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==Fighting safely==
* '''You must ensure your weapon has been checked by the weapon checking team at each event before you use it'''
* '''You must pull all of your blows so that they land with virtually no force'''
* '''You must avoid hitting the groin, neck or face'''
* '''You must avoid hitting the breasts or head where there is an alternative target'''
* '''You must not strike another character with the pommel or hilt of your weapon'''
* '''You must not thrust with any weapon unless it is a thrust-safe polearm'''
* '''You must not throw a weapon unless it is a throwing weapon'''
* '''You must use the specified grip for a two-handed weapon'''
* '''You must drop a flail if becomes entangled in your opponents weapon or costume'''
* '''You must not attempt to parry an arrow or bolt with a weapon'''
* '''You must not grab or trap an opponent’s weapon when they are wielding it'''
* '''You must follow the bow-safety guidelines if you use a bow or crossbow'''
* '''You must not partake in combat if you are drunk'''
* '''You must not take camping knives on quests, skirmishes or battles under any circumstance.


==Fighting safely==
*'''You must pull all of your attacks so that they land with virtually no force'''
*'''You must avoid hitting the groin, neck or face'''
*'''Try to avoid hitting the breasts or head where there is an alternative target'''
*'''You must avoid combat if you are drunk'''
It is essential that you know how to fight as safely as possible using the practices common to most British live roleplaying events. If you are new to live roleplaying then please speak to a member of our GOD crew and they will arrange a suitable demonstration for you so that you can be confident that you are following all the rules:
It is essential that you know how to fight as safely as possible using the practices common to most British live roleplaying events. If you are new to live roleplaying then please speak to a member of our GOD crew and they will arrange a suitable demonstration for you so that you can be confident that you are following all the rules:


*When you use a weapon in combat, you must pull the blow so that it lands with negligible force. Your opponent should feel a light touch and nothing more.
Every weapon must be checked by a member of our [[Weapon_checking|weapon check team]] before it is used ''at each event you attend''. You must take everything you plan to use at the event to weapon check before you use them in combat.
*You must not thrust with any weapon unless it is a thrust-safe pole-arm.
*You must avoid hitting the groin, neck, or face; you should avoid aiming at the breasts or head where there is a viable alternative target.
*You must not strike another character with the pommel or hilt of your weapon. You must not grab or trap an opponent’s weapon when they are wielding it.
*You must not attempt to parry an arrow or bolt with a weapon.
*You must only throw a weapon if you know a Profound Decisions weapon checker has approved it for throwing.
*If you are using a bow then you must not pull the bow to full draw when shooting at a character who is nearby. You should adjust your pull appropriately for the distance of your target to ensure your arrow does not hurt them. You must not aim a bow or crossbow at the head. 
*If you are using a flail then you must drop the weapon immediately if it becomes entangled in your opponents weapon or costume.
*If you are not using a one-handed weapon then you must follow the appropriate weapon grip rules for the category of weapon you are using.
*You must avoid combat if you are drunk.


These rules exist to reduce the dangers inherent in combat at a live roleplaying event to an acceptable minimum, but they do not constitute a guarantee of safety. Our safety record is excellent, but by choosing to attend an Empire event, you agree to accept the risks inherent in taking part in a full contact sport.
When you use a weapon, you must pull the blow so that it lands with negligible force. Your opponent should feel a light touch and nothing more. You must avoid hitting the groin, neck, or face and you should avoid aiming at the breasts or head where there is a viable alternative target. You cannot fight safely if you are drunk; you must follow the [[#Non-contact|non-contact rules]] if a fight starts near you.


