Imperial Orcs people
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==Overview== | |||
For many years, most Imperial Orcs were soldiers. They enlisted in one of the two Imperial Orc armies with the rest of their legion, fighting the enemies of the Empire. Orcs have an instinctive desire to belong to something, to be part of something bigger than themselves, and most enjoyed the camaraderie and the sense of commitment and purpose they gained from being part of an army. For an Imperial Orc, their legion, their army, and the Empire itself were fundamental to their identity. They took great pride in being part of something greater than any individual, and the triumphs of the Empire were their triumphs. For the Imperial Orcs, the Empire was their nation. | |||
Even those who | Even those who did not serve in the army tended to live in one of the many legion camps dotted around the Empire. Some dwelt there permanently, others moved from camp to camp with one of the Imperial armies. Life in the legion camps was crowded; orcs slept in large communal tents and ate, trained, and worked together. This military discipline extended even to those who were not formally part of one of the armies - most orcs are comfortable with the rough but unyielding discipline of legion life. | ||
Now they have [[Skarsind|a homeland of their own]]. The military camps have mostly been disbanded, their inhabitants relocating to [[Skarsind]]. Where once the orcs lived in tents and makeshift buildings, they have begun to construct permanent towns, villages, and homesteads of their own. Human visitors often find these settlements a little cramped - the orcs have lost none of their affection for communal living. | |||
This change has prompted some Orcs to question if they still need to devote their lives to martial service. Thousands of Imperial Orcs have given their lives already in service to the Empire. Nobody can question their sacrifice, but if their dreams of nationhood are to mean something more than endless war then the Orcs will need to find new ways to serve the nation. Others point out that martial prowess has always been the Imperial Orc's greatest strength. Are they to become a nation of bookkeepers to rival [[the League]] or farmers that can outdo [[the Marches]]? They have gained a measure of acceptance from the Empire, why give up the path that has served them so well? | |||
The embrace of the new septs has only served to widen this debate. Some of the newcomers are every bit as keen for battle as the [[Sunstorm]], the sept that founded the Imperial Orcs. The [[Ethengraw]] and the [[Sannite|Sannites]] are fiercely competitive and with proud martial traditions of their own. But the three other septs, the [[Yerende]], the [[Illarawm]], and the [[Tamazi]] have other ways to commune with their ancestors and prefer to sublimate the urge to battle in favour of their own cultural history. Every orc, no matter what sept, feels the desire be part of something bigger than themselves. They are united by a desire to see their sept, their nation, and the Empire prosper, but now there are many different views on how that can best be achieved. | |||
{{CaptionedImage|file=BloodCrowCamp.jpg|title=The Blood Crow Camp|caption=The Imperial Orcs have finally gained the chance to create structures more permanent than the army camps they once dwelled in.|align=right|width=600}} | |||
==A Different People== | |||
All orcs have an instinctive drive for [[Loyalty]], to belong to something and to devote themselves to it. Imperial Orcs used to feel anxious and uncertain when alone, but the Illarawm have shared simple techniques to resolve those feelings. Even so, Imperial Orcs still prefer to act primarily in the interest of their sept or nation and they expects others to do likewise. They are particularly distrustful of individuals who claim to represent only themselves. They distrust those humans who appear to be self-serving and are highly suspicious of people who seem to stand for nothing and represent no one but themselves. An individual, or better still a group, acting on behalf of a larger body are usually much better received. | |||
Nobody likes to be considered stupid, but Imperial Orcs take particular exception to the idea that they are uneducated or "slow." Some orcs react very negatively indeed to any suggestion that they might not be able to follow someone's train of thought, or might not be able to read something for themselves. They make little distinction between someone inadvertently patronising them in a well-meaning way, and someone who is trying to directly insult their intelligence. Actively mocking an orc's ability to [[Imperial Orcs culture and customs#Writing|read or write]] is to openly insult their status as a civilised citizen of the Empire. | |||
