<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.profounddecisions.co.uk/mediawiki-public/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Noserenda</id>
	<title>Empire - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.profounddecisions.co.uk/mediawiki-public/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Noserenda"/>
	<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/empire-wiki/Special:Contributions/Noserenda"/>
	<updated>2026-05-20T22:37:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wide_azure_skies&amp;diff=138741</id>
		<title>Wide azure skies</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wide_azure_skies&amp;diff=138741"/>
		<updated>2026-05-18T13:20:58Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* On the Lakeshore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:388YE Spring]] [[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 40%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wide azure skies.jpg|caption=The storm clouds roil and rage, but behind them the sky is a deep azure blue.|align=left|width=6000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==War Between Land and Sea==&lt;br /&gt;
[[Mareave]] is a dry land. There are areas where the ground will nurture crops, but they are few and jealously guarded. The fertile valley of Clisearn knows the gentle touch of fresh water, but even the Brine Turtles must rely on their purified waters to sustain their sept. In the north, the soil is dry and arid and easily blown by the winds. The Unshackled are working to bring water to the north, with their great aqueduct, but it is a slow process. For most of the people of the southernmost land of the Empire, the only fresh water they know is dragged up from deep underground, or falls unpredictably from the sky during the violent Spring storms. This year is no different; dark clouds gather above the Bay of Catazar as Winter fades. They rumble and grind against one another, portending the tempest to come, and the waves that will crash once more against the western cliffs as they do every year.&lt;br /&gt;
&lt;br /&gt;
That tempest has already started, in a way. During the [[Scarlet_sands#Battle_Opportunity:_Rocks_Fall|Winter solstice]], the Grendel forces performed a risky ritual. Using power contained in the &#039;&#039;[[Scarlet_sands#Objective: Shore Up the Coast|Hawser of the Damned]]&#039;&#039;, they let loose [[Winter magic]] and brought down the [[Mareave#Blood_River_Colossi|Blood River Colossi]] - and the entire coastal cliffside of [[Mareave#Fleisardh|Fleisardh]] as well. There are not a great many witnesses to exactly what happens when the magic is released. It takes a week or so for the effects to become visible; the rate of decay of the giant weathered statues accelerates until first the one and then the other collapse entirely, great hunks of crumbling stone plunging down into the rough waters off the coast of Mareave. From there, the [[Winter magic#Weakness|decay]] set in motion by the &#039;&#039;Haulers of the Tide&#039;&#039; gathers speed. It spreads inevitably north and south bringing down the cliffs into the churning waters, themselves whipped up by the powerful magical working. A fortnight after the Winter Solstice, the coastline of Fleisardh is unrecognizable. The sea has taken great misshapen bites out of the land, and a rocky shore now spreads where the cliffs once were. The statues are vanished from sight, and the waterfall that once flowed between them is now barely a weir, with blood-red foul water already pooling along the shore poisoning the waters.&lt;br /&gt;
&lt;br /&gt;
This was no mere act of vandalism - the Grendel are not the Druj after all. This was all done in the service of a greater strategy. As the [[Towerjacks]] leave Mareave for [[Spiral]], and the [[Seventh Wave]] and the [[Winter Sun]] prepare for a final push into Fleisardh to drive the barbarians of the Broken Shore out of Mareave again, the fruits of that strategy become apparent.&lt;br /&gt;
&lt;br /&gt;
Though the invaders have been pushed back into Fleisardh, they do not intend to remain there. The &#039;&#039;Brine Turtle&#039;&#039; and the &#039;&#039;Iron Gulls&#039;&#039;; the &#039;&#039;Storm Sharks&#039;&#039; and the &#039;&#039;Naguerro&#039;&#039; push back against the [[Army orders#Steady Conquest|steady conquest]] of the Imperial forces, and they push back &#039;&#039;hard&#039;&#039;. Nor are they alone. Even as the new shoreline of southern Mareave is settling into place, the naval forces of the yellow-sailed Golden Winds and the crimson-sailed Shamal are sailing south from [[Redoubt]]. They sail past the cliffs of Icarion and Sinfoyard, through the waters of Beoraidh, to the rocky beaches of Fleisardh. By themselves, they would be bad enough, their marines well versed in the art of the shore offensive, but they also bring with them the Black Eels, the Bone Nautilus, and the Hamsin. The latter are supported by a a cohort of heavily-armoured [[Asavean Archipelago|Asavean]] soldiers,  mercenaries paid by the Plenum itself to make war on the Empire. The Grendel of the Hamsin - it is a rare army of the Broken Shore that is made up of the rich and powerful inhabitants of the cities and ports rather than the sun-hardened inland septs - are more than happy to fight alongside sell-swords they do not need to pay themselves. While the armies already here bleed and struggle to slow the advance of the Empire’s soldiers, the newcomers disembark, form up, and ready themselves to join the fray.&lt;br /&gt;
==On the Wings of the Storm==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Wildfyre of Balthazar’s Vineyard, General of the Seventh Wave&amp;quot;&amp;gt;Seventh Wave! There are those who say we leave, or to hold a line. When our enemy bleeds we keep the knife in and twist, our shields are scarred but will not break. Our swords are strained with the Grendel&#039;s blood. We don&#039;t fall back, we don&#039;t let them take one step, Walk with loyalty for our Imperial Orc siblings, My beloved wave my pride for you shall light a thousand lamps. Step forward. Step True. Step with Virtue.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Sand Viper Ikk, General of the Winter Sun&amp;quot;&amp;gt;Orcs of the Winter Sun, this season we stay in Mareave. With clarity and strategy to protect the lands we call home, and to push out those that have bitten the hand we reached out to them in friendship. Guard your comrades, protect your flank as we steadily conquest Fleisardh and the rest of Mareave.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Empire are not without allies of their own. As the harbingers of the storm blow from the west, two [[Frozen Citadel of Cathan Canae|frozen citadels]] rise in Mareave - one in [[Mareave#Nadir|Nadir]] to the north, the other over the foothill of [[Mareave#Clisearn|Clisearn]]. The latter is a sight to behold; a massive wall of ice stretching across the eastern end of the valley where the &#039;&#039;Ohwinn&#039;&#039; river winds through the foothills. The Fundindelve is sealed away behind great gates of living frost; the  waters of the Ohwinn cascading through the wall made frigid-cold, colder than any waters have ever been in this arid land. This is no random citadel from the [[Realms#Summer|Summer realm]]; it is the &#039;&#039;Isjättens Väggar&#039;&#039;, and the garrison that issues forth is composed of massive frost-armoured warriors and a dozen immense ice giants drawn from the domain of Cathan Canae to protect the lands of the [[Imperial Orcs|Unshackled]].&lt;br /&gt;
&lt;br /&gt;
As well as magical castles, there is the fortress of Rucraic’s Redoubt. Named for one of the [[Sannite]] ancestors, shared with the Grendel, the newly completed redoubt is [[enchantment|enchanted]] with the [[Ramparts of Ashlar]]. Giants of bronze, as well as giants of ice, are abroad in Mareave this season it seems. The constructs drawn from the Fire Mountain of Shikal fight with the [[orc]] garrison of Rucraic’s Redoubt while the walls themselves burn with brass sigils evoking strength, fire, and stone. &lt;br /&gt;
&lt;br /&gt;
Where the Grendel have Asaveas, the Imperial Orcs have mercenaries of their own. After [[Poets_light_but_lamps#Defensive War|negotiation]] between the [[senator]] and the people of the mountains, a force of [[Skoura|Skouran]] battle-engineers comes down through the narrow passes to the Redoubt. Perhaps five hundred in number, every soldier is equipped with magical arms and armour. Three hundred bear magical shields alongside their powerful warhammers; the remaining two hundred are empowered with talismans that keep them on their feet even as they press the hardest part of the fray with their massive thundering mattocks. They barely rest at the Redoubt - although many spend their time there approvingly exploring the new citadel - before marching south to join the battle against the Grendel.&lt;br /&gt;
==On the Lakeshore==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=SeventhWave_Colour.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=WinterSun_Colour.png|align=right|width=200}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
And what a battle! Both Imperial armies are woven with [[Day magic]], granting their soldiers and captains that [[Clarity of the Master Strategist|supernatural  clarity]] that allows them to cooperate easily with other forces - no matter how strange - to complete their objectives. Giants, and war-engineers; Highborn and Unshackled. They fight together to push the barbarians south, and even in the face of a much larger force they do not falter for one step of the way.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice, the Empire is pressing south and west into Fleisardh. At first they continue to make headway - slowly, but inevitable pushing the Grendel back. Then the tide starts to turn. By themselves, the defenders of Fleisardh struggle to hold the Empire for more than a week or so - but that is all that is required. As the forces out of Redoubt, maritime and terrestrial alike, join the fray the Imperial advance slows. They hold the lands they have taken… but then the forces against them become too much to resist. For all their allies, the Empire’s forces are simply too badly outnumbered. The Grendel press them hard, and step by step they are forced to retreat.&lt;br /&gt;
&lt;br /&gt;
The armies of the Broken Shore are potent, but the presence of the Shamaal and the Golden Winds adds even more pressure to the Empire. Their vessels take every advantage of the new shoreline, depositing soldiers and marines across the western coast, providing supplies and reinforcements at every turn. This would have been impossible if the great Blood River Colossi still stood, if the cliffs had not been brought down, but even with the south-western waters still hungry with Winter magic, the navies and their payload of armoured barbarians prove too much for the Empire.&lt;br /&gt;
&lt;br /&gt;
They fall back, and it seems as if the storm clouds flow in to fill the space they have left. The sky above the Grendel armies is low, and heavy with the threat of rain and worse. The winds from the sea pick up speed, raising dust clouds and wiping away the bootprints of the Imperial soldiers as they retreat, slowly, back into Clisearn, yielding the ground they have claimed in Fleisardh to the Grendel.&lt;br /&gt;
&lt;br /&gt;
==A Wall of Ice and Steel==&lt;br /&gt;
Fleisardh is lost; the Seventh Wave and the Winter Sun pushed back. As the weather worsens, they make a stand in south-western Clisearn. With the &#039;&#039;Isjättens Väggar&#039;&#039; and Rucraic’s Redoubt at their backs, with the magicians of the [[Golden Pyramid]] at their [[Mareave#Grand Lodge|Grand Lodge]] offering what support they can, they erect their own wall of ice and steel between the valley and the arid flatlands of Fleisardh.&lt;br /&gt;
&lt;br /&gt;
The two sides have manoeuvred around each other, the Grendel [[Army qualities#Resilient|grinding forward]] and the Empire attempting to take ground with [[Army orders#Steady Conquest|as few lives lost]] as possible. Here though on the border between Fleisardh and Clisearn, the skirmishing thrust and counter-thrust comes to a head. Blood soaks into the sandy soil, blood of orcs and human and supernatural warrior alike, and the ground swallows it thirstily. Thundering cries of battle, a storm of swords and shields, a furious tempest… and what is below is echoed in the skies. The storm breaks, the clouds tear open with a peal of thunder that deafens and dazes many Highborn [[naga]] with its sheer violence. Rain begins to pour down, and the soil drinks it just as greedily as it drinks the blood.&lt;br /&gt;
&lt;br /&gt;
It lets something loose, this Spring storm. The fury in the clouds is echoed by the soldiers fighting below. In a different time, in a different place, it would be chaos but not here, and not know. The Imperial armies are bound by the clarity of Day; the Grendel armies may be barbarians but they are &#039;&#039;disciplined&#039;&#039; barbarians. A mad dance of strike and counterstrike unfolds on the border between Fleisardh and Clisearn. Each manoeuvre is met and countered, each counter turning into a riposte. Here three landsharks fight human and orc warriors with a towering ice-giant; there a bronze colossus is beset by a dozen Stone Born and just before it is brought down Unconquered arrows force the Grendel to withdraw.&lt;br /&gt;
&lt;br /&gt;
The Sannite on the battlefield hear the voice of Rucraic himself roaring in the storm winds, urging them to strike without fear and show their former masters &#039;&#039;who they are&#039;&#039;. Their warcries are echoed by the Black Eels, the reaver-army that roars the name of Rucraic even as they strive to steal the bounty of rich Clisearn and the Funfindelve. Sannite and Grendel clash like never before in that liminal space, that shore between the dry land and the mountains.&lt;br /&gt;
&lt;br /&gt;
The Highborn hear no voices in the storm, but they hear the voices in their hearts just as loudly. They fight [[Courage|Courageously]] alongside [[Loyalty|Loyal]] allies - not human, but Imperial nonetheless - and they fight with [[Pride]]. They will not withdraw save that the enemy forces them, and if the line breaks they will draw a new line and stand it, and again and again if that is what is required of them. &lt;br /&gt;
&lt;br /&gt;
Do they know they can’t hold back the Grendel? The captains and commanders must suspect. Do the soldiers know? Do they care? Or are they in that moment the defenders of the Empire, of the Unshackled legacy, and fighting only in that moment. Let the future take care of itself.&lt;br /&gt;
&lt;br /&gt;
The battle is bloody, and the Empire is forced to retreat… but they do not give up. They don’t take the easy route, don’t fall back any farther than they must. They trust to the [[surgical skills#Physick|physicks]] and the healer-mages that fight alongside them, and they keep fighting.&lt;br /&gt;
&lt;br /&gt;
==Uncertain Victory==&lt;br /&gt;
As the Spring Equinox draws nearer, Imperial forces in Mareave remain engaged with the Grendel. The Grendel armies continue to press into Clisearn, with the Brine Turtles and the Black Eels in the vaguard. The Empire holds, but they are outnumbered. Even with the  &#039;&#039;Isjättens Väggar&#039;&#039;, it is a struggle to prevent the barbarians overrunning the valleys. Without the presence of that magical citadel in particular, its possible the wealthy region would have already fallen.&lt;br /&gt;
&lt;br /&gt;
Yet the fighting has achieved something, perhaps something a little unexpected. Two armies remain to fight, against massive odds, to keep Mareave. This has not - can not have - gone unnoticed by the orcs of Mareave who were once Grendel or subject to them. Highborn and Winter Sun alike find those among the families of Clisearn ready to offer provisions and water to their soldiers. What the Grendel demanded last season, they give freely to the defenders. It does not hurt the Imperial cause that the Black Eels are raiding the wealth of Mareave, and it seems that they are not taking any great pain to differentiate between Imperial Orc and former Grendel. The orcs of Clisearn do not invite Imperial soldiers into their homes... but neither do they slam their doors against them. &lt;br /&gt;
&lt;br /&gt;
Likewise, when the enchantment settles over Rucraic&#039;s Redoubt, the orcs of Eoradal and their cousins in Nadir and Icarion come to see the magical sigils, to watch open-mouthed as the forces summoned from the Autumn realm defend against their former masters. Quietly, and without fuss, a few more would-be warriors approach the Sannite with queries about the Unshackled, and the Empire. Pebbles are tumbling; the heavens hold their breath to see if the mountain will subside again... or if the avalanche will sweep the old world before it and perhaps leave something new in its place.&lt;br /&gt;
&lt;br /&gt;
For now, in the south, the Empire holds, and the Grendel press, and the weather remains tumultuous as it will through the Spring Equinox before the rains die down and the soil dries once more. For all the lives lost on both sides, nothing has been resolved. The Grendel show no signs of giving up, but neither do the Empire. At least the threat of the Shamal and the Golden Sails is contained to the coast… but even as the Spring Equinox dawns, the [[Army_qualities#Scouting|scouts]] of the Seventh Wave bring a worrying report. There are sightings of hitherto unknown Grendel ships sailing in force up the coast from the Broken Shore, with sails of deepest amethyst, to join the battle in Mareave.&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
* &#039;&#039;&#039;The Empire has been forced out of Fleisardh and the Grendel are making inroads into Clisearn&#039;&#039;&#039;&lt;br /&gt;
The Empire has been pushed back; they have lost their foothold in Fleisardh, and the Grendel are halfway to conquering the whole of Clisearn. The presence of two magical citadels, and the enchantment on the garrison of Rucraic’s Redoubt, hindered the barbarian advance here. The presence of a thousand strength force of well-equipped Skouran mercenaries attached to the Redoubt further impeded the Grendel ability to push north from Fleisardh. Without one or more of these additional forces, the Grendel advance would have been much more rapid.&lt;br /&gt;
&lt;br /&gt;
==Participation : Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Characters whose military unit was fighting in Mareave this season may qualify for an aura on their weapon depending on their motivation&#039;&#039;&#039;&lt;br /&gt;
Between the presence of the ice-warriors and giants of the &#039;&#039;Isjättens Väggar&#039;&#039;, the rousing words of both the Imperial generals, and the [[Imperial address|strident address]] of the  [[Throne]], anyone whose [[military unit]] supported the Winter Sun or the Seventh Wave may find themselves especially inspired by the fighting in Mareave. This may take the form of a temporary [[Aura#Item_Aura|item aura]] that will persist through the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
If your character’s military unit supported one of the armies, or you are the general of either force, you &#039;&#039;may&#039;&#039; experience such an aura, if your motivations make you eligible. To qualify, your character must have been present with one of the following three core motivations. &lt;br /&gt;
&lt;br /&gt;
If you are an orc, you would qualify if your inspiration was:&lt;br /&gt;
* To keep Mareave free of the Grendel; you took it and you will hold it&lt;br /&gt;
* To face the Grendel boldly in battle and show yourself better than them&lt;br /&gt;
* To impress the people of Mareave with your cunning and audacity&lt;br /&gt;
&lt;br /&gt;
If you are a human, you would quality if your inspiration was:&lt;br /&gt;
* To face even the most overwhelming odds in pursuit of what is right&lt;br /&gt;
* To show your solidarity with the Imperial Orcs against the wicked barbarians&lt;br /&gt;
* To demonstrate the superiority of the Empire over the Grendel; there is nothing they can claim that the Empire cannot take from them&lt;br /&gt;
&lt;br /&gt;
If your character had different motivations in Mareave, that’s fine but you won’t qualify for an aura. Which might be for the best - these auras arise spontaneously so they won&#039;t be one of the known auras that a priest can create with hallow. To gain an aura you must email {{plot}} before midnight on the 25th May with your CID and which of the three motivations best describes your motivation for fighting in Maraeve this season. Your pack will contain a ribbon for a one-handed weapon aura that you can attach to your own phys-rep.&lt;br /&gt;
&lt;br /&gt;
==Battle Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;Prognosticators have identified a major conjunction of the Sentinel Gate leading to Clisearn during the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
The prognosticators associated with the military council have identified a major conjunction of the Sentinel Gate leading to Clisearn during the Spring Equinox. They are cautious about what it might portend, but they cautiously speculate that it might involve an opportunity to strike a stinging blow against the Grendel and perhaps demonstrate conclusively the sincerity of the Imperial claim to Mareave.&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wide_azure_skies&amp;diff=138740</id>
		<title>Wide azure skies</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wide_azure_skies&amp;diff=138740"/>
		<updated>2026-05-18T13:20:13Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:388YE Spring]] [[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 40%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wide azure skies.jpg|caption=The storm clouds roil and rage, but behind them the sky is a deep azure blue.|align=left|width=6000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==War Between Land and Sea==&lt;br /&gt;
[[Mareave]] is a dry land. There are areas where the ground will nurture crops, but they are few and jealously guarded. The fertile valley of Clisearn knows the gentle touch of fresh water, but even the Brine Turtles must rely on their purified waters to sustain their sept. In the north, the soil is dry and arid and easily blown by the winds. The Unshackled are working to bring water to the north, with their great aqueduct, but it is a slow process. For most of the people of the southernmost land of the Empire, the only fresh water they know is dragged up from deep underground, or falls unpredictably from the sky during the violent Spring storms. This year is no different; dark clouds gather above the Bay of Catazar as Winter fades. They rumble and grind against one another, portending the tempest to come, and the waves that will crash once more against the western cliffs as they do every year.&lt;br /&gt;
&lt;br /&gt;
That tempest has already started, in a way. During the [[Scarlet_sands#Battle_Opportunity:_Rocks_Fall|Winter solstice]], the Grendel forces performed a risky ritual. Using power contained in the &#039;&#039;[[Scarlet_sands#Objective: Shore Up the Coast|Hawser of the Damned]]&#039;&#039;, they let loose [[Winter magic]] and brought down the [[Mareave#Blood_River_Colossi|Blood River Colossi]] - and the entire coastal cliffside of [[Mareave#Fleisardh|Fleisardh]] as well. There are not a great many witnesses to exactly what happens when the magic is released. It takes a week or so for the effects to become visible; the rate of decay of the giant weathered statues accelerates until first the one and then the other collapse entirely, great hunks of crumbling stone plunging down into the rough waters off the coast of Mareave. From there, the [[Winter magic#Weakness|decay]] set in motion by the &#039;&#039;Haulers of the Tide&#039;&#039; gathers speed. It spreads inevitably north and south bringing down the cliffs into the churning waters, themselves whipped up by the powerful magical working. A fortnight after the Winter Solstice, the coastline of Fleisardh is unrecognizable. The sea has taken great misshapen bites out of the land, and a rocky shore now spreads where the cliffs once were. The statues are vanished from sight, and the waterfall that once flowed between them is now barely a weir, with blood-red foul water already pooling along the shore poisoning the waters.&lt;br /&gt;
&lt;br /&gt;
This was no mere act of vandalism - the Grendel are not the Druj after all. This was all done in the service of a greater strategy. As the [[Towerjacks]] leave Mareave for [[Spiral]], and the [[Seventh Wave]] and the [[Winter Sun]] prepare for a final push into Fleisardh to drive the barbarians of the Broken Shore out of Mareave again, the fruits of that strategy become apparent.&lt;br /&gt;
&lt;br /&gt;
Though the invaders have been pushed back into Fleisardh, they do not intend to remain there. The &#039;&#039;Brine Turtle&#039;&#039; and the &#039;&#039;Iron Gulls&#039;&#039;; the &#039;&#039;Storm Sharks&#039;&#039; and the &#039;&#039;Naguerro&#039;&#039; push back against the [[Army orders#Steady Conquest|steady conquest]] of the Imperial forces, and they push back &#039;&#039;hard&#039;&#039;. Nor are they alone. Even as the new shoreline of southern Mareave is settling into place, the naval forces of the yellow-sailed Golden Winds and the crimson-sailed Shamal are sailing south from [[Redoubt]]. They sail past the cliffs of Icarion and Sinfoyard, through the waters of Beoraidh, to the rocky beaches of Fleisardh. By themselves, they would be bad enough, their marines well versed in the art of the shore offensive, but they also bring with them the Black Eels, the Bone Nautilus, and the Hamsin. The latter are supported by a a cohort of heavily-armoured [[Asavean Archipelago|Asavean]] soldiers,  mercenaries paid by the Plenum itself to make war on the Empire. The Grendel of the Hamsin - it is a rare army of the Broken Shore that is made up of the rich and powerful inhabitants of the cities and ports rather than the sun-hardened inland septs - are more than happy to fight alongside sell-swords they do not need to pay themselves. While the armies already here bleed and struggle to slow the advance of the Empire’s soldiers, the newcomers disembark, form up, and ready themselves to join the fray.&lt;br /&gt;
==On the Wings of the Storm==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Wildfyre of Balthazar’s Vineyard, General of the Seventh Wave&amp;quot;&amp;gt;Seventh Wave! There are those who say we leave, or to hold a line. When our enemy bleeds we keep the knife in and twist, our shields are scarred but will not break. Our swords are strained with the Grendel&#039;s blood. We don&#039;t fall back, we don&#039;t let them take one step, Walk with loyalty for our Imperial Orc siblings, My beloved wave my pride for you shall light a thousand lamps. Step forward. Step True. Step with Virtue.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Sand Viper Ikk, General of the Winter Sun&amp;quot;&amp;gt;Orcs of the Winter Sun, this season we stay in Mareave. With clarity and strategy to protect the lands we call home, and to push out those that have bitten the hand we reached out to them in friendship. Guard your comrades, protect your flank as we steadily conquest Fleisardh and the rest of Mareave.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Empire are not without allies of their own. As the harbingers of the storm blow from the west, two [[Frozen Citadel of Cathan Canae|frozen citadels]] rise in Mareave - one in [[Mareave#Nadir|Nadir]] to the north, the other over the foothill of [[Mareave#Clisearn|Clisearn]]. The latter is a sight to behold; a massive wall of ice stretching across the eastern end of the valley where the &#039;&#039;Ohwinn&#039;&#039; river winds through the foothills. The Fundindelve is sealed away behind great gates of living frost; the  waters of the Ohwinn cascading through the wall made frigid-cold, colder than any waters have ever been in this arid land. This is no random citadel from the [[Realms#Summer|Summer realm]]; it is the &#039;&#039;Isjättens Väggar&#039;&#039;, and the garrison that issues forth is composed of massive frost-armoured warriors and a dozen immense ice giants drawn from the domain of Cathan Canae to protect the lands of the [[Imperial Orcs|Unshackled]].&lt;br /&gt;
&lt;br /&gt;
As well as magical castles, there is the fortress of Rucraic’s Redoubt. Named for one of the [[Sannite]] ancestors, shared with the Grendel, the newly completed redoubt is [[enchantment|enchanted]] with the [[Ramparts of Ashlar]]. Giants of bronze, as well as giants of ice, are abroad in Mareave this season it seems. The constructs drawn from the Fire Mountain of Shikal fight with the [[orc]] garrison of Rucraic’s Redoubt while the walls themselves burn with brass sigils evoking strength, fire, and stone. &lt;br /&gt;
&lt;br /&gt;
Where the Grendel have Asaveas, the Imperial Orcs have mercenaries of their own. After [[Poets_light_but_lamps#Defensive War|negotiation]] between the [[senator]] and the people of the mountains, a force of [[Skoura|Skouran]] battle-engineers comes down through the narrow passes to the Redoubt. Perhaps five hundred in number, every soldier is equipped with magical arms and armour. Three hundred bear magical shields alongside their powerful warhammers; the remaining two hundred are empowered with talismans that keep them on their feet even as they press the hardest part of the fray with their massive thundering mattocks. They barely rest at the Redoubt - although many spend their time there approvingly exploring the new citadel - before marching south to join the battle against the Grendel.&lt;br /&gt;
==On the Lakeshore==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=SeventhWave_Colour.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=WinterSun_Colour.png|align=right|width=200}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
And what a battle! Both Imperial armies are woven with [[Day magic]], granting their soldiers and captains that [[Clarity of the Master Strategist|supernatural  clarity]] that allows them to cooperate easily with other forces - no matter how strange - to complete their objectives. Giants, and war-engineers; Highborn and Unshackled. They fight together to push the barbarians south, and even in the face of a much larger force they do not falter for one step of the way.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice, the Empire is pressing south and west into Fleisardh. At first they continue to make headway - slowly, but inevitable pushing the Grendel back. Then the tide starts to turn. By themselves, the defenders of Fleisardh struggle to hold the Empire for more than a week or so - but that is all that is required. As the forces out of Redoubt, maritime and terrestrial alike, join the fray the Imperial advance slows. They hold the lands they have taken… but then the forces against them become too much to resist. For all their allies, the Empire’s forces are simply too badly outnumbered. The Grendel press them hard, and step by step they are forced to retreat.&lt;br /&gt;
&lt;br /&gt;
The armies of the Broken Shore are potent, but the presence of the Shamaal and the Golden Winds adds even more pressure to the Empire. Their vessels take every advantage of the new shoreline, depositing soldiers and marines across the western coast, providing supplies and reinforcements at every turn. This would have been impossible if the grate Blood River Colossi still stood, if the cliffs had not been brought down, but even with the south-western waters still hungry with Winter magic, the navies and their payload of armoured barbarians prove too much for the Empire.&lt;br /&gt;
&lt;br /&gt;
They fall back, and it seems as if the storm clouds flow in to fill the space they have left. The sky above the Grendel armies is low, and heavy with the threat of rain and worse. The winds from the sea pick up speed, raising dust clouds and wiping away the bootprints of the Imperial soldiers as they retreat, slowly, back into Clisearn, yielding the ground they have claimed in Fleisardh to the Grendel.&lt;br /&gt;
&lt;br /&gt;
==A Wall of Ice and Steel==&lt;br /&gt;
Fleisardh is lost; the Seventh Wave and the Winter Sun pushed back. As the weather worsens, they make a stand in south-western Clisearn. With the &#039;&#039;Isjättens Väggar&#039;&#039; and Rucraic’s Redoubt at their backs, with the magicians of the [[Golden Pyramid]] at their [[Mareave#Grand Lodge|Grand Lodge]] offering what support they can, they erect their own wall of ice and steel between the valley and the arid flatlands of Fleisardh.&lt;br /&gt;
&lt;br /&gt;
The two sides have manoeuvred around each other, the Grendel [[Army qualities#Resilient|grinding forward]] and the Empire attempting to take ground with [[Army orders#Steady Conquest|as few lives lost]] as possible. Here though on the border between Fleisardh and Clisearn, the skirmishing thrust and counter-thrust comes to a head. Blood soaks into the sandy soil, blood of orcs and human and supernatural warrior alike, and the ground swallows it thirstily. Thundering cries of battle, a storm of swords and shields, a furious tempest… and what is below is echoed in the skies. The storm breaks, the clouds tear open with a peal of thunder that deafens and dazes many Highborn [[naga]] with its sheer violence. Rain begins to pour down, and the soil drinks it just as greedily as it drinks the blood.&lt;br /&gt;
&lt;br /&gt;
It lets something loose, this Spring storm. The fury in the clouds is echoed by the soldiers fighting below. In a different time, in a different place, it would be chaos but not here, and not know. The Imperial armies are bound by the clarity of Day; the Grendel armies may be barbarians but they are &#039;&#039;disciplined&#039;&#039; barbarians. A mad dance of strike and counterstrike unfolds on the border between Fleisardh and Clisearn. Each manoeuvre is met and countered, each counter turning into a riposte. Here three landsharks fight human and orc warriors with a towering ice-giant; there a bronze colossus is beset by a dozen Stone Born and just before it is brought down Unconquered arrows force the Grendel to withdraw.&lt;br /&gt;
&lt;br /&gt;
The Sannite on the battlefield hear the voice of Rucraic himself roaring in the storm winds, urging them to strike without fear and show their former masters &#039;&#039;who they are&#039;&#039;. Their warcries are echoed by the Black Eels, the reaver-army that roars the name of Rucraic even as they strive to steal the bounty of rich Clisearn and the Funfindelve. Sannite and Grendel clash like never before in that liminal space, that shore between the dry land and the mountains.&lt;br /&gt;
&lt;br /&gt;
The Highborn hear no voices in the storm, but they hear the voices in their hearts just as loudly. They fight [[Courage|Courageously]] alongside [[Loyalty|Loyal]] allies - not human, but Imperial nonetheless - and they fight with [[Pride]]. They will not withdraw save that the enemy forces them, and if the line breaks they will draw a new line and stand it, and again and again if that is what is required of them. &lt;br /&gt;
&lt;br /&gt;
Do they know they can’t hold back the Grendel? The captains and commanders must suspect. Do the soldiers know? Do they care? Or are they in that moment the defenders of the Empire, of the Unshackled legacy, and fighting only in that moment. Let the future take care of itself.&lt;br /&gt;
&lt;br /&gt;
The battle is bloody, and the Empire is forced to retreat… but they do not give up. They don’t take the easy route, don’t fall back any farther than they must. They trust to the [[surgical skills#Physick|physicks]] and the healer-mages that fight alongside them, and they keep fighting.&lt;br /&gt;
&lt;br /&gt;
==Uncertain Victory==&lt;br /&gt;
As the Spring Equinox draws nearer, Imperial forces in Mareave remain engaged with the Grendel. The Grendel armies continue to press into Clisearn, with the Brine Turtles and the Black Eels in the vaguard. The Empire holds, but they are outnumbered. Even with the  &#039;&#039;Isjättens Väggar&#039;&#039;, it is a struggle to prevent the barbarians overrunning the valleys. Without the presence of that magical citadel in particular, its possible the wealthy region would have already fallen.&lt;br /&gt;
&lt;br /&gt;
Yet the fighting has achieved something, perhaps something a little unexpected. Two armies remain to fight, against massive odds, to keep Mareave. This has not - can not have - gone unnoticed by the orcs of Mareave who were once Grendel or subject to them. Highborn and Winter Sun alike find those among the families of Clisearn ready to offer provisions and water to their soldiers. What the Grendel demanded last season, they give freely to the defenders. It does not hurt the Imperial cause that the Black Eels are raiding the wealth of Mareave, and it seems that they are not taking any great pain to differentiate between Imperial Orc and former Grendel. The orcs of Clisearn do not invite Imperial soldiers into their homes... but neither do they slam their doors against them. &lt;br /&gt;
&lt;br /&gt;
Likewise, when the enchantment settles over Rucraic&#039;s Redoubt, the orcs of Eoradal and their cousins in Nadir and Icarion come to see the magical sigils, to watch open-mouthed as the forces summoned from the Autumn realm defend against their former masters. Quietly, and without fuss, a few more would-be warriors approach the Sannite with queries about the Unshackled, and the Empire. Pebbles are tumbling; the heavens hold their breath to see if the mountain will subside again... or if the avalanche will sweep the old world before it and perhaps leave something new in its place.&lt;br /&gt;
&lt;br /&gt;
For now, in the south, the Empire holds, and the Grendel press, and the weather remains tumultuous as it will through the Spring Equinox before the rains die down and the soil dries once more. For all the lives lost on both sides, nothing has been resolved. The Grendel show no signs of giving up, but neither do the Empire. At least the threat of the Shamal and the Golden Sails is contained to the coast… but even as the Spring Equinox dawns, the [[Army_qualities#Scouting|scouts]] of the Seventh Wave bring a worrying report. There are sightings of hitherto unknown Grendel ships sailing in force up the coast from the Broken Shore, with sails of deepest amethyst, to join the battle in Mareave.&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
* &#039;&#039;&#039;The Empire has been forced out of Fleisardh and the Grendel are making inroads into Clisearn&#039;&#039;&#039;&lt;br /&gt;
The Empire has been pushed back; they have lost their foothold in Fleisardh, and the Grendel are halfway to conquering the whole of Clisearn. The presence of two magical citadels, and the enchantment on the garrison of Rucraic’s Redoubt, hindered the barbarian advance here. The presence of a thousand strength force of well-equipped Skouran mercenaries attached to the Redoubt further impeded the Grendel ability to push north from Fleisardh. Without one or more of these additional forces, the Grendel advance would have been much more rapid.&lt;br /&gt;
&lt;br /&gt;
==Participation : Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Characters whose military unit was fighting in Mareave this season may qualify for an aura on their weapon depending on their motivation&#039;&#039;&#039;&lt;br /&gt;
Between the presence of the ice-warriors and giants of the &#039;&#039;Isjättens Väggar&#039;&#039;, the rousing words of both the Imperial generals, and the [[Imperial address|strident address]] of the  [[Throne]], anyone whose [[military unit]] supported the Winter Sun or the Seventh Wave may find themselves especially inspired by the fighting in Mareave. This may take the form of a temporary [[Aura#Item_Aura|item aura]] that will persist through the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
If your character’s military unit supported one of the armies, or you are the general of either force, you &#039;&#039;may&#039;&#039; experience such an aura, if your motivations make you eligible. To qualify, your character must have been present with one of the following three core motivations. &lt;br /&gt;
&lt;br /&gt;
If you are an orc, you would qualify if your inspiration was:&lt;br /&gt;
* To keep Mareave free of the Grendel; you took it and you will hold it&lt;br /&gt;
* To face the Grendel boldly in battle and show yourself better than them&lt;br /&gt;
* To impress the people of Mareave with your cunning and audacity&lt;br /&gt;
&lt;br /&gt;
If you are a human, you would quality if your inspiration was:&lt;br /&gt;
* To face even the most overwhelming odds in pursuit of what is right&lt;br /&gt;
* To show your solidarity with the Imperial Orcs against the wicked barbarians&lt;br /&gt;
* To demonstrate the superiority of the Empire over the Grendel; there is nothing they can claim that the Empire cannot take from them&lt;br /&gt;
&lt;br /&gt;
If your character had different motivations in Mareave, that’s fine but you won’t qualify for an aura. Which might be for the best - these auras arise spontaneously so they won&#039;t be one of the known auras that a priest can create with hallow. To gain an aura you must email {{plot}} before midnight on the 25th May with your CID and which of the three motivations best describes your motivation for fighting in Maraeve this season. Your pack will contain a ribbon for a one-handed weapon aura that you can attach to your own phys-rep.&lt;br /&gt;
&lt;br /&gt;
==Battle Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;Prognosticators have identified a major conjunction of the Sentinel Gate leading to Clisearn during the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
The prognosticators associated with the military council have identified a major conjunction of the Sentinel Gate leading to Clisearn during the Spring Equinox. They are cautious about what it might portend, but they cautiously speculate that it might involve an opportunity to strike a stinging blow against the Grendel and perhaps demonstrate conclusively the sincerity of the Imperial claim to Mareave.&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_fortune&amp;diff=138739</id>
		<title>388YE Spring Equinox winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_fortune&amp;diff=138739"/>
		<updated>2026-05-18T13:16:35Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Minor Conjunctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Into the light.jpg|align=left|caption=Spring is a time of renewal; a time for affirmed loyalties and renewed oaths.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations, and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
===Rod and Shield in the Commonwealth===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;[[File:OrderRodAndShield.jpg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Rod and Shield have been encouraged to support the Commonwealth against Cold Sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Members of the order can journey to the Commonwealth to offer advice, or take part, in the fight against &#039;&#039;scions&#039;&#039; of Cold Sun&lt;br /&gt;
Shortly before the end of the Autumn Equinox 387YE, Lantir was [[Cold war|lost to Cold Sun]]. &#039;&#039;&#039;Sakari Nightscale&#039;&#039;&#039;, as [[Rod and Shield|Grandmaster of the Rod and Shield]], called on the order to offer [[Cold_war#Magical_Aid|magical aid]] to the [[Commonwealth]], along with the Golden Pyramid and experts from the Granite Pillar. Battlemages and magicians interested in the practical application of magic in military situations have travelled across the Sea of Steel to support the Commonwealth&#039;s efforts against the &#039;&#039;scions&#039;&#039; of [[Cold Sun|Oblivion]], either by directly getting stuck in against the heralds, or through discussions on the tactical use of magic.&lt;br /&gt;
&lt;br /&gt;
Any player whose character is a member of the Rod and Shield can email {{plot}} with their CID to let us know that their character went to the Commonwealth. Those who email in will receive a random pawn of [[vis]] and a lingering [[Combat#Traumatic_Wounds|traumatic wound]] from an encounter with a &#039;&#039;scion&#039;&#039;. The deadline for emailing in to take part in this opportunity is midnight on Tuesday the 19&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of May.&lt;br /&gt;
&lt;br /&gt;
===Vigilance in Sarvos===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; ;&amp;quot;&amp;gt;&#039;&#039;&#039;Investigated Sarvos&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Citizen&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Nation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Achseh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ada	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aemon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alessi of the Basilisks of the Labyrinth	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Amaro d’Apulian	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Apollos	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Delilah	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Destin	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Elena Donati di Sarvos	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esria	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estella Lucati	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Fabio Costas d’Apulian	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Frater Pontius of Adoniram&#039;s Testament	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Giuliana Tessaro di Sarvos	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Godfrey of The Emberclad	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jared	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Joran	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jovian	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jules von Holberg	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Junia of The Rowan Chapel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kaspar Yakovich von Holberg	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Laurencio Lemmini di Sarvos	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lia Adelaar	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Melkior of Balthazar’s Vineyard	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Merlof Von Temeschwar	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miroslaw Vukovitch Von Temeschwar	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Omin	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Paulus Adelaar van Holberg	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Taddea Ginori	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tyrael	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashti of the Cenotaph	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Highguard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viviane Barossa di Tassato Regario	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The League	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=Seek out falsehood and expose the truth! We send Joran of Reikos with 25 doses of liao to rally the people of Highguard to use their well-earned skills to find those who betray the people of Sarvos. Let Virtue reveal the deceiver!|by=Joran of Reikos, Highguard National Assembly|vote=552-0|when=Winter 387YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=Seek out falsehood and expose the truth! We send Viviane Barossa with 25 liao to rally the people of the League to use their well-earned skills to find those who betray the people of Sarvos. Let virtue reveal the deceiver!|by=Viviane Barossa, League National Assembly|vote=168-0|when=Autumn 387YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Last season, an [[Finding is the final act|opportunity]] arose for the priests of the League and Highguard to investigate the potential of a Grendel espionage ring in the crown of the Catazar - the city of [[Sarvos]]. Both assemblies approved this venture to thwart the machinations of the orcs of the Broken Shore, and the last three months saw thirty-two of their number descend upon the coast in a vigilant fervour. Furthermore, the Sarvos Chamber of Commerce voted to seek out the aid of the [[College_of_the_Liberated|College of the Liberated]], further increasing the chances of success.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, due to the actions of Imperials taking advantage of the [[Finding_is_the_final_act#Within_and_Without|offer]] of the [[Whisper Gallery|Court of the Shadowed Oracle]] to profit from the espionage ring rather than identify and disrupt it, the inquisitors were thwarted in their attempts. The priests of Highguard and the League were unable to follow up on enough leads to identify the Grendel agents or their key bases of operation.&lt;br /&gt;
&lt;br /&gt;
All is not lost, however, the Conclave [[387YE_Winter_Solstice_Conclave_sessions#Concord:_War_of_Whispers|committed to the war on whispers]] this season gone, and from that focus comes results. Those who took part in the [[Venture#War_of_Whispers|venture]] have been able to determine and share that there were three military units led by humans from somewhere in the east of the Empire (that is, from either [[Varushka]], [[Dawn]], [[Holberg]], [[Therunin]], or [[Urizen]]) who took part in this counter-counter-espionage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Participation&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Those who took the &#039;&#039;&#039;Preach Vigilance - Investigate Sarvos&#039;&#039;&#039; action will have taken part in interviewing the faithful in Sarvos, investigating leads and clues in the city, and attempting to identify traitors to the Empire. Unfortunately, each time they were close to pinning down something, it would have gone awry.  Either a witness was whisked away, a piece of evidence lost, or a written document had the text garbled.&lt;br /&gt;
&lt;br /&gt;
==Trade Summary==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Winter Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Morrow, Peregro, Xavier&#039;s Path	||	[[Arbiter of the Four Winds]]	||	[[Red_skies#A_Different_Skill_(Morrow)|Defeat the wreckers]]	||	Wreckers defeated&lt;br /&gt;
|-&lt;br /&gt;
|	2	||	Sermersuaq, Suaq Wastes, Verdant Lea	||	[[Banner-bearer of Atkonaroq]]	||	[[Shadow_in_the_grass#Agramant_and_Big_Icebarn|Kill the Ceaseless Hunter]]	||	Ceaseless Hunter killed&lt;br /&gt;
|-&lt;br /&gt;
|	3	||	Sarvos, Uccelini, Antonio&#039;s Glebe	||	[[Champion of Wisdom]]	||	[[Red_skies#Golden_Crane_(Sarvos)|Defeat the wreckers]]	||	Wreckers defeated&lt;br /&gt;
|-&lt;br /&gt;
|	4	||	Sermersuaq, Suaq Wastes, Taiva&#039;s Pen	||	&#039;&#039;&#039;Maryc of House Orzel&#039;&#039;&#039;	||	[[Shadow_in_the_grass#Agramant_and_Big_Icebarn|Kill the Feasting Lord]]	||	Feasting Lord killed&lt;br /&gt;
|-&lt;br /&gt;
|	5	||	Madruga, Crucible, Draws Sward	||	[[Imperial Fleet Master]]	||	[[Red_skies#As_If_the_World_Were_Fog_(Madruga)|Defeat the wreckers]]	||	Wreckers defeated&lt;br /&gt;
|-&lt;br /&gt;
|	6	||	Sarvos, Foracci, Vintner&#039;s Way	||	[[Armarius of the Anvil Library]]	||	[[Poets_light_but_lamps#Burn_The_Books_(Sarvos)|Protect the Library Scriptorium]]	||	All Cinders killed and Scriptorium protected&lt;br /&gt;
|-&lt;br /&gt;
|	7	||	Skallahn, Greenwall, Paegga&#039;s Rest	||	[[Strategos of Wintermark]]	||	[[Rubies_in_the_snow#Prince_of_the_Ravens|Kill Eluf Asbjørnsson]]	||	&#039;&#039;Eluf Asbjørnsson&#039;&#039; survived and will raise the fyrd of Greenwall this season&lt;br /&gt;
|-&lt;br /&gt;
|	8	||	Madruga, Torres, Corsair&#039;s Road	||	&#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039;	||	[[Poets_light_but_lamps#Sever_The_Hand_(Madruga)|Protect the House of Guerra]] ||	All Cinders killed and House of Guerra protected&lt;br /&gt;
|-&lt;br /&gt;
|	9	||	Bregasland, Ottermire, Abigail&#039;s Green	||	[[Keeper of the Breadbasket]]	||	[[Rose_grow_the_rushes_o%27#A_Plain_Wooden_Box_(Bregasland)|Kill the Jotun warband]] || Imperials pushed off the field; Lion of the North have recovered strength&lt;br /&gt;
|-&lt;br /&gt;
|	10	||	Upwold, Tower March, Benson&#039;s Bawn	||	&#039;&#039;&#039;Martin Orchard&#039;&#039;&#039;	||	[[Poets_light_but_lamps#Silence_The_Bell_(Upwold)|Protect Benson&#039;s Orchard]]	||	All Cinders killed and Benson&#039;s Orchard protected&lt;br /&gt;
|-&lt;br /&gt;
|	11	||	Sküld, Kógur, Leopard-Tooth Pass	||	[[High Bard of the Empire]]	||	[[Invited_with_asperity#A_Cultural_Exchange_%28Redux%29|Exchange cultural works of storytelling]]	||	Cultural works exchanged, High Bard may know more&lt;br /&gt;
|-&lt;br /&gt;
|	12	||	Therunin, Eastring, Broken Pasture	||	[[Vallornguard|Speaker of the Vallornguard]]	||	[[The_thing_with_feathers#Midwinter,_Was_It?_(Llofir)|End the suffering of those who fought the vallorn]]	||	Unclear, but the Speaker of the Vallornguard may know more&lt;br /&gt;
|-&lt;br /&gt;
|	13	||	Casinea, Casfall, Casca&#039;s Doom	||	[[Speaker of the Highborn Assembly]]	||	[[Apparently_with_no_surprise#Whatever_Happened_to_Mendicant_Garev?|Heal and rescue mendicant Garev]] ||	Mendicant Garev rescued and healed, some strange items recovered, Speaker of the Highborn Assembly might know more. Mendicant Garev was [[387YE_Winter_Solstice_Synod_judgements#Judgement_150|called]] to inquisition&lt;br /&gt;
|-&lt;br /&gt;
|	14	||	Mournwold, Alderly, Hare Stone	||	&#039;&#039;&#039;Linley Weaver&#039;&#039;&#039;	||	[[The_thing_with_feathers#The_Stone_Cried_Out_(Irra_Harah_again)|Respond to the call of Warrenwise]]	||	Problem solved, &#039;&#039;&#039;Linley Weaver&#039;&#039;&#039; should know more&lt;br /&gt;
|-&lt;br /&gt;
|	15	||	Therunin, Eastring, Day&#039;s Rest Wayhouse	||	&#039;&#039;&#039;Eleri Bronwen&#039;s Rest&#039;&#039;&#039;	||	[[The_tune_without_the_words#A_Light_in_the_Trees_%28Therunin%29|Discuss relocation of Glimmerwater steading]]	||	The Glimmerwater steading will relocate to [[Miaren]]&lt;br /&gt;
|-&lt;br /&gt;
|	16	||	Spiral, Apulus, Aphelion Cape	||	&#039;&#039;&#039;Floria Sunshaper&#039;&#039;&#039;	||	[[Mirror_and_the_flame#Keep_the_Bargain_(Conjunction)|Defeat the Grendel]]	||	Grendel defeated and shards retrieved&lt;br /&gt;
|-&lt;br /&gt;
|	17	||	Kallavesa, West Marsh, Ingrid&#039;s Rock	||	[[Watcher of Britta&#039;s Pool]]	||	[[The_tune_without_the_words#It_Moves_(Kallavesa)|Stop the coral husks]]	||	Coral husks destroyed&lt;br /&gt;
|-&lt;br /&gt;
|	18	||	Redoubt, Siluri, Lucia&#039;s Moor	||	[[Prelate of Adelmar&#039;s Shrine]]	||	[[Blood-red_blooms#A_Short_Path_(Redoubt)|Defeat the Grendel]]	||	Grendel defeated&lt;br /&gt;
|-&lt;br /&gt;
|	19	||	Bregasland, North Fens, Gorum&#039;s Toe	||	[[Keeper of the Dour Fens]]	||	[[The_tune_without_the_words#Behold_the_Fear_(Bregasland)|Stop the coral husks]]	||	Coral husks destroyed&lt;br /&gt;
|-&lt;br /&gt;
|	20	||	Redoubt, Tomari, Magnus&#039; Clearing	||	[[Brilliant Star|Custodian of the Brilliant Star]]	||	[[Blood-red_blooms#Within_the_Stone_(Redoubt)|Defeat the Grendel]]	||	Grendel defeated&lt;br /&gt;
|-&lt;br /&gt;
|	21	||	Sermersuaq, Stark, Scop&#039;s Lookout	||	[[The Academy|Head of the Academy]]	||	[[The_tune_without_the_words#Cut_Them_Down_(Sermersuaq)|Clear out the coral husks]]	||	Coral husks destroyed&lt;br /&gt;
|-&lt;br /&gt;
|	22	||	Necropolis, Fishguard, Myfanwy&#039;s Rest	||	[[Abbess of Reconciliation]]	||	[[Blood-red_blooms#At_the_Gardens_(Necropolis)|Defeat the Grendel]] ||	Imperial pushed off the field and [[Abbess_of_Reconciliation#Abbey_of_Reconciliation|Abbey of Reconciliation]] raided&lt;br /&gt;
|-&lt;br /&gt;
|	23	||	Ayereed, Gainmeachdubh, Dunreagh&#039;s Mead	||	[[Bargainer of the Iron Tower]]	||	[[387YE Winter Solstice winds of war#Make_an_Anchor_Weep_(Ayereed)|Defeat the Grendel]] ||	Imperials pushed from the field but remnant Grendel killed by wagon raiders&lt;br /&gt;
|-&lt;br /&gt;
|	24	||	Skallahn, Ulfrsmoor, Nordrborg Approach	||	[[Smith of Ashes]]	||	[[Rubies_in_the_snow#Siege|Stop the construct from reaching Kierheim]] ||	Construct defeated &lt;br /&gt;
|-&lt;br /&gt;
|	25	||	Skallahn, Mindrkyst, Drekatangi	||	&#039;&#039;&#039;Sebastian Shaw&#039;&#039;&#039;	||	[[Rubies_in_the_snow#A_Bronze_Bear|Rescue shipwrecked Marchers]]	||	Crew of the Old Jim&#039;s Ewe were successfully rescued&lt;br /&gt;
|-&lt;br /&gt;
|	26	||	Therunin, Peakedge Song, Hywel&#039;s Track	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]]	||	[[Crimson_and_green#Under_an_Oak_(Therunin)|Defeat the Druj]]	||	Druj defeated and apothecaries saved&lt;br /&gt;
|-&lt;br /&gt;
|	27	||	Sarangrave, Whisperwood, Skinflawed&#039;s Corral	||	[[Strategos|Strategos of Urizen]]	||	[[Fire_and_the_flood#A_Cold_Medallion_(Conjunction)|Defeat the Druj]]	||	&#039;&#039;Grettek Skinflawed&#039;&#039; and rest of the Druj killed&lt;br /&gt;
|-&lt;br /&gt;
|	28	||	The Barrens, The Bleaks, The Execution Field	||	[[Envoy to the Karass]]	||	[[Quietude#Spies_And_Traitors_(Conjunction)|Discuss intricacies of Imperial law with Anka Karass]] ||	&#039;&#039;Anka Karass&#039;&#039; has gained a greater understanding of the rights and responsibilities of the Karass under Imperial law&lt;br /&gt;
|-&lt;br /&gt;
|	29	||	Spiral, Apulus, Hadrian&#039;s Path	||	[[Sevenfold Path|Grandmaster of the Sevenfold Path]]	||	[[To_fight_aloud#Unexpected_(Spiral)|Intercept the Disciples of Sulemaine]]	||	Disciples dispatched and scattered, none escaped to Mareave&lt;br /&gt;
|-&lt;br /&gt;
|	30	||	Therunin, Eastring, Greensward Lea	||	[[Vallornguard|Speaker of the Vallornguard]]	||	[[Mushroom,_mushroom,_mushroom#Waves_of_Ruin_(Conjunction)|Clear out the Druj]]	||	Druj cleared out&lt;br /&gt;
|-&lt;br /&gt;
|	31	||	Therunin, Eastring, Greensward Lea	||	[[Spear of the Seven]]	||	[[Mushroom,_mushroom,_mushroom#Waves_of_Ruin_(Conjunction)|Take advantage of the conjunction]]	||	Area was cleared but no ritual performed&lt;br /&gt;
|-&lt;br /&gt;
|	32	||	Redoubt, Limus, Temple of the Stinging Blade	||	[[Champion of Loyalty]]	||	[[To_fight_aloud#Borderland_(Redoubt)|Deal with the Disciples of Sulemaine]]	||	Disciples slaughtered, the Champion of Loyalty should know what happened to the schema&lt;br /&gt;
|-&lt;br /&gt;
|	33	||	Morrow, Altis, Path to Highwatch	||	[[Polemarch of Highwatch]]	||	[[To_fight_aloud#Precious_Cargo_(Morrow)|Stop the Disciples of Sulemaine]] ||Disciples slaughtered, the Polemarch of Highwatch should know what happened to the dose of [[true liao]]&lt;br /&gt;
|-&lt;br /&gt;
|	34	||	Hercynia, Northpines, Starwood Roots Steading	||	[[Archmage of Winter]]	||	[[The_tune_without_the_words#Over_the_Hills_(Hercynia)|Investigate strange rumours]]	||	Rumours investigated; &#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039;, the [[Archmage of Winter]], might know more&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=137977</id>
		<title>387YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=137977"/>
		<updated>2026-05-04T19:43:56Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Judgement 74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 387YE Winter]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Winter 387 Synod judgements.jpg|align=right|width=400|caption=The Synod raised a hundred and ninety-one judgements.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Winter Solstice 387YE, the Imperial Synod raised 156 judgements.&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
Fifty-seven [[Statement of Principle|statements of principle]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynn Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The crises of recent years have exposed a weakness in the Imperial Way. Wisdom teaches us to test what we know. We must work to build a Way that is strengthened by truth, not threatened by it. This is the highest calling of our Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (46-100)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The scars of Whittle run deep. A people massacred due to zealotry. The Marchers know too well the risks of following your traditions. While the Marchers have no intent of undermining the Synod’s spiritual authority, the fact of the matter remains; A Marcher, A Marcher. Should the Synod proscribe the beliefs of the Marcher Orcs as heretical, the Marches as a whole will defend their neighbours as they would any other Marcher unduly persecuted. To echo the words of the First Empress: “You will take all of us, or none of us.” The Synod may make it’s choice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (146-50)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| 57&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 11&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The sacred Hallowed Bells of Virtue have come to gather Marcher Inspiration, shepherded by Ardeniel of the Woodwych Harts! To Upwold, the Bell of Prosperity will chime the work song, keeping the ploughs in line; the Bell of Wisdom will turn minds to tactics to fortify our land. To Bregasland, the Bell of Loyalty will follow General Amberlain, echoing her call; the Bell of Ambition will sound with the Strong Reeds as they rise. To Mournwold, the Bell of Pride will ring from the hillside of Rebellion’s Ridge, for the miners’ cause; the Bell of Vigilance will beat the bounds, readying for attack. To Mitwold, where we would send others, we send only one; the Bell of Courage. Sound it on the border. Sound it over Fort Fidelis. Sound it where the Jotun will hear. We are a Nation of hospitality and a Nation at war. We will protect these Bells with our lives and honour carrying them on their journey.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (196-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eurybia of the Wanderers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizen national assembly approves the awarding of the Golden Cascade to Darien Numbers. Their use of the Eyes of Prosperity upon Zenith, and their generous support in building the benefice of the Golden Cascade proves themselves a virtuous friend and ally of Urizen. Citizens of Zenith - witness your donations in use.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
__TOC__&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d’Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Hallowing of the Master teaches us to use others as tools to further our own aspirations: spreading the Way across the world. We should therefore seek a way to incorporate neighbouring foreign powers, and defeated barbarian nations, into the Empire as vassal-states, using them as a buffer against external aggression while their culture adapts to Imperial rule. Ultimately, this may allow them to join the Empire as an eleventh, twelfth, or twentieth nation once they have learned the Way and their place in it. We should look first to apply this to the Druj septs once we defeat their leaders, the vile Buruk-Tepel. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (368-80)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The truly virtuous are loyal even through hardship and misfortune. The Loyalty Assembly took the first step to anchor the Way in Asavea and we will not falter now! We search for Loyalty sects inspired by the actions of Exemplar Alberto Acciai that we might support to help further anchor the Way in Asavea. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (302-162)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Samantha “Tongs” Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As PRELATE OF ADELMAR’S SHRINE, I CALL ALL LEAGUISH BRAVO’S and MERCENARIES TO RAISE THEIR SWORDS AGAINST THE DARKNESS IN THE WILD PLACES OF SPIRAL.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (302-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A call to action for the League to clear out the threats present in Spiral, as per the &#039;&#039;&#039;[[My_friends_are_my_estate#Swords_Against_Darkness|My friends are my estate]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isario i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Live brazenly, fiercely, and truthfully; so that your life becomes proof of what is right. Cast down the chains of tyranny, fear and empty tradition wherever you find them! Act with Courage to choose what you know is true and moral, and confront the world when it stands against you. By inspired by the Exemplar Ahraz, who had the Courage to champion freedom, dignity, and prosperity, and seized them for all, through daring action and unflinching conviction. We were brave, wise, and ambitious enough to reject slavery, break it’s chains on our Empire and then on the world. We are the Freeborn heirs of a legacy of brazen passion, morality, and liberty. We do not just think it, or believe it, we live it. &amp;lt;u&amp;gt;We are fiercely proud of our culture and its freedom of ideas. We must protect and nurture both so that they can flourish. This is our Highest Calling.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (32-116)&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwen Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Way as it exists is built upon a crumbling foundation of hearsay. The truth was supposedly contained in High Guard libraries, but those have been burned on the accusation of falsehood. It is paramount to the goals of the Way and the Empire that this hearsay be challenged. To test what we think we know about the nature of Virtue, the labyrinth, and the Way is the highest calling of this assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (248-96)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nathair Autumngale&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; From the very heartlands of this Empire, to the furthest lands touched by Virtue. We are the blood of the Empire, we are Shepherds of the Great Dance and we find ourselves entwined with our fellow Nations as never before. Paths in the dance braided together in these moments. Bring our voice through the veins of the trods that cross the lands while they resonate with our song. In the midst of winter we gather at the hearth, at home. At Wayhouse, Stead, and Tarry. We trade Song and Story with one another, and regales our history, our tale, our culture. Take heed these words, commit to memory these songs, and as winter turns to spring, bring them as a chord along these resonant trods. Bring them to our closest allies and the furthest reaches of our Empire both, so that all know that even when this magic has faded. As sure as the seasons do change. Where Navarr go, music follows.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (265-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nere&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the new year Highguard reaffirms its claim on the Salt Flats of Sanath once more. Necropolis is our past. Bastion is our present. Leen will be our future. These 3 cities will become the defining Pilgrimage path of our faith. And Leen itself will be our gateway to lands far across the sea and through its virtuous rebirth we will show the world the power of our faith. Highguard, there will be challenges in this endeavor, so we call on you to plan ahead. Consider the challenges we will face and how we may prepare to face them. We shall sow Virtue where they wrought filth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (542-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References a previous [[386YE_Summer_Solstice_Synod_judgements#Judgement_111|judgement]] from the Summer Solstice 386YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Hans&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; During the Fall of Therunin, Great Forest Orcs were taken by the Druj and are now enslaved accross the Salt Flats and The Mallum. Viture calls for us to show that the Empire will do anything to never allow slavery to happen under our watch. Our unconquered and military units, use your expertise to liberate the Great Forest Orcs who where enslaved by the Druj. We have laid claim on the salt flats - this is one step of many to inspire the inhabitants and our allies with our virtuous deed&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (500-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nicodemus of Balthazar’s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration is now two-thirds complete. In those stones lie a promise. Designed by an Orc and a Marcher and funded by contributions from citizens of all ten nations of the Empire, this peerless structure proves to the world that in the Way of Virtue, and in this Empire, all people can achieve their highest destiny. Let us ignite the Empire’s Pride and ensure the greatest construction of our lifetimes is a flourishing success for all. The Virtuous must create what none can rival. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (34-132)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune. Refers to the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dr Lysimachus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At recent summits, we’ve had Wanderer Tulpas showing up in Anvil. Going round tossing out curses as if they were handing out sweets on t’sweet corner, and just generally being a bloody nuisance. This includes cursing some of us as a “Lesson in Hubris”. After asking us for directions.. Now some may say ‘who are we to question the workings of the minds of such lofty and unknowable entities?’ And I says Bugger That! If some Pretentious Polestar-Wannabe Pillock is gonna curse Virtuous folk for “Hubris” because they’re the one who had to stop and ask Us for directions, then I’ve got too much Imperial Pride to let their folly slide. Besides I thought the Stars were meant to be Bright? So Sod off to these Sneering Stellar Snobs Says !. Tha’s not welcome in our lands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-68)&lt;br /&gt;
&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kellin Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bloodcrow Meep is campaigning to rebuild Thornsong House in Skarsind, where it can benefit from the expertise of the Yerende. I know that this will not sit easy with some in Navarr. Last Spring, Travid Longest Path’s statement that Thornsong House is “the living legacy of Therunin”, the heart of Navarr’s potioncraft, was upheld in this Assembly with a greater majority. But Courage tells us to respond to defeat by adapting our strategy and trying anew. We do not know when Therunin will return to us, but we do know that Skarsind is secure from the grasping hands of the Druj. Our nation already has an enclave there, thanks to the Ashen Tears and their Wayhouse. I urge this Assembly to throw its support behind Meep’s plan. Let us share the fruits of Therunin’s proud legacy, and forge a new one together in the forests of Skarsind.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (225-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eli of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The completion of the Grand Inspiration of the Way is the highest calling of the nation of Highguard. Through its completion we will lay the foundations necessary to inspire pilgrims to spread the Way across the known world. It will be the greatest tool we will leave our future lives and a legacy that will endure.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (750-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]]. Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; BEHOLD: VIRTUE! As the MARSHALL of the FAITH, I bid ye witness that the following were multiply commended by diverse FIELD MARSHALLS and COMMANDERS for their WISDOM and BRAVERY in recent battles: EIRA LARKSONG and ROWAN BELLWOOD, GUNTHER, VESPASIAN of TROPAION CITADEL, AKSEL REZNOV RAZORADZE, THE VINES OF NAVARR, THE IRON BASTARDS, THE “RITUAL HUNTERS” covens destroying miasma pillars in the SARANGRAVE. And for the enchantment of TEN ARMIES in one summit the Warcaster commends: The COVEN of BARABBAS. A fuller list may be found on the Synod Notices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Khan i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great deeds are eternal, and pride teaches us to lift up our fellows. Lady Emberlyn Brontide of Dawn solo cast Piranhas Devour the Kraken on 40 Imperial Captains at the Autumn Equinox, bolstering our Navy with the strength of another entire Imperial Navy of summer magic. Let this master of summer magic forever be remembered for her loyalty to the Imperial people of the Bay of Catazar. We are in your debt.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kay i Orzezz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For the rebuilding of the Celesti Lighthouse of Oran, a symbol of Freeborn Pride, we the Freeborn Assembly seek to thank those who contributed, as we could not name them all on the Senate motion. Sadiq i Isa i Erigo. The Fleet Hubs of the Empire. Iago &amp;amp; Shivanna i Erigo. Esk i Erigo. Bakar i Riqueza. Argento i Erigo. Ghisli the Provider. Esteban i Del Rio Blanco i Guerra. Velasco i Guerra. Estevanico i Hayim i Riqueza. Let their prosperity be recorded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (106-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We welcome the bell bearers of Highguard into Wintermark. They each carry a bell hallowed by those of all nations. They seek to gather the stories of our heroes so they can be used to inspire all nations. We must all seek them out and share our stories. The heroes of Wintermark should be recognised as the shining example of virtue to all that they are to us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Years ago, a (now dead) Varushkan destroyed the Jotun meeting place at the request of their patron Agramant. It has now been built anew as a place of hospitality to further closing the Jotun front. Sulkavaris is satisfied and no longer angry with our nation. Now is the time for the peoples of the north to come together as per J67 Autumn 387. Let us work &amp;lt;u&amp;gt;together&amp;lt;/u&amp;gt; to prepare for the war with the Thule.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-52)&lt;br /&gt;
&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melchior of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; While we recognise virtue, we must also face the unwelcome truths of the empire&#039;s role in actions past. Whilst we vote to declare Rahvin as an exemplar, extolling his virtue and the virtuous inspiration we believe he can teach others. We also wish to recognise the Empire as responsible for his death. In the heat of battle, a case of mistaken identity, Imperial citizens killed Rahvin and those he was with. We face this truth not only in the action that it occurred, but also recognise that it was the Empire&#039;s actions which drove Rahvin&#039;s followers into this situation and back into captivity under the Druj for years to come. Where rwe have failed before, the light of courage teaches us to see our mistakes and expose them to overcome them in future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (226-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The rebuilding of the Hall of the Soturi represents the start of a bold new story, no matter what is built there. When we rebuild it, let it be witnessed and remembered as a site of import. As the legacy of the new army grows, let this become a place of pilgrimage and a sinecure established there.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (140-70)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Hall of the Soturi would serve to allow an army raised in the Kallavesi tradition to become fearless. More information can be found in the &#039;&#039;&#039;[[Flight of birds]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasmira Milankova Ygrev&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Two years ago, the Cold Sun came to Varushka. Volodmartz was left two options: Burn in the light of the Cold Sun or condemn Livardz to ruin. Our cousins made this sacrifice for the defense of all Varushka. Now, let us aid the people of Livards in their efforts to rise from ruin to prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (202-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yosephus Morningson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We are the Assembly of the Way. Our purpose is to bring new souls to knowledge of the whole Way, and lead them to full understanding. There are Seven Virtues that guide the spirit, Seven that lead to Great and Inspiring deeds. Yet there are Asaveans who know but one, others who know but six, while others claim a physical Labyrinth. This is our highest calling - to enlighten all souls, beginning with Asavea, that they may know the Seven Virtues, the Eight Doctrines, and the One True Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (62-84)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire has changed in the last hundred years more than could possibly be imagined. We have orc citizens now... And thus we should shape our laws to reflect that. The Prosperity assembly suggests that the religious crime of idolatry be amended to include orc citizens of the Empire. Correcting the wording as follows: Subsuming a sapients&#039; will and destiny to any inhuman entity or force. This includes the worship, veneration or exaltation of any such being or power. Anything less than this in law is seen as an affront to the virtue of orcish citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sufyan i Zuhri i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Building on this Assembly&#039;s recognition of the Exemplar Lady Elenor Novarion, we hold the growth and prospering of her legacy, the Proffered Hand Network of sanctuaries for refugees and freed slaves, to be the greatest present opportunity for spreading Pride across the Empire and beyond, and seek to make it this Assembly&#039;s focus for the coming year. We support the Network in completing its ambition to build a sanctuary in every nation, with only facilities in the Marches and the League remaining to be built. We encourage the Prideful to look further for new ways to support the Network in its mission to heal deep-cut scars of slavery, to offer compassion and an open hand to those in need, to uplift those who have suffered to future greatness. This is the highest calling of our assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (52-122)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wulfric&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I Wulfric, Ambition Priest, Marcher. With the support of both Assemblies and approval of the AO9. Call for a Symposium with the purpose of discussing proscriptions and ensuring we employ wisdom and vigilance in creating a Solid foundation to build and spread virtue on.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1226-170)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was elevated by &#039;&#039;&#039;Lenarius Ankarien&#039;&#039;&#039;, the [[Cardinal of Ambition]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Solas of the Spire of the Waxin Sun&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seers of the Spires! We call on your expertise. The crushing dread of the miasma in the Sarangrave inhibits virtuous action and impedes our aspirations in the territory. Use your arete to locate the pillars that anchor this miasma, and send this information to those most able to leverage it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement follows on from the &#039;&#039;&#039;[[Everything is trying to kill us]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Fintan Nighthaven&#039;s life has ended, and his spirit has returned to the Labyrinth. The delegation from Axos who wish to collect his body are welcome to do so. This in accordance with the Nighthaven family&#039;s wishes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (76-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have given our assurances to the Urizen &amp;quot;rebels&amp;quot; of Spiral - who have &amp;lt;u&amp;gt;courageously&amp;lt;/u&amp;gt; chosen to leave the Empire rather than cede their ancestral homes to the League - such as the Silver Flame - that we hold them to be Urizen. Invoking the Chalice that rejoins us, we encourage our &amp;lt;u&amp;gt;Wise&amp;lt;/u&amp;gt; magicians with imperial lore mastery to assist them with their research, as well as our &amp;lt;u&amp;gt;vigilant&amp;lt;/u&amp;gt; priests to advise and aid them in their dealings with pernicious eternals.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (192-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Gwendoloena de Sarroi&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Dawnish national assembly, now that the time is right, encourages Dawnish citizens to set forth and settle the regions of the Barrens that are not ceded to foreigners. With the important exception of the Bleaks as we are not settling to harass the Karass, we are settling to promote virtue for Dawn and Dawnish citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Gisli the Provider stands accused of Blasphemy; in this matter he is not a criminal but a victim. This assembly celebrates his peerless contributions to the rebuilding of the Brass Coast. His virtue and Prosperity is unquestionable.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (94-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halkyon of the Myriad Stream&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Children of the spires, the Lost haunt the dark places of &amp;lt;u&amp;gt;Spiral&amp;lt;/u&amp;gt;. The malice of the Druj and Grendel lingers. In Courage and Vigilance let us raise our SWORDS AGAINST DARKNESS and make this part of the Sanctum of Stars a place for the virtuous to prosper.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (226-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A call to action for Urizen to clear out the threats present in Spiral, as per the &#039;&#039;&#039;[[My_friends_are_my_estate#Swords_Against_Darkness|My friends are my estate]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yrkja Riansson Sigeing&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vision that led us to Gull Isle showed godhi and mystic fostering each other&#039;s children, Jotun and Imperial learning from each other as equals. This is not a place for preaching, and we do not intend to do so. Rather let us &amp;lt;u&amp;gt;display&amp;lt;/u&amp;gt; virtue through our words and deeds in this place. And likewise witness how the inspiration of the ancestors is borne out in the acts of those we meet with.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (256-14)&lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eskah Swift Hart&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Over the winter, all Navarri have heard the song &amp;quot;Painted&amp;quot;, we reveal to you now that the writer and singer of &amp;quot;Painted&amp;quot; is Idwynn Splitroot, through ritual Idwynn sang &amp;quot;Painted&amp;quot; directly to Navarr &amp;amp; Thorn so they know we continue their great ambition to destroy the vallorn. Many have heard two voices singing back to Idwynn; they were Navarr &amp;amp; Thorn themselves. Know that we have heard their voices singing in unison with Idwynn &amp;amp; all our nation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (138-24)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the song spread across the Empire, as per the &#039;&#039;&#039;[[The_tune_without_the_words#An_Ode_To_Blood_And_Sacrifice|The tune without words]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At the Summer Solstice of 383YE, Rane Sherarding plead clemency for the members of Zepheniah&#039;s Lament, who had shattered the mirrors of Sarvos to free thousands of souls being kept from the labyrinth by Skathe, then raised funds towards their fine. Sharing in the burdens of the necessary deed earned her name Shardbearer. Since then she has borne not only the shards of Sarvos but the weight of duty to the Empire; serving as the Inquisitor of Pride and then as Senator Kallavesa. She has fiercely fought for Wintermark&#039;s interests and often asked of us the hard and necessary questions. Her voice will echo in eternity as the priest who consecrated our sacred marsh. Her wisdom has reached out across the Empire time and again in Senate, Synod and in the Imperial Address. We see the burdens you bear and we name you the pride of our nation. We name Rane Shardbearer to the Chronicle of Heroism.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Rane Shardbearer has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Molly Mae of Mitwold&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The walls of Meade must be built, the people of Mitwold have spilt their blood for their land and the Marches. Bree Shaw fought with courage, spilt her blood on Marcher soil and died fighting for her Loyalty to the Marches. The Marches must come together as neighbours to help defend Marcher land. Bree has always shown her pride in the Marches, as proud and loyal Marchers we owe it to her memory to build the walls, and call them Brees&#039; Stand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Juliette of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our siblings in Varushka have called for Livardz to rise from the ashes. In &amp;lt;u&amp;gt;peerless kinship&amp;lt;/u&amp;gt;, Highguard answers their call. In Loyalty, let all those who can be spared from their duties journey north to help erase the stain of the Cold Sun and support the pride and prosperity of Varushka, in accordance with judgement 80.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (474-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Imperial citizens themselves humour malign agents by consorting amongst them. Beware &amp;lt;u&amp;gt;the enemy within&amp;lt;/u&amp;gt;. Expermination does not justify reckless acts by mages which threaten the safety of the Empire. Do not fail to call into question those who knowingly endanger us by engaging with the Whisper Gallery or any other such entity. Hold them to account.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (172-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenore Hearthweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Veikko Bondforger is a name known all across Anvil. It is known to be the name of a hero who has built up others and forged bonds of Loyalty that stretch across every nation of the Empire. They have inspired pilgrims of Loyalty across the Empire leading the Loyalty Assembly, and raised the funds to rebuild the Hall of Rund, restoring it to the Stormcrows of Wintermark. Veikko has delved into their own skein and learned wisdom from a past life and from a Krampus curse, then returned to share that wisdom with others, sparing no effort to bind the broken and forge them stronger. The very name of Bondforger is precious to us - Wintermark rose in fury when the memory of it was threatened. We therefore name Veikko Bondforger to the Chronicle of Heroism.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (304-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Veikko Bondforger has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Karass are foreigners, not barbarians. They are friends of the Empire, not enemies. To fight an enemy is to display virtue and win glory. To bully a friend displays the exact opposite. No true Dawnish folk will hurt, molest, or harass the Karass.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Laudine duLac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send the Silent Bell to the Bay of Catazar to investigate the Grendel spy networks in the area&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-34) Margin of 116&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 132|Judgement 132]]. References an offer made by the Silent Bell in the &#039;&#039;&#039;[[Finding_is_the_final_act#How_Many_Fields?|Finding is the final act]]&#039;&#039;&#039; wind of fortune. The report of the Silent Bell will be delivered before the Summer Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Adelorna Ordraig&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send the Silent Bell to the Barrens to investigate the Karass and their motivations, interactions and nature of collaboration with the Druj&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (122-16) Margin of 106&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 132|Judgement 132]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Torin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Naming is our greatest tradition that leads us to Virtue. The Wintermark Assembly believe our new Kallavesi army should exemplify that. We support building a Hall of Names to both honour the Kallavesi fighting spirit, and chronicle the names and deeds of heroes both living and dead. Let this Hall encourage named warriors to show their Virtue, and show that there is no place for savagery or cruelty, that Wintermark fights with honour. To be named is to make our ancestors proud.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (310-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on the Hall of Names can be found in the &#039;&#039;&#039;[[Flight of birds]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Sentinels Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is virtuous to send military forces to combat the heralds of any eternals with enmity. It is important we do not dilute our efforts. Look to the Vigilance Assembly for direction to the immediate threat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (246-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of Varushka, the Varushkan children at Anvil have been investigating the lack of bees in Karov. Honey Bee of the Sovereign&#039;s Head asked the coven &#039;Moonlight Finds the Mountain Pass&#039; to petition Sung for aid in this endeavour. As a result of this investigation, the National Assembly of Varushka urges all Prosperous citizens to aid in re-flowering Karov. Plant flowers, send seeds. Make Karov bloom again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (228-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lepidina&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise and welcome the statement by the Navarr National Assembly (Judgement 71) and its highest calling to assist in defeating the vallorn. Urizen welcomes their aid and expertise.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (162-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The enemy are in our heartland. Just as we did in the Mourn, so shall we do in Upwold. Open your doors to Mitwold refugees, share the food from your table, and the labour with your neighbours. We encourage the people of Upwold to open your their doors to welcome Mitwold refugees. In Loyalty, we left others up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, on behalf of the Urizen National Assembly wish to condemn Aspar of Urizen by promoting the False Virtue, PURITY, by offering to give clemency to Severus of the Blinding Sun, under a virtue not recognised by Imperial Law. This action sets not only a poor example, but encourage other priests to follow his foolish actions. WISDOM DEMANDS WE CHASTISE THE &amp;lt;U&amp;gt;FOOL&amp;lt;/U&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (74-82)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizen National Assembly supports the efforts of the Gryphon&#039;s Pride in improving the Empire&#039;s relationship with the septs of the Sarangrave; the Bloodwater Spears, the Waterwalkers, and the free folk who have no sept. Let us uplift each other in Pride and prove the Empire are not the masters they think we are.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (244-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amaro d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since parting ways with Varushka, Temeschwar has forged its own identity as the League&#039;s city of craft and commerce. The city is more than its rats. Temeschwari citizens deserve to celebrate their achievements. The National Assembly encourages them to demand Giselle&#039;s Tomb to become the Pride of Temeschwar.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (184-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Knott&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Unshackled National Assembly thanks the Illarawm for the opportunity to create the annals of ancestors. Let the first words carved into the side of the Ossuary be: &amp;quot;When faced with the choice between death or protecting what is worthy, we face no choice at all. For if we stand our ground, our ancestors will welcome us on the other side of the abyss&amp;quot;. - Jannik of the Rahvin, slaughtered by the Gryphon&#039;s Pride, ancestor of Bloodcrow Knott. His words speak of facing a force determined to wipe out your culture. The Rahvin still live due to the ultimate sacrifice of their heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I was afraid, I broke my ties to the general in the dark, cut marks that made me his from my skin, then fled into the Sarangrave swamp to escape, the mud was deep and stank of poison. I was alone, the banners painted Druj did not matter here. And then came the sound of Drums, I followed that sound. I did not want to be alone. I saw a light. In that light the shaman and preachers of the Summer Storm passionately spoke of worth and virtue and I wanted for what they had. The Imperial Orc National Assembly encourages the shaman and preachers of the second legion to guide the lost and those who have escaped the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Meep&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The National Assembly extends its thanks to the Black Tillers for their careful cultivation of Hearkerner&#039;s Hope; and for the insight and intention that guides its creation. Alas, the yield of the Legion&#039;s Rookery has already been committed to a competing opportunity, and cannot be turned aside. Even so, we recognise the worth of this work and would still seek access to Hearkener&#039;s Hope. The Assembly therefore asks whether the Black Tillers might consider an alternative for example, allowing orc priests to purchase it through the exchange of liao. Let no good root go untended.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Black Tillers presented an offer to the Imperial Orcs to take ownership of the Legion&#039;s Rookery in the &#039;&#039;&#039;[[Every day of your life]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Dawn, our cousins in the Marches need our help: They need to raise their fifth army. However they can&#039;t due to their obligation to feed the Thule. Our senators and I ask us to help, this is not a permanent fixture. Once the breadbasket is expanded they have promised to take the obligation back. Let us help! Let us work with our cousins! Let us show what Dawn does for our Empire! Our National Assembly endorse feeding the Thule!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (420-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[387YE_Winter_Solstice_Senate_sessions#Replace_Food_to_Thule|motion]] raised by the Senator for Semmerholm and passed by the Senate that replaced the food sent to the Thule as part of the ongoing [[Ratify Thule Treaty Spring 387YE|Thule treaty]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Courageous Marchers of the Gullet! The end is in sight for the plague of coral husks. The National Assembly calls for citizens along the Gullet&#039;s coast to collect samples of coral wisely and with vigilance. If this task is undertaken and an infection is present, seek the assistance of a shatter magician and qualified physick. Samples, alive or dead, should go to Houses Goatsbridge and Myrtle for further investigation. Noting the loyalty and pride of the bold marchers, the Assembly also warns special vigilance in this task. If it comes between Marcher lives or husks samples, choose life every time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (168-0)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers; within and without. We send Frater Pontius of Adoniram&#039;s Testament with 50 doses of liao to encourage our courageous soldiers to stand apart from these servants of eternals. Seek out falsehood and expose the truth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (678-12)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Highborn soldiers [[The_thing_with_feathers#In_the_Fields_of_Glory_(Eleonaris)|will deliberately keep their distance from any heralds]] sent to fight alongside them.&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Terunael city of Hacynian has passed into history, ruined by the vallorn. We send Towlen Nighthaven with 25 liao to urge the folk of Hercynia. To swear an oath that neither they nor their ancestors will seek to rebuild Hacynian. Accept its passing as a sacrifice for future free of the folly of Terunael.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (223-16)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Kaela will provide her support for the construction of [[Every_path_you_know#Beware_of_Dog|the Grim Pryamid]] in the Starless Vale.&lt;br /&gt;
&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Brynn Tendfallen with 50 doses of liao to lead our people in sharing everything we have with Urizen to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (267-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Beware the seduction of the false virtue of Anarchy! We send Azir i Shartha i Riqueza with 150 doses of liao to rally the people of the Brass Coast to turn away from those who would revel in false freedoms. Reject Anarchy, lest your virtue be lost! Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (42-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Joran of Reikos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Joran of Reikos with 25 doses of liao to rally the people of Highguard to use their well-earned skills to find those who betray the people of Sarvos. Let Virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Viviane Barossa with 25 liao to rally the people of the League to use their well-earned skills to find those who betray the people of Sarvos. Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to deploy the Eyes of Loyalty to embolden the following mandate: The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Halkyon of the Myriad Stream with 25 liao to lead our people in sharing everything we have with Urizen to prepare to finish the fight&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (316-28)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The loyal will seek to assist with [[#Judgement 71|Judgement 71]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride in small things, Loyalty to great ones. We send Richard with 50 doses of liao to encourage Marcher citizens to settle the land. War is a thrice-ploughed field.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (144-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|Marcher citizens can change a military unit, fleet, herb garden, mine or forest to a farm]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing great without cost. We send Frideswide Adelaar van Holberg with 50 doses of liao to encourage League citizens to invest in business. Coin counts and everything costs!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|League citizens can change a military unit, fleet, herb garden, mine or forest to a business]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sarcophan folk of Alivetti estates celebrate their enclave, but we must all remain vigilant to the threats it may represent. While they seem to be honest traders, their ways are not our ways, and their faith is very different to ours. Their refusal to acknowledge Imperial law is a challenge to the Empire. We send Exarch Aemon with 25 doses of liao to urge all virtuous citizens who must attend this gathering to keep their wits about them and remain alert for threats within and without.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (338-54)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Sends a message to the Alivetti estates that [[A_wild_night_and_a_new_road#Party_Planning|while that nation tolerates them, they do not welcome further engagement]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition is much more than lines on a map. We send Jim with 15 crowns to lead a delegation of mystics and shamans to discover more of the ancestors the Karass.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Jim will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Karass]].&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
Two [[writ of consecration|writs of consecration]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have the exemplar, now where is their tomb? This assembly authorises and applauds the creation of an inspirational site to memorialise the &amp;lt;u&amp;gt;EXEMPLAR OF VIGILANCE, RAVADI FOUNDERS’ DANCE&amp;lt;/u&amp;gt; (consecrated to vigilance, of course).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (334-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skáldsgrým Dunhearth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following the recent destruction of the historic meeting stone where the Jotun and Empire could meet. We the Loyalty Assembly seek a &#039;writ of consecration&#039; to dedicate part of the newly built feasting hall on Gull Island to Loyalty. We wish to recognise it&#039;s importance and protect from future harm as a place of both virtue and honour. Loyalty is not displayed by words or deeds alone, but the unity of both.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (534-0)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
One [[revocation]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the unwise boyar who leaves none to tend the hearth. Sirka Parakgoosier Bashnya, Senator for Karsk, has abandoned their post and left no named proxy. It is your prerogative however there is no excuse in not providing a contingency. We in the Varushkan Assembly move for revocation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
Fifteen judgements of [[proscription]] were raised in the General Assembly during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the use of the ceremony of excommunication without authorisation by writ of the Synod as an abuse of powers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1522-684)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes as blasphemy the act of dedicating any person to a false virtue or of creating an aura of a false virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  {{GM}} (2301-370)&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The desecration or destruction of any relics associated with a paragon or exemplar, or the destruction of any memorial associated with them, is proscribed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1744-290)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Excessionist Heresy - the claim that too much of a Virtue can be as bad as too little.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1532-580)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the creation of statues in the likeness of any eternal. It is idolatry to commission a structure designed to honour an inhuman entity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (1094-1254)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Yaelian Heresy - the belief in the Land Without Tears and in Yael as a rebirth of the First Empress. These have shown to be false.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1880-110)&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Eternal Sadogua, the Brother of Wizards, has boasted of being the same entity known in the Iron Confederacy as Dumon, Father of Lies, a god within the Suranni pantheon. Nonetheless, he constantly seeks tribute, veneration, and adulation from the citizens of the Empire. The General Assembly proscribes the creation of statues, fanes, or edifices created in honour of Sadogua. It is idolatry to commission or to build such a thing.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (860-992)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the receiving of a False Virtue Anointing or a False Virtue Dedication as BLASPHEMY.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1252-536)&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syene&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the act of ceding land to those who are not sentient beings of this world, such as eternals or tulpas, as an act of idolatry. We make clear that it is the act of ceding itself that is idolatrous, and those who are responsible for such places are not de facto idolators.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (698-864)&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Felix Saltspire&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Venerating an icon of an Eternal is Idolatry. Producing an Image of one is just Art. To make art exalts your pride. To venerate an eternal subsumes your will.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-244)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes entering into the service of an eternal or tulpa, where the service subsumes the individual&#039;s free will. This is idolatry. This is different from bartering for limited boons in service to your virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1010-102)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alessi of the Basilisks of the Labyrinth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of vengeance&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (804-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of understanding&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (770-70)&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of hatred&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (842-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of freedom&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (790-70)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
Nine [[inquisition|inquisitions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cato Hypation&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call &amp;lt;u&amp;gt;Severus of the Blinding Sun&amp;lt;/u&amp;gt; to inquisition, at a time to be arranged at the convenience of the magistrates at this summit. Let him be provided with an opportunity to defend his creed under Imperial scrutiny, having failed to defend it under Sword Scholar tradition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Clytemnestra of the House of the Wanderer to inquisition Saturday 16:00 at the Wanderers camp. Concerning her courage involving the autumn realm, raising an army for her nation and other matters that come up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Raising a Statement of revocation as the adjutant of the general you are targeting is an action worthy of Scrutiny. I call Harwyn Eternal to Inquisition, to tell me the loyalty in his action and answer to the treachery it appears to be. Woven roots camp Saturday 5:00pm in Navarr (right by Songs and Stories).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (202-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arvel Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Silas of the Cenotaph to inquisition at the Tendfallen camp in Navarr at 11am on the Saturday of this summit to discuss the virtue of his decision to canvas against a certain judgement last summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Magistrate Sayid i Zurhi i Erigo. I call you to inquisition on the matter of a spontaneous aura upon your soul and its unclear virtuous nature. We will test what virtuous guidance it offers you. 14:00. The hub annex.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (248-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Iniska Ashwood, I am interested in testing whether you have been wise during your time as Inquisitor. I fear you take the words of fools too seriously. Saturday 14:00-:1500. Woven Roots.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (332-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Neve Dreadshield, of the Quiet Step to inquisition. This winter Neve has sacrificed all her oaths to save the people. As Navarr, our tattoos make us one nation. Let her speak if her Loyalties lie with Navarr or her actions lead to her being foresworn. Drunken Goose meeting room 5:00pm Navarr&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (233-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Donato of the Crucible&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Cosme i Guerra, magistrate, to discuss: their role in cursing Veikko Bondforger; the virtue in this action; how this was not acting in the spirit of &amp;lt;u&amp;gt;retribution&amp;lt;/u&amp;gt;. Wanderer&#039;s camp, Urizen, Sat 5pm&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call to Inquisition Mendicant Garev of Highguard to investigate his claims of Prosperity while refusing to pay those who saved his life. This will occur at the spring summit when he is available (there will be cake)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-20)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cato Hypation || [[To_fight_aloud#Fallen_Hero|Severus of the Blinding Sun]] || [[#Judgement 18|Judgement 18]] || His [[The_deepest_cut#Interred_With_Their_Bones|creed]]&lt;br /&gt;
|- &lt;br /&gt;
| Maarit Suvidottir || Clytemnestra of the House of the Wanderer || [[#Judgement 29|Judgement 29]] || Her [[Courage]] involving the [[Realm#Autumn|Autumn realm]] and raising an army&lt;br /&gt;
|-&lt;br /&gt;
| Eirlys Ashes Blaze || Harwyn Eternal || [[#Judgement 30|Judgement 30]] || Calling for the revocation of his [[general]] as [[General#Appoint an Adjutant|adjutant]]&lt;br /&gt;
|-&lt;br /&gt;
| Arvel Tendfallen || Silas of the Cenotaph || [[#Judgement 48 |Judgement 48]] || Canvassing against a [[Judgement]] at the previous summit&lt;br /&gt;
|-&lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || [[Civil_Service#Imperial_Magistracy|Magistrate]] Sayid i Zurhi i Erigo || [[#Judgement 57|Judgement 57]] || A spontaneous aura&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Iniska Ashwood || [[#Judgement 85|Judgement 85]] || Their [[Wisdom]] as [[Virtue Inquisitor|Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
| Brynmor Rootround || Neve Dreadshield || [[#Judgement 96|Judgement 96]] || Sacrificing her oaths&lt;br /&gt;
|-&lt;br /&gt;
| Donato of the Crucible || [[Civil_Service#Imperial_Magistracy|Chief Magistrate]] Cosme i Zuhri i Guerra || [[#Judgement 101|Judgement 101]] || Cursing Veikko Bondforger&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || [[Apparently_with_no_surprise#Whatever_Happened_to_Mendicant_Garev?|Mendicant Garev]] || [[#Judgement 150|Judgement 150]] || Refusing to pay those who saved his life, at the Spring summit&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Mirella of the Twisted Rose || [[Arcane Inquisitor]] || Her work as [[Archmage of Summer]], especially with regards to [[Knights of Glory]]&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka || Natalia &amp;quot;The Falcon&amp;quot; Barossa || [[Auditor of Senatorial Accountability]] || Their work as [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Tristan Ramson von Holberg || [[Basilisk of the Bourse]] || Virtue and Economics, at the Spring summit&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Ser Guy of the Twisted Rose || [[Imperial Inquisitor]] || Their dealings with [[Irra Harah]]&lt;br /&gt;
|- &lt;br /&gt;
| Maarit Suvidottir || (the Face of) the Earl of Fools || [[Virtue Inquisitor|Inquisitor of Courage]] || Taking [[Liao#True Liao|True Liao]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi of the Gadrai || Bloodcrow Rasp || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Bonds built across the Empire&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || [[Emperor Vesna|Emperor Vesna Borkovna Prochnost]] || [[Virtue Inquisitor|Inquisitor of Prosperty]] || Their [[Prosperity]]&lt;br /&gt;
|- &lt;br /&gt;
| Jedediah Boon || Brother Geoffrey Orchard || [[Virtue Inquisitor|Inquisitor of Pride]] || Words and acts of questionable virtue&lt;br /&gt;
|- &lt;br /&gt;
| Brother Geoffrey Orchard || Ibiss Briarheart || [[Virtue Inquisitor|Inquisitor of Vigilance]] || [[Realm#Spring|Spring]], its perils &amp;amp; lessons, at the Spring summit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
Twenty-four [[sanction|sanctions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Sabella of the Silent Tide; Only a person’s own actions may be judged under an Inquisitor’s gaze, and each action you have taken has been guided by Virtue. The Proud embrace their past acts and strive to repeat - or learn from - them going forward. You did not earn the steadfast Loyalty of your Chapter for nothing; your trust in them to conduct themselves with Virtue is testament to that Loyalty returned. You have shown unfaltering Pride in taking the path you deem Virtuous and continuing to walk it. Your Chapter walks with you. The shared desire expressed to let sleeping dogs lie has been accepted Virtuously. Inquisition is our sacred tool for raising the sword when required, just as it is one for putting down the sword where needed - let this Vindication acknowledge the Pride in your actions and bring conclusion to previous division.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-34)  &lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Myshki Marishka Letuchaya, Little Boyar of Levski, Senator for Miekarova, Leader of the Vale’s Heart, lighter of the lamp in the dark. Your visage is etched in stone, your hand now and always fortifying Delev. The Little Boyar’s Welcome stands; your Legacy stands with it. It is clear as a cloudless day that you have carved out your Benevolence in defiance of the Cold Sun, building refuge for those displaced by its hatred. Stories follow you from Anvil; how you have raised castle walls, been the architect of armies. What Inspiration this will become will be for your friends and followers to witness. Pride uplifts. Inquisition tests. The Signs of the Exemplar have ignited themselves in your actions. Surely as you pursue Virtue closer to home, your future deeds will be watched closer still.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (160-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating J231, Summer 387. I inquisited Viviane Barossa about the courage of her past year of challenges to fulfil a vow to carry a hallowing. I however failed because it became incredibly clear throughout this inquisition that what motivates the soul and body of Viviane is the burning flame of Ambition. Excessionism is a heresy and one that she does not follow, she committed to this challenge with her whole self. Her ambition in this act is the salvation of Axos and bringing them to the Way and out of their misunderstanding of the world. Her route is reaching out to them so they can see we can be worked with before encouraging them to come to us, to learn from our schools of thought in exchange knowing that this will help expose the failings in their philosophy and use of these dangerous auras. While intellectually she understood this aura she told me she was still not prepared enough for the way it pushed her to freeze up, to fawn to threats, to want to give everything over and just perform what the other person wanted. She condemns this aura as unvirtuous and has and I’m sure will again speak at length against its use. She seemed justifiably angry that she has had to spend a year wasting political capital and time being inquisited, doing penance, being threatened and assaulted, and having to avoid helping reform doctrine but I think felt it worthwhile to build this bridge with Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating Judgement 226 Summer 387 - I clear Genoveva and Rafael Barossa d’Apulian of any nonsense about running a “dark crusade” sacrificing virtue of innocents. If debate and discussion be the food of priests I have eaten well in this inquisition. These are courageous citizens of the Empire who are dedicating themselves to both the material and spiritual conditions of human souls both inside and outside of our borders and facing the challenges and problems we are in with courage, without pretending such obstacles do not exist. While they appear to disagree on Asavea they are both devoted to liberation and protection of souls and spreading The Way, and work towards such things even occasionally at the expense of personal relationships. These views may also stem from their cooperation enabling the Night Fane to Sung in Spiral going through Senate, they however have clear views on the dangers of this and how it is being overseen to understand the role that Fanes may play in the future of the Empire and wish us to understand them. They’re both magicians with above board dealings with a handful of Eternals. If you wish to understand their virtue talk to them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (236-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I vindicate Sakari, Grandmaster of the Rod and Shield for raising a Declaration to uninterdict Rivers Run Red. His Ambition to achieve his goals through any means is clear. Just because you disagree with a person’s actions does not mean they are unvirtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (742-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Escalating from Judgement 39 of Autumn 387: LUCA I TAZIEL I RIQUEZA, CARDINAL OF PROSPERITY, offered a clear description of the circumstances around Aunty Hem’s Dedication to Anarchy, her subsequent Inquisition, and the fact that he was aware of her status for a full season before undertaking any action. This was a failing of Vigilance, and in so failing the Cardinal missed an opportunity to pull Aunty Hem back from the brink. I have proposed - and the Cardinal has agreed - that the right Penance is for the Cardinal to SPEND A YEAR UNDER ANOINTINGS OF VIGILANCE. This will allow Luca to better know this Virtue, without interfering with the Cardinal’s duties to Prosperity. In Escalating I ask the Synod to ENDORSE this course of action and to SUPPORT Luca in knowing Prosperity better. Full Inquisition reports available from me and from the citizen noticeboard. (ON OPPOSITE WALL.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1128-54)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lars Makarov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I Lars Makarov present my findings of following the inquisition in Autumn 387. My aim was to examine if the 5 named members of the Guard, who had taken Dark Wine and were seen to bite fallen Jotun in battle during Spring and Summer, were using it as a cover for worship of Blood in the Snow. Conclusion - None of those named in Autumn 387 serve Agramant, but by following Virtue you will all stand better prepared for the trails to come. Judgement has been provided to Molli to bear the weight of a either the Hallowing of Permion or of Isaella’s Resolve for a year and for Slark to carry a Hallowing of the Questor, to remind you of the importance of asking questions. To help continue to live with virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lepidina, Chaplain Consular. I find your actions and virtue beyond reproach on the matter of Fintan Nighthaven. I look forward to watching the progression of your career.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (862-52)&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Aster Acae. You served as Chaplain Consular during the most critical juncture of Fintan Nighthaven’s tenure as Ambassador to Axos and found yourself ill-equipped for the necessities of the position. There is little point in wondering what could have been avoided had you acted. You did not. But you have done something few are capable of - you own your mistakes and learn from them. These lessons have cost much. Do not squander them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (812-72)&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Teodore Dusesna of the Camorra Dusesna, you have been inquisited regarding your accusations of idolatry against Genoveva Barossa d’Apulian, Sofonisba Amilcara, Cesare di Tassato and Raphael Barossa d’Apulian and have been found wanting. You admitted you knew your accusations had no basis in fact or as anything other than unfounded gossip yet you repeated them as factual truth. The Virtuous do not tear down others nor demean them, yet you spent your time in baseless accusations. Your penance is to spend the next three months speaking with those you spread your accusations to, advising them of the lack of substance and apologising for misleading them. Following this you will attend Anvil to make a public apology to those you wronged, at the League Assembly meeting 7pm Friday of the Spring Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (304-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Loyal serve without concern for reward, ignore qualms of actions they take for their loyalty, defend that which they care about, and protect those they love from harm regardless of any cost. Knight-Captain Alethia Wooder was not only willing to pay that cost, but did. I find no fault in their Virtue when treating with Agramant. It was impeccable. Her heart was guided by the true Loyalty of her soul, in accordance with all appropriate teachings and auras thereof. As she continues her journey on the path, she should remember that whilst the Loyal are ready to pay this cost, she should be conscious it never strays to acting as the Peaceful Martyr, willing to suffer to alleviate the suffering of others, as this, as she knows, is a malign spiritual intent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (888-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I called General Jean d&#039;Apulian to inquisition as my first act as Inquisitor of Prosperity, as asked by members of House de Gauvain. Jean was open and honest about what happened to the permanent enchantment of Bound by Common Cause on the Wolves of War. His Loyalty shone through his words and actions. His Prosperity is also unquestionable; when the enchantment changed, the Empire would have had to pay to remove it. Jean was able to engineer another option, that saw the army able to resupply and stand stronger for the Empire. I would, however, prevail upon his virtue and ask that he find a way to remember Maurice de Gauvain to the League and the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (182-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lugh Llaw Whisperleaf, I am not sure what I expected when I called you to Inquisition. Please thank your friends again for the song. I cannot call into question your virtue, your Prosperity, Loyalty, or Pride. You took heretical icons out of the grasping hands of would-be cultists, ensuring you did not impoverish those who found them, and show your work with Pride. Your decision to Hallow them to True Virtues and share them with fellow Magpies who prove themselves Virtuous and worthy is a good one. I look forwards to hearing from whoever investigates the Vallorn flowers you wear on your hat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (197-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Cadenza i Fontanilla i Riqueza, Nation&#039;s Hearth, I called you to Inquisition to investigate your Prosperity and I have not been left wanting. You work hard at the Spilled Tea each day, and do not rest on your laurels with the money you make. You give so much to your Nation, to your Empire, and you deserve recognition. So many see Prosperity as the act of making money, but you make sure it keeps moving, going where it needs to go. You remind people what a single soul can do when it chooses to. You walk the path of Prosperity well, and I seek to learn your example.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (207-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Gisli, you told me that beneath a shroud of your own creation lay one of the true Virtues of the Way - but I found only Anarchy. For this, we condemn you for Blasphemy. The Institutions of the Casinean Empire will do well without your malign influence&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (256-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Emperor Vesna, you asked me to inquisit you to judge and recognise your Prosperity, and I am honoured that you did. Your work in Ossium gave freed slaves the opportunities to become Prosperous citizens, and you have continued this on the grandest scale across and beyond the Empire. Your foresight into the only path to take to bring the Way to the world is inspiring, and as a Navarri, your willingness to make the hard choices resonates. There is only one thing I disagree with you on - you &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; loved by your Empire. To remind you of this, the Prosperity Assembly wish to Testimony you as &amp;quot;Beloved&amp;quot; with the strength of 7 priests.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (171-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Juniper du Froste, Merchant of the Fangs, in your inquisition you showed me and my co-council of your virtue. Not only are you ambitious, wise, and Prosperous - your intentions and competency are clear - but your loyalty to the Empire&#039;s duty to the Rahvin and your commitment to them is commendable. Maybe one day more bourse seat holders may be like you, and we might live in a better world.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (734-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; T i Dahr i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Gisli (Judgement 84 Wisdom) is not guilty of Blasphemy because it is not yet a crime. We condemn people for the crimes we have written down - and in fact he was wise in his efforts to remove the effects of his experiments with the aura &amp;quot;to trust his own judgement.&amp;quot; Gisli is wise, knows the law, knows magic, and makes very good business decisions. He is an asset to the Empire, and it would be wise to see the fault of his actions, which were not illegal as dedication itself is not blasphemy. Fintan Nighthaven&#039;s poison must be cleared from the Empire, but not by killing all those he poisoned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (266-924)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Scrutiny was extended on this judgement by &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039;, the [[Cardinal of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Clytemnestra of the House of the Wanderer (J29) and found her courage evident. She has a strong theology and practical virtue is important to her. She is fully aware of what she needs courage to face and what challenges are within her capabilities more easily. She faces things clearly and knows when to press forward and when to try new approaches and I feel she will continue to work on her soul, improve this empire and inspire others to act for a long time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Ida the River today at 15:00 about courage. She spoke well of her virtue and the challenges she faces in life, the ways she faces dangers and failures. Others of the hospital spoke well of her, Tiberius described her as his rock, the most steadfast mother and north star Kellen of Kingstoke attributed Ida&#039;s courage with her continuing at the hospital. Ambrove di Sarvos talked of Ida pushing them forwards to establish connections. Emileo di Sarvos talked of her not hesitating. Isolde said she gives others courage, not aiming to inspire just doing a ripple of virtue from her actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (130-00)&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Harwyn Eternal described his loyalty and conviction in seeing Navarr best represented in military council. I think that this conviction is a testament to his loyalty to Navarr. However, his actions have not build up the people and team that forms the Navarr contingent of the military council. I call Harwyn to tell me in a years time of the actions that he takes from today to act with his virtue to aid this team and the goals of the military council team, in the interest of elevating his words with actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Following the inquisition of Dagon Barossa it was clear that whilst his intention was virtuous, his decision to give away the shield intended for the Champion of Loyalty lacked loyalty. It tore down his fellows and his words and deeds not united. I task Dagon to suffer the curse Bitter Mantle of the Leaden Crown next season. Even the strongest may err, the truly great learn from what scars them&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (208-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Neve, over the long dark, lost all her oaths in sacrifice to the Empire. SHE decided the price was of worth against the Duvanku. Without her, all of Sarangrave would have been plunged into the depths of a winter curse upon the lands. She took this great sacrifice in loyalty to the Dreadshields, to Navarr, and to the Empire, with Pride and great Courage. May she be Branded to honour her actions, knowing they will be remembered and respected, and testimony her with &amp;quot;Oathsworn Renewed&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (142-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited the Earl of Fools, along with several others. He was pleasant if nervous and demonstrated a clear growth of virtue and courage to acknowledge his actions. I wish him well in future endeavours and look forward to his benevolence in his virtue and in the future&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (84-0)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Two judgements of [[recognition]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To recognise Zemress i Ezamara i Erigo as a Paragon of Prosperity. Her Exemplardom is known. There is no question of Benevolence, Inspiration, Pilgrimage, Salvation and Legacy. There never has been. No voices have spoken out against her Liberation. No Past Life Visions to be seen, and no ashes yet found. For Miracles we need only look. Look to the past. The Kraken&#039;s Bane returning to post. She was thought lost in the bay with her captain. But there She came. Un-crewed. Bound for home. Look to the present. The Captain&#039;s Touch, a treasure trove of True Auras tied to Zemress. Hallows a-plenty, easy to find by simply asking an enthusiastic Zemress at Anvil. The Sumaah already recognise our captain. In times of uncertainty, let us look to stories we know are true; a Paragon that already teaches the Known World what a Prosperity looks like&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (223-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Masha Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Rahvin as an Exemplar of Courage and the first Ancestor Exemplar. &amp;lt;u&amp;gt;Inspiration&amp;lt;/u&amp;gt; Fighting against the Druj, surrounded on all fronts, he inspired his people and thousands of others to fight to the bitter end, courageously standing for what they believed in, time and again. &amp;lt;u&amp;gt;Benevolence&amp;lt;/u&amp;gt; Rahvin suffered greatly in the fight for the freedom of the Barrens, committing his life to bring about a better future for his people. &amp;lt;u&amp;gt;Liberation&amp;lt;/u&amp;gt; Many individuals close to Rahvin report hearing his voice as an Ancestor, proof that, from his courageous actions he has crossed the Howling Abyss. &amp;lt;u&amp;gt;Legacy&amp;lt;/u&amp;gt; Though the Rahvin (people) were thought destroyed by the Druj, they lived on, and fight now in his name to drive the Druj east into the sea. &amp;lt;u&amp;gt;Salvation&amp;lt;/u&amp;gt; Rahvin was the driving force behind the uprising against the Druj in the Barrens, sending them to the howling abyss and ultimately leading to his followers working with the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (238-10)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Twenty one [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Heilyn Bronwen’s Rest&#039;&#039;&#039; was appointed with 126 votes; Gorwen received 20 votes; Mabel received 20 votes; Syene received 12 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Volya Nebov&#039;&#039;&#039; was appointed with 78 votes; Yosephus Morningson received 42 votes; Kosta-Konstanin Rabovich Bolotnikov received 30 votes; Tabris, Son or Armisael received 22 votes; Brynn Tendfallen received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lepidean Librarian|Lepidean Library]] dose of [[Liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; was selected with 426 votes; Kaspar Yakovitch von Holberg received 170 votes; Aspar received 150 votes; Gaelen Embercast received 146 votes; Claudia Varkulova Remislav received 132 votes; Mirella of the Twisted Rose received 106 votes; Starac Sijed Orzel received 74 votes; Mel of the Mourn received 44 votes; Frater Pontius of Adoniran’s Temple received 42 votes; Tom Appleseed received 30 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Talos of the Silent Tide&#039;&#039;&#039; was appointed with 206 votes; Skaldsgrym Dunhearth received 40 votes; Haungar Oakenlegs received 38 votes; Shibboleth Tzipporah received 36 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arbiter of the Four Winds]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Donato of the Crucible&#039;&#039;&#039; was appointed with 98 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand to the Dance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Farren Silver Streams&#039;&#039;&#039; was appointed with 90 votes; Emrys Barbbearer Edgestalker received 41 votes; Brynn Tendfallen received 28 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Barbs]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eirlys Ashes Blaze&#039;&#039;&#039; was appointed with 187 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Highborn Assembly]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nicodemus of Balthazar’s Vineyard&#039;&#039;&#039; was appointed with 404 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fabio Costas d’Apulian&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Purslane Artorigus&#039;&#039;&#039; was appointed with 116 votes; Lord Roland de Lagriffe received 86 votes; Earl Cerys de Rosier received 70 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Katchiana Razorradze&#039;&#039;&#039; was appointed with 80 votes; Vespasian received 48 votes; Kali Keen-Eye received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lantern Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nadia von Holberg&#039;&#039;&#039; was appointed with 176 votes; Katarina Palantini received 60 votes; Savi Avocatt received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Orchard]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Basil Goodbeard&#039;&#039;&#039; was appointed with 150 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of Oaths]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Veikko Bondforger&#039;&#039;&#039; was appointed with 398 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Masha Sigeling&#039;&#039;&#039; was appointed with 110 votes; Ada of House Meliora received 32 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Grieftender of the Forgotten]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Miroslav Temnavoda&#039;&#039;&#039; was appointed with 142 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[High Exorcist]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Belial de Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 6 votes. Solas of the Spire of the Waxing Sun received 1 vote&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nim of Ebons Hall&#039;&#039;&#039; was appointed with 132 votes. Gwen Tendfallen received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Basilisk of the Bourse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Alfred Aewulfson&#039;&#039;&#039; was appointed with 7 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand of Guerra]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039; was appointed with 74 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Bryce the Hare&#039;&#039;&#039; was appointed with 94 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Fourteen judgements of [[rewarding]] were presented to the General Assembly during the Winter Solstice&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin Ivarovich Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Inspirational Tomb of Ozren de Orzel has been chosen and will include an Academy of the Arts and Apartments for the High Bard of the Empire! At the formal consecration with True Liao the Culwich Witches of Weirwater have promised gifts and recognition to the Eighty-One (81) named musicians and poets chosen by the High Bard in early 386. Nearly half the funding for this Virtuous endeavour is secured. The True Liao is held in preparation. We are almost there! I request the General Assembly’s support in a Rewarding from the Virtue fund of 40 Thrones to complete the purchase of white granite to build the Bardic Academy of the Exemplar Ozren to support the ongoing work of the High Bards of the Empire and secure the Proud legacy of the 81 named performers celebrating Imperial Virtue and wonderous deeds!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (470-662)&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ioan Longshadow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since the death of Empress Britta, the Anvil Hospital has stood as a beacon of Quiet Courage and Virtue. It has not been sustained by the Empire’s coffers, but by the Prosperity of private citizens and the relentless goodwill of volunteers. These individuals face the brutal aftermath of battle, keep soldiers in the fight, and tend to those who support them on and off the battlefield. Their Courage is not loud - but it is unyielding. And it has been overlooked for far too long. I seek the aid of the General Assembly for this Virtuous cause and request a rewarding from the Virtue Fund of 10 thrones for the purchase of herbs, mana, liao, and other essential resources in support of the Hospital - and by extension, the Empire. Let us honour the Quiet Courage of those who give their time, effort, and resources to the Hospital. Courage does not only charge - it heals, it endures, and it refuses to break.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1242-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Lorell Copiste&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is no secret that with Dawn’s deficiency in wealth, the nation struggles to build anything of use. So that this issue may be solved, Lord Morgann de Vere, ever prideful of his homeland, ambitiously seeks 8 wains of Weirwood from the Virtue Fund, to help in constructing a great work that benefits not only Weirwater, but the nation of Dawn entire. Let Lord Morgann be rewarded, and your prosperity shall greatly aid the Dawnish people.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (300-808)&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Serrusto Caeli Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek to reward VITTORE van TEMESCHWAR The sum of TWENTY-TWO THRONES From the virtue fund for having prosperously created multiple items of office and regalia for Imperial titles and to assist in his further works in this endeavour&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (382-628)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Bledri Eternal with fifteen thrones. Bledri has spent more than 40 thrones of his own funds on codifying two rituals. Stars Mantle has already been added to Imperial Lore. Revelations of the Past, which shares a vision of an item’s past beyond the ritualist’s coven, will be added to Imperial Lore shortly after being loaned to the Academy for a period. This kind of generous prosperity should be encouraged and rewarded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (400-582)&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Laurencio di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Over 150 Imperial Fleet Captains forwent personal prosperity to support the Unguerdoned Red Wind Corsairs in destroying the pirate-cultist navy of the Children of Wrecks effectively closing a front. We reward them with 40 Thrones to be shared between them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (620-424)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatolij Paukov Zorkin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I am seeking 6 wains of white granite to create a monument to the Silent Bell sodality to reward their tireless work Vigilantly and Courageously defending this Empire and furthering our knowledge of the Way. I have the Senate announcement, I have the labour costs, all I need is the white granite&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, partial (three white granite) (528-334)&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Geraint Bronwen&#039;s Rest with 16 weirwood to be put towards the City of Dreams. This is an investment in to the future of Navarr and will allow us to seek new ways to use liao&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (434-389)&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Kleists of Holberg have, through their ingenuity and tireless effort, succeeded in raising the walls of Holberg to be the greatest fortification in the known world. Funds for this great work (500T) come from the Kleists&#039; efforts co-ordinating the prosperity of our citizens and from their own pockets. We ask for a rewarding of 8 white granite in recognition of their great Ambition and Prosperity, and to support future projects including the Imperatrix docks.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (408-380)&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cyrus of Athaliah&#039;s Handiwork&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We award Naomi of Felix&#039;s Watch, 5 wains of white granite towards the restoration of Berechiah&#039;s Basilica in Bastion, which is in a dangerous state of disrepair, and is a threat to the life and limb of pilgrims. It was consecrated with true liao in 385YE and has provided only a fraction of the benefit it might have. Now, when we need Berechiah&#039;s inspiration to fight foreign espionage rings is the perfect time to complete the work and create a new title to be appointed by the Vigilance Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (672-214)&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Catena&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To bring the Way to the hermit kingdom of Tsark, we must &amp;lt;u&amp;gt;talk&amp;lt;/u&amp;gt; to them. An opportunity to build that bridge has arisen in the form of the Garden of the Perfect World - this will allow us to trade weirwood to them for white granite and improve the Prosperity of us both. This door was opened by Abel the Rounder, and I ask that this Assembly provide him 8 wains of weirwood in order that it may be built as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (188-154)&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emrys Fleurir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Ser Raine Fisher with 16 Weirwood for their efforts in rousing Dawnish fleets to aid the Red Wind Corsairs, so that they may fund Ambitious projects to increase the Empire&#039;s naval strength.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (178-248)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Xandor Trodbroker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Eleri Bronwen&#039;s Rest with 6 wains of mithril to be put towards the army currently mustering in Hercynia. The army will be put to use defending the Empire&#039;s borders to help safeguard the spiritual centre of the Way&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (261-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Halwyn Splitroot for achieving the great ambition of rebuilding and consecrating First Voice Glade and School inspiring pride and increasing prosperity within the Empire. We grant him 16 weirwood as reward for this great work and in the knowledge that this will support his efforts to further improve the Glade and School to benefit the prosperity and herbal knowledge of the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (144-146)&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Winter Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Winter Solstice 387YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;88 thrones, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;65 thrones, 7 crowns, 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;104 thrones, 11 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Ioan Longshadow&#039;&#039;&#039; following [[#Judgement 12|Judgement 12]] being upheld (margin 1136)&lt;br /&gt;