==Non-contact==
You must use a weapon in the appropriate manner. You must not strike another character with the pommel or hilt of your weapon. You must not grab or trap an opponent’s weapon when they are wielding it. You cannot thrust with a weapon unless you know it has been passed as a thrust-safe pole-arm. You cannot throw a weapon unless you know it has been passed as a throwing weapon. If you are using a bow then you must follow all the [[bow safety]] guidelines. If you are using a flail then you must drop the weapon immediately if it becomes entangled in your opponents weapon or costume. If you are using a [[Weapons_%26_armour#Great_weapons|great weapon]], [[Weapons_%26_armour#Polearms|polearm]], [[Weapons_%26_armour#Pike|pike]], or [[Weapons_%26_armour#One-handed_Spear|one handed spear]] then you must follow the listed rules for gripping the weapon at all times.
*'''You must not touch or physically attack anyone with their hand in the air'''
*'''You can put your hand in the air to  indicate that no one should touch you'''
*'''If you do this, your character is reduced to 0 hits and is now dying'''
*'''Profound Decisions do not guarantee that you will not be hit'''
{{CaptionedImage|file=DawnFighting.jpg|align=right|width=450}}
You may have health reasons that mean you wish to avoid becoming involved in combat. If this is the case you may put your hand in the air to indicate that you do not wish any player to make physical contact with you. This is called being non‑contact and, while its use is uncommon at events, it is important that you understand the rules so that you can ensure the safety and well-being of other players.


If a fight starts near you then you can put your hand as high in the air as you can and keep it there, to indicate that you are non‑contact. If you indicate that you are non-contact, then you immediately [[Combat#Dying|lose all your body hits and start dying]]. You may move yourself out of the immediate melee before lying down or leaning against a tree or similar or may remain standing with your hand clearly raised. You may cease being non-contact at any point by putting your hand down, but you should not do this if you would become involved in the same melee.
These rules exist to reduce the dangers inherent in combat at a live roleplaying event to an acceptable minimum, but they do not constitute a guarantee of safety. Our safety record is excellent, but by choosing to attend an Empire event, you agree to accept the risks inherent in taking part in a full contact sport.


It is up to the individual when or if they choose to go non-contact. There is no requirement at all to go non-contact at the start of a fight, or because a fight has happened near you. It is perfectly acceptable to move away from a melee while remaining in-character and mobile and only become non-contact if a character moves to attack you.
Players may carry camping knives or similar at the event, but you must not take them with you when going on a skirmish, quest or battle.
 
If you see any player indicate that they are non-contact then you must not hit them with a melee weapon, fire a bow or crossbow at them, or touch them. The player is still IC and you may roleplay with them normally but you may not hit or touch them while they are non‑contact.
 
It is important to note that nobody can guarantee that you will not be hit while you have indicated that you are non-contact. A live-roleplaying melee is a deeply confusing experience and mistakes can happen. If you have health reasons that make it critical that you are not hit with a latex weapon then you may need to avoid combat entirely and you must decide whether the event is safe for you to attend at all.


==Weapon checking==
==Weapon checking==
*'''All your weapons must be checked at every event'''
*'''All your weapons must be checked at every event'''
You must take all weapons, bows, crossbows, shields, and projectiles (arrows and bolts) that you have brought to an event to a weapon checker to have them checked. These items must be checked at every event you attend. If a weapon checker does not approve your equipment for use then you must put the item in your vehicle or leave it at GOD for the duration of the event. If you are not satisfied with the decision then you may request a second opinion from our head weapon checker. The decision of the head weapon checker is final.
You must take all weapons, bows, crossbows, shields, and projectiles (arrows and bolts) that you have brought to an event to a weapon checker to have them checked against our [[weapon checking]] guidelines. These items must be checked at every event you attend. If a weapon checker does not approve your equipment for use then you will usually be asked to put it in your tent or your car. If you are not satisfied with the decision then you may request a second opinion from our head weapon checker. The decision of the head weapon checker is final.
 
Any suit of armour that you use at an event must not have sharp protruding edges. If you are in any doubt about the safety of your armour then you should have it examined by a weapon checker.


If a weapon checker approves an item then they will attach a coloured elastic band to the item. We change the colour of the elastic bands for each event. You must not use any item for melee purposes unless you know it has been approved for that use.
If a weapon checker approves an item then they will attach a coloured elastic band to the item. We change the colour of the elastic bands for each event. You must not use any item for melee purposes unless you know it has been approved for that use.


