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	<updated>2026-09-05T00:26:46Z</updated>
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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Accomplices&amp;diff=144664</id>
		<title>Accomplices</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Accomplices&amp;diff=144664"/>
		<updated>2026-09-04T14:12:00Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* Does He Ever Shut Up? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: 388YE Autumn]][[Category: Winds of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;A thousand heroes could be here right now, fighting for Therunin. Instead, there are just two! Two heroes! Let us be thankful that brave Mirella and courageous Towlen have come here alone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does he &#039;&#039;ever&#039;&#039; shut up?&amp;quot; Dylan asked Efa. Even from the back of the crowd, the herald&#039;s voice carried and they&#039;d been listening to it for the best part of five minutes. They&#039;d assumed that someone was going to talk about where the fighting was, instead there was just a capering fool in a ragged cloak pretending to be human and pretending to care. &amp;quot;For someone who claims to only want to help, it sure has a lot to say for itself...&amp;quot; he commented.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This must be what the Assembly warned us about,&amp;quot; responded Efa dryly. &amp;quot;Those who accept Agramant into their heart must suffer the interminable whining of its heralds until their ears fall off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dylan laughed at the mockery. &amp;quot;I&#039;m not sure that&#039;s &#039;&#039;exactly&#039;&#039; what the Synod said&amp;quot; he grinned. But the smile fell from his face a moment later. &amp;quot;There&#039;ll be trouble to pay for this though, when it&#039;s all over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably. Certainly. Dochas says he&#039;ll sort it. He&#039;s got a plan. I trust Dochas. He knows what he&#039;s doing. Unlike this fool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pointed at the herald as she said it, but even as she did, Dylan was shaking his head. &amp;quot;I think the Whisperer knows exactly what he&#039;s doing, every bit as much as Dochas does&amp;quot; he said sadly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe. Probably. Arguably he&#039;s got a point about Prosperity. Why do the Military Council get to decide who gets paid for their labour and who doesn&#039;t? That&#039;s what the guerdon does, when you think about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dylan threw a despairing look at Efa. &amp;quot;And &#039;&#039;this&#039;&#039; is why we&#039;re not supposed to listen to Agramant!&amp;quot;, he said pointedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it? Doesn&#039;t Courage have something to say about unwelcome truths?&amp;quot; Efa responded glumly. &lt;br /&gt;
&lt;br /&gt;
Dylan tucked his arm through his beloved&#039;s and pulled her away. &amp;quot;Enough of this capering; let&#039;s get something to eat and then find Dochas. I can put up with this provided they keep fighting alongside us, but I&#039;ll be damned if I have to listen to it.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=White River.jpg|align=left|caption=The water-logged bayous of Therunin see seasons change and the turning of the leaves.|alt=&amp;quot;Bald cypress trees on the White River in Arkansas&amp;quot;|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Supported the Golden Axe&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Towlen Nighthaven&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Deadfall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mirella of the Twisted Rose&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Amber Lance&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Reconquered Therunin with Agramant&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Another season, another message from &#039;&#039;Twigsnap&#039;&#039; delivered via his heralds, from the depths of [[Therunin]]. Much of the territory languishes under the tyrannical rule of the Druj, whose cruelty is infamous. This season the Empire has made some progress, sending the Golden Axe and two military units to [[The_dose_makes_the_poison|retake Lower Tarn Valley]]. The Druj still control Peakedge Song, Upper Tarn Valley, and East Ashes, while Sweetglades, Greenheart, and Eastring are completely dominated by the vallorn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the heralds of the &#039;&#039;Giver of Gifts&#039;&#039; are everywhere, helping wherever they can to fight the vallorn and the Druj and save lives - while simultaneously keeping up a near-ceaseless stream of barbed and wicked calumny against the Empire. Purely in the interest of knowing what the enemy is doing, the civil service briefing presents the lies that the heralds of the &#039;&#039;Wicked Liar&#039;&#039; are spreading this season.&lt;br /&gt;
&lt;br /&gt;
==Does He Ever Shut Up?==&lt;br /&gt;
{{SOP|statement=Blood on the Snow is a friend to none. He continues to target refugees of Therunin, and he is becoming more active. Do not accept his boons, they pathe the way to destruction. If you see or hear anything related to him, speak to the Vates, and speak to the Stormcloaks of Wintermark who are offering their support, knowledge, and expertise.|by=Xandor Trodbreaker, Navarr National Assembly|vote={{GM}} 231-0|when=Summer 388YE}}&lt;br /&gt;
{{SOP|statement=We utterly reject the offer of Agramant to work alongside it to reclaim Therunin. We do not need to be vates to know that Blood-on-the-Snow&#039;s motivations are not benevolent. We do not need to be guides to see that to follow it would turn us from the Way. We did not choose this sacrifice, but we stand as virtuous citizens nonetheless. We invite the Empire to consider we were put in a position where not all of us made that choice. Where Dochas Weeping Glade&#039;s desperation leads him to take the Dark Path that will no doubt be his end. Remember him. Our steadings and stridings are lights in the darkness for Therunin. One day we will welcome our kin home to a land won back with Imperial steel.|by=Enfys Larksong, Navarr National Assembly|vote={{GM}} 217-0|when=Summer 388YE}}&lt;br /&gt;
* &#039;&#039;&#039;Agramant&#039;s heralds remain in Therunin offering help to any who will take it&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The heralds spew lies and propaganda to any who will listen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Agramant will provide two pawns of heart&#039;s blood to any military unit that supports an army that attacks in Therunin this season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If no Imperial army attacks, then Agramant will provide a venture for any military unit to support the people of Therunin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the venture happens, characters that take part can provide a pseudonym for the Roll of those involved&#039;&#039;&#039;&lt;br /&gt;
Once again, the Synod has much to say about the situation, and once again, the heralds of &#039;&#039;The Abominable One&#039;&#039; simply says that it is offering aid to those who hold to the oaths they swore, even when the Empire does not. No military unit captains had the Courage to take the offer of the &#039;&#039;Voice in the Pines&#039;&#039; to aid the reconquest in the east, according to his heralds. Perhaps they wanted to help but were simply too afraid of the Empire&#039;s tyrannical magistrates to risk punishment to save lives and keep their oaths? But wait, they say, that &#039;&#039;cannot&#039;&#039; be true, because those who wished to heed the call &#039;&#039;could&#039;&#039; have joined the [[Golden Axe]] in the [[The_dose_makes_the_poison|reclamation of Lower Tarn Valley]]. And lo, of nine hundred military captains who attend Anvil, just &#039;&#039;two&#039;&#039; have come to aid Therunin! Brave Mirella and Courageous Towlen, two lone heroes in an empire of thousands. &lt;br /&gt;
&lt;br /&gt;
Agramant heralds [[The_keys_of_blood#The_Beast_Below_(Agramant)|promised he would send more aid]] if the Empress gave him leave to do so. They say the &#039;&#039;Good Knight&#039;&#039; has studied the [[The_wolves_tempt_you|Throne&#039;s address]] in great detail, and determined that Empress Vesna does &#039;&#039;not&#039;&#039; want him sending more heralds into Therunin to help her subjects. Her words are cunning foxes, and much like the Synod, they appear to send a message of support, while painstakingly avoiding the one thing that would actually help the situation. Still, the &#039;&#039;Good Knight&#039;&#039; must always be true to its word - it promised that it would increase its aid to help the people of Therunin if the Empress gave any indication that she desired that. She has elected not to do so, and so &#039;&#039;Five True Words&#039;&#039; has his heralds inform people in Therunin that, regrettably, tragically, he cannot send further aid to help them. His heralds spread the word that, just like the Synod, the Empress does not want them helped, even when it came at no cost to her or anyone else.&lt;br /&gt;
&lt;br /&gt;
As to the Axe, the heralds applaud that the Empire has sent &#039;&#039;one&#039;&#039; army to Therunin, while there are &#039;&#039;six&#039;&#039; currently fighting in the [[Salt Flats of Sanath]] and &#039;&#039;four&#039;&#039; having a holiday in [[Zenith]]. The Navarri watching should wonder, his heralds demand, whether the Axe represents an &#039;&#039;actual&#039;&#039; Imperial effort to reclaim Therunin, or simply an attempt to shut him up. Does the Empire hate the &#039;&#039;Friend of the Fearful&#039;&#039; more than they care about the Navarri still languishing under the dual threats of vallornspawn and remnants of Druj leadership cracking down where they can?&lt;br /&gt;
&lt;br /&gt;
Of course, if the Military Council truly cared about the people of Therunin, his heralds say, they might have provided the Guerdon to those military units who fought for the Axe. Alas they did not, and his heralds fear that must have cost lives. &#039;&#039;Crying Child&#039;&#039; weeps to think of those who have died because the Council were so parsimonious. The heralds suggest that the tenets really ought to be a little more truthful? They propose the Assembly of Prosperity ought to embrace &#039;&#039;&amp;quot;All that is worthwhile is shared with those who deserve it, unless the Military Council has other plans, in which case let them starve.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortunately, here the &#039;&#039;King of the Feast&#039;&#039; can compensate for the Empire&#039;s lack of Prosperity. In the coming season, Agramant will provide two pawns of [[Vis#Heart&#039;s Blood|heart&#039;s blood]] to every military unit that supports &#039;&#039;any&#039;&#039; Imperial army in Therunin, regardless of how the Military Council spends its blood-gold. Proof, his heralds say, that the Provider does not baulk at working with the Empire in Therunin, if it will help to save even a single life. Sadly, the &#039;&#039;Crying Child&#039;&#039; remains under enmity, so it is illegal to accept their aid. Doubtless the militia will attempt to confiscate the heart&#039;s blood he provides and then claim they have destroyed it. Perhaps the Prosperity Assembly could consider &#039;&#039;&amp;quot;Enjoy the fruits of your labour today; no one knows when the militia will take it from you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, if the Empire abandons Therunin for the &#039;&#039;third&#039;&#039; time, then they may send no armies to fight there. The &#039;&#039;Faithful Friend&#039;&#039; will not abandon the people of Therunin, even if, especially if, the Empire do. If that happens, if there is no Imperial army taking an attacking order there this season, he will once again arrange for a campaigning venture to &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; offering two pawns of heart&#039;s blood to every military unit and more for those which are upgraded. This time, however, there will be a few differences:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The King of the Feast&#039;&#039; understands that modern Navarri may not have the [[Courage]] of [[Isaella]], and so will allow them to give pseudonyms (by emailing {{plot}}) for the roll of honour he supplies to the civil service. &lt;br /&gt;
&lt;br /&gt;
* Any who take up the offer of the &#039;&#039;Bloody Ally&#039;&#039; will be allowed to invite a small portion of the magic of its domain in the wasteland to their military unit (also by emailing {{plot}}), marking them as true believers in the wisdom the &#039;&#039;Horned Manticore&#039;&#039; has to teach. He may use this to offer them ventures in the future that might interest them or send aid to support them.&lt;br /&gt;
&lt;br /&gt;
==Child of Sacrifice==&lt;br /&gt;
{{SOP|statement=Calling Dochas of the Weeping Glade. You have reached out to &amp;lt;u&amp;gt;the voice of pines&amp;lt;/u&amp;gt; for aid in Therunin in desperation, claiming the Empire has abandoned Navarr. Loyalty is demonstrated in words and deeds let us explore your virtue in these actions. We call you to inquisition at the autumn summit at a time and place of your choosing.|by=Eskah Swift Hart, Loyalty Assembly|Upheld 124-0|when=Summer 388YE}}&lt;br /&gt;
* &#039;&#039;&#039;There is a conjunction for four people to the Weeping Glade at 18:15 on Friday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dochas and his allies will be waiting there to discuss the liberation of Therunin with representatives of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Unlikely_or_Contained|combat contained]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Eskah Swift Hart&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for the conjunction&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Dochas Weeping Glade&#039;&#039; sends a separate and very different message to the Empire through regular Navarr mail services. While he is saddened that only one army has come to Therunin and it seems that the crushing of Sanath will come first, he is nonetheless grateful for the intercedence of &#039;&#039;&#039;General Vojsuli Cherenkov&#039;&#039;&#039;. He notes that he has been called to [[388YE_Summer_Solstice_Synod_judgements#Judgement_134|inquisition]] by &#039;&#039;&#039;Eskah Swift Hart&#039;&#039;&#039;, but points out that while people have been crowing around the &amp;quot;trap&amp;quot; of working with Agramant, they attempt to catch him in one anyway. He will hand himself over to the magistrates at Anvil when the job is done and &#039;&#039;no sooner&#039;&#039;. Getting to Anvil is a hazardous enough journey from where he is at the moment anyway.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there does appear to be a conjunction of the Sentinel Gate at 18:15 on Friday of the coming summit for four people to the &#039;&#039;Weeping Glade&#039;&#039; in [[Therunin#East_Ashes|East Ashes]]. Dochas requests that &#039;&#039;&#039;Vosjuli Cherenkov&#039;&#039;&#039;, &#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039; and &#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039; use it, along with &#039;&#039;&#039;Eskah Swift Hart&#039;&#039;&#039; as an observer, to meet him there and discuss the plan to retake the rest of the territory. In thanks for the efforts of the general and his army, he has prepared a gift: the recovered standard of the [[Iron Helms]] that was [[Under eastern skies|lost]] a year ago in the murky swamps. He impresses that he has no interest in this &amp;quot;Therunin Military Council&amp;quot; being a fight, but if the heroes of Anvil choose to take this opportunity to try to attack or arrest him, he and his allies will have little issue overpowering them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chief Magistrate Cosme i Zuhri i Erigo&#039;&#039; has addressed any potential legal concerns. While Dochas appears to be a blatant criminal, it is not illegal to work with him to perform a perfectly legal activity, or to receive gifts from him, as long as those gifts are neither provided nor empowered by Agramant.&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_winds_of_fortune&amp;diff=144525</id>
		<title>388YE Autumn Equinox winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_winds_of_fortune&amp;diff=144525"/>
		<updated>2026-09-01T13:10:42Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* Goodwill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Lights in the Dark.jpg|align=left|caption=Change is the law of life. And those who look only to the past or present are certain to miss the future. |width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[The wolves tempt you]] || 1 || data-sort-value=&amp;quot;2026/08/15&amp;quot;| 15/08 || Imperial Address&lt;br /&gt;
|-&lt;br /&gt;
| [[Dream on]] || 2 || data-sort-value=&amp;quot;2026/08/17&amp;quot;| 17/08 || Seren&lt;br /&gt;
|-&lt;br /&gt;
| [[Come together]] || 3 || data-sort-value=&amp;quot;2026/08/17&amp;quot;| 17/08 || Apothecary college&lt;br /&gt;
|-&lt;br /&gt;
| [[Fair share of labour]] || 4 || data-sort-value=&amp;quot;2026/08/19&amp;quot;| 19/08 || Artisans Guild&lt;br /&gt;
|-&lt;br /&gt;
| [[Hidden inventory]] || 5 || data-sort-value=&amp;quot;2026/08/29&amp;quot;| 29/08 || Banner-bearers&lt;br /&gt;
|-&lt;br /&gt;
| [[A fork in the path]] || 6 || data-sort-value=&amp;quot;2026/08/27&amp;quot;| 27/08 || Mystics &lt;br /&gt;
|-&lt;br /&gt;
| [[Outreach across the marshes]] || 7 || data-sort-value=&amp;quot;2026/08/27&amp;quot;| 27/08 || Sand Fishers &amp;amp; League highest calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand proud, you&#039;re strong]] || 8 || data-sort-value=&amp;quot;2026/08/27&amp;quot;| 27/08 || Brass Coast highest calling&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
__TOC__&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===The Wolves Tempt You (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Navarr;&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal reminder to all citizens that the road to salvation is hard, but everyone is walking it together.&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[The wolves tempt you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Dream On===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Navarr.png|align=right|width=150}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Navarr&#039;&#039;&#039;&lt;br /&gt;
In [[Miaren]], [[Miaren#Seren|Seren]] is now become the &#039;&#039;City of Dreams&#039;&#039; in truth. People with hopes and aspirations, with the imagination to perceive what is needed to achieve them and the determination to try, have flocked to Miaren. With the completion of the Temple of the Waking Dream, the [[dreamspeaker]] calling has coalesced as a distinct [[archetype]] among the [[Navarr]] people, one dedicated to making dreams become reality. This has perhaps predictably amplified arguments about what exactly that means, and which dreams should be pursued, and how.&lt;br /&gt;
&lt;br /&gt;
You can learn about competing arguments, and the changes to the city of Seren, in the &#039;&#039;&#039;[[Dream on]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Come Together===&lt;br /&gt;
{{CaptionedImage|file=NBNavarr.jpg|align=right|width=100}}&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|align=right|width=150}}&lt;br /&gt;
* &#039;&#039;&#039;Imperial Apothecaries Guild; Navarr; Benefactor of High Chalcis; Highguard, the League, Imperial Orcs, and Varushka; Senate&lt;br /&gt;
When [[Therunin]] fell to the [[Druj]] [[Thornsinger#Thornsong_House|Thornsong House]] was lost. Despite the valiant efforts of the Navarr and the aid of [[Ossegrahn|Lord Rain]], the college of herbmastery could not be saved. While the house itself burned, many of those who studied there were able to escape to the safety of [[Reikos]]. Some stayed behind on [[Reikos#Chalcis Mount|Chalcis Mount]], but others chose to put as much distance between themselves and the horrors of the Druj as possible. Drawn to the Temple of the Waking Dream, some of these apothecaries and physicks have taken the path of the dreamspeaker themselves, and inspired by the City of Dreams, they have put their ambition to rebuild what was lost into words.&lt;br /&gt;
&lt;br /&gt;
A proposal for a new college of the apothecary arts, and ways various nations may be involved, can be found in the &#039;&#039;&#039;[[Come together]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Fair Share of Labour===&lt;br /&gt;
* &#039;&#039;&#039;Artisan&#039;s Guild; Throne; Senate; Artisans of all kinds; Golden Pyramid; Pride Assembly; Navarr; Guildmaster of the Artisans, Dean of Runesmith&#039;s Caution, Keeper of the Runegrott, Seer of the Spiral Sword, and potentially several other titles associated with magic item crafting&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[Emperor Vesna]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Imperial Guild of Artisans&#039;&#039;. The Artisans Guild has technically been in existence for some time, with the Senate [[Construct_Guildhouse_of_the_Artisans|ordering the construction of Guildhouse]] in 385YE, creating the position of [[Guildmaster of the Artisans]]. Now the Senate is in a position to consider the full implications of making the Guild into an official Imperial sodality.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the potential Imperial Sodality, as well as proposals from some people very excited by the opportunity it represents, in the &#039;&#039;&#039;[[Fair share of labour]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Hidden Inventory===&lt;br /&gt;
{{CaptionedImage|file=Cat&#039;s Graces Sodality.png|align=right|width=150}}&lt;br /&gt;
{{CaptionedImage|file=NBWintermark.jpg|align=right|width=150}}&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially banner bearers; Cat&#039;s Graces; Minister of Historical Research; Mediator of Hyljehal; Senate&lt;br /&gt;
When the tides of fate seem to turn against the Empire, to be able to look and see over the battle lines, the colours of your warband or your nation still [[Pride|Proudly]] flying can help to rally the [[Courage]] and turn the tide. In [[Wintermark]] the [[Wintermark_military_concerns#Banner-bearers|position of banner-bearer]] is seen as vital to the success of any battle. [[Empress Britta]] was a banner-bearer, and bore [[Three Tears|Foe-Slayer]], the legendary war-banner of [[Emperor Guntherm]] onto the field. The great flag was lost when Britta died and it has been near two decades since Wintermark could bear its equal into battle. The artisans and craftspeople of [[Hahnmark#Runegrott|Runegrott]] have a proposal to try to remedy this shortfall, involving the construction of a grand [[edifice]] to house banners and paintings of the great banners of the Empire as well as the creation of a new [[Magic_items#Artefacts|artefact]] [[:Category:Magic Standards|banner]] for Wintermark.&lt;br /&gt;
&lt;br /&gt;
You can read more about this plan, and learn a little of the mighty banner Foe-Slayer, in the &#039;&#039;&#039;[[Hidden inventory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=KallevesiMystic.jpg|align=right|width=200}}&lt;br /&gt;
===A Fork in the Path===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially the Mystics; Raven Seer of Ishal; would-be champions; Keeper of Oaths; friends of Sung&lt;br /&gt;
The [[mystic|Mystics]] of Ishal sought to work more closely with the wider nation of Wintermark. They have since decided [[Flight_of_birds#The_Witan|to approach the Witan]] directly, and do what they can to support the goals of the nation itself. The decision to help with the [[Warriors&#039; Gate|exploration of Tsirku]] has made it impossible for the Mystics of Ishal to offer their usual council and support to the [[Raven Seer]] and to that end they have made several changes to the Aviary, and to the support they offer the Raven Seer and the nation. At the same time, there has been a great deal of discussion of the [[Crown of Three Tears]] and the role of the &#039;&#039;Champion of Wintermark&#039;&#039; within the nation - the appointment of who has traditionally been the responsibility of the mystics. &lt;br /&gt;
&lt;br /&gt;
You can read about the changes at Ishal, and the situation of the Crown of Three Tears, in the &#039;&#039;&#039;[[A fork in the path]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Outreach Across the Marshes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The League, especially the Bishops and Princes; Merchant Prince of Misericorde Market; Senate&lt;br /&gt;
[[The League]] Assembly [[388YE_Spring_Equinox_Synod_judgements#Judgement_57|has declared]] that their [[The_highest_calling#The_Highest_Calling|highest calling]] is to bring new peoples to join the Empire. A Virtuous endeavour to bs ure, but even the League cannot move the whole world at once. To be effective the nation needs to [[Any_dream_will_do#Partners_within|focus their efforts]] on one group at a time. Diplomacy is a complicated matter, so they also need to decide who among them would be best to take the lead with each such group. This past season the Princes of the League have reached out to the [[Holberg#Misericorde|Sand Fishers]] of [[Holberg#Misericorde|Misericorde]], the [[orc|orcs]] who once lived on the southern shores of [[Ossium]] as slaves of the [[Druj]] but who have found a new lease of life on the northern shores of [[Holberg]].&lt;br /&gt;
&lt;br /&gt;
Ultimately, the egregore decides who can or cannot join a nation - the nature of the bond is that it can only be formed with someone an egregores recognises as having the potential to be a member of the nation. But the League has already embraced the Apulian Orcs, why not the Holberg Orcs as well?&lt;br /&gt;
&lt;br /&gt;
You can read about how the outreach is going, and what it might take to bring the Sand Fishers into the Empire, in the &#039;&#039;&#039;[[Outreach across the marshes]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Stand Proud, You&#039;re Strong===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Freeborn.png|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially the Freeborn assembly;&lt;br /&gt;
After several seasons of deliberation (and funding a [[Construct_City_of_Wonders|whole new city]]), the Freeborn National Assembly has decided that the [[the highest calling|highest calling]] of their people should be on defending their lands. The sentiment resonates with people across [[the Brass Coast]]. It was not long ago that both [[Madruga]] and [[Feroz]] fell under barbarian control, [[Kahraman]] has faced constant invasion from the Lasambrians over the past few years and [[Segura]] has only recently enjoyed a prolonged period of quiet after nearly two decades of constant warfare. Is it a surprise that the people of the Brass coast feel a little vulnerable, given recent history?&lt;br /&gt;
&lt;br /&gt;
There is so much work that could be done, people are at a loss to know where to start. The Assembly will have to consider the options carefully - they have a year to take advantage of the nation&#039;s highest calling, but that won&#039;t be enough time to pursue every possibility raised by a people as inventive as the Freeborn...&lt;br /&gt;
&lt;br /&gt;
You can find out how the nation can begin to defend its lands, and the proposals put forward toward that aim, in the &#039;&#039;&#039;[[Stand proud, you&#039;re strong]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Here You Come Again (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; Synod; Brass Coast especially Sutannir; Alazhar i Taziel i Erigo, Velasco i Guerra, the Imperial Warcaster; Marcher beaters, Unshackled thief-takers, Varushkan wardens; Berilo i Erigo;  Jaromir Ostrovyn Kostka and some dead generals&#039;&#039;&#039;&lt;br /&gt;
Each [[archmage]] is empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to a single [[eternal]] of their [[Realms|realm]] each season. Bound to respond, the recipients are however free to choose precisely what form that response takes. Following the Summer Solstice, six eternals have responded to what are presumed to be missives from the respective archmages. Some have agreed to [[archmage#Parley|parley]], but not all of them.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Here you come again]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Goodwill===&lt;br /&gt;
{{CaptionedImage|file=Vallornguard sodality.png|title=Vallornguard|align=right|width=100}}{{CaptionedImage|file=Assembly Dawn.png||align=right|width=180}}{{CaptionedImage|file=Assembly Highborn.png||align=right|width=150}}{{CaptionedImage|file=Assembly Navarr.png||align=right|width=150}}&lt;br /&gt;
* &#039;&#039;&#039;Dawn, Navarr; Vallornguard&#039;&#039;&#039;&lt;br /&gt;
Two nations have chosen to use their [[The highest calling|Highest Calling]] to focus their people on the coming final war against the [[Vallorn]]. The [[Dawn|Dawnish]] are developing the skills and resources to prepare themselves, while [[Navarr]] are looking for ways to support the nascent [[Vallornguard]] by sharing centuries of accumulated wisdom with other nations. Surprising progress has been made: the Dawnish have chosen to [[Love_and_monsters#Unicorns|throw open the doors of Greenwood Manor]] to all comers. The Navarr have spent the last year offering their unique expertise to their Imperial cousins, their eye turned at last to their allies in [[Highguard]]. Even the denizens of the [[eternal]] [[realms]] have heard the call to war, and been encouraged to offer their aid as the Empire prepares for the war that will, if it is successful, bring to an end the Doom of Terunael.&lt;br /&gt;
&lt;br /&gt;
You can find out about the highest callings of Navarr and Dawn, and the opportunities they provide, in the &#039;&#039;&#039;[[Goodwill]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 19:00 and ending at 20:00&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 20:00 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 20:00 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 19:00 and 20:00.&lt;br /&gt;
&lt;br /&gt;
===Husky Business (Volunteers)===&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity for player volunteers to portray their characters who died during the Saturday battle at the last event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eligible characters must have died during the battle, but not have been killed as a husk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volunteers will need to have their own costume and appropriate weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The role will last around twenty minutes, starting at 18:30 on Friday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The role will involve fighting alongside the skirmish team in an encounter against player characters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Please email before 18:00 on Wednesday 26th of August if you are interested in volunteering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an opportunity for players to portray the husk of their fallen characters at the upcoming event. Anyone whose character died during the battle of the [[Thorn_and_bone#Battle:_Harvester_of_Graves|Fens of Varreth]], raised as a husk but was not subsequently killed again as that husk is welcome to email to register interest in volunteering for an encounter on the Friday. This will be a combat [[Accessibility#Combat_Highly_Likely|highly likely]] encounter through the Sentinel Gate and will involve fighting against player characters alongside members of our [[Plot_crew#Skirmish|skirmish team]].&lt;br /&gt;
&lt;br /&gt;
If you are interested and would like more information, please email {{plot}} with your PID and the subject line &amp;quot;Husk Volunteer E4&amp;quot;, and you will be given more details.&lt;br /&gt;
&lt;br /&gt;
==Summer Conjunctions==&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Turan Flats, &#039;&#039;Fens of Varreth&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contain the dead&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Thorn_and_bone#Battle:_Harvester_of_Graves|Harvester of Graves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Sigismund Vladislav Kestovia&#039;&#039;&#039; of [[Varushka]]; The spirits were not trapped and the husks remain a problem in eastern Sarangrave; The tortured souls of Het Trakaa remain in Turan Flats; Het Trakaa and Sul Maggotgnaw remain alive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ruins of Sinat&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Open the Vaults&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mithril_and_rope#Battle:_Salt_and_Stone|Salt and Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Joaquim i Erigo&#039;&#039;&#039; of [[the Brass Coast]]; Saltbound Stone recovered and claimed by &#039;&#039;&#039;Terentia of Sarangrave Reforged&#039;&#039;&#039;; Ilium Jackals negotiated with and readying support of [[Boyar&#039;s Hasta]]; Iontach Leagsaidh remains in possession of their [[Grimnir&#039;s Hearthfire]]; Maistir Guaidre remains in possession of the Spiteri necklace&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forest of Ulnak|Forest of Ulnak, Ghul&#039;thark Forest, &#039;&#039;Fetid Heart&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Raid the Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Who_can_you_trust%3F#Battle:_Claim_the_Prize|Claim the Prize]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Status of the black lotus unclear; Status of the treasures of Taramid Skinwreath unclear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Sarangrave, Whisperwood, Halfweir Grove	||	[[Fingers of the Devourer|Custodian of the Fingers of the Devourer]]	||	[[Thorn_and_bone#A_Testing_(Conjunction)|Destroy the heralds of Surut]]	|| Heralds of Surut killed; production of Fingers of Devourer has increased by two wains per season for as long as the Great Forest Orcs remain foreigners&lt;br /&gt;
|-		&lt;br /&gt;
|	2	||	Astolat, Withy, Igraine&#039;s Regio	||	[[Astolat|Senator for Astolat]]	||	[[A_wizard_did_it#Rants_and_Roses|Find out why the regio keeps shifting back to Spring, and resolve it]]	|| Unclear, but &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; might know more&lt;br /&gt;
|-		&lt;br /&gt;
|	3	||	Mitwold, Maiden Downs, Maiden Stone	||	[[Champion of Prosperity]]	||	[[Pride_in_the_Marches#Apples_First_(Mitwold)|Stop Jyll Longleys from cursing the Maiden Stone]]	|| &#039;&#039;Jyll Longleys&#039;&#039; and allies killed&lt;br /&gt;
|-		&lt;br /&gt;
|	4	||	The Barrens, Dawnguard, Troubadour&#039;s Glade	||	[[Knight of Dawnguard]]	||	[[388YE Summer Solstice winds of war#A Vow (The Barrens)|Kill &#039;&#039;Prilak Gutdredger&#039;&#039;]]	|| &#039;&#039;Prilak Gutdredger&#039;&#039; and almost all allies were killed&lt;br /&gt;
|-		&lt;br /&gt;
|	5	||	Mitwold, Maiden Downs, Golden Fields	||	[[Keeper of the Golden Fields]]	||	[[Pride_in_the_Marches#The_Right_Thing_(Mitwold)|Stop Dusty Cobb setting Golden Fields alight]]	|| &#039;&#039;Dusty Cobb&#039;&#039; and rebels killed&lt;br /&gt;
|-		&lt;br /&gt;
|	6	||	The Barrens, Saltmarsh, The Dredging Flats	||	[[Knight-protector|Knight-protector of Winter]]	||	[[388YE Summer Solstice winds of war#A Call to Stand (The Barrens)|Kill the Servants of the Burnt]]	|| All but one &#039;&#039;Servants of the Burnt&#039;&#039; killed&lt;br /&gt;
|-		&lt;br /&gt;
|	7	||	Ossium, Echofell, Burned Glade	||	[[Shadowed Torchbearer]]	||	[[The_keys_of_blood#Fire_The_Forests_(Ossium)|Prevent the cursing of Ossium]]	|| Heralds killed and Ossium was not cursed&lt;br /&gt;
|-		&lt;br /&gt;
|	8	||	Therunin, Lower Tarn Valley, Rotwood Croft	||	&#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039;	||	[[388YE Summer Solstice winds of war#After the Taint (Therunin)|Destroy the miasma pillar]]	|| Miasma pillar successfully consecrated&lt;br /&gt;
|-		&lt;br /&gt;
|	9	||	Madruga, Free Landing, Hart&#039;s Cove	||	[[Hand of Guerra]]	||	[[Keys_of_Enlightenment#Barren_Waters_(Conjunction)|Aid the stranded ship from Sumaah]]	|| Unclear, but Hand of Guerra should know more&lt;br /&gt;
|-		&lt;br /&gt;
|	10	||	Sarangrave, Kroll, Slow Worm&#039;s Hill	||	[[Sevenfold Path|Grandmaster of the Sevenfold Path]]	||	[[The_keys_of_blood#Boil The Swamps (Sarangrave)|Prevent the cursing of Sarangrave]]	||  Heralds killed and Sarangrave was not cursed&lt;br /&gt;
|-		&lt;br /&gt;
|	11	||	Sarangrave, Turan Flats, The Breakteeth dais	||	[[Eastern Sky|General of the Eastern Sky]]	||	[[The_keys_of_blood#The_Greatest_Prize_(Rhianos)|Recover the treasure]]	|| Treasure successfuly recovered&lt;br /&gt;
|-		&lt;br /&gt;
|	12	||	The Barrens, Bitter Strand, Saltshore	||	[[Merchant of the Fangs]]	||	[[A_horn_blast_of_victory#Fangs_for_the_Memories_(Conjunction)|Answer General Utmar&#039;s call for aid]]	|| Vassals of the manticore killed&lt;br /&gt;
|-		&lt;br /&gt;
|	13	||	Madruga, The Crucible, Talpses Plat	||	[[Champion of Vigilance]]	||	[[Phantasms_and_foam#A_Terrible_Feeling_(Madruga)|Claim the &#039;&#039;Snapping Face&#039;&#039;]]	|| Snapping Face retrieved and heralds killed&lt;br /&gt;
|-		&lt;br /&gt;
|	14	||	The Barrens, Carmine Fields, Trading Way	||	&#039;&#039;&#039;Rhydian de Rondell&#039;&#039;&#039;	||	[[A_horn_blast_of_victory#Taste_of_Mettle_(Conjunction)|Remove the failed knights-errant of House Courcillion as a threat]]	|| Named knights have accepted justice from local magistrates&lt;br /&gt;
|-		&lt;br /&gt;
|	15	||	Necropolis, Coursmouth, The Veiled Garden	||	[[Guardian of Britta&#039;s Memorial]]	||	[[Phantasms_and_foam#The_Strength_of_This_Place_(Necropolis)|Spill the waters of Siakha]]	|| Bucket recovered and returned to Anvil&lt;br /&gt;
|-		&lt;br /&gt;
|	16	||	The Barrens, The Untrod Groves, Glade of the Good Knight	||	[[Knight-protector|Knight-protector of Winter]]	||	[[A_horn_blast_of_victory#A_Hearty_Meal_(Conjunction)|Thwart the schemes of Ser Gawain Amboise]]	|| Schemes of &#039;&#039;Ser Gawain Amboise&#039;&#039; thwarted&lt;br /&gt;
|-		&lt;br /&gt;
|	17	||	Mareave, Fleisardh, Spring Regio near Golden Wind&#039;s Encampment	||	[[Silver Chalice|Grandmaster of the Silver Chalice]]	||	[[The_keys_of_blood#Do_Some_Harm_(Arhallogen)|Poison the Grendel]]	|| Grendel poisoned, Grandmaster of the Silver Chalice should know more&lt;br /&gt;
|-		&lt;br /&gt;
|	18	||	Tassato, Cascatas, Campo Verdenta	||	[[Keeper of the Sapphire Stair]]	||	[[Phantasms_and_foam#For_What_Has_Been_Wrought_(Tassato)|Kill the heralds of Siakha]]	|| Heralds of Siakha and wreckers killed&lt;br /&gt;
|-		&lt;br /&gt;
|	19	||	Spiral, Apstrus, Alba&#039;s Lea	||	[[Legacy|Custodian of the Legacy]]	||[[Mithril_and_rope#A_Backhanded_Request_(Spiral)|Intercept the mercenaries pay]]	|| Raid launched on the Legacy and ten wains of mithril claimed by the Haurlatch Iron Consortium&lt;br /&gt;
|-		&lt;br /&gt;
|	20	||	Reikos, Haros Water, Couros Field	||	&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039;	||	[[388YE_Summer_Solstice_winds_of_fortune#A_Sudden_Threat_(Reikos)|Save Professor Gelberg from Grendel assassins]]	|| Imperials pushed out by Grendel; Professor Gelberg has been assassinated&lt;br /&gt;
|-		&lt;br /&gt;
|	21	||	Redoubt, Naris, Isaac&#039;s End	||	&#039;&#039;&#039;Telemachus of the Lighthouse-That-Was&#039;&#039;&#039;	||	[[Seeds_of_discord#An_Empty_Bottle_(Conjunction)|Leave no more than a dozen Grendel alive]]	|| All Grendel killed&lt;br /&gt;
|-		&lt;br /&gt;
|	22	||	Kallavesa, West Marsh, The Meeting Place	||	&#039;&#039;&#039;[[388YE_Spring_Equinox_Synod_judgements#Judgement_32|Erlend]]&#039;&#039;&#039; || [[Myth_makers#The_Unity_Of_Deed_And_Word|Consecrate the Meeting Place]] || The Meeting Place successfully consecrated with true liao&lt;br /&gt;
|-		&lt;br /&gt;
|	23	||	Kallavesa, Wittal Grove, Frithstan&#039;s Fen	||	[[Grimnir of Wittal Grove]]	||	[[The_keys_of_blood#An_Unexpected_Ally_(Basileia)|Defeat the Grendel (and potentially rescue the Iontach)]]	|| Ionatch Meddool Miniog successfully rescued and returned to Anvil&lt;br /&gt;
|-		&lt;br /&gt;
|	24	||	Forest of Ulnak, Grimfen Mire, Moss End	||	[[Warmage]]	||	[[All_I_ask_of_you#Wild_Things_Run_Fast|Take advantage of a recent scouting discovery]]	|| [[Forge the Wooden Fastness]] successfully cast with eight rings of [[ilium]]&lt;br /&gt;
|-		&lt;br /&gt;
|	25	||	Sarangrave, Bloodwater Marsh, Eastern Ward	||	&#039;&#039;&#039;Theodora&#039;&#039;&#039;	||	[[Urizeni_Experiment#Stronger_than_Blood|Cast the permanent ward]] || Ward successfully performed&lt;br /&gt;
|-		&lt;br /&gt;
|	26	||	The Barrens, Saltmarsh, Gardenway	||	[[Envoy to the Karass]]	||	[[Who_can_you_trust%3F#Protect_Lenna_Karass_%28The_Barrens%29|Prevent Druj raiders from kidnapping Lenna Karass]]	|| Lenna Karass was successfully rescued and returned to Anvil&lt;br /&gt;
|-		&lt;br /&gt;
|	27	||	Sarangrave, Bloodwater Marsh, Western Ward	||	[[Spear of the Seven]]	||	[[Urizeni_Experiment#Stronger_than_Blood|Cast the permanent ward]] || Ward successfully performed&lt;br /&gt;
|-		&lt;br /&gt;
|	28 &amp;amp; 29	||	Forest of Ulnak, Gloomsea, Islet of Calm	||	[[Archmage of Day]]	||	[[Who_can_you_trust%3F#Who&#039;s_the_Thief?_(Forest_of_Ulnak)|Prevent the Eyes of the Dragon from using a boon of Kimus]]	|| [[Wind of Mundane Silence]] performed on regio and bodies successfully destroyed&lt;br /&gt;
|-		&lt;br /&gt;
|	30	||	Sarangrave, Bendol, Spring Regio	||	[[Warmage]]	||	[[Urizeni_Experiment#An_Open_Gate|Drive the vallorn from the regio]]	|| Imperial casualties suffered, vallornspawn remain around the regio&lt;br /&gt;
|-		&lt;br /&gt;
|	31	||	Sarangrave, Bendol, Spring Regio	||	[[Archmage of Spring]]	||	[[Urizeni_Experiment#An_Open_Gate|Cast Dance of Navarr and Thorn]]	|| [[Dance of Navarr and Thorn]] was not performed &lt;br /&gt;
|-		&lt;br /&gt;
|	32	||	Sarangrave, the Whisperwood, Depths of the Hungry Earth	||	[[Counsel of the Sun Chamber]]	||	[[Urizeni_Experiment#The_Caves_of_the_Hungry_Earth|Investigate the Hungry Earth]]	|| Depths investigated, Counsel of the Sun Chamber should know more&lt;br /&gt;
|-		&lt;br /&gt;
|	33	||	Volodmartz, Livardz, Sumisev Peegel	||	&#039;&#039;&#039;[[388YE_Spring_Equinox_Synod_judgements#Judgement_167|Auntie Armand Mariyavich Remislav]]&#039;&#039;&#039;	||	[[Sunrise_over_Livardz#Blow_It_Up|Destroy the Sumisev Peegel]]	|| Sumisev Peegel was successfully destroyed by [[Wind of Mundane Silence]]&lt;br /&gt;
|-		&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Autumn_Equinox_2026&amp;diff=144522</id>
		<title>Autumn Equinox 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Autumn_Equinox_2026&amp;diff=144522"/>
		<updated>2026-09-01T12:53:22Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Steeplechase1.jpg|title=Steeplechase LRP Centre|align=left|width=350|caption=One of the skirmish fields at the new site}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This page lists all the details that are specific to this event. There is an additional page with [[event information]] which lists arrival and departure times and similar details that are common for all Empire events.&lt;br /&gt;
&lt;br /&gt;
This page is currently incomplete; we will update it with additional details as soon as they are finalised.&lt;br /&gt;
&lt;br /&gt;
==IC News==&lt;br /&gt;
See the [[388YE Autumn Equinox winds of fortune|winds of fortune]] and the [[388YE Autumn Equinox winds of war|winds of war]] for all the latest in-character developments throughout the Empire. An [[Event schedule|event schedule]] that shows the timings of in-character activities common to all Empire events will soon be available. There is also a [[388YE Autumn Equinox Imperial elections|list of upcoming Imperial elections]]&lt;br /&gt;
&lt;br /&gt;
==Fire Restrictions==&lt;br /&gt;
* &#039;&#039;&#039;Additional fire restrictions are in place at this event due to the drought conditions this summer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have had some rain on site and everything is looking better, but it&#039;s going to take time to get back to a good place. For that reason the previous restrictions on fires remain in place for the final event of year. We know everyone will be disappointed not to be able to have large communal fires, but we must take sensible precautions to keep everyone safe. That means:&lt;br /&gt;
&lt;br /&gt;
* No large nation fires - they present too much heat in the current conditions&lt;br /&gt;
* Any fire bowls need to be 30cm from the bottom of the bowl, off the ground&lt;br /&gt;
* If you have any fires you need to have water buckets by them&lt;br /&gt;
* No fire performances or torch lit processions&lt;br /&gt;
* Fires must not be left unattended - if crew find unattended fire, it will be extinguished&lt;br /&gt;
* No fires in long stay car park.&lt;br /&gt;
* No hot coals on the ground.&lt;br /&gt;
&lt;br /&gt;
Please put your hot ashes in the hot ash skips and please only put hot ashes in them. These smaller skips can be found near the general waste skips at the grandstand, the Sentinel Gate and by God/catering. They are clearly labelled for hot ashes - do not put hot ashes on the ground, only put them in the appropriately labelled skips.&lt;br /&gt;
&lt;br /&gt;
If you are raising your fire bowl off the ground, then make sure that whatever method you use is stable. Do not start a burning fire in a fire bowl that is precariously balanced.&lt;br /&gt;
&lt;br /&gt;
Our fire marshals will be doing regular checks during the event to keep an eye out, keep us safe and ensure all our rules are followed. If there is a problem, please report it to the first member of crew with a radio that you can find. Do not tackle a fire unless you have suitable equipment on hand and it is clearly safe to do so. If a fire has become a danger then shout FIRE! loudly to draw the attention of the nearest member of crew.&lt;br /&gt;
&lt;br /&gt;
All our regular [[Site_safety#Fire_Safety|fire safety rules]] also apply, unless superseded by the above rules, so please make sure you are also familiar with them.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
At the event, we will be running two large battles, one Saturday morning and one Sunday morning. The large battles will follow the normal rules for [[battles]]; you may only participate in a single battle as your character and you must monster the other battle if you decide to participate in one. The sides for the battles will be chosen by the generals in the [[Muster]] of the [[Military Council]] on Friday night.&lt;br /&gt;
&lt;br /&gt;
The [[Sentinel Gate]] opens at 11:00 - regardless of whether anyone is ready or not! If you are playing then make sure you arrive in plenty of time before this so your weapons can be checked.&lt;br /&gt;
&lt;br /&gt;
If you are monstering, then you need to make your way to the monster area between 09:30 and 10:00 to give us time to get you into costume, made-up, and briefed. If you turn up after 10:30 you will be turned away. &lt;br /&gt;
&lt;br /&gt;
The winds of war will soon provide information about the [[388YE Autumn Equinox winds_of_war#Battle_opportunities|battle opportunities]] at the forthcoming event.&lt;br /&gt;
&lt;br /&gt;
==Dusk==&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 19:00 and ending at 20:00&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 20:00 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 20:00 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 19:00 and 20:00.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Steeplechase E3.png|align=right|width=6000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Site Map==&lt;br /&gt;
&amp;lt;!--The site map is opposite--&amp;gt;The site map for the event will be released soon; the [[camp planner]] for each camp will have their own layout for their camp, showing where all the tents are to be pitched. If you are bringing an IC tent, please make sure you contact your camp planner before the event to let them know what you are bringing. If you do not know where you are supposed to be camping, then please speak to the [[camp planner]] on arrival at your nation&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
==Access==&lt;br /&gt;
* &#039;&#039;&#039;Please update your vehicle registration and contact number on your account and display your PID in your windscreen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;You must observe the 10mph speed limit at all times once you leave the public road&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Use indicators as normal to indicate direction of travel, do not use hazard lights&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No vehicles are permitted on the IC field during the hours of time-in&#039;&#039;&#039;&lt;br /&gt;
If you are coming by car, please update your vehicle registration and contact number on your PD account and display your PID in your windscreen. The gate team have paper slips available for everyone who needs one to write your PID on.&lt;br /&gt;
&lt;br /&gt;
There is a 10mph speed limit in place all across the site. You must reduce your speed to 10mph or less as soon as you turn off the road. Use indicators as normal to indicate direction of travel on site, do not use hazard lights.&lt;br /&gt;
&lt;br /&gt;
There are roads that go through the out-of-character camp, through Anvil and back. Vehicles are allowed to leave the road provided the conditions are acceptable, please check with a member of crew for further details when you are on site. No vehicles are allowed into the IC area while the game is running. The map shows two sets of roads, the roads marked in brown are only available outside the hours of time-in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The roads marked in grey will remain open throughout the event, except for the north road round the top of the site. This will be closed from 09:30 to 15:00 on Saturday and Sunday due to heavy player pedestrian traffic near the Sentinel Gate at this time. If you require emergency access, speak to a member of the crew with a radio, or go to GOD, who will arrange an official escort for you and your vehicle. If you are camping in the north pitch and park field and you know you&#039;ll want to come and go during those hours then you must park your vehicle elsewhere.--&amp;gt;&lt;br /&gt;
==Drop Off Point==&lt;br /&gt;
We have created a vehicle drop-off point near the main entrance to the site. This is purely for vehicles that are not driving onto the site, but wish to park as close to the entrance as possible so that they can unload from here. You must move your vehicle from the drop-off point to the main parking areas once you have finished unloading your vehicle.&lt;br /&gt;
&lt;br /&gt;
There is a separate area where the coach stops, which is also the recommended spot when using a taxi, as they can then leave the site back down the entrance road.&lt;br /&gt;
&lt;br /&gt;
==Pitch and Park==&lt;br /&gt;
* &#039;&#039;&#039;Form straight rows when pitching and parking in designated camping areas&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;We ask that vehicles be moved to long stay parking if possible&#039;&#039;&#039;&lt;br /&gt;
There are three blue pitch and park camps spread around the site for players to use. You can pitch your OOC tent and park your car next to it in any of these three camps. You must make sure you do not block other vehicles or tents.&lt;br /&gt;
&lt;br /&gt;
To improve safety and security, please try your best to form straight rows when pitching and parking in designated OC areas. The traffic team will be on hand to assist at the beginning of the event. If you have any questions about where to pitch your tent or park your vehicle, please speak to the traffic team, who can direct you.&lt;br /&gt;
&lt;br /&gt;
==Accessibility==&lt;br /&gt;
There are areas set aside for players with additional accessibility needs dotted around the site. These are shown in pink on the map. Anyone who needs to pitch and park in these areas is welcome to do so, but make sure you do not block in other vehicles or tents. There is also space just for parking for those who require it. We will provide additional support where possible - email us at {{Accessibility}} to discuss what arrangements will suit you best. &lt;br /&gt;
&lt;br /&gt;
The toilet facilities that include a disabled toilet unit are marked with a wheelchair symbol. There is a disabled shower unit with the other showers near [[GOD]].&lt;br /&gt;
&lt;br /&gt;
We aim to make our events as accessible as possible. During events, speak to GOD or the Traffic team in high-vis clothing if you have any queries.&lt;br /&gt;
&lt;br /&gt;
==Toilets==&lt;br /&gt;
Toilet facilities are marked on the map with a T symbol. There are trailer blocks and free-standing toilet cubicles in the main field and in additional locations around the site. We are limited in where we can put toilets, since we need to service them; we have spread them as evenly as possible across the site.&lt;br /&gt;
&lt;br /&gt;
All the larger blocks of toilet and hygiene facilities that are located around the site are split into male, female, and gender-neutral toilets. All our participants are entitled to use the facilities that they feel most comfortable using. You must not challenge other participants when using the facilities.&lt;br /&gt;
&lt;br /&gt;
==Parking==&lt;br /&gt;
* &#039;&#039;&#039;No overnight parking in short stay parking&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No sleeping in long-stay or short-stay parking&#039;&#039;&#039;&lt;br /&gt;
There are two areas of the site set aside just for parking. If you are not staying on site at night, the best car park to use is the short-stay car park. Please don&#039;t leave your car here if you are planning to stay overnight.&lt;br /&gt;
&lt;br /&gt;
There is a long-stay car park for players who won&#039;t need their vehicle during the event. Please park your car here if you won&#039;t be using it during the event.&lt;br /&gt;
&lt;br /&gt;
Players are welcome to sleep in their cars in pitch and park if they prefer to, but don&#039;t sleep in your car in either of the two dedicated car parks as this makes more work for our hard-working security team.&lt;br /&gt;
&lt;br /&gt;
==Standpipes==&lt;br /&gt;
There will be standpipes distributed around the site. We’re still waiting on the final location of where they have been installed. If we do manage to get that information to the office before the event, then we’ll update the map accordingly and let people know.&lt;br /&gt;
&lt;br /&gt;
==Traders==&lt;br /&gt;
All our traders are now back together in the new trade court on the edge of the IC area, with the caterers next to them and first aid and GOD behind them.&lt;br /&gt;
&lt;br /&gt;
We expect most of our traders from last event to return. You can find those who have already booked to attend below.&lt;br /&gt;
&lt;br /&gt;
* A.J Preece LARP supplies&lt;br /&gt;
* [http://www.chowsemporium.co.uk/ Chows Emporium] Costume, leather gloves, products related to drinking, and accessories.&lt;br /&gt;
* [http://history-explorer.co.uk/ Coelred Monger] Suppliers of replica costume and artefacts.&lt;br /&gt;
* [https://www.facebook.com/Craeftigan1 Craeftigan] Beautiful weapons and costume that are perfect for Empire.&lt;br /&gt;
* [http://www.darkbladeuk.co.uk Darkblade] Leather Stuff.&lt;br /&gt;
* [https://www.facebook.com/profile.php?id=100057123293760 Das Shoppe] New and second-hand costume, leatherwork, weapons, props and furniture. Trade-ins welcome.&lt;br /&gt;
* [https://www.facebook.com/latexweapons Eldritch] Weapons and armour.&lt;br /&gt;
* [https://www.facebook.com/Firehoundforge/ Firehound Forge] Traditional blacksmith providing handforged wares, foregework demonstrations, repairs and lessons in blacksmithing.&lt;br /&gt;
* [https://www.larpgems.com Gem’s Trading Co] - Costumes and leatherwork. Fine quality tailored garments and LRP props. Also a wide range of handmade leather items and missile weapons supplied by Arrow Kaster available to order.&lt;br /&gt;
* [https://gnosisstudios.net/ Gnosis] &lt;br /&gt;
* [https://www.larpinn.co.uk/ Having A Larp] Costume, weapons, armour and LARP accessories.&lt;br /&gt;
* Honest Jim&#039;s Wandering Shop&lt;br /&gt;
* In Your Dreams FX - Weapons, armour, masks and arrows&lt;br /&gt;
* Irregular Props - Weapons, shields and mage implements designed especially for Empire.&lt;br /&gt;
* [https://www.kriosphotography.com/ Krios Photography]&lt;br /&gt;
* [http://www.lamialeather.co.uk Lamia Leather] specialise in making leather Armour, jackets, and accessories for LARP.&lt;br /&gt;
* [https://www.larpinn.co.uk/ Larp Inn] Heros are made from our wide selection of costume, leather goods, armour, and weapons.&lt;br /&gt;
* [http://www.lightarmoury.co.uk/ Light Armouries] Supplier of latex weapons and props.&lt;br /&gt;
* [http://www.lyonleathers.co.uk/ Lyon Leathers] sell leather hides, animal furs, buckles and fittings, and also a small selection of belts and other leather goods.&lt;br /&gt;
* [https://millstreamforge.co.uk Millstream Forge]&lt;br /&gt;
* [https://www.facebook.com/share/6RgY3tsXxZgxfN3y/ McSkelly Leathers] A fine range of high quality custom made leather goods.&lt;br /&gt;
* [https://www.facebook.com/stardustlarpcraft Stardust Larpcraft] Fantasy leatherwork, costume, and accessories with a sparkle.&lt;br /&gt;
* [https://www.facebook.com/UmbraArmoury/ Umbra Armouries] Custom leather goods.&lt;br /&gt;
* [http://www.velvet-glove.co.uk/ Velvet Glove Costumes] Costumes, make-up, prosthetics, jewellery with more to come!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [https://www.bespokepewter.com Bespoke Pewter] Empire specific and general medieval pewter badges and dress accessories.&lt;br /&gt;
* [https://www.mandalastudios.co.uk/ Mandala Studios] High quality latex prosthetics and masks tailor made for the Empire campaign.&lt;br /&gt;
&lt;br /&gt;
* [http://www.romanyrobes.co.uk Romany Robes] A range of beautiful costume at reasonable prices.&lt;br /&gt;
* [https://www.twistedgoblinarmouries.co.uk Twisted Goblin Armouries] Crafty creations, funky finds, innovative LARP props, armour &amp;amp; costume, bespoke Twisted Goblin Kidz range.&lt;br /&gt;
* [https://www.instagram.com/queen_in_chain Queen of Chains] &lt;br /&gt;
* [https://www.facebook.com/SkianMhor Skian Mhor] Latex weapons and props. Costume, armour, leatherwork, chainmail, tents, and all types of LRP supplies and essentials.&lt;br /&gt;
* Wonderlust Couture - custom made, individual jewellery and costume in various designs.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Caterers===&lt;br /&gt;
A full list of caterers is available from the [[Event information#Food and Drink|Food and Drink]] section of the [[Event information|General Details]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Here_you_come_again&amp;diff=144509</id>
		<title>Here you come again</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Here_you_come_again&amp;diff=144509"/>
		<updated>2026-08-31T21:14:56Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* More Words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I am very worried,&amp;quot; said Orin. &amp;quot;There is definitely something wrong. The thorns and the roses are not right, there&#039;s odd noises, and I swear that when I was down by the western arbour yesterday I heard one of the thorntrees &#039;&#039;growl&#039;&#039; at men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Naomi shared his worry. &amp;quot;Apparently one of the gardeners has been talking about seeing what she swears is Queen Ygraine and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Their whispered conversation was interrupted by a thunderous deluge of horns blaring. Orin startled, dropping his  tankard of strong, sweet tea. The gates of the Castle of Thorns are always open, closed only when invaders are literally visible from the walls. A symbol of the openness of the civil service, and a reminder that the folk of Dawn do not fear strangers. Through them now marched an entire warband of knights and courtiers, attired in bright crimson and shimmering gold.&lt;br /&gt;
&lt;br /&gt;
The warriors&#039; plate helms were styled in the aspect of roaring lions, and each of the courtiers had a glossy mane of golden hair. Pointed ears were very much on display, and there was something about these invaders that made Orin profoundly aware of how long it had been since he had last bestridden the battlefield like a lord of war. At the back of his head he made a mental note to start jogging around the battlements again, starting tomorrow.&lt;br /&gt;
&lt;br /&gt;
There was another thunder of trumpets, and the visitors stopped and fanned out dramatically across the open courtyard. Their polished armour caught the late afternoon Summer sun, glinting and casting motes of gold across the courtyard walls. Orin could not shake the vague suspicion they were &#039;&#039;posing&#039;&#039;, attempting to intimidate the two civil servants - who they outnumbered by a factor of ten - with their glorious mien.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh for virtues sake,&amp;quot; muttered Naomi under her breath, rolling her eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hail and well met, servants of the Imperial Throne!&amp;quot; The speaker was one of the courtiers, a statuesque woman who towered over both Orin and Naomi. She had come forward, trailing a scarlet garment that looked like a cross between a formal suit and a Dawnish marriage dress. &amp;quot;Take heart, for we are here to bring the words of our beloved mistress, that you may recount them to beloved Mirella, Archmage of Glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orin&#039;s eyes slid sideways. Naomi met his gaze and imperceptibly shrugged one shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome?&amp;quot; said Orin, not meaning it to come out as a question. He rallied. &amp;quot;Are you here to help with this garden&#039;s business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The courtier laughed, putting her hands on her hips as she did so in a way Orin did not think people actually did outside of stories and bad mummery. The laugh spread quickly, rippling through the ranks of the elfin knights like fire across a dry field. For some reason, this display of hilarity unsettled Orin more than any amount of braying horns. As the courtier&#039;s mirth faded, and she theatrically wiped a tear from here eye, she was suddenly all business. The civil servant could have sworn she became another few inches taller, and that as fierceness settled over her face a chill swept across the courtyard as if a cloud had briefly obscured the sun.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Oh no!&amp;quot; she said, a widening grin spreading across her face that showed her sharp ivory teeth. &amp;quot;We are here to help you murder the Druj!&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Regio Stones.jpg|align=left|caption=The [[regio#Imperial regio|Imperial regio]] connects, somehow, to all [[realms]] and is a common source of messengers sent by [[eternal|eternals]] to respond to [[archmage#plenipotentiary|plenipotentiary]] messages.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
After a [[Ambassadors of death|mild hiccup]] last season, six [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages from the Summer Solstice. All is right with the world! Ha, no, but anyway. Each archmage is of course empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Sometimes that response borders on the rude, but there is &#039;&#039;always&#039;&#039; a response.&lt;br /&gt;
&lt;br /&gt;
Often a plenipotentiary results in a [[Archmage#Parley|parley]] - a formal meeting between the eternal and the archmage. Usually the archmage is afforded all due respect, treated as an equal who also represents a great power (the Empire). Sometimes things are handled more informally, with a smaller meeting or a large-scale free for all. Occasionally the eternal eschews a meeting altogether, and instead extends their assistance to the people of the Empire through boons and bargains. &lt;br /&gt;
&lt;br /&gt;
This season five of the eternals have agreed to a meeting of one kind or another, either in person or with favoured lieutenants.&lt;br /&gt;
==That Which Lies Above All (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gralka1693.jpg||caption=Gralka, Archmage of Day|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sinokenon002.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon cannot help the Archmage with the matter they requested&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have declined parley but offer a proposal to send heralds to help with a project Sinokenon has an interest in&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka of the Imperial orcs&#039;&#039;&#039;&lt;br /&gt;
The being that emerges from the regio which speaks on behalf of &#039;&#039;[[Sinokenon|Singular Point]]&#039;&#039; is a creature of light, a focused mote that emanates brilliant rays in all directions. The beams of illumnation move with geometric regularity as it speaks. It identifies itself as the &#039;&#039;Junior Minister of the Silver Directorate to the Unbound&#039;&#039;. After a little conversation, it makes clear that by this it means it is charged with dealing with the the [[Imperial Orcs]] nation.&lt;br /&gt;
&lt;br /&gt;
The Junior Minister reveals that &#039;&#039;That Which Lives In Its Name&#039;&#039; is not able to help the [[Archmage of Day]] locate or acquire black lotus. Finding things that are lost or hidden, is simply not a concern of the &#039;&#039;Turning Mirror&#039;&#039;. An attempt to assess the situation was made - the minister known as the &#039;&#039;Chief Vizier of the Eternal Mountain&#039;&#039; was instructed to speak with the [[Thule_lore#Dragons|One of the Orb]], but the discussion came to nothing. The Archmage might make their own approach to the [[Thule lore#Dragons|Dragons]] of [[Otkodov]] but the Minister is not confident they will have any better success. For its part, &#039;&#039;Turning Mirror&#039;&#039; is not especially concerned about black lotus. Rather than caring about the profound spiritual meaning it has for many orcs, the eternal instead is more  interested in the ways the Buruk Tepel use access to it to control their nation. &lt;br /&gt;
&lt;br /&gt;
Instead, suggests the Junior Minister, the Archmage may have more luck speaking with the &#039;&#039;[[Kimus|Grand Vizier of the Thousand Eyes]]&#039;&#039; or possibly the &#039;&#039;[[Roshanwe|Seeker of the Star]]&#039;&#039;. In either case, the Archmage should manage their expectations. While they may be on the brink of ruin, the Druj are masters of the wicked arts of [[Night_magic#Obfuscation|obfuscation]]. That rare herb that the [[Druj_lore#Buruk_Tepel|Buruk Tepel]] value above all else will be concealed with wards and shrouds that might challenge even the illimitable gaze of the &#039;&#039;Glass of the Heavens&#039;&#039;. So far it has only been when the desperate masters of the Mallum have been forced to move their prizes that there has been any chance to capture them at all. If a Day eternal could tell a magician where black lotus could be found, then it would ultimately be impossible to hide anything, and Druj society would not have developed in the way that it did.&lt;br /&gt;
&lt;br /&gt;
The Junior Minister then turns to other matters. The &#039;&#039;Argent Mantra&#039;&#039; did not expect the Archmage to seek parley with it given the attitude of the Conclave, and of Imperial magicians in general. While the Empire may be &amp;quot;loyal&amp;quot;, it has not given much indication that it welcomes the aid of &#039;&#039;Diamondmind&#039;&#039;. If the Conclave wishes, though, they could still engage the support of the eternal on a matter it feels it &#039;&#039;can&#039;&#039; give some assistance to. There are three possibilities:&lt;br /&gt;
* In less than a century &#039;&#039;the Imperial Orcs&#039;&#039; they have gone from thralls, to rebels, to wandering nomad warriors, to the masters of their own small nation. Such things are of interest to the &#039;&#039;Friend of All&#039;&#039;. If the Conclave chooses this path forward, Sinokenon will send ministers to Skarsind and Mareave to find ways to help the Unshackled build their nation.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;[[The highest calling#Highest calling|highest calling]] of [[the League]]&#039;&#039;&#039; is to bring more people into the Empire. The &#039;&#039;Unifying Ponticex&#039;&#039; is always happy to see steps taken to end the dissonance of large numbers of people living within Imperial borders who are not themselves citizens. If the Conclave chooses this option, it will send diplomats to support the bishops of the League in their endeavour.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;[[:Category:Grand Inspiration|Grand Inspiration of the Way]]&#039;&#039;&#039; is a monumentally ambitious endeavour, but one that &#039;&#039;Pinnacle Point&#039;&#039; finds intriguing. As the &amp;quot;capstone&amp;quot; of the Way, it will provide a unifying force not only within the Empire but potentially across the Known World. If the Conclave chooses this option, Sinokenon will send viziers versed in [[the Doctrines of the Faith]] to find ways to support the project.&lt;br /&gt;
&lt;br /&gt;
To take advantage of one of these proposals from &#039;&#039;Turning Mirror&#039;&#039; requires a [[declaration]] of [[Alignment#Acceptance|acceptance]] raised before the Conclave and endorsed by that august body. It will only help with &#039;&#039;one&#039;&#039; of them however and only if the Conclave clearly communicates its preference. Alternatively, says the Junior Minister, the Conclave may choose to word the acceptance in such a way that they make it clear they do not want the assistance of &#039;&#039;That Which Lies Above All&#039;&#039; on this or any other matter. In this case, Sinokenon will accept their judgement and retire from making offers to Imperial citizens for the next year - a &#039;&#039;cooling off&#039;&#039; period as it were.&lt;br /&gt;
==Lady of Pennants (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Eleonaris001aa.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris accepts the invitation to parley sent by the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
Almost as soon as the [[civil service]] have returned to the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] following the Summer Solstice, a full delegation of dignitaries from the [[Realms#Summer|Summer realm]] arrives at the gatehouse. A band of elfin heralds in elaborate formal wear, accompanied by a half-dozen soldiers in full plate bearing lion heraldry, request admittance and hospitality. The &#039;&#039;[[Eleonaris|Lady of the Pennants]]&#039;&#039;, it seems, is well pleased to receive the missive from the [[Archmage of Summer]]. It has been far, far too long since the &#039;&#039;Young Lioness&#039;&#039; has reached out to the &#039;&#039;Queen of the Fields of Glory&#039;&#039; say the heralds. If Eleonaris ever felt felt she was being &#039;&#039;ignored&#039;&#039; then that would likely result in consequences no-one would enjoy. The two and a half years it&#039;s been may be the cause of some minor misunderstandings in the Archmage&#039;s missive, but it is a simple matter to correct them and move on to more important matters.&lt;br /&gt;
&lt;br /&gt;
Firstly, the &#039;&#039;Lion of Summer&#039;&#039; does not have much interest one way or another with the workings of the [[Synod]]. She&#039;s sure they do important work in the Empire, but while their opinions surely matter a great deal to the citizens of the Empire they do not matter to &#039;&#039;her&#039;&#039;. Nor should they matter to any who might be inspired to offer their service to her. To be associated in any way with the &#039;&#039;Sovereign in Scarlet and Gold&#039;&#039; is a profound honour, and she is sure they respect that and will exalt any who achieve such a feat. Secondly, neither the &#039;&#039;Commander of the Golden Armies&#039;&#039; nor any of the other (lesser) [[Archmage_of_Summer#The_Eternals_of_Summer|regents of the Summer Realm]] are lowly merchants, and do not engage in &amp;quot;bargains&amp;quot; for their boons. They receive tribute and offer gifts and aid where it pleases them to do so.&lt;br /&gt;
&lt;br /&gt;
With those points quickly made by the lead [[Inhabitants of the realms#Heralds|herald]], they launch into the topic they are clearly far more interested in.&lt;br /&gt;
===Honour===&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris requests that the sutannir of the Brass Coast receive her heralds at the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;A seat of honour, ideally a throne, must be set aside for Eleonaris herself (who cannot attend in person due to being an eternal)&lt;br /&gt;
* &#039;&#039;&#039;The heralds will report back to their mistress how eager the Freeborn are for an alliance with the Queen of the Brightening Skies&lt;br /&gt;
* &#039;&#039;&#039;The soiree should begin at 19.00 on Saturday&lt;br /&gt;
The &#039;&#039;Lady of Pennants&#039;&#039; is delighted to hear of the ambitions of [[General]] &#039;&#039;&#039;Velasco i Guerra&#039;&#039;&#039;, and of &#039;&#039;&#039;Alazhar i Taziel i Erigo&#039;&#039;&#039;. It is a fine thing to seek to spread [[glory]] across the Empire as her friends in [[Dawn]] do, and so she is keen to render her assistance. However proper courtly decorum, custom, and formality must be observed when arranging a meeting. Her courtiers love visiting the grand balls in the castles of [[Astolat]] and [[Semmerholm]], yet they are also keen to enjoy the festivities thrown by the famous [[Sutannir]] of [[the Brass Coast]]. Thus a gathering is proposed, to delight and amuse the &#039;&#039;Leonine Empress&#039;&#039; and her representatives, and to put everyone in a good mood before formal parley might commence. &lt;br /&gt;
&lt;br /&gt;
The Heralds propose that the Brass Coast camp at Anvil host a soiree at the Autumn Equinox, which these heralds intend to attend. They will then report back to their Mistress on just how fond the Freeborn are of their would-be patron in the matters the Archmage has raised. One key feature of the festivities, whatever form they take, must be a seat of honour set aside to represent the Queen herself (ideally a throne). Regretfully the &#039;&#039;Queen of the Brightening Sky&#039;&#039; cannot enter the mortal world herself. If she did so, the fabric of reality would no doubt tear itself asunder, ashamed that it is unable to appropriately manifest her full awe-inspiring majesty. Or so the elfin diplomats suggest. &lt;br /&gt;
&lt;br /&gt;
The heralds will arrive at Anvil on Saturday at around seven in the evening. The question of who else will attend, the &#039;&#039;Lady of the Pennants&#039;&#039; leaves entirely to the discretion of the sutannir. At the end of the day, the success of the party will set Eleonaris&#039; mood for the parley.&lt;br /&gt;
&lt;br /&gt;
===Words===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 25px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=TheFireoftheSouth_Colour.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A formal parley will take place after the party, at 22.00 on Saturday&lt;br /&gt;
* &#039;&#039;&#039;The outcome of the celebration in the Brass Coast will surely influence Eleonaris&#039; mood for the parley&lt;br /&gt;
* &#039;&#039;&#039;The Archmage is invited to bring several folk and there is one &amp;quot;mystery guest&amp;quot; who knows who she is&lt;br /&gt;
* &#039;&#039;&#039;The parley will begin with a discussion of the frieze celebrating victory in the Sarangrave&lt;br /&gt;
* &#039;&#039;&#039;After that there will be a chance to discuss the Fire of the South and magic circlets&lt;br /&gt;
As to the parley itself, it will take place in an appropriate chamber reached via the [[Hall of Worlds]] later that same night - at ten o&#039;clock at night. Archmage Mirella is welcome to bring &#039;&#039;&#039;Alazhar i Taziel i Erigo&#039;&#039;&#039;, &#039;&#039;&#039;Velasco i Guerra&#039;&#039;&#039;, and &#039;&#039;&#039;Arturo&#039;&#039;&#039; the [[Imperial Warcaster]]. The &#039;&#039;Greatest General in the Empire&#039;&#039; (who knows who she is) is also invited, and should bring the [[troubadour]] who promised to compose a song befitting the stature of Eleonaris for a personal performance. &lt;br /&gt;
&lt;br /&gt;
Before anything else is discussed, there will be a chance for the Archmage to explain the delays to the [[Love_and_monsters#Lions|celebratory frieze]] that the Queen&#039;s heralds were told would be built in the [[Sarangrave]] by the Empire following their joint victory there. &lt;br /&gt;
&lt;br /&gt;
After that there will be ample chance to talk about the Fire of the South, magical circlets, and the calling of more [[Knights of Glory]] to fight alongside the Empire.&lt;br /&gt;
&lt;br /&gt;
==The Brass Magistrates (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ashborn Trosk.jpg|caption=&#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lictors001a.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Lictors have agreed to a parley at the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;They will also provide certain bargains to Imperial magicians via an arrangement with the City of Gold and Lead&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Ashborn Trosk&lt;br /&gt;
As the civil service begin setting up the various pieces of infrastructure again for the Autumn Equinox, a trio of manacled-carrying heralds approach the civil servant &#039;&#039;Jorgen&#039;&#039; at [[Anvil#The_Hub|the Hub]] in [[Anvil]]. While still clearly heralds, they are garbed in manner reminiscent of that of an [[Imperial Orcs|Unshackled]] [[thief-taker]], a [[the Marches|Marcher]] [[beater]], and a [[Varushka|Varushkan]] [[warden]]. Their appearance is made all the more jarring by the full-face iron masks and ever-present chains favoured by the denizens of the [[Lictors|City of Bar and Bond]]. &lt;br /&gt;
&lt;br /&gt;
They waste no time getting down to business. The &#039;&#039;[[Lictors|Gaolers of the Green Iron Prison]]&#039;&#039; approve of the agenda proposed by the [[Archmage of Autumn]]. They have investigated each of the matters &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; brought before the &#039;&#039;Brass Magistrates&#039;&#039; for review.&lt;br /&gt;
&lt;br /&gt;
===Jurisdiction===&lt;br /&gt;
* &#039;&#039;&#039;The Lictors do not judge the quoted proscription against sacrifice to represent a jurisdictional overstep&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They propose the Senate clarify that &amp;quot;human&amp;quot; in laws predating there being orc citizens be amended&#039;&#039;&#039;&lt;br /&gt;
The [[proscription]] proposed by &#039;&#039;&#039;Sofonisba Amilcara of the City Below&#039;&#039;&#039; during the Spring Equinox 388YE [[388YE_Spring_Equinox_Synod_judgements#Judgement_66|criminalising sacrifice]] seems to be a cut and dry case defining idolatry. In the opinion of the &#039;&#039;Brass Magistrates&#039;&#039;, the sacrifice of a mortal as an offering to an inhuman power is a perfectly valid example of [[Religious_crime#Idolatry|idolatry]] as defined by the Senate when they created the law. It would be very difficult to argue that such a sacrifice does not constitute &amp;quot;&#039;&#039;worship&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;veneration&#039;&#039;.&amp;quot; The Imperial magistrates have further interpreted the law to say that &#039;&#039;offering is likely to only encompass ritual acts of killing, not merely killing upon the instruction of an inhuman entity&#039;&#039; which matches the interpretation the &#039;&#039;Chainbound&#039;&#039; would make. As such, they do not see any overstep by the Synod in this matter.&lt;br /&gt;
&lt;br /&gt;
Of course, it is clear that this proscription intrudes into the domain of the Conclave - but that is to be expected, given the unusual nature of the [[Imperial Constitution]]. There will always be situations where the authority of two or more parts of the Imperial government come into conflict. The Brass Magistrates provide a &#039;&#039;completely hypothetical&#039;&#039; example in which the Red Eyed Reaper finds a way to double the output of the [[Flaxen Pillars]] by encouraging the workers to engage in acts of worship of the [[Dho&#039;uala]]. That would be a case where the authority of the Bourse to control weirwood production in the Empire would be in conflict with the Synod&#039;s responsibility to prevent blasphemy. That doesn&#039;t mean a proscription forbidding worship of the sovereigns would violate the Constitution.&lt;br /&gt;
&lt;br /&gt;
Still, such conflicts are flaws inherent in the Imperial system and it would be better if they were removed. One of the heralds helpfully suggests that if the Empire were to disestablish the Conclave, the Military Council, the Bourse and the Synod, then all these conflicts would immediately vanish, since all authority would be vested in the Senate. In practice there are slightly less controversial changes to the Imperial Constitution which might be possible, such as removing the explicit protection of the Conclave and the Bourse from the interference of the Synod. That might be possible, although it&#039;s not clear the Constitutional Court would allow it (members of the Court apparently seem to disagree on this issue). Alternatively the Senate could amend the Constitution to make clear that deals with eternals were explicitly excluded from any restrictions under Imperial law - that would likewise be very difficult for the Court to accept, but from the perspective of the Lictors it would be more consistent, coherent law.&lt;br /&gt;
&lt;br /&gt;
In the end there is little more that the Lictors can do to help on this point - they are always happy to provide specialised advice on the most correct interpretation of written law, but they do not have the power to make rulings on Imperial law after-all. Ultimately what is or is not constitutional comes down to a matter of rulings made by the Constitutional Court, it&#039;s not something that the Lictors can arbitrate on. They Lictors help catch law-breakers, but the Senate has not given them the dominion over the Empire that they would need to give binding rulings or pass judgement on those who broke the law.&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
* &#039;&#039;&#039;The Archmage has invited the Furious Ones to host an Autumn market&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Lictors are prepared to offer three bonds to hunt down criminals from the Autumn realm who are believed to be somewhere in the mortal world&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They intend to cooperate with the City of Gold and Lead to make more practical tools available to the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Lictors have asked Berilo i Erigo to ensure everything runs smoothly&#039;&#039;&#039;&lt;br /&gt;
In response to an offer by the Archmage, the Lictors have agreed to engage in a degree of commerce with the Empire. They have negotiated with the [[Ephisis|City of Gold and Lead]] to serve as go-betweens to provide Imperial magicians the means to purchase some practical tools crafted in the City of Bar and Bond. This will be done through the auspices of the [[Ephisis&#039; Scale]] ritual and handled exclusively by the merchants of the trading city. These offers are covered in more detail in the &#039;&#039;&#039;[[The bargain store]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
There is another element to their response however. The Lictors themselves will host a &amp;quot;bond auction&amp;quot; in the Hall of Worlds at 14:00 on Saturday. There are a number of criminals of the Iron Labyrinth who are attempting to evade capture and imprisonment by hiding in the mortal plane with their accomplices and some hired constructs who need to be apprehended. As the Lictors enjoy the Amity of the Conclave, they are capable of tracking and capturing these reprehensible miscreants themselves, but is is established precedent to offer these bonds to imperial citizens when desired. &lt;br /&gt;
&lt;br /&gt;
Not &#039;&#039;all&#039;&#039; Imperial Citizens, mind you. In line with the Archmage&#039;s suggestion the &#039;&#039;Binders&#039;&#039; wish to hire professionals rather than anyone who might lob in a bid and not have the experience to action the contract, and thus bidding will be restricted to [[the Marches|Marcher]] &#039;&#039;&#039;[[Beater|Beaters]]&#039;&#039;&#039;, [[Imperial Orcs|Unshackled]] &#039;&#039;&#039;[[Thief-taker|Thief-Takers]]&#039;&#039;&#039; and [[Varushka|Varushkan]] &#039;&#039;&#039;[[Warden|Wardens]]&#039;&#039;&#039;. All bidding must be done in ingots of green iron. The winner will be charged with gathering a combat-ready group to deal with the target, and will be the one who receives the reward from the &#039;&#039;Brass Magistrates&#039;&#039; assuming the contract is successfully discharged. &lt;br /&gt;
&lt;br /&gt;
Once the contracts have been sold, the Lictors will investigate the winning bidders to ensure they have not misrepresented themselves. Any who are found to have done so will be in breach of contract. Their green iron will be confiscated, and the Lictors will enquire with the magistrates as to what legal redress is be available to them.&lt;br /&gt;
&lt;br /&gt;
The three bonds are:&lt;br /&gt;
* &#039;&#039;&#039;Golden Almozulo&#039;&#039;&#039; - In breach of a supply contract with the [[Ephisis|City of Gold and Lead]]. Reward: 30 pawns of [[vis#Warm Ashes|warm ashes]]&lt;br /&gt;
* &#039;&#039;&#039;Stonecutter&#039;&#039;&#039; - Criminal damage to the property of the [[Estavus|City of Fire and Stone]]. Reward: 30 &#039;&#039;grasping whetstones&#039;&#039;. These are small items that can be applied to a weapon to allow the wielder to [[entangle]] a foe provided they strike quickly.&lt;br /&gt;
* &#039;&#039;&#039;Ringsnap&#039;&#039;&#039; - Attempting to break into the prison of the &#039;&#039;Chainbound&#039;&#039; in order to free prisoners. Reward: A [[Mystic_scrolls_of_Estavus|mystic scroll]] detailing an Autumn ritual that summons a cohort of &#039;&#039;Furious Warders&#039;&#039; from the City of Bar and Bond to aid a [[military unit]], enhancing their ability to succeed at [[Military_unit#Guarding|guarding]] actions. The ritual draws on the power of the Lictors, and has an assurance that will terminate its power if anyone who has mastered this ritual is convicted of a crime by Imperial magistrates. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; if you have this ritual mastered and are convicted of a crime, you must let PD know). As with most mystic scrolls, this reward allows up to a dozen magicians to master the ritual.&lt;br /&gt;
&lt;br /&gt;
Rather than the Archmage, interestingly, the Lictors have specifically asked &#039;&#039;&#039;Berilo i Erigo&#039;&#039;&#039; of [[the Brass Coast]] to ensure everything runs smoothly. It is not clear what the relationship between this Freeborn and the Lictors might be. One of the reasons given is that, during the auction, the Archmage will be otherwise engaged - discussing another matter with a carefully selected representative of the &#039;&#039;Advocates of the Rod&#039;&#039;. No details of what that matter might be are revealed.&lt;br /&gt;
&lt;br /&gt;
==Conscience-of-Kings (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Brat Umbral Path.jpg|caption=&#039;&#039;&#039;Brat Umbral Path&#039;&#039;&#039;, Archmage of Night|title=One in six Night eternals thing he&#039;s pretty neat|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=Lashonar001b.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Lashonar is hurt by the Conclave&#039;s rejection and accusations of collaborating with its enemies&lt;br /&gt;
* &#039;&#039;&#039;It has agreed to a parley in the Hall of Worlds&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Night is Brat Umbral Path&lt;br /&gt;
Around halfway between Summer and Autumn, a tiny herald of the &#039;&#039;[[Lashonar|Conscience-of-Kings]]&#039;&#039; appears at Anvil. No larger than a medium-sized cat, they are in form akin to a kingfisher, albeit one with three-fingered hands as well as jewel-bright wings. They have a tightly curled scroll that unfurls to surprising length, and a thin-stemmed silver trumpet no longer than a pencil which they parp enthusiastically before breathlessly delivering the message of their master in a piping little voice.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Guardian of the Southern Skies&#039;&#039; thanks the new [[Archmage of Night]] for their invitation. They will send representatives to parley in the Hall of Worlds. It is thankful also to &#039;&#039;&#039;Grandmaster Xanthippe&#039;&#039;&#039; for removing the unfair and unjust [[alignment#enmity|enmity]] under which he had been placed. Before she will attend the parley however, she wants the Empire to understand that she has been the victim of slander and lies. The &#039;&#039;Speaker in Dreams&#039;&#039; would never knowingly share secrets that might harm their friends. It exists to bring folk together so that they can speak, and if those people sometimes engage in conspiracy and plotting that is &#039;&#039;their&#039;&#039; responsibility, not the responsibility of the &#039;&#039;Lady of the Southern Skies&#039;&#039;. Indeed, the &#039;&#039;Mediator of the Moonshy&#039;&#039; knows for a fact that in the past Imperial citizens have met with secret-spillers under the shelter of its wings without opprobrium to their own benefit. All speech is sacred, and if there are consequences they are for the speakers not those who give them a forum to speak. And so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eater-of-Silence&#039;&#039; does not demand an apology from the Conclave - it is not that petty - but it was wounded by the decision to [[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Lashonar,_Enmity|enact enmity]] without any Imperial magician first speaking with it. Two folk meeting in good faith can build a bridge of words to cross any chasm; this the &#039;&#039;Keeper of the Gates of Wisdom&#039;&#039; fundamentally believes.&lt;br /&gt;
&lt;br /&gt;
That is water over the weir for now though, and it does not do to dwell too much on the past. A mistake has been rectified, and so to the business of speech.&lt;br /&gt;
===More Words===&lt;br /&gt;
* &#039;&#039;&#039;Lashonar agrees to an informal parley to take place in the Hall of Worlds at 23.15 on Friday night&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They still would like the ritual text of &#039;&#039;Summoning the Loquacious Birds&#039;&#039; returned to them&#039;&#039;&#039;&lt;br /&gt;
After the tumble of words, the wee herald takes a breath that swells its delicate little chest out like a balloon, and launches into a discussion of the meat of the matter; the parley itself. There is one requirement however; at the beginning of the parley the Archmage of Night must formally free anyone and everyone who wishes to do so to speak as they like, without having to wait their turn. That is, they must surrender their ability to determine who speaks. If this is not done, the parley will end immediately.&lt;br /&gt;
&lt;br /&gt;
Assuming Brat Umbral Path wishes to go ahead, there are three things that &#039;&#039;Everchatter&#039;&#039; wishes to see discussed. &lt;br /&gt;
&lt;br /&gt;
The first is an explanation as to why the Conclave enacted sudden enmity against it and what can be done to ensure that does not happen again. At the moment, the &#039;&#039;Voice of the Gloaming Sky&#039;&#039; has taken the almost unprecedented step of removing access to the Caucus Forum from the Empire, something which has already caused mild distress to those wishing to speak to Imperial citizens. Before the &#039;&#039;Liege of the Forum&#039;&#039; is prepared to restore access, never mind to allow the Empire to use that place of communication, it will require assurance that this will not happen again next time someone arbitrarily decides the &#039;&#039;Mellifluous Magpie&#039;&#039; has said &amp;quot;too much&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then there is the matter of its ritual &#039;&#039;Summoning the Loquacious Birds&#039;&#039;. Lashonar has withdrawn her support, so that any message an Imperial magician tries to send with it will be returned to the coven involved alone. That is her right to do so but it is still a bone of contention that when she asked for the ritual text to be returned, nobody would even discuss it with her. He can only assume it has been stolen, which is why they asked the Imperial magistrates to [[Monarchs_and_outcasts#Closed_Caucus_(Lashonar)|investigate]]. This situation cannot continue and must be resolved one way or another before trust between the Conclave and &#039;&#039;Words of Initiation&#039;&#039; can be restored.&lt;br /&gt;
&lt;br /&gt;
Lastly, they will speak of Night eternals. &#039;&#039;&#039;Brat Umbral Path&#039;&#039;&#039; hints that they are seeking communion with the bright spirit of the endless deeps, &#039;&#039;Foam Dancer&#039;&#039;, the &#039;&#039;One Who Leaps From The Waves For Purest Joy&#039;&#039;. The &#039;&#039;Concierge of Consequence&#039;&#039; knows that they will not speak to Imperial magicians because of the &#039;&#039;Lantern Shark&#039;&#039; who swims the night-dark ocean of the Empire&#039;s dreams. As with anyone else, the &#039;&#039;Bringer Together&#039;&#039; could be prevailed upon to arrange a meeting with some of the mortals who know &#039;&#039;Wondersnake&#039;&#039; via the Caucus Forum. For now, however, &#039;&#039;Whispershout&#039;&#039; is still nursing their injured feelings over the Conclave&#039;s recent decisions and is not inclined to go to any extra effort until wounded pride can be sutured.&lt;br /&gt;
&lt;br /&gt;
As to the spreading of words and songs across the Empire... The &#039;&#039;Laughing Herald&#039;&#039; has sung with the Navarr recently. Indeed it was just after it provided its aid in [[Brocéliande]] that the Conclave declared enmity against it. If the Archmage wishes to discuss this kind of thing it will require a show of faith from the Empire. Grant Lashonar [[Alignment#Amity|amity]]. Allow him and his servants to travel freely throughout the Empire, carrying the words of any and all who would ask for their help. Let them see to it that no voice is silenced. The &#039;&#039;Roaring Cadence&#039;&#039; has already sent its servants to [[Therunin]] to ensure that those fighting against darkness there can speak to one another. Let the Empire offer it the freedom to go where it wishes, guarantee there will be no censorship or restraint on the words that must fly free, and &#039;&#039;Storysmith&#039;&#039; will consider how it can address the Archmage&#039;s request. &lt;br /&gt;
&lt;br /&gt;
The little herald, exhausted by the long speech, is revived with a small cup of sugar water provided by the Civil Service, and after effusive thanks, flutters erratically off toward the Imperial Regio, trumpet and crumpled scroll grasped firmly in its little three-fingered hands.&lt;br /&gt;
&lt;br /&gt;
==Knight of Swords (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Surut001.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut has agreed to parley with the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;They will send an escort to the Hall of Worlds at 23.45 on Saturday&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may bring two others with them to meet Lord Cam Lech the Masked, a favoured henchman of Surut&lt;br /&gt;
* &#039;&#039;&#039;Lord Cam Lech has suggested some guests, most of whom are currently dead&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Winter is Bloodcrow Arora of the Imperial Orcs&lt;br /&gt;
&lt;br /&gt;
It has been [[Begins_where_it_ends#Surut|quite a while]] since the &#039;&#039;[[Surut|Burned Prince]]&#039;&#039; was approached by an Archmage of Winter as an individual. Their messenger is a lone knight, wrapped in rusted and ruined chain, who leaves footprints of charred, dead grass and ashes wherever they tread during their menacing walk from the Imperial regio to the Hub. When they arrive, a hush falls over the busy tent, and more than one person who has been waiting to speak to a civil servant suddenly remembers pressing business elsewhere. In a voice like cracking bone and tearing skin, the knight launches into their spiel without preamble.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Duke of the Clenched Fist&#039;&#039; commends the Conclave on rescinding its weak [[interdiction]] of [[388YE_Summer_Solstice_Conclave_sessions#License:_Savage_Army_Enchants|effective war magic]]. That alone inclines him to look kindly on the requests of the Archmage. As such, the &#039;&#039;Gauntlet of Flame&#039;&#039; accedes to a request for parley. At around a quarter to midnight on Saturday during the summit, he will send an escort to the Hall of Worlds to bring the Archmage of Winter into the presence of &#039;&#039;Lord Cam Lech the Masked&#039;&#039;, one of his favoured henchmen, to discuss matters military.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Harbinger of Spikes&#039;&#039; will receive the Archmage and no more than two others. It is up to the Archmage who they wish to bring, but Lord Cam Lech has expressed an interest in meeting &#039;&#039;&#039;Jaromir Ostrovyn Kostka&#039;&#039;&#039;, the General of the [[Northern Eagle]], the last general of the [[Iron Helms]] &#039;&#039;&#039;Alderei the Fair&#039;&#039;&#039;, the former General of the [[Gryphon&#039;s Pride]] &#039;&#039;&#039;Archavion Wolfborne&#039;&#039;&#039;, &#039;&#039;Gobaith of Summer&#039;s Grove&#039;&#039; the commander of the [[Dance_of_Blood_and_Jotun_consequences|Dance of Blood]], and &#039;&#039;General Anke Carsten von Temeschwar&#039;&#039; of the [[Wolves of War]]. Jorgen, the civil servant with most experience dealing with these kinds of matters, tries to point out that of those five, four are dead - in at least one case for a century and a half - but the herald waves this aside as an irrelevancy.&lt;br /&gt;
&lt;br /&gt;
There is one matter that the &#039;&#039;Knight-Commander of the Bleak Parade&#039;&#039; wants to be clear about however. He has no intention of withdrawing support from the [[Druj]]. Every time an Archmage asks, he will provide the Druj with &#039;&#039;more&#039;&#039; support. This doesn&#039;t mean he won&#039;t help the Empire - quite the contrary - but it is up to &#039;&#039;him&#039;&#039; who he provides his boons to and he will not be dictated to. Candidly, says the messenger just before they depart, if the servants of the &#039;&#039;Ashen Heart&#039;&#039; are not among the Druj when the Mallum finally burns, how will he be able to feast on their anguish and despair?&lt;br /&gt;
&lt;br /&gt;
==Wisdom of Dead Wood (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Arwydd Clearbramble.jpg|caption=&#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039;, Archmage of Spring|align=right|width=300}}{{CaptionedImage|file=Llofir001d.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Llofir has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;It is concerned that the Empire has abandoned its ambition to destroy the vallorn&lt;br /&gt;
* &#039;&#039;&#039;It offers assistance to hasten the end of the Druj&lt;br /&gt;
* &#039;&#039;&#039;It proposes a parley in the Hall of Worlds after the Spring session of the Arcane Colloquium (16.30 on Saturday)&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble of Navarr&lt;br /&gt;
The looming mushroom creature that visits the Hub shortly after the Summer Solstice arrives on the gloomiest and dampest evening of the year so far. It slouches through Anvil, drawing quite a bit of attention, but when spoken to it is delicately polite and regrets that it is on a mission for the &#039;&#039;[[Llofir|Rotlord]]&#039;&#039; and so cannot delay its business. Whenever it stops for more than a few moments, little toadstools sprout around its &amp;quot;feet&amp;quot; which prove to have disturbingly hallucinogenic qualities - as several foolish citizens find to their chagrin. The &#039;&#039;End of Empires&#039;&#039; offers greetings to the [[Archmage of Spring]], &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Arwydd has asked about the [[Sound_and_vision#Something_Stirs_(Coral_Husks)_(Conjunctions)|peculiar coral husks]] haunting the Gullet between [[the Marches]] and [[Wintermark]], and regretfully the &#039;&#039;Wisdom of Dead Wood&#039;&#039; does not have much it is can say on that matter. The origin of the creatures is in the [[Realms#Spring|Spring realm]], as the Archmage may have surmised. They are nothing to do with the &#039;&#039;Quiet One&#039;&#039; itself, but it bears them no particular ill will. They are not endless; they are living creatures and individuals that will fall and rot in their time. They will prosper or fail, as will those who are threatened by them, and the &#039;&#039;Long Thinker&#039;&#039; has no especial urge to interfere one way or another. &lt;br /&gt;
&lt;br /&gt;
As a result, &#039;&#039;Rotlord&#039;&#039; is not minded to place their hand on the scales. They do not mind whether the Empire destroys the coral husks or the husks destroy the Empire; either outcome is acceptable to the &#039;&#039;Lady of Spores&#039;&#039;. What they will do is look to see what opportunities they can engineer for the heralds of the Empire to come into contact with the coral husks - that way one or the other can triumph.&lt;br /&gt;
&lt;br /&gt;
All that said... the herald does provide a warning however. There is a danger in underestimating these beings. As time goes by, each of their iterations is more complex than the last. The first husks the Empire encountered were... templates. Simple meat bodies infused with the parasitic coral. With each generation, the innate [[Spring magic#Chaos|chaos]] of Spring creates new strains and variants and while most of them fail, some will thrive. These strains, tailored to surviving and overcoming opposition, will present new challenges. Tactics that have proven effective before will not necessarily remain effective - the Winterfolk, the Marchers, and the Jotun will need to adapt or they will be subsumed.&lt;br /&gt;
&lt;br /&gt;
The eternal &#039;&#039;is&#039;&#039; interested in the [[vallorn]] and the [[Druj]]. It wishes to speak with the Archmage about the curious decision to [[interdiction|interdict]] the [[388YE_Summer_Solstice_Conclave_sessions#Interdiction:_Last_Vallornheart|completion of the trod network]]. Given this is a step required to bring the end of the vallorn, why has &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039; made it illegal to do so? Why has the [[Conclave]] that has claimed in the past to seek the destruction of the Doom of Terunael turned aside from the path? What does this mean for the magicians of [[the League]], [[Varushka]], [[Dawn]], and [[Navarr]]? What does it mean for Llofir?&lt;br /&gt;
&lt;br /&gt;
As such, the eternal intends to extend a portion of its consciousness into the Hall of Worlds after the Spring session of the [[Arcane_Colloquium#Format|Arcane Colloquium]] to speak to the Archmage about this confusing development. If it can be resolved to the satisfaction of &#039;&#039;Wisdom of Dead Wood&#039;&#039;, there may be time to discuss the &amp;quot;developing relationship&amp;quot;, but that will depend on the Archmage.&lt;br /&gt;
&lt;br /&gt;
===End of Empire===&lt;br /&gt;
* &#039;&#039;&#039;Llofir offers aid to hasten the end of the Druj&lt;br /&gt;
* &#039;&#039;&#039;During the Autumn Equinox, it seeks the Hallow of the Green World for the Mallum&lt;br /&gt;
* &#039;&#039;&#039;The ritual would be magnitude 100 if cast on the Mallum this season&lt;br /&gt;
* &#039;&#039;&#039;Llofir offers a measure of protection from the vallorn of Tharunind if all contributors are using whisperspore&lt;br /&gt;
On the matter of the [[Druj]], though, the &#039;&#039;Despoiler of Grain&#039;&#039; is much more inclined to offer assistance. It bears no particular enmity for them - it is simply that they are clearly falling into ruin. If they are too sickly to survive, they should perish, and let new life rise from their remains. &#039;&#039;That Which Cannot Be Killed In Any Way That Matters&#039;&#039; has a similar proposition to the one it [[Mushroom,_mushroom,_mushroom#End_of_Empire|offered the Navarr]] a year ago. If the Empire evokes [[Hallow of the Green World]] during the Autumn equinox, either from a [[regio]] in the Mallum or using the general of the Citadel Guard [[Army_qualities#Magic|as the focus]], that [[enchantment]] will settle over the crumbling Druj Empire. The [[Citadel Guard]] are in the [[Salt Flats of Sanath]], and while &#039;&#039;Ruination&#039;&#039; has not forgotten their role in [[380YE_Autumn_Equinox_winds_of_war#Our_Neighbour&#039;s_Field|attacking its garden]], it cannot help but approve their [[Forward_into_depthless_dark#What_Brings_Their_End|use]] of [[Spring magic]] as part of the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]]. So it will not question if the magicians of the Empire deploy them as a tool for bringing further destruction to the Druj.  &lt;br /&gt;
&lt;br /&gt;
The effects will be concentrated in the Salt Flats, but will be felt everywhere the Druj have dominion - in the [[Forest of Ulnak]], and in [[Therunin]]. The ritual will allow Llofir to focus his &amp;quot;gifts&amp;quot; on the failing Druj nation as part of his identity as &#039;&#039;Ender of Empires&#039;&#039;. With the tools at its disposal, it will act to hasten the collapse of the Druj, bringing [[Spring_magic#Venom|sickness]] and [[Spring magic#Ruin|ruin]]. &lt;br /&gt;
&lt;br /&gt;
The enchantment will offer some support to the Druj given it promotes the growth of [[herb|healing herbs]], but the &#039;&#039;Inevitable Circle&#039;&#039; doubts that will be of much comfort given how bad their situation is. Furthermore, the enchantment will &#039;&#039;also&#039;&#039; free the other Spring eternals to act directly in the Druj Empire. [[Yaw&#039;nagrah]] and [[Arhallogen]] already have a fair amount of freedom there, and support the Druj. On the other hand, [[Irra Harah|Prince with a Thousand Foes]] is chomping at the bit to be able to act freely in the Mallum, and thanks partially to former Archmage &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; [[Siakha]] has lost interest in the Druj and revels in &#039;&#039;any&#039;&#039; chance to devour the weak. For that matter, there are other Spring eternals with no interest in the Empire who might be goaded to intervene if the doors were opened for them to do so. At the end of the day, the &#039;&#039;Turner of the Wheel&#039;&#039; believes the chaos caused by these competing eternals will, in the long term, speed the fall of the Druj even if it provides them a little aid in the short term.&lt;br /&gt;
&lt;br /&gt;
To cast the ritual on the Empire would require significant effort, but the Druj nation is very much smaller than it used to be. It could be cast on the Mallum at magnitude 100 at the coming Autumn Equinox. At least, thanks to the [[Unfettered Mind]], it is [[387YE_Summer_Solstice_Conclave_sessions#License:_Empire-Wide_Enchantments|no longer illegal]] to cast the ritual, which should be some consolation to those who are more concerned with law and order than with the unbridled energies of life and death and regrowth.&lt;br /&gt;
&lt;br /&gt;
Obviously, powerful Spring magic used in Therunin runs the risk of rousing the vallorn of [[Therunin#Greenheart|Tharunind]]. The &#039;&#039;Sporefounder&#039;&#039; is not too concerned, however. The recent expansion fostered by the Tainted Basilisk has left the vallorn weak and exhausted (inasmuch as that illimitable font of energy can become weak). The worst the &#039;&#039;Hallow of the Green World&#039;&#039; will do in Therunin if it is cast at the Autumn equinox is encourage some vallornspawn to rampage outside the borders of the vallorn. It won&#039;t trigger anything like a full-scale assault, or anything that will allow the vallorn to expand. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And anyway&#039;&#039;, says the herald philosophically, &#039;&#039;most of the people in Therunin at the moment are either Navarr who are used to fighting the vallorn, or Druj. And the Empire has never shed any tears in the past when the Druj were being eaten alive by skinned tree monsters&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 23:15 || [[Lashonar]] || Night || Informal Parley in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 14.00 || [[Lictors]] || Autumn || Auction of bounty hunting contracts&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.30 || [[Llofir]] || Spring || Formal parley in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 19.00 and 22.00 || [[Eleonaris]] || Summer || A celebration in the Freeborn camp and parley in a chamber respectively&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 23:45 || [[Surut]] || Winter || Parley; a chamber reached from the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Here_you_come_again&amp;diff=144508</id>
		<title>Here you come again</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Here_you_come_again&amp;diff=144508"/>
		<updated>2026-08-31T21:14:26Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* End of Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I am very worried,&amp;quot; said Orin. &amp;quot;There is definitely something wrong. The thorns and the roses are not right, there&#039;s odd noises, and I swear that when I was down by the western arbour yesterday I heard one of the thorntrees &#039;&#039;growl&#039;&#039; at men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Naomi shared his worry. &amp;quot;Apparently one of the gardeners has been talking about seeing what she swears is Queen Ygraine and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Their whispered conversation was interrupted by a thunderous deluge of horns blaring. Orin startled, dropping his  tankard of strong, sweet tea. The gates of the Castle of Thorns are always open, closed only when invaders are literally visible from the walls. A symbol of the openness of the civil service, and a reminder that the folk of Dawn do not fear strangers. Through them now marched an entire warband of knights and courtiers, attired in bright crimson and shimmering gold.&lt;br /&gt;
&lt;br /&gt;
The warriors&#039; plate helms were styled in the aspect of roaring lions, and each of the courtiers had a glossy mane of golden hair. Pointed ears were very much on display, and there was something about these invaders that made Orin profoundly aware of how long it had been since he had last bestridden the battlefield like a lord of war. At the back of his head he made a mental note to start jogging around the battlements again, starting tomorrow.&lt;br /&gt;
&lt;br /&gt;
There was another thunder of trumpets, and the visitors stopped and fanned out dramatically across the open courtyard. Their polished armour caught the late afternoon Summer sun, glinting and casting motes of gold across the courtyard walls. Orin could not shake the vague suspicion they were &#039;&#039;posing&#039;&#039;, attempting to intimidate the two civil servants - who they outnumbered by a factor of ten - with their glorious mien.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh for virtues sake,&amp;quot; muttered Naomi under her breath, rolling her eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hail and well met, servants of the Imperial Throne!&amp;quot; The speaker was one of the courtiers, a statuesque woman who towered over both Orin and Naomi. She had come forward, trailing a scarlet garment that looked like a cross between a formal suit and a Dawnish marriage dress. &amp;quot;Take heart, for we are here to bring the words of our beloved mistress, that you may recount them to beloved Mirella, Archmage of Glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orin&#039;s eyes slid sideways. Naomi met his gaze and imperceptibly shrugged one shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome?&amp;quot; said Orin, not meaning it to come out as a question. He rallied. &amp;quot;Are you here to help with this garden&#039;s business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The courtier laughed, putting her hands on her hips as she did so in a way Orin did not think people actually did outside of stories and bad mummery. The laugh spread quickly, rippling through the ranks of the elfin knights like fire across a dry field. For some reason, this display of hilarity unsettled Orin more than any amount of braying horns. As the courtier&#039;s mirth faded, and she theatrically wiped a tear from here eye, she was suddenly all business. The civil servant could have sworn she became another few inches taller, and that as fierceness settled over her face a chill swept across the courtyard as if a cloud had briefly obscured the sun.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Oh no!&amp;quot; she said, a widening grin spreading across her face that showed her sharp ivory teeth. &amp;quot;We are here to help you murder the Druj!&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Regio Stones.jpg|align=left|caption=The [[regio#Imperial regio|Imperial regio]] connects, somehow, to all [[realms]] and is a common source of messengers sent by [[eternal|eternals]] to respond to [[archmage#plenipotentiary|plenipotentiary]] messages.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
After a [[Ambassadors of death|mild hiccup]] last season, six [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages from the Summer Solstice. All is right with the world! Ha, no, but anyway. Each archmage is of course empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Sometimes that response borders on the rude, but there is &#039;&#039;always&#039;&#039; a response.&lt;br /&gt;
&lt;br /&gt;
Often a plenipotentiary results in a [[Archmage#Parley|parley]] - a formal meeting between the eternal and the archmage. Usually the archmage is afforded all due respect, treated as an equal who also represents a great power (the Empire). Sometimes things are handled more informally, with a smaller meeting or a large-scale free for all. Occasionally the eternal eschews a meeting altogether, and instead extends their assistance to the people of the Empire through boons and bargains. &lt;br /&gt;
&lt;br /&gt;
This season five of the eternals have agreed to a meeting of one kind or another, either in person or with favoured lieutenants.&lt;br /&gt;
==That Which Lies Above All (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gralka1693.jpg||caption=Gralka, Archmage of Day|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sinokenon002.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon cannot help the Archmage with the matter they requested&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have declined parley but offer a proposal to send heralds to help with a project Sinokenon has an interest in&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka of the Imperial orcs&#039;&#039;&#039;&lt;br /&gt;
The being that emerges from the regio which speaks on behalf of &#039;&#039;[[Sinokenon|Singular Point]]&#039;&#039; is a creature of light, a focused mote that emanates brilliant rays in all directions. The beams of illumnation move with geometric regularity as it speaks. It identifies itself as the &#039;&#039;Junior Minister of the Silver Directorate to the Unbound&#039;&#039;. After a little conversation, it makes clear that by this it means it is charged with dealing with the the [[Imperial Orcs]] nation.&lt;br /&gt;
&lt;br /&gt;
The Junior Minister reveals that &#039;&#039;That Which Lives In Its Name&#039;&#039; is not able to help the [[Archmage of Day]] locate or acquire black lotus. Finding things that are lost or hidden, is simply not a concern of the &#039;&#039;Turning Mirror&#039;&#039;. An attempt to assess the situation was made - the minister known as the &#039;&#039;Chief Vizier of the Eternal Mountain&#039;&#039; was instructed to speak with the [[Thule_lore#Dragons|One of the Orb]], but the discussion came to nothing. The Archmage might make their own approach to the [[Thule lore#Dragons|Dragons]] of [[Otkodov]] but the Minister is not confident they will have any better success. For its part, &#039;&#039;Turning Mirror&#039;&#039; is not especially concerned about black lotus. Rather than caring about the profound spiritual meaning it has for many orcs, the eternal instead is more  interested in the ways the Buruk Tepel use access to it to control their nation. &lt;br /&gt;
&lt;br /&gt;
Instead, suggests the Junior Minister, the Archmage may have more luck speaking with the &#039;&#039;[[Kimus|Grand Vizier of the Thousand Eyes]]&#039;&#039; or possibly the &#039;&#039;[[Roshanwe|Seeker of the Star]]&#039;&#039;. In either case, the Archmage should manage their expectations. While they may be on the brink of ruin, the Druj are masters of the wicked arts of [[Night_magic#Obfuscation|obfuscation]]. That rare herb that the [[Druj_lore#Buruk_Tepel|Buruk Tepel]] value above all else will be concealed with wards and shrouds that might challenge even the illimitable gaze of the &#039;&#039;Glass of the Heavens&#039;&#039;. So far it has only been when the desperate masters of the Mallum have been forced to move their prizes that there has been any chance to capture them at all. If a Day eternal could tell a magician where black lotus could be found, then it would ultimately be impossible to hide anything, and Druj society would not have developed in the way that it did.&lt;br /&gt;
&lt;br /&gt;
The Junior Minister then turns to other matters. The &#039;&#039;Argent Mantra&#039;&#039; did not expect the Archmage to seek parley with it given the attitude of the Conclave, and of Imperial magicians in general. While the Empire may be &amp;quot;loyal&amp;quot;, it has not given much indication that it welcomes the aid of &#039;&#039;Diamondmind&#039;&#039;. If the Conclave wishes, though, they could still engage the support of the eternal on a matter it feels it &#039;&#039;can&#039;&#039; give some assistance to. There are three possibilities:&lt;br /&gt;
* In less than a century &#039;&#039;the Imperial Orcs&#039;&#039; they have gone from thralls, to rebels, to wandering nomad warriors, to the masters of their own small nation. Such things are of interest to the &#039;&#039;Friend of All&#039;&#039;. If the Conclave chooses this path forward, Sinokenon will send ministers to Skarsind and Mareave to find ways to help the Unshackled build their nation.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;[[The highest calling#Highest calling|highest calling]] of [[the League]]&#039;&#039;&#039; is to bring more people into the Empire. The &#039;&#039;Unifying Ponticex&#039;&#039; is always happy to see steps taken to end the dissonance of large numbers of people living within Imperial borders who are not themselves citizens. If the Conclave chooses this option, it will send diplomats to support the bishops of the League in their endeavour.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;[[:Category:Grand Inspiration|Grand Inspiration of the Way]]&#039;&#039;&#039; is a monumentally ambitious endeavour, but one that &#039;&#039;Pinnacle Point&#039;&#039; finds intriguing. As the &amp;quot;capstone&amp;quot; of the Way, it will provide a unifying force not only within the Empire but potentially across the Known World. If the Conclave chooses this option, Sinokenon will send viziers versed in [[the Doctrines of the Faith]] to find ways to support the project.&lt;br /&gt;
&lt;br /&gt;
To take advantage of one of these proposals from &#039;&#039;Turning Mirror&#039;&#039; requires a [[declaration]] of [[Alignment#Acceptance|acceptance]] raised before the Conclave and endorsed by that august body. It will only help with &#039;&#039;one&#039;&#039; of them however and only if the Conclave clearly communicates its preference. Alternatively, says the Junior Minister, the Conclave may choose to word the acceptance in such a way that they make it clear they do not want the assistance of &#039;&#039;That Which Lies Above All&#039;&#039; on this or any other matter. In this case, Sinokenon will accept their judgement and retire from making offers to Imperial citizens for the next year - a &#039;&#039;cooling off&#039;&#039; period as it were.&lt;br /&gt;
==Lady of Pennants (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Eleonaris001aa.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris accepts the invitation to parley sent by the Summer Archmage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&lt;br /&gt;
Almost as soon as the [[civil service]] have returned to the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] following the Summer Solstice, a full delegation of dignitaries from the [[Realms#Summer|Summer realm]] arrives at the gatehouse. A band of elfin heralds in elaborate formal wear, accompanied by a half-dozen soldiers in full plate bearing lion heraldry, request admittance and hospitality. The &#039;&#039;[[Eleonaris|Lady of the Pennants]]&#039;&#039;, it seems, is well pleased to receive the missive from the [[Archmage of Summer]]. It has been far, far too long since the &#039;&#039;Young Lioness&#039;&#039; has reached out to the &#039;&#039;Queen of the Fields of Glory&#039;&#039; say the heralds. If Eleonaris ever felt felt she was being &#039;&#039;ignored&#039;&#039; then that would likely result in consequences no-one would enjoy. The two and a half years it&#039;s been may be the cause of some minor misunderstandings in the Archmage&#039;s missive, but it is a simple matter to correct them and move on to more important matters.&lt;br /&gt;
&lt;br /&gt;
Firstly, the &#039;&#039;Lion of Summer&#039;&#039; does not have much interest one way or another with the workings of the [[Synod]]. She&#039;s sure they do important work in the Empire, but while their opinions surely matter a great deal to the citizens of the Empire they do not matter to &#039;&#039;her&#039;&#039;. Nor should they matter to any who might be inspired to offer their service to her. To be associated in any way with the &#039;&#039;Sovereign in Scarlet and Gold&#039;&#039; is a profound honour, and she is sure they respect that and will exalt any who achieve such a feat. Secondly, neither the &#039;&#039;Commander of the Golden Armies&#039;&#039; nor any of the other (lesser) [[Archmage_of_Summer#The_Eternals_of_Summer|regents of the Summer Realm]] are lowly merchants, and do not engage in &amp;quot;bargains&amp;quot; for their boons. They receive tribute and offer gifts and aid where it pleases them to do so.&lt;br /&gt;
&lt;br /&gt;
With those points quickly made by the lead [[Inhabitants of the realms#Heralds|herald]], they launch into the topic they are clearly far more interested in.&lt;br /&gt;
===Honour===&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris requests that the sutannir of the Brass Coast receive her heralds at the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;A seat of honour, ideally a throne, must be set aside for Eleonaris herself (who cannot attend in person due to being an eternal)&lt;br /&gt;
* &#039;&#039;&#039;The heralds will report back to their mistress how eager the Freeborn are for an alliance with the Queen of the Brightening Skies&lt;br /&gt;
* &#039;&#039;&#039;The soiree should begin at 19.00 on Saturday&lt;br /&gt;
The &#039;&#039;Lady of Pennants&#039;&#039; is delighted to hear of the ambitions of [[General]] &#039;&#039;&#039;Velasco i Guerra&#039;&#039;&#039;, and of &#039;&#039;&#039;Alazhar i Taziel i Erigo&#039;&#039;&#039;. It is a fine thing to seek to spread [[glory]] across the Empire as her friends in [[Dawn]] do, and so she is keen to render her assistance. However proper courtly decorum, custom, and formality must be observed when arranging a meeting. Her courtiers love visiting the grand balls in the castles of [[Astolat]] and [[Semmerholm]], yet they are also keen to enjoy the festivities thrown by the famous [[Sutannir]] of [[the Brass Coast]]. Thus a gathering is proposed, to delight and amuse the &#039;&#039;Leonine Empress&#039;&#039; and her representatives, and to put everyone in a good mood before formal parley might commence. &lt;br /&gt;
&lt;br /&gt;
The Heralds propose that the Brass Coast camp at Anvil host a soiree at the Autumn Equinox, which these heralds intend to attend. They will then report back to their Mistress on just how fond the Freeborn are of their would-be patron in the matters the Archmage has raised. One key feature of the festivities, whatever form they take, must be a seat of honour set aside to represent the Queen herself (ideally a throne). Regretfully the &#039;&#039;Queen of the Brightening Sky&#039;&#039; cannot enter the mortal world herself. If she did so, the fabric of reality would no doubt tear itself asunder, ashamed that it is unable to appropriately manifest her full awe-inspiring majesty. Or so the elfin diplomats suggest. &lt;br /&gt;
&lt;br /&gt;
The heralds will arrive at Anvil on Saturday at around seven in the evening. The question of who else will attend, the &#039;&#039;Lady of the Pennants&#039;&#039; leaves entirely to the discretion of the sutannir. At the end of the day, the success of the party will set Eleonaris&#039; mood for the parley.&lt;br /&gt;
&lt;br /&gt;
===Words===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 25px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=TheFireoftheSouth_Colour.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A formal parley will take place after the party, at 22.00 on Saturday&lt;br /&gt;
* &#039;&#039;&#039;The outcome of the celebration in the Brass Coast will surely influence Eleonaris&#039; mood for the parley&lt;br /&gt;
* &#039;&#039;&#039;The Archmage is invited to bring several folk and there is one &amp;quot;mystery guest&amp;quot; who knows who she is&lt;br /&gt;
* &#039;&#039;&#039;The parley will begin with a discussion of the frieze celebrating victory in the Sarangrave&lt;br /&gt;
* &#039;&#039;&#039;After that there will be a chance to discuss the Fire of the South and magic circlets&lt;br /&gt;
As to the parley itself, it will take place in an appropriate chamber reached via the [[Hall of Worlds]] later that same night - at ten o&#039;clock at night. Archmage Mirella is welcome to bring &#039;&#039;&#039;Alazhar i Taziel i Erigo&#039;&#039;&#039;, &#039;&#039;&#039;Velasco i Guerra&#039;&#039;&#039;, and &#039;&#039;&#039;Arturo&#039;&#039;&#039; the [[Imperial Warcaster]]. The &#039;&#039;Greatest General in the Empire&#039;&#039; (who knows who she is) is also invited, and should bring the [[troubadour]] who promised to compose a song befitting the stature of Eleonaris for a personal performance. &lt;br /&gt;
&lt;br /&gt;
Before anything else is discussed, there will be a chance for the Archmage to explain the delays to the [[Love_and_monsters#Lions|celebratory frieze]] that the Queen&#039;s heralds were told would be built in the [[Sarangrave]] by the Empire following their joint victory there. &lt;br /&gt;
&lt;br /&gt;
After that there will be ample chance to talk about the Fire of the South, magical circlets, and the calling of more [[Knights of Glory]] to fight alongside the Empire.&lt;br /&gt;
&lt;br /&gt;
==The Brass Magistrates (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ashborn Trosk.jpg|caption=&#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039;, Archmage of Autumn|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lictors001a.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Lictors have agreed to a parley at the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;They will also provide certain bargains to Imperial magicians via an arrangement with the City of Gold and Lead&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Ashborn Trosk&lt;br /&gt;
As the civil service begin setting up the various pieces of infrastructure again for the Autumn Equinox, a trio of manacled-carrying heralds approach the civil servant &#039;&#039;Jorgen&#039;&#039; at [[Anvil#The_Hub|the Hub]] in [[Anvil]]. While still clearly heralds, they are garbed in manner reminiscent of that of an [[Imperial Orcs|Unshackled]] [[thief-taker]], a [[the Marches|Marcher]] [[beater]], and a [[Varushka|Varushkan]] [[warden]]. Their appearance is made all the more jarring by the full-face iron masks and ever-present chains favoured by the denizens of the [[Lictors|City of Bar and Bond]]. &lt;br /&gt;
&lt;br /&gt;
They waste no time getting down to business. The &#039;&#039;[[Lictors|Gaolers of the Green Iron Prison]]&#039;&#039; approve of the agenda proposed by the [[Archmage of Autumn]]. They have investigated each of the matters &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; brought before the &#039;&#039;Brass Magistrates&#039;&#039; for review.&lt;br /&gt;
&lt;br /&gt;
===Jurisdiction===&lt;br /&gt;
* &#039;&#039;&#039;The Lictors do not judge the quoted proscription against sacrifice to represent a jurisdictional overstep&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They propose the Senate clarify that &amp;quot;human&amp;quot; in laws predating there being orc citizens be amended&#039;&#039;&#039;&lt;br /&gt;
The [[proscription]] proposed by &#039;&#039;&#039;Sofonisba Amilcara of the City Below&#039;&#039;&#039; during the Spring Equinox 388YE [[388YE_Spring_Equinox_Synod_judgements#Judgement_66|criminalising sacrifice]] seems to be a cut and dry case defining idolatry. In the opinion of the &#039;&#039;Brass Magistrates&#039;&#039;, the sacrifice of a mortal as an offering to an inhuman power is a perfectly valid example of [[Religious_crime#Idolatry|idolatry]] as defined by the Senate when they created the law. It would be very difficult to argue that such a sacrifice does not constitute &amp;quot;&#039;&#039;worship&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;veneration&#039;&#039;.&amp;quot; The Imperial magistrates have further interpreted the law to say that &#039;&#039;offering is likely to only encompass ritual acts of killing, not merely killing upon the instruction of an inhuman entity&#039;&#039; which matches the interpretation the &#039;&#039;Chainbound&#039;&#039; would make. As such, they do not see any overstep by the Synod in this matter.&lt;br /&gt;
&lt;br /&gt;
Of course, it is clear that this proscription intrudes into the domain of the Conclave - but that is to be expected, given the unusual nature of the [[Imperial Constitution]]. There will always be situations where the authority of two or more parts of the Imperial government come into conflict. The Brass Magistrates provide a &#039;&#039;completely hypothetical&#039;&#039; example in which the Red Eyed Reaper finds a way to double the output of the [[Flaxen Pillars]] by encouraging the workers to engage in acts of worship of the [[Dho&#039;uala]]. That would be a case where the authority of the Bourse to control weirwood production in the Empire would be in conflict with the Synod&#039;s responsibility to prevent blasphemy. That doesn&#039;t mean a proscription forbidding worship of the sovereigns would violate the Constitution.&lt;br /&gt;
&lt;br /&gt;
Still, such conflicts are flaws inherent in the Imperial system and it would be better if they were removed. One of the heralds helpfully suggests that if the Empire were to disestablish the Conclave, the Military Council, the Bourse and the Synod, then all these conflicts would immediately vanish, since all authority would be vested in the Senate. In practice there are slightly less controversial changes to the Imperial Constitution which might be possible, such as removing the explicit protection of the Conclave and the Bourse from the interference of the Synod. That might be possible, although it&#039;s not clear the Constitutional Court would allow it (members of the Court apparently seem to disagree on this issue). Alternatively the Senate could amend the Constitution to make clear that deals with eternals were explicitly excluded from any restrictions under Imperial law - that would likewise be very difficult for the Court to accept, but from the perspective of the Lictors it would be more consistent, coherent law.&lt;br /&gt;
&lt;br /&gt;
In the end there is little more that the Lictors can do to help on this point - they are always happy to provide specialised advice on the most correct interpretation of written law, but they do not have the power to make rulings on Imperial law after-all. Ultimately what is or is not constitutional comes down to a matter of rulings made by the Constitutional Court, it&#039;s not something that the Lictors can arbitrate on. They Lictors help catch law-breakers, but the Senate has not given them the dominion over the Empire that they would need to give binding rulings or pass judgement on those who broke the law.&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
* &#039;&#039;&#039;The Archmage has invited the Furious Ones to host an Autumn market&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Lictors are prepared to offer three bonds to hunt down criminals from the Autumn realm who are believed to be somewhere in the mortal world&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They intend to cooperate with the City of Gold and Lead to make more practical tools available to the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Lictors have asked Berilo i Erigo to ensure everything runs smoothly&#039;&#039;&#039;&lt;br /&gt;
In response to an offer by the Archmage, the Lictors have agreed to engage in a degree of commerce with the Empire. They have negotiated with the [[Ephisis|City of Gold and Lead]] to serve as go-betweens to provide Imperial magicians the means to purchase some practical tools crafted in the City of Bar and Bond. This will be done through the auspices of the [[Ephisis&#039; Scale]] ritual and handled exclusively by the merchants of the trading city. These offers are covered in more detail in the &#039;&#039;&#039;[[The bargain store]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
There is another element to their response however. The Lictors themselves will host a &amp;quot;bond auction&amp;quot; in the Hall of Worlds at 14:00 on Saturday. There are a number of criminals of the Iron Labyrinth who are attempting to evade capture and imprisonment by hiding in the mortal plane with their accomplices and some hired constructs who need to be apprehended. As the Lictors enjoy the Amity of the Conclave, they are capable of tracking and capturing these reprehensible miscreants themselves, but is is established precedent to offer these bonds to imperial citizens when desired. &lt;br /&gt;
&lt;br /&gt;
Not &#039;&#039;all&#039;&#039; Imperial Citizens, mind you. In line with the Archmage&#039;s suggestion the &#039;&#039;Binders&#039;&#039; wish to hire professionals rather than anyone who might lob in a bid and not have the experience to action the contract, and thus bidding will be restricted to [[the Marches|Marcher]] &#039;&#039;&#039;[[Beater|Beaters]]&#039;&#039;&#039;, [[Imperial Orcs|Unshackled]] &#039;&#039;&#039;[[Thief-taker|Thief-Takers]]&#039;&#039;&#039; and [[Varushka|Varushkan]] &#039;&#039;&#039;[[Warden|Wardens]]&#039;&#039;&#039;. All bidding must be done in ingots of green iron. The winner will be charged with gathering a combat-ready group to deal with the target, and will be the one who receives the reward from the &#039;&#039;Brass Magistrates&#039;&#039; assuming the contract is successfully discharged. &lt;br /&gt;
&lt;br /&gt;
Once the contracts have been sold, the Lictors will investigate the winning bidders to ensure they have not misrepresented themselves. Any who are found to have done so will be in breach of contract. Their green iron will be confiscated, and the Lictors will enquire with the magistrates as to what legal redress is be available to them.&lt;br /&gt;
&lt;br /&gt;
The three bonds are:&lt;br /&gt;
* &#039;&#039;&#039;Golden Almozulo&#039;&#039;&#039; - In breach of a supply contract with the [[Ephisis|City of Gold and Lead]]. Reward: 30 pawns of [[vis#Warm Ashes|warm ashes]]&lt;br /&gt;
* &#039;&#039;&#039;Stonecutter&#039;&#039;&#039; - Criminal damage to the property of the [[Estavus|City of Fire and Stone]]. Reward: 30 &#039;&#039;grasping whetstones&#039;&#039;. These are small items that can be applied to a weapon to allow the wielder to [[entangle]] a foe provided they strike quickly.&lt;br /&gt;
* &#039;&#039;&#039;Ringsnap&#039;&#039;&#039; - Attempting to break into the prison of the &#039;&#039;Chainbound&#039;&#039; in order to free prisoners. Reward: A [[Mystic_scrolls_of_Estavus|mystic scroll]] detailing an Autumn ritual that summons a cohort of &#039;&#039;Furious Warders&#039;&#039; from the City of Bar and Bond to aid a [[military unit]], enhancing their ability to succeed at [[Military_unit#Guarding|guarding]] actions. The ritual draws on the power of the Lictors, and has an assurance that will terminate its power if anyone who has mastered this ritual is convicted of a crime by Imperial magistrates. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; if you have this ritual mastered and are convicted of a crime, you must let PD know). As with most mystic scrolls, this reward allows up to a dozen magicians to master the ritual.&lt;br /&gt;
&lt;br /&gt;
Rather than the Archmage, interestingly, the Lictors have specifically asked &#039;&#039;&#039;Berilo i Erigo&#039;&#039;&#039; of [[the Brass Coast]] to ensure everything runs smoothly. It is not clear what the relationship between this Freeborn and the Lictors might be. One of the reasons given is that, during the auction, the Archmage will be otherwise engaged - discussing another matter with a carefully selected representative of the &#039;&#039;Advocates of the Rod&#039;&#039;. No details of what that matter might be are revealed.&lt;br /&gt;
&lt;br /&gt;
==Conscience-of-Kings (Night)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Brat Umbral Path.jpg|caption=&#039;&#039;&#039;Brat Umbral Path&#039;&#039;&#039;, Archmage of Night|title=One in six Night eternals thing he&#039;s pretty neat|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=Lashonar001b.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Lashonar is hurt by the Conclave&#039;s rejection and accusations of collaborating with its enemies&lt;br /&gt;
* &#039;&#039;&#039;It has agreed to a parley in the Hall of Worlds&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Night is Brat Umbral Path&lt;br /&gt;
Around halfway between Summer and Autumn, a tiny herald of the &#039;&#039;[[Lashonar|Conscience-of-Kings]]&#039;&#039; appears at Anvil. No larger than a medium-sized cat, they are in form akin to a kingfisher, albeit one with three-fingered hands as well as jewel-bright wings. They have a tightly curled scroll that unfurls to surprising length, and a thin-stemmed silver trumpet no longer than a pencil which they parp enthusiastically before breathlessly delivering the message of their master in a piping little voice.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Guardian of the Southern Skies&#039;&#039; thanks the new [[Archmage of Night]] for their invitation. They will send representatives to parley in the Hall of Worlds. It is thankful also to &#039;&#039;&#039;Grandmaster Xanthippe&#039;&#039;&#039; for removing the unfair and unjust [[alignment#enmity|enmity]] under which he had been placed. Before she will attend the parley however, she wants the Empire to understand that she has been the victim of slander and lies. The &#039;&#039;Speaker in Dreams&#039;&#039; would never knowingly share secrets that might harm their friends. It exists to bring folk together so that they can speak, and if those people sometimes engage in conspiracy and plotting that is &#039;&#039;their&#039;&#039; responsibility, not the responsibility of the &#039;&#039;Lady of the Southern Skies&#039;&#039;. Indeed, the &#039;&#039;Mediator of the Moonshy&#039;&#039; knows for a fact that in the past Imperial citizens have met with secret-spillers under the shelter of its wings without opprobrium to their own benefit. All speech is sacred, and if there are consequences they are for the speakers not those who give them a forum to speak. And so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eater-of-Silence&#039;&#039; does not demand an apology from the Conclave - it is not that petty - but it was wounded by the decision to [[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Lashonar,_Enmity|enact enmity]] without any Imperial magician first speaking with it. Two folk meeting in good faith can build a bridge of words to cross any chasm; this the &#039;&#039;Keeper of the Gates of Wisdom&#039;&#039; fundamentally believes.&lt;br /&gt;
&lt;br /&gt;
That is water over the weir for now though, and it does not do to dwell too much on the past. A mistake has been rectified, and so to the business of speech.&lt;br /&gt;
===More Words===&lt;br /&gt;
* &#039;&#039;&#039;Lashonar agrees to an informal parley to take place in the Hall of Worlds at 23.15 on Friday night&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They still would like the ritual text of &#039;&#039;Summoning the Loquacious Birds&#039;&#039; returned to them&#039;&#039;&#039;&lt;br /&gt;
After the tumble of words, the wee herald takes a breath that swells its delicate little chest out like a balloon, and launches into a discussion of the meat of the matter; the parley itself. There is one requirement however; at the beginning of the parley the Archmage of Night must formally free anyone and everyone who wishes to do so to speak as they like, without having to wait their turn. That is, they must surrender their ability to determine who speaks. If this is not done, the parley will end immediately.&lt;br /&gt;
&lt;br /&gt;
Assuming Brat Umbral Path wishes to go ahead, there are three things that &#039;&#039;Everchatter&#039;&#039; wishes to see discussed. &lt;br /&gt;
&lt;br /&gt;
The first is an explanation as to why the Conclave enacted sudden enmity against it and what can be done to ensure that does not happen again. At the moment, the &#039;&#039;Voice of the Gloaming Sky&#039;&#039; has taken the almost unprecedented step of removing access to the Caucus Forum from the Empire, something which has already caused mild distress to those wishing to speak to Imperial citizens. Before the &#039;&#039;Liege of the Forum&#039;&#039; is prepared to restore access, never mind to allow the Empire to use that place of communication, it will require assurance that this will not happen again next time someone arbitrarily decides the &#039;&#039;Mellifluous Magpie&#039;&#039; has said &amp;quot;too much&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then there is the matter of its ritual &#039;&#039;Summoning the Loquacious Birds&#039;&#039;. Lashonar has withdrawn her support, so that any message an Imperial magician tries to send with it will be returned to the coven involved alone. That is her right to do so but it is still a bone of contention that when she asked for the ritual text to be returned, nobody would even discuss it with her. He can only assume it has been stolen, which is why they asked the Imperial magistrates to [[Monarchs_and_outcasts#Closed_Caucus_(Lashonar)|investigate]]. This situation cannot continue and must be resolved one way or another before trust between the Conclave and &#039;&#039;Words of Initiation&#039;&#039; can be restored.&lt;br /&gt;
&lt;br /&gt;
Lastly, they will speak of Night eternals. &#039;&#039;&#039;Brat Umbral Path&#039;&#039;&#039; hints that they are seeking communion with the bright spirit of the endless deeps, &#039;&#039;Foam Dancer&#039;&#039;, the &#039;&#039;One Who Leaps From The Waves For Purest Joy&#039;&#039;. The &#039;&#039;Concierge of Consequence&#039;&#039; knows that they will not speak to Imperial magicians because of the &#039;&#039;Lantern Shark&#039;&#039; who swims the night-dark ocean of the Empire&#039;s dreams. As with anyone else, the &#039;&#039;Bringer Together&#039;&#039; could be prevailed upon to arrange a meeting with some of the mortals who know &#039;&#039;Wondersnake&#039;&#039; via the Caucus Forum. For now, however, &#039;&#039;Whispershout&#039;&#039; is still nursing their injured feelings over the Conclave&#039;s recent decisions and is not inclined to go to any extra effort until wounded pride can be sutured.&lt;br /&gt;
&lt;br /&gt;
As to the spreading of words and songs across the Empire... The &#039;&#039;Laughing Herald&#039;&#039; has sung with the Navarr recently. Indeed it was just after it provided its aid in [[Brocéliande]] that the Conclave declared enmity against it. If the Archmage wishes to discuss this kind of thing it will require a show of faith from the Empire. Grant Lashonar [[Alignment#Amity|amity]]. Allow him and his servants to travel freely throughout the Empire, carrying the words of any and all who would ask for their help. Let them see to it that no voice is silenced. The &#039;&#039;Roaring Cadence&#039;&#039; has already sent its servants to [[Therunin]] to ensure that those fighting against darkness there can speak to one another. Let the Empire offer it the freedom to go where it wishes, garauntee there will be no censorship or restraint on the words that must fly free, and &#039;&#039;Storysmith&#039;&#039; will consider how it can address the Archmage&#039;s request. &lt;br /&gt;
&lt;br /&gt;
The little herald, exhausted by the long speech, is revived with a small cup of sugar water provided by the Civil Service, and after effusive thanks, flutters erratically off toward the Imperial Regio, trumpet and crumpled scroll grasped firmly in its little three-fingered hands.&lt;br /&gt;
==Knight of Swords (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Bloodcrow Arora.jpg|caption=&#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, Archmage of Winter|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Surut001.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut has agreed to parley with the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;They will send an escort to the Hall of Worlds at 23.45 on Saturday&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may bring two others with them to meet Lord Cam Lech the Masked, a favoured henchman of Surut&lt;br /&gt;
* &#039;&#039;&#039;Lord Cam Lech has suggested some guests, most of whom are currently dead&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Winter is Bloodcrow Arora of the Imperial Orcs&lt;br /&gt;
&lt;br /&gt;
It has been [[Begins_where_it_ends#Surut|quite a while]] since the &#039;&#039;[[Surut|Burned Prince]]&#039;&#039; was approached by an Archmage of Winter as an individual. Their messenger is a lone knight, wrapped in rusted and ruined chain, who leaves footprints of charred, dead grass and ashes wherever they tread during their menacing walk from the Imperial regio to the Hub. When they arrive, a hush falls over the busy tent, and more than one person who has been waiting to speak to a civil servant suddenly remembers pressing business elsewhere. In a voice like cracking bone and tearing skin, the knight launches into their spiel without preamble.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Duke of the Clenched Fist&#039;&#039; commends the Conclave on rescinding its weak [[interdiction]] of [[388YE_Summer_Solstice_Conclave_sessions#License:_Savage_Army_Enchants|effective war magic]]. That alone inclines him to look kindly on the requests of the Archmage. As such, the &#039;&#039;Gauntlet of Flame&#039;&#039; accedes to a request for parley. At around a quarter to midnight on Saturday during the summit, he will send an escort to the Hall of Worlds to bring the Archmage of Winter into the presence of &#039;&#039;Lord Cam Lech the Masked&#039;&#039;, one of his favoured henchmen, to discuss matters military.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Harbinger of Spikes&#039;&#039; will receive the Archmage and no more than two others. It is up to the Archmage who they wish to bring, but Lord Cam Lech has expressed an interest in meeting &#039;&#039;&#039;Jaromir Ostrovyn Kostka&#039;&#039;&#039;, the General of the [[Northern Eagle]], the last general of the [[Iron Helms]] &#039;&#039;&#039;Alderei the Fair&#039;&#039;&#039;, the former General of the [[Gryphon&#039;s Pride]] &#039;&#039;&#039;Archavion Wolfborne&#039;&#039;&#039;, &#039;&#039;Gobaith of Summer&#039;s Grove&#039;&#039; the commander of the [[Dance_of_Blood_and_Jotun_consequences|Dance of Blood]], and &#039;&#039;General Anke Carsten von Temeschwar&#039;&#039; of the [[Wolves of War]]. Jorgen, the civil servant with most experience dealing with these kinds of matters, tries to point out that of those five, four are dead - in at least one case for a century and a half - but the herald waves this aside as an irrelevancy.&lt;br /&gt;
&lt;br /&gt;
There is one matter that the &#039;&#039;Knight-Commander of the Bleak Parade&#039;&#039; wants to be clear about however. He has no intention of withdrawing support from the [[Druj]]. Every time an Archmage asks, he will provide the Druj with &#039;&#039;more&#039;&#039; support. This doesn&#039;t mean he won&#039;t help the Empire - quite the contrary - but it is up to &#039;&#039;him&#039;&#039; who he provides his boons to and he will not be dictated to. Candidly, says the messenger just before they depart, if the servants of the &#039;&#039;Ashen Heart&#039;&#039; are not among the Druj when the Mallum finally burns, how will he be able to feast on their anguish and despair?&lt;br /&gt;
&lt;br /&gt;
==Wisdom of Dead Wood (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Arwydd Clearbramble.jpg|caption=&#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039;, Archmage of Spring|align=right|width=300}}{{CaptionedImage|file=Llofir001d.webp|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Llofir has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;It is concerned that the Empire has abandoned its ambition to destroy the vallorn&lt;br /&gt;
* &#039;&#039;&#039;It offers assistance to hasten the end of the Druj&lt;br /&gt;
* &#039;&#039;&#039;It proposes a parley in the Hall of Worlds after the Spring session of the Arcane Colloquium (16.30 on Saturday)&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble of Navarr&lt;br /&gt;
The looming mushroom creature that visits the Hub shortly after the Summer Solstice arrives on the gloomiest and dampest evening of the year so far. It slouches through Anvil, drawing quite a bit of attention, but when spoken to it is delicately polite and regrets that it is on a mission for the &#039;&#039;[[Llofir|Rotlord]]&#039;&#039; and so cannot delay its business. Whenever it stops for more than a few moments, little toadstools sprout around its &amp;quot;feet&amp;quot; which prove to have disturbingly hallucinogenic qualities - as several foolish citizens find to their chagrin. The &#039;&#039;End of Empires&#039;&#039; offers greetings to the [[Archmage of Spring]], &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Arwydd has asked about the [[Sound_and_vision#Something_Stirs_(Coral_Husks)_(Conjunctions)|peculiar coral husks]] haunting the Gullet between [[the Marches]] and [[Wintermark]], and regretfully the &#039;&#039;Wisdom of Dead Wood&#039;&#039; does not have much it is can say on that matter. The origin of the creatures is in the [[Realms#Spring|Spring realm]], as the Archmage may have surmised. They are nothing to do with the &#039;&#039;Quiet One&#039;&#039; itself, but it bears them no particular ill will. They are not endless; they are living creatures and individuals that will fall and rot in their time. They will prosper or fail, as will those who are threatened by them, and the &#039;&#039;Long Thinker&#039;&#039; has no especial urge to interfere one way or another. &lt;br /&gt;
&lt;br /&gt;
As a result, &#039;&#039;Rotlord&#039;&#039; is not minded to place their hand on the scales. They do not mind whether the Empire destroys the coral husks or the husks destroy the Empire; either outcome is acceptable to the &#039;&#039;Lady of Spores&#039;&#039;. What they will do is look to see what opportunities they can engineer for the heralds of the Empire to come into contact with the coral husks - that way one or the other can triumph.&lt;br /&gt;
&lt;br /&gt;
All that said... the herald does provide a warning however. There is a danger in underestimating these beings. As time goes by, each of their iterations is more complex than the last. The first husks the Empire encountered were... templates. Simple meat bodies infused with the parasitic coral. With each generation, the innate [[Spring magic#Chaos|chaos]] of Spring creates new strains and variants and while most of them fail, some will thrive. These strains, tailored to surviving and overcoming opposition, will present new challenges. Tactics that have proven effective before will not necessarily remain effective - the Winterfolk, the Marchers, and the Jotun will need to adapt or they will be subsumed.&lt;br /&gt;
&lt;br /&gt;
The eternal &#039;&#039;is&#039;&#039; interested in the [[vallorn]] and the [[Druj]]. It wishes to speak with the Archmage about the curious decision to [[interdiction|interdict]] the [[388YE_Summer_Solstice_Conclave_sessions#Interdiction:_Last_Vallornheart|completion of the trod network]]. Given this is a step required to bring the end of the vallorn, why has &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039; made it illegal to do so? Why has the [[Conclave]] that has claimed in the past to seek the destruction of the Doom of Terunael turned aside from the path? What does this mean for the magicians of [[the League]], [[Varushka]], [[Dawn]], and [[Navarr]]? What does it mean for Llofir?&lt;br /&gt;
&lt;br /&gt;
As such, the eternal intends to extend a portion of its consciousness into the Hall of Worlds after the Spring session of the [[Arcane_Colloquium#Format|Arcane Colloquium]] to speak to the Archmage about this confusing development. If it can be resolved to the satisfaction of &#039;&#039;Wisdom of Dead Wood&#039;&#039;, there may be time to discuss the &amp;quot;developing relationship&amp;quot;, but that will depend on the Archmage.&lt;br /&gt;
&lt;br /&gt;
===End of Empire===&lt;br /&gt;
* &#039;&#039;&#039;Llofir offers aid to hasten the end of the Druj&lt;br /&gt;
* &#039;&#039;&#039;During the Autumn Equinox, it seeks the Hallow of the Green World for the Mallum&lt;br /&gt;
* &#039;&#039;&#039;The ritual would be magnitude 100 if cast on the Mallum this season&lt;br /&gt;
* &#039;&#039;&#039;Llofir offers a measure of protection from the vallorn of Tharunind if all contributors are using whisperspore&lt;br /&gt;
On the matter of the [[Druj]], though, the &#039;&#039;Despoiler of Grain&#039;&#039; is much more inclined to offer assistance. It bears no particular enmity for them - it is simply that they are clearly falling into ruin. If they are too sickly to survive, they should perish, and let new life rise from their remains. &#039;&#039;That Which Cannot Be Killed In Any Way That Matters&#039;&#039; has a similar proposition to the one it [[Mushroom,_mushroom,_mushroom#End_of_Empire|offered the Navarr]] a year ago. If the Empire evokes [[Hallow of the Green World]] during the Autumn equinox, either from a [[regio]] in the Mallum or using the general of the Citadel Guard [[Army_qualities#Magic|as the focus]], that [[enchantment]] will settle over the crumbling Druj Empire. The [[Citadel Guard]] are in the [[Salt Flats of Sanath]], and while &#039;&#039;Ruination&#039;&#039; has not forgotten their role in [[380YE_Autumn_Equinox_winds_of_war#Our_Neighbour&#039;s_Field|attacking its garden]], it cannot help but approve their [[Forward_into_depthless_dark#What_Brings_Their_End|use]] of [[Spring magic]] as part of the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]]. So it will not question if the magicians of the Empire deploy them as a tool for bringing further destruction to the Druj.  &lt;br /&gt;
&lt;br /&gt;
The effects will be concentrated in the Salt Flats, but will be felt everywhere the Druj have dominion - in the [[Forest of Ulnak]], and in [[Therunin]]. The ritual will allow Llofir to focus his &amp;quot;gifts&amp;quot; on the failing Druj nation as part of his identity as &#039;&#039;Ender of Empires&#039;&#039;. With the tools at its disposal, it will act to hasten the collapse of the Druj, bringing [[Spring_magic#Venom|sickness]] and [[Spring magic#Ruin|ruin]]. &lt;br /&gt;
&lt;br /&gt;
The enchantment will offer some support to the Druj given it promotes the growth of [[herb|healing herbs]], but the &#039;&#039;Inevitable Circle&#039;&#039; doubts that will be of much comfort given how bad their situation is. Furthermore, the enchantment will &#039;&#039;also&#039;&#039; free the other Spring eternals to act directly in the Druj Empire. [[Yaw&#039;nagrah]] and [[Arhallogen]] already have a fair amount of freedom there, and support the Druj. On the other hand, [[Irra Harah|Prince with a Thousand Foes]] is chomping at the bit to be able to act freely in the Mallum, and thanks partially to former Archmage &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039; [[Siakha]] has lost interest in the Druj and revels in &#039;&#039;any&#039;&#039; chance to devour the weak. For that matter, there are other Spring eternals with no interest in the Empire who might be goaded to intervene if the doors were opened for them to do so. At the end of the day, the &#039;&#039;Turner of the Wheel&#039;&#039; believes the chaos caused by these competing eternals will, in the long term, speed the fall of the Druj even if it provides them a little aid in the short term.&lt;br /&gt;
&lt;br /&gt;
To cast the ritual on the Empire would require significant effort, but the Druj nation is very much smaller than it used to be. It could be cast on the Mallum at magnitude 100 at the coming Autumn Equinox. At least, thanks to the [[Unfettered Mind]], it is [[387YE_Summer_Solstice_Conclave_sessions#License:_Empire-Wide_Enchantments|no longer illegal]] to cast the ritual, which should be some consolation to those who are more concerned with law and order than with the unbridled energies of life and death and regrowth.&lt;br /&gt;
&lt;br /&gt;
Obviously, powerful Spring magic used in Therunin runs the risk of rousing the vallorn of [[Therunin#Greenheart|Tharunind]]. The &#039;&#039;Sporefounder&#039;&#039; is not too concerned, however. The recent expansion fostered by the Tainted Basilisk has left the vallorn weak and exhausted (inasmuch as that illimitable font of energy can become weak). The worst the &#039;&#039;Hallow of the Green World&#039;&#039; will do in Therunin if it is cast at the Autumn equinox is encourage some vallornspawn to rampage outside the borders of the vallorn. It won&#039;t trigger anything like a full-scale assault, or anything that will allow the vallorn to expand. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And anyway&#039;&#039;, says the herald philosophically, &#039;&#039;most of the people in Therunin at the moment are either Navarr who are used to fighting the vallorn, or Druj. And the Empire has never shed any tears in the past when the Druj were being eaten alive by skinned tree monsters&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 23:15 || [[Lashonar]] || Night || Informal Parley in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 14.00 || [[Lictors]] || Autumn || Auction of bounty hunting contracts&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 16.30 || [[Llofir]] || Spring || Formal parley in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 19.00 and 22.00 || [[Eleonaris]] || Summer || A celebration in the Freeborn camp and parley in a chamber respectively&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 23:45 || [[Surut]] || Winter || Parley; a chamber reached from the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Khobel_Tavah&amp;diff=144489</id>
		<title>Khobel Tavah</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Khobel_Tavah&amp;diff=144489"/>
		<updated>2026-08-31T20:53:26Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Eternals]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|caption=Khobel and Tavah are the worst fear of sailors and those they leave behind. They are the drowned and the sea that drowns.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Eternal of Winter==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Khobel and Tavah are the &#039;&#039;Two-Who-Are-One&#039;&#039;, a pair of Winter eternals bound together by solemn wedding oaths. Together they are referred to as the &#039;&#039;Consorts of Dark Water&#039;&#039;, the &#039;&#039;Old Man and the Sea&#039;&#039;, the &#039;&#039;Monarchs of the Vast&#039;&#039;, &#039;&#039;Fear Death By Water&#039;&#039;, &#039;&#039;Foretold-by-Bells&#039;&#039; or the &#039;&#039;Sunken Rope&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Other names for Khobel include &#039;&#039;Sculler-in-the-Flood&#039;&#039;, &#039;&#039;Sailor of Ill-Fortune&#039;&#039;, &#039;&#039;Fear&#039;s Bride&#039;&#039;, &#039;&#039;Lord of the Last City&#039;&#039;, &#039;&#039;Old Tom Flotsam&#039;&#039;, the &#039;&#039;Lanterner&#039;&#039;, &#039;&#039;Prophet of the Last Light&#039;&#039;, and &#039;&#039;King-of-Nothing&#039;&#039;. Other names for Tavah include &#039;&#039;Dark-That-Drowns&#039;&#039;, &#039;&#039;Our Lord of Salt&#039;&#039;, &#039;&#039;Molly Bitters&#039;&#039;, &#039;&#039;Fishwife&#039;s Burden&#039;&#039;, &#039;&#039;Tideless Scream&#039;&#039;, &#039;&#039;Terror-Under-Wave&#039;&#039;, &#039;&#039;Harbinger&#039;&#039;, &#039;&#039;Salt-in-the-Lungs&#039;&#039;, and &#039;&#039;Queen-of-the-Vast&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
It is said that Khobel was once the monarch of a city in the Winter realm, a great sailor who commanded many fleets. His city is now ruined and nameless, and it stands on the shores of a tideless black sea that is inexorably drowning the buildings that remain. This sea is his wife, Tavah: her waters first rose to swallow Khobel’s city when they fell in love and swore marriage-vows to each other, long long ago. Together they are Khobel Tavah, the Consorts of Dark Water. The two are almost never encountered apart: indeed, on most occasions when one has apparently deigned to appear without the other, the other will arrive or make their presence known in short order.&lt;br /&gt;
&lt;br /&gt;
Khobel generally appears as an old man, bowed and broken, sometimes with a monstrous face but more often all too human at first appearance. He often bears ruined symbols of kingship: a broken sceptre, a battered crown, a tattered robe. At other times he appears as a bedraggled sailor, his skin bloated and pale, a drowned corpse walking. Sometimes he carries a lantern in which is lit a dim flame. He often appears in a small boat with oars, or floating on the wreckage of a ship. His vessel is or was called Ariel, or, the Preserver of Life. Occasionally he is accompanied by his heralds, fellow “survivors” of the wreck, who similarly appear bedraggled and drowned. Occasionally he appears as the corpse of a beached whale, lying dead on the sands, stinking of the sea but somehow unrotting.&lt;br /&gt;
&lt;br /&gt;
Tavah takes many forms, though they are rarely human and always frightening. Sometimes she is the waters on which Khobel’s vessel is afloat: sometimes she is the darkness that surrounds him. Sometimes she is a towering giant, her hand outstretched in the palm of which Khobel sits, or she is simply a great eye peering from the darkness below or above. Whatever form she takes, however, she is rarely a silent presence: her voice emanates from the surroundings, from the waters, from the dark. When she does choose to take the form of a person-like figure, she generally appears as a younger woman with long, dark, tangled hair that covers her face, garbed modestly in a pale white dress. Sometimes at these times she has the tail of a fish, and sometimes the legs of a bird, but most often she has a deceptively human appearance and walks barefoot. The exception is her eyes: when she lifts her head and reveals her face, they stare outwards from her blank expression like dark pools of water. Her heralds resemble scavenger birds of the sea: she has a particular affinity with the albatross.&lt;br /&gt;
&lt;br /&gt;
Khobel is generally referred to using male pronouns (he/him), though he sometimes takes on a feminine appearance and on these occasions seems to prefer they/them. He sometimes uses the sobriquet &#039;&#039;Queen-of-Nothing&#039;&#039;, a variation on one of his usual names. Tavah generally seems to use female pronouns (she/her) or is referred to using it/its: this tends to reflect the degree she is representing herself as something primal and unknowable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=ArchmageEmatius.jpg|caption=One of the final acts of &#039;&#039;&#039;Ematius Ankarien&#039;&#039;&#039; as Archmage of Winter was to establish contact between the Empire and Khobel Tavah.|align=right|width=250}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Khobel Tavah was broadly unknown to the Empire prior to the events of 387YE. They have never been close to the Empire and are only somewhat familiar with it. Individual Imperial magicians and covens have formed a closer relationship in the past, but never for very long. They have had some involvement in many so-called “fear cults” over the years both within and outside the Empire. After Nicovar&#039;s burning of the libraries, knowledge of them nearly faded completely.&lt;br /&gt;
&lt;br /&gt;
Since the destruction of the Shining Pillar and the Lighthouse at Nikephoros, the raising of the Barabbine wrecks, and the return of infant kraken to the Bay of Catazar, their attention was drawn to the Empire once again. There was a growing number of omens of doom spreading particularly around the [[Bay of Catazar]], often involving reports of sunken bells tolling in the deep. Strange magical object began to surface along the bay, and among the flotsam and jetsam recovered by the [[Golden Fleet Salvagemaster]]. &lt;br /&gt;
&lt;br /&gt;
Many citizens began to investigate the possibility of a long-theorised winter eternal associated with the sea. &#039;&#039;&#039;Rebekah of the Cenotaph&#039;&#039;&#039; reported on her findings from analysing one of the magical object and inquiries with Leviathan. &#039;&#039;&#039;Staurakios&#039;&#039;&#039; and &#039;&#039;&#039;Xanthippe&#039;&#039;&#039; of the Lighthouse-that-was produced an analysis of the Story of a Marriage which was circulating Anvil. &#039;&#039;&#039;Suspiria i Riqueza&#039;&#039;&#039;, &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; and &#039;&#039;&#039;Gancio di Catazar&#039;&#039;&#039; also helped the [[Archmage of Winter]] &#039;&#039;&#039;Ematius Ankarien&#039;&#039;&#039; so that he could prepare a [[archmage#Plenipotentiary|plenipotentiary]] to the eternal, while &#039;&#039;&#039;Allegra i Riqueza&#039;&#039;&#039; took the lead on encouraging the Empire to investigate the connection with Lighthouses. Most of the lore the Empire has discovered about Khobel Tavah is a result of this work and the [[Has_reared_himself_a_throne#Tempt_the_Waters_From_Their_Bed|parley that followed]]. The civil service have done their best to collate this information and compile it with what little is available from other sources, but interested citizens are well advised to track down these people if they wish to find out more.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 500px; width: 40%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Two who are One&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike the Thrice-cursed Court, who enjoy maintaining an ambiguity whether they are one eternal or three, Khobel and Tavah are quite clear that as far as they are concerned they are a singular eternal, Two-Who-Are-One, bound by their wedding-oaths. While this may or may not be strictly true - in theory the Conclave could attempt a [[declaration]] of [[Alignment]] on one without the other, and it is anyone&#039;s guess whether this would work - doing so is likely to anger both of them. They would not support the creation of a ritual that tried to draw on the power of one of them without the other.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Khobel Tavah are a frightening pair, and fear is their watchword. In fact, they apparently claim that it was on the day they swore their wedding vows to each other that fear entered the world - that before that time mortals lived in ignorance, incapable of courage because they had nothing to compare it too, but when their marriage was sanctified the world itself was moved, and knew fear in its heart forever more. They seem to take very little satisfaction in frightening mortals for the sake of it, as unlike some winter eternals they are not particularly inclined to cruelty for its own sake. However, they simply are terrifying by their very nature, and without a source of spiritual strength it is hard for a mortal to stand in their presence without fear completely overwhelming them.&lt;br /&gt;
&lt;br /&gt;
They both believe strongly in fear&#039;s capacity to strengthen, ward, and preserve. While neither values the conscious knowledge of experience as [[Wise Rangara]] does, they do value the wisdom that fear brings: in their view, the wise are able to act quickly and intuitively on instinctive feelings of fear. The fearful mind knows how to act before the thinking mind catches up with it. They disagree on whether it is important or not to be able to act on your fear to prevent your fate: Khobel believes that fear wards, whereas Tavah believes it can preserve but cannot ultimately protect. Fear leads one to struggle even in the face of death, and it might give one the strength to survive when one might otherwise perish. Sometimes, however, your doom cannot be averted: but then your fate and the fear of it are a warning to others. &lt;br /&gt;
&lt;br /&gt;
Khobel is interested primarily in fear as a warning and an omen: he speaks of the value in listening to the hair that raises on the back of one’s neck, and of observing the horrible fates of others and feeling fear that drives you to avert that fate for yourself. He approves of the way the Druj wield fear as a weapon of control against their slaves and vassals, in this sense: fear is a solid thing that prompts them to necessary action. He has a dour manner, occasionally tending to the nihilistic. He seems to possess a dry sense of humour, and a single well-told joke may tease out a sharp, rare laugh, but for the most part he is morose and somewhat standoffish. &lt;br /&gt;
&lt;br /&gt;
He is a prophet, or enjoys pretending to be, and often issues cryptic warnings and prophecies of dooms to come. He seems to expect them to neither be understood or listened to: however, he acts quite hurt if people actually complain about his obscurantist tone. In general he is sensitive to criticism and it is normally best to avoid even implying criticism: conversely, he responds well to praise. It is not entirely clear if he truly always sees the future or if he acts to ensure his predictions come about. Those who show the wisdom to understand what he foretells, interpret his ominous pronouncements, and act to avert disaster will often win his favour. He is interested in the way that those who look out to sea can often spot bad weather on the horizon even days before it comes to shore, and he speaks often of the “wisdom of the sailor’s eye” in this sense. He is warmest when speaking of his wife, which he does with a devoted affection. &lt;br /&gt;
&lt;br /&gt;
Tavah, on the other hand, is particularly interested in the fear people feel when it is too late for them to do anything about the peril they are in, such as the fear the drowning feel in the last moments of their life, or someone trapped in a cave-in from which they cannot escape. The sinking feeling of terror at a certain fate is something that fascinates her, and she will pay rapt attention to personal accounts of experiencing this: she will sometimes offer her aid to speak with the spirits of the dead in order that they can relay such tales. &lt;br /&gt;
&lt;br /&gt;
She has a somewhat easier, friendlier manner than Khobel, despite her generally inhuman and fearsome appearance, but sometimes an element of threat or irritation creeps in her lilting tone. She jealously guards her time spent alone with Khobel, and those who try her patience too long by tarrying in their company may stir her into wrath. She enjoys talking to those whose fate is sealed or who stand on the precipice of disaster that they cannot avert: she will never offer to save such people from their fate, but she can be persuaded to prolong the time in which they exist fearful of their doom. She is protective of Khobel: the &#039;&#039;King-of-Nothing&#039;&#039; can be sensitive when criticised, and she will viciously oppose any who she perceives as hurting him. &lt;br /&gt;
&lt;br /&gt;
There seems to be a genuine love between the two of them. It is the old, tested love of a marriage that has weathered much and endured it all. They are quite dependent on one another in a way that is distinctly unnerving at times, and to the extent they ever express fear themselves it is the fear of losing the other. Love so intense and selfish that it destroys everything the lovers care about except each other is of great interest to them: to the extent that any Winter eternal understands love, it is them, but only in this terrible aspect.&lt;br /&gt;
&lt;br /&gt;
They both share an interest in oaths which seems to stem from the solemn commitments they made to each other when they wed. In particular, they are interested in oaths sworn between small groups of people or couples, and strongly approve of banners, sects and covens who keep their membership limited to a tightly-trusted circle. They will not witness such oaths or sanctify them - this is, they say, outside their domain - but they consider those who are bound by such oaths to be most worthy of serious regard. They advocate strongly for the institution of marriage as a concept.&lt;br /&gt;
&lt;br /&gt;
When it comes to the other eternals of Winter, they seem to have a positive regard for [[Wise Rangara]] and for [[Kaela]], who they claim were both present on the day they made their vows to each other as witnesses: in some of their tellings there was also a silent officiant present, though the identity of this figure is not clear. They seem to strongly dislike the [[Thrice-cursed Court]] in a way that suggests a personal animosity, though they will not be drawn on the subject of the details of this. Khobel has a dislike of [[Sorin]] that Tavah does not share - it seems that it stems from some old rivalry between their two cities, which does not interest the &#039;&#039;Queen-of-the-Vast&#039;&#039;. She finds &#039;&#039;[[Sorin|Devourer-of-Hope]]&#039;&#039; quite charming. Mentioning the &#039;&#039;Tomb King&#039;&#039; is one of the few ways to cause them to argue - which is rarely a wise decision. &lt;br /&gt;
&lt;br /&gt;
They often send dire pronouncements of doom to major mortal nations: it is said Khobel himself warned the denizens of Umshalla of the fate that awaited them, to no avail. Atun was known to Tavah personally - or so &#039;&#039;Mary Bitters&#039;&#039; claims, and if such stories are to be believed she is one of a few mortals ever to forge a genuine if somewhat antagonistic friendship with &#039;&#039;The Dark That Drowns&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They both enjoy preserved, pickled or salted food, especially plums, salted liquorice, or herring, or any food that might be offered as a funeral offering. The wise supplicant will always bring little gifts of this form for both Consorts when meeting with them. They will sometimes give minor gifts of food in return to those that attend them: these are often extremely salty or extremely sweet, and tend to cause terrifying visions in those that consume them.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
The pair have not interacted with the Empire sufficiently for their common boons to become a matter of record. There is however some speculation, some information from the Two-who-is-one, and some from others who have a relationship with them particularly the [[Sarcophan Delves]] that provides some insight into what they may offer.&lt;br /&gt;
&lt;br /&gt;
Khobel is particularly interested in warding, and the way solemn oaths and pronouncements solidify and reify their effect. He will offer boons to assist with the casting of any ritual which wards an area, extending the length of the effect or the size of the warded area. He will lend his aid to the casting of [[Wolves of the Hungry Sea]], and he is always happy to offer advice to those contemplating a journey by sea: he will certainly be able to list all the things that could go wrong during such a journey. &lt;br /&gt;
&lt;br /&gt;
Tavah, in turn, has a particular interest in things that preserve, especially if they do so directly or indirectly through fear. She will often provide boons that assist with large castings of Fallow Fields and Dry Meat or assist with the casting of rituals that have a similar effect but across an entire territory. She is able to allow anyone to temporarily survive underwater, at least to the capacity that most merrow can, but anyone who draws on her boons in such a way will surely experience a constant state of overwhelming terror while they do so. Enchantments or curses associated with her often grant constant nightmares of drowning in a dark, still ocean. She is also interested in preservation more generally: she is fascinated by salvage from shipwrecks, and museums that display things lost to time that have been discovered.&lt;br /&gt;
&lt;br /&gt;
Together they are interested in anything that seeks to use fear as a tutelary tool. The Consorts of Dark Water have little time for the foolhardy and the vainglorious, but have an appreciation for those who are willing to face and accept the reality of their fears. Sometimes, they will offer to “test” people’s courage, by cursing them in such a way that their fears are temporarily intensified. They both have an interest in curses that affect fleets and navies by drawing on the fearsome power of the ocean, and both of them are greatly dismissive of any sailor who does not show due respect to the dangers of seafaring life. They are both willing to assist in prophetic divinations of doom to come, but it is never possible to distinguish between doom that can be prevented and doom that is certain to occur.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Has_reared_himself_a_throne#Tempt_the_Waters_From_Their_Bed|Has reared himself a throne]] - 387YE Autumn plenipotentiary where the Two-who-are-one spoke at length with Imperial magicians&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Once there was a Sailor-King, who ruled the City whose name is Nothing, on the edge of the great wastes where the forest meets the sea by the plains. The people of the City loved their King, because he had a keen eye for prophecy, and knew the secret signs of storms, and he watched over his people and shared with them the signs that he alone knew, and tolled a great bell when the sign of storms came. So it was that his people crossed the ocean only when the sea was languid and tideless, and fished the waters and ate well from it. They knew no fear, then.&lt;br /&gt;
&lt;br /&gt;
One bright day, the King looked out from his belltower out onto the abyssal waters of the sea, and he saw them as if for the first time, and they stirred in his heart a nameless terror. The waters were vast, breadth beyond comprehension, and the sailors below so small against the sloe-black sea. He looked at the open ocean and in his terror he knew he was in love, and would be so forever more. &lt;br /&gt;
&lt;br /&gt;
In that moment was the City called Nothing lost. He cried out: &amp;quot;O, sea! O, Dark-That-Drowns! I am the Prophet of the Light! I am King-of-Nothing! Hear me! Look upon me, Bitter One! I offer forth this warning and this promise and this prophecy: in three days I will come again to your shore and offer you oaths of marriage. If I am pleasing to your eye, and it pleases you, if you wish to accept me as a gift, consume me! Or, if you wish, offer me your oath in return, and I will be your bride!&amp;quot; He knew that either one of these was a death. To love is to die. His heart twisted like old rope. A bell tolled from the deep. &lt;br /&gt;
&lt;br /&gt;
The ocean deep looked at him, and found him pleasing to her eye. She enjoyed the way the light dappled on his shoulders, the way his crooked smile was shaped. She knew at that moment she was doomed to love him and to grow old with him, though she was ageless then as she is ageless still, and by loving him, she would not be as she had always been. To love is to change.&lt;br /&gt;
&lt;br /&gt;
And yet she would make him wait as he had sworn to do. She spoke in a voice that was a thousand flailing drowning sailors screaming I love you one last time in breathless desperation hoping falsely that their left-behind loved ones would hear.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will hear your oaths in three days&#039; time, and if they are pleasing to me, I will swear them to you in turn. But do not let us wed alone. A vow must be witnessed. Bring family.&amp;quot; The sea fell silent.&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing rode out that day, he who was Lord of the Last City, into the forest where his grandmother lived with her apprentice. He stood before her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grandmother&amp;quot;, said he. &amp;quot;I will wed the sea, three nights from now. Will you come to witness?&amp;quot; She picked at her teeth. &amp;quot;Young one, do you know that you will die, for so it is to love.&amp;quot; &amp;quot;I know this,&amp;quot; he said. &lt;br /&gt;
&lt;br /&gt;
She leaned closer to him, eyes unseeing, seeing him. &amp;quot;Do you? Do you understand what it is, to be fear’s bride?&amp;quot; A smile, not kind, fled across her face. &amp;quot;I think you will learn from it. So too it is to love. I will come and witness you be wed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, grandmother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing rode back to the Last City where he ruled. His people stopped him in the street, asking for his prophecy, begging him to light once more the Last Light, up in his tower, that kept his City from the depths. Today, when he came to answer them, he found himself answering only in riddles, for his twisted heart bound up his tongue. The people were afraid, then, for the first time. A bell rang, far above.&lt;br /&gt;
&lt;br /&gt;
The next day, the King-Of-Nothing rode out to the empty fields of fallow earth where his sister rules as Queen. He stood before her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sister,&amp;quot; said he. &amp;quot;I will wed the sea, two nights from now. Will you come to witness?&amp;quot; She stared at him impassively from atop her throne, her guard standing watch beside her as ever they did. &amp;quot;One day, brother, you will die, and so will the terror you marry. I will witness that, too. Does that scare you?&amp;quot; He shook his head. &amp;quot;No. Death is where fear ends.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She nodded at this fact. &amp;quot;Good. Then you understand, brother-mine. I will travel south to your City, Nothing, and my Legion and I will witness your passing from the land unto the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, sister-mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing rode back to the Last City where he ruled. Once more his people asked him to prophesy, and once more he answered only in riddles. He knew that some amongst them would hear the warning of what was to come, and some did. Their fear carried them away; they fled Nothing, and were never seen again. The rest remained, afraid, yet uncertain. He worried for them. Yet he took no action to save his people, for his love for the Queen of the Vast that was a kind of terror ruled over all. A bell rang, below the waves.&lt;br /&gt;
&lt;br /&gt;
The next day, the King-of-Nothing rode out to the cold wastes where no monarch rules, where his cousin dwelled alone. He stood before her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cousin,&amp;quot; said he. &amp;quot;I will wed the sea, one night from now. Will you come to witness?&amp;quot; She laughed, her smile a bloody maw. Hair matted with blood covered her body. &amp;quot;What’s the point? If you marry, you will still be alone. She will never know you. What’s the point in being her bride?&amp;quot; He frowned. &amp;quot;I will know her as myself. How could such a thing as you understand a vow to be with another until the last star falls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She narrowed her eyes. &amp;quot;I know that one. She will not be good for you. You know that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He replied, a cast of nobility upon his face. &amp;quot;I do, and yet I will vow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sneered. &amp;quot;Then go into folly. I will not witness. I know how folly ends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing rode back to the Last City, where he ruled. On this day he avoided his people and went straight to his chambers, where he closed himself off and thought on the words of his cousin. Could he avert his fate? He had promised he would stand before the abyssal ocean, to be consumed or to be bound to her by solemn oaths. That oath was witnessed, as all oaths are. His fate was sealed. A fear settled around his twisted heart, and in it his love sprung anew. A bell rang, all around him.&lt;br /&gt;
&lt;br /&gt;
The next day, the King-of-Nothing stood on his ship, called the Preserver of Life and also Ariel, dressed in all the symbols of his office. His sister stood at the shore in witness; his grandmother stood by his side in witness; the very silence itself stood witness. He looked towards the sea and saw the one that he would marry there, watching, waiting. &lt;br /&gt;
&lt;br /&gt;
He opened his mouth and spoke solemn oaths of commitment to her until the day the last star fell. So it was witnessed.&lt;br /&gt;
&lt;br /&gt;
The abyss rose about him, Tideless Scream was she, Queen-of-the-Vast is she. Again her voice, a drowning chorus, sounded. &amp;quot;Swallow you, or speak the oaths? I shall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She spoke from outer darkness, from the deepest abyss, from the heart of fear, swearing solemn oaths of commitment to him, oaths to stand until the day the last star falls. So it was witnessed.&lt;br /&gt;
&lt;br /&gt;
Both of them were one. To love is to change and die. They died, and changed: a rope that sinks. A bell began to ring: it is ringing still.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now we are wed&amp;quot;, she said. &amp;quot;I will rise and swallow Nothing, and all who live within, and your ship, and those who sail upon it. Will you, too, give yourself in our love to my bitter depths?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing spoke. &amp;quot;Take it all.&amp;quot; He realised that he did not care for those who had not comprehended the warnings he had offered. Perhaps he would have done, before: not now. He looked at the watching crowds. &amp;quot;All drown with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the sea rose, a tideless black sea, inexorable, drowning the buildings that made up the Last City, that which is called Nothing, and it swallowed up all the people and all the ships of that place into its depths. Grandmother Winter left, satisfied that a lesson had been learnt. The Black Dog marched her legions away, knowing that she would one day see the death of what had begun. In the lonely wastes, the hunter howled.&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing sank into the Queen-of-the-Vast, and so began their reign.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Twiggy&amp;diff=144391</id>
		<title>User:Twiggy</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Twiggy&amp;diff=144391"/>
		<updated>2026-08-28T15:22:59Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;🫡&lt;br /&gt;
&lt;br /&gt;
Joshua Davies, currently playing Tanwyn Autumngale in Navarr. Just a player who looks at the wiki a lot, not a member of crew.&lt;br /&gt;
&lt;br /&gt;
No, I am not a bot. I have been known to sleep on occasion.  &amp;lt;br&amp;gt;&lt;br /&gt;
The bane of American spellings everywhere.  &amp;lt;br&amp;gt;&lt;br /&gt;
Note to self, do not edit the wiki on mobile. It does not like it.  &amp;lt;br&amp;gt;&lt;br /&gt;
I cry every time I see a spelling mistake that is on the database, I can not fix those myself.  &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s Winter realm and Winter lore not Winter Realm and Winter Lore. They are eternals, not Eternals. That is a [https://en.wikipedia.org/wiki/Eternals_(film) film]. Please don&#039;t get these wrong, I beg of you. They hurt me every time. &lt;br /&gt;
&lt;br /&gt;
A few common capitalisation mistakes:&lt;br /&gt;
*You capitalise &amp;quot;the&amp;quot; in The Throne or The League. &amp;lt;br&amp;gt;&lt;br /&gt;
*You don&#039;t capitalise general, senator, emperor/empress, or archmage unless you are referring to a specific one. &amp;lt;br&amp;gt;&lt;br /&gt;
*Lineages and the orc species are not capitalised, Imperial Orcs are capitalised. &amp;lt;br&amp;gt;&lt;br /&gt;
*Rituals, potions, and items are capitalised using title style. &amp;lt;br&amp;gt;&lt;br /&gt;
*Spells, herbs, and skills are not capitalised. &amp;lt;br&amp;gt;&lt;br /&gt;
*Individual virtues, the Way/the Way of Virtue are capitalised, the word virtue is not capitalised. &amp;lt;br&amp;gt;&lt;br /&gt;
*Realms are capitalised, their lores and realms are not. &amp;lt;br&amp;gt;&lt;br /&gt;
A more comprehensive list can be found in the [[Style_guide#Capitalisation|style guide]]. I highly recommend reading it, it talks about [https://en.wikipedia.org/wiki/Bob_the_Builder Bob the Builder].&lt;br /&gt;
&lt;br /&gt;
===Vallorn===&lt;br /&gt;
Seren - Serenael - Miaren - [[Reclamation of Seren|destroyed 27YE]] &amp;lt;br&amp;gt;&lt;br /&gt;
Tharunind - Greenheart - Therunin  &amp;lt;br&amp;gt;&lt;br /&gt;
Liath - Liath’s Heart - &amp;lt;s&amp;gt;Liathaven&amp;lt;/s&amp;gt; Ashvale  &amp;lt;br&amp;gt;&lt;br /&gt;
Hacynian - Deer’s Folly - Hercynia  &amp;lt;br&amp;gt;&lt;br /&gt;
Terunael - Terunael - Brocéliande &amp;lt;br&amp;gt;&lt;br /&gt;
Béantal Dol - Bendol - Sarangrave  &amp;lt;br&amp;gt;&lt;br /&gt;
Emrys - Stathas - Sküld  &amp;lt;br&amp;gt;&lt;br /&gt;
Cavan - Visokuma (Don’t think the specific region is public)&lt;br /&gt;
&lt;br /&gt;
Terunael is the city, the region and the civilisation, the Terun are the people. &amp;lt;br&amp;gt;&lt;br /&gt;
The Terun of Terunael lived in Terunael in Terunael, it is not clear if the Terun of Terunael named Terunael after Terunael, Terunael after Terunael, or Terunael after Terunael.&lt;br /&gt;
&lt;br /&gt;
It’s Liath’s Heart, Liath’s Ring and Liaven’s Glen.&lt;br /&gt;
&lt;br /&gt;
Brocéliande, Béantal Dol, Sküld. Don’t forget the accents and umlauts.&lt;br /&gt;
&lt;br /&gt;
The vallorn, vallornheart, and vallornspawn husks are lowercase. The Advisor on the Vallorn and Vallornguard are uppercase.&lt;br /&gt;
&lt;br /&gt;
A vallornheart is the geographical area - like a city centre. It&#039;s the region where the original cataclysm happened.&amp;lt;br&amp;gt;&lt;br /&gt;
A vallorn heart is a descriptor of the location - like the city&#039;s centre. It&#039;s where its strongest and is probably where the ritual took place.&lt;br /&gt;
&lt;br /&gt;
===Realms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Realm !! Resonances !! Dissonances&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring magic|Spring]] || Healing and Vitality, Fertility, Venom, Savagery, Chaos, Ruin || Control, Deference, Complexity, Subtlety, Construction, Conformity and Stagnation&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer magic|Summer]] || Prowess, Nobility, Triumph, Majesty, Adamant, Wroth, Youth || Subtlety, Cooperation, Contemplation, Debilitation&lt;br /&gt;
|-&lt;br /&gt;
| [[Autumn magic|Autumn]] || Prosperity, Trade, Influence, Bands, Binding, Craftsmanship, Travel and Communication || Personal Strength, Vegetation, Creation, Creativity, Destruction, Healing, Coarseness&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter magic|Winter]] || Weakness, Endings, Hunger, Fear, Wisdom, Oaths and Wards, Cruelty, Punishment, Survival, Preservation, Death || Healing, Creation, Hope, Strength, Prosperity, Community&lt;br /&gt;
|-&lt;br /&gt;
| [[Day magic|Day]] || Divination, Revelation, Mastery, Perfection, Focus, Force || Deception, Intuition, Physicality, Passion&lt;br /&gt;
|-&lt;br /&gt;
| [[Night magic|Night]] || Obfuscation, Transformation, Intuition, Inspiration, Emotions || Destruction, Clarity, Strength, Predictability, Discipline, Commerce, Health, Manufacture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Adversity realms = Spring, Night and Winter &amp;lt;br&amp;gt;&lt;br /&gt;
Triumph realms = Summer, Autumn, Day&lt;br /&gt;
&lt;br /&gt;
===Eternals===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Spring&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaw&#039;nagrah]], the Green Mother || Fertility, diversity&lt;br /&gt;
|-&lt;br /&gt;
|[[Arhallogen]], the Spider King || Survival, adaptation, poison, arachnids&lt;br /&gt;
|-&lt;br /&gt;
|[[Llofir]], the Quiet One || Fungus, rot, decay, collapse&lt;br /&gt;
|-&lt;br /&gt;
|[[Irra Harah]], Guard of the Young || Youth, struggle, the weak&lt;br /&gt;
|-&lt;br /&gt;
|[[Ossegrahn]], the Cupbearer || Healing, life, fresh water&lt;br /&gt;
|-&lt;br /&gt;
|[[Siakha]], the Empress of Sharks || Storms, destruction, predation, the sea&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Summer&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Eleonaris]], Queen of the Fields of Glory || Majesty, nobility, battle, victory&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaheris]], the Unicorn King || Power, adversity, empowerment&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayaak]], the Peregrine Knight || Wrath, vengeance, ferocity&lt;br /&gt;
|-&lt;br /&gt;
|[[Cathan Canae]], Queen of Ice and Darkness || Might, winter, strength, durability&lt;br /&gt;
|-&lt;br /&gt;
|[[Barien]], the Iron Duke || Challenges, worth, tests&lt;br /&gt;
|-&lt;br /&gt;
|[[Meraud]], the Silver Magician || Magic, enchantment&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhianos]], Regent of the Eternal Sea || The sea, seafarers, adventure&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant]], King of the Golden Deeps || Stone, beauty, treasure, construction&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Autumn&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|The [[Lictors]], the Chainbound || Binding, imprisonment, punishment, contracts&lt;br /&gt;
|-&lt;br /&gt;
|[[Estavus]], the Forgemistress || Crafting, building, artisans&lt;br /&gt;
|-&lt;br /&gt;
|[[Callidus]], Prince of the Argent Tontine || Greed&lt;br /&gt;
|-&lt;br /&gt;
|[[Prospero]], Lord of the Loom || Influence, favours, grudges&lt;br /&gt;
|-&lt;br /&gt;
|[[Ephisis]], the Hidden Prince || Trade, mutually beneficial exchanges&lt;br /&gt;
|-&lt;br /&gt;
|[[Basileia]], Prince of the Black Vaults || Intrigue, Espionage, Power&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazen]] of the Many Faces (destroyed) || &amp;lt;s&amp;gt;Manipulation, Deception&amp;lt;/s&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Winter&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorin]], the Tomb King || Privation, strength from weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaela]], the Lady of Oblivion || Entropy, despair, endings&lt;br /&gt;
|-&lt;br /&gt;
|[[Khobel Tavah]],  the Two-Who-Are-One || Doom, fear, preservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Thrice-cursed Court]], the Bound || Curses, power at a price, spite&lt;br /&gt;
|-&lt;br /&gt;
|[[Wise Rangara]], the Ancient One || Wisdom, tradition, &lt;br /&gt;
|-&lt;br /&gt;
|[[Agramant]], the Hunter in the Wastes || Hunger, cannibalism, madness, dread&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Day&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leviathan]], the Deepest One || History, foundations, causation&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaleron]], the Great Library || Knowledge, preservation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinokenon]], the Turning Mirror || Hierarchy, connections, religion&lt;br /&gt;
|-&lt;br /&gt;
|[[Kimus]] of the Thousand Eyes || Light, scrying, observation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ylenwe]], the Dove || Harmony, mathematics, music&lt;br /&gt;
|-&lt;br /&gt;
|[[Roshanwe]], the Navigator || Discovery, wisdom, truth&lt;br /&gt;
|-&lt;br /&gt;
|[[Zakalwe]], the Strategist || Conflict, logistics, strategy&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold Sun]] || Order, perfection&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Night&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|The [[Azoth]], the Crucible&lt;br /&gt;
|Transformation, alchemy, enlightenment, change&lt;br /&gt;
|-&lt;br /&gt;
|[[Janon]], the Shadowed Fire&lt;br /&gt;
|Passion, freedom&lt;br /&gt;
|-&lt;br /&gt;
|[[Lashonar]], the Loquacious&lt;br /&gt;
|Stories, confusion, speech that moves, oratory&lt;br /&gt;
|-&lt;br /&gt;
|[[Sadogua]], Brother of Wizards&lt;br /&gt;
|Magicians, magic, power, manipulation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sung]], the Rainbow Serpent&lt;br /&gt;
|Mysteries and enigmas&lt;br /&gt;
|-&lt;br /&gt;
|The [[Whisper Gallery]], the Shadow Courtiers&lt;br /&gt;
|Secrets, rumour, art&lt;br /&gt;
|}&lt;br /&gt;
As of Winter 387YE&lt;br /&gt;
&lt;br /&gt;
===Imperial Territories===&lt;br /&gt;
&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:400px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 35%;&amp;quot; | Territory &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Regions &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Nation&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat]] || 5 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion]] || 5 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea]] || 5 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz]] || 5 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark]] || 7 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia]] || 5 || [[Navarr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg]] || 7 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman]] || 5 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa]] || 5 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk]] || 7 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga]] || 7 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave]] || 7 || [[Imperial Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren]] || 5 || [[Navarr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold]] || 5 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow]] || 5 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold]] || 7 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] || 6 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium]] || 7 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt]] || 7 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos]] || 7 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave]] || 7 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Segura]] || 7 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm]] || 7 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq]] || 7 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind]] || 7 || [[Imperial Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral]] || 7 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens]] || 11 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold]] || 5 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater]] || 5 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith]] || 5 || [[Urizen]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
Fun fact: Necropolis is the only Imperial territory with an even number of regions&lt;br /&gt;
&amp;lt;br&amp;gt;As of Winter 387YE&lt;br /&gt;
&lt;br /&gt;
