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	<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Delirium</id>
	<title>Delirium - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Delirium"/>
	<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;action=history"/>
	<updated>2026-04-12T19:13:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=135856&amp;oldid=prev</id>
		<title>Twiggy at 14:56, 19 March 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=135856&amp;oldid=prev"/>
		<updated>2026-03-19T14:56:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:56, 19 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot;&gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not everyone who was victimised by the bandits of Isember was a Varushkan; they were indiscriminate in their attacks. A week or so before the final attack on the cursed town, a small group of Navarr traveling the [[trods]] to [[Ossium]] was ambushed by some of Alexi Iskandrova Isembrioch&amp;#039;s scoundrels. Some of the Navarr were killed and while the survivors managed to see their attackers off - that was not before they had captured a pair of thorns named &amp;#039;&amp;#039;Tryn&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Rhain Sunstalker&amp;#039;&amp;#039;. The two were believed dead - but new information suggests they are still alive. The bandits who kidnapped them were apparently not in Isember when it fell - they were camped in a lonely, wild copse several miles to the north-east. Scouts from the forces surrounding Isember have reported their presence - and the presence of the two Navarr - but indicate that the bandits are about to break camp. If they do, they will almost certainly kill the Navarr - they&amp;#039;ve probably only kept them alive this long in the hope of ransoming them. Having heard what has happened to their comrades, they are unlikely to be in a ransoming mood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not everyone who was victimised by the bandits of Isember was a Varushkan; they were indiscriminate in their attacks. A week or so before the final attack on the cursed town, a small group of Navarr traveling the [[trods]] to [[Ossium]] was ambushed by some of Alexi Iskandrova Isembrioch&amp;#039;s scoundrels. Some of the Navarr were killed and while the survivors managed to see their attackers off - that was not before they had captured a pair of thorns named &amp;#039;&amp;#039;Tryn&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Rhain Sunstalker&amp;#039;&amp;#039;. The two were believed dead - but new information suggests they are still alive. The bandits who kidnapped them were apparently not in Isember when it fell - they were camped in a lonely, wild copse several miles to the north-east. Scouts from the forces surrounding Isember have reported their presence - and the presence of the two Navarr - but indicate that the bandits are about to break camp. If they do, they will almost certainly kill the Navarr - they&amp;#039;ve probably only kept them alive this long in the hope of ransoming them. Having heard what has happened to their comrades, they are unlikely to be in a ransoming mood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having discovered that their people are still alive, the Sunstalker [[brand]] &amp;#039;&amp;#039;Ellyan&amp;#039;&amp;#039; has asked that the [[Dean of the First Voice Glade]] mount a rescue effort. At first so specific a request seems peculiar, until Ellyan reveals that the two thorns were entrusted with a relic of ancient Emrys that the striding had discovered in the mountains near [[Sungold Pass]] Given the Dean is responsible for ensuring that Navarr history is honoured, they seem the best person to approach. Ideally Ellyan would like both Tryn and Rhain recovered alive, but if they cannot be saved then she asks that someone ensure that [[Turns the Circle]] is performed on their remains to ensure their spirits do not become enthralled by whatever evil shrouds Isember and its vicious brigands..  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having discovered that their people are still alive, the Sunstalker [[brand]] &amp;#039;&amp;#039;Ellyan&amp;#039;&amp;#039; has asked that the [[Dean of the First Voice Glade]] mount a rescue effort. At first so specific a request seems peculiar, until Ellyan reveals that the two thorns were entrusted with a relic of ancient Emrys that the striding had discovered in the mountains near [[Sungold Pass]] Given the Dean is responsible for ensuring that Navarr history is honoured, they seem the best person to approach. Ideally Ellyan would like both Tryn and Rhain recovered alive, but if they cannot be saved then she asks that someone ensure that [[Turns the Circle]] is performed on their remains to ensure their spirits do not become enthralled by whatever evil shrouds Isember and its vicious brigands..&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; If the Navarri are rescued then their rescuers can keep whatever treasures the bandits stole from Sunstalker Striding, and the Dean will receive a dozen herbs in gratitude from their striding before the Autumn Equinox. More importantly they will be able to hand over the relic they were carrying. If Rhain and Tryn cannot be rescued, but their corpses are spared the horror of lying unattended in the Varushkan woods, the striding will be sorrowful but grateful, and hopefully the Dean will be able to recover the relic from their bodies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; If the Navarri are rescued then their rescuers can keep whatever treasures the bandits stole from Sunstalker Striding, and the Dean will receive a dozen herbs in gratitude from their striding before the Autumn Equinox. More importantly they will be able to hand over the relic they were carrying. If Rhain and Tryn cannot be rescued, but their corpses are spared the horror of lying unattended in the Varushkan woods, the striding will be sorrowful but grateful, and hopefully the Dean will be able to recover the relic from their bodies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Special circumstances:&amp;#039;&amp;#039;&amp;#039; This location is not within the tainted land that surrounds Isember, but that does not mean the bandits won&amp;#039;t be carrying the curse within them so caution should be exercised.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Special circumstances:&amp;#039;&amp;#039;&amp;#039; This location is not within the tainted land that surrounds Isember, but that does not mean the bandits won&amp;#039;t be carrying the curse within them so caution should be exercised.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=128933&amp;oldid=prev</id>
