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	<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Marshwalkers</id>
	<title>Marshwalkers - Revision history</title>
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	<updated>2026-04-12T22:23:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=107999&amp;oldid=prev</id>
		<title>Hailmur: /* Marshwalkers in play */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=107999&amp;oldid=prev"/>
		<updated>2024-03-13T21:41:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Marshwalkers in play&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:41, 13 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A marshwalker is a major threat to a village, and several marshwalkers might threaten a small town. A well-equipped militia can probably drive a marshwalker off, but are likely to take serious injuries in the process. A lone character can easily outpace one, and might be able to come up with a cunning way to divert one, but one-on-one will likely be quickly dispatched.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A marshwalker is a major threat to a village, and several marshwalkers might threaten a small town. A well-equipped militia can probably drive a marshwalker off, but are likely to take serious injuries in the process. A lone character can easily outpace one, and might be able to come up with a cunning way to divert one, but one-on-one will likely be quickly dispatched.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are designed fill two niches. The first is an unintelligent threat that has an elemental or &amp;quot;natural&amp;quot; theme. They smash up new construction; their presence might complicate stories involving expansion of civilisation; they can even present a nasty threat to a village or bunch of travellers just by being in the wrong place at the wrong time. They&amp;#039;re not evil, but they are implacable and dangerous and heroes may be challenged to find ways to divert them rather than simply cut them down as they cannot be sure that breaking the marshwalker apart will remove the threat of the colony that formed them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are designed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;fill two niches. The first is an unintelligent threat that has an elemental or &amp;quot;natural&amp;quot; theme. They smash up new construction; their presence might complicate stories involving expansion of civilisation; they can even present a nasty threat to a village or bunch of travellers just by being in the wrong place at the wrong time. They&amp;#039;re not evil, but they are implacable and dangerous and heroes may be challenged to find ways to divert them rather than simply cut them down as they cannot be sure that breaking the marshwalker apart will remove the threat of the colony that formed them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They also fill the niche of &amp;quot;elemental&amp;quot; enemies - they have a purely natural explanation, but they incorporate themes of traditional elements and even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;golems&lt;/del&gt;. They can represent the savage face of &amp;quot;angry nature&amp;quot; without needing any sort of spiritual component - just access to a lot of mud, sticks and bits of stone from which to shape their shambling, wall-smashing bodies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They also fill the niche of &amp;quot;elemental&amp;quot; enemies - they have a purely natural explanation, but they incorporate themes of traditional elements and even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constructs&lt;/ins&gt;. They can represent the savage face of &amp;quot;angry nature&amp;quot; without needing any sort of spiritual component - just access to a lot of mud, sticks and bits of stone from which to shape their shambling, wall-smashing bodies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Marshlings==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Marshlings==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=55028&amp;oldid=prev</id>
		<title>TomH: /* Marshwalker capabilities */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=55028&amp;oldid=prev"/>
		<updated>2017-08-15T10:40:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Marshwalker capabilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:40, 15 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;preternaturally tough&amp;#039;&amp;#039;&amp;#039;. They can take punishing amounts of damage and continue moving; as long as they have access to fresh vegetation and water they can heal almost completely within a few hours from anything short of total destruction. Their powerful vitality coupled with their lack of vital organs and thick armour means it is dangerous to assume that just because a marshwalker has stopped moving, it has been defeated - their [[Heroic skills#Unstoppable|unstoppable]] advance is often merely slowed by weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;preternaturally tough&amp;#039;&amp;#039;&amp;#039;. They can take punishing amounts of damage and continue moving; as long as they have access to fresh vegetation and water they can heal almost completely within a few hours from anything short of total destruction. Their powerful vitality coupled with their lack of vital organs and thick armour means it is dangerous to assume that just because a marshwalker has stopped moving, it has been defeated - their [[Heroic skills#Unstoppable|unstoppable]] advance is often merely slowed by weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[Calls#STRIKEDOWN|knocked down]] with a polearm strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against human-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monstrous creatures&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[Calls#STRIKEDOWN|knocked down]] with a polearm strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against human-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured opponent can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured opponent can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TomH</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=51178&amp;oldid=prev</id>