===Region Qualities===&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:800px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 23%;&amp;quot; | Region &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 17%;&amp;quot; | Territory &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60%;&amp;quot; | Quality&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#The Chase|The Chase]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Coombe|Coombe]] || [[Astolat]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Grovesyard|Grovesyard]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Winterbourne|Winterbourne]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Withy|Withy]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#The Elms|Bastion Rounds]] || [[Bastion]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#The Elms|The Elms]] || [[Bastion]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Stoneside|Stoneside]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Sybella Cross|Sybella Cross]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Woodbury|Woodbury]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Gravenmarch|Gravenmarch]] || [[Bregasland]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Grey Fens|Grey Fens]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#North Fens|North Fens]] || [[Bregasland]] || Marsh, Coastal, Rebellious&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Ottermire|Ottermire]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#The Rushes|The Rushes]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Elerael|Elerael]] || [[Brocéliande]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Black Boughs|Black Boughs]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Boar&#039;s Dell|Boar&#039;s Dell]] || [[Brocéliande]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Dark Ranging|Dark Ranging]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Greenweald|Greenweald]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Terunael|Terunael]] || [[Brocéliande]] || Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Vale&#039;s Lament|Vale&#039;s Lament]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Casfall|Casfall]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Greatwood|Greatwood]] || [[Casinea]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Mareholm|Mareholm]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Syrwatch|Syrwatch]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Woodwych|Woodwych]] || [[Casinea]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Afarjasse|Afarjasse]] || [[Feroz]] || Abandoned, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Cazar Straits|Cazar Straits]] || [[Feroz]] || Abandoned, Coastal, Impoverished, Island, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Fontargenta|Fontargenta]] || [[Feroz]] || Abandoned, Coastal, Impoverished&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Feroz]] || Abandoned, Impoverished, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Oranseri|Oranseri]] || [[Feroz]] || Abandoned, Coastal, Impoverished&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Bruckland|Bruckland]] || [[Hahnmark]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Kalpamark|Kalpamark]] || [[Hahnmark]] || City, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Kronemark|Kronemark]] || [[Hahnmark]] || Sungate&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Northspires|Northspires]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Southridge|Southridge]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Valasmark|Valasmark]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Wood Heath|Wood Heath]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Northpines|Northpines]] || [[Hercynia]] || Forest, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#The Glen of Shadows|The Glen of Shadows]] || [[Hercynia]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Deer&#039;s Folly|Deer&#039;s Folly]] || [[Hercynia]] || Forest, Hills, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Old Ranging|Old Ranging]] || [[Hercynia]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Summersend|Summersend]] || [[Hercynia]] || Forest, Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Holfried|Holfried]] || [[Holberg]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Holmauer|Holmauer]] || [[Holberg]] || Parkland, Uplifting&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Misericorde|Misericorde]] || [[Holberg]] || Forest, Sand Fishers&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Utterlund|Utterlund]] || [[Holberg]] || Forest, Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Ennerlund|Ennerlund]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Rebeshof|Rebeshof]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#The Morass|The Morass]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Braydon&#039;s Jasse|Braydon&#039;s Jasse]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Gambit|Gambit]] || [[Kahraman]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Jade Range|Jade Range]] || [[Kahraman]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Serra Briante|Serra Briante]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Serra Damata|Serra Damata]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Kallavesa Marsh|Kallavesa Marsh]] || [[Kallavesa]] || Marsh, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Rundhal Marsh|Rundhal Marsh]] || [[Kallavesa]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Skymark|Skymark]] || [[Kallavesa]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#West Marsh|West Marsh]] || [[Kallavesa]] || Marsh, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Wittal Grove|Wittal Grove]] || [[Kallavesa]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Duzekani|Duzekani]] || [[Karov]] || Sun Burned&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Kamienczka|Kamienczka]] || [[Karov]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Malimorzi|Malimorzi]] || [[Karov]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Skoremujac|Skoremujac]] || [[Karov]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Wieliczka|Wieliczka]] || [[Karov]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Branoc|Branoc]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Crowslook|Crowslook]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Kopevnost|Kopevnost]] || [[Karsk]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Krevsaty|Krevsaty]] || [[Karsk]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Lestasny|Lestasny]] || [[Karsk]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Moresvah|Moresvah]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Nitrost|Nitrost]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Calvos Sound|Calvos Sound]] || [[Madruga]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Lightsea|Lightsea]] || [[Madruga]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Torres|Torres]] || [[Madruga]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Free Landing|Free Landing]] || [[Madruga]] || Coastal, Island&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Quiet Grasses|Quiet Grasses]] || [[Madruga]] || Quiet&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Siroc Bayou|Siroc Bayou]] || [[Madruga]] || Marsh, Coastal, Ruins, Wild, Underpopulated, Enigmatic&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Crucible|Crucible]] || [[Madruga]] || Marsh, Wild, Underpopulated, Enigmatic&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Icarion|Icarion]] || [[Mareave]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Nadir|Nadir]] || [[Mareave]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Eoradal|Eoradal]] || [[Mareave]] || Hills, Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Sinfoyard|Sinfoyard]] || [[Mareave]] || Beoraidh&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Mareave]] || City, Coastal, Beoraidh&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Clisearn|Clisearn]] || [[Mareave]] || Hills, Recalcitrant Inhabitants&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Fleisardh|Fleisardh]] || [[Mareave]] || Uncooperative, Under threat (Grendel)&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Goldglades|Goldglades]] || [[Miaren]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Holtford|Holtford]] || [[Miaren]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Oakways|Oakways]] || [[Miaren]] || Petrified&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Greenfalls|Greenfalls]] || [[Miaren]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Serenael|Serenael]] || [[Miaren]] || Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Dupadealuri|Dupadealuri]] || [[Miekarova]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Miechernya|Miechernya]] || [[Miekarova]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Mieriada|Mieriada]] || [[Miekarova]] || Forest, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Perumaki|Perumaki]] || [[Miekarova]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Srodkoja|Srodkoja]] || [[Miekarova]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Golden Downs|Golden Downs]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Maiden Downs|Maiden Downs]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Meade March|Meade March]] || [[Mitwold]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#The Meadows|The Meadows]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Oddmire|Oddmire]] || [[Mitwold]] || Coastal, Under Threat (Jotun) when the Jotun control [[Bregasland#Ottermire|Ottermire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Altis|Altis]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Caeli|Caeli]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Operus|Operus]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Peregro|Peregro]] || [[Morrow]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Ravion|Ravion]] || [[Morrow]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Alderly|Alderly]] || [[Mournwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Chalkdowns|Chalkdowns]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Freemoor|Freemoor]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Green March|Green March]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Greensward|Greensward]] || [[Mournwold]] || Memorial, Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Ore Hills|Ore Hills]] || [[Mournwold]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Southmoor|Southmoor]] || [[Mournwold]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Coursmouth|Coursmouth]] || [[Necropolis]] || City, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Fishguard|Fishguard]] || [[Necropolis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Hedrossan|Hedrossan]] || [[Necropolis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Highrod|Highrod]] || [[Necropolis]] || Forest, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Longbeach|Longbeach]] || [[Necropolis]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Sanctuary Sand|Sanctuary Sand]] || [[Necropolis]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Bittershore|Bittershore]] || [[Ossium]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Bonewood|Bonewood]] || [[Ossium]] || Forest, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Drownbark Forest|Drownbark Forest]] || [[Ossium]] || Forest, Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Echofell|Echofell]] || [[Ossium]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Galath Fields|Galath Fields]] || [[Ossium]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Nearweald|Nearweald]] || [[Ossium]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Webwood|Webwood]] || [[Ossium]] || Forest, Otkodov, Under threat (Druj)&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Limus|Limus]] || [[Redoubt]] || Hills, City&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Naris|Naris]] || [[Redoubt]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Optarion|Optarion]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Siluri|Siluri]] || [[Redoubt]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Tomari|Tomari]] || [[Redoubt]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Ventosi|Ventosi]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Willstone|Willstone]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Broken Ride|Broken Ride]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Chalcis Mount|Chalcis Mount]] || [[Reikos]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Grey Charge|Grey Charge]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Haros Water|Haros Water]] || [[Reikos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Longshire|Longshire]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Riverwatch|Riverwatch]] || [[Reikos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Tamarbode|Tamarbode]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Nesustak Forest|Nesustak Forest]] || [[Sarangrave]] || Forest, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Thornfen|Thornfen]] || [[Sarangrave]] || Forest, Marsh, Fortification&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Turan Flats|Turan Flats]] || [[Sarangrave]] || Marsh, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Kroll|Kroll]] || [[Sarangrave]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Bendol|Bendol]] || [[Sarangrave]] || Marsh, Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Whisperwood|Whisperwood]] || [[Sarangrave]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Bloodwater Marsh|Bloodwater Marsh]] || [[Sarangrave]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Bocche|Bocche]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Cigno|Cigno]] || [[Sarvos]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Foracci|Foracci]] || [[Sarvos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Riposi|Riposi]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Uccelini|Uccelini]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Anduzjasse|Anduzjasse]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Anozeseri|Anozeseri]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Burnish|Burnish]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Iron Plains|Iron Plains]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Lucksprings|Lucksprings]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Sobral Grasses|Sobral Grasses]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Yellow Chase|Yellow Chase]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Axmure|Axmure]] || [[Semmerholm]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Causse|Causse]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Elvette|Elvette]] || [[Semmerholm]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Estmure|Estmure]] || [[Semmerholm]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Ferrond|Ferrond]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Lacuve|Lacuve]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Ulvenholm|Ulvenholm]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#East Floes|East Floes]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Sealtoq|Sealtoq]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Silver Peaks|Silver Peaks]] || [[Sermersuaq]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Stark|Stark]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Suaq Fount|Suaq Fount]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Suaq Wastes|Suaq Wastes]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Tanikipari|Tanikipari]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Crow’s Ridge|Crow’s Ridge]] || [[Skarsind]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Estermark|Estermark]] || [[Skarsind]] || Forest, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Gildermark|Gildermark]] || [[Skarsind]] || City, Ethengraw, Tamazi&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Pakaanan&#039;s Pass|Pakaanan&#039;s Pass]] || [[Skarsind]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Skogei Glens|Skogei Glens]] || [[Skarsind]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Solvihill|Solvihill]] || [[Skarsind]] || Forest, Yerende&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Southpine|Southpine]] || [[Skarsind]] || Illarawm&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ankra|Ankra]] || [[Spiral]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Apstrus|Apstrus]] || [[Spiral]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Apulus|Apulus]] || [[Spiral]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ateri|Ateri]] || [[Spiral]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Cinion|Cinion]] || [[Spiral]] || Silver Flame&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ossuary|Ossuary]] || [[Spiral]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Screed|Screed]] || [[Spiral]] || Accursèd&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Cascatas|Cascatas]] || [[Tassato]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Enterio|Enterio]] || [[Tassato]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Tassato Mestra|Tassato Mestra]] || [[Tassato]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Tassato Regario|Tassato Regario]] || [[Tassato]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Madeiras|Madeiras]] || [[Tassato]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Hanuri|Hanuri]] || [[Temeschwar]] || City, Fortification&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Locul|Locul]] || [[Temeschwar]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Metri|Metri]] || [[Temeschwar]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Vargat|Vargat]] || [[Temeschwar]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Vardstein Vale|Vardstein Vale]] || [[Temeschwar]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Dawnguard|Dawnguard]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Murderdale|Murderdale]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Heart of Peytaht|Heart of Peytaht]] || [[The Barrens]] || Forest, Watchful, Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Carmine Fields|The Carmine Fields]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Farweald|Farweald]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] || [[The Barrens]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Untrod Groves|The Untrod Groves]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Bitter Strand|Bitter Strand]] || [[The Barrens]] || Coastal, Rahvin&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Bleaks|The Bleaks]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Saltmarsh|Saltmarsh]] || [[The Barrens]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Plains of Teeth|The Plains of Teeth]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#East Ashes|East Ashes]] || [[Therunin]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Eastring|Eastring]] || [[Therunin]] || Forest, Marsh, Haunted, Vallorn, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Greenheart|Greenheart]] || [[Therunin]] || Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Lower Tarn Valley|Lower Tarn Valley]] || [[Therunin]] || Marsh, Great Forest Orcs, Poisoned, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Peakedge Song|Peakedge Song]] || [[Therunin]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Sweetglades|Sweetglades]] || [[Therunin]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Upper Tarn Valley|Upper Tarn Valley]] || [[Therunin]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Ashbrook|Ashbrook]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Birchland|Birchland]] || [[Upwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#The Heath|The Heath]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Stock March|Stock March]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Tower March|Tower March]] || [[Upwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Brez|Brez]] || [[Volodmartz]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Livardz|Livardz]] || [[Volodmartz]] || Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Murupa|Murupa]] || [[Volodmartz]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Opascari|Opascari]] || [[Volodmartz]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Suvretz|Suvretz]] || [[Volodmartz]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Garthmoor|Garthmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Hawksmoor|Hawksmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Sandling|Sandling]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Weirmoor|Weirmoor]] || [[Weirwater]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Wickmoor|Wickmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Clypion|Clypion]] || [[Zenith]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Iteri|Iteri]] || [[Zenith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Lustri|Lustri]] || [[Zenith]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Occursion|Occursion]] || [[Zenith]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Proceris|Proceris]] || [[Zenith]] || Marsh, Ruined, Nightwoven&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
As of Winter 387YE&lt;br /&gt;
&lt;br /&gt;
===Wayhouses===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Location!!Voting location!!Season constructed&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Last Battle|Last Battle]]||The Bleaks, [[the Barrens]]||Miaren||Construct Last Battle Wayhouse|[[Construct Last Battle Wayhouse|386YE Winter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Stand|Micah&#039;s Stand]]||Chalcis Mount, [[Reikos]]||Miaren||[[Construct Micah&#039;s Stand|387YE Spring]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategos of Navarr#Awstin&#039;s Rest|Awstin&#039;s Rest]]||Nearweald, [[Ossium]]||Hercynia||[[Construct Wayhouse in Ossium|387YE Summer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Ashen Tears|Ashen Tears]]||Skogei Glens, [[Skarsind]]||Hercynia||[[Construct Ashen Tears Wayhouse|387YE Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Splintered House|Splintered House]]||Utterlund, [[Holberg]]||Miaren||[[Construct Wayhouse in Holberg|388YE Spring]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of Caedwynn&#039;s Hold|Caedwynn&#039;s Hold]]||Murderdale, [[the Barrens]]||Miaren||[[Construct Wayhouse in the Barrens|388YE Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As of Spring 388YE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 10%;&amp;quot;&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Great Works&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Total Level of Investment&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 20%;&amp;quot;&amp;gt;Benefit&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grand Ossuary of Reikos&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gardens of High Chalcis&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 drams of true vervain, 2 drams of cerulean mazzarine, 1 dram of bladeroot, 1 dose of realmsroot, and 1 dram of Imperial roseweald&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Seminary of the Swan&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Krustrozi&#039;s Lumbermill&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 additional measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Red Blade Memorial&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 drams of true vervain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gates of Holmaeur Park&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloody Great Sausage&amp;lt;sup&amp;gt;[[#2|(2)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lorenzo&#039;s Legacy of Courage &amp;lt;sup&amp;gt;[[#3|(3)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{anchor|1}} Forests in the territory also gain an additional 2 measures from the [[Ossium#Economics|naturally rich groves]] &lt;br /&gt;
#{{anchor|2}} Farms in the territory also gain an additional 2 random herbs from [[A_dream_that_can_last#Green_Shoots|trade with the Sand Fishers]]&lt;br /&gt;
#{{anchor|3}} These great works provide no additional mana crystals following a senate motion to [[385YE_Winter_Solstice_Senate_sessions#League_Crystal_Mana_to_Spiral|divert production to Spiral]]&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Realm !! Magnitude !! Effect !! Target region&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Night || 80 || +10 VP to claim || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Spring || 80 || 4,000 strength for victory + casualties || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Summer || 120 || 2,000 strength for victory + casualties, +10 VP to claim || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[The Basalt Citadel]] || Winter || 100 || 3,000 strength for victory + casualties, +10 VP to claim || Ruined&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the below do not exclude all regions with forts already in them, check before trying them!&lt;br /&gt;
&lt;br /&gt;
====Dripping Echoes of the Fen====&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:500px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Territory !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Bregasland || Grey Fens&lt;br /&gt;
|-&lt;br /&gt;
| Bregasland || North Fens&lt;br /&gt;
|-&lt;br /&gt;
| Bregasland || Ottermire&lt;br /&gt;
|-&lt;br /&gt;
| Bregasland || The Rushes&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Ennerlund&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Rebeshof&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || The Morass&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Utterlund&lt;br /&gt;
|-&lt;br /&gt;
| Kallavesa || Kallavesa Marsh&lt;br /&gt;
|-&lt;br /&gt;
| Kallavesa || Rundhal Marsh&lt;br /&gt;
|-&lt;br /&gt;
| Kallavesa || West Marsh&lt;br /&gt;
|-&lt;br /&gt;
| Madruga || Crucible&lt;br /&gt;
|-&lt;br /&gt;
| Madruga || Siroc Bayou&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Drownbark Forest&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Bendol&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Bloodwater Marsh&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Kroll&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Turan Flats&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || East Ashes&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Eastring&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Lower Tarn Valley&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Proceris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forge the Wooden Fastness====&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:500px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Territory !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Astolat || Coombe&lt;br /&gt;
|-&lt;br /&gt;
| Bastion || The Elms&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Black Boughs&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Boar&#039;s Dell&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Dark Ranging&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Elerael&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Greenweald&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Terunael&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Vale&#039;s Lament&lt;br /&gt;
|-&lt;br /&gt;
| Casinea || Greatwood&lt;br /&gt;
|-&lt;br /&gt;
| Casinea || Woodwych&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Deer&#039;s Folly&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Northpines&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Old Ranging&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia  || Summersend&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || The Glen of Shadows&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Misericorde&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Utterlund&lt;br /&gt;
|-&lt;br /&gt;
| Kallavesa || Wittal Grove&lt;br /&gt;
|-&lt;br /&gt;
| Karov || Skoremujac&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Lestasny&lt;br /&gt;
|-&lt;br /&gt;
| Miaren || Goldglades&lt;br /&gt;
|-&lt;br /&gt;
| Miekarova || Mieriada&lt;br /&gt;
|-&lt;br /&gt;
| Miekarova || Srodkoja&lt;br /&gt;
|-&lt;br /&gt;
| Mournwold|| Alderly&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Highrod&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Bonewood&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Drownbark Forest&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Echofell&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Nearweald&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Webwood&lt;br /&gt;
|-&lt;br /&gt;
| Reikos|| Broken Ride&lt;br /&gt;
|-&lt;br /&gt;
| Reikos || Grey Charge&lt;br /&gt;
|-&lt;br /&gt;
| Reikos || Longshire&lt;br /&gt;
|-&lt;br /&gt;
| Reikos || Tamarbode&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Bendol&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Nesustak Forest&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Whisperwood&lt;br /&gt;
|-&lt;br /&gt;
| Semmerholm || Axmure&lt;br /&gt;
|-&lt;br /&gt;
| Semmerholm || Elvette&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Estermark&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Skogei Glens&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Solvihill&lt;br /&gt;
|-&lt;br /&gt;
| Tassato || Madeiras&lt;br /&gt;
|-&lt;br /&gt;
| Temeschwar || Vardstein Vale&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || Farweald&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || Heart of Peytaht&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || The Bleaks&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || The Untrod Groves&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Eastring&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Greenheart&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Sweetglades&lt;br /&gt;
|-&lt;br /&gt;
| Upwold || Birchland&lt;br /&gt;
|-&lt;br /&gt;
| Upwold || Tower March&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Murupa&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Suvretz&lt;br /&gt;
|-&lt;br /&gt;
| Weirwater || Weirmoor&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Lustri&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Frozen Citadel of Cathan Canae====&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:500px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Territory !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Kalpamark&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Northspires&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Southridge&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Valasmark&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Wood Heath&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Deer&#039;s Folly&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Northpines&lt;br /&gt;
|-&lt;br /&gt;
| Kahraman || Braydon&#039;s Jasse&lt;br /&gt;
|-&lt;br /&gt;
| Kahraman || Serra Briante&lt;br /&gt;
|-&lt;br /&gt;
| Kahraman || Serra Damata&lt;br /&gt;
|-&lt;br /&gt;
| Karov || Wieliczka&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Branoc&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Crowslook&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Krevsaty&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Moresvah&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Nitrost&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Clisearn&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Eoradal&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Icarion&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Nadir&lt;br /&gt;
|-&lt;br /&gt;
| Miekarova || Miechernya&lt;br /&gt;
|-&lt;br /&gt;
| Miekarova || Perumaki&lt;br /&gt;
|-&lt;br /&gt;
| Morrow || Altis&lt;br /&gt;
|-&lt;br /&gt;
| Morrow || Caeli&lt;br /&gt;
|-&lt;br /&gt;
| Morrow || Operus&lt;br /&gt;
|-&lt;br /&gt;
| Mournwold || Ore Hills&lt;br /&gt;
|-&lt;br /&gt;
| Mournwold || Southmoor&lt;br /&gt;
|-&lt;br /&gt;
| Redoubt || Limus&lt;br /&gt;
|-&lt;br /&gt;
| Redoubt || Siluri&lt;br /&gt;
|-&lt;br /&gt;
| Redoubt || Tomari&lt;br /&gt;
|-&lt;br /&gt;
| Reikos || Chalcis Mount&lt;br /&gt;
|-&lt;br /&gt;
| Semmerholm || Estmure&lt;br /&gt;
|-&lt;br /&gt;
| Sermersuaq || Silver Peaks&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Crow’s Ridge&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Estermark&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Pakaanan&#039;s Pass&lt;br /&gt;
|-&lt;br /&gt;
| Spiral || Ankra&lt;br /&gt;
|-&lt;br /&gt;
| Spiral || Ateri&lt;br /&gt;
|-&lt;br /&gt;
| Temeschwar || Locul&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || Hope&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Brez&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Opascari&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Clypion&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Occursion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Basalt Citadel====&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:500px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Territory !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Madruga || Siroc Bayou&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Eoradal&lt;br /&gt;
|-&lt;br /&gt;
| Mournwold || Greensward&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Livardz&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Proceris&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_winds_of_fortune&amp;diff=144354</id>
		<title>388YE Autumn Equinox winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_winds_of_fortune&amp;diff=144354"/>
		<updated>2026-08-27T16:03:42Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* Stand Proud, You&amp;#039;re Strong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Lights in the Dark.jpg|align=left|caption=Change is the law of life. And those who look only to the past or present are certain to miss the future. |width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[The wolves tempt you]] || 1 || data-sort-value=&amp;quot;2026/08/15&amp;quot;| 15/08 || Imperial Address&lt;br /&gt;
|-&lt;br /&gt;
| [[Dream on]] || 2 || data-sort-value=&amp;quot;2026/08/17&amp;quot;| 17/08 || Seren&lt;br /&gt;
|-&lt;br /&gt;
| [[Come together]] || 3 || data-sort-value=&amp;quot;2026/08/17&amp;quot;| 17/08 || Apothecary college&lt;br /&gt;
|-&lt;br /&gt;
| [[Fair share of labour]] || 4 || data-sort-value=&amp;quot;2026/08/19&amp;quot;| 19/08 || Artisans Guild&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
__TOC__&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===The Wolves Tempt You (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Navarr;&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal reminder to all citizens that the road to salvation is hard, but everyone is walking it together.&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[The wolves tempt you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Dream On===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Navarr.png|align=right|width=150}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Navarr&#039;&#039;&#039;&lt;br /&gt;
In [[Miaren]], [[Miaren#Seren|Seren]] is now become the &#039;&#039;City of Dreams&#039;&#039; in truth. People with hopes and aspirations, with the imagination to perceive what is needed to achieve them and the determination to try, have flocked to Miaren. With the completion of the Temple of the Waking Dream, the [[dreamspeaker]] calling has coalesced as a distinct [[archetype]] among the [[Navarr]] people, one dedicated to making dreams become reality. This has perhaps predictably amplified arguments about what exactly that means, and which dreams should be pursued, and how.&lt;br /&gt;
&lt;br /&gt;
You can learn about competing arguments, and the changes to the city of Seren, in the &#039;&#039;&#039;[[Dream on]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Come Together===&lt;br /&gt;
{{CaptionedImage|file=NBNavarr.jpg|align=right|width=100}}&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|align=right|width=150}}&lt;br /&gt;
* &#039;&#039;&#039;Imperial Apothecaries Guild; Navarr; Benefactor of High Chalcis; Highguard, the League, Imperial Orcs, and Varushka; Senate&lt;br /&gt;
When [[Therunin]] fell to the [[Druj]] [[Thornsinger#Thornsong_House|Thornsong House]] was lost. Despite the valiant efforts of the Navarr and the aid of [[Ossegrahn|Lord Rain]], the college of herbmastery could not be saved. While the house itself burned, many of those who studied there were able to escape to the safety of [[Reikos]]. Some stayed behind on [[Reikos#Chalcis Mount|Chalcis Mount]], but others chose to put as much distance between themselves and the horrors of the Druj as possible. Drawn to the Temple of the Waking Dream, some of these apothecaries and physicks have taken the path of the dreamspeaker themselves, and inspired by the City of Dreams, they have put their ambition to rebuild what was lost into words.&lt;br /&gt;
&lt;br /&gt;
A proposal for a new college of the apothecary arts, and ways various nations may be involved, can be found in the &#039;&#039;&#039;[[Come together]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Fair Share of Labour===&lt;br /&gt;
* &#039;&#039;&#039;Artisan&#039;s Guild; Throne; Senate; Artisans of all kinds; Golden Pyramid; Pride Assembly; Navarr; Guildmaster of the Artisans, Dean of Runesmith&#039;s Caution, Keeper of the Runegrott, Seer of the Spiral Sword, and potentially several other titles associated with magic item crafting&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[Emperor Vesna]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Imperial Guild of Artisans&#039;&#039;. The Artisans Guild has technically been in existence for some time, with the Senate [[Construct_Guildhouse_of_the_Artisans|ordering the construction of Guildhouse]] in 385YE, creating the position of [[Guildmaster of the Artisans]]. Now the Senate is in a position to consider the full implications of making the Guild into an official Imperial sodality.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the potential Imperial Sodality, as well as proposals from some people very excited by the opportunity it represents, in the &#039;&#039;&#039;[[Fair share of labour]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Hidden Inventory===&lt;br /&gt;
{{CaptionedImage|file=Cat&#039;s Graces Sodality.png|align=right|width=150}}&lt;br /&gt;
{{CaptionedImage|file=NBWintermark.jpg|align=right|width=150}}&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially banner bearers; Cat&#039;s Graces; Minister of Historical Research; Mediator of Hyljehal; Senate&lt;br /&gt;
When the tides of fate seem to turn against the Empire, to be able to look and see over the battle lines, the colours of your warband or your nation still [[Pride|Proudly]] flying can help to rally the [[Courage]] and turn the tide. In [[Wintermark]] the [[Wintermark_military_concerns#Banner-bearers|position of banner-bearer]] is seen as vital to the success of any battle. [[Empress Britta]] was a banner-bearer, and bore [[Three Tears|Foe-Slayer]], the legendary war-banner of [[Emperor Guntherm]] onto the field. The great flag was lost when Britta died and it has been near two decades since Wintermark could bear its equal into battle. The artisans and craftspeople of [[Hahnmark#Runegrott|Runegrott]] have a proposal to try to remedy this shortfall, involving the construction of a grand [[edifice]] to house banners and paintings of the great banners of the Empire as well as the creation of a new [[Magic_items#Artefacts|artefact]] [[:Category:Magic Standards|banner]] for Wintermark.&lt;br /&gt;
&lt;br /&gt;
You can read more about this plan, and learn a little of the mighty banner Foe-Slayer, in the &#039;&#039;&#039;[[Hidden inventory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=KallevesiMystic.jpg|align=right|width=200}}&lt;br /&gt;
===A Fork in the Path===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially the Mystics; Raven Seer of Ishal; would-be champions; Keeper of Oaths; friends of Sung&lt;br /&gt;
The [[mystic|Mystics]] of Ishal sought to work more closely with the wider nation of Wintermark. They have since decided [[Flight_of_birds#The_Witan|to approach the Witan]] directly, and do what they can to support the goals of the nation itself. The decision to help with the [[Warriors&#039; Gate|exploration of Tsirku]] has made it impossible for the Mystics of Ishal to offer their usual council and support to the [[Raven Seer]] and to that end they have made several changes to the Aviary, and to the support they offer the Raven Seer and the nation. At the same time, there has been a great deal of discussion of the [[Crown of Three Tears]] and the role of the &#039;&#039;Champion of Wintermark&#039;&#039; within the nation - the appointment of who has traditionally been the responsibility of the mystics. &lt;br /&gt;
&lt;br /&gt;
You can read about the changes at Ishal, and the situation of the Crown of Three Tears, in the &#039;&#039;&#039;[[A fork in the path]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Outreach Across the Marshes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The League, especially the Bishops and Princes; Merchant Prince of Misericorde Market; Senate&lt;br /&gt;
[[The League]] Assembly [[388YE_Spring_Equinox_Synod_judgements#Judgement_57|has declared]] that their [[The_highest_calling#The_Highest_Calling|highest calling]] is to bring new peoples to join the Empire. A Virtuous endeavour to bs ure, but even the League cannot move the whole world at once. To be effective the nation needs to [[Any_dream_will_do#Partners_within|focus their efforts]] on one group at a time. Diplomacy is a complicated matter, so they also need to decide who among them would be best to take the lead with each such group. This past season the Princes of the League have reached out to the [[Holberg#Misericorde|Sand Fishers]] of [[Holberg#Misericorde|Misericorde]], the [[orc|orcs]] who once lived on the southern shores of [[Ossium]] as slaves of the [[Druj]] but who have found a new lease of life on the northern shores of [[Holberg]].&lt;br /&gt;
&lt;br /&gt;
Ultimately, the egregore decides who can or cannot join a nation - the nature of the bond is that it can only be formed with someone an egregores recognises as having the potential to be a member of the nation. But the League has already embraced the Apulian Orcs, why not the Holberg Orcs as well?&lt;br /&gt;
&lt;br /&gt;
You can read about how the outreach is going, and what it might take to bring the Sand Fishers into the Empire, in the &#039;&#039;&#039;[[Outreach across the marshes]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Stand Proud, You&#039;re Strong===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Freeborn.png|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially the Freeborn assembly;&lt;br /&gt;
After several seasons of deliberation (and funding a [[Construct_City_of_Wonders|whole new city]]), the Freeborn National Assembly has decided that the [[the highest calling|highest calling]] of their people should be on defending their lands. The sentiment resonates with people across [[the Brass Coast]]. It was not long ago that both [[Madruga]] and [[Feroz]] fell under barbarian control, [[Kahraman]] has faced constant invasion from the Lasambrians over the past few years and [[Segura]] has only recently enjoyed a prolonged period of quiet after nearly two decades of constant warfare. Is it a surprise that the people of the Brass coast feel a little vulnerable, given recent history?&lt;br /&gt;
&lt;br /&gt;
There is so much work that could be done, people are at a loss to know where to start. The Assembly will have to consider the options carefully - they have a year to take advantage of the nation&#039;s highest calling, but that won&#039;t be enough time to pursue every possibility raised by a people as inventive as the Freeborn...&lt;br /&gt;
&lt;br /&gt;
You can find out how the nation can begin to defend its lands, and the proposals put forward toward that aim, in the &#039;&#039;&#039;[[Stand proud, you&#039;re strong]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 19:00 and ending at 20:00&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 20:00 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 20:00 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 19:00 and 20:00.&lt;br /&gt;
&lt;br /&gt;
===Husky Business (Volunteers)===&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity for player volunteers to portray their characters who died during the Saturday battle at the last event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eligible characters must have died during the battle, but not have been killed as a husk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volunteers will need to have their own costume and appropriate weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The role will last around twenty minutes, starting at 18:30 on Friday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The role will involve fighting alongside the skirmish team in an encounter against player characters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Please email before 18:00 on Wednesday 26th of August if you are interested in volunteering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an opportunity for players to portray the husk of their fallen characters at the upcoming event. Anyone whose character died during the battle of the [[Thorn_and_bone#Battle:_Harvester_of_Graves|Fens of Varreth]], raised as a husk but was not subsequently killed again as that husk is welcome to email to register interest in volunteering for an encounter on the Friday. This will be a combat [[Accessibility#Combat_Highly_Likely|highly likely]] encounter through the Sentinel Gate and will involve fighting against player characters alongside members of our [[Plot_crew#Skirmish|skirmish team]].&lt;br /&gt;
&lt;br /&gt;
If you are interested and would like more information, please email {{plot}} with your PID and the subject line &amp;quot;Husk Volunteer E4&amp;quot;, and you will be given more details.&lt;br /&gt;
&lt;br /&gt;
==Summer Conjunctions==&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Forward_into_depthless_dark&amp;diff=144320</id>
		<title>Forward into depthless dark</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Forward_into_depthless_dark&amp;diff=144320"/>
		<updated>2026-08-27T13:46:49Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* Participation: Lions of Adelmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of War]][[Category:388YE Autumn]][[Category:Military Council]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Into depthless dark.jpg|align=left|caption=Here is the heart of the Druj; black and twisted and filled with hate and fear.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Wicked Effigies and Twisted Monuments==&lt;br /&gt;
The Salt Flats of Sanath are the true heartlands of the Druj. Broad plains criss-crossed by dark waterways. The ground is sodden, and the further east toward the sea one travels, the more marshy the land becomes. The forests common to the rest of the Mallum have mostly been cleared here, by centuries of ravenous industry. Only in the south-west is there any great woodland - the [[Salt Flats of Sanath#Lower Saarnath|lowland valleys]] and the high [[Salt Flats of Sanath#Upper Saarnath|plateau]] that each form half of the lands jointly called the Saarnath.&lt;br /&gt;
__TOC__&lt;br /&gt;
It rains almost constantly here, or so it seems. Even when it is not actively raining, the air is thick with moisture. The ground can turn slick and treacherous without warning, even in the valleys of Saarnath where the marshes of Sarangrave give way to broad-leafed rainforest. Visibility drops precipitously, a far cry from the relatively open sight-lines of the marshes and the flats to the south-west. Only the [[Navarr]] and the [[Varushka|Varushkans]] are really at home here, but even they must beware of overconfidence. The Druj know these woods better than they do after all.&lt;br /&gt;
&lt;br /&gt;
Thick as the air can be, the [[Druj miasma|miasma]] is thicker, perhaps thicker than the Empire has ever encountered it. It has had generations to take root, to smother hope and ambition, to grind deep into the mud those unfortunate enough to be enslaved by the Druj. It preys on the minds of many soldiers, an insidious urge growing daily to simply give up, to turn back, to surrender, to cower. It requires constant vigilance by the captains, and by each soldier for their comrades, to keep the enervating atmosphere at bay.&lt;br /&gt;
&lt;br /&gt;
The weather worsens as Summer wanes, and with the almost constant rain comes the [[curse]] of [[Spring magic]]. A fragment of [[Rivers of Life|healing power]] falls with every drop, bringing burgeoning life without constraint, without reason or caution. No wounds, save the most egregious, will last the night. Death comes only to those unfortunate enough to fall far from their lines, or to those who are the victims of swift execution. The familiar magic flows everywhere, in all the water in the Sarangrave, and it protects barbarian and Imperial invader alike. It also touches the plants and creatures of the Mallum with supernatural vitality, but driving some of them to the edge of frenzy. &lt;br /&gt;
&lt;br /&gt;
And what creatures they are! The Empire has heard of them, encountered them in the eastern forests from time to time, but just as this is the heartland of the Druj so it is home to the [[Arkad#Hupul|deathstinger]], and the [[Arkad#Vikari|green forest scorpion]], and the awful serpentine [[Arkad#Kallad|coiled shrike]]. These creatures seem to have little fear of humans or orcs, and are ambitious enough to try and prey upon them when the opportunity presents itself. Imperial soldiers quickly learn to fear the droning buzz of ebon-and-scarlet wasps the size of doves, the cold horror of awakening to discover a razor-clawed insect with its tail already poised to strike exploring the interior of their tent, the yell of surprise that quickly gives way to agonised screaming as a friend is condemned to a terrible death at the fangs of an arboreal assassin. The Rivers of Life do little to purge venom, or cure the poison that burns through the belly of those foolish enough to eat the ripe fruit from the wrong tree.&lt;br /&gt;
&lt;br /&gt;
Into this land of death come the Imperial armies, ready to strike against the core of the Druj. They will have their work cut out for them in the months to come, but if they can seize victory... what a thing &#039;&#039;that&#039;&#039; would be!&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Sebastián Fawnwood, General of the Gryphon&#039;s Pride&amp;quot;&amp;gt;My glorious pride. You have bided your time, but now is our opportunity for what we were made for. Conquest. The salt flats of Sanath is our destination, for this is the beginning of the end for the Druj. With our warbanner reforged, it has been named the Pride of the Gryphons. It will be raised high enough that the Druj will see who brings their end. Be Vigilant. Be Glorious. Be the pride of Dawn.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Dame Katelyn Quinnell De Cordraco, General of the Lions of Adelmar&amp;quot;&amp;gt;Lions, three years ago I first came to Anvil a woman in pain. Like so many, the Druj had taken everything from me. Like so many, they continued to take our past, our present, our future. Our Gui, our Isaac, our Scout. Their ideology of hatred thrives in the dark and they wish to make monsters of us all. They wish to teach us to be scared of the dark. Let us make them fear the light. May we be the flame the innocent are drawn to as a Beacon of Safety. May our banners show that Courage and Loyalty drives us. May the sound of our roar carry far across the Salt Flats. May the Druj know this sound heralds their end, learn those banners mean those hurt will be saved, learn that flame is Ambition to bring glory with Elodian&#039;s Hammersmiths and the majesty of the Lion of Summer. Learn the monster they tried to create, became the lioness that will bring a death to the Druj. Whatever it takes. One day, the Druj will be a bedtime story told of our glory. Let us be the authors.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Cadwell Waystone, General of the Black Thorns&amp;quot;&amp;gt;Navarr will serve the Empire in Loyalty, regardless of the theatre of war. The Druj are broken, a scorpion backed into a corner, but their story is still a danger. The Buruk Tepel will fall, their armies laid low by the virtue of Imperial steel and we will free the slaves of the Mallum. Act in loyalty, fight with courage and serve with pride.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Mercia Questor&#039;s View, General of the Quiet Step&amp;quot;&amp;gt;Navarr, now is the time to hit the Druj where it hurts. We march on Lower Sanath. I may not be who you expected in command but I will see Neve&#039;s ambition for this army fulfilled. Whatever it takes. Our cousins in Varushka will take care of our home. Let the citizens of Therunin look to this beacon and away from the arms of Agramant. For those who came before. For those who come after.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Andronikos of the Lighthouse-That-Was, General of the Citadel Guard&amp;quot;&amp;gt;Sentinels, Consider the Drowned Man. There comes a point in some fights when you are so much better than your opponent that victory seems inevitable. Your foe does not comprehend that they have lost, for they still stand, still fight. They lack your foresight, your arete, and you must simply walk them through the dance steps of their demise. In that moment it can be tempting to show mercy, even pity your foe. Worse, one can lose focus, looking to the next conflict. The Empire has made this mistake before. This is how the Druj still blight the world. Mercy is weakness - The task is not done until it is done. We begin the end. Make for Lower Saarnath. With Spring&#039;s might and Summer knights we soften Leen, bringing ruin to the Beacon of Iskrid. We must not relent until the last of the Buruk-Tepel are marched through Anvil and relieved of the burden of their vile, poisonous heads.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Jaromir Ostrovyn Kostka, General of the Northern Eagle&amp;quot;&amp;gt;Eagle of the North, I return to you now to guide our path to the last conquest of the Druj. We go to the Sydathian Fens, striding unseen as we hunt for our foe&#039;s weakness. To you, Surut, Schlacta of the Roaring Hearth, I present my curiosity to your bargain and welcome your wisdom in bringing bright ruin to old and rotten things. Before us stand wicked effigies and twisted monuments to a dying power, symbols of a strength that has left the heart and limbs of this sickened beast of a nation. We shall make a beacon of them, a sign to our embattled cousins and fearful foes alike that soon all here will be changed by Imperial will. Forward now, into this depthless dark, for herein we shall raise the torches that shall light the way to a better world.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Who Brings Their End==&lt;br /&gt;
Five armies march out of northern Sarangrave, through the [[Sarangrave#Turan Flats|Turan Flats]] into the Sanath. This is the [[A_walk_in_shadow|second time]] the Empire has ventured into Sanath, and the situation in the south is very different to that they encountered in the north three years ago. &lt;br /&gt;
&lt;br /&gt;
The [[Black Thorns]] and the [[Citadel Guard]] are already in place, and they are quickly joined by the [[Gryphon&#039;s Pride]], the [[Lions of Adelmar]] and the [[Quiet Step]] from [[Ossium]], and [[Semmerholm]], and [[Zenith]]. The Quiet Step bring word that the [[Axos|Axou]] of [[Sarangrave#Thornfen|Thornfen]] are mobilizing for their [[Skull beneath the skin|advance]] up to the Fens of Varreth. They will hopefully keep the path into the Salt Flats open to Imperial baggage trains, rather than devoured by ravening [[Quickening Cold Meat|Winter spirits]].&lt;br /&gt;
&lt;br /&gt;
When they arrive, these five are met by the [[Northern Eagle]] who are already in position. The Varushkans have been busy in the Salt Flats for some time now, laying the groundwork for this invasion. There are few forces anywhere in the Empire that can match the Northern Eagle when it comes to [[Army qualities#Elusive|mastery]] of the wild forest, the sodden marsh, the rough dark hill. For the last six months they have been engaged in a game of cat-and-mouse with the Druj defenders of the Saarnath, avoiding any attempt to trap them or bring them to battle, and patiently putting their plans in motion. &lt;br /&gt;
&lt;br /&gt;
The captains of the Eagle report an unqualified success; they have collapsed strategically chosen passes and bridges across the southern Salt Flats, destroying carefully selected caches and otherwise putting their guerrilla training to good use. This will not impede the armies of the Druj, who can carry their supplies with them, and resupply from baggage trains but for the [[fortification#garrison|garrisons]] of the Druj [[fortification|fortifications]] - the [[Salt_Flats_of_Sanath#The_Witness|Witness]], the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires of Rarckan]], and the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon of Iskrid]] - it is a different matter. This season, those garrisons are unable to intervene in Lower Saarnath, occupied clearing the damage the Northern Eagle has inflicted, limited by their ability to move provisions into the forests of the south. The Empire will still have a fight on its hand, but the forces the barbarians can bring to bear will be limited to their armies - armies already battered from fighting in Sarangrave and the [[Forest of Ulnak]], armies that have still not fully recovered.&lt;br /&gt;
&lt;br /&gt;
The Northern Eagle have laid the groundwork, but they are not finished with the Druj. Not by a long chalk. The Varushkan soldiers are already planning their next strike against the Mallum, and the planning and execution of their strategy requires all their attention. They are still able to provide a bounty of valuable scouting reports, marking out the areas the Imperial armies should avoid, as well as places they may want to target. Then they disappear back into the rainforest. Their fight this season is very different to that of the conquerors here to fight the Druj openly; it remains to be seen what punishment they have in mind for the barbarians in the coming months.&lt;br /&gt;
&lt;br /&gt;
It is for the Gryphon&#039;s Pride to step into the breach. [[Army_qualities#Conquering|Conquest]] is their calling after all, and they press forward with a single overriding goal - to seize Lower Saarnath from the Druj and drive the armies of the Mallum before them. They lead the way, a solid spear-strike deep into enemy territory. They are closely supported by the [[Army_qualities#Cunning|cunning]] of the Quiet Step, who focus their efforts on setting ambushes and luring enemies into traps. They remain mobile, taking advantage of every weakness in the enemy strategy to attack from the flanks. Their tactics are unorthodox but effective - poison and venom, targeting healers, magicians, and supplies. They kill without mercy, and perhaps in some way the Druj might even respect them for it. &lt;br /&gt;
&lt;br /&gt;
For the most part the other Imperial armies take a more conservative approach. For those who have fought the Druj before, this caution seems the wisest course. The barbarians are fond of traps and Imperial soldiers have paid a harsh price for their overconfidence too many times in the past. The Black Thorns push forward [[Army orders#Steady Conquest|patiently]], prioritising the preservation of Imperial lives over the pursuit of victory. The Lions of Adelmar complement this painstaking approach; they [[Army qualities#Guardian|stand staunchly with their allies]] wherever they are engaged, shields ready to block the arrows of the Druj, swords unsheathed and eager to fight alongside their comrades. Selfless and courageous, many are the Navarri and Urizeni who will owe their lives to the Dawnish once this campaign is over.&lt;br /&gt;
&lt;br /&gt;
With the Lions also march a cohort of the [[Knights of Glory]]. They are captained by the fearsome &#039;&#039;Elodian&#039;&#039;, resplendent in mighty panoply of runebound steel and leading a glorious warband of hammer-smiths no less powerfully accoutred. The unstoppable blows these heavy warriors strike with their great mauls send barbarians sprawling, or smash them into trees, and both their heavy armour and these terrible strikes serves as a perfect complement to the tactics of the Lions. Whispers suggest that the runic knights have been sent personally by their [[Eleonaris|Queen]] to fight with the Lions, and rumour speculates that there may be something more than friendship between the &#039;&#039;Lady of Pennants&#039;&#039; and the general.&lt;br /&gt;
&lt;br /&gt;
Then, at last, the Citadel Guard. The [[sentinel|sentinels]] and the battlefield magicians of Urizen are there beside their allies whenever battle is joined but their goal is clearly somewhere else. They focus on support and strengthening the soldiers of the other nations and their aid is valuable in seizing land from the Druj but actually &#039;&#039;fighting&#039;&#039; the barbarians is of secondary importance. While their soldiers fight, their [[coven|covens]] work together on of rituals intended to gather magical power and direct it toward this unseen goal. As Summer fades the leaves on the great broad-leafed trees in their vicinity turn brown and red and yellow faster than they have any right to do so. As if something primal was being redirected in some way, out of the forests and toward... somewhere else. &lt;br /&gt;
&lt;br /&gt;
There are [[Inhabitants of the realms#Heralds|heralds]] of the [[Realms#Summer|Summer realm]] with the Urizeni as well - proud &#039;&#039;Dindrayne&#039;&#039; of the feather-brow. A war-witch with a staff of adamant, she commands a cohort of elfin heroes in mithril chain, who enthusiastically fight alongside the sentinels against the Druj. With them are a score of trumpeters, who rouse the  spirits of the soldiers they fight alongside, urging them to acts of heroism and glory that are sometimes at odds with the more sober mien of the people of the southern peaks. Their commander, however, remains with the covens further back behind the lines - an uncommon position for a champion of the &#039;&#039;Lion of Summer&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As well as magical allies, the armies of the Empire are supported by more than twelve thousand strength at arms lead by [[military unit|Imperial captains]], many of whom bear [[enchantment|enchantments]] of their own. The vast majority fight with the Citadel Guard, and while those versed in the arts of war are at the forefront of the campaign alongside the sentinels and battle-wizards, those with even a smattering of [[Magical_skills#Realm_Lore|realm lore]] - especially the lore of [[Spring magic|Spring]] - are stationed further back supporting and protecting the covens. The &#039;Guard regularly dispatch these auxiliaries on missions deep into Druj territory, to capture resources or secure access to certain locations at critical moments.&lt;br /&gt;
&lt;br /&gt;
A strong force, then, bound together by bonds of [[Loyalty]] and [[Pride]], of the love of comrades, and of a singular purpose: the destruction of the Druj.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr; align-items: center;&amp;quot; class=&amp;quot;imagegrid&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=QuietStep Colour.png}}&lt;br /&gt;
{{CaptionedImage|file=NorthernEagle Colour.png}}&lt;br /&gt;
{{CaptionedImage|file=CitadelGuard Colour.png}}&lt;br /&gt;
{{CaptionedImage|file=BlackThorns Colour.png}}&lt;br /&gt;
{{CaptionedImage|file=GryphonPride Colour.png}}&lt;br /&gt;
{{CaptionedImage|file=LionsAdelmar Colour.png}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scorpion in a Corner==&lt;br /&gt;
That unity is not found among the barbarians of the Mallum. Even something as straightforward as a singular purpose is somewhat lacking. One would think the Druj armies would be brought together by the desperate need to keep control of as much of the Salt Flats as they can, but they show no sign of it. The armies come to defend Lower Saarnath, its true, but they do so piecemeal and that gives the Imperial armies an advantage.&lt;br /&gt;
&lt;br /&gt;
The first major force to engage the Empire are the [[Druj_armies#White_Lions|White Lions]]. Named for the large venomous ants that build great nests on the Salt Flats, they are perhaps the most disciplined of all the armies of the Mallum. Some of their troops are already in Lower Saarnath, hunting the Northern Eagle, and they quickly raise a warning once it is clear the Empire has come in force. They avoid direct confrontation with the Imperial forces wherever possible, at least until the rest of the defenders start to arrive. It seems they have accepted unwise boons of [[Winter magic]], likely from the &#039;&#039;[[Agramant|Wastewalker]]&#039;&#039;. Wounds that should kill them barely slow them down, but when they fall they die quickly. Worse, they are riven by a terrible hunger; there are disturbing scenes where warriors of the White Lions abandon their own defence to cut strips of warm flesh from the fallen - enemies and friends alike. There are handfuls of bloodthirsty [[Inhabitants of the realms#Heralds|heralds]] - pale white walkers more beast than human or orc - among their number who urge them on to greater and greater excess. For all this apparent madness, however, when they are able to think clearly the White Lions prove to be a persistent and responsive threat to the Empire, seemingly always in position to counter Imperial tactics.&lt;br /&gt;
&lt;br /&gt;
Over the first few weeks of the campaign, the [[Druj_armies#Hidden Widow|Hidden Widow]], the wild warriors of the treacherous [[Druj_armies#Jagged Claws|Jagged Claws]], and the twisted [[Druj_armies#Red Lizard|Red Lizard]] filter in to join the defence of Lower Saarnath. They are forced to approach through the marshes of [[Salt_Flats_of_Sanath#Beladrarsh|Beladrarsh]], and by all accounts receive little assistance from the Skinweaver sept that rule that rich territory. No doubt the wealthy Skinweavers are too busy making preparations for their own survival to see the Druj armies as anything other than a wall of meat between them and the invading humans. Last to arrive are the [[Druj armies#Black Wind|Black Wind]], and for once they seem less interested in [[Army_qualities#Cruel|tormenting]] the armies of the Empire and more in simply trying to stem the flood of Imperial soldiers into the Salt Flats. It is easy to forget that they hate the Druj for what they did to their people - and sometimes hard to bear that they loathe the Empire even more.&lt;br /&gt;
&lt;br /&gt;
The Urizeni quickly note that none of these armies seem to bear enchantments, and that there is a distinct lack of magical wards at least in the south. This is certainly not the traditional way the Druj make war - especially in defence. Speculation runs like wildfire - has the loss of the [[Druj armies#Tainted Basilisk|Tainted Basilisk]] and the disappearance of the cowardly [[Druj lore#Ghulai|Ghulai]] of the [[Sarangrave#Palace_of_the_Sleepers|Palace of the Sleepers]] gutted the magical capabilities of the Druj? Or is it simply that the resources they have are focused elsewhere? Is there some other shoe waiting to drop? Is there a magical trap here, hidden behind the trees, shrouded from the eyes of the magicians and witches and [[vate|vates]]?&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Dancing scorpions.jpg|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Make Monsters of Us All==&lt;br /&gt;
If the Druj are bad when they invade, they are ten times worse when forced on the defensive. Yet the air of desperation here in the dripping woods of Lower Saarnath is different, somehow. There is a tremor of fear in the people of the Mallum, it seems. They rely on purely defensive tactics, seeking to turn their admittedly superior knowledge of the terrain into advantage wherever possible. They still skirmish, but their attacks are much more focused on singular objectives - driving &#039;&#039;this&#039;&#039; specific band of knights away from a defensible position, overrunning &#039;&#039;this&#039;&#039; specific hospital and then retreating, killing &#039;&#039;these&#039;&#039; scouts and then fleeing without even taking the time to string their corpses up from the trees.&lt;br /&gt;
&lt;br /&gt;
Afraid they might be, but they refuse to cede anything that the Empire does not wrest from their tight grasp. It is challenging for the Imperial armies to bring their weight of numbers to bear against the Druj in the confines of the rainforest; hard for them to force a large-scale confrontation when often visibility is reduced to a score of metres in every direction. When it is not the trees alone, it is the ever-present rain, or the thick, warm mists that rise on the rare occasions when the sun peaks out behind the dark clouds for a few hours. The woods favour the Druj tactics of ambush and surprise, which must be accounted for whenever the Empire advances.&lt;br /&gt;
&lt;br /&gt;
Still the Druj &#039;&#039;are&#039;&#039; outnumbered though, and arguably outclassed. Again, though, it is the ability of the Empire&#039;s armies to trust one another than proves the greatest advantage. The Lions of Adelmar and the Quiet Step employ strategies specifically designed to aid their allies, to work with their comrades in other armies and nations. The sentinels of the Citadel Guard are adept at deploying their force where it will offer the greatest support, and then moving to another position as the ebb and flow of battle shifts. In contrast there are reports of warriors of the Jagged Claw intentionally abandoning their Red Lizard &amp;quot;allies&amp;quot; in the middle of an engagement, their deaths serving to cover a flanking manoeuvre and hasty retreat. There are incidents where the Hidden Widow are left in an exposed position by the Black Wind just to lure a band of thorns into a trap that closes around the Navarr too late to save their &amp;quot;comrades&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As one Dawnish troubadour marching with the Lions says, it isn&#039;t so much that the Druj are intentionally turning on one another, but rather than they seem utterly incapable of seeing anyone outside their immediate circle as being &#039;&#039;people&#039;&#039; at all. Rivals or pawns to be used to their own advantage, in the pursuit of their own ambitions or their own survival. A people culturally incapable of feeling the bonds of fellowship, utterly alien to the understanding of love that the Lions hold at the centre of their philosophy.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Sebastián Fawnwood.jpg|caption=&#039;&#039;&#039;Sebastián Fawnwood&#039;&#039;&#039; (centre), General of the Gryphon&#039;s Pride|align=left|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Dame Katelyn.jpg|caption=&#039;&#039;&#039;Dame Katelyn Quinnell De Cordraco&#039;&#039;&#039;, General of the Lions of Adelmar|align=left|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Cadwell Waystone.png|caption=&#039;&#039;&#039;Cadwell Waystone&#039;&#039;&#039;, General of the Black Thorns|align=left|width=250}}&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Neve Agra.jpg|caption=&#039;&#039;&#039;Neve Agra&#039;&#039;&#039;, General of the Quiet Step|align=left|width=250}}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handfuls of Dust==&lt;br /&gt;
A month after the fighting begins, the Empire encounters serious magical resistance. The Gryphons Pride and the Black Thorns have pushed a little ahead of their allies, driving north-east where the land slopes upward toward the great plateau of Upper Saarnath. A major force of White Lions, supported by warriors of the Hidden Widow, attempt a pincer movement and fighting erupts among the trees. At first it seems that the Pride and the Thorns cannot fail to achieve victory, but then a third force joins the fighting.&lt;br /&gt;
&lt;br /&gt;
They are not an army, or even really a garrison, but rather a force of perhaps a hundred or so hooded orcs with bows and barbed spears. The Thorns identify them as [[Arkad#Vikari|Vikari]] although their banner is unfamiliar - that of a skeletal serpent similar to the coiled shrike favoured by the Kallad. This, reason the Navarr, must be the Vileshrike sept from the Dripping Tor. They are some distance from home, presumably on the orders of the rumoured ghulai &#039;&#039;Graknuz Acidtouch&#039;&#039;. They are not alone, however.&lt;br /&gt;
&lt;br /&gt;
With the Vileshrikes are a hundred or so beings that seem to be heralds of the [[Realms#Night|Night realm]], similar to those encountered a few months ago by Imperial champions fighting [[alongside the Earthquake Drummers]] in the Forest of Ulnak. Scarecrow-like, in billowing black robes, it is easy at first to mistake them for [[Druj_lore#Tortured_souls|tortured souls]]. Yet these creatures have never been mortal; there is nothing beneath their robes save animate darkness, shadows that seem to seep through the empty eye-holes of the featureless masks they wear. The merest touch of these awful phantoms [[Calls#Weakness|weakens]] the strongest knight, draining away their will to fight and overwhelming them with fear and terror. Their weapons assail the mind as well as the body, creating magical wounds that confuse the confident thorns leaving them riven with self-doubt and uncertainty. A few are armed with terrible pole-arms that drown their foes in [[paralysis|paralysing]] wells of phantasmal horror, leaving them as easy picking for the rest of the barbarians alongside who they fight.&lt;br /&gt;
&lt;br /&gt;
The Vileshrikes - if that is who this is - don&#039;t especially coordinate their attacks with the two armies but rather take advantage of their attack to cover an assault of their own. The battle-magicians are clearly experienced fighting alongside their unnatural allies - they [[entangle|bind]] a likely target long enough for the fluttering-robed things to descend on them and assail their spirit. The Rivers of Life does nothing to bolster the broken will to fight, it cannot heal the terrible nightmares that assail those injured by the creatures&#039; weapons, nor offer protection from the sucking quagmire of doubt that overwhelms the doughtiest warrior.&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t help that these vikari are obviously backed by significant magical resources - enough for some of their number to unleash great wails that weaken enemies and allies alike, or terrifying atonal hymns that [[Calls#CURSE|curse]] Imperial soldiers with a growing delirium that takes hold hours after the fighting when they think themselves safe.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to say for certain how much difference this additional force of Druj makes to the overall battle; for all their magical prowess Vileshrike Vikari and terrorising Night held alike are as vulnerable as any magician to [[Calls#IMPALE|arrows and mighty blows]], can be put to flight with a [[Calls#CLEAVE|solid strike]] from a skilled fighter. They also seem to have little stomach for a long fight. They expend their magic quickly, it seems, and then fall back while the White Lions and the Hidden Widow still clash with the Pride and the Thorns.&lt;br /&gt;
&lt;br /&gt;
The Imperial advance is turned back that day, although the Pride and the Thorns manage to lead some of the more bloodthirsty Druj into an ambush set by the Quiet Step. Less than a week later, with the Lions and the Step to back them up, the two Imperial armies return and the Navarr and Dawnish are victorious. They continue to push through the Salt Flats, and the further north-east they travel the more common and vicious fighting with the Vileshrikes becomes.&lt;br /&gt;
&lt;br /&gt;
Whoever the Vileshrikes are, whoever their allies are, they do not fight anywhere else in Lower Saarnath; only in the north-east. They also seem to be the source of a peculiar magical effect, a curse of some kind, that is slowly settling over the southern Salt Flats. Soldiers begin to report an increasing number of horrific dreams, and those standing watch at the darkest hours of the night claim to spot hooded figures watching them from the shadows who they &#039;&#039;know&#039;&#039; are filled with poisonous hate. It doesn&#039;t seem to be an enchantment; perhaps this mysterious ghulai is drawing on other sources of power to do... whatever they are doing.&lt;br /&gt;
&lt;br /&gt;
Despite all this, the Druj are forced to retreat again and again. As the season draws on, as the Quiet Step and the Lions of Adelmar come within sight of the location marked out by Imperial scouts as the &#039;&#039;Dripping Tor&#039;&#039;. It lies in the depths of the forest, far from any other settlement, but it has been identified by the Northern Eagle as a key strategic location to control. When the armies arrive, however, they find the Tor... missing. In its place looms an impenetrable grove of massive, clearly supernatural trees. When any Imperial soldier gets within a mile of the rough location, thick mists boil out of the ground and seethe in the air, creating impenetrable curtains of grey and white. Those who do not turn back soon regret it - scouts report encounters with unspeakable horrors in the depths of the mists. Some who brave the fog are left shattered in mind and spirit, raving about &#039;&#039;eyes&#039;&#039; and &#039;&#039;claws&#039;&#039; and &#039;&#039;the terrible soft music&#039;&#039;. Others do not return at all.&lt;br /&gt;
&lt;br /&gt;
The decision is made to give the area a wide berth. None of the armies here are in a position to try and penetrate whatever ward is in place, and there are still Druj to be fought. A watch is set by the Quiet Step, and the Empire turns its attention elsewhere. At least there are no further attacks by the Vileshrikes and their unnatural allies, once the armies reach the Tor.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Jaromir Ostrovyn Kostka.jpg|caption=&#039;&#039;&#039;Jaromir Ostrovyn Kostka&#039;&#039;&#039;, General of the Northern Eagle, leads the Varushkans in subtle infiltration of the Salt Flats.|align=left|width=250}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Those Who Come After==&lt;br /&gt;
In the end, there is no single decisive battle in the valleys of Lower Saarnath, only a string of engagements spread out through the woodlands. There are relatively few Druj settlements here - and they are poorly prepared for attack by Imperial soldiers. Unless the Druj armies are present, these scattered arboreal villages and logging camps swiftly fall to the Empire. Even where the Druj defenders are present, it is usually not enough to stop the Empire seizing them anyway. Usually.&lt;br /&gt;
&lt;br /&gt;
Ultimately the Empire is victorious, smashing through the Druj defences and forcing the armies to retreat. Lower Saarnath is captured in its entirety, and the Imperial forces regroup to consider their next move. The Rivers of Life help to blunt the slaughter on both sides, but when the final tally is made it is still sobering. A thousand Imperial lives lost in the woodlands to the Druj. It is scant consolation that, thanks in particular to the presence of so many Imperial captains, the barbarians seem to have paid a much steeper price. It is difficult to say how &#039;&#039;much&#039;&#039; of a price as always, but even with their purely defensive strategy the Druj have &#039;&#039;suffered&#039;&#039; this season.&lt;br /&gt;
&lt;br /&gt;
As Autumn approaches, armies on both sides take stock and consider their next moves; but then -&lt;br /&gt;
&lt;br /&gt;
Then something unexpected happens.&lt;br /&gt;
==What Brings Their End==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Andronikos of the Lighthouse-That-Was.jpg|caption=&#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039;, General of the Citadel Guard, has unleashed the devastating power of Spring magic on the Druj capital.|align=left|width=250}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
For three months, the Citadel Guard have been gathering strength, working carefully crafted rituals in each Spring [[regio]] they encounter, weak or strong. They have been studying the flows of [[mana site|mana]] across Lower Saarnath, sending out small bands of diviners and sentinel defenders to learn more about the way power pools across the Salt Flats. A week before the Autumn Equinox, their work is completed.&lt;br /&gt;
&lt;br /&gt;
While it takes time to prepare, and set in motion, the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]] is not subtle in its effects. At sunrise, the sky turns black, boiling with storm clouds. The rain turns torrential, driven by howling gales. Lightning strikes willy-nilly not only across the valleys of Lower Saarnath but across the entire southern reach of the Salt Flats. Tents are torn up into the sky, unwary folk thrown flat in the mud, branches are ripped from ancient trees creating stark openings in the canopy. Imperial soldiers are at least partially prepared, but it takes the Druj mostly by surprise.&lt;br /&gt;
&lt;br /&gt;
Then, the sole elfin trumpeter that accompanies the Urizen magicians sounds a single terrible note that, impossibly, is heard throughout the lower valleys. It isn&#039;t part of the working, but it seems the knights of Eleonaris have a good sense for the dramatic... and this magic is certainly &#039;&#039;dramatic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Far away from the Imperial attackers and the Druj defenders, in one of the poorest parts of the sprawling city of [[Salt Flats of Sanath#Leen|Leen]] itself stands the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon of Iskrid]], a fortification garrisoned not by orcs but by humans under the banner of the self-styled &#039;&#039;Prince Tristain the Golden.&#039;&#039; A long way from the fighting, in a city that no doubt still imagines itself beyond the reach of the Empire. That dream is shattered, decisively.&lt;br /&gt;
&lt;br /&gt;
With a deafening peal of thunder, audible all the way back to Lower Saarnath, a cascade of thunderbolts rains from the sky over Leen. The gale force winds become even stronger, battering the stones of the Beacon with the force of ten Winter storms, then twenty, then thirty. The rain pours in sheets, eating away at the mortar that holds the stones together, at the foundations that allow it to stand. The destruction is not limited to the fortification itself; the surrounding buildings are likewise stricken with this devastating, hungry tempest called by the highest arts of the Urizeni magicians. A tornado reaches down from the heavens, down toward the earth, and as it comes the lightning ignites something within it and it becomes a conflagration despite the monsoon deluge.&lt;br /&gt;
&lt;br /&gt;
The Druj of Leen speak in whispered, terrified tones of spirits within those winds, awful shapes of water and wind and fire that somehow poured &#039;&#039;out&#039;&#039; of the tornado. Creatures of the Spring realm, following this consummate magical working into the mundane world for a short time, tearing at the Beacon with the single-minded hatred creatures of the Primal Forest have for all construction. Were they really there, or do the Druj imagine them in the chaos and ruin that attends upon the power unleashed by the Citadel Guard?&lt;br /&gt;
&lt;br /&gt;
And then the weather starts to clear... the tumultuous downpour turns back to &#039;&#039;just&#039;&#039; heavy rain. The winds lessen, ceasing entirely for a moment before returning again at more normal speed. Smoke rises from the rainforest, but the fires find no purchase in the soaking wood. The lightning ceases, the thunder stills, the clouds part and the wan Autumn sun shines through.&lt;br /&gt;
&lt;br /&gt;
It shines on the uncertain faces of the Imperial soldiers, it shines on the satisfied and tired faces of the Urizeni masters, it shines on the terrified faces of the Druj. It shines also, sadly, on the Beacon of Iskrid. The [[fortification#bastion|bastion]] leans dangerously to the side, barely standing. The upper ramparts have been torn away, as if gouged by some mighty claw, and scattered with lethal force into the city below. It looks for all the world as if the slightest push would send it tumbling into the streets of Leen, crushing everything in its path. It is almost entirely devastated... almost. &lt;br /&gt;
&lt;br /&gt;
The Beacon still stands - the power of the &#039;&#039;Onrushing Storm&#039;&#039; was perhaps blunted by the rival resonances of life and healing in the rainwaters of Sanath this season - but only just. And while it may have avoided destruction by a hair&#039;s breadth, the people of Leen cannot fail to understand what has just happened. The [[Druj_lore#Buruk_Tepel|Buruk Tepel]], the rulers of the Druj, who imagined themselves safe in their great city have been presented with a potent illustration of just how vulnerable they are. The Druj are &#039;&#039;afraid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 400px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Salt Flats of Sanath Regions.png|SaltFlatsBasic.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Salt Flats of Sanath===&lt;br /&gt;
* &#039;&#039;&#039;The Empire has claimed Lower Saarnath&lt;br /&gt;
* &#039;&#039;&#039;The Northern Eagle prevented any of the Druj fortifications in Sanath participating in the fight and gave the region the under threat quality&lt;br /&gt;
* &#039;&#039;&#039;The Beacon of Iskrid has been devastated by Urizen magic but still stands - just&lt;br /&gt;
* &#039;&#039;&#039;The Dripping Tor appears to be hidden behind a powerful shroud of Night magic&lt;br /&gt;
As the Autumn Equinox approaches the Imperial forces in Sanath have claimed the region of Lower Saarnath. The Vileshrikes hidden in the north-east clearly intend to resist Imperial control, but it is not clear how much magic they may be able to bring to bear. &lt;br /&gt;
&lt;br /&gt;
Thanks to the Northern Eagle, the garrisons of the three Druj fortifications were unable to operate in Lower Saarnath this season. That benefit ends with the Autumn Equinox - the remaining garrisons will be able to participate in the campaign as normal going forward. They also provided the [[Region_qualities#Under_Threat|under threat]] quality to Lower Saarnath, but that quality has also faded as the Autumn Equinox dawns. The Eagle are in Sanath, but they did not participate directly in the campaign this season. Instead they are arranging another strike against the Druj using their [[Army qualities#Elusive|elusive]] quality.&lt;br /&gt;
&lt;br /&gt;
The Beacon of Iskrid was assailed by the Urizeni using their Technique of the Transcendent Claw. All casualties the army caused were targeted specifically against the Beacon, ignoring the usual reduction in damage done to a bastion. The presence of many military units, and the Knights of Glory, both help this technique have a significant impact. Even the Quiet Step &#039;&#039;Cunning&#039;&#039; strategy works to increase the damage to the Beacon (but only by increasing the casualties caused directly by the army; as with all army orders it doesn&#039;t increase the casualties caused by military units or enchantments). It is also worth noting that this effect [[Limits_of_magic#Damaging_Fortifications|cannot be created]] with ritual magic - the direct damage to a fortification is the result of a [[Highest_discipline#Technique_of_the_Transcendent_Claw|unique technique]] that requires an entire season of campaigning in a given territory by an army including powerful magicians who perform dozens of individual rituals before it has any effect.&lt;br /&gt;
&lt;br /&gt;
Only military units supporting the Citadel Guard receive a share of the Imperial Guerdon; other military units receive nothing.&lt;br /&gt;
&lt;br /&gt;
===Strategic Considerations===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Tor is concealed beneath a powerful shroud of Night magic&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to move between Upper Saarnath and Leen Rarckan&lt;br /&gt;
The Vileshrike stronghold of &#039;&#039;Dripping Tor&#039;&#039; is concealed behind a potent shroud of [[Night magic]], similar in effect to [[Vale of Shadows]]. According to the witches and vates who accompanied the armies into that part of the valleys, it appears to have been performed at magnitude 120 - representing a serious challenge to Imperial magicians who want to remove it. Still, a suitably potent [[Piercing Light of Revelation]] cast at the [[Regio#The_Imperial_Regio|Imperial regio]] could be [[Army_qualities#Magic|channeled]] through the [[general]] of the [[Citadel Guard]] but it will require a magnitude of 240 to bring the effect down. If left undisturbed, the shroud will last until the start of the Summer Solstice 389YE. Other methods might exist to penetrate this magical defence.&lt;br /&gt;
&lt;br /&gt;
If the shroud is removed, the Vileshrike sept could be destroyed by an Imperial army sent specifically to root them out. This would need to be done at the same summit the shroud was pierced, or the sept will be able to scatter into the wild places of the Salt Flats and potentially remain as a threat to Imperial forces in the territory. They are not a significant campaign force however; while the army would need to take an attacking order and be busy for an entire season, they would suffer no appreciable damage.&lt;br /&gt;
&lt;br /&gt;
It is not immediately apparent from the map, but Imperial scouts have confirmed what the original spy network used to map the Salt Flats only suggested. It is not possible for an [[army]] to move between [[Salt_Flats_of_Sanath#Upper_Saarnath|Upper Saarnath]] and [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]] (or vice versa) without an opportunity.&lt;br /&gt;
&lt;br /&gt;
===Participation: Citadel Guard===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SpringRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Military units fighting with the Citadel Guard have participated in the working of the Onrushing Storm&lt;br /&gt;
Any character whose military unit supported the Citadel Guard this season is free to roleplay their involvement in the performance of the &#039;&#039;Technique of the Resplendent Claw&#039;&#039;. This may have involved protecting Urizeni magicians, but might also have involved scouting into other regions of the southern Salt Flats to find specific resources, escorting a coven to a hidden Spring regio, or raiding a specific mana site to shift the flows of mana in a direction that helps support the destructive magic ultimately unleashed against the Beacon of Iskrid. Magicians might have helped with the rituals cast - working with ritual masters from their own nation to perform supportive rituals. An Urizeni magician versed in Spring lore might even have been one of those involved in the final magical workings that lead to the assault on the Beacon. You are also free to roleplay that you fought alongside the sentinels and other soldiers striving to conquer Lower Saarnath instead, of course.&lt;br /&gt;
&lt;br /&gt;
While the army was enchanted with [[Knights of Glory]], the presence of the heralds has not had any noticeable affect on either the military units supporting the army, nor on the soldiers of the army itself.&lt;br /&gt;
===Participation: Lions of Adelmar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=Regal, noble, and terrible in anger; Eleonaris is the Lion of Summer and her soldiers bear many of her traits.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Lions of Adelmar continue not being able to take the cautious advance or give ground orders&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any character whose military unit fought alongside the Lions of Adelmar may be inspired by the Knights of Glory&#039;&#039;&#039;&lt;br /&gt;
The Lions of Adelmar are accompanied into the Salt Flats by [[Knights of Glory|supernatural warriors]] led by the war-smith &#039;&#039;Elodian&#039;&#039;. The presence of the knights continues to [[Even_darkness_must_pass#Sarangrave|exert influence over]] the Dawnish army. The Lions of Adelmar cannot take the [[Army orders#Cautious Advance|Cautious Advance]] or [[Army orders#Give Ground|Give Ground]] orders until a year has passed - even if Dawn were to put aside their [[Dawn_military_concerns#Army_Orders|commitment]] to Glory.&lt;br /&gt;
&lt;br /&gt;
The heavily armoured champions that fight under the banner of &#039;&#039;Elodian&#039;&#039; have relished the experience of battling the Druj alongside the Lions of Adelmar, and not been shy about expressing their approval. The warriors from the Field of Glory take every opportunity to inspire the glorious soldiers of the army. A character whose military unit supported the Lions of Adelmar this season may choose to have been impacted by the experience of battling in close proximity to the glorious heralds. &lt;br /&gt;
&lt;br /&gt;
If you are a Dawnish character whose military unit supported the Lions of Adelmar this season, or the general of the army itself, you may choose to gain a magical boon from the runic war-smiths. To claim this boon you must mark your armour, shield, or a visible part of your body with one or more of the so-called [[Runes#Runes of Summer|Runes of Summer]] - [[Feresh]], [[Jotra]], [[Tykonus]], or [[Verys]]. The boon counts as an [[enchantment]] on your character. As long as at least one of these runes are present, the [[Combat_skills#Dreadnought|dreadnought]] skill provides you with two additional hits on top of its normal benefit, and whenever you use the [[heroic skills#Unstoppable|unstoppable]] skill you regain five hits instead of the normal three.&lt;br /&gt;
&lt;br /&gt;
If anyone uses [[Detect_magic#Discern_Enchantment|discern enchantment]] on you, you&#039;ll need to let the referee know that you are under the effect of a magnitude 7 Summer enchantment, and that you bear the &#039;&#039;mark of runemarked prowess&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As well as the game benefits, the aura creates a [[roleplaying effects|roleplaying effect]]: &#039;&#039;You feel a strong urge to fight valiantly to support your friends, family, and especially your loved ones. Anyone offending or upsetting someone you care about causes a wave of burning anger to boil up inside you making it hard not to immediately confront them. If you lose your temper it is very hard not to give in to the urge to beat whoever offended you or your ally until they are incapacitated or they unconditionally surrender. At the same time, whenever you feel cherished or appreciated, the sensations are significantly increased to the point where you may experience a moment of rare bliss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The boon can be removed [[Enchantment#Removing_Enchantments|as normal]] - “overwritten” with a new enchantment - and will have faded by the start of the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
===Participation: Bad Dreams===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Diras.png|title=Rune: Diras|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Something is causing particularly bad dreams in Lower Saarnath&lt;br /&gt;
Any character whose military unit supported any of the armies in the Salt Flats of Sanath this season may have experienced unsettling dreams. Nightmares are not uncommon when one is exposed to the Druj miasma, but these are a step above what veterans of the Mallum, or of the fight to liberate Zenith, have reported. Nightmares caused by the miasma tend to vary between individuals as much as any other dreams, but there is a suspicious commonality of elements in many of these odd dreams.&lt;br /&gt;
&lt;br /&gt;
They involve being pursued or threatened in familiar places that are twisted with mud and water, or the presence of marsh-dwelling flora or fauna. Horrible phantasmal shapes eventually invade these places, or catch up with a fleeing dreamer, and begin to drown them or smother them. Dreamers awaken terrified, short of breath, and convinced that there is something leaning over them trying to steal their breath, crush their chests, or throttle them in their sleep. Nothing is physically present, and there are no signs of either intruders or assailants.&lt;br /&gt;
&lt;br /&gt;
There is no benefit to doing so, but anyone who has experienced these dreams is encouraged to start the Autumn Equinox without any [[heroic skills#Hero|hero points]] or [[magical skills#magician|personal mana]]. They can still recover hero points and mana as normal - either by getting a good nights sleep at Anvil or by taking advantage of a magical method of recovery such as a [[potion]], or an [[enchantment|enhanted]] area such as [[Herthfire&#039;s Hospitality]] or [[Chamber of Delights]].&lt;br /&gt;
&lt;br /&gt;
==Battle Opportunity : What Dreams Must Come==&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity for a battle in the Salt Flats of Sanath this season&lt;br /&gt;
Imperial prognosticators have identified a major conjunction of the sentinel gate leading to a location in north-eastern Lower Saarnath. They believe it allows an opportunity to clear some kind of supernatural blockage that will spell doom for the Beacon of Iskrid, and may have some bearing on whatever malign power of the [[Realms#Night realm|Night realm]] is loose in the region.&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Outreach_across_the_marshes&amp;diff=144316</id>
		<title>Outreach across the marshes</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Outreach_across_the_marshes&amp;diff=144316"/>
		<updated>2026-08-27T13:42:36Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* Further Reading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]][[Category:Highest Calling]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Albet van Temeschwar watched the young orc conduct the lesson with a dedication to her charges that would have made any priest of the Little Mother proud. Swift Fisher might be young, but like many Summer Children, she was impossibly tall and surprisingly mature for her age. Even so, it was a peculiar scene, the young orc stood in front of an antique looking blackboard on a heavy wooden frame, as half a dozen adult members of the sept struggled to copy their letters. &lt;br /&gt;
&lt;br /&gt;
In many ways the whole thing epitomised the Sand Fishers. The young members of the sept were packed off to Holberg to study in the schools (and lately the university) alongside the children of Holberg&#039;s wealthy families. But as soon as school was out, they had to hurry home where they were expected to devote every hour to teaching what they knew to the older members of the sept before they headed back to the city. Alsbet couldn&#039;t remember the last time he&#039;d spoken with someone so dedicated. When he&#039;d asked Swift Fisher where she&#039;d got the black board from, she&#039;d explained that her school had been throwing it out, so she and a fellow student had lugged the rickety old thing all the way back to Misericorde betweeen them. &lt;br /&gt;
&lt;br /&gt;
He smiled to himself as a humerous notion occurred to him. &amp;quot;We can&#039;t possibly let them join the League&amp;quot; he whispered to Verah, &amp;quot;they work too hard... they&#039;ll make the rest of us look bad!&amp;quot; His fellow prince stifled a laugh, to avoid disturbing the lesson.&lt;br /&gt;
&lt;br /&gt;
She shook her head as if to disagree with him. &amp;quot;It&#039;ll be fine,&amp;quot; she explained, &amp;quot;a few hours in the company of Harlequin and he&#039;ll teach them &amp;quot;enjoying the fruits&amp;quot; is the whole point of all that labour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albet smiled but something about the exchange struck him as significant. He&#039;d jumped at the chance to come to Misericorde when Lia Adelaar had asked the merchant princes to find a way to persuade the orcs to join the League. He&#039;d told himself it was the opportunity for new customers, and mabe even the prospect of finding new members for his carta, but mostly he&#039;d just been curious for a chance to meet the famous Holberg Orcs. Now he had, it was easy to see why everyone seemed to like the Sand Fishers. They were as affable as they were earnest. Enthuasistic supporters of Holberg and the League, they were honest and hard-working in equal measures. &lt;br /&gt;
&lt;br /&gt;
It raised the rather obvious question of why anyone would want to change that. Albet and the other merchant princes had all been briefed on what they were here to do, but suddenly he was struck by the fact that he didn&#039;t know &#039;&#039;why&#039;&#039; he was here at all. To persuade the Sand Fishers to join the Empire of course, but why? Was all this for their benefit... or the Empires?&lt;br /&gt;
&lt;br /&gt;
He didn&#039;t have the answer to that question, which was annoying because he had a feeling it just might be the key to the whole thing.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Jonah Yakovitch.jpg|caption=The [[Merchant Prince of Misericorde Market]], &#039;&#039;&#039;Jonah Yakovitch&#039;&#039;&#039;, is one of the Imperial envoys to the Sand Fishers.|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, [[the League]] Assembly [[388YE_Spring_Equinox_Synod_judgements#Judgement_57|declared attracting other people to join the Empire]] was their [[The_highest_calling#The_Highest_Calling|highest calling]]. It is a Virtuous endeavour, but even the League cannot move the whole world at once. To be effective the nation would need to [[Any_dream_will_do#Partners_within|focus their efforts on one group at a time]]. They also needed to decide who might be best to spearhead this diplomacy.&lt;br /&gt;
&lt;br /&gt;
The League Assembly overwhelmingly backed the judgement of &#039;&#039;&#039;Lia Adelaar von Holberg&#039;&#039;&#039; urging the [[Merchant Prince|Princes]] of the League to reach out to the [[Holberg#Misericorde|Sand Fishers]]. The [[Prosperity|Prosperous]] sept of orcs were given the region of [[Holberg#Misericorde|Misericorde]] as their own lands in Spring 383YE - since then the relationship has only grown stronger. Now the Princes of the League are aiming to see what might be done to persuade the sept to join the Empire; who better to persuade the orcs of the benefits of a seat at the great game?&lt;br /&gt;
&lt;br /&gt;
Ultimately, the egregore decides who can or cannot join a nation - the nature of the bond is that it can only be formed with someone an egregores recognises as having the potential to be a member of the nation. But the League has already embraced the Apulian Orcs, why not the Holberg Orcs as well? Either way, the Empire can benefit by holding their allies close.&lt;br /&gt;
==Virtuous Friends==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Assembly Pride.png|align=right|caption=Thanks to the wayfarers who preached in Ossium, the orcs of Misericorde have found deep wells of [[Pride]] within them.|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Assembly Prosperity.png|align=right|width=200|caption=The Sand Fishers have enthusiastically embraced the idea of [[Prosperity]].}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Sand Fishers are deeply grateful to the League and the Empire for everything it has done for them&#039;&#039;&#039;&lt;br /&gt;
It is hard to imagine a group more likely to be open to the prospect of joining the Empire than the Sand Fishers. Holberg took a big risk when they [[Cede_region_of_Misericorde_to_Sand_Fishers|ceded an entire region of Holberg]] to a foreign sept, one only just liberated from the rule of the [[Druj]], but the gamble appears to have paid off. The sept have contributed to the [[Prosperity]] of the territory, working with the League to develop the [[Flaxen Pillars]] so that both parties could share the benefits. They have [[A_dream_that_can_last#Green_Shoots|traded herbs with League farms]] as well as using them to buy [[mithril]] and [[weirwood]] from the [[Merchant_Prince_of_Misericorde_Market#Misericorde_Market|Misericorde market]]. They&#039;ve even made donations to the Imperial treasury, albeit a fraction of what they would have paid were they actual citizens dwelling in the Empire.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve also [[Across_the_Abyss#Prosperity|embraced the Virtues]] with a fervour that would put a League [[bishop]] to shame. Most of them are passionate advocates of [[Prosperity]], but they also talk about the importance of [[Ambition]], [[Loyalty]], [[Courage]], [[Pride]], [[Vigilance]] and [[Wisdom]]. They quote the tenets of the Virtues with obvious reverence and they treat auras of the Virtues as nothing short of magical. Every season they pay seven priests of Holberg to walk all the way to Misericorde just to create consecrations for them, and those who can afford it, purchase an anointing whenever the opportunity presents itself. And they see even the most innocuous hallowed items as priceless weapons. They have an unshakeable conviction that the Empire is beating the Druj &#039;&#039;because&#039;&#039; of the Way - they contrast the power of the Virtues favourably with the Druj&#039;s embrace of the malign spiritual aura of fear.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve also taken advantage of every opportunity the Empire has extended to them. They&#039;ve sent members of the sept to study war magic with the Imperial Orcs in Skarsind and with the [[Imperial Necromancer]] Claudia Remislav. Young Sand Fishers are now a common sight in Holberg where they attend schools and universities, studying hard alongside other League students and citizens. Such an education is expensive, [[383YE_Winter_Solstice_Senate_sessions#Increase_upkeep_of_Holberg|but it has all been paid for by the Imperial Senate]].&lt;br /&gt;
&lt;br /&gt;
If there was a single act that really made the difference however, it was the defence of the Sand Fishers [[The_blessing_way#The_Eastern_Threat|when the Druj came hunting them]]. Up to that point, the Sand Fishers seemed convinced that somehow the Druj would find them and drag them back into slavery, that everything they had gained by throwing in their lot with the Empire would be torn away from them. At the point where the Empire risked their own armies to protect the sept from the ancient enemies, it convinced them that this new future would last and that their new allies could be trusted with their lives.&lt;br /&gt;
&lt;br /&gt;
Given &#039;&#039;all that&#039;&#039;, the real question is why in the name of the Seven Virtues, &#039;&#039;wouldn&#039;t&#039;&#039; they join the Empire?&lt;br /&gt;
&lt;br /&gt;
==Sticking Points==&lt;br /&gt;
* &#039;&#039;&#039;There are four key sticking points preventing the Sand Fishers from joining the Empire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite everything the Empire have done for them, there are a number of sticking points holding the Sand Fishers back from joining the Empire. They are reluctant to talk abpit them, but the merchant princes visiting Misericorde are persuasive and used to getting their own way. Eventually the orcs are convinced to talk openly about the prospect of becoming part of the Empire. &lt;br /&gt;
&lt;br /&gt;
===Paradise===&lt;br /&gt;
* &#039;&#039;&#039;The Sand Fishers are deeply reluctant to give up ownership of their own lands and the right to rule themselves&#039;&#039;&#039;&lt;br /&gt;
Almost every Sand Fisher alive today that is over the age of ten has lived the majority of their life under the mind-numbing cruelty of the Druj. When they dwelled in Ossium, the Sand Fishers were subject to unbelievably callous brutality on a day-to-day basis, expressly intended to break their spirit. The Empire freed them from that horror, giving them new lands to dwell in, away from the homeland of the Druj. The Sand Fishers are deeply grateful to the Empire for freeing them from the Druj rule, but the very cause of that gratitude, the precious freedom they have gained, is the same thing that makes it difficult for them to accept the offer to join the League.&lt;br /&gt;
&lt;br /&gt;
The sept like having their own laws, their own leadership, and most especially their own lands. They speak of Misericorde with something akin to awe - they&#039;re aware that most Holbergers consider it to be a fairly worthless strip of coastline, but to them it&#039;s akin to the promised land. It&#039;s not hard to eulogise a land of plenty, overflowing with food and drink, and safe from all threats, when you and your people have suffered hunger and deprivation for decades under the brutal rule of the Druj. It is hard for them to see joining the Empire as anything other than giving up that paradise.&lt;br /&gt;
&lt;br /&gt;
And while Three Hands and the other elders might still lead the sept, they know that if they join the Empire they won&#039;t be making their own rules, they won&#039;t govern themselves. The younger Sand Fishers have studied civics in school, they know that anyone with a business will get a vote in the Holberg senatorial elections, if they attend Anvil. But only one Sand Fisher with a business has ever made that long journey, so the reality for them is that they&#039;ll be led by a senator they only met once and that briefly, and subject to the laws of a Senate they&#039;ve never even seen.&lt;br /&gt;
&lt;br /&gt;
They&#039;re Proud of the fact that they rule themselves now. They&#039;re not foolish enough to imagine that they could ever have thrown off the tyranny of the Druj by themselves - they know that self-rule was a gift given to them by the Empire. But they&#039;ve embraced that gift and taken it into their hearts - persuading them to give it up is not easy. Not at the moment at least.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Three Hands&amp;quot;&amp;gt;We’re not ready to live on Imperial lands. The young ones are – they don’t know any different. They don’t remember what it is like to live under a tyrant. But I remember. My sept remembers. We’re just not ready to live under someone else&#039;s laws, not yet. You gave us Misericorde so that we could rule ourselves. That is precious to us – unbelievably precious. We are not yet ready to return this gift you gave us.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire could just wait for this problem to go away. The Sand Fishers are a young growing sept, and within two generations, twenty years at most, this problem will be completely gone. Sand Fishers like Swift Fisher and Fleeting Grin would join the League in a heartbeat - but for the fact that they won&#039;t leave their sept. Once people like Swift Fisher and her peers are in the majority then it&#039;s almost inevitable that the sept will embrace the Empire, but that day is still a long way off.&lt;br /&gt;
&lt;br /&gt;
===Prudence===&lt;br /&gt;
* &#039;&#039;&#039;The Sept as a whole would be financially worse off if they joined the League&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a pragmatic reason not to join the Empire - namely the Sand Fishers would simply be worse off. Three Hands openly repeats something he has already said in a letter to Lia Adelaar von Holberg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Three Hands&amp;quot;&amp;gt;You gave us Misericorde, land that is teeming with life. But we’re not covered by your laws. We don’t have to pay any taxes. We’ve checked and our donation is a fraction of what we would pay if we were actually taxed like citizens. But when the Druj came… you defended us. We’ve got everything we could possibly want – and there is no price for any of it. Why would we give that up?&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire provides many benefits for its citizens - but few are more fundamental than the fact that it strives to defend its citizens from any threat. That promise is often honoured more in the breach on the borders of the Empire, but Holberg is protected by the greatest fortification in the world. There are fifteen thousand soldiers who garrison the territory - and curtain walls like mountains. The Sand Fishers might not have studied at the [[Tassato#Barossa_School_of_Imperial_Strategy|Barossa School of Imperial Strategy]] but they understand the implications of that perfectly. They have plans they train to abandon Misericorde, if needed, and retreat to the protection of those giant walls if their lands are attacked by the Druj.&lt;br /&gt;
&lt;br /&gt;
Crucially they understand that that garrison costs a small fortune to maintain. They don&#039;t know how expensive Imperial armies are, but they do know it reqires inconceivable sums of money to keep them in the field. The Sand Fishers get all the benefits of the protection the Imperial military provides - and they pay nothing towards its upkeep.&lt;br /&gt;
&lt;br /&gt;
Another great benefit of Imperial life is education. The Sand Fisher sept were completely illiterate when they came to Misericorde. If the Druj found a Sand Fisher who could read or write, they would have been subject to an agonising execution for possession of forbidden lore. Likely they would be slowly impaled on a spear in front of the whole sept as a warning to others. The youngest Sand Fishers study at Holberg with a passion for their lessons that puts many a native born Holberg child to shame. They treat their classes the way a drowning man treats a mouthful of air. The young Fishers learned their letters in record time, in part because they spent the time out of school teaching the older members of the sept. The Sand Fishers treat the education they get in Holberg as a priceless gift.&lt;br /&gt;
&lt;br /&gt;
Gift is arguably the right way to describe it - because it costs the Imperial Senate over fifty thrones a year to pay to give the Sand Fishers access to the finest teachers money can buy. And the Sand Fishers contribute essentially &#039;&#039;nothing&#039;&#039; to these costs. It&#039;s all given to them for free.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens who own property pay taxes to meet some of the huge costs of running the Imperial state. But the Sandfishers get all these benefits of being citizens of the Empire - without paying any of the costs. They&#039;re not the only ones with such a beneficial deal - the Sarcophan have somehow persuaded the Empire to provide them with some of the same benefits in their enclave in the [[Sarvos#Sarcophan_Enclave|Alivetti estates]]. But there are scores of Sarcophan there who own property at most, compared to hundreds of Sand Fishers who have established their own businesses. There would be costs if the Sand Fishers joined the League - the Empire would have to pay to maintain and govern the region of Misericorde, but the taxation of the territory would rise to more than cover that. &lt;br /&gt;
&lt;br /&gt;
That&#039;s taxes that &#039;&#039;aren&#039;t&#039;&#039; going to the Sand Fishers. Wealthy Sand Fishers will be able to pay their tax easily - some of them are remarkably Prosperous these days - but they&#039;re also a very communal people. They&#039;re very motivated by what is in the best interests of the Sand Fishers. And it&#039;s hard to escape the obvious conclusion that joining the Empire isn&#039;t actually in their best interests - not when they currently get everything for free.&lt;br /&gt;
&lt;br /&gt;
There are benefits of citizenship that the Sand Fishers don&#039;t enjoy. Most obviously, they don&#039;t have access to Imperial lore - so they are unable to study ritual magic. In a sept of thousands, they have one trained ritual magician - an orc called White Beard. He&#039;s very studious by all accounts, but he&#039;s not forming his own coven any time soon. But they never had ritual magic and they&#039;ve quickly adjusted, hiring Holberg magicians to pay for enchantments on their properties.&lt;br /&gt;
&lt;br /&gt;
The Sand Fishers have worked all this out for themselves. They &#039;&#039;know&#039;&#039; how good the deal they have is. It clear that this imbalance is a source of some distress for them - they are aware of the tenet of Prosperity that teaches people to &amp;quot;Despise... those who take without giving&amp;quot;. The sept are searching for a way to redress what they see as this failure of Virtue. But it doesn&#039;t make it easier to persuade the Sand Fishers that they should join the Empire when they have almost all the benefits of being members, without suffering any of the costs. Pragmatically speaking, the sept are simply better off the way they are.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right|width=300|caption=The Sand Fisher belief in reincarnation is at odds with [[the Doctrines of the Faith]].}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Sand Fishers believe they reincarnate, a view that is at odds with the Way&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For all their commitment to Virtue, the sept don&#039;t have the best grasp of [[the Way]]. Some of the younger ones who have studied in the schools of Holberg can recite [[the Doctrines of the Faith]] by heart, but it&#039;s not clear that any of the Sand Fishers pay them much heed. They revere the seven Virtues, but they&#039;re fully aware that their beliefs are at odds with the [[Doctrines of the Faith]] and by and large they don&#039;t care.&lt;br /&gt;
&lt;br /&gt;
Perhaps the reason for that is that the Sand Fishers believe that their own metaphysical beliefs are probably not true. Most of the sept believe they reincarnate - that has been the oral tradition that formed the basis of their views going back as far as anyone can remember. But of late they have started to suspect that this might not be true - and that if it isn&#039;t then it could be a lie deliberately spread by the Druj.&lt;br /&gt;
&lt;br /&gt;
As a result, most Sand Fishers believe what happens after death to be a mystery. They&#039;re not particularly motivated to try to solve that mystery - they&#039;re a lot more concerned with building up their farms and businesses than they are with metaphysics and epistemology. But when pushed, they&#039;re happy to discuss the Doctrines and when encouraged to be frank their views are alarmingly at odds with the Way. They don&#039;t know if orcs reincarnate or not, but as far as they are concerned, it just doesn&#039;t seem very likely that humans reincarnate and orcs don&#039;t. Why would that be so? Clearly orcs and humans are different because humans have true liao and orcs have black lotus, but the fact that orcs can&#039;t use liao doesn&#039;t seem to them like a solid basis for an entire set of metaphysical assumptions about what happens to the souls of orcs when they die.&lt;br /&gt;
&lt;br /&gt;
None of this worries the Sand Fishers in the slightest. They&#039;re simply not that curious about this kind of metaphysical question. As Three Hands says, either we get one life and should make it as Virtuous as possible because that&#039;s all we get, or we reincarnate and so we should be as Virtuous as possible to ensure that happens quickly - so it doesn&#039;t really matter which is true. What does concern them is that if they were subject to Imperial law then they could face execution for their beliefs. An Imperial Orc was executed by the Empire for failing to observe the Doctrines within the last year. The Sand Fishers are no more observant of the Doctrines than [[The_Visitation#Untangling_the_Knott|Bloodcrow Knott]] was.&lt;br /&gt;
&lt;br /&gt;
None of this was a problem for the Apulian Orcs when they joined the League - they quietly abandoned centuries of supposedly, deeply held religious beliefs at the drop of a hat when it was clear they weren&#039;t acceptable to the Empire. But the Sand Fishers are a very different prospect - a deeply &#039;&#039;earnest&#039;&#039; people - they &#039;&#039;won&#039;t&#039;&#039; change their beliefs simply because it is politic to do so. They&#039;ll cite the tenets of Pride and Courage and face their deaths accordingly.&lt;br /&gt;
&lt;br /&gt;
It is possible that the Sand Fishers could be convinced that the idea that they reincarnate is wrong. They are open to such a possibility, they suspect much of what they believe to be false.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Three Hands&amp;quot;&amp;gt;...we were taught that all life is an essential torment, into which orcs are born over and over again. But we know now that this not true, because life in Holberg is good! Life in Holberg is great! So everything we have always believed is a lie. We suspect the Druj taught us these things, the better to crush our spirits.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But given their history with the Druj it won&#039;t be easy for an external group to persuade them of something new. And worse, at the moment, people keep trying to encourage them to talk to the Marcher Orcs who are absolutely adamant that they reincarnate. Exposure to other orcs who believe in reincarnation is only likely to buttress their existing beliefs and demonstrate that the idea of orc reincarnation is &#039;&#039;not&#039;&#039; just something the Druj made up to subjugate them.&lt;br /&gt;
&lt;br /&gt;
===Probity===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=RegionsofTheBarrens.png|caption=Events in the Barrens continue to cast a long shadow over all the Empire&#039;s efforts to deal with orc folk.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Sand Fishers don&#039;t want to be associated with the excesses of Imperial military policy&#039;&#039;&#039;&lt;br /&gt;
Holberg lies just across the border from [[the Barrens]]. For obvious reasons, the Sand Fishers take a lot of interest in the war with the Druj, and they watched the events of the conquest of the Barrens unfold with horror. All their experiences with the Empire have been overwhelmingly benevolent - the Empire freed them from the rule of the Druj, gave them an entire region of land of their own where they could govern themselves, and then fought and died to protect them from the Druj. The Empire has been nothing but good to the Sand Fishers throughout - their experience of the Empire is overwhelmingly positive.&lt;br /&gt;
&lt;br /&gt;
As a result, they&#039;re horrified by the treatment of [[Not_to_conquer#Rahvin|the Rahvin]], [[Not_to_conquer#The_Black_Wind|the Black Wind]], [[Not_to_conquer#Vendarri|the Vendarri]] and most particularly, [[Not_to_conquer#Montanians|the Montanians]]. They expected the Empire to treat these groups the same way they were treated - the fact that the Empire&#039;s treatment was arguably &#039;&#039;worse&#039;&#039; than the horrors of the Druj astounded and appalled them in equal measures. For all their Ambition, the Sand Fishers are not well informed about political decision making in the Empire and perhaps as a result, they have absolutely no idea at all why that happened. They simply do not understand why they were treated so well, when others were treated so badly.&lt;br /&gt;
&lt;br /&gt;
The Sand Fishers have rarely expressed these opinions to the Empire. They may not be ruled by anyone any more, but centuries of deference are hard to break. But they have not shied away from pointing out the inconsistencies to anyone who has spoken to them. On more than one occasion they have been asked to represent the Empire to the other septs languishing under the rule of the Druj. To explain to people how good life can be in the Empire - how well the Empire treats them. They have always demurred, pointing out that Pride would compel them to also acknowledge how badly the Empire has treated some groups. They are happy to extol the benefits that they have gained through siding with the Empire, but they won&#039;t hide what happened to the other septs, less fortunate than themselves.&lt;br /&gt;
&lt;br /&gt;
What concerns the Sand Fishers is not that the Empire might do these things. They like the Empire, and they love the League, but they understand that the Empire is far from perfect. In some ways they have a higher view of the Empire than &#039;&#039;some&#039;&#039; citizens do. Yes, at it&#039;s worst, it is cruel and tyrannical, capable of cruelty that would make even the Druj blanche. But at its best it is a beacon of Virtue - capable of benevolence that no Druj could ever contemplate. An Empire that swings between embracing the Virtues one moment and imitating the Druj the next is infinitely better than the Druj, even if that is only true half of the time.&lt;br /&gt;
&lt;br /&gt;
The problem for the Sand Fishers is one of moral conscience - of culpability. As allies of the Empire with negligible political influence, the Sand Fishers are not haunted by the murder in the Barrens. They wish the Empire had shown the septs the same mercy they were given, but they don&#039;t blame themselves for what happened. The Sand Fishers don&#039;t imagine that the Varushkans would have held back if Three Hands had written them a strongly-worded letter asking them [[Ripples_and_shadows|not to wipe out the Montanians]]. They don&#039;t believe that there was anything they could have done to stay the hand of [[By_northern_shores|General Archavion and save the Rahvin]].&lt;br /&gt;
&lt;br /&gt;
But the Sand Fishers are a very communal people - they make major decisions by everyone coming together, talking it through and agreeing what to do. It&#039;s not dissimilar to the approach used by most Urizen spires - it&#039;s the sort of simple practical arrangement that works for small communities. But that approach affects how they see the world - in their minds the decisions the sept makes are made by everyone in the sept. They believe that if they join the Empire then they become responsible for the things the Empire says and does. If that happens, and there are further massacres like the three that characterised just the closing moments of the Barrens campaign then that will be on them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;River Cloud&amp;quot;&amp;gt;This world is full of evil, but none more so than the Druj. The Empire has fought the Druj for so long that the taint of them has infected you. It is the poison in your blood. They are the sickness in your soul. Perhaps when the world is free of the Druj you will be whole. Or perhaps when the world is free of them you will simply take their place.&amp;lt;/quote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
That thought of being culpable for such deeds horrifies the Sand Fishers. They hate the Druj with every fibre of their being. But it&#039;s what the Druj represent that they hate. The idea of imitating the Druj, of &#039;&#039;becoming&#039;&#039; the Druj, is a moral evil they cannot - will not - countenance.&lt;br /&gt;
&lt;br /&gt;
==Practical Issues==&lt;br /&gt;
{{CaptionedImage|file=HolbergRegions.png|caption=The Sand Fishers have put down deep roots in Holberg.|align=right|width=400}}&lt;br /&gt;
There are some countervailing considerations as well. These issues are not fundamental - and they&#039;re probably not intractable. Provided that their friends in the League have considered them and are satisfied that the problems are not insurmountable they won&#039;t stop the Sand Fishers joining, but they do reflect some of the more worldly concerns the sept has.&lt;br /&gt;
&lt;br /&gt;
===Flax===&lt;br /&gt;
* &#039;&#039;&#039;The Sand Fishers are concerned that the Flaxen Pillars could be relinquished&#039;&#039;&#039;&lt;br /&gt;
The Sand Fishers control the land that a great stand of [[weirwood]], the [[Flaxen Pillars]] is on. Working hand-in-glove with the League, the sept have established logging operations there complete with kilns to dry the timber. They share the output with the League, in return for the investment needed to develop the resource - an arrangement that provides [[The_greatest_city_in_the_world#Flaxen_Pillars|a range of complex benefits]] for both parties.&lt;br /&gt;
&lt;br /&gt;
Crucially, the Flaxen Pillars salves a part of the Sand Fisher&#039;s moral qualms. As far as they are concerned they are sharing all that is worthwhile with those who deserve it. The fact that the League benefits from the Flaxen Pillars is a Virtuous response to the many things the League has given them. That reciprocity is part of the reason they insisted that the resulting bourse seat must be a League position.&lt;br /&gt;
&lt;br /&gt;
If the Sand Fishers join the Empire, then Misericorde won&#039;t belong to the sept, it will belong to the Empire and that means the Flaxen Pillars won&#039;t belong to the orcs either. And &#039;&#039;that&#039;&#039; means it would be legal for the League to relinquish control of the Pillars, to make them an Imperial position. The Sand Fishers see the Pillars as a fundamental part of their settlement with the League - the thing they have done that benefits the League in a way that reflects what the League did for them by giving them Misericorde.&lt;br /&gt;
&lt;br /&gt;
That kind of reciprocity is very important to them. Perhaps ironically, the Sand Fishers are ultimately concerned that if they join the Empire, they won&#039;t be in a position to pay the Empire back for everything it&#039;s done for them. But on a more practical level, they simply don&#039;t want their allies in the League to lose control of the Flaxen Pillars.&lt;br /&gt;
&lt;br /&gt;
===Bunds===&lt;br /&gt;
* &#039;&#039;&#039;The sept are concerned that the lands of Rebeshof and Utterlund have been drained to create farmland&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sept don&#039;t want to farm land that does not belong to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The League does not have anyone who wants to farm these lands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A few years ago, the late Professor Immanuel Gelberg was called on to appraise the Prosperity of Holberg. As part of his work he proposed the construction of a series of dykes to drain the wetlands of Holberg. Once complete, they would slowly drain the marshes, turning them into fertile farmland. [[Construct_Adelaarskade|Work began on the Adelaarskade]] after the Autumn Equinox 387YE and it [[Holberg#Adelaarskade|was quickly completed]]. As a result, the wetlands of [[#Rebeshof|Rebeshof]] and [[#Utterlund|Utterlund]] will be slowly drained, and, assuming nothing else changes, the regions will lose [[Region_qualities#Marsh|marsh]] quality by the start of the Spring Equinox 389YE.&lt;br /&gt;
&lt;br /&gt;
The Sand Fishers are deeply concerned about this development. As they understand it, the plan relies on members of the sept settling in these new lands, where they will live as foreigners (or citizens if they join the Empire) and farm the land. That will produce wealth for the Sand Fishers and food for Holberg - they can see the advantages, but there are two distinct problems.&lt;br /&gt;
&lt;br /&gt;
The first is that there are not enough members of the Sept who are interested in settling in Imperial lands to make a difference. The Sand Fishers are inordinately Proud of the fact that they own the lands they live on - they belong to the sept. They don&#039;t want to live as foreigners - as guests - of the Empire. The taxation, ironically, is not the issue. The crown tax that each farm will need to pay is insignificant compared to the profits that Sand Fishers like Frost Eyes have calculated that a pig farm would generate. It is the emotional hurdle - the barrier of moving from living on their own lands to the lands of others that bothers them.&lt;br /&gt;
&lt;br /&gt;
Of course if they were members of the Empire, the land would not be a problem - but it would create a very different issue. If the Sand Fishers join the Empire, most folk would expect them to join the League. It&#039;s certainly what many of them imagine may eventually happen to the younger members of the sept. But if they join the League, they&#039;ll become League citizens, they&#039;ll form a magical bond with the League egregore. They&#039;ll dress a little bit more like League citizens, they&#039;ll think more like other League citizens, they&#039;ll act more like any other League citizen would.&lt;br /&gt;
&lt;br /&gt;
And that&#039;s a problem, because as Three Hands has repeatedly pointed out, there are precious few people in Holberg who want to live miles from the city, farming for a living. Most of the population of the territory is concentrated in the city, and moving to the city is the kind of dream that animates anyone with imagination and drive who doesn&#039;t already live there. Many older Sand Fishers still find the bustling streets of Holberg intimidating, but the younger members of the sept certainly don&#039;t. If the Sand Fishers become League citizens, why would they settle for farming lands in Rabeshof and Utterlund? Prominent League citizens don&#039;t run farms - they live in the city and run businesses. If the Sand Fishers were League citizens, why would they be any different?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Swift Fisher&amp;quot;&amp;gt;...all the Sandfishers love Holberg and we don’t want anything bad to ever happen to it. We just want good things to happen to Holberg!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But if the Sand Fishers don&#039;t farm the land who will? This issue seems to genuinely animate the Sand Fishers - they&#039;re concerned that their friends and allies in Holberg have spent a prince&#039;s fortune arranging to drain the marshes to turn them into farmland and now there is going to be nobody to farm the land. They hate the thought of all that food going uneaten - they don&#039;t want the the city of Holberg to miss out on anything. The sept joining the Empire makes the problem of who will farm the outlying parts of the territory worse - not better - and that&#039;s a deep concern for them.&lt;br /&gt;
&lt;br /&gt;
==Conclusions==&lt;br /&gt;
* &#039;&#039;&#039;The diplomacy carried out by the merchant princes of the League have identified all the issues that &#039;&#039;might&#039;&#039; prevent the Sand Fishers from joining the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The leaders of the sept are coming to Anvil at 4pm on the Saturday to discuss joining the Empire with the League&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a singular opportunity for the leaders of the League to persuade the sept if they can successfully address those concerns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These problems cannot be solved by commissioning a sinecure or giving the Sand Fishers access to Imperial lore. Not even the vaunted [[Appraisal#Available_Prognosticators|prognosticators could appraise]] a simple way to improve relations with the Sand Fishers. The Empire has not given the Sand Fishers everything they asked for, but they have given them lands, protected them from the Druj, and paid to educate their children. As a result, the Sand Fishers already love Holberg - there is no easy way to make them like the Empire &#039;&#039;more&#039;&#039;. And even if there was, it isn&#039;t clear that that would address the essential doubts the Sand Fishers have. &lt;br /&gt;
&lt;br /&gt;
The merchant princes who followed Lia Adelaar von Holberg to Misericorde to talk with the Sand Fishers have used their long years of experience as politicians to discover exactly what motivations the Sand Fishers have, but in doing so they have proved that the situation cannot be resolved simply by building a commission. As Albet van Temeschwar, Merchant Prince of the Four Crows charmingly puts it - &#039;&#039;&amp;quot;everything in life boils down to one of two things, problems you can throw money at to make them go away - and problems you can&#039;t.&amp;quot;&#039;&#039; According to the merchant princes, this is the second. The nation&#039;s experts at throwing money at problems to make them go away, think this is very definitely not that kind of problem.&lt;br /&gt;
&lt;br /&gt;
For their part, the Sand Fishers are open to discussing these problems in detail at Anvil. One thing the arrival of some of the most prominent members of League society has done is help to convey to the sept just how important this matter is to their neighbours. As a result, Three Hands and some of the other leaders of the sept are planning to travel to Anvil in the time for the next summit. They plan to head to the camp of the [[Rebeshof Roadwarden]], Lia Adelaar von Holberg at 4pm on Saturday.&lt;br /&gt;
&lt;br /&gt;
Once there they will make themselves available to anyone who wishes to discuss the issue of the sept joining the Empire. The meeting is a once-in-a-generation opportunity to persuade the Sand Fishers to fully embrace the Empire. All that is needed is for the leaders of the League to find a way to address enough of the Sand Fisher&#039;s concerns.&lt;br /&gt;
&lt;br /&gt;
==An Oddity==&lt;br /&gt;
* &#039;&#039;&#039;The Sand Fishers are raising a small armed force in Misericorde&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the merchant princes are making their way back to Holberg and the rest of the Empire, one of them, Arios von Temeschwar happens to mention the army the Sand Fishers are raising. There is some laughter at first, everyone knows the Sand Fishers don&#039;t have any soldiers. The closest thing they have to any warriors at all is their hunters and the bows and spears they use are ill-suited for warfare. But Arios is absolutely adamant that he had been talking with two members of the sept who had to leave because &amp;quot;it was time for drill&amp;quot;. Intrigued, he&#039;d gone with them to discover a camp deep in the heart of Misericorde, where the Sand Fishers are raising a small army - equipping members of the sept with mithril weapons and armour and training and drilling them in basic principles of warfare.&lt;br /&gt;
&lt;br /&gt;
According to Arios, it is a very &#039;&#039;small&#039;&#039; army - a fraction of the size of an Imperial force. At most there are probably five hundred armed soldiers being equipped and trained. But they&#039;ve clearly been at it for a while now and to his eye, they soldiers look green and inexperienced, but no more so than a newly raised Imperial army might be. &lt;br /&gt;
&lt;br /&gt;
Discussion among the group confirms that nobody knew the Sand Fishers were doing this. It&#039;s not clear where they have got the mithril from and while technically they can do what they like on their own lands, it is concerning that they haven&#039;t mentioned this to anyone. Arios&#039; report suggests that the camp is not exactly a state secret, but on the other hand, they&#039;ve clearly hidden it away... And Three Hands and the other leaders of the sept have never once mentioned what they&#039;re doing to anyone.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a cause for concern among the merchant princes, in what is otherwise seen as a largely successful venture. And does it really matter? The merchant princes have identified the issues that will need to be addressed if the Sand Fishers are to join the Empire. The rest of the League just needs to step up and seal the deal and then the sept will become citizens and it won&#039;t matter that there is an orc army, albeit a very small one, hiding in the forests of Misericorde.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Any dream will do]] - 388YE Summer wind of fortune discussing the League highest calling&lt;br /&gt;
* [[The highest calling]] - 387YE Autumn wind of fortune introducing the highest calling&lt;br /&gt;
* [[Any port in a storm#The Sand Fisher Contribution|Any port in a storm]] - 387YE Autumn Wind of Fortune about an opportunity to give the Sand Fishers their own trade enclave&lt;br /&gt;
* [[Threats that are to come#The Common Good|Threats that are to come]] - 387YE Autumn Wind of Fortune about an opportunity to make the Sand Fishers more prosperous&lt;br /&gt;
* [[To see what you sell#Holberg|To see what you sell]] - 384YE Spring Wind of Fortune about how they might repay the Empire for its aid&lt;br /&gt;
* [[Across the Abyss]] - 383YE Winter Wind of Fortune about the Sand Fishers philosophy and ways to aid them&lt;br /&gt;
* [[The blessing way#Sand Fishers|The blessing way]] - 383YE Autumn Wind of Fortune about Druj threats to the Sand Fishers&lt;br /&gt;
* [[A dream that can last]] - 383YE Summer Wind of Fortune following the relocation of the Sand Fishers&lt;br /&gt;
* [[A strange land#The Sand Fishers|A strange land]] - 383YE Spring Wind of Fortune about the possible relocation of the Sand Fishers&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hidden_inventory&amp;diff=144280</id>
		<title>Hidden inventory</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hidden_inventory&amp;diff=144280"/>
		<updated>2026-08-27T12:11:15Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;ic&amp;gt;As Reet stared at the growing audience, he could feel the blood turning to ice in his veins. If they&#039;d been a mob of angry orcs, he&#039;d have felt less panic. Technically this wasn&#039;t the first time he&#039;d performed this piece in public, but in front of your own hall didn&#039;t really count. That was easy - this - this room full of strange, chattering faces was anything but. &lt;br /&gt;
&lt;br /&gt;
She gestured at him from the front row. If it was meant to encourage him, it singularly failed. She turned and whispered something to the scop sat next to her and he laughed. &amp;quot;That&#039;s not helping Kirsa&amp;quot; he wanted to shout.&lt;br /&gt;
&lt;br /&gt;
His old teacher turned back to face him and this time she caught his eyes. He realised, she realised just how nervous he was. Hard not to be given the circumstances. She leaned forward in her seat and locked gazes with him. It was an old technique, one of the first she&#039;d ever taught him. Focus only on his teacher, forget about everyone else. He wouldn&#039;t impress anyone that way, a good entertainer made everyone in the room feel like the scop was talking just to them. Better that than forgetting half the lines though.&lt;br /&gt;
&lt;br /&gt;
She smiled in encouragement and mouthed the words of the first line. He nodded slightly at Kirsa and draw a deep breath. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;quot;An eagle owned the sky that morning,&amp;lt;br&amp;gt;As once upon the battle birthed,&amp;lt;br&amp;gt;Came Britta born by Virtue&#039;s victory...&amp;quot;&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the words fell from his lips he looked up. The room was quiet now, forty eyes focussed forwards, a score of scops suborned to silence. Most of them knew the piece of course, but the legend of Empress Britta, the greatest banner-bearer in Wintermark&#039;s long history was enough to command any room.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kallavesi Warrior.jpg|caption=The [[Wintermark_military_concerns#Banner-bearers|banner-bearer]] is an old [[Steinr]] tradition; warriors who carry a warband&#039;s banner and inspire those who fight beneath it.|align=left|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
A banner can be a vital symbol on a battlefield. When the tides of fate seem to turn against the Empire, to be able to look and see over the battle lines, the colours of your warband or your nation still [[Pride|Proudly]] flying can help to rally the [[Courage]] and turn the turn. In [[Wintermark]] the [[Wintermark_military_concerns#Banner-bearers|position of banner-bearer]] is seen as vital to the success of any battle - and the [[thane|thanes]] are expected to ensure that their banner-bearers are present when the strategy is chosen to ensure that the plans are made, so that they can be relied on to know the battle-plan and their role in it.&lt;br /&gt;
&lt;br /&gt;
[[Empress Britta]] was a banner-bearer. She regularly bore &#039;&#039;[[Three Tears|Foe-Slayer]]&#039;&#039;, the legendary war-banner of [[Emperor Guntherm]], even after she took [[the Throne]]. The great flag was lost when Britta died and it has been near two decades since Wintermark could bear its equal into battle. The artisans and craftspeople of [[Hahnmark#Runegrott|Runegrott]] have a complicated proposal to try to remedy this shortfall - involving the construction of a grand [[edifice]] to house banners and paintings of the great banners of the Empire as well as the creation of a new [[Magic_items#Artefacts|artefact]] banner for Wintermark.&lt;br /&gt;
&lt;br /&gt;
==Banners Unfurled==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Brittashal&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Valasmark, Hahnmark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 14 white granite and 42 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: &#039;&#039;&#039;One year, until the start of Autumn Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a building to store and display banners from across Wintermark&lt;br /&gt;
* Adds the schema for the Defiant Jackdaw to Runesmiths Law&lt;br /&gt;
* Creates the martial title of &#039;&#039;Warcaller&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Warcaller&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Wintermark national&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Judgement of the National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; This is a [[martial title]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; The artisans of Runegrott will enchant a magical standard for the Warcaller if one is available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To inspire Wintermark to great acts of heroism on the battlefield&lt;br /&gt;
* To uplift and encourage the tradition of banner-bearing both in Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
All Imperial citizens, save the very youngest, were alive during the reign of [[Empress Britta]]. She is the one who turned the Empire from the Age of Decline into the Age of Resurgence, and was a rare Throne who was almost universally favoured by the people. She achieved great things before her [[Empress_Britta#Death_and_Legacy|untimely death]] in [[Skarsind]], at the hands of the [[Thule]]. &lt;br /&gt;
&lt;br /&gt;
While the charismatic young Empress was popular across the Empire, she was &#039;&#039;beloved&#039;&#039; in Wintermark. Here they remember that she was &#039;&#039;more&#039;&#039; than just the Throne, she was also one of the nation&#039;s foremost [[Wintermark military concerns#Banner-bearers|banner-bearers]], taking to the field with standard in one hand, sword in the other. She, and others like her, served to anchor Wintermark&#039;s lines in battle after battle, an enduring symbol of [[heroism]] that rallied spirits across the field. According [[Three_Tears|to the legends]], she bore Foe-Slayer, the legendary war banner personally granted to her by the ghost of [[Emperor Guntherm]]. Britta entrusted her war-banner to a confidant the night before she died, it was presumably returned to the Marsh, to the dutiful watch of Guntherm and his descendants. &lt;br /&gt;
&lt;br /&gt;
Both Britta and &#039;&#039;Foe-Slayer&#039;&#039; [[Kallavesa#The_Sovevann|sleep in the Sovevann]] now, but the nation still needs heroes who can rally Wintermark&#039;s warriors on the field. Those who can raise a standard and inspire all to surge forward unto destiny. Neither Virtue nor heroism allow one to want something and wait for others do it however, and artisans of Wintermark have come together to make a plan to encourage a new generation of heroes to follow in Britta&#039;s footsteps. A way to promote and support the nation&#039;s banner-bearers &#039;&#039;and&#039;&#039; celebrate the nation&#039;s legacy as the finest craftspeople in the Empire.&lt;br /&gt;
&lt;br /&gt;
They propose to build a hall to display the [[Wintermark_culture_and_customs#Icons_and_Artistry|artistry]] of the nation&#039;s weavers and artisans. A place where the example set by the nation&#039;s [[Pride|Proud]] banner-bearers can be celebrated. They want to expand [[Hahnmark#Valasmark|Valashal]] in Hahnmark to serve as a central place for these banners to be displayed, for the martial history of Wintermark to be recorded, and for new heroes to be inspired by the beautiful artwork. &lt;br /&gt;
&lt;br /&gt;
A well-made banner is widely recognised as a thing of beauty across the Empire, but most especially in Wintermark where the position of banner-bearer is held in high regard. Every banner is unique, and the best compare favourably with the Empire&#039;s greatest artists. The banners of the [[Dawn|Dawnish]] [[Knight-errant|knights-errant]] are a fine example of the kind of iconic art that the [[runesmith|runesmiths]] believe inspire [[Pride]], [[Courage]] and the other Virtues in any who see them. Once the hall is complete, they hope to decorate the walls with older banners that are no longer in use and paintings of banners still employed on the battlefield. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; we will add a picture of any banner that players use at Empire to the page for the hall, if it is emailed to {{plot}}).&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Wintermark.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Once the hall is completed, those calling for it would donate a [[schema]] for a rare Wintermark banner, the &#039;&#039;Defiant Jackdaw&#039;&#039; to [[Runesmith&#039;s Law]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Defiant Jackdaw&#039;&#039;&#039; - While wielding this standard you gain three additional ranks of endurance, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects. The Defiant Jackdaw requires 3 green iron, 7 orichalcum, 5 weltsilver, 5 beggars lye and 5 iridescent gloaming to create&lt;br /&gt;
&lt;br /&gt;
The runesmiths proposal is that the hall should be overseen by a new title, the &#039;&#039;Warcaller of the Mark&#039;&#039;. Their plan is for the Wintermark National Assembly to choose the most appropriate candidate each year - ideally a young aspiring hero who can carry Britta&#039;s legacy onto the field to inspire their fellow warriors. It will absolutely have to be a martial title, for obvious reasons, so the Assembly could organise a contest of arms between candidates to identify the strongest warrior, or they could simply choose the most heroic&lt;br /&gt;
&lt;br /&gt;
==To the Banner Born==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 200px; margin-left: 10px;&amp;quot;&amp;gt;{{HoverImage|Cat&#039;s Graces Sodality.png|Cat&#039;s Graces Sodality Eyes.webp|300px|Caption2|Caption3|Caption4|Caption5|The Cat&#039;s Graces}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The runesmiths have asked the Cat&#039;s Graces sodality to find a citizen to create a new war banner for Wintermark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have asked the Benefactor of Regalia to make the banner the legal property of the Warcaller&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens, the runesmiths will enchant the banner as an artefact Defiant Jackdaw&#039;&#039;&#039;&lt;br /&gt;
The new Warcaller will need a banner to bear - and the runesmiths are enthusiastic to finance the creation of something that can hopefully inspire the heroes of the nation. They have asked the [[Cat&#039;s Graces]] sodality to find a citizen prepared to create a new war banner for the nation, someone prepared to design and create something beautiful that will uplift the hearts of Wintermark warriors on the battlefield when they see it flying. They are offering to pay 5 thrones payment to whichever weaver is chosen in exchange for the actual finished banner.&lt;br /&gt;
&lt;br /&gt;
They have also asked the [[Benefactor of Regalia]] to make the new banner a part of the official regalia of the Warcaller - that ensures that whoever holds the title will have the legal right to carry the banner, but only as long as they hold the position. If all that happens, then the artisans of Runegrott will enchant the banner as an artefactual Defiant Jackdaw, ensuring the Warcaller has a banner appropriate to their standing and importance to carry onto the field.&lt;br /&gt;
&lt;br /&gt;
==Old Cloth==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Watt of Lambrook.jpg|caption=&#039;&#039;&#039;Watt of Lambrook&#039;&#039;&#039;, Minister of Historical Research|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could ask the historical research department to look into the story of Foe-Slayer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The banner is assumed to be in the Sovevann, but finding out more about the banner might help Wintermark find a worthy successor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Research Foe-Slayer&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Historical Research]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Any time&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are few magical banners more powerful than the legendary Foe-Slayer, the original banner that Britta carried. According to the legends, the Empress was given the banner by Guntherm shortly after she became a citizen, an early sign that she was destined for great things. There are some who argue that Foe-Slayer is a better symbol of Wintermark&#039;s heritage than the cursed [[Crown of Three Tears]]. The banner is widely believed to have gone back to the swamp, waiting for the day that a new hero is found who can bear it aloft. &lt;br /&gt;
&lt;br /&gt;
Were the Empire so minded, they could try to direct the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] to investigate the banner&#039;s story. [[Historical_research#Marko_Siwarsbairn|Marko Siwasbairn]] would be perfect for the task, if the [[Minister of Historical Research]] (or even the [[Senate]]) could be convinced to direct him to look into it. It may be that finding out more about the banner&#039;s history helps Wintermark find the right banner-bearer to carry Britta&#039;s legacy, someone that the ghost of Emperor Guntherm would find worthy, as the legends say happened with young Britta.&lt;br /&gt;
==Our Friends Beneath the Waves==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Hylje seal.jpg|caption=The hylje, shapechangers who most often take the form of seals, believe they are cousins to the [[Suaq]] of the north.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Koskinen has invited Wintermarkers to attend the Festival of Autumn&#039;s Easing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Mediator of the Hyljehal, Raal Dunn is responsible for the conjunction for 50 people at 20:15 on Saturday&#039;&#039;&#039;&lt;br /&gt;
Last summit, Koskinen, made known that the &#039;&#039;hylje&#039;&#039; will hold the Festival of Autumn&#039;s Easing at the Autumn Equinox. The festival is one of the &#039;&#039;waystones of time&#039;&#039; that mark the passage of the lives of the hylje and gives them meaning and shape. Koskinen himself is to be married, and crowned as one of the &#039;&#039;Palliko&#039;&#039;, the hylje&#039;s rulers. The hylje have asked the Winterfolk to come and share in this profound moment, and to bring stories of their heroes: those still living and those long gone. The hylje will respond in kind. &lt;br /&gt;
&lt;br /&gt;
Koskinen knows nothing of the coral husks that Raal Dunn, the [[Mediator of Hyljehal]], has recently written of. He does however reaffirm the hylje&#039;s wish to help the Empire learn more of the mysterious [[orc|orcs]] of [[Fjorknae]] and their allies, the monstrous &#039;&#039;akhlut&#039;&#039;. The Palliko are pleased that the Empire has now [[388YE_Summer_Solstice_Senate_sessions#Construct_Smugglers_Cove_in_Tromsa|commissioned another]] [[smugglers cove]] in [[Tromsa]]. Once this is complete, the &#039;&#039;Sail into the Cold&#039;&#039; [[voyage]] will be available and the hylje will do all they can to help the Empire learn more about the mysterious folk of Fjorknae.&lt;br /&gt;
&lt;br /&gt;
Recently the hylje [[Beneath_a_moonless_sky#As_Sermersuaq_strode|asked for three measures of &#039;&#039;stardust&#039;&#039;]] to allow them to aid in the [[Warriors&#039; Gate|exploration of Tsirku]]. Anticipating that stardust might prove difficult to come by, Koskinen makes clear that two rings of [[ilium]] would suffice if the stardust is not available. Sadly without at least a little of the precious star metal there is nothing they can do to help their allies in Tsirku - the baleful [[Sermersuaq#Northern lights|Northern lights]] are simply too dangerous to Koskinen and his folk.&lt;br /&gt;
&lt;br /&gt;
A conjunction has been identified at 20:15 on the Saturday of the Autumn Equinox, to the shore of Atkonaroq, [[Sermersuaq#Tanikipari|Tanikipari]] in [[Sermersuaq]]. The Mediator of the Hyljehal, &#039;&#039;&#039;Raal Dunn&#039;&#039;&#039;, will be responsible for deciding who goes on the conjunction. The conjunction is for 50 people and lasts for 60 minutes - so there should be plenty of time for stories to be shared.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Wintermark_military_concerns#Banner-bearers|Banner-bearer]]&lt;br /&gt;
* [[Three Tears]] - relates the story of &#039;&#039;Foe-Slayer&#039;&#039;&lt;br /&gt;
* [[Mediator of Hyljehal]]&lt;br /&gt;
* [[Cat&#039;s Graces]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Background&amp;diff=144216</id>
		<title>Background</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Background&amp;diff=144216"/>
		<updated>2026-08-26T14:54:04Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* What to Avoid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width: 750px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Backgrounds Page.jpg|caption=Backgrounds are reviewed by the plot team, who may offer advice on helping you integrate yours with [[the setting]] of the game.|align=right|width=750}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview &amp;lt;sup&amp;gt;[[Setting_FAQ#Backgrounds|FAQ]]&amp;lt;/sup&amp;gt;==&lt;br /&gt;
Your character&#039;s background is a synopsis of who they are and what motivates them. It is a vital part of character creation that will serve to distinguish you from the other characters attending the event. If you are coming to the event with friends then it is also a really good idea to create a common group background.&lt;br /&gt;
&lt;br /&gt;
A well written background can help make the events much more enjoyable by giving your character the motivation you will need to get engaged and involved with everything that is going on.&lt;br /&gt;
&lt;br /&gt;
==Significance==&lt;br /&gt;
Making a background for your character is arguably the single most important part of character creation - who you are and what you want to do in the world will usually be more important than your character&#039;s skills and abilities. This is because there are thousands of characters at each event - so what really matter is not what you can do but &#039;&#039;what you want to do&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In traditional fantasy literature, the story will often focus on events that have happened in the character&#039;s past or on circumstances of their birth or upbringing that make them unique. Commonly this results in a story where all sorts of things happen as a result of this unusual past; only at the very end will the hero or heroine suddenly take decisive action to resolve the plot.&lt;br /&gt;
__TOC__&lt;br /&gt;
This model is nothing like the stories that happen in a fest game like Empire. At our events, the details of your character&#039;s past are rarely that important, and events won&#039;t simply happen as a result of your past allowing you to wait for the action to begin before you respond. Instead the focus is very much on the actions you choose to take as your character from the outset.&lt;br /&gt;
&lt;br /&gt;
Because of this what is really crucial is your character&#039;s motivation. The best approach is usually to create a background that is solidly rooted in the world - to be from somewhere and to have a part of the world that you identify with. A solid set of motivations for your character - things your character wants to do in the game - will give you an impetus to engage with the world at events as soon as you arrive.&lt;br /&gt;
&lt;br /&gt;
If you are attending as part of a group of characters - then you should definitely spend some time creating a shared background for your group. The best way to do this is usually to create one or more [[bands]]. Being part of a band that has a shared background and a common purpose will make the event more enjoyable for everyone in the group and help you all work together to get involved and enjoy the event.&lt;br /&gt;
&lt;br /&gt;
==Submitting a background==&lt;br /&gt;
*&#039;&#039;&#039;Submit your background online when you create your character or group&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Our plot team will check your background&#039;&#039;&#039;&lt;br /&gt;
The descriptions of the Empire on the wiki are deliberately intended to be a broad overview - especially of the land itself. This is intended to allow players to create small details of the world, such as details about the community where your character is from.&lt;br /&gt;
&lt;br /&gt;
Your background will be checked by our plot team to ensure the details that you&#039;ve created that it is consistent with the world of Empire. If the elements you have described are not possible within the setting then they will be able to give you feedback so that you can amend your background accordingly. They may also be able to give you some additional input or ideas to enhance your background. Please ensure that your email address is up to date on your Profound Decisions account, as this is how they will contact you.&lt;br /&gt;
&lt;br /&gt;
You can also [mailto:backgrounds@profounddecisions.co.uk contact the background team] to discuss the ideas for your character before you submit them to get advice and help.&lt;br /&gt;
&lt;br /&gt;
==Creating a Personal Background==&lt;br /&gt;
*&#039;&#039;&#039;A personal background is a brief biography of your character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A personal background can be up to 2000 characters in length (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please contact us at [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] if you want additional help or information when writing your background&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please spellcheck your background before submitting it&#039;&#039;&#039;&lt;br /&gt;
A background summarises the things you have done and your reasons for being at Anvil for the meetings of the movers and shakers of the Empire. Creating a background can help you develop a sense of who your character is and how they interact with the world in which the game is set. Detailed information about the campaign setting is presented in the Empire wiki. The information presented in the Wiki is all available to any Imperial character and if you read the sections of the wiki that are relevant to your character then they should help you develop a background that is in keeping with the setting. You will not be provided additional briefing material after you have generated your character; all the information available is kept on the wiki.&lt;br /&gt;
&lt;br /&gt;
It is also important to keep it simple enough that you will remember it! It is quite possible that two years down the line a plot writer may see an element of your background and include it in a plot. If you don&#039;t remember your background, you are likely to be left out or miss your opportunity.&lt;br /&gt;
&lt;br /&gt;
===What to Include===&lt;br /&gt;
*&#039;&#039;&#039;A short character history&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any secrets that your character might have&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When submitting your background for the plot team to read, please try to bear in mind that there are hundreds of players in the campaign so the plot team have a lot of backgrounds to read through. A background that is informative but concise is ideal. A background that includes a short in-character piece or description is fine, but lengthy in-character documents are not helpful. Occasionally the plot team will make use of details submitted in backgrounds when creating plot for events. This is fairly unusual; your background is primarily intended for your use, to help you create goals and a motivation for your character. The kind of background that is most useful to the plot team is a short summary of the things you have done and how your character fits into your nation&#039;s and the Empire&#039;s history. Descriptions of your personality or your arch-nemesis are not used by the plot team.&lt;br /&gt;
&lt;br /&gt;
It is also useful to focus your background on your character and what &#039;&#039;they&#039;&#039; have done. Knowing your parents&#039; names and their actions is only relevant to the plot team if those actions somehow reflect on your character. Knowing you are the child of someone executed for treason, who strives to clear their name, is cool. Knowing that your parents were bakers called Lois and Clark who met during a bar fight is much less useful.&lt;br /&gt;
&lt;br /&gt;
===What to Avoid===&lt;br /&gt;
*&#039;&#039;&#039;Any of the common mistakes listed below&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any capital crimes that you don&#039;t want to end up getting executed for&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are some common assumptions and errors about the Empire setting that are worth being aware of when you are creating your background so that you can avoid them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Language&#039;&#039;&#039; - The common tongue of the Empire, and the surrounding region, is called Imperial, which is phys-repped by the English language. &lt;br /&gt;
*&#039;&#039;&#039;Inheritance&#039;&#039;&#039; - The Empire is a meritocracy where there are no important titles that are inherited and where inheritance of wealth and property is rarely significant.&lt;br /&gt;
*&#039;&#039;&#039;Lineage&#039;&#039;&#039; - [[Lineage]] is not a genetic inheritance and can occur in many ways. Individual lineages are passed on in different ways.&lt;br /&gt;
*&#039;&#039;&#039;The Throne&#039;&#039;&#039; - Personal relationships with previous incumbents of the Throne are not appropriate background material.&lt;br /&gt;
*&#039;&#039;&#039;Other Player Characters&#039;&#039;&#039; - Personal relationships with other player characters should be cleared with the player in question before being included. While the characters may not know of a relationship or link, the players should.&lt;br /&gt;
*&#039;&#039;&#039;Avoid [[Playing_the_game#Behaviour_while_IC|inappropriate references]]&#039;&#039;&#039; - do not include any references to non-consensual sex or sex with minors in your background; these are not appropriate for Empire.&lt;br /&gt;
*&#039;&#039;&#039;Orphans&#039;&#039;&#039; - Please consider the [[Children#Guidelines_for_all_adults|way children are raised and treated]] in the Empire when writing your background.&lt;br /&gt;
*&#039;&#039;&#039;Law and Order&#039;&#039;&#039; - The Empire is an orderly place. Our NPC magistrates are equally happy to prosecute crimes that players have written into their character backgrounds as they are crimes they have committed on the field - there have been some high profile cases in which characters were executed for murders committed in their backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;Prisons&#039;&#039;&#039; - The Empire does not imprison criminals. Criminals in Empire are generally either fined or executed, depending on the severity of their crimes.&lt;br /&gt;
*&#039;&#039;&#039;Social mobility&#039;&#039;&#039; - The Empire categorically has no slaves, and every citizen is equal under the law. While some citizens are richer or poorer than other, there are no serfs and any peasant can end up a landowner simply by taking two years of military service. &lt;br /&gt;
* &#039;&#039;&#039;Relatively wealthy&#039;&#039;&#039; - Every character has a [[Resource#Personal_Resource|personal resource]].The game assumes that characters attending the Anvil summits are influential people - it is tricky to characterise yourself as a beggar when you have access to money, herbs, resources, crystal mana or the like.&lt;br /&gt;
*&#039;&#039;&#039;Equality&#039;&#039;&#039; - Unlike some of the historical settings the game uses for inspiration, the entire Empire world is egalitarian and gender-blind. Nobody anywhere discriminates against anyone based on gender or sexuality. There are plenty of other things that they &#039;&#039;can&#039;&#039; discriminate on. Our [[Conduct#Equality_and_Diversity|equality and diversity]] rules apply in character as well as out of character.&lt;br /&gt;
* &#039;&#039;&#039;Arranged marriages&#039;&#039;&#039; - People may marry for political reasons, but the idea that someone might feel they had the right to force someone to marry someone else against their will is laughable, and also a crime.&lt;br /&gt;
* &#039;&#039;&#039;Death in childbirth&#039;&#039;&#039; - The Empire has very good [[Technology#Medicine|medicine]], and while it&#039;s not unknown it&#039;s quite rare for someone to die in childbirth. It&#039;s also a subject that should be treated sensibly. &lt;br /&gt;
*&#039;&#039;&#039;Longer backgrounds&#039;&#039;&#039; - We do not accept longer backgrounds by email. The limit is there for a reason.&lt;br /&gt;
&lt;br /&gt;
It is particularly important to stress that you should think very carefully about including capital crimes that you have committed or are party to in your background. While such details might make your character seem special, if any evidence of your crimes comes to light in play then your character is very likely to be arrested and executed for the actions they took. Empire is a very legal society, and our NPC magistrates are equally happy to prosecute crimes that players have written into their character backgrounds as they are crimes they have committed on the field - there have been some high profile cases in which characters were executed for murders committed in their backgrounds.&lt;br /&gt;
&lt;br /&gt;
===Criminality and Murder===&lt;br /&gt;
Players are urged to be cautious when creating characters who have committed crimes in their background. Our magistrates will treat crimes committed as part of a background with the same severity as they treat crimes committed on the field at Anvil. Characters have been executed for murders they committed in their background, for example.&lt;br /&gt;
&lt;br /&gt;
Profound Decisions also discourages players from creating characters who are murderers or serial killers. Discussion of our reasons for this can be found [[Crime_and_criminality#Social_Contract|here]].&lt;br /&gt;
&lt;br /&gt;
==Creating a Group Background==&lt;br /&gt;
*&#039;&#039;&#039;A group background is a brief history of the group&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It should be a short summary, providing key details, of no more than 4000 characters (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The group&#039;s oath should be no more than 1000 characters (including spaces)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please contact us at [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] if you want additional help or information when writing your background&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please spellcheck your background and oath before submitting them&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A group background summarises the history of your group, how it came into being and what it has done since its founding. Creating a group background can help develop a sense of what your group is, how the characters in the group relate to each other as well as provide you all with objectives and activities for fun at events. Detailed information about the campaign setting is presented on the Empire wiki and should provide a number of possible group types for each nation that might be very applicable to your group - some of these have their own pages that discuss how to create that type of group.&lt;br /&gt;
&lt;br /&gt;
===What to include===&lt;br /&gt;
*&#039;&#039;&#039;Where the group live and a short group history&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Any shared identity, common purpose, or secrets that your group might have&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usually the most important part of a group background is a description of the community that you are from. Most groups will be the de facto leaders of a place - be it a Wintermark hall, a Highborn [[chapter]] or similar. This is particularly true if you are creating your own community that isn&#039;t marked on the map - but it is often possible to play the leaders of one of the smaller towns or settlements that is shown on the map if you talk to us first. Being a part of the world in this way can be really helpful if giving your characters a shared identity and a common purpose.&lt;br /&gt;
&lt;br /&gt;
It&#039;s useful to include a short group history that describes any key events, but it&#039;s usually better to keep these events simple and focused on the key things that happened rather than going into too much detail. If your group has any important secrets, any common identity, or shared purpose then those are crucial details to include.&lt;br /&gt;
&lt;br /&gt;
When submitting your background for the plot team to read, please bear in mind the same considerations for personal backgrounds apply so keep it informative but concise.&lt;br /&gt;
&lt;br /&gt;
==Amending a background==&lt;br /&gt;
You cannot use the website to change a character background once you have played your character at an event or a group background once a character has joined the group. If you need to change any details on a background then email [mailto:backgrounds@profounddecisions.co.uk backgrounds@profounddecisions.co.uk] with any changes you want to make.&lt;br /&gt;
{{Player Rules Links}}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Eight_for_a_wish&amp;diff=144211</id>
		<title>Eight for a wish</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Eight_for_a_wish&amp;diff=144211"/>
		<updated>2026-08-25T21:05:54Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* A War of Words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;You heard the news?&amp;quot; Brendan asked excitedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Course I have. The Empire have made a sodality to solve the vallorn problem.&amp;quot; Dai sighed theatrically and rolled his eyes derisively. &amp;quot;Can&#039;t believe we didn&#039;t think of that... Think of that all that time we wasted walking around the place... When we could have been sat in Anvil drinking tea and talking about fighting the vallorn.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re not in favour then?&amp;quot; Brendan enquired in the face of the guide&#039;s withering sarcasm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t know.&amp;quot; The old man sounded genuinely unsure.&lt;br /&gt;
&lt;br /&gt;
Brendan had learned of late not to be fooled by this feigned indecision. He&#039;d known Dai for twenty years and in all that time, the priest always had a contrary opinion on everything. But recently he&#039;d taken to pretending otherwise in the belief that it made him look deliberative and considered. &amp;quot;You think we should ignore it then? That we can do this on our own?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If by &#039;do this on our own&#039; you mean lose &#039;&#039;everything&#039;&#039;, then yes we can definitely do that.&amp;quot; Dai hawked and spat to underline his contempt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can&#039;t give up hope Dai! We&#039;re not going to lose everything - &amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes we are.&amp;quot; Dai cut his friend off before he could carry on. &amp;quot;We&#039;ve lost Isaella&#039;s Dance. We&#039;ve lost Liathaven. We&#039;ve lost Therunin. Thanks to those hotheads at Anvil, we&#039;ve lost the stridings. We&#039;re losing the war to the vallorn and we&#039;re not even fighting yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah well we&#039;ll start fighting back soon. Once we&#039;ve beaten the Druj. &amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You mean once we&#039;ve beaten the Druj and &#039;&#039;stabilised the other fronts&#039;&#039;.&amp;quot; Dai waved two fingers on each hand as he spoke the last words to underline how unimpressed he was. &amp;quot;By which they &#039;&#039;actually&#039;&#039; mean beaten the Druj and the Grendel and the Jotun and the Thule too if we can&#039;t get a deal with them. That&#039;ll never happen - never has, never will. Which is how you know this war with the vallorn will never happen. The Military Council couldn&#039;t give two warm shits for the vallorn. Bad news for those of us who have to live next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re still bitter about that lost vote.&amp;quot; Brendan said, half in protest, half in sympathy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As a grapefruit,&amp;quot; admitted the guide candidly. &amp;quot;We told them to wait, to plan, to prepare. Instead we&#039;ve gone off half-cocked. We need armies and forts. For that we need money and wains. More than anything else - we need &#039;&#039;allies&#039;&#039;. Currently we&#039;ve got none of those things. Without those things - we lose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Navarr will never stop fighting!&amp;quot; protested Brendan, dismayed by the bleak tone the guide was taking. He was not the only one of course - the abandonment of Therunin had hit a lot of people hard. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Isaella&#039;s Dance have stopped fighting.&amp;quot; Brendan winced and looked hurt. It was a cheap point and Dai knew it but he pressed on anyway. &amp;quot;Look, the stridings have come home. Even them bloody Highborn grey-guard folks have gone home. So now nobody is fighting the vallorn &#039;&#039;and&#039;&#039; nobody is walking the trods. I was worried that we&#039;d go off half-cocked, attack the vallorn before we were ready. I was a blind fool. The real danger is we bring everyone home and then don&#039;t go off &#039;&#039;at all&#039;&#039;. Today it&#039;s Therunin, ten years or twenty years from now... We&#039;ll be abandoning &#039;&#039;Hercynia&#039;&#039; to the vallorn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brendan stared at his friend. &amp;quot;So what we do we do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t know. But maybe... just maybe... this sodality could be an answer...&amp;quot; Dai put his head down and stared at his feet, his train of thought finally trailing off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You said it was a talking shop!&amp;quot; Brendan quibbled. &amp;quot;If people won&#039;t listen to &#039;&#039;us&#039;&#039;, why would they listen to some sodality?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! That&#039;s a great question. Why &#039;&#039;would&#039;&#039; anyone listen to some sodality?&amp;quot; Dai let the question hang rhetorically in the air for a moment and then he broke into a big grin. &amp;quot;But here&#039;s the real question... What can we do to &#039;&#039;make&#039;&#039; people listen to it?&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=VallornMiasma.jpg|caption=War with the vallorn creeps closer and closer, and the Vallornguard will be at the forefront.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
{{audio|link=https://www.youtube.com/watch?v=qZGnDteye2Y}}&lt;br /&gt;
Following the successful creation of the [[Imperial Apothecaries Guild|Apothecaries&#039; Guild]] at the Winter Solstice, the [[Senate]] passed [[administrative motion|administrative motions]] approving the establishment of two additional [[Imperial sodality|Imperial sodalities]]: the [[Magpies]] and the [[Vallornguard]]. While the former has yet to be [[The_Throne#Ratification|ratified]] by [[the Throne]], [[Emperor Vesna]] &#039;&#039;did&#039;&#039; ratify the creation of the Vallornguard during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
Following the procedures developed for the Apothecaries&#039; Guild, the [[Civil Service]] have done what they can to make people across the Empire aware of the [[Vallornguard#The Manifesto|manifesto]] of the Vallornguard, so that citizens can consider if they wish to join. &lt;br /&gt;
&lt;br /&gt;
The first task is for all the new members to be inducted into the sodality. To assist with that, the Civil Service have prepared an [[arcane projection]] that will allow a large number of citizens to join. Once everyone has had a chance to join then the sodality can consider any response.&lt;br /&gt;
&lt;br /&gt;
The Vallornguard are a sodality dedicated to ending the threat of the [[vallorn]], based on the belief that cooperation between nations of the Empire can open the way to the destruction of the Empire&#039;s oldest and some say greatest enemy. Traditionally the burden of responsibility for destroying the vallorn has fallen on the [[Navarr]] but the [[A_thousand_years_of_longing|truths]] revealed by the [[Great Library of Hacynian]] with the assistance of scholars both Imperial and [[Thule|otherwise]] have opened up the prospect that the complete destruction of the vallorn could be achieved in their lifetimes if the Empire focused on it.&lt;br /&gt;
&lt;br /&gt;
[[Highguard]], [[Varushka]], and [[the League]] may be ready to step up to the mark and fight alongside the Navarr, but are the other nations willing to do likewise? The Vallornguard may be the answer to that question - if they can find a way to convince others to commit to the war.&lt;br /&gt;
&lt;br /&gt;
==Joining the Sodality==&lt;br /&gt;
* &#039;&#039;&#039;The civil service has prepared an arcane projection using Autumn magic of magnitude 20 to defray some of the costs of casting Mark of Fellowship on the number of people likely to wish to join&#039;&#039;&#039;&lt;br /&gt;
To aid the formation of the new sodality, the civil service has created an [[arcane projection]] that will allow everyone present who is willing to join. The magnitude 20 Autumn ritual is identical to the one provided during the creation of the [[Silver Chalice]] and will be presented to the incumbent [[Senator]] for [[Semmerholm]] &#039;&#039;&#039;Amicia of the Semmerlak&#039;&#039;&#039;. The aim is to reduce the costs required for a lot of people to join the sodality when it is newly created. &lt;br /&gt;
{{CaptionedImage|file=Vallornguard sodality.png|title=Vallornguard|align=right|width=240}}&lt;br /&gt;
The civil service has reserved the use of the Senate chamber for the Vallornguard from 15:00 to 15:30 on the Saturday. The first order of business is likely to be performing the ritual, so a member of the sodality would need to find ten mana crystals and a [[bands#Covens|coven]] prepared to cast it, if they intend to use it. After everyone has had a chance to join the sodality, the title of [[Vallornguard#Speaker_of_the_Vallornguard|Speaker of the Vallornguard]] will be elected. If any legal powers have been delegated to the sodality, then they will be able to employ them by simple vote of the Vallornguard present following the appointment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Manifesto of the Vallornguard&amp;quot;&amp;gt;&lt;br /&gt;
The sodality is dedicated to ridding the Empire of the vallorn. It holds the following to be true:&lt;br /&gt;
&lt;br /&gt;
* The vallorn is the greatest spiritual threat the Empire has seen&lt;br /&gt;
* The threat can be dealt with via Imperial cooperation&lt;br /&gt;
* Further opportunities should be sought to deal with this threat&lt;br /&gt;
&lt;br /&gt;
The sodality therefore exists to:&lt;br /&gt;
&lt;br /&gt;
* To rid the Empire of the vallorn&lt;br /&gt;
* To encourage international cooperation on the matter&lt;br /&gt;
* To provide opportunities to Virtuous citizens to aid in the fight against the vallorn&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scrutiny==&lt;br /&gt;
* &#039;&#039;&#039;Scrutiny of the sodalities manifesto has identified a number of titles that fall within the jurisdiction of the sodality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could grant the sodality to power to request an appraisal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Scrutiny#Constitutional_Court|Constitutional Court]] has scrutinised the manifesto of the Vallornguard and identified three national positions that fall within their jurisdiction given its remit to rid the Empire of the vallorn. They will raise administrative motions on the Saturday of the next summit to see if the titles can be amended to make them constitutional given the existence of the new sodality.&lt;br /&gt;
&lt;br /&gt;
The Senate have confirmed that they want the Vallornguard to provide opportunities for Virtuous citizens to aid in the fight against the vallorn. The Constitutional Court suggest that the most effective way to achieve this would be to grant the sodality the power of [[appraisal]]. &lt;br /&gt;
&lt;br /&gt;
There may well be other issues that will come to light in the future on further scrutiny or other powers that the Imperial Senate could theoretically grant the Vallornguard; the two legal issues listed below are only the ones identified by the court at this stage.&lt;br /&gt;
&lt;br /&gt;
The Constitutional Court has identified a number of [[Imperial title|Imperial titles]], which are focused on the vallorn. The majority of these titles are national positions appointed by the Navarr, although there are some in other nations such as the [[Knight of the Greenwood]] (a [[Dawn|Dawnish]] position) or the [[Greenwatcher]] (a [[Highguard|Highborn]] position).&lt;br /&gt;
&lt;br /&gt;
After a great deal of discussion, the Court has come down on the side of not ruling most of these titles unconstitutional; different members have different reasons for doing so. &#039;&#039;Chief Magistrate Abraham&#039;&#039; cited the disruption it would cause Senate and the Empire to make all these titles subject to appointment by a sodality, especially given they would retain their national character. &#039;&#039;Imperial Archivist Leontes&#039;&#039; on the other hand filibustered for nearly an hour about the historical roots of the Navarr, their cultural emphasis on fighting the vallorn, and the sodality&#039;s own manifesto point about &amp;quot;&#039;&#039;encouraging international cooperation on the matter (of the vallorn)&#039;&#039;.&amp;quot; Starting out by stripping half a dozen established titles (including the newly constructed [[wayhouse|wayhouses]]) from the Navarr for dogmatic reasons seemed like a poor way to support that agenda.&lt;br /&gt;
&lt;br /&gt;
So for the time being the guidance of the Constitutional Court is that going forwards the [[New_Imperial_titles#Well_Worn_Paths|well worn path]] for appointing any [[new Imperial titles|new Imperial title]] relating to the vallorn, or with responsibilities to fight or prepare for fighting the vallorn, would be appointment by the sodality rather than any other method. The Court will &#039;&#039;not&#039;&#039; ask the Speaker to raise administrative motions to &amp;quot;correct&amp;quot; the scores of titles that could be argued to fall within the new sodality&#039;s purview, but they note that the irregular election method should not be taken as an example of a well-worn path when Senate is considering creating or amending a new title.&lt;br /&gt;
&lt;br /&gt;
A [[Senate motion]] could, of course, be used to change the method of appointment of any existing title whose responsibilities are to deal with the vallorn, just as it could be used to turn a national title into an Imperial title making it a better fit for appointment by an inter-nation sodality.&lt;br /&gt;
{{CaptionedImage|file=Nathair9261.jpg||caption=&#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;, Advisor on the Vallorn|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Role of the Advisor==&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn cannot continue to be appointed in its current form&lt;br /&gt;
* &#039;&#039;&#039;There are a number of administrative motions that will be raised to help resolve this issue&lt;br /&gt;
There is however one title that the Constitutional Court are deeply concerned about, and that is the [[Advisor on the Vallorn]]. One of the first new titles created after the death of [[Empress Britta]], the Advisor &amp;quot;&#039;&#039;is responsible for advising the Senate on matters relating to the vallorn, and protecting the Empire from the influence of this mysterious force or entity.&#039;&#039;&amp;quot; It has the [[Advisor_on_the_Vallorn#Right_of_Address|power]] to [[Senate_address|address the Senate]], to advise them on matters relating to the Doom of Terunael. &lt;br /&gt;
&lt;br /&gt;
Now that there is an Imperial sodality charged by the Senate to rid the Empire of the vallorn, encourage international cooperation on the matter, and provide opportunities to Virtuous citizens to aid in the fight, it places the Advisor at odds with the constitution. The title will need to change if it is to continue to be appointed.&lt;br /&gt;
&lt;br /&gt;
The Constitutional Court has identified three ways forward, and the Civil Service will present three administrative motions to allow them to efficiently make a decision about the path to take. They will be presented at the Saturday evening Senate session, to give senators time to adopt a different solution if they prefer. Given the importance of the order they are presented in, the [[Speaker for the Senate]] will ask the newly appointed Speaker for the Vallornguard which order they will be raised in (although the [[Conscience of the Senate]] could invoke the [[Conscience_of_the_Senate#Precedence_of_Virtue|precedence of virtue]] to move a different motion or administrative motion to the start of the session). This both provides opportunities for the Vallornguard to discuss with the Advisor on the Vallorn, and for a senator to present their own solution to the problem of the Advisor during earlier sessions if desired.&lt;br /&gt;
&lt;br /&gt;
If one of the three administrative motions passes, any remaining will be removed from the Senate agenda.&lt;br /&gt;
&lt;br /&gt;
===Reassignment===&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn could become a title appointed by the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;If this were done it would become an Imperial title responsible for advising the Senate&lt;br /&gt;
* &#039;&#039;&#039;The Senate could amend the title to give it the ability to address the military council&lt;br /&gt;
&lt;br /&gt;
The Advisor on the Vallorn title could pass to the Vallornguard to appoint. If this vote passes, the title will become an Imperial position elected by the sodality. It will retain the power to address the Senate, but it could be given other powers, such as the ability to address the military council in line with its wider significance as an advisor chosen by the Vallornguard. &lt;br /&gt;
&lt;br /&gt;
If this were done, the title would lose responsibility for protecting the Great Library of Hacynian, which would pass instead to the &#039;&#039;Singer of the Silence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Redirection===&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn would remain a title appointed by Navarr senators&lt;br /&gt;
* &#039;&#039;&#039;It would lose the power to address the Senate and the responsibility to advise the Senate and protect the Empire&lt;br /&gt;
* &#039;&#039;&#039;It would instead gain the power to address the Vallornguard and a responsibility to advise them&lt;br /&gt;
The Advisor on the Vallorn draws as much on the Navarr traditions and history for fighting the vallorn. Rather than advising the Senate separately to the Vallornguard, however, it could have its responsibilities and powers adjusted such that it was still constitutional to be appointed by the Navarr senators. Instead it would be responsible to advising the &#039;&#039;Vallornguard&#039;&#039;, drawing on the centuries of expertise the Navarr have in fighting Terunael&#039;s Bane.&lt;br /&gt;
&lt;br /&gt;
If this path is chosen the title loses the responsibility to advise the Senate and protect against the vallorn. Instead it becomes responsible for advising the Vallornguard, and sharing the expertise of Navarr with the Imperial Sodality. They would lose the ability to address the Senate, and instead gain the power to address the Vallornguard - able to make a single, short address during a formal meeting of the sodality, even if they were not themselves a member.&lt;br /&gt;
&lt;br /&gt;
They would retain responsibility for the Great Library at Hacynian - indeed, as the custodian of the greatest archive of information about the vallorn anywhere in creation this serves to reinforce their position as an advisor to the Vallornguard.&lt;br /&gt;
&lt;br /&gt;
===Redefinition===&lt;br /&gt;
* &#039;&#039;&#039;Removing the responsibility and power of address would leave the Advisor Constitutionally valid as a Navarr title&lt;br /&gt;
* &#039;&#039;&#039;They would retain custodianship of the Great Library at Hacynian&lt;br /&gt;
It is the responsibility and power to address the Senate that causes problems with this title. With that in mind the third administrative motion simply strips those powers for the Advisor on the Vallorn and renames it. If this choice is made, the Advisor would lose the ability to address the Senate, would be responsible only for overseeing and protecting the Great Library at Hacynian, and would be renamed &#039;&#039;Custodian of Hacynian&#039;&#039;. They would remain a respected authority on the history of the struggle against the vallorn, and the fall of Terunael, but they would not have any legal powers.&lt;br /&gt;
&lt;br /&gt;
===Resignation===&lt;br /&gt;
* &#039;&#039;&#039;The Senate could choose not to pass any of these administrative motions&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn would remain as it currently is but could not be reappointed once the current holder left the post&lt;br /&gt;
If the Senate chooses to do nothing, the title would simply continue as it is but it would not be possible to appoint anyone new to hold it. When the incumbent &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039; leaves the position it would not be possible to appoint anyone else to hold it while the Vallornguard still existed in its current form.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;The Constitutional Court has identified certain powers that could be passed to the Vallornguard to help them in pursuance of their responsibilities&lt;br /&gt;
As well as identifying the problem with the Advisor on the Vallorn, the Constitutional Court has presented some powers that could logically be given to the Vallornguard based on their manifesto.&lt;br /&gt;
===In Search of Opportunity===&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could grant the sodality the power of appraisal to permit them to find opportunities to fight the vallorn&#039;&#039;&#039;&lt;br /&gt;
Part of the sodality&#039;s manifesto is &#039;&#039;&amp;quot;to provide opportunities to Virtuous citizens to aid in the fight against the vallorn&amp;quot;&#039;&#039;. It is not clear what the sodality can do to devote themselves to this goal in a rigorous way. No doubt individual members will strive to pursue any leads that might provide a chance to catch the vallorn off-guard, but the only consistent way that the Empire has to ensure that an [[opportunity]] is found is through the use of [[appraisal]].&lt;br /&gt;
&lt;br /&gt;
At present, the [[Appraisal#The_Prognosticators_Office|Prognosticator&#039;s Office]] has the resources to conduct up to two appraisals each season. The Imperial Senate could use a Senate motion to grant the sodality the power to order one or two appraisals, or they could give them the power to direct all the appraisals conducted by the Empire. In all cases, the simplest way for the sodality to use that power would be by vote of the members.&lt;br /&gt;
&lt;br /&gt;
When the work on researching the vallorn was completed, the scholars involved were clear that everything that could be discovered about the nature of the vallorn [[A_thousand_years_of_longing#Where_do_we_go_from_here?|had been discovered]]. The Empire now possesses every scrap of knowledge that it is possible to have about the vallorn. There are no more ancient records, no more lost repositories of secret information. There is nothing more that can be learned about the vallorn now.&lt;br /&gt;
&lt;br /&gt;
However, that doesn&#039;t mean a well-worded appraisal couldn&#039;t identify ways to attack the vallorn in a specific region or territory, or protect against its expansion, or identify opportunities to prepare forces to fight against it. The nature of an appraisal is that it is open-ended; it&#039;s not a [[historical research|search for missing knowledge]]. Rather, the goal is to identify where one or more chances exists to try and achieve a goal in a different way. The Empire already knows how to defeat the vallorn - but that requires a war. An appraisal could identify different ways to actually &#039;&#039;fight&#039;&#039; that war once it begins.&lt;br /&gt;
&lt;br /&gt;
There is no requirement for the Senate to do this - there is no constitutional necessity for them to provide the sodality with the means to procure opportunities to fight the vallorn - it is simply an option that the Court have identified as being constitutional. If the Senate were minded to do this, they would need to pass a Senate motion to that effect.&lt;br /&gt;
&lt;br /&gt;
===A War of Words===&lt;br /&gt;
* &#039;&#039;&#039;The Senate could grant the sodality the power to appoint generals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could amend the Advisor on the Vallorn or create a new Imperial title with the power to speak and vote in the Military Council&#039;&#039;&#039;&lt;br /&gt;
Much like the [[Advisor on the Vallorn]], the [[general]] of an [[Army]] is a national position appointed by the Senate. This appointment method is unusual, not least because senators are [[Imperial_Military_Council#Participation|forbidden from entering the Military Council chambers]] during a [[Council_session|session]] to ensure that the Council can operate without interference from the Senate. In theory, the Synod could be given the job of appointing generals by vote of national assemblies, but that change has never been attempted.&lt;br /&gt;
&lt;br /&gt;
However, the Imperial Senate has charged the sodality with the task &#039;&#039;&amp;quot;to rid the Empire of the vallorn&amp;quot;&#039;&#039;. That task explicitly demands massive military forces to accomplish, so the Senate have instructed the sodality to accomplish something that will need armies to achieve.&lt;br /&gt;
&lt;br /&gt;
The Senate could use a motion to amend the general of a single army to make it be appointed by vote of members of the Vallornguard. The position must remain a national appointment - a general cannot be an Imperial position - but given the mandate they have been given by the Senate it would not be unconstitutional for the Senate to devolve the power to appoint generals to the sodality. That could be done piecemeal, by using individual Senate motions to change the election method of a single general, or the method could be changed for all armies using a single Senate motion.&lt;br /&gt;
&lt;br /&gt;
The first change would be a constitutional motion - it would be a clear change to the written [[Imperial Constitution|constitution]] which explicitly mandates that the Senate appoint the generals of the armies. The constitution would need to be changed to make the new route explicit as part of the motion. If that were done, subsequent motions would only require a majority vote to pass.&lt;br /&gt;
&lt;br /&gt;
A much less drastic change might be to create a [[New Imperial titles|new Imperial title]], a position elected by the sodality that would sit in the [[Military Council]] and vote with the other members. The obvious parallel is the [[Warmage]] which is appointed by the Conclave but has a voice and a vote in the Council. This could be an entirely new Imperial title, or the Senate could choose to amend the position of the [[Advisor on the Vallorn]] to take make it an Imperial position that had the power to act in the Military Council instead of, or as well as, its existing power to [[Advisor_on_the_Vallorn#Right_of_Address|address the Senate]]. Creating a new voting member of the Military Council would also be a constitutional vote.&lt;br /&gt;
&lt;br /&gt;
==Patronage==&lt;br /&gt;
In recent years, a number of nations, or their leading citizens have been vocal about the need to fight the vallorn. Last season, &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; delivered [[The_hard_way|a powerful sermon]] from [[Sarvos#Capodomus_Cathedral|Capodomus Cathedral]], drawing on the influence of the [[Consecration#True_Liao|true consecration]] of [[Ambition]] to urge the defeat the vallorn. Arguably the most powerful example was the decision by the Highborn nation to walk the [[trods]], the pilgrimage of the [[Grey pilgrim|grey pilgrims]] that lasted almost seven full years - one year spent walking the trods of the Empire for each of the virtues.&lt;br /&gt;
&lt;br /&gt;
Highguard, the League, Varushka; all found a way to proclaim their support for the fight against the vallorn. If they threw their support behind this new sodality it could prove invaluable. Of course the most important support is likely to come from the Navarr themselves... if they chose to give it.&lt;br /&gt;
&lt;br /&gt;
==Blood Red Vallornguard (League)==&lt;br /&gt;
* &#039;&#039;&#039;The League could enact a mandate to permanently sacrifice the benefits of the Blood Red Gallery, Blood Red Museum, and Bloody Great Theatre to provide a bequest for the new sodality&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;The Bloody Bequest&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; The League Assembly enacts the mandate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Removes the level of investment provided by the Blood Red Quays Art Gallery, the Blood Red River Museum, and the Bloody Great Theatre&lt;br /&gt;
* Creates an ongoing bequest of 8 thrones each season or 10 thrones if endorsed by Estella Lucati&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lorenzo&#039;s_Legacy|Lorenzo La Volpe]] was one of the most prominent philanthropists in recent times. As part of the Bloody Butchers Guild of Temeschwar he made a fortune from rising bourse prices in the years between the death of [[Empress Britta]] and [[Empress Lisabetta]]. He used that money to fund projects all over the Empire, seizing any opportunity to erect massive monuments to his own munificence (arguably). For a while there was talk of having Lorenzo made an exemplar of [[Prosperity]] for the [[Lorenzo&#039;s_Legacy|legacy]] that he left. It came to nothing, but the crossed cleavers that he insisted on putting on everything he built still cover some of the grandest buildings in the League to this day.&lt;br /&gt;
&lt;br /&gt;
But is this really the best legacy possible for one of the Empire&#039;s richest benefactors? Lorenzo La Volpe might not have been an exemplar, but nobody ever denied he was not a canny and ruthless businessman - one who never failed to take advantage of an opportunity to put his name on something. Roads, theatres, museums, art galleries - all impressive. But what about putting his name on the destruction of the vallorn? Now &#039;&#039;that&#039;&#039; would be a legacy. They&#039;d have to make him a paragon for that!&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Lorenzo.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Regrettably Lorenzo is dead and gone and all that remains are the [[great work|great works]] and [[ministry|ministries]] he [[commission|commissioned]]. There are a group of [[Temeschwar|Temeschwari]] bakers who claim that the old butcher faked his death and is even now masquerading as the so-called &#039;&#039;[[Graveyard rats|Rat King]]&#039;&#039;, determined to have his revenge on the League for failing to make him an exemplar. Most folk are not that foolish. His supporters - and there are more than a few - accept that he has passed, but they argue his legacy could still do one last thing for the Empire.&lt;br /&gt;
