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	<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Brightness_long_ago</id>
	<title>Brightness long ago - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Brightness_long_ago"/>
	<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;action=history"/>
	<updated>2026-04-11T05:50:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=135846&amp;oldid=prev</id>
		<title>Twiggy at 14:49, 19 March 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=135846&amp;oldid=prev"/>
		<updated>2026-03-19T14:49:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:49, 19 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l197&quot;&gt;Line 197:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 197:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below the Terunael mineworkings lie the [[Delver_of_the_Depths#Ancient_Tunnels|ancient tunnels]]. While the rain has caused streams and rivers to cascade through some of the halls here they are much sturdier than those of the Terunael mineworkings. Indeed, the runecarved walls seem to resist the claws of the trogoni as well. These tunnels and galleries are built on a much larger scale than the other areas the adventurers have encountered, as if they are intended for creatures larger than the tallest human. This is a mixed blessing - while it allows warbands to manoeuvre more freely it also allows many more trogoni to attack at once. And attack they do! There are even more beasts here than in the Terunael mineworkings - and many more of the trogoni hulks are encountered as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below the Terunael mineworkings lie the [[Delver_of_the_Depths#Ancient_Tunnels|ancient tunnels]]. While the rain has caused streams and rivers to cascade through some of the halls here they are much sturdier than those of the Terunael mineworkings. Indeed, the runecarved walls seem to resist the claws of the trogoni as well. These tunnels and galleries are built on a much larger scale than the other areas the adventurers have encountered, as if they are intended for creatures larger than the tallest human. This is a mixed blessing - while it allows warbands to manoeuvre more freely it also allows many more trogoni to attack at once. And attack they do! There are even more beasts here than in the Terunael mineworkings - and many more of the trogoni hulks are encountered as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the trogoni, however, there are additional threats down at this depth. In a few cases, warbands encounter unfamiliar creatures that seem to be living constructions of weirwood, peculiar ceramic, and mithril&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;. Most of these entities are much larger than a human, and equipped with horrific shattering hammers and scything blades. They lay into adventurers and trogoni with equal dispassion - attempts to communicate with them are unsuccessful - and prove to be very difficult to destroy. In the end it becomes easier to just mark their locations and try and avoid those galleries and tunnels as much as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the trogoni, however, there are additional threats down at this depth. In a few cases, warbands encounter unfamiliar creatures that seem to be living constructions of weirwood, peculiar ceramic, and mithril. Most of these entities are much larger than a human, and equipped with horrific shattering hammers and scything blades. They lay into adventurers and trogoni with equal dispassion - attempts to communicate with them are unsuccessful - and prove to be very difficult to destroy. In the end it becomes easier to just mark their locations and try and avoid those galleries and tunnels as much as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are also unliving spirits down here - shadowy figures with glowing eyes that emerge suddenly from the darkness, passing &amp;#039;&amp;#039;through&amp;#039;&amp;#039; adventuring bands and sapping their strength from them before returning to rake at the living with freezing claws. They rarely attack for more than a few moments before disappearing into the shadows again - but those subject to their depredations find themselves weakened and fatigued and at risk of becoming easy prey for the trogoni.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are also unliving spirits down here - shadowy figures with glowing eyes that emerge suddenly from the darkness, passing &amp;#039;&amp;#039;through&amp;#039;&amp;#039; adventuring bands and sapping their strength from them before returning to rake at the living with freezing claws. They rarely attack for more than a few moments before disappearing into the shadows again - but those subject to their depredations find themselves weakened and fatigued and at risk of becoming easy prey for the trogoni.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=129262&amp;oldid=prev</id>
		<title>Twiggy at 15:41, 10 October 2025</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=129262&amp;oldid=prev"/>
		<updated>2025-10-10T15:41:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:41, 10 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l208&quot;&gt;Line 208:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 208:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the expedition fights its way down into the [[Delver_of_the_Depths#Trogoni_Burrows|trogoni burrows]] and encounters an apparently limitless number of frenzied, magic-hungry beasts. In addition to the typical trogoni, and the trogoni hulks, there are creatures that defy easy classification. They all seem to be trogoni but some possess terrible powers of their own. One particular breed seems to have relatively weak claws, but is able to release booming exhalations of force that not only repel their enemies but attract nearby trogoni. Another breed, smaller than the others, has venomous raking claws that cause living flesh to momentarily take on the properties of soft stone - completely immobilising their target but leaving them horrifically aware of everything happening around them. Most who encounter this venom recover quickly, but in a few cases there are horrible lingering effects that see the body slowly hardening into immobile stone. Luckily the physicks among the adventurers are able to treat this sickness