		<title>Dre at 14:09, 9 April 2017</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=51178&amp;oldid=prev"/>
		<updated>2017-04-09T14:09:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:09, 9 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;preternaturally tough&amp;#039;&amp;#039;&amp;#039;. They can take punishing amounts of damage and continue moving; as long as they have access to fresh vegetation and water they can heal almost completely within a few hours from anything short of total destruction. Their powerful vitality coupled with their lack of vital organs and thick armour means it is dangerous to assume that just because a marshwalker has stopped moving, it has been defeated - their [[Heroic skills#Unstoppable|unstoppable]] advance is often merely slowed by weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;preternaturally tough&amp;#039;&amp;#039;&amp;#039;. They can take punishing amounts of damage and continue moving; as long as they have access to fresh vegetation and water they can heal almost completely within a few hours from anything short of total destruction. Their powerful vitality coupled with their lack of vital organs and thick armour means it is dangerous to assume that just because a marshwalker has stopped moving, it has been defeated - their [[Heroic skills#Unstoppable|unstoppable]] advance is often merely slowed by weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[Calls#STRIKEDOWN|knocked down]] with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pole-arm &lt;/del&gt;strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against human-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[Calls#STRIKEDOWN|knocked down]] with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;polearm &lt;/ins&gt;strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against human-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured opponent can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured opponent can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=39934&amp;oldid=prev</id>
		<title>Dre at 13:19, 19 October 2015</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=39934&amp;oldid=prev"/>
		<updated>2015-10-19T13:19:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 19 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;preternaturally tough&amp;#039;&amp;#039;&amp;#039;. They can take punishing amounts of damage and continue moving; as long as they have access to fresh vegetation and water they can heal almost completely within a few hours from anything short of total destruction. Their powerful vitality coupled with their lack of vital organs and thick armour means it is dangerous to assume that just because a marshwalker has stopped moving, it has been defeated - their [[Heroic skills#Unstoppable|unstoppable]] advance is often merely slowed by weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;preternaturally tough&amp;#039;&amp;#039;&amp;#039;. They can take punishing amounts of damage and continue moving; as long as they have access to fresh vegetation and water they can heal almost completely within a few hours from anything short of total destruction. Their powerful vitality coupled with their lack of vital organs and thick armour means it is dangerous to assume that just because a marshwalker has stopped moving, it has been defeated - their [[Heroic skills#Unstoppable|unstoppable]] advance is often merely slowed by weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[Calls#STRIKEDOWN|knocked down]] with a pole-arm strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man&lt;/del&gt;-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[Calls#STRIKEDOWN|knocked down]] with a pole-arm strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human&lt;/ins&gt;-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured opponent can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured opponent can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Marshlings==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Marshlings==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smaller marshwalkers have occasionally been encountered. Little larger than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man&lt;/del&gt;-size, they lack the immense strength of their larger cousins but tend to move faster and find it easier to pass unnoticed when they leave their marshes. They possess all the unnatural vitality of their larger cousins, but seem especially susceptible to certain types of [[Calls#VENOM|venom]] which inhibits their fast-healing and fast-recovery abilities.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smaller marshwalkers have occasionally been encountered. Little larger than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human&lt;/ins&gt;-size, they lack the immense strength of their larger cousins but tend to move faster and find it easier to pass unnoticed when they leave their marshes. They possess all the unnatural vitality of their larger cousins, but seem especially susceptible to certain types of [[Calls#VENOM|venom]] which inhibits their fast-healing and fast-recovery abilities.