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This page was last updated on Thu May 09 16:20:59 UTC 2024 using Imperial Lore Rituals.
This page was last updated on Mon Mar 24 20:15:33 UTC 2025 using Imperial Lore Rituals.


==Spring==
==Spring==
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<tr><td style="white-space:nowrap;">[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit that takes any independent action during the next season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit that takes a raiding action during the next season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a season.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a season.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Touch of Vile Humours]]</td><td>Grants the ability to call VENOM with any weapon or implement once per day.</td><td style="text-align: center;">11</td></tr>
<tr><td style="white-space:nowrap;">[[Touch of Vile Humours]]</td><td>Grants the ability to call VENOM with any weapon or implement once per day.</td><td style="text-align: center;">11</td></tr>
<tr><td style="white-space:nowrap;">[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the privateering action.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Blood and Salt]]</td><td>Grants five extra ranks to a fleet taking a raiding action.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Madyn's Gift]]</td><td>Creates new doses of realmsroot</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Madyn's Gift]]</td><td>Creates new doses of realmsroot</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Unending Cascade of Blood's Fire]]</td><td>Grants a magician the ability to repeatedly use magical venom.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Unending Cascade of Blood's Fire]]</td><td>Grants a magician the ability to repeatedly use magical venom.</td><td style="text-align: center;">14</td></tr>
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<tr><td style="white-space:nowrap;">[[The Forest Remains]]</td><td>Grants two uses of SHATTER each day with a great weapon, for a season.</td><td style="text-align: center;">22</td></tr>
<tr><td style="white-space:nowrap;">[[The Forest Remains]]</td><td>Grants two uses of SHATTER each day with a great weapon, for a season.</td><td style="text-align: center;">22</td></tr>
<tr><td style="white-space:nowrap;">[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Foam and Spittle of the Furious Sea]]</td><td>
<tr><td style="white-space:nowrap;">[[Foam and Spittle of the Furious Sea]]</td><td>Curses a coastal territory with terrible storms that harm navies and fleets.</td><td style="text-align: center;">40</td></tr>
Curses a coastal territory with terrible storms that harm navies and fleets.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Regrow the Land's Heart]]</td><td>Replenishes a territory damaged by war or disaster</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Regrow the Land's Heart]]</td><td>Replenishes a territory damaged by war or disaster</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[The Dance of Navarr and Thorn]]</td><td>Extends or repairs trods.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[The Dance of Navarr and Thorn]]</td><td>Extends or repairs trods.</td><td style="text-align: center;">40</td></tr>
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<tr><td style="white-space:nowrap;">[[Rivers of Life]]</td><td>Curses a territory halving casualties suffered by campaign armies.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Rivers of Life]]</td><td>Curses a territory halving casualties suffered by campaign armies.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Rivers Run Red]]</td><td>Curses a territory doubling casualties suffered by campaign armies.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Rivers Run Red]]</td><td>Curses a territory doubling casualties suffered by campaign armies.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Mountain Remembers Its Youth]]</td><td>Curses a territory with tremors and clouds of volcanic gasses.</td><td style="text-align: center;">60</td></tr>
<tr><td style="white-space:nowrap;">[[Mountain Remembers Its Youth]]</td><td>Curses a territory with tremors and clouds of poisonous gasses.</td><td style="text-align: center;">60</td></tr>
<tr><td style="white-space:nowrap;">[[Forge the Wooden Fastness]]</td><td>Creates a temporary supernatural fortification in wooded territory.</td><td style="text-align: center;">100</td></tr>
<tr><td style="white-space:nowrap;">[[Forge the Wooden Fastness]]</td><td>Creates a temporary supernatural fortification in wooded territory.</td><td style="text-align: center;">100</td></tr>
<tr><td style="white-space:nowrap;">[[Thunderous Tread of the Trees]]</td><td>Animates rampaging trees in an area.</td><td style="text-align: center;">120</td></tr>
<tr><td style="white-space:nowrap;">[[Thunderous Tread of the Trees]]</td><td>Curses a territory, causing vegetation to become hostile and animate</td><td style="text-align: center;">120</td></tr>
<tr><td style="white-space:nowrap;">[[Hallow of the Green World]]</td><td>Enchants the Empire with power drawn from the Spring realm.</td><td style="text-align: center;">210</td></tr>
<tr><td style="white-space:nowrap;">[[Hallow of the Green World]]</td><td>Enchants the Empire with power drawn from the Spring realm.</td><td style="text-align: center;">210</td></tr>
</table>
</table>
<section end=Spring/>
<section end=Spring/>
==Summer==
==Summer==
<section begin=Summer/>
<section begin=Summer/>
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<tr><td style="white-space:nowrap;">[[Swift Leaping Hare]]</td><td>Grants one use of STRIKEDOWN each day for a season with a pole-arm.</td><td style="text-align: center;">3</td></tr>
<tr><td style="white-space:nowrap;">[[Swift Leaping Hare]]</td><td>Grants one use of STRIKEDOWN each day for a season with a pole-arm.</td><td style="text-align: center;">3</td></tr>
<tr><td style="white-space:nowrap;">[[Strong Ox, Golden Sun]]</td><td>Replaces Blessing of New Spring with enhanced production for a farm for two seasons.</td><td style="text-align: center;">4</td></tr>
<tr><td style="white-space:nowrap;">[[Strong Ox, Golden Sun]]</td><td>Replaces Blessing of New Spring with enhanced production for a farm for two seasons.</td><td style="text-align: center;">4</td></tr>
<tr><td style="white-space:nowrap;">[[Clad in Golden Raiment]]</td><td>Increase fighting force of a military unit by one rank while assisting a campaign army.</td><td style="text-align: center;">5</td></tr>
<tr><td style="white-space:nowrap;">[[Stout Resolve of the Unyielding]]</td><td>Suppresses the effects of a traumatic wound until end of battle.</td><td style="text-align: center;">5</td></tr>
<tr><td style="white-space:nowrap;">[[Stout Resolve of the Unyielding]]</td><td>Suppresses the effects of a traumatic wound until end of battle.</td><td style="text-align: center;">5</td></tr>
<tr><td style="white-space:nowrap;">[[Clad in Golden Raiment]]</td><td>Increase fighting force of a military unit by one rank if it takes a campaigning action.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Skar's Gentle Push]]</td><td>Grant the target the shield skill for the season.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Skar's Gentle Push]]</td><td>Grant the target the shield skill for the season.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Crimson Ward of Summer Stars]]</td><td>Grants two ranks of endurance while in mage armour for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Crimson Ward of Summer Stars]]</td><td>Grants two ranks of endurance while in mage armour for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[From the Mouths of Babes]]</td><td>Sends a message to the eternal Meraud.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[From the Mouths of Babes]]</td><td>Sends a message to the eternal Meraud.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Star's Mantle]]</td><td>Grants a magician a rank of Extra mana</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Unbreakable Spirit, Unbreakable Blades]]</td><td>Grants ability to mend a weapon, implement or shield once a day for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Unbreakable Spirit, Unbreakable Blades]]</td><td>Grants ability to mend a weapon, implement or shield once a day for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Vigour of Youth]]</td><td>Grants three ranks of fortitude for a season.</td><td style="text-align: center;">9</td></tr>