with [[Marrowort]] and [[Imperial Roseweald]] but some adventurers come dangerously close to being transformed into &amp;quot;living statues&amp;quot;, suffocating as a vice of stone closes around their lungs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the expedition fights its way down into the [[Delver_of_the_Depths#Trogoni_Burrows|trogoni burrows]] and encounters an apparently limitless number of frenzied, magic-hungry beasts. In addition to the typical trogoni, and the trogoni hulks, there are creatures that defy easy classification. They all seem to be trogoni but some possess terrible powers of their own. One particular breed seems to have relatively weak claws, but is able to release booming exhalations of force that not only repel their enemies but attract nearby trogoni. Another breed, smaller than the others, has venomous raking claws that cause living flesh to momentarily take on the properties of soft stone - completely immobilising their target but leaving them horrifically aware of everything happening around them. Most who encounter this venom recover quickly, but in a few cases there are horrible lingering effects that see the body slowly hardening into immobile stone. Luckily the physicks among the adventurers are able to treat this sickness with [[Marrowort]] and [[Imperial Roseweald]] but some adventurers come dangerously close to being transformed into &amp;quot;living statues&amp;quot;, suffocating as a vice of stone closes around their lungs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost nonstop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outmaneuver &lt;/del&gt;them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashes bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost nonstop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outmanoeuvre &lt;/ins&gt;them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashes bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, something immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the thing&amp;#039;s approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, something immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the thing&amp;#039;s approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=126430&amp;oldid=prev</id>
		<title>Twiggy at 18:49, 8 August 2025</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=126430&amp;oldid=prev"/>
		<updated>2025-08-08T18:49:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:49, 8 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l195&quot;&gt;Line 195:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 195:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Halls Far From The Sun===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Halls Far From The Sun===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below the Terunael mineworkings lie the [[Delver_of_the_Depths#Ancient_Tunnels|ancient tunnels]]. While the rain has caused streams and rivers to cascade through some of the halls here they are much sturdier than those of the Terunael mineworkings. Indeed, the runecarved walls seem to resist the claws of the trogoni as well. These tunnels and galleries are built on a much larger scale than the other areas the adventurers have encountered, as if they are intended for creatures larger than the tallest human. This is a mixed blessing - while it allows warbands to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maneuver &lt;/del&gt;more freely it also allows many more trogoni to attack at once. And attack they do! There are even more beasts here than in the Terunael mineworkings - and many more of the trogoni hulks are encountered as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below the Terunael mineworkings lie the [[Delver_of_the_Depths#Ancient_Tunnels|ancient tunnels]]. While the rain has caused streams and rivers to cascade through some of the halls here they are much sturdier than those of the Terunael mineworkings. Indeed, the runecarved walls seem to resist the claws of the trogoni as well. These tunnels and galleries are built on a much larger scale than the other areas the adventurers have encountered, as if they are intended for creatures larger than the tallest human. This is a mixed blessing - while it allows warbands to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manoeuvre &lt;/ins&gt;more freely it also allows many more trogoni to attack at once. And attack they do! There are even more beasts here than in the Terunael mineworkings - and many more of the trogoni hulks are encountered as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the trogoni, however, there are additional threats down at this depth. In a few cases, warbands encounter unfamiliar creatures that seem to be living constructions of weirwood, peculiar ceramic, and mithril.. Most of these entities are much larger than a human, and equipped with horrific shattering hammers and scything blades. They lay into adventurers and trogoni with equal dispassion - attempts to communicate with them are unsuccessful - and prove to be very difficult to destroy. In the end it becomes easier to just mark their locations and try and avoid those galleries and tunnels as much as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the trogoni, however, there are additional threats down at this depth. In a few cases, warbands encounter unfamiliar creatures that seem to be living constructions of weirwood, peculiar ceramic, and mithril.. Most of these entities are much larger than a human, and equipped with horrific shattering hammers and scything blades. They lay into adventurers and trogoni with equal dispassion - attempts to communicate with them are unsuccessful - and prove to be very difficult to destroy. In the end it becomes easier to just mark their locations and try and avoid those galleries and tunnels as much as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=95485&amp;oldid=prev</id>
		<title>Matt at 07:59, 5 September 2022</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=95485&amp;oldid=prev"/>