* 5 wains of white granite to &#039;&#039;&#039;Cyrus of Athaliah&#039;s Handiwork&#039;&#039;&#039; following [[#Judgement 103|Judgement 103]] being upheld (margin 458)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; following [[#Judgement 58|Judgement 8]] being upheld (margin 196)&lt;br /&gt;
* 3 wains of white granite to &#039;&#039;&#039;Anatolij&#039;&#039;&#039; following [[#Judgement 87|Judgement 87]] being upheld (margin 194)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Xandor Trodbroker&#039;&#039;&#039; following [[#Judgement 121|Judgement 121]] being upheld (margin 155)&lt;br /&gt;
* 16 wains of weirwood to &#039;&#039;&#039;Oleander Ashwood&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 45)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 65 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 16 rings in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 53 || 742 || 372&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 41 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 61 || 788 || 395&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 36 || 440 || 221&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 42 || 513 || 257&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 47 || 532 || 267&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 41 || 554 || 278&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 29 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 15 || 166 || 84&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 51 || 672 || 337&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 74 || 940 || 471&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 9 || 138 || 70&lt;br /&gt;
|-&lt;br /&gt;
|League    || 36 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 250 || 126&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 43 || 499 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 27 || 314 || 158&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 31 || 398 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 42 || 490 || 246&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=137976</id>
		<title>387YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=137976"/>
		<updated>2026-05-04T19:43:02Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Judgement 54 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 387YE Winter]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Winter 387 Synod judgements.jpg|align=right|width=400|caption=The Synod raised a hundred and ninety-one judgements.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Winter Solstice 387YE, the Imperial Synod raised 156 judgements.&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
Fifty-seven [[Statement of Principle|statements of principle]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynn Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The crises of recent years have exposed a weakness in the Imperial Way. Wisdom teaches us to test what we know. We must work to build a Way that is strengthened by truth, not threatened by it. This is the highest calling of our Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (46-100)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The scars of Whittle run deep. A people massacred due to zealotry. The Marchers know too well the risks of following your traditions. While the Marchers have no intent of undermining the Synod’s spiritual authority, the fact of the matter remains; A Marcher, A Marcher. Should the Synod proscribe the beliefs of the Marcher Orcs as heretical, the Marches as a whole will defend their neighbours as they would any other Marcher unduly persecuted. To echo the words of the First Empress: “You will take all of us, or none of us.” The Synod may make it’s choice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (146-50)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| 57&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 11&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The sacred Hallowed Bells of Virtue have come to gather Marcher Inspiration, shepherded by Ardeniel of the Woodwych Harts! To Upwold, the Bell of Prosperity will chime the work song, keeping the ploughs in line; the Bell of Wisdom will turn minds to tactics to fortify our land. To Bregasland, the Bell of Loyalty will follow General Amberlain, echoing her call; the Bell of Ambition will sound with the Strong Reeds as they rise. To Mournwold, the Bell of Pride will ring from the hillside of Rebellion’s Ridge, for the miners’ cause; the Bell of Vigilance will beat the bounds, readying for attack. To Mitwold, where we would send others, we send only one; the Bell of Courage. Sound it on the border. Sound it over Fort Fidelis. Sound it where the Jotun will hear. We are a Nation of hospitality and a Nation at war. We will protect these Bells with our lives and honour carrying them on their journey.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (196-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eurybia of the Wanderers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizen national assembly approves the awarding of the Golden Cascade to Darien Numbers. Their use of the Eyes of Prosperity upon Zenith, and their generous support in building the benefice of the Golden Cascade proves themselves a virtuous friend and ally of Urizen. Citizens of Zenith - witness your donations in use.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
__TOC__&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d’Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Hallowing of the Master teaches us to use others as tools to further our own aspirations: spreading the Way across the world. We should therefore seek a way to incorporate neighbouring foreign powers, and defeated barbarian nations, into the Empire as vassal-states, using them as a buffer against external aggression while their culture adapts to Imperial rule. Ultimately, this may allow them to join the Empire as an eleventh, twelfth, or twentieth nation once they have learned the Way and their place in it. We should look first to apply this to the Druj septs once we defeat their leaders, the vile Buruk-Tepel. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (368-80)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The truly virtuous are loyal even through hardship and misfortune. The Loyalty Assembly took the first step to anchor the Way in Asavea and we will not falter now! We search for Loyalty sects inspired by the actions of Exemplar Alberto Acciai that we might support to help further anchor the Way in Asavea. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (302-162)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Samantha “Tongs” Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As PRELATE OF ADELMAR’S SHRINE, I CALL ALL LEAGUISH BRAVO’S and MERCENARIES TO RAISE THEIR SWORDS AGAINST THE DARKNESS IN THE WILD PLACES OF SPIRAL.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (302-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A call to action for the League to clear out the threats present in Spiral, as per the &#039;&#039;&#039;[[My_friends_are_my_estate#Swords_Against_Darkness|My friends are my estate]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isario i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Live brazenly, fiercely, and truthfully; so that your life becomes proof of what is right. Cast down the chains of tyranny, fear and empty tradition wherever you find them! Act with Courage to choose what you know is true and moral, and confront the world when it stands against you. By inspired by the Exemplar Ahraz, who had the Courage to champion freedom, dignity, and prosperity, and seized them for all, through daring action and unflinching conviction. We were brave, wise, and ambitious enough to reject slavery, break it’s chains on our Empire and then on the world. We are the Freeborn heirs of a legacy of brazen passion, morality, and liberty. We do not just think it, or believe it, we live it. &amp;lt;u&amp;gt;We are fiercely proud of our culture and its freedom of ideas. We must protect and nurture both so that they can flourish. This is our Highest Calling.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (32-116)&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwen Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Way as it exists is built upon a crumbling foundation of hearsay. The truth was supposedly contained in High Guard libraries, but those have been burned on the accusation of falsehood. It is paramount to the goals of the Way and the Empire that this hearsay be challenged. To test what we think we know about the nature of Virtue, the labyrinth, and the Way is the highest calling of this assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (248-96)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nathair Autumngale&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; From the very heartlands of this Empire, to the furthest lands touched by Virtue. We are the blood of the Empire, we are Shepherds of the Great Dance and we find ourselves entwined with our fellow Nations as never before. Paths in the dance braided together in these moments. Bring our voice through the veins of the trods that cross the lands while they resonate with our song. In the midst of winter we gather at the hearth, at home. At Wayhouse, Stead, and Tarry. We trade Song and Story with one another, and regales our history, our tale, our culture. Take heed these words, commit to memory these songs, and as winter turns to spring, bring them as a chord along these resonant trods. Bring them to our closest allies and the furthest reaches of our Empire both, so that all know that even when this magic has faded. As sure as the seasons do change. Where Navarr go, music follows.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (265-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nere&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the new year Highguard reaffirms its claim on the Salt Flats of Sanath once more. Necropolis is our past. Bastion is our present. Leen will be our future. These 3 cities will become the defining Pilgrimage path of our faith. And Leen itself will be our gateway to lands far across the sea and through its virtuous rebirth we will show the world the power of our faith. Highguard, there will be challenges in this endeavor, so we call on you to plan ahead. Consider the challenges we will face and how we may prepare to face them. We shall sow Virtue where they wrought filth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (542-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References a previous [[386YE_Summer_Solstice_Synod_judgements#Judgement_111|judgement]] from the Summer Solstice 386YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Hans&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; During the Fall of Therunin, Great Forest Orcs were taken by the Druj and are now enslaved accross the Salt Flats and The Mallum. Viture calls for us to show that the Empire will do anything to never allow slavery to happen under our watch. Our unconquered and military units, use your expertise to liberate the Great Forest Orcs who where enslaved by the Druj. We have laid claim on the salt flats - this is one step of many to inspire the inhabitants and our allies with our virtuous deed&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (500-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nicodemus of Balthazar’s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration is now two-thirds complete. In those stones lie a promise. Designed by an Orc and a Marcher and funded by contributions from citizens of all ten nations of the Empire, this peerless structure proves to the world that in the Way of Virtue, and in this Empire, all people can achieve their highest destiny. Let us ignite the Empire’s Pride and ensure the greatest construction of our lifetimes is a flourishing success for all. The Virtuous must create what none can rival. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (34-132)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune. Refers to the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dr Lysimachus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At recent summits, we’ve had Wanderer Tulpas showing up in Anvil. Going round tossing out curses as if they were handing out sweets on t’sweet corner, and just generally being a bloody nuisance. This includes cursing some of us as a “Lesson in Hubris”. After asking us for directions.. Now some may say ‘who are we to question the workings of the minds of such lofty and unknowable entities?’ And I says Bugger That! If some Pretentious Polestar-Wannabe Pillock is gonna curse Virtuous folk for “Hubris” because they’re the one who had to stop and ask Us for directions, then I’ve got too much Imperial Pride to let their folly slide. Besides I thought the Stars were meant to be Bright? So Sod off to these Sneering Stellar Snobs Says !. Tha’s not welcome in our lands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-68)&lt;br /&gt;
&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kellin Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bloodcrow Meep is campaigning to rebuild Thornsong House in Skarsind, where it can benefit from the expertise of the Yerende. I know that this will not sit easy with some in Navarr. Last Spring, Travid Longest Path’s statement that Thornsong House is “the living legacy of Therunin”, the heart of Navarr’s potioncraft, was upheld in this Assembly with a greater majority. But Courage tells us to respond to defeat by adapting our strategy and trying anew. We do not know when Therunin will return to us, but we do know that Skarsind is secure from the grasping hands of the Druj. Our nation already has an enclave there, thanks to the Ashen Tears and their Wayhouse. I urge this Assembly to throw its support behind Meep’s plan. Let us share the fruits of Therunin’s proud legacy, and forge a new one together in the forests of Skarsind.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (225-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eli of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The completion of the Grand Inspiration of the Way is the highest calling of the nation of Highguard. Through its completion we will lay the foundations necessary to inspire pilgrims to spread the Way across the known world. It will be the greatest tool we will leave our future lives and a legacy that will endure.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (750-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]]. Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; BEHOLD: VIRTUE! As the MARSHALL of the FAITH, I bid ye witness that the following were multiply commended by diverse FIELD MARSHALLS and COMMANDERS for their WISDOM and BRAVERY in recent battles: EIRA LARKSONG and ROWAN BELLWOOD, GUNTHER, VESPASIAN of TROPAION CITADEL, AKSEL REZNOV RAZORADZE, THE VINES OF NAVARR, THE IRON BASTARDS, THE “RITUAL HUNTERS” covens destroying miasma pillars in the SARANGRAVE. And for the enchantment of TEN ARMIES in one summit the Warcaster commends: The COVEN of BARABBAS. A fuller list may be found on the Synod Notices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Khan i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great deeds are eternal, and pride teaches us to lift up our fellows. Lady Emberlyn Brontide of Dawn solo cast Piranhas Devour the Kraken on 40 Imperial Captains at the Autumn Equinox, bolstering our Navy with the strength of another entire Imperial Navy of summer magic. Let this master of summer magic forever be remembered for her loyalty to the Imperial people of the Bay of Catazar. We are in your debt.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kay i Orzezz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For the rebuilding of the Celesti Lighthouse of Oran, a symbol of Freeborn Pride, we the Freeborn Assembly seek to thank those who contributed, as we could not name them all on the Senate motion. Sadiq i Isa i Erigo. The Fleet Hubs of the Empire. Iago &amp;amp; Shivanna i Erigo. Esk i Erigo. Bakar i Riqueza. Argento i Erigo. Ghisli the Provider. Esteban i Del Rio Blanco i Guerra. Velasco i Guerra. Estevanico i Hayim i Riqueza. Let their prosperity be recorded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (106-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We welcome the bell bearers of Highguard into Wintermark. They each carry a bell hallowed by those of all nations. They seek to gather the stories of our heroes so they can be used to inspire all nations. We must all seek them out and share our stories. The heroes of Wintermark should be recognised as the shining example of virtue to all that they are to us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Years ago, a (now dead) Varushkan destroyed the Jotun meeting place at the request of their patron Agramant. It has now been built anew as a place of hospitality to further closing the Jotun front. Sulkavaris is satisfied and no longer angry with our nation. Now is the time for the peoples of the north to come together as per J67 Autumn 387. Let us work &amp;lt;u&amp;gt;together&amp;lt;/u&amp;gt; to prepare fro the war with the Thule.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-52)&lt;br /&gt;
&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melchior of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; While we recognise virtue, we must also face the unwelcome truths of the empire&#039;s role in actions past. Whilst we vote to declare Rahvin as an exemplar, extolling his virtue and the virtuous inspiration we believe he can teach others. We also wish to recognise the Empire as responsible for his death. In the heat of battle, a case of mistaken identity, Imperial citizens killed Rahvin and those he was with. We face this truth not only in the action that it occurred, but also recognise that it was the Empire&#039;s actions which drove Rahvin&#039;s followers into this situation and back into captivity under the Druj for years to come. Where rwe have failed before, the light of courage teaches us to see our mistakes and expose them to overcome them in future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (226-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The rebuilding of the Hall of the Soturi represents the start of a bold new story, no matter what is built there. When we rebuild it, let it be witnessed and remembered as a site of import. As the legacy of the new army grows, let this become a place of pilgrimage and a sinecure established there.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (140-70)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Hall of the Soturi would serve to allow an army raised in the Kallavesi tradition to become fearless. More information can be found in the &#039;&#039;&#039;[[Flight of birds]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasmira Milankova Ygrev&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Two years ago, the Cold Sun came to Varushka. Volodmartz was left two options: Burn in the light of the Cold Sun or condemn Livardz to ruin. Our cousins made this sacrifice for the defense of all Varushka. Now, let us aid the people of Livards in their efforts to rise from ruin to prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (202-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yosephus Morningson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We are the Assembly of the Way. Our purpose is to bring new souls to knowledge of the whole Way, and lead them to full understanding. There are Seven Virtues that guide the spirit, Seven that lead to Great and Inspiring deeds. Yet there are Asaveans who know but one, others who know but six, while others claim a physical Labyrinth. This is our highest calling - to enlighten all souls, beginning with Asavea, that they may know the Seven Virtues, the Eight Doctrines, and the One True Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (62-84)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire has changed in the last hundred years more than could possibly be imagined. We have orc citizens now... And thus we should shape our laws to reflect that. The Prosperity assembly suggests that the religious crime of idolatry be amended to include orc citizens of the Empire. Correcting the wording as follows: Subsuming a sapients&#039; will and destiny to any inhuman entity or force. This includes the worship, veneration or exaltation of any such being or power. Anything less than this in law is seen as an affront to the virtue of orcish citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sufyan i Zuhri i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Building on this Assembly&#039;s recognition of the Exemplar Lady Elenor Novarion, we hold the growth and prospering of her legacy, the Proffered Hand Network of sanctuaries for refugees and freed slaves, to be the greatest present opportunity for spreading Pride across the Empire and beyond, and seek to make it this Assembly&#039;s focus for the coming year. We support the Network in completing its ambition to build a sanctuary in every nation, with only facilities in the Marches and the League remaining to be built. We encourage the Prideful to look further for new ways to support the Network in its mission to heal deep-cut scars of slavery, to offer compassion and an open hand to those in need, to uplift those who have suffered to future greatness. This is the highest calling of our assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (52-122)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wulfric&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I Wulfric, Ambition Priest, Marcher. With the support of both Assemblies and approval of the AO9. Call for a Symposium with the purpose of discussing proscriptions and ensuring we employ wisdom and vigilance in creating a Solid foundation to build and spread virtue on.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1226-170)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was elevated by &#039;&#039;&#039;Lenarius Ankarien&#039;&#039;&#039;, the [[Cardinal of Ambition]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Solas of the Spire of the Waxin Sun&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seers of the Spires! We call on your expertise. The crushing dread of the miasma in the Sarangrave inhibits virtuous action and impedes our aspirations in the territory. Use your arete to locate the pillars that anchor this miasma, and send this information to those most able to leverage it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement follows on from the &#039;&#039;&#039;[[Everything is trying to kill us]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Fintan Nighthaven&#039;s life has ended, and his spirit has returned to the Labyrinth. The delegation from Axos who wish to collect his body are welcome to do so. This in accordance with the Nighthaven family&#039;s wishes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (76-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have given our assurances to the Urizen &amp;quot;rebels&amp;quot; of Spiral - who have &amp;lt;u&amp;gt;courageously&amp;lt;/u&amp;gt; chosen to leave the Empire rather than cede their ancestral homes to the League - such as the Silver Flame - that we hold them to be Urizen. Invoking the Chalice that rejoins us, we encourage our &amp;lt;u&amp;gt;Wise&amp;lt;/u&amp;gt; magicians with imperial lore mastery to assist them with their research, as well as our &amp;lt;u&amp;gt;vigilant&amp;lt;/u&amp;gt; priests to advise and aid them in their dealings with pernicious eternals.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (192-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Gwendoloena de Sarroi&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Dawnish national assembly, now that the time is right, encourages Dawnish citizens to set forth and settle the regions of the Barrens that are not ceded to foreigners. With the important exception of the Bleaks as we are not settling to harass the Karass, we are settling to promote virtue for Dawn and Dawnish citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Gisli the Provider stands accused of Blasphemy; in this matter he is not a criminal but a victim. This assembly celebrates his peerless contributions to the rebuilding of the Brass Coast. His virtue and Prosperity is unquestionable.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (94-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halkyon of the Myriad Stream&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Children of the spires, the Lost haunt the dark places of &amp;lt;u&amp;gt;Spiral&amp;lt;/u&amp;gt;. The malice of the Druj and Grendel lingers. In Courage and Vigilance let us raise our SWORDS AGAINST DARKNESS and make this part of the Sanctum of Stars a place for the virtuous to prosper.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (226-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A call to action for Urizen to clear out the threats present in Spiral, as per the &#039;&#039;&#039;[[My_friends_are_my_estate#Swords_Against_Darkness|My friends are my estate]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yrkja Riansson Sigeing&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vision that led us to Gull Isle showed godhi and mystic fostering each other&#039;s children, Jotun and Imperial learning from each other as equals. This is not a place for preaching, and we do not intend to do so. Rather let us &amp;lt;u&amp;gt;display&amp;lt;/u&amp;gt; virtue through our words and deeds in this place. And likewise witness how the inspiration of the ancestors is borne out in the acts of those we meet with.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (256-14)&lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eskah Swift Hart&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Over the winter, all Navarri have heard the song &amp;quot;Painted&amp;quot;, we reveal to you now that the writer and singer of &amp;quot;Painted&amp;quot; is Idwynn Splitroot, through ritual Idwynn sang &amp;quot;Painted&amp;quot; directly to Navarr &amp;amp; Thorn so they know we continue their great ambition to destroy the vallorn. Many have heard two voices singing back to Idwynn; they were Navarr &amp;amp; Thorn themselves. Know that we have heard their voices singing in unison with Idwynn &amp;amp; all our nation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (138-24)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the song spread across the Empire, as per the &#039;&#039;&#039;[[The_tune_without_the_words#An_Ode_To_Blood_And_Sacrifice|The tune without words]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At the Summer Solstice of 383YE, Rane Sherarding plead clemency for the members of Zepheniah&#039;s Lament, who had shattered the mirrors of Sarvos to free thousands of souls being kept from the labyrinth by Skathe, then raised funds towards their fine. Sharing in the burdens of the necessary deed earned her name Shardbearer. Since then she has borne not only the shards of Sarvos but the weight of duty to the Empire; serving as the Inquisitor of Pride and then as Senator Kallavesa. She has fiercely fought for Wintermark&#039;s interests and often asked of us the hard and necessary questions. Her voice will echo in eternity as the priest who consecrated our sacred marsh. Her wisdom has reached out across the Empire time and again in Senate, Synod and in the Imperial Address. We see the burdens you bear and we name you the pride of our nation. We name Rane Shardbearer to the Chronicle of Heroism.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Rane Shardbearer has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Molly Mae of Mitwold&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The walls of Meade must be built, the people of Mitwold have spilt their blood for their land and the Marches. Bree Shaw fought with courage, spilt her blood on Marcher soil and died fighting for her Loyalty to the Marches. The Marches must come together as neighbours to help defend Marcher land. Bree has always shown her pride in the Marches, as proud and loyal Marchers we owe it to her memory to build the walls, and call them Brees&#039; Stand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Juliette of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our siblings in Varushka have called for Livardz to rise from the ashes. In &amp;lt;u&amp;gt;peerless kinship&amp;lt;/u&amp;gt;, Highguard answers their call. In Loyalty, let all those who can be spared from their duties journey north to help erase the stain of the Cold Sun and support the pride and prosperity of Varushka, in accordance with judgement 80.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (474-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Imperial citizens themselves humour malign agents by consorting amongst them. Beware &amp;lt;u&amp;gt;the enemy within&amp;lt;/u&amp;gt;. Expermination does not justify reckless acts by mages which threaten the safety of the Empire. Do not fail to call into question those who knowingly endanger us by engaging with the Whisper Gallery or any other such entity. Hold them to account.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (172-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenore Hearthweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Veikko Bondforger is a name known all across Anvil. It is known to be the name of a hero who has built up others and forged bonds of Loyalty that stretch across every nation of the Empire. They have inspired pilgrims of Loyalty across the Empire leading the Loyalty Assembly, and raised the funds to rebuild the Hall of Rund, restoring it to the Stormcrows of Wintermark. Veikko has delved into their own skein and learned wisdom from a past life and from a Krampus curse, then returned to share that wisdom with others, sparing no effort to bind the broken and forge them stronger. The very name of Bondforger is precious to us - Wintermark rose in fury when the memory of it was threatened. We therefore name Veikko Bondforger to the Chronicle of Heroism.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (304-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Veikko Bondforger has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Karass are foreigners, not barbarians. They are friends of the Empire, not enemies. To fight an enemy is to display virtue and win glory. To bully a friend displays the exact opposite. No true Dawnish folk will hurt, molest, or harass the Karass.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Laudine duLac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send the Silent Bell to the Bay of Catazar to investigate the Grendel spy networks in the area&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-34) Margin of 116&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 132|Judgement 132]]. References an offer made by the Silent Bell in the &#039;&#039;&#039;[[Finding_is_the_final_act#How_Many_Fields?|Finding is the final act]]&#039;&#039;&#039; wind of fortune. The report of the Silent Bell will be delivered before the Summer Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Adelorna Ordraig&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send the Silent Bell to the Barrens to investigate the Karass and their motivations, interactions and nature of collaboration with the Druj&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (122-16) Margin of 106&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 132|Judgement 132]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Torin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Naming is our greatest tradition that leads us to Virtue. The Wintermark Assembly believe our new Kallavesi army should exemplify that. We support building a Hall of Names to both honour the Kallavesi fighting spirit, and chronicle the names and deeds of heroes both living and dead. Let this Hall encourage named warriors to show their Virtue, and show that there is no place for savagery or cruelty, that Wintermark fights with honour. To be named is to make our ancestors proud.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (310-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on the Hall of Names can be found in the &#039;&#039;&#039;[[Flight of birds]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Sentinels Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is virtuous to send military forces to combat the heralds of any eternals with enmity. It is important we do not dilute our efforts. Look to the Vigilance Assembly for direction to the immediate threat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (246-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of Varushka, the Varushkan children at Anvil have been investigating the lack of bees in Karov. Honey Bee of the Sovereign&#039;s Head asked the coven &#039;Moonlight Finds the Mountain Pass&#039; to petition Sung for aid in this endeavour. As a result of this investigation, the National Assembly of Varushka urges all Prosperous citizens to aid in re-flowering Karov. Plant flowers, send seeds. Make Karov bloom again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (228-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lepidina&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise and welcome the statement by the Navarr National Assembly (Judgement 71) and its highest calling to assist in defeating the vallorn. Urizen welcomes their aid and expertise.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (162-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The enemy are in our heartland. Just as we did in the Mourn, so shall we do in Upwold. Open your doors to Mitwold refugees, share the food from your table, and the labour with your neighbours. We encourage the people of Upwold to open your their doors to welcome Mitwold refugees. In Loyalty, we left others up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, on behalf of the Urizen National Assembly wish to condemn Aspar of Urizen by promoting the False Virtue, PURITY, by offering to give clemency to Severus of the Blinding Sun, under a virtue not recognised by Imperial Law. This action sets not only a poor example, but encourage other priests to follow his foolish actions. WISDOM DEMANDS WE CHASTISE THE &amp;lt;U&amp;gt;FOOL&amp;lt;/U&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (74-82)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizen National Assembly supports the efforts of the Gryphon&#039;s Pride in improving the Empire&#039;s relationship with the septs of the Sarangrave; the Bloodwater Spears, the Waterwalkers, and the free folk who have no sept. Let us uplift each other in Pride and prove the Empire are not the masters they think we are.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (244-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amaro d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since parting ways with Varushka, Temeschwar has forged its own identity as the League&#039;s city of craft and commerce. The city is more than its rats. Temeschwari citizens deserve to celebrate their achievements. The National Assembly encourages them to demand Giselle&#039;s Tomb to become the Pride of Temeschwar.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (184-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Knott&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Unshackled National Assembly thanks the Illarawm for the opportunity to create the annals of ancestors. Let the first words carved into the side of the Ossuary be: &amp;quot;When faced with the choice between death or protecting what is worthy, we face no choice at all. For if we stand our ground, our ancestors will welcome us on the other side of the abyss&amp;quot;. - Jannik of the Rahvin, slaughtered by the Gryphon&#039;s Pride, ancestor of Bloodcrow Knott. His words speak of facing a force determined to wipe out your culture. The Rahvin still live due to the ultimate sacrifice of their heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I was afraid, I broke my ties to the general in the dark, cut marks that made me his from my skin, then fled into the Sarangrave swamp to escape, the mud was deep and stank of poison. I was alone, the banners painted Druj did not matter here. And then came the sound of Drums, I followed that sound. I did not want to be alone. I saw a light. In that light the shaman and preachers of the Summer Storm passionately spoke of worth and virtue and I wanted for what they had. The Imperial Orc National Assembly encourages the shaman and preachers of the second legion to guide the lost and those who have escaped the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Meep&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The National Assembly extends its thanks to the Black Tillers for their careful cultivation of Hearkerner&#039;s Hope; and for the insight and intention that guides its creation. Alas, the yield of the Legion&#039;s Rookery has already been committed to a competing opportunity, and cannot be turned aside. Even so, we recognise the worth of this work and would still seek access to Hearkener&#039;s Hope. The Assembly therefore asks whether the Black Tillers might consider an alternative for example, allowing orc priests to purchase it through the exchange of liao. Let no good root go untended.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Black Tillers presented an offer to the Imperial Orcs to take ownership of the Legion&#039;s Rookery in the &#039;&#039;&#039;[[Every day of your life]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Dawn, our cousins in the Marches need our help: They need to raise their fifth army. However they can&#039;t due to their obligation to feed the Thule. Our senators and I ask us to help, this is not a permanent fixture. Once the breadbasket is expanded they have promised to take the obligation back. Let us help! Let us work with our cousins! Let us show what Dawn does for our Empire! Our National Assembly endorse feeding the Thule!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (420-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[387YE_Winter_Solstice_Senate_sessions#Replace_Food_to_Thule|motion]] raised by the Senator for Semmerholm and passed by the Senate that replaced the food sent to the Thule as part of the ongoing [[Ratify Thule Treaty Spring 387YE|Thule treaty]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Courageous Marchers of the Gullet! The end is in sight for the plague of coral husks. The National Assembly calls for citizens along the Gullet&#039;s coast to collect samples of coral wisely and with vigilance. If this task is undertaken and an infection is present, seek the assistance of a shatter magician and qualified physick. Samples, alive or dead, should go to Houses Goatsbridge and Myrtle for further investigation. Noting the loyalty and pride of the bold marchers, the Assembly also warns special vigilance in this task. If it comes between Marcher lives or husks samples, choose life every time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (168-0)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers; within and without. We send Frater Pontius of Adoniram&#039;s Testament with 50 doses of liao to encourage our courageous soldiers to stand apart from these servants of eternals. Seek out falsehood and expose the truth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (678-12)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Highborn soldiers [[The_thing_with_feathers#In_the_Fields_of_Glory_(Eleonaris)|will deliberately keep their distance from any heralds]] sent to fight alongside them.&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Terunael city of Hacynian has passed into history, ruined by the vallorn. We send Towlen Nighthaven with 25 liao to urge the folk of Hercynia. To swear an oath that neither they nor their ancestors will seek to rebuild Hacynian. Accept its passing as a sacrifice for future free of the folly of Terunael.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (223-16)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Kaela will provide her support for the construction of [[Every_path_you_know#Beware_of_Dog|the Grim Pryamid]] in the Starless Vale.&lt;br /&gt;
&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Brynn Tendfallen with 50 doses of liao to lead our people in sharing everything we have with Urizen to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (267-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Beware the seduction of the false virtue of Anarchy! We send Azir i Shartha i Riqueza with 150 doses of liao to rally the people of the Brass Coast to turn away from those who would revel in false freedoms. Reject Anarchy, lest your virtue be lost! Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (42-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Joran of Reikos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Joran of Reikos with 25 doses of liao to rally the people of Highguard to use their well-earned skills to find those who betray the people of Sarvos. Let Virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Viviane Barossa with 25 liao to rally the people of the League to use their well-earned skills to find those who betray the people of Sarvos. Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to deploy the Eyes of Loyalty to embolden the following mandate: The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Halkyon of the Myriad Stream with 25 liao to lead our people in sharing everything we have with Urizen to prepare to finish the fight&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (316-28)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The loyal will seek to assist with [[#Judgement 71|Judgement 71]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride in small things, Loyalty to great ones. We send Richard with 50 doses of liao to encourage Marcher citizens to settle the land. War is a thrice-ploughed field.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (144-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|Marcher citizens can change a military unit, fleet, herb garden, mine or forest to a farm]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing great without cost. We send Frideswide Adelaar van Holberg with 50 doses of liao to encourage League citizens to invest in business. Coin counts and everything costs!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|League citizens can change a military unit, fleet, herb garden, mine or forest to a business]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sarcophan folk of Alivetti estates celebrate their enclave, but we must all remain vigilant to the threats it may represent. While they seem to be honest traders, their ways are not our ways, and their faith is very different to ours. Their refusal to acknowledge Imperial law is a challenge to the Empire. We send Exarch Aemon with 25 doses of liao to urge all virtuous citizens who must attend this gathering to keep their wits about them and remain alert for threats within and without.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (338-54)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Sends a message to the Alivetti estates that [[A_wild_night_and_a_new_road#Party_Planning|while that nation tolerates them, they do not welcome further engagement]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition is much more than lines on a map. We send Jim with 15 crowns to lead a delegation of mystics and shamans to discover more of the ancestors the Karass.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Jim will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Karass]].&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
Two [[writ of consecration|writs of consecration]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have the exemplar, now where is their tomb? This assembly authorises and applauds the creation of an inspirational site to memorialise the &amp;lt;u&amp;gt;EXEMPLAR OF VIGILANCE, RAVADI FOUNDERS’ DANCE&amp;lt;/u&amp;gt; (consecrated to vigilance, of course).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (334-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skáldsgrým Dunhearth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following the recent destruction of the historic meeting stone where the Jotun and Empire could meet. We the Loyalty Assembly seek a &#039;writ of consecration&#039; to dedicate part of the newly built feasting hall on Gull Island to Loyalty. We wish to recognise it&#039;s importance and protect from future harm as a place of both virtue and honour. Loyalty is not displayed by words or deeds alone, but the unity of both.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (534-0)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
One [[revocation]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the unwise boyar who leaves none to tend the hearth. Sirka Parakgoosier Bashnya, Senator for Karsk, has abandoned their post and left no named proxy. It is your prerogative however there is no excuse in not providing a contingency. We in the Varushkan Assembly move for revocation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
Fifteen judgements of [[proscription]] were raised in the General Assembly during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the use of the ceremony of excommunication without authorisation by writ of the Synod as an abuse of powers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1522-684)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes as blasphemy the act of dedicating any person to a false virtue or of creating an aura of a false virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  {{GM}} (2301-370)&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The desecration or destruction of any relics associated with a paragon or exemplar, or the destruction of any memorial associated with them, is proscribed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1744-290)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Excessionist Heresy - the claim that too much of a Virtue can be as bad as too little.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1532-580)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the creation of statues in the likeness of any eternal. It is idolatry to commission a structure designed to honour an inhuman entity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (1094-1254)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Yaelian Heresy - the belief in the Land Without Tears and in Yael as a rebirth of the First Empress. These have shown to be false.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1880-110)&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Eternal Sadogua, the Brother of Wizards, has boasted of being the same entity known in the Iron Confederacy as Dumon, Father of Lies, a god within the Suranni pantheon. Nonetheless, he constantly seeks tribute, veneration, and adulation from the citizens of the Empire. The General Assembly proscribes the creation of statues, fanes, or edifices created in honour of Sadogua. It is idolatry to commission or to build such a thing.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (860-992)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the receiving of a False Virtue Anointing or a False Virtue Dedication as BLASPHEMY.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1252-536)&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syene&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the act of ceding land to those who are not sentient beings of this world, such as eternals or tulpas, as an act of idolatry. We make clear that it is the act of ceding itself that is idolatrous, and those who are responsible for such places are not de facto idolators.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (698-864)&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Felix Saltspire&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Venerating an icon of an Eternal is Idolatry. Producing an Image of one is just Art. To make art exalts your pride. To venerate an eternal subsumes your will.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-244)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes entering into the service of an eternal or tulpa, where the service subsumes the individual&#039;s free will. This is idolatry. This is different from bartering for limited boons in service to your virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1010-102)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alessi of the Basilisks of the Labyrinth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of vengeance&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (804-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of understanding&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (770-70)&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of hatred&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (842-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of freedom&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (790-70)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
Nine [[inquisition|inquisitions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cato Hypation&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call &amp;lt;u&amp;gt;Severus of the Blinding Sun&amp;lt;/u&amp;gt; to inquisition, at a time to be arranged at the convenience of the magistrates at this summit. Let him be provided with an opportunity to defend his creed under Imperial scrutiny, having failed to defend it under Sword Scholar tradition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Clytemnestra of the House of the Wanderer to inquisition Saturday 16:00 at the Wanderers camp. Concerning her courage involving the autumn realm, raising an army for her nation and other matters that come up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Raising a Statement of revocation as the adjutant of the general you are targeting is an action worthy of Scrutiny. I call Harwyn Eternal to Inquisition, to tell me the loyalty in his action and answer to the treachery it appears to be. Woven roots camp Saturday 5:00pm in Navarr (right by Songs and Stories).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (202-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arvel Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Silas of the Cenotaph to inquisition at the Tendfallen camp in Navarr at 11am on the Saturday of this summit to discuss the virtue of his decision to canvas against a certain judgement last summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Magistrate Sayid i Zurhi i Erigo. I call you to inquisition on the matter of a spontaneous aura upon your soul and its unclear virtuous nature. We will test what virtuous guidance it offers you. 14:00. The hub annex.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (248-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Iniska Ashwood, I am interested in testing whether you have been wise during your time as Inquisitor. I fear you take the words of fools too seriously. Saturday 14:00-:1500. Woven Roots.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (332-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Neve Dreadshield, of the Quiet Step to inquisition. This winter Neve has sacrificed all her oaths to save the people. As Navarr, our tattoos make us one nation. Let her speak if her Loyalties lie with Navarr or her actions lead to her being foresworn. Drunken Goose meeting room 5:00pm Navarr&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (233-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Donato of the Crucible&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Cosme i Guerra, magistrate, to discuss: their role in cursing Veikko Bondforger; the virtue in this action; how this was not acting in the spirit of &amp;lt;u&amp;gt;retribution&amp;lt;/u&amp;gt;. Wanderer&#039;s camp, Urizen, Sat 5pm&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call to Inquisition Mendicant Garev of Highguard to investigate his claims of Prosperity while refusing to pay those who saved his life. This will occur at the spring summit when he is available (there will be cake)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-20)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cato Hypation || [[To_fight_aloud#Fallen_Hero|Severus of the Blinding Sun]] || [[#Judgement 18|Judgement 18]] || His [[The_deepest_cut#Interred_With_Their_Bones|creed]]&lt;br /&gt;
|- &lt;br /&gt;
| Maarit Suvidottir || Clytemnestra of the House of the Wanderer || [[#Judgement 29|Judgement 29]] || Her [[Courage]] involving the [[Realm#Autumn|Autumn realm]] and raising an army&lt;br /&gt;
|-&lt;br /&gt;
| Eirlys Ashes Blaze || Harwyn Eternal || [[#Judgement 30|Judgement 30]] || Calling for the revocation of his [[general]] as [[General#Appoint an Adjutant|adjutant]]&lt;br /&gt;
|-&lt;br /&gt;
| Arvel Tendfallen || Silas of the Cenotaph || [[#Judgement 48 |Judgement 48]] || Canvassing against a [[Judgement]] at the previous summit&lt;br /&gt;
|-&lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || [[Civil_Service#Imperial_Magistracy|Magistrate]] Sayid i Zurhi i Erigo || [[#Judgement 57|Judgement 57]] || A spontaneous aura&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Iniska Ashwood || [[#Judgement 85|Judgement 85]] || Their [[Wisdom]] as [[Virtue Inquisitor|Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
| Brynmor Rootround || Neve Dreadshield || [[#Judgement 96|Judgement 96]] || Sacrificing her oaths&lt;br /&gt;
|-&lt;br /&gt;
| Donato of the Crucible || [[Civil_Service#Imperial_Magistracy|Chief Magistrate]] Cosme i Zuhri i Guerra || [[#Judgement 101|Judgement 101]] || Cursing Veikko Bondforger&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || [[Apparently_with_no_surprise#Whatever_Happened_to_Mendicant_Garev?|Mendicant Garev]] || [[#Judgement 150|Judgement 150]] || Refusing to pay those who saved his life, at the Spring summit&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Mirella of the Twisted Rose || [[Arcane Inquisitor]] || Her work as [[Archmage of Summer]], especially with regards to [[Knights of Glory]]&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka || Natalia &amp;quot;The Falcon&amp;quot; Barossa || [[Auditor of Senatorial Accountability]] || Their work as [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Tristan Ramson von Holberg || [[Basilisk of the Bourse]] || Virtue and Economics, at the Spring summit&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Ser Guy of the Twisted Rose || [[Imperial Inquisitor]] || Their dealings with [[Irra Harah]]&lt;br /&gt;
|- &lt;br /&gt;
| Maarit Suvidottir || (the Face of) the Earl of Fools || [[Virtue Inquisitor|Inquisitor of Courage]] || Taking [[Liao#True Liao|True Liao]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi of the Gadrai || Bloodcrow Rasp || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Bonds built across the Empire&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || [[Emperor Vesna|Emperor Vesna Borkovna Prochnost]] || [[Virtue Inquisitor|Inquisitor of Prosperty]] || Their [[Prosperity]]&lt;br /&gt;
|- &lt;br /&gt;
| Jedediah Boon || Brother Geoffrey Orchard || [[Virtue Inquisitor|Inquisitor of Pride]] || Words and acts of questionable virtue&lt;br /&gt;
|- &lt;br /&gt;
| Brother Geoffrey Orchard || Ibiss Briarheart || [[Virtue Inquisitor|Inquisitor of Vigilance]] || [[Realm#Spring|Spring]], its perils &amp;amp; lessons, at the Spring summit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
Twenty-four [[sanction|sanctions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Sabella of the Silent Tide; Only a person’s own actions may be judged under an Inquisitor’s gaze, and each action you have taken has been guided by Virtue. The Proud embrace their past acts and strive to repeat - or learn from - them going forward. You did not earn the steadfast Loyalty of your Chapter for nothing; your trust in them to conduct themselves with Virtue is testament to that Loyalty returned. You have shown unfaltering Pride in taking the path you deem Virtuous and continuing to walk it. Your Chapter walks with you. The shared desire expressed to let sleeping dogs lie has been accepted Virtuously. Inquisition is our sacred tool for raising the sword when required, just as it is one for putting down the sword where needed - let this Vindication acknowledge the Pride in your actions and bring conclusion to previous division.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-34)  &lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Myshki Marishka Letuchaya, Little Boyar of Levski, Senator for Miekarova, Leader of the Vale’s Heart, lighter of the lamp in the dark. Your visage is etched in stone, your hand now and always fortifying Delev. The Little Boyar’s Welcome stands; your Legacy stands with it. It is clear as a cloudless day that you have carved out your Benevolence in defiance of the Cold Sun, building refuge for those displaced by its hatred. Stories follow you from Anvil; how you have raised castle walls, been the architect of armies. What Inspiration this will become will be for your friends and followers to witness. Pride uplifts. Inquisition tests. The Signs of the Exemplar have ignited themselves in your actions. Surely as you pursue Virtue closer to home, your future deeds will be watched closer still.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (160-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating J231, Summer 387. I inquisited Viviane Barossa about the courage of her past year of challenges to fulfil a vow to carry a hallowing. I however failed because it became incredibly clear throughout this inquisition that what motivates the soul and body of Viviane is the burning flame of Ambition. Excessionism is a heresy and one that she does not follow, she committed to this challenge with her whole self. Her ambition in this act is the salvation of Axos and bringing them to the Way and out of their misunderstanding of the world. Her route is reaching out to them so they can see we can be worked with before encouraging them to come to us, to learn from our schools of thought in exchange knowing that this will help expose the failings in their philosophy and use of these dangerous auras. While intellectually she understood this aura she told me she was still not prepared enough for the way it pushed her to freeze up, to fawn to threats, to want to give everything over and just perform what the other person wanted. She condemns this aura as unvirtuous and has and I’m sure will again speak at length against its use. She seemed justifiably angry that she has had to spend a year wasting political capital and time being inquisited, doing penance, being threatened and assaulted, and having to avoid helping reform doctrine but I think felt it worthwhile to build this bridge with Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating Judgement 226 Summer 387 - I clear Genoveva and Rafael Barossa d’Apulian of any nonsense about running a “dark crusade” sacrificing virtue of innocents. If debate and discussion be the food of priests I have eaten well in this inquisition. These are courageous citizens of the Empire who are dedicating themselves to both the material and spiritual conditions of human souls both inside and outside of our borders and facing the challenges and problems we are in with courage, without pretending such obstacles do not exist. While they appear to disagree on Asavea they are both devoted to liberation and protection of souls and spreading The Way, and work towards such things even occasionally at the expense of personal relationships. These views may also stem from their cooperation enabling the Night Fane to Sung in Spiral going through Senate, they however have clear views on the dangers of this and how it is being overseen to understand the role that Fanes may play in the future of the Empire and wish us to understand them. They’re both magicians with above board dealings with a handful of Eternals. If you wish to understand their virtue talk to them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (236-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I vindicate Sakari, Grandmaster of the Rod and Shield for raising a Declaration to uninterdict Rivers Run Red. His Ambition to achieve his goals through any means is clear. Just because you disagree with a person’s actions does not mean they are unvirtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (742-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Escalating from Judgement 39 of Autumn 387: LUCA I TAZIEL I RIQUEZA, CARDINAL OF PROSPERITY, offered a clear description of the circumstances around Aunty Hem’s Dedication to Anarchy, her subsequent Inquisition, and the fact that he was aware of her status for a full season before undertaking any action. This was a failing of Vigilance, and in so failing the Cardinal missed an opportunity to pull Aunty Hem back from the brink. I have proposed - and the Cardinal has agreed - that the right Penance is for the Cardinal to SPEND A YEAR UNDER ANOINTINGS OF VIGILANCE. This will allow Luca to better know this Virtue, without interfering with the Cardinal’s duties to Prosperity. In Escalating I ask the Synod to ENDORSE this course of action and to SUPPORT Luca in knowing Prosperity better. Full Inquisition reports available from me and from the citizen noticeboard. (ON OPPOSITE WALL.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1128-54)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lars Makarov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I Lars Makarov present my findings of following the inquisition in Autumn 387. My aim was to examine if the 5 named members of the Guard, who had taken Dark Wine and were seen to bite fallen Jotun in battle during Spring and Summer, were using it as a cover for worship of Blood in the Snow. Conclusion - None of those named in Autumn 387 serve Agramant, but by following Virtue you will all stand better prepared for the trails to come. Judgement has been provided to Molli to bear the weight of a either the Hallowing of Permion or of Isaella’s Resolve for a year and for Slark to carry a Hallowing of the Questor, to remind you of the importance of asking questions. To help continue to live with virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lepidina, Chaplain Consular. I find your actions and virtue beyond reproach on the matter of Fintan Nighthaven. I look forward to watching the progression of your career.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (862-52)&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Aster Acae. You served as Chaplain Consular during the most critical juncture of Fintan Nighthaven’s tenure as Ambassador to Axos and found yourself ill-equipped for the necessities of the position. There is little point in wondering what could have been avoided had you acted. You did not. But you have done something few are capable of - you own your mistakes and learn from them. These lessons have cost much. Do not squander them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (812-72)&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Teodore Dusesna of the Camorra Dusesna, you have been inquisited regarding your accusations of idolatry against Genoveva Barossa d’Apulian, Sofonisba Amilcara, Cesare di Tassato and Raphael Barossa d’Apulian and have been found wanting. You admitted you knew your accusations had no basis in fact or as anything other than unfounded gossip yet you repeated them as factual truth. The Virtuous do not tear down others nor demean them, yet you spent your time in baseless accusations. Your penance is to spend the next three months speaking with those you spread your accusations to, advising them of the lack of substance and apologising for misleading them. Following this you will attend Anvil to make a public apology to those you wronged, at the League Assembly meeting 7pm Friday of the Spring Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (304-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Loyal serve without concern for reward, ignore qualms of actions they take for their loyalty, defend that which they care about, and protect those they love from harm regardless of any cost. Knight-Captain Alethia Wooder was not only willing to pay that cost, but did. I find no fault in their Virtue when treating with Agramant. It was impeccable. Her heart was guided by the true Loyalty of her soul, in accordance with all appropriate teachings and auras thereof. As she continues her journey on the path, she should remember that whilst the Loyal are ready to pay this cost, she should be conscious it never strays to acting as the Peaceful Martyr, willing to suffer to alleviate the suffering of others, as this, as she knows, is a malign spiritual intent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (888-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I called General Jean d&#039;Apulian to inquisition as my first act as Inquisitor of Prosperity, as asked by members of House de Gauvain. Jean was open and honest about what happened to the permanent enchantment of Bound by Common Cause on the Wolves of War. His Loyalty shone through his words and actions. His Prosperity is also unquestionable; when the enchantment changed, the Empire would have had to pay to remove it. Jean was able to engineer another option, that saw the army able to resupply and stand stronger for the Empire. I would, however, prevail upon his virtue and ask that he find a way to remember Maurice de Gauvain to the League and the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (182-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lugh Llaw Whisperleaf, I am not sure what I expected when I called you to Inquisition. Please thank your friends again for the song. I cannot call into question your virtue, your Prosperity, Loyalty, or Pride. You took heretical icons out of the grasping hands of would-be cultists, ensuring you did not impoverish those who found them, and show your work with Pride. Your decision to Hallow them to True Virtues and share them with fellow Magpies who prove themselves Virtuous and worthy is a good one. I look forwards to hearing from whoever investigates the Vallorn flowers you wear on your hat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (197-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Cadenza i Fontanilla i Riqueza, Nation&#039;s Hearth, I called you to Inquisition to investigate your Prosperity and I have not been left wanting. You work hard at the Spilled Tea each day, and do not rest on your laurels with the money you make. You give so much to your Nation, to your Empire, and you deserve recognition. So many see Prosperity as the act of making money, but you make sure it keeps moving, going where it needs to go. You remind people what a single soul can do when it chooses to. You walk the path of Prosperity well, and I seek to learn your example.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (207-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Gisli, you told me that beneath a shroud of your own creation lay one of the true Virtues of the Way - but I found only Anarchy. For this, we condemn you for Blasphemy. The Institutions of the Casinean Empire will do well without your malign influence&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (256-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Emperor Vesna, you asked me to inquisit you to judge and recognise your Prosperity, and I am honoured that you did. Your work in Ossium gave freed slaves the opportunities to become Prosperous citizens, and you have continued this on the grandest scale across and beyond the Empire. Your foresight into the only path to take to bring the Way to the world is inspiring, and as a Navarri, your willingness to make the hard choices resonates. There is only one thing I disagree with you on - you &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; loved by your Empire. To remind you of this, the Prosperity Assembly wish to Testimony you as &amp;quot;Beloved&amp;quot; with the strength of 7 priests.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (171-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Juniper du Froste, Merchant of the Fangs, in your inquisition you showed me and my co-council of your virtue. Not only are you ambitious, wise, and Prosperous - your intentions and competency are clear - but your loyalty to the Empire&#039;s duty to the Rahvin and your commitment to them is commendable. Maybe one day more bourse seat holders may be like you, and we might live in a better world.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (734-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; T i Dahr i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Gisli (Judgement 84 Wisdom) is not guilty of Blasphemy because it is not yet a crime. We condemn people for the crimes we have written down - and in fact he was wise in his efforts to remove the effects of his experiments with the aura &amp;quot;to trust his own judgement.&amp;quot; Gisli is wise, knows the law, knows magic, and makes very good business decisions. He is an asset to the Empire, and it would be wise to see the fault of his actions, which were not illegal as dedication itself is not blasphemy. Fintan Nighthaven&#039;s poison must be cleared from the Empire, but not by killing all those he poisoned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (266-924)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Scrutiny was extended on this judgement by &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039;, the [[Cardinal of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Clytemnestra of the House of the Wanderer (J29) and found her courage evident. She has a strong theology and practical virtue is important to her. She is fully aware of what she needs courage to face and what challenges are within her capabilities more easily. She faces things clearly and knows when to press forward and when to try new approaches and I feel she will continue to work on her soul, improve this empire and inspire others to act for a long time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Ida the River today at 15:00 about courage. She spoke well of her virtue and the challenges she faces in life, the ways she faces dangers and failures. Others of the hospital spoke well of her, Tiberius described her as his rock, the most steadfast mother and north star Kellen of Kingstoke attributed Ida&#039;s courage with her continuing at the hospital. Ambrove di Sarvos talked of Ida pushing them forwards to establish connections. Emileo di Sarvos talked of her not hesitating. Isolde said she gives others courage, not aiming to inspire just doing a ripple of virtue from her actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (130-00)&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Harwyn Eternal described his loyalty and conviction in seeing Navarr best represented in military council. I think that this conviction is a testament to his loyalty to Navarr. However, his actions have not build up the people and team that forms the Navarr contingent of the military council. I call Harwyn to tell me in a years time of the actions that he takes from today to act with his virtue to aid this team and the goals of the military council team, in the interest of elevating his words with actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Following the inquisition of Dagon Barossa it was clear that whilst his intention was virtuous, his decision to give away the shield intended for the Champion of Loyalty lacked loyalty. It tore down his fellows and his words and deeds not united. I task Dagon to suffer the curse Bitter Mantle of the Leaden Crown next season. Even the strongest may err, the truly great learn from what scars them&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (208-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Neve, over the long dark, lost all her oaths in sacrifice to the Empire. SHE decided the price was of worth against the Duvanku. Without her, all of Sarangrave would have been plunged into the depths of a winter curse upon the lands. She took this great sacrifice in loyalty to the Dreadshields, to Navarr, and to the Empire, with Pride and great Courage. May she be Branded to honour her actions, knowing they will be remembered and respected, and testimony her with &amp;quot;Oathsworn Renewed&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (142-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited the Earl of Fools, along with several others. He was pleasant if nervous and demonstrated a clear growth of virtue and courage to acknowledge his actions. I wish him well in future endeavours and look forward to his benevolence in his virtue and in the future&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (84-0)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Two judgements of [[recognition]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To recognise Zemress i Ezamara i Erigo as a Paragon of Prosperity. Her Exemplardom is known. There is no question of Benevolence, Inspiration, Pilgrimage, Salvation and Legacy. There never has been. No voices have spoken out against her Liberation. No Past Life Visions to be seen, and no ashes yet found. For Miracles we need only look. Look to the past. The Kraken&#039;s Bane returning to post. She was thought lost in the bay with her captain. But there She came. Un-crewed. Bound for home. Look to the present. The Captain&#039;s Touch, a treasure trove of True Auras tied to Zemress. Hallows a-plenty, easy to find by simply asking an enthusiastic Zemress at Anvil. The Sumaah already recognise our captain. In times of uncertainty, let us look to stories we know are true; a Paragon that already teaches the Known World what a Prosperity looks like&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (223-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Masha Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Rahvin as an Exemplar of Courage and the first Ancestor Exemplar. &amp;lt;u&amp;gt;Inspiration&amp;lt;/u&amp;gt; Fighting against the Druj, surrounded on all fronts, he inspired his people and thousands of others to fight to the bitter end, courageously standing for what they believed in, time and again. &amp;lt;u&amp;gt;Benevolence&amp;lt;/u&amp;gt; Rahvin suffered greatly in the fight for the freedom of the Barrens, committing his life to bring about a better future for his people. &amp;lt;u&amp;gt;Liberation&amp;lt;/u&amp;gt; Many individuals close to Rahvin report hearing his voice as an Ancestor, proof that, from his courageous actions he has crossed the Howling Abyss. &amp;lt;u&amp;gt;Legacy&amp;lt;/u&amp;gt; Though the Rahvin (people) were thought destroyed by the Druj, they lived on, and fight now in his name to drive the Druj east into the sea. &amp;lt;u&amp;gt;Salvation&amp;lt;/u&amp;gt; Rahvin was the driving force behind the uprising against the Druj in the Barrens, sending them to the howling abyss and ultimately leading to his followers working with the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (238-10)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Twenty one [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Heilyn Bronwen’s Rest&#039;&#039;&#039; was appointed with 126 votes; Gorwen received 20 votes; Mabel received 20 votes; Syene received 12 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Volya Nebov&#039;&#039;&#039; was appointed with 78 votes; Yosephus Morningson received 42 votes; Kosta-Konstanin Rabovich Bolotnikov received 30 votes; Tabris, Son or Armisael received 22 votes; Brynn Tendfallen received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lepidean Librarian|Lepidean Library]] dose of [[Liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; was selected with 426 votes; Kaspar Yakovitch von Holberg received 170 votes; Aspar received 150 votes; Gaelen Embercast received 146 votes; Claudia Varkulova Remislav received 132 votes; Mirella of the Twisted Rose received 106 votes; Starac Sijed Orzel received 74 votes; Mel of the Mourn received 44 votes; Frater Pontius of Adoniran’s Temple received 42 votes; Tom Appleseed received 30 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Talos of the Silent Tide&#039;&#039;&#039; was appointed with 206 votes; Skaldsgrym Dunhearth received 40 votes; Haungar Oakenlegs received 38 votes; Shibboleth Tzipporah received 36 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arbiter of the Four Winds]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Donato of the Crucible&#039;&#039;&#039; was appointed with 98 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand to the Dance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Farren Silver Streams&#039;&#039;&#039; was appointed with 90 votes; Emrys Barbbearer Edgestalker received 41 votes; Brynn Tendfallen received 28 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Barbs]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eirlys Ashes Blaze&#039;&#039;&#039; was appointed with 187 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Highborn Assembly]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nicodemus of Balthazar’s Vineyard&#039;&#039;&#039; was appointed with 404 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fabio Costas d’Apulian&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Purslane Artorigus&#039;&#039;&#039; was appointed with 116 votes; Lord Roland de Lagriffe received 86 votes; Earl Cerys de Rosier received 70 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Katchiana Razorradze&#039;&#039;&#039; was appointed with 80 votes; Vespasian received 48 votes; Kali Keen-Eye received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lantern Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nadia von Holberg&#039;&#039;&#039; was appointed with 176 votes; Katarina Palantini received 60 votes; Savi Avocatt received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Orchard]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Basil Goodbeard&#039;&#039;&#039; was appointed with 150 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of Oaths]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Veikko Bondforger&#039;&#039;&#039; was appointed with 398 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Masha Sigeling&#039;&#039;&#039; was appointed with 110 votes; Ada of House Meliora received 32 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Grieftender of the Forgotten]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Miroslav Temnavoda&#039;&#039;&#039; was appointed with 142 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[High Exorcist]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Belial de Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 6 votes. Solas of the Spire of the Waxing Sun received 1 vote&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nim of Ebons Hall&#039;&#039;&#039; was appointed with 132 votes. Gwen Tendfallen received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Basilisk of the Bourse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Alfred Aewulfson&#039;&#039;&#039; was appointed with 7 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand of Guerra]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039; was appointed with 74 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Bryce the Hare&#039;&#039;&#039; was appointed with 94 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Fourteen judgements of [[rewarding]] were presented to the General Assembly during the Winter Solstice&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin Ivarovich Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Inspirational Tomb of Ozren de Orzel has been chosen and will include an Academy of the Arts and Apartments for the High Bard of the Empire! At the formal consecration with True Liao the Culwich Witches of Weirwater have promised gifts and recognition to the Eighty-One (81) named musicians and poets chosen by the High Bard in early 386. Nearly half the funding for this Virtuous endeavour is secured. The True Liao is held in preparation. We are almost there! I request the General Assembly’s support in a Rewarding from the Virtue fund of 40 Thrones to complete the purchase of white granite to build the Bardic Academy of the Exemplar Ozren to support the ongoing work of the High Bards of the Empire and secure the Proud legacy of the 81 named performers celebrating Imperial Virtue and wonderous deeds!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (470-662)&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ioan Longshadow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since the death of Empress Britta, the Anvil Hospital has stood as a beacon of Quiet Courage and Virtue. It has not been sustained by the Empire’s coffers, but by the Prosperity of private citizens and the relentless goodwill of volunteers. These individuals face the brutal aftermath of battle, keep soldiers in the fight, and tend to those who support them on and off the battlefield. Their Courage is not loud - but it is unyielding. And it has been overlooked for far too long. I seek the aid of the General Assembly for this Virtuous cause and request a rewarding from the Virtue Fund of 10 thrones for the purchase of herbs, mana, liao, and other essential resources in support of the Hospital - and by extension, the Empire. Let us honour the Quiet Courage of those who give their time, effort, and resources to the Hospital. Courage does not only charge - it heals, it endures, and it refuses to break.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1242-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Lorell Copiste&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is no secret that with Dawn’s deficiency in wealth, the nation struggles to build anything of use. So that this issue may be solved, Lord Morgann de Vere, ever prideful of his homeland, ambitiously seeks 8 wains of Weirwood from the Virtue Fund, to help in constructing a great work that benefits not only Weirwater, but the nation of Dawn entire. Let Lord Morgann be rewarded, and your prosperity shall greatly aid the Dawnish people.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (300-808)&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Serrusto Caeli Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek to reward VITTORE van TEMESCHWAR The sum of TWENTY-TWO THRONES From the virtue fund for having prosperously created multiple items of office and regalia for Imperial titles and to assist in his further works in this endeavour&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (382-628)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Bledri Eternal with fifteen thrones. Bledri has spent more than 40 thrones of his own funds on codifying two rituals. Stars Mantle has already been added to Imperial Lore. Revelations of the Past, which shares a vision of an item’s past beyond the ritualist’s coven, will be added to Imperial Lore shortly after being loaned to the Academy for a period. This kind of generous prosperity should be encouraged and rewarded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (400-582)&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Laurencio di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Over 150 Imperial Fleet Captains forwent personal prosperity to support the Unguerdoned Red Wind Corsairs in destroying the pirate-cultist navy of the Children of Wrecks effectively closing a front. We reward them with 40 Thrones to be shared between them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (620-424)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatolij Paukov Zorkin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I am seeking 6 wains of white granite to create a monument to the Silent Bell sodality to reward their tireless work Vigilantly and Courageously defending this Empire and furthering our knowledge of the Way. I have the Senate announcement, I have the labour costs, all I need is the white granite&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, partial (three white granite) (528-334)&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Geraint Bronwen&#039;s Rest with 16 weirwood to be put towards the City of Dreams. This is an investment in to the future of Navarr and will allow us to seek new ways to use liao&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (434-389)&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Kleists of Holberg have, through their ingenuity and tireless effort, succeeded in raising the walls of Holberg to be the greatest fortification in the known world. Funds for this great work (500T) come from the Kleists&#039; efforts co-ordinating the prosperity of our citizens and from their own pockets. We ask for a rewarding of 8 white granite in recognition of their great Ambition and Prosperity, and to support future projects including the Imperatrix docks.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (408-380)&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cyrus of Athaliah&#039;s Handiwork&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We award Naomi of Felix&#039;s Watch, 5 wains of white granite towards the restoration of Berechiah&#039;s Basilica in Bastion, which is in a dangerous state of disrepair, and is a threat to the life and limb of pilgrims. It was consecrated with true liao in 385YE and has provided only a fraction of the benefit it might have. Now, when we need Berechiah&#039;s inspiration to fight foreign espionage rings is the perfect time to complete the work and create a new title to be appointed by the Vigilance Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (672-214)&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Catena&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To bring the Way to the hermit kingdom of Tsark, we must &amp;lt;u&amp;gt;talk&amp;lt;/u&amp;gt; to them. An opportunity to build that bridge has arisen in the form of the Garden of the Perfect World - this will allow us to trade weirwood to them for white granite and improve the Prosperity of us both. This door was opened by Abel the Rounder, and I ask that this Assembly provide him 8 wains of weirwood in order that it may be built as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (188-154)&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emrys Fleurir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Ser Raine Fisher with 16 Weirwood for their efforts in rousing Dawnish fleets to aid the Red Wind Corsairs, so that they may fund Ambitious projects to increase the Empire&#039;s naval strength.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (178-248)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Xandor Trodbroker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Eleri Bronwen&#039;s Rest with 6 wains of mithril to be put towards the army currently mustering in Hercynia. The army will be put to use defending the Empire&#039;s borders to help safeguard the spiritual centre of the Way&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (261-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Halwyn Splitroot for achieving the great ambition of rebuilding and consecrating First Voice Glade and School inspiring pride and increasing prosperity within the Empire. We grant him 16 weirwood as reward for this great work and in the knowledge that this will support his efforts to further improve the Glade and School to benefit the prosperity and herbal knowledge of the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (144-146)&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Winter Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Winter Solstice 387YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;88 thrones, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;65 thrones, 7 crowns, 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;104 thrones, 11 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Ioan Longshadow&#039;&#039;&#039; following [[#Judgement 12|Judgement 12]] being upheld (margin 1136)&lt;br /&gt;
* 5 wains of white granite to &#039;&#039;&#039;Cyrus of Athaliah&#039;s Handiwork&#039;&#039;&#039; following [[#Judgement 103|Judgement 103]] being upheld (margin 458)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; following [[#Judgement 58|Judgement 8]] being upheld (margin 196)&lt;br /&gt;
* 3 wains of white granite to &#039;&#039;&#039;Anatolij&#039;&#039;&#039; following [[#Judgement 87|Judgement 87]] being upheld (margin 194)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Xandor Trodbroker&#039;&#039;&#039; following [[#Judgement 121|Judgement 121]] being upheld (margin 155)&lt;br /&gt;
* 16 wains of weirwood to &#039;&#039;&#039;Oleander Ashwood&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 45)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 65 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 16 rings in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 53 || 742 || 372&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 41 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 61 || 788 || 395&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 36 || 440 || 221&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 42 || 513 || 257&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 47 || 532 || 267&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 41 || 554 || 278&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 29 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 15 || 166 || 84&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 51 || 672 || 337&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 74 || 940 || 471&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 9 || 138 || 70&lt;br /&gt;
|-&lt;br /&gt;
|League    || 36 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 250 || 126&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 43 || 499 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 27 || 314 || 158&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 31 || 398 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 42 || 490 || 246&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=137946</id>
		<title>387YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=137946"/>
		<updated>2026-05-03T19:16:44Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Judgement 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 387YE Winter]]&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Winter Solstice 387YE, the Imperial Synod raised TBC judgements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| ??&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 11&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers; within and without. We send Frater Pontius of Adoniram&#039;s Testament with 50 doses of liao to encourage our courageous soldiers to stand apart from these servants of eternals. Seek out falsehood and expose the truth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (678-12)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Highborn soldiers [[The_thing_with_feathers#In_the_Fields_of_Glory_(Eleonaris)|will deliberately keep their distance from any heralds]] sent to fight alongside them.&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Terunael city of Hacynian has passed into history, ruined by the vallorn. We send Towlen Nighthaven with 25 liao to urge the folk of Hercynia. To swear an oath that neither they nor their ancestors will seek to rebuild Hacynian. Accept its passing as a sacrifice for future free of the folly of Terunael.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (223-16)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Kaela will provide her support for the construction of [[Every_path_you_know#Beware_of_Dog|the Grim Pryamid]] in the Starless Vale.&lt;br /&gt;
__TOC__&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Brynn Tendfallen with 50 doses of liao to lead our people in sharing everything we have with Urizen to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (267-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Beware the seduction of the false virtue of Anarchy! We send Azir i Shartha i Riqueza with 150 doses of liao to rally the people of the Brass Coast to turn away from those who would revel in false freedoms. Reject Anarchy, lest your virtue be lost! Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (42-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Joran of Reikos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Joran of Reikos with 25 doses of liao to rally the people of Highguard to use their well-earned skills to find those who betray the people of Sarvos. Let Virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Viviane Barossa with 25 liao to rally the people of the League to use their well-earned skills to find those who betray the people of Sarvos. Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride in small things, Loyalty to great ones. We send Richard with 50 doses of liao to encourage Marcher citizens to settle the land. War is a thrice-ploughed field.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (144-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|Marcher citizens can change a military unit, fleet, herb garden, mine or forest to a farm]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing great without cost. We send Frideswide Adelaar van Holberg with 50 doses of liao to encourage League citizens to invest in business. Coin counts and everything costs!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|League citizens can change a military unit, fleet, herb garden, mine or forest to a business]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sarcophan folk of Alivetti estates celebrate their enclave, but we must all remain vigilant to the threats it may represent. While they seem to be honest traders, their ways are not our ways, and their faith is very different to ours. Their refusal to acknowledge Imperial law is a challenge to the Empire. We send Exarch Aemon with 25 doses of liao to urge all virtuous citizens who must attend this gathering to keep their wits about them and remain alert for threats within and without.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (338-54)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Sends a message to the Alivetti estates that [[A_wild_night_and_a_new_road#Party_Planning|while that nation tolerates them, they do not welcome further engagement]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition is much more than lines on a map. We send Jim with 15 crowns to lead a delegation of mystics and shamans to discover more of the ancestors the Karass.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Jim will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Karass]].&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
Two [[writ of consecration|writs of consecration]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have the exemplar, now where is their tomb? This assembly authorises and applauds the creation of an inspirational site to memorialise the &amp;lt;u&amp;gt;EXEMPLAR OF VIGILANCE, RAVADI FOUNDERS’ DANCE&amp;lt;/u&amp;gt; (consecrated to vigilance, of course).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (334-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skáldsgrým Dunhearth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following the recent destruction of the historic meeting stone where the Jotun and Empire could meet. We the Loyalty Assembly seek a &#039;writ of consecration&#039; to dedicate part of the newly built feasting hall on Gull Island to Loyalty. We wish to recognise it&#039;s importance and protect from future harm as a place of both virtue and honour. Loyalty is not displayed by words or deeds alone, but the unity of both&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (534-0)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
One [[revocation]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the unwise boyar who leaves none to tend the hearth. Sirka Parakgoosier Bashnya, Senator for Karsk, has abandoned their post and left no named proxy. It is your prerogative however there is no excuse in not providing a contingency. We in the Varushkan Assembly move for revocation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
Fifteen judgements of [[proscription]] were raised in the General Assembly during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the use of the ceremony of excommunication without authorisation by writ of the Synod as an abuse of powers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1522-684)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes as blasphemy the act of dedicating any person to a false virtue or of creating an aura of a false virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  {{GM}} (2301-370)&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The desecration or destruction of any relics associated with a paragon or exemplar, or the destruction of any memorial associated with them, is proscribed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1744-290)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Excessionist Heresy - the claim that too much of a Virtue can be as bad as too little.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1532-580)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the creation of statues in the likeness of any eternal. It is idolatry to commission a structure designed to honour an inhuman entity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (1094-1254)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Yaelian Heresy - the belief in the Land Without Tears and in Yael as a rebirth of the First Empress. These have shown to be false.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1880-110)&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Eternal Sadogua, the Brother of Wizards, has boasted of being the same entity known in the Iron Confederacy as Dumon, Father of Lies, a god within the Suranni pantheon. Nonetheless, he constantly seeks tribute, veneration, and adulation from the citizens of the Empire. The General Assembly proscribes the creation of statues, fanes, or edifices created in honour of Sadogua. It is idolatry to commission or to build such a thing.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (860-992)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the receiving of a False Virtue Anointing or a False Virtue Dedication as BLASPHEMY&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1252-536)&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syene&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the act of ceding land to those who are not sentient beings of this world, such as eternals or tulpas, as an act of idolatry. We make clear that it is the act of ceding itself that is idolatrous, and those who are responsible for such places are not de facto idolators&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (698-864)&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Felix Saltspire&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Venerating an icon of an Eternal is Idolatry. Producing an Image of one is just Art. To make art exalts your pride. To venerate an eternal subsumes your will.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-244)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes entering into the service of an eternal or tulpa, where the service subsumes the individual&#039;s free will. This is idolatry. This is different from bartering for limited boons in service to your virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1010-102)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alessi of the Basilisks of the Labyrinth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of vengeance&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (804-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of understanding&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (770-70)&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of hatred&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (842-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of freedom&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (790-70)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
XXXXX [[inquisition|inquisitions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cato Hypation&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call &amp;lt;u&amp;gt;Severus of the Blinding Sun&amp;lt;/u&amp;gt; to inquisition, at a time to be arranged at the convenience of the magistrates at this summit. Let him be provided with an opportunity to defend his creed under Imperial scrutiny, having failed to defend it under Sword Scholar tradition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d’Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Yosephus Morningson preaches the creed of the Temple of Balance, asserting that citizens should seek balance between all seven Virtues, and that an excess of just one Virtue becomes vice instead, as in aphorisms like “Courage pursued without Wisdom is Foolhardiness.” I have concerns about this belief, specifically whether it meets the definition of the heresies of Excessionism and/or Unitarianism; and whether its application to the paragons reaches the standard of blasphemy. With that in mind, I call Yosephus Morningson to inquisition at 1530 on Saturday of the Summer Solstice 387YE, at the Shattered Tower tent in Highguard. Anyone with an interest in these topics is welcome to attend, but this does not imply permission to participate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (320-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Teodore duSesna of the Camorra DuSesna to Inquisition at the Autumn Summit 387YE, at a time and place to be arranged, that their accusations against Genoveva Barossa d’Apulian, Sofonisba Amilcara, Cesare Sanguineo Rezia di Tassato and Rafael Barossa d’Apulian may be thoroughly examined.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (292-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Clytemnestra of the House of the Wanderer to inquisition Saturday 16:00 at the Wanderers camp. Concerning her courage involving the autumn realm, raising an army for her nation and other matters that come up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Raising a Statement of revocation as the adjutant of the general you are targeting is an action worthy of Scrutiny. I call Harwin Eternal to Inquisition, to tell me the loyalty in his action and answer to the treachery it appears to be. Woven roots camp Saturday 5:00pm in Navarr (right by Songs and Stories).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (202-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arvel Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Silas of the Cenotaph to inquisition at the Tendfallen camp in Navarr at 11am on the Saturday of this summit to discuss the virtue of his decision to canvas against a certain judgement last summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Magistrate Sayid i Zurhi i Erigo. I call you to inquisition on the matter of a spontaneous aura upon your soul and its unclear virtuous nature. We will test what virtuous guidance it offers you. 14:00. The hub annex.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (248-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Iniska Ashwood, I am interested in testing whether you have been wise during your time as Inquisitor. I fear you take the words of fools too seriously. Saturday 14:00-:1500. Woven Roots.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (332-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Neve Dreadshield, of the Quiet Step to inquisition. This winter Neve has sacrificed all her oaths to save the people. As Navarr, our tattoos make us one nation. Let her speak if her Loyalties lie with Navarr or her actions lead to her being foresworn. Drunken Goose meeting room 5:00pm Navarr&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (233-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Donato of the Crucible&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Cosme i Guerra, magistrate, to discuss: their role in cursing Veikko Bondforger; the virtue in this action; how this was not acting in the spirit of &amp;lt;u&amp;gt;retribution&amp;lt;/u&amp;gt;. Wanderer&#039;s camp, Urizen, Sat 5pm&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call to Inquisition Mendicant Garev of Highguard to investigate his claims of Prosperity while refusing to pay those who saved his life. This will occur at the spring summit when he is available (there will be cake)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-20)&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
XXXXX [[sanction|sanctions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Sabella of the Silent Tide; Only a person’s own actions may be judged under an Inquisitor’s gaze, and each action you have taken has been guided by Virtue. The Proud embrace their past acts and strive to repeat - or learn from - them going forward. You did not earn the steadfast Loyalty of your Chapter for nothing; your trust in them to conduct themselves with Virtue is testament to that Loyalty returned. You have shown unfaltering Pride in taking the path you deem Virtuous and continuing to walk it. Your Chapter walks with you. The shared desire expressed to let sleeping dogs lie has been accepted Virtuously. Inquisition is our sacred tool for raising the sword when required, just as it is one for putting down the sword where needed - let this Vindication acknowledge the Pride in your actions and bring conclusion to previous division.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-34)  &lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Myshki Marishka Letuchaya, Little Boyar of Levski, Senator for Miekarova, Leader of the Vale’s Heart, lighter of the lamp in the dark. Your visage is etched in stone, your hand now and always fortifying Delev. The Little Boyar’s Welcome stands; your Legacy stands with it. It is clear as a cloudless day that you have carved out your Benevolence in defiance of the Cold Sun, building refuge for those displaced by its hatred. Stories follow you from Anvil; how you have raised castle walls, been the architect of armies. What Inspiration this will become will be for your friends and followers to witness. Pride uplifts. Inquisition tests. The Signs of the Exemplar have ignited themselves in your actions. Surely as you pursue Virtue closer to home, your future deeds will be watched closer still.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (160-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating J231, Summer 387. I inquisited Viviane Barrossa about the courage of her past year of challenges to fulfil a vow to carry a hallowing. I however failed because it became incredibly clear throughout this inquisition that what motivates the soul and body of Viviane is the burning flame of Ambition. Excessionism is a heresy and one that she does not follow, she committed to this challenge with her whole self. Her ambition in this act is the salvation of Axos and bringing them to the Way and out of their misunderstanding of the world. Her route is reaching out to them so they can see we can be worked with before encouraging them to come to us, to learn from our schools of thought in exchange knowing that this will help expose the failings in their philosophy and use of these dangerous auras. While intellectually she understood this aura she told me she was still not prepared enough for the way it pushed her to freeze up, to fawn to threats, to want to give everything over and just perform what the other person wanted. She condemns this aura as unvirtuous and has and I’m sure will again speak at length against its use. She seemed justifiably angry that she has had to spend a year wasting political capital and time being inquisited, doing penance, being threatened and assaulted, and having to avoid helping reform doctrine but I think felt it worthwhile to build this bridge with Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating Judgement 226 Summer 387 - I clear Genoveva and Rafael Barossa d’Apulian of any nonsense about running a “dark crusade” sacrificing virtue of innocents. If debate and discussion be the food of priests I have eaten well in this inquisition. These are courageous citizens of the Empire who are dedicating themselves to both the material and spiritual conditions of human souls both inside and outside of our borders and facing the challenges and problems we are in with courage, without pretending such obstacles do not exist. While they appear to disagree on Asavea they are both devoted to liberation and protection of souls and spreading The Way, and work towards such things even occasionally at the expense of personal relationships. These views may also stem from their cooperation enabling the Night Fane to Sung in Spiral going through Senate, they however have clear views on the dangers of this and how it is being overseen to understand the role that Fanes may play in the future of the Empire and wish us to understand them. They’re both magicians with above board dealings with a handful of Eternals. If you wish to understand their virtue talk to them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (236-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I vindicate Sakari, Grandmaster of the Rod and Shield for raising a Declaration to uninterdict Rivers Run Red. His Ambition to achieve his goals through any means is clear. Just because you disagree with a person’s actions does not mean they are unvirtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (742-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Escalating from Judgement 39 of Autumn 387: LUCA I TAZIEL I RIQUEZA, CARDINAL OF PROSPERITY, offered a clear description of the circumstances around Aunty Hem’s Dedication to Anarchy, her subsequent Inquisition, and the fact that he was aware of her status for a full season before undertaking any action. This was a failing of Vigilance, and in so failing the Cardinal missed an opportunity to pull Aunty Hem back from the brink. I have proposed - and the Cardinal has agreed - that the right Penance is for the Cardinal to SPEND A YEAR UNDER ANOINTINGS OF VIGILANCE. This will allow Luca to better know this Virtue, without interfering with the Cardinal’s duties to Prosperity. In Escalating I ask the Synod to ENDORSE this course of action and to SUPPORT Luca in knowing Prosperity better.&lt;br /&gt;
Full Inquisition reports available from me and from the citizen noticeboard. (ON OPPOSITE WALL.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1128-54)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lars Makarov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I Lars Makarov present my findings of following the inquisition in Autumn 387. My aim was to examine if the 5 named members of the Guard, who had taken Dark Wine and were seen to bite fallen Jotun in battle during Spring and Summer, were using it as a cover for worship of Blood in the Snow. Conclusion - None of those named in Autumn 387 serve Agramant, but by following Virtue you will all stand better prepared for the trails to come. Judgement has been provided to Molli to bear the weight of a either the Hallowing of Permion or of Isaella’s Resolve for a year and for Slark to carry a Hallowing of the Questor, to remind you of the importance of asking questions. To help continue to live with virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lepidina, Chaplain Consular. I find your actions and virtue beyond reproach on the matter of Fintan Nighthaven. I look forward to watching the progression of your career.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (862-52)&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Aster Acae. You served as Chaplain Consular during the most critical juncture of Fintan Nighthaven’s tenure as Ambassador to Axos and found yourself ill-equipped for the neccessities of the position. There is little point in wondering what could have been avoided had you acted. You did not. But you have done something few are capable of - you own your mistakes and learn from them. These lessons have cost much. Do not squander them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (812-72)&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Teodore Dusesna of the Camorra Dusesna, you have been inquisited regarding your accusations of idolatry against Genoveva Barossa d’Apulian, Sofonisba Amilcara, Cesare di Tassato and Raphael Barossa d’Apulian and have been found wanting. You admitted you knew your accusations had no basis in fact or as anything other than unfounded gossip yet you repeated them as factual truth. The Virtuous do not tear down others nor demean them, yet you spent your time in baseless accusations. Your penance is to spend the next three months speaking with those you spread your accusations to, advising them of the lack of substance and apologising for misleading them. Following this you will attend Anvil to make a public apology to those you wronged, at the League Assembly meeting 7pm Friday of the Spring Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (304-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Loyal serve without concern for reward, ignore qualms of actions they take for their loyalty, defend that which they care about, and protect those they love from harm regardless of any cost. Knight-Captain Alethia Wooder was not only willing to pay that cost, but did. I find no fault in their Virtue when treating with Agramant. It was impeccable. Her heart was guided by the true Loyalty of her soul, in accordance with all appropriate teachings and auras thereof. As she continues her journey on the path, she should remember that whilst the Loyal are ready to pay this cost, she should be conscious it never strays to acting as the Peaceful Martyr, willing to suffer to alleviate the suffering of others, as this, as she knows, is a malign spiritual intent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (888-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I called General Jean d&#039;Apulian to inquisition as my first act as Inquisitor of Prosperity, as asked by members of House de Guavain. Jean was open and honest about what happened to the permanent enchantment of Bound by Common Cause on the Wolves of War. His Loyalty shone through his words and actions. His Prosperity is also unquestionable; when the enchantment changed, the Empire would have had to pay to remove it. Jean was able to engineer another option, that saw the army able to resupply and stand stronger for the Empire. I would, however, prevail upon his virtue and ask that he find a way to remember Maurice de Guavain to the League and the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (182-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lugh Llaw Whisperleaf, I am not sure what I expected when I called you to Inquisition. Please thank your friends again for the song. I cannot call into question your virtue, your Prosperity, Loyalty, or Pride. You took heretical icons out of the grasping hands of would-be cultists, ensuring you did not impoverish those who found them, and show your work with Pride. Your decision to Hallow them to True Virtues and share them with fellow Magpies who prove themselves Virtuous and worthy is a good one. I look forwards to hearing from whoever investigates the Vallorn flowers you wear on your hat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (197-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Cadenza i Fontanilla i Riqueza, Nation&#039;s Hearth, I called you to Inquisition to investigate your Prosperity and I have not been left wanting. You work hard at the Spilled Tea each day, and do not rest on your laurels with the money you make. You give so much to your Nation, to your Empire, and you deserve recognition. So many see Prosperity as the act of making money, but you make sure it keeps moving, going where it needs to go. You remind people what a single soul can do when it chooses to. You walk the path of Prosperity well, and I seek to learn your example.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (207-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Gisli, you told me that beneath a shroud of your own creation lay one of the true Virtues of the Way - but I found only Anarchy. For this, we condemn you for Blasphemy. The Institutions of the Casinean Empire will do well without your malign influence&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (256-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Emperor Vesna, you asked me to inquisit you to judge and recognise your Prosperity, and I am honoured that you did. Your work in Ossium gave freed slaves the opportunities to become Prosperous citizens, and you have continued this on the grandest scale across and beyond the Empire. Your foresight into the only path to take to bring the Way to the world is inspiring, and as a Navarri, your willingness to make the hard choices resonates. There is only one thing I disagree with you on - you &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; loved by your Empire. To remind you of this, the Prosperity Assembly wish to Testimony you as &amp;quot;Beloved&amp;quot; with the strength of 7 priests.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (171-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Juniper du Froste, Merchant of the Fangs, in your inquisition you showed me and my co-council of your virtue. Not only are you ambitious, wise, and Prosperous - your intentions and competency are clear - but your loyalty to the Empire&#039;s duty to the Rhavin and your commitment to them is commendable. Maybe one day more bourse seat holders may be like you, and we might live in a better world.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (734-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; T i Dahr i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Gisli (Judgement 84 Wisdom) is not guilty of Blasphemy because it is not yet a crime. We condemn people for the crimes we have written down - and in fact he was wise in his efforts to remove the effects of his experiments with the aura &amp;quot;to trust his own judgement.&amp;quot; Gisli is wise, knows the law, knows magic, and makes very good business decisions. He is an asset to the Empire, and it would be wise to see the fault of his actions, which were not illegal as dedication itself is not blasphemy. Fintan Nighthaven&#039;s poison must be cleared from the Empire, but not by killing all those he poisoned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (266-924)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Scrutiny was extended on this judgement by &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039;, the [[Cardinal of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisisted Clytemnestra of the House of the Wanderer (J29) and found her courage evident. She has a strong theology and practical virtue is important to her. She is fully aware of what she needs courage to face and what challenges are within her capabilities more easily. She faces things clearly and knows when to press forward and when to try new approaches and I feel she will continue to work on her soul, improve this empire and inspire others to act for a long time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Ida the River today at 15:00 about courage. She spoke well of her virtue and the challenges she faces in life, the ways she faces dangers and failures. Others of the hospital spoke well of her, Tiberius described her as his rock, the most steadfast mother and north star Kellen of Kingstoke attributed Ida&#039;s courage with her continuing at the hospital. Ambrove di Sarvos talked of Ida pushing them forwards to establish connections. Emileo di Sarvos talked of her not hesitating. Isolde said she gives others courage, not aiming to inspire just doing a ripple of virtue from her actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (130-00)&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Harwyn Eternal described his loyalty and conviction in seeing Navarr best represented in military council. I think that this conviction is a testament to his loyalty to Navarr. However, his actions have not build up the people and team that forms the Navarr contingent of the military council. I call Harwyn to tell me in a years time of the actions that he takes from today to act with his virtue to aid this team and the goals of the military council team, in the interest of elevating his words with actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Following the inquisition of Dagon Barossa it was clear that whilst his intention was virtuous, his decision to give away the shield intended for the Champion of Loyalty lacked loyalty. It tore down his fellows and his words and deeds not united. I task Dagon to suffer the curse Bitter Mantle of the Leaden Crown next season. Even the strongest may err, the truly great learn from what scars them&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (208-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Neve, over the long dark, lost all her oaths in sacrifice to the Empire. SHE decided the price was of worth against the Duvanku. Without her, all of Sarangrave would have been plunged into the depths of a winter curse upon the lands. She tooks this great sacrifice in loyalty to the Dreadshields, to Navarr, and to the Empire, with Pride and great Courage. May she be Branded to honour her actions, knowing they will be remembered and respected, and testimony her with &amp;quot;Oathsworn Renewed&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (142-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited the Earl of Fools, along with several others. He was pleasant if nervous and demonstrated a clear growth of virtue and courage to acknowledge his actions. I wish him well in future endeavours and look forward to his benevolence in his virtue and in the future&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (84-0)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Two judgements of [[recognition]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To recognise Zemress i Ezamara i Erigo as a Paragon of Prosperity. Her Exemplardom is known. There is no question of Benevolence, Inspiration, Pilgrimage, Salvation and Legacy. There never has been. No voices have spoken out against her Liberation. No Past Life Visions to be seen, and no ashes yet found. For Miracles we need only look. Look to the past. The Kraken&#039;s Bane returning to post. She was thought lost in the bay with her captain. But there She came. Un-crewed. Bound for home. Look to the present. The Captain&#039;s Touch, a treasure trove of True Auras tied to Zemress. Hallows a-plenty, easy to find by simply asking an enthusiastic Zemress at Anvil. The Summah already recognise our captain. In times of uncertainty, let us look to stories we know are true; a Paragon that already teaches the Known World what a Prosperity looks like&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (223-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Masha Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Rahvin as an Exemplar of Courage and the first Ancestor Exemplar. &amp;lt;u&amp;gt;Inspiration&amp;lt;/u&amp;gt; Fighting against the Druj, surrounded on all fronts, he inspired his people and thousands of others to fight to the bitter end, courageously standing for what they believed in, time and again. &amp;lt;u&amp;gt;Benevolence&amp;lt;/u&amp;gt; Rahvin suffered greatly in the fight for the freedom of the Barrens, committing his life to bring about a better future for his people. &amp;lt;u&amp;gt;Liberation&amp;lt;/u&amp;gt; Many individuals close to Rahvin report hearing his voice as an Ancestor, proof that, from his courageous actions he has crossed the Howling Abyss. &amp;lt;u&amp;gt;Legacy&amp;lt;/u&amp;gt; Though the Rahvin (people) were thought destroyed by the Druj, they lived on, and fight now in his name to drive the Druj east into the sea. &amp;lt;u&amp;gt;Salvation&amp;lt;/u&amp;gt; Rahvin was the driving force behind the uprising against the Druj in the Barrens, sending them to the howling abyss and ultimately leading to his followers working with the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (238-10)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Twenty one [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Heilyn Bronwen’s Rest&#039;&#039;&#039; was appointed with 126 votes; Gorwen received 20 votes; Mabel received 20 votes; Syene received 12 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Volya Nebov&#039;&#039;&#039; was appointed with 78 votes; Yosephus Morningson received 42 votes; Kosta-Konstanin Rabovich Bolotnikov received 30 votes; Tabris, Son or Armisael received 22 votes; Brynn Tendfallen received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lepidean Librarian|Lepidean Library]] dose of [[Liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; was selected with 426 votes; Kaspar Yakovitch von Holberg received 170 votes; Aspar received 150 votes; Gaelen Embercast received 146 votes; Claudia Varkulova Remislav received 132 votes; Mirella of the Twisted Rose received 106 votes; Starac Sijed Orzel received 74 votes; Mel of the Mourn received 44 votes; Frater Pontius of Adoniran’s Temple received 42 votes; Tom Appleseed received 30 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Talos of the Silent Tide&#039;&#039;&#039; was appointed with 206 votes; Skaldsgrym Dunhearth received 40 votes; Haungar Oakenlegs received 38 votes; Shibboleth Tzipporah received 36 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arbiter of the Four Winds]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Donato of the Crucible&#039;&#039;&#039; was appointed with 98 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand to the Dance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Farren Silver Streams&#039;&#039;&#039; was appointed with 90 votes; Emrys Barbbearer Edgestalker received 41 votes; Brynn Tendfallen received 28 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Barbs]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eirlys Ashes Blaze&#039;&#039;&#039; was appointed with 187 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Highborn Assembly]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nicodemus of Balthazar’s Vineyard&#039;&#039;&#039; was appointed with 404 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fabio Costas d’Apulian&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Purslane Artorigus&#039;&#039;&#039; was appointed with 116 votes; Lord Roland de Lagriffe received 86 votes; Earl Cerys de Rosier received 70 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Katchiana Razorradze&#039;&#039;&#039; was appointed with 80 votes; Vespasian received 48 votes; Kali Keen-Eye received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lantern Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nadia von Holberg&#039;&#039;&#039; was appointed with 176 votes; Katarina Palantini received 60 votes; Savi Avocatt received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Orchard]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Basil Goodbeard&#039;&#039;&#039; was appointed with 150 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of Oaths]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Veikko Bondforger&#039;&#039;&#039; was appointed with 398 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Masha Sigeling&#039;&#039;&#039; was appointed with 110 votes; Ada of House Meliora received 32 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Grieftender of the Forgotten]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Miroslav Temnavoda&#039;&#039;&#039; was appointed with 142 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[High Exorcist]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Belial de Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 6 votes. Solas of the Spire of the Waxing Sun received 1 vote&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nim of Ebons Hall&#039;&#039;&#039; was appointed with 132 votes. Gwen Tendfallen received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Basilisk of the Bourse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Alfred Aewulfson&#039;&#039;&#039; was appointed with 7 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand of Guerra]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039; was appointed with 74 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Bryce the Hare&#039;&#039;&#039; was appointed with 94 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Fourteen judgements of [[rewarding]] were presented to the General Assembly during the Winter Solstice&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin Ivarovich Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Inspirational Tomb of Ozren de Orzel has been chosen and will include an Academy of the Arts and Apartments for the High Bard of the Empire! At the formal consecration with True Liao the Culwich Witches of Weirwater have promised gifts and recognition to the Eighty-One (81) named musicians and poets chosen by the High Bard in early 386. Nearly half the funding for this Virtuous endeavour is secured. The True Liao is held in preparation. We are almost there! I request the General Assembly’s support in a Rewarding from the Virtue fund of 40 Thrones to complete the purchase of white granite to build the Bardic Academy of the Exemplar Ozren to support the ongoing work of the High Bards of the Empire and secure the Proud legacy of the 81 named performers celebrating Imperial Virtue and wonderous deeds!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (470-662)&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ioan Longshadow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since the death of Empress Britta, the Anvil Hospital has stood as a beacon of Quiet Courage and Virtue. It has not been sustained by the Empire’s coffers, but by the Prosperity of private citizens and the relentless goodwill of volunteers. These individuals face the brutal aftermath of battle, keep soldiers in the fight, and tend to those who support them on and off the battlefield. Their Courage is not loud - but it is unyielding. And it has been overlooked for far too long. I seek the aid of the General Assembly for this Virtuous cause and request a rewarding from the Virtue Fund of 10 thrones for the purchase of herbs, mana, liao, and other essential resources in support of the Hospital - and by extension, the Empire. Let us honour the Quiet Courage of those who give their time, effort, and resources to the Hospital. Courage does not only charge - it heals, it endures, and it refuses to break.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1242-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Lorell Copiste&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is no secret that with Dawn’s deficiency in wealth, the nation struggles to build anything of use. So that this issue may be solved, Lord Morgann de Vere, ever prideful of his homeland, ambitiously seeks 8 wains of Weirwood from the Virtue Fund, to help in constructing a great work that benefits not only Weirwater, but the nation of Dawn entire. Let Lord Morgann be rewarded, and your prosperity shall greatly aid the Dawnish people.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (300-808)&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Serrusto Caeli Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek to reward VITTORE van TEMESCHWAR The sum of TWENTY-TWO THRONES From the virtue fund for having prosperously created multiple items of office and regalia for Imperial titles and to assist in his further works in this endeavour&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (382-628)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Bleddri Eternal with fifteen thrones. Bleddri has spent more than 40 thrones of his own funds on codifying two rituals. Stars Mantle has already been added to Imperial Lore. Revelations of the Past, which shares a vision of an item’s past beyond the ritualist’s coven, will be added to Imperial Lore shortly after being loaned to the Academy for a period. This kind of generous prosperity should be encouraged and rewarded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (400-582)&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Laurencio di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Over 150 Imperial Fleet Captains forwent personal prosperity to support the Unguerdoned Red Wind Corsairs in destroying the pirate-cultist navy of the Children of Wrecks effectively closing a front. We reward them with 40 Thrones to be shared between them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-424)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatolij Paukov Zorkin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I am seeking 6 wains of white granite to create a monument to the Silent Bell sodality to reward their tireless work Vigilantly and Courageously defending this Empire and furthering our knowledge of the Way. I have the Senate announcement, I have the labour costs, all I need is the white granite&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, partial (three white granite) (528-334)&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Geraint Bronwyns Rest with 16 weirwood to be put towards the City of Dreams. This is an investment in to the future of Navarr and will allow us to seek new ways to use liao&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (434-389)&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Kleists of Holberg have, through their ingenuity and tireless effort, succeeded in raising the walls of Holberg to be the greatest fortification in the known world. Funds for this great work (500T) come from the Kleists&#039; efforts co-ordinating the prosperity of our citizens and from their own pockets. We ask for a rewarding of 8 white granite in recognition of their great Ambition and Prosperity, and to support future projects including the Imperatrix docks.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (408-380)&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cyrus of Athaliah&#039;s Handiwork&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We award Naomi of Felix&#039;s Watch, 5 wains of white granite towards the restoration of Berechiah&#039;s Basilica in Bastion, which is in a dangerous state of disrepair, and is a threat to the life and limb of pilgrims. It was consecrated with true liao in 385YE and has provided only a fraction of the benefit it might have. Now, when we need Berechiah&#039;s inspiration to fight foreign espionage rings is the perfect time to complete the work and create a new title to be appointed by the Vigilance Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (672-214)&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Catena&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To bring the Way to the hermit kingdom of Tsark, we must &amp;lt;u&amp;gt;talk&amp;lt;/u&amp;gt; to them. An opportunity to build that bridge has arisen in the form of the Garden of the Perfect World - this will allow us to trade weirwood to them for white granite and improve the Prosperity of us both. This door was opened by Abel the Rounder, and I ask that this Assembly provide him 8 wains of weirwood in order that it may be built as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (188-154)&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emrys Fleurir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Ser Raine Fisher with 16 Weirwood for their efforts in rousing Dawnish fleets to aid the Red Wind Corsairs, so that they may fund Ambitious projects to increase the Empire&#039;s naval strength.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (178-248)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Xandor Trodbroker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Eleri Bronwyns Rest with 6 wains of mithril to be put towards the army currently mustering in Hercynia. The army will be put to use defending the Empire&#039;s borders to help safeguard the spiritual centre of the Way&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (261-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Halwyn Splitroot for achieving the great ambition of rebuilding and consecrating First Voice Glade and School inspiring pride and increasing prosperity within the Empire. We grant him 16 weirwood as reward for this great work and in the knowledge that this will support his efforts to further improve the Glade and School to benefit the prosperity and herbal knowledge of the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (144-146)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || [[Emperor Vesna|Emperor Vesna Borkovna Prochnost]] || [[Virtue Inquisitor|Inquisitor of Prosperty]] || Their [[Prosperity]]&lt;br /&gt;
