Current crewing opportunities
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We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire. | We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire. | ||
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10 pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil. | The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team, we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10 pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil. | ||
Ideally, we are looking for people who already have experience | Ideally, we are looking for people who already have experience playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need! | ||
The extra cool bits: 'You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit | The extra cool bits: 'You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit | ||
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* '''Be prepared to work in all weathers''' | * '''Be prepared to work in all weathers''' | ||
* '''Be happy to walk long distances.''' | * '''Be happy to walk long distances.''' | ||
==Magistrates== | |||
* Imperial character that conducts trials | |||
* Engage players in the legal process | |||
* Try to keep conflict between players political | |||
The magistrates are official Imperial characters who operate the legal system, conducting trials and overseeing the application of the law. Their role is to involve players in the legal process as thief-takers, detectives and militia etc. The point of the magistrates is to do everything in-character, to make murder as difficult to get away with as humanly possible. The goal is to redress the balance of games in which murder is trivial and the cheapest solution to any political problem. Empire is intended to provide a PvM game for players combined with a PvP political game. The magistrates exist to try to ensure that most conflict between players remains political. It is possible for a magistrate to play other roles some of the time if they wish. | |||
Being a magistrate requires some charisma and personal presence. The magistrates have the full backing of the setting, but that will not serve if they cannot get the support of the majority of players. Magistrates need to be unbiased and although they are encouraged to play the role on an ongoing basis they should avoid becoming embroiled in the politics of the game; like all civil servants they are compelled to remain honest and impartial by the magical power of the oaths they have sworn. Being a magistrate is a great role for anyone with an intuition for skullduggery and a sense of drama for making court scenes dramatic. | |||
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{{CaptionedImage|file=JonCreek.jpg|align=left|caption=Head Magistrate: Jon Creek}} | |||
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We are looking for one or two other magistrates. | |||
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Revision as of 11:49, 30 May 2022
Overview
Crewing can be an amazing experience - but it's not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We're always keen to talk to anyone who is interested in crewing so that they can find out if it's something they want to do and we can see if there is a place for them on the team. So if you're interested in one of the roles below, do get in touch with our crew manager Kate Rogers - we'll give you a quick interview and see if we can offer you a place on the team.
All our crewing roles are for volunteers - but you won't need a festival ticket, we'll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down. Ultimately the real benefit of crewing is that you'll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You'll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it's definitely worth contacting us to discuss it. If you're interested in helping with something that isn't listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.
Gate Crew
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You're the first member of PD that most players will encounter when they get to site, often after a long drive, so it's important to be cheerful and friendly.
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.
How much of the event will you see?
- As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.
Requirements
- Be on site by Thursday lunchtime
- Be personable and enjoy welcoming players to the site
- Be confident handling money and have strong numeracy skills
- Be prepared to work in all weathers
- Be prepared to time in late on Friday.
Referees
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in-game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules. These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref.
Many of our refs specialise either as a field ref - who build up an in-depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a skirmish ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.
How much of the event will you see?
- You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role
Requirements
- Excellent customer service skills
- Have either a year's experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event
- Take instructions well, but be prepared to take your own initiative from one task to the next
- Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database
- Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field
- Be on-site on Friday at 4 pm until the end of the event at 3 pm on Sunday afternoon
If you would love to ref, but can't meet the walking requirement do let us know. We may be able to find a place for you to referee from a static spot like the Imperial Regio.
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