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{{Season|Summer|60}}
{{Season|Summer|60}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} The ritual targets a single mage [[Magic overview#Implements|implement]] which must be present during the ritual.
{{Casting time|2}} The ritual targets a single mage [[Weapons & armour#Implements|implement]] which must be present during the ritual.


===Effects===
===Effects===


The power of the ritual is stored in the [[Magic overview#Implements|implement]] targeted by the ritual. Any one of the [[Magic overview#Contributors|contributors]] can unleash the power of the ritual while holding the implement to allow them to call [[MASS]] [[Magic overview#REPEL|REPEL]].
The power of the ritual is stored in the [[Weapons & armour#Implements|implement]] targeted by the ritual. Any one of the [[Rituals#Contributors|contributors]] can unleash the power of the ritual while holding the implement to allow them to call [[MASS]] [[Calls#REPEL|REPEL]].


The power of the ritual can be invoked only once.
The power of the ritual can be invoked only once.
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==Description==
==Description==


This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, hurling them backwards and breaking their formation. Like similar rituals, the attack is temporarily stored in a [[Magic overview#Implements|rod, staff or wand]], and then unleashed at the most tactical moment.
This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, hurling them backwards and breaking their formation. Like similar rituals, the attack is temporarily stored in a [[Weapons & armour#Implements|rod, staff or wand]], and then unleashed at the most tactical moment.


The ritual is named after the legendary war-horn of the [[Eternals|Eternal]] [[Hayaak]], the Gryphon-king, whose irresistible wrath sweeps all before it.
The ritual is named after the legendary war-horn of the [[Eternals|Eternal]] [[Hayaak]], the Gryphon-king, whose irresistible wrath sweeps all before it.
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[[Category:Summer Ritual]]
[[Category:Summer Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:IC Text Required]]

Revision as of 15:44, 30 January 2015

Rules

Summer Magnitude 60

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. The ritual targets a single mage implement which must be present during the ritual.

Effects

The power of the ritual is stored in the implement targeted by the ritual. Any one of the contributors can unleash the power of the ritual while holding the implement to allow them to call MASS REPEL.

The power of the ritual can be invoked only once.

The power granted by this ritual lasts until it is used or for ten minutes, whichever comes first.

Additional Uses

The ritual can be used to place more than one use into the target implement. Each additional use increases the magnitude of the spell by 35. Any uses left over are lost at the end of the ten minutes. You cannot charge up more than one implement with this ritual.

Option

Any caster who has mastered the ritual may choose to substitute tempest jade for crystal mana when contributing to it. Every 2 ingots of tempest jade spent counts as 1 crystal mana when contributing to the ritual.

Description

This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, hurling them backwards and breaking their formation. Like similar rituals, the attack is temporarily stored in a rod, staff or wand, and then unleashed at the most tactical moment.

The ritual is named after the legendary war-horn of the Eternal Hayaak, the Gryphon-king, whose irresistible wrath sweeps all before it.

Common Elements

When performing this ritual, a coven often invokes symbols of strength and physical might. Some magicians might invoke the unleashed power of an earthquake, while others look to legendary figures like Inga Tarn or Korl. Others invoke the names of Eternals such as Barien or Hayaak. This is a ritual that creates a violent force, and as such the ritual itself is often violent with sudden movement and discordant or clashing music. Drums and cymbals are quite appropriate, but the sound of horns being blown can be a particularly powerful element.

The focus of this ritual is an implement, and the role it plays in the ritual can be quite important. Some ritualists take it in turn to beat the implement against a solid surface, passing it back and forth as the strength of the ritual grows. Others place the implement in the middle of the ritual and move around it, touching it with their hands and magic as they increase the power of the ritual.

Other common elements in this ritual might include the runes Verys or Mawrig, and occasionally the rune of dominion. They might call on the constellation of The Dragon, or evoke the powerful roar of the lion, chimera or wyvern.