		<title>Twiggy at 13:38, 29 September 2025</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=128933&amp;oldid=prev"/>
		<updated>2025-09-29T13:38:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:38, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Empire&amp;#039;s heroes have struck decisively against the outlaws of Karsk, across the border in Ossium, an entirely different threat arises. Less than a week after the Spring Equinox, reports begin of a massive force of Druj emerging from the [[Forest of Ulnak]] into the [[Ossium#Echofell|Echofell]]. The first reports are confused - it&amp;#039;s not clear quite how many orcs there are or whether this is just another raid by the orc guerrillas [[Ossium#Under_threat|left behind in the eastern forest]] when the Druj were forced to retreat by the Imperial armies and their orc allies. Eventually, however, a scout manages to make it back with reliable information and, before succumbing to her wounds, warns that there are &amp;#039;&amp;#039;twenty thousand orcs&amp;#039;&amp;#039; in the eastern forests, marching straight for the [[Ossium#Tower of the Scorpion|Tower of the Scorpion]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Empire&amp;#039;s heroes have struck decisively against the outlaws of Karsk, across the border in Ossium, an entirely different threat arises. Less than a week after the Spring Equinox, reports begin of a massive force of Druj emerging from the [[Forest of Ulnak]] into the [[Ossium#Echofell|Echofell]]. The first reports are confused - it&amp;#039;s not clear quite how many orcs there are or whether this is just another raid by the orc guerrillas [[Ossium#Under_threat|left behind in the eastern forest]] when the Druj were forced to retreat by the Imperial armies and their orc allies. Eventually, however, a scout manages to make it back with reliable information and, before succumbing to her wounds, warns that there are &amp;#039;&amp;#039;twenty thousand orcs&amp;#039;&amp;#039; in the eastern forests, marching straight for the [[Ossium#Tower of the Scorpion|Tower of the Scorpion]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ossium is by no means undefended. First there is the Tower of the Scorpion itself, its garrison of Varushkan soldiers, and a handful of visiting Dawnish knights. Then there are the magical defences provided by Imperial magicians. A [[Forge the Wooden Fastness|Wooden Fastness]] has been raised in the heart of [[Ossium#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nearwald&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nearwald&lt;/del&gt;]], and the [[Dripping Echoes of the Fen]] shroud the [[Ossium#Drownbark Forest|Drownbark Forest]] in confounding mists. These enchantments provide valuable sanctuary to the defenders of Ossium - the schlacta and warriors of the newly established vales of the south and west.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ossium is by no means undefended. First there is the Tower of the Scorpion itself, its garrison of Varushkan soldiers, and a handful of visiting Dawnish knights. Then there are the magical defences provided by Imperial magicians. A [[Forge the Wooden Fastness|Wooden Fastness]] has been raised in the heart of [[Ossium#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nearweald&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nearweald&lt;/ins&gt;]], and the [[Dripping Echoes of the Fen]] shroud the [[Ossium#Drownbark Forest|Drownbark Forest]] in confounding mists. These enchantments provide valuable sanctuary to the defenders of Ossium - the schlacta and warriors of the newly established vales of the south and west.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nor is it just Imperials who defend Ossium against the Druj. As the Druj advance through the Echofell, a contingent of [[Thule]] warriors emerges from the [[Ossium#Bonewood|Bonewood]], led by a quartet of blue-robed warlocks from the fortress of Flajokep. The orcs make contact with the local vales, insisting on taking part in councils of war to ensure they can coordinate their efforts. They rub several of the boyars and wise ones up the wrong way, perhaps inevitably. Many of these people have only recently been freed from the yoke of the Druj - they do not react well to arrogant orcs demanding a seat at their tables. Despite teething problems, the Varushkans and the Thule manage to reach an accord. They march into the Echofell to support the garrison at the Tower of the Scorpion, arriving only just in time.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nor is it just Imperials who defend Ossium against the Druj. As the Druj advance through the Echofell, a contingent of [[Thule]] warriors emerges from the [[Ossium#Bonewood|Bonewood]], led by a quartet of blue-robed warlocks from the fortress of Flajokep. The orcs make contact with the local vales, insisting on taking part in councils of war to ensure they can coordinate their efforts. They rub several of the boyars and wise ones up the wrong way, perhaps inevitably. Many of these people have only recently been freed from the yoke of the Druj - they do not react well to arrogant orcs demanding a seat at their tables. Despite teething problems, the Varushkans and the Thule manage to reach an accord. They march into the Echofell to support the garrison at the Tower of the Scorpion, arriving only just in time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=124767&amp;oldid=prev</id>
		<title>Twiggy at 01:08, 18 July 2025</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=124767&amp;oldid=prev"/>
		<updated>2025-07-18T01:08:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:08, 18 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot;&gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the Tower of the Scorpion falls, the garrison falls with it. Half the Thule defenders are likewise caught in the fire - the remainder fall back toward the Galath Fields. The fighting continues through the Echofell as the remaining vales attempt to buy time for their people to escape south or west. Even though some of those new vales are still managing to hold out - as much thanks to the aid given them by the sellswords and Imperial heroes over the Winter - as the Summer Solstice approaches, it is undeniable that the Druj have conquered the Echofell. Their next target is the Drownbark Forest, but here the vales are protected by Imperial magic. The Druj are turned back decisively - there are a few minor skirmishes, but between the hard bitten defenders and the [[Night magic]] that infuses the marsh, they are unable to make any headway.