<tr><td style="white-space:nowrap;">[[Vigour of Youth]]</td><td>Grants three ranks of fortitude for a season.</td><td style="text-align: center;">9</td></tr>
<tr><td style="white-space:nowrap;">[[Chasuble of Majesty]]</td><td>Grants a priest the power to strengthen a ceremony with extra liao for a season.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Chasuble of Majesty]]</td><td>Grants a priest the power to strengthen a ceremony with extra liao for a season.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Feast of Heroes]]</td><td>Enchants a military unit to provide five additional ranks if it takes a questing action.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Sutannir's Promise]]</td><td>Grants the ability to restore hero points to a group while in an area consecrated to Courage once each day for a season.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Sutannir's Promise]]</td><td>Grants the ability to restore hero points to a group while in an area consecrated to Courage once each day for a season.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[The Sound of Drums]]</td><td>Grants two uses of unstoppable each day for a season.</td><td style="text-align: center;">11</td></tr>
<tr><td style="white-space:nowrap;">[[The Sound of Drums]]</td><td>Grants two uses of unstoppable each day for a season.</td><td style="text-align: center;">11</td></tr>
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<tr><td style="white-space:nowrap;">[[Talon of the Gryphon]]</td><td>Grants the ability to spend a hero point to call IMPALE with a one-handed spear.</td><td style="text-align: center;">15</td></tr>
<tr><td style="white-space:nowrap;">[[Talon of the Gryphon]]</td><td>Grants the ability to spend a hero point to call IMPALE with a one-handed spear.</td><td style="text-align: center;">15</td></tr>
<tr><td style="white-space:nowrap;">[[Champions Shining Resolve]]</td><td>Grants two additional hero points for a season.</td><td style="text-align: center;">16</td></tr>
<tr><td style="white-space:nowrap;">[[Champions Shining Resolve]]</td><td>Grants two additional hero points for a season.</td><td style="text-align: center;">16</td></tr>
<tr><td style="white-space:nowrap;">[[Golden Voyage]]</td><td>This enchantment increases the level of the target fleet by 6 ranks.</td><td style="text-align: center;">18</td></tr>
<tr><td style="white-space:nowrap;">[[Golden Voyage]]</td><td>Grants six extra ranks to a fleet taking a questing action.</td><td style="text-align: center;">18</td></tr>
<tr><td style="white-space:nowrap;">[[Devastating Maul of Inga Tarn]]</td><td>Grants the ability to spend a hero point to call SHATTER with a great weapon.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Devastating Maul of Inga Tarn]]</td><td>Grants the ability to spend a hero point to call SHATTER with a great weapon.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Leonine Pavilion]]</td><td>Creates roleplay aura encouraging celebration and boasting in an area</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Leonine Pavilion]]</td><td>Creates roleplay aura encouraging celebration and boasting in an area</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Noble Mien of the Hawk Lords]]</td><td>Grants one rank of Summer lore for a season and additional prowess when performing powerful rituals.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Noble Mien of the Hawk Lords]]</td><td>Grants one rank of Summer lore for a season and additional prowess when performing powerful rituals.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Raise the Standard of War]]</td><td>Grants a significant increase to the strength of a military unit in campaign battles.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Piranhas Devour the Kraken]]</td><td>Grants five extra ranks to a fleet taking a campaigning action.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Raise the Standard of War]]</td><td>Adds five ranks to a military unit that takes a campaigning action during the next season.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Mantle of Lordly Might]]</td><td>Grants three uses of Stay with Me or Get it Together every day for a season.</td><td style="text-align: center;">22</td></tr>
<tr><td style="white-space:nowrap;">[[Mantle of Lordly Might]]</td><td>Grants three uses of Stay with Me or Get it Together every day for a season.</td><td style="text-align: center;">22</td></tr>
<tr><td style="white-space:nowrap;">[[Mantle of the Kriegszauberer]]</td><td>Enchants a battle mage with three ranks of endurance and four personal mana while wearing mage armour</td><td style="text-align: center;">22</td></tr>
<tr><td style="white-space:nowrap;">[[Mantle of the Kriegszauberer]]</td><td>Enchants a battle mage with three ranks of endurance and four personal mana while wearing mage armour</td><td style="text-align: center;">22</td></tr>
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<tr><td style="white-space:nowrap;">[[Golden Ramparts]]</td><td>This enchantment summons servants of Meraud to defend a fortification. It increases the defensive strength of a fortification by 1500 points.</td><td style="text-align: center;">75</td></tr>
<tr><td style="white-space:nowrap;">[[Golden Ramparts]]</td><td>This enchantment summons servants of Meraud to defend a fortification. It increases the defensive strength of a fortification by 1500 points.</td><td style="text-align: center;">75</td></tr>
<tr><td style="white-space:nowrap;">[[Frozen Citadel of Cathan Canae]]</td><td>Creates a temporary supernatural fortification in mountainous region in a territory.</td><td style="text-align: center;">100</td></tr>
<tr><td style="white-space:nowrap;">[[Frozen Citadel of Cathan Canae]]</td><td>Creates a temporary supernatural fortification in mountainous region in a territory.</td><td style="text-align: center;">100</td></tr>
<tr><td style="white-space:nowrap;">[[Knights of Glory]]</td><td>Summons supernatural troops to enhance a campaign army.</td><td style="text-align: center;">120</td></tr>
<tr><td style="white-space:nowrap;">[[Knights of Glory]]</td><td>Summons supernatural troops to fight alongside an enchanted campaign army.</td><td style="text-align: center;">120</td></tr>
</table>
</table>
<section end=Summer/>
<section end=Summer/>
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<table class="wikitable sortable">
<table class="wikitable sortable">
<tr><th>Ritual</th><th>Explanation</th><th>Magnitude</th></tr>
<tr><th>Ritual</th><th>Explanation</th><th>Magnitude</th></tr>
<tr><td style="white-space:nowrap;">[[Arcane Mark]]</td><td>This ritual places an enduring magical mark on the target character which can be perceived only with magical detection. The mark takes the form of the symbol for one of the current conclave orders.</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Arcane Mark]]</td><td>Places an enduring magical mark on a target that marks them as a member of a Conclave Order.</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Call Winged Messenger]]</td><td>Send a specially prepared message to a named individual in a known location.</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Call Winged Messenger]]</td><td>Send a specially prepared message to a named individual in a known location.</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Mark of Fellowship]]</td><td>Places an enduring magical mark on a target indicating their membership of an Imperial Sodality.</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Mark of Ownership]]</td><td>Marks a bonded item as owned.</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Mark of Ownership]]</td><td>Marks a bonded item as owned.</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Streams of Silver]]</td><td>Adds 24 rings to a business' production during the next season.</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Streams of Silver]]</td><td>Adds 24 rings to a business' production during the next season.</td><td style="text-align: center;">2</td></tr>