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasons marshlings form, rather than a true marshwalker, are unclear but naturalists have posited three scenarios that might lead to them. The most common is that a colony is too small to produce enough mass to form a true marshwalker - the colony collapses into several smaller creatures. The less common is that a particularly large colony creates a full-strength marshwalker but there are still parts left over which puddle together to form smaller marshlings. The third explanation is that a marshwalker colony might be forced to assume the form of several marshlings by magic, emergency, or extensive damage to the primary marshwalker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasons marshlings form, rather than a true marshwalker, are unclear but naturalists have posited three scenarios that might lead to them. The most common is that a colony is too small to produce enough mass to form a true marshwalker - the colony collapses into several smaller creatures. The less common is that a particularly large colony creates a full-strength marshwalker but there are still parts left over which puddle together to form smaller marshlings. The third explanation is that a marshwalker colony might be forced to assume the form of several marshlings by magic, emergency, or extensive damage to the primary marshwalker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=38870&amp;oldid=prev</id>
		<title>Dre at 16:31, 18 September 2015</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=38870&amp;oldid=prev"/>
		<updated>2015-09-18T16:31:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:31, 18 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The creatures themselves are not common, and generally not a threat to humans who give them a wide berth. Unfortunately, their migrations often take them near human settlements - and the beasts show little inclination to detour around them. Attempts to divert a marshwalker exodus are complicated by their resilience, their resistance to fire (they are simply too damp to burn), and their ability to smash through most obstacles placed in front of them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The creatures themselves are not common, and generally not a threat to humans who give them a wide berth. Unfortunately, their migrations often take them near human settlements - and the beasts show little inclination to detour around them. Attempts to divert a marshwalker exodus are complicated by their resilience, their resistance to fire (they are simply too damp to burn), and their ability to smash through most obstacles placed in front of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem with marshwalkers is that, in their natural state, they are simply a colony of little slimy blobs that are virtually indistinguishable from the mud in which they live. In this state they are no threat to anyone, being primarily concerned with eating small insects, fish and plants and splitting into more tiny, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nonthreatening &lt;/del&gt;blobs. It is only when they feel threatened, when some biological urge inside them decides it is time to move, or when someone starts building a structure near  or threatening their habitat that the colony comes together to assume the much more dangerous form of a wood-armoured humanoid.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem with marshwalkers is that, in their natural state, they are simply a colony of little slimy blobs that are virtually indistinguishable from the mud in which they live. In this state they are no threat to anyone, being primarily concerned with eating small insects, fish and plants and splitting into more tiny, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-threatening &lt;/ins&gt;blobs. It is only when they feel threatened, when some biological urge inside them decides it is time to move, or when someone starts building a structure near  or threatening their habitat that the colony comes together to assume the much more dangerous form of a wood-armoured humanoid.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Appearance===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Appearance===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers appear to be masses of vegetation coated and held together with thick slime. They are often encased in wood and stone fragments that appear from a distance to be nothing less than armour. The beasts seem to intentionally seek out this coverage in the same way that certain crabs seek the shelter of empty shells. Sometimes human-made elements may creep into this outer covering - pieces of plate, twisted swords and the shattered remains of shields have all been spotted woven into the outer shell of a marshwalker. Likewise, pieces of bone and wooden hafts are sometimes bound up inside the beasts in addition to branches and reeds, giving marshwalkers that have risen from near battlefields or passed through recent war zones a distinctly eerie appearance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers appear to be masses of vegetation coated and held together with thick slime. They are often encased in wood and stone fragments that appear from a distance to be nothing less than armour. The beasts seem to intentionally seek out this coverage in the same way that certain crabs seek the shelter of empty shells. Sometimes human-made elements may creep into this outer covering - pieces of plate, twisted swords and the shattered remains of shields have all been spotted woven into the outer shell of a marshwalker. Likewise, pieces of bone and wooden hafts are sometimes bound up inside the beasts in addition to branches