Eternal
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[[Category:Magic]][ | [[Category:Magic]][[Category:Eternals]] | ||
<onlyinclude> | <onlyinclude>== Overview == | ||
== Overview == | |||
The world of Empire is known to touch six other [[Realms|planes of existence]]. These are home to magical entities called eternals, some of whom are interested in the human world. Players - especially magicians - can meet and negotiate with the eternals. The eternals are not gods but posses magical powers that players will find useful. They have their own motivations and personalities, and characters will be able to bargain with them to advance their own agendas. | The world of Empire is known to touch six other [[Realms|planes of existence]]. These are home to magical entities called eternals, some of whom are interested in the human world. Players - especially magicians - can meet and negotiate with the eternals. The eternals are not gods but posses magical powers that players will find useful. They have their own motivations and personalities, and characters will be able to bargain with them to advance their own agendas. | ||
Eternals have distinct personalities, but most respond positively to mortals who demonstrate personality traits in keeping with those common to the [[lineage]] associated with their realm. | Eternals have distinct personalities, but most respond positively to mortals who demonstrate personality traits in keeping with those common to the [[lineage]] associated with their realm. | ||
The Imperial Conclave has the power to set the status of various Eternals with regards to the Empire via a Declaration of [[Alignment]]. A list of the current status of all Eternals can be found [[Alignment#Status_of_Eternals| | The Imperial Conclave has the power to set the status of various Eternals with regards to the Empire via a Declaration of [[Alignment]]. A list of the current status of all Eternals can be found [[Alignment#Status_of_Eternals|on that page]]. | ||
</onlyinclude> | </onlyinclude> | ||
===Eternals Interested in the Empire=== | ===Eternals Interested in the Empire=== |
Latest revision as of 20:52, 22 July 2024
Overview
The world of Empire is known to touch six other planes of existence. These are home to magical entities called eternals, some of whom are interested in the human world. Players - especially magicians - can meet and negotiate with the eternals. The eternals are not gods but posses magical powers that players will find useful. They have their own motivations and personalities, and characters will be able to bargain with them to advance their own agendas.
Eternals have distinct personalities, but most respond positively to mortals who demonstrate personality traits in keeping with those common to the lineage associated with their realm.
The Imperial Conclave has the power to set the status of various Eternals with regards to the Empire via a Declaration of Alignment. A list of the current status of all Eternals can be found on that page.
Eternals Interested in the Empire
This list of eternals is not exhaustive; rather it lists some of those beings who have shown a special interest in the Empire since its formation.
Eternal of Spring | Concerns |
---|---|
Yaw'nagrah, the Green Mother | Fertility, diversity |
Arhallogen, the Spider King | Survival, adaptation, poison, arachnids |
Llofir, the Quiet One | Fungus, rot, decay, collapse |
Irra Harah, Guard of the Young | Youth, struggle, the weak |
Ossegrahn, the Cupbearer | Healing, life, fresh water |
Siakha, the Empress of Sharks | Storms, destruction, predation, the sea |
The creature known as Capradan, the Horned Hunter, is a being of the Spring realm whose true nature is unclear. It is either a very potent herald or a lesser eternal concerned with primitive concepts of hunting and killing for sustenance.
Eternal of Summer | Concerns |
---|---|
Eleonaris, Queen of the Fields of Glory | Majesty, nobility, battle, victory |
Jaheris, the Shadowed Prince | Rivalry, betrayal, vengeance |
Hayaak, the Gryphon King | Wrath, vengeance, ferocity |
Cathan Canae, Queen of Ice and Darkness | Might, winter, strength, durability |
Barien, the Iron Duke | Challenges, worth, tests |
Meraud, the Golden Magician | Magic, enchantment |
Rhianos, Regent of the Eternal Sea | The sea, seafarers, adventure |
Adamant, King of the Golden Deeps | Stone, beauty, treasure, construction |
Eternal of Autumn | Concerns |
---|---|
The Lictors, the Chainbound | Binding, imprisonment, punishment, contracts |
Estavus, the Forgemistress | Crafting, building, artisans |
Callidus, Prince of the Argent Tontine | Greed |
Prospero, Lord of the Loom | Influence, favours, grudges |
Ephisis, the Hidden Prince | Trade, mutually beneficial exchanges |
Basileus Flint, Prince of the Black Vaults | Intrigue, Espionage, Power |
Mazen of the Many Faces (destroyed) |
Eternal of Winter | Concerns |
---|---|
Sorin, the Tomb King | Privation, strength from weakness |
Kaela, the Lady of Oblivion | Entropy, despair, endings |
The Thrice-cursed Court, the Bound | Curses, power at a price, spite |
Wise Rangara, the Ancient One | Wisdom, tradition, |
Agramant, the Hunter in the Wastes | Hunger, cannibalism, madness, dread |
Eternal of Day | Concerns |
---|---|
Leviathan, the Deepest One | History, foundations, causation |
Phaleron, the Great Library | Knowledge, preservation |
Sinokenon, the Turning Mirror | Hierarchy, connections, religion |
Kimus of the Thousand Eyes | Light, scrying, observation |
Ylenwe(1), the Dove | Harmony, mathematics, music |
Roshanwe, the Navigator | Discovery, wisdom, truth |
Zakalwe, the Strategist | Conflict, logistics, strategy |
Cold Sun | Order, perfection |
Eternal of Night | Concerns |
---|---|
The Azoth(2), the Crucible | Transformation, alchemy, enlightenment, change |
Janon, the Shadowed Fire | Passion, freedom |
Lashonar, the Loquacious | Stories, confusion, speech that moves, oratory |
Sadogua, Brother of Wizards | Magicians, magic, power, manipulation |
Sung, the Rainbow Serpent | Mysteries and enigmas |
The Whisper Gallery, the Shadow Courtiers | Secrets, rumour, art |
- Prior to 384YE Ylenwe used the name Ylenrith and was strongly associated with purity.
- In 382YE, two other eternals of the Night realm - Murit the Shaper and Soghter, Changer of the Ways - were unified into Azoth with the assistance of Imperial magicians.