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<tr><td style="white-space:nowrap;">[[Stance of the Constricting Scourge]]</td><td>Grants the ability to call ENTANGLE with weapon or implement once each day.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Stance of the Constricting Scourge]]</td><td>Grants the ability to call ENTANGLE with weapon or implement once each day.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Twist of Moebius]]</td><td>Allows a coven to perform an extra ritual tomorrow at the cost of a ritual today.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Twist of Moebius]]</td><td>Allows a coven to perform an extra ritual tomorrow at the cost of a ritual today.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Winds of Fortune]]</td><td>Adds 120 rings to the resources produced by a fleet if it trades during the next season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Winds of Fortune]]</td><td>Adds 120 rings to the resources produced by a fleet provided it takes a trading action.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Ambassadorial Gatekeeper]]</td><td>Lets someone accompany a ritualist to the Hall of Worlds.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Ambassadorial Gatekeeper]]</td><td>Lets someone accompany a ritualist to the Hall of Worlds.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[The Lure of Distant Shores]]</td><td>Enhances resources gained by a fleet if it trades during the next season.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[The Lure of Distant Shores]]</td><td>Grants five extra ranks to a fleet taking a trading action.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Rivers of Gold]]</td><td>Adds 180 rings to the production of a business in the next season.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Rivers of Gold]]</td><td>Adds 180 rings to the production of a business in the next season.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Barked Command of the Iron Serjant]]</td><td>Three targets gain partial weapon mastery for a day.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Barked Command of the Iron Serjant]]</td><td>Three targets gain partial weapon mastery for a day.</td><td style="text-align: center;">14</td></tr>
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<tr><td style="white-space:nowrap;">[[Smooth Hands Shape The World]]</td><td>Grants ability to cast mend faster for a season.</td><td style="text-align: center;">19</td></tr>
<tr><td style="white-space:nowrap;">[[Smooth Hands Shape The World]]</td><td>Grants ability to cast mend faster for a season.</td><td style="text-align: center;">19</td></tr>
<tr><td style="white-space:nowrap;">[[Balanced Scales of Lann]]</td><td>Grants one rank of Autumn lore for a season, and allows the trade of metal for magical power.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Balanced Scales of Lann]]</td><td>Grants one rank of Autumn lore for a season, and allows the trade of metal for magical power.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Shadow of the Bronze Colossus]]</td><td>Grants four ranks of endurance to heavy amour wearer for a day.</td><td style="text-align: center;">21</td></tr>
<tr><td style="white-space:nowrap;">[[Shadow of the Bronze Colossus]]</td><td>Grants four ranks of endurance to heavy amour wearer for a season.</td><td style="text-align: center;">21</td></tr>
<tr><td style="white-space:nowrap;">[[Like Water Through Your Fingers]]</td><td>Curses a character to lose three-quarters of all resource production for a year.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Like Water Through Your Fingers]]</td><td>Curses a character to lose three-quarters of all resource production for a year.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Inescapable Chains of Bitter Glass]]</td><td>Allows one use of MASS ENTANGLE.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Inescapable Chains of Bitter Glass]]</td><td>Allows one use of MASS ENTANGLE.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Bound by Common Cause]]</td><td>Enhances a campaign army for each military unit attached to it.</td><td style="text-align: center;">80</td></tr>
<tr><td style="white-space:nowrap;">[[Bound by Common Cause]]</td><td>Enhances a campaign army for each military unit attached to it.</td><td style="text-align: center;">80</td></tr>
<tr><td style="white-space:nowrap;">[[Brotherhood of Tian]]</td><td>This army enchantment provides the target with 250pts of additional natural resupply.</td><td style="text-align: center;">120</td></tr>
<tr><td style="white-space:nowrap;">[[Find the Best Path]]</td><td>Enchants an army letting them move an additional territory</td><td style="text-align: center;">80</td></tr>
<tr><td style="white-space:nowrap;">[[Brotherhood of Tian]]</td><td>Enchants an army providing additional natural resupply.</td><td style="text-align: center;">120</td></tr>
<tr><td style="white-space:nowrap;">[[Fire on the Water]]</td><td>Enchants an army to have the Seawatch quality</td><td style="text-align: center;">120</td></tr>
<tr><td style="white-space:nowrap;">[[Fire on the Water]]</td><td>Enchants an army to have the Seawatch quality</td><td style="text-align: center;">120</td></tr>
<tr><td style="white-space:nowrap;">[[Find the Best Path]]</td><td>Enchants an army to cross great distances in a season.</td><td style="text-align: center;">135</td></tr>
</table>
</table>
<section end=Autumn/>
<section end=Autumn/>
==Winter==
==Winter==
<section begin=Winter/>
<section begin=Winter/>
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<tr><td style="white-space:nowrap;">[[Tribute to the Thrice-Cursed Court]]</td><td>Trades crafted items for Winter vis.</td><td style="text-align: center;">4</td></tr>
<tr><td style="white-space:nowrap;">[[Tribute to the Thrice-Cursed Court]]</td><td>Trades crafted items for Winter vis.</td><td style="text-align: center;">4</td></tr>
<tr><td style="white-space:nowrap;">[[Words of Ending]]</td><td>Destroys the magic of a crafted item.</td><td style="text-align: center;">4</td></tr>
<tr><td style="white-space:nowrap;">[[Words of Ending]]</td><td>Destroys the magic of a crafted item.</td><td style="text-align: center;">4</td></tr>
<tr><td style="white-space:nowrap;">[[Surcease of Sorrow]]</td><td>Kills a willing target and turns them into a pile of dust and ash.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Wisdom of the Balanced Blade]]</td><td>Analyses a curse.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Wisdom of the Balanced Blade]]</td><td>Analyses a curse.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Withering Touch of Frost]]</td><td>Curses a character to lose a quarter of farm, forest and herb garden production for a year.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Withering Touch of Frost]]</td><td>Curses a character to lose a quarter of farm, forest and herb garden production for a year.</td><td style="text-align: center;">6</td></tr>
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<tr><td style="white-space:nowrap;">[[Ruthless Vigilance, Healthy Crop]]</td><td>Enhances a herb garden, increasing production of each herb by two over next season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Ruthless Vigilance, Healthy Crop]]</td><td>Enhances a herb garden, increasing production of each herb by two over next season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Traitor's Fate]]</td><td>Agree to let someone trigger a dangerous curse if they betray you.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Traitor's Fate]]</td><td>Agree to let someone trigger a dangerous curse if they betray you.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Judgement of the Magisters]]</td><td>Grants a priest the power to strengthen the exorcism ceremony with extra liao for a season.</td><td style="text-align: center;">9</td></tr>
