Smooth Hands Shape the World
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[[Category:Autumn Ritual]] | [[Category:Autumn Ritual]] | ||
[[Category:Rituals]] | [[Category:Rituals]] | ||
Revision as of 18:28, 4 December 2015
Rules
Autumn Magnitude 10
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must have the magician skill.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
The target can cast mend spell with a few words of appropriate roleplaying, rather than taking the standard 10 seconds. In addition, the casting is not interrupted if the caster or target are attacked, or if the target makes an attack.
The target does not gain any additional knowledge of, or ability to cast, spells they do not know. Other requirements of casting a regular spell do not change - the caster must still be unarmoured, and they must still be capable of touching the target with their casting hand throughout the performance of the spell.
The effect lasts until the start of the next Profound Decisions Empire event.
Additional Targets
This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 6. Additional characters must be present throughout.
Description
Where Hands of the Healer allows a magician to perform heal their allies more quickly, Smooth Hands Shape The World allows a magician to restore sundered weapons and shattered shields with equal alacrity. The enchantment provides no additional ability to actually cast the mend spell; the target must already have mastered that incantation, or possess an item such as a Runesmith's Gavel or Redsteel Chisel, to actually use the power of Smooth Hands Shape The World.
The effect of this ritual has obvious application in dangerous situations; it allows a magician to repair the weapons and shields of their allies without risk of interruption, and without potentially requiring a warrior still engaged with the foe to drop out of line. Runesmiths in particular appreciate the enchanted alacrity the ritual provides when it comes to swiftly restoring magical weapons or shields whose properties are otherwise unavailable if they are broken. Some martially inclined magicians, especially among the Urizen or the war witches of Dawn are able to use the enchantment to keep their own shields, weapons, rods, and staffs intact in the face of destructive opponents.
Common Elements
The trappings of the artisan are common elements used with this ritual, as are ingots and measures of special materials. Washing the hands with water or wine is common, as are invocations using the names of famous or legendary crafters or the Eternal Estavus. Runes such as the rune of mastery or the rune of thought may also be evoked - the latter in its aspect as the rune that is concerned with education and mental skills.