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the Tower of the Scorpion falls, the garrison falls with it. Half the Thule defenders are likewise caught in the fire - the remainder fall back toward the Galath Fields. The fighting continues through the Echofell as the remaining vales attempt to buy time for their people to escape south or west. Even though some of those new vales are still managing to hold out - as much thanks to the aid given them by the sellswords and Imperial heroes over the Winter - as the Summer Solstice approaches, it is undeniable that the Druj have conquered the Echofell. Their next target is the Drownbark Forest, but here the vales are protected by Imperial magic. The Druj are turned back decisively - there are a few minor skirmishes, but between the hard bitten defenders and the [[Night magic]] that infuses the marsh, they are unable to make any headway.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the fall of the Tower of the Scorpion, and the loss of the Echofell, panic spreads across Ossium. The Druj are back. They are back for revenge against those who dared to stand up to them, who dared to invade the Mallum. The surviving Thule warriors withdraw back into the Bonewood; they make no bones about the fact that they do not intend to return unless there are Imperial armies in Ossium making a concerted effort to protect the territory from the invaders. &amp;quot;&amp;#039;&amp;#039;If we must face the Druj by ourselves,&amp;#039;&amp;#039;&amp;quot; comes the message from the warlock who commands Flajokep, &amp;quot;&amp;#039;&amp;#039;then we will do it on our own terms and in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense &lt;/del&gt;of our own lands.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the fall of the Tower of the Scorpion, and the loss of the Echofell, panic spreads across Ossium. The Druj are back. They are back for revenge against those who dared to stand up to them, who dared to invade the Mallum. The surviving Thule warriors withdraw back into the Bonewood; they make no bones about the fact that they do not intend to return unless there are Imperial armies in Ossium making a concerted effort to protect the territory from the invaders. &amp;quot;&amp;#039;&amp;#039;If we must face the Druj by ourselves,&amp;#039;&amp;#039;&amp;quot; comes the message from the warlock who commands Flajokep, &amp;quot;&amp;#039;&amp;#039;then we will do it on our own terms and in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defence &lt;/ins&gt;of our own lands.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not all doom and gloom - some of the vales have so far managed to keep the Druj at bay. The [[Thousands_or_more#The_Bone_Hives|Bone Hives]] in particular have managed to hold out against the orcs, providing a somewhat safe haven to some of those who fled their own homes but could not make it out of Echofell. Unfortunately, the news filtering in from the woodlands suggests that those warriors under the scorpion banners are systematically moving from vale to vale crushing the remaining defenders. While some settlements are far enough out of the way that they might continue to avoid Druj attentions for a few more months, few of the vales will be able to resist an entire season under the cruel dominion of the Druj.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not all doom and gloom - some of the vales have so far managed to keep the Druj at bay. The [[Thousands_or_more#The_Bone_Hives|Bone Hives]] in particular have managed to hold out against the orcs, providing a somewhat safe haven to some of those who fled their own homes but could not make it out of Echofell. Unfortunately, the news filtering in from the woodlands suggests that those warriors under the scorpion banners are systematically moving from vale to vale crushing the remaining defenders. While some settlements are far enough out of the way that they might continue to avoid Druj attentions for a few more months, few of the vales will be able to resist an entire season under the cruel dominion of the Druj.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=110448&amp;oldid=prev</id>
		<title>Dre at 21:57, 13 May 2024</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=110448&amp;oldid=prev"/>
		<updated>2024-05-13T21:57:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:57, 13 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ossium is by no means undefended. First there is the Tower of the Scorpion itself, its garrison of Varushkan soldiers, and a handful of visiting Dawnish knights. Then there are the magical defences provided by Imperial magicians. A [[Forge the Wooden Fastness|Wooden Fastness]] has been raised in the heart of [[Ossium#Nearwald|Nearwald]], and the [[Dripping Echoes of the Fen]] shroud the [[Ossium#Drownbark Forest|Drownbark Forest]] in confounding mists. These enchantments provide valuable sanctuary to the defenders of Ossium - the schlacta and warriors of the newly established vales of the south and west.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ossium is by no means undefended. First there is the Tower of the Scorpion itself, its garrison of Varushkan soldiers, and a handful of visiting Dawnish knights. Then there are the magical defences provided by Imperial magicians. A [[Forge the Wooden Fastness|Wooden Fastness]] has been raised in the heart of [[Ossium#Nearwald|Nearwald]], and the [[Dripping Echoes of the Fen]] shroud the [[Ossium#Drownbark Forest|Drownbark Forest]] in confounding mists. These enchantments provide valuable sanctuary to the defenders of Ossium - the schlacta and warriors of the newly established vales of the south and west.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nor is it just Imperials who defend Ossium against the Druj. As the Druj advance through the Echofell, a contingent of [[Thule]] warriors emerges from the [[Ossium#Bonewood|Bonewood]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead &lt;/del&gt;by a quartet of blue-robed warlocks from the fortress of Flajokep. The orcs make contact with the local vales, insisting on taking part in councils of war to ensure they can coordinate their efforts. They rub several of the boyars and wise ones up the wrong way, perhaps inevitably. Many of these people have only recently been freed from the yoke of the Druj - they do not react well to arrogant orcs demanding a seat at their tables. Despite teething problems, the Varushkans and the Thule manage to reach an accord. They march into the Echofell to support the garrison at the Tower of the Scorpion, arriving only just in time.