<tr><td style="white-space:nowrap;">[[Freezing Brand of Irremais]]</td><td>Brands and influences a target.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Freezing Brand of Irremais]]</td><td>Brands and influences a target.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Ravenous Tongue of Entropy]]</td><td>Grants the ability to cast shatter, weakness, and paralysis as if you know them.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Ravenous Tongue of Entropy]]</td><td>Grants the ability to cast shatter, weakness, and paralysis as if you know them.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Fight Tooth and Nail]]</td><td>Grants two uses of unstoppable each day for a season.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Fight Tooth and Nail]]</td><td>Grants two uses of unstoppable each day for a season.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Unending Onslaught]]</td><td>Grants two uses of relentless each day</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Unending Onslaught]]</td><td>Grants two uses of relentless each day</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Wolves of the Hungry Sea]]</td><td>Grants five extra ranks to a fleet taking a guarding action.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Pallid Flesh of the Dead King]]</td><td>Grants three ranks of endurance for a season at the cost of persistent venom.</td><td style="text-align: center;">13</td></tr>
<tr><td style="white-space:nowrap;">[[Pallid Flesh of the Dead King]]</td><td>Grants three ranks of endurance for a season at the cost of persistent venom.</td><td style="text-align: center;">13</td></tr>
<tr><td style="white-space:nowrap;">[[Unyielding Constitution]]</td><td>Grants the ability to endure the effects of traumatic wounds for a season.</td><td style="text-align: center;">13</td></tr>
<tr><td style="white-space:nowrap;">[[Unyielding Constitution]]</td><td>Grants the ability to endure the effects of traumatic wounds for a season.</td><td style="text-align: center;">13</td></tr>
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<tr><td style="white-space:nowrap;">[[There Is No Welcome Here]]</td><td>Ward an area against eternals and heralds.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[There Is No Welcome Here]]</td><td>Ward an area against eternals and heralds.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Ward of the Black Waste]]</td><td>Wards an area against vallornspawn.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Ward of the Black Waste]]</td><td>Wards an area against vallornspawn.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Icy Maw Devours the Spark of Essence]]</td><td>Curse a territory so that mana crystal production is halved for a season.</td><td style="text-align: center;">15</td></tr>
<tr><td style="white-space:nowrap;">[[Clarion Call of Ivory and Dust]]</td><td>Conjures members of the Grim Legion that grant 5 extra ranks to a military unit taking a campaigning action.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Clarion Call of Ivory and Dust]]</td><td>Conjures unliving winter troops to greatly enhance the rank of a military unit when fighting in support of an army.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Coil of the Black Leech]]</td><td>Grants a target the ability to heal themselves when they cast weakness.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Coil of the Black Leech]]</td><td>Grants a target the ability to heal themselves when they cast weakness.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Devastating Scythe of Anguish and Loss]]</td><td>Grants ability to IMPALE foes with a staff.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Devastating Scythe of Anguish and Loss]]</td><td>Grants ability to IMPALE foes with a staff.</td><td style="text-align: center;">20</td></tr>
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<tr><td style="white-space:nowrap;">[[Wardens of the Black Waste]]</td><td>Wards an area against vallorn creatures for a season</td><td style="text-align: center;">23</td></tr>
<tr><td style="white-space:nowrap;">[[Wardens of the Black Waste]]</td><td>Wards an area against vallorn creatures for a season</td><td style="text-align: center;">23</td></tr>
<tr><td style="white-space:nowrap;">[[Dreamscape of the Endless Hunt]]</td><td>Curses a character with nightmares and removes ability to recover hero points or mana naturally.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Dreamscape of the Endless Hunt]]</td><td>Curses a character with nightmares and removes ability to recover hero points or mana naturally.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Icy Maw Devours the Spark of Essence]]</td><td>Curse a territory disrupting magicians, magical creatures, and mana sites.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Naeve's Twisting Blight]]</td><td>Blights all farms in a territory with a withering curse.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Naeve's Twisting Blight]]</td><td>Blights all farms in a territory with a withering curse.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Whispers through the Black Gate]]</td><td>Summons a dead spirit to answer questions.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Whispers through the Black Gate]]</td><td>Summons a dead spirit to answer questions.</td><td style="text-align: center;">30</td></tr>
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<tr><td style="white-space:nowrap;">[[Curse of Decrepitude]]</td><td>Curses a target with persistent WEAKNESS for a year.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Curse of Decrepitude]]</td><td>Curses a target with persistent WEAKNESS for a year.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Howling Despite of the Yawning Maw]]</td><td>Allows one use of MASS WEAKNESS.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Howling Despite of the Yawning Maw]]</td><td>Allows one use of MASS WEAKNESS.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Winter's Ghosts]]</td><td>CCurses a territory with misery, harming all personal resources save congregations.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Winter's Ghosts]]</td><td>Curses a territory with misery, harming all personal resources save congregations.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[The Grave's Treacherous Edge]]</td><td>Allows one use of MASS VENOM.</td><td style="text-align: center;">60</td></tr>
<tr><td style="white-space:nowrap;">[[The Grave's Treacherous Edge]]</td><td>Allows one use of MASS VENOM.</td><td style="text-align: center;">60</td></tr>
<tr><td style="white-space:nowrap;">[[Why Sulemaine Walked Away From The Baker]]</td><td>Enchants a campaign army to allow it to endure venomous attacks.</td><td style="text-align: center;">80</td></tr>
<tr><td style="white-space:nowrap;">[[Why Sulemaine Walked Away From The Baker]]</td><td>Enchants a campaign army to allow it to endure venomous attacks.</td><td style="text-align: center;">80</td></tr>
<tr><td style="white-space:nowrap;">[[The Basalt Citadel]]</td><td>Creates a temporary supernatural fortification in ruined region in a territory</td><td style="text-align: center;">100</td></tr>
<tr><td style="white-space:nowrap;">[[The Basalt Citadel]]</td><td>Creates a temporary supernatural fortification in ruined region in a territory</td><td style="text-align: center;">100</td></tr>
<tr><td style="white-space:nowrap;">[[Quickening Cold Meat]]</td><td>Creates a force of animated corpses that enhance the fighting strength of an army by 1000 for a year.</td><td style="text-align: center;">150</td></tr>