Most Imperial Orcs identify with the Empire on a personal level, viewing its triumphs as their triumphs. They view a crime against the Empire as a crime against them personally; to an Imperial Orc a betrayal of the Empire is the same as being personally betrayed. Many even take a crime against another Imperial citizen as seriously as a crime against a member of their own legion, making little distinction between citizens in this regard. As such they are staunch supporters of Imperial Law and will go to great lengths to hunt down criminals. They especially despise thieves and robbers; the right to own belongings was denied to them as slaves and many Imperial Orcs see theft of their possessions as a crime that attacks their rights as Imperial citizens. | |||
{{CaptionedImage|file=IrontideRad.jpg|width=300|title=A proudly martial race.|caption=A passion for fighting burns in their blood.|align=right}} | |||
In the mind of most Imperial Orcs, the laws have no grey areas - one is either innocent or guilty and punishment is required to absolve the guilty of their crimes. Although they accept the authority of the magistrates without question, Imperial Orcs believe that only retribution can allow a criminal to rejoin their legion with honour. In cases where individual circumstances have mitigated a crime and reduced the punishment imposed, Imperial Orcs often regard the convicted as marked and shamed, even going so far as to express open distrust thereafter. A criminal who ''“gets off lightly”'' is unlikely to be welcome in the Orc camp in the future, and some Orcs convicted of crimes have been known to ask that their sentences be increased to avoid such a fate. | In the mind of most Imperial Orcs, the laws have no grey areas - one is either innocent or guilty and punishment is required to absolve the guilty of their crimes. Although they accept the authority of the magistrates without question, Imperial Orcs believe that only retribution can allow a criminal to rejoin their legion with honour. In cases where individual circumstances have mitigated a crime and reduced the punishment imposed, Imperial Orcs often regard the convicted as marked and shamed, even going so far as to express open distrust thereafter. A criminal who ''“gets off lightly”'' is unlikely to be welcome in the Orc camp in the future, and some Orcs convicted of crimes have been known to ask that their sentences be increased to avoid such a fate. | ||
The danger, of which the Imperial Orcs are only too aware, is that the thrill of battle is seductive and becomes addictive. Barbarians often lose their sense of self-preservation completely when urged on to fight by their ancestors, but their numbers are almost limitless. The individual barbarian dies, but the | ==The Lure of Battle== | ||
The Imperial Orcs are still a martial people - a passion for fighting is literally "[[Orc#Revel_in_Battle|in their blood]]". Like many humans they enjoy battle and take great pride in fighting for their Empire, but for Orcs the elation they feel during a battle goes much further - becoming a definitively spiritual experience. For many it is the only time that they can hear their [[Imperial Orcs religious beliefs#Imperial Orc ancestors|ancestors]] communicating to them. Some hear only half-whispered voices urging them on or shouting warning or advice, some hear nothing at all, but almost all derive a cathartic fulfilment from the act of fighting. The fact that all orcs receive guidance from their ancestors is central to their [[Imperial Orcs religious beliefs|religious beliefs]]. | |||
The danger, of which the Imperial Orcs are only too aware, is that the thrill of battle is seductive and becomes addictive. Barbarians often lose their sense of self-preservation completely when urged on to fight by their ancestors, but their numbers are almost limitless. The individual barbarian dies, but the nation lives on. The population of Imperial Orcs by comparison is perilously small and they cannot afford to fight recklessly. Discipline does not come easily to the Imperial Orcs, but the legions train to ensure that they are capable of withdrawing when a retreat is called or holding themselves in reserve until the order to advance is given. Many Imperial Orcs have come to consider that this battlefield discipline and command of tactics is one of the things that makes them superior to their barbarian cousins. All are aware that it is essential if they are to survive long enough to win territories of their own. | |||
==Archetypes== | |||
<table style="float: right; width: auto; margin-left: 15px;"> | |||
<tr><th colspan="2">Imperial Orcs Archetypes</th></tr> | |||
<tr><td style="width: 50%;">[[Bonesetter]]</td><td style="width: 50%;">[[Shamans|Shaman]]</td></tr> | |||
<tr><td>[[Oathwright]]</td><td>[[Thief-taker]]</td></tr> | |||
<tr><td>[[Pitfighter]]</td><td>[[Imperial_Orcs_magical_traditions#Warcasters|Warcaster]]</td></tr> | |||
<tr><td>[[Preachers|Preacher]]</td><td>[[Warlord]]</td></tr> | |||
<tr><td>[[Reaver]]</td><td></td></tr> | |||
</table> | |||
There are magicians, priests, warriors, and traders of every stripe in every nation in the Empire. An [[archetype]] represents a specific attitude or approach to a given role that reflects cultural values and common ambitions of a nation. Choosing an archetype helps to define your character; it provides roleplaying hooks and ready-made character goals, but it also places demands on your character in terms of how you portray them. Selecting an archetype is optional, and it's better not to pick one if none of them appeal to you. | |||
