Skills
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<td>[[Combat skills#Dreadnought|Dreadnought]]</td><td>1 | <td>[[Combat skills#Dreadnought|Dreadnought]]</td><td>1</td> | ||
<td>[[Magical skills#Ritual Magic|Winter Lore]]</td><td>1*</td> | <td>[[Magical skills#Ritual Magic|Winter Lore]]</td><td>1*</td> | ||
<td>[[Anointing]]</td><td>1</td> | <td>[[Anointing]]</td><td>1</td> |
Revision as of 09:06, 2 July 2021
- A starting character has 8 points to spend on skills
* You may buy this skill multiple times. The cost increases by 1 point each time.
** You may buy this skill multiple times. The cost is the same each time.
† This skill is a pre-requisite for all other skills in this section. You must buy this skill before buying any of the skills listed in the section below it.
‡ Weapon master is a prerequisite for these two skills.
You gain 1 additional xp (experience point) every other event you attend.
Spending exp is not mandatory, and any unspent exp is saved. Characters who have not spent any exp can use the Apprentice Ability