You can carry items such as a walking stick, wooden staff or banner but they must never be used in melee, so they do not need checking with the weapon checkers. We do not allow anyone to have metal weapons at events except for display or sale purposes, so you may not carry one without our prior approval for each event.  
You can carry items such as a walking stick, wooden staff, or banner but they must never be used in melee, so they do not need checking with the weapon checkers. We do not allow anyone to have metal weapons at events except for display or sale purposes, so you may not carry one without our prior approval for each event.
{{CaptionedImage|file=Grapple safety.jpg|caption=Grappling is only permitted by prior agreement and never on the battlefield.|align=right|width=550}}


==Armour==
==Grappling, Body Contact and Shields==
If you are in any doubt about an item of costume or armour then show the item to a weapon checker who can tell you if it is acceptable.
*'''Metal armour must be of a grade where it will not tear in use revealing sharp edges.'''
*'''Metal armour must have its edges rounded off in such a way there are no burs or snags which could damage props or players'''
*'''There must be suitable straps and attachments so armour does not come loose'''
*'''There must not be any protruding sharp decoration such as spikes that could damage weapons or people'''
 
==Grappling, body contact and shields==
*'''You must not grapple or make bodily contact while fighting'''
*'''You must not grapple or make bodily contact while fighting'''
*'''You may hook shields with an axe but may not grab weapons with your hands'''
*'''You may hook shields with an axe but may not grab shields or weapons with your hands'''
*'''You may push with a shield but you may not shield barge'''
*'''You may push with a shield but you may not shield barge'''
You must try to avoid body contact with other players during combat. You must not grapple or trip another player.
You must try to avoid body contact with other players during combat. You must not grapple or trip another player.


If you have the prior permission of your opponent in a small fight then you may both decide that you are happy to allow each other to grapple or use other techniques. You must have the explicit permission of your opponent beforehand and you can only do this in a small, carefully planned fight between individuals such as a duel or display. Permission must be given to you personally; you must not assume that a player who is happy to grapple with a trusted friend is happy to grapple with you.
If there is a referee present before a small fight and both participants wish to grapple or use body contact, then they may let the ref know that they would like to do so. If the ref is satisfied that both participants are happy to do so, and that the area is safe, then they may give permission to grapple. The referee will not give permission to grapple if they are not satisfied that both participants are keen to do so and that the area is safe. You may not use grappling or body contact on the quests, skirmishes, or battles under any circumstances. You may not use grappling or body contact when you are inebriated.


You may hook a shield with an axe or similar hooked weapon, to pull it out of the way. You should be aware that some LRP axes are specifically designed and built to support this, the axe head is heavily reinforced with leather to allow it to withstand the force. If your weapon is not designed for it, you will break the weapon by doing this.
You may hook a shield with an axe or similar hooked weapon, to pull it out of the way. You should be aware that some LRP axes are specifically designed and built to support this, the axe head is heavily reinforced with leather to allow it to withstand the force. If your weapon is not designed for it, you will break the weapon by doing this.


You may push with a shield, if you are moving at a slow walking pace or less but you must not shield-barge, you cannot run into another player using a shield or other similar item. You may not use a shield as a weapon to strike another player.  
You may push with a shield, if you are moving at a slow walking pace or less but you must not shield-barge, you cannot run into another player using a shield or other similar item. You may not use a shield as a weapon to strike another player.


==General safety==
==Armour==
*'''Health and safety is everyone’s responsibility'''
*'''Metal armour must be of a grade where it will not tear in use revealing sharp edges.'''
*'''Do not attempt to defend a tent'''
*'''Metal armour must have its edges rounded off in such a way there are no burs or snags which could damage props or players'''
Health and safety is everyone’s responsibility at an event. Be aware of any potential hazards, and if a fight begins then move away from tents, guy ropes, and other hazards such as tables, chairs, and braziers. It is not enough to be aware of such dangers when fighting; you must move away from such dangers to ensure that other participants in the fight are not at risk.
*'''There must be suitable straps and attachments so armour does not come loose'''
{{CaptionedImage|file=Battle.jpg|align=left|width=400}}
*'''There must not be any protruding sharp decoration such as spikes that could damage weapons or people'''
If your character has fallen over in a fight then you should crawl out of the way of the combat. You must make sure that anyone who has fallen over has room to move away.