&lt;br /&gt;
There are more than a few jokes about renaming the sodality, the &#039;&#039;Blood Red Vallornguard&#039;&#039;, but once people have sobered up, the kernel of an idea does surface. Three of Lorenzo&#039;s most iconic monuments are the [[Lorenzo%27s_Legacy#The_Blood_Red_Quays_Art_Gallery|Blood Red Quays Art Gallery]], the [[Lorenzo%27s_Legacy#The_Blood_Red_River_Museum|Blood Red River Museum]], and the [[Lorenzo%27s_Legacy#The_Bloody_Great_Theatre|Bloody Great Theatre]]. Patronised by artists and performers, the resplendent if gaudy architecture serves as a breathtaking showcase for some of the greatest cultural experiences in the League. Their presence swells the congregations of priests in Temeschwar, [[Tassato]], and [[Sarvos]], ensuring increased supplies of [[liao]] to the League&#039;s priests. What if they were repurposed - what if artists, musicians, actors and entertainers - and their wealthy patrons - were instead encouraged to donate to the Vallornguard? What might &#039;&#039;that&#039;&#039; achieve? While art in the service of virtue has a long and worthy tradition in the League, art in the service of &#039;&#039;money&#039;&#039; has existed significantly longer, and raised a lot more interest. Virtuous art inspires, but it is a sad truth that art that doesn&#039;t try to preach the virtues often sells a lot better.&lt;br /&gt;
&lt;br /&gt;
Those who would like to see Lorenzo made an exemplar argue that if the League Assembly encouraged these cultural institutions to focus their efforts on raising funds for the war against the vallorn then rather than celebrating the League&#039;s Virtue, they could produce a valuable stream of income for the Vallornguard... a Blood Red Bequest! Given the endorsement of the [[Archbishop of Capodomus]], all it would take is a simple [[mandate]]:&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=We must sacrifice. We must pay. We must act. We must dare do all. We send {named priest} with 50 doses of liao to encourage the patrons of the Lorenzo&#039;s Legacies to support the Vallornguard. Nothing is beyond our reach.|assembly=League National Assembly}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Archbishop of Capodomus.jpg|caption=&#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; (right), Archbishop of Capodomus|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
If this mandate is enacted by the League National Assembly then the level of investment provided by the Blood Red Quays Art Gallery, the Blood Red River Museum, and the Bloody Great Theatre will be removed. They will no longer provide 2 doses of liao to [[congregation|congregations]] in their territory. Instead they will create a single Bloody Bequest of 8 thrones each season for the Vallornguard. If the mandate is enacted with the imprimatur of &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039;, either raised by them or enacted by them, then it will produce 10 thrones each season.&lt;br /&gt;
&lt;br /&gt;
Regardless of how much was produced, the Vallornguard would be able to vote each season for a citizen to receive the money. It could then be used to fund the purchase of tools for fighting the vallorn - weapons, armour, potions, and enchantments for direct conflict; wains toward the establishment of armies or fortifications in preparation for that final war; or even (as the [[The Brass Coast|Freeborn]] would likely point out) to secure the support of others through bribery and gifts. &lt;br /&gt;
&lt;br /&gt;
Whatever happens, the [[Curator of the Blood Red River]] would not be affected - that title would still receive donations and liao, even if their patrons were to direct their support to the Vallornguard. Likewise the structures themselves would still stand, and still attract audiences as they do today. The difference will be the emphasis on fundraising, rather than supporting virtue and the [[bishop|bishops]].&lt;br /&gt;
&lt;br /&gt;
==Boyar and Burgher (Varushka)==&lt;br /&gt;
* &#039;&#039;&#039;The Varushkan assembly has been in favour of war against the vallorn, which encourages their people to support the Vallornguard&lt;br /&gt;
The Varushkan Assembly has not shied away from the fight with the vallorn. In Summer 386YE, they passed [[386YE_Summer_Solstice_Synod_judgements#Judgement_151|a judgement submitted by Vaclav Mladenovich Kosti]] with a [[greater majority]] urging the nation to stand shoulder-to-shoulder with their Navarr cousins. They quickly enacted the ensuing mandate [[386YE_Autumn_Equinox_Synod_judgements#Judgement_156|urging Varushkans to use their knowledge of the dark powers]] to fight the vallorn. Now there is another chance for the nation to put their measures where their mouth is.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Boyar of the Iron Roads&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Senate Motion to expand their powers&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Allows the Boyar to make a commission they announce be elected by Appointment by the Vallornguard, provided it was in Varushka and produced measures or ingots&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Iron to Forge a Spear===&lt;br /&gt;
* &#039;&#039;&#039;The Senate could expand the powers of the Boyar of the Iron Roads to allow them to help the Vallornguard&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=BoyaroftheIronRoads.jpg|caption=&#039;&#039;&#039;Borys Vardovich Straskovich&#039;&#039;&#039;, Boyar of the Iron Roads|align=right|width=250}}&lt;br /&gt;
The first group to step up are the people who support the [[Boyar of the Iron Roads]]. The Boyar is responsible for maintaining the [[Varushkan_Road#The_Iron_Roads|Iron Roads]] of Varushka and boosting the [[Prosperity]] and [[Pride]] of its people. The Boyar has offices in every Varushkan [[territory]] and can draw on the support provided to [[commission]] a [[ministry]] anywhere in the nation each season. Currently the remit of the office is limited - the titles created must be Varushkan national positions elected by [[Tally of the Votes]]. There are plans afoot to expand the powers of the office to [[Outside_the_wall#A_Great_Market|allow them to create sinecures as well]], but those are not yet complete.&lt;br /&gt;
&lt;br /&gt;
Inspired by the words of the Varushkan Assembly, the Boyar of the Iron Roads could have their powers extended by the Imperial Senate to allow them to build ministries (and eventually sinecures) anywhere in Varushka that could be appointed by the Vallornguard, provided they produced [[Materials#Metals|ingots]] or [[Materials#Natural_Materials|measures]]. Of course someone would still have to fund the commission, so some arrangements would have to be made, but it would make it much easier for the Varushkans to support the Vallornguard (and give the sodality access to the valuable materials needed to construct vital tools such as the [[Bloodfire Periapt]], [[Abraxus Stone]], or [[Scorpion&#039;s Sting]]. All it would take is a Senate motion to confirm the necessary expansion of legal powers.&lt;br /&gt;
===A Two-bladed Knife===&lt;br /&gt;
* &#039;&#039;&#039;The Ketsov have asked the Senate to change the Burgher of Ketsov to be a Varushkan title appointed by the sodality&#039;&#039;&#039;&lt;br /&gt;
The other group that have expressed interest in helping the Vallornguard are, surprisingly, the [[Ossium#Ketsov|Ketsov]] of [[Ossium]]. This divisive family grouping were one of the largest human factions in Ossium when the Druj were driven out and territory conquered. They are [[Blood_makes_noise#The_Damn_Ketsov|unpopular with many other groups]] in Ossium and though they embraced the benefits of becoming Imperial citizens they have faced [[386YE Autumn Equinox Synod judgements#Judgement 164|inquisition by the Varushkan assembly]] and been [[387YE_Spring_Equinox_Synod_judgements#Judgement_132|given penance]] as a consequence.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Burgher of Ketsov&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Senate Motion to amend the title to be Appointed by the Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; The Burgher of Ketsov will only be able to operate their ministry if the title is successfully amended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Can be vetoed by the Varushkan National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If the Synod hoped that the Ketsov would accept the penance with good grace, then they are likely to be disappointed. It is clear that this rebuke has rankled some of the family. They seem to believe that there was a political element to their inquisition, something to do with a [[Stars_and_sigils#Disappearances_in_Ossium|conflict involving &#039;&#039;face stealers&#039;&#039;]] where they believe the Synod sided with the monsters rather than the Ketsov. Crucially they are utterly frustrated by the representation by the office of the [[Burgher of Ketsov]], which they feel is completely failing to look out for their interests or work on their behalf. They visited [[Anvil]] recently, to speak with the Varushkans, but it seems that the meeting brought them no satisfaction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Varushkan.png|caption=The Ketsov appear to be at loggerheads with the Varushkan Assembly|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
As a result, the Ketsov have decided to withdraw their support for the position of Burgher. They are adamant that the current system of &lt;br /&gt;
election, Tally of the Votes, is picking Burghers who are only interested in the ingots, measures and [[magic items|magic items]] the Ketsov provide and are utterly disinterested in them or their well-being. They are no longer prepared to offer any support for the Burgher for as long as they remain appointed in this way. If this impasse continues, the title will not be able to gain any benefits from the [[Burgher_of_Ketsov#Ministry|Ketsov ministry]] or the [[Burgher_of_Ketsov#Ketsov_Mir_Mozga|Ketsov Mir Mozga]]. The title will effectively cease to have any beneficial legal [[Burgher_of_Ketsov#Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
The Ketsov &#039;&#039;claim&#039;&#039; the impasse is an opportunity to meet the demands placed on them by the Varushkan Synod. They were instructed to find ways to build up their fellow Varushkans, so they will resume support for the Burgher of Ketsov &#039;&#039;provided&#039;&#039; the position is appointed by the Vallornguard. They are happy for the title to remain as a Varushkan national position; they simply want the sodality to elect a Varushkan who can represent their interests to other Varushkans. That way they can work to build up the Prosperity of Varushkan members of the Vallornguard, and represent the nation in the fight against the vallorn. They would presumably want a meeting at the Autumn Equinox with a Vallornguard-appointed Burgher to discuss what magic items will best serve the cause. But regardless, they are no longer prepared to be represented by a citizen chosen by the Varushkan Bourse.&lt;br /&gt;
&lt;br /&gt;
Like the changes to the Boyar of the Iron Roads, the change to the Burgher of Ketsov would need to be approved by a Senate motion. This might be politically difficult and risks getting the Senate involved in a messy political situation in Ossium. That is likely not a coincidence. It is somewhat hard to imagine the Ketsov really care all that much about the threat of the vallorn, given it&#039;s likely no member of the family has ever seen or encountered it or its spawn in their life. Folks who know the Ketsov well suspect this is more likely to be a show of power to the Varushkan Assembly and others.&lt;br /&gt;
&lt;br /&gt;
If no Senate Motion passes, or if it is [[veto|vetoed]], then the position of Burgher of the Ketsov will remain a Varushkan position appointed by Tally of the Votes, but it will no longer provided any ministry benefits. Whatever happens, the title is up for re-election at this summit, and presumably the first order of business will be to sort things out with the family regardless of how it ends up being appointed.&lt;br /&gt;
&lt;br /&gt;
==Shields and Cordials (Highguard)==&lt;br /&gt;
* &#039;&#039;&#039;An opportunity to help the Vallornguard defend against the vallorn has been identified by members of a retirement chapter&lt;br /&gt;
* &#039;&#039;&#039;The Benefactors of Highguard could take this opportunity to offer potential assistance to the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;There may be a possibility to persuade Lord Rain to support the Vallornguard&lt;br /&gt;
The Highborn were one of the first nations to identify the threat of the vallorn to people&#039;s souls and resolve to fight against it alongside the Navarr. They sent out the [[grey pilgrim|grey pilgrims]] to walk the [[trods]], and when it became clear there was a chance to strike at the vallorn, they called them home again. While the grey pilgrims prepare for a chance to mount a military campaign against the greatest spiritual threat to the Empire, there are others who look to the defence of Imperial lives against the infinite hunger of the vallorn.&lt;br /&gt;
===Stone Endures===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Readying the Walls&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; The sodality be given the power to commission, upgrade, or repair a fortification each season with the aid of the Stone Aerie chapter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; The commission would not count against the Senate&#039;s limit on the number of commissions each event&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fortifications could defend against the vallorn, any bastion is likely to attract vallornspawn attacking a territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sodality could be given the ability to commission a fortification each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens the Stone Aerie chapter will ensure it won&#039;t count against the maximum number of commissions available&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Ravensfall.jpg |caption=Scions of Ravensfell|align=right|width=200}}&lt;br /&gt;
In 381YE, the [[Lepidus#Heirs_of_Lepidus|Heirs of Lepidus]] discovered a connection between the foundations of the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] in [[Casinea]] and the paragon known as the [[Sentinel]]. The General Assembly had the great hall of the fortification [[consecration|consecrated]] with [[liao#True Liao|true liao]] by &#039;&#039;&#039;Rhesa&#039;&#039;&#039;, Exarch of the [[Highguard_groups#Scions_of_Ravensfell|Scions of Ravensfell]], and the Senate commissioned a [[Sing_your_name#Towering_Vigilance|great belltower]] to serve as a place of pilgrimage for dedicants of [[Vigilance]] from across the Empire and beyond. During the reign of [[Empress Lisabetta]], the inspiration of the Sentinel was used to good effect to help [[Sing_your_name#Securing_the_borders|defend]] the Empire against the barbarians that threaten it, especially along the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
Six years later, a [[Chapter#Chapterhouse|chapterhouse]] has been founded at the [[fortification]] - the &#039;&#039;Stone Aerie&#039;&#039;. Composed of veteran adherents of the principles of Vigilance, they number several retired benefactors and more than a few siege engineers, former Highborn generals and two cardinals among them. They seem to have become fired up by the establishment of the Vallornguard - with particular emphasis on the importance of preparing for the coming war against the greatest spiritual threat to the Empire. The exarch of their chapter &#039;&#039;Ebechiah the Younger&#039;&#039; - a former Cardinal of Vigilance now well into his seventh decade - has members of the chapter talking to people across Highguard and beyond about a &amp;quot;vigilant and virtuous plan&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
One proposal for defeating the vallorn is to build the biggest possible [[fortification]] in a [[territory#Regions|region]] next to each vallorn-infested territory. When the vallorn expands, it is most likely to focus on the bastion, giving the Empire the best possible chance of blunting that assault. Fortifications are expensive, but the &#039;&#039;Stone Aerie&#039;&#039; recall the heyday of Vigilance when the inspiration of the Sentinel saw enthusiasm for building defences reach fever pitch. They believe that with the help of the Benefactors Council, the Vallornguard might be able to find ways to raise enough castles to serve as a serious defence against the vallorn.&lt;br /&gt;
&lt;br /&gt;
If the Imperial Senate is prepared to give the Vallornguard the power to once each season [[commission]], [[Fortification#Improvement|reinforce]] or [[Fortification#Repair|repair]] fortifications, the experienced veterans of the &#039;&#039;Stone Aerie&#039;&#039; will come out of their assorted variations of retirement and seclusion to help oversee that construction. Several of them have experience in the [[Civil Service]], and others were adept in their more active years at organising groups of workers (or warriors). Their expertise would prove invaluable - any such work would not count against the limited number of commissions that the Imperial Senate has each year.&lt;br /&gt;
&lt;br /&gt;
There is a downside of course - the Senate would need to foot the bill for [[Fortification#Upkeep|upkeep]] on these structures. But if Highguard is sincere in its intent to fight the vallorn, then Ebechiah the Younger is confident that they will be able to use their political sway to secure this power for the Vallornguard.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Highborn.png|caption=The Highborn assembly has been staunch in its call for the vallorn to be destroyed|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gold Empowers===&lt;br /&gt;
* &#039;&#039;&#039;A mandate supporting the Vallornguard could be passed&lt;br /&gt;
* &#039;&#039;&#039;Donations of white granite to the Benefactors Council would increase from ten wains to twelve wains&#039;&#039;&#039;&lt;br /&gt;
Since the death of [[Empress Britta]], the [[Benefactor|Benefactors]]&#039; Council have represented the economic leadership of [[Highguard]]. They&#039;ve played a crucial role in the nation, driving investment for Virtuous reasons as they seek to lift up their fellow citizens. Their Prosperity and hard work have been crucial in enabling the nation to support projects such as the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]]. As part of their work, the Council are the recipient of donations from various Highborn citizens, allowing them to direct a constant stream of resources towards whichever civilian [[commission]] the [[A_peerless_sacrifice#A_Virtuous_Benefaction|Council has elected to endorse]].&lt;br /&gt;
&lt;br /&gt;
The Vallornguard are seen by many in Highguard as a concrete step toward the destruction of the vallorn. Highguard has committed to the destruction of the vallorn and to seeking [[opportunity|opportunities]] to support that lofty ambition - including the use of [[mandate|mandates]]. The following mandate has been proposed to support the Vallornguard:&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=We must all of us guard against the danger of the vallorn, and be prepared for its malice. We send (named priest) with 50 doses of liao to urge the people of Highguard to remember that there are few defences better than a stout stone wall.|assembly=Highguard National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is raised and enacted by a member of the &#039;&#039;Scions of Ravensfell&#039;&#039; chapter - ideally the [[Castellan of the Silent Sentinel]] &#039;&#039;&#039;Rhesa&#039;&#039;&#039; - then it will cost only 25 doses of liao, and will have the additional effect of increasing interest in the place of pilgrimage they oversee. This will increase the [[Castellan_of_the_Silent_Sentinel#Point_of_Pilgrimage|donations]] from pilgrims visiting the shrines there to 1 throne each season.&lt;br /&gt;
&lt;br /&gt;
More importantly, regardless of who raises and enacts the mandate, it will encourage the people of Highguard to double-down on their support for the Benefactors. As long as the sodality has been given the power to commission a fortification, as described above, the ability of the Benefactors Council to support a [[commission#Civillian Commission|civilian commission]] would be expanded to include any fortification commissioned in any [[Territory#REgions|region]] adjacent to a region with the [[Region_qualities#Vallorn|vallorn quality]]. In addition, the white granite donations provided by Highborn citizens would increase from ten wains a season to &#039;&#039;twelve&#039;&#039; wains a season, reflecting the depth of support for a Vigilant approach to the war with the vallorn. &lt;br /&gt;
&lt;br /&gt;
With thousands of [[grey pilgrim|grey pilgrims]] returned home inspired to take the virtuous fight to the vallorn, people in Highguard are eager to see the nation put their shoulder to that wheel, and would increase their support for the Council in the hope that they would choose to support fortifications commissioned by the Vallornguard when the Council deemed it appropriate.&lt;br /&gt;
&lt;br /&gt;
The mandate needs to be enacted at the Summer Solstice to be effective, as with any mandate, but the &#039;&#039;Stone Aerie&#039;&#039; know that securing political outcomes can take longer; as long as the sodality is granted the power to commission, upgrade, and repair fortifications by the end of the Winter Solstice 387YE the Benefactors&#039; ability to secure white granite for commissions will be increased at that point.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ossegrahn001a.webp|align=right|width=200|caption=Ossegrahn is a peaceful eternal but views the vallorn with disgust}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Water Purifies===&lt;br /&gt;
* &#039;&#039;&#039;The Greenwatcher has a unique connection to the eternal Lord Rain&lt;br /&gt;
* &#039;&#039;&#039;Lord Rain has indicated that he considers the vallorn a sickness that needs healing&lt;br /&gt;
* &#039;&#039;&#039;The Greenwatcher might be in a position to encourage Lord Rain to support the Vallornguard - assuming the eternal is still around&lt;br /&gt;
The [[Greenwatcher#Greenwatch|Greenwatch]] was built in 385YE in Casinea as the result of a boon offered by [[Ossegrahn|Lord Rain]]. The [[eternal]] provides access to unique [[magic items]] designed to help the Highborn in their fight against the [[vallorn]]. A [[Rain king#Winewater Hall|second opportunity]] was offered to the Navarr but they declined. &#039;&#039;Beckburn&#039;&#039; is not a warlike creature, but acknowledges the need for the vallorn to be ended.&lt;br /&gt;
&lt;br /&gt;
At the moment, the relationship between the Empire and the &#039;&#039;Cupbearer&#039;&#039; hangs in the balance. The situation in [[Therunin]] is potentially disastrous. If the eternal&#039;s [[Willow_and_rain#Raincallers_Song|requirements cannot be met]], he says he will withdraw from the Empire. What that means for the Greenwatcher is not clear. Assuming the situation can be resolved, however, the current Greenwatcher &#039;&#039;&#039;Juliette&#039;&#039;&#039; might be in a position to encourage &#039;&#039;Willowbraid&#039;&#039; to offer patronage to the Vallornguard.&lt;br /&gt;
&lt;br /&gt;
Several [[magister|magisters]] believe that a [[Archmage#Plenipotentiary|plenipotentiary]] from the [[Archmage of Spring]] asking on behalf of the Greenwatcher either for an audience to discuss the Vallornguard, or simply requesting his support for the new sodality, might have greater weight than such a request from the Archmage alone. If &#039;&#039;Brother Harvest&#039;&#039; could be persuaded to provide some of the [[Rain_king#Tools_of_Healing_and_Protection|tools of healing and protection]] he provides to the Greenwatcher, or mentioned during his initial approach to the Empire, they might prove valuable tools in helping the Vallornguard do their duties.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NavarrGoToWar.jpg|caption=The Navarr must decide whether to throw their support behind the Vallornguard|width=600|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bound by Thorn (Navarr)==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr could refuse to support the new sodality and boycott it as an insult to their heritage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The nation could embrace the new sodality as the best opportunity to defeat the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The third Navarr army could be amended to be appointed by the sodality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens before the army is raised, then the sodality could choose one army each season to allow the general to replace their current quality for Thornbound at a cost of fifteen mithril&#039;&#039;&#039;&lt;br /&gt;
Some members of the [[Navarr]] are unsure what to make of the Vallornguard. More than a few are irked by the creation of the sodality. Their nation has been fighting the vallorn for the best part of a thousand years... and now the Empire wants to make a sodality to do it? It&#039;s easy to find that insulting. They argue that the Navarr should boycott the sodality to show their disdain.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Thornbound Steading&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; The third Navarr army is amended to be appointed by the Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* The general of the new army would be a Navarr national position Appointed by Sodality&lt;br /&gt;
* The sodality could select one army each season who could pay fifteen mithril to replace their current quality with Thornbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Can be vetoed by the Navarr National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not everyone takes that view however. Most Navarr understand that they cannot possibly destroy the vallorn alone. That&#039;s &#039;&#039;why&#039;&#039; they supported the creation of the Empire - only a military power as strong as the Empire could hope to defeat the enemy. The Vallornguard could be the perfect opportunity to collaborate with Highguard, the League, the Varushkans, and other supportive nations - working together with them to defeat the vallorn or encouraging those nations that have other priorities to come around to their way of thinking. They argue that the Navarr should perform some grand display of support for the Vallornguard, to clearly demonstrate to the nation that this is the best route to pursue.&lt;br /&gt;
{{CaptionedImage|file=NBNavarr.jpg|align=left|width=175}}&lt;br /&gt;
Such a dramatic gesture is certainly possible. The Navarr have just [[387YE_Spring_Equinox_Senate_sessions#Raise_Third_Navarr_Army|commissioned a third Navarr army]] - to be raised in [[Hercynia#Treji|Treji]], in the [[Hercynia#Glen of Shadows|Glen of Shadows]]. That army has been raised on the basis that the [[general]] will be legally appointed by the Navarr senators - but that could be changed. The Navarr could push the Senate to amend the title, so that the general of the new army would be appointed by the Vallornguard. &lt;br /&gt;
&lt;br /&gt;
Such a change would require a [[Senate_motion#Constitutional_Vote|constitutional vote]], needing ratification by [[the Throne]], but the biggest obstacle is likely to be other members of the Navarr. It is hard to imagine there would be much talk of the Navarr boycotting the sodality if they were also asking the sodality to appoint the general of one of the Navarr armies. There would be no point in doing this if the nation weren&#039;t intending to give the sodality their full-throated support. As a result presumably there would be a lot of members of the Navarr &#039;&#039;in&#039;&#039; the sodality to vote each year when the title came up for election.&lt;br /&gt;
&lt;br /&gt;
Even so, it would mean accepting that members of other nations having a say over who leads a Navarr army. That requires a huge leap of faith - but it is hard to imagine a better way to convince the world that the nation stands fully behind the new sodality, willing to support it, joined with it in the pursuit of the vallorn&#039;s destruction. And who knows... maybe a general appointed by the Vallornguard would put a higher priority on fighting the vallorn than some other generals have to date?&lt;br /&gt;
&lt;br /&gt;
If the Imperial Senate took the unprecedented step of amending the new Navarr army to make it appointed by the sodality, if they chose to place their trust in the Vallornguard in this way, then it would inspire many Navarr with experience of fighting the vallorn to do likewise. The &#039;&#039;Thornbound Steading&#039;&#039; are one such group. Formed by a handful of survivors who escaped the [[Under_eastern_skies#Now_We_Are_Ready|recent destruction]] of [[Isaella&#039;s Dance]], they have come together with other like-minded warriors intent on finding ways to help the Empire fight the vallorn.&lt;br /&gt;
&lt;br /&gt;
If the Navarr choose to commit to the new sodality and are able to persuade the Senate to put the Vallornguard in charge of the new army, then the Thornbound Steading will do everything they can to support the new sodality. Each summit the sodality could ask (by simple majority vote) the Steading and their allies to train an Imperial army. Any army selected by the sodality could swap their current quality for [[Army_qualities#Thornbound|Thornbound]] using fifteen wains of mithril. To accept the help, the general of the army would need to place 15 wains in their inventory at the end of the event and email {{plot}}. Such an option would be unlikely to be appealing for an army whose quality is widely admired and appreciated, but it could help to develop armies that lacked effective focus into an effective force against the vallorn. It might also just be the start; a suitably worded [[appraisal]] might be able to identify other methods of fighting the vallorn, perhaps more suited to the strengths of individual nations when coupled with the expertise of Navarr&#039;s thorns.&lt;br /&gt;
&lt;br /&gt;
==Conjunction==&lt;br /&gt;
===Lose the Sun (Brocéliande)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Supported the Defence of the Broch&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Citizen&lt;br /&gt;
! Nation&lt;br /&gt;
! Banner&lt;br /&gt;
|- &lt;br /&gt;
|	Mordrain Sepulchre	||	Dawn	||	House Sepulchre Banner&lt;br /&gt;
|-&lt;br /&gt;
|	Reynard Forester	||	Dawn	||	Order of Crimson Circle&lt;br /&gt;
|-&lt;br /&gt;
|	Corwyn Heartsbane	||	Navarr	||	The Thornborn of Black Scar&lt;br /&gt;
|-&lt;br /&gt;
|	Egan Brightmoss	||	Navarr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	Percival Summerstrong	||	Dawn	||	&lt;br /&gt;
|-&lt;br /&gt;
|	Olek A&#039;Hagen ne Ossium	||	Dawn	||	Order of Crimson Circle&lt;br /&gt;
|-&lt;br /&gt;
|	Kyffin Thornfield	||	Navarr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	Ser Drayvana of Lucentia	||	Dawn	||	House Lucentia&lt;br /&gt;
|-&lt;br /&gt;
|	Rhyffyllann Kraken&#039;s Crawl	||	Navarr	||	The Thornborn of Black Scar&lt;br /&gt;
|-&lt;br /&gt;
|	Konnor Luthar	||	Dawn	||	&lt;br /&gt;
|-&lt;br /&gt;
|	Logan Tallstag	||	Dawn	||	Order of Crimson Circle&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Several hundred Druj have accepted harmony with the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Speaker of the Vallornguard&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for killing the cult&#039;s leaders&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Nearly two years ago, during the [[A_walk_in_shadow#I_Can_Help_(Conjunction)|Autumn Equinox 385YE]], &#039;&#039;&#039;Lord Illantris Wolfborne&#039;&#039;&#039;, as the [[Knight-protector|Knight-protector of Spring]], was responsible for an opportunity to travel through the Sentinel Gate.  The goal was to slay the &#039;&#039;Lady of the Dappled Trees&#039;&#039;, a herald of [[Yaw&#039;nagrah]], who was leading a group of Druj towards [[Brocéliande]]. The heroes were unsuccessful, and the Druj and the herald were able to flee into Dark Ranging. Now, over a thousand knights and thorns have journeyed into the dark forests of lost Terunael in search of the Druj.&lt;br /&gt;
&lt;br /&gt;
Early reports from yeofolk are that those first orcs of the Mallum were later joined by more, and that they have accepted life within the vallorn in a similar manner to that of the [[Heirs of the Terunael report|Heirs of Terunael]]. Their numbers have dwindled - it is dangerous living within the miasma - but, all told, there are at least three hundred orcs who have embraced this new life readily. The cult has turned its focus on the outlying wayhouses and secure areas that allow the Broch to function as a [[spy network]]. If the leaders are not killed, then it will no longer be possible to support the Broch as a spy network. It is the responsibility of whoever is appointed as the [[Vallornguard#Speaker of the Vallornguard|Speaker of the Vallornguard]] to kill the cult&#039;s leaders.&lt;br /&gt;
&lt;br /&gt;
===Portion of Wisdom (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj have tracked down &#039;&#039;Vate&#039;s Shelter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Knight of the Greenwood&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for claiming &#039;&#039;Vate&#039;s Shelter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Nearly two years ago, during the [[Shining_like_fire#Change_of_habit|Autumn Equinox 385YE]], &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;, as the [[Advisor on the Vallorn]], was responsible for an opportunity to travel through the Sentinel Gate and recover &#039;&#039;Vate&#039;s Shelter&#039;&#039;. Unfortunately, the artefact [[Abraxus Stone]] was not recovered and remained in the hands of the Druj ghulai when the heroes returned. The artefact was thought lost until this season. As Imperial armies clash with the Druj armies in the Sarangrave, scouts of the sodality managed to track a small party of Druj into Bendol. The report from the scouts is that the ghulai lost the artefact within the miasma, and now their successor has tasked these Druj with recovering it from the vallornspawn husks.&lt;br /&gt;
&lt;br /&gt;
The scouts, of the &#039;&#039;Order of the Emerald Dogs&#039;&#039;, have asked the [[Knight of the Greenwood]], &#039;&#039;&#039;Percival Summerstrong&#039;&#039;&#039;, to be responsible for reclaiming the artefact. Given that the Advisor on the Vallorn had previous responsibility for claiming the &#039;&#039;Vate&#039;s Shelter&#039;&#039; it is possible that &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039; will want to be involved in some way. If the artefact is recovered, then it would be considered the property of the Knight of the Greenwood. It could serve as a piece of regalia for one of the titles appointed by the Vallornguard, it could be kept as a personal trophy, it could be sold to the highest bidder, it could be left in [[Knight of the Greenwood#Greenwood Manor|Greenwood Manor]] for knights-errant and questing knights to draw inspiration from, or any of a dozen other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Vallorn#Vallorn_Miasma|Vallorn miasma]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Lose the Sun&#039;&#039; and &#039;&#039;Portion of Wisdom&#039;&#039; both take place within vallorn miasma&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone in vallorn miasma is affected by [[Calls#VENOM|VENOM]] unless they are bonded to an [[Abraxus Stone]] or are under the effect of [[Vitality of Rushing Water]]&lt;br /&gt;
* &#039;&#039;&#039;Anyone affected by the VENOM from the vallorn miasma will eventually begin to suffer from symptoms of nausea or mild feverishness&lt;br /&gt;
The short length of these conjunctions means that in this instance there is no chance of anyone developing [[Vallornspawn_husk#Green_Lung|green lung]]&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
* The [[Advisor on the Vallorn]] was [[387YE_Summer_Solstice_Senate_sessions#Redefine_Advisor_on_the_Vallorn|redefined]] to be appointed by the Vallornguard in Summer 387YE.&lt;br /&gt;
* The Advisor on the Vallorn was [[387YE_Autumn_Equinox_Senate_sessions#Amend_Advisor_on_the_Vallorn|amended]] to grant it the power to address the Military Council in Autumn 387YE.&lt;br /&gt;
* The [[Vallornguard]] were not granted the power of appraisal.&lt;br /&gt;
* The Vallornguard were not granted the power to appoint generals.&lt;br /&gt;
* The League National Assembly enacted [[387YE_Summer_Solstice_Synod_judgements#Judgement_18|the mandate]] encouraging patrons of Lorenzo&#039;s Legacies to support the Vallornguard. This has removed the level of investment provided by the Blood Red Quays Art Gallery, the Blood Red River Museum, and the Bloody Great Theatre. In return the Vallornguard receives a 10 throne bequest each season.&lt;br /&gt;
* The [[Boyar of the Iron Roads]] was not amended.&lt;br /&gt;
* The [[Burgher of Ketsov]] was [[387YE_Summer_Solstice_Senate_sessions#Amend_Burgher_of_the_Ketsov|amended]] to be appointed by the Vallornguard, allowing it to continue operating its ministry.&lt;br /&gt;
* The Highborn National Assembly enacted [[387YE_Summer_Solstice_Synod_judgements#Judgement_27|the mandate]] urging the people of Highguard to remember that there are few defences better than a stout stone wall. Donations of white granite to the Benefactors&#039; Council have increased from ten to twelve wains.&lt;br /&gt;
* The Vallornguard have not been given the power to commission, upgrade, or repair a fortification each season.&lt;br /&gt;
* The [[Raise Third Navarr Army|third Navarr army]] was not amended to be appointed by the sodality.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Vallornguard]]&lt;br /&gt;
* [[Imperial sodality]]&lt;br /&gt;
* [[Vallorn]]&lt;br /&gt;
* [[Army_qualities#Thornbound|Thornbound quality]]&lt;br /&gt;
&lt;br /&gt;
* [[Advisor on the Vallorn]]&lt;br /&gt;
* [[Boyar of the Iron Roads]]&lt;br /&gt;
* [[Burgher of Ketsov]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Map_to_the_City_Below&amp;diff=144200</id>
		<title>Map to the City Below</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Map_to_the_City_Below&amp;diff=144200"/>
		<updated>2026-08-25T17:25:06Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 200px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|caption=This title is appointed by the League Assembly|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Map to the City Below is an [[Imperial title]] awarded to a citizen of [[the League]]. The [[Construct Chamber of Euphony|motion]] to construct - and cede to [[Sung]] - the Chamber of Euphony was raised by &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039;, as the [[Spiral|Senator for Spiral]], during the Spring Equinox 387YE. &lt;br /&gt;
&lt;br /&gt;
The Map to the City Below has a responsibility to encourage the spread of magic, music, and mystery in [[Spiral#Apulian|Apulian]], and oversees the Chamber of Euphony. The title was created as a result of an opportunity presented in the &#039;&#039;&#039;[[The_play_that_came_to_Apulian#Writhing_Tails,_Flashing_Wing|The play that came to Apulian]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Map to the City Below is responsible for encouraging the spread of magic, music, and mystery in Apulian. In addition, if the Chamber of Euphony were to come under threat, it would be the responsibility of the Map to the City Below to respond to those threats.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The holder of this Imperial title has two powers that they can employ provided that Sung is not [[Alignment#Enmity|under enmity]].&lt;br /&gt;
===Crystal Fire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Crystal Fire from the City Below&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;171 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 crystal fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;373 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 crystal fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;676 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 crystal fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;878 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 crystal fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Map to the City Below has access to a ministry, which allows the holder to purchase [[crystal fire]] at a set price. The Chamber of Euphony is visited by several heralds of the [[Sung|Spiral Dancer]], and they are willing to sell shards of the dark mineral. The Map to the City Below makes their decision on how much money to spend during downtime from their character page. Money is removed from, and vis is placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&lt;br /&gt;
===Effigy of the Night Singer ===&lt;br /&gt;
The Map to the City Below also receives an [[Clear_Counsel_of_the_Everflowing_River#Preparing_the_Question|ambergelt effigy]] each season that can be used to submit a question to Sung, using the ritual [[Clear Counsel of the Everflowing River]].&lt;br /&gt;
{{CaptionedImage|file=Sofonisba Amilcara of the City Below.jpg|caption=&#039;&#039;&#039;Sofonisba Amilcara of the City Below&#039;&#039;&#039;, Map to the City Below|align=left|width=275}}&lt;br /&gt;
&lt;br /&gt;
==Favoured by Sung==&lt;br /&gt;
The current holder of this title, Sofonisba Amilcara of the City Below, is &#039;&#039;favoured&#039;&#039; by Sung. As a result of this patronage, they enjoy additional powers above and beyond those granted by the Chamber of Euphony. If the Conclave elected a new Map to the City Below, the eternal would choose who gained and who maintained these powers. &lt;br /&gt;
&lt;br /&gt;
===Bound to the City===&lt;br /&gt;
* &#039;&#039;&#039;Sofonisba is &amp;quot;bound&amp;quot; to the city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This favour &#039;&#039;may&#039;&#039; grant Sofonisba early warning if the city is threatened&#039;&#039;&#039;&lt;br /&gt;
Sofonisba is now bound to the city and benefits from a unique gift from [[Sung]]. There is some uncertainty as to what being &amp;quot;&#039;&#039;bound&#039;&#039;&amp;quot; to the city actually means. &lt;br /&gt;
&lt;br /&gt;
The current belief of Apulian magicians is that the Map will usually be the first to know if the city is threatened by an eternal. Or that the Map will know about any threat as soon as Sung does. Or that Sung will know about any threat as soon as the Map does. At least one of those things is definitely true, possibly all of them. Straight answers are rare with some Night eternals, and none more so than the &#039;&#039;Lord of Illusions&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===A Panoply of Dreams===&lt;br /&gt;
* &#039;&#039;&#039;Sofonisba is high in the counsels of Sung&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This favour &#039;&#039;may&#039;&#039; grant Sofonisba additional information each season&#039;&#039;&#039;&lt;br /&gt;
Sofonisba is favoured by Sung who holds the magician in high esteem. The eternal includes them in her counsels which &#039;&#039;may&#039;&#039; provide them with additional information each season. &lt;br /&gt;
&lt;br /&gt;
There is no magical basis for this favour, so it is not possible for magicians to analyse it. The Rainbow Serpent is open about the fact that they hold counsel with Sofonisba in some manner, but only Sofonisba knows what exactly that means.&lt;br /&gt;
&lt;br /&gt;
==The Chamber of Euphony==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sung001b.JPG |caption=Nothing can be said that can&#039;t be sung.|align=right|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Chamber of Euphony is an intimate auditorium that was first proposed by [[A_question_of_loyalty#Spires|Actius of the Deathless Caves]]. It incorporates a stage and seating with strange acoustics that allow for beautiful, evocative performances of music that supporters find transcendent and spellbinding. Sadly not everyone agrees and some music critics have described performances of even the most popular pieces as &amp;quot;weirdly atonal&amp;quot;, &amp;quot;disharmonious&amp;quot; and &amp;quot;the musical equivalent of taking too much goosewhisper infusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite this division, or perhaps because of it, tickets for performances are &#039;&#039;always&#039;&#039; in high demand. On most nights the mortal performers create something that is at least dramatic and impactful - whatever you think of the Chamber, almost nobody is left indifferent by a recital. On rare nights the music is an accompaniment by a dance by the [[The fate of the many|Dancer at the End of Time]], a peculiar herald of Sung who lives in the emotion of the music.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Map to the City Below is a national position which is [[Appointment|appointed]] by [[judgement]] of the [[Assembly#The_National_Assemblies|League Assembly]]. &lt;br /&gt;
&lt;br /&gt;
The Map to the City Below is appointed during the Spring Equinox each year. They can be revoked by the [[Assembly#General_Assembly|General Assembly]], the League Assembly, and the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
&lt;br /&gt;
{{RecentElections|Map_to_the_City_Below}}&lt;br /&gt;
[[Category:Title]][[Category:The League]][[Category:Synod]]&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Our elaborate plans]] - 388YE Spring wind of fortune&lt;br /&gt;
* [[This is the end]] - 388YE Summer wind of fortune&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=144165</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=144165"/>
		<updated>2026-08-24T14:42:42Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
* [[Eight for a wish]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Eight_for_a_wish&amp;diff=144164</id>
		<title>Eight for a wish</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Eight_for_a_wish&amp;diff=144164"/>
		<updated>2026-08-24T14:42:21Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;You heard the news?&amp;quot; Brendan asked excitedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Course I have. The Empire have made a sodality to solve the vallorn problem.&amp;quot; Dai sighed theatrically and rolled his eyes derisively. &amp;quot;Can&#039;t believe we didn&#039;t think of that... Think of that all that time we wasted walking around the place... When we could have been sat in Anvil drinking tea and talking about fighting the vallorn.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re not in favour then?&amp;quot; Brendan enquired in the face of the guide&#039;s withering sarcasm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t know.&amp;quot; The old man sounded genuinely unsure.&lt;br /&gt;
&lt;br /&gt;
Brendan had learned of late not to be fooled by this feigned indecision. He&#039;d known Dai for twenty years and in all that time, the priest always had a contrary opinion on everything. But recently he&#039;d taken to pretending otherwise in the belief that it made him look deliberative and considered. &amp;quot;You think we should ignore it then? That we can do this on our own?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If by &#039;do this on our own&#039; you mean lose &#039;&#039;everything&#039;&#039;, then yes we can definitely do that.&amp;quot; Dai hawked and spat to underline his contempt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can&#039;t give up hope Dai! We&#039;re not going to lose everything - &amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes we are.&amp;quot; Dai cut his friend off before he could carry on. &amp;quot;We&#039;ve lost Isaella&#039;s Dance. We&#039;ve lost Liathaven. We&#039;ve lost Therunin. Thanks to those hotheads at Anvil, we&#039;ve lost the stridings. We&#039;re losing the war to the vallorn and we&#039;re not even fighting yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah well we&#039;ll start fighting back soon. Once we&#039;ve beaten the Druj. &amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You mean once we&#039;ve beaten the Druj and &#039;&#039;stabilised the other fronts&#039;&#039;.&amp;quot; Dai waved two fingers on each hand as he spoke the last words to underline how unimpressed he was. &amp;quot;By which they &#039;&#039;actually&#039;&#039; mean beaten the Druj and the Grendel and the Jotun and the Thule too if we can&#039;t get a deal with them. That&#039;ll never happen - never has, never will. Which is how you know this war with the vallorn will never happen. The Military Council couldn&#039;t give two warm shits for the vallorn. Bad news for those of us who have to live next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re still bitter about that lost vote.&amp;quot; Brendan said, half in protest, half in sympathy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As a grapefruit,&amp;quot; admitted the guide candidly. &amp;quot;We told them to wait, to plan, to prepare. Instead we&#039;ve gone off half-cocked. We need armies and forts. For that we need money and wains. More than anything else - we need &#039;&#039;allies&#039;&#039;. Currently we&#039;ve got none of those things. Without those things - we lose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Navarr will never stop fighting!&amp;quot; protested Brendan, dismayed by the bleak tone the guide was taking. He was not the only one of course - the abandonment of Therunin had hit a lot of people hard. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Isaella&#039;s Dance have stopped fighting.&amp;quot; Brendan winced and looked hurt. It was a cheap point and Dai knew it but he pressed on anyway. &amp;quot;Look, the stridings have come home. Even them bloody Highborn grey-guard folks have gone home. So now nobody is fighting the vallorn &#039;&#039;and&#039;&#039; nobody is walking the trods. I was worried that we&#039;d go off half-cocked, attack the vallorn before we were ready. I was a blind fool. The real danger is we bring everyone home and then don&#039;t go off &#039;&#039;at all&#039;&#039;. Today it&#039;s Therunin, ten years or twenty years from now... We&#039;ll be abandoning &#039;&#039;Hercynia&#039;&#039; to the vallorn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brendan stared at his friend. &amp;quot;So what we do we do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t know. But maybe... just maybe... this sodality could be an answer...&amp;quot; Dai put his head down and stared at his feet, his train of thought finally trailing off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You said it was a talking shop!&amp;quot; Brendan quibbled. &amp;quot;If people won&#039;t listen to &#039;&#039;us&#039;&#039;, why would they listen to some sodality?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! That&#039;s a great question. Why &#039;&#039;would&#039;&#039; anyone listen to some sodality?&amp;quot; Dai let the question hang rhetorically in the air for a moment and then he broke into a big grin. &amp;quot;But here&#039;s the real question... What can we do to &#039;&#039;make&#039;&#039; people listen to it?&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=VallornMiasma.jpg|caption=War with the vallorn creeps closer and closer, and the Vallornguard will be at the forefront.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
{{audio|link=https://www.youtube.com/watch?v=qZGnDteye2Y}}&lt;br /&gt;
Following the successful creation of the [[Imperial Apothecaries Guild|Apothecaries&#039; Guild]] at the Winter Solstice, the [[Senate]] passed [[administrative motion|administrative motions]] approving the establishment of two additional [[Imperial sodality|Imperial sodalities]]: the [[Magpies]] and the [[Vallornguard]]. While the former has yet to be [[The_Throne#Ratification|ratified]] by [[the Throne]], [[Emperor Vesna]] &#039;&#039;did&#039;&#039; ratify the creation of the Vallornguard during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
Following the procedures developed for the Apothecaries&#039; Guild, the [[Civil Service]] have done what they can to make people across the Empire aware of the [[Vallornguard#The Manifesto|manifesto]] of the Vallornguard, so that citizens can consider if they wish to join. &lt;br /&gt;
&lt;br /&gt;
The first task is for all the new members to be inducted into the sodality. To assist with that, the Civil Service have prepared an [[arcane projection]] that will allow a large number of citizens to join. Once everyone has had a chance to join then the sodality can consider any response.&lt;br /&gt;
&lt;br /&gt;
The Vallornguard are a sodality dedicated to ending the threat of the [[vallorn]], based on the belief that cooperation between nations of the Empire can open the way to the destruction of the Empire&#039;s oldest and some say greatest enemy. Traditionally the burden of responsibility for destroying the vallorn has fallen on the [[Navarr]] but the [[A_thousand_years_of_longing|truths]] revealed by the [[Great Library of Hacynian]] with the assistance of scholars both Imperial and [[Thule|otherwise]] have opened up the prospect that the complete destruction of the vallorn could be achieved in their lifetimes if the Empire focused on it.&lt;br /&gt;
&lt;br /&gt;
[[Highguard]], [[Varushka]], and [[the League]] may be ready to step up to the mark and fight alongside the Navarr, but are the other nations willing to do likewise? The Vallornguard may be the answer to that question - if they can find a way to convince others to commit to the war.&lt;br /&gt;
&lt;br /&gt;
==Joining the Sodality==&lt;br /&gt;
* &#039;&#039;&#039;The civil service has prepared an arcane projection using Autumn magic of magnitude 20 to defray some of the costs of casting Mark of Fellowship on the number of people likely to wish to join&#039;&#039;&#039;&lt;br /&gt;
To aid the formation of the new sodality, the civil service has created an [[arcane projection]] that will allow everyone present who is willing to join. The magnitude 20 Autumn ritual is identical to the one provided during the creation of the [[Silver Chalice]] and will be presented to the incumbent [[Senator]] for [[Semmerholm]] &#039;&#039;&#039;Amicia of the Semmerlak&#039;&#039;&#039;. The aim is to reduce the costs required for a lot of people to join the sodality when it is newly created. &lt;br /&gt;
{{CaptionedImage|file=Vallornguard sodality.png|title=Vallornguard|align=right|width=240}}&lt;br /&gt;
The civil service has reserved the use of the Senate chamber for the Vallornguard from 15:00 to 15:30 on the Saturday. The first order of business is likely to be performing the ritual, so a member of the sodality would need to find ten mana crystals and a [[bands#Covens|coven]] prepared to cast it, if they intend to use it. After everyone has had a chance to join the sodality, the title of [[Vallornguard#Speaker_of_the_Vallornguard|Speaker of the Vallornguard]] will be elected. If any legal powers have been delegated to the sodality, then they will be able to employ them by simple vote of the Vallornguard present following the appointment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Manifesto of the Vallornguard&amp;quot;&amp;gt;&lt;br /&gt;
The sodality is dedicated to ridding the Empire of the vallorn. It holds the following to be true:&lt;br /&gt;
&lt;br /&gt;
* The vallorn is the greatest spiritual threat the Empire has seen&lt;br /&gt;
* The threat can be dealt with via Imperial cooperation&lt;br /&gt;
* Further opportunities should be sought to deal with this threat&lt;br /&gt;
&lt;br /&gt;
The sodality therefore exists to:&lt;br /&gt;
&lt;br /&gt;
* To rid the Empire of the vallorn&lt;br /&gt;
* To encourage international cooperation on the matter&lt;br /&gt;
* To provide opportunities to Virtuous citizens to aid in the fight against the vallorn&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scrutiny==&lt;br /&gt;
* &#039;&#039;&#039;Scrutiny of the sodalities manifesto has identified a number of titles that fall within the jurisdiction of the sodality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could grant the sodality to power to request an appraisal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Scrutiny#Constitutional_Court|Constitutional Court]] has scrutinised the manifesto of the Vallornguard and identified three national positions that fall within their jurisdiction given its remit to rid the Empire of the vallorn. They will raise administrative motions on the Saturday of the next summit to see if the titles can be amended to make them constitutional given the existence of the new sodality.&lt;br /&gt;
&lt;br /&gt;
The Senate have confirmed that they want the Vallornguard to provide opportunities for Virtuous citizens to aid in the fight against the vallorn. The Constitutional Court suggest that the most effective way to achieve this would be to grant the sodality the power of [[appraisal]]. &lt;br /&gt;
&lt;br /&gt;
There may well be other issues that will come to light in the future on further scrutiny or other powers that the Imperial Senate could theoretically grant the Vallornguard; the two legal issues listed below are only the ones identified by the court at this stage.&lt;br /&gt;
&lt;br /&gt;
The Constitutional Court has identified a number of [[Imperial title|Imperial titles]], which are focused on the vallorn. The majority of these titles are national positions appointed by the Navarr, although there are some in other nations such as the [[Knight of the Greenwood]] (a [[Dawn|Dawnish]] position) or the [[Greenwatcher]] (a [[Highguard|Highborn]] position).&lt;br /&gt;
&lt;br /&gt;
After a great deal of discussion, the Court has come down on the side of not ruling most of these titles unconstitutional; different members have different reasons for doing so. &#039;&#039;Chief Magistrate Abraham&#039;&#039; cited the disruption it would cause Senate and the Empire to make all these titles subject to appointment by a sodality, especially given they would retain their national character. &#039;&#039;Imperial Archivist Leontes&#039;&#039; on the other hand filibustered for nearly an hour about the historical roots of the Navarr, their cultural emphasis on fighting the vallorn, and the sodality&#039;s own manifesto point about &amp;quot;&#039;&#039;encouraging international cooperation on the matter (of the vallorn)&#039;&#039;.&amp;quot; Starting out by stripping half a dozen established titles (including the newly constructed [[wayhouse|wayhouses]]) from the Navarr for dogmatic reasons seemed like a poor way to support that agenda.&lt;br /&gt;
&lt;br /&gt;
So for the time being the guidance of the Constitutional Court is that going forwards the [[New_Imperial_titles#Well_Worn_Paths|well worn path]] for appointing any [[new Imperial titles|new Imperial title]] relating to the vallorn, or with responsibilities to fight or prepare for fighting the vallorn, would be appointment by the sodality rather than any other method. The Court will &#039;&#039;not&#039;&#039; ask the Speaker to raise administrative motions to &amp;quot;correct&amp;quot; the scores of titles that could be argued to fall within the new sodality&#039;s purview, but they note that the irregular election method should not be taken as an example of a well-worn path when Senate is considering creating or amending a new title.&lt;br /&gt;
&lt;br /&gt;
A [[Senate motion]] could, of course, be used to change the method of appointment of any existing title whose responsibilities are to deal with the vallorn, just as it could be used to turn a national title into an Imperial title making it a better fit for appointment by an inter-nation sodality.&lt;br /&gt;
{{CaptionedImage|file=Nathair9261.jpg||caption=&#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;, Advisor on the Vallorn|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Role of the Advisor==&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn cannot continue to be appointed in its current form&lt;br /&gt;
* &#039;&#039;&#039;There are a number of administrative motions that will be raised to help resolve this issue&lt;br /&gt;
There is however one title that the Constitutional Court are deeply concerned about, and that is the [[Advisor on the Vallorn]]. One of the first new titles created after the death of [[Empress Britta]], the Advisor &amp;quot;&#039;&#039;is responsible for advising the Senate on matters relating to the vallorn, and protecting the Empire from the influence of this mysterious force or entity.&#039;&#039;&amp;quot; It has the [[Advisor_on_the_Vallorn#Right_of_Address|power]] to [[Senate_address|address the Senate]], to advise them on matters relating to the Doom of Terunael. &lt;br /&gt;
&lt;br /&gt;
Now that there is an Imperial sodality charged by the Senate to rid the Empire of the vallorn, encourage international cooperation on the matter, and provide opportunities to Virtuous citizens to aid in the fight, it places the Advisor at odds with the constitution. The title will need to change if it is to continue to be appointed.&lt;br /&gt;
&lt;br /&gt;
The Constitutional Court has identified three ways forward, and the Civil Service will present three administrative motions to allow them to efficiently make a decision about the path to take. They will be presented at the Saturday evening Senate session, to give senators time to adopt a different solution if they prefer. Given the importance of the order they are presented in, the [[Speaker for the Senate]] will ask the newly appointed Speaker for the Vallornguard which order they will be raised in (although the [[Conscience of the Senate]] could invoke the [[Conscience_of_the_Senate#Precedence_of_Virtue|precedence of virtue]] to move a different motion or administrative motion to the start of the session). This both provides opportunities for the Vallornguard to discuss with the Advisor on the Vallorn, and for a senator to present their own solution to the problem of the Advisor during earlier sessions if desired.&lt;br /&gt;
&lt;br /&gt;
If one of the three administrative motions passes, any remaining will be removed from the Senate agenda.&lt;br /&gt;
&lt;br /&gt;
===Reassignment===&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn could become a title appointed by the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;If this were done it would become an Imperial title responsible for advising the Senate&lt;br /&gt;
* &#039;&#039;&#039;The Senate could amend the title to give it the ability to address the military council&lt;br /&gt;
&lt;br /&gt;
The Advisor on the Vallorn title could pass to the Vallornguard to appoint. If this vote passes, the title will become an Imperial position elected by the sodality. It will retain the power to address the Senate, but it could be given other powers, such as the ability to address the military council in line with its wider significance as an advisor chosen by the Vallornguard. &lt;br /&gt;
&lt;br /&gt;
If this were done, the title would lose responsibility for protecting the Great Library of Hacynian, which would pass instead to the &#039;&#039;Singer of the Silence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Redirection===&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn would remain a title appointed by Navarr senators&lt;br /&gt;
* &#039;&#039;&#039;It would lose the power to address the Senate and the responsibility to advise the Senate and protect the Empire&lt;br /&gt;
* &#039;&#039;&#039;It would instead gain the power to address the Vallornguard and a responsibility to advise them&lt;br /&gt;
The Advisor on the Vallorn draws as much on the Navarr traditions and history for fighting the vallorn. Rather than advising the Senate separately to the Vallornguard, however, it could have its responsibilities and powers adjusted such that it was still constitutional to be appointed by the Navarr senators. Instead it would be responsible to advising the &#039;&#039;Vallornguard&#039;&#039;, drawing on the centuries of expertise the Navarr have in fighting Terunael&#039;s Bane.&lt;br /&gt;
&lt;br /&gt;
If this path is chosen the title loses the responsibility to advise the Senate and protect against the vallorn. Instead it becomes responsible for advising the Vallornguard, and sharing the expertise of Navarr with the Imperial Sodality. They would lose the ability to address the Senate, and instead gain the power to address the Vallornguard - able to make a single, short address during a formal meeting of the sodality, even if they were not themselves a member.&lt;br /&gt;
&lt;br /&gt;
They would retain responsibility for the Great Library at Hacynian - indeed, as the custodian of the greatest archive of information about the vallorn anywhere in creation this serves to reinforce their position as an advisor to the Vallornguard.&lt;br /&gt;
&lt;br /&gt;
===Redefinition===&lt;br /&gt;
* &#039;&#039;&#039;Removing the responsibility and power of address would leave the Advisor Constitutionally valid as a Navarr title&lt;br /&gt;
* &#039;&#039;&#039;They would retain custodianship of the Great Library at Hacynian&lt;br /&gt;
It is the responsibility and power to address the Senate that causes problems with this title. With that in mind the third administrative motion simply strips those powers for the Advisor on the Vallorn and renames it. If this choice is made, the Advisor would lose the ability to address the Senate, would be responsible only for overseeing and protecting the Great Library at Hacynian, and would be renamed &#039;&#039;Custodian of Hacynian&#039;&#039;. They would remain a respected authority on the history of the struggle against the vallorn, and the fall of Terunael, but they would not have any legal powers.&lt;br /&gt;
&lt;br /&gt;
===Resignation===&lt;br /&gt;
* &#039;&#039;&#039;The Senate could choose not to pass any of these administrative motions&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn would remain as it currently is but could not be reappointed once the current holder left the post&lt;br /&gt;
If the Senate chooses to do nothing, the title would simply continue as it is but it would not be possible to appoint anyone new to hold it. When the incumbent &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039; leaves the position it would not be possible to appoint anyone else to hold it while the Vallornguard still existed in its current form.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;The Constitutional Court has identified certain powers that could be passed to the Vallornguard to help them in pursuance of their responsibilities&lt;br /&gt;
As well as identifying the problem with the Advisor on the Vallorn, the Constitutional Court has presented some powers that could logically be given to the Vallornguard based on their manifesto.&lt;br /&gt;
===In Search of Opportunity===&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could grant the sodality the power of appraisal to permit them to find opportunities to fight the vallorn&#039;&#039;&#039;&lt;br /&gt;
Part of the sodality&#039;s manifesto is &#039;&#039;&amp;quot;to provide opportunities to Virtuous citizens to aid in the fight against the vallorn&amp;quot;&#039;&#039;. It is not clear what the sodality can do to devote themselves to this goal in a rigorous way. No doubt individual members will strive to pursue any leads that might provide a chance to catch the vallorn off-guard, but the only consistent way that the Empire has to ensure that an [[opportunity]] is found is through the use of [[appraisal]].&lt;br /&gt;
&lt;br /&gt;
At present, the [[Appraisal#The_Prognosticators_Office|Prognosticator&#039;s Office]] has the resources to conduct up to two appraisals each season. The Imperial Senate could use a Senate motion to grant the sodality the power to order one or two appraisals, or they could give them the power to direct all the appraisals conducted by the Empire. In all cases, the simplest way for the sodality to use that power would be by vote of the members.&lt;br /&gt;
&lt;br /&gt;
When the work on researching the vallorn was completed, the scholars involved were clear that everything that could be discovered about the nature of the vallorn [[A_thousand_years_of_longing#Where_do_we_go_from_here?|had been discovered]]. The Empire now possesses every scrap of knowledge that it is possible to have about the vallorn. There are no more ancient records, no more lost repositories of secret information. There is nothing more that can be learned about the vallorn now.&lt;br /&gt;
&lt;br /&gt;
However, that doesn&#039;t mean a well-worded appraisal couldn&#039;t identify ways to attack the vallorn in a specific region or territory, or protect against its expansion, or identify opportunities to prepare forces to fight against it. The nature of an appraisal is that it is open-ended; it&#039;s not a [[historical research|search for missing knowledge]]. Rather, the goal is to identify where one or more chances exists to try and achieve a goal in a different way. The Empire already knows how to defeat the vallorn - but that requires a war. An appraisal could identify different ways to actually &#039;&#039;fight&#039;&#039; that war once it begins.&lt;br /&gt;
&lt;br /&gt;
There is no requirement for the Senate to do this - there is no constitutional necessity for them to provide the sodality with the means to procure opportunities to fight the vallorn - it is simply an option that the Court have identified as being constitutional. If the Senate were minded to do this, they would need to pass a Senate motion to that effect.&lt;br /&gt;
&lt;br /&gt;
===A War of Words===&lt;br /&gt;
* &#039;&#039;&#039;The Senate could grant the sodality the power to appoint generals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could amend the Advisor on the Vallorn or create a new Imperial title with the power to speak and vote in the Military Council&#039;&#039;&#039;&lt;br /&gt;
Much like the [[Advisor on the Vallorn]], the [[general]] of an [[Army]] is a national position appointed by the Senate. This appointment method is unusual, not least because senators are [[Imperial_Military_Council#Participation|forbidden from entering the Military Council chambers]] during a [[Council_session|session]] to ensure that the Council can operate without interference from the Senate. In theory, the Synod could be given the job of appointing generals by vote of national assemblies, but that change has never have attempted.&lt;br /&gt;
&lt;br /&gt;
However, the Imperial Senate has charged the sodality with the task &#039;&#039;&amp;quot;to rid the Empire of the vallorn&amp;quot;&#039;&#039;. That task explicitly demands massive military forces to accomplish, so the Senate have instructed the sodality to accomplish something that will need armies to achieve.&lt;br /&gt;
&lt;br /&gt;
The Senate could use a motion to amend the general of a single army to make it be appointed by vote of members of the Vallornguard. The position must remain a national appointment - a general cannot be an Imperial position - but given the mandate they have been given by the Senate it would not be unconstitutional for the Senate to devolve the power to appoint generals to the sodality. That could be done piecemeal, by using individual Senate motions to change the election method of a single general, or the method could be changed for all armies using a single Senate motion.&lt;br /&gt;
&lt;br /&gt;
The first change would be a constitutional motion - it would be a clear change to the written [[Imperial Constitution|constitution]] which explicitly mandates that the Senate appoint the generals of the armies. The constitution would need to be changed to make the new route explicit as part of the motion. If that were done, subsequent motions would only require a majority vote to pass.&lt;br /&gt;
&lt;br /&gt;
A much less drastic change might be to create a [[New Imperial titles|new Imperial title]], a position elected by the sodality that would sit in the [[Military Council]] and vote with the other members. The obvious parallel is the [[Warmage]] which is appointed by the Conclave but has a voice and a vote in the Council. This could be an entirely new Imperial title, or the Senate could choose to amend the position of the [[Advisor on the Vallorn]] to take make it an Imperial position that had the power to act in the Military Council instead of, or as well as, its existing power to [[Advisor_on_the_Vallorn#Right_of_Address|address the Senate]]. Creating a new voting member of the Military Council would also be a constitutional vote.&lt;br /&gt;
&lt;br /&gt;
==Patronage==&lt;br /&gt;
In recent years, a number of nations, or their leading citizens have been vocal about the need to fight the vallorn. Last season, &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; delivered [[The_hard_way|a powerful sermon]] from [[Sarvos#Capodomus_Cathedral|Capodomus Cathedral]], drawing on the influence of the [[Consecration#True_Liao|true consecration]] of [[Ambition]] to urge the defeat the vallorn. Arguably the most powerful example was the decision by the Highborn nation to walk the [[trods]], the pilgrimage of the [[Grey pilgrim|grey pilgrims]] that lasted almost seven full years - one year spent walking the trods of the Empire for each of the virtues.&lt;br /&gt;
&lt;br /&gt;
Highguard, the League, Varushka; all found a way to proclaim their support for the fight against the vallorn. If they threw their support behind this new sodality it could prove invaluable. Of course the most important support is likely to come from the Navarr themselves... if they chose to give it.&lt;br /&gt;
&lt;br /&gt;
==Blood Red Vallornguard (League)==&lt;br /&gt;
* &#039;&#039;&#039;The League could enact a mandate to permanently sacrifice the benefits of the Blood Red Gallery, Blood Red Museum, and Bloody Great Theatre to provide a bequest for the new sodality&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;The Bloody Bequest&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; The League Assembly enacts the mandate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Removes the level of investment provided by the Blood Red Quays Art Gallery, the Blood Red River Museum, and the Bloody Great Theatre&lt;br /&gt;
* Creates an ongoing bequest of 8 thrones each season or 10 thrones if endorsed by Estella Lucati&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lorenzo&#039;s_Legacy|Lorenzo La Volpe]] was one of the most prominent philanthropists in recent times. As part of the Bloody Butchers Guild of Temeschwar he made a fortune from rising bourse prices in the years between the death of [[Empress Britta]] and [[Empress Lisabetta]]. He used that money to fund projects all over the Empire, seizing any opportunity to erect massive monuments to his own munificence (arguably). For a while there was talk of having Lorenzo made an exemplar of [[Prosperity]] for the [[Lorenzo&#039;s_Legacy|legacy]] that he left. It came to nothing, but the crossed cleavers that he insisted on putting on everything he built still cover some of the grandest buildings in the League to this day.&lt;br /&gt;
&lt;br /&gt;
But is this really the best legacy possible for one of the Empire&#039;s richest benefactors? Lorenzo La Volpe might not have been an exemplar, but nobody ever denied he was not a canny and ruthless businessman - one who never failed to take advantage of an opportunity to put his name on something. Roads, theatres, museums, art galleries - all impressive. But what about putting his name on the destruction of the vallorn? Now &#039;&#039;that&#039;&#039; would be a legacy. They&#039;d have to make him a paragon for that!&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Lorenzo.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Regrettably Lorenzo is dead and gone and all that remains are the [[great work|great works]] and [[ministry|ministries]] he [[commission|commissioned]]. There are a group of [[Temeschwar|Temeschwari]] bakers who claim that the old butcher faked his death and is even now masquerading as the so-called &#039;&#039;[[Graveyard rats|Rat King]]&#039;&#039;, determined to have his revenge on the League for failing to make him an exemplar. Most folk are not that foolish. His supporters - and there are more than a few - accept that he has passed, but they argue his legacy could still do one last thing for the Empire.&lt;br /&gt;
&lt;br /&gt;
There are more than a few jokes about renaming the sodality, the &#039;&#039;Blood Red Vallornguard&#039;&#039;, but once people have sobered up, the kernel of an idea does surface. Three of Lorenzo&#039;s most iconic monuments are the [[Lorenzo%27s_Legacy#The_Blood_Red_Quays_Art_Gallery|Blood Red Quays Art Gallery]], the [[Lorenzo%27s_Legacy#The_Blood_Red_River_Museum|Blood Red River Museum]], and the [[Lorenzo%27s_Legacy#The_Bloody_Great_Theatre|Bloody Great Theatre]]. Patronised by artists and performers, the resplendent if gaudy architecture serves as a breathtaking showcase for some of the greatest cultural experiences in the League. Their presence swells the congregations of priests in Temeschwar, [[Tassato]], and [[Sarvos]], ensuring increased supplies of [[liao]] to the League&#039;s priests. What if they were repurposed - what if artists, musicians, actors and entertainers - and their wealthy patrons - were instead encouraged to donate to the Vallornguard? What might &#039;&#039;that&#039;&#039; achieve? While art in the service of virtue has a long and worthy tradition in the League, art in the service of &#039;&#039;money&#039;&#039; has existed significantly longer, and raised a lot more interest. Virtuous art inspires, but it is a sad truth that art that doesn&#039;t try to preach the virtues often sells a lot better.&lt;br /&gt;
&lt;br /&gt;
Those who would like to see Lorenzo made an exemplar argue that if the League Assembly encouraged these cultural institutions to focus their efforts on raising funds for the war against the vallorn then rather than celebrating the League&#039;s Virtue, they could produce a valuable stream of income for the Vallornguard... a Blood Red Bequest! Given the endorsement of the [[Archbishop of Capodomus]], all it would take is a simple [[mandate]]:&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=We must sacrifice. We must pay. We must act. We must dare do all. We send {named priest} with 50 doses of liao to encourage the patrons of the Lorenzo&#039;s Legacies to support the Vallornguard. Nothing is beyond our reach.|assembly=League National Assembly}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Archbishop of Capodomus.jpg|caption=&#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; (right), Archbishop of Capodomus|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
If this mandate is enacted by the League National Assembly then the level of investment provided by the Blood Red Quays Art Gallery, the Blood Red River Museum, and the Bloody Great Theatre will be removed. They will no longer provide 2 doses of liao to [[congregation|congregations]] in their territory. Instead they will create a single Bloody Bequest of 8 thrones each season for the Vallornguard. If the mandate is enacted with the imprimatur of &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039;, either raised by them or enacted by them, then it will produce 10 thrones each season.&lt;br /&gt;
&lt;br /&gt;
Regardless of how much was produced, the Vallornguard would be able to vote each season for a citizen to receive the money. It could then be used to fund the purchase of tools for fighting the vallorn - weapons, armour, potions, and enchantments for direct conflict; wains toward the establishment of armies or fortifications in preparation for that final war; or even (as the [[The Brass Coast|Freeborn]] would likely point out) to secure the support of others through bribery and gifts. &lt;br /&gt;
&lt;br /&gt;
Whatever happens, the [[Curator of the Blood Red River]] would not be affected - that title would still receive donations and liao, even if their patrons were to direct their support to the Vallornguard. Likewise the structures themselves would still stand, and still attract audiences as they do today. The difference will be the emphasis on fundraising, rather than supporting virtue and the [[bishop|bishops]].&lt;br /&gt;
&lt;br /&gt;
==Boyar and Burgher (Varushka)==&lt;br /&gt;
* &#039;&#039;&#039;The Varushkan assembly has been in favour of war against the vallorn, which encourages their people to support the Vallornguard&lt;br /&gt;
The Varushkan Assembly has not shied away from the fight with the vallorn. In Summer 386YE, they passed [[386YE_Summer_Solstice_Synod_judgements#Judgement_151|a judgement submitted by Vaclav Mladenovich Kosti]] with a [[greater majority]] urging the nation to stand shoulder-to-shoulder with their Navarr cousins. They quickly enacted the ensuing mandate [[386YE_Autumn_Equinox_Synod_judgements#Judgement_156|urging Varushkans to use their knowledge of the dark powers]] to fight the vallorn. Now there is another chance for the nation to put their measures where their mouth is.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Boyar of the Iron Roads&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Senate Motion to expand their powers&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Allows the Boyar to make a commission they announce be elected by Appointment by the Vallornguard, provided it was in Varushka and produced measures or ingots&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Iron to Forge a Spear===&lt;br /&gt;
* &#039;&#039;&#039;The Senate could expand the powers of the Boyar of the Iron Roads to allow them to help the Vallornguard&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=BoyaroftheIronRoads.jpg|caption=&#039;&#039;&#039;Borys Vardovich Straskovich&#039;&#039;&#039;, Boyar of the Iron Roads|align=right|width=250}}&lt;br /&gt;
The first group to step up are the people who support the [[Boyar of the Iron Roads]]. The Boyar is responsible for maintaining the [[Varushkan_Road#The_Iron_Roads|Iron Roads]] of Varushka and boosting the [[Prosperity]] and [[Pride]] of its people. The Boyar has offices in every Varushkan [[territory]] and can draw on the support provided to [[commission]] a [[ministry]] anywhere in the nation each season. Currently the remit of the office is limited - the titles created must be Varushkan national positions elected by [[Tally of the Votes]]. There are plans afoot to expand the powers of the office to [[Outside_the_wall#A_Great_Market|allow them to create sinecures as well]], but those are not yet complete.&lt;br /&gt;
&lt;br /&gt;
Inspired by the words of the Varushkan Assembly, the Boyar of the Iron Roads could have their powers extended by the Imperial Senate to allow them to build ministries (and eventually sinecures) anywhere in Varushka that could be appointed by the Vallornguard, provided they produced [[Materials#Metals|ingots]] or [[Materials#Natural_Materials|measures]]. Of course someone would still have to fund the commission, so some arrangements would have to be made, but it would make it much easier for the Varushkans to support the Vallornguard (and give the sodality access to the valuable materials needed to construct vital tools such as the [[Bloodfire Periapt]], [[Abraxus Stone]], or [[Scorpion&#039;s Sting]]. All it would take is a Senate motion to confirm the necessary expansion of legal powers.&lt;br /&gt;
===A Two-bladed Knife===&lt;br /&gt;
* &#039;&#039;&#039;The Ketsov have asked the Senate to change the Burgher of Ketsov to be a Varushkan title appointed by the sodality&#039;&#039;&#039;&lt;br /&gt;
The other group that have expressed interest in helping the Vallornguard are, surprisingly, the [[Ossium#Ketsov|Ketsov]] of [[Ossium]]. This divisive family grouping were one of the largest human factions in Ossium when the Druj were driven out and territory conquered. They are [[Blood_makes_noise#The_Damn_Ketsov|unpopular with many other groups]] in Ossium and though they embraced the benefits of becoming Imperial citizens they have faced [[386YE Autumn Equinox Synod judgements#Judgement 164|inquisition by the Varushkan assembly]] and been [[387YE_Spring_Equinox_Synod_judgements#Judgement_132|given penance]] as a consequence.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Burgher of Ketsov&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Senate Motion to amend the title to be Appointed by the Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; The Burgher of Ketsov will only be able to operate their ministry if the title is successfully amended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Can be vetoed by the Varushkan National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If the Synod hoped that the Ketsov would accept the penance with good grace, then they are likely to be disappointed. It is clear that this rebuke has rankled some of the family. They seem to believe that there was a political element to their inquisition, something to do with a [[Stars_and_sigils#Disappearances_in_Ossium|conflict involving &#039;&#039;face stealers&#039;&#039;]] where they believe the Synod sided with the monsters rather than the Ketsov. Crucially they are utterly frustrated by the representation by the office of the [[Burgher of Ketsov]], which they feel is completely failing to look out for their interests or work on their behalf. They visited [[Anvil]] recently, to speak with the Varushkans, but it seems that the meeting brought them no satisfaction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Varushkan.png|caption=The Ketsov appear to be at loggerheads with the Varushkan Assembly|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
As a result, the Ketsov have decided to withdraw their support for the position of Burgher. They are adamant that the current system of &lt;br /&gt;
election, Tally of the Votes, is picking Burghers who are only interested in the ingots, measures and [[magic items|magic items]] the Ketsov provide and are utterly disinterested in them or their well-being. They are no longer prepared to offer any support for the Burgher for as long as they remain appointed in this way. If this impasse continues, the title will not be able to gain any benefits from the [[Burgher_of_Ketsov#Ministry|Ketsov ministry]] or the [[Burgher_of_Ketsov#Ketsov_Mir_Mozga|Ketsov Mir Mozga]]. The title will effectively cease to have any beneficial legal [[Burgher_of_Ketsov#Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
The Ketsov &#039;&#039;claim&#039;&#039; the impasse is an opportunity to meet the demands placed on them by the Varushkan Synod. They were instructed to find ways to build up their fellow Varushkans, so they will resume support for the Burgher of Ketsov &#039;&#039;provided&#039;&#039; the position is appointed by the Vallornguard. They are happy for the title to remain as a Varushkan national position; they simply want the sodality to elect a Varushkan who can represent their interests to other Varushkans. That way they can work to build up the Prosperity of Varushkan members of the Vallornguard, and represent the nation in the fight against the vallorn. They would presumably want a meeting at the Autumn Equinox with a Vallornguard-appointed Burgher to discuss what magic items will best serve the cause. But regardless, they are no longer prepared to be represented by a citizen chosen by the Varushkan Bourse.&lt;br /&gt;
&lt;br /&gt;
Like the changes to the Boyar of the Iron Roads, the change to the Burgher of Ketsov would need to be approved by a Senate motion. This might be politically difficult and risks getting the Senate involved in a messy political situation in Ossium. That is likely not a coincidence. It is somewhat hard to imagine the Ketsov really care all that much about the threat of the vallorn, given it&#039;s likely no member of the family has ever seen or encountered it or its spawn in their life. Folks who know the Ketsov well suspect this is more likely to be a show of power to the Varushkan Assembly and others.&lt;br /&gt;
&lt;br /&gt;
If no Senate Motion passes, or if it is [[veto|vetoed]], then the position of Burgher of the Ketsov will remain a Varushkan position appointed by Tally of the Votes, but it will no longer provided any ministry benefits. Whatever happens, the title is up for re-election at this summit, and presumably the first order of business will be to sort things out with the family regardless of how it ends up being appointed.&lt;br /&gt;
&lt;br /&gt;
==Shields and Cordials (Highguard)==&lt;br /&gt;
* &#039;&#039;&#039;An opportunity to help the Vallornguard defend against the vallorn has been identified by members of a retirement chapter&lt;br /&gt;
* &#039;&#039;&#039;The Benefactors of Highguard could take this opportunity to offer potential assistance to the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;There may be a possibility to persuade Lord Rain to support the Vallornguard&lt;br /&gt;
The Highborn were one of the first nations to identify the threat of the vallorn to people&#039;s souls and resolve to fight against it alongside the Navarr. They sent out the [[grey pilgrim|grey pilgrims]] to walk the [[trods]], and when it became clear there was a chance to strike at the vallorn, they called them home again. While the grey pilgrims prepare for a chance to mount a military campaign against the greatest spiritual threat to the Empire, there are others who look to the defence of Imperial lives against the infinite hunger of the vallorn.&lt;br /&gt;
===Stone Endures===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Readying the Walls&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; The sodality be given the power to commission, upgrade, or repair a fortification each season with the aid of the Stone Aerie chapter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; The commission would not count against the Senate&#039;s limit on the number of commissions each event&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fortifications could defend against the vallorn, any bastion is likely to attract vallornspawn attacking a territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sodality could be given the ability to commission a fortification each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens the Stone Aerie chapter will ensure it won&#039;t count against the maximum number of commissions available&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Ravensfall.jpg |caption=Scions of Ravensfell|align=right|width=200}}&lt;br /&gt;
In 381YE, the [[Lepidus#Heirs_of_Lepidus|Heirs of Lepidus]] discovered a connection between the foundations of the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] in [[Casinea]] and the paragon known as the [[Sentinel]]. The General Assembly had the great hall of the fortification [[consecration|consecrated]] with [[liao#True Liao|true liao]] by &#039;&#039;&#039;Rhesa&#039;&#039;&#039;, Exarch of the [[Highguard_groups#Scions_of_Ravensfell|Scions of Ravensfell]], and the Senate commissioned a [[Sing_your_name#Towering_Vigilance|great belltower]] to serve as a place of pilgrimage for dedicants of [[Vigilance]] from across the Empire and beyond. During the reign of [[Empress Lisabetta]], the inspiration of the Sentinel was used to good effect to help [[Sing_your_name#Securing_the_borders|defend]] the Empire against the barbarians that threaten it, especially along the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
Six years later, a [[Chapter#Chapterhouse|chapterhouse]] has been founded at the [[fortification]] - the &#039;&#039;Stone Aerie&#039;&#039;. Composed of veteran adherents of the principles of Vigilance, they number several retired benefactors and more than a few siege engineers, former Highborn generals and two cardinals among them. They seem to have become fired up by the establishment of the Vallornguard - with particular emphasis on the importance of preparing for the coming war against the greatest spiritual threat to the Empire. The exarch of their chapter &#039;&#039;Ebechiah the Younger&#039;&#039; - a former Cardinal of Vigilance now well into his seventh decade - has members of the chapter talking to people across Highguard and beyond about a &amp;quot;vigilant and virtuous plan&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
One proposal for defeating the vallorn is to build the biggest possible [[fortification]] in a [[territory#Regions|region]] next to each vallorn-infested territory. When the vallorn expands, it is most likely to focus on the bastion, giving the Empire the best possible chance of blunting that assault. Fortifications are expensive, but the &#039;&#039;Stone Aerie&#039;&#039; recall the heyday of Vigilance when the inspiration of the Sentinel saw enthusiasm for building defences reach fever pitch. They believe that with the help of the Benefactors Council, the Vallornguard might be able to find ways to raise enough castles to serve as a serious defence against the vallorn.&lt;br /&gt;
&lt;br /&gt;
If the Imperial Senate is prepared to give the Vallornguard the power to once each season [[commission]], [[Fortification#Improvement|reinforce]] or [[Fortification#Repair|repair]] fortifications, the experienced veterans of the &#039;&#039;Stone Aerie&#039;&#039; will come out of their assorted variations of retirement and seclusion to help oversee that construction. Several of them have experience in the [[Civil Service]], and others were adept in their more active years at organising groups of workers (or warriors). Their expertise would prove invaluable - any such work would not count against the limited number of commissions that the Imperial Senate has each year.&lt;br /&gt;
&lt;br /&gt;
There is a downside of course - the Senate would need to foot the bill for [[Fortification#Upkeep|upkeep]] on these structures. But if Highguard is sincere in its intent to fight the vallorn, then Ebechiah the Younger is confident that they will be able to use their political sway to secure this power for the Vallornguard.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Highborn.png|caption=The Highborn assembly has been staunch in its call for the vallorn to be destroyed|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gold Empowers===&lt;br /&gt;
* &#039;&#039;&#039;A mandate supporting the Vallornguard could be passed&lt;br /&gt;
* &#039;&#039;&#039;Donations of white granite to the Benefactors Council would increase from ten wains to twelve wains&#039;&#039;&#039;&lt;br /&gt;
Since the death of [[Empress Britta]], the [[Benefactor|Benefactors]]&#039; Council have represented the economic leadership of [[Highguard]]. They&#039;ve played a crucial role in the nation, driving investment for Virtuous reasons as they seek to lift up their fellow citizens. Their Prosperity and hard work have been crucial in enabling the nation to support projects such as the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]]. As part of their work, the Council are the recipient of donations from various Highborn citizens, allowing them to direct a constant stream of resources towards whichever civilian [[commission]] the [[A_peerless_sacrifice#A_Virtuous_Benefaction|Council has elected to endorse]].&lt;br /&gt;
&lt;br /&gt;
The Vallornguard are seen by many in Highguard as a concrete step toward the destruction of the vallorn. Highguard has committed to the destruction of the vallorn and to seeking [[opportunity|opportunities]] to support that lofty ambition - including the use of [[mandate|mandates]]. The following mandate has been proposed to support the Vallornguard:&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=We must all of us guard against the danger of the vallorn, and be prepared for its malice. We send (named priest) with 50 doses of liao to urge the people of Highguard to remember that there are few defences better than a stout stone wall.|assembly=Highguard National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is raised and enacted by a member of the &#039;&#039;Scions of Ravensfell&#039;&#039; chapter - ideally the [[Castellan of the Silent Sentinel]] &#039;&#039;&#039;Rhesa&#039;&#039;&#039; - then it will cost only 25 doses of liao, and will have the additional effect of increasing interest in the place of pilgrimage they oversee. This will increase the [[Castellan_of_the_Silent_Sentinel#Point_of_Pilgrimage|donations]] from pilgrims visiting the shrines there to 1 throne each season.&lt;br /&gt;
&lt;br /&gt;
More importantly, regardless of who raises and enacts the mandate, it will encourage the people of Highguard to double-down on their support for the Benefactors. As long as the sodality has been given the power to commission a fortification, as described above, the ability of the Benefactors Council to support a [[commission#Civillian Commission|civilian commission]] would be expanded to include any fortification commissioned in any [[Territory#REgions|region]] adjacent to a region with the [[Region_qualities#Vallorn|vallorn quality]]. In addition, the white granite donations provided by Highborn citizens would increase from ten wains a season to &#039;&#039;twelve&#039;&#039; wains a season, reflecting the depth of support for a Vigilant approach to the war with the vallorn. &lt;br /&gt;
&lt;br /&gt;
With thousands of [[grey pilgrim|grey pilgrims]] returned home inspired to take the virtuous fight to the vallorn, people in Highguard are eager to see the nation put their shoulder to that wheel, and would increase their support for the Council in the hope that they would choose to support fortifications commissioned by the Vallornguard when the Council deemed it appropriate.&lt;br /&gt;
&lt;br /&gt;
The mandate needs to be enacted at the Summer Solstice to be effective, as with any mandate, but the &#039;&#039;Stone Aerie&#039;&#039; know that securing political outcomes can take longer; as long as the sodality is granted the power to commission, upgrade, and repair fortifications by the end of the Winter Solstice 387YE the Benefactors&#039; ability to secure white granite for commissions will be increased at that point.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ossegrahn001a.webp|align=right|width=200|caption=Ossegrahn is a peaceful eternal but views the vallorn with disgust}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Water Purifies===&lt;br /&gt;
* &#039;&#039;&#039;The Greenwatcher has a unique connection to the eternal Lord Rain&lt;br /&gt;
* &#039;&#039;&#039;Lord Rain has indicated that he considers the vallorn a sickness that needs healing&lt;br /&gt;
* &#039;&#039;&#039;The Greenwatcher might be in a position to encourage Lord Rain to support the Vallornguard - assuming the eternal is still around&lt;br /&gt;
The [[Greenwatcher#Greenwatch|Greenwatch]] was built in 385YE in Casinea as the result of a boon offered by [[Ossegrahn|Lord Rain]]. The [[eternal]] provides access to unique [[magic items]] designed to help the Highborn in their fight against the [[vallorn]]. A [[Rain king#Winewater Hall|second opportunity]] was offered to the Navarr but they declined. &#039;&#039;Beckburn&#039;&#039; is not a warlike creature, but acknowledges the need for the vallorn to be ended.&lt;br /&gt;
&lt;br /&gt;
At the moment, the relationship between the Empire and the &#039;&#039;Cupbearer&#039;&#039; hangs in the balance. The situation in [[Therunin]] is potentially disastrous. If the eternal&#039;s [[Willow_and_rain#Raincallers_Song|requirements cannot be met]], he says he will withdraw from the Empire. What that means for the Greenwatcher is not clear. Assuming the situation can be resolved, however, the current Greenwatcher &#039;&#039;&#039;Juliette&#039;&#039;&#039; might be in a position to encourage &#039;&#039;Willowbraid&#039;&#039; to offer patronage to the Vallornguard.&lt;br /&gt;
&lt;br /&gt;
Several [[magister|magisters]] believe that a [[Archmage#Plenipotentiary|plenipotentiary]] from the [[Archmage of Spring]] asking on behalf of the Greenwatcher either for an audience to discuss the Vallornguard, or simply requesting his support for the new sodality, might have greater weight than such a request from the Archmage alone. If &#039;&#039;Brother Harvest&#039;&#039; could be persuaded to provide some of the [[Rain_king#Tools_of_Healing_and_Protection|tools of healing and protection]] he provides to the Greenwatcher, or mentioned during his initial approach to the Empire, they might prove valuable tools in helping the Vallornguard do their duties.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NavarrGoToWar.jpg|caption=The Navarr must decide whether to throw their support behind the Vallornguard|width=600|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bound by Thorn (Navarr)==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr could refuse to support the new sodality and boycott it as an insult to their heritage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The nation could embrace the new sodality as the best opportunity to defeat the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The third Navarr army could be amended to be appointed by the sodality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens before the army is raised, then the sodality could choose one army each season to allow the general to replace their current quality for Thornbound at a cost of fifteen mithril&#039;&#039;&#039;&lt;br /&gt;
Some members of the [[Navarr]] are unsure what to make of the Vallornguard. More than a few are irked by the creation of the sodality. Their nation has been fighting the vallorn for the best part of a thousand years... and now the Empire wants to make a sodality to do it? It&#039;s easy to find that insulting. They argue that the Navarr should boycott the sodality to show their disdain.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Thornbound Steading&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; The third Navarr army is amended to be appointed by the Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* The general of the new army would be a Navarr national position Appointed by Sodality&lt;br /&gt;
* The sodality could select one army each season who could pay fifteen mithril to replace their current quality with Thornbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Can be vetoed by the Navarr National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not everyone takes that view however. Most Navarr understand that they cannot possibly destroy the vallorn alone. That&#039;s &#039;&#039;why&#039;&#039; they supported the creation of the Empire - only a military power as strong as the Empire could hope to defeat the enemy. The Vallornguard could be the perfect opportunity to collaborate with Highguard, the League, the Varushkans, and other supportive nations - working together with them to defeat the vallorn or encouraging those nations that have other priorities to come around to their way of thinking. They argue that the Navarr should perform some grand display of support for the Vallornguard, to clearly demonstrate to the nation that this is the best route to pursue.&lt;br /&gt;
{{CaptionedImage|file=NBNavarr.jpg|align=left|width=175}}&lt;br /&gt;
Such a dramatic gesture is certainly possible. The Navarr have just [[387YE_Spring_Equinox_Senate_sessions#Raise_Third_Navarr_Army|commissioned a third Navarr army]] - to be raised in [[Hercynia#Treji|Treji]], in the [[Hercynia#Glen of Shadows|Glen of Shadows]]. That army has been raised on the basis that the [[general]] will be legally appointed by the Navarr senators - but that could be changed. The Navarr could push the Senate to amend the title, so that the general of the new army would be appointed by the Vallornguard. &lt;br /&gt;
&lt;br /&gt;
Such a change would require a [[Senate_motion#Constitutional_Vote|constitutional vote]], needing ratification by [[the Throne]], but the biggest obstacle is likely to be other members of the Navarr. It is hard to imagine there would be much talk of the Navarr boycotting the sodality if they were also asking the sodality to appoint the general of one of the Navarr armies. There would be no point in doing this if the nation weren&#039;t intending to give the sodality their full-throated support. As a result presumably there would be a lot of members of the Navarr &#039;&#039;in&#039;&#039; the sodality to vote each year when the title came up for election.&lt;br /&gt;
&lt;br /&gt;
Even so, it would mean accepting that members of other nations having a say over who leads a Navarr army. That requires a huge leap of faith - but it is hard to imagine a better way to convince the world that the nation stands fully behind the new sodality, willing to support it, joined with it in the pursuit of the vallorn&#039;s destruction. And who knows... maybe a general appointed by the Vallornguard would put a higher priority on fighting the vallorn than some other generals have to date?&lt;br /&gt;
&lt;br /&gt;
If the Imperial Senate took the unprecedented step of amending the new Navarr army to make it appointed by the sodality, if they chose to place their trust in the Vallornguard in this way, then it would inspire many Navarr with experience of fighting the vallorn to do likewise. The &#039;&#039;Thornbound Steading&#039;&#039; are one such group. Formed by a handful of survivors who escaped the [[Under_eastern_skies#Now_We_Are_Ready|recent destruction]] of [[Isaella&#039;s Dance]], they have come together with other like-minded warriors intent on finding ways to help the Empire fight the vallorn.&lt;br /&gt;
&lt;br /&gt;
If the Navarr choose to commit to the new sodality and are able to persuade the Senate to put the Vallornguard in charge of the new army, then the Thornbound Steading will do everything they can to support the new sodality. Each summit the sodality could ask (by simple majority vote) the Steading and their allies to train an Imperial army. Any army selected by the sodality could swap their current quality for [[Army_qualities#Thornbound|Thornbound]] using fifteen wains of mithril. To accept the help, the general of the army would need to place 15 wains in their inventory at the end of the event and email {{plot}}. Such an option would be unlikely to be appealing for an army whose quality is widely admired and appreciated, but it could help to develop armies that lacked effective focus into an effective force against the vallorn. It might also just be the start; a suitably worded [[appraisal]] might be able to identify other methods of fighting the vallorn, perhaps more suited to the strengths of individual nations when coupled with the expertise of Navarr&#039;s thorns.&lt;br /&gt;
&lt;br /&gt;
==Conjunction==&lt;br /&gt;
===Lose the Sun (Brocéliande)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Supported the Defence of the Broch&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Citizen&lt;br /&gt;
! Nation&lt;br /&gt;
! Banner&lt;br /&gt;
|- &lt;br /&gt;
|	Mordrain Sepulchre	||	Dawn	||	House Sepulchre Banner&lt;br /&gt;
|-&lt;br /&gt;
|	Reynard Forester	||	Dawn	||	Order of Crimson Circle&lt;br /&gt;
|-&lt;br /&gt;
|	Corwyn Heartsbane	||	Navarr	||	The Thornborn of Black Scar&lt;br /&gt;
|-&lt;br /&gt;
|	Egan Brightmoss	||	Navarr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	Percival Summerstrong	||	Dawn	||	&lt;br /&gt;
|-&lt;br /&gt;
|	Olek A&#039;Hagen ne Ossium	||	Dawn	||	Order of Crimson Circle&lt;br /&gt;
|-&lt;br /&gt;
|	Kyffin Thornfield	||	Navarr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	Ser Drayvana of Lucentia	||	Dawn	||	House Lucentia&lt;br /&gt;
|-&lt;br /&gt;
|	Rhyffyllann Kraken&#039;s Crawl	||	Navarr	||	The Thornborn of Black Scar&lt;br /&gt;
|-&lt;br /&gt;
|	Konnor Luthar	||	Dawn	||	&lt;br /&gt;
|-&lt;br /&gt;
|	Logan Tallstag	||	Dawn	||	Order of Crimson Circle&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Several hundred Druj have accepted harmony with the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Speaker of the Vallornguard&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for killing the cult&#039;s leaders&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Nearly two years ago, during the [[A_walk_in_shadow#I_Can_Help_(Conjunction)|Autumn Equinox 385YE]], &#039;&#039;&#039;Lord Illantris Wolfborne&#039;&#039;&#039;, as the [[Knight-protector|Knight-protector of Spring]], was responsible for an opportunity to travel through the Sentinel Gate.  The goal was to slay the &#039;&#039;Lady of the Dappled Trees&#039;&#039;, a herald of [[Yaw&#039;nagrah]], who was leading a group of Druj towards [[Brocéliande]]. The heroes were unsuccessful, and the Druj and the herald were able to flee into Dark Ranging. Now, over a thousand knights and thorns have journeyed into the dark forests of lost Terunael in search of the Druj.&lt;br /&gt;
&lt;br /&gt;
Early reports from yeofolk are that those first orcs of the Mallum were later joined by more, and that they have accepted life within the vallorn in a similar manner to that of the [[Heirs of the Terunael report|Heirs of Terunael]]. Their numbers have dwindled - it is dangerous living within the miasma - but, all told, there are at least three hundred orcs who have embraced this new life readily. The cult has turned its focus on the outlying wayhouses and secure areas that allow the Broch to function as a [[spy network]]. If the leaders are not killed, then it will no longer be possible to support the Broch as a spy network. It is the responsibility of whoever is appointed as the [[Vallornguard#Speaker of the Vallornguard|Speaker of the Vallornguard]] to kill the cult&#039;s leaders.&lt;br /&gt;
&lt;br /&gt;
===Portion of Wisdom (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj have tracked down &#039;&#039;Vate&#039;s Shelter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Knight of the Greenwood&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for claiming &#039;&#039;Vate&#039;s Shelter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Nearly two years ago, during the [[Shining_like_fire#Change_of_habit|Autumn Equinox 385YE]], &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;, as the [[Advisor on the Vallorn]], was responsible for an opportunity to travel through the Sentinel Gate and recover &#039;&#039;Vate&#039;s Shelter&#039;&#039;. Unfortunately, the artefact [[Abraxus Stone]] was not recovered and remained in the hands of the Druj ghulai when the heroes returned. The artefact was thought lost until this season. As Imperial armies clash with the Druj armies in the Sarangrave, scouts of the sodality managed to track a small party of Druj into Bendol. The report from the scouts is that the ghulai lost the artefact within the miasma, and now their successor has tasked these Druj with recovering it from the vallornspawn husks.&lt;br /&gt;
&lt;br /&gt;
The scouts, of the &#039;&#039;Order of the Emerald Dogs&#039;&#039;, have asked the [[Knight of the Greenwood]], &#039;&#039;&#039;Percival Summerstrong&#039;&#039;&#039;, to be responsible for reclaiming the artefact. Given that the Advisor on the Vallorn had previous responsibility for claiming the &#039;&#039;Vate&#039;s Shelter&#039;&#039; it is possible that &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039; will want to be involved in some way. If the artefact is recovered, then it would be considered the property of the Knight of the Greenwood. It could serve as a piece of regalia for one of the titles appointed by the Vallornguard, it could be kept as a personal trophy, it could be sold to the highest bidder, it could be left in [[Knight of the Greenwood#Greenwood Manor|Greenwood Manor]] for knights-errant and questing knights to draw inspiration from, or any of a dozen other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Vallorn#Vallorn_Miasma|Vallorn miasma]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Lose the Sun&#039;&#039; and &#039;&#039;Portion of Wisdom&#039;&#039; both take place within vallorn miasma&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone in vallorn miasma is affected by [[Calls#VENOM|VENOM]] unless they are bonded to an [[Abraxus Stone]] or are under the effect of [[Vitality of Rushing Water]]&lt;br /&gt;
* &#039;&#039;&#039;Anyone affected by the VENOM from the vallorn miasma will eventually begin to suffer from symptoms of nausea or mild feverishness&lt;br /&gt;
The short length of these conjunctions means that in this instance there is no chance of anyone developing [[Vallornspawn_husk#Green_Lung|green lung]]&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
* The [[Advisor on the Vallorn]] was [[387YE_Summer_Solstice_Senate_sessions#Redefine_Advisor_on_the_Vallorn|redefined]] to be appointed by the Vallornguard in Summer 387YE.&lt;br /&gt;
* The Advisor on the Vallorn was [[387YE_Autumn_Equinox_Senate_sessions#Amend_Advisor_on_the_Vallorn|amended]] to grant it the power to address the Military Council in Autumn 387YE.&lt;br /&gt;
* The [[Vallornguard]] were not granted the power of appraisal.&lt;br /&gt;
* The Vallornguard were not granted the power to appoint generals.&lt;br /&gt;
* The League National Assembly enacted [[387YE_Summer_Solstice_Synod_judgements#Judgement_18|the mandate]] encouraging patrons of Lorenzo&#039;s Legacies to support the Vallornguard. This has removed the level of investment provided by the Blood Red Quays Art Gallery, the Blood Red River Museum, and the Bloody Great Theatre. In return the Vallornguard receives a 10 throne bequest each season.&lt;br /&gt;
* The [[Boyar of the Iron Roads]] was not amended.&lt;br /&gt;
* The [[Burgher of Ketsov]] was [[387YE_Summer_Solstice_Senate_sessions#Amend_Burgher_of_the_Ketsov|amended]] to be appointed by the Vallornguard, allowing it to continue operating its ministry.&lt;br /&gt;
* The Highborn National Assembly enacted [[387YE_Summer_Solstice_Synod_judgements#Judgement_27|the mandate]] urging the people of Highguard to remember that there are few defences better than a stout stone wall. Donations of white granite to the Benefactors&#039; Council have increased from ten to twelve wains.&lt;br /&gt;
* The Vallornguard have not been given the power to commission, upgrade, or repair a fortification each season.&lt;br /&gt;
* The [[Raise Third Navarr Army|third Navarr army]] was not amended to be appointed by the sodality.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Vallornguard]]&lt;br /&gt;
* [[Imperial sodality]]&lt;br /&gt;
* [[Vallorn]]&lt;br /&gt;
* [[Army_qualities#Thornbound|Thornbound quality]]&lt;br /&gt;
&lt;br /&gt;
* [[Advisor on the Vallorn]]&lt;br /&gt;
* [[Boyar of the Iron Roads]]&lt;br /&gt;
* [[Burgher of Ketsov]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=144050</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=144050"/>
		<updated>2026-08-21T13:44:43Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
* [[Push for victory]] - two minor resolutions added to individual sections&lt;br /&gt;
* [[On the road ahead]]&lt;br /&gt;
* [[Here comes the night]] - changed text of resolution - new text commented out under existing text&lt;br /&gt;
* [[Comes a time]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Comes_a_time&amp;diff=144049</id>
		<title>Comes a time</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Comes_a_time&amp;diff=144049"/>
		<updated>2026-08-21T13:44:11Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:383YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;Cords, its a lovely idea but it&#039;s crazy! Nobody is going to pay for this - they want to raise an army!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old woman smiled at her young friend affectionately, apparently unmoved by his lack of faith. &amp;quot;Did I ever tell you about the old Wintermark scop I met when I first started studying the history of the Empire? Topi he was called.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes Cordelia - you&#039;ve told me the story more than once.&amp;quot; He tried to interrupt but she ignored him - as she usually did.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;His hall was falling into the sea you know. The sea was washing the cliffs away. Nothing could be done. And all his books were going to be lost. So he set to, carrying them all to Gildenheim. Folk laughed at him too. Took him three years to move them all. Back and forth he went, back and forth, patient as a beaver. Just kept at it, until it was done. Well this is just the same. It will take &#039;&#039;years&#039;&#039; too, patient as a beaver, back and forth. And people will laugh, just like they laughed at Topi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve heard the story Cordelia, but it&#039;s different now. There are priorities, we need another army. We can&#039;t do everything - we need to focus on what is possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no Aedan, you&#039;re quite wrong. That&#039;s absolutely the wrong way to think about it. We need to focus on what is impossible. How else will we achieve it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He tried to interrupt again but Cordelia was not finished speaking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t collect history so that we know what happened Aedan - what on earth would be the use of that! The point of history is to remind us of all the things we are capable of. Of the things we can do if we only put our mind to it. Once we built great cities of architecture and beauty and splendour. Cities that lived and breathed and fed a million people. It&#039;s all in the books Aedan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She smiled at her favourite apprentice. &amp;quot;We don&#039;t need an army to beat the vallorn Aedan. We just need to remember who we are.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Navarr]] [[National Assembly]] passed a number of important [[judgement|judgements]] at the recent summit. All those that achieved a greater majority were disseminated throughout the territories of Navarr, from [[Brocéliande#The_Broch|the Broch]] to [[Liathaven#Liaven&#039;s Dance|Liaven&#039;s Dance]], from [[Therunin#Peakeadge Song|Peakedge Stead]] to [[Hercynia#Treji|Treji]], and all leading to [[Miaren#Seren|Seren]]. Two judgements in particular have sparked the imagination of the Navarr - two judgements that could not have been more different. The first calls for [[383YE_Spring_Equinox_Synod_judgements#Judgement_34|the creation of a new army to fight the vallorn]]; the second speaks of the [[383YE_Spring_Equinox_Synod_judgements#Judgement_88|Navarr city of Seren]] and the pride of its citizens.&lt;br /&gt;
&lt;br /&gt;
The second statement did &#039;&#039;not&#039;&#039; achieve a greater majority, but nonetheless has attracted a great deal of interest. With the nations of the Empire encouraged to look to the strengthening of their own people and lands by the Imperial Synod, statement of principle raised by Enis in the General Assembly regarding the city of Seren has inspired people across Miaren and beyond.&lt;br /&gt;
&lt;br /&gt;
These two statements appeal to very different parts of the Navarr nation. The army has an obvious role to play in the present, in dealing with the vallorn and in fighting the enemies of the Empire. The status of the city of Seren, however, appeals to those Navarr who look to the future - to a time when the vallorn is gone and their people must find a new dream to guide them on their path through the Great Dance.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 500px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Corey Wayfarer, Navarr Assembly, Spring 383YE, Upheld (168 - 0 Greater Majority).&amp;quot;&amp;gt;Now is our time, a time of venom and blood, we have an opportunity to strike at the vallorn. This will not be achieved without armies. To this end we ask the Navarr nation to focus its ambition and create a new army. This army will be formed with the intention of striking at the vallorn.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thorns==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr can already raise a third army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The standard cost of raising an army is 200 wains of mithril, 50 thrones, and a senate motion. It takes a year to complete.&#039;&#039;&#039;&lt;br /&gt;
The call to raise a third Navarr [[Army|army]] is carried to every corner of the Empire by the [[striding|stridings]]. This isn&#039;t the first time in recent years that there has been an attempt to raise a third army. The matter has come up several times in recent years and there was even a [[Raise Navarr Army|motion in the Senate]] to that effect during the Summer Solstice of 380YE. The motion was [[Abrogate third Navarri army|abrogated]] the following summit, and the subject was not raised again until very recently. Precisely why the motion failed is subject of speculation, but the most common assumption is that it was due to a shortage of materials. Funding an army has always been a challenge for the Navarr. Any army raised by the Empire needs mithril but the nation has never had a steady supply of the precious metal. While wealthy, the Navarr generally lack the great monetary wealth of [[the League]] or [[the Marches]].&lt;br /&gt;
&lt;br /&gt;
It is difficult to disagree with the National assembly as to the importance of an army that is specially trained to deal with the vallorn. Such an ability would be unique in the Empire, a vital boon in the endless war against the Navarr&#039;s terrible enemy. Surely any price is worth paying to have such a weapon in Navarr hands? The vallorn of Liathaven has been weakened, and there are those who speculate that if the vallorn of Brocéliande can be withstood for long enough it might likewise be weakened. The [[trods]] have never reached as far or as widely as they do today; the locations of the other vallorn-infested ruins of Terunael have been identified. The presence of the [[Grey pilgrim|Grey Pilgrims]] means that there have never been more people actively trying to destroy the vallorn. There is something in the air - and if the Navarr are to make the most of future opportunities to fight their unnatural foe they may need to act quickly to secure the tools to do so.&lt;br /&gt;
&lt;br /&gt;
However, as the one-eyed [[Navarr_magical_traditions#Vates|vate]] &#039;&#039;Araun Blood of Fire&#039;&#039; points out there is someone else who enthusiastically supports the idea of the Navarr raising more armies - a potential ally who has already offered their assistance to the Quiet Step and seems more than happy to offer continued assistance. He is speaking, of course, of the [[Arhallogen|King of Spiders]].&lt;br /&gt;
&lt;br /&gt;
===Blood and Fire===&lt;br /&gt;
* &#039;&#039;&#039;The eternal Arhallogen has offered to support the creation of a new Navarr army.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It offers to create a testing ground in Brocéliande where the new army could be trained.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Before it will provide its aid, it requires either a [[declaration]] of [[Amity and enmity#Amity|amity]] or a precisely worded declaration of [[concord]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Arhallogen|Spider King]]&#039;&#039; has offered aid to the Navarr in the past, and continues to provide assistance in various ways. Its agents have confirmed that it is prepared to help raise and empower a third army, but before it will do so it requires the approval of the [[Conclave]]. That approval could be acquired in either of two ways. &lt;br /&gt;
&lt;br /&gt;
The Conclave could grant the eternal [[Amity_and_enmity|amity]]. Alternatively, they could pass a [[Concord|Declaration of concord]] explicitly inviting the Patient One to raise its school in Brocéliande, and offer its assistance to the Navarr in raising their third army. It would not be necessary to pass both. Amity would give the eternal great freedom to act in the Empire; its heralds could travel as they chose and the &#039;&#039;Queen of Scorpions&#039;&#039; would find it easier to exert its power over within Imperial territories. The declaration of concord would have a similar effect, but &#039;&#039;only&#039;&#039; for the specific task of raising and operating a structure in Brocéliande to aid the Navarr. &lt;br /&gt;
&lt;br /&gt;
If the Conclave provides their stamp of approval, the &#039;&#039;Marshal of Centipedes&#039;&#039; would require no further assistance to raise its training hall. The construction would be formed around a [[regio|regio]] in Brocéliande - likely in [[Brocéliande#Boar&#039;s Dell|Boar&#039;s Dell]] or [[Brocéliande#Elerael|Elerael]] but it is not impossible the eternal might choose to place it in [[Brocéliande#The Broch|The Broch]]. The hall would not require any materials, nor need a commission from the Senate. Nothing would be ceded - even if the hall were built in a region under Imperial control - and all the work would be carried out by the eternal and their heralds. It would be complete within a season. &lt;br /&gt;
&lt;br /&gt;
Technically, as Brocéliande is outside the Empire, the &#039;&#039;Silent Hunter&#039;&#039; does not &#039;&#039;require&#039;&#039; the approval of the Conclave -  but they are asking for it nonetheless. Most likely because they wish to gain a level of &amp;quot;legitimacy&amp;quot; for their scheme. Going ahead without Conclave approval runs the risk of the magicians of the Empire deciding that they disapprove and punishing those involved. Arhallogen seems keep to avoid this situation. The eternal may also be aware of the recent violence between the Empire and &#039;&#039;the [[Llofir|Rot Lord]]&#039;&#039; and wish to avoid any misunderstandings. Unlike that eternal however, Arhallogen does not appear to be seeking to control anything in the mortal world - there is no suggestion that the eternal plans to claim the region where its hall would be raised nor that it has any ambitions to spread its influence beyond its walls. &lt;br /&gt;
&lt;br /&gt;
Should the declaration be secured, the Navarr could raise an army at the site, allowing them to benefit from the unique training provided by heralds of the &#039;&#039;Wasp Lord&#039;&#039;. This tuition would allow the Navarr to replace up to 100 wains of mithril with 100 wains of weirwood when raising the army. Navarr soldiers would be taught all the ways that living things prey on and compete with each other, and practice strategies to let them hunt, and kill their enemies. They would learn how to crush weaker prey and how to use poison and disease to enfeeble their enemies, and how to strike at them when they are at their weakest. &lt;br /&gt;
&lt;br /&gt;
The new army would gain the &#039;&#039;Silent hunters&#039;&#039; quality, reflecting the training and skills learned from Arhallogen&#039;s children.&lt;br /&gt;
&lt;br /&gt;
====Silent Hunters====&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Tear Down the Weak&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A pestilent army is able to employ poison and disease to weaken their enemies. Warriors employ deadly poisons on their blades in battle, but the army is also able to employ Spring magic to spread poison and disease throughout the land, sapping the strength of those any who oppose them. On campaign they excel at using murderous ambushes to kill and maim as many of the enemy as possible. Heralds and venomous beasts of Arhallogen accompany the army, bringing with them the magical might of the Spider King. Should Arhallogen be placed under [[Alignment#Enmity|enmity]] by the [[Conclave]], the enmity would have the normal effect but it would not be sufficient to prevent the army from having the silent hunters quality of using the Tear Down the Weak order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Tear Down the Weak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is reduced by a fifth.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is greatly improved; the army does not suffer additional casualties for fighting in a vallorn miasma.&#039;&#039;&#039;&lt;br /&gt;
The army uses their unique training and access to Spring magic to spread poison and disease through the ranks of their enemies. Warriors set cunning traps designed to murder the unwary and use poisons and venoms to weaken the strong, and slaughter the vulnerable. Heralds of Arhallogen fight alongside the army using all the magical techniques available to such creatures.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Without Fear or Favour===&lt;br /&gt;
It is possible that the Imperial Conclave will not choose to allow an eternal to create a commission in the Empire, not so soon after the [[Highguard|Highborn]] were forced to [[383YE_Summer_Solstice_winds_of_war#Destroying_Angels|destroy the fortress]] created by [[Llofir]] in [[Reikos]]. It is also possible that the Navarr might choose not to accept the gifts of the &#039;&#039;Silent One&#039;&#039;. It is clear that the &#039;&#039;Spider King&#039;&#039; sees the Navarr as favoured allies among the mortals - it is not clear that all the Navarr &#039;&#039;see themselves that way&#039;&#039;. There are some among the Navarr who claim that the nation must stand apart from the harsh ideology of the &#039;&#039;Eyes in the Dark&#039;&#039;. These critics do not deny the importance of an army trained to fight the vallorn - they simply suggest that another way must be found.&lt;br /&gt;
&lt;br /&gt;
While Arhallogen can certainly grant the Navarr the ability to wield the destructive power of Spring against their enemies, these critics argue that the Navarr do not &#039;&#039;need&#039;&#039; the eternals help. The vates are adept at manipulating the power of the [[Spring magic|Spring realm]], and the Navarr are among the finest masters of [[Surgical skills#Apothecary|herb lore]] in the Empire. It would not be easy and it would definitely not be cheap, but the Navarr could focus on their own mastery of Spring magic and apothecary to train a new army to fight the vallorn themselves.&lt;br /&gt;
&lt;br /&gt;
This path would require 200 wains of mithril, 50 wains of weirwood, and 500 crowns, but the Navarr could raise an army with the quality &#039;&#039;Thornbound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Thornbound====&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Poison thorns&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
The army is able to use their mastery of Spring magic and their expertise with herbs to create powerful poisons to apply to their weapons. These poisons are designed to kill quickly and without suffering, ensuring that the enemy do not linger in pain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Poison Thorns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is reduced by a fifth.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is improved; the army does not suffer additional casualties for fighting in a vallorn miasma.&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of Spring magic and knowledge of the apothecary&#039;s art to produce poisons and venoms that they can use in battle. These poisons cause those who succumb to them to pass swiftly and without pain and are particularly effective against the vallorn.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
Neither of these opportunities is limited. As long as Arhallogen does not have enmity it is prepared to offer its aid to the Navarr and as long as the vallorn exists there will be Navarr prepared to fight it. &lt;br /&gt;
&lt;br /&gt;
Exactly how effective the &#039;&#039;Tear Down the Weak&#039;&#039; or &#039;&#039;Poison Thorns&#039;&#039; orders will be at fighting the vallorn is impossible to predict - there has never been an army specifically trained to deal with the vallorn and its spawn before. What is certain is that the use of venom, Spring magic, and herb lore &#039;&#039;will&#039;&#039; make the army more effective at fighting the vallorn than other armies.&lt;br /&gt;
&lt;br /&gt;
Should it become relevant, the Wintermark special order [[Wintermark_military_concerns#Army_Orders|Fight with honour]] would affect both &#039;&#039;Tear Down the Weak&#039;&#039; and &#039;&#039;Poison Thorns&#039;&#039; in the same way it affects &#039;&#039;[[Army_qualities#Venomous|Fire in the Blood]]&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 500px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Enis, General Assembly, Spring 383YE, Upheld (587-238).&amp;quot;&amp;gt;While the Ambition of the Navarr may seem to be mainly focused on eradicating the vallorn, we are also a people of great culture, history, and virtue. We move to recognise Seren, in Miaren, as a city of worth equal to those in other nations.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
* &#039;&#039;&#039;Miaren is one of the most populated territories of the Navarr but among the least developed.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Numerous opportunities exist to reinforce the position of Seren as one of the Empire&#039;s cities.&#039;&#039;&#039;&lt;br /&gt;
When people talk of the cities of the Empire, their first thought is of the great conurbations of [[the League]]. Push them a little further and some will be able to name [[Mitwold#Meade|Meade]] in [[the Marches]], [[Madruga#Siroc|Siroc]] on [[the Brass Coast]], [[Bastion#Bastion, the White City|Bastion]] in [[Highguard]], [[Hahnmark#Kalpaheim|Kalpaheim]] in [[Wintermark]] and even [[Skarsind#Gildenheim|Gildenheim]] in [[Skarsind]]. Outside the Navarr, surprisingly few would mention the city of [[Miaren#Seren|Seren]] in the same breath.&lt;br /&gt;
&lt;br /&gt;
Yet it cannot be denied that Seren is a city on par with Meade and the rest. While it may lack the great walls or clustered buildings of the cities in other nations, this is simply because the city covers so much more land and the population is much more spread out. Seren is composed of a number of large [[steading|steadings]] joined by well-maintained wooded paths and bridges. From the ruins of the Terunael city that was once the heart of the [[vallorn]], the Navarr have created an idyllic homeland - a vision of what the future could hold once the great enemy is finally defeated.&lt;br /&gt;
&lt;br /&gt;
All remnants of wild growth have been eradicated; in their place the Navarr have cultivated avenues of tall trees to mark the paths, and cleared expansive glades to allow the sunlight to pour in, warming the ground below. As you draw closer to the ruins, there are carefully planted flower beds, that produce a riot of colours when they open their petals. The city has become a testimony to what humanity can achieve when the natural world is tamed by the Ambitions of civilised people. More than anything Seren proves that when suitably tended, nature can be both benign and beautiful.&lt;br /&gt;
&lt;br /&gt;
Despite this Seren is so often overlooked, not just by the Empire but sometimes by the Navarr themselves. Brands and Thorns can spend so long locked in battle with the vallorn that some forget what they are fighting for. The vates may forget that their promise to Navarr and Thorn was not to avenge the fall of Terunael but to restore it. Seren is the legacy of the Navarr, it is the dream made real - it is what the Navarr are fighting for.&lt;br /&gt;
&lt;br /&gt;
Enis&#039; judgement did not achieve a greater majority in the General Assembly, but in the [[What_will_be,_was_not#Further_Guidance|current climate]] it achieved enough support to inspire the people of Navarr nonetheless. It is not enough for the Empire to simply &#039;&#039;say&#039;&#039; Seren is a city however; that is too easy and will have minimal effect. Instead, the people of Miaren have put forward three far-reaching projects have been proposed, any one of which would cement the importance and prominence of Seren as one of the great cities of the Empire.&lt;br /&gt;
&lt;br /&gt;
The three proposals are mutually exclusive; each one requires not only the construction of a key building but also a degree of reshaping of the city itself to support that structure.&lt;br /&gt;
&lt;br /&gt;
===The City of Flowers===&lt;br /&gt;
* &#039;&#039;&#039;A grand wonder could be built in Miaren that would greatly enhance the herb gardens of the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would lead to the city being Seren, the Garden City.&#039;&#039;&#039;&lt;br /&gt;
The Navarr are widely acknowledged to be masters of the herbal arts in the Empire. They played a pivotal role in the discovery of [[liao]] and by extension [[Liao#True Liao|true liao]] for example. Miaren is already the site of dozens of well-tended gardens that produce crops of vital herbs. Some are used to help in the fight against the vallorn; some are used to support the Navarr armies; some are sold to the physicks and apothecaries of other nations. One noted apothecary, &#039;&#039;Bronwen of the Silver Falls&#039;&#039;, proposes that by applying some organisation, the herb gardens of Seren could be harnessed to provide a truly wondrous bounty of magical herbs to the Navarr people. And by harnessing those gardens, Seren could truly earn the title of the &#039;&#039;City of Flowers&#039;&#039;.&lt;br /&gt;
====The Gardens of the Heart==== &lt;br /&gt;
* &#039;&#039;&#039;The Gardens of the Heart would require 70 wains of weirwood, 20 wains of white granite, 10 wains of mithril, and 25 thrones in labour. They would take three seasons to complete&#039;&#039;&#039;&lt;br /&gt;
When the vallorn was cleared from Miaren over two hundred years ago, the ruins of the old city of Seren were left largely alone. The vallorn heart was uprooted and destroyed, and the ruins themselves preserved as a monument to - and reminder of - the past. Over time, they were largely transformed into a garden, rich with beautiful flowers and rare plants. Bronwen proposes to expand these gardens, and then build seven more dedicated public garden-parks in a great ring around them. Some of these gardens would grow [[True Vervain]], [[Imperial Roseweald]], and [[Marrowort]] alongside flowering plants and fruit trees. Others would be enclosed beneath great greenhouses and used to grow [[Cerulean Mazzarine]], [[Bladeroot]], and other plants that prosper best in controlled environments.&lt;br /&gt;
&lt;br /&gt;
The [[striding|stridings]] of the Navarr criss-cross the Empire and (these days) even travel beyond its borders; Navarr mariners visit distant shores and trade with the inhabitants of far-away lands. All would be encouraged to bring back samples of exotic and unfamiliar plants to be cultivated in the Gardens of the Heart, to the benefit of all the people of Navarr. The garden at the heart of Seren itself would be tended by a cadre of the finest gardeners and herbalists in the Navarr, who would be encouraged to share their knowledge with students. Not only Navarr students either; it is likely that apothecaries and physicks from across the Empire would be interested in travelling to Seren to study with the finest Navarr herbalists.&lt;br /&gt;
&lt;br /&gt;
Bronwen&#039;s plans would require 70 wains of weirwood, 20 wains of white granite, 10 wains of mithril, and cost 200 crowns to build. The Gardens could only be commissioned using a Senate motion, and would take three seasons to build. Once complete, they would create the title of &#039;&#039;Brand of the Garden City&#039;&#039;, whose responsibilities would include overseeing and increasing the prosperity and standing of the city of Seren. In return, the Brand would receive a bounty of 35 herbs each season, five of each type. &lt;br /&gt;
&lt;br /&gt;
In addition, the Gardens of Seren would provide a bounty of 90 herbs spread between the herb gardens of Miaren each season. Unlike a [[great work]] however, the herbs provided would vary by season. During Summer, the herb gardens of Miaren would produce additional Cerulean Mazzarine, During Autumn, they would produce Marrowort. In Winter, they would produce Bladeroot. In Spring, they would produce Imperial Roseweald.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly, however, a wonder on this scale would cement Seren&#039;s status as the &amp;quot;Garden City of the Empire&amp;quot; - a recognition of its status and natural beauty. It would become a haven for students of herb lore from across the Empire, but also a beacon for the study of the arts. This would likely lead to future opportunities, in keeping with the new prominence of the city.&lt;br /&gt;
&lt;br /&gt;
===The City of Dreams===&lt;br /&gt;
* &#039;&#039;&#039;A great temple could be built in Seren that would inspire guides across the nation and attract pilgrims from across the Empire.&#039;&#039;&#039;&lt;br /&gt;
It is not only magical herbs that are gathered by the people of Miaren. The territory is also known for producing large amounts vinum - the raw sap from which is used to produce [[liao]]. Miaren produces more vinum than any other single territory in the Empire, and much of that production is centred in the gentle woodlands around the steadings of Seren. Many of the plants are refined in Seren, and it is said that when the workers are preparing the sap, the smell is so intoxicating that it is common to experience a dreamy feeling of light-headedness. The vinum does not put people to sleep, but it can produce the most vivid day-dreams in those who work it for too long - and when they sleep at night they often experience profound dreams that are almost visionary in nature. It is for this reason it is called the &#039;&#039;Dream Harvest&#039;&#039; by those who work to gather it.&lt;br /&gt;
&lt;br /&gt;
The dreams produced by exposure to the partially refined liao are not mere fancies. Rather, they are similar in nature to the kind of dream a priest can cultivate through their understanding of the [[Dedication]] ceremony. While unguided, they can often contain images that reflect the concerns or challenges the dreamer faces in their life. A skilled guide can help interpret those dreams and perhaps help the dreamer understand their concerns, or face the challenges that lie before them.&lt;br /&gt;
&lt;br /&gt;
It is perhaps not a surprise that the Dream Harvest also attracts a number of guides, many of whom have made a great study of dreams and gained much insight from working with those who labour at the Harvest. Guides play a crucial role in Navarr society, helping people find their &amp;quot;right place&amp;quot; in the world. The various settlements that make up Seren count many guides amongst their number and scores more who have been helped by them. Despite this the city has no great places of worship... no numinous construction to uplift the human spirit and inspire them in their pursuit of the seven Virtues or in their understanding of the Great Dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dradan of the River Falls&#039;&#039; is an old guide who has spent most of his life travelling the Empire looking to help people find their way in the Way - but his journeys always bring him back to Seren. Now too old to travel easily. he has spent the last decade advising pilgrims and passing on seven decades of wisdom to young guides. He has a proposal that what would make Seren a true equal to the other cities of the Empire, a great temple, dedicated to the study of the Way and the practical examination of the virtues. In particular, it could be a place where the Navarr guides can explore how their understanding of the Great Dance interlocks with the teachings and doctrines of the Way. &lt;br /&gt;
&lt;br /&gt;
====The Temple of Waking Dream====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Temple of Waking Dream&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Serenael, Miaren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 white granite, 90 weirwood, and 45 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases investment in Miaren for congregations by one, creates the title of &#039;&#039;Dreamer&#039;s Guide&#039;&#039;, and establishes the Dreamspeaker archetype for Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Dreamer&#039;s Guide&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 15 doses of liao and 5 doses of asphodel tea each season. Receives a &#039;&#039;Dreamer&#039;s Mask&#039;&#039; allowing them to provide [[Dedication#Dreams|dreams]] based on the target&#039;s dedication.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To oversee the temple and look to the prominence and prosperity of the city of Seren and its pilgrims&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans for the Temple of the Waking Dream have been redesigned&#039;&#039;&#039;&lt;br /&gt;
Following the revision of how [[Rules_update_2024#Great_Works|great works]] function, the guide &#039;&#039;Dradan of the River Falls&#039;&#039; - who originally proposed the [[Comes_a_time#The_City_of_Dreams|Temple of the Waking Dream]] - has spent time going over his designs to better reflect the Temple and the City. Importantly, the Temple of the Waking Dream function would still be the same: the &#039;&#039;dreamspeakers&#039;&#039; would still rise to prominence as a path for Navarri priests to follow, focused on interpreting dreams and using the [[Dedication#Dreams|Dedication]] ceremony to foster such dreams, with an eye towards helping people understand the route through the Great Dance that was right for them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dradan&#039;s&#039;&#039; revisions have added a series of gardens suitable for certain [[herb|herbs]] along with accommodation for apothecaries with a focus towards the [[Infusions of Feathers]]. As such, every Navarri with a [[congregation]] in [[Miaren]] would receive an additional dose of [[liao]] and a dose of [[Goosewhisper Infusion]] each season. The apothecaries would also provide the Dreamer&#039;s Guide with five doses of &#039;&#039;asphodel tea&#039;&#039; each season; a potent concoction uses prepared vinum that functions in a similar way to liao in allowing dreams. The striding of &#039;&#039;River Falls&#039;&#039; have also committed to providing a Dreamer&#039;s Mask once a year to whoever is appointed as the Dreamer&#039;s Guide the season after they are elected. A Dreamer&#039;s Mask is not something known to Imperial artisans but according to &#039;&#039;Dradan&#039;&#039; it allows a liao-induced dream to be guided by the target&#039;s virtue rather than the priest&#039;s.&lt;br /&gt;
&lt;br /&gt;
====The Temple of Waking Dream (Lapsed)====&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Waking Dream would require 90 wains of weirwood, 30 wains of white granite, and 30 thrones in labour. It would take three season to complete.&#039;&#039;&#039;&lt;br /&gt;
Dradan proposes to create a grand &#039;&#039;Temple of Waking Dream&#039;&#039; - a place of faith and virtue. Big enough to rival the cathedrals of Highguard, but built in harmony with the existing gardens and steadings of Seren, it would stand as a testament to both the philosophy of the Great Dance and the teachings of the Way. In addition to the Temple itself, and the extensive gardens that surrounded it, the project would include building wayhouses and shrines suitable for use by both pilgrims and students of spirituality and religion. It would attract guides and pilgrims from across the Empire - especially those who were for whatever reason dissatisfied with their lives and wished to find new purpose - or a new way of living.&lt;br /&gt;
&lt;br /&gt;
Dradan&#039;s plans are exquisitely beautiful, echoing the most adept techniques used to build many of the finest buildings in Seren. Part of the plans include incorporating much of the current work refining vinum sap into chambers within the temple - which would be a place of industrious prosperity as well as contemplation and study. The presence of the Dream Harvest within the main building would mean that the fragrance of raw vinum would permeate everywhere through the building producing exotic and vivid dreams in those who stayed long enough to gain the full benefits of their visit; dreams that Dradan and his fellow guides could interpret&lt;br /&gt;
&lt;br /&gt;
Such construction would not be cheap. It would require 90 wains of weirwood, 30 wains of white granite, and 30 thrones on labour costs. It would need a Senate motion to commission it and take nine months to build.&lt;br /&gt;
&lt;br /&gt;
As a place of pilgrimage, the Temple of the Waking Dream would provide every Navarr [[congregation]] in Miaren with a share of 80 Synod votes and 40 doses of liao each season, as if it were a [[great work]].&lt;br /&gt;
&lt;br /&gt;
At the same time, the Temple would create a new Imperial title, the &#039;&#039;Dreamer&#039;s Guide&#039;&#039; who would receive 10 liao and 20 votes in the Synod each season, appointed annually by the Navarr Assembly. The guide would oversee the temple, but also to look to the prominence and prosperity of the city of Seren and the many pilgrims passing through. If the Navarr chose they could give the Dreamer&#039;s Guide the responsibility to guide the National Assembly, effectively turning the commission into the seat of the leader of the National assembly with responsibilities similar to those of the [[Speaker of the Highborn Assembly]]. These would include guiding the Navarr National assembly, ensuring its traditions are upheld, chairing the meetings of the National assembly, encouraging the priests of Navarr to vote on judgements of the Synod, to express the will of their congregations, and to share the spiritual understanding of the nation with the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
With a centre for spiritual study such as this, the calling of dreamspeaker would be pushed into greater prominence, creating a new [[archetype]] for Navarr characters - a priest who focuses on interpreting dreams and using the [[Dedication]] ceremony to foster such dreams, with an eye towards helping people understand the route through the Great Dance that was right for them. Dradan speaks of dreamspeakers as people who would help the Navarr to remember their dreams, to remember that once they dreamed of something more than just unending war with the vallorn, that they stood for something, not just against something. He believes that dreamspeakers could help the Navarr put words to their dreams, to imagine a future greater than the one the Navarr hold now.&lt;br /&gt;
&lt;br /&gt;
Finally, and perhaps most importantly, Seren would be fixed in the minds of the Empire as the &amp;quot;City of Dreams&amp;quot; - not just the dreams of those using liao and vinum, but also the dream of a world free of vallorn where every human finds their place within the Great Dance. Miaren, after all, is a dream of the future made real - a place where the vallorn has no sway and where the people are free to explore what it means to be Navarr once they are free of their responsibility to make restitution for the mistakes of the past.&lt;br /&gt;
&lt;br /&gt;
===The City of Leaves===&lt;br /&gt;
* &#039;&#039;&#039;A great wonder - a grand library larger than anything that has existed in the Empire in a century and a half - could be built in Seren.&#039;&#039;&#039;&lt;br /&gt;
The Navarr are perhaps best known as travellers, and warriors against the vallorn, but they are also a people with a long history and a deep appreciation of learning. The [[Great Library of Hacynian]] is one example of the Navarr&#039;s commitment to scholarship. They know the terrible cost when a civilisation loses its books and its scholars. In the mad scrabble for survival after the disaster that destroyed Terunael, the art and stories of a thousand years were lost in a matter of decades. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Cordelia of Winter&#039;s Sorrow&#039;&#039; is a historian who has travelled to every corner of the Empire in her long life. She has at various times been employed by the [[Historical research#The Department of Historical Research|Department of Historical Research]], and has taken many students with her on her long walks across the  Empire - the respected nomadic scholar Eilian Sweetwater is one of her apprentices for example. She has long been an outspoken proponent of the role of the Navarr in gathering and spreading knowledge - in fostering greater understanding between the nations of the Empire and in undoing the devastating blow to Imperial scholarship inflicted by [[Emperor Nicovar]].&lt;br /&gt;
&lt;br /&gt;
With that in mind, she proposes the construction of a great library at Seren - and that the city be dedicated to creating the single largest storehouse of Imperial knowledge ever seen. &lt;br /&gt;
====Isaella&#039;s Legacy====&lt;br /&gt;
* &#039;&#039;&#039;Isaella&#039;s Legacy would require 100 wains of weirwood, 50 wains of white granite, 300 crowns in labour, and take a year to construct.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The building would require a 10 throne upkeep to the Imperial treasury.&#039;&#039;&#039;&lt;br /&gt;
At the height of Terunael, Seren was a city known for its scholars and poets, and for both colleges and military academies. All were destroyed when the vallorn consumed the city. The Navarr spent decades sifting the ruins for lost lore after the territory was liberated from the vallorn - only to see much of their work lost once more when Nicovar burned the libraries. In a year, the Mad Emperor destroyed and scattered what had taken centuries to gather together. Perhaps understandably, ever since there has been a singular reticence to create a new centralised storehouse of knowledge for fear that a second Nicovar might again set the Empire teetering on the brink of a new dark age of ignorance.&lt;br /&gt;
&lt;br /&gt;
Some people even claim that Nicovar&#039;s madness was for the best - that it is safer to have knowledge spread through every household in the Empire rather than kept in one place. Who would store that knowledge? Who could protect it? But perhaps was really puts people off is the sheer cost of creating and supporting such a structure. To create a large library, a commission big enough to actually store a substantial number of important texts is expensive - eye-wateringly so.&lt;br /&gt;
&lt;br /&gt;
Undeterred by these facts, Cordelia proposes to create a great library at Seren - the first since Nicovar&#039;s time - which she proposes be named &#039;&#039;Isaella&#039;s Legacy&#039;&#039;. The plans that have been created for the library are truly impressive; a great building of wood and stone so vast it would require 100 wains of weirwood, 50 wains of white granite and 300 crowns to construct. It would need a senate motion to commission it and take a full year to build. The resulting structure would have an upkeep of 10 thrones a season from the Imperial treasury. &lt;br /&gt;
&lt;br /&gt;
The time taken to actually construct the building would be nothing compared to how long it would take to fill with scrolls, tomes and books. That would take decades. But the Navarr can make a legitimate claim that Seren is the perfect place for &#039;&#039;Isaella&#039;s Legacy&#039;&#039; to be constructed. Because of Miaren&#039;s central location in the Empire, more stridings visit the territory than any other. By working with the stridings that visit the territory, the scribes who worked in the library could create copies of books and rare texts from all across the Empire. Over time the city of Seren would become the Empire&#039;s memory - as perhaps it was once before.&lt;br /&gt;
&lt;br /&gt;
It is difficult to estimate what the full benefits of building Isaella&#039;s Legacy would be - but it would be invaluable to historians and researchers looking into the past. Once the construction was complete, the Empire&#039;s ability to carry out [[historical research]] would be permanently increased, granting them an additional opportunity to commission research each season.&lt;br /&gt;
&lt;br /&gt;
There is some concern that the library would immediately become a target for enemies of the free exchange of knowledge such as the [[Whisper Gallery]] or the [[Sung|Feathered Serpent]]. After some extensive discussion with her old colleague Leontes the Scribe, the Imperial Archivist has proposed moving the entire Department for Historical Research to Seren if Isaella&#039;s Legacy is built. This would allow the money the Senate is already paying to protect the scholars and professors associated with the Department to also protect the librarians and scribes at Isaella&#039;s Legacy.&lt;br /&gt;
&lt;br /&gt;
Most importantly, Isaella&#039;s Legacy would cement Seren&#039;s status as the &#039;&#039;City of Leaves&#039;&#039;, as well as providing a fitting and lasting memorial to the life of one of the most renowned Navarr ever to have lived.&lt;br /&gt;
&lt;br /&gt;
Following the Winter Solstice 383YE, the newly appointed [[Master of the Koboldi]] spoke with the civil service about the feasibility of undertaking the work on the Library themselves. Unfortunately, the project is not one of those [[Master_of_the_Koboldi#Commission_stone_construction|commissions available to the Master]]; legally they cannot announce that they will build it with the aid of the &#039;&#039;koboldi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Unlimited Opportunities===&lt;br /&gt;
To get one of these great commissions completed is an extremely ambitious undertaking. The people of Miaren are realistic about the chances of success.&lt;br /&gt;
&lt;br /&gt;
It would be easy to build something less grand, something less ambitious. A few sinecures in Seren designed to take advantage of the fertile soil to produce herbs would be much more easily achieved and would still help the city. They would be welcomed by everyone who lives here and likely make the city more prosperous. But a smaller commission would do nothing to fundamentally alter the &#039;&#039;status&#039;&#039; of Seren as one of the great cities of the Empire in the eyes of those who live outside its bounds. It would continue to be overlooked, just as it is today.&lt;br /&gt;
&lt;br /&gt;
To change that requires a significant construction, such as one of the things described here; something that could give Seren the prominence it richly deserves among the Navarr and the Empire as a whole. But the inhabitants of Seren hope that those who voted for Enis&#039; judgement will be inspired by their ideas and commit themselves to the task of building one of these wonders - even if it takes a lifetime. If successful, any of them would likely lead to future opportunities, in keeping with the new prominence of the city. &lt;br /&gt;
&lt;br /&gt;
Because of this patience, none of these opportunities will expire while Miaren remains in Imperial control. The inhabitants of Seren have been inspired by Enis&#039; judgement, but the Navarr have spent centuries fighting the vallorn. They understand the importance of patience; they understand that achieving something truly monumental takes time. If one or more of the leaders of the Navarr is inspired to take up the challenge, then the people who live here will give them their full support no matter how many years it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
Navarr [[Raise Thornbound Army of Navarr|constructed]] the [[Isaella&#039;s Dance]] army with the [[#Silent Hunters|thornbound]] quality. The [[#The Temple of Waking Dream|redesigned]] City of Dreams was [[Construct City of Dreams|constructed]] in Autumn 388YE leading to the creation of the [[dreamspeaker]] archetype and the [[Dreamspeaker of Seren]] title. All [[congregation|congregations]] in Miaren now receive an additional [[liao]] and [[Goosewhisper Infusion]] every season.--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Comes_a_time&amp;diff=144044</id>
		<title>Comes a time</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Comes_a_time&amp;diff=144044"/>
		<updated>2026-08-21T13:34:04Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:383YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;Cords, its a lovely idea but it&#039;s crazy! Nobody is going to pay for this - they want to raise an army!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old woman smiled at her young friend affectionately, apparently unmoved by his lack of faith. &amp;quot;Did I ever tell you about the old Wintermark scop I met when I first started studying the history of the Empire? Topi he was called.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes Cordelia - you&#039;ve told me the story more than once.&amp;quot; He tried to interrupt but she ignored him - as she usually did.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;His hall was falling into the sea you know. The sea was washing the cliffs away. Nothing could be done. And all his books were going to be lost. So he set to, carrying them all to Gildenheim. Folk laughed at him too. Took him three years to move them all. Back and forth he went, back and forth, patient as a beaver. Just kept at it, until it was done. Well this is just the same. It will take &#039;&#039;years&#039;&#039; too, patient as a beaver, back and forth. And people will laugh, just like they laughed at Topi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve heard the story Cordelia, but it&#039;s different now. There are priorities, we need another army. We can&#039;t do everything - we need to focus on what is possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no Aedan, you&#039;re quite wrong. That&#039;s absolutely the wrong way to think about it. We need to focus on what is impossible. How else will we achieve it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He tried to interrupt again but Cordelia was not finished speaking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t collect history so that we know what happened Aedan - what on earth would be the use of that! The point of history is to remind us of all the things we are capable of. Of the things we can do if we only put our mind to it. Once we built great cities of architecture and beauty and splendour. Cities that lived and breathed and fed a million people. It&#039;s all in the books Aedan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She smiled at her favourite apprentice. &amp;quot;We don&#039;t need an army to beat the vallorn Aedan. We just need to remember who we are.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Navarr]] [[National Assembly]] passed a number of important [[judgement|judgements]] at the recent summit. All those that achieved a greater majority were disseminated throughout the territories of Navarr, from [[Brocéliande#The_Broch|the Broch]] to [[Liathaven#Liaven&#039;s Dance|Liaven&#039;s Dance]], from [[Therunin#Peakeadge Song|Peakedge Stead]] to [[Hercynia#Treji|Treji]], and all leading to [[Miaren#Seren|Seren]]. Two judgements in particular have sparked the imagination of the Navarr - two judgements that could not have been more different. The first calls for [[383YE_Spring_Equinox_Synod_judgements#Judgement_34|the creation of a new army to fight the vallorn]]; the second speaks of the [[383YE_Spring_Equinox_Synod_judgements#Judgement_88|Navarr city of Seren]] and the pride of its citizens.&lt;br /&gt;
&lt;br /&gt;
The second statement did &#039;&#039;not&#039;&#039; achieve a greater majority, but nonetheless has attracted a great deal of interest. With the nations of the Empire encouraged to look to the strengthening of their own people and lands by the Imperial Synod, statement of principle raised by Enis in the General Assembly regarding the city of Seren has inspired people across Miaren and beyond.&lt;br /&gt;
&lt;br /&gt;
These two statements appeal to very different parts of the Navarr nation. The army has an obvious role to play in the present, in dealing with the vallorn and in fighting the enemies of the Empire. The status of the city of Seren, however, appeals to those Navarr who look to the future - to a time when the vallorn is gone and their people must find a new dream to guide them on their path through the Great Dance.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 500px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Corey Wayfarer, Navarr Assembly, Spring 383YE, Upheld (168 - 0 Greater Majority).&amp;quot;&amp;gt;Now is our time, a time of venom and blood, we have an opportunity to strike at the vallorn. This will not be achieved without armies. To this end we ask the Navarr nation to focus its ambition and create a new army. This army will be formed with the intention of striking at the vallorn.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thorns==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr can already raise a third army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The standard cost of raising an army is 200 wains of mithril, 50 thrones, and a senate motion. It takes a year to complete.&#039;&#039;&#039;&lt;br /&gt;
The call to raise a third Navarr [[Army|army]] is carried to every corner of the Empire by the [[striding|stridings]]. This isn&#039;t the first time in recent years that there has been an attempt to raise a third army. The matter has come up several times in recent years and there was even a [[Raise Navarr Army|motion in the Senate]] to that effect during the Summer Solstice of 380YE. The motion was [[Abrogate third Navarri army|abrogated]] the following summit, and the subject was not raised again until very recently. Precisely why the motion failed is subject of speculation, but the most common assumption is that it was due to a shortage of materials. Funding an army has always been a challenge for the Navarr. Any army raised by the Empire needs mithril but the nation has never had a steady supply of the precious metal. While wealthy, the Navarr generally lack the great monetary wealth of [[the League]] or [[the Marches]].&lt;br /&gt;
&lt;br /&gt;
It is difficult to disagree with the National assembly as to the importance of an army that is specially trained to deal with the vallorn. Such an ability would be unique in the Empire, a vital boon in the endless war against the Navarr&#039;s terrible enemy. Surely any price is worth paying to have such a weapon in Navarr hands? The vallorn of Liathaven has been weakened, and there are those who speculate that if the vallorn of Brocéliande can be withstood for long enough it might likewise be weakened. The [[trods]] have never reached as far or as widely as they do today; the locations of the other vallorn-infested ruins of Terunael have been identified. The presence of the [[Grey pilgrim|Grey Pilgrims]] means that there have never been more people actively trying to destroy the vallorn. There is something in the air - and if the Navarr are to make the most of future opportunities to fight their unnatural foe they may need to act quickly to secure the tools to do so.&lt;br /&gt;
&lt;br /&gt;
However, as the one-eyed [[Navarr_magical_traditions#Vates|vate]] &#039;&#039;Araun Blood of Fire&#039;&#039; points out there is someone else who enthusiastically supports the idea of the Navarr raising more armies - a potential ally who has already offered their assistance to the Quiet Step and seems more than happy to offer continued assistance. He is speaking, of course, of the [[Arhallogen|King of Spiders]].&lt;br /&gt;
&lt;br /&gt;
===Blood and Fire===&lt;br /&gt;
* &#039;&#039;&#039;The eternal Arhallogen has offered to support the creation of a new Navarr army.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It offers to create a testing ground in Brocéliande where the new army could be trained.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Before it will provide its aid, it requires either a [[declaration]] of [[Amity and enmity#Amity|amity]] or a precisely worded declaration of [[concord]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Arhallogen|Spider King]]&#039;&#039; has offered aid to the Navarr in the past, and continues to provide assistance in various ways. Its agents have confirmed that it is prepared to help raise and empower a third army, but before it will do so it requires the approval of the [[Conclave]]. That approval could be acquired in either of two ways. &lt;br /&gt;
&lt;br /&gt;
The Conclave could grant the eternal [[Amity_and_enmity|amity]]. Alternatively, they could pass a [[Concord|Declaration of concord]] explicitly inviting the Patient One to raise its school in Brocéliande, and offer its assistance to the Navarr in raising their third army. It would not be necessary to pass both. Amity would give the eternal great freedom to act in the Empire; its heralds could travel as they chose and the &#039;&#039;Queen of Scorpions&#039;&#039; would find it easier to exert its power over within Imperial territories. The declaration of concord would have a similar effect, but &#039;&#039;only&#039;&#039; for the specific task of raising and operating a structure in Brocéliande to aid the Navarr. &lt;br /&gt;
&lt;br /&gt;
If the Conclave provides their stamp of approval, the &#039;&#039;Marshal of Centipedes&#039;&#039; would require no further assistance to raise its training hall. The construction would be formed around a [[regio|regio]] in Brocéliande - likely in [[Brocéliande#Boar&#039;s Dell|Boar&#039;s Dell]] or [[Brocéliande#Elerael|Elerael]] but it is not impossible the eternal might choose to place it in [[Brocéliande#The Broch|The Broch]]. The hall would not require any materials, nor need a commission from the Senate. Nothing would be ceded - even if the hall were built in a region under Imperial control - and all the work would be carried out by the eternal and their heralds. It would be complete within a season. &lt;br /&gt;
&lt;br /&gt;
Technically, as Brocéliande is outside the Empire, the &#039;&#039;Silent Hunter&#039;&#039; does not &#039;&#039;require&#039;&#039; the approval of the Conclave -  but they are asking for it nonetheless. Most likely because they wish to gain a level of &amp;quot;legitimacy&amp;quot; for their scheme. Going ahead without Conclave approval runs the risk of the magicians of the Empire deciding that they disapprove and punishing those involved. Arhallogen seems keep to avoid this situation. The eternal may also be aware of the recent violence between the Empire and &#039;&#039;the [[Llofir|Rot Lord]]&#039;&#039; and wish to avoid any misunderstandings. Unlike that eternal however, Arhallogen does not appear to be seeking to control anything in the mortal world - there is no suggestion that the eternal plans to claim the region where its hall would be raised nor that it has any ambitions to spread its influence beyond its walls. &lt;br /&gt;
&lt;br /&gt;
Should the declaration be secured, the Navarr could raise an army at the site, allowing them to benefit from the unique training provided by heralds of the &#039;&#039;Wasp Lord&#039;&#039;. This tuition would allow the Navarr to replace up to 100 wains of mithril with 100 wains of weirwood when raising the army. Navarr soldiers would be taught all the ways that living things prey on and compete with each other, and practice strategies to let them hunt, and kill their enemies. They would learn how to crush weaker prey and how to use poison and disease to enfeeble their enemies, and how to strike at them when they are at their weakest. &lt;br /&gt;
&lt;br /&gt;
The new army would gain the &#039;&#039;Silent hunters&#039;&#039; quality, reflecting the training and skills learned from Arhallogen&#039;s children.&lt;br /&gt;
&lt;br /&gt;
====Silent Hunters====&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Tear Down the Weak&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A pestilent army is able to employ poison and disease to weaken their enemies. Warriors employ deadly poisons on their blades in battle, but the army is also able to employ Spring magic to spread poison and disease throughout the land, sapping the strength of those any who oppose them. On campaign they excel at using murderous ambushes to kill and maim as many of the enemy as possible. Heralds and venomous beasts of Arhallogen accompany the army, bringing with them the magical might of the Spider King. Should Arhallogen be placed under [[Alignment#Enmity|enmity]] by the [[Conclave]], the enmity would have the normal effect but it would not be sufficient to prevent the army from having the silent hunters quality of using the Tear Down the Weak order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Tear Down the Weak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is reduced by a fifth.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is greatly improved; the army does not suffer additional casualties for fighting in a vallorn miasma.&#039;&#039;&#039;&lt;br /&gt;
The army uses their unique training and access to Spring magic to spread poison and disease through the ranks of their enemies. Warriors set cunning traps designed to murder the unwary and use poisons and venoms to weaken the strong, and slaughter the vulnerable. Heralds of Arhallogen fight alongside the army using all the magical techniques available to such creatures.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Without Fear or Favour===&lt;br /&gt;
It is possible that the Imperial Conclave will not choose to allow an eternal to create a commission in the Empire, not so soon after the [[Highguard|Highborn]] were forced to [[383YE_Summer_Solstice_winds_of_war#Destroying_Angels|destroy the fortress]] created by [[Llofir]] in [[Reikos]]. It is also possible that the Navarr might choose not to accept the gifts of the &#039;&#039;Silent One&#039;&#039;. It is clear that the &#039;&#039;Spider King&#039;&#039; sees the Navarr as favoured allies among the mortals - it is not clear that all the Navarr &#039;&#039;see themselves that way&#039;&#039;. There are some among the Navarr who claim that the nation must stand apart from the harsh ideology of the &#039;&#039;Eyes in the Dark&#039;&#039;. These critics do not deny the importance of an army trained to fight the vallorn - they simply suggest that another way must be found.&lt;br /&gt;
&lt;br /&gt;
While Arhallogen can certainly grant the Navarr the ability to wield the destructive power of Spring against their enemies, these critics argue that the Navarr do not &#039;&#039;need&#039;&#039; the eternals help. The vates are adept at manipulating the power of the [[Spring magic|Spring realm]], and the Navarr are among the finest masters of [[Surgical skills#Apothecary|herb lore]] in the Empire. It would not be easy and it would definitely not be cheap, but the Navarr could focus on their own mastery of Spring magic and apothecary to train a new army to fight the vallorn themselves.&lt;br /&gt;
&lt;br /&gt;
This path would require 200 wains of mithril, 50 wains of weirwood, and 500 crowns, but the Navarr could raise an army with the quality &#039;&#039;Thornbound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Thornbound====&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Poison thorns&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
The army is able to use their mastery of Spring magic and their expertise with herbs to create powerful poisons to apply to their weapons. These poisons are designed to kill quickly and without suffering, ensuring that the enemy do not linger in pain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Poison Thorns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is reduced by a fifth.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is improved; the army does not suffer additional casualties for fighting in a vallorn miasma.&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of Spring magic and knowledge of the apothecary&#039;s art to produce poisons and venoms that they can use in battle. These poisons cause those who succumb to them to pass swiftly and without pain and are particularly effective against the vallorn.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
Neither of these opportunities is limited. As long as Arhallogen does not have enmity it is prepared to offer its aid to the Navarr and as long as the vallorn exists there will be Navarr prepared to fight it. &lt;br /&gt;
&lt;br /&gt;
Exactly how effective the &#039;&#039;Tear Down the Weak&#039;&#039; or &#039;&#039;Poison Thorns&#039;&#039; orders will be at fighting the vallorn is impossible to predict - there has never been an army specifically trained to deal with the vallorn and its spawn before. What is certain is that the use of venom, Spring magic, and herb lore &#039;&#039;will&#039;&#039; make the army more effective at fighting the vallorn than other armies.&lt;br /&gt;
&lt;br /&gt;
Should it become relevant, the Wintermark special order [[Wintermark_military_concerns#Army_Orders|Fight with honour]] would affect both &#039;&#039;Tear Down the Weak&#039;&#039; and &#039;&#039;Poison Thorns&#039;&#039; in the same way it affects &#039;&#039;[[Army_qualities#Venomous|Fire in the Blood]]&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 500px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Enis, General Assembly, Spring 383YE, Upheld (587-238).&amp;quot;&amp;gt;While the Ambition of the Navarr may seem to be mainly focused on eradicating the vallorn, we are also a people of great culture, history, and virtue. We move to recognise Seren, in Miaren, as a city of worth equal to those in other nations.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
* &#039;&#039;&#039;Miaren is one of the most populated territories of the Navarr but among the least developed.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Numerous opportunities exist to reinforce the position of Seren as one of the Empire&#039;s cities.&#039;&#039;&#039;&lt;br /&gt;
When people talk of the cities of the Empire, their first thought is of the great conurbations of [[the League]]. Push them a little further and some will be able to name [[Mitwold#Meade|Meade]] in [[the Marches]], [[Madruga#Siroc|Siroc]] on [[the Brass Coast]], [[Bastion#Bastion, the White City|Bastion]] in [[Highguard]], [[Hahnmark#Kalpaheim|Kalpaheim]] in [[Wintermark]] and even [[Skarsind#Gildenheim|Gildenheim]] in [[Skarsind]]. Outside the Navarr, surprisingly few would mention the city of [[Miaren#Seren|Seren]] in the same breath.&lt;br /&gt;
&lt;br /&gt;
Yet it cannot be denied that Seren is a city on par with Meade and the rest. While it may lack the great walls or clustered buildings of the cities in other nations, this is simply because the city covers so much more land and the population is much more spread out. Seren is composed of a number of large [[steading|steadings]] joined by well-maintained wooded paths and bridges. From the ruins of the Terunael city that was once the heart of the [[vallorn]], the Navarr have created an idyllic homeland - a vision of what the future could hold once the great enemy is finally defeated.&lt;br /&gt;
&lt;br /&gt;
All remnants of wild growth have been eradicated; in their place the Navarr have cultivated avenues of tall trees to mark the paths, and cleared expansive glades to allow the sunlight to pour in, warming the ground below. As you draw closer to the ruins, there are carefully planted flower beds, that produce a riot of colours when they open their petals. The city has become a testimony to what humanity can achieve when the natural world is tamed by the Ambitions of civilised people. More than anything Seren proves that when suitably tended, nature can be both benign and beautiful.&lt;br /&gt;
&lt;br /&gt;
Despite this Seren is so often overlooked, not just by the Empire but sometimes by the Navarr themselves. Brands and Thorns can spend so long locked in battle with the vallorn that some forget what they are fighting for. The vates may forget that their promise to Navarr and Thorn was not to avenge the fall of Terunael but to restore it. Seren is the legacy of the Navarr, it is the dream made real - it is what the Navarr are fighting for.&lt;br /&gt;
&lt;br /&gt;
Enis&#039; judgement did not achieve a greater majority in the General Assembly, but in the [[What_will_be,_was_not#Further_Guidance|current climate]] it achieved enough support to inspire the people of Navarr nonetheless. It is not enough for the Empire to simply &#039;&#039;say&#039;&#039; Seren is a city however; that is too easy and will have minimal effect. Instead, the people of Miaren have put forward three far-reaching projects have been proposed, any one of which would cement the importance and prominence of Seren as one of the great cities of the Empire.&lt;br /&gt;
&lt;br /&gt;
The three proposals are mutually exclusive; each one requires not only the construction of a key building but also a degree of reshaping of the city itself to support that structure.&lt;br /&gt;
&lt;br /&gt;
===The City of Flowers===&lt;br /&gt;
* &#039;&#039;&#039;A grand wonder could be built in Miaren that would greatly enhance the herb gardens of the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would lead to the city being Seren, the Garden City.&#039;&#039;&#039;&lt;br /&gt;
The Navarr are widely acknowledged to be masters of the herbal arts in the Empire. They played a pivotal role in the discovery of [[liao]] and by extension [[Liao#True Liao|true liao]] for example. Miaren is already the site of dozens of well-tended gardens that produce crops of vital herbs. Some are used to help in the fight against the vallorn; some are used to support the Navarr armies; some are sold to the physicks and apothecaries of other nations. One noted apothecary, &#039;&#039;Bronwen of the Silver Falls&#039;&#039;, proposes that by applying some organisation, the herb gardens of Seren could be harnessed to provide a truly wondrous bounty of magical herbs to the Navarr people. And by harnessing those gardens, Seren could truly earn the title of the &#039;&#039;City of Flowers&#039;&#039;.&lt;br /&gt;
====The Gardens of the Heart==== &lt;br /&gt;
* &#039;&#039;&#039;The Gardens of the Heart would require 70 wains of weirwood, 20 wains of white granite, 10 wains of mithril, and 25 thrones in labour. They would take three seasons to complete&#039;&#039;&#039;&lt;br /&gt;
When the vallorn was cleared from Miaren over two hundred years ago, the ruins of the old city of Seren were left largely alone. The vallorn heart was uprooted and destroyed, and the ruins themselves preserved as a monument to - and reminder of - the past. Over time, they were largely transformed into a garden, rich with beautiful flowers and rare plants. Bronwen proposes to expand these gardens, and then build seven more dedicated public garden-parks in a great ring around them. Some of these gardens would grow [[True Vervain]], [[Imperial Roseweald]], and [[Marrowort]] alongside flowering plants and fruit trees. Others would be enclosed beneath great greenhouses and used to grow [[Cerulean Mazzarine]], [[Bladeroot]], and other plants that prosper best in controlled environments.&lt;br /&gt;
&lt;br /&gt;
The [[striding|stridings]] of the Navarr criss-cross the Empire and (these days) even travel beyond its borders; Navarr mariners visit distant shores and trade with the inhabitants of far-away lands. All would be encouraged to bring back samples of exotic and unfamiliar plants to be cultivated in the Gardens of the Heart, to the benefit of all the people of Navarr. The garden at the heart of Seren itself would be tended by a cadre of the finest gardeners and herbalists in the Navarr, who would be encouraged to share their knowledge with students. Not only Navarr students either; it is likely that apothecaries and physicks from across the Empire would be interested in travelling to Seren to study with the finest Navarr herbalists.&lt;br /&gt;
&lt;br /&gt;
Bronwen&#039;s plans would require 70 wains of weirwood, 20 wains of white granite, 10 wains of mithril, and cost 200 crowns to build. The Gardens could only be commissioned using a Senate motion, and would take three seasons to build. Once complete, they would create the title of &#039;&#039;Brand of the Garden City&#039;&#039;, whose responsibilities would include overseeing and increasing the prosperity and standing of the city of Seren. In return, the Brand would receive a bounty of 35 herbs each season, five of each type. &lt;br /&gt;
&lt;br /&gt;
In addition, the Gardens of Seren would provide a bounty of 90 herbs spread between the herb gardens of Miaren each season. Unlike a [[great work]] however, the herbs provided would vary by season. During Summer, the herb gardens of Miaren would produce additional Cerulean Mazzarine, During Autumn, they would produce Marrowort. In Winter, they would produce Bladeroot. In Spring, they would produce Imperial Roseweald.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly, however, a wonder on this scale would cement Seren&#039;s status as the &amp;quot;Garden City of the Empire&amp;quot; - a recognition of its status and natural beauty. It would become a haven for students of herb lore from across the Empire, but also a beacon for the study of the arts. This would likely lead to future opportunities, in keeping with the new prominence of the city.&lt;br /&gt;
&lt;br /&gt;
===The City of Dreams===&lt;br /&gt;
* &#039;&#039;&#039;A great temple could be built in Seren that would inspire guides across the nation and attract pilgrims from across the Empire.&#039;&#039;&#039;&lt;br /&gt;
It is not only magical herbs that are gathered by the people of Miaren. The territory is also known for producing large amounts vinum - the raw sap from which is used to produce [[liao]]. Miaren produces more vinum than any other single territory in the Empire, and much of that production is centred in the gentle woodlands around the steadings of Seren. Many of the plants are refined in Seren, and it is said that when the workers are preparing the sap, the smell is so intoxicating that it is common to experience a dreamy feeling of light-headedness. The vinum does not put people to sleep, but it can produce the most vivid day-dreams in those who work it for too long - and when they sleep at night they often experience profound dreams that are almost visionary in nature. It is for this reason it is called the &#039;&#039;Dream Harvest&#039;&#039; by those who work to gather it.&lt;br /&gt;
&lt;br /&gt;
The dreams produced by exposure to the partially refined liao are not mere fancies. Rather, they are similar in nature to the kind of dream a priest can cultivate through their understanding of the [[Dedication]] ceremony. While unguided, they can often contain images that reflect the concerns or challenges the dreamer faces in their life. A skilled guide can help interpret those dreams and perhaps help the dreamer understand their concerns, or face the challenges that lie before them.&lt;br /&gt;
&lt;br /&gt;
It is perhaps not a surprise that the Dream Harvest also attracts a number of guides, many of whom have made a great study of dreams and gained much insight from working with those who labour at the Harvest. Guides play a crucial role in Navarr society, helping people find their &amp;quot;right place&amp;quot; in the world. The various settlements that make up Seren count many guides amongst their number and scores more who have been helped by them. Despite this the city has no great places of worship... no numinous construction to uplift the human spirit and inspire them in their pursuit of the seven Virtues or in their understanding of the Great Dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dradan of the River Falls&#039;&#039; is an old guide who has spent most of his life travelling the Empire looking to help people find their way in the Way - but his journeys always bring him back to Seren. Now too old to travel easily. he has spent the last decade advising pilgrims and passing on seven decades of wisdom to young guides. He has a proposal that what would make Seren a true equal to the other cities of the Empire, a great temple, dedicated to the study of the Way and the practical examination of the virtues. In particular, it could be a place where the Navarr guides can explore how their understanding of the Great Dance interlocks with the teachings and doctrines of the Way. &lt;br /&gt;
&lt;br /&gt;
====The Temple of Waking Dream====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Temple of Waking Dream&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Serenael, Miaren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 white granite, 90 weirwood, and 45 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases investment in Miaren for congregations by one, creates the title of &#039;&#039;Dreamer&#039;s Guide&#039;&#039;, and establishes the Dreamspeaker archetype for Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Dreamer&#039;s Guide&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 15 doses of liao and 5 doses of asphodel tea each season. Receives a &#039;&#039;Dreamer&#039;s Mask&#039;&#039; allowing them to provide [[Dedication#Dreams|dreams]] based on the target&#039;s dedication.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To oversee the temple and look to the prominence and prosperity of the city of Seren and its pilgrims&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans for the Temple of the Waking Dream have been redesigned&#039;&#039;&#039;&lt;br /&gt;
Following the revision of how [[Rules_update_2024#Great_Works|great works]] function, the guide &#039;&#039;Dradan of the River Falls&#039;&#039; - who originally proposed the [[Comes_a_time#The_City_of_Dreams|Temple of the Waking Dream]] - has spent time going over his designs to better reflect the Temple and the City. Importantly, the Temple of the Waking Dream function would still be the same: the &#039;&#039;dreamspeakers&#039;&#039; would still rise to prominence as a path for Navarri priests to follow, focused on interpreting dreams and using the [[Dedication#Dreams|Dedication]] ceremony to foster such dreams, with an eye towards helping people understand the route through the Great Dance that was right for them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dradan&#039;s&#039;&#039; revisions have added a series of gardens suitable for certain [[herb|herbs]] along with accommodation for apothecaries with a focus towards the [[Infusions of Feathers]]. As such, every Navarri with a [[congregation]] in [[Miaren]] would receive an additional dose of [[liao]] and a dose of [[Goosewhisper Infusion]] each season. The apothecaries would also provide the Dreamer&#039;s Guide with five doses of &#039;&#039;asphodel tea&#039;&#039; each season; a potent concoction uses prepared vinum that functions in a similar way to liao in allowing dreams. The striding of &#039;&#039;River Falls&#039;&#039; have also committed to providing a Dreamer&#039;s Mask once a year to whoever is appointed as the Dreamer&#039;s Guide the season after they are elected. A Dreamer&#039;s Mask is not something known to Imperial artisans but according to &#039;&#039;Dradan&#039;&#039; it allows a liao-induced dream to be guided by the target&#039;s virtue rather than the priest&#039;s.&lt;br /&gt;
&lt;br /&gt;
====The Temple of Waking Dream (Lapsed)====&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Waking Dream would require 90 wains of weirwood, 30 wains of white granite, and 30 thrones in labour. It would take three season to complete.&#039;&#039;&#039;&lt;br /&gt;
Dradan proposes to create a grand &#039;&#039;Temple of Waking Dream&#039;&#039; - a place of faith and virtue. Big enough to rival the cathedrals of Highguard, but built in harmony with the existing gardens and steadings of Seren, it would stand as a testament to both the philosophy of the Great Dance and the teachings of the Way. In addition to the Temple itself, and the extensive gardens that surrounded it, the project would include building wayhouses and shrines suitable for use by both pilgrims and students of spirituality and religion. It would attract guides and pilgrims from across the Empire - especially those who were for whatever reason dissatisfied with their lives and wished to find new purpose - or a new way of living.&lt;br /&gt;
&lt;br /&gt;
Dradan&#039;s plans are exquisitely beautiful, echoing the most adept techniques used to build many of the finest buildings in Seren. Part of the plans include incorporating much of the current work refining vinum sap into chambers within the temple - which would be a place of industrious prosperity as well as contemplation and study. The presence of the Dream Harvest within the main building would mean that the fragrance of raw vinum would permeate everywhere through the building producing exotic and vivid dreams in those who stayed long enough to gain the full benefits of their visit; dreams that Dradan and his fellow guides could interpret&lt;br /&gt;
&lt;br /&gt;
Such construction would not be cheap. It would require 90 wains of weirwood, 30 wains of white granite, and 30 thrones on labour costs. It would need a Senate motion to commission it and take nine months to build.&lt;br /&gt;
&lt;br /&gt;
As a place of pilgrimage, the Temple of the Waking Dream would provide every Navarr [[congregation]] in Miaren with a share of 80 Synod votes and 40 doses of liao each season, as if it were a [[great work]].&lt;br /&gt;
&lt;br /&gt;
At the same time, the Temple would create a new Imperial title, the &#039;&#039;Dreamer&#039;s Guide&#039;&#039; who would receive 10 liao and 20 votes in the Synod each season, appointed annually by the Navarr Assembly. The guide would oversee the temple, but also to look to the prominence and prosperity of the city of Seren and the many pilgrims passing through. If the Navarr chose they could give the Dreamer&#039;s Guide the responsibility to guide the National Assembly, effectively turning the commission into the seat of the leader of the National assembly with responsibilities similar to those of the [[Speaker of the Highborn Assembly]]. These would include guiding the Navarr National assembly, ensuring its traditions are upheld, chairing the meetings of the National assembly, encouraging the priests of Navarr to vote on judgements of the Synod, to express the will of their congregations, and to share the spiritual understanding of the nation with the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
With a centre for spiritual study such as this, the calling of dreamspeaker would be pushed into greater prominence, creating a new [[archetype]] for Navarr characters - a priest who focuses on interpreting dreams and using the [[Dedication]] ceremony to foster such dreams, with an eye towards helping people understand the route through the Great Dance that was right for them. Dradan speaks of dreamspeakers as people who would help the Navarr to remember their dreams, to remember that once they dreamed of something more than just unending war with the vallorn, that they stood for something, not just against something. He believes that dreamspeakers could help the Navarr put words to their dreams, to imagine a future greater than the one the Navarr hold now.&lt;br /&gt;
&lt;br /&gt;
Finally, and perhaps most importantly, Seren would be fixed in the minds of the Empire as the &amp;quot;City of Dreams&amp;quot; - not just the dreams of those using liao and vinum, but also the dream of a world free of vallorn where every human finds their place within the Great Dance. Miaren, after all, is a dream of the future made real - a place where the vallorn has no sway and where the people are free to explore what it means to be Navarr once they are free of their responsibility to make restitution for the mistakes of the past.&lt;br /&gt;
&lt;br /&gt;
===The City of Leaves===&lt;br /&gt;
* &#039;&#039;&#039;A great wonder - a grand library larger than anything that has existed in the Empire in a century and a half - could be built in Seren.&#039;&#039;&#039;&lt;br /&gt;
The Navarr are perhaps best known as travellers, and warriors against the vallorn, but they are also a people with a long history and a deep appreciation of learning. The [[Great Library of Hacynian]] is one example of the Navarr&#039;s commitment to scholarship. They know the terrible cost when a civilisation loses its books and its scholars. In the mad scrabble for survival after the disaster that destroyed Terunael, the art and stories of a thousand years were lost in a matter of decades. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Cordelia of Winter&#039;s Sorrow&#039;&#039; is a historian who has travelled to every corner of the Empire in her long life. She has at various times been employed by the [[Historical research#The Department of Historical Research|Department of Historical Research]], and has taken many students with her on her long walks across the  Empire - the respected nomadic scholar Eilian Sweetwater is one of her apprentices for example. She has long been an outspoken proponent of the role of the Navarr in gathering and spreading knowledge - in fostering greater understanding between the nations of the Empire and in undoing the devastating blow to Imperial scholarship inflicted by [[Emperor Nicovar]].&lt;br /&gt;
&lt;br /&gt;
With that in mind, she proposes the construction of a great library at Seren - and that the city be dedicated to creating the single largest storehouse of Imperial knowledge ever seen. &lt;br /&gt;
====Isaella&#039;s Legacy====&lt;br /&gt;
* &#039;&#039;&#039;Isaella&#039;s Legacy would require 100 wains of weirwood, 50 wains of white granite, 300 crowns in labour, and take a year to construct.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The building would require a 10 throne upkeep to the Imperial treasury.&#039;&#039;&#039;&lt;br /&gt;
At the height of Terunael, Seren was a city known for its scholars and poets, and for both colleges and military academies. All were destroyed when the vallorn consumed the city. The Navarr spent decades sifting the ruins for lost lore after the territory was liberated from the vallorn - only to see much of their work lost once more when Nicovar burned the libraries. In a year, the Mad Emperor destroyed and scattered what had taken centuries to gather together. Perhaps understandably, ever since there has been a singular reticence to create a new centralised storehouse of knowledge for fear that a second Nicovar might again set the Empire teetering on the brink of a new dark age of ignorance.&lt;br /&gt;
&lt;br /&gt;
Some people even claim that Nicovar&#039;s madness was for the best - that it is safer to have knowledge spread through every household in the Empire rather than kept in one place. Who would store that knowledge? Who could protect it? But perhaps was really puts people off is the sheer cost of creating and supporting such a structure. To create a large library, a commission big enough to actually store a substantial number of important texts is expensive - eye-wateringly so.&lt;br /&gt;
&lt;br /&gt;
Undeterred by these facts, Cordelia proposes to create a great library at Seren - the first since Nicovar&#039;s time - which she proposes be named &#039;&#039;Isaella&#039;s Legacy&#039;&#039;. The plans that have been created for the library are truly impressive; a great building of wood and stone so vast it would require 100 wains of weirwood, 50 wains of white granite and 300 crowns to construct. It would need a senate motion to commission it and take a full year to build. The resulting structure would have an upkeep of 10 thrones a season from the Imperial treasury. &lt;br /&gt;
&lt;br /&gt;
The time taken to actually construct the building would be nothing compared to how long it would take to fill with scrolls, tomes and books. That would take decades. But the Navarr can make a legitimate claim that Seren is the perfect place for &#039;&#039;Isaella&#039;s Legacy&#039;&#039; to be constructed. Because of Miaren&#039;s central location in the Empire, more stridings visit the territory than any other. By working with the stridings that visit the territory, the scribes who worked in the library could create copies of books and rare texts from all across the Empire. Over time the city of Seren would become the Empire&#039;s memory - as perhaps it was once before.&lt;br /&gt;
&lt;br /&gt;
It is difficult to estimate what the full benefits of building Isaella&#039;s Legacy would be - but it would be invaluable to historians and researchers looking into the past. Once the construction was complete, the Empire&#039;s ability to carry out [[historical research]] would be permanently increased, granting them an additional opportunity to commission research each season.&lt;br /&gt;
&lt;br /&gt;
There is some concern that the library would immediately become a target for enemies of the free exchange of knowledge such as the [[Whisper Gallery]] or the [[Sung|Feathered Serpent]]. After some extensive discussion with her old colleague Leontes the Scribe, the Imperial Archivist has proposed moving the entire Department for Historical Research to Seren if Isaella&#039;s Legacy is built. This would allow the money the Senate is already paying to protect the scholars and professors associated with the Department to also protect the librarians and scribes at Isaella&#039;s Legacy.&lt;br /&gt;
&lt;br /&gt;
Most importantly, Isaella&#039;s Legacy would cement Seren&#039;s status as the &#039;&#039;City of Leaves&#039;&#039;, as well as providing a fitting and lasting memorial to the life of one of the most renowned Navarr ever to have lived.&lt;br /&gt;
&lt;br /&gt;
Following the Winter Solstice 383YE, the newly appointed [[Master of the Koboldi]] spoke with the civil service about the feasibility of undertaking the work on the Library themselves. Unfortunately, the project is not one of those [[Master_of_the_Koboldi#Commission_stone_construction|commissions available to the Master]]; legally they cannot announce that they will build it with the aid of the &#039;&#039;koboldi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Unlimited Opportunities===&lt;br /&gt;
To get one of these great commissions completed is an extremely ambitious undertaking. The people of Miaren are realistic about the chances of success.&lt;br /&gt;
&lt;br /&gt;
It would be easy to build something less grand, something less ambitious. A few sinecures in Seren designed to take advantage of the fertile soil to produce herbs would be much more easily achieved and would still help the city. They would be welcomed by everyone who lives here and likely make the city more prosperous. But a smaller commission would do nothing to fundamentally alter the &#039;&#039;status&#039;&#039; of Seren as one of the great cities of the Empire in the eyes of those who live outside its bounds. It would continue to be overlooked, just as it is today.&lt;br /&gt;