==Orc Names== | |||
===Legion Name=== | |||
Imperial Orcs who have served in the Imperial army use their legion name in a similar way that a human might use a family name. Most orcs put the legion name first, so an orc might introduce themselves as "Irontide Cled", "Bloodcrow Emmal" or "Sunhammer Sutin." Legion names tend to be two words that describe their goals, their fighting style or some major event in their history. For example, the Irontide Legion favours heavy armour, whereas the Bloodcrow Legion favours lightly armoured skirmishers and the Sunhammer Legion prides itself on its weaponsmiths and jewellers. | |||
Those Orcs who have never served in the legion will usually adopt the name of whatever group or affiliation they have joined. For example a [[Imperial_Orcs_economic_interests#Reavers|reaver]] who had never served in the Imperial army might call themselves Whiteclaw Neb setting the name of their reaving band before their own. | |||
===Personal Names=== | |||
Literacy has only become widespread amongst the Imperial Orcs since they won their freedom. As a result most names are short and simple and tend not to have silent letters - they are written the way they are spoken. | |||
Most Orc names are clipped; short, sharp sounds. Orcs who want a male name adopt a short name with just two syllables. | |||
Those who want a female name pick a two-syllable name with a double consonant in the middle. Most longer names are palindromes - written down they read the same backwards as forward. Very few of these names have more than three syllables. | |||
Names that don't follow either of these approaches are usually viewed as gender-neutral. | |||
====Sample Names==== | |||
Adda, Agga, Ar, Atok, Attra, Bannak, Brakklo, Brank, Brint, Cled, Col, Colla, Crillit, Dakktar, Dattia, Drok, Dakt, Drokkan, Durn, Emmal, Emme, Erken, Eft, Ferrak, Frar, Furit, Garrasha, Gillig, Grawik, Gru, Hajjah, Happak, Hent, Hollan, Hurd, Ikis, Illeska, Innar, Irek, Jannik, Jekri, Jinnij, Jord, Kabbak, Kalt, Kask, Kessek, Kressik, Kulid, Kulk, Likkil, Lunt, Lask, Mannam, Matal, Murn, Narrik, Natak, Nirak, Palt, Pest, Pessep, Presshak, Reller, Rilt, Roshhok, Rosslin, Rul, Sakkia, Sart, Sollos, Slu, Sutin, Talik, Takkat, Tammat, Tannap, Thada, Thonnot, Trast, Tullet, Urreska, Urt, Usak, Ussa, Usshak, Verrkan, Wesk, Werrun, Wessik, Yent | |||
===Honorifics=== | |||
Imperial Orcs avoid boastful honorifics. An orc will use an Imperial title when on official business, but the rest of the time tends not to draw attention to it. Likewise, they avoid honorifics such as "the Mighty" or "Icebinder." The individual orc expects others to recognise them by their legion and personal name, and if they need to add some additional element detailing their deeds, they suggest their history or personal story is not strong enough to stand by itself. | |||
<ic> | <ic> | ||
"You don't think this enormous sash is a bit much?" | "You don't think this enormous sash is a bit much?" | ||
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"And I hear that failing actors who can't pay their debts displease the Prince." | "And I hear that failing actors who can't pay their debts displease the Prince." | ||
</ic> | </ic> | ||
{{Imperial Orcs Links}} | |||
Latest revision as of 06:55, 31 August 2024
Overview
For many years, most Imperial Orcs were soldiers. They enlisted in one of the two Imperial Orc armies with the rest of their legion, fighting the enemies of the Empire. Orcs have an instinctive desire to belong to something, to be part of something bigger than themselves, and most enjoyed the camaraderie and the sense of commitment and purpose they gained from being part of an army. For an Imperial Orc, their legion, their army, and the Empire itself were fundamental to their identity. They took great pride in being part of something greater than any individual, and the triumphs of the Empire were their triumphs. For the Imperial Orcs, the Empire was their nation.
Even those who did not serve in the army tended to live in one of the many legion camps dotted around the Empire. Some dwelt there permanently, others moved from camp to camp with one of the Imperial armies. Life in the legion camps was crowded; orcs slept in large communal tents and ate, trained, and worked together. This military discipline extended even to those who were not formally part of one of the armies - most orcs are comfortable with the rough but unyielding discipline of legion life.
Now they have a homeland of their own. The military camps have mostly been disbanded, their inhabitants relocating to Skarsind. Where once the orcs lived in tents and makeshift buildings, they have begun to construct permanent towns, villages, and homesteads of their own. Human visitors often find these settlements a little cramped - the orcs have lost none of their affection for communal living.