Please ensure that you pay particular attention to safety when fighting near tents. Tents present an additional hazard for anyone fighting so you must not use them as a defensive feature.  
Any suit of armour that you use at an event must not have sharp protruding edges. If you are in any doubt about the safety of your armour then you should have it examined by a weapon checker.
{{CaptionedImage|file=DawnFighting.jpg|align=right|width=450}}
==Battle Safety==
* '''Our rules reduce the risks associated with combat in Empire, but they do not eliminate them'''
* '''You must follow all safety guidance given to you by our referees or other members of crew'''
* '''If you are at elevated risk from strenuous physical activity then follow any medical advice you have been given'''


All tents are considered to be highly flammable in the Empire setting, so your character can easily fire a tent to force the occupants to come out. Obviously, you must not set fire to any object of this kind at an event; you must obtain a referee if you want to force other characters to come out of a tent in this manner.
Our skirmishes and battles are a contact sport and our rules serve to mitigate the risks, but cannot eliminate them. Participants who take the battlefield are exposed to a number of physical risks. These risks include the potential for heavy blows, physical crushes from other participants, accidental falls, and the trips and hazards of uneven ground. While our rules state all blows must be pulled, larp combat is unpredictable - and at Empire it happens on outdoor terrain, in all weathers.


The nature of an event is such that trip hazards such as uneven ground, tree roots, guy ropes, and tent pegs are unavoidable. Given the poor lighting conditions that prevail at night, one of the most important safety precautions you can take is to ensure that you wear footwear that combines good grip with firm ankle support.
It is the responsibility of everyone taking part in a battle to consider their own safety and that of the participants around them. All participants in battles should adhere to the instructions of referees and other members of crew, who have your safety and enjoyment as their primary consideration. You can practice good "self-care" by being aware of the trip hazards on the battlefield and preparing for them by wearing sensible supportive footwear; by ensuring you wear suncream if needed; and by bringing enough water to keep you hydrated throughout the battle.


==Man down==
If you consider yourself to be at an elevated risk of serious injury from these activities, then we ask that you take that into consideration when deciding whether to fight in battles. If you are recovering from an OC injury, are pregnant, or have any health issues that mean taking part in contact sports would put you at additional risk, then you may wish to consider seeking medical advice before participating. If a medical professional has advised you to avoid strenuous physical activity - for example, if you have an ongoing health condition that means you are at risk of permanent or even fatal injury if you participate in combat - then you should not participate in fighting.
*'''You should call MAN DOWN if you see anyone suffer a real injury'''
*'''You must move away from an area if you hear this call'''
If a player suffers a real injury then you should call MAN DOWN. This call alerts all players to the fact that someone is genuinely hurt. If you hear this call then you must move away from the area so that no roleplaying or fighting is taking place near the injured person. You should alert the nearest member of crew.


==Non-Contact==
* '''You must not touch or physically attack anyone with their hand in the air'''
* '''You can put your hand in the air to  indicate that no one should touch you'''
* '''If you do this, your character is reduced to 0 hits and is now dying'''
* '''Profound Decisions do not guarantee that you will not be hit'''
You may have health reasons that mean you wish to avoid becoming involved in a melee or that you cannot follow the normal rules for combat. If this is the case you may put your hand in the air to indicate that you do not wish any player to make physical contact with you. This is called being non‑contact and, while its use is uncommon at events, it is important that you understand the rules so that you can ensure the safety and well-being of other players.


==Weapon Safety==
If a fight starts near you then you can put your hand as high in the air as you can and keep it there, to indicate that you are non‑contact. If you indicate that you are non-contact, then you immediately [[Combat#Dying|lose all your global hits and start dying]]. You may move yourself out of the immediate melee before lying down or leaning against a tree or similar or may remain standing with your hand clearly raised. You may cease being non-contact at any point by putting your hand down, but you should not do this if you would become involved in the same melee.


