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==Overview==
==Overview==
The Test of Arms is an Imperial test administered by members of the Academy. A child who passes the test is considered to be fit and strong enough to fight on the battlefield in defence of the Empire. It consists of a short but brutal fight, usually held in at the Academy, to asses a child's fighting abilities and mental resilience. Like the [[Test of Citizenship]] the Test is administered by the civil servants in [[the Academy]].
The Test of Arms is an Imperial test administered by members of the Academy. A child who passes the test is considered to be competent and safe enough to fight on the battlefield in defence of the Empire. It consists of a period of LRP fighting and questions from staff members to asses a child's fighting competency and safety. Like the [[Test of Citizenship]] the Test is administered by the civil servants in [[the Academy]].


===OOC===
===OOC===
In order to fight in any battle, skirmish, or quest not specifically run for younger role-players by [[the Academy]], any player under the age of 16 must first pass the Test of Arms. The test provides a basic check whether a young player has the mental maturity to cope with the excitement of the battlefield and the physical maturity to withstand the risks involved. We also check that the parent or guardian has a good understanding of what is involved and is happy for their child to participate fully.
In order to fight in any battle, skirmish, or quest not specifically run for younger role-players by [[the Academy]], any player under the age of 16 must first pass the Test of Arms. The test provides a basic check whether a young player has the mental and physical maturity to cope with the excitement and risks of the battlefield. We also check that the parent or guardian has a good understanding of what is involved and is happy for their child to participate fully.


==Requirements==
==Requirements==
The Test requires the applicant to complete a pitched fight against a number of opponents at the same time. It is usually conducted in the quadrangle of the academy with the assistance of Imperial Orc volunteers. Sometimes it is run in the Imperial pit or the Dawnish camp. The test is intended to be gruelling and physically intimidating, the better to allow an assessment of a young citizens ability to fight in a pitched battle.


* The parent or guardian '''must''' be present throughout the Test of Arms.
* The parent or guardian '''must''' be present throughout the Test of Arms.
* The parent or guardian must register with the Academy staff their young players intent to take the test. Ideally this takes place Friday evening from 1800-1900.  
* The parent or guardian must register with the Academy staff their young players intent to take the test, and the parent/guardians understanding of the risks attending the battlefield. This should be at the beginnning of the event.
* Candidates are asked to participate in a fight training session at the Academy before they complete their test. This increases the chance of passing the test and allows academy staff to see if a candidate is ready.
* Candidates should participate in a fight training session at the Academy before they complete their test. This increases the chance of passing the test and allows academy staff to see if a candidate is ready.
* The absolute minimum age at which any child can take the Warrior Test is 14, but some players may not be ready until they have had some experience with LRP fighting. This age limit is chosen to ensure that young players have the physical maturity to cope with impacts from adults on the battlefield and to ensure that they are seen by other participants as teenagers rather than children.  
* The absolute minimum age at which any child can take the Test of Arms is 14, but some players may not be ready until they have had some experience with LRP fighting. This age limit is chosen to ensure that young players have the physical maturity to cope with impacts from adults on the battlefield and to ensure that they are seen by other participants as teenagers rather than children.  
* The Academy staff will advise potential candidates as to whether they think they are ready to take the test.
* The Academy staff will advise potential candidates as to whether they think they are ready to take the test.
{{CaptionedImage|file=AcademyQuest.jpg|title=Children of Highguard on a quest|caption=The children of Highguard on a quest to lay to rest some ghosts.|width=454px|align=right}}
{{CaptionedImage|file=AcademyQuest.jpg|title=Children of Highguard on a quest|caption=The children of Highguard on a quest to lay to rest some ghosts.|width=454px|align=right}}
It is recommended that the [[Test of Citizenship]] is taken before the Test of Arms, since the battle experience is likely to be both short and less fun without access to skills!
It is recommended that the [[Test of Citizenship]] is taken before the Test of Arms, to ensure young players have access to skills and abilities.


==Assessment==
==Assessment==
The staff will be looking for the following requirements:
The Test of Arms will consist of the following parts:


* Is the young player 14 or over?
# A verbal discussion with the Academy Staff to confirm the young player understands the [[Event_safety|Safety]] and [[Combat]] rules.
* Does the parent/guardian and candidate understand the risks the candidate is taking by going on the battlefield? Both OOC and IC risks.
# A short practical fighting period to show the young player can fight safely. This includes: pulling their blows and engaging respectfully and safely with an opponent.
* Does the candidate understand the combat rules for Empire? Including the combat calls.
# A group combat to demonstrate a young players ability to handle a larger fight without becoming overwhelmed or unsafe.
* Do they understand how to fight safely and pull their blows?
* Can they engage with others in a safe and respectful manner within a combat environment?
* Do they have an awareness of their surroundings and potential dangers of combat or safety calls?
* Do they panic in a close quarters fight? Or a massed combat?