		<updated>2022-09-05T07:59:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:59, 5 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the weather in the world above [[384YE Autumn Equinox winds of fortune|turned to tempest and storm]], the putative adventurers gather in the area around the sinkhole. The &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039;  are responsible for the transportation of the red iron door, as well as its installation. The massive structure is less a door and more a mighty seal of metal engraved with dozens of tiny runes. &amp;quot;&amp;#039;&amp;#039;The hard bit will be stopping the vast swarm of trogoni from gobbling us all up before we can find the right spot to install it!&amp;#039;&amp;#039;&amp;quot; as the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; put it. There is a secondary goal here as well - to get the full benefit of installing the seal the tunnels &amp;#039;&amp;#039;above&amp;#039;&amp;#039; it will need to be cleared of trogoni swarms. It will be little comfort to the people of the neighbouring territories if there are sufficient monsters left unsealed to be able to destroy their mines and mana sites after all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the weather in the world above [[384YE Autumn Equinox winds of fortune|turned to tempest and storm]], the putative adventurers gather in the area around the sinkhole. The &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039;  are responsible for the transportation of the red iron door, as well as its installation. The massive structure is less a door and more a mighty seal of metal engraved with dozens of tiny runes. &amp;quot;&amp;#039;&amp;#039;The hard bit will be stopping the vast swarm of trogoni from gobbling us all up before we can find the right spot to install it!&amp;#039;&amp;#039;&amp;quot; as the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; put it. There is a secondary goal here as well - to get the full benefit of installing the seal the tunnels &amp;#039;&amp;#039;above&amp;#039;&amp;#039; it will need to be cleared of trogoni swarms. It will be little comfort to the people of the neighbouring territories if there are sufficient monsters left unsealed to be able to destroy their mines and mana sites after all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&lt;/del&gt;float:right; width: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;450px&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;margin&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10px&lt;/del&gt;;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&lt;/ins&gt;float: right&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; margin-left: 10px&lt;/ins&gt;; width: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50%&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max-width: 500px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&amp;quot;font-size&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1.2em&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;font&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weight: bold; width&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100%&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&amp;gt;Participants in the Expedition&amp;lt;/div&amp;gt;&amp;lt;br&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;table class=&amp;#039;wikitable mw-collapsed mw-collapsible sortable&amp;#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;table class=&amp;#039;wikitable mw-collapsed mw-collapsible sortable&amp;#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alba Sepulcre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alba Sepulcre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot;&gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 184:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vartija&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vartija&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wake Barroth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wake Barroth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/table&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/table&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/box&amp;gt;&lt;/ins&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end, a hundred and seventy independent captains bring their warbands to Lorenzo&amp;#039;s Deep Pockets to help get the door to the bottom of the pit - to the great vertical shaft that disappears into the bowels of the earth. There are even two units of shadowy warriors sheathed in magic, raised from the darkness beneath the trees of Wintermark and the Marches - welcome additions to the expedition but the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; give them a wide berth nonetheless. The heroes of the Empire create a cordon of steel around the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; and their mystic seal, and then the grand expedition descends into the tunnels of the sinkhole.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end, a hundred and seventy independent captains bring their warbands to Lorenzo&amp;#039;s Deep Pockets to help get the door to the bottom of the pit - to the great vertical shaft that disappears into the bowels of the earth. There are even two units of shadowy warriors sheathed in magic, raised from the darkness beneath the trees of Wintermark and the Marches - welcome additions to the expedition but the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; give them a wide berth nonetheless. The heroes of the Empire create a cordon of steel around the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; and their mystic seal, and then the grand expedition descends into the tunnels of the sinkhole.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=95116&amp;oldid=prev</id>
		<title>Novemberalice at 08:19, 31 August 2022</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=95116&amp;oldid=prev"/>