and reeds, giving marshwalkers that have risen from near battlefields or passed through recent war zones a distinctly eerie appearance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Studies by [[The Marches|Marcher]] and [[Navarr]] naturalists have discovered that the marshwalker itself is actually a colony of innumerable tiny creatures similar to slime &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mold&lt;/del&gt;. A marshwalker is created when an entire colony comes together to travel to another location - either due to some migratory urge or to avoid some threat to their habitat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Studies by [[The Marches|Marcher]] and [[Navarr]] naturalists have discovered that the marshwalker itself is actually a colony of innumerable tiny creatures similar to slime &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mould&lt;/ins&gt;. A marshwalker is created when an entire colony comes together to travel to another location - either due to some migratory urge or to avoid some threat to their habitat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Marshwalker capabilities===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Marshwalker capabilities===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[Calls#STRIKEDOWN|knocked down]] with a pole-arm strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against man-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[Calls#STRIKEDOWN|knocked down]] with a pole-arm strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against man-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apponent &lt;/del&gt;can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent &lt;/ins&gt;can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Marshwalkers appear to be &amp;#039;&amp;#039;&amp;#039;inimical to human-made structures&amp;#039;&amp;#039;&amp;#039;. They can tear down minor fortifications in a matter of a few hours. They quickly smash through barricades and other hastily-erected structures designed to try and divert their migrations, and when they move through a human settlement they tend to leave damaged and collapsed buildings in their wake. There are incidents where the Druj have used groups of them to assault gates or towers; while the destruction they wreak is by no means instantaneous, it is thorough and almost irresistible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Marshwalkers appear to be &amp;#039;&amp;#039;&amp;#039;inimical to human-made structures&amp;#039;&amp;#039;&amp;#039;. They can tear down minor fortifications in a matter of a few hours. They quickly smash through barricades and other hastily-erected structures designed to try and divert their migrations, and when they move through a human settlement they tend to leave damaged and collapsed buildings in their wake. There are incidents where the Druj have used groups of them to assault gates or towers; while the destruction they wreak is by no means instantaneous, it is thorough and almost irresistible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Druj appear to control small groups of Marshwalkers through the use of Spring ritual magic; the specifics of this magic are unclear to Imperial scholars. Marshwalkers controlled by Druj are often festooned with fetishes and similar items - especially shrunken heads and skulls. Whether this is part of the magic that controls them or simply to give them a more threatening appearance is unclear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Druj appear to control small groups of Marshwalkers through the use of Spring ritual magic; the specifics of this magic are unclear to Imperial scholars. Marshwalkers controlled by Druj are often festooned with fetishes and similar items - especially shrunken heads and skulls. Whether this is part of the magic that controls them or simply to give them a more threatening appearance is unclear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers can survive for only a few weeks away from the damp, fertile environments in which they live. Denied water or access to fresh vegetation and insects, they become brittle and begin to die. A marshwalker in this state is desperate and will stop at nothing to reach a safe location - they can inflict massive damage in their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;singleminded &lt;/del&gt;drive to find somewhere safe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers can survive for only a few weeks away from the damp, fertile environments in which they live. Denied water or access to fresh vegetation and insects, they become brittle and begin to die. A marshwalker in this state is desperate and will stop at nothing to reach a safe location - they can inflict massive damage in their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-minded &lt;/ins&gt;drive to find somewhere safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Marshwalkers in play===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Marshwalkers in play===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the nondescript appearance of a colony in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s &lt;/del&gt;placid state, a human settlement can live near an area populated by marshwalkers for decades and never realise. There are many stories of marshwalkers rising out of bogs and making straight for new construction begun too near &amp;quot;their&amp;quot; territory; smashing the structures to pieces, and pulverizing anyone who gets in their way, before returning to the marshes and disappearing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the nondescript appearance of a colony in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;placid state, a human settlement can live near an area populated by marshwalkers for decades and never realise. There are many stories of marshwalkers rising out of bogs and making straight for new construction begun too near &amp;quot;their&amp;quot; territory; smashing the structures to pieces, and pulverizing anyone who gets in their way, before returning to the marshes and disappearing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They are very sensitive to anything that threatens their environment. For example, when the [[Holberg#The Morass|Morass]]  in [[Holberg]] was drained the engineers required constant protection from dozens of marshwalkers who strode out of the depths of the bogs and swamps bent on destroying everyone and everything responsible for the project.