|- &lt;br /&gt;
| Maarit Suvidottir || (the Face of) the Earl of Fools || [[Virtue Inquisitor|Inquisitor of Courage]] || Taking [[Liao#True Liao|True Liao]]&lt;br /&gt;
|-&lt;br /&gt;
| Arvel Tendfallen || Silas of the Cenotaph || TBC || Canvassing against a [[Judgement]] at the previous summit&lt;br /&gt;
|- &lt;br /&gt;
| Brother Geoffrey Orchard || Ibiss Briarheart || [[Virtue Inquisitor|Inquisitor of Vigilance]] || [[Realm#Spring|Spring]], its perils &amp;amp; lessons, at the Spring summit&lt;br /&gt;
|-&lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Ser Guy of the Twisted Rose || [[Imperial Inquisitor]] || Their dealings with [[Irra Harah]]&lt;br /&gt;
|- &lt;br /&gt;
| Cato Hypation || [[To_fight_aloud#Fallen_Hero|Severus of the Blinding Sun]] || TBC || His [[The_deepest_cut#Interred_With_Their_Bones|creed]]&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka || Natalia &amp;quot;The Falcon&amp;quot; Barossa || [[Auditor of Senatorial Accountability]] || Their work as [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
|- &lt;br /&gt;
| Galene Netherwatch || Mirella of the Twisted Rose || [[Arcane Inquisitor]] || Her work as [[Archmage of Summer]], especially with regards to [[Knights of Glory]]&lt;br /&gt;
|- &lt;br /&gt;
| Jedediah Boon || Brother Geoffrey Orchard || [[Virtue Inquisitor|Inquisitor of Pride]] || Words and acts of questionable virtue&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Tristan Ramson von Holberg || [[Basilisk of the Bourse]] || Virtue and Economics, at the Spring summit&lt;br /&gt;
|- &lt;br /&gt;
| Eevi of the Gadrai || Bloodcrow Rasp || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Bonds built across the Empire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Winter Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Winter Solstice 387YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;88 thrones, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;65 thrones, 7 crowns, 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;104 thrones, 11 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Ioan Longshadow&#039;&#039;&#039; following [[#Judgement 12|Judgement 12]] being upheld (margin 1136)&lt;br /&gt;
* 5 wains of white granite to &#039;&#039;&#039;Cyrus of Athaliah&#039;s Handiwork&#039;&#039;&#039; following [[#Judgement 103|Judgement 103]] being upheld (margin 458)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; following [[#Judgement 58|Judgement 8]] being upheld (margin 196)&lt;br /&gt;
* 3 wains of white granite to &#039;&#039;&#039;Anatolij&#039;&#039;&#039; following [[#Judgement 87|Judgement 87]] being upheld (margin 194)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Xandor Trodbroker&#039;&#039;&#039; following [[#Judgement 121|Judgement 121]] being upheld (margin 155)&lt;br /&gt;
* 16 wains of weirwood to &#039;&#039;&#039;Oleander Ashwood&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 45)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 65 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 16 rings in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 53 || 742 || 372&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 41 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 61 || 788 || 395&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 36 || 440 || 221&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 42 || 513 || 257&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 47 || 532 || 267&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 41 || 554 || 278&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 29 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 15 || 166 || 84&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 51 || 672 || 337&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 74 || 940 || 471&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 9 || 138 || 70&lt;br /&gt;
|-&lt;br /&gt;
|League    || 36 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 250 || 126&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 43 || 499 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 27 || 314 || 158&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 31 || 398 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 42 || 490 || 246&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=137945</id>
		<title>387YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=137945"/>
		<updated>2026-05-03T19:01:15Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Judgement 30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 387YE Winter]]&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Winter Solstice 387YE, the Imperial Synod raised TBC judgements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| ??&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 11&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers; within and without. We send Frater Pontius of Adoniram&#039;s Testament with 50 doses of liao to encourage our courageous soldiers to stand apart from these servants of eternals. Seek out falsehood and expose the truth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (678-12)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Highborn soldiers [[The_thing_with_feathers#In_the_Fields_of_Glory_(Eleonaris)|will deliberately keep their distance from any heralds]] sent to fight alongside them.&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Terunael city of Hacynian has passed into history, ruined by the vallorn. We send Towlen Nighthaven with 25 liao to urge the folk of Hercynia. To swear an oath that neither they nor their ancestors will seek to rebuild Hacynian. Accept its passing as a sacrifice for future free of the folly of Terunael.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (223-16)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Kaela will provide her support for the construction of [[Every_path_you_know#Beware_of_Dog|the Grim Pryamid]] in the Starless Vale.&lt;br /&gt;
__TOC__&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Brynn Tendfallen with 50 doses of liao to lead our people in sharing everything we have with Urizen to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (267-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Beware the seduction of the false virtue of Anarchy! We send Azir i Shartha i Riqueza with 150 doses of liao to rally the people of the Brass Coast to turn away from those who would revel in false freedoms. Reject Anarchy, lest your virtue be lost! Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (42-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Joran of Reikos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Joran of Reikos with 25 doses of liao to rally the people of Highguard to use their well-earned skills to find those who betray the people of Sarvos. Let Virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Viviane Barossa with 25 liao to rally the people of the League to use their well-earned skills to find those who betray the people of Sarvos. Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride in small things, Loyalty to great ones. We send Richard with 50 doses of liao to encourage Marcher citizens to settle the land. War is a thrice-ploughed field.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (144-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|Marcher citizens can change a military unit, fleet, herb garden, mine or forest to a farm]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing great without cost. We send Frideswide Adelaar van Holberg with 50 doses of liao to encourage League citizens to invest in business. Coin counts and everything costs!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|League citizens can change a military unit, fleet, herb garden, mine or forest to a business]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sarcophan folk of Alivetti estates celebrate their enclave, but we must all remain vigilant to the threats it may represent. While they seem to be honest traders, their ways are not our ways, and their faith is very different to ours. Their refusal to acknowledge Imperial law is a challenge to the Empire. We send Exarch Aemon with 25 doses of liao to urge all virtuous citizens who must attend this gathering to keep their wits about them and remain alert for threats within and without.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (338-54)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Sends a message to the Alivetti estates that [[A_wild_night_and_a_new_road#Party_Planning|while that nation tolerates them, they do not welcome further engagement]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition is much more than lines on a map. We send Jim with 15 crowns to lead a delegation of mystics and shamans to discover more of the ancestors the Karass.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Jim will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Karass]].&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
Two [[writ of consecration|writs of consecration]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have the exemplar, now where is their tomb? This assembly authorises and applauds the creation of an inspirational site to memorialise the &amp;lt;u&amp;gt;EXEMPLAR OF VIGILANCE, RAVADI FOUNDERS’ DANCE&amp;lt;/u&amp;gt; (consecrated to vigilance, of course).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (334-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skáldsgrým Dunhearth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following the recent destruction of the historic meeting stone where the Jotun and Empire could meet. We the Loyalty Assembly seek a &#039;writ of consecration&#039; to dedicate part of the newly built feasting hall on Gull Island to Loyalty. We wish to recognise it&#039;s importance and protect from future harm as a place of both virtue and honour. Loyalty is not displayed by words or deeds alone, but the unity of both&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (534-0)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
One [[revocation]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the unwise boyar who leaves none to tend the hearth. Sirka Parakgoosier Bashnya, Senator for Karsk, has abandoned their post and left no named proxy. It is your prerogative however there is no excuse in not providing a contingency. We in the Varushkan Assembly move for revocation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
Fifteen judgements of [[proscription]] were raised in the General Assembly during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the use of the ceremony of excommunication without authorisation by writ of the Synod as an abuse of powers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1522-684)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes as blasphemy the act of dedicating any person to a false virtue or of creating an aura of a false virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  {{GM}} (2301-370)&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The desecration or destruction of any relics associated with a paragon or exemplar, or the destruction of any memorial associated with them, is proscribed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1744-290)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Excessionist Heresy - the claim that too much of a Virtue can be as bad as too little.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1532-580)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the creation of statues in the likeness of any eternal. It is idolatry to commission a structure designed to honour an inhuman entity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (1094-1254)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Yaelian Heresy - the belief in the Land Without Tears and in Yael as a rebirth of the First Empress. These have shown to be false.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1880-110)&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Eternal Sadogua, the Brother of Wizards, has boasted of being the same entity known in the Iron Confederacy as Dumon, Father of Lies, a god within the Suranni pantheon. Nonetheless, he constantly seeks tribute, veneration, and adulation from the citizens of the Empire. The General Assembly proscribes the creation of statues, fanes, or edifices created in honour of Sadogua. It is idolatry to commission or to build such a thing.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (860-992)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the receiving of a False Virtue Anointing or a False Virtue Dedication as BLASPHEMY&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1252-536)&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syene&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the act of ceding land to those who are not sentient beings of this world, such as eternals or tulpas, as an act of idolatry. We make clear that it is the act of ceding itself that is idolatrous, and those who are responsible for such places are not de facto idolators&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (698-864)&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Felix Saltspire&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Venerating an icon of an Eternal is Idolatry. Producing an Image of one is just Art. To make art exalts your pride. To venerate an eternal subsumes your will.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-244)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes entering into the service of an eternal or tulpa, where the service subsumes the individual&#039;s free will. This is idolatry. This is different from bartering for limited boons in service to your virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1010-102)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alessi of the Basilisks of the Labyrinth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of vengeance&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (804-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of understanding&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (770-70)&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of hatred&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (842-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of freedom&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (790-70)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
XXXXX [[inquisition|inquisitions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cato Hypation&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call &amp;lt;u&amp;gt;Severus of the Blinding Sun&amp;lt;/u&amp;gt; to inquisition, at a time to be arranged at the convenience of the magistrates at this summit. Let him be provided with an opportunity to defend his creed under Imperial scrutiny, having failed to defend it under Sword Scholar tradition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d’Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Yosephus Morningson preaches the creed of the Temple of Balance, asserting that citizens should seek balance between all seven Virtues, and that an excess of just one Virtue becomes vice instead, as in aphorisms like “Courage pursued without Wisdom is Foolhardiness.” I have concerns about this belief, specifically whether it meets the definition of the heresies of Excessionism and/or Unitarianism; and whether its application to the paragons reaches the standard of blasphemy. With that in mind, I call Yosephus Morningson to inquisition at 1530 on Saturday of the Summer Solstice 387YE, at the Shattered Tower tent in Highguard. Anyone with an interest in these topics is welcome to attend, but this does not imply permission to participate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (320-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Teodore duSesna of the Camorra DuSesna to Inquisition at the Autumn Summit 387YE, at a time and place to be arranged, that their accusations against Genoveva Barossa d’Apulian, Sofonisba Amilcara, Cesare Sanguineo Rezia di Tassato and Rafael Barossa d’Apulian may be thoroughly examined.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (292-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Clytemnestra of the House of the Wanderer to inquisition Saturday 16:00 at the Wanderers camp. Concerning her courage involving the autumn realm, raising an army for her nation and other matters that come up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Raising a Statement of revocation as the adjutant of the general you are targeting is an action worthy of Scrutiny. I call Harwin Eternal to Inquisition, to tell me the loyalty in his action and answer to the treachery it appears to be. Woven roots camp Saturday 5:00pm in Navarr (right by Songs and Stories).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (202-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arvel Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Silas of the Cenotaph to inquisition at the Tendfallen camp in Navarr at 11am on the Saturday of this summit to discuss the virtue of his decision to canvas against a certain judgement last summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Magistrate Sayid i Zurhi i Erigo. I call you to inquisition on the matter of a spontaneous aura upon your soul and its unclear virtuous nature. We will test what virtuous guidance it offers you. 14:00. The hub annex.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (248-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Iniska Ashwood, I am interested in testing whether you have been wise during your time as Inquisitor. I fear you take the words of fools too seriously. Saturday 14:00-:1500. Woven Roots.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (332-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Neve Dreadshield, of the Quiet Step to inquisition. This winter Neve has sacrificed all her oaths to save the people. As Navarr, our tattoos make us one nation. Let her speak if her Loyalties lie with Navarr or her actions lead to her being foresworn. Drunken Goose meeting room 5:00pm Navarr&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (233-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Donato of the Crucible&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Cosme i Guerra, magistrate, to discuss: their role in cursing Veikko Bondforger; the virtue in this action; how this was not acting in the spirit of &amp;lt;u&amp;gt;retribution&amp;lt;/u&amp;gt;. Wanderer&#039;s camp, Urizen, Sat 5pm&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call to Inquisition Mendicant Garev of Highguard to investigate his claims of Prosperity while refusing to pay those who saved his life. This will occur at the spring summit when he is available (there will be cake)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-20)&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
XXXXX [[sanction|sanctions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Sabella of the Silent Tide; Only a person’s own actions may be judged under an Inquisitor’s gaze, and each action you have taken has been guided by Virtue. The Proud embrace their past acts and strive to repeat - or learn from - them going forward. You did not earn the steadfast Loyalty of your Chapter for nothing; your trust in them to conduct themselves with Virtue is testament to that Loyalty returned. You have shown unfaltering Pride in taking the path you deem Virtuous and continuing to walk it. Your Chapter walks with you. The shared desire expressed to let sleeping dogs lie has been accepted Virtuously. Inquisition is our sacred tool for raising the sword when required, just as it is one for putting down the sword where needed - let this Vindication acknowledge the Pride in your actions and bring conclusion to previous division.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-34)  &lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Myshki Marishka Letuchaya, Little Boyar of Levski, Senator for Miekarova, Leader of the Vale’s Heart, lighter of the lamp in the dark. Your visage is etched in stone, your hand now and always fortifying Delev. The Little Boyar’s Welcome stands; your LEgacy stands with it. It is clear as a cloudless day that you have carved out your Benevolence in defiance of the Cold Sun, building refuge for those displaced by its hatred. Stories follow you from Anvil; how you have raised castle walls, been the architect of armies. What Inspiration this will become will be for your friends and followers to witness. Pride uplifts. Inquisition tests. The Signs of the Exemplar have ignited themselves in your actions. Surely as you pursue Virtue closer to home, your future deeds will be watched closer still.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (160-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating J231, Summer 387. I inquisited Viviane Barrossa about the courage of her past year of challenges to fulfil a vow to carry a hallowing. I however failed because it became incredibly clear throughout this inquisition that what motivates the soul and body of Viviane is the burning flame of Ambition. Excessionism is a heresy and one that she does not follow, she committed to this challenge with her whole self. Her ambition in this act is the salvation of Axos and bringing them to the Way and out of their misunderstanding of the world. Her route is reaching out to them so they can see we can be worked with before encouraging them to come to us, to learn from our schools of thought in exchange knowing that this will help expose the failings in their philosophy and use of these dangerous auras. While intellectually she understood this aura she told me she was still not prepared enough for the way it pushed her to freeze up, to fawn to threats, to want to give everything over and just perform what the other person wanted. She condemns this aura as unvirtuous and has and I’m sure will again speak at length against its use. She seemed justifiably angry that she has had to spend a year wasting political capital and time being inquisited, doing penance, being threatened and assaulted, and having to avoid helping reform doctrine but I think felt it worthwhile to build this bridge with Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating Judgement 226 Summer 387 - I clear Genoveva and Rafael Barossa d’Apulian of any nonsense about running a “dark crusade” sacrificing virtue of innocents. If debate and discussion be the food of priests I have eaten well in this inquisition. These are courageous citizens of the Empire who are dedicating themselves to both the material and spiritual conditions of human souls both inside and outside of our borders and facing the challenges and problems we are in with courage, without pretending such obstacles do not exist. While they appear to disagree on Asavea they are both devoted to liberation and protection of souls and spreading The Way, and work towards such things even occasionally at the expense of personal relationships. These views may also stem from their cooperation enabling the Night Fane to Sung in Spiral going through Senate, they however have clear views on the dangers of this and how it is being overseen to understand the role that Fanes may play in the future of the Empire and wish us to understand them. They’re both magicians with above board dealings with a handful of Eternals. If you wish to understand their virtue talk to them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (236-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I vindicate Sakari, Grandmaster of the Rod and Shield for raising a Declaration to uninterdict Rivers Run Red. His Ambition to achieve his goals through any means is clear. Just because you disagree with a person’s actions does not mean they are unvirtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (742-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Escalating from Judgement 39 of Autumn 387: LUCA I TAZIEL I RIQUEZA, CARDINAL OF PROSPERITY, offered a clear description of the circumstances around Aunty Hem’s Dedication to Anarchy, her subsequent Inquisition, and the fact that he was aware of her status for a full season before undertaking any action. This was a failing of Vigilance, and in so failing the Cardinal missed an opportunity to pull Aunty Hem back from the brink. I have proposed - and the Cardinal has agreed - that the right Penance is for the Cardinal to SPEND A YEAR UNDER ANOINTINGS OF VIGILANCE. This will allow Luca to better know this Virtue, without interfering with the Cardinal’s duties to Prosperity. In Escalating I ask the Synod to ENDORSE this course of action and to SUPPORT Luca in knowing Prosperity better.&lt;br /&gt;
Full Inquisition reports available from me and from the citizen noticeboard. (ON OPPOSITE WALL.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1128-54)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lars Makarov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I Lars Makarov present my findings of following the inquisition in Autumn 387. My aim was to examine if the 5 named members of the Guard, who had taken Dark Wine and were seen to bite fallen Jotun in battle during Spring and Summer, were using it as a cover for worship of Blood in the Snow. Conclusion - None of those named in Autumn 387 serve Agramant, but by following Virtue you will all stand better prepared for the trails to come. Judgement has been provided to Molli to bear the weight of a either the Hallowing of Permion or of Isaella’s Resolve for a year and for Slark to carry a Hallowing of the Questor, to remind you of the importance of asking questions. To help continue to live with virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lepidina, Chaplain Consular. I find your actions and virtue beyond reproach on the matter of Fintan Nighthaven. I look forward to watching the progression of your career.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (862-52)&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Aster Acae. You served as Chaplain Consular during the most critical juncture of Fintan Nighthaven’s tenure as Ambassador to Axos and found yourself ill-equipped for the neccessities of the position. There is little point in wondering what could have been avoided had you acted. You did not. But you have done something few are capable of - you own your mistakes and learn from them. These lessons have cost much. Do not squander them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (812-72)&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Teodore Dusesna of the Camorra Dusesna, you have been inquisited regarding your accusations of idolatry against Genoveva Barossa d’Apulian, Sofonisba Amilcara, Cesare di Tassato and Raphael Barossa d’Apulian and have been found wanting. You admitted you knew your accusations had no basis in fact or as anything other than unfounded gossip yet you repeated them as factual truth. The Virtuous do not tear down others nor demean them, yet you spent your time in baseless accusations. Your penance is to spend the next three months speaking with those you spread your accusations to, advising them of the lack of substance and apologising for misleading them. Following this you will attend Anvil to make a public apology to those you wronged, at the League Assembly meeting 7pm Friday of the Spring Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (304-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Loyal serve without concern for reward, ignore qualms of actions they take for their loyalty, defend that which they care about, and protect those they love from harm regardless of any cost. Knight-Captain Alethia Wooder was not only willing to pay that cost, but did. I find no fault in their Virtue when treating with Agramant. It was impeccable. Her heart was guided by the true Loyalty of her soul, in accordance with all appropriate teachings and auras thereof. As she continues her journey on the path, she should remember that whilst the Loyal are ready to pay this cost, she should be conscious it never strays to acting as the Peaceful Martyr, willing to suffer to alleviate the suffering of others, as this, as she knows, is a malign spiritual intent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (888-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I called General Jean d&#039;Apulian to inquisition as my first act as Inquisitor of Prosperity, as asked by members of House de Guavain. Jean was open and honest about what happened to the permanent enchantment of Bound by Common Cause on the Wolves of War. His Loyalty shone through his words and actions. His Prosperity is also unquestionable; when the enchantment changed, the Empire would have had to pay to remove it. Jean was able to engineer another option, that saw the army able to resupply and stand stronger for the Empire. I would, however, prevail upon his virtue and ask that he find a way to remember Maurice de Guavain to the League and the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (182-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lugh Llaw Whisperleaf, I am not sure what I expected when I called you to Inquisition. Please thank your friends again for the song. I cannot call into question your virtue, your Prosperity, Loyalty, or Pride. You took heretical icons out of the grasping hands of would-be cultists, ensuring you did not impoverish those who found them, and show your work with Pride. Your decision to Hallow them to True Virtues and share them with fellow Magpies who prove themselves Virtuous and worthy is a good one. I look forwards to hearing from whoever investigates the Vallorn flowers you wear on your hat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (197-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Cadenza i Fontanilla i Riqueza, Nation&#039;s Hearth, I called you to Inquisition to investigate your Prosperity and I have not been left wanting. You work hard at the Spilled Tea each day, and do not rest on your laurels with the money you make. You give so much to your Nation, to your Empire, and you deserve recognition. So many see Prosperity as the act of making money, but you make sure it keeps moving, going where it needs to go. You remind people what a single soul can do when it chooses to. You walk the path of Prosperity well, and I seek to learn your example.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (207-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Gisli, you told me that beneath a shroud of your own creation lay one of the true Virtues of the Way - but I found only Anarchy. For this, we condemn you for Blasphemy. The Institutions of the Casinean Empire will do well without your malign influence&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (256-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Emperor Vesna, you asked me to inquisit you to judge and recognise your Prosperity, and I am honoured that you did. Your work in Ossium gave freed slaves the opportunities to become Prosperous citizens, and you have continued this on the grandest scale across and beyond the Empire. Your foresight into the only path to take to bring the Way to the world is inspiring, and as a Navarri, your willingness to make the hard choices resonates. There is only one thing I disagree with you on - you &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; loved by your Empire. To remind you of this, the Prosperity Assembly wish to Testimony you as &amp;quot;Beloved&amp;quot; with the strength of 7 priests.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (171-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Juniper du Froste, Merchant of the Fangs, in your inquisition you showed me and my co-council of your virtue. Not only are you ambitious, wise, and Prosperous - your intentions and competency are clear - but your loyalty to the Empire&#039;s duty to the Rhavin and your commitment to them is commendable. Maybe one day more bourse seat holders may be like you, and we might live in a better world.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (734-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; T i Dahr i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Gisli (Judgement 84 Wisdom) is not guilty of Blasphemy because it is not yet a crime. We condemn people for the crimes we have written down - and in fact he was wise in his efforts to remove the effects of his experiments with the aura &amp;quot;to trust his own judgement.&amp;quot; Gisli is wise, knows the law, knows magic, and makes very good business decisions. He is an asset to the Empire, and it would be wise to see the fault of his actions, which were not illegal as dedication itself is not blasphemy. Fintan Nighthaven&#039;s poison must be cleared from the Empire, but not by killing all those he poisoned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (266-924)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Scrutiny was extended on this judgement by &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039;, the [[Cardinal of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisisted Clytemnestra of the House of the Wanderer (J29) and found her courage evident. She has a strong theology and practical virtue is important to her. She is fully aware of what she needs courage to face and what challenges are within her capabilities more easily. She faces things clearly and knows when to press forward and when to try new approaches and I feel she will continue to work on her soul, improve this empire and inspire others to act for a long time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Ida the River today at 15:00 about courage. She spoke well of her virtue and the challenges she faces in life, the ways she faces dangers and failures. Others of the hospital spoke well of her, Tiberius described her as his rock, the most steadfast mother and north star Kellen of Kingstoke attributed Ida&#039;s courage with her continuing at the hospital. Ambrove di Sarvos talked of Ida pushing them forwards to establish connections. Emileo di Sarvos talked of her not hesitating. Isolde said she gives others courage, not aiming to inspire just doing a ripple of virtue from her actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (130-00)&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Harwyn Eternal described his loyalty and conviction in seeing Navarr best represented in military council. I think that this conviction is a testament to his loyalty to Navarr. However, his actions have not build up the people and team that forms the Navarr contingent of the military council. I call Harwyn to tell me in a years time of the actions that he takes from today to act with his virtue to aid this team and the goals of the military council team, in the interest of elevating his words with actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Following the inquisition of Dagon Barossa it was clear that whilst his intention was virtuous, his decision to give away the shield intended for the Champion of Loyalty lacked loyalty. It tore down his fellows and his words and deeds not united. I task Dagon to suffer the curse Bitter Mantle of the Leaden Crown next season. Even the strongest may err, the truly great learn from what scars them&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (208-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Neve, over the long dark, lost all her oaths in sacrifice to the Empire. SHE decided the price was of worth against the Duvanku. Without her, all of Sarangrave would have been plunged into the depths of a winter curse upon the lands. She tooks this great sacrifice in loyalty to the Dreadshields, to Navarr, and to the Empire, with Pride and great Courage. May she be Branded to honour her actions, knowing they will be remembered and respected, and testimony her with &amp;quot;Oathsworn Renewed&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (142-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited the Earl of Fools, along with several others. He was pleasant if nervous and demonstrated a clear growth of virtue and courage to acknowledge his actions. I wish him well in future endeavours and look forward to his benevolence in his virtue and in the future&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (84-0)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Two judgements of [[recognition]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To recognise Zemress i Ezamara i Erigo as a Paragon of Prosperity. Her Exemplardom is known. There is no question of Benevolence, Inspiration, Pilgrimage, Salvation and Legacy. There never has been. No voices have spoken out against her Liberation. No Past Life Visions to be seen, and no ashes yet found. For Miracles we need only look. Look to the past. The Kraken&#039;s Bane returning to post. She was thought lost in the bay with her captain. But there She came. Un-crewed. Bound for home. Look to the present. The Captain&#039;s Touch, a treasure trove of True Auras tied to Zemress. Hallows a-plenty, easy to find by simply asking an enthusiastic Zemress at Anvil. The Summah already recognise our captain. In times of uncertainty, let us look to stories we know are true; a Paragon that already teaches the Known World what a Prosperity looks like&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (223-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Masha Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Rahvin as an Exemplar of Courage and the first Ancestor Exemplar. &amp;lt;u&amp;gt;Inspiration&amp;lt;/u&amp;gt; Fighting against the Druj, surrounded on all fronts, he inspired his people and thousands of others to fight to the bitter end, courageously standing for what they believed in, time and again. &amp;lt;u&amp;gt;Benevolence&amp;lt;/u&amp;gt; Rahvin suffered greatly in the fight for the freedom of the Barrens, committing his life to bring about a better future for his people. &amp;lt;u&amp;gt;Liberation&amp;lt;/u&amp;gt; Many individuals close to Rahvin report hearing his voice as an Ancestor, proof that, from his courageous actions he has crossed the Howling Abyss. &amp;lt;u&amp;gt;Legacy&amp;lt;/u&amp;gt; Though the Rahvin (people) were thought destroyed by the Druj, they lived on, and fight now in his name to drive the Druj east into the sea. &amp;lt;u&amp;gt;Salvation&amp;lt;/u&amp;gt; Rahvin was the driving force behind the uprising against the Druj in the Barrens, sending them to the howling abyss and ultimately leading to his followers working with the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (238-10)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Twenty one [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Heilyn Bronwen’s Rest&#039;&#039;&#039; was appointed with 126 votes; Gorwen received 20 votes; Mabel received 20 votes; Syene received 12 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Volya Nebov&#039;&#039;&#039; was appointed with 78 votes; Yosephus Morningson received 42 votes; Kosta-Konstanin Rabovich Bolotnikov received 30 votes; Tabris, Son or Armisael received 22 votes; Brynn Tendfallen received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lepidean Librarian|Lepidean Library]] dose of [[Liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; was selected with 426 votes; Kaspar Yakovitch von Holberg received 170 votes; Aspar received 150 votes; Gaelen Embercast received 146 votes; Claudia Varkulova Remislav received 132 votes; Mirella of the Twisted Rose received 106 votes; Starac Sijed Orzel received 74 votes; Mel of the Mourn received 44 votes; Frater Pontius of Adoniran’s Temple received 42 votes; Tom Appleseed received 30 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Talos of the Silent Tide&#039;&#039;&#039; was appointed with 206 votes; Skaldsgrym Dunhearth received 40 votes; Haungar Oakenlegs received 38 votes; Shibboleth Tzipporah received 36 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arbiter of the Four Winds]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Donato of the Crucible&#039;&#039;&#039; was appointed with 98 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand to the Dance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Farren Silver Streams&#039;&#039;&#039; was appointed with 90 votes; Emrys Barbbearer Edgestalker received 41 votes; Brynn Tendfallen received 28 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Barbs]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eirlys Ashes Blaze&#039;&#039;&#039; was appointed with 187 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Highborn Assembly]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nicodemus of Balthazar’s Vineyard&#039;&#039;&#039; was appointed with 404 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fabio Costas d’Apulian&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Purslane Artorigus&#039;&#039;&#039; was appointed with 116 votes; Lord Roland de Lagriffe received 86 votes; Earl Cerys de Rosier received 70 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Katchiana Razorradze&#039;&#039;&#039; was appointed with 80 votes; Vespasian received 48 votes; Kali Keen-Eye received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lantern Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nadia von Holberg&#039;&#039;&#039; was appointed with 176 votes; Katarina Palantini received 60 votes; Savi Avocatt received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Orchard]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Basil Goodbeard&#039;&#039;&#039; was appointed with 150 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of Oaths]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Veikko Bondforger&#039;&#039;&#039; was appointed with 398 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Masha Sigeling&#039;&#039;&#039; was appointed with 110 votes; Ada of House Meliora received 32 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Grieftender of the Forgotten]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Miroslav Temnavoda&#039;&#039;&#039; was appointed with 142 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[High Exorcist]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Belial de Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 6 votes. Solas of the Spire of the Waxing Sun received 1 vote&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nim of Ebons Hall&#039;&#039;&#039; was appointed with 132 votes. Gwen Tendfallen received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Basilisk of the Bourse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Alfred Aewulfson&#039;&#039;&#039; was appointed with 7 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand of Guerra]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039; was appointed with 74 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Bryce the Hare&#039;&#039;&#039; was appointed with 94 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Fourteen judgements of [[rewarding]] were presented to the General Assembly during the Winter Solstice&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin Ivarovich Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Inspirational Tomb of Ozren de Orzel has been chosen and will include an Academy of the Arts and Apartments for the High Bard of the Empire! At the formal consecration with True Liao the Culwich Witches of Weirwater have promised gifts and recognition to the Eighty-One (81) named musicians and poets chosen by the High Bard in early 386. Nearly half the funding for this Virtuous endeavour is secured. The True Liao is held in preparation. We are almost there! I request the General Assembly’s support in a Rewarding from the Virtue fund of 40 Thrones to complete the purchase of white granite to build the Bardic Academy of the Exemplar Ozren to support the ongoing work of the High Bards of the Empire and secure the Proud legacy of the 81 named performers celebrating Imperial Virtue and wonderous deeds!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (470-662)&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ioan Longshadow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since the death of Empress Britta, the Anvil Hospital has stood as a beacon of Quiet Courage and Virtue. It has not been sustained by the Empire’s coffers, but by the Prosperity of private citizens and the relentless goodwill of volunteers. These individuals face the brutal aftermath of battle, keep soldiers in the fight, and tend to those who support them on and off the battlefield. Their Courage is not loud - but it is unyielding. And it has been overlooked for far too long. I seek the aid of the General Assembly for this Virtuous cause and request a rewarding from the Virtue Fund of 10 thrones for the purchase of herbs, mana, liao, and other essential resources in support of the Hospital - and by extension, the Empire. Let us honour the Quiet Courage of those who give their time, effort, and resources to the Hospital. Courage does not only charge - it heals, it endures, and it refuses to break.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1242-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Lorell Copiste&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is no secret that with Dawn’s deficiency in wealth, the nation struggles to build anything of use. So that this issue may be solved, Lord Morgann de Vere, ever prideful of his homeland, ambitiously seeks 8 wains of Weirwood from the Virtue Fund, to help in constructing a great work that benefits not only Weirwater, but the nation of Dawn entire. Let Lord Morgann be rewarded, and your prosperity shall greatly aid the Dawnish people.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (300-808)&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Serrusto Caeli Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek to reward VITTORE van TEMESCHWAR The sum of TWENTY-TWO THRONES From the virtue fund for having prosperously created multiple items of office and regalia for Imperial titles and to assist in his further works in this endeavour&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (382-628)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Bleddri Eternal with fifteen thrones. Bleddri has spent more than 40 thrones of his own funds on codifying two rituals. Stars Mantle has already been added to Imperial Lore. Revelations of the Past, which shares a vision of an item’s past beyond the ritualist’s coven, will be added to Imperial Lore shortly after being loaned to the Academy for a period. This kind of generous prosperity should be encouraged and rewarded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (400-582)&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Laurencio di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Over 150 Imperial Fleet Captains forwent personal prosperity to support the Unguerdoned Red Wind Corsairs in destroying the pirate-cultist navy of the Children of Wrecks effectively closing a front. We reward them with 40 Thrones to be shared between them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (620-424)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatolij Paukov Zorkin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I am seeking 6 wains of white granite to create a monument to the Silent Bell sodality to reward their tireless work Vigilantly and Courageously defending this Empire and furthering our knowledge of the Way. I have the Senate announcement, I have the labour costs, all I need is the white granite&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, partial (three white granite) (528-334)&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Geraint Bronwyns Rest with 16 weirwood to be put towards the City of Dreams. This is an investment in to the future of Navarr and will allow us to seek new ways to use liao&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (434-389)&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Kleists of Holberg have, through their ingenuity and tireless effort, succeeded in raising the walls of Holberg to be the greatest fortification in the known world. Funds for this great work (500T) come from the Kleists&#039; efforts co-ordinating the prosperity of our citizens and from their own pockets. We ask for a rewarding of 8 white granite in recognition of their great Ambition and Prosperity, and to support future projects including the Imperatrix docks.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (408-380)&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cyrus of Athaliah&#039;s Handiwork&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We award Naomi of Felix&#039;s Watch, 5 wains of white granite towards the restoration of Berechiah&#039;s Basilica in Bastion, which is in a dangerous state of disrepair, and is a threat to the life and limb of pilgrims. It was consecrated with true liao in 385YE and has provided only a fraction of the benefit it might have. Now, when we need Berechiah&#039;s inspiration to fight foreign espionage rings is the perfect time to complete the work and create a new title to be appointed by the Vigilance Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (672-214)&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Catena&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To bring the Way to the hermit kingdom of Tsark, we must &amp;lt;u&amp;gt;talk&amp;lt;/u&amp;gt; to them. An opportunity to build that bridge has arisen in the form of the Garden of the Perfect World - this will allow us to trade weirwood to them for white granite and improve the Prosperity of us both. This door was opened by Abel the Rounder, and I ask that this Assembly provide him 8 wains of weirwood in order that it may be built as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (188-154)&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emrys Fleurir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Ser Raine Fisher with 16 Weirwood for their efforts in rousing Dawnish fleets to aid the Red Wind Corsairs, so that they may fund Ambitious projects to increase the Empire&#039;s naval strength.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (178-248)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Xandor Trodbroker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Eleri Bronwyns Rest with 6 wains of mithril to be put towards the army currently mustering in Hercynia. The army will be put to use defending the Empire&#039;s borders to help safeguard the spiritual centre of the Way&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (261-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Halwyn Splitroot for achieving the great ambition of rebuilding and consecrating First Voice Glade and School inspiring pride and increasing prosperity within the Empire. We grant him 16 weirwood as reward for this great work and in the knowledge that this will support his efforts to further improve the Glade and School to benefit the prosperity and herbal knowledge of the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (144-146)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || [[Emperor Vesna|Emperor Vesna Borkovna Prochnost]] || [[Virtue Inquisitor|Inquisitor of Prosperty]] || Their [[Prosperity]]&lt;br /&gt;
|- &lt;br /&gt;
| Maarit Suvidottir || (the Face of) the Earl of Fools || [[Virtue Inquisitor|Inquisitor of Courage]] || Taking [[Liao#True Liao|True Liao]]&lt;br /&gt;
|-&lt;br /&gt;
| Arvel Tendfallen || Silas of the Cenotaph || TBC || Canvassing against a [[Judgement]] at the previous summit&lt;br /&gt;
|- &lt;br /&gt;
| Brother Geoffrey Orchard || Ibiss Briarheart || [[Virtue Inquisitor|Inquisitor of Vigilance]] || [[Realm#Spring|Spring]], its perils &amp;amp; lessons, at the Spring summit&lt;br /&gt;
|-&lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Ser Guy of the Twisted Rose || [[Imperial Inquisitor]] || Their dealings with [[Irra Harah]]&lt;br /&gt;
|- &lt;br /&gt;
| Cato Hypation || [[To_fight_aloud#Fallen_Hero|Severus of the Blinding Sun]] || TBC || His [[The_deepest_cut#Interred_With_Their_Bones|creed]]&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka || Natalia &amp;quot;The Falcon&amp;quot; Barossa || [[Auditor of Senatorial Accountability]] || Their work as [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
|- &lt;br /&gt;
| Galene Netherwatch || Mirella of the Twisted Rose || [[Arcane Inquisitor]] || Her work as [[Archmage of Summer]], especially with regards to [[Knights of Glory]]&lt;br /&gt;
|- &lt;br /&gt;
| Jedediah Boon || Brother Geoffrey Orchard || [[Virtue Inquisitor|Inquisitor of Pride]] || Words and acts of questionable virtue&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Tristan Ramson von Holberg || [[Basilisk of the Bourse]] || Virtue and Economics, at the Spring summit&lt;br /&gt;
|- &lt;br /&gt;
| Eevi of the Gadrai || Bloodcrow Rasp || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Bonds built across the Empire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Winter Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Winter Solstice 387YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;88 thrones, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;65 thrones, 7 crowns, 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;104 thrones, 11 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Ioan Longshadow&#039;&#039;&#039; following [[#Judgement 12|Judgement 12]] being upheld (margin 1136)&lt;br /&gt;
* 5 wains of white granite to &#039;&#039;&#039;Cyrus of Athaliah&#039;s Handiwork&#039;&#039;&#039; following [[#Judgement 103|Judgement 103]] being upheld (margin 458)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; following [[#Judgement 58|Judgement 8]] being upheld (margin 196)&lt;br /&gt;
* 3 wains of white granite to &#039;&#039;&#039;Anatolij&#039;&#039;&#039; following [[#Judgement 87|Judgement 87]] being upheld (margin 194)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Xandor Trodbroker&#039;&#039;&#039; following [[#Judgement 121|Judgement 121]] being upheld (margin 155)&lt;br /&gt;
* 16 wains of weirwood to &#039;&#039;&#039;Oleander Ashwood&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 45)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 65 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 16 rings in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 53 || 742 || 372&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 41 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 61 || 788 || 395&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 36 || 440 || 221&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 42 || 513 || 257&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 47 || 532 || 267&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 41 || 554 || 278&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 29 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 15 || 166 || 84&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 51 || 672 || 337&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 74 || 940 || 471&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 9 || 138 || 70&lt;br /&gt;
|-&lt;br /&gt;
|League    || 36 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 250 || 126&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 43 || 499 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 27 || 314 || 158&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 31 || 398 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 42 || 490 || 246&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Poets_light_but_lamps&amp;diff=137533</id>
		<title>Poets light but lamps</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Poets_light_but_lamps&amp;diff=137533"/>
		<updated>2026-04-21T20:37:44Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Zaboravi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Foreign Nations]][[Category:Sumaah]] [[Category:Iron Confederacy]][[Category:Faraden]][[Category:Skoura]][[Category:Tsark]]&lt;br /&gt;
&amp;lt;ic&amp;gt;“Do you believe it?”&lt;br /&gt;
&lt;br /&gt;
Tchinua Ganbatar, Liege of the Five Winds, gave a slight snort. “Which part?”&lt;br /&gt;
&lt;br /&gt;
Mistress Karadragha looked down at her papers with a heavy sigh. “At this point? Any of it.”&lt;br /&gt;
&lt;br /&gt;
“I’ll have no words of fear spoken in this meeting, Singhua.” The Liege leaned forwards to refill their cup of tea. “Give me focus, and don’t jump at shadows. What are we informally discussing today?”&lt;br /&gt;
&lt;br /&gt;
“As you say, my Liege.” The Trade Advisor adjusted her spectacles before continuing. “To start with, rumours of the Asaveans involving themselves with the Cinders and other anti-Imperial factions.”&lt;br /&gt;
&lt;br /&gt;
A quiet figure sat off to one side of the meeting room spoke up. “We have no intelligence to confirm the notion, but it would resolve some unanswered questions if it were true. The Cinders are surprisingly well-funded. Even after their condemnation scared off their moderate supporters they still seem to be active across the border. Foreign support would certainly account for that.”&lt;br /&gt;
&lt;br /&gt;
The Liege stroked their chin thoughtfully. “It would also suit the interests of the Asaveans to use Faraden extremists to anger the Empire, especially if they can do it without getting their hands dirty or inviting censure from the Court. What evidence does the Ambassador present?”&lt;br /&gt;
&lt;br /&gt;
“Divinations of the flame, mostly, which means presumably a great deal of interpretation is involved which at best makes them suspect and at worst...”&lt;br /&gt;
&lt;br /&gt;
“Very well. Contact the wizards of the Faces in Fire. They write down all their visions, so see if they have anything that might support this Imperial claim. Let them know we are asking, and they&#039;ll see the advantage in being in our good graces. Especially with the matter of the entertainments for my birthday celebrations on the horizon. In the meantime, set your agents prying around any Asavean interests here, especially the quiet ones we might have overlooked. There’s no way that the embassy would be foolish enough to be caught out by this. What next?”&lt;br /&gt;
&lt;br /&gt;
The quiet figure spoke. “Related to the Cinders, the Sansar bounty.”&lt;br /&gt;
&lt;br /&gt;
“Remind me?”&lt;br /&gt;
&lt;br /&gt;
“The Sansar sent three of their family to negotiate for another trade enclave within the Empire. Our agents discovered that one of the three had been radicalised by the Cinders and intended to murder the other two for associating with heretics. Imperial law enforcement identified the guilty party before he struck, and Solongo Sansar has issued a bounty against the Cinders for their actions against her kin. We could potentially convince her to stand down, but it would upset the priesthood and risk emboldening the Cinders further.”&lt;br /&gt;
&lt;br /&gt;
The Liege scowled. “No. The Cinders encouraged kinslaying so let them face the consequences. Tell Solongo that we support her without actually saying the words, and make sure our functionaries at court spread the story as far as they can. We can’t drive the reactionaries away entirely, but we need to keep them isolated. Anyone who can stand up in public and say that they support this kind of treacherous behaviour can reap their rewards.”&lt;br /&gt;
&lt;br /&gt;
The Liege’s companions nodded and made various notes. Mistress Karadragha spoke up again. “I’m hearing on the wind that the Imperial priests are sending dire warnings about Cinders mounting some kind of concerted attacks within Imperial borders. The ambassador didn’t mention it, do we know anything about that?”&lt;br /&gt;
&lt;br /&gt;
The quiet figure responded. “It’s almost certainly true. Gossip and coded messages have been pointing to them planning something big. We haven&#039;t been able to identify any targets so far, but their attention being centred within Imperial borders that would account for the lack of information.”&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ambassador has asked for any information we have,&amp;quot; observed Mistress Karadragha in a neutral tone. Both turned their attention to the Liege, expectantly.&lt;br /&gt;
&lt;br /&gt;
There was a long pause before they responded, which they spent carefully stirring a spoonful of honey into their tea. The tinkling of the little silver spoon sounded like distant bells.&lt;br /&gt;
&lt;br /&gt;
“I think it is time for the Cinders to encounter a significant setback.” They drained the dregs of their teacup, winced at the bitterness despite the sweetener. “Retain as much distance as you can, but set your best agents to scouring known Cinder hideouts for information. When you find it, no matter how tenuous, even if it means nothing to you, make sure it reaches the Ambassador. It&#039;s the least we can do, and we will just have to trust the Pride and Courage of the Empire to do the rest.”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Candles flame in the wind.jpg|align=left|caption=Peace is all too often a candleflame in the wind.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
There are six great powers in the known world whose influence and reach rivals that of the Empire. There also innumerable lesser powers who do not have the might to shake the world, but who are nonetheless important to those with whom they share a border. The ambitions of these nearby nations are no less relevant to the Empire. Sometimes diplomatic relations require in-depth analysis; sometimes there is an opportunity to catch one&#039;s breath and let the drama move slowly towards the next crisis point.&lt;br /&gt;
&lt;br /&gt;
There are [[ambassador|ambassadors]] to some of these nations - the [[Iron Confederacy|Suranni]], [[Axos]], the [[Thule]], and [[Faraden]] in particular. Other nations are dealt with by the [[Imperial Consul]]. Sometimes a neighbouring nation focuses on diplomacy with the Empire, and requires an in-depth discussion. The &#039;&#039;&#039;[[Death leaves us homesick]]&#039;&#039;&#039; wind of fortune covers relations with Axos for example, while &#039;&#039;&#039;[[Invited with asperity]]&#039;&#039;&#039; focuses on the [[orc|orcs]] of [[Otkodov]]. Sometimes however there is less going on and diplomacy can be part of a wider, more surface, roundup. For example &#039;&#039;&#039;[[Each age a lens]]&#039;&#039;&#039; covers nearly half a dozen of the orc nations that lie near the Empire.&lt;br /&gt;
&lt;br /&gt;
Here we can read about several neighbouring nations to the Empire not covered in detail elsewhere - the [[Faraden]], the [[Iron Confederacy]], and even the more powerful nation of the [[Sumaah Republic]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=A Yak.jpg|align=right|caption=The yak of western Faraden are like very hairy oxen but adapted to live at high altitudes and in cold weather. Their wool, milk, and meat is much prized.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Faraden==&lt;br /&gt;
* &#039;&#039;&#039;Faraden remains caught between Imperial and Asavean interests&lt;br /&gt;
* &#039;&#039;&#039;The Liege of Five Winds appears to favour the Empire but there are powerful factions in Faraden that prefer closer ties with Asavea&lt;br /&gt;
* &#039;&#039;&#039;Faraden and the Empire are at peace, and trade ties between them are being strengthened&lt;br /&gt;
The lifeblood of [[Faraden]] is trade, but it is also a country of canny wizards, courageous warriors, and proud (albeit heretical) priests. They currently do not share a border with the Empire, lying beyond the [[Jotun]] and the [[Iron Confederacy]], but that does not stop them sending their caravans to Imperial markets despite the high tariffs they must pay to pass through the lands between. Diplomatic relations between the Court of the Five Winds and the Imperial Senate are changeable - warm one moment cool the next - but it has never come to open warfare. Right now Faraden is squeezed between two competing interests - the Empire on one side and the angry Plenum of the [[Asavean Archipelago]] on the other - and they must walk a knife-edge between the two powerful nations.&lt;br /&gt;
{{Nation|nation=[[Faraden]]|port=[[Sea_of_Snow#Pelabuhan|Caitun]]|ambassador=Ebenezer of [[the Marches]]|status=Foreigner}}&lt;br /&gt;
The Faraden ambassador to the Empire is &#039;&#039;Mistress Singua Karadragha&#039;&#039;. Mistress Singua advises the Court of the Five Winds on all diplomatic matters, and speaks on their behalf to foreign ambassadors. Her attitude to the Empire appears to be cool but professional, and heavily informed by the wishes of the Liege and their court, who seek more opportunities to trade with the Empire.&lt;br /&gt;
===General Diplomacy===&lt;br /&gt;
* &#039;&#039;&#039;Communications between Faraden and the Empire are civil and constructive&lt;br /&gt;
* &#039;&#039;&#039;The Faraden seek closer trade ties with the Empire as a route to shared prosperity&lt;br /&gt;
Ambassador Ebeneezer has raised the matter of the Cinders with Mistress Karadragha. As [[We give the future to the winds#Ashes On The Breeze|previously mentioned]], this sect of violent zealots have been condemned by the Liege of the Five Winds, and the organisation has been driven underground. Yet there is still concern that the Cinders intend to continue their vendetta against the Empire.&lt;br /&gt;
&lt;br /&gt;
Mistress Karadragha confirms that wizards versed in the art of Flame have also offered warnings about the Cinders, but the problem is that their [[divination|divinations]] are fundamentally symbolic and need careful interpretation. No doubt the Empire&#039;s adepts of [[Night magic]] have encountered the same challenges. Regardless, the Liege of the Five Winds sees no reason not to share whatever intelligence the Faraden have about the Cinders&#039; operations in the Empire. Several reports have been dispatched by special courier to help Imperial citizens plot the movements of the Cinders.&lt;br /&gt;
&lt;br /&gt;
The Court of the Five Winds is apparently very pleased with the news that work on [[Wild_is_the_wind#Yakholme_Grange|Yakholme Grange]] [[387YE_Autumn_Equinox_Senate_sessions#Construct_Yakholme_Grange|has begun]], and that there is a good chance Faraden [[We_give_the_future_to_the_winds#The_Richest_Wines|trade with Dawn]] may be moving forward. Prosperous trade ties with the Empire strengthen the position of the Liege of the Five Winds, and reinforce their pro-Imperial agenda. The fact that trade with the Empire can be undertaken without the need to trust to ships and boats and the dangers of the [[Sea of Snow]], as compared to trade with the Asaveans, which relies on long shipping routes, means it has particular appeal to the merchant-families of the nation.&lt;br /&gt;
===War and the Jotun===&lt;br /&gt;
* &#039;&#039;&#039;Mistress Karadragha declines to send Faraden mercenaries to fight in the Empire&lt;br /&gt;
* &#039;&#039;&#039;The Liege of the Five Winds is apparently in negotiation with another power to attack southern Reinos&lt;br /&gt;
* &#039;&#039;&#039;They propose that the Empire attack the northern regions of the Lasambrian Hills following the Winter Solstice&lt;br /&gt;
Ambassador Ebeneezer has clearly presented the idea that the Empire and Faraden could form an alliance against the Jotun. The current truce with the Jotun is the result of a treaty, but as Mistress Karadragha has [[We_give_the_future_to_the_winds#The_Hills_of_Reinos|already said]], that treaty is due to be renewed or renegotiated at the Summer Solstice. The situation has not changed; Faraden cannot afford to go to war with the Jotun, and as near as the Court of Five Winds can tell the Jotun would prefer to focus their efforts on fighting the Empire. The Ambassador&#039;s suggestion that Faraden troops might fight against the [[Druj]] or the [[vallorn|peculiar plant monsters]] that infest parts of the Empire are interesting, but unappealing; the distances are too great and the dangers are too unknown.&lt;br /&gt;
&lt;br /&gt;
However, it may be that the Faraden and the Empire could both get what they want. The [[Iron Confederacy]] has reached out to the Court of the Five Winds and informed them that the Suranni intend to conquer southern [[Reinos]]. This is not the ideal situation, in that it swaps Jotun control of their trade routes to the Empire for Suranni control; but that is still preferable to the stranglehold the barbarian orcs have over them. &lt;br /&gt;
&lt;br /&gt;
If the Empire is serious about a joint effort, then the Military Council could dispatch a force to attack [[Reinos#Ribeira|Riberia]] and [[Reinos#Pedreira|Pedreira]] after the Winter Solstice. A powerful force would be able to smash through the defences there and claim both regions. At the same time, the Iron Confederacy will be attacking in the south, catching Jotun defenders between the hammer and the anvil. &lt;br /&gt;
&lt;br /&gt;
There are further benefits to the Faraden of course. If a serious force of soldiers were attacking the hills of Reinos they would be in a much better position to renegotiate or even abandon their treaty with the Jotun. The benefits to the Empire are less clear - but Mistress Karadragha points out that control of Pedreira would give the Empire control of the [[white granite]] quarry at [[Reinos#Cantera_Balanka|Cantera Balanka]] as well as protecting the entire western border of [[Segura]] from future Jotun invasion.&lt;br /&gt;
===Faith and Flame===&lt;br /&gt;
* &#039;&#039;&#039;The Gatekeepers have provided a dose of true liao to the Faraden priest Boorra Talighar of the Silver Tree&lt;br /&gt;
* &#039;&#039;&#039;The Temple of the High Flames will receive a true consecration during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;There are concerns that Asavean assassins may try to disrupt the ceremony&lt;br /&gt;
* &#039;&#039;&#039;If the consecration is successful, it will end opportunities for Asavean religion to spread in Faraden &lt;br /&gt;
Last season &#039;&#039;Boorra Talighar of the Silver Tree&#039;&#039;, priest of the Five Flames, [[We_give_the_future_to_the_winds#Flames_and_Faith|petitioned the Synod]] for a dose of [[liao#True Liao|True Liao]]. Their intent was to use the true liao to create a [[Consecration#True_Liao|true consecration]] of the [[Auras_of_Pride#Partner_of_Greatness|Flame of Honour]]; a powerful aura to help anchor the true faith of Faraden in the face of [[Asavean Archipelago|Asavean]] syncretism. During the Equinox, the [[Gatekeeper|Gatekeepers]] met and discussed the matter, and ultimately [[387YE_Autumn_Equinox_Synod_judgements#Doses_of_True_Liao|chose to provide]] one of the seven doses available to them. With the particular aid of &#039;&#039;&#039;Nisha Strazcovich&#039;&#039;&#039;, a former Gatekeeper of Pride who Ebeneezer notes as being instrumental in ensuring the dose was available, the Ambassadors office ensured the true liao was safely delivered to Faraden.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice, a grand ceremony marking the end of one year and the beginning of another will take place at the &#039;&#039;Temple of the High Flames&#039;&#039;, the most prestigious seat of the Faraden faith. Mistress Karadragha believes representatives of all the [[On_Faraden_faith#The Priest Families|priestly families]] of Faraden will attend, whatever their individual attitudes to the Empire. it is, to put it mildly, a big deal for the faithful of Faraden. No outside priests will be present as this is a ceremony for the Faraden. The Faraden Ambassador, however, has let the Ambassador know that the Liege of the Five Wind has ensured that warriors loyal to them will be present to protect the festivities. There is some concern that the Asaveans might attempt to disrupt the ceremony; there are rumours of assassin-priests of the twin-gods of vengeance, Tlangg and Sanit being present in Faraden.&lt;br /&gt;
&lt;br /&gt;
Assuming the ceremony goes off without a hitch, it will create a potent site of pilgrimage for the faithful of Faraden. The Temple of the High Flames is to the Faraden what the Basilica of Seven Doors is to the Highborn, or the marshes of the Sovennan are to the Winterfolk - a central location sacred to all denominations of their faith. There is no doubt that the true aura will serve as a powerful prophylactic against the influence of Asavean priests, sufficient to put an end to the spread of their influence in the western nation.&lt;br /&gt;
&lt;br /&gt;
It is, of course, illegal for Imperial citizens to trade true liao to citizens of foreign nations; there is no suggestion that either the Liege of the Five Winds or the priest families of Faraden will offer any payment for the liao. All they can offer in return is the profound gratitude of those who take Pride in [[On Faraden faith|their faith]], and who welcome this return to the true values of their own historic religion.&lt;br /&gt;
===Fire Fighters===&lt;br /&gt;
* &#039;&#039;&#039;Zealous crusaders from Faraden have attempted to destroy the Azure Chorus, the docks at Fisk, and the docks at Meade&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thanks to prompt warnings from the Imperial Synod two of the three attacks have been thwarted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Jotun have restored the Docks at Meade but made cosmetic changes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These attacks have been widely condemned within Faraden&#039;&#039;&#039;&lt;br /&gt;
In the days following the Autumn Equinox, hasty warnings are carried to Wintermark, the Marches, and the Brass Coast. &#039;&#039;&#039;Olyvar of Esther&#039;s Sanctum&#039;&#039;&#039;, the Cardinal of Pride, has issued a dire warning, backed by a greater majority of the Assembly of Nine: the Cinders, a violent group of ultra-conservative Faraden who decry the Empire and all its citizens as irredeemable heretics, have infiltrated the Empire, and intend to wreak havoc upon the innocent. The three targets – the docks at both Fisk and Meade, and the Azure Chorus – are of obvious symbolic value, each one serving as a site where the people of the Empire and the people of Faraden can meet in a spirit of solidarity and cooperation. Further hue and cry is raised in Marches specifically, as the statement of &#039;&#039;&#039;Father Edmund&#039;&#039;&#039; warns the people of Meade that the attackers have already infiltrated the city. Likewise, the Freeborn Assembly upheld a statement from &#039;&#039;&#039;Dayanara i Cabeza i Erigo&#039;&#039;&#039; warning of the planned attack in Kahraman. Whichever statement people hear first, the warnings are the same: be Vigilant. Lives are at stake.&lt;br /&gt;
&lt;br /&gt;
The situation in Fisk is well contained. A local magistrate, already visiting the town to try an unrelated case, moves quickly to deputise nearby citizens and take control of the Market Hall. While the Faraden workers there are initially outraged by the accusations that there may be violent fanatics among their number, the outrage turns to panic when one of the porters draws a knife and slashes the magistrate’s face. What follows is a brief, ugly brawl, as other infiltrators from the Cinders reveal themselves and attempt to break out and flee. An effort is made to take suspects alive for trial and questioning, but comes to nothing. Even after the Cinders are disarmed, they do nothing but hurl abuse at their captors and their fellow Faraden alike, refusing to cooperate. Aside from vague hints that there are more of them in the Empire and that there will be more violence to follow, they give nothing useful, and are executed on the spot.&lt;br /&gt;
&lt;br /&gt;
Chaos, unfortunately, reigns at the Azure Chorus. The densely packed tents of visiting pilgrims make conducting an orderly investigation all but impossible. Rumours spread through the camp like wildfire, leaving the Courageous and Vigilant citizens of the Brass Coast unable to take their targets by surprise. Some fear that the Cinders may simply flee, but the truth turns out to be much darker. A visiting priest comes running from the Parador of Wind and Flame, shouting that some Faraden pilgrims have barred the doors and begun massacring everyone inside, screaming condemnations against the “lovers of false flames.” The scene is set for tragedy, but nobody present is minded to accept such an outcome. Faraden and Freeborn alike take up arms and storm the Parador in defence of the priests and pilgrims trapped inside, fighting room to room and shedding blood to defend one another. There are many deaths, but fewer than might have been expected, given the grim circumstances.&lt;br /&gt;
&lt;br /&gt;
Things go equally badly in Meade, where the situation is complicated by the the arrival of the Jotun. There is some question among those who stay behind as to whether or not to alert the Jotun to the plans of the Cinders. Would passing on such information be providing treasonous aid to an enemy, or acting with Vigilance to undermine a different enemy? &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Cinders use the chaos of the invasion to attack before anyone can make a decision one way or the other. The dock front quickly descends into chaos as the Cinders fire the pier and try to murder the Faraden and Marcher merchants working there. Initially stunned by the madness, a Jotun patrol quickly composes themselves and within minutes Jotun and Marchers are fighting side-by-side to take the Cinders down.&lt;br /&gt;
&lt;br /&gt;
At first the Jotun assume that the assassins are under some terrible Night magic curse. Three Cinders were captured alive during the attack - once the Jotun discover there was no magic involved they are appalled. A jarl is summoned and after the briefest trial imaginable, the three men are taken out into the bay and summarily drowned. It is apparently the worst death imaginable as far as the Jotun are concerned.&lt;br /&gt;
&lt;br /&gt;
Once the Cinders have been dealt with, the Jarl gives orders to the Jotun for the docks to be restored. The work is done quickly, most of the docks can be salvaged and materials are shipped in to replace the parts that are too far gone. By the start of the Winter Solstice, the dock front is almost as good as new. Almost... because the Jotun artisans take it on themselves to add a monolithic stone carved in the likeness of an orc warrior - not the Jarl but an idol of [[Elite_Jotun_troops#Skjaldir|Skjaldir]], one of the Jotun faðir.&lt;br /&gt;
&lt;br /&gt;
When word reaches the Faraden Embassy, the response is quick and firm: an absolute and total condemnation of the Cinders&#039; actions. The Liege of the Five Winds had previously spoken out against the Cinders after their failed attempt on the life of the Champion of Vigilance, but this has ignited fury across all of Faraden society. Even conservative thinkers who have never truly reconciled with the differences of faith between the Empire and Faraden are forced to publicly acknowledge that this has gone too far. The Liege of the Five Winds makes a speech before their court, committing to personally pay for any repairs to the sites of the attack, a gesture that earns widespread praise for its even-handed measure of Pride, Prosperity and Justice. &lt;br /&gt;
&lt;br /&gt;
Embassy staff supply one slightly testy clarification to public perceptions of the Cinders: they are not &#039;Justice cultists&#039;, any more than a devout citizen of the Empire is an &#039;Ambition cultist&#039;. The Cinders follow the Five Flames, just as the people of the Empire follow the Imperial Way. The Cinders are not bad because they follow a specific Virtue, they are bad because they are violent xenophobes who decry the possibility of coexistence and mutual Prosperity in favour of a chauvinistic vision of total cultural purity. Excessive dwelling on religious differences is what led to this problem in the first place, and the last thing anyone needs is someone stoking the flames.&lt;br /&gt;
&lt;br /&gt;
====Raking Over The Ashes====&lt;br /&gt;
* &#039;&#039;&#039;The infiltrators in Fisk, Meade and the Azure Chorus were not the only Cinders present within the Empire.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The attackers will cause further havoc unless they are prevented from doing so.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Questions remain over how the group were able to acquire their supplies.&#039;&#039;&#039;&lt;br /&gt;
In the aftermath, cooler heads begin to dig deeper in both of the locations still controlled by the Empire. What emerges in each case is a similar story. The Cinders arrived as individuals or small groups over the course of the last year, staying and quietly blending in with their countryfolk. They did not disguise their conservative religious views, but did not speak of their violent aims to anyone outside of the conspiracy. The reasons for this are not hard to determine. Not only has the Liege of the Five Winds condemned the sect for their extremism, but many Faraden actively disagree with their attacks on people who did not harm them first. It seems that the Cinders consider other Faraden who deal with the ‘lovers of False Flames’ to be just as bad as heretics themselves. The Cinders are not, it seems, especially good at blending in with the people around them.&lt;br /&gt;
&lt;br /&gt;
Ambassador Ebeneezer&#039;s request to Mistress Karadragha has borne fruit with a series of missives detailing what Faraden investigators were able to determine from their own efforts to suppress the sect. In conjunction with Imperial scouts, the two nations are able to put together a list of targets. It seems that the groups already dealt with are not the only ones active within Imperial borders. It&#039;s clear that the Cinders have made good use of the resources provided to them - although there is some question about precisely who their rich patrons are. Rumour suggests it is agents of the Asavean plenum who have been funding the Cinders, wielding their hatred of the Empire as a weapon.&lt;br /&gt;
&lt;br /&gt;
===Wildfire (Conjunctions)===&lt;br /&gt;
* &#039;&#039;&#039;The Cinders have been spotted moving to attack the House of Guerra, the Anvil Library Scriptorium, and Benson&#039;s Orchard.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial heroes have the opportunity to act before the Cinders can cause any serious harm.&#039;&#039;&#039;&lt;br /&gt;
The Faraden reports include coded letters that speak of Cinders agents spying out &amp;quot;the Orchard&amp;quot; in the Marches and it is a relatively simple matter to deduce that this is probably a reference to [[Pruning_shears#Benson&#039;s_Orchard|Benson&#039;s Orchard]], the memorial to [[Paragons and exemplars|exemplar]] of [[Vigilance]] [[Known exemplars#Joshua Benson|&#039;Major&#039; Joshua Benson]]. From the other reports the Faraden are able to provide, it becomes clear the last Cinders are planning to assault the [[Armarius_of_the_Anvil_Library#The_Library_Scriptorium|Anvil Library Scriptorium]] and the [[Hand of Guerra#House of Guerra|House of Guerra]].&lt;br /&gt;
&lt;br /&gt;
By any analysis, these attacks are ultimately doomed to failure. The aura at Benson&#039;s Orchard was created with true liao, and there is no way that the Cinders have access to that most valuable substance. The Anvil Library Scriptorium sits in a fortified compound to protect against assaults from agents of the Whisper Gallery, and the House of Guerra is in Calvos town itself, surrounded by Kohan and Corsairs on shore leave. None of these sites are in danger of being destroyed. However, the Cinders are heavily armed and prepared to fight to the death. If they are allowed to work their will unmolested, they will kill a great many people and cause a lot of damage before they are stopped. Fortunately, with the advance warning provided by Faraden to Ambassador Ebeneezer, and the results of Imperial investigations, there is enough notice for the prognosticators to find conjunctions of the [[Sentinel Gate]] that heroes may be able to intervene and prevent loss of life.&lt;br /&gt;
&lt;br /&gt;
====Burn The Books (Sarvos)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to destroy the Anvil Library Scriptorium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Armarius of the Anvil Library&#039;&#039; is responsible for protecting the Scriptorium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Anvil Library stands dedicated to the cause of Wisdom and learning across the Empire, fighting back against the terrible losses inflicted by Emperor Nicovar and his book-burning ways. This cause elicits no sympathy from the Cinders, who decry Wisdom as the False Virtue of Doubt. They would love nothing more than to burn the books and massacre the scribes. The mercenaries engaged in the defence of the compound are trusted veterans, but even one enemy with a lit match could wreak havoc if they broke through.&lt;br /&gt;
&lt;br /&gt;
The main group of Cinders are approaching fast along Vintner&#039;s Way in Foracci. It is the responsibility of &#039;&#039;&#039;Ricardo Glostari di Sarvos&#039;&#039;&#039;, the Armarius of the Anvil Library, to cut them off before any damage can be done.&lt;br /&gt;
&lt;br /&gt;
====Sever The Hand (Madruga)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to destroy the House of Guerra&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Hand of Guerra&#039;&#039; is responsible for protecting the House&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
The House of Guerra stands as a testament to the Empire&#039;s commitment to taking care of those in need of shelter. Operated by a well-paid staff noted for their practicality and compassion, this thoroughly benign institution seems an odd target for the religiously-motivated Cinders. Things come into focus when the other duty of the Hand of Guerra is pointed out. Spreading the philosophy of Guerra is not especially controversial in the Empire, but rumours have persisted for a long time of her connection to the False Virtue of Anarchy, which the Cinders despise as much as any Imperial citizen. While the general consensus is that these rumours are historical fabrications, it is doubtful that the Cinders would listen if anyone tried to explain to them.&lt;br /&gt;
&lt;br /&gt;
If the attackers are to be intercepted, the easiest place would be along the Corsair&#039;s Road in Calvos Sound. It is the responsibility of &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039;, the Hand of Guerra, to prevent any harm coming to their charges.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Orchard One.jpg|align=left|caption=Brother Martin Orchard is a sometimes controversial, well respected monk from Pickham Monastery. in Upwold|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Silence The Bell (Upwold)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to desecrate Benson&#039;s Orchard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; &#039;&#039;Martin Orchard&#039;&#039;, who carried out the consecration, is responsible for protecting the memorial&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
&#039;Major&#039; Joshua Benson is an aspirational figure for many dedicants of Vigilance, especially in the Marches. A man without flashy miracles and tall tales to his name, he simply defended his community with absolute and unwavering commitment. Jackie Longshanks, the Beater who was able to sneak up on the Cinders to eavesdrop on their plans, cited the Bellringer as an inspiration for her deeds. The Vigilant pilgrims coming to soak up the aura that surrounds the exemplar&#039;s resting place have taken up arms and are ready to defend the holy site to the death, but such a fight would be a bloodbath. If the Cinders should spill blood on such a sacred memorial, the response from irate pilgrims of Vigilance would not bear thinking about.&lt;br /&gt;
&lt;br /&gt;
As the Cinders move to attack Benson&#039;s Orchard, they must first move through the area of Tower March known as Benson&#039;s Bawn. It is the responsibility of &#039;&#039;&#039;Martin Orchard&#039;&#039;&#039;, the priest who consecrated Benson&#039;s Orchard, to thwart their malice before it can strike.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Delicacies.jpg|caption=The Faraden are proud of their own fine victuals, but also keen to bring the best food and drink from around the world to their tables..|align=right|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Days Of Wine And Mooncheese===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Market&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[The Barrens#Dawnguard|Dawnguard]] or [[The Barrens#Murderdale|Murderdale]], [[the Barrens]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 [[weirwood]] and 30 [[white granite]], 180 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment for farms in the Barrens by one&lt;br /&gt;
* Creates a ministry and the title of &#039;&#039;Moonsong Reeve&#039;&#039;&lt;br /&gt;
* Increases the taxation raised from trade with Faraden by 4 Thrones each season&lt;br /&gt;
* Significantly increases the number of Faraden travelling to and visting Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Reeve&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Oversees Moonsong Market&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To serve as a liaison between the Faraden visiting Moonsong Market and the people of Dawn; to encourage Faraden merchants to trade with the nation; to smooth over any disputes; to make decisions based on any opportunities related to Moonsong Market&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; If the Moonsong Reeve is not yeofolk, the great work benefits will be halved&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Cheese&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three common mooncheese and one rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Six common mooncheese and two rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;27 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nine common mooncheese and three rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twelve common mooncheese and four rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A consortium in Faraden has established a potential deal to trade luxury food in the Barrens.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Despite an attempt by the Cinders to sabotage this plan, the actions of Imperial Citizens have demonstrated that Faraden merchants are safe to trade with the Empire.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even as further violence mars relationships between the Empire and Faraden, the siren song of commerce seeks to bring people closer together. Last season, merchants of the Sansar family came to Anvil to speak with the people of Dawn about setting up a trade enclave in the Barrens. Representing a coalition of smaller families, they sought to exploit the opportunities presented by providing rare goods to the eastern Empire and, in so doing, to raise their standing back home.&lt;br /&gt;
&lt;br /&gt;
While the trade talks themselves seem to have gone well, confused reports from Anvil speak of three of the Sansar cousins attending but only two returning, and of drawn blades and plotted murders. When the surviving merchants returned home they apparently brought a tale of horrific treachery: the third of their party had been corrupted by the rage of the Cinders, and plotted to murder them on their journey back to Faraden! Only by the swift action of Imperial law enforcement was this plan foiled. The intention of the Cinders was clear, to scare merchants away from dealing with the Empire. Yet this plan has backfired spectacularly, as the Sansar have not only publicly recommitted to building closer ties with their Imperial friends, but have posted a bounty on all members of the Cinders in vengeance for their heinous acts.&lt;br /&gt;
&lt;br /&gt;
Still, bloodshed makes for poor conversation over the negotiating table, so discussions with the Imperial civil service focus on business. The core of the deal is a pleasingly symmetrical arrangement: Dawnish cloth for Faraden cloth, Dawnish wine for Faraden cheese. Already Seneschals and vintners across Dawn are racing to discover the best wine pairings for the valuable Faraden Mooncheese, a development that is filling the cheesemakers of Faraden with Pride and confidence. There was also an unsurprising interest in purchasing Mithril, for which the Empire’s voracious appetite is well-known.&lt;br /&gt;
&lt;br /&gt;
The plans drawn up off the back of these proposals are, in their most basic nature, similar to the Firewind Market in Holberg. The proposed Moonsong Market, named in honour of the famed Mooncheese, would take 30 wains of weirwood, 30 wains of white granite, and 180 Crowns in labour costs. The Sansar have requested that such a market be built in either [[The Barrens#Dawnguard|Dawnguard]] or [[The Barrens#Murderdale|Murderdale]] to be close to the well-defended centres of civilisation. Once constructed, the Moonsong Market would act as a [[great work]] increasing investment in farms across the Barrens. It would also create an [[Imperial title]] - &#039;&#039;Moonsong Reeve&#039;&#039; - that would be responsible for representing Dawn in any negotiations with the Faraden merchants, and smoothing over any issues that arise with their trade in Dawn. &lt;br /&gt;
&lt;br /&gt;
There is one other matter - one that the Faraden are unaware of. As an economic position, the people of Dawn expect the &#039;&#039;Moonsong Reeve&#039;&#039; to be [[Yeofolk of Dawn|yeofolk]]. If the title is held by a noble, it will result in the benefits of the great work being halved as Dawnish farmers look askance at the Faraden merchants and their association with a noble demeaning the glory of Dawn.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=AmbassadorIronConfederacy.png|caption=&#039;&#039;&#039;Tethros i Zuhri i Erigo&#039;&#039;&#039;, Ambassador to the Iron Confederacy|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Iron Confederacy==&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy remains at peace with the Empire&lt;br /&gt;
* &#039;&#039;&#039;They have recently moved a major military force into the islands off the coast of Feroz&lt;br /&gt;
{{Nation|nation=The [[Iron Confederacy]]|port=[[Foreign_ports#Robec|Robec]]|status=Foreigner|ambassador=Tethros i Zuhri i Erigo}}&lt;br /&gt;
The Suranni lie to the south of the Empire. They are a secretive nation, bound up in tradition and suspicion. While they are currently at peace with the Empire, even accepting merchants and traders into their lands, they are certainly not &#039;&#039;friends&#039;&#039;. Recent events have seen them, like the [[Faraden]], caught between the [[Liberty Pact]] and the pro-slavery Freedom Accord. Yet where Faraden feels it must play a delicate balancing act, the Suranni Dukes are more confident in their power and prepared to play Imperial and Asavean interests off against each other.&lt;br /&gt;
&lt;br /&gt;
The Suranni ambassador to the Empire is &#039;&#039;Baroness Katerine Lavasse of Meore&#039;&#039;, who operates from the Tour Lavasse in Chaubrette, a territory unknown to Imperial citizens that apparently lies to the west of [[Bay_of_Catazar#Veroigne|Veroigne]]. A noble [[naga]], she replaced the significantly more dogmatic Jeanne de Hibernat, a High Priestess of the Suranni god [[Suranni_pantheon#Evra_the_Smith,_Maiden_of_the_Forge|Evra the Smith, Maiden of the Forge]]. She has already indicated that she is very much more pragmatic than her predecessor and more interested in compromise. She still reports to the Dukes of the Iron Confederacy, however, and so her apparent goodwill toward the Empire cannot be relied upon.&lt;br /&gt;
===Suranni Pleasantries===&lt;br /&gt;
* &#039;&#039;&#039;General pleasantries and diplomatic matters have been touched on&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy remains at peace with the Empire&lt;br /&gt;
Ambassador Tethros has apparently informed Baroness Katerine that the Empire intends to attack [[Skallahn]]. This receives a slightly mixed response; the Suranni ambassador is not herself familiar with northern [[Jotun]] lands. Her response is to congratulate the Empire on seeking to conquer [[orc]] lands, and indicates that the news was met with a great deal of interest among some of the more martial Dukes. &lt;br /&gt;
&lt;br /&gt;
The matter of Faraden was also raised, and Baroness Katerine, perhaps a little surprisingly, agrees that Asavean influence over the neighbouring nation is less than ideal. While the Suranni are capable of keeping the agents of the Plenum at arms&#039; length, and ensuring they gain benefits from their association without becoming tainted, they are less confident that the Faraden can achieve the same.&lt;br /&gt;
&lt;br /&gt;
In somewhat delicate tones, Baroness Katerine writes that the Suranni obviously have their own relationship with Faraden - distinct from the Empire - and their own trade routes. They are exploring their own avenues to reduce Asavean influence, but at this time they are reticent about collaborating with the Empire. With the best will in the world, the Empire&#039;s tendency to - no offence - blunder in like a drunk in a glassworks, do not predispose the Suranni to share too much at this time. If the Ambassador can be more specific about proposals for joint action with regard to the Faraden that do &#039;&#039;&#039;not&#039;&#039;&#039; risk souring the Suranni relationship with the Asaveans unnecessarily, then the Dukes are certainly interested to discuss those plans.&lt;br /&gt;
&lt;br /&gt;
With regard to trade, the Baroness is generally positive about trade with the port of [[Foreign_ports#Robec|Robec]] and entirely sees where the Ambassador is coming from when they talk of more secure overland trade routes. Suranni merchants have long seen the town of [[Feroz#Fontargenta|Bramar]] in Feroz as the ideal destination for those looking to trade with the Empire. From there the more adventurous could travel to [[Madruga#Siroc_(Ruined)|Siroc]], or even further north across the [[Spider%27s_Tollkeep#The_Spider&#039;s_Dream|Spider&#039;s Dream]] bridge. However, as the Suranni understand it a recent natural disaster has severed easy trade routes between Feroz and the rest of the Empire. Is there any news of when these will be restored? That would likely be the first step toward securing a commitment to a trade [[ministry]] in the Empire.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kobol.PNG|caption=[[Suranni_pantheon#Kobol the Warrior, Maiden of Battle|Kobol the Warrior]] is the uncompromising [[Suranni pantheon|Iron Confederacy god]] of warriors and battle.|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Cazar and the &#039;&#039;Wings of Kobol&#039;&#039;===&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy has smashed the Children of Wrecks in Feroz&lt;br /&gt;
* &#039;&#039;&#039;Suranni forces have claimed the Cazar Straits for the Confederacy&lt;br /&gt;
* &#039;&#039;&#039;The Dukes intend to attack Free Landing after the Spring Equinox if the Empire has not dealt with the Wreckers by then&lt;br /&gt;
* &#039;&#039;&#039;While no treaty has been agreed, Freeborn citizens are free to leave the islands and ships from Feroz can pass through the waters&lt;br /&gt;
The Iron Confederacy has invaded [[Feroz]]; or rather they have attacked the Children of Wrecks on the [[Feroz#Cazar Straits|Cazar Straits]]. As laid out in the &#039;&#039;&#039;[[Red_skies#Swords_of_the_South|Red skies]]&#039;&#039;&#039; wind of war, the &#039;&#039;Wings of Kobol&#039;&#039; [[navy]] brought two Suranni [[army|armies]] across the border from Kalino and smashed the Wreckers&#039; grasp on the island chain. Those pirates and raiders who were not defeated in battle, or captured and executed, have been forced to flee. Most have gone north to [[Madruga#Free Landing|Free Landing]], but some have apparently chosen to quit the [[Bay of Catazar]] altogether. The Cazar Straits are now under the control of the Iron Confederacy.&lt;br /&gt;
&lt;br /&gt;
Following the attack and &amp;quot;liberation&amp;quot; of the islands, Baroness Katerine delivers a message from the Suranni Dukes. It has been too long since the pirates invoked the power of [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon]] to help them seize the islands to the north of Arbonne, which they have been using as a base to attack the coast of the Iron Confederacy. Over a year ago they launched a raid against [[bay of Catazar#Axiom Prison|Axiom Prison]] and released many dangerous prisoners including a large number of corrupt wizards. While there has been some diplomatic attempt to find common ground for a joint effort against the Children, that have come to nothing. With this decisive action, the Iron Confederacy has shown that it will not tolerate criminals and pirates threatening their borders.&lt;br /&gt;
&lt;br /&gt;
Diplomatic channels were used during the Autumn Equinox to inform Imperial officials of the Suranni intentions. During that time there was discussion of a treaty, but after due consideration the Dukes believe that it is too soon to commit to any formal agreement while there is still a major Children of Wrecks presence just north of their lands - by which they pointedly mean their new holdings in the Cazar Straits. The work done at the Autumn Equinox by Baronets &#039;&#039;Marquette Lavasse&#039;&#039; and &#039;&#039;Vauquelin Lavasse&#039;&#039;, during which they met informally with multiple Imperial luminaries have indicated that there is certainly a foundation for a formal treaty to secure relations between the Confederacy and the Empire; but the time to discuss it is once the immediate threat is ended.&lt;br /&gt;
&lt;br /&gt;
Baroness Katerine appears to be aware that the Empire planned their own assault on the Children of Wrecks following the Autumn Equinox, but apparently expected it to be aimed at Free Landing. Her missive lays out that the Dukes plan to take a season ensuring that the last corrupt elements are removed from the islands of Cazar. Then, if the Empire has not already dealt with them, they will attack the Wreckers in Free Landing with an eye towards dealing with them as they have their &amp;quot;friends&amp;quot; in the south. It is important for Ambassador Tethros to understand that if the &#039;&#039;Wings of Kobol&#039;&#039; are called on to free the Madrugan islands, they will likewise be considered part of the Iron Confederacy. After that, though, there will be plenty of time to discuss how to proceed. In particular, she wishes to commend [[Senator]] &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; whose passionate words went some way toward reassuring the Dukes that the Empire was in the process of dealing with the Pirates of Dumon and should be given a little space to do so.&lt;br /&gt;
&lt;br /&gt;
The Baroness does however reiterate that as far as the Dukes are concerned, they have taken enemy territory away from criminals who made war on the Suranni people. The islands of Cazar are now &#039;&#039;theirs&#039;&#039;, by right of conquest. This, says Katerine, is not a matter for debate - the facts speak for themselves. The same will be true if they are forced to deal with the pirates of Free Landing.&lt;br /&gt;
&lt;br /&gt;
However, in recognition of the historic presence of the people of [[the Brass Coast]] here, there are certain humanitarian concessions the Dukes have instructed Baroness Katerine to lay out. Any Imperial citizen that was trapped in the Cazar Straits when they were conquered by the Grendel, and then seized by the Pirates of Dumon, is absolutely free to leave; indeed they are encouraged to depart. Suranni ships stand ready to repatriate them to the mainland, and there will be no bar to Freeborn vessels that wish to come collect their countryfolk.&lt;br /&gt;
&lt;br /&gt;
The Iron Confederacy is also open to suggestions about how best to arrange matters with regard to Imperial ships leaving or entering Feroz. Obviously, with control of the Cazar Straits, the Suranni could potentially cut the Freeborn territory off from the Bay of Catazar entirely. There is no reason for them to do so at the moment; indeed Baroness Katerine expresses the hope that recent successes with trade can be built on to encourage Imperial merchants to visit the Straits. This means that there will be no disadvantage to the Freeborn busy rebuilding their homes in the ruined territory from the Suranni. &lt;br /&gt;
&lt;br /&gt;
The [[Civil Service|civil service]] advise that this communication should not be taken entirely at face value. Reading between the lines, it seems that Baroness Katerine isn&#039;t &#039;&#039;completely&#039;&#039; happy with the decision of the Dukes. Over the last few years, she has demonstrated a preference for a more nuanced, diplomatic approach to relations with the Empire. At the end of the day though, it is the Dukes who make the decisions. The rulers of the Iron Confederacy are [[naga]], and while they can be [[Naga#Subtle|subtle]], they are still [[Naga#Passionate|passionate]] and [[Naga#Avaricious|avaricious]].&lt;br /&gt;
&lt;br /&gt;
The proposal of a treaty once the Children of Wrecks are finally beaten seems genuine, and it is possible that one of the reasons the Suranni are not rolling straight into Free Landing is to give Ambassador Tethros a chance to put forward a proposal of their own.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Watt of Lambrook.jpg|caption=&#039;&#039;&#039;Watt of Lambrook&#039;&#039;&#039;, Minister of Historical Research|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marko and the March of History===&lt;br /&gt;
* &#039;&#039;&#039;Marko Siwarsbairn is &#039;&#039;still&#039;&#039; in the Iron Confederacy&#039;&#039;&#039;&lt;br /&gt;
The saga of Marko Siwarsbairn continues to drag on. Following the [[Bedight_in_veils#An_Imperial_Historian_in_the_Baronial_Court|dispute]] over the [[historical research]] the [[Wintermark]] scholar had been compiling on Iron Confederacy military history, the Ambassador passed along words from the [[Minister of Historical Research]] &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039;: &amp;quot;&#039;&#039;My researcher is correct that I hold the right to view such reports first. However, since this was understandably not known at the time I will oblige that this once you may also read the report Marko has written before he leaves.&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Baroness Katerine thanks the Minister for their words, and understands that this is a concession. However as the Winter Solstice draws closer it seems Marko has &#039;&#039;still&#039;&#039; not returned from the Iron Confederacy. A late message to the Imperial embassy indicates that on reading the Siwarsbairn Report it was clear to the Baroness that there were several significant errors and misconceptions in the document. Rather than suggest Marko scrap their hard work and start again, Baroness of Meore has offered the assistance of some of her own staff to correct those errors. She is confident that the report will be much more useful as an artifact of truth, rather than something riddled with errors. She anticipates that unless anything else goes wrong, Marko will be safely back in the Empire with a well-researched document in time for the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
The Minister need not worry; Baroness Katerine is more than happy to continue to serve as gracious host to Marko Siwarsbairn, and supply the support they need at her own expense. It is the least she can do as a student of history herself, committed to increasing understanding between her nation and the Empire. She also mentions that the gods clearly inspired Marko to make their errors; if they had set off from Meore on schedule this season they would doubtless have ended up caught in the events unfolding in Arbonne.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Dumon.PNG|caption=Dumon the Liar, the Wicked One|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Unfolding in Arbonne===&lt;br /&gt;
* &#039;&#039;&#039;Arbonne has been subject to a serious Winter curse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The priests of the Veiled Shrine claim an oracle has implicated Imperial citizens in the curse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baroness Katerine asks the Ambassador to encourage Imperial citizens to track down those responsible&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Spring Equinox, the dukedom of Kalino - which the Suranni call Arbonne - was struck with a [[I_wish_you_would#Wicked curses|blight]] that withered crops and saw vermin multiply across the territory. The priests of [[Suranni_pantheon#Kavol,_the_Veiled_King|Kavol]] quickly identified that this was a [[curse]] drawn down by wicked sorcerers working with the aid of the [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Lying God]]. The curse ran its course, and despite some food shortages in Arbonne, the worst appeared to be over. This assumption was, unfortunately, premature.&lt;br /&gt;
&lt;br /&gt;
Just after the Autumn Equinox another curse fell on Arbonne, and this was orders of magnitude worse than the blight that struck in Spring. The first sign was unseasonably bad weather than ruined crops before they could be gathered; it was swiftly followed by a wave of sickness that incapacitated the weak and the strong alike. Then, on the night of the first new moon, demonic angels of Dumon emerged from the shadows bent on murder and corruption. The worst of them took on the forms of dead orcs, the Lasambrians who had once squatted in the hills here. Their witchcraft brought more terror and destruction to the people and serfs of Arbonne. Worse, among their numbers were revenants that appeared in the form of dead Suranni and even in a few cases what looked to be Imperial knights. &lt;br /&gt;
&lt;br /&gt;
This was again seen as a sign that the gods were angry with the Duke of Arbonne, but again the Priests of Kavol investigated the matter and determined that it was nothing more than another terrible curse from the servants of Dumon. This time, though, this reassurance has done little to quell discontent in the territory. Crops fail from time to time, as a test from the gods, but this unspeakable infestation of demons and revenants is an entirely different matter. The position of the Duke of Arbonne is extremely shaky; if a third curse strikes the territory they will have little choice but to step aside in favour of one of their heirs. Baroness Katerine confidently paints the heirs to the current Duke as competent, wise people but there is an edge to her words that suggests she is not entirely confident about what she is saying.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 200px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Seven Locks 2.jpg|Master of Locks.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 200px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|WhisperGal004.png|WhisperGal005.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
While the curse is bad, it would normally be a matter for the Iron Confederacy to resolve. Unfortunately, there is an unlooked for wrinkle here. Among the priests of Kavol there are some sects charged with specific duties within the Confederacy. The priests of the Veiled Shrine are charged to root out heretics and servants of Dumon who consort with demons. The Veiled God has sent a sign to them, warning them that while the curse comes from the servants of the God of Corruption, they could not have achieved this terrible working without aid. Specifically, through oracles and visionary dreams, Kavol has given a warning that the power to place the curse came from the Empire.&lt;br /&gt;
&lt;br /&gt;
Baroness Katerine is not a fool; she doesn&#039;t believe the Empire has cursed Arbonne. There&#039;s simply no evidence of it. Unfortunately, the priests of the Veiled Shrine are adamant that there is Imperial entanglement in this event. She asks that the Ambassador do whatever it takes to find out who has provided the Hand of Dumon with the wherewithal to lay a curse of this magnitude on Arbonne. Given that working with the Hand is a crime in the Empire, she presumes that Imperial justice likewise has a vested interest in tracking down whoever it is that is supporting these monstrous sorcerers. The Dukes cannot countenance Imperial support for the Hand of Dumon, and if it comes out that Imperial citizens were flouting the laws made by the Senate in this regard it would shake confidence in those who pointed to the agreement as a positive step in international relations. Which includes Baroness Katerine of course.&lt;br /&gt;
&lt;br /&gt;
Obviously, the one thing every Imperial citizen can be &#039;&#039;&#039;absolutely certain&#039;&#039;&#039; of, is that &amp;quot;the Veiled God&amp;quot; definitely did not tell the Iron Confederacy anything, &#039;&#039;given they don&#039;t actually exist&#039;&#039;. However they note that Baroness Katerine refers to &amp;quot;angels&amp;quot; more than once, which is either a [[Astronomancy#Tulpas|tulpa]] or much more likely, a [[herald]] of some [[eternal]] that is up to no good. If it is the latter, the finger of suspicion must point at either [[Basileia]] or the [[Whisper Gallery]], either of which would sell the Empire out in a heartbeat. The City of Locks trades in treachery, espionage and secrets, while the Shadow Courtiers are literally obsessed with secrets. On paper, it is more likely to be the Princess of Weirs; since the Concilium of the Perjured Throne is under enmity, the only way they could be mixed up in all this is if that was being subverted by members of the Conclave.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unfortunate that the Empire does not have a workable map of Arbonne, so rituals such as [[Eye of the High Places]] will not be able to find anything useful. From the description, however, it seems that the curse might have been the result of a potent Winter magic ritual of high magnitude - at least eightieth and perhaps higher.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=IconSumaah.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sumaah Republic==&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah Republic is an empire devoted to an orthodox interpretation of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah Republic remain allies of the Empire in the Liberty Pact&lt;br /&gt;
The [[Sumaah Republic]] are simultaneously allies of, and rivals to, the Empire. Their shared practice of the Way both provide them with common ground, and divides them over questions of orthodoxy. As founding members of the [[Liberty Pact]], their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. In gratitude for [[Two_suns_in_the_sunset#A_Bond_Between_Sailors|major aid]] from the Empire in repulsing an Asavean assault against the port of [[Foreign_ports#Zemeh|Zemeh]], the Sumaah have committed to sharing a dose of [[Liao#True Liao|true liao]] with the Empire every season &amp;quot;&#039;&#039;until the Plenum falls and the Way is spread to the Archipelago&#039;&#039;.&amp;quot; Relations with the grateful Sumaash, which have been bumpy in the past, are now better than ever.&lt;br /&gt;
{{Nation|nation=[[Sumaah Republic]]|status=Foreigner|port=[[Sumaah_Republic_ports#Zemeh|Zemeh]]|ambassador=Accalon of [[Highguard]]}}&lt;br /&gt;
The Sumaah ambassador to the Empire is &#039;&#039;Oxtitocszin&#039;&#039;, who holds the rank of Censor of wood, metal and stone and is a member of the High House of Pride (the Sumaah equivalent of the Pride Assembly, but with significantly more responsibility and leeway to pursue foreign diplomacy). They advise not just the Sumaah &#039;&#039;präster&#039;&#039;, but the House of the People (the Sumaah equivalent of the Imperial Senate). By all accounts they are an even-handed, level-headed individual, and a devout practitioner of the Way.&lt;br /&gt;
===Liberty===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah are sending a representative to the Liberty Pact meeting&#039;&#039;&#039;&lt;br /&gt;
The Sumaah are, of course, sending an emissary to the [[Liberty Pact]] meeting. &#039;&#039;Oxtitocszin&#039;&#039; indicates the Sumaah attitude to the Pact has not shifted. They still intend to propose the amendment to the pact [[Drowned_in_tears#Liberty_Pact|mentioned last season]], to centre [[the Way]] in the approach of the Liberty Pact to defeating the evil of slavery. Apparently, the Sumaah representatives to the Pact are a little surprised that the Empire are not raising any amendments to the Pact themselves, but appreciate that this may simply be because the status quo serves their interests more effectively.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Accalon5901.jpg|caption=&#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, Ambassador to the Sumaah Republic|align=right|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Ambassador Accalon&#039;s words relating to the removal of Axos from the pact has not inspired them to revisit the matter but they wish the Ambassador to be apprised that they will vote with the Commonwealth on this matter. Unfortunately, Sumaah is not in a position to launch a full-scale invasion of the [[Asavean Archipelago]]. Were there any chance that such an attack might be practical, they would already be undertaking it. Oxtitocszin gently suggests that even if they were holding off for some reason, the Ambassador&#039;s proposal that the Empire would help remove Axos from the Pact would by no means be sufficient inducement for them to do so. The Sumaah Republic intends to let virtue guide their approach to the Pact and the Axou, as they do everything else. They would expect the Empire to do the same.&lt;br /&gt;
&lt;br /&gt;
Further details of the Sumaah involvement in the Liberty Pact meeting can be found in the &#039;&#039;&#039;[[My soul at liberty]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Gift of Pride (Redux)===&lt;br /&gt;
* &#039;&#039;&#039;The House of the People delayed their shipment of white granite at the request of Ambassador Accalon&lt;br /&gt;
* &#039;&#039;&#039;After the Winter Solstice there is an opportunity for Imperial fleet captains to escort the shipment to the Brass Coast&lt;br /&gt;
At the request of the people of [[the Brass Coast]], as relayed to the Sumaah by Ambassador Accalon, they have delayed the shipment intended to [[Drowned_in_tears#A_Gift_of_Pride|offer aid in rebuilding]]. The white granite is still in the Republic, waiting an escort of Imperial vessels to help it reach the shores of the Bay of Catazar. The House of the People recognises that dealing with the threat of the Children of Wrecks takes priority. The Cardinal of the House of [[Vigilance]], however does append a warning to the Freeborn not to allow the malign power of &#039;&#039;hevn&#039;&#039; to gain a foothold in their souls. &amp;quot;&#039;&#039;Hevn&#039;&#039;&amp;quot; is apparently an old-fashioned Sumaah term for the power of [[Malign spiritual presences#Vengeance|vengeance]] but with elements of [[Malign spiritual presences#Hatered|Hatred]]. The Cardinal reminds their beloved Imperial cousins that to strike against enemies before they can harm you is vigilant but to pursue the destruction of those who have harmed you for selfish reasons is to invite corruption into ones soul.&lt;br /&gt;
&lt;br /&gt;
Regardless, the House of the People have confirmed that the shipments of white granite await an Imperial escort. They warn, however, that they cannot afford to delay their gift for another season. The [[Asavean Archipelago]] already seems to have gotten wind of what is planned, and any further wait will surely see the Sumaah ships attacked and sunk regardless of the presence of Imperial vessels.&lt;br /&gt;
&lt;br /&gt;
You can read about this opportunity in last seasons &#039;&#039;&#039;[[Drowned_in_tears#A_Gift_of_Pride|Drowned in tears]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=IconZemress.png |caption=Icon of Zemress|title=Icons of Zemress are popular with sailors who must travel through dangerous waters - both those from the Brass Coast, and the distant Frieøyer.|align=right|width=300}}&lt;br /&gt;
===Inspiration of Zemress===&lt;br /&gt;
* &#039;&#039;&#039;A renowned Frieøyer captain has come to study at the Zemress Naval Academy along Sumaah sailors and shipwrights&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their support has helped to unlock the full potential of the Academy and the Empire&#039;s naval forces&#039;&#039;&#039;&lt;br /&gt;
While [[Red skies|war rages]] in the seas of Sarvos and Madruga, a Sumaah ship appears at the docks in [[Madruga#Calvos|Calvos]]. It looks a little the worse for wear, showing signs of having sustained significant damage recently. It turns out to be the ship of &#039;&#039;Bjarna Xicot&#039;&#039; of the Frieøyer - the former pirates [[Zemress#A_Tale_from_Sumaah|inspired]] by the paragon [[Zemress]] - who has come to study at the [[Madruga#Zemress_Naval_Academy|Zemress Naval Academy]] along with a boatload of Sumaah students. Unfortunately, along the way, they fell afoul of Asavaean privateers and only just managed to escape with their lives and their vessel.&lt;br /&gt;
&lt;br /&gt;
The Sumaah quickly make themselves at home; the Frieøyer among their number have all fought alongside Imperial fleet captains before, during the [[Two_suns_in_the_sunset#A_Bond_Between_Sailors|fight against Asavea]] last year. The others are a combination of pilgrims of [[Prosperity]], scholars, and shipwrights. Sumaah does not have anything to match the naval prowess of Asavea but like the Empire they have their traditions of building warships. Without them, the Asaveans would likely have conquered swathes of their coastline in the centuries of war. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bjarna Xicot&#039;&#039; brings with her a gift - or rather, she and her companions &#039;&#039;are&#039;&#039; the gift. A gift not from the House of the People or the High Houses of Virtue but from the Frieøyer themselves. It is in part a gift of gratitude for the Imperial sailors who fought alongside them, partly a gift of Pride, but mostly a gift to recognise the shared love of Zemress between the Frieøyer and the Brass Coast. The artisans and veteran mariners who accompany Bjarna are here to stay, they are eager to study at the Academy and learn what they can from the Freeborn masters of the sea, but they also bring knowledge and skills of their own, which they are enthusiastic to share. They bring with them a small library of plans and books dedicated to the art of the shipwright, translated painstakingly from their original tongue into Imperial. &lt;br /&gt;
&lt;br /&gt;
Studying together, the two groups are able to achieve a breakthrough. The Academy has been steadily creating designs for new warships, trying to match the qualities of the navies of the [[Grendel]] and the [[Asavean Archipelago|Asaveans]]. The school has done a remarkable job building up Imperial expertise, but with the information the Frieøyer have provided has helped to &#039;&#039;complete&#039;&#039; that program of study. The academy has discovered everything they can - all that remains now is to put that knowledge into practice.&lt;br /&gt;
&lt;br /&gt;
That means building some navies, but it also means spreading the knowledge they have gained far and wide across the Empire. Excited at the prospects of sharing what they have learned with everyone in the Empire, the Academy soon empties out, as people make arrangements to visit one or more of the other nations. After-all - &amp;quot;all that is worthwhile is shared with those who deserve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The main advantage of spreading this knowledge far and wide is that shipwrights will be able to build vessels better suited to a nation&#039;s ideals. Local shipwrights can build on the skills and learning shared by the staff of the former Zemress Academy to create something more in keeping with local traditions. Freeborn navies might be well-suited to plunder, while a Dawnish warship might be built for glory! &lt;br /&gt;
&lt;br /&gt;
What that means now, is that any [[navy]] built by the Empire would have access to a set of three or more qualities just like an [[army]]. Going forward, similar to the [[Rules_update_2026#New_Army_Qualities|rules that cover army qualities]], the Senator who musters a navy will be given a list of qualities to choose from reflecting their nation and the narrative surrounding the navy&#039;s creation. These will be drawn from the list of standard qualities, but through [[opportunity|opportunities]] or [[appraisal|appraisals]], more unique qualities may be on offer.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Prosperity.png|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Legacy====&lt;br /&gt;
* &#039;&#039;&#039;The Synod lists the Krakens&#039; Bane as a memorial to Zemress&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Wreckers destroyed the beautiful seminary constructed in her memory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The potential exists to create a truly inspirational memorial to Zemress&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any edifice would be more inspirational if the General Assembly recognise Zemress as a paragon&#039;&#039;&#039;&lt;br /&gt;
The Zemress Naval Academy now stands empty. Its great work complete, the staff have fanned out across the Empire, taking the new learning with them. The power to develop qualities is no longer available or needed. However, the building still stands, and it still attracts the best shipwrights from across the Brass Coast and beyond. This is the site that raised Imperial naval traditions to the point where they could rival - at least in theory - those of the Grendel or the Asaveans. The Frieøyer came half way across the world to study here.&lt;br /&gt;
&lt;br /&gt;
This incredible legacy should be preserved. When the [[Zemress#The_Seminary_of_Zemress_(Destroyed)|Seminary of Zemress]] was destroyed, the &#039;&#039;Kraken&#039;s Bane&#039;&#039; was left untouched. It bears a [[Aura#Durable_Auras|true aura]] of Prosperity, [[A_time_of_plenty#Coin_that_Goes_Unspent|placed there by Gilah, daughter of the Chantry]] with the approval of the Assembly of Prosperity. The beautiful building that once celebrated the life of this iconic Freeborn hero was destroyed, but the potential exists to rebuild it into something even more inspirational.&lt;br /&gt;
&lt;br /&gt;
No true liao would be needed, but a new [[edifice]] of some kind is needed. The more [[Edifice#Grandeur|grandiose]] the building, the more inspirational it would be. However, the other thing that would help to remind everyone of the importance of the site, is if the Freeborn were able to convince the General Assembly to recognise Zemress as a paragon. After-all... what more powerful a legacy could exist than the triumph of the Zemress Naval Academy? &lt;br /&gt;
&lt;br /&gt;
Freeborn architects intend to bring a range of plans forward to create a new building to celebrate Zemress&#039; life later this year. They want to give their fellow Freeborn time to persuade the Synod of the truth of their claims - that Zemress i Ezmara i Erigo has passed through the Labyrinth. If the Synod act to recognise Zemress as a paragon, they will publish their ideas before the next summit, otherwise they will publish them in a year&#039;s time. &lt;br /&gt;
&lt;br /&gt;
===OOC Note===&lt;br /&gt;
The Zemress Naval Academy, and its approach to determining qualities for navies, was rooted in an earlier vision of how navies worked. As we&#039;ve developed our approach to armies, it&#039;s become more clear that we should be treating navies in the same way we do armies - that they should have strong identities tied to the nation that supports them. As such, the existing abilities of the Academy to build up a small list of qualities based on the design of the ships themselves has become outmoded. The in-character rationale for the rules change is that the arrival of the Frieøyer has helped the Academy achieve its ultimate goals and allowed them to spread knowledge of advanced ship-building right across the Empire. &lt;br /&gt;
&lt;br /&gt;
Rather than simply have the Naval Academy become a white elephant, we&#039;ll present an opportunity to build on the consecrated location dedicated to Zemress later this year, to give the Empire an opportunity to rededicate the site with a new purpose.&lt;br /&gt;
&lt;br /&gt;
==Tsark==&lt;br /&gt;
* &#039;&#039;&#039;The people of Tsark keep the Empire at arms&#039; length&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Consul is technically responsible for diplomatic relations with the Mountains of the Moon&lt;br /&gt;
During the Autumn Equinox, a delegation from the [[Tsark|Mountains of the Moon]] visited [[Bedight_in_veils#The_People_of_the_Moon|visited Anvil]]. They spoke with a number of people, and by all accounts the discussions were somewhat fruitful. The people of Tsark - the [[orc]] nation that occupies the shallow basin surrounded by the Mountains - have so far kept the Empire very much at arms&#039; length. Following their visit, however, they have made an approach to the civil service and asked their assistance in preparing some proposals to put before the Empire.&lt;br /&gt;
&lt;br /&gt;
===Garden of the Perfect World===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Garden of the Perfect World&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Zenith#Occursion|Occursion]], [[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15 [[weirwood]], 45 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a ministry and the title of &#039;&#039;Seeker of the Perfect World&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Seeker of the Perfect World&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Urizen National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Urizen National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Oversees the Garden of the Perfect World&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To look after the Garden of the Perfect World, and to help the people of Tsark trade with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Autumn Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; The benefits are lost if the Empire and Tsark are no longer friendly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Wood and Stone&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirits and Stone&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;90 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to build a ministry to trade for Tsark&#039;s white granite&lt;br /&gt;
Tsark resists the idea of an [[embassy]]. By all accounts they see the Empire as a place of chaos and turmoil, very much at odds with the ordered and harmonious life they lead in the high mountains east of [[Urizen]].For centuries they have hidden away from Imperial eyes, discouraging anyone from visiting their home with mighty fortifications and memory-altering drugs. Now, however, it seems that they are prepared to countenance some limited trade with Imperial citizens, with an eye toward acquiring substances that are rare or unknown in Tsark. With the aid of the civil service they have put forward a proposal for the grandiosely titled &#039;&#039;Garden of the Perfect World&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The garden would be a special [[ministry]] built in the foothills of [[Zenith#Occursion|Occursion]] in southern [[Zenith]]. They expect the Empire to undertake the construction. Despite its majestic name, the actual commission requires only 15 wains of weirwood and 45 crowns in labour. It would take three months to complete. It takes the form of a meditative garden, built in the style of Tsark. Quiet chimes are hung from carefully selected trees, and what appears to be a traditional Tsark meeting hall stands along the southern side of the garden. The commission also involves beautiful flowering plants, some from Urizen and some from Tsark.&lt;br /&gt;
&lt;br /&gt;
Once complete the Mountains of the Moon would create the title &#039;&#039;Seeker of the Perfect World&#039;&#039; to oversee it. They would be responsible for trading with the people of Tsark, and where the folk of the Mountains of the Moon reached out to the Empire they would be asked to facilitate any diplomacy or negotiations. It sounds a little like what they really want is an ambassador, but the leaders of Tsark are clear they do not. It seems they are concerned that they would have to build a reciprocal embassy themselves, and allow Imperial citizens into their lands, which they will not do.&lt;br /&gt;
&lt;br /&gt;
The garden allows the &#039;&#039;Seeker of the Perfect World&#039;&#039; access to a ministry that lets them exchange their [[white granite]] from the [[Mountains_of_the_Moon#Kamen_Quarry|Kamen Quarry]] for Imperial [[weirwood]]. They are also interested in acquiring some amount of [[liao]] - a substance not found in Tsark - for use by the human citizens of their nation. They are aware that the quantities they are asking for are quite significant and understand if the Empire doesn&#039;t want to take advantage of the trade.&lt;br /&gt;
&lt;br /&gt;
Obviously as a ministry supported by a foreign nation, the ability to trade resources with Tsark is entirely dependant on continued diplomatic relations. Aware that the Empire is, perhaps rightly, concerned about what will happen if Tsark chooses to close itself off from the world again, they have agreed that if they end their trade with the Empire for any reason they will provide 15 wains of white granite to the Seeker of the Perfect World before they do so to pay for the resources spent in the construction of the ministry. If the Empire ends trade, of course, they will not feel the need to provide any restitution at all.&lt;br /&gt;
&lt;br /&gt;
The opportunity remains available until the end of the Autumn Equinox 388YE.&lt;br /&gt;
&lt;br /&gt;
===Zaboravi===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Garden of Peaceful Quietitude&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 [[weirwood]], 36 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a sinecure and the title of &#039;&#039;Seeker of Quietitude&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Seeker of Quietitude&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Wintermark National or Imperial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Wintermark National Assembly or Imperial Apothecaries&#039; Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 12 doses of zaboravi each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversees the Garden of Peaceful Quietitude; help cultivate zaboravi in Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tsark will help the people of Wintermark cultivate zaboravi&lt;br /&gt;
* &#039;&#039;&#039;The sinecure must be built in an alpine territory, in a region with hills and hot springs&lt;br /&gt;
The people of Tsark make use of an exotic drug called &#039;&#039;Zaboravi&#039;&#039; that has remarkable properties. Used correctly, it allows an individual to edit their own memories in a manner similar to [[Cast Off The Chain of Memory]]. According to the folk from the Mountains of the Moon, [[Night magic]] is a crude tool for altering one&#039;s memories, equivalent to a spade or a pickaxe - partly because of the raw magic involved and partly because the impetus to forget comes from outside the self. Zaboravi is a more gentle, harmonious way to alter ones recollections, because all it does is empower the one who uses it to choose how to shape their own remembered past.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBWintermark.jpg|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|title=Imperial Apothecaries&#039; Guild|align=right|width=240}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There has been discussion of seeing if the plant that produces zaboravi will prosper in [[Wintermark]]; the farmers there have already had some success with cultivating &#039;&#039;viezesmaak&#039;&#039; for the [[Sarcophan Delves]], and there is interest in seeing if they might be able to do the same with the Tsark drug. There is talk of zaboravi being invaluable to [[surgical skills#Physick|physicks]] dealing with people suffering emotional or spiritual wounds caused by terrible events. Tsark is broadly positive about facilitating such a thing - they are not jealous of their control of zaboravi and see the value of using it to help those whose spirits are in discord find peace.&lt;br /&gt;
&lt;br /&gt;
Again, with the help of the civil service, they have put forward a proposal for a [[commission]] in [[Wintermark]]. The &#039;&#039;Garden of Peaceful Quietude&#039;&#039; is a [[sinecure]] that will require 12 wains of weirwood and 36 crowns in labour to complete, taking three months to construct. It will create a title - &#039;&#039;Seeker of Quietude&#039;&#039; - who will oversee the efforts to cultivate zaboravi. Each season, the gardeners of Tsark believe it will produce 12 doses of zaboravi for the Seeker, presuming that the location is conducive and the gardeners follow their instructions to the letter. The initial proposal from Tsark is that the Seeker of Quietude be appointed by the Wintermark National Assembly - zaboravi is after all a spiritual substance. The civil service however have pointed out that as a unique herb it might be more appropriate to see the title appointed by the [[Imperial Apothecaries Guild]]. Tsark has indicated that it is happy either way as long as the drug is treated with the reverence they feel it deserves. Notably, once the plant is established, however, its continued cultivation will require no further interaction with Tsark, so it will not be dependant on good relations continuing with the nation.&lt;br /&gt;