==Timings==
==Timings==
The Test of Arms generally takes place on 1900 on Friday and 1300-1430 on Saturday. The test takes 60-90 minutes and involves some training to ensure everyone is comfortable with combat before the test itself takes place. It is possible to organise tests outside of these times if you can't make that provided you talk to us before the event to discuss your needs. Potential candidates will need to have plenty of existing combat experience of LRP; otherwise they are asked to spend more time at Academy's combat sessions over the weekend before they are ready to take the test.
The Test of Arms will take place on Friday at 19:00-20:00 during events that are still light by 20:00. They will also take place every event from 13:00-14:00 on Saturday. The test takes 60 minutes. Potential candidates should have existing combat experience of LRP; otherwise they are asked to spend more time at Academy's combat sessions over the weekend before they are ready to take the test.


==Benefits ==
==Benefits ==
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* They may take part in any battles, skirmishes, or quests that their character is able to go on.
* They may take part in any battles, skirmishes, or quests that their character is able to go on.
* Any young player that passes their Test of Arms must comply with the Empire rules on [[Monstering a battle|monstering large battles]].  
* Any young player that passes their Test of Arms must comply with the Empire rules on [[Monstering|monstering battles.]].  


{{Template:Academy Further Reading}}
{{Template:Academy Further Reading}}

Latest revision as of 18:17, 15 April 2024

Overview

The Test of Arms is an Imperial test administered by members of the Academy. A child who passes the test is considered to be competent and safe enough to fight on the battlefield in defence of the Empire. It consists of a period of LRP fighting and questions from staff members to asses a child's fighting competency and safety. Like the Test of Citizenship the Test is administered by the civil servants in the Academy.

OOC

In order to fight in any battle, skirmish, or quest not specifically run for younger role-players by the Academy, any player under the age of 16 must first pass the Test of Arms. The test provides a basic check whether a young player has the mental and physical maturity to cope with the excitement and risks of the battlefield. We also check that the parent or guardian has a good understanding of what is involved and is happy for their child to participate fully.

Requirements

  • The parent or guardian must be present throughout the Test of Arms.
  • The parent or guardian must register with the Academy staff their young players intent to take the test, and the parent/guardians understanding of the risks attending the battlefield. This should be at the beginnning of the event.
  • Candidates should participate in a fight training session at the Academy before they complete their test. This increases the chance of passing the test and allows academy staff to see if a candidate is ready.
  • The absolute minimum age at which any child can take the Test of Arms is 14, but some players may not be ready until they have had some experience with LRP fighting. This age limit is chosen to ensure that young players have the physical maturity to cope with impacts from adults on the battlefield and to ensure that they are seen by other participants as teenagers rather than children.
  • The Academy staff will advise potential candidates as to whether they think they are ready to take the test.
Children of Highguard on a quest
The children of Highguard on a quest to lay to rest some ghosts.

It is recommended that the Test of Citizenship is taken before the Test of Arms, to ensure young players have access to skills and abilities.

Assessment

The Test of Arms will consist of the following parts:

  1. A verbal discussion with the Academy Staff to confirm the young player understands the Safety and Combat rules.
  2. A short practical fighting period to show the young player can fight safely. This includes: pulling their blows and engaging respectfully and safely with an opponent.
  3. A group combat to demonstrate a young players ability to handle a larger fight without becoming overwhelmed or unsafe.

Timings

The Test of Arms will take place on Friday at 19:00-20:00 during events that are still light by 20:00. They will also take place every event from 13:00-14:00 on Saturday. The test takes 60 minutes. Potential candidates should have existing combat experience of LRP; otherwise they are asked to spend more time at Academy's combat sessions over the weekend before they are ready to take the test.

Benefits

Once a candidate has passed the Test, they will receive the following benefits:

  • They may take part in any battles, skirmishes, or quests that their character is able to go on.
  • Any young player that passes their Test of Arms must comply with the Empire rules on monstering battles..

Further Reading

Core Information

Additional Information