		<updated>2022-08-31T08:19:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:19, 31 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Recent History]] [[Category:384YE Autumn]] [[Category:Military Council]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Recent History]] [[Category:384YE Autumn]] [[Category:Military Council]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; width: 700px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Brightness long ago.jpg|caption=Some of the [[trogoni]] encountered deep underground are very, &amp;#039;&amp;#039;very&amp;#039;&amp;#039; strange.|align=left|width=700}}&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; width: 700px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Brightness long ago.jpg|caption=Some of the [[trogoni]] encountered deep underground are very, &amp;#039;&amp;#039;very&amp;#039;&amp;#039; strange.|align=left|width=700}}&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Audio|link=https://youtu.be/7jg2KTIqSoc}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Red Iron Door==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Red Iron Door==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first commission undertaken by the [[Master of the Koboldi]] - the overseer of the [[Master_of_the_Koboldi#College_of_Engineering|College of Engineering]] created with the assistance, and in honour, of the eternal Adamant - was a door of red iron. Designed by the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039;, the door will seal [[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&amp;#039;s Deep Pockets]] - the northern sinkhole - preventing the teeming, swarming [[trogoni]] that infest those lower levels from pouring out and devastating [[Hahnmark]], [[Upwold]], [[Temeschwar]], and [[Miaren]]. The door was completed after the Winter Solstice, but the Master chose not to install it immediately. The door needs to be positioned as far underground as possible, and the deeper one goes into the tunnels beneath the mineworkings overseen by the [[Delver of the Depths]] the more dangerous it becomes, and the more doughty adventurers are required to keep the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; safe. Adventurers prepared to risk being dismembered by angry trogoni for little more than the experience - and a few sacks full of treasure of course.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first commission undertaken by the [[Master of the Koboldi]] - the overseer of the [[Master_of_the_Koboldi#College_of_Engineering|College of Engineering]] created with the assistance, and in honour, of the eternal Adamant - was a door of red iron. Designed by the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039;, the door will seal [[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&amp;#039;s Deep Pockets]] - the northern sinkhole - preventing the teeming, swarming [[trogoni]] that infest those lower levels from pouring out and devastating [[Hahnmark]], [[Upwold]], [[Temeschwar]], and [[Miaren]]. The door was completed after the Winter Solstice, but the Master chose not to install it immediately. The door needs to be positioned as far underground as possible, and the deeper one goes into the tunnels beneath the mineworkings overseen by the [[Delver of the Depths]] the more dangerous it becomes, and the more doughty adventurers are required to keep the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; safe. Adventurers prepared to risk being dismembered by angry trogoni for little more than the experience - and a few sacks full of treasure of course.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Novemberalice</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94940&amp;oldid=prev</id>
		<title>Vsabo: /* A Maze of Twisted Passages, All Alike */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94940&amp;oldid=prev"/>
		<updated>2022-08-26T21:22:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;A Maze of Twisted Passages, All Alike&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:22, 26 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l208&quot;&gt;Line 208:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 208:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost nonstop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashes bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost nonstop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashes bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, something immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things &lt;/del&gt;approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, something immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing&amp;#039;s &lt;/ins&gt;approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the last possible moment&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;the slab of metal is dropped into place, and the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039;... do whatever it is they need to do to activate it. The runes on its surface begin to glow with a pale crimson light that casts dancing shadows all around. There is a single high-pitched musical note, like a single harp string being plucked... and the trogoni scatter. They flee back into their dark burrows. A ragged cheer goes up from the assembled heroes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the last possible moment&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;the slab of metal is dropped into place, and the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039;... do whatever it is they need to do to activate it. The runes on its surface begin to glow with a pale crimson light that casts dancing shadows all around. There is a single high-pitched musical note, like a single harp string being plucked... and the trogoni scatter. They flee back into their dark burrows. A ragged cheer goes up from the assembled heroes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The trogoni are not gone - they and any number of other horrors still remain in the deep places beneath the sinkhole - but the threat of a great host of them rising up to attack the surface is gone for good. The &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; announce that there is probably time for a little bit of rest and maybe even a celebration, before the arduous trek back to the surface can begin. In the manner of their kind, they actually begin to raise stone tables from the raw rock of the cavern, breaking out metal flasks of strong liquor that they have apparently carried with them all the way from the surface. There, in the light of the glowing seal, and illuminated by lightstones and oil lamps, a makeshift banquet is held. It doesn&amp;#039;t last long - the trogoni are already beginning to creep back - but it is a chance for everyone to catch their breath, to share stories of their exploits so far, and to prepare themselves to return to the surface. Those who fought their way down here are likely never to forget it - the Deepest Feast ever held in the Empire.