===All weapons===
It is up to the individual when or if they choose to go non-contact. There is no requirement at all to go non-contact at the start of a fight, or because a fight has happened near you. It is perfectly acceptable to move away from a melee while remaining in-character and mobile and only become non-contact if a character moves to attack you.
Weapons designed for live roleplaying are commonly constructed from a solid core that is surrounded in high-density foam and then covered with latex. Weapons must meet the following guidelines:
*'''The rigidity of the foam must protect the core and must not have degraded and become too soft'''
*'''The layers of foam must be securely bonded to each other and not be delaminating'''
*'''The right kind of foam must be used. High-density foam is the basic material and low-density foam must be used appropriately in collapsible tip weapons or in large hammerheads. This stops weapons being too heavy and having too much momentum'''
*'''The whole length of the core must be held securely in place and must not be moving freely inside the weapon'''
*'''The tip reinforcement must not be protruding through the surface of the foam'''
*'''The core of the weapon must be made of an appropriate material such as fibreglass or carbon fibre - not of aluminium, wood or bamboo'''
*'''There must not be any protruding hard or sharp objects such as gems or studs'''
*'''There must be sufficient padding on the tip, guard, pommel and haft'''
*'''The handle must be securely attached to the rest of the weapon and must not be loose'''
*'''The choice of former must be appropriate to the length of the weapon and must not be too heavy and rigid (especially for thrown weapons) or too light making the weapon ‘whippy’ (long weapons)'''


===Thrust safe polearms===
If you see any player indicate that they are non-contact then you must not hit them with a melee weapon, fire a bow or crossbow at them, or touch them. The player is still IC and you may roleplay with them normally but you may not hit or touch them while they are non‑contact.
You may only thrust with a weapon that has been passed as ‘thrust-safe’ by a Profound Decisions weapons checker at that event.'''
*'''Construction must combine a low-density foam tip with a high-density spear head'''
*'''Specific construction guidelines will be forthcoming'''


===Missile weapons===
It is important to note that nobody can guarantee that you will not be hit while you have indicated that you are non-contact. A live-roleplaying melee is a deeply confusing experience and mistakes can happen. If you have health reasons that make it critical that you are not hit with a latex weapon then you may need to avoid combat entirely and you must decide whether the event is safe for you to attend at all.
These are bows and crossbows designed to fire an LRP safe arrow or bolt. There is no bow competency testing at Profound Decisions events. We require any player using a bow to adhere to the same standards of safety and control as players using melee weapons.
*'''The string must be in good condition and must not be fraying'''
*'''The body of the bow or crossbow, whether wood or fibreglass, must not show signs of cracking'''
*'''The string notches must not be worn and must be able to hold the string firmly'''
*'''The draw of a bow must be less than 30 lbs at 28” draw. Crossbows are also limited to 30lbs draw weight'''


===Arrows & Bolts===
==General safety==
As well as checking before the start of the event, we recommend that you check these before and after each combat, as they may have become damaged.
* '''Health and safety is everyone’s responsibility'''
*'''The shaft must be made of fibreglass or wood. Carbon fibre, aluminium and dowel are not allowed'''
* '''Do not attempt to defend a tent'''
*'''The shaft must not be cracked or damaged'''
Health and safety is everyone’s responsibility at an event. Be aware of any potential hazards, and if a fight begins then move away from tents, guy ropes, and other hazards such as tables, chairs, and braziers. It is not enough to be aware of such dangers when fighting; you must move away from such dangers to ensure that other participants in the fight are not at risk.
*'''Flights must be adequate to keep the arrow stable in flight and must be properly attached to the shaft'''
{{CaptionedImage|file=Battle.jpg|align=left|width=400}}
*'''The shaft must have a proper nock which is securely attached'''
If your character has fallen over in a fight then you should crawl out of the way of the combat. You must make sure that anyone who has fallen over has room to move away.
*'''Arrows must have a maximum draw position of 28” clearly marked if the possible draw length is greater than 28”'''
*'''The arrow must have some kind of blocker between the shaft and the foam of the arrowhead to stop the shaft pushing through'''
*'''The head must be securely attached and not move on the shaft'''
*'''The arrowhead must be at least 50mm (55mm recommended) across and have a circular cross-section'''
*'''Dome headed arrows are allowed as long as the width of the widest part of the soft foam dome, and the foam behind it are of the appropriate diameter'''
*'''The soft foam portion of the head must be designed in such a way as to allow it to collapse fully (so there must be no latex within 5-10 mm of the face)'''
*'''Any gaffer tape used on the arrowhead must not be within 25mm of the face of the arrow'''


