381YE Summer Solstice winds of war
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==Overview== | ==Overview== | ||
As Summer 381YE approaches, the Empire continues to fight against threats both external, and internal. | As Summer 381YE approaches, the Empire continues to fight against threats both external, and internal. |
Revision as of 10:53, 13 July 2017
Overview
As Summer 381YE approaches, the Empire continues to fight against threats both external, and internal.
Imperial forces are engaged with the Grendel on the southern coast of Urizen in Redoubt and Spiral. In the west, a large Imperial force launches a major assault against the Jotun forces occupying the [[||Mournwold]], while the Navarr launch a strange offensive of their own. And in Weirwater, a lone Dawnish army fights a force of living nightmares.
News of the Empire's victories and defeats spreads quickly across the Empire, in part thanks to the peripatetic Navarr. Each Wind of War consists of a report on the campaign, delivered in reasonably in-character language. Players are encouraged to use this text as the basis for creating their own stories about what their characters, or their company of soldiers have done during the last few months. It is usually followed by a short out-of-character section which deals with absolute facts - the nitty-gritty of numbers, regions captured, and important game effects.
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and Winds of Fortune is to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.