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They are very sensitive to anything that threatens their environment. For example, when the [[Holberg#The Morass|Morass]]  in [[Holberg]] was drained the engineers required constant protection from dozens of marshwalkers who strode out of the depths of the bogs and swamps bent on destroying everyone and everything responsible for the project.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=34594&amp;oldid=prev</id>
		<title>Rosemary: /* Marshwalkers in play */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=34594&amp;oldid=prev"/>
		<updated>2015-03-15T11:00:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Marshwalkers in play&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:00, 15 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They are very sensitive to anything that threatens their environment. For example, when the [[Holberg#The Morass|Morass]]  in [[Holberg]] was drained the engineers required constant protection from dozens of marshwalkers who strode out of the depths of the bogs and swamps bent on destroying everyone and everything responsible for the project.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They are very sensitive to anything that threatens their environment. For example, when the [[Holberg#The Morass|Morass]]  in [[Holberg]] was drained the engineers required constant protection from dozens of marshwalkers who strode out of the depths of the bogs and swamps bent on destroying everyone and everything responsible for the project.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A marshwalker is a major threat to a village, and several marshwalkers might threaten a small town. A well-equipped &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force of men-at-arms &lt;/del&gt;can probably drive a marshwalker off, but are likely to take serious injuries in the process. A lone character can easily outpace one, and might be able to come up with a cunning way to divert one, but one-on-one will likely be quickly dispatched.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A marshwalker is a major threat to a village, and several marshwalkers might threaten a small town. A well-equipped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;militia &lt;/ins&gt;can probably drive a marshwalker off, but are likely to take serious injuries in the process. A lone character can easily outpace one, and might be able to come up with a cunning way to divert one, but one-on-one will likely be quickly dispatched.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are designed fill two niches. The first is an unintelligent threat that has an elemental or &amp;quot;natural&amp;quot; theme. They smash up new construction; their presence might complicate stories involving expansion of civilisation; they can even present a nasty threat to a village or bunch of travellers just by being in the wrong place at the wrong time. They&amp;#039;re not evil, but they are implacable and dangerous and heroes may be challenged to find ways to divert them rather than simply cut them down as they cannot be sure that breaking the marshwalker apart will remove the threat of the colony that formed them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are designed fill two niches. The first is an unintelligent threat that has an elemental or &amp;quot;natural&amp;quot; theme. They smash up new construction; their presence might complicate stories involving expansion of civilisation; they can even present a nasty threat to a village or bunch of travellers just by being in the wrong place at the wrong time. They&amp;#039;re not evil, but they are implacable and dangerous and heroes may be challenged to find ways to divert them rather than simply cut them down as they cannot be sure that breaking the marshwalker apart will remove the threat of the colony that formed them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rosemary</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=34593&amp;oldid=prev</id>
		<title>Rosemary: /* Culture and Customs */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=34593&amp;oldid=prev"/>