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nor is it just Imperials who defend Ossium against the Druj. As the Druj advance through the Echofell, a contingent of [[Thule]] warriors emerges from the [[Ossium#Bonewood|Bonewood]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;led &lt;/ins&gt;by a quartet of blue-robed warlocks from the fortress of Flajokep. The orcs make contact with the local vales, insisting on taking part in councils of war to ensure they can coordinate their efforts. They rub several of the boyars and wise ones up the wrong way, perhaps inevitably. Many of these people have only recently been freed from the yoke of the Druj - they do not react well to arrogant orcs demanding a seat at their tables. Despite teething problems, the Varushkans and the Thule manage to reach an accord. They march into the Echofell to support the garrison at the Tower of the Scorpion, arriving only just in time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Plague of Sorrow===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Plague of Sorrow===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For their part, the Druj pour through the forests hardly bothering to hide their presence. At the forefront of the force is an army of Druj beneath banners depicting a red beetle wreathed in yellow flames. Their warriors stand out because many of them bear the scars of horrible burns, and even during the day, they carry burning brands which some of them use as weapons. At the heart of their advance are reported to be a half-dozen great covered wagons dragged by yoked blind slaves - it&amp;#039;s impossible to say for sure what these wagons contain.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For their part, the Druj pour through the forests hardly bothering to hide their presence. At the forefront of the force is an army of Druj beneath banners depicting a red beetle wreathed in yellow flames. Their warriors stand out because many of them bear the scars of horrible burns, and even during the day, they carry burning brands which some of them use as weapons. At the heart of their advance are reported to be a half-dozen great covered wagons dragged by yoked blind slaves - it&amp;#039;s impossible to say for sure what these wagons contain.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=104327&amp;oldid=prev</id>
		<title>Dre: /* Game Information : Isember */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=104327&amp;oldid=prev"/>
		<updated>2023-08-04T10:07:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Information : Isember&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:07, 4 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While both Alexi Iskandrova Isembrioch and the monster of Isember remain unaccounted for, the Imperial prognosticators are keeping a close eye on the Sentinel Gate, watching for any sign of conjunctions in the vicinity of Isember that might offer opportunities to deal with these lingering loose threads.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While both Alexi Iskandrova Isembrioch and the monster of Isember remain unaccounted for, the Imperial prognosticators are keeping a close eye on the Sentinel Gate, watching for any sign of conjunctions in the vicinity of Isember that might offer opportunities to deal with these lingering loose threads.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyone exposed to the fetid aura surrounding the ruins of the &amp;#039;&amp;#039;Sovereign&amp;#039;s Heart&amp;#039;&amp;#039; inn at Isember evidence disturbing symptoms equivalent to a traumatic wound. They are also obviously &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effected &lt;/del&gt;by the VENOM condition. While no player character has this wound, any character whose [[military unit]] took part in the raid and possesses the [[Surgical skills#Physick|physick skill]] will receive a short report in their pack detailing the effects - and complications - of this wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyone exposed to the fetid aura surrounding the ruins of the &amp;#039;&amp;#039;Sovereign&amp;#039;s Heart&amp;#039;&amp;#039; inn at Isember evidence disturbing symptoms equivalent to a traumatic wound. They are also obviously &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affected &lt;/ins&gt;by the VENOM condition. While no player character has this wound, any character whose [[military unit]] took part in the raid and possesses the [[Surgical skills#Physick|physick skill]] will receive a short report in their pack detailing the effects - and complications - of this wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width: 600; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Silent Forest.jpg|caption=Out of the Forest of Ulnak, into the Echofell, the Druj are coming.|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width: 600; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Silent Forest.jpg|caption=Out of the Forest of Ulnak, into the Echofell, the Druj are coming.|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93818&amp;oldid=prev</id>
		<title>Dre at 10:14, 26 July 2022</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93818&amp;oldid=prev"/>
		<updated>2022-07-26T10:14:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:14, 26 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l124&quot;&gt;Line 124:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the advice of &amp;#039;&amp;#039;Valya Sofyn Kosteva&amp;#039;&amp;#039;, the ambitious leader of the wise ones of Kosti, the wardens have asked that the [[Guardian of the Maze of Zoria]] to find out what the right questions are, gather a team of warriors, magicians, and wardens to brave the glade, stop whatever it is that the horror of Isember is doing, and if possible end its threat, if not forever then at least for the time being. Valya is confident that the inspiration of [[Zoria]], who she refers to as &amp;#039;&amp;#039;The Namer of the Beasts&amp;#039;&amp;#039;, will help guide the Guardian to an effective solution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the advice of &amp;#039;&amp;#039;Valya Sofyn Kosteva&amp;#039;&amp;#039;, the ambitious leader of the wise ones of Kosti, the wardens have asked that the [[Guardian of the Maze of Zoria]] to find out what the right questions are, gather a team of warriors, magicians, and wardens to brave the glade, stop whatever it is that the horror of Isember is doing, and if possible end its threat, if not forever then at least for the time being. Valya is confident that the inspiration of [[Zoria]], who she refers to as &amp;#039;&amp;#039;The Namer of the Beasts&amp;#039;&amp;#039;, will help guide the Guardian to an effective solution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not clear what the horror of Isember is doing in the Whispering Glade, but if it is allowed to see it through to its conclusion it is doubtful the result will be &amp;#039;&amp;#039;good&amp;#039;&amp;#039;. Facing an unknown horror in a place it has made &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s &lt;/del&gt;lair is always risky and the Guardian of the Maze of Zoria is encouraged to seek out whatever information they can find about the nature of the creature, the effects of the tainted soil, and any weaknesses it might possess. It is very unlikely the thing can be killed, but defeating &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s &lt;/del&gt;physical form will deal with the problem in the short term - although ideally a more permanent solution might be found.