&lt;br /&gt;
To change that requires a significant construction, such as one of the things described here; something that could give Seren the prominence it richly deserves among the Navarr and the Empire as a whole. But the inhabitants of Seren hope that those who voted for Enis&#039; judgement will be inspired by their ideas and commit themselves to the task of building one of these wonders - even if it takes a lifetime. If successful, any of them would likely lead to future opportunities, in keeping with the new prominence of the city. &lt;br /&gt;
&lt;br /&gt;
Because of this patience, none of these opportunities will expire while Miaren remains in Imperial control. The inhabitants of Seren have been inspired by Enis&#039; judgement, but the Navarr have spent centuries fighting the vallorn. They understand the importance of patience; they understand that achieving something truly monumental takes time. If one or more of the leaders of the Navarr is inspired to take up the challenge, then the people who live here will give them their full support no matter how many years it takes.&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dreamspeaker&amp;diff=144040</id>
		<title>Dreamspeaker</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dreamspeaker&amp;diff=144040"/>
		<updated>2026-08-21T01:21:55Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Navarr]][[Category:Archetype]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Rising Smoke.jpg|caption=The &amp;quot;Dream Harvest&amp;quot; - referring to the vivid dreams experienced by many involved in refining vinum sap into liao - has drawn the dreamspeakers together in Seren, City of Dreams.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Dreamspeakers are interested in changing the world, in the pursuit of making dreams into reality. They are especially concerned with encouraging others to pursue their own dreams. They see having aspirations, and most especially striving to achieve them, as fundamental to mortal spirits. The Way argues that one cannot be Virtuous simply by &#039;&#039;saying&#039;&#039; things - only by &#039;&#039;doing&#039;&#039; things - and even the less spiritually inclined dreamspeakers agree with the clear wisdom of this approach. People need to have a clear vision of what they want to accomplish, married to the motivation and dedication to strive to do it. The best-lived life, say the dreamspeakers, is one that is spent actively trying to change the world.&lt;br /&gt;
&lt;br /&gt;
The great dream of many [[Navarr]] is to see the [[vallorn]] finally defeated. Paradoxically, many dreamspeakers work against this, claiming that the oaths sworn by [[Navarr_history|Navarr and Thorn]] were to restore civilisation, not to defeat the vallorn. Dreamspeakers argue that the Navarr must encompass much more than just a fight against the Doom of Terunael. They encourage all Navarr to chase their own dreams, to think about what they want to achieve with their lives, rather than stoically dedicating themselves to the singular cause of their forebears. &lt;br /&gt;
&lt;br /&gt;
Dreamspeakers are very interested in dreams, especially daydreams and the kind of lucid dreams that liao brings. They don&#039;t believe in studying dreams for symbolic meaning - rather, they see dreams as a way to explore what the heart desires. Dreamspeakers acknowledge that one of the biggest problems many ordinary people face when told to &amp;quot;pursue their dreams&amp;quot; is that they &#039;&#039;have&#039;&#039; no great ambition, no overriding goal. Day dreams and lucid dreams are a way to let the imagination run amok, a chance to lose oneself in reflection about what could be, the better to discover what it is that one truly desires to achieve. By looking beyond what you feel you &#039;&#039;should&#039;&#039; want, it is possible to learn what it is that you &#039;&#039;really&#039;&#039; want.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After centuries of struggle, the Empire helped the Navarr [[Reclamation_of_Seren|finally defeat the vallornheart of Miaren]] in 27YE. The territory took years to recover - it was under the effects of [[Wither the Seed]] for three decades after the war was won. But eventually that passed, and in the years that followed the land blossomed until it became the beating heart of the Navarr, a haven for civilisation, culture and learning. To this day it remains an enduring symbol of what could be achieved by those who follow their dreams.&lt;br /&gt;
&lt;br /&gt;
As the years passed and the city of [[Miaren#Seren|Seren]] grew, it demanded that the people who settled there contemplate what the Navarr might accomplish beyond the fight against the vallorn. Inhabitants of Miaren remain committed to their oaths, and the territory plays a vital role in the Long War by supplying Navarr [[army|armies]] and giving [[striding|stridings]] a safe, central, place to rest. But those who desired nothing more than to fight the vallorn personally could only do so by moving to another Navarr territory. The city of Seren became the natural home for many Navarr whose personal [[Ambition|Ambitions]] encompassed something beyond the traditional fight.&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Cordelia of Winter&#039;s Sorrow, dreamspeaker&amp;quot;&amp;gt;We don&#039;t collect history so that we know what happened. The point of history is to remind us of all the things we are capable of. Of the things we can do if we only put our mind to it. Once we built great cities of architecture and beauty and splendour. Cities that lived and breathed and fed a million people.&amp;lt;/quote&amp;gt;&lt;br /&gt;
Such sentiments were catalysed by a [[judgement]] upheld by the General Assembly [[383YE_Spring_Equinox_Synod_judgements#Judgement_88|in Spring 383YE]] that reminded the Navarr that while they may struggle against the vallorn, they are also &#039;&#039;&amp;quot;a people of great culture, history, and virtue&amp;quot;&#039;&#039;. It called on people to recognise Seren as one of the great cities of the Empire, alongside [[Tassato]], [[Mitwold#Meade|Meade]], [[Hahnmark#Kalpaheim|Kalpaheim]] and the rest. In response, the people of the city put forward three proposals for distinctly different ways Seren could embrace that potential.&lt;br /&gt;
&lt;br /&gt;
The discussion took years to settle, but eventually the Navarr coalesced around the vision put forward by the dreamspeakers of Seren. More vinum grows in Miaren than anywhere else, and over the years the city developed to become the centre of [[liao]] production in the Empire. Those exposed to the intoxicating aroma from liao refinement often experience profound dreams that seem almost visionary in nature - the &#039;&#039;Dream Harvest&#039;&#039; as it is known by some of those employed to gather and prepare it. The dreamspeakers were those who studied these visions, encouraging the Navarr to embrace their dreams. &#039;&#039;Dradan of the River Falls&#039;&#039; proposed the construction of a great place of worship, the [[Comes_a_time#The_City_of_Dreams|Temple of the Waking Dream]], as a place where the Navarr guides can explore dreams to better understand how the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] interlocks with the teachings and doctrines of the Way.&lt;br /&gt;
&lt;br /&gt;
The Temple was imagined as a set of gardens including [[wayhouse|wayhouses]] and shrines suitable for use by both pilgrims and students of spirituality. It was intended to attract pilgrims from across the Empire, particularly those dissatisfied with their lives who were seeking to find new purpose. The Temple would inevitably boost the prominence of the dreamspeakers, those Navarr who focused on fostering and studying dreams, and encouraging people to understand their ambitions and what might be needed to accomplish them. At its core the manifesto of the dreamspeakers is to help the Navarr remember their dreams, and to remember that once they dreamed of something more than just unending war with the vallorn. Once, they say, the Navarr stood &#039;&#039;for&#039;&#039; something, not just &#039;&#039;against&#039;&#039; something. The dreamspeakers were open about the fact that they intended to use the Temple to help the Navarr put words to their dreams, to imagine a future greater than the one they hold now.&lt;br /&gt;
&lt;br /&gt;
Work didn&#039;t begin until [[386YE_Summer_Solstice_Senate_sessions#Construct_City_of_Dreams|three years later in Summer 386YE]], and for a while it looked like it might never be finished - that it would stand only as a testimony to the foolishness of those who dreamed that the Navarr might be something more than just a bulwark against the horrors of the [[Realm#Spring|Spring realm]]. But those who believed that Seren could reach for something more persevered, and eventually the money was found to pay for the [[great work]]. In Autumn 388YE, it was finally completed. Quietly, Seren became the &#039;&#039;City of Dreams&#039;&#039;, bringing the dreamspeakers to the fore and carrying their message to everyone who would listen.&lt;br /&gt;
&lt;br /&gt;
==A Future Imagined==&lt;br /&gt;
The goal of the dreamspeakers is to encourage the Navarr to pursue their dreams. They don&#039;t dismiss the war against the vallorn - though some argue that it is misconstrued and remind their fellows that Navarr and Thorn &#039;&#039;didn&#039;t&#039;&#039; swear an oath to destroy the vallorn but rather [[Navarr_history#Origins_of_Navarr|to restore the civilisation of Terunael]]. It wasn&#039;t the deeply flawed nation of Terunael that Navarr and Thorn cared about, rather it was the idea of civilisation itself that they swore oaths to restore. &lt;br /&gt;
&lt;br /&gt;
Dreamspeakers want to do &#039;&#039;more&#039;&#039; than just defeat the vallorn; they want to pursue the legacy of their founders by building civilisation. They want the Navarr to stop sublimating their personal ambitions until a time comes when the vallorn is defeated and instead to give voice to their own dreams to create extraordinary things, to fill the world with culture and learning&lt;br /&gt;
&lt;br /&gt;
Dreamspeakers want the Navarr to follow their dreams; they want people to choose to pursue their hopes and aspirations because they dream of what might be accomplished. A few go further and argue that the oaths the Navarr swear are a mistake. They claim that oaths force someone to act in a certain way by creating a sense of obligation. How many Navarr fight against the vallorn because they feel they must, because they have sworn to do it, rather than because they truly wish to devote their lives to a seeming endless war? If the path of Virtue lies in choosing to do something, what does it mean to give up that choice? Of course someone must choose to swear an oath, but that is a single act of Virtue. How much more Virtuous is it to &#039;&#039;choose&#039;&#039; that path every day, without the comfort of falling back on a past oath to make such choices unnecessary?&lt;br /&gt;
&lt;br /&gt;
==Dreams==&lt;br /&gt;
Dreams are known to be connected to the soul. Liao can be used to [[Dedication#Dreams|foster incredibly lucid dreams]], and there are a handful of [[Night magic]] rituals that can create visionary reverie. Dreamspeakers don&#039;t see a meaningful distinction between someone&#039;s aspirations, and their ambitions, and the kind of lucid dreams pursued through liao or even just by powerful daydreams. Daydreams often reveal the fulfilment of wishes or hopes - and all dreams can help a person to understand what it is they would like to achieve with their life. Some dreams even reveal to the dreamer what it is they need to do to achieve their ambitions, or can be studied to uncover what it is that holds them back.&lt;br /&gt;
&lt;br /&gt;
Dreamspeakers who consider such matters believe that dreams are at the heart of the Way. Spiritual philosophers know that the pursuit of Virtue lies in what a person does with their life. The [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Doctrine of Enlightenment]] explicitly states that &#039;&#039;&amp;quot;Virtue lies in choice and action&amp;quot;&#039;&#039;. Dreams have the power to motivate people to make choices and to take action. Dreamspeakers believe that a life spent in pursuit of ones dreams is, by default, a life of Virtue. Not every dreamspeaker centres the Way in their approach to their philosophy, but they still encourage everyone to walk the path that leads from a dream, through an aspiration, to a change in the world.&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Dradan of the River Falls, dreamspeaker&amp;quot;&amp;gt;We put words to dreams, the better to remember them. To remember that once we dreamed of something more than just unending war with the vallorn. That we stood for something, not just against something.&amp;lt;/quote&amp;gt;&lt;br /&gt;
To dream is to contemplate the possibility of what could be. Sleepers and daydreamers experience dreams as a reflection of their soul&#039;s desires. Most dreamspeakers don&#039;t try to mine dreams for symbolism and obscure meaning; rather, they encourage people to embrace those dreams that reveal the truth of their aspirations, their hopes and desires, and their fears. The dreams experienced when someone sleeps can be a window into the soul, revealing what the heart truly desires. These are the dreams that should be embraced on waking - dreamspeakers try to help people remember these dreams and encourage and support them in the pursuit of them. &lt;br /&gt;
&lt;br /&gt;
Dreams are important because they can help to motivate and encourage people to take action. It&#039;s not Virtuous to waste a life away dreaming of what could be - it still takes committed action to make those dreams come true. When a person sees themselves in dreams accomplishing great things, it can help give them the confidence to believe that such a thing could happen. Seeing ambitions realised in dreams can help to make them clearer and make them feel more real, more achievable. The true goal of a dreamspeaker is not to get people to dream of what they might accomplish; it is to find a way to put a person on the path to achieving those goals. Dreams can be crucial for giving people the confidence and the impetus to take the first steps in pursuing their heart&#039;s desire.&lt;br /&gt;
&lt;br /&gt;
Of course, sometimes a dream is just a dream. Sometimes, even the most memorable dream may be nothing more than a weaving of [[Night magic]], or the results of eating a bad piece of cheese. Dreams that are simply bizarre collections of symbols and strange events might allow a [[Wintermark]] [[mystic]] to discern some wider meaning in the waking world, but they rarely tell them anything about &#039;&#039;themselves&#039;&#039;. Such dreams are of little interest to dreamspeakers - they want to use dreams to help people understand their true self, not to divine omens about the future. Almost all dreamspeakers draw a distinction between dreams that come from &#039;&#039;within&#039;&#039; - from the spirit of the dreamer - and those that come from without - from magic or the use of [[potion|potions]] such as [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]]. Such dreams can be useful in various ways, providing entertainment or even insight into current events, but they are not &#039;&#039;true&#039;&#039; dreams, and must always be a little suspect due to their ultimate artificiality.&lt;br /&gt;
&lt;br /&gt;
Some dreamspeakers speculate that particularly deep dreams can reach far beyond a sleepers&#039; waking life and touch the fathomless well of their [[Past life vision|past lives]] - or in the case of [[orc|orcs]] perhaps the spirits of their [[Imperial_Orcs_religious_beliefs#Ancestral_Voices|ancestors]] - which can provide profound wisdom and unlooked for guidance. After all, these dreamspeakers argue, liao and true liao are relatively recent discoveries in the grand history of the world, yet people believed in reincarnation long before the evidence provided by the pursuit of past life visions.&lt;br /&gt;
==Dreamspeakers and Guides==&lt;br /&gt;
The role of the dreamspeaker is complementary to that of the [[guide]], and there is some overlap between them. Indeed, until the completion of the Temple of the Waking Dream, few people thought of dreamspeakers as distinct from guides. Both roles have a strong pastoral side, both minister to people&#039;s needs, and it is common for both to walk the path of the priest. There are differences however, and the completion of the City of Dreams has helped make those differences more apparent. &lt;br /&gt;
&lt;br /&gt;
Guides offer counsel and guidance on matters of Virtue. In the past, they often acted as judges, and they often work with Navarr who need to make amends for past actions. By comparison, dreamspeakers are usually more worldly, less concerned with judging an aspiration, and more interested in providing practical and personal encouragement to pursue that dream. &lt;br /&gt;
&lt;br /&gt;
A common way to distinguish between the two is that while both guides and dreamspeakers help people find their right place in the Great Dance, the guides &amp;quot;help people get to where they need to be&amp;quot; whereas the dreamspeakers &amp;quot;help people work out where they want to go&amp;quot;. It&#039;s not true to say that guides only care about what you&#039;ve done, while dreamspeakers only care about what you&#039;re &#039;&#039;going&#039;&#039; to do, but on the surface at least it&#039;s an easy way to distinguish between the two.&lt;br /&gt;
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A person can only be guided by one archetype at a time, but there is no direct conflict between guides and dreamspeakers, so any Navarr could easily move between the roles at some point in their life.&lt;br /&gt;
&lt;br /&gt;
==Creating a Dreamspeaker==&lt;br /&gt;
This archetype is intended to appeal to anyone who is interested in the pursuit of dreams - both their own and those of others. You can play a dreamspeaker who has a great goal of their own, some grand personal Ambition they are determined to achieve, but you can also play a dreamspeaker who wants nothing more than to encourage other people to pursue their own dreams. You can work to help them understand and develop those dreams and help them try to accomplish them. The archetype is equally ideal for anyone who wants to play a character who is eager to set their own character goals or for someone who wants to encourage and support others.&lt;br /&gt;
&lt;br /&gt;
When you play a dreamspeaker, you are a motivator first and foremost. You can play a dreamspeaker who is familiar with the tenets of the Virtues and [[the Doctrines of the Faith]] and who has many [[religious skills]]. But you can also create a dreamspeaker who has little interest or knowledge of [[the Way]]. Even those who eschew religion are likely to have studied the [[Religious skills|ceremony]] of [[Dedication]] however, if only because it can be used to create [[Dedication#Dreams|powerful lucid dreams]]. There&#039;s no requirement to pursue any religious training, of course; a dreamspeaker who has no ability to use liao at all if you wish, and simply talks to people about their dreams and what help they might need to pursue them, is still a dreamspeaker.&lt;br /&gt;
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&amp;lt;quote by=&amp;quot;Browen of the Silver Falls, dreamspeaker&amp;quot;&amp;gt;Seren is a testimony to what the Navarr can achieve. The city proves there is nothing in this world we cannot overcome. Even nature itself can be tamed if we believe in our dreams.&amp;lt;/quote&amp;gt;&lt;br /&gt;
Any other skill can be useful to a dreamspeaker. [[Combat skills|Martial skills]] will help you fight, which can be important for pursuing some dreams. But you could just as easily play a dreamspeaker who uses their [[Crafting skills|artisan skills]] to make powerful [[magic items]] to enable people to pursue their dreams. If you have a grand ambition you want to rally others behind, then any skill that helps you do that is useful. If you want to find ways to help others pursue their dreams, then any skill that people are in need of will be helpful.&lt;br /&gt;
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If you are creating your character as part of a group, then it is a really good idea to find out if the group has one or more goals that they are trying to achieve. Having your own goals that you want to pursue is often the best way to get the most out of Empire, and having a grand ambition that is shared by everyone in the group can give you a communal purpose that you are all working together to achieve. It doesn&#039;t mean that individual members of the group can&#039;t have their own personal aspirations, but a shared goal can help to unify a group of characters and give them a common purpose and identity. It&#039;s a good idea to encourage everyone in your group to think about what goals their character, and the group, could adopt.&lt;br /&gt;
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A [[congregation]] is an obvious resource for any dreamspeaker to take if you don&#039;t have your heart set on something else. It provides liao, which you or other priests can use to create lucid dreams. It also gives you the right to vote in the [[Synod]], which immediately gives you a degree of political power. If you want liao but have decided not to take part in the Synod, then a [[military unit]] can also take the [[Venture#Bounty_Hunting|bounty hunting]] venture, or a [[fleet]] might give you the option to trade with places like the [[Sumaah Republic]], both of which can provide liao.&lt;br /&gt;
&lt;br /&gt;
It can be a little trickier to use magic to directly support the role of dreamspeaker, but by no means impossible. Many [[enchantment|enchantments]] create [[roleplaying effects]] that encourage people to pursue their goals or ambitions, or fill them with confidence that such things are possible. Magic related to dreams directly is most often found in the lore of [[Night magic]], but existing rituals are arguably less useful to the archetypal dreamspeaker than those created with liao because they tend to be much more structured. This is the basis for the &amp;quot;dreams from within&amp;quot; and &amp;quot;dreams from without&amp;quot; distinction some dreamspeakers recognise. &lt;br /&gt;
&lt;br /&gt;
A dreamspeaker can be a very political character; you want to empower the Navarr to pursue their dreams, whether they may be. In Empire, if you&#039;re trying to achieve anything, there are usually plenty of other player characters who are trying to stop you, so having a way to fight for your ambitions can be important.&lt;br /&gt;
&lt;br /&gt;
For a priestly dreamspeaker, [[Ambition]] is a natural choice of Virtue for anyone playing a dreamspeaker - the archetype is fundamentally about people following their dreams. But every Virtue is ultimately about taking action - you need [[Courage]] to pursue your dreams in the face of opposition from others. [[Loyalty]] can be a crucial Virtue for anyone who wants to rally people to a cause, whether their own or another&#039;s. Ultimately, any Virtue can work, but whichever Virtue you choose, it&#039;s important to think about how that relates to your choice to take on the role of a dreamspeaker.&lt;br /&gt;
&lt;br /&gt;
==Playing a Dreamspeaker==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Dreamspeakers and the Vallorn&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The most important decision as a dreamspeaker is how you feel about the war against the vallorn. Dreamspeakers are deliberately iconoclastic by design - in a nation that is entirely committed to defeating the enemy, dreamspeakers argue that the Navarr should do other things &#039;&#039;instead&#039;&#039;. If other characters try to tell you that they&#039;ve sworn an oath to destroy the vallorn, remind them that the actual oath the founders of the nation swore was to rebuild civilisation. You have history on your side if you claim that the true way to be Navarr is to try to build great big things rather than obsessing over fighting the vallorn.&lt;br /&gt;
&lt;br /&gt;
No Navarr opposes the fight against the vallorn in theory, but in Empire, time and resources are limited by design. You can&#039;t do everything - you have to pick and choose. The dreamspeakers understand and accept that every character who chooses to pursue their own dream is choosing to dedicate themselves to that &#039;&#039;rather&#039;&#039; than dedicating themselves to defeating the vallorn. Playing a dreamspeaker is about arguing that other dreams are just as important as fighting the vallorn and fighting to support them. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have the confidence to play a Navarr who encourages the nation to do things other than fight the vallorn, the alternative is to be a dreamspeaker who is absolutely committed to that war. The only poor choice is to play a character who doesn&#039;t have strong feelings about anything one way or the other. Dreamspeakers encourage people to pursue their dreams - so you can play someone who [[A thousand years of longing|has studied what needs to be done to win the war]] and is absolutely committed to making that happen. If you go down this route, the way to stand out is to play someone who is utterly determined to make this dream happen as soon as possible. Accept no excuses!&lt;br /&gt;
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The war against the vallorn is not a &amp;quot;plot&amp;quot; - it&#039;s a political battle between the different nations over what the Empire should focus its military and economic strength on. The setting includes many NPC dreamspeakers who believe that the Empire has mistreated the Navarr in recent years, ignoring their concerns and allowing their lands to be conquered by enemies, so that resources could be spent helping other nations instead of the Navarr. You can play a dreamspeaker who wants to focus on the vallorn, by dedicating everything to overcoming the resistance of the nations and institutions that oppose it. &amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Playing a dreamspeaker won&#039;t give you a character goal, but it will give you the justification to pursue your goals no matter how many people tell you not to. At the heart of a dreamspeaker is the idea that it is fundamentally Virtuous, or fundamental to mortal spirits, to pursue the heart&#039;s desire. You can either find a goal of your own and pursue that, or you can work with others to help them pursue their dream. In either case, you&#039;ll need to learn as much as possible about the Empire, about the things that stand in the way of such dreams, and about what you can do to overcome them.&lt;br /&gt;
&lt;br /&gt;
A dreamspeaker is intended to be a very political character - Empire is explicitly designed to make it hard to pursue your dreams without coming into conflict with other characters with rival aspirations. You&#039;ll need to engage with other players to build support for whatever goal you&#039;re pursuing, and in many cases that will give you a reason to look outside your fellow Navarr for support. Any nation will struggle to realise their goals by themselves in Empire.&lt;br /&gt;
&lt;br /&gt;
You can also play a very pastoral dreamspeaker, one who works tirelessly to encourage other characters to pursue their goals. One of the biggest challenges for some players is working out what their character wants to do. Having good goals for your character is really important in Empire, and helping other characters to work out what it is they think they might want to do can be a lot of fun. You can use liao to help a character have a dream, but ultimately there is no substitute for just talking to characters about what they could do, or asking them to describe their dreams and working with them to tease out a goal or ambition. And remember, you don&#039;t just want to help people work out what their dreams are; you want to encourage them to pursue those dreams. Often the best way to motivate other characters to try to achieve the impossible is to give them all the support and help you can to try to do it.&lt;br /&gt;
&lt;br /&gt;
Whatever approach you take, one of the main barriers you will encounter is people telling you some variation of &amp;quot;you can&#039;t do that&amp;quot;, &amp;quot;you shouldn&#039;t do that&amp;quot;, or &amp;quot;you mustn&#039;t do that&amp;quot;. Sometimes their opposition will be indifference, a belief that a dream is impossible and thus not worth trying. Other times it will be active opposition, because they have their own ambitions which conflict with the dream you are extolling. In the Navarr, this is most likely to be an argument that the nation should be focusing on the vallorn instead of something else. The more dramatic and difficult the dream you are promoting, the stronger the opposition you should expect to encounter.&lt;br /&gt;
&lt;br /&gt;
These naysayers are your in-character battlefield, the enemy you will need to overcome to accomplish things. Anyone who wants to change the world always has to overcome the resistance of people who prefer the status quo. You should expect in-character opposition to pursuing a dream and engage with it in good faith. Don&#039;t forget that you can &#039;&#039;always&#039;&#039; quote Virtue in defence of such actions even if its not necessarily your focus as a character! Dreamspeakers believe it is fundamentally Virtuous for a person to pursue their dreams. Don&#039;t hesitate to point out that all the Virtues are about taking action; they&#039;re about pursuing goals and achieving things. You can argue that a character who is pursuing their dream is behaving Virtuously, no matter how many characters they upset!&lt;br /&gt;
&lt;br /&gt;
If you encounter out-of-character opposition to something, if players try to suggest you&#039;re not &amp;quot;doing it right&amp;quot;, then it is usually best to ignore that. You can always check what you&#039;re doing with a member of the Profound Decisions plot team by emailing {{plot}} if you&#039;re genuinely concerned that it might actually be against the spirit of the game, but Empire is intended to be a sandbox game that supports the widest possible range of in-character ambitions. If someone tries to tell you that a genuinely in-character ambition is against the spirit of the game, it may be because they have misunderstood some element of the Empire game or setting.&lt;br /&gt;
&lt;br /&gt;
While it is easiest to speak to the dreams of the Navarr, there is no reason that you can&#039;t help citizens in other nations to pursue their dreams. The beliefs of the dreamspeakers are universal; they believe they can help anyone to pursue Virtue or their role in the Great Dance in this way. Encouraging characters in other nations to find their own goals gives you many more people to talk to at events, and if you can help them, it gives you a chance to make allies across the Empire who might help you in turn when the time comes.&lt;br /&gt;
&lt;br /&gt;
The overriding character goal for a dreamspeaker is to build civilisation. You want to encourage everyone to pursue their dreams, help people identify what their aspirations are and support them as they try to overcome any obstacles. The more Ambitious the goal, the bigger the dream, the better. You can work on many dreams at once, or try to rally everyone behind a single unifying cause. Either way, your ultimate goal is to make the impossible happen.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Dream on]] - 388YE Autumn wind of fortune introducing the dreamspeakers&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_winds_of_fortune&amp;diff=144036</id>
		<title>388YE Autumn Equinox winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_winds_of_fortune&amp;diff=144036"/>
		<updated>2026-08-20T22:20:31Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Lights in the Dark.jpg|align=left|caption=Change is the law of life. And those who look only to the past or present are certain to miss the future. |width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[The wolves tempt you]] || 1 || data-sort-value=&amp;quot;2026/08/15&amp;quot;| 15/08 || Imperial Address&lt;br /&gt;
|-&lt;br /&gt;
| [[Dream on]] || 2 || data-sort-value=&amp;quot;2026/08/17&amp;quot;| 17/08 || Seren&lt;br /&gt;
|-&lt;br /&gt;
| [[Come together]] || 3 || data-sort-value=&amp;quot;2026/08/17&amp;quot;| 17/08 || Apothecary college&lt;br /&gt;
|-&lt;br /&gt;
| [[Fair share of labour]] || 4 || data-sort-value=&amp;quot;2026/08/19&amp;quot;| 19/08 || Artisans Guild&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
__TOC__&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===The Wolves Tempt You (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Navarr;&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal reminder to all citizens that the road to salvation is hard, but everyone is walking it together.&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[The wolves tempt you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Dream On===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Navarr.png|align=right|width=150}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Navarr&#039;&#039;&#039;&lt;br /&gt;
In [[Miaren]], [[Miaren#Seren|Seren]] is now become the &#039;&#039;City of Dreams&#039;&#039; in truth. People with hopes and aspirations, with the imagination to perceive what is needed to achieve them and the determination to try, have flocked to Miaren. With the completion of the Temple of the Waking Dream, the [[dreamspeaker]] calling has coalesced as a distinct [[archetype]] among the [[Navarr]] people, one dedicated to making dreams become reality. This has perhaps predictably amplified arguments about what exactly that means, and which dreams should be pursued, and how.&lt;br /&gt;
&lt;br /&gt;
You can learn about competing arguments, and the changes to the city of Seren, in the &#039;&#039;&#039;[[Dream on]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Come Together===&lt;br /&gt;
{{CaptionedImage|file=NBNavarr.jpg|align=right|width=100}}&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|align=right|width=150}}&lt;br /&gt;
* &#039;&#039;&#039;Imperial Apothecaries Guild; Navarr; Benefactor of High Chalcis; Highguard, the League, Imperial Orcs, and Varushka; Senate&lt;br /&gt;
When [[Therunin]] fell to the [[Druj]] [[Thornsinger#Thornsong_House|Thornsong House]] was lost. Despite the valiant efforts of the Navarr and the aid of [[Ossegrahn|Lord Rain]], the college of herbmastery could not be saved. While the house itself burned, many of those who studied there were able to escape to the safety of [[Reikos]]. Some stayed behind on [[Reikos#Chalcis Mount|Chalcis Mount]], but others chose to put as much distance between themselves and the horrors of the Druj as possible. Drawn to the Temple of the Waking Dream, some of these apothecaries and physicks have taken the path of the dreamspeaker themselves, and inspired by the City of Dreams, they have put their ambition to rebuild what was lost into words.&lt;br /&gt;
&lt;br /&gt;
A proposal for a new college of the apothecary arts, and ways various nations may be involved, can be found in the &#039;&#039;&#039;[[Come together]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Fair Share of Labour===&lt;br /&gt;
* &#039;&#039;&#039;Artisan&#039;s Guild; Throne; Senate; Artisans of all kinds; Golden Pyramid; Pride Assembly; Navarr; Guildmaster of the Artisans, Dean of Runesmith&#039;s Caution, Keeper of the Runegrott, Seer of the Spiral Sword, and potentially several other titles associated with magic item crafting&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[Emperor Vesna]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Imperial Guild of Artisans&#039;&#039;. The Artisans Guild has technically been in existence for some time, with the Senate [[Construct_Guildhouse_of_the_Artisans|ordering the construction of Guildhouse]] in 385YE, creating the position of [[Guildmaster of the Artisans]]. Now the Senate is in a position to consider the full implications of making the Guild into an official Imperial sodality.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the potential Imperial Sodality, as well as proposals from some people very excited by the opportunity it represents, in the &#039;&#039;&#039;[[Fair share of labour]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
===Husky Business (Volunteers)===&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity for player volunteers to portray their characters who died during the Saturday battle at the last event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eligible characters must have died during the battle, but not have been killed as a husk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volunteers will need to have their own costume and appropriate weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The role will last around twenty minutes, starting at 18:30 on Friday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The role will involve fighting alongside the skirmish team in an encounter against player characters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Please email before 18:00 on Wednesday 26th of August if you are interested in volunteering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an opportunity for players to portray the husk of their fallen characters at the upcoming event. Anyone whose character died during the battle of the [[Thorn_and_bone#Battle:_Harvester_of_Graves|Fens of Varreth]], raised as a husk but was not subsequently killed again as that husk is welcome to email to register interest in volunteering for an encounter on the Friday. This will be a combat [[Accessibility#Combat_Highly_Likely|highly likely]] encounter through the Sentinel Gate and will involve fighting against player characters alongside members of our [[Plot_crew#Skirmish|skirmish team]].&lt;br /&gt;
&lt;br /&gt;
If you are interested and would like more information, please email {{plot}} with your PID and the subject line &amp;quot;Husk Volunteer E4&amp;quot;, and you will be given more details.&lt;br /&gt;
&lt;br /&gt;
==Summer Conjunctions==&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Comes_a_time&amp;diff=144021</id>
		<title>Comes a time</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Comes_a_time&amp;diff=144021"/>
		<updated>2026-08-20T22:07:58Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* The Temple of Waking Dream (Lapsed) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:383YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;Cords, its a lovely idea but it&#039;s crazy! Nobody is going to pay for this - they want to raise an army!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old woman smiled at her young friend affectionately, apparently unmoved by his lack of faith. &amp;quot;Did I ever tell you about the old Wintermark scop I met when I first started studying the history of the Empire? Topi he was called.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes Cordelia - you&#039;ve told me the story more than once.&amp;quot; He tried to interrupt but she ignored him - as she usually did.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;His hall was falling into the sea you know. The sea was washing the cliffs away. Nothing could be done. And all his books were going to be lost. So he set to, carrying them all to Gildenheim. Folk laughed at him too. Took him three years to move them all. Back and forth he went, back and forth, patient as a beaver. Just kept at it, until it was done. Well this is just the same. It will take &#039;&#039;years&#039;&#039; too, patient as a beaver, back and forth. And people will laugh, just like they laughed at Topi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve heard the story Cordelia, but it&#039;s different now. There are priorities, we need another army. We can&#039;t do everything - we need to focus on what is possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no Aedan, you&#039;re quite wrong. That&#039;s absolutely the wrong way to think about it. We need to focus on what is impossible. How else will we achieve it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He tried to interrupt again but Cordelia was not finished speaking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t collect history so that we know what happened Aedan - what on earth would be the use of that! The point of history is to remind us of all the things we are capable of. Of the things we can do if we only put our mind to it. Once we built great cities of architecture and beauty and splendour. Cities that lived and breathed and fed a million people. It&#039;s all in the books Aedan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She smiled at her favourite apprentice. &amp;quot;We don&#039;t need an army to beat the vallorn Aedan. We just need to remember who we are.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Navarr]] [[National Assembly]] passed a number of important [[judgement|judgements]] at the recent summit. All those that achieved a greater majority were disseminated throughout the territories of Navarr, from [[Brocéliande#The_Broch|the Broch]] to [[Liathaven#Liaven&#039;s Dance|Liaven&#039;s Dance]], from [[Therunin#Peakeadge Song|Peakedge Stead]] to [[Hercynia#Treji|Treji]], and all leading to [[Miaren#Seren|Seren]]. Two judgements in particular have sparked the imagination of the Navarr - two judgements that could not have been more different. The first calls for [[383YE_Spring_Equinox_Synod_judgements#Judgement_34|the creation of a new army to fight the vallorn]]; the second speaks of the [[383YE_Spring_Equinox_Synod_judgements#Judgement_88|Navarr city of Seren]] and the pride of its citizens.&lt;br /&gt;
&lt;br /&gt;
The second statement did &#039;&#039;not&#039;&#039; achieve a greater majority, but nonetheless has attracted a great deal of interest. With the nations of the Empire encouraged to look to the strengthening of their own people and lands by the Imperial Synod, statement of principle raised by Enis in the General Assembly regarding the city of Seren has inspired people across Miaren and beyond.&lt;br /&gt;
&lt;br /&gt;
These two statements appeal to very different parts of the Navarr nation. The army has an obvious role to play in the present, in dealing with the vallorn and in fighting the enemies of the Empire. The status of the city of Seren, however, appeals to those Navarr who look to the future - to a time when the vallorn is gone and their people must find a new dream to guide them on their path through the Great Dance.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 500px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Corey Wayfarer, Navarr Assembly, Spring 383YE, Upheld (168 - 0 Greater Majority).&amp;quot;&amp;gt;Now is our time, a time of venom and blood, we have an opportunity to strike at the vallorn. This will not be achieved without armies. To this end we ask the Navarr nation to focus its ambition and create a new army. This army will be formed with the intention of striking at the vallorn.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thorns==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr can already raise a third army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The standard cost of raising an army is 200 wains of mithril, 50 thrones, and a senate motion. It takes a year to complete.&#039;&#039;&#039;&lt;br /&gt;
The call to raise a third Navarr [[Army|army]] is carried to every corner of the Empire by the [[striding|stridings]]. This isn&#039;t the first time in recent years that there has been an attempt to raise a third army. The matter has come up several times in recent years and there was even a [[Raise Navarr Army|motion in the Senate]] to that effect during the Summer Solstice of 380YE. The motion was [[Abrogate third Navarri army|abrogated]] the following summit, and the subject was not raised again until very recently. Precisely why the motion failed is subject of speculation, but the most common assumption is that it was due to a shortage of materials. Funding an army has always been a challenge for the Navarr. Any army raised by the Empire needs mithril but the nation has never had a steady supply of the precious metal. While wealthy, the Navarr generally lack the great monetary wealth of [[the League]] or [[the Marches]].&lt;br /&gt;
&lt;br /&gt;
It is difficult to disagree with the National assembly as to the importance of an army that is specially trained to deal with the vallorn. Such an ability would be unique in the Empire, a vital boon in the endless war against the Navarr&#039;s terrible enemy. Surely any price is worth paying to have such a weapon in Navarr hands? The vallorn of Liathaven has been weakened, and there are those who speculate that if the vallorn of Brocéliande can be withstood for long enough it might likewise be weakened. The [[trods]] have never reached as far or as widely as they do today; the locations of the other vallorn-infested ruins of Terunael have been identified. The presence of the [[Grey pilgrim|Grey Pilgrims]] means that there have never been more people actively trying to destroy the vallorn. There is something in the air - and if the Navarr are to make the most of future opportunities to fight their unnatural foe they may need to act quickly to secure the tools to do so.&lt;br /&gt;
&lt;br /&gt;
However, as the one-eyed [[Navarr_magical_traditions#Vates|vate]] &#039;&#039;Araun Blood of Fire&#039;&#039; points out there is someone else who enthusiastically supports the idea of the Navarr raising more armies - a potential ally who has already offered their assistance to the Quiet Step and seems more than happy to offer continued assistance. He is speaking, of course, of the [[Arhallogen|King of Spiders]].&lt;br /&gt;
&lt;br /&gt;
===Blood and Fire===&lt;br /&gt;
* &#039;&#039;&#039;The eternal Arhallogen has offered to support the creation of a new Navarr army.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It offers to create a testing ground in Brocéliande where the new army could be trained.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Before it will provide its aid, it requires either a [[declaration]] of [[Amity and enmity#Amity|amity]] or a precisely worded declaration of [[concord]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Arhallogen|Spider King]]&#039;&#039; has offered aid to the Navarr in the past, and continues to provide assistance in various ways. Its agents have confirmed that it is prepared to help raise and empower a third army, but before it will do so it requires the approval of the [[Conclave]]. That approval could be acquired in either of two ways. &lt;br /&gt;
&lt;br /&gt;
The Conclave could grant the eternal [[Amity_and_enmity|amity]]. Alternatively, they could pass a [[Concord|Declaration of concord]] explicitly inviting the Patient One to raise its school in Brocéliande, and offer its assistance to the Navarr in raising their third army. It would not be necessary to pass both. Amity would give the eternal great freedom to act in the Empire; its heralds could travel as they chose and the &#039;&#039;Queen of Scorpions&#039;&#039; would find it easier to exert its power over within Imperial territories. The declaration of concord would have a similar effect, but &#039;&#039;only&#039;&#039; for the specific task of raising and operating a structure in Brocéliande to aid the Navarr. &lt;br /&gt;
&lt;br /&gt;
If the Conclave provides their stamp of approval, the &#039;&#039;Marshal of Centipedes&#039;&#039; would require no further assistance to raise its training hall. The construction would be formed around a [[regio|regio]] in Brocéliande - likely in [[Brocéliande#Boar&#039;s Dell|Boar&#039;s Dell]] or [[Brocéliande#Elerael|Elerael]] but it is not impossible the eternal might choose to place it in [[Brocéliande#The Broch|The Broch]]. The hall would not require any materials, nor need a commission from the Senate. Nothing would be ceded - even if the hall were built in a region under Imperial control - and all the work would be carried out by the eternal and their heralds. It would be complete within a season. &lt;br /&gt;
&lt;br /&gt;
Technically, as Brocéliande is outside the Empire, the &#039;&#039;Silent Hunter&#039;&#039; does not &#039;&#039;require&#039;&#039; the approval of the Conclave -  but they are asking for it nonetheless. Most likely because they wish to gain a level of &amp;quot;legitimacy&amp;quot; for their scheme. Going ahead without Conclave approval runs the risk of the magicians of the Empire deciding that they disapprove and punishing those involved. Arhallogen seems keep to avoid this situation. The eternal may also be aware of the recent violence between the Empire and &#039;&#039;the [[Llofir|Rot Lord]]&#039;&#039; and wish to avoid any misunderstandings. Unlike that eternal however, Arhallogen does not appear to be seeking to control anything in the mortal world - there is no suggestion that the eternal plans to claim the region where its hall would be raised nor that it has any ambitions to spread its influence beyond its walls. &lt;br /&gt;
&lt;br /&gt;
Should the declaration be secured, the Navarr could raise an army at the site, allowing them to benefit from the unique training provided by heralds of the &#039;&#039;Wasp Lord&#039;&#039;. This tuition would allow the Navarr to replace up to 100 wains of mithril with 100 wains of weirwood when raising the army. Navarr soldiers would be taught all the ways that living things prey on and compete with each other, and practice strategies to let them hunt, and kill their enemies. They would learn how to crush weaker prey and how to use poison and disease to enfeeble their enemies, and how to strike at them when they are at their weakest. &lt;br /&gt;
&lt;br /&gt;
The new army would gain the &#039;&#039;Silent hunters&#039;&#039; quality, reflecting the training and skills learned from Arhallogen&#039;s children.&lt;br /&gt;
&lt;br /&gt;
====Silent Hunters====&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Tear Down the Weak&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A pestilent army is able to employ poison and disease to weaken their enemies. Warriors employ deadly poisons on their blades in battle, but the army is also able to employ Spring magic to spread poison and disease throughout the land, sapping the strength of those any who oppose them. On campaign they excel at using murderous ambushes to kill and maim as many of the enemy as possible. Heralds and venomous beasts of Arhallogen accompany the army, bringing with them the magical might of the Spider King. Should Arhallogen be placed under [[Alignment#Enmity|enmity]] by the [[Conclave]], the enmity would have the normal effect but it would not be sufficient to prevent the army from having the silent hunters quality of using the Tear Down the Weak order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Tear Down the Weak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is reduced by a fifth.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is greatly improved; the army does not suffer additional casualties for fighting in a vallorn miasma.&#039;&#039;&#039;&lt;br /&gt;
The army uses their unique training and access to Spring magic to spread poison and disease through the ranks of their enemies. Warriors set cunning traps designed to murder the unwary and use poisons and venoms to weaken the strong, and slaughter the vulnerable. Heralds of Arhallogen fight alongside the army using all the magical techniques available to such creatures.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Without Fear or Favour===&lt;br /&gt;
It is possible that the Imperial Conclave will not choose to allow an eternal to create a commission in the Empire, not so soon after the [[Highguard|Highborn]] were forced to [[383YE_Summer_Solstice_winds_of_war#Destroying_Angels|destroy the fortress]] created by [[Llofir]] in [[Reikos]]. It is also possible that the Navarr might choose not to accept the gifts of the &#039;&#039;Silent One&#039;&#039;. It is clear that the &#039;&#039;Spider King&#039;&#039; sees the Navarr as favoured allies among the mortals - it is not clear that all the Navarr &#039;&#039;see themselves that way&#039;&#039;. There are some among the Navarr who claim that the nation must stand apart from the harsh ideology of the &#039;&#039;Eyes in the Dark&#039;&#039;. These critics do not deny the importance of an army trained to fight the vallorn - they simply suggest that another way must be found.&lt;br /&gt;
&lt;br /&gt;
While Arhallogen can certainly grant the Navarr the ability to wield the destructive power of Spring against their enemies, these critics argue that the Navarr do not &#039;&#039;need&#039;&#039; the eternals help. The vates are adept at manipulating the power of the [[Spring magic|Spring realm]], and the Navarr are among the finest masters of [[Surgical skills#Apothecary|herb lore]] in the Empire. It would not be easy and it would definitely not be cheap, but the Navarr could focus on their own mastery of Spring magic and apothecary to train a new army to fight the vallorn themselves.&lt;br /&gt;
&lt;br /&gt;
This path would require 200 wains of mithril, 50 wains of weirwood, and 500 crowns, but the Navarr could raise an army with the quality &#039;&#039;Thornbound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Thornbound====&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Poison thorns&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
The army is able to use their mastery of Spring magic and their expertise with herbs to create powerful poisons to apply to their weapons. These poisons are designed to kill quickly and without suffering, ensuring that the enemy do not linger in pain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Poison Thorns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is reduced by a fifth.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is improved; the army does not suffer additional casualties for fighting in a vallorn miasma.&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of Spring magic and knowledge of the apothecary&#039;s art to produce poisons and venoms that they can use in battle. These poisons cause those who succumb to them to pass swiftly and without pain and are particularly effective against the vallorn.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
Neither of these opportunities is limited. As long as Arhallogen does not have enmity it is prepared to offer its aid to the Navarr and as long as the vallorn exists there will be Navarr prepared to fight it. &lt;br /&gt;
&lt;br /&gt;
Exactly how effective the &#039;&#039;Tear Down the Weak&#039;&#039; or &#039;&#039;Poison Thorns&#039;&#039; orders will be at fighting the vallorn is impossible to predict - there has never been an army specifically trained to deal with the vallorn and its spawn before. What is certain is that the use of venom, Spring magic, and herb lore &#039;&#039;will&#039;&#039; make the army more effective at fighting the vallorn than other armies.&lt;br /&gt;
&lt;br /&gt;
Should it become relevant, the Wintermark special order [[Wintermark_military_concerns#Army_Orders|Fight with honour]] would affect both &#039;&#039;Tear Down the Weak&#039;&#039; and &#039;&#039;Poison Thorns&#039;&#039; in the same way it affects &#039;&#039;[[Army_qualities#Venomous|Fire in the Blood]]&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 500px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Enis, General Assembly, Spring 383YE, Upheld (587-238).&amp;quot;&amp;gt;While the Ambition of the Navarr may seem to be mainly focused on eradicating the vallorn, we are also a people of great culture, history, and virtue. We move to recognise Seren, in Miaren, as a city of worth equal to those in other nations.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
* &#039;&#039;&#039;Miaren is one of the most populated territories of the Navarr but among the least developed.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Numerous opportunities exist to reinforce the position of Seren as one of the Empire&#039;s cities.&#039;&#039;&#039;&lt;br /&gt;
When people talk of the cities of the Empire, their first thought is of the great conurbations of [[the League]]. Push them a little further and some will be able to name [[Mitwold#Meade|Meade]] in [[the Marches]], [[Madruga#Siroc|Siroc]] on [[the Brass Coast]], [[Bastion#Bastion, the White City|Bastion]] in [[Highguard]], [[Hahnmark#Kalpaheim|Kalpaheim]] in [[Wintermark]] and even [[Skarsind#Gildenheim|Gildenheim]] in [[Skarsind]]. Outside the Navarr, surprisingly few would mention the city of [[Miaren#Seren|Seren]] in the same breath.&lt;br /&gt;
&lt;br /&gt;
Yet it cannot be denied that Seren is a city on par with Meade and the rest. While it may lack the great walls or clustered buildings of the cities in other nations, this is simply because the city covers so much more land and the population is much more spread out. Seren is composed of a number of large [[steading|steadings]] joined by well-maintained wooded paths and bridges. From the ruins of the Terunael city that was once the heart of the [[vallorn]], the Navarr have created an idyllic homeland - a vision of what the future could hold once the great enemy is finally defeated.&lt;br /&gt;
&lt;br /&gt;
All remnants of wild growth have been eradicated; in their place the Navarr have cultivated avenues of tall trees to mark the paths, and cleared expansive glades to allow the sunlight to pour in, warming the ground below. As you draw closer to the ruins, there are carefully planted flower beds, that produce a riot of colours when they open their petals. The city has become a testimony to what humanity can achieve when the natural world is tamed by the Ambitions of civilised people. More than anything Seren proves that when suitably tended, nature can be both benign and beautiful.&lt;br /&gt;
&lt;br /&gt;
Despite this Seren is so often overlooked, not just by the Empire but sometimes by the Navarr themselves. Brands and Thorns can spend so long locked in battle with the vallorn that some forget what they are fighting for. The vates may forget that their promise to Navarr and Thorn was not to avenge the fall of Terunael but to restore it. Seren is the legacy of the Navarr, it is the dream made real - it is what the Navarr are fighting for.&lt;br /&gt;
&lt;br /&gt;
Enis&#039; judgement did not achieve a greater majority in the General Assembly, but in the [[What_will_be,_was_not#Further_Guidance|current climate]] it achieved enough support to inspire the people of Navarr nonetheless. It is not enough for the Empire to simply &#039;&#039;say&#039;&#039; Seren is a city however; that is too easy and will have minimal effect. Instead, the people of Miaren have put forward three far-reaching projects have been proposed, any one of which would cement the importance and prominence of Seren as one of the great cities of the Empire.&lt;br /&gt;
&lt;br /&gt;
The three proposals are mutually exclusive; each one requires not only the construction of a key building but also a degree of reshaping of the city itself to support that structure.&lt;br /&gt;
&lt;br /&gt;
===The City of Flowers===&lt;br /&gt;
* &#039;&#039;&#039;A grand wonder could be built in Miaren that would greatly enhance the herb gardens of the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would lead to the city being Seren, the Garden City.&#039;&#039;&#039;&lt;br /&gt;
The Navarr are widely acknowledged to be masters of the herbal arts in the Empire. They played a pivotal role in the discovery of [[liao]] and by extension [[Liao#True Liao|true liao]] for example. Miaren is already the site of dozens of well-tended gardens that produce crops of vital herbs. Some are used to help in the fight against the vallorn; some are used to support the Navarr armies; some are sold to the physicks and apothecaries of other nations. One noted apothecary, &#039;&#039;Bronwen of the Silver Falls&#039;&#039;, proposes that by applying some organisation, the herb gardens of Seren could be harnessed to provide a truly wondrous bounty of magical herbs to the Navarr people. And by harnessing those gardens, Seren could truly earn the title of the &#039;&#039;City of Flowers&#039;&#039;.&lt;br /&gt;
====The Gardens of the Heart==== &lt;br /&gt;
* &#039;&#039;&#039;The Gardens of the Heart would require 70 wains of weirwood, 20 wains of white granite, 10 wains of mithril, and 25 Thrones in labour. They would take three seasons to complete&#039;&#039;&#039;&lt;br /&gt;
When the vallorn was cleared from Miaren over two hundred years ago, the ruins of the old city of Seren were left largely alone. The vallorn heart was uprooted and destroyed, and the ruins themselves preserved as a monument to - and reminder of - the past. Over time, they were largely transformed into a garden, rich with beautiful flowers and rare plants. Bronwen proposes to expand these gardens, and then build seven more dedicated public garden-parks in a great ring around them. Some of these gardens would grow [[True Vervain]], [[Imperial Roseweald]], and [[Marrowort]] alongside flowering plants and fruit trees. Others would be enclosed beneath great greenhouses and used to grow [[Cerulean Mazzarine]], [[Bladeroot]], and other plants that prosper best in controlled environments.&lt;br /&gt;
&lt;br /&gt;
The [[striding|stridings]] of the Navarr criss-cross the Empire and (these days) even travel beyond its borders; Navarr mariners visit distant shores and trade with the inhabitants of far-away lands. All would be encouraged to bring back samples of exotic and unfamiliar plants to be cultivated in the Gardens of the Heart, to the benefit of all the people of Navarr. The garden at the heart of Seren itself would be tended by a cadre of the finest gardeners and herbalists in the Navarr, who would be encouraged to share their knowledge with students. Not only Navarr students either; it is likely that apothecaries and physicks from across the Empire would be interested in travelling to Seren to study with the finest Navarr herbalists.&lt;br /&gt;
&lt;br /&gt;
Bronwen&#039;s plans would require 70 wains of weirwood, 20 wains of white granite, 10 wains of mithril, and cost 200 crowns to build. The Gardens could only be commissioned using a Senate motion, and would take three seasons to build. Once complete, they would create the title of &#039;&#039;Brand of the Garden City&#039;&#039;, whose responsibilities would include overseeing and increasing the prosperity and standing of the city of Seren. In return, the Brand would receive a bounty of 35 herbs each season, five of each type. &lt;br /&gt;
&lt;br /&gt;
In addition, the Gardens of Seren would provide a bounty of 90 herbs spread between the herb gardens of Miaren each season. Unlike a [[great work]] however, the herbs provided would vary by season. During Summer, the herb gardens of Miaren would produce additional Cerulean Mazzarine, During Autumn, they would produce Marrowort. In Winter, they would produce Bladeroot. In Spring, they would produce Imperial Roseweald.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly, however, a wonder on this scale would cement Seren&#039;s status as the &amp;quot;Garden City of the Empire&amp;quot; - a recognition of its status and natural beauty. It would become a haven for students of herb lore from across the Empire, but also a beacon for the study of the arts. This would likely lead to future opportunities, in keeping with the new prominence of the city.&lt;br /&gt;
&lt;br /&gt;
===The City of Dreams===&lt;br /&gt;
* &#039;&#039;&#039;A great temple could be built in Seren that would inspire guides across the nation and attract pilgrims from across the Empire.&#039;&#039;&#039;&lt;br /&gt;
It is not only magical herbs that are gathered by the people of Miaren. The territory is also known for producing large amounts vinum - the raw sap from which is used to produce [[liao]]. Miaren produces more vinum than any other single territory in the Empire, and much of that production is centred in the gentle woodlands around the steadings of Seren. Many of the plants are refined in Seren, and it is said that when the workers are preparing the sap, the smell is so intoxicating that it is common to experience a dreamy feeling of light-headedness. The vinum does not put people to sleep, but it can produce the most vivid day-dreams in those who work it for too long - and when they sleep at night they often experience profound dreams that are almost visionary in nature. It is for this reason it is called the &#039;&#039;Dream Harvest&#039;&#039; by those who work to gather it.&lt;br /&gt;
&lt;br /&gt;
The dreams produced by exposure to the partially refined liao are not mere fancies. Rather, they are similar in nature to the kind of dream a priest can cultivate through their understanding of the [[Dedication]] ceremony. While unguided, they can often contain images that reflect the concerns or challenges the dreamer faces in their life. A skilled guide can help interpret those dreams and perhaps help the dreamer understand their concerns, or face the challenges that lie before them.&lt;br /&gt;
&lt;br /&gt;
It is perhaps not a surprise that the Dream Harvest also attracts a number of guides, many of whom have made a great study of dreams and gained much insight from working with those who labour at the Harvest. Guides play a crucial role in Navarr society, helping people find their &amp;quot;right place&amp;quot; in the world. The various settlements that make up Seren count many guides amongst their number and scores more who have been helped by them. Despite this the city has no great places of worship... no numinous construction to uplift the human spirit and inspire them in their pursuit of the seven Virtues or in their understanding of the Great Dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dradan of the River Falls&#039;&#039; is an old guide who has spent most of his life travelling the Empire looking to help people find their way in the Way - but his journeys always bring him back to Seren. Now too old to travel easily. he has spent the last decade advising pilgrims and passing on seven decades of wisdom to young guides. He has a proposal that what would make Seren a true equal to the other cities of the Empire, a great temple, dedicated to the study of the Way and the practical examination of the virtues. In particular, it could be a place where the Navarr guides can explore how their understanding of the Great Dance interlocks with the teachings and doctrines of the Way. &lt;br /&gt;
&lt;br /&gt;
====The Temple of Waking Dream====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Temple of Waking Dream&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Serenael, Miaren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 white granite, 90 weirwood, and 45 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases investment in Miaren for congregations by one, creates the title of &#039;&#039;Dreamer&#039;s Guide&#039;&#039;, and establishes the Dreamspeaker archetype for Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Dreamer&#039;s Guide&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 15 doses of liao and 5 doses of asphodel tea each season. Receives a &#039;&#039;Dreamer&#039;s Mask&#039;&#039; allowing them to provide [[Dedication#Dreams|dreams]] based on the target&#039;s dedication.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To oversee the temple and look to the prominence and prosperity of the city of Seren and its pilgrims&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The plans for the Temple of the Waking Dream have been redesigned&#039;&#039;&#039;&lt;br /&gt;
Following the revision of how [[Rules_update_2024#Great_Works|great works]] function, the guide &#039;&#039;Dradan of the River Falls&#039;&#039; - who originally proposed the [[Comes_a_time#The_City_of_Dreams|Temple of the Waking Dream]] - has spent time going over his designs to better reflect the Temple and the City. Importantly, the Temple of the Waking Dream function would still be the same: the &#039;&#039;dreamspeakers&#039;&#039; would still rise to prominence as a path for Navarri priests to follow, focused on interpreting dreams and using the [[Dedication#Dreams|Dedication]] ceremony to foster such dreams, with an eye towards helping people understand the route through the Great Dance that was right for them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dradan&#039;s&#039;&#039; revisions have added a series of gardens suitable for certain [[herb|herbs]] along with accommodation for apothecaries with a focus towards the [[Infusions of Feathers]]. As such, every Navarri with a [[congregation]] in [[Miaren]] would receive an additional dose of [[liao]] and a dose of [[Goosewhisper Infusion]] each season. The apothecaries would also provide the Dreamer&#039;s Guide with five doses of &#039;&#039;asphodel tea&#039;&#039; each season; a potent concoction uses prepared vinum that functions in a similar way to liao in allowing dreams. The striding of &#039;&#039;River Falls&#039;&#039; have also committed to providing a Dreamer&#039;s Mask once a year to whoever is appointed as the Dreamer&#039;s Guide the season after they are elected. A Dreamer&#039;s Mask is not something known to Imperial artisans but according to &#039;&#039;Dradan&#039;&#039; it allows a liao-induced dream to be guided by the target&#039;s virtue rather than the priest&#039;s.&lt;br /&gt;
&lt;br /&gt;
====The Temple of Waking Dream (Lapsed)====&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Waking Dream would require 90 wains of weirwood, 30 wains of white granite, and 30 thrones in labour. It would take three season to complete.&#039;&#039;&#039;&lt;br /&gt;
Dradan proposes to create a grand &#039;&#039;Temple of Waking Dream&#039;&#039; - a place of faith and virtue. Big enough to rival the cathedrals of Highguard, but built in harmony with the existing gardens and steadings of Seren, it would stand as a testament to both the philosophy of the Great Dance and the teachings of the Way. In addition to the Temple itself, and the extensive gardens that surrounded it, the project would include building wayhouses and shrines suitable for use by both pilgrims and students of spirituality and religion. It would attract guides and pilgrims from across the Empire - especially those who were for whatever reason dissatisfied with their lives and wished to find new purpose - or a new way of living.&lt;br /&gt;
&lt;br /&gt;
Dradan&#039;s plans are exquisitely beautiful, echoing the most adept techniques used to build many of the finest buildings in Seren. Part of the plans include incorporating much of the current work refining vinum sap into chambers within the temple - which would be a place of industrious prosperity as well as contemplation and study. The presence of the Dream Harvest within the main building would mean that the fragrance of raw vinum would permeate everywhere through the building producing exotic and vivid dreams in those who stayed long enough to gain the full benefits of their visit; dreams that Dradan and his fellow guides could interpret&lt;br /&gt;
&lt;br /&gt;
Such construction would not be cheap. It would require 90 wains of weirwood, 30 wains of white granite, and 30 thrones on labour costs. It would need a Senate motion to commission it and take nine months to build.&lt;br /&gt;
&lt;br /&gt;
As a place of pilgrimage, the Temple of the Waking Dream would provide every Navarr [[congregation]] in Miaren with a share of 80 Synod votes and 40 doses of liao each season, as if it were a [[great work]].&lt;br /&gt;
&lt;br /&gt;
At the same time, the Temple would create a new Imperial title, the &#039;&#039;Dreamer&#039;s Guide&#039;&#039; who would receive 10 liao and 20 votes in the Synod each season, appointed annually by the Navarr Assembly. The guide would oversee the temple, but also to look to the prominence and prosperity of the city of Seren and the many pilgrims passing through. If the Navarr chose they could give the Dreamer&#039;s Guide the responsibility to guide the National Assembly, effectively turning the commission into the seat of the leader of the National assembly with responsibilities similar to those of the [[Speaker of the Highborn Assembly]]. These would include guiding the Navarr National assembly, ensuring its traditions are upheld, chairing the meetings of the National assembly, encouraging the priests of Navarr to vote on judgements of the Synod, to express the will of their congregations, and to share the spiritual understanding of the nation with the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
With a centre for spiritual study such as this, the calling of dreamspeaker would be pushed into greater prominence, creating a new [[archetype]] for Navarr characters - a priest who focuses on interpreting dreams and using the [[Dedication]] ceremony to foster such dreams, with an eye towards helping people understand the route through the Great Dance that was right for them. Dradan speaks of dreamspeakers as people who would help the Navarr to remember their dreams, to remember that once they dreamed of something more than just unending war with the vallorn, that they stood for something, not just against something. He believes that dreamspeakers could help the Navarr put words to their dreams, to imagine a future greater than the one the Navarr hold now.&lt;br /&gt;
&lt;br /&gt;
Finally, and perhaps most importantly, Seren would be fixed in the minds of the Empire as the &amp;quot;City of Dreams&amp;quot; - not just the dreams of those using liao and vinum, but also the dream of a world free of vallorn where every human finds their place within the Great Dance. Miaren, after all, is a dream of the future made real - a place where the vallorn has no sway and where the people are free to explore what it means to be Navarr once they are free of their responsibility to make restitution for the mistakes of the past.&lt;br /&gt;
&lt;br /&gt;
===The City of Leaves===&lt;br /&gt;
* &#039;&#039;&#039;A great wonder - a grand library larger than anything that has existed in the Empire in a century and a half - could be built in Seren.&#039;&#039;&#039;&lt;br /&gt;
The Navarr are perhaps best known as travellers, and warriors against the vallorn, but they are also a people with a long history and a deep appreciation of learning. The [[Great Library of Hacynian]] is one example of the Navarr&#039;s commitment to scholarship. They know the terrible cost when a civilisation loses its books and its scholars. In the mad scrabble for survival after the disaster that destroyed Terunael, the art and stories of a thousand years were lost in a matter of decades. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Cordelia of Winter&#039;s Sorrow&#039;&#039; is a historian who has travelled to every corner of the Empire in her long life. She has at various times been employed by the [[Historical research#The Department of Historical Research|Department of Historical Research]], and has taken many students with her on her long walks across the  Empire - the respected nomadic scholar Eilian Sweetwater is one of her apprentices for example. She has long been an outspoken proponent of the role of the Navarr in gathering and spreading knowledge - in fostering greater understanding between the nations of the Empire and in undoing the devastating blow to Imperial scholarship inflicted by [[Emperor Nicovar]].&lt;br /&gt;
&lt;br /&gt;
With that in mind, she proposes the construction of a great library at Seren - and that the city be dedicated to creating the single largest storehouse of Imperial knowledge ever seen. &lt;br /&gt;
====Isaella&#039;s Legacy====&lt;br /&gt;
* &#039;&#039;&#039;Isaella&#039;s Legacy would require 100 wains of weirwood, 50 wains of white granite, 300 crowns in labour, and take a year to construct.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The building would require a 10 Throne upkeep to the Imperial treasury.&#039;&#039;&#039;&lt;br /&gt;
At the height of Terunael, Seren was a city known for its scholars and poets, and for both colleges and military academies. All were destroyed when the vallorn consumed the city. The Navarr spent decades sifting the ruins for lost lore after the territory was liberated from the vallorn - only to see much of their work lost once more when Nicovar burned the libraries. In a year, the Mad Emperor destroyed and scattered what had taken centuries to gather together. Perhaps understandably, ever since there has been a singular reticence to create a new centralised storehouse of knowledge for fear that a second Nicovar might again set the Empire teetering on the brink of a new dark age of ignorance.&lt;br /&gt;
&lt;br /&gt;
Some people even claim that Nicovar&#039;s madness was for the best - that it is safer to have knowledge spread through every household in the Empire rather than kept in one place. Who would store that knowledge? Who could protect it? But perhaps was really puts people off is the sheer cost of creating and supporting such a structure. To create a large library, a commission big enough to actually store a substantial number of important texts is expensive - eye-wateringly so.&lt;br /&gt;
&lt;br /&gt;
Undeterred by these facts, Cordelia proposes to create a great library at Seren - the first since Nicovar&#039;s time - which she proposes be named &#039;&#039;Isaella&#039;s Legacy&#039;&#039;. The plans that have been created for the library are truly impressive; a great building of wood and stone so vast it would require 100 wains of weirwood, 50 wains of white granite and 300 crowns to construct. It would need a senate motion to commission it and take a full year to build. The resulting structure would have an upkeep of 10 thrones a season from the Imperial treasury. &lt;br /&gt;
&lt;br /&gt;
The time taken to actually construct the building would be nothing compared to how long it would take to fill with scrolls, tomes and books. That would take decades. But the Navarr can make a legitimate claim that Seren is the perfect place for &#039;&#039;Isaella&#039;s Legacy&#039;&#039; to be constructed. Because of Miaren&#039;s central location in the Empire, more stridings visit the territory than any other. By working with the stridings that visit the territory, the scribes who worked in the library could create copies of books and rare texts from all across the Empire. Over time the city of Seren would become the Empire&#039;s memory - as perhaps it was once before.&lt;br /&gt;
&lt;br /&gt;
It is difficult to estimate what the full benefits of building Isaella&#039;s Legacy would be - but it would be invaluable to historians and researchers looking into the past. Once the construction was complete, the Empire&#039;s ability to carry out [[historical research]] would be permanently increased, granting them an additional opportunity to commission research each season.&lt;br /&gt;
&lt;br /&gt;
There is some concern that the library would immediately become a target for enemies of the free exchange of knowledge such as the [[Whisper Gallery]] or the [[Sung|Feathered Serpent]]. After some extensive discussion with her old colleague Leontes the Scribe, the Imperial Archivist has proposed moving the entire Department for Historical Research to Seren if Isaella&#039;s Legacy is built. This would allow the money the Senate is already paying to protect the scholars and professors associated with the Department to also protect the librarians and scribes at Isaella&#039;s Legacy.&lt;br /&gt;
&lt;br /&gt;
Most importantly, Isaella&#039;s Legacy would cement Seren&#039;s status as the &#039;&#039;City of Leaves&#039;&#039;, as well as providing a fitting and lasting memorial to the life of one of the most renowned Navarr ever to have lived.&lt;br /&gt;
&lt;br /&gt;
Following the Winter Solstice 383YE, the newly appointed [[Master of the Koboldi]] spoke with the civil service about the feasibility of undertaking the work on the Library themselves. Unfortunately, the project is not one of those [[Master_of_the_Koboldi#Commission_stone_construction|commissions available to the Master]]; legally they cannot announce that they will build it with the aid of the &#039;&#039;koboldi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Unlimited Opportunities===&lt;br /&gt;
To get one of these great commissions completed is an extremely ambitious undertaking. The people of Miaren are realistic about the chances of success.&lt;br /&gt;
&lt;br /&gt;
It would be easy to build something less grand, something less ambitious. A few sinecures in Seren designed to take advantage of the fertile soil to produce herbs would be much more easily achieved and would still help the city. They would be welcomed by everyone who lives here and likely make the city more prosperous. But a smaller commission would do nothing to fundamentally alter the &#039;&#039;status&#039;&#039; of Seren as one of the great cities of the Empire in the eyes of those who live outside its bounds. It would continue to be overlooked, just as it is today.&lt;br /&gt;
&lt;br /&gt;
To change that requires a significant construction, such as one of the things described here; something that could give Seren the prominence it richly deserves among the Navarr and the Empire as a whole. But the inhabitants of Seren hope that those who voted for Enis&#039; judgement will be inspired by their ideas and commit themselves to the task of building one of these wonders - even if it takes a lifetime. If successful, any of them would likely lead to future opportunities, in keeping with the new prominence of the city. &lt;br /&gt;
&lt;br /&gt;
Because of this patience, none of these opportunities will expire while Miaren remains in Imperial control. The inhabitants of Seren have been inspired by Enis&#039; judgement, but the Navarr have spent centuries fighting the vallorn. They understand the importance of patience; they understand that achieving something truly monumental takes time. If one or more of the leaders of the Navarr is inspired to take up the challenge, then the people who live here will give them their full support no matter how many years it takes.&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_war_of_thorns_and_flowers&amp;diff=143982</id>
		<title>The war of thorns and flowers</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_war_of_thorns_and_flowers&amp;diff=143982"/>
		<updated>2026-08-20T14:53:57Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:386YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;I thought you lot claimed Lorenzo should be an exemplar! This&#039;ll shit on his reputation. You&#039;re trashing his legacy!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Else Van Temeschwar slid her half-moon spectacles to the end of her nose and peered over them at her outraged neighbour. She was glad she was on the top step of her premises - even so she was virtually eye to eye with him. Usten&#039;s business was... well nobody was quite sure what Usten&#039;s business was. More than a few people had expressed surprise when his premises was not raided by the magistrates when the Vyig were run out of Temeschwar. The unkind ones expressed their surprise with a healthy degree of disappointment. What Else had often noted was that Usten&#039;s business involved keeping some quite extraordinary shop hours. Not many premises are open only between the hours of two and five in the morning. Perhaps he sold candles to desperate citizens she&#039;d suggested to a friend. Sadly she was going to have to say something and a wry comment about his unconventional business associates was not the best way to defuse this.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;La Volpe was an inspiration to a great many of us Usten. I&#039;m absolutely &#039;&#039;delighted&#039;&#039; to discover that you are a convert to our small church. But I can assure you, having actually &#039;&#039;met&#039;&#039; the esteemed butcher, we are very confident that this is exactly what he would have wanted. He loved Temeschwar and the League, but he loved the Empire more. Why else would he have spent his vast fortune leaving so many legacies to inspire us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;You&#039;re destroying the roads! This&#039;ll ruin us all. He can&#039;t have wanted this!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Usten&#039;s face was getting redder as he got angrier. Else despised his type - the kind of citizen who thought that an argument becomes more articulate the louder you shouted it. She&#039;d enjoyed taking them apart with a little rapier back in her university days but the steps of her accounts office was no debating society and she hadn&#039;t carried a blade since those days. Just as she was thinking she could really use a little backup in case things got physical, the Butcher of Temeschwar answered her prayers. Emiliana appeared at the door of her shop, tools in hand. Maybe it was her prayers, maybe she&#039;d heard the shouting. Either way she caught her eye and nodded at her to let her know she had her back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I fear you are confusing what you want with what the Master of the Bloody Bank might have wanted. But... as he was crudely poisoned by some nefarious criminal ne&#039;er-do-well...&amp;quot; she paused for a moment to ensure that Usten got the point, but the insult was completely wasted. She might as well be stabbing a wall with a stiletto she thought. &amp;quot;...then none of us will ever know for sure what he thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;I won&#039;t let you get away with this! That&#039;s our money by right!&#039;&#039;&#039;&amp;quot; he bellowed.&lt;br /&gt;
&lt;br /&gt;
Else&#039;s hand shot to her mouth to cover her mirth. &amp;quot;Get away with it? I&#039;m afraid it&#039;s much too late for that. The civil service have received my recommendations and confirmed they will be publishing my findings. It&#039;s all in the hands of the Senate now. But perhaps you could make your most cogent arguments to Senator Giuseppe? I&#039;m certain he will find your company almost as pleasant as I do.&amp;quot; No - that didn&#039;t work either. Nothing worked. It was like stabbing a rock.&lt;br /&gt;
&lt;br /&gt;
Usten reared up, as if he was about to grab the hems of her robe, but he was interrupted by a loud cough from behind him. He whirled round to find Else&#039;s neighbour stood right behind him, cleaver in one hand. The butcher raised it up, just slightly... but she didn&#039;t need to. Usten might not know a riposte from a feint, but he understood a threat when he saw one. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Out of the way pig&#039;s breath. I&#039;ve got &#039;&#039;honest&#039;&#039; business... with my accountant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Usten glared at the merrow, as if trying to stare her down. His hand dropped slowly to his belt. Paragons, he couldn&#039;t even disguise the movement, he wouldn&#039;t last two seconds in a duel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draw that knife, and you&#039;ll lose the hand&amp;quot; Emiliana threatened, in a voice that might have been the Sorrowful One herself. Usten hesitated for a second, then thought better of it before spitting into the dirt and storming off. Else mentally lobbed a few more verbal thrusts at his departing rear but it was no more fun stabbing him in the back than it had been stabbing him in the face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You had business Emiliana?&amp;quot; she smiled at her friend.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh I just said that.&amp;quot; Emiliana grinned at her. &amp;quot;I was just about to go on my lunch,&amp;quot; she explained.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perfect,&amp;quot; she said, descending the steps. She placed a hand lightly on her arm and smiled at the merrow. &amp;quot;Why don&#039;t you leave your pig-chopper on your counter and then let me take you to dinner.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Thorns and Flowers.jpg||caption=After a thousand years or more, war with the vallorn is coming.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{PDFLink|align=right|link=File:The war of thorns and flowers.pdf|caption=Click for pdf version}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The nations of the Empire have begun to rise to the challenge of the coming [[A thousand years of longing|war with the vallorn]], determined to be ready for this apocalyptic war. The [[Highguard|Highborn]] have called the [[Grey pilgrim|grey pilgrims]] home, allowing them to raise another [[army]]. [[The League]] have asked their most ambitious and innovative people to study the problem, while the [[Varushka|Varushkans]] have sought to draw on dark powers to battle civilisation&#039;s most implacable enemy.&lt;br /&gt;
&lt;br /&gt;
For now, the [[Dawn|Dawnish]], often first to battle, are not yet ready to commit to the fight. Some are [[Dawn_hearth_magic#Girding|girding]] themselves for this War of Thorns and Flowers, as one [[386YE_Autumn_Equinox_Synod_judgements#Judgement_59|creative troubadour calls it]], but their assembly, like that of the [[Urizen]], did not back it with a greater majority. Perhaps that will change in the future as the day comes closer. The [[Wintermark]] Assembly have [[386YE_Autumn_Equinox_Synod_judgements#Judgement_74|taken the opposite position]], stating firmly that they cannot support the Navarr at this time.&lt;br /&gt;
==Highguard==&lt;br /&gt;
After five long years walking the [[trods]], the [[Grey pilgrim|grey pilgrims]] are finally coming home. Five years might be a drop in the ocean for the Navarr, but they are a peripatetic people who long ago gave up the idea of settling in one place to build a new life travelling the trods. The grey pilgrims were not born to that life, but instead chose to take a journey away from home, away from their loved ones, away from their kin in the [[chapter]] houses. They gave up everything to commit to the fight against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
Now they are returning to Highguard. But their pilgrimage is not abandoned. The Highborn Assembly have called them home. It&#039;s time to stop rambling, there&#039;s work to be done. Now at last, it is the time to fight.&lt;br /&gt;
===The Fourth Army===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The flood of pilgrims coming home allow Highguard to raise a fourth army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The grey pilgrims will form the core of any new army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The new army cannot be called the Thundering Tide&#039;&#039;&#039;&lt;br /&gt;
The tide of grey pilgrims returning home is a trickle at first, but it soon turns into a flood. Loved ones are reunited, families re-joined, friendships restored. There are celebrations across Highguard as people embrace the returning heroes. But the celebratory mood soon turns sombre. This is the feast &#039;&#039;before&#039;&#039; the battle, not after it. The grey pilgrims have come home because the horns of war have been winded.&lt;br /&gt;
&lt;br /&gt;
Highguard gave up the potential to raise a fourth army five years ago, when they committed themselves to the pilgrimage against the vallorn. Now the pilgrims have come home, eager to fight, that potential is reclaimed. The [[Army#Maximum_numbers_of_Imperial_Forces|maximum number of armies]] that Highguard can support has now increased to four.&lt;br /&gt;
&lt;br /&gt;
At any point where the [[Senate]] approves the [[Army#Senate_Commissions|creation]] of a new Highborn army, the grey pilgrims will flock to the banner, eager to begin the final battle. They will form the core of the new army, giving it a beating heart that drives it forwards. The determination of the grey pilgrims to defeat the vallorn will define the [[Army#Special_Quality|army&#039;s special purpose]], preparing it for the final battle.&lt;br /&gt;
{{SOP|by=Icarus of the Sepulchre of the Red Suns, Highborn Assembly|statement=There is no sacrifice so great that we cannot meet it to defeat this terror. We send Hazelelponi with 200 liao to urge every Highborn to prepare for the coming battle. No price is too high to realise our dreams.|vote=510-110 (Greater Majority)|when=Autumn Equinox, 386YE}}&lt;br /&gt;
The grey pilgrims have one demand - they will not join an army that is named for the [[Highguard_military_concerns#The_Thundering_Tide_(Defunct)|Thundering Tide]]. The Highborn Assembly passed a judgement calling for that to happen, but it did not get a greater majority. Had it received overwhelming support from the Assembly, then the pilgrims could have swallowed their [[Pride]], but it didn&#039;t. There are long-standing rumours that the Tide was infiltrated by a sect devoted to the [[Malign spiritual presences|malign spiritual force]] of [[Malign spiritual presences#Hatred|Hatred]]. The grey pilgrims have always been staunchly dedicated to [[Grey_pilgrim#Oppose_Heresy_and_Idolatry|opposing such malign influences]], and the majority of them will not join an army that marches under that name.&lt;br /&gt;
{{SOP|by=Kish of the Flame Beneath the Earth, Highborn Assembly|statement=With the grey pilgrims returning home, Highguard calls for the Thundering Tide to be reborn upon their banner. Highguard looks to the legacy of its past to forge its future!|vote= 446-60|when=Autumn Equinox 386YE}}&lt;br /&gt;
===You Get a Banner===&lt;br /&gt;
* &#039;&#039;&#039;The Empire can reduce the cost to raise a new Highborn army by consecrating banners for the Highborn armies with true liao&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each newly hallowed banner will reduce the cost to raise the grey pilgrim army by 30 wains of mithril&#039;&#039;&#039;&lt;br /&gt;
There is a widespread desire across Highguard to capitalise on the return of the grey pilgrims, to take advantage of this opportunity now, before the moment fades and people&#039;s attentions move on. But there is a grim awareness that two hundred [[mithril]] is a huge burden for the Empire to find, especially when other nations also need to raise armies to fight the vallorn. When the news comes of the [[Under eastern skies|loss]] of [[Isaella&#039;s Dance]] and the [[Iron Helms]] in [[Therunin]], people grow concerned that the mines of the Empire simply cannot produce enough mithril to meet the need.&lt;br /&gt;
&lt;br /&gt;
The answer, in Highguard at least, is to embrace [[the Way]], the one true religion that can inspire humans and [[orc|orcs]] alike to achieve impossible things. A proposal is put forward to create up to four [[hallow|hallowed]] banners, one for each [[general]] of a Highborn army. If the banners are hallowed with [[Liao#True Liao|true liao]], they will inspire the soldiers who march beneath them, and rally Highguard to the cause. Each newly created banner that is hallowed with true liao and made part of the [[New_Imperial_titles#Regalia|regalia]] of a different Highborn general will reduce the cost to raise the new army by 30 wains of mithril.&lt;br /&gt;
&lt;br /&gt;
Such a mammoth project would call on the resources of the whole nation, allowing them to contribute to this national goal. The [[benefactor|benefactors]] would need to acquire the true liao needed, but they might also want to find [[Crafting skills#Artisan|artisans]] who can create [[:Category:Magic Standards|magical standards]] to carry the hallow. Highguard could hallow a mundane banner - true liao is just as effective when used on a mundane banner as it is on an [[Magic_items#Artefacts|artefact]] - but that strikes many as something of a wasted opportunity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GranitePillar_Colour.png|align=right|width=200px}}&lt;br /&gt;
{{CaptionedImage|file=SeventhWave_Colour.png|align=right|width=200px}}&lt;br /&gt;
{{CaptionedImage|file=ValiantPegasus_Colour.png|align=right|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The benefactors will need to commission artists to design and make the banners. The three existing Highborn armies have iconography associated with them that would be likely to form the centrepiece of any banner. But the best banners are works of art, granting an artist the freedom to build an inspirational design that incorporates existing symbols and images to express a core theme. Someone would have to produce those designs and then someone will have to manufacture the final banner so that it can be enchanted if that has been arranged.&lt;br /&gt;
&lt;br /&gt;
Once all that is done, a dose of true liao will need to be found to hallow the banner, before it is confirmed as part of the regalia of office of the general. It is a high price to pay, but the benefits would be very real. Each banner, magical or not, that was hallowed with true liao and formally presented to an existing general in a grand ceremony in front of the nation would reduce the amount of mithril required to raise a new army by 30 wains.&lt;br /&gt;
&lt;br /&gt;
Of course, there is no general of the fourth army yet, but if a banner was created and hallowed in readiness, it could be included as part of the regalia of office for the general when the Senate motion raising the army was passed. If that happened then the same benefits would apply.&lt;br /&gt;
&lt;br /&gt;
The banners would need to be inspirational symbols that epitomised the fighting spirit of the army in question. There is an existing war banner for the Thundering Tide, but that army is dead and gone, and its history does not inspire. It won&#039;t provide any benefit to Highguard to ask the [[Granite Pillar]] or the new army of grey pilgrims to march under the banner of another, long-dead, army.&lt;br /&gt;
&lt;br /&gt;
The costs are huge, nobody is denying that. A beautiful banner is an expensive proposition by itself, and true liao is the single most valuable commodity in the Empire. But even if Highguard is only able to create a single inspirational banner it will help the Empire&#039;s war effort - it won&#039;t just help make it easier for Highguard to raise a new army, by reducing the demand on the Empire&#039;s mithril, it helps the whole Empire raise more armies to meet the coming challenge.&lt;br /&gt;
&lt;br /&gt;
===Salvation of Souls===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Virtue&#039;s Rest&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Bastion&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 120 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Completely removes the level of investment and returns provided by Virtue&#039;s Rest&lt;br /&gt;
* Allows eligible Imperial armies to take a resupply action in Bastion, boosting resupply&lt;br /&gt;
* Creates the title Exarch of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Exarch of Virtue&#039;s Rest&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Highborn National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; [[Tally of the Votes]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receive 12 doses of liao each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To support the supply and provision of Highborn armies and help ready the territory of Bastion for the war against the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An Imperial commission could be used to remodel the hostels of Virtue&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would remove the level of investment provided by the great work but provide additional resupply to eligible armies resupplying in Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would create a new title, the Exarch of Virtue&#039;s Rest, charged with directing the hostels to resupply armies in Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Highborn Assembly could veto this relinquishment of an important national asset&#039;&#039;&#039;&lt;br /&gt;
Raising a new army is just one part of the challenge facing Highguard and the Empire. Nobody imagines that the final battle against the vallorn will be easy, or quick. Uniting the vallorn hearts will unleash a tide of madness on the Empire - virtue will bring victory - but thousands of lives will be lost to the Labyrinth in a war that will take years to win. Armies will need to rest and resupply so that they may return to the fray reinvigorated.&lt;br /&gt;
&lt;br /&gt;
Inspired by the work done by &#039;&#039;Graciana i Lòpez i Guerra&#039;&#039; in her [[Send_for_me#Plants_and_Seeds|recent appraisal]], some of the Highborn who run the hostels of [[Bastion#Virtue&#039;s Rest|Virtue&#039;s Rest]] have suggested that their work might more usefully be directed to helping an Imperial army recouperate and rebuild their strength when resupplying. Imperial soldiers would be welcomed into the hostels and offered [[anointing|anointings]] and hallowings as their wounds were treated, speeding up their return from convalescence.&lt;br /&gt;
&lt;br /&gt;
The proposal would require a Senate motion to [[Commission#Altering_an_Existing_Commission|alter the existing great work]] to better suit the new role. That would involve a significant sacrifice by the [[congregation|congregations]] of Bastion that currently benefit from Virtue&#039;s Rest. The great work would effectively be changed to an [[edifice]] and no longer boost the level of investment of congregations in the territory, meaning no additional [[liao]] would be provided. That liao would instead be used to anoint soldiers who were recovering in the hostels. That would allow any &#039;&#039;eligible&#039;&#039; army to issue a defensive order to resupply in Virtue&#039;s Rest.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Resupply in Virtue&#039;s Rest&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a half&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is decreased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This order can only be taken while an army is in Bastion. 250 points of resupply are distributed between all eligible armies taking this order&#039;&#039;&#039;&lt;br /&gt;
A general that wants their army to benefit from the hostels and sanitoriums of Virtue&#039;s Rest in Bastion can order their army to resupply there. The army will give ground if the territory is attacked, but if they are able to benefit from natural resupply then they will resupply faster. 250 points of additional resupply are divided between all eligible armies taking this order each season. Emergency resupply is unaffected.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The motion would also need an [[Imperial title]] to be created to oversee the healing work of the hostels. The proposed title, &#039;&#039;Exarch of Virtue&#039;s Rest&#039;&#039; would receive a small [[sinecure]] payment of 12 doses of liao each season, to help them in their work.&lt;br /&gt;
&lt;br /&gt;
Armies from any Imperial nation that have committed to the war against the vallorn would be welcome in the hostels of Virtue&#039;s Rest. At present, that would include the nations of Navarr, Highguard, Varushka and the League, but if other nations gather their Courage for the fight to come, they would also be able to issue the order to resupply at Virtue&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
Converting Virtue&#039;s Rest would require a senate motion, but it could not be done against the wishes of the Highborn Assembly. The Constitutional Court have stated that it would be treated as a special case of [[Powers_of_the_Imperial_Senate#Relinquishment|relinquishment]], which means it could be [[veto|vetoed]] by vote of the affected National Assembly.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The League==&lt;br /&gt;
{{SOP|by=Ortenzia di Sarvos, League Assembly|statement=The greatest assets of the League are our ambition and ingenuity. We send Ortenzia di Sarvos with 50 liao to urge every citizen to commit everything to finding new ways to fight the vallorn. Even the most impenetrable forest may fall one tree at a time.|when= Autumn Equinox 386YE|vote = 272-16}}&lt;br /&gt;
* &#039;&#039;&#039;The League has committed themselves to the fight against the vallorn and asked citizens to be ambitious and ingenious in their approach&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect for the next year at least&#039;&#039;&#039;&lt;br /&gt;
[[The League]] has also thrown their weight behind the call to face the vallorn, asking people to use their ingenuity and ambition to find ways to help win the fight. This dedication has an immediate cost - the League citizens expect their leaders to do whatever is needed to start the war, and more importantly to finish it. They will expect their Assembly to stick to the course and not get distracted by other struggles. For the next year, at least, no [[statement of principle]] raised by the League Assembly that calls on citizens to support another cause, be that civil or military, will produce an effect beyond Anvil. Minds are focused on the conflict with the vallorn.&lt;br /&gt;
===For Whom The Road Tolls===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Toll the Imperial Road Networks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None - Motion Only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; The Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Completely removes the level of investment and returns provided by all affected road great works&lt;br /&gt;
* Boosts Imperial taxation by 140 thrones a season if the Blood Red Roads, the Sunset Roads, the White Roads, the Iron Roads and the Crow Roads are affected&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could use a motion to put tolls on all the major roads in the Empire to raise money to pay for the war&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The benefits to personal resources from Blood Red Roads, the Sunset Roads, the White Roads, the Iron Roads, the Crow Roads would be lost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effective level of investment in that territory would decrease&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial taxation would rise by 140 thrones a season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;National assemblies could veto this relinquishment of an important national asset&#039;&#039;&#039;&lt;br /&gt;
Few nations in the world really grasp the power of money like the League. They are rich of course, but so are many nations in the Empire. The [[the Brass Coast|Freeborn]] pride themselves on putting a cost on all things, but the League have a rich appreciation for the way in which money can change the world. The merchant princes of the League understand that it&#039;s all well and good for people to &#039;&#039;commit&#039;&#039; themselves to defeat the vallorn, but that won&#039;t do the slightest bit of good whatsoever if there isn&#039;t the money to pay for the armies to do the actual fighting.&lt;br /&gt;
&lt;br /&gt;
The notable accountant, &#039;&#039;Else Van Temeschwar&#039;&#039;, claims afterwards that she never said &amp;quot;Heroes don&#039;t win wars, accountants do&amp;quot;. She insists what she &#039;&#039;actually&#039;&#039; said was that &amp;quot;accounts win wars&amp;quot;, but once the phrase is out there it sticks anyway, because some people nod sagely and everyone else enjoys ridiculing them for it. Her real point is that what the Empire really needs to fight the vallorn is money... and lots of it. But of course that will require a sacrifice, and a big one... but the League knew that when they committed to this road.&lt;br /&gt;
&lt;br /&gt;
Else has a radical proposal that is elegant, simple, and constitutional. She has put considerable effort into researching that last point. The Senate has many powers, but the [[Imperial Constitution]] forbids it from raising taxation and &#039;&#039;Magistrate Abraham&#039;&#039; is known to be notoriously dubious on the constitutional prospects of &#039;&#039;anything&#039;&#039; that might be considered taxation. But after an exchange of more than a dozen letters the curmudgeonly magistrate is unhappily forced to concede that &#039;&#039;tolls are not taxes&#039;&#039;. There are already [[Brock&#039;s_Toll|tolls to cross over some bridges]] in the Empire and tolls to use most Imperial ports. So why not put tolls on the roads?&lt;br /&gt;
&lt;br /&gt;
The impact would be significant - Else proposes putting a small toll on &#039;&#039;every&#039;&#039; major road network in the Empire, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]], the [[Madruga#Sunset_Roads|Sunset Roads]], the [[Construct White Roads|White Roads]], the [[Varushkan_Road#The_Iron_Roads|Iron Roads]], the [[Karsk#The_Crow_Roads|Crow Roads]] - all of them bar the [[Kahraman#Kamkrags of Kahraman|Kamkrags of Kahraman]] (Abraham has identified a loophole that makes it unconstitutional to include the Kamkrags). That could be done with a single [[senate motion]] if it was targeting all the Empire&#039;s major roads. The civil service could be instructed to use effective prognostication to set the tolls at the optimum level, the level that would produce the best return for the Senate.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Dubious Magistrate.jpg|caption=Magistrate Abraham is known to be notoriously dubious of anything that might be considered additional taxation.|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
If that happened, any [[great work]] benefit to the inhabitants of the territory through which the road passed would be permanently lost (or at least for as long as the tolls lasted, but nobody imagines the Senate would ever be likely to remove them). It wouldn&#039;t affect the benefits to Varushkan armies provided by their roads, but their roads would no longer boost the profits of [[mine|mines]] and [[forest|forests]] in the nation. Instead, every [[territory]] in the Empire would see increased tax revenue - boosting the total taxation by 140 thrones a season!&lt;br /&gt;
&lt;br /&gt;
While Else is very pleased with her analysis, some of her fellow citizens are less enamoured of the idea. There would be a significant loss of personal income for individuals in the League and in many other territories in the Empire. Varushkans would be hit hard and some argue passionately that the Iron Roads and Crow Roads should be excluded from these tolls because of the powerful [[Varushka Hearth Magic|hearth magic]] associated with [[Varushkan Road|roads]] which is essential to keep people safe as they travel through the haunted forests and dark hills of the north. If the Senate is minded to agree with them it could instead pass &#039;&#039;three&#039;&#039; senate motions, one for the Blood Red Roads, one for the Sunset Roads, and one for the White Roads. That would still produce 110 thrones of additional taxation - more than enough to pay for the support of two entire Imperial armies.&lt;br /&gt;
&lt;br /&gt;
If the Senate puts tolls on Imperial roads, then the level of investment in the territory in question will drop - the benefits to personal resources would be exactly as if the great works had never been built (although this would not prevent new [[great work|great works]] being built in the territory). The Senate would get increased taxation, but people would still be using the roads - just paying tolls. If any substantial new roads were built there - roads without tolls on them - then the additional taxation from the tolls for that territory would be lost.&lt;br /&gt;
&lt;br /&gt;
Converting the roads would require one or more senate motions, but it could not be done over the wishes of those who were affected. The [[Scrutiny#Constitutional Court|Constitutional Court]] have stated that it would be treated as a special case of [[Powers_of_the_Imperial_Senate#Relinquishment|relinquishment]] which means it could be vetoed by vote of the appropriate National Assembly. The Blood Red Roads cover the entire Empire, so a motion that relinquished their benefits could be vetoed by the General Assembly. A motion that relinquished the Sunset Roads could be vetoed by the Freeborn Assembly, the White Roads by the Highborn Assembly, and the Crow and Iron Roads by the Varushkan Assembly. Such a veto, regardless of assembly, requires a greater majority.&lt;br /&gt;
&lt;br /&gt;
After the opportunity was published by the civil service, they received a request from one of the Empire&#039;s leading economists, Laurencio di Sarvos and the Pillars of Mariika Sodality, requesting additional information to assist the Senate and other bodies in their deliberations. Crucially Laurencio asked the civil service to produce estimates of the number of citizens attending Anvil who would be affected by the changes. Given that much of the Senate budget comes from citizens bidding on Bourse resources, the Pillars have published research suggesting that this is crucial to understanding how much money the Senate has to pay its bills.&lt;br /&gt;
&lt;br /&gt;
To ensure that all citizens have equal access to such information, the civil service have arranged to publish these figures. After careful prognostication, they have identified that &#039;&#039;last season&#039;&#039; the road networks of the Empire contributed 117 thrones, 1 crown and 16 rings. In addition to that sum, they provided 304 additional ingots or measures. Of course these figures vary over time - but those were the figures last season.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Varushkan.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Varushka==&lt;br /&gt;
{{SOP|by=Vaclav Mladenovich Kosti, Varushkan Assembly|statement=The greatest assets of Varushka are our Wisdom and resolve. We send Vaclav Mladenovich Kosti with 50 liao to urge every Varushkan to use our knowledge of the dark powers to choose the lesser of two evils. The virtuous apply what they have learned.|when= Autumn Equinox 386YE|vote = Greater Majority 280-12}}&lt;br /&gt;
* &#039;&#039;&#039;Varushka has committed themselves to the fight against the vallorn and urged citizens to use knowledge of the dark powers to fight the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect for the next year at least&#039;&#039;&#039;&lt;br /&gt;
Much like the League, [[Varushka]] has also committed to the war to destroy the vallorn, asking people to use their knowledge of the dark powers to battle the enemy. This dedication has an immediate cost - the Varushkan citizens expect their leaders to do whatever is needed to start the war - and to finish it. They will expect their Assembly to stick to the course and not get distracted by other struggles. For the next year, at least, no [[statement of principle]] raised by the assembly that calls on citizens to support another cause, be that civil or military, will produce an effect beyond Anvil. The people of Varushka understand that when you start a thing, you damn well better finish it.&lt;br /&gt;
===The Heart of Darkness===&lt;br /&gt;
* &#039;&#039;&#039;The Varushkans can support four armies; at present they have two armies remaining&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Varushkans could ask one or more sovereigns to help them build an army&#039;&#039;&#039;&lt;br /&gt;
Varushka is a wealthy and powerful nation with a great deal of territory under its control. Their lands are harsh and cruel, with many dangers, but they also contain great wealth in the forests that cover the hills and in the mines that lie beneath the mountains. At present, Varushka can [[Army#Maximum_numbers_of_Imperial_Forces|support four armies]], but with the destruction of the [[Iron Helms]] they currently have only two. That means they could, in theory, raise two new armies.&lt;br /&gt;
&lt;br /&gt;
Of course, doing so will be difficult - every [[boyar]] is currently thinking the same thing. Navarr want to raise several armies to fight the vallorn, the Highborn want to forge the grey pilgrims into a new army. Where is all the mithril going to come from to raise these forces? There isn&#039;t enough mithril to be had unless people wait for years for it to be produced. The Varushkans are an industrious people; sitting on your hands is nobody&#039;s idea of getting something done. The Highborn have a plan involving true liao and banners which is nice for them - the Varushkan approach is much more brutally pragmatic.&lt;br /&gt;
&lt;br /&gt;
There are powers in Varushka, [[Varushkan_Monster#Sovereigns|dark powers]], that stand ready to offer aid to those prepared to pay their price. The Iron Helms were backed and supported by the [[Charnel Lord]] and his unwholesome followers. They are gone now, but what was bought once could be for sale again, if the Varushkans can afford the price. It&#039;s hard to imagine [[Dho&#039;uala]] negotiating with Varushkans, but the [[Night Below]] has already demonstrated just how powerful that strange being&#039;s aid can be. The &#039;&#039;Howling Queen&#039;&#039; has many fearsome minions; would some of them march beneath an Imperial banner? The &#039;&#039;Dubik&#039;&#039; is one of the strangest of all the sovereigns, but it too could be negotiated with.&lt;br /&gt;
&lt;br /&gt;
Gaining the aid of a sovereign is no easy task and not something to be undertaken lightly. The costs are high, and the road is hard and often paved with regrets. The Varushkans would need to find a way to reach out to a sovereign - some way to make contact with them - to open negotiations. There are no clear options that are known yet, but the mandate has spread across Varushka now, which means that those sovereigns that care about such things are undoubtedly aware of it. Perhaps some of their number will send agents to enquire what price the nation might be willing to pay for their aid?&lt;br /&gt;
{{SOP|by=Amris Johan Merikovich , Varushkan Assembly|statement=Know your heart and what commands its devotion above all else. We send Amris Johann Merikovich with 50 liao to urge the Iron Helm to abandon cruelty and focus on the dark magics and curses of Varushka. Embrace your past; never be ashamed of it.|when= Autumn Equinox 386YE|vote = Greater Majority 342-0}}&lt;br /&gt;
Those who are experienced with such things do make one thing clear. An army could only have one dark patron. The sovereigns ignore each other at best, but they are jealous and possessive creatures at worst. It would be unspeakably foolish to try and obtain two patrons for a single army. It would be possible to have two armies with two different patrons, but it would be wise to ensure they were always a long way apart when drawing on the dark power provided by their patron.&lt;br /&gt;
&lt;br /&gt;
It&#039;s impossible to know what the benefits might be - that would depend on what was negotiated, what was offered and what was requested. The Iron Helms were the Empire&#039;s only [[Army qualities#Cruel|cruel]] army in recent times. The Varushkan Assembly have [[386YE_Autumn_Equinox_Synod_judgements#Judgement_80|firmly renounced the cruel approaches]] employed by the Iron Helms in recent years, but perhaps other offers might be more palatable? What is clear is that such aid could be substantial - sovereigns are powerful beings, almost as powerful as [[eternal|eternals]] in their own way. Even beyond the price they might ask for their aid, however, there is the question of what a sovereign may gain by serving as patron. Stories have flown for years that the Charnel Lord was somehow able to &amp;quot;see&amp;quot; and perhaps even influence events in the vicinity of the Iron Helms no matter how far beyond the borders of Varushka they travelled. What might other nations, less familiar with the dark powers of the north, make of this patronage?&lt;br /&gt;
&lt;br /&gt;
===The Threat From Sküld===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Irontooth Keep&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Suvretz, Volodmartz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 130 wains of white granite, 20 wains of weirwood, 450 crowns, 6 seasons to complete&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 20 Thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Builds a rank 2 fortification in Suvretz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The vallornheart in Sküld is the one nearest to Varushka&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At present there is nothing to stop the vallorn pouring out of Sküld and into the forests of Suvretz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Varushkans could build a fortification in Suvretz that would also defend against any attack from the Thule in the near future&#039;&#039;&#039;&lt;br /&gt;
For years now there have been calls to [[Sowing_on_the_mountains#Irontooth_Keep|fortify Suvretz to defend the region against the Thule]]. Peace with the [[Thule]] has perhaps seduced the soft-hearted, making them imagine that this state of affairs will last forever. Nothing lasts forever. In the end, even the mountains will fall. One day, the Thule armies will come, and when they do, they will likely come for [[Volodmartz#Suvretz|Suvretz]] first.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the threat from the vallorn is even more pressing. The forests of Suvretz stretch all the way over the border and into [[Otkodov#Sküld|Sküld]], right to the heart of a vallorn. If the vallornhearts are linked, the first thing the people of Volodmartz may know about it is when an army of ravenous insects is stripping the flesh from their dying bodies. The best way to stop that would be to build a massive fortification in the region.&lt;br /&gt;
&lt;br /&gt;
The old plans for &#039;&#039;Irontooth Keep&#039;&#039; have been pulled out and dusted off. There&#039;s no reason that the ruins couldn&#039;t be built into a massive new bastion, forcing anyone planning to attack Suvretz to think twice about their ambitions. The original costs for the project are out-of-date as time has moved on, but this plan for an upgraded fortification wouldn&#039;t cost any more than normal. The big advantage is that it could be done &#039;&#039;quickly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The great &#039;&#039;Irontooth Keep&#039;&#039; would require 130 white granite and 20 weirwood to construct, with labour costs of 450 crowns. Under normal circumstances, it would take two years to finish, but the existence of the strong foundations and the assistance of the &#039;&#039;koboldi&#039;&#039; would each reduce that construction time by one season. If the same magics as were employed to speed the completion of [[Karsk#Aleksandra&#039;s_Watch|Alexandra&#039;s Watch]] could be employed, [[Volodmartz]] could conceivably have a major fortification to rival the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] in [[Casinea]] or [[Reikos#Remember_Exile|Remember Exile]] in [[Reikos]] in less than a year!&lt;br /&gt;
&lt;br /&gt;
Following the Winter Solstice 383YE, the newly appointed [[Master of the Koboldi]] spoke with the civil service about the feasibility of undertaking the work to build a fortification here. There is no barrier to them doing so - they are explicitly allowed to [[Master_of_the_Koboldi#Commission_stone_construction|announce that they will work]] on a [[fortification]], and that would allow them to create a new bastion. Indeed, the &#039;&#039;koboldi&#039;&#039; still remain enthusiastic about the opportunity to work on this massive fortress.&lt;br /&gt;
&lt;br /&gt;
===The Dark Nights of Winter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Icy Crag of the Eternal Sun&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; College of Magic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Srodkoja, Miekarova&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 270 crowns, 3 seasons to complete&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Changes the power of the Icy Crag&#039;s Mastery of the Lore of Summer to Mastery of the Lore of Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Could be achieved with a declaration of Concord at a cost of 180 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Winter realm offers the greatest potential for those prepared to call on the dark powers of the realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Icy Crag of the Eternal Sun could be turned into a college of winter magic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Cabalists of Void would be prepared to pay half of the 540 crown costs for the commission&#039;&#039;&#039;&lt;br /&gt;
There is another way that Varushka and the Empire could embrace dark powers in preparation for their war with the vallorn. The [[Miekarova#The_Icy_Crag_of_the_Eternal_Sun|Icy Crag of the Eternal Sun]] is a [[college of magic]] that was built years ago in [[Miekarova#Srodkoja|Srodkoja]] in [[Miekarova]]. The [[Master of Ice and Darkness]] has served the Dean of the College ever since. The Crag is specialised in [[Summer magic]], allowing the Master to codify new Summer rituals more quickly than the rituals of other realms.&lt;br /&gt;
&lt;br /&gt;
The [[Cabalists]] of [[Miekarova#Void|Void]] argue that the most important benefits of this dedication to Summer magic are now part of the Empire&#039;s history. Just as the Highborn are turning a new page of history, so should the Crag. Mastery of [[Winter magic]] is what the Empire needs now, the better to fight the vallorn and its spawn. Winter lore resonates with potent [[Ward of the Black Waste|wards]], and with the [[Withering Touch of Frost|cold touch]] that ravages plants no matter how supernaturally vital they may be. There can be no doubt that the [[curse|curses]] of winter are effective at [[Wither the Seed|weakening the vallorn]], and that its power can [[The_Grave%27s_Treacherous_Edge|annihilate]] large numbers of [[Vallornspawn husk|abominations]] in a scything strike. It is to Winter that wise magicians should look for victory over the vallorn. &lt;br /&gt;
&lt;br /&gt;
The civil service has confirmed that the Senate could use a [[commission]] to [[Commission#Altering_an_Existing_Commission|remodel]] the Crag to change it from being dedicated to Summer magic to being dedicated to Winter magic. That would mean that instead of benefitting a Summer ritual being codified, the Master of the Icy Crag could spend money to increase the speed of codification of a Winter ritual. The patronage of the [[Jaheris]] might be lost, but the Silver Prince has shown signs in the past of being happy to offer support to the codification of curses no matter what realm they come from. Regardless, the Conclave could approach any of the Winter eternals to ask them to patronize a remodelled college - some have already shown interest in serving as patron even while the Crag is focused on Summer magic.&lt;br /&gt;
&lt;br /&gt;
It would not be cheap to change the college. If the Senate ordered the work, it would need a commission for a [[college of magic]] and cost 540 crowns, but the Cabalists are prepared to pay half that sum, reducing the effective cost to 270 crowns. &lt;br /&gt;
&lt;br /&gt;
There is an alternative, given that the College is under the remit of the [[Conclave]]. The Conclave could use a declaration of [[Concord]] to have the regios in the Crag realigned. That would achieve the same effect but would cost 360 mana crystals; passing the declaration would see the mana removed from the font and used to realign the college. Again, the Cabalists would be prepared to fund this work, which they see as very important, reducing the effective cost to the font to 180 mana crystals.&lt;br /&gt;
&lt;br /&gt;
There is some concern that the Summer eternals might be angered by the change - they have always fought jealously over the college and who offers their patronage to it. After some circumspect enquiry, the civil service are able to confirm that the Summer eternals would barely notice if the college ceased to be a college of Summer magic and they certainly wouldn&#039;t care. Their jealousy is provoked by the patronage of a rival eternal - the moment it stopped being a Summer eternal who was patron of the college, they would lose all interest in it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=IronHelms_Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
* &#039;&#039;&#039;With the Iron Helms gone, and the Varushkan assembly choosing to move away from cruelty, the legacy of past actions is fading&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Varushkan armies no longer take penalties for fighting alongside Freeborn or Wintermark armies&#039;&#039;&#039;&lt;br /&gt;
Before they fell, the Varushkan Assembly had chosen to step away from the cruel practices of the Iron Helms. They had called on their people to find a way to change the path of the army, to leave behind their merciless ways and find a way to embody the Varushkan understanding of dark powers. What should have been the start of a new future for the Iron Helms was dramatically cut short by their bloody destruction at the hands of the Black Wind in Therunin. The manner of their passing has blunted some of the controversy that once attended them, even the critics of the Helms cannot deny that the army fell valiantly, protecting their Imperial allies. They faced darkness, and made the ultimate sacrifice.&lt;br /&gt;
&lt;br /&gt;
For many soldiers, any question of the Iron Helms now seems moot. As a consequence, Varushkan armies no longer take a penalty to the victory points they generate when fighting in a campaign alongside [[the Brass Coast|Freeborn]] or [[Wintermark]] armies. However, if they wish, the Freeborn or Wintermark assembly could reiterate their concerns about Varushka, about their attitudes to war. A statement of principle that received a greater majority in one of these assemblies and called for their soldiers to remain careful of Varushkan ambitions would mean that the penalty would resume.&lt;br /&gt;
&amp;lt;picturecolumn float=right maxwidth=200px&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Dawn.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Urizen.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Wintermark.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/picturecolumn&amp;gt;&lt;br /&gt;
Alternatively, any assembly could raise a statement of principle denouncing the merciless strategy of the Iron Helms. If such a statement received a greater majority, it would create a mandate that would ensure that any cruel Imperial army raised in future would automatically receive the penalty to victory points generated if they fought in a campaign with an army that eschewed cruelty. If this statement and resulting mandate passed the General Assembly, the Empire would no longer be able to raise armies with the cruel quality.&lt;br /&gt;
&lt;br /&gt;
==Dawn, Wintermark and Urizen==&lt;br /&gt;
* &#039;&#039;&#039;Dawn and Urizen upheld statements of principle but they did not achieve greater majorities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wintermark upheld a statement with a greater majority, but with no clear call to action&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any nation not already committed might raise statements about the vallorn, but they are no more likely to generate opportunities than any other statement&#039;&#039;&#039;&lt;br /&gt;
Three national assemblies passed statements of principle on the matter at the Autumn Equinox. All of them passed but two of them did not get a greater majority. The one raised by &#039;&#039;&#039;Eurydice Starchaser&#039;&#039;&#039; that [[386YE_Autumn_Equinox_Synod_judgements#Judgement 134|urged]] for the people of Urizen to support the Navarr in [[Loyalty]], with [[Courage]] and [[Pride]], and to support the [[The_first_shot#Miaren|magical army]] to be raised in [[Miaren]]. The other, by &#039;&#039;&#039;Larkin Shrike of House Du Beste&#039;&#039;&#039; [[386YE_Autumn_Equinox_Synod_judgements#Judgement 134|called]] on the people of [[Dawn]] to seek [[glory]] and great deeds by carving into the bark of the vallorn, lest they be found wanting. While there is clearly some support for the war of thorns and flowers as the Dawnish are calling it, it is not strong enough to focus the nation on the dangers, despite the fact both Urizen and Dawn are directly threatened by the vallorns of [[Therunin]] and [[Brocéliande]] especially.&lt;br /&gt;
&lt;br /&gt;
Wintermark, by contrast, did uphold a judgement with a greater majority, but the people of the Mark remain unsure what action to take. The statement explicitly stated that the Empire is mighty, but finite, strongly implying that the nation must make a choice. The suggestion is that the Empire is taking on too many problems at once: the war with Asavea, war with three orc nations, and now this suggestion of war with the vallorn. It seems to be building to a conclusion that Wintermark should decisively reject helping the Navarr and turn their back on this madness, but the statement stops short of that and instead exhorts people to make ready for all the threats they face. With the judgement presenting no clear focus, and with the assembly having rejected a [[386YE_Autumn_Equinox_Synod_judgements#Judgement_45|judgement]] calling on the nation to support Navarr, the Winterfolk will continue as they always have; scions of the storm preparing for a hard winter.&lt;br /&gt;
&lt;br /&gt;
The moment for the Synod to act is now passing, so any new [[statement of principle]] is no more likely to create a mandate dealing in [[opportunity|opportunities]] than any other. This means it is not impossible for any assembly to act but clear, strong wording either in support or in opposition to the war of thorns and flowers - and the backing of the greater majority of the assembly - would be essential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=Virtue demands more than fine words and good intentions. The Empire is mighty but it is finite. The Synod provokes war with Asavea and the vallorn at a time when our armies are already stretched too thin. The Empire&#039;s people will suffer the consequences. The people of Wintermark must prepare for the storm to come. We cannot support the Navarr at the exclusion of every other threat we face. Make ready for them all. Cleave to your loyalties, provision your halls and prepare for more hard winters. We will not be broken.|by=Ingrid Talon-of-the-Mark, Wintermark Assembly|vote=Greater Majority 266-35|when=Autumn Equinox 386YE}}&lt;br /&gt;
{{SOPInner|statement=The Navarr show Courage in their Ambition to remove the threat of the vallorn for good. In Loyalty and Courage, we are being called to support this by taking Pride in our magical prowess to support the creation of their army in Miaren that focuses on a mage based front.|by=Eurydice Starchaser, Urizen Assembly|vote=150-0|when=Autumn Equinox 386YE}}&lt;br /&gt;
{{SOPInner|statement=Once again we are called to action and to glory by our neighbours. The Navarr have committed to eradicating the vallorn once and for all. The League and Varushkans have offered their aid. Dawn will not be found wanting. Great deeds are eternal; let us carve them into the bark of any vallorn who dares oppose us. The people of Dawn shall march with our siblings in the Way to destroy the vallorn now. Let us commit to a War of Thorns and Flowers.|by=Larkin Shrike of House Du Beste, Dawn Assembly|vote=282-64|when=Autumn Equinox 386YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
{{KaelaGift}}&lt;br /&gt;
&lt;br /&gt;
{{Vallornmiasma}}&lt;br /&gt;
===Into the Woods (Brocéliande)===&lt;br /&gt;
* &#039;&#039;&#039;A knight-errant has discovered several caches of herbs left by the Druj in Brocéliande&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Knight of the Greenwood&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the chests&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Dawn&#039;s ongoing [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] continues. Countless knights-errant, questing knights, and others seeking glory venture into the depths of vallorn-infested [[Brocéliande]]. One such group, the Order of the Emerald Dogs, has come out of [[Brocéliande#Dark_Ranging|Dark Ranging]] with tales of scattered Druj and abandoned stockpiles of herbs. &#039;&#039;Knight-Commander Tancred&#039;&#039;, inspired by the [[Knight of the Greenwood]], tracked a group of Druj and uncovered the location of several chests of supplies. The Druj were pushed out of the area by the sheer number of vallornspawn, but the chests remain. &lt;br /&gt;
&lt;br /&gt;
Tancred of the Emerald Dogs asks that the Knight of the Greenwood, &#039;&#039;&#039;	Percival Summerstrong&#039;&#039;&#039;, go to Brocéliande and claim the chests - both preventing the Druj from making use of their contents and gaining a trove of herbs and other potentially useful items. If the chests aren&#039;t recovered, then there is a chance the Druj will be able to reclaim them, which will help the few orcs of the Mallum who remain in the territory. &#039;&#039;Tancred&#039;&#039; warns that in addition to husks there are likely to be all manner of other creatures twisted by the [[Vallorn#Vallorn_Miasma|vallorn miasma]].&lt;br /&gt;
&lt;br /&gt;
===Insects (Hercynia)===&lt;br /&gt;
* &#039;&#039;&#039;A horde of vallornspawn is moving towards the border between Deer&#039;s Folly and Northspires&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Spear of the Seven&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for stopping the horde&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Vallornspawn are on the move in Hercynia. Incursions from the horrors that dwell in the ruins of [[Hercynia#The_Vallorn_of_Hercynia|Hacynian]] are rare, but they are especially vicious when they do rouse. Thorns of the &#039;&#039;Watchthorn&#039;&#039; steading have managed to track the largest of the groups and report that it is moving west towards the isolated steadings on the border with [[Hahnmark#Northspires|Northspires]]. The horde is made up of [[Vallornspawn husk|vallornspawn husks]] and countless other creatures - chief among them a huge monster covered in brown chitin.&lt;br /&gt;
&lt;br /&gt;
The horde of vallornspawn are a threat to the western steadings of Deer&#039;s Folly, who have asked that the [[Spear of the Seven]], &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039;, stop them. If the largest creatures are not stopped, then not only will the steadings need to be abandoned, but the horde will cross the border and seek out the most substantial construction in Northspires, the [[Keeper_of_the_Runegrott#Runegrott|Runegrott]]. Given that this horde also represents a threat to the artisans of the [[runeforge]], it is likely that the [[Keeper of the Runegrott]], &#039;&#039;&#039;Derowen&#039;&#039;&#039;, will have an interest in this conjunction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
The Highborn [[Raise_Fourth_Highborn_Army|commissioned]] the [[Pilgrim&#039;s Defiance]] and consecrated four banners with true liao, reducing the costs by 120 wains. Virtue&#039;s Rest was [[Remodel_Virtue%27s_Rest|remodelled]] and the title of [[Exarch of Virtue&#039;s Rest]] was created. Tolls were put on the [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|Blood Red Roads]] and [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_White_Roads|White Roads]], this has increased the seasonal income of the Senate by 100 thrones. A motion to place tolls on [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Major_Roads|all of the roads]] failed. The [[#The Threat From Sküld|Irontooth Keep]] and [[#The Dark Nights of Winter|Icy Crag of the Eternal Sun]] opportunities were not taken.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Vallorn]]&lt;br /&gt;
* [[The Synod speaks]] - 386YE Autumn wind of fortune detailing League and Varushkan opportunities to support the Navarr against the vallorn&lt;br /&gt;
* [[The first shot]] - 386YE Autumn wind of fortune detailing the change to the stridings and the new armies&lt;br /&gt;
* [[The final countdown]] - 386YE Summer wind of fortune detailing the choice whether to begin the final war against the vallorn&lt;br /&gt;
&lt;br /&gt;
==Edit==&lt;br /&gt;
The page has been updated to remove the section that introduced citadels following a recent [[Rules update 2026#Fortifications|rules update]].&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial_treasury&amp;diff=143981</id>
		<title>Imperial treasury</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial_treasury&amp;diff=143981"/>
		<updated>2026-08-20T14:52:09Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;quote by=&amp;quot;The Imperial Constitution&amp;quot;&amp;gt;Each citizen that owns land or property will tithe annually wealth equal to a single crown to be used in service of the Empire that protects them.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Empire receives taxation drawn from each of the territories under its control. Added to this are donations by private citizens and the proceeds of any auctions carried out by the [[Bourse]]. This money forms the Imperial treasury and is under the control of the [[Senate]]. They must be careful however, for the treasury will be called on to pay for the upkeep of the Imperials armies, fortifications and other Senate motions.&lt;br /&gt;
&lt;br /&gt;
==Taxation==&lt;br /&gt;
Taxation is fixed according to the terms of the [[Imperial Constitution]] which mandates the tax that every citizen who owns property in the Empire must pay. Attempts to change the level of taxation - or introduce new taxes - have always been ruled unconstitutional. As a result it is not possible for the Senate to pass motions that change the level of taxation coming into the treasury from existing territories.&lt;br /&gt;
&lt;br /&gt;
The amount of taxation raised varies by territory. Populous lands like the city of Sarvos and the surrounding regions are filled with many prosperous businesses - and as a result they provide a great deal of tax. In contrast territories with much smaller populations on the fringes of the Empire, like the icy regions of Sermersuaq, provide very little.&lt;br /&gt;
&lt;br /&gt;
===New Territories===&lt;br /&gt;
When a territory is conquered by the Empire then it will be subject to taxation by the civil service. It can take several seasons for Imperial control to be fully established in a territory so the taxation derived from a territory will usually rise in the first year of Imperial rule. In some cases, where a territory has suffered badly from war or other turmoil that has damaged the infrastructure in the area, it may be possible for the Senate to pass motions to rebuild what has been lost. This will help the territory recover more quickly which means the taxes flowing to the Senate reach their final level more quickly.&lt;br /&gt;
&lt;br /&gt;
This exception to the normal rules on raising taxation, is an [[opportunity]], it only arises as a result of plot. It only increases the speed with which the taxation reaches its final level, it does not increase the final amount raised by a territory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;The Imperial Constitution&amp;quot;&amp;gt;The funds raised by the Bourse through distribution of its estates will remit what profit they can support to the Senate.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Bourse Auctions==&lt;br /&gt;
The &#039;&#039;profits&#039;&#039; derived from auctioning off the rights to control the Bourse seats and related titles are incorporated into the Imperial treasury. Although the payments are added to the income of the treasury the season after the seat is auctioned, the full amount is not guaranteed. The auction represents a contract between the Empire and the citizen who wins the auction for the following year. If the Empire is not able to complete the agreement for any reason - for example if there are insufficient funds in the Imperial treasury to operate the Bourse resource - then the auction money must be repaid. The amount refunded to the citizen is in proportion to the number of seasons of lost production.&lt;br /&gt;
&lt;br /&gt;
==Donations==&lt;br /&gt;
Individual citizens are entitled to make donations to the Imperial treasury. Significant donations are usually announced on the floor of the Senate - so that everyone is aware of the benevolence. Although sizeable donations are rare - they are not uncommon in times of crisis when the Empire lacks the funds to pay for its armies - or when individual citizens wish to advance their personal standing for whatever reason.&lt;br /&gt;
&lt;br /&gt;
Although it is common for the Senate to choose to disburse funds to Imperial citizens in times of plenty - often of an amount equal to an earlier donation in times of crisis - such arrangements cannot be enforced with a legal contract because it has repeatedly been ruled unconstitutional for the Empire to borrow money and thus go into debt. A private arrangement between individuals is fine - but it cannot carry legal weight or standing using a Senate motion or similar device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Anyone wishing to donate to the treasury should [[GOD#Resource_hand-in|hand-in]] their money and email {{plot}} after the event. Donations are added to the previous event&#039;s Senate sessions page with the name of the character responsible for the donation. It is only possible to make donations in thrones.&lt;br /&gt;
&lt;br /&gt;
==Total per season==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Season!!Budget!!Donations&lt;br /&gt;
|-&lt;br /&gt;
|[[387YE_Winter_Solstice_Senate_sessions#Treasury|387YE Winter]]||1519 thrones and 6 crowns||55 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[387YE_Autumn_Equinox_Senate_sessions#Treasury|387YE Autumn]]||1180 thrones and 2 crowns||40 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[387YE_Summer_Solstice_Senate_sessions#Treasury|387YE Summer]]||658 thrones and 6 crowns||155 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[387YE_Spring_Equinox_Senate_sessions#Treasury|387YE Spring]]||1287 thrones and 6 crowns||150 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[386YE_Winter_Solstice_Senate_sessions#Treasury|386YE Winter]]||681 thrones and 2 crowns||117 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[386YE_Autumn_Equinox_Senate_sessions#Treasury|386YE Autumn]]||751 thrones and 2 crowns||100 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[386YE_Summer_Solstice_Senate_sessions#Treasury|386YE Summer]]||310 thrones and 2 crowns||28 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[386YE_Spring_Equinox_Senate_sessions#Treasury|386YE Spring]]||1406 thrones||200 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[385YE_Winter_Solstice_Senate_sessions#Treasury|385YE Winter]]||601 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[385YE_Autumn_Equinox_Senate_sessions#Treasury|385YE Autumn]]||602 thrones and 4 crowns||25 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[385YE_Summer_Solstice_Senate_sessions#Treasury|385YE Summer]]||606 thrones and 6 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[385YE_Spring_Equinox_Senate_sessions#Treasury|385YE Spring]]||1990 thrones||88 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[384YE_Winter_Solstice_Senate_sessions#Treasury|384YE Winter]]||1184 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[384YE_Autumn_Equinox_Senate_sessions#Treasury|384YE Autumn]]||1702 thrones and 2 crowns||28 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[384YE_Summer_Solstice_Senate_sessions#Treasury|384YE Summer]]||205 thrones and 6 crowns||38 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[384YE_Spring_Equinox_Senate_sessions#Treasury|384YE Spring]]||2612 thrones and 2 crowns||28 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[383YE_Winter_Solstice_Senate_sessions#Treasury|383YE Winter]]||1994 thrones||84 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[383YE_Autumn_Equinox_Senate_sessions#Treasury|383YE Autumn]]||1949 thrones and 2 crowns||38 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[383YE_Summer_Solstice_Senate_sessions#Treasury|383YE Summer]]||397 thrones and 2 crowns||38 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[383YE_Spring_Equinox_Senate_sessions#Treasury|383YE Spring]]||1636 thrones and 4 crowns||58 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[382YE_Winter_Solstice_Senate_sessions#Treasury|382YE Winter]]||1052 thrones and 2 crowns||10 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[382YE_Autumn_Equinox_Senate_sessions#Treasury|382YE Autumn]]||961 thrones and 4 crowns||10 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[382YE_Summer_Solstice_Senate_sessions#Treasury|382YE Summer]]||806 thrones and 4 crowns||8 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[382YE_Spring_Equinox_Senate_sessions#Treasury|382YE Spring]]||1514 thrones and 4 crowns||175 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[381YE_Winter_Solstice_Senate_sessions#Treasury|381YE Winter]]||1433 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[381YE_Autumn_Equinox_Senate_sessions#Treasury|381YE Autumn]]||1045 thrones||60 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[381YE_Summer_Solstice_Senate_sessions#Treasury|381YE Summer]]||114 thrones||137 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[381YE_Spring_Equinox_Senate_sessions#Treasury|381YE Spring]]||357 thrones and 6 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[380YE_Winter_Solstice_Senate_sessions#Treasury|380YE Winter]]||1338 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[380YE_Autumn_Equinox_Senate_sessions#Treasury|380YE Autumn]]||899 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[380YE_Summer_Solstice_Senate_sessions#Treasury|380YE Summer]]||1065 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[380YE_Spring_Equinox_Senate_sessions#Treasury|380YE Spring]]||1181 thrones||3 thrones and 4 crowns&lt;br /&gt;
|-&lt;br /&gt;
|[[379YE_Winter_Solstice_Senate_sessions#Treasury|379YE Winter]]||1534 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[379YE_Autumn_Equinox_Senate_sessions#Treasury|379YE Autumn]]||1304 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[379YE_Summer_Solstice_Senate_sessions#Treasury|379YE Summer]]||681 thrones||None&lt;br /&gt;
|-&lt;br /&gt;
|[[379YE_Spring_Equinox_Senate_sessions#Treasury|379YE Spring]]||1333 thrones||91 thrones and 4 crowns&lt;br /&gt;
|-&lt;br /&gt;
|[[378YE_Winter_Solstice_Senate_sessions#Treasury|378YE Winter]]||1525 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[378YE_Autumn_Equinox_Senate_sessions#Treasury|378YE Autumn]]||1390 thrones and 4 crowns||100 thrones&lt;br /&gt;
|-&lt;br /&gt;
|[[378YE_Summer_Solstice_Senate_sessions#Treasury|378YE Summer]]||837 thrones||None&lt;br /&gt;
|-&lt;br /&gt;
|[[378YE_Spring_Equinox_Senate_sessions#Treasury|378YE Spring]]||1163 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[377YE_Winter_Solstice_Senate_sessions#Treasury|377YE Winter]]||243 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[377YE_Autumn_Equinox_Senate_sessions#Treasury|377YE Autumn]]||222 thrones and 4 crowns||None&lt;br /&gt;
|-&lt;br /&gt;
|[[377YE_Summer_Solstice_Senate_sessions#Treasury|377YE Summer]]||167 thrones||None&lt;br /&gt;
|-&lt;br /&gt;
|[[377YE_Spring_Equinox_Senate_sessions#Treasury|377YE Spring]]||173 thrones||None&lt;br /&gt;
|-&lt;br /&gt;
|[[376YE_Winter_Solstice_Senate_sessions#Treasury|376YE Winter]]||200 thrones||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disbursements==&lt;br /&gt;
The Senate is able to [[Powers_of_the_Imperial_Senate#Imperial_Treasury|pass a motion to disburse funds from the Imperial treasury]]. In this way funds can be given to a senator to spend on behalf of the Empire. They can also allocate a [[Senate_motion#Budget|budget]] as part of another motion where appropriate if a senator requests. Once funds have been transferred from the treasury, then they become the legal property of the recipient.&lt;br /&gt;
&lt;br /&gt;
The Senate cannot disburse funds it does not have. A running tally of the current level of the Imperial treasury is made available by the civil service during a [[Senate session]].&lt;br /&gt;
&lt;br /&gt;
==Outgoings==&lt;br /&gt;
Before any disbursements can be made, the treasury will allocate sufficient funds to pay for any regular expenditure that will occur in the coming season. These include the upkeep for every [[Army]] as well as fortifications, spy networks, Bourse resources and the like, as well as stipends for Imperial titles and the costs associated with the upkeep of the Empire.&lt;br /&gt;
&lt;br /&gt;
If there is insufficient funds to pay for the Empire&#039;s commitments then the Senate can use the summit to address the situation. They may either increase the Imperial treasury by procuring sufficient donations from private citizens - or they need to pass motions to [[Powers_of_the_Imperial_Senate#Abrogation|abrogate one or more of the Empire&#039;s commitments.]]. For example, if the Empire choose to abrogate the motion to raise an army - then the army will be disbanded - and the Empire will no longer be obliged to meet the ongoing upkeep costs.&lt;br /&gt;
&lt;br /&gt;
If the Senate are not able to pass enough motions of abrogation to balance the books, then at the end of the summit, the civil service will automatically abrogate sufficient motions to bring the Senate in line with its constitutional requirements not to go into debt. Which motions have been abrogated will be announced by the [[Scrutiny#Constitutional_Court|Auditor of the Imperial treasury]] at the conclusion of the final Senate session. The civil service have the power to choose - but by tradition they will abrogate the fewest number of motions of commission first, provided this will increase the size of the Imperial treasury. When armies or fortifications are abrogated, this is done starting with the one on the lowest fighting strength first.&lt;br /&gt;
&lt;br /&gt;
The effects of abrogation very depending on the commission.&lt;br /&gt;
&lt;br /&gt;
===Spy Networks===&lt;br /&gt;
The upkeep of spy networks is small but essential to maintain the secrecy of the network. If the motion to abrogate a spy network is abrogated then the spy network will be revealed to the power that controls the territory it is in. Foreign nations have responded negatively on discovering an Imperial spy network in their lands in the past.&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
A fortification that is abrogated will see its garrison stood down and the bastion begin to degrade. The bastion of an abrogated fortification does not disappear, but it will lose 10% of its total integrity each season that it is not maintained. More crucially, the bastion can be easily captured by any enemy armies in the vicinity since it is not defended. The decay will continue each season until the fortification collapses, is captured or is re-commissioned.&lt;br /&gt;
&lt;br /&gt;
===Imperial armies===&lt;br /&gt;
If the motion to raise an army is abrogated, then the army is disbanded. It no longer exists, exactly as if it had been destroyed.&lt;br /&gt;
&lt;br /&gt;
===Bourse Resources===&lt;br /&gt;
It is possible for the Senate to abrogate a Bourse resource. However a resource that has been auctioned through the Imperial Bourse will normally provide more money than it costs to upkeep. This income must be returned if the resource is abrogated, so doing so will usually worsen the Senate&#039;s debt - rather than improve it.&lt;br /&gt;
&lt;br /&gt;
===Stipends===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Stipends&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Asavea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Axos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Faraden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Jarm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Commonwealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Otkodov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Iron Confederacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Sarcophan Delves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Sumaah Republic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain of the Senate Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain of the Throne Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[High Bard of the Empire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[High Exorcist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial Consul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quartermaster General of the Imperial Armies|Quartermaster General]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer of the Gateway]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Senate may abrogate an Imperial title that includes a stipend - or pass a motion to modify the title to strip the stipend from it. No disbursements or stipends will be issued by the civil service while the Senate remains in debt, no matter what motions are passed.&lt;br /&gt;
&lt;br /&gt;
==The Audit==&lt;br /&gt;
The budget of the Empire - the complete list of all incoming and outgoing expenses is compiled and maintained by the civil service. The final total - the size of the debt or the amount of credit in the treasury is available to any member of the Senate - but the breakdown is shared by the [[Scrutiny#Constitutional_Court|Auditor of the Imperial Treasury]] with the [[Master of the Imperial Mint]] during a meeting that takes place each summit.&lt;br /&gt;
&lt;br /&gt;
{{Senate Further Reading}}&lt;br /&gt;
[[Category:Bourse]]&lt;br /&gt;
[[Category:Senate]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Skull_beneath_the_skin&amp;diff=143980</id>
		<title>Skull beneath the skin</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Skull_beneath_the_skin&amp;diff=143980"/>
		<updated>2026-08-20T12:59:53Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of War]][[Category:388YE Autumn]][[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Casual Undead.jpg|align=left|caption=Ravening Winter spirits take the bodies of the fallen and use them to devour the living, and in Sarangrave there are so, so many bodies for them to choose from.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==From the Fens of Varreth==&lt;br /&gt;
The [[vallorn]] of [[Sarangrave#Bendol|Béantal Dol]] is quiescent. The [[Druj]] stranglehold on the [[Sarangrave]] has been broken. Yet still there is no peace in the marshes of the southern [[the Mallum|Mallum]]. Three barbarian armies have collapsed here, a crucial strategic victory, but one that leaves thousands of vicious orc warriors scattered across the marshes. Worse, the [[Fortification#Garrison|garrison]] of the Tower of the Skink has been displaced by the fall of their [[fortification#Bastion|bastion]], and have fled to the recesses of the Sarangrave to hide and plot their vengeance against the Empire and the people of [[Urizen]]. Such mundane threats are par for the course when dealing with the Druj, but there is worse to come.&lt;br /&gt;
&lt;br /&gt;
When the [[Druj_armies#Hidden_Snake|Hidden Snake]] and the [[Druj_armies#Poison Crane|Poison Crane]] disbanded, they were under the influence of [[Winter magic]] - an [[enchantment]] reminiscent of [[Quickening Cold Meat]]. The Winter spirits called by that enchantment were set free, and while there was a valiant attempt made by Imperial heroes to [[Thorn_and_bone#Objective:_Trap_the_Spirits|contain the danger]] it was ultimately unsuccessful. Worse, many champions of the Empire fell in that desperate attempt to reduce the potential threat to the Sarangrave. Worst of all, the bodies of many of those same champions were dragged from their final resting place by that same corrupt magic and turned against their own people. Flesh-hungry husks, more cunning and vicious even than those raised by Imperial magicians, now hunt the Sarangrave and even when their bodies are cut down, the spirits within simply seek out another host.&lt;br /&gt;
&lt;br /&gt;
Just as bad as the Winter spirits are the [[Druj_lore#Tortured_souls|tormented souls]], created by the blackest [[surgical skills#Apothecary|apothecary]] arts from Imperial heroes whose spirits have been broken. The [[Thorn_and_bone#Objective:_End_Trakaa&#039;s_Tortured_Souls|many victims]] of the twisted [[Druj lore#Het|Het Trakaa]] now stalk the [[Sarangrave#Turan Flats|Turan Flats]], killing and torturing any innocents they find, and striking terror into the hearts of those they encounter.&lt;br /&gt;
&lt;br /&gt;
The Druj are scattered, their armies broken, but their threat remains. Both Trakaa of the Hidden Snake and Sul Maggotgnaw of the Poison Crane still raise their tattered banners in the Sarangrave, and seek to marshal the guerrillas and raiders that still operate here. They may have been betrayed by their own people - there can be little doubt that they hate their fellow Druj - but they hate the Empire more.&lt;br /&gt;
&lt;br /&gt;
==Shield and Scale==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Alikos Helio.jpg|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is no peace in the Sarangrave. With the vallorn driven back by Imperial armies, the Empire turns their attention deeper into the Mallum. They entrust the defence of the southern marshes to their [[Axos|Axou]] allies. The &#039;&#039;Shield of Ipotavo&#039;&#039; is still stationed at the Tower of the Skink, in the sodden marshes of the [[Sarangrave#Thornfen|Thornfen]]. Imperial magicians have even laid an enchantment over the [[fortification]], to help the Axou raise their garrison there. It is slow going, however, and the chaos in the newly Urizen territory offers them little opportunity to catch their breath.&lt;br /&gt;
&lt;br /&gt;
The Axou soldiers stationed at the Tower of the Skink have been ordered to remain behind the walls. There are less than three hundred of them, now they have had an [[opportunity]] to assess the threats in the north it is clear they will be slaughtered with nothing show for it. Discretion appears to be the better part of valour, for now at least. The [[Fortification#Bastion|bastion]] can defend the Axou within its walls, although a message goes out to the small number of Urizen establishing spires in the territory offering them sanctuary within the walls of the citadel if they desire it. The Tower, mighty as it is, can do nothing to face down the Druj insurgents gathering in the corners of the territory, to contain the Winter ghouls rippling slowly outward from the Fens of Varreth, or to deal with the tormented spirits unleashed by Het Trakaa. Instead, the defence of the northern Sarangrave falls to the Shield of Ipotavo. &lt;br /&gt;
&lt;br /&gt;
The [[Senate]] has chosen to accede to the [[Seeds_of_discord#Armies_of_the_Dead|request]] that the Axou military be granted [[388YE_Summer_Solstice_Senate_sessions#Permit_Axos_Movement_in_Sarangrave|freedom of movement and engagement]] within the borders of the Sarangrave. There is some uncertainty as to whether this applies to [[army|armies]] or only to the garrison of the Skink, however. When the Shield of Ipotavo mobilize and begin to move north they claim the [[Ambassador to Axos]] has given them leave to do so and there is little interest amongst Imperial citizens in the Turan Flats or in [[Sarangrave#Kroll|Kroll]] in challenging them on this matter.&lt;br /&gt;
&lt;br /&gt;
Ipotavo&#039;s forces move cautiously. The [[Axos#Axou_Military_Concerns|Agema]] are at the forefront, clad in their traditional neatly-cut leathers, armed with crescent shield and the long, thin sword favoured by these heavy skirmishers. Behind them comes a solid corps of sable-robed &#039;&#039;necromantia&#039;&#039;, magicians versed in realm lore and battlefield magic alike. There is a noticeable absence of any of [[Axos#Axou_Military_Concerns|Tavos Ageli]] - the porcelain masked immortal warriors that reek of death - choosing to leave them behind in the Tower of the Skink. If they bear any enchantment, it is subtle enough that it is not apparent to the Urizen in a position to mark the army&#039;s passage.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Agramant.jpg|caption=The husks in Sarangrave are inhabited by Winter spirits drawn to the mortal realm with the aid of the &#039;&#039;King of the Feast&#039;&#039;.|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
As they reach the Turan Flats, the husks are already feasting. When they are not encased in dead flesh, the spirits are all but invisible. As such it is very hard to get a feel for exact numbers, but the &#039;&#039;necromantia&#039;&#039; will later estimate their number at some two thousand ravenous beasts of the Winter realm. All of them have found hosts, not least due to the glut of bodies left behind on the Fens of Varreth. Human or orc, Druj or Imperial, soldier or slave, it matters nothing to these anthropophagous ghouls what remains they don to allow them to touch the mortal world. The husks that have been inhabited the longest bare little resemblance to the person they once were; their mouths jut with fangs, their fingers end in razor-sharp talons. In some cases their stolen bodies have become stretched and warped by the influence of the spirit within them and some are clearly as comfortable running on all fours like beasts as they are on two&lt;br /&gt;
&lt;br /&gt;
At first the Shield face only small bands of husks, easily dispatched, but each day their numbers grow greater. The &#039;&#039;necromantia&#039;&#039; can weaken the spirits, and if they can trap a husk they can try to bind its spirit and force it back whence it came, but the odds are against them. Taking one of these horrors &amp;quot;alive&amp;quot; is no easy matter, given they must often be chopped limb-from-limb to stop them trying to kill anyone who comes near them. The magicians of Axos establish a small number of [[Hold Back Frozen Hunger|warded]] camps, marked with smooth posts of polished weirwood topped with the brooding face of the legendary sorcerer-king Ipotavo themselves. The predatory corpses avoid these encampments, but prowl around their outskirts at night looking for anyone foolish enough to step beyond their bounds.&lt;br /&gt;
&lt;br /&gt;
The best the Shield of Ipotavo can achieve is to stop the Winter husks utterly overwhelming the people of the Turan Flats. They focus their efforts on ensuring the paltry few newborn Urizen [[spire|spires]] are safe, but there are still large numbers of former Druj slaves here. They have mostly been left to scavenge the war-torn farms as best they can. These folk are almost exclusively orcs and they flee when the Axou approach, terrified that they are here to kill them. They flee the tormented souls that roam the region. They flee the marrow-suckers that would prey on them. They even flee the Urizen who try to reach out to them. The tyrants of the Mallum may be gone, but their legacy lives on in the fear that dominates the lives of so many of these people.&lt;br /&gt;
&lt;br /&gt;
The Axou strategy is to deal with the spirits and their husks where they can, but they avoid forcing a major engagement. They prevent the creatures from overrunning any of the slave villages or spires that dot the plains, and delay the spread of the spirits into Kroll for six weeks or so, but their main focus appears to be on making sure that [[Army orders#Give Ground|their soldiers&#039; lives are preserved]]. The Axou have a particular fear of death [[Axos#Axou_Religious_Beliefs|believing]] it puts them into the hands of the Creator they hate and despise; that fear of death drives their strategy.&lt;br /&gt;
&lt;br /&gt;
As the Autumn Equinox approaches, it is apparent to Imperial observers that the Shield intends to fall back toward the Tower of the Skink. Their tactics mean that they have significantly reduced their potential losses to the ghouls of Turan, but every one who fell is a potential pawn for the cruel spirits that still swarm and seethe in the northern marshes.&lt;br /&gt;
&lt;br /&gt;
==Shadow of Hunger==&lt;br /&gt;
{{CaptionedImage|file=IrrahHurrah002a.png|align=right|width=300}}&lt;br /&gt;
While there is fighting in the north, the rest of Sarangrave is no more peaceful. There are significant numbers of refugees in [[Sarangrave#Whisperwood|Whisperwood]] - the former inhabitants of Thornfen exiled by the Axou. The number of former slaves here has swollen to unmanageable proportions. The [[statement of principle]] of the Urizen assembly urging the few spires in Sarangrave to [[388YE_Summer_Solstice_Synod_judgements#Judgement_97|welcome]] the orcs has done nothing to reduce the scale of this problem. The former slaves do their best to avoid the Imperials entirely, and there are many more of them in Whisperwood than there are Urizen in the entire territory. These displaced folk have joined with the mass who were once the thralls of the Thornwasp sept in &#039;&#039;&#039;Uklead&#039;&#039;&#039; and the eastern forest-farms. Winter is approaching, and those in a position to see the scale of the problem first-hand predict that the coming months will not be kind to these folk. Cold will likely not be a major factor; a bigger issue is going to be food and shelter from the winter rains. If nothing is done it is likely hundreds, perhaps even thousands, of deaths will take place and leaving aside questions of empathy or sympathy, it is rarely a good idea to leave fresh bodies lying around when there are Winter spirits looking for new hosts.&lt;br /&gt;
{{CaptionedImage|file=Druj6.jpg|align=right|width=200}}&lt;br /&gt;
Whisperwood is the worst, but there are folk in [[Sarangrave#Bloodwater Marsh|Bloodwater Marsh]], the Flats, and even the lakelands of Kroll who are likewise in a parlous position. The Druj left few supplies behind when they retreated, even being so spiteful as to befoul and destroy what they could not carry. There are farms here, and there are people working them, but their industry is haphazard and uncertain as their future. The Bloodwater Spears have reached out to the orcs in their former homeland to the south, and others have sent messengers to the Turan Forest. The heralds and mortal friends of [[Irra Harah|Shacklebreaker]] have reached further afield - there are reports of a few being spotted speaking with the refugees in Whisperwood - but the rebels have little enough aid to offer to those who shared their durance under the Druj. It is hard not to imagine that a catastrophe is approaching in the Sarangrave. How many people have been freed from the shackles of the Druj, only to die before the year turns again?&lt;br /&gt;
&lt;br /&gt;
If it was just these refugees and exiles that were the problem in Sarangrave it would be bad enough but there is more. There are still Druj in Sarangrave. They gather and regroup in the hidden corners of the territory, in old tunnels dug beneath dry ground, in the depths of the woods and the marshes. Some have even apparently taken up residence in Bendol, within the bounds of the vallorn of Béantal Dol, using lessons learned in Therunin and Brocéliande to build a kind of [[steading]] of their own. Even the other Druj consider those Druj mad.&lt;br /&gt;
&lt;br /&gt;
Worse still, there are Druj hiding in plain sight. Soldiers of the Marshlizard and the Poison Crane, warriors who once served in the garrison of the Tower, concealing their true identity among the very survivors and exiles that strive desperately to survive in the face of the coming Winter. There is little chance that they will be content to stay in hiding - and while they may not be organised enough to threaten the Tower of the Skink the same cannot be said of the farms, and the villages, and the bands of displaced, and the spires brave enough to try and raise themselves in this chaotic land where peace is oh-so-far away.&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Regions of Sarangrave.png|caption=Sarangrave is mapped, but parts of the territory remain unknown.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sarangrave===&lt;br /&gt;
* &#039;&#039;&#039;The fallout from the battle during the Summer Solstice continues to be felt&lt;br /&gt;
* &#039;&#039;&#039;The Winter Spirits in Turan and Kroll will continue to rampage as long as those regions have the &#039;&#039;tormented&#039;&#039; quality&lt;br /&gt;
Sarangrave is an Imperial territory, and part of Urizen, but the Nesustak Forest is controlled by the eponymous rebels, Thornfen is under the jurisdiction of Axos, and the central region of Bendol is a vallornheart. If the Empire loses control of any region of Sarangrave, they will lose control of the territory.&lt;br /&gt;
&lt;br /&gt;
Several regions of Sarangrave have gained qualities reflecting the presence of tormented spirits, [[inhabitants of the realms]], and Druj guerrillas left from the collapse of the Marshlizard and the Banded Snake septs. The details of these qualities are discussed in more depth in the {{TBC}} wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The Shield of Ipotavo prevented the Winter spirits doing any significant damage in Turan Flats this season, but they took significant casualties in the fighting. Their efforts have not depleted the forces terrorising those regions.&lt;br /&gt;
&lt;br /&gt;
Thornfen and the fortification known as the Tower of the Skink are controlled by the Axou. Imperial forces are free to move through those regions but Axos could withdraw this right whenever they wished. The Civil Service estimate that thanks to six months of magical enchantments placed by the magicians of Urizen, the garrison of the massive Tower is likely to stand at around 500 soldiers.&lt;br /&gt;
&lt;br /&gt;
The Empire has limited ability to move through the Nesustak Forest. At the moment, the rebels there are not minded to prevent Imperial forces doing so given the protection the Empire&#039;s armies have provided over the last six months. Again, this could change at any moment, should the Nesustak rebels choose to do so.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Thorn and bone]] - Summer 388YE wind of war on the defence against the vallorn and repulsing the Druj&lt;br /&gt;
* [[Other monstrous geographies]] - Spring 388YE wind of war on the conquest of Thornfen and the unleashing of the vallorn&lt;br /&gt;
* [[Fire and the flood]] - Winter 387YE wind of war continuing the campaign in Sarangrave&lt;br /&gt;
* [[Everything is trying to kill us]] - Winter 387YE wind of fortune with the broad problems facing Urizen in the territory&lt;br /&gt;
* [[Even darkness must pass]] - Autumn 387YE wind of war continuing the campaign in Sarangrave&lt;br /&gt;
* [[Hope and fear]] - Summer 387YE appraisal of Druj military supply&lt;br /&gt;
* [[Root and branch]] - Summer 387YE wind of war continuing the invasion of Sarangrave&lt;br /&gt;
* [[Unlock thy hidden gate]] - Spring 387YE wind of war about the initial invasion of Sarangrave&lt;br /&gt;
* [[Into Béantal Dol]] - Spring 386YE results of a foray into Bendol to explore the vallorn there&lt;br /&gt;
* [[Make it happen]] - Summer 384YE wind of fortune regarding [[appraisal]] of the chances of creating an uprising in Sarangrave using the [[spy network]] there&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_final_countdown&amp;diff=143979</id>
		<title>The final countdown</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_final_countdown&amp;diff=143979"/>
		<updated>2026-08-20T12:58:43Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* Resolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:386YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;When Isaella slew the Mad Emperor, do you imagine she had no doubts? To take up arms against her friend? The man she had sworn a sacred oath to protect against all threats. Do you imagine that killing him was easy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t praise Isaella for her skill with arms. We praise her because in the face of all her doubts she had the Courage to act! That is what it means to be a hero! Isaella understood what her actions would mean. She &#039;&#039;knew&#039;&#039; that slaying the Emperor would unleash chaos. She &#039;&#039;knew&#039;&#039; that it would mean her death. And &#039;&#039;still&#039;&#039;, she did not hesitate. Faced with a thousand reasons to hesitate, to wait, to delay... she chose to ignore them all. She knew that inaction brings only shame and never victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is easy for us. Here. Now. After the fact. Now when the Mad Emperor is gone and long buried. When his legacy is dust, his supporters vanquished. Now it seems like there was never any other choice. We understand now - as &#039;&#039;only&#039;&#039; Isaella understood then - that all those doubts, those fears, they were just spectres sent to harry her soul. They were never real!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so it will seem to our children. To our descendants. We, who will surely die if we take this path, will seem to them as if we made the only possible choice. They will not know our doubts. They will not understand our fears. History will see right through them. All that will remain after we are gone are the legends we leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is what it &#039;&#039;means&#039;&#039; to be a hero. To see not with the eyes of now - but to see as Isaella saw - to see with the eyes of history. Only then can you see what needs to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You! You at the back. Will you be Isaella?&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 550px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=In the woods.jpg|caption=The Navarr face a decision that will shape the future of their nation.|align=leftt|width=550}}&amp;lt;/div&amp;gt;{{audio|link=https://www.youtube.com/watch?v=SoYPILf9WLk}}&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Winter Solstice, &#039;&#039;&#039;Aniera of Exiles End&#039;&#039;&#039; used the [[Navarr]] [[Assembly#The_National_Assemblies|Assembly]] to ask the Navarr people for their opinion following [[A_thousand_years_of_longing|the work published on the vallorn]] and how to destroy it. Further statements followed next season from both the Navarr and [[Highguard]] with an eloquent call to action. &#039;&#039;&amp;quot;The grey pilgrims of Highguard and questing knights of Dawn did not join our cause simply to walk the trods for another thousand years.&amp;quot;&#039;&#039; said &#039;&#039;&#039;Siân Eternal&#039;&#039;&#039;, &#039;&#039;&amp;quot;It is time to act with wisdom and forethought but act nonetheless.&amp;quot;&#039;&#039; The Highborn &#039;&#039;&#039;Doctor Lysimachus&#039;&#039;&#039; appeared to concur with that view and reminded Highguard that the vallorn was the greatest spiritual threat to the Empire, a pointed call back to the decision by the Empire to found the [[Grey pilgrim|grey pilgrims]] for the express purpose of combating the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
There is widespread support for these views across the people of Navarr and Highguard, but the matter is not yet settled. There is a growing hope that after centuries, this could be the hour. Yet, there are voices in both lands that urge caution - it is very clear that the Empire &#039;&#039;can&#039;&#039; do this - that is not the same as saying they &#039;&#039;should&#039;&#039; do this.&lt;br /&gt;
&lt;br /&gt;
There is always a choice. &lt;br /&gt;
&lt;br /&gt;
Now Highguard and most especially the Navarr must make that choice. It is not an exaggeration to say that everything hinges on this. If the Empire chooses to begin the final war with the vallorn then nothing will ever be the same again. There can be no ducking this decision, it is too important, too momentous, too pressing. One way or another the Navarr and the Empire must decide. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr; gap; 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=After 1000 years of work we have the answer to destroying the vallorn. The Navarr assembly now seeks the opinion of the Navarr people. Speak to your guides. We are listening. We shall publish our response next season.|vote=Greater Majority (404-18)|by=Aniera Exiles End, Navarr Assembly|when=385YE Winter Solstice}}&lt;br /&gt;
{{SOPInner|statement=It is time to stop seeing the vallorn as a dormant threat to be dealt with later. It is a danger that lies within our Empire&#039;s borders that holds countless bodies and souls. Most notably it keeps two exemplars, the founders of our nation, in torturous stasis. The grey pilgrims of Highguard and questing Knights of Dawn did not join our cause simply to walk the trods for another thousand years. They join us in the war to eradicate the ancient abomination and fulfil our Nations ambition to see the end of the vallorn for good. It is time to act with wisdom and forethought but act nonetheless.|vote=214-0|by=Siân Eternal, Navarr Assembly|when=385YE Spring Equinox|size=small}}&lt;br /&gt;
{{SOPInner|statement=While we Highborn are righteously committed to ensuring the Cold Sun is extinguished, we must not forget the other threats we still face and fight. While we focus on the Cold Sun on our doors and must prepare for Grendel on our shores, the vallorn remains the greatest spiritual threat to the Empire and is no dormant threat. We formed the grey pilgrims to aid Navarr to end this threat, not just keep it at bay for another 1,000 years for others to deal with. In accordance with Sian Eternals statement to Navarr, once the Cold Sun have been snuffed out, even as we keep an eye upon the Grendel, we return to ensuring the vallorn are eventually given a right permanent kicking in! When the time comes for just to act, whether sooner or later, we will act with certainty.|vote=332-0|by=Doctor Lysimachus, Highborn Assembly|when=385YE Spring Equinox|size=small}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Choices have consequences.jpg|caption=To walk, or to cease walking and begin to fight?|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==A Time To Shine==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr Assembly could use a mandate to commit the entire nation to the war against the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This mandate could be enacted at the Summer Solstice or the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
There is predictable cynicism from some quarters that the politics of [[Anvil]] will not favour the Navarr. When the [[Jotun]] threatened the Navarr holdings in [[Liathaven]], it was not the time. The [[territory]] fell to the barbarians, the [[steading|steadings]] destroyed, the people slaughtered. When the vallorn in [[Brocéliande]] was vulnerable for the first time in a generation, it was not the time and a vital chance to weaken the vallorn was lost. The situation at the moment is difficult, nobody denies it - the Jotun are attacking in the West, the [[Druj]] have just invaded [[Therunin]] and the [[Grendel]] are not yet defeated in the South. There is a widespread belief that the powers that be will look to the [[Military Council]] and they will say... it is not the time. The Navarr will be told that it must make this sacrifice for the good of the Empire, as if they have not been sacrificing everything for the good of the Empire for the best part of four centuries.&lt;br /&gt;
&lt;br /&gt;
It is not enough to give in to cynicism says &#039;&#039;Maddoc of the Fleeting Star Striding&#039;&#039;, who claims that the Military Council could be persuaded to support attempts to join the hearts. If the vallorn in Liathaven exploded forth from its dark heart, it would pose an enormous problem for the Jotun who would be forced to divert armies to try and oppose any Westward expansion. Likewise, if the heart in the [[Sarangrave]] were triggered, it would spell disaster for the Druj - they would have to pull back some or all of their armies to contain it. Triggering the vallorn is guaranteed to radically alter the Empire&#039;s military position - but it&#039;s not guaranteed to make it &#039;&#039;worse&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unable to settle these arguments, people look with optimism to their leaders at Anvil to settle this matter once and for all. Can it be done? The will among the Navarr is there - people are ready to sacrifice everything for this. To give up everything, to commit everything. But is now the right time? The people trust their leaders to make that decision.&lt;br /&gt;
&lt;br /&gt;
Once made that decision will be difficult to turn back. Beginning the final war against the vallorn would be transformative for the Navarr. Their stridings would no longer need to walk the [[trods]]... There would be no more need to weaken the vallorn one step at a time anymore. That would mean all those Navarr warriors would become available to take up the fight. It&#039;s impossible to predict the changes that will follow such a decision but nothing will be the same.&lt;br /&gt;
&lt;br /&gt;
The people of Navarr are looking to their leaders at Anvil for an answer; the priests of Navarr could use a [[mandate]] in the Assembly to seize this moment:&lt;br /&gt;
{{Mandate|mandate=We march to war! We send {named priest} with 200 liao to urge every Navarr to remember the oaths they swore. Let us eradicate the ancient abomination and fulfil our nation&#039;s ambition to see the end of the vallorn for good.|assembly=Navarr Assembly}}&lt;br /&gt;
If this mandate is enacted, then most of the stridings will stop walking the trods and return home in preparation for the final battle to begin. There will be a huge swell of enthusiasm as people from across the nation embrace the coming fight. As a result, the number of [[Army|armies]] that the Navarr can [[Army#Maximum_numbers_of_Imperial_Forces|maintain]] will increase from three to six.&lt;br /&gt;
&lt;br /&gt;
Almost every Navarr will commit themselves fully to the coming war. The Navarr have always had a somewhat singular focus; this mandate will strengthen that resolve. In the seasons that follow, there will be far fewer opportunities like the recent proposal to build new [[The way home|wayhouses]]; instead every effort will be made to find [[opportunity|new opportunities]] to gain the upper hand in the struggle against the vallorn.&lt;br /&gt;
&lt;br /&gt;
At the first stage, the Navarr scouts will seek to identify opportunities to place the trods in [[Sarangrave#Béantal Dol|Béantal Dol]] in Sarangrave, and in Kabanja and Visokuma in [[Axos]]. Once [[The Dance of Navarr and Thorn]] is cast in these three territories, then the final war against the vallorn will begin. When that happens, there will be no going back. The castings will need to be timed right - to ensure the Druj and Axou can&#039;t simply take them down before the network of trods is complete - but nobody said this would be &#039;&#039;easy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By enacting this mandate, the Assembly is confirming that it is the settled will of the leaders of the Navarr that the nation begin the war against the vallorn at the soonest available opportunity. It may not happen immediately, but the final countdown will have begun. Once that decision is made, the Navarr will expect their leaders to see it through, to be entirely committed to the imminent war against the vallorn. In return they will offer their own absolute commitment, seeking out ways to help the long dream of the Navarr to become a reality.&lt;br /&gt;
&lt;br /&gt;
==A Time To Stay==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr Assembly could use a mandate to tell the nation to stay their hand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This mandate could be enacted at the Summer Solstice or the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
Not every Navarr is persuaded that now is the time to act. It is easy to urge people to have the [[Courage]] of their convictions, easy to be swept up by the siren call of history, easy to decry those who urge caution. &#039;&#039;&amp;quot;I always pause for thought before I act,&amp;quot;&#039;&#039; says &#039;&#039;Dai Summers&#039;&#039; rhetorically, &#039;&#039;&amp;quot;what do you do?&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
What if now is &#039;&#039;not&#039;&#039; the right time? What if starting the final war with the vallorn now results in the destruction of the Empire? What if everyone dies and the Navarr have to begin the whole thing all over again. It has taken centuries to get to this point - why not wait a few more decades? Right now it seems like everything would hang in the balance - why not wait until things are in the Navarr&#039;s favour.&lt;br /&gt;
&lt;br /&gt;
It will be hard for people to accept that now is not the time, but they trust the [[Wisdom]] of the Navarr at Anvil. Every thorn wants to be [[Isaella]] - everyone wants to be a hero. But sensible people must know that the most important thing is to &#039;&#039;win&#039;&#039;. The Navarr are looking to their leaders at Anvil for an answer. The priests of Navarr could use a mandate in the Assembly to seize this moment:&lt;br /&gt;
{{Mandate|mandate=Actions have consequences. We send {named priest} with 100 doses of liao to remind Navarr that first we must prepare for malice. We will not start this war until the outcome is certain.|assembly=Navarr Assembly}}&lt;br /&gt;
If this mandate is enacted, then people will be disappointed but they will accept it. The knowledge of how to defeat the vallorn is not going away. The final battle might not happen for a generation - but people can use that time to prepare, to make ready, to ensure that when the moment comes their descendants can strike with the certainty that the path to victory has been prepared.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Blood for Poppies.jpg|caption=The vallorn has lasted a thousand years; there is no sign that it cannot endure for another thousand.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The mandate will &#039;&#039;still&#039;&#039; produce significant changes. Stridings will continue to walk the trods as they have done since the Navarr began, but where before the Navarr would risk much to seize any chance for an advantage over the vallorn, now they will go out of their way to avoid it. There is no point in risking lives on foolish ventures when it is settled that now is not the time. Better to husband their strength and prepare.&lt;br /&gt;
&lt;br /&gt;
In the seasons that follow, there will be far more opportunities like the recent proposal to build new [[The way home|wayhouses]] but at the cost of [[opportunity|new opportunities]] to deal with the vallorn. The ancient enemy will be left to slumber in its dark hearts - the Navarr will turn their focus to strengthening their nation and the Empire. In many ways it will be like a dry run for the future - a decade without ever having to worry about the vallorn will be a kind of preparation for when the day dawns that there is no vallorn.&lt;br /&gt;
&lt;br /&gt;
This means, the Navarr will stop actively attacking the vallorn and focus their efforts on finding ways to strengthen the nation in preparation for the future. The issue of going to war against the vallorn will be settled for a decade in the minds of the Navarr npcs in favour of preparation. There won&#039;t be any new [[opportunity|opportunities]] to push the line against the vallorn in the coming years, there will be opportunities to make Navarr  stronger instead. That won&#039;t change for a decade unless  players make a way to join all the vallorn hearts to the trod network,&lt;br /&gt;
&lt;br /&gt;
==Your Darkened Land==&lt;br /&gt;
* &#039;&#039;&#039;There will be a catastrophic loss of confidence in the leadership of the Navarr if neither mandate is passed before the end of the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The people of the Navarr are looking to their leaders to make the most momentous decision any Navarr has made since the fall of Terunael, since Navarr and Thorn swore the first oaths. They understand how difficult it will be to make this decision. None-the-less there is no-one else who can make this judgement. Only the leaders at Anvil know what the Senate could be persuaded of. Only they know what the Military Council can be persuaded of. Only they can know what [[the Throne]] really thinks. People are relying on their leaders to step up at this moment and make the decision one way or the other.&lt;br /&gt;
&lt;br /&gt;
The Navarr people will give their leaders time, but only a little. If the Navarr cannot make the decision in the next two seasons, if the National Assembly does not enact either mandate before the end of the Autumn Equinox. If they can&#039;t make up their mind whether to fight the vallorn or to wait a generation and use that time to prepare before winter comes, then there will be a catastrophic loss of confidence in the Navarr leadership. Every personal resource in the nation will suffer a two rank penalty to their production for the next year as a result.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Highborn council.jpg|caption=What does it mean that the vallorn is the greatest spiritual threat to the Empire?|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==A Time To Sing==&lt;br /&gt;
* &#039;&#039;&#039;The Highborn Assembly could use a mandate to commit those dedicated to destroying the vallorn to the fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This mandate could be enacted at the Summer Solstice or the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Highborn have been unequivocal on the matter of the vallorn - their assembly has repeatedly called it the greatest spiritual threat the Empire has ever faced. The grey pilgrims were founded to support the Navarr by taking up the burden of walking the trods. They gave up their comfortable lives in Highguard to commit themselves to a task that at the time seemed interminable. Now it seems that the timing was simply apposite - fated even.&lt;br /&gt;
&lt;br /&gt;
Like the Navarr, the Highborn Assembly could embrace the chance to begin the war against the vallorn. Like the Navarr this choice will have a profound impact on the nation. It is not just that there will be no more need to walk the trods; the start of the war with the vallorn will invite the Highborn to consider other changes too. Is now the time to be building the [[Blood will thicken|Grand Inspiration of the Way]] in [[Bastion]] when the survival of the very Empire may be at stake? It&#039;s difficult to predict what quandaries such a decision will raise, if the Highborn pass this mandate.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=There is no sacrifice so great that we cannot meet it to defeat this terror. We send {named priest} with 200 liao to urge every Highborn to prepare for the coming battle. No price is too high to realise our dreams.|assembly=Highborn Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then the grey pilgrims will stop walking the trods and return home in preparation for the final battle to begin. As a result, the number of armies that the Highborn can support will increase from three to four.&lt;br /&gt;
&lt;br /&gt;
The Highborn nation are committed to defeating the vallorn but they don&#039;t have the singular focus of the Navarr. Their nation was not literally founded to achieve this outcome. Even so, this mandate will strengthen the resolve that led to the creation of the grey pilgrims. In the seasons that follow, there will be fewer opportunities like the recent proposal to [[Drumbeat_of_war#The_Way_is_Clear|convert the Asaveans]]; instead every effort will be made to find [[opportunity|new opportunities]] to gain the upper hand in the struggle against the vallorn.&lt;br /&gt;
&lt;br /&gt;
By enacting this mandate, the Assembly is confirming that the virtuous thing to do is to be begin the war against the vallorn at the first opportunity to do so. Once that decision is made, it will be difficult to persuade Highguard to turn aside no matter what any other nation in the Empire says. The Way of Virtue makes few allowances for those who would cower from the path they have chosen when the storms blow. If the Highborn Assembly commits the nation to the war with the vallorn, if they declare that now is the moment to strike, then every Virtuous citizen in the nation will expect them to stick to the course. The decision will create many opportunities to bring the grand plan [[A_thousand_years_of_longing|outlined in the vallorn research]] to fruition.  Once that decision is made, the Highborn will expect their leaders to see it through, to be entirely committed to the imminent war against the vallorn. In return they will offer their own absolute commitment, seeking out ways to bring the greatest spiritual threat to the Empire to an end.&lt;br /&gt;
&lt;br /&gt;
The will of the virtuous cannot be denied.&lt;br /&gt;
&lt;br /&gt;
==A Time To Live==&lt;br /&gt;
* &#039;&#039;&#039;The assemblies of other nations could use a statement of principle to make their nation&#039;s position clear&#039;&#039;&#039;&lt;br /&gt;
Most Navarr agree that if this is to happen, it will not be done by the Navarr alone. Was it not for this reason that the Navarr gave their hearts and bodies and souls to the project of the Empire in the first place? Was it not for this that Myfanwy and those that followed her joined with the [[First Empress]] to spread the word of what would become the Imperial dream? The issue is pressing for the Highborn Assembly and demands an answer from the Navarr Assembly, but the other nations have yet to speak clearly. Perhaps there is time yet for Navarr guides and others to persuade their allies to rally to their cause.&lt;br /&gt;
&lt;br /&gt;
There are no mandates for the other assemblies, but any of the nation assemblies could use a [[statement of principle]] to respond to this dramatic moment. Statements that get a greater majority that urge clear, concrete action on the vallorn - one way or the other - are more than likely to lead to a mandate to commit the nation to a course of action.&lt;br /&gt;
==Timing==&lt;br /&gt;
* &#039;&#039;&#039;The mandates detailed here can be raised at the Summer Solstice or the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
Unlike traditional mandates, those available to the Navarr and Highborn Assemblies listed here can be enacted at either the Summer Solstice or the Autumn Equinox. After that, the opportunities will be lost.&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
The [[Navarr]] National Assembly chose to [[386YE_Summer_Solstice_Synod_judgements#Judgement_6|commit the entire nation]] to the destruction of the [[vallorn]] in Summer 386YE. Most of the stridings have now stopped walking the trods and returned home in preparation for the final battle to begin, increasing the number of [[Army|armies]] that the Navarr can [[Army#Maximum_numbers_of_Imperial_Forces|maintain]] from three to six.&lt;br /&gt;
&lt;br /&gt;
The [[Highguard|Highborn]] National Assembly chose to [[386YE_Autumn_Equinox_Synod_judgements#Judgement_60|stop walking the trods]] and prepare to fight in Autumn 386YE.  The grey pilgrims have returned home in preparation and as a result, the number of armies that the Highborn can support increased from three to four. &lt;br /&gt;
&lt;br /&gt;
{{Vallorn links}}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143977</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143977"/>
		<updated>2026-08-20T12:57:36Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
* [[The war of thorns and flowers]]&lt;br /&gt;
* [[Mushroom, mushroom, mushroom]]&lt;br /&gt;
* [[Monarchs and outcasts]]&lt;br /&gt;
* [[Death leaves us homesick]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Death_leaves_us_homesick&amp;diff=143976</id>
		<title>Death leaves us homesick</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Death_leaves_us_homesick&amp;diff=143976"/>
