User:Rafferty
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* Closed world - established setting - game overview | * Closed world - established setting - game overview | ||
* Six other magical realms - cosmology | * Six other magical realms - cosmology | ||
* Reincarnation is considered a fact, most religions accept it as true. the Way is the only official religion in the EMpire other nations have their own. Conflict ensues. | * Reincarnation is considered a fact, most religions accept it as true. the Way is the only official religion in the EMpire other nations have their own. Conflict ensues. No gods/no divine authorities. | ||
* People - unlike many fantasy games there are only a few sapient species - humans and orcs by far make up the majority - lineage exists | * People - unlike many fantasy games there are only a few sapient species - humans and orcs by far make up the majority - lineage exists | ||
* Not a medieval world - something about technology and society not being a trad medaevil setting | * Not a medieval world - something about technology and society not being a trad medaevil setting |
Revision as of 12:52, 21 October 2020
Overview
This is Andy Raff's page for doing things with links and the like. He can't believe he didn't think of it earlier.
I suggest you move along, there's nothing to see here :)
Oh! I do have a Patreon mind, which you can find here and a blog where I occasionally write about Empire stuff which is here.
Wiki
- What is the wiki
- WInds
- "FOIP"
- Don't need to read it all
- Contributions?
- Wiki contributors facebook group
- The important bits
Other Stuff
- Crime and punishement - don't be a dick
Key things about the setting
- Look at the top bar for segment titles
- Fundamentally about the empire and what happens in it - we don't model the external factions in detail. External stuff exists to create interesting interactions in the Empire. This doesn't mean the EMpire is the most important place in the world IC, but it is OOC.
- Ten nations - your character will be a member of one of those ten nations
- Closed world - established setting - game overview
- Six other magical realms - cosmology
- Reincarnation is considered a fact, most religions accept it as true. the Way is the only official religion in the EMpire other nations have their own. Conflict ensues. No gods/no divine authorities.
- People - unlike many fantasy games there are only a few sapient species - humans and orcs by far make up the majority - lineage exists
- Not a medieval world - something about technology and society not being a trad medaevil setting
- Gender/sexuality bias just doesn't exist - resist urge to use word coolthentic
Mandate Template
{{Mandate|mandate=Some text with exciting words and how much liao.|assembly=Varushkan National Assembly}}
Sidebar Code
<div style="float:right; width: 450px; clear: right;">
<div style="float:right; width: 300px; clear: right;">{{CaptionedImage|file=WingedMessenger.png|caption=''Name'' (does something). A [[Call Winged Messenger|Winged Messenger]] can be sent to her at (address).|align=right|width=300}}</div>
Limited TOC
<div class="toclimit-X">TOC</div> where X is largest number of "=" that appear in the TOC
See also: Help:Table_of_Contents
Item Table Template
<tr><td>[[NAME]]</td><td>POWER TEXT FROM ITEM PAGE</td><td style="text-align: center;">TIME</td><td style="text-align: center;">OR</td><td style="text-align: center;">TJ</td><td style="text-align: center;">GI</td><td style="text-align: center;">WS</td><td style="text-align: center;">AG</td><td style="text-align: center;">BL</td><td style="text-align: center;">DB</td><td style="text-align: center;">IG</td></tr> SkatheTharimSurut
Cosmology
- How creation is put together
- Where the Realms are
- The theory that the closer you get to the center of a realm the purer it gets - the Eternals live on the outsides because they are not pure. Pure eternals would be so one-note they couldn't really communicate with PCs very well etc etc
Links
Templates
- Template:Dawn Links Template:Highguard Links Template:Imperial Orcs Links Template:The League Links Template:The Marches Links Template:Navarr Links Template:Urizen Links Template:Wintermark Links Template: Varushka Links
- greater majority
- Template:Imperial Addresses
- Template:Timey Wimey; Template:Mass Ref-effect
- Template:Season Duration; Template:Day Duration; Template:Year Duration;
- Template:Ten Minute Power; Template:Coven Bond; Matt on Empire
- Template:Ritual Substitution; Template:Magnitude Reduction;
- Template:Curse;
- Template:Regio;
- Template:Area Aura;
- Template:Warding an Area
- Template:Target Resource; Template:Target Character; Template:Target Territory; Template:Target Empire; Template:Target Group; Template:Target Object; Template:Fortification;