&lt;br /&gt;
The only real restriction they place on it is that for the zaboravi to prosper it needs three things; a cool climate, as much altitude as possible, and access to geothermal hot springs. Apparently the folk of Wintermark that the visitors spoke to were confident they knew just the place. &lt;br /&gt;
&lt;br /&gt;
The civil service have assessed the proposal, and indicated that the plans the people of Tsark have provided could also allow similar gardens to be built in other alpine locations - specifically [[Skarsind]], northern [[Hercynia]], and northern [[Varushka]]. The main challenge would be finding suitable locations, which would require an [[appraisal]]. The only limitation would be that such an appraisal couldn&#039;t be undertaken until the Empire had a source of the plant itself - so not until the &#039;&#039;Garden of Peaceful Quietude&#039;&#039; was completed.&lt;br /&gt;
&lt;br /&gt;
===Ushabti and Rice===&lt;br /&gt;
* &#039;&#039;&#039;Some folk in Tsark are interested in both Ushabti and the Golden Cascade&lt;br /&gt;
* &#039;&#039;&#039;Further discussion waits the completion of the Garden of the Perfect World&lt;br /&gt;
During their visit, the subject of both [[Urizen_economic_interests#Ushabti|ushabti]] and the [[Zenith#Proceris|Golden Cascade]] were raised. By all accounts the visitors from Tsark were interested, but cautious. The leaders of the nation have determined that while they are curious about both the odd constructs that seem to work best at high altitude, and the ambitious great work that provides food for much of Zenith and indeed the nation as a whole, any further discussion will have to wait until the &#039;&#039;Garden of the Perfect World&#039;&#039; is completed. Or not, as the case may be.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Tarquinius Ankarien.jpg|caption=Tarquinius Ankarien (left), former [[Ambassador to Axos]], has apparently been charged to speak with the Skourans by the Imperial Consul.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Skoura==&lt;br /&gt;
* &#039;&#039;&#039;The nation of Skoura lies to the east of Mareave&lt;br /&gt;
* &#039;&#039;&#039;While they are keeping the Empire at arms&#039; length the two nations are at peace&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Consul is responsible for diplomacy with Skoura&lt;br /&gt;
The message from Talker Garra, Delvemistress of Skoura, that arrives in Mareave midway through the season is neatly written on tough parchment. It begins by thanking &#039;&#039;&#039;Tarquinius Ankarien&#039;&#039;&#039; for their understanding - they would indeed prefer to deal with the [[Imperial Orcs]] as much as possible and would prefer that if the [[Imperial Consul]] chooses to delegate communication they do so with that in mind. The Unshackled are their neighbours, and there is still some distance to go before Skoura is entirely happy dealing with the wider Empire. The Delvemistress is happy to trust the good sense of &#039;&#039;&#039;Pathfinder Gaddak&#039;&#039;&#039; in this matter. &lt;br /&gt;
&lt;br /&gt;
Establishing a permanent [[embassy]] would be a significant step in relations between the mountainfolk and the Empire - and one that they are not entirely sure they are ready to make. Accepting an Imperial [[ambassador]] would be a serious matter, and would mean that their interaction with Imperial citizens will have evolved beyond the point of a small number of trade agreements with the people of [[Mareave]]. The first question that Talker Garra has is, can the Imperial Consul confirm that the Empire is prepared to commit to appointing an Unshackled to the position, at least for the time being? The second question is, what form would the Empire expect an embassy to take, and what commitments would be required from Skoura? Obviously they would require any embassy to be built in Mareave; presumably the Empire would expect an embassy to be built in Skoura as well? In all honesty, writes Delvemistress Garra, the fact that the Empire changes its ambassadors often is seen as something of a problem with the more conservative members of their nation. Needing to re-establish relations each time a new ambassador is appointed represents a significant investment of time and trust.&lt;br /&gt;
&lt;br /&gt;
The Skourans are pleased to hear that the Empire has no intention of sending spies into their lands. The Skourans are a private people - it is not that they have things to hide so much as that they would prefer to build their relationship with the Empire carefully, and on a foundation of mutual trust.&lt;br /&gt;
&lt;br /&gt;
===Trade and Artisans===&lt;br /&gt;
* &#039;&#039;&#039;The Geltcourse Trade Security Council have confirmed they are willing to investigate further trade with the Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They require the Senate to recognise the Artisans Guild as an Imperial sodality before further plans are developed&#039;&#039;&#039;&lt;br /&gt;
There is one matter that could, apparently, increase Skouran enthusiasm for building that relationship more quickly. The &#039;&#039;Geltcourse Trade Security Council&#039;&#039; first visited Anvil six months ago, at the [[I_wish_you_would#To_Mahal_from_the_Mines|Summer Solstice 387YE]]. There, they discussed the nature of trade and the potential for long-term trade with the Imperial Orcs in Mareave. The Geltcourse Trade Security Council have finished their deliberations and is interested in a formalised arrangement.&lt;br /&gt;
&lt;br /&gt;
However, the Geltcourse Trade Security Council are one and all respectful of the art of the [[artisan]], and the inherent strength that comes with a recognised central authority. As such, they are unwilling to go further with a formal arrangement unless the Artisans Guild is recognised as an [[Imperial sodality]] by the [[Senate]] and ratified by [[the Throne]]. The representative of the Geltcourse Trade Security Council makes clear that this is &#039;&#039;not&#039;&#039; a slight on the Unshackled; they sincerely hope to have future dealings with the orcs of Mareave. Unfortunately, this is a red line for the Geltcourse Trade Security Council if they are to cultivate trade with the Empire as a whole rather than just their neighbours on the lower slopes.&lt;br /&gt;
&lt;br /&gt;
===Defensive War===&lt;br /&gt;
* &#039;&#039;&#039;Skoura is prepared to send 500 troops to support Rucraic&#039;s Redoubt following the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;In return they require a payment of 50 measures of dragonbone&lt;br /&gt;
The discussion about armies and &amp;quot;defensive war&amp;quot; is interesting, and does indeed show how different the strategies of Skoura and the Empire have become. Most Skourans would see armies as something that supplements the sturdy [[fortification]] of a territory, an adjunct to the defence rather than the primary component. Fortunately, given that the Unshackled have completed [[Mareave#Ruicraic&#039;s Redoubt|Ruicraic&#039;s Redoubt]], it is that much more likely they will be able to resist the Grendel.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the Delvemistress offers to dispatch a cadre of Skouran war-engineers to Rucraic&#039;s Redoubt, to bolster the [[fortification#garrison|garrison]] there and help to fight the Grendel. After some further questions, the civil service determine that a &amp;quot;cadre&amp;quot; in this case represents a fighting strength of 500, equivalent to five military units. In return, the Skouran commanders require 50 measures of [[dragonbone]], delivered in advance by either the Imperial Consul or Senator Pathfinder. Given the situation, the Delvemistress mentions that if they are prepared to provide an additional thirty crystal mana as well, she will ensure that the cadre is suitable enchanted with the might of the mountains - sufficient to increase the strength they will contribute to 1000 force. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; If the Consul or the Senator wishes to take up this offer, they will need to ensure the resources are handed in at the end of the event and then email {{plot}} to confirm they wish them to be transferred to Skoura).&lt;br /&gt;
&lt;br /&gt;
The Skouran Talker suggests that while this military support is not great given the scale the Empire works on, it is as much about testing the waters as anything else. It will also give the warrior-engineers an opportunity to examine the stonework of Rucraic&#039;s Redoubt, which they apparently see as an additional benefit.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Faraden]]&lt;br /&gt;
* [[Iron Confederacy]]&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Tsark]]&lt;br /&gt;
* [[Skoura]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Poets_light_but_lamps&amp;diff=137530</id>
		<title>Poets light but lamps</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Poets_light_but_lamps&amp;diff=137530"/>
		<updated>2026-04-21T20:18:23Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Cazar and the Wings of Kobol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Foreign Nations]][[Category:Sumaah]] [[Category:Iron Confederacy]][[Category:Faraden]][[Category:Skoura]][[Category:Tsark]]&lt;br /&gt;
&amp;lt;ic&amp;gt;“Do you believe it?”&lt;br /&gt;
&lt;br /&gt;
Tchinua Ganbatar, Liege of the Five Winds, gave a slight snort. “Which part?”&lt;br /&gt;
&lt;br /&gt;
Mistress Karadragha looked down at her papers with a heavy sigh. “At this point? Any of it.”&lt;br /&gt;
&lt;br /&gt;
“I’ll have no words of fear spoken in this meeting, Singhua.” The Liege leaned forwards to refill their cup of tea. “Give me focus, and don’t jump at shadows. What are we informally discussing today?”&lt;br /&gt;
&lt;br /&gt;
“As you say, my Liege.” The Trade Advisor adjusted her spectacles before continuing. “To start with, rumours of the Asaveans involving themselves with the Cinders and other anti-Imperial factions.”&lt;br /&gt;
&lt;br /&gt;
A quiet figure sat off to one side of the meeting room spoke up. “We have no intelligence to confirm the notion, but it would resolve some unanswered questions if it were true. The Cinders are surprisingly well-funded. Even after their condemnation scared off their moderate supporters they still seem to be active across the border. Foreign support would certainly account for that.”&lt;br /&gt;
&lt;br /&gt;
The Liege stroked their chin thoughtfully. “It would also suit the interests of the Asaveans to use Faraden extremists to anger the Empire, especially if they can do it without getting their hands dirty or inviting censure from the Court. What evidence does the Ambassador present?”&lt;br /&gt;
&lt;br /&gt;
“Divinations of the flame, mostly, which means presumably a great deal of interpretation is involved which at best makes them suspect and at worst...”&lt;br /&gt;
&lt;br /&gt;
“Very well. Contact the wizards of the Faces in Fire. They write down all their visions, so see if they have anything that might support this Imperial claim. Let them know we are asking, and they&#039;ll see the advantage in being in our good graces. Especially with the matter of the entertainments for my birthday celebrations on the horizon. In the meantime, set your agents prying around any Asavean interests here, especially the quiet ones we might have overlooked. There’s no way that the embassy would be foolish enough to be caught out by this. What next?”&lt;br /&gt;
&lt;br /&gt;
The quiet figure spoke. “Related to the Cinders, the Sansar bounty.”&lt;br /&gt;
&lt;br /&gt;
“Remind me?”&lt;br /&gt;
&lt;br /&gt;
“The Sansar sent three of their family to negotiate for another trade enclave within the Empire. Our agents discovered that one of the three had been radicalised by the Cinders and intended to murder the other two for associating with heretics. Imperial law enforcement identified the guilty party before he struck, and Solongo Sansar has issued a bounty against the Cinders for their actions against her kin. We could potentially convince her to stand down, but it would upset the priesthood and risk emboldening the Cinders further.”&lt;br /&gt;
&lt;br /&gt;
The Liege scowled. “No. The Cinders encouraged kinslaying so let them face the consequences. Tell Solongo that we support her without actually saying the words, and make sure our functionaries at court spread the story as far as they can. We can’t drive the reactionaries away entirely, but we need to keep them isolated. Anyone who can stand up in public and say that they support this kind of treacherous behaviour can reap their rewards.”&lt;br /&gt;
&lt;br /&gt;
The Liege’s companions nodded and made various notes. Mistress Karadragha spoke up again. “I’m hearing on the wind that the Imperial priests are sending dire warnings about Cinders mounting some kind of concerted attacks within Imperial borders. The ambassador didn’t mention it, do we know anything about that?”&lt;br /&gt;
&lt;br /&gt;
The quiet figure responded. “It’s almost certainly true. Gossip and coded messages have been pointing to them planning something big. We haven&#039;t been able to identify any targets so far, but their attention being centred within Imperial borders that would account for the lack of information.”&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ambassador has asked for any information we have,&amp;quot; observed Mistress Karadragha in a neutral tone. Both turned their attention to the Liege, expectantly.&lt;br /&gt;
&lt;br /&gt;
There was a long pause before they responded, which they spent carefully stirring a spoonful of honey into their tea. The tinkling of the little silver spoon sounded like distant bells.&lt;br /&gt;
&lt;br /&gt;
“I think it is time for the Cinders to encounter a significant setback.” They drained the dregs of their teacup, winced at the bitterness despite the sweetener. “Retain as much distance as you can, but set your best agents to scouring known Cinder hideouts for information. When you find it, no matter how tenuous, even if it means nothing to you, make sure it reaches the Ambassador. It&#039;s the least we can do, and we will just have to trust the Pride and Courage of the Empire to do the rest.”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Candles flame in the wind.jpg|align=left|caption=Peace is all too often a candleflame in the wind.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
There are six great powers in the known world whose influence and reach rivals that of the Empire. There also innumerable lesser powers who do not have the might to shake the world, but who are nonetheless important to those with whom they share a border. The ambitions of these nearby nations are no less relevant to the Empire. Sometimes diplomatic relations require in-depth analysis; sometimes there is an opportunity to catch one&#039;s breath and let the drama move slowly towards the next crisis point.&lt;br /&gt;
&lt;br /&gt;
There are [[ambassador|ambassadors]] to some of these nations - the [[Iron Confederacy|Suranni]], [[Axos]], the [[Thule]], and [[Faraden]] in particular. Other nations are dealt with by the [[Imperial Consul]]. Sometimes a neighbouring nation focuses on diplomacy with the Empire, and requires an in-depth discussion. The &#039;&#039;&#039;[[Death leaves us homesick]]&#039;&#039;&#039; wind of fortune covers relations with Axos for example, while &#039;&#039;&#039;[[Invited with asperity]]&#039;&#039;&#039; focuses on the [[orc|orcs]] of [[Otkodov]]. Sometimes however there is less going on and diplomacy can be part of a wider, more surface, roundup. For example &#039;&#039;&#039;[[Each age a lens]]&#039;&#039;&#039; covers nearly half a dozen of the orc nations that lie near the Empire.&lt;br /&gt;
&lt;br /&gt;
Here we can read about several neighbouring nations to the Empire not covered in detail elsewhere - the [[Faraden]], the [[Iron Confederacy]], and even the more powerful nation of the [[Sumaah Republic]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=A Yak.jpg|align=right|caption=The yak of western Faraden are like very hairy oxen but adapted to live at high altitudes and in cold weather. Their wool, milk, and meat is much prized.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Faraden==&lt;br /&gt;
* &#039;&#039;&#039;Faraden remains caught between Imperial and Asavean interests&lt;br /&gt;
* &#039;&#039;&#039;The Liege of Five Winds appears to favour the Empire but there are powerful factions in Faraden that prefer closer ties with Asavea&lt;br /&gt;
* &#039;&#039;&#039;Faraden and the Empire are at peace, and trade ties between them are being strengthened&lt;br /&gt;
The lifeblood of [[Faraden]] is trade, but it is also a country of canny wizards, courageous warriors, and proud (albeit heretical) priests. They currently do not share a border with the Empire, lying beyond the [[Jotun]] and the [[Iron Confederacy]], but that does not stop them sending their caravans to Imperial markets despite the high tariffs they must pay to pass through the lands between. Diplomatic relations between the Court of the Five Winds and the Imperial Senate are changeable - warm one moment cool the next - but it has never come to open warfare. Right now Faraden is squeezed between two competing interests - the Empire on one side and the angry Plenum of the [[Asavean Archipelago]] on the other - and they must walk a knife-edge between the two powerful nations.&lt;br /&gt;
{{Nation|nation=[[Faraden]]|port=[[Sea_of_Snow#Pelabuhan|Caitun]]|ambassador=Ebenezer of [[the Marches]]|status=Foreigner}}&lt;br /&gt;
The Faraden ambassador to the Empire is &#039;&#039;Mistress Singua Karadragha&#039;&#039;. Mistress Singua advises the Court of the Five Winds on all diplomatic matters, and speaks on their behalf to foreign ambassadors. Her attitude to the Empire appears to be cool but professional, and heavily informed by the wishes of the Liege and their court, who seek more opportunities to trade with the Empire.&lt;br /&gt;
===General Diplomacy===&lt;br /&gt;
* &#039;&#039;&#039;Communications between Faraden and the Empire are civil and constructive&lt;br /&gt;
* &#039;&#039;&#039;The Faraden seek closer trade ties with the Empire as a route to shared prosperity&lt;br /&gt;
Ambassador Ebeneezer has raised the matter of the Cinders with Mistress Karadragha. As [[We give the future to the winds#Ashes On The Breeze|previously mentioned]], this sect of violent zealots have been condemned by the Liege of the Five Winds, and the organisation has been driven underground. Yet there is still concern that the Cinders intend to continue their vendetta against the Empire.&lt;br /&gt;
&lt;br /&gt;
Mistress Karadragha confirms that wizards versed in the art of Flame have also offered warnings about the Cinders, but the problem is that their [[divination|divinations]] are fundamentally symbolic and need careful interpretation. No doubt the Empire&#039;s adepts of [[Night magic]] have encountered the same challenges. Regardless, the Liege of the Five Winds sees no reason not to share whatever intelligence the Faraden have about the Cinders&#039; operations in the Empire. Several reports have been dispatched by special courier to help Imperial citizens plot the movements of the Cinders.&lt;br /&gt;
&lt;br /&gt;
The Court of the Five Winds is apparently very pleased with the news that work on [[Wild_is_the_wind#Yakholme_Grange|Yakholme Grange]] [[387YE_Autumn_Equinox_Senate_sessions#Construct_Yakholme_Grange|has begun]], and that there is a good chance Faraden [[We_give_the_future_to_the_winds#The_Richest_Wines|trade with Dawn]] may be moving forward. Prosperous trade ties with the Empire strengthen the position of the Liege of the Five Winds, and reinforce their pro-Imperial agenda. The fact that trade with the Empire can be undertaken without the need to trust to ships and boats and the dangers of the [[Sea of Snow]], as compared to trade with the Asaveans, which relies on long shipping routes, means it has particular appeal to the merchant-families of the nation.&lt;br /&gt;
===War and the Jotun===&lt;br /&gt;
* &#039;&#039;&#039;Mistress Karadragha declines to send Faraden mercenaries to fight in the Empire&lt;br /&gt;
* &#039;&#039;&#039;The Liege of the Five Winds is apparently in negotiation with another power to attack southern Reinos&lt;br /&gt;
* &#039;&#039;&#039;They propose that the Empire attack the northern regions of the Lasambrian Hills following the Winter Solstice&lt;br /&gt;
Ambassador Ebeneezer has clearly presented the idea that the Empire and Faraden could form an alliance against the Jotun. The current truce with the Jotun is the result of a treaty, but as Mistress Karadragha has [[We_give_the_future_to_the_winds#The_Hills_of_Reinos|already said]], that treaty is due to be renewed or renegotiated at the Summer Solstice. The situation has not changed; Faraden cannot afford to go to war with the Jotun, and as near as the Court of Five Winds can tell the Jotun would prefer to focus their efforts on fighting the Empire. The Ambassador&#039;s suggestion that Faraden troops might fight against the [[Druj]] or the [[vallorn|peculiar plant monsters]] that infest parts of the Empire are interesting, but unappealing; the distances are too great and the dangers are too unknown.&lt;br /&gt;
&lt;br /&gt;
However, it may be that the Faraden and the Empire could both get what they want. The [[Iron Confederacy]] has reached out to the Court of the Five Winds and informed them that the Suranni intend to conquer southern [[Reinos]]. This is not the ideal situation, in that it swaps Jotun control of their trade routes to the Empire for Suranni control; but that is still preferable to the stranglehold the barbarian orcs have over them. &lt;br /&gt;
&lt;br /&gt;
If the Empire is serious about a joint effort, then the Military Council could dispatch a force to attack [[Reinos#Ribeira|Riberia]] and [[Reinos#Pedreira|Pedreira]] after the Winter Solstice. A powerful force would be able to smash through the defences there and claim both regions. At the same time, the Iron Confederacy will be attacking in the south, catching Jotun defenders between the hammer and the anvil. &lt;br /&gt;
&lt;br /&gt;
There are further benefits to the Faraden of course. If a serious force of soldiers were attacking the hills of Reinos they would be in a much better position to renegotiate or even abandon their treaty with the Jotun. The benefits to the Empire are less clear - but Mistress Karadragha points out that control of Pedreira would give the Empire control of the [[white granite]] quarry at [[Reinos#Cantera_Balanka|Cantera Balanka]] as well as protecting the entire western border of [[Segura]] from future Jotun invasion.&lt;br /&gt;
===Faith and Flame===&lt;br /&gt;
* &#039;&#039;&#039;The Gatekeepers have provided a dose of true liao to the Faraden priest Boorra Talighar of the Silver Tree&lt;br /&gt;
* &#039;&#039;&#039;The Temple of the High Flames will receive a true consecration during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;There are concerns that Asavean assassins may try to disrupt the ceremony&lt;br /&gt;
* &#039;&#039;&#039;If the consecration is successful, it will end opportunities for Asavean religion to spread in Faraden &lt;br /&gt;
Last season &#039;&#039;Boorra Talighar of the Silver Tree&#039;&#039;, priest of the Five Flames, [[We_give_the_future_to_the_winds#Flames_and_Faith|petitioned the Synod]] for a dose of [[liao#True Liao|True Liao]]. Their intent was to use the true liao to create a [[Consecration#True_Liao|true consecration]] of the [[Auras_of_Pride#Partner_of_Greatness|Flame of Honour]]; a powerful aura to help anchor the true faith of Faraden in the face of [[Asavean Archipelago|Asavean]] syncretism. During the Equinox, the [[Gatekeeper|Gatekeepers]] met and discussed the matter, and ultimately [[387YE_Autumn_Equinox_Synod_judgements#Doses_of_True_Liao|chose to provide]] one of the seven doses available to them. With the particular aid of &#039;&#039;&#039;Nisha Strazcovich&#039;&#039;&#039;, a former Gatekeeper of Pride who Ebeneezer notes as being instrumental in ensuring the dose was available, the Ambassadors office ensured the true liao was safely delivered to Faraden.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice, a grand ceremony marking the end of one year and the beginning of another will take place at the &#039;&#039;Temple of the High Flames&#039;&#039;, the most prestigious seat of the Faraden faith. Mistress Karadragha believes representatives of all the [[On_Faraden_faith#The Priest Families|priestly families]] of Faraden will attend, whatever their individual attitudes to the Empire. it is, to put it mildly, a big deal for the faithful of Faraden. No outside priests will be present as this is a ceremony for the Faraden. The Faraden Ambassador, however, has let the Ambassador know that the Liege of the Five Wind has ensured that warriors loyal to them will be present to protect the festivities. There is some concern that the Asaveans might attempt to disrupt the ceremony; there are rumours of assassin-priests of the twin-gods of vengeance, Tlangg and Sanit being present in Faraden.&lt;br /&gt;
&lt;br /&gt;
Assuming the ceremony goes off without a hitch, it will create a potent site of pilgrimage for the faithful of Faraden. The Temple of the High Flames is to the Faraden what the Basilica of Seven Doors is to the Highborn, or the marshes of the Sovennan are to the Winterfolk - a central location sacred to all denominations of their faith. There is no doubt that the true aura will serve as a powerful prophylactic against the influence of Asavean priests, sufficient to put an end to the spread of their influence in the western nation.&lt;br /&gt;
&lt;br /&gt;
It is, of course, illegal for Imperial citizens to trade true liao to citizens of foreign nations; there is no suggestion that either the Liege of the Five Winds or the priest families of Faraden will offer any payment for the liao. All they can offer in return is the profound gratitude of those who take Pride in [[On Faraden faith|their faith]], and who welcome this return to the true values of their own historic religion.&lt;br /&gt;
===Fire Fighters===&lt;br /&gt;
* &#039;&#039;&#039;Zealous crusaders from Faraden have attempted to destroy the Azure Chorus, the docks at Fisk, and the docks at Meade&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thanks to prompt warnings from the Imperial Synod two of the three attacks have been thwarted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Jotun have restored the Docks at Meade but made cosmetic changes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These attacks have been widely condemned within Faraden&#039;&#039;&#039;&lt;br /&gt;
In the days following the Autumn Equinox, hasty warnings are carried to Wintermark, the Marches, and the Brass Coast. &#039;&#039;&#039;Olyvar of Esther&#039;s Sanctum&#039;&#039;&#039;, the Cardinal of Pride, has issued a dire warning, backed by a greater majority of the Assembly of Nine: the Cinders, a violent group of ultra-conservative Faraden who decry the Empire and all its citizens as irredeemable heretics, have infiltrated the Empire, and intend to wreak havoc upon the innocent. The three targets – the docks at both Fisk and Meade, and the Azure Chorus – are of obvious symbolic value, each one serving as a site where the people of the Empire and the people of Faraden can meet in a spirit of solidarity and cooperation. Further hue and cry is raised in Marches specifically, as the statement of &#039;&#039;&#039;Father Edmund&#039;&#039;&#039; warns the people of Meade that the attackers have already infiltrated the city. Likewise, the Freeborn Assembly upheld a statement from &#039;&#039;&#039;Dayanara i Cabeza i Erigo&#039;&#039;&#039; warning of the planned attack in Kahraman. Whichever statement people hear first, the warnings are the same: be Vigilant. Lives are at stake.&lt;br /&gt;
&lt;br /&gt;
The situation in Fisk is well contained. A local magistrate, already visiting the town to try an unrelated case, moves quickly to deputise nearby citizens and take control of the Market Hall. While the Faraden workers there are initially outraged by the accusations that there may be violent fanatics among their number, the outrage turns to panic when one of the porters draws a knife and slashes the magistrate’s face. What follows is a brief, ugly brawl, as other infiltrators from the Cinders reveal themselves and attempt to break out and flee. An effort is made to take suspects alive for trial and questioning, but comes to nothing. Even after the Cinders are disarmed, they do nothing but hurl abuse at their captors and their fellow Faraden alike, refusing to cooperate. Aside from vague hints that there are more of them in the Empire and that there will be more violence to follow, they give nothing useful, and are executed on the spot.&lt;br /&gt;
&lt;br /&gt;
Chaos, unfortunately, reigns at the Azure Chorus. The densely packed tents of visiting pilgrims make conducting an orderly investigation all but impossible. Rumours spread through the camp like wildfire, leaving the Courageous and Vigilant citizens of the Brass Coast unable to take their targets by surprise. Some fear that the Cinders may simply flee, but the truth turns out to be much darker. A visiting priest comes running from the Parador of Wind and Flame, shouting that some Faraden pilgrims have barred the doors and begun massacring everyone inside, screaming condemnations against the “lovers of false flames.” The scene is set for tragedy, but nobody present is minded to accept such an outcome. Faraden and Freeborn alike take up arms and storm the Parador in defence of the priests and pilgrims trapped inside, fighting room to room and shedding blood to defend one another. There are many deaths, but fewer than might have been expected, given the grim circumstances.&lt;br /&gt;
&lt;br /&gt;
Things go equally badly in Meade, where the situation is complicated by the the arrival of the Jotun. There is some question among those who stay behind as to whether or not to alert the Jotun to the plans of the Cinders. Would passing on such information be providing treasonous aid to an enemy, or acting with Vigilance to undermine a different enemy? &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Cinders use the chaos of the invasion to attack before anyone can make a decision one way or the other. The dock front quickly descends into chaos as the Cinders fire the pier and try to murder the Faraden and Marcher merchants working there. Initially stunned by the madness, a Jotun patrol quickly composes themselves and within minutes Jotun and Marchers are fighting side-by-side to take the Cinders down.&lt;br /&gt;
&lt;br /&gt;
At first the Jotun assume that the assassins are under some terrible Night magic curse. Three Cinders were captured alive during the attack - once the Jotun discover there was no magic involved they are appalled. A jarl is summoned and after the briefest trial imaginable, the three men are taken out into the bay and summarily drowned. It is apparently the worst death imaginable as far as the Jotun are concerned.&lt;br /&gt;
&lt;br /&gt;
Once the Cinders have been dealt with, the Jarl gives orders to the Jotun for the docks to be restored. The work is done quickly, most of the docks can be salvaged and materials are shipped in to replace the parts that are too far gone. By the start of the Winter Solstice, the dock front is almost as good as new. Almost... because the Jotun artisans take it on themselves to add a monolithic stone carved in the likeness of an orc warrior - not the Jarl but an idol of [[Elite_Jotun_troops#Skjaldir|Skjaldir]], one of the Jotun faðir.&lt;br /&gt;
&lt;br /&gt;
When word reaches the Faraden Embassy, the response is quick and firm: an absolute and total condemnation of the Cinders&#039; actions. The Liege of the Five Winds had previously spoken out against the Cinders after their failed attempt on the life of the Champion of Vigilance, but this has ignited fury across all of Faraden society. Even conservative thinkers who have never truly reconciled with the differences of faith between the Empire and Faraden are forced to publicly acknowledge that this has gone too far. The Liege of the Five Winds makes a speech before their court, committing to personally pay for any repairs to the sites of the attack, a gesture that earns widespread praise for its even-handed measure of Pride, Prosperity and Justice. &lt;br /&gt;
&lt;br /&gt;
Embassy staff supply one slightly testy clarification to public perceptions of the Cinders: they are not &#039;Justice cultists&#039;, any more than a devout citizen of the Empire is an &#039;Ambition cultist&#039;. The Cinders follow the Five Flames, just as the people of the Empire follow the Imperial Way. The Cinders are not bad because they follow a specific Virtue, they are bad because they are violent xenophobes who decry the possibility of coexistence and mutual Prosperity in favour of a chauvinistic vision of total cultural purity. Excessive dwelling on religious differences is what led to this problem in the first place, and the last thing anyone needs is someone stoking the flames.&lt;br /&gt;
&lt;br /&gt;
====Raking Over The Ashes====&lt;br /&gt;
* &#039;&#039;&#039;The infiltrators in Fisk, Meade and the Azure Chorus were not the only Cinders present within the Empire.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The attackers will cause further havoc unless they are prevented from doing so.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Questions remain over how the group were able to acquire their supplies.&#039;&#039;&#039;&lt;br /&gt;
In the aftermath, cooler heads begin to dig deeper in both of the locations still controlled by the Empire. What emerges in each case is a similar story. The Cinders arrived as individuals or small groups over the course of the last year, staying and quietly blending in with their countryfolk. They did not disguise their conservative religious views, but did not speak of their violent aims to anyone outside of the conspiracy. The reasons for this are not hard to determine. Not only has the Liege of the Five Winds condemned the sect for their exremism, but many Faraden actively disagree with their attacks on people who did not harm them first. It seems that the Cinders consider other Faraden who deal with the ‘lovers of False Flames’ to be just as bad as heretics themselves. The Cinders are not, it seems, especially good at blending in with the people around them.&lt;br /&gt;
&lt;br /&gt;
Ambassador Ebeneezer&#039;s request to Mistress Karadragha has borne fruit with a series of missives detailing what Faraden investigators were able to determine from their own efforts to suppress the sect. In conjunction with Imperial scouts, the two nations are able to put together a list of targets. It seems that the groups already dealt with are not the only ones active within Imperial borders. It&#039;s clear that the Cinders have made good use of the resources provided to them - although there is some question about precisely who their rich patrons are. Rumour suggests it is agents of the Asavean plenum who have been funding the Cinders, wielding their hatred of the Empire as a weapon.&lt;br /&gt;
&lt;br /&gt;
===Wildfire (Conjunctions)===&lt;br /&gt;
* &#039;&#039;&#039;The Cinders have been spotted moving to attack the House of Guerra, the Anvil Library Scriptorium, and Benson&#039;s Orchard.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial heroes have the opportunity to act before the Cinders can cause any serious harm.&#039;&#039;&#039;&lt;br /&gt;
The Faraden reports include coded letters that speak of Cinders agents spying out &amp;quot;the Orchard&amp;quot; in the Marches and it is a relatively simple matter to deduce that this is probably a reference to [[Pruning_shears#Benson&#039;s_Orchard|Benson&#039;s Orchard]], the memorial to [[Paragons and exemplars|exemplar]] of [[Vigilance]] [[Known exemplars#Joshua Benson|&#039;Major&#039; Joshua Benson]]. From the other reports the Faraden are able to provide, it becomes clear the last Cinders are planning to assault the [[Armarius_of_the_Anvil_Library#The_Library_Scriptorium|Anvil Library Scriptorium]] and the [[Hand of Guerra#House of Guerra|House of Guerra]].&lt;br /&gt;
&lt;br /&gt;
By any analysis, these attacks are ultimately doomed to failure. The aura at Benson&#039;s Orchard was created with true liao, and there is no way that the Cinders have access to that most valuable substance. The Anvil Library Scriptorium sits in a fortified compound to protect against assaults from agents of the Whisper Gallery, and the House of Guerra is in Calvos town itself, surrounded by Kohan and Corsairs on shore leave. None of these sites are in danger of being destroyed. However, the Cinders are heavily armed and prepared to fight to the death. If they are allowed to work their will unmolested, they will kill a great many people and cause a lot of damage before they are stopped. Fortunately, with the advance warning provided by Faraden to Ambassador Ebeneezer, and the results of Imperial investigations, there is enough notice for the prognosticators to find conjunctions of the [[Sentinel Gate]] that heroes may be able to intervene and prevent loss of life.&lt;br /&gt;
&lt;br /&gt;
====Burn The Books (Sarvos)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to destroy the Anvil Library Scriptorium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Armarius of the Anvil Library&#039;&#039; is responsible for protecting the Scriptorium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Anvil Library stands dedicated to the cause of Wisdom and learning across the Empire, fighting back against the terrible losses inflicted by Emperor Nicovar and his book-burning ways. This cause elicits no sympathy from the Cinders, who decry Wisdom as the False Virtue of Doubt. They would love nothing more than to burn the books and massacre the scribes. The mercenaries engaged in the defence of the compound are trusted veterans, but even one enemy with a lit match could wreak havoc if they broke through.&lt;br /&gt;
&lt;br /&gt;
The main group of Cinders are approaching fast along Vintner&#039;s Way in Foracci. It is the responsibility of &#039;&#039;&#039;Ricardo Glostari di Sarvos&#039;&#039;&#039;, the Armarius of the Anvil Library, to cut them off before any damage can be done.&lt;br /&gt;
&lt;br /&gt;
====Sever The Hand (Madruga)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to destroy the House of Guerra&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Hand of Guerra&#039;&#039; is responsible for protecting the House&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
The House of Guerra stands as a testament to the Empire&#039;s commitment to taking care of those in need of shelter. Operated by a well-paid staff noted for their practicality and compassion, this thoroughly benign institution seems an odd target for the religiously-motivated Cinders. Things come into focus when the other duty of the Hand of Guerra is pointed out. Spreading the philosophy of Guerra is not especially controversial in the Empire, but rumours have persisted for a long time of her connection to the False Virtue of Anarchy, which the Cinders despise as much as any Imperial citizen. While the general consensus is that these rumours are historical fabrications, it is doubtful that the Cinders would listen if anyone tried to explain to them.&lt;br /&gt;
&lt;br /&gt;
If the attackers are to be intercepted, the easiest place would be along the Corsair&#039;s Road in Calvos Sound. It is the responsibility of &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039;, the Hand of Guerra, to prevent any harm coming to their charges.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Orchard One.jpg|align=left|caption=Brother Martin Orchard is a sometimes controversial, well respected monk from Pickham Monastery. in Upwold|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Silence The Bell (Upwold)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to desecrate Benson&#039;s Orchard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; &#039;&#039;Martin Orchard&#039;&#039;, who carried out the consecration, is responsible for protecting the memorial&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
&#039;Major&#039; Joshua Benson is an aspirational figure for many dedicants of Vigilance, especially in the Marches. A man without flashy miracles and tall tales to his name, he simply defended his community with absolute and unwavering commitment. Jackie Longshanks, the Beater who was able to sneak up on the Cinders to eavesdrop on their plans, cited the Bellringer as an inspiration for her deeds. The Vigilant pilgrims coming to soak up the aura that surrounds the exemplar&#039;s resting place have taken up arms and are ready to defend the holy site to the death, but such a fight would be a bloodbath. If the Cinders should spill blood on such a sacred memorial, the response from irate pilgrims of Vigilance would not bear thinking about.&lt;br /&gt;
&lt;br /&gt;
As the Cinders move to attack Benson&#039;s Orchard, they must first move through the area of Tower March known as Benson&#039;s Bawn. It is the responsibility of &#039;&#039;&#039;Martin Orchard&#039;&#039;&#039;, the priest who consecrated Benson&#039;s Orchard, to thwart their malice before it can strike.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Delicacies.jpg|caption=The Faraden are proud of their own fine victuals, but also keen to bring the best food and drink from around the world to their tables..|align=right|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Days Of Wine And Mooncheese===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Market&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[The Barrens#Dawnguard|Dawnguard]] or [[The Barrens#Murderdale|Murderdale]], [[the Barrens]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 [[weirwood]] and 30 [[white granite]], 180 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment for farms in the Barrens by one&lt;br /&gt;
* Creates a ministry and the title of &#039;&#039;Moonsong Reeve&#039;&#039;&lt;br /&gt;
* Increases the taxation raised from trade with Faraden by 4 Thrones each season&lt;br /&gt;
* Significantly increases the number of Faraden travelling to and visting Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Reeve&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Oversees Moonsong Market&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To serve as a liaison between the Faraden visiting Moonsong Market and the people of Dawn; to encourage Faraden merchants to trade with the nation; to smooth over any disputes; to make decisions based on any opportunities related to Moonsong Market&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; If the Moonsong Reeve is not yeofolk, the great work benefits will be halved&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Cheese&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three common mooncheese and one rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Six common mooncheese and two rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;27 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nine common mooncheese and three rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twelve common mooncheese and four rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A consortium in Faraden has established a potential deal to trade luxury food in the Barrens.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Despite an attempt by the Cinders to sabotage this plan, the actions of Imperial Citizens have demonstrated that Faraden merchants are safe to trade with the Empire.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even as further violence mars relationships between the Empire and Faraden, the siren song of commerce seeks to bring people closer together. Last season, merchants of the Sansar family came to Anvil to speak with the people of Dawn about setting up a trade enclave in the Barrens. Representing a coalition of smaller families, they sought to exploit the opportunities presented by providing rare goods to the eastern Empire and, in so doing, to raise their standing back home.&lt;br /&gt;
&lt;br /&gt;
While the trade talks themselves seem to have gone well, confused reports from Anvil speak of three of the Sansar cousins attending but only two returning, and of drawn blades and plotted murders. When the surviving merchants returned home they apparently brought a tale of horrific treachery: the third of their party had been corrupted by the rage of the Cinders, and plotted to murder them on their journey back to Faraden! Only by the swift action of Imperial law enforcement was this plan foiled. The intention of the Cinders was clear, to scare merchants away from dealing with the Empire. Yet this plan has backfired spectacularly, as the Sansar have not only publicly recommitted to building closer ties with their Imperial friends, but have posted a bounty on all members of the Cinders in vengeance for their heinous acts.&lt;br /&gt;
&lt;br /&gt;
Still, bloodshed makes for poor conversation over the negotiating table, so discussions with the Imperial civil service focus on business. The core of the deal is a pleasingly symmetrical arrangement: Dawnish cloth for Faraden cloth, Dawnish wine for Faraden cheese. Already Seneschals and vintners across Dawn are racing to discover the best wine pairings for the valuable Faraden Mooncheese, a development that is filling the cheesemakers of Faraden with Pride and confidence. There was also an unsurprising interest in purchasing Mithril, for which the Empire’s voracious appetite is well-known.&lt;br /&gt;
&lt;br /&gt;
The plans drawn up off the back of these proposals are, in their most basic nature, similar to the Firewind Market in Holberg. The proposed Moonsong Market, named in honour of the famed Mooncheese, would take 30 wains of weirwood, 30 wains of white granite, and 180 Crowns in labour costs. The Sansar have requested that such a market be built in either [[The Barrens#Dawnguard|Dawnguard]] or [[The Barrens#Murderdale|Murderdale]] to be close to the well-defended centres of civilisation. Once constructed, the Moonsong Market would act as a [[great work]] increasing investment in farms across the Barrens. It would also create an [[Imperial title]] - &#039;&#039;Moonsong Reeve&#039;&#039; - that would be responsible for representing Dawn in any negotiations with the Faraden merchants, and smoothing over any issues that arise with their trade in Dawn. &lt;br /&gt;
&lt;br /&gt;
There is one other matter - one that the Faraden are unaware of. As an economic position, the people of Dawn expect the &#039;&#039;Moonsong Reeve&#039;&#039; to be [[Yeofolk of Dawn|yeofolk]]. If the title is held by a noble, it will result in the benefits of the great work being halved as Dawnish farmers look askance at the Faraden merchants and their association with a noble demeaning the glory of Dawn.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=AmbassadorIronConfederacy.png|caption=&#039;&#039;&#039;Tethros i Zuhri i Erigo&#039;&#039;&#039;, Ambassador to the Iron Confederacy|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Iron Confederacy==&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy remains at peace with the Empire&lt;br /&gt;
* &#039;&#039;&#039;They have recently moved a major military force into the islands off the coast of Feroz&lt;br /&gt;
{{Nation|nation=The [[Iron Confederacy]]|port=[[Foreign_ports#Robec|Robec]]|status=Foreigner|ambassador=Tethros i Zuhri i Erigo}}&lt;br /&gt;
The Suranni lie to the south of the Empire. They are a secretive nation, bound up in tradition and suspicion. While they are currently at peace with the Empire, even accepting merchants and traders into their lands, they are certainly not &#039;&#039;friends&#039;&#039;. Recent events have seen them, like the [[Faraden]], caught between the [[Liberty Pact]] and the pro-slavery Freedom Accord. Yet where Faraden feels it must play a delicate balancing act, the Suranni Dukes are more confident in their power and prepared to play Imperial and Asavean interests off against each other.&lt;br /&gt;
&lt;br /&gt;
The Suranni ambassador to the Empire is &#039;&#039;Baroness Katerine Lavasse of Meore&#039;&#039;, who operates from the Tour Lavasse in Chaubrette, a territory unknown to Imperial citizens that apparently lies to the west of [[Bay_of_Catazar#Veroigne|Veroigne]]. A noble [[naga]], she replaced the significantly more dogmatic Jeanne de Hibernat, a High Priestess of the Suranni god [[Suranni_pantheon#Evra_the_Smith,_Maiden_of_the_Forge|Evra the Smith, Maiden of the Forge]]. She has already indicated that she is very much more pragmatic than her predecessor and more interested in compromise. She still reports to the Dukes of the Iron Confederacy, however, and so her apparent goodwill toward the Empire cannot be relied upon.&lt;br /&gt;
===Suranni Pleasantries===&lt;br /&gt;
* &#039;&#039;&#039;General pleasantries and diplomatic matters have been touched on&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy remains at peace with the Empire&lt;br /&gt;
Ambassador Tethros has apparently informed Baroness Katerine that the Empire intends to attack [[Skallahn]]. This receives a slightly mixed response; the Suranni ambassador is not herself familiar with northern [[Jotun]] lands. Her response is to congratulate the Empire on seeking to conquer [[orc]] lands, and indicates that the news was met with a great deal of interest among some of the more martial Dukes. &lt;br /&gt;
&lt;br /&gt;
The matter of Faraden was also raised, and Baroness Katerine, perhaps a little surprisingly, agrees that Asavean influence over the neighbouring nation is less than ideal. While the Suranni are capable of keeping the agents of the Plenum at arms&#039; length, and ensuring they gain benefits from their association without becoming tainted, they are less confident that the Faraden can achieve the same.&lt;br /&gt;
&lt;br /&gt;
In somewhat delicate tones, Baroness Katerine writes that the Suranni obviously have their own relationship with Faraden - distinct from the Empire - and their own trade routes. They are exploring their own avenues to reduce Asavean influence, but at this time they are reticent about collaborating with the Empire. With the best will in the world, the Empire&#039;s tendency to - no offence - blunder in like a drunk in a glassworks, do not predispose the Suranni to share too much at this time. If the Ambassador can be more specific about proposals for joint action with regard to the Faraden that do &#039;&#039;&#039;not&#039;&#039;&#039; risk souring the Suranni relationship with the Asaveans unnecessarily, then the Dukes are certainly interested to discuss those plans.&lt;br /&gt;
&lt;br /&gt;
With regard to trade, the Baroness is generally positive about trade with the port of [[Foreign_ports#Robec|Robec]] and entirely sees where the Ambassador is coming from when they talk of more secure overland trade routes. Suranni merchants have long seen the town of [[Feroz#Fontargenta|Bramar]] in Feroz as the ideal destination for those looking to trade with the Empire. From there the more adventurous could travel to [[Madruga#Siroc_(Ruined)|Siroc]], or even further north across the [[Spider%27s_Tollkeep#The_Spider&#039;s_Dream|Spider&#039;s Dream]] bridge. However, as the Suranni understand it a recent natural disaster has severed easy trade routes between Feroz and the rest of the Empire. Is there any news of when these will be restored? That would likely be the first step toward securing a commitment to a trade [[ministry]] in the Empire.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kobol.PNG|caption=[[Suranni_pantheon#Kobol the Warrior, Maiden of Battle|Kobol the Warrior]] is the uncompromising [[Suranni pantheon|Iron Confederacy god]] of warriors and battle.|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Cazar and the &#039;&#039;Wings of Kobol&#039;&#039;===&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy has smashed the Children of Wrecks in Feroz&lt;br /&gt;
* &#039;&#039;&#039;Suranni forces have claimed the Cazar Straits for the Confederacy&lt;br /&gt;
* &#039;&#039;&#039;The Dukes intend to attack Free Landing after the Spring Equinox if the Empire has not dealt with the Wreckers by then&lt;br /&gt;
* &#039;&#039;&#039;While no treaty has been agreed, Freeborn citizens are free to leave the islands and ships from Feroz can pass through the waters&lt;br /&gt;
The Iron Confederacy has invaded [[Feroz]]; or rather they have attacked the Children of Wrecks on the [[Feroz#Cazar Straits|Cazar Straits]]. As laid out in the &#039;&#039;&#039;[[Red_skies#Swords_of_the_South|Red skies]]&#039;&#039;&#039; wind of war, the &#039;&#039;Wings of Kobol&#039;&#039; [[navy]] brought two Suranni [[army|armies]] across the border from Kalino and smashed the Wreckers&#039; grasp on the island chain. Those pirates and raiders who were not defeated in battle, or captured and executed, have been forced to flee. Most have gone north to [[Madruga#Free Landing|Free Landing]], but some have apparently chosen to quit the [[Bay of Catazar]] altogether. The Cazar Straits are now under the control of the Iron Confederacy.&lt;br /&gt;
&lt;br /&gt;
Following the attack and &amp;quot;liberation&amp;quot; of the islands, Baroness Katerine delivers a message from the Suranni Dukes. It has been too long since the pirates invoked the power of [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon]] to help them seize the islands to the north of Arbonne, which they have been using as a base to attack the coast of the Iron Confederacy. Over a year ago they launched a raid against [[bay of Catazar#Axiom Prison|Axiom Prison]] and released many dangerous prisoners including a large number of corrupt wizards. While there has been some diplomatic attempt to find common ground for a joint effort against the Children, that have come to nothing. With this decisive action, the Iron Confederacy has shown that it will not tolerate criminals and pirates threatening their borders.&lt;br /&gt;
&lt;br /&gt;
Diplomatic channels were used during the Autumn Equinox to inform Imperial officials of the Suranni intentions. During that time there was discussion of a treaty, but after due consideration the Dukes believe that it is too soon to commit to any formal agreement while there is still a major Children of Wrecks presence just north of their lands - by which they pointedly mean their new holdings in the Cazar Straits. The work done at the Autumn Equinox by Baronets &#039;&#039;Marquette Lavasse&#039;&#039; and &#039;&#039;Vauquelin Lavasse&#039;&#039;, during which they met informally with multiple Imperial luminaries have indicated that there is certainly a foundation for a formal treaty to secure relations between the Confederacy and the Empire; but the time to discuss it is once the immediate threat is ended.&lt;br /&gt;
&lt;br /&gt;
Baroness Katerine appears to be aware that the Empire planned their own assault on the Children of Wrecks following the Autumn Equinox, but apparently expected it to be aimed at Free Landing. Her missive lays out that the Dukes plan to take a season ensuring that the last corrupt elements are removed from the islands of Cazar. Then, if the Empire has not already dealt with them, they will attack the Wreckers in Free Landing with an eye towards dealing with them as they have their &amp;quot;friends&amp;quot; in the south. It is important for Ambassador Tethros to understand that if the &#039;&#039;Wings of Kobol&#039;&#039; are called on to free the Madrugan islands, they will likewise be considered part of the Iron Confederacy. After that, though, there will be plenty of time to discuss how to proceed. In particular, she wishes to commend [[Senator]] &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; whose passionate words went some way toward reassuring the Dukes that the Empire was in the process of dealing with the Pirates of Dumon and should be given a little space to do so.&lt;br /&gt;
&lt;br /&gt;
The Baroness does however reiterate that as far as the Dukes are concerned, they have taken enemy territory away from criminals who made war on the Suranni people. The islands of Cazar are now &#039;&#039;theirs&#039;&#039;, by right of conquest. This, says Katerine, is not a matter for debate - the facts speak for themselves. The same will be true if they are forced to deal with the pirates of Free Landing.&lt;br /&gt;
&lt;br /&gt;
However, in recognition of the historic presence of the people of [[the Brass Coast]] here, there are certain humanitarian concessions the Dukes have instructed Baroness Katerine to lay out. Any Imperial citizen that was trapped in the Cazar Straits when they were conquered by the Grendel, and then seized by the Pirates of Dumon, is absolutely free to leave; indeed they are encouraged to depart. Suranni ships stand ready to repatriate them to the mainland, and there will be no bar to Freeborn vessels that wish to come collect their countryfolk.&lt;br /&gt;
&lt;br /&gt;
The Iron Confederacy is also open to suggestions about how best to arrange matters with regard to Imperial ships leaving or entering Feroz. Obviously, with control of the Cazar Straits, the Suranni could potentially cut the Freeborn territory off from the Bay of Catazar entirely. There is no reason for them to do so at the moment; indeed Baroness Katerine expresses the hope that recent successes with trade can be built on to encourage Imperial merchants to visit the Straits. This means that there will be no disadvantage to the Freeborn busy rebuilding their homes in the ruined territory from the Suranni. &lt;br /&gt;
&lt;br /&gt;
The [[Civil Service|civil service]] advise that this communication should not be taken entirely at face value. Reading between the lines, it seems that Baroness Katerine isn&#039;t &#039;&#039;completely&#039;&#039; happy with the decision of the Dukes. Over the last few years, she has demonstrated a preference for a more nuanced, diplomatic approach to relations with the Empire. At the end of the day though, it is the Dukes who make the decisions. The rulers of the Iron Confederacy are [[naga]], and while they can be [[Naga#Subtle|subtle]], they are still [[Naga#Passionate|passionate]] and [[Naga#Avaricious|avaricious]].&lt;br /&gt;
&lt;br /&gt;
The proposal of a treaty once the Children of Wrecks are finally beaten seems genuine, and it is possible that one of the reasons the Suranni are not rolling straight into Free Landing is to give Ambassador Tethros a chance to put forward a proposal of their own.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Watt of Lambrook.jpg|caption=&#039;&#039;&#039;Watt of Lambrook&#039;&#039;&#039;, Minister of Historical Research|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marko and the March of History===&lt;br /&gt;
* &#039;&#039;&#039;Marko Siwarsbairn is &#039;&#039;still&#039;&#039; in the Iron Confederacy&#039;&#039;&#039;&lt;br /&gt;
The saga of Marko Siwarsbairn continues to drag on. Following the [[Bedight_in_veils#An_Imperial_Historian_in_the_Baronial_Court|dispute]] over the [[historical research]] the [[Wintermark]] scholar had been compiling on Iron Confederacy military history, the Ambassador passed along words from the [[Minister of Historical Research]] &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039;: &amp;quot;&#039;&#039;My researcher is correct that I hold the right to view such reports first. However, since this was understandably not known at the time I will oblige that this once you may also read the report Marko has written before he leaves.&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Baroness Katerine thanks the Minister for their words, and understands that this is a concession. However as the Winter Solstice draws closer it seems Marko has &#039;&#039;still&#039;&#039; not returned from the Iron Confederacy. A late message to the Imperial embassy indicates that on reading the Siwarsbairn Report it was clear to the Baroness that there were several significant errors and misconceptions in the document. Rather than suggest Marko scrap their hard work and start again, Baroness of Meore has offered the assistance of some of her own staff to correct those errors. She is confident that the report will be much more useful as an artifact of truth, rather than something riddled with errors. She anticipates that unless anything else goes wrong, Marko will be safely back in the Empire with a well-researched document in time for the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
The Minister need not worry; Baroness Katerine is more than happy to continue to serve as gracious host to Marko Siwarsbairn, and supply the support they need at her own expense. It is the least she can do as a student of history herself, committed to increasing understanding between her nation and the Empire. She also mentions that the gods clearly inspired Marko to make their errors; if they had set off from Meore on schedule this season they would doubtless have ended up caught in the events unfolding in Arbonne.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Dumon.PNG|caption=Dumon the Liar, the Wicked One|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Unfolding in Arbonne===&lt;br /&gt;
* &#039;&#039;&#039;Arbonne has been subject to a serious Winter curse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The priests of the Veiled Shrine claim an oracle has implicated Imperial citizens in the curse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baroness Katerine asks the Ambassador to encourage Imperial citizens to track down those responsible&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Spring Equinox, the dukedom of Kalino - which the Suranni call Arbonne - was struck with a [[I_wish_you_would#Wicked curses|blight]] that withered crops and saw vermin multiply across the territory. The priests of [[Suranni_pantheon#Kavol,_the_Veiled_King|Kavol]] quickly identified that this was a [[curse]] drawn down by wicked sorcerers working with the aid of the [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Lying God]]. The curse ran its course, and despite some food shortages in Arbonne, the worst appeared to be over. This assumption was, unfortunately, premature.&lt;br /&gt;
&lt;br /&gt;
Just after the Autumn Equinox another curse fell on Arbonne, and this was orders of magnitude worse than the blight that struck in Spring. The first sign was unseasonably bad weather than ruined crops before they could be gathered; it was swiftly followed by a wave of sickness that incapacitated the weak and the strong alike. Then, on the night of the first new moon, demonic angels of Dumon emerged from the shadows bent on murder and corruption. The worst of them took on the forms of dead orcs, the Lasambrians who had once squatted in the hills here. Their witchcraft brought more terror and destruction to the people and serfs of Arbonne. Worse, among their numbers were revenants that appeared in the form of dead Suranni and even in a few cases what looked to be Imperial knights. &lt;br /&gt;
&lt;br /&gt;
This was again seen as a sign that the gods were angry with the Duke of Arbonne, but again the Priests of Kavol investigated the matter and determined that it was nothing more than another terrible curse from the servants of Dumon. This time, though, this reassurance has done little to quell discontent in the territory. Crops fail from time to time, as a test from the gods, but this unspeakable infestation of demons and revenants is an entirely different matter. The position of the Duke of Arbonne is extremely shaky; if a third curse strikes the territory they will have little choice but to step aside in favour of one of their heirs. Baroness Katerine confidently paints the heirs to the current Duke as competent, wise people but there is an edge to her words that suggests she is not entirely confident about what she is saying.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 200px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Seven Locks 2.jpg|Master of Locks.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 200px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|WhisperGal004.png|WhisperGal005.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
While the curse is bad, it would normally be a matter for the Iron Confederacy to resolve. Unfortunately, there is an unlooked for wrinkle here. Among the priests of Kavol there are some sects charged with specific duties within the Confederacy. The priests of the Veiled Shrine are charged to root out heretics and servants of Dumon who consort with demons. The Veiled God has sent a sign to them, warning them that while the curse comes from the servants of the God of Corruption, they could not have achieved this terrible working without aid. Specifically, through oracles and visionary dreams, Kavol has given a warning that the power to place the curse came from the Empire.&lt;br /&gt;
&lt;br /&gt;
Baroness Katerine is not a fool; she doesn&#039;t believe the Empire has cursed Arbonne. There&#039;s simply no evidence of it. Unfortunately, the priests of the Veiled Shrine are adamant that there is Imperial entanglement in this event. She asks that the Ambassador do whatever it takes to find out who has provided the Hand of Dumon with the wherewithal to lay a curse of this magnitude on Arbonne. Given that working with the Hand is a crime in the Empire, she presumes that Imperial justice likewise has a vested interest in tracking down whoever it is that is supporting these monstrous sorcerers. The Dukes cannot countenance Imperial support for the Hand of Dumon, and if it comes out that Imperial citizens were flouting the laws made by the Senate in this regard it would shake confidence in those who pointed to the agreement as a positive step in international relations. Which includes Baroness Katerine of course.&lt;br /&gt;
&lt;br /&gt;
Obviously, the one thing every Imperial citizen can be &#039;&#039;&#039;absolutely certain&#039;&#039;&#039; of, is that &amp;quot;the Veiled God&amp;quot; definitely did not tell the Iron Confederacy anything, &#039;&#039;given they don&#039;t actually exist&#039;&#039;. However they note that Baroness Katerine refers to &amp;quot;angels&amp;quot; more than once, which is either a [[Astronomancy#Tulpas|tulpa]] or much more likely, a [[herald]] of some [[eternal]] that is up to no good. If it is the latter, the finger of suspicion must point at either [[Basileia]] or the [[Whisper Gallery]], either of which would sell the Empire out in a heartbeat. The City of Locks trades in treachery, espionage and secrets, while the Shadow Courtiers are literally obsessed with secrets. On paper, it is more likely to be the Princess of Weirs; since the Concilium of the Perjured Throne is under enmity, the only way they could be mixed up in all this is if that was being subverted by members of the Conclave.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unfortunate that the Empire does not have a workable map of Arbonne, so rituals such as [[Eye of the High Places]] will not be able to find anything useful. From the description, however, it seems that the curse might have been the result of a potent Winter magic ritual of high magnitude - at least eightieth and perhaps higher.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=IconSumaah.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sumaah Republic==&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah Republic is an empire devoted to an orthodox interpretation of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah Republic remain allies of the Empire in the Liberty Pact&lt;br /&gt;
The [[Sumaah Republic]] are simultaneously allies of, and rivals to, the Empire. Their shared practice of the Way both provide them with common ground, and divides them over questions of orthodoxy. As founding members of the [[Liberty Pact]], their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. In gratitude for [[Two_suns_in_the_sunset#A_Bond_Between_Sailors|major aid]] from the Empire in repulsing an Asavean assault against the port of [[Foreign_ports#Zemeh|Zemeh]], the Sumaah have committed to sharing a dose of [[Liao#True Liao|true liao]] with the Empire every season &amp;quot;&#039;&#039;until the Plenum falls and the Way is spread to the Archipelago&#039;&#039;.&amp;quot; Relations with the grateful Sumaash, which have been bumpy in the past, are now better than ever.&lt;br /&gt;
{{Nation|nation=[[Sumaah Republic]]|status=Foreigner|port=[[Sumaah_Republic_ports#Zemeh|Zemeh]]|ambassador=Accalon of [[Highguard]]}}&lt;br /&gt;
The Sumaah ambassador to the Empire is &#039;&#039;Oxtitocszin&#039;&#039;, who holds the rank of Censor of wood, metal and stone and is a member of the High House of Pride (the Sumaah equivalent of the Pride Assembly, but with significantly more responsibility and leeway to pursue foreign diplomacy). They advise not just the Sumaah &#039;&#039;präster&#039;&#039;, but the House of the People (the Sumaah equivalent of the Imperial Senate). By all accounts they are an even-handed, level-headed individual, and a devout practitioner of the Way.&lt;br /&gt;
===Liberty===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah are sending a representative to the Liberty Pact meeting&#039;&#039;&#039;&lt;br /&gt;
The Sumaah are, of course, sending an emissary to the [[Liberty Pact]] meeting. &#039;&#039;Oxtitocszin&#039;&#039; indicates the Sumaah attitude to the Pact has not shifted. They still intend to propose the amendment to the pact [[Drowned_in_tears#Liberty_Pact|mentioned last season]], to centre [[the Way]] in the approach of the Liberty Pact to defeating the evil of slavery. Apparently, the Sumaah representatives to the Pact are a little surprised that the Empire are not raising any amendments to the Pact themselves, but appreciate that this may simply be because the status quo serves their interests more effectively.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Accalon5901.jpg|caption=&#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, Ambassador to the Sumaah Republic|align=right|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Ambassador Accalon&#039;s words relating to the removal of Axos from the pact has not inspired them to revisit the matter but they wish the Ambassador to be apprised that they will vote with the Commonwealth on this matter. Unfortunately, Sumaah is not in a position to launch a full-scale invasion of the [[Asavean Archipelago]]. Were there any chance that such an attack might be practical, they would already be undertaking it. Oxtitocszin gently suggests that even if they were holding off for some reason, the Ambassador&#039;s proposal that the Empire would help remove Axos from the Pact would by no means be sufficient inducement for them to do so. The Sumaah Republic intends to let virtue guide their approach to the Pact and the Axou, as they do everything else. They would expect the Empire to do the same.&lt;br /&gt;
&lt;br /&gt;
Further details of the Sumaah involvement in the Liberty Pact meeting can be found in the &#039;&#039;&#039;[[My soul at liberty]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Gift of Pride (Redux)===&lt;br /&gt;
* &#039;&#039;&#039;The House of the People delayed their shipment of white granite at the request of Ambassador Accalon&lt;br /&gt;
* &#039;&#039;&#039;After the Winter Solstice there is an opportunity for Imperial fleet captains to escort the shipment to the Brass Coast&lt;br /&gt;
At the request of the people of [[the Brass Coast]], as relayed to the Sumaah by Ambassador Accalon, they have delayed the shipment intended to [[Drowned_in_tears#A_Gift_of_Pride|offer aid in rebuilding]]. The white granite is still in the Republic, waiting an escort of Imperial vessels to help it reach the shores of the Bay of Catazar. The House of the People recognises that dealing with the threat of the Children of Wrecks takes priority. The Cardinal of the House of [[Vigilance]], however does append a warning to the Freeborn not to allow the malign power of &#039;&#039;hevn&#039;&#039; to gain a foothold in their souls. &amp;quot;&#039;&#039;Hevn&#039;&#039;&amp;quot; is apparently an old-fashioned Sumaah term for the power of [[Malign spiritual presences#Vengeance|vengeance]] but with elements of [[Malign spiritual presences#Hatered|Hatred]]. The Cardinal reminds their beloved Imperial cousins that to strike against enemies before they can harm you is vigilant but to pursue the destruction of those who have harmed you for selfish reasons is to invite corruption into ones soul.&lt;br /&gt;
&lt;br /&gt;
Regardless, the House of the People have confirmed that the shipments of white granite await an Imperial escort. They warn, however, that they cannot afford to delay their gift for another season. The [[Asavean Archipelago]] already seems to have gotten wind of what is planned, and any further wait will surely see the Sumaah ships attacked and sunk regardless of the presence of Imperial vessels.&lt;br /&gt;
&lt;br /&gt;
You can read about this opportunity in last seasons &#039;&#039;&#039;[[Drowned_in_tears#A_Gift_of_Pride|Drowned in tears]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=IconZemress.png |caption=Icon of Zemress|title=Icons of Zemress are popular with sailors who must travel through dangerous waters - both those from the Brass Coast, and the distant Frieøyer.|align=right|width=300}}&lt;br /&gt;
===Inspiration of Zemress===&lt;br /&gt;
* &#039;&#039;&#039;A renowned Frieøyer captain has come to study at the Zemress Naval Academy along Sumaah sailors and shipwrights&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their support has helped to unlock the full potential of the Academy and the Empire&#039;s naval forces&#039;&#039;&#039;&lt;br /&gt;
While [[Red skies|war rages]] in the seas of Sarvos and Madruga, a Sumaah ship appears at the docks in [[Madruga#Calvos|Calvos]]. It looks a little the worse for wear, showing signs of having sustained significant damage recently. It turns out to be the ship of &#039;&#039;Bjarna Xicot&#039;&#039; of the Frieøyer - the former pirates [[Zemress#A_Tale_from_Sumaah|inspired]] by the paragon [[Zemress]] - who has come to study at the [[Madruga#Zemress_Naval_Academy|Zemress Naval Academy]] along with a boatload of Sumaah students. Unfortunately, along the way, they fell afoul of Asavaean privateers and only just managed to escape with their lives and their vessel.&lt;br /&gt;
&lt;br /&gt;
The Sumaah quickly make themselves at home; the Frieøyer among their number have all fought alongside Imperial fleet captains before, during the [[Two_suns_in_the_sunset#A_Bond_Between_Sailors|fight against Asavea]] last year. The others are a combination of pilgrims of [[Prosperity]], scholars, and shipwrights. Sumaah does not have anything to match the naval prowess of Asavea but like the Empire they have their traditions of building warships. Without them, the Asaveans would likely have conquered swathes of their coastline in the centuries of war. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bjarna Xicot&#039;&#039; brings with her a gift - or rather, she and her companions &#039;&#039;are&#039;&#039; the gift. A gift not from the House of the People or the High Houses of Virtue but from the Frieøyer themselves. It is in part a gift of gratitude for the Imperial sailors who fought alongside them, partly a gift of Pride, but mostly a gift to recognise the shared love of Zemress between the Frieøyer and the Brass Coast. The artisans and veteran mariners who accompany Bjarna are here to stay, they are eager to study at the Academy and learn what they can from the Freeborn masters of the sea, but they also bring knowledge and skills of their own, which they are enthusiastic to share. They bring with them a small library of plans and books dedicated to the art of the shipwright, translated painstakingly from their original tongue into Imperial. &lt;br /&gt;
&lt;br /&gt;
Studying together, the two groups are able to achieve a breakthrough. The Academy has been steadily creating designs for new warships, trying to match the qualities of the navies of the [[Grendel]] and the [[Asavean Archipelago|Asaveans]]. The school has done a remarkable job building up Imperial expertise, but with the information the Frieøyer have provided has helped to &#039;&#039;complete&#039;&#039; that program of study. The academy has discovered everything they can - all that remains now is to put that knowledge into practice.&lt;br /&gt;
&lt;br /&gt;
That means building some navies, but it also means spreading the knowledge they have gained far and wide across the Empire. Excited at the prospects of sharing what they have learned with everyone in the Empire, the Academy soon empties out, as people make arrangements to visit one or more of the other nations. After-all - &amp;quot;all that is worthwhile is shared with those who deserve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The main advantage of spreading this knowledge far and wide is that shipwrights will be able to build vessels better suited to a nation&#039;s ideals. Local shipwrights can build on the skills and learning shared by the staff of the former Zemress Academy to create something more in keeping with local traditions. Freeborn navies might be well-suited to plunder, while a Dawnish warship might be built for glory! &lt;br /&gt;
&lt;br /&gt;
What that means now, is that any [[navy]] built by the Empire would have access to a set of three or more qualities just like an [[army]]. Going forward, similar to the [[Rules_update_2026#New_Army_Qualities|rules that cover army qualities]], the Senator who musters a navy will be given a list of qualities to choose from reflecting their nation and the narrative surrounding the navy&#039;s creation. These will be drawn from the list of standard qualities, but through [[opportunity|opportunities]] or [[appraisal|appraisals]], more unique qualities may be on offer.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Prosperity.png|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Legacy====&lt;br /&gt;
* &#039;&#039;&#039;The Synod lists the Krakens&#039; Bane as a memorial to Zemress&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Wreckers destroyed the beautiful seminary constructed in her memory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The potential exists to create a truly inspirational memorial to Zemress&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any edifice would be more inspirational if the General Assembly recognise Zemress as a paragon&#039;&#039;&#039;&lt;br /&gt;
The Zemress Naval Academy now stands empty. Its great work complete, the staff have fanned out across the Empire, taking the new learning with them. The power to develop qualities is no longer available or needed. However, the building still stands, and it still attracts the best shipwrights from across the Brass Coast and beyond. This is the site that raised Imperial naval traditions to the point where they could rival - at least in theory - those of the Grendel or the Asaveans. The Frieøyer came half way across the world to study here.&lt;br /&gt;
&lt;br /&gt;
This incredible legacy should be preserved. When the [[Zemress#The_Seminary_of_Zemress_(Destroyed)|Seminary of Zemress]] was destroyed, the &#039;&#039;Kraken&#039;s Bane&#039;&#039; was left untouched. It bears a [[Aura#Durable_Auras|true aura]] of Prosperity, [[A_time_of_plenty#Coin_that_Goes_Unspent|placed there by Gilah, daughter of the Chantry]] with the approval of the Assembly of Prosperity. The beautiful building that once celebrated the life of this iconic Freeborn hero was destroyed, but the potential exists to rebuild it into something even more inspirational.&lt;br /&gt;
&lt;br /&gt;
No true liao would be needed, but a new [[edifice]] of some kind is needed. The more [[Edifice#Grandeur|grandiose]] the building, the more inspirational it would be. However, the other thing that would help to remind everyone of the importance of the site, is if the Freeborn were able to convince the General Assembly to recognise Zemress as a paragon. After-all... what more powerful a legacy could exist than the triumph of the Zemress Naval Academy? &lt;br /&gt;
&lt;br /&gt;
Freeborn architects intend to bring a range of plans forward to create a new building to celebrate Zemress&#039; life later this year. They want to give their fellow Freeborn time to persuade the Synod of the truth of their claims - that Zemress i Ezmara i Erigo has passed through the Labyrinth. If the Synod act to recognise Zemress as a paragon, they will publish their ideas before the next summit, otherwise they will publish them in a year&#039;s time. &lt;br /&gt;
&lt;br /&gt;
===OOC Note===&lt;br /&gt;
The Zemress Naval Academy, and its approach to determining qualities for navies, was rooted in an earlier vision of how navies worked. As we&#039;ve developed our approach to armies, it&#039;s become more clear that we should be treating navies in the same way we do armies - that they should have strong identities tied to the nation that supports them. As such, the existing abilities of the Academy to build up a small list of qualities based on the design of the ships themselves has become outmoded. The in-character rationale for the rules change is that the arrival of the Frieøyer has helped the Academy achieve its ultimate goals and allowed them to spread knowledge of advanced ship-building right across the Empire. &lt;br /&gt;
&lt;br /&gt;
Rather than simply have the Naval Academy become a white elephant, we&#039;ll present an opportunity to build on the consecrated location dedicated to Zemress later this year, to give the Empire an opportunity to rededicate the site with a new purpose.&lt;br /&gt;
&lt;br /&gt;
==Tsark==&lt;br /&gt;
* &#039;&#039;&#039;The people of Tsark keep the Empire at arms&#039; length&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Consul is technically responsible for diplomatic relations with the Mountains of the Moon&lt;br /&gt;
During the Autumn Equinox, a delegation from the [[Tsark|Mountains of the Moon]] visited [[Bedight_in_veils#The_People_of_the_Moon|visited Anvil]]. They spoke with a number of people, and by all accounts the discussions were somewhat fruitful. The people of Tsark - the [[orc]] nation that occupies the shallow basin surrounded by the Mountains - have so far kept the Empire very much at arms&#039; length. Following their visit, however, they have made an approach to the civil service and asked their assistance in preparing some proposals to put before the Empire.&lt;br /&gt;
&lt;br /&gt;
===Garden of the Perfect World===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Garden of the Perfect World&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Zenith#Occursion|Occursion]], [[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15 [[weirwood]], 45 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a ministry and the title of &#039;&#039;Seeker of the Perfect World&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Seeker of the Perfect World&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Urizen National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Urizen National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Oversees the Garden of the Perfect World&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To look after the Garden of the Perfect World, and to help the people of Tsark trade with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Autumn Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; The benefits are lost if the Empire and Tsark are no longer friendly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Wood and Stone&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirits and Stone&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;90 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to build a ministry to trade for Tsark&#039;s white granite&lt;br /&gt;
Tsark resists the idea of an [[embassy]]. By all accounts they see the Empire as a place of chaos and turmoil, very much at odds with the ordered and harmonious life they lead in the high mountains east of [[Urizen]].For centuries they have hidden away from Imperial eyes, discouraging anyone from visiting their home with mighty fortifications and memory-altering drugs. Now, however, it seems that they are prepared to countenance some limited trade with Imperial citizens, with an eye toward acquiring substances that are rare or unknown in Tsark. With the aid of the civil service they have put forward a proposal for the grandiosely titled &#039;&#039;Garden of the Perfect World&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The garden would be a special [[ministry]] built in the foothills of [[Zenith#Occursion|Occursion]] in southern [[Zenith]]. They expect the Empire to undertake the construction. Despite its majestic name, the actual commission requires only 15 wains of weirwood and 45 crowns in labour. It would take three months to complete. It takes the form of a meditative garden, built in the style of Tsark. Quiet chimes are hung from carefully selected trees, and what appears to be a traditional Tsark meeting hall stands along the southern side of the garden. The commission also involves beautiful flowering plants, some from Urizen and some from Tsark.&lt;br /&gt;
&lt;br /&gt;
Once complete the Mountains of the Moon would create the title &#039;&#039;Seeker of the Perfect World&#039;&#039; to oversee it. They would be responsible for trading with the people of Tsark, and where the folk of the Mountains of the Moon reached out to the Empire they would be asked to facilitate any diplomacy or negotiations. It sounds a little like what they really want is an ambassador, but the leaders of Tsark are clear they do not. It seems they are concerned that they would have to build a reciprocal embassy themselves, and allow Imperial citizens into their lands, which they will not do.&lt;br /&gt;
&lt;br /&gt;
The garden allows the &#039;&#039;Seeker of the Perfect World&#039;&#039; access to a ministry that lets them exchange their [[white granite]] from the [[Mountains_of_the_Moon#Kamen_Quarry|Kamen Quarry]] for Imperial [[weirwood]]. They are also interested in acquiring some amount of [[liao]] - a substance not found in Tsark - for use by the human citizens of their nation. They are aware that the quantities they are asking for are quite significant and understand if the Empire doesn&#039;t want to take advantage of the trade.&lt;br /&gt;
&lt;br /&gt;
Obviously as a ministry supported by a foreign nation, the ability to trade resources with Tsark is entirely dependant on continued diplomatic relations. Aware that the Empire is, perhaps rightly, concerned about what will happen if Tsark chooses to close itself off from the world again, they have agreed that if they end their trade with the Empire for any reason they will provide 15 wains of white granite to the Seeker of the Perfect World before they do so to pay for the resources spent in the construction of the ministry. If the Empire ends trade, of course, they will not feel the need to provide any restitution at all.&lt;br /&gt;
&lt;br /&gt;
The opportunity remains available until the end of the Autumn Equinox 388YE.&lt;br /&gt;
&lt;br /&gt;
===Zaboravi===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Garden of Peaceful Quietitude&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 [[weirwood]], 36 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a sinecure and the title of &#039;&#039;Seeker of the Perfect World&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Seeker of Quietitude&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Wintermark National or Imperial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Wintermark National Assembly or Imperial Apothecaries&#039; Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 12 doses of zaboravi each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversees the Garden of Peaceful Quietitude; help cultivate zaboravi in Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tsark will help the people of Wintermark cultivate zaboravi&lt;br /&gt;
* &#039;&#039;&#039;The sinecure must be built in an alpine territory, in a region with hills and hot springs&lt;br /&gt;
The people of Tsark make use of an exotic drug called &#039;&#039;Zaboravi&#039;&#039; that has remarkable properties. Used correctly, it allows an individual to edit their own memories in a manner similar to [[Cast Off The Chain of Memory]]. According to the folk from the Mountains of the Moon, [[Night magic]] is a crude tool for altering one&#039;s memories, equivalent to a spade or a pickaxe - partly because of the raw magic involved and partly because the impetus to forget comes from outside the self. Zaboravi is a more gentle, harmonious way to alter ones recollections, because all it does is empower the one who uses it to choose how to shape their own remembered past.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBWintermark.jpg|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|title=Imperial Apothecaries&#039; Guild|align=right|width=240}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There has been discussion of seeing if the plant that produces zaboravi will prosper in [[Wintermark]]; the farmers there have already had some success with cultivating &#039;&#039;viezesmaak&#039;&#039; for the [[Sarcophan Delves]], and there is interest in seeing if they might be able to do the same with the Tsark drug. There is talk of zaboravi being invaluable to [[surgical skills#Physick|physicks]] dealing with people suffering emotional or spiritual wounds caused by terrible events. Tsark is broadly positive about facilitating such a thing - they are not jealous of their control of zaboravi and see the value of using it to help those whose spirits are in discord find peace.&lt;br /&gt;
&lt;br /&gt;
Again, with the help of the civil service, they have put forward a proposal for a [[commission]] in [[Wintermark]]. The &#039;&#039;Garden of Peaceful Quietude&#039;&#039; is a [[sinecure]] that will require 12 wains of weirwood and 36 crowns in labour to complete, taking three months to construct. It will create a title - &#039;&#039;Seeker of Quietude&#039;&#039; - who will oversee the efforts to cultivate zaboravi. Each season, the gardeners of Tsark believe it will produce 12 doses of zaboravi for the Seeker, presuming that the location is conducive and the gardeners follow their instructions to the letter. The initial proposal from Tsark is that the Seeker of Quietude be appointed by the Wintermark National Assembly - zaboravi is after all a spiritual substance. The civil service however have pointed out that as a unique herb it might be more appropriate to see the title appointed by the [[Imperial Apothecaries Guild]]. Tsark has indicated that it is happy either way as long as the drug is treated with the reverence they feel it deserves. Notably, once the plant is established, however, its continued cultivation will require no further interaction with Tsark, so it will not be dependant on good relations continuing with the nation.&lt;br /&gt;
&lt;br /&gt;
The only real restriction they place on it is that for the zaboravi to prosper it needs three things; a cool climate, as much altitude as possible, and access to geothermal hot springs. Apparently the folk of Wintermark that the visitors spoke to were confident they knew just the place. &lt;br /&gt;
&lt;br /&gt;
The civil service have assessed the proposal, and indicated that the plans the people of Tsark have provided could also allow similar gardens to be built in other alpine locations - specifically [[Skarsind]], northern [[Hercynia]], and northern [[Varushka]]. The main challenge would be finding suitable locations, which would require an [[appraisal]]. The only limitation would be that such an appraisal couldn&#039;t be undertaken until the Empire had a source of the plant itself - so not until the &#039;&#039;Garden of Peaceful Quietude&#039;&#039; was completed.&lt;br /&gt;
&lt;br /&gt;
===Ushabti and Rice===&lt;br /&gt;
* &#039;&#039;&#039;Some folk in Tsark are interested in both Ushabti and the Golden Cascade&lt;br /&gt;
* &#039;&#039;&#039;Further discussion waits the completion of the Garden of the Perfect World&lt;br /&gt;
During their visit, the subject of both [[Urizen_economic_interests#Ushabti|ushabti]] and the [[Zenith#Proceris|Golden Cascade]] were raised. By all accounts the visitors from Tsark were interested, but cautious. The leaders of the nation have determined that while they are curious about both the odd constructs that seem to work best at high altitude, and the ambitious great work that provides food for much of Zenith and indeed the nation as a whole, any further discussion will have to wait until the &#039;&#039;Garden of the Perfect World&#039;&#039; is completed. Or not, as the case may be.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Tarquinius Ankarien.jpg|caption=Tarquinius Ankarien (left), former [[Ambassador to Axos]], has apparently been charged to speak with the Skourans by the Imperial Consul.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Skoura==&lt;br /&gt;
* &#039;&#039;&#039;The nation of Skoura lies to the east of Mareave&lt;br /&gt;
* &#039;&#039;&#039;While they are keeping the Empire at arms&#039; length the two nations are at peace&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Consul is responsible for diplomacy with Skoura&lt;br /&gt;
The message from Talker Garra, Delvemistress of Skoura, that arrives in Mareave midway through the season is neatly written on tough parchment. It begins by thanking &#039;&#039;&#039;Tarquinius Ankarien&#039;&#039;&#039; for their understanding - they would indeed prefer to deal with the [[Imperial Orcs]] as much as possible and would prefer that if the [[Imperial Consul]] chooses to delegate communication they do so with that in mind. The Unshackled are their neighbours, and there is still some distance to go before Skoura is entirely happy dealing with the wider Empire. The Delvemistress is happy to trust the good sense of &#039;&#039;&#039;Pathfinder Gaddak&#039;&#039;&#039; in this matter. &lt;br /&gt;
&lt;br /&gt;
Establishing a permanent [[embassy]] would be a significant step in relations between the mountainfolk and the Empire - and one that they are not entirely sure they are ready to make. Accepting an Imperial [[ambassador]] would be a serious matter, and would mean that their interaction with Imperial citizens will have evolved beyond the point of a small number of trade agreements with the people of [[Mareave]]. The first question that Talker Garra has is, can the Imperial Consul confirm that the Empire is prepared to commit to appointing an Unshackled to the position, at least for the time being? The second question is, what form would the Empire expect an embassy to take, and what commitments would be required from Skoura? Obviously they would require any embassy to be built in Mareave; presumably the Empire would expect an embassy to be built in Skoura as well? In all honesty, writes Delvemistress Garra, the fact that the Empire changes its ambassadors often is seen as something of a problem with the more conservative members of their nation. Needing to re-establish relations each time a new ambassador is appointed represents a significant investment of time and trust.&lt;br /&gt;
&lt;br /&gt;
The Skourans are pleased to hear that the Empire has no intention of sending spies into their lands. The Skourans are a private people - it is not that they have things to hide so much as that they would prefer to build their relationship with the Empire carefully, and on a foundation of mutual trust.&lt;br /&gt;
&lt;br /&gt;
===Trade and Artisans===&lt;br /&gt;
* &#039;&#039;&#039;The Geltcourse Trade Security Council have confirmed they are willing to investigate further trade with the Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They require the Senate to recognise the Artisans Guild as an Imperial sodality before further plans are developed&#039;&#039;&#039;&lt;br /&gt;
There is one matter that could, apparently, increase Skouran enthusiasm for building that relationship more quickly. The &#039;&#039;Geltcourse Trade Security Council&#039;&#039; first visited Anvil six months ago, at the [[I_wish_you_would#To_Mahal_from_the_Mines|Summer Solstice 387YE]]. There, they discussed the nature of trade and the potential for long-term trade with the Imperial Orcs in Mareave. The Geltcourse Trade Security Council have finished their deliberations and is interested in a formalised arrangement.&lt;br /&gt;
&lt;br /&gt;
However, the Geltcourse Trade Security Council are one and all respectful of the art of the [[artisan]], and the inherent strength that comes with a recognised central authority. As such, they are unwilling to go further with a formal arrangement unless the Artisans Guild is recognised as an [[Imperial sodality]] by the [[Senate]] and ratified by [[the Throne]]. The representative of the Geltcourse Trade Security Council makes clear that this is &#039;&#039;not&#039;&#039; a slight on the Unshackled; they sincerely hope to have future dealings with the orcs of Mareave. Unfortunately, this is a red line for the Geltcourse Trade Security Council if they are to cultivate trade with the Empire as a whole rather than just their neighbours on the lower slopes.&lt;br /&gt;
&lt;br /&gt;
===Defensive War===&lt;br /&gt;
* &#039;&#039;&#039;Skoura is prepared to send 500 troops to support Rucraic&#039;s Redoubt following the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;In return they require a payment of 50 measures of dragonbone&lt;br /&gt;
The discussion about armies and &amp;quot;defensive war&amp;quot; is interesting, and does indeed show how different the strategies of Skoura and the Empire have become. Most Skourans would see armies as something that supplements the sturdy [[fortification]] of a territory, an adjunct to the defence rather than the primary component. Fortunately, given that the Unshackled have completed [[Mareave#Ruicraic&#039;s Redoubt|Ruicraic&#039;s Redoubt]], it is that much more likely they will be able to resist the Grendel.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the Delvemistress offers to dispatch a cadre of Skouran war-engineers to Rucraic&#039;s Redoubt, to bolster the [[fortification#garrison|garrison]] there and help to fight the Grendel. After some further questions, the civil service determine that a &amp;quot;cadre&amp;quot; in this case represents a fighting strength of 500, equivalent to five military units. In return, the Skouran commanders require 50 measures of [[dragonbone]], delivered in advance by either the Imperial Consul or Senator Pathfinder. Given the situation, the Delvemistress mentions that if they are prepared to provide an additional thirty crystal mana as well, she will ensure that the cadre is suitable enchanted with the might of the mountains - sufficient to increase the strength they will contribute to 1000 force. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; If the Consul or the Senator wishes to take up this offer, they will need to ensure the resources are handed in at the end of the event and then email {{plot}} to confirm they wish them to be transferred to Skoura).&lt;br /&gt;
&lt;br /&gt;
The Skouran Talker suggests that while this military support is not great given the scale the Empire works on, it is as much about testing the waters as anything else. It will also give the warrior-engineers an opportunity to examine the stonework of Rucraic&#039;s Redoubt, which they apparently see as an additional benefit.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Faraden]]&lt;br /&gt;
* [[Iron Confederacy]]&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Tsark]]&lt;br /&gt;
* [[Skoura]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Poets_light_but_lamps&amp;diff=137509</id>
		<title>Poets light but lamps</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Poets_light_but_lamps&amp;diff=137509"/>
		<updated>2026-04-21T19:11:16Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Wildfire (Conjunctions) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Foreign Nations]][[Category:Sumaah]] [[Category:Iron Confederacy]][[Category:Faraden]][[Category:Skoura]][[Category:Tsark]]&lt;br /&gt;
&amp;lt;ic&amp;gt;“Do you believe it?”&lt;br /&gt;
&lt;br /&gt;
Tchinua Ganbatar, Liege of the Five Winds, gave a slight snort. “Which part?”&lt;br /&gt;
&lt;br /&gt;
Mistress Karadragha looked down at her papers with a heavy sigh. “At this point? Any of it.”&lt;br /&gt;
&lt;br /&gt;
“I’ll have no words of fear spoken in this meeting, Singhua.” The Liege leaned forwards to refill their cup of tea. “Give me focus, and don’t jump at shadows. What are we informally discussing today?”&lt;br /&gt;
&lt;br /&gt;
“As you say, my Liege.” The Trade Advisor adjusted her spectacles before continuing. “To start with, rumours of the Asaveans involving themselves with the Cinders and other anti-Imperial factions.”&lt;br /&gt;
&lt;br /&gt;
A quiet figure sat off to one side of the meeting room spoke up. “We have no intelligence to confirm the notion, but it would resolve some unanswered questions if it were true. The Cinders are surprisingly well-funded. Even after their condemnation scared off their moderate supporters they still seem to be active across the border. Foreign support would certainly account for that.”&lt;br /&gt;
&lt;br /&gt;
The Liege stroked their chin thoughtfully. “It would also suit the interests of the Asaveans to use Faraden extremists to anger the Empire, especially if they can do it without getting their hands dirty or inviting censure from the Court. What evidence does the Ambassador present?”&lt;br /&gt;
&lt;br /&gt;
“Divinations of the flame, mostly, which means presumably a great deal of interpretation is involved which at best makes them suspect and at worst...”&lt;br /&gt;
&lt;br /&gt;
“Very well. Contact the wizards of the Faces in Fire. They write down all their visions, so see if they have anything that might support this Imperial claim. Let them know we are asking, and they&#039;ll see the advantage in being in our good graces. Especially with the matter of the entertainments for my birthday celebrations on the horizon. In the meantime, set your agents prying around any Asavean interests here, especially the quiet ones we might have overlooked. There’s no way that the embassy would be foolish enough to be caught out by this. What next?”&lt;br /&gt;
&lt;br /&gt;
The quiet figure spoke. “Related to the Cinders, the Sansar bounty.”&lt;br /&gt;
&lt;br /&gt;
“Remind me?”&lt;br /&gt;
&lt;br /&gt;
“The Sansar sent three of their family to negotiate for another trade enclave within the Empire. Our agents discovered that one of the three had been radicalised by the Cinders and intended to murder the other two for associating with heretics. Imperial law enforcement identified the guilty party before he struck, and Solongo Sansar has issued a bounty against the Cinders for their actions against her kin. We could potentially convince her to stand down, but it would upset the priesthood and risk emboldening the Cinders further.”&lt;br /&gt;
&lt;br /&gt;
The Liege scowled. “No. The Cinders encouraged kinslaying so let them face the consequences. Tell Solongo that we support her without actually saying the words, and make sure our functionaries at court spread the story as far as they can. We can’t drive the reactionaries away entirely, but we need to keep them isolated. Anyone who can stand up in public and say that they support this kind of treacherous behaviour can reap their rewards.”&lt;br /&gt;
&lt;br /&gt;
The Liege’s companions nodded and made various notes. Mistress Karadragha spoke up again. “I’m hearing on the wind that the Imperial priests are sending dire warnings about Cinders mounting some kind of concerted attacks within Imperial borders. The ambassador didn’t mention it, do we know anything about that?”&lt;br /&gt;
&lt;br /&gt;
The quiet figure responded. “It’s almost certainly true. Gossip and coded messages have been pointing to them planning something big. We haven&#039;t been able to identify any targets so far, but their attention being centred within Imperial borders that would account for the lack of information.”&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ambassador has asked for any information we have,&amp;quot; observed Mistress Karadragha in a neutral tone. Both turned their attention to the Liege, expectantly.&lt;br /&gt;
&lt;br /&gt;
There was a long pause before they responded, which they spent carefully stirring a spoonful of honey into their tea. The tinkling of the little silver spoon sounded like distant bells.&lt;br /&gt;
&lt;br /&gt;
“I think it is time for the Cinders to encounter a significant setback.” They drained the dregs of their teacup, winced at the bitterness despite the sweetener. “Retain as much distance as you can, but set your best agents to scouring known Cinder hideouts for information. When you find it, no matter how tenuous, even if it means nothing to you, make sure it reaches the Ambassador. It&#039;s the least we can do, and we will just have to trust the Pride and Courage of the Empire to do the rest.”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Candles flame in the wind.jpg|align=left|caption=Peace is all too often a candleflame in the wind.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
There are six great powers in the known world whose influence and reach rivals that of the Empire. There also innumerable lesser powers who do not have the might to shake the world, but who are nonetheless important to those with whom they share a border. The ambitions of these nearby nations are no less relevant to the Empire. Sometimes diplomatic relations require in-depth analysis; sometimes there is an opportunity to catch one&#039;s breath and let the drama move slowly towards the next crisis point.&lt;br /&gt;
&lt;br /&gt;
There are [[ambassador|ambassadors]] to some of these nations - the [[Iron Confederacy|Suranni]], [[Axos]], the [[Thule]], and [[Faraden]] in particular. Other nations are dealt with by the [[Imperial Consul]]. Sometimes a neighbouring nation focuses on diplomacy with the Empire, and requires an in-depth discussion. The &#039;&#039;&#039;[[Death leaves us homesick]]&#039;&#039;&#039; wind of fortune covers relations with Axos for example, while &#039;&#039;&#039;[[Invited with asperity]]&#039;&#039;&#039; focuses on the [[orc|orcs]] of [[Otkodov]]. Sometimes however there is less going on and diplomacy can be part of a wider, more surface, roundup. For example &#039;&#039;&#039;[[Each age a lens]]&#039;&#039;&#039; covers nearly half a dozen of the orc nations that lie near the Empire.&lt;br /&gt;
&lt;br /&gt;
Here we can read about several neighbouring nations to the Empire not covered in detail elsewhere - the [[Faraden]], the [[Iron Confederacy]], and even the more powerful nation of the [[Sumaah Republic]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=A Yak.jpg|align=right|caption=The yak of western Faraden are like very hairy oxen but adapted to live at high altitudes and in cold weather. Their wool, milk, and meat is much prized.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Faraden==&lt;br /&gt;
* &#039;&#039;&#039;Faraden remains caught between Imperial and Asavean interests&lt;br /&gt;
* &#039;&#039;&#039;The Liege of Five Winds appears to favour the Empire but there are powerful factions in Faraden that prefer closer ties with Asavea&lt;br /&gt;
* &#039;&#039;&#039;Faraden and the Empire are at peace, and trade ties between them are being strengthened&lt;br /&gt;
The lifeblood of [[Faraden]] is trade, but it is also a country of canny wizards, courageous warriors, and proud (albeit heretical) priests. They currently do not share a border with the Empire, lying beyond the [[Jotun]] and the [[Iron Confederacy]], but that does not stop them sending their caravans to Imperial markets despite the high tariffs they must pay to pass through the lands between. Diplomatic relations between the Court of the Five Winds and the Imperial Senate are changeable - warm one moment cool the next - but it has never come to open warfare. Right now Faraden is squeezed between two competing interests - the Empire on one side and the angry Plenum of the [[Asavean Archipelago]] on the other - and they must walk a knife-edge between the two powerful nations.&lt;br /&gt;
{{Nation|nation=[[Faraden]]|port=[[Sea_of_Snow#Pelabuhan|Caitun]]|ambassador=Ebenezer of [[the Marches]]|status=Foreigner}}&lt;br /&gt;
The Faraden ambassador to the Empire is &#039;&#039;Mistress Singua Karadragha&#039;&#039;. Mistress Singua advises the Court of the Five Winds on all diplomatic matters, and speaks on their behalf to foreign ambassadors. Her attitude to the Empire appears to be cool but professional, and heavily informed by the wishes of the Liege and their court, who seek more opportunities to trade with the Empire.&lt;br /&gt;
===General Diplomacy===&lt;br /&gt;
* &#039;&#039;&#039;Communications between Faraden and the Empire are civil and constructive&lt;br /&gt;
* &#039;&#039;&#039;The Faraden seek closer trade ties with the Empire as a route to shared prosperity&lt;br /&gt;
Ambassador Ebeneezer has raised the matter of the Cinders with Mistress Karadragha. As [[We give the future to the winds#Ashes On The Breeze|previously mentioned]], this sect of violent zealots have been condemned by the Liege of the Five Winds, and the organisation has been driven underground. Yet there is still concern that the Cinders intend to continue their vendetta against the Empire.&lt;br /&gt;
&lt;br /&gt;
Mistress Karadragha confirms that wizards versed in the art of Flame have also offered warnings about the Cinders, but the problem is that their [[divination|divinations]] are fundamentally symbolic and need careful interpretation. No doubt the Empire&#039;s adepts of [[Night magic]] have encountered the same challenges. Regardless, the Liege of the Five Winds sees no reason not to share whatever intelligence the Faraden have about the Cinders&#039; operations in the Empire. Several reports have been dispatched by special courier to help Imperial citizens plot the movements of the Cinders.&lt;br /&gt;
&lt;br /&gt;
The Court of the Five Winds is apparently very pleased with the news that work on [[Wild_is_the_wind#Yakholme_Grange|Yakholme Grange]] [[387YE_Autumn_Equinox_Senate_sessions#Construct_Yakholme_Grange|has begun]], and that there is a good chance Faraden [[We_give_the_future_to_the_winds#The_Richest_Wines|trade with Dawn]] may be moving forward. Prosperous trade ties with the Empire strengthen the position of the Liege of the Five Winds, and reinforce their pro-Imperial agenda. The fact that trade with the Empire can be undertaken without the need to trust to ships and boats and the dangers of the [[Sea of Snow]], as compared to trade with the Asaveans, which relies on long shipping routes, means it has particular appeal to the merchant-families of the nation.&lt;br /&gt;
===War and the Jotun===&lt;br /&gt;
* &#039;&#039;&#039;Mistress Karadragha declines to send Faraden mercenaries to fight in the Empire&lt;br /&gt;
* &#039;&#039;&#039;The Liege of the Five Winds is apparently in negotiation with another power to attack southern Reinos&lt;br /&gt;
* &#039;&#039;&#039;They propose that the Empire attack the northern regions of the Lasambrian Hills following the Winter Solstice&lt;br /&gt;
Ambassador Ebeneezer has clearly presented the idea that the Empire and Faraden could form an alliance against the Jotun. The current truce with the Jotun is the result of a treaty, but as Mistress Karadragha has [[We_give_the_future_to_the_winds#The_Hills_of_Reinos|already said]], that treaty is due to be renewed or renegotiated at the Summer Solstice. The situation has not changed; Faraden cannot afford to go to war with the Jotun, and as near as the Court of Five Winds can tell the Jotun would prefer to focus their efforts on fighting the Empire. The Ambassador&#039;s suggestion that Faraden troops might fight against the [[Druj]] or the [[vallorn|peculiar plant monsters]] that infest parts of the Empire are interesting, but unappealing; the distances are too great and the dangers are too unknown.&lt;br /&gt;
&lt;br /&gt;
However, it may be that the Faraden and the Empire could both get what they want. The [[Iron Confederacy]] has reached out to the Court of the Five Winds and informed them that the Suranni intend to conquer southern [[Reinos]]. This is not the ideal situation, in that it swaps Jotun control of their trade routes to the Empire for Suranni control; but that is still preferable to the stranglehold the barbarian orcs have over them. &lt;br /&gt;
&lt;br /&gt;
If the Empire is serious about a joint effort, then the Military Council could dispatch a force to attack [[Reinos#Ribeira|Riberia]] and [[Reinos#Pedreira|Pedreira]] after the Winter Solstice. A powerful force would be able to smash through the defences there and claim both regions. At the same time, the Iron Confederacy will be attacking in the south, catching Jotun defenders between the hammer and the anvil. &lt;br /&gt;
&lt;br /&gt;
There are further benefits to the Faraden of course. If a serious force of soldiers were attacking the hills of Reinos they would be in a much better position to renegotiate or even abandon their treaty with the Jotun. The benefits to the Empire are less clear - but Mistress Karadragha points out that control of Pedreira would give the Empire control of the [[white granite]] quarry at [[Reinos#Cantera_Balanka|Cantera Balanka]] as well as protecting the entire western border of [[Segura]] from future Jotun invasion.&lt;br /&gt;
===Faith and Flame===&lt;br /&gt;
* &#039;&#039;&#039;The Gatekeepers have provided a dose of true liao to the Faraden priest Boorra Talighar of the Silver Tree&lt;br /&gt;
* &#039;&#039;&#039;The Temple of the High Flames will receive a true consecration during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;There are concerns that Asavean assassins may try to disrupt the ceremony&lt;br /&gt;
* &#039;&#039;&#039;If the consecration is successful, it will end opportunities for Asavean religion to spread in Faraden &lt;br /&gt;
Last season &#039;&#039;Boorra Talighar of the Silver Tree&#039;&#039;, priest of the Five Flames, [[We_give_the_future_to_the_winds#Flames_and_Faith|petitioned the Synod]] for a dose of [[liao#True Liao|True Liao]]. Their intent was to use the true liao to create a [[Consecration#True_Liao|true consecration]] of the [[Auras_of_Pride#Partner_of_Greatness|Flame of Honour]]; a powerful aura to help anchor the true faith of Faraden in the face of [[Asavean Archipelago|Asavean]] syncretism. During the Equinox, the [[Gatekeeper|Gatekeepers]] met and discussed the matter, and ultimately [[387YE_Autumn_Equinox_Synod_judgements#Doses_of_True_Liao|chose to provide]] one of the seven doses available to them. With the particular aid of &#039;&#039;&#039;Nisha Strazcovich&#039;&#039;&#039;, a former Gatekeeper of Pride who Ebeneezer notes as being instrumental in ensuring the dose was available, the Ambassadors office ensured the true liao was safely delivered to Faraden.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice, a grand ceremony marking the end of one year and the beginning of another will take place at the &#039;&#039;Temple of the High Flames&#039;&#039;, the most prestigious seat of the Faraden faith. Mistress Karadragha believes representatives of all the [[On_Faraden_faith#The Priest Families|priestly families]] of Faraden will attend, whatever their individual attitudes to the Empire. it is, to put it mildly, a big deal for the faithful of Faraden. No outside priests will be present as this is a ceremony for the Faraden. The Faraden Ambassador, however, has let the Ambassador know that the Liege of the Five Wind has ensured that warriors loyal to them will be present to protect the festivities. There is some concern that the Asaveans might attempt to disrupt the ceremony; there are rumours of assassin-priests of the twin-gods of vengeance, Tlangg and Sanit being present in Faraden.&lt;br /&gt;
&lt;br /&gt;
Assuming the ceremony goes off without a hitch, it will create a potent site of pilgrimage for the faithful of Faraden. The Temple of the High Flames is to the Faraden what the Basilica of Seven Doors is to the Highborn, or the marshes of the Sovennan are to the Winterfolk - a central location sacred to all denominations of their faith. There is no doubt that the true aura will serve as a powerful prophylactic against the influence of Asavean priests, sufficient to put an end to the spread of their influence in the western nation.&lt;br /&gt;
&lt;br /&gt;
It is, of course, illegal for Imperial citizens to trade true liao to citizens of foreign nations; there is no suggestion that either the Liege of the Five Winds or the priest families of Faraden will offer any payment for the liao. All they can offer in return is the profound gratitude of those who take Pride in [[On Faraden faith|their faith]], and who welcome this return to the true values of their own historic religion.&lt;br /&gt;
===Fire Fighters===&lt;br /&gt;
* &#039;&#039;&#039;Zealous crusaders from Faraden have attempted to destroy the Azure Chorus, the docks at Fisk, and the docks at Meade&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thanks to prompt warnings from the Imperial Synod two of the three attacks have been thwarted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Jotun have restored the Docks at Meade but made cosmetic changes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These attacks have been widely condemned within Faraden&#039;&#039;&#039;&lt;br /&gt;
In the days following the Autumn Equinox, hasty warnings are carried to Wintermark, the Marches, and the Brass Coast. &#039;&#039;&#039;Olyvar of Esther&#039;s Sanctum&#039;&#039;&#039;, the Cardinal of Pride, has issued a dire warning, backed by a greater majority of the Assembly of Nine: the Cinders, a violent group of ultra-conservative Faraden who decry the Empire and all its citizens as irredeemable heretics, have infiltrated the Empire, and intend to wreak havoc upon the innocent. The three targets – the docks at both Fisk and Meade, and the Azure Chorus – are of obvious symbolic value, each one serving as a site where the people of the Empire and the people of Faraden can meet in a spirit of solidarity and cooperation. Further hue and cry is raised in Marches specifically, as the statement of &#039;&#039;&#039;Father Edmund&#039;&#039;&#039; warns the people of Meade that the attackers have already infiltrated the city. Whichever statement people hear first, the warnings are the same: be Vigilant. Lives are at stake.&lt;br /&gt;
&lt;br /&gt;
The situation in Fisk is well contained. A local magistrate, already visiting the town to try an unrelated case, moves quickly to deputise nearby citizens and take control of the Market Hall. While the Faraden workers there are initially outraged by the accusations that there may be violent fanatics among their number, the outrage turns to panic when one of the porters draws a knife and slashes the magistrate’s face. What follows is a brief, ugly brawl, as other infiltrators from the Cinders reveal themselves and attempt to break out and flee. An effort is made to take suspects alive for trial and questioning, but comes to nothing. Even after the Cinders are disarmed, they do nothing but hurl abuse at their captors and their fellow Faraden alike, refusing to cooperate. Aside from vague hints that there are more of them in the Empire and that there will be more violence to follow, they give nothing useful, and are executed on the spot.&lt;br /&gt;
&lt;br /&gt;
Chaos reigns at the Azure Chorus. The densely packed tents of visiting pilgrims make conducting an orderly investigation all but impossible. Rumours spread through the camp like wildfire, leaving the Courageous and Vigilant citizens of the Brass Coast unable to take their targets by surprise. Some fear that the Cinders may simply flee, but the truth turns out to be much darker. A visiting priest comes running from the Parador of Wind and Flame, shouting that some Faraden pilgrims have barred the doors and begun massacring everyone inside, screaming condemnations again the “lovers of false flames.” The scene is set for tragedy, but nobody present is minded to accept such an outcome. Faraden and Freeborn alike take up arms and storm the Parador in defence of the priests and pilgrims trapped inside, fighting room to room and shedding blood to defend one another. There are many deaths, but fewer than might have been expected, given the grim circumstances.&lt;br /&gt;
&lt;br /&gt;
Things go equally badly in Meade, where the situation is complicated by the the arrival of the Jotun. There is some question among those who stay behind as to whether or not to alert the Jotun to the plans of the Cinders. Would passing on such information be providing treasonous aid to an enemy, or acting with Vigilance to undermine a different enemy? &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Cinders use the chaos of the invasion to attack before anyone can make a decision one way or the other. The dock front quickly descends into chaos as the Cinders fire the pier and try to murder the Faraden and Marcher merchants working there. Initially stunned by the madness, a Jotun patrol quickly composes themselves and within minutes Jotun and Marchers are fighting side-by-side to take the Cinders down.&lt;br /&gt;
&lt;br /&gt;
At first the Jotun assume that the assassins are under some terrible Night magic curse. Three Cinders were captured alive during the attack - once the Jotun discover there was no magic involved they are appalled. A jarl is summoned and after the briefest trial imaginable, the three men are taken out into the bay and summarily drowned. It is apparently the worst death imaginable as far as the Jotun are concerned.&lt;br /&gt;
&lt;br /&gt;
Once the Cinders have been dealt with, the Jarl gives orders to the Jotun for the docks to be restored. The work is done quickly, most of the docks can be salvaged and materials are shipped in to replace the parts that are too far gone. By the start of the Winter Solstice, the dock front is almost as good as new. Almost... because the Jotun artisans take it on themselves to add a monolithic stone carved in the likeness of an orc warrior - not the Jarl but an idol of [[Elite_Jotun_troops#Skjaldir|Skjaldir]], one of the Jotun faðir.&lt;br /&gt;
&lt;br /&gt;
When word reaches the Faraden Embassy, the response is quick and firm: an absolute and total condemnation of the Cinders&#039; actions. The Liege of the Five Winds had previously spoken out against the Cinders after their failed attempt on the life of the Champion of Vigilance, but this has ignited fury across all of Faraden society. Even conservative thinkers who have never truly reconciled with the differences of faith between the Empire and Faraden are forced to publicly acknowledge that this has  gone too far. The Liege of the Five Winds makes a speech before their court, committing to personally pay for any repairs to the sites of the attack, a gesture that earns widespread praise for its even-handed measure of Pride, Prosperity and Justice. &lt;br /&gt;
&lt;br /&gt;
Embassy staff supply one slightly testy clarification to public perceptions of the Cinders: they are not &#039;Justice cultists&#039;, any more than a devout citizen of the Empire is an &#039;Ambition cultist&#039;. The Cinders follow the Five Flames, just as the people of the Empire follow the Imperial Way. The Cinders are not bad because they follow a specific Virtue, they are bad because they are violent xenophobes who decry the possibility of coexistence and mutual Prosperity in favour of a chauvinistic vision of total cultural purity. Excessive dwelling on religious differences is what led to this problem in the first place, and the last thing anyone needs is someone stoking the flames.&lt;br /&gt;
&lt;br /&gt;
====Raking Over The Ashes====&lt;br /&gt;
* &#039;&#039;&#039;The infiltrators in Fisk, Meade and the Azure Chorus were not the only Cinders present within the Empire.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The attackers will cause further havoc unless they are prevented from doing so.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Questions remain over how the group were able to acquire their supplies.&#039;&#039;&#039;&lt;br /&gt;
In the aftermath, cooler heads begin to dig deeper in both of the locations still controlled by the Empire. What emerges in each case is a similar story. The Cinders arrived as individuals or small groups over the course of the last year, staying and quietly blending in with their countryfolk. They did not disguise their conservative religious views, but did not speak of their violent aims to anyone outside of the conspiracy. The reasons for this are not hard to determine. Not only has the Liege of the Five Winds condemned the sect for their exremism, but many Faraden actively disagree with their attacks on people who did not harm them first. It seems that the Cinders consider other Faraden who deal with the ‘lovers of False Flames’ to be just as bad as heretics themselves. The Cinders are not, it seems, especially good at blending in with the people around them.&lt;br /&gt;
&lt;br /&gt;
Ambassador Ebeneezer&#039;s request to Mistress Karadragha has borne fruit with a series of missives detailing what Faraden investigators were able to determine from their own efforts to suppress the sect. In conjunction with Imperial scouts, the two nations are able to put together a list of targets. It seems that the groups already dealt with are not the only ones active within Imperial borders. It&#039;s clear that the Cinders have made good use of the resources provided to them - although there is some question about precisely who their rich patrons are. Rumour suggests it is agents of the Asavean plenum who have been funding the Cinders, wielding their hatred of the Empire as a weapon.&lt;br /&gt;
&lt;br /&gt;
===Wildfire (Conjunctions)===&lt;br /&gt;
* &#039;&#039;&#039;The Cinders have been spotted moving to attack the House of Guerra, the Anvil Library Scriptorium, and Benson&#039;s Orchard.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial heroes have the opportunity to act before the Cinders can cause any serious harm.&#039;&#039;&#039;&lt;br /&gt;
The Faraden reports include coded letters that speak of Cinders agents spying out &amp;quot;the Orchard&amp;quot; in the Marches and it is a relatively simple matter to deduce that this is probably a reference to [[Pruning_shears#Benson&#039;s_Orchard|Benson&#039;s Orchard]], the memorial to [[Paragons and exemplars|exemplar]] of [[Vigilance]] [[Known exemplars#Joshua Benson|&#039;Major&#039; Joshua Benson]]. From the other reports the Faraden are able to provide, it becomes clear the last Cinders are planning to assault the [[Armarius_of_the_Anvil_Library#The_Library_Scriptorium|Anvil Library Scriptorium]] and the [[Hand of Guerra#House of Guerra|House of Guerra]].&lt;br /&gt;
&lt;br /&gt;
By any analysis, these attacks are ultimately doomed to failure. The aura at Benson&#039;s Orchard was created with true liao, and there is no way that the Cinders have access to that most valuable substance. The Anvil Library Scriptorium sits in a fortified compound to protect against assaults from agents of the Whisper Gallery, and the House of Guerra is in Calvos town itself, surrounded by Kohan and Corsairs on shore leave. None of these sites are in danger of being destroyed. However, the Cinders are heavily armed and prepared to fight to the death. If they are allowed to work their will unmolested, they will kill a great many people and cause a lot of damage before they are stopped. Fortunately, with the advance warning provided by Faraden to Ambassador Ebeneezer, and the results of Imperial investigations, there is enough notice for the prognosticators to find conjunctions of the [[Sentinel Gate]] that heroes may be able to intervene and prevent loss of life.&lt;br /&gt;
&lt;br /&gt;
====Burn The Books (Sarvos)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to destroy the Anvil Library Scriptorium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Armarius of the Anvil Library&#039;&#039; is responsible for protecting the Scriptorium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Anvil Library stands dedicated to the cause of Wisdom and learning across the Empire, fighting back against the terrible losses inflicted by Emperor Nicovar and his book-burning ways. This cause elicits no sympathy from the Cinders, who decry Wisdom as the False Virtue of Doubt. They would love nothing more than to burn the books and massacre the scribes. The mercenaries engaged in the defence of the compound are trusted veterans, but even one enemy with a lit match could wreak havoc if they broke through.&lt;br /&gt;
&lt;br /&gt;
The main group of Cinders are approaching fast along Vintner&#039;s Way in Foracci. It is the responsibility of &#039;&#039;&#039;Ricardo Glostari di Sarvos&#039;&#039;&#039;, the Armarius of the Anvil Library, to cut them off before any damage can be done.&lt;br /&gt;
&lt;br /&gt;
====Sever The Hand (Madruga)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to destroy the House of Guerra&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Hand of Guerra&#039;&#039; is responsible for protecting the House&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
The House of Guerra stands as a testament to the Empire&#039;s commitment to taking care of those in need of shelter. Operated by a well-paid staff noted for their practicality and compassion, this thoroughly benign institution seems an odd target for the religiously-motivated Cinders. Things come into focus when the other duty of the Hand of Guerra is pointed out. Spreading the philosophy of Guerra is not especially controversial in the Empire, but rumours have persisted for a long time of her connection to the False Virtue of Anarchy, which the Cinders despise as much as any Imperial citizen. While the general consensus is that these rumours are historical fabrications, it is doubtful that the Cinders would listen if anyone tried to explain to them.&lt;br /&gt;
&lt;br /&gt;
If the attackers are to be intercepted, the easiest place would be along the Corsair&#039;s Road in Calvos Sound. It is the responsibility of &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039;, the Hand of Guerra, to prevent any harm coming to their charges.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Orchard One.jpg|align=left|caption=Brother Martin Orchard is a sometimes controversial, well respected monk from Pickham Monastery. in Upwold|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Silence The Bell (Upwold)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Cinders are trying to desecrate Benson&#039;s Orchard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a combat highly likely encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; &#039;&#039;Martin Orchard&#039;&#039;, who carried out the consecration, is responsible for protecting the memorial&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are [[Sentinel Gate#Imperial Law|no innocents present]] on this conjunction; magistrates advise that lethal force is fully justified&#039;&#039;&#039;&lt;br /&gt;
&#039;Major&#039; Joshua Benson is an aspirational figure for many dedicants of Vigilance, especially in the Marches. A man without flashy miracles and tall tales to his name, he simply defended his community with absolute and unwavering commitment. Jackie Longshanks, the Beater who was able to sneak up on the Cinders to eavesdrop on their plans, cited the Bellringer as an inspiration for her deeds. The Vigilant pilgrims coming to soak up the aura that surrounds the examplar&#039;s resting place have taken up arms and are ready to defend the holy site to the death, but such a fight would be a bloodbath. If the Cinders should spill blood on such a sacred memorial, the response from irate pilgrims of Vigilance would not bear thinking about.&lt;br /&gt;
&lt;br /&gt;
As the Cinders move to attack Benson&#039;s Orchard, they must first move through the area of Tower March known as Benson&#039;s Bawn. It is the responsibility of &#039;&#039;&#039;Martin Orchard&#039;&#039;&#039;, the priest who consecrated Benson&#039;s Orchard, to thwart their malice before it can strike.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Delicacies.jpg|caption=The Faraden are proud of their own fine victuals, but also keen to bring the best food and drink from around the world to their tables..|align=right|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Days Of Wine And Mooncheese===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Market&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[The Barrens#Dawnguard|Dawnguard]] or [[The Barrens#Murderdale|Murderdale]], [[the Barrens]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 [[weirwood]] and 30 [[white granite]], 180 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment for farms in the Barrens by one&lt;br /&gt;
* Creates a ministry and the title of &#039;&#039;Moonsong Reeve&#039;&#039;&lt;br /&gt;
* Increases the taxation raised from trade with Faraden by 4 Thrones each season&lt;br /&gt;
* Significantly increases the number of Faraden travelling to and visting Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Reeve&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Oversees Moonsong Market&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To serve as a liaison between the Faraden visiting Moonsong Market and the people of Dawn; to encourage Faraden merchants to trade with the nation; to smooth over any disputes; to make decisions based on any opportunities related to Moonsong Market&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; If the Moonsong Reeve is not yeofolk, the great work benefits will be halved&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Moonsong Cheese&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three common mooncheese and one rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Six common mooncheese and two rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;27 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nine common mooncheese and three rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twelve common mooncheese and four rare mooncheese&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A consortium in Faraden has established a potential deal to trade luxury food in the Barrens.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Despite an attempt by the Cinders to sabotage this plan, the actions of Imperial Citizens have demonstrated that Faraden merchants are safe to trade with the Empire.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even as further violence mars relationships between the Empire and Faraden, the siren song of commerce seeks to bring people closer together. Last season, merchants of the Sansar family came to Anvil to speak with the people of Dawn about setting up a trade enclave in the Barrens. Representing a coalition of smaller families, they sought to exploit the opportunities presented by providing rare goods to the eastern Empire and, in so doing, to raise their standing back home.&lt;br /&gt;
&lt;br /&gt;
While the trade talks themselves seem to have gone well, confused reports from Anvil speak of three of the Sansar cousins attending but only two returning, and of drawn blades and plotted murders. When the surviving merchants returned home they apparently brought a tale of horrific treachery: the third of their party had been corrupted by the rage of the Cinders, and plotted to murder them on their journey back to Faraden! Only by the swift action of Imperial law enforcement was this plan foiled. The intention of the Cinders was clear, to scare merchants away from dealing with the Empire. Yet this plan has backfired spectacularly, as the Sansar have not only publicly recommitted to building closer ties with their Imperial friends, but have posted a bounty on all members of the Cinders in vengeance for their heinous acts.&lt;br /&gt;
&lt;br /&gt;
Still, bloodshed makes for poor conversation over the negotiating table, so discussions with the Imperial civil service focus on business. The core of the deal is a pleasingly symmetrical arrangement: Dawnish cloth for Faraden cloth, Dawnish wine for Faraden cheese. Already Seneschals and vintners across Dawn are racing to discover the best wine pairings for the valuable Faraden Mooncheese, a development that is filling the cheesemakers of Faraden with Pride and confidence. There was also an unsurprising interest in purchasing Mithril, for which the Empire’s voracious appetite is well-known.&lt;br /&gt;
&lt;br /&gt;
The plans drawn up off the back of these proposals are, in their most basic nature, similar to the Firewind Market in Holberg. The proposed Moonsong Market, named in honour of the famed Mooncheese, would take 30 wains of weirwood, 30 wains of white granite, and 180 Crowns in labour costs. The Sansar have requested that such a market be built in either [[The Barrens#Dawnguard|Dawnguard]] or [[The Barrens#Murderdale|Murderdale]] to be close to the well-defended centres of civilisation. Once constructed, the Moonsong Market would act as a [[great work]] increasing investment in farms across the Barrens. It would also create an [[Imperial title]] - &#039;&#039;Moonsong Reeve&#039;&#039; - that would be responsible for representing Dawn in any negotiations with the Faraden merchants, and smoothing over any issues that arise with their trade in Dawn. &lt;br /&gt;
&lt;br /&gt;
There is one other matter - one that the Faraden are unaware of. As an economic position, the people of Dawn expect the &#039;&#039;Moonsong Reeve&#039;&#039; to be [[Yeofolk of Dawn|yeofolk]]. If the title is held by a noble, it will result in the benefits of the great work being halved as Dawnish farmers look askance at the Faraden merchants and their association with a noble demeaning the glory of Dawn.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=AmbassadorIronConfederacy.png|caption=&#039;&#039;&#039;Tethros i Zuhri i Erigo&#039;&#039;&#039;, Ambassador to the Iron Confederacy|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Iron Confederacy==&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy remains at peace with the Empire&lt;br /&gt;
* &#039;&#039;&#039;They have recently moved a major military force into the islands off the coast of Feroz&lt;br /&gt;
{{Nation|nation=The [[Iron Confederacy]]|port=[[Foreign_ports#Robec|Robec]]|status=Foreigner|ambassador=Tethros i Zuhri i Erigo}}&lt;br /&gt;
The Suranni lie to the south of the Empire. They are a secretive nation, bound up in tradition and suspicion. While they are currently at peace with the Empire, even accepting merchants and traders into their lands, they are certainly not &#039;&#039;friends&#039;&#039;. Recent events have seen them, like the [[Faraden]], caught between the [[Liberty Pact]] and the pro-slavery Freedom Accord. Yet where Faraden feels it must play a delicate balancing act, the Suranni Dukes are more confident in their power and prepared to play Imperial and Asavean interests off against each other.&lt;br /&gt;
&lt;br /&gt;