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not clear what the horror of Isember is doing in the Whispering Glade, but if it is allowed to see it through to its conclusion it is doubtful the result will be &amp;#039;&amp;#039;good&amp;#039;&amp;#039;. Facing an unknown horror in a place it has made &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;lair is always risky and the Guardian of the Maze of Zoria is encouraged to seek out whatever information they can find about the nature of the creature, the effects of the tainted soil, and any weaknesses it might possess. It is very unlikely the thing can be killed, but defeating &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;physical form will deal with the problem in the short term - although ideally a more permanent solution might be found.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Lost Wanderers (Conjunction)==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Lost Wanderers (Conjunction)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot;&gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not everyone who was victimised by the bandits of Isember was a Varushkan; they were indiscriminate in their attacks. A week or so before the final attack on the cursed town, a small group of Navarr traveling the [[trods]] to [[Ossium]] was ambushed by some of Alexi Iskandrova Isembrioch&amp;#039;s scoundrels. Some of the Navarr were killed and while the survivors managed to see their attackers off - that was not before they had captured a pair of thorns named &amp;#039;&amp;#039;Tryn&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Rhain Sunstalker&amp;#039;&amp;#039;. The two were believed dead - but new information suggests they are still alive. The bandits who kidnapped them were apparently not in Isember when it fell - they were camped in a lonely, wild copse several miles to the north-east. Scouts from the forces surrounding Isember have reported their presence - and the presence of the two Navarr - but indicate that the bandits are about to break camp. If they do, they will almost certainly kill the Navarr - they&amp;#039;ve probably only kept them alive this long in the hope of ransoming them. Having heard what has happened to their comrades, they are unlikely to be in a ransoming mood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not everyone who was victimised by the bandits of Isember was a Varushkan; they were indiscriminate in their attacks. A week or so before the final attack on the cursed town, a small group of Navarr traveling the [[trods]] to [[Ossium]] was ambushed by some of Alexi Iskandrova Isembrioch&amp;#039;s scoundrels. Some of the Navarr were killed and while the survivors managed to see their attackers off - that was not before they had captured a pair of thorns named &amp;#039;&amp;#039;Tryn&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Rhain Sunstalker&amp;#039;&amp;#039;. The two were believed dead - but new information suggests they are still alive. The bandits who kidnapped them were apparently not in Isember when it fell - they were camped in a lonely, wild copse several miles to the north-east. Scouts from the forces surrounding Isember have reported their presence - and the presence of the two Navarr - but indicate that the bandits are about to break camp. If they do, they will almost certainly kill the Navarr - they&amp;#039;ve probably only kept them alive this long in the hope of ransoming them. Having heard what has happened to their comrades, they are unlikely to be in a ransoming mood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having discovered that their people are still alive, the Sunstalker [[brand]] &amp;#039;&amp;#039;Ellyan&amp;#039;&amp;#039; has asked that the [[Dean of the First Voice Glade]] mount a rescue effort. At first so specific a request seems peculiar, until Ellyan reveals that the two thorns were entrusted with a relic of ancient Emrys that the striding had discovered in the mountains near [[Sungold Pass]] Given the Dean is responsible for ensuring that Navarr history is honoured, they seem the best person to approach. Ideally Ellyan would like both Tryn and Rhain recovered alive, but if they cannot be saved then she asks that someone ensure that [[Turns the Circle]] is performed on their remains to ensure their spirits do not become enthralled by whatever evil shrouds Isember and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s &lt;/del&gt;vicious brigands..  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having discovered that their people are still alive, the Sunstalker [[brand]] &amp;#039;&amp;#039;Ellyan&amp;#039;&amp;#039; has asked that the [[Dean of the First Voice Glade]] mount a rescue effort. At first so specific a request seems peculiar, until Ellyan reveals that the two thorns were entrusted with a relic of ancient Emrys that the striding had discovered in the mountains near [[Sungold Pass]] Given the Dean is responsible for ensuring that Navarr history is honoured, they seem the best person to approach. Ideally Ellyan would like both Tryn and Rhain recovered alive, but if they cannot be saved then she asks that someone ensure that [[Turns the Circle]] is performed on their remains to ensure their spirits do not become enthralled by whatever evil shrouds Isember and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;vicious brigands..  