Commonwealth
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==Volkavaar (Western Commonwealth)== | ==Volkavaar (Western Commonwealth)== | ||
''The mithril spires of Volkavaar are snow-bound all year round. Here the Commonwealth operates | ''The mithril spires of Volkavaar are snow-bound all year round. Here the Commonwealth operates its great university of magic and engineering, and the grand Temple of the Common Good serves as a point of pilgrimage for their strange faith.'' | ||
==Languages== | ==Languages== |
Revision as of 14:57, 17 April 2015
The focus of the Empire campaign is on the Empire and on the actions of its citizens, so every player must play an Imperial citizen following the normal rules for character creation. If you are fluent in one of the languages spoken in this nation then you can create a character who was originally from here but who has now become a citizen of the Empire if you wish.
Overview
The Commonwealth is a young nation, taking it's first major steps on the world stage. Guided by a philosophy of the greatest good for the greatest number of people, the nation is convinced that it can make the world a better place - a conviction that makes it's neighbours very nervous. Three times in the last fifty years, the Commonwealth has been at war with nearby countries and in each case they have been victorious. Yet rather than turning their conquered enemies into vassals, they have done everything possible to incorporate them into the greater Commonwealth.
Of particular interest to Imperial citizens are the Commonwealth ports which are open to trade with the Empire.
Terrain
People
Poltics
Magic
Religion
Leerdam (Eastern Commonwealth)
In Leerdam the Eastern Commonwealth finds it's purest expression; traders from across the sprawling nation come to trade with foreign merchants, while mendicant preachers advocate their strange philosophy of "the greatest good" to visitors and residents alike.
Volkavaar (Western Commonwealth)
The mithril spires of Volkavaar are snow-bound all year round. Here the Commonwealth operates its great university of magic and engineering, and the grand Temple of the Common Good serves as a point of pilgrimage for their strange faith.