The Suranni ambassador to the Empire is &#039;&#039;Baroness Katerine Lavasse of Meore&#039;&#039;, who operates from the Tour Lavasse in Chaubrette, a territory unknown to Imperial citizens that apparently lies to the west of [[Bay_of_Catazar#Veroigne|Veroigne]]. A noble [[naga]], she replaced the significantly more dogmatic Jeanne de Hibernat, a High Priestess of the Suranni god [[Suranni_pantheon#Evra_the_Smith,_Maiden_of_the_Forge|Evra the Smith, Maiden of the Forge]]. She has already indicated that she is very much more pragmatic than her predecessor and more interested in compromise. She still reports to the Dukes of the Iron Confederacy, however, and so her apparent goodwill toward the Empire cannot be relied upon.&lt;br /&gt;
===Suranni Pleasantries===&lt;br /&gt;
* &#039;&#039;&#039;General pleasantries and diplomatic matters have been touched on&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy remains at peace with the Empire&lt;br /&gt;
Ambassador Tethros has apparently informed Baroness Katerine that the Empire intends to attack [[Skallahn]]. This receives a slightly mixed response; the Suranni ambassador is not herself familiar with northern [[Jotun]] lands. Her response is to congratulate the Empire on seeking to conquer [[orc]] lands, and indicates that the news was met with a great deal of interest among some of the more martial Dukes. &lt;br /&gt;
&lt;br /&gt;
The matter of Faraden was also raised, and Baroness Katerine, perhaps a little surprisingly, agrees that Asavean influence over the neighbouring nation is less than ideal. While the Suranni are capable of keeping the agents of the Plenum at arms&#039; length, and ensuring they gain benefits from their association without becoming tainted, they are less confident that the Faraden can achieve the same.&lt;br /&gt;
&lt;br /&gt;
In somewhat delicate tones, Baroness Katerine writes that the Suranni obviously have their own relationship with Faraden - distinct from the Empire - and their own trade routes. They are exploring their own avenues to reduce Asavean influence, but at this time they are reticent about collaborating with the Empire. With the best will in the world, the Empire&#039;s tendency to - no offence - blunder in like a drunk in a glassworks, do not predispose the Suranni to share too much at this time. If the Ambassador can be more specific about proposals for joint action with regard to the Faraden that do &#039;&#039;&#039;not&#039;&#039;&#039; risk souring the Suranni relationship with the Asaveans unneccessarily, then the Dukes are certainly interested to discuss those plans.&lt;br /&gt;
&lt;br /&gt;
With regard to trade, the Baroness is generally positive about trade with the port of [[Foreign_ports#Robec|Robec]] and entirely sees where the Ambassador is coming from when they talk of more secure overland trade routes. Suranni merchants have long seen the town of [[Feroz#Fontargenta|Bramar]] in Feroz as the ideal destination for those looking to trade with the Empire. From there the more adventurous could travel to [[Madruga#Siroc_(Ruined)|Siroc]], or even further north across the [[Spider%27s_Tollkeep#The_Spider&#039;s_Dream|Spider&#039;s Dream]] bridge. However, as the Suranni understand it a recent natural disaster has severed easy trade routes between Feroz and the rest of the Empire. Is there any news of when these will be restored? That would likely be the first step toward securing a commitment to a trade [[ministry]] in the Empire.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kobol.PNG|caption=[[Suranni_pantheon#Kobol the Warrior, Maiden of Battle|Kobol the Warrior]] is the uncompromising [[Suranni pantheon|Iron Confederacy god]] of warriors and battle.|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Cazar and the &#039;&#039;Wings of Kobol&#039;&#039;===&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy has smashed the Children of Wrecks in Feroz&lt;br /&gt;
* &#039;&#039;&#039;Suranni forces have claimed the Cazar Straits for the Confederacy&lt;br /&gt;
* &#039;&#039;&#039;The Dukes intend to attack Free Landing after the Spring Equinox if the Empire has not dealt with the Wreckers by then&lt;br /&gt;
* &#039;&#039;&#039;While no treaty has been agreed, Freeborn citizens are free to leave the islands and ships from Feroz can pass through the waters&lt;br /&gt;
The Iron Confederacy has invaded [[Feroz]]; or rather they have attacked the Children of Wrecks on the [[Feroz#Cazar Straits|Cazar Straits]]. As laid out in the &#039;&#039;&#039;[[Red_skies#Swords_of_the_South|Red skies]]&#039;&#039;&#039; wind of war, the &#039;&#039;Wings of Kobol&#039;&#039; [[navy]] brought two Suranni [[army|armies]] across the border from Kalino and smashed the Wreckers&#039; grasp on the island chain. Those pirates and raiders who were not defeated in battle, or captured and executed, have been forced to flee. Most have gone north to [[Madruga#Free Landing|Free Landing]], but some have apparently chosen to quit the [[Bay of Catazar]] altogether. The Cazar Straits are now under the control of the Iron Confederacy.&lt;br /&gt;
&lt;br /&gt;
Following the attack and &amp;quot;liberation&amp;quot; of the islands, Baroness Katerine delivers a message from the Suranni Dukes. It has been too long since the pirates invoked the power of [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon]] to help them seize the islands to the north of Arbonne, which they have been using as a base to attack the coast of the Iron Confederacy. Over a year ago they launched a raid against [[bay of Catazar#Axiom Prison|Axiom Prison]] and released many dangerous prisoners including a large number of corrupt wizards. While there has been some diplomatic attempt to find common ground for a joint effort against the Children, that have come to nothing. With this decisive action, the Iron Confederacy has shown that it will not tolerate criminals and pirates threatening their borders.&lt;br /&gt;
&lt;br /&gt;
Diplomatic channels were used during the Autumn Equinox to inform Imperial officials of the Suranni intentions. During that time there was discussion of a treaty, but after due consideration the Dukes believe that it is too soon to commit to any formal agreement while there is still a major Children of Wrecks presence just north of their lands - by which they pointedly mean their new holdings in the Cazar Straits. The work done at the Autumn Equinox by Baronets &#039;&#039;Marquette Lavasse&#039;&#039; and &#039;&#039;Vauquelin Lavasse&#039;&#039;, during which they met informally with multiple Imperial luminaries have indicated that there is certainly a foundation for a formal treaty to secure relations between the Confederacy and the Empire; but the time to discuss it is once the immediate threat is ended.&lt;br /&gt;
&lt;br /&gt;
Baroness Katerine appears to be aware that the Empire planned their own assault on the Children of Wrecks following the Autumn Equinox, but apparently expected it to be aimed at Free Landing. Her missive lays out that the Dukes plan to take a season ensuring that the last corrupt elements are removed from the islands of Cazar. Then, if the Empire has not already dealt with them, they will attack the Wreckers in Free Landing with an eye towards dealing with them as they have their &amp;quot;friends&amp;quot; in the south. It is important for Ambassador Tethros to understand that if the &#039;&#039;Wings of Kobol&#039;&#039; are called on to free the Madrugan islands, they will likewise be considered part of the Iron Confederacy. After that, though, there will be plenty of time to discuss how to proceed. In particular, she wishes to commend [[Senator]] &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; whose passionate words went some way toward reassuring the Dukes that the Empire was in the process of dealing with the Pirates of Dumon and should be given a little space to do so.&lt;br /&gt;
&lt;br /&gt;
The Baroness does however reiterate that as far as the Dukes are concerned, they have taken enemy territory away from criminals who made war on the Suranni people. The islands of Cazar are now &#039;&#039;theirs&#039;&#039;, by right of conquest. This, says Katerine, is not a matter for debate - the facts speak for themselves. The same will be true if they are forced to deal with the pirates of Free Landing.&lt;br /&gt;
&lt;br /&gt;
However, in recognition of the historic presents of the people of [[the Brass Coast]] here, there are certain humanitarian concessions the Dukes have instructed Baroness Katerine to lay out. Any Imperial citizen that was trapped in the Cazar Straits when they were conquered by the Grendel, and then seized by the Pirates of Dumon, is absolutely free to leave; indeed they are encouraged to depart. Suranni ships stand ready to repatriate them to the mainland, and there will be no bar to Freeborn vessels that wish to come collect their countryfolk.&lt;br /&gt;
&lt;br /&gt;
The Iron Confederacy is also open to suggestions about how best to arrange matters with regard to Imperial ships leaving or entering Feroz. Obviously, with control of the Cazar Straits, the Suranni could potentially cut the Freeborn territory off from the Bay of Catazar entirely. There is no reason for them to do so at the moment; indeed Baroness Katerine expresses the hope that recent successes with trade can be built on to encourage Imperial merchants to visit the Straits. This means that there will be no disadvantage to the Freeborn busy rebuilding their homes in the ruined territory from the Suranni. &lt;br /&gt;
&lt;br /&gt;
The [[Civil Service|civil service]] advise that this communication should not be taken entirely at face value. Reading between the lines, it seems that Baroness Katerine isn&#039;t &#039;&#039;completely&#039;&#039; happy with the decision of the Dukes. Over the last few years, she has demonstrated a preferance for a more nuanced, diplomatic approach to relations with the Empire. At the end of the day though, it is the Dukes who make the decisions. The rulers of the Iron Confederacy are [[naga]], and while they can be [[Naga#Subtle|subtle]], they are still [[Naga#Passionate|passionate]] and [[Naga#Avaricious|avaricious]].&lt;br /&gt;
&lt;br /&gt;
The proposal of a treaty once the Children of Wrecks are finally beaten seems genuine, and it is possible that one of the reasons the Suranni are not rolling straight into Free Landing is to give Ambassador Tethros a chance to put forward a proposal of their own.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Watt of Lambrook.jpg|caption=&#039;&#039;&#039;Watt of Lambrook&#039;&#039;&#039;, Minister of Historical Research|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Marko and the March of History===&lt;br /&gt;
* &#039;&#039;&#039;Marko Siwarsbairn is &#039;&#039;still&#039;&#039; in the Iron Confederacy&#039;&#039;&#039;&lt;br /&gt;
The saga of Marko Siwarsbairn continues to drag on. Following the [[Bedight_in_veils#An_Imperial_Historian_in_the_Baronial_Court|dispute]] over the [[historical research]] the [[Wintermark]] scholar had been compiling on Iron Confederacy military history, the Ambassador passed along words from the [[Minister of Historical Research]] &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039;: &amp;quot;&#039;&#039;My researcher is correct that I hold the right to view such reports first. However, since this was understandably not known at the time I will oblige that this once you may also read the report Marko has written before he leaves.&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Baroness Katerine thanks the Minister for their words, and understands that this is a concession. However as the Winter Solstice draws closer it seems Marko has &#039;&#039;still&#039;&#039; not returned from the Iron Confederacy. A late message to the Imperial embassy indicates that on reading the Siwarsbairn Report it was clear to the Baroness that there were several significant errors and misconceptions in the document. Rather than suggest Marko scrap their hard work and start again, Baroness of Meore has offered the assistance of some of her own staff to correct those errors. She is confident that the report will be much more useful as an artifact of truth, rather than something riddled with errors. She anticipates that unless anything else goes wrong, Marko will be safely back in the Empire with a well-researched document in time for the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
The Minister need not worry; Baroness Katerine is more than happy to continue to serve as gracious host to Marko Siwarsbairn, and supply the support they need at her own expense. It is the least she can do as a student of history herself, committed to increasing understanding between her nation and the Empire. She also mentions that the gods clearly inspired Marko to make their errors; if they had set off from Meore on schedule this season they would doubtless have ended up caught in the events unfolding in Arbonne.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Dumon.PNG|caption=Dumon the Liar, the Wicked One|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Unfolding in Arbonne===&lt;br /&gt;
* &#039;&#039;&#039;Arbonne has been subject to a serious Winter curse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The priests of the Veiled Shrine claim an oracle has implicated Imperial citizens in the curse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baroness Katerine asks the Ambassador to encourage Imperial citizens to track down those responsible&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Spring Equinox, the dukedom of Kalino - which the Suranni call Arbonne - was struck with a [[I_wish_you_would#Wicked curses|blight]] that withered crops and saw vermin multiply across the territory. The priests of [[Suranni_pantheon#Kavol,_the_Veiled_King|Kavol]] quickly identified that this was a [[curse]] drawn down by wicked sorcerers working with the aid of the [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Lying God]]. The curse ran its course, and despite some food shortages in Arbonne, the worst appeared to be over. This assumption was, unfortunately, premature.&lt;br /&gt;
&lt;br /&gt;
Just after the Autumn Equinox another curse fell on Arbonne, and this was orders of magnitude worse than the blight that struck in Spring. The first sign was unseasonably bad weather than ruined crops before they could be gathered; it was swiftly followed by a wave of sickness that incapacitated the weak and the strong alike. Then, on the night of the first new moon, demonic angels of Dumon emerged from the shadows bent on murder and corruption. The worst of them took on the forms of dead orcs, the Lasambrians who had once squatted in the hills here. Their witchcraft brought more terror and destruction to the people and serfs of Arbonne. Worse, among their numbers were revenants that appeared in the form of dead Suranni and even in a few cases what looked to be Imperial knights. &lt;br /&gt;
&lt;br /&gt;
This was again seen as a sign that the gods were angry with the Duke of Arbonne, but again the Priests of Kavol investigated the matter and determined that it was nothing more than another terrible curse from the servants of Dumon. This time, though, this reassurance has done little to quell discontent in the territory. Crops fail from time to time, as a test from the gods, but this unspeakable infestation of demons and revenants is an entirely different matter. The position of the Duke of Arbonne is extremely shaky; if a third curse strikes the territory they will have little choice but to step aside in favour of one of their heirs. Baroness Katerine confidently paints the heirs to the current Duke as competent, wise people but there is an edge to her words that suggests she is not entirely confident about what she is saying.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 200px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|Seven Locks 2.jpg|Master of Locks.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 200px; margin-right: 10px;&amp;quot;&amp;gt;{{HoverImage|WhisperGal004.png|WhisperGal005.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
While the curse is bad, it would normally be a matter for the Iron Confederacy to resolve. Unfortunately, there is an unlooked for wrinkle here. Among the priests of Kavol there are some sects charged with specific duties within the Confederacy. The priests of the Veiled Shrine are charged to root out heretics and servants of Dumon who consort with demons. The Veiled God has sent a sign to them, warning them that while the curse comes from the servants of the God of Corruption, they could not have achieved this terrible working without aid. Specifically, through oracles and visionary dreams, Kavol has given a warning that the power to place the curse came from the Empire.&lt;br /&gt;
&lt;br /&gt;
Baroness Katerine is not a fool; she doesn&#039;t believe the Empire has cursed Arbonne. There&#039;s simply no evidence of it. Unfortunately, the priests of the Veiled Shrine are adamant that there is Imperial entanglement in this event. She asks that the Ambassador do whatever it takes to find out who has provided the Hand of Dumon with the wherewithal to lay a curse of this magnitude on Arbonne. Given that working with the Hand is a crime in the Empire, she presumes that Imperial justice likewise has a vested interest in tracking down whoever it is that is supporting these monstrous sorcerors. The Dukes cannot countenance Imperial support for the Hand of Dumon, and if it comes out that Imperial citizens were flouting the laws made by the Senate in this regard it would shake confidence in those who pointed to the agreement as a positive step in international relations. Which includes Baroness Katerine of course.&lt;br /&gt;
&lt;br /&gt;
Obviously, the one thing every Imperial citizen can be &#039;&#039;&#039;absolutely certain&#039;&#039;&#039; of, is that &amp;quot;the Veiled God&amp;quot; definitely did not tell the Iron Confederacy anything, &#039;&#039;given they don&#039;t actually exist&#039;&#039;. However they note that Baroness Katerine refers to &amp;quot;angels&amp;quot; more than once, which is either a [[Astronomancy#Tulpas|tulpa]] or much more likely, a [[herald]] of some [[eternal]] that is up to no good. If it is the latter, the finger of suspicion must point at either [[Basileia]] or the [[Whisper Gallery]], either of which would sell the Empire out in a heartbeat. The City of Locks trades in treachery, espionage and secrets, while the Shadow Courtiers are literally obsessed with secrets. On paper, it is more likely to be the Princess of Weirs; since the Concilium of the Perjured Throne is under emnity, the only way they could be mixed up in all this is if that was being subverted by members of the Conclave.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unfortunate that the Empire does not have a workable map of Arbonne, so rituals such as [[Eye of the High Places]] will not be able to find anything useful. From the description, however, it seems that the curse might have been the result of a potent Winter magic ritual of high magnitude - at least eightieth and perhaps higher.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=IconSumaah.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sumaah Republic==&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah Republic is an empire devoted to an orthodox interpretation of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah Republic remain allies of the Empire in the Liberty Pact&lt;br /&gt;
The [[Sumaah Republic]] are simultaneously allies of, and rivals to, the Empire. Their shared practice of the Way both provide them with common ground, and divides them over questions of orthodoxy. As founding members of the [[Liberty Pact]], their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. In gratitude for [[Two_suns_in_the_sunset#A_Bond_Between_Sailors|major aid]] from the Empire in repulsing an Asavean assault against the port of [[Foreign_ports#Zemeh|Zemeh]], the Sumaah have committed to sharing a dose of [[Liao#True Liao|true liao]] with the Empire every season &amp;quot;&#039;&#039;until the Plenum falls and the Way is spread to the Archipelago&#039;&#039;.&amp;quot; Relations with the grateful Sumaash, which have been bumpy in the past, are now better than ever.&lt;br /&gt;
{{Nation|nation=[[Sumaah Republic]]|status=Foreigner|port=[[Sumaah_Republic_ports#Zemeh|Zemeh]]|ambassador=Accalon of [[Highguard]]}}&lt;br /&gt;
The Sumaah ambassador to the Empire is &#039;&#039;Oxtitocszin&#039;&#039;, who holds the rank of Censor of wood, metal and stone and is a member of the High House of Pride (the Sumaah equivalent of the Pride Assembly, but with significantly more responsibility and leeway to pursue foreign diplomacy). They advise not just the Sumaah &#039;&#039;präster&#039;&#039;, but the House of the People (the Sumaah equivalent of the Imperial Senate). By all accounts they are an even-handed, level-headed individual, and a devout practitioner of the Way.&lt;br /&gt;
===Liberty===&lt;br /&gt;
* &#039;&#039;&#039;The Summah are sending a representative to the Liberty Pact meeting&#039;&#039;&#039;&lt;br /&gt;
The Sumaah are, of course, sending an emissary to the [[Liberty Pact]] meeting. &#039;&#039;Oxtitocszin&#039;&#039; indicates the Sumaah attitude to the Pact has not shifted. They still intend to propose the amendment to the pact [[Drowned_in_tears#Liberty_Pact|mentioned last season]], to centre [[the Way]] in the approach of the Liberty Pact to defeating the evil of slavery. Apparently, the Sumaah representatives to the Pact are a little surprised that the Empire are not raising any amendments to the Pact themselves, but appreciate that this may simply be because the status quo serves their interests more effectively.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Accalon5901.jpg|caption=&#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, Ambassador to the Sumaah Republic|align=right|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Ambassador Accalon&#039;s words relating to the removal of Axos from the pact has not inspired them to revisit the matter but they wish the Ambassador to be apprised that they will vote with the Commonwealth on this matter. Unfortunately, Sumaah is not in a position to launch a full-scale invasion of the [[Asavean Archipelago]]. Were there any chance that such an attack might be practical, they would already be undertaking it. Oxtitocszin gently suggests that even if they were holding off for some reason, the Ambassador&#039;s proposal that the Empire would help remove Axos from the Pact would by no means be sufficient inducement for them to do so. The Sumaah Republic intends to let virtue guide their approach to the Pact and the Axou, as they do everything else. They would expect the Empire to do the same.&lt;br /&gt;
&lt;br /&gt;
Further details of the Sumaah involvement in the Liberty Pact meeting can be found in the &#039;&#039;&#039;[[My soul at liberty]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Gift of Pride (Redux)===&lt;br /&gt;
* &#039;&#039;&#039;The House of the People delayed their shipment of white granite at the request of Ambassador Accalon&lt;br /&gt;
* &#039;&#039;&#039;After the Winter Solstice there is an opportunity for Imperial fleet captains to escort the shipment to the Brass Coast&lt;br /&gt;
At the request of the people of [[the Brass Coast]], as relayed to the Sumaah by Ambassador Accalon, they have delayed the shipment intended to [[Drowned_in_tears#A_Gift_of_Pride|offer aid in rebuilding]]. The white granite is still in the Republic, waiting an escort of Imperial vessels to help it reach the shores of the Bay of Catazar. The House of the People recognises that dealing with the threat of the Children of Wrecks takes priority. The Cardinal of the House of [[Vigilance]], however does append a warning to the Freeborn not to allow the malign power of &#039;&#039;hevn&#039;&#039; to gain a foothold in their souls. &amp;quot;&#039;&#039;Hevn&#039;&#039;&amp;quot; is apparently an old-fashioned Sumaah term for the power of [[Malign spiritual presences#Vengeance|vengeance]] but with elements of [[Malign spiritual presences#Hatered|Hatred]]. The Cardinal reminds their beloved Imperial cousins that to strike against enemies before they can harm you is vigilant but to pursue the destruction of those who have harmed you for selfish reasons is to invite corruption into ones soul.&lt;br /&gt;
&lt;br /&gt;
Regardless, the House of the People have confirmed that the shipments of white granite await an Imperial escort. They warn, however, that they cannot afford to delay their gift for another season. The [[Asavean Archipelago]] already seems to have gotten wind of what is planned, and any further wait will surely see the Sumaah ships attacked and sunk regardless of the presence of Imperial vessels.&lt;br /&gt;
&lt;br /&gt;
You can read about this opportunity in last seasons &#039;&#039;&#039;[[Drowned_in_tears#A_Gift_of_Pride|Drowned in tears]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=IconZemress.png |caption=Icon of Zemress|title=Icons of Zemress are popular with sailors who must travel through dangerous waters - both those from the Brass Coast, and the distant Frieøyer.|align=right|width=300}}&lt;br /&gt;
===Inspiration of Zemress===&lt;br /&gt;
* &#039;&#039;&#039;A renowned Frieøyer captain has come to study at the Zemress Naval Academy along Sumaah sailors and shipwrights&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their support has helped to unlock the full potential of the Academy and the Empire&#039;s naval forces&#039;&#039;&#039;&lt;br /&gt;
While [[Red skies|war rages]] in the seas of Sarvos and Madruga, a Sumaah ship appears at the docks in [[Madruga#Calvos|Calvos]]. It looks a little the worse for wear, showing signs of having sustained significant damage recently. It turns out to be the ship of &#039;&#039;Bjarna Xicot&#039;&#039; of the Frieøyer - the former pirates [[Zemress#A_Tale_from_Sumaah|inspired]] by the paragon [[Zemress]] - who has come to study at the [[Madruga#Zemress_Naval_Academy|Zemress Naval Academy]] along with a boatload of Sumaah students. Unfortunately, along the way, they fell afoul of Asavaean privateers and only just managed to escape with their lives and their vessel.&lt;br /&gt;
&lt;br /&gt;
The Sumaah quickly make themselves at home; the Frieøyer among their number have all fought alongside Imperial fleet captains before, during the [[Two_suns_in_the_sunset#A_Bond_Between_Sailors|fight against Asavea]] last year. The others are a combination of pilgrims of [[Prosperity]], scholars, and shipwrights. Sumaah does not have anything to match the naval prowess of Asavea but like the Empire they have their traditions of building warships. Without them, the Asaveans would likely have conquered swathes of their coastline in the centuries of war. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bjarna Xicot&#039;&#039; brings with her a gift - or rather, she and her companions &#039;&#039;are&#039;&#039; the gift. A gift not from the House of the People or the High Houses of Virtue but from the Frieøyer themselves. It is in part a gift of gratitude for the Imperial sailors who fought alongside them, partly a gift of Pride, but mostly a gift to recognise the shared love of Zemress between the Frieøyer and the Brass Coast. The artisans and veteran mariners who accompany Bjarna are here to stay, they are eager to study at the Academy and learn what they can from the Freeborn masters of the sea, but they also bring knowledge and skills of their own, which they are enthusiastic to share. They bring with them a small library of plans and books dedicated to the art of the shipwright, translated painstakingly from their original tongue into Imperial. &lt;br /&gt;
&lt;br /&gt;
Studying together, the two groups are able to achieve a breakthrough. The Academy has been steadily creating designs for new warships, trying to match the qualities of the navies of the [[Grendel]] and the [[Asavean Archipelago|Asaveans]]. The school has done a remarkable job building up Imperial expertise, but with the information the Frieøyer have provided has helped to &#039;&#039;complete&#039;&#039; that program of study. The academy has discovered everything they can - all that remains now is to put that knowledge into practice.&lt;br /&gt;
&lt;br /&gt;
That means building some navies, but it also means spreading the knowledge they have gained far and wide across the Empire. Excited at the prospects of sharing what they have learned with everyone in the Empire, the Academy soon empties out, as people make arrangements to visit one or more of the other nations. After-all - &amp;quot;all that is worthwhile is shared with those who deserve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The main advantage of spreading this knowledge far and wide is that shipwrights will be able to build vessels better suited to a nation&#039;s ideals. Local shipwrights can build on the skills and learing shared by the staff of the former Zemress Academy to create something more in keeping with local traditions. Freeborn navys might be well-suited to plunder, while a Dawnish warship might be built for glory! &lt;br /&gt;
&lt;br /&gt;
What that means now, is that any [[navy]] built by the Empire would have access to a set of three or more qualities just like an [[army]]. Going forward, similar to the [[Rules_update_2026#New_Army_Qualities|rules that cover army qualities]], the Senator who musters a navy will be given a list of qualities to choose from reflecting their nation and the narrative surrounding the navy&#039;s creation. These will be drawn from the list of standard qualities, but through [[opportunity|opportunities]] or [[appraisal|appraisals]], more unique qualities may be on offer.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Prosperity.png|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Legacy====&lt;br /&gt;
* &#039;&#039;&#039;The Synod lists the Krakens&#039; Bane as a memorial to Zemress&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Wreckers destroyed the beautiful seminary constructed in her memory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The potential exists to create a truly inspirational memorial to Zemress&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any edifice would be more inspirational if the General Assembly recognise Zemress as a paragon&#039;&#039;&#039;&lt;br /&gt;
The Zemress Naval Academy now stands empty. It&#039;s great work complete, the staff have fanned out across the Empire, taking the new learning with them. The power to develop qualities is no longer available or needed. However, the building still stands, and it still attracts the best shipwrights from across the Brass Coast and beyond. This is the site that raised Imperial naval traditions to the point where they could rival - at least in theory - those of the Grendel or the Asaveans. The Frieøyer came half way across the world to study here.&lt;br /&gt;
&lt;br /&gt;
This incredible legacy should be preserved. When the [[Zemress#The_Seminary_of_Zemress_(Destroyed)|Seminary of Zemress]] was destroyed, the &#039;&#039;Kraken&#039;s Bane&#039;&#039; was left untouched. It bears a [[Aura#Durable_Auras|true aura]] of Prosperity, [[A_time_of_plenty#Coin_that_Goes_Unspent|placed there by Gilah, daughter of the Chantry]] with the approval of the Assembly of Prosperity. The beautiful building that once celebrated the life of this iconic Freeborn hero was destroyed, but the potential exists to rebuild it into something even more inspirational.&lt;br /&gt;
&lt;br /&gt;
No true liao would be needed, but a new [[edifice]] of some kind is needed. The more [[Edifice#Grandeur|grandiose]] the building, the more inspirational it would be. However, the other thing that would help to remind everyone of the importance of the site, is if the Freeborn were able to convince the General Asembly to recognise Zemress as a paragon. After-all... what more powerful a legacy could exist than the triumph of the Zemress Naval Academy? &lt;br /&gt;
&lt;br /&gt;
Freeborn architects intend to bring a range of plans forward to create a new building to celebrate Zemress&#039; life later this year. They want to give their fellow Freeborn time to persuade the Synod of the truth of their claims - that Zemress i Ezmara i Erigo has passed through the Labyrinth. If the Synod act to recognise Zemress as a paragon, they will publish their ideas before the next summit, otherwise they will publish them in a year&#039;s time. &lt;br /&gt;
&lt;br /&gt;
===OOC Note===&lt;br /&gt;
The Zemress Naval Academy, and its approach to determining qualities for navies, was rooted in an earlier vision of how navies worked. As we&#039;ve developed our approach to armies, it&#039;s become more clear that we should be treating navies in the same way we do armies - that they should have strong identities tied to the nation that supports them. As such, the existing abilities of the Academy to build up a small list of qualities based on the design of the ships themselves has become outmoded. The in-character rationale for the rules change is that the arrival of the Frieøyer has helped the Academy achieve it&#039;s ultimate goals and allowed them to spread knowledge of advanced ship-building right across the Empire. &lt;br /&gt;
&lt;br /&gt;
Rather than simply have the Naval Academy become a white elephant, we&#039;ll present an opportunity to build on the consecrated location dedicated to Zemress later this year, to give the Empire an opportunity to rededicate the site with a new purpose.&lt;br /&gt;
&lt;br /&gt;
==Tsark==&lt;br /&gt;
* &#039;&#039;&#039;The people of Tsark keep the Empire at arms&#039; length&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Consul is technically responsible for diplomatic relations with the Mountains of the Moon&lt;br /&gt;
During the Autumn Equinox, a delegation from the [[Tsark|Mountains of the Moon]] visited [[Bedight_in_veils#The_People_of_the_Moon|visited Anvil]]. They spoke with a number of people, and by all accounts the discussions were somewhat fruitful. The people of Tsark - the [[orc]] nation that occupies the shallow basin surrounded by the Mountains - have so far kept the Empire very much at arms&#039; length. Following their visit, however, they have made an approach to the civil service and asked their assistance in preparing some proposals to put before the Empire.&lt;br /&gt;
&lt;br /&gt;
===Garden of the Perfect World===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Garden of the Perfect World&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Zenith#Occursion|Occursion]], [[Zentih]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15 [[weirwood]], 45 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a ministry and the title of &#039;&#039;Seeker of the Perfect World&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Seeker of the Perfect World&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Urizen National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Urizen National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Oversees the Garden of the Perfect World&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To look after the Garden of the Perfect World, and to help the people of Tsark trade with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Autumn Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; The benefits are lost if the Empire and Tsark are no longer friendly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Wood and Stone&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirits and Stone&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;90 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to build a ministry to trade for Tsark&#039;s white granite&lt;br /&gt;
Tsark resists the idea of an [[embassy]]. By all accounts they see the Empire as a place of chaos and turmoil, very much at odds with the ordered and harmonious life they lead in the high mountains east of [[Urizen]].For centuries they have hidden away from Imperial eyes, discouraging anyone from visiting their home with mighty fortifications and memory-altering drugs. Now, however, it seems that they are prepared to countenance some limited trade with Imperial citizens, with an eye toward acquiring substances that are rare or unknown in Tsark. With the aid of the civil service they have put forward a proposal for the grandiosely titled &#039;&#039;Garden of the Perfect World&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The garden would be a special [[ministry]] built in the foothills of [[Zenith#Occursion|Occursion]] in southern [[Zenith]]. They expect the Empire to undertake the construction. Despite it&#039;s majestic name, the actual commission requires only 15 wains of weirwood and 45 crowns in labour. It would take three months to complete. It takes the form of a meditative garden, built in the style of Tsark. Quiet chimes are hung from carefully selected trees, and what appears to be a traditional Tsark meeting hall stands along the southern side of the garden. The commission also involves beautiful flowering plants, some from Urizen and some from Tsark.&lt;br /&gt;
&lt;br /&gt;
Once complete the Mountains of the Moon would create the title &#039;&#039;Seeker of the Perfect World&#039;&#039; to oversee it. They would be responsible for trading with the people of Tsark, and where the folk of the Mountains of the Moon reached out to the Empire they would be asked to facilitate any diplomacy or negotiations. It sounds a little like what they really want is an ambassador, but the leaders of Tsark are clear they do not. It seems they are concerned that they would have to build a reciprovcal embassy themselves, and allow Imperial citizens into their lands, which they will not do.&lt;br /&gt;
&lt;br /&gt;
The garden allows the &#039;&#039;Seeker of the Perfect World&#039;&#039; access to a ministry that lets them exchange their [[white granite]] from the [[Mountains_of_the_Moon#Kamen_Quarry|Kamen Quarry]] for Imperial [[weirwood]]. They are also interested in acquiring some amount of [[liao]] - a substance not found in Tsark - for use by the human citizens of their nation. They are aware that the quantities they are asking for are quite significant and understand if the Empire doesn&#039;t want to take advantage of the trade.&lt;br /&gt;
&lt;br /&gt;
Obviously as a ministry supported by a foreign nation, the ability to trade resources with Tsark is entirely dependant on continued diplomatic relations. Aware that the Empire is, perhaps rightly, concerned about what will happen if Tsark chooses to close itself off from the world again, they have agreed that if they end their trade with the Empire for any reason they will provide 15 wains of white granite to the Seeker of the Perfect World before they do so to pay for the resources spent in the construction of the ministry. If the Empire ends trade, of course, they will not feel the need to provide any restitution at all.&lt;br /&gt;
&lt;br /&gt;
The opportunity remains available until the end of the Autumn Equinox 388YE.&lt;br /&gt;
&lt;br /&gt;
===Zaboravi===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Garden of Peaceful Quietitude&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 [[weirwood]], 36 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability: Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a sinecure and the title of &#039;&#039;Seeker of the Perfect World&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Seeker of Quietitude&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Wintermark National or Imperial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Wintermark National Assembly or Imperial Apothecaries&#039; Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 12 doses of zaboravi each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversees the Garden of Peaceful Quietitude; help cultivate zaboravi in Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tsark will help the people of Wintermark cultivate zaboravi&lt;br /&gt;
* &#039;&#039;&#039;The sinecure must be built in an alpine territory, in a region with hills and hot springs&lt;br /&gt;
The people of Tsark make use of an exotic drug called &#039;&#039;Zaboravi&#039;&#039; that has remarkable properties. Used correctly, it allows an individual to edit their own memories in a manner similar to [[Cast Off The Chain of Memory]]. According to the folk from the Mountains of the Moon, [[Night magic]] is a crude tool for altering one&#039;s memories, equivalent to a spade or a pickaxe - partly because of the raw magic involved and partly because the impetus to forget comes from outside the self. Zaboravi is a more gentle, harmonious way to alter ones recollections, because all it does is empower the one who uses it to choose how to shape their own remembered past.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBWintermark.jpg|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|title=Imperial Apothecaries&#039; Guild|align=right|width=240}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There has been discussion of seeing if the plant that produces zaboravi will prosper in [[Wintermark]]; the farmers there have already had some success with cultivating &#039;&#039;viezesmaak&#039;&#039; for the [[Sarcophan Delves]], and there is interest in seeing if they might be able to do the same with the Tsark drug. There is talk of zaboravi being invaluable to [[surgical skills#Physick|physicks]] dealing with people suffering emotional or spiritual wounds caused by terrible events. Tsark is broadly positive about facilitating such a thing - they are not jealous of their control of zaboravi and see the value of using it to help those whose spirits are in discord find peace.&lt;br /&gt;
&lt;br /&gt;
Again, with the help of the civil service, they have put forward a proposal for a [[commission]] in [[Wintermark]]. The &#039;&#039;Garden of Peaceful Quietude&#039;&#039; is a [[sinecure]] that will require 12 wains of weirwood and 36 crowns in labour to complete, taking three months to construct. It will create a title - &#039;&#039;Seeker of Quietude&#039;&#039; - who will oversee the efforts to cultivate zaboravi. Each season, the gardeners of Tsark believe it will produce 12 doses of zaboravi for the Seeker, presuming that the location is conducive and the gardeners follow their instructions to the letter. The initial proposal from Tsark is that the Seeker of Quietitude be appointed by the Wintermark National Assembly - zaboravi is after all a spiritual substance. The civil service however have pointed out that as a unique herb it might be more appropriate to see the title appointed by the [[Imperial Apothecaries Guild]]. Tsark has indicated that it is happy either way as long as the drug is treated with the reverence they feel it deserves. Notably, once the plant is established, however, its continued cultivation will require no further interaction with Tsark, so it will not be dependant on good relations continuing with the nation.&lt;br /&gt;
&lt;br /&gt;
The only real restriction they place on it is that for the zaboravi to prosper it needs three things; a cool climate, as much altitude as possible, and access to geothermal hot springs. Apparently the folk of Wintermark that the visitors spoke to were confident they knew just the place. &lt;br /&gt;
&lt;br /&gt;
The civil service have assessed the proposal, and indicated that the plans the people of Tsark have provided could alsso allow similar gardens to be built in other alpine locations - specifically [[Skarsind]], northern [[Hercynia]], and northern [[Varushka]]. The main challenge would be finding suitable locations, which would require an [[appraisal]]. The only limitation would be that such an appraisal couldn&#039;t be undertaken until the Empire had a source of the plant itself - so not until the &#039;&#039;Garden of Peaceful Quietitude&#039;&#039; was completed.&lt;br /&gt;
&lt;br /&gt;
===Ushabti and Rice===&lt;br /&gt;
* &#039;&#039;&#039;Some folk in Tsark are interested in both Ushabti and the Golden Cascade&lt;br /&gt;
* &#039;&#039;&#039;Further discussion waits the completion of the Garden of the Perfect World&lt;br /&gt;
During their visit, the subject of both [[Urizen_economic_interests#Ushabti|ushabti]] and the [[Zenith#Proceris|Golden Cascade]] were raised. By all accounts the visitors from Tsark were interested, but cautious. The leaders of the nation have determined that while they are curious about both the odd constructs that seem to work best at high altitude, and the ambitious great work that provides food for much of Zenith and indeed the nation as a whole, any further discussion will have to wait until the &#039;&#039;Garden of the Perfect World&#039;&#039; is completed. Or not, as the case may be.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Tarquinius Ankarien.jpg|caption=Tarquinius Ankarien (left), former [[Ambassador to Axos]], has apparently been charged to speak with the Skourans by the Imperial Consul.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Skoura==&lt;br /&gt;
* &#039;&#039;&#039;The nation of Skoura lies to the east of Mareave&lt;br /&gt;
* &#039;&#039;&#039;While they are keeping the Empire at arms&#039; length the two nations are at peace&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Consul is responsible for diplomacy with Skoura&lt;br /&gt;
The message from Talker Garra, Delvemistress of Skoura, that arrives in Mareave midway through the season is neatly written on tough parchment. It begins by thanking &#039;&#039;&#039;Tarquinius Ankarien&#039;&#039;&#039; for their understanding - they would indeed prefer to deal with the [[Imperial Orcs]] as much as possible and would prefer that if the [[Imperial Consul]] chooses to delegate communication they do so with that in mind. The Unshackled are their neighbours, and there is still some distance to go before Skoura is entirely happy dealing with the wider Empire. The Delvemistress is happy to trust the good sense of &#039;&#039;&#039;Pathfinder Gaddak&#039;&#039;&#039; in this matter. &lt;br /&gt;
&lt;br /&gt;
Establishing a permanent [[embassy]] would be a significant step in relations between the mountainfolk and the Empire - and one that they are not entirely sure they are ready to make. Accepting an Imperial [[ambassador]] would be a serious matter, and would mean that their interaction with Imperial citizens will have evolved beyond the point of a small number of trade agreements with the people of [[Mareave]]. The first question that Talker Garra has is, can the Imperial Consul confirm that the Empire is prepared to commit to appointing an Unshackled to the position, at least for the time being? The second question is, what form would the Empire expect an embassy to take, and what commitments would be required from Skoura? Obviously they would require any embassy to be built in Mareave; presumably the Empire would expect an embassy to be built in Skoura as well? In all honesty, writes Delvemistress Garra, the fact that the Empire changes its ambassadors often is seen as something of a problem with the more conservative members of their nation. Needing to re-establish relations each time a new ambassador is appointed represents a significant investment of time and trust.&lt;br /&gt;
&lt;br /&gt;
The Skourans are pleased to hear that the Empire has no intention of sending spies into their lands. The Skourans are a private people - it is not that they have things to hide so much as that they would prefer to build their relationship with the Empire carefully, and on a foundation of mutual trust.&lt;br /&gt;
&lt;br /&gt;
===Trade and Artisans===&lt;br /&gt;
* &#039;&#039;&#039;The Geltcourse Trade Security Council have confirmed they are willing to investigate further trade with the Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They require the Senate to recognise the Artisans Guild as an Imperial sodality before further plans are developed&#039;&#039;&#039;&lt;br /&gt;
There is one matter that could, apparently, increase Skouran enthusiasm for building that relationship more quickly. The &#039;&#039;Geltcourse Trade Security Council&#039;&#039; first visited Anvil six months ago, at the [[I_wish_you_would#To_Mahal_from_the_Mines|Summer Solstice 387YE]]. There, they discussed the nature of trade and the potential for long-term trade with the Imperial Orcs in Mareave. The Geltcourse Trade Security Council have finished their deliberations and is interested in a formalised arrangement.&lt;br /&gt;
&lt;br /&gt;
However, the Geltcourse Trade Security Council are one and all respectful of the art of the [[artisan]], and the inherent strength that comes with a recognised central authority. As such, they are unwilling to go further with a formal arrangement unless the Artisans Guild is recognised as an [[Imperial sodality]] by the [[Senate]] and ratified by [[the Throne]]. The representative of the Geltcourse Trade Security Council makes clear that this is &#039;&#039;not&#039;&#039; a slight on the Unshackled; they sincerely hope to have future dealings with the orcs of Mareave. Unfortunately, this is a red line for the Geltcourse Trade Security Council if they are to cultivate trade with the Empire as a whole rather than just their neighbours on the lower slopes.&lt;br /&gt;
&lt;br /&gt;
===Defensive War===&lt;br /&gt;
* &#039;&#039;&#039;Skoura is prepared to send 500 troops to support Rucraic&#039;s Redoubt following the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;In return they require a payment of 50 measures of dragonbone&lt;br /&gt;
The discussion about armies and &amp;quot;defensive war&amp;quot; is interesting, and does indeed show how different the strategies of Skoura and the Empire have become. Most Skourans would see armies as something that supplements the sturdy [[fortification]] of a territory, an adjunct to the defence rather than the primary component. Fortunately, given that the Unshackled have completed [[Mareave#Ruicraic&#039;s Redoubt|Ruicraic&#039;s Redoubt]], it is that much more likely they will be able to resist the Grendel.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the Delvemistress offers to dispatch a cadre of Skouran war-engineers to Rucraic&#039;s Redoubt, to bolster the [[fortification#garrison|garrison]] there and help to fight the Grendel. After some further questions, the civil service determine that a &amp;quot;cadre&amp;quot; in this case represents a fighting strength of 500, equivalent to five military units. In return, the Skouran commanders require 50 measures of [[dragonbone]], delivered in advance by either the Imperial Consul or Senator Pathfinder. Given the situation, the Delvemistress mentions that if they are prepared to provide an additional thirty crystal mana as well, she will ensure that the cadre is suitable enchanted with the might of the mountains - sufficient to increase the strength they will contribute to 1000 force. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; If the Consul or the Senator wishes to take up this offer, they will need to ensure the resources are handed in at the end of the event and then email {{plot}} to confirm they wish them to be transferred to Skoura).&lt;br /&gt;
&lt;br /&gt;
The Skouran Talker suggests that while this military support is not great given the scale the Empire works on, it is as much about testing the waters as anything else. It will also give the warrior-engineers an opportunity to examine the stonework of Rucraic&#039;s Redoubt, which they apparently see as an additional benefit.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Faraden]]&lt;br /&gt;
* [[Iron Confederacy]]&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Tsark]]&lt;br /&gt;
* [[Skoura]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fire_and_the_flood&amp;diff=137399</id>
		<title>Fire and the flood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fire_and_the_flood&amp;diff=137399"/>
		<updated>2026-04-20T16:55:47Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Objective: Recover an Axou artefact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:387YE Winter]] [[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Late Night Burning Fire.jpg|caption=Fire and water, powerful symbols of purity harnessed all too often to bring destruction.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War in the East==&lt;br /&gt;
{{audio|link= https://youtu.be/o0E-v6ZN-ss?si=YndfxMfJFd9S2mT8}}&lt;br /&gt;
Sarangrave has been freed from the Druj. For the first time in centuries it is not under the oppressive boot-heel of the Buruk Tepel and their Het proxies. In theory at least, it is now Imperial; the Senate has [[387YE_Autumn_Equinox_Senate_sessions#Assign_Sarangrave|declared]] the wetlands are now part of [[Urizen]]. Yet as Autumn lengthens into Winter there is little sign of Urizen settlers establishing [[spire|spires]] here. Hardly a surprise given it is still a battlefield, torn between multiple factions. &lt;br /&gt;
&lt;br /&gt;
Most of the Druj septs that once ruled here are scattered, their dominion shattered, but they have by no means quit the Sarangrave. The orcs of the Mallum have shown the Empire time and time again how effectively they stay behind, to hide, to skulk, to strike when their enemies least expect it and exploit their vulnerabilities. So it is here - from Turan Flats to Bloodwater Marsh, there are bands of Druj gone to ground and ready to rise up whenever the Empire might show weakness. Then there is [[Sarangrave#Thornfen|Thornfen]] where the Marshlizard sept still defiantly holds sway from the great fortress known as the [[Sarangrave#Tower of the Skink|Tower of the Skink]]. It will be a challenge to dislodge the Druj from the Tower, and while they remain the Imperial claim to Sarangrave cannot help but be a fragile thing.&lt;br /&gt;
&lt;br /&gt;
For its part, the Empire barely controls Sarangrave. There is a [[vallorn]] at its heart, a lost Terunael city wrapped in the fecundity and chaos of Spring corruption that waits like a coiled spring. Contained only by an ancient ring of warding stones, and the desperate ingenuity of the last Terunael, any crack in that defensive perimeter could see the thing explode across Sarangrave with a ferocity that will utterly eclipse the [[Crimson and green|situation in Therunin]]. There are rebels here as well, both former orc slaves who have risen up against their masters and smaller septs who have seized the opportunity to be free of Druj shackles. With the support of the &#039;&#039;[[Irra Harah|Prince with a thousand foes]]&#039;&#039; they have taken the [[Sarangrave#Nesustak_Forest|Nesustak Forest]] and lay claim to the rest of the territory as well. They will not bow to the Empire; they do not care what the Senate has said about Sarangrave. With the Druj still holding the Tower of the Skink, the loss of a single region would collapse the Imperial grasp on the marshes and the forests.&lt;br /&gt;
&lt;br /&gt;
[[Sarangrave#Thornfen|Thornfen]], then. That immense citadel, that dreadful Tower; it dominates the vital [[Sarangrave#Path_of_the_Eye|pass]] into [[Axos]], looms over the spiralling town of Sepals, and casts its shadow over the Empire&#039;s ambitions here in the east. The fortress is old, older perhaps than the Empire itself. The Towers of the Dusk - the fort that once squatted at the eastern end of the Barrens - was but a pale shadow of this redoubt. It spreads like a stone-and-[[weirwood]] blight across the foothills of the southern mountains. Taken all together, it is mightier than the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] itself; only the [[Holberg#The_City_of_Holberg|Walls of Holberg]] could claim to surpass it. Capturing the Thornfen while the Tower still stands, while it is still in the hands of the Marshlizard sept, will be challenging indeed. More so because the battered armies of the Mallum have fled their [[Root_and_branch#Dark_Beneath_the_Boughs|disastrous attempt]] to invade [[Zenith]] to take refuge at the Tower. Under shrouds of [[Night magic]] they have slipped through Imperial lines and made it to the uncertain safety of the Tower. They will fight any and all comers, prepared to lose everything rather than accept defeat. For many of these orcs, this is &#039;&#039;their&#039;&#039; land, and they will do whatever it takes to prevent their enemies from claiming it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever&#039;&#039; it takes.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Serafina Semenov, General of the Boyar&#039;s Hasta&amp;quot;&amp;gt;Hear me, cousins of Iron. The storm continues but the Hasta remains unbroken. Through frost and flame, we fight alongside our Axou allies to claim the Tower of the Skink. We fight for coin, but the coin buys bread for our children, warmth for our hearths, strength for the nation. Remove all arms from our enemies, be they weapons to strike us, or limbs to lift their wounded. The septs rising to assist us should be left unharmed. Let our species go in virtue. Let our spears be the point on where sun rises.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Vojsuli Cherenkov, General of the Golden Axe&amp;quot;&amp;gt;Axe, you were the vanguard into Sarangrave, and you have followed me throughout the whole campaign. I ask you now to once more assault the Druj positions. We march with our allies, the crimson Schlacta, and new allies to this struggle in the Axou. We march to aid the Axou in their claim to that land. We are taking the walls of the tower of the skink and with its falling our conquest of Sarangrave will be complete. We step forward with courage in our heart and pride in our voices! Let us add another victory to our roll of honour, and together we will crush these vermin!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Sychar of Ebon&#039;s Hall, General of the Granite Pillar&amp;quot;&amp;gt;We seized the Sarangrave in battle, now we finish it. The Tower of the Skink is the heart of Druj power here, their rites and rule gathered within its walls. With our steady conquest, we will take that tower, shatter their heresy, destroy their sources of poison, and free every soul they have bound. To those suffer under the Druj youke - take heart, we are coming. To the Druj hear this and tremble, we are coming. My soldiers, move with Courage, fight with Wisdom, hold with Loyalty, Be Vigilant in the hunt, Proud is the virtuous strike, Ambitious in victory and ensure prosperity, follow the liberated. We are inevitable. Advance, for Highguard, for  the Empire, for Salvation!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Dame Katelyn Quinnell De Cordraco, General of the Lions of Adelmar&amp;quot;&amp;gt;My Lions, Sarangrave is ours. But as our allies and armies remain, so do we to take that front line. Take that final push and plant hope in what was once the heart of the Mallum. To those still under the pain, hatred and boot of the Druj in the rest of the Mallum, hear me too. We are coming to save and protect those that needs us. We will be there.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Irontide Skorr, General of the Summer Storm&amp;quot;&amp;gt;Legionnaires, we have focussed our attention on the Druj. It is time to use our training to its fullest extent. We cur down the Druj overseers and slave makers in Thornfen. Let the slaves make their own wat to Nesustak Forest and safety with their kin. Use wisdom to know when and where to strike but do not let the overseers escape. Leave the Axou to their task, they want the land. That is not what we are after.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Of Virtue and Trust==&lt;br /&gt;
Five [[army|Imperial armies]] remain in Sarangrave to challenge the Tower of the Skink and claim Thornfen. The [[Boyar&#039;s Hasta]] and the [[Golden Axe]] of [[Varushka]] fight alongside the [[Granite Pillar]] of Highguard, the Lions of Adelmar from [[Dawn]], and the [[Imperial Orcs|Unshackled]] orcs of the [[Summer Storm]]. They must continue to battle under the hateful [[Druj miasma]] that hangs so heavy in the air, like a choking fog that captures every little glimmer of doubt or uncertainty and transforms it into fear and dread. Unlike the barely-established miasma the Empire faced in places like Zenith, it has been here for centuries. It has sunk into the soil here, into the trees, perhaps into the people themselves. It is a constant battle for every soldier, to push through the dark feelings that cluster around them seeking to sap their will, whispering that they cannot win here, that they should flee or submit to the Druj.&lt;br /&gt;
&lt;br /&gt;
Yet this hopeless magic is not the only power at work here in the Sarangrave as Autumn fades. Every drop of water in the marshes, in the rivers and the lakes, in the waterskins of the soldiers, in the dew that comes with the morning, every drop shivers with the [[Spring magic|magic of Spring]]. The [[Rivers of Life]] have been roused in Sarangrave and grant their potent healing energies to all who are injured in the fighting. Everyone, orc and human, Imperial and rebel and Druj alike.&lt;br /&gt;
&lt;br /&gt;
(And if this magic tightens the spring of the vallorn another notch, it will barely make a difference. Sarangrave has been under the Rivers of Life and [[Rivers Run Red|Death]] so many times, what can one more season matter?)&lt;br /&gt;
&lt;br /&gt;
The infused waters mean that any injury short of a mortal blow will heal (although it will still leave scars). The Imperial strategy, for the most part, seems intended to take advantage of the Rivers. There are no furious frontal assaults here to try and overwhelm the defenders with numbers. Varushka [[Army orders#Balanced Attack|measures risk and reward]] carefully as it moves through the Sarangrave, sacrificing speed for surety. Highguard looks first and foremost to ensure that no Highborn lives are [[Army orders#Steady Conquest|thrown away needlessly]]. The Granite Pillar measures carefully the cost of each engagement, weighing out each drop of blood against the ultimate goal - to break the hold of the Druj, to free those under its iron yoke. To bring down the Tower of the Skink.  &lt;br /&gt;
&lt;br /&gt;
The Summer Storm are an exception to the general tenor of the Imperial strategy. They eschew care, and throw themselves against the defenders of the Mallum, seeming to relish every opportunity to [[Army_qualities#Relentless|cut them down]]. Their tactics are less concerned with claiming the Thornfen than they are with slaughtering as many Druj as they can. They make sure that fallen enemies do not live to benefit from the healing waters, cutting a bloody wound through their foes. They pay a price in their own blood, of course, but most pay it willingly. In the end, though, the butcher&#039;s bill falls short of what it might have been even with the Spring magic. Beside the orcs fight the [[Army_qualities#Guardian|guardian knights]] of the Lions of Adelmar. Proud, resplendent despite the mud and the weariness that comes with battling beneath the miasma, they stand ready to serve as glorious shields between their allies and harm. Even as they advance, they place a barrier between the Druj and the other Imperial armies that turns back barbed spear and arrows alike. Together with the Summer Storm, the Dawnish incur the particular hatred of the Marshlizard sept, a symbol of Imperial temerity in coming to &#039;&#039;their&#039;&#039; place to take &#039;&#039;their&#039;&#039; lands.&lt;br /&gt;
&lt;br /&gt;
==Echoes of Magic==&lt;br /&gt;
Three of the armies are [[enchantment|enchanted]] with the [[Clarity of the Master Strategist]], using [[Day magic]] to coordinate their movements and identify weaknesses in the enemy defences. The Summer Storm and the Golden Axe, however, are instead accompanied by cohorts of the [[Knights of Glory]] drawn from the [[Realms#Summer|Summer realm]]. The warriors of [[Eleonaris]] embrace the fight against the Druj. As far as the sovereigns of the Summer realm are concerned, the Mallum is a den of vermin. Indeed, the &#039;&#039;Lady of Pennants&#039;&#039; has sent two of her favoured captains to fight in Thornfen, and they bring their households with them. &lt;br /&gt;
&lt;br /&gt;
To the Summer Storm comes &#039;&#039;Murmastis&#039;&#039;, whose deeds are legend in the Summer realm and so she requires no courtly honorific. Stag-horned, taller than the tallest orc, this spearmaster is as relentless as those she fights alongside. She and her spear-dancers offer a stark contrast to the Unshackled soldiers, clad as they are in emerald and ruby scale armour. They urge the Imperial Orcs to strike mercilessly against their foe, inspiring them to greater and greater deeds of martial prowess against the loathsome Druj, singing unfamiliar songs of the thrill of pounding blood and the defeat of the unworthy. For some orcs, the experience of battling with Murmastis&#039; warband rouses memories not their own, memories of distant ancestors who fought with the spear-dancers in the past.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=GeneralGoldenAxe.jpg|caption=&#039;&#039;&#039;Vojsuli Cherenkov&#039;&#039;&#039;, General of the Golden Axe|align=left|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Sychar of Ebon&#039;s Hall.jpg|caption=&#039;&#039;&#039;Sychar  of Ebon&#039;s Hall&#039;&#039;&#039;, General of the Granite Pillar|align=left|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Dame Katelyn.jpg|caption=&#039;&#039;&#039;Dame Katelyn Quinnell De Cordraco&#039;&#039;&#039;, General of the Lions of Adelmar|align=left|width=250}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Meanwhile &#039;&#039;Ser Gaspare&#039;&#039; leads the proud &#039;&#039;schlacta&#039;&#039; of their domain to fight alongside the Golden Axe. In crimson plate, wrapped in a cloak made from the head and skin of an immense white bear, Gaspare has an undeniable presence and a very different attitude to many of the other more elfin knights the Varushkans have fought beside in the past. With their unbreakable adamant shields and their mighty axes, the warriors of Gaspare are less concerned with glory and splendour than they are with &#039;&#039;victory&#039;&#039;. The captain does not try to conceal their disappointment at the tactics the Golden Axe have chosen; they fight as enthusiastically but at night around the fires they share stories of triumph and the joy of conquest, of the Vard and their iron spirits who tamed the wild forests, whose legacy remains the greatest nation of the Empire. Gaspare themselves clearly speaks from personal experience, and their words catch on something in the hearts of the audience that lingers.&lt;br /&gt;
&lt;br /&gt;
These words linger not only in the hearts of the Golden Axe themselves; a great host of Imperial captains has gathered under the banners of the Golden Axe, fighting and marching with them. A matching host has come together to fight with the Summer Storm. They too hear the stories of Ser Gaspare and the songs of Murmastis and as the Imperial advance grinds forward, soldiers of every stripe chafe at the bit, eager to engage with the orcs of Thornfen.&lt;br /&gt;
&lt;br /&gt;
==Shadow of the Tower==&lt;br /&gt;
On the other side, the [[fortification#garrison|garrison]] of the Tower of the Skink, warriors of the Marshlizard sept, are cautious indeed. They have underestimated the Empire before, seen them sweep inexorably across Sarangrave breaking sept and shackle with equal ease. They focus their attention on Thornfen alone, leaving the rest of the Sarangrave to fend for itself. There is a kind of discipline in these defenders rarely observed among the Druj, but wedded to an almost overwhelming arrogance. Even when retreating they do nothing to hide their sneering contempt of the Varushkans and the Highborn, for the knights of Dawn, and most of all for the Imperial Orcs who they take pleasure in naming slaves of the Empire. They mock, they taunt, they needle. They attack the Pride of their foes with cutting words even as they assail their bodies with slicing steel. Like all Druj they are happiest striking quickly from surprise, inflicting as many wounds as possible, and then retreating. This has rarely been a particularly efficacious strategy under the Rivers of Life, where leaving anyone alive means they will most likely recover. But if anyone can make it work it is the orcs of the east, and the Marshlizards seem especially versed in inflicting as much pain as possible, or leaving their foes broken beyond salvation rather than simply killing them. &lt;br /&gt;
&lt;br /&gt;
For all their cunning and cruelty, though, they are outmatched by the great host of Imperials. If it were just the garrison, just the people of the Marshlizard clan, and the refugees from the Thornwasp and the Banded Snake who have sought refuge in the fens, then the Tower of the Skink and the sprawling town of sepals would swiftly be overrun by the Imperial armies. The Empire knew that the [[Druj armies#Poison Crane|Poison Crane]] and the [[Druj armies#Hidden Snake|Hidden Snake]] - the warriors of the Marshlizard and the Banded Snake - had taken up positions in Thornfen, in the Tower. Their presence makes the advance more difficult, but still it is likely the Empire would easily press them back. Unfortunately, there are another six armies of the Mallum in Thornfen this season that the Imperial strategy does not entirely account for. &lt;br /&gt;
&lt;br /&gt;
Earlier in the year, the armies that had conquered [[Therunin]] moved south, [[Root_and_branch#Dark_Beneath_the_Boughs|making a foray]] into northern [[Zenith]]. They cast down the [[Zenith#The_Stork&#039;s_Gaze_(Ruined)|Stork&#039;s Gaze]] but were in their turn cast down by an [[Even_darkness_must_pass#All_Seem_Accursed|Imperial counterattack]]. Caught between the armies in Zenith and those in Bloodwater Marsh, their situation looked desperate. Unfortunately, the [[Druj armies#Tainted Basilisk|Tainted Basilisk]] were among them, an army led by [[Druj_lore#Ghulai|ghulai]] trained at the [[Sarangrave#Palace_of_the_Sleepers|Palace of the Sleepers]]. Twisted masters of [[Night magic]], as well as the magic of Spring, they have saved the Druj armies from Zenith [[The_darkest_road#Last_Light_of_the_Sun_(Battle)|once before]]. Using an [[enchantment]] similar to that practiced by certain secretive Varushkan [[cabalists]], they wrapped themselves and the other armies in a veil of shadows that allowed them to pass through the Imperial forces in eastern and southern Sarangrave and make it to the Tower of the Skink without losses.&lt;br /&gt;
&lt;br /&gt;
They are battered, weakened, but not broken - not yet. Some have no choice but to be here; their septs are in Sarangrave and if they abandon their ancestral lands to the Empire they will wither and die. No Buruk Tepel, no Het, will countenance such a fate. Better to die with your teeth in the throat of your enemy than to go quietly into the night! The other armies have no choice but to be here, forced to choose between destruction in Zenith or a desperate fight in Sarangrave, in some ways they have exchanged one prison for another. At least they have a fighting chance here. Or at least a chance of persuading the Tainted Basilisk to weave their enchantment again so that they may escape to safety in the Salt Flats to the north&lt;br /&gt;
{{CaptionedImage|file=Druj2.jpg|align=right|width=250}}&lt;br /&gt;
The [[Druj armies#Poison Crane|Poison Crane]] command the defenders, although it is likely their position is fragile at best. The septs never stop manoeuvring for power. It is likely that within the Tower of the Skink there are plots afoot already; even in the face of extinction the Druj will jockey for position. It is important never to forget that the orcs of the Mallum are only unified from the point of view from outsiders; loyalty between septs is utterly alien to their way of life, their way of seeing the world. The [[Druj armies#Tainted Basilisk|Tainted Basilisk]] in particular look to be chafing under the command of the Crane - none of their magicians are seen on the battlefield at all. They have chosen to remain sequestered within the walls of the Tower of the Skink. They may give the Crane cause for alarm, but there are those among the Imperials who wonder what exactly the ghulai of the Basilisk might be up to...&lt;br /&gt;
&lt;br /&gt;
Politics aside, they fight. They have no choice. The Empire is coming and there will be little mercy for the Druj. They fight, and there is little subtlety to their strategy. They focus [[Army orders#Solid Defence|entirely on defence]], on keeping the Empire from claiming the town of Sepals, from advancing on the Tower itself. There is a noticeable desperation to their tactics; hide, strike, flee, hide again. Their mobile, skirmishing approach can only go so far of course. The Empire sets the tempo here, and in the end the Druj must face the reality of the invasion and actually &#039;&#039;fight&#039;&#039;. Their knowledge of Marshlizard land helps them here; they are able to force engagements that favour their position more than the Empire&#039;s, at least some of the time. They&#039;re also not above mobilizing the people of Sepals in their service - barely armoured poorly armed orcs who are little better than slaves, pushed into position as distractions or literal walls of flesh and bone in the service of some cunning stratagem or the other. There is little heroic about slaughtering such hopeless folk, but the Druj know this and lie in wait to exploit any moment of &amp;quot;weakness&amp;quot; or &amp;quot;compassion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the Tower of the Skink, the Druj defenders are utterly demoralised, scrabbling to try and keep their foothold. They have nowhere to go, and while that makes them fight more viciously, it cannot help but eat away at their resolve. The Empire begins to make headway in the conquest of Thornfen, even in the face of the Druj forces arrayed against them. They push toward Sepals, and the warehouses that store the rice and dried meat taken from the farms of Thornfen. If they can reach the town before the last supplies are moved into the fortress, they will make it that much harder for the armies pressed together within its walls to survive the winter, to endure a siege. Once Sepals falls, there will be nothing between the Imperials and the walls of the Tower. After initial pessimism, it begins to look as if the Imperials will at least claim Sepals by the Winter Solstice, and begin to bring down the defences of the Marshlizard sept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the battle for the Tower of the Skink is only half the story.&lt;br /&gt;
&amp;lt;fourpicture&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=GoldenAxe_Colour.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Lions of Adelmar.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=GranitePillar_Colour.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=SummerStorm_Colour.png|align=right|width=300}}&lt;br /&gt;
&amp;lt;/fourpicture&amp;gt;&lt;br /&gt;
==Out of the North==&lt;br /&gt;
The main thrust of the Empire&#039;s strategy is to the south. There are troops stationed in the north to keep an eye over the borders, but surely given the punishing defeat inflicted on the Druj last season, they will be licking their wounds and trying to regroup? Surely.&lt;br /&gt;
{{CaptionedImage|file=Druj3.jpg|align=right|width=200}}&lt;br /&gt;
Sadly not. Even as the Empire advances on Sepals, a ragged host of Druj push back into [[Sarangrave#Kroll|Kroll]] and the southern [[Sarangrave#Turan Flats|Turan Flats]]. Five more armies, with the [[Druj armies#Black Wind|Black Wind]] in the vanguard. They might have quickly overwhelmed the [[vigilance|vigilant]] watchers on the border had it not been for unlooked for aid. Warbands of former slaves and Bloodspears, out of the Nesustak Forest, appear seemingly out of nowhere to battle the invading orcs. They have no actual chance of holding the armies at bay, nowhere near the numbers, the prowess, or the organisation. Nothing like an army of their own - a handful of outlaw bands filled to the brim with the [[Merciless_Wrath_of_the_Reaver|violent magic of Spring]] - they are in the midst of launching their own raids against Druj holdouts in the north when the Black Wind bring their vengeful forces across into Sarangrave.&lt;br /&gt;
&lt;br /&gt;
With their aid, many of the soldiers stationed at the watchposts, busy securing Turan Flats and Kroll, are able to get to safety. They report that the rebels aren&#039;t precisely &#039;&#039;friendly&#039;&#039;, but it seems they hate the Druj much, much more than they distrust the Empire. It also appears that there are grim mortal followers and swift [[Inhabitants of the realms#Heralds|heralds]] of the [[Irra Harah|Prince with a Thousand Foes]] fighting with them. Indeed it&#039;s likely that without that additional aid, they might not have been able to help the Imperial soldiers quite so effectively.&lt;br /&gt;
&lt;br /&gt;
Thanks in part to their support, messengers are able to deliver the news of the Druj return to the armies in the south. There is an emergency council and the commanders agree that they have no alternative but to split their attention. With the northern contingent drawing closer by the hour, the Imperial forces cannot risk losing Turan Flats or Kroll; being squeezed between the anvil of Thornfen and the hammer striking out of the Salt Flats will spell disaster. At least the armies from the north show the signs of a year or more of constant warfare in Therunin and the Mallum; only the [[Druj armies#White Lion|White Lion]] is anywhere near its full strength. Like bullies everywhere, the Druj are cocky and cruel when they have the advantage, but retreat almost immediately in the face of a concerted defence.&lt;br /&gt;
&lt;br /&gt;
The Granite Pillar turn their attention to the north with commendable Highborn discipline. The Lions of Adelmar and the Summer Storm split their attention between the Pillar and the armies in the south. Indeed, the Storm will find it much easier to find Druj to kill in the northern marshes than they will the heavily fortified Thornfen. The rest of the Imperial advance presses the Tower of the Skink and the armies sequestered there. &lt;br /&gt;
&lt;br /&gt;
There are clear signs of dissension in their ranks of the barbarians that emerge from the Salt Flats. While the Black Wind and the White Lion push forward to engage the Imperials, the Hidden Widow and Deadly Blade seem more focused on raiding the farms and villages and &amp;quot;making an example&amp;quot; of their former slaves. The Red Lizard meanwhile seem more concerned with recapturing Turan, at the urging of the widely reviled  Het Traaka. The Shadow Krait sept, whose warriors make up the Red Lizard, clearly owe favours to the Banded Snake among whom Traaka enjoyed great prestige. How far they are prepared to go, however, depends on just how seriously they take those favours.&lt;br /&gt;
&lt;br /&gt;
As the Imperial forces try to intercept the Red Lizard at Turan, that attracts the Black Wind and the White Lion, and a two-way battle erupts around the settlement. Days of vicious fighting see part of the town burn, but in the end the Empire is victorious and manages to push Traaka&#039;s allies back. There is little time for celebration however; every time one fire is stamped out another erupts somewhere else along the frontier.&lt;br /&gt;
&lt;br /&gt;
It also helps that the Druj armies are clearly not sure what is waiting for them, and they come [[Army orders#Cautious Advance|cautiously, carefully]]. Even the Black Wind, usually so keen to terrorize their foes, keep their darker urges in check. Even in the face of the Varushkan and Dawnish soldiers they despise more than any others, they remain cautious. For all their caution, these armies are no less prepared to fight than those in the south, no less eager to kill Imperial soldiers. It may be the presence of the Rivers of Life that make them bold; it is surely the loss of the Sarangrave that makes them desperate however.&lt;br /&gt;
{{CaptionedImage|file=Druj6.jpg|align=right|width=200}}&lt;br /&gt;
&lt;br /&gt;
==Jarangir&#039;s Levy==&lt;br /&gt;
Inevitably the need to address the armies out of the Salt Flats causes the Imperial advance in Thornfen to slow. Worse, it creates openings that allow the Marshlizard and the armies at the Tower to push back. The invasion falters, and it looks in the end as if the Imperial armies will make no headway this season at all. Through the seemingly random movements of troops back and forth, a great battle erupts around the crossroad where &#039;&#039;Jarangir&#039;s Levy&#039;&#039; meets the &#039;&#039;Path of the Tail&#039;&#039; that runs down towards Sepals and the Tower. The Druj defenders push mercilessly forward, committing their entire strength to the task of breaking the Imperial advance; of routing the virtuous forces.&lt;br /&gt;
&lt;br /&gt;
With what might be the entire armed force of the Marshlizard sept fighting alongside the Poison Crane, even the Tainted Basilisk have dispatched a coven of war-sorcerer &#039;&#039;[[Arkad#Vikari|vikari]]&#039;&#039; in support. The engagement is brutal; the Summer Storm take the brunt of the casualties, but no army escapes unharmed. It is a testament to the discipline, to the commitment, of the Imperial armies that they are able to face the barbarian strike and not buckle under the pressure. The Boyar&#039;s Hasta in particular distinguish themselves, trading blows and vicious taunts with the Druj with equal facility, goading their enemies into overcommitting themselves, luring them into position where they can be cut off from their allies. &lt;br /&gt;
&lt;br /&gt;
It&#039;s not clear who breaks the levy, swollen as it is with the heavy rains of winter. Some say it was a band of the Summer Storm, seeing the opportunity to wash away the Druj and win the day. Others say it was the warriors of the Flame Beetle, bringing their siege expertise to bear on the task of defeating the Empire. But breached it is, and what starts as a trickle of water swiftly turns into a deluge. Again, though, the discipline of the Empire sets them in better stead as the floodwaters cascade into the lowlands. The Lions of Adelmar in particular are responsible for saving dozens of lives, unconcerned whether those they aid are Dawnish, Unshackled, or from any other background. The Druj, though, deploy the age-old tactic of &amp;quot;everyone for themselves&amp;quot; and they suffer for it.&lt;br /&gt;
&lt;br /&gt;
But the damage is done. The Imperial forces are scattered, their lines fractured by the need to avoid the waters, and the Druj are &#039;&#039;much&#039;&#039; more experienced fighting in these marshy conditions. It looks bleak for the Empire. Very bleak.&lt;br /&gt;
&lt;br /&gt;
Then half the Druj forces, the Marshlizard garrison, the Poison Crane and the Tainted Basilisk, the Flame Beetle and the Jagged Claws suddenly break off. Rather than push their advantage, they take the &#039;&#039;Path of the Tail&#039;&#039; southwards at speed. The remaining forces - Hidden Snake, Hunting Scorpion, and red-painted Thorn Born - do their best to take advantage of the Empire&#039;s disarray but before they can do so the Imperial soldiers have regrouped and present an impenetrable forest of spears and swords and shields.&lt;br /&gt;
&lt;br /&gt;
It is at this time that a figure appears in the Imperial command tent; a translucent shade of indeterminate gender, face hidden by a deep cowl, brazen chains for a belt, the only part of their body visible being hands that are more bone than flesh. It leaves no tracks on the sodden ground, as it delivers a message in a whispering voice that nonetheless is heard by everyone in the vicinity.&lt;br /&gt;
&lt;br /&gt;
General Vasiliki Terricos sends her regards and anticipates the northern approach goes well. The Shield of Ipotavo has commenced its assault against the Tower of the Skink, and the General hopes to meet with the western armies soon.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Vasiliki Terricos, General of the Shield of Ipotavo&amp;quot;&amp;gt;The Sorcerer-Queen Ipotavo used to say: know your heart and what commands its devotion above all else. Listen. Do you hear the whispers of the spirits? Hear their words and know your heart and keep your oaths. We march in the name of the survivors of the siege. We march in the name of faithfulness to those that helped deliver us from the scorpion. Do not listen to gossiping snakes and traitors. They have forgotten the faces of the dead. &amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shield of Our Ancestors==&lt;br /&gt;
Up the &#039;&#039;Path of the Eye&#039;&#039; they march, soldiers clad in dark greens and purples. They have siege engines, and they approach the southern gates of the Tower of the Skink with grim resolve. This is the &#039;&#039;Shield of Ipotavo&#039;&#039;, the soldiers who watch the [[Axos#Gates_of_Ipotavo|Gates]] of [[Axos]]. They have been waiting for this opportunity for quite some time and plan to make the most of it. &lt;br /&gt;
&lt;br /&gt;
Many years ago Imperial mercenaries helped the Shield of Ipotavo drive the Druj out of Axos, back to the Tower of the Skink. They helped break a siege no less terrible, it is said, than the one Holberg once endured. This past aid has not been forgotten, and now the Axou come as allies in this battle against their old foe. This is not an army that is battle-weary as the Imperial armies are, and they are veterans at facing the incursions of the Mallum. Perhaps unique among the folk of Axos, the people of Ipotavo know what the Druj are, and the threat they represent. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Alikos Helio.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Most of the soldiers are of the [[Axos#Axou_Military_Concerns|Agema]] class: they are dressed in dark neatly-cut leathers, almost all equipped with the crescent shield and the long, thin sword favoured by these heavy skirmishers. In their vanguard, they deploy a battalion of the undying [[Axos#Axou_Military_Concerns|Tavos Ageli]], masked in porcelain, silent, almost impossible to harm much less kill. The body of the army is supported by sable-robed &#039;&#039;necromantia&#039;&#039; some of whom are said to come not from Ipotavo but scholarly [[Axos#Halls of Maykop|Maykop]], their services purchased for some unknown price. Not that Ipotavo is without magicians of its own, but among the citadels, the practitioners of Maykop are recognised as true masters of the arts of death and the spirit.&lt;br /&gt;
&lt;br /&gt;
The Tavos Ageli are not the only undying allies the Axou have brought. At dusk and dawn, &#039;&#039;other&#039;&#039; figures wander amongst the living.  Wispy shapes, translucent in the first and last rays of the sun, in burial shroud and tattered robe and ceremonial armour. They offer advice and guidance to the soldiers and officers of the Shield. When a few scouts are able to make it through the southern mountains to liaise with the commanders of the Axos force, the commanders insist on discussing strategy only in the fading twilight where the ghostly figures offer wisdom only the Axou seem to hear. These spirits are apparently veterans themselves, soldiers and officers from every major engagement with the Druj going back centuries. In the end, one Axou captain remarks, there are only so many trials that the Creator can set before you. There are few battles that have never been fought before. &lt;br /&gt;
&lt;br /&gt;
The ghostly figures also bear messages throughout the ranks of the Shield: they are a membrane of spectral intellect, that helps to reinforce in every soldier an intimate awareness of their role within the army, and the needs of the army as a whole. These phantoms are the bonds of understanding that bind the parts to the whole. While they approach the Tower from the other side to their Imperial counterparts, with the aid of the symphony of the wraith&#039;s guidance they match the balanced approach of the Empire&#039;s forces.&lt;br /&gt;
&lt;br /&gt;
According to the scouts who get a good look at the Shield of Ipotavo, the army practically fills the southern pass. They have established camps, erected palisades, from which they press the southern approach to the Tower. The gates and the walls are strong, but they have not been tested in a hundred years or more.&lt;br /&gt;
&lt;br /&gt;
Not that the captains of the Granite Pillar and the Boyar&#039;s Hasta always appreciate the spectres of the dead appearing in their chambers at sunrise or sunset to deliver messages and take them back to their descendants to the south. Many bear the marks of the wounds that slew them, and they bring with them an unmistakable, discomfiting chill aura of the grave. The magisters and Varushkan wizards who are in a position to examine these translucent messengers say that they are in some fashion &#039;&#039;bound&#039;&#039; by the magic that enchants the army.&lt;br /&gt;
&lt;br /&gt;
Without examining the Shield of Ipotavo directly they can only speculate but it is a matter of some debate as to what exactly these ghostly advisors are and whether they serve willingly or as slaves. They are chained with Autumn magic that [[Autumn#Autumn_magic#Binding|binds]] them to serve the captains of the Shield of Ipotavo. Arcane theory suggests strongly that whatever this enchantment is, however it works precisely, it has been crafted not just through Axou &#039;&#039;necromantia&#039;&#039; but with the aid of an eternal of the [[Realms#Autumn|Iron Labyrinth]]. They cannot venture a guess at who might have offered their aid here, to bind such shadows on such a scale. If they are truly ghosts as the Axou claim perhaps they would have chosen to travel with the armies when they were alive; but in death there is not even the shadow of that choice.&lt;br /&gt;
&lt;br /&gt;
==Seasons End==&lt;br /&gt;
With the Tower of the Skink squeezed in a vice between Axos and Empire, the fighting in Sarangrave shifts again. The battle at Jarangir&#039;s Levy is indecisive, and marks the high-water line of where the Empire&#039;s advance stops. At the same time, it marks a splintering of the Druj defences that means they cannot push the invading armies back further. In the north, the Empire&#039;s soldiers and their allies face the attack out of the Salt Flats, absorb it, turn it back. After the fight at Turan, the Druj are forced back again and again and eventually have no choice but to retreat out of Sarangrave once more. &lt;br /&gt;
&lt;br /&gt;
In the end, the Empire proves victorious. The deciding factor is less strength of numbers - although that plays a part - but a triumph of discipline, virtue, and trust. Even in the face of the miasma, even fighting everything the Mallum can throw at them, the Empire stands stalwart. Every nation is represented, if not in the form of armies then in the legions of soldiers that have come to fight with them. They have fought, and fought hard; they are tired, muddied, and bloodied. Yet they fight with something akin to righteousness against the scourge of the Druj. There are few grey areas here; the question of liberation and conquest is one that can wait for another day. The rulers of the Mallum have shown time and again that they are possessed of monstrous cruelty, of an urge to dominate unmatched anywhere else. They are the closest thing the Empire has ever faced to true wickedness, the antithesis of virtue. &lt;br /&gt;
&lt;br /&gt;
The Imperial fighters know that their people are behind them, at least for the time being. Perhaps even more importantly they know they are united in their goals. The orcs of the Mallum by contrast know only fear - a powerful weapon when it is your own hand on the hilt but all too easily does it twist and slip and end up cutting your own flesh. The Druj cannot trust one another even in this extremis; they cannot conceive of mercy; as the Empire continues to fight, the choices for the barbarians of the east are becoming narrower and narrower.&lt;br /&gt;
&lt;br /&gt;
In the end, despite the Rivers of Life, and the valiant actions of the Lions of Adelmar, the Empire and their allies lose some two and a half thousand troops in Sarangrave. The Druj likely lose around the same, between their armies and the garrison of the Tower of the Skink. The fortification is weakened, but it still stands strong. The Empire has made inroads into Thornfen, but further progress is likely to be challenging in the face of the Druj defenders, especially given they have nowhere to go.&lt;br /&gt;
&lt;br /&gt;
After all, the only thing crueller than a Druj warrior is a Druj warrior with nowhere left to hide.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sarangrave Region Map.png|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Game Information==&lt;br /&gt;
* &#039;&#039;&#039;The Empire is three-tenths of the way toward capturing Thornfen&lt;br /&gt;
* &#039;&#039;&#039;The Druj armies attacking from the north have been forced back into the Salt Flats of Sanath&lt;br /&gt;
* &#039;&#039;&#039;The Shield of Ipotavo support the Empire from the southern side of the Tower of the Skink&lt;br /&gt;
* &#039;&#039;&#039;The independent rebels, the former slaves and free septs, continue to harry the Druj&lt;br /&gt;
Imperial forces have achieved a dual victory; they have pushed forward into Thornfen and are three-tenths of the way toward claiming the region. They have also managed to prevent the attacking Druj force from out of the Salt Flats re-establishing any control over the northern Sarangrave. The northern armies have been pushed back into the Salt Flats, but a major force of Druj remains trapped in Thornfen, defending the region alongside the Tower of the Skink fortification.&lt;br /&gt;
&lt;br /&gt;
The Shield of Ipotavo out of Axos support the Empire&#039;s attack, focusing their efforts on the Tower and its garrison. The magic employed by both sides has allowed them to effectively coordinate their strategies against the Druj.&lt;br /&gt;
&lt;br /&gt;
The rebellious orcs of the [[Sarangrave#Nesustak_Forest|Nesustak Forest]] offer some assistance to the Imperial forces, but mostly in terms of offering warnings and helping individual groups avoid the northern Druj. They have committed themselves to [[Military_unit#Raiding|hunting and killing]] the left-behind barbarians. They protect their own borders, and beyond a mutual interest in resisting the attack out of the Salt Flats, have not reached out to any Imperial armies. An assessment of their strength suggests it is in the order of a half dozen or so [[military unit|military units]], nothing approaching an army, but they have the support of [[Irra Harah]] (himself barely a friend of the Empire), and aid from Imperial citizens who support their cause.&lt;br /&gt;
&lt;br /&gt;
The new fortification rules come into effect at the start of the Winter Solstice, which have implications for further fighting in Thornfen. This season has seen the [[fortification#Bastion|bastion]] take some damage, and the [[fortification#garrison|garrison]] be somewhat depleted, but the presence of so many armies in Sarangrave has meant that the impact on the Tower of the Skink has been comparatively minor. Our rules team is currently putting together a short [[Rules update 2026|update]] as to how the transition to the new fortification rules will affect existing campaigns, which we anticipate being presented shortly. We&#039;re asking people to hold off on queries until this goes up.&lt;br /&gt;
&lt;br /&gt;
While the territory has been granted to Urizen by the Senate, it is still an active warzone. At the moment, only a handful of prominent [[Urizen_groups|Urizen citizens]] have set up new spires in the lowland marshes and forests. The civil service has also struggled to do more than make a surface assessment of the territory, thanks to the ongoing fighting and the fact that there are still miasma pillars and Druj guerrillas even in areas the Empire nominally controls. More information about the situation in the Sarangrave, with reference to the rebels, and its role as a new Urizen territory, will be included in the winds of fortune nearer the event.&lt;br /&gt;
{{CaptionedImage|file=EleonarisArt.jpg|align=right|width=250}}&lt;br /&gt;
===Participation: Murmastis and the Storm Song===&lt;br /&gt;
* &#039;&#039;&#039;Soldiers who fought alongside the Summer Storm may experience a magical boon&lt;br /&gt;
&#039;&#039;Murmastis&#039;&#039; is one of the champions of [[Eleonaris]], and she and her spear-dancers have fought alongside the Summer Storm. This season, the Storm has committed itself to hunting down the Druj and [[Army_qualities#Relentless|cutting them down]]. While many of the knights of Eleonaris&#039; court are interested in glorious pageantry, Murmastis is a very old [[Inhabitants of the realms#Herald|herald]] who more exemplifies the [[Summer magic#Resonance|resonance]] of  [[Summer_magic#Wroth|wroth]]. She does not encourage thoughtless bloodthirst, but rather that fierce joy that comes from triumphing over a foe by might of arms and cleverness.&lt;br /&gt;
&lt;br /&gt;
Any character whose military unit supported the Summer Storm this season may choose to have embraced the experience of battling alongside Murmastis and her warband. If they do, they receive a particular boon. &lt;br /&gt;
&lt;br /&gt;
* If you possess the [[heroic skills#hero|hero]] skill, you may choose to increase your number of hero points by one until the end of the Winter Solstice. &lt;br /&gt;
* If you do not have the hero skill, you gain an additional temporary hero point which, once spent, is permanently gone. It will have faded entirely by the end of the Winter Solstice, regardless.&lt;br /&gt;
Anyone who chooses to gain this benefit also experiences a [[roleplaying effect]] that lasts until the end of the Winter Solstice: &#039;&#039;You feel the urge to seek out challenging confrontations, especially those that involve fighting, strategy, or tactics. You take particular pleasure in defeating others, whether enemies or friends, in such challenges. You feel the urge to do things that demonstrate your prowess as a powerful warrior. Being overlooked or dismissed may cause you to lose your temper.&#039;&#039;&lt;br /&gt;
The effect lasts until the end of the Winter Solstice 387YE. The Summer Storm have benefitted from a number of different [[enchantment|enchantments]] over the last few years, and so far at least the presence of the Knights of Glory have not begun to influence the army to the degree it has [[Even_darkness_must_pass#The_Weight_of_Glory|impacted other armies fighting in the Mallum]].&lt;br /&gt;
&lt;br /&gt;
===Participation: Gaspare and the Axe of Victory===&lt;br /&gt;
* &#039;&#039;&#039;Soldiers in the Golden Axe are becoming more attuned to the Summer realm&lt;br /&gt;
* &#039;&#039;&#039;The Golden Axe continue to be unable to use the &#039;&#039;Give Ground&#039;&#039; or &#039;&#039;Cautious Advance&#039;&#039; orders&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity for the General of the Golden Axe to change the quality of their army with the aid of Eleonaris&#039; knights&lt;br /&gt;
This season Eleonaris dispatched the stoic &#039;&#039;Ser Gaspare&#039;&#039; to lead their heavily armoured forces into battle alongside the Golden Axe. While there have been a great many military captains fighting alongside the Golden Axe, the strategies they chose to employ this season have not resonated especially well with the knights of glory. They have told tales around the fire, and fought as they always do, but there has been less passionate fervour for them to inspire. Indeed, it does not seem entirely in the character of &#039;&#039;Ser Gaspare&#039;&#039; or his &#039;&#039;Summer schlacta&#039;&#039; to inspire individual soldiers in battle in the way some of the other knights of Eleonaris do. Rather, the herald and their soldiers have focused on the Golden Axe army itself.&lt;br /&gt;
&lt;br /&gt;
Last season the [[Even_darkness_must_pass#The_Weight_of_Glory|increased impact]] of the [[Knights of Glory]] enchantment was made apparent. As happened in the reign of [[Empress Brannan]], repeated exposure to the glorious knights of the Summer realm is having an unlooked-for effect on Imperial soldiers. The excitement of fighting in the Mallum is starting to affect the Empire’s loyal warriors - possibly because of the oppressive aura of fear coupled with the feeling of pride and strength exposure to the heralds of the Fields of Glory brings. But also because the Knights of Glory are so effective at inspiring those who fight alongside them to pursue glory and heroism over mere victory or survival.&lt;br /&gt;
&lt;br /&gt;
The Golden Axe was one of the armies already affected by this growing attunement with aspects of the Summer realm. They continue to be unable to take the [[Army orders#Cautious Advance|Cautious Advance]] or [[Army orders#Give Ground|Give Ground]] orders. If the [[general]] issues such an order it will default to [[Army orders#Balanced Attack|Balanced Attack]] or [[Army orders#Solid Defence|Solid Defence]] instead. This effect will persist until the army has spent an entire year without experiencing the Knights of Glory enchantment (each of the affected armies tracks this separately). It may be possible to ameliorate this effect by other means, but it is not clear quite how this might be done. The national or virtue assemblies of the Imperial Synod may be able to assist in this matter, perhaps with a suitably worded statement of principle.&lt;br /&gt;
&lt;br /&gt;
The situation has not gotten any &#039;&#039;worse&#039;&#039; due to another season under the influence of the Knights of Glory. If anything, it has opened up a possible [[opportunity]]. The magical knights of Eleonaris encourage the soldiers of Varushka to &#039;&#039;[[Summer_magic#Triumph|conquer]]&#039;&#039; their enemies - something that is very much in keeping with their goals and ambitions. If the army is again enchanted with Knights of Glory at the Winter Solstice, and the general issues an [[Army orders#Overwhelming Assault|Overwhelming Assault]], [[Army orders#Heroic Stand|Heroic Stand]], [[Army qualities#Driven|Grinding Advance]], or [[Army qualities#Take Their Land|Take Their Land]] order against the Druj in the Mallum the knights will help enthuse the Varushkans even more. The final component required will be 12 wains of [[mithril]], which should be in the inventory of the general of the Golden Axe and used to create a set of standards in the old Vardish style, incorporating the [[Varushka_religious_beliefs#The_Virtuous_Animals|virtuous animals]], and serving as symbols of their commitment to victory and triumph.&lt;br /&gt;
&lt;br /&gt;
The army quality of the Golden Axe will become &#039;&#039;Victorious&#039;&#039;. They will keep the &#039;&#039;Take Their Land&#039;&#039; order and replace &#039;&#039;Grinding Advance&#039;&#039; with the &#039;&#039;Implacable Conquest&#039;&#039; order. However, they will permanently lose the ability to take the Cautious Advance or Give Ground orders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Implacable Conquest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army advances relentlessly, targeting key strategic points with their attacks. They do not shy away from direct engagements, harrying defenders until they force them to retreat. Securing their goal, they consolidate their gains and then select another landmark to move towards. In the end, it is the conquest that matters; the iron spirit of the Vard will be satisfied by nothing less than absolute, uncontested victory.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Opportunity: The Dead Whisper==&lt;br /&gt;
The orcs of the Mallum are beset by the armies of the Empire who press towards their last stronghold, the &#039;&#039;Tower of the Skink&#039;&#039;, and repulse their attempts to establish a foothold back in the Turan Flats. The situation only worsens when the [[Axos#Gates_of_Ipotavo|Citadel of Ipotavo]], who have decided the time is right to join the campaign, lauch a surprise attack from the South. In Thornfen, tens of thousands of Druj fighters cower with their backs to the walls, cornered like rats. Caught between the two forces, the Druj face a threat unlike any they have ever known.&lt;br /&gt;
&lt;br /&gt;
Yet, these are still Druj... corner them and they turn to fight. Even the heavy ranks of knights, cataphractii, and schlacta are hard pressed to fully contain the enemy. Warbands of elite arkad fighters are able to slip the closing ring that tightens around them. These disparate forces are under the command of the het named Rethan &amp;quot;Fangsnapper&amp;quot; and the cicatrix ritualist Vekore Amberlure. Rethan&#039;s forces are moving to strike the baggage trains of the &#039;&#039;Sheild of Ipatavo&#039;&#039;, looking to cut their supplies, weakening the army and dismaying the soldiers.&lt;br /&gt;
&lt;br /&gt;
Cicatrix Vekor Amberlure has plans of her own to punish the Axou for their arrogance. One of the wardens of Cassad Ûln, the massive mountain fortress that stands sentinel in the mountains of the Forest of Ulnak, they are one of the few Druj practitioners of Autumn magic. Drawing on every resource they have, the Druj have paid for a detachment of Estavus&#039; Crucible Guard and Forge Wardens, as well as a lumbering Bronze Titan, to protect the Cicatrix - a sign of just how important this plan is.&lt;br /&gt;
&lt;br /&gt;
Vekor plans to use the power of the Autumn realm to seal the Pass of the Eye that leads from Thornfen out of the Sarangrave and into the Axou territory of Kabanja. This broad pass rises up from the marshes to cross the shoulder between two great peaks. Whilst wide enough for an army to easily move through, the towering flanks make it potentially vulnerable. As has been demonstrated before in Spiral, Sermersuaq, and Kahraman, narrow mountain passes are ripe targets for sabotage or powerful destructive magics to block them.&lt;br /&gt;
&lt;br /&gt;
===Objective: Confront Fangsnapper&#039;s forces===&lt;br /&gt;
* &#039;&#039;&#039;Het Rethan leads forces to strike the &#039;&#039;Shield of Ipatavo&#039;s&#039;&#039; encampments&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Engage the Druj and prevent them attacking the Axou baggage trains&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every minute the Empire engage the Druj will save Axou lives&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Engaging the Druj for an hour or more will achieve a notable diplomatic win for the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Empire engage the enemy for less than forty minutes, the Ipotavans will use cautious advance next season&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Fangsnapper&#039;&#039;&amp;quot; is a ruthless and savage leader of elite Druj fighters. He has snuck out from the Tower of the Skink and is aiming for the weak underbelly of the Ipotavo army. With bow and spear and poisoned blade, these fighters are moving to ransack the baggage trains, cutting down any Axou guards foolish enough to get in their way, as well as destroying the specialised siege equipment that the Shield of Ipotavo are bringing up to deply against the Tower of the Skink. With typical Druj cunning, Rethan is striking where it will hurt the Axou the most.&lt;br /&gt;
&lt;br /&gt;
If the Empire move to decisively engage Fangsnapper they can draw his forces away from the Axou. Every minute they fight the Druj they will save lives. If they can endure for forty-five minutes or more that will be enough to allow the Shield of Ipotavo to continue a balanced attack against the Druj this coming season. Otherwise, the casualties the Axou suffer will force them to take a [[Army_orders#Cautious_Advance|cautious advance]] next season, which could slow the progress of the war.&lt;br /&gt;
&lt;br /&gt;
If they fight the barbarians for an hour or more, then they will save many, many Ipotavan lives, and the engagement will be considered a diplomatic triumph for the Military Council. The Empire have worked tirelessly for years to overcome the bad feelings resulting from the failed raid on [[Tsark]], but this is first serious attempt at military cooperation since then debacle. The Ipotavans will know that the Empire proactively moved to shield their allies from the worst of this - and that will pay dividends. Every minute counts - the longer the Empire can fight for, the stronger the Shield of Ipatavo army will be in the coming season.&lt;br /&gt;
&lt;br /&gt;
How the Empire seeks to engage the Druj on the fields around &#039;&#039;Camp Askoun Orama&#039;&#039; is up to the Field Marshall and the generals of the military council. They could favour a static stance, using the defences of the camp in their favour, or adopt a more dynamic deployment that would enable them to move and counter barbarian troops as they arrive in the area.&lt;br /&gt;
&lt;br /&gt;
===Objective: Seize the Druj&#039;s Resources===&lt;br /&gt;
* &#039;&#039;&#039;Mages loyal to Vekor are transporting magical resources in the area&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the ingots and measures to deny the barbarian&#039;s schemes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seizing 150 resources will prevent the Druj from purchasing sufficient rondures from the House of Fire and Flame&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, the Druj will collapse the Pass of the Eye and trap the &#039;&#039;Shield of Ipatavo&#039;&#039; in Thornfen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cicatrix Vekor has agreed to purchase powerful magics from the Autumn realm and then deploy them high in the Pass of the Eye. Her entourage, protected by Het Rethan&#039;s forces, are making their way through the &#039;&#039;Shield of Ipatavo&#039;s&#039;&#039; camps and heading up into the mountains for a rendezvous with heralds from House of Fire and Flame. There they will exchange a cache of magical ingots and measures in return for a supply of the Flasks of Fire and Fury. These are the same destructive rondures deployed several years ago to bring down Redgate Pass in Kahraman.&lt;br /&gt;
&lt;br /&gt;
Fearing treachery from Rethan&#039;s forces, as much as attack from the forces of the Empire or Axos, Vekor has ordered the cache split between [[Night_pouch|night pouches]] and then placed into small chests. These chests are with her most trusted followers who have spread themselves across the barbarian forces in the area. Each mage carrying a chest ensures Vekor knows where they are by lofting a simple green pennant in the air as they move up the pass. War scouts have already managed to recover two chests and discovered different numbers of resources within the night pouches, making the total resources being moved by the Druj uncertain.&lt;br /&gt;
&lt;br /&gt;
Imperial forces will need to hunt down the groups protecting Vekor&#039;s mages during the battle and recover the chests from them. Once found, each night pouch will need to be opened by the Day ritual [[Piercing Light of Revelation]] to recover the resources inside. If the Empire can recover a further 150 ingots or measures it will deny the Druj sufficient resources to complete their own mission. Otherwise the Druj will exchange the resources with the House of Fire and Flame for enough rondures to bring down the twin peaks into the pass.&lt;br /&gt;
&lt;br /&gt;
Should this happen, the route between Sarangrave and Kabanja will be severed. This will prevent further Axos forces from reaching Thornfen or the &#039;&#039;Shield of Ipatavo&#039;&#039; from returning to their own territory. Critically, it will also break the supply route for the Ipotavan army, which will begin to degrade over the coming season.&lt;br /&gt;
&lt;br /&gt;
===Objective: Recover an Axou artefact===&lt;br /&gt;
* &#039;&#039;&#039;Cicatrix Vekor is in possession of a magical artefact of importance to the Axou&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Axou have asked the Ambassador to make arrangements to return it, if they can&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vekor Amberlure is in possession of a rare [[Trade_goods#Masks_of_the_Citadels|citadel mask]]. Named &#039;&#039;&amp;quot;The Rebuker of the Unwanted&amp;quot;&#039;&#039;, the mask is a foci that aids the casting of the winter warding rituals: [[Hold Back Frozen Hunger]], [[There Is No Welcome Here]] and [[Ward of the Black Waste]]. Crafted over four centuries ago to combat threats faced by the Axou; the knowledge of its creation was lost when the controversial artisan who fashioned it was executed as a traitor to their citadel. Unremarkable in look and appearance, it was stolen during the invasion of Axos nearly a decade ago - the Axou would very much like it back&lt;br /&gt;
&lt;br /&gt;
The Axou have sent a desperate message for the attention of &#039;&#039;&#039;&#039;Shacklebreaker&#039; Thanmir Hrafnar&#039;&#039;&#039;, the [[Ambassador to Axos|Ambassador to the Axou]] asking for help recovering the artefact. If Imperial forces are able to recover the stolen mask - the Axou expect their ambassadorial counterpart to ensure it is returned to its rightful owners. They haven&#039;t been so gauche as to put a price on the mask, but clearly the ambassador Thanmir could use the mask as leverage. That would need to be handed carefully to avoid upsetting the notoriously touchy Axou - the safer option would be to simply ask for a reward for its safe return.&lt;br /&gt;
&lt;br /&gt;
===Battlefield opportunity: Rescue the Urizeni captives===&lt;br /&gt;
* &#039;&#039;&#039;Five Urizeni soldiers are being held captive by the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Who they are and why they were in the area is unknown&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Locate and free the captives, then return them to Anvil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
War scouts have reported a small group of Urizen soldiers currently held prisoner by the Druj. The information passed to the prognosticators has so far been unable to identify the individuals or the spire from which they hail. The Urizeni egregore is also unable to identify them, suggesting that some sort of shrouding is involved, or the miasma that pervades the area is masking them from perception. That the group has not chosen to take the Gift of Kaela suggests that they either have important knowledge pertinent to their predicament and the Empire, or are hoping for rescue.&lt;br /&gt;
&lt;br /&gt;
The opportunity presented here by the civil service is clear; find and free the captives, ensure they are healed and ministered to as best they can be, then return them safely to Anvil.&lt;br /&gt;
&lt;br /&gt;
===Battlefield Environment: Miasma of despair===&lt;br /&gt;
* &#039;&#039;&#039;The entire battlefield is affected by an oppressive Druj miasma&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The miasma causes [[Calls#WEAKNESS|WEAKNESS]] unless you have a way to [[Roleplaying_effects#Overcoming_Roleplaying_Effects|overcome]] it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The entire area at &#039;&#039;Camp Askoun Orama&#039;&#039;, is under the effect of the [[Druj miasma]], a pall of potent fear that blankets the lands the Druj claim dominion over. Anyone entering the area will need to protect themselves from the clawing dread or succumb to a weakening terror that creeps into their mind.&lt;br /&gt;
&lt;br /&gt;
The primary effect of the miasma is that it [[Calls#WEAKNESS|weakens]] anyone exposed to it who does not have the ability to [[Roleplaying_effects#Overcoming_Roleplaying_Effects|overcome]] it. The easiest method to overcome the miasma is to receive an [[anointing]], but particularly [[Heroic_skills#Hero|heroic]] individuals, or those in possession of certain [[enchantment|enchantments]] or [[magic items]] may also be able to counteract the effect. In particular, those of the [[changeling]] [[lineage]] are able to fight the effects of the miasma, by only by becoming &#039;&#039;extremely&#039;&#039; angry - which can cause problems all its own.&lt;br /&gt;
&lt;br /&gt;
===Battlefield Environment: Whispers of the Dead===&lt;br /&gt;
* &#039;&#039;&#039;Axou ghosts move across the battlefield and offer tactical insights against the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone can roleplay that they can hear the ghost&#039;s voices at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Once per battle, a character can use five seconds of appropriate roleplaying to be empowered by the ghosts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;An empowered character can make a single heroic call based on the weapon they are using within the next 10 seconds, as if they were the target of the [[Empower]] spell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Axou near &#039;&#039;Camp Askoun Orama&#039;&#039; have beseached the ghosts bound to the army to guide and assist their allies in battle. Invisibly passing across the battlefield, the ghosts observe and watch the orcs arrayed against them. If one is careful and concentrates on their sibilant whispers, the can impart keen tactical advice, or point out weaknesses in the defences of a foe. &#039;&#039;&#039;Once per battle&#039;&#039;&#039;, this timely guidance can enable a keen warrior the [[Entangle|perfect opportunity]] to [[Heroic_skills#Mortal_Blow|bypass armour]], [[Heroic_skills#Cleaving_Strike|sever an exposed limb]], or [[Heroic_skills#Mighty_Strikedown|knock an opponent from their feet]] after five seconds of appropriate roleplaying.&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Each_age_a_lens&amp;diff=137332</id>
		<title>Each age a lens</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Each_age_a_lens&amp;diff=137332"/>
		<updated>2026-04-19T16:11:32Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Foreign Nations]][[Category:Grendel]][[Category:Jotun]][[Category:Druj]]&lt;br /&gt;
{{CaptionedImage|file=Advisor Frith.jpg|align=left|caption=&#039;&#039;&#039;Frith&#039;&#039;&#039;, Advisor on Orc Affairs|width=300}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five orc nations have engaged in diplomacy of one kind or another with the Empire&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations. Not all are barbarians; the Empire has a long-standing peace treaty with the Thule for example (see the &#039;&#039;&#039;[[Invited with asperity]]&#039;&#039;&#039; wind of fortune for more details on Thule diplomacy this season). There are also communities of orcs within the Empire&#039;s borders. Some are part of Imperial nations - the [[Imperial Orcs|Unshackled]], the former [[Grendel]] of [[the League]], the free [[Jotun]] thralls of [[the Marches]]. Others maintain a degree of independance while still being at least ambivalent to the Empire - the orcs of [[Mareave#Beoraidh|Beoraidh]] and the protectorate of Morasjasse - while still others keep to themselves and have an uncertain relationship with their Imperial neighbours - the [[Not_to_conquer#Rahvin|Rahvin]] in [[the Barrens]] for example, the septs of [[Mareave]], or the remaining orc septs in [[Ossium]] who declined to move to [[Skarsind]] when the offer was made.&lt;br /&gt;
&lt;br /&gt;
In most cases, diplomacy with most of these disparate orc groups is technically the responsibility of the [[Imperial Consul]], currently &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]], perhaps advised by the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. In practice, many of these orc groups prefer to deal with members of certain nations with whom they have ties - the Jotun prefer to talk to the folk of Wintermark for example, while the Great Forest Orcs consider the Navarr to be their close allies.&lt;br /&gt;
==Jotun==&lt;br /&gt;
* &#039;&#039;&#039;The Jotun remain at war with the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Responsibility and authority for diplomacy with the Jotun falls to the Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
The [[Jotun]] are a powerful, martial nation lead by the Jarl of Jarls - Queen Yrsa Jansdóttir of [[Jotun#History|Kallsea]] and King Gudmundr Arason of [[Jotun#History|Narkyst]]. The Empire has been at war with them for most of its existence, although there have been numerous short periods of peace during that time. They encroach into Imperial lands - having conquered [[Bregasland]] and [[Liathaven]] (which they name &#039;&#039;Ashvale&#039;&#039;). The Empire responds with an [[Rubies in the snow|attack on Skallahn]] that threatens to take control of [[Hordalant#The_Kongegőr|the Kongegőr]], the bridge that connects the northern and southern territories of the sprawling barbarian nation.&lt;br /&gt;
{{CaptionedImage|file=Jotunarmy.jpg|title=Jotun banners often show the skulls of powerful creatures.|align=right|width=300}}&lt;br /&gt;
There is no ambassador to the Jotun. They seem never to have been especially interested in such a formalised relationship with the Empire. That is not to say that they are incapable of engaging in diplomacy or negotiation, merely that they tend to prefer to deal with individual nations rather than the Empire as a whole. Over the centuries they have had a &amp;quot;close&amp;quot; relationship with the folk of [[Wintermark]], for example, for all that the two nations clash constantly along their borders. In recent times, they have also shown a similar degree of respect for [[the Brass Coast|the Freeborn]]. When the Empire as a whole must deal with the orcs of Kallsea and Narkyst, however, the responsibility falls to the [[Imperial Consul]].&lt;br /&gt;
&lt;br /&gt;
===A New Meeting Place===&lt;br /&gt;
* &#039;&#039;&#039;A new Meeting Place has been constructed on Gull Isle, a tidal island in the Gullet.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Wintermark National Assembly have encouraged their people to use this opportunity to build bridges with the Jotun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While they are unreceptive to the more formal structures of an [[embassy]], there is nonetheless a long tradition of peaceful meeting on neutral ground between the Jotun and Wintermark. Once there was a [[Sermersuaq#The_Meeting_Place|Meeting Place]] just outside the borders of [[Sermersuaq]] where such meetings too place. Sadly in 382YE it was destroyed and defiled by a renegade [[Varushka|Varushkan]], infuriating the Jotun. &lt;br /&gt;
&lt;br /&gt;
In recent years careful negotiations have been taking place regarding the creation of a new meeting place. The old stone is gone, but something new has been raised, with assistance from the Wintermark [[mystic|mystics]] and their &amp;quot;opposite numbers&amp;quot; among the Jotun, the &#039;&#039;[[Elite_Jotun_characters#Ghodi|ghodi]]&#039;&#039;. A little common ground has been found, and there the Empire has helped build a great meeting hall where, it is hoped, Jotun and Imperial might be able to speak without the shadow of violence falling across them. This initiative had extensive support from the Wintermark National Assembly as seen in the [[387YE_Summer_Solstice_Synod_judgements#Judgement_146|statement]] raised by Hayrin at the Summer Solstice, and supported by the Wintermark Assembly.&lt;br /&gt;
&lt;br /&gt;
[[Construct Meeting Place|Construction]] has taken nearly a year, but it is finally complete. A meeting hall now stands on a wave-swept island in the waters to the west of [[Kallavesa]] where barbarian and human can meet one another to talk. There are still some decisions to be made about the place, however.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;For Ustigar Jarl of Keirheim, by Iron Osric, Hammer of the West&amp;quot;&amp;gt;&lt;br /&gt;
Where march the war-bound, the bold-hearted brethren?&amp;lt;br&amp;gt;&lt;br /&gt;
Where flew the banners, the fire-bright spears?&amp;lt;br&amp;gt;&lt;br /&gt;
Far from the fray, he stood steadfast in duty,&amp;lt;br&amp;gt;&lt;br /&gt;
Bound to the crown, while his kin bled and fell.&amp;lt;br&amp;gt;&lt;br /&gt;
Steel-fast in service, he stayed through the seasons,&amp;lt;br&amp;gt;&lt;br /&gt;
Honour his harness, though hunger for war&amp;lt;br&amp;gt;&lt;br /&gt;
Burned in his breast like buried bright ember -&amp;lt;br&amp;gt;&lt;br /&gt;
To rise, to reckon, to rest in the red.&amp;lt;br&amp;gt;&lt;br /&gt;
But fate is a falcon, fierce in its turning,&amp;lt;br&amp;gt;&lt;br /&gt;
It flew to his field in the fullness of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Sword-slung and shouting, he&#039;ll stride into battle,&amp;lt;br&amp;gt;&lt;br /&gt;
And die with the day, as doers of old.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Rules of War===&lt;br /&gt;
* &#039;&#039;&#039;Iron Osric has spoken to Igya Olgafsdottir about a meeting to better define terms of war with the Jotun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The message has been well received and a meeting proposed for the Spring Equinox honouring Tromsan traditions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Negotiations will occur at the new meeting place, Osric, the Golden Jarl and the Imperial Consul are invited&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The thane and the jarl are both invited to bring a small entourage; the meeting will take the form of a feast where anger is put aside&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice, a messenger leaves the Jotun territory of &#039;&#039;Ashvale&#039;&#039; (which the Empire calls [[Liathaven]]) and makes camp at the base of the burial mound that was once [[Kahraman#Fort_Braydon_(destroyed)|Fort Braydon]]. She sits under a flag of truce and waits. The [[the Brass Coast|Freeborn]] who speak to her learn that she is bringing a message from &#039;&#039;Igya Olgafsdottir&#039;&#039;, hero-engineer and warleader of the Jotun. The message is quickly communicated to [[Tassato]] and to the office of the [[Imperial Consul]].&lt;br /&gt;
&lt;br /&gt;
Apparently [[general]] [[Heroism#Iron_Osric|Iron Osric]] of the [[Green Shield]] has requested a parley to discuss the terms of the on-going war. In particular, &amp;quot;to try and agree what magic we will not employ, the banning of poisons or other foul things, the protection of innocents, where our armies will clash, the number of forces and how long the conflict will endure before the feasting time.&amp;quot; There seems to be some uncertainty as to whether Osric is speaking only on behalf of Wintermark, or for the Empire as a whole.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Iron Osric.png|caption=Iron Osric, General of the [[Green Shield]]|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=left|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Avisena i Ezmara i Guerra.jpg|caption=Avisena i Ezmara i Guerra, the Golden Jarl|align=right|width=300}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
What&#039;s clear from the reply is that the Jotun continue to view Iron Osric and a figure they refer to as &amp;quot;the Golden Jarl&amp;quot; in particular as exemplars of what it means to be an honourable warrior. As such they are minded to take his request very seriously. Igya proposes that it is long past time for such a meeting, and that she is eager to attend one as a representative of her Queen. A second representative will come to speak with the voice of the King, and each will bring a &amp;lt;u&amp;gt;small&amp;lt;/u&amp;gt; honour guard of champions and godhi to speak for the warbands and champions of the west.&lt;br /&gt;
&lt;br /&gt;
Olgafsdottir has called the meeting under the laws of hospitality of her home. In [[Tromsa#Tromsdalen|Tromsdalen]] when feuding warbands can stand one another no more and only blood will settle their anger, they engage in the &#039;&#039;hetjuveisla&#039;&#039; - the feast of heroes. Both sides bring food and drink, and bards to play music and tell tales. For a time the price of blood is set aside, so that a negotiation may be held in good faith to determine precisely how the battle-to-come will go. When the feast is over, the sun must rise and set again before violence resumes allowing both sides to safely return to their homes.&lt;br /&gt;
&lt;br /&gt;
As long as Iron Osric agrees, she proposes that at the Spring Equinox - at the start of the year - Iron Osric, the Golden Jarl, and the Imperial Consul come to the new Meeting Place. Igya proposes that Osric and the Jarl each bring a small honour guard and the Consul an assistant. Both sides should bring food, drink, and bards. A negotiation will take place there that will bind both sides in agreement, and they will part peacefully.&lt;br /&gt;
&lt;br /&gt;
News of this meeting is not met with universal approval. Both the Imperial Consul and Iron Osric are [[Wintermark|Winterfolk]]. The Jotun refuse to name the Golden Jarl, but it is definitely a reference to one of the Freeborn. Of [[the Marches]] in particular there is no mention - where the Jotun still dominate [[Bregasland]] - there are rumbles of discontent that Winterfolk and Freeborn will negotiate how war will take place between the Empire and the western barbarians. They&#039;re not alone - in [[Navarr]] there are a few undercurrents of unhappiness about this. While it is easy to see the sense of a general representing the [[Military Council]] and the Consul representing the [[Senate]], no-one is sure if this &amp;quot;Golden Jarl&amp;quot; even speaks for the Brass Coast. And who will speak for the other nations that must fight the Jotun?&lt;br /&gt;
&lt;br /&gt;
===Virtuous Possibilities===&lt;br /&gt;
* &#039;&#039;&#039;The Jotun have constructed an ancestral shrine as part of the Meeting Place, and assume that the Empire will dedicate a space to the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Synod could pass a writ of consecration to create a true aura at the Meeting Place&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effect would be dependant on the aura chosen, and whether it was a sacred site or a memorial&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Jotun have requested that the Wintermark National Assembly endorse any such Consecration to soothe the worries of the Ghodi&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A true consecration will not lead any Jotun to convert to the Way of Virtue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the new Meeting Place constructed, the Jotun have wasted no time in making themselves at home. Along with the wall-hangings, feasting tables, treasured ancestral weapons and other creature comforts they have brought with them, they have swiftly established dedicated spaces for their religious practice. One room of the Meeting Place has been established as a shrine to the ancestors, and is already being filled with small idols, painted images and relics of the honoured dead. As well as this, an outdoor space has been marked out as suitable for ritual combat. While raising a hand in anger against a guest or a host would be a terrible breach of hospitality, two or more warriors choosing to test their strength against one another in honour of their ancestors is not only accepted but encouraged as a demonstration of strength and piety.&lt;br /&gt;
&lt;br /&gt;
Soon, word reaches the Meeting Place of a letter sent by &#039;&#039;&#039;Thane Erlend Gunnulfson&#039;&#039;&#039;, who identifies himself as the person responsible for gathering the Empire&#039;s contribution of [[white granite]] towards this project. The letter bears a suggestion that the Empire might [[Consecration|consecrate]] part of the site. While most Jotun are broadly disinterested in the Way of Virtue (despite the best efforts of the Lasambrian orcs), the suggestion seems reasonable. If the Jotun can honour their ancestors, why not allow the Empire to honour their Virtues? There is agreement with the offer, at least in principle.&lt;br /&gt;
&lt;br /&gt;
In practice, there are several ways that this could be done. The simplest would be to claim a specific space in the Meeting Place as a space for religious observance, and to consecrate it normally with a little [[liao]], renewing it season by season. This is how consecrated areas are maintained across the Empire, after all. This would incur no costs, lead to no downsides, and would allow the aura to be changed from season to season.&lt;br /&gt;
&lt;br /&gt;
Of course there is a more costly, and more impactful, alternative. [[Liao#True Liao|True liao]] could be used to create a [[Consecration#True_Liao|true consecration]] within the new Meeting Place. One of the [[Assembly#The_Virtue_Assemblies|Virtue Assemblies]] would need to uphold a [[writ of consecration]] as normal, and that judgement would need to be upheld by a [[greater majority]] of the relevant assembly. While multiple assemblies could attempt to pass a writ to consecrate the Meeting Place, such judgements would be considered to be [[Mandate#Competing_Mandates|competing]] with one another; only the greater majority judgement with the highest margin of success would be upheld.&lt;br /&gt;
&lt;br /&gt;
There are limits to the effect of such a consecration. Jotun living in, or visiting, the Meeting Place might visit the Imperial shrine out of curiosity or a desire to learn, but such things would have no wider effect on the Jotun as a nation - this would not convert the Jotun to the Way. However, a true consecration would reinforce how the Empire view their relationship with the Jotun. An [[Auras_of_Loyalty#A_Peerless_Kinship|aura of Loyalty]] for example, would remind everyone of the importance of service to others, and perhaps communicate that the Empire will always stand by their friends and allies. An [[Auras_of_Pride#Partner_of_Greatness|aura of Pride]] would encourage rock-hard self esteem, and remind Imperial visitors that they are the foundation on which future relations with the Jotun will be build, perhaps resonating with Jotun ideas of honour and integrity. There would be a degree of interpretation involved on both sides, especially since the Jotun would react to the &#039;&#039;actual aura&#039;&#039; rather than the symbolism of the virtue. But such a potent site would be seen by the Jotun as demonstrating the kind of future that the Empire desires with them.&lt;br /&gt;
&lt;br /&gt;
Normally a writ of consecration would be passed with the intention of creating an [[Inspirational location]] dedicated to a [[paragons and exemplars|paragon or exemplar]]. With the Meeting Place, the writ could identify the Meeting Place as a [[Inspirational_location#Sacred_Sites|sacred site]] - significant but not associated with any particular individual, or as a [[Inspirational_location#Memorials|memorial]] dedicated to a renowned inspirational figure.&lt;br /&gt;
&lt;br /&gt;
Consecrating the Meeting Place as a memorial could not help but send a much more specific message to the Jotun. The barbarians would interpret a shrine commemorating a specific figure from the Empire&#039;s past through the lens of their own faith, and likely see the inspirational figure chosen in such a way as an &amp;quot;honoured ancestor&amp;quot; of the Empire. This possibility was apparently met with a great deal of interest by the &#039;&#039;godhi&#039;&#039; visiting the construction of the Meeting Place. Some, more open-minded ghodi, would be very curious about what figures the Empire looks to for guidance, and while some elements will doubtless be lost in translation, the Jotun will look to any memorial as a statement about who the people of the Empire desire to be. Any greater effect would be highly dependent on the figure chosen, but it will doubtless be deeply meaningful.&lt;br /&gt;
&lt;br /&gt;
There is a note alongside this talk of open-mindedness, however. The ghodi are as divided and cantankerous as any group of Synod priests, and while they often show unity in the face of outsiders their internal debates are just as heated. More conservative voices are already raising criticisms of allowing the Empire such leeway in the practice of their faith. The missionary zeal of the Empire is well known, and some fear that this may be the thin end of the wedge. Indeed, there are undoubtedly Imperial citizens who would love nothing more than to spread the Way among the peoples of the Jotun, whether the Jotun wanted them to or not. In order to shut this debate down before it starts causing problems, the Jotun have suggested that their neighbours in Wintermark act as guarantors of the Empire&#039;s honour. The Wintermark National Assembly could pass a suitably-worded [[statement of principle]] endorsing a writ of consecration regarding the Meeting Place. Such a statement would need to be raised before the consecration was carried out, but if passed with a greater majority it would address the fears of the more suspicious Jotun.&lt;br /&gt;
{{CaptionedImage|file=shark.png|align=right|width=400|}}&lt;br /&gt;
&lt;br /&gt;
==Grendel==&lt;br /&gt;
* &#039;&#039;&#039;The Grendel remain at war with the Empire&lt;br /&gt;
* &#039;&#039;&#039;The Ambassador to the Grendel is Starlight Starchaser of Urizen&#039;&#039;&#039;&lt;br /&gt;
The Grendel are the dominant power on Attar and the Broken Shore, and they remain at war with the Empire. They have conquered parts of Redoubt, and continue to fight Imperial forces defending Mareave. The [[Asavean Archipelago|Asavean]] plenum offers significant support to the Grendel in the form of warships and resources, using them as proxies for their own war with the Empire. &lt;br /&gt;
&lt;br /&gt;
Speaker Morna is the primary diplomat who deals with the Empire, and reports to the Salt-Lords Council directly. They are known to be cynical, arrogant, and self-indulgent, and while they obviously participate in the ongoing-knife fight that is Grendel politics, they were chosen for their fidelity as much as their diplomatic acumen. &lt;br /&gt;
===Misapprehensions===&lt;br /&gt;
* &#039;&#039;&#039;They request that further correspondence about diplomatic matters come from the Ambassador to the Grendel&lt;br /&gt;
A single [[Call Winged Messenger|magical missive]] arrived at the offices of the Ambassador to the Grendel, &#039;&#039;&#039;Starlight Starchaser&#039;&#039;&#039; of Urizen. The letter begins by welcoming the new ambassador, but then immediately goes on to correct a misapprehension. [[Bedight in veils#Peace and Storm|Last season]], Morna simply pointed out that any discussion of peace between Grendel and Empire must take place between themselves and the Ambassador to the Grendel. This has apparently been misinterpreted as a sign that the Grendel desire an end to the conflict with the Empire. That is not the case - Speaker Morna was simply reminding &#039;&#039;&#039;Abel the Rounder&#039;&#039;&#039; of how diplomatic relations between nations must take place.&lt;br /&gt;
&lt;br /&gt;
If the Empire wishes to put forward their own plan for peace, they are welcome to do so. As long as the Empire&#039;s opening offer is serious, Morna will present it to the Salt Lords for consideration. At the &#039;&#039;absolute minimum&#039;&#039; it will need to include the complete withdrawal of Imperial forces from Mareave and Redoubt. The Grendel Ambassador will not waste the Salt Lords&#039; time with anything less.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=It seems that many of Gallum&#039;s troops are Stone Born, the most heavily armoured and arguably the most disciplined of the Grendel [[Elite_Grendel_troops#The_Moridun|Moridun]].|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Protectorate of Morajasse==&lt;br /&gt;
* &#039;&#039;&#039;The Grendel controlling Morajasse have been recognised as foreigners by the Senate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have asked that the Imperial Consul handles communications with them rather than the Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
While Feroz has mosly been liberated from the Grendel occupation, [[Feroz#Morajasse|Morajasse]] remains in the hands of the master-strategist &#039;&#039;[[Fake empire#Gallum Fiersach|Commander Gallum Fiersach]]&#039;&#039;. Ably supported by &#039;&#039;Wind Lord Saoirse&#039;&#039; - his partner and a master of the [[Autumn magic|lore of Sand]] - along with a significant number of veteran Grendel soldiers, they control the fortress of [[Feroz#Mora&#039;s Rock|Mora&#039;s Rock]]. They carefully protect the borders of Morajasse, and apparently have sufficient supplies to endure a drawn-out siege if needed. &lt;br /&gt;
