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	<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Martial_title</id>
	<title>Martial title - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Martial_title"/>
	<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;action=history"/>
	<updated>2026-04-15T05:14:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132766&amp;oldid=prev</id>
		<title>Matt: Text replacement - &quot;Conclave&quot; to &quot;Conclave&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132766&amp;oldid=prev"/>
		<updated>2026-01-16T09:37:39Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/empire-wiki/Conclave&quot; title=&quot;Conclave&quot;&gt;Conclave&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/empire-wiki/Conclave&quot; title=&quot;Conclave&quot;&gt;Conclave&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:37, 16 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate]], [[Synod]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conclave|&lt;/del&gt;Conclave]] and [[Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate]], [[Synod]], [[Conclave]] and [[Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132739&amp;oldid=prev</id>
		<title>Matt: Text replacement - &quot;Synod&quot; to &quot;Synod&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132739&amp;oldid=prev"/>
		<updated>2026-01-16T09:37:24Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/empire-wiki/Synod&quot; title=&quot;Synod&quot;&gt;Synod&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/empire-wiki/Synod&quot; title=&quot;Synod&quot;&gt;Synod&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:37, 16 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Synod|&lt;/del&gt;Synod]], [[Conclave|Conclave]] and [[Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate]], [[Synod]], [[Conclave|Conclave]] and [[Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132684&amp;oldid=prev</id>
		<title>Matt: Text replacement - &quot;Bourse&quot; to &quot;Bourse&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132684&amp;oldid=prev"/>
		<updated>2026-01-16T09:36:58Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/empire-wiki/Bourse&quot; title=&quot;Bourse&quot;&gt;Bourse&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/empire-wiki/Bourse&quot; title=&quot;Bourse&quot;&gt;Bourse&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:36, 16 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate]], [[Synod|Synod]], [[Conclave|Conclave]] and [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bourse|&lt;/del&gt;Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate]], [[Synod|Synod]], [[Conclave|Conclave]] and [[Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132549&amp;oldid=prev</id>
		<title>Matt: Text replacement - &quot;Senate&quot; to &quot;Senate&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132549&amp;oldid=prev"/>
		<updated>2026-01-15T22:28:24Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/empire-wiki/Senate&quot; title=&quot;Senate&quot;&gt;Senate&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/empire-wiki/Senate&quot; title=&quot;Senate&quot;&gt;Senate&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Senate|&lt;/del&gt;Senate]], [[Synod|Synod]], [[Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate]], [[Synod|Synod]], [[Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132151&amp;oldid=prev</id>
		<title>Matt: Text replacement - &quot;[[Imperial Synod&quot; to &quot;[[Synod&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=132151&amp;oldid=prev"/>
		<updated>2026-01-15T21:29:17Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Imperial Synod&amp;quot; to &amp;quot;[[Synod&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:29, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate|Senate]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperial &lt;/del&gt;Synod|Synod]], [[Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate|Senate]], [[Synod|Synod]], [[Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=131842&amp;oldid=prev</id>
		<title>Matt: Text replacement - &quot;[[Imperial Conclave&quot; to &quot;[[Conclave&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=131842&amp;oldid=prev"/>
		<updated>2026-01-15T16:54:47Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Imperial Conclave&amp;quot; to &amp;quot;[[Conclave&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:54, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate|Senate]], [[Imperial Synod|Synod]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperial &lt;/del&gt;Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate|Senate]], [[Imperial Synod|Synod]], [[Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=130928&amp;oldid=prev</id>
		<title>Hailmur: Text replacement - &quot;[[Imperial Senate&quot; to &quot;[[Senate&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=130928&amp;oldid=prev"/>
		<updated>2026-01-15T13:27:21Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Imperial Senate&amp;quot; to &amp;quot;[[Senate&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:27, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperial &lt;/del&gt;Senate|Senate]], [[Imperial Synod|Synod]], [[Imperial Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Senate|Senate]], [[Imperial Synod|Synod]], [[Imperial Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=130923&amp;oldid=prev</id>
		<title>Matt: Text replacement - &quot;[[Imperial Bourse&quot; to &quot;[[Bourse&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=130923&amp;oldid=prev"/>
		<updated>2026-01-15T13:26:59Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Imperial Bourse&amp;quot; to &amp;quot;[[Bourse&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:26, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Imperial Senate|Senate]], [[Imperial Synod|Synod]], [[Imperial Conclave|Conclave]] and [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperial &lt;/del&gt;Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skirmishes and battles are a crucial part of the game, however. The intention of Empire&amp;#039;s game design is that all the different parts are interrelated. The decisions taken in the [[Imperial Senate|Senate]], [[Imperial Synod|Synod]], [[Imperial Conclave|Conclave]] and [[Bourse|Bourse]] explicitly affect the skirmishes and battles players go on. Likewise, characters&amp;#039; success on those fights affects the politics of the game. We don&amp;#039;t want a game in which the people who like fights are in one field and the people who like politics are in another. We don&amp;#039;t expect everyone to be equally interested in participating in all the different parts of Empire, but we do want all parts of the game to be relevant to everyone who plays Empire. And we want participants who are trying to secure an important Imperial title that explicitly involves fighting to be able to campaign for the position on the basis of their strengths and abilities for the position the same as for any other title.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no single solution that solves accessibility challenges in LRP - we want to widen access for as many different Empire players as possible by employing different solutions in different situations. Martial titles exist to ensure that players who enjoy fighting more than political manoeuvring have a way to access the game. We hope they will remove the need to discuss when it is, and when it is not, appropriate to discuss a character&amp;#039;s fighting ability when assessing their capability for a role. This is a contentious issue and one that is difficult to resolve effectively when in-character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of the martial title designation should also help to reinforce the fact that fighting skills are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; relevant for any official position in the game which isn&amp;#039;t designated as a martial title. We &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; want players to support a character to be the [[Champion of Courage]] because they are a courageous warrior who will lead the charge in battle, but we &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; want players to make the same assumptions about [[general|generals]], the new [[strategos]] positions, or similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=111904&amp;oldid=prev</id>
		<title>Hailmur at 23:09, 21 June 2024</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=111904&amp;oldid=prev"/>
		<updated>2024-06-21T23:09:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:09, 21 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion of Prosperity]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion of Prosperity]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion of Vigilance]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion of Vigilance]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion of Wisdom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion of Wisdom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/table&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/table&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=111903&amp;oldid=prev</id>
		<title>Hailmur at 23:08, 21 June 2024</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Martial_title&amp;diff=111903&amp;oldid=prev"/>
		<updated>2024-06-21T23:08:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:08, 21 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin: 0 10px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin: 0 10px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;table&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;table&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Martial Titles&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Martial Titles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight-protector]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight-protector]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain of the Throne Guard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain of the Throne Guard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game Design==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game Design==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Accessibility presents many challenges, not all of them physical in nature&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Accessibility presents many challenges, not all of them physical in nature&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Martial titles exist to improve access to the game for players whose strengths lie in combat and battle rather than the politics and social interactions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;dominate the rest of the game&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Martial titles exist to improve access to the game for players whose strengths lie in combat and battle rather than the politics and social interactions &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;dominate the rest of the game&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Festival LRP reflects some of the wider disablism of our society. This is particularly true of Empire LRP because core elements of the game design are intended to test the skills of the player, not the character. Because of that it is essential to ensure that the wide majority of Imperial titles are explicit that they do not allow participants to take into account a participant&amp;#039;s mobility and ability to fight when considering who to elect for a position, since none of these abilities are relevant to the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
</feed>