Anathemic Call of Bug and Briar
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This ritual creates a [[curse]] that is delivered to a target with a [[curse#Pronouncement of Doom|pronouncement of doom]]: one [[Magic overview#Contributors|contributors]] is chosen to deliver the curse, and they must do so within fifteen minutes or it falls on their own head. | This ritual creates a [[curse]] that is delivered to a target with a [[curse#Pronouncement of Doom|pronouncement of doom]]: one [[Magic overview#Contributors|contributors]] is chosen to deliver the curse, and they must do so within fifteen minutes or it falls on their own head. | ||
While under the curse, the target experiences a [[roleplaying effect]]; . | While under the curse, the target experiences a [[roleplaying effect]]; they often suffer from itchy skin, and are regularly targetted by biting or stinging insects when they are in a natural setting. | ||
While under the curse the target looses half of any production that would have been provided by a [[farm]], [[forest]] or [[herb garden]] resource. | While under the curse the target looses half of any production that would have been provided by a [[farm]], [[forest]] or [[herb garden]] resource. |
Revision as of 13:46, 28 March 2013
Rules
Spring Magnitude 16
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. At the end of the ritual one of the contributors is chosen to deliver the curse with a pronouncement of doom.
This effect is a curse. A target may be under more than one curse at a time.
Effects
This ritual creates a curse that is delivered to a target with a pronouncement of doom: one contributors is chosen to deliver the curse, and they must do so within fifteen minutes or it falls on their own head.
While under the curse, the target experiences a roleplaying effect; they often suffer from itchy skin, and are regularly targetted by biting or stinging insects when they are in a natural setting.
While under the curse the target looses half of any production that would have been provided by a farm, forest or herb garden resource.
The additional production provided by an enchantment such as Rampant Growth or Gathering the Harvest is not effected by this curse.
The effect of the ritual lasts for a year (until the start of the Profound Decisions Empire event four events from now).
Removing the Curse
The curse can be removed by certain powerful creatures or items.
Description
This curse focuses the fecund energies of the Spring realm onto a target, and through them onto their resources. Insects and parasites breed with frighting speed around them, and uncontrolled fertility causes rhodedendrons, briars, weeds and fungi to breed at supernatural speed overwhelming the valuable vegetation that their wealth relies on. It makes little difference if the target abandons their farm, forest or herb garden - within a few days the same unnatural growths begin to overwhelm their new resource.
Several Eternals of Spring are known to have the power to remove this curse - and to deliver their own variants of it - especially Yaw'nagrah and Llofir. Unfortunately, both are more inclined to encourage the curse than to discourage the supernatural growth it causes; it generally requires a great deal of effort to encourage them to assist. By contrast, some Eternals of Winter (notably Kaele) are more than happy to help remove the effect ... but this rarely leaves the resource in question any more productive.
Common Elements
As with many curses this ritual often involves a recitation.of the grievances against the target; casting aside food or forest resources, invoking the rune Bravash, or calling on the names of Eternals such as Yaw'nagrah or Llofir.