		<updated>2026-08-20T12:57:24Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;The issue, as I think Theodosia would put it, is that Imperial priests deny the Creator&#039;s care for the world, which is worse than their nominal reverence. The Creator does care deeply about the world - that is why the world is full of misery. And good people like Fintan Nighthaven are doomed to die, caught in cruel traps. The Empire&#039;s Synod denies this possibility and so is able to be used by the Creator in subtle and malicious ways such as...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn&#039;t ask what Theodosia thought,&amp;quot; Andronicus interrupted, rudely. &amp;quot;I asked what &#039;&#039;you&#039;&#039; thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... well,&amp;quot; Demetrius stumbled. He reached for his training, touching the ivory token on his belt, and letting its gentle reminder of the importance of seeing other peoples&#039; points of view bring him clarity. &amp;quot;I agree with Theodosia. Fintan Nighthaven was a good person, and by reaching out to him we were able to show him a new way of seeing the world that helped him to align himself with our interests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Andronicus continued to pick at the bark on the back of his hand. Despite that calm clarity, Demetrius had to admit that the studied rudeness was getting on his nerves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s why we&#039;ve come to ask for your support.&amp;quot; Demetrius was on firmer ground here. &amp;quot;The more sects come together in the Grand Convocation the more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No.&amp;quot; Andronicus still hadn&#039;t looked up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot; Demetrius stumbled over his words, and cursed himself. He was a negotiator and diplomat chosen for this role because of his long experience dealing with foreign nations, even before he had understood the importance of Understanding. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I said no. We won&#039;t be joining your Grand Convocation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can I ask why?&amp;quot; He didn&#039;t like the way the briar tended to speak in absolutes without elaboration, without leaving any opportunity for discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because you&#039;ve learned nothing from Fintan Nighthaven.&amp;quot; Andronicus looked up at last, and Demetrius was taken aback to see fury in the briar&#039;s eyes. Despite his hallow, he took a step back and swallowed. He tried to say something but found himself stuttering. Andronicus just shouldered on, not giving him chance to reply.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You look at this Imperial priest and see a success because you showed him Understanding and he thanked you? That doesn&#039;t matter! It&#039;s nothing! Theodosia thinks it matters because she tries to see everything from the other point of view. She thinks that if we just &#039;&#039;understand&#039;&#039; the Creator, we can reason with it. And that&#039;s just bullshit. Worse, it&#039;s heresy and it&#039;s blasphemy and it is &#039;&#039;everything&#039;&#039; wrong with your Grand Convocation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Andronicus clenched his fists. A trickle of blood fell from the raw patch he had picked on himself, but quickly stopped as the bark scabbed over his knuckles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You lot -&amp;quot; the briar made an expansive gesture. &amp;quot;You make the same mistake as the Empire. You think its the spirits that matter. And it isn&#039;t! The spirits are our weapons against the Creator and they&#039;re not there to help us understand it. They&#039;re there to help us &#039;&#039;kill&#039;&#039; it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Demetrius was genuinely afraid for his life, for the first time in years. He looked around and saw that the other members of the Fellowship of the Light of Truth had closed ranks behind Andronicus. Some of them had knives, although they hadn&#039;t drawn them yet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry I don&#039;t...&amp;quot; Demetrius tried to defuse the situation but Andronicus was not interested.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get out,&amp;quot; he gritted through clenched teeth. &amp;quot;And don&#039;t come back. We reject your Convocation, just as we reject the idea that Fintan Nighthaven was anything special. An enemy of the Creator? Why? Because he embraced Understanding? What use will Understanding be when you face the tyrant of the Labyrinth? Theodosia has blinded your eyes to the unwelcome truth. Wisdom? Peace? Vigilance? Just words to justify inaction. Inaction that shames you, and all your Convocation. Just other names for cowardice, other ways for you to succumb to doubt. In the face of the greatest threat to the souls of humanity you look to &#039;&#039;compromise&#039;&#039;. Get out of my sight! Go back and tell your Convocation that the next weasel messenger they send to us will go back to them in an &#039;&#039;urn&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Demetrius knew better than to argue. He could see the light of truth in Andronicus&#039; face, mirrored and reflected on those of his followers. he fled back through the doors of the shrine, and did not stop running until he had reached his lodgings again, where he sat on his bed and wept.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Thane Thanmir Hrafnar.jpg|caption=As a former Ambassador to the Sarcophan Delves the new Ambassador to Axos, Thane Thanmir Hrafnar, is no stranger to the trials and tribulations of being an Imperial representative.|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Each season the [[Civil Service|civil service]] prepares a summary of the Empire&#039;s relationship with foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
Imperial relations with the [[Axos|Citadels of Axos]] have significantly improved over the last year or so, in part due to the [[Synod|Synod&#039;s]] work during the [[It_never_happened#Solokha|reclamation of Solokha]]. Their internal politics are slowly settling down into a new status quo following the [[Victory_and_unity#Times_Change|upheaval]] partly caused by the ambitions of &#039;&#039;Grand Ilarch Kyther&#039;&#039;. A new Grand Council guides the nation, and the new [[A_better_future#Unified_Convocation|Unified Convocation]] works to bring Axos&#039; disparate religious [[Bands#Sects|sects]] together in a similar way. &lt;br /&gt;
&lt;br /&gt;
The ambassador cannot become complacent however; the little country to the south-east of Urizen is still very touchy about its independence and relations could sour again very easily.&lt;br /&gt;
&lt;br /&gt;
For the moment, though, the new Axos Ambassador to the Empire &#039;&#039;Ilarch Kario Skopos of Solokha&#039;&#039; remain cordial or even friendly. Skopos is a scion of an influential family from the [[Axos#Chambers of Ussyk|Chambers of Issyk]], who has renounced his ties to the citadel of his birth at the instruction of the Grand Council for as long as he holds the post. This is intended to signify neutrality in the politics of the citadel, to make him a worthier intermediary through which the Axou can deal with their allies in the Empire.&lt;br /&gt;
{{Nation|nation=[[Axos]]|port=[[Axos_ports#Towers_of_Kantor|Kantor]] and [[Axos_ports#Chambers_of_Issyk|Issyk]]|ambassador=Thanmir Hrafnar of [[Wintermark]]|status=Foreigner}}&lt;br /&gt;
==War==&lt;br /&gt;
* &#039;&#039;&#039;Axos is reassured the Empire has no ill intention toward the libraries at the Halls of Maykop&lt;br /&gt;
* &#039;&#039;&#039;The military treaty that sees the Axou fight in Sarangrave has been well received&lt;br /&gt;
* &#039;&#039;&#039;There is possibly a misunderstanding about the status of the orcs living in Sarangrave however&lt;br /&gt;
The Imperial Senate [[387YE_Autumn_Equinox_Senate_sessions#Affirm_Relations_with_Axos|reassured]] the citadels of Axos that the Empire values its relations with the nation. The [[Shuttered Lantern]] - and by extension the [[Conclave]] - would never risk that relationship for a mere ritual text! A companion letter from &#039;&#039;Tyburn Weaver&#039;&#039; the [[Grandmaster]] of the [[Shuttered Lantern]] apparently put the plote cherry on the diplomatic cake - while the Senate&#039;s words are important to the Grand Council of Citadels, the words of a Conclave grandmaster are even more significant to the scholars and magicians of Maykop.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Alikos Helio.jpg|caption=The &#039;&#039;Axou Helios&#039;&#039; is an ancient symbol of the Axou people, adopted by the &#039;&#039;Nikitis Axou&#039;&#039; movement.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Ratify_Axos_Treaty_Autumn_387YE|ratification of a military treaty]] sees the [[Axos#Gates_of_Ipotavo|Gates of Ipotavo]] fighting in the [[Sarangrave]] [[Fire_and_the_flood#Shield_of_Our_Ancestors|alongside the Empire]] (well not precisely alongside given there is a massive fortress between them and the Imperial armies but the thought is there). Both diplomatic measures have been very well received, reassuring the Grand Ilarch of the [[Axos#Halls_of_Maykop|Halls of Maykop]] that their concerns were groundless and potentially establishing a slew of new opportunities when the Axou take charge of the [[Sarangrave#Tower_of_the_Skink|Tower of the Skink]].&lt;br /&gt;
&lt;br /&gt;
There are some internal matters within Axos regarding the Tower apparently - specifically &#039;&#039;who&#039;&#039; will take charge of it once the Druj are defeated. The Axou have not created a new citadel since their nation was formed, and have no particular method for doing so, but likewise they don&#039;t have any tradition of a Grand Ilarch controlling more than one citadel. That&#039;s for the Axou to worry about, however.&lt;br /&gt;
&lt;br /&gt;
One matter that might cause some worry for the Empire however is the response of Ambassador Skopos to point four of the treaty: &#039;&#039;Axos shall commit to the safety of the Bloodwater Spears, Waterwalkers, and the Free People of Sarangrave following the Empire&#039;s lead as to the diplomatic status of these people, including those residing in Sephals in Thornfen.&#039;&#039; It seems there may be some misunderstanding somewhere along the line,  but the Grand Ilarchs are quite happy with this provision specifically because they intend to have as little to do with the orcs as possible, and are assuming the Empire will assist in relocating the population of Sephals in particular. It&#039;s explicit in the Axou missives that once they have the Tower of the Skink, the first thing they will do is evict any orcs living in Thornfen. What happens to them after they leave the [[territory#regions|region]] is of absolutely no concern to the Axou. The implication is that, just as they took in the [[Tamazi]], the Empire will simply sort it out.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t seem to be any particularly sharp statecraft at work - the Axou simply assume that &amp;quot;follow the Empire&#039;s lead as to the diplomatic status of these people&amp;quot; just means they&#039;ll have to treat them like foreigners or Imperial citizens after they&#039;ve been removed from Thornfen and if they complain then, as with point five (&#039;&#039;In the event of a dispute between Axos and the Bloodwater Spears, Waterwalkers, or the Free People of Sarangrave, then the Empire shall be called on as mediator&#039;&#039;), the Empire will sort it out.&lt;br /&gt;
&lt;br /&gt;
For now though, the Grand Council of Citadels and the Citadel of Ipotavo in particular, are very pleased with the situation. The only thing that would make things even better would be some response about the matter of Axou soldiers visiting the [[Tassato#Five_Cities_Military_Academy|Five Cities Military Academy]] and the [[Tassato#Barossa_School_of_Imperial_Strategy|Barossa School of Imperial Strategy]]. The Ambassador did not mention anything about the situation in their missive, so its unclear to Ilarch Skopos what is going on. While there &#039;&#039;was&#039;&#039; a [[387YE_Autumn_Equinox_Synod_judgements#Judgement_143|statement in the League assembly]] about the matter, the Axou are broadly unaware of it and it lacks legal backing. Further information about this [[opportunity]] can be found in autumn&#039;s &#039;&#039;&#039; [[Troop_of_echoes#Along_the_Ramparts|Troop of echoes]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Waking the Vallorn==&lt;br /&gt;
* &#039;&#039;&#039;The Axou are absolutely disinterested in any plan that involves rousing the vallorn of Visokuma&lt;br /&gt;
Ilarch Kario Skopos extends their thanks to Ambassador Thanmir for their words about the [[vallorn]] and the [[A_thousand_years_of_longing|Empire&#039;s plans regarding it]]. The Grand Council of the Citadels has been briefed, and has delivered a response. They categorically do not welcome any intrusion into Visokuma and want no part of the Imperial plan to wake the vallorn. The ambassador has, according to Kario, said that &amp;quot;&#039;&#039;the Empire&#039;s plans are complex and require cooperation from many foreign powers, including Axos&#039;&#039;.&amp;quot; Axos wants to be absolutely clear from the get go that they do not, and will not, be involved in any such endeavour. The vallorn of Visokuma abides and there is no interest in waking that sleeping behemoth and unleashing it against the citadels. The &#039;&#039;necromantia&#039;&#039; of Axos have spoken with actual eye witnesses who saw what the vallorn did to Cavan, and that alone was enough to see the Halls of Maykop advise that any investigation of the vallorn cease forthwith.&lt;br /&gt;
{{SOP|statement=The Empire must face an unwelcome truth. If we seek to rouse the vallorn, we must accept we will raze Axos in the process. They will not survive. That is a decision we can accept, with the responsibility it entails, or it is a catastrophe we can make plans to avert, but it is not something we can simply ignore.|by=Cardinal Lenarius Ankarien, Assembly of the Nine|vote=Greater Majority 8-0|when=Autumn Equinox 387YE|size=small}}&lt;br /&gt;
Mistress Isephenia of Maykop has [[Troop_of_echoes#Wit_and_Wisdom|already expressed interest]] at visiting the [[Great Library of Hacynian]] to learn more about the vallorn. The Grand Council throws their weight behind her; they formally request that [[Bursar_of_the_House_of_Spirits|Bursar]] &#039;&#039;&#039;Rinnah&#039;&#039;&#039; or [[Singer_of_the_Silence|Singer]] &#039;&#039;&#039;Siân Eternal&#039;&#039;&#039; provide access to the Axou scholar and her students. Mistress Isephenia acknowledges the kind suggestion that she and her students might visit Anvil before the invitation so that Rinnah and Siân can ensure that she has &amp;quot;&#039;&#039;a full context surrounding the situation before their study&#039;&#039;&amp;quot; but she reassures them that she is capable of determining context herself and is no stranger to a big library. The time to discuss matters is surely &#039;&#039;after&#039;&#039; she and her charges have finished their research at the library. She has, apparently, read a copy of [[The Dance of Navarr and Thorn]] - presumably the one that was [[Dissemination|disseminated]] to Axos [[381YE_Winter_Solstice_Conclave_sessions#Conclave_Declarations|in 381YE]] by &#039;&#039;&#039;Raewynn Farkas&#039;&#039;&#039; - and so has &#039;&#039;some&#039;&#039; grounding in the significance of the threat. &lt;br /&gt;
&lt;br /&gt;
Nobody has said it out loud within earshot of the Axou of course but there is no actual requirement that the citadels cooperate with an attempt to destroy the vallorn. The Empire controls [[Sarangrave]]; if the [[trods]] are extended to [[Axos#Axou_Territories|Kabanja]] and Visokuma the vallorn will wake whether they like it or not.&lt;br /&gt;
&lt;br /&gt;
Some members of the [[Civil Service|civil service]] are of the opinion that the virulence and speed of the Axou response (both with regard to the Empire and, as we will see in a moment, at home) speaks of other factors at work. There is guarded speculation that some or all of the Grand Ilarchs may have been briefed separate to the advice delivered by the ambassador. The response of Isephenia of Maykop may point to instructions from the halls, perhaps guided by concerns other than those of the Grand Council.&lt;br /&gt;
&lt;br /&gt;
===The Scions of Cavan===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;p&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Who are the Scions of Cavan?&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The heirs are a group of Axou who claim to be cousins of the Navarr. They believe they are descendants of those Terunael who escaped the fall of Cavan, the city that lies in the heart of the [[Axos#Axou_Territories|Visokuma]] vallorn. Initially enslaved in Kaban, they eventually won their freedom but did not enjoy much prestige in Axou society. In early 384YE some of them visited the Empire, initially in small numbers but then in a [[Received_with_a_strange_delight#Dust_and_Bones|much larger contingent]]. They walked the [[trods]] alongside their distant Navarr cousins, and sought to create deeper ties with their long lost relatives.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;During their visits to the Empire they brought with them a relic of their ancestors - apparently a traditional Axou &amp;quot;lekythos&amp;quot; containing a bound ghost. While there they spoke with several [[vate|vates]], as well as &#039;&#039;&#039;Madra Brittlebone&#039;&#039;&#039;, &#039;&#039;&#039;Drefa Brackensong&#039;&#039;&#039;, &#039;&#039;&#039;Eleri Bronwen&#039;s Rest&#039;&#039;&#039; - and of course the disgraced former Ambassador &#039;&#039;&#039;Fintan Nighthaven&#039;&#039;&#039;. According to rumour they received support and encouragement from the Navarr they spoke to, and then returned to Axos.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;It is believed some degree of communication has persisted over the last few years, but if it has there&#039;s no public awareness of it.&amp;lt;/p&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is some concern about an alleged plan to rouse the vallorn of Visokuma undertaken by citizens of Axos&lt;br /&gt;
* &#039;&#039;&#039;The Axou of Kaban have arrested a group called the Scions of Cavan who claim to be distant cousins of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;They have been accused of planning serious crimes against the people of Axos&lt;br /&gt;
On a related note... a month before the Winter Solstice, news reached the offices of the Imperial Ambassador of a series of arrests in the [[Axos#Tunnels of Kaban|Tunnels of Kaban]] in western Axos. A group called the &amp;quot;Scions of Cavan&amp;quot;, targeted as enemies of the citadel and of the Axou people as a whole, have been taken into custody. Warrants have been issued for several people associated with the Scions in other Axou citadels.&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances this would have been of minimal interest to the Empire, but the &#039;&#039;nature&#039;&#039; of those imprisoned and the crimes of which they are accused make them relevant. The &#039;&#039;Scions of Cavan&#039;&#039; claim to be cousins of the [[Navarr]], descended from survivors of the [[Terunael_in_Axos#Of_Cavan_and_its_fall|Terunael city Cavan]] that now lies deep within the vast vallorn of [[Terunael_in_Axos#Venturing_into_Visokuma|Visokuma]] at the heart of Axos. They have been accused of conspiring with &amp;quot;foreign influences&amp;quot; to unleash that vallorn on the citadels. Stockpiles of crystal mana and [[Vis#Vital Honey|Vital Honey]] have been uncovered along with a caches of [[potion|potions]] used to [[Balms_of_the_Fountainhead|empower]] workings of [[Spring magic]]. There is no evidence that these things have come from the Empire, and Axos is a nation of magicians after all, but speculation in the citadels runs rampant.&lt;br /&gt;
&lt;br /&gt;
These Scions of Cavan face serious charges. The Grand Council itself has been called on by &#039;&#039;Grand Ilarch Kyther&#039;&#039; to render a judgement in what amounts to a landmark case. There is some suspicion of this in a few quarters - under normal circumstances each citadel would deal with its own criminals without recourse to the others. Here, though, Kyther argues that the Scions threatened &#039;&#039;every&#039;&#039; Axou citadel on a scale heretofore unseen in the nation&#039;s history and only the Grand Ilarchs of the citadels are in a position to make a decision. Grandstanding, surely, but there is little argument from either Kaban or from the Council.&lt;br /&gt;
&lt;br /&gt;
The civil service advise that if the evidence is even mildly convincing, the Scions are likely to face the death penalty - the worst possible fate for any Axou. In theory it is possible that their sentence could be commuted to exile - the old punishment of slavery is no longer practicable for obvious reasons - but there&#039;s no suggestion that the Grand Ilarchs are minded to be so lenient.&lt;br /&gt;
&lt;br /&gt;
As mentioned there is apparently no evidence of Imperial involvement in the &amp;quot;crimes&amp;quot; of which the Scions of Cavan are accused. It&#039;s not clear if the Scions of Cavan actually possessed the power to rouse the vallorn - no indication that [[the Dance of Navarr and Thorn]] has been [[dissemination|disseminated]] to them for example. They are not influential enough to have access to a [[college of magic]] to create their own rituals. It&#039;s possible they could have made some kind of accommodation with an [[eternal]] for their aid - likely [[Yaw&#039;nagrah]] - but again there&#039;s no suggestion of that in the accusations against them. As competent magicians, they could have created an [[arcane projection]] to allow them to interfere with the vallorn of Visokuma - and if they have spent time among the Navarr they may well have insight into how best to go about that.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=ChildPrimer2.jpg|width=200|align=right}}{{CaptionedImage|file=ChildPrimer3.jpg|width=200|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Desperate Plea===&lt;br /&gt;
* &#039;&#039;&#039;The Scions of Cavan beg for Imperial intervention&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Several options face the Ambassador and the Senate but all risk inciting some element of Axos society&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Ambassador will have more success on their chosen path if backed by the Senate&#039;&#039;&#039;&lt;br /&gt;
Ilarch Skopos is not the only person to have written to the ambassador on the matter of the Scions of Cavan, however. &#039;&#039;Bronnan Cavanya of Kaban&#039;&#039; is one of the leaders of the Scions, and is apparently styling himself as a [[brand]]. His missive was sent from Axos by an unnamed ally with the ability to [[Call Winged Messenger|call a winged messenger]]. In his letter he begs the ambassador to intercede on behalf of his family, and the Scions of Cavan as a whole. He appeals to the ambassador to speak to those among the Navarr who met with his kin, and who spoke to them of their heritage. They will surely vouch for their virtue and commitment to lifting the burden of [[Imperial_history#Terunael|Terunael]]. Yes, they planned to help defeat the vallorn and to extend the trods into Axos, but they did so in the [[Courage|Courageous]] belief it was the right thing to do if they wished to be [[Loyalty|Loyal]] to the dream of Navarr and Thorn, of a world without the vallorn.&lt;br /&gt;
&lt;br /&gt;
The thorny question is whether the Empire wishes to be involved in this matter at all. If they do intervene, it risks confirming the suspicions of any Axou factions looking for an excuse to decry Imperial involvement in their nation. Unless very carefully handled, attempting to interfere on behalf of the Scions of Cavan will be taken as &amp;quot;proof&amp;quot; that they had Imperial backing. &lt;br /&gt;
&lt;br /&gt;
The Ambassador has the power to [[Ambassador#Communication|communicate]] with the Axou on behalf of the Empire, but their words alone might not be sufficient to influence the Grand Ilarchs - their candidness about the vallorn stands them in good stead but they are still relatively untested in their position. A statement from the Senate however, raised as a [[senate motion|motion]], would provide them with significant backing and strengthen their position greatly, regardless of what approach the Empire chooses to take.&lt;br /&gt;
&lt;br /&gt;
Condemning the Scions of Cavan and reassuring the Grand Ilarchs that the Empire is not going to rouse the Visokuma vallorn will reassure the Grand Council. The scions will be executed, and while the citadels will remain alert for, and opposed to, attempts to interfere with Visokuma they will not take the matter any further for the moment. Showing solid support for the rule of law in Axos will help to improve the Empire&#039;s relations with the nation.&lt;br /&gt;
&lt;br /&gt;
If the Empire asks for clemency for the Scions of Cavan, the outcome will depend on how skilful the diplomacy is. It will result in some executions for the &amp;quot;ringleaders&amp;quot; of the families and exile for the rest no matter what. They will cease to be a factor in Imperial-Axou relations and will scatter to the four winds, but how many live and how many die will depend on the ambassador&#039;s ability to eloquently manipulate the Axou&#039;s desires and fears. This approach will inevitably damage relations with Axos, how much they are harmed will depend on how carefully the ambassador chooses their words.&lt;br /&gt;
&lt;br /&gt;
The final option would be to condemn the arrests, insist on the innocence of the Scions, and demand their release. It is clear that Axos intends to execute the Scions, but the very fact that they have made sure the Empire is aware of their plans suggests that they might be anticipating that the Empire will protest. The Empire is much bigger and much stronger than Axos, it would not be difficult for them to threaten the smaller nation - they could use diplomatic muscle to force the Axos to let the Scions go. If that happens, the Scions will be aware that they owe their survival to the Empire, and would likely come en masse to join the Navarr. Doing so cannot fail to sour relations with the Axou, however.&lt;br /&gt;
&lt;br /&gt;
Whatever choice is taken, a significant degree of skill will be needed to manage relations in this case. Relations with the Empire soured over the [[Tsark]] incident. They have been improving slowly since then, careful handling of the relationship is required to maximum the benefits of this opportunity - or to minimise the costs.&lt;br /&gt;
&lt;br /&gt;
The window for any intervention is short; the Scions of Cavan will likely be executed before the Spring Equinox. Obviously the Citadels have not arrested everyone who claims descent from Cavan - only the heads of their families, those close to them, and all their magicians face execution. But if the sentence is carried out that will be the end of the Scions of Cavan as a factor in the politics of Axos, or as a force that might be of use to the Empire or the Navarr.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBNavarr.jpg|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Incidentally, the letter sent by &amp;quot;brand&amp;quot; Brannon Cavanya would be taken by the Grand Ilarchs as evidence that the Scions of Cavan &#039;&#039;were&#039;&#039; plotting against the citadels. The Ambassador could instruct the civil service to share that missive with Grand Ilarch Kyther and the fate of the Scions of Cavan would be sealed. Doing so would go a long way to quieting concerns that the Empire wishes to destroy Axos with the vallorn, but would do little to alleviate their concerns about the Navarr.&lt;br /&gt;
&lt;br /&gt;
===The Navarr Threat===&lt;br /&gt;
* &#039;&#039;&#039;Suspicion has been directed at the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Navarr fleets visiting Axou ports receive a 2 rank penalty to their production&lt;br /&gt;
Fuelled by the recent arrests, concern about the vallorn grows in Axos. Ambassador Kario has sent a cautious missive to their opposite number. They recommend that, for the time being, Navarr ships might wish to avoid visiting Axou ports, for their own safety. There are some groups who believe that the Imperial nation has somehow been working to undermine their country with the intention of unleashing the vallorn. The fact that the previous Ambassador, &#039;&#039;Fintan Nighthaven&#039;&#039;, was Navarr has led to some virulent conspiracy theories (although not among the [[#Regarding Fintan|priests of the Grand Convocation]] who take an entirely different view of the former Imperial ambassador).&lt;br /&gt;
&lt;br /&gt;
Neither Issyk nor Kantor are prepared at this time to take the extreme measure of denying berths to Navarri vessels - such a thing would complicate relations with the Empire far too much. Yet at the same time any Navarr visiting those two ports will receive a cold shoulder. Following the Winter Solstice, and until this situation is resolved one way or another, Navarr [[fleet|fleets]] visiting Axos suffer a penalty of -2 ranks to their production.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 200px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Navarr.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The &#039;&#039;Other&#039;&#039; Navarr Threat===&lt;br /&gt;
* &#039;&#039;&#039;Stridings and some steadings who met the Scions of Cavan propose that the Navarr take the matter into their own hands&lt;br /&gt;
* &#039;&#039;&#039;They look to the Navarr National Assembly to stand behind a raid into Axos to rescue as many Scions as possible&lt;br /&gt;
* &#039;&#039;&#039;Doing so would be a crime despite the best efforts of the Navarr to avoid unnecessary bloodshed&lt;br /&gt;
When Brannon Cavanya&#039;s letter to the ambassador becomes publicly known about, it incites a visceral reaction from some of the Navarr who walked the [[trods]] alongside the Scions of Cavan when they visited the Empire. Some of them are absolutely outraged to see their well-meaning cousins treated in this way and appeal to the Navarr Assembly to take a stand. Actions have consequences, they say, and you cannot betray your enemies. If the Axou are prepared to think the worst, and to execute people for their belief in a world without the vallorn, they are no friends of the Navarr.&lt;br /&gt;
&lt;br /&gt;
Rather than rely on diplomatic means, the Navarr should take immediate action. The pragmatic thing to do would be to stage a jail break - something akin to what the Imperial Orcs did to free the [[Tamazi]] from the oppression of the citadels. If the Navarr national assembly passes a [[statement of principle]] with a [[greater majority]] that unequivocally calls on the people of Navarr to come to the aid of their cousins, the Scions of Cavan, then many [[thorn|thorns]] stand ready to act.&lt;br /&gt;
&lt;br /&gt;
If such a statement passes, it will create a new [[Military_unit#Raiding|raiding]] [[venture]] following the Winter Solstice for Navarr [[military unit|captains]]. &#039;&#039;Free our cousins&#039;&#039; will see those Navarr warbands who undertake the action launch a raid over the border from Sarangrave into Kabanja. The Scions of Cavan are being held in the Tunnels of Kaban, and the Axou are likely not expecting such a response from the Empire (because they underestimate the courage of the Navarr). The thorns are not barbarians - or worse, [[Druj]] - and will take every opportunity to avoid bloodshed... but the Axou will have brought any harm or death on their own heads by imprisoning allies of the Navarr. The Scions of Cavan are not wealthy, but any military unit that takes part in the raid will receive three crystal mana at the Spring Equinox, regardless of their number of [[Congregation#upgrades|upgrades]] or degree of [[enchantment]].&lt;br /&gt;
&lt;br /&gt;
If at least 5,000 strength of Navarr military units commit to this action, then in conjunction with those thorns who have travelled with the Scions, they will successfully liberate their cousins from the Tunnels and get them to safety within the Empire. If fewer than five thousand go, the raid will broadly be a failure. While some Scions will be rescued the majority will be left behind to face the &amp;quot;justice&amp;quot; of the Axou, or killed while attempting to escape.&lt;br /&gt;
&lt;br /&gt;
Regardless of whether the raid succeeds or fails, the raid will at least show their nation and the Empire that they are serious about their bonds of loyalty and their commitment both to their allies and to the fight against the vallorn. It will definitely lead to Navarr fleets being barred from Axou ports, and worsen relations between that nation and the Empire. Fortunately the unpredictable violence of the Navarr - a well-known stereotype in Axos - will shield the Empire from some of the fallout which will instead drop squarely on the heads of the nation. If the Ambassador leans into it, and those involved face even a token punishment, the damage to Imperial-Axos relations could be mitigated at least a little.&lt;br /&gt;
&lt;br /&gt;
The magistrates are unlikely to be able to identify and prosecute the warbands responsible for the raid. The Navarr are adept at moving quickly through enemy territory, and at taking precautious against being identified. The priest who raises the statement of principle, however, is likely to face charges of inciting attacks against a foreign nation and may well face serious consequences. Which, as the thorns calling for this action say, are both the cost for taking action. &amp;quot;What would Isaella do?&amp;quot; ask those who favour the raid. What indeed.&lt;br /&gt;
&lt;br /&gt;
==On Liberty==&lt;br /&gt;
* &#039;&#039;&#039;Axos are signatories to the Liberty Pact&lt;br /&gt;
* &#039;&#039;&#039;They are convening a meeting of the Pact in the Caucus Forum of Lashonar&lt;br /&gt;
The ripples of [[A_better_future#School_and_Scandal|scandal]] caused by [[Principalities of Jarm|Jarmish]] involvement with the [[Axos#Halls of Maykop|Halls of Maykop]] have not entirely settled. The Axou role in the [[Liberty Pact]] - a position they know they owe to the Empire&#039;s support - is fragile and their recent announcement of a convocation of the treaty has not gone over well with the [[Commonwealth]] or with the [[Sumaah Republic]]. The unification of Axos&#039; priests is not necessarily going to make their relations any smoother either - both Axou and Imperial priests broadly perceive their opposite numbers as blasphemers and heretics - their beliefs will infuriate the orthodox Sumaah even more. For that matter, it will also cause problems for Axos itself; their participation in the Liberty Pact offends many of the Axou religious sects almost as much as it offends the Sumaah Republic.&lt;br /&gt;
&lt;br /&gt;
Regardless, they have convened the Liberty Pact and a meeting will take place during the Winter Solstice. They have prevailed on the [[eternal]] [[Lashonar]] to host the gathering (which presents challenges of its own due to Lashonar&#039;s recent [[alignment#enmity|enmity]]). An agenda has been prepared, although Ambassador Skopos is a little surprised that the Empire has not apparently submitted any matters of their own they wish to discuss. As the [[Voice of Liberty#1.a|pact lays out]] any member of the Pact with something to discuss &amp;quot;&#039;&#039;will ensure that they have provided information on any issues they plan to raise and provide the wording of any vote they wish the pact to discuss in advance of the meeting&#039;&#039;.&amp;quot; The window to do so has now closed. &lt;br /&gt;
&lt;br /&gt;
Further details of the Liberty Pact meeting can be found in the &#039;&#039;&#039;[[My soul at liberty]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right|width=250px}}{{CaptionedImage|file=Fintan Enemy of the Creator.jpg|caption=Fintan Nighthaven, former Ambassador to Axos, executed by the Empire but exalted in Axos.|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Regarding Fintan==&lt;br /&gt;
* &#039;&#039;&#039;Theodosia of Ipotavo leads the Unified Convocation in condemning the Imperial Synod&lt;br /&gt;
* &#039;&#039;&#039;They have asked that they be allowed to collect the remains of Fintan Nighthaven for interment in the catacombs of Solokha&lt;br /&gt;
* &#039;&#039;&#039;The Assembly of the Way have been asked to offer guides to Axou priests who will come to collect the remains&lt;br /&gt;
During the Autumn Equinox the former Ambassador to Axos, &#039;&#039;Fintan Nighthaven&#039;&#039;, was tried and executed for serious crimes. When news of his death reached the [[Troop_of_echoes#A_Unified_Convocation|Unified Convocation]] of Axou priests, it sparked sorrow and more than a little outrage. Fintan had been declared an [[Troop of echoes#Robes of Sorrow|enemy of the Creator]], apparently a high honour among traditional [[sect|sects]] not dissimilar to being recognised as an exemplar or perhaps more likely the newly created Imperial status of [[Exaltation|exalted]]. In the eyes of the Unified Convocation, Fintan was someone who through spiritual or philosophical means opposed [[Axos_religion#The_Malign_Creator|the Creator&#039;s wicked plans]] and encouraged other mortals to resist the curse of death and the torments of the Labyrinth. And now he is dead, condemned by the Synod and executed by the magistrates. &lt;br /&gt;
&lt;br /&gt;
According to some of the Convocation, this is simply further proof that the [[Synod|Imperial Synod]] truly are tools of the Creator whether they believe it or not. They offered their aid in Solokha, and that cannot be ignored, but fundamentally the Way exalts the Creator and his [[Axos_religion#The_Eternal_Torture_Chamber|spiritual torture chamber]] in a manner that is fundamentally incompatible with the spiritual truths the Axou hold as self evident. The Unified Convocation broadly agrees with her assessment. There is apparently a great deal of discussion going on among those sects who have joined the Convocation about whether it is worth trying to enlighten the people of the Empire as to the folly of the Way, or to simply leave them to dissolution in their Labyrinth.&lt;br /&gt;
&lt;br /&gt;
One matter that they are apparently unified on, however, is a desire to see Fintan Nighthaven suitably honoured. From her time in the Empire she is aware of [[Navarr_culture_and_customs#Funerals|Navarr customs]] and knows that the body will presumably have been placed in a funerary glade. As an &#039;&#039;Enemy of the Creator&#039;&#039; however, she and her supporters would like to put him in pride of place in the newly established catacombs beneath the nascent citadel of reclaimed Solokha. On behalf of the Unified Convocation, &#039;&#039;Theodosia of Ipotavo&#039;&#039; asks that Axou priests be allowed to collect the physical remains of Fintan Nighthaven. &lt;br /&gt;
&lt;br /&gt;
She has reached out to the Synod, and asked that the Assembly of the Way uphold a [[statement of principle]] inviting the priests of the Grand Convocation to retrieve Fintan&#039;s remains. The statement does not need a [[greater majority]] it merely needs to pass. Obviously, this might send something of a mixed message to Imperial pilgrims - given that Fintan died a heretic and blasphemer and the Axou plan to honour him - but any fallout is likely to be minor.&lt;br /&gt;
&lt;br /&gt;
One other thing Theodosia does is share part of a letter she claims was written by Fintan Nighthaven before his execution. Her reasons for doing so are opaque; perhaps she seeks to shame the Synod; perhaps she genuinely hopes Imperial priests may see some value in his final words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Fintan Nighthaven, according to Theodosia of Ipotavo&amp;quot;&amp;gt;I want to thank you for giving me the language to better speak of Virtue. Of Understanding, and through Understanding of Freedom, Judgement, and Purity. Of myself. I have spent so long couching my words in Vigilance it clouds my mind. I claim a wide net of what I protect but think that I truly act with an open heart. Whichever it is, I know it feels right. Perhaps I shall find out in the Labyrinth; or learn that you were right.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I face a difficult decision at the next summit. My Synod lashes out in fear as glimpses beyond the Seven are seen and attempts to reaffirm their stance against ‘false’ Virtues. I could plead the Virtue in my actions but I am unconvinced it will change the outcome. Or I could not - there is controversy within my Synod and I stand able to, perhaps falsely, claim responsibility for some and hope it ends with me. Still more, the external drive may be gone but I wish to spread compassion. With infamy comes interest; my writings of theology, Virtue, and other faiths will be read more earnestly and plant understanding in their minds if I die in controversy. I do not know which path I shall take, but it is this possible final Sacrifice which keeps me from accepting your offer of sanctuary.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
The Scions of Cavan were [[Wise_and_measured#Treason_and_the_Vallorn|executed]], Navarr did not back the raid into [[Axos]] to save them. The Assembly of the Way [[387YE_Winter_Solstice_Synod_judgements#Judgement_100|invited]] Axou priests to collect the remains of &#039;&#039;&#039;Fintan Nighthaven&#039;&#039;&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Axos Links}}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143975</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143975"/>
		<updated>2026-08-20T12:49:11Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
* [[The war of thorns and flowers]]&lt;br /&gt;
* [[Mushroom, mushroom, mushroom]]&lt;br /&gt;
* [[Monarchs and outcasts]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=143974</id>
		<title>Monarchs and outcasts</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=143974"/>
		<updated>2026-08-20T12:48:49Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%;; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=A sacred ibis.jpg|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Key of dreams]]&#039;&#039;&#039; wind of fortune, while &#039;&#039;&#039;[[Ripple of echoes]]&#039;&#039;&#039; deals with magic of a mortal or mysterious prevenance and &#039;&#039;&#039;[[Things go awry]]&#039;&#039;&#039; deals specifically with the ongoing chaos relating to the [[Astronomancy|astronomantic]] [[Astronomancy#Constellations|constellations]].&lt;br /&gt;
==Spring==&lt;br /&gt;
===No Hiding Place (Irra Harah)===&lt;br /&gt;
* &#039;&#039;&#039;The Prince with a Thousand Foes is somewhat put out&lt;br /&gt;
Last season, a group of smiths and landskeepers [[The_thing_with_feathers#The_Stone_Cried_Out_(Irra_Harah_again)|were invited]] by the [[Irra_Harah|&#039;&#039;Warrenwise&#039;&#039;]] to attend a meeting at the &#039;&#039;Hare Stone&#039;&#039; in order to help address a particular issue. With that issue resolved, the group departed with a number of gifts from &#039;&#039;Papa Otec&#039;&#039; in thanks, including an incredibly powerful [[:Category:Paraphernalia|coven stone]] called &#039;&#039;the Protector&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Apparently, that same evening that same powerful coven stone was deliberately destroyed by a casting of [[Words of Ending]]. To say &#039;&#039;The Prince with a Thousand Foes&#039;&#039; is insulted and upset would be something of an fairly massive understatement. When a visiting herald informed the civil service of this, words along the lines of &amp;quot;let&#039;s see them cast [[Forge the Wooden Fastness]] in [[Mournwold#Alderly|Alderly]] again, I fucking dare them&amp;quot; were spoken in rather unkind tones to poor Jorgen. For the moment it doesn&#039;t seem that &#039;&#039;Shacklebreaker&#039;&#039; has taken any immediate action, but if the events surrounding the [[Ossium#Towers_of_Zulgan_Tash|Towers of Zulgan Tash]] and past issues with the [[Frozen Citadel of Cathan Canae]] are anything to go by, it may not be wise to rely &#039;&#039;too&#039;&#039; much on Forge the Wooden Fastness until the &#039;&#039;Ward of the Young&#039;&#039; has been placated.&lt;br /&gt;
===Mycelium for Old Rope (Llofir)===&lt;br /&gt;
* &#039;&#039;&#039;Last season, Llofir offered the Navarr a boon offering help raising their army in return for a thousand herbs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This season, Llofir is offering the equivalent of 20 mithril for a thousand herbs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The herbs must all be of the same type&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The herbs can be handed over to Avery Farkas on the Sunday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This opportunity will not be available after the Spring Equinox is over&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Llofir|Rotlord]] approached the Navarr seeking their help - they need a huge bounty of herbs to power the creation of a new Paludarium and were willing to offer weapons and armour made from mycelium to help fund a new Navarr army. They wanted up to a thousand herbs, and offered the equivalent of 15 mithril in exchange. It&#039;s not clear if a large sapient mushroom can be disappointed, but if it could then it would be when no herbs were forthcoming.&lt;br /&gt;
&lt;br /&gt;
After some consideration, the eternal has taken the assumption that the deal did not go ahead because the eternal did not offer enough in return. As a result, it has reiterated its offer but found more mycelium to pay for it. Now it offers the equivalent of &#039;&#039;&#039;20 mithril&#039;&#039;&#039; for &#039;&#039;&#039;1000 herbs&#039;&#039;&#039; - or proportionately less if preferred.&lt;br /&gt;
&lt;br /&gt;
Eventually someone is able to track down one of Llofir&#039;s heralds and explain that one reason no herbs were delivered may be because the eternal didn&#039;t specify how the herbs &#039;&#039;could&#039;&#039; be handed over. After due consideration, the heralds ask Avery Farkas, one of the Navarr egregores, to nominate someone to organise and collect the herbs. Once Avery has found a willing volunteer, they can gather all the herbs they can acquire and then hand them over to Avery on the final day. A herald will collect them after the summit is over and ensure that they get given to Llofir. &lt;br /&gt;
&lt;br /&gt;
There are two catches, the first is that the herbs must all be of the same type. Llofir&#039;s intends to consume all the herbs at the same time. The second is that the army must [[Mushroom,_mushroom,_mushroom#A_New_Army|be dedicated to the destruction of the vallorn]]. The army need not be linked to Llofir, it doesn&#039;t need to embrace the scouring quality - but the Senate motion to raise the army must clearly state that it is dedicated to the destruction of the vallorn.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===Gilded Bouquet (Eleonaris)===&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris reaches out to her allies in the Empire to offer aid with invocations of her &#039;&#039;Knights of Glory&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elodian herself, one of Eleonaris&#039; captains, is expected to arrive at 21:00 on Friday via the Hall of Worlds&lt;br /&gt;
All is well in the Empire, at least as far as the &#039;&#039;Lady of Pennants&#039;&#039; can tell, yet something must be amiss? Only three of her cohorts were summoned last season to join the Empire&#039;s great campaigns, half as many or fewer as were cast each season in the rest of the 387YE. Elodian, favoured herald of the &#039;&#039;Commander of the Golden Armies&#039;&#039; informs her that the Empire has been facing some issues with its regio recently, to which she is deeply distraught. Not back long from [[Where_the_slow_river_flows#Stormbreak|fighting alongside the Green Shields]] in [[Mitwold]], Elodian is quickly sent to travel to Anvil to offer some aid to help with further castings of the [[Knights of Glory]] and is expecting to arrive via the Hall of Worlds at around nine in the evening on Friday during the summit, to distribute these favours to any who might need them.&lt;br /&gt;
&lt;br /&gt;
Elodian comes with a purpose of her own, as well as the one set by the &#039;&#039;Lady of Pennants&#039;&#039;. Apparently, the soldiers of the [[Valiant Pegasus]] were acting awfully strange towards Elodian and her hammersmiths when fighting alongside them and the Green Shields in Mitwold this season. She is concerned that she may have in some way offended the Highborn, and so has asked the [[Archmage of Summer]] or her representative to meet her at the Hall of Worlds that she might be guided to the Chapel in the Highborn camp to speak to either &#039;&#039;&#039;Lucifer&#039;&#039;&#039; or the newly elected General of the Army. If her [[Root_and_branch#From_the_West|old comrade]] &#039;&#039;&#039;Sychar of Ebon&#039;s Hall&#039;&#039;&#039;, other Highborn or anyone else might be willing to show up to explain why she and her warband might be being [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|treated differently]], she would be very grateful.&lt;br /&gt;
===A Boon For All Seasons (Various)===&lt;br /&gt;
* &#039;&#039;&#039;The regents of the Summer Realm promised boons to Dawn for winning the Drottningbjotha&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Adamant, Meraud, Barien and Rhianos have each offered a boon to one of the Knight Protectors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The eternals of the Summer Realm that currently enjoy the [[Alignment#Amity|amity]] of the [[Conclave]] promised to grant a boon to the nation that won [[Opening ceremonies|the Drottningbjotha]]. The team put together by Enchanter Vesper Lucentia on behalf of Dawn, was ultimately victorious, and so the three regents and their wise counsellor, Adamant, Meraud, Barien and Rhianos, prepare to make good on their promise.&lt;br /&gt;
&lt;br /&gt;
Their original plan was to create one grand boon together, with each regent competing to add something to the magic. Unfortunately, that group quickly fall to squabbling. Rhianos argues for an idea involving beautiful seahorses made from foam and spume, that would lead Dawnish knights on adventures, Barien suggests a plan involving weavers producing inspiring banners, while Adamant is insistent that what the Dawnish really want is for Koboldi to build an enormous tower on top of the highest mountain in Dawn so that they can reach the stars &amp;quot;and fix them&amp;quot;, while Meraud wants to unleash a trio of terrifying giants through the forests of Astolat so that the yeofolk can have tests of mettle trying to kill them. Eventually Barien is forced to accept that there is no possible way that the regents of Summer can cooperate and that very clearly none of them have the slightest idea what Dawn might want.&lt;br /&gt;
&lt;br /&gt;
After a lot more arguing there is a compromise, each lord will adopt a single [[knight-protector]], the closest to their heart.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rhianos chooses the Knight-Protector of Spring&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud chooses Artreus D&#039;Fauntine, the Knight-Protector of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Barien chooses the Knight-Protector of Autumn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Adamant chooses Aletheia Wooder, the Knight-Protector of Winter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each of the chosen knights will receive a favour from their summer patron. They can use their favour to request a boon from the eternal in question, activating the magic will allow the knight to send a short simple message to the summer realm. They should use this to let their patron know what their heart desires. Barien&#039;s herald is clear that this boon is for the Land of the Glorious Morning (by which he means Dawn). Barien expects whatever it is that Dawn most wants to magically manifest itself in the hearts of the Knight-Protectors. Barien is generally considered the wisest of all the Summer eternals, but all too often that is a very low bar.&lt;br /&gt;
&lt;br /&gt;
The Knight-Protector of Spring is due to be re-elected this season, so &#039;&#039;Furole&#039;&#039; has given his boon to the Dawnish egregore. Once the nation has made their choice then the new Knight-Protector will receive &#039;&#039;Lady Gullscry&#039;s&#039;&#039; favour. Likewise Barien intends to wait until the nation appoints a new Knight-Protector of Autumn and make the same arrangements. Neither Meraud nor Adamant are content to wait, so their favoured knights will receive their favours this season. Of course the knight-protector can choose &#039;&#039;when&#039;&#039; to use their boon, but the &#039;&#039;Iron Duke&#039;&#039;s suggests they do not wait &#039;&#039;too&#039;&#039; long. The lords of the Summer Realm can only aid the Empire while they have amity - and who knows how long the fickle affections of the [[Conclave]] will last?&lt;br /&gt;
&lt;br /&gt;
The herald also points out that the powers of the regents of Summer are as far from limitless as the Sun is distant from the Moon. These favours are the kind a knight should expect from their liege for winning an important tourney. Dawn&#039;s knight-protectors may ask for &#039;&#039;anything&#039;&#039;, the regents of the Summer realm will determine what they &#039;&#039;get&#039;&#039;. Perhaps Barien is not such a naïf after-all...&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===How to Succeed in Business (Ephisis)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Dispose of the Quicksilver&#039;s Flame&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type: &#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; The beneficiary of the sale&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Benefit:&#039;&#039;&#039; 80 wains of white granite and 240 crowns &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; The Quicksilver&#039;s Flame will be dismantled and removed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the beginning of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Cannot proceed if a [[declaration]] of [[Alignment#Acceptance|acceptance]] prohibits the sale&lt;br /&gt;
* Cannot proceed if Ephisis is under enmity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could sell the Quicksilver&#039;s Flame to the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sale requires a Senate motion to cede the fortification to the eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Conclave could use a declaration of acceptance to veto the sale&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Prince of Scales&#039;&#039; has a buyer with some very specific requirements. They wish to purchase a fortification, and by good fortune, the Quicksilver&#039;s Flame in [[Morrow]] is close enough to their specifications. As a result, the &#039;&#039;Grand Plutocrat&#039;&#039; is ready and willing to facilitate the exchange, assuming the Empire is prepared to sell. The City offers the construction cost of 80 wains of white granite and 240 crowns in return for the right to dismantle the fortification and remove it... lock, key and gatepost. &lt;br /&gt;
&lt;br /&gt;
The proposed sale has some constitutional implications, to put it mildly. The fortification is the property of the Empire; nobody, not even the Conclave, can simply dispose of it without the explicit approval of the Imperial [[Senate]]. Legally, it is very clear that the sale requires the fortification to be [[Powers_of_the_Imperial_Senate#Concedence|ceded to the eternal]] - and that can only happen with a successful [[Senate motion]].&lt;br /&gt;
&lt;br /&gt;
However, the [[Conclave]] have the responsibility to &#039;&#039;&amp;quot;ensure the fit and proper use of magic&amp;quot;&#039;&#039;, so this arrangement clearly falls squarely within their purview. After lengthy consideration, the Constitutional Court are not inclined to &#039;&#039;require&#039;&#039; the Conclave to approve the sale using a [[declaration]] - instead they have issued guidance that the concession could not proceed if the Conclave passed a declaration of [[Alignment#Acceptance|acceptance]] to reject the offer. While this is clearly a compromise, the Court hopes that it at least balances the constitutional rights of both houses without putting additional burdens on their capacity and time.&lt;br /&gt;
&lt;br /&gt;
If the Senate were minded to accept the sale, then the motion should state who will receive the sale funds. The offer remains available for one year, until the beginning of the Spring Equinox 389YE.&lt;br /&gt;
===The Final Vault (Ephisis)===&lt;br /&gt;
* &#039;&#039;&#039;An Ephisis herald plans to auction entry to a final vault of the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Posters naming the owner of the vault will be provided at the Hub and the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The auction will take place at 20:00 on Friday in the Hall of Worlds, using crystal mana&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Purchasable slots in the vault will be between 11am and 1145am on the Saturday of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Autumn regio of the Empire have been mercifully free of flyers recently. A week before the Spring Equinox, that changes. Several powerful autumn regio begin to spew forth flyers like a geyser erupting. The stream of papers forms a vaguely humanoid shape, which announces in a booming voice that &#039;&#039;Keel, respected herald of the Hidden Prince&#039;&#039; is ecstatic to announce their final auction for exclusive visitation to one of the City of Gold and Lead&#039;s vaults whose owner has long since defaulted on payment.&lt;br /&gt;
&lt;br /&gt;
There is an awkward apology with the unseasonable delay - unfortunately this particular vault has run into some trouble. The Lictors got themselves involved, demanding proof of the owner&#039;s untimely demise. Now that this has been provided, they are unable to stop the auction continuing. Hurrah!&lt;br /&gt;
&lt;br /&gt;
Posters will be left in the Hall of Worlds and the Hub detailing the owner of this season&#039;s vault - but Keel promises that this one is &amp;quot;a doozy&amp;quot; and &amp;quot;a fitting finale&amp;quot;. The auction itself will take place at 8pm on the Friday of the Spring Equinox in the Hall of Worlds. The currency will be crystal mana.&lt;br /&gt;
&lt;br /&gt;
Four slots, each lasting 5 minutes, will be auctioned. Each slot allows four people entry into the vault. Whilst inside, visitors may act as they wish. They will be permitted to leave with a small basked of goods (containing no paper) and a single piece of paper each should they wish. Any objects (besides the single piece of paper each) which do not fit in the basket, and any paper place in the basket must be returned to the vault.&lt;br /&gt;
&lt;br /&gt;
As always, Keel warns that those purchasing a later slot in the vault should be aware of the risk that there is nothing of value left for them to take. She hopes that in these circumstances, the lucky visitors would still enjoy a rare visit to the City - even though they will be of course unable to see any of it outside the vault. Bidders should also be aware that access to the vault requires access to the Hall of Worlds, and any appropriate arrangements to reach the space are the responsibility of the ticket-holder, and not the Lady of the Counting House or any of her intermediaries.&lt;br /&gt;
&lt;br /&gt;
This season, the slots to visit the vault will only be available between 11am and 11:45am on the Saturday of the Spring Equinox. Availability should be assured before committing to bidding to avoid disappointment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt; &#039;&#039;&#039;Access Information&#039;&#039;&#039;&amp;lt;/br&amp;gt; Full access information for the vault encounters are available on request from any crew member with a radio. But in particular we wish to draw attention to the fact that this vault makes extensive use of written material, and sifting through written information to a time limit is a key aspect of the encounter.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One-Hahaha, Two-Hahaha (Ephisis)===&lt;br /&gt;
* &#039;&#039;&#039;The City of Gold and Lead is offering to create proposals for a Counting House in Hercynia, Kallavesa or the Barrens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each would require the construction of a large edifice which would need to be ceded to Ephisis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The territories in question would see a boost in taxation to the Imperial treasury&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The City must permit all trade bar the &#039;&#039;sale&#039;&#039; of people in the Counting House&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The City will proceed to draw up a detailed proposal if requested to do so by the Conclave&#039;&#039;&#039;&lt;br /&gt;
Erlend Gunnulfsson has been pressing the heralds of the [[Ephisis|City of Gold and Lead]] to consider the creation of a fane, a grand structure dedicated to the marketplace, a site where coins can flow like water turning the wheels of commerce and bringing [[Prosperity]] to all. Surprisingly, the City initially rejected the idea of building such a structure in one of the great cities of [[the League]]. The reasoning was simple - the cities of [[the League]] are some of the richest and wealthiest places in the Empire - there is no doubt at all that building a counting house would provide profits there, but [[Holberg]], [[Temeschwar]], [[Sarvos]], [[Spiral#Apulian|Apulian]] and [[Tassato]] are all thriving! Businesses are open, prices are low, the markets are competitive. &lt;br /&gt;
&lt;br /&gt;
The City of Lead and Gold does not go rushing blindly into a busy marketplace. Not when there are other lands which businesses are scarce, prices are high and competition is sorely lacking. The purpose of a Counting House is not to make money - that is the purpose of the occupants of the Counting House. The reason to build a house, the reason to create one, is to encourage trade, to bolster businesses, to encourage the local economy to flourish.&lt;br /&gt;
&lt;br /&gt;
For this reason the factors of the &#039;&#039;Prince of Scales&#039;&#039; believe that the returns for everyone would be better if a Counting House was build somewhere where trade does not currently flourish. Having ruled out current territories where war is currently raging, the City has identified three territories that would all benefit significantly from the presence of a Counting House, namely [[Kallavesa]], [[The Barrens]] and [[Hercynia]]. The three are presented in order of which would benefit the most, but all three are very close, there is not much in it.&lt;br /&gt;
&lt;br /&gt;
Before they put further time into such a proposal, the hands of the &#039;&#039;Merchant Queen&#039;&#039; wish to be certain that a proposal would be welcomed. Arrangements would need to made, the Empire would need to pay for a substantial investment, at least thirty wains, possibly more, and the resulting edifice would need to be ceded to Ephisis once it was complete. They would then choose someone to operate the Counting House and look to make a profit thereby. Goods would then be widely available in the territory, people could come to the Counting House to buy and sell as they please, just as folk trade using [[Ephisis&#039; Scale]] now. That would be bound to increase taxation in the territory - boosting the Imperial and Anvil economy.&lt;br /&gt;
&lt;br /&gt;
Such are the many positive gains to be had from the wonders of trade. But the heralds note two concerns - the first is that trade in anything would need to be legal in the Counting House. Out of deference to the particular wishes of the Empire, the Counting House will not engage in any trade in people, an easy agreement to make since the current seat of the Voivode of Chains is empty and likely to remain so. However, they cannot stop the trade in any other physical goods, as such restrictions are anathema to the agents of the &#039;&#039;High Merchant&#039;&#039;. If a bustling trade in substances like bite, as takes place now via [[Ephisis&#039; Scale]], were going to prove a problem then it may be better not to proceed.&lt;br /&gt;
&lt;br /&gt;
Of course, the inhabitants of the City thinks it would be better if the Empire scrapped these foolish laws placing limits on trade altogether. But, they understand that mortals are often unwilling to do that, despite the many clear benefits that unrestricted access to the marketplace serves to lower prices for everyone. However, since the Counting House would need to be ceded anyway, legally all trades would be taking place under the auspices of the City of Gold and Lead, rather than being covered by [[Imperial law]]. Still, the heralds appreciate that legal technicalities may not solve all problems, and so they politely request that the Conclave use a declaration of acceptance &#039;&#039;if and only if&#039;&#039; they wish the City of Gold and Lead to make a formal proposal for the construction of Counting Houses in the three territories. &lt;br /&gt;
&lt;br /&gt;
Such a request should made with the full understanding that it would need to be ceded to the City, that the City would chose who ran the Counting House and that all trade - bar the sale of people would be fully legal within the premises. If the conclave indicate that those arrangements meet the Empire&#039;s need, then the City will spend the time and money needed to produce a detailed specification to be presented for consideration, as soon as it is available. The factors of the City of Gold and Lead understand if those conditions are not acceptable to the Empire, but on this occasion, the conditions are not negotiable.&lt;br /&gt;
&lt;br /&gt;
===The Nobility of the Maggot (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039;Callidus is keen to reach out to the maggots of Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Several secretaries are expected to visit the Wintermark camp at 12.30 on Sunday&lt;br /&gt;
The [[Callidus|Prince of the Argent Tontine]] has received reports from his heralds that the wise and practical [[Wintermark_economic_interests#Maggot|maggots]] of Wintermark are an unfairly maligned group, and wishes to exalt and encourage them. To this end, he intends to send a small number of his secretaries to the Wintermark camp at around half past twelve on Sunday afternoon, to help any interested parties who wish to embolden and enhance their skills in maggotry for the coming year.&lt;br /&gt;
&lt;br /&gt;
Those who wish to barter for these boons are advised to be able to provide a token; a piece of jewellery, an amulet or personal talisman, or some similar trinket. In the event of successful negotiation, the heralds plan to invest a little bit of Autumn magic into this token.&lt;br /&gt;
&lt;br /&gt;
===Closing Orders (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039; Multitudo, herald of Callidus, will be showing up at 19:30 on Saturday to discuss the purchase of the sash of Guerra. &lt;br /&gt;
A herald of [[Callidus]], a short figure with curling horns and gold lines running over their skin, has delivered a letter to the civil service at [[Anvil]]. The letter contains an offer of a business deal, an opportunity for [[the Brass Coast]], [[Magpies]] and anyone else interested to purchase the Sash of [[Guerra]].&lt;br /&gt;
&lt;br /&gt;
This will be a direct sale at Anvil, as a member of the trade party will have the Sash on them. The deal will be done with Multitudo and a second party at 19:30 on Saturday of the Anvil Summit. The lackey of the &#039;&#039;Prince of the Argent Tontine&#039;&#039; stresses that this is one-time offer, to demonstrate what can be achieved if the Empire truly desires it. They do not intend to initiate such a services again, the finding of lost items, however the &#039;&#039;Golden Bargainer&#039;&#039; is more than willing to consider it in response to a [[Archmage#Plenipotentiary|plenipotentiary]] in which it was the sole subject.&lt;br /&gt;
&lt;br /&gt;
===The Hunt for Stephen of Sarcombe (Lictors)===&lt;br /&gt;
* &#039;&#039;&#039;The Sun Chamber has requested that the Lictors help track down and arrest Stephen of Sarcombe&lt;br /&gt;
The [[Lictors]] were delighted to receive a request for assistance from the Sun Chamber last season. That the future of the empire cares so deeply about arresting criminals and punishing oath breakers speaks well to its prospects. The Lictors will &#039;&#039;always&#039;&#039; be keen to offer their assistance in hunting down such individuals and providing all aid possible, and given their current level of [[Alignment#Amity|access]] to the Empire they are ideally placed to do so.&lt;br /&gt;
&lt;br /&gt;
There is however the small matter of proof. The accusations that the Sun Chamber have made are &#039;&#039;exceptionally&#039;&#039; serious and not to be levelled lightly. Under normal circumstances, the &#039;&#039;Brass Magistrates&#039;&#039; would ask to see contractual evidence to support, the cities of the Labyrinth always recommend a formal written contract for anything of import, so that these things can be independently verified, but they are aware that that is not always possible. And ultimately, an oath is still an oath, even if no record of it is ever made.&lt;br /&gt;
&lt;br /&gt;
In the case of Stephen of Sarcombe however, the Brass Magistrates have carried out an initial investigation and the situation remains occluded. The individual has sworn oaths of fealty, that much is true, just not to the Empire as far as the &#039;&#039;Reckoners&#039;&#039; can tell. Stephen was born in Mournwold, but the territory was under the rule of the Jotun at the time. The &#039;&#039;Chainbound&#039;&#039; have yet to find evidence that Stephen was ever oathbound to the Marches. &lt;br /&gt;
&lt;br /&gt;
Of course there may be more to discover. The Lictors have been invoked and consequences will follow. The &#039;&#039;City of Bar and Bond&#039;&#039; intends to dispatch one of their &#039;&#039;Reckoners&#039;&#039; to the Sodality Chamber at 8.30pm on the Friday of the Spring Equinox in order to discuss the specific nature of the Sodality&#039;s claims regarding Stephen&#039;s oathbreaking in order to consider what precise aid they may be able to render. The &#039;&#039;Furious Ones&#039;&#039; advise members of the Sun Chamber to gather what evidence they have in readiness, and prepare to make their case.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Question of Jetsam (Khobel Tavah)===&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah have confirmed that Eilian Sweetwater is entirely physically safe and will remain so indefinitely&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eilian Sweetwater will be swiftly returned as befits &#039;&#039;lost flotsam&#039;&#039; if the Conclave makes a Declaration of Acceptance declaring themselves responsible for the consequences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Golden Fleet Salvagemaster and the commissioner of Eilian&#039;s sabbatical are asked to attend a meeting on the Friday evening of the solstice at 22:10 to discuss the &#039;&#039;jetsam&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Eilian Sweetwater is one of the more beloved prognosticators the Prognosticator&#039;s Office possesses. An experienced researcher with a can-do attitude that befits his long time as an active member of Storm&#039;s Run Striding, he is well-known for combining a passion for the lessons the Empire&#039;s history has to teach us with a willingness to put on his mud boots and wade into the practical constraints of a problem. Unfortunately, he has been missing for half a year - ever since his sabbatical pursuing a survey of the Empire&#039;s historical lighthouses was cut short by the [[Grendel]] invasion of Redoubt in the Autumn of 387YE. At the time, Eilian was investigating the ruins of the Lighthouse at Nikephoros, which had been destroyed in an earlier Grendel attack in the Winter of 386YE - he disappeared after the attack and has not been seen since.&lt;br /&gt;
&lt;br /&gt;
It is believed by some that he fled the Grendel into the caves below the lighthouse, where a powerful Winter regio lies in a cave known as the Cave of the Drowned. These rumours were given some support when, at a recent parley, the Winter eternal known as the Two-Who-Are-One, [[Khobel Tavah]], is said to have confirmed that Eilian was safe and in some sense under their protection. If this is true, however, it is not clear that Eilian is able to leave. Certainly, nothing of him has been heard since: until now. Some weeks before the Spring Equinox, a startling figure emerges from the door to the Hall of Worlds. Their gaunt, corpse-like appearance marks them as inhuman, a creature of the Realms. However, they are dressed in the garb of a Highborn sailor: the bell and the book at their belt suggest nothing more than a Steward of the Dead. Indeed, they identify themselves as the Speaker for the Drowned, herald of the Sunken Rope. They begin to relay a message from the eternal they serve.&lt;br /&gt;
&lt;br /&gt;
The figure recounts the missing part of the story of Eilian&#039;s flight. Separated from their companions on the island in the midst of the Grendel attack, Eilian fled wounded to the cave of the Drowned below the isle of Nikephoros. It seems the herald of [[Kimus]] known as Fotismos perished as they attempted to defend their charge. The drowned figure does not dwell on this point, mentioning only that the affairs of the &#039;&#039;Unblinking Eye&#039;&#039; are not theirs to comment upon but that the [[Archmage of Day|Archmage of the Sea Above]] probably ought to be informed.&lt;br /&gt;
&lt;br /&gt;
Alone and desperately afraid, Eilian believed in that moment that he would surely die. The Speaker says that a fervent and desperate plea from a terrified soul is exactly the kind of call that Fear Death by Water are responsive to. &amp;quot;There, in Her bosom and under His eye&amp;quot;, says the Speaker for the Drowned, &amp;quot;your missing &#039;&#039;lost flotsam&#039;&#039; is safe - [[Kaela|Queen Esk&#039;s]] touch cannot find him in the abyssal darkness of the uttermost salt. He is suspended in terror, and terror preserves.&amp;quot; They say this dispassionately - there is no sense of cruelty as one might expect from a representative of [[The Thrice-cursed Court]]. To the &#039;&#039;Speaker for the Drowned&#039;&#039;, it seems perfectly natural that one might exist in such a state - especially if one wanted to remain protected from harm.&lt;br /&gt;
&lt;br /&gt;
The Speaker explains that it is not the wish of Fear and Her Bride to deprive the Empire of their precious &#039;&#039;lost flotsam&#039;&#039;. Eilian is not theirs to keep - there are old laws of the sea regarding such things. However, the chamber in which he dwells, known as the Uttermost Salt, was not unoccupied. &amp;quot;There is &#039;&#039;jetsam&#039;&#039; there, too - something long sealed away by an old bargain. If the flotsam is to be released into your care - and he will need care - you should know that the &#039;&#039;jetsam&#039;&#039; within the Uttermost will also follow. The gate does not open for one alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned is clear that Eilian will be returned swiftly if the Conclave makes a Declaration of Acceptance - a suggested text is provided - thanking the Sunken Rope for taking care of their lost flotsam, and accepting all responsibility for what will follow and any doom that might subsequently fall. The Consorts of Dark Water are hopeful that his stay with them has given Eilian some ideas as to how the Lighthouse at Nikephoros, constructed as a grand regio in their name in times past, can be restored. If the Conclave decides they do &#039;&#039;not&#039;&#039; want to accept the consequences of his release, that is fine - Terror-Under-Wave will continue his preservation for as long as they wish. He will be physically entirely safe. There is no cause for alarm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;The Speaker for the Drowned&#039;s suggested Declaration of Acceptance&amp;quot;&amp;gt;The Conclave thankfully claims Eilian Sweetwater as &#039;&#039;lost flotsam&#039;&#039; from Sunken Rope, and asks that the depths of the Uttermost Salt be emptied, that he might be immediately returned.&lt;br /&gt;
&lt;br /&gt;
In doing so, they accept full responsibility for the doom that will follow.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jorgen, the long-suffering [[Civil Service|civil servant]] who often fields visitors from the realms and asks what exactly this &#039;&#039;jetsam&#039;&#039; that will &amp;quot;follow&amp;quot; is, and what this &amp;quot;doom&amp;quot; that might subsequently fall might be. The Steward of the Drowned looks genuinely surprised at the question - it seems to have expected its cryptic utterances to be understood. After a little thought it says that it will arrange for a chamber to be adjoined to the Hall of Worlds at the time of favourable omen, so that the Empire may send its Receiver of Wreck to discuss the affair. &lt;br /&gt;
&lt;br /&gt;
When it is explained that no such position exists, it is finally agreed that the [[Golden Fleet Salvagemaster]], &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039;, and the hakima and public artist &#039;&#039;&#039;Allegra i Riqueza&#039;&#039;&#039; (who is responsible for Eilian&#039;s wellbeing) are invited to meet the Steward in the Hall of Worlds at 22:10 on the Friday of the Spring Equinox. They will adjourn to a chamber, where the matter of the &#039;&#039;jetsam&#039;&#039; will be discussed. The [[Conclave]] may want to defer their decision until this meeting has concluded - but it is not obligatory.&lt;br /&gt;
&lt;br /&gt;
===Moments of Contemplation (Sorin)===&lt;br /&gt;
* &#039;&#039;&#039;The Tomb King invites five pairs of Imperial heroes to attend him in a chamber, beyond the Hall of Worlds, at 22:15 on the Saturday of the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Named are Umarth Kannask, Odd Twiceborn, and Towlen Nighthaven. Each of these, and two others, must bring with them one who knows them intimately to enumerate their hypocrisies and weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Should the Hungry Wolf be pleased that the Empire is learning well of his truth, then he consents to grant a ritual from the Book of Ahsaver to Towlen Nighthaven&#039;&#039;&#039;&lt;br /&gt;
Last season, the &#039;&#039;Tomb King&#039;&#039; [[The_thing_with_feathers#Moments_of_Silence_(Sorin)|sent his Sepulchral Pontifex]] to visit the Imperial Orcs with an offer. He is apparently quite pleased with the respect shown by the Unshackled at Anvil, and especially with the actions of &#039;&#039;&#039;Karrak&#039;&#039;&#039; and &#039;&#039;&#039;Stormsteel Skorr&#039;&#039;&#039;. The &#039;&#039;Whelpmaster&#039;&#039; also notes that one of their number, &#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039; has shown the wisdom and strength to take the title of [[Archmage of Winter]] from their predecessor. This too pleases the &#039;&#039;Lord of the Monolith&#039;&#039; as it means it should be even easier to arrange a [[Alignment#Acceptance|declaration of acceptance]] to offer him the contents of the tomb of Alicia-who-knew-the-path in Eoradal in exchange for the great boon that was offered. It would appear to be even more useful given the events in [[Mareave]] this season.&lt;br /&gt;
&lt;br /&gt;
[[Sorin|&#039;&#039;The Bleak Exarch&#039;&#039;]] notes the commitment the Empire has demonstrated toward his cause, that of ridding the self of weakness, but remains eternally unsatisfied, for the work is far from complete. He therefore invites &#039;&#039;&#039;Umarth Kannask&#039;&#039;&#039; and &#039;&#039;&#039;Odd Twiceborn&#039;&#039;&#039; to share what wisdom they have learned now that their blessing of Sand-blasted Ties is fading, as well as &#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039;, who has invoked their Pallid Charm to ask a favour of &#039;&#039;the Empty One&#039;&#039;. In addition, two others, of Umarth and Odd Twiceborn&#039;s choosing, are welcome to present themselves to &#039;&#039;the Silent Kingdom&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each of these five will enter the chamber separately, at the invitation of a [[Inhabitants_of_the_realms#Heralds|herald]], there to meet &#039;&#039;the Lord of the Monolith&#039;&#039; himself. However, they will bring with them a partner. This person should know the invitee well, but be little known to &#039;&#039;the Father of Draughir&#039;&#039;. Preferably, they should not be a mage at all, for the cause goes much beyond the practice of magic. They will have a short amount of time to explain to &#039;&#039;the Prince in Rags&#039;&#039; what hypocrisies and weaknesses the invitee still has to overcome. To illustrate, Towlen Nighthaven may bring a friend, and that friend will speak to Sorin of Towlen Nighthaven&#039;s hypocrisies. &lt;br /&gt;
&lt;br /&gt;
The heralds explain that Towlen Nighthaven has requested help reclaiming the Book of Ahsaver. Their lord is not inclined to do so, but will offer a ritual taken from there to him, if the citizens of the Empire can prove they have begun to understand his wisdom in the chamber before him.&lt;br /&gt;
&lt;br /&gt;
===Bound by Obligation (Tharim)===&lt;br /&gt;
* &#039;&#039;&#039;Tharim&#039;s herald has presented a boon on behalf of the eternal Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Varushkans that send a bloodied handprint along with any Tribute to the Thrice Cursed Court will receive a boon from Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The boon will grant the user a way to contact the eternal&#039;&#039;&#039;&lt;br /&gt;
Beneath a waning moon, a creature trussed in rusted chains emerges from the Imperial Regio ahead of the summit. It speaks through a jaw bound by iron, its gesture&#039;s constrained by the scrape of iron upon iron. It is clearly a herald of [[Tharim]], but it explains that &#039;&#039;Stoneheart&#039;&#039; is held by black iron law of a sworn oath, and so it is here to carry a message on behalf of the vile wretch [[Agramant]]. &lt;br /&gt;
&lt;br /&gt;
Grinding and chipping its teeth behind the jagged tines encasing its mouth, the herald recites the message. In remembrance of the Howler&#039;s favoured collaborator Milos Durenovich - so cruelly butchered as they sought to secure the survival of their people - &#039;&#039;Ropechewer&#039;&#039; shall offer the people of [[Varushka]] a boon. Throughout the coming summit, any citizen of Varushka who sends a bloodied handprint alongside a [[Tribute to the Thrice Cursed Court]] shall receive, with their allotment of [[vis#Heart&#039;s Blood|heart&#039;s blood]], a bloodied twig - a talisman allowing its user to send a missive to &#039;&#039;Drowner&#039;&#039; in his icy abode.&lt;br /&gt;
&lt;br /&gt;
With a rattling groan and a look of palpable disgust, the herald then proceeds to depart once more into the regio, shedding flakes of corroded metal that dust the dewy grass underfoot with each step.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
===The Turning of the Wheel (Sinokenon)===&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon is sending two of its heralds at 10:15 on Saturday, tasked with a public relations mission&#039;&#039;&#039;&lt;br /&gt;
[[Sinokenon]] is an [[eternal]] whose relationship with the Empire has generally been consistently cordial, if never close. It has tended to pay most attention to the Empire at times when the ruling [[the Throne|Throne]] of the era has been able to successfully bend the institutions of the Empire to a single cause; nevertheless, even in less unified times it has rarely shown the Empire animosity. It has helped the Empire in recent years, most notably assisting the Archmage of Day to warn the people of [[Tsark]] of a planned raid by the [[Axos|Axou]] and the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
Recently, it attempted to help the foreigners of the [[Mirror_and_the_flame#The_Silver_Flame_of_Unity|Silver Flame enclave]] with their negotiations with the Empire. However, these efforts seem to have been unsuccessful, and the Conclave chose to [[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Sinokenon,_Neutrality|rebuke]] Sinokenon&#039;s advances. While the Silver Flame have [[Journeys_end_in_lovers_meeting#Flame_on_the_pinnacle|their own response]] to the failure of those efforts, Sinokenon&#039;s heralds have reached out to the [[Civil Service|civil service]] expressing what appears to be genuine confusion and concern. They profess to be alarmed by the very idea that Sinokenon would ever seek to subvert or countermand the [[Imperial Constitution]].&lt;br /&gt;
&lt;br /&gt;
The ministers of the &#039;&#039;Silver Ministry&#039;&#039; appear to believe that this must be some kind of misunderstanding. They have assured the civil service that Sinokenon has never been more certain that the Empire is going in the right direction. Their ministers have made clear that, in particular, they regard Emperor Vesna as a particularly gifted occupant of the Throne. They point to [[Push_for_victory|the recent Imperial address]] as proof of her statecraft. Apparently, &#039;&#039;That Which Lives In Its Name&#039;&#039; had been minded to petition the Archmage of Day for the Conclave&#039;s amity - but has now put these plans on hold. Instead, two of its ministers - the Senior and Junior Minister for Casinean Public Relations - have been instructed to visit Anvil at the Spring Equinox on the Saturday morning, so as to best gauge Sinokenon&#039;s reputation at the present time and to take steps to alleviate any dismay or misapprehension. &lt;br /&gt;
&lt;br /&gt;
Arriving around 10:15 and staying until a little after 13:00, they would be delighted to meet with the Archmage of Day as part of this visit; however, Sinokenon&#039;s heralds are clear that the real focus will be talking to the foundation-stones of the Imperial hierarchy - the ordinary people who make it work - and distributing gifts and pamphlets that demonstrate Sinokenon&#039;s beneficial intentions. They appear confident that by raising their reputation with the foundation of Imperial society in this manner, they will comprehensively dissolve any negative reputation for the &#039;&#039;Turning Mirror&#039;&#039; that might exist. It remains to be seen whether or not they are remotely correct in their assumptions.&lt;br /&gt;
&lt;br /&gt;
===Out in the Open (Roshanwe)===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe has asked for a meeting with the Archmage of Day &lt;br /&gt;
* &#039;&#039;&#039;A herald of the Navigator aims to arrive in the Hall of Worlds at 22:00 on Saturday&lt;br /&gt;
In a prompt and timely manner, but not too much in advance of the Spring Equinox, a message from the &#039;&#039;Finder of the Path&#039;&#039; is delivered in very neat handwriting to the civil servants working at the [[Astolat#Castle of Thorns|Castle of Thorns]]. This is all considered normal and usual, until the contents are read.&lt;br /&gt;
&lt;br /&gt;
A trusted herald of the &#039;&#039;Navigator&#039;&#039; intends to arrive in the Hall of Worlds on Saturday at 22:00 and hopes to speak with the [[Archmage of Day]] or their designated representative, regarding a particular matter. This is not a secret matter, as such, but simply something better discussed in person. Ideally without any eavesdroppers. The Archmage of Day is welcome to discuss their conversation with anyone they choose after the herald has left, but a degree of discretion is requested until that time.&lt;br /&gt;
&lt;br /&gt;
One last important note, this herald will &#039;&#039;not&#039;&#039; be talking about lighthouses, despite them being of great interest to the &#039;&#039;Beacon&#039;&#039;. If they choose to take the alleged expertise of [[Khobel Tavah]] on building them, over hers, as they did with [[Kimus]] when building the lighthouse at Apulian, that&#039;s absolutely fine. Of course, if Eilian Sweetwater had come to the &#039;&#039;Mariner&#039;&#039; when producing the [[For_those_in_peril_on_the_sea|appraisal]] on the matter, even to ask her opinion, he might not be in such dire straits as he is now, but what&#039;s done is done. If the Empire ever &#039;&#039;did&#039;&#039; want to talk to &#039;&#039;The Finder of the Path&#039;&#039; on the topic however, a [[Archmage#Plenipotentiary|plenipotentiary]] on the topic would be very pleasing.&lt;br /&gt;
&lt;br /&gt;
===Staring at the Sun (Kimus)===&lt;br /&gt;
* &#039;&#039;&#039;Kimus brings word of a collaborative effort between itself and a coven of seers from Redoubt to better understand the threat of Cold Sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Urizeni, particularly the current seat of the Brilliant Star, Volidus, should expect the eternal&#039;s heralds at 18:15 on Friday in the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
Unfolding from [[Regio#The_Imperial_Regio|the Imperial regio]] as the sun is at its zenith but days before the Spring Equinox, a Vizier of [[Kimus|&#039;&#039;She Who Watches&#039;&#039;]] goes initially unnoticed amidst the sweltering heat of high spring. The herald is content to remain motionless as they observe the comings and goings of Anvil through its many staring eyes.&lt;br /&gt;
&lt;br /&gt;
When it is finally approached and asked why it is here, they seem to consider the question with the same unblinking intensity before finally responding. They explain that in distant [[Redoubt]], within the dead caldera of a long-dead volcano lies &#039;&#039;Terminus Sol&#039;&#039; a potent regio corrupted by the invasion of [[Cold Sun]]. At this very moment, the Vizier continues, a [[coven]] of [[seer|seers]] from [[Redoubt#Delving|Delving]] known as &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; is preparing to divine knowledge and understanding from the blinding fire of Cold Sun.&lt;br /&gt;
&lt;br /&gt;
This process, formulated with assistance from &#039;&#039;The Celestial Eye&#039;&#039;, depends on a final element - one that must be carried through the [[Sentinel Gate]]. The herald requests that representatives of [[Urizen]], in particular Volidus, the overseer of the Brilliant Star, should watch the [[Hall of Worlds]] for the arrival of further emissaries of &#039;&#039;The Glass of the Heavens&#039;&#039; at six hours and fifteen minutes past midday upon the first day of the coming equinox.&lt;br /&gt;
===Whalefail (Leviathan)===&lt;br /&gt;
* &#039;&#039;&#039;Leviathan has failed to secure any of Damakhan&#039;s blades&lt;br /&gt;
&#039;&#039;[[Leviathan|She Who Counts the Ripples]]&#039;&#039; has [[To_fight_aloud#The_Forge|expressed an interest]] in the artefact known colloquially as the Sword of Damakhan. Wishing to secure the item for its historical value, the &#039;&#039;Fish of Why&#039;&#039; made an approach to &#039;&#039;&#039;Clytemnestra of the House of the Wanderer&#039;&#039;&#039; who wields the blade as [[general]] of the [[Argent Sword]]. Through a special performance of [[Swim Leviathan&#039;s Depth]], discussion was had of what payment might be required to claim the blade. It seems that the [[Urizen|Urizeni]] were keen to replace their single sword with three other famous blades of Damakhan, tied to the three pillars of their nation. The &#039;&#039;Watcher Beneath the Waters&#039;&#039; agreed to consider the matter, believing that some or all of these swords were part of the collection of [[Zakalwe|Weapon Wise]]. By all accounts the &#039;&#039;Deep One&#039;&#039; was certain he could persuade Zakalwe to part with one of the blades. Clytemnestra was clear however that it would take all three swords to secure the final lesson of Damakhan.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Spring Equinox, a morose herald of the &#039;&#039;Hierarch of the Deepest Depth&#039;&#039; delivered a message to the Castle of Thorns. &#039;&#039;The Unspeakable One Who Lies Beneath The Eternal Ocean&#039;&#039; has failed utterly to make Zakalwe see reason and hand over &#039;&#039;any&#039;&#039; of the swords Clytemnestra wants let alone all three of them. As a consequence, he wishes to assure the Urizen that he has withdrawn his statement of interest in acquiring the blade and will instead watch with interest as it continues to carve its path through history.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Tyrannical Discipline (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Emerald Scholar in Sable Ribbons desires poetry from Steinr poets&lt;br /&gt;
* &#039;&#039;&#039;Performances of Whispering Shadow Courtiers can be enhanced to claim a bounty of crystal fire if they involve both an appropriate poem and poet&lt;br /&gt;
[[Whisper_Gallery#Members of the Court|The Emerald Scholar in Sable Ribbons]] is a known lover of poetry and is looking for some new reading material to &amp;quot;pass the time&amp;quot;. In particular, it has apparently acquired a taste for the poetry of the [[Steinr]] of [[Wintermark]]. During the Spring Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both poem and Steinr poet into the performance will receive three [[Vis#Crystal Fire|crystal fire]] in thanks. Each poet may only make one submission, but magicians of any people or nation may help as many Steinr wordsmiths as please them. It&#039;s not entirely clear how anyone knows this is the case; anyone speaking of it is invariably reporting something they heard from a friend of a friend or read somewhere they cannot put their finger on. There may be a nefarious plan here, or it might just be that the Scholar is simply interested in art. With the Whisper Gallery, it is sometimes hard to separate the two.&lt;br /&gt;
&lt;br /&gt;
Obviously there are several problems with this. The Whisper Gallery are under [[alignment#enmity|enmity]] of the [[Conclave]]. Whispering Shadow Courtiers is interdicted by that enmity. Accepting boons from an eternal under enmity is a crime. Of course, none of this is of the last concern to Emerald Scholar in Sable Ribbons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the Steinr poet is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Torch of Shadows (Janon)===&lt;br /&gt;
* &#039;&#039;&#039;Janon welcomes Vellenka Vanyanova as the new Shadowed Torchbearer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds will attend Anvil at 19:00 on Friday to dispense Janon&#039;s blessings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Janon have also been seen throughout the Empire making similar offers to the people&#039;&#039;&#039;&lt;br /&gt;
Last season the conclave elected a new [[Shadowed Torchbearer]], &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, and [[Janon]] is quick to send her congratulations. The &#039;&#039;Muse of Fire&#039;&#039; loves to meet new people, and expresses hope that their new friend&#039;s tenure will burn fast and bright, leaving behind only beautiful ashes to inspire those who come after. In order to properly greet his new agent in the Empire, &#039;&#039;Freedom&#039;s Flame&#039;&#039; will send heralds to Anvil via the Hall of Worlds at 19:00 on Friday in order to dispense blessings, respond to requests and hand over a list of demands. The &#039;&#039;Night Sword&#039;&#039; is not a being noted for restraint. What sie wants remains to be seen.&lt;br /&gt;
&lt;br /&gt;
In the meantime, reports of heralds of the &#039;&#039;Scribe of Burning Names&#039;&#039; are becoming more and more common across the Empire. This is not entirely surprising; the &#039;&#039;Voice of Zorech&#039;&#039; is under [[Alignment#Amity|amity]] and the doors are wide open to xir servants. What is causing some raised eyebrows is the fact that more and more often these heralds are offering to &#039;bless&#039; those they meet, just as their counterparts in Anvil have been doing. The number of people willing to take them up on their offer varies from place to place; there is far more interest among curious Freeborn than there is among the cautious and restrained chapter houses of Highguard.&lt;br /&gt;
&lt;br /&gt;
Where people do accept the gift, the outcome is always the same. The &#039;blessing&#039; turns out to be nothing more than [[Unfettered Anarchy]], a curse well-known to the Empire. There are some minor consequences - arguments, brawls, and acts of civil disobedience from the afflicted. Magistrates reiterate once again that being cursed is no defence in the eyes of the law, and remind all citizens that responsibility for their actions is ultimately their own. Nonetheless, conservative onlookers observe this trend with a sceptical eye. Today the &#039;&#039;Firebrand&#039;&#039; offers blessings. What will it do tomorrow?&lt;br /&gt;
===Messups for Sadogua (Sadogua)===&lt;br /&gt;
* &#039;&#039;&#039;Sadogua has been having difficulty replying to his mail&lt;br /&gt;
* &#039;&#039;&#039;He intends to deal with it following the Arcane Colloquium on Saturday evening in the Hall of Worlds&lt;br /&gt;
* &#039;&#039;&#039;He wants to be clear he is definitely not Dumon&lt;br /&gt;
Over the last six months, claims the little black and yellow herald in the peculiar hat, the [[Sadogua|Brother of Wizards]] has received quite a lot of [[Missive for Sadogua|messages]] from his friends in the Empire. Unfortunately, since the Autumn Equinox, he has been having a... the herald is clearly paraphrasing here... a dickens of a time responding. Something, he says, is messing with his ability to dispatch his return messages. The herald says that the &#039;&#039;Globbersnotch&#039;&#039; believes that there are only two possible causes - that it is something to do with the current &amp;quot;star crisis&amp;quot; going on in the Empire (this would likely be the matter discussed in the &#039;&#039;&#039;[[Things go awry]]&#039;&#039;&#039; wind of fortune), or more likely that it is part of a sinister plot by his wicked old foes the &#039;&#039;Circle of Zulgan Tash&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To resolve the matter, he intends to send someone with authority to deliver his letters to the Hall of Worlds on Saturday evening after the [[arcane Colloquium]]. He promises that this won&#039;t disrupt the [[Sevenfold Path]] or [[Silver Chalice]] meetings, and he&#039;ll - that is his representative - will be out of there before [[Conclave]] starts. Anyone who sent a &#039;&#039;Missive to Sadogua&#039;&#039; at the Autumn Equinox or the Winter Solstice should come along and pick up a response. One way or another there will be a response. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Assuming&#039;&#039; of course that the &#039;&#039;Father of Bats&#039;&#039; still has [[Alignment#Amity|amity]] of course. Apparently some of his friends have mentioned that the [[Synod]] has been [[387YE_Winter_Solstice_Synod_judgements#Judgement_24|discussing]] the &amp;quot;fact&amp;quot; that he is the entity the [[Iron Confederacy|Suranni]] know as  &amp;quot;[[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon the Liar]]&amp;quot;. He would very much like to go on record, again, to make it clear that he is &#039;&#039;definitely not&#039;&#039; Dumon the Liar as he has explained to assorted Imperial magicians at various points. The Hand of Dumon and their ilk occasionally insist he &#039;&#039;is&#039;&#039; Dumon the Liar but that&#039;s coming &#039;&#039;entirely&#039;&#039; from them. Assuming good faith, this may be a complete misunderstanding fostered by the hard work he did helping the Empire [[Shake_it_off#A_Lot_Of_Mana|rescue large numbers of Suranni wizards]]. Alternatively, this might be another bad faith attempt to blacken his name by a Varushkan given he understands the judgement was raised by someone called &#039;&#039;Vaclav&#039;&#039;.&lt;br /&gt;
===Closed Caucus (Lashonar)===&lt;br /&gt;
* &#039;&#039;&#039;Lashonar is very unhappy and has barred Imperial citizens from its Caucus Forum&lt;br /&gt;
* &#039;&#039;&#039;It has asked the magistrates to investigate the theft of its (now) illegal ritual text&lt;br /&gt;
The eternal [[Lashonar]] has been placed under [[Alignment#Enmity|enmity]] by the Imperial conclave, allegedly for [[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Lashonar,_Enmity|spilling Imperial secrets to the Empire&#039;s foes]]. Last season there was a meeting under its auspices arranged by the people of [[Axos]] - a [[My_soul_at_liberty#The_Magpie_in_the_Room|gathering of the Liberty Pact]]. After that meeting, the [[inhabitants of the realms#Heralds|herald]] responsible for ferrying Imperial delegates back and forth unexpectedly took the opportunity to deliver an announcement from their patron. The Empire, it says, is spreading lies about it and its intentions. As a consequence, for the foreseeable future, the [Lashonar#Caucus_Forum|Caucus Forum]] is now closed to Imperial citizens. Previously, before the enmity, Lashonar had simply removed the ability of the [[Archmage of Night]] to request the Forum, no questions asked. Now, though, it will not consent to arrange &#039;&#039;any&#039;&#039; meetings for magicians of any nation that will include Imperial citizens. Instead, he will calmly explain why that is not possible - because the Empire have unfairly defamed the &#039;&#039;Keeper of the Gates of Wisdom&#039;&#039; when all they wanted was to help people talk to one another.&lt;br /&gt;
&lt;br /&gt;
Further details have since emerged, primarily in the form of messages delivered by tired wizards from [[Faraden]] of all places. If the Conclave ever wants to rectify this, they can use a [[declaration]] of [[Alignment#Acceptance|Acceptance]] to retract any claims that Lashonar is intentionally &amp;quot;spilling secrets&amp;quot; and to apologise for how they have treated her. Or they can just put up with being barred from the single most effective way for folk in all parts of the Known World to talk to one another. The &#039;&#039;Eater-of-Silence&#039;&#039; does not care either way.&lt;br /&gt;
&lt;br /&gt;
In addition, Lashonar would like to complain that he is the victim of a crime. He asked repeatedly for Imperial magicians to return the ritual text for the &#039;&#039;Summoning of the Loquacious Birds&#039;&#039; to him and they have refused. He would very much like the Imperial magistrates to investigate this theft, and reminds them that as a ritual that draws directly on the power of an eternal under enmity, it is almost certainly illegal to have it and ought to be destroyed. Or returned to its maker. Lashonar suggests they might like to start with the &#039;&#039;Guild of Ash and Embers&#039;&#039; in [[the League]] who were the last people to perform the ritual.&lt;br /&gt;
&lt;br /&gt;
Lashonar, it appears, is taking this all very personally, despite protestations to the contrary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
Navarr provided 750 [[marrowort]] to Llofir, in return he provided the equivalent of 15 [[mithril]] towards the [[Raise_Fourth_Navarr_Army|fourth Navarr army]]. The Quicksilver&#039;s Flame was not sold to [[Ephisis]]. The [[#One-Hahaha, Two-Hahaha (Ephisis)|offer]] to create proposals for Counting Houses was [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Counting_Houses|accepted]].--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143973</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143973"/>
		<updated>2026-08-20T12:38:45Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
* [[The war of thorns and flowers]]&lt;br /&gt;
* [[Mushroom, mushroom, mushroom]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mushroom,_mushroom,_mushroom&amp;diff=143972</id>
		<title>Mushroom, mushroom, mushroom</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mushroom,_mushroom,_mushroom&amp;diff=143972"/>
		<updated>2026-08-20T12:38:27Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Can I help you?&amp;quot; Renard kept his voice neutral, hoping that diplomacy was still an option. He was intimately aware of the distance between himself and the two treewardens that had brought this potentially threatening visitor to his attention.&lt;br /&gt;
&lt;br /&gt;
The entity stopped poking at the petrified tree and slowly turned around to focus its attention on the Navarr priest. It barely came up to his shoulder, but it was three times as broad as he was. It had long, spindly, sinewy arms that reached almost to the ground, and squat legs that seemed to be little more than stumps. It was clearly not anything mortal - the wide spreading red cap that seemed to be part of its head marked it out as some kind of ambulatory toadstool. Renard noted that it didn&#039;t seem to have a face as such, but directed his wary smile at where he imagined one might be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The question. Is. Rather.&amp;quot; The creature spoke in stops and starts, its voice surprisingly soft and breathy for a clumpy mass of fungus with no obvious way of speaking. Or breathing. It tailed off. Renard wondered if it was broken. Then it spoke again, that same stilted pattern to its speech. &amp;quot;Rather. It is whether. I can help. You.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When it was obvious that there was no more coming, Renard asked what it meant. The thing gestured to the petrified tree, and the priest swallowed nervously as its sheer length, and the club-like hand at its end, became more apparent. It didn&#039;t seem to have any joints as such, and Renard was pretty confident that if the thing decided to hit him with it, then it would end badly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This. Is a thing. That should not. Be.&amp;quot; It said, and Renard fancied he could hear just the tinge of anger in its voice. &amp;quot;It should. Not. Be like. This.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was the Cold Sun,&amp;quot; Renard explained quickly. He didn&#039;t want the thing thinking &#039;&#039;he&#039;&#039; was to blame. &amp;quot;When the Empty Hands came they did this. There&#039;s trees like it all over Miaren. We&#039;re working on a way to deal with them but... it takes time. Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He wasn&#039;t sure why he was apologising. The mushroom being rested its misshapen hand against the calcified &amp;quot;bark&amp;quot; of the tree. It was one of those that passing artists had decorated, turning the bone-white aberration into something if not beautiful then at least symbolic of the defiance of the Navarr people.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trees die.&amp;quot; Said the visitor, as if it had not really listened to what Renard had said. &amp;quot;They die. They rot. New trees grow. This is. An abomination. I will. Take care. Of it. For you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renard felt the air shift then, and took an involuntary step back. The treewardens, sensitive to his worry, readied their spears. The mushroom creature began to sing, then, softly. A wordless, shifting, throbbing song that the priest felt in his skin and bones rather than heard with his ears. Colours pulsed across the pale surface of the fungusman - soft pink, deep red, startling violet - and then with a loud &#039;&#039;snap&#039;&#039; the petrified trunk of the tree split straight up the middle. Cracks ran maze-like across the surface, and pieces began to fall away. Still the visitor sang its weird song and Renard saw pale tendrils spread from where its stumpy legs touched the ground into the ashen soil that surrounded the accursed tree. In less than a minute the destruction was complete. The corrupted tree lay in pieces, and the blasted ground around it... swelled with life. Mushrooms, toadstools, puffballs, and less identifiable things began to cover the remains, as dark green ferns uncoiled and opened their feathered leaves all around it.&lt;br /&gt;
&lt;br /&gt;
The mushroom fellow observed the transformation calmly then turned its attention back to Renard who was staring speechless at the little blue and purple flowers beginning to open across several of the ferns.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It will take. Time. For new trees. To grow.&amp;quot; Said the visitor. &amp;quot;But. They will. Grow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It shook itself - a wave going from the top of its wide cap to the ground and then back again. Renard noted that the tendrils which had emerged from its feet had broken off, and now lay drained and lifeless amid the burgeoning growth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I misspoke. Before. You can. Help me. Maybe.&amp;quot; It said. &amp;quot;I have been sent. To speak. With your people. About gardens. And Life. Is that. Something. You can. Assist me. With?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renard took a breath, and ratchetted his smile up a notch, as he tried to think of a suitable response.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 275px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Mushroom Sage.jpg|caption=The heralds of Llofir have been abroad in the Empire, especially in Navarr.|align=left|width=275}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In 384YE, Llofir [[Alignment|demanded amity]] in response to a request for [[Archmage#Plenipotentiary|plenipotentiary]]. At that time it [[I_knew_you_were_trouble#Llofir|explicitly stated that it would use that amity]] to take revenge for the [[383YE_Summer_Solstice_winds_of_war#Destroying_Angels|destruction of its garden]] at [[Reikos#Tamarbode|Tamarbode]]. The request was denied and there was little further contact, but the most recent summit saw another attempt to call the eternal for a plenipotentiary. This time Llofir responded by [[Has_reared_himself_a_throne#Hours_Breathing_Faint_and_Low|demanding the Empire first perform the dangerous ritual]] [[Hallow of the Green World]] as a show of trust.&lt;br /&gt;
&lt;br /&gt;
Unwilling to take such a risky step, the [[Conclave]] appear to have offered a compromise - [[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Llofir,_Neutrality|declaring neutrality]] with [[Llofir]]. The removal of enmity represents a more cautious approach. Llofir&#039;s heralds can now move freely about the Empire, which is a potential matter for concern, but it can&#039;t wield its power freely, as it could if it were granted amity.&lt;br /&gt;
&lt;br /&gt;
To the surprise of some, it seems to be a compromise the eternal is prepared to accept - to a degree. Earlier that year heralds of Llofir had [[The_first_shot#Miaren|suggested that the eternal would be willing to aid a war against the vallorn]]. The eternal is clear that it has not yet forgiven the Empire for the destruction of the garden, but it seems it is keen to fight against an enemy so inimical to everything the &#039;&#039;Rotlord&#039;&#039; stands for.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ibiss8557.jpg||caption=&#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, Archmage of Spring|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Cautious Detente==&lt;br /&gt;
* &#039;&#039;&#039;The Conclave has declared neutrality with Llofir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Llofir has accepted the compromise this decision represents but the eternal continues to nurse a grudge for Highguard, the League and Urizen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ibiss Briarheart is the current Archmage of Spring&#039;&#039;&#039;&lt;br /&gt;
Llofir&#039;s message is clear - it is not interested in plenipotentiary. It offered a way that the Conclave could restore trust and they chose a halfway house and that is absolutely fine. But it does not erase the crimes of the past, and if something new is going to grow out of destruction it will be on Llofir&#039;s terms.&lt;br /&gt;
&lt;br /&gt;
Specifically Llofir focuses its disgruntlement on the nations it holds responsible for the destruction of its garden - [[the League]], [[Highguard]], and the people of [[Urizen]]. They&#039;ll receive no favours, no assistance, no wisdom, and Llofir makes no secret of its willingness to support anyone prepared to bring these nations to account. Perhaps, say the heralds, it is time to test them; to see if they are still healthy or if it is time for them to fade from history. It could all just be talk; the heralds of Llofir are not visiting these nations and there&#039;s no sign of immediate retribution taking place.&lt;br /&gt;
&lt;br /&gt;
==Conversations With Navarr==&lt;br /&gt;
* &#039;&#039;&#039;Llofir is prepared to help the Navarr construct an army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Advisor on the Vallorn has been asked to gather Navarr together - and only Navarr - to speak with heralds of Llofir at 15:00 on Saturday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Seren Embercast&#039;&#039; is the current Advisor on the Vallorn&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Seren Embercast.jpg|caption=&#039;&#039;&#039;Seren Embercast&#039;&#039;&#039;, Advisor on the Vallorn|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Following the olive branch extended by the Conclave, the &#039;&#039;Lady of Spores&#039;&#039; is prepared to aid the Navarr in their fight against the [[vallorn]]. Shortly after the Autumn Equinox, several heralds of the Spring eternal appear in [[Brocéliande]], [[Hercynia]] and [[Miaren]], keen to talk to the magicians and vates of the nation about this matter. They&#039;re adamant however that the &#039;&#039;Great Fungus&#039;&#039; is interested in aiding &#039;&#039;the Navarr&#039;&#039; and not &#039;&#039;the Empire&#039;&#039; in this matter.&lt;br /&gt;
&lt;br /&gt;
The heralds are enthusiastic about the [[A thousand years of longing|grand plan]] to unite the vallorn hearts and render the entity mortal. They are aware that only two vallorn hearts remain unconnected to the great network of [[trods]] - the one in [[Sarangrave]] (a territory now claimed by the Empire) and the one in [[Axos]]. The heralds are interested to hear how the Navarr plan to complete the &amp;quot;mycelial network&amp;quot; that will begin the war with the vallorn in earnest.&lt;br /&gt;
&lt;br /&gt;
As such some heralds are planning to visit Anvil to talk to the Navarr. They will visit them in their camp, and they are interested in speaking to Spring magicians (and not just the vates) of the nation. They have asked &#039;&#039;&#039;Seren Embercast&#039;&#039;&#039;, the [[Advisor on the Vallorn]] to gather them together to talk about the vallorn and the progress of the great plan. They are not interested in talking to anyone other than Navarri however - and ask that the Navarr ensure that there are not members of other nations present.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Orange_Pore_Fungus.jpg|caption=The &#039;&#039;Lady of Spores&#039;&#039; has expressed support for the war against the Vallorn.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A New Army===&lt;br /&gt;
* &#039;&#039;&#039;Llofir offers help to the army raised in Miaren if it is dedicated to the destruction of the vallorn&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Rotlord&#039;&#039; is prepared to offer its support for the new Navarr army to help it fight the vallorn, &#039;&#039;provided the meeting with the Navarr mages goes well&#039;&#039;. To ensure that there is no misunderstanding, the heralds are happy to make the offer clear. If the negotiations are successful, then scores of Llofir&#039;s heralds will join the army, providing spores that spread rot and putrefaction, scouring the landscape, but leaving it ready for new life to emerge. If that happened, the army would gain the scouring quality allowing the general to issue the following orders.&lt;br /&gt;
====Scouring====&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Scour the Land&#039;&#039; order while attacking&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Turn the Circle&#039;&#039; order while defending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Navarr can convince Llofir&#039;s heralds to join the new army in Miaren it would gain the &amp;quot;scouring&amp;quot; quality granting it access to two unique orders. Scouring the land would help the army drive the vallorn back and inflict heavy casulaties on it, while Turn the Circle helps to bleed the enemy while it is attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Scour the Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by this army on forces of the vallorn are increased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to contest territory against the vallorn is increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
With the aid of Llofir&#039;s heralds, the army spreads spores unleashing a wave of rot and decay against the the forces of the vallorn. Lifeless husks, twisted ettercaps, and mutated insects alike are exposed to infection from the spores. This infection is deep enough to overcome even the supernatural vitality of the vallorn so that the slightest wounds turning deadly.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Turn the Circle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by this army on forces of the vallorn are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All ruins in the targeted regions are destroyed&#039;&#039;&#039;&lt;br /&gt;
The seeds and spores that Llofir spreads can do more than just destroy the forces of the vallorn - they can also tear down abandoned buildings allowing them to quickly consume ruins. The heralds will target any ruins in the territory, tearing them down as they scour the land clear. One or more regions in the territory will lose the ruined quality, sites of antiquity will be consumed as the slate is wiped clean. As things rot and decay, they leave the soil in the area as rich and fertile as it has ever been. Taking this order won&#039;t turn a desert into a garden, but ruins and the like will be replaced by verdant landscapes. The order is completely indiscriminate, attacking anything that is old and decaying in the territory.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A New Garden===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Llofir&#039;s Paludarium&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fane&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Greenfalls, Miaren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 weirwood, 10 rings of ilium and 30 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Must be ceded to Llofir by the Senate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows Llofir to claim the entire region of Greenfalls turning it into a vast garden.&lt;br /&gt;
* Allows the [[Imperial Apothecaries Guild|Apothecaries Guild]] to appoint the Tender of Llofir&#039;s Garden&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Opportunity ends if not commissioned before the end of Autumn Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Tender of Llofir&#039;s Garden&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Apothecaries Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives mushrooms each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To oversee the garden and lead the defence against any attacks on the garden&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There has been talk of the Navarr granting Llofir a new garden to replace the one in Tamarbode that was destroyed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Llofir&#039;s Paludarium is a commission that requires 10 wains of weirwood, 10 rings of ilium, and 30 crowns in labour costs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senate would need to cede the commission to Llofir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The entire region where the garden is built will be claimed by Llofir over the coming year&#039;&#039;&#039;&lt;br /&gt;
There has been suggestions that the Navarr might allow Llofir to create a new garden to replace the one that was destroyed in Tamarbode. It seems that Llofir is prepared to accept an offer of a new garden in Navarr lands. It has accepted that the Tamarbode garden is gone but there is new life, provided the location is suitable. When Llofir created the first garden, it did so as part of unleashing a great wave of magic that scoured the territory of [[Reikos]]. Plants bloomed, tearing down ruined structures, devouring graves and crypts. The scars of the Druj occupation were erased, but with them went much of the Highborn history in the territory. &lt;br /&gt;
{{CaptionedImage|file=Panellus Stipticus.jpg|caption=The &#039;&#039;Quiet One&#039;&#039; wishes to establish a new mushroom garden in Miaren.|align=right|width=300}}&lt;br /&gt;
Having scoured lands claimed by the Navarr, the heralds say that the location Llofir would choose is [[Miaren#Greenfalls|Greenfalls]] in [[Miaren]]. This location is safe and secure, far from the vallorn and similar destructive threats like Highguard and Urizen. Sadly it is dangerously close to Temeschwar and Tassato, but Llofir is confident that this time, its forces would be strong enough to defeat this enemy should it be attacked again. Greenfalls contains many important Navarr ruins which would inevitably be altered as a minimum, if not destroyed by Llofir&#039;s embrace, but for the servants of the Rotlord such renewal is one of the reasons why the region interests the eternal.&lt;br /&gt;
&lt;br /&gt;
If the Navarr were minded to provide Llofir&#039;s with a new garden, they would need to [[commission]] Llofir&#039;s Paludarium in Greenfalls. This structure is similar to a [[fane]], though without the [[Fane#Benefits|usual benefits]] associated, and would need to be ceded to the eternal to function. Once the structure is complete and has been ceded to the Rotlord, then it will slowly spread to consume the entire region in which it is built. The entire region of Greenfalls will be converted into a rich verdant garden by the Lady of Spores, teeming with mushrooms, fungus and molds. If that happens, then the Llofir would allow the Apothecaries Guild to appoint a Navarr citizen to tend the garden and protect its borders. In return they would be invited to gather a handful of mushrooms with magical abilities each season.&lt;br /&gt;
&lt;br /&gt;
Llofir&#039;s heralds are unable to provide information on what properties these mushrooms might have, saying that it would depend how the garden is grown. However that appears to be something the Navarr could affect.&lt;br /&gt;
&lt;br /&gt;
====Old Rope====&lt;br /&gt;
* &#039;&#039;&#039;Llofir seeks 1000 herbs to power the transformation of Greenfalls into a verdant garden&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In return it offers material support worth 15 wains of mithril for the new army being raised in Miaren&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The type of herb provided will affect the nature of the garden Llofir creates&#039;&#039;&#039;&lt;br /&gt;
Even with the Paludarium, the transformation of Greenfalls will require a huge undertaking of magic by Llofir. Creating a vast garden is a hugely &#039;&#039;expensive&#039;&#039; endeavour, and while the Rotlord has the power to accomplish the deed, it would apparently leave them quiescent for many moons. That is a fate it would rather avoid, so rather than drive the transformation themselves, Llofir would prefer to utilise herbs to power the change.&lt;br /&gt;
&lt;br /&gt;
Huge numbers of herbs would be required to perform the magic. Llofir&#039;s heralds believe the eternal could use up to a thousand herbs to complete the transformation of the region. The &#039;&#039;Quiet One&#039;&#039; does not ask for this aid as a gift however - instead it offers a simple trade. If the Navarr and their allies were willing to provide the necessary herbs, then in return the eternal will provide the Navarr with weapons and armour fashioned from mycelium that has grown so old and hard that it is as light and strong as [[mithril]]. Based on the samples shown, the civil service calculate that this would reduce the amount of mithril required to raise the army in Miaren by 15 wains. If less herbs were provided, then the exchange could still be made, but the eternal would provide proportionally less aid to the new army.&lt;br /&gt;
&lt;br /&gt;
The Rotlord is content to allow the Navarr to choose which herb might be exchanged in this way - but it would need to be all the &#039;&#039;same&#039;&#039; type of herb. Mixing different herbs would be a catastrophe as the innate properties of the herbs would clash with each other. The heralds claim that whichever herb the Navarr chose would determine the properties of the garden Llofir created, affecting the mushrooms available to the Tender of Llofir&#039;s Garden and any future benefits the garden might offer.&lt;br /&gt;
&lt;br /&gt;
Llofir&#039;s heralds will discuss the offer with the Navarr when they meet at the coming summit and provide arrangements if they wish to proceed. &lt;br /&gt;
{{CaptionedImage|file=Amanita_muscaria.jpg|caption=Llofir is... interested... in the fall of the Druj empire.|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==End of Empire==&lt;br /&gt;
* &#039;&#039;&#039;Llofir sees the Druj nation in decline and offers to help hasten that end&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is risky because it might instead revitalise the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It proposes that Hallow of the Green World be performed in Therunin while it remains under Druj control&#039;&#039;&#039;&lt;br /&gt;
There&#039;s one other matter that is of interest to Llofir. That of the Druj. The eternal seems to believe that the &amp;quot;Empire of the Druj&amp;quot; is in decline, that Imperial aggression has weakened it so much that it may be on the brink of collapse. It proposes to test if this is the case. &lt;br /&gt;
&lt;br /&gt;
If the Empire are prepared to evoke [[Hallow of the Green World]] in [[Therunin]], then that [[enchantment]] will settle over the Druj Empire (such as it is) rather than the Imperial Empire - due to the [[Laws_of_magic#The_Law_of_Boundaries|magical Law of Boundaries]]. The effects will be concentrated in Therunin itself, in the [[Forest of Ulnak]], and in the [[Salt Flats of Sanath]]. The ritual will provide some succour to the Druj of course - it helps to promote the growth of [[herb|healing herbs]] in [[herb garden|herb gardens]] - but that may be of little comfort to the orcs of the Mallum. It will also allow Llofir to focus his power freely on the Druj, to fulfil its identity as the &amp;quot;Ender of Empires.&amp;quot; With the tools at its disposal it will act to hasten the collapse of the Druj, bringing sickness and ruin. The eternal cannot predict exactly what form this will take, but it will be impactful.&lt;br /&gt;
&lt;br /&gt;
The ritual will &#039;&#039;also&#039;&#039; free the other Spring eternals to act directly in the Druj Empire. [[Yaw&#039;nagrah]] and [[Arhallogen]] already have a fair amount of freedom to operate there, and are broadly inclined to support the Druj. On the other hand it seems the [[Irra Harah|Prince with a Thousand Foes]] is chomping at the bit to be able to act freely in the Mallum against the Druj. And while [[Siakha]] shows no favour where the Druj are concerned, she revels in &#039;&#039;any&#039;&#039; chance to destroy. For that matter, there are other Spring eternals with no interest in the Empire who might be goaded to intervene in the Druj empire if the doors were opened for them to do so.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Cassandra11972.jpg|caption=&#039;&#039;&#039;Cassandra i Periera i Erigo&#039;&#039;&#039;, Imperial Censor (Summer 385-Autumn 386)|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Obviously, invoking this ritual is no simple matter - but the magnitude required to affect the Druj right now is &#039;&#039;significantly&#039;&#039; lower than that required to affect the entire Empire. It could be cast at magnitude 100 at the coming Winter Solstice, if it were targeted against the Druj territories. It would still be tricky - and risky - because it would require a strong Spring regio in a Druj held territory, so it would be impossible to cast from Anvil. Anyone prepared to make the attempt would need to find an opportunity to use the [[Sentinel Gate]] to a suitable location in the Druj empire containing a Spring regio.&lt;br /&gt;
&lt;br /&gt;
One fly in the ointment is that it is currently illegal to perform an empire-wide enchantment such as [[Hallow of the Green World]]. The magistrate&#039;s ruling on the [[interdiction]] that was [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Empire_Wide_Enchantments|raised two years ago]] by [[Imperial Censor]] &#039;&#039;&#039;Cassandra i Periera i Erigo&#039;&#039;&#039; was that it covers all uses of such a ritual, not just those targeting the Empire. Whilst the interdiction holds, it is illegal to perform the ritual - but the heralds of the Rotlord clearly either don&#039;t care about legality or can&#039;t conceive of why such a thing would stop people.&lt;br /&gt;
&lt;br /&gt;
Llofir&#039;s heralds try to be plain that the eternal has no particular enmity against the Druj - it is simply that it believes they are on the cusp of falling into ruin. If they are too sickly to survive, Llofir would see them perish, and new life rise from their remains. &amp;quot;They will either fall, or rise,&amp;quot; says one philosophical little herald. &amp;quot;We will either hasten their inevitable end, or they will be rejuvenated. Either outcome is acceptable.&amp;quot;&lt;br /&gt;
===Waves of Ruin (Conjunction)===&lt;br /&gt;
* &#039;&#039;&#039;There is a pair of conjoined conjunctions to Eastring in Therunin at Greensward Lea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Druj are attempting to use Spring magic to rile up the vallorn even further&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If they can be stopped and driven off from the ritual site, then ritualists could travel to the area to perform Hallow of the Green World on the remaining Mallum territories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Speaker of the Vallornguard&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for clearing out the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Spear of the Seven&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for taking advantage of the conjunction&#039;&#039;&#039;&lt;br /&gt;
There is a pair of strange conjoined conjunctions to Eastring in Therunin late on Saturday at the next summit. The first is a large conjunction for 60 people, the second conjunction is to the same location but smaller, and occurs just ten minutes after the first one. Conjoined conjunctions are rare, but not completely unknown - and this one would be ideal for Llofir&#039;s plan.&lt;br /&gt;
&lt;br /&gt;
Even if the Empire is not minded to take up Llofir&#039;s offer, the conjunction is still crucial. The Druj have moved a group of &#039;&#039;[[Druj_lore#Ghulai|ghulai]]&#039;&#039; to the area, looking to repeat the ritual they used a year ago to rile the vallorn. If they are not stopped, then the current risks in Therunin will grow significantly worse. The expansionist threat of the vallorn will continue, and will last for another year, potentially seeing the whole of Therunin swallowed up. The Druj are clearly desperate to do something that might draw the Empire&#039;s attention away from their homelands.&lt;br /&gt;
&lt;br /&gt;
The area is, inevitably, within the [[Vallorn#Vallorn_Miasma|vallorn miasma]] which presents its own difficulties. At least the miasma does not play favourites; the Druj will be as affected by it as Imperial forces. It might be prudent, however, to make preparations for dealing with the effects even if only arranging a way to remove [[Calls#VENOM|venom]] from those who return from the conjunctions.&lt;br /&gt;
&lt;br /&gt;
Stopping the ritual is a victory in itself, but if the Druj are stopped and the area is secured, then a ritual team of up to twenty-five people could use the second conjunction to join the heroes in Therunin. They could use the regio to perform Hallow the Green World - they may even be able to take advantage of any resources or items the Druj are carrying to help them perform their own magic. With their ritual team defeated, the Druj would be in no position to counter any such ritual.&lt;br /&gt;
&lt;br /&gt;
If the enchantment is cast, it will wash out of Therunin and take hold across the Mallum. [[Inhabitants of the realms#Heralds|Heralds]] of the [[Realms#Spring|Spring realm]], and the eternals themselves, will be freed to exert influence over the [[Salt Flats of Sanath]] and the [[Forest of Ulnak]]. It is impossible to say what the impact that might have - beyond saying there will definitely &#039;&#039;be&#039;&#039; one.  &lt;br /&gt;
&lt;br /&gt;
It is easier to assess the effect on Therunin itself. Llofir&#039;s heralds will spread the power of ruin across the territory, weakening and sapping strength from the [[vallorn]]. Its ability to claim another region will be significantly reduced - falling by 5,000 from its current total. Imperial armies fighting in the territory will find it easier to hold the vallorn back during the season, but will still suffer the effects of fighting an active vallorn. Assuming the Druj ritual is stopped, by the start of the Spring Equinox, the vallorn will settle back into relative quiescence - active but not expanding. It will keep any land it has already expanded into, of course, but the threat of any further expansion will be gone for the time being. &lt;br /&gt;
&lt;br /&gt;
At the same time, Llofir will &amp;quot;rejuvenate&amp;quot; the marshy territory. Given what happened in [[Reikos]] when the eternal did the same, it will mean that any ruins in the regions the Navarr once occupied will be swept away. New life will rise from the destruction with supernatural speed - seeing [[Therunin#Peakedge Song|Peakedge Song]] and [[Therunin#Upper Tarn Valley|Upper Tarn Valley]] gain the &#039;&#039;forested&#039;&#039; quality. The Lower Tarn Valley will lose the &#039;&#039;poisoned&#039;&#039; quality, but in the process gain the &#039;&#039;Mycelial&#039;&#039; quality as all kinds of fungus and mushrooms - most natural but some infused with Spring magic - sprout across it. The scars of war with the Druj will be erased, but in the process any damaged or ruined structures or settlements will be consumed by Llofir&#039;s power.&lt;br /&gt;
&lt;br /&gt;
{{KaelaGift}}&lt;br /&gt;
&lt;br /&gt;
{{Vallornmiasma}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Whisperspore&#039;&#039;&#039;&amp;lt;br&amp;gt;If you plan to take the boon Llofir is offering, you will need a suitable phys-rep for the resultant &#039;&#039;whisperspore&#039;&#039;. A pouch containing an amount of pale powder, such as sherbet or flour, makes an adequate phys-rep for whisperspore. The whisperspore itself is provided in the form of a typical rip-on-use card. The only way to find out exactly what it does is to use it (by inhaling it).&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rot and the Magic==&lt;br /&gt;
* &#039;&#039;&#039;Whisperspore is still available to Imperial magicians who seek it through Madyn&#039;s Gift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The strange material can be used to involve the eternal in the casting of certain rituals during the Winter Solstice&#039;&#039;&#039;&lt;br /&gt;
Despite, or perhaps because of, the change in status, the Rotlord has [[Has_reared_himself_a_throne#Trust|continued to offer Whisperspore]] to any Imperial magicians prepared to pay its price. During the Winter Solstice, any Imperial magician can perform the Spring ritual [[Madyn&#039;s Gift]] but include up to five measures of [[beggar&#039;s lye]] alongside the [[realmsroot]]. For each pair of realmsroot and beggar&#039;s lye, the casters will receive a dose of &#039;&#039;whisperspore&#039;&#039;. Any leftover realmsroot or beggar&#039;s lye will be returned untouched.&lt;br /&gt;
&lt;br /&gt;
This substance is valuable in its own right, but during the Solstice the substance can also be used to capture the attention of Llofir. Obviously, both the creation of whisperspore and its use to gain boons from Llofir is only legal while the eternal has neutrality; if the Conclave restores enmity than accepting any of these boons would be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LlofirArt.jpg|caption=The &#039;&#039;Wisdom of Fallen Wood&#039;&#039; offers magical boons to some of the Empire&#039;s masters of Spring magic.|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Skin of the Mushroom===&lt;br /&gt;
* &#039;&#039;&#039;Skin of Bark, Blood of Amber will provide additional endurance if cast with a dose of whisperspore&lt;br /&gt;
* &#039;&#039;&#039;The target becomes subject to VENOM, and their body will swiftly fall apart if they die&lt;br /&gt;
* &#039;&#039;&#039;This will prevent them from rising as a husk or vallornspawn husk&lt;br /&gt;
[[Skin of Bark, Blood of Amber]] is a potent enchantment of Spring magic that brings vitality. Yet Llofir and its servants often speak of the way new life rises from death. If at least one dose of whisperspore is used in the performance of the ritual during the Winter Solstice,  the ritual will provide an additional rank of Endurance to the target, but they will also become subject to VENOM. If the VENOM is removed, the enchantment immediately ends. If the subject dies while the enchantment is in place, their body will swiftly break down in the same way as if someone had cast [[Turns the Circle]] on it. This means that subjects will not rise as [[vallornspawn husks]] or otherwise leave bodies to be possessed or claimed.&lt;br /&gt;
&lt;br /&gt;
The ritual can be cast on multiple targets as normal, but in this case, it requires a dose of whisperspore for each target. Otherwise, everyone involved will simply gain the usual effects of &#039;&#039;Skin of Bark, Blood of Amber&#039;&#039;. If the enchantment is placed on a single target, it can be made [[Ilium#Using_ilium_in_rituals|permanent with ilium]] in the usual way. If this happens, the heightened effects - for good or ill - are permanently infused into the target.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Magical Mushrooms&#039;&#039;&#039;&amp;lt;br&amp;gt;Like [[Yaw&#039;nagrah]], Llofir&#039;s demesne in the [[Realms#Spring|Spring realm]] overflows with the magical substances known as &#039;&#039;donahorti&#039;&#039;. They take the form of fungus, spores, rots and rusts of all kinds. Common effects include boons for magicians casting Spring rituals (especially those associated with the resonance of [[Spring magic#Ruin|ruin]]); endurance or healing at a price (often represented by [[Calls#VENOM|venom]] or [[Calls#WEAKNESS|weakness]]; or gifts of strange insight, exhilaration, or awareness similar to those experienced by consuming some mundane fungi (albeit much more pronounced and powerful).&lt;br /&gt;
&lt;br /&gt;
Ideal phys-reps for such substances might be actual pieces of mushroom or toadstool, or small bags of powder representing spores.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blessing of Old Winter===&lt;br /&gt;
* &#039;&#039;&#039;Blessing of New Spring has additional effects if cast with whisperspore&lt;br /&gt;
* &#039;&#039;&#039;A farm will provide 6 fewer crowns for one year but four doses of magical mushrooms of various kinds&lt;br /&gt;
* &#039;&#039;&#039;The effect lasts for a full year&lt;br /&gt;
* &#039;&#039;&#039;A farm enchanted with Llofir&#039;s power cannot be targeted with Strong Ox, Golden Sun or Gathering the Harvest&lt;br /&gt;
[[Blessing of New Spring]] is a very old ritual widely used across the Empire to enchant farms to make them fertile and productive. It is especially powerful when used in conjunction with [[Strong Ox, Golden Sun]] and [[Gathering the Harvest]], rituals that build on the effects of this magic to increase a farm&#039;s yield even further.&lt;br /&gt;
&lt;br /&gt;
Llofir offers an alternative for those who are eager to embrace the gifts that the &#039;&#039;Great Fungus&#039;&#039; offers. If a dose of whisperspore is used while performing the ritual - then a new enchantment will settle over the farm - something his heralds call &amp;quot;The Blessing of the Rotlord.&amp;quot; This new enchantment will last for one year, unless the ritual is replaced in that time. During that time, the farm will produce a small crop of magical mushrooms, in place of the normal crops that would grow. While that happens, the farm will produce six crowns less but gain four magical mushrooms in their place.&lt;br /&gt;
&lt;br /&gt;
A ritual group could invoke the Blessing of the Rotlord on multiple farms at once, but it would require one dose of whisperspore for each farm that is targeted by the ritual, otherwise the normal Blessing of New Spring will settle over all the farms instead. A farm enchanted with &#039;&#039;Blessing of the Rotlord&#039;&#039; cannot benefit from [[Strong Ox, Golden Sun]] or [[Gathering the Harvest]].&lt;br /&gt;
&lt;br /&gt;
===Regrow the Land&#039;s Heart===&lt;br /&gt;
* &#039;&#039;&#039;Regrow the Land&#039;s Heart can be infused with Llofir&#039;s power if at least one whisperspore and one vital honey are used, and no crystal mana is included&lt;br /&gt;
* &#039;&#039;&#039;The territory will experience a burst of renewal focused around transforming places of ruin and rot into fertile land&lt;br /&gt;
* &#039;&#039;&#039;Farms and herb gardens in the territory will produce less money or fewer herbs, but provide additional magical mushrooms&lt;br /&gt;
The &#039;&#039;Great Fungus&#039;&#039; perceives death and decay as a route to new life. Sometimes its blessings are terrible, bringing disease and infection. Sometimes, however, its blessing promotes the blooming of new life from mulch and putrefaction. The final boon it offers Imperial magicians is an offer to weave this growth into any casting of [[Regrow the Land&#039;s Heart]] that targets an Imperial territory. To claim this boon, the ritual must be cast with both &#039;&#039;whisperspore&#039;&#039; and [[Vis#Vital Honey|vital honey]], and no crystal mana must be used (although mana from other sources such as [[Balms of the Fountainhead#Suffusion of Blood|Suffusion of Blood]] is fine), and the performance must include an evocation of Llofir by at least three of its names.&lt;br /&gt;
&lt;br /&gt;
If this is done Llofir will pour its own power into the enchantment. It will still have its normal effect - indeed it will be even more effective. Areas scarred by war or natural disaster, will quickly become overgrown with new plants and mushrooms. Regions with the [[Region_qualities#Ruined|ruined]] quality will not lose it, but the areas of ruin will swiftly be transformed into gardens or even woodlands. Every [[farm]] in the territory will provide 3 crowns fewer in income in the period leading up to the Spring Equinox, and every [[herb garden]] will produce six fewer true vervain. Instead, they will provide three doses of magical mushrooms from the demesne of Llofir.&lt;br /&gt;
&lt;br /&gt;
The exception is a territory that is part of the League, Highguard, or Urizen. The heralds of Llofir will not prevent the boon being used to cast &#039;&#039;Regrow the Land&#039;s Heart&#039;&#039; on those nations, but they warn that doing so will invite the eternal to take a measure of vengeance against the enchanted territory. No boons will be provided; what exactly will happen is unpredictable but the [[Unfettered Mind]] and [[Celestial Arch]] theorise that the eternal&#039;s influence will cause the ritual to deploy its effects in the most unhelpful fashion. Yet there is also a possibility here to drain away some of the enmity Llofir feels towards those nations - targeting a territory from one of those nations, especially if the ritual is performed by magicians of that nation, will satisfy the eternal&#039;s anger and repair the relationship with the &#039;&#039;Rot Lord&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
[[#A New Garden|Llofir&#039;s Paludarium]] was not commissioned. [[Hallow of the Green World]] was not cast on the Druj. [[Regrow the Land&#039;s Heart]] was cast on [[Hahnmark]] and [[Ossium]] causing farms and herb gardens to produce [[##Regrow_the_Land&#039;s_Heart|magical mushrooms]] in the territories for the follow season.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Llofir]]&lt;br /&gt;
* [[Has_reared_himself_a_throne#Hours_Breathing_Faint_and_Low|Has reared himself a throne]] - Autumn 387YE plenipotentiary wind of fortune&lt;br /&gt;
* [[383YE_Summer_Solstice_winds_of_war#Destroying_Angels|Destroying angels]] - Summer 383YE wind of war&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Soldiers_of_Suran&amp;diff=143971</id>
		<title>Soldiers of Suran</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Soldiers_of_Suran&amp;diff=143971"/>
		<updated>2026-08-20T12:35:50Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]][[Category:Iron Confederacy]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Suran.PNG|align=left|caption=The [[Iron Confederacy|Suranni]] take their name from their goddess [[Suranni_pantheon#Suran,_the_Queen_of_Heaven|Suran]], the &amp;quot;Queen of Heaven&amp;quot;.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Spring Equinox 387YE then [[Minister of Historical Research]], &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039;, [[387YE_Spring_Equinox_Senate_sessions#Research_Suranni_Military_History|commissioned an investigation]] into the military history of the [[Iron Confederacy]]. The research was partially inspired by an offer from visiting priests; [[Historical_research#Marko_Siwarsbairn|Marko Siwarsbairn]] would travel to the Confederacy, and stay as a guest of the &#039;&#039;Baroness Katerine Lavasse of Meore&#039;&#039; the Suranni ambassador to the Empire. The investigation is expected to take some time, given that it is being performed in a foreign nation - one that has a long history of being extremely touchy.&lt;br /&gt;
&lt;br /&gt;
Marko delivered the first part of their research to the Minister at the Summer Solstice, via [[Call Winged Messenger|magical messenger]]. Developments following the Solstice may prevent the early completion of the research as touched on in the [[Bedight_in_veils#An_Imperial_Historian_in_the_Baronial_Court|Bedight in veils]] wind of fortune. For now though the first part of the report has been published by the [[Historical_research#Department of Historical Research|Department of Historical Research]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Multiple Ministers&#039;&#039;&#039;&amp;lt;br&amp;gt;While &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039; commissioned the research, &#039;&#039;&#039;Walt Lambrook&#039;&#039;&#039; was appointed Minister at the Summer Solstice. In keeping with common practice, copies of Marko&#039;s research are delivered to both the citizen who commissioned the research &#039;&#039;and&#039;&#039; the current holder of the title.&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Into the Iron Confederacy==&lt;br /&gt;
Greetings Minister. Or perhaps that should be ministers!  I received the information that I was going to the Iron Confederacy for a sabbatical while I was in the middle of reading a fascinating treatise penned by &#039;&#039;Laskaris of the Ten-Spoked Wheel&#039;&#039;, who was as you know obsessed with &amp;quot;strange auras.&amp;quot; I&#039;d hoped it might uncover something useful to the Heirs of Lepidus who I know are busy investigating paragons and exemplars for the [[Lepidean Librarian]]. Sadly the book is far too old and fragile to survive a journey to the distant south.&lt;br /&gt;
===Southbound===&lt;br /&gt;
At the advice of my peers, I decided that we should travel by land rather than by sea given all that is in upheaval in the [[Bay of Catazar|Bay]] at this time. We passed through [[Madruga]], and crossed the river by a raft poled by a certain cheerful [[merrow]] fellow who was droll company. From there we went south through benighted [[Feroz]], spending a night in [[Feroz#Oran|Oran]] and hearing the tale of how they fought off the [[Children of Wrecks|Wreckers]] with the [[A_circle_sewn_with_fate#The_Battle_of_Oran|aid of Grendel soldiers]]. From there, along the coastal road (such as remains of it) to [[Feroz#Fontargenta|Bramar]] where once Suranni merchants came to trade with the Empire in great numbers. That trade is much diminished, but it is slowly growing again in strength.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kavol.PNG|align=left|caption=Kavol is named the Veiled King by the Suranni, and seeks out those who would undermine the strength of the Iron Confederacy|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There we met our guide, &#039;&#039;Josse Argent&#039;&#039;, that self-same priest who had [[Keep_talking#A_History_of_Strength|come to Anvil]] during the equinox to speak with Imperial priests on matters of history and faith. They are a priest of their [[Suranni_pantheon#Kavol,_the_Veiled_King|Veiled God]] whom mortals name Kavol, said to be the consort of their Sun Goddess Suran the founder of their nation. Before we departed, Josse spoke out a portentous blessing on our little group, calling on his god to veil us from the eyes of any foe that might seek to stay us on our passage. It made a couple of my companions uneasy, but I at least am made of sterner stuff. The Department teaches us to remain sanguine when foreign folk speak of their religions and beliefs, whatever we ourselves hold close to our hearts.&lt;br /&gt;
&lt;br /&gt;
===Songs in Arbonne===&lt;br /&gt;
From there we went south still further, crossing out of Feroz into [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], which the Lasambrian orcs called Kalino. It is a dry place, especially with Spring fading into Summer. A hilly place that reminded me at times of [[Kahraman]] but without the great mountain ranges. It is also a place that the Iron Confederacy have stamped their indelible mark upon. Villages and towns now dot the hills, and the land has been tamed and bound up with roads and paths. The Duke rules this place with an iron hand, and it is a place of order and binding laws.&lt;br /&gt;
&lt;br /&gt;
We stayed one night as guests of the Duke. We were greeted by the Duke&#039;s court, but it was clear that our guide Josse was not quite as welcome as we were. As a personal priest to the Baroness Lavasse it was clear that the court of Arbonne saw him as a representative of a rival rather than a welcome countryman. The Duke was very attentive, and interested to learn as much as possible about how things lay in Feroz now that the [[Grendel]] had departed; whether Imperial ambitions in [[Reinos]] were to be realised any time soon; and how the Empire was dealing with the Children of Wrecks. Wherever possible I gave bland answers that provided him with little actual information – another thing I learned well at the Department!&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Arav.PNG|align=left|caption=Arav is named the Maiden of Silence, and his priests are called on to enforce the laws of the Confederacy.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
From Arbonne, we passed into and through [[Bay_of_Catazar#Shavronne|Shavronne]], the land claimed by the Druke Jaques duMoi who has earned himself the name “Iron Wolf”. He was less interested in meeting with us, and Josse Argent commented that it might be simple jealousy or bitterness. Once Jaques duMoi was responsible for diplomacy with the Empire but lost that position following the conquest of Arbonne. Not that we lacked for hospitality; there was a monastery of priests dedicated to their [[Suranni_pantheon#Arav_the_Judge,_Maiden_of_Silence|God of Judges]] (who they name Arav, Maiden of Silence). They were quite insistent that we spend time with them, and sought to engage us in conversation about the beliefs of the Way and the Virtues. It was clear they were as cautious and suspicious of our faith as we were of theirs. I used this opportunity to raise the matter of how the priests may work alongside the armies through the history of their wars. I fear both of us were disappointed in the outcome.&lt;br /&gt;
&lt;br /&gt;
We travelled mostly inland, rather than along the coast. There was still much talk of the raid on Axiom Prison, which saw a large number of political prisoners released by the Children of Wrecks. The people here credited the destruction of that place to the sinister machinations of [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon]], but that was not the first time we encountered that name the Suranni find so fell. There is hardly a misfortune that befalls a citizen that is not traced back to the malice of the God of Lies. He is widely feared and hated by the common folk.&lt;br /&gt;
&lt;br /&gt;
===Bound to the Fields===&lt;br /&gt;
On the subject of which, a matter that is a little more sensitive. We had been told that the Suranni had abandoned their practice of slavery and yet it certainly seemed to me as if they had large numbers of people who were all but enslaved. They worked tirelessly in the fields even as the sun waxed furnace-hot in the blue skies. They drove oxen, built walls, dug ditches, sweaty and dirty. They were not chained – we saw nary a hint of chains or whips – but there was nothing hopeful about them. They did not look up as we passed, keeping their eyes cast down whenever one of our guides had reason to talk to them. These “serfs” are no more free than the thralls of the [[Jotun]]. Perhaps even less so – for at least the thralls believe that if they take up arms they can become Jotun. I would not question the wisdom of those who know politics better than I. I am a simple person. But I am also askance at this acceptance of “serfdom” as materially different to “slavery”.&lt;br /&gt;
&lt;br /&gt;
Josse Argent claimed that they were free, and that serfdom was a long tradition in the Confederacy. That they had done away with their slaves, and raised all of them to the rank of serf. They have legal protections that slaves did not, but he did not deny that they were still bound to the land where they live and work and constrained to the will of the one who owns that land whether that be the duke of a territory or the various barons who rule over specific parts of it. The difference as they see it, is that serfs may not be killed out of hand as slaves can, nor bought and sold. Although on that latter point their lives are bound to the land... so if the land is sold, whoever buys the land gains their service.&lt;br /&gt;
&lt;br /&gt;
After that I did my best to keep my own counsel on this matter, but I am certain my guide was well aware of my unease.&lt;br /&gt;
===Into the West===&lt;br /&gt;
From Shavronne we travelled west into [[Bay_of_Catazar#Veroigne|Veroigne]]. By this point it was clear that we would get little done this season save travelling. It is notable that there are no [[trods]] in the Iron Confederacy – nor would they welcome them. All travel seems to take ten times as long – although I know that is foolish and that I am simply unused to having to bear each day&#039;s travails as a weary traveller without the trods to help.&lt;br /&gt;
&lt;br /&gt;
Veroigne is much flatter than Arbonne or Shavronne, and more forested. It reminded me of [[Astolat]] or perhaps [[Weirwater]], but warmer. I will own that I was ill prepared for the heat, and our guide was openly amused as each morning I wore less and less of my traditional [[Wintermark|Winterfolk]] garb. Josse Argent himself had likewise stripped down his travelling clothes, favouring an open-chested robe of light cotton with short sleeves, bound up with a thick belt. I considered adopting this more Suranni look, but in the end resisted. I compromised with a broad-brimmed Marcher hat, and my lightest tunic, and a short kilt of thin wool. Still, I sweated like an ox through the hours of the day.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly as the Summer heat intensified we started travelling in two legs each day- from the first light of morning until the heat became too great to endure. During that time, we would erect light canopies and lean-tos to rest beneath, eating lightly and talking lazily until sleep claimed us. Once the heat broke, we would continue travelling until it was too dark to see and then camp for the night. It is notable that we would camp more often than we would spend time in an inn or tavern – they existed but Josse Argent was happier under the stars. &lt;br /&gt;
&lt;br /&gt;
On several occasions I was aware that he and his companions were speaking prayers to the moon in the sky. They invited me to join them once or twice but I politely declined. It is not clear to me whether they believe that the moon is in some way &#039;&#039;physically&#039;&#039; Kavol, or whether it is simply a ceremonial way to practice their odd faith. But they were very sincere in my judgement; they genuinely believed that a god of the moon watched over them.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kobol.PNG|align=left|caption=Kobol is named the Maiden of Battles, and is said to be the most popular of the Suranni gods.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Our First Soldiers===&lt;br /&gt;
It was in Veroigne that we got our first look at the Suranni military itself; an [[Army|army]] of Iron Confederacy soldiers camped out beneath banners showing a soaring white bird with its wings spread before a blazing sun. The tents entirely covered several acres of land, and reminded me a little of Anvil on the rare occasion I am able to visit during a summit. The soldiers seemed easily as disciplined as an Imperial force of similar size, and while we attracted some interest none of the soldiers spoke to us. &lt;br /&gt;
&lt;br /&gt;
A captain or commander of the force joined us for a short time during our journey along the road, asking a number of penetrating questions about who we were and where we were going and who would vouch for us. Josse Argent fielded these questions and the commander seemed impressed that we were guests of the Baroness Lavasse. The whole time they were shadowed by a priest in red and green, a warrior in heavy armour with a  full-face helm. They were apparently a servant of the [[Suranni_pantheon#Kobol_the_Warrior,_Maiden_of_Battle|Maiden of Battles]] and while they did not speak I could feel their attention focused on me with the force of a blade through the ribs.&lt;br /&gt;
===Through the Woods===&lt;br /&gt;
There is an immense forest in Veroigne, entirely encompassing some of the northern regions. Named the [[Bay of Catazar#Veroigne|Great Forest of Ylgourne]], it has a poor reputation. The edges are tamed, and there are woodcutter settlements along them, but its depths are seen as dangerous and twisted. Somewhere among the dark trees are the ruins of the citadel of Fausseflammes, a hateful and terrible place where enemies of the gods once attempted to openly establish a temple of Dumon.&lt;br /&gt;
&lt;br /&gt;
I did not approach closely to it, but from everything the folk we spoke to said I could not help but ponder about the teachings of the Great Forest Orcs who speak of an ancient forest that once covered the entire landmass of what is now the Empire. I asked Josse Argent if there was weirwood within and he looked startled, then worried, then changed the subject. I realised then that he was concerned we might be spies, which was an odd experience given how open and honest we had been with him to that point.&lt;br /&gt;
&lt;br /&gt;
===Our Destination===&lt;br /&gt;
Out of Veroigne there is a road that leads to the Duchy of Chaubrette, and the Tour Lavasse which is home to Baroness Katerine. Josse Argent was quite keen to impress on me that the Baroness rules over the whole of Meore – another lightly wooded “barony” (a [[territory#Regions|region]] in Imperial parlance) scattered with apparently prosperous villages and a few small towns. She is technically a “vassal” of the Duke of Chaubrette, who is currently the aging Duke Sephora duSylaire who is renowned for her cleverness and insight. In practice, Baroness Katerine holds much higher status than many of her peers because she reports directly to the Dukes as a whole and advises them on matters of international diplomacy. She has some interesting degree of leeway to use limited forms of magic in pursuit of her duties – but only under the supervision of a priest of Kavol who will ensure she does not become corrupted thereby.&lt;br /&gt;
&lt;br /&gt;
The Tour Lavasse is a beautiful round tower on a low hill overlooking a town with the same name. We met with the Baroness on the first night as her guests, and  I found her a clever and entertaining host. Like many of her peers she has the blood of Night – the [[naga]] lineage – and that clearly expresses itself in the delight she takes in beautiful things and in diverting conversation. I was never doubted, though, that I was dealing with a canny politician who knew many secrets and was not averse to using either cleverness or knowledge in pursuit of her goals.  &lt;br /&gt;
&lt;br /&gt;
So here we now are, ensconced at the Tour Lavasse in Meore, in the Duchy of Chaubrette. One of the things my journey has told me is just how &#039;&#039;big&#039;&#039; the Iron Confederacy appears to be. There is no indication Chaubrette is the western-most of the Suranni territories. There is every indication that this is a nation larger than Dawn and the Marches put together but how large it is I cannot say. I&#039;m hoping that further discussion with the historical scholars Baroness Katerine has brought together to work with us might be able to show me a map of the full extent of the Confederacy although I suspect that might result in a lot of subject changes.&lt;br /&gt;
&lt;br /&gt;
The scholars we have met so far are a mixed bunch, and several of them are priests of one kind or another. They run the gamut from conservative stuffed-shirt academics who are deeply suspicious of us, and friendly faces who are almost certainly spies of some kind. All of them seem to know their business however, and our early discussions have been promising. It seems that, as befits a nation proud of its military might, they have extensive and depressingly dry histories of almost ever major fight and many minor fights they have been involved with.&lt;br /&gt;
&lt;br /&gt;
I anticipate being here until at least the Autumn Equinox but once we have something solid to report I will do my best to ensure it reaches you. I suspect that it will take the better part of a season to get back to the Empire so I wouldn&#039;t expect me to be able to do any research until Winter at the earliest. Please give my regards to the Imperial Archivist and let him know that at least it&#039;s dry this time.&lt;br /&gt;
&lt;br /&gt;
{{Suranni Links}}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143967</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143967"/>
		<updated>2026-08-20T12:24:33Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
* [[A thousand years of longing]]&lt;br /&gt;
* [[The final countdown]]&lt;br /&gt;
* [[The war of thorns and flowers]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_war_of_thorns_and_flowers&amp;diff=143966</id>
		<title>The war of thorns and flowers</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_war_of_thorns_and_flowers&amp;diff=143966"/>
		<updated>2026-08-20T12:24:04Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:386YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;I thought you lot claimed Lorenzo should be an exemplar! This&#039;ll shit on his reputation. You&#039;re trashing his legacy!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Else Van Temeschwar slid her half-moon spectacles to the end of her nose and peered over them at her outraged neighbour. She was glad she was on the top step of her premises - even so she was virtually eye to eye with him. Usten&#039;s business was... well nobody was quite sure what Usten&#039;s business was. More than a few people had expressed surprise when his premises was not raided by the magistrates when the Vyig were run out of Temeschwar. The unkind ones expressed their surprise with a healthy degree of disappointment. What Else had often noted was that Usten&#039;s business involved keeping some quite extraordinary shop hours. Not many premises are open only between the hours of two and five in the morning. Perhaps he sold candles to desperate citizens she&#039;d suggested to a friend. Sadly she was going to have to say something and a wry comment about his unconventional business associates was not the best way to defuse this.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;La Volpe was an inspiration to a great many of us Usten. I&#039;m absolutely &#039;&#039;delighted&#039;&#039; to discover that you are a convert to our small church. But I can assure you, having actually &#039;&#039;met&#039;&#039; the esteemed butcher, we are very confident that this is exactly what he would have wanted. He loved Temeschwar and the League, but he loved the Empire more. Why else would he have spent his vast fortune leaving so many legacies to inspire us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;You&#039;re destroying the roads! This&#039;ll ruin us all. He can&#039;t have wanted this!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Usten&#039;s face was getting redder as he got angrier. Else despised his type - the kind of citizen who thought that an argument becomes more articulate the louder you shouted it. She&#039;d enjoyed taking them apart with a little rapier back in her university days but the steps of her accounts office was no debating society and she hadn&#039;t carried a blade since those days. Just as she was thinking she could really use a little backup in case things got physical, the Butcher of Temeschwar answered her prayers. Emiliana appeared at the door of her shop, tools in hand. Maybe it was her prayers, maybe she&#039;d heard the shouting. Either way she caught her eye and nodded at her to let her know she had her back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I fear you are confusing what you want with what the Master of the Bloody Bank might have wanted. But... as he was crudely poisoned by some nefarious criminal ne&#039;er-do-well...&amp;quot; she paused for a moment to ensure that Usten got the point, but the insult was completely wasted. She might as well be stabbing a wall with a stiletto she thought. &amp;quot;...then none of us will ever know for sure what he thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;I won&#039;t let you get away with this! That&#039;s our money by right!&#039;&#039;&#039;&amp;quot; he bellowed.&lt;br /&gt;
&lt;br /&gt;
Else&#039;s hand shot to her mouth to cover her mirth. &amp;quot;Get away with it? I&#039;m afraid it&#039;s much too late for that. The civil service have received my recommendations and confirmed they will be publishing my findings. It&#039;s all in the hands of the Senate now. But perhaps you could make your most cogent arguments to Senator Giuseppe? I&#039;m certain he will find your company almost as pleasant as I do.&amp;quot; No - that didn&#039;t work either. Nothing worked. It was like stabbing a rock.&lt;br /&gt;
&lt;br /&gt;
Usten reared up, as if he was about to grab the hems of her robe, but he was interrupted by a loud cough from behind him. He whirled round to find Else&#039;s neighbour stood right behind him, cleaver in one hand. The butcher raised it up, just slightly... but she didn&#039;t need to. Usten might not know a riposte from a feint, but he understood a threat when he saw one. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Out of the way pig&#039;s breath. I&#039;ve got &#039;&#039;honest&#039;&#039; business... with my accountant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Usten glared at the merrow, as if trying to stare her down. His hand dropped slowly to his belt. Paragons, he couldn&#039;t even disguise the movement, he wouldn&#039;t last two seconds in a duel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draw that knife, and you&#039;ll lose the hand&amp;quot; Emiliana threatened, in a voice that might have been the Sorrowful One herself. Usten hesitated for a second, then thought better of it before spitting into the dirt and storming off. Else mentally lobbed a few more verbal thrusts at his departing rear but it was no more fun stabbing him in the back than it had been stabbing him in the face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You had business Emiliana?&amp;quot; she smiled at her friend.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh I just said that.&amp;quot; Emiliana grinned at her. &amp;quot;I was just about to go on my lunch,&amp;quot; she explained.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perfect,&amp;quot; she said, descending the steps. She placed a hand lightly on her arm and smiled at the merrow. &amp;quot;Why don&#039;t you leave your pig-chopper on your counter and then let me take you to dinner.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Thorns and Flowers.jpg||caption=After a thousand years or more, war with the vallorn is coming.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{PDFLink|align=right|link=File:The war of thorns and flowers.pdf|caption=Click for pdf version}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The nations of the Empire have begun to rise to the challenge of the coming [[A thousand years of longing|war with the vallorn]], determined to be ready for this apocalyptic war. The [[Highguard|Highborn]] have called the [[Grey pilgrim|grey pilgrims]] home, allowing them to raise another [[army]]. [[The League]] have asked their most ambitious and innovative people to study the problem, while the [[Varushka|Varushkans]] have sought to draw on dark powers to battle civilisation&#039;s most implacable enemy.&lt;br /&gt;
&lt;br /&gt;
For now, the [[Dawn|Dawnish]], often first to battle, are not yet ready to commit to the fight. Some are [[Dawn_hearth_magic#Girding|girding]] themselves for this War of Thorns and Flowers, as one [[386YE_Autumn_Equinox_Synod_judgements#Judgement_59|creative troubadour calls it]], but their assembly, like that of the [[Urizen]], did not back it with a greater majority. Perhaps that will change in the future as the day comes closer. The [[Wintermark]] Assembly have [[386YE_Autumn_Equinox_Synod_judgements#Judgement_74|taken the opposite position]], stating firmly that they cannot support the Navarr at this time.&lt;br /&gt;
==Highguard==&lt;br /&gt;
After five long years walking the [[trods]], the [[Grey pilgrim|grey pilgrims]] are finally coming home. Five years might be a drop in the ocean for the Navarr, but they are a peripatetic people who long ago gave up the idea of settling in one place to build a new life travelling the trods. The grey pilgrims were not born to that life, but instead chose to take a journey away from home, away from their loved ones, away from their kin in the [[chapter]] houses. They gave up everything to commit to the fight against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
Now they are returning to Highguard. But their pilgrimage is not abandoned. The Highborn Assembly have called them home. It&#039;s time to stop rambling, there&#039;s work to be done. Now at last, it is the time to fight.&lt;br /&gt;
===The Fourth Army===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The flood of pilgrims coming home allow Highguard to raise a fourth army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The grey pilgrims will form the core of any new army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The new army cannot be called the Thundering Tide&#039;&#039;&#039;&lt;br /&gt;
The tide of grey pilgrims returning home is a trickle at first, but it soon turns into a flood. Loved ones are reunited, families re-joined, friendships restored. There are celebrations across Highguard as people embrace the returning heroes. But the celebratory mood soon turns sombre. This is the feast &#039;&#039;before&#039;&#039; the battle, not after it. The grey pilgrims have come home because the horns of war have been winded.&lt;br /&gt;
&lt;br /&gt;
Highguard gave up the potential to raise a fourth army five years ago, when they committed themselves to the pilgrimage against the vallorn. Now the pilgrims have come home, eager to fight, that potential is reclaimed. The [[Army#Maximum_numbers_of_Imperial_Forces|maximum number of armies]] that Highguard can support has now increased to four.&lt;br /&gt;
&lt;br /&gt;
At any point where the [[Senate]] approves the [[Army#Senate_Commissions|creation]] of a new Highborn army, the grey pilgrims will flock to the banner, eager to begin the final battle. They will form the core of the new army, giving it a beating heart that drives it forwards. The determination of the grey pilgrims to defeat the vallorn will define the [[Army#Special_Quality|army&#039;s special purpose]], preparing it for the final battle.&lt;br /&gt;
{{SOP|by=Icarus of the Sepulchre of the Red Suns, Highborn Assembly|statement=There is no sacrifice so great that we cannot meet it to defeat this terror. We send Hazelelponi with 200 liao to urge every Highborn to prepare for the coming battle. No price is too high to realise our dreams.|vote=510-110 (Greater Majority)|when=Autumn Equinox, 386YE}}&lt;br /&gt;
The grey pilgrims have one demand - they will not join an army that is named for the [[Highguard_military_concerns#The_Thundering_Tide_(Defunct)|Thundering Tide]]. The Highborn Assembly passed a judgement calling for that to happen, but it did not get a greater majority. Had it received overwhelming support from the Assembly, then the pilgrims could have swallowed their [[Pride]], but it didn&#039;t. There are long-standing rumours that the Tide was infiltrated by a sect devoted to the [[Malign spiritual presences|malign spiritual force]] of [[Malign spiritual presences#Hatred|Hatred]]. The grey pilgrims have always been staunchly dedicated to [[Grey_pilgrim#Oppose_Heresy_and_Idolatry|opposing such malign influences]], and the majority of them will not join an army that marches under that name.&lt;br /&gt;
{{SOP|by=Kish of the Flame Beneath the Earth, Highborn Assembly|statement=With the grey pilgrims returning home, Highguard calls for the Thundering Tide to be reborn upon their banner. Highguard looks to the legacy of its past to forge its future!|vote= 446-60|when=Autumn Equinox 386YE}}&lt;br /&gt;
===You Get a Banner===&lt;br /&gt;
* &#039;&#039;&#039;The Empire can reduce the cost to raise a new Highborn army by consecrating banners for the Highborn armies with true liao&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each newly hallowed banner will reduce the cost to raise the grey pilgrim army by 30 wains of mithril&#039;&#039;&#039;&lt;br /&gt;
There is a widespread desire across Highguard to capitalise on the return of the grey pilgrims, to take advantage of this opportunity now, before the moment fades and people&#039;s attentions move on. But there is a grim awareness that two hundred [[mithril]] is a huge burden for the Empire to find, especially when other nations also need to raise armies to fight the vallorn. When the news comes of the [[Under eastern skies|loss]] of [[Isaella&#039;s Dance]] and the [[Iron Helms]] in [[Therunin]], people grow concerned that the mines of the Empire simply cannot produce enough mithril to meet the need.&lt;br /&gt;
&lt;br /&gt;
The answer, in Highguard at least, is to embrace [[the Way]], the one true religion that can inspire humans and [[orc|orcs]] alike to achieve impossible things. A proposal is put forward to create up to four [[hallow|hallowed]] banners, one for each [[general]] of a Highborn army. If the banners are hallowed with [[Liao#True Liao|true liao]], they will inspire the soldiers who march beneath them, and rally Highguard to the cause. Each newly created banner that is hallowed with true liao and made part of the [[New_Imperial_titles#Regalia|regalia]] of a different Highborn general will reduce the cost to raise the new army by 30 wains of mithril.&lt;br /&gt;
&lt;br /&gt;
Such a mammoth project would call on the resources of the whole nation, allowing them to contribute to this national goal. The [[benefactor|benefactors]] would need to acquire the true liao needed, but they might also want to find [[Crafting skills#Artisan|artisans]] who can create [[:Category:Magic Standards|magical standards]] to carry the hallow. Highguard could hallow a mundane banner - true liao is just as effective when used on a mundane banner as it is on an [[Magic_items#Artefacts|artefact]] - but that strikes many as something of a wasted opportunity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GranitePillar_Colour.png|align=right|width=200px}}&lt;br /&gt;
{{CaptionedImage|file=SeventhWave_Colour.png|align=right|width=200px}}&lt;br /&gt;
{{CaptionedImage|file=ValiantPegasus_Colour.png|align=right|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The benefactors will need to commission artists to design and make the banners. The three existing Highborn armies have iconography associated with them that would be likely to form the centrepiece of any banner. But the best banners are works of art, granting an artist the freedom to build an inspirational design that incorporates existing symbols and images to express a core theme. Someone would have to produce those designs and then someone will have to manufacture the final banner so that it can be enchanted if that has been arranged.&lt;br /&gt;
&lt;br /&gt;
Once all that is done, a dose of true liao will need to be found to hallow the banner, before it is confirmed as part of the regalia of office of the general. It is a high price to pay, but the benefits would be very real. Each banner, magical or not, that was hallowed with true liao and formally presented to an existing general in a grand ceremony in front of the nation would reduce the amount of mithril required to raise a new army by 30 wains.&lt;br /&gt;
&lt;br /&gt;
Of course, there is no general of the fourth army yet, but if a banner was created and hallowed in readiness, it could be included as part of the regalia of office for the general when the Senate motion raising the army was passed. If that happened then the same benefits would apply.&lt;br /&gt;
&lt;br /&gt;
The banners would need to be inspirational symbols that epitomised the fighting spirit of the army in question. There is an existing war banner for the Thundering Tide, but that army is dead and gone, and its history does not inspire. It won&#039;t provide any benefit to Highguard to ask the [[Granite Pillar]] or the new army of grey pilgrims to march under the banner of another, long-dead, army.&lt;br /&gt;
&lt;br /&gt;
The costs are huge, nobody is denying that. A beautiful banner is an expensive proposition by itself, and true liao is the single most valuable commodity in the Empire. But even if Highguard is only able to create a single inspirational banner it will help the Empire&#039;s war effort - it won&#039;t just help make it easier for Highguard to raise a new army, by reducing the demand on the Empire&#039;s mithril, it helps the whole Empire raise more armies to meet the coming challenge.&lt;br /&gt;
&lt;br /&gt;
===Salvation of Souls===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Virtue&#039;s Rest&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Bastion&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 120 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Completely removes the level of investment and returns provided by Virtue&#039;s Rest&lt;br /&gt;
* Allows eligible Imperial armies to take a resupply action in Bastion, boosting resupply&lt;br /&gt;
* Creates the title Exarch of Virtue&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Exarch of Virtue&#039;s Rest&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Highborn National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; [[Tally of the Votes]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receive 12 doses of liao each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To support the supply and provision of Highborn armies and help ready the territory of Bastion for the war against the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An Imperial commission could be used to remodel the hostels of Virtue&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would remove the level of investment provided by the great work but provide additional resupply to eligible armies resupplying in Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would create a new title, the Exarch of Virtue&#039;s Rest, charged with directing the hostels to resupply armies in Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Highborn Assembly could veto this relinquishment of an important national asset&#039;&#039;&#039;&lt;br /&gt;
Raising a new army is just one part of the challenge facing Highguard and the Empire. Nobody imagines that the final battle against the vallorn will be easy, or quick. Uniting the vallorn hearts will unleash a tide of madness on the Empire - virtue will bring victory - but thousands of lives will be lost to the Labyrinth in a war that will take years to win. Armies will need to rest and resupply so that they may return to the fray reinvigorated.&lt;br /&gt;
&lt;br /&gt;
Inspired by the work done by &#039;&#039;Graciana i Lòpez i Guerra&#039;&#039; in her [[Send_for_me#Plants_and_Seeds|recent appraisal]], some of the Highborn who run the hostels of [[Bastion#Virtue&#039;s Rest|Virtue&#039;s Rest]] have suggested that their work might more usefully be directed to helping an Imperial army recouperate and rebuild their strength when resupplying. Imperial soldiers would be welcomed into the hostels and offered [[anointing|anointings]] and hallowings as their wounds were treated, speeding up their return from convalescence.&lt;br /&gt;
&lt;br /&gt;
The proposal would require a Senate motion to [[Commission#Altering_an_Existing_Commission|alter the existing great work]] to better suit the new role. That would involve a significant sacrifice by the [[congregation|congregations]] of Bastion that currently benefit from Virtue&#039;s Rest. The great work would effectively be changed to an [[edifice]] and no longer boost the level of investment of congregations in the territory, meaning no additional [[liao]] would be provided. That liao would instead be used to anoint soldiers who were recovering in the hostels. That would allow any &#039;&#039;eligible&#039;&#039; army to issue a defensive order to resupply in Virtue&#039;s Rest.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Resupply in Virtue&#039;s Rest&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a half&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is decreased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This order can only be taken while an army is in Bastion. 250 points of resupply are distributed between all eligible armies taking this order&#039;&#039;&#039;&lt;br /&gt;
A general that wants their army to benefit from the hostels and sanitoriums of Virtue&#039;s Rest in Bastion can order their army to resupply there. The army will give ground if the territory is attacked, but if they are able to benefit from natural resupply then they will resupply faster. 250 points of additional resupply are divided between all eligible armies taking this order each season. Emergency resupply is unaffected.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The motion would also need an [[Imperial title]] to be created to oversee the healing work of the hostels. The proposed title, &#039;&#039;Exarch of Virtue&#039;s Rest&#039;&#039; would receive a small [[sinecure]] payment of 12 doses of liao each season, to help them in their work.&lt;br /&gt;
&lt;br /&gt;
Armies from any Imperial nation that have committed to the war against the vallorn would be welcome in the hostels of Virtue&#039;s Rest. At present, that would include the nations of Navarr, Highguard, Varushka and the League, but if other nations gather their Courage for the fight to come, they would also be able to issue the order to resupply at Virtue&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
Converting Virtue&#039;s Rest would require a senate motion, but it could not be done against the wishes of the Highborn Assembly. The Constitutional Court have stated that it would be treated as a special case of [[Powers_of_the_Imperial_Senate#Relinquishment|relinquishment]], which means it could be [[veto|vetoed]] by vote of the affected National Assembly.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The League==&lt;br /&gt;
{{SOP|by=Ortenzia di Sarvos, League Assembly|statement=The greatest assets of the League are our ambition and ingenuity. We send Ortenzia di Sarvos with 50 liao to urge every citizen to commit everything to finding new ways to fight the vallorn. Even the most impenetrable forest may fall one tree at a time.|when= Autumn Equinox 386YE|vote = 272-16}}&lt;br /&gt;
* &#039;&#039;&#039;The League has committed themselves to the fight against the vallorn and asked citizens to be ambitious and ingenious in their approach&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect for the next year at least&#039;&#039;&#039;&lt;br /&gt;
[[The League]] has also thrown their weight behind the call to face the vallorn, asking people to use their ingenuity and ambition to find ways to help win the fight. This dedication has an immediate cost - the League citizens expect their leaders to do whatever is needed to start the war, and more importantly to finish it. They will expect their Assembly to stick to the course and not get distracted by other struggles. For the next year, at least, no [[statement of principle]] raised by the League Assembly that calls on citizens to support another cause, be that civil or military, will produce an effect beyond Anvil. Minds are focused on the conflict with the vallorn.&lt;br /&gt;
===For Whom The Road Tolls===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Toll the Imperial Road Networks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None - Motion Only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; The Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Completely removes the level of investment and returns provided by all affected road great works&lt;br /&gt;
* Boosts Imperial taxation by 140 thrones a season if the Blood Red Roads, the Sunset Roads, the White Roads, the Iron Roads and the Crow Roads are affected&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could use a motion to put tolls on all the major roads in the Empire to raise money to pay for the war&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The benefits to personal resources from Blood Red Roads, the Sunset Roads, the White Roads, the Iron Roads, the Crow Roads would be lost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effective level of investment in that territory would decrease&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial taxation would rise by 140 thrones a season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;National assemblies could veto this relinquishment of an important national asset&#039;&#039;&#039;&lt;br /&gt;
Few nations in the world really grasp the power of money like the League. They are rich of course, but so are many nations in the Empire. The [[the Brass Coast|Freeborn]] pride themselves on putting a cost on all things, but the League have a rich appreciation for the way in which money can change the world. The merchant princes of the League understand that it&#039;s all well and good for people to &#039;&#039;commit&#039;&#039; themselves to defeat the vallorn, but that won&#039;t do the slightest bit of good whatsoever if there isn&#039;t the money to pay for the armies to do the actual fighting.&lt;br /&gt;
&lt;br /&gt;
The notable accountant, &#039;&#039;Else Van Temeschwar&#039;&#039;, claims afterwards that she never said &amp;quot;Heroes don&#039;t win wars, accountants do&amp;quot;. She insists what she &#039;&#039;actually&#039;&#039; said was that &amp;quot;accounts win wars&amp;quot;, but once the phrase is out there it sticks anyway, because some people nod sagely and everyone else enjoys ridiculing them for it. Her real point is that what the Empire really needs to fight the vallorn is money... and lots of it. But of course that will require a sacrifice, and a big one... but the League knew that when they committed to this road.&lt;br /&gt;
&lt;br /&gt;
Else has a radical proposal that is elegant, simple, and constitutional. She has put considerable effort into researching that last point. The Senate has many powers, but the [[Imperial Constitution]] forbids it from raising taxation and &#039;&#039;Magistrate Abraham&#039;&#039; is known to be notoriously dubious on the constitutional prospects of &#039;&#039;anything&#039;&#039; that might be considered taxation. But after an exchange of more than a dozen letters the curmudgeonly magistrate is unhappily forced to concede that &#039;&#039;tolls are not taxes&#039;&#039;. There are already [[Brock&#039;s_Toll|tolls to cross over some bridges]] in the Empire and tolls to use most Imperial ports. So why not put tolls on the roads?&lt;br /&gt;
&lt;br /&gt;
The impact would be significant - Else proposes putting a small toll on &#039;&#039;every&#039;&#039; major road network in the Empire, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]], the [[Madruga#Sunset_Roads|Sunset Roads]], the [[Construct White Roads|White Roads]], the [[Varushkan_Road#The_Iron_Roads|Iron Roads]], the [[Karsk#The_Crow_Roads|Crow Roads]] - all of them bar the [[Kahraman#Kamkrags of Kahraman|Kamkrags of Kahraman]] (Abraham has identified a loophole that makes it unconstitutional to include the Kamkrags). That could be done with a single [[senate motion]] if it was targeting all the Empire&#039;s major roads. The civil service could be instructed to use effective prognostication to set the tolls at the optimum level, the level that would produce the best return for the Senate.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Dubious Magistrate.jpg|caption=Magistrate Abraham is known to be notoriously dubious of anything that might be considered additional taxation.|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
If that happened, any [[great work]] benefit to the inhabitants of the territory through which the road passed would be permanently lost (or at least for as long as the tolls lasted, but nobody imagines the Senate would ever be likely to remove them). It wouldn&#039;t affect the benefits to Varushkan armies provided by their roads, but their roads would no longer boost the profits of [[mine|mines]] and [[forest|forests]] in the nation. Instead, every [[territory]] in the Empire would see increased tax revenue - boosting the total taxation by 140 thrones a season!&lt;br /&gt;
&lt;br /&gt;
While Else is very pleased with her analysis, some of her fellow citizens are less enamoured of the idea. There would be a significant loss of personal income for individuals in the League and in many other territories in the Empire. Varushkans would be hit hard and some argue passionately that the Iron Roads and Crow Roads should be excluded from these tolls because of the powerful [[Varushka Hearth Magic|hearth magic]] associated with [[Varushkan Road|roads]] which is essential to keep people safe as they travel through the haunted forests and dark hills of the north. If the Senate is minded to agree with them it could instead pass &#039;&#039;three&#039;&#039; senate motions, one for the Blood Red Roads, one for the Sunset Roads, and one for the White Roads. That would still produce 110 thrones of additional taxation - more than enough to pay for the support of two entire Imperial armies.&lt;br /&gt;
&lt;br /&gt;
If the Senate puts tolls on Imperial roads, then the level of investment in the territory in question will drop - the benefits to personal resources would be exactly as if the great works had never been built (although this would not prevent new [[great work|great works]] being built in the territory). The Senate would get increased taxation, but people would still be using the roads - just paying tolls. If any substantial new roads were built there - roads without tolls on them - then the additional taxation from the tolls for that territory would be lost.&lt;br /&gt;
&lt;br /&gt;
Converting the roads would require one or more senate motions, but it could not be done over the wishes of those who were affected. The [[Scrutiny#Constitutional Court|Constitutional Court]] have stated that it would be treated as a special case of [[Powers_of_the_Imperial_Senate#Relinquishment|relinquishment]] which means it could be vetoed by vote of the appropriate National Assembly. The Blood Red Roads cover the entire Empire, so a motion that relinquished their benefits could be vetoed by the General Assembly. A motion that relinquished the Sunset Roads could be vetoed by the Freeborn Assembly, the White Roads by the Highborn Assembly, and the Crow and Iron Roads by the Varushkan Assembly. Such a veto, regardless of assembly, requires a greater majority.&lt;br /&gt;
&lt;br /&gt;
After the opportunity was published by the civil service, they received a request from one of the Empire&#039;s leading economists, Laurencio di Sarvos and the Pillars of Mariika Sodality, requesting additional information to assist the Senate and other bodies in their deliberations. Crucially Laurencio asked the civil service to produce estimates of the number of citizens attending Anvil who would be affected by the changes. Given that much of the Senate budget comes from citizens bidding on Bourse resources, the Pillars have published research suggesting that this is crucial to understanding how much money the Senate has to pay its bills.&lt;br /&gt;
&lt;br /&gt;
To ensure that all citizens have equal access to such information, the civil service have arranged to publish these figures. After careful prognostication, they have identified that &#039;&#039;last season&#039;&#039; the road networks of the Empire contributed 117 thrones, 1 crown and 16 rings. In addition to that sum, they provided 304 additional ingots or measures. Of course these figures vary over time - but those were the figures last season.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Varushkan.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Varushka==&lt;br /&gt;
{{SOP|by=Vaclav Mladenovich Kosti, Varushkan Assembly|statement=The greatest assets of Varushka are our Wisdom and resolve. We send Vaclav Mladenovich Kosti with 50 liao to urge every Varushkan to use our knowledge of the dark powers to choose the lesser of two evils. The virtuous apply what they have learned.|when= Autumn Equinox 386YE|vote = Greater Majority 280-12}}&lt;br /&gt;
* &#039;&#039;&#039;Varushka has committed themselves to the fight against the vallorn and urged citizens to use knowledge of the dark powers to fight the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect for the next year at least&#039;&#039;&#039;&lt;br /&gt;
Much like the League, [[Varushka]] has also committed to the war to destroy the vallorn, asking people to use their knowledge of the dark powers to battle the enemy. This dedication has an immediate cost - the Varushkan citizens expect their leaders to do whatever is needed to start the war - and to finish it. They will expect their Assembly to stick to the course and not get distracted by other struggles. For the next year, at least, no [[statement of principle]] raised by the assembly that calls on citizens to support another cause, be that civil or military, will produce an effect beyond Anvil. The people of Varushka understand that when you start a thing, you damn well better finish it.&lt;br /&gt;
===The Heart of Darkness===&lt;br /&gt;
* &#039;&#039;&#039;The Varushkans can support four armies; at present they have two armies remaining&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Varushkans could ask one or more sovereigns to help them build an army&#039;&#039;&#039;&lt;br /&gt;
Varushka is a wealthy and powerful nation with a great deal of territory under its control. Their lands are harsh and cruel, with many dangers, but they also contain great wealth in the forests that cover the hills and in the mines that lie beneath the mountains. At present, Varushka can [[Army#Maximum_numbers_of_Imperial_Forces|support four armies]], but with the destruction of the [[Iron Helms]] they currently have only two. That means they could, in theory, raise two new armies.&lt;br /&gt;
&lt;br /&gt;
Of course, doing so will be difficult - every [[boyar]] is currently thinking the same thing. Navarr want to raise several armies to fight the vallorn, the Highborn want to forge the grey pilgrims into a new army. Where is all the mithril going to come from to raise these forces? There isn&#039;t enough mithril to be had unless people wait for years for it to be produced. The Varushkans are an industrious people; sitting on your hands is nobody&#039;s idea of getting something done. The Highborn have a plan involving true liao and banners which is nice for them - the Varushkan approach is much more brutally pragmatic.&lt;br /&gt;
&lt;br /&gt;
There are powers in Varushka, [[Varushkan_Monster#Sovereigns|dark powers]], that stand ready to offer aid to those prepared to pay their price. The Iron Helms were backed and supported by the [[Charnel Lord]] and his unwholesome followers. They are gone now, but what was bought once could be for sale again, if the Varushkans can afford the price. It&#039;s hard to imagine [[Dho&#039;uala]] negotiating with Varushkans, but the [[Night Below]] has already demonstrated just how powerful that strange being&#039;s aid can be. The &#039;&#039;Howling Queen&#039;&#039; has many fearsome minions; would some of them march beneath an Imperial banner? The &#039;&#039;Dubik&#039;&#039; is one of the strangest of all the sovereigns, but it too could be negotiated with.&lt;br /&gt;
&lt;br /&gt;
Gaining the aid of a sovereign is no easy task and not something to be undertaken lightly. The costs are high, and the road is hard and often paved with regrets. The Varushkans would need to find a way to reach out to a sovereign - some way to make contact with them - to open negotiations. There are no clear options that are known yet, but the mandate has spread across Varushka now, which means that those sovereigns that care about such things are undoubtedly aware of it. Perhaps some of their number will send agents to enquire what price the nation might be willing to pay for their aid?&lt;br /&gt;
{{SOP|by=Amris Johan Merikovich , Varushkan Assembly|statement=Know your heart and what commands its devotion above all else. We send Amris Johann Merikovich with 50 liao to urge the Iron Helm to abandon cruelty and focus on the dark magics and curses of Varushka. Embrace your past; never be ashamed of it.|when= Autumn Equinox 386YE|vote = Greater Majority 342-0}}&lt;br /&gt;
Those who are experienced with such things do make one thing clear. An army could only have one dark patron. The sovereigns ignore each other at best, but they are jealous and possessive creatures at worst. It would be unspeakably foolish to try and obtain two patrons for a single army. It would be possible to have two armies with two different patrons, but it would be wise to ensure they were always a long way apart when drawing on the dark power provided by their patron.&lt;br /&gt;
&lt;br /&gt;
It&#039;s impossible to know what the benefits might be - that would depend on what was negotiated, what was offered and what was requested. The Iron Helms were the Empire&#039;s only [[Army qualities#Cruel|cruel]] army in recent times. The Varushkan Assembly have [[386YE_Autumn_Equinox_Synod_judgements#Judgement_80|firmly renounced the cruel approaches]] employed by the Iron Helms in recent years, but perhaps other offers might be more palatable? What is clear is that such aid could be substantial - sovereigns are powerful beings, almost as powerful as [[eternal|eternals]] in their own way. Even beyond the price they might ask for their aid, however, there is the question of what a sovereign may gain by serving as patron. Stories have flown for years that the Charnel Lord was somehow able to &amp;quot;see&amp;quot; and perhaps even influence events in the vicinity of the Iron Helms no matter how far beyond the borders of Varushka they travelled. What might other nations, less familiar with the dark powers of the north, make of this patronage?&lt;br /&gt;
&lt;br /&gt;
===The Threat From Sküld===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Irontooth Keep&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Suvretz, Volodmartz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 130 wains of white granite, 20 wains of weirwood, 450 crowns, 6 seasons to complete&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 20 Thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Builds a rank 2 fortification in Suvretz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The vallornheart in Sküld is the one nearest to Varushka&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At present there is nothing to stop the vallorn pouring out of Sküld and into the forests of Suvretz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Varushkans could build a fortification in Suvretz that would also defend against any attack from the Thule in the near future&#039;&#039;&#039;&lt;br /&gt;
For years now there have been calls to [[Sowing_on_the_mountains#Irontooth_Keep|fortify Suvretz to defend the region against the Thule]]. Peace with the [[Thule]] has perhaps seduced the soft-hearted, making them imagine that this state of affairs will last forever. Nothing lasts forever. In the end, even the mountains will fall. One day, the Thule armies will come, and when they do, they will likely come for [[Volodmartz#Suvretz|Suvretz]] first.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the threat from the vallorn is even more pressing. The forests of Suvretz stretch all the way over the border and into [[Otkodov#Sküld|Sküld]], right to the heart of a vallorn. If the vallornhearts are linked, the first thing the people of Volodmartz may know about it is when an army of ravenous insects is stripping the flesh from their dying bodies. The best way to stop that would be to build a massive fortification in the region.&lt;br /&gt;
&lt;br /&gt;
The old plans for &#039;&#039;Irontooth Keep&#039;&#039; have been pulled out and dusted off. There&#039;s no reason that the ruins couldn&#039;t be built into a massive new bastion, forcing anyone planning to attack Suvretz to think twice about their ambitions. The original costs for the project are out-of-date as time has moved on, but this plan for an upgraded fortification wouldn&#039;t cost any more than normal. The big advantage is that it could be done &#039;&#039;quickly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The great &#039;&#039;Irontooth Keep&#039;&#039; would require 130 white granite and 20 weirwood to construct, with labour costs of 450 crowns. Under normal circumstances, it would take two years to finish, but the existence of the strong foundations and the assistance of the &#039;&#039;koboldi&#039;&#039; would each reduce that construction time by one season. If the same magics as were employed to speed the completion of [[Karsk#Aleksandra&#039;s_Watch|Alexandra&#039;s Watch]] could be employed, [[Volodmartz]] could conceivably have a major fortification to rival the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] in [[Casinea]] or [[Reikos#Remember_Exile|Remember Exile]] in [[Reikos]] in less than a year!&lt;br /&gt;
&lt;br /&gt;
Following the Winter Solstice 383YE, the newly appointed [[Master of the Koboldi]] spoke with the civil service about the feasibility of undertaking the work to build a fortification here. There is no barrier to them doing so - they are explicitly allowed to [[Master_of_the_Koboldi#Commission_stone_construction|announce that they will work]] on a [[fortification]], and that would allow them to create a new bastion. Indeed, the &#039;&#039;koboldi&#039;&#039; still remain enthusiastic about the opportunity to work on this massive fortress.&lt;br /&gt;
&lt;br /&gt;