===Shields===
Please ensure that you pay particular attention to safety when fighting near tents. Tents present an additional hazard for anyone fighting so you must not use them as a defensive feature.  
Please take care when using shields in melee combat. You must not use the shield as a weapon.
For events in 2013 you will able to use shields with a rigid former at Empire. We will be monitoring rigid shields on an ongoing basis and it is possible that they may be removed as an option in future years.
Therefore if you are making or buying new shields avoiding rigid formers is strongly recommended.
*'''A rigid former may be used during 2013 Empire events, but shields should preferably be of full-foam construction'''
*'''If you use a rigid former then there must be at least 6mm of high-density foam on the face and no protruding bolts'''
*'''The rim must be padded all round. Note that pipe lagging will quickly degrade will likely be insufficient after a relatively short time'''
*'''Handles must be securely fixed so that they do not cause the shield to “flap” from the arm/ hand'''
*'''Wing nuts must not be used to secure straps and any protruding bolts must be cut short'''
 
===Props===
Battle Props are items that are present in combat, but are not used as weapons. As they do not conform to the regulations that govern weapons and shields they must not be used for offence or active defence. As they are likely to be present in combat they must not have any extremely sharp protrusions. Otherwise they must be removed from the combat preferably in an out of the way area.
 
All weapons and implements taken onto a battlefield must have been passed by a weapon checker. You cannot use a wooden staff as a mage staff, or a wooden stick as a wand on a battlefield, even if you do not intend to hit anyone with it.
 
===Banned items===
The following items cannot be used at Empire events, either for reasons of safety or because they are unsuitable for the campaign. The traders are permitted to sell these items but only on the condition that they are collected at the end of the event. You must not carry these items on site in an IC area.  
*'''Real weapons, including bayonets, re-enactment weapons and any sort of non-replica firearm'''
*'''Modern or futuristic items such as chainswords or power armour as well as novelty items such as inflatable hammers and bananas, rubber or plastic combat knives, nerf guns etc.'''
*'''No fireworks or pyrotechnics of any sort may be brought onto the site without the prior permission of Profound Decisions'''
*'''Injection-moulded weapons will be treated on a case-by- case basis, as although they tend to soften up with use, some may be too heavy or too hard'''


The nature of an event is such that trip hazards such as uneven ground, tree roots, guy ropes, and tent pegs are unavoidable. Given the poor lighting conditions that prevail at night, one of the most important safety precautions you can take is to ensure that you wear footwear that combines good grip with firm ankle support.


[[Category:Rules]]
==Safety Calls==
* '''There are two safety calls FIRST AID and TIME FREEZE'''
Empire uses two [[Calls#Safety Calls|safety calls]] to help keep fights as safe as possible. These are fully described on the [[calls]] page.
{{Safety Links}}

Latest revision as of 13:18, 12 June 2024

Fighting safely

  • You must ensure your weapon has been checked by the weapon checking team at each event before you use it
  • You must pull all of your blows so that they land with virtually no force
  • You must avoid hitting the groin, neck or face
  • You must avoid hitting the breasts or head where there is an alternative target
  • You must not strike another character with the pommel or hilt of your weapon
  • You must not thrust with any weapon unless it is a thrust-safe polearm
  • You must not throw a weapon unless it is a throwing weapon
  • You must use the specified grip for a two-handed weapon
  • You must drop a flail if becomes entangled in your opponents weapon or costume
  • You must not attempt to parry an arrow or bolt with a weapon
  • You must not grab or trap an opponent’s weapon when they are wielding it
  • You must follow the bow-safety guidelines if you use a bow or crossbow
  • You must not partake in combat if you are drunk
  • You must not take camping knives on quests, skirmishes or battles under any circumstance.

It is essential that you know how to fight as safely as possible using the practices common to most British live roleplaying events. If you are new to live roleplaying then please speak to a member of our GOD crew and they will arrange a suitable demonstration for you so that you can be confident that you are following all the rules:

Every weapon must be checked by a member of our weapon check team before it is used at each event you attend. You must take everything you plan to use at the event to weapon check before you use them in combat.

