mNo edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Everyone who enters the area quickly becomes aware of (and subject to) the aura.
The {{{1}}} can provide a source of supernatural strength to anyone in the area, allowing them to overcome an unwanted roleplaying effect. This ability requires the character to roleplay {{{2}}}, and to remain in the area. If they leave, the unwanted roleplaying effect returns assuming it has any duration left.


The [[Religious skills#Exorcism|exorcism]] ceremony can be performed in this area to end the [[enchantment]] prematurely. A [[Religious skills#Consecrate|consecrate]] ceremony with a strength of at least 2 will replace the enchantment, effectively removing it.  
A character who engages in at least fifteen minutes of {{{3}}} in this location aura recovers all lost personal mana. There is no effect if the character is on a battlefield or in a similar stressful environment. If the character makes or suffers an attack during this time, or spends any personal mana, then the fifteen minutes is interrupted and must be begun again from scratch. This magic is not sufficient to allow recovery of personal mana to any character who is under an effect that prevents recovery of mana overnight - most obviously, it will not help someone who is under the effect of [[Dreamscape of the Endless Hunt]] or similar [[curse|curses]].


Another ritual that creates a magical [[roleplaying effect]] in an area will replace the enchantment provided it matches or exceeds the magnitude of the current aura. The aura created by this ritual is insufficient to remove or replace a Consecration aura.
This [[enchantment]] is a location aura, similar to that created using the [[Religious skills#Consecrate|consecration]] ceremony. A location can only be under one aura at a time. This ritual will replace any standard location aura (including those created by similar rituals), but is not powerful enough to remove a [[Aura#Strong Auras|strong]] location aura . Likewise, any consecration can replace (or remove) this enchantment. A [[detect magic]] spell performed in the area determines the realm and magnitude of the effect. The [[Religious skills#Insight|insight]] skill will not detect any spiritual element to the enchantment.
 
A [[detect magic]] spell performed in the area determines the realm and magnitude of the effect. The [[Religious skills#Insight|insight]] skill will not detect any spiritual presence here.

Latest revision as of 12:28, 1 March 2023

The {{{1}}} can provide a source of supernatural strength to anyone in the area, allowing them to overcome an unwanted roleplaying effect. This ability requires the character to roleplay {{{2}}}, and to remain in the area. If they leave, the unwanted roleplaying effect returns assuming it has any duration left.

A character who engages in at least fifteen minutes of {{{3}}} in this location aura recovers all lost personal mana. There is no effect if the character is on a battlefield or in a similar stressful environment. If the character makes or suffers an attack during this time, or spends any personal mana, then the fifteen minutes is interrupted and must be begun again from scratch. This magic is not sufficient to allow recovery of personal mana to any character who is under an effect that prevents recovery of mana overnight - most obviously, it will not help someone who is under the effect of Dreamscape of the Endless Hunt or similar curses.

This enchantment is a location aura, similar to that created using the consecration ceremony. A location can only be under one aura at a time. This ritual will replace any standard location aura (including those created by similar rituals), but is not powerful enough to remove a strong location aura . Likewise, any consecration can replace (or remove) this enchantment. A detect magic spell performed in the area determines the realm and magnitude of the effect. The insight skill will not detect any spiritual element to the enchantment.