Thundering Roar of the Lion-bound Horn
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{{enchantment}} | {{enchantment}} | ||
===Effects=== | ===Effects=== | ||
This enchantment allows the target to call [[Calls#MASS|MASS]] [[Calls#VENOM| | This enchantment allows the target to call [[Calls#MASS|MASS]] [[Calls#VENOM|REPEL]] once during the duration. | ||
While under the effect of the enchantment, the target experiences a role-playing effect: | While under the effect of the enchantment, the target experiences a role-playing effect: they feel full of boisterous energy, and find it very hard to talk quietly. Indeed, they may have to make an effort not to shout whenever they feel even slightly emotional or stressed. All their passions are stirred up, and their emotions are heightened. Whenever people pay attention to what they are saying or doing, they feel a rush of pleasure. When people ignore them, they feel a burst of irritation and resentment. This is especially potent if they have the [[changeling]] [[lineage]]; such characters find it difficult to resist trying to be the center of attention at all times. | ||
{{Day Duration}} The power of the ritual can be invoked only ''once'' during this time. | {{Day Duration}} The power of the ritual can be invoked only ''once'' during this time. | ||
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===Additional Targets=== | ===Additional Targets=== | ||
The ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude of the spell by 35. Additional characters must be present throughout, and each must [[Rituals#Contributors|contribute]] to the performance of the ritual. | The ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude of the spell by 35. Additional characters must be present throughout, and each must [[Rituals#Contributors|contribute]] to the performance of the ritual. | ||
===Option=== | ===Option=== | ||
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==Description== | ==Description== | ||
This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, hurling them backwards and breaking their formation. It is especially useful when used against shield walls, or against enemies who have taken up defensive positions such as in a gateway or on top of the wall of a fortification | |||
This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, hurling them backwards and breaking their formation. | |||
The ritual is named after the legendary war-horn of the [[Eternals|Eternal]] [[Hayaak]], the Gryphon-king, whose irresistible wrath sweeps all before it. | The ritual is named after the legendary war-horn of the [[Eternals|Eternal]] [[Hayaak]], the Gryphon-king, whose irresistible wrath sweeps all before it. | ||
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==Common Elements== | ==Common Elements== | ||
When performing this ritual, a coven often invokes symbols of strength and physical might. Some magicians might invoke the unleashed power of an earthquake, while others look to legendary figures like [[Inga Tarn]] or [[Korl]]. Others invoke the names of [[Eternals]] such as [[Barien]] or [[Hayaak]]. This is a ritual that creates a violent force, and as such the ritual itself is often violent with sudden movement and discordant or clashing music. Drums and cymbals are quite appropriate, but the sound of horns being blown can be a particularly powerful element. | When performing this ritual, a coven often invokes symbols of strength and physical might. Some magicians might invoke the unleashed power of an earthquake, while others look to legendary figures like [[Inga Tarn]] or [[Korl]]. Others invoke the names of [[Eternals]] such as [[Barien]] or [[Hayaak]]. This is a ritual that creates a violent force, and as such the ritual itself is often violent with sudden movement and discordant or clashing music. Drums and cymbals are quite appropriate, but the sound of horns being blown can be a particularly powerful element. | ||
Other common elements in this ritual might include the runes [[Verys]] or [[Mawrig]], and occasionally the [[Hrimok|rune of dominion]]. They might call on the constellation of [[The Dragon]], or evoke the powerful roar of the lion, [[Legendary beasts#Chimera|chimera]] or [[Legendary beasts#Dragons, Wyverns and Wyrms|wyvern]]. | Other common elements in this ritual might include the runes [[Verys]] or [[Mawrig]], and occasionally the [[Hrimok|rune of dominion]]. They might call on the constellation of [[The Dragon]], or evoke the powerful roar of the lion, [[Legendary beasts#Chimera|chimera]] or [[Legendary beasts#Dragons, Wyverns and Wyrms|wyvern]]. |
Revision as of 10:39, 3 February 2016
Rules
Summer Magnitude 60
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must be a contributor participating in the performance of the ritual.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
This enchantment allows the target to call MASS REPEL once during the duration.
While under the effect of the enchantment, the target experiences a role-playing effect: they feel full of boisterous energy, and find it very hard to talk quietly. Indeed, they may have to make an effort not to shout whenever they feel even slightly emotional or stressed. All their passions are stirred up, and their emotions are heightened. Whenever people pay attention to what they are saying or doing, they feel a rush of pleasure. When people ignore them, they feel a burst of irritation and resentment. This is especially potent if they have the changeling lineage; such characters find it difficult to resist trying to be the center of attention at all times.
The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner. The power of the ritual can be invoked only once during this time.
Additional Targets
The ritual can affect additional characters from the same coven. Each additional character increases the magnitude of the spell by 35. Additional characters must be present throughout, and each must contribute to the performance of the ritual.
Option
Any caster who has mastered the ritual may choose to substitute tempest jade for crystal mana when contributing to it. Every 2 ingots of tempest jade spent counts as 1 crystal mana when contributing to the ritual.
Description
This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, hurling them backwards and breaking their formation. It is especially useful when used against shield walls, or against enemies who have taken up defensive positions such as in a gateway or on top of the wall of a fortification
The ritual is named after the legendary war-horn of the Eternal Hayaak, the Gryphon-king, whose irresistible wrath sweeps all before it.
Common Elements
When performing this ritual, a coven often invokes symbols of strength and physical might. Some magicians might invoke the unleashed power of an earthquake, while others look to legendary figures like Inga Tarn or Korl. Others invoke the names of Eternals such as Barien or Hayaak. This is a ritual that creates a violent force, and as such the ritual itself is often violent with sudden movement and discordant or clashing music. Drums and cymbals are quite appropriate, but the sound of horns being blown can be a particularly powerful element.
Other common elements in this ritual might include the runes Verys or Mawrig, and occasionally the rune of dominion. They might call on the constellation of The Dragon, or evoke the powerful roar of the lion, chimera or wyvern.