This change has prompted some Orcs to question if they still need to devote their lives to martial service. Thousands of Imperial Orcs have given their lives already in service to the Empire. Nobody can question their sacrifice, but if their dreams of nationhood are to mean something more than endless war then the Orcs will need to find new ways to serve the nation. Others point out that martial prowess has always been the Imperial Orc's greatest strength. Are they to become a nation of bookkeepers to rival the League or farmers that can outdo the Marches? They have gained a measure of acceptance from the Empire, why give up the path that has served them so well?
The embrace of the new septs has only served to widen this debate. Some of the newcomers are every bit as keen for battle as the Sunstorm, the sept that founded the Imperial Orcs. The Ethengraw and the Sannites are fiercely competitive and with proud martial traditions of their own. But the three other septs, the Yerende, the Illarawm, and the Tamazi have other ways to commune with their ancestors and prefer to sublimate the urge to battle in favour of their own cultural history. Every orc, no matter what sept, feels the desire be part of something bigger than themselves. They are united by a desire to see their sept, their nation, and the Empire prosper, but now there are many different views on how that can best be achieved.
A Different People
All orcs have an instinctive drive for Loyalty, to belong to something and to devote themselves to it. Imperial Orcs used to feel anxious and uncertain when alone, but the Illarawm have shared simple techniques to resolve those feelings. Even so, Imperial Orcs still prefer to act primarily in the interest of their sept or nation and they expects others to do likewise. They are particularly distrustful of individuals who claim to represent only themselves. They distrust those humans who appear to be self-serving and are highly suspicious of people who seem to stand for nothing and represent no one but themselves. An individual, or better still a group, acting on behalf of a larger body are usually much better received.
Nobody likes to be considered stupid, but Imperial Orcs take particular exception to the idea that they are uneducated or "slow." Some orcs react very negatively indeed to any suggestion that they might not be able to follow someone's train of thought, or might not be able to read something for themselves. They make little distinction between someone inadvertently patronising them in a well-meaning way, and someone who is trying to directly insult their intelligence. Actively mocking an orc's ability to read or write is to openly insult their status as a civilised citizen of the Empire.
Most Imperial Orcs identify with the Empire on a personal level, viewing its triumphs as their triumphs. They view a crime against the Empire as a crime against them personally; to an Imperial Orc a betrayal of the Empire is the same as being personally betrayed. Many even take a crime against another Imperial citizen as seriously as a crime against a member of their own legion, making little distinction between citizens in this regard. As such they are staunch supporters of Imperial Law and will go to great lengths to hunt down criminals. They especially despise thieves and robbers; the right to own belongings was denied to them as slaves and many Imperial Orcs see theft of their possessions as a crime that attacks their rights as Imperial citizens.
In the mind of most Imperial Orcs, the laws have no grey areas - one is either innocent or guilty and punishment is required to absolve the guilty of their crimes. Although they accept the authority of the magistrates without question, Imperial Orcs believe that only retribution can allow a criminal to rejoin their legion with honour. In cases where individual circumstances have mitigated a crime and reduced the punishment imposed, Imperial Orcs often regard the convicted as marked and shamed, even going so far as to express open distrust thereafter. A criminal who “gets off lightly” is unlikely to be welcome in the Orc camp in the future, and some Orcs convicted of crimes have been known to ask that their sentences be increased to avoid such a fate.
The Lure of Battle
The Imperial Orcs are still a martial people - a passion for fighting is literally "in their blood". Like many humans they enjoy battle and take great pride in fighting for their Empire, but for Orcs the elation they feel during a battle goes much further - becoming a definitively spiritual experience. For many it is the only time that they can hear their ancestors communicating to them. Some hear only half-whispered voices urging them on or shouting warning or advice, some hear nothing at all, but almost all derive a cathartic fulfilment from the act of fighting. The fact that all orcs receive guidance from their ancestors is central to their religious beliefs.
The danger, of which the Imperial Orcs are only too aware, is that the thrill of battle is seductive and becomes addictive. Barbarians often lose their sense of self-preservation completely when urged on to fight by their ancestors, but their numbers are almost limitless. The individual barbarian dies, but the nation lives on. The population of Imperial Orcs by comparison is perilously small and they cannot afford to fight recklessly. Discipline does not come easily to the Imperial Orcs, but the legions train to ensure that they are capable of withdrawing when a retreat is called or holding themselves in reserve until the order to advance is given. Many Imperial Orcs have come to consider that this battlefield discipline and command of tactics is one of the things that makes them superior to their barbarian cousins. All are aware that it is essential if they are to survive long enough to win territories of their own.