&lt;br /&gt;
They are not just protecting their own borders. They have shown themselves more than willing to [[A_circle_sewn_with_fate#The_Battle_of_Oran|fight the Children of Wrecks]]. After the battle at [[Feroz#Oranseri|Oran]], the [[Senate]] chose to [[387YE_Summer_Solstice_Senate_sessions#Recognise_Protectorate_of_Gallum_Fiersach|recognise]] Morajasse as &#039;&#039;a protectorate under the command of Gallum Fiersach, who will be deemed a foreigner as long as they remain independent from the Grendel&#039;&#039;. So far, they seem to continue to be independent of the Grendel. Indeed, the protectorate has requested that all negotiations be handled by the [[Imperial Consul]] rather than the [[Ambassador to the Grendel]]. The [[Civil Service|civil service]] speculate that this request reflects a clear division between the protectorate and the Salt Lords&#039; council... yet there are certainly other possibilities some of them quite intriguing. Given Wind Lord Saoirse has clearly mastered the art of commanding [[Call Winged Messenger|magical couriers]] its hard to believe they have not at least been in contact with the Salt Lords, but for now they appear to be operating in line with their agreement with the Senate. &lt;br /&gt;
&lt;br /&gt;
Not long before the Winter Solstice, such a magical courier arrives at the Consulate in Tassato, again sent by Wind Lord Saoirse. The message is short and sweet. Commander Gallum is considering the invitation of &#039;&#039;&#039;Atte Arrowtongue&#039;&#039;&#039; to Anvil but at this time thinks he and his supporters should be focused on Feroz. Spring might be a better time to send emissaries. This would also present an opportunity for his partner to send one of her covenmates to speak with &#039;&#039;&#039;Khalil i Carno i Guerra&#039;&#039;&#039; and the Artisan&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
More importantly, he wants to be clear to the Consul that while he and his soldiers only agreed to protect Feroz from the Children of Wrecks, they are also prepared to fight against the invading [[Iron Confederacy]] forces that [[Red_skies#Swords_of_the_South|currently occupy]] the islands of the [[Feroz#Cazar_Straits|Cazar Straits]], provided they are well paid. While there may be something of a &#039;&#039;détente&#039;&#039; between the Salt Lords and the Suranni Dukes, Commander Gallum Fiersach apparently sees no &amp;quot;legal&amp;quot; impediment to fighting as mercenaries against all comers.&lt;br /&gt;
&lt;br /&gt;
===Ramparts of Sand===&lt;br /&gt;
* &#039;&#039;&#039;Wind Lord Saoirse is prepared to again enchant Mora&#039;s Rock if the Empire fears an attack from the Children of Wrecks or Iron Confederacy&#039;&#039;&#039;&lt;br /&gt;
Last season, Wind Lord Saoirse offered to support Feroz by drawing allied forces from the [[Realms#Autumn|Mercurial Archipelago]]. Indications are that she is referring to the enchantment the Empire knows as [[Mystic_scrolls_of_Estavus#Ramparts_of_Ashlar|Ramparts of Ashlar]]. The Imperial Conclave declined to [[Endowment|endow]] her with the mana she requested, but she wishes them to know that the offer is still open. If the Empire is at all concerned about the intentions of the Suranni, or the risk of the Children of Wrecks retaliating, she will enchant the [[fortification]] to enhance its garrison as it protects the territory. &lt;br /&gt;
{{SOP|statement=The Grendel on Mora&#039;s Rock have stolen the wealth of the Brass Coast. As thieves, they are to be despised. To trade with them harms the Prosperity of the Empire. It should not happen. Let them wallow in their ill-gotten gains, shunned by the Empire. Trade instead with the Freeborn. Help the honest to earn an honest living, and build the Prosperity of the Coast.|by=Dragonet de Gauvin, Prosperity Assembly|vote=137-38|when=Autumn Equninox 387YE|size=small}}&lt;br /&gt;
===Supplies===&lt;br /&gt;
* &#039;&#039;&#039;The orc quartermasters at Mora&#039;s Rock have been attempting to buy provisions and supplies from the Freeborn of Feroz and Segura&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The entrepreneurial Freeborn remain suspicious and uncooperative&#039;&#039;&#039;&lt;br /&gt;
For several months now, the orcs at Mora&#039;s Rock have been making attempts to trade with their Freeborn neighbours in [[Segura]] and Feroz. To date, however, they have had limited success. It is hard for the people of the Brass Coast not to see the &amp;quot;protectorate&amp;quot; and remember the cruel tyranny of former Governor Rahab. They were, after all, still part of the apparatus that enforced the authority of the despised ruler of the territory. While the garrison merchants have crowns to spend, their wealth was mostly taken from the people of Feroz one way or another. &lt;br /&gt;
&lt;br /&gt;
At the Autumn Equinox, &#039;&#039;&#039;Dragonet de Gauvin&#039;&#039;&#039; proposed a statement of principle condemning the orcs of Morajasse as thieves. The Prosperity assembly upheld the judgement, but not with a greater majority, so its impact has been negligible. However, given that the majority of the Freeborn seem broadly disinclined to trade with the Grendel, the status quo sees Commander Gallum&#039;s forces continue to find it next to impossible to engage in peaceful relations with their neighbours. The Freeborn of Feroz may, perhaps grudgingly, accept their protection but they do not accept their coin.&lt;br /&gt;
&lt;br /&gt;
===Spies===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Rahmah i Darwisj i Erigo.jpg|caption=&#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, Imperial Spymaster|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=GMShutteredLantern.jpg|caption=&#039;&#039;&#039;Tyburn Weaver&#039;&#039;&#039; (changeling), Grandmaster of the Shuttered Lantern|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Assembly_Vigilance.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is concern that the Protectorate of Morajasse is being  used as a base for Grendel spies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A spy network could be used to gather information about both the Protectorate and the Iron Confederacy in the Cazar Straits&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Conclave sends mana to Morajasse, then the Shuttered Lantern could be employed to inveigle their way into the Protectorate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A scouting army could investigate rumours of espionage rings and assess the military disposition of Gallum&#039;s forces&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Silent Bell could be used to root out any collaborators in the area&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suspicion of the Protectorate of Morajasse is not restricted to matters of trade however. The Grendel are known to employ [[Rings_and_crowns|espionage rings]] throughout the [[Bay of Catazar]]. They spy on Imperial territories but they are also capable of taking direct action - a Grendel espionage ring aided the attack on [[A beacon of smoke|Siroc]] for example. Not much is actually known about the so-called Protectorate, and it is entirely possible that Commander Gallum is protecting Feroz simply to let a Grendel espionage ring dig themselves into the territory in advance of the orcs of the Broken Shore launching another attack.&lt;br /&gt;
&lt;br /&gt;
There are any number of &#039;&#039;other&#039;&#039; conspiracy theories - some are looking at the request to be treated as a separate entity to the Grendel as a sign that perhaps Gallum and his forces are fractured from the Salt Lords for example. This is most likely wishful thinking but perhaps its noteworthy that they have not tried to seize ships and return to Attar.&lt;br /&gt;
&lt;br /&gt;
Regardless of what one believes, there are rumblings in Feroz that what is needed is a better understanding of this Protectorate. So far, they have been reticent to travel to Anvil, and their borders are largely closed. Only the very small number of Freeborn prepared to deal with them are allowed entry and then only to a trading camp just over the border. Further information might help the Brass Coast, and the Empire, get a better idea of how to approach the Protectorate.&lt;br /&gt;
&lt;br /&gt;
The [[Imperial Spymaster]] &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039; (or the Senate) could of course create a [[spy network]] in Feroz. There are, after all, two non-Imperial regions in the territory now. If at least 1,000 strength were committed to the spy network it would be enough to get a general feel for not only the Protectorate, but also the Suranni presence in the Cazar Straits. If at least 5,000 strength were committed, it would be sufficient to get detailed information about what is going on in these regions and an insight into the politics of the two foreign groups. The drawback is that this is a slow process - building a spy network takes time as does using it to uncover information. If the Spymaster began immediately, there&#039;d be no report before the Summer Solstice at the absolute earliest.&lt;br /&gt;
&lt;br /&gt;
If the Empire wants information more quickly, then there are three potential opportunities any one of which would give some insight into the Protectorate, and each of which could provide additional information.&lt;br /&gt;
&lt;br /&gt;
The [[Military Council]] could direct an army to the territory to take the [[Army qualities#Scouting|Guard the Gates]] [[army orders|order]]. As long as the general indicated in their orders that the army was particularly interested in the Protectorate, they could take advantage of opportunities to speak to the [[fortification#garrison|garrison]] of Mora&#039;s Rock as they patrol outside Morajasse. This would give insight into the Grendel, their attitude to Feroz, and the broader plans of the Commander. If that army were also enchanted with [[Bound by Common Cause]], they could also work with the people of Feroz to get a better sense of their attitudes, or become aware of any underhand activity sponsored by Gallum and his supporters. &lt;br /&gt;
&lt;br /&gt;
Another possibility would be to look to the wizards of the [[Conclave]]. The [[Shuttered Lantern]] are adept at negotiation and infiltration where wizards are involved, but the Grendel are too canny to just welcome them into their homes. However if the Conclave passed a declaration to send mana to the Wind Lord, then members of the the Shuttered Lantern would have the perfect cover they need to inveigle their way into the Rock. In that case, the [[Grandmaster]] could [[Concord#Guiding_an_Order|guide their order]], urging Freeborn and other members to visit Morajasse and try to get a feel for what is going on. This would require 20 mana from the font as usual, and would provide insight into feelings in the Protectorate and may reveal something of their plans. Salt-Lord Saoirse is a powerful magician, supported by a coven of adepts, so they are sure to have things to talk about.&lt;br /&gt;
&lt;br /&gt;
Finally, the Synod could engage the [[Silent Bell (Sodality)|Silent Bell]] to root our any collaborators in the area. If there is an espionage ring here, it would at least confirm that, and may even provide some leads to help shut it down. If there are merchants profiteering from trade with Morajasse, it would enable the Synod to put a stop to that, if they so chose. If the Empire plans to isolate the former Grendel, then the Silent Bell might be the most effective tool in the long run.&lt;br /&gt;
&lt;br /&gt;
Normally these opportunities might be exclusive, too many spies in one area would simply reveal the Empire&#039;s interest. As it happens, though, the three possibilities are each focused on different priorities. Each additional opportunity taken would provide less information overall, but would focus on different parts of the Protectorate and so still have some potential value. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Wheeling gulls.jpg|caption=Beoraidh is a tiny &amp;quot;nation&amp;quot; with great big ambitions.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Beoraidh==&lt;br /&gt;
* &#039;&#039;&#039;Beoraidh is a city state on the coast of Mareave that allegedly aims to remain neutral in the conflict between the Empire and the Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senate has recognised the orcs of Beoraidh as foreigners&#039;&#039;&#039;&lt;br /&gt;
The city state of [[mareave#Beoraidh|Beoraidh]] in [[Mareave]] is apparently committed to neutrality between the Empire and the [[Grendel]]. The former-Salt Lord Eshan rules from the city there, and sees the place as a &amp;quot;free port&amp;quot; where traders from everywhere are welcome - provided they bring money or goods to trade. Recently, as discussed in the &#039;&#039;&#039;[[A_wild_night_and_a_new_road#Polite_Correspondence|A wild night and a new road]]&#039;&#039;&#039; wind of fortune, Beoraidh has come [[All_the_night-tide#Beoraidh|under the protection]] of the [[Sarcophan Delves]] - something that has not sat entirely easily with their Imperial neighbours. Exactly what this protection means - and how much influence the Sarcophan actually have - is not entirely clear. At the last it implies that anyone attacking Beoraidh - Imperial or otherwise - will incur the wrath of the Delves and their warships.&lt;br /&gt;
===Prosperity===&lt;br /&gt;
* &#039;&#039;&#039;Beoraidh has aligned itself with the Sarcophan Delves, accepting the protection of the powerful mercantile nation&#039;&#039;&#039;&lt;br /&gt;
As an independent nation, recognised by the Senate, the city-state of Beoraidh falls into the purview of the Imperial Consul. A messenger arrives at the Consulate in Tassato bearing greetings from former-Salt Lord Eshan. The first thing the missive announces is that the ruler of Beoraidh has taken the title &amp;quot;Eshan, Lord of Sand&amp;quot;. This is likely an attempt to mollify the Salt Lords of the Grendel, among whose number he is no longer counted.&lt;br /&gt;
&lt;br /&gt;
The meat of the letter addresses the alliance with the Sarcophan Delves. Eshan presents the decision to accept the protection of the Delves as a perfectly reasonable one prompted by reality. The Empire&#039;s Senate can be quite volatile, as can the Salt Lords. To accept the protection of one side or the other would be to risk being seen as aligned with them - something detrimental to the desire of Beoraidh to remain neutral. The Sarcophan Delves however are renowned for their refusal to pick sides, and the orcs of Beoraidh  find that they have more in common with them than the Unshackled. Perhaps if the Empire had been more enthusiastic about the invitation to establish the [[I_wish_you_would#Shrine_of_the_Virtues|shrine of the virtues]], or had been more welcoming to the gladiators seeking Imperial investment, or had more decisively dealt with the armies invading Mareave, Eshan might have waited a little longer. Whatever his reason, it is clear he feels the Sarcophan are simply offering his city the best deal going.&lt;br /&gt;
&lt;br /&gt;
As such, Eshan, Lord of Sand, wishes to formally inform the Imperial Consul that they have agreed a treaty with the Delves. An attack against their city, or the plains of [[Mareave#Sinfoyard|Sinfoyard]], will be treated as an attack on the Delves. However, the treaty is very clear that this agreement is not be an &amp;quot;exclusive&amp;quot; partnership. Both Beoraidh and the Delves are free to continue to pursue their own ambitions in the Bay of Catazar, with the Empire and the Grendel at the bare minimum. The tribute sent to the Empire, and the Grendel, will continue until such time as it can be renegotiated - as an assurance of Beoraidh&#039;s good faith as much as anything else. Yet the Lord of Sand is not shy about suggesting that Beoraidh will, eventually, want to discuss that tribute.&lt;br /&gt;
&lt;br /&gt;
If the Consul is still interested in investing in Beoraidh, Eshan lays out three possiblities.&lt;br /&gt;
===Investment of Salt===&lt;br /&gt;
* &#039;&#039;&#039;The opportunity to build a temple or basilica in Beoraidh is still available&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A previous Imperial Consul agreed to purchase land for the shrine of virtue&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Even if commissioned, work cannot begin until the money for the land is paid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The previous Consul proposed an agreement with Lord Ehsan to [[I_wish_you_would#Beoraidh|build a Temple of the Way]] in the city-state. If the new Consul is still interested in that, opportunities to do so remain available. Eshan and his council have no interest in turning money and prosperity away, wherever it comes from. The invitation to build the shrine of the virtues remains. Either a temple or a grand basilica, depending on the level of investment the Empire wishes, can still be built. Provided the agreed on 20 Thrones for the purchase of land is delivered, of course.&lt;br /&gt;
===Investment of Sea===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Investment in Beoraidh&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Beoraidh, Mareave &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 weirwood, and 108 crowns (modified by under-developed)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Opens the port of Beoraidh to Imperial fleet captains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Raises taxation in Mareave by 3 thrones and taxes from tariffs by 7 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Autumn Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Empire is welcome to invest in the docks of Beoraidh&#039;&#039;&#039;&lt;br /&gt;
The Sarcophan are interested in investing in Beoraidh&#039;s docks, and Eshan feels it would be remiss not to offer a similar opportunity to the Empire. He has, indeed, already offered this opportunity to the Grendel and his former colleagues in the council of Salt Lords seem cautiously interested. If the Imperial Consul is interested, then Eshan proposes that the Empire participate in the expansion of Beoraidh&#039;s docks with an eye towards creating docks specifically for Imperial vessels to dock, and for their merchants to do business in the marketplaces of the city. Beoraidh still produces goods of its own, but the real draw perhaps will be the opportunity to gain access to goods imported from the Broken Shore.&lt;br /&gt;
&lt;br /&gt;
A standard fleet visiting Beoraidh will be able to secure assorted valuable goods worth 72 rings, as well as two doses of consumable available to the orcs of Beoraidh, the Delves, or the Grendel trading there. An [[enchantment|enchanted]] or [[fleet#upgrades|upgraded]] fleet would receive proportionally more. &lt;br /&gt;
&lt;br /&gt;
Eshan intends to apply what he calls &amp;quot;[[Tariffs#Mercantilist|reasonable tariffs]]&amp;quot; and anticipates the Empire will apply the same tariffs to any Beoraidh ships visiting Imperial ports. Once the docks are completed there will certainly be Beoradhi merchants eager to do so. The [[Civil Service|civil service]] estimates that investment in the docks would also raise the taxable income of Mareave by 3 Thrones each season - increased prosperity for Beoraidh will slowly trickle across to the businesses of the territory as a whole - and bring in an additional 7 Thrones per season to the Senate treasury in the form of tariffs.&lt;br /&gt;
===Investment of Stone===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Imperial Consulate in Beoraidh&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Embassy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Beoraidh, Sinfoyard, Mareave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25 white granite, and 90 crowns (modified by under-developed)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 5 Thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Provides the Empire with some information on the factions in Beoraidh, local politics and recent developments&lt;br /&gt;
* Allows the Consul to purchase goods from Beoraidh&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eshan proposes an Imperial consulate be built in Beoraidh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would not involve the appointment of a new ambassador&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The consulate would provide some limited information on the factions in the city and their machinations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eshan is not naive when it comes to diplomacy; he has decades of experience as a salt lord after all. After some discussion with his advisors, and with the Sarcophan representatives, he offers the Empire the ability to establish a consulate in Beoraidh if they wish to do so. This will give them a presence in the city, and cement diplomatic relations between the city-state and the great power. They don&#039;t want embassy - they&#039;d rather continue to deal with the Consul. But a small cadre of civil servants in Beoraidh would be able to ease representation to Beoraidh.&lt;br /&gt;
&lt;br /&gt;
The Grendel have already been approached, and now Eshan makes the same offer to the Empire. A structure in the Imperial style, built near the &#039;&#039;[[Mareave#Palace_of_Chains|Palace of Chains]]&#039;&#039;, with lodging for a dozen civil servants and visiting diplomats. The proposal is much more compact than a traditional Imperial embassy - only 25 white granite - but the labour costs are a little higher due to the limitations of Beoraidh.&lt;br /&gt;
&lt;br /&gt;
If the new consulate were completed, it would not require the appointment of an ambassador to deal directly with Lord Ehsan. Instead the civil servants there would report to the Imperial Consul and could be instructed to acquire local goods for a small fee (assuming such things are [[The_circle_game#Diplomatic_Ministries|still acceptable]]). Perhaps more importantly, the Empire would have civil servants on the ground in Beoraidh who could assess what was happening in the city. It would provide some idea of factions within the city, what they want and any options that might exist to influence or antagonise them. It might also help the Empire to be more aware of what the Grendel and the Sarcophan were up to in the city...&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
* &#039;&#039;&#039;A group of Beoraidh orc gladiators claim they were assaulted while visiting Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are coming to Anvil to confront those they say attacked them&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, representatives of the Diamant Drakes [[I_wish_you_would#That&#039;s_Entertainment|visited Anvil]], to discuss opportunities for Imperial citizens to invest in the gladiatorial arena at Beoraidh. According to these orcs, while they were in Anvil they were assaulted by members of the [[Sannite]] sept of the [[Imperial Orcs|Unshackled]], accused of engaging in slavery. When the forces of law and order intervened, members of the militia flat lied about what had happened.&lt;br /&gt;
&lt;br /&gt;
This obvious corruption of the Anvil militia doesn&#039;t particularly bother them - this group seem to have a very low opinion of those who enforce the laws and this has only enforced that. What the Diamant Drakes are angry about, is the beat down they claim they received at the hands of the Sannites. As news of it has spread through Beoraidh interest in visiting the Empire has declined significantly. The fact their attackers were [[Imperial Orcs]] has also soured some who were intent on seeking closer relations with their neighbours in Mareave.&lt;br /&gt;
&lt;br /&gt;
After stewing on the matter for a few months, the Diamant Drakes have announced their intention to seek [[Grendel_religion#Retribution|retribution]] at the Winter Solstice. They haven&#039;t addressed exactly what this means but they&#039;re expected to reach Anvil around three in the afternoon on the Saturday of the summit, and head to the Unshackled camp to confront the Sand Vipers they are apparently holding responsible for the assault.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GeneralSeventhWave.jpeg|caption=Melkior of Balthazar&#039;s Vineyard.|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=AmbassadorSarcophanDelves.jpg|caption= Dino i Riqueza, Ambassador to the Delves.|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Pathfinder Gaddak.jpg|caption=Pathfinder Gaddak, Senator for Mareave.|align=left|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diplomatic Delegation===&lt;br /&gt;
* &#039;&#039;&#039;A delegation from Beoraidh led by Emissary Harailt intends to visit the Imperial Orcs at 11.00am on Saturday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are keen to speak to Pathfinder Gaddak, Senator for Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eshan has asked the Imperial Consul and/or Melkior of Balthazar&#039;s Vineyard to ensure no unfortunate incidents happen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bedelaar Huisbaas Annike has also asked the Ambassador to the Sarcophan Delves to help ensure the meeting goes smoothly&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, a delegation from Beoraidh plans to visit Anvil. Their main intent is to speak to the Imperial Orcs within whose territory they live, and are especially keen to meet &#039;&#039;&#039;Pathfinder Gaddak&#039;&#039;&#039;. Gaddak is [[Senator]] for Mareave but was one of those involved in ensuring an endangered Beoraidh vessel safely returned to port. Their invitation to the folk of Beoraidh to visit Anvil was reasonable, and encouraged Eshan that the experiences of the Diamant Drakes need not be representative.&lt;br /&gt;
&lt;br /&gt;
Obviously the story of the Diamant Drakes makes them a little concerned about the kind of reception they will receive. In part this has inspired their decision to ask  representatives of the Sarcophan Delves to accompany them given that nations interest in smoothing relations between the city state and the Empire. To be on the safe side, Eshan asks that the Imperial Consul meet the delegation either in person or via a trusted lieutenant to further ensure that there is no repeat of the recent assault. Alternatively or additionally, &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; could serve a similar purpose - their sensible missive contributed to the decision to undertake this delegation after all. On behalf of the Delves, Bedellar Huisbaas Annike has asked the [[Ambassador to the Sarcophan Delves]] to use their influence to ensure things progress smoothly.&lt;br /&gt;
&lt;br /&gt;
The delegation has been entrusted to the leadership of &#039;&#039;Emissary Harailt&#039;&#039;, an experienced negotiator and merchant and one of Eshan&#039;s distant cousins. They anticipate reaching Anvil around eleven in the morning on Saturday of the coming summit, but a lot depends on their confidence with regard to their potential reception.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Druj Flag.png|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Mallum==&lt;br /&gt;
* &#039;&#039;&#039;The Druj demand that the Empire withdraw all troops from Sarangrave or they will unleash the vallorn of Béantal Dol&lt;br /&gt;
Unexpectedly, a message has also been received at the Consulate that appears to be from the [[Druj]]. If it is taken at face value, it is a message from a buruk tepel named &#039;&#039;Inkagoch&#039;&#039; who resides in the city of [[Salt Flats of Sanath#Leen|Leen]] in the [[Salt Flats of Sanath]]. It is fairly terse and wastes no time with clever language. According to this missive, the rulers of [[the Mallum]] demand that the Empire withdraw all of its forces from the [[Sarangrave]]. If they do not, then the [[Druj lore#Ghulai|Ghulai]] of the [[Druj_armies#Tainted_Basilisk|Tainted Basilisk]] will destroy the warding stones of [[Sarangrave#Béantal_Dol|Béantal Dol]] and unleash the [[vallorn]] to claim the marshes. If the Druj cannot have the Sarangrave, nobody can...&lt;br /&gt;
&lt;br /&gt;
The civil service advising the Consulate have no idea if the Druj are capable of making good on this threat but... the Tainted Basilisk are adept at [[Night magic]] so the fact the territory is largely under Imperial control may not present an obstacle to their ghulai reaching the stones. Everything the Empire knows about the [[Into_Béantal_Dol#The_Warding_Stones|warding stones]] that contain the vallorn suggests that if too many are destroyed the boundary will fail and the vallorn will explode out across the marshes like an unwinding spring. The Druj have clearly advanced their understanding of the vallorn in the last few years, as evidenced by their work in Therunin. &lt;br /&gt;
&lt;br /&gt;
If they are not bluffing, the [[Sarangrave#Tower_of_the_Skink|Tower of the Skink]] is likely to be able to hold off the vallorn at least for a while but... the loss of life would potentially be apocalyptic. The vallorn would not spare anyone - rebel orc, Druj, or Imperial. This would be an absolute disaster for everyone in the Sarangrave and would mean the Druj could never recover the territory themselves. Are they really that desperate? Surely not even the Druj would be prepared to unleash such a catastrophe?&lt;br /&gt;
&lt;br /&gt;
Surely?&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Advisor on Orc Affairs]]&lt;br /&gt;
* [[Ambassador to the Grendel]]&lt;br /&gt;
* [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
* [[Invited with asperity]] 387YE Winter wind of fortune specifically dealing with the Thule&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=In_harmony_and_unison&amp;diff=137244</id>
		<title>In harmony and unison</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=In_harmony_and_unison&amp;diff=137244"/>
		<updated>2026-04-18T21:40:36Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Makeover */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;And this, children, is the &#039;&#039;exact site&#039;&#039; the paragon Atun landed with the first Highborn all those years ago. From here the First Empress would go on to found the Empire at Anvil in Casinea and introduce all the other peoples of the continent to the seven Virtues of the Way. Now, who thinks they can name all seven Virtues for me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uhm, Steward Shem?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, Master Japheth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did, um. Was Mrs Ah-toon very afraid of the water?&amp;quot; Japheth had been standing notably further away from the shore-line than the rest of the children, some of whom had already been dipping in their toes during lunch-break.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She may well have been, Japeth, but remember that Virtue can give us the strength to face our fears! Now, about-. Yes, Japheth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even with all the bad eternals in the sea like Sha-ka and Kobe...Kobe, um, Salty-Lungs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes Japeth, but the Empire and the Imperial Conclave will protect you from all the bad eternals, there&#039;s no need to worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does, does that mean Mr Syrup is a good Eternal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the two greatsword wielding warriors stood a little behind the group smiled and spoke up. &amp;quot;Oh yes Japeth, &#039;&#039;Prince&#039;&#039; Surut is a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; good eternal. So good that your Senator and the Conclave expressly arranged for us to come and make sure you were all safe from all the bad ones.&amp;quot; Steward Nimrod was not best pleased and re-asserted himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, Warden. This is &#039;&#039;NOT&#039;&#039; magic class with Magister Shem, Japheth, this is our class field trip to Sanctuary Sands. I think it&#039;s just about time we packed up for the day anyway. Your homework is to draw a picture of Paragon Atun, including at least one of the tenets and symbols of Wisdom. Run along everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rusted warden inclined their head to Steward Shem and continued their dutiful watch over the children and the coastline.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=OrderSevenfoldPath.jpg|caption=Let all power be guided by virtue.|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 400px; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Grandmaster Elagabala, on behalf of the Sevenfold Path&amp;quot;&amp;gt;&lt;br /&gt;
The Conclave asks for plans for a Grand Lodge of the Sevenfold Path in Sanctuary, Sanctuary Sands, Necropolis. It would stand in remembrance of the magician-paragon Atun and their Virtue in voyaging to the continent, and looking to the horizon as a promise that this Empire will bring the light of Virtue to everyone, everywhere.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The ongoing project to create a grand lodge for each of the [[Conclave order|Conclave orders]] proceeds apace. The recently completed grand lodge of the [[Golden Pyramid]] in [[Mareave]] was briefly in danger from the orcs of the [[Grendel|Broken Shore]], but, thankfully, the intervention of the Military Council has secured it. At least for now.&lt;br /&gt;
&lt;br /&gt;
There can only be two ongoing projects at any one time, and with the completion of the first grand lodge, the [[Conclave]] declared that the [[Sevenfold Path]] would be next in line while the recently [[The shape of things to come|upgraded plans]] for the [[Silver Chalice]] are yet to be commissioned by the [[Senate]]. For the next set of plans to be prepared by Conclave, either the Silver Chalice or the Sevenfold Path must commission and finish building their grand lodges. Of course, the potential for an [[appraisal]] is still available.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
The people of Sanctuary Sands are &#039;&#039;delighted&#039;&#039; to hear that the Grandmaster of the Sevenfold Path decided that the site of the landing (or at least, a little inland) would be the order&#039;s chosen place for their grand lodge. Virtuous magicians from across the Empire heard the call of &#039;&#039;&#039;Elagabala&#039;&#039;&#039; and began scouting out the prime location, with the best view, to prepare the designs. So what if it&#039;s directly on the coast? So what if it&#039;s an obvious target for the Grendel? So what if the heralds of [[Siakha]] find priests delicious aperitifs? This place is to be a beacon for the light of virtue! The gleaming fortress of [[Necropolis#Reumah&#039;s_Rest|Reumah&#039;s Rest]] stands overlooking the cliffs in Coursmouth! Besides, the Military Council have protected the grand lodge in [[Mareave#Clisearn|Clisearn]], they will surely manage any lesser concerns of the material world. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Dreams come true==&lt;br /&gt;
There are seven true virtues, and not one of them is Subtlety. Plans for an enormous [[weirwood]] vessel come together, one large enough to host a full cadre of order magicians along with not one but two small shrines to the Virtues. The vessel will sit in the water next to a small but [[Edifice#Grandeur|impressive basilica]] dedicated to [[the Way]]. A pier extends out a little further into the Catazar for pensive walks along the shoreline while meditating on the paragon-magician Atun. Two masts of [[mithril]] are to protrude from the structure, displaying sails showing the emblem of the order, ever lit by lightstones strategically placed along both the masts.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the presence of the grand lodge would provide a big benefit for the people of [[Necropolis]]. Such a powerful reminder of the crucial role of the Highborn in bringing Wisdom and the Way to the world would benefit every [[congregation]] in the territory. More it would remind the Highborn of their naval history, that their people were once masters of the oceans. That would spark renewed interest in Highborn naval endeavours, permanently raising the capability of the nation to support one additional navy.&lt;br /&gt;
&lt;br /&gt;
As with the first two lodges, the Grandmaster would gain better rates for their ministry (unless, of course, the Senate were to abrogate it as discussed in the &#039;&#039;&#039;[[The circle game]]&#039;&#039;&#039; wind of fortune) and the Conclave would see a healthy increase in the mana crystals available in the [[font]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Lodge of the Sevenfold Path&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work (Grand Lodge)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 white granite, 15 mithril, 65 weirwood and 300 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Adds 15 mana crystals to the Conclave font each season&lt;br /&gt;
* Incorporates a [[Edifice#Grandeur|grand basilica]] dedicated to the Way&lt;br /&gt;
* Reduces the cost of mana purchases by the Grandmaster&lt;br /&gt;
* Raises the level of investment of congregations in the territory by one&lt;br /&gt;
* Allows Highguard to raise and support one additional navy over the current limits&lt;br /&gt;
* Provides a dose of true liao to the order&#039;s vaults at the Summer and Winter solstice&lt;br /&gt;
* Provides every member of the order with a single dose of liao for a year&lt;br /&gt;
* Adds the Voice of the Paragons to Imperial lore for as long as [[Net of Gossamer Chains]] is interdicted&lt;br /&gt;
* Can request a single relic linked to an important historical figure for the Winter Solstice after the grand lodge is complete&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
What excites everyone the most, however, is what a confluence of the Empire&#039;s most advanced minds of the intersection of magic and virtue might achieve. By using a combination of the divinatory magics of the [[Day]] and [[Night]] realms and the experienced hands of those who spend a lifetime handling the [[liao|purple substance]], the able to examine imperial [[liao]] production to find doses with the potential spark to be developed into [[true liao]] that might otherwise be discarded. As a result, a single dose of true liao would be handed over to the Grandmaster at Summer and Winter Solstice, to use as she and her successors see fit. There would also be a little extra normal liao for everyone in the order for a year following the completion of the grand lodge.&lt;br /&gt;
&lt;br /&gt;
==Props==&lt;br /&gt;
* &#039;&#039;&#039;Voice of the Paragons is a ritual foci that helps magicians cast Mantle of the Golden Orator, Silver Tongue of Virtue and A Light That Moves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Paragon&#039;s Voice Chapter will add the focus to Imperial lore for as long as Net of Gossamer Chains is interdicted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some enterprising benefactors from the &#039;&#039;Paragon&#039;s Voice Chapter&#039;&#039; are keen to encourage and reward this endeavour and have come to the magicians of the Sevenfold Path with an offer for when the lodge is completed. They specialise in unique [[:category:foci|foci]] that aid in the casting of rituals that enhance ones ability to [[Congregation#Downtime_Options|preach]], specifically [[Mantle of the Golden Orator]], [[Silver Tongue of Virtue]] and, [[A Light That Moves]], though they&#039;ve not had the opportunity to test that one yet.&lt;br /&gt;
&lt;br /&gt;
They&#039;d be willing to allow Imperial artisans to visit their chapter house to learn how to create this item in exchange for one concession. They are strongly of the belief that while the practice and mastery of mortal magic can be be pursued and celebrated as part of one&#039;s path to transcending the labyrinth, no [[eternal]] has any place in the consecrated halls of a [[congregation]]. They will teach any Imperial artisan who wishes to learn how to make the foci for as along as [[Net of Gossamer Chains]] is [[Interdiction|interdicted]] by the Conclave. Provided [[Callidus]] cannot seek to corrupt and manipulate the teachings of the [[Synod]], the foci will effectively be in Imperial lore - it just couldn&#039;t be disseminated to anyone. &lt;br /&gt;
&lt;br /&gt;
==Duets==&lt;br /&gt;
* &#039;&#039;&#039;The Black Tablet will seek out a single relic connected to a chosen historical figure suitable for casting Whispers through the Black Gate&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Paragon&#039;s Voice&#039;&#039; are not the only ones to have an offer for the grandmaster for choosing to build her grand lodge in the Necropolis. The &#039;&#039;Black Tablet&#039;&#039; have for some years now supported the work of the [[Imperial Necromancer]], and see their work as validation that magic that is often treated with suspicion and trepidation (that of the winter realm) can still be used for virtuous ends. Once the lodge has been built, if the Grandmaster is willing and able to pass a [[declaration]] of [[concord]] in support of the practice of necromancy, they will aim to provide some help to the magicians at Anvil. &lt;br /&gt;
&lt;br /&gt;
In return for this support, they will look to the Conclave for direction towards a single past historical figure of great virtue for whom they may have some remnants in the Necropolis. They will see if they can find and prepare a relevant relic for someone who was in some way cotemporaneous, connected with or may have insight into that figure (if not the figure themselves) that is a valid target for [[Whispers through the Black Gate]] and provide it to the Grandmaster of the Sevenfold Path at the start of the next Winter Solstice following the completion of the grand lodge. If multiple declarations are passed, they will default to the first one raised by the Sevenfold Path.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Atun.jpg|caption=Atun; paragon of [[Wisdom]] and magician, who led her people to safety when it seemed there was no sanctuary to be found.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Makeover==&lt;br /&gt;
* &#039;&#039;&#039;The impressive basilica could be consecrated with true liao, either as a basilica or as an inspirational memorial to Atun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The designs for the grand lodge include an impressive basilica. In theory, the plans could be expanded even further, but another 25 white granite would be needed to expand the central house of worship into a bona fide cathedral (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Any Senate motion or announcement must be explicit if they plan to do this). Even a basilica would be impressive however, especially if it were consecrated with true liao. If that happened, there would be the potential for the Senate to create a new Imperial title to lead the worship in the basilica and minister to the needs of the magicians of the order. Such a position could be on a par with the archbishop of Capodomus Cathedral, though the Order would have to choose the virtue carefully... such a decision would naturally impact the whole Order.&lt;br /&gt;
&lt;br /&gt;
The alternative might be to create an [[Inspirational_location#Memorials|inspirational memorial]] to Atun. The Paragon of Wisdom led her people to safety at Sanctuary Sand, she didn&#039;t remain here with them. According to the legends she never left her ship. On the fourth day she set sail again, allegedly alone, although most people believe that part is probably an ahistorical story. The new basilica could be consecrated to create a memorial to Atun&#039;s legendary status as a [[Paragons and exemplars|paragon]] of [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
There is no requirement to use a precious dose of true liao in this manner - it is simply that the potential exists to do so, once the grand lodge is complete. The inherent grandeur of the structure would make a suitable housing for ether plan.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Elagabala Preaching.jpg|caption=&#039;&#039;&#039;Elagabala &#039;&#039;&#039;, Grandmaster of the Sevenfold Path|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Movin&#039; out==&lt;br /&gt;
* &#039;&#039;&#039;The shipwrights propose to name the vessel Elagabala&#039;s Vision&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It could set sail and travel anywhere on the Bay of Catazar in a single season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would be vulnerable to attack while at sea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The vessel would move the level of investment in congregations to the territory the season after it arrived&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The design for the grand lodge is built around the idea of massive sea-going vessel, in a style the architects imagine captures the historical tradition of Highborn seafaring. Its much bigger than a normal Imperial [[fleet]], closer in size to one of the Asavean warships currently threatening the Empire&#039;s coasts. The original idea was that the grand lodge would be built in the &#039;&#039;shape&#039;&#039; of a ship, but as soon as someone suggests that the rejoinder from one of the Order&#039;s Freeborn magicians is &amp;quot;Or... we could include an actual enormous ship!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The designers propose to call the vessel Elagabala&#039;s Vision. In fairness, it&#039;s not an uncommon strategy for architects and shipwrights who are eager to find a powerful patron who will authorise their work being built. The truth is that the vessel they have sketched would be ungainly and clumsy. It would be utter folly to risk it on an actual voyage in open waters far away from land, but it could waddle around the Bay of Catazar, clinging to the coastline, if it needed to. It would be vulnerable if the Grendel attacked (although the Grendel are often loathe to destroy valuable things), it certainly wouldn&#039;t be a lot of use in battle. That said, it could accompany a Highborn navy if one were ever launched, providing spiritual succor to the sailors and soldiers fighting for the Empire. And if Sanctuary Sands were ever seriously threatened, the vessel could put to sea to save the lives of order magicians and local inhabitants if needed.&lt;br /&gt;
&lt;br /&gt;
Once complete the grandmaster of the Sevenfold Path could give orders for Elagabala&#039;s Vision to sail to any territory on the Bay of Catazar currently under Imperial control. It would take a season to get there - it couldn&#039;t do anything in the season it was sailing and it will always be vulnerable to Grendel navies while at sea. But once it made landfall, it would allow the order to project their power and influence in whatever territory they had sailed to. There are few practical benefits to this arrangement - the only one the prognosticators can find is that it would move the benefits the grand lodge provides to congregations to the new territory in the season after it arrived. But half the grand lodge would definitely be mobile and who knows when that might come in useful?&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Sevenfold Path]]&lt;br /&gt;
* [[Lit_up#Grand_Lodges|Lit up]] - 386YE Winter wind of fortune introducing the concept of grand lodges&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Invited_with_asperity&amp;diff=137162</id>
		<title>Invited with asperity</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Invited_with_asperity&amp;diff=137162"/>
		<updated>2026-04-16T23:42:26Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Foreign Nations]][[Category:Thule]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;Why, Mistress Tasya, the Castellan of Krevsatyzmei is always pleased to receive you and any tidings you bring from The King Beneath the Hill. Even when, uh, so unexpectedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The on-duty guard, Pallad, looked up to her colleague Mor in the nest for some confidence, but received nothing but a deeply concerned glance. She-Of-The-Black-Cloak is not someone you want to walk up to you at the best of times, let alone in the middle of a harsh Karskian blizzard in the small hours of the night where it is all too easy to interpret every sound as a monster sneaking up on you. They were south of the mountains, making it much more likely that something awful was prowling nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Given the hill you stand on and who you bought it from, Pallad-daughter-of-Rith, you and your Castellan should always be prepared to engage in the tradition of hospitality. Please tell Mors-son-of-Ganax to kindly remove his hand from his crossbow lest I be made to feel ... unwelcome&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shit, how does she know our names?&#039;&#039; thought Pallad, trying not to let her fear show.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course, ahem, honoured guest. May I offer you a pour of wine from my own flask, and perhaps some of this Holtfordian fruit?&amp;quot; The guard noted that while most of this small delegation were human, inasmuch as she could make out any details beneath their cowls and fur-lined cloak, one of them at least was a fellow orc. But not a Child of the Dragons, she through.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That will do nicely,&amp;quot; Tasya let a smile escape her thick hood as she slowly and clearly partook of the wine and dates, unbothered both to stand before a fully garrisoned outpost of the Thule and by the biting cold the guards were so heavily wrapped up against.&lt;br /&gt;
&lt;br /&gt;
Mors regained his composure first and shouted down from the tower; &amp;quot;And what business does Irontooth bring to a Tower of the Dragons?&amp;quot; This was a Thule outpost. There was surely no doubt that the Dragons were more powerful than any Sovereign. Probably older too. There was certainly no need to be scared of a messenger! Even if she already somehow knew yours and your parents names? Right?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Business?&amp;quot; Tasya crowed. &amp;quot;What business can there be between the Wolf and the Raven? Between the Warrior and the Grave? I am here to speak the words of the Charnel Lord, and I will do so, to your Castellan, without further delay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Best not push it. This was clearly the Castellan&#039;s problem and the warlock would not appreciate the intervention of mere gate guards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course, Mistress Tasya, enter and be welcome in our hall in the names of the Five. I shall go waken the Castellan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gates swung open, and the delegation of the Broken Barrow swiftly disappeared inside.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IconThule.jpg|align=left|caption=For all that they take a long view of events, when the Thule Dragons choose to act their nation can move with dangerous intensity.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[orc|orcs]] of [[Otkodov]] - the [[Thule]] - live to the north of the Empire. They share a long mountainous border with [[Wintermark]], with the [[Imperial Orcs|Unshackled]], and particularly with [[Varushka]]. Their magocratic nation is ruled by the five [[Thule_lore#Dragons|Dragons]] - allegedly immortal sorcerers of immense power who the folk of their nation treat as living ancestors or perhaps even gods. For much of Imperial history, they were at war with the Empire. In recent years a series of treaties have secured peace - mostly by [[Powers_of_the_Imperial_Senate#Concedence|ceding]] parts of the northern Imperial nations.&lt;br /&gt;
&lt;br /&gt;
It is not a universally &#039;&#039;popular&#039;&#039; peace. There are grumbles from Wintermark that the Empire keeps surrendering to the orcs of the north, although they are subdued and rarely enter the public discourse. The Imperial Orcs of [[Skarsind]] keep the Thule at arms&#039; length where possible. It is the nation of [[Varushka]] that has been most critical of the peace treaties - and it cannot be argued that they have been called on to sacrifice more of its northern lands to the Thule than any other nation. The priests of Varushka expressed a commitment to never hand over Varushkan soil to the orcs again - with [[387YE_Autumn_Equinox_Synod_judgements#Judgement_57|judgement 57]] in their own assembly, and [[387YE_Autumn_Equinox_Synod_judgements#Judgement_67|Judgement 67]] in the General. Neither achieved a [[greater majority]] however - hardly surprising for the General but perhaps unexpected in the Varushkan assembly. It seems that &#039;&#039;&#039;Lenochka Zabotovna Vypalse&#039;&#039;&#039; and &#039;&#039;&#039;Father Drakov&#039;&#039;&#039; may not speak with a single voice on this matter. &lt;br /&gt;
&lt;br /&gt;
For now, though, peace endures. The [[Ratify_Thule_Treaty_Spring_387YE|treaty has been ratified]]; it is law. Two nations - [[the Marches]] and [[Navarr]] - are sending great amounts of food north to help feed the people of Otkodov and support their armies. It is illegal to preach the Way of Virtue in Otkodov to their citizens. For their part the Thule agree to share the [[white granite]] of the [[Night Quarry]]; pay for the food delivered to them; ensure Imperial access to the&lt;br /&gt;
[[Guardian_of_the_Maze_of_Zoria#The_Maze_of_Zoria|Maze of Zoria]], in return for the right to send warlocks to study at the [[Master_of_Ice_and_Darkness#The_Icy_Crag_of_the_Eternal_Sun|Icy Crag of the Eternal Sun]]. And, of course, to maintain their current policies for the reasonable  treatment of Imperial citizens choosing to remain and live in ceded lands. All that remains is for the pageantry and theatre of a formal signing.&lt;br /&gt;
&lt;br /&gt;
==State Visit==&lt;br /&gt;
* &#039;&#039;&#039;Rak Who-Speaks-For-The-Dragons-Undivided will attend the Senate Chambers at 18:00 on Saturday to celebrate the recent signing of the [[Ratify Thule Treaty Spring 387YE | five-year peace treaty]].&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rak intends to retire soon, and he will be accompanied by a coterie of potential successors. This may present an opportunity to shape the tenor of Imperial/Thule relations for the next few years.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The party will discuss the future of cooperation between the two great powers, the fate of the Druj, the vallorn, and other matters of import.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season, a delegation from Otkodov was waylaid and unable to make it to Anvil as planned to formally sign the treaty. They are now on their way to complete the intended state visit. Whilst a formal signing of the treaty is not legally required (indeed Rak is satisfied that everything is in order, and the flow of merchants across the border in both directions is testament to the fact that the treaty is holding) the Thule do consider the symbolism inherent in ink and parchment to be valuable. &lt;br /&gt;
&lt;br /&gt;
More pressingly, there is much to discuss as regards making the most use of the period of peace. Cooperation between nations of such might and prowess could yield great benefits, so long as fair terms can be agreed. There is the matter of the vallorn to discuss, the fate of the Druj and their territories, and the ever-present Jotun in the west. There might also be opportunities for trade, for magical cooperation or simply for friendship between peers. It would not do to pass up this opportunity for the great and good of the Empire to liaise with the representatives of Otkodov. No actual agreements will be worked on at this meeting, such things are a matter for Winged Messengers or small private meetings, but the seed of discussion bears the fruit of cooperation.&lt;br /&gt;
&lt;br /&gt;
Rak Who-Speaks-For-The-Dragons-Undivided has served as the Dragon&#039;s emissary to the Empire for several years now, and has decided that the time is coming to step aside. Not immediately, perhaps, but soon. To that end, he is bringing with him a selection of potential successors; apprentices and mentees who have worked with him on Imperial Diplomacy and may be poised to take up the challenge. Ultimately, the Dragons will make the final call as to who replaces Rak, but it would be foolish to assume that they will not be paying &#039;&#039;very&#039;&#039; close attention to proceedings to assess the candidates. Imperial Citizens who wish to shape the future of Thule foreign policy may benefit from attending the event.&lt;br /&gt;
&lt;br /&gt;
They have informed the civil service that the Thule delegates will be:&lt;br /&gt;
* Rak Who-Speaks-For-The-Dragons-Undivided (he/him) - Ambassador to The Empire&lt;br /&gt;
* Runa, of the &#039;&#039;Circle of Thrice-Turned Stones&#039;&#039; (he/him) - An accomplished Night and Autumn warlock with an interest in trade.&lt;br /&gt;
* Hekla, of the &#039;&#039;Unbroken Chain of Gilded Fire&#039;&#039; (he/him) - A prodigious Summer warlock specialising in military matters.&lt;br /&gt;
* Galk, of the &#039;&#039;Sunken Orb of Brilliant Sapphire&#039;&#039; (he/they) - A studious Winter, Spring and Day warlock at the forefront of theoretical magic.&lt;br /&gt;
* Orn The Scribe (he/they) - a servant bonded to the offices of the Speaker for the Dragons Undivided.&lt;br /&gt;
&lt;br /&gt;
The party will arrive in Anvil at 18:00 on Saturday and proceed to the Senate building. They have asked that any interested citizen be allowed to attend, but leave the facilitation of the event itself in the capable hands of the [[Ambassador to Otkodov]], &#039;&#039;&#039;Kindra Surefoot&#039;&#039;&#039;. They expect to be in the Senate for at most an hour, but if there are still worthwhile discussions ongoing by that point, they may adjourn to the Imperial Offices for a short additional time.&lt;br /&gt;
&lt;br /&gt;
==A Cultural Exchange (Redux)==&lt;br /&gt;
* &#039;&#039;&#039;Imperial storytellers are invited to meet with skuldyr in Otkodov to exchange and discuss cultural tales on the themes of Heroism and Duty.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[High Bard of the Empire]] is tasked with arranging the conjunction to Leopard-Tooth Pass on Friday at 23:15.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The warlock Hoosfa Mek offers to continue exchanging written records of folk tales in the Tome of Shared Lore.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[About today#A Cultural Exchange |Last Winter]], &#039;&#039;skuldyr&#039;&#039; from Otkodov attended the Wintermark camp in Anvil to exchange stories with the scops. The event appears to have been judged a success by the warlocks, as an invitation has been sent to the Empire, via the civil service. A conjunction of the Sentinel Gate has been identified that would allow up to 12 people to take the Thule up on this invitation by travelling to Leopard-Tooth Pass in Kógur, Skuld at 23:15. &lt;br /&gt;
&lt;br /&gt;
Eirikur the skuld asks for the storytellers of the empire to bring no more than five tales, which should be focused on the themes of Heroism and Duty. Last year, Eirikur spoke with many scops in Wintermark, but also spoke to some Navarri. Since then, he has been learning more about the narrative traditions of The Empire&#039;s northern peoples. For this exchange, he would like the visiting party to be composed of Wintermark Scops, Varushkan Storytellers, and Navarri bards. &lt;br /&gt;
&lt;br /&gt;
The Civil Service have assigned responsibility for this conjunction to the [[High Bard of the Empire]], &#039;&#039;&#039;Mikael Reskovich&#039;&#039;&#039;. They would also like to remind any potential attendees that it is [[Ratify Thule Treaty Spring 387YE| currently illegal]] to preach [[The Way]] in Otkodov. It is not clear how strict the Thule will be on this, but guests of the Dragons might do well to avoid overtly religious messages in their stories.&lt;br /&gt;
&lt;br /&gt;
At the last meeting with the skuldyr, the warlock Hoosfa Mek gave a gift to the [[Ambassador to Otkodov|Ambassador]], a book of Thule tales. They will be present at this meeting as well and have expressed that, if the Ambassador wishes, they would be happy to take custody of the book once again and have more stories added to it. They would be especially keen for this if their Imperial counterparts have been able to record some of their own tales in the tome.&lt;br /&gt;
==A Northern Passage==&lt;br /&gt;
* &#039;&#039;&#039;The Thule have responded negatively to a proposal to map the northern parts of the Sea of Snow and the coast of Otkodov&lt;br /&gt;
Ambassador Surefoot has carefully raised the matter of securing a sea-route to Otkodov through the north-eastern [[Sea of Snow]]. As they point out, there was a fleet mapping expedition of the frigid sea [[Never_be_found_at_home#Senate_Motion|a few years ago]]. While it uncovered [[Midnight_rain#Mapping_the_Sea_of_Snow|a great deal of information]] it did not manage to follow in the [[Never be found at home#Passage to Ultima Thule|wake of the &#039;&#039;Sea Hawk&#039;&#039;]] and discover if there &#039;&#039;is&#039;&#039; a navigable passage to the coast of [[Otkodov#Nithoggir|Nithoggir]]. There is an invitiation for cooperation between the Empire and Otkodov, with an eye toward developing a sea trade route.&lt;br /&gt;
&lt;br /&gt;
Rak Who-Speaks-For-The-Dragons-Undivided explains that the Dragons recently permitted an attempt to find a trade route between western Otkodov and Wintermark, overland through the wastes of Tsirku, and it was an unmitigated disaster that cost many lives. They do not see that any attempt to open a sea route would be any more successful - there are beasts in the ice-strewn waters off the coast of Otkodov that are truly terrible even for the Sea of Snow. Weighing the risk and the reward, they see little advantage to allowing the Empire to create - and ultimately control - a maritime route to their shores. They would rather leave that door unopened at least for the time being. Rak goes further - not only will the Dragons not authorise cooperation in this endeavour they will not permit a trading post on their coast. Trade with Otkodov will continue overland, as it has done for the last decade or so.&lt;br /&gt;
&lt;br /&gt;
Reading between the lines, it is very clear that no matter what Rak says, fundamentally the Dragons do not want the Empire to have a way to bring fleets to their coast. Relations may have thawed in the last decade, but not so much that the Dragons will tolerate Imperial ships sailing through open waters to the lands of the Thule.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Forest of Ulnak regions.png|caption=The Forest of Ulnak is mapped, but large parts of the territory remain a mystery.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Hinodir, Tathenon, and the Eastern Woods==&lt;br /&gt;
* &#039;&#039;&#039;Reports from Varushka speak of Thule armies on the move&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;An agent of the Charnel Lord is speaking to the Thule in Krevsatymei&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule are preparing an invasion of the Forest of Ulnak and invite Imperial warbands to accompany them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They also welcome Imperial armies provided the generals are prepared to follow the lead of Tathenon the Gyre&#039;&#039;&#039;&lt;br /&gt;
Following the Autumn Equinox, Thule hunters swept into the [[Forest of Ulnak]], using the [[spy network]] there at the invitation of the [[Imperial Spymaster]]. One of the Dragons, &#039;&#039;Hinodir of the Bright Orb&#039;&#039;, [[Bedight_in_veils#Forest_of_Ulnak|negotiated access]] allowing the orcs of Otkodov to take advantage of existing framework laid down by the Empire. There are Imperial scouts using the spy network as well, but the Thule make no effort to cooperate with them. These hunters are fairly different to the warriors more often encountered by the Empire - bow and spear warriors with thick hide armour and dark blue hoods, accompanied by battle warlocks and practitioners of [[Night magic]]. The warbands are all shrouded by an [[enchantment]] that makes them hard to spot against natural landscapes and guides them through the wild woods of the territory. Their work completed, they return to Otkodov shortly before the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
Even as the hunters already sent out, the Thule are on the move. Eyewitnesses observe significant Thule military forces entering [[Ossium]] - moving into the [[Ossium#Bonewood|Bonewood]] and [[Ossium#Webwood|Webwood]]. Both woodlands have apparently been woven with Spring magic; at first there is a concern this is an attempt to unleash the [[Thunderous Tread of the Trees]]. Rather than becoming mobile however it seems the forest is possessed of a magical awareness that causes the trees to attack intruders and trespassers in a manner more similar to [[Forge the Wooden Fastness]]. There&#039;s talk of other movements as well - &#039;&#039;Tasya of the Black Feathers&#039;&#039;, the mouth-piece of the [[Varushkan_Monster#Sovereigns|sovereign]] known as the [[Charnel Lord]] - has been spotted visiting &#039;&#039;Krevsatyzmei&#039;&#039;, the Thule fortification in Karsk. At various points in the past the Charnel Lord has allied with the Thule, betraying them with equal ease when the tides of battle shifted. It seems another cycle of diplomacy may be beginning.&lt;br /&gt;
&lt;br /&gt;
Ambassador Kindra has raised the possibility of a joint effort to attack the Forest of Ulnak, but Rak Who-Speaks-For-The-Dragons-Undivided politely requests that the ambassador keep the military strategists at arms length during the coming delegation. At the same time however, he issues an invitation from &#039;&#039;Tathenon the Gyre, Who Wields the Might of the Sky&#039;&#039;. Any Imperial [[military unit|warband]] that wishes is welcome to join the Thule in their assault against the Druj of Ulnak. Those who wish to do so may fight alongside the &#039;&#039;Earthquake Drummers&#039;&#039;, who lead the assault against the vermin of [[the Mallum]]. Any captain who brings their warband will be granted a gift of crystal mana. A standard military unit will be rewarded with 7 crystal mana, with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
Furthermore any Imperial army that wishes to join the assault is welcome to do so &#039;&#039;provided&#039;&#039; the [[general]] acknowledges the sovereignty and strategy of Tathenon the Gyre. They will fight alongside the orcs of Otkodov, just as the orcs of Otkodov fought alongside the Empire to liberate Sermersuaq. Rak is aware that the level of secrecy requested may disincline the Military Council to support the attack but the Dragons have weighed that risk as being acceptable to ensure the Druj do not become aware of their strategy. Regardless, while the Empire fight to conquer [[Sarangrave]], and fight along the border with the [[Salt Flats of Sanath]], they help Otkodov achieve its goal even if no armies provide any aid in Ulnak.&lt;br /&gt;
&lt;br /&gt;
The civil service believe there is no legal issue with Imperial military units supporting the Thule - they are foreigners and have in the past been military allies, and the Druj are definitely barbarians. They caution that sending armies into the Forest of Ulnak this season &#039;&#039;without&#039;&#039; agreeing to accept the strategy of Tathenon the Gyre will mean that the Empire&#039;s troops will act as a separate force. It&#039;s doubtful the Thule will fight the Empire directly, but depending on where a general launches their attack the possibility of Imperial and Otkodov forces clashing over the eastern Forest of Ulnak cannot be discounted - it is not feasible to predict exactly what might happen here. One thing they are certain of; even if a general does wish to support the Otkodov armies they will still be free to issue orders as to the conduct and [[army orders|tactics]] their army will employ. The only thing that will be determined by Otkodov is the order in which the regions of Ulnak are assailed.&lt;br /&gt;
==Caridis, Sławomir, and the Face-peelers==&lt;br /&gt;
* &#039;&#039;&#039;The Thule are prepared to have the Claws of the Dragon work with Varushkan warriors to root out the face-peelers&lt;br /&gt;
* &#039;&#039;&#039;This creates a raiding venture for Varushkan military units&lt;br /&gt;
* &#039;&#039;&#039;The consequence is disruption to draughir citizens of Karsk and Ossium&lt;br /&gt;
Another matter of a military flavour concerns the &amp;quot;face-peeling shapeshifters&amp;quot; known to exist in and around the Webwood, among other locales. Rak Who-Speaks-For-The-Dragons-Undivided stresses again that the Thule do not consider them to be a particular concern but they are also not by any stretch allies of Otkodov. Cleaning out a den of rabid wolves is usually a good idea; while they may favour attacking humans they might easily shift their depredations to orcs. With that in mind, Rak conveys an invitation from the Dragon known as &#039;&#039;Caridis the Binder of Runes and Oaths&#039;&#039; inviting &#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039; to gather some bands of Varushkan warriors, [[Varushka_military_concerns#Wagon_Raiders_and_Sell_Swords|sell swords]], [[warden|wardens]] and the like to work with the &#039;&#039;Claws of the Dragon&#039;&#039; to exterminate the &amp;quot;trudnik&amp;quot; in Ossium and [[Karsk]]. The Claws of the Dragon are a small fellowship of warlocks that serve the Dragons by rooting out magical threats to Otkodov - they have recently been involved with the folk of Wintermark in dealing with both cults of [[Agramant|Blood-on-the-Snow]] and the monoliths of the Falconer. Caridis the Binder has instructed them to work with Sławomir to deal with the &amp;quot;face stealers&amp;quot; and so they have focused their efforts into eastern Varushka even as the armies of Otkodov begin to move. &lt;br /&gt;
&lt;br /&gt;
Following the Winter Solstice, [[Varushka|Varushkan]] [[military unit|military units]] will have the opportunity to undertake a [[military unit#Raiding|raiding]] [[venture]] called &#039;&#039;Root out the Face-peelers&#039;&#039;. This will involve working with the Thule in Karsk and Ossium to track down nests of &amp;quot;trudnik&amp;quot; and, where they are found, employ axe and flame to destroy them. The Claws of the Dragon are a fairly small organisation, but they are supported here by a cadre of warriors and hunters. Regardless, the full success of this venture will depend on Varushkan involvement.&lt;br /&gt;
&lt;br /&gt;
A standard military unit that undertakes this venture will receive six measures of [[Materials#Natural_Materials|forest materials]], and a phial of &#039;&#039;Corrupt Blood&#039;&#039;. This latter is a vile [[potion]] brewed by the trudnik that infuses the drinker with preternatural strength and endurance. A military unit that has been upgraded or enchanted will receive proportionately more. Unfortunately, this raid comes with a cost. One of the problems is that the glamour the trudnik use makes it easy for them to masquerade as Varushkans with the [[draughir]] [[lineage]]. A thorough attack on the trudnik will cause trouble for the draughir of Karsk and Ossium; following the Winter Solstice they will receive a -1 penalty to the production of their resource unless it is a [[military unit]] taking the &#039;&#039;Root out the Face-peelers&#039;&#039; action. Even if few military units get involved, the inevitable suspicion and doubt that is seeded will be enough to unsettle the affairs of draughir in Karsk and Ossium.&lt;br /&gt;
&lt;br /&gt;
If at least 7,500 strength of military units participate in the raid, the trudnik will be driven out of their lairs in Karsk and Ossium. The Empire will be able to expand their knowledge of these creatures, and finally get some reliable evidence of what they are and what they are doing. There may be some mopping up to do - at least one of the trudnik lairs in Ossium is apparently very old and extends into the earth - and if there is a dark spirit involved with the face-peelers it may fall to the Empire to deal with it. The matter of &amp;quot;spoils&amp;quot; however has already been set by Caridis - the Empire will claim whatever trudnik &amp;quot;loot&amp;quot; lies in Imperial Varushka, while the Thule will take custody of anything seized from the trudnik that lies in Thule lands. This would include Slomavetka, allegedly a lair of the trudnik set in a rich forest and with deep caverns carved into the hill beneath it, which lies just across the border in the Webwood.&lt;br /&gt;
&lt;br /&gt;
Everything seems quite straightforward, at least in theory, but Rak is clear that if any problems do develop, it will fall to Sławomir Rabovich Bolotstrazh, with the guidance of the Ambassador to Otkodov, to negotiate with the Claws of the Dragon on behalf of Caridis the Binder.&lt;br /&gt;
&lt;br /&gt;
==Icy Crags and Distant Peaks==&lt;br /&gt;
{{WingedMessenger|address=Missives can be sent to &#039;&#039;Thania of the Blackstaff, Icy Crag of the Eternal Sun, Miekarova, Varushka&#039;&#039;, who is the spokesperson for the Thule orcs living in and around the Icy Crag. She is interested only in matters related to the college and the warlocks attending; anything else should go through the Ambassador from Otkodov.}}&lt;br /&gt;
* &#039;&#039;&#039;Thule warlocks have taken up residence in Miekarova, around the Icy Crag of the Eternal Sun&lt;br /&gt;
* &#039;&#039;&#039;Their spokesperson is Thania of the Blackstaff, an aged Thule warlock&lt;br /&gt;
* &#039;&#039;&#039;Thania is interested in acquiring certain ritual texts codified at the college and prepared to offer mithril for them&lt;br /&gt;
The contingent of warlocks have taken up residence at the Icy Crag of the Eternal Sun, studying with the Imperial scholars. Their presence makes some magicians uneasy; many of these orcs are veterans of the various wars with the Empire. Others bring an unnervingly intense reverence for the Dragons. For the most part though they are distant, reserved, and primarily interested in researching and discussing magical concepts alongside their peers. Their &amp;quot;leader&amp;quot; is a warlock named &#039;&#039;Thania of the Blackstaff&#039;&#039;, an aged orc who has made a study of all six realms of magic. She speaks on behalf of the Thule orcs on matters related to the Icy Crag, but indicates that any more political matters need to go via the Ambassador to the Empire. &lt;br /&gt;
&lt;br /&gt;
A couple have attempted to introduce the Imperial students and professors to a ball-game from Otkodov that uses staves and [[Spellcasting#Offensive_Spells|offensive magic]] to keep control of a [[tempest jade]] sphere. The &amp;quot;excitement&amp;quot; of the contest comes from the fact the &amp;quot;ball&amp;quot; is enchanted to explode violently if it is struck too many times over a short period. It is very much an acquired taste but those who have participated say it is great for &amp;quot;getting the blood pumping&amp;quot; if nothing else.&lt;br /&gt;
&lt;br /&gt;
The presence of the Thule reduces the costs to upkeep the Icy Crag by five Thrones each season, but they receive a copy of any [[Formulaic_ritual#Ritual_Texts|ritual text]] codified there. They&#039;ve also apparently had a thorough read through the stacks, looking with interest for details of magic previously worked on here. Having learned of the existence of [[Aid Once More]], [[Bitter Mantle of the Leaden Crown]], &#039;&#039;Heaven&#039;s Spear Sunders the Mountain&#039;&#039;, &#039;&#039;The Never-ending Lullaby&#039;&#039;, and &#039;&#039;Sermersuaq Fools the Orca with a Rasp of Her Knuckles&#039;&#039;, they are interested to find out more if the opportunity presents itself and eager to acquire ritual texts if the Empire will allow it.&lt;br /&gt;
&lt;br /&gt;
For each of these rituals the Conclave is prepared to [[dissemination|disseminate]] to Thania of the Blackstaff, she will provide 6 wains of mithril to the individual who raises the [[declaration]] after it passes, or should they specify in their declaration, to the Conclave (to later be distributed with a declaration of [[endowment]]). Alternatively she can provide 35 [[vis#golden apple|golden apples]] (again, to the person who raised the declaration or the Conclave for endowment). As long as the desired payment is clear, Thania isn&#039;t concerned what form is requested as she apparently has been assigned significant resources by the Dragons.&lt;br /&gt;
&lt;br /&gt;
One problem the civil service point out is that three of the rituals - &#039;&#039;Heaven&#039;s Spear Sunders the Mountain&#039;&#039;, &#039;&#039;The Never-ending Lullaby&#039;&#039;, and &#039;&#039;Sermersuaq Fools the Orca with a Rasp of Her Knuckles&#039;&#039; - are not actually part of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]] and thus &#039;&#039;can&#039;t&#039;&#039; be disseminated by the Conclave. There&#039;s nothing to stop whoever has those ritual texts entering into negotiations with Thania directly for purchase of the ritual texts but it is not a simple matter to create a new copy of a text.&lt;br /&gt;
==Fraynir and the Black Waste==&lt;br /&gt;
* &#039;&#039;&#039;The Thule have made preparations to defend Sküld from an active vallorn&lt;br /&gt;
* &#039;&#039;&#039;Fraynir, one of the five Dragons, wishes to acquire the &#039;&#039;Dreadful Ending&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;They are offering a ritual that already seems to exist in Imperial lore under a different name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ambassador Kindra has provided some guidance regarding the concerns of &#039;&#039;&#039;Dylan Thornweaver&#039;&#039;&#039; and the [[vallorn]]. It is now common knowledge that there is a vallorn in [[Otkodov#Sküld|Sküld]] - occupying the ruins of the ancient city of Emrys. Ambassador Rak offers reassurance that the Dragons&#039; opinion on the matter has not shifted from [[A_thousand_years_of_longing#Our_Friends_in_the_North|where it was]] when the [[Great Library of Hacynian]] completed their research. Research he is keen to remind the Empire that the [[A_thousand_years_of_longing#Our_Friends_in_the_North|Thule supported]]. Otkodov remains enthusiastic about the reunification - the &amp;quot;ascension&amp;quot; - of the vallorn. They remain ready to deal with the vallorn of Sküld - but would appreciate a season of advance warning before the Empire completes the [[trods]] network and begins the transformation. They remain confident that their armies and their magic will be more than a match for it given its size and sluggishness. They&#039;ve sacrificed a thousand years of prosperity in Sküld to keep it weak, after all. With the vallorn gone they would no longer need to keep Sküld under a [[Wither the Seed|shroud of Winter magic]] and could restore it to full fertility. There is also speculation that the Thule are eager to finally get at the treasures of Emrys which legends suggest was perhaps the most magically advanced city of the Terunael Empire; the warlocks refuse to be drawn.&lt;br /&gt;
&lt;br /&gt;
There is some concrete news on the matter of the vallorn, however, that may be of interest to the Empire. Rak Who-Speaks-For-The-Dragons-Undivided mentions that a project is underway to prepare for the vallorn&#039;s rise - it is just common sense. Rather than rely on a grand [[fortification|citadel]], The-One-Who-Waits (likely the Dragon &#039;&#039;Fraynir&#039;&#039;, an acknowledged master of [[curse|curses]] and shrouding magic) has decreed the creation of several rings of [[white granite]] stones around the outskirts of the vallorn of Emrys. When they are completed, they will be warded with [[Winter magic]] and [[ilium|star metal]] to create fortified camps that will catastrophically weaken any vallornspawn that ventures within. Given the nature of all such wards, the stones themselves will be unassailable by the creatures of the vallorn and as such offer a reliable defence against the vallorn&#039;s expansion. To magicians versed in such things it seems to be a version of [[Wardens of the Black Waste]].&lt;br /&gt;
&lt;br /&gt;
The reason Rak has raised this point, it quickly turns out, is that Fraynir has instructed him to offer a text containing the ritual - &#039;&#039;Walls of Starless Night&#039;&#039; - in return for a copy of a specific ritual created at the Icy Crags. Fraynir wished the Imperial Conclave to [[Dissemination|disseminate]] the ritual [[Dreadful Ending]]. This ritual destroys [[miasma pillars]] - nothing to do with the vallorn. &lt;br /&gt;
&lt;br /&gt;
Fraynir is apparently unaware that &#039;&#039;Wardens of the Black Waste&#039;&#039; is a part of Imperial lore. This is understandable given the ritual was codified at the [[Dean_of_the_Lyceum#The_Lyceum|Lyceum]] by then-[[Dean of the Lyceum|Dean]] &#039;&#039;&#039;Simargl the Empty One&#039;&#039;&#039;. It&#039;s possible that the Conclave may wish to go ahead with the trade. If they do, whoever raises the Dissemination will need to pay the traditional ten Thrones, and will receive in return the ritual text of &#039;&#039;Walls of Starless Night&#039;&#039;. It&#039;s very unlikely that Walls of Starless Night will be an improvement over &#039;&#039;Wardens of the Black Waste&#039;&#039;, however. With that in mind, the Ambassador could facilitate negotiation on behalf of the Conclave, and perhaps the [[Vallornguard]], given it is clear that Fraynir is keen to get their hands on this very niche ritual.&lt;br /&gt;
&lt;br /&gt;
==Orobus and the Bonewood==&lt;br /&gt;
* &#039;&#039;&#039;The Dragon Orobus is keen to acquire living weirwood trees&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She specifically wants living trees from the Heartwood of the Great Vale and/or the Golden Trees of Seren&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She will pay 12 rings of ilium for the ability to collect some trees and transplant them to the Bonewood&lt;br /&gt;
* &#039;&#039;&#039;Agreeing to this arrangement will reduce the production of the weirwood forest by 1 wain each season, permanently&#039;&#039;&#039;&lt;br /&gt;
Fraynir is not the only Dragon interested in Emrys, and in preparing Sküld. Orobus the Chained, said to be the Dragon most adept at negotiation and binding magic, and wielding influence over the [[Realms|eternal realms]] has also placed a proposal before the Ambassador. Orobus wishes to purchase several living [[weirwood]] trees; specifically from either the [[Heartwood of the Great Vale]] in [[Hercynia]] or the [[Golden Trees of Seren]] in [[Miaren]]. The details appear to be straightforward enough. She plans to transplant the trees into the [[Ossium#Bonewood|Silent Pines]] in [[Ossium]]; she is looking for trees that &amp;quot;remember&amp;quot; the vallorn, who will be able to &amp;quot;share&amp;quot; their experiences with the trees of the Bonewood.&lt;br /&gt;
&lt;br /&gt;
This sounds fairly esoteric; there&#039;s no indication about what this will do if anything but Orobus is still keen. If the current holder of the Heartwood or the Golden Trees is interested, they can instruct the Ambassador to relay their agreement. Orobus will provide warlocks versed in [[Spring magic|Spring]] and Winter magic to ensure the trees arrive and that their transplantation is successful. It&#039;s estimated that the removal of the trees will reduce the weirwood production of the forest permanently by 1 wain each season. In return Orobus will provide 12 rings of [[ilium]] to the holder of the seat as payment for the trees. &lt;br /&gt;
&lt;br /&gt;
The civil service have been unable to get a clear idea of exactly what Orobus is aiming for here. It&#039;s not possible to move weirwood production around, for example. The idea of trees &amp;quot;remembering&amp;quot; the vallorn appears to be a mystical or metaphysical idea rather than one rooted in magical theory. There are suggestions however that this is part of a deal that Orobus has brokered with an eternal designed to provide some sort of protection to the Bonewood against the vallorn. It might be possible to discover more through negotiation or diplomacy, but the Dragon is playing her cards quite close to her chest.&lt;br /&gt;
&lt;br /&gt;
Both the Heartwood of the Great Vale and Golden Trees of Seren are due to be appointed at the Winter Solstice summit, via the [[Auction of the Seats]]. The decision about whether to take Orobus up on her deal will need to be made by whoever has control of the seat after the auction as the weirwood forests are their responsibility.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Thule]]&lt;br /&gt;
* [[Thule lore]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Figure_of_eight&amp;diff=136612</id>
		<title>Figure of eight</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Figure_of_eight&amp;diff=136612"/>
		<updated>2026-04-08T21:22:14Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
The exarch nodded to the two guardians standing to attention. Alert to the signal, they stepped forward and lowered their torches. The kindling stuffed into the foundation of the pyre quickly caught and the flames began to rise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are gathered here to say farewell to our friend. Esther, daughter of Ruth, beloved mother of Eli, Enoch, and Ephraim. The body burns, but the soul has fled to the Labyrinth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He paused for a moment, to catch his breath. He knew the words off by heart of course, but it was different this time, different now it was Esther. He swallowed in the cold morning air, drawing the bitter draught into his lungs. As exarch of Virtue&#039;s Ride it was his duty to conduct this ceremony with all the solemnity that he could muster. It would not do for the others to hear his voice breaking so he let the pain of the frosty morning steel him to his duty.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The virtuous soul pushes the world aside in its wake, leaving a mark on all those it touches as it passes. Now that the soul is gone, all that remains is for us to remember Esther&#039;s virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The flames were rising higher now, obscuring the shrouded body on top of the bier.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We commend the soul of our beloved sister Esther of Virtue&#039;s Rest to the Labyrinth and beyond, to the Land Without Tears.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The audience intoned the last and then all fell silent. The only sound was the pyre itself, the wood cracking and spitting as the flames took hold.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 800px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Virtue Banners.jpg|caption=The way is a union of seven virtues, with the Synod guiding pilgrims along the path.|width=800}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Almost a year ago, members of the [[Synod|Imperial Synod]] provoked a constitutional crisis when the [[Vigilance]] Assembly [[condemnation|condemned]] four members of the Assembly of Nine for their [[the final cut|public embrace of the malign spiritual presence of Peace]]. The resulting trial collapsed in dramatic fashion after [[Civil_Service#Imperial_Magistracy|Chief Magistrate]] &#039;&#039;Cosme i Zuhri i Guerra&#039;&#039; ruled that it was not possible to proceed with the prosecution following [[386YE_Winter_Solstice_Synod_judgements#Judgement_42|a contentious statement of principle]] that had been subsequently passed by the [[General Assembly]] that presented ambiguous guidance for the prosecution of religious crimes. After a hurried debate, the chief magistrates cancelled the trial, ultimately arguing that a fundamental philosophical principle of Imperial jurisprudence was at stake - if the magistrates can&#039;t determine if someone is guilty of [[blasphemy]] or [[heresy]], if the [[Synod]] can&#039;t agree what constitutes a [[religious crime]], how can &#039;&#039;any&#039;&#039; citizen be expected to observe the law?&lt;br /&gt;
&lt;br /&gt;
To rectify this problem, the [[Scrutiny#Constitutional_Court|Constitutional Court]] announced that they would oversee a major review of how [[Imperial law]] is interpreted and upheld by the magistrates. The [[Senate]] has made crimes such as heresy and blasphemy illegal, and the [[Imperial Constitution]] dictates that it is the role of the Synod to determine what constitutes a religious crime. Traditionally that has been achieved through the use of a [[Judgement]] of [[Sanction#Condemnation|Condemnation]] - but the shortcomings of that approach have been rudely exposed by the collapse of the trial of the so-called &amp;quot;[[A_little_understanding#Vital_Evidence|peaceful Four]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rather than rush to judgement, so to speak, the Court have taken almost a year to review current procedures before drawing up and issuing new guidance. With that process now complete, the ball will return to the Synod&#039;s court to determine what happens next.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=MagistrateKarkovich.jpg|title=Stanislav Karkovich, Chief Magistrate|caption=Stanislav Karkovich, Chief Magistrate|width=250}}&lt;br /&gt;
{{CaptionedImage|file=116_103_7872813_56749560_6.png|title=Cosme i Zuhri i Guerra, Chief Magistrate|caption=Cosme i Zuhri i Guerra, Chief Magistrate|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
* &#039;&#039;&#039;The new approach changes the way existing Imperial law on religious crime is upheld and updated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial law is set by the Imperial Senate through the use of Senate motions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Henceforth, the scope and application of religious laws will be set by the Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Imperial law defines five different types of [[religious crime]]: [[Religious_crime#Abuse_of_Powers|abuse of powers]], [[blasphemy]], [[desecration]], [[heresy]], and [[idolatry]]. Each has its own definition, but in all five cases these definitions are broad, and leave a great deal of room for interpretation. Heretofore, the assumption has been that the Synod would identify when someone&#039;s actions contravene the law using a judgement of condemnation. When that happened, the magistrates would prosecute those involved.&lt;br /&gt;
&lt;br /&gt;
These definitions will not change under the new proposals adopted by the magistrates. Imperial law will continue to be set by the [[Senate]]; any changes to the underlying laws can only be made by a [[senator]] unsing a succecssful [[senate motion]].&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;is&#039;&#039; different is the religious crimes will be interpreted and enacted. Under the new approach laid down by the Constitutional Court, members of the General Assembly will be able to use a judgement of [[Proscription]] to identify specific actions that are illegal under the existing Imperial laws. These proscriptions will undergo [[scrutiny]] by the Constitutional Court to ensure that they are compatible with the Imperial Constitution, and with the body of Imperial law. Proscriptions that pass scrutiny, will be added to the rules employed by magistrates to determine if a crime has taken place.&lt;br /&gt;
&lt;br /&gt;
The practical impact of this approach is that the Imperial Synod will effectively write how religious laws are applied, similar to the leeway that the Conclave has to determine the appropriate use of magic. Successful proscriptions will determine how Imperial law on religious crimes are applied, they will determine what is investigated and enforced by the magistrates.&lt;br /&gt;
&lt;br /&gt;
The main advantage to this approach identified by the Constitutional Court is the clarity it will provide to citizens - who will be better able to judge what does or does not constitute a religious crime. In the past, some citizens have been executed for carrying a [[hallow|hallowed item]] drawn from a so-called &amp;quot;false virtue&amp;quot; or for being [[dedication|dedicated]] to a spiritual force other than one of the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Seven|seven virtues]]. In other cases the Synod has chosen not to condemn those who have committed the same crimes. This uncertainty has made it almost impossible for anyone to determine in advance whether their actions might be considered a religious crime or not. In the example of the [[Malign spiritual presences#Peace|peace]] hallows adopted by members of the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]], the facts of the matter were not in doubt; what was disputed was whether such actions breached the law. Ambiguity such as this is fundamentally undesirable in a judicial system - it should be as easy as possible to know in advance whether an action constitutes a crime or not.&lt;br /&gt;
&lt;br /&gt;
While the approach removes the power of the Synod to stand in judgement of individuals, it provides more control of Imperial law as it relates to the Virtues and [[the Way]]. The Synod will be able to proscribe specific [[Schisms and Heresies|actions and beliefs]] that they judge to be fundamentally incompatible with the Way. They will need to rely on the magistrates to enforce their proscriptions, but the magistrates will then be able to act without further recourse to the Synod, allowing them to pursue heretics, blasphemers, and idolators across the Empire. People will no longer be able to escape justice by committing their crimes beyond the watchful eyes of the Synod.&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
* &#039;&#039;&#039;Imperial law remains unchanged until the end of the Winter Solstice&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magistrates will pursue a criminal investigation against any citizen who is condemned at the Winter Solstice&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any judgement of proscription submitted at this summit will take effect from the end of the Winter Solstice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Constitutional Court have confirmed that no part of Imperial law will change before the end of the Winter Solstice. That means that the Synod may condemn citizens for any religious crimes they have committed at the coming Solstice. The magistrates will respond accordingly by trying anyone who has been condemend by the Synod.&lt;br /&gt;
&lt;br /&gt;
Any judgement of proscription that is submitted at this summit will not take effect until the end of the Solstice. To keep things simple the Tribune will ensure that all proscriptions are open for judgement until the end of the final session on Sunday. In future, a proscription will come into effect as soon as it passes the Synod.&lt;br /&gt;
&lt;br /&gt;
From the end of the summit onwards, the magistrates will use whatever proscriptions the Synod have passed to prosecute religious crimes. That means it won&#039;t be neccessary, or possible, for a priest to submit a judgement of condemnation from that point onwards.&lt;br /&gt;
&lt;br /&gt;
===Scrutiny===&lt;br /&gt;
* &#039;&#039;&#039;Any judgement of proscription is subject to scrutiny by the Constitutional Court&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Court will not pass a judgement unless it is consistent with the principles of the Constitution and clearly pertains to a religious crime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any judgement of proscription will be [[Scrutiny#Scrutiny|scrutinized]] carefully by the Constitutional Court to ensure that it reflects the principles laid out by the Constitution, is compatible with the existing body of Imperial law, and is enforceable. An ideal judgement of proscription will lay out a single action and state which &#039;&#039;&#039;one&#039;&#039;&#039; of the five religious laws it breaks. Priests are welcome to include text explaining why the action &#039;&#039;should&#039;&#039; be proscribed, but any proscription which tries to identify multiple laws that are broken is likely to fail. The magistrates need simple, clear language that makes it obvious which Imperial law has been broken - anything which muddies that makes a proscription more likely to fail scrutiny.&lt;br /&gt;
&lt;br /&gt;
The Court will judge whether the proscription falls within the remit of the relevant Imperial law. For example, [[blasphemy]] is defined as &amp;quot;&#039;&#039;The denigration of the paragons and the paths of virtue. This includes promoting false virtues and the teachings of false exemplars or false paragons.&amp;quot;&#039;&#039; Attempting to proscribe an action as blasphemous will fail scrutiny if it is clear it is not compatible with the definition of blasphemy that the Imperial Senate has laid down. The Constitutional Court have a long history of jealously guarding the powers and responsibilities of each body of state - attempts by the Synod to encroach on the powers of other bodies such as the [[Bourse]], the [[Conclave]], or an [[Imperial sodality]], will be firmly rebutted.&lt;br /&gt;
&lt;br /&gt;
As an extension of Imperial law, a proscription must not violate the principles laid down in the Imperial Constitution. Proscriptions that violate the dignity, freedom, and prosperity of Imperial citizens or transgress the Constitution&#039;s principles will be struck down. &lt;br /&gt;
&lt;br /&gt;
===Advice===&lt;br /&gt;
* &#039;&#039;&#039;Any citizen may ask the chief magistrates or the Speaker for the Senate for advice on how to word a proscription at any point during the summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Citizens may obtain advice in writing from the office of the Constitutional Court before the summit begins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Advice is designed to help a citizen, it does not guarantee that a proscription will pass scrutiny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone seeking to pass a judgement of proscription is encouraged to seek advice on the wording from the civil service, to ensure there is the least possible chance of it failing scrutiny. Citizens can consult with the chief magistrates to receive advice on the constitutionality of any proscription at any point during the summit. They can also provide a copy of the wording of a judgement to the office of the Speaker of the Senate to receive feedback and advice. The Speaker meets regularly with the Constitutional Court throughout the summit to review upcoming Senate motions, so any judgement of proscription will be discussed with the court and then returned to the citizen later.&lt;br /&gt;
&lt;br /&gt;
Citizens need not wait until the summit begins to obtain advice. They can submit a judgement to the Court for review before attending the summit (by emailing {{plot}}). The court will reply in writing before the summit begins provided they have time to do so. The Court are very busy during summits, but &#039;&#039;if possible&#039;&#039;, a member of the Constitutional Court will try to make themselves available on request from the Throne, a Member of the Senate, a cardinal or a grandmaster, if there is a serious issue of constitutionality that requires urgent discussion with the Court.&lt;br /&gt;
&lt;br /&gt;
Obtaining advice is always recommended, but citizens are warned that advice, even from a member of the Constitutional Court, is only meant to help guide a citizen to [[Wisdom]] - it is not scrutiny itself, which only takes place after a judgement passes the Synod.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LeoSecGen.jpg|title=Leonardo i Del&#039;Toro i Riqueza, Tribune of the Synod.|caption=Leonardo i Del&#039;Toro i Riqueza, Tribune of the Synod|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Judgements===&lt;br /&gt;
* &#039;&#039;&#039;The Constitutional Court can ask the Tribune to raise administrative judgements of proscription to clarify matters of Imperial law&#039;&#039;&#039;&lt;br /&gt;
The [[Tribune of the Synod]] has the [[Tribune_of_the_Synod#Judgement|power to raise judgements in any Assembly]]. Traditionally this has been used to help facilitate the operations of the Synod, vis-a-vis [[appointment|appointments]] and similar.&lt;br /&gt;
&lt;br /&gt;
In the future, it is likely that the Constitutional Court will ask the Tribune to use this power to raise an administrative judgement of proscription for consideration by the Synod. These judgements will be used to clarify any ambiguity that has arisen from other judgements. The same approach is commonly employed in the Senate, where the Court will ask the [[Speaker for the Senate]] to raise an [[Senate_motion#Administrative_Motions|administrative motion]] to remove any ambiguity introduced by previous decisions taken by the Senate.&lt;br /&gt;
&lt;br /&gt;
Given the urgency of the matter, the magistrates have asked the Tribune to raise several judgements of proscription at the forthcoming summit. They have produced guidance to go with each of these judgements to lay out what the legal implications of passing or rejecting them would be. Of course, any member of the Synod is always free to use their own judgement to raise a &#039;&#039;different&#039;&#039; proscription - these administrative judgements are intended to clear up major issues of law and to provide clear examples of the kind of judgements that the Synod could raise.&lt;br /&gt;
&lt;br /&gt;
==A Winter of Judgement==&lt;br /&gt;
* &#039;&#039;&#039;Five administrative judgements of proscription will be raised at the forthcoming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Members of the Synod will be able to vote on these judgements from 6pm on Friday until 2pm on Sunday&#039;&#039;&#039;&lt;br /&gt;
At the forthcoming Winter Equinox, the Tribune of the Synod will raise the following administrative judgements of proscription in the General Assembly. They will be available for voting from the beginning of the summit, with the deadline for voting on all these judgements will be 2pm on Sunday. Any judgement, event an administrative judgement is subject to the [[The_Throne#Powers_of_Virtue|Custodian of Virtue]] power of [[the Throne]].&lt;br /&gt;
&lt;br /&gt;
In each case, the magistrates have outlined what will happen if the administrative judgement is passed by the General Assembly, and what it will mean if it does not pass. Obviously, the Synod retains the right to reconsider at a later date, and priests are encouraged to raise alternative or additional proscriptions that they feel better define what is or is not a crime.&lt;br /&gt;
&lt;br /&gt;
These judgements have been raised to provide examples of the kind of wording that is required for a successful proscription, to initiate the proceedings and focus minds on the key issues. The Synod is well within their remit to reject all these judgements and pass other proscriptions or none at all, should they choose.&lt;br /&gt;
&lt;br /&gt;
===Abuse of Powers===&lt;br /&gt;
* &#039;&#039;&#039;The crime of abuse of powers is defined as: &#039;&#039;The misuse, or abuse, of the powers of a priest. This includes the powers of the Synod, as well as liao ceremonies.&#039;&#039;&lt;br /&gt;
The mostly commonly understood abuse of priestly powers is the use of the ceremony of [[excommunication]] without an accompanying [[writ of Excommunication]]. Many people assume that means that the use of the ceremony without the writ of the Synod will always result in a prosecution, but technically this is not a legal requirement. The writ of excommunication simply ensures that a priest will not be investigated for abuse of powers. Now that such matters will no longer go before the Synod for consideration before being investigated by a magistrate, an administrative judgement is being raised to confirm that this is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;General Assembly Administrative Judgement&amp;quot;&amp;gt;The Synod proscribes the use of the ceremony of excommunication without authorisation by writ of the Synod as an abuse of powers.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the General Assembly passes this judgement of proscription then it will become illegal to perform or participate in an excommunication ceremony unless a writ of excommunication has been approved of first. It will be treated as an abuse of powers and punished accordingly. If the General Assembly declines to pass this judgement, and doesn&#039;t pass a different judgement of proscription that speaks to this issue, then it will be legal under Imperial law to use the ceremony of excommunication without the approval of the Synod.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Fintan Enemy of the Creator.jpg|caption=Former [[Ambassador to Axos]] and condemned heretic Fintan Nighthaven.|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Options====&lt;br /&gt;
* &#039;&#039;&#039;The use of true liao for any purpose without a writ of consecration could be declared an abuse of powers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Consecrating any area without the permission of those who control that area could be declared an abuse of powers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Calling yourself to inquisition could be declared an abuse of powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rumours suggests that the alleged corruption of the Assembly of Nine began when the convicted heretic, &#039;&#039;&#039;Fintan Nighthaven&#039;&#039;&#039;, used a dose of [[Liao#True Liao|true liao]] to create a [[Hallow#True_Liao|blasphemous relic]] dedicated to peace. The magistrates have not raised a judgement regarding the use of true liao to [[consecration|consecrate]] a location or [[hallow]] an item, but any priest could do so. Currently it is perfectly legal to use true liao in this way without the Synod&#039;s approval - but the General Assembly could use a similar judgement to the one above to forbid the use of true liao to create &#039;&#039;any&#039;&#039; true auras without an accompanying [[writ of consecration]].&lt;br /&gt;
&lt;br /&gt;
It was [[Auras_illegal_in_the_Senate|made illegal to consecrate the Senate]] without the prior approval of senators in Winter 376YE, and that law was [[Auras_illegal_in_the_Civil_Service_hub|extended to cover the Civil Service Hub]] two years later. A violation of this law is prosecuted as a [[List_of_Criminal_Offences#Crimes_against_the_Processes_of_the_State|crime against the state]], rather than a religious law, because it involves interference with the business of these state bodies. The Synod could go further, and  use a judgement of proscription to class the consecration of &#039;&#039;any&#039;&#039; location without the permission of those who control that area, as an abuse of powers.&lt;br /&gt;
&lt;br /&gt;
A citizen can only be legally compelled to attend one [[inquisition]] per summit, to prevent vexatious use of the power. In the past there have been accusations that members of the Synod have or might deliberately called themselves to inquisition - to ensure that nobody else could then inquisition them. The Synod could declare such a practice to be an abuse of powers - they could even go further and declare that any attempt to use the power of inquisition to shield a citizen from the Vigilance of the Synod was an abuse of powers.&lt;br /&gt;
&lt;br /&gt;
===Blasphemy===&lt;br /&gt;
* &#039;&#039;&#039;The crime of blasphemy is defined as: &#039;&#039;The denigration of the paragons and the paths of virtue. This includes promoting false virtues and the teachings of false exemplars or false paragons.&#039;&#039; &lt;br /&gt;
The most common accusations of blasphemy relate to [[dedication]] to [[malign spiritual presences]]. As such the magistrates have asked the Tribune to put forward the following proscription.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;General Assembly Administrative Judgement&amp;quot;&amp;gt;The Synod proscribes as blasphemy the act of dedicating any person to a false virtue or of creating an aura of a false virtue.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 500px; width: 40%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Spontaneous Auras&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some auras occurr spontaneously arising naturally, rather than through the use of liao. It is often assumed that spontaneous auras are associated with a Virtue - they usually appear at moments associated with exceptionally Virtuous acts. However it is never possible to tell what Virtue is associated with an aura (insight won&#039;t reveal this information). To make matters more difficult, spontaneous auras are usually different in effect to the standard auras created using liao ceremonies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As a result it is not possible to definitively tell spontaneous auras of false virtues from the ones associated with the true virtues. A skilled theologian might be able to infer what has happened, based on the circumstances and the effect of the aura, but there is no definitive test that can confirm it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If the General Assembly passes this judgement then it will become illegal to perform a [[dedication]] to any of [[Malign_spiritual_presences#False_Virtues|false virtues]], as well as to use a [[religious skills|liao ceremony]] creating an [[aura]] drawn from a false virtue. Doing so will be treated as an act of blasphemy and be punished accordingly. If they decline to pass this judgement, and don&#039;t pass a different judgement of proscription that speaks to this issue, then it will be legal under Imperial law to dedicate someone to a false virtue and to create auras using them.&lt;br /&gt;
&lt;br /&gt;
Currently there are four known false Virtues, anarchy, hatred, peace and vengeance. Other malign spiritual forces exist, but they are not considered to be false virtues because there is no evidence that people can be dedicated to them. If that were found not to be true, or if a new false virtue were ever discovered, it would automatically be covered by this proscription because of the way it is written. &lt;br /&gt;
&lt;br /&gt;
In each case, the magistrates would compare such auras to those known to be created with false virtues. Unfortunately, it is much harder to be certain of the source of spontaneous auras because of the way they manifest with unpredictible effects that don&#039;t match any known auras.&lt;br /&gt;
====Options====&lt;br /&gt;
* &#039;&#039;&#039;The Synod would need to use a separate judgement for each false virtue to proscribe some false virtues but not others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Synod could proscribe being dedicated to a false virtue as blasphemous&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Proselytising a false virtue could be defined as blasphemy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Synod could proscribe the promotion of false paragons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Feast of the Broken Wheel could be declared blasphemous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Synod wanted to proscribe some of the false virtues, but not others, they would have to use seperate judgements to proscribe each false virtue individually. The Synod can pass a judgement that proscribes all false virtues or a false virtue, but they cannot pass a single judgement that lists some  false virtues but not others. &lt;br /&gt;
&lt;br /&gt;
The Synod could take a different route and proscribe being &#039;&#039;dedicated&#039;&#039; to or bearing an aura of a false virtue. If the Synod did that, then it would be illegal simply to be dedicated to or anointed using a false virtue. Items hallowed to false virtues would be illegal to own or carry, and areas consecrated with such powers would need to be desecrated or destroyed. Such a law would be much more restrictive - visitors from [[Axos]] and [[Faraden]] are often dedicated to virtues other than the Seven, and commonly bear anointing or hallowed items drawing on them. They are usually careful not to proselytise their views in the Empire, but if the Synod took the strictest possible approach then such visitors would be breaking the law and would suffer the punishment when they were caught. Attempts to define blasphemous actions as only being relevant to Imperial citizens would fail scrutiny by the Constitutional Court; foreign visitors to the Empire are required to abide by the same laws as ordinary citizens.&lt;br /&gt;
&lt;br /&gt;
The Synod could proscribe the act of [https://en.wikipedia.org/wiki/Proselytism proselytising] a false virtue. That would mean that anyone attempting to convince others to embrace one of false virtues would face prosecution. Any judgement on this matter should ensure that it makes clear where the Synod would expect the magistrates to draw the line. For example, in the past people have championed raids to free slaves from the [[Grendel]], the [[Druj]], and the [[Asavean Archipelago|Asaveans]] which have resulted in widespread [[Aura#Spontaneous_Auras|spontaneous auras]] that appeared to be Anarchist in nature. If the Synod intends to proscribe such acts, they would need to make that clear in the wording of the judgement. A differently worded proscription might try to only proscribe someone actively trying to convince people to embrace a false virtue; this would be far less expansive but in practice it might be little different to proscribing someone performing a false virtue dedication.&lt;br /&gt;
&lt;br /&gt;
Likewise the Synod could proscribe the promotion of false paragons. The judgement of [[recognition]] is used to recognise a specific figure as a false paragon - passing a judgement proscribing the promotion of false paragons would make it illegal to promote one - anyone inviting people to draw inspiration from a known false paragon or encouraging others to emulate the figure would then be subject to prosecution for blasphemy.&lt;br /&gt;
&lt;br /&gt;
One step the magistrates have not taken, due to the political implications, is to raise a judgement proscribing the celebration of the [[The_Brass_Coast_religious_beliefs#Feast_of_the_Broken_Wheel|Feast of the Broken Wheel]] by [[The Brass Coast|the Freeborn]]. This festival could at best be described as irreverant - many traditionalists have seen its deliberate impiety as nothing short of blasphemy. The Synod could test the limits of their new powers by raising a judgement of proscription which forbade the celebration of the festival, though doubtless such an attempt would incur the wroth of many Freeborn priests and [[sutannir]]s.&lt;br /&gt;
&lt;br /&gt;
===Desecration===&lt;br /&gt;
* &#039;&#039;&#039;The crime of desecration is defined as: &#039;&#039;The removal of spontaneously created virtuous auras such as legacies of ascendance to paragonhood. This includes such auras arising on areas and objects, and those people who do not wished them removed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The law of desecration is fairly recent having been [[Create_law_of_desecration|created]] in Summer 377YE to outlaw the removal of spontaneous auras and then [[Amend_Crime_of_Desecration|amended]] three years later to restrict it to the &amp;quot;desecration&amp;quot; of virtuous auras. Part of the reason the law was created was to protect the legacies associated with [[paragons and exemplars]]. Unfortunately, it is very difficult to determine if a spontaneous aura is &amp;quot;virtuous&amp;quot; or not because they rarely duplicate the effects of auras created with liao ceremonies and [[insight]] will not reveal the Virtue of an aura. With that in mind, the magistrates have focused on confirming the intent of the original law. They have submitted the following administrative judgement of proscription.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;General Assembly Administrative Judgement&amp;quot;&amp;gt;The desecration or destruction of any relics associated with a paragon or exemplar, or the destruction of any memorial associated with them, is proscribed.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If this judgement is approved by the majority of the General Assembly then it will make it illegal for any individual to remove or replace an aura on a relic associated with a [[paragons and exemplars|paragon or exemplar]], or otherwise destroy such an item. Likewise, removing spontaneous auras that have arisen in a place as the result of actions taken by an exemplar or paragon would be a crime. Spontaneous auras are often unique in nature, but their provenance can often be identified by magic such as [[Skein of Years]] or [[Clear Lens of the Eternal River]]- their historical association with such an important figure almost invariably leaves a trace. If the judgement is not passed, then the various relics and spontaneous auras will not be protected by Imperial law from destruction or desecration.&lt;br /&gt;
&lt;br /&gt;
====Other Potential Desecrations====&lt;br /&gt;
* &#039;&#039;&#039;The current wording of the law is very specific and only allows for a very narrow range of possibilities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could amend the law to empower the Synod to proscribe more general acts of desecration or the removal of auras&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The current law is very specific in nature - rather than granting the Synod broad sway over a range of possible activities which could collectively be described as desecration, it explicitly outlaws the removal of auras under very specific situations. The auras must be spontaneous - so no aura created using liao would ever be covered by this law as it stands - a relic created by a paragon would not be protected from desecration under this law if the paragon used liao to make the aura.&lt;br /&gt;
&lt;br /&gt;
Likewise powerful auras associated with true liao, such as the consecrations often found at [[Inspirational_location|memorials and sacred sites]] would not be covered by this law. In theory a more expansive law would give the Synod the power to proscribe any kind of desecration of a memorial or sacred site created by a priest of the Way. As things stand, it would not be illegal for a citizen to seek to destroy the true consecration in Holberg, or the one in the Soveann.&lt;br /&gt;
&lt;br /&gt;
In the same vein items with spontaneous auras on them are protected from desecration, but not items hallowed with true liao. For that matter, the Senate could give the Synod the power to proscribe the removal of any aura without the permission of the owner. All these are acts that would best be defined as desecration, but the Synod could not proscribe them under the current wording of the law. To proscribe these actions would require the [[Imperial Senate]] to change the law to use a more expansive definition of desecration.&lt;br /&gt;
&lt;br /&gt;
===Heresy===&lt;br /&gt;
* &#039;&#039;&#039;The crime of heresy is defined as: &#039;&#039;The willful rejection, or perversion of, the orthodox Doctrines of the Faith as laid down by the Imperial Synod, or actively teaching and promoting false doctrines.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In the history of the Empire, there have been numerous [[Schisms and Heresies|schisms and heresies]] which have been carefully catalogued. Most of these heresies are historical in nature now, and few pose a direct threat to the stability of the Empire at this time. Accordingly the magistrates have &#039;&#039;not&#039;&#039; submitted individual judgements of proscription for each of these heresies. There is nothing to stop an individual priest raising their own judgement of proscription for a specific heresy - but the magistrates don&#039;t see any pressing need to settle these matters urgently. There will be plenty of time for the Synod to consider their response carefully, if a heresy should become active once more.&lt;br /&gt;
&lt;br /&gt;
[[Schisms_and_Heresies#The_Excessionist_Heresy|The Excessionist Heresy]] is the one known heresy that appears to be active currently. In Summer the [[387YE_Summer_Solstice_Synod_judgements#Judgement_14|Synod called Yosephus Morningson to inquisition]] for preaching the &amp;quot;creed of the Temple of Balance&amp;quot;. He was subsequently condemned on that basis and a trial is expected at the coming summit. Preaching excessionism was also one of the reasons [[386YE_Autumn_Equinox_Synod_judgements#Judgement_137|cited by Tarquinius Ankarien]] for calling Lady Josephine of Adina&#039;s Charge to inquisition at the same summit.&lt;br /&gt;
&lt;br /&gt;
Accordingly, the Synod have been asked to consider a clear statement proscribing the heresy of excessionism.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;General Assembly Administrative Judgement&amp;quot;&amp;gt;The General Assembly proscribes the Excessionist Heresy - the claim that too much of a Virtue can be as bad as too little.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Synod pass this judgement then anyone preaching excessionism, the idea that too much of a Virtue can be as bad as too little will proscribed under the law. The trial of Yosephus Morningson will proceed normally and anyone who expresses similar ideas will face prosecution by the magistrates. If the General Assembly reject the judgement and don&#039;t proscribe excessionism, then it will not be illegal to preach such ideas, Yosephus Morningson will not face trial, and he and others will be free to continue preaching in that vein.&lt;br /&gt;
&lt;br /&gt;
====Options====&lt;br /&gt;
* &#039;&#039;&#039;The Synod could proscribe the Yaelian Heresy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Synod could easily proscribe any of the more well-known heresies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Synod proscribe a new heresy they must take care to clearly outline the heretical beliefs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Synod could proscribe the beliefs of the Marcher Orcs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Yael.jpg|caption=Yael of Felix&#039;s Watch, heretical Prophet of the Land Without Tears.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Perhaps the most dramatic instance of heresy in recent times is the [[Schisms_and_Heresies#The_Yaelian_Schism|Yaelian Heresy]], in which &#039;&#039;&#039;Yael of Felix&#039;s Watch&#039;&#039;&#039;, a [[Highguard|Highborn]] theologian, claimed to have received a [[past life vision]] showing herself to be the [[First Empress]] reborn. As her fame spread, thousands placed their trust in her, believing her to be the reincarnation of the founder of the Empire. Eventually her lies were uncovered through the discovery that crucial documents supporting her claims of a place beyond the Labyrinth, which she called the &amp;quot;Land Without Tears&amp;quot;, were forgeries. She was ultimately condemned by the Synod and executed, but to this day there are folk who believe that Yael was the First Empress reborn, and her account of the Land Without Tears was a true vision. The Yaelian heretics have not caused issues in many years, and short of Yael herself being reborn, they are not likely to do so. &lt;br /&gt;
&lt;br /&gt;
If the General Assembly proscribes this heresy, then it will make it definitively clear that no part of Yael&#039;s claims were ever true. Anyone who professes such beliefs or worse proselytizes them will face prosecution under Imperial law. The magistrates won&#039;t actively seek out these heretics, unless given clear instruction to do so, since the cost and disruption would be significant, but it would allow them to act swiftly should there be any attempt to resurrect the heresy.&lt;br /&gt;
&lt;br /&gt;
There are plenty of other historic [[Schisms and Heresies|heresies, blasphemies, and schisms]] known to the Empire. The Synod would require a seperate judegement for each heresy they wished to  proscribe, but they would not need to provide any additional details if they wanted to outlaw [[Schisms_and_Heresies#The_Lucidian_Blasphemy_/_Auran_Idolatry|lucidianism]] for example, because the heresy is well known and detailed. If the Synod proscribed a new heresy that was not familiar, then the judgement would need to include a clear statement of the heretical beliefs, so that the magistrates could correctly identify it.&lt;br /&gt;
&lt;br /&gt;
One issue that the Constitutional Court do point out is that it would not remotely be constitutional for the Synod to attempt to proscribe  the expression or discussion of religious beliefs for some individuals but not others. In the past there has sometimes been a tacit belief that members of the Synod have special rights and the necessary training to investigate or contemplate religious heresies. That approach is directly counter to the ethics of Imperial law, which treats all citizens equally. Either everyone may use their judgement to consider the teachings of the [[Schisms_and_Heresies#The_Lucidian_Blasphemy_/_Auran_Idolatry|Lucidians]] or nobody can. Any attempt to proscribe heresy for people who weren&#039;t priests would be immediately struck down as unconstitutional.&lt;br /&gt;
&lt;br /&gt;
There is arguably a much more complicated heresy active in the Empire at this time: that of the [[Mournwold_Orcs|Marcher orcs]]. These former thralls, freed along with their human neighbours when the [[Mournwold]] was liberated, still trace their religious beliefs to their [[Jotun]] roots. They firmly believe that they will reincarnate after death, provided they do not take up weapons to fight. While strange, these beliefs form the cornerstone of their entire world view - and it was clear they would not give them up to join the Empire. Their spiritual spokesperson &#039;&#039;Hap the Soft&#039;&#039; made it clear to the Marcher and Imperial Orcs assemblies that his people would be prepared to face death, and reincarnate, if anyone tried to force them to abandon their beliefs. This is unfortunate, because they are flatly at odds with the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Howling_Abyss|Doctrine of the Howling Abyss]] which explicitly states that orcs live only one life. This makes them heretical.&lt;br /&gt;
&lt;br /&gt;
Thus far, the Empire has been resolving this problem by very assiduously looking the other way. Because the Marcher orcs only come to [[Anvil]] infrequently, and they don&#039;t proselytise their views, it has broadly been seen as better to let sleeping dogs lie than to force the execution of a population of these Marchers. But that can&#039;t continue forever - the longer the issue continues, the more it fundamentally undermines the moral authority of the Synod. Heresy can&#039;t be a crime, legally enforcable by law, while simultaneously there are hundreds of people living in the Mournwold who everyone knows reject one of the Doctrines of Faith.&lt;br /&gt;
&lt;br /&gt;
Aware of the sensitivity of the subject, the magistrates have &#039;&#039;not&#039;&#039; submitted an administrative judgement of proscription - cognisant that that would force the Synod to act. If such a judgement is submitted, then the Synod will have no choice but to confront the issue, either directly outlaw the beliefs of the Marcher orcs, or if they failed the judgement, to implicitly approve them. Both courses of action would have far-reaching consequences - and wise heads determine that the Synod won&#039;t likely benefit from the magistrates rushing them on this. Still, it cannot be put off forever - at some point soon, the Synod will have to settle the matter of the Marcher orcs and the Doctrine of the Howling Abyss, one way or the other - a situation that is made more complex as more orc septs come to the attention of the Empire whose beliefs are incompatible with doctrine.&lt;br /&gt;
&lt;br /&gt;
===Idolatry===&lt;br /&gt;
* &#039;&#039;&#039;The crime of idolatry is defined as: &#039;&#039;Subsuming human will and destiny to any inhuman entity or force. This includes the worship, veneration or exaltation of any such being or power.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sadly, the Imperial legal system has struggled to hold the line on idolatry in recent times. There have been perennial problems in the Empire&#039;s negotiations with [[eternal|eternals]], in which these creatures demand veneration, exaltation, adulation or sacrifice. [[Eleonaris]], the so-called &amp;quot;Queen&amp;quot; of the Fields of Glory &#039;&#039;demanded&#039;&#039; that a statue be built in her honour. The Imperial Senate even passed a [[Senate motion]] approving the sacrifice of [[Construct_Treasure_Ship|a ship laden with treasure]] to please [[Rhianos]] the &amp;quot;Regent&amp;quot; of the Eternal Sea. The Synod could put an end to all this, by clearly proscribing these acts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;General Assembly Administrative Judgement&amp;quot;&amp;gt;The General Assembly proscribes the creation of statues in the likeness of any eternal. It is idolatry to build any edifice designed to honour an inhuman entity.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the General Assembly approves this judgement, then it will no longer be legal to create statues of an eternal. It won&#039;t be legal for the Senate or for anyone else to make sacrifices to them. Magicians will still be able to negotiate with eternals, but they won&#039;t be able to offer them veneration or sacrifice in return for their favour. It wouldn&#039;t be illegal for artists or actors to portray an eternal, but it would be illegal to create a [[Edifice#Grandeur|grand statue]] of an eternal or commission any [[edifice]] clearly intended to honour them.&lt;br /&gt;
&lt;br /&gt;
Pragmatists may argue that such restrictions tie the hands of the [[archmage|archmages]] who are often forced to use flattery to convince eternals to favour the Empire. There is no doubt at all that passing this judgement will make life considerably harder for the [[Conclave]] - there absolutely will be situations where magicians are forced to forego the help of an eternal because this proscription would make it impossible to meet their price. Arguably, that is why so little has been done to stop the practice in recent years. Traditionalists argue that is &#039;&#039;exactly&#039;&#039; why it is so important for the Synod to act &#039;&#039;now&#039;&#039; to ban the practice - otherwise people will always find a way to justify it when the opportunity presents itself. The best time to clamp down on this behaviour was centuries ago; the second best time is now.&lt;br /&gt;
&lt;br /&gt;
If the Synod declines to proscribe the practice, then it is difficult to imagine the law of idolatry having any teeth in the future. Few people are going to accept the idea that it&#039;s illegal to venerate an inhuman power, but it&#039;s acceptable to build a giant statue or sacrifice a ship full of treasure to them. If the judgement does not pass, cases of idolatry will inevitably continue to rise. Trouble-makers like [[Sadogua]], [[Janon]], or [[Jaheris]] are likely to view it as an open invitation to seek the veneration of those to whom they offer their patronage.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Dima12713.jpg|caption=&#039;&#039;&#039;Dima Vasilyevna Novosad&#039;&#039;&#039;, Master of the Koboldi|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Options====&lt;br /&gt;
* &#039;&#039;&#039;The Synod could single out individual eternals, using a judgement of proscription for each one&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Synod could proscribe the creation of fanes and similar structures&#039;&#039;&#039;&lt;br /&gt;
The Synod could try to proscribe statues or edifices to honour individual eternals - effectively singling out those eternals that were most problematic and proscribing them one at a time. That approach might be politically fraught. It&#039;s easy to proscribe edifices to venerate [[Agramant]] but they would arguably be illegal anyway, given the eternal is under [[Alignment#Enmity|enmity]]. The truth is that the eternals that are arguably most in need of being proscribed in this way - are the ones most likely to offer powerful aid in return. Trying to pick and choose between them will inevitably create a law that proscribes idolatry in some cases but permits it in others.&lt;br /&gt;
&lt;br /&gt;
The Synod could choose to go further. Since their [[The_Queen%27s_door#The_Adventurous_Options|creation]] in 384YE in response to a [[383YE_Autumn_Equinox_Conclave_sessions#Concord:_Embassies_for_Eternals|request by the Conclave]], the [[commission]] of a [[fane]] has been somewhat problematic. These structures are specifically dedicated to an eternal, serving as places where their power within the Empire is paramount. They must be [[Powers_of_the_Imperial_Senate#Concedence|conceded]] to the eternal in question, and some theologians argue that this is an even more direct example of idolatry than the creation of statues. Fanes are not the only way that an eternal might be placated - and these priests argue vehemently that &#039;&#039;any&#039;&#039; concedence of Imperial lands or structures to inhuman powers is a religious crime.&lt;br /&gt;
&lt;br /&gt;
Proscribing all fanes would have profound implication for recent commissions, such as the [[Construct_Chamber_of_Euphony|fane of sung]], and for titles such as the [[Master of the Koboldi]] whose powers come from the [[Master_of_the_Koboldi#College_of_Engineering|College of Engineering]] conceded to [[Adamant]].&lt;br /&gt;
&lt;br /&gt;
==Other Judgements==&lt;br /&gt;
With the change in the way the magistrates apply the law, there is no further need for a judgement of condemnation and the court have instructed the Tribune to withdraw it. However, the expansion to the judgement of condemnation [[Amend_power_of_Inquisition|pushed by Jorma Steelhail]] that introduced [[castigation]], [[penance]] and [[vindication]] do still provide considerable benefits. The Court have worked with the Tribune and the magistrates to provide additional new guidance to help the Synod use these judgements effectively.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[The final cut]] - 387YE Spring wind of fortune regarding the fallout of the constitutional crisis&lt;br /&gt;
* [[A little understanding]] - 386YE Winter wind of fortune about the aftermath of Judgement 42&lt;br /&gt;
&lt;br /&gt;
* [[Proscription]]&lt;br /&gt;
* [[Castigation]]&lt;br /&gt;
* [[Penance]]&lt;br /&gt;
* [[Vindication]]&lt;br /&gt;
&lt;br /&gt;
* [[Cardinal]]&lt;br /&gt;
* [[Religious crime]]&lt;br /&gt;
* [[Schisms and Heresies]]&lt;br /&gt;
* [[Clemency]]&lt;br /&gt;
* [[Malign spiritual presences]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=When_peace_was_far_away&amp;diff=136489</id>
		<title>When peace was far away</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=When_peace_was_far_away&amp;diff=136489"/>
		<updated>2026-04-05T15:04:26Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The port of Radosmo is the richest, most prosperous settlement in all of Zemelslo. It rises above three bays, each one separated by hilly splits of land. They are named for the twilight at morning, the brightness of high noon, and the gloaming that comes with night. At the landward side of each is a dock, and which goods land and ship from each dock is decreed by the laws of the Concillium. Radosmo is where the Concillium meets each month, to discuss matters of governance and magic. They are well advised by the Jarmish Consul, who by all accounts does not speak often but when they do their words are listened to. It is common for heralds of the realms to attend these meetings, to observe, and to present minor boons to the magicians in return for small concessions.&lt;br /&gt;
Zemelslo is not a wealthy nation; it primarily exports salt fish, salt lamb and mutton, and a strong sour beverage called Bidderskit that is at best an acquired taste. The largest structure is the Concillium Hall, but the second largest is the palace of the Jarmish Consul which stands on one of the hills overlooking Radosmo. It is very beautiful, and the first thing a sailor sees on their approach to the port. The people of Zemelslo are cousins to the folk of the Principalities, in much the same way the people of Sarvos or the Brass Coast are cousins to the Highborn. Their people diverged long ago, but are close enough that cordial relations and strong bonds of wealth and politics unite them.&lt;br /&gt;
&lt;br /&gt;
There are no slaves in Zemelslo. Instead, there is a caste of folk whose name translates roughly as &amp;quot;&#039;&#039;ungrateful&#039;&#039;&amp;quot; in the particular dialect of the Zemelslona. People who have committed crimes against their fellows, or against the state. They are kept in the most squalid possible conditions, forced to toil at the most back-breaking, filthy jobs until their sentence is completed. One might imagine that in a state as law-abiding and civil as Zemelslo there would not be many ungrateful; yet there always seem to be more than enough to ensure the fields are tilled, the bays are dredged, and the streets are cleaned.&lt;br /&gt;
&lt;br /&gt;
There are no temples or shrines here; the Concillium of Zemelslo does not proscribe religion so much as discount it. Faith, teach the leaders of this tiny island nation, is a distraction. A warm blanket fit only for children. Nothing exists beyond the world, and the six realms of magic. Miracles and the so-called ceremonies of priests are nothing more than magic, practiced by amateurs who do not truly understand what they are doing. The people of Zemelslo patronise evangelists and missionaries, listening with every sign of amused tolerance, even applauding skilled oratory or rhetoric, and then... they just move on.&lt;br /&gt;
&lt;br /&gt;
(Yet be careful; these people pride themselves on their liberty to a degree that an outsider might misjudge as a kind of faith. Their civility is as much as learned response to living in a society where anarchy bubbles beneath the surface as it is their vaunted rationality. The &#039;&#039;ungrateful&#039;&#039; toil, openly degraded, as much as a reminder to the common folk about what will happen if they forget their social contract with the Concillium and try to overthrow them. Reading between the lines of the history books, this has happened at least twice and each time there is a period of chaos and a new Concillium rises to replace the old.)&lt;br /&gt;
&lt;br /&gt;
Most of the visitors to the docks of Radosmo are foreigners; traders from the western Principalities exchange crystal mana for victuals; for metals cut from the hearts of the hills; and for softer treasures harvested from the inland trees. They are equally happy to trade with other visitors, these visiting merchants; and for those who do not wish to dirty themselves dealing with the emissaries of Jarm there is ample opportunity to purchase their fine goods from the markets of Radosmo, engaging in trade at one remove.&lt;br /&gt;
&lt;br /&gt;
That, perhaps, is the zeitgeist of Radosmo, of Zemelslo. They exist at one remove. Comfortable with the protection of their &amp;quot;cousins&amp;quot; to the east, comfortable to live quiet lives, comfortable to be insulated from the chaos of the world. Happy that war and hard choices both are far away.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Hausziege 04.jpg|align=left|caption=Among other things, the nation of Zelemslo is known for its clever goats; by long standing rule of the Concillium they may be herded and milked but not eaten.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;The Empire remains at peace with the Principalities of Jarm, but trade with that nation is embargoed&lt;br /&gt;