<tr><td style="white-space:nowrap;">[[Quickening Cold Meat]]</td><td>Summons Winter spirits to create murderous animated corpses that fight alongside and enchanted army for a year.</td><td style="text-align: center;">120</td></tr>
<tr><td style="white-space:nowrap;">[[Wind of Mundane Silence]]</td><td>Destroys a regio permanently.</td><td style="text-align: center;">150</td></tr>
<tr><td style="white-space:nowrap;">[[Wind of Mundane Silence]]</td><td>Destroys a regio permanently.</td><td style="text-align: center;">150</td></tr>
<tr><td style="white-space:nowrap;">[[Wither the Seed]]</td><td>Drastically reduces the fertility of an area for a generation.</td><td style="text-align: center;">150</td></tr>
<tr><td style="white-space:nowrap;">[[Wither the Seed]]</td><td>Drastically reduces the fertility of an area for a generation.</td><td style="text-align: center;">150</td></tr>
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<tr><td style="white-space:nowrap;">[[Chimes of Annulment]]</td><td>Suppresses the effect of a Druj miasma focus for one minute.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Chimes of Annulment]]</td><td>Suppresses the effect of a Druj miasma focus for one minute.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Eyes of the Soul's Past]]</td><td>Reveals information about a past-life vision</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Eyes of the Soul's Past]]</td><td>Reveals information about a past-life vision</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Sharp Eyes of the Corsair]]</td><td>Grants a minor enhancement to a military unit taking any scouting action.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Sharp Eyes of the Corsair]]</td><td>Grants two extra ranks to a military unit taking a scouting action.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Sular's Promise]]</td><td>Grants a fleet greatly increased results from trading action during the next season.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Sular's Promise]]</td><td>Grants six extra ranks to a fleet taking a trading action.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Eye of the High Places]]</td><td>Divines effects on a region or territory.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Eye of the High Places]]</td><td>Divines large scale effects on a territory.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Eyes of the Sun and Moon]]</td><td>Divines details of campaign armies in a territory.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Eyes of the Sun and Moon]]</td><td>Divines details of campaign forces in a territory.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Ascendance of the Highest Mind]]</td><td>Target learns up to three spells known by the coven for a season.</td><td style="text-align: center;">15</td></tr>
<tr><td style="white-space:nowrap;">[[Ascendance of the Highest Mind]]</td><td>Target learns up to three spells known by the coven for a season.</td><td style="text-align: center;">15</td></tr>
<tr><td style="white-space:nowrap;">[[Alignment of Mind and Blade]]</td><td>Grant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear.</td><td style="text-align: center;">18</td></tr>
<tr><td style="white-space:nowrap;">[[Alignment of Mind and Blade]]</td><td>Grant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear.</td><td style="text-align: center;">18</td></tr>
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<tr><td style="white-space:nowrap;">[[Transcendent Mastery]]</td><td>Target gains all spell knowledge.</td><td style="text-align: center;">26</td></tr>
<tr><td style="white-space:nowrap;">[[Transcendent Mastery]]</td><td>Target gains all spell knowledge.</td><td style="text-align: center;">26</td></tr>
<tr><td style="white-space:nowrap;">[[All the World in a Grain of Sand]]</td><td>Curses a character with madness that prevents ritual casting.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[All the World in a Grain of Sand]]</td><td>Curses a character with madness that prevents ritual casting.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Clarity of the Master Strategist]]</td><td>Grants an increasing bonus to a campaign army when it is on campaign.</td><td style="text-align: center;">80</td></tr>
<tr><td style="white-space:nowrap;">[[Netweaver's Eye]]</td><td>Divines whether the target has performed specific magic in the last three days</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Clarity of the Master Strategist]]</td><td>Enchants an army granting additional strength towards determining victory in a campaign.</td><td style="text-align: center;">80</td></tr>
<tr><td style="white-space:nowrap;">[[Revelatory Light of the Empyrean Spheres]]</td><td>Grants one use of area-of-effect paralysis.</td><td style="text-align: center;">150</td></tr>
<tr><td style="white-space:nowrap;">[[Revelatory Light of the Empyrean Spheres]]</td><td>Grants one use of area-of-effect paralysis.</td><td style="text-align: center;">150</td></tr>
<tr><td style="white-space:nowrap;">[[Bright Eyes Gleam in the Depths]]</td><td>Enchants the Empire with power drawn from the Day realm.</td><td style="text-align: center;">210</td></tr>
<tr><td style="white-space:nowrap;">[[Bright Eyes Gleam in the Depths]]</td><td>Enchants the Empire with power drawn from the Day realm.</td><td style="text-align: center;">210</td></tr>
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<tr><td style="white-space:nowrap;">[[Thief's Arcane Gambit]]</td><td>Steals an enchantment.</td><td style="text-align: center;">4</td></tr>
<tr><td style="white-space:nowrap;">[[Thief's Arcane Gambit]]</td><td>Steals an enchantment.</td><td style="text-align: center;">4</td></tr>
<tr><td style="white-space:nowrap;">[[Riddle Hides the Reward]]</td><td>Curses an item or character making it difficult to sever magical bonds connected to them.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Riddle Hides the Reward]]</td><td>Curses an item or character making it difficult to sever magical bonds connected to them.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Shroud of Mist and Shadow]]</td><td>Grants a concealing bonus to a military unit that takes a raiding action.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[The Cuckoo's Egg]]</td><td>Allows a willing target to pass through the Sentinel Gate as if they were an Imperial citizen, once within ten minutes.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[The Cuckoo's Egg]]</td><td>Allows a willing target to pass through the Sentinel Gate as if they were an Imperial citizen, once within ten minutes.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[The Eight-spoked Wheel]]</td><td>Transforms three ingots or measures of materials along an alchemical path.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[The Eight-spoked Wheel]]</td><td>Transforms three ingots or measures of materials along an alchemical path.</td><td style="text-align: center;">6</td></tr>