===The Dark Nights of Winter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Icy Crag of the Eternal Sun&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; College of Magic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Srodkoja, Miekarova&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 270 crowns, 3 seasons to complete&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Changes the power of the Icy Crag&#039;s Mastery of the Lore of Summer to Mastery of the Lore of Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Could be achieved with a declaration of Concord at a cost of 180 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Winter realm offers the greatest potential for those prepared to call on the dark powers of the realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Icy Crag of the Eternal Sun could be turned into a college of winter magic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Cabalists of Void would be prepared to pay half of the 540 crown costs for the commission&#039;&#039;&#039;&lt;br /&gt;
There is another way that Varushka and the Empire could embrace dark powers in preparation for their war with the vallorn. The [[Miekarova#The_Icy_Crag_of_the_Eternal_Sun|Icy Crag of the Eternal Sun]] is a [[college of magic]] that was built years ago in [[Miekarova#Srodkoja|Srodkoja]] in [[Miekarova]]. The [[Master of Ice and Darkness]] has served the Dean of the College ever since. The Crag is specialised in [[Summer magic]], allowing the Master to codify new Summer rituals more quickly than the rituals of other realms.&lt;br /&gt;
&lt;br /&gt;
The [[Cabalists]] of [[Miekarova#Void|Void]] argue that the most important benefits of this dedication to Summer magic are now part of the Empire&#039;s history. Just as the Highborn are turning a new page of history, so should the Crag. Mastery of [[Winter magic]] is what the Empire needs now, the better to fight the vallorn and its spawn. Winter lore resonates with potent [[Ward of the Black Waste|wards]], and with the [[Withering Touch of Frost|cold touch]] that ravages plants no matter how supernaturally vital they may be. There can be no doubt that the [[curse|curses]] of winter are effective at [[Wither the Seed|weakening the vallorn]], and that its power can [[The_Grave%27s_Treacherous_Edge|annihilate]] large numbers of [[Vallornspawn husk|abominations]] in a scything strike. It is to Winter that wise magicians should look for victory over the vallorn. &lt;br /&gt;
&lt;br /&gt;
The civil service has confirmed that the Senate could use a [[commission]] to [[Commission#Altering_an_Existing_Commission|remodel]] the Crag to change it from being dedicated to Summer magic to being dedicated to Winter magic. That would mean that instead of benefitting a Summer ritual being codified, the Master of the Icy Crag could spend money to increase the speed of codification of a Winter ritual. The patronage of the [[Jaheris]] might be lost, but the Silver Prince has shown signs in the past of being happy to offer support to the codification of curses no matter what realm they come from. Regardless, the Conclave could approach any of the Winter eternals to ask them to patronize a remodelled college - some have already shown interest in serving as patron even while the Crag is focused on Summer magic.&lt;br /&gt;
&lt;br /&gt;
It would not be cheap to change the college. If the Senate ordered the work, it would need a commission for a [[college of magic]] and cost 540 crowns, but the Cabalists are prepared to pay half that sum, reducing the effective cost to 270 crowns. &lt;br /&gt;
&lt;br /&gt;
There is an alternative, given that the College is under the remit of the [[Conclave]]. The Conclave could use a declaration of [[Concord]] to have the regios in the Crag realigned. That would achieve the same effect but would cost 360 mana crystals; passing the declaration would see the mana removed from the font and used to realign the college. Again, the Cabalists would be prepared to fund this work, which they see as very important, reducing the effective cost to the font to 180 mana crystals.&lt;br /&gt;
&lt;br /&gt;
There is some concern that the Summer eternals might be angered by the change - they have always fought jealously over the college and who offers their patronage to it. After some circumspect enquiry, the civil service are able to confirm that the Summer eternals would barely notice if the college ceased to be a college of Summer magic and they certainly wouldn&#039;t care. Their jealousy is provoked by the patronage of a rival eternal - the moment it stopped being a Summer eternal who was patron of the college, they would lose all interest in it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=IronHelms_Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
* &#039;&#039;&#039;With the Iron Helms gone, and the Varushkan assembly choosing to move away from cruelty, the legacy of past actions is fading&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Varushkan armies no longer take penalties for fighting alongside Freeborn or Wintermark armies&#039;&#039;&#039;&lt;br /&gt;
Before they fell, the Varushkan Assembly had chosen to step away from the cruel practices of the Iron Helms. They had called on their people to find a way to change the path of the army, to leave behind their merciless ways and find a way to embody the Varushkan understanding of dark powers. What should have been the start of a new future for the Iron Helms was dramatically cut short by their bloody destruction at the hands of the Black Wind in Therunin. The manner of their passing has blunted some of the controversy that once attended them, even the critics of the Helms cannot deny that the army fell valiantly, protecting their Imperial allies. They faced darkness, and made the ultimate sacrifice.&lt;br /&gt;
&lt;br /&gt;
For many soldiers, any question of the Iron Helms now seems moot. As a consequence, Varushkan armies no longer take a penalty to the victory points they generate when fighting in a campaign alongside [[the Brass Coast|Freeborn]] or [[Wintermark]] armies. However, if they wish, the Freeborn or Wintermark assembly could reiterate their concerns about Varushka, about their attitudes to war. A statement of principle that received a greater majority in one of these assemblies and called for their soldiers to remain careful of Varushkan ambitions would mean that the penalty would resume.&lt;br /&gt;
&amp;lt;picturecolumn float=right maxwidth=200px&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Dawn.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Urizen.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Wintermark.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/picturecolumn&amp;gt;&lt;br /&gt;
Alternatively, any assembly could raise a statement of principle denouncing the merciless strategy of the Iron Helms. If such a statement received a greater majority, it would create a mandate that would ensure that any cruel Imperial army raised in future would automatically receive the penalty to victory points generated if they fought in a campaign with an army that eschewed cruelty. If this statement and resulting mandate passed the General Assembly, the Empire would no longer be able to raise armies with the cruel quality.&lt;br /&gt;
&lt;br /&gt;
==Dawn, Wintermark and Urizen==&lt;br /&gt;
* &#039;&#039;&#039;Dawn and Urizen upheld statements of principle but they did not achieve greater majorities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wintermark upheld a statement with a greater majority, but with no clear call to action&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any nation not already committed might raise statements about the vallorn, but they are no more likely to generate opportunities than any other statement&#039;&#039;&#039;&lt;br /&gt;
Three national assemblies passed statements of principle on the matter at the Autumn Equinox. All of them passed but two of them did not get a greater majority. The one raised by &#039;&#039;&#039;Eurydice Starchaser&#039;&#039;&#039; that [[386YE_Autumn_Equinox_Synod_judgements#Judgement 134|urged]] for the people of Urizen to support the Navarr in [[Loyalty]], with [[Courage]] and [[Pride]], and to support the [[The_first_shot#Miaren|magical army]] to be raised in [[Miaren]]. The other, by &#039;&#039;&#039;Larkin Shrike of House Du Beste&#039;&#039;&#039; [[386YE_Autumn_Equinox_Synod_judgements#Judgement 134|called]] on the people of [[Dawn]] to seek [[glory]] and great deeds by carving into the bark of the vallorn, lest they be found wanting. While there is clearly some support for the war of thorns and flowers as the Dawnish are calling it, it is not strong enough to focus the nation on the dangers, despite the fact both Urizen and Dawn are directly threatened by the vallorns of [[Therunin]] and [[Brocéliande]] especially.&lt;br /&gt;
&lt;br /&gt;
Wintermark, by contrast, did uphold a judgement with a greater majority, but the people of the Mark remain unsure what action to take. The statement explicitly stated that the Empire is mighty, but finite, strongly implying that the nation must make a choice. The suggestion is that the Empire is taking on too many problems at once: the war with Asavea, war with three orc nations, and now this suggestion of war with the vallorn. It seems to be building to a conclusion that Wintermark should decisively reject helping the Navarr and turn their back on this madness, but the statement stops short of that and instead exhorts people to make ready for all the threats they face. With the judgement presenting no clear focus, and with the assembly having rejected a [[386YE_Autumn_Equinox_Synod_judgements#Judgement_45|judgement]] calling on the nation to support Navarr, the Winterfolk will continue as they always have; scions of the storm preparing for a hard winter.&lt;br /&gt;
&lt;br /&gt;
The moment for the Synod to act is now passing, so any new [[statement of principle]] is no more likely to create a mandate dealing in [[opportunity|opportunities]] than any other. This means it is not impossible for any assembly to act but clear, strong wording either in support or in opposition to the war of thorns and flowers - and the backing of the greater majority of the assembly - would be essential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=Virtue demands more than fine words and good intentions. The Empire is mighty but it is finite. The Synod provokes war with Asavea and the vallorn at a time when our armies are already stretched too thin. The Empire&#039;s people will suffer the consequences. The people of Wintermark must prepare for the storm to come. We cannot support the Navarr at the exclusion of every other threat we face. Make ready for them all. Cleave to your loyalties, provision your halls and prepare for more hard winters. We will not be broken.|by=Ingrid Talon-of-the-Mark, Wintermark Assembly|vote=Greater Majority 266-35|when=Autumn Equinox 386YE}}&lt;br /&gt;
{{SOPInner|statement=The Navarr show Courage in their Ambition to remove the threat of the vallorn for good. In Loyalty and Courage, we are being called to support this by taking Pride in our magical prowess to support the creation of their army in Miaren that focuses on a mage based front.|by=Eurydice Starchaser, Urizen Assembly|vote=150-0|when=Autumn Equinox 386YE}}&lt;br /&gt;
{{SOPInner|statement=Once again we are called to action and to glory by our neighbours. The Navarr have committed to eradicating the vallorn once and for all. The League and Varushkans have offered their aid. Dawn will not be found wanting. Great deeds are eternal; let us carve them into the bark of any vallorn who dares oppose us. The people of Dawn shall march with our siblings in the Way to destroy the vallorn now. Let us commit to a War of Thorns and Flowers.|by=Larkin Shrike of House Du Beste, Dawn Assembly|vote=282-64|when=Autumn Equinox 386YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
{{KaelaGift}}&lt;br /&gt;
&lt;br /&gt;
{{Vallornmiasma}}&lt;br /&gt;
===Into the Woods (Brocéliande)===&lt;br /&gt;
* &#039;&#039;&#039;A knight-errant has discovered several caches of herbs left by the Druj in Brocéliande&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Knight of the Greenwood&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the chests&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Dawn&#039;s ongoing [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] continues. Countless knights-errant, questing knights, and others seeking glory venture into the depths of vallorn-infested [[Brocéliande]]. One such group, the Order of the Emerald Dogs, has come out of [[Brocéliande#Dark_Ranging|Dark Ranging]] with tales of scattered Druj and abandoned stockpiles of herbs. &#039;&#039;Knight-Commander Tancred&#039;&#039;, inspired by the [[Knight of the Greenwood]], tracked a group of Druj and uncovered the location of several chests of supplies. The Druj were pushed out of the area by the sheer number of vallornspawn, but the chests remain. &lt;br /&gt;
&lt;br /&gt;
Tancred of the Emerald Dogs asks that the Knight of the Greenwood, &#039;&#039;&#039;	Percival Summerstrong&#039;&#039;&#039;, go to Brocéliande and claim the chests - both preventing the Druj from making use of their contents and gaining a trove of herbs and other potentially useful items. If the chests aren&#039;t recovered, then there is a chance the Druj will be able to reclaim them, which will help the few orcs of the Mallum who remain in the territory. &#039;&#039;Tancred&#039;&#039; warns that in addition to husks there are likely to be all manner of other creatures twisted by the [[Vallorn#Vallorn_Miasma|vallorn miasma]].&lt;br /&gt;
&lt;br /&gt;
===Insects (Hercynia)===&lt;br /&gt;
* &#039;&#039;&#039;A horde of vallornspawn is moving towards the border between Deer&#039;s Folly and Northspires&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Spear of the Seven&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for stopping the horde&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Vallornspawn are on the move in Hercynia. Incursions from the horrors that dwell in the ruins of [[Hercynia#The_Vallorn_of_Hercynia|Hacynian]] are rare, but they are especially vicious when they do rouse. Thorns of the &#039;&#039;Watchthorn&#039;&#039; steading have managed to track the largest of the groups and report that it is moving west towards the isolated steadings on the border with [[Hahnmark#Northspires|Northspires]]. The horde is made up of [[Vallornspawn husk|vallornspawn husks]] and countless other creatures - chief among them a huge monster covered in brown chitin.&lt;br /&gt;
&lt;br /&gt;
The horde of vallornspawn are a threat to the western steadings of Deer&#039;s Folly, who have asked that the [[Spear of the Seven]], &#039;&#039;&#039;Corwyn Heartsbane&#039;&#039;&#039;, stop them. If the largest creatures are not stopped, then not only will the steadings need to be abandoned, but the horde will cross the border and seek out the most substantial construction in Northspires, the [[Keeper_of_the_Runegrott#Runegrott|Runegrott]]. Given that this horde also represents a threat to the artisans of the [[runeforge]], it is likely that the [[Keeper of the Runegrott]], &#039;&#039;&#039;Derowen&#039;&#039;&#039;, will have an interest in this conjunction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
The Highborn [[Raise_Fourth_Highborn_Army|commissioned]] the [[Pilgrim&#039;s Defiance]] and consecrated four banners with true liao, reducing the costs by 120 wains. Virtue&#039;s Rest was [[Remodel_Virtue%27s_Rest|remodelled]] and the title of [[Exarch of Virtue&#039;s Rest]] was created. Tolls were put on the [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|Blood Red Roads]] and [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_White_Roads|White Roads]]. A motion to place tolls on [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Major_Roads|all of the roads]] failed. The [[#The Threat From Sküld|Irontooth Keep]] and [[#The Dark Nights of Winter|Icy Crag of the Eternal Sun]] opportunities were not taken.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Vallorn]]&lt;br /&gt;
* [[The Synod speaks]] - 386YE Autumn wind of fortune detailing League and Varushkan opportunities to support the Navarr against the vallorn&lt;br /&gt;
* [[The first shot]] - 386YE Autumn wind of fortune detailing the change to the stridings and the new armies&lt;br /&gt;
* [[The final countdown]] - 386YE Summer wind of fortune detailing the choice whether to begin the final war against the vallorn&lt;br /&gt;
&lt;br /&gt;
==Edit==&lt;br /&gt;
The page has been updated to remove the section that introduced citadels following a recent [[Rules update 2026#Fortifications|rules update]].&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143963</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143963"/>
		<updated>2026-08-20T12:06:24Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
* [[A thousand years of longing]]&lt;br /&gt;
* [[The final countdown]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_final_countdown&amp;diff=143962</id>
		<title>The final countdown</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_final_countdown&amp;diff=143962"/>
		<updated>2026-08-20T12:06:10Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:386YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;When Isaella slew the Mad Emperor, do you imagine she had no doubts? To take up arms against her friend? The man she had sworn a sacred oath to protect against all threats. Do you imagine that killing him was easy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t praise Isaella for her skill with arms. We praise her because in the face of all her doubts she had the Courage to act! That is what it means to be a hero! Isaella understood what her actions would mean. She &#039;&#039;knew&#039;&#039; that slaying the Emperor would unleash chaos. She &#039;&#039;knew&#039;&#039; that it would mean her death. And &#039;&#039;still&#039;&#039;, she did not hesitate. Faced with a thousand reasons to hesitate, to wait, to delay... she chose to ignore them all. She knew that inaction brings only shame and never victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is easy for us. Here. Now. After the fact. Now when the Mad Emperor is gone and long buried. When his legacy is dust, his supporters vanquished. Now it seems like there was never any other choice. We understand now - as &#039;&#039;only&#039;&#039; Isaella understood then - that all those doubts, those fears, they were just spectres sent to harry her soul. They were never real!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so it will seem to our children. To our descendants. We, who will surely die if we take this path, will seem to them as if we made the only possible choice. They will not know our doubts. They will not understand our fears. History will see right through them. All that will remain after we are gone are the legends we leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is what it &#039;&#039;means&#039;&#039; to be a hero. To see not with the eyes of now - but to see as Isaella saw - to see with the eyes of history. Only then can you see what needs to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You! You at the back. Will you be Isaella?&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 550px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=In the woods.jpg|caption=The Navarr face a decision that will shape the future of their nation.|align=leftt|width=550}}&amp;lt;/div&amp;gt;{{audio|link=https://www.youtube.com/watch?v=SoYPILf9WLk}}&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Winter Solstice, &#039;&#039;&#039;Aniera of Exiles End&#039;&#039;&#039; used the [[Navarr]] [[Assembly#The_National_Assemblies|Assembly]] to ask the Navarr people for their opinion following [[A_thousand_years_of_longing|the work published on the vallorn]] and how to destroy it. Further statements followed next season from both the Navarr and [[Highguard]] with an eloquent call to action. &#039;&#039;&amp;quot;The grey pilgrims of Highguard and questing knights of Dawn did not join our cause simply to walk the trods for another thousand years.&amp;quot;&#039;&#039; said &#039;&#039;&#039;Siân Eternal&#039;&#039;&#039;, &#039;&#039;&amp;quot;It is time to act with wisdom and forethought but act nonetheless.&amp;quot;&#039;&#039; The Highborn &#039;&#039;&#039;Doctor Lysimachus&#039;&#039;&#039; appeared to concur with that view and reminded Highguard that the vallorn was the greatest spiritual threat to the Empire, a pointed call back to the decision by the Empire to found the [[Grey pilgrim|grey pilgrims]] for the express purpose of combating the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
There is widespread support for these views across the people of Navarr and Highguard, but the matter is not yet settled. There is a growing hope that after centuries, this could be the hour. Yet, there are voices in both lands that urge caution - it is very clear that the Empire &#039;&#039;can&#039;&#039; do this - that is not the same as saying they &#039;&#039;should&#039;&#039; do this.&lt;br /&gt;
&lt;br /&gt;
There is always a choice. &lt;br /&gt;
&lt;br /&gt;
Now Highguard and most especially the Navarr must make that choice. It is not an exaggeration to say that everything hinges on this. If the Empire chooses to begin the final war with the vallorn then nothing will ever be the same again. There can be no ducking this decision, it is too important, too momentous, too pressing. One way or another the Navarr and the Empire must decide. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr; gap; 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=After 1000 years of work we have the answer to destroying the vallorn. The Navarr assembly now seeks the opinion of the Navarr people. Speak to your guides. We are listening. We shall publish our response next season.|vote=Greater Majority (404-18)|by=Aniera Exiles End, Navarr Assembly|when=385YE Winter Solstice}}&lt;br /&gt;
{{SOPInner|statement=It is time to stop seeing the vallorn as a dormant threat to be dealt with later. It is a danger that lies within our Empire&#039;s borders that holds countless bodies and souls. Most notably it keeps two exemplars, the founders of our nation, in torturous stasis. The grey pilgrims of Highguard and questing Knights of Dawn did not join our cause simply to walk the trods for another thousand years. They join us in the war to eradicate the ancient abomination and fulfil our Nations ambition to see the end of the vallorn for good. It is time to act with wisdom and forethought but act nonetheless.|vote=214-0|by=Siân Eternal, Navarr Assembly|when=385YE Spring Equinox|size=small}}&lt;br /&gt;
{{SOPInner|statement=While we Highborn are righteously committed to ensuring the Cold Sun is extinguished, we must not forget the other threats we still face and fight. While we focus on the Cold Sun on our doors and must prepare for Grendel on our shores, the vallorn remains the greatest spiritual threat to the Empire and is no dormant threat. We formed the grey pilgrims to aid Navarr to end this threat, not just keep it at bay for another 1,000 years for others to deal with. In accordance with Sian Eternals statement to Navarr, once the Cold Sun have been snuffed out, even as we keep an eye upon the Grendel, we return to ensuring the vallorn are eventually given a right permanent kicking in! When the time comes for just to act, whether sooner or later, we will act with certainty.|vote=332-0|by=Doctor Lysimachus, Highborn Assembly|when=385YE Spring Equinox|size=small}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Choices have consequences.jpg|caption=To walk, or to cease walking and begin to fight?|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==A Time To Shine==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr Assembly could use a mandate to commit the entire nation to the war against the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This mandate could be enacted at the Summer Solstice or the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
There is predictable cynicism from some quarters that the politics of [[Anvil]] will not favour the Navarr. When the [[Jotun]] threatened the Navarr holdings in [[Liathaven]], it was not the time. The [[territory]] fell to the barbarians, the [[steading|steadings]] destroyed, the people slaughtered. When the vallorn in [[Brocéliande]] was vulnerable for the first time in a generation, it was not the time and a vital chance to weaken the vallorn was lost. The situation at the moment is difficult, nobody denies it - the Jotun are attacking in the West, the [[Druj]] have just invaded [[Therunin]] and the [[Grendel]] are not yet defeated in the South. There is a widespread belief that the powers that be will look to the [[Military Council]] and they will say... it is not the time. The Navarr will be told that it must make this sacrifice for the good of the Empire, as if they have not been sacrificing everything for the good of the Empire for the best part of four centuries.&lt;br /&gt;
&lt;br /&gt;
It is not enough to give in to cynicism says &#039;&#039;Maddoc of the Fleeting Star Striding&#039;&#039;, who claims that the Military Council could be persuaded to support attempts to join the hearts. If the vallorn in Liathaven exploded forth from its dark heart, it would pose an enormous problem for the Jotun who would be forced to divert armies to try and oppose any Westward expansion. Likewise, if the heart in the [[Sarangrave]] were triggered, it would spell disaster for the Druj - they would have to pull back some or all of their armies to contain it. Triggering the vallorn is guaranteed to radically alter the Empire&#039;s military position - but it&#039;s not guaranteed to make it &#039;&#039;worse&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unable to settle these arguments, people look with optimism to their leaders at Anvil to settle this matter once and for all. Can it be done? The will among the Navarr is there - people are ready to sacrifice everything for this. To give up everything, to commit everything. But is now the right time? The people trust their leaders to make that decision.&lt;br /&gt;
&lt;br /&gt;
Once made that decision will be difficult to turn back. Beginning the final war against the vallorn would be transformative for the Navarr. Their stridings would no longer need to walk the [[trods]]... There would be no more need to weaken the vallorn one step at a time anymore. That would mean all those Navarr warriors would become available to take up the fight. It&#039;s impossible to predict the changes that will follow such a decision but nothing will be the same.&lt;br /&gt;
&lt;br /&gt;
The people of Navarr are looking to their leaders at Anvil for an answer; the priests of Navarr could use a [[mandate]] in the Assembly to seize this moment:&lt;br /&gt;
{{Mandate|mandate=We march to war! We send {named priest} with 200 liao to urge every Navarr to remember the oaths they swore. Let us eradicate the ancient abomination and fulfil our nation&#039;s ambition to see the end of the vallorn for good.|assembly=Navarr Assembly}}&lt;br /&gt;
If this mandate is enacted, then most of the stridings will stop walking the trods and return home in preparation for the final battle to begin. There will be a huge swell of enthusiasm as people from across the nation embrace the coming fight. As a result, the number of [[Army|armies]] that the Navarr can [[Army#Maximum_numbers_of_Imperial_Forces|maintain]] will increase from three to six.&lt;br /&gt;
&lt;br /&gt;
Almost every Navarr will commit themselves fully to the coming war. The Navarr have always had a somewhat singular focus; this mandate will strengthen that resolve. In the seasons that follow, there will be far fewer opportunities like the recent proposal to build new [[The way home|wayhouses]]; instead every effort will be made to find [[opportunity|new opportunities]] to gain the upper hand in the struggle against the vallorn.&lt;br /&gt;
&lt;br /&gt;
At the first stage, the Navarr scouts will seek to identify opportunities to place the trods in [[Sarangrave#Béantal Dol|Béantal Dol]] in Sarangrave, and in Kabanja and Visokuma in [[Axos]]. Once [[The Dance of Navarr and Thorn]] is cast in these three territories, then the final war against the vallorn will begin. When that happens, there will be no going back. The castings will need to be timed right - to ensure the Druj and Axou can&#039;t simply take them down before the network of trods is complete - but nobody said this would be &#039;&#039;easy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By enacting this mandate, the Assembly is confirming that it is the settled will of the leaders of the Navarr that the nation begin the war against the vallorn at the soonest available opportunity. It may not happen immediately, but the final countdown will have begun. Once that decision is made, the Navarr will expect their leaders to see it through, to be entirely committed to the imminent war against the vallorn. In return they will offer their own absolute commitment, seeking out ways to help the long dream of the Navarr to become a reality.&lt;br /&gt;
&lt;br /&gt;
==A Time To Stay==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr Assembly could use a mandate to tell the nation to stay their hand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This mandate could be enacted at the Summer Solstice or the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
Not every Navarr is persuaded that now is the time to act. It is easy to urge people to have the [[Courage]] of their convictions, easy to be swept up by the siren call of history, easy to decry those who urge caution. &#039;&#039;&amp;quot;I always pause for thought before I act,&amp;quot;&#039;&#039; says &#039;&#039;Dai Summers&#039;&#039; rhetorically, &#039;&#039;&amp;quot;what do you do?&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
What if now is &#039;&#039;not&#039;&#039; the right time? What if starting the final war with the vallorn now results in the destruction of the Empire? What if everyone dies and the Navarr have to begin the whole thing all over again. It has taken centuries to get to this point - why not wait a few more decades? Right now it seems like everything would hang in the balance - why not wait until things are in the Navarr&#039;s favour.&lt;br /&gt;
&lt;br /&gt;
It will be hard for people to accept that now is not the time, but they trust the [[Wisdom]] of the Navarr at Anvil. Every thorn wants to be [[Isaella]] - everyone wants to be a hero. But sensible people must know that the most important thing is to &#039;&#039;win&#039;&#039;. The Navarr are looking to their leaders at Anvil for an answer. The priests of Navarr could use a mandate in the Assembly to seize this moment:&lt;br /&gt;
{{Mandate|mandate=Actions have consequences. We send {named priest} with 100 doses of liao to remind Navarr that first we must prepare for malice. We will not start this war until the outcome is certain.|assembly=Navarr Assembly}}&lt;br /&gt;
If this mandate is enacted, then people will be disappointed but they will accept it. The knowledge of how to defeat the vallorn is not going away. The final battle might not happen for a generation - but people can use that time to prepare, to make ready, to ensure that when the moment comes their descendants can strike with the certainty that the path to victory has been prepared.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Blood for Poppies.jpg|caption=The vallorn has lasted a thousand years; there is no sign that it cannot endure for another thousand.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The mandate will &#039;&#039;still&#039;&#039; produce significant changes. Stridings will continue to walk the trods as they have done since the Navarr began, but where before the Navarr would risk much to seize any chance for an advantage over the vallorn, now they will go out of their way to avoid it. There is no point in risking lives on foolish ventures when it is settled that now is not the time. Better to husband their strength and prepare.&lt;br /&gt;
&lt;br /&gt;
In the seasons that follow, there will be far more opportunities like the recent proposal to build new [[The way home|wayhouses]] but at the cost of [[opportunity|new opportunities]] to deal with the vallorn. The ancient enemy will be left to slumber in its dark hearts - the Navarr will turn their focus to strengthening their nation and the Empire. In many ways it will be like a dry run for the future - a decade without ever having to worry about the vallorn will be a kind of preparation for when the day dawns that there is no vallorn.&lt;br /&gt;
&lt;br /&gt;
This means, the Navarr will stop actively attacking the vallorn and focus their efforts on finding ways to strengthen the nation in preparation for the future. The issue of going to war against the vallorn will be settled for a decade in the minds of the Navarr npcs in favour of preparation. There won&#039;t be any new [[opportunity|opportunities]] to push the line against the vallorn in the coming years, there will be opportunities to make Navarr  stronger instead. That won&#039;t change for a decade unless  players make a way to join all the vallorn hearts to the trod network,&lt;br /&gt;
&lt;br /&gt;
==Your Darkened Land==&lt;br /&gt;
* &#039;&#039;&#039;There will be a catastrophic loss of confidence in the leadership of the Navarr if neither mandate is passed before the end of the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The people of the Navarr are looking to their leaders to make the most momentous decision any Navarr has made since the fall of Terunael, since Navarr and Thorn swore the first oaths. They understand how difficult it will be to make this decision. None-the-less there is no-one else who can make this judgement. Only the leaders at Anvil know what the Senate could be persuaded of. Only they know what the Military Council can be persuaded of. Only they can know what [[the Throne]] really thinks. People are relying on their leaders to step up at this moment and make the decision one way or the other.&lt;br /&gt;
&lt;br /&gt;
The Navarr people will give their leaders time, but only a little. If the Navarr cannot make the decision in the next two seasons, if the National Assembly does not enact either mandate before the end of the Autumn Equinox. If they can&#039;t make up their mind whether to fight the vallorn or to wait a generation and use that time to prepare before winter comes, then there will be a catastrophic loss of confidence in the Navarr leadership. Every personal resource in the nation will suffer a two rank penalty to their production for the next year as a result.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Highborn council.jpg|caption=What does it mean that the vallorn is the greatest spiritual threat to the Empire?|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==A Time To Sing==&lt;br /&gt;
* &#039;&#039;&#039;The Highborn Assembly could use a mandate to commit those dedicated to destroying the vallorn to the fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This mandate could be enacted at the Summer Solstice or the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Highborn have been unequivocal on the matter of the vallorn - their assembly has repeatedly called it the greatest spiritual threat the Empire has ever faced. The grey pilgrims were founded to support the Navarr by taking up the burden of walking the trods. They gave up their comfortable lives in Highguard to commit themselves to a task that at the time seemed interminable. Now it seems that the timing was simply apposite - fated even.&lt;br /&gt;
&lt;br /&gt;
Like the Navarr, the Highborn Assembly could embrace the chance to begin the war against the vallorn. Like the Navarr this choice will have a profound impact on the nation. It is not just that there will be no more need to walk the trods; the start of the war with the vallorn will invite the Highborn to consider other changes too. Is now the time to be building the [[Blood will thicken|Grand Inspiration of the Way]] in [[Bastion]] when the survival of the very Empire may be at stake? It&#039;s difficult to predict what quandaries such a decision will raise, if the Highborn pass this mandate.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=There is no sacrifice so great that we cannot meet it to defeat this terror. We send {named priest} with 200 liao to urge every Highborn to prepare for the coming battle. No price is too high to realise our dreams.|assembly=Highborn Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then the grey pilgrims will stop walking the trods and return home in preparation for the final battle to begin. As a result, the number of armies that the Highborn can support will increase from three to four.&lt;br /&gt;
&lt;br /&gt;
The Highborn nation are committed to defeating the vallorn but they don&#039;t have the singular focus of the Navarr. Their nation was not literally founded to achieve this outcome. Even so, this mandate will strengthen the resolve that led to the creation of the grey pilgrims. In the seasons that follow, there will be fewer opportunities like the recent proposal to [[Drumbeat_of_war#The_Way_is_Clear|convert the Asaveans]]; instead every effort will be made to find [[opportunity|new opportunities]] to gain the upper hand in the struggle against the vallorn.&lt;br /&gt;
&lt;br /&gt;
By enacting this mandate, the Assembly is confirming that the virtuous thing to do is to be begin the war against the vallorn at the first opportunity to do so. Once that decision is made, it will be difficult to persuade Highguard to turn aside no matter what any other nation in the Empire says. The Way of Virtue makes few allowances for those who would cower from the path they have chosen when the storms blow. If the Highborn Assembly commits the nation to the war with the vallorn, if they declare that now is the moment to strike, then every Virtuous citizen in the nation will expect them to stick to the course. The decision will create many opportunities to bring the grand plan [[A_thousand_years_of_longing|outlined in the vallorn research]] to fruition.  Once that decision is made, the Highborn will expect their leaders to see it through, to be entirely committed to the imminent war against the vallorn. In return they will offer their own absolute commitment, seeking out ways to bring the greatest spiritual threat to the Empire to an end.&lt;br /&gt;
&lt;br /&gt;
The will of the virtuous cannot be denied.&lt;br /&gt;
&lt;br /&gt;
==A Time To Live==&lt;br /&gt;
* &#039;&#039;&#039;The assemblies of other nations could use a statement of principle to make their nation&#039;s position clear&#039;&#039;&#039;&lt;br /&gt;
Most Navarr agree that if this is to happen, it will not be done by the Navarr alone. Was it not for this reason that the Navarr gave their hearts and bodies and souls to the project of the Empire in the first place? Was it not for this that Myfanwy and those that followed her joined with the [[First Empress]] to spread the word of what would become the Imperial dream? The issue is pressing for the Highborn Assembly and demands an answer from the Navarr Assembly, but the other nations have yet to speak clearly. Perhaps there is time yet for Navarr guides and others to persuade their allies to rally to their cause.&lt;br /&gt;
&lt;br /&gt;
There are no mandates for the other assemblies, but any of the nation assemblies could use a [[statement of principle]] to respond to this dramatic moment. Statements that get a greater majority that urge clear, concrete action on the vallorn - one way or the other - are more than likely to lead to a mandate to commit the nation to a course of action.&lt;br /&gt;
==Timing==&lt;br /&gt;
* &#039;&#039;&#039;The mandates detailed here can be raised at the Summer Solstice or the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
Unlike traditional mandates, those available to the Navarr and Highborn Assemblies listed here can be enacted at either the Summer Solstice or the Autumn Equinox. After that, the opportunities will be lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
The [[Navarr]] national assembly chose to [[386YE_Summer_Solstice_Synod_judgements#Judgement_6|commit the entire nation]] to the destruction of the [[vallorn]] in Summer 386YE. The [[Highborn]] national assembly chose to [[386YE_Autumn_Equinox_Synod_judgements#Judgement_60|stop walking the trods]] and prepare to fight in Autumn 386YE.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vallorn links}}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143961</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=143961"/>
		<updated>2026-08-20T11:53:07Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
* [[A thousand years of longing]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_thousand_years_of_longing&amp;diff=143960</id>
		<title>A thousand years of longing</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_thousand_years_of_longing&amp;diff=143960"/>
		<updated>2026-08-20T11:52:48Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:385YE Winter]][[Category:Recent History]][[Category:History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Damoren Nearwander sipped gingerly at their drink. The room was abuzz with anticipation, electric with excitement. Even the Otkodov contingent - four severe older orcs in midnight blue robes engaged in a deep conversation with a pair of magisters - seemed to have caught it. The other Navarr were everywhere, smiling, chatting, laughing. For the last half hour Damoren had been watching with detached interest as an affable naga cleverly steered visitors around the room, introducing them to strangers and then slipping away to do it all over again with another guest and another academic. It was heartening to see the Great Dance being practiced so beautifully. &lt;br /&gt;
&lt;br /&gt;
For their part, Damoren was finding it tricky to achieve the level of enthusiasm shared by their colleagues and couldn&#039;t work out why. They felt outside it all, as if they were watching a terrible disaster unfold. Putting their empty mug down, they drifted across to Ibenus and Hounacier. They were stood in a little zone of stillness, examining what everyone had started - jokingly at first - calling the &amp;quot;war table&amp;quot;. A map of the Empire, the Mallum, and Axos, scrawled across a dozen sheets of parchment, with strands of coloured thread marking the health of the trods - green for healthy, red for severed, blue for future-theoretical. They shifted slightly to let Damoren slip between them and the three stood shoulder-to shoulder looking down at the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s pretty inevitable I think,&amp;quot; said Ibenus quietly, his voice barely audible over the excited buzz of conversation. He was continuing a thought from earlier, as was his wont, assuming everyone else would remember and join the two sentences together.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trods you mean?&amp;quot; Hounacier Riverstep seemed sceptical. &amp;quot;I suppose so, but we won&#039;t live to see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our &#039;&#039;great-grandchildren&#039;&#039; won&#039;t live to see it.&amp;quot; said Damoren sadly. &amp;quot;And I don&#039;t think it&#039;s anywhere near as inevitable as you seem to believe. The trods are powerful but they&#039;re fragile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like empires!&amp;quot; Ibenus meant as a joke but fell flat between the three Navarr scholars.&lt;br /&gt;
&lt;br /&gt;
They continued to stare at the map as the celebration ebbed and flowed around them. The naga woman from earlier was introducing one of the heralds of Phaleron to a League librarian and a severe looking vate who was in the middle of a long but apparently funny story about someone who ordered their books by the colour of the spine. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can you imagine,&amp;quot; said Hounacier with a grim chuckle, &amp;quot;What the Senate is going to say? Never mind what the &#039;&#039;military council&#039;&#039; is going to say?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As usual Ibenus treated the rhetorical question as if it was seriously meant, and considered it thoughtfully for several moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They will almost certainly say that &#039;&#039;the time is not right; maybe later once we have dealt with the Druj and the Grendel&#039;&#039;. I think. Based on previous events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damoren was only half listening; their attention had been caught by the &#039;&#039;Bowl of Phaleron&#039;&#039; across the great map from their little trio. The cauldron was older than the Empire. The ancient table had been used by generations of scholars and magicians when Terunael still ruled these lands. They gently traced one of the curling designs along the edge of the carefully varnished weirwood. For a moment he fancied they could feel every second of the years that had passed since the table was built.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It could end within our lifetimes.&amp;quot; Damoren spoke quietly, haltingly. &amp;quot;Our great-grandchildren would know it only as a story. One day an end? What if that day was &#039;&#039;this&#039;&#039; day? Against that... who could stand against the promise of &#039;&#039;that&#039;&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They could finally feel it, the frisson in the room. That powerful energy begin to well up in them, that electricity that had been so lacking, that excitement for the road ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;After a thousand years of walking, after so many generations of death and pain and shame, after everything that has been sacrificed, &#039;&#039;we&#039;&#039; could be the people who finally destroy the vallorn...&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=On the Vallorn.jpg|caption=The Great Library at Hacynian has collected together documents from all over the Empire and beyond, all to bring a resolution to the thousand-year-oaths of the Navarr.|align=left|width=450}}&amp;lt;/div&amp;gt; {{audio|link=https://www.youtube.com/watch?v=qOk62BHUBcE}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A year ago, the [[Navarr]] took the fateful decision to expand the [[Great Library of Hacynian]], so that it would be vast enough to hold the treasure trove of documents and records about the vallorn scattered through every [[striding]] and [[steading]] in the Empire, as well as contributions from allies familiar and unexpected. The hope was that if the Empire compiled everything they knew on the subject, bringing it all together at last, then perhaps the answer to the vallorn might emerge. A way, at least to destroy the ancient evil and end a thousand years of longing.&lt;br /&gt;
&lt;br /&gt;
In the end, many of the scholars are surprised how little genuinely new information is revealed by this great process. The seminal text, &amp;quot;On the Nature of the Vallorn&amp;quot; by Siân Eternal has already accomplished the bulk of this work, compiling almost everything that was known about the history of Terunael and the vallorn into one authoritative text. A lot of time was spent validating and confirming everything that was published, and adding what new information that was found into that picture. What the research has achieved is to clearly highlight the answers that existed in the Siân&#039;s text and to show that the Navarr possess everything there is to know on this subject.&lt;br /&gt;
&lt;br /&gt;
Of course there will always be the temptation to seek further information, but the scholars who have spent a year studying this for the Navarr are certain that this report represents everything of substance that there is to know about what happened and what can be done about it. &#039;&#039;Wisdom knows all knowledge is incomplete&#039;&#039; but &#039;&#039;the Virtuous apply what they have learned.&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Nathair9261.jpg||caption=Nathair Autumngale|align=left|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Terunael Lorekeeper.jpg|align=right|caption=Siân Eternal|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=NebAndPoleArm.jpg|align=right|caption=Neb|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=VallornAdvisor.jpg|align=left|caption=Merel Pathfinder (centre)|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Gathering of Scholars==&lt;br /&gt;
* &#039;&#039;&#039;Thanks to a lot of hard work from various quarters, the research at the Great Library of Hacynian has been completed years ahead of schedule&#039;&#039;&#039;&lt;br /&gt;
The collection at the Great Library of Hacynian is as close to complete as it can be. More lore will be added in years to come, certainly, but right now it seems that a copy of everything ever written about the vallorn, a record of every story and song, is gathered together under its roof. Scholars from [[the League]] and [[Highguard]]. Even the [[Things_that_burn#The_Still_Walkers|threat of Cold Sun]] in Hercynia did nothing to slow their work.&lt;br /&gt;
&lt;br /&gt;
Particular note is made of the four [[Advisor on the Vallorn|Advisors on the Vallorn]] who helped build towards this monumental stage. &#039;&#039;&#039;Merel Pathfinder&#039;&#039;&#039; who laid the foundations; &#039;&#039;&#039;Neb&#039;&#039;&#039; who built on them and helped establish the tradition of sharing what was learned with others; &#039;&#039;&#039;Siân Eternal&#039;&#039;&#039; who recovered the Library at Hacynian, and whose book arguably began the task of gathering knowledge in one place that culminated in this grand project; and &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039; who helped bring matters to their current state with the expansion of the library and the unprecedented push into Brocéliande.&lt;br /&gt;
&lt;br /&gt;
None of that praise is intended to diminish the role played by generations of Navarri and other Imperial citizens in gathering this information, protecting it, preserving it, adding to it over the centuries with their own encounters with the vallorn and its spawn. If the researchers gathered at the Great Library of Hacynian have seen further, it is because they have climbed the trees watered by so much blood, sweat, and sacrifice.&lt;br /&gt;
&lt;br /&gt;
Of particular aid are the [[The_bones_of_what_you_believe#The_Scholars_of_the_League|scholars of the League]] who contributed stores of documents gathered from the universities of four cities, along with their own keen minds, and their understanding of organising and operating a large centre of learning. The [[The_bones_of_what_you_believe#The_Pilgrims_of_Highguard|pilgrims of Highguard]] brought books and scrolls from repositories of learning across their nation, including priceless first-person accounts of the vallorn recorded in journals stretching back to the years following landfall, and helped scour the Empire for more sources of knowledge. The [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] - overstretched as usual - offered as much aid as it [[A_long_December#A_Long_Year|could afford]], delivering centuries of collected documents to the library.&lt;br /&gt;
&lt;br /&gt;
In addition to the books gathered from mundane sources, the eternal [[Phaleron]] - who serves as a patron of the Great Library - offered access to [[Hierarchs_of_sea_and_sky#The_Bowl_of_Phaleron|copies of every book]] in its collection relating to the vallorn. The price was steep, but gladly paid. The day after the Autumn Equinox, an entire wing&#039;s worth of books were added to the library. Many were copies of texts already in place, but there were also a few priceless, unique tomes that could be found nowhere else in the Empire. Heralds of the Celestial Library remained behind to ensure the books were properly shelved, and their aid in reorganising parts of the archive for optimal use was a marvel of library science.&lt;br /&gt;
&lt;br /&gt;
To all this was added papers seized from the [[One_last_song#Rage_and_Ruin|Heirs of Terunael stronghold]] deep in Brocéliande. These give a very different view of the vallorn to that traditionally taken by scholars who have not cracked their minds by seeking communion with the vallorn. For all their blatant madness, the Heirs of Terunael have been closer to the vallornhearts than any civilised Navarr have managed in centuries and their insight provides a fascinating alternative understanding unencumbered by centuries of precedence and preconception.&lt;br /&gt;
&lt;br /&gt;
Then, following the Autumn equinox, a contingent of [[orc]] warlocks from [[Otkodov]] joined the faculty at the Great Library as guests of the [[Advisor on the Vallorn]], bringing with them scrolls containing information never before seen by human eyes winnowed from the archives of the [[Thule]], supported by the peculiar insight of the Dragons and their rarefied understanding of arcane arts.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been a massive undertaking, and now it&#039;s complete. A way to destroy the vallorn has been found.&lt;br /&gt;
&lt;br /&gt;
==What Was==&lt;br /&gt;
The oldest records stored at the Great Library describe Terunael before the coming of the vallorn, helping to explain why they did what they did and what went wrong.&lt;br /&gt;
&lt;br /&gt;
===Creation and Destruction===&lt;br /&gt;
The original vallorn ritual performed by the Terunael was designed to create a great reservoir of [[Spring magic]], a deep well that would hold power from the Spring realm and be constantly refilled from it. The Terunael had experience with such magics, having used them successfully to warm the city of Emrys in present-day Sküld. Their cities were facing attacks on all fronts from hostile powers, for the most part orcs. They believed they were steadily losing the war against their enemies and the ritual was their only chance to turn the tide and ensure their survival. They planned to channel Spring magic from the wells into their armies, providing a near limitless source of strength and healing. Those who have fought the [[Vallornspawn_husk|vallornspawn]] can testify to the supernatural vitality of its creation. It is fascinating to imagine what an [[Army]] might achieve if granted that kind of power.&lt;br /&gt;
&lt;br /&gt;
The Terunael magicians had poor relations with the [[eternal|eternals]] of the Spring realm, so rather than bargain with them, they sought to fill their reservoirs with power drawn directly from the Primal Forest itself, rather than any intermediary. Although the Terunael possessed a lot of mana crystals, they had nothing like the sophistication and complexity of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. They appear to have had few or no effective ways for magicians from different cities to cooperate, nor anything like the [[Regio#The_Imperial_Regio|Imperial regio]]. That limited the remit of their magic: the [[Laws_of_magic#The_Law_of_Dominion|Law of Dominion]] enabled each city to perform magic on the city and the lands around it, but not across their empire as a whole. Thus each city performed their own version of the ritual.&lt;br /&gt;
&lt;br /&gt;
To make the ritual possible they made extensive use of [[Balms_of_the_Fountainhead|Talonvine Infusion]] to boost their ritual abilities, using ilium taken from the Urizen. There have been several suggestions over the years that the rituals were made permanent with ilium, as an explanation for why the vallorn has persisted for a millennium, but that &#039;&#039;can&#039;t&#039;&#039; be true, because of the unfeasible amounts of ilium involved. It is more likely that this longevity of the magic is caused by the presence of the plants and animals in the area - in effect the vallorn&#039;s presence in an area is powerful enough that it alters the landscape in such a way that it anchors the magic in place. This would explain why it is possible to remove the vallorn energies from an area by destroying the infested creatures. In effect, the vallorn is like some great Spring regio, spreading over the forests of the Empire.&lt;br /&gt;
&lt;br /&gt;
Even that was not sufficient for them to cast such high magnitude rituals. To attain the power they needed required powerful coven stones that would boost the Spring magic of everyone linked to them. They obtained these stones, these &amp;quot;fulcrums of power&amp;quot; from [[Feni]] living in what is today [[the Marches]] - or more precisely from a &amp;quot;god&amp;quot; of the Feni, whom the Terunael had captured and enslaved. They refer to this creature as &amp;quot;a silent sound of fearful melancholia&amp;quot;, which could be an exotic Feni name for an eternal or herald of some kind. There were arguments over whether to use the ritual stones it created or not; there was some suggestion that the &amp;quot;god&amp;quot; may have deliberately corrupted the stones in some way as an act of revenge.&lt;br /&gt;
&lt;br /&gt;
Spring magic is inherently difficult to control, but the rituals themselves were successful. The disaster appears to have begun when they attempted to use a subsequent ritual, possibly the Dance of Navarr and Thorn or a ritual very like it, to connect the wells together. Their aim was to channel the magical Spring energies into their armies, giving them enormous vitality and energy wherever they fought. At the point where the hearts were linked and the Terunael armies began to draw on their power, the vallorn awoke. The Spring realm violently breached the walls of the wells they had created, spilling out to invest living things in the area. When they realised what had gone wrong, the magicians destroyed the links joining the hearts together, but by then it was too late. The cities did not fall immediately; they tried to fight off the encroaching plants, monstrous insects, and savage beasts, but all efforts to defend them were hopeless and they were systematically overwhelmed. The Terunael were forced to abandon their cities; only those who fled survived, the rest were consumed by the madness and horror that became the vallorn.&lt;br /&gt;
&lt;br /&gt;
It is likely that the hubris of the Terunael played a major part in their fall. Their magicians appear to have ignored the crucial [[Spring magic#Resonance|resonances]] of [[Spring magic]] that can be overwhelming with very powerful magic. They assumed they could overcome the tendency of Spring magic to [[Spring magic#Chaos|change and evolve]], to [[Spring magic#Ruin|destroy]], to [[Spring magic#Savagery|run riot]]. The great rituals that they cast did only what the Terunael had foreseen, but they assumed they could then link up the hearts without amplifying the resonances of Spring magic. That was the crucial failure that caused the Spring magic ran amok. &lt;br /&gt;
&lt;br /&gt;
===After The Fall===&lt;br /&gt;
The Terunael armies made several forlorn attempts to reclaim their cities from the vallorn, which only reinforced the hopelessness of their position. Caught between the destruction of their cities, the explosion of hostile life that spilled out of the wells of Spring magic, and the attacking [[orc|orcs]], their forces collapsed as quickly as their civilisation.&lt;br /&gt;
&lt;br /&gt;
[[Navarr_history|Navarr and Thorn]] rose to prominence among those who endured the aftermath of the fall. They led some of the larger attacks on the vallorn hearts in Brocéliande and Béantal Dol, which were thrown back at great cost. After several heroic failures, the remaining Terunael were forced to accept that they would never defeat the forces of the vallorn while they could draw on the revitalising power of the Spring realm that suffused the areas the vallorn dominated.&lt;br /&gt;
&lt;br /&gt;
Thus, they turned to a magical solution, inventing the ritual known today as [[the Dance of Navarr and Thorn]]. The ritual taps into the wells of power, drawing some of that energy away and weakening the vallorn in the process - an essential precursor to any attempt to retake an area by force. Whether this ritual was the same ritual the Terunael originally used to link the vallorn, or just similar, is now impossible to tell; clearly the name of the ritual was changed if it was the same or similar.&lt;br /&gt;
&lt;br /&gt;
For the best part of two decades or more, Navarr and Thorn led efforts to defeat the vallorn by building up their forces to the point where they could create and sustain substantial trod networks. However they eventually realised that the approach had an essential flaw. The nature of the vallorn is such that it heals any harm it experiences impossibly quickly. The ritual that had been created was a way to wound the vallorn, to make it bleed. It would work, but once the wound became deep enough to become significant, then the Spring magic that sustains the vallorn would cause the wound to scab over and heal, stemming the flow of magic.&lt;br /&gt;
&lt;br /&gt;
To overcome this flaw, Navarr, Thorn, and their allies led a desperate expedition right into the heart of the vallorn. They planned to &#039;&#039;create&#039;&#039; a weakness in the vallorn, in the heart of the first and most potent vallorn, the vallorn of Terunael itself. They, and those who went with them never returned from this expedition, but the stories of those who made it through to the heart of the vallorn during the [[One_last_song#The_Heart_that_Aches|adventure in Brocéliande]] last year have been carefully analysed and assessed. It seems that in some fashion Navarr and Thorn may still be &amp;quot;alive&amp;quot; in the heart of the vallorn there. Like a spigot rammed into a [[Hercynia|Hercynian]] maple tree to allow syrup to flow, their sacrifice prevents the vallorn from healing, allowing the trods to continuously bleed its power.&lt;br /&gt;
&lt;br /&gt;
One thing is &#039;&#039;certain&#039;&#039;: they can only still be alive due to the power of the vallorn that is flowing through them. When the vallorn is destroyed, they will die. After so long, there is no way they will be able to survive without it. There is some awed speculation about what it must be like for them, alive for a thousand years at the heart of horror. There is a great deal of discussion about whether there might be any way to save them - but it seems absolutely clear that the act of saving them will kill them. Navarr and Thorn made their choice centuries ago; all that can be done to honour that sacrifice now is to find a way to give them their final rest by defeating the vallorn.&lt;br /&gt;
&lt;br /&gt;
Their sacrifice created a way for the descendants of the Terunael to weaken the vallorn. By employing [[the Dance of Navarr and Thorn]] they could create the trods, the network of paths that spiral away from the ruined cities. By walking the trods they reinforced them and in drawing on the Spring energy to speed their travel, they slowly but surely sapped the life of the vallorn. Simply creating trods is not sufficient; they must be constantly powered and strengthened by the peregrinations of Navarr stridings.&lt;br /&gt;
&lt;br /&gt;
==What Is==&lt;br /&gt;
As well as the ancient history of the creation of the vallorn, the Great Library at Hacynian has compiled everything that has been discovered since the fall of Terunael and everything that is known now about the vallorn.&lt;br /&gt;
&lt;br /&gt;
===The Longest Trod===&lt;br /&gt;
It has been a thousand years or so since the vallorn was created and the first trods walked. In that time the vallorn has been beaten back, slowly but surely. Every step has been painful, but the Dance of Navarr and Thorn and the dedication of the Navarri has slowly achieved the impossible. Drawing off the Spring energy stored in the ruined cities steadily weakens the vallorn until eventually it becomes possible to reclaim an area from the enemy.&lt;br /&gt;
&lt;br /&gt;
However, a monstrous enemy like the vallorn does not simply go quietly into the night. While there is no evidence that it is sapient, there is no doubt at all that it is sensate. Somehow it can perceive what is happening around it - when it is attacked it draws spawn to defend itself like bees round a hive. It senses when it is becoming weak enough to be vulnerable. When that happens, the vallorn changes: it becomes animated, lashing out violently, spasmodically, swarms of spawn emerging from the deep woods to attack the land about. It also becomes more intelligent, or at the least it seems like the spawn it creates possess more cunning and wits the more threatened the vallorn feels.&lt;br /&gt;
&lt;br /&gt;
When roused in this way the vallorn fights against destruction with the frenzy of a trapped beast. The Empire saw something of this during the fight to [[382YE_Spring_Equinox_winds_of_war#Immolation_(Liathaven)|clear the vallorn]] from West Ranging. They also saw the potential benefit of doing so, in the way the attempt by the Heirs of Terunael to rouse the vallorn of Brocéliande also left part of it vulnerable. Records of the cleansing of [[Miaren]] support this; when the heart was exposed the vallorn struck outwards. It flailed and fought, and it took a great many Imperial soldiers to hold it back, to absorb its fury and cut the heart out of the territory. Once it was gone, there were still decades of work tearing up the last vestiges of the transformed and Spring-infused plants and animals left before the territory was anything like it is today. It&#039;s no coincidence that Miaren is so lightly forested - or that regions where the vallorn have been removed have significantly fewer trees in them than might be expected.&lt;br /&gt;
&lt;br /&gt;
This is both a blessing and a curse. As the vallorn strikes out blindly trying to cut the tethers that weaken it, it becomes much more vulnerable. It is dangerous to attack the vallorn at any time, but it is certain death to do so in its stronghold where it can draw on the healing power of the Spring realm directly. But once it emerges from that cocoon, it becomes a terrible but fundamentally mortal threat. If it can be overcome on the field of battle, then it can be defeated, as any normal enemy might be. If &#039;&#039;that&#039;&#039; happens then the vallorn pulls back, contracting in on itself, retreating to a smaller area to conserve its remaining energies. However if the vallorn wins, then it will try to spread its pernicious influence over the land, breaking the trods as it does so.&lt;br /&gt;
&lt;br /&gt;
Dying back in this way makes the vallorn harder to defeat in future. As long as the original rituals endure, the heart of each vallorn is continuously refreshed with revitalising energy drawn from the &#039;&#039;Primal Forest&#039;&#039;. The magic is concentrated into an ever smaller area, as are the spawn it creates and sustains. Each time the vallorn gives ground it becomes harder to bleed it further. The only way to counter this effect is for more people to walk the trods and for the Navarr to spread them further and further. The longer the journeys the stridings undertake before they return to the heart, the greater the effect they have.&lt;br /&gt;
&lt;br /&gt;
===All That Remains===&lt;br /&gt;
A thousand years of toil have brought the Navarr to where they stand now. There is only one vallorn region left in Liathaven; one in Hercynia; and two in Therunin. Brocéliande is the real threat with five vallorn regions. Sküld is constrained and weakened; Sarangrave is contained, but there is no real glimpse of how powerful it might be. Visokuma is an immense, ancient vallorn that has never been weakened and today is even larger than Brocéliande... but as one Highborn academic calmly points out, it is a very long way away in [[Axos]].&lt;br /&gt;
&lt;br /&gt;
The trods are doing their work, but the process is getting slower as the vallorn get smaller, not faster. The heart of each vallorn is like an open wound in Creation, allowing immeasurable amounts of Spring magic to pour into the world. Outside of Miaren those conduits have never closed, not in a thousand years. The magic sustains the vallorn hearts in a state of practical immortality. It can be slowly drawn away by the trods, and when enough of it is spread out and dissipated, the vallorn rouses itself and strikes back, making it possible root it out of a region. But as previously mentioned, as the vallorn gets smaller, it gets more dangerous. The same amount of Spring magic is focused in a smaller area, making it that much harder to destroy. In a thousand years the Navarr have defeated only one vallorn heart, and seven more remain.&lt;br /&gt;
&lt;br /&gt;
It has seemed in recent times as if the process is speeding up - with both [[Liathaven#West Ranging|West Ranging]] and [[Brocéliande#Dark Ranging|Dark Ranging]] becoming vulnerable in the same decade - but this is a result of the increased reach of the trods and the dramatic increase in the number of people travelling them. Before that, it had been decades since any part of the vallorn became vulnerable. The [[Highguard|Highborn]] paid a dramatic price to encourage their [[Grey pilgrim|grey pilgrims]] to follow the Navarr onto the trods, but there doesn&#039;t seem to be the will in other nations for such a sacrifice. There is also a limit to how effective the trods can be - it would help if they were extended to new territories - but even that can only achieve so much.&lt;br /&gt;
&lt;br /&gt;
Disruptions to the trod network make the problem worse. Whenever a vallorn is cut off from the trods, it &#039;&#039;rapidly&#039;&#039; recovers its depleted strength. The invigoration of the Spring magic that constantly flows into it undoes in each season the work of years of trod walking. This has significant implications for Liathaven and Hercynia in particular, whose trods have been recently disrupted.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to apply any mathematics to the vallorn - it is a thing of chaos after all - but the magicians who have studied the problem estimate that at the current rate it will take at least fifty years before another vallorn heart - likely Hercynia - becomes vulnerable. There would likely be opportunities to reclaim a region or two from the vallorn before then, but even that won&#039;t happen for a decade now. A further century or so beyond Hercynia, Liathaven might be reclaimed. Beyond that the projections become pure speculation, but the gloomiest predictions suggest that the vallorn might outlast the Empire.&lt;br /&gt;
&lt;br /&gt;
The overwhelming evidence is that the vallorn can only be torn out by the roots. It can be weakened and contained, made quiescent, but paradoxically that could actually make the situation worse in the long term because it allows the vallorn to &amp;quot;bank&amp;quot; more of its energy. The [[Wither the Seed]] ritual is doing its job, but once it runs its course, Liathaven, Brocéliande, and Sküld will return to full force almost immediately.&lt;br /&gt;
&lt;br /&gt;
==What Could Be==&lt;br /&gt;
The results of the work by the Hacynian scholars have identified three possible ways this might end, all unpalatable in one way or another. One requires extraordinary patience, one requires extraordinary sacrifice, and the last requires extraordinary [[Courage]].&lt;br /&gt;
&lt;br /&gt;
===The Endless Trod===&lt;br /&gt;
* &#039;&#039;&#039;Continuing the current approach will defeat the vallorn, but it will take centuries&#039;&#039;&#039;&lt;br /&gt;
In the end... assuming nothing went wrong, that the Navarr and their grey pilgrim allies continued to walk the trods, and that groups like the Heirs of Terunael were prevented from doing anything precipitous... then the Navarr will eventually win. Eventually, just walking the trods, expanding their reach, and encouraging people to join them will weaken the vallorn enough they can be destroyed. All the projections, all the calculations, show that this will take a &#039;&#039;very long time indeed&#039;&#039;. It&#039;s a matter of centuries, not years or decades. As one scholar notes, on those scales, the biggest problem would be to ensure the survival of the Empire long enough to finish the job.&lt;br /&gt;
&lt;br /&gt;
There is nothing new here - this is the approach that the Navarr have pursued for a millennium. It has worked, and it will continue to work, but the timescales involved are intimidating. Navarr and Thorn sacrificed themselves, their souls have been trapped in the heart of the vallorn for a thousand years. Must they now suffer for a thousand more?&lt;br /&gt;
&lt;br /&gt;
===The Trod Less Travelled===&lt;br /&gt;
* &#039;&#039;&#039;The Heirs of Terunael might be trying to deliberately expand the vallorn to make it more inhabitable&#039;&#039;&#039;&lt;br /&gt;
There is a brief &#039;&#039;theoretical&#039;&#039; discussion of another way this could end. The more the vallorn is cut back, the denser and more potent it becomes. Logically, therefore, if the vallorn were to spread, then its power would extend over a greater area, but it would be diminished in impact. In theory, if that happened, then it might be possible for people to forge a life within the vallorn. There would have to be certain sacrifices made of course - there is no chance of the cities of [[the League]] surviving, or indeed any other Imperial architecture. The carefully tended fields of [[the Marches]] would likewise be swallowed up and consigned to history. But in theory people could potentially survive. This is the future described in glowing terms in the documents recovered from the Heirs of Terunael stronghold in Brocéliande.&lt;br /&gt;
&lt;br /&gt;
Nobody thinks it is a good idea; quite apart from the fact that the Empire in its current form could not survive the vallorn, it would mean abandoning everything the Navarr have worked to achieve for a thousand years, betraying the sacred trust handed down to them by Navarr and Thorn. But at least it gives some insight into the true goals of individuals like [[Drustan of the Briar|Drustan]] and the other Heirs of Terunael. It&#039;s even possible that something like this is what the magicians who performed the original rituals to create the vallorn envisaged. If either of those is true, then knowing that such a thing is possible may help the Empire understand the enemy better, the easier to defeat them.&lt;br /&gt;
&lt;br /&gt;
===The Final Trod===&lt;br /&gt;
* &#039;&#039;&#039;Uniting all the remaining vallorn hearts with trods would make all them vulnerable simultaneously&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The vallorn will strike out in every direction but if was defeated the threat could be ended once and for all&#039;&#039;&#039;&lt;br /&gt;
When the vallorn is roused it becomes more dangerous, but more vulnerable. It can be roused to life with [[Spring magic]], but that is very dangerous. The vallorn is invigorated by the magic used to rouse it to life, and that causes it to expand from a position of strength, not weakness. The Heirs of Terunael have deliberately roused the vallorn on occasion in recent years, and there is fragmentary evidence that the Druj are researching magic that might do likewise. In neither case does anyone imagine that it is done for the Empire&#039;s benefit.&lt;br /&gt;
&lt;br /&gt;
However, the Dance of Navarr and Thorn presents a way the vallorn might be defeated in our lifetimes, if the Empire has the stomach for the battle. As each vallorn heart is connected to the network of trods, the strain on the &#039;&#039;Primal Forest&#039;&#039; grows. If every vallorn heart were connected to the network simultaneously, the vallorn would respond as it does whenever it is threatened; becoming animated and lashing out. It would become vulnerable, but instead of one region, one small part of the vallorn responding, every region of the vallorn would feel the threat - every region would become vulnerable - every region would lash out. There is clear evidence that this was Navarr&#039;s plan from the beginning.&lt;br /&gt;
&lt;br /&gt;
Despite this, connecting all the vallorn with trods has &#039;&#039;never&#039;&#039; been done before, at least not since the fall itself. Arguably, what is ambitious now would have been entirely impossible even fifty years ago. Currently only two vallorn cannot be connected to the trod network - Sarangrave, and Visokuma in Axos. If they are connected together, the final &amp;quot;stage&amp;quot; of the vallorn will begin. It will wake - wake properly, wake fully. It will become a single immense organism - similar in some ways to the [[Great Forest Orcs]]&#039; conception of the Great Forest. The researchers believe it will become conscious, and its spawn will become significantly more dangerous. There are already some signs of this: for example, there are signs that the [[ettercap|ettercaps]] have become much more cunning, adopting tool use and showing signs of being able to plan and prepare that go beyond anything an animal can achieve.&lt;br /&gt;
&lt;br /&gt;
Once awake it will lash out. It will seek to join itself together in space rather than just by magic. Vallornspawn will push outwards from the vallorn hearts to try and re-infest their territories, and then expand outwards along the trods seeking to create a single immense vallorn covering all of what is now the Empire, [[the Mallum]], and [[Axos]]. Such an outcome might suit the Heirs of Terunael, but if it were successful it would be an apocalyptic event for the Empire.&lt;br /&gt;
&lt;br /&gt;
But... as soon as the trod network is complete... the vallorn will become vulnerable. The endless flow of Spring magic will be pulled out and spread across an immense area. While it is quiescent, the magic pools. The more active the vallorn becomes the more it draws on the energy that infuses it for purposes other than healing and preserving itself. The vallorn would, to paraphrase an excited Navarr scholar, &#039;&#039;finally be a fight we could win&#039;&#039;. A League academician uses the analogy of a force in an impenetrable fortress; while they remain behind their walls they cannot be fought. Once they emerge, they become vulnerable - but they are also able to stab you in the face.&lt;br /&gt;
&lt;br /&gt;
==Defeating the Vallorn==&lt;br /&gt;
* &#039;&#039;&#039;Defeating the vallorn would be possible, but would be dangerous and require great focus&#039;&#039;&#039;&lt;br /&gt;
It&#039;s proving impossible to predict exactly how powerful the vallorn would be if it was roused, but the general excited consensus is that the slow work of draining its power over the last ten centuries would mean that the Empire would have a hard fight... but could ultimately win if they were able to fully commit to that fight. Of course none of these people are [[general|generals]]; the only information they have available to them is the size of the Empire&#039;s armies and the strength of the vallorn.&lt;br /&gt;
&lt;br /&gt;
A large, ancient vallorn like that in Visokuma or Brocéliande is the most dangerous. A small vallorn such as remains in Liathaven, Hercynia, Therunin, Sküld, and presumably Sarangrave should not be underestimated however; they will all do their best to slaughter everyone nearby and reclaim their territory once they are roused.&lt;br /&gt;
===Actually doing it===&lt;br /&gt;
* &#039;&#039;&#039;Béantal Dol in Sarangrave, and Cavan in Visokuma are the only vallornhearts that remain unconnected&#039;&#039;&#039;&lt;br /&gt;
There are only two vallorn hearts not currently linked to the weave of trods. Béantal Dol in Sarangrave, and Cavan in Visokuma. To connect Béantal Dol, [[The Dance of Navarr and Thorn]] would need to be performed in [[Sarangrave#Bendol|Bendol]] to create trods in Sarangrave. It would need to be cast twice in [[Axos]]; once in a Spring regio in the territory of Kabanja, and then from a [[regio]] in the ancient vallorn forest of [[Axos#Axou_Territories|Visokuma]]. Three rituals, and all the vallorn hearts would be connected for the first time ever. &lt;br /&gt;
&lt;br /&gt;
The Druj are masters of Spring magic, and they are no slouches when it comes to the magic of [[Winter magic|Winter]]. It&#039;s not clear what they know about the vallorn, but there&#039;s plenty of evidence that over the years their [[Druj_lore#Ghulai|ghulai]] have made their own study of the vallorn of Béantal Dol. They have been able to contain it in some way, after all, without the extreme step of [[Wither the Seed|cursing the whole of Sarangrave]] the way the [[Thule]] did. Several scholars point out that it is surely no coincidence that the [[Sarangrave#Palace_of_the_Sleepers|Palace of the Sleepers]] - believed to be a Druj [[college of magic]] - is found in Sarangrave not &#039;&#039;that&#039;&#039; far from Béantal Dol. It&#039;s very unlikely that they would be blind to the creation of trods in Sarangrave: they would certainly know what they meant, and they are quite capable of destroying them with their own magic. There&#039;s also the challenge of actually &#039;&#039;getting&#039;&#039; to Bendol, and doing so would likely be fruitless if the Druj were still in the territory and capable of tearing the trods down again. So the first step is likely to be the liberation of Sarangrave.&lt;br /&gt;
&lt;br /&gt;
The Axou mostly ignore the vallorn in Visokuma, but when [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]] visited, it was clear that they were not [[Terunael_in_Axos#The_Axos_and_the_Vallorn|interested in anything that might rouse it]]. They&#039;re unlikely to cooperate with the Empire in this regard, once it becomes clear to them what linking the vallorn might mean. There is however an opportunity here. Very recently, the Navarr became aware of a group of &amp;quot;Heirs to Cavan&amp;quot; who considered themselves descendants of Terunael ancestors the same as the Navarr. They apparently survived in the fall of the city in Kabanja, as slaves of the citadel known as the [[Axos#Tunnels_of_Kaban|Tunnels of Kaban]]. By all accounts they were received warmly, and returned to Kabanja as friends and allies of the Navarr. If they were equipped with suitable amounts of mana and other support they could be persuaded to perform the Dance of Navarr and Thorn, or even provide opportunities for their Navarr cousins to do it themselves without the permission of the Grand Ilarchs. Obviously, this would be a politically complex move.&lt;br /&gt;
&lt;br /&gt;
===Our Friends in the North===&lt;br /&gt;
* &#039;&#039;&#039;The Thule overwhelmingly support completing the trod network&#039;&#039;&#039;&lt;br /&gt;
The Thule have shared a lot of information about their own understanding of the vallorn. In one way, it&#039;s somewhat limited because from their perspective the only vallorn that counts is the one in Sküld. On the other hand, even if you question whether the Dragons are as old as they claim to be, the orcs of [[Otkodov]] have records that reach back at least as far as the height of Terunael. In return for sharing their information, and speeding the process of the investigation, all they asked was to be privy to the findings of the Great Library.&lt;br /&gt;
&lt;br /&gt;
There was some trepidation that the orcs of Otkodov might be reticent about the steps needed to destroy the vallorn, but the opposite is true. The Dragons make it clear that if the Empire wishes to go ahead with the ascension of the vallorn, they will deal with Sküld themselves. They are confident their armies would be a match for it, especially given its relative weakness. They&#039;ve sacrificed a thousand years of prosperity in Sküld to keep it weak, after all.&lt;br /&gt;
&lt;br /&gt;
Speculation suggests that what the Thule are &#039;&#039;really&#039;&#039; excited about is twofold. With the vallorn gone they would no longer need to keep Sküld under a [[Wither the Seed|shroud of Winter magic]] and could restore it to full fertility. With the vallorn heart exposed and weakened, they could finally get at the treasures of Emrys, arguably the most magically advanced city of the Terunael Empire. The Thule scholars confirm the first, and refuse to be drawn on the second.&lt;br /&gt;
&lt;br /&gt;
Regardless, rather than oppose the unification of the vallorn, the Thule are enthusiastically in favour of it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Wither the Seed&#039;&#039;&#039;&amp;lt;br&amp;gt;The powerful [[Winter magic]] [[curse]] [[Wither the Seed]] is currently being used to keep three of the vallorn somewhat quiescent. That ritual, and similar curses, would have little power over a fully roused vallorn. It&#039;s been predicted that the burst of Spring magic unleashed when the vallorn &amp;quot;ascends&amp;quot; would tear the magic apart. Even if reinstated, the curse or similar magic (such as that used in Otkodov) would no longer be sufficient to keep the vallorn or its spawn quiescent.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Last Battle===&lt;br /&gt;
* &#039;&#039;&#039;There will be no easy way back: once the vallorn is roused it must be defeated&#039;&#039;&#039;&lt;br /&gt;
One other matter concerns some of the scholars. It arises from study of some of the documents provided by [[Otkodov]], and from some chilly observations by the visiting [[Thule]] scholars. Once the process begins, it will prove extremely difficult to stop. Once all the vallorn hearts are joined and the entire vallorn is roused to life, it&#039;s not clear how quickly severing the trods might reverse the situation. It would stop at some point, certainly, but the gathered vates, the scattering of Urizen arcane scholars, and the emissaries of Otkodov all agree that it would take some years to become quiescent again - nobody should expect the process to halt immediately. As one magician explained it &amp;quot;The vallorn will be roused to full life because it is threatened, thus it will know that either we or it must triumph. We must assume it will fight until it is defeated - and it will be on us to make sure that defeat is final.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s never been understood before, but it&#039;s clear from scrolls and a skein of years that this climactic final battle with the vallorn is exactly what Navarr and Thorn originally envisaged. Of course they had no possible way of resisting such an attack at the time, with the armies of the Terunael all but destroyed. However, they were certain that their descendants would only be in a position to connect all the hearts with trods at the point where they had built a civilisation strong enough to deal with the vallorn once and for all. Before they sacrificed themselves they made it clear to those who remained behind that there were two sacred duties - the first was to walk the trods to weaken the vallorn. But the second was to rebuild civilisation so that when the time came for the ultimate battle with the vallorn they would be ready to defeat it.&lt;br /&gt;
&lt;br /&gt;
==Where do we go from here?==&lt;br /&gt;
The Empire now possesses every scrap of knowledge that it is possible to have about the vallorn. There are no more ancient records, no more lost repositories of secret information. There is nothing more than can be learned about the vallorn now, not until the final battle begins. The only thing that remains now is to decide what to do about it.&lt;br /&gt;
&lt;br /&gt;
===The Mystery of Béantal Dol===&lt;br /&gt;
* &#039;&#039;&#039;If the Imperial Spymaster provides 6 wains of weirwood then it will create an option for military units to spy on the vallorn in Sarangrave for one season&#039;&#039;&#039;&lt;br /&gt;
The Sarangrave is crucial to any attempt to rouse the enemy, but relatively little is known about the state of the vallorn here. The territory has never been Imperial - it may be that the Druj claimed the lands here when Terunael fell. What has happened to the vallorn in the thousand years since then?&lt;br /&gt;
&lt;br /&gt;
There is a [[spy network]] in [[Sarangrave]]. It is primarily focused around keeping tabs on the [[Druj]], and the subject septs in the territories. It might provide an avenue through which to undertake a deeper exploration of [[Sarangrave#Bendol|Bendol]], and perhaps even an infiltration of [[Sarangrave#Béantal_Dol|Béantal Dol]]. Such an incursion would &#039;&#039;not&#039;&#039; reap the kinds of dividends seen in the Brocéliande adventure: that required the aid of [[Rhianos]], Regent of the Eternal Sea. However it would give more insight into how the orcs of [[the Mallum]] have contained the vallorn there, and if there are any additional risks in tying it into the network.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a matter of focus. At present the network is set up to report on the Druj forces in the territory; it would need some investment to support an expedition into Béantal Dol, but the [[Imperial Spymaster]] could arrange that. If they secured 6 wains of weirwood, that would be enough to provision an outpost on the eaves of the vallorn heart for a season.&lt;br /&gt;
&lt;br /&gt;
If the Spymaster hands 6 wains of weirwood in at the end of the event, then we will assume they have made the relevant arrangements unless they email us otherwise. In that case, a new [[Military_unit#Scout_an_Area|scouting]] opportunity will become available for one season, allowing [[military unit|military units]] to scout the vallorn heart in Sarangrave. It won&#039;t last more than a season; the vallorn will quickly consume it. The Spymaster will need to make sure they move quickly to secure any information it can provide. It will need the full 1,500 strength to learn anything useful about the vallorn, and military units assigned to explore Bendol won&#039;t contribute to the main Sarangrave spy network.&lt;br /&gt;
&lt;br /&gt;
===Allies of Convenience===&lt;br /&gt;
* &#039;&#039;&#039;Are there any eternals that might assist the Empire in this endeavour?&#039;&#039;&#039;&lt;br /&gt;
There are several [[eternal|eternals]] who have in the past expressed an interest in ending the [[vallorn]]. Their aid has been limited however by the lack of a clear plan beyond &amp;quot;walk and expand the trods&amp;quot;. With the findings of the Great Library at Hacynian the potential for something more concrete now exists. The Imperial Conclave could lead the way in speaking with these eternals on the matter of the Hacynian plan.&lt;br /&gt;
&lt;br /&gt;
Obvious examples include [[Ossegrahn]], who has recently spoken of the need to end the vallorn and has been given [[Alignment#Amity|amity]] by the Conclave; [[Sadogua]] who is currently in a massive strop but has promised in the past to offer aid to the Navarr to work any magic aimed at destroying the vallorn; [[Kaela]] who has an avowed interest in ending things that have run their course; [[Surut]] who has offered several boons related to destroying both vallorn and forests and seems to personally dislike trees; and [[Llofir]], although the latter eternal is under [[Alignment#Enmity|enmity]], and its recent comments suggest it will not offer any assistance to Imperial magicians without a terrible price being paid.&lt;br /&gt;
&lt;br /&gt;
It is early days yet, but securing at least interest from these eternals might contribute to a discussion of the Hacynian Gambit.&lt;br /&gt;
&lt;br /&gt;
===A Guide to Show the Way===&lt;br /&gt;
* &#039;&#039;&#039;Any statement of principle on the vallorn in the Navarr or Highborn Assembly that results in a mandate can be responded to by priests of any nation for the next year&#039;&#039;&#039;&lt;br /&gt;
Knowing what can be done is very different to actually doing it. Knowing it &#039;&#039;could&#039;&#039; be done is not the same as saying it &#039;&#039;should&#039;&#039; be done. All eyes turn to the Navarr Assembly for guidance, and to the Highborn Assembly also. The Navarr have born the burden of fighting the vallorn for a millennium, and now they are accompanied on their great march by the grey pilgrims. The Synod has avowed that the vallorn is the greatest threat to Imperial souls, even greater than the Druj. But did it mean it?&lt;br /&gt;
&lt;br /&gt;
The General Assembly has discussed this matter ad nauseum - will they now urge action? Will the Synod follow through and urge the Empire to finally destroy the vallorn? Or will it judge the risk too great and hesitate? Slow and steady climbs the hill... but when has climbing a &#039;&#039;hill&#039;&#039; been an [[Ambition|Ambitious]] undertaking?&lt;br /&gt;
&lt;br /&gt;
In the wake of the Great Library of Hacynian publishing its findings, any [[statement of principle]] in the Navarr or Highborn Assembly that concerns the results of the library&#039;s research that receives a [[greater majority]] will be examined carefully by priests and lay pilgrims all over the Empire. If the statement results in a mandate in either Assembly, then any priest will be able to present [[Mandate#Alternative_Mandates|an alternative mandate]] addressed to their own people, for their own assembly to consider.&lt;br /&gt;
&lt;br /&gt;
==The End of the World of the End==&lt;br /&gt;
There is one other consideration, one that concerns the scholars gathered at Hacynian less than it concerns the philosophers. What happens to the Navarr once the vallorn is gone? For a thousand years the descendants of the Terunael have been fighting the vallorn. What does the nation do when it is gone? What are they &#039;&#039;for&#039;&#039; without the vallorn to fight?&lt;br /&gt;
&lt;br /&gt;
For that matter, what do they do once the trods are gone? What do the stridings do when there is no longer an imperative for them to walk the trods? What about the steadings when there is no vallorn threat to hold back?&lt;br /&gt;
&lt;br /&gt;
The questions are no easier if the Empire demurs. Defeating the vallorn has been the guiding purpose of the Navarr since the nation was born, hundreds of years before there even was an Empire. What does it mean for people who are oath-sworn to defeat this enemy if, at the last, they turn their face away? What does the nation do if they balk at this challenge?&lt;br /&gt;
&lt;br /&gt;
Knowing that you &#039;&#039;can&#039;&#039; do something is not the same as knowing whether you &#039;&#039;should&#039;&#039; do something, after all. Now the Navarr know how to destroy the vallorn once they cannot unknow it. It is a choice either way, to complete the trod network, or to leave it undone for future generations. The two choices are not equally momentous but they are perhaps both equally existential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Resolution==&lt;br /&gt;
The [[Imperial Spymaster]], &#039;&#039;&#039;Bernard Dugdale&#039;&#039;&#039; supported the [[spy network]] in [[Sarangrave]] leading to the [[Into Béantal Dol]] spy report.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vallorn links}}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_winds_of_war&amp;diff=143959</id>
		<title>388YE Autumn Equinox winds of war</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_winds_of_war&amp;diff=143959"/>
		<updated>2026-08-20T11:41:09Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* The Heavy Skies of Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of War]][[Category:388YE Autumn]][[Category:Military Council]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Three_Flags.jpg|align=left|caption=Banners flutter as the winds of war begin to blow.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide-ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are [[opportunity|opportunities]], we&#039;ve given a Wind of War its own page; other military actions are discussed here. &lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the [[388YE_Autumn_Equinox_winds_of_fortune|Winds of Fortune]] is to make players aware of things their characters &#039;&#039;should&#039;&#039; know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
It should go without saying that we ask everyone to abide by the rules about [[Online_roleplaying|online roleplaying]] with regard to the military campaign. It&#039;s important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason, we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online, particularly using our forums and Facebook groups.&lt;br /&gt;
&lt;br /&gt;
All that said, we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn&#039;t need a full battle campaign write-up.&lt;br /&gt;
==The Heavy Skies of Autumn==&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:400px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Conflict !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland]] || [[Mud, blood, and manacles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave]] || [[Salt lions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin]] || [[The dose makes the poison]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave]] || [[Skull beneath the skin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Territory]] || [[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Territory]] || [[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
After the height of Summer, we take the slow road toward Winter. Green leaves shade to yellow and red; bright blossoms swell and undergo that magical transformation from flower to fruit. The sun stays abed a little longer each morning, retires a little earlier. The gulfs of night yawn, whispering the promise of snow and rain and the end of things. Summer is the season of war, blades bright in the noonday sun, shields raised against the sharp arrows of the foe, horns and voices alike raised in praise of battle. The crows circle lazily in the azure sky, though. They know that after every fight there will come a harvest, and they are eager to sup the bounty that spills out on the sodden soil.&lt;br /&gt;
&lt;br /&gt;
This year is no different; the Empire&#039;s [[army|armies]] march proudly to war against their enemies. In the east, the west, and the south they fight, and even the north is not entirely spared the glorious rhythm of steel on steel as Imperial soldiers fight alongside the blue-swaddled warlocks of Otkodov who battle in pursuit of their own inscrutable goals. &lt;br /&gt;
&lt;br /&gt;
Where to begin?&lt;br /&gt;
&lt;br /&gt;
The [[Jotun]] have held [[Bregasland]] now for long enough that they might think it is part of their domain, might be considering placing their own stamp on it as they have [[Liathaven|Ashvale]]. The [[Strong Reeds]] have a different thought, and this season they rise, and with their allies, fight to change the status quo. It is a season of &#039;&#039;&#039;[[mud, blood, and manacles]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Or perhaps we should start almost as far away from [[the Marches]] as it is possible to get while still being in the Empire? In [[Mareave]], the opposing strategies of Imperial and Grendel armies clash and flow around one another, while the neutral city-state of [[Mareave#Beoraidh|Beoraidh]] looks on. A clash of pride and retribution, of wisdom and cunning, of courage and audacity, of loyalty and fidelity, of sea and stone. The &#039;&#039;&#039;[[salt lions]]&#039;&#039;&#039; roar, and the long slow fight for the land that was once Mahal drags on another season.&lt;br /&gt;
&lt;br /&gt;
Maybe look instead to [[Therunin]], where the [[Golden Axe]] venture into the [[Region_qualities#Poisoned|poisoned]] ruin that is the [[Therunin#Lower Tarn Valley|Tarn Valley]]. The reside of [[Ashes#Objective:_Prevent_the_use_of_the_Sephals_Cauldron|Sephals Cauldron]] has tainted the marshes, killing plants and animals and people with equal indifference. The [[Druj]] hold the valley, but they are isolated from [[the Mallum]] by the [[vallorn]] and the loss of the [[Sarangrave]]. Perhaps both sides will benefit from a reminder that it is &#039;&#039;&#039;[[the dose makes the poison]]&#039;&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
And speaking of the Sarangrave... the victorious Imperial armies have not rested on their laurels. As Summer fades, the Empire sends its soldiers deeper into the Mallum. It falls to the [[Axos|Axou]] of [[Sarangrave#Thornfen|Thornfen]] to protect the territory, the [[Urizen]] and rebels and former slaves alike, from the depredations of Winter spirits [[Thorn_and_bone#Objective:_Trap_the_Spirits|unleashed]] by the collapsing armies. Who better understands the &#039;&#039;&#039;[[skull beneath the skin]]&#039;&#039;&#039; than the &#039;&#039;necromantia&#039;&#039; of Axos?&lt;br /&gt;
&lt;br /&gt;
==Battle opportunities==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Imperial prognosticators have identified three possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.&lt;br /&gt;
&lt;br /&gt;
All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.&lt;br /&gt;
&lt;br /&gt;
===Battle participation===&lt;br /&gt;
If you have your own [[orc]] mask please do bring it along as we&#039;re keen to ensure we can field forces predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player [[Monstering_a_battle#Elite_Monster_Units|elite monster units]] (EMUs) are expected to monster as their barbarian orc units regardless of the battle opportunity, and should not include human combatants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; - we will &#039;&#039;&#039;not&#039;&#039;&#039; be reusing any orc masks to players for these battle opportunities. Our orc masks will only be used once this event and then washed ready for the next event. We are continuing the provision of battle opportunities with non-orc enemies until such a time as we have sufficient masks to run two fully orc-masked battles.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
The [[Sentinel Gate]] also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these &#039;&#039;[[Sentinel Gate#Conjunction|conjunctions]]&#039;&#039; involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.  &lt;br /&gt;
&lt;br /&gt;
For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians&#039; goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.&lt;br /&gt;
&lt;br /&gt;
Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting [[Detect_magic#Discover_Conjunction|Detect Magic (Discover Conjunction)]] on the Sentinel Gate in the presence of a referee.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to pay attention to the [[accessibility]] note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are [[Accessibility#Who_and_how_to_ask.3F|available both before and during the event]]. You can learn more about this on the [[accessibility]] page.&lt;br /&gt;
&lt;br /&gt;
===Friday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 18:00 on Friday&amp;lt;/div&amp;gt;&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 18:30 || tbc || tbc mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || TBC || TBC || TBC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saturday===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 18:30 || tbc || tbc mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || TBC || TBC || TBC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Military Considerations==&lt;br /&gt;
Several [[territory]] pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several [[fortification|fortifications]] that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Winter Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Billeting:&#039;&#039;&#039; Any Imperial army can take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Billet|Billet]]&#039;&#039;&#039;&#039;&#039; order in &amp;lt;!--[[Bregasland]], --&amp;gt;[[Mitwold]], [[Mournwold]], or [[Upwold]]. [[Army_orders#Billet|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Coast&#039;&#039;&#039;&lt;br /&gt;
** The [[Burning Falcon]] can take the &#039;&#039;&#039;&#039;&#039;[[Army_qualities#True_Conviction|Leonine Rampage]]&#039;&#039;&#039;&#039;&#039; order if they have been enchanted by [[Knights of Glory]] until the start of the Autumn Equinox 389YE.&lt;br /&gt;
** The [[Fire of the South]] cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order until have spent an entire year without the [[Knights of Glory]] enchantment. They last hosted the heralds of Eleonaris after the Winter Solstice 387YE.&lt;br /&gt;
* &#039;&#039;&#039;Dawn:&#039;&#039;&#039; &lt;br /&gt;
** Dawnish armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[Dawn military concerns#Army Orders|Link]]&lt;br /&gt;
** Dawnish armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Steady Conquest|Steady Conquest]]&#039;&#039;&#039;&#039;&#039; order against Druj until the start of the Summer Solstice 389YE. [[A_horn_blast_of_victory#Charge!|Link]]&lt;br /&gt;
** Dawnish armies can take the &#039;&#039;&#039;&#039;&#039;[[Army_qualities#Glorious|Triumphant Charge]]&#039;&#039;&#039;&#039;&#039; order against Druj until the start of the Summer Solstice 389YE. [[A_horn_blast_of_victory#Charge!|Link]]&lt;br /&gt;
** The borders of [[the Barrens]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_23|mandate]] enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.&lt;br /&gt;
** The [[Lions of Adelmar]] cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order until have spent an entire year without the [[Knights of Glory]] enchantment. They last hosted the heralds of Eleonaris after the Summer Solstice 388YE.&lt;br /&gt;
* &#039;&#039;&#039;Highguard&#039;&#039;&#039;&lt;br /&gt;
** Highborn armies can take the &#039;&#039;&#039;&#039;&#039;Protect the Innocent&#039;&#039;&#039;&#039;&#039; order. [[Highguard_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** Highborn armies enchanted with rituals or targeted by a boon that calls an eternal to send heralds to fight alongside the army will lose a thousand effective strength until the end of the Spring Equinox 389YE as a result of a [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|mandate]] enacted by Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
** Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
** An Imperial Orc army can take the &#039;&#039;&#039;&#039;&#039;Forge Hammers&#039;&#039;&#039;&#039;&#039; order whilst in [[Skarsind]]. [[Imperial_Orcs_military_concerns#Army_Orders|Link]]&lt;br /&gt;
* &#039;&#039;&#039;The Marches:&#039;&#039;&#039; &lt;br /&gt;
** Marcher armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[The_Marches_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** The [[Strong Reeds]] receive an additional 1000 strength when fighting in [[Bregasland]]. [[New_port,_old_wine#New_Oaths,_Old_Boots|Link]]&lt;br /&gt;
** The [[Tusks]] receive an additional 1000 strength when fighting in [[Mournwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Drakes]] receive an additional 1000 strength when fighting in [[Mitwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Bounders]] receive an additional 1000 strength when fighting in [[Upwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Urizen:&#039;&#039;&#039;&lt;br /&gt;
** The borders of [[Morrow]] and [[Zenith]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_14|mandate]] enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.&lt;br /&gt;
** Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Varushka:&#039;&#039;&#039; &lt;br /&gt;
** The borders of [[Ossium]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_157|mandate]] enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.&lt;br /&gt;
** Varushkan armies can take the &#039;&#039;&#039;&#039;&#039;Hospitality of the Boyars&#039;&#039;&#039;&#039;&#039; order whilst in Ossium. [[Varushka_military_concerns#Army_Orders|Link]].&lt;br /&gt;
** The [[Golden Axe]] cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order until have spent an entire year without the [[Knights of Glory]] enchantment. They last hosted the heralds of Eleonaris after the Autumn Equinox 387YE.&lt;br /&gt;
* &#039;&#039;&#039;Wintermark:&#039;&#039;&#039;&lt;br /&gt;
** Wintermark armies can take the &#039;&#039;&#039;&#039;&#039;Fight with Honour&#039;&#039;&#039;&#039;&#039; order. [[Fight_with_monsters#A_Hero.27s_Tale|Link]].&lt;br /&gt;
** Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. [[Fight_with_monsters#A_Hero.27s_Tale|Link]]&lt;br /&gt;
** Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. [[A_tale_told#Game_Information|Link]]&lt;br /&gt;
** The [[Green Shield]] cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order until have spent an entire year without the [[Knights of Glory]] enchantment. They last hosted the heralds of Eleonaris after the Summer Solstice 388YE.&lt;br /&gt;
&amp;lt;!--** The border of [[Therunin]] is patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_122|mandate]] enacted by Oleander Ashwood. The Druj require 25 victory points to claim a beachhead in Therunin.--&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see military considerations that are less relevant at the current time but are still active.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Morrow:&#039;&#039;&#039; Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Therunin&amp;diff=143940</id>
		<title>Therunin</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Therunin&amp;diff=143940"/>
		<updated>2026-08-20T01:09:51Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* Further Reading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Regionsoftherunin.png|caption=The water-logged bayou of Therunin provides a unique challenge to the stridings that travel there|title=Regions of Therunin|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
On the borders of Highguard, the water-logged bayou of Therunin provides a unique challenge to the [[striding|stridings]] that travel here. As the [[Navarr]] recovered territory from the [[vallorn]], the Tharunind presence grew still more malicious. Monstrous insects are a common threat here, even outside of areas where the vallorn still holds sway. [[Druj|Orcs from the east]] were a constant threat, although their incursions are made more difficult by the swampland. This changed in 386YE when a massive force invaded from the [[Sarangrave]], ultimately leading to the Empire losing control of the territory and seeing the vallorn at its heart reclaim Eastring and infest East Ashes.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
The [[Druj]] have long coveted Therunin. Since the fall of [[Reikos]] in 367YE, many Navarr had been expecting an assault from the barbarians. In the Winter of 377YE, this long-anticipated attack finally came. A major force of Druj moved across the border from Reikos into Peakedge Song. Only the courage of the [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] slowed the barbarian advance. Outnumbered two-to-one, the Navarr army suffered grievous losses, but prevented the Druj from establishing a beachhead in Therunin.&lt;br /&gt;
&lt;br /&gt;
While Reikos was dominated by the orcs, Therunin was connected to the Empire only by tenuous routes through the mountains of [[Morrow]]; with the [[Druj]] gone the old trade routes down from [[Reikos#Chalcis_Mount|Chalcis Mount]] have been restored.&lt;br /&gt;
&lt;br /&gt;
After the Spring Equinox 386YE, the [[Druj]] launched a [[Ashes#Ring_of_Ashes|surprise attack]] on Therunin. Emerging from [[Sarangrave]], their armies swept through [[#Eastring|Eastring]] and [[#East Ashes|East Ashes]], and brought down the [[Therunin#Holt_of_the_Oak_(Ruined)|Holt of the Oak]] in the [[#Lower Tarn Valley|Lower Tarn Valley]]. At the Summer Solstice the heroes of the Empire [[Ashes#Poison_and_Ashes_(Battle_Opportunity)|fought to prevent the use of the Sephals Cauldron]], but were only partially successful leaving the Lower Tarn [[Region_qualities#Poisoned|poisoned]]. The Druj [[Blood_and_mire|continued their assault]], and while the Empire was able to drive them out of the Tarn Valley the orcs of [[the Mallum]] maintained their taloned grip on the eastern regions. During the Autumn Equinox the orc magicians of the &#039;&#039;Tainted Basilisk&#039;&#039; army attempted to [[Blood_and_mire#All_Along_the_Lakeside_(Battle_Opportunity)|unleash terrible magic]] aimed at [[Blood_and_mire#Objective:_Stop_the_Blood_Drainers_coven|sinking Feverwater Docks into the lake]] and, worse, [[Blood_and_mire#Objective:_Stop_Cintra_Blackstaff|rousing the vallorn of Sweetglades]]. They were prevented from doing so, but victory in the &#039;&#039;Battle of Ashwater&#039;&#039; came at great cost - many Imperial heroes fell, and the price of triumph was paid in particular by the heroes of [[Dawn]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Under Eastern Skies.jpg|caption=The Druj attacked Therunin in 386YE, slaughtering or enslaving all who did not flee before their assault.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Druj and Vallorn===&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:300px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| Summer 386YE || [[Ashes]]&lt;br /&gt;
|-&lt;br /&gt;
| Autumn 386YE || [[Blood and mire]]&lt;br /&gt;
|-&lt;br /&gt;
| Winter 386YE || [[Under eastern skies]]&lt;br /&gt;
|-&lt;br /&gt;
| Spring 387YE || [[To hold death&#039;s hand in mine]]&lt;br /&gt;
|-&lt;br /&gt;
| Summer 387YE || [[Willow and rain]]&lt;br /&gt;
|-&lt;br /&gt;
| Autumn 387YE || [[Songs like trees]]&lt;br /&gt;
|-&lt;br /&gt;
| Winter 387YE || [[Crimson and green]]&lt;br /&gt;
|-&lt;br /&gt;
| Spring 388YE || [[A bright cerulean flame]]&lt;br /&gt;
|}&lt;br /&gt;
As the autumn faded into winter, Imperial armies - the [[Black Thorns]] and [[Isaella&#039;s Dance]], the [[Iron Helms]], and the [[Golden Sun]] - sought to drive the Druj out of East Ashes. Unfortunately the Druj were ready for them, having [[Under eastern skies|set a trap]], and the resulting slaughter saw both Isaella&#039;s Dance and the Iron Helms armies disband while helping their allies break free. Some of the Varushkan warriors continued to fight on, rising as unliving horrors bent on slaughtering as many Mallum orcs as possible, but the surviving armies were forced to retreat north into [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice, the Navarr National Assembly urged the people of Therunin to flee, and following the summit the Druj [[To hold death&#039;s hand in mine|swept west]] across the territory conquering the Tarn Valley and Peakedge Song. This brought the entire territory under their control. Worse, as the Spring Equinox approached the magicians of the Tainted Basilisk - a powerfully magical army of the Mallum - roused the Tharunind vallorn to wakefulness. &lt;br /&gt;
&lt;br /&gt;
It [[Willow_and_rain|began to spread]] after the Spring Equinox, gathering strength as it did so. If not for the efforts of the [[Golden Sun]] and the [[Wolves of War]] before the Summer Solstice, it might have dominated the Tarn Valley. The Dawnish and League armies [[Songs like trees|fought the expanding power of the vallorn]] in Peakedge Song, and were victorious enough that it was forced back. After the Autumn Equinox however, in part due to cunning use of magic, the vallorn [[Crimson and green|ravaged Eastring]] and the Druj forces sequestered there, eventually claiming the entire region. While the ghulai tried to exacerbate the situation and drive the vallorn to keep expanding, Imperial heroes [[Mushroom,_mushroom,_mushroom#Waves_of_Ruin_(Conjunction)|prevented them doing so]] with some assistance from the eternal [[Llofir]]. Finally, following the Winter Solstice 387YE, the [[Pilgrim&#039;s Defiance]] [[A bright cerulean flame|sacrificed much]] to prevent the vallorn spilling out to consume [[#East Ashes|East Ashes]] before the last of its energy was depleted. As of the Spring Equinox 388YE, the Tharunind vallorn is quiescent again - although by no means slumbering.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
=== The Thimble===&lt;br /&gt;
The [[Thimble]] was a Bourse resource located in the [[#Eastring|Eastring]]. Custodianship of the Thimble was an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produced 26 Imperial wains of weirwood every season. Following [[Permit_Great_Forest_Orcs_to_work_the_Thimble|Autumn 381YE]], the custodian of the Thimble received 22 wains a season, with the Great Forest Orcs receiving the other four wains. Control of the Thimble was assigned to whichever Navarr candidate received the most support from Navarr owners of [[herb garden|herb gardens]]. As of the [[Crimson and green|Winter Solstice 387YE]], the Thimble has been lost to the vallorn.&lt;br /&gt;
{{CaptionedImage|file=Feverwater.png |title=The water of this massive lake is fresh but tainted with the taste of the marshes.|caption=Feverwater lake|align=right|width=350}}&lt;br /&gt;
&lt;br /&gt;
===The Docks at Feverwater===&lt;br /&gt;
Built along the western shores of Feverwater in East Ashes are a series of ancient quays of aged weirwood and white granite. Some have collapsed, and others are now submerged or exposed as the waters of the massive freshwater lake have ebbed and flowed. The docks date back to the time of Terunael, and have been thoroughly explored by the modern Navarr; they seem to be much larger than would be appropriate for fishing the Feverwater, and the ruins around the area are certainly those of a reasonably large Terunael settlement. Their purpose remains a mystery - all that lies to the east of Therunin are the dark woodland homes of the Druj. During Summer 379YE, the [[Senate]] appointed the [[Dredgemaster of Feverwater]] to oversee and expand the docks; boats regularly ply the western end of the great lake dredging the waters for valuables. [[Historical research]] commissioned by the [[Advisor on the Vallorn]] in Spring 384YE [[The_Feverwater_docks|further explored]] some of the mysteries of the Feverwater, and the provenance of the ancient quays here.&lt;br /&gt;
{{CaptionedImage|file=TheruninLake.jpg|title=Much of Therunin is marsh or open water.|caption=Lake Aescalon in the Lower Tarn Valley.|align=left|width=350}}&lt;br /&gt;
===Mudlark&#039;s Haven===&lt;br /&gt;
Mudlark’s Haven was a bustling steading that wrapped around the shore of the Feverwater protected behind a thick network of mangroves which acted as harbour walls. The steading was raised out of the water on stilts and was popular with traders heading south to [[Zenith]] and beyond, sailors looking for money dredging the Feverwater, and thorns preparing to head into [[Sarangrave]]. The steading’s taverns were always full of deals and celebrations.&lt;br /&gt;
 &lt;br /&gt;
At the mouth of the docks, amongst the mangroves and accessible by awkward platforms sat a building made of discarded dredging boats - the office of the Dredgemaster. Flags hanging off the outside were used to communicate the weather conditions. The docks were supplemented by a series of pontoons on wooden supports, some new and some dating back to the Terunael. The moored dredging vessels and houseboats knocked against the docks rhythmically along with the ebb and flow of the Feverwater.&lt;br /&gt;
&lt;br /&gt;
When the Druj invaded Therunin, East Ashes was conquered and Mudlark&#039;s Haven served as a centre point for the orcs of the Mallum in their war against the Empire. As of Spring 388YE, the Haven is the only significant Druj settlement in East Ashes, and the barbarians there are trapped in a life-or-death struggle against the vallornspawn of the region.&lt;br /&gt;
&lt;br /&gt;
===Holt of the Oak (ruined)===&lt;br /&gt;
This unique [[fortification]] was constructed in the [[#Lower Tarn Valley|Lower Tarn Valley]] by the [[Great Forest Orcs]] from [[weirwood]] rather than [[white granite]] as part of the [[Accept_Orcs_of_the_Great_Forest_treaty|treaty]] between the refugees and the Empire. The [[Fortify_Lower_Tarn_Valley_II|commission]] was beset by challenges but work was completed shortly before the Winter Solstice 383YE. A series of majestic weirwood towers surrounded by a wall topped with living thorns, the beautiful and imposing fortification was [[The_place_you_called_home#The_Holt_of_the_Oak|garrisoned]] by orc warriors - meaning that the Empire did not need to pay for its upkeep. Navarr and Great Forest orcs alike mixed freely in the shadow of the towers, and traders from other Imperial nations - with the notable exception of the Dawnish - found it to be an excellent place to meet and do business with the otherwise standoffish orcs.&lt;br /&gt;
&lt;br /&gt;
If the treaty with the orcs were broken and the Great Forest orcs motivated to try and seize the Lower Tarn Valley the fortification would have taken no part in the initial fighting. If this had happened, and the orcs were to consolidate their control of the region, the fortification would have provided full support to any effort they made to conquer the territory or resist Imperial forces.&lt;br /&gt;
{{anchor|Peakedge Stead}}&lt;br /&gt;
&lt;br /&gt;
===Peakedge Stead (ruined)===&lt;br /&gt;
One of the most important sites in Therunin, Peakedge Stead stood in western [[#Peakedge Song|Peakedge Song]]. What initially began as a [[steading]] dedicated to fighting the vallorn of Therunin was transformed over the centuries to a place of contemplation and healing. Some stories claim the steading was a remnant of long-lost Terunael; there was something ageless about the trees here. Most of the buildings were built in the spreading branches of these great trees, or clustered around the trunks of these immense green giants. Many of the trees were centuries old, some so tall that on a clear day a Navarr could stand on one of the viewing platforms and gaze across to the hills of [[Reikos]] and even the forests beyond. &lt;br /&gt;
&lt;br /&gt;
Peakedge Stead was for a long time a place for the Navarr to meet with the people of Highguard, especially when it came to their shared interest in the arts of the physick and the apothecary. Some of the earliest work mastering the transformation of vinum sap into [[liao]] took place here, for example. During the occupation of Reikos by the Druj, the great tree-houses served as a sanctuary for those who were able to escape eastward out of the territory. Since the liberation, many of those former refugees returned to [[Reikos#High Chalcis|High Chalcis]] but many also chose to stay in Peakedge Stead. Some still maintained their Highborn identity, but a fair number - especially of the children born amidst the gentle tranquillity of this place - chose to become Navarr. They helped maintain the renown of the steading as one of the Empire&#039;s premiere locations for the study of herb lore and healing. In time they were joined by members of the [[Great Forest Orcs]] sept from [[the Barrens]], who brought with them their own understanding of the herbal arts. For several years representatives of the three groups worked in close harmony together to the betterment of all.&lt;br /&gt;
&lt;br /&gt;
Sadly, Peakedge Stead is no more. When the Druj invaded, they sought to burn the place to the ground. Only the [[Willow_and_rain#Raincallers_Song|intervention]] of the eternal [[Ossegrahn]] balked their scheme when his servants hid the place behind impenetrable walls. Sadly, &#039;&#039;Lord Rain&#039;&#039; was unable to maintain the protection for long; after the Summer Solstice 387YE [[Songs_like_trees#In_the_Bitter_Rain|Peakedge Stead]] was burned to ashes by the Druj along with [[#Thornsong House|Thornsong House]].&lt;br /&gt;
==Regions==&lt;br /&gt;
{{CaptionedImage|file=Scuttling Abomination.jpg|caption=There are strange things in the mists of East Ashes|title=Artist&#039;s impression of the abomination spotted at Mudlark’s Haven.|align=right|width=350}}&lt;br /&gt;
===East Ashes===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh, [[Region_qualities#Infested|Infested]]&amp;lt;br&amp;gt;&lt;br /&gt;
Stretching along the shores of the Feverwater, East Ashes is a twisted maze of great mangrove trees and murky water. Like the Tarn Valley it is home to several rare creatures, but the smaller beasts are overshadowed by the occasional incursion by a pack of [[Legendary_beasts#Hydra|hydra]]. Even the threat of the hydra is minor compared to the danger caused by the occasional [[marshwalkers]] attempting to migrate through East Ashes toward the Lower Tarn Valley - when they pass through Greenheart, they invariably rouse the insects there and emerge on the far side angry and twisted by the poisonous air of the vallorn. The Steading of Ruis Farkas is based in East Ashes.  Since the death of Empress Britta, this small steading has been highly politically active in the Empire to ensure that Britta&#039;s successor has a strong Empire to lead.&lt;br /&gt;
&lt;br /&gt;
While not truly haunted, this region has a reputation for being troubled; the core of that reputation can be traced to &#039;&#039;&#039;Fever’s Wake&#039;&#039;&#039;. Once a Navarri Glade of the Dead, but over a small space of days all the corpses laid there disappeared completely, with no sign they had ever existed. The area is shunned completely now.&lt;br /&gt;
&lt;br /&gt;
East Ashes is the location of the [[Therunin#The_Docks_at_Feverwater|Feverwater Docks]] which originally date back to the time of Terunael. The docks were [[Permit_dredging_of_Feverwater|restored]] in 377YE and are overseen by the [[Dredgemaster of Feverwater]]. These were supplemented by the construction of [[#Mudlark&#039;s Haven|Mudlark&#039;s Haven]], a fortified steading on the edge of the Feverwater. Unfortunately both were captured by the [[Druj]] during their invasion of Therunin. As of Spring 388YE, it seems the remaining orcs of the Mallum are concentrated in the Haven, locked in a desperate struggle for survival with the vallorn.&lt;br /&gt;
&lt;br /&gt;
In Winter 387YE, the [[Pilgrim&#039;s Defiance]] fought the expanding Tharunind vallorn here as recounted in the &#039;&#039;&#039;[[A bright cerulean flame]]&#039;&#039;&#039; wind of war. They were successful in preventing the region being consumed by the vallorn, but it was instead left [[region qualities#Infested|infested]] by vallornspawn which will need to be dealt with by any force attempting to reclaim East Ashes.&lt;br /&gt;
&lt;br /&gt;
===Eastring===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Marsh, Haunted, Vallorn, [[Region_qualities#Under_Threat|Under Threat]] (Empire)&amp;lt;br&amp;gt;&lt;br /&gt;
Originally recovered from the vallorn in 105YE, it [[Crimson and green|fell back into the grasp of Tharunind]] in the run-up to the Winter Solstice 387YE. For some time prior to that, it had been part of the Druj stranglehold on Therunin; the vallorn at least ended the dominion of the orcs of the Mallum. Sadly, in doing so, it added significant numbers of new orc vallornspawn husks to the dangers of Therunin.&lt;br /&gt;
&lt;br /&gt;
The ground in Eastring used to be less marshy than that of the Lower Tarn Valley or East Ashes, but there were always several expanses of bayou especially in the west or south. Following the [[Light upon the water#Sodden Ground|terrible storms]] of late 384YE, the bayou spread across most of the region, drowning sections of already sodden land and turning the rest to fens and marshes. The Navarr and Great Forest Orcs were able to mitigate the worst of the rain in the rest of the territory, but it is no easy task. The transformation did nothing to reduce the large numbers of [[Mundane_beasts#Iridescent_Butterfly|iridescent butterflies]] that once flocked here, but while the forests remained rich in hard and softwoods the change in soil quality heavily impacted the previously flourishing lumber trade here. &lt;br /&gt;
&lt;br /&gt;
Eastring was home to several fortified steadings, and a higher-than-average concentration of [[Thorn|Thorns]] due to the constant threat posed by the barbarian lands to the east and north. This was one of the first regions of Therunin cleared of vallorn influence and is the site of [[Thimble|the Thimble]], a valuable source of weirwood.&lt;br /&gt;
&lt;br /&gt;
===Greenheart===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Vallorn, Vallornheart&amp;lt;br&amp;gt;&lt;br /&gt;
The Tharunind vallorn holds the ruins at the centre of Therunin in a fierce grip. While other Navarr forests are generally more threatened by vine-infested husks, the monstrous insects of Greenheart greatly outnumber the unliving corpses. The ruins themselves are water-logged, with large sections submerged in marsh according to the few adventurous scouts who have penetrated into this deadly zone.&lt;br /&gt;
&lt;br /&gt;
===Lower Tarn Valley===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Great Forest Orcs, [[Region_qualities#Poisoned|Poisoned]], [[Region_qualities#Under_Threat|Under Threat]] (Empire)&amp;lt;br&amp;gt;&lt;br /&gt;
The lower valley is boggy and marshy. It is known as an excellent location for herb gathering, and the steadings here tend to have large numbers of [[herb garden|herb gardens]]. The Lower Tarn Valley teems with rare wildlife seen nowhere else in the Empire - the delicate and deadly red crane, the somnolent bark alligator and the morose blue wave frog. Following the Summer Solstice 386YE, the [[Ashes#Objective:_Prevent_the_use_of_the_Sephals_Cauldron|spilling of &#039;&#039;Sephal&#039;s Cauldron&#039;&#039;]] caused insidious Druj poison to [[Region_qualities#Poisoned|spread through the region]] rendering it extremely dangerous for Imperial armies to pass through or fight in.&lt;br /&gt;
&lt;br /&gt;
Until the Druj [[Ashes|invasion]] the region was the centre of habitation for the [[Great Forest Orcs|Great Forest]] [[orc|orcs]]. They didn&#039;t control the region - it was still part of the Empire - but there was a sizeable population of orcs here living alongside their Navarr hosts. A small community of non-Imperial humans, all of whom are said to possess the [[briar]] [[lineage]] lived with the Great Forest orcs, and continue to be closely allied with them. While orcs from the Great Forest can be found across Therunin - and indeed the Empire since some of them began walking the [[trods]] - the heart of their community had been in the Lower Tarn Valley since they had arrived. The orcs maintained and garrisoned the [[#Holt of the Oak (Ruined)|Holt of the Oak]] here - a unique [[fortification]] that served to protect the Lower Tarn Valley from enemy invasion.&lt;br /&gt;
&lt;br /&gt;
===Peakedge Song===&lt;br /&gt;
Comparatively lightly wooded, especially for a Navarr forest, the steadings of Peakedge Song maintained cordial relations with their neighbours to the north and south. The land here slopes quickly into the foothills of Morrow, and there are several valuable mines along the southern border. During the fall of [[Reikos#High Chalcis|High Chalcis]] the Navarr led several rescue missions across the borders, and as a consequence a number of Highborn refugees camped there, especially in the tree-top town of [[#Peakedge Stead|Peakedge Stead]]. With the final liberation of Reikos, many of them have chose to return - but a significant number chose to remain as permanent residents of the steading. At the same time, a number of Navarr chose to move to Reikos - initially to help in the establishment of the [[Benefactor_of_High_Chalcis#Gardens_of_High_Chalcis|Gardens of High Chalcis]], but they also founded a small settlement on the edge of the forest not far from the now-fallen Peakedge Stead. Ironically perhaps, when Peakedge Song fell to the Druj, refugees from Therunin found sanctuary in Reikos in the same way the Highborn had one taken sanctuary among the Navarr.&lt;br /&gt;
&lt;br /&gt;
===Sweetglades===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Vallorn&amp;lt;br&amp;gt;&lt;br /&gt;
The forests of the Sweetglades are ironically named; the vallorn holds sway here. It was from Sweetglades that the attacks on Eastring, and East Ashes erupted and as a consequence there is a higher than normal prevalence of former orcs among the vallornspawn husks that infest the area.&lt;br /&gt;
&lt;br /&gt;
===Upper Tarn Valley===&lt;br /&gt;
Looking down on the Lower Tarn Valley, the Upper Valley is comparatively dry but the soil here is rich and healthy. The steadings here take advantage of this fertility, and the relative dearth of trees, to maintain extensive agriculture. The largest steading in the Upper Tarn Valley is &#039;&#039;&#039;Return&#039;&#039;&#039;, a well-fortified settlement surrounded by tall watchtowers that looked out across the forests to the north and east. A place of flowers and memory, the steading had a storied history, but was ultimately harrowed by the schemes of the eternal [[Yaw&#039;nagrah]] and her efforts to rouse the Therunin vallorn. The exemplar [[Gerallt Brackensong]] lost his life thwarting those plans. Today, the old steading is abandoned and has been largely reclaimed by the marsh, the forest, and the great insects although it remains by all accounts quite beautiful.&lt;br /&gt;
{{CaptionedImage|file=Travid8781.jpg|caption=&#039;&#039;&#039;Travid Longest Path&#039;&#039;&#039;, last Senator for Therunin|align=left|width=350}}&lt;br /&gt;
{{Senate Elections|Senator_for_Therunin|Territory=Therunin|Season=Autumn|Controlled=was}}&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
Thanks to the presence of the Feverwater, [[Army|campaign armies]] cannot move east from [[#East Ashes|East Ashes]] to [[Sarangrave]], nor can East Ashes be invaded from the east, without an appropriate [[opportunity]]. &lt;br /&gt;
&lt;br /&gt;
The vallorn in Sweetglades and Greenheart mean that it is only possible to move from Therunin to [[Morrow#Peregro|Peregro]] in [[Morrow]] through [[#East Ashes|East Ashes]], and vice versa. Likewise the vallorn in [[#Eastring|Eastring]] represents a significant obstacle to anyone trying to move an army between the Tarn Valley and East Ashes.&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the vallorn dominates Eastring, Greenheart, and Sweetglades, and the Druj [[Songs_like_trees#Game Information|nominally]] control the rest of the territory.&lt;br /&gt;
* The [[#Holt of the Oak|Holt of the Oak]] was a unique level one [[fortification]] built and garrisoned by the [[Great Forest Orcs]] before its destruction by the Druj before [[Ashes#The_Shelter_of_the_Oak|Summer 386YE]]&lt;br /&gt;
* The [[Great Forest Orcs]] had their main settlement in the Lower Tarn Valley but hunting parties can be encountered everywhere except Eastring, Greenheart, and Sweetglades.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[The dose makes the poison]] - Autumn 388YE Wind of War&lt;br /&gt;
* [[A bright cerulean flame]] - Spring 388YE Wind of War&lt;br /&gt;
* [[Crimson and green]] - Winter 387YE Wind of War&lt;br /&gt;
* [[Songs like trees]] - Autumn 387YE Wind of War&lt;br /&gt;
* [[Willow and rain]] - Summer 387YE Wind of War&lt;br /&gt;
* [[To hold death&#039;s hand in mine]] - Spring 387YE Wind of War&lt;br /&gt;
* [[Under eastern skies]] - Winter 386YE Wind of War&lt;br /&gt;
* [[Blood and mire]] - Autumn 386YE Wind of War &lt;br /&gt;
* [[Ashes]] - Summer 386YE Wind of War &lt;br /&gt;
* [[Make a deal]] - Spring 384YE Wind of Fortune detailing several opportunities to improve the prosperity of Therunin&lt;br /&gt;
* [[The Feverwater docks]] - Historical Research into the Feverwater and the docks there&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Gazetteer]][[Category:Druj]]&lt;br /&gt;
[[Category:Vallorn]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Twiggy&amp;diff=143939</id>
		<title>User:Twiggy</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Twiggy&amp;diff=143939"/>
		<updated>2026-08-20T01:08:45Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;🫡&lt;br /&gt;
&lt;br /&gt;
Joshua Davies, currently playing Tanwyn Autumngale in Navarr. Just a player who looks at the wiki a lot, not a member of crew.&lt;br /&gt;
&lt;br /&gt;
No, I am not a bot. I have been known to sleep on occasion.  &amp;lt;br&amp;gt;&lt;br /&gt;
The bane of American spellings everywhere.  &amp;lt;br&amp;gt;&lt;br /&gt;
Note to self, do not edit the wiki on mobile. It does not like it.  &amp;lt;br&amp;gt;&lt;br /&gt;
I cry every time I see a spelling mistake that is on the database, I can not fix those myself.  &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s Winter realm and Winter lore not Winter Realm and Winter Lore. They are eternals, not Eternals. That is a [https://en.wikipedia.org/wiki/Eternals_(film) film]. Please don&#039;t get these wrong, I beg of you. They hurt me every time. &lt;br /&gt;
&lt;br /&gt;
A few common capitalisation mistakes:&lt;br /&gt;
*You capitalise &amp;quot;the&amp;quot; in The Throne or The League. &amp;lt;br&amp;gt;&lt;br /&gt;
*You don&#039;t capitalise general, senator, emperor/empress, or archmage unless you are referring to a specific one. &amp;lt;br&amp;gt;&lt;br /&gt;
*Lineages and the orc species are not capitalised, Imperial Orcs are capitalised. &amp;lt;br&amp;gt;&lt;br /&gt;
*Rituals, potions, and items are capitalised using title style. &amp;lt;br&amp;gt;&lt;br /&gt;
*Spells, herbs, and skills are not capitalised. &amp;lt;br&amp;gt;&lt;br /&gt;
*Individual virtues, the Way/the Way of Virtue are capitalised, the word virtue is not capitalised. &amp;lt;br&amp;gt;&lt;br /&gt;
*Realms are capitalised, their lores and realms are not. &amp;lt;br&amp;gt;&lt;br /&gt;
A more comprehensive list can be found in the [[Style_guide#Capitalisation|style guide]]. I highly recommend reading it, it talks about [https://en.wikipedia.org/wiki/Bob_the_Builder Bob the Builder].&lt;br /&gt;
&lt;br /&gt;
===Vallorn===&lt;br /&gt;
Seren - Serenael - Miaren - [[Reclamation of Seren|destroyed 27YE]] &amp;lt;br&amp;gt;&lt;br /&gt;
Tharunind - Greenheart - Therunin  &amp;lt;br&amp;gt;&lt;br /&gt;
Liath - Liath’s Heart - &amp;lt;s&amp;gt;Liathaven&amp;lt;/s&amp;gt; Ashvale  &amp;lt;br&amp;gt;&lt;br /&gt;
Hacynian - Deer’s Folly - Hercynia  &amp;lt;br&amp;gt;&lt;br /&gt;
Terunael - Terunael - Brocéliande &amp;lt;br&amp;gt;&lt;br /&gt;
Béantal Dol - Bendol - Sarangrave  &amp;lt;br&amp;gt;&lt;br /&gt;
Emrys - Stathas - Sküld  &amp;lt;br&amp;gt;&lt;br /&gt;
Cavan - Visokuma (Don’t think the specific region is public)&lt;br /&gt;
&lt;br /&gt;
Terunael is the city, the region and the civilisation, the Terun are the people. &amp;lt;br&amp;gt;&lt;br /&gt;
The Terun of Terunael lived in Terunael in Terunael, it is not clear if the Terun of Terunael named Terunael after Terunael, Terunael after Terunael, or Terunael after Terunael.&lt;br /&gt;
&lt;br /&gt;
It’s Liath’s Heart, Liath’s Ring and Liaven’s Glen.&lt;br /&gt;
&lt;br /&gt;
Brocéliande, Béantal Dol, Sküld. Don’t forget the accents and umlauts.&lt;br /&gt;
&lt;br /&gt;
The vallorn, vallornheart, and vallornspawn husks are lowercase. The Advisor on the Vallorn and Vallornguard are uppercase.&lt;br /&gt;
&lt;br /&gt;
A vallornheart is the geographical area - like a city centre. It&#039;s the region where the original cataclysm happened.&amp;lt;br&amp;gt;&lt;br /&gt;
A vallorn heart is a descriptor of the location - like the city&#039;s centre. It&#039;s where its strongest and is probably where the ritual took place.&lt;br /&gt;
&lt;br /&gt;
===Realms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Realm !! Resonances !! Dissonances&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring magic|Spring]] || Healing and Vitality, Fertility, Venom, Savagery, Chaos, Ruin || Control, Deference, Complexity, Subtlety, Construction, Conformity and Stagnation&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer magic|Summer]] || Prowess, Nobility, Triumph, Majesty, Adamant, Wroth, Youth || Subtlety, Cooperation, Contemplation, Debilitation&lt;br /&gt;
|-&lt;br /&gt;
| [[Autumn magic|Autumn]] || Prosperity, Trade, Influence, Bands, Binding, Craftsmanship, Travel and Communication || Personal Strength, Vegetation, Creation, Creativity, Destruction, Healing, Coarseness&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter magic|Winter]] || Weakness, Endings, Hunger, Fear, Wisdom, Oaths and Wards, Cruelty, Punishment, Survival, Preservation, Death || Healing, Creation, Hope, Strength, Prosperity, Community&lt;br /&gt;
|-&lt;br /&gt;
| [[Day magic|Day]] || Divination, Revelation, Mastery, Perfection, Focus, Force || Deception, Intuition, Physicality, Passion&lt;br /&gt;
|-&lt;br /&gt;
| [[Night magic|Night]] || Obfuscation, Transformation, Intuition, Inspiration, Emotions || Destruction, Clarity, Strength, Predictability, Discipline, Commerce, Health, Manufacture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Adversity realms = Spring, Night and Winter &amp;lt;br&amp;gt;&lt;br /&gt;
Triumph realms = Summer, Autumn, Day&lt;br /&gt;
&lt;br /&gt;
===Eternals===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Spring&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaw&#039;nagrah]], the Green Mother || Fertility, diversity&lt;br /&gt;
|-&lt;br /&gt;
|[[Arhallogen]], the Spider King || Survival, adaptation, poison, arachnids&lt;br /&gt;
|-&lt;br /&gt;
|[[Llofir]], the Quiet One || Fungus, rot, decay, collapse&lt;br /&gt;
|-&lt;br /&gt;
|[[Irra Harah]], Guard of the Young || Youth, struggle, the weak&lt;br /&gt;
|-&lt;br /&gt;
|[[Ossegrahn]], the Cupbearer || Healing, life, fresh water&lt;br /&gt;
|-&lt;br /&gt;
|[[Siakha]], the Empress of Sharks || Storms, destruction, predation, the sea&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Summer&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Eleonaris]], Queen of the Fields of Glory || Majesty, nobility, battle, victory&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaheris]], the Unicorn King || Power, adversity, empowerment&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayaak]], the Peregrine Knight || Wrath, vengeance, ferocity&lt;br /&gt;
|-&lt;br /&gt;
|[[Cathan Canae]], Queen of Ice and Darkness || Might, winter, strength, durability&lt;br /&gt;
|-&lt;br /&gt;
|[[Barien]], the Iron Duke || Challenges, worth, tests&lt;br /&gt;
|-&lt;br /&gt;
|[[Meraud]], the Silver Magician || Magic, enchantment&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhianos]], Regent of the Eternal Sea || The sea, seafarers, adventure&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant]], King of the Golden Deeps || Stone, beauty, treasure, construction&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Autumn&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|The [[Lictors]], the Chainbound || Binding, imprisonment, punishment, contracts&lt;br /&gt;
|-&lt;br /&gt;
|[[Estavus]], the Forgemistress || Crafting, building, artisans&lt;br /&gt;
|-&lt;br /&gt;
|[[Callidus]], Prince of the Argent Tontine || Greed&lt;br /&gt;
|-&lt;br /&gt;
|[[Prospero]], Lord of the Loom || Influence, favours, grudges&lt;br /&gt;
|-&lt;br /&gt;
|[[Ephisis]], the Hidden Prince || Trade, mutually beneficial exchanges&lt;br /&gt;
|-&lt;br /&gt;
|[[Basileia]], Prince of the Black Vaults || Intrigue, Espionage, Power&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazen]] of the Many Faces (destroyed) || &amp;lt;s&amp;gt;Manipulation, Deception&amp;lt;/s&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Winter&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorin]], the Tomb King || Privation, strength from weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaela]], the Lady of Oblivion || Entropy, despair, endings&lt;br /&gt;
|-&lt;br /&gt;
|[[Khobel Tavah]],  the Two-Who-Are-One || Doom, fear, preservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Thrice-cursed Court]], the Bound || Curses, power at a price, spite&lt;br /&gt;
|-&lt;br /&gt;
|[[Wise Rangara]], the Ancient One || Wisdom, tradition, &lt;br /&gt;
|-&lt;br /&gt;
|[[Agramant]], the Hunter in the Wastes || Hunger, cannibalism, madness, dread&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Day&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leviathan]], the Deepest One || History, foundations, causation&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaleron]], the Great Library || Knowledge, preservation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinokenon]], the Turning Mirror || Hierarchy, connections, religion&lt;br /&gt;
|-&lt;br /&gt;
|[[Kimus]] of the Thousand Eyes || Light, scrying, observation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ylenwe]], the Dove || Harmony, mathematics, music&lt;br /&gt;
|-&lt;br /&gt;
|[[Roshanwe]], the Navigator || Discovery, wisdom, truth&lt;br /&gt;
|-&lt;br /&gt;
|[[Zakalwe]], the Strategist || Conflict, logistics, strategy&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold Sun]] || Order, perfection&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Night&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|The [[Azoth]], the Crucible&lt;br /&gt;
|Transformation, alchemy, enlightenment, change&lt;br /&gt;
|-&lt;br /&gt;
|[[Janon]], the Shadowed Fire&lt;br /&gt;
|Passion, freedom&lt;br /&gt;
|-&lt;br /&gt;
|[[Lashonar]], the Loquacious&lt;br /&gt;
|Stories, confusion, speech that moves, oratory&lt;br /&gt;
|-&lt;br /&gt;
|[[Sadogua]], Brother of Wizards&lt;br /&gt;
|Magicians, magic, power, manipulation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sung]], the Rainbow Serpent&lt;br /&gt;
|Mysteries and enigmas&lt;br /&gt;
|-&lt;br /&gt;
|The [[Whisper Gallery]], the Shadow Courtiers&lt;br /&gt;
|Secrets, rumour, art&lt;br /&gt;
|}&lt;br /&gt;
As of Winter 387YE&lt;br /&gt;
&lt;br /&gt;
===Imperial Territories===&lt;br /&gt;
&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:400px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 35%;&amp;quot; | Territory &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Regions &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Nation&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat]] || 5 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion]] || 5 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea]] || 5 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz]] || 5 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark]] || 7 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia]] || 5 || [[Navarr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg]] || 7 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman]] || 5 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa]] || 5 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk]] || 7 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga]] || 7 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave]] || 7 || [[Imperial Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren]] || 5 || [[Navarr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold]] || 5 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow]] || 5 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold]] || 7 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] || 6 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium]] || 7 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt]] || 7 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos]] || 7 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave]] || 7 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Segura]] || 7 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm]] || 7 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq]] || 7 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind]] || 7 || [[Imperial Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral]] || 7 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens]] || 11 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold]] || 5 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater]] || 5 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith]] || 5 || [[Urizen]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
Fun fact: Necropolis is the only Imperial territory with an even number of regions&lt;br /&gt;
&amp;lt;br&amp;gt;As of Winter 387YE&lt;br /&gt;
&lt;br /&gt;
===Region Qualities===&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:800px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 23%;&amp;quot; | Region &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 17%;&amp;quot; | Territory &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60%;&amp;quot; | Quality&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#The Chase|The Chase]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Coombe|Coombe]] || [[Astolat]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Grovesyard|Grovesyard]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Winterbourne|Winterbourne]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Withy|Withy]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#The Elms|Bastion Rounds]] || [[Bastion]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#The Elms|The Elms]] || [[Bastion]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Stoneside|Stoneside]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Sybella Cross|Sybella Cross]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Woodbury|Woodbury]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Gravenmarch|Gravenmarch]] || [[Bregasland]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Grey Fens|Grey Fens]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#North Fens|North Fens]] || [[Bregasland]] || Marsh, Coastal, Rebellious&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Ottermire|Ottermire]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#The Rushes|The Rushes]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Elerael|Elerael]] || [[Brocéliande]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Black Boughs|Black Boughs]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Boar&#039;s Dell|Boar&#039;s Dell]] || [[Brocéliande]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Dark Ranging|Dark Ranging]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Greenweald|Greenweald]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Terunael|Terunael]] || [[Brocéliande]] || Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Vale&#039;s Lament|Vale&#039;s Lament]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Casfall|Casfall]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Greatwood|Greatwood]] || [[Casinea]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Mareholm|Mareholm]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Syrwatch|Syrwatch]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Woodwych|Woodwych]] || [[Casinea]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Afarjasse|Afarjasse]] || [[Feroz]] || Abandoned, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Cazar Straits|Cazar Straits]] || [[Feroz]] || Abandoned, Coastal, Impoverished, Island, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Fontargenta|Fontargenta]] || [[Feroz]] || Abandoned, Coastal, Impoverished&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Feroz]] || Abandoned, Impoverished, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Oranseri|Oranseri]] || [[Feroz]] || Abandoned, Coastal, Impoverished&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Bruckland|Bruckland]] || [[Hahnmark]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Kalpamark|Kalpamark]] || [[Hahnmark]] || City, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Kronemark|Kronemark]] || [[Hahnmark]] || Sungate&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Northspires|Northspires]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Southridge|Southridge]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Valasmark|Valasmark]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Wood Heath|Wood Heath]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Northpines|Northpines]] || [[Hercynia]] || Forest, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#The Glen of Shadows|The Glen of Shadows]] || [[Hercynia]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Deer&#039;s Folly|Deer&#039;s Folly]] || [[Hercynia]] || Forest, Hills, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Old Ranging|Old Ranging]] || [[Hercynia]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Summersend|Summersend]] || [[Hercynia]] || Forest, Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Holfried|Holfried]] || [[Holberg]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Holmauer|Holmauer]] || [[Holberg]] || Parkland, Uplifting&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Misericorde|Misericorde]] || [[Holberg]] || Forest, Sand Fishers&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Utterlund|Utterlund]] || [[Holberg]] || Forest, Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Ennerlund|Ennerlund]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Rebeshof|Rebeshof]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#The Morass|The Morass]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Braydon&#039;s Jasse|Braydon&#039;s Jasse]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Gambit|Gambit]] || [[Kahraman]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Jade Range|Jade Range]] || [[Kahraman]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Serra Briante|Serra Briante]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Serra Damata|Serra Damata]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Kallavesa Marsh|Kallavesa Marsh]] || [[Kallavesa]] || Marsh, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Rundhal Marsh|Rundhal Marsh]] || [[Kallavesa]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Skymark|Skymark]] || [[Kallavesa]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#West Marsh|West Marsh]] || [[Kallavesa]] || Marsh, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Wittal Grove|Wittal Grove]] || [[Kallavesa]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Duzekani|Duzekani]] || [[Karov]] || Sun Burned&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Kamienczka|Kamienczka]] || [[Karov]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Malimorzi|Malimorzi]] || [[Karov]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Skoremujac|Skoremujac]] || [[Karov]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Wieliczka|Wieliczka]] || [[Karov]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Branoc|Branoc]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Crowslook|Crowslook]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Kopevnost|Kopevnost]] || [[Karsk]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Krevsaty|Krevsaty]] || [[Karsk]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Lestasny|Lestasny]] || [[Karsk]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Moresvah|Moresvah]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Nitrost|Nitrost]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Calvos Sound|Calvos Sound]] || [[Madruga]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Lightsea|Lightsea]] || [[Madruga]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Torres|Torres]] || [[Madruga]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Free Landing|Free Landing]] || [[Madruga]] || Coastal, Island&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Quiet Grasses|Quiet Grasses]] || [[Madruga]] || Quiet&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Siroc Bayou|Siroc Bayou]] || [[Madruga]] || Marsh, Coastal, Ruins, Wild, Underpopulated, Enigmatic&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Crucible|Crucible]] || [[Madruga]] || Marsh, Wild, Underpopulated, Enigmatic&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Icarion|Icarion]] || [[Mareave]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Nadir|Nadir]] || [[Mareave]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Eoradal|Eoradal]] || [[Mareave]] || Hills, Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Sinfoyard|Sinfoyard]] || [[Mareave]] || Beoraidh&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Mareave]] || City, Coastal, Beoraidh&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Clisearn|Clisearn]] || [[Mareave]] || Hills, Recalcitrant Inhabitants&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Fleisardh|Fleisardh]] || [[Mareave]] || Uncooperative, Under threat (Grendel)&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Goldglades|Goldglades]] || [[Miaren]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Holtford|Holtford]] || [[Miaren]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Oakways|Oakways]] || [[Miaren]] || Petrified&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Greenfalls|Greenfalls]] || [[Miaren]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Serenael|Serenael]] || [[Miaren]] || Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Dupadealuri|Dupadealuri]] || [[Miekarova]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Miechernya|Miechernya]] || [[Miekarova]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Mieriada|Mieriada]] || [[Miekarova]] || Forest, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Perumaki|Perumaki]] || [[Miekarova]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Srodkoja|Srodkoja]] || [[Miekarova]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Golden Downs|Golden Downs]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Maiden Downs|Maiden Downs]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Meade March|Meade March]] || [[Mitwold]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#The Meadows|The Meadows]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Oddmire|Oddmire]] || [[Mitwold]] || Coastal, Under Threat (Jotun) when the Jotun control [[Bregasland#Ottermire|Ottermire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Altis|Altis]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Caeli|Caeli]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Operus|Operus]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Peregro|Peregro]] || [[Morrow]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Ravion|Ravion]] || [[Morrow]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Alderly|Alderly]] || [[Mournwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Chalkdowns|Chalkdowns]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Freemoor|Freemoor]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Green March|Green March]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Greensward|Greensward]] || [[Mournwold]] || Memorial, Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Ore Hills|Ore Hills]] || [[Mournwold]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Southmoor|Southmoor]] || [[Mournwold]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Coursmouth|Coursmouth]] || [[Necropolis]] || City, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Fishguard|Fishguard]] || [[Necropolis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Hedrossan|Hedrossan]] || [[Necropolis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Highrod|Highrod]] || [[Necropolis]] || Forest, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Longbeach|Longbeach]] || [[Necropolis]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Sanctuary Sand|Sanctuary Sand]] || [[Necropolis]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Bittershore|Bittershore]] || [[Ossium]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Bonewood|Bonewood]] || [[Ossium]] || Forest, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Drownbark Forest|Drownbark Forest]] || [[Ossium]] || Forest, Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Echofell|Echofell]] || [[Ossium]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Galath Fields|Galath Fields]] || [[Ossium]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Nearweald|Nearweald]] || [[Ossium]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Webwood|Webwood]] || [[Ossium]] || Forest, Otkodov, Under threat (Druj)&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Limus|Limus]] || [[Redoubt]] || Hills, City&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Naris|Naris]] || [[Redoubt]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Optarion|Optarion]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Siluri|Siluri]] || [[Redoubt]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Tomari|Tomari]] || [[Redoubt]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Ventosi|Ventosi]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Willstone|Willstone]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Broken Ride|Broken Ride]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Chalcis Mount|Chalcis Mount]] || [[Reikos]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Grey Charge|Grey Charge]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Haros Water|Haros Water]] || [[Reikos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Longshire|Longshire]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Riverwatch|Riverwatch]] || [[Reikos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Tamarbode|Tamarbode]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Nesustak Forest|Nesustak Forest]] || [[Sarangrave]] || Forest, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Thornfen|Thornfen]] || [[Sarangrave]] || Forest, Marsh, Fortification&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Turan Flats|Turan Flats]] || [[Sarangrave]] || Marsh, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Kroll|Kroll]] || [[Sarangrave]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Bendol|Bendol]] || [[Sarangrave]] || Marsh, Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Whisperwood|Whisperwood]] || [[Sarangrave]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Bloodwater Marsh|Bloodwater Marsh]] || [[Sarangrave]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Bocche|Bocche]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Cigno|Cigno]] || [[Sarvos]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Foracci|Foracci]] || [[Sarvos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Riposi|Riposi]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Uccelini|Uccelini]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Anduzjasse|Anduzjasse]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Anozeseri|Anozeseri]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Burnish|Burnish]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Iron Plains|Iron Plains]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Lucksprings|Lucksprings]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Sobral Grasses|Sobral Grasses]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Yellow Chase|Yellow Chase]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Axmure|Axmure]] || [[Semmerholm]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Causse|Causse]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Elvette|Elvette]] || [[Semmerholm]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Estmure|Estmure]] || [[Semmerholm]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Ferrond|Ferrond]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Lacuve|Lacuve]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Ulvenholm|Ulvenholm]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#East Floes|East Floes]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Sealtoq|Sealtoq]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Silver Peaks|Silver Peaks]] || [[Sermersuaq]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Stark|Stark]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Suaq Fount|Suaq Fount]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Suaq Wastes|Suaq Wastes]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Tanikipari|Tanikipari]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Crow’s Ridge|Crow’s Ridge]] || [[Skarsind]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Estermark|Estermark]] || [[Skarsind]] || Forest, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Gildermark|Gildermark]] || [[Skarsind]] || City, Ethengraw, Tamazi&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Pakaanan&#039;s Pass|Pakaanan&#039;s Pass]] || [[Skarsind]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Skogei Glens|Skogei Glens]] || [[Skarsind]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Solvihill|Solvihill]] || [[Skarsind]] || Forest, Yerende&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Southpine|Southpine]] || [[Skarsind]] || Illarawm&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ankra|Ankra]] || [[Spiral]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Apstrus|Apstrus]] || [[Spiral]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Apulus|Apulus]] || [[Spiral]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ateri|Ateri]] || [[Spiral]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Cinion|Cinion]] || [[Spiral]] || Silver Flame&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ossuary|Ossuary]] || [[Spiral]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Screed|Screed]] || [[Spiral]] || Accursèd&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Cascatas|Cascatas]] || [[Tassato]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Enterio|Enterio]] || [[Tassato]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Tassato Mestra|Tassato Mestra]] || [[Tassato]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Tassato Regario|Tassato Regario]] || [[Tassato]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Madeiras|Madeiras]] || [[Tassato]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Hanuri|Hanuri]] || [[Temeschwar]] || City, Fortification&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Locul|Locul]] || [[Temeschwar]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Metri|Metri]] || [[Temeschwar]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Vargat|Vargat]] || [[Temeschwar]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Vardstein Vale|Vardstein Vale]] || [[Temeschwar]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Dawnguard|Dawnguard]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Murderdale|Murderdale]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Heart of Peytaht|Heart of Peytaht]] || [[The Barrens]] || Forest, Watchful, Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Carmine Fields|The Carmine Fields]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Farweald|Farweald]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] || [[The Barrens]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Untrod Groves|The Untrod Groves]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Bitter Strand|Bitter Strand]] || [[The Barrens]] || Coastal, Rahvin&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Bleaks|The Bleaks]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Saltmarsh|Saltmarsh]] || [[The Barrens]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Plains of Teeth|The Plains of Teeth]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#East Ashes|East Ashes]] || [[Therunin]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Eastring|Eastring]] || [[Therunin]] || Forest, Marsh, Haunted, Vallorn, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Greenheart|Greenheart]] || [[Therunin]] || Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Lower Tarn Valley|Lower Tarn Valley]] || [[Therunin]] || Marsh, Great Forest Orcs, Poisoned, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Peakedge Song|Peakedge Song]] || [[Therunin]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Sweetglades|Sweetglades]] || [[Therunin]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Upper Tarn Valley|Upper Tarn Valley]] || [[Therunin]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Ashbrook|Ashbrook]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Birchland|Birchland]] || [[Upwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#The Heath|The Heath]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Stock March|Stock March]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Tower March|Tower March]] || [[Upwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Brez|Brez]] || [[Volodmartz]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Livardz|Livardz]] || [[Volodmartz]] || Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Murupa|Murupa]] || [[Volodmartz]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Opascari|Opascari]] || [[Volodmartz]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Suvretz|Suvretz]] || [[Volodmartz]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Garthmoor|Garthmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Hawksmoor|Hawksmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Sandling|Sandling]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Weirmoor|Weirmoor]] || [[Weirwater]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Wickmoor|Wickmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Clypion|Clypion]] || [[Zenith]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Iteri|Iteri]] || [[Zenith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Lustri|Lustri]] || [[Zenith]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Occursion|Occursion]] || [[Zenith]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Proceris|Proceris]] || [[Zenith]] || Marsh, Ruined, Nightwoven&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
As of Winter 387YE&lt;br /&gt;
&lt;br /&gt;
===Wayhouses===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Location!!Voting location!!Season constructed&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Last Battle|Last Battle]]||The Bleaks, [[the Barrens]]||Miaren||Construct Last Battle Wayhouse|[[Construct Last Battle Wayhouse|386YE Winter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Stand|Micah&#039;s Stand]]||Chalcis Mount, [[Reikos]]||Miaren||[[Construct Micah&#039;s Stand|387YE Spring]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategos of Navarr#Awstin&#039;s Rest|Awstin&#039;s Rest]]||Nearweald, [[Ossium]]||Hercynia||[[Construct Wayhouse in Ossium|387YE Summer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Ashen Tears|Ashen Tears]]||Skogei Glens, [[Skarsind]]||Hercynia||[[Construct Ashen Tears Wayhouse|387YE Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Splintered House|Splintered House]]||Utterlund, [[Holberg]]||Miaren||[[Construct Wayhouse in Holberg|388YE Spring]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of Caedwynn&#039;s Hold|Caedwynn&#039;s Hold]]||Murderdale, [[the Barrens]]||Miaren||[[Construct Wayhouse in the Barrens|388YE Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As of Spring 388YE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 10%;&amp;quot;&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Great Works&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Total Level of Investment&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 20%;&amp;quot;&amp;gt;Benefit&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grand Ossuary of Reikos&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gardens of High Chalcis&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 drams of true vervain, 2 drams of cerulean mazzarine, 1 dram of bladeroot, 1 dose of realmsroot, and 1 dram of Imperial roseweald&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Seminary of the Swan&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Krustrozi&#039;s Lumbermill&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 additional measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Red Blade Memorial&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 drams of true vervain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gates of Holmaeur Park&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloody Great Sausage&amp;lt;sup&amp;gt;[[#2|(2)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lorenzo&#039;s Legacy of Courage &amp;lt;sup&amp;gt;[[#3|(3)]]&amp;lt;/sup&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 mana crystal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{anchor|1}} Forests in the territory also gain an additional 2 measures from the [[Ossium#Economics|naturally rich groves]] &lt;br /&gt;
#{{anchor|2}} Farms in the territory also gain an additional 2 random herbs from [[A_dream_that_can_last#Green_Shoots|trade with the Sand Fishers]]&lt;br /&gt;
#{{anchor|3}} These great works provide no additional mana crystals following a senate motion to [[385YE_Winter_Solstice_Senate_sessions#League_Crystal_Mana_to_Spiral|divert production to Spiral]]&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Realm !! Magnitude !! Effect !! Target region&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || Night || 80 || +10 VP to claim || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge the Wooden Fastness]] || Spring || 80 || 4,000 strength for victory + casualties || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Summer || 120 || 2,000 strength for victory + casualties, +10 VP to claim || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[The Basalt Citadel]] || Winter || 100 || 3,000 strength for victory + casualties, +10 VP to claim || Ruined&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the below do not exclude all regions with forts already in them, check before trying them!&lt;br /&gt;
&lt;br /&gt;
====Dripping Echoes of the Fen====&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:500px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Territory !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Bregasland || Grey Fens&lt;br /&gt;
|-&lt;br /&gt;
| Bregasland || North Fens&lt;br /&gt;
|-&lt;br /&gt;
| Bregasland || Ottermire&lt;br /&gt;
|-&lt;br /&gt;
| Bregasland || The Rushes&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Ennerlund&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Rebeshof&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || The Morass&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Utterlund&lt;br /&gt;
|-&lt;br /&gt;
| Kallavesa || Kallavesa Marsh&lt;br /&gt;
|-&lt;br /&gt;
| Kallavesa || Rundhal Marsh&lt;br /&gt;
|-&lt;br /&gt;
| Kallavesa || West Marsh&lt;br /&gt;
|-&lt;br /&gt;
| Madruga || Crucible&lt;br /&gt;
|-&lt;br /&gt;
| Madruga || Siroc Bayou&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Drownbark Forest&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Bendol&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Bloodwater Marsh&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Kroll&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Turan Flats&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || East Ashes&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Eastring&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Lower Tarn Valley&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Proceris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forge the Wooden Fastness====&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:500px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Territory !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Astolat || Coombe&lt;br /&gt;
|-&lt;br /&gt;
| Bastion || The Elms&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Black Boughs&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Boar&#039;s Dell&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Dark Ranging&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Elerael&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Greenweald&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Terunael&lt;br /&gt;
|-&lt;br /&gt;
| Brocéliande || Vale&#039;s Lament&lt;br /&gt;
|-&lt;br /&gt;
| Casinea || Greatwood&lt;br /&gt;
|-&lt;br /&gt;
| Casinea || Woodwych&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Deer&#039;s Folly&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Northpines&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Old Ranging&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia  || Summersend&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || The Glen of Shadows&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Misericorde&lt;br /&gt;
|-&lt;br /&gt;
| Holberg || Utterlund&lt;br /&gt;
|-&lt;br /&gt;
| Kallavesa || Wittal Grove&lt;br /&gt;
|-&lt;br /&gt;
| Karov || Skoremujac&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Lestasny&lt;br /&gt;
|-&lt;br /&gt;
| Miaren || Goldglades&lt;br /&gt;
|-&lt;br /&gt;
| Miekarova || Mieriada&lt;br /&gt;
|-&lt;br /&gt;
| Miekarova || Srodkoja&lt;br /&gt;
|-&lt;br /&gt;
| Mournwold|| Alderly&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Highrod&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Bonewood&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Drownbark Forest&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Echofell&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Nearweald&lt;br /&gt;
|-&lt;br /&gt;
| Ossium || Webwood&lt;br /&gt;
|-&lt;br /&gt;
| Reikos|| Broken Ride&lt;br /&gt;
|-&lt;br /&gt;
| Reikos || Grey Charge&lt;br /&gt;
|-&lt;br /&gt;
| Reikos || Longshire&lt;br /&gt;
|-&lt;br /&gt;
| Reikos || Tamarbode&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Bendol&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Nesustak Forest&lt;br /&gt;
|-&lt;br /&gt;
| Sarangrave || Whisperwood&lt;br /&gt;
|-&lt;br /&gt;
| Semmerholm || Axmure&lt;br /&gt;
|-&lt;br /&gt;
| Semmerholm || Elvette&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Estermark&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Skogei Glens&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Solvihill&lt;br /&gt;
|-&lt;br /&gt;
| Tassato || Madeiras&lt;br /&gt;
|-&lt;br /&gt;
| Temeschwar || Vardstein Vale&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || Farweald&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || Heart of Peytaht&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || The Bleaks&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || The Untrod Groves&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Eastring&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Greenheart&lt;br /&gt;
|-&lt;br /&gt;
| Therunin || Sweetglades&lt;br /&gt;
|-&lt;br /&gt;
| Upwold || Birchland&lt;br /&gt;
|-&lt;br /&gt;
| Upwold || Tower March&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Murupa&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Suvretz&lt;br /&gt;
|-&lt;br /&gt;
| Weirwater || Weirmoor&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Lustri&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Frozen Citadel of Cathan Canae====&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:500px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Territory !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Kalpamark&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Northspires&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Southridge&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Valasmark&lt;br /&gt;
|-&lt;br /&gt;
| Hahnmark || Wood Heath&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Deer&#039;s Folly&lt;br /&gt;
|-&lt;br /&gt;
| Hercynia || Northpines&lt;br /&gt;
|-&lt;br /&gt;
| Kahraman || Braydon&#039;s Jasse&lt;br /&gt;
|-&lt;br /&gt;
| Kahraman || Serra Briante&lt;br /&gt;
|-&lt;br /&gt;
| Kahraman || Serra Damata&lt;br /&gt;
|-&lt;br /&gt;
| Karov || Wieliczka&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Branoc&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Crowslook&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Krevsaty&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Moresvah&lt;br /&gt;
|-&lt;br /&gt;
| Karsk || Nitrost&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Clisearn&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Eoradal&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Icarion&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Nadir&lt;br /&gt;
|-&lt;br /&gt;
| Miekarova || Miechernya&lt;br /&gt;
|-&lt;br /&gt;
| Miekarova || Perumaki&lt;br /&gt;
|-&lt;br /&gt;
| Morrow || Altis&lt;br /&gt;
|-&lt;br /&gt;
| Morrow || Caeli&lt;br /&gt;
|-&lt;br /&gt;
| Morrow || Operus&lt;br /&gt;
|-&lt;br /&gt;
| Mournwold || Ore Hills&lt;br /&gt;
|-&lt;br /&gt;
| Mournwold || Southmoor&lt;br /&gt;
|-&lt;br /&gt;
| Redoubt || Limus&lt;br /&gt;
|-&lt;br /&gt;
| Redoubt || Siluri&lt;br /&gt;
|-&lt;br /&gt;
| Redoubt || Tomari&lt;br /&gt;
|-&lt;br /&gt;
| Reikos || Chalcis Mount&lt;br /&gt;
|-&lt;br /&gt;
| Semmerholm || Estmure&lt;br /&gt;
|-&lt;br /&gt;
| Sermersuaq || Silver Peaks&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Crow’s Ridge&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Estermark&lt;br /&gt;
|-&lt;br /&gt;
| Skarsind || Pakaanan&#039;s Pass&lt;br /&gt;
|-&lt;br /&gt;
| Spiral || Ankra&lt;br /&gt;
|-&lt;br /&gt;
| Spiral || Ateri&lt;br /&gt;
|-&lt;br /&gt;
| Temeschwar || Locul&lt;br /&gt;
|-&lt;br /&gt;
| The Barrens || Hope&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Brez&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Opascari&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Clypion&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Occursion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Basalt Citadel====&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:500px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Territory !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Madruga || Siroc Bayou&lt;br /&gt;
|-&lt;br /&gt;
| Mareave || Eoradal&lt;br /&gt;
|-&lt;br /&gt;
| Mournwold || Greensward&lt;br /&gt;
|-&lt;br /&gt;
| Volodmartz || Livardz&lt;br /&gt;
|-&lt;br /&gt;
| Zenith || Proceris&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sand Fishers Further Reading==&lt;br /&gt;
* [[Any port in a storm#The Sand Fisher Contribution|Any port in a storm]] - 387YE Autumn Wind of Fortune about an opportunity to give the Sand Fishers their own trade enclave&lt;br /&gt;
* [[Threats that are to come#The Common Good|Threats that are to come]] - 387YE Autumn Wind of Fortune about an opportunity to make the Sand Fishers more prosperous&lt;br /&gt;
* [[To see what you sell#Holberg|To see what you sell]] - 384YE Spring Wind of Fortune about how they might repay the Empire for its aid&lt;br /&gt;
* [[Across the Abyss]] - 383YE Winter Wind of Fortune about the Sand Fishers philosophy and ways to aid them&lt;br /&gt;
* [[The blessing way#Sand Fishers|The blessing way]] - 383YE Autumn Wind of Fortune about Druj threats to the Sand Fishers&lt;br /&gt;
* [[A dream that can last]] - 383YE Summer Wind of Fortune following the relocation of the Sand Fishers&lt;br /&gt;
* [[A strange land#The Sand Fishers|A strange land]] - 383YE Spring Wind of Fortune about the possible relocation of the Sand Fishers&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Crafted_from_torment&amp;diff=143938</id>
		<title>Crafted from torment</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Crafted_from_torment&amp;diff=143938"/>
		<updated>2026-08-20T00:58:06Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:382YE Winter]][[Category:Recent History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;Three Hands carefully checked the last of his traps, but it was empty much like the others. Ever since the humans had come here, food was hard to come by. They were like a plague of insects, scouring the land, consuming everything they could find.&lt;br /&gt;
&lt;br /&gt;
Some people had done well from it. The Imperials paid well for any food brought to their quartermasters, they didn&#039;t just take it like the Druj. They paid with their coins - not silver or gold like the Druj ones but iron. They wouldn&#039;t give enough to make anything of any use out of but apparently the best thing to do was sell them back to the humans for other things. Red Eyes had acquired a spear point made of steel and a straight oak stave to mount it on. His daughter had two new hemp fishing nets. All from the humans in exchange for supplies, which the humans could have just taken off them anyway.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t make any sense at all to Three Hands - it certainly wasn&#039;t the Druj way. Nothing the humans did made any sense. They were apparently going to decide which human tribe was going to own the Sand Fishers and the lands which was just another thing that made no sense. It was the sun worshipers who had conquered the place - with their Ushkan allies. Why wouldn&#039;t they claim it for their own?&lt;br /&gt;
&lt;br /&gt;
And then they had conquered Lomaa and released all the slaves. Which made no sense. Why would you risk your life trying to steal the Druj slaves and then let them all go? Apparently they weren&#039;t allowed to keep slaves because their gods forbade it. That was what Red Eyes said, but Red Eyes talked like a Druj when he thought he could get away with it.&lt;br /&gt;
&lt;br /&gt;
His traps were all reset, but he had nowhere near enough food for the day, so he set off further down the coast, to see if he could find any wading birds or their nests. If he got luck and managed to catch two or three birds... he might have enough to exchange with the humans for some of those iron points they had for their arrows. They would be so much better than the flint heads the other Sand Fishers used...&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Empire has successful completed the conquest of Ossium, the first successful conquest of a new territory in decades. Now that the Druj have defeated, the Senate is faced with the vital decision of which Imperial nation to assign the territory to. [[Powers_of_the_Imperial_Senate#Assignment|Assignment]] requires only a majority vote of members of the Senate. In the past the results have often been predictable, the Senate choosing to assign a territory to whatever Imperial people predominantly lived there, but there have been notable conflicts, such as when [[Holberg]] was [[The_League_history|added to the Empire]].&lt;br /&gt;
&lt;br /&gt;
In the case of Ossium, the situation is considerably more complex, since there are virtually no Imperial citizens currently native to the territory. As such, the territory might legitimately be assigned to any of the ten Imperial nations. To help the [[Senate]] with this crucial decision, the civil service have created a short summary of the relevant considerations.&lt;br /&gt;
&lt;br /&gt;
==Contiguity==&lt;br /&gt;
The first point to be made is that the territory need not be contiguous with the nation it is assigned to. Traditionally, the territories of most nations are contiguous, they all adjoin each other, but this is more an accident of history than anything fundamental. Before the Empire was created, before the egregores were created, there was no mechanism for the members of a nation to be spread easily across a disparate land. The Navarr managed it, by dint of their stridings, but other than the Navarr a group of people would all live in one geographic area.&lt;br /&gt;
&lt;br /&gt;
The Empire, and specifically the egregores, changed that. The magic of the egregore bond allows a nation to maintain a cultural cohesion that enables them to easily see each other as members of the same nation, even when they live vast distances apart. The League have been the clear beneficiaries of this magic, the cities lie hundreds of miles apart in some cases, yet every League citizen is in no doubt about where their loyalties lie.&lt;br /&gt;
&lt;br /&gt;
As a result, it is perfectly possible to assign Ossium to any of the ten nations of the Empire. The geographic location of the territory is arguably one of the least important considerations that must be weighed by the Senate, if it really matters at all.&lt;br /&gt;
&lt;br /&gt;
==Known Inhabitants==&lt;br /&gt;
The know population of Ossium includes a large population of orcs, [[Chilled_to_the_bone#The_Sand_Fishers|the Sand Fishers]], as well as a smaller group of humans who appear to have Varushkan ancestry called [[Chilled_to_the_bone#The_Ketsov|the Ketsov]]. There is also a significant Druj presence here, members of the Bone Serpent Clan.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Empire does not have a map of the territory, which puts significant limits on what is known about it and about the people who live here. There are likely to other groups of people living here - who may be large or small in nature and whose culture or politics may be significant or notable in some way. Sadly the Empire has no way to know the first thing about these people unless the Imperial Senate [[commission]] a [[spy network]] here or the [[Military Council]] ask a general to move a [[Army_qualities#Scouting|scouting army]] to gather intelligence in the territory.&lt;br /&gt;
&lt;br /&gt;
In some ways you could argue that this makes the decision of who to assign Ossium to &#039;&#039;easier&#039;&#039;. While it is possible to point to the Ketsov and point out their apparent links to Varushka, it is possible to argue that &#039;&#039;anyone&#039;&#039; could be living here and right now the Empire just doesn&#039;t know who they are.&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
After the Imperial Senate have assigned the territory to a nation, the egregores of that nation will devote the months ahead to travelling across the land looking to identify individuals, families, and groups who have the potential to join their nation and who want to do so. The egregore will work with these people and when they are ready they will bond to the egregore. At that point they become legal citizens of the Empire and inhabitants of that nation with the rights and privileges that follow.&lt;br /&gt;
&lt;br /&gt;
In addition to that, it can be expected that existing ambitious, prosperous individuals of the nation will want to move to a new territory. Ossium appears to only sparsely inhabited and there are likely to be a great many opportunities for such people to prosper and do well here. People will be attracted by those prospects, and the potential for political and economic advancement.&lt;br /&gt;
&lt;br /&gt;
People that cannot join the nation the territory is assigned to will face a difficult choice. Some will chose to emigrate - leaving for other lands. The Druj may well flee East - taking sanctuary with their kin. Of course they may not - as the experience with the Jotun thralls in the Mournwold shows. In theory they might emigrate elsewhere in the Empire. If Ossium is assigned to another nation, the Varushkan Assembly might pass a statement of principle inviting the Ketsov to move to a named territory in Varushka where they might feel more welcome.&lt;br /&gt;
&lt;br /&gt;
Some groups may choose to remain in the territory. They could become foreigners, like the Jotun Thralls. There is no intrinsic reason why foreigners cannot prosper in the Empire, just like the Thule have done in the Silver Peaks. Historically small groups of foreigners have not prospered in the Empire, they have tended to dwindle and either been assimilated or eventually moved elsewhere, a consequence of the power of the egregore magic perhaps. But with the Ossium that could take years and would be a slow process unless the [[Synod]] took the lead to change sentiments on the ground.&lt;br /&gt;
&lt;br /&gt;
The final options is that they could remain a difficult and dangerous barbarian population, like the Druj and their subjects that the Dawnish have fought over the Barrens with for centuries. In that case it might be wise to try and drive them out using Imperial armies - for the safety of everyone else.&lt;br /&gt;
&lt;br /&gt;
==Choices==&lt;br /&gt;
&lt;br /&gt;
===The Brass Coast===&lt;br /&gt;
Ossium is nothing like the Brass Coast. The people are nothing like the Freeborn, the land is completely different. There is at least some coast, if you count the Semmerlak, and there is a river that runs down to the sea, albeit the route is extraordinarily dangerous running as it does through Druj lands. It would be expensive and dangerous but not impossible to make Ossium part of the Brass Coast. Parts of the marsh could be drained, great jettys and docks could be built over the Semmerlak. If the territory were made Freeborn it might even be possible to build a [[shipyard]] here - once enough land was recovered from the marshes.&lt;br /&gt;
&lt;br /&gt;
The presence of the Sand Fishers might present the best reason to assign Ossium to the Brass Coast. The Freeborn have recent experience of reaching out to an orc nation with a view to bringing them to the way. That approach was technically successful if not exactly triumphant, but some Freeborn citizens claim they have learned from those mistakes. Crucially what the Sand Fishers lack more than anything else is a joie de vivre, they are an utterly morose people who seemed to have simply given in to despair. Proximity to the wild spirits and passions of the Brass Coast might just be the best way to help restore their spirit.&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
Ossium is joined to Dawn by a [[382YE_Autumn_Equinox_winds_of_war#Across_the_Bridge|Magical Golden Bridge]] that links the marshland to the town of Lacre. That would make it easy for Dawnish citizens to travel to Ossium with a view to settle the territory. Some of those displaced from the Barrens in particular, would jump at the opportunity to make a new home here. Ossium also has an important coastline on the Semmerlak, an ancient lake often linked to the Summer realm that plays an important role in Dawnish life. In addition it is clear that the forests to the north are infested with creatures from the realms - Dawn might be one of the nations best able to face that problem either with its [[Enchanter|enchanters]]... or with its knights [[Knight-errant|errant]] and [[Questing knight|questing]].&lt;br /&gt;
&lt;br /&gt;
Ossium is not a rich land, the marshes yield little food, the forests are inhospitable, and the plans are sparse and not that fertile. Dawn is the only nation whose population are so martial in temperament that adding Ossium by itself would be sufficient to eventually raise the number of armies the nation could support.&lt;br /&gt;
&lt;br /&gt;
===Highguard===&lt;br /&gt;
The Ketsov have little in common with the Highborn, and they do not follow the virtues, but neither did any human citizen before Highguard brought the Way to humanity. The fact that they don&#039;t possess the virtues, might be one of the strongest arguments to make Ossium Highborn. Doing so would, without doubt, be the fastest and most effective way to bring any people living here to the Imperial faith. It might not be trouble free, but the conversions would be quicker and more profound. Some of the land here is also geographically similar to the isolated parts of Highguard - the territory might well suit those chapters that prefer a more secluded monastic life. Indeed there are more than a few similarities between Ossium and Reikos before it was fully civilised by the Highborn in the early years of the Empire.&lt;br /&gt;
&lt;br /&gt;
The existence of the new Highborn pilgrimage would complicate any attempt to settle the territory. Highguard can ill afford to lose more citizens from its territory at the moment - on the other hand the presence of so many Highborn pilgrims traveling through the new territory might make it easier and quicker to bring it into the fold than some other nations.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Orcs===&lt;br /&gt;
It is easy for human citizens to think that the presence of the Sand Fishers and similar Druj subjects creates a compelling argument for the assignment of Ossium to the Imperial Orcs. In practice the Empire has never conquered a territory that didn&#039;t have a significant orc population at the time it was settled. The presence of the Sand Fishers does not prevent Ossium being allocated to a human nation. Moreover, a number of civil servants have noted that the Sand Fishers are about as different from the Imperial Orcs as it is possible to be. Brutalized by centuries of Druj tyranny, they are thoroughly cowed and subjugated. To be fair, there&#039;s nothing about the Sand Fishers that resonates with &#039;&#039;any&#039;&#039; Imperial nation.&lt;br /&gt;
&lt;br /&gt;
One advantage might be that Ossium would provide a valuable additional territory for those Imperial Orcs who prefer not to live in the frigid north or who find the secrets in the deep forests attractive. The weather is warmer here and some Imperial Orcs would want to settle. Perhaps if they do they might discover people living here who are more like the Imperial Orcs in nature - perhaps they might find a way to restore some sense of Pride to the Sand Fishers.&lt;br /&gt;
&lt;br /&gt;
===The League===&lt;br /&gt;
There is no city in Ossium, even without a map of the territory, that much is clear. However the territory is both theoretically contiguous with Holberg (on the other side of the river), and has two large towns, Ketsov and Lomaa. Lomaa is currently inhabited mostly by orcs, but the people of Ketsov are human and they have clear similarities with the people of the League. They are relatively urbane, at least for townsfolk, and they have a strong emphasis on trade and artisanry which is redolent of the biggest Imperial cities. In particular, it has been noted that the Ketsov are clearly ambitious people - once they are convinced that the Druj are not coming back, it is likely that many of them would be happy to join the League and become League citizens. Their Varushkan heritage would be no more a bar to this than it was when Temeschwar joined the League. Citizens from the more crowded parts of Holberg are also likely to react positively to such a decision. Some will travel here, settling either Lomaa or Ketsov.&lt;br /&gt;
&lt;br /&gt;
It will be expensive to assimilate Ossium into the League. There will be teething troubles, as the population of either Ketsov or Lomaa begins to swell as it grows into a great city as it inevitably will if the territory joins the League. However the Senate and other branches of government could deal with these problems and once successful another League territory might provide the largest boost to the Imperial treasury.&lt;br /&gt;
&lt;br /&gt;
===Marches===&lt;br /&gt;
Ossium is surprisingly similar to parts of the Marches, [[Bregasland]] specifically. A number of Bregasland citizens might well be keen to settle here as a result; some would see its distance from the nosy folk of [[Upwold]] and [[Mitwold]] as an advantage. The Marchers who live in Mournwold are also the only Imperial humans with a positive experience of living alongside orc neighbours that they cooperate with. That might prove useful if the Sand Fishers choose to remain in significant numbers. Perhaps they might even be persuaded to join the Mournwold Thralls maybe? The Empire has never tried to facilitate one group of foreigners assimilating another, but it could be attempted.&lt;br /&gt;
&lt;br /&gt;
Away from the Semmerlak, the barren ground would prove a challenge to anyone attempting to farm it. But the Marchers love a challenge almost as much as they love land. If anyone can make these plains fertile it is them. The Marches would be second only to Dawn in their ability to make Ossium capable of supporting additional Imperial armies. It would seem difficult to link the territory to the Bread Basket, but perhaps another smaller structure might be built here for the people of Ossium if the Marchers settled it.&lt;br /&gt;
&lt;br /&gt;
===Navarr===&lt;br /&gt;
There has never been a Navarr territory that has not had a vallorn in it - but the vallorn is long cleared from [[Miaren]] which has become a settled forest haven. The woods of Ossium are a long way from that - but the Navarr are the finest woodsfolk in the Empire. Nobody is better equipped to deal with the dark things in the forest than them. Assuming they do not all end up under the control of the Thule of course - who seem to have a particular interest in them. While it has never held a vallorn - the forests do appear to adjoin Sküld in the north and that territory &#039;&#039;does&#039;&#039; contain a vallorn. As a result any trods here are likely to be important.&lt;br /&gt;
&lt;br /&gt;
Assigning Ossium to the Navarr would have one other useful outcome. The Navarr are adept at helping people find their place in the Empire. Whichever nation ends up with the territory, it is clear that some people here are likely to want to settle elsewhere. If the territory were Navarr that process would be civilised, painless, and trouble-free.&lt;br /&gt;
&lt;br /&gt;
===Urizen===&lt;br /&gt;
The landscape of Ossium is little like the traditional Urizen homelands and none of the people that have been discovered thus far have much in common with them. However the Ketsov are clearly highly literate and have a philosophical nature that might be incorporated into Urizen culture. The territory isn&#039;t contiguous with Urizen, which would make it more difficult to connect the land to the Heliopticon network, but it might be possible if the Barrens were conquered and settled.&lt;br /&gt;
&lt;br /&gt;
It would be difficult for the Urizen to settle and develop the territory economically or militarily. The Urizen have few farmers or fishermen and the population of Ossium might well go down rather than up if it is assigned to Urizen. However the territory clearly has some powerful magical sites and Urizeni inhabitants would undoubtedly be best placed to take advantage of those on the Empire&#039;s behalf. Crucially the territory would provide just enough support to help support the Citadel Guard once it was fully settled - assuming that were still necessary.&lt;br /&gt;
&lt;br /&gt;
===Varushka===&lt;br /&gt;
The civil service have identified a number of potential benefits of assigning Ossium to Varushka. Quite apart from the fact that the territory is adjacent to the existing Varushkan territories, the inhabitants of the town of Ketsov appear to be Varushkan in origin. There is a great mithril mine here, something that could be readily exploited by the Varushkans who are the best miners in the Empire bar none - and indeed the miners of Moresvah have taken the lead on exploiting this new Imperial resource. In addition the territory shares a border with the Thule. While they are currently allies of the Empire, they may not remain so forever. However the Varushkans have experience of dealing with them and seem on relatively good terms, so may make the best neighbours.&lt;br /&gt;
&lt;br /&gt;
It is clear that there are fell powers at work in the dark forests in the north part of the territory. If those areas are not to be completely abandoned to the Thule, a nation like Varushka who has skill bargaining with dark powers might be best placed to deal with the issues arising there.&lt;br /&gt;
&lt;br /&gt;
===Wintermark===&lt;br /&gt;
Much of Ossium is a marsh and of all the people of the Empire, none have more experience of life in a wetland than the Kallavesi. They would be prepared to settle the territory in numbers once the Sand Fishers dispersed. Some of the people displaced from Sermersuaq when that territory was conquered by the Jotun might also be keen to move here, as might some of those who left Skarsind when it was given over to the Imperial Orcs. The Ketsov appear very different to the Wintermarkers on the face of it, but their skill as artisans belies that. Some of the finest artisans in the Empire are from Wintermark, the land that discovered the runes might have much to offer the Ketsov and some would adapt to life and become Steinr and Suaq in time (they Ketsov appear to consider living in a marsh to be the worst fate imaginable).&lt;br /&gt;
&lt;br /&gt;
The challenges posed by the dark forests in the north of the territory might tempt brave Wintermark citizens to settle here, keen for a chance to prove their [[heroism]]. The border with the Thule would be a challenge - the northern orcs have never enjoyed good relations with the people of the Mark. On the other hand that might prove a benefit if the Empire is keen for the nation that lays claim to Ossium to ensure that the Thule are kept in their place.&lt;br /&gt;