		<updated>2015-03-15T10:58:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Culture and Customs&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:58, 15 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers do not possess a culture. They are clearly aware of their environment, but they appear unintelligent as humans understand it. They can be cunning, and they are capable of spotting and responding to changes in their surroundings, but they do not have a language, do not speak, and appear to respond to tone of voice only. They are known to issue great echoing horn-like moans that travel great distances across the marshes - there are some reports of colonies assuming humanoid form apparently for this sole purpose. Naturalists have suggested that these serve a similar purpose to wolf howls - communicating over distance simple messages between colonies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers do not possess a culture. They are clearly aware of their environment, but they appear unintelligent as humans understand it. They can be cunning, and they are capable of spotting and responding to changes in their surroundings, but they do not have a language, do not speak, and appear to respond to tone of voice only. They are known to issue great echoing horn-like moans that travel great distances across the marshes - there are some reports of colonies assuming humanoid form apparently for this sole purpose. Naturalists have suggested that these serve a similar purpose to wolf howls - communicating over distance simple messages between colonies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Primarily they are motivated by their desire to move from one place to another; to protect themselves from threats; and to smash &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man-made &lt;/del&gt;structures they come across. Left to their own devices, they generally collapse back into their component parts once they reach their destination or once the immediate threat (or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man-made &lt;/del&gt;structure) is removed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Primarily they are motivated by their desire to move from one place to another; to protect themselves from threats; and to smash &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human &lt;/ins&gt;structures they come across. Left to their own devices, they generally collapse back into their component parts once they reach their destination or once the immediate threat (or structure) is removed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of their behaviour seems motivated by basic animal-like instincts. They encrust themselves in stone and pieces of wood to form a tough shell to protect them from damage; they absorb nutrients from water, sun and plant-life to maintain their physical form; when they migrate they do so along reasonably direct routes. One strange behaviour that has caused some difficulty in the past is that, when they encounter a [[trod]], they tend to re-orient their migration along the trod in one direction or another, allowing them to move with surprising swiftness. They rarely stay with a trod for long, unless it is leading them towards a marshy environment, but they can present an unexpected hazard to Navarr stridings.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of their behaviour seems motivated by basic animal-like instincts. They encrust themselves in stone and pieces of wood to form a tough shell to protect them from damage; they absorb nutrients from water, sun and plant-life to maintain their physical form; when they migrate they do so along reasonably direct routes. One strange behaviour that has caused some difficulty in the past is that, when they encounter a [[trod]], they tend to re-orient their migration along the trod in one direction or another, allowing them to move with surprising swiftness. They rarely stay with a trod for long, unless it is leading them towards a marshy environment, but they can present an unexpected hazard to Navarr stridings.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rosemary</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=34592&amp;oldid=prev</id>
		<title>Rosemary: /* Marshwalker capabilities */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=34592&amp;oldid=prev"/>
		<updated>2015-03-15T10:57:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Marshwalker capabilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:57, 15 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured apponent can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured apponent can be [[Calls#STRIKEDOWN|bowled over]] or [[Calls#REPEL|sent flying]] by one of their sweeping blows, and they can [[Calls#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[Calls#WEAKNESS|weakens]] or even occasionally [[Calls#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[Calls#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Marshwalkers appear to be &amp;#039;&amp;#039;&amp;#039;inimical to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manmade &lt;/del&gt;structures&amp;#039;&amp;#039;&amp;#039;. They can tear down minor fortifications in a matter of a few hours. They quickly smash through barricades and other hastily-erected structures designed to try and divert their migrations, and when they move through a human settlement they tend to leave damaged and collapsed buildings in their wake. There are incidents where the Druj have used groups of them to assault gates or towers; while the destruction they wreak is by no means instantaneous, it is thorough and almost irresistible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Marshwalkers appear to be &amp;#039;&amp;#039;&amp;#039;inimical to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human-made &lt;/ins&gt;structures&amp;#039;&amp;#039;&amp;#039;. They can tear down minor fortifications in a matter of a few hours. They quickly smash through barricades and other hastily-erected structures designed to try and divert their migrations, and when they move through a human settlement they tend to leave damaged and collapsed buildings in their wake. There are incidents where the Druj have used groups of them to assault gates or towers; while the destruction they wreak is by no means instantaneous, it is thorough and almost irresistible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Culture and Customs===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Culture and Customs===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rosemary</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=34591&amp;oldid=prev</id>