* &#039;&#039;&#039;The Senate has approved trade with the tiny independent nation of Zemolslo that lies within the Jarmish sphere of influence&lt;br /&gt;
* &#039;&#039;&#039;Jarm is at war with Imperial allies in the Commonwealth&lt;br /&gt;
* &#039;&#039;&#039;Jarm has recently encountered the threat of Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;The Imperial ambassador to the Principalities is Damiàn i Martàn i Erigo of the Brass Coast&lt;br /&gt;
Each season the [[Civil Service]] prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
One of the six great powers, the [[Principalities of Jarm]] are not exactly friendly to the Empire. The &#039;&#039;magocracy&#039;&#039;, ruled by the House of Princes resents what it claims are repeated attempts by Imperial citizens to interfere with its interests. Via the [[Liberty Pact]], the Empire is allied with Jarm&#039;s enemies, the [[Commonwealth]], and open war now rages between the two great nations. They may not be at war with the Empire, but they know that Imperial citizens and the [[Conclave|Imperial Conclave]] in particular have provided significant assistance to their rivals. Communications tend to be brusque, bordering on the curt.&lt;br /&gt;
&lt;br /&gt;
The Jarmish ambassador to the Empire is &#039;&#039;Lord-Magister Anton Trescher of the Hidden Hook&#039;&#039;, who attends at the House of Princes. A canny and influential politician who has served the House of Princes for over forty years, he represents the Jarmish to the Empire and vice-versa. A potent master of Autumn magic, he is known for his sarcasm and dry wit, and for his commitment to the sovereignty of the Principalities he serves.&lt;br /&gt;
==War in the East==&lt;br /&gt;
* &#039;&#039;&#039;The war between the Commonwealth and the Principalities of Jarm continues&lt;br /&gt;
* &#039;&#039;&#039;Cold Sun has erupted into the borderlands between the two nations&lt;br /&gt;
The &#039;&#039;[[According_to_principle#The_Lantir_War|Lantir War]]&#039;&#039; continues despite the [[Cold war|eruption]] of [[Cold Sun]]. Diplomats from both sides have made attempts to arrange a summit to discuss the matter, but so far without success. There is nothing approaching a coordinated response between the two rivals to the &#039;&#039;scions&#039;&#039; pouring into Lantir. Indeed, as discussed in the &#039;&#039;&#039;[[Cold war]]&#039;&#039;&#039; wind of fortune, both sides suspect the other of having been responsible, and believe that the [[Inhabitants of the realms#Heralds|heralds]] are targeting &#039;&#039;their&#039;&#039; forces particularly. &lt;br /&gt;
&lt;br /&gt;
The conflict between the Principalities and the Commonwealth is at its root a clash of ideology. Jarm fights for the right to self-determination, while the Commonwealth strives to spread its idea of the Common Good to all. Jarm remains unable to match the Commonwealth on sheer logistical and military might; the Commonwealth cannot equal the magical prowess of the Principalities. Neither side will submit to the other and so the war continues. The addition of this third force means it is impossible to tell who is &amp;quot;winning&amp;quot;. &lt;br /&gt;
{{Nation|nation=Jarm|status=Foreigner|port=[[Principalities_of_Jarm_ports#Kavor_(Northern_Principalities_of_Jarm)|Kavor]], [[Principalities_of_Jarm_ports#Vezak_(Southern_Principalities_of_Jarm)|Vezak]], and [[Principalities_of_Jarm_ports#Rigia_(Eastern_Principalities_of_Jarm)|Rigia]] (all closed)|ambassador=Damiàn i Martàn i Erigo of [[the Brass Coast]]}}&lt;br /&gt;
==The Third Letter==&lt;br /&gt;
* &#039;&#039;&#039;Lord-Magister Anton has responded candidly to the Ambassador&#039;s communications&lt;br /&gt;
* &#039;&#039;&#039;He believes that if things continue on their current course it could lead to a thawing in Imperial-Jarm relations&lt;br /&gt;
Normally, the language of diplomacy is full of caveats and circumlocution, comments Lord-Magister Anton. The Imperial Ambassadors interestingly candid approach, however, is in all honesty quite refreshing. It is a relief sometimes, he writes, to be able to speak directly. As such, he acknowledges that the Ambassador may be feeling a little rebuffed. Yet he feels that he was very clear about why the Magician-Princes were not particularly impressed by the return of the [[My_passions_from_a_common_spring#Spice|Vezakri spice grinder]]. When one is honestly sending something without expectation of reward, one cannot really complain if they don&#039;t then get a reward.&lt;br /&gt;
&lt;br /&gt;
More constructively, the matter of the spice grinder is ultimately unimportant by itself but it is not without symbolic weight. Coupled with the efforts of other Imperial citizens, there &#039;&#039;is&#039;&#039; more of a taste in the House of Princes for dealing with the Empire. Embargo costs both countries, and is good for neither. Right now the House of Princes is busy with other matters - war with the Commonwealth and the [[Cold war|destruction of Lantir]] being foremost in their minds. While it might not seem like it, the situation is improving. And in Anton&#039;s opinion part of that is down to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; and their immediate predecessor &#039;&#039;&#039;Nikita Teanga Volkov&#039;&#039;&#039;. There have obviously been several fine ambassadors from the Empire, but they are often judged against the example of the former ambassador &#039;&#039;&#039;Oswi Twice-Burned&#039;&#039;&#039; - someone who understood the realities of doing business on the international stage and put pragmatism ahead of ideology.&lt;br /&gt;
&lt;br /&gt;
As long as the Empire respects Jarm&#039;s independence as a sovereign nation; as long as they stay out of the war with the Commonwealth; and especially if they are able to offer practical support against these damned &#039;&#039;scions&#039;&#039; pouring out of Lantir, relations between the Principalities and Imperial citizens can only improve. Indeed, the assurances &#039;&#039;Ambassador Damiàn&#039;&#039; has issued regarding their intention to provide aid to the Jarmish in containing the forces of &#039;&#039;Oblivion&#039;&#039; has caused several otherwise disinterested princes to sit up and take notice, especially those potentially threatened by the &#039;&#039;scions&#039;&#039;. If they are able to deliver on those promises - if the [[Cold_war#Magical_Aid|Conclave]] offers real, measurable support to Jarm - then it will not only prove the Ambassador&#039;s calibre but see more Magician-Princes prepared to soften their attitudes to the Empire. If they fail of course... well that will just reaffirm the perception of recent Imperial ambassadors being little more than chair-warmers.&lt;br /&gt;
&lt;br /&gt;
The civil service are a little taken aback by the tone of Lord Anton&#039;s correspondence, but cautiously suggest that by speaking candidly in response to the Ambassador, Trescher is in his own way showing his respect. Maybe?&lt;br /&gt;
&lt;br /&gt;
==Free Port==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bidderskit&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Goat milk is a common staple of the Zemelslo diet. One of their main exports is Bidderskit, an alcoholic beverage made by fermenting goat milk and adding certain local ingredients. There are a range of strong flavours, but it is something of an acquired taste. Any Imperial fleet captain who has visited the nation is free to phys-rep Bidderskit with almost any kind of milk or milk-like liquid especially flavoured milkshake.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Senate approved access to a port in the independent nation of Zemelslo&lt;br /&gt;
* &#039;&#039;&#039;Imperial captains now trade at Radosmo, primarily with Jarmish merchants&lt;br /&gt;
* &#039;&#039;&#039;Lord-Magister Anton has praised the Imperial Ambassador for their work in negotiating trade with Zemelslo&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Communication with Zemelslo technically lies under the remit of the Imperial Consul, Atte Arrow-Tongue Metsastajason&lt;br /&gt;
During the Autumn Equinox, the [[My_passions_from_a_common_spring#Free_Ports_And_Free_People|tiny nation of Zemelslo]] opened their port at Radosmo to Imperial traders at the urging of  &#039;&#039;Prince Mila&#039;&#039; of the Violetinu Mishkas. Zemelslo lies in the [[The_seven_seas#Sea_of_Steel|Sea of Steel]] and is firmly within the Jarmish sphere of influence. Technically self-governed by a &#039;&#039;concilium&#039;&#039; of magicians, in practice it is a protectorate of Jarm and looks to the House of Princes in all things. The Jarmish Consul officially is an ambassador from the great nation to the east; in practice it operates a lot more like a governor albeit one that most1ly observes and offers polite advice.&lt;br /&gt;
&lt;br /&gt;
Its primary exports are salted fish and a beverage called Bidderskit (a strong sour alcoholic drink made from fermented goats milk). There is not much demand for Bidderskit and salted fish in the Empire, but Jarmish merchants visit Radosmo all the time. Imperial merchants are welcome to trade with other visitors... which means access to the same kinds of products that were available from Jarmish ports. This is a polite fiction that allows Jarm and the Empire to trade without either side having to open their ports to the other. Obviously the argument is that trade with Zemelslo, a sovereign nation, is not prohibited by the terms of the Liberty Pact. While the Commonwealth might [[The price is great#Zemelslo|take a different view]], the Senate [[387YE_Autumn_Equinox_Senate_sessions#Confirm_Trade_with_Zemelslo|have been clear]] that they do not see any legal obstacle to Imperial traders dealing with Zemelslo and confirmed that it is not part of Jarm. &lt;br /&gt;
  &lt;br /&gt;
It is too early to make sweeping generalisations - whatever Anton&#039;s esteemed colleague the Magician-Prince of the Violetinu Mishkas might believe - but the preliminary successes seen in Radosmo are encouraging. Perhaps it &#039;&#039;is&#039;&#039; possible for the Empire to visit an island without [[Mosaic|burning everything to the ground]] in the name of religion? While Zemelslo isn’t Kavor or Zemech, it is a good start. Lord-Magister Trescher is not alone if that he would be perfectly happy to see relations between the nations thaw out enough to allow trade to prosper again. The Empire is after all an excellent market; and everyone would be happier if they did not have to listen to the Golden Peacock faction banging on about the &amp;quot;Casinean Hegemon Threat&amp;quot; every five minutes.&lt;br /&gt;
{{WingedMessenger|address=Winged Messengers can be dispatched by anyone interested in further discussing trade via Zemelslo to &#039;&#039;Magician Prince Mila, The Tepesch Palace, Principality of the Violetinu Mishkas, Principalities of Jarm&#039;&#039;. The Concilium has asked that the youthful Magician-Prince serve as their liason to the Empire.}}&lt;br /&gt;
==Weirwood for Free People==&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo has requested an opportunity to purchase a large amount of weirwood from the Empire&lt;br /&gt;
* &#039;&#039;&#039;The Senate has clarified that the Concillium  is a sovereign nation distinct from Jarm&lt;br /&gt;
* &#039;&#039;&#039;They thus fall under the remit of the Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Imperial Consul is Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; &lt;br /&gt;
The inference taken from the Senate&#039;s decision is that it is the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039;, who is responsible for any further dealing with Zemelslo, rather than the Ambassador to Jarm. The Concilium of Zemelslo have not invited any kind of diplomatic contact; any formal Imperial correspondence should go via their close ally, the Magician-Prince of the Violetinu Mishkas. It is not that they are incapable of making their own decisions, simply that Prince Mila has more experience dealing with Imperial citizens and is unlikely to accidentally offend against their sensibilities or religion. Mila has graciously agreed to serve as a go-between.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
With his assistance the Concilium of Zemelslo have made an overture to the Imperial Consul offices indicating that they are in the market to purchase a large amount of [[weirwood]]. They are looking to secure 200 wains toward the [[Navy#Costs|construction]] if a [[navy]] to help protect their island against Commonwealth aggression. They are able to offer 20 crowns a wain for any amount that the Imperial Consul can arrange. If the Consul wishes to take advantage of this offer, the Civil service can help facilitate it. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Consul should ensure the weirwood is in their inventory at the end of the event and e-mail {{plot}} to let us know how much they are providing to Zemelslo. We&#039;ll then remove the wains and replace them with the money at the agreed price.) &lt;br /&gt;
&lt;br /&gt;
Regardless of what the Imperial Consul may choose, any private citizen could take advantage of this trade. The [[Urizen_magical_traditions#Urizen_Lore|Urizeni]] ritual &#039;&#039;[[Ethereal Courier]]&#039;&#039; could certainly be used to send weirwood Bourse notes to Magician-Prince Mila. This would require a little more effort to claim, but there is no legal impediment to ships from Zemelslo collecting wains from Imperial warehouses. The citizen trading in this way would either receive the payment mentioned, or have their Bourse notes returned if the Consul has already provided all the weirwood required.&lt;br /&gt;
&lt;br /&gt;
The civil service assessment is that on the surface it seems to be a legitimate attempt by the Concilium of Zemelslo to establish their own navy. However as a nation in the pocket of Jarm, helping Zemelslo arm itself effectively provides Jarm with access to another navy. It is very likely that Magician Prince Mila is behind this trade offer, and the likely source of much of the money to pay for it.&lt;br /&gt;
==Equal Weight==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortified Embassy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification Upgrade&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Limus, Redoubt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 mithril, 90 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Gives the Walls of Cargo the &#039;&#039;Jarmish Warwizards&#039;&#039; quality&lt;br /&gt;
* Allows Jarm to defend shipping along the Couros against Commonwealth interests&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Requires concedence of the embassy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jarm proposes the Empire cede the Jarmish embassy in Cargo to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In return they would station of garrison of warwizards in Cargo to help defend the territory if it was attacked&#039;&#039;&#039;&lt;br /&gt;
Lord-Magister Anton has received correspondence from the staff at the Jarmish embassy in [[Redoubt#Cargo|Cargo]] regarding the building of a [[Ambassador to the Commonwealth#The Diplomatenschloss|Commonwealth castle]] across the river Couros in [[Necropolis]]. Concerns have been expressed in the House of Princes about notoriously warlike Commonwealth soldiers travelling the same river as peaceful Jarmish emissaries - especially given the Empire&#039;s obvious favouring of the rival nation. As such he proposes that the [[Senate]] expand and also [[Powers_of_the_Imperial_Senate#Concedence|concede]] the Jarmish embassy in Cargo. Jarm would cover some of the costs, and would establish a cadre of elite Jarmish battle-magicians at the embassy to protect the interests of their citizens both in the embassy and travelling along the river. They would also be in a position to help garrison the [[Redoubt#The_Walls_of_Cargo|Walls of Cargo]] - which Lord-Magister Anton points out they [[The_whole_world#The_Magic_of_Jarm|also helped create]]. In the event that the Commonwealth chose to commit piracy against Jarmish ships in Imperial waters, they would be in position to defend their diplomats and take appropriate retribution against any attack.&lt;br /&gt;
&lt;br /&gt;
The civil service have assessed the proposal - they estimate that in the event the walls of Cargo would gain the &#039;&#039;Jarmish warwizards&#039;&#039; quality. If enemy forces threatened the region of [[Redoubt#Limus|Limus]], the Jarmish war-magicians would add an extra 1,000 strength to the garrison for purposes of defending the territory and inflicting casualties on the attackers in same way as if they were a number of [[military unit|military units]] taking a [[Military unit#Guard|guard action]]. The required concedence would give the Jarmish free reign to operate within their own embassy without any hint of Imperial oversight - and if relations between Jarm and the Empire collapsed entirely, a band of Jarmish war-wizards in Urizen could arguably do some significant damage before they were stopped. They also speculate that this is a naked political ploy - to &amp;quot;balance&amp;quot; the fact that the Commonwealth has stationed troops on Imperial soil and has direct control of their own &#039;&#039;diplomatenschloss&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Herbs for the White Palm==&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|title=Imperial Apothecaries&#039; Guild|align=right|width=240}}&lt;br /&gt;
* &#039;&#039;&#039;The House of the White Palm in Jarm seeks aid in dealing with the cursed injuries caused by the &#039;&#039;scions&#039;&#039; of Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;They would like the Imperial Apothecaries Guild to send them a package of marrowort and bladeroot using ethereal courier&lt;br /&gt;
* &#039;&#039;&#039;In return they offer a herbal for a healing salve&lt;br /&gt;
* &#039;&#039;&#039;The Guild Leader of the Apothecaries Guild is Esmé i Estrico i Erigo&lt;br /&gt;
While magic is excellent for dealing with serious injuries in the short term - rituals such as &#039;&#039;[[Stout Resolve of the Unyielding|Kaljulaid&#039;s Resolution]]&#039;&#039; can help warriors endure these kinds of injury - they are ineffective at actually treating the injuries. The Principalities have fewer battle-trained [[surgical skills#Physicks|physicks]] than the Empire. While the profession of physick is respected, those who master the arts of the body are more inclined to operate in cities tending to wealthy clients than risk their lives fighting. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;House of the White Palm&#039;&#039; is an old establishment that trains battlefield physicks to support Jarmish armies. The incursion of [[Cold Sun]] has left them overwhelmed - and both mundane soldiers and [[Magical skills#Battlemage|battlefield wizards]] are paying the price. The White Palm &#039;&#039;lekár&#039;&#039; - the battlefield medics facing the destruction of Cold Sun - are in desperate need of [[marrowort]] and [[bladeroot]]. Large amounts, very quickly.&lt;br /&gt;
&lt;br /&gt;
As such they have decided to go outside the traditional diplomatic channels and make a direct appeal to a body they apparently consider to be their peers - the [[Imperial Apothecaries Guild]]. They need 200 drams of both marrowort and bladeroot, and they cannot wait for the slow transport of goods by sea. As such they request that the Guild collect 200 drams of each herb and deliver them via [[Ethereal Courier]] during the Winter Solstice. In return, the White Palm will share with the Guild a [[Potion#Herbal|herbal]] detailing the recipe for &#039;&#039;Palma Balzam&#039;&#039; - a preparation that translates roughly as &amp;quot;Palmtree Balm&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This [[potion]] is part of the [[Master Medicinal]] body of lore and creates a salve that can be applied to an injured warrior to simultaneously restore a damaged limb and heal the wounds that caused it. From the description, it appears to harness the power of [[Cerulean Mazzarine]] and [[True Vervain]] in the same way that [[Maledict&#039;s Medicament]] captures the healing properties of [[Bladeroot]] and [[Imperial Roseweald]]. What the Guild does with the herbal is up to them - keep it for their own use or share it with the rest of the Empire the House of the White Palm cares not.&lt;br /&gt;
&lt;br /&gt;
The civil service advise that this appeal has apparently caused outrage in the House of Princes; the idea that a mundane college has show Jarmish weakness in this way in untenable. On the other hand nobody is prepared to censure the White Palm given their vital role in battle (and the numerous wealthy doctors trained there who serve Magician-Prince households). While trade from Jarm is [[Tariffs#Embargo|embargoed]] that prevents Jarmish vessels bringing trade goods to Imperial ports. Further, the Apothecaries&#039; Guild is [[Imperial_Apothecaries_Guild#The_Manifesto|responsible for]] the &amp;quot;&#039;&#039;Coordination and support Imperial efforts in the research, development, education, and dissemination of ingredients, potions, and antidotes&#039;&#039;&amp;quot; and to &amp;quot;&#039;&#039;Represent and support the economic, political, and magical interests of apothecaries and herbalists within the Empire.&#039;&#039;&amp;quot; If they choose to take advantage of this offer - or anyone chooses to fulfil the order on their behalf - there is no immediate legal restriction. But there might be ethical and moral considerations that the [[Synod]] in particular might wish to offer guidance with.&lt;br /&gt;
&lt;br /&gt;
==Matters of Measure==&lt;br /&gt;
* &#039;&#039;&#039;The Principalities are not interested in further discussion of the shield Measure&lt;br /&gt;
Lord Anton finally requests that the Ambassador should let &#039;&#039;&#039;Ser Rhydian de Rondell&#039;&#039;&#039; know that he is disinclined to engage in further discussion of the [[Pilgrim&#039;s Shield|shield]] &#039;&#039;Measure&#039;&#039;. They offered to trade with the Empire and were rejected and that is just how diplomacy works, but they have no interest in putting Imperial citizens in touch with the current owner. There&#039;s also no interest in a challenge of eight champions - that may be how things are done in the Empire or the Commonwealth but Lord-Magister Anton doesn&#039;t feel Jarm has anything it wants to prove here. So in short, the answer is &amp;quot;no.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He does however wish to correct a misapprehension. The Principalities do not need details of the &amp;quot;underpinning&amp;quot; of Brotherhood if Tian. Those principles are known just as much in Jarm as they are in the Empire. A &#039;&#039;completed ritual text&#039;&#039; is very valuable, especially one that represents a year and a half at least of work during which the [[college of magic]] preparing the text can do nothing else. And, in the words of the Lord-Magister, a triumph of political will to encourage an entire college to focus on codifying a useful, practical ritual instead of some charismatic wizards&#039; pet project involving the moon. It seems that Trescher is very bitter about something.&lt;br /&gt;
{{Jarm Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=When_peace_was_far_away&amp;diff=136488</id>
		<title>When peace was far away</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=When_peace_was_far_away&amp;diff=136488"/>
		<updated>2026-04-05T14:56:08Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* The Third Letter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The port of Radosmo is the richest, most prosperous settlement in all of Zemelslo. It rises above three bays, each one separated by hilly splits of land. They are named for the twilight at morning, the brightness of high noon, and the gloaming that comes with night. At the landward side of each is a dock, and which goods land and ship from each dock is decreed by the laws of the Concillium. Radosmo is where the Concillium meets each month, to discuss matters of governance and magic. They are well advised by the Jarmish Consul, who by all accounts does not speak often but when they do their words are listened to. It is common for heralds of the realms to attend these meetings, to observe, and to present minor boons to the magicians in return for small concessions.&lt;br /&gt;
Zemelslo is not a wealthy nation; it primarily exports salt fish, salt lamb and mutton, and a strong sour beverage called Bidderskit that is at best an acquired taste. The largest structure is the Concillium Hall, but the second largest is the palace of the Jarmish Consul which stands on one of the hills overlooking Radosmo. It is very beautiful, and the first thing a sailor sees on their approach to the port. The people of Zemelslo are cousins to the folk of the Principalities, in much the same way the people of Sarvos or the Brass Coast are cousins to the Highborn. Their people diverged long ago, but are close enough that cordial relations and strong bonds of wealth and politics unite them.&lt;br /&gt;
&lt;br /&gt;
There are no slaves in Zemelslo. Instead, there is a caste of folk whose name translates roughly as &amp;quot;&#039;&#039;ungrateful&#039;&#039;&amp;quot; in the particular dialect of the Zemelslona. People who have committed crimes against their fellows, or against the state. They are kept in the most squalid possible conditions, forced to toil at the most back-breaking, filthy jobs until their sentence is completed. One might imagine that in a state as law-abiding and civil as Zemelslo there would not be many ungrateful; yet there always seem to be more than enough to ensure the fields are tilled, the bays are dredged, and the streets are cleaned.&lt;br /&gt;
&lt;br /&gt;
There are no temples or shrines here; the Concillium of Zemelslo does not proscribe religion so much as discount it. Faith, teach the leaders of this tiny island nation, is a distraction. A warm blanket fit only for children. Nothing exists beyond the world, and the six realms of magic. Miracles and the so-called ceremonies of priests are nothing more than magic, practiced by amateurs who do not truly understand what they are doing. The people of Zemelslo patronise evangelists and missionaries, listening with every sign of amused tolerance, even applauding skilled oratory or rhetoric, and then... they just move on.&lt;br /&gt;
&lt;br /&gt;
(Yet be careful; these people pride themselves on their liberty to a degree that an outsider might misjudge as a kind of faith. Their civility is as much as learned response to living in a society where anarchy bubbles beneath the surface as it is their vaunted rationality. The &#039;&#039;ungrateful&#039;&#039; toil, openly degraded, as much as a reminder to the common folk about what will happen if they forget their social contract with the Concillium and try to overthrow them. Reading between the lines of the history books, this has happened at least twice and each time there is a period of chaos and a new Concillium rises to replace the old.)&lt;br /&gt;
&lt;br /&gt;
Most of the visitors to the docks of Radosmo are foreigners; traders from the western Principalities exchange crystal mana for victuals; for metals cut from the hearts of the hills; and for softer treasures harvested from the inland trees. They are equally happy to trade with other visitors, these visiting merchants; and for those who do not wish to dirty themselves dealing with the emissaries of Jarm there is ample opportunity to purchase their fine goods from the markets of Radosmo, engaging in trade at one remove.&lt;br /&gt;
&lt;br /&gt;
That, perhaps, is the zeitgeist of Radosmo, of Zemelslo. They exist at one remove. Comfortable with the protection of their &amp;quot;cousins&amp;quot; to the east, comfortable to live quiet lives, comfortable to be insulated from the chaos of the world. Happy that war and hard choices both are far away.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Hausziege 04.jpg|align=left|caption=Among other things, the nation of Zelemslo is known for its clever goats; by long standing rule of the Concillium they may be herded and milked but not eaten.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;The Empire remains at peace with the Principalities of Jarm, but trade with that nation is embargoed&lt;br /&gt;
* &#039;&#039;&#039;The Senate has approved trade with the tiny independent nation of Zemolslo that lies within the Jarmish sphere of influence&lt;br /&gt;
* &#039;&#039;&#039;Jarm is at war with Imperial allies in the Commonwealth&lt;br /&gt;
* &#039;&#039;&#039;Jarm has recently encountered the threat of Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;The Imperial ambassador to the Principalities is Damiàn i Martàn i Erigo of the Brass Coast&lt;br /&gt;
Each season the [[Civil Service]] prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
One of the six great powers, the [[Principalities of Jarm]] are not exactly friendly to the Empire. The &#039;&#039;magocracy&#039;&#039;, ruled by the House of Princes resents what it claims are repeated attempts by Imperial citizens to interfere with its interests. Via the [[Liberty Pact]], the Empire is allied with Jarm&#039;s enemies, the [[Commonwealth]], and open war now rages between the two great nations. They may not be at war with the Empire, but they know that Imperial citizens and the [[Conclave|Imperial Conclave]] in particular have provided significant assistance to their rivals. Communications tend to be brusque, bordering on the curt.&lt;br /&gt;
&lt;br /&gt;
The Jarmish ambassador to the Empire is &#039;&#039;Lord-Magister Anton Trescher of the Hidden Hook&#039;&#039;, who attends at the House of Princes. A canny and influential politician who has served the House of Princes for over forty years, he represents the Jarmish to the Empire and vice-versa. A potent master of Autumn magic, he is known for his sarcasm and dry wit, and for his commitment to the sovereignty of the Principalities he serves.&lt;br /&gt;
==War in the East==&lt;br /&gt;
* &#039;&#039;&#039;The war between the Commonwealth and the Principalities of Jarm continues&lt;br /&gt;
* &#039;&#039;&#039;Cold Sun has erupted into the borderlands between the two nations&lt;br /&gt;
The &#039;&#039;[[According_to_principle#The_Lantir_War|Lantir War]]&#039;&#039; continues despite the [[Cold war|eruption]] of [[Cold Sun]]. Diplomats from both sides have made attempts to arrange a summit to discuss the matter, but so far without success. There is nothing approaching a coordinated response between the two rivals to the &#039;&#039;scions&#039;&#039; pouring into Lantir. Indeed, as discussed in the &#039;&#039;&#039;[[Cold war]]&#039;&#039;&#039; wind of fortune, both sides suspect the other of having been responsible, and believe that the [[Inhabitants of the realms#Heralds|heralds]] are targeting &#039;&#039;their&#039;&#039; forces particularly. &lt;br /&gt;
&lt;br /&gt;
The conflict between the Principalities and the Commonwealth is at its root a clash of ideology. Jarm fights for the right to self-determination, while the Commonwealth strives to spread its idea of the Common Good to all. Jarm remains unable to match the Commonwealth on sheer logistical and military might; the Commonwealth cannot equal the magical prowess of the Principalities. Neither side will submit to the other and so the war continues. The addition of this third force means it is impossible to tell who is &amp;quot;winning&amp;quot;. &lt;br /&gt;
{{Nation|nation=Jarm|status=Foreigner|port=[[Principalities_of_Jarm_ports#Kavor_(Northern_Principalities_of_Jarm)|Kavor]], [[Principalities_of_Jarm_ports#Vezak_(Southern_Principalities_of_Jarm)|Vezak]], and [[Principalities_of_Jarm_ports#Rigia_(Eastern_Principalities_of_Jarm)|Rigia]] (all closed)|ambassador=Damiàn i Martàn i Erigo of [[the Brass Coast]]}}&lt;br /&gt;
==The Third Letter==&lt;br /&gt;
* &#039;&#039;&#039;Lord-Magister Anton has responded candidly to the Ambassador&#039;s communications&lt;br /&gt;
* &#039;&#039;&#039;He believes that if things continue on their current course it could lead to a thawing in Imperial-Jarm relations&lt;br /&gt;
Normally, the language of diplomacy is full of caveats and circumlocution, comments Lord-Magister Anton. The Imperial Ambassadors interestingly candid approach, however, is in all honesty quite refreshing. It is a relief sometimes, he writes, to be able to speak directly. As such, he acknowledges that the Ambassador may be feeling a little rebuffed. Yet he feels that he was very clear about why the Magician-Princes were not particularly impressed by the return of the [[My_passions_from_a_common_spring#Spice|Vezakri spice grinder]]. When one is honestly sending something without expectation of reward, one cannot really complain if they don&#039;t then get a reward.&lt;br /&gt;
&lt;br /&gt;
More constructively, the matter of the spice grinder is ultimately unimportant by itself but it is not without symbolic weight. Coupled with the efforts of other Imperial citizens, there &#039;&#039;is&#039;&#039; more of a taste in the House of Princes for dealing with the Empire. Embargo costs both countries, and is good for neither. Right now the House of Princes is busy with other matters - war with the Commonwealth and the [[Cold war|destruction of Lantir]] being foremost in their minds. While it might not seem like it, the situation is improving. And in Anton&#039;s opinion part of that is down to &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039; and their immediate predecessor &#039;&#039;&#039;Nikita Teanga Volkov&#039;&#039;&#039;. There have obviously been several fine ambassadors from the Empire, but they are often judged against the example of the former ambassador &#039;&#039;&#039;Oswi Twice-Burned&#039;&#039;&#039; - someone who understood the realities of doing business on the international stage and put pragmatism ahead of ideology.&lt;br /&gt;
&lt;br /&gt;
As long as the Empire respects Jarm&#039;s independence as a sovereign nation; as long as they stay out of the war with the Commonwealth; and especially if they are able to offer practical support against these damned &#039;&#039;scions&#039;&#039; pouring out of Lantir, relations between the Principalities and Imperial citizens can only improve. Indeed, the assurances &#039;&#039;Ambassador Damiàn&#039;&#039; has issued regarding their intention to provide aid to the Jarmish in containing the forces of &#039;&#039;Oblivion&#039;&#039; has caused several otherwise disinterested princes to sit up and take notice, especially those potentially threatened by the &#039;&#039;scions&#039;&#039;. If they are able to deliver on those promises - if the [[Cold_war#Magical_Aid|Conclave]] offers real, measurable support to Jarm - then it will not only prove the Ambassador&#039;s calibre but see more Magician-Princes prepared to soften their attitudes to the Empire. If they fail of course... well that will just reaffirm the perception of recent Imperial ambassadors being little more than chair-warmers.&lt;br /&gt;
&lt;br /&gt;
The civil service are a little taken aback by the tone of Lord Anton&#039;s correspondence, but cautiously suggest that by speaking candidly in response to the Ambassador, Trescher is in his own way showing his respect. Maybe?&lt;br /&gt;
&lt;br /&gt;
==Free Port==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bidderskit&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Goat milk is a common staple of the Zemelslo diet. One of their main exports is Bidderskit, an alcoholic beverage made by fermenting goat milk and adding certain local ingredients. There are a range of strong flavours, but it is something of an acquired taste. Any Imperial fleet captain who has visited the nation is free to phys-rep Bidderskit with almost any kind of milk or milk-like liquid especially flavoured milkshake.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Senate approved access to a port in the independant nation of Zemelslo&lt;br /&gt;
* &#039;&#039;&#039;Imperial captains now trade at Radosmo, primarily with Jarmish merchants&lt;br /&gt;
* &#039;&#039;&#039;Lord-Magister Anton has praised the Imperial Ambassador for their work in negotiating trade with Zemelslo&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Communication with Zemelslo technically lies under the remit of the Imperial Consul, Atte Arrow-Tongue Metsastajason&lt;br /&gt;
During the Autumn Equinox, the [[My_passions_from_a_common_spring#Free_Ports_And_Free_People|tiny nation of Zemelslo]] opened their port at Radosmo to Imperial traders at the urging of  &#039;&#039;Prince Mila&#039;&#039; of the Violetinu Mishkas. Zemelslo lies in the [[The_seven_seas#Sea_of_Steel|Sea of Steel]] and is firmly within the Jarmish sphere of influence. Technically self-governed by a &#039;&#039;concilium&#039;&#039; of magicians, in practice it is a protectorate of Jarm and looks to the House of Princes in all things. The Jarmish Consul officially is an ambassador from the great nation to the east; in practice it operates a lot more like a governor albeit one that most1ly observes and offers polite advice.&lt;br /&gt;
&lt;br /&gt;
Its primary exports are salted fish and a beverage called Bidderskit (a strong sour alcoholic drink made from fermented goats milk). There is not much demand for Bidderskit and salted fish in the Empire, but Jarmish merchants visit Radosmo all the time. Imperial merchants are welcome to trade with other visitors... which means access to the same kinds of products that were available from Jarmish ports. This is a polite fiction that allows Jarm and the Empire to trade without either side having to open their ports to the other. Obviously the argument is that trade with Zemelslo, a sovereign nation, is not prohibited by the terms of the Liberty Pact. While the Commonwealth might [[The price is great#Zemelslo|take a different view]], the Senate [[387YE_Autumn_Equinox_Senate_sessions#Confirm_Trade_with_Zemelslo|have been clear]] that they do not see any legal obstacle to Imperial traders dealing with Zemelslo and confirmed that it is not part of Jarm. &lt;br /&gt;
  &lt;br /&gt;
It is too early to make sweeping generalisations - whatever Anton&#039;s esteemed colleage the Magician-Prince of the Violetinu Mishkas might believe - but the preliminary successes seen in Radosmo are encouraging. Perhaps it &#039;&#039;is&#039;&#039; possible for the Empire to visit an island without [[Mosaic|burning everything to the ground]] in the name of religion? While Zemelslo isn’t Kavor or Zemech, it is a good start. Lord-Magister Trescher is not alone if that he would be perfectly happy to see relations between the nations thaw out enough to allow trade to prosper again. The Empire is after all an excellent market; and everyone would be happier if they did not have to listen to the Golden Peacock faction banging on about the &amp;quot;Casinean Hegemon Threat&amp;quot; every five minutes.&lt;br /&gt;
{{WingedMessenger|address=Winged Messengers can be dispatched by anyone interested in further discussing trade via Zemelslo to &#039;&#039;Magician Prince Mila, The Tepesch Palace, Principality of the Violetinu Mishkas, Principalities of Jarm&#039;&#039;. The Concilium has asked that the youthful Magician-Prince serve as their liason to the Empire.}}&lt;br /&gt;
==Weirwood for Free People==&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo has requested an opportunity to purchase a large amount of weirwood from the Empire&lt;br /&gt;
* &#039;&#039;&#039;The Senate has clarified that the Concillium  is a sovereign nation distinct from Jarm&lt;br /&gt;
* &#039;&#039;&#039;They thus fall under the remit of the Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Imperial Consul is Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; &lt;br /&gt;
The inference taken from the Senate&#039;s decision is that it is the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039;, who is responsible for any further dealing with Zemelslo, rather than the Ambassador to Jarm. The Concilium of Zemelslo have not invited any kind of diplomatic contact; any formal Imperial correspondence should go via their close ally, the Magician-Prince of the Violetinu Mishkas. It is not that they are incapable of making their own decisions, simply that Prince Mila has more experience dealing with Imperial citizens and is unlikely to accidentally offend against their sensibilities or religion. Mila has graciously agreed to serve as a go-between.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
With his assistance the Concilium of Zemelslo have made an overture to the Imperial Consul offices indicating that they are in the market to purchase a large amount of [[weirwood]]. They are looking to secure 200 wains toward the [[Navy#Costs|construction]] if a [[navy]] to help protect their island against Commonwealth aggression. They are able to offer 20 crowns a wain for any amount that the Imperial Consul can arrange. If the Consul wishes to take advantage of this offer, the Civil service can help facilitate it. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Consul should ensure the weirwood is in their inventory at the end of the event and e-mail {{plot}} to let us know how much they are providing to Zemelslo. We&#039;ll then remove the wains and replace them with the money at the agreed price.) &lt;br /&gt;
&lt;br /&gt;
Regardless of what the Imperial Consul may choose, any private citizen could take advantage of this trade. The [[Urizen_magical_traditions#Urizen_Lore|Urizeni]] ritual &#039;&#039;[[Ethereal Courier]]&#039;&#039; could certainly be used to send weirwood Bourse notes to Magician-Prince Mila. This would require a little more effort to claim, but there is no legal impediment to ships from Zemelslo collecting wains from Imperial warehouses. The citizen trading in this way would either receive the payment mentioned, or have their Bourse notes returned if the Consul has already provided all the weirwood required.&lt;br /&gt;
&lt;br /&gt;
The civil service assessment is that on the surface it seems to be a legitimate attempt by the Concilium of Zemelslo to establish their own navy. However as a nation in the pocket of Jarm, helping Zemelslo arm itself effectively provides Jarm with access to another navy. It is very likely that Magician Prince Mila is behind this trade offer, and the likely source of much of the money to pay for it.&lt;br /&gt;
==Equal Weight==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortified Embassy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification Upgrade&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Limus, Redoubt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 mithril, 90 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Gives the Walls of Cargo the &#039;&#039;Jarmish Warwizards&#039;&#039; quality&lt;br /&gt;
* Allows Jarm to defend shipping along the Couros against Commonwealth interests&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Requires concedence of the embassy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jarm proposes the Empire cede the Jarmish embassy in Cargo to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In return they would station of garrison of warwizards in Cargo to help defend the territory if it was attacked&#039;&#039;&#039;&lt;br /&gt;
Lord-Magister Anton has received correspondence from the staff at the Jarmish embassy in [[Redoubt#Cargo|Cargo]] regarding the building of a [[Ambassador to the Commonwealth#The Diplomatenschloss|Commonwealth castle]] across the river Couros in [[Necropolis]]. Concerns have been expressed in the House of Princes about notoriously warlike Commonwealth soldiers travelling the same river as peaceful Jarmish emissaries - especially given the Empire&#039;s obvious favouring of the rival nation. As such he proposes that the [[Senate]] expand and also [[Powers_of_the_Imperial_Senate#Concedence|concede]] the Jarmish embassy in Cargo. Jarm would cover some of the costs, and would establish a cadre of elite Jarmish battle-magicians at the embassy to protect the interests of their citizens both in the embassy and travelling along the river. They would also be in a position to help garrison the [[Redoubt#The_Walls_of_Cargo|Walls of Cargo]] - which Lord-Magister Anton points out they [[The_whole_world#The_Magic_of_Jarm|also helped create]]. In the event that the Commonwealth chose to commit piracy against Jarmish ships in Imperial waters, they would be in position to defend their diplomats and take appropriate retribution against any attack.&lt;br /&gt;
&lt;br /&gt;
The civil service have assessed the proposal - they estimate that in the event the walls of Cargo would gain the &#039;&#039;Jarmish warwizards&#039;&#039; quality. If enemy forces threatened the region of [[Redoubt#Limus|Limus]], the Jarmish war-magicians would add an extra 1,000 strength to the garrison for purposes of defending the territory and inflicting casualties on the attackers in same way as if they were a number of [[military unit|military units]] taking a [[Military unit#Guard|guard action]]. The required concedence would give the Jarmish free reign to operate within their own embassy without any hint of Imperial oversight - and if relations between Jarm and the Empire collapsed entirely, a band of Jarmish war-wizards in Urizen could arguably do some significant damage before they were stopped. They also speculate that this is a naked political ploy - to &amp;quot;balance&amp;quot; the fact that the Commonwealth has stationed troops on Imperial soil and has direct control of their own &#039;&#039;diplomatenschloss&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Herbs for the White Palm==&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|title=Imperial Apothecaries&#039; Guild|align=right|width=240}}&lt;br /&gt;
* &#039;&#039;&#039;The House of the White Palm in Jarm seeks aid in dealing with the cursed injuries caused by the &#039;&#039;scions&#039;&#039; of Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;They would like the Imperial Apothecaries Guild to send them a package of marrowort and bladeroot using ethereal courier&lt;br /&gt;
* &#039;&#039;&#039;In return they offer a herbal for a healing salve&lt;br /&gt;
* &#039;&#039;&#039;The Guild Leader of the Apothecaries Guild is Esmé i Estrico i Erigo&lt;br /&gt;
While magic is excellent for dealing with serious injuries in the short term - rituals such as &#039;&#039;[[Stout Resolve of the Unyielding|Kaljulaid&#039;s Resolution]]&#039;&#039; can help warriors endure these kinds of injury - they are ineffective at actually treating the injuries. The Principalities have fewer battle-trained [[surgical skills#Physicks|physicks]] than the Empire. While the profession of physick is respected, those who master the arts of the body are more inclined to operate in cities tending to wealthy clients than risk their lives fighting. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;House of the White Palm&#039;&#039; is an old establishment that trains battlefield physicks to support Jarmish armies. The incursion of [[Cold Sun]] has left them overwhelmed - and both mundane soldiers and [[Magical skills#Battlemage|battlefield wizards]] are paying the price. The White Palm &#039;&#039;lekár&#039;&#039; - the battlefield medics facing the destruction of Cold Sun - are in desperate need of [[marrowort]] and [[bladeroot]]. Large amounts, very quickly.&lt;br /&gt;
&lt;br /&gt;
As such they have decided to go outside the traditional diplomatic channels and make a direct appeal to a body they apparently consider to be their peers - the [[Imperial Apothecaries Guild]]. They need 200 drams of both marrowort and bladeroot, and they cannot wait for the slow transport of goods by sea. As such they request that the Guild collect 200 drams of each herb and deliver them via [[Ethereal Courier]] during the Winter Solstice. In return, the White Palm will share with the Guild a [[Potion#Herbal|herbal]] detailing the recipe for &#039;&#039;Palma Balzam&#039;&#039; - a preparation that translates roughly as &amp;quot;Palmtree Balm&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This [[potion]] is part of the [[Master Medicinal]] body of lore and creates a salve that can be applied to an injured warrior to simultaneously restore a damaged limb and heal the wounds that caused it. From the description, it appears to harness the power of [[Cerulean Mazzarine]] and [[True Vervain]] in the same way that [[Maledict&#039;s Medicament]] captures the healing properties of [[Bladeroot]] and [[Imperial Roseweald]]. What the Guild does with the herbal is up to them - keep it for their own use or share it with the rest of the Empire the House of the White Palm cares not.&lt;br /&gt;
&lt;br /&gt;
The civil service advise that this appeal has apparently caused outrage in the House of Princes; the idea that a mundane college has show Jarmish weakness in this way in untenable. On the other hand nobody is prepared to censure the White Palm given their vital role in battle (and the numerous wealthy doctors trained there who serve Magician-Prince households). While trade from Jarm is [[Tariffs#Embargo|embargoed]] that prevents Jarmish vessels bringing trade goods to Imperial ports. Further, the Apothecaries&#039; Guild is [[Imperial_Apothecaries_Guild#The_Manifesto|responsible for]] the &amp;quot;&#039;&#039;Coordination and support Imperial efforts in the research, development, education, and dissemination of ingredients, potions, and antidotes&#039;&#039;&amp;quot; and to &amp;quot;&#039;&#039;Represent and support the economic, political, and magical interests of apothecaries and herbalists within the Empire.&#039;&#039;&amp;quot; If they choose to take advantage of this offer - or anyone chooses to fulfill the order on their behalf - there is no immediate legal restriction. But there might be ethical and moral considerations that the [[Synod]] in particular might wish to offer guidance with.&lt;br /&gt;
&lt;br /&gt;
==Matters of Measure==&lt;br /&gt;
* &#039;&#039;&#039;The Principalities are not interested in further discussion of the shield Measure&lt;br /&gt;
Lord Anton finally requests that the Ambssador should let &#039;&#039;&#039;Ser Rhydian de Rondell&#039;&#039;&#039; know that he is disinclined to engage in further discussion of the [[Pilgrim&#039;s Shield|shield]] &#039;&#039;Measure&#039;&#039;. They offered to trade with the Empire and were rejected and that is just how diplomacy works, but they have no interest in putting Imperial citizens in touch with the current owner. There&#039;s also no interest in a challenge of eight champions - that may be how things are done in the Empire or the Commonwealth but Lord-Magister Anton doesn&#039;t feel Jarm has anything it wants to prove here. So in short, the answer is &amp;quot;no.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He does however wish to correct a misapprehension. The Principalities do not need details of the &amp;quot;underpinning&amp;quot; of Brotherhood if Tian. Those principles are known just as much in Jarm as they are in the Empire. A &#039;&#039;completed ritual text&#039;&#039; is very valuable, especially one that represents a year and a half at least of work during which the [[college of magic]] preparing the text can do nothing else. And, in the words of the Lord-Magister, a triumph of political will to encourage an entire college to focus on codifying a useful, practical ritual instead of some charismatic wizards&#039; pet project involving the moon. It seems that Trescher is very bitter about something.&lt;br /&gt;
{{Jarm Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_circle_game&amp;diff=135970</id>
		<title>The circle game</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_circle_game&amp;diff=135970"/>
		<updated>2026-03-20T16:28:48Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Giovanni&amp;#039;s Legacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Graciana reached out carefully to receive the proferred book. He passed it to her slowly, handling the book as reverently as if it were a relic of the Way.&lt;br /&gt;
&lt;br /&gt;
A relic of the past, I suppose, she mused to herself. &amp;quot;The Foundation of the Bourse&amp;quot; by Apomedes of Heaven&#039;s Reach. She could just make out the letters stamped into the leather bound cover, the paint that had once filled them, had long since cracked and fallen away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Giovanni&#039;s contribution to the Empire is often overlooked.&amp;quot; the old man said sadly. &amp;quot;It&#039;s because it&#039;s so pedestrian I guess. There&#039;s no great battles. No epic wars. Apomedes claims he killed more forgers than barbarians. No moments of heroism. Well apart from Miaren I suppose and it&#039;s pretty clear that he thought that campaign was a disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Graciana cupped the priceless book in both hands, unsure if it would be safe to open the cover. &amp;quot;I&#039;m not sure how this will help me?&amp;quot; she queried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Apomedes first&amp;quot; he replied inscrutably, &amp;quot;then we can have a talk.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Fedelmidd Sydanjaa&#039;s Heart Floer.png|caption=&#039;&#039;&#039;Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&#039;&#039;, Senator for Sermersuaq|align=left|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Six months ago, during the Summer Solstice, the Imperial Senate charged the Prognosticator&#039;s Office with examining &amp;quot;&#039;&#039;the ministries of the Empire to identify any alternative trades their associated titles could make that would &#039;&#039;&#039;not&#039;&#039;&#039; involve us paying coin.&#039;&#039;&amp;quot; On the advice of the [[Scrutiny#Constitutional Court|Constitutional Court]], [[Senator]] for [[Sermersuaq]] who raised the motion - &#039;&#039;&#039;Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&#039;&#039; - acknowledged that the prognosticator would need additional time to complete their review - that period has now been completed.&lt;br /&gt;
&lt;br /&gt;
The Senate did not select a specific appraiser to oversee the work, so the Auditor of the Imperial Treasury Gerard La Salle assigned [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] to oversee it. His first choice - the diplomatic [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi]] - had unfortunately already been assigned to oversee an [[Any_port_in_a_storm|appraisal of Utterlund docks]]. The Freeborn has some expertise in this area, having been a successful merchant herself before joining the Civil Service. As an experienced practitioner of [[Night magic]], she is known for approaching problems in ways that are novel, albeit often expensive.&lt;br /&gt;
&lt;br /&gt;
Despite her talents, it is clear that Graciana has found the task extremely challenging. The truth is that there are precious few options for alternative trades for the various existing ministries that would provide alternatives to spending money. Frustrated, the prognosticator has tried to take a broader view and look at what she has &#039;&#039;guessed&#039;&#039;, is the more fundamental problem - declining revenues for the Imperial treasury, using the time available to study the problem as thoroughly as possible. She has included the findings of that investigation as part of the overall appraisal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;William Stanley Jevons&amp;quot;&amp;gt;Money&#039;s a matter of functions four,&amp;lt;br&amp;gt;&lt;br /&gt;
A Medium, a Measure, a Standard, a Store.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Liquidity Problem==&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens prefer to deal in money in most cases&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Most foreigners prefer either Imperial coinage, or to deal in high-value commodities such as wains and rings of ilium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fundamental problem that Graciana identifies is that the majority of potential customers would vastly prefer to deal in coin than engage in barter. There are exceptions of course, the [[Quaymaster of the Hesychian Docks]] for example, is able to trade Dragonbone for white granite. But these rare cases are the exception - most citizens strongly prefer to deal in coin rather than barter.&lt;br /&gt;
&lt;br /&gt;
Coin has many advantages, as a medium of exchange it ensures that a trade isn&#039;t reliant on both parties wanting what the other party is selling. As a measure of value it is quickly and easily quantified and transferred - it is much quicker to count and transfer 20 thrones than 300 ingots of weltsilver. Coins allow people to accumulate and tally obligations and debts in ways that allow for payments to be easily deferred. Imperial coins, backed as they are by the full weight of the Empire and the tireless work of the Master of the Mint to prevent forgeries, act as a peerless store of wealth. They make it simple to keep wealth safe, so that it can be employed in the future. &lt;br /&gt;
&lt;br /&gt;
In simpler terms, money is just much more desirable for buying and selling than barter is. It&#039;s flexible, and at the end of the day it is much easier to give people money to buy the things they need than it is to swap the thing you have for the thing they have. It&#039;s no use having a cart-load of weltsilver to trade for dragonbone if your opposite number actually wants orichalcum. Most established, prosperous people look at &amp;quot;barter&amp;quot; - swapping things for other things - a little askance. &lt;br /&gt;
&lt;br /&gt;
While there are a few possibilities, they seem to be very specific and very limited in scope. The established ways within the Empire to buy and sell resources, all rely on money, and there is no appetite to change those. There may be some limited opportunities to create new deals with foreign nations - trading liao and dragonbone to Axos for example - but they would require careful diplomatic negotiation. In all cases foreign nations usually prefer to take payment in Imperial coin when dealing with Imperial traders - none of them are likely to accept barter unless it comes with a considerable discount that favours them.&lt;br /&gt;
&lt;br /&gt;
Stymied by the inability to find any systematic or extensive solution to the appraisal, Graciana has tried to look at what she &#039;&#039;assumes&#039;&#039; is the more fundamental problem - a concern about the finance available to the Imperial treasury.&lt;br /&gt;
&lt;br /&gt;
==Giovanni&#039;s Legacy==&lt;br /&gt;
* &#039;&#039;&#039;The fundamental basis of the modern Imperial economy was laid down by Emperor Giovanni&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Giovanni deliberately constrained the ability of the Empire to tax or borrow to ensure the burden of government fell on the wealthiest&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Appendix-A---Economy-Flowchart.jpg|caption=Leaflet reproduced with the kind permission of &#039;&#039;&#039;Laurencio di Sarvos&#039;&#039;&#039;.&amp;lt;br&amp;gt;Art created by &#039;&#039;&#039;Persephone Sage-Fletcher&#039;&#039;&#039;|align=right|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fundamental basis of the modern Imperial economy was laid down in a series of reforms instituted by [[Emperor Giovanni]]. He established the modern currency based on steel coins issued by the Imperial Mint, (which he ensured was based in Tassato). Giovanni also laid the foundations of the Bourse, and worked with the Senate and Synod to codify the body of Imperial Law. Crucially it was Giovanni that &#039;&#039;fixed&#039;&#039; the taxation that Imperial citizens must pay - by reinterpreting &amp;quot;a measure of silver&amp;quot; to be a single crown. The few texts that survive that describe this period suggest that before Giovanni, the early leaders of the Empire had anticipated that they might vary how much silver citizens might be taxed. Giovanni closed the door on that possibility.&lt;br /&gt;
&lt;br /&gt;
Instead he established the Imperial Bourse as the primary method by which the nascent Empire would raise funds for the Imperial treasury. He did so at the same time that he instituted a tradition of meeting once every three months at Anvil. The few accounts of Emperor Giovanni that survive paint him as a shrewd and brilliant politician, but on a personal level he was widely regarded as cynical man whose studies of [https://en.wikipedia.org/wiki/The_dismal_science the dismal science] led him to expect the worst of literally everyone. According to the [[Torchbearer]], Apomedes of Heaven&#039;s Reach, Giovanni deliberately created the Bourse to ensure that the burden of paying for the decisions of the Senate would fall on those who made them and those who put them there.&lt;br /&gt;
&lt;br /&gt;
Interest in Emperor Giovanni tends to wax and wane. When economic times are good, few people pay any attention to his life&#039;s work. These periods are often marked by &#039;&#039;years&#039;&#039; of steady rises in the price of wains, accompanied by a growth in expenditure authorised by the Imperial Senate. When the wheel turns, the price of wains begins to fall and the pressure on the Imperial treasury begins to rise dramatically. When that happens interest in the Imperial economy suddenly becomes more pressing.&lt;br /&gt;
&lt;br /&gt;
In recent years, noted Imperial economists like the respected Wintermark scholar, and current [[Auditor of Senatorial Accountability]] &#039;&#039;&#039;Vauraus Korppitkotka&#039;&#039;&#039; of the [[Wintermark_groups#Sussivari|Sussivari]], have published insightful analysis that map out the flow of money into the Imperial treasury. Similar work by the tireless campaigner, &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; of the First Spark, have aimed to drill home just how important the impact of things like ministries are on the &amp;quot;Anvil economy&amp;quot;. Graciana&#039;s research largely confirms what both these economists have long been saying - all the money spent at Anvil ultimately circulates around Anvil until it ends up returning to the Imperial treasury. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sussivari.png|align=right|width=200|caption=The Sussivari are known for a particual appreciation of matters magical.}}&lt;br /&gt;
{{CaptionedImage|file=Laurencio Lemmini di Sarvos.jpg|align=right|caption=&#039;&#039;&#039;Laurencio di Sarvos&#039;&#039;&#039;, economic analyst and hammer owner.|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The document produced by Laurencio di Sarvos, graphically illustrates how the Anvil economy works. The yellow boxes show where money enters the system - taxation by the Senate, the personal income of wealthy citizens, and so forth. The blue boxes show how this money circulates around Anvil - guerdon payments don&#039;t leave Anvil because they are paid to people who then bring the money back to Anvil to spend it. The Bourse works to draw money from everyone attending Anvil, ever directly or indirectly, which it then funnels back to the Senate. Wealth only leaves the system through the red boxes, the upkeep of armies and fortifications or the spending in ministries and similar.&lt;br /&gt;
&lt;br /&gt;
When more money enters the system than leaves the system, the price of wains goes up, and the Senate grows rich. When more money leaves the system than enters it, the price of wains goes down and the Senate&#039;s budget is squeezed. Encouraging citizens to pay more at the Bourse auctions might feel virtuous, but since it doesn&#039;t change the fundamental money supply in the slightest, all it can possibly do is delay the inevitable correction. Virtuous citizens moving money from the Anvil economy to the Bourse and from there to the Senate cannot sustained, if the money in circulation in the Anvil economy continues to decline. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; clear:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Emperor Giovanni&amp;quot;&amp;gt;Those who call the tune must pay the piper.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This design perfectly reflects Giovanni&#039;s gloomy disposition. The Emperor &#039;&#039;expected&#039;&#039; his Senate to be profligate in their spending - he changed the constitution to ensure that the burden fell squarely on the heads of the citizens coming to Anvil. His belief was that they, and they alone, might have the collective political power to restrain their senators.&lt;br /&gt;
&lt;br /&gt;
If alternative trades could be found, so that Imperial citizens who attend Anvil could make significant purchases using wains, resources, mana, herbs or similar, that would result in significantly less money leaving the Anvil economy - and by extension more money ultimately flowing into the Imperial treasury. However that is very difficult to do, there are few good options for doing that for the reasons described above, most people want to get paid, in coin, for their services or goods. However increasing the money flowing into the Anvil economy would have the same net effect as decreasing the money flowing out of the Anvil economy - and that might be easier to achieve.&lt;br /&gt;
&lt;br /&gt;
==Cutting Corners==&lt;br /&gt;
* &#039;&#039;&#039;There are few good options for alternative trades for ministries, but the Senate could abrogate them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are some ministries that could provide a benefit to the Empire without requiring money to operate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As mentioned, there are few good options for alternative trades that don&#039;t involve coin. The handful that do exist are ad hoc limited options that affect some of the smaller ministries; Graciana is dubious that these will produce significant net benefits to the Imperial treasury.&lt;br /&gt;
&lt;br /&gt;
The drastic solution would be to abrogate all ministries. The Imperial Senate could use a single Senate motion to abrogate every ministry in the Empire. That would have a huge effect, dramatically curbing the powers of some titles and disestablishing others (any title whose only power was to operate a ministry would be abrogated at the same time). Such a motion would mean any investment into the ministry in question was lost - there would be no way to recover the materials used to build the commision and no easy way to repurpose them for some other use.&lt;br /&gt;
&lt;br /&gt;
A less drastic answer might be to abrogate certain specific ministries. With a more tailored approach, it is possible to address the changes as they happen, shifting commissions so that some benefits still accrue. Graciana has looked at four &amp;quot;groups&amp;quot; of ministries - the [[grandmaster|grandmasters]] of the [[Conclave]], the [[ambassador|ambassadors]], the [[Northern trade network]], and the Prosperity ministries that provide bourse resources. In the first three cases, she has identified some benefits that could be had if the Senate acted to remove their ministries. She has not been able to identify benefits that would flow from abrogating the Prosperity ministries and she advises &#039;&#039;against&#039;&#039; dis-establishing them.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Lebannon of Haros Water&amp;quot;&amp;gt;No, Grandmaster. It is not &#039;yours&#039;.&lt;br /&gt;
&lt;br /&gt;
It is ours.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Grandmaster Ministries====&lt;br /&gt;
* &#039;&#039;&#039;The ministries that provide Grandmasters with crystal mana could be abrogated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Doing so would mean an additional 127 crystal mana going directly to the font&#039;&#039;&#039;&lt;br /&gt;
One group of ministries that see a large amount of money flow from Anvil into the wider Empire are the so-called &amp;quot;mana ministries&amp;quot; possessed by each [[Grandmaster]]. These ministries were greatly enhanced in 384YE when the Senate [[Honey_and_vinegar#Old_Stones|took advantage of an opportunity]] to expand the mana exchanges in [[Steward of the Tassato Mana Exchange|Tassato]], [[Magic Butcher|Temeschwar]], and [[Steward_of_the_Sarvos_Mana_Exchange|Sarvos]]. Graciana estimates that, in total, the Grandmasters have spent over a hundred thrones collectively buying over a thousand crystal mana for their orders over the last year. This is in addition to the mana that is distributed to them via [[Conclave_vault#The_Font|the font]]. It is clearly valuable to have so much additional mana available to the Empire, but the Senate might consider that the costs are not worth the benefits.&lt;br /&gt;
&lt;br /&gt;
The Senate could use a single senate motion to shut these ministries down. If that happened, the civil servants responsible for securing crystal mana for the grandmasters could be redeployed, and the structures used to support them could be repurposed to support a public trade in mana crystals between citizens, with the profits from that operation being used to fund mana purchases for the font. &lt;br /&gt;
&lt;br /&gt;
Graciana calculates that this would result in an additional 127 crystal mana each season being raised for the fount, at no additional cost to the Empire. That would be a significant loss for the Empire - five hundred mana crystals a year is significantly less than the thousand mana crystals that the grandmasters purchased between then - but it would represent a considerable saving to the Anvil economy.&lt;br /&gt;
&lt;br /&gt;
====Diplomatic Ministries====&lt;br /&gt;
* &#039;&#039;&#039;The Senate could end the practice of merchants offering favourable rates to ambassadors&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They could redefine the role of the ambassador and indicate such gifts are for the benefit of the Empire rather than the ambassador&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Doing so would remove the ministry, but would also remove the upkeep costs of the embassys the Empire has not embargoed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As it currently stands, the [[Imperial Consul]] and each [[ambassador]] oversees an [[embassy]]. Alongside the political powers and prestige an embassy affords an ambassador, they also support a degree of [[Ambassador#Mercantile_Support|mercantile activity]]. Merchants who engage in trade between the Empire and the nation in question, or vice versa, visit the embassy to curry favour with the ambassador. Commonly they take a portion of the items they buy and sell and make them available to the ambassador at favourable prices. This benefit is represented by a ministry that allows the ambassador to directly purchase raw materials from traders and merchants of the associated nation. &lt;br /&gt;
&lt;br /&gt;
This practice obviously leads to questions about what exactly is going on. Virtuous individuals in particular sometimes look at this behaviour with raised eyebrows - these merchants are trying to curry favour with the ambassador to get special treatment. This is usually perfectly innocuous, merchants offer incentives to get their shipments cleared by the dock authorities more quickly than their rivals, or to expedite permits to sell their wares, arrange meetings with their Imperial counterparts, or the like. But in theory, if a merchant were engaged in criminal activity, the ambassador might be the first person they would seek to bribe to look the other way...&lt;br /&gt;
&lt;br /&gt;
It would be relatively straightforward for the Senate to end this practice. With a suitably worded Senate motion they could make it clear that such lobbying is no longer acceptable, for all existing embassies and future embassies. The ministries would be lost. Ambassadors would still be able to engage in direct trade with foreign nations of course, but the practice of merchants bringing goods to the embassies to &amp;quot;trade&amp;quot; at a &amp;quot;special discount&amp;quot; to the Ambassadors would end. None of the diplomats from the foreign nations would bat an eyelid at this change.&lt;br /&gt;
&lt;br /&gt;
That is not to say that the giving of &amp;quot;gifts&amp;quot; is the problem. In practice most of the actual work of operating an embassy is done by the civil service - they could still help foreign merchants with their trade, but any gifts would be understood to a gift to the embassy itself, and by extension the Empire. The civil service could sell these gifts, at least those that had real value, and use the proceeds to pay the costs of running the embassy. That would mean the Empire not need to pay the upkeep costs of any embassay unless they declared war with the nation in question - or embargoed their trade.&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate could remove the ministries from every embassy with a single motion. The impact is not small - removing the ability of the Consul and the ambassadors to purchase goods would save nearly two hundred thrones a year, but it would also cut nearly thirty five thrones a season in upkeep costs.&lt;br /&gt;
&lt;br /&gt;
Of course impoverishing the diplomatic corps, who have presumably been using the profits of their embassy to fund the vital work they do, might be too high a cost for the Senate to stomach. If that was a concern, the Senate could give each title a stipend - that would be drawn directly from the Imperial treasury of course, but it would mean those funds weren&#039;t leaving the Anvil economy.&lt;br /&gt;
&lt;br /&gt;
====Northern Trade Network====&lt;br /&gt;
* &#039;&#039;&#039;The Northern Trade Network was established as a set of ministries but Graciana believes that lacks ambition&lt;br /&gt;
* &#039;&#039;&#039;Investing in the Northern Trade Network would remove the small-scale individual benefits and improve the situation for the entire territory where they are built&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ministry !! Territory&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonesetter of Torfast Trading Post]] || [[Skarsind]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Broker of Treji Wayhouse]] || [[Hercynia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Overseer of the Westward Road]] || [[Karov]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Northbound Trademaster]] || [[Temeschwar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kalpaheim Tradeholder]] || [[Hahnmark]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A series of ministries have been established across the northern Empire that together became the [[Northern trade network]]. These ministries, anchored by the [[Bonesetter of Torfast Trading Post|Torfast Trading Post]] in [[Skarsind]] connect [[Hahnmark]], [[Hercynia]], [[Skarsind]], [[Temeschwar]], and [[Karov]]. Their establishment saw the northern territories establish closer trade ties among themselves. The Thule also participate in this trade, exchanging their own crystal mana for Imperial ingots and measures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Kalapaheim Tradehall&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 wains of [[white granite]], 90 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work increasing investment in businesses is built in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Removes the &amp;quot;trade profits&amp;quot; and &amp;quot;eastern route&amp;quot; from the Kalpaheim Tradeholder, leaving only the Urdur trade&lt;br /&gt;
* Raises the level of investment in businesses in Hahnmark by one, providing 36 extra rings to every business in the territory&lt;br /&gt;
* Allows the Kalpaheim Tradeholder to change the additional money provided by the great work to 2 extra ingots of a chosen metal by email to {{template:plot}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Torfast Trading Post&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Skarsind#Southpine|Southpine, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 wains of [[white granite]], 90 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work increasing investment in businesses is built in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Removes the &amp;quot;southern&amp;quot;, &amp;quot;western&amp;quot; and &amp;quot;eastern route&amp;quot; from the Bonesetter of Torfast Trading Post, leaving only the northern Urdur trade route&lt;br /&gt;
* Raises the level of investment in businesses in Skarsind by one, providing 36 extra rings to every business in the territory&lt;br /&gt;
* Allows the Bonesetter to change the additional money provided by the great work to 2 extra measures of a chosen forest resouce by email to {{template:plot}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Treji Wayhouse&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Hercynia#The_Glen_of_Shadows|The Glen of Shadows, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 wains of [[white granite]], 90 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work increasing investment in herb gardens is built in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Removes the &amp;quot;trade profits&amp;quot; and &amp;quot;eastern route&amp;quot; from the Broker of Treji Wayhouse, leaving only the Urdur trade&lt;br /&gt;
* Raises the level of investment in herb gardens in Hercynia by one, providing two additional bladeroot and one additional marrowort to every herb garden in the territory&lt;br /&gt;
* Allows the Broker to change the additional herbs provided by the great work to 3 bladeroot, or 3 marrowort or 3 true vervain or any combination thereof by email to {{template:plot}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Delev Market&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Karov#Duzekani|Duzekani, Karov]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 wains of [[white granite]], 150 crowns, six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work increasing investment in mines or forests is built in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Can only be upgraded if the Treji Warehouse, Torfast Trading Post and Kalapaheim Tradehall have all been converted into great works&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Removes the &amp;quot;trade profits&amp;quot; from the Overseer of the Westward Road, leaving only the Urdur trade&lt;br /&gt;
* Raises the level of investment in mines and forests in Karov by one, providing 2 additional materials to every mine and forest in the territory&lt;br /&gt;
* Allows the Broker to change the additional ingots and measures provided by the great work to 36 rings instead by email to {{template:plot}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Northbound Trade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Temeschwar|Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 wains of [[white granite]], 180 crowns, six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work increasing investment in businesses is built in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Can only be upgraded if the Treji Warehouse, Torfast Trading Post, Kalapaheim Tradehall, and Delev Market have all been converted into great works&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Removes the &amp;quot;trade profits&amp;quot; and &amp;quot;eastern route&amp;quot; from the Northbound Trademaster, leaving only the Urdur trade&lt;br /&gt;
* Raises the level of investment in businesses in Temeschwar by one, providing 36 additional rings to every business in the territory&lt;br /&gt;
* Allows the Trademaster to change the additional money provided by the great work to two measures  or two ingots by email to {{template:plot}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The network itself grew up fairly haphazardly, with each new member added improving the opportunities for each of the others. In each case, money is used to buy trade goods that the other nations in the network have in abundance. Graciana sees an opportunity here; rather than focusing the trade through one location, these ministries could be the basis for securing larger-scale prosperity across the territory. &lt;br /&gt;
&lt;br /&gt;
In each case, the existing structure would need considerable further investment - and the costs involved are not small. Each would require a Senate motion or announcement by someone able to commission a great work - they could &#039;&#039;&#039;not&#039;&#039;&#039; be done with a single commission. In each case, the relevant title holder would see the loss of all trade privileges currently granted by the ministry, bar the oversight of trade with the Thule. Once the work to upgrade the existing commission into a great work was complete, the ministry would only be able to acquire mana crystals from the Urdur trade option in each case - all other options would be lost.&lt;br /&gt;
&lt;br /&gt;
The benefits could be considerable however, providing significant boosts to income for businesses and other personal resources across the north territories of the Empire. In most cases, the work could be done independently of the other branches of the northern trade network, with the exception of the Delev Market in Karov and the trade hub in Temeschwar. The Delev Market, would only provide benefits to mines and businesses once the Treji Warehouse, Torfast Trading Post and Kalapaheim Tradehall were upgraded. The trade hub in Temeschwar would only provide benefits to businesses once the overhaul of &#039;&#039;all&#039;&#039; the other branches of the network was complete.&lt;br /&gt;
&lt;br /&gt;
====Prosperity Ministries====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ministry !! Nation !! Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinderpath Custodian|Cinder Path Exchange]] || Highguard|| Mithril&lt;br /&gt;
|-&lt;br /&gt;
| [[Bargainer of the Iron Tower|Iron Tower]] || Varushka || Mithril&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistress of the Dust Parador|Parador of Dust]] || Brass Coast || Mithril&lt;br /&gt;
|-&lt;br /&gt;
| [[Reeve of Boar&#039;s Market|Boar&#039;s Market]] || Dawn || Mithril, white granite, and weirwood&lt;br /&gt;
|-&lt;br /&gt;
| [[Broker of the Invisible Cord|Invisible Cord Brokerage]] || Navarr || Weirwood&lt;br /&gt;
|-&lt;br /&gt;
| [[Talon of Kaupahall|Kaupahall]] || Wintermark || White granite and ilium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;The six &amp;quot;Prosperity ministries&amp;quot; allow title holders to purchase wains and rings of ilium from Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They were established following the efforts of the Prosperity Assembly to ensure virtuous citizens are paid fairly for their resources&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Large sums of money are spent acquiring bourse materials through these ministries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Abrograting these ministres would be counter-productive, citizens would find other ways to sell wains to people coming to Anvil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the last several years, a series of ministries arose as a result of the Prosperity assembly drive to disband the private and public auctions and ensure Imperial citizens with wains to sell received &#039;&#039;just reward for their labour&#039;&#039;. The first was the [[Cinderpath Custodian|Cinder Path Exchange]] in [[Highguard]], but the practice quickly spread to other nations. These specialised ministries allow the purchase of [[white granite]], [[mithril]], [[weirwood]], and [[ilium]] from citizens of a nation at a &amp;quot;fair price&amp;quot;, as determined by the prosperous citizens of the Empire. While the money spent on these resources continues to enrich Imperial citizens, those who receive it rarely come to Anvil so it does not appear in the Imperial treasury.&lt;br /&gt;
&lt;br /&gt;
Graciana looks into the possibility of altering these ministries so that they would not rely on Imperial coinage but she stops once she identifies the fundamental problem. These ministries replaced the need for citizens to send wains to Anvil to be sold by public auction - if they were abrograted or repurposed in some way - then it is certain that citizens would find some other way to sell their excess wains to the wealthy citizens at Anvil. It might mean less money leaving the Anvil economy - but it could mean &#039;&#039;more&#039;&#039; money escaping the Imperial treasury, it is impossible to predict.&lt;br /&gt;
&lt;br /&gt;
As such Graciana suggests that the Senate avoid changing any ministries that allow the title holder to purchase bourse resources from Imperial citizens, at least if they are seeking to increase the amount of funds available.&lt;br /&gt;
&lt;br /&gt;
==Clipping Coins==&lt;br /&gt;
* &#039;&#039;&#039;Graciana has identified half a dozen opportunities to alter existing ministries to operate without spending coin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Graciana has found few systemic ways to remove the need to spend coin when operating ministries, she has idenfied a number of individual opportunities to change specific ministries. In many cases these opportunities involve deals with foreigners. Graciana is no diplomat, but [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi of Virtue&#039;s Rest]] is able to help with these negotiations - any of which the Empire could take up or turn down without causing undue offence.&lt;br /&gt;
&lt;br /&gt;
As ever, any deal with foreigners is inherently fragile - any ministry that relies on a deal with a foreign power will cease to function if the Empire finds itself at war with that nation.&lt;br /&gt;
&lt;br /&gt;
===Axos and the Bursars===&lt;br /&gt;
* &#039;&#039;&#039;The Halls of Maykop are prepared to exhange crystal mana for the materials they need to make magic items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Halls are interested in closer links with the Bursar of the Conclave&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Bursar of the Conclave&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 Dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone, 6 Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone, 10 Beggar&#039;s Lye, 7 Ambergelt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone, 10 Beggar&#039;s Lye, 10 Ambergelt, 10 Irridescent Gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 Dragonbone, 15 Beggar&#039;s Lye, 10 Ambergelt, 10 Irridescent Gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House of Spirits&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 ring of [[ilium]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;125 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;175 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;230 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Bursar of the Conclave]] has been empowered by the Imperial Senate to purchase mana for the Conclave from Imperial citizens. The Axou are usually a good source for mana and it appears they are open to getting involved with the ministry. Two things make them suitable for this, one is that the Axou from the Halls of Maykop seem keen to forge closer links with the Bursar - and the other is that this citadel would be prepared to take payment in forest materials rather than Imperial coin.&lt;br /&gt;
&lt;br /&gt;
The [[Bursar of the House of Spirits]] is responsible for the House of Spirits in [[Casinea]]. This remote campus hosts students from the College of Necromantia in Maykop. Despite their willingness to help, the Axou are not prepared to accept forest materials for their precious ilium, however they would be prepared to accept large amounts of liao instead. &lt;br /&gt;
&lt;br /&gt;
The Imperial Senate could use a single Senate motion to accept the two Axou offers.&lt;br /&gt;
&lt;br /&gt;
===Sarcophan and the Kruidenkenner===&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan are prepared to barter metals for herbs in the two Kruidenkenner trade enclaves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:400px; float: right; margin-left:10px; clear: right;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Trademaster Cerulean Mazzarine&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6 green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15 green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;27 green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:400px; float: right; margin-left:10px; clear: right;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Trademaster Herbs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 tempest jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;22 tempest jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36 tempest jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:400px; float: right; margin-left:10px; clear: right;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Root and Stem&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6 orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 bladeroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15 orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 bladeroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;27 orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 bladeroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kruidenkenner, the large Sarcophan trading house that supplies herbs to the [[Kruidenkenner Trademaster]] and the [[Master of the Root and Stem]], are also prepared to indulge the Empire switch to barter at their establishments. They are quick to produce a proposed schedule of purchases and prices at each of the two establishments. There is some suggestion that the returns on these trades might not be as profitable as the current arrangements - the Kruidenkenner don&#039;t deny that accusation exactly - rather they point out that it is the Empire seeking to change the arrangements and that barter is inherently more expensive.&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate could use a single motion to accept all the changes proposed by the Kruidenkenner - if that happened then the ministries associated with the titles would require ingots to operate them from then on, rather than coin.&lt;br /&gt;
&lt;br /&gt;
===The Ossium Trade===&lt;br /&gt;
* &#039;&#039;&#039;Merchants in Ossium would be prepared to accept ingots in place of coin for the goods available to the Merchant-Boyar of the Stinking Market and the Apothecary of Orieb&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Merchant Boyar Ossium herbs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of [[marrowort]], 10 random [[herb|herbs]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 weltsilver, 8 orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 doses of [[marrowort]], 20 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 weltsilver, 10 orichalcum, 10 green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 doses of [[marrowort]], 30 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Orieb Apothecary Herbs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 tempest jade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 random herbs, 1 dose of realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 tempest jade, 9 weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 random herbs, 2 doses of realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 tempest jade, 9 weltsilver, 6 green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42 random herbs, 3 doses of realmsroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Not all the opportunities that Graciana has identified involve trade with foreigners. Citizens in Ossium have an insatiable desire for ingots, which are used by artisans in the territory to make fine magical weapons for sale. The Ketsov are open to the idea of procuring the herbs currently purchased by the [[Apothecary of Orieb]] and the [[Merchant-Boyar of the Stinking Market]] in exchange for ingots.&lt;br /&gt;
&lt;br /&gt;
On the face of it, this seems like a simple deal, but Graciana cautions that the Ketsov, in particular, have proven &amp;quot;touchy&amp;quot; in recent years, having had run-ins with the Synod and with some of their Varushkan peers. This proposal won&#039;t make those problems any worse, but it would make the trade through the Stinking Market and the Orieb dependent on the continued involvement of the Ketsov. If relations with them soured, the Merchant-Boyar and the Apothecary would need to deal with the fallout of that if they wanted to continue operating their ministry.&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate could use a single motion to accept all the changes proposed by the Ketsov - if that happened then the ministries associated with the titles would require ingots to purchase herbs them from then on, rather than coin.&lt;br /&gt;
&lt;br /&gt;
==Growing the Pot==&lt;br /&gt;
* &#039;&#039;&#039;Graciana has looked for alternative ways to increase the funds flowing into the Anvil economy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She has identified numerous outstanding opportunities for great works, all of which ultimately mean more money paid to the Senate in the bourse auction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graciana has done her best to find ways to repurpose existing ministries, but it is clear that the options are limited. At the point where it is clear that there are no further opportunities to do so, she devotes the remaining time to looking for alternative solutions. As with any appraisal, the ideal is for the prognosticator&#039;s office to know what the underlying &#039;&#039;problem&#039;&#039; is that the Senate are looking to solve. Stopping ministries spending coin to buy goods is a &amp;quot;solution&amp;quot; to a problem - the outcome of which would be that less money left the Anvil economy. It seems reasonable therefore, to guess that the real problem the Senate are trying to solve is to get more money to flow into the Imperial treasury. Stopping ministries from spending coin would achieve that, but it&#039;s far from the only way.&lt;br /&gt;
&lt;br /&gt;
The clear alternative to stopping money leaving the Anvil economy is to take steps to make more money flow into the Anvil economy. The obvious way to do that would be to build great works that boost the profits of farms and businesses across the Empire. It&#039;s not a cheap solution, but the benefits are clear - yeofolk and business owners with more money in their pockets to spend at anvil means more money in the Imperial treasury. It&#039;s not possible for Graciana to invest a lot of time into looking for new opportunities to raise great works, that is outside the scope of the appraisal, but she has been able to do a thorough review of outstanding opportunities to see which ones are still available.&lt;br /&gt;
&lt;br /&gt;
===Inkworks at Joharra===&lt;br /&gt;
* &#039;&#039;&#039;The bustling industry of Joharra was ruined by an attack from Isidore i Boyaga&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;An inkworks could be built in Oranseri to aid and assist businesses in Feroz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The inkworks would remove the impoverished quality from the region&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It would also boost the seasonal income of scriveners by 22 rings for a year once completed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Inkworks of Joharra&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 white granite and 60 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work increases investment in businesses is built in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Increases the level of investment of businesses in Feroz by one.&lt;br /&gt;
* Removes the impoverished quality from Oranseri.&lt;br /&gt;
* Increases the seasonal income of scriveners by 22 rings for a year.&lt;br /&gt;
* Creates the title of &#039;&#039;Scrivener of the Inkworks&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Scrivener of the Inkworks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Brass Coast National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; [[Tally of the Votes]] or Senate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Receives 15 measures of iridescent gloaming each season.&lt;br /&gt;
* Receives a Therasia&#039;s Chain each year. &lt;br /&gt;
* Can make an announcement in the Senate to redirect the Inkworks if there is a [[opportunity]] that explicitly allows it.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To direct the inkworks as needed, to support the scriveners of Feroz, and to ensure contracts are being kept in the Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction&#039;&#039;&#039; This title will only receive a Therasia&#039;s Chain if the holder is a scrivener&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Winter 386YE, Graciana presented a proposal for a new [[Send_for_me#Inkworks_of_Joharra|Inkworks at Joharra]] in Feroz. The facility offered a number of useful benefits, removing the impoverished quality from Oranseri and boosting income of businessholders across the territory. As it turns out, it would also boost the income of scriveners by 22 rings for one year after completion, all of which would help to sustain the Anvil economy.&lt;br /&gt;
&lt;br /&gt;
The opportunity is still available, without any changes.&lt;br /&gt;
&lt;br /&gt;
===Fish and Fur in Sermersuaq===&lt;br /&gt;
* &#039;&#039;&#039;A fishery built at the town of Atalaq would support farms and fisherfolk across the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A grand trading post in southern Sermersuaq would provide a significant boost to businesses in the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would provide additional benefits to Wintermark ships trading with foreign ports by providing rich luxury goods to sell&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Custodian of the Bloody Great Sausage would be in prime position to make a profit from the increased availability of fine, exotic meats&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Atalaq Fishery&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sealtoq, Sermersuaq&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75 weirwood, 25 mithril, 300 crowns, 6 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work that increases investment in farms is built in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Increases investment in farms in Sermersuaq from two to three. &lt;br /&gt;
* Allows farms owned by Suaq characters to diversify their farm to produce a mana crystal.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Atalaq Tradehall&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sealtoq, Sermersuaq&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 weirwood, 150 crowns, 3 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work that increases investment in businesses is built in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases investment in businesses in Sermersuaq by one.&lt;br /&gt;
* Increase taxation from Sermersuaq by 4 thrones.&lt;br /&gt;
* Increases income of the Custodian of the Bloody Great Sausage by 7 crowns&lt;br /&gt;
* Boosts income of Wintermark fleet owners by 36 rings for one year whenever they engage in trade with foreign nations&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Graciana also provided a [[Farm, fur, and fish|report]] on opportunities for investment in Skarsind in Summer 386YE. The proposal for the Atalaq Fishery would have provided 36 rings to every farm in Skarsind as well as allowing them to diversify their farms to acquire mana crystals. &lt;br /&gt;
&lt;br /&gt;
Perhaps of more interest to the Senate is the less ambitious project to establish the Atalaq Tradehall. That would have increased investment in businesses in Sermersuaq, but it would also benefit the treasury directly, increasing taxation from the territory by 4 thrones. The burst of luxury goods and materials the trade post provided would have also helped Wintermark traders, providing an additional 36 rings to any fleet owner in a Wintermark territory whenever they engaged in [[Fleet#Trade|trade]] with foreign nations. It would permanently boost the income of the Custodian of the Bloody Great Sausage by 7 crowns each event.&lt;br /&gt;
&lt;br /&gt;
The opportunity is still available, without any changes.&lt;br /&gt;
&lt;br /&gt;
===Marshways in Kallavesa===&lt;br /&gt;
* &#039;&#039;&#039;The marshways would raise the level of investment in herb gardens and businesses by one in Kallavesa&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would cost 80 wains of weirwood, 240 crowns and take a year to complete&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Kallevesa Marshways&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Kallavesa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 80 wains of weirwood, 240 crowns, 6 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work that increases investment in herb gardens or businesses is built in Kallavesa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level investment in businesses in Kallavesa by one providing an additional 36 rings&lt;br /&gt;
* Raises the level investment in herb gardens in Kallavesa by one providing two true vervain, and one Marrowort in Spring, one Cerulean Mazzarine in Summer, one Imperial Roseweald in Autumn, and one Bladeroot in Winter&lt;br /&gt;
* Creates a [[Venture#Guarding_Ventures|guarding venture]] for Wintermark and Dawnish military units to protect the merchants using the marshways in exchange for herbs&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As part of her appraisal on [[Road_out_of_nowhere#Marshways|roads]] in Winter 385YE, Graciana suggested the Senate could establish marshways across the marshy territories of the Empire, Kallavesa, Therunin and Bregasland. All three territories have a strong tradition of boat use – not sea-going ships but various incarnations of flat-bottomed skiffs and punts that pole the shallow waters of the fens. The ideas was to establish a number of ferries, river-side wayhouses, strategically placed bridges, jetties, [https://en.wikipedia.org/wiki/Portage portage rails], and boatworks that she called the &#039;&#039;Marshways&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sadly Therunin and Bregasland are currently suffering from invasion and war; no longer controlled by the Empire, the idea of building there is out of the question. However, Kallevesa is still ripe for investment - so Graciana has updated the costs for just the Wintermark territory. That would cut costs considerably - to 80 wains of weirwood and 240 crowns - but it could be done in six months. Once it was finished, it would raise the level of investment for businesses providing an additional 36 rings every season. It would also raise the level of investment for herb gardens by one, providing two true vervain, and one seasonal herb - Marrowort in Spring, Cerulean Mazzarine in Summer, Imperial Roseweald in Autumn, and Bladeroot in Winter.&lt;br /&gt;
&lt;br /&gt;
In the original proposal, Graciana suggested that the Senate establish a title-holder to oversee the marshways and be responsible for their safety. The position would then be able to fund their operations by purchasing herbs from merchants using the marshways. Given the purpose of the appraisal, Graciana has updated the original plan - now the completion of the marshways would create a new guarding venture for Wintermark and Dawnish military units to protect merchants using the Marshways. The new version of the opportunity replaces the original.&lt;br /&gt;
&lt;br /&gt;
===Docks in Madruga===&lt;br /&gt;
* &#039;&#039;&#039;There is a proposal to build the Municipal Docks in Calvos to spur the growth of the town in the coming years&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If built, the municipal docks would create conditions for Calvos to ultimately grow into one of great cities of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Docks would have an upkeep of 5 thrones a season but would increase taxation by 12 thrones a season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Once complete the docks would provide significant benefits in Madruga, and in the Brass Coast as a whole&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Municipal Docks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work (Shipyard)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Calvos Sound, Madruga &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 80 white granite, 40 weirwood and 45 Thrones, 12 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - or until another great work that increases investment in fleets is built in Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment in fleets in Madruga engaging in trading, questing or raiding&lt;br /&gt;
* Raises the level of investment in businesses in Madruga&lt;br /&gt;
* Reduces the cost for Freeborn characters to upgrade fleets by one weirwood for a year after completion&lt;br /&gt;
* Raises income of all Freeborn characters by 7 rings for a year after completion&lt;br /&gt;
* Boosts taxation from the territory by 12 thrones a season&lt;br /&gt;
* Protects Calvos Sounds as a level one fortification&lt;br /&gt;
* Acts as a shipyard allowing the construction or refuge of up to two navies at a time&lt;br /&gt;
* Creates a new questing Voyage for Freeborn fleets, Hunt the Free Landing Kraken&lt;br /&gt;
* Creates the Freeborn position Quaymaster of the Municipal Docks&lt;br /&gt;
* Includes personal offices and accommodation for the Quaymaster and their family&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Quaymaster of the Municipal Docks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Can purchase goods from Commonwealth ships docking at Calvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversee the Municipal Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Trade Purchases Volkavaar&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Hero Stones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;120 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Hero Stones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Trade Purchases Leerdam&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 draught of Clear Headedness&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 draughts of Clear Headedness&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In Spring 387YE, Gisli &#039;the Provider&#039; Baerson paid Professor Immnual Gelberg&#039;s team of visiting scholars to investigate the possibilities for building a new city in the former Freeborn territory of Madruga. The Commonwealth academics created a [[Germinating_a_city|plan]] to build new municipal docks in Madruga that would raise the level of investment in fleets in Madruga engaging in trading, questing or raiding and raise the level of investment in businesses in the territory. They would raise the income of all Freeborn characters by 7 rings for a year after completion and boost taxation from the territory by 12 thrones a season. All these benefits would result in more money flowing into the economy at Anvil.&lt;br /&gt;
&lt;br /&gt;
Those are not the only benefits - the new docks would reduce the cost for Freeborn characters to upgrade their fleets by one weirwood for a year after completion and protect Calvos Sounds as a level one [[fortification]]. The docks would also act as a [[shipyard]], allowing the construction or refuge of up to two navies at a time and create a new questing voyage for Freeborn fleets; &#039;&#039;&#039;Hunt the Free Landing Kraken&#039;&#039;&#039;. None of these additional benefits result in more money directly in the Imperial treasury, however.&lt;br /&gt;
&lt;br /&gt;
Professor Gelberg&#039;s plan also included the creation of a Freeborn position Quaymaster of the Municipal Docks which would include personal offices and accommodation for the Quaymaster and their family and give them access to a ministry that would allow them to spend a small amount of money to purchase rare items and potions. That would result in &#039;&#039;less&#039;&#039; money flowing into the Anvil economy - a clearly net negative if the Senate is seeking to get rid of ministries. However, the sums of money involved are relatively small - a tiny fraction of the benefits. Graciana is absolutely certain that the net effect would be significantly more money coming to the treasury.&lt;br /&gt;
&lt;br /&gt;
The opportunity is still available, without any changes.&lt;br /&gt;
&lt;br /&gt;
===Markets in Delev===&lt;br /&gt;
* &#039;&#039;&#039;Delev Market could be expanded to make the place a true centre of trade and commerce to rival Temeschwar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Completing the expansion of the market would require 50 wains of white granite, 150 crowns, and take three months&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would increase investment in businesses in Karov by one rank, adding 36 rings each season to their production&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As the Little Boyar&#039;s Welcome has been warded, the market will &#039;&#039;also&#039;&#039; improve taxation from the territory by 4 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This commission would replace the opportunity to upgrade the Delev Market run by the Overseer of the Westerward Road&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It could increase the money spent by several existing ministries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Great Market at Delev&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Delev, Duzekani, Karov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 150 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year or until another great work that increases investment in businesses is built in Karov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment in businesses in Karov by one&lt;br /&gt;
* Allows citizens to take a business in Karov for free for one year after completion&lt;br /&gt;
* Adds an additional purchase rank to the [[Bargainer of the Iron Tower|Iron Tower]], [[Harbourmaster of the Semmerlak|Korotny Docks]] and the [[Overseer of the Westward Road|Delev Market]]&lt;br /&gt;
* Increases taxation of Karov by an additional 4 thrones a season if the Little Boyar&#039;s Welcome is also upgraded&lt;br /&gt;
* Would allow Senate to use a motion to permit the Boyar of the Iron Roads to create a sinecure instead of a ministry each season without using a Senate commission &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather than the fairly simple upgrade of the Delev Market that Graciana proposed to curtail the trade conducted by the Overseer of the Westward Road, the Senate could choose to engage in a major upgraded of the Market.&lt;br /&gt;
&lt;br /&gt;
The proposals for this were published nearly a year ago in an appraisal by Naomi of Virtue&#039;s Rest. Her plan involved the creation of the Great Market at Delev which would raise the level of investment in businesses in Karov by one, but would also allow citizens to take a business in Karov for free for one year after completion. If her proposal for the Little Boyar&#039;s Welcome was also commissioned it would increase taxation from Karov by four thrones a season and allow the Senate to use a motion to permit the Boyar of the Iron Roads to create a sinecure instead of a ministry each season without using a Senate commission. &lt;br /&gt;
&lt;br /&gt;
There are two key drawbacks to this plan - the first is that it is incompatible with the plans Graciana has drawn up to convert the existing market facilities run by the Overseer of the Westward Road. The Senate could commission the Great Market or convert the existing ministry to a great work - but not both.&lt;br /&gt;
&lt;br /&gt;
The second drawback is that the work would provide additional trade opportunities for the [[Bargainer of the Iron Tower]], and the [[Overseer of the Westward Road]] to trade. It will also provide options for [[Harbourmaster of the Semmerlak]] as prosperity spreads. The net effect would be to add an additional rank to each of the main ministries overseen by these titles. &lt;br /&gt;
&lt;br /&gt;
This commission could easily result in significantly more money leaving the Anvil economy than it brought in - if the Bargainer and the Harbourmaster took full advantage of the opportunity. Of course, they would have more goods to show for that coin, but that might be slim consolation to a Senate that is focused on saving the Imperial treasury from running dry.&lt;br /&gt;
&lt;br /&gt;
The opportunity is still available, without any changes.&lt;br /&gt;
&lt;br /&gt;
===Friends in High Places===&lt;br /&gt;
* &#039;&#039;&#039;There is a recent proposal to build roads in Zenith which would raise the level of investment in businesses in the territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, Graciana notes that there is a new appraisal published by her colleague Naomi of Virtue&#039;s Rest which includes proposals to [[My_friends_are_my_estate#Northern_Way|build roads in Zenith]] which would raise the level of investment in businesses in the territory.&lt;br /&gt;
&lt;br /&gt;
==Stirring the Pot==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right|width=200}}{{CaptionedImage|file=Assembly_Marcher.png|align=right|width=200}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;One way to increase funds flowing into the Anvil economy would be if more citizens operated farms and businesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The League and Marcher Assembly could enact mandates to encourage their citizens to embrace tradition and support the Imperial economy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Such mandates would make it easier for people to switch resources to take a farm or business and cheaper to upgrade a farm or business&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Studying Laurencio di Sarvos&#039; guide to the Anvil economy, it is clear that another way to increase the funds flowing into the Anvil economy would be to increase the amount of asset income that citizens coming to Anvil have available. Great works are one way to do that - as are casting rituals like [[Streams of Silver]], [[Rivers of Gold]], and the seasonal [[Farm#Rituals|rituals]] for farms. But one of the most effective ways to increase the money available would be if more people at Anvil had farms and businesses, and fewer people operated other resources. In the last decade, there has been a push to encourage citizens to sell their farm or business and take on the running of a [[military unit]] to support the war effort. However, Graciana claims that a better way to support the war effort might be to dispense with military units and acquire a business or a farm.&lt;br /&gt;
&lt;br /&gt;
In practice, there isn&#039;t great demand for this in most places, and Graciana has little success in looking for opportunities to help encourage the practice, with two notable exceptions. Both the League and the Marches have strong cultural traditions that make ownership of businesses and farms important respectively - and what is more, owning a business in the League or a farm in the Marches comes with considerable political influence.&lt;br /&gt;
&lt;br /&gt;
Of course, the Senate can&#039;t mandate that Marcher and League citizens put down their arms and take up running a farm or a business - but there is one body that could encourage it. The Synod could use a mandate to urge citizens of the Marches and the League to embrace traditional values, not just out of Pride and Ambition - but out of Loyalty to the needs of the Empire.&lt;br /&gt;
&lt;br /&gt;
{{mandate|mandate=Pride in small things, loyalty to great ones. We send {named priest} with 50 doses of liao to encourage Marcher citizens to settle the land. War is a thrice-ploughed field.|assembly=Marcher Assembly}}&lt;br /&gt;
&lt;br /&gt;
{{mandate|mandate=Nothing great without cost. We send {named priest} with 50 doses of liao to encourage League citizens to invest in a business. Coin counts, and everything costs.|assembly=League Assembly}}&lt;br /&gt;
&lt;br /&gt;
If these mandates are passed in the relevant assemblies, then it will create an opportunity for one year for any character of that nation to change a military unit, fleet, herb garden, mine or forest to a farm (in the Marches) or a business (in the League) without incurring a cost. Crucially, the new resource will be the same level as any resource they give up to make the change - reflecting local support for their efforts to embrace their national traditions and support the Imperial economy.&lt;br /&gt;
&lt;br /&gt;
What is more, there will a groundswell of support for League and Marchers looking to improve their resources. If the Marcher mandate is passed then any farm in the Marches can be upgraded for one wain fewer than normal (to a minimum of one) for one year. If the League mandate is passed then any business in the League can be upgraded for one wain fewer than normal (to a minimum of one) for one year.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Appraisal]]&lt;br /&gt;
* [[Ministry]]&lt;br /&gt;
* [[Imperial treasury]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_truth_but_tell_it_slant&amp;diff=135197</id>
		<title>The truth but tell it slant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_truth_but_tell_it_slant&amp;diff=135197"/>
		<updated>2026-03-11T12:50:53Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* A Printer&amp;#039;s Shrine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;These things are very tasty,&amp;quot; said Professer Gelberg taking another bite out of his hot wrap. &amp;quot;But they are clearly designed to be impossible to eat without covering yourself in bean juice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They were sat on benches overlooking the Vassa, outside the Printers&#039; Guild enclave. It had been a productive morning. While Immanuel and his guide were taking a well-earned lunch break, the Guild itself was still a hive of activity. Wagons being loaded and unloaded, with great bundles of paper and barrels of ink going in one side and printed papers coming out the other. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you make of it so far?&amp;quot; asked his guide, who was against all odds, managing to eat their wrap without getting so much as a spot on their smart coat.&lt;br /&gt;
&lt;br /&gt;
Gelberg took another bite, chewed thoughtfully, and licked juice off his fingers before answering. &amp;quot;It&#039;s impressive, no doubt about it. And you say the Empire has embraced movable type? Despite all the extra work it involves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, don&#039;t get hung up on the extra work. It&#039;s all down to the typesetters, you see.&amp;quot; The emissary of the Printers&#039; Guild swelled with pride as they spoke. &amp;quot;A skilled picker can load a score of words a minute or more. A few of our correspondents like to set the stories themselves, writing straight onto the press they call it, and they&#039;re mostly slower. Everyone hates it when they do that, especially the editors. I&#039;ve even seen the odd fist-fight break out over leading while everyone else is trying to just get the damned edition out. But what would the wide world of publishing be without occasional outbursts of drama? As Sacharissa says; if you aren&#039;t making someone, somewhere angry, you&#039;re not really doing your job. And arguably that can apply to your colleagues as much as your readers; paragons preserve us from people who don&#039;t &#039;&#039;care&#039;&#039; about their work, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gelberg did know. His experience was more with his fellow academics, but he was no stranger to the idea that people who didn&#039;t get passionate about their ideas weren&#039;t really cut out to be professors.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We still use wooden blocks at home,&amp;quot; said Gelberg, who assumed Sacharissa was another member of the Guild. He&#039;d been introduced on his first night in the city; there had been a ball. He looked wistfully back toward the Guild buildings. The thump of the presses was still audible out here on the street, over the twitter and tide of cityfolk going about their own business. &amp;quot;When I get back I&#039;m going straight to our publications department and showing them what you people are achieving here. It&#039;s well past time we caught up, whatever the woodblock manufacturers think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well we still use blocks for the illustrations,&amp;quot; said the guide. &amp;quot;Although technically I suppose they&#039;re not wooden blocks. It&#039;s quite an involved process, actually. What we do is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gelberg wasn&#039;t listening. He&#039;d spotted a young person loitering around the wagons in a hunched over way that shouted &amp;quot;ne&#039;er-do-well&amp;quot; to his finely tuned academician senses. The slouch of a student trying to sneak into the back of a lecture with a hangover, the carefully curated stance of someone who wanted to avoid being spotted. They looked around, but failed to spot Gelberg watching them. With nonchalant speed, they pinched a box off the back of one of the wagons - a small box of the new &#039;&#039;Gemeinsamesprache&#039;&#039; typeset letters that had just been commissioned. It disappeared into their jacket, leaving barely a bulge. &lt;br /&gt;
&lt;br /&gt;
Immanuel was about to draw attention to this blatant daylight theft when the youth spotted him, and waved. The Professor&#039;s mind went blank - he had no idea who this was. They seemed to know him though, crossing over and presenting their hand with a dazzling smile. They were brightly dressed in the current fashion as near as Gelberg could tell, but there were shiny patches at knees and elbows, and their rings were silver rather than gold or orichalcum.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomasin de Regario,&amp;quot; they said, as if it should mean something. &amp;quot;Merchant-prince of Moss Mills Guild of Printers and Publications. From Moss Mill. Across the river.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide choked slightly on their bean wrap when Tomasin claimed to be a &amp;quot;merchant prince&amp;quot;, Gelberg noticed. They seemed torn between amusement and outrage. But Tomasin themselves simply stood with their hand out, cheerfully radiating the kind of easy charisma that immediately put Gelberg&#039;s back up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A pleasure?&amp;quot; said the professor, taking a firm grip on the youth&#039;s outstretched hand and shaking it twice. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Carina said you would be here this morning, and I should come an&#039; introduce myself.&amp;quot; Tomasin de Regario didn&#039;t seem to mind that Gelberg&#039;s hand was absolutely covered in bean juice; they just wiped it on their trouser leg, and it was clearly not the worst thing that had been wiped on that threadbare material. &amp;quot;I was coming over here anyway to check in on my colleagues at the Printers&#039; Guild&amp;quot; - another cough from the guide - &amp;quot;so it wasn&#039;t taking me out of my way don&#039;t worry. I understand you&#039;re looking to invest in the printing arts here in Tassato?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That was &#039;&#039;not&#039;&#039; why he was here of course. Quite the contrary, actually. With a sinking feeling, Gelberg realised that the neutral noises he had made yesterday had been taken by his favourite pupil as encouragement. She had been enthusiastic about her encounter with what could at best be described as a &amp;quot;charity case&amp;quot;. He glanced at his guide, couldn&#039;t quite hide an amused smirk. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better a dozen voices all arguing about what the truth is, than one voice dictating what it should be,&amp;quot; said the guide resignedly. Gelberg assumed they were quoting someone again; before he could ask who it was the self-styled &amp;quot;merchant prince&amp;quot; was regaling him with the &amp;quot;incredible opportunity&amp;quot; investment in the publishers of the &#039;&#039;Stories of the Vigilance&#039;&#039; presented for the Commonwealth and it was all he could do to keep up with the rush of words.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Metal movable type.jpg|caption=Movable type has revolutionised printing in the Empire.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Last season, the [[The_League_groups#Printers&#039;_Guild|Printers&#039; Guild]] secured the position of [[Patron_of_the_Beurteilung|patrons of the Beurteilung]]. They used the opportunity to ask &#039;&#039;&amp;quot;the Commonwealth appraisers, led by Professor Immanuel Gelberg, to find ways to expand the printing empire of the Printers&#039; Guild, to address all those with a soul, across all corners of the Empire, and beyond&amp;quot;&#039;&#039;. The [[Commonwealth]] publishes the words of philosophers such as &#039;&#039;Leonitz Altmann&#039;&#039;, to educate, and to inform the people of the nation. Many of these books find their way to scholars outside their borders, spreading a vision of the Commonwealth as a land of freedom and opportunity to neighbouring nations. &lt;br /&gt;
&lt;br /&gt;
Professor Gelberg is interested to see the facilities the Empire has and how they compare to those of his home. He is especially intrigued by the widespread use of movable type in [[Tassato]] - it seems that for all their expertise in distribution, the Commonwealth is still using [https://en.wikipedia.org/wiki/Woodcut woodcut] printing for almost all their publishing. There is excited talk of Printers&#039; Guild expertise being brought to Volkavaar at some point and of the opportunities it would open up there. But that is beyond the remit of the Beurteilung and must remain in the future for now.&lt;br /&gt;
==The Printers&#039; Guild==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Printers&#039; Guild Grand Guildhouse&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Tassato#Tassato_Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 wains of [[white granite]], 90 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* The income of the Curator of the Printers&#039; Guild Museum would become 20 crowns per season&lt;br /&gt;
* The income of the Custodian of the Printers&#039; Guild Mausoleum would become 2 thrones per season&lt;br /&gt;
* Allows a key member of the Printers&#039; Guild to spread a single publication across the Empire each season at a cost of 1 throne&lt;br /&gt;
* Allows a merchant-prince of the Printers&#039; Guild to create a single address to the Empire in the period following its completion&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An edifice built in Tassato Mestra would cement the Printers&#039; Guild as a lynchpin in the Empire&#039;s publication industry&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The commission would provide additional benefits to the Printers&#039; Guild Museum and Mausoleum&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offices would allow the Guild to add a single publication to the wiki each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The grandeur would allow the Guild to issue a single address to the entire Empire&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Fabio1201.jpg|align=right|caption=Fabio Costas de Sarvos, Curator of the Printers&#039; Guild Museum|width=275}}&lt;br /&gt;
The Printers&#039; Guild have offices throughout the League, but it is in [[Tassato#Tassato Mestra|Tassato Mestra]] that their presence is concentrated. Professor Gelberg and his assistants are impressed with the facilities, but obviously they could be significantly improved and enhanced with a little Commonwealth expertise. There are ways to improve the logistics and procedures; to cheaply increase the effectiveness of ink and type and of woodcut illustrations. Within a month, Gelberg presents a straightforward set of procedures that also involve buying up additional warehouse space and securing ownership of the rest of the street on which the guild stands.&lt;br /&gt;
&lt;br /&gt;
Once complete, the [[Edifice#Grandeur|granduer]] of the Grand Guildhouse will provide a significant boost to the public prestige of the Printers&#039; Guild (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Several paragraphs describing the Guildhouse will be added to the Tassato page, based on description submitted by whoever commissions the edifice).&lt;br /&gt;
&lt;br /&gt;
The new facilities would have more room to house the exhibits on display in the [[Curator of the Printers&#039; Guild Museum|Printers&#039; Guild Museum]] and the grandeur of the new offices would encourage visitors to Tassato to tour the Museum. The current benefits, the donation of 4 crowns per season and the mana crystals collected by the Museum would be completely replaced by the handsome income generated by the museum from ticket sales - the holder of the sinecure would receive 20 crowns per season in place of these benefits.&lt;br /&gt;
&lt;br /&gt;
The new edifice would also elevate the significance of the [[Custodian_of_the_Printers&#039;_Guild_Mausoleum#Printers&#039;_Guild_Mausoleum|Printers&#039; Guild Mausoleum]]. This cenotaph extols the virtue of the printed word and enshrines the legacy of those who have dedicated their lives to spreading it. The plan to expand the premises would take advantage of this by charging visitors a small fee to take a tour of the Mausoleum, with guides employed to highlight and explain key features of the bas-relief. The current benefits, the mana crystals collected by the Mausoleum would be completely replaced - the holder of the sinecure would receive 2 thrones per season in place of the current benefits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Release Publication&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Authorisation:&#039;&#039;&#039; Email from the group contact of the Printers&#039; Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 1 throne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Adds a copy of the supplied publication to the wiki&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Room is always at a premium in a printing house, and the Printers&#039; Guild is no exception. If the edifice were built, the expanded offices would give the Guild enough room to retain copies of their publications along with a small reading room where visitors might peruse the texts. It could take some time for old (or new) publications to be added to the archive, but they would form a lasting library of knowledge for the good of the Empire. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; - the group contact for the Printers&#039; Guild could email {{plot}} once per season, with a simple pdf containing a single piece of writing from the Empire setting, which would be added to the wiki in the same vein as used for the [[Seer_of_the_Gateway#Publication_2|Seer of the Gateway]] at a cost of one throne).&lt;br /&gt;
&lt;br /&gt;
Furthermore, the prestige conferred on the Guild by the grandiose commission would generate fleeting interest in their publications across the Empire. In the season following completion of the offices, there would be renewed interest in the publications of the Printers&#039; Guild. The often controversial broadsheets and pamphlets published by the Guild, would be sought out by Imperial citizens across the Empire. This allows one of the merchant princes of the guild - perhaps &#039;&#039;&#039;Jonah Yakovitch&#039;&#039;&#039; or &#039;&#039;&#039;Carmine de Sarvos&#039;&#039;&#039; - an opportunity to spread their editorials far and wide. (&#039;&#039;&#039;OOC Note&#039;&#039;&#039; - A merchant-prince of the guild will have an opportunity to create an address to the Empire, following the same guidelines as an [[The Throne#Address the Empire|Imperial address]]. The text of the address must be submitted by e-mailing {{plot}} before the end of the downtime following the event where the edifice is completed. The letter will form part of the Winds of Fortune update that appear on the wiki for the next event. This ability can only be uses &#039;&#039;once&#039;&#039; ever.)&lt;br /&gt;
&lt;br /&gt;
===The Farthest Shore===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Printers&#039; Guild Bibliopole&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Betovering and Leerdam&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 8 wains of [[white granite]], 24 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Copies of Printers Guild publications stored in Tassato would be made accessible across the world&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Opening offices for bibliopoles in Betovering and Leerdam would make Printers&#039; Guild publications accessible across the world&lt;br /&gt;
&lt;br /&gt;
The prestige of the Printers&#039; Guild in the Empire is only half the task, however, and the rest of Professor Gelberg&#039;s time is spent exploring ways to spread the words printed beyond the borders of the Empire. As the Commonwealth knows well, &amp;quot;exporting words&amp;quot; runs into two main problems. The first is the language barrier, and the second is the interest barrier. While the Empire speaks a unified language, shared with the foreign powers local to it, each other great nation of the Known World speaks its own language or in some cases languages. Translation is an art rather than a science, and greatly increases the effort needed to make written words accessible - especially when one takes into account that a Known world-wide audience needs dozens of translators potentially.&lt;br /&gt;
&lt;br /&gt;
Then there is the interest barrier; ,most people are broadly disinterested in things happening in the Empire that don&#039;t concern them directly. Those nations with an interest in Imperial activities already have their own means to keep abreast of situations - that&#039;s what [[Ambassador|ambassadors]] are for after all. The main audience for books and papers written in foreign nations are magicians, engineers, and natural philosophers who can benefit from studying the techniques used by their foreign peers. With the best will in the world, however, this represents only a tiny fraction of the people in the world. And many of them, says Professor Gelberg grumpily, haven&#039;t got the budgets to spend on lots and lots of foreign books.&lt;br /&gt;
&lt;br /&gt;
Still, a little interest is better than no interest. For a modest investment of 8 wains of white granite and 24 crowns, the Printers&#039; Guild could open small shops in Leerdam and Betovering and employ a bibliopole in each city to translate and sell copies of any publications stored in the main offices in Tassato. These investments wouldn&#039;t yield much in the way of returns - but sales of rare translations to interested parties would produce be sufficient to cover the running costs. These translations are never going to move the masses in foreign nations, but it would mean that foreign scholars and specialists across the world, could have access to any of the information published in Tassato if they took an interest in Imperial affairs.&lt;br /&gt;
&lt;br /&gt;
==The Publishing Clearing House==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Publishing Clearing House&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039;[[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Tassato Mestra, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 wains of white granite, 150 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Provides a level of investment in businesses in Tassato increasing their income by 36 rings&lt;br /&gt;
* Increases the income of the [[Printmaster of Cevia]] to two thrones&lt;br /&gt;
* Cements Tassato as the centre of printing across the Empire and nearby nations&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Establishing the Clearing House in Tassato would boost sales and profits for every publishing house in the city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This great work would boost income for all businesses in the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would enhance the prestige and profits of the Printmaster of Cevia&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would enshrine Tassato&#039;s position as the centre of the Imperial publishing world&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having considered ways to promote the standing of the Printers&#039; Guild, Gelberg and his team, have devoted the remaining time to looking at ways to boost the interests of printing houses in Tassato more generally. The professor states that doing so meets the terms of Die Beurteilung since it will advance the cause of the Printers&#039; Guild along with everyone else. In truth it seems that the professor&#039;s implacable commitment to the Common Good means he is more comfortable working on problems whose solution might benefit society more widely.&lt;br /&gt;
&lt;br /&gt;
Gelberg proposes the establishment of a clearing house in Tassato Mestra that would serve all of the cities&#039; printing guilds. The clearing house would specialise in distributing books, pamphlets, and broadsheets mostly in Imperial but also small runs of documents in foreign languages that might sell abroad. A warehouse suitable for storing large amounts of reading matter would be established along the river, with piers so that boats can quickly and securely load and unload bundles of paper and the like for wider distribution. A small staff of professionals would be hired to help run the clearing house, specialising in identifying opportunities for sales or dealing with visiting merchants. The Clearing House would boost profits of printers across Tassato, allowing them to concentrate on printing while the Clearing House handled sales for them, or provided expert assistance. Given the scale and excellence of Imperial printing this would represent, it would also attract interest from smaller nations with less established printing industries who could come to Tassato looking for help to commission print runs of their own texts.&lt;br /&gt;
&lt;br /&gt;
The Publishing Clearing House would provide a burst of additional prosperity for Tassato. Between the demand for Tassatan printing, and the printed materials themselves, traders from all over the Empire would visit the city. It would also be of interest to travellers from [[Faraden]] and [[Axos]], and potentially from [[Otkodov]] and [[Skoura]]. The investment would be a significant boost to every printing houses in Tassato, but the knock-on effects would mean more money in the local economy, providing 36 rings a season to every [[business]] in the territory. &lt;br /&gt;
&lt;br /&gt;
The project would also enhance the prestige and importance of the [[Printmaster of Cevia]], who oversees the [[Printmaster_of_Cevia#The_Oathwright_Press|Oathwright Press]] (the only Imperial newspaper endorsed by an [[eternal]]). The Printmaster&#039;s [[Printmaster_of_Cevia#Printing_Profits|printing profits]] would be increased to two thrones each season, representing their improved access to Imperial markets.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly of all, the Clearing House would cement Tassato&#039;s position as the centre of printing technologies in the Empire, helping them to improve their production quality and otherwise bringing prestige to the guilds that focus around the written word. This would include creating an update to the [[Technology#Printing_Press|printing press]] section of the wiki, as it fosters widespread acceptance of movable type and positions Tassato as the world-leader when it comes to modern printing techniques.&lt;br /&gt;