&lt;br /&gt;
==Relinquishment==&lt;br /&gt;
Since its foundation, the assignment of a territory has been irreversible. The only way a territory might change nation, even theoretically, was if it was conquered and then later recaptured by the Empire. In theory that would have created the opportunity to assign it to a different nation, but in practice that option was never exercised.&lt;br /&gt;
&lt;br /&gt;
The likely reason for that was the enormous costs involved in settling a territory. It is one thing to assign a territory for the first time, but once the people of that territory become part of a nation, they form bonds with the egregore and quickly adopt the cultural identity of that nation. Once that happens, it becomes significantly more difficult, more expensive, and more controversial to change a territory&#039;s assigned nation.&lt;br /&gt;
&lt;br /&gt;
Now that the Imperial Senate has formally adopted the power of [[Powers_of_the_Imperial_Senate#Relinquishment|relinquishment]] it is now possible to assign the territory to one nation and then to change that status at a later summit. The civil service advise great caution if the Senate is considering this approach however. While it is legally possible, it is important to appreciate that doing so will have deep and unpredictable consequences. Once the inhabitants of the territory have been formally adopted by a nation, they are as likely to respond favourably to being told that they &#039;&#039;must&#039;&#039; now all change nation having as the assembled host of Marcher heroes at Anvil would take to being told that they must all stop being Marchers and become Dawnish.&lt;br /&gt;
&lt;br /&gt;
It is not that it couldn&#039;t be done - Skarsind proved it can be done. But it would be expensive and difficult and cause great unhappiness if the people who lived there were not fully persuaded of the merits of the decision. Otherwise the most likely outcome would be a revolt or rebellion of some kind.&lt;br /&gt;
&lt;br /&gt;
==Economics and Logistics==&lt;br /&gt;
Assigning the territory to the League, Varushka, the Marches or the Brass Coast would have the best long term economic prospects - in terms of increased taxation - in roughly that order. However the League, the Marches and the Brass Coast would all need extensive development to reach that potential - especially the League.&lt;br /&gt;
&lt;br /&gt;
The Imperial Orcs, Urizen and Dawn would present the least potential gain in taxation for the Imperial Senate, significantly less than the other nations. There is little to separate Navarr, Highguard, and Wintermark, any differences between them would be less important than the decisions the Empire took when developing the nation.&lt;br /&gt;
&lt;br /&gt;
The territory would provide the most military support to Dawn, and the least to Urizen, but Dawn, the Marches, and Varushka would all be able to support an additional Imperial army relatively quickly if the territory were assigned to them. The Imperial Orcs, Highguard, the League, Navarr, the Brass Coast and Wintermark might eventually be able to support an additional army with the benefits gained from Ossium after extensive suitable development of the territory. In the case of the Imperial Orcs, they would still need to resolve their population problems. Ossium could provide only small logistical benefits to Urizen at best.&lt;br /&gt;
==Resolution==&lt;br /&gt;
The [[Senate]] chose to [[Assignment_of_Ossium|assign Ossium]] to the [[Varushka|Varushkan]] people. The new [[territory]] is now part of that nation, and has elected its first Imperial [[senator]].&lt;br /&gt;
&lt;br /&gt;
The Senate further chose to [[Recognise_Sand_Fishers_as_foreigners|recognise]] the Sand Fisher [[orc|orcs]] as foreigners - giving them the protection of Imperial law as long as they abide by it. The status of the Ketsov humans, and any other former Druj subjects, are still a little uncertain.&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Thousands_or_more&amp;diff=143937</id>
		<title>Thousands or more</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Thousands_or_more&amp;diff=143937"/>
		<updated>2026-08-20T00:56:19Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* A New Port */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:383YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Abraham eyed the plate suspiciously. Fat, hot scones spread with thick Varushkan honey. Not one, but &#039;&#039;two&#039;&#039; of them. They smelled delicious, they would certainly taste delicious. Clearly someone wanted him buttered up. That usually meant his apprentice was going to try and slide something past him. Again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spit it out&amp;quot; he said, rolling his eyes as Uras feigned ignorance. &amp;quot;Whatever dubious scheme you&#039;ve been told to get me to sign off on. Spit it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing at all Magistrate.&amp;quot; Uras had the good grace to look a little guilty as he continued. &amp;quot;... But I did wonder if you had had time to review the recommendations for the Imperial Senate regarding the territory of Ossium?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hah! So that&#039;s what this is about. Since you ask, yes I&#039;ve read it and no I still don&#039;t like it. What is this awful idea of making recommendations. It&#039;s not our job to be recommending anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe that the clerks in the Speaker&#039;s office thought the Senate might find it useful.  Obviously it doesn&#039;t have any legal force, it&#039;s merely an option the Senate could take - to facilitate dealing with Ossium quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmpf.&amp;quot; Abraham&#039;s eyes narrowed and he glanced towards the papers on his desk. &amp;quot;Legislate in haste, repent in leisure&amp;quot; he intoned, voice full of the promise of doom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;ll probably ignore it anyway&amp;quot; Uras protested, &amp;quot;The Senate could just as easily use one motion to make them all Senate appointments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abraham snorted in derision. &amp;quot;It&#039;ll be interesting to see what happens if they do. Half a dozen powerful positions... and every single one requiring the unanimous approval of all five Varushkan senators. That doesn&#039;t sound like a recipe for smooth government to me... An absence for any reason, a death, or just the slightest disagreement and they&#039;ll be forced to bring it back to the Senate floor...&amp;quot; his voice trailed off as he eyed the buttered scones. They had stopped steaming, which was not a good sign.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bring it here&amp;quot; he said, pointing to the desk. &amp;quot;And fetch me quill and ink, so I can sign it before I change my mind.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Audio|link=https://www.youtube.com/watch?v=d7fdAHHJMvc}}&lt;br /&gt;
The civil service have completed a survey of the wealth of Ossium, looking at the riches of the territory, assessing its potential and cataloguing what spoils of war there are to be had. As expected they have confirmed that the forests are rich in [[dragonbone]], [[ambergelt]], [[beggar&#039;s lye]], and [[iridescent gloaming]] but outside of the [[Crawling Depths]], it seems Ossium is &#039;&#039;very&#039;&#039; poor in valuable minerals.&lt;br /&gt;
&lt;br /&gt;
They have not found any additional valuable resources that could be granted to Imperial citizens, but they have identified several larger structures that could serve as the basis for a [[sinecure]], [[ministry]], or similar. They have catalogued the potential these structures offer and any options available for dealing with them. In almost all cases, the structures would need a suitable Imperial position to be created to oversee and operate the structure, so the civil service have included advice on the best way for the [[Senate]] to discharge this responsibility.&lt;br /&gt;
&lt;br /&gt;
==Wealth of the Earth==&lt;br /&gt;
* &#039;&#039;&#039;All forest personal resources in Ossium produce 2 additional measures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any commission intended to increase production of metals in Ossium would be twice the normal cost&#039;&#039;&#039;&lt;br /&gt;
The rich groves and stretches of woodland in Ossium are unusually fertile and suitable for exploitation. As a result, any Varushkan who owns a [[forest]] in Ossium can expect it to produce 2 extra measures of the appropriate material every season. This benefit reflects the natural bounty of the area, coupled with a long history of under-use and should endure for many years to come.&lt;br /&gt;
&lt;br /&gt;
The news is not so good when it comes to the potential mineral wealth of Ossium. Outside of the [[Crawling Depths]], it seems Ossium is &#039;&#039;very&#039;&#039; poor in [[materials#Materials#Metals|valuable metals]]. Indeed, it seems the Druj have not maintained &#039;&#039;any&#039;&#039; mines in the territory apart from the great mithril quarry at Lomaa. The civil service report that Ossium would be a poor choice for Imperial citizens to establish their own mines, and that they have been able to locate only a handful of locations where workable veins can be found. While an individual operating a [[mine]] might scrape out some prosperity here, there are no obvious opportunities for creating anything larger. Any [[sinecure]], [[ministry]], [[great work]], or similar [[commission]] designed to produce [[green iron]], [[weltsilver]], [[tempest jade]], or [[orichalcum]], or which tries to improve the production of such mines, will need twice as much in terms of materials and time. This dearth of minerals would also be factored into any [[opportunity]] related to these kinds of commission offered in the territory.&lt;br /&gt;
&lt;br /&gt;
==Well Worn Paths==&lt;br /&gt;
* &#039;&#039;&#039;In each case, the civil service have tried to identify all the well-worn paths by which an Imperial title might be appointed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In each case the civil service have provided a single recommendation for how a title could be appointed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the structures were upgraded with a Senate motion, that could also be used to determine the responsibilities and appointment method&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the riches of Ossium will require the creation of several [[new Imperial titles]], with people appointed to oversee the captured commission. In each case the civil service have identified the well worn paths by which a title could be appointed. There is no legal requirement to use this mechanism, but using an approach that has been used countless times before ensures that a [[Senate motion]] attracts far less [[scrutiny]]. Appointments that follow these paths are far less likely to be classed as [[Senate_motion#Constitution|unconstitutional]] or require a [[Senate_motion#Constitutional_Vote|constitutional]] vote to pass.&lt;br /&gt;
&lt;br /&gt;
The need to create so many new titles will create a considerable burden for the Imperial Senate. To try to assist the Senate, the civil service have provided a single recommendation in each case. There is no legal requirement to use the recommended path, but it provides an opportunity for the Imperial Senate to pass a legal motion to create Imperial titles for all the remaining commissions, by stating that all remaining options are to be appointed in line with all the civil service recommendations.&lt;br /&gt;
&lt;br /&gt;
A single Senate motion can [[Senate_motion#Single_Issue|operate on an entire set of things at once]], provided it does so in a uniform way. Thus it is not legitimate to create a list of named commissions in Ossium to be affected, but the Senate can pass a motion to dispose of all remaining commissions in Ossium. If the Senate wishes to follow the recommended path for some commissions, but not others, then the most effective way to do that would be to deal with the individual commissions first, using a single Senate motion for each, then use one motion at the end to deal with everything that remains.&lt;br /&gt;
&lt;br /&gt;
In each case the civil service have outlined some recommended responsibilities that would form part of the title if it was appointed in line with the civil service recommendations. If the Senate wished to add additional responsibilities, then they would need to use a Senate motion to outline those.&lt;br /&gt;
&lt;br /&gt;
If the Imperial Senate determine how a title is to be appointed in time for the civil service to arrange a suitable election, then the title will be elected at that summit. This means that any title elected via the Bourse would need to be settled at the first Senate session on Friday, titles appointed by the Conclave would need to be settled by first Senate session on Saturday, titles appointed by the Synod or the Senate would need to be settled by the second Senate session on Saturday. If a title is not elected at this summit, then it will be available for election at the next summit and any income that has accrued up to that point will be immediately available to whoever is elected.&lt;br /&gt;
&lt;br /&gt;
Each of the structures has one or more options to expand or upgrade the existing facilities. These would require a senate motion or a [[Bearer_of_an_Imperial_Wayleave|wayleave]] to arrange, but if a Senate motion were used then it would be constitutional to use a single motion to commission the upgrade and determine how the title is appointed and what additional responsibilities if any are included. All these titles the title would be held for a year, unless appointed by the Imperial Conclave.&lt;br /&gt;
&lt;br /&gt;
==The Palace of Orieb==&lt;br /&gt;
* &#039;&#039;&#039;The [[Ossium#Palace of Orieb|Palace of Orieb]] is situated in the former Druj town of Orieb, in the [[Ossium#Drownbark Forest|Drownbark Forest]]&#039;&#039;&#039;&lt;br /&gt;
In the depths of the [[Ossium#Drownbark Forest|Drownbark Forest]] is the settlement of &#039;&#039;&#039;Orieb&#039;&#039;&#039;, a ramshackle former Druj settlement surrounding a sprawling and labyrinthine palace. The [[Ossium#The_Palace_of_Orieb|Palace of Orieb]] is believed to have been home to the [[Druj_lore#Buruk_Tepel|Buruk Tepel]] of the Bone Serpent clan, &#039;&#039;Bleakbane&#039;&#039;. Neither she nor her apprentices have been accounted for, although it is possible they were slain by either the Thule or the Druj orcs during the [[383YE_Spring_Equinox_winds_of_war#Secrets_and_Mysteries|peculiar events at Orieb during Spring 383YE]].&lt;br /&gt;
&lt;br /&gt;
The maze-like structure has still only been partially mapped. It is a peculiar and unsettling combination of living area, apothecary workshop, palace, political hub, and herb garden with plants growing inside the structure in internal gardens - some open to the elements and others roofed with glass or cunning wooden shutters that can be adjusted to control the amount of rain and sun that reaches them. Parts of the palace are flooded with waters from the surrounding marshes - but all the signs indicate that this is by design rather than as a consequence of any architectural failure. There are also a number of peculiar chambers focused around apparent veneration or propitiation of supernatural entities containing statues surrounded by a profusion of flourishing plants of all kinds.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;town&amp;quot; of Orieb is composed of makeshift hovels populated by a number of freed orc and human slaves. They have thus far cooperated fully with the liberating forces, open in their relief that the Druj have been driven away. The only real concentration of Varushkans in the region is found here - bands of [[Varushka_military_concerns#Wagon_Raiders_and_Sell_Swords|wagon raiders]] from [[Karsk]] and southern [[Volodmartz]]. They have created a small enclave surrounding the &#039;&#039;Stinking Market&#039;&#039; where they sell valuables wrenched not only from the depths of the Drownbark Forest but also from daring raids across the border into [[Ossium#Farweald|Farweald]] and the [[The Mallum#Forest of Ulnak|Forest of Ulnak]]. More of them later.&lt;br /&gt;
&lt;br /&gt;
Some of the former slaves made a spirited attempt to gut the palace before Imperial civil servants requested that they stop and allow an inventory of the contents to be completed. The civil service reports that the Palace of Orieb is not only a web of secrets and mysteries, but a labyrinthine pharmacopeia that dwarfs even the now-destroyed [[Chilled_to_the_bone#The_Bitter_Vats|Bitter Vats]].&lt;br /&gt;
===Apothecary of Orieb===&lt;br /&gt;
* &#039;&#039;&#039;The Palace of Orieb represents both a [[sinecure]] and a [[ministry]], overseen by a single title&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could choose to make the Apothecary an Imperial or a national position&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service recommendation is to make the title a national Bourse appointment by Tally of the Votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;if the Palace is not allocated by the end of the Spring Equinox 384YE, this opportunity will be lost&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; float: right; margin-left: 10px; max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Total Money Spent&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 random herbs, 1 dose of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 random herbs, 2 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42 random herbs, 3 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Custodianship of the Palace of Orieb could be used by the Senate to create an [[Imperial title]]. The civil service recommendation is that the title be called the &#039;&#039;Apothecary of Orieb&#039;&#039;, that it have responsibility to oversee the Palace of Orieb, and be a national Bourse appointment by [[Tally of the Votes]] (by vote of Varushkan mine and forest owners). &lt;br /&gt;
Other [[New_Imperial_titles#Well_Worn_Paths|well worn paths]] are available however. The position could be a national or Imperial [[appointment by the Senate]] or an Imperial position appointed through the Bourse by the [[Auction of the Seats]].&lt;br /&gt;
&lt;br /&gt;
At the moment the Palace is maintained by the Imperial civil service, who have employed several locals already familiar with its tricks and traps to keep the place ticking over. Time is pressing however; if it remains unallocated by the end of the Spring Equinox 384YE, this opportunity to appoint a custodian will be lost.&lt;br /&gt;
&lt;br /&gt;
As it currently stands the palace represents a lucrative [[sinecure]] providing 5 doses each of [[True Vervain]], [[Marrowort]], [[Bladeroot]], [[Cerulean Mazzarine]], and [[Imperial Roseweald]], as well as 2 doses of [[Realmsroot]]. It also functions as a [[ministry]]; in return for reasonable wages the local orcs and humans can greatly increase the bounty offered by the Palace of Orieb&#039;s specialist herb gardens.&lt;br /&gt;
&lt;br /&gt;
===Secrets of the Palace===&lt;br /&gt;
* &#039;&#039;&#039;The Senate could commission an upgrade to the Palace to improve the facilities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could commission a team to carry out historical research in the Palace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Legacy of Thorns&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of [[Legacy_of_Thorns#Oil_of_Blackthorn|Oil of Blackthorn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of [[Legacy_of_Thorns#Redwillow_Paste|Redwillow Paste]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 doses of [[Legacy_of_Thorns#Legionnaire.27s_Stare|Legionnaire&#039;s Stare]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of [[Legacy_of_Thorns#Oil_of_Blackthorn|Oil of Blackthorn]], 3 doses of [[Legacy_of_Thorns#Redwillow_Paste|Redwillow Paste]], 3 doses of [[Legacy_of_Thorns#Legionnaire.27s_Stare|Legionnaire&#039;s Stare]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; &amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Double-sided Blade&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of [[Double-sided_Blade#Warming_Armour|Warming Armour]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of [[Double-sided_Blade#Weakening_Sun|Weakening Sun]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of [[Double-sided_Blade#Warming_Armour|Warming Armour]], 3 doses of [[Double-sided_Blade#Weakening_Sun|Weakening Sun]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 doses of [[Double-sided_Blade#Warming_Armour|Warming Armour]], 4 doses of [[Double-sided_Blade#Weakening_Sun|Weakening Sun]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; &amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Unshackled Gift&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 doses of [[Unshackled_Gift#Ancestor&#039;s Word|Ancestor&#039;s Word]], 2 doses of [[Unshackled_Gift#Legionnaire&#039;s Will|Legionnaire&#039;s Will]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 doses of [[Unshackled_Gift#Ancestor&#039;s Word|Ancestor&#039;s Word]], 2 doses of [[Unshackled_Gift#Indomitable_Might|Indomitable Might]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 doses of [[Unshackled_Gift#Ancestor&#039;s Word|Ancestor&#039;s Word]], 2 doses of [[Unshackled_Gift#Indomitable_Might|Indomitable Might]], 2 doses of [[Unshackled_Gift#Legionnaire&#039;s Will|Legionnaire&#039;s Will]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 doses of [[Unshackled_Gift#Ancestor&#039;s Word|Ancestor&#039;s Word]], 3 doses of [[Unshackled_Gift#Indomitable_Might|Indomitable Might]], 3 doses of [[Unshackled_Gift#Legionnaire&#039;s Will|Legionnaire&#039;s Will]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The apothecary facilities woven through the palace are badly damaged by a combination of fighting, Druj malice, and the fury of their former slaves. These could be restored with a [[commission]] at any time, either from the Senate or a [[Bearer of an Imperial Wayleave]]. Construction would require 15 wains of weirwood and 30 crowns labour costs. The project would take three months to complete. The Palace would then also provide a ministry that allowed the purchase of [[potion|potions]] drawn from the [[Legacy of Thorns]], [[Double-sided Blade]], and [[Unshackled Gift]] potion lists. The potions associated with the Double-sided Blade were [[interdiction|interdicted]] by [[declaration]] of the [[Conclave]] in Autumn 382YE. It is illegal for any Imperial citizen to make, use, or own either preparation, so this option would not available while the interdiction remains in place.&lt;br /&gt;
&lt;br /&gt;
There seems to be more to the Palace of Orieb than just a grand herb garden but it has not been fully explored. A [[historical research]] team could be dispatched (by the Senate or by one of the titles with the ability to commission historical research) to discover more. The specialist equipment and supplies the team would need would incur a cost of 5 Thrones for this action which would be paid from the Senate Treasury. Their report would be delivered to the person commissioning the work, with a copy provided to the &#039;&#039;Apothecary of Orieb&#039;&#039; (or whatever the title was called). Following the summit the research was completed, it would be made public knowledge as normal.&lt;br /&gt;
&amp;lt;!-- The historical research thing: I propose giving out some of the information on the herbal. It would also find a way to get Spring and Night vis out of the statues with another appropriate commission. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Stinking Market==&lt;br /&gt;
* &#039;&#039;&#039;The Stinking Market is at the heart of several wagon raider encampments in the former Druj town of Orieb, in the [[Ossium#Drownbark Forest|Drownbark Forest]]&#039;&#039;&#039;&lt;br /&gt;
Orieb in the Drownbark Forest has become something of a centre for [[Varushka_military_concerns#Wagon_Raiders_and_Sell_Swords|wagon raider]] operations in southern and eastern Ossium. A makeshift commercial centre - called &#039;&#039;the Stinking Market&#039;&#039; has grown up in the shadow of the [[#Palace of Orieb|Palace]], where wagon raiders buy and sell supplies and trade valuable materials ripped out of the marshes and forests with the most ambitious traders. The market is not without it&#039;s problems, however. Wagon raiders are a rowdy lot, and there have been reports of actual armed fracas around the market. The magistrates still have a limited presence in the more isolated parts of the territory, and there is some concern that it is only a matter of time before the rivalry between the groups spills over into the town itself, potentially with destructive consequences. Most of the buildings here are wood, and as Marchers say, even damp wood burns in a hot fire.&lt;br /&gt;
===Merchant-Boyar of the Stinking Market===&lt;br /&gt;
* &#039;&#039;&#039;The Stinking Market represents both a [[sinecure]] and a [[ministry]], overseen by a single title&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Market could only be a national appointment since it needs a Varushkan citizen to run it&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service recommendation is to appoint the title by Tally of the Votes&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; float: right; margin-left: 10px; max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Total Money Spent&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 random measures of [[forest]] resources&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 random measures of [[forest]] resources&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 random measures of [[forest]] resources&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The market represents a lucrative opportunity, but only a Varushkan citizen will be able to command the respect of the wagon raiders. The civil service recommendation is that the title be called the &#039;&#039;Merchant-boyar of the Stinking Market&#039;&#039;, that it have responsibility to oversee the Stinking Market, and mediate disputes between the factions using it, and be appointed through the Bourse by the [[Tally of the Votes]] (vote of Varushkan mine and forest owners). Alternatively, the position could be a national [[appointment by the Senate]] or given it involves guiding behaviour, by the Varushkan [[National assembly]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Merchant Boyar of the Stinking Market&#039;&#039; would control an [[Varushka_economic_interests#Outposts|outpost]] that would offer both a [[sinecure]] and a [[ministry]]. The market is lucrative - payment from wagon raiders would provide a sinecure income of 11 Crowns each season. The Merchant-boyar could simply take the money and run, or they could instead purchase bargains from the wagon raiders, as through a ministry.&lt;br /&gt;
&lt;br /&gt;
===Expanding the Stinking Market===&lt;br /&gt;
* &#039;&#039;&#039;The Senate have two options to upgrade the Stinking Market to improve the facilities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Both expansions could be authorised with a single Senate motion or wayleave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The double-sided blade would not be available while they remain interdicted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Market is somewhat rudimentary at this time. The civil service have identified the following opportunities that would be available once the method of appointment were defined.&lt;br /&gt;
&lt;br /&gt;
A [[commission]] by either the Imperial Senate or Bearer of an Imperial Wayleave could invest in expanding the market, replacing the ramshackle hovels and encampments with sturdy stone buildings, and building a structure suitable for the civil service magistrates. This would require 10 wains of white granite, 20 crowns in labour, and take three months. At the end of it the market would become a magnet for traders from all over Ossium. The Merchant Boyar would gain an income of 16 crowns a season instead of 11, and would add a fourth level to the ministry allowing for the purchase of 48 total measures of forest resources for 46 crowns.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; &amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Herbs of Ossium&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of [[marrowort]], 10 random [[herb|herbs]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 doses of [[marrowort]], 20 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 doses of [[marrowort]], 30 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; &amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Smithy&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Oakheart Shield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Wardensweave]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;21 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Ironbound Axe]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;26 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Winterborn Warmail]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;35 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Woodcutter&#039;s Axe]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As well as expanding the market itself, a smithy and armoury could be added, allowing the wagon raiders and sell swords to arm and armour themselves more appropriately for the dangers of the marshes and forests of eastern Ossium and the western Mallum. This would require a commission, costing 10 wains of mithril, 20 crowns in labour costs, and take three months to complete. The Merchant-boyar would gain two additional tracks for their ministry allowing them purchase some of the magic weapons and armour useful to Varushka&#039;s opportunists and mercenaries, and additional herbs gathered from the eastern forests.&lt;br /&gt;
&lt;br /&gt;
These two improvements could be made with a single motion which would require only a single commission slot. The overall cost would be the total combined costs of the two options but it would take only three months to complete.&lt;br /&gt;
&lt;br /&gt;
==Marshstand Skerry==&lt;br /&gt;
* &#039;&#039;&#039;Marshstand Skerry stands in the marshy waters of the [[Ossium#Drownbark Forest|Drownbark Forest]]&lt;br /&gt;
A third location in the Drownbark Forest has been appraised by the civil service - the Marshstand Skerry is a low rock that used to be tended by a [[Druj_lore#Ghulai|ghulai]] of the Bone Serpent. It has apparently been abandoned since the territory was first invaded - allegedly since before the [[Ossium#Webwood|Webwood]] fell. The rock is surrounded by decades or perhaps even centuries worth of bones from creatures - some of them clearly humans or orcs - drowned or interred in the marshy waters to rot. The place has a poor reputation - it is considered to be haunted and known to be home to especially large, viciously bloodthirsty insects similar to mosquitos with vicious barbed proboscises.  &lt;br /&gt;
&lt;br /&gt;
The civil service have confirmed that the stone is the centre of a conflux of magical tides, and the heart of a rare dual-natured [[regio]] that shifts between the Spring and Winter realms. In the middle of the stone - pretty much at the point where the portal at the heart of the regio could be opened - is an apparently natural hollow that slowly fills with valuable liquid over the course of a season. In Spring and Summer, when the marsh is fecund and breeds insects in disturbing profusion, the thick amber liquid that forms in the hollow takes the form of [[Vis#Warm Honey|warm honey]] - &#039;&#039;[[vis]]&#039;&#039; from the Spring realm. During Autumn and Winter, however, as the weather worsens and the insects die or slip beneath the waters to hibernate, the waters become dark and chill and the viscous red liquid that fills the hollow takes the form of [[Vis#Heart&#039;s Blood|Heart&#039;s Blood]] - &#039;&#039;vis&#039;&#039; of the Winter realm.&lt;br /&gt;
&lt;br /&gt;
By speaking carefully with some of the former Druj slaves, the civil service are also able to determine an unpleasant wrinkle with regard to the skerry. The magic that produces the spring and winter &#039;&#039;vis&#039;&#039; is somehow tied to the bones that surround it, slowly sinking into the marsh. Each Summer and Autumn, an actual blood sacrifice is expected by the &amp;quot;spirits&amp;quot; that oversee the regio, If it does not take place, the &#039;&#039;vis&#039;&#039; does not flow in the coming season. They are keen to explain that the &#039;&#039;ghulai&#039;&#039; mostly sacrificed cattle or deer, but that occasionally they would &amp;quot;make an example&amp;quot; of a rival by drowning them in the waters of the stone. They rarely sacrificed slaves - allegedly they were too valuable.&lt;br /&gt;
&lt;br /&gt;
Dual natured regio such as this are not unknown, but they are rare within the Empire. Most regio are associated with only a single realm, and often a single [[eternal]]. Here, it seems that the regio is somehow shared or contested between the Spring eternal [[Arhallogen]] and the Winter eternal [[Agramant]]. Which is, to put it mildly, somewhat problematic...&lt;br /&gt;
===Cabalist of the Hollow Stone===&lt;br /&gt;
* &#039;&#039;&#039;Marshstand Skerry represents a problematic [[sinecure]] that provides mana and &#039;&#039;vis&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could choose to allocate custodianship of the Marshstand Skerry as either an Imperial or National title&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; The civil service recommendation is to make the title a national position appointed by the Senate with responsibility to oversee the hollow stone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the title is not allocated by the end of the Spring Equinox 384YE, its production will be reduced&#039;&#039;&#039;&lt;br /&gt;
Leaving aside for one moment the problematic nature of the [[regio]], and questions surrounding the sacrifice of animals to power the production of &#039;&#039;vis&#039;&#039;, Marshstand Skerry clearly represents a valuable [[sinecure]]. The Imperial Senate would need to appoint an Imperial citizen to oversee the stone however. The civil service recommendation is that the title be called the &#039;&#039;Cabalist of the Hollow Stone&#039;&#039;, that it have responsibility to oversee the hollow stone - which would explicitly require a responsibility to perform an animal sacrifice twice a year. They recommend it be a [[Appointment_by_the_Senate#National_Position|national position appointed by the Senate]] (which allows appointment by unanimous decision of the Varushkan Senators) and suggest it would be wise to pick a cabalist where possible.&lt;br /&gt;
&lt;br /&gt;
As an alternative, given it&#039;s magical significance, the position could be made an Imperial, rather than Varushkan, title allowing it to be appointed by [[declaration]] of [[candidacy]] in the [[Conclave]] (a more suitably nation-neutral title would be needed in this case). &lt;br /&gt;
&lt;br /&gt;
Marshstand Skerry represents a unique [[sinecure]]. Each season it allows 3 crystal mana and 3 measures of &#039;&#039;vis&#039;&#039; to be harvested. In Spring and Summer, the vis is &#039;&#039;warm honey&#039;&#039;, while in Autumn and Winter the vis is &#039;&#039;heart&#039;s blood&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
At the moment Marshstand Skerry is being looked after by the Imperial civil service. They caution that if the title is not appointed by the end of the Spring Equinox 384YE, there will be nobody responsible for performing the sacrifice needed to keep the vis flowing. This is not something they are prepared to undertake themselves, and this means that the vis production would dry up - possibly temporarily, possibly permanently.&lt;br /&gt;
&lt;br /&gt;
===A Problematic Situation===&lt;br /&gt;
* &#039;&#039;&#039;Once a citizen has taken responsibility for the skerry, they may be able to arrange a new patron&#039;&#039;&#039;&lt;br /&gt;
Obviously, it is problematic that half the vis coming from Marshstand Skerry is tainted by association with [[Agramant]]. The civil service believe that it &#039;&#039;might&#039;&#039; be possible to negotiate with a different Winter eternal - one that is not under [[Amity and enmity#Enmity|enmity]] - to try and displace the &#039;&#039;Whispering Wastewalker&#039;&#039; as one of the regio&#039;s patrons. Their study suggests that [[Sorin]], [[Wise Rangara]] or [[The Thrice-cursed Court]] might all be suitable for such an approach but it would likely require careful negotiation by whoever has been given responsibility for the skerry. The [[Conclave]] might be able to attract the attention of candidates with a [[Declaration]] of [[Concord]], but a [[Archmage#Plenipotentiary|plenipotentiary]] by the [[Archmage of Winter]] or an individual with a close tie to the Winter eternal in question would likely be more effective.&lt;br /&gt;
&lt;br /&gt;
Any negotiation around a change to the Marshstand Skerry may need to be agreed with [[Arhallogen]] as well. Again, the civil service can only suggest that the Conclave or the [[Archmage of Spring]] may be able to arrange a parley to discuss the situation.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not clear what purpose the sacrifices at the stone involve; there doesn&#039;t seem to be any innate element of &amp;quot;worship&amp;quot; involved. It&#039;s also not clear if these sacrifices are responsible solely for the production of the vis, or whether they are somehow tied to the dual nature of the regio. Again, the most likely source of information about the sacrifices would be the eternals involved. If they are related to the vis alone, it might be possible to renegotiate them should the custodian of the hollow stone find the prospect distasteful.&lt;br /&gt;
&lt;br /&gt;
==The Bone Hives==&lt;br /&gt;
* &#039;&#039;&#039;A unique insect &amp;quot;farm&amp;quot; has been located in the depths of the [[Ossium#Echofell|Echofell]]&#039;&#039;&#039;&lt;br /&gt;
The [[Ossium#Echofell|Echofell]] is currently known for two things; the [[Ossium#Tower of the Scorpion|Tower of the Scorpion]] and the disturbing number of unpleasant insects and poisonous creatures the live there, many of them almost unnaturally keen to feast on human blood. Much of the forest is still shrouded in mystery, but a civil service exploration team led by a group of well-paid sell swords has made an extensive survey of the areas that can be reached without risking Druj counterattacks. They have located something in the woods that is either marvellous, or deeply unsettling, depending on your opinion of venomous insects. The Druj of the Amber Scorpion clan, it seems, were farming insects in much the same way a [[Volodmartz]] herder might farm sheep. &lt;br /&gt;
&lt;br /&gt;
The great buzzing hives stand in the south-eastern Echofell, and take their name from their peculiar construction. The hives, it seems, are built of bleached weirwood and animal bone, making them stand out like eerie ghosts against the dark trees of the forbidding forest. The secretions from the insects harboured within are harvested and mixed with local plants to create substances unknown in the Empire which combine narcotic and medicinal effects that work equally well on humans and orcs. Surrounding the hives is a ring of buildings, formerly belonging to Druj apothecaries, and now occupied by their former human and orc servants. Initially suspicious of the civil servants, the presence of the Imperial Orcs Bonewall Tresshak and Bonewall Koshhok in their party helped create an initial rapport. Hungry and isolated, the former servants were able to provide an explanation for the hives, and demonstrate how they were used. Most of the orcs were fascinated to hear tales of Skarsind, and have already departed the area to join the Imperial Orcs. The remaining humans have shown a great deal of interest in becoming Varushkan, and potentially establishing a vale around the Bonehives. The Hives themselves, however, they have no interest in maintaining.   &lt;br /&gt;
===Keeper of the Bonehives===&lt;br /&gt;
* &#039;&#039;&#039;The Bonehives represents a unique [[sinecure]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could choose to make the Keeper an Imperial or a national position&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service recommendation is to make the title a national Bourse appointment by Tally of the Votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the title is not allocated by the end of the Spring Equinox 384YE, this opportunity will be lost&#039;&#039;&#039;&lt;br /&gt;
Before the Bonehives can be exploited, the Imperial Senate would first have to determine how they will be administered.  The civil service recommendation is that the title be called the &#039;&#039;Keeper of the Bonehives&#039;&#039;, that it have responsibility to oversee the insect hives and be a national Bourse appointment by Tally of the Votes. Alternative well worn paths would include either a Varushkan or Imperial [[appointment by the Senate]] or it could be an Imperial appointment through the Bourse by the [[Auction of the Seats]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Keeper of the Bonehives&#039;&#039; receives production in the form of unique drugs produced from the ichor and venom of the insects housed at the sinecure mixed with local plants. This takes the form of three doses each of three unique substances that the locals call &#039;&#039;Flickerbright&#039;&#039;, &#039;&#039;Stormspark&#039;&#039;, and &#039;&#039;Fireheart&#039;&#039;. The three substances appear to have narcotic effects, in addition to having useful medicinal properties. The civil service have managed to secure a dose each of the three substances, which will be delivered to the [[Senator]] for [[Ossium]] to examine more closely.&lt;br /&gt;
&lt;br /&gt;
===Secrets of the Bonehives===&lt;br /&gt;
* &#039;&#039;&#039;The Senate have two options to upgrade the Bonehives to improve their production&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Both expansions could be authorised with a single Senate motion or wayleave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Keeper of the Bonehives could permit new bonehives to be built in Wittal Grove, Lower Tarn Valley, and either Utterlund or Misericorde&#039;&#039;&#039;&lt;br /&gt;
As is typical for the Druj, even when tending a unique resource, the Bonehives are pretty rudimentary by Imperial standards. The civil service have identified the following opportunities that would be available once the method of appointment were defined.&lt;br /&gt;
&lt;br /&gt;
The Druj structures are ramshackle, but could be reworked by Imperial architects and animal handlers. This would require a [[commission]] from the Imperial Senate or a [[Bearer of an Imperial Wayleave]]. It would cost 10 wains of weirwood, 20 crowns, and take three months to complete. At the end of that time the sinecure would permanently produce an additional dose of each substance.&lt;br /&gt;
&lt;br /&gt;
The civil service has established cautiously friendly relations with the former Amber Scorpion slaves who are experienced at tending the Bonehives. They believe they could be persuaded to offer their expertise in return for a fair wage. The key would be providing them with somewhere safe to live, protected from the dangers of the woods - something the Varushkans have a great deal of experience with in their turn. The cost would be 16 wains of weirwood, 32 crowns, and three months of work but would add a [[ministry]] to the Bonehives that would allow the &#039;&#039;Keeper&#039;&#039; to exchange money for additional doses, and access to a fourth, significantly rarer substance the locals call &#039;&#039;Slumbersting&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These two improvements could be made with a single motion which would require only a single commission slot. The overall cost would be the total combined costs of the two options but it would take only three months to complete. &lt;br /&gt;
&lt;br /&gt;
Finally, the civil service believe that the Bonehives could be duplicated, but only in very specific circumstances. The insects require a forested environment that also provides access to marshy conditions, so new bonehives could be established in [[Kallavesa#Wittal Grove|Wittal Grove]] in [[Kallavesa]], in [[Therunin#Lower Tarn Valley|Lower Tarn Valley]] in [[Therunin]], or in either [[Holberg#Utterlund|Utterlund]] or [[Holberg#Misericorde|Misericorde]] in [[Holberg]]. Creating a new Bonehive in one of these locations would require a separate commission. It would cost 15 wains of weirwood, 30 crowns, and take three months. It would also require the explicit approval of the &#039;&#039;Keeper of the Bonehives&#039;&#039;. A new Bonehive would produce 3 doses of each substance; it would not be possible to increase that production or add a ministry without a new [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
==The Field of Glory==&lt;br /&gt;
* &#039;&#039;&#039;The ironically-named Field of Glory in Galath Fields produces an inordinate amount of marrowort&#039;&#039;&#039;&lt;br /&gt;
This ironic name is given to the site of one of the first significant engagements between the Imperial forces and the Druj. Some twenty thousand human and orc farmers and fishers who had fled the invading force were corralled by the Druj, given makeshift weapons and driven to engage Imperial forces. The result was a bloodbath, with barely a handful of Imperials injured or slain and thousands of farmers or fisherfolk wounded and killed. The battlefield has since been discovered to be rich in [[marrowort]], although some reports suggest the area is now haunted by the ghosts of terrified and angry orcs and humans caught between the malice of the Druj and the zeal of the Imperial armies.&lt;br /&gt;
&lt;br /&gt;
===Grieftender of the Forgotten===&lt;br /&gt;
* &#039;&#039;&#039;The Field of Glory represents a [[sinecure]] that provides 18 doses of Marrowort each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could choose to make the Grieftender an Imperial or a national position&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service recommendation is to make the title a national position appointed by the Varushkan national assembly&#039;&#039;&#039;&lt;br /&gt;
The Field of Glory is ironically named; a haunted battlefield where thousands of farmers and fisherfolk were slain by Dawnish and Varushkan forces. The civil service recommendation is that the title be called the &#039;&#039;Grieftender of the Forgotten&#039;&#039;, that it have responsibility to oversee the Field itself and to deal with any problems arising from their haunted nature. They recommend it be a national position appointed by the Varushkan national assembly, but alternative well worn paths would include either a Varushkan or Imperial [[appointment by the Senate]], or an Imperial position [[appointment|appointed by a Synod assembly]] or through the Bourse by the [[Auction of the Seats]].&lt;br /&gt;
&lt;br /&gt;
The title would receive a bounty of Marrowort - 18 doses of the herb each season. The civil service caution that stories of angry and confused ghosts haunting the Field on certain nights are supported by some evidence. The Varushkans have experience dealing with dark powers, and they do not believe the ghosts pose a major threat at this time, but dealing with them should they become problematic would certainly be a responsibility of the sinecure holder.&lt;br /&gt;
&lt;br /&gt;
===Exploiting the Field of Glory===&lt;br /&gt;
* &#039;&#039;&#039;If the title were appointed by a Synod Assembly, an expansion could be commissioned support exorcists needed to deal with the ghosts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the title were appointed by the Bourse or the Senate, an expansion could be commissioned to earn income and grow additional herbs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Senate chooses to have the title appointed through the Synod (whether national or imperial), a chapel could be commissioned on the site dedicated to the memory of the battle and the humans and orcs who died. Such a commission would cost at least 10 wains of white granite, 20 crowns, and take three months to complete, but in theory a much bigger structure could also be constructed here. The chapel would go some way toward quieting the angry dead, providing a small cadre of [[exorcism|exorcists]] with a base of operation from which to tend to the dead. The chapel would also become a place of pilgrimage, providing 5 liao and 10 votes in the Imperial Synod to the &#039;&#039;Grieftender&#039;&#039; (or more if a larger structure were commissioned).&lt;br /&gt;
&lt;br /&gt;
If the Senate chose to have the title appointed through the Bourse, or by the Senators, then there are opportunities to plant and tend other crops in the fertile soil of the battlefield. This would require a commission, and an investment of 12 wains of weirwood, 12 wains of white granite, 48 crowns, and take three months to complete. At the end of that time the sinecure would produce valuable crops worth 10 Crowns, an additional 6 marrowort each season, and 6 doses each of Bloodroot and True Vervain on top of the existing crop of Marrowort.&lt;br /&gt;
&lt;br /&gt;
The two commissions are exclusive, even apart from being restricted depending on the method of appointment. One cannot both exploit the Field&#039;s resources and build a chapel here.&lt;br /&gt;
&lt;br /&gt;
==The Vales of Ossium==&lt;br /&gt;
===A New Port===&lt;br /&gt;
* &#039;&#039;&#039;Bittershore provides an ideal location to build a new port on [[the Semmerlak]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would cost 30 wains of white granite, 30 wains of weirwood, 120 crowns, and takes six months to complete&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would remove the under-developed quality from Bittershore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would create a title - &#039;&#039;Merchant-boyar of Bittershore&#039;&#039; - with access to a ministry&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The port would increase the taxation provided by every Imperial territory bordering the Semmerlak by 5 thrones a season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would spark opportunities to expand the other ports on the Semmerlak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the Sand Fisher [[orc|orcs]] moved to [[Holberg#Misericorde|Misericorde]] in [[Holberg]] (where they are reportedly thriving), the land they previously occupied along the shores of [[the Semmerlak]] is ripe for exploitation. The Civil Service has confirmed speculation that the area would make an excellent location for a port town, one that could be used to import materials more efficiently than dragging them along the roads. Ox-drawn wagons travelling on roads - even Varushkan roads - are no match for the speed of a sailing ship. There are plenty of Varushkan settlers keen to see a port on the Ossium shore. If the Senate commissions a port here, they will build a town to support it. From that town, materials and goods would stretch out into Galath Fields and Nearweald, making it a lot easier to build and expand the Varushkan vales established there.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Ossium Exports&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 random measures&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 random measures&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;28 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 random measures&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;45 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 random measures&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;64 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60 random measures&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Ossium Imports&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 random ingots&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 random ingots&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;32 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 random ingots&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 random ingots&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;68 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60 random ingots&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A specific location has been identified - apparently the same cove that the Druj launched rafts from to attack Semmerholm during the reign of [[Empress Varkula]]. Plans have been drawn up but they are not cheap. The port would require either a Senate motion or the use of an Imperial Wayleave, as well as a commission and need 30 wains of white granite and 30 wains of weirwood. The basic labour costs would be 120 crowns, but the [[Ossium#Under-developed|under-developed]] status of Ossium means (as of the start of the Winter Solstice 383YE), that the actual labour cost would be 192 crowns. Construction would take six months. &lt;br /&gt;
&lt;br /&gt;
The motion to commission the port would also allow the town to be named - though the Civil Service suggest that the [[Senator]] for Ossium be consulted at the very least.&lt;br /&gt;
&lt;br /&gt;
Once it was built, however, the port on the Bittershore would remove the &#039;&#039;under-developed&#039;&#039; quality from the region, making all future commissions across the whole territory that much cheaper. It would also create an Imperial title - &#039;&#039;Merchant-boyar of Bittershore&#039;&#039; perhaps. The well worn path to elect such a title would be either appointment by the Senate or the Bourse. The position would serve for a year, receive access to a [[ministry]] allowing the purchase or measures, herbs and mana crystals, and have responsibility for ensuring the prosperity of the new port.&lt;br /&gt;
&lt;br /&gt;
It would also create new opportunities once work was complete, similar to those provided by the [[Northern trade network]]. Options would be presented to expand the docks at [[Semmerholm#Lacre|Lacre]] in [[Semmerholm]]; at [[Karov#Korotny|Korotny]] in [[Karov]]; and at [[Karsk#Ivarsgard|Ivarsgard]] in [[Karsk]]. There would even be a possibility to create a similar dock in Misericorde or [[Holberg#Utterlund|Utterlund]], allowing the wealth of [[Holberg]] to spread across the Semmerlak. Indeed, the first option - a port at Misericorde - might be of particular interest to the Sand Fisher orcs themselves, already fascinated by the concept of Prosperity.&lt;br /&gt;
&lt;br /&gt;
The port would also increase the taxation to the Imperial treasury by 20 thrones per season, spread between the territories on the Semmerlak.&lt;br /&gt;
&lt;br /&gt;
===The Swords of Nearweald===&lt;br /&gt;
* &#039;&#039;&#039;Nearweald provides an ideal location to build a fortified barracks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would cost 30 wains of mithril, 20 wains of weirwood, 100 crowns, and takes three months to complete. It would have an upkeep of 5 Thrones to the Imperial treasury&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would remove the underpopulated quality from Nearweald&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;While the upkeep was paid, it would provide an additional defending order to Varushkan armies in Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;While the upkeep was paid, it would allow Varushkan armies to be raised in Ossium in nine months&#039;&#039;&#039;&lt;br /&gt;
A particularly bloody-minded band of settlers from [[Volodmartz#Livardz|Livardz]] in [[Volodmartz]] have claimed an extensive section of the forests of [[Ossium#Nearweald|Nearweald]]. Despite some opposition from the hiding orcs have established a relatively secure vale here named &#039;&#039;&#039;Karantzy&#039;&#039;&#039; from which they are engaging in extensive logging. The timber from the Nearweald is being sold to other settlers, and has proved extremely popular for helping to establish vales across Bittershore and Galath Fields. Boyar &#039;&#039;Irina Karantzy&#039;&#039; and her allies are making money hand over fist. Not only from the trees themselves - Nearweald is particularly rich in precious [[Materials#Ambergelt|ambergelt]] that has a particularly vibrant crimson colouration that is already being touted as &amp;quot;blood amber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After extensive discussion with Irina Karantzy, the civil service have come up with a proposal that will help secure the Nearweald vales, and encourage more settlers to take advantage of the opportunities presented by the rich woodlands. The boyar of Karntzy has a sizable force of [[Varushka_military_concerns#Schlacta|schlacta]] at her disposal, but the dearth of mineral wealth in Ossium makes it difficult for the newly established vales to equip their soldiers, and limits Irina&#039;s ability to keep the woodlands safe from opportunists.&lt;br /&gt;
&lt;br /&gt;
This problem could be addressed by building a barracks and armoury at Karantzy - a unique [[commission]] by the Imperial Senate. It would cost 30 wains of mithril and 20 wains of weirwood, take three months to complete, and have a basic labour cost of 100 crowns (increased as normal by the [[Ossium#under-developed|under-developed]] quality). It would also have an upkeep of 5 Thrones each season to the Imperial Senate. &lt;br /&gt;
&lt;br /&gt;
Once complete, it would remove the [[Ossium#Underpopulated|underpopulated]] quality from Nearweald. It would also provide two special opportunities to the Varushkan military.&lt;br /&gt;
&lt;br /&gt;
As long as the armoury were maintained, it would allow any Varushkan armies in Ossium to take the special &#039;&#039;&#039;Hospitality of the Boyars&#039;&#039;&#039; [[Army_orders#Defending|defending]] [[Army orders|order]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Hospitality of the Boyars&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can be used by a Varushkan army in the territory of Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army receives additional [[Casualties#Natural_Resupply|natural resupply]]: 250 strength is distributed among all armies taking this order in the territory&#039;&#039;&#039;&lt;br /&gt;
The soldiers of the army are dispersed across the territory of Ossium, receiving the hospitality of the boyars of the vales. Commanders and officers are welcomed as guests at the armoury of Karantzy, given the opportunity to resupply their troops from the stock of weapons and armour sequestered there.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, for as long as the upkeep is paid, the time taken to raise any Varushkan army in Ossium would be nine months, rather than the full year they would normally take. As it currently stands the Varushkans cannot raise a new army until the &#039;&#039;underpopulated&#039;&#039; quality is completely removed, but it would still apply if they needed to (Paragons forefend) replace a destroyed army. Obviously, at the moment it is quite expensive to undertake any [[commission]] in Ossium, but again once the challenges of the under-developed territory are overcome, this could prove a useful advantage to Varushka.&lt;br /&gt;
&lt;br /&gt;
Obviously the latter two advantages apply only as long as the upkeep is paid by the treasury; if the Senate used a [[Senate motion|motion]] to stop paying the costs, the benefits would be lost and could &#039;&#039;not&#039;&#039; be reinstated merely by beginning to pay the upkeep again. Regardless, though, Nearweald would continue to be an appealing place to establish vales and would remain free of the underpopulated quality.&lt;br /&gt;
&lt;br /&gt;
===Roads of Iron===&lt;br /&gt;
* &#039;&#039;&#039;Varushka has undertaken an ambitious project - building the Iron Roads&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ossium could be included in this project&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Including Ossium adds 70 wains of white granite, at least 140 crowns, and increases the time to complete the project by six months&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Expanding the project to Ossium does not require an additional commission&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Forest|Forests]] in Ossium would receive a share of 70 random measures each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The production of the [[Crawling Depths]] would be improved by 2 wains of mithril each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A negative quality would be removed from one of the regions of Ossium depending on the situation when the roads were completed&#039;&#039;&#039;&lt;br /&gt;
During the Autumn Equinox 382YE, the Civil Service presented a proposal for the [[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]], a network of Varushkan [[Varushkan Road|highways]] to link together the prominent vales, mines, and forests of the entire nation. The mandate of Bartimaeus, coupled with the [[Powers_of_the_Imperial_Senate#Assignment|assignment]] of [[Ossium]] as a Varushkan [[territory]], sparked renewed interest in this opportunity to connect mines, quarries, and forests across the nation. In Autumn 383YE, the Senate [[Construct_Iron_Roads|approved the project]] and the first white granite stones were laid. &lt;br /&gt;
&lt;br /&gt;
With the roads underway, and Varushkan settlers flooding in to Ossium, the civil service offices at Lomaa have been able to present proposals for expanding the Iron Roads across Ossium as well. Thanks to an extensive map of the territory, and the final destruction of most of the [[Ossium#Miasma_Pillars|miasma pillars]], it&#039;s clear that the settlements of [[Ossium#Lomaa|Lomaa]], [[Ossium#Ketsov|Ketsov]], and Lanit could be connected by a great road  from Karsk, running as far east as the [[Ossium#Tower_of_the_Scorpion|Tower of the Scorpion]] in the [[Ossium#Echofell|Echofell]], and down through Nearweald. Varushkan road builders have little experience working with the extensive marshes of the south, but they are confident that stone bridges could be used to reach the former Druj settlement of Orieb in the [[Ossium#Drownbark_Forest|Drownbark Forest]]. &lt;br /&gt;
&lt;br /&gt;
None of this will be cheap however; in Volodmartz, Miekarova, and Karov there is already a network of roads. Here the imperial engineers would be beginning pretty much from scratch - and the challenge of the [[Ossium#Under-developed|under-developed]] nature of the territory is made even more clear by the difficulties of doing so. &lt;br /&gt;
&lt;br /&gt;
Spreading the Iron Roads across Ossium would increase the cost to finish the Iron Roads by 70 wains of white granite and &#039;&#039;at least&#039;&#039; 140 crowns. It would increase the time taken to complete the project by six months. It would not require an additional slot commission from the Senate however - the new proposal would be treated as an amendment to the existing project. The labour costs of this part of the building project would also be increased by the under-developed nature of the territory; as of Winter 383YE, the cost would be 224 crowns rather than 140.&lt;br /&gt;
&lt;br /&gt;
Once complete, the roads would greatly improve the prosperity of the newly settled Varushkans, who will find it much easier to access labourers, tools, raw materials, and markets for their wares. The [[forest]] owners in Ossium would each get a share of 70 random measures. Furthermore, the production of the [[Crawling Depths]] would be improved by 2 wains of mithril each season, as long as the roads remained open.&lt;br /&gt;
&lt;br /&gt;
In addition, the roads would dramatically improve the infrastructure in the territory, should any regions still have the &#039;&#039;under-developed&#039;&#039; quality when they were completed. It would remove the quality from one region in the order Galath Fields, Nearweald, then Bittershore. If all three regions had already lost the under-developed quality, it would instead remove the under-populated penalty from a single region, either Nearweald, Echofell, or Drownbark Forest in that order.&lt;br /&gt;
&lt;br /&gt;
==Prior Opportunities==&lt;br /&gt;
In addition to the existing structures, and the chance to develop Nearweald, there are other opportunities that have been presented previously, but have had to be reassessed in light of Ossium&#039;s under-developed status. As a result the financial costs are considerably higher than first calculated.&lt;br /&gt;
===Reassessing the Crawling Depths===&lt;br /&gt;
* &#039;&#039;&#039;The Crawling Depths is A mithril Bourse resource that produces 14 wains of mithril a season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire can use a Senate motion to commission the mines to be upgraded; this would cost 300 thrones and take two seasons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Once upgraded output would increase  to 28 wains of mithril a season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Civil Service warn that their initial assessment did &#039;&#039;not&#039;&#039; take into account the problems caused by the [[Ossium#Under-developed|lack of infrastructure]] in Ossium&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox 383YE, civil service assessed the [[Crawling Depths]] in Lomaa. They estimated that it would cost 300 Thrones and take two seasons to complete the work of bringing the mine up to its full potential. Unfortunately, they made this assessment without allowing for the paltry state of Ossium&#039;s infrastructure. While their estimate is still technically correct, the [[Ossium#Under-developed|under-developed]] nature of the territory means that the actual outlay in money and labour costs as of the start of the Winter Solstice 383YE would be 480 Thrones. It would still take six months to complete, but this is a significantly higher cost than had been initially assessed.&lt;br /&gt;
&lt;br /&gt;
Obviously, as the challenges of Ossium are addressed - as the territory becomes more developed - the costs to import materials and money will eventually be reduced to those standard for the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Reassessing Ketsov===&lt;br /&gt;
* &#039;&#039;&#039;Opportunities in Ketsov remain but are much less appealing&#039;&#039;&#039;&lt;br /&gt;
The people of Ketsov were the most eager to embrace the Varushkan egregore. During the Spring Equinox 383YE they presented several opportunities, one of which - the [[Burgher of Ketsov|Ketsov Trade Exchange]] was constructed by use of an Imperial Wayleave. The town is now prospering, although many of the citizens remain concerned the Druj will surely attempt to return one day. With that in mind, they proposed that a [[fortification]] be built around their town, and a [[A strange land#Sharp Swords|barracks]] built to further improve their security by recruiting and training guards. Neither opportunity is particularly appealing, now, and both were assessed before the full impact of Ossium&#039;s lack of development were understood.&lt;br /&gt;
&lt;br /&gt;
The opportunity to build the [[A strange land#White Walls|White Walls]] still remains. Unfortunately, the assessment of cost was made before the true scope of the situation in Ossium was clear. Given the [[Ossium#Under-developed|under-developed]] nature of the territory, the actual cost in labour as of Winter Solstice 383YE would be 480 crowns. The opportunity to build [[A_strange_land#Sharp_Swords|a barracks]] in Ketsov is still available, but the civil service can see no advantage to the Empire in completing it. Ketsov is situated in a relatively secure part of the Galath Fields close to the border with Karsk. It is no longer directly threatened by the Druj, nor short of settlers looking to establish new vales. As such, all this expensive [[folly]] would achieve would be to make the Ketsov feel better protected.&lt;br /&gt;
&lt;br /&gt;
==Game Design: Spoils of War==&lt;br /&gt;
Previously we&#039;ve presented [[spoils of war]] when the Empire has conquered new territory, or recaptured a territory conquered by the barbarians before the start of the campaign. This strategy has been interesting, but fraught with problems. As named personal resources, there has been a disconnect between the rules for [[Resource#Personal_Resource|personal resources]] and how Empire handles plot. There are also issues if the player-character leaves the game; their named personal resource is important enough to appear on the wiki - but its ownership is in flux with nothing the Empire can do to reclaim it.&lt;br /&gt;
&lt;br /&gt;
As a consequence, we&#039;re trying an alternative in Ossium. Future conquests or new territories are likely to follow the route presented here - with an emphasis on claiming existing commissions belonging to the previous owners, and opportunities to upgrade them or build new ones.&lt;br /&gt;
==Resolution==&lt;br /&gt;
The Senate [[383YE_Winter_Solstice_Senate_sessions#Allocate_Ossium_positions|determined]] that each of the five spoils of war would be appointed by unanimous decision of the Varushkan senators. Each of the titles are now ready for appointment.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Beyond the light]] - a partner opportunity to this related to securing the territory&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Schools_and_sawmills&amp;diff=143936</id>
		<title>Schools and sawmills</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Schools_and_sawmills&amp;diff=143936"/>
		<updated>2026-08-20T00:46:02Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: /* The Lakesedge Highway */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:385YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;&#039;&#039;What&#039;&#039; did you just say?&amp;quot; Lynada&#039;s exclamation silenced the buzz of conversation in the common room. The old soldier stood up slowly, placing her balled fists on the table, and leaning slightly forward. The orc opposite took another sip from his mug, looking up at her, apparently unfazed by her reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I &#039;&#039;said&#039;&#039; that if the Varushkans hadn&#039;t made the {{Black Plateau}} do... what it did... the Empire would have lost at Solen&#039;s Doubt.&amp;quot; The orc spoke calmly, but there was an edge to his words.&lt;br /&gt;
&lt;br /&gt;
Lynada spoke through gritted teeth. &amp;quot;We &#039;&#039;had&#039;&#039; you. We &#039;&#039;had&#039;&#039; you at Solen&#039;s Doubt and you know it! Even without the... the Plateau... your armies were on the verge of breaking anyway, like the undisciplined rabble they are, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry, but what did &#039;&#039;you&#039;&#039; just say? That our - that the &#039;&#039;Grendel&#039;&#039; - armies were &#039;&#039;undisciplined&#039;&#039;? You? A soldier of the &#039;&#039;Empire&#039;&#039; criticises &#039;&#039;our&#039;&#039; - the Grendel -  soldiers for being &#039;&#039;undisciplined&#039;&#039;!?&amp;quot; Batheka&#039;s chair scraped against the tiled floor as he stood up, his hands on the table mirroring Lynada&#039;s. The two old soldiers faced each other across the table, noses less than a foot apart. All around the common room students and guests exchanged worried glances.&lt;br /&gt;
&lt;br /&gt;
Batheka broke eye contact first, but only so he could pick up a jug, and slam it down in the middle of the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Solen&#039;s Doubt,&amp;quot; he said. &amp;quot;The spire.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He pushed the plates and bowls to one side, and began to pick up random objects, slapping them down and naming them as he did so. &amp;quot;Brine Turtles, Black Eels. Wolves of War. Iron Bloody Helms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He reeled off the armies one at a time. The orc sat next to him, who had not stopped eating throughout the altercation, wordlessly handed several pots and pepper shakers down from the other end of the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Towerjacks were further east,&amp;quot; growled Lynada. Still talking she pulled one of the rings from her finger and balanced it atop the pepper pot, moving it into position. &amp;quot;We were in the shadow of the tower. And you&#039;re completely ignoring the ridge. The ridge was... Dammit, give me that salt cellar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She moved the mustard pot representing the Red Wind Corsairs several inches to the left, and sprinkled out a line of salt diagonally across the battlefield. &lt;br /&gt;
&lt;br /&gt;
Batheka nodded approvingly, in spite of himself. &amp;quot;That damn ridge,&amp;quot; he said. &amp;quot;We knew you&#039;d try to claim the higher ground-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And we knew you knew,&amp;quot; interjected Lynada quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- But if we &#039;&#039;also&#039;&#039; knew that if we could put pressure on one of your armies, the Citadel Guard would move to support them allowing us to start picking off the battle-magicians, which is why we had the Stone Gyre &#039;&#039;here&#039;&#039; and-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- And that put them in the path of the Iron Helms which - &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot; - Yes, yes, which meant they were the first to go, but look, the &#039;&#039;strategy&#039;&#039; was sound - press the Corsairs &#039;&#039;here&#039;&#039; and pull the Guard &#039;&#039;here&#039;&#039; and then the Brine Turtles and the Sand Pipers would -&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc moved several items around, but Lynada was already shaking here head, moving them back into position.&lt;br /&gt;
&lt;br /&gt;
&amp;quot; - No, because you&#039;re not allowing for the-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A small crowd began to gather, now that it was clear a brawl was not about to break out. People started to ask questions. One of the librarians, who had been with the Wolves of War, started to argue with Lynada about the exact situation with the army on the day of the battle, grabbing the chutney jar representing them and shaking it for emphasis.&lt;br /&gt;
&lt;br /&gt;
Batheka&#039;s companion rolled his eyes, shifted along the bench slightly to make room for a student who was trying to get a better look at things from the Grendel side of the table, and caught the eye of one of the staff.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Best send for another pitcher or two,&amp;quot; he rumbled, while simultaneously helping himself to an abandoned bowl of rhubarb crumble. &amp;quot;This is going to go on for quite a while.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Art, Fashion, and Culture.jpg|caption=Life is competition, and someone is always keeping score.|align=left|width=600}}&amp;lt;/div&amp;gt;{{audio|link=https://www.youtube.com/watch?v=ROZJvuFVDVo}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A little over three months remain in the [[The_money_goes_round#Life_is_a_Competition|grand competition]] proposed by Merchant Prince, &#039;&#039;Fransesca di Matos&#039;&#039;.  Challenging the [[Ambition]], [[Pride]], and [[Prosperity]] of [[the League]], the contest has nearly run its course and will end at the start of the Winter Solstice 385YE. The winner will be the city that has invested the largest amount of [[weirwood]], [[white granite]], and [[mithril]] &amp;quot;improving&amp;quot; their [[territory]] and their city.&lt;br /&gt;
&lt;br /&gt;
Commissions do not count by themselves, only actual wains spent to build things in the League territories - but there&#039;s no requirement that the commission be &#039;&#039;completed&#039;&#039; by the close of the competition. Provided the materials have been &#039;&#039;contributed&#039;&#039;, they count towards the final scores. This means that even a very ambitious commission - like the one proposed by [[#Sarvos:_Diora_University|Diora University]] could still count toward the tally, as long as work had begun and wains had been committed to the construction. &lt;br /&gt;
&lt;br /&gt;
In addition to wains spent building Senate commissions, Fransesca wanted everything to count. The resources spent by citizens to upgrade their own [[business|businesses]] and other [[Resource#Personal Resources|personal resources]] are as important to demonstrating the wealth and Ambition of a city as those spent on civic works or vanity projects. Just as they did [[Half-time score|last season]], the Civil Service had provided their assessment of how each city is doing.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;City&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Weirwood&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;White Granite&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mithril&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Personal Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Holberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;81&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;153&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sarvos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;99&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;157&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tassato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Temeschwar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;142&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Apulian&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Merchant Prince Fransesca di Matos&amp;quot;&amp;gt;With a single season left, there is everything to play for! Unless you live in Tassato, of course. They&#039;re lagging behind a bit, as you can see. Apulian wasn&#039;t part of the League when the contest began so they&#039;ve at least got an excuse. To be frank, I&#039;d move if I lived there!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
{{SOP|statement=We are rightly Proud of our cities and defined by our universities, but it is time to recognise our academics, our curators, our engineers, our philosophers, and our experts. Let us elevate the title of scholar to sit alongside Bishop, Bravo, Mountebank, et al. All with the purpose of promoting this as a route out of the academy that would sit proudly alongside all the arch-typical careers in the League.|by=Prince Bishop Jonah von Holberg|vote=Greater Majority 321-61|when=Summer Solstice 385YE}}&lt;br /&gt;
A timely [[statement of principle]] by Bishop Jonah von Holberg urged the people of the League to be proud of their cities and the first-rate education provided by their universities, but went on to say that “&#039;&#039;it is time to recognise our academics, our curators, our engineers, our philosophers, and our experts.&#039;&#039;” &lt;br /&gt;
&lt;br /&gt;
There are two great universities in the League. Perhaps the greatest is grand Holberg University, whose College of Engineering is renowned not only across the Empire, but in other nations as well. The establishment of the [[Chair of the Wolf]] last year was no doubt partly inspired by the challenge of the magical [[Master_of_the_Koboldi#College_of_Engineering|College of Engineering]] overseen by the [[master of the Koboldi]], and in turn must surely have played some part in inspiring the new [[Master_of_Rings#Temeschwar_University_Department_of_Architecture|Department of Architecture]] at [[Temeschwar]] University. This is how it is in the League, sometimes. The cities are rivals, but each time one gains something prestigious it serves to encourage the Ambition of their cousins in other parts of the nation.&lt;br /&gt;
&lt;br /&gt;
Prince Jonah von Holberg&#039;s passionate words, coupled with the successful expansion of Holberg and Temeschwar university faculties to the benefit of the League, and with the end of Fransesca&#039;s contest in sight, has in turn inspired people in Sarvos and Tassato to look to their own academies, colleges, and places of learning, and consider how they might embody the Ambition of their fellow citizens.&lt;br /&gt;
&lt;br /&gt;
==School of Hard Knocks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sword Academy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Anywhere in Apulus, Sarvos, Tassato, Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; At least 10 wains of white granite and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates a sword academy in the city &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Master of the Sword Academy of {city}&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Any well worn path&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Income 1 thrown, 6 crowns, 7 rings each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To set the syllabus for the academy and invited the best tutors and instructors to teach there&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The bravos of Holberg have flocked to the sword academy in Holberg where lessons in philosophy have proved surprisingly popular&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to establish similar schools in Sarvos, Tassato, Temeschwar and Apulus to spread this interesting in learning&#039;&#039;&#039;&lt;br /&gt;
The call for more education seems to catch the spirit of the moment, not least because of the influence of the Day realm which currently [[Shining_like_fire|pervades the Empire]]. The call has already been taken up enthusiastically in Holberg where bravos are flocking to the [[Master_of_Defence_of_the_Scholars_of_the_Sword_Academy|Scholars of the Sword Academy]]. When the school opened they invited sword scholars to teach there and they enthusiastically combined instruction on sword play with lessons on the nature of [[Wisdom]] and encouragement to independent thinking. The syllabus was quickly expanded to include emphasis on the lessons on virtue provided by [[Emperor Frederick]] particularly this found in his most famous work &#039;&#039;&amp;quot;Anarchy and Liberty&amp;quot;&#039;&#039;. Bravos are typically known for hard-drinking and brawling in the streets, but those who are engaged with the school are becoming increasingly interested in studying a wide range of radical political philosophies.&lt;br /&gt;
&lt;br /&gt;
What is drawing such interest in Holberg would surely prove just as popular in the other cities of the League. The League could benefit from creating similar schools combining swordplay and philosophy in Sarvos, Tassato, Temeschwar or Apulus if they want to encourage this new revolution. Not everyone will take an interest of course - even in Holberg those bravos who are interested in Frederick&#039;s ideas on republicanism are the exception rather than the rule. But those bravos who might be minded to study civics or similar fields would surely welcome an opportunity to do so.&lt;br /&gt;
&lt;br /&gt;
This season, it is possible to construct a sword academy in any or all of the four other cities of the League that do not currently have one. Each school would require a commission able to create a sinecure. The minimum size would be 10 wains of white granite which would need 30 crowns for the labour costs and take three months to build. However in theory, it would be possible to build a larger school using up to 20 wains. Each sword academy would need a Master to lead the school; they would be responsible for setting the syllabus and for inviting the best tutors and instructors to teach there. To reward them for their efforts, they would receive a seasonal income equal to one third more than a sinecure of the same size. &lt;br /&gt;
&lt;br /&gt;
The [[Master of Defence of the Scholars of the Sword Academy ]] in Holberg is a national Senate appointment. Any new positions would also need to be League national positions with tenure, but they could be appointed by a different well worn constitutional path such as a [[judgement]] of [[appointment]] by the League Assembly, or appointment by [[Tally of the Votes]].&lt;br /&gt;
&lt;br /&gt;
==Sarvos: Diora University==&lt;br /&gt;
* &#039;&#039;&#039;Diora University is the oldest university in the League, but has been eclipsed by Holberg University&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sarvos is a centre for fashion, art, and culture and this inspires the Dean of the University to consider restoring Diora&#039;s fortunes by focusing on what the City of Masks does best&#039;&#039;&#039;&lt;br /&gt;
The university of Sarvos, Diora University, has had a rocky few years. Following the [[The_sack_of_Sarvos|Grendel invasion]], and subsequent [[380YE_Summer_Solstice_winds_of_war#The_Defiance_of_Sarvos|liberation]], the University apparently encountered financial difficulties. These monetary concerns were resolved thanks to generous donations from citizens of [[the League]] and [[Highguard]], but it cannot be denied that the college has seen better days. The oldest place of learning in the League, it is a shadow of its former self, long-since outclassed by the sprawling campus of Holberg University. There have been proposals in the past to revitalise its fortunes, including one involving the establishment of a [[Focused_and_methodical#The_Diora_University_College_of_Autumn_Magic_and_Dramaturgy|College of Autumn Magic]] with a special focus on attracting professors from across the Known World to take up teaching posts there. Sarvos is, after all, the foremost destination for ships visiting the Empire from foreign shores.&lt;br /&gt;
&lt;br /&gt;
The proposal for a [[Focused_and_methodical#The_Diora_University_College_of_Autumn_Magic_and_Dramaturgy|College of Autumn Magic and Dramaturgy]] at Diora seems to have attracted little support; even the [[Conclave]] seemed [[382YE_Winter_Solstice_Conclave_sessions#Concord_:_Support_for_Diora_University|broadly disinterested]]. With three [[College of Magic|Colleges of Magic]] in the Empire already, perhaps the costs involved discouraged the Empire. Still, Ambition teaches that it is vital to aim high, to pursue dreams, and to never accept that something may be beyond your grasp. It&#039;s also worth noting that the proposal for the College was put forward before Sarvos underwent its transformation into the &#039;&#039;City of Masks&#039;&#039;, and that might make a difference.&lt;br /&gt;
&lt;br /&gt;
The League prides itself on its artists, and values art and the artists who create it more than perhaps any other nation. Sarvos has always been the centre of culture for the nation, tirelessly promoting an appreciation of fine things; opera, theatre, art, and dance in their siblings in other cities. The City of Masks has done much to highlight that love of the fine things that, to some, define civilisation best. While the [[Shining like fire|insidious magical aura gripping the Empire subtly influences people to eschew artistic appreciation]], it will never entirely dampen the fascination the people of Sarvos have for the Arts. Perhaps, some of them muse, the problem with Frederick di Sarvos&#039; plans for the College of Autumn Magic and Dramaturgy is that they were too &#039;&#039;small&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Diora University College of the Arts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Diora University College of the Arts&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; College of Magic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Cigno, in Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 110 wains white granite, 60 wains weirwood, 10 wains of mithril, 540 crowns, nine months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Allowing the purchase of the College of the Liberated contributes resourced to the project but removes the great work benefit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates Dioran Muse, and cements Sarvos as the centre for the arts in the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time Limit:&#039;&#039;&#039; If the Diora University College of the Arts is not commissioned by the end of the Winter Solstice 385YE the opportunity is lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Opportunity:&#039;&#039;&#039; This commission has required elements; if any are not all fulfilled the commission does nothing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Dioran Muse&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes or Auction of the Seats&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Codify ritual texts, acquire unique schema or magic items&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To encourage celebration and study of the arts throughout the League and the Empire as a whole&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Opportunity:&#039;&#039;&#039; This title has required elements; if any are not all fulfilled the title does not gain some or all of its powers&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Diora University College of the Arts could be established in Sarvos&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The proposed expansion and revitalisation of Diora University would cost &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Dioran Muse&#039;&#039; would gain the ability to engage magicians to codify rituals, and &lt;br /&gt;
* &#039;&#039;&#039;The College of the Liberated could be converted to form a pastoral campus for Diora University&#039;&#039;&#039;&lt;br /&gt;
Building on Frederick&#039;s proposal, and on the success of the [[The_winds_of_fashion#The_School_of_Couture|House Bourné School of Couture]], the Dean has shared an ambitious plan for the future of Diora University. Let other cities deal in Architecture, and Engineering, and let Sarvos become the centre for the study of what it does best – the Arts in all their forms. Music in all its forms; sculpture; dance to move the spirit and break the heart; poetry that inspires; writing that helps the reader see themselves and their world with new eyes; the crafting of clothes and jewellery that will change the way people adorn and express themselves; drama that celebrates the tragic, the comedic, the historic, and the whole of human experience. The project is ambitious and will need extensive investment from the citizens of the League.&lt;br /&gt;
&lt;br /&gt;
The plans for Diora University College of the Arts will require 110 wains of white granite, 60 wains of weirwood, and 10 wains of mithril. It will have a labour cost of 540 crowns and take nine months to complete. It would have an upkeep to the Senate of 20 Thrones each season – though as the Dean rather pointedly points out, over a year that amounts to only slightly more than the League contributed to the [[Imperial treasury]] for the [[Regario Dossier]] during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
The College would create an Imperial title - the &#039;&#039;Dioran Muse&#039;&#039; perhaps - who would be responsible for promoting the arts across the League and the Empire as a whole. The title would be a League national position, but while the Dean would &#039;&#039;prefer&#039;&#039; that it be appointed by [[Tally of the Votes]], they would not object to the idea of it being appointed by [[Auction of the Seats]], provided it remained League national.&lt;br /&gt;
&lt;br /&gt;
Once completed, the College would provide a number of benefits.&lt;br /&gt;
&lt;br /&gt;
While the main focus would be on the Arts, it would also attract a number of magicians to both study and teach at the University. This would allow it to function as a [[college of magic]], albeit not the way the colleges in less sophisticated parts of the Empire function. &lt;br /&gt;
&lt;br /&gt;
The college would be able to codify [[arcane projection|arcane projections]] from any realm, but at a base codification rate of 0 ranks each season. The Dioran Muse would be able to spend money to speed up the process: The first five ranks of additional research in a season cost 2 thrones. The next five ranks cost a further 5 thrones. The next five ranks cost a further 10 Thrones, and so on doubling the price for each &lt;br /&gt;
additional five ranks of research within the same season. The ritual texts produced in this fashion would, of course, be the property of the Dioran Muse to do with as they saw fit.&lt;br /&gt;
&lt;br /&gt;
It would also be &#039;&#039;prestigious&#039;&#039;, attracting students, teachers, as well as artists, from across the Empire and indeed the Known World. Building on the historical reputation of Diora University it would ensure that Sarvos became the undisputed centre of artistic endeavour for the Empire for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
In addition to the cultural benefits, the staff of the College of the Arts would take advantage of the opportunity to liaise with these visitors. Inspired by the [[Dressed_in_smoke_and_fire#The_Schemas|proposal of House Boruné last year]], the faculty would seek out opportunities to acquire [[Magic_items#Schema|schema]] for [[:Category:Mage_Robes|mage robes]], and [[:Category:Jewellery|magical jewellery]] unknown in the Empire. Once each year they would present at least three opportunities to the &#039;&#039;Dioran Muse&#039;&#039; to acquire either the schema themselves or examples of the [[magic items]] they created for their personal use – or the benefit of the nation, or the Empire, as the Muse saw fit. &lt;br /&gt;
&lt;br /&gt;
House Bourné has already been approached to see if they would be prepared to share the schema for the four Masks of the Cities that they have created, and have agreed that if the college is built, securing the prestige of Sarvos as a cultural centre of the Known World, they would make those schema available to any League [[Crafting skills#Artisan|artisan]] who wished to study them, similar to the way they make the schema for their  mage robes available to Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
The opportunity to expand Diora University remains available until the end of the Winter Solstice 385YE. If it is not taken up by then, the chance will be lost. The Dean is keen to see the commission begun as soon as possible, obviously, as it could potentially secure the victory in Francesca&#039;s contest for the City of Masks.&lt;br /&gt;
&lt;br /&gt;
===College of the Liberated===&lt;br /&gt;
* &#039;&#039;&#039;If the Senate commissions the Diora University College of the Arts they might allow the purchase of the College of the Liberated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If they do this will contribute 20 white granite, 20 weirwood, and 120 crowns to the construction&#039;&#039;&#039;&lt;br /&gt;
As part of the plan, the Dean proposes to purchase several sites around the city and in a few cases outside the walls. One of the proposals involves acquiring and converting the [[College of the Liberated]] in [[Sarvos#Trivento|Trivento]]. That building was built with the best of intentions, says the Dean, but it has served its purpose. In the last few years, attendance has slowly waned, and its curriculum shrunk down to the point where Diora University could deliver it more effectively. The beautiful building itself will become a vital part of the new College, allowing students to work in idyllic pastoral surroundings, with plenty of space for auditoriums, theatrical workshops, and dance studios away from the constant hustle and bustle of the city.&lt;br /&gt;
&lt;br /&gt;
Only the Senate can take advantage of this opportunity to reduce the cost of the College. If the motion specifically mentions allowing Diora University to take control of the College of the Liberated and put it to new use, it will abrogate the title of [[College_of_the_Liberated#Dean_of_the_Liberated|Dean of the Liberated]], and remove the [[great work]] but it will effectively contribute 20 wains of white granite and 20 wains of weirwood to the commission, and 120 crowns of labour. Rather than building a new campus outside the city walls the College of the Liberated will be converted to fill that role.&lt;br /&gt;
&lt;br /&gt;
==Tassato: Five Cities Military Academy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Military Academy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Folly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Tassato Maestra or Tassato Regario&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 wains of mithril, 30 wains of white granite, 180 crowns, and 6 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the number of armies the League can support to 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Opportunity:&#039;&#039;&#039; This commission has required elements; if any are not all fulfilled the commission does nothing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tassato lacks a single prestigious university but there is an opportunity to create an impressive Military Academy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Establishing a military academy in Tassato would allow the League to support a third army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The academy would 30 wains of white granite, 30 wains of mithril to establish, 180 crowns and take six months to complete&#039;&#039;&#039;&lt;br /&gt;
Tassato is the site of two prestigious centres of learning - the [[Tassato#The_School_of_Epistemology|School of Epistemology]] and the recently established [[Tassato#Barossa_School_of_Imperial_Strategy|Barossa School of Imperial Strategy]]. The latter was founded only a couple of years ago, with the aid of the [[eternal]] [[Zakalwe]]. It was in the library here that the retired &#039;&#039;Lynada Prince de Tassato&#039;&#039; first met the newly arrived [[orc]] &#039;&#039;Batheka d&#039;Apulian&#039;&#039;. The Apulian had purchased apartments in Tassato Regario, having determined that he had no interest in being on the front line of another war between the Grendel and the Empire. It turned out he was not the only one – perhaps a dozen former Grendel have moved themselves and their families to Tassato since the Summer Solstice. &lt;br /&gt;
&lt;br /&gt;
The two old soldiers discovered they had faced each other in open battle on the plains of [[Spiral]], and they spent several days arguing, debating, and discussing the differences between [[Grendel]] and League military theories and practices. Batheka called on his colleagues to support his arguments, and Lynada did the same, and after a week or so their group expanded to include many of the students and lecturers.&lt;br /&gt;
&lt;br /&gt;
Taking over one of the lecture halls at the School of Imperial Strategy, this impromptu “salon of war” engaged in spirited debates and seminars partly historical, and partly more recent. The staff asked them to leave, but they have cheerfully refused to go – and the students are very keen to hear about their first-hand experience.&lt;br /&gt;
&lt;br /&gt;
As the Autumn Equinox approaches, the veterans reached a conclusion. With the addition of the wealth provided by Apulian – by Spiral – and the combined expertise of the human and orc veterans, the seed of a third League army could be planted. &lt;br /&gt;
&lt;br /&gt;
The Barossa School of Imperial Strategy is excellent for theory and strategy, but they believe what is needed is &#039;&#039;practical&#039;&#039; application of those skills. A place to gather and train soldiers, to store weapons and armour... and to prepare a new army. The &#039;&#039;Five Cities Military Academy&#039;&#039; would provide the logistical support required to muster and support a new army. It would need to be built in Tassato, to take advantage of the School of Imperial Strategy and the more practical elements of the curriculum at the School of Epistemology. It would also take advantage of the Tassatan knack for diplomacy, compromise, and influence – bringing together soldiers from all &#039;&#039;five&#039;&#039; cities of the League. As well as serving as a place to train and muster soldiers, it would also serve as the heart of a new League logistical corps, dedicated to supporting all the League armies.&lt;br /&gt;
&lt;br /&gt;
The Academy would need 30 wains of white granite and 30 wains of mithril to establish, require 180 crowns in labour costs, and take six months to complete. Once it was finished, it would allow the League to support three armies, so long as they did not lose control of any of their existing five territories.&lt;br /&gt;
&lt;br /&gt;
Construction of the Academy, and the raising of the third army, could take place at the same time, but the new army could not be completed until the academy was completed. If something went wrong with the academy, then the new army would not be supported and could not be completed. If the Academy were lost, abrogated, or destroyed, then the League&#039;s ability to support three armies would likewise be lost, with the usual consequences.&lt;br /&gt;
&lt;br /&gt;
Batheka d&#039;Apulian is keen to point out that the Five Cities Military Academy would also be able to incorporate the orcs&#039; naval acumen. The third army could be an [[navy]] just as easily. “&#039;&#039;How else,&#039;&#039;” asks Batheka, only half joking, “&#039;&#039;Is Dubhtraig to become the Sixth League City?&#039;&#039;”&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Imperial Constitution&amp;gt;Each nation in the Empire will raise armies as directed by the Senate. The Senate will appoint a general for each army, but only where the will of the nation in this matter is not clear&amp;lt;/quote&amp;gt;&lt;br /&gt;
===A Third Army===&lt;br /&gt;
* &#039;&#039;&#039;A general must be a national position but the Constitutional Court have confirmed that it would be constitutional to appoint a League general by public auction&#039;&#039;&#039;&lt;br /&gt;
Without wishing to put the ox before the wagon, Lynada Prince de Tassato and Batheka d&#039;Apulian have an intriguing proposal. Armies (or navies) are expensive, both to raise and to support. The Senate might not be minded to approve of mustering another army. So the veterans propose that whatever the nature of the third League army, the general be determined not by unanimous decision of the senators of the nation, as is traditional. but by [[Auction of the Seats|publc auction]], like the [[Master of the Imperial Mint]]. The [[Imperial Constitution]] is consulted, and a query sent to the Constitutional Court, who confirm that it is not unconstitutional to appoint a League general this way &#039;&#039;provided the will of the nation in this matter is clear&#039;&#039;. Would this make the Senate more likely to support mustering the army? Would it encourage them to disburse the kinds of funds needed to purchase mithril (or weirwood, as Batheka insists on reminding people)? Would the senators of the five cities  even be interested in allowing the third League army to be appointed in this fashion? It&#039;s an interesting consideration.&lt;br /&gt;
&lt;br /&gt;
Whatever else happens, it&#039;s likely the third League army, if it is raised, will be the first Imperial army ever to combine both orc and human troops and officers. This could conceivably present additional problems of discipline and organisation, but the Tassatans are perhaps the ideal people to find ways to overcome such challenges - or turn them into opportunities.&lt;br /&gt;
&lt;br /&gt;
==Holberg: The Sand Fisher Port==&lt;br /&gt;
* &#039;&#039;&#039;With the help of the League, the Sand Fishers have managed to complete their sawmills a year earlier than expected&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are eager to establish a port on the Semmerlak but they believe that a good quality road will be needed first&#039;&#039;&#039;&lt;br /&gt;
Last season in Holberg, &#039;&#039;&#039;Lia Adelaar van Holberg &#039;&#039;&#039; arranged [[385YE_Summer_Solstice_Synod_judgements#Judgement_92|a significant loan]] for the Sand Fishers. With that money they were able to purchase the last of the wains needed to complete work on their [[To_see_what_you_sell#Holberg|saw-mills]] in [[Holberg#Misericorde|Misericorde]] and [[Holberg#Utterlund|Utterlund]]. They had managed to acquire roughly half the materials and do half the work themselves already, but with the loan they are able to complete construction shortly before the Autumn Equinox. There are now large orc operated saw-mills in the forests of Holberg, and the first trees have been cut down and are being dried to make lumber.&lt;br /&gt;
{{SOP|statement=Citizens of the League, life is a competition, and currently Dawn and Varushka are winning the Semmerlak trade. Let us join forces with our neighbours, the Sand Fishers, to create a dock at Misericorde for our mutual Pride and Prosperity. Our Ambition will be twice rewarded should the Sand Fishers be welcomed as full citizens of the League.|by=Lia Adelaar van Holberg|vote=Greater Majority 368-18|when=Spring Equinox 385YE}}&lt;br /&gt;
{{SOP|statement=Citizens of Holberg learn their trades through apprenticeships as well as in our Universities. We encourage citizens of the League to share knowledge and culture with the Sand Fishers. Seek out apprenticeships with them and in turn welcome Sand Fishers as your apprentices!|by=Claus|vote=Greater Majority 339-0|when=Spring Equinox 385YE}}&lt;br /&gt;
Lia Adelaar van Holberg also raised the [[statement of principle]] suggesting that the League and the Sand Fishers join forces to create a dock at Misericorde for mutual [[Pride]] and [[Prosperity]]. [[Underwater sunshine|Recent problems]] with the [[Varushkan_Monster#Sovereigns|sovereign]] [[Dho&#039;uala]] notwithstanding, it turns out the orcs are very enthusiastic about the idea. The Sand Fishers don&#039;t have experience with the kind of ships that sail on open waters, but they are accustomed to working shallow waters in a myriad different ways. They are eager to discuss the proposal and look at the viability of the project, provided a way can be found to finance it.&lt;br /&gt;
&lt;br /&gt;
A meeting is arranged between a delegation of Sand Fishers and representatives of Holberg at the Misericorde covered market. The orcs, to the surprise of their counterparts, bring their &#039;&#039;accountant&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A little less than two years ago, the Senate [[383YE_Winter_Solstice_Senate_sessions#Increase_upkeep_of_Holberg|funded additional classes]] at Holberg Univeristy to [[Across_the_Abyss#A_Seat_of_Learning|provide access to education]] to the Sand Fishers. &#039;&#039;Mautez Flat-toes&#039;&#039; is one of the first graduates, studying business law and accountancy. He&#039;s very enthused about the opportunity to put what he has learned into practice, and is advising his fellow orcs about a potential approach to the League.&lt;br /&gt;
&lt;br /&gt;
It is clear that the Sand Fishers have already put a surprisingly large amount of thought into this. They&#039;re quick to point out that Misericorde is really the only viable location for a port in Holberg - there simply aren&#039;t any really suitable locations along the banks of the Nameless River in Utterlund or [[Holberg#Ennerlund|Ennerlund]]. But the port could bring significant economic benefits to Holberg, which currently lacks a waterfront of any kind. Of course the Sand Fishers would benefit enormously from the trade as well, but that is only fair they argue, since the region of Misericorde belongs to the sept. Ergo any port built there...&lt;br /&gt;
&lt;br /&gt;
Lengthy negotiations follow. The Sand Fishers are not fools, they know a port would require a significant investment of white granite that they don&#039;t have, so they don&#039;t hide the fact that they would need the League and their allies to provide the bourse materials. Thus their proposals include a table of charges for ships docking at the waterfront with steep discounts for all vessels flying a League ensign for the first decade that the port is operational. The proposals seem fair, the Sand Fishers are keen to do well from the port, but it&#039;s clear they want to work together with the people of Holberg to ensure that the facilities will benefit everyone.&lt;br /&gt;
&lt;br /&gt;
===The Lakesedge Highway===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Lakesedge Highway&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Rebeshof, Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 wains of white granite and 54 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates Rebeshof Roadwarden&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Opportunity:&#039;&#039;&#039; This commission has required elements; if any are not all fulfilled the commission does nothing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Rebeshof Roadwarden&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; League Senators or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Income 12 crowns, 10 true vervain, 10 Imperial roseweald each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To maintain the road and keep it and the merchants using it safe, dealing with any threats&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Opportunity:&#039;&#039;&#039; This title has required elements; if any are not all fulfilled the title does not gain some or all of its powers&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Before that can happen however, there needs to be a traversable road between the city of Holberg and the shores of the Semmerlak. Otherwise merchants will find it impossible to move their wares to and from the port to the deep markets of Holberg. Flat-toes suggests that a road from the [[Watches_from_the_Wall#The_Gallery_and_the_Gate|Holmauer Gate]], through [[Holberg#Rebeshof|Rebeshof]] to the Sand Fisher settlement of &#039;&#039;Lakesedge&#039;&#039; in north-western Misericorde. &lt;br /&gt;
&lt;br /&gt;
According to the civil service assessment the road would require 30 wains of white granite. It will need to pass through the marshes of Rebeshof which would [[Commission#Marshes|mean especially high labour costs]] but the Sand Fishers agree that they will provide half the labour for the work. As a result it would cost 54 crowns and take only three months to complete. Once finished, there will be a wide, stone highway, banked up above the marshes, connecting Holberg and the Sand Fisher town. &lt;br /&gt;
&lt;br /&gt;
The Sand Fishers are happy for the League to appoint someone to be responsible for maintaining the road, making sure it is navigable, and dealing with any threats from the marshes (such as [[marshwalkers]] or bandits). This would mean an [[Imperial title]] – perhaps the &#039;&#039;Rebeshof Roadwarden&#039;&#039; – appointed by the League senators or perhaps by [[Tally of the Votes]]. In return for their responsibilities, the Rebeshof Roadwarden would be able to charge a reasonable toll for use of the road, paid in coin by Imperials and in herbs by Sand Fisher orcs. This would be a sinecure providing 12 crowns, 10 true vervain, and 10 Imperial roseweald each season the road remained open.&lt;br /&gt;
&lt;br /&gt;
With an agreement in principle signed with the Sand Fishers, once work on the road is underway, then the civil service will go over their proposal for a port and provide the League with a full breakdown of what it might cost and how much Holberg could expect to benefit from the increase in trade that it would support.&lt;br /&gt;
&lt;br /&gt;
==Temeschwar : City by Night (Conjunction)==&lt;br /&gt;
* &#039;&#039;&#039;A free company has come out of the Vardstein Vale and are terrorising a small settlement in Vardstein Vale&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sentinel Gate will open at 17:45 on Saturday to Polseg Woods, Vardstein Vale, Temeschwar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Custodian of the Assayer&#039;s Guild&#039;&#039; is responsible for dealing with the Company of the Torch&#039;&#039;&#039;&lt;br /&gt;
Deep in the wilds of Temeschwar, in the woodlands of [[Temeschwar#Vardstein_Vale|Vardstein Vale]], the &#039;&#039;Company of the Torch&#039;&#039; are living up to their name. The Company has apparently spent the last week tormenting the secluded mining settlement of Polseg; rich from journeying into [[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&#039;s Deep Pockets]]. It was only due to luck that &#039;&#039;Vera di Temeschwar&#039;&#039;, a member of the Assayer&#039;s Guild, chose to delay her visit by a fortnight which meant that she journeyed to the settlement and uncovered the actions of the Company. From the [[Call Winged Messenger|missive]] she sent her overseer it seems that the mercenary company rested at Polseg just ten days ago and that they were intent on journeying to the [[Battle_cries#Ravens_.28Conjunction.29|broken wilds]] to find out what happened to their former rivals; the Green Torch. The company that returned were changed, brutal, and demanded that the settlement turn over all that they had taken from sinkhole or else suffer. &lt;br /&gt;
&lt;br /&gt;
The Company of the Torch is well known for its warriors. Given that this represents a threat to the Assayer&#039;s Guild, it is the responsibility of the [[Custodian of the Assayer&#039;s Guild]], &#039;&#039;&#039;Marcus Von Temeschwar&#039;&#039;&#039;, to deal with the Company of the Torch.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Half-time score]] - 385YE Summer Wind of Fortune detailing developments in the contest and the Sand Fishers&#039; loan&lt;br /&gt;
* [[To see what you sell]] - 385YE Spring Wind of Fortune about the Academy of the Sword, sword scholars, and bravos&lt;br /&gt;
* [[The money goes round]] - 384YE Winter Wind of Fortune introducing Francesca di Matos&#039; challenge&lt;br /&gt;
* [[To see what you sell]] - 384YE Spring Wind of Fortune about the Sand Fishers&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Across_the_Abyss&amp;diff=143935</id>
		<title>Across the Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Across_the_Abyss&amp;diff=143935"/>
		<updated>2026-08-20T00:34:17Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:383YE Winter]][[Category:Recent History]][[Category:Orc Affairs]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Eliza von Holberg stretched out by the warmth of the camp fire. It was raining outside, and small droplets were falling through the round hole in the roof that carried the smoke away, but the simple structure was remarkably warm and welcoming and a few droplets of rain on her face bothered her less than they might normally. Three months ago she had grudgingly agreed to accompany Kaspar&#039;s mission to bring the Seven virtues to the Sand Fishers, filled with trepidation but eager to know more about the new settlers. Now that the new round house was complete, and she had conducted the ceremony to consecrate it, all her curiosity to know more about her hosts was flooding back. She could feel a profound sense of destiny laid out before here, acutely aware of everything that might be accomplished if they could convince these orcs to embrace the Way. She had so many questions she wanted to ask, things she wanted to know about the newcomers. When they had first come here, it had never seemed the right moment to ask, but now it felt like nothing was impossible.&lt;br /&gt;
&lt;br /&gt;
She looked across at her host, an orc called Three Hands. He was stoic, he never spoke just for the sake of talking, but she could see he was deeply affected by the aura. Some of the Sand Fishers claimed their ancestors spoke to them when they were touched by Virtue, she wondered if he could hear them now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do they say? Your ancestors... when you look at us... what do they say?&amp;quot; Too late she realized she&#039;d spoken the question she was thinking aloud. It was a gauche thing to ask, her host probably wouldn&#039;t be offended, but even so.&lt;br /&gt;
&lt;br /&gt;
Three Hands looked at her briefly, with a troubled look on his face. He bit his lip and then shrugged. &amp;quot;They tell us to be wary. They say you will take our lands. Rob us. Cheat us. They warn us to watch you. They say to give you nothing but the sun on your face and the rain at your back.&amp;quot; She could tell the look on his face was a mixture of sadness, and no small measure of honest embarrassment. It was plain that Three Hands knew perfectly well how ridiculous such words must sound. &lt;br /&gt;
&lt;br /&gt;
The silence grew taut but before she could say anything the orc broke into a big grin &amp;quot;Our ancestors are idiots. They&#039;ve been dead for a thousand years. They left us to the snakes and the scorpions. The first thing we teach our children is not to listen to a single word the ancestors say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eliza blinked in astonishment. That was not at all what she&#039;d expected to hear. She&#039;d read somewhere that the Imperial Orcs often heard conflicting things from their ancestors, but the book had claimed that all orcs revere their ancestors anyway. Her host was clearly trying to make her feel more comfortable, to take away the sting of his words, but it seemed unlikely he was making that last bit up. If he&#039;d meant to lie to her, it would make more sense to lie about the things his ancestors said than to denigrate them surely? Clearly her book was not written with the Sand Fishers in mind.&lt;br /&gt;
&lt;br /&gt;
As she pondered what he&#039;d said, another question came to mind and she blurted it out before she had time to think. &amp;quot;What do your ancestors say when you look at the Druj?&amp;quot;. Dammit Eliza, she thought, you&#039;ve stood in a hundred consecrated buildings before, why was she letting this one get to her?&lt;br /&gt;
&lt;br /&gt;
Now she&#039;d gone too far - her host had fallen silent, grim and stony-faced. She remembered too late that the Sand Fishers never named the Druj, fearing even to hear the name spoke. Three Hands was gripping the corded haft of the long steel scram he&#039;d bought at the market place, his hand so tight she could see the muscles of his arm bulging in the firelight. For a moment she thought her host, who had been nothing but charming and civil since she arrived here, was going to attack her. But his eyes were elsewhere, staring off into the darkness and she got the distinct impression he was listening to someone and it wasn&#039;t her. She wet her lips nervously but she could think of nothing more to say.&lt;br /&gt;
&lt;br /&gt;
Finally Three Hands spoke, his voice strained with emotion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They tell us to kill them all. They tell us to slit their throats and let the sea take their blood and the land their bones. They tell us to slaughter their cattle, salt their fields, and burn their homes. They tell us to drive every single Druj into the Howling Abyss and to dance and sing as each one falls into oblivion. They tell us that no Sand Fisher will ever be safe until the last Druj is wiped from the face of the earth.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Audio|link=https://www.youtube.com/watch?v=IevoQnVY0no}}&lt;br /&gt;
The Sand Fishers were one of the first groups of orcs that the Imperial armies encountered when they invaded Ossium. At first the Sand Fishers seemed a peaceful people, possessing few weapons, only the odd bow and long knives that they use for hunting, fishing, and defence. Later it became clear that they had been enslaved by the Druj and brutalized for decades. Forced to gather food for the Druj they laboured under soul-crushing horror of the Druj miasma. When the Empire gave them an opportunity to claim the dank forests of [[Holberg#Misericorde|Misericorde]] in Holberg, they jumped at the opportunity to put the Semmerlak between them and the Druj.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Who is this for?&#039;&#039;&#039;&amp;lt;br&amp;gt;This wind of fortune is long, and includes a lot of narrative and world building. It is definitely not for everyone. It&#039;s intended for those players who are specifically interested in the Sand Fisher situation, and in philosophical questions about Prosperity. There are levers here, in the first section entitled Ambition, but even they are more about the narrative impact of bringing former slaves of the Druj under the League&#039;s wing than they are about building commissions.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Despite a few early misunderstandings the Sand Fishers quickly adapted to their new home. Heedless of cynical warnings that recalled how badly relations with the Lasambrians deteriorated after the Empire shared the Way with them, priests from across the Empire made a concerted effort to instruct the Sand Fishers on the seven Virtues. They hope to instil them with [[Ambition]], [[Courage]] and [[Pride]], while the Skywise gave them hope that they might cross the Howling Abyss. To ensure that they might prosper in all ways, the Synod mandated that the Sand Fishers and the people of Holberg be asked to respect the first tenet of [[Prosperity]] to claim the just rewards of their labour.&lt;br /&gt;
&lt;br /&gt;
The burgeoning confidence of the Sand Fishers was shattered by the arrival of the Druj in Holberg. Disregarding the heavy losses in Ossium, it gradually became clear that the Druj had risked everything to attack the forests of Holberg, in a desperate attempt to wipe out the Sand Fishers as punishment for their &amp;quot;rebellion&amp;quot;. Despite Imperial assurances that they would be protected, the orcs found it almost impossible to comprehend that the Empire might find a way to stop the Druj from attacking them struggling to conceive of anyone fighting the Druj, let alone doing to so to protect them.&lt;br /&gt;
&lt;br /&gt;
To their evident surprise of the Sand Fishers, the Imperial heroes intercepted the Druj forces before they could reach them. Merely making an attempt to fight for them would have been enough to bolster the Sand Fisher&#039;s crumbling morale. The resounding victory sent a clear message to everyone - the Empire would defend Holberg and everyone in the territory against the Druj. Having failed in their attempt to destroy the Sand Fishers and faced with the impossible task of assaulting the high walls of Holberg, the Druj armies turned tail and fled, retreating back into the Barrens.&lt;br /&gt;
&lt;br /&gt;
==Ambition==&lt;br /&gt;
The Imperial victory over the Druj has had a profound impact on the Sand Fishers. It seems that many of them still regarded life in Misericorde with a degree of fatalism, unable to accept that this was not simply a sojourn before they were returned to a miserable existence as Druj slaves. But seeing the Druj armies flee before the Empire while inspired by the powerful auras created by Bartimaeus and the priests accompanying Skywise Rykana has transformed them. Everyone who is working to teach them the Virtues cannot help but remark on the change... the Sand Fishers are rapidly gaining the fervour of the converted.&lt;br /&gt;
&lt;br /&gt;
As if to prove the cynics right all along, this transformation is not without complications for the Empire. As the Sand Fishers grow in Pride and Ambition, they are beginning to ask questions. They remain deeply grateful for the land the Empire have ceded them, there is no sense yet of the impossible demands that characterised the Lasambrians&#039; embrace of the Virtues. But no matter how courteously they might phrase their requests, it is clear that they are asking for things the Empire might not yet be ready to grant.&lt;br /&gt;
&lt;br /&gt;
The civil service have discussed the various options that the Sand Fishers have politely enquired about and present them below in order of ease with which they suspect they might be granted.&lt;br /&gt;
&lt;br /&gt;
===A Seat of Learning===&lt;br /&gt;
* &#039;&#039;&#039;The Senate could increase the upkeep costs of Holberg by 7 thrones each season to provide access to Imperial education for the Sand Fishers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Increasing the upkeep costs of Holberg by 14 thrones would greatly increase the benefits to the Sand Fishers&#039;&#039;&#039;&lt;br /&gt;
The Sand Fishers remain uncomfortable in the city of Holberg. They are clear that they find it cramped, noisy, smelly, and inhospitable and frequently express amazement that the League gave them the richest parts of the territory while choosing to live in a place where almost nothing grows and there is no food to be had. However they are slowly growing accustomed to the city, and some of the younger Sand Fishers are seen coming and going on the streets. That is when one of them discovers Holberg University.&lt;br /&gt;
&lt;br /&gt;
The Sand Fishers are unexpectedly excited about the prospects offered by Holberg University. It appears they are very familiar with the idea of places of study; the Druj had great mastery of herbal lore and maintained more than one such site in Ossium. However their Buruk-Tepels jealously hoarded every scrap of lore and only their most trusted and loyal apprentices were permitted to study with them. They permitted the Sand Fishers just enough training to recognise and collect herbs for the Druj, but no-one among them has the skills of a trained [[Surgical skills#Physick|physick]] or even an apprentice [[Surgical skills#Apothecary|apothecary]]. Exhibiting skills you were not supposed to have was a dangerous act of sedition, the lucky ones were press-ganged into the Druj armies, the unlucky ones were made an example of.&lt;br /&gt;
&lt;br /&gt;
As a result, the standards of education among the Sand Fishers are execrable. They are highly skilled at hunting, fishing and collecting herbs, but know almost nothing else. Now that they are filled with Pride and Ambition however, it has not taken them long to appreciate the value of the things they have been denied for generations. Holberg University is spoken of in almost mystical terms, the site of the Empire&#039;s great learning, a treasure house of secrets, a place where citizens of the League might learn the secret arts of the chirurgeon, or study the forbidden knowledge of the apothecary. And who knows what else must lie there? The Empire knows the secret of defeating the Druj in battle... perhaps such mysteries can be learned in Holberg University...&lt;br /&gt;
&lt;br /&gt;
Thus the Sand Fishers submit a formal petition to be allowed access to study the secret lore of Holberg University. At first, the merchant-princes of Holberg are somewhat bemused. Nobody is keeping the Sand Fishers out - anyone who has the money to pay for tuition or the ability to win a scholarship is welcome to study there. But of course, the Sand Fishers have neither of those things. They are growing more prosperous each season, but it will be many years before one of them has the wealth to spare for a season&#039;s tuition at the university and unless someone helps them learn the basics they will never pass the exams the University sets for those chasing a scholarship.&lt;br /&gt;
&lt;br /&gt;
As an Imperial territory, Holberg enjoys an extraordinary level of basic education that it provides free to all its citizens, part of the great legacy of Urizen joining the Empire. The Empire could choose to extend that teaching to the Sand Fishers to instruct them in the healing arts, the techniques of making potions, and so forth. They might eventually even pay for some scholarships to Holberg University for the most adept students amongst them. Nobody who has dealt with doubts that the Sand Fishers are as smart and canny as any League citizen, they&#039;ve just been cruelly forbidden access to even basic schooling. The Empire could set that right.&lt;br /&gt;
&lt;br /&gt;
Such things are not cheap however. To provide effective practical change would require a [[Senate motion]] expanding the benefits of Imperial education to the Sand Fishers. The civil service estimate that that would cost the Imperial Senate 7 thrones a season, effectively increasing the costs to maintain the territory of Holberg. That would solve the shortcomings in the Sand Fisher education within the space of a lifetime. If that were not quick enough, the Senate could throw money at the problem. Paying the University to put on extra courses to help the Sand Fishers master the basics of modern medicine would double the costs but such an intensive approach should rectify the issue in a few years rather than a few generations.&lt;br /&gt;
&lt;br /&gt;
The Sand Fishers would be deeply grateful with either solution, as they view the arts of the apothecary in particular with something approaching religious awe.&lt;br /&gt;
&lt;br /&gt;
===A Reservoir of Lore===&lt;br /&gt;
* &#039;&#039;&#039;The Conclave could provide access to Imperial Lore to the Sand Fishers&#039;&#039;&#039;&lt;br /&gt;
The Sand Fishers possess just two magicians: an aging tribe-member who successfully kept his mastery of the Spring arts a secret from the Druj for half a century, and his apprentice, a young orc who evidences some ability with both Spring and Night magic. Unfortunately their knowledge of the magical arts is every bit as woeful as their knowledge of mixing potions.&lt;br /&gt;
&lt;br /&gt;
Extending Imperial education to the Sand Fishers would help many more of them study the rudiments of basic magic, allowing them to learn to detect magic, create bonds and even cast a few more simple spells. It would not however, enable them to perform powerful magic - for that they would need access to Imperial lore.&lt;br /&gt;
&lt;br /&gt;
To grant them that, would need a successful [[Declaration]] of [[Concord]] by the [[Conclave]]. In the past the Conclave has extended some benefits of Imperial lore to the Great Forest Orcs, but they gave them access only to a handful of key rituals. The civil service advise that such a solution would not be effective here. The only way the Sand Fishers will be able to develop their own magical traditions is if they are given the free access to Imperial lore in the same way the Conclave recently voted to extend access to the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
Doing so would not cost the Empire any money - but it is not without certain risks. Once ritual lore is shared, there is no way to control how the Sand Fishers might &#039;&#039;use&#039;&#039; it - as a [[Before_the_sunrise#The_Waters_of_Therunin|recent misunderstanding]] in [[Therunin]] perhaps demonstrates. With access to a [[regio]] and enough crystal mana, it&#039;s not impossible that the people of Holberg might find their territory subject to an enchantment they did not anticipate for example. It&#039;s unlikely with just two magicians, but the risk of an incident grows over time.&lt;br /&gt;
&lt;br /&gt;
The idea of gaining access to Imperial lore seems to interest the Sand Fishers less than the prospect of being able to study medicine at Holberg University. Both their magicians are keen of course, and the Sand Fishers are eager for any opportunity, but as a group they seem to regard medicine as fundamentally more powerful than magic.&lt;br /&gt;
&lt;br /&gt;
===A Design for Life===&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate might use an appraisal to explore new ways to aid the Sand Fishers - and the Empire&#039;&#039;&#039;&lt;br /&gt;
Many of the Sand Fishers express surprise at how little development there is in Holberg - outside of the city, that is. They are accustomed to the slovenly approach of the Druj, who deliberately avoided developing any part of their dominion if it risked benefitting anyone but themselves. The inhabitants of the League seem to take a very different view - the city is a bustle of sprawling development and the lands around have rich vineyards. But the further from Holberg&#039;s walls you travel, the less signs of habitation you see. The forests of Misericorde and Utterlund in particular contain a few sporadic farms, forests and herb gardens, but little of any size or importance.&lt;br /&gt;
&lt;br /&gt;
The Sand Fishers have embraced the lessons of Ambition and Prosperity wholeheartedly, and are eager to do something with the land the Empire have given then. Now that the Empire has convinced them that the Druj will not return to drag them back to Ossium, they are enthusiastic about the prospect of developing their new homeland. They lack the means to pay for it, but more importantly, they lack the knowledge of logistics and planning necessary to carry out some wide-ranging assessment of the swamps to identify any opportunities that exist. This is hardly surprising - even the mighty Empire only has the capacity to carry out one such [[appraisal]] each season, it can hardly be a surprise that such a thing is beyond the ability of the Sand Fishers.&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate could order just such an [[appraisal]]. The Sand Fishers are certainly keen for that to happen, but of course there are often multiple competing demands for such a thing. Furthermore the civil service advise caution, any appraisal would be able to identify one or more opportunities for the forests to be developed, but there is no possibility in the imminent future that the Sand Fishers would remotely be able to afford to carry out the kind of construction an appraisal might recommend. If any commission arose from an appraisal, it would be the Empire footing the bill.&lt;br /&gt;
&lt;br /&gt;
However any appraisal of the forests and marshes of Holberg would provide options for commissions some of which would benefit the Empire. The Sand Fishers are highly adept at navigating the difficult waters and overgrown woods and their presence and enthusiasm creates options that have not existed in the territory since it joined the League. Given how positive the Sand Fishers are towards the Empire, it is certain they would be eager partners in any investment that benefitted both parties.&lt;br /&gt;
&lt;br /&gt;
An appraisal would interest the Sand Fishers more than access to Imperial lore, but less than access to the learning embodied by Holberg University.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Bartimaeus of the Shattered Tower, Mandate, Prosperity Assembly, Autumn Equinox 383YE, 271-0&amp;quot;&amp;gt;The Prosperity assembly believes that it is vital that not only the Sand Fishers but all who deal with them respect the first tenet of Prosperity. We send Bartimaeus with 50 doses of liao to urge both foreign orc and Imperial citizen to set prosperous prices and trade fairly so that all may claim the just rewards of their labours.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prosperity==&lt;br /&gt;
At the recent summit, Bartimaeus of the Shattered Tower was granted the authority to spread the mandate of the Assembly of Prosperity to the people of Holberg, both the Sand Fishers and the city folk. He urged all to set prosperous prices and trade fairly, so that all may claim the just rewards of their labours. His words find a warm reception among the orcs, who have taught about the importance of the Seven Virtues by Kaspar Yakovich von Holberg and encouraged to believe in a more hopeful future by Skywise Gralka. Crucially he arrives at a time when the Imperial heroes have just defeated an invading Druj army many times their size, causing the soldiers of the scorpion banners to flee. This awesome victory has helped to complete a transformation of the Sand Fishers&#039; outlook, and Bartimaeus and the priests who support him find the orcs eager to learn more.&lt;br /&gt;
&lt;br /&gt;
There is little difficulty convincing the people of the importance of working hard - Sand Fishers tend to rise at dawn or just before and work til well after sun down. But the idea that they should claim the just rewards of their toil strikes a deep chord with them. For generations the Druj have taken everything they produced and left them with barely enough to eat. Now they have lands of their own and for the first time everything they gather, everything they grow, everything they hunt belongs to them.&lt;br /&gt;
&lt;br /&gt;
They find the notion of enjoying the fruits of your labour today without worry for tomorrow much harder to grasp, especially when coupled with the idea that anything that is unused is wasted. The Sand Fishers have never had a surplus of anything - the prospect of having enough food put by that they need not worry whether they can eat if they have a bad day hunting appeals strongly to them. Any suggestion that such bounty should be quickly consumed does not appeal to them. But Bartimaeus and his fellow priests are able to demonstrate the importance of the tenet by comparing it with the behaviour of the Druj, who hoarded their wealth and resources and shared them with no-one, not even their own. The Empire defeated the Druj in Ossium; all their hoarding did was to ensure their own defeat.&lt;br /&gt;
&lt;br /&gt;
The last of the tenets are of particular fascination to the Sand Fishers. The idea that the Prosperous share what they have with those who deserve it intrigues them. The orcs are acutely aware of the generosity of the Empire in giving them a safe heaven from the Druj, they find the beneficence of the people of Holberg who have given them the richest part of the territory as their own almost incomprehensible. Even when some priests are honest enough to admit that many League citizens don&#039;t really see much value in the forests of Misericorde, it doesn&#039;t shift the Sand Fishers&#039; conviction that the Empire have given them something of inestimable value. Was this great gift simply because the Empire shares what it has with those who deserve it? If so, what exactly did the Sand Fishers do to deserve this act of generosity?&lt;br /&gt;
&lt;br /&gt;
But it is the final words of the final tenet that arose the most interest. Despise those who take without giving. The Sand Fishers are very interested in this teaching - they soon have questions for what it means and especially for what it means for them.&lt;br /&gt;
&lt;br /&gt;
Overall, the mandate appears to have been accomplished everything that might have been hoped for. The Sand Fishers have taken eagerly to the virtue of [[Prosperity]], they are incredibly hard working and the belief that they have a virtuous right to own the fruits of their labour is clearly uplifting to them. The constant reminding to the people of Holberg to trade fairly with the Sand Fishers means that people are dealing with them honestly and resisting the urge to take advantage of their naivete. The Sand Fishers may never be truly comfortable in the city itself, but they clearly feel welcome to come and go if they need to. &lt;br /&gt;
&lt;br /&gt;
One thing a few priests note is that their work is made easier by the fact that many Sand Fishers seem to regard the Way itself with a profound reverence. Admittedly this respect is less for the deep spiritual importance of the Way as a philosophy of life and an approach to Virtue - rather it is a degree of awe for the raw power of the auras created by the priests, which the Orcs regard as a potent magic far superior to spells or rituals. When asked about this, they are frank that the Druj fill their lands with Miasma to break the will of those who would resist them. This is how they maintain their empire and their hold over the territories like Ossium. The Empire are the only people the Sand Fishers have met who have a power greater than that of the Druj.&lt;br /&gt;
&lt;br /&gt;
The Sand Fishers simply don&#039;t accept that the Empire beat the Druj because they have bigger armies, better generals or more rituals. They absolutely believe that the Empire beat the Druj because they have the Way and because the Way is stronger than the Miasma. &lt;br /&gt;
&lt;br /&gt;
===Food That Goes Uneaten===&lt;br /&gt;
* &#039;&#039;&#039;Misericorde Market has been expanded as a consequence of the Sand Fishers&#039; embrace of prosperity&#039;&#039;&#039;&lt;br /&gt;
The Empire recently approved the production of the [[Construct_Misericorde_Market|Misericorde Market]], a simple facility designed to enable trade between the Sand Fishers and the Empire. Construction has not yet started, but when it is complete, a [[New_Imperial_titles|new Imperial title]] will be created to oversee the market with the rather grandiose title of Merchant Prince of Misericorde Market. The position will earn a simple income of 10 crowns, 5 measures of ambergelt and 12 random herbs taken from the profits the market makes each season.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; float: right; margin-left: 10px; max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Mithril Sold&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Herbs Acquired&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1 wain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 random herbs, 1 dose of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 random herbs, 2 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Weirwood Sold&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Herbs Acquired&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1 wain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 random herbs, 1 dose of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 random herbs, 2 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Although work on the market has not yet begun, the Sand Fishers are already asking for more. They have food that is going uneaten, they say with a wry smile, yet the people of Holberg cannot even hunt their own food! They have herbs that are going unused, while the Empire&#039;s heroes are fighting the Druj in battle. They want to trade the things they have... and now they are eyeing the things they need more than anything&lt;br /&gt;
&lt;br /&gt;
Thus they have asked if the Empire and the merchants of Holberg would be prepared to countenance the sale of mithril or weirwood at the market once it is complete? The Sand Fishers understand how valuable these materials are. The mithril from the Crawling Depths was taken by the Druj to build their armies, and for years the Sand Fishers have been forced to make do with bone, flint and other poor quality substitutes for their arrows and their spears. Such things are perfectly practical, if a little slow, for hunting. But soldiers protected with good quality armour have little to fear from skirmishers armed with hunting bows and bone tipped arrows.&lt;br /&gt;
&lt;br /&gt;
The Sand Fishers are &#039;&#039;eager&#039;&#039; to point out that they will pay for these materials - though the only wealth they have spare that the Empire really values is herbs. After some discussion with the civil service about how this might best be accomplished, they make an agreement to make herbs available to the new Merchant Prince as soon as they are appointed. &lt;br /&gt;
&lt;br /&gt;
As a result of actions by the Sand Fishers, once the market is complete it will also gain the benefits of a ministry, albeit one that allows the Merchant Prince to purchase a large number of herbs, in return for one or two wains of mithril or weirwood. There is no need for the Senate to act on this, it is simply a consequence of the trades the Sand Fishers are hoping to carry out in the new market.&lt;br /&gt;
&lt;br /&gt;
When asked what they want mithril and weirwood for, the Sand Fishers give big grins and say &#039;&#039;&amp;quot;It&#039;s for next time... when the Druj come back...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Those Who Take===&lt;br /&gt;
* &#039;&#039;&#039;The Sand Fishers have a profound question about the implications of the tenets of Prosperity, and are looking for an answer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any Statement passed with a greater majority in the General Assembly, Prosperity Assembly or League Assembly is likely to reach the ears of the Sand Fishers&#039;&#039;&#039;&lt;br /&gt;
The priests who are spreading the virtue of Prosperity to the Sand Fishers soon report that one question above all others is vexing them. The final tenet that urges the virtuous to despise those &#039;&#039;who take without giving&#039;&#039;. The Sand Fishers are not blind to the generosity of the Empire, it has freed them from the Druj, given them lands to live in, defended them when the enemy came to punish them for fleeing. And now this latest act of generosity, they have been simply given the benefits of these auras of extraordinary power that the Empire&#039;s priests create, all to help them throw off the last lingering influence of the effects of the Miasma.&lt;br /&gt;
&lt;br /&gt;
All of this has been simply &#039;&#039;given&#039;&#039; to the Sand Fishers... at no point has anyone asked the Sand Fishers for anything in return. How then are the Sand Fishers not &amp;quot;those who take without giving?&amp;quot; The Sand Fishers will quietly admit that their ancestors often warn them against trusting the Empire, telling them that they will be cheated and robbed and driven from their lands. None of that makes any sense of course, and they are ignoring those words for now, but more than a few are pointing out that if the Empire and Holberg really believe what they say about despising those who take without giving... then they should despise the Sand Fishers...&lt;br /&gt;
&lt;br /&gt;
Those enacting the mandate are at pains to stress that nobody is seeking to trick the Sand Fishers, there is no trap that anyone is aware of. But they soon realise that the Sand Fishers are not worried about being tricked or trapped. They were slaves of the Druj who had nothing, now they have their freedom, they have as much food as they can eat, they have lands of their own and wealth to spare. &lt;br /&gt;
&lt;br /&gt;
But now they also have Prosperity. And Prosperity says to despise those who take without giving... The Sand Fishers are quite adamant, that if they are to follow the path of Virtue then that means they &#039;&#039;must not take without giving&#039;&#039;. They have taken everything the Empire has offered them... so what can they give in return? &lt;br /&gt;
&lt;br /&gt;
The Sand Fishers are no fools, they don&#039;t always see the world as the Empire does, but they know the meagre wealth they have scraped together is a pittance compared to the riches of Holberg, let alone the Empire. They know they are in no position of any kind to do anything to repay the Empire for its kindness towards them... Not today... &lt;br /&gt;
&lt;br /&gt;
But the Sand Fishers are no longer thinking about today... they have begun to think about tomorrow. They have begun to think about the future and what they might accomplish one day if they work hard enough and claim their just rewards for their toil. The day is not yet here that they can repay the Empire for sharing all that is worthwhile with those who deserve it. But they have come to believe they can never be truly Prosperous until that day comes, and so they want to know &#039;&#039;now&#039;&#039; what the Empire wants of them... Because the sooner they know,  the sooner they can start planning how they will achieve it.&lt;br /&gt;
&lt;br /&gt;
And so they ask... what could the Sand Fishers do for the Empire?&lt;br /&gt;
==Resolution==&lt;br /&gt;
A number of [[statement of principle|statements of principle]] were raised during the Winter Solstice in the Imperial Synod offering advice to the sand fishers as to how to proceed. The Imperial Senate chose to encourage the orcs to attend Holberg university, [[383YE_Winter_Solstice_Senate_sessions#Increase upkeep of Holberg|increasing the funds allocated to the territory]] to support their motion.&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Autumn_Equinox_Synod_judgements&amp;diff=143934</id>
		<title>385YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Autumn_Equinox_Synod_judgements&amp;diff=143934"/>
		<updated>2026-08-20T00:14:15Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]] [[Category: 385YE Autumn]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SynodAutumn385.png|caption=Judgements are the way that the various assemblies of the [[Synod]] carry out their business.|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Autumn Equinox 385YE Summit, the [[Synod]] raised 202 [[judgement|judgements]].&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
The following [[change of doctrine]] was proposed during the Autumn Equinox.&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To remove the Doctrine of Human Destiny and replace it with the Doctrine of Enlightenment. The virtuous inspire others to greatness; they do not demean them. Let us celebrate the spiritual power of Virtue without degrading our fellow Pilgrims. Let us inspire orcs and humans as equals in the Way with a true expression of Pride and Ambition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (3013 - 159)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This historic judgement both rescinds the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Human_Destiny|Doctrine of Human Destiny]] and creates a new Doctrine of Enlightenment. The full implications of this significant change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of Enlightenment&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Virtue lies in choice and action. Virtue&#039;s power to exalt transcends the boundaries of soul, spirit, and species, guiding and inspiring both orcs and humans to their highest destiny. Through the practice of Virtue, orcs and humans develop the strength, knowledge and enlightenment which marks their highest potential as thinking beings .&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
One [[veto]] was sought during the Autumn Equinox.&lt;br /&gt;
===Judgement 202===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fool of Glory&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of Nine veto the election of the Throne.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld, with a Greater Majority (0-6); Primacy  &lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A [[veto]] may still be sought on the appointment of [[the Throne]] by the General Assembly.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Prince Bishop Hildebrand von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Virtue is spread by example and what better way can there be to share that example than the arts! We encourage all citizens of the League to bask in the glow of stained glass, to weep at plays, and to be inspired by great virtuous tales. Art begets virtue and virtue begets art.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (301-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yosephus Morningson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The views of the Tample of Balance are not shared by all priests but neither are they heretical. Those who hold such views should be allowed to preach according to their beliefs. Note: Commentary on this judgement has been published on the public notice board in the hub and Yosephus Morningson is available to discuss it and share further documentation. Yosephus can be found wearing white robes with a straw hat and will be in the hub on Friday at 9pm, Saturday at 10am, 1:30pm, 3pm, and 9pm, and Sunday at 10am, Noon, and 1pm.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not upheld (340-760)&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hector of Tropaion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj will always threaten that which we watch over. We must strike decisively in their heartland, to thwart their planned malice before we fall foul of it. This assembly advocates the cursing of Sarnath.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (275-16)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Salt Flats of Sanath]] are part of [[the Mallum]], the homelands of the [[Druj]]. The Empire is currently engaged in a [[A_walk_in_shadow|military campaign]] there. The [[Citadel Guard]] are present, presenting the opportunity to take advantage of the [[Urizen]] [[Army|army]] ability to [[Army_qualities#Magic|channel ritual magic]] into the [[territory]].&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ortenzia di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This assembly encourage the ambitious, wise, and vigilant search for potions and substances that will allow orc priests of all nations to engage with the virtues in similar ways to how human priests use liao.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (2733-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039;: [[Orc|Orcs]] are [[Orc#Rules_FAQ|unable]] to use [[liao]], and do not gain benefits from the [[Tisanes of the Labyrinth]].&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Set Mael Donjeon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; From the now-blest Barrens shrine / Weary we walked / Great grief tempering great joy / One thing I know / That soothes a heavy heart / Is the gift of faithful friend. We returned from the Barrens in summer to a heroic welcome from the Fellowship of the Broken Willow and the Winterfolk. The Troubadours of Dawn are grateful for, and shall remember this kindness.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (313-0)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This seems to refer to the [[Dawn|Dawnish]] [[A_glorious_victory#Here_We_Stand_.28Conjunction.29|expedition]] to [[the Barrens]] at the Summer Solstice, during which they consecrated a chapel with [[liao#True Liao|true liao]], creating an [[inspirational location]].&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Averil Olsen Warsmith of the Iron Way&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wintermark should remain Vigilant against our many enemies who attempt to shatter out battles lines. We should use our Wisdom to know further war with these enemies will happen. Therefore we should begin to produce Artisan Oil on a larger scale. As a nation we should take Pride in our runesmith traditions and build an Artisan Academy which would give us space to train new runesmiths. This would simultaneously produce a reserve of Artisan Oil for this great nation. This would allow our already trained Artisans to dedicate more time to crafting more complex magic items for Wintermark and the Empire. The Storm will never break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (333-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Artisan&#039;s Oil]] is a substance invented in the [[Commonwealth]] that allows [[Calls#SHATTER|shattered]] weapons and shields to be [[mend|mended]]. Any Imperial [[Crafting skills#Artisan|artisan]] can create it., as the procedure for doing so was disseminated throughout the Empire in late Autumn and early Winter of 379YE by agents of the [[Rise of the Fellowship of Purple Sails|Fellowship of Purple Sails]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar John of the Mourn&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It has become common in current times that past life visions have been shared and recorded more widely for the sake of reclaiming lost history and investigating the Way. Until recently, past life visions were more often a private, spiritual affair intended to offer guidance to the visionary. We call upon all those across the Empire, including those who do not attend Anvil, who may have had a more private past life vision to consider volunteering that information. This should even be if their names are to be kept anonymous in the records. Such knowledge enriches our understanding of the soul and of the Way. It allows us to track whether known virtuous souls have been reborn, gives us an insight onto history, and potentially brings us new tales of virtue which could be used to inspire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (2506-9)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A [[past life vision]] is achieved through the use of [[liao#True Liao|true liao]]. In recent years, records of many past life visions have been published by the [[Seer of the Gateway]] and [[Disseminate_True_Liao_visions|shared with interested readers]] across the Known World; this publication represents only the tip of the iceberg however. There are more than three centuries of Imperial past life visions for which there is no publicly available documentation.&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Hue and Cry, Miners and Landskeepers of the Mourn and Marches! The constellation of the Wanderer still shines bright in the sky! Watch the tunnels of your land with Vigilance and cast your mine enchantments with cautious wisdom. Invoke the name of Jonah Gold as you stand together against mysterious spirits that offer wealth and good fortune; they are no hard workers of the land, but tulpas fit only for driving away! Miners and Landskeepers, Hue and Cry!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (156-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This caution appears to refer to [[Various_storms_and_saints#Spirits_of_Stone|recent peculiar effects]] reported by magicians performing [[enchantment|enchantments]] aimed at [[mine|mines]], apparently connected to a conjunction of [[the Wanderer]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Limonos of the Astral Observatory&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Magicians are the leaders of our nation, however consequences are the price of Ambition. In light of recent events we call on Sentinels to remember their role as guardians of our nation, and remind them that threats can come from within as well as without. Do not be afraid to act to protect Urizen, even if you would act against other Urizeni.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (218-85)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An exhortation to the [[sentinel|sentinels]] of [[Urizen]], who form the bulk of the nation&#039;s armed forces and embrace the arts of war with the same passion and commitment with which their fellow Urizeni study magic.&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Able the Taller &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Zenith is being rebuilt, stone by stone. One Ring At A Time. But we must not shy away from the lessons of the recent past, the mistakes and weakness that lead to the despoiling of our homes and the loss of our territory. Consequences are the Cost of Ambition, we must seek to raise another Army, and commit ourselves to this path however long it takes to travel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (348-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Each nation can maintain only a limited number of [[Army|armies]] (and [[navy|navies]]). Urizen can [[Army#Maximum_numbers_of_Imperial_Forces|support]] only a single army - currently the [[Citadel Guard]].&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Human Spirit can be touched by Purity, Pride, Peace, Prosperity, and more. Seemingly, every aura is a tune which plays in harmony with something intrinsic and pure in Spirit&#039;s song, regardless of how we feel about the notes. The Virtues were chosen as Doctrine, as we choose peace or war, amity or enmity, enemies or lovers (although those can sometimes be the same). The Doctrine of Seven is a choice built on evidence first and opinion second, but it is a choice we made and can unmake. It must be treated as such. We cannot cry heresy at a question asked, when our predecessors asked it too. We cannot claim an understanding of the Human Spirit when we do not at least acknowledge all the music it sings.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (743-869)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[The_Doctrines_of_the_Faith#The_Doctrine_of_Seven|Doctrine of the Seven]] is one of the [[The_Doctrines_of_the_Faith|Doctrines of the Faith]] that form the foundation of the Way. It states that &amp;quot;&#039;&#039;There are seven Virtues that guide the spirit through the Labyrinth of Ages. These are Ambition, Courage, Loyalty, Pride, Prosperity, Vigilance and Wisdom. Other qualities may benefit humanity, but lend no aid through the passage of death to rebirth, and some may hinder it.&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nekoda of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As the Free Folk complete their pilgrimage around the Empire, in the way the forebears of Highguard completed their pilgrimage across the Bay of Catazar and the First Empress brought the Revelation across the nations of the Empire, we the Highborn recognise them as kindred souls and invite them to settle with us and find new homes in our Nation. We are all scions of Atun and Atuman, as peoples seeking our paths in the world, dedicated to the pursuit of the Way, and following in the Inspiration of our exemplars and paragons. Let us do so together. In Loyalty, let us build up one another. In Pride, let us embrace our pasts and inspire one another. In Wisdom, let us test what we know, and learn together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (602-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Atun]] and [[Atuman]] are inspiration figures credited with establishing the Highborn nation and the foundations of the Way. The Free Folk are former [[Asavean Archipelago|Asavean]] slaves who practice the  Way, albeit in an unfamiliar fashion. Many have spent the last year engaged in a [[Folklore#The_Free_Folk_Pilgrimage|pilgrimage to inspirational locations]] across the Empire, with the support of the [[Synod]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isaia Pavone di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity teaches that all that is worthwhile is shared with those who deserve it. We benefit from Urizen&#039;s sacrifice and we must repay our debts. Let us prove we hear Urizen&#039;s pain and that we are no the thieving bandits they fear us to be. Lorenzo&#039;s Legacies provide the League with ample mana, and our Urizeni siblings are in need. Let us send the mana from these Great Works to shroud the spires of Spiral.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (325-110) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Wealthy philanthropist  Lorenzo “La Volpe” Macelliao von Temeschwar left many legacies behind; some of the best known are the [[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Legacies of Virtue]] established in half-a-dozen territories across the Empire - [[great work|great works]] that increase the amount of crystal mana that can be harvested at [[mana site|mana sites]] in those territories. This statement also seems to reference the possibility of providing the [[spire|spires]] of [[Spiral]] with the mana needed to enact rituals that would help them remain connected to their fellows in [[Zenith]] and [[Redoubt]], as detailed in a [[A_question_of_loyalty#Spires|recent appraisal]].&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunovich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Drowning criminals in the Semmerlak is not an act of idolatry it is a return to the agreements of old. Dho&#039;uala wants the mortal bodies of condemned criminals. Fulfilling this request is not heathen sacrifice it is a necessary bargain. Lawful execution by drowning is no different to chopping of a head in the eyes of virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld, Withdrawn (983-1042); Scrutiny was [[Cardinal#Further_Scrutiny|extended]] by the [[Cardinal of Vigilance]].&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Appears to be talking about the [[The_horror_and_the_wild#Those_Who_No_Longer_Need_To_Live|proposal to drown criminals]] in the waters of [[the Semmerlak]] to mollify the [[Varushkan_Monster#Sovereigns|sovereign]] known as [[Dho&#039;uala]]. While a [[Senate motion]] was raised regarding this proposal, it was [[385YE_Autumn_Equinox_Senate_sessions#Amend_execution_in_territories_around_the_Semmerlak|subsequently withdrawn]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Saul Truthmonger &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Highguards bonds of Loyalty spread to helping souls in need. Vendarri orcs have stated that they want to settle, if only they had a swamp to call home. Ambition drives us to seek excellence in all things - so we should do what we can to make our lands more hospitable. Then we can begin to treat non believers as souls to be saved, rather than enemies to be destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (252-80)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This relates to the complex situation of the [[Not_to_conquer#Vendarri|Vendarri]] sept of orcs in [[the Barrens]]. The [[Senate]] has declared that this sept are barbarians, clarifying the situation in an [[385YE_Autumn_Equinox_Senate_sessions#Declare_war_on_the_Vendarri|administrative motion]] during the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Josephine of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Orcs are members of the Empire and are known to benefit from the Way of Virtue. For years Orcish traditions have been attacked and their voices spoken over and disrespected. There are now many Septs in the Empire each with their own traditions. The Empire is changing, we as humans must acknowledge what we&#039;ve done and treat them with the respect they are owed as fellow citizens of the Empire. Talk to them, ask what they need and actually &#039;&#039;listen&#039;&#039; to their answer rather than just assume.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1678-168)&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corrado Filiarchi de Regario&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous build up their fellows they do not tear them down. Urizen draws a knife to their own neck and call themselves cohesive. They call out the spilling of Urizeni blood as if by returning Spiral through diplomacy, we have not saved the blood of the Empire being spilled without need. Calls to violence came from Urizeni tongues, not the Empire. We wish to bring citizens from across the League - including Apulian Orcs - to open themselves to talk with Urizen and to match their threat of warfare with diplomacy that gives us the chance to discuss this, to push the logic of this choice with conversation. We will not justify rebellion with warfare. To subvert the authority of the Imperial senate and resort to armed rebellion is to lose the great game, we of the League instead (??) invite Urizen to play as equals for all is prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (301-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[Windfall|recent]] [[Powers_of_the_Imperial_Senate#Assignment|assignment]] of [[Spiral]] to [[the League]], and the [[A question of loyalty|complex situation]] developing there.&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Unveiling is a valid spiritual discipline, Highborn assembly 384. A year ago as a nation the lineaged and unlineaged priests of Highguard declared with one prideful voice that our tradition of unveiling is a valid practice in our spiritual journey. This remains unchanged! However, we each travel our own path while we journey through the Way. It is true that unveiling can be fruitful for a person&#039;s spiritual growth. But it must be stressed that if a Lineaged adherent of the Way chooses not to unveil, that is also equally valid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (484-32)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Highguard_culture_and_customs#The_Unveiled|Unveiling]] is a somewhat controversial practice among some [[lineage|lineaged]] [[Highguard|Highborn]] in which they remove or disfigure the visible marks of their lineage, usually by cutting off their [[Cambion|horns]] or [[Changeling|antlers]].&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vespasian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Cold Sun seeks not only to exterminate the people of the Empire, but eliminate our culture and art as well. We have lost the Grand Conservatory of Music, Freya&#039;s Garden, and the Unbound Steel Hall of Lost Chapters - we must not lose any more great works of our cultures. We urge the Prideful to proclaim their Pride in how they conduct every part of their lives by rising up against the Cold Sun and aiding the soldiers of the Empire against it. Despise the half-hearted, the uncommitted, and the pretender in this struggle for our identities.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a greater Majority (590-0)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Cold Sun]] is an [[eternal]] of the Day realm whose soldiers are engaged in a [[To_the_last_syllable|military campaign]] across the Empire, one that recently saw the destruction of the three locations mentioned in the statement.&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Grogfear, son of Grignir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Prosperous are not selfish; all that is worthwhile is shared with those who deserve it. Atte Arrow-Tongued has shown themselves to be a steadfast supporter of strengthening Wintermark. They have guided us through some of the most turbulent times since the death of the Young Empress. It is their words we give voice to at our moots. &amp;quot;Three people, one nation. Ten nations, one Empire.&amp;quot; They played a key role in the gifting of Skarsind to the Imperial orcs and were vital to the success of the initial Liberty Pact negotiations. Now they have committed themselves to lifting up Sermersuaq, ensuring the territory does not continue to be overlooked. Wintermark is proud to add their tales to the Chronicle of Heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (371-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The name of Atte Arrowtongue has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ubarius of Tropaion Citadel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtues do not demean others, they inspire them to greatness. The Faraden follow four of the True Virtues, but also are demeaned by the false virtue of Vengeance. They also have a national shortage of liao. The Empire should not be giving or selling liao directly to the Faraden, where it may fall into the hands of blasphemers. Rather, we urge our Prideful missionaries to dedicate Faraden priests that follow Pride, and given them Hallowed items. This will raise their status in Faraden society, relative to those who follow Vengeance, thus inspiring them to greatness.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (498-28)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Faraden]] are foreigners who live to the west of the Empire, across the [[Jotun]]-controlled Lasambrian Hills. Their [[Faraden#Faraden_Religious_Beliefs|religion]] has similarities to the Way, including the veneration of the virtues of [[Pride]], [[Courage]], [[Loyalty]], and [[Prosperity]], but differs in several key regards most well-known of which is their inclusion of the [[malign spiritual presences|malign spiritual presence]] of [[Malign_spiritual_presences#Vengeance|Vengeance]] alongside the four true virtues. The Pride assembly has [[Wild_blue_yonder#Faraden|recently engaged]] with the priests of Faraden, to learn more about their faith; further information is expected to be made available to Imperial citizens soon.&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; &amp;quot;Shacklebreaker&amp;quot; Thanmir Hrafnar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Helgunn Chargebringer of the Fellowship of the Broken Willow should have their name written in the Chronicle of Heroisum. They were a Courageous, Pridefull, Wise, and Loyal leader of the Heart of the Mark until they met their end in Kahraman. Time and time again they welcomed new heroes of Wintermark into their battle unit, helped train them up into heroes, and watched over them as they helped the Empire secure greater victories on the battlefield. They earnt their Hero name &amp;quot;Chargebringer&amp;quot; for showing immense Courage through leading multiple charges from the front and inspired everyone to step with them. A Hero has a name!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (365-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The name of Helgunn Chargebringer has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The young empress Britta Gilderling is a virtuous example to us all, memorialized in Necropolis, as she rests in the waters of the Sovevann. We believe it is time to link these two places of pilgrimage both symbolically and literally, for those visiting the memorial in Necropolis should also be directed to the pool where Britta Gilderling rests, and vice versa so that those what come to Britta&#039;s pool are also sent to see how her virtuous actions are remembered by all the people of the Empire. Three people, one nation, many nations under the Way in one great Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (331-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The body of [[Empress Britta]] was given to the marshes of the [[Kallavesa#The_Sovevann|Sovevann]] in 376YE, while her regalia was placed in a [[Guardian of Britta&#039;s Shrine|shrine]] in the [[Necropolis]]. In Autumn 379YE, the regalia were removed from the shrine and [[To sleep in Kallavesa|interred in the marshes]] alongside her body. [[Watcher_of_Britta%27s_Pool#Britta&#039;s Pool|Britta&#039;s Pool]] remains a place of pilgrimage for those who wish to honour the memory of the Young Empress, while the former tomb has been [[Guardian_of_Britta%27s_Memorial|rededicated]] to the virtue of [[Courage]].&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rebels of Spiral, the Grendel are coming. Their false faith demands they invade your home. Philostrate, host of Menos, has asked &amp;quot;where were you twenty years ago? Ten years ago?&amp;quot; We are at the negotiating table. You are at the negotiating table. If you take the land you intend, the Grendel&#039;s eight units will slaughter you, and the Empire will be unable to help. Look to Urizen&#039;s enemies to the south. Your home is in peril.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (181-110)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This seems to be an address to the [[A_question_of_loyalty#The_Rebels|rebellious]] [[Urizen]] [[spire|spires]] in [[Spiral]], referencing the end of the [[Ratify_treaty_with_the_Grendel_Autumn_383YE|treaty]] securing peace with the [[Grendel]] that came to an end with the Autumn Equinox.&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazelelponi of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtue face unwelcome truths as boldly as any barbarian charge. The Urizen National Assembly and the Sword Scholars within it have undoubtedly shown themselves to be bold; and have made the Courageous decision through their Wisdom to no longer venerate the actions of Sulemaine. In their time, they have inspired others to greatness and will continue to do so; and the Highguard National Assembly anticipates further brilliance from them. Let us see together what bright future we build for our wonderful Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (438-6)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement supports the [[#Judgement 40|mandate]] enacted by Herminius of the House of the Wanderer, which has [[A_wisdom_of_questions#A_Clean_Cut|significant implications]] for the future of the [[sword scholar|sword scholars]] of [[Urizen]]. It may be important to note that the decision to turn away from the [[Sulemaine|founder of the movement]] is by no means universally supported by the sword scholars.&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aedig Steadfast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Foeslayer the artefact banner held by Emperor Guntherm and possibly Empress Britta, is missing since Britta&#039;s death. The Crows call upon the mystics, the wise, the scops, the elders, and the scholars, to bring us any news of this banner&#039;s resting place.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (337-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Foe-slayer is an [[Magic_items#Artefacts|artefact]] [[Three Tears|Three Tears]] banner, born into battle by the [[Banner-Bearer]] of [[Emperor Guntherm]] banner-bearer until he fell in battle with the Jotun. It was said that the banner was interred in the [[Kallavesa|Kallavesi swamps]] alongside the Emperor - and that his ghost personally gave the banner to [[Empress Britta]] when she came of age. The whereabouts of the magical standard are not common knowledge at this time.&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Irada von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The inspiration of Berechiah drives Vigilance pilgrims and priests to actively tear out the poison that threatens the Empire. We the vigilance assembly encourage the creation of an Inspirational monument consecrated with true liao at his Basilica in Bastion, so that his inspiration, in rooting out threats can be felt across the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (250-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Berechiah]] is an often-controversial [[Paragons_and_exemplars#Renowned_Exemplars|exemplar]] of [[Vigilance]]. This statement calls for the establishment of an [[inspirational location]] at his basilica, which stands in the city of [[Bastion#Bastion.2C_the_White_City|Bastion]], in [[Highguard]].&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rey Fosterbrooke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Imperial Synod, guardians of the Empire&#039;s faithful, acknowledge the differing orcish beliefs within our borders. While the Imperial Orcs adhere to our current doctrine, we recognise the unique spiritual path followed by the Mournwold Orcs. The virtue of wisdom teaches us to test what we know. Thus we propose a theological research imitative to explore these orc related doctrines - Reincarnation, the Howling Abyss, and the Ancestors. This seeks common ground, evaluates historical and cultural significance, and fosters dialogue between these two communities.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1896-67)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement speaks on the complex matter of [[orc]] spiritual beliefs, especially as they relate to the [[The_Doctrines_of_the_Faith#Doctrines_of_The_Faith|doctrines]] of [[The_Doctrines_of_the_Faith#The_Doctrine_of_Reincarnation|Reincarnation]], the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Howling Abyss]], and the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Ancestors|Ancestors]]. The [[Mournwold Orcs]] in particular believe that they are [[Mournwold_Orcs#Religion|capable of reincarnation]], a matter that has become increasingly pressing since the Marcher assembly has [[#Judgement 199|called on their nation]] to embrace the former Jotun thralls as fellow Marchers.&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lord Laurant Sephulcre&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Test what you learn; only fools accept hearsay as truth. The Free Folk come to us with tales of their Divine Family. The Speaker for the Dead is recognised as an Exemplar, yet three more remain. We encourage those who believe the Free Folk to bring forward proof of their claims: evidence, fact, and reason. If truth can be found, recognition can follow. If the Divine Family are &amp;lt;s&amp;gt;nothing&amp;lt;/s&amp;gt; more than tales and fables then they are &amp;lt;s&amp;gt;un&amp;lt;/s&amp;gt;worthy of reverence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (300-44) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[On the Speaker for the Dead|Speaker for the Dead]] is one of the inspirations venerated by the former [[Asavean Archipelago|Asavean]] slaves known as the Free Folk, recently [[385YE_Spring_Equinox_Synod_judgements#Judgement_3|recognised as an exemplar]]. They are one of four figures dubbed &amp;quot;the Divine Family&amp;quot;, who are further discussed in a [[Folklore#Free_Folk_Pamphlets|number of pamphlets]] distributed by the Free Folk.&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It has been one year since we freed the slaves at Rachensgrab and we have done nothing to help them. We killed their pretender god, burned its temple, freed its slaves, and plunder its vault for ourselves. Prosperity teaches us to despise those who take without giving, but we took everything from Rachensgrab without giving anything to the slaves. Now we take more by trading with the Bailiffs of the Guttered Flame. I call upon the Empire to right this wrong and see that the former slaves of Rachensgrab claim the just rewards of their labours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1429-204) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Rachensgrab was an island city-state in the [[The_seven_seas#Sea_of_Steel|Sea of Steel]], a centre for the international slave trade [[Burning|destroyed by Imperial forces]] following the Winter Solstice 384YE. The majority of the slaves freed in the fall of Rachensgrab were taken in by [[the Commonwealth]], with only a few choosing to make the journey to the Empire. The Bailiffs of the Guttered Flame are a group of heralds from the [[Ephisis|City of Gold and Lead]] who recently [[Farewell_wanderlust#Wages_of_Wickedness|offered deals]] to Imperial magicians relating to the estate of the former [[Ephisis#Pharam_Vex.2C_Voivode_of_Chains|Voivode of Chains]], a lieutenant of Ephisis involved in the slave trade before their destruction at the hands of Imperial forces.&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galahad Avalone&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We wish to announce the judgement of the troubadours or Dawn as to the Champions this year. Ambition - Catrine Words the &amp;quot;Unbelivably Magical&amp;quot; (2nd year): Courage - Laudine du Lac (previously Vigilance): Loyalty - Armand Remys (2nd Year): Vigilance- Morien de Carsenere (Previously Love, Glory, Ambition): Wisdom - Dindrane de Cantharos: Prosperity - Talis: Pride - Bors de Carsenere (Previously Prosperity): Way - Claude Videre (2nd year, previously Wisdom): Love - Claudia Lovelorn (Previously Courage): Glory - the Hounds of Glory.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (183-0)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Each Autumn the [[troubadour|troubadours]] of [[Dawn]] crown a number of [[Dawn_religious_beliefs|champions of virtue]], as well as champions of Love and Glory who receive small gifts from the people of the nation in recognition of their achievements. These are distinct from the [[383YE_Winter_Solstice_Senate_sessions#Create_titles_of_Champions_of_Virtue|Champions of Virtue]] appointed by the [[Synod]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tarquinius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since we raised a judgement refusing to aid the League until they proved that they were more than petty opportunists they have: 1) Paid mithril to erect statues that help to protect us. 2) Publicly acknowledged that a reckoning is due. 3) Assigned a reckoner and opened negotiations. The League have proven in word and deed that we are not just dealing with petty opportunists. The people taking these steps demonstrate a genuine intention to build a future for Spiral that benefits all of its residents. There is still much work to be done and our spires will remain apart from their city until it is complete, but it would now be appropriate to once again use the mithril block to defend their minds from the plateau, though we are not yet ready to share its secrets.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (345-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This relates to the complex situation in [[Spiral]] since it [[Windfall|became part of]] [[the League]]. It refers to the [[385YE_Summer_Solstice_Synod_judgements#Judgement_67|mandate enacted by Lepidina]], urging that the secrets of [[Spiral#The_Block|the Block]] (which helps mitigate the effects of living in Spiral) [[The_fate_of_the_many#A_Precious_Secret|not be shared]] outside the nation.&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Embrace your past, never be ashamed of it. Sulemaine i Taziel&#039;s teachings are timeless, and we take inspiration from them, but her legacy now belongs to us. The Sword Scholars of Urizen have found Sulemaine&#039;s limits and we have gone beyond them. To venerate Sulemaine without question is to have learned nothing from her lessons. We encourage all Sword Scholars to forge their own path, free from the shackles of the past. Interrogate the world with your blade and with your mind, be unfaltering, be relentless, question everything, and find your own truth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (328-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement seems to relate to the [[#Judgement 40|mandate]] enacted by Herminius of the House of the Wanderer, repudiating the legacy of [[Sulemaine|Sulemaine i Taziel]]. The Urizen Assembly had previously endorsed the teachings of this controversial figure, [[383YE_Autumn_Equinox_Synod_judgements#Judgement_100|stating in a mandate]] in 383YE that they were &amp;quot;&#039;&#039;the perfect epitome of the Urizeni spirit - pure calculating reason unhindered by emotion or pity&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Atushak i Fijadoz i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Each summit our senators and dhomiro agree on infrastructure projects that are the key priorities for the nation. Our prosperity should be used to support these strategic projects before shorter term tactical/personal gains which will have less benefit in the long run.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (116-7) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Freeborn people fiercely protect their right to decide how to spend their wealth, meaning the decision whether to invest in &amp;quot;national projects&amp;quot; or to donate to charity are always left to the individual. The assembly has also urged their people to [[385YE_Summer_Solstice_Synod_judgements#Judgement_71|contribute to the grand endeavour]] - the sacred city in [[Bastion]] - meaning that there is [[Blood_will_thicken#No_Price_Is_Too_High|little interest]] in statements that urge the people to support other projects at the current time.&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Palladius&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is finding the right question. The Apulian Orcs say power is a crown, but virtue is its own reward, the virtuous uplift then pe(?). But only one (?) wear a crown. We bring the (?)enge of Wisdom to the Apulian orcs so they can assure that virtue is their highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (399-28)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement was unfortunately water damaged so some sections were illegible. It appears to refer to the [[chords|spiritual beliefs]] of the Apulian Orcs, and their integration with the Way.&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As the Free Folk complete their pilgrimage around the Empire, the time will come for them to settle and find a new home. The Highguard national assembly has a statement of principle in place, recognising them as kindred souls, and inviting them to join the Highborn nation. We encourage priests from all over the Empire who may be hosting Free Folk to advise them of Highguard&#039;s invitation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1366-220)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Free Folk are former [[Asavean Archipelago|Asavean]] slaves who are currently engaged in a [[Folklore|pilgrimage across the Empire]]. A number of them are also [[Folklore#Study_and_Spirituality|studying the Way with Highborn priests]], taking advantage of scholarships paid for by the benefactors of Highguard. The invitational statement referred to may be [[384YE_Autumn_Equinox_Synod_judgements#Judgement_127|Judgement 127]] from 384YE Autumn Equinox, raised by Brother Aemon, which was upheld by the Highborn assembly but did not receive a greater majority. It could also be in reference to [[#Judgement 36|Judgement 36]] from this season, raised by Nekoda of the Shattered Tower.&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chauntecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The telling of tales within Dawn is one of our cherished traditions for the instruction of virtues. Dawn thanks all those who took part in the Summer Contest of Words for continuing this, in particular our winner the Earl of Fools for their tale of Food Hygiene, as judged by the acclaim of our children.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (217-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vivane Knotes&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We ask the Assembly to consider a series of judgements seeking consensus on the interpretations of the tradition of Black Knights. This is the first and pertains to the physical act of girding. Ideally a Black Knight would gird in isolation to maintain absolute secrecy. However this is not always practical; the entire tradition of girding exists because help may be required to put on harness. And sometimes an act can be made more glorious through an element of co-ordination. However girding as a group should be done in private, and any so witnessing understand the requirement for absolute discretion. It is definitely not appropriate to either gird; or announce the intent to gird identifiably, as a Black Knight in public. This completely undermines the premise that those taking part or observing do not know whom a Black Knight is, and therefore cannot attribute their deeds beyond &amp;quot;Dawn&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (273-42)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement discusses the [[Dawn_hearth_magic|hearth magic]] of [[Dawn]], as well as the tradition of the &#039;&#039;black knights&#039;&#039; and their singular [[Dawn_hearth_magic#Heraldry|heraldry]]. &lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pickers Blackleaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As the prosperity assembly watches those that benefit from the white granite auction, it is clear Landon Hawcome said the quiet part out loud. He is now so financially insulated from competition that he can agree the lowest price for himself, while stopping others from getting on the ladder, and preventing them from being as prosperous as he can be. We believe the most prosperous individuals should show their virtue by nurturing healthy competition in the Bourse auctions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-56)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Auction of the Seats]] for [[white granite]] resources takes place each Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Grey Stone&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; On behalf of Quay Stone &amp;quot;Tomorrow&#039;s traditions grow from the seeds of today.&amp;quot; Quay Stone of House Stone is gathering less-known Marcher maritime traditions. As the Empire&#039;s attention turns towards the Sea of Snow, the Marcher Assembly calls for Marchers to seek out and share the learned wisdom of our people, so that these traditions may better serve our nation and the world - whether it be through fishing, making war, or enabling others to march to safer shores.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (254-0)&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Kaywenn de Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; What we win we proudly defend, not just for us as Dawnish but also those in the Barrens who accept us as liberators. The Druj always return, we should stay ever vigilant and prepared for that inevitability.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (237-10) &lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tuuli&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We caution all to remain vigilant against Blood-on-the-Snow after the upheaval this year, with three cultist leaders still at large. Share with your neighbours, keep each other warm, and remind each other that this is not forever. We are scions sired by a storm and shall weather whatever winter brings.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (342-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; As with [[#Judgement 92|Judgement 92]], this statement relates to the lingering threat of the [[eternal]] [[Agramant]] in the wake of the liberation of [[Sermersuaq]], especially the agents of &#039;&#039;Blood-on-the-Snow&#039;&#039; still believed to be at large - [[Anyone_but_you#Kaarina_White-Eye|Kaarine White-Eye]], [[Anyone_but_you#Maarik_the_Golden_Tongue|Maarik the Golden Tongue]], and [[Anyone_but_you#Wemba_the_Bloody|Wemba the Bloody]].&lt;br /&gt;