		<title>Rosemary: /* Appearance */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=34591&amp;oldid=prev"/>
		<updated>2015-03-15T10:56:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Appearance&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:56, 15 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Appearance===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Appearance===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers appear to be masses of vegetation coated and held together with thick slime. They are often encased in wood and stone fragments that appear from a distance to be nothing less than armour. The beasts seem to intentionally seek out this coverage in the same way that certain crabs seek the shelter of empty shells. Sometimes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man&lt;/del&gt;-made elements may creep into this outer covering - pieces of plate, twisted swords and the shattered remains of shields have all been spotted woven into the outer shell of a marshwalker. Likewise, pieces of bone and wooden hafts are sometimes bound up inside the beasts in addition to branches and reeds, giving marshwalkers that have risen from near battlefields or passed through recent war zones a distinctly eerie appearance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers appear to be masses of vegetation coated and held together with thick slime. They are often encased in wood and stone fragments that appear from a distance to be nothing less than armour. The beasts seem to intentionally seek out this coverage in the same way that certain crabs seek the shelter of empty shells. Sometimes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human&lt;/ins&gt;-made elements may creep into this outer covering - pieces of plate, twisted swords and the shattered remains of shields have all been spotted woven into the outer shell of a marshwalker. Likewise, pieces of bone and wooden hafts are sometimes bound up inside the beasts in addition to branches and reeds, giving marshwalkers that have risen from near battlefields or passed through recent war zones a distinctly eerie appearance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Studies by [[The Marches|Marcher]] and [[Navarr]] naturalists have discovered that the marshwalker itself is actually a colony of innumerable tiny creatures similar to slime mold. A marshwalker is created when an entire colony comes together to travel to another location - either due to some migratory urge or to avoid some threat to their habitat. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Studies by [[The Marches|Marcher]] and [[Navarr]] naturalists have discovered that the marshwalker itself is actually a colony of innumerable tiny creatures similar to slime mold. A marshwalker is created when an entire colony comes together to travel to another location - either due to some migratory urge or to avoid some threat to their habitat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Marshwalker capabilities===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Marshwalker capabilities===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rosemary</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=30862&amp;oldid=prev</id>
		<title>Rafferty at 21:57, 18 January 2015</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Marshwalkers&amp;diff=30862&amp;oldid=prev"/>
		<updated>2015-01-18T21:57:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:57, 18 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;preternaturally tough&amp;#039;&amp;#039;&amp;#039;. They can take punishing amounts of damage and continue moving; as long as they have access to fresh vegetation and water they can heal almost completely within a few hours from anything short of total destruction. Their powerful vitality coupled with their lack of vital organs and thick armour means it is dangerous to assume that just because a marshwalker has stopped moving, it has been defeated - their [[Heroic skills#Unstoppable|unstoppable]] advance is often merely slowed by weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;preternaturally tough&amp;#039;&amp;#039;&amp;#039;. They can take punishing amounts of damage and continue moving; as long as they have access to fresh vegetation and water they can heal almost completely within a few hours from anything short of total destruction. Their powerful vitality coupled with their lack of vital organs and thick armour means it is dangerous to assume that just because a marshwalker has stopped moving, it has been defeated - their [[Heroic skills#Unstoppable|unstoppable]] advance is often merely slowed by weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat&lt;/del&gt;#STRIKEDOWN|knocked down]] with a pole-arm strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against man-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039;. Like all such creatures, they are unaffected by many spells and martial tactics (&amp;#039;&amp;#039;OOC note: they do not suffer the effects of combat or magical calls, although they still take damage from any blows struck to deliver them.