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; If the Navarri are rescued then their rescuers can keep whatever treasures the bandits stole from Sunstalker Striding, and the Dean will receive a dozen herbs in gratitude from their striding before the Autumn Equinox. More importantly they will be able to hand over the relic they were carrying. If Rhain and Tryn cannot be rescued, but their corpses are spared the horror of lying unattended in the Varushkan woods, the striding will be sorrowful but grateful, and hopefully the Dean will be able to recover the relic from their bodies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; If the Navarri are rescued then their rescuers can keep whatever treasures the bandits stole from Sunstalker Striding, and the Dean will receive a dozen herbs in gratitude from their striding before the Autumn Equinox. More importantly they will be able to hand over the relic they were carrying. If Rhain and Tryn cannot be rescued, but their corpses are spared the horror of lying unattended in the Varushkan woods, the striding will be sorrowful but grateful, and hopefully the Dean will be able to recover the relic from their bodies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Special circumstances:&amp;#039;&amp;#039;&amp;#039; This location is not within the tainted land that surrounds Isember, but that does not mean the bandits won&amp;#039;t be carrying the curse within them so caution should be exercised.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Special circumstances:&amp;#039;&amp;#039;&amp;#039; This location is not within the tainted land that surrounds Isember, but that does not mean the bandits won&amp;#039;t be carrying the curse within them so caution should be exercised.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dre</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93785&amp;oldid=prev</id>
		<title>Noserenda: /* Dark Spirits (Conjunction) */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93785&amp;oldid=prev"/>
		<updated>2022-07-25T22:54:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark Spirits (Conjunction)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 25 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot;&gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Isember has burned, and with it the lair of the dark horror that laired in the depths beneath the Sovereign&amp;#039;s Heart. Those who fought in Isember spoke of a terrible sourness to the ground, a grim emanation that poisoned the spirit as well as the body, and caused the dead to rise as fast moving horrors akin to those that arise when someone is killed with [[The_Winter_Moon#Virus_Lunarae|Virus Lunarae]]. The consensus among the wardens who fought in Isember is that it is most likely a [[Plaguewulf#Greater Plaguewulf|Greater Plaguewulf]]. Such creatures are nearly impossible to destroy, but they can be rendered dormant - indeed there is conjecture that prior to Alexi Iskandrova Isembrioch arrival the creature was bound in some way, and the so-called robber-boyar must have released it. Now the prognosticators have identified a conjunction in the vicinity of Isember - to the so-called Whispering Glade.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Isember has burned, and with it the lair of the dark horror that laired in the depths beneath the Sovereign&amp;#039;s Heart. Those who fought in Isember spoke of a terrible sourness to the ground, a grim emanation that poisoned the spirit as well as the body, and caused the dead to rise as fast moving horrors akin to those that arise when someone is killed with [[The_Winter_Moon#Virus_Lunarae|Virus Lunarae]]. The consensus among the wardens who fought in Isember is that it is most likely a [[Plaguewulf#Greater Plaguewulf|Greater Plaguewulf]]. Such creatures are nearly impossible to destroy, but they can be rendered dormant - indeed there is conjecture that prior to Alexi Iskandrova Isembrioch arrival the creature was bound in some way, and the so-called robber-boyar must have released it. Now the prognosticators have identified a conjunction in the vicinity of Isember - to the so-called Whispering Glade.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glade has a bad reputation - even the Isemberites avoided it - and all anyone seems to know about it is that there is a stone of some sort at the centre that was erected by the Ushka in ancient days. Some of the wardens of the Fellowship of the Black Goose have scouted the area and report that, like the heart of Isember, the place is foul with the fetid touch of death. The trees are warped and hateful, and the soil is sick with whatever malaise it is that the dark power of Isember is spreading around it. The area is teeming with the fast-moving, bloodthirsty husks encountered in Isember. They haven&amp;#039;t been able to get close but there is something monstrous at the heart of the glade and a sense that &amp;quot;something terrible is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immanent&lt;/del&gt;&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glade has a bad reputation - even the Isemberites avoided it - and all anyone seems to know about it is that there is a stone of some sort at the centre that was erected by the Ushka in ancient days. Some of the wardens of the Fellowship of the Black Goose have scouted the area and report that, like the heart of Isember, the place is foul with the fetid touch of death. The trees are warped and hateful, and the soil is sick with whatever malaise it is that the dark power of Isember is spreading around it. The area is teeming with the fast-moving, bloodthirsty husks encountered in Isember. They haven&amp;#039;t been able to get close but there is something monstrous at the heart of the glade and a sense that &amp;quot;something terrible is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imminent&lt;/ins&gt;&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the advice of &amp;#039;&amp;#039;Valya Sofyn Kosteva&amp;#039;&amp;#039;, the ambitious leader of the wise ones of Kosti, the wardens have asked that the [[Guardian of the Maze of Zoria]] to find out what the right questions are, gather a team of warriors, magicians, and wardens to brave the glade, stop whatever it is that the horror of Isember is doing, and if possible end its threat, if not forever then at least for the time being. Valya is confident that the inspiration of [[Zoria]], who she refers to as &amp;#039;&amp;#039;The Namer of the Beasts&amp;#039;&amp;#039;, will help guide the Guardian to an effective solution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the advice of &amp;#039;&amp;#039;Valya Sofyn Kosteva&amp;#039;&amp;#039;, the ambitious leader of the wise ones of Kosti, the wardens have asked that the [[Guardian of the Maze of Zoria]] to find out what the right questions are, gather a team of warriors, magicians, and wardens to brave the glade, stop whatever it is that the horror of Isember is doing, and if possible end its threat, if not forever then at least for the time being. Valya is confident that the inspiration of [[Zoria]], who she refers to as &amp;#039;&amp;#039;The Namer of the Beasts&amp;#039;&amp;#039;, will help guide the Guardian to an effective solution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93782&amp;oldid=prev</id>