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<tr><td style="white-space:nowrap;">[[The Twilight Masquerade]]</td><td>Creates a magical disguise that changes lineage.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[The Twilight Masquerade]]</td><td>Creates a magical disguise that changes lineage.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Whispering Shadow Courtiers]]</td><td>Enables limited communication with the Whisper Gallery.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Whispering Shadow Courtiers]]</td><td>Enables limited communication with the Whisper Gallery.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Muffled Oar]]</td><td>Provides a bonus to a fleet engaged in espionage, smuggling or other covert activity, usually by supporting an Imperial spy network.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Muffled Oar]]</td><td>Grants five extra ranks to a fleet taking a scouting action.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Secrets of the Soul's Desire]]</td><td>Reveals information about a past-life vision</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Secrets of the Soul's Desire]]</td><td>Reveals information about a past-life vision</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Shroud of Mist and Shadow]]</td><td>Grants a concealing bonus to a military unit for both raiding and war.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Tithe of Bats]]</td><td>Exchanges measures of iridescent gloaming and dragonbone for Night vis.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Tithe of Bats]]</td><td>Exchanges measures of iridescent gloaming and dragonbone for Night vis.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Unfettered Anarchy]]</td><td>Curses a character with uncontrollable emotions.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Unfettered Anarchy]]</td><td>Curses a character with uncontrollable emotions.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Dreams in the Witch House]]</td><td>This gives intuitive impressions of the objectives and strategies of enemy armies in the target territory.  Map of target territory required.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Infant Starts with a Blank Slate]]</td><td>Causes a willing character to forget all their mastered rituals.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Infant Starts with a Blank Slate]]</td><td>Causes a willing character to forget all their mastered rituals.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Dreams in the Witch House]]</td><td>Provides divinatory visions about important events taking place in a territory.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Clear Counsel of the Everflowing River]]</td><td>Seeks aid from the eternal Sung in solving a mystery.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Clear Counsel of the Everflowing River]]</td><td>Seeks aid from the eternal Sung in solving a mystery.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Conclave of Trees and Shadow]]</td><td>Transforms a forest into a powerful military unit for a season.</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Conclave of Trees and Shadow]]</td><td>Transforms a forest into a powerful military unit for a season.</td><td style="text-align: center;">20</td></tr>

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Spring

RitualExplanationMagnitude
Blessing of New SpringIncrease wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.2
Blood of the HydraRepairs ruined limbs.2
Hands of Sacred LifeHeal lost hits.2
Turns the CircleRots a body.4
Fan the Flame of New LifeMakes a couple fertile.6
Hearthfire CircleProvides powerful healing to a patient.7
Call Down Lightning's WrathLets a battle mage call STRIKEDOWN with a staff by casting an offensive spell.8
Chirurgeon's Healing TouchTarget gains two stay with me uses each day for a season.8
Churning Cauldron of BravashCreates new herbs.8
Merciless Wrath of the ReaverAdds three ranks to a military unit that takes a raiding action during the next season.8
Fountain of LifeTarget can cast heal, purify and restore limb as if they knew them for a season.10
Rampant GrowthGrants additional money and herbs to the production of a forest.10
Touch of Vile HumoursGrants the ability to call VENOM with any weapon or implement once per day.11
Blood and SaltGrants five extra ranks to a fleet taking a raiding action.12
Madyn's GiftCreates new doses of realmsroot12
Unending Cascade of Blood's FireGrants a magician the ability to repeatedly use magical venom.14
Vitality of Rushing WaterReduces the effectiveness of venom for a season.14
Skin of Bark, Blood of AmberTarget gains three ranks of endurance for a season.15
Anathemic Call of Bug and BriarCurses a target and halves the production of their farm, forest or garden resource for a year.16
Irrepressible Monkey SpiritTarget gains two unstoppable or relentless uses each day for a season.17
Hands of the HealerTarget casts heal faster for a season.19
Fire in the BloodGrants 1 rank of Spring lore, and additional prowess with venomous rituals for a season, at the cost of lasting venom.20
The Forest RemainsGrants two uses of SHATTER each day with a great weapon, for a season.22
Curse of Gangrenous FleshA year-long curse of venom.40
Foam and Spittle of the Furious SeaCurses a coastal territory with terrible storms that harm navies and fleets.40
Regrow the Land's HeartReplenishes a territory damaged by war or disaster40
The Dance of Navarr and ThornExtends or repairs trods.40
Thunderous DelugeCurses a territory with catastrophic storms that harm businesses and farms.46
Fetid Breath of Teeming PlagueAllows the use of an area-of-effect venom call.50
Rising Roots that Rend StoneBreaches a fortification on the battlefield.50
Rivers of LifeCurses a territory halving casualties suffered by campaign armies.50
Rivers Run RedCurses a territory doubling casualties suffered by campaign armies.50
Mountain Remembers Its YouthCurses a territory with tremors and clouds of poisonous gasses.60
Forge the Wooden FastnessCreates a temporary supernatural fortification in wooded territory.100
Thunderous Tread of the TreesCurses a territory, causing vegetation to become hostile and animate120
Hallow of the Green WorldEnchants the Empire with power drawn from the Spring realm.210

Summer

RitualExplanationMagnitude
Renewed Strength of the New DayRemoves weakness condition.2
Stag Knight's GloryAllows the target to make a single appropriate call with a weapon within the next 10 seconds2
Tenacity of JotraGrants a rank of fortitude for a season.2
Hammer of ThunderGrants one use of IMPALE each day for a season with a great weapon.3
Strength of the BullGrants one rank of endurance for a season.3
Swan's Cruel WingGrants one use of CLEAVE each day for a season with any weapon.3
Swift Leaping HareGrants one use of STRIKEDOWN each day for a season with a pole-arm.3
Strong Ox, Golden SunReplaces Blessing of New Spring with enhanced production for a farm for two seasons.4
Stout Resolve of the UnyieldingSuppresses the effects of a traumatic wound until end of battle.5
Clad in Golden RaimentIncrease fighting force of a military unit by one rank if it takes a campaigning action.6
Skar's Gentle PushGrant the target the shield skill for the season.6
Crimson Ward of Summer StarsGrants two ranks of endurance while in mage armour for a season.8
From the Mouths of BabesSends a message to the eternal Meraud.8
Star's MantleGrants a magician a rank of Extra mana8
Unbreakable Spirit, Unbreakable BladesGrants ability to mend a weapon, implement or shield once a day for a season.8
Vigour of YouthGrants three ranks of fortitude for a season.9
Chasuble of MajestyGrants a priest the power to strengthen a ceremony with extra liao for a season.10
Feast of HeroesEnchants a military unit to provide five additional ranks if it takes a questing action.10
Sutannir's PromiseGrants the ability to restore hero points to a group while in an area consecrated to Courage once each day for a season.10
The Sound of DrumsGrants two uses of unstoppable each day for a season.11
Delve Deep, Beneath the MountainAdds additional ingots and wealth to the production of a mine for a season.12
Gidyon's RefrainGrants a source of spiritual strength, but only while singing.12
Glorious Crown of EnchantmentGrants a magician the ability to repeatedly empower their allies.14
Splendid Panoply of KnighthoodGrants one rank of endurance to a group for a season.14
Talon of the GryphonGrants the ability to spend a hero point to call IMPALE with a one-handed spear.15
Champions Shining ResolveGrants two additional hero points for a season.16
Golden VoyageGrants six extra ranks to a fleet taking a questing action.18
Devastating Maul of Inga TarnGrants the ability to spend a hero point to call SHATTER with a great weapon.20
Leonine PavilionCreates roleplay aura encouraging celebration and boasting in an area20
Noble Mien of the Hawk LordsGrants one rank of Summer lore for a season and additional prowess when performing powerful rituals.20
Piranhas Devour the KrakenGrants five extra ranks to a fleet taking a campaigning action.20
