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Every season sees large-scale effects impact individuals and nations. Where possible we've summarised these effects here.
Every season sees large-scale effects impact individuals and nations. Where possible we've summarised these effects here.


===Cold Winters===
===Demand for Imperial Goods===
* '''Every personal resource in Sermersuaq will produce an extra 22 rings until the start of the Winter Solstice 386YE
* '''Every fleet in the Empire benefits from a one rank bonus when trading with ports in the Commonwealth, the Sarcophan Delves, and the Sumaah Republic
Across th
The Asavean Plenum has funded privateers to target Imperial fleets and those who trade with the Empire. Perversely this means that there is a spike in demand for Imperial goods. More information can be found in the '''[[Drumbeat_of_war#Hoist_Sails|Drumbeat of war]]'''.
 
===Disruptive Searching===
* '''Every business and farm in the Empire will produce 18 less rings until the start of the Autumn Equinox 386YE
Across the Empire there is disruption [[business]] and [[farm]] owners due to the mandate enacted by '''Jared of the Sentinels Tower'''. More information can be found in the '''[[How_the_sausage_is_made#Spies_and_Pies|How the sausage is made]]'''.


===Cold Winters===
===Cold Winters===

Revision as of 10:36, 29 July 2024

Interlude

Downtime will soon be open, allowing players to process their character's downtime choices. The Autumn Equinox winds of fortune will come out shortly before the next event. However, there are a number of significant events happening in the wake of the Summer Solstice that may affect some players' Downtime actions - primarily effects on personal resources or options for characters with military unit or fleet personal resources.

On this page we'll be outlining, and offering some context for, these various effects. In most cases, there will be further information in the Autumn Equinox winds of fortune. As always, these are quick OOC summaries to explain effects such as large-scale enchantments and curses. We'll cover all these and more when we start to present the winds of fortune for next event.

The deadline for Downtime submissions at midnight on TBC.

Warfare

Any player whose character controls a military unit can choose from a number of downtime options. Left to their own devices, a military unit defaults to paid work guaranteeing an income of herbs, ingots or measures, money, or mana crystals. Otherwise, they may log into the downtime system and choose to support an army or fortification, or assign to a special project such as a spy network or an adventure. Players who want to support one of the Imperial armies can also read the orders issued by each general before making their decision.

As always, the guidelines around discussing military matters online can be found here.

Hunt the Cannibal Butchers of Holberg

  • Military units of the League can take on work hunting Agramant followers in Holberg
  • A starting military unit will receive 120 rings and 1 mana crystal from this action

Following a mandate enacted by Kanute Adelaar van Holberg military units of the League are able to take part in a hunt to seek out the followers of Agramant in Holberg. If at least one thousand strength supports this adventure then it will create an opportunity to try and bring down the Agramant Cannibal Conspiracy in Holberg at the Autumn Equinox. More information can be found in the How the sausage is made wind of fortune.

Root out the Feasters

  • Military units of the League can take on work hunting Agramant followers across the Empire
  • A starting military unit will receive 90 rings and a pawn of heart's blood from this action

Following a mandate enacted by Jared of the Sentinels Tower any military unit can take part in an Empire-wide hunt to seek out the followers of Agramant. If at least three thousand strength supports this adventure then it will create an opportunity to deal with Agramant cults or cannibals before they can cause further trouble. More information can be found in the How the sausage is made wind of fortune.

Imperial Guerdon

The Imperial Guerdon is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The Quartermaster General of the Imperial Armies has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so.

This season the Imperial Senate voted to change the value of Guerdon to 250 thrones.

This season, the Quartermaster General of the Imperial Armies has announced that shares of the Guerdon will be shared between military units supporting the following armies or opportunities:

Fleets

  • Imperial fleets can trade with foreign ports and receive valuable goods
  • Some ports give special bonuses or suffer special penalties
  • They can also take special actions such as engaging in independent action, or embarking on an adventure

Certain trading destinations apply special effects if a fleet visits them, summarized on the Summer Solstice wind of fortune page.

Some fleets also have the opportunity to take part in special adventures that provide specific rewards. These options are found in the downtime menu as dropdowns. If you don't want to do something specific, your fleet will automatically participate in privateering - the default independent action available to every fleet captain.