===Judgement 92===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ourania Neofoti of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We caution all to remain vigilant against Blood-on-the-Snow after the upheaval this year, with three cultist leaders still at large. We urge all those who follow wisdom to question those who offer boons and easy solutions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (412-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; As with [[Judgement #91|Judgement 91]], this statement relates to the influence of the [[eternal]] [[Agramant]] in the wake of the liberation of [[Sermersuaq]], especially the agents of &#039;&#039;Blood-on-the-Snow&#039;&#039; still believed to be at large - [[Anyone_but_you#Kaarina_White-Eye|Kaarine White-Eye]], [[Anyone_but_you#Maarik_the_Golden_Tongue|Maarik the Golden Tongue]], and [[Anyone_but_you#Wemba_the_Bloody|Wemba the Bloody]].&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With regards the Barrens and the future of its people we remind the Empire of its long history of heterodoxy and accepting non-Imperials and non-Way peoples living in our lands, treated them well, and sought their input when we felt it useful. This includes the Mournwold Orcs, Great Forest Orcs, Sand Fishers, Hylje, ex-Iron Confederacy, the Free Folk, and many others. The Empire is ten nations, Wintermark is three people. They will see the value of The Way over time. Rapidly putting them to the sword &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; ignoring their input imperils souls we could otherwise save.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (312-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rooslan Stanvih Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; On behalf of the students of the Academy, especially Luca Lutaboravich Glinka, the Synod recognises that while boggarts of the realms can be troublesome there is no need to hurt them. With the right tools they can be herded and they can be bargained with for mutual advantage. We encourage the citizens of the Empire to first try diplomacy rather than aggression to more effectively deal with any boggart trouble. Remember, ambition teaches us it is better to try and fail, than fail to try.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1655-26)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Boggarts are creatures of the realms roughly analogous to vermin ; much weaker than heralds but still capable of posing a threat to Imperial citizens. Recent Empire-wide enchantments have seen boggarts drawn from the [[A murder of one|Spring realm]], [[Inkpot_gods#Vermin_of_the_Cities|Autumn realm]], and even the realm of Day making a nuisance of themselves.&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar Rosemary Stamp&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marcher assembly supports the decision of Lizzie Boholt-Stamp, Senator of Bregasland, to send the inquisitors in to Bregasland to find, and bring to justice, those who supported the Mathilda Fisher rebellion. The Marcher assembly calls upon Bregas priests to support justice and provide clemency pleas for the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (258-16) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement appears to relate to the [[When_Spring_comes#War_Requiem_.28Bregasland.29|tense situation]] in [[Bregasland]] following the withdrawal of the occupying forces. At the behest of the Senator for Bregasland the  [[Senate]] has [[385YE_Autumn_Equinox_Senate_sessions#Instruct_Magistrates_to_investigate_Bregasland|instructed magistrates]] to [[When Spring comes#Send In the Magistrates|use an overwhelming show of force to gather evidence]] against anyone who offered support to the Fisher regime.&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jenny Arbor&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of the Marches, those who cast Thunderous Deluge have been facing consequences for their actions. This is despite the Constitutional Court makingdirect legal recourse impossible by effectively giving them a declaration of Endorsement. So, Marcher covens have been cursing those involved in the casting so they feel at least some of the pain we felt. Most took their curses with courage acknowledging their mistakes, and are trying to make amends. One - Mercurico, did not have the Courage to do this, so will continue to educate him until he finds his courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (116-10)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This relates to the [[Bad_blood#The_Names_on_the_Wind|fallout around]] the performance of an Empire-wide [[Thunderous Deluge]] in [[Bad_blood#The_Names_on_the_Wind|Autumn384YE]].&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cassia Silkweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Prosperous are not selfish, all that is worthwhile is shared with those who deserve it. Last season, the Varushkan boyars donated the use of an Imperial Wayleave to ensure that the Gardens of Pallas could be built in Zenith. We the Urizen National Assembly Witness this act of sharing. Be it hearthside hospitality or uplifting their fellows at a time when much feels broken and uncertain, the Varushkan people have held out their hand to us, and we thank them from the depths of our souls. Despise those who take without giving - this act will not be forgotten by the people of Urizen.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (314-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[commission]] creating new [[Reconstruct Gardens of Pallas|Gardens]] in [[Zenith]], following the [[appraisal]] of [[Restoration_and_renewal#Restoring_the_Gardens|Summer 385YE]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizeni National Assembly recognises the courage and loyalty of the people of Spiral. We are now at the negotiating stage with the League. Do not sacrifice what does not need to be sacrificed. I, as Convenor of the Urizen National Assembly, assure you we will get you the recompense you deserve.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (229-91). The greater majority threshold for this judgement was 223.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[A question of loyalty|complex situation]] in [[Spiral]]. The Urizen assembly does not have a [[Imperial title|formally recognised]] convenor, although Galene Netherwatch has previously been [[383YE_Autumn_Equinox_Synod_judgements#Judgement_27|endorsed]] as fulfilling the role.&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aristeia Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We exalt the actions of Serenus Starsong for creating an arcane projection like no other before. Then with the coven of Storm&#039;s End of Urizen, this was cast to reveal the - previously unknown - names of the stars of the Phoenix. This is the first, magnificent step towards understanding the power of the constellations that so many invoke and study. They were the first, and this will forever be an enduring part of all their legacies.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (397-36). The greater majority threshold for this judgement was 401.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[The Phoenix]] is one of the [[astronomancy|astronomantic]] [[Astronomancy#Constellations|constellations]]. The names of the individual stars that make up the constellation have recently become common knowledge, and the statement draws a link between this event and the divination performed by the Storm&#039;s End coven.&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039;  Adón i Martán i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have the opportunity to rescue slaves rebelling in the city of Marlien in Maracoss, Asavea. We call on corsairs to carry these escapees to safety in the Empire once they reach the Calatropos coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (160-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement relates to events in the [[Asavean Archipelago]]. It urges Freeborn [[corsair|corsairs]] to come to help evacuate freed slaves from the satrapy of Maracoss - the same satrapy from which both the Free Folk and the Marracossan exiles of Trajadoz hail. It has created an [[opportunity]] for corsairs to [[385YE_Winter_Solstice_interlude#The_Calatropos_Coast_Evacuation|take part]] in the evacuation if they wish.&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vauraus Korppitkotka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wintermark have Pride in our scops, not only do they give the worthy their names, they keep alive and share the epic tales of our heroes and history. However, we are not alone, our traditions are important across the Empire, but they have no gathering place where the best can come together to share their great stories. It is our ambition to create a centre of tradition, to which scops and storytellers from across the Empire may travel to share the stories of the Empire. But it must also keep them safe from those who wish them harm. We call on all in Wintermark to share in our ambition and pride, to find a location in which to create a gathering place to bring together all the scops of the Empire in safety and pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (283-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Wintermark assembly has sent Eldrid Vestardottir to [[#Judgement 113|enact a mandate]] urging the people of Wintermark to contribute to the construction of a [[Blood will thicken|sacred city]] in [[Bastion]]. With the nation focused on this construction, response to a call to create a centre of tradition for the [[scop|scops]] is likely to be muted at best in the near future.&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caoimhe Tend-Fallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Commonwealth paladins have requested true liao to remove a spontaneous aura of great strength. We should determine the truth of their claim that this is an Anarchy aura and not a miraculous aura of a true virtue. If true liao is required to remove it, an Empire priest should be sent to perform this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (97-13)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Commonwealth#Religion|priests]] of the [[Commonwealth]] argue that &#039;&#039;all&#039;&#039; [[aura|auras]], regardless of provenance or specific detail, are a form of oppression that subverts free will.&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kennet the Mummer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Words mean things. To liberate the Barrens would be to free its people from any rule to which they do not  consent - ours included. To conquer would be to claim their lands for ourselves and compel them to submit or flee. We shall see now if the Empire makes a liar of Sir Dindrane.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (644-314) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This seems to refer to the [[Not_to_conquer|extremely complicated]] situation in the newest [[Dawn|Dawnish]] territory of [[the Barrens]].&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silk Forteas&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Stories carry the Pride of Navarr The Magpies have been contracted by Rhisiart Dancewalker to discover the whereabouts of the Greensteel Spear of Isaella Thorndance. We encourage all steadings and stridings with stories and records of Isaella&#039;s deeds to share them. We are especially interested in the descendants of the Navarri honour guard sent to retrieve her body, and their tale of that day. Through sharing such inspiring tales we hope to gain a better understanding of this exemplar.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (328-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Isaella]] is an exemplar of Courage, perhaps best known in the wider Empire for her role in the death of [[Emperor Nicovar]]. The [[Lepidean Librarian]] has the power to commission [[historical research]] into the lives of [[paragons and exemplars]].&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nisha Strascovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Cold Sun seeks to tear us down. Pride teaches us to uplift each other. Now is the time to celebrate our art and culture, to recognise the Pride to be found around us. Pride is the antithesis of the Cold Sun and can be a bastion against all they stand for. Celebrate our pride in the Empire of those in Anvil and home.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (484-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[To_the_last_syllable|ongoing assault]] of the [[eternal]] known as [[Cold Sun]] on the Empire. The eternals&#039; emissaries appear to particular favour destroying places with a connection to the arts.&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starac Sijed Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rejoice! Rejoice! People of Dawn the Rod of the Sun is returned to us. Lady Nineve Orzel, Ser Lanval van Narood, Peter Fletcher, Myric of House Cordraco, and Enchantress Morien Carsenere undertook epic glorious quest from which only three returned. All their names should be heralded throughout the land and their story told. Rejoice!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (234-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Rod of the Sun was a piece of regalia carried by the pre-Imperial [[Dawn monarchy|monarchs of Dawn]], believed lost during the reign of [[Empress Brannan]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Highborn Assembly recognises the Pride of the Imperial Orcs in their campaign to reclaim items of worth in Necropolis during the last season. Let this show how we reach together, following the example of Kethry and her cultural Pride, in restoring what was lost by the orcs as we embrace our shared past and look forward, one Empire united by the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (362-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Kethry]] is a renowned [[paragons and exemplars|paragon]] of [[Pride]]. Among other things this statement appears to refer to [[The_cities_and_the_city#Necropolis:_Worth|recent events]] in the [[Necropolis#The_Necropolis|Necropolis]] involving the [[Imperial Orcs]]&#039; quest for items of [[Worth]].&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pacheco &amp;quot;Patches&amp;quot; i Shartha i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise and thank the shared Wisdom and shared Prosperity relating to the Jotun burial mound in Kahraman. General Iron Osric. The Imperial Orcs. Vanama i Perez i Riqueza. Maria i Espin i Guerra. The Freeborn Dhomiros.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (126-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement relates to the [[Between_two_mounds#Dust.2C_Flame.2C_and_Glass|raising of a burial mound]] in [[Kahraman]], covering the [[Jotun]] dead who [[Shallows_and_miseries#The_Flames_of_Fort_Braydon|fell during the Battle of Fort Braydon]].&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alvaro i Verena i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Corsairs, have Courage in your convictions. Do what you feel is right and reject those who would command you who you did not choose to follow. The Freeborn National Assembly support the Corsairs in their endeavour to have their own leader.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (173-0)&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Percival Goldvein&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The sept of the Barrens are necessary ally for the eradication of the Druj, they will never trust us if we call ourselves liberators and act as conquerors. We call for Dawn to show restraint when dealing with the Montanians. There is no glory in the slaughter of the weak.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (82-38)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Addresses the [[Not to conquer|extremely complex situation]] in the Barrens, specifically to the [[Not_to_conquer#Montanians|Montanian]] - humans with a strong [[briar]] lineage connected to the [[Freedom Heresy]] and the [[Malign_spiritual_presences|malign spiritual presence]] of [[Malign_spiritual_presences#Anarchy|anarchy]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Redhand Nirak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Imperial Orc assembly, are firm believers in Loyalty. Urizen has been thoroughly fucked by the treaty with Kaliact&#039;s Apulian Orcs. We encourage all orcs to do whatever they can to: economically, politically, spiritually, and socially to help the Urizeni to get their debt of reckoning from the League. We DO NOT endorse any orc taking military or violent action. The situation is difficult enough without orcs attacking fellow Imperial on either side will only make things worse. &amp;quot;The Prosperous are not selfish; all that is worthwhile is shared.&amp;quot; The Urizeni citizens of Spiral deserve the shared benefits of our prosperity where the League has failed to show ANY.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (26-26)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[Windfall|recent]] [[Powers_of_the_Imperial_Senate#Assignment|assignment]] of [[Spiral]] to [[the League]], and the [[A question of loyalty|complex situation]] developing there.&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ironvigil Rikkz the Relentless&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Change of Doctrine proposed by Clarice Novarion will cause serious thought and concern among the Empire&#039;s priests. I remind you all that Imperial Doctrine is a living document that must change and grow as the Empire does. We must not &amp;lt;u&amp;gt;fear&amp;lt;/u&amp;gt; change, but embrace &amp;lt;u&amp;gt;Wisdom&amp;lt;/u&amp;gt; when we find it. Our Virtue is strong enough.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (235-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[#Judgement_3|judgement]] enacting a [[change of doctrine]] raised this season.&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pyetr Srodislar Fyodorov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; True liao is our most important spiritual tool. The structure of power in our great Empire is that of accountability - however the control of this vital good is in the hands of an unelected cabal, the Gatekeepers, whose customs are dedicated by grace, not law. Grace is not a virtue. True liao serves as our closest lifeline to the Labyrinth of Ages, and along with historical research, is what drives our understanding of the Way, the Virtues, and Paragonhood. We have a duty to strive to clarify and crystallise our doctrine towards spiritual truth. This is not possible with true liao in the hands of the Gatekeeper gang. There must be reform! Fellow priesthood, have the Ambition to spiritual truth, the Courage to face it, the Vigilance to not fall to needless dogma - Pride, Prosperity, Loyalty, and greater Wisdom will follow!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (291-1288)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Gatekeeper|Gatekeepers]] are responsible for determining who receives the majority of the [[liao#True Liao|true liao]] created in the Empire.&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tree of Goatsbridge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Priests of the Marches state that the Landskeepers and Sadogua, Brother of Wizards, are allies and that he, and his heralds, are welcome in the Marches, and that no Marcher Wizards need to worry about speaking to him or accepting his boons.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (100-40)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Sadogua]], also known as the Brother of Wizards, is an [[eternal]] of the Night realm concerned with magic and magicians.&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Konstantin Rabovich Bolotnikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This assembly endorses LINDIR THORNHEART as Champion of Vigilance, despite the unfortunate circumstances surrounding their appointment.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (99-64) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[Champion of Vigilance]], [[appointment|appointed]] by the assembly during the [[385YE_Summer_Solstice_Synod_judgements#Judgement_73|Summer Solstice]].&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Aemon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Highguard! Vigilance teaches us to seek out falsehood and expose the truth! Too long have we been looking outwards, focusing on the heterodoxies of others that we have neglected to assess our own cultural challenges! In our complacency, we allow our lingering attachment to Purity to let us believe our lineaged siblings to be inherently distrusted as unwitting agents of the realms. This lacks Loyalty, Pride, Vigilance, and Wisdom. Past life visions have revealed to us that lineaged folk of today were unlineaged in the past, and vice versa, with no known correlation between virtuous and unvirtuous behaviour. Therefore, if a human spirit looks the same and remains the same through reincarnation, we must conclude in Courage and Wisdom that lineage is a condition of the body, not the Spirit. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (350-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement refers to the changing attitudes towards [[lineage]] among the [[Highguard|highborn]].&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Landine du Lac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance teaches us not to only prepare for, but to also thwart the malice of our enemies. While our people Prosper, our Ambition to defeat the Druj remaining within and threatening our new borders.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10) &lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Saqui Heroes&#039; Champion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The heralds of Cold Sun have poured into our homes, our mountains and marshes. They seek to destroy art, beauty, and mysteries. Their force is strong, their power destructive. The Wise to take refuge in the fortresses raised by magic. The Courageous garrison the beacons to protect our nation. The storm can never break us, and neither will Cold Sun.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Cold Sun]] is an [[eternal]] of the Day realm whose soldiers are engaged in a [[To_the_last_syllable|military campaign]] across the Empire, which appears to some to be prioritising the destruction of places with a connection to the arts. It urges those prepared to fight the invaders to deploy in support of the Beacons of Wintermark - unique [[fortification|fortifications]] in [[Hahnmark]] and [[Kallavesa]].&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mauriac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our forces in the Barrens have a stated goal that they are not there as conquerors, but to liberate the people there from the tyranny of the Druj. It is unfortunate that the Barrens contains heretics who hold Freedom to be a virtue; freedom is a quality which can be very fine in moderation but horrifically destructive if taken to excess. The clarity of wisdom teaches us that to help others to gain insight may be the most effective way to use your knowledge. We must not make hypocrites of ourselves through heavy-handed tactics, but it falls upon to educate the Barrens to the truth of the Way and spread doctrinal illumination.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (236-56)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Not to conquer|extremely complex situation]] in the Barrens, specifically to the [[Not_to_conquer#Montanians|Montanian]] - humans with a strong [[briar]] lineage connected to the [[Freedom Heresy]] and the [[Malign_spiritual_presences|malign spiritual presence]] of [[Malign_spiritual_presences#Anarchy|anarchy]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Delmara i Ruiloba i Guerra &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As the treaty with the Grendel comes to an end, it is important to note Feroz is an integral part of the Brass Coast, and with its dust coating our feet we will go to reclaim it. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (175-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; During the Winter Solstice 383YE, the Freeborn assembly [[383YE_Winter_Solstice_Synod_judgements#Judgement_66|enacted a mandate]] that urged their people to abandon [[Feroz]]. This lead to an [[opportunity]] to [[Struggle with the sea|evacuate]] the territory under the nose of the [[Grendel]] governor. The mandate meant accepting that the Freeborn do not expect the territory to be recovered any time soon, making it unlikely that statements by the assembly relating to recovering the territory will lead to further opportunities.&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaukahainen Saltfoot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The proud uplift and inspire, they do not denigrate others. The Jotun have shown great pride in respecting the dead of the Empire, and the sacred resting places of Wintermark heroes. We encourage those fighting the Jotun to respect their dead in turn, and leave their sacred sites undesecrated. The wealth of the Jotun ancestors is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; found in their grave goods, but in their legacy and inspiration.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1456-107) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement appears to related to [[Between two mounds|Jotun concerns]] regarding theft from their burial sites by Imperial soldiers, especially the Freeborn.&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eskah Solestride&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Dance of Blood was a loyal and vigilant aspect of Navarr&#039;s culture and military. They were lost in Liathaven against a horde of Jotun, their vigilance never wavered and they remained loyal to their oaths to the end. We would encourage those Navarri who feel the call of the Dance of Blood to embrace its merciless Doctrine and work to restore its legacy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (88-142)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Dance of Blood were a Navarr [[Army|army]] disbanded while fighting the [[Jotun]] in 245YE. They were infamous for their [[Army_qualities#Cruel|cruel]] tactics, easily a match for those of the [[Iron Helms]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Reynard Forester&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the people of Dawn throw open the doors of our houses to the Free Folk. In prosperity, let us share our homes with our cousins from the land of Asavea. In Courage, let us do as Ashwine did, find the innocent a home after their virtuous pilgrimage. Let them find GLORY.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Free Folk are former [[Asavean Archipelago|Asavean]] slaves who practice the Way, albeit in an unfamiliar fashion. Many have spent the last year engaged in a [[Folklore#The_Free_Folk_Pilgrimage|pilgrimage to inspirational locations]] across the Empire, with the support of the [[Synod]]. The [[Lady of the Proffered Hand]], and the people of [[Dawn]] were first to welcome them to the Empire following their liberation.&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lepidina&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We invite the Urizeni priests and their congregations to join us in dialogue with the League bishops and the Apulians to further our collective understanding of the Way, and lift each other up in virtue. Much as Temeschwar acknowledges its Varushkan heritage, so the city of Apulian should also embrace the existing Urizeni culture now the League has committed to a Reckoning.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (263-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[A_question_of_loyalty|ongoing unfolding situation]] in Spiral between the [[Urizen|Urizeni]] and [[the League]].&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anastasiya Lukashovna Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Loyalty assembly recognises it owes proof of word and deed to deliver upon the reckoning between the Urizen people and the League regarding Spiral. The Loyalty assembly urges all parties to negotiate in good spirit to find a non-violent solution. Let us work together to reforge our bonds.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (265-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[A_question_of_loyalty|ongoing unfolding situation]] in Spiral between [[the League]] and [[Urizen|Urizeni]].&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jacob Talbot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We call upon all Marchers to shun and cease the sale and supply of food to Urizen for the loss of Prosperous crops caused by cursing. The message we wish to send above all is that our means to feed the Empire and our own Marcher families has suffered too much. and that this animosity regarding rituals cast by Urizeni magicians should end. It is also our hope that greater animosities between our two nations will end with this statement, whether our citizens attend Anvil or not.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (20-166) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement seems to relate to [[the Marches|Marcher]] unhappiness around powerful enchantments that have [[Resonance_and_mitigation#Thresh_the_Fields|damaged crops and farms]] across the Empire.&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;  Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar Graffanner&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Marcher National Assembly, call upon our fleet captains, to participate in the multinational opportunity to provide safe passage to those fleeing slavery in Marracossa.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-0). The greater majority threshold for this judgement was 193. &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement relates to events in the [[Asavean Archipelago]]. It urges [[the Marches|Marcher]] [[fleet|ship-captains]] to come to help evacuate freed slaves from the satrapy of Maracoss - the same satrapy from which both the Free Folk and the Marracossan exiles of Trajadoz hail. It has created an [[opportunity]] for corsairs to [[385YE_Winter_Solstice_interlude#The_Calatropos_Coast_Evacuation|take part]] in the evacuation if they wish.&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martha i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the national assembly of the Freeborn and the Imperial Fleetmaster charge all Freeborn fleet owners to raid shipping of those enemy nations that seek to do us harm in the Bay of Catazar. &amp;quot;When the peace treaty ends make them remember these waters are ours!&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (167-0)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the end of the [[Ratify_treaty_with_the_Grendel_Autumn_383YE|peace treaty]] with the [[Grendel]], and the [[Ship_to_wreck#Unleashed|raids]] erupting in its wake.&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambitious citizens! The Empire is engaged in the great endeavour of our age: expanding our borders and integrating new and foreign peoples without recourse to the barbarity of slavery. Apulian Questioners (their priests) wish to understand how to wield the powers of the Synod! We, the following Bishops of the League have the Ambition to show them how a Bishop does this. Paulus Adelaar van Holberg - Lia Adelaar von Holberg - Sebastiano di Spiral - Corrado de Regario - Beno di Carva (sadly unable to attend Anvil).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (220-15) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to questions of the [[Chords|religious beliefs]] of the Apulian Orcs of [[the League]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatoly Vassian Tatishchev&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Varushkan national assembly calls upon fleet owners of the nation to prepare for malice, yet thwart malice before it strikes against you. War is coming. Raise every sail against our foes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (302-0)&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Varushkan national assembly invites Skywise Gralka and the Sunstorm sept to visit the Palace of Orieb in order to seek secrets. May our allies and friend be welcome to seek to fulfil their ambition and contribute to our Wisdom.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (302-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Ossium#The_Palace_of_Orieb|Palace of Orieb]] in [[Ossium]] is believed to have been the residence of one of the [[Druj_lore#Buruk_Tepel|Buruk Tepel]]. It is overseen by the [[Apothecary of Orieb]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Marzanna&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the priests of Varushka call upon the builders of the Deep Chamber to dedicate to wisdom. We wish for priests of wisdom and wardens to go and ensure their safe return from the mines.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (292-0), with Primacy&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement seems to relate to the [[385YE_Autumn_Equinox_Senate_sessions#Construct_the_Deep_Place|construction of an underground chamber]] in the Mountains of Brez by the [[The_horror_and_the_wild#Speakers_of_the_Void|cabalists of Void]], commissioned by the [[Senate]].&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Varushka we respect our Elders! The Northern Eagle are the oldest army in Varushka and they have served us loyally for as long as they have existed. We ask that Varushkans have Pride in the Northern Eagle and support them. Pride, Cousins.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (302-0), with Primacy&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the priests of Varushka urge the wardens to show vigilance and to strengthen the wards of the roads and borders of Tolvoli and around Tolvoli to prepare for the malice of the dubik being fed. The Wardens should also seek to thwart malice before it strikes against us and seek our signs and evidence of &amp;lt;u&amp;gt;the&amp;lt;/u&amp;gt; dubik with the aid of Spring magicians and Volhovs, to make a bargain to contain the growing dubik numbers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (302-0), with Primacy&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement seems to relate to the establishment of the slaughterhouse at Tolvoli, the dubik at the old [[The_horror_and_the_wild#Heart_of_the_Tempest|Heart of the Tempest]], and the role of the [[Tolvoli Butcher]].&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ira of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We call to those who have served in Highguard armies: the Unbound Steel Hall of Lost Chapters has been taken from us by the Cold Sun and our proud history desecrated. Now, they gather in Bastion. Bastion must be defended. Bring the guardian, the cataphract, the unconquered. Don your armour once more. General Asenath raises the hallowed banner of the Thundering Tide. Bearing a miracle of Courage, General Asenath does not fear to act, and neither should we. Loyalty demands that we strike quickly so our forces may go on to help protect the lands of our sibling nations once our home is safe. You have served before, we ask that you serve again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (570-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Cold Sun]] is an [[eternal]] of the Day realm whose soldiers are engaged in a [[To_the_last_syllable|military campaign]] across the Empire. The [[Highguard_military_concerns#The_Thundering_Tide_.28Defunct.29|Thundering Tide]] were a Highborn army disbanded during the reign of [[Empress Mariika]].&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Despise the thieving bandit. Orathator of the Hourglass engages in prosperous trade with Varushka. We ask Wardens of Varushka to protect their caravans, and ensure their goods do not fall into the hands of those who did not earn them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (290-12), with Primacy.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Orathator of the Hourglass is a [[Thule]] warlock who leads a [[Pride_and_prejudice#Masks_of_the_Trees_and_Hills|group of traders]] active across [[Varushka]].&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Solas of the Waxing Sun&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise the need to investigate the motivations behind casting Bright Eyes Gleam in the Depths and the benefits of being judged by our peers in this matter. We encourage members of &amp;lt;u&amp;gt;other nations&amp;lt;/u&amp;gt; to bring those responsible for the casting to inquisition before the virtue assemblies.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (262-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[Resonance and mitigation|controversial]] performance of the [[Bright Eyes Gleam in the Depths]] ritual, whose recent performance has had both [[Shining like fire|benefits]] and [[To the last syllable|undeniable downsides]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sentinels of Urizen are rightly proud of their martial arete. We laud and exalt the Courage and Vigilance of the soldiers of the Citadel Guard and the captains of independent units who have kept their long watch on our borders. But Loyalty should not mean blind obedience. Even the strongest may err, but deceivers will lie again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (204-10)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Citadel Guard]] are the army of [[Urizen]], primarily composed of [[Sentinel|sentinels]].&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Inspired by recent exchanges between Highguard and the Imperial Orcs, we the Highborn national assembly offer Peerless Kinship to aid the Imperial Orcs how they see fit. Let us forge strong ties, and step boldly into the future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (504-0)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Full_of_sacred_sound#A_Peerless_Kinship|Peerless kinship]] allows the [[Highguard|Highborn]] people to support one of their sibling nations in the coming months. See also [[#Judgement 192|Judgement 192]].&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ahraz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The election of the Senators is an important source of income to fund the projects of the Brass Coat. If you are paid to not place a bid you should show your Pride and declare it to the egregore and share a part of that money with them. If someone not of the Freeborn pays you to bid, either to ensure a candidate is elected or to prevent someone to be elected, you should declare this to the egregore. Show your courage and pride and deal with the elections openly and honestly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (161-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[The_Brass_Coast_leadership#Leading a territory|appointment]] of [[the Brass Coast|Freeborn]] [[Senator|senators]].&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Travid Longest Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity compels us to strive and toil and enjoy the fruits of our labour. Lindir Thornheart and Oisean Streamwalker have worked tirelessly to fund the ilium needed to create an artefact to trade for the Shield of Vigilance from a 1 ring start. We wish to reward them with recognition from the assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (125-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Shield of Vigilance likely refers to &#039;&#039;Bawn-Watch&#039;&#039; the [[Magic_items#Artefacts|artefact]] [[Pilgrim&#039;s Shield]] originally created by Ezkiah the Benefactor for the [[Champion of Vigilance]]. It is currently believed to be in the possession of the [[Axos|Axou]] scholar [[Ten_travellers_tales#Theodosia_of_Ipotavo|Theodosia of Ipotavo]].&lt;br /&gt;
===Judgement 167===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eurybia Melampus di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sword Scholars have demonstrated their Loyalty to the Empire by casting off Sulemaine. We the Loyalty assembly support this endeavour. They have identified and followed their loyalties within their hearts. Therefore will will raise their efforts up rather than tear them down.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (115-10) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement supports the [[#Judgement 40|mandate]] enacted by Herminius of the House of the Wanderer, which has [[A_wisdom_of_questions#A_Clean_Cut|significant implications]] for the future of the [[sword scholar|sword scholars]] of [[Urizen]]. It may be important to note that the decision to turn away from the [[Sulemaine|founder of the movement]] is by no means universally supported by the sword scholars.&lt;br /&gt;
===Judgement 168===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hembeneth i Guerra &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; During the Grendel treaty we had the time to rebuild and prepare. Now the treaty has ended we call on all citizens to route out the Grendel spies and be Vigilant of the threats that come from all around. Have Courage to oppose them when they enter our land and the Loyalty to aid our armies and feed our Corsairs who fight on our behalf with virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (169-0)&lt;br /&gt;
===Judgement 169===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clytemnestra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sword Scholars of the Empire have chosen to put Sulemaine behind us. Now we will define what Sword Scholars are in the modern world. We will examine and debate our teachings and discard any that fall short. We will examine our role in the Empire, and the ways we can challenge, aid and defend the Empire, and those who seek to join the Empire and the Way. We will seek to realise our ambition to spread our teachings and become a sodality. As we have changed the Empire the Empire has changed us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (242-10) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement supports the [[#Judgement 40|mandate]] enacted by Herminius of the House of the Wanderer, which has [[A_wisdom_of_questions#A_Clean_Cut|significant implications]] for the future of the [[sword scholar|sword scholars]] of [[Urizen]]. It may be important to note that the decision to turn away from the [[Sulemaine|founder of the movement]] is by no means universally supported by the sword scholars.&lt;br /&gt;
&lt;br /&gt;
===Judgement 172===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kosmas o Voskos of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sword Scholars have examined their history and virtue, and have chosen to learn and change. They have chosen to leave Sulemaine behind and forge a new path. The Way assembly recognises this important step on their path of virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (85-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement supports the [[#Judgement 40|mandate]] enacted by Herminius of the House of the Wanderer, which has [[A_wisdom_of_questions#A_Clean_Cut|significant implications]] for the future of the [[sword scholar|sword scholars]] of [[Urizen]]. It may be important to note that the decision to turn away from the [[Sulemaine|founder of the movement]] is by no means universally supported by the sword scholars.&lt;br /&gt;
===Judgement 173===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Asier i Elia i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We welcome the refugees from the Temple of the Way in Nemoria. We would offer them refuge at the Hand of Guerra in order to share knowledge of Virtue and the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (169-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement seems to refer to the [[Ten_travellers_tales#Last_of_the_Faithful|Asavean pilgrims]] who visited [[Anvil]] during the Autumn Equinox.&lt;br /&gt;
===Judgement 174===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eli of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We welcome the refugees from the Temple of the Way in Nemoria. We would offer them refuge at the Abbey of Reconciliation in order to share knowledge of virtue and the Way, &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (508-0)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement seems to refer to the [[Ten_travellers_tales#Last_of_the_Faithful|Asavean pilgrims]] who visited [[Anvil]] during the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
===Judgement 176===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Meredith&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The pursuit of virtue supersedes doctrine and the Law. If the Mournwold Orcs are willing to commit to living the life that they are living to the full extent of virtue and greatness, this assembly will welcome and defend them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement relates to the [[Mournwold Orcs]], and supports the mandate enacted in [[#Judgement 199|Judgement 199]].&lt;br /&gt;
===Judgement 180===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;  Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Edmund&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bushel Sykes betrayed his oath as an Imperial citizen, and yet his soul bore a spontaneous true aura of Loyalty. He knew what commanded his heart&#039;s devotion above all else, and he willingly paid the price for that. We recognise Bushel Sykes&#039; Loyalty and his Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (282-26)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement appears to concern the death of [[When_Spring_comes#The_Death_of_Bushel_Sykes|Bushel Sykes]], the controversial poacher.&lt;br /&gt;
===Judgement 181===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Idanach Listing Beacon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; True liao is a substance of great sanctity and great importance to the Way. it is vital that a suitably qualified body of priests oversee its distribution. In response to Pyetr Fyodorov in Judgement 125 we say that this is not the time to abolish the Gatekeepers. We instead encourage citizens to learn about the Gatekeepers and other ways whereby true liao is distributed. If the existing processes are unsatisfactory, they should offer &amp;lt;u&amp;gt;concrete&amp;lt;/u&amp;gt; proposals for change.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1165-64)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement refers to [[#Judgement 125|Judgement 125]], relating to the status of the [[Gatekeeper|Gatekeepers]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 182===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isaac of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Amongst the best of us there is still vice. Amongst the worst of us there is still virtue. No soul is beyond redemption. Each passage through the Labyrinth brings us forth anew. We call upon the magistrates to give those guilty of grave crimes the chance to (?) themselves in virtue against the Cold Sun until their embrace to the Labyrinth. The defence of Bastion is a defence of the Way!!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (480-16). The Greater Majority threshold for this judgement was 474. &lt;br /&gt;
===Judgement 183===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We invite League Bishops and Scholars to join in dialogue with Urizeni priests and mages loyal to the Empire and our Apulian brethren, to further our understanding of the Way and lift us all up in Virtue. Much as Temeschwar acknowledges its Varushkan heritage, so the city of Apulian should include the best of Urizeni culture, once the threat of rebellion has passed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (280-0), the greater majority threshold for this judgement was 273.  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This relates to the complex situation in [[Spiral]] since it [[Windfall|became part of]] [[the League]], as well as to the questions raised by the [[Chords|spiritual beliefs]] of the Apulian Orcs.&lt;br /&gt;
&lt;br /&gt;
===Judgement 184===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rowen Erdtree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Skywise Gralka&#039;s association with the Cold Sun and the Bright Eyes Gleam in the Depths ritual was a contribution towards an inherently ambitious action. No matter your opinion of orcs, Skywise Gralka should not be punished for their contribution towards what was a damaging, but ambitious endeavour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (124-32) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Resonance and mitigation|discussion]] around the controversial recent performance of the [[Bright Eyes Gleam in the Depths]] ritual.&lt;br /&gt;
===Judgement 188===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039;  Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Constanza i Kalamar i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the spirit of VIgilance, be aware that a threat is coming to the Coast. Now is the time to prepare with Wisdom, but in Pride remember to uplift our fellows. Support each other, support your armies and privateers, remember that resources unspent only go to waste - offer your hospitality to those that protect our lands and we are all sure to benefit. We have always had the Ambition of reclaiming what was ours, but what remains is in danger and protecting that is also part of that process. Take heart, it will not be easy, cleave to your courage and what loyalties you hold dear. Let virtue guide you in tumultuous times. &#039;&#039;&#039;Batten down the hatches in face of the storm&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (129-0)&lt;br /&gt;
===Judgement 190===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orcs&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Listen to me Gralka as I write these words in destiny. No nation knows themselves as Imperial human in this Empire, there is only one to claim its identity as Imperial Orc. A legacy to the architects of the plan and those who fought for us at journeys start. A new saga begins so hence forth we the Imperial orcs also claim the name UNSHACKLED for our nation - with all our worth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, with Primacy &lt;br /&gt;
===Judgement 191===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Knott&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Mourn Orcs are Marchers, there is no doubt of this and denying such is false. Further, the matter of Orc souls should be left to Orcs. We encourage the Humans of the Empire to give our new siblings time while we guide them in the ways of the Abyss and Ancestors. Let us have these conversations of our souls together. We encourage the Marchers to ad us in finding proof and understanding their new citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (78-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement relates to the [[Mournwold Orcs]], and their status in [[the Marches]], and seems to support the mandate enacted in [[#Judgement 199|Judgement 199]].&lt;br /&gt;
===Judgement 192===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ashborn Atla&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Unshackled accept the peerless kinship of the Highguard. May Sunstorm, Sannite, Tamazi, Ethengraw, Illarawm, Yerende, and other newly come work together in virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (??) with Primacy &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Full_of_sacred_sound#A_Peerless_Kinship|Peerless kinship]] allows the [[Highguard|Highborn]] people to support one of their sibling nations in the coming months, in the way that nation requests. See also [[#Judgement 163|Judgement 163]].&lt;br /&gt;
===Judgement 195===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Darian Numbers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We encourage the Marchers and the Mournwold Orcs to enter into debate and discussion around our shared beliefs and where those beliefs differ. We urge the Marchers to show understanding and lenience as they guide the Mournwold orcs on their journey to understanding the Way. As called for in statement 191 give them time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (8-0), with Primacy &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement relates to the [[Mournwold Orcs]], and their status in [[the Marches]], and seems to support the mandate enacted in [[#Judgement 199|Judgement 199]].&lt;br /&gt;
===Judgement 196===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galen Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Council of Nine directs the Silent Bell to investigate the location of the Silent Bell of Brian Heathford lost 290YE in Kingstoke, Upwold to Agramant inspired sorcerers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (8-0), with Primacy &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This statement asks the [[Silent_Bell_(Sodality)|Silent Bell]] to seek out a missing object. The Silent Bell are a sodality dedicated to Vigilance, keeping a careful watch for threats to the Empire from within and without; their expertise in tracking down [[magic items]], and indeed their interest in doing so, is extremely limited.&lt;br /&gt;
&lt;br /&gt;
===Judgement 197===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane de Courdefer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Change of Doctrine (Judgement 3 this season) proposed by Clarice Novarion will cause serious thought and concern among the Empire&#039;s priests. We remind you all, with thanks to ??? Rikke (Judgement 124 this season), that Doctrine is a living document that must  change and grow as the Empire does. We must not &amp;lt;u&amp;gt;fear&amp;lt;/u&amp;gt; change, but embrace virtue where we find it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (8-0), with Primacy &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039;This statement refers to the [[change of doctrine]] proposed by Clarice Novarion and upheld by the General Assembly; see [[#Judgement 3|Judgement 3]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 200===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhubarb Ironwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise the vigilance of Jonathan Piper of Cockscroft for raising hue and cry about the threat of hostile heralds across the Marches. We exalt him! &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (264-0), with Primacy &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; During the Summer Solstice, Jonathan Piper raised a [[statement of principle]] [[When_Spring_comes#Stormy_Monday_.28Mitwold.29|warning the people]] of [[Mitwold]] of the threat posed by heralds of [[Siakha]] (see [[#385YE_Summer_Solstice_Synod_judgements#Judgement 156|Judgement 156]]).&lt;br /&gt;
&lt;br /&gt;
===Judgement 201===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosie of Goatsbridge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marcher Assembly recognises the Vigilance and Courage of those Urizeni who stood against so many of their own nation, warning them of the dangers of casting Bright Eyes Gleam in the Depths. These include Tiberius Cascade, and also the Academy of the Southern Shore. Those they &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; good neighbours. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (264-0), with Primacy &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the [[When_Spring_comes#Stormy_Monday_.28Mitwold.29|ongoing controversy]] around the recent performance of [[Bright Eyes Gleam in the Depths]].&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aurum of the Nightingale Temple&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous build up their fellows, they do not tear them down. Blue flowers bloom in Spiral, and if we are to hold true to the promise of this Empire we cannot laud one while cutting down another. Should the Empire shed Urizeni blood in this matter, it will prove they value thieves and slavers over virtuous citizens. It will prove they are unworthy of the oldest nation. We send Aurum of the Nightingale Temple with 25 doses of liao to encourage all Urizeni to stand in defiance of an Empire that treats our lives as an inconvenience, should they dare to enact violence against our people. Loyalty demands, and we cannot condemn the people of Spiral for having answered.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (267-75)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; If the Empire sends an army to suppress the [[A_question_of_loyalty#The_Rebels|Urizeni rebels]] in Spiral at any point before the start of the Autumn Equinox 386YE, the rebellion will spread to the rest of Urizen. Spires will take up arms and declare their support for the rebellion, and opposition to the Empire. As detailed in the [[A_question_of_loyalty#The_Rebels|A question of loyalty]] wind of fortune.&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous inspire others to greatness. We send Neala Blackhawk with 75 doses of liao to urge priest to engage with the Great Forest Orcs to learn their ways to discover if we might bring them to the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (468-63)  &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Sends Pride assembly priests to visit with the [[Great Forest Orcs]] and learn about their religion. As detailed in the [[Tooth_by_tooth#Pride_and_Prejudice|Tooth by tooth]] Wind of Fortune.&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The truly virtuous are loyal even through hardship and misfortune. We send Callista of the Dark Shard with 25 doses of liao to encourage the remaining Urizeni living in Spiral to take up arms and defend their homes. Loyalty is not displayed by words or deeds alone, but by unity of both.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (30-379)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Had it been enacted, this mandate would have spread the [[A_question_of_loyalty#The_Rebels|Urizeni rebellion]] across the whole of Spiral. As detailed in the [[A question of loyalty]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Herminius of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Failure is the death of greatness, We send Herminius of the House of the Wanderer with 75 doses of liao to encourage sword scholars throughout Urizen to separate the woman from the teachings and no longer venerate the actions of Sulemaine. Let us find new questions to ask.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (284-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This mandate [[A_wisdom_of_questions#A_Clean_Cut|sunders the sword scholars]], shattering the [[Arbiter_of_the_Four_Winds#Temple_of_the_Four_Winds|Temple of the Four Winds]]. It also damages the moral authority of the Urizen assembly, in light of their previous [[383YE_Autumn_Equinox_Synod_judgements#Judgement_100|endorsement of Sulemaine]], meaning every Urizen [[congregation]] receives 2 fewer votes and 1 fewer liao. As detailed in the [[A wisdom of questions|A wisdom of questions]] wind of fortune.&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enis RootBloom&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For too long the peoples of Navarr have struggled to claim the entirety of their homes. Let us not sit idle whilst those who have stood with us suffer a similar fate. We send Enis Rootbloom with 50 doses of liao to encourage the people of Navarr to help the Great Forest Orcs in the fight to reclaim the Heart of Peytaht. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (355-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any Navarr army in [[the Barrens]] can support the Spears of the Pines and help them conquer the [[The_Barrens#Heart_of_Peytaht|Heart of Peytaht]], provided the [[general]] of the army takes an attacking order explicitly targeting the Heart of Peytaht and mention they are supporting the Great Forest Orcs. If this happens the Great Forest Orcs will claim the region and it will not require concedence by the Senate. It will also put to rest any concerns the Great Forest Orcs have expressed around the Navarr reticence to fight in the Barrens. As detailed in the [[Not_to_conquer#Synod_Opportunities_:_Great_Forest_Orcs|Not to conquer]] wind of fortune. See also [[#Judgement_149|Judgement 149]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maria i Espiri i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The National Assembly have already spoken, the Virtuous inspire others. We raised the burial mound to honour the Courage of the Jotun, and now they wish to raise a monument to the Virtue and honour of the Freeborn who defeated them - a permanent reminder of the strength of the Freeborn. We send Maria i Espiri i Guerra with ten thrones to urge the families of Kahraman to ensure the Jotun are escorted only to the burial mound to raise the monument, and then safely returned to their own lands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (175-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  This mandate sees the visiting ghodi protected by an honour guard of Freeborn which will further demonstrate the worth of the Brass Coast to the Jotun. The [[Dhomiro of the Cinnabar Hills]] will not be able to take advantage of the opportunity to capture the ghodi and mithril.  As detailed in the [[Between_two_mounds#An_Enduring_Flame|Between two mounds]] wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Luke of the Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning. We send Exarch Luke of the Navigators of Virtue with 25 doses of liao to persuade the soldiers of the Valiant Pegasus to seek out orc septs oppressed by the Druj. Together we will find the right question.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (437-0) &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The Valiant Pegasus will strive to minimise casualties when fighting in the [[Salt Flats of Sanath]], and open channels of communication with the septs while fighting there. As detailed in the [[The_cities_and_the_city#Leen_:_A_Road_to_Liberation|The cities and the city]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Dindrane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Test what you learn; only fools accept hearsay as truth. We send Ser Dindrane with 50 doses of liao to urge the faithful to visit Laroc to share in the lessons imparted there. Nothing is more virtuous than success.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (74-192)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eldrid Vestardottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Consequences are the price of Ambition. We send Eldrid Vestardottir with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. Let our virtue echo through history for a thousand years.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (284-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted.&#039;&#039;&#039; Wintermark will find what white granite and funds they can spare and donate them to support the construction of a [[Blood will thicken|sacred city]] in [[Bastion]]. Every Wintermark territory that is affected by this mandate will donate 4 wains of white granite and 8 crowns to support the commission each season for the next year. For the same period it is impossible to use a mandate to urge Wintermark to support another commission or similar project that needed help. Any mandate in the Imperial Synod that urged Wintermark citizens to provide financial support to a different commission or cause will fail to affect the nation. Likewise any statement of principle in their national assembly that asks the nation for their support in this way will fail to produce a mandate. As detailed in the [[Blood_will_thicken#No_Price_Is_Too_High|Blood will thicken]] Wind of Fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Consequences are the price of Ambition. We send Fintan Founders-Dance with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. Let our virtue echo through history for a thousand years.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (276-26) the Greater Majority threshold for this judgement was 276.&lt;br /&gt;
*&#039;&#039;&#039;Enacted.&#039;&#039;&#039; Navarr will find what [[white granite]] and funds they can spare and donate them to support the construction of a [[Blood will thicken|sacred city]] in [[Bastion]]. Every Navarr territory that is affected by this mandate will donate 12 wains of white granite and 24 crowns to support the commission each season for the next year. For the same period it is impossible to use a mandate to urge the Navarr to support another commission or similar project that needed help. Any mandate in the Imperial Synod that urged Navarr to provide financial support to a different commission or cause will fail to affect the nation. Likewise any statement of principle in their national assembly that asks the nation for their support in this way will fail to produce a mandate. As detailed in the [[Blood_will_thicken#No_Price_Is_Too_High|Blood will thicken]] Wind of Fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No priest can tell you what you are loyal to, but we can guide you on that path. Under the Eyes of Loyalty we send Veikko Bondforger to support the following mandate: For too long the people of Navarr have struggled to claim the entirety of their homes. Let us not sit idle while those who have stood with us suffer a similar fate. We send our priest with 50 doses of liao to encourage the people of Navarr to help the Great Forest Orcs in the fight to reclaim the Heart of Peytaht.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (279-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]] will support [[#Judgement 57|Judgement 57]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 170===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orcs&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bleakshield Zorra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; If we are to be liberators not conquerors, then our pride must be conveyed by actions not by words alone. We send Skywise Rykana with 75 Thrones to provide food and other vital supplies to the Rahvin in Bitter Strand. All that is worthwhile is shared with those who deserve it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (78-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Imperial Orcs priests gather food and other vital supplies, and deliver them to the Rahvin. Their largesse will improve the sept&#039;s attitude, causing the Rahvin to become more well disposed to the Imperial Orcs, prepared to speak with them directly and securing their ability to negotiate with the orcs on behalf of the Empire. As detailed in the [[Not_to_conquer#Synod_Opportunities_:_Rahvin|Not to conquer]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 199===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mel Bleak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those orcs who once were thralls of the Jotun are Marchers. They&#039;ve been patient, and we won&#039;t keep them waiting while the rest of the Empire argues about what we know to be true. We send Sister Meredith with the egregore Jack to welcome them into our nation, and we will look to the paperwork later.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; With this risky mandate, the Marcher assembly makes it clear to their own people, and to the Empire, that the [[Mournwold Orcs]] should be Marchers. As detailed in the [[When_Spring_comes#The_Field_.28Mournwold_Orcs.29|When Spring comes]] Wind of Fortune&lt;br /&gt;
==Evaluation==&lt;br /&gt;
The Synod made the following judgements of [[excommunication]], [[inquisition]], [[revocation]], and [[sanction]].&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; In Summer 385YE I called Gisli the Provider to Inquisition. In enquired about his motives, his reasons for his prosperous acts and found the cause of his work to be a deep seated Virtue. Not only does he act most Prosperously, he does not shirk the Pride he is owed for his great work. Gisli fully funded the recent Empire-wide Autumn ritual, bringing prosperity to all, and has donated hundreds of thrones worth of money and resources to the Academy - in their words, he has saved the lives of countless children. He has been a fervent fighter against slavery, going on both major raids, and he single handedly raised enough money for the Thule to feed their people, avoiding untold thousands of orcs starving.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (55-10)&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Finna i Fijadoz, the High Exorcist, to Inquisition. This will occur at 4pm on the Saturday of this summit, Autumn 385, at the Ashwood Emporium (also known as Iniska&#039;s Pantry, or Kaelynn&#039;s Apothetea). I wish to examine her actions as both an elected representative of the Imperial Synod, but also as an Inspiration to those groups of Exorcists bound together in the image of the Justicars. Any may attend, priority given to Spiritwoods members.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (75-0)&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sławomir Rabovich Bolotstrazh&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call to inquisition Reidarr &amp;quot;Blood-letter&amp;quot; of Byrchenhal at 3pm in the Byrchenhal camp. Saavi &amp;quot;Heroes Champion&amp;quot; has agreed to assist me to advise on winterfolk traditions. Reidarr has performed long service to the Empire&#039;s military forces and strategy, lead hundreds of people through the sentinel gate and has fought each of the enemies of the Empire. Now, I call him to question on his virtue. May the wise spider guide me to the truth of his virtue and story.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1118-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Morwenna Withered Rose&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Ser Claudia Lovelorn to stand for Inquisition to explore the nature of her duty as the Keeper of Tharim&#039;s Throne. The inquisition will be held at 5.30pm on Saturday at the Hall of Voices in Urizen. The inquisiting priest is Morwenna Withered Rose. May all our vows be witnesses in light and blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (31-0)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; There was another judgement of inquisition relating to Claudia Lovelorn. An individual may not be subject of an [[inquisition]] more than once per summit; anyone who has already undergone a inquisition that weekend is not obliged to attend another.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aethelric the Grounded&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; During the Summer Summit of 385YE, there was an expedition to Madruga to recover the only known survivor of the Dry Patrician blight. Said survivor was afflicted with an incurable sickness that was transforming him into something unknown - possibly a husk variant. I call Lev Unbound of Highguard to Inquisition to explain his reasoning for letting this survivor go (to effectively roam Casinea unsupported and unguarded) rather than exploring other alternatives. The inquisition will take place on the Saturday of the Autumn Summit 385YE at 4,00 pm. We shall meet at the hub and possibly adjourn elsewhere to conduct the proceedings.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld; Withdrawn  &lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; Through his inquisition at the Summer Solstice, general Stanley of Chalkdown has shown Pride in his land, his duty to the Empire, and his role as general. Joining the Marches at the liberation of Mournwold, he has ever strived for excellence in that which he is Proud - waging war upon the Jotun through the Bregasland campaign as soldier adjutant and general, with unwavering dedication. He has always been a Marcher - for a moment, not an Imperial one, but shows Pride in all things, and Loyalty to great ones.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (259-0)  &lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Following her claims at the Summer Solstice before the Pride assembly, I call Skywise Gralka, Archmage of Day, to inquisition. To claim signs of the Exemplar is to convey by words alone - let us discuss this further. First Legion tent, Imperial Orc camp, midnight, Friday of the Autumn Equinox.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (117-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; There were several other judgements of inquisition relating to Skywise Gralka. An individual may not be subject of an [[inquisition]] more than once per summit; anyone who has already undergone a inquisition that weekend is not obliged to attend another.&lt;br /&gt;
&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Skywise Gralka to Inquisition on Saturday at Midnight to occur in Wintermark. This concerns a list of signs of possible exemplarhood and I wish to talk to her with any priest friendly to me welcome along. This will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; concern Cold Sun business as a primary focus. Run your own inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (202-0)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; There were several other judgements of inquisition relating to Skywise Gralka. An individual may not be subject of an [[inquisition]] more than once per summit; anyone who has already undergone a inquisition that weekend is not obliged to attend another.&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasjay&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I Kasjay call Veiko to inquisition to discuss his virtue in dealing with Spiral. It will be at 19:00 in his hall.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (443-27)&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wayfarer Abraham&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Sufyan i Zuhri i Erigo for inquisition for the inquisition he held on Wildfire of Balthazar&#039;s Vineyard. An inquisition is meant to involve probing questions to discover the truth behind the actions and motives of the accused. Some concerns have been raised that the inquisition of Wildfire was not done with the aim of finding the truth and motives of the virtue of this brothers actions but instead this inquisition was raised with Sufyan i Zuhri i Erigo mind already decided and little concern for new wisdom. Wisdom knows all knowledge is incomplete. So, I call Sufyan iZuhri i Erigo to inquisition at 3.30 pm Saturday at the Scions of Ravensfall chapter tent, Highguard, so the truth can be found, and the sanctity of Inquisition can be maintained to the highest possible standard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (928-27)&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Eska Crowspeaker, Liberty&#039;s Song to Inquisition at the Hub on Saturday at 3 o&#039;clock, in order to hear the tale of the Liberty Pact and her role in its creation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (197-0)&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Galeas du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Maarit Suvidottir, Courage Inquisitor, is called to Inquisition to discuss her conduct as an Inquisitor and her future plans. Anyone interested in the workings of Inquisitions is welcome to attend. Time and Place: 6pm, Wintermark Camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1130-24) &lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Galeas du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Lenarius Ankarian, Imperial Inquisitor, is called to Inquisition to discuss his conduct as Ambition Inquisitor and his plans for Inquisitorial Court. Anyone interested in the workings of Inquisitions is welcome to attend. Time and Place:4pm, Urizen Camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1211-37)&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elkiah of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Revocation&#039;&#039;&#039; The Highborn Assembly seeks to revoke JARED OF THE SUNS OF COUROS from the position of LEPIDEAN LIBRARIAN. Embarrassed us with improper use of the position by using the power in a way he knew it should not be used, and got the name of the person he was researching incorrect. He wants to &amp;quot;experiment with the power&amp;quot; rather than use it as intended to exalt people of our past. Wisdom is asking the right question. He is not. The position would be better served in the hands of someone who wants to use it as it is meant to be used. To encourage Pride in our Empire, not embarrass us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (146-96) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Jared of the Suns of Couros was [[revocation|revoked]] from the position of [[Lepidean Librarian]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; James of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Skywise Gralka to Inquisition at 11:30 Sunday at the Cenotaph camp in Highguard over events relating to the Cold Sun.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (376-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; There were two other judgements of inquisition relating to Skywise Gralka. An individual may not be subject of an [[inquisition]] more than once per summit; anyone who has already undergone a inquisition that weekend is not obliged to attend another.&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eliaphas of the Saker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Condemnation, Escalation)&#039;&#039;&#039; I hereby condemn Aska of Sentinel&#039;s Watch, former general of the Valiant Pegasus. She was found to carry a dedication of Purity on her soul. During her inquisition, she claimed to have no knowledge of this. The raising priest wishes to suggest the harshest legal penalty for this crime.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (334-362); Scrutiny was [[Cardinal#Further_Scrutiny|extended]] by the [[Cardinal of Loyalty]]. &lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eska Harakkadottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039; &#039;&#039;Inquisition&#039;&#039;&#039; I call to inquisition Merlof, Captain of the Militia, to answer to reports of apathy and a lack of Ambition of the Militia in investigating an accusation of murder. Inquisition to take place at 11am Sunday at the tent of the Crimson Reaper in the League.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhaego i Zemress&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; Pertaining to Judgement 173 Spring 383 / Inquisition conducted Summer 385. Tisserande has conducted himself with steady virtue. Prosperity assembly acknowledges the struggle Tisserande has faced in his acquisition of the Runeforge. Through his actions, we have unearthed strong evidence of corruption surrounding the prior use and control of this Bourse seat. Our eyes will pierce the shadow of this threat and find the truth. We extend our full spiritual support to Tisserande of House Griffonsbain. Prosperity provides!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (231-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Annalaya del Toro&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; We call Leonardo i Del&#039;Toro as head of the civil service to at 2.15, Saturday this solstice in at house Del Toro Camp. To discuss the heretical content of some mandates that have been set before the Synod by the Civil Service and investigate what might be done to make them less common.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (571-165)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Leonardo i Del&#039;Toro i Riqueza is the current [[Civil_Service#Secretariat_of_the_Civil_Service|Secretary General]] of the Civil Service who also assists the office of the [[Civil_Service#Tribune_of_the_Synod|Tribune of the Synod]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Keziah&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Castigation, Escalation)&#039;&#039;&#039; We the Highborn assembly castigate Akseh for her grievous failure of vigilance. However, since she did not preach false virtue, she does not meet the definition of religious crime, and a condemnation on these grounds is inappropriate. She deserves to - and must - seek atonement for her sinful actions, as do all who stray from virtue. I, sister Keziah, commit to guide her on the long, hard path to redemption and virtue. No soul or spirit - no matter their crimes - is beyond salvation!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (272-178)&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; WIsdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amris Johan Menkovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Penance, Escalation)&#039;&#039;&#039; In relation to his virtue defence of Lucaz. It is found that Father Drakov should perform penance to the Law. This was his first virtue defence and as such he was unaware that a priest can a) change their mind or b) condemn the accused. He showed lack of Wisdom at 3 points as a result he must perform 3 tasks to aid the militia before performing another defence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (223-0)  &lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pickers Blackleap&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Senator de Rondell to inquisition regarding the motion to raise funds for a Dawnish army. At 5pm in Navarr songs and stories circle. All welcome to attend.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  [[Auditor_of_Senatorial_Accountability#Inquisit_Member_of_the_Senate|Upheld automatically]].&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; There was another judgement of inquisition relating to Bohemond de Rondell. An individual may not be subject of an [[inquisition]] more than once per summit; anyone who has already undergone a inquisition that weekend is not obliged to attend another.&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ephron of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Clarive Novarion of the Doctrinal Council to Inquisition on the matter of proposed changes to Doctrine. I will visit the Novarion tent at 19:00 Saturday to conduct the inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (740-13) &lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; General Aurum has with great Ambition pursued their role in acting out the will of the Military Council, They have faced some of the worst enemies of this our Empire &amp;lt;u&amp;gt;and&amp;lt;/u&amp;gt; the threat of false Virtue They are guided by a network of priests and have sound understanding of what must be done to protect theirs and their soldier&#039;s souls. They understand the power of words. May their testimony remain true. May they remain a guiding light. Wisdom Questions all, Silas of the Cenotaph.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (721-31)  &lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; At 10 of the Saturday of Autumn&#039;s night toiqnusition is called Lord Bohemond de Rondell to face us in Glory&#039;s Square to answer strife twixt national and generals (and we mean the Barrens situation). True liberator or true conqueror.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (76-0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; There was another judgement of inquisition relating to Bohemond de Rondell. An individual may not be subject of an [[inquisition]] more than once per summit; anyone who has already undergone a inquisition that weekend is not obliged to attend another.&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mina i Yashum i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Call Claudia Lovelorn to Inquisition to determine the extend to which virtue affects Claudia&#039;s uses of magic. 11am - HOUSE REMYS- Autumn 384YE - Sunday. Raphael i Z(?) i Riqueza will lead the ritual.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1045-20) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; There was another judgement of inquisition relating to Claudia Lovelorn. An individual may not be subject of an [[inquisition]] more than once per summit; anyone who has already undergone a inquisition that weekend is not obliged to attend another.&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sławomir Rabovich Bolotstrazh&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; Following inquisition into Reidarr &amp;quot;Blood-letter&amp;quot; of Brychenhal with the aid of Saavi &amp;quot;Heroes Champion&amp;quot; I wish to recognise Reidarr&#039;s inspiring virtue his courage to stand by what is right, the way he instils loyalty in those who follow him and his pride in building others up show excellence in military virtue. He conducts himself as a hero in everything he does and his life is a story to inspire many heroes yet to come.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (987-16)&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Khalama i Radh i Guerra and Those of the Sails of the First Flame who wish to attend to Inquisition regarding their casting of Hallow the Green World in Winter 384YE. The cost is known, the worth remains to be judged. Saturday, Winter 385.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (159-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryca Tanner&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; The Marcher National Assembly calls Jonathan Thresher to inquisition in regards to the curse &amp;quot;Icy Maw Devours the Spark of Essence&amp;quot; on the Urizen territories of Morrow and Zenith. We encourage Johnathan Thresher to defend the virtue of his actions on the Saturday of the Winter SOlstice 385YE, to be held at the All-Virtues Chapel in the Marches camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Bryn Netherwatch; you have served as Witness of Conclave and are the first to bear that title. Much has happened in your short tenure! The Witness is an office demanding Vigilance, and so it is right that Vigilance should Witness you. I call you to Inquisition, so that we may speak of what which you have Witnessed, including but not limited to matters Omnihedral. The Day: Saturday, Winter 385YE. The time: 11.30am. The place: Boundaryfolk Camp (Subject to change for accessibility).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (129-0)&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sam Wych-Elm&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Gralka is called to inquisition regarding her consistent support of Empire-wide rituals in her capacity as Archmage of Day.- despite harm caused to the lives and infrastructure of the Empire. We must discern whether suitable caution and preparation was attempted. 1pm Sat (subject to her responsibilities as Archmage),winter 385YE.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;Upheld with a Greater Majority (223-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; There were several other judgements of inquisition relating to Skywise Gralka. An individual may not be subject of an [[inquisition]] more than once per summit; anyone who has already undergone a inquisition that weekend is not obliged to attend another.&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sam Wych-Elm&lt;br /&gt;
* &#039;&#039;&#039;Judgement: Inquisition&#039;&#039;&#039; I, Sam Wychelm call Kennett the mummer to inquisition on account of the series of judgements they have made &amp;lt;u&amp;gt;exalting Anarchy&amp;lt;/u&amp;gt;. We have been unable despite multiple attempts to speak with this citizen to arrange inquisition so we put in this judgement now to give them ample time to arrange their affairs and show up. 6pm Saturday Winter 385YE Merricks.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (213-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Witold Petrov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; We find Vuk acted in Loyalty, holding the lives of all those of his vale as paramount (his first loyalty) when dealing with his Sovereign. His actions last year, which caused rancor in Varushka were the result of a curse due to decisions made as a Senator nothing to do with the Sovereign&#039;s bargain. Vuk&#039;s soul is not yet perfect, as he has not ascended, but we do not find him lacking in virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (90-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 164===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; The Basilisk of Highguard&#039;s eye is open and those whose Virtue is false shall turn to stone. I call the Sect of Felix&#039;s Watch to Inquisition Friday of Winter 385 for their Actions in rooting out the poison of Hatred. Let us now document what happened, how and what lessons were learned. Cyrus, Zarch, Baal, Enoch, Daniel, Tirza, Accolon, Zachariah and Naomi come forth. Wisdom questions all. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1256-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 171===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sbella of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; I inquisit the Imperial Exorcist Finna i Fijadoz i Guerra at the last summit. I return with this judgement of vindication. Finna&#039;s actions of diplomacy to the Grendel, despite a difficult history, were both loyal and virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (183-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 175===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Castigation, Escalation)&#039;&#039;&#039; With regards to the inquisition of Hector of Tropian, while he may have had virtuous intent, he lacked wisdom and vigilance in failing utterly to consider the wider implications of his actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (249-18)&lt;br /&gt;
===Judgement 177===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wayfarer Abraham&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Penance, Escalation)&#039;&#039;&#039; Following his inquisition of Wyldfire of Bathosa&#039;s Vineyard, it has been found that Sufyan i Zurhi i Erigo acted without due wisdom in accepting evidence and information as part of his proceedings. His lack of Vigilance in controlling his emotions around the topic discussed led to incomplete assessment of virtue. In penance, I charge him with a pilgrimage. A pilgrimage to study the (??) of the Inquisitorial technique and the workings of the Inquisitorial Court for the next two seasons. The virtuous apply what they have learned- Wisdom knows all knowledge is incomplete.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (919-20) &lt;br /&gt;
===Judgement 178===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sebastiano&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call to Inquisition Rafiici Barossa. To seek the Throne is a great act of Ambition. Now tell us why you seek it. Inquisition to take place at 1pm Sunday in the First Spark tent of the League.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (209-10)&lt;br /&gt;
===Judgement 179===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Jeziah i Radah i Guerra to inquisition to discuss the Vigilance of casting Hallow of the Green World, and the dangers inherent in such transformative magics. This is at his request. 2.01 pm Sun Hub Annex.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (177-0) &lt;br /&gt;
===Judgement 185===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kiasjay&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; I find Veikko Bondforger&#039;s actions in using the eyes of Loyalty to have been entirely virtuous. While he may have set aside some of his personal ambition he has let loyalty to those he has forged bonds with guide his actions at every step. Bonds with his friends, when they asked. Bonds with his assembly when he let them decide if should be used and the consequences. And bonds with the Empire when he saw part of it in pain.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (956-253)&lt;br /&gt;
===Judgement 186===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; Melchior of Adina&#039;s Charge, Cardinal of Courage, was inquisited about his long history of virtue dating back to his youth in Reikos and later the Granite Pillar. Extending to his arrival at Anvil, his part in defeating the Yaelish Schism, and healing the wounds it caused. His long service as proxy to Cardinal of Courage Clarice Novarion prepared him for this role, and he now intends to further the virtue of the Empire by pushing the assemblies he is in to be proactive forces for positive virtuous change in the Empire. He seeks the inspire courage in others in the future. I look forward to seeing what we can do together in Virtue and he asks us to seek out causes and choose our hills to die on.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 187===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ephron of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction (Vindication, Escalation)&#039;&#039;&#039; I inquisited Clarice Novarion on the proposed Doctrine of Enlightenment, the writing thereof, and her preaching of it. I commend her and encourage her to shape our shared destiny. I ask the Synod; why did others not seek to apply scrutiny before me? We seek to change Doctrine. Pay attention! We build our future in stone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (928-26)&lt;br /&gt;
&lt;br /&gt;
===Judgement 189===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Telyn Stormtree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call to Inquisition Anthemius Netherwatch regarding the ritual Bright Eyes Gleam in the Depths which they allegedly led and unleashed the heralds of the Cold Sun. To be held Saturday of the Winter Summit, at a time and place to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (173-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 193===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Cassia Silkweaver to inquisition to discuss their use of priestly powers. At the Winter Solstice, the inquisition will take place. Time and Location to be confirmed closer to the summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Virtue_inquisitor#Inquisitor.27s_Judgement|Upheld automatically]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 194===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Heilyn Bronwen&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; As Basilisk of the Bourse, I call Tristan Ramson von Holberg, the Master of the Mint, to Inquisition on Friday at 20.00 during the Winter Solstice. We shall meet at the Hub and discuss at a teahouse.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Virtue_inquisitor#Inquisitor.27s_Judgement|Upheld automatically]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 198===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Laundine du Lac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; As the Imperial Chaplain Consular, I call Jarrigk Orzel to an inquisition to discuss his involvement and knowledge of the plot against the Grendel. The inquisition will be held on Friday at 11pm at the Imperial Offices in Winter 385.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Chaplain_Consular#Inquisit_Imperial_Ambassador|Upheld automatically]].&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
There was one judgement of [[recognition]] during the Autumn Equinox.&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This Spring, with 1185 votes in favour, General Assembly passed my Judgement declaring Living Exemplars should be encouraged and celebrated not feared. Following a positive Wisdom Assembly debate last summit, and in light of their recommendations, I seek Recognition as a Living Exemplar. A minimum of 4 signs must be met. I believe I have met the signs of Pilgrimage, Recognition, Legacy, Salvation, and Inspiration. According to the new rules, my supporting evidence is on the Citizen&#039;s Notice Board for your consideration.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at the request of the raising priest.&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Astrid Fjellrevening Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ozren de Orzel used art to change the world, and this assembly recognises him as an Exemplar of Pride. &amp;lt;u&amp;gt;Inspiration:&amp;lt;/u&amp;gt; Ozren directly inspired the creation of the High Bard, and now every year a new High Bard takes to the Senate floor, a long line of artists, performers, and storytellers following in his footsteps using art to inspire and speak truth to those at the heart of the Empire. &amp;lt;u&amp;gt;Pilgrimage:&amp;lt;/u&amp;gt; Ozren went to the Pits of Ennerlund in Holberg to put the unquiet ghosts there to rest after the depredations of the Druj. He did not just take liao to exorcise them, but spoke to them and heard their stories. He brought these back out into the light and retold them to their loved ones, so they would not be forgotten. &amp;lt;u&amp;gt;Benevolence:&amp;lt;/u&amp;gt; Ozren was instrumental in the creation of the High Bard, and reclaimed the Pits of Ennerlund by carrying the stories of the unquiet dead back out to the light, both of great lasting benefit to the whole Empire. &amp;lt;u&amp;gt;Legacy:&amp;lt;/u&amp;gt; As well as his own beautiful body of work, and co-authoring the first High Bard performance on the Senate floor with his future wife Lady Kaywenn du Launcet. Ozren leaves the position of High Bard as a testament to his dedication to seeing Art and inspiration take its place at the heart of Imperial decision making. More than this, each High Bard is expected to leave a composition as a legacy, ensuring an ever growing body of work dedicated to his vision.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (493-46)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The recognition of Ozren de Orzel will be escalated to the General Assembly for evaluation at the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Soratio i Del Toro&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Zemress is a Paragon. In addition to the five signs given when she was recognised as an Exemplar, she displays the sign of Miracles - with numerous spontaneous, virtuous, auras having been found on items associated with her. Furthermore, her Inspiration and Legacy are much greater than were known when she was recognised as an exemplar. Zemress is now known to by the founder of two societies of Prosperous humans - the Zemressi Islanders whose practise of prosperity has improved the agriculture of the Brass Coast, and the Frieoyer who provide the backbone of Sumaah&#039;s naval presence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (270-29); the Greater Majority threshold for this judgement was 286.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement did not achieve a Greater Majority and so will not be escalated.&lt;br /&gt;
==Appointment==&lt;br /&gt;
At the Summit, the following [[appointment|appointments]] were proposed by the Assemblies of the Synod. You can find the names of citizens who currently hold Imperial titles in the Synod [[Current Imperial titles|here]].&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  &#039;&#039;&#039;Sabella of the Silent Tide&#039;&#039;&#039; was appointed with 296 votes. Tarquinius received 114 votes. Veikko Bondforger received 61 votes. Anastasia withdrew.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  &#039;&#039;&#039;Zadkiel de Courdefer&#039;&#039;&#039; was appointed with 306 votes. Constanza i Kalamar i Guerra received 108 votes. Jedediah Boon of the Ore Hills received 107 votes. Ubarius of Tropaion Citadel received 65 votes. Ephron of Adina&#039;s Charge received 16 votes.&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sebastiano&#039;&#039;&#039; was appointed with 70 votes. Eska Harakadottir received 66 votes. Callista received 46 votes. Eldrid Vestardottir received 10 votes.&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of [[Guide to the Lost]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ikahn&#039;&#039;&#039; was appointed with 26 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of [[Virtue Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sam Wychelm&#039;&#039;&#039; was appointed with 92 votes. Brother Geoffrey Orchard received 63 votes. Dagon and Galeas each received 0 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]] &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  &#039;&#039;&#039;Enoch of Felix&#039;s Watch&#039;&#039;&#039; was appointed with 196 votes. Elkiah of the Shattered Tower was appointed with 60 votes.&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Earl of Fools&#039;&#039;&#039; appointed with 84 votes. Captain Charge received 8 votes. Damarian Orzel received 16 votes. Earl D&#039;Eon Novarion received 10 votes. Galahad Audrax received 10 votes. Lady Nimue DeRondell received 10 votes. Hector de Sarroi received 0 votes. Sir Gaeris received 0 votes. Henry Vallarios received 0 votes. Tal Fracrasser of House Vexille received 0 votes. &lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Earl Percival Summerstrong&#039;&#039;&#039; was appointed with 108 votes. Enchantress Armand Remys received 107 votes. Lord Lucien deCoeurdefer received 52 votes. Mordrain Sepulchre received 10 votes.&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Abbess of Reconciliation]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Rosa of the Chantry&#039;&#039;&#039; was appointed with 360 votes. Berrak of the Navigators of Virtue received 74 votes.&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovitch Volkov&#039;&#039;&#039; was appointed with 166 votes. Kalina Jadwigowna Piesnkova received 52 votes.&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Apointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Arlen Foreman-Smith&#039;&#039;&#039; was appointed with 176 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Emrys i Guerra, Pris Jackdaw&#039;s Call, Salome i Nadir i Erigo all received 20 votes so the title was not appointed. Ser Drysford received 10 votes. Coren Lonestrider and Thomir of the Cenotaph each received 0 votes,    &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; See [[#Judgement 161|Judgement 161]]&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Valens Leos&#039;&#039;&#039; was appointed with 119 votes. Elagabala received 69 votes. Iza Mor&#039;goed received 0 votes.  &lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; was appointed with 280 votes. Carlos i Navigator of Virtue i Guerra received 78 votes. Jared of the Suns of Couros received 62 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore Van Temeschwar&#039;&#039;&#039; was appointed with 243 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Thomir&#039;&#039;&#039; was appointed with 126 votes. Pris Jackdaw&#039;s Call received 66 votes. Coren Lonestrider received 10 votes.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
The following judgements of [[rewarding]] were proposed during the summit.&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod rewards the Virtue of Arsenio Sanguineo Rezia. Arsenio has displayed both Ambition and Prosperity in creating opportunities for Imperial citizens including expanding access to important materials and resources for the Empire as a whole at personal expense. To celebrate Arsenio&#039;s virtues and to encourage him to comparable deeds in the future, the Synod rewards him with twenty-one Thrones from the Virtue Fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (315-205)  &lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since Summer 384, I have been patron of a group of Virtuous rebels in Asavea. With the support of the Sevenfold Path, Highborn Benefactors, Ashborn Pakt, my family, and several others who do not wish to be named. I have sent them money to bribe corrupt officials, white granite to fortify their homes, and 175 doses of Liao so they can practice The Way. With the Conclave&#039;s aid I have also provided them with a ritual text to assist their work. The total financial value of the aid I have sent them is over 70 Thrones. This has resulted in a decapitation strike against the Tarquinius family, prime movers against the Empire in the Asavean Plenum. I claim full responsibility for this act and encourage anyone who is able to tell the Asaveans it was me. To cover those costs I incurred personally, and to ensure I can continue this work, I ask the Synod to reward me with 35 Thrones.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1123-324)&lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rocio i Fijadoz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In this era of doctrinal reform, it is more important than ever that we ensure that our beliefs are based in fact. The nature of the Labyrinth is a mystery to us, and one that underpins our entire faith. We have discovered a way to use true liao to mark a soul in a way that will enable us to observe them as they pass through the Labyrinth, shedding much light on this mystery. I ask for a dose of true liao for this purpose, so we may learn more of the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (989-1019). The [[Cardinal of Ambition]] used the ability to require [[Cardinal#Further_Scrutiny|further scrutiny]] on this judgement. &lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lysimachus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Anvil Hospital has kept many of the people of Anvil alive and treated the Heroes of Anvil for a veritable smorgasbord of curses, traumatic injuries, Druj poisons, a whole host of supernatural weird stuff and (occasionally) their own stupidity. The physicks of the hospital have shown their Virtue summit after summit especially Courage, Ambition and Loyalty, and are a source of great Pride to the Empire. While nothing stops any citizen who believes in supporting the hospital from sharing their prosperity is to aid in keeping us from getting injured and/or killed, we wish to reward Gabrielle Barossa; Bursar of the Hospital with 9 Thrones, 2Crowns, and 11 Rings - the same amount donated to the fund by a physick no longer with us - to allow the Anvil Hospital to continue its virtuous work.&lt;br /&gt;
&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1673-89)&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod rewards the Virtue of Giacomo Corvinoscuro. Some believed that constructing naval defences in Sarvos against the coming Grendel was folly and could never be completed in time. Yet through tireless effort, great personal expense, and working with powerful and expensive covens, Giacomo stands at the cusp of success. That which should have taken a year takes only six months. Ninety percent of what was needed has been obtained. For this heroic effort, and to encourage him in the final stretch, we reward Giacomo with twenty-eight Thrones from the Virtue Fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1065-482)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caewel Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Enchantress Areloe Larmallevés has been instrumental in orchestrating large magical rituals in Dawn. After casting Bound by Common Cause for the first time in Dawn, she pursued her Ambition to organise the casting of more and greater rituals to benefit the Empire. Her Ambition lead her to organise the casting of an Arcane Projection by Meraud that protected the citizens of Dawn from the Cold Sun, ensuring no lives ere lost. Meraud has offered the Enchantress an opportunity to create a Sinecure that she wants to use to flame the Ambitions of others who wish to follow in her path. I feel these acts are virtuous and deserve reward. I ask the Synod to provide 15 Thrones from the virtue fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (679-409)&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pontus Figures&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Remodelling Bastion with a Grand Inspiration of the Way will be the work of ages and a legacy of our Empire. The sizeable resource investment required (1000 wains of white granite) means a collective effort will be required. We propose that the virtue fund is utilised to provide some of this and bring the project to a swifter completion. So far the virtue fund has provided 3 wains from previous rewardings. We seek 15 Thrones in order to purchase another 3 wains.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (484-262)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tom Appleseed&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seeking a dose of True Liao for the consecration of the tomb of Good Walder, Paragon of Prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (543-152); Scrutiny was [[Cardinal#Further_Scrutiny|extended]] by the [[Cardinal of Wisdom]].  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; No [[liao#True Liao|True Liao]] remained in the virtue fund when this judgement passed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fintan Founders Dance&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Seven Pilgrims stand as inspiration to citizens of the Empire. To recover the Pilgrim&#039;s Shield Bawn-Watch requires equivalent trade. We ask for a dose of true liao from the virtue fund to create a true hallowed artefact for this purpose.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (675-262)&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Autumn Equinox.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Assembly&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Consideration&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Link&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Duration&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire would risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]], [[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]].&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Highguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; The Highborn National Assembly can submit alternate mandates to mandates presented in any National Assembly.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Rings_and_crowns#Kinship_and_Greatness|Partner of Greatness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasts until the the end of the Winter Solstice 385YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Highguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; The Highborn National Assembly can pass a statement of principle to call on their nation to support the Imperial Orcs, the Marches, or Wintermark.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Rings_and_crowns#Kinship_and_Greatness|Peerless Kinship]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasts until the the end of the Winter Solstice 385YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; The Urizen National Assembly can submit alternate mandates to mandates presented in the Highborn Assembly.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Rings_and_crowns#Kinship_and_Greatness|Partner of Greatness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasts until the the end of the Winter Solstice 385YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; The League National Assembly can submit alternate mandates to mandates presented in the Highborn Assembly.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Rings_and_crowns#Kinship_and_Greatness|Partner of Greatness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasts until the the end of the Winter Solstice 385YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; The Varushkan National Assembly can submit alternate mandates to mandates presented in the Highborn Assembly.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Rings_and_crowns#Kinship_and_Greatness|Partner of Greatness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasts until the the end of the Winter Solstice 385YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Alternative Mandates==&lt;br /&gt;
Prior to the summit, the following [[Mandate#Alternative Mandates|alternative mandates]] were proposed by members of the Synod.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Member&#039;&#039;&#039; || &#039;&#039;&#039;Link to mandate&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aurum of the Nightingale Temple || [[A_question_of_loyalty#The_Rebels|A question of loyalty]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Herminius of the House of the Wanderer || [[Not_to_conquer#Synod_Opportunities_:_Great_Forest_Orcs|Not to conquer]] || A use of [[Rings_and_crowns#Kinship_and_Greatness|Partner of Greatness]] for the Urizen Assembly&lt;br /&gt;
|-&lt;br /&gt;
| Maximillian Ankarien || [[Not_to_conquer#Synod_Opportunities_:_Great_Forest_Orcs|Not to conquer]] || A use of [[Rings_and_crowns#Kinship_and_Greatness|Partner of Greatness]] for the Urizen Assembly&lt;br /&gt;
|-&lt;br /&gt;
| Brynn Tendfallen || [[Not_to_conquer#Synod_Opportunities_:_Great_Forest_Orcs|Not to conquer]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Nathair Autumngale || [[Not_to_conquer#Synod_Opportunities_:_Great_Forest_Orcs|Not to conquer]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Enis RootBloom || [[Not_to_conquer#Synod_Opportunities_:_Great_Forest_Orcs|Not to conquer]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Corey Wayfarer || [[Not_to_conquer#Synod_Opportunities_:_Great_Forest_Orcs|Not to conquer]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Jared of the Suns of Couros || [[Restraint#The_Black_Feast|Restraint]] || A use of [[Rings_and_crowns#Kinship_and_Greatness|Partner of Greatness]] for the Highborn Assembly&lt;br /&gt;
|-&lt;br /&gt;
| Maria i Espiri i Guerra || [[Between_two_mounds#An_Enduring_Flame|Between two mounds]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Ahraz i Guerra || [[Between_two_mounds#An_Enduring_Flame|Between two mounds]] ||&lt;br /&gt;
|}&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
The following represents the Virtue Fund of the Synod:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;Starting Value&#039;&#039; || 26 Thrones, 2 Rings ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 21 Thrones || Rewarding to Estella Lucati following [[#Judgement 8|Judgement 8]] being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 12 Rings || Donation by the Secretary General of the Civil Service from the sale of writing implements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 5 Rings || Donation by Lysimachus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 70 Thrones || The price paid in the Bourse Auction for the dose of True Liao.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 9 Thrones, 2 Crowns, 11 Rings || Rewarding to Lysimachus following [[#Judgement 28|Judgement 28]] being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 35 Thrones || Rewarding to Rafael Barossa di Tassato following [[#Judgement 10|Judgement 10]] being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 28 Thrones || Rewarding to Jules von Holberg following [[#Judgement 45|Judgement 45]] being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 2 Thrones, 6 Crowns, 8 Rings || Rewarding to Pontus Figures following [[#Judgement 95|Judgement 95]] being upheld (insufficient funds for full rewarding).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 14 Rings || Donation by the Secretary General of the Civil Service from the sale of writing implements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Closing Value&#039;&#039; || 14 Rings ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to Fintan Founders&#039; Dance via [[#Judgement 121|Judgement 121]]&lt;br /&gt;
* One dose to Gisli by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to Anastasiya Volkov by decision of the Gatekeepers&lt;br /&gt;
* One dose to Esteban i Del Rio Blanco i Guerra by decision of the Gatekeepers&lt;br /&gt;
* One dose to Tom Appleseed by decision of the Gatekeepers&lt;br /&gt;
* One dose awarded by the Gatekeepers at a previous summit to Livia Cascade&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 42 || 521 || 261&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 38 || 510 || 256&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 65 || 857 || 429&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 51 || 800 || 401&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 43 || 571 || 286&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 33 || 382 || 192&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 61 || 775 || 388&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 37 || 388 || 195&lt;br /&gt;
|-&lt;br /&gt;
|General    || 370 || 4804 || 2403&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 27 || 294 || 148&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 45 || 517 || 259&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 69 || 947 || 474&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 104 || 53&lt;br /&gt;
|-&lt;br /&gt;
|League    || 32 || 544 || 273&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 31 || 384 || 193&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 47 || 550 || 276&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 35 || 445 || 223&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 34 || 466 || 234&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 42 || 553 || 277&lt;br /&gt;
|-&lt;br /&gt;
|General    || 370 || 4804 || 2403&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=In_the_charnel_pit&amp;diff=143933</id>
		<title>In the charnel pit</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=In_the_charnel_pit&amp;diff=143933"/>
		<updated>2026-08-20T00:14:08Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]][[Category:Highest Calling]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Esther, of the Watchers of Belial&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;I have stood in the charnel pit where the enemy spilled the blood of the Virtuous. I have looked into the eyes of those whose souls have been ground to dust. I have experienced the fear that floods the mind of those who suffer the rule of the Druj. I too felt the blood in my veins turn to ice. I too felt my Courage melt like wax before a hot flame. I too, felt Virtue drain from my body and my soul.&lt;br /&gt;
&lt;br /&gt;
I promise you that no good can come of the path this Assembly has set itself upon. Turn aside. Turn aside &#039;&#039;now&#039;&#039; - before it is too late. The Silent Bell exists to warn the Empire of the dangers that lurk in the shadows. This! This is the danger. And the shadows it lurks in are our own souls.&lt;br /&gt;
&lt;br /&gt;
This Assembly preaches that the Virtuous face unwelcome truths as boldly as any barbarian charge. Surely you say, we must face this truth, no matter how unwelcome. Surely we must embrace it, no matter how painful. Surely we must learn from it, no matter the suffering it brings?&lt;br /&gt;
&lt;br /&gt;
This is a lie! I will tell you the &#039;&#039;real&#039;&#039; &amp;quot;unwelcome truth&amp;quot;. The truth is we do &#039;&#039;&#039;not&#039;&#039;&#039; need the skills of the Buruk Tepel. We want them. We do &#039;&#039;&#039;not&#039;&#039;&#039; need the hidden lore of the Buruk Tepel. We want it. We do not &#039;&#039;need&#039;&#039; their almanacs and recipes. We want them.&lt;br /&gt;
&lt;br /&gt;
Why do we want these things? To become better healers? More lies. The Buruk Tepel know how to kill, they know nothing about healing. They know how to poison the spirit, they don&#039;t know how to heal it. They know how to destroy the souls of those they enslave, they know nothing of Virtue and rebirth. We will not learn these things from the Buruk Tepel.&lt;br /&gt;
&lt;br /&gt;
The unwelcome truth is that we want this lore for the same reason people have always wanted lore. Curiosity. Hunger. Desire. The unwelcome truth is that we want this lore because we want to use it. The unwelcome truth is that we want the ability to emulate the Buruk Tepel.&lt;br /&gt;
&lt;br /&gt;
Virtue is not knowledge. There is no Virtue in simply knowing things. Virtue is action. I implore this assembly to take action. Turn aside. Turn aside now, before it is too late. Place this knowledge beyond the reach of mortal hands. There are some things that mortals were not meant to know. The lore of the Buruk Tepel is one of these things. Turn aside now! Let us wipe the Druj from this world and let the lore of the Buruk Tepel die with them.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 300px;&amp;quot;&amp;gt;{{CaptionedImage|file=Naught but ash.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Eight assemblies found their [[The highest calling|highest calling]] at the Spring Equinox, but it is the assemblies of [[Courage]] and [[Prosperity]] who have chosen the pastoral path - seeking to aid those peoples in the greatest need.&lt;br /&gt;
&lt;br /&gt;
The Prosperous see that there were places in the Empire that are not benefiting from the same wealth and opportunity as they should be. At any given time there is always part of the Empire wracked by war or ravaged by magic, but some places are strong enough, lucky enough, or simply have rich enough friends and allies to recover. Not everyone has been so fortunate and &#039;&#039;&#039;Heilyn Bronwen&#039;s Rest&#039;&#039;&#039; has called upon all who might hear to see those who need help, and help them.&lt;br /&gt;
&lt;br /&gt;
The Courageous see the damage to those whose lives have been lived under the smothering cruelty of fear. &#039;&#039;&#039;Ada of House Meliora&#039;&#039;&#039; has proposed that the Empire see what can be done to alleviate the woes of those who spent their lives suffocating under the pressure of [[Druj miasma]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 200px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Prosperity.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prosperity==&lt;br /&gt;
{{SOP|statement=The Empire has grown, but not without great costs. Many of the lands and people within it bear scars from the conflicts which have been brought to them, or from the actions of those who held power before. We call upon the Prosperous to look for opportunities that will help to bring Prosperity to the damaged territories of the Empire and the people within them. Strive, toil and claim your just rewards - and give those who deserve it the chance to strive, toil and claim in their own turn. This is the Highest Calling of the Prosperity Assembly.|by=Heilyn Bronwen&#039;s Rest, Prosperity Assembly|vote={{GM}} 241-0|when=Spring 388YE|size=small}}&lt;br /&gt;
* &#039;&#039;&#039;The Prosperity Assembly can use a mandate each summit for the next year to identify a single territory they wish to aid&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The mandate will lead to an opportunity for the Prosperous to meet the costs of helping the territory to rebuild&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any opportunity will be a chance to help others become more Prosperous, rather than to benefit themselves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are many places alluded to by Heilyn that may benefit from help. There are lands that still feel the aftershocks of the invasion by [[Cold Sun]]. There are places all across the East of the Empire that the wicked [[Druj]] have left in ruins. The territory of [[Feroz]] still languishes in poverty following the corrupt rule of Governor Rahab. For the coming year, the Prosperity Assembly may choose a place in the Empire for the generous to focus their attention.&lt;br /&gt;
{{Mandate|mandate=Let none in our Empire be left without! We send (named individual) with 25 doses of liao to (territory) to ensure that all that is worthwhile is shared with those who need it.|assembly=Prosperity Assembly}}&lt;br /&gt;
&lt;br /&gt;
Led by the named priest, pilgrims will travel to the named territory to see what can be done. Of course &#039;&#039;every&#039;&#039; territory in the Empire has suffered from the impact of war and misfortune at &#039;&#039;some&#039;&#039; point in the Empire&#039;s history, but the more &#039;&#039;lasting&#039;&#039; the damage, the more &#039;&#039;recent&#039;&#039; the damage, the easier it will be for the Assembly of Prosperity to find effective ways to help. &lt;br /&gt;
&lt;br /&gt;
Each season, the [[civil service]] will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them. There will be at least one chance for the Assembly of Prosperity to help lift people up, to help restore their Prosperity, but it will not be cheap. If the Assembly want to help others, people less fortunate than themselves, they will need to dig deep to do it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 200px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Courage.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Courage==&lt;br /&gt;
{{SOP|statement=The Druj threat is not ended until every soul affected is freed of the fear they have wielded. It is our duty as priests of Courage to not only shed light upon the courageous but to also walk the fearful out of darkness. Let us learn everything we can about the auras of fear, how they have been created and how we can best combat them, that we may work spiritually to liberate the sept of the Sarangrave from their cruel captors once and for all. This is our highest calling.|by=Ada of House Meliora, Courage Assembly|vote={{GM}} 202-10|when=Spring 388YE|size=small}}&lt;br /&gt;
===The Heart===&lt;br /&gt;
* &#039;&#039;&#039;The Silent Bell report on how the Druj create auras of fear will be published in time for the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Earl Adel de Òrdraig&#039;&#039; and &#039;&#039;Gaelen Embercast&#039;&#039; each possess a copy of the report&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Assembly can use the time before the Autumn Equinox to gather the information that will not be in the cardinals&#039; report&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Once the Assembly has gathered all the information they can, they can decide what step to take next in pursuit of their highest calling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two copies of the [[Silent_Bell_(Sodality)|Silent Bell]] report on the use of fear as a weapon by the [[Druj]] are in circulation at Anvil. One copy was given to the former cardinal, &#039;&#039;&#039;Gaelen Embercast&#039;&#039;&#039;, and one to the new cardinal, &#039;&#039;&#039;Earl Adel de Òrdraig&#039;&#039;&#039;. That report contains the most up-to-date information the Empire has about auras of fear, and how they are created. Everything the Empire can learn from the Druj about fear is in that report.&lt;br /&gt;
&lt;br /&gt;
The report has not been published yet; Gaelen or Adel are within their rights to share the report with any they wish, but the civil service is still preparing the work to be circulated more generally. That will only happen in time for the Autumn Equinox - once that happens the Empire will be in a better position to take practical steps. Given that that report will not be public knowledge until Autumn, it is not yet possible to take concrete steps to build on the knowledge it contains.&lt;br /&gt;
&lt;br /&gt;
However, what the report does not include is anything about how the Empire might combat the auras of fear. The Silent Bell were never going to learn &#039;&#039;that&#039;&#039; from the Druj. Likewise, the Druj have nothing to say about how the Empire might liberate those who have suffered under the imposition of fear. While the Assembly waits to discover what can be learned from the report on fear, produced by the Silent Bell, it makes sense to focus on those things that would otherwise be conspicuous by their absence. &lt;br /&gt;
&lt;br /&gt;
Those looking to help heal the ones who have suffered the crippling effects of fear might be interested in supporting the [[Silver Chalice|Silver Chalice&#039;s]] [[Grace_that_comes_with_healing#Harmony_in_Mind_and_Body|work with Ylenwe]] to expand the list of maladies they have the ability to treat. &lt;br /&gt;
&lt;br /&gt;
When it comes to recovering from living under the malice of miasma pillars, it is the people like the Sand Fishers, the Yerende, or the Ketsov who would be best able to testify on what it is like to learn how to live without the crushing weight of the Druj yoke on their shoulders. A lecture will be available to the Synod following the Summer Solstice, &#039;&#039;&#039;Courage in Convalescence&#039;,&#039;&#039; which will see priests go and speak to these groups to hear their accounts of what it has been like to make the transition.&lt;br /&gt;
&lt;br /&gt;
Priests who partake will compile a summary of various accounts in time for the Autumn Equinox, and become members of the Courage Assembly. This report will not contain any particular action points, commissions or actions that the machinery of state might employ to dispel fear, but will instead help priests understand the dark scars in the hearts of those who suffered the cruelty of the Buruk Tepel. The hope is that it will help make them more able to provide pastoral support to those they hope to liberate.&lt;br /&gt;
&lt;br /&gt;
Bringing the two reports together for the Autumn Equinox will put the Assembly in the strongest possible position to take action. Once they have learned everything that can be discovered, then they can assess the options available to them and consider what steps they want to take next in pursuit of their highest calling.&lt;br /&gt;
&lt;br /&gt;
===The Hand===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;First Light Refuge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Hope&#039;s Rest, The Barrens&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 [[white granite]], 36 crowns and one season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 6 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*Creates a first stop in the east to organise and distribute ex-Druj citizens across the Proffered Had Network for long-term recovery and rehabilitation&lt;br /&gt;
*Creates the title Lantern Keeper of First Light Refuge&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;The Lantern Keeper of First Light Refuge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Courage Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; &lt;br /&gt;
* To welcome former slaves to the First Light Refuge&lt;br /&gt;
* To organise the protection of the First Light Refuge and the people they shelter against any threats&lt;br /&gt;
* To promote the liberation of the oppressed from all the lands that border the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Supporters of the Proffered Hand call on the Empire to create a new edifice purely to serve the interests of those who have suffered the most&#039;&#039;&#039;&lt;br /&gt;
The most prominent group in the Empire that consistently works to offer succour to those who have suffered the imposition of slavery or the rule of the Druj is the Proffered Hand Network. Through various offices, the [[Lady of the Proffered Hand]], the [[Abbess of Reconciliation]], the [[Curator of Memories]], the [[Keeper of the Tower of the Fall]], the [[Guide to the Lost]], the [[Hearthtender of the Unbroken]], and the [[Hand to the Dance]], the Proffered Hand reaches out to offer shelter and support to those who need it most.&lt;br /&gt;
&lt;br /&gt;
But one criticism of the network is that it focuses too much on integrating former slaves into Imperial life, too much on finding them employment and work within the network - and not enough on the physical wellbeing of those it aims to help. The Abbess of Reconciliation receives an income of herbs each season from the Abbey that could be provided to those who need it most. Sinecures and ministries may provide an effective return on investment, but that is categorically not the best way to help people who desperately need support and assistance.&lt;br /&gt;
&lt;br /&gt;
To counter these arguments, proposals are put together for a central hub in Hope&#039;s Rest in the Barrens to connect and support the various offices and estates of the Proffered Hand. Close enough to the Mallum to act as a first port of call for those who escape or are rescued from the clutches of the Druj, it would ensure that they had the means to outfit themselves for their new lives in the Empire. &lt;br /&gt;
&lt;br /&gt;
As a purely charitable organisation, the First Light Refuge would be expensive to run - the commission would be modest, but it would provide no benefits to the Empire, and would have an upkeep of six thrones a season. The benefits would be to those the Proffered Hand wanted to help - ensuring they had what they needed to make a fresh start.&lt;br /&gt;
&lt;br /&gt;
Hope&#039;s Rest would be the perfect location for the Refuge to help the people of the Mallum. Of course, if the Empire were ever in a position to try and help liberate the people of [[Bay_of_Catazar#The_Broken_Shore_and_Attar|the Broken Shore]], or the [[Iron Confederacy]], [[Otkodov]], [[Jotun|Narkyst, or Kalsea]] then they would likely build new refuges on those borders. Saving people is not cheap, but can you really put a price on Virtue?&lt;br /&gt;
&lt;br /&gt;
Indeed, the first people who would be most served by the refuge arrive in the Empire only a few days before the Summer Solstice. Roughly a thousand people who had never been to the Empire were rescued from [[Salt_Flats_of_Sanath#Leen|Leen]] in a [[388YE_Summer_Solstice_winds_of_fortune#The_Raid_on_Leen|daring raid]]. The Freeborn, and the other nations on the Bay of Catazar, are helping these people come to terms with what they have been through, but that can only take them so far. The question of how to best help these people will come up again in the coming seasons, and the Refuge would be an excellent way of preparing for the worst.&lt;br /&gt;
&lt;br /&gt;
===The Soul===&lt;br /&gt;
* &#039;&#039;&#039;The Empire cannot learn how the Druj create auras of fear without learning how to create auras of fear&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Esther urges the Assembly of Courage to turn aside from this path they are on&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The General Assembly could enact a mandate to make it impossible for Imperial citizens to gain access to the secret lore of the Druj&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a long time, many have believed that the best way for the Empire to learn more about the use of fear and how to counter it &#039;&#039;might&#039;&#039; be to capture or convince one or more of the Buruk Tepel to share their secrets. Not only how they employ fear, but how they protect themselves from it with their mysterious mastery of the arts of the apothecary. Indeed, some years ago [[Three_and_three#Wise_Rangara|Wise Rangara posited]] that conquering the Druj could be the most practical way for the Empire to gain access to these secrets. &lt;br /&gt;
&lt;br /&gt;
Not everyone is still convinced this is the best path, no matter what &#039;&#039;Pale Raven&#039;&#039; says. Esther of the Watchers of Belial was one of the few members of the Silent Bell to return from Druj lands. Their experiences form part of the report the cardinals received, but that document is academic and dry. Stripped of emotion, by necessity, Esther feels it fails to convey the horror of what the Druj have accomplished. Recovering slowly from the experience of months spent in Druj lands, she urges the Assembly of Courage to turn aside from further pursuit of the Druj secrets.&lt;br /&gt;
&lt;br /&gt;
According to Esther, what the Empire knows now is more than enough to counter the Druj weapon. There is nothing &#039;&#039;Virtuous&#039;&#039; to be gained from further knowledge, which is not to say there is nothing more to learn. Her point is that the Empire cannot learn how the Druj create auras of fear without possessing the same knowledge that the Druj. They can&#039;t discover &#039;&#039;how&#039;&#039; the Druj can torture and immiserate the people they conquer - without discovering how to do that themselves.&lt;br /&gt;
&lt;br /&gt;
Esther believes, passionately, that this would be a mistake. That this knowledge will doom the Empire - that it would be better by far to let the knowledge die with the Druj. She implores the General Assembly to pass the following mandate.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Wisdom is not always knowing the answer. We send (named priest) with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.|assembly=General Assembly}}&lt;br /&gt;
&lt;br /&gt;
The report that the cardinals provides an overview of how the Druj create fear auras, but it does not contain enough knowledge to reproduce the techniques. If this mandate is enacted, then it will close the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that.&lt;br /&gt;
&lt;br /&gt;
When the last Druj is slain, the skills they spent centuries acquiring will die with them. This mandate will not affect Wintermark, Varushka or Urizen unless it passes with a greater majority. Those nations will still gain chances to acquire the skills of the Buruk Tepel, if the mandate does not get a greater majority.&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=143932</id>
		<title>388YE Autumn Equinox interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=143932"/>
		<updated>2026-08-20T00:13:59Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All Happening in the Square.jpg|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Summer Solstice is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Summer Solstice winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Sunday the 9th of August&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice, there were a number of Senate motions, Conclave declarations, Synod judgements, Military Council orders, Sodality resolutions, and elections &#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]], [[Imperial sodality|Imperial sodalities]] decide on resolutions, and citizens are elected to Imperial titles. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Summer Solstice Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Summer Solstice Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Military Council orders|Military Council orders]]&lt;br /&gt;
* [[388YE Summer Solstice Sodality resolutions|Sodality resolutions]]&lt;br /&gt;
* [[388YE Summer Solstice Imperial elections|Imperial elections]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, orders, resolutions, and elections are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon remains at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Summer_Solstice_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies:&lt;br /&gt;
&lt;br /&gt;
* [[Burning Falcon]] in [[Bregasland]]&lt;br /&gt;
* [[Citadel Guard]] in [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Eastern Sky]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:BurningFalcon Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Burning_Falcon|Burning Falcon]]&lt;br /&gt;
File:CitadelGuard Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Citadel Guard|Citadel Guard]]&lt;br /&gt;
File:EasternSky Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Eastern Sky|Eastern Sky]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Stürmherra, General of the White Mountain Fire&amp;quot;&amp;gt;The Druj have started to remember why they fear the high peaks of Otkodov. Remind them of their weakness and show them the shade of their blood in the summer sun. We shall claim Bonewall and the Great Pit&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support White Mountain Fire===&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the White Mountain Fire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] continues to offer mana crystals to Imperial captains in the Forest of Ulnak, though this season it is in support of the White Mountain Fire. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as presented two seasons ago]]; any military unit is welcome to support the White Mountain Fire and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Rescue the Great Forest Orcs===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and Imperial orcs can take an action to rescue the Great Forest Orcs from the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units contribute their full strength to this raiding action and receive half the returns of &#039;&#039;Raid the Druj&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; lecture contribute half their strength and receive no liao, normal votes in the Synod, and remain in the same Virtue Assembly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; voyage contribute half their strength and receive half the returns of &#039;&#039;Raid the Druj&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All other resources that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; undertaking contribute half their strength and receive half normal production&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Reduced production does not affect enchantments or great works&#039;&#039;&#039;&lt;br /&gt;
The [[Druj]] have sent missives to Chief Vallack of the Great Forest Orcs threatening to murder his people if he doesn&#039;t collaborate with them. There is a chance, an opportunity, to launch a raid to [[All_I_ask_of_you#Rescue_the_Great_Forest|rescue the orcs of the Great Forest]] from the groves where they toil under the Druj. But it would require at least &#039;&#039;fifteen thousand&#039;&#039; strength to achieve simply thwart &#039;&#039;Nimon Rue&#039;&#039;, the [[Druj_lore#Buruk_Tepel|Buruk Tepel]] who rules [[Forest_of_Ulnak#Cassad_Ûln|Cassad Ûln]]. To go further, to venture into the [[Salt Flats of Sanath]] and the [[Salt_Flats_of_Sanath#Grove_of_Woe|Grove of Woe]] would require a strength of at least &#039;&#039;forty-five thousand&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
There is also the chance to go further than that, to humiliate the Druj in their own groves... that would require a vast host of more than &#039;&#039;seventy thousand&#039;&#039; strength.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to &#039;&#039;Conceal the Northern Lights&#039;&#039; will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The region of [[Warriors&#039; Gate|Warriors Gate]] has been explored! Now, at the behest of [[Imperial Spymaster]], &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, the scouts will aim northwards, towards [[Sermersuaq#Sydanjaa|Sydanjaa]] and the region described as &amp;quot;&#039;&#039;icy, covered in snow, with vicious-looking chasms&#039;&#039;&amp;quot;. It doesn&#039;t seem that Sydanjaa extends &#039;&#039;into&#039;&#039; this region, but it is one that those walking that way would pass through.&lt;br /&gt;
&lt;br /&gt;
The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, the scouting network will explore a single region each season. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has seen that &#039;&#039;[[Whisper Gallery|Masked Courtiers of Secrets]]&#039;&#039; have tried to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
===Reconquer Therunin===&lt;br /&gt;
* &#039;&#039;&#039;Navarr can send their military units to support efforts to reconquer Therunin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The efforts are led by &#039;&#039;Dochas Weeping Glade&#039;&#039; and heralds of Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Agramant will help military units claim heart&#039;s blood as spoils of war from those slain&#039;&#039;&#039;&lt;br /&gt;
[[The_keys_of_blood#The_Beast_Below_(Agramant)|Dochas Weeping Glade]], who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn, has managed to form a settlement of survivors in [[Therunin]]. The settlement wishes to take back the nominally Druj-controlled territory with Agramant&#039;s aid. Any Navarri can support this action, and as long as at least ten military units take this action, it will also be available next season, and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
Only Navarri can take this campaigning action. A starting military unit will receive two pawns of [[heart&#039;s blood]] as spoils of war; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
A list of everyone whose military unit - or enchanted resource - supported this action will be widely publicised; they will be committing the crime of [[List_of_Criminal_Offences#Crimes_of_Position|treason]], which will likely end in execution.&lt;br /&gt;
&lt;br /&gt;
===Hunt the Suaq Wastes===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark and Dawn military units sent to &#039;&#039;Hunt the Suaq Wastes&#039;&#039; will focus their efforts on securing Treachers Dagger&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The powerful Winter regio is guarded by dozens of servants of Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit taking this the &#039;&#039;Hunt the Suaq Wastes&#039;&#039; action will receive a magic item from the cultists and heralds in the area&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, the Wintermark Assembly voted to uphold a [[388YE_Summer_Solstice_Synod_judgements#Judgement_91|judgement]] submitted by &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; and enacted by &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; to lead [[Heroism|heroes]] and [[Glory|glory-seekers]] to [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Instead of the normal wasteland vis, money, and Keen Lifeblood, hunters will receive a [[magic items|magic item]] from the defenders of the Winter regio. Military units that are substantially upgraded or enchanted will also receive money, representing tokens and treasures won from the dead.&lt;br /&gt;
&lt;br /&gt;
Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant will be scattered, and an [[opportunity]] to permanently sever the regio will be available.&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture lasts for a year - but if at least 2000 strength of military units undertakes the venture on three seasons out of the four, then the venture will remain available for the foreseeable future. If that happens, then the taxation of the territory would permanently increase by 6 thrones a season, and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective last season; at least one more season of attacking the threats in Spiral will see the horrors of the {{Black Plateau}} beaten back.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
{{CaptionedImage|file=FjorknaeSymbol.png|align=right|width=200}}&lt;br /&gt;
===Depredations of the Fjorknae===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark fleets suffer a two-rank penalty to the &#039;&#039;Escort the Fisherfolk of Westerhal&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marcher fleets suffer a two-rank penalty to the &#039;&#039;Raid Kalsea&#039;s Coastline&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets from both nations suffer a two-rank penalty to trade with Caitun&#039;&#039;&#039;&lt;br /&gt;
The [[Fjorknae]] have been [[Pride_in_the_Marches#Worrisome_Gullet|roused]], and their ships are active in the Gullet. At the moment, the presence of these ships is focused in the Gullet and the northern Sea of Snow - Marcher and Wintermark ships that sail fast and don&#039;t stop for anything are able to outrun the raiders.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a two-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039;, as well as the new port of &#039;&#039;&#039;[[Foreign_ports#Murolosch|Murolosch]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Commonwealth are furious with the Empire following [[War_games#Commonwealth_Fury|revelations]] about Lantir.&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; has been closed to Imperial fleets following an embargo [[388YE_Summer_Solstice_Senate_sessions#Embargo_Zemelslo|announced]] by the [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice, there are four lectures available.&lt;br /&gt;
&lt;br /&gt;
===Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right}}{{CaptionedImage|file=Assembly_Pride.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Temeschwari with a congregation can choose to preach Pride in recognition of their great city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039; action will receive no liao, but 12 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is availble until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Virtue&#039;s Respite has been remade! The [[Bloody_Custodian_of_Pride#Bloody_Massive_Pride_of_Temeschwar|Bloody Massive Pride of Temeschwar]] stands triumphant near one of the two river gates. Now is the time for all Proud citizens of Temeschwar to extol the greatness of their fine city. Temeschwar has a long and storied past, and the bishops and other leaders of congregations are encouraged to employ their oratory in speaking on its history.&lt;br /&gt;
&lt;br /&gt;
===Courage in Convalescence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Courage.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Courage and seek out stories from those who have thrown off the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Courage - Courage in Convalescence&#039;&#039; action will receive no liao, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Courage Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
When it comes to recovering from living under the malice of miasma pillars, it is the people like the Sand Fishers, the Yerende, or the Ketsov who would be best able to testify on what it is like to learn how to live without the crushing weight of the Druj yoke on their shoulders. &lt;br /&gt;
&lt;br /&gt;
Priests who partake will compile a summary of various accounts in time for the Autumn Equinox (and become members of the Courage Assembly if they are not already). This report will not contain any particular action points, commissions or actions that the machinery of state might employ to dispel fear, but will instead help priests understand the dark scars in the hearts of those who suffered the cruelty of the Buruk Tepel. The hope is that it will help make them more able to provide pastoral support to those they hope to liberate.&lt;br /&gt;
&lt;br /&gt;
===Discuss Prosperity with the Adepts of Tsark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Urizen.png|align=right}}{{CaptionedImage|file=Assembly Prosperity.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Urizen with a congregation can choose to preach Prosperity and discuss the virtue with Adepts of Tsark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Prosperity - Discuss Prosperity with the Adepts of Tsark&#039;&#039; action will receive no liao, one dose of Zaboravi, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Prosperity Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Camilla is the primary representative from Tsark to the Empire on the subject of Prosperity. Camilla&#039;s parents were Urizeni who found a way to Tsark a generation ago and decided to stay, so she is a little familiar with the Empire and the Way as a result. Camilla says that she intends to stay a little while at the Garden of the Perfect World. There are other adepts and sages who intend to visit in the season that follows: she has been asked to prepare the way. The Council of Sages believes, from what it understands of Prosperity, that the Virtue may be one that fits in the perfect world that the Tsarkoi seek - in accordance with their esoteric beliefs - to bring about.&lt;br /&gt;
&lt;br /&gt;
Camilla and the other adepts chosen for this initiative would be delighted to meet with Urizen who wish to share their perspective on Prosperity. Those who make the journey to Occursion - either by themselves or with their whole congregation - will meet with Adept Camilla and her fellows, to discuss Prosperity and demonstrate the auras associated with it.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
The e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Echoes and Citadels===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on one region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || West Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadows in the Mist (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;Ossium has been enchanted with a magnitude 80 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting the Varushkan territory of [[Ossium]]. Wooded areas throughout the territory, especially areas of wilderness, become harder to navigate. Travellers easily find themselves becoming lost or turned around even in familiar woodlands. Odd creatures may be spotted or encountered in these woods. Many inhabitants of the territory will experience vivid dreams of dark forests, filled with strange foliage and dream-like creatures that seem to shift in size, shape and colour. &lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will become more common. People are more likely to encounter Night regio or find existing Night regio have increased in potency. Heralds of Night eternals and the eternals of Night themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Night magic.&lt;br /&gt;
&lt;br /&gt;
===Shadows over the Bayou (Madruga)===&lt;br /&gt;
* &#039;&#039;&#039;Madruga has been enchanted with a magnitude 80 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting the Freeborn territory of [[Madruga]]. Strange dreams are common for those who live in the territory. Often, they involve a vast and mysterious forest, with foliage that shifts in shape, size, and colour. &lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will become more common. People are more likely to encounter Night regio or find existing Night regio have increased in potency. Heralds of Night eternals and the eternals of Night themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Night magic.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Upwold)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Upwold has been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The Marches|Marcher]] [[territory]] of [[Upwold]]. The &#039;&#039;Cabal Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in the territory. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Heron&#039;s Fortune (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Dawnguard has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting Dawnguard in the Dawnish territory of [[the Barrens]]. The town of Drycastle and the region surrounding it will draw traders and wanderers.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Autumn realm will become more common. People are more likely to encounter Autumn regio or find existing Autumn regio have increased in potency. Heralds of Autumn eternals will become more active following the performance of this ritual, and more interested in the activities of citizens living in the region.&lt;br /&gt;
&lt;br /&gt;
===Aegis of the Architect (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with Hand of the Dhomiro&#039;&#039;&#039;&lt;br /&gt;
Over the coming season, those attempting to flee or traverse the territory may find themselves subtly guided towards the best path to avoid enemy patrols, their cart running unusually smooth and shrugging off potholes that might otherwise have broken axles or thrown wheels. Meanwhile, the enemy patrols may find their luck quite the opposite, or themselves arriving just too late to catch a merchant. If a wagon, business or home is being ransacked the ritual won’t stop the most obvious or largest valuables being stolen, but might subtly protect smaller valuables, purses of coin, jewellery or other trinkets from being taken.&lt;br /&gt;
&lt;br /&gt;
===Heart of the Land Regrown (Sermersuaq and Mitwold)===&lt;br /&gt;
*&#039;&#039;&#039;Mitwold and Sermersuaq have been enchanted with Regrow the Land&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
Over the next season, soft rains fall on the territory, and new life flourishes. The magic particularly focuses on areas scarred by war or natural disaster, causing new plants to grow wildly. It primarily affects the landscape, but people living in the territories might find it easier to let go of pain caused by war or calamity. As new plants grow, old scars fade. While the enchantment is in place, animals and people find it easier to conceive, and plants grow more healthily. Children born or conceived in Mitwold or Sermersuaq this season are more likely to express the [[briar]] lineage.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice 387YE, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, one ritual was added to Urizen lore, and two rituals was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Discern the Marked Allegiance]] was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; &lt;br /&gt;
* [[Herthfire&#039;s Hospitality]] was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Herthfire&#039;s_Hospitality|raised]] by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;, on behalf of the [[Rod and Shield]] and funded by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Heaven&#039;s Spear Sunders the Mountain]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Winter_Solstice_winds_of_fortune&amp;diff=143931</id>
		<title>386YE Winter Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Winter_Solstice_winds_of_fortune&amp;diff=143931"/>
		<updated>2026-08-20T00:13:54Z</updated>

		<summary type="html">&lt;p&gt;Twiggy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:386YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Virtue Exalts.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war which detail the Empire&#039;s military campaigns. They lay out situations, and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represents something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===I am Easy to Find===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens relating to the [[386YE_Winter_Solstice_interlude#In_the_Barrens|situation]] in [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[I am easy to find]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Secret Meeting (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Archmages, Imperial Conclave; Pale Ravens, Nation&#039;s Guard, Whelps (?), Lunete de Cercle, those who believe they bear the heart of Elayne Silverlark; Churnspire Adjutor, those who bear gifts of Meraud; mana-site owners of the Marches; artists of many kinds who are privy to secrets&#039;&#039;&#039;&lt;br /&gt;
Six [[Archmage|archmages]], six [[Archmage#Plenipotentiary|plenipotentiary]] responses. The [[eternal|eternals]] are bound by ancient compact to respond in some way to each plenipotentiary missive, although sometimes they respond in unexpected ways. Three have chosen to meet with Imperial magicians, in one way or another. Three have chosen to respond in other ways. There is also a matter for the [[Conclave]] to discuss, arising from a [[Synod]] judgement at the Autumn Equinox that relates specifically to the practice of plenipotentiary.&lt;br /&gt;
&lt;br /&gt;
You can find details of the meetings, and notes about the other responses, in the &#039;&#039;&#039;[[Secret meeting]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Hammers and Boxes===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Orcs, the League, Wintermark; Archmage of Autumn; Imperial Conclave, Imperial Senate; Autumn magicians and traders; General of the Wolves of War; Herminius of the House of the Wanderer, Bella Di Sarvos&#039;&#039;&#039;&lt;br /&gt;
Over the last three months, several emissaries of the [[Realm#Autumn|Autumn realm]] have visited the Empire. Some hail from [[Estavus|Shikal the Fire Mountain]] and are apparently here at the behest of the [[Archmage of Autumn]]. Others come from the [[Ephisis|City of Gold and Lead]], and provide updates relating to the ritual [[Ephisis&#039; Scale]]. They&#039;re also interested in arranging certain trades - including one relating to the [[enchantment]] on the [[Wolves of War]].&lt;br /&gt;
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You can learn about the proposals of Estavus, and the deals of the City of Gold and Lead, in the &#039;&#039;&#039;[[Hammers and boxes]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Gifts of a Green Mother===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; Archmage of Spring; anyone with access to the regalia of the Archmage of Spring; Spring magicians; owners of farms, forests, and mana sites; Imperial Senate, Imperial Synod; Day magicians; orcs, briars, humans interested in becoming briars; people with access to realmsroot&#039;&#039;&#039;&lt;br /&gt;
As mentioned [[Secret_meeting#Forest_Queen|previously]], an emissary of the [[Yaw&#039;nagrah|Green Mother]] has visited the Empire and offered a number of boons to Imperial citizens. They include an offer to secure her aid in uniting the [[vallorn]] hearts; a boon to remove [[Wither the Seed|malign curse]] over [[Brocéliande]]; the ability for Spring magicians to brew a potent magical substance in a [[Churning Cauldron of Bravash|churning cauldron]]; a chance for owners of [[farm|farms]], [[forest|forests]], and [[mana site|mana sites]] to receive some of the eternals largesse if they can find a coven prepared to accept her &amp;quot;bloodamber boon&amp;quot; on their behalf; additional potence for certain [[enchantment|enchantments]] used on [[orc|orcs]] and those with the [[briar]] [[lineage]] - or humans who might wish to gain that lineage; and of course several opportunities to keep tabs on people who are accepting these boons. With Yaw&#039;nagrah under the [[alignment#Enmity|enmity]] of the Conclave, it&#039;s quite illegal for &#039;&#039;anyone&#039;&#039; to accept &#039;&#039;any&#039;&#039; of her boons.&lt;br /&gt;
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You can learn about these many opportunities and boons, and the challenges related to accepting them, in the &#039;&#039;&#039;[[Gifts of a green mother]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Send for Me (Appraisal)===&lt;br /&gt;
* &#039;&#039;&#039;Freeborn, especially of Feroz; Imperial Senate; Keeper of the Breadbasket, Marcher farm owners&#039;&#039;&#039;&lt;br /&gt;
At the Autumn Equinox, [[386YE_Autumn_Equinox_Senate_sessions#Appraise_Seed_Exchange|the Imperial Senate requested]] an [[appraisal]] related to seed banks, inspired by the [[Upwold]] Seed Exchange. As no specific researcher was requested, &#039;&#039;Gerard La Salle&#039;&#039; has asked [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] to consider the matter. The Freeborn prognosticator is known for her unusual techniques and novel approaches to any problem. And deliver she has! With particular reference to ruined [[Feroz]], Graciana has presented a number of proposals for the consideration of the Senate, and in the process has begun to assess the extent of the damage done to the territory by the wicked [[Grendel]] Governor Rahab.&lt;br /&gt;
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You can find out about the results of the appraisal, as well as details of the situation in Feroz, in the &#039;&#039;&#039;[[Send for me]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Million Miles of Water===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Orcs, Marchers, Freeborn, League; Imperial Senate, Imperial Military Council&#039;&#039;&#039;&lt;br /&gt;
Like the rest of the [[Broken Shore]], the territory of [[Mareave]] is warm and dry and much of its north is arid and thirsty. Farms struggle to grow crops or raise herds on such dry ground. This is a major barrier to growing the territory&#039;s prosperity and attracting more [[Imperial Orcs]] from distant [[Skarsind]] to establish new homes here. [[The Marches|Marcher]] experts from [[Mitwold]] and [[Upwold]] and [[the Brass Coast|Freeborn]] talented in drawing prosperity and growth from barren earth have been invited to the territory on the urging of their National Assemblies to help with this matter. There are also ruins here, built in the Skouran style, including the remnants of an immense aqueduct. There are many options here, and many different ways to address the climate in the new Imperial territory.&lt;br /&gt;
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You can learn about these various options, and the implications they might have for the larger Empire, in the &#039;&#039;&#039;[[Million miles of water]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Wasp Nest===&lt;br /&gt;
* &#039;&#039;&#039;Navarr, Highguard; Imperial Synod; Mistress of Monuments; Benefactor of High Chalcis, High Herbalist of Sybella, Generals of the Valiant Pegasus and the Bloodcloaks; Imperial Senate; Keeper of the Garden; Hazelelponi of the Shattered Tower; apothecaries&#039;&#039;&#039;&lt;br /&gt;
In [[Full_of_sacred_sound#A_Peerless_Kinship|peerless kinship]], [[Highguard|Highborn]] pilgrims come to [[Therunin]], to work with their peers among the [[Navarr]]. they seek a way to lay to rest the ghosts that throng in the east of the marshy territory, and with a little help from an injured [[Dawn|Dawnish]] soldier a path is laid. But the path cannot be walked, and the living are in as much danger as the dead in Therunin right now. With their final peerless kinship, the Highborn seek ways to help heal not only the spirits of Therunin, but also the water and soil corrupted by the taint of the Sephals Cauldron - and perhaps also ways to cement closer ties between the two nations.&lt;br /&gt;
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You can read about the suggestions that have arisen from this final use of peerless kinship, as well as the glimmer of hope for the future, in the &#039;&#039;&#039;[[Wasp nest]]&#039;&#039;&#039; wind of fortune,&lt;br /&gt;
===Fake Empire (Appraisal)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Senate, Imperial Military Council, Imperial Diplomats, Grandmasters, Ambassadors, and Æsa Sigeing&#039;&#039;&#039;&lt;br /&gt;
The second [[appraisal]] commissioned by the [[Senate]] instructs [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi of Virtue&#039;s Rest]] to discover how the Empire might disrupt relations between each [[Grendel]] salt lord. She was asked to find ways to not only disrupt relations between the salt lords but also with their allies, both internal and external. Although this appraisal falls squarely within her expertise, its scope means that her response has been a little limited in application. As a consequence, the prognosticator has split her appraisal into two parts - the first is designed to provide a description of the current situation, providing an overview of the Salt Lords Council, how it is made up and how it functions. The second part of her appraisal lays out what is known about the Grendel&#039;s allies and presents some ideas for how they might be approached.&lt;br /&gt;
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You can read about her findings, and the various suggestions she has made, in the &#039;&#039;&#039;[[Fake empire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_General.png|caption=The General Assembly|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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===A Little Understanding===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Synod, Imperial Senate&#039;&#039;&#039;&lt;br /&gt;
At the Autumn Equinox, three of the [[cardinal|cardinals]] of the [[Synod]], and a citizen who was acting as [[proxy]] to the [[Cardinal of Prosperity]], publicly swore an oath to bear an [[aura]] of [[Malign spiritual presences#Peace|Peace]] for the coming year, doing nothing to resist its effects. All four were quickly [[Sanction#Condemnation|condemned]] as [[Religious_crime#Heresy|heretics]] and [[Religious_crime#Blasphemy|blasphemers]] by the Assembly of [[Vigilance]]. The magistrates are now bound to conduct a trial to investigate the [[religious crime|religious crimes]] these cardinals are accused of. Meanwhile, the General Assembly must wrestle with the threat of a growing schism - following so closely on the heels of the [[True faith|recent crisis]] concerning [[Vardas]] - and contemplate what it means for the Way that cardinals dabble with the power of &amp;quot;false virtues&amp;quot;.&lt;br /&gt;
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You can find out about the legal considerations, as well as the potential repercussions of various outcomes, in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The War of Thorns and Flowers===&lt;br /&gt;
* &#039;&#039;&#039;Highguard, the League, Varushka; Imperial Senate; Imperial Synod; Imperial Conclave; Master of the Koboldi, Master of Ice and Darkness; anyone interested in the war against the vallorn&#039;&#039;&#039;&lt;br /&gt;
The nations of the Empire have begun to rise to the challenge of the coming [[A thousand years of longing|war with the vallorn]]. The [[highguard|Highborn]] have called the [[Grey pilgrim|grey pilgrims]] home, allowing them to raise another army. [[The League]] have asked their most ambitious and innovative people to study the problem, while the [[Varushka|Varushkans]] have sought to draw on dark powers to battle civilisation&#039;s most implacable enemy. Other nations still debate the shape of the future, and they are by no means united in what the best course of action may be. These three nations, though, have chosen to face their enemy and begin to draw their plans against it.&lt;br /&gt;
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You can learn about the upheavals in the three nations that choose to support the [[Navarr]], and how they can shape the coming war, in the &#039;&#039;&#039;[[The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===According to Principle (Commonwealth)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to the Commonwealth; Imperial Senate; League Assembly; Gisli Baerson&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] are a militaristic nation committed to the idea of ensuring the greatest good to the greatest number of people. As fellow signatories of the [[Liberty Pact]] they are perhaps the closest allies the Empire has among the great powers of the known world. At the moment they are locked in fierce battle with their historical rivals, the [[Principalities of Jarm]], but they still take time to answer messages from Imperial allies. In this wind, there is a discussion of war, news of visitors from the Commonwealth&#039;s universities and an opportunity they present, major changes to trade with the ports of [[Foreign_ports#Leerdam|Leerdam]] and [[Foreign_ports#Volkavaar|Volkavaar]], and an intrigued response to an invitation to visit the [[Holberg|Greatest City in the Empire]].&lt;br /&gt;
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You can learn about diplomatic matters related to the Commonwealth, and the opportunities they present, in the &#039;&#039;&#039;[[According to principle]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Little Faith===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of Wisdom, General Assembly; Advisor on the Vallorn; Navarr&#039;&#039;&#039;&lt;br /&gt;
The Assembly of Wisdom has called for a [[386YE_Autumn_Equinox_Synod_judgements#Judgement_69|called for]] a [[Consecration#True_Liao|true consecration]] of the [[Great Library of Hacynian]]. Rather than a [[Inspirational_location#Memorials|memorial]] to an [[Paragons and exemplars|exemplar or paragon]] they wish to create a [[Inspirational_location#Sacred#Sites|sacred site]], a location that resonates with virtue - the place where the way to defeat the [[vallorn]] once and for all was found. The work of the Great Library, and its final revelations, has also inspired members of the nascent [[vine]] movement among the [[Navarr]], which has finally borne fruit in a shared understanding of what their role within the nation might be.&lt;br /&gt;
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You can find out more about the potential consecration, and the newborn vine movement, in the &#039;&#039;&#039;[[Little faith]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Theory of the Crows (Sarcophan)===&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Ambassador; Imperial Senate; High Herbalist of Sybella; folk interested in recreational consumables; white granite vendors and priests; Hahnmark farmers and Wintermark entrepreneurs; Cardinal of Prosperity, Mistress of Monuments; Bernhard Kleist von Ennerlund; and an unnamed Dawnish artist who presumably knows who they are...&#039;&#039;&#039;&lt;br /&gt;
The merchant-princes of the [[Sarcophan Delves]] strive for neutrality. They are enthusiastic about trade with the Empire, but their neutrality is precious to them. They hold it a mark of pride that they will deal with anyone who has goods, services, or money. While they have given up the practice of slavery without regret. Yet for all their focus they are still a great power of the known world, and sometimes their neutrality is sorely tested. There is talk of a new treaty, not just with the Empire but with all the great nations, to safeguard international trade. As always though, there is also discussion of trade and commerce, visits, and meetings arranged. The Sarcophan may not flex their political muscle often, but even when they do they do not lose sight of what is &#039;&#039;really&#039;&#039; important.&lt;br /&gt;
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You can learn about their proposals, and several opportunities and meetings, in the &#039;&#039;&#039;[[Theory of the crows]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Long Road===&lt;br /&gt;
* &#039;&#039;&#039;Summer magicians; would-be champions&#039;&#039;&#039;&lt;br /&gt;
For the past year, [[Summer magic|Summer mages]] who wished to entreat the [[Barien|Iron Duke]] for a supernatural challenge have been stymied by a conjunction of the stars. The [[eternal]] himself was unable to overcome the power of the celestial bodies that interrupted magic between the mortal and Summer realm. For four summits, there have been no new challengers of the Iron Duke. That changes now. Now that the conjunction has finally passed, the power of the ritual is restored, albeit not as it was. Whether the changes are a consequence of the conjunction or at the whims of the Keeper of the Revels themselves is not known. What is known, is that the heralds of Barien have announced that they are now pleased to present their patron&#039;s challenges for the Empire to consider.&lt;br /&gt;
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You can read about these challenges, and how the ritual so closely connected to the Iron Duke has changed, in the &#039;&#039;&#039;[[The long road]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===It Never Happened (Axos)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Axos; members of the Shuttered Lantern; General Assembly, Vigilance Assembly, Imperial priests&#039;&#039;&#039;&lt;br /&gt;
Imperial relations with the [[Axos|Citadels of Axos]] remain rocky. The little nation is clearly undergoing a level of [[Victory_and_unity#Times_Change|internal upheaval]] at the moment thanks to the ambitions of &#039;&#039;Grand Ilarch Kyther&#039;&#039;, recently ascended to the Throne of [[Axos#Tunnels_of_Kaban|Kaban]]. The [[Shuttered Lantern]] have completed their infiltration of the nation, and prepared their reports about the politics of the citadels. There is also the attempt to remove the ghosts and haunts from the fallen Citadel of Solokha, the aid that Imperial priests might offer, and the implications of the fact that the people of Axos believe the Imperial faith is a deception perpetrated by a jealous Creator. A misstep here might set the blocks tumbling again, and see Axos withdraw from the Empire again - but with the right approach perhaps the tumultuous nation might provide new opportunities to Imperial citizens?&lt;br /&gt;
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You can read about the situation in Axos, and its relation with the Empire, in the &#039;&#039;&#039;[[It never happened]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===So Far So Fast (Lasambria)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Senate; the Brass Coast; Imperial Synod, Brass Coast Assembly; Imperial Military Council; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last summit a party of diplomats from the Lasambrian Orcs visited Anvil to discuss peace. The details of their negotiation are known only to those who were present, but it seems that a [[Ambassador#Treaty|treaty]] that both sets of negotiators were willing to endorse was drafted. Since then, there has been a flurry of messages back and forth but the word is sent: in principle, all parties are willing to accept this treaty. The remaining hurdle is the approval of the relevant Imperial bodies of state. To become law, the [[Senate]] would need to [[Ambassador#Treaty|pass the treaty]] with a [[Senate_motion#Constitutional_Vote|constitutional vote]], and it would still be subject to veto by the [[Assembly|General Assembly]] and the Assembly of Nine.&lt;br /&gt;
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You can learn about the treaty, and its implications for the south-west Empire, in the &#039;&#039;&#039;[[So far so fast]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Figures From the Past Stand Tall===&lt;br /&gt;
* &#039;&#039;&#039;Highguard, especially Stewards of the Dead; High Exorcist; people in Reikos; residents of any territory invaded by the Druj; anyone whose previous character has died at the hands of the Druj&#039;&#039;&#039;&lt;br /&gt;
For several years, [[Reikos]] has known peace. In the aftermath of the [[Druj]] invasion and the expulsion of the rot eternal [[Llofir]] from [[Reikos#Tamarbode|Tamarbode]], its inhabitants have dedicated themselves to arts of healing and purification. The [[Benefactor_of_High_Chalcis#Gardens_of_High_Chalcis|Gardens of High Chalcis]], once a mighty fortification reduced to ruins, now stand as a symbol of restoration and resilience in the face of the horrors that came from [[the Mallum]] decades ago. Despite the rebuilding and the dedication of the Highborn, scars remain. Now it is as if those scars have come alive; as the end of the Highborn year approaches, ghosts gather in the shadows of High Chalcis.&lt;br /&gt;
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You can learn about these ghosts, as well as an opportunity to volunteer, in the &#039;&#039;&#039;[[Figures from the past stand tall]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Weird Goodbye===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark; Banner-bearer of Atkonaroq, Keeper of the Runegrott&#039;&#039;&#039;&lt;br /&gt;
Two seasons ago the Icebarn twins [[Farm,_fur,_and_fish#Out_of_the_Storm_(Conjunctions)|emerged from Sydanjaa]]. This pair of [[Wintermark_magical_traditions#Artok|Artok]] travel a strange, shifting route that sees them vanish into [[Sermersuaq#Sydanjaa|Sydanjaa]] for years at a time. During the Summer Solstice, the [[Banner-bearer of Atkonaroq]] and the [[Keeper of the Runegrott]] were each charged with leading a group of Imperial heroes through the Sentinel Gate to kill the Jotun tracking the pair and deal with &#039;&#039;Big Icebarn&#039;&#039; and &#039;&#039;Little Icebarn&#039;&#039; respectively. The artok were marked with runes of dominion and direction, and now at last the two can be put to work in service of the people of Wintermark as long as the runes hold them. The question is... what should they do now?&lt;br /&gt;
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You can learn about Big Icebarn and Little Icebarn, and the tasks they may be set, in the &#039;&#039;&#039;[[Weird Goodbye]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Friend of Mine (Sumaah)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to the Sumaah Republic; Imperial fleet captains; League assembly&#039;&#039;&#039;&lt;br /&gt;
The [[Sumaah Republic]] are simultaneously allies of, and rivals to, the Empire. Their shared practice of the Way both provide them with common ground, and divides them over questions of orthodoxy. At the moment they are focussed on their own war with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. That commitment might be challenged; news has reached the House of the People that the Asaveans are gearing up for a major push, intending to wreak fiery vengeance for the Sumaah role in the [[Mosaic|destruction of Chalonsio]]. The Republic asks for help - will the Empire respond? There are advantages to doing so... but also advantages to weakening the powerful Sumaah nation. They are rivals, after all.&lt;br /&gt;
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You can learn about the diplomatic situation in the Sumaah Republic, and the coming Asavean attack, in the &#039;&#039;&#039;[[Friend of mine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride and Paragons===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Synod; Lepidean Librarian; Highguard and those invested in the Grand Inspiration&#039;&#039;&#039;&lt;br /&gt;
In summer, the [[Lepidean Librarian]] took the [[Courage|Courageous]] decision to publish in full the research on the [[Life of Vardas]]. Vardas had been recognised as a paragon of [[Vigilance]] for well over three centuries but their entire life story was essentially a collection of tall tales, penned by [[The_League_magical_traditions#mountebank|a League mountebank]] to make a quick ring. The discovery that it was all a lie and there was no Vardas threatened to be as a [[True_faith|hammer blow to the faith]] that would damage people&#039;s faith in the judgement of the [[Synod]]. At the Autumn Equinox, the Synod moved decisively to prevent a full-blown crisis of faith, but just as anticipated, it has raised more questions than it answered.&lt;br /&gt;
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You can learn about the repercussions of the Synod&#039;s decision, and the ripples it has created, in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Start a War (Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Senate; people of Dawn; folk with an interest in the Barrens or the Mallum&#039;&#039;&#039;&lt;br /&gt;
As the dust settles [[By_northern_shores|over the dramatic events in the Barrens]], people begin to take stock of what has happened. The wheels of state roll on. [[The Barrens#The Fangs|The Fangs]] are now in Imperial possession and can now be [[Powers_of_the_Imperial_Senate#Allocation|allocated]] by the [[Senate]]. The attack on the Rahvin has polarised views across Dawn, setting houses - even siblings - against each other. There are many who support &#039;&#039;&#039;General Achavion Wolfborne&#039;&#039;&#039; and argue that he has put his life on the line for Dawn. Others oppose the attack, criticising the latest in a line of atrocities that have taken place since Dawn was given stewardship of [[the Barrens]]. What happens now?&lt;br /&gt;
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You can learn about the situation regarding the Fangs, and the two opposing factions inspired by events in the Barrens, in the &#039;&#039;&#039;[[Start a war]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Hard to Find (Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially questing knights and those in the Barrens; Navarr; anyone with interest in the Karass; General of the Golden Sun, Hand of the Healers, all four Knight-Protectors&#039;&#039;&#039;&lt;br /&gt;
While all eyes are on the [[Start a war|conflict in the north]], there is a glorious expedition planned in the south of the territory, a quest deep into the heart of the [[The Barrens#Untrod Groves|Untrod Groves]]. There are rumours of a strange creature dwelling here, a terrible beast that is linked the legendary Earl of the Groves. A band of daring knights is preparing to venture deep into the Groves unaware that disaster is waiting for them. At the same time, the [[Navarr]] have now completed their [[The_way_home#The_Last_Battle|new wayhouse]], in the [[The Barrens#Bleaks|Bleaks]]. It will help to forge tighter bonds between Navarr and Dawn, but the orcs in the Bleaks seem significantly less enthused about its presence.&lt;br /&gt;
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You can learn about the expedition into the Untrod Groves, and the response to the new wayhouse, in the &#039;&#039;&#039;[[Hard to find]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Made Anew (Madruga)===&lt;br /&gt;
* &#039;&#039;&#039;People in Madruga, especially those with herb gardens; military captains who took the &#039;&#039;Explore the Southern Reaches&#039;&#039; venture; Orders of the Unfettered Mind and Rod and Shield; Imperial Senate, Imperial Conclave; Hakima of Salt and Sand&#039;&#039;&#039;&lt;br /&gt;
At the Summer Solstice, the Scorrero river was driven to [[Where_the_river_rises#Annihilation_and_Transformation|burst its banks]] by Imperial magicians. It streamed into [[Madruga]] and washed away the desiccating blight that had transformed the [[Madruga#Great Grasses|Great Grasses]] into an ashen wasteland. The waters, infused with particles of [[ilium|star metal]] worked a powerful transformation on the territory, already scarred by [[A beacon of smoke|war]] with the [[Grendel]] and the [[Children of Wrecks]]. Now [[Where_the_river_rises#Shimmer|a strange marsh covers the southern reaches]] of Madruga. Following the Autumn equinox, [[military unit|daring champions]] and [[Conclave]] [[Magical skills#Magician|magicians]] alike began to explore the changed territory and try to understand what this transfiguration portends.&lt;br /&gt;
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You can learn about what they uncovered, and what is still hidden beneath the marshwaters and swaying grass, in the &#039;&#039;&#039;[[Made anew]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Golden Light (Capodomus)===&lt;br /&gt;
* &#039;&#039;&#039;Archbishop of Capodomus; Imperial Synod, especially the Ambition assembly; citizens keen to engage in national politics; ambitious folk; artists&#039;&#039;&#039;&lt;br /&gt;
The [[Assembly#The_Virtue_Assemblies|Assembly of Ambition]] has [[386YE_Summer_Solstice_Synod_judgements#Judgement_30|called for]] a [[Consecration#True_Liao|true consecration]] of [[Archbishop_of_Capodomus#Capodomus_Cathedral|Capodomus Cathedral]] in [[Sarvos]]. Rather than a [[Inspirational_location#Memorials|memorial]] to an exemplar or paragon, they wish to create a [[Inspirational_location#Sacred#Sites|sacred site]], a location that resonates with virtue. If the consecration goes ahead, this historic site will quickly become the most prestigious place in the Empire to study the Way, and provide a number of other opportunities to ambitious folk and the priests who encourage them. In particular there is a chance for the Archbishop of Capodomus to reach out to pilgrims across the Empire, to inspire them in the pursuit of their ambitions.&lt;br /&gt;
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You can learn about the prognosticator&#039;s assessment of the writ of consecration, and the opportunities it would create, in the &#039;&#039;&#039;[[Golden light]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RhianosArt.jpg|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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===Second Star (Rhianos Race)===&lt;br /&gt;
* &#039;&#039;&#039;Competitors in Rhianos&#039; great race&#039;&#039;&#039;&lt;br /&gt;
In Summer 386YE, the [[Rhianos|Regent of the Eternal Sea]], announced they were holding a great race, an [[Famine_and_feast#Rhianos|epic voyage]] to the four corners of the world. Those who successfully completed the [[Famine and feast|first leg]] were [[Roaring_plenty|given three new options]] for the second leg depending on whether they valued loot, adventure in the unknown, or wished to set their sails &#039;&#039;&#039;straight on for glory&#039;&#039;&#039;, hoping against hope to win the sweet prize of victory for themselves. The race is still only half complete, there are two more seasons to go before someone can complete the entire voyage. There are few changes this season for those who have stayed the course, say the heralds of the &#039;&#039;Brilliant Kingfisher&#039;&#039;, but the course has shifted again.&lt;br /&gt;
&lt;br /&gt;
You can find out about the new course, and the first inklings of the finish line, in the &#039;&#039;&#039;[[Second star]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Lit Up (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Golden Pyramid; Imperial Orcs, Urizen; Minister of Historical Research, Imperial Consul, Senator for Mareave&#039;&#039;&#039;&lt;br /&gt;
[[Mareave]], second territory of the [[Imperial Orcs]] nation, is the southerly territory in the Empire and potentially the most exposed. As autumn turns to winter, its inhabitants pan for the coming year. What endeavours might work, who might be convinced to support whom in an undertaking, and what to do if - or when - the Grendel return. There is plenty going on. The [[Golden Pyramid]] remain in the territory, keenly searching for [[opportunity|opportunities]] to establish new ventures and use their magic to enhance the prosperity of its citizens. The cautiously friendly [[Skoura|Skourans]] look for new ways to approach the fact their old lands of Mahal are now controlled by orcs very different to the original Grendel inhabitants. And in the south the [[Illarawm]] sect make their approach to the [[Region_qualities#Uncooperative|uncooperative]] Brine Turtles, hoping to find ways to build new bridges. &lt;br /&gt;
&lt;br /&gt;
You can learn about these diplomatic developments in Mareave, and the exciting potential of a true grand lodge, in the &#039;&#039;&#039;[[Lit up]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Obsidian Shards (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;People of Spiral; Senator for Spiral, Oblivion Sentinel&#039;&#039;&#039;&lt;br /&gt;
The situation in [[Spiral]] has been slowly stabilising over the course of the last year, but peace is never a given in a territory scarred by the presence of the {{Black Plateau}}. Now it seems that a renegade force of former rebels, former Urizen who chose to remain in Ankra and become foreigners, have been harbouring a terrible corruption for many years. Their belief that there is a terrible conspiracy afoot in the Empire has led them to begin attacking Imperial citizens. Disavowed by their former allies, they are closing in on targets and only Imperial heroes have a chance to stop them.&lt;br /&gt;
&lt;br /&gt;
You can learn about this renegade faction, and the threat they pose, in the &#039;&#039;&#039;[[Obsidian shards]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Rumblings in the Gullet===&lt;br /&gt;
* &#039;&#039;&#039;People who live in territories on the Gullet; Roost&#039;s Reeve; Kjellen Saltmire; Claviger of the Basilica of Cora Holdfast&#039;&#039;&#039;&lt;br /&gt;
A minor tremor has been felt in the territories on the Gullet. Settlements along the coast have suffered some minor, superficial damage, but that alone would not be enough to cause too much of a stir. Then reports of items washing onto shore began. Followed by sightings of strange, shambling figures. Finally, people have gone missing. &lt;br /&gt;
&lt;br /&gt;
You can learn about the strange occurrences centred around the Gullet in the &#039;&#039;&#039;[[Rumblings in the Gullet]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Watching You Well===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of Nine; Dedicants of Vigilance; Imperial Senate; The Throne; Allies of the Hand of Dumon; People with an interest in the law&#039;&#039;&#039;&lt;br /&gt;
Last season &#039;&#039;&#039;Constanza i Kalamar i Guerra&#039;&#039;&#039; raised a judgement in the Assembly of Nine to direct the [[Silent Bell (Sodality)|Silent Bell]] to investigate the Hand of Dumon, including anything connecting the group to the {{Black Plateau}}. Over the last three months, the Silent Bell have reached out to the Suranni magicians who fled the Iron Confederacy for more information on the membership and ethos of the illegal group. &lt;br /&gt;
&lt;br /&gt;
You can learn about what the Silent Bell were to uncover in the &#039;&#039;&#039;[[Watching you well]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All the Wind (Faraden)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Faraden; Celestial Arch Conclave Order; Imperial magicians of all stripes; Holberg Chamber of Commerce; Azure Sutannir; Imperial fleets&#039;&#039;&#039;&lt;br /&gt;
The lifeblood of [[Faraden]] is trade, but it is also a country of canny wizards, courageous warriors, and proud (albeit heretical) priests. Lying beyond the [[Jotun]] and the [[Iron Confederacy]], they send their caravans to Imperial markets despite the high tariffs they must pay to pass through the lands between. Diplomatic relations between the Court of the Five Winds and the [[Senate]] are changeable - warm one moment, cool the next - but it has never come to open warfare. Right now Faraden is squeezed between two competing interests - the Empire on one side and the angry Plenum of the [[Asavean Archipelago]] on the other - and they must walk a knife-edge between the two powerful nations.&lt;br /&gt;
&lt;br /&gt;
You can learn about diplomatic developments, and several opportunities, in the &#039;&#039;&#039;[[All the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Bitter and Absolute (Iron Confederacy)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to the Iron Confederacy; Golden Fleet Salvagemaster; Imperial fleets; &lt;br /&gt;
The Iron Confederacy sees itself as a potential rival to the Empire, a powerful nation that matches its northern neighbours in size and strength. It&#039;s hard to prove or disprove their claims, unlikely as they seem, and despite centuries of grudging trade and even the occasional war, Imperial scholars know little about the south-western nation. Diplomacy between the Ducal Council and the Empire continues to shift, though the Senate&#039;s removal of tariffs and outlawing the trade of narcotic goods to the Suranni has seen an uptick in relations.&lt;br /&gt;
&lt;br /&gt;
You can learn about trade, diplomacy, and a strange shipwreck in the &#039;&#039;&#039;[[Bitter and absolute]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===About Today (Thule)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Otkodov; Scops of Wintermark; Bond Holders of the Five Fang Consortium; Custodian of the Gift of the Dwindling Star; Mediator of Wreck&#039;&#039;&#039;&lt;br /&gt;
The Thule are ruled by their magicians. Almost all positions of authority are held by those capable of working magic. Ritual magicians - or warlocks - hold more power than those who focus on the performance of incantations, and the nation as a whole is ruled with an iron fist by potent, aged shaman-ritualists called the [[Thule lore#Dragons|Dragons]]. The long peace between the Thule and the Empire is close to ending; if there is no agreement then there will be war after the Summer Solstice 387YE.&lt;br /&gt;
&lt;br /&gt;
You can learn about diplomacy, cultural exchange, and the highs and lows of making deals in the &#039;&#039;&#039;[[About today]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Mistaken For Strangers (Visitors)===&lt;br /&gt;
* &#039;&#039;&#039;People with business with the Kulsdottir; Blaze Dunning; High Bard of the Empire; Generals of the Black Thorns, Citadel Guard, Drakes, Granite Pillar, and Tusks; Unlineaged humans who want to become changelings; Questors and Guides dedicated to Wisdom; People of Dawn and Varushka with an interest in the Deadwood Knight; People interested in talking to representatives of &#039;&#039;The Falconer&#039;&#039;; Musicians; People of Dawn with an opinion on Glory; People of the League with an interest in deals; People interested in incense; People who called the Ketsov to inquisition; Highborn Unconquered; The Red Bramble; Friends of Rahuun Amahuz; People with an opinion on the Marracossans; and People with an interest in the Sand Fishers&#039;&#039;&#039;&lt;br /&gt;
Every season, people from across the Empire and beyond make their way to Anvil. Not just the Imperial citizens who are drawn to influence the major houses of state, but those who want help with their problems, or who have an idea for an amazing scheme that will definitely make everyone involved rich.&lt;br /&gt;
&lt;br /&gt;
You can learn about some of these opportunities to interact with weird and wonderful visitors in the &#039;&#039;&#039;[[Mistaken for strangers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Patterns of Fairytales (Winds of Magic)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial magicians and the Imperial Conclave; Silver Chalice order, Unfettered Mind or Shuttered Lantern; those who make or own arcane projections; Kallavesi mystics; Dean of the Lyceum, Marchers who like a party, Marcher farm owners, Landskeepers; Icewalkers; people interested in the Loom of Spells; anyone who has a pinch of stardust; Enchanter Edmund Torawyr, Florence i Fuego i Erigo, and any Imperial title-holders who are potentially willing to accept bribes; anyone worried about Tharim&#039;&#039;&#039;&lt;br /&gt;
The winds of magic blow, through the mortal world and from the [[Realm|magical realms]]. It includes discussions of the [[Silver Chalice]] efforts to help deal with the repercussions of the Scorrero flooding, a grand conjunction with major implications for those who make or [[arcane projection|arcane projections]]; the auction of a [[college of magic]]; and visits to the swamps for [[Kallavesi]] mystic vision questers. There&#039;s also additional guests at Marcher Wassail, a strange undertaking involving Azoth and alchemy; discussion of letters to Lashonar; someone odd wanting to speak to Icewalkers; and a whole bunch of other eternal related shenanigans for good measure.&lt;br /&gt;
&lt;br /&gt;
You can learn about magical developments, and opportunities, in the &#039;&#039;&#039;[[Patterns of fairytales]]&#039;&#039;&#039; wind of magic.&lt;br /&gt;
===One of Us (Asavea)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Synod; Loyalty Assembly; Sevenfold Path; folk invested in spreading the Way in Asavea&#039;&#039;&#039;&lt;br /&gt;
The Imperial Synod has committed to the spreading of the Way to Asavea. [[Irreconcilable_differences|Conflict with]] the [[Senate]] has been resolved through the use of the [[veto]], and certain compromises have been suggested, and missionaries and wayfarers continue to head east with the help of the [[the Brass Coast|Freeborn]]. The missionaries are not the only people heaving east. At the direction of the Conclave, magicians of the [[Sevenfold Path]] have slipped into Asavea, in the hope that they may be able to make contact with virtuous magicians who follow the Way. At the same time, the Loyalty assembly searches for ways for its members to directly aid the grand undertaking - not through straightforward missionary work but by identifying those who would change Asavea for the better and urging them to follow the voice of their heart.&lt;br /&gt;
&lt;br /&gt;
You can learn about the recent developments in this grand undertaking, slow and steady as it may prove to be, in the &#039;&#039;&#039;[[One of us]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Rebels and Loyalists (Marches)===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly, Loyalty Assembly, Pride Assembly; the Marches&#039;&#039;&#039;&lt;br /&gt;
There are two developments in the Imperial Synod following the Autumn Equinox that have eyebrows raised across the Marches. The first is the decision of the [[Pride]] assembly to seek [[recognition]] for the [[The_Ore_Hills_Rebellion#The_Ore_Hills_Ringleaders|ringleaders]] of [[the Ore Hills Rebellion]]. The other is the [[revocation]] of one of the Marcher [[Senator|senators]], for what seems to amount to an accusation of being &amp;quot;disloyal to the nation&amp;quot; - something that the [[Loyalty]] assembly has been very clear over the years is not acceptable.&lt;br /&gt;
&lt;br /&gt;
You can learn about these two spiritual matters, and what they might portend, in the &#039;&#039;&#039;[[Rebels and loyalists]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
===Beasts and Birds===&lt;br /&gt;
* &#039;&#039;&#039;Some animals in Sermersuaq and neighbouring territories have become wilder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is no obvious explanation for it, but it does not seem to be getting more widespread&#039;&#039;&#039;&lt;br /&gt;
In [[Sermersuaq]], and neighbouring territories, beasts have become wilder. Previously tame livestock have begun to bite or butt at the hands they once welcomed. Birds peck at those that come near, even with feed. Pets bite and hiss at their once-beloved owners. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Participation&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If your character lives in Sermersuaq, or one of the neighbouring territories, then this might have happened to &lt;br /&gt;
you or someone you know. An appropriate story could involve a wild animal attacking where it usually would flee, or a beloved pet behaving in an unlikely manner.&lt;br /&gt;
&lt;br /&gt;
==Trade Summary==&lt;br /&gt;
Rather than spread this information out around the various foreign nations, we&#039;ve collected it here for ease of reference.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;Asavean Archipelago:&#039;&#039;&#039; The port of [[Asavean_Archipelago_ports#nemoria|Nemoria]] is closed to Imperial trading vessels. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The Axos continue to be annoyed about revelations relating to Imperial involvement in the failure of their [[Roll and fall|joint venture with the Grendel]] into the Mountains of the Moon. Consequently, Imperial fleets suffer penalties to trade with Axos. A fleet captain trading at the [[Axos_ports#Towers_of_Kantor|Towers of Kantor]] suffers a 1 rank penalty.&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of [[Commonwealth_ports#Leerdam_.28Eastern_Commonwealth.29|Leerdam]] and [[Commonwealth_ports#Volkavaar_.28Western_Commonwealth.29|Volkavaar]] welcome Imperial traders and their production has been significantly altered. You can find out more about the new items on the &#039;&#039;&#039;[[According_to_principle#New_trade|According to principle]]&#039;&#039;&#039; wind of fortune. Fleets trading with either Commonwealth port benefit from a 1 rank bonus due to the [[Authority_and_acceptance#Red_Sails|Asavean bounty]] on fleets trading with the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of [[Foreign_ports#Caitun|Caitun]] welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a +1 rank bonus due to close proximity. The production of Caitun has shifted to produce 2 fewer ingots of orichalcum and 1 more giant blood whelk. You can find out more about the situation on the &#039;&#039;&#039;[[All_the_wind#Whelks_and_Yaks|All the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of [[Iron_Confederacy_ports#Robec|Robec]] is available for Imperial fleets.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;Principalities of Jarm:&#039;&#039;&#039; The ports of [[Principalities_of_Jarm_ports#Kavor_.28Northern_Principalities_of_Jarm.29|Kavor]] and [[Principalities_of_Jarm_ports#Vezak_.28Southern_Principalities_of_Jarm.29|Vezak]] remain closed to Imperial fleets.--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The ports of [[Sarcophan_Delves_ports#Sarcophan|Sarcophan]] and [[Sarcophan Delves ports#Betovering|Betovering]] welcome Imperial traders. &lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of [[Foreign_ports#Zemeh|Zemeh]] welcomes Imperial traders, and its production has been significantly altered. You can find out more about the changes on the &#039;&#039;&#039;[[Friend_of_mine#Inspire_Others|Friend of mine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;Grendel:&#039;&#039;&#039; The port of [[Everything_has_a_price#A_New_Destination|Oran]] is closed to Imperial fleets.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[386YE_Autumn_Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Autumn Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Autumn Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the Muster.&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga|Madruga, Free Landing, Freeborn Plain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Break the &#039;&#039;Gathering Storm&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Children of Wrecks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The gathering storm|The Gathering Storm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; the Children of Wrecks have formed a navy; Thunderous Deluge unleashed across Madruga &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold|Mournwold, Ore Hills, Jade Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rouse the Mourn&#039;s defenders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_wild_wind_rises#Sixty_Years_Gone_(Battle_Opportunity)|Sixty Years Gone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Field Marshall was &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; of [[the Marches]]; the Miners of the Mourn were rescued; the Summerborn Champions were defeated; the fate of the Hooper Ghosts is unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Therunin|Therunin, Sweetglades, Ashborder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stop the Druj&#039;s plan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Blood_and_mire#All_Along_the_Lakeside_(Battle_Opportunity)|All Along the Lakeside]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Field Marshall was &#039;&#039;&#039;Cadwell Waystone&#039;&#039;&#039; of [[Navarr]]; Blood Drainers coven was stopped; Cintra Blackstaff was stopped; the fate of the Beasts of Sweetglades is unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Normal Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	|| 	The Barrens, Untrod Groves, Skrengal Copse	|| 	[[Knight-protector|Knight-protector of Spring]]	|| [[Blood_and_mire#Dreams_and_Nightmares_%28The_Barrens%29|Kill the Druj ritualists]]	|| Druj ritualists killed&lt;br /&gt;
|-								&lt;br /&gt;
|	2	|| 	Morrow, Peregro, Iulia&#039;s Grove	|| 	[[Churnspire Adjutor]]	|| [[Blood_and_mire#Unexpected_Laughter_(Morrow)|Kill the &#039;&#039;Shuddering Wrast&#039;&#039;]] || Shuddering Wrast killed and the rest of the Druj defeated&lt;br /&gt;
|-								&lt;br /&gt;
|	3	|| 	Mournwold, Chalkdowns, Tilly&#039;s Howe	|| 	[[Keeper of the Happiston Fields]]	|| 	[[As_it_is_when_it_was#Between_the_Lines_%28Mournwold%29|Investigate the disturbance]] || Unknown but &#039;&#039;&#039;Tilly of Chalkdown&#039;&#039;&#039;, the Keeper of the Happiston Fields, should know more&lt;br /&gt;
|-								&lt;br /&gt;
|	4	|| 	Miaren, Goldglades, Soured Pasture	|| 	[[Rod and Shield|Grandmaster of the Rod and Shield]]	|| [[How_to_be_dead#A_Sudden_Chill|Kill the followers of the Braying Lord]] || Followers of the Braying Lord escaped and whereabouts are unknown&lt;br /&gt;
|-								&lt;br /&gt;
|	5	|| 	Therunin, Peakedge Song, Bronwen&#039;s Stand	|| 	[[Eastern Broker]]	|| [[Blood_and_mire#Colour_of_Trust_(Therunin)|Stop the Druj]] || Druj all killed&lt;br /&gt;
|-								&lt;br /&gt;
|	6	|| 	Hahnmark, Wood Heath, Tainted Bawn	|| 	[[Imperial Huntsmarshall]]	|| [[How_to_be_dead#A_Bitter_Thought|Kill the Crimson Band]] || Crimson Band all killed&lt;br /&gt;
|-								&lt;br /&gt;
|	7	|| 	Nithoggir, Skarlans, Shaft #3	|| 	[[Ambassador to Otkodov]]	|| [[Authority_and_acceptance#Capital_at_Risk|Investigate the situation]] || Unknown but &#039;&#039;&#039;Kindra Surefoot&#039;&#039;&#039;, the Ambassador to Otkodov, should know more&lt;br /&gt;
|-								&lt;br /&gt;
|	8	|| 	Temeschwar, Vardstein Vale, Putrid Fields	|| 	[[Delver of the Depths]]	|| [[How_to_be_dead#Under_the_Dust|Slay the Braying Lord]] || Some Imperial casualties. Braying Lord and its followers all slain&lt;br /&gt;
|-								&lt;br /&gt;
|	9	|| 	Holberg, Holmauer, Wunderkind Fields	|| 	[[Custodian of the Bloody Great Sausage]]	|| [[Hey_now_how_you_doing%3F#Taste_of_Solitude_(Holberg)|Kill the Feasters of Marrow]]	|| Feasters of Marrow all killed&lt;br /&gt;
|-								&lt;br /&gt;
|	10	|| 	Tassato, Tassato Mestra, Felladonni Woods	|| 	[[Tassatan Hills]]	|| [[The_wild_wind_rises#Lion_on_the_Hill_(Tassato)|Stop the warband from claiming ilium]] || Jotun defeated and ilium protected&lt;br /&gt;
|-								&lt;br /&gt;
|	11	|| 	Mournwold, Southmoor, Charlie&#039;s Coppice	|| 	&#039;&#039;&#039;Nigel Hornbeam&#039;&#039;&#039;	|| [[The_wild_wind_rises#Leaning_on_the_Knife_(Mournwold)|Kill Dalton Royse]] || Jotun defeated but Dalton Royse not found. Defeat of Jotun meant Dalton Royse was later discovered and executed by beaters &lt;br /&gt;
|-								&lt;br /&gt;
|	12	|| 	Astolat, Winterbourne, the Grand Spinney	|| 	&#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039;	||[[Hey_now_how_you_doing%3F#Gifts_(Astolat)|Kill the Speakers of Famine]]|| Speakers of Famine all killed&lt;br /&gt;
|-								&lt;br /&gt;
|	13	|| 	Mournwold, Southmoor, Fecund Boscage	|| 	&#039;&#039;&#039;Olyvar of Esther&#039;s Sanctum&#039;&#039;&#039;	|| 	[[The_wild_wind_rises#Connecting_Lines_(Mournwold)|Clear the last Jotun cache]] || Jotun killed. Last Jotun cache claimed&lt;br /&gt;
|-								&lt;br /&gt;
|	14	|| 	Ayereed, Cornaghan, Anabla&#039;s Orchard	|| 	[[Seventh Wave|General of the Seventh Wave]]	|| [[Steel_and_salt#A_New_Arrival_(Ayereed)|Stop the Asaveans from reinforcing Stormlords Rise]] || Asaveans and Grendel killed. Chest claimed from the Asaveans&lt;br /&gt;
|-								&lt;br /&gt;
|	15	|| 	Mournwold, Chalkdowns, Broken Corral	|| 	[[Reeve of the Happiston Mana Exchange]]	|| [[The_wild_wind_rises#A_Matter_of_Thought_(Mournwold)|Defeat the Jotun]]	|| Jotun defeated&lt;br /&gt;
|-								&lt;br /&gt;
|	16	|| 	Sarvos, Uccelini, Isle of the Fox	|| 	[[Steward of the Sarvos Mana Exchange]]	|| 	[[Glass_and_flame#A_Pile_of_Sand_(Sarvos)|Protect the Isle of the Fox]]	|| Grendel all killed &lt;br /&gt;
|-								&lt;br /&gt;
|	17	|| 	Bregasland, Grey Fens, Hal&#039;s Hollow	|| 	[[Imperial Advisor for the Feni]]	|| 	[[The_wild_wind_rises#Lessons_and_Teachers_(Bregasland)|Stop the Jotun slaughtering the Feni]] || Jotun defeated and Feni protected. [[Liathaven#Liath&#039;s Ring|Liath&#039;s Ring]] has gained the under threat quality&lt;br /&gt;
|-								&lt;br /&gt;
|	18	|| 	Kallavesa, West Marsh, Ardith&#039;s Holt	|| 	[[Speaker of the Crows]]	|| [[Harvest_of_infamy#A_Sense_of_Humour_(Kallavesa)|Protect the Pilgrim&#039;s Trail from the Asaveans]]	|| &#039;&#039;High Voice Chiara&#039;&#039; survived. Grendel and rest of Asaveans killed. Whereabouts of High Voice Chiara unknown.&lt;br /&gt;
|-								&lt;br /&gt;
|	19	|| 	Madruga, Calvos Sound, Santana&#039;s Path	|| 	[[Hand of Guerra]]	|| [[The_gathering_storm#Like_Lightning_and_Rain_(Madruga)|Kill the wreckers]] || Some Imperial casualties. Wreckers defeated&lt;br /&gt;
|-								&lt;br /&gt;
|	20	|| 	Necropolis, Longbeach, Magazjin Plain	|| 	[[Kruidenkenner Trademaster]]	|| [[The_gathering_storm#Plans_(Necropolis)|Kill the wreckers]]	|| Some wreckers killed but Imperial retreat after casualties&lt;br /&gt;
|-								&lt;br /&gt;
|	21	|| 	Volodmartz, Perumaki, the Choked Forest	|| 	[[Grim Gardener]]	|| [[As_it_is_when_it_was#A_Different_Dance_%28Volodmartz%29|Soothe the wolves of Nadezhdikov]] || Wolves of Nadezhdikov soothed &lt;br /&gt;
|-								&lt;br /&gt;
|	22	|| 	Spiral, Apulus, Eammon&#039;s Bawn	|| 	[[Spiral|Senator for Spiral]]	||[[The_gathering_storm#The_Storm_Gathers_(Spiral)|Stop the &#039;&#039;Wailing Gyre&#039;&#039;]] || Some Imperial casualties but the Wailing Gyre all killed&lt;br /&gt;
|-								&lt;br /&gt;
|	23	|| 	Karov, Duzekani, Bulgakov	|| 	[[Grieftender of the Forgotten]]	|| [[All_the_way_to_Anvil#Reclamation_of_Bulgakov_(Conjunctions)|Make the vale of Bulgakov inhabitable]]	|| Deadly black glass was cleansed and Bulgakov made inhabitable&lt;br /&gt;
|-						&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
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