		<title>Rafferty: /* Dark Spirits (Conjunction) */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93782&amp;oldid=prev"/>
		<updated>2022-07-25T22:33:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark Spirits (Conjunction)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:33, 25 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l122&quot;&gt;Line 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glade has a bad reputation - even the Isemberites avoided it - and all anyone seems to know about it is that there is a stone of some sort at the centre that was erected by the Ushka in ancient days. Some of the wardens of the Fellowship of the Black Goose have scouted the area and report that, like the heart of Isember, the place is foul with the fetid touch of death. The trees are warped and hateful, and the soil is sick with whatever malaise it is that the dark power of Isember is spreading around it. The area is teeming with the fast-moving, bloodthirsty husks encountered in Isember. They haven&amp;#039;t been able to get close but there is something monstrous at the heart of the glade and a sense that &amp;quot;something terrible is immanent&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glade has a bad reputation - even the Isemberites avoided it - and all anyone seems to know about it is that there is a stone of some sort at the centre that was erected by the Ushka in ancient days. Some of the wardens of the Fellowship of the Black Goose have scouted the area and report that, like the heart of Isember, the place is foul with the fetid touch of death. The trees are warped and hateful, and the soil is sick with whatever malaise it is that the dark power of Isember is spreading around it. The area is teeming with the fast-moving, bloodthirsty husks encountered in Isember. They haven&amp;#039;t been able to get close but there is something monstrous at the heart of the glade and a sense that &amp;quot;something terrible is immanent&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the advice of Valya Sofyn Kosteva, the ambitious leader of the wise ones of Kosti, the wardens have asked that the [[Guardian of the Maze of Zoria]] gather a team of warriors, magicians, and wardens to brave the glade, stop whatever it is that the horror of Isember is doing, and if possible end its threat, if not forever then at least for the time being.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the advice of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;Valya Sofyn Kosteva&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;, the ambitious leader of the wise ones of Kosti, the wardens have asked that the [[Guardian of the Maze of Zoria]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to find out what the right questions are, &lt;/ins&gt;gather a team of warriors, magicians, and wardens to brave the glade, stop whatever it is that the horror of Isember is doing, and if possible end its threat, if not forever then at least for the time being&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Valya is confident that the inspiration of [[Zoria]], who she refers to as &amp;#039;&amp;#039;The Namer of the Beasts&amp;#039;&amp;#039;, will help guide the Guardian to an effective solution&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not clear what the horror of Isember is doing in the Whispering Glade, but if it is allowed to see it through to its conclusion it is doubtful the result will be &amp;#039;&amp;#039;good&amp;#039;&amp;#039;. Facing an unknown horror in a place it has made it&amp;#039;s lair is always risky and the Guardian of the Maze of Zoria is encouraged to seek out whatever information they can find about the nature of the creature, the effects of the tainted soil, and any weaknesses it might possess. It is very unlikely the thing can be killed, but defeating it&amp;#039;s physical form will deal with the problem in the short term - although ideally a more permanent solution might be found.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not clear what the horror of Isember is doing in the Whispering Glade, but if it is allowed to see it through to its conclusion it is doubtful the result will be &amp;#039;&amp;#039;good&amp;#039;&amp;#039;. Facing an unknown horror in a place it has made it&amp;#039;s lair is always risky and the Guardian of the Maze of Zoria is encouraged to seek out whatever information they can find about the nature of the creature, the effects of the tainted soil, and any weaknesses it might possess. It is very unlikely the thing can be killed, but defeating it&amp;#039;s physical form will deal with the problem in the short term - although ideally a more permanent solution might be found.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Lost Wanderers (Conjunction)==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Lost Wanderers (Conjunction)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The bandits of Isember have kidnapped a couple of Navarri and are holding them in the Wild Copse&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The bandits of Isember have kidnapped a couple of Navarri and are holding them in the Wild Copse&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93768&amp;oldid=prev</id>
		<title>Rafferty: /* Lost Wanderers (Conjunction) */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93768&amp;oldid=prev"/>
		<updated>2022-07-25T22:06:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Lost Wanderers (Conjunction)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 25 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not clear what the horror of Isember is doing in the Whispering Glade, but if it is allowed to see it through to its conclusion it is doubtful the result will be &amp;#039;&amp;#039;good&amp;#039;&amp;#039;. Facing an unknown horror in a place it has made it&amp;#039;s lair is always risky and the Guardian of the Maze of Zoria is encouraged to seek out whatever information they can find about the nature of the creature, the effects of the tainted soil, and any weaknesses it might possess. It is very unlikely the thing can be killed, but defeating it&amp;#039;s physical form will deal with the problem in the short term - although ideally a more permanent solution might be found.