Raise the Standard of WarAdds five ranks to a military unit that takes a campaigning action during the next season.20
Mantle of Lordly MightGrants three uses of Stay with Me or Get it Together every day for a season.22
Mantle of the KriegszaubererEnchants a battle mage with three ranks of endurance and four personal mana while wearing mage armour22
Glory to the SovereignGrants two ranks of endurance and 2 uses of CLEAVE each day for a season.24
Lions of Phoenix ReachThis enchantment summons a military unit of summer warriors by using the power of a mana site.24
Challenge the Iron DukeBinds the eternal Barien to provide a challenge and a reward.30
Unbreakable Behemoth's StrengthGrants five ranks of endurance for a season.36
Might of the MyrmidonGrants weapon master, shield, cleaving blows, shattering blows, strikedown and thrown skills for a season.40
Hammers of the Brilliant ShoreRepairs a target fortification.60
Stalwart Stand on Solid GroundThe enchantment targets a fortification, it will not be destroyed unless it is reduced to 0 strength.60
Thundering Roar of the Lion-bound HornAllows one use of an area-effect repel call.60
Golden RampartsThis enchantment summons servants of Meraud to defend a fortification. It increases the defensive strength of a fortification by 1500 points.75
Frozen Citadel of Cathan CanaeCreates a temporary supernatural fortification in mountainous region in a territory.100
Knights of GlorySummons supernatural troops to fight alongside an enchanted campaign army.120

Autumn

RitualExplanationMagnitude
Arcane MarkPlaces an enduring magical mark on a target that marks them as a member of a Conclave Order.2
Call Winged MessengerSend a specially prepared message to a named individual in a known location.2
Mark of FellowshipPlaces an enduring magical mark on a target indicating their membership of an Imperial Sodality.2
Mark of OwnershipMarks a bonded item as owned.2
Streams of SilverAdds 24 rings to a business' production during the next season.2
The Anvil of EstavusMends an item.2
The Blade Bites BackGrants an extra use to a Biting Blade that has been used that day.3
Before the Throne of EstavusSwaps raw materials for Autumn mana4
Ephisis' ScaleAllows trade with the eternal Ephisis.4
Shared Mastery of the Magician's GuildGrants knowledge of a spell known by a member of the coven.4
The Conspirator's CloakGrants an aura of confidence to a character.4
Aid Once MoreEnchants a magician with the ability to use a Volhov's Robe an additional time each day.6
Ties that BindDivines the bonds, band affiliations, and nationality of a character.6
Mantle of the Golden OratorEnhances a congregation for the next season granting additional 3 liao and 6 votes in the synod.7
Chamber of PallasCreates roleplay aura of conviviality in location.8
Hand of the MakerDivines information about the crafter of an item.8
Scrivener's BloodmarkCreates a delayed curse between contractees.8
Stance of the Constricting ScourgeGrants the ability to call ENTANGLE with weapon or implement once each day.8
Twist of MoebiusAllows a coven to perform an extra ritual tomorrow at the cost of a ritual today.8
Winds of FortuneAdds 120 rings to the resources produced by a fleet provided it takes a trading action.8
Ambassadorial GatekeeperLets someone accompany a ritualist to the Hall of Worlds.10
The Lure of Distant ShoresGrants five extra ranks to a fleet taking a trading action.10
Rivers of GoldAdds 180 rings to the production of a business in the next season.12
Barked Command of the Iron SerjantThree targets gain partial weapon mastery for a day.14
Brazen Claws of the LictorGrants a magician the ability to repeatedly entangle their opponents.14
Timeless Hammer RhythmGrants an artisan the ability to craft an item overnight.14
Gathering the HarvestReplaces Strong Ox, Golden Sun and adds 400 rings to the production of a farm.15
Gift of the Wily BrokerAdds 1 liao, 1 of each type of resource and 1 of each type of herb to production of a business over the next season.15
Sum of the PartsThree participants contribute health to a champion15
Circle of GoldFive characters can use Stay With Me on each other once a day for a season.16
Smooth Hands Shape The WorldGrants ability to cast mend faster for a season.19
Balanced Scales of LannGrants one rank of Autumn lore for a season, and allows the trade of metal for magical power.20
Shadow of the Bronze ColossusGrants four ranks of endurance to heavy amour wearer for a season.21
Like Water Through Your FingersCurses a character to lose three-quarters of all resource production for a year.30
Inescapable Chains of Bitter GlassAllows one use of MASS ENTANGLE.40
Bound by Common CauseEnhances a campaign army for each military unit attached to it.80
Find the Best PathEnchants an army letting them move an additional territory80
Brotherhood of TianEnchants an army providing additional natural resupply.120
Fire on the WaterEnchants an army to have the Seawatch quality120


Winter

RitualExplanationMagnitude
An Echo of Life RemainsIdentifies a corpse.2
Black Iron BladeCuts all bonds on target.2
Fallow Fields and Dried MeatAdd 18 rings to the production of a farm over winter.2
Hunger of the DraughirGrants one rank of fortitude and the ability to eat anything for a season.2
Mark the Flesh IncorruptiblePreserves a corpse.4
Tribute to the Thrice-Cursed CourtTrades crafted items for Winter vis.4
Words of EndingDestroys the magic of a crafted item.4
Surcease of SorrowKills a willing target and turns them into a pile of dust and ash.6
Wisdom of the Balanced BladeAnalyses a curse.6
Withering Touch of FrostCurses a character to lose a quarter of farm, forest and herb garden production for a year.6
Crumbling Flesh and Withering LimbsGrants ability to call CLEAVE with a rod twice each day for a season.8
Pakaanan's Iron ShuttersSeals a portal for ten minutes.8
Ruthless Vigilance, Healthy CropEnhances a herb garden, increasing production of each herb by two over next season.8
Traitor's FateAgree to let someone trigger a dangerous curse if they betray you.8
Judgement of the MagistersGrants a priest the power to strengthen the exorcism ceremony with extra liao for a season.9
Freezing Brand of IrremaisBrands and influences a target.10
Ravenous Tongue of EntropyGrants the ability to cast shatter, weakness, and paralysis as if you know them.10
Fight Tooth and NailGrants two uses of unstoppable each day for a season.12
Unending OnslaughtGrants two uses of relentless each day12
Wolves of the Hungry SeaGrants five extra ranks to a fleet taking a guarding action.12
Pallid Flesh of the Dead KingGrants three ranks of endurance for a season at the cost of persistent venom.13
Unyielding ConstitutionGrants the ability to endure the effects of traumatic wounds for a season.13
Hold Back Frozen HungerWards an area against the dead.14
Hungry Grasp of DespairGrants a magician the ability to repeatedly weaken their foes.14
Sorin's Chastising TouchGrants a magician the ability to repeatedly call CLEAVE with a rod.14
There Is No Welcome HereWard an area against eternals and heralds.14
Ward of the Black WasteWards an area against vallornspawn.14
Clarion Call of Ivory and DustConjures members of the Grim Legion that grant 5 extra ranks to a military unit taking a campaigning action.20
Coil of the Black LeechGrants a target the ability to heal themselves when they cast weakness.20
Devastating Scythe of Anguish and LossGrants ability to IMPALE foes with a staff.20
Dreadful EndingDestroys a Druj miasma pillar20
Gnawing, Endless HungerCurses a character with endless hunger and inability to benefit from potions.20
Last Breath EchoesRestores a terminal character for a short period before they die.20
Sorin's Rite of AgonyGrants 1 rank of winter lore for a season, and additional prowess with curses, at the cost of an unhealing wound20
Retreat to the White CavesWards an area against heralds for a season23
Wardens of the Black WasteWards an area against vallorn creatures for a season23
Dreamscape of the Endless HuntCurses a character with nightmares and removes ability to recover hero points or mana naturally.30