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The trogoni are not gone - they and any number of other horrors still remain in the deep places beneath the sinkhole - but the threat of a great host of them rising up to attack the surface is gone for good. The &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; announce that there is probably time for a little bit of rest and maybe even a celebration, before the arduous trek back to the surface can begin. In the manner of their kind, they actually begin to raise stone tables from the raw rock of the cavern, breaking out metal flasks of strong liquor that they have apparently carried with them all the way from the surface. There, in the light of the glowing seal, and illuminated by lightstones and oil lamps, a makeshift banquet is held. It doesn&amp;#039;t last long - the trogoni are already beginning to creep back - but it is a chance for everyone to catch their breath, to share stories of their exploits so far, and to prepare themselves to return to the surface. Those who fought their way down here are likely never to forget it - the Deepest Feast ever held in the Empire.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l216&quot;&gt;Line 216:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 216:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We &amp;#039;&amp;#039;won&amp;#039;t&amp;#039;&amp;#039; be providing any additional information about the mysteries of the underworld - beyond what is delivered to the Advisor on the Vallorn or used in the Runegrott Runeforge - such things are mysteries for a reason. The [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] has [[Delver_of_the_Depths#Exploration_of_the_Sinkhole|already sent an expedition into the tunnels under the sinkhole]] and there is no possibility that they might find anything further if ordered back here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We &amp;#039;&amp;#039;won&amp;#039;t&amp;#039;&amp;#039; be providing any additional information about the mysteries of the underworld - beyond what is delivered to the Advisor on the Vallorn or used in the Runegrott Runeforge - such things are mysteries for a reason. The [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] has [[Delver_of_the_Depths#Exploration_of_the_Sinkhole|already sent an expedition into the tunnels under the sinkhole]] and there is no possibility that they might find anything further if ordered back here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are free to speculate about the strange mysteries of the deeps as much as you like. The &amp;#039;&amp;#039;Explore the Depths&amp;#039;&amp;#039; action won&amp;#039;t provide additional briefing material - it&amp;#039;s an opportunity to get specific rewards for independent action and to create roleplaying opportunities as you boast about your &amp;quot;dungeon delving&amp;quot; not a way to dig into ancient secrets. There might be new plots involving Lorenzo&amp;#039;s Deep Pockets in the future, but for now the threat presented by the site has been dealt with and there is nothing further that can be discovered here by any means (which includes ritual scrying or speaking to eternals).&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are free to speculate about the strange mysteries of the deeps as much as you like. The &amp;#039;&amp;#039;Explore the Depths&amp;#039;&amp;#039; action won&amp;#039;t provide additional briefing material - it&amp;#039;s an opportunity to get specific rewards for independent action and to create roleplaying opportunities as you boast about your &amp;quot;dungeon delving&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&amp;quot; not a way to dig into ancient secrets. There might be new plots involving Lorenzo&amp;#039;s Deep Pockets in the future, but for now the threat presented by the site has been dealt with and there is nothing further that can be discovered here by any means (which includes ritual scrying or speaking to eternals).&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game Information==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game Information==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vsabo</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94939&amp;oldid=prev</id>
		<title>Vsabo: /* A Maze of Twisted Passages, All Alike */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94939&amp;oldid=prev"/>
		<updated>2022-08-26T21:21:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;A Maze of Twisted Passages, All Alike&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:21, 26 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l208&quot;&gt;Line 208:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 208:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost nonstop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashes bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost nonstop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashes bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Something &lt;/del&gt;immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the things approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something &lt;/ins&gt;immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the things approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the last possible moment. the slab of metal is dropped into place, and the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039;... do whatever it is they need to do to activate it. The runes on its surface begin to glow with a pale crimson light that casts dancing shadows all around. There is a single high-pitched musical note, like a single harp string being plucked... and the trogoni scatter. They flee back into their dark burrows. A ragged cheer goes up from the assembled heroes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the last possible moment. the slab of metal is dropped into place, and the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039;... do whatever it is they need to do to activate it. The runes on its surface begin to glow with a pale crimson light that casts dancing shadows all around. There is a single high-pitched musical note, like a single harp string being plucked... and the trogoni scatter. They flee back into their dark burrows. A ragged cheer goes up from the assembled heroes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vsabo</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94938&amp;oldid=prev</id>