- Template:Senate Motion
- Template:Army Strength Ritual
- Template:Responsibilities Expectation
- Template:Offensive Spell
- Template:Daggers; Template:One-Handed Weapons; Template:Two-Handed Weapons; Template:One-Handed Spears; Template:Paired Weapons; Template:Polearms; Template:Bows; Template:Wands; Template:Rods; Template:Staffs; Template:Ritual Staves; Template:Icons; Template:Musical Instruments; Template:Instrument Effect; Template:Light Armour; Template:Medium Armour;Template:Heavy Armour;Template:Mage Armour: Template:Mage Robes; Template:Vestments; Template:Paraphernalia; Template:Reliquary; Template:Shields; Template:Jewellery; Template:Foci; Template:Tool; Template:Regalia Template:Magical Standards
- Template:Druj Links
- Template:Musical Use
- Template:Ceremonial skills further reading
- Template:Ritual Raiment
- Template:Senate Elections
- Template:Steph
- Template:Army Page
Dealing with Curses
Curse | Removal |
All the World in a Grain of Sand (Mag 30?) | Transmogrification of the Soul's Echo (Mag 60) |
Unfettered Anarchy (Mag 10) | Transmogrification of the Soul's Echo (Mag 60) |
Curse of Gangrenous Flesh (Mag 50) | Amalgamation_of_Silver_and_Gold (Mag 70) |
Curse of Decrepitude (Mag 50) | Amalgamation_of_Silver_and_Gold (Mag 70) |
Gnawing, Endless Hunger (Mag 20) | "powerful rituals that remove hunger" |
Dreamscape of the Endless Hunt (Mag 30) | "powerful rituals that remove fear" |
Wither the Seed (Mag 150) | "a powerful ritual to restore fertility of around mag 200" |
Like Water Through Your Fingers (Mag 30) | "a powerful ritual to correct the vagaries of fate and chance" |
Removal | Effects |
Transmogrification of the Soul's Echo (Mag 60)?) | All the World in a Grain of Sand (Mag 30?), Unfettered Anarchy (Mag 10) |
Amalgamation_of_Silver_and_Gold (Mag 70) | Curse of Decrepitude (Mag 50), Curse of Gangrenous Flesh (Mag 50) |
Introduction to spellcasting
As a regular spell, it takes ten seconds to cast detect magic on a target. You should make it very clear what the target is, by touching it or by waving or holding your hands over the target throughout. You may want to close your eyes, the better to focus your "magical sight", or examine the target from several angles. While many magicians perceive magical auras visually, you might want to roleplay that you perceive them using a different sense. You don't need to be a practitioner of the music of the spheres to "hear" magical auras as complex chords, for example. You might run your fingers over an item, or through the air above a character, "felling" the "shape" of the magic and speak in terms of a "texture" rather than a realm. A naga character in particular might enjoy demonstrating that lineage's discerning senses by "tasting" or "smelling" the aura in the air around the target (within the bounds of propriety, of course).
The use of a simple prop can make the casting of this easy spell especially memorable, especially when time is not of the essence. A Mystic might burn a herb or a stick of incense and inhale pungent smoke, while a Highborn magister might dab pure water on either eyelid or a League magician might study the target closely with a mirror to try and reveal it's true nature. Don't be afraid to interact with the target - turn the item over and over and study it carefully, or ask a character questions about how they feel or seemingly inconsequential details about their life.
It should be obvious you are casting a spell, and the easiest way to do this is through your spellcasting vocals. An easy way to do this is to vocalise what you are doing with phrases such as "Let my inner eye be opened," or "I seek answers from beyond the mundane world," or the like.
While the spell takes only ten seconds to cast, it can be very satisfying to continue the roleplaying even after the referee has delivered the result "uncovering" that information over the course of several seconds of revelation. Describing the spell in evocative terms - rather than simply describing it as a "magnitude such and such, of such and such realm" - can help make the experience of casting the spell more powerful. "This magic is warm, it's like it's alive, it almost has a heart beat - I think it is an enchantment drawn from the realm of Spring" or "This spear thirsts for blood, it's hungry, I think it wants to cut me ... I think it has the power to strike deadly, fatal blows but after it does so it's sated and has to sleep for an entire day" or "The tulpa of the spider seems to think that this ritual is Winter magic, and it's quite powerful - it's a little scared, to be honest with you ... and so am I."
No Return WOF
Under cut