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{{Season|Summer|28}}
{{Season|Summer|28}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}} The target character must possess the [[Magical skills#Magician|magician]] skill.
{{Casting time|2}} {{Target Character}} The target character must possess the [[Magical skills#Realm Lore|Summer Lore]] skill.


{{enchantment}}  
{{enchantment}}  
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===Effects===
===Effects===


The target gains one rank of the [[Magical skills#Ritual lore|Summer lore]] skill. They do not gain any additional mastered rituals.
The target gains one effective rank of the [[Magical skills#Ritual lore|Summer lore]] skill for purposes of performing rituals, provided they already possess at least one innate skill rank of that [[Realm Lore|lore]]. This additional rank does not grant any additional mastered rituals, and a character's total effective rank can never be more than three times their innate skill (the number of ranks or Summer Lore they have gained by spending experience points).  


While the enchantment lasts they also experience a [[roleplaying effect]]: they become extremely self-confident. They assume that their opinions are important and relevant whatever the situation, They find it difficult to imagine that they could fail at something they set their mind to, and suggestions that they might are deeply offensive.
While the enchantment lasts they also experience a [[roleplaying effect]]: they become extremely self-confident. They assume that their opinions are important and relevant whatever the situation, They find it difficult to imagine that they could fail at something they set their mind to, and suggestions that they might are deeply offensive.

Revision as of 13:54, 23 June 2016

Rules

Summer Magnitude 28

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must possess the Summer Lore skill.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target gains one effective rank of the Summer lore skill for purposes of performing rituals, provided they already possess at least one innate skill rank of that lore. This additional rank does not grant any additional mastered rituals, and a character's total effective rank can never be more than three times their innate skill (the number of ranks or Summer Lore they have gained by spending experience points).

While the enchantment lasts they also experience a roleplaying effect: they become extremely self-confident. They assume that their opinions are important and relevant whatever the situation, They find it difficult to imagine that they could fail at something they set their mind to, and suggestions that they might are deeply offensive.

If the target is a changeling, the roleplaying effect is especially pronounced. A changeling may also choose to temporarily add or increase the amount of Spiral Markings on their body, or may add contact lenses to change the colour of their eyes if they do not already express Fey eyes. These effects are also temporary and generally do not last longer than a few hours after the enchantment ends If a character chooses to temporarily strengthen their lineage in this way, they cannot revert to their normal lineage phys-rep until the enchantment is removed.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 18. Additional characters must be present throughout.

Description

This ritual simply enhances the target's ability to wield Summer magic. It may share a little power with a novice, or allow a master of Summer lore to wield even more power. It has a pronounced effect on the emotions and confidence of the target, which can also cause Summer Eternals to view them in a more positive light as allies - or as potential rivals.

The ritual has a number of variant names, especially among changeling communities. These named generally reference the common trappings of that lineage; it may be Crown of the Majestic Stag, Lore of the Spiral Dance, Wrathful Visage of the Ladies of Summer, Heartbreaking Song of the Swan Maidens or Wise Eyes of the Twilight Councillor.

Common Elements

The ritual often involves symbols of Pride and majesty. A target may be crowned in some literal or metaphorical way, or given a mantle of feathers as part of the casting, The rune Feresh is often marked on the target, often with pigment to which a changeling has added blood or tears. Music and dance are often included in this ritual, especially slow stately music that inspires feelings of majesty and confidence.