&amp;#039;&amp;#039;) For example, they cannot be poisoned by conventional [[Legacy of Thorns|blade venoms]] nor [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calls&lt;/ins&gt;#STRIKEDOWN|knocked down]] with a pole-arm strike, and while arrows can wear down their reserves and cause them to retreat they do not have the devastating effectiveness they demonstrate against man-sized enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured apponent can be [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat&lt;/del&gt;#STRIKEDOWN|bowled over]] or [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic overview&lt;/del&gt;#REPEL|sent flying]] by one of their sweeping blows, and they can [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat&lt;/del&gt;#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic overview&lt;/del&gt;#WEAKNESS|weakens]] or even occasionally [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic overview&lt;/del&gt;#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic overview&lt;/del&gt;#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Marshwalkers are &amp;#039;&amp;#039;&amp;#039;mighty&amp;#039;&amp;#039;&amp;#039;. Even a heavily armoured apponent can be [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calls&lt;/ins&gt;#STRIKEDOWN|bowled over]] or [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calls&lt;/ins&gt;#REPEL|sent flying]] by one of their sweeping blows, and they can [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calls&lt;/ins&gt;#SHATTER|shatter]] a shield or pole-weapon to flinders if it gets too close. Some rare marshwalkers have been encountered that secrete poisonous slime that [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calls&lt;/ins&gt;#WEAKNESS|weakens]] or even occasionally [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calls&lt;/ins&gt;#PARALYSIS|paralyses]] opponents. In a very few rare cases, marshwalkers who have been exposed to the [[vallorn]] carry with them the miasmic taint of that corrupt environment, [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calls&lt;/ins&gt;#VENOM|envenoming]] everyone who comes nearby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Marshwalkers appear to be &amp;#039;&amp;#039;&amp;#039;inimical to manmade structures&amp;#039;&amp;#039;&amp;#039;. They can tear down minor fortifications in a matter of a few hours. They quickly smash through barricades and other hastily-erected structures designed to try and divert their migrations, and when they move through a human settlement they tend to leave damaged and collapsed buildings in their wake. There are incidents where the Druj have used groups of them to assault gates or towers; while the destruction they wreak is by no means instantaneous, it is thorough and almost irresistible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Marshwalkers appear to be &amp;#039;&amp;#039;&amp;#039;inimical to manmade structures&amp;#039;&amp;#039;&amp;#039;. They can tear down minor fortifications in a matter of a few hours. They quickly smash through barricades and other hastily-erected structures designed to try and divert their migrations, and when they move through a human settlement they tend to leave damaged and collapsed buildings in their wake. There are incidents where the Druj have used groups of them to assault gates or towers; while the destruction they wreak is by no means instantaneous, it is thorough and almost irresistible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Marshlings==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Marshlings==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smaller marshwalkers have occasionally been encountered. Little larger than man-size, they lack the immense strength of their larger cousins but tend to move faster and find it easier to pass unnoticed when they leave their marshes. They possess all the unnatural vitality of their larger cousins, but seem especially susceptible to certain types of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic overview&lt;/del&gt;#VENOM|venom]] which inhibits their fast-healing and fast-recovery abilities.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smaller marshwalkers have occasionally been encountered. Little larger than man-size, they lack the immense strength of their larger cousins but tend to move faster and find it easier to pass unnoticed when they leave their marshes. They possess all the unnatural vitality of their larger cousins, but seem especially susceptible to certain types of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calls&lt;/ins&gt;#VENOM|venom]] which inhibits their fast-healing and fast-recovery abilities.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasons marshlings form, rather than a true marshwalker, are unclear but naturalists have posited three scenarios that might lead to them. The most common is that a colony is too small to produce enough mass to form a true marshwalker - the colony collapses into several smaller creatures. The less common is that a particularly large colony creates a full-strength marshwalker but there are still parts left over which puddle together to form smaller marshlings. The third explanation is that a marshwalker colony might be forced to assume the form of several marshlings by magic, emergency, or extensive damage to the primary marshwalker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasons marshlings form, rather than a true marshwalker, are unclear but naturalists have posited three scenarios that might lead to them. The most common is that a colony is too small to produce enough mass to form a true marshwalker - the colony collapses into several smaller creatures. The less common is that a particularly large colony creates a full-strength marshwalker but there are still parts left over which puddle together to form smaller marshlings. The third explanation is that a marshwalker colony might be forced to assume the form of several marshlings by magic, emergency, or extensive damage to the primary marshwalker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
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