Icy Maw Devours the Spark of EssenceCurse a territory disrupting magicians, magical creatures, and mana sites.30
Naeve's Twisting BlightBlights all farms in a territory with a withering curse.30
Whispers through the Black GateSummons a dead spirit to answer questions.30
The Flower is Withered on the StalkWithers plant life in a region, damaging some magically created structures36
Inevitable Collapse into RuinDamages a battlefield fortification.40
Curse of DecrepitudeCurses a target with persistent WEAKNESS for a year.50
Howling Despite of the Yawning MawAllows one use of MASS WEAKNESS.50
Winter's GhostsCurses a territory with misery, harming all personal resources save congregations.50
The Grave's Treacherous EdgeAllows one use of MASS VENOM.60
Why Sulemaine Walked Away From The BakerEnchants a campaign army to allow it to endure venomous attacks.80
The Basalt CitadelCreates a temporary supernatural fortification in ruined region in a territory100
Quickening Cold MeatSummons Winter spirits to create murderous animated corpses that fight alongside and enchanted army for a year.120
Wind of Mundane SilenceDestroys a regio permanently.150
Wither the SeedDrastically reduces the fertility of an area for a generation.150


Day

RitualExplanationMagnitude
Ascetic Star of AtunRemoves venom.2
Hakima's GlassDivine details of bonded item or person.2
Piercing Light of RevelationRemoves obscuring effects and opens night pouches.2
Horizon's Razor EdgeGrants ability to call CLEAVE with a weapon once each day.3
Distillation of Diverse PartsRecover herbs from potion.4
Gift of KnowledgeDelivers book or scroll to Phaleron in return for Day mana.4
Gralka's Gift to the Lost SeekerDivines the current location of the caster.4
Illuminate the Higher MindShares knowledge of one spell with another magician for a season.4
The Celestial LibraryDelivers book or scroll to Eternal for possible destruction.4
Bright Lantern of OphisAnalyses a magical effect.6
Clear Lens of the Eternal RiverDivines the historical significance of the immediate area.8
Crystal Clarity of the Rational SoulGrants an aura of calm and serenity to a character for a day.8
Revelation of the Jewel's Sparkling Heart Adds 8 additional ingots to the production of a mine over the next season.8
Sign of AeshReduces the magnitude of the next ritual you cast by yourself by 2.8
Skein of YearsWhen the ritual is complete, the ritualists receive a vision during which key events in the history of the target item are revealed.8
Solace of ChimesCreates a calm roleplay aura.8
Chimes of AnnulmentSuppresses the effect of a Druj miasma focus for one minute.10
Eyes of the Soul's PastReveals information about a past-life vision10
Sharp Eyes of the CorsairGrants two extra ranks to a military unit taking a scouting action.10
Sular's PromiseGrants six extra ranks to a fleet taking a trading action.12
Eye of the High PlacesDivines large scale effects on a territory.14
Eyes of the Sun and MoonDivines details of campaign forces in a territory.14
Ascendance of the Highest MindTarget learns up to three spells known by the coven for a season.15
Alignment of Mind and BladeGrant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear.18
Swim Leviathan's DepthAsks a specific question of the eternal Leviathan to divine a past cause or event that has led to a present-day state of affairs or consequence.18
Kimus' Glaring EyeGrants the ability to use repel on two targets at once.19
Standing at the ThresholdAllows a coven to perform an extra ritual each day for a season.19
Carve the Crystal GuardianTransforms a mana site into a powerful military unit for a season.20
Combing the BeachProvides guidance from the eternal Roshanwe.20
Crystaline Focus of AeshGrants one rank of Day lore for a season and additional prowess when performing divination rituals.20
Garden of Teth-AnonGrants members of a coven +1 rank when performing a ritual they have not mastered.23
Transcendent MasteryTarget gains all spell knowledge.26
All the World in a Grain of SandCurses a character with madness that prevents ritual casting.30
Netweaver's EyeDivines whether the target has performed specific magic in the last three days30
Clarity of the Master StrategistEnchants an army granting additional strength towards determining victory in a campaign.80
Revelatory Light of the Empyrean SpheresGrants one use of area-of-effect paralysis.150
Bright Eyes Gleam in the DepthsEnchants the Empire with power drawn from the Day realm.210


Night

RitualExplanationMagnitude
Freedom of the SoulCreates an aura on a character that greatly heightens emotions.2
Missive for SadoguaSends a message to the eternal Sadogua.2
Cast Off The Chain of MemoryExcises memory via voluntary amnesia.4
Incantation's Mystic MaskObfuscate the next ritual cast by this coven.4
Masque of the Blinded WeaverObscures bonds between items or characters.4
Secrets for the Shadow CourierCreates a year duration Ornate Pouch for a character.4
Secrets of Skillful ArtificeGrants ability to craft a single item.4
Secrets of the Empty HeartGives the ability to die rather than reveal a secret.4
Signs and PortentsProvides a coven with visions of important events.4
Thief's Arcane GambitSteals an enchantment.4
Riddle Hides the RewardCurses an item or character making it difficult to sever magical bonds connected to them.6
Shroud of Mist and ShadowGrants a concealing bonus to a military unit that takes a raiding action.6
The Cuckoo's EggAllows a willing target to pass through the Sentinel Gate as if they were an Imperial citizen, once within ten minutes.6
The Eight-spoked WheelTransforms three ingots or measures of materials along an alchemical path.6
Verdant Bounty of the Twilight BayouAdds five measures to the production of a forest over the next season.6
Embrace the Living FlameGrants an additional hero point for a season.7
Chamber of DelightsCreates an aura in an area that encourages relaxation.8
Drawing the Penumbral VeilShrouds a territory from scrying.8
Ride the Noble SteedGrants two people a vivid dream of riding a horse next time they sleep.8
Shadowed Glass of SungDivines mysterious, secretive, or enigmatic information about the immediate area.8
Silver Tongue of VirtueEnhances a congregation for the next season granting additional 3 liao and 6 votes in the synod.8
The Retrograde WheelTransforms three ingots or measures of materials the other way along an alchemical path.8
The Twilight MasqueradeCreates a magical disguise that changes lineage.8
Whispering Shadow CourtiersEnables limited communication with the Whisper Gallery.8
Muffled OarGrants five extra ranks to a fleet taking a scouting action.10
Secrets of the Soul's DesireReveals information about a past-life vision10
Tithe of BatsExchanges measures of iridescent gloaming and dragonbone for Night vis.10
Unfettered AnarchyCurses a character with uncontrollable emotions.10
Infant Starts with a Blank SlateCauses a willing character to forget all their mastered rituals.12
Dreams in the Witch HouseProvides divinatory visions about important events taking place in a territory.14
Clear Counsel of the Everflowing RiverSeeks aid from the eternal Sung in solving a mystery.20
Conclave of Trees and ShadowTransforms a forest into a powerful military unit for a season.20
Sift the Dreamscape's SandsGrants 1 additional rank of any lore overnight, which can be changed each morning for a season.20
Vale of ShadowsConceals a resource from invaders.20
Still Waters, Running DeepGrants 3 additional hero points for a season.29
Align the Celestial NetRealign regio for the next ritual cast at it.30
Transmogrification of the Soul's EchoPermanently change the personality of a willing character, and remove some curses.60
Amalgamation of Silver and GoldTransforms ilium, weltsilver, and ambergelt into a powerful curative substance.70
Distill the Serpent's StoneCreates a unique consumable alchemical item.100
Dripping Echoes of the FenCreates a temporary supernatural fortification in marsh territory.100
Wondrous Forests of the NightEnchants the Empire with power drawn from the Night realm.210