Fetid Breath of Teeming Plague
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This enchantment allows the target to call [[Calls#Mass Calls|MASS]] [[Calls#VENOM|VENOM]] once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour. | This enchantment allows the target to call [[Calls#Mass Calls|MASS]] [[Calls#VENOM|VENOM]] once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour. | ||
While under the effect of the enchantment, the target experiences a | While under the effect of the enchantment, the target experiences a [[roleplaying effect]]: their body seethes with magical power that makes it difficult to relax or concentrate. The longer they spend in inactivity (talking, sleeping, waiting), the worse this gets. It may include feverish symptoms (as if the blood or body were on fire), a whole body itch (as if invisible insects were burrowing beneath the skin), or aching bones and inflamed of the joints. This effect is particularly pronounced if the target has the [[briar]] [[lineage]]; a briar under the influence of this enchantment finds it difficult to stay still for extended periods, and feels the urge to take decisive action ''right now''. | ||
{{Day Duration}} The power of the ritual can be invoked only ''once'' during this time. | {{Day Duration}} The power of the ritual can be invoked only ''once'' during this time. | ||
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[[Category:Rituals]] | [[Category:Rituals]] | ||
[[Category:Mass Effect]] | [[Category:Mass Effect]] | ||
Latest revision as of 21:01, 11 May 2022
Rules
Spring Magnitude 50
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must be a contributor participating in the performance of the ritual.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
This enchantment allows the target to call MASS VENOM once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour.
While under the effect of the enchantment, the target experiences a roleplaying effect: their body seethes with magical power that makes it difficult to relax or concentrate. The longer they spend in inactivity (talking, sleeping, waiting), the worse this gets. It may include feverish symptoms (as if the blood or body were on fire), a whole body itch (as if invisible insects were burrowing beneath the skin), or aching bones and inflamed of the joints. This effect is particularly pronounced if the target has the briar lineage; a briar under the influence of this enchantment finds it difficult to stay still for extended periods, and feels the urge to take decisive action right now.
The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner. The power of the ritual can be invoked only once during this time.
Additional Targets
The ritual can affect additional characters from the same coven. Each additional character increases the magnitude of the spell by 30. Additional characters must be present throughout, and each must contribute to the performance of the ritual.
Option
Any caster who has mastered the ritual may choose to substitute beggar's lye for crystal mana when contributing to it. Every 2 measures of beggar's lye spent counts as 1 crystal mana when contributing to the ritual.
OOC Note
If you enter a battle, skirmish or quest with one of these enchantments active on you, you must let a referee with a radio know about it shortly before or after your passage through the Sentinel Gate.
If you are expecting to deploy one of these effects, you are invited to bring this to the attention of any nearby referee or marshal shortly before you do so; they will then be able to assist the targets in taking the call correctly
Description
This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, filling them with supernatural poison and feverish sickness. The power to release a wave of venomous spring magic is an enchantment, allowing the magic to be stored for a time before being employed at the most tactically appropriate moment. The ritual has a strong affinity for the caustic material beggar's lye. A coven can take advantage of this affinity to help reduce the difficulty (and cost) of performing the ritual.
This ritual has a number of uses, but two are worth noting. Firstly, it is useful when facing groups of creatures with regenerative or supernatural-healing abilities. This might mean exotic beasts such as undead, vallornspawn, but even a barbarian force might qualify if it is supported by a number of magicians who are making good use of healing spells. Secondly, it is a very effective terror tactic. Those caught in the arc of the spell are left in no doubt as to the merciless intent of their opponents; no prisoners will be taken in this engagement. That fact alone is sometimes enough to break the morale of an enemy, or at least encourage them to withdraw until they can remove the venom.
Common Elements
When performing this ritual, a coven often invokes symbols of poison and disease. Some magicians prefer to weave incantations involving poisonous plants and venomous animals, while others may work spells that suggest disease, sickness and pestilence. eternals such as Arhallogen and Llofir may be invoked, or the names of specific malignant plagues could be used.
The target of the ritual is always a contributor, and the ritual should reflect that. Some practitioners of blood magic, for example, make small cuts on the palms of the coven which are pressed against similar cuts on the target, symbolically focusing power in one of their number. Others might prepare a poisonous (or symbolically poisonous) brew, and cause the recipient of the enchantment to consume it at the climax of the ritual.
Other common elements in this ritual might include the runes Mawrig, Naeve or Yoorn, the evocation of The Claw or The Drowned Man, the slow ringing of heavy bells suitable to a funeral, or evocations of the hydra, .hydra, wyvern or the basilisk (especially for the Freeborn, Highborn and The League).
If the coven intends to draw additional power through the use of beggar's lye, it is not uncommon to dilute the lye in water and use it to paint designs on the skin of the target. If the concentration is high enough, the caustic solution will cause slightly painful minor burns that fade over the course of an hour or so - tracing runes in this way is especially appropriate.