When you use a weapon, you must pull the blow so that it lands with negligible force. Your opponent should feel a light touch and nothing more. You must avoid hitting the groin, neck, or face and you should avoid aiming at the breasts or head where there is a viable alternative target. You cannot fight safely if you are drunk; you must follow the non-contact rules if a fight starts near you.

You must use a weapon in the appropriate manner. You must not strike another character with the pommel or hilt of your weapon. You must not grab or trap an opponent’s weapon when they are wielding it. You cannot thrust with a weapon unless you know it has been passed as a thrust-safe pole-arm. You cannot throw a weapon unless you know it has been passed as a throwing weapon. If you are using a bow then you must follow all the bow safety guidelines. If you are using a flail then you must drop the weapon immediately if it becomes entangled in your opponents weapon or costume. If you are using a great weapon, polearm, pike, or one handed spear then you must follow the listed rules for gripping the weapon at all times.

These rules exist to reduce the dangers inherent in combat at a live roleplaying event to an acceptable minimum, but they do not constitute a guarantee of safety. Our safety record is excellent, but by choosing to attend an Empire event, you agree to accept the risks inherent in taking part in a full contact sport.

Players may carry camping knives or similar at the event, but you must not take them with you when going on a skirmish, quest or battle.

Weapon checking

  • All your weapons must be checked at every event

You must take all weapons, bows, crossbows, shields, and projectiles (arrows and bolts) that you have brought to an event to a weapon checker to have them checked against our weapon checking guidelines. These items must be checked at every event you attend. If a weapon checker does not approve your equipment for use then you will usually be asked to put it in your tent or your car. If you are not satisfied with the decision then you may request a second opinion from our head weapon checker. The decision of the head weapon checker is final.

If a weapon checker approves an item then they will attach a coloured elastic band to the item. We change the colour of the elastic bands for each event. You must not use any item for melee purposes unless you know it has been approved for that use.

You can carry items such as a walking stick, wooden staff, or banner but they must never be used in melee, so they do not need checking with the weapon checkers. We do not allow anyone to have metal weapons at events except for display or sale purposes, so you may not carry one without our prior approval for each event.

Grapple safety.jpg
Grappling is only permitted by prior agreement and never on the battlefield.

Grappling, Body Contact and Shields

  • You must not grapple or make bodily contact while fighting
  • You may hook shields with an axe but may not grab shields or weapons with your hands
  • You may push with a shield but you may not shield barge

You must try to avoid body contact with other players during combat. You must not grapple or trip another player.

If there is a referee present before a small fight and both participants wish to grapple or use body contact, then they may let the ref know that they would like to do so. If the ref is satisfied that both participants are happy to do so, and that the area is safe, then they may give permission to grapple. The referee will not give permission to grapple if they are not satisfied that both participants are keen to do so and that the area is safe. You may not use grappling or body contact on the quests, skirmishes, or battles under any circumstances. You may not use grappling or body contact when you are inebriated.

You may hook a shield with an axe or similar hooked weapon, to pull it out of the way. You should be aware that some LRP axes are specifically designed and built to support this, the axe head is heavily reinforced with leather to allow it to withstand the force. If your weapon is not designed for it, you will break the weapon by doing this.

You may push with a shield, if you are moving at a slow walking pace or less but you must not shield-barge, you cannot run into another player using a shield or other similar item. You may not use a shield as a weapon to strike another player.

Armour

  • Metal armour must be of a grade where it will not tear in use revealing sharp edges.
  • Metal armour must have its edges rounded off in such a way there are no burs or snags which could damage props or players
  • There must be suitable straps and attachments so armour does not come loose
  • There must not be any protruding sharp decoration such as spikes that could damage weapons or people

Any suit of armour that you use at an event must not have sharp protruding edges. If you are in any doubt about the safety of your armour then you should have it examined by a weapon checker.