Smuggle the Way to Asavea

  • Fleets of the Brass Coast can smuggle missionaries into Asavea
  • A starting fleet will receive two ingots of orichalcum, two measures of iridescent gloaming, and 60 rings from this action

Following a mandate enacted by Pacheco i Shartha i Guerra any fleet of the Brass Coast can choose to smuggle missionaries into Asavea in their quest to convert the country to the Way. More information can be found in the Drumbeat of war wind of fortune. involves stealth and subtlety rather than confronting Asavean ships

Other Effects

Every season sees large-scale effects impact individuals and nations. Where possible we've summarised these effects here.

Demand for Imperial Goods

  • Every fleet in the Empire benefits from a one rank bonus when trading with ports in the Commonwealth, the Sarcophan Delves, and the Sumaah Republic

The Asavean Plenum has funded privateers to target Imperial fleets and those who trade with the Empire. Perversely this means that there is a spike in demand for Imperial goods. More information can be found in the Drumbeat of war.

Disruptive Searching

  • Every business and farm in the Empire will produce 18 less rings until the start of the Autumn Equinox 386YE

Across the Empire there is disruption business and farm owners due to the mandate enacted by Jared of the Sentinels Tower. More information can be found in the How the sausage is made.

Cold Winters

  • Every personal resource in Sermersuaq will produce an extra 22 rings until the start of the Winter Solstice 386YE

Across the territory of Sermersuaq the people have come together in defiance of the harsh winter and the machinations of Agramant. As the first signs of Spring emerge from the ice, people are more enthused than ever to work together and ensure that everyone in Sermersuaq is helped and defended. What has kept the wolf from the door during the harsh seasons of winter, is now more than enough to provide for all, and heralds a bounty to come.

Unblinking Eyes

  • Priests with congregations who preach Vigilance receive an additional dose of liao and 2 additional Synod votes until the start of the Winter Solstice 386YE

Following the mandate enacted by Irada van Temeschwar to consecrate the damaged basilica of Berechiah using true liao there has been a surge of people attending congregation where the virtue of Vigilance is preached.

Look to the Way

  • Priests with congregations who preach the Way receive 2 additional Synod votes until the start of the Autumn Equinox 386YE

Following the change in doctrine that was upheld at the Autumn Equinox 385YE there has been a renewal of faith. Until the start of the Autumn Equinox 386YE the congregations of priests who preach the Way will gain 2 additional votes at the next summit - assuming nothing changes in the meantime.

Serpent's Curse

  • Congregations in Urizen receive two fewer votes and one fewer liao
  • The effect lasts until the start of the Winter Solstice 386YE

Following the repudiation of Sulemaine by the Urizen national assembly, in the light of their prior endorsement of the so-called "Paragon of Blades", their moral authority has been significantly undermined. For the next year, every congregation in Urizen receives two fewer votes and one fewer liao. As detailed in the Broken Sword wind of fortune.

Dho'uala's Tithe

  • Fleets from Dawn, Varushka, and Holberg continue to suffer a one rank penalty to production
  • The Custodian of the Ivarsgard Docks and the Harbourmaster of the Semmerlak have had some of the prices for their ministries increased

The rise of the sovereign Dho'uala in the Semmerlak once again impedes fleets based in Dawn, Varushka, and Holberg reducing their production by one rank. Any Dawnish, Varushkan, or Holberg character is free to create their own eerie tales of brushes with the terror of the Semmerlak. The examples given in the Underwater sunshine wind of fortune should provide enough inspiration for a ghostly tale; these are not glorious battles on the deck of a ship or hordes of horrors clawing up the side of the hull. Rather they are spooky encounters, weird lights, strange disappearances, feelings of being watched, and odd things seen in the depths.

Imperial titles related to ports on the Semmerlak continue to be affected. The price for cerulean mazzarine from the Sarcophan captains dealing with the Custodian of Ivarsgard Docks is still increased by a fifth. The Harbourmaster of the Semmerlak continues to be unable to purchase ilium but they are still able to purchase wains of weirwood, albeit at increased prices.