		<title>Vsabo: /* A Maze of Twisted Passages, All Alike */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94938&amp;oldid=prev"/>
		<updated>2022-08-26T21:20:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;A Maze of Twisted Passages, All Alike&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:20, 26 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l206&quot;&gt;Line 206:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 206:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the expedition fights its way down into the [[Delver_of_the_Depths#Trogoni_Burrows|trogoni burrows]] and encounters an apparently limitless number of frenzied, magic-hungry beasts. In addition to the typical trogoni, and the trogoni hulks, there are creatures that defy easy classification. They all seem to be trogoni but some possess terrible powers of their own. One particular breed seems to have relatively weak claws, but is able to release booming exhalations of force that not only repel their enemies but attract nearby trogoni. Another breed, smaller than the others, has venomous raking claws that cause living flesh to momentarily take on the properties of soft stone - completely immobilising their target but leaving them horrifically aware of everything happening around them. Most who encounter this venom recover quickly, but in a few cases there are horrible lingering effects that see the body slowly hardening into immobile stone. Luckily the physicks among the adventurers are able to treat this sickness with [[Marrowort]] and [[Imperial Roseweald]] but some adventurers come dangerously close to being transformed into &amp;quot;living statues&amp;quot;, suffocating as a vice of stone closes around their lungs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the expedition fights its way down into the [[Delver_of_the_Depths#Trogoni_Burrows|trogoni burrows]] and encounters an apparently limitless number of frenzied, magic-hungry beasts. In addition to the typical trogoni, and the trogoni hulks, there are creatures that defy easy classification. They all seem to be trogoni but some possess terrible powers of their own. One particular breed seems to have relatively weak claws, but is able to release booming exhalations of force that not only repel their enemies but attract nearby trogoni. Another breed, smaller than the others, has venomous raking claws that cause living flesh to momentarily take on the properties of soft stone - completely immobilising their target but leaving them horrifically aware of everything happening around them. Most who encounter this venom recover quickly, but in a few cases there are horrible lingering effects that see the body slowly hardening into immobile stone. Luckily the physicks among the adventurers are able to treat this sickness with [[Marrowort]] and [[Imperial Roseweald]] but some adventurers come dangerously close to being transformed into &amp;quot;living statues&amp;quot;, suffocating as a vice of stone closes around their lungs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost nonstop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleashing &lt;/del&gt;bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost nonstop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleashes &lt;/ins&gt;bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, Something immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the things approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, Something immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the things approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vsabo</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94937&amp;oldid=prev</id>
		<title>Vsabo: /* A Maze of Twisted Passages, All Alike */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94937&amp;oldid=prev"/>
		<updated>2022-08-26T21:19:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;A Maze of Twisted Passages, All Alike&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:19, 26 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l206&quot;&gt;Line 206:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 206:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the expedition fights its way down into the [[Delver_of_the_Depths#Trogoni_Burrows|trogoni burrows]] and encounters an apparently limitless number of frenzied, magic-hungry beasts. In addition to the typical trogoni, and the trogoni hulks, there are creatures that defy easy classification. They all seem to be trogoni but some possess terrible powers of their own. One particular breed seems to have relatively weak claws, but is able to release booming exhalations of force that not only repel their enemies but attract nearby trogoni. Another breed, smaller than the others, has venomous raking claws that cause living flesh to momentarily take on the properties of soft stone - completely immobilising their target but leaving them horrifically aware of everything happening around them. Most who encounter this venom recover quickly, but in a few cases there are horrible lingering effects that see the body slowly hardening into immobile stone. Luckily the physicks among the adventurers are able to treat this sickness with [[Marrowort]] and [[Imperial Roseweald]] but some adventurers come dangerously close to being transformed into &amp;quot;living statues&amp;quot;, suffocating as a vice of stone closes around their lungs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the expedition fights its way down into the [[Delver_of_the_Depths#Trogoni_Burrows|trogoni burrows]] and encounters an apparently limitless number of frenzied, magic-hungry beasts. In addition to the typical trogoni, and the trogoni hulks, there are creatures that defy easy classification. They all seem to be trogoni but some possess terrible powers of their own. One particular breed seems to have relatively weak claws, but is able to release booming exhalations of force that not only repel their enemies but attract nearby trogoni. Another breed, smaller than the others, has venomous raking claws that cause living flesh to momentarily take on the properties of soft stone - completely immobilising their target but leaving them horrifically aware of everything happening around them. Most who encounter this venom recover quickly, but in a few cases there are horrible lingering effects that see the body slowly hardening into immobile stone. Luckily the physicks among the adventurers are able to treat this sickness with [[Marrowort]] and [[Imperial Roseweald]] but some adventurers come dangerously close to being transformed into &amp;quot;living statues&amp;quot;, suffocating as a vice of stone closes around their lungs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non stop&lt;/del&gt;. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashing bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nonstop&lt;/ins&gt;. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashing bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, Something immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the things approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the end though, there are so many brave adventurers that the red iron door reaches the very bottom of the tunnels beneath the sinkhole. Here the trogoni are like a sea of claws and mandibles, a limitless tide that seems to have no end. The great shaft - the vertical tunnel that drops down, down, down into the earth - is reached in a massive vaulted cavern so far beneath the surface that even the idea of open skies and fresh air seems like a distant memory. As the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; struggle to get the seal into place &amp;#039;&amp;#039;something else&amp;#039;&amp;#039; begins to rise up the shaft, Something immense - a trogoni of such overwhelming size that the mere sight of it threatens to turn the bowels of the most courageous adventurer to water. The roar of the things approach mixes with the chittering of the trogoni hordes, and the high pitched piping squeals of the &amp;#039;&amp;#039;koboldi&amp;#039;&amp;#039; as they hurry to place the seal over the top of the shaft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vsabo</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94936&amp;oldid=prev</id>
		<title>Vsabo: /* A Maze of Twisted Passages, All Alike */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brightness_long_ago&amp;diff=94936&amp;oldid=prev"/>
		<updated>2022-08-26T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;A Maze of Twisted Passages, All Alike&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:19, 26 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l204&quot;&gt;Line 204:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 204:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===A Maze of Twisted Passages, All Alike===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===A Maze of Twisted Passages, All Alike===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the expedition fights its way down into the [[Delver_of_the_Depths#Trogoni_Burrows|trogoni burrows]] and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounter &lt;/del&gt;an apparently limitless number of frenzied, magic-hungry beasts. In addition to the typical trogoni, and the trogoni hulks, there are creatures that defy easy classification. They all seem to be trogoni but some possess terrible powers of their own. One particular breed seems to have relatively weak claws, but is able to release booming exhalations of force that not only repel their enemies but attract nearby trogoni. Another breed, smaller than the others, has venomous raking claws that cause living flesh to momentarily take on the properties of soft stone - completely immobilising their target but leaving them horrifically aware of everything happening around them. Most who encounter this venom recover quickly, but in a few cases there are horrible lingering effects that see the body slowly hardening into immobile stone. Luckily the physicks among the adventurers are able to treat this sickness with [[Marrowort]] and [[Imperial Roseweald]] but some adventurers come dangerously close to being transformed into &amp;quot;living statues&amp;quot;, suffocating as a vice of stone closes around their lungs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the expedition fights its way down into the [[Delver_of_the_Depths#Trogoni_Burrows|trogoni burrows]] and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounters &lt;/ins&gt;an apparently limitless number of frenzied, magic-hungry beasts. In addition to the typical trogoni, and the trogoni hulks, there are creatures that defy easy classification. They all seem to be trogoni but some possess terrible powers of their own. One particular breed seems to have relatively weak claws, but is able to release booming exhalations of force that not only repel their enemies but attract nearby trogoni. Another breed, smaller than the others, has venomous raking claws that cause living flesh to momentarily take on the properties of soft stone - completely immobilising their target but leaving them horrifically aware of everything happening around them. Most who encounter this venom recover quickly, but in a few cases there are horrible lingering effects that see the body slowly hardening into immobile stone. Luckily the physicks among the adventurers are able to treat this sickness with [[Marrowort]] and [[Imperial Roseweald]] but some adventurers come dangerously close to being transformed into &amp;quot;living statues&amp;quot;, suffocating as a vice of stone closes around their lungs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost non stop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashing bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fighting at this level is almost non stop. There seems to be no end to the trogoni - and no end to the variations. Just as an adventurer assumes they have seen everything the unspeakable depths have to throw at them word comes of some new horror. A slow-moving trogoni that makes stone and earth run like mud, slowing and trapping bands of adventurers so the swarm can outmaneuver them. Aquatic trogoni that seethe and boil from lakes and waterways, using their submarine mobility to outflank the air-breathing invaders by squirming through narrow waterfilled tunnels. A terrible, gangly trogoni beast with a single eye that unleashing bursts of agonising light so bright that it stuns anyone exposed to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vsabo</name></author>
	</entry>
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