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not clear what the horror of Isember is doing in the Whispering Glade, but if it is allowed to see it through to its conclusion it is doubtful the result will be &amp;#039;&amp;#039;good&amp;#039;&amp;#039;. Facing an unknown horror in a place it has made it&amp;#039;s lair is always risky and the Guardian of the Maze of Zoria is encouraged to seek out whatever information they can find about the nature of the creature, the effects of the tainted soil, and any weaknesses it might possess. It is very unlikely the thing can be killed, but defeating it&amp;#039;s physical form will deal with the problem in the short term - although ideally a more permanent solution might be found.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;==Lost Wanderers (Conjunction)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Lost Wanderers (Conjunction)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The bandits of Isember have kidnapped a couple of Navarri and are holding them in the Wild Copse&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The bandits of Isember have kidnapped a couple of Navarri and are holding them in the Wild Copse&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Navarri are believed to have a relic of the northern Terunael city of Emrys with them&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Navarri are believed to have a relic of the northern Terunael city of Emrys with them&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93766&amp;oldid=prev</id>
		<title>Rafferty: /* Dark Spirits (Conjunction) */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Delirium&amp;diff=93766&amp;oldid=prev"/>
		<updated>2022-07-25T22:03:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark Spirits (Conjunction)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:03, 25 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not clear what the horror of Isember is doing in the Whispering Glade, but if it is allowed to see it through to its conclusion it is doubtful the result will be &amp;#039;&amp;#039;good&amp;#039;&amp;#039;. Facing an unknown horror in a place it has made it&amp;#039;s lair is always risky and the Guardian of the Maze of Zoria is encouraged to seek out whatever information they can find about the nature of the creature, the effects of the tainted soil, and any weaknesses it might possess. It is very unlikely the thing can be killed, but defeating it&amp;#039;s physical form will deal with the problem in the short term - although ideally a more permanent solution might be found.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Success and failure:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not clear what the horror of Isember is doing in the Whispering Glade, but if it is allowed to see it through to its conclusion it is doubtful the result will be &amp;#039;&amp;#039;good&amp;#039;&amp;#039;. Facing an unknown horror in a place it has made it&amp;#039;s lair is always risky and the Guardian of the Maze of Zoria is encouraged to seek out whatever information they can find about the nature of the creature, the effects of the tainted soil, and any weaknesses it might possess. It is very unlikely the thing can be killed, but defeating it&amp;#039;s physical form will deal with the problem in the short term - although ideally a more permanent solution might be found.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Lost Wanderers (Conjunction)===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;The bandits of Isember have kidnapped a couple of Navarri and are holding them in the Wild Copse&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;The Navarri are believed to have a relic of the northern Terunael city of Emrys with them&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;The Dean of the First Voice Glade has a responsibility to ensure that Navarr history is honoured&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not everyone who was victimised by the bandits of Isember was a Varushkan; they were indiscriminate in their attacks. A week or so before the final attack on the cursed town, a small group of Navarr traveling the [[trods]] to [[Ossium]] was ambushed by some of Alexi Iskandrova Isembrioch&#039;s scoundrels. Some of the Navarr were killed and while the survivors managed to see their attackers off - that was not before they had captured a pair of thorns named &#039;&#039;Tryn&#039;&#039; and &#039;&#039;Rhain Sunstalker&#039;&#039;. The two were believed dead - but new information suggests they are still alive. The bandits who kidnapped them were apparently not in Isember when it fell - they were camped in a lonely, wild copse several miles to the north-east. Scouts from the forces surrounding Isember have reported their presence - and the presence of the two Navarr - but indicate that the bandits are about to break camp. If they do, they will almost certainly kill the Navarr - they&#039;ve probably only kept them alive this long in the hope of ransoming them. Having heard what has happened to their comrades, they are unlikely to be in a ransoming mood.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having discovered that their people are still alive, the Sunstalker [[brand]] &#039;&#039;Ellyan&#039;&#039; has asked that the [[Dean of the First Voice Glade]] mount a rescue effort. At first so specific a request seems peculiar, until Ellyan reveals that the two thorns were entrusted with a relic of ancient Emrys that the striding had discovered in the mountains near [[Sungold Pass]] Given the Dean is responsible for ensuring that Navarr history is honoured, they seem the best person to approach. Ideally Ellyan would like both Tryn and Rhain recovered alive, but if they cannot be saved then she asks that someone ensure that [[Turns the Circle]] is performed on their remains to ensure their spirits do not become enthralled by whatever evil shrouds Isember and it&#039;s vicious brigands.. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Success and failure:&#039;&#039;&#039; If the Navarri are rescued then their rescuers can keep whatever treasures the bandits stole from Sunstalker Striding, and the Dean will receive a dozen herbs in gratitude from their striding before the Autumn Equinox. More importantly they will be able to hand over the relic they were carrying. If Rhain and Tryn cannot be rescued, but their corpses are spared the horror of lying unattended in the Varushkan woods, the striding will be sorrowful but grateful, and hopefully the Dean will be able to recover the relic from their bodies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Special circumstances:&#039;&#039;&#039; This location is not within the tainted land that surrounds Isember, but that does not mean the bandits won&#039;t be carrying the curse within them so caution should be exercised.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
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