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Battle Safety

  • Our rules reduce the risks associated with combat in Empire, but they do not eliminate them
  • You must follow all safety guidance given to you by our referees or other members of crew
  • If you are at elevated risk from strenuous physical activity then follow any medical advice you have been given

Our skirmishes and battles are a contact sport and our rules serve to mitigate the risks, but cannot eliminate them. Participants who take the battlefield are exposed to a number of physical risks. These risks include the potential for heavy blows, physical crushes from other participants, accidental falls, and the trips and hazards of uneven ground. While our rules state all blows must be pulled, larp combat is unpredictable - and at Empire it happens on outdoor terrain, in all weathers.

It is the responsibility of everyone taking part in a battle to consider their own safety and that of the participants around them. All participants in battles should adhere to the instructions of referees and other members of crew, who have your safety and enjoyment as their primary consideration. You can practice good "self-care" by being aware of the trip hazards on the battlefield and preparing for them by wearing sensible supportive footwear; by ensuring you wear suncream if needed; and by bringing enough water to keep you hydrated throughout the battle.

If you consider yourself to be at an elevated risk of serious injury from these activities, then we ask that you take that into consideration when deciding whether to fight in battles. If you are recovering from an OC injury, are pregnant, or have any health issues that mean taking part in contact sports would put you at additional risk, then you may wish to consider seeking medical advice before participating. If a medical professional has advised you to avoid strenuous physical activity - for example, if you have an ongoing health condition that means you are at risk of permanent or even fatal injury if you participate in combat - then you should not participate in fighting.

Non-Contact

  • You must not touch or physically attack anyone with their hand in the air
  • You can put your hand in the air to indicate that no one should touch you
  • If you do this, your character is reduced to 0 hits and is now dying
  • Profound Decisions do not guarantee that you will not be hit

You may have health reasons that mean you wish to avoid becoming involved in a melee or that you cannot follow the normal rules for combat. If this is the case you may put your hand in the air to indicate that you do not wish any player to make physical contact with you. This is called being non‑contact and, while its use is uncommon at events, it is important that you understand the rules so that you can ensure the safety and well-being of other players.

If a fight starts near you then you can put your hand as high in the air as you can and keep it there, to indicate that you are non‑contact. If you indicate that you are non-contact, then you immediately lose all your global hits and start dying. You may move yourself out of the immediate melee before lying down or leaning against a tree or similar or may remain standing with your hand clearly raised. You may cease being non-contact at any point by putting your hand down, but you should not do this if you would become involved in the same melee.

It is up to the individual when or if they choose to go non-contact. There is no requirement at all to go non-contact at the start of a fight, or because a fight has happened near you. It is perfectly acceptable to move away from a melee while remaining in-character and mobile and only become non-contact if a character moves to attack you.

If you see any player indicate that they are non-contact then you must not hit them with a melee weapon, fire a bow or crossbow at them, or touch them. The player is still IC and you may roleplay with them normally but you may not hit or touch them while they are non‑contact.

It is important to note that nobody can guarantee that you will not be hit while you have indicated that you are non-contact. A live-roleplaying melee is a deeply confusing experience and mistakes can happen. If you have health reasons that make it critical that you are not hit with a latex weapon then you may need to avoid combat entirely and you must decide whether the event is safe for you to attend at all.

General safety

  • Health and safety is everyone’s responsibility
  • Do not attempt to defend a tent

Health and safety is everyone’s responsibility at an event. Be aware of any potential hazards, and if a fight begins then move away from tents, guy ropes, and other hazards such as tables, chairs, and braziers. It is not enough to be aware of such dangers when fighting; you must move away from such dangers to ensure that other participants in the fight are not at risk.

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If your character has fallen over in a fight then you should crawl out of the way of the combat. You must make sure that anyone who has fallen over has room to move away.

Please ensure that you pay particular attention to safety when fighting near tents. Tents present an additional hazard for anyone fighting so you must not use them as a defensive feature.

The nature of an event is such that trip hazards such as uneven ground, tree roots, guy ropes, and tent pegs are unavoidable. Given the poor lighting conditions that prevail at night, one of the most important safety precautions you can take is to ensure that you wear footwear that combines good grip with firm ankle support.

Safety Calls

  • There are two safety calls FIRST AID and TIME FREEZE

Empire uses two safety calls to help keep fights as safe as possible. These are fully described on the calls page.

Further Reading