Magic items
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*'''If an item has been used then it cannot be used again that day''' | *'''If an item has been used then it cannot be used again that day''' | ||
Any magician can perform a spell that breaks the bond between an item and a character. If the character has used the ability of their magical item in anyway that day then they cannot benefit from the abilities of another item of the same type that day. The item is also affected - any character that is bonded to an item that has been used that day cannot make use of it until the following morning. The ref will inform you if an item has already been used that day when you are bonded to it. | Any magician can perform a spell that breaks the bond between an item and a character. If the character has used the ability of their magical item in anyway that day then they cannot benefit from the abilities of another item of the same type that day. The item is also affected - any character that is bonded to an item that has been used that day cannot make use of it until the following morning. The ref will inform you if an item has already been used that day when you are bonded to it. | ||
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''E.g. You have a shield-breaker magic weapon that you have used to call SHATTER earlier that day, using the item. You cannot use any other magic weapon until the following day even if you bond to a new weapon. No other character can use this magic weapon until the following day even if they become bonded to it.'' | ''E.g. You have a shield-breaker magic weapon that you have used to call SHATTER earlier that day, using the item. You cannot use any other magic weapon until the following day even if you bond to a new weapon. No other character can use this magic weapon until the following day even if they become bonded to it.'' | ||
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Enchanted items last for a single year from the day of creation. This means that they can be used at the following four events before the magic is lost. | Enchanted items last for a single year from the day of creation. This means that they can be used at the following four events before the magic is lost. | ||
[[Category:Rules]] | [[Category:Rules]] |
Revision as of 17:59, 24 December 2012
Enchanted Items
- You must be bonded to a magic item to use it
- You can only be bonded to one item of each type at once
- Magic items last for the four events that follow their creation
To use an enchanted item, a character must be bonded to it. Magicians can cast a spell that will bond a character to an item, but an artisan can bond a character to any item that they know how to make. A bond lasts as long as the magic of an item endures, but magicians can cast a spell to break a bond.
Magical items fall into one of a number of types, you can only ever be bonded to one item of that type at anyone time.
E.g. Your character is bonded to a sword with the Shield Breaker enchantment on it. You cannot become bonded to a two-handed axe with the Giants Maul enchantment because both of these items are weapon type enchantments.
Breaking Bonds
- You can never use two items of the same type in the same day
- If an item has been used then it cannot be used again that day
Any magician can perform a spell that breaks the bond between an item and a character. If the character has used the ability of their magical item in anyway that day then they cannot benefit from the abilities of another item of the same type that day. The item is also affected - any character that is bonded to an item that has been used that day cannot make use of it until the following morning. The ref will inform you if an item has already been used that day when you are bonded to it.
E.g. You have a shield-breaker magic weapon that you have used to call SHATTER earlier that day, using the item. You cannot use any other magic weapon until the following day even if you bond to a new weapon. No other character can use this magic weapon until the following day even if they become bonded to it.
If a character or item is not present when the break bond spell is cast then the power of the item for the day is automatically used, as is the character’s ability to use an item of that type for that day.
Making Items
A character that has purchased the artisan skill has three months each downtime to make items. There is no monetary cost to make items, but the character must have the rare metals needed to make the item. Most enchantments take a month to complete but some weak enchantments are done without materials in two months. A character can continue to operate their personal resource while crafting items.
Enchanted items last for a single year from the day of creation. This means that they can be used at the following four events before the magic is lost.