Archetypes
Imperial Orcs Archetypes | |
---|---|
Bonesetter | Shaman |
Oathwright | Thief-taker |
Pitfighter | Warcaster |
Preacher | Warlord |
Reaver |
There are magicians, priests, warriors, and traders of every stripe in every nation in the Empire. An archetype represents a specific attitude or approach to a given role that reflects cultural values and common ambitions of a nation. Choosing an archetype helps to define your character; it provides roleplaying hooks and ready-made character goals, but it also places demands on your character in terms of how you portray them. Selecting an archetype is optional, and it's better not to pick one if none of them appeal to you.
Orc Names
Legion Name
Imperial Orcs who have served in the Imperial army use their legion name in a similar way that a human might use a family name. Most orcs put the legion name first, so an orc might introduce themselves as "Irontide Cled", "Bloodcrow Emmal" or "Sunhammer Sutin." Legion names tend to be two words that describe their goals, their fighting style or some major event in their history. For example, the Irontide Legion favours heavy armour, whereas the Bloodcrow Legion favours lightly armoured skirmishers and the Sunhammer Legion prides itself on its weaponsmiths and jewellers.
Those Orcs who have never served in the legion will usually adopt the name of whatever group or affiliation they have joined. For example a reaver who had never served in the Imperial army might call themselves Whiteclaw Neb setting the name of their reaving band before their own.
Personal Names
Literacy has only become widespread amongst the Imperial Orcs since they won their freedom. As a result most names are short and simple and tend not to have silent letters - they are written the way they are spoken.
Most Orc names are clipped; short, sharp sounds. Orcs who want a male name adopt a short name with just two syllables.
Those who want a female name pick a two-syllable name with a double consonant in the middle. Most longer names are palindromes - written down they read the same backwards as forward. Very few of these names have more than three syllables.
Names that don't follow either of these approaches are usually viewed as gender-neutral.
Sample Names
Adda, Agga, Ar, Atok, Attra, Bannak, Brakklo, Brank, Brint, Cled, Col, Colla, Crillit, Dakktar, Dattia, Drok, Dakt, Drokkan, Durn, Emmal, Emme, Erken, Eft, Ferrak, Frar, Furit, Garrasha, Gillig, Grawik, Gru, Hajjah, Happak, Hent, Hollan, Hurd, Ikis, Illeska, Innar, Irek, Jannik, Jekri, Jinnij, Jord, Kabbak, Kalt, Kask, Kessek, Kressik, Kulid, Kulk, Likkil, Lunt, Lask, Mannam, Matal, Murn, Narrik, Natak, Nirak, Palt, Pest, Pessep, Presshak, Reller, Rilt, Roshhok, Rosslin, Rul, Sakkia, Sart, Sollos, Slu, Sutin, Talik, Takkat, Tammat, Tannap, Thada, Thonnot, Trast, Tullet, Urreska, Urt, Usak, Ussa, Usshak, Verrkan, Wesk, Werrun, Wessik, Yent
Honorifics
Imperial Orcs avoid boastful honorifics. An orc will use an Imperial title when on official business, but the rest of the time tends not to draw attention to it. Likewise, they avoid honorifics such as "the Mighty" or "Icebinder." The individual orc expects others to recognise them by their legion and personal name, and if they need to add some additional element detailing their deeds, they suggest their history or personal story is not strong enough to stand by itself.
"You don't think this enormous sash is a bit much?"
"It's fine, stop fiddling with it, just act like you wear it all the time."
"It looks ridiculous over my doublet, why would anyone believe I wear it all the time?"
"Because they don't like individuals and they don't like people who claim to work for themselves so we are buying this Biting Blade on behalf of the Illuminated Guild of Temeschwar, and that's why we are wearing sashes with lanterns on them. I've been through this with you twice, just stand behind me, nod occasionally and look like you care. You're getting paid 3 rings for this charade, think about that if it helps to focus your mind."
"Won't they realize you're just buying it for yourself?"
"Possibly... almost certainly if you can't play your part properly. But if they do, they'll still appreciate that I've made the effort. So I'll still get a cheaper price. But I hired you because you're supposed to be an actor, so for goodness sake, act."
"So long as I don't end up in the cooking pot. I hear they eat people they don't like."
"And I hear that failing actors who can't pay their debts displease the Prince."
Further Reading
Core Brief
Additional Information