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* Are the radio operator in each camp
* Are the radio operator in each camp


Each nation has a single [http://en.wikipedia.org/wiki/Egregore egregore] that represents the personification of the nation created through ritual magic. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they will act to encourage the players to maintain the visual and thematic identity of their nation. The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They work particularly closely with the new player plot team to try to ensure that new players are involved in the plot and also involved in the politics of the nation. They are a point of contact for PD crew for players in a nation and will have a covert radio. They are not there to make decisions for the nation or provide leadership or direction. It is possible for an egregore to play other roles some of the time if the wish.
Each nation has a single [[Nationality#Egregore|Egregore]] [http://en.wikipedia.org/wiki/Egregore|egregore] that represents the personification of the nation created through ritual magic. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they will act to encourage the players to maintain the visual and thematic identity of their nation. The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They work particularly closely with the new player plot team to try to ensure that new players are involved in the plot and also involved in the politics of the nation. They are a point of contact for PD crew for players in a nation and will have a covert radio. They are not there to make decisions for the nation or provide leadership or direction. It is possible for an egregore to play other roles some of the time if the wish.


Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence will primarily derive from what they can achieve through roleplaying. You need to be in touch with the politics of your nation to be able to get new players involved in it. Being an egregore is a great role for anyone who wants to play an evocative role in the heart of a nation but does not want to be in charge.  
Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence will primarily derive from what they can achieve through roleplaying. You need to be in touch with the politics of your nation to be able to get new players involved in it. Being an egregore is a great role for anyone who wants to play an evocative role in the heart of a nation but does not want to be in charge.  

Revision as of 21:23, 15 February 2015

Egregores

  • Are the first point of contact for players in each nation
  • Source of plot in the nation
  • Get new players involved in the plot and in the politics of the nation
  • Encourage the players to maintain the visual and thematic identity of each nation
  • Are the radio operator in each camp

Each nation has a single Egregore [1] that represents the personification of the nation created through ritual magic. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they will act to encourage the players to maintain the visual and thematic identity of their nation. The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They work particularly closely with the new player plot team to try to ensure that new players are involved in the plot and also involved in the politics of the nation. They are a point of contact for PD crew for players in a nation and will have a covert radio. They are not there to make decisions for the nation or provide leadership or direction. It is possible for an egregore to play other roles some of the time if the wish.

Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence will primarily derive from what they can achieve through roleplaying. You need to be in touch with the politics of your nation to be able to get new players involved in it. Being an egregore is a great role for anyone who wants to play an evocative role in the heart of a nation but does not want to be in charge.

Current Egregores:

All our egregores have now been cast.

Nation Egregore Name OOC name
Brass Coast Dust, Fire and Glass Linette Withers
Dawn The Knight of Roses Keeley Knight
Highguard Escon Matt Heath
Imperial Orcs Dave McKenna
The League Guise Rick Jackson
The Marches Jack-of-the-Marches Ritch Keeling
Navarr Liaven David Young
Navarr " Liz Duggan
Urizen Menos Toni Badnall
Varushka Mother Varushka Dave Kibblewhite
Wintermark Sulkavaris, Knower of Names Andrew Dudgeon
Wintermark " Charlotte Barratt
Wintermark " Al Bevan
While Linette is Egregore, her twin Sabrina is actually playing the Egregore in this photograph.
Brass Coast: Linette Withers
DawnEgregore.jpg
Dawn: Keeley Knight
CM-140526-7702.jpg
Highguard: Matt Heath
DaveMcKennaWiki.jpg
Imperial Orcs: Dave McKenna
CM-140526-7684.jpg
Marches: Ritch Keeling
Navarr Egregore Liz Duggan.jpg
Navarr: Liz Duggan
DaveYoung.jpg
Navarr: David Young
CM-140526-7869.jpg
Urizen: Toni Badnall
CM-140418-6032.jpg
Varushka: Dave Kibblewhite
AndyDudgeon.jpg
Wintermark: Andrew Dudgeon
CharlotteBarratt.jpg
Wintermark: Charlotte Barratt
AlBevan.jpg
Wintermark: Al Bevan