&lt;br /&gt;
==A Printer&#039;s Shrine==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Investment in Moor&#039;s Mill&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Tassato Regario, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 wains of white granite, 5 wains of mithril, 30 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Creates an edifice in Tassato Regario. &lt;br /&gt;
* Increases the prestige of the Moor&#039;s Mill Printers and Publications guild.&lt;br /&gt;
* Encourages interest in &amp;quot;ringblack novels&amp;quot; - cheap, lurid tales of audacity and derring-do.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A subsidiary proposal has been made via one of Professor Gelberg&#039;s students&lt;br /&gt;
* &#039;&#039;&#039;Investment in the &#039;&#039;Moor&#039;s Mill Guild of Printers and Publications&#039;&#039; would increase interest in ringblack novels&lt;br /&gt;
* &#039;&#039;&#039;It could provide future opportunities to inspire vigilance in Imperial citizens&lt;br /&gt;
While visiting Tassato Mestra &#039;&#039;Carina Schiver&#039;&#039;, one of Professor Gelberg&#039;s students, was approached by a group of young people associated with the small printing guild of &#039;&#039;Moor&#039;s Mill&#039;&#039; in Tassato Regario. The printworks has seen better days. Controversy caused the once prosperous guild to disband some twenty years ago following backlash against the publication of &#039;&#039;Necessary Actions&#039;&#039;, the memoirs of the polarizing exemplar [[Berechiah]]. The abandoned building was taken over by a small group of youths who repaired the press, and began their own small business. In addition to offering cut-price printing to the poorer folk of Tassato Regario, they are perhaps [[Knocking_on_every_door#The_Printers&#039;_Shrine|best known]] for printing a sporadic periodical called &amp;quot;Stories of the Vigilant&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This cheap broadsheet contains variously fictionalised accounts of plucky Imperial citizens taking on and helping to defeat cults of [[Agramant]], [[vyig]] schemes, wicked [[Whisper Gallery]] inspired plots, embezzlers, and corrupt politicians. They&#039;re quite popular in some quarters, apparently, especially among the [[mountebank|mountebanks]] and [[bravo|bravos]]. Improving the prestige of the Moor&#039;s Mill guild would give them more opportunity to commission and publish ringblack novels - a form of entertainment popular in Tassato - and increase interest in other parts of the Empire (the rest of the League, Highguard, and the Brass Coast in particular). This would help establish a new literary movement in the Empire. &lt;br /&gt;
{{CaptionedImage|file=ChildPrimer6.jpg|width=200|align=right|caption=From &#039;&#039;A Children&#039;s Primer of the Way&#039;&#039;}}&lt;br /&gt;
There was a brief hope that the press might see an injection of funds when the [[Vigilance]] assembly was looking for a suitable [[Inspirational location|inspirational tomb]] for [[Berechiah]] but that amounted to nothing. The ambitious guild saw an opportunity to advance their operations when the Commonwealth academics came to town and managed to finagle a meeting with them via Carina. Immanuel Gelberg was polite but saw little benefit in getting their hopes up - but Carina Schiver disagreed and pressured the professor to include her own notes as part of &#039;&#039;die Beurteilung&#039;&#039;. After all, she says, the Printers&#039; Guild are no strangers to controversy themselves. Truth be told Carina is clearly a little enamoured of the romance represented by the &amp;quot;plucky underdogs&amp;quot;.&lt;br /&gt;
{{WingedMessenger|address=&#039;&#039;Tomasin de Regario&#039;&#039; is the notional &amp;quot;merchant prince&amp;quot; of the Moor&#039;s Mill Guild of Printers and Publications, and if anyone were so inclined they might send a [[Call Winged Messenger|winged messenger]] to them at &#039;&#039;The Moor&#039;s Mill Clubhouse, Tassato Regario, Tassato&#039;&#039;. There&#039;s no guarantee the relatively poor guild will be able to stump up the money to buy mana crystals for a winged messenger of their own, but they&#039;re not without resources so might find &#039;&#039;some&#039;&#039; way to reply.}}&lt;br /&gt;
Investing in the &#039;&#039;Moor&#039;s Mill Guild of Printers and Publications&#039;&#039; represents an [[edifice]] built in Tassato Regario. At the most basic level it involves renovating the premises and modernising the presses, as well as giving a much-needed &amp;quot;makeover&amp;quot; to the members of the guild themselves. The Guild themselves have neither wealth nor political power to contribute to this project; they are very much looking for wealthy philanthropists to offer them a little no-strings patronage. This investment would be significantly less impactful than the proposals that would have seen the place become a centre for the distribution of Vigilant tracts. It would merely foster interest in the ringblack novels that the small guild specialises in. These somewhat lurid stories of Imperial citizens - usually of the League - doing vigilant and audacious things are viewed as a particularly cheap form of entertainment unsuitable for more refined palates. (&#039;&#039;&#039;OOC Note&#039;&#039;&#039; - as an edifice this would also add a few lines of description on the Tassato page, as befits an edifice of limited [[Edifice#Grandeur|grandeur]]).&lt;br /&gt;
&lt;br /&gt;
That said the place still resonates with the elements of Berechiah&#039;s life that are about direct action - about investigating and uncovering threats and confronting them personally, about taking responsibility for keeping your home safe, about exposing threats publicly - and about commemorating the people who do such things. If the Vigilance assembly were to [[Writ_of_consecration|choose to consecrate]] it with [[liao#true liao|true liao]], it would likely have some impact on the vigilance of the League. This would be especially true of those bravos and mountebanks who look to Berechiah - or at least his notions of vigilance - for inspiration.&lt;br /&gt;
===A Printer&#039;s Friend===&lt;br /&gt;
* &#039;&#039;&#039;The Chair of the Wolf could commission any of these projects as part of their responsibilities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Doing so identifies them as benefitting the prosperity of the League and attracts additional interest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Chair of the Wolf is Lucrezia Corvinascura but the title is due to be reappointed during the Winter Solstice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Chair of the Wolf]] is a title established in [[Holberg]] with the support of the College of Engineering at the university there. While they&#039;re free to commission projects as they wish, the College [[Chair of the Wolf#Responsibilities|expects the Chair]] to spend at least some time ensuring that the cities of the League remain the greatest in the world. Once Professor Gelberg&#039;s proposals are delivered, they present additional opportunities for the Chair. The Printers&#039; Guild opportunities in Tassato have potential to inspire ambition and pride in the people not only of Tassato but the League as a whole. Their support also comes at least a little from the fact that textbooks are &#039;&#039;expensive&#039;&#039;, and better and more accessible printing helps professors and students alike.&lt;br /&gt;
&lt;br /&gt;
If the [[Chair of the Wolf]] commissions any of these three commissions, there will be additional benefits.&lt;br /&gt;
&lt;br /&gt;
{{WingedMessenger|address=&#039;&#039;Niccolo dos Tassato, Tassato School of Epistemology&#039;&#039; is a bishop who teaches and preaches at the school. They are much too busy with the work of the school to have time for letters under normal circumstances, but on this singular occasion, they would accept a [[Call Winged Messenger|winged messenger]] from a member of the Printers&#039; Guild in good standing.}}&lt;br /&gt;
* &#039;&#039;&#039;Printers&#039; Guild Grand Guildhouse&#039;&#039;&#039;: Support from the Chair of the Wolf would position the expansion of the Printers&#039; Guildhouse as a virtuous reward for ambition, and a source of pride for the whole city. It would improve the perceived grandeur of the Museum and Mausoleum, ensuring they became places of note in Tassato and attract historians, scholars and academics to the grand opening of the new offices. If that happens, then &#039;&#039;Niccolo dos Tassato&#039;&#039;, an esteemed member of the [[Tassato#The_School_of_Epistemology|Tassato School of Epistemology]] has offered to use the school&#039;s facilities to house visiting scholars, supporting the opening with guest lectures and an exchange of knowledge. If that happens the Guild could request that the bishop take advantage of the occasion to produce a &#039;&#039;single&#039;&#039; piece of historical research on a notable incident or individual, by sending them a winged messenger from a member of the Guild in good standing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Publishers Clearing House&#039;&#039;&#039;: commissioned by the Chair, the project would capture the imagination of the guilds of the League. If that happens, [[Reclaimers#The_Park|renowned architect]] &#039;&#039;Katarzyna Von Carstein&#039;&#039;, would volunteer her services to design the Clearing House. She has in mind a bold design employing the latest architectural techniques to create a great vaulted glass ceiling, one to rival the Ambition [[Golden_light#The_Atrium_of_Golden_Light|of Capodomus Cathedral]], a stark illustration of the ability to allow great literature to illuminate any situation. News of the grandeur and beauty of the building would inspire printers and publishers all over the world, calling them to Tassato to share their learning and study the latest techniques. It would permanently elevate the position of Tassato, not simply as the centre of printing and publishing in the Empire, but in the whole world. No other city or would be able to rival Tassato&#039;s mastery of this new technology while the Clearing House still stood.&lt;br /&gt;
&lt;br /&gt;
{{WingedMessenger|address=&#039;&#039;Esmeralda di Rodez, Moor&#039;s Mill Publishing, Tassato&#039;&#039; is a cicisbeo with a dubious past. As a hard working member of her Guild she has few interests beyond restoring the prestige of Moor&#039;s Mill Publishing.}}&lt;br /&gt;
* &#039;&#039;&#039;Moor&#039;s Mill Publishing Investment&#039;&#039;&#039;: Investment in the plucky underdog guild would catch the imagination of the more romantic members of the League if it were commissioned by the Chair of the Wolf. If that happens, then Esmeralda di Rodez, a cicisbeo with a troubling past, will donate a relic of [[Berechiah]] to whichever title is appointed to run [[Repair_Berechiah%27s_Basilica|Berechiah&#039;s Basilica in Bastion]] once both commissions are complete. Esmeralda claims the relic was recovered from the vyig, when those criminals were driven out of the League. The lady has always denied the rumours that she herself was often to be seen in the company of said criminals, before their fall from grace. Whatever the truth of the matter, she is acknowledged as a member of the Moor&#039;s Mill Publishing Guild &#039;&#039;now&#039;&#039;, and the offer appears completely genuine. She asks only that someone send her a winged messenger once the work on both commissions is fully complete, so that she can arrange delivery of the relic.&lt;br /&gt;
&lt;br /&gt;
Obviously the Chair of the Wolf can only oversee one commission each season and likely has their own projects they wish to pursue. As long as the situation does not change, however, the opportunities remain available until the situation in Tassato changes significantly.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Patron of the Beurteilung]]&lt;br /&gt;
&lt;br /&gt;
* [[Threats that are to come]] - 387YE Autumn wind of fortune discussing the Beurteilung&lt;br /&gt;
* [[Beat_of_your_drum#Die_Beurteilung|Beat of your drum]] - 387YE Summer wind of fortune discussing the Beurteilung&lt;br /&gt;
* [[Germinating_a_city#Die_Beurteilung|Germinating a city]] - 387YE Spring wind of fortune discussing the Beurteilung&lt;br /&gt;
* [[According_to_principle#die_Beurteilung|According to principle]] - 386YE Winter wind of fortune introducing the Beurteilung&lt;br /&gt;
&lt;br /&gt;
* [[The_League_groups#Printers_Guild|Printers&#039; Guild]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_truth_but_tell_it_slant&amp;diff=135196</id>
		<title>The truth but tell it slant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_truth_but_tell_it_slant&amp;diff=135196"/>
		<updated>2026-03-11T12:48:25Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* The Publishing Clearing House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;These things are very tasty,&amp;quot; said Professer Gelberg taking another bite out of his hot wrap. &amp;quot;But they are clearly designed to be impossible to eat without covering yourself in bean juice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They were sat on benches overlooking the Vassa, outside the Printers&#039; Guild enclave. It had been a productive morning. While Immanuel and his guide were taking a well-earned lunch break, the Guild itself was still a hive of activity. Wagons being loaded and unloaded, with great bundles of paper and barrels of ink going in one side and printed papers coming out the other. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you make of it so far?&amp;quot; asked his guide, who was against all odds, managing to eat their wrap without getting so much as a spot on their smart coat.&lt;br /&gt;
&lt;br /&gt;
Gelberg took another bite, chewed thoughtfully, and licked juice off his fingers before answering. &amp;quot;It&#039;s impressive, no doubt about it. And you say the Empire has embraced movable type? Despite all the extra work it involves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, don&#039;t get hung up on the extra work. It&#039;s all down to the typesetters, you see.&amp;quot; The emissary of the Printers&#039; Guild swelled with pride as they spoke. &amp;quot;A skilled picker can load a score of words a minute or more. A few of our correspondents like to set the stories themselves, writing straight onto the press they call it, and they&#039;re mostly slower. Everyone hates it when they do that, especially the editors. I&#039;ve even seen the odd fist-fight break out over leading while everyone else is trying to just get the damned edition out. But what would the wide world of publishing be without occasional outbursts of drama? As Sacharissa says; if you aren&#039;t making someone, somewhere angry, you&#039;re not really doing your job. And arguably that can apply to your colleagues as much as your readers; paragons preserve us from people who don&#039;t &#039;&#039;care&#039;&#039; about their work, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gelberg did know. His experience was more with his fellow academics, but he was no stranger to the idea that people who didn&#039;t get passionate about their ideas weren&#039;t really cut out to be professors.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We still use wooden blocks at home,&amp;quot; said Gelberg, who assumed Sacharissa was another member of the Guild. He&#039;d been introduced on his first night in the city; there had been a ball. He looked wistfully back toward the Guild buildings. The thump of the presses was still audible out here on the street, over the twitter and tide of cityfolk going about their own business. &amp;quot;When I get back I&#039;m going straight to our publications department and showing them what you people are achieving here. It&#039;s well past time we caught up, whatever the woodblock manufacturers think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well we still use blocks for the illustrations,&amp;quot; said the guide. &amp;quot;Although technically I suppose they&#039;re not wooden blocks. It&#039;s quite an involved process, actually. What we do is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gelberg wasn&#039;t listening. He&#039;d spotted a young person loitering around the wagons in a hunched over way that shouted &amp;quot;ne&#039;er-do-well&amp;quot; to his finely tuned academician senses. The slouch of a student trying to sneak into the back of a lecture with a hangover, the carefully curated stance of someone who wanted to avoid being spotted. They looked around, but failed to spot Gelberg watching them. With nonchalant speed, they pinched a box off the back of one of the wagons - a small box of the new &#039;&#039;Gemeinsamesprache&#039;&#039; typeset letters that had just been commissioned. It disappeared into their jacket, leaving barely a bulge. &lt;br /&gt;
&lt;br /&gt;
Immanuel was about to draw attention to this blatant daylight theft when the youth spotted him, and waved. The Professor&#039;s mind went blank - he had no idea who this was. They seemed to know him though, crossing over and presenting their hand with a dazzling smile. They were brightly dressed in the current fashion as near as Gelberg could tell, but there were shiny patches at knees and elbows, and their rings were silver rather than gold or orichalcum.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomasin de Regario,&amp;quot; they said, as if it should mean something. &amp;quot;Merchant-prince of Moss Mills Guild of Printers and Publications. From Moss Mill. Across the river.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide choked slightly on their bean wrap when Tomasin claimed to be a &amp;quot;merchant prince&amp;quot;, Gelberg noticed. They seemed torn between amusement and outrage. But Tomasin themselves simply stood with their hand out, cheerfully radiating the kind of easy charisma that immediately put Gelberg&#039;s back up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A pleasure?&amp;quot; said the professor, taking a firm grip on the youth&#039;s outstretched hand and shaking it twice. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Carina said you would be here this morning, and I should come an&#039; introduce myself.&amp;quot; Tomasin de Regario didn&#039;t seem to mind that Gelberg&#039;s hand was absolutely covered in bean juice; they just wiped it on their trouser leg, and it was clearly not the worst thing that had been wiped on that threadbare material. &amp;quot;I was coming over here anyway to check in on my colleagues at the Printers&#039; Guild&amp;quot; - another cough from the guide - &amp;quot;so it wasn&#039;t taking me out of my way don&#039;t worry. I understand you&#039;re looking to invest in the printing arts here in Tassato?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That was &#039;&#039;not&#039;&#039; why he was here of course. Quite the contrary, actually. With a sinking feeling, Gelberg realised that the neutral noises he had made yesterday had been taken by his favourite pupil as encouragement. She had been enthusiastic about her encounter with what could at best be described as a &amp;quot;charity case&amp;quot;. He glanced at his guide, couldn&#039;t quite hide an amused smirk. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better a dozen voices all arguing about what the truth is, than one voice dictating what it should be,&amp;quot; said the guide resignedly. Gelberg assumed they were quoting someone again; before he could ask who it was the self-styled &amp;quot;merchant prince&amp;quot; was regaling him with the &amp;quot;incredible opportunity&amp;quot; investment in the publishers of the &#039;&#039;Stories of the Vigilance&#039;&#039; presented for the Commonwealth and it was all he could do to keep up with the rush of words.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Metal movable type.jpg|caption=Movable type has revolutionised printing in the Empire.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Last season, the [[The_League_groups#Printers&#039;_Guild|Printers&#039; Guild]] secured the position of [[Patron_of_the_Beurteilung|patrons of the Beurteilung]]. They used the opportunity to ask &#039;&#039;&amp;quot;the Commonwealth appraisers, led by Professor Immanuel Gelberg, to find ways to expand the printing empire of the Printers&#039; Guild, to address all those with a soul, across all corners of the Empire, and beyond&amp;quot;&#039;&#039;. The [[Commonwealth]] publishes the words of philosophers such as &#039;&#039;Leonitz Altmann&#039;&#039;, to educate, and to inform the people of the nation. Many of these books find their way to scholars outside their borders, spreading a vision of the Commonwealth as a land of freedom and opportunity to neighbouring nations. &lt;br /&gt;
&lt;br /&gt;
Professor Gelberg is interested to see the facilities the Empire has and how they compare to those of his home. He is especially intrigued by the widespread use of movable type in [[Tassato]] - it seems that for all their expertise in distribution, the Commonwealth is still using [https://en.wikipedia.org/wiki/Woodcut woodcut] printing for almost all their publishing. There is excited talk of Printers&#039; Guild expertise being brought to Volkavaar at some point and of the opportunities it would open up there. But that is beyond the remit of the Beurteilung and must remain in the future for now.&lt;br /&gt;
==The Printers&#039; Guild==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Printers&#039; Guild Grand Guildhouse&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Tassato#Tassato_Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 wains of [[white granite]], 90 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* The income of the Curator of the Printers&#039; Guild Museum would become 20 crowns per season&lt;br /&gt;
* The income of the Custodian of the Printers&#039; Guild Mausoleum would become 2 thrones per season&lt;br /&gt;
* Allows a key member of the Printers&#039; Guild to spread a single publication across the Empire each season at a cost of 1 throne&lt;br /&gt;
* Allows a merchant-prince of the Printers&#039; Guild to create a single address to the Empire in the period following its completion&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An edifice built in Tassato Mestra would cement the Printers&#039; Guild as a lynchpin in the Empire&#039;s publication industry&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The commission would provide additional benefits to the Printers&#039; Guild Museum and Mausoleum&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offices would allow the Guild to add a single publication to the wiki each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The grandeur would allow the Guild to issue a single address to the entire Empire&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Fabio1201.jpg|align=right|caption=Fabio Costas de Sarvos, Curator of the Printers&#039; Guild Museum|width=275}}&lt;br /&gt;
The Printers&#039; Guild have offices throughout the League, but it is in [[Tassato#Tassato Mestra|Tassato Mestra]] that their presence is concentrated. Professor Gelberg and his assistants are impressed with the facilities, but obviously they could be significantly improved and enhanced with a little Commonwealth expertise. There are ways to improve the logistics and procedures; to cheaply increase the effectiveness of ink and type and of woodcut illustrations. Within a month, Gelberg presents a straightforward set of procedures that also involve buying up additional warehouse space and securing ownership of the rest of the street on which the guild stands.&lt;br /&gt;
&lt;br /&gt;
Once complete, the [[Edifice#Grandeur|granduer]] of the Grand Guildhouse will provide a significant boost to the public prestige of the Printers&#039; Guild (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Several paragraphs describing the Guildhouse will be added to the Tassato page, based on description submitted by whoever commissions the edifice).&lt;br /&gt;
&lt;br /&gt;
The new facilities would have more room to house the exhibits on display in the [[Curator of the Printers&#039; Guild Museum|Printers&#039; Guild Museum]] and the grandeur of the new offices would encourage visitors to Tassato to tour the Museum. The current benefits, the donation of 4 crowns per season and the mana crystals collected by the Museum would be completely replaced by the handsome income generated by the museum from ticket sales - the holder of the sinecure would receive 20 crowns per season in place of these benefits.&lt;br /&gt;
&lt;br /&gt;
The new edifice would also elevate the significance of the [[Custodian_of_the_Printers&#039;_Guild_Mausoleum#Printers&#039;_Guild_Mausoleum|Printers&#039; Guild Mausoleum]]. This cenotaph extols the virtue of the printed word and enshrines the legacy of those who have dedicated their lives to spreading it. The plan to expand the premises would take advantage of this by charging visitors a small fee to take a tour of the Mausoleum, with guides employed to highlight and explain key features of the bas-relief. The current benefits, the mana crystals collected by the Mausoleum would be completely replaced - the holder of the sinecure would receive 2 thrones per season in place of the current benefits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Release Publication&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Authorisation:&#039;&#039;&#039; Email from the group contact of the Printers&#039; Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 1 throne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Adds a copy of the supplied publication to the wiki&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Room is always at a premium in a printing house, and the Printers&#039; Guild is no exception. If the edifice were built, the expanded offices would give the Guild enough room to retain copies of their publications along with a small reading room where visitors might peruse the texts. It could take some time for old (or new) publications to be added to the archive, but they would form a lasting library of knowledge for the good of the Empire. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; - the group contact for the Printers&#039; Guild could email {{plot}} once per season, with a simple pdf containing a single piece of writing from the Empire setting, which would be added to the wiki in the same vein as used for the [[Seer_of_the_Gateway#Publication_2|Seer of the Gateway]] at a cost of one throne).&lt;br /&gt;
&lt;br /&gt;
Furthermore, the prestige conferred on the Guild by the grandiose commission would generate fleeting interest in their publications across the Empire. In the season following completion of the offices, there would be renewed interest in the publications of the Printers&#039; Guild. The often controversial broadsheets and pamphlets published by the Guild, would be sought out by Imperial citizens across the Empire. This allows one of the merchant princes of the guild - perhaps &#039;&#039;&#039;Jonah Yakovitch&#039;&#039;&#039; or &#039;&#039;&#039;Carmine de Sarvos&#039;&#039;&#039; - an opportunity to spread their editorials far and wide. (&#039;&#039;&#039;OOC Note&#039;&#039;&#039; - A merchant-prince of the guild will have an opportunity to create an address to the Empire, following the same guidelines as an [[The Throne#Address the Empire|Imperial address]]. The text of the address must be submitted by e-mailing {{plot}} before the end of the downtime following the event where the edifice is completed. The letter will form part of the Winds of Fortune update that appear on the wiki for the next event. This ability can only be uses &#039;&#039;once&#039;&#039; ever.)&lt;br /&gt;
&lt;br /&gt;
===The Farthest Shore===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Printers&#039; Guild Bibliopole&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Betovering and Leerdam&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 8 wains of [[white granite]], 24 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Copies of Printers Guild publications stored in Tassato would be made accessible across the world&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Opening offices for bibliopoles in Betovering and Leerdam would make Printers&#039; Guild publications accessible across the world&lt;br /&gt;
&lt;br /&gt;
The prestige of the Printers&#039; Guild in the Empire is only half the task, however, and the rest of Professor Gelberg&#039;s time is spent exploring ways to spread the words printed beyond the borders of the Empire. As the Commonwealth knows well, &amp;quot;exporting words&amp;quot; runs into two main problems. The first is the language barrier, and the second is the interest barrier. While the Empire speaks a unified language, shared with the foreign powers local to it, each other great nation of the Known World speaks its own language or in some cases languages. Translation is an art rather than a science, and greatly increases the effort needed to make written words accessible - especially when one takes into account that a Known world-wide audience needs dozens of translators potentially.&lt;br /&gt;
&lt;br /&gt;
Then there is the interest barrier; ,most people are broadly disinterested in things happening in the Empire that don&#039;t concern them directly. Those nations with an interest in Imperial activities already have their own means to keep abreast of situations - that&#039;s what [[Ambassador|ambassadors]] are for after all. The main audience for books and papers written in foreign nations are magicians, engineers, and natural philosophers who can benefit from studying the techniques used by their foreign peers. With the best will in the world, however, this represents only a tiny fraction of the people in the world. And many of them, says Professor Gelberg grumpily, haven&#039;t got the budgets to spend on lots and lots of foreign books.&lt;br /&gt;
&lt;br /&gt;
Still, a little interest is better than no interest. For a modest investment of 8 wains of white granite and 24 crowns, the Printers&#039; Guild could open small shops in Leerdam and Betovering and employ a bibliopole in each city to translate and sell copies of any publications stored in the main offices in Tassato. These investments wouldn&#039;t yield much in the way of returns - but sales of rare translations to interested parties would produce be sufficient to cover the running costs. These translations are never going to move the masses in foreign nations, but it would mean that foreign scholars and specialists across the world, could have access to any of the information published in Tassato if they took an interest in Imperial affairs.&lt;br /&gt;
&lt;br /&gt;
==The Publishing Clearing House==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Publishing Clearing House&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039;[[Great work]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Tassato Mestra, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 wains of white granite, 150 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Provides a level of investment in businesses in Tassato increasing their income by 36 rings&lt;br /&gt;
* Increases the income of the [[Printmaster of Cevia]] to two thrones&lt;br /&gt;
* Cements Tassato as the centre of printing across the Empire and nearby nations&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Establishing the Clearing House in Tassato would boost sales and profits for every publishing house in the city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This great work would boost income for all businesses in the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would enhance the prestige and profits of the Printmaster of Cevia&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would enshrine Tassato&#039;s position as the centre of the Imperial publishing world&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having considered ways to promote the standing of the Printers&#039; Guild, Gelberg and his team, have devoted the remaining time to looking at ways to boost the interests of printing houses in Tassato more generally. The professor states that doing so meets the terms of Die Beurteilung since it will advance the cause of the Printers&#039; Guild along with everyone else. In truth it seems that the professor&#039;s implacable commitment to the Common Good means he is more comfortable working on problems whose solution might benefit society more widely.&lt;br /&gt;
&lt;br /&gt;
Gelberg proposes the establishment of a clearing house in Tassato Mestra that would serve all of the cities&#039; printing guilds. The clearing house would specialise in distributing books, pamphlets, and broadsheets mostly in Imperial but also small runs of documents in foreign languages that might sell abroad. A warehouse suitable for storing large amounts of reading matter would be established along the river, with piers so that boats can quickly and securely load and unload bundles of paper and the like for wider distribution. A small staff of professionals would be hired to help run the clearing house, specialising in identifying opportunities for sales or dealing with visiting merchants. The Clearing House would boost profits of printers across Tassato, allowing them to concentrate on printing while the Clearing House handled sales for them, or provided expert assistance. Given the scale and excellence of Imperial printing this would represent, it would also attract interest from smaller nations with less established printing industries who could come to Tassato looking for help to commission print runs of their own texts.&lt;br /&gt;
&lt;br /&gt;
The Publishing Clearing House would provide a burst of additional prosperity for Tassato. Between the demand for Tassatan printing, and the printed materials themselves, traders from all over the Empire would visit the city. It would also be of interest to travellers from [[Faraden]] and [[Axos]], and potentially from [[Otkodov]] and [[Skoura]]. The investment would be a significant boost to every printing houses in Tassato, but the knock-on effects would mean more money in the local economy, providing 36 rings a season to every [[business]] in the territory. &lt;br /&gt;
&lt;br /&gt;
The project would also enhance the prestige and importance of the [[Printmaster of Cevia]], who oversees the [[Printmaster_of_Cevia#The_Oathwright_Press|Oathwright Press]] (the only Imperial newspaper endorsed by an [[eternal]]). The Printmaster&#039;s [[Printmaster_of_Cevia#Printing_Profits|printing profits]] would be increased to two thrones each season, representing their improved access to Imperial markets.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly of all, the Clearing House would cement Tassato&#039;s position as the centre of printing technologies in the Empire, helping them to improve their production quality and otherwise bringing prestige to the guilds that focus around the written word. This would include creating an update to the [[Technology#Printing_Press|printing press]] section of the wiki, as it fosters widespread acceptance of movable type and positions Tassato as the world-leader when it comes to modern printing techniques.&lt;br /&gt;
&lt;br /&gt;
==A Printer&#039;s Shrine==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Investment in Moor&#039;s Mill&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Tassato Regario, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 wains of white granite, 5 wains of mithril, 30 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Creates an edifice in Tassato Regario. &lt;br /&gt;
* Increases the prestige of the Moor&#039;s Mill Printers and Publications guild.&lt;br /&gt;
* Encourages interest in &amp;quot;ringblack novels&amp;quot; - cheap, lurid tales of audacity and derring-do.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A subsidiary proposal has been made via one of Professor Gelberg&#039;s students&lt;br /&gt;
* &#039;&#039;&#039;Investment in the &#039;&#039;Moor&#039;s Mill Guild of Printers and Publications&#039;&#039; would increase interest in ringblack novels&lt;br /&gt;
* &#039;&#039;&#039;It could provide future opportunities to inspire vigilance in Imperial citizens&lt;br /&gt;
While visiting Tassato Mestra &#039;&#039;Carina Schiver&#039;&#039;, one of Professor Gelberg&#039;s students, was approached by a group of young people associated with the small printing guild of &#039;&#039;Moor&#039;s Mill&#039;&#039; in Tassato Regario. The printworks has seen better days. Controversy caused the once prosperous guild to disband some twenty years ago following backlash against the publication of &#039;&#039;Necessary Actions&#039;&#039;, the memoirs of the polarizing exemplar [[Berechiah]]. The abandoned building was taken over by a small group of youths who repaired the press, and began their own small business. In addition to offering cut-price printing to the poorer folk of Tassato Regario, they are perhaps [[Knocking_on_every_door#The_Printers&#039;_Shrine|best known]] for printing a sporadic periodical called &amp;quot;Stories of the Vigilant&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This cheap broadsheet contains variously fictionalised accounts of plucky Imperial citizens taking on and helping to defeat cults of [[Agramant]], [[vyig]] schemes, wicked [[Whisper Gallery]] inspired plots, embezzlers, and corrupt politicians. They&#039;re quite popular in some quarters, apparently, especially among the [[mountebank|mountebanks]] and [[bravo|bravos]]. Improving the prestige of the Moor&#039;s Mill guild would give them more opportunity to commission and publish ringblack novels - a form of entertainment popular in Tassato - and increase interest in other parts of the Empire (the rest of the League, Highguard, and the Brass Coast in particular). This would help establish a new literary movement in the Empire. &lt;br /&gt;
{{CaptionedImage|file=ChildPrimer6.jpg|width=200|align=right|caption=From &#039;&#039;A Children&#039;s Primer of the Way&#039;&#039;}}&lt;br /&gt;
There was a brief hope that the press might see an injection of funds when the [[Vigilance]] assembly was looking for a suitable [[Inspirational location|inspirational tomb]] for [[Berechiah]] but that amounted to nothing. The ambitious guild saw an opportunity to advance their operations when the Commonwealth academics came to town and managed to finagle a meeting with them via Carina. Immanuel Gelberg was polite but saw little benefit in getting their hopes up - but Carina Schiver disagreed and pressured the professor to include her own notes as part of &#039;&#039;die Beurteilung&#039;&#039;. After all, she says, the Printers&#039; Guild are no strangers to controversy themselves. Truth be told Carina is clearly a little enamoured of the romance represented by the &amp;quot;plucky underdogs&amp;quot;.&lt;br /&gt;
{{WingedMessenger|address=&#039;&#039;Tomasin de Regario&#039;&#039; is the notional &amp;quot;merchant prince&amp;quot; of the Moor&#039;s Mill Guild of Printers and Publications, and if anyone were so inclined they might send a [[Call Winged Messenger|winged messenger]] to them at &#039;&#039;The Moor&#039;s Mill Clubhouse, Tassato Regario, Tassato&#039;&#039;. There&#039;s no guarantee the relatively poor guild will be able to stump up the money to buy mana crystals for a winged messenger of their own, but they&#039;re not without resources so might find &#039;&#039;some&#039;&#039; way to reply.}}&lt;br /&gt;
Investing in the &#039;&#039;Moor&#039;s Mill Guild of Printers and Publications&#039;&#039; represents an [[edifice]] built in Tassato Regario. At the most basic level it involves renovating the premises and modernising the presses, as well as giving a much-needed &amp;quot;makeover&amp;quot; to the members of the guild themselves. The Guild themselves have neither wealth nor political power to contribute to this project; they are very much looking for wealthy philanthropists to offer them a little no-strings patronage. This investment would be significantly less impactful than the proposals that would have seen the place become a centre for the distribution of Vigilant tracts. It would merely foster interest in the ringblack novels that the small guild specialises in. These somewhat lurid stories of Imperial citizens - usually of the League - doing vigilant and audacious things are viewed as a particularly cheap form of entertainment unsuitable for more refined palates. (&#039;&#039;&#039;OOC Note&#039;&#039;&#039; - as an edifice this would also add a few lines of description on the Tassato page, as befits an edifice of limited [[Edifice#Grandeur|grandeur]]).&lt;br /&gt;
&lt;br /&gt;
That said the place still resonates with the elements of Berechiah&#039;s life that are about direct action - about investigating and uncovering threats and confronting them personally, about taking responsibility for keeping your home safe, about exposing threats publicly - and about commemorating the people who do such things. If the Vigilance assembly were to [[Writ_of_consecration|choose to consecrate]] it with [[liao#true liao|true liao]], it would likely have some impact on the vigilance of the League. This would be especially true of those bravos and mountebanks who look to Berechiah - or at least his notions of vigilance - for inspiration.&lt;br /&gt;
===A Printer&#039;s Friend===&lt;br /&gt;
* &#039;&#039;&#039;The Chair of the Wolf could commission any of these projects as part of their responsibilities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Doing so identifies them as benefitting the prosperity of the League and attracts additional interest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Chair of the Wolf is Lucrezia Corvinascura but the title is due to be reappointed during the Winter Solstice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Chair of the Wolf]] is a title established in [[Holberg]] with the support of the College of Engineering at the university there. While they&#039;re free to commission projects as they wish, the College [[Chair of the Wolf#Responsibilities|expects the Chair]] to spend at least some time ensuring that the cities of the League remain the greatest in the world. Once Professor Gelberg&#039;s proposals are delivered, they present additional opportunities for the Chair. The Printers&#039; Guild opportunities in Tassato have potential to inspire ambition and pride in the people not only of Tassato but the League as a whole. Their support also comes at least a little from the fact that textbooks are &#039;&#039;expensive&#039;&#039;, and better and more accessible printing helps professors and students alike.&lt;br /&gt;
&lt;br /&gt;
If the [[Chair of the Wolf]] commissions any of these three commissions, there will be additional benefits.&lt;br /&gt;
&lt;br /&gt;
{{WingedMessenger|address=&#039;&#039;Niccolo dos Tassato, Tassato School of Epistemology&#039;&#039; is a bishop who teaches and preaches at the school. They are much too busy with the work of the school to have time for letters under normal circumstances, but on this singular occasion, they would accept a [[Call Winged Messenger|winged messenger]] from a member of the Printers&#039; Guild in good standing.}}&lt;br /&gt;
* &#039;&#039;&#039;Printers&#039; Guild Grand Guildhouse&#039;&#039;&#039;: Support from the Chair of the Wolf would position the expansion of the Printers&#039; Guildhouse as a virtuous reward for ambition, and a source of pride for the whole city. It would improve the perceived grandeur of the Museum and Mausoleum, ensuring they became places of note in Tassato and attract historians, scholars and academics to the grand opening of the new offices. If that happens, then &#039;&#039;Niccolo dos Tassato&#039;&#039;, an esteemed member of the [[Tassato#The_School_of_Epistemology|Tassato School of Epistemology]] has offered to use the school&#039;s facilities to house visiting scholars, supporting the opening with guest lectures and an exchange of knowledge. If that happens the Guild could request that the bishop take advantage of the occasion to produce a &#039;&#039;single&#039;&#039; piece of historical research on a notable incident or individual, by sending them a winged messenger from a member of the Guild in good standing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Publishers Clearing House&#039;&#039;&#039;: commissioned by the Chair, the project would capture the imagination of the guilds of the League. If that happens, [[Reclaimers#The_Park|renowned architect]] &#039;&#039;Katarzyna Von Carstein&#039;&#039;, would volunteer her services to design the Clearing House. She has in mind a bold design employing the latest architectural techniques to create a great vaulted glass ceiling, one to rival the Ambition [[Golden_light#The_Atrium_of_Golden_Light|of Capodomus Cathedral]], a stark illustration of the ability to allow great literature to illuminate any situation. News of the grandeur and beauty of the building would inspire printers and publishers all over the world, calling them to Tassato to share their learning and study the latest techniques. It would permanently elevate the position of Tassato, not simply as the centre of printing and publishing in the Empire, but in the whole world. No other city or would be able to rival Tassato&#039;s mastery of this new technology while the Clearing House still stood.&lt;br /&gt;
&lt;br /&gt;
{{WingedMessenger|address=&#039;&#039;Esmeralda di Rodez, Moor&#039;s Mill Publishing, Tassato&#039;&#039; is a cicisbeo with a dubious past. As a hard working member of her Guild she has few interests beyond restoring the prestige of Moor&#039;s Mill Publishing.}}&lt;br /&gt;
* &#039;&#039;&#039;Moor&#039;s Mill Publishing Investment&#039;&#039;&#039;: Investment in the plucky underdog guild would catch the imagination of the more romantic members of the League if it were commissioned by the Chair of the Wolf. If that happens, then Esmeralda di Rodez, a cicisbeo with a troubling past, will donate a relic of [[Berechiah]] to whichever title is appointed to run [[Repair_Berechiah%27s_Basilica|Berechiah&#039;s Basilica in Bastion]] once both commissions are complete. Esmeralda claims the relic was recovered from the vyig, when those criminals were driven out of the League. The lady has always denied the rumours that she herself was often to be seen in the company of said criminals, before their fall from grace. Whatever the truth of the matter, she is acknowledged as a member of the Moor&#039;s Mill Publishing Guild &#039;&#039;now&#039;&#039;, and the offer appears completely genuine. She asks only that someone send her a winged messenger once the work on both commissions is fully complete, so that she can arrange delivery of the relic.&lt;br /&gt;
&lt;br /&gt;
Obviously the Chair of the Wolf can only oversee one commission each season and likely has their own projects they wish to pursue. As long as the situation does not change, however, the opportunities remain available until the situation in Tassato changes significantly.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Patron of the Beurteilung]]&lt;br /&gt;
&lt;br /&gt;
* [[Threats that are to come]] - 387YE Autumn wind of fortune discussing the Beurteilung&lt;br /&gt;
* [[Beat_of_your_drum#Die_Beurteilung|Beat of your drum]] - 387YE Summer wind of fortune discussing the Beurteilung&lt;br /&gt;
* [[Germinating_a_city#Die_Beurteilung|Germinating a city]] - 387YE Spring wind of fortune discussing the Beurteilung&lt;br /&gt;
* [[According_to_principle#die_Beurteilung|According to principle]] - 386YE Winter wind of fortune introducing the Beurteilung&lt;br /&gt;
&lt;br /&gt;
* [[The_League_groups#Printers_Guild|Printers&#039; Guild]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Cold_war&amp;diff=134589</id>
		<title>Cold war</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Cold_war&amp;diff=134589"/>
		<updated>2026-02-24T12:43:25Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Foreign Nations]][[Category:Commonwealth]][[Category:Jarm]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;... and while doing that I want a list of every major Prince with an interest in the realm of Day on my desk before sunset.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I thought it was the Commonwealth that did this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is certainly the official line. But I am not quite ready, in my heart, to accept the idea that the amateurs of the Commonwealth are capable of magic on this scale. In some ways, it would be more... comforting... to me if this was the result of some idiot thinking they could control this uncontrollable force, than that the Commonwealth were somehow behind it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if they can, then it means our magical superiority is no longer assured?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re very sharp, aren&#039;t you? You should be careful with that - not the sharpness but the need to let other people know you are sharp. That can be very bad for someone&#039;s career, if you reveal it to the wrong person. But you are correct; and it is only a matter of time before some of the Magician-Princes start wondering the same thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly, it might be better if it turns out it was the Imperial Conclave. At least they are &#039;&#039;magicians&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you think it might be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not really. It would be too convenient. And if you mention the idea it might be to anyone, I will have you posted to the listening post in the Mosiężne Małpy and the rest of your career will be spent trying not to die of frostbite.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I have a list of people I would like you to check into,&amp;quot; she said without looking at her aide. &amp;quot;Discreetly, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He picked up the list, skimmed the names, raised an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are some interesting names on this list,&amp;quot; he said in a neutral tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. That&#039;s why I need you to be discreet. I want their movements accounted for, as best we can. Any sign that they recently came into possession of large amounts of mana, or have been communing with eternals. Or that they&#039;ve recently been in personal contact with any Imperial magicians. I trust your expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You think that one of them is responsible for Lantir?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t know, but I want to be &#039;&#039;sure&#039;&#039;. Because the alternative is that the Jarmish are capable of simply wiping out a city whenever they want, in a way we can neither predict nor really guard against. I would rather learn it was the decision of some hidden council I am not privy to than accept the fact that the Jarmish have possession of such a devastating weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And if one of them did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Militärattache didn&#039;t reply, and the grim silence stretched on for several moments. Finally, she broke the silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have your orders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nodded and saluted, and left without another word, the folded list of names tucked safely inside his shirt.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Cohort of the Cold Sun.png|caption=Freeborn artist Doratea i Jovita i Riqueza&#039;s painting of the servants of Cold Sun attempts to capture their utterly implacable, inhuman nature.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] have been at open war for some time now. This most recent conflict began over the tiny nation of Lantir, sandwiched between the two great powers. The magocratic Jarm-favouring nobility were displaced, apparently with the aid of the Commonwealth. Tensions escalated as the Principalities continued to back their allies, eventually erupting into armed conflict.&lt;br /&gt;
&lt;br /&gt;
Fighting has since spread along the wide border between the two, and inevitably dragged in a number of the neutral nations that serve as a buffer between the two perennial rivals. The Empire has been quietly supporting the Commonwealth, at least in principle. Both sides have claimed confidently to be winning the war, and that their victory was imminent. While the Commonwealth has a superior military strategy, the Jarmish wield the superior magical force, leaving the two sides reasonably matched. &lt;br /&gt;
&lt;br /&gt;
As of the end of the Autumn Equinox, however, the situation has changed dramatically in a way that few had predicted. &lt;br /&gt;
&lt;br /&gt;
==What We Know==&lt;br /&gt;
* &#039;&#039;&#039;A major incursion of Cold Sun has taken place in Lantir&lt;br /&gt;
* &#039;&#039;&#039;The small nation has effectively been destroyed by the &#039;&#039;scions&#039;&#039; of Oblivion&lt;br /&gt;
* &#039;&#039;&#039;The forces that have consumed Lantir turn their attention to the destruction of Jarm and the Commonwealth as they once attempted to destroy the Empire&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=1080px-2023 Annual Eclipse.jpg|caption=&#039;&#039;Oblivion&#039;&#039; cannot be bargained with, cannot be reasoned with; It feels no pity, nor remorse, nor fear and it absolutely will not stop, ever, until everything is unmade.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;The Cold Sun has risen, and Lantir is condemned to history.&#039;&#039;&amp;quot; These were the words reportedly delivered by [[Leviathan]] to the &#039;&#039;Wings of the Skywise&#039;&#039; at the end of the Autumn Equinox. Both the Ambassador to the Commonwealth and the Ambassador to Jarm apparently [[Call Winged Messenger|sent missives]] to their opposite numbers, warning of the danger of Cold Sun, and offering Imperial assistance. Yet even before the letters were dispatched, it was already too late. Exact details are still thin on the ground, but it appears that as the Autumn Equinox drew to a close, the power of [[Cold Sun|Oblivion]] all but annihilated the capital city of Lantir. In the following days, [[regio]] across Lantir aligned with the [[Realms#Day realm|Realm of Sea and Sky]] tore open and armies of merciless &#039;&#039;[[Cold_Sun#Heralds|scions]]&#039;&#039; marched through.&lt;br /&gt;
&lt;br /&gt;
Reports suggest that the Commonwealth army in Lantir was forced to retreat by the unexpected assault, sustaining serious casualties in the process. Their losses were exacerbated by orders to get as many Lantiri citizens to safety as possible. The Commonwealth generals immediately denounced the House of Princes, pointing to the tremendous loss of life caused in the first weeks of the incursion as proof that Jarm is a threat to every nation along the Sea of Steel. &lt;br /&gt;
&lt;br /&gt;
Within days, however, the House of Princes denounced the Commonwealth for &amp;quot;destroying what they could not conquer&amp;quot; and bringing into question their professed commitment to the &amp;quot;Common Good&amp;quot;. They accused their rivals of being prepared to see thousands of people slain by supernatural forces they can neither understand nor control. Stories of attacks against Jarmish targets quickly spread, reaching the Empire via merchants visiting the &amp;quot;free port&amp;quot; of [[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]. They recount that the &#039;&#039;Rising Moon&#039;&#039;, one of the armies defending Jarmish interests in Lantir, has apparently collapsed under the assault of the &#039;&#039;scions&#039;&#039; while trying to secure a safe route out of Lantir for hundreds of terrified civilians. &lt;br /&gt;
&lt;br /&gt;
There are no Imperial observers on the ground, but if the stories bubbling out from Lantir in the wake of the Autumn Equinox are to be believed, it seems that Cold Sun&#039;s incursion into Lantir is an order of magnitude greater than that faced by the Empire. There are also tentative reports which, if taken at face value, suggest that the armies of [[Inhabitants of the realms#Heralds|heralds]] are displaying more strategic savvy than when they faced Imperial soldiers. They have learned from their defeat by Imperial soldiers and magicians. There are especially lurid tales that suggest they are making much more use of the powers of destruction drawn directly from the eternal itself. The terrible liquid light that leaves only devastation in its wake; the blazing eye of the sun that burns everything before it to ash; the howling winds that wither and desiccate everything in their path.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Cold Sun Art.jpg|caption=Cold Sun seeks to purify existence by removing all uncertainty, all change, all creatures, all hope.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==A Smoking Gun==&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth have accused Jarm of unleashing Cold Sun and destroying Lantir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The House of Princes has demanded that the Commonwealth admit they were responsible for unleashing Cold Sun and destroying Lantir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Both nations seem to feel they are taking the brunt of the casualties caused by the scions&#039;&#039;&#039;&lt;br /&gt;
Both the Commonwealth and the Principalities of Jarm claim that the other side is responsible for the destruction of Lantir. When Cold Sun invaded the Empire, it came as a result of [[Shining like fire|powerful ritual magic]]. The incursion was exacerbated by the &#039;&#039;scions&#039;&#039; themselves, who made use of stolen [[ilium]] and [[mithril]] to bolster and anchor their power. &lt;br /&gt;
&lt;br /&gt;
None of the nations involved - not the Commonwealth, not Jarm, and certainly not Lantir - make use of the [[Declaration]] of [[Alignment]] employed by the [[Conclave]]; however, both have methods of their own to ensure such entities cannot run amok within their borders. Whatever was done in Lantir to breach these protections, ritual magic must have been employed, and on a large scale, to initiate the initial invasion. While this seems to point the finger at Jarm, the House of Princes categorically denies responsibility; they wanted to liberate Lantir from Commonwealth control, not destroy it. The Commonwealth lacks the sheer magical prowess wielded by their northern rivals, but it would be a mistake to assume there are no covens capable of working powerful magic, and they certainly have the organisational power to do so if they put their minds to it.&lt;br /&gt;
&lt;br /&gt;
In the Empire, the forces of Cold Sun were scattered and still managed to scar the land, to destroy towns and villages on a barely precedented scale, and to kill, maim, and displace a great many people. The situation in the east appears to be worse; full armies of &#039;&#039;scions&#039;&#039; are on the move. The threat is greater because both sides seem to have been slow to realise the scope of the situation. An attempt to convene a summit on neutral ground to discuss the incursion ended in shouted recriminations. It seems both sides assume &#039;&#039;they&#039;&#039; are taking the brunt of Cold Sun&#039;s aggression and that their rivals are exaggerating their claims around the threat for political reasons.&lt;br /&gt;
&lt;br /&gt;
That the Empire were the first people to encounter Cold Sun is common knowledge in the Known World. This has unfortunately raised questions among some suspicious factions in both the Great Nations of the [[The_seven_seas#Sea_of_Steel|Sea of Steel]]. One rumour has it that the Empire provided suspiciously large amounts of crystal mana to Commonwealth magicians just before Cold Sun&#039;s incursion. Another claims that an Imperial citizen shared vital intelligence with Jarmish magicians, leading to their creation of a ritual to unleash this devastating force and destroy Lantir.&lt;br /&gt;
&lt;br /&gt;
There are also people on both sides underestimating just how deadly the &#039;&#039;scions&#039;&#039; can be and how absolute their goals actually are. Even if they accept that Cold Sun attacks indiscriminately, these factions will still see an opportunity in the incursion. After all, if one side can hold Cold Sun back, and the other can&#039;t, then surely it will place them in a much stronger position once the &#039;&#039;scions&#039;&#039; are finally dealt with?&lt;br /&gt;
{{Nation|nation=Commonwealth|status=Foreigner|port=[[Commonwealth_ports#Leerdam_(Eastern_Commonwealth)|Leerdam]] and [[Commonwealth_ports#Volkavaar_(Western_Commonwealth)|Volkavaar]]|ambassador=Finn Pridetalker of [[Wintermark]]}}&lt;br /&gt;
==Commonwealth and Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth is redirecting troops and resources to protect their border from the &#039;&#039;scions&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As members of the Liberty Pact the Commonwealth delegate will want to talk about the Cold Sun situation during the coming meeting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Commonwealth ambassador has renewed a request for the Empire to send forces to help fight this most recent Jarmish threat&#039;&#039;&#039;&lt;br /&gt;
The Commonwealth response is to begin marshalling troops to face Cold Sun&#039;s forces directly with martial might - much as the Empire did. The need to continue to defend their borders against the Jarmish complicates matters even more, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Militärattache Ludkhannah Schöningen&#039;&#039; thanks &#039;&#039;&#039;Ambassador Finn Pridetalker&#039;&#039;&#039; for the advice they offered, and the warnings of what the &#039;&#039;scions&#039;&#039; would be capable of. That news has proved valuable in dealing with the creatures who have pressed over the border from Lantir into Commonwealth territory to destroy and pillage. The invaders are reportedly drawn to sources and stockpiles of [[mithril]] and [[ilium]]. Ludkhannah remains confident that the Commonwealth will face this new weapon of the House of Princes and prove its equal, just as they have every other underhanded magical attack launched over the decades by the rival nation.&lt;br /&gt;
&lt;br /&gt;
In the wake of the atrocity - the immense loss of life in Lantir - she requests that the Empire denounce Jarm and end any trade of any kind with that nation. More pressingly, however, she renews the request that Imperial mercenaries be encouraged to travel to the Commonwealth to help fight the incursion. After all, the Empire&#039;s soldiers are literally the most experienced in the world at fighting Cold Sun in the world.&lt;br /&gt;
{{Nation|nation=Jarm|status=Foreigner|port=[[Principalities_of_Jarm_ports#Kavor_(Northern_Principalities_of_Jarm)|Kavor]], [[Principalities_of_Jarm_ports#Vezak_(Southern_Principalities_of_Jarm)|Vezak]], and [[Principalities_of_Jarm_ports#Rigia_(Eastern_Principalities_of_Jarm)|Rigia]] (all closed)|ambassador=Damiàn i Martàn i Erigo of [[the Brass Coast]]}}&lt;br /&gt;
==Jarm and Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;Jarm has accepted the offer of aid presented by the Imperial Ambassador&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Principalities believe the incursion of Cold Sun is an attack from the Commonwealth or their allies&#039;&#039;&#039;&lt;br /&gt;
The Jarmish House of Princes is especially outraged by the appearance of Cold Sun forces in Lantir. As a nation that prides itself on its sorcerous prowess, being taken by surprise by a magical attack of this nature is especially offensive. There have been full-throated condemnations from the Magician-Princes against the &amp;quot;cowardly Commonwealth&amp;quot;, who, unable to defeat the might of Jarm with their armies, have undertaken to unleash a devastating and indiscriminate form of destruction instead. &lt;br /&gt;
&lt;br /&gt;
While they are doing so, Jarmish covens are feverishly working to find ways to contain the eternal or send its heralds back whence they came. They have reached out to a number of other eternals asking for aid - but the results have apparently been along the same lines as those the Empire received. Offers of support to fight the scions, but little to actually face the destructive power that the &#039;&#039;scions&#039;&#039; wield on behalf of &#039;&#039;Oblivion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Lord Trescher is particularly impressed by the assurances of Ambassador &#039;&#039;Damiàn i Martàn i Erigo&#039;&#039; that &amp;quot;should Jarm wish for any assistance at all&amp;quot; they might receive it from the Empire. By asking for &amp;quot;leave to share strategic information the Empire has gathered on the Cold Sun and work on assistance that could be offered to Jarm against the Cold Sun from The Imperial Conclave&amp;quot; they have secured the attention of the House of Princes. In the past, the House has preened and boasted about its magical prowess, but Lord Anton is not a fool and neither are many of the luminaries of the ruling families. They seize on Damiàn&#039;s proposal and make it clear that they are prepared to accept advice and support from Imperial magicians in defeating the forces pouring out of Lantir.&lt;br /&gt;
==Imperial Aid==&lt;br /&gt;
* &#039;&#039;&#039;The Empire could choose to become involved in the east to offer aid against Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;They might offer aid to both sides, support one nation over the other, or stay out of the escalating situation&lt;br /&gt;
While there are a few suspicious glances in the direction of the Empire, nobody denies that they are the only people to have contained and ultimately triumphed over an incursion of Cold Sun. Imperial citizens have clear expertise that both the Commonwealth and Jarm could benefit from when it comes to dealing with the &#039;&#039;scions&#039;&#039; apparently flooding into Lantir. There are, however, some political stumbling blocks to offering significant aid to one or both of the eastern powers. For that matter, the Empire may not wish to focus so much of its attention so far from home.&lt;br /&gt;
&lt;br /&gt;
Both Jarm and the Commonwealth know the realities of the situation. In the end, if the Empire were to do nothing more than offer their condolences and wish the two rival nations good luck dealing with the incursion, it would likely be accepted as simple common sense. As long as no evidence emerged that the Empire was in any way involved in unleashing Cold Sun into Lantir, of course - but in that case its doubtful any amount of aid would mollify the injured parties.&lt;br /&gt;
&lt;br /&gt;
===Senate Aid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; max-width: 50%; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;From the Liberty Pact, Rights of Signatories&amp;quot;&amp;gt;&#039;&#039;&#039;8. Military Aid&#039;&#039;&#039;&amp;lt;br&amp;gt;Members of the Liberty Pact understand that the pact creates no obligation or expectation of military aid be rendered to a fellow signatory, no matter what conflict ensues. However no signatory to the pact will provide meaningful military assistance to any nation that finds itself at war with a signatory of the pact.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could call for Imperial captains to aid one or both sides&lt;br /&gt;
* &#039;&#039;&#039;The Liberty Pact proscribes offering any significant military aid to any nation at war with a signatory - such as Jarm&lt;br /&gt;
* &#039;&#039;&#039;The Jarmish have been very clear that military aid to the Commonwealth would be seen as a declaration of war&lt;br /&gt;
There are plenty of Imperial citizens with first-hand experience of fighting Cold Sun, either in person or alongside their [[military unit|own warriors]]. While the Imperial Senate has carefully avoided encouraging [[military unit|military units]] to travel to the [[The_seven_seas#Sea_of_Steel|Sea of Steel]] to get involved in the war between the Commonwealth and Jarm, helping in the fight against Cold Sun is clearly a different matter. On the other hand, sending mercenaries to the Commonwealth would be seen as military assistance by the Jarmish; offering any military support to Jarm, even to help deal with Cold Sun, could be treated as a breach of the Liberty Pact.&lt;br /&gt;
&lt;br /&gt;
The chief magistrates have confirmed that there is no &#039;&#039;legal&#039;&#039; impediment to the Senate supporting Imperial captains or mercenaries travelling to the east to help in the fight against Cold Sun. Clause 8 of the [[Voice_of_Liberty#Rights_of_Signatories|rights of Liberty Pact members]] forbids sending aid to any nation at war with a signatory pact member, but Clause 5 clearly puts the legal remedy for breaches of the rights in the hands of a meeting of the Pact&#039;s members, not in their individual states&#039; law. In plain speech, it&#039;s not illegal for the Empire to send military support to the Jarmish, but the Commonwealth could call for reparations, or even demand that they be thrown out of the Pact for doing so. It would be a delicate matter that will require careful handling.&lt;br /&gt;
&lt;br /&gt;
Under Imperial law, the &#039;&#039;scions&#039;&#039; serve an [[eternal]] that the [[Conclave]] has placed under [[Alignment#Enmity|enmity]]. Therefore, the Senate could pass a [[Senate motion|motion]] instructing the Civil Service to help arrange transport and logistical support to Imperial citizens looking to fight Cold Sun in the east. This support would also ensure that Imperial warriors would specifically battle the &#039;&#039;scions&#039;&#039; rather than getting caught up in a war that (at least in legal terms) is taking place between two groups of foreigners.&lt;br /&gt;
&lt;br /&gt;
Depending on the wording, this would create one or two [[venture|ventures]] for Imperial military units; &#039;&#039;Help Jarm against Cold Sun&#039;&#039; and/or &#039;&#039;Help the Commonwealth against Cold Sun&#039;&#039;. Both of these would be [[Military_unit#Guarding|guarding]] actions, supported by enchantments such as [[Aspect of the Mountain]] or [[Peregrine and Ichimos]]. There would be rewards for those prepared to offer their aid, depending on which side the military unit was working with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; max-width: 50%; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Cold Sun and Roleplaying&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;p&amp;gt;If the Senate doesn&#039;t choose to offer specific support to one side or the other, anyone with a military unit is free to roleplay that they are helping fight Cold Sun by taking the [[Venture#Mercenary_Work|mercenary work]] or [[Venture#Seek Glory|seek glory]] ventures. They&#039;ll receive the normal rewards, and won&#039;t have any impact on the situation but there would be no legal consequences to a character choosing to go fight the &#039;&#039;scions&#039;&#039; of Oblivion in the east.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Likewise, any player with any kind of personal resource can roleplay they are helping fight Cold Sun, and make up suitable stories, but unless they&#039;re doing so via one of the avenues presented here, their aid won&#039;t have any impact on the unfolding situation around Lantir or produce any additional rewards. That doesn&#039;t make the roleplaying decision any less important to the character, but individual action simply doesn&#039;t have the effectiveness of an organised, larger-scale response supported by one of the bodies of state.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The motion itself would be well received by those it spoke in support of. Any military aid at all against Cold Sun will be welcomed. If at least 5,000 strength comes to the aid of either side, they will make significant progress in dealing with Cold Sun. It won&#039;t be an instant result, but the civil service predicts this level of support will reduce loss of life and help keep Cold Sun corralled in Lantir rather than spill out into the nation. If both sides receive this level of support, it will help reduce the threat of the Cold Sun to everyone in the east. Regardless, the civil service suggests that with this kind of Imperial aid, it will take at least six months before the Jarmish and Commonwealth are in a position to drive Cold Sun out of Lantir. &lt;br /&gt;
&lt;br /&gt;
Regardless of how many Imperial soldiers travel to the Sea of Steel, if only one side receives aid, the other will be significantly weakened by the fight to deal with the invading scions over this time. Obviously, aiding one side or the other in the current climate risks creating diplomatic problems with one or both nations. The ambassadors may be able to mitigate such fallout, depending on how they present the Empire&#039;s assistance to their respective nations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Rewards&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A standard military unit supporting the Commonwealth would receive a [[Trade_goods#Hero_Stone|hero stone]], some [[Trade_goods#Soldier&#039;s_Booze|soldier&#039;s booze]], a [[Trade_goods#Little_Iron_Fist|little iron fist]], and 30 rings. A similar military unit supporting Jarm would receive a pawn of [[vis]] (one of [[Vis#Prismatic Ink|Prismatic Ink]], [[Vis#Golden Apple|Golden Apple]], or [[Vis#Warm Ashes|Warm Ashes]]) and a pouch of magical [[Trade_goods#Jarmish_Spices|Jarmish spices]]. A military unit that is enchanted or [[military unit#upgrade|upgraded]] will receive proportionately more. &lt;br /&gt;
&lt;br /&gt;
The Senate could further incentivise aid by applying the [[Military_unit#Guerdon_Shares|Imperial Guerdon]] to one or both ventures if they wished, potentially as part of the same motion that created the ventures (provided it was applied equally to both ventures if they chose to support both nations).&lt;br /&gt;
&lt;br /&gt;
===Military Aid===&lt;br /&gt;
* &#039;&#039;&#039;The Military Council could offer aid in the east&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Generals of the armies that faced &#039;&#039;scions&#039;&#039; directly could send experts to help support one side or the other&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army would need to take defensive orders in Imperial territory to allow the general to dispatch soldiers to advise those fighting Cold Sun&lt;br /&gt;
* &#039;&#039;&#039;Sending officers and veterans overseas to act as advisors puts the army at a significant disadvantage if it is engaged in battle&#039;&#039;&#039;&lt;br /&gt;
Regardless of what the Senate decides, the Military Council could also act here. As recounted in the &#039;&#039;&#039;[[Things that burn]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Eclipse]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Last rays of the sun]]&#039;&#039;&#039; Winds of War, several [[army|Imperial armies]] directly faced the threat of Cold Sun, and so have expertise that could prove invaluable to the Commonwealth and Jarm. Entire armies cannot cross the seas to engage the &#039;&#039;scions&#039;&#039; directly, but the [[general]] of an army could nonetheless choose to send officers and veteran soldiers to advise the nations. Doing so would significantly weaken their army, however, for as long as these soldiers were abroad.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Falcon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gryphon&#039;s Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granite Pillar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Valiant Pegasus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Summer Storm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Autumn Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bounders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marches&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Drakes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marches&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strong Reeds]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marches&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Step]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Northern Eagle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushka&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Green Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodcloaks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
All that is required to do this is for the general of one of the armies that fought Cold Sun to issue a [[Army orders#Army_orders#Defending|defending order]] in Imperial territory, and to explicitly instruct their officers to aid either Jarm or the Commonwealth (it&#039;s not feasible to split advisors from a single army between two nations while they remain openly antagonistic to each other). The generals involved would receive a short summary of the situation in the nation they chose to aid. &lt;br /&gt;
&lt;br /&gt;
While offering aid in this way, the army would have the usual opportunity to [[Army#Resupply|resupply]], but if it were engaged in a campaign, its strength would be halved due to the loss of much of its command structure. It would take only a season to share the army&#039;s wisdom with the chosen nation, and they would return by the next Solstice or Equinox, allowing the army to operate as normal after that.&lt;br /&gt;
&lt;br /&gt;
This expertise would be just as valuable as sending mercenaries; each army would effectively count as 1,000 force sent to help one side or the other. Unlike mercenaries and independent captains, however, sending officers with clear expertise to advise and support the forces of the Principalities and/or the Commonwealth would have a positive effect on the diplomatic attitudes of the nation aided. The more armies that offered support in this fashion, the greater the impact. The generals of either nation who receive this valuable aid will be indebted to the army in question - they will feel honour-bound to show their appreciation. What form this takes will depend on the army, the orders the General gives, and the nation they choose to assist.&lt;br /&gt;
&lt;br /&gt;
As with the Senate encouraging military captains to directly fight Cold Sun in the east, however, this could be construed as military aid to one side or the other. Again, there are no legal complications here - the general has the absolute right to give orders to the army they command - but it has the potential to create diplomatic difficulties if the Liberty Pact, or the Senate&#039;s relationship with the Principalities of Jarm, are brought into question.&lt;br /&gt;
&lt;br /&gt;
===Magical Aid===&lt;br /&gt;
* &#039;&#039;&#039;The Ambassador to Jarm has already offered magical support to the Principalities&lt;br /&gt;
* &#039;&#039;&#039;The Conclave could send magicians to offer aid to either or both sides&lt;br /&gt;
The Ambassador to Jarm, &#039;&#039;&#039;Damiàn i Martàn i Erigo&#039;&#039;&#039;, apparently spoke eloquently in their communications to &#039;&#039;Lord-Magister Anton Trescher&#039;&#039; about the need to stand united against the threat of Cold Sun. The Jarmish have been quick to accept this offer and make it clear that they are ready to receive any assistance the Imperial Conclave is prepared to offer. The Commonwealth, likewise, has a good relationship with the magicians of the Empire and will enthusiastically accept any support they have to offer. Again, in theory, helping one side or the other might have diplomatic consequences but again, there is no legal impediment to doing so. Cold Sun is an enemy of the Empire, after all.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OrderCelestialArch.jpg|link=Celestial Arch]]&lt;br /&gt;
[[File:OrderRodAndShield.jpg|link=Rod and Shield]]&lt;br /&gt;
[[File:OrderUnfetteredMind.jpg|link=Unfettered Mind]]&lt;br /&gt;
[[File:Chalice.jpg|link=Silver Chalice]]&lt;br /&gt;
[[File:OrderShutteredLantern.jpg|link=Shuttered Lantern]]&lt;br /&gt;
[[File:OrderGoldenPyramid.jpg|link=Golden Pyramid]]&lt;br /&gt;
[[File:OrderSevenfoldPath.jpg|link=Sevenfold Path]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
During the Winter Solstice, any [[grandmaster]] can use a suitably worded [[Concord|Declaration of Concord]] to [[Concord#Guiding_an_Order|guide their order]] and offer aid to the Commonwealth or to Jarm against Cold Sun. As with any other guidance of this nature, each order that does so will remove twenty mana crystals from the font to equip magicians and secure transport to the east. The Civil Service will offer its assistance with logistics, introductions to Jarmish or Commonwealth peers, and the like. Each order can only assist one nation effectively; trying to split an order&#039;s magicians between the two nations would complicate matters to the point that their assistance would be broadly neutralised.&lt;br /&gt;
&lt;br /&gt;
Each order that helps one side or the other would count as 750 strength towards helping contain Cold Sun in the coming season. This might represent war-witches and battle mages fighting the &#039;&#039;scions&#039;&#039; directly, or it might represent tactical or strategic aid, but it will help a given nation deal with the threat of the eternal stretching their destructive presence beyond the borders of Lantir. Each order will also have an additional effect tied to its individual manifesto.&lt;br /&gt;
* The [[Celestial Arch]] are diplomats first and foremost, and their assistance will maximise the benefits of any other Imperial assistance in either Jarm or the Commonwealth (whether from the Senate, Military Council, or other Conclave orders). They could also be given a secondary task depending on the wording of the declaration - to encourage the two warring nations to pool their efforts to deal with Cold Sun.&lt;br /&gt;
&lt;br /&gt;
* The [[Rod and Shield]] are the most martial order, and their aid will be military in nature. The presence of the Rod and Shield assisting a nation effectively counts as 1750 strength towards containing the &#039;&#039;scions&#039;&#039; in Lantir. As with the assistance of a general, the nation that receives this valuable aid will feel indebted to the Rod and Shield, and honour-bound to show their appreciation in a way that depends on the wording of the Declaration, and the nation they choose to assist. Fighting directly with magic and force-of-arms is risky however, any member of the order can email {{plot}} to confirm they have helped in Lantir. They will receive a magical lingering wound, but also be able to claim some of the spoils of war in the form of a pawn of vis, either taken from the &#039;&#039;scions&#039;&#039; or secured in thanks for aid.&lt;br /&gt;
&lt;br /&gt;
* The [[Unfettered Mind]] are most able to explain the unfamiliar magics the &#039;&#039;scions&#039;&#039; use as well as offer their general expertise in magical matters. The chance to observe the larger-scale incursion taking place in Lantir also presents a rare opportunity, giving some more insight into the magic of &#039;&#039;Oblivion&#039;&#039;, the [[Realms#Day|Day realm]], and its eternals. As a result, the Grandmaster will receive a ritual text containing a ritual either secured in Lantir or received as a gift from the nation they support.&lt;br /&gt;
&lt;br /&gt;
* The [[Silver Chalice]] are healers, with experience dealing with the destructive curses the &#039;&#039;scions&#039;&#039; unleash. Their presence will significantly reduce the loss of life among the remaining survivors in Lantir as they are evacuated, as well as to the soldiers of the nation they support. Their knowledge will have a lingering effect - there will be significantly lower loss of life for the nation they are able to help, as their knowledge of magical curses quickly spreads. As with the Rod and Shield, the nation they help will offer a token of their appreciation to the order. Unlike the other orders, however, the Silver Chalice can choose not to support either side and instead focus entirely on reducing loss of life. If the Declaration is worded to support this approach, many hundreds of lives will be saved, but the diplomatic and military benefits of the Order helping one side or the other will be lost (they&#039;ll provide no military strength, and neither Jarm nor the Commonwealth will provide any rewards).&lt;br /&gt;
&lt;br /&gt;
* The [[Shuttered Lantern]] address threats with discretion and are adept at evaluating threats and directing responses to them. They are also well-positioned to do some information gathering of their own. If the order is dispatched to help either Commonwealth or Jarm, their members will be able to investigate what led to the incursion in Lantir. A summary of their findings will be provided to the Grandmaster at the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
* The [[Golden Pyramid]] are first and foremost concerned with the prosperity of the Empire&#039;s magicians, but they are also experts at deploying magical resources effectively. They&#039;re also the only Conclave order with a Grand Lodge - albeit one that is in a [[Scarlet_sands#Gold_In_The_Dust|slightly precarious situation]]. If the Golden Pyramid are guided to support the Commonwealth or Jarm, they will do so with one eye on the future. As well as providing support, they will uncover an opportunity to secure closer trade ties for the Empire with the nation they aid, as well as an opportunity to acquire valuable support for their order. There is a downside, however, if the Golden Pyramid are involved, regardless of which nation they support, the costs for other orders to get involved in Lantir will be increased by five crystal mana each, simply because the &#039;Pyramid will insist that everyone involved is well paid for taking the dangerous trip east.&lt;br /&gt;
&lt;br /&gt;
* Finally, the [[Sevenfold Path]] will be seen as representing the [[Synod|Imperial Synod]]. Unlike the priests of that august body, however, there will be significantly less resistance to their involvement - they neither rely on the [[aura|auras]] the Commonwealth finds unpalatable, nor are they seen as foot soldiers of a hegemonizing faith by the Jarmish. Their involvement represents something of a &amp;quot;wild card&amp;quot;, however, with results dependent on the exact wording of their Declaration of Concord. The most likely outcome is that they are able to help modify attitudes to pilgrims of the Way among the nation they help. This won&#039;t neutralise Commonwealth suspicion of auras, or the Jarmish attitude that religion is a personal matter, but it will still have a positive effect.&lt;br /&gt;
&lt;br /&gt;
Any order that gets involved in the east, helping to fight against Cold Sun, will be tied up for six months. This will mean that it will not be possible to issue any further guidance to the order for that period. If the conflict with Cold Sun continues beyond that point, any order that went will gain new options to assist whichever side they are working with or else return home.&lt;br /&gt;
&lt;br /&gt;
===Civil Service Advice===&lt;br /&gt;
* &#039;&#039;&#039;The Civil Service offer some cautious guidance on the matter of Cold Sun&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=116_103_7872813_56749560_6.png|caption=Chief Magistrate &#039;&#039;Cosme i Zuhri i Guerra&#039;&#039; observes the situation with interest and is available to offer legal advice where needed.|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Given current information, neither great nation is in danger of being destroyed by Cold Sun at this time, but there&#039;s no coordinated response to Cold Sun because both nations are continuing to fight one another while also trying to deal with the forces of &#039;&#039;Oblivion&#039;&#039;. The Empire has seen first-hand the kind of destruction the &#039;&#039;scions&#039;&#039; are capable of when not contained or directly challenged, and both Commonwealth and Jarmish accounts suggest this is a much larger, much less spread-out incursion than that which the Empire faced. There has already been a major loss of life, and the death toll cannot help but mount every day the &#039;&#039;scions&#039;&#039; continue to try and &amp;quot;purify&amp;quot; the two grand nations.&lt;br /&gt;
&lt;br /&gt;
Neither nation is likely to collapse due to the incursion, but there is an opportunity here to greatly weaken one or both nations should the Empire wish to deal with the inevitable diplomatic fallout. The simplest course is to do nothing, to send thoughts and platitudes, and leave the two foreign nations to sort the matter out themselves.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no legal bar to supporting either or both sides, but the diplomatic consequences will be significant. However, as long as neither side believes the other is getting &amp;quot;more&amp;quot; support than they are, there&#039;s no chance either will cause trouble over the Liberty Pact or agreements with their nation. They&#039;ll be too grateful for the aid they are getting to cause trouble, &#039;&#039;provided they don&#039;t discover that the other side is getting more help than they are...&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Civil Service notes that while all aid will be gratefully received, the Commonwealth is likely to be slightly more impressed by Military Council engagement than the Jarmish, and the Principalities will be more impressed by aid from the Conclave than the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
===Limited Opportunities===&lt;br /&gt;
* &#039;&#039;&#039;All three sets of opportunities are only available during the Winter Solstice&lt;br /&gt;
The opportunities for the Senate, Military Council, and Conclave are only available during the Winter Solstice. The situation in Lantir and between Jarm and the Commonwealth is so volatile that it is not possible to predict what will happen in the coming months. It is possible there may be future opportunities to get involved in the matter of Cold Sun, but they will likely look very different to those presented here. The Winter Solstice represents an opportunity for the Empire to offer assistance while the incursion is at its most &amp;quot;handleable&amp;quot; and where their aid is likely to have the greatest impact.&lt;br /&gt;
&lt;br /&gt;
==Usual Service==&lt;br /&gt;
* &#039;&#039;&#039;More traditional diplomatic matters are dealt with in the &#039;&#039;TBC&#039;&#039; Wind of Fortune&lt;br /&gt;
The incursion of Cold Sun is occupying the attention of the Principalities and the Commonwealth, but even in times of war, normal diplomatic considerations must be borne in mind. The more usual business of negotiation, trade, and ideological clashes is discussed in the &#039;&#039;&#039;[[TBC]]&#039;&#039;&#039; Wind of Fortune.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Cold war]] - 387YE Winter wind of fortune &lt;br /&gt;
* [[Last rays of the sun]] - 386YE Summer Solstice wind of war about the third season of campaigns against the heralds of Cold Sun&lt;br /&gt;
* [[Eclipse]] - 386YE Spring Equinox wind of war about the second season of campaigns against the heralds of Cold Sun&lt;br /&gt;
* [[Things that burn]] - 385YE Winter Solstice wind of war about the first season of campaigns against the heralds of Cold Sun&lt;br /&gt;
* [[To the last syllable]] - 385YE Autumn Equinox wind of war detailing the initial invasion&lt;br /&gt;
* [[Ruin#Battle_and_Sorrow|Ruin]] - 385YE Summer Solstice wind of fortune with the first confirmed attacks by heralds of Cold Sun&lt;br /&gt;
* [[Three_and_three#Unknown|Three and three]] - 385YE Summer Solstice plenipotentiary response which set the timing for the parley with Cold Sun&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mermaids_in_the_basement&amp;diff=134565</id>
		<title>Mermaids in the basement</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mermaids_in_the_basement&amp;diff=134565"/>
		<updated>2026-02-24T10:51:43Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Albrecht von Temeschwar stared mournfully at the invader in his study. Time was a precious commodity, one he didn&#039;t have to spare since his class on buttresses was due to start in barely two hour&#039;s time and nearly a third of their papers were not yet marked. Still, it didn&#039;t do to give short shrift to one of La Salle&#039;s people; the chancellor would have his guts for garters. Best to be polite - civil even - he thought with a smile he kept off his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry Madam Lutomysla, &amp;quot; he said somewhat unsure of her correct title, &amp;quot;I hadn&#039;t realised your request was... serious.&amp;quot; He spread his hands, painfully aware of what a poor answer that was.&lt;br /&gt;
&lt;br /&gt;
The hard-faced Varushkan woman&#039;s eyes narrowed and her lips pinched. &amp;quot;I see. Well, for future reference... please understand that I am &#039;&#039;always&#039;&#039; serious.&amp;quot; He expected her to say something further, but she fell silent simply staring at him. His eyes fell on the pile of unmarked papers... surely she didn&#039;t expect him to attempt this now?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s just the costs... they would be... incalculable&amp;quot; he protested.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just so I understand you - are you saying that your knowledge of engineering is not sufficient to calculate the costs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht bristled with indignation even as he appreciated that was exactly the response his visitor had wanted. &amp;quot;Look&amp;quot; he demanded, pointing to the picture on his wall of the Spider&#039;s Tollkeep. &amp;quot;That was one of finest works of engineering proposed in the Empire! When it was damaged it needed thirty wains of mithril and ten wains of white granite &#039;&#039;just to repair it!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The prognosticator&#039;s gaze didn&#039;t waver, so he tried again. &amp;quot;The Spider&#039;s Kiss spans the Vassa - but it&#039;s barely a mile wide at that point! You&#039;re proposing a bridge, no!, a set of bridges, fifty times that size! It would take literally thousands of wains of white granite to join all those islands to the mainland! It would take decades!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it could be done? We could calculate the costs?&amp;quot; she asked in a voice that implied she was asking him to price up a baker&#039;s dozen warm rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No!&amp;quot; he said firmly, trying to keep control of his temper. &amp;quot;It most certainly could &#039;&#039;not&#039;&#039; be done, Madam Lutomysla. The Spider&#039;s Tollkeep is built to withstand the rushing waters of the Vassa. But that terrible river pales into insignificance compared to the winter storms that trouble the Brass Coast. You&#039;d need to design something capable of surviving waves as high as the walls of Holberg! You&#039;d need a way to sink the piles two hundred feet and more into the sea bed. And that&#039;s not counting for all the blood-thirsty monsters the crazy shark worshippers let loose! So no Madam, it can not be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last was said with a voice of complete finality. Or at least that was what he was aiming for. It always worked with his students. Sadly he had misjudged either his tone or his audience. Possibly both.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thousands of wains...&amp;quot; the woman&#039;s quill moved across the parchment, as she made hurried notes. &amp;quot;And you would need a design capable of withstanding the waves and the monsters.&amp;quot; She looked up at him, and smiled, &amp;quot;Now we&#039;re getting somewhere professor...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Andaman Islands at sunset.jpg|align=left|caption=Under the domination of the Children of Wrecks, the islands of Free Landing and Cazar Straits have become much harder to reach.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Autumn Equinox, the Imperial [[Senate]] approved a [[Senate motion|motion]] calling for an [[appraisal]] into the potential for constructing a bridge between the mainlands and the islands of [[the Brass Coast]] to enable [[army|armies]] to move easily between them. &#039;&#039;[[Appraisal#Lutomysla_Niegoslava|Lutomysla Niegoslava]]&#039;&#039; was selected to investigate the possibilities.&lt;br /&gt;
&lt;br /&gt;
Regrettably, Lutomysla quickly confirms that it is effectively impossible to connect the islands to the mainland with bridges in this way - the costs are astronomical and the work would require a feat of engineering greater than any the Empire has ever achieved. Rather than waste too much time pursuing this approach, the [[Appraisal#The_Prognosticators_Office|prognosticator]] has summarised the problems involved. They&#039;re not &#039;&#039;technically&#039;&#039; insurmountable - but the experienced prognosticator knows a cliff face when she sees one.&lt;br /&gt;
&lt;br /&gt;
This is not an unusual state of affairs - the prognosticator&#039;s role in an appraisal is to &#039;&#039;find&#039;&#039; a solution to a &#039;&#039;&#039;problem&#039;&#039;&#039; the Senate have identified. If it were possible to know what approach would work best before the appraisal has been carried out, then no prognosticators would be needed. The civil service guidance is clear that all prognosticators can [[Appraisal#OOC_Design|ultimately ignore a suggestion]] on &#039;&#039;how&#039;&#039; to solve the problem, if it is clear, this will only make the work more difficult. While that is rare, it definitely applies here.&lt;br /&gt;
&lt;br /&gt;
Rather than linger on what can&#039;t be achieved, Lutomysla has spent what time she has left looking at what might be achieved...&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Proposed Madruga, Seconded Kahraman&amp;quot;&amp;gt;To appraise the construction of bridges between the mainlands and islands of the Brass Coast to remove the island quality. Lutomysla Niegoslava&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Madruga_Made_Anew.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==A Bridge to Nowhere==&lt;br /&gt;
* &#039;&#039;&#039;Building bridges to join the islands of the Brass Coast to the mainland would be difficult and prohibitively expensive&#039;&#039;&#039;&lt;br /&gt;
The Empire has significant experience creating bridges - the city of [[Sarvos]] has many beautiful constructions that join the mainland to the nearby islands, albeit over shallow waters. The [[Spider&#039;s Tollkeep]] is a unique suspension bridge linking [[Madruga]] and Sarvos, designed by the talented engineer &#039;&#039;Carmen i Dehasa i Erigo&#039;&#039; to bridge a very specific river. These examples are deceptive; however, they all feature relatively small bridges, or at least small in comparison to the distances that would be needed to span the waters of the [[Feroz#Cazar_Straits|Cazaar Straits]] and [[Madruga#Free_Landing|Free Landing]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RegionsofFeroz.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The actual bridges themselves would represent a massive investment of time, resources, and labour. Even without the threat of monsters, pirates, and [[Grendel]], these bridges would be built over very deep water indeed. Connecting the six major islands of the [[Feroz#Cazar Straits|Cazar Straits]] - a [[territory#Regions|region]] that runs the length of the [[Feroz]] coastline - would require more than half a dozen miles-long bridges. [[Madruga#Free Landing|Free Landing]] is a little more feasible - by which Lutomysla means it would require &amp;quot;&#039;&#039;only&#039;&#039;&amp;quot; half a dozen bridges. Total costs for the project would end up in excess of three thousand wains of white granite.&lt;br /&gt;
&lt;br /&gt;
That is only the start of the problem - any concrete plan would require both Free Landing and Cazar Straits to be in Imperial hands. Despite  [[Red_skies#Chase_them_where_they_run|recent victories]], Free Landing remains under the control of the Children of Wrecks. In the south, the [[Iron Confederacy]] has [[Red_skies#Swords_of_the_South|taken control]] of the Cazar Straits. The threat posed by the creatures of [[Siakha]] still remains - building anything while literal sea monsters are attacking the builders would be impossible without the use of slaves. Nobody would take that job out of choice, not for all the crowns in [[Emperor Giovanni|Giovanni&#039;s]] purse.&lt;br /&gt;
&lt;br /&gt;
Creating a bridge capable of withstanding the kind of sea storms that occasionally batter the Brass Coast would require a reinforced bridge deck and need supports that reached all the way down to the seabed. The Empire lacks the engineering know-how for such a feat, but it is &#039;&#039;rumoured&#039;&#039; that the [[Commonwealth]] might know a way it could be done. Given the good relations that exist, it is likely that the Empire could find a way to acquire such knowledge if it were genuinely determined to proceed. The [[Ambassador to the Commonwealth]] might make such an enquiry, or a [[Call Winged Messenger|Winged Messenger]] dispatched to [[Patron_of_the_Beurteilung|Professor Gelberg]] might also determine if this is the case.&lt;br /&gt;
&lt;br /&gt;
Even if all the other hurdles could be overcome, the bridges would &#039;&#039;not&#039;&#039; remove the [[Region_qualities#Island|island quality]] from either region. Rather, they would provide the &#039;&#039;bridged&#039;&#039; quality, allowing armies to move between the mainland and the island regions and back again... as long as nobody destroyed any of the bridges. That might suffice, but it is important to remember that the Grendel in particular have demonstrated a talent for smashing bridges up...&lt;br /&gt;
&lt;br /&gt;
Magical alternatives to mundane methods are equally difficult. While some eternals are capable of impressive feats, Lutomysla cautions that their powers are neither boundless nor without cost. The [[Semmerholm#The_Golden_Causeway|Golden Causeway]] is a boon from [[Eleonaris]] that allowed the armies of [[Dawn]] to [[382YE_Autumn_Equinox_winds_of_war#In_The_End_.28The_Mallum.29|march across]] the massive [[the Semmerlak|Semmerlak]] to invade [[Ossium]]. But the &#039;&#039;Commander of the Golden Armies&#039;&#039; created the Causeway to enable the Empire to go to war with the [[Druj]]. The &#039;&#039;Queen of Summer&#039;&#039; always seems eager to plunge the Empire and their neighbours into conflict - and is more than ready to use her magic to help make that happen. In many ways, her &amp;quot;payment&amp;quot; was the years of warfare that followed the act. But a causeway in the Brass Coast would offer little in the way of [[glory]]. As [[Red_skies|recent events]] show, the Wreckers are a danger, but they are a pale shadow of the threat cast by the Druj. This project would require dozens of bridges and risks angering the &#039;&#039;Lion of Summer&#039;&#039; if she thinks the Empire are invoking her aid to do something which is beneath her regal demeanour.&lt;br /&gt;
&lt;br /&gt;
[[Adamant]] and [[Estavus]] are more than happy to help the Empire building things - and for &#039;&#039;the King Under the Mountain&#039;&#039; the bigger, the better, and the more white granite is involved the more enthusiastic he tends to be. Having the aid of either eternal would remove the need to ask the Commonwealth to help with the engineering. Adamant could also help protect the commission from casual destruction by the Grendel, if the Empire were prepared to meet the eternal&#039;s price to infuse the bridges with indestructible adamant. However, the &#039;&#039;Deep Dragon&#039;&#039; would be certain to require the Empire to foot the bill, so someone would still have to find at least three thousand wains of white granite. It also risks marring the Empire&#039;s good relations with the &#039;&#039;Throne of Stone&#039;&#039; if, as seems likely, thousands of &#039;&#039;koboldi&#039;&#039; are killed and eaten by the [[Mundane_beasts#Kraken|immature kraken]] and other monsters that currently dwell in the waters while the work is underway. Estavus might take a more pragmatic approach, but any construction she oversees is likely to involve at least as much [[mithril]] as white granite, and while she seems less concerned than Adamant about the wellbeing of her workers she would surely expect a premium be paid for any harm done to them.&lt;br /&gt;
&lt;br /&gt;
When the appraisal was discussed in Senate at the time, there was some debate about whether tunnels would be a better solution than bridges. League engineers are quick to scotch that idea - even the most experienced mining professors of [[Temeschwar]] have never heard of anyone attempting to dig such a massive series of tunnels. They would need to stretch for many miles, all under the seabed. The slightest mistake would mean that the entire thing would collapse and quickly flood even with the best pumps the engineers of [[Holberg]] could design. They are confident that the methods and skills needed to create tunnels under the sea do not exist anywhere in the world.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px; width: 50%; float: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
====OOC Design====&lt;br /&gt;
&amp;lt;p&amp;gt;Any appraisal involves three elements - the first is the fundamental problem that the players wish to overcome or address. The second element, is the method - the way that the problem will be addressed. The final part is the outcome - the result that will occur if the methods outlined are enacted by the Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial information needed by the plot team to write a useful appraisal response is a clear outline of the problem that the Empire wants addressed. Only if we are certain what problem the players want to deal with can we be confident that the solutions we present will address those issues. We don&#039;t want to give players possible solutions to different problems.&lt;br /&gt;
&lt;br /&gt;
It is usually better to avoid outlining a method for the appraisal, as this can lead to disappointment if it isn&#039;t possible to solve the problem that way. However, it is also better to avoid defining the outcome you want - since that outcome may not be possible. A motion that clearly states what problem the Senate would like addressed is the best way to maximise your chances that the results achieve what the Empire wants.&lt;br /&gt;
&lt;br /&gt;
 In this example, the Senate motion stated that the method should be to employ bridges. We&#039;ve ultimately ignored that element, as per the published guidance, because we considered it wouldn&#039;t be possible to construct a vast network of sea bridges in the time of the Empire. The Senate motion also stated that the outcome would be the removal of the island quality. That isn&#039;t possible at this time, so we&#039;ve had to guess at what the problem is that the appraisal was intended to address. We have &#039;&#039;inferred&#039;&#039; that the problem is most likely to be a way to allow the Empire to extend its military control to the island chains, so we&#039;ve offered ways to address that.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Adapt and Prosper==&lt;br /&gt;
* &#039;&#039;&#039;Given the challenges of meeting the terms of the assessment, Lutomysla has looked at alternatives&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She has tried to guess what the underlying goals for the Senate motion are&#039;&#039;&#039;&lt;br /&gt;
Lutomysla is frank that the prospects are dim for building enough bridges to the islands to end their current isolation. While it might technically be possible, the volume of white granite required seems prohibitive. The first limit of magic is not what you can achieve but what you can afford, as Lutomysla&#039;s grandmama was fond of saying.&lt;br /&gt;
&lt;br /&gt;
Worse, Lutomysla can see few options to achieve the specific &#039;&#039;outcome&#039;&#039; stated in the motion. Removing the island quality from the Brass Coast archipelago is [[Limits_of_magic#Changing_Qualities|beyond the limits of ritual magic]], and despite Lutomysla&#039;s best efforts, she has not been able to identify any way to achieve that outcome. Even if bridges could be built - the islands would still be islands - and the problems would immediately return if the bridges were destroyed.&lt;br /&gt;
&lt;br /&gt;
That being the case, Lutomysla has focused her remaining efforts on what problem she believes the Senate were looking to solve with this appraisal. The most likely answer is that the [[Military Council]] were looking for a way to extend military control to the islands, but even that creates more questions than it answers. Is the aim a way to quickly move armies to and from the islands, or does the Council simply need a way to secure them from attack? Or is the concern more economic? That the isolation of the islands might be injurious to the Prosperity of the Coast? It is unlikely that the Senate simply want the islands themselves gone, but even that is not unthinkable. Difficult, yes, but not unthinkable.&lt;br /&gt;
&lt;br /&gt;
Lutomysla has tried to look at each of these problems in turn, to outline possible solutions.&lt;br /&gt;
==Reaching the Islands==&lt;br /&gt;
* &#039;&#039;&#039;The cheapest way to enable any Imperial army to reach the islands is to commission a navy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are ways the Empire could allow two Freeborn armies to reach the islands without building a navy&#039;&#039;&#039;&lt;br /&gt;
The prognosticator hasn&#039;t found any way to be rid of the insular quality of the islands, but she has identified ways the Empire might enable two of the Freeborn armies to reach them. The simplest way to reach the islands is to commission a [[navy]]. That might prove challenging, and the Senate already has the ability to do so, so Lutomysla has left that option to the last.&lt;br /&gt;
===The Red Wind Wharfs===&lt;br /&gt;
* &#039;&#039;&#039;The Red Wind Corsairs could reach the islands at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creating dedicated berths at Oran would allow the Red Wind Corsairs to cross the straits without delay&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Plans for municipal docks at Calvos could be expanded to create the same potential in Madruga&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;New Berths in Oran&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Shipyard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 weirwood and 15 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Allows any army with the Forayer quality to move normally between the Cazar Straits and the mainland ignoring the island quality&lt;br /&gt;
* Increases the upkeep of the wharfs by 1 throne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[The Brass Coast]] already has an [[army]] that can reach Free Landing and Cazar Straits. The [[Army_qualities#Forayer|unique ability]] of the [[Red Wind Corsairs]] to put to sea means that they could do so relatively easily. For that matter, they could even transport an army with them if needed.&lt;br /&gt;
{{CaptionedImage|file=RedWindCorsairs_Colour.png|align=right|width=200}}&lt;br /&gt;
The problem with putting to sea - and back again - is the time and risks involved. It takes a season for the army to put to sea, and they are exposed throughout. Delays are expensive, and no general wants their army vulnerable. But the recently completed [[Send_for_me#Wharfage_of_Oran|wharfs at Oran]] offer one way around that problem. If new berths were constructed and set aside for the sole use of the Imperial military, then it would allow the Red Wind Corsairs to move normally between the [[Feroz#Cazar_Straits|Cazar Straits]] and the mainland ignoring the island quality.&lt;br /&gt;
&lt;br /&gt;
The proposals for [[Germinating_a_city#A_Spiritual_Successor|municipal docks in Madruga]] have not yet progressed, but if the Senate wished, then it would be simple to include similar dedicated berths at those docks. Once complete, they would allow the Red Wind Corsairs to move normally between [[Madruga#Free_Landing|Madruga]] and the mainland ignoring the island quality. If both sets of berths were built, then the Red Wind Corsairs could move normally between Free Landing and the Cazar Straits.&lt;br /&gt;
&lt;br /&gt;
Obviously, this outcome doesn&#039;t allow &#039;&#039;any&#039;&#039; Imperial army to reach the islands quickly - but it does have the advantage of being pleasingly cheap (at least relatively speaking). It would only take 5 wains of weirwood and 15 crowns to build the dedicated berths in Oran - though it would increase the upkeep of the facilities by one throne a season. Professor Gelbert&#039;s municipal docks have not been approved, but if they were, the Senate could easily include dedicated berths in the plans. It would increase the construction costs by an additional 5 wains of weirwood and 15 crowns and increase upkeep by a throne each season, but it would mean all the work could be done at the same time.&lt;br /&gt;
&lt;br /&gt;
===The Alcazar of Flame===&lt;br /&gt;
* &#039;&#039;&#039;Janon has maintained a great interest in the Burning Falcon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The eternal will enable the Falcon to reach the islands if the Empire builds a fane on Free Landing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fane would allow the General of the Burning Falcon to submit a special defensive order to improve natural resupply&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Fane would allow the Keeper of the Flame to exchange liao for crystal fire&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Alcazar of Flame&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fane&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Free Landing, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 white granite, 10 mithril, 10 rings of ilium and 78 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Allows the Burning Falcon to move normally between Free Landing and the Cazar Straits and between the islands and the mainland&lt;br /&gt;
* Allows the Burning Falcon to submit the fervent celebration defensive order, increasing their natural resupply by 250&lt;br /&gt;
* Creates the Freeborn national position, Keeper of the Flame of Passion&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Keeper of the Flame of Passion&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction:&#039;&#039;&#039; The Keeper can only purchase crystal fire and communicate with Janon if they are a [[Sutannir]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Voice of Janon&lt;br /&gt;
* Can purchase Crystal Fire in exchange for liao at the Fane&lt;br /&gt;
* Can send a winged messenger to the servants of Janon once per summit&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To inflame the passions of the Freeborn people to set the world ablaze&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Enflamed Passions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another Freeborn army that might be able to reach the islands... if they had the right help. There are far fewer experienced sailors in the [[Burning Falcon]], and they lack the access to the ships and support that the Red Wind Corsairs enjoy. But they do benefit from the friendship and approval of the [[Janon|Shadowed Fire]], the strange eternal of [[Realms#Night|Night]] whose remit is passion and conviction. Aided by the &#039;&#039;Muse of Fire&#039;&#039;, the army already burns with [[Army_qualities#True_Conviction|true conviction]], a fervour that drives them to treat every battle like it is their last.&lt;br /&gt;
{{CaptionedImage|file=BurningFalcon_Colour.png|align=right|width=200}}&lt;br /&gt;
Given their recent history, Lutomysla is able to track down a herald of &#039;&#039;Firebrand&#039;&#039;, a performing musician which calls itself Qraqeb. With some care, she outlines the problem to it... &#039;&#039;&amp;quot;The soldiers of the &#039;Falcon burn with desire to retake their homeland from their enemies, but their ardour is stymied by the treacherous waters. The straits are holding their passions in check... will Shadowed Fire help them unleash their fury on their enemies?&amp;quot;&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
Qraqeb soon returns with the answer that Shadowed Fire is eager to support the passionate soldiers of the Burning Falcon, but he cannot do so without a little help from the Empire. If the Coast wishes the Night eternal to aid them, they must build a temple to their passions on the islands. Qraqeb describes the ideal for this temple, a simple palace of white stone that will resound with music and become a crucible for passion. If the Empire grants Shadowed Fire [[Eternal#Dominion_in_the_Empire|dominion over the temple]], then his followers will abide there, joining the soldiers of the Burning Falcon in revelry, dancing and passion whenever they visit the isles. The Alcazar will become a sanctuary for the army, reviving their spirits whenever they might flag. Crucially, once Torchbearer is able to extend their power throughout the region they will ensure that nothing prevents the Falcon from moving swiftly to or from the islands.&lt;br /&gt;
&lt;br /&gt;
After some discussion, it is clear to Lutomysla and her team that Qraqeb is proposing a [[fane]], albeit one that is particularly large and grandiose. That means it would &#039;&#039;have&#039;&#039; to be [[Powers_of_the_Imperial_Senate#Concedence|ceded]] to the eternal to function - a solution the Senate has only rarely permitted in recent times. Janon isn&#039;t asking the Empire to cede the entire region, just the palace itself, but it is clear from the discussions that such a move would permit the eternal to use their power unhindered throughout Free Landing &#039;&#039;and&#039;&#039; the Cazar Straits. &lt;br /&gt;
&lt;br /&gt;
If that happened, then the Alcazar of Flame would allow the Burning Falcon to move normally from Free Landing to the Cazar Straits and from the islands to the mainland. Qraqeb will not be drawn on what magic Shadowed Fire would employ to achieve this, but it assures the prognosticator that the soldiers - nor any local civilians - will not be harmed - all the general need do is issue the relevant orders and Qraqeb and its fellow musicians and performers will handle the rest.&lt;br /&gt;
&lt;br /&gt;
In addition, the Alcazar of Flame would allow heralds of the Night eternal to travel abroad, allowing them to join with the Burning Falcon wherever they were. Their presence would enable the general to submit the &#039;&#039;&#039;fervent celebration&#039;&#039;&#039; defensive order, causing the army to engage in wild festivities and Night-fuelled revelry. Soldiers and anyone living nearby would be drawn into these uninhibited celebrations, raising the blood of all those who took part. The army would regain an &#039;&#039;additional&#039;&#039; 250 force provided they were eligible for [[Casualties#Natural_Resupply|natural resupply]], as they spread Janon&#039;s message of embracing your emotions. The order would default to [[Army_qualities#Fast|desperate reinforcement]] if the army were attacked (in terms of how it effected the armies ability to defend territory rather than movement).&lt;br /&gt;
&lt;br /&gt;
Janon would require the Freeborn National Assembly to appoint a suitable [[sutannir]] to oversee the celebrations and festivities on the island. This &#039;&#039;Keeper of the Flame&#039;&#039; would be charged by Janon to work to inflame the passions of the Freeborn people, encouraging them to throw caution to the wind and commit themselves utterly to their destiny.&lt;br /&gt;
&lt;br /&gt;
==Defending the Islands==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Song of Salt and Sand&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None required&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Quzar, Lightsea, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Free (Lashonar may demand payment for their aid)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Requires the agreement of the eternal Lashonar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Allows the Hakima of Salt and Sand to call the corsair families to defend the Brass Coast&lt;br /&gt;
* Creates a garrison of 3,000 force protected just Free Landing and the Cazar Straits for one season&lt;br /&gt;
* Creates a defensive voyage for corsair fleets to join the defence of Free Landing and the Straits&lt;br /&gt;
* Costs the Imperial treasury six thrones each season it is employed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If the Empire is concerned about defending the islands from attack, they could fortify them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lashonar could provide a way for the corsairs to defend the islands&#039;&#039;&#039;&lt;br /&gt;
Given the [[Red_skies|recent victory by Imperial fleets]], the Red Wind Corsairs should face little opposition if they attempt to take the islands back from the Children of Wrecks. However, that might not be the case in the future and with the Grendel&#039;s armada still controlling the seas, the islands could easily become a vulnerability for the Empire if their armies cannot reach them. If that is what the Senate are concerned about, then a better alternative might be to look at some way to defend the islands.&lt;br /&gt;
&lt;br /&gt;
The obvious way to do that would be to build a massive [[fortification]] at a suitable location in each territory. That would be expensive, of course, but it would still save a fortune compared to bridging all the islands together. The Empire wouldn&#039;t need an appraisal to do that, so it may be that the Senate considers even this cost too much.&lt;br /&gt;
&lt;br /&gt;
Seeking a cheaper alternative, Lutomysla explores many avenues before finally managing to secure a possibility that could help defend the islands of the Brass Coast. In her view, the best way to defend the islands would be to call on the combined might of the [[corsair]] families. If they sailed to the defence of Madruga or Feroz they would represent an effective force that would prove a powerful deterrent. The problem is how to coordinate the defences - corsair vessels would pile on sail to come to the rescue of their homes from any attacker, but they can&#039;t afford to abandon their livelihoods and commit to this full-time. The Coast would need some way to call their wayward scions home for the fight. &lt;br /&gt;
&lt;br /&gt;
After some searching, Lutomysla discovers a possible solution in the &#039;&#039;Burning Feathers&#039;&#039;, a [[The_Brass_Coast_economic_interests#Paradors|parador]] in Calvos. The establishment is run by a retired corsair who goes by the name of &#039;&#039;Sabella i Tourez i Erigo&#039;&#039; and her husband, a hakima called &#039;&#039;Ramiro i Erigo&#039;&#039;. The Tourez family have a small choir of beautiful songbirds with brilliant red and gold feathers - all of which exhibit a most peculiar talent. The birds know more than a dozen different tunes which they will sing on command, but they always sing the same song, &#039;&#039;no matter how far apart they are&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LashonarArt.jpg|caption=Lashonar is currently under the [[Alignment#Enmity|enmity]] of the [[Conclave]].|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
When pushed, Ramiro admits that the birds were a gift from the &#039;&#039;[[Lashonar|Guardian of the Southern Skies]]&#039;&#039;, though he is coy about what moved the &#039;&#039;Eater-of-Silence&#039;&#039; to make the endowment. What he will say is that they were gifted to the pair many years ago so that they could remain in touch - so he could know that his wife was safe, even while she was far away at sea. Now they are retired, the birds are little but a curio, an amusing entertainment for the guests staying at the Feathers.&lt;br /&gt;
&lt;br /&gt;
Lutomysla is confident that if &#039;&#039;Lashonar the Loquacious&#039;&#039; were approached in the right way, the eternal would be more than happy to provide more songbirds for the people of the Brass Coast. Those corsairs who wanted to help with the defence of the islands could keep one on their boat - while the [[Hakima of Salt and Sand]] could maintain a small breeding flock in a volery. If the need presented itself, the Hakima could call the birds to sing an agreed warning song, which would be immediately mimicked by the birds on the ships. It&#039;s no [[Urizen_culture_and_customs#The_Heliopticon|heliopticon]], but the prognosticator is confident it would work.&lt;br /&gt;
&lt;br /&gt;
If the eternal agreed to support the Coast in this way, then Lutomysla calculates that the Hakima of Salt and Sand could use the songbirds to call the corsair families to the defence of the islands off the coast of Madruga and Feroz. That would amount to a naval garrison with an effective military strength of three thousand that would be effective against any attack on Free Landing or the Cazar Straits. This garrison could benefit further if those corsairs who regularly attend Anvil also took up the call (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; characters with a fleet resource and the corsair archetype could choose to defend the islands).&lt;br /&gt;
&lt;br /&gt;
There are two clear drawbacks to this approach. The first and most obvious is that the eternal Lashonar is under enmity by the [[Conclave]]. It would not be illegal for the Archmage of Night to use a plenipotentiary to discuss the idea with the eternal, but unless the Conclave changed Lashonar&#039;s status, it definitely would be illegal to make any exchange. &lt;br /&gt;
&lt;br /&gt;
The other problem is the costs. The approach wouldn&#039;t require any substantial upfront investment - cages for songbirds are not dear. Lashonar would have to be convinced, however and might demand a high price. It is impossible to tell what price Lashonar they might require for their aid without asking them, but this subtle magic would be well within Lashonar&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
More importantly, calling the corsairs to fight to defend the islands, even for a single season, would mean a loss of trade. Taxes in both Madruga and Feroz would fall - reducing the money flowing to the Imperial treasury by six thrones in the season immediately following the call.&lt;br /&gt;
&lt;br /&gt;
Crucially, the corsairs themselves would lose all their income for the season, unless the guerdon were made available to them in exchange for their efforts. Corsairs who regularly attend Anvil would find themselves with nothing but their personal income the following season - all the corsairs in the Brass Coast would lose out in the same way. They would cheerfully shoulder that burden to protect their homes for a season or two, but if they were being called to defend the islands every season and there was no enemy in sight, they would soon lose patience to match their lost profits.&lt;br /&gt;
&lt;br /&gt;
==Counting the Coins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Archipelago Parador&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Cazar Straits, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 3 wains of mithril, 7 wains of white granite, 2 rings of ilium and 30 crowns &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Removes the impoverished quality from the Cazar Straits&lt;br /&gt;
* Creates the Freeborn national position, Proprietor of the Thousand Islands&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Proprieter of the Thousand Islands&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; The Proprietor receives twenty random materials each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To protect the Parador and encourage the Freeborn to embrace change&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The insular quality of Free Landing and the Cazar Straits has not damaged the Prosperity of the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Brass Coast embraces the islands, Azoth will help the people of the Cazar Straits restore their fortunes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Building the Archipelago Parador will remove the impoverished quality from the region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the most part, Lutomysla concentrates on the military problems posed by the island, but the canny Varushkan does not rule out the possibility that the Senate was concerned about any impact the isolation of the islands might have on the [[Prosperity]] of Madruga and Feroz. While bridges might conceivably have provided some economic benefits, she calculates they would not be significant, if only because sailing to the islands would be likely to remain appealing compared with a slow, dangerous journey along a vast windswept bridge. There may be monsters hunting the waters, but the Freeborn are born to the sea, so there are still plenty of smaller vessels prepared to risk sailing out to the islands to allow trade to occur. These ships aren&#039;t large enough to convey an army across the waters, but they are more than enough to allow the people who live there to get by.&lt;br /&gt;
&lt;br /&gt;
At least that is true in Free Landing. The situation in the Cazar Straits is a little more complicated. The entire territory suffered under the brutal rule of the Grendel governor Rahab. Constantly provoked by Freeborn partisans, the tyrant squeezed his holdings harder and harder with each new assault, desperate to try to replenish his dwindling coffers. He is gone now, but much of the territory, including the Straits, has been left [[Region_qualities#Impoverished|impoverished]] as a result. [[Region_qualities#Abandoned|Abandoned]] and [[Region_qualities#Underpopulated|underpopulated]], there seems to be little hope for the region to recover.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|caption=The Rebis is fascinated by transformation, and already has an interest in the Brass Coast thanks to the [[Madruga#Crucible|Crucible]] in Madruga]].|file=Crucible.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla has spent some time in discussions with the servants of [[Azoth|the Rebis]]. This esoteric serpent is fascinated by change and transformation. Rather than offering to help remove their insular quality, &#039;&#039;Crucible&#039;&#039; has instead suggested that it would aid the Freeborn to recover their wealth if they &#039;&#039;embrace&#039;&#039; the changes they have experienced, and look for the new opportunities that the islands might present. The &#039;&#039;Great Work&#039;&#039; claims that the islands are one expression of the true nature of the Freeborn. &#039;&#039;&amp;quot;What are islands, but great ships of stone? Homes afloat upon the sea, encircled by the waters that bear them up to the sky. To live on an island is to dwell upon the sea. What could be more Freeborn than that?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After discounting a not entirely serious proposal by &#039;&#039;the Azoth&#039;&#039; to find a way to tear Feroz free of the mainland in its entirety, Lutomysla works with the eternal&#039;s heralds to congeal an idea that would provide a concrete benefit to the prosperity of the islands. The Azoth&#039;s peculiar request involves the creation of a new sinecure, which the eternal calls the Archipelago Parador. The eternal&#039;s heralds describe an intriguing restaurant whose kitchens are infused with Night magic, so that every meal they produce is unique in aroma, taste or texture. The alluring prospect of a meal in such an establishment would draw people from afar, eager to sample the wares. The Parador would quickly attract other businesses to the island, helping to create Prosperity and spread it across the Cazar Straits.&lt;br /&gt;
&lt;br /&gt;
Lutomysla is at pains to stress that the Parador would &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be a fane. The [[Azoth]] has no interest in the location being ceded to the eternal; in fact, it seems to think that that would be a very bad change for reasons which remain inscrutably opaque. The Crucible would send heralds to help with work in the kitchens of the Parador, but other than that, it seems to have no designs on the place. The eternal&#039;s only requirement is that the [[Senate motion]] or similar, that is used to create the Parador, must explicitly stress the importance of embracing change and make sure that promoting such an attitude is the primary responsibility of whichever Freeborn citizen is elected to oversee the operations of the Parador.&lt;br /&gt;
&lt;br /&gt;
Once the Archipelago Parador was established, its impact would remove the impoverished quality from the Cazar Straits. This benefit would be permanent; if the Azoth were ever subject to [[Alignment|enmity]], the Parador might slowly lose its eclectic nature but the economy of the islands would have already recovered so they would not become destitute.&lt;br /&gt;
&lt;br /&gt;
==The Eye of the Storm==&lt;br /&gt;
* &#039;&#039;&#039;The Archmage  of Winter could use plenipotentiary to ask Khobel Tavah to pull the islands beneath the waves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The impact would be a small loss of life and some economic damage but the islands would be gone&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|caption=The Queen of the Vast and the King of Nowhere are relative newcomers to the Empire.|file=KhobelTavah.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla has found one way that the Empire could be rid of the islands of the Brass Coast. If the [[Archmage of Winter]] used plenipotentiary to approach the &#039;&#039;Monarchs of the Vast&#039;&#039;, Khobel Tavah, then they could implore that eternal to sink the chain of islands beneath the waves. It would need a careful approach as ever, but if the Winter Archmage made it clear that the islands were doomed and that the Empire had decided to cut its losses, then the eternal might be persuaded to help.&lt;br /&gt;
&lt;br /&gt;
Of course, the impact would be severe - some loss of life would be inevitable. The wars that have ravaged the island chains have left them mostly uninhabited, but there are still some Freeborn clinging on. The Empire could warn them of impending destruction, but there are &#039;&#039;always&#039;&#039; some people who refuse to flee.&lt;br /&gt;
&lt;br /&gt;
The permanent loss of the islands wouldn&#039;t damage the economy of Feroz and Madruga - much of what would be lost in that way was swept away by the wreckers. The loss of the islands would mean that wealth would never return, but it would create as many opportunities as it destroyed.&lt;br /&gt;
&lt;br /&gt;
What would be lost is the connection to the past. The islands are often seen as the birthplace of the Brass Coast, tied as they are with [[The_Brass_Coast_history#The_Conquest_of_the_Coast|the story of the three sisters]]. With the [[Madruga#The_Shining_Pillar_(Destroyed)|Shining Pillar]] destroyed, can the Freeborn afford to condemn the last of their heritage to the abyss?&lt;br /&gt;
&lt;br /&gt;
Even if the islands meant nothing to anybody, Lutomysla advises caution. Magic of this kind is deeply unpredictable, with far-reaching consequences that are impossible to predict. A forest fire bring news opportunities, but only at the cost of destroying everything it touches...&lt;br /&gt;
&lt;br /&gt;
==Commissioning a Navy==&lt;br /&gt;
* &#039;&#039;&#039;The Empire could commission a navy capable of transporting two armies to the islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire cannot launch a navy without building a shipyard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire&#039;s military rivals have repeatedly destroyed every Imperial shipyard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=CorsairZanterr.jpg|caption=The corsair families once held court in Free Landing and Cazar Straits, and might do so again.|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
As a result of the dreadful magic of [[Siakha|&#039;&#039;the Maelstrom&#039;&#039;]] unleashed on the Coast, the waters separating the islands from the mainland have become treacherous and dangerous to navigate. The terrible sea beasts spawning in the waters will become a threat that only grows with time, but for now, they aren&#039;t powerful enough to prevent a military force from making the crossing. As [[Red_skies#Swords_of_the_South|recent events]] demonstrate, an army or navy can make a passage if they have the means to cross the waters.&lt;br /&gt;
&lt;br /&gt;
The simplest way for the Empire to allow any army to reach the islands would be to employ a [[navy]], ideally one with [[Navy#Large_Hulls|large hulls]] capable of carrying two armies with it. Now that the Red Wind Corsairs have put to sea, they could transport an army to the islands, but a lone navy carrying a single army could be at risk if they were attacked by a large Grendel force. A second navy, could double their fighting strength or more, making any military action on the islands more secure.&lt;br /&gt;
&lt;br /&gt;
Commissioning a navy would require the Empire to maintain a suitable [[shipyard]], which has proved to be a stumbling block. Lutomysla notes that the Grendel took pains to destroy the shipyards at Atalaya, and [[Ratify_treaty_with_the_Grendel_Autumn_383YE|the short-lived peace treaty]] forbade the Empire from building any more. It is clear that the Grendel fear this outcome more than any other.&lt;br /&gt;
&lt;br /&gt;
Commissioning a new shipyard is expensive, but there are some outstanding opportunities that the Empire could take advantage of. Simply building a shipyard might not be enough however, the Empire would need to find a way to stop the Grendel targeting them. Lutomysla can imagine various possibilities, perhaps defending the shipyard with a massive fortification, or using powerful magic to hide its existence behind impenetrable mists. The prognosticator hasn&#039;t had time to look into this matter in depth, but she would be happy to do so if the Senate used a subsequent appraisal to request it.&lt;br /&gt;
&lt;br /&gt;
===Old Rope===&lt;br /&gt;
* &#039;&#039;&#039;The cheapest option would be to expand the facilities at Elos and Atalya into a shipyard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either facility would allow the Empire to commission a navy while the shipyards were being built&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The wharfs at Oran are less expansive but could still be expanded to build a shipyard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only Oran is under Imperial control at this time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a set of outstanding opportunities to build new shipyards, which could cut costs and, in some cases, save precious time. It would require 10 wains of white granite, 10 wains of weirwood and 20 crowns to [[Elosian_Architect#Further_Opportunities|expand the existing facilities at Elos into a new shipyard]], and the Empire could commission a navy as soon as the work began, potentially allowing them to launch a new navy a season earlier. &lt;br /&gt;
&lt;br /&gt;
The same opportunity exists to [[The_power_behind_our_moves#Atalaya|expand the docks at Atalya]]. It would again cost 10 wains of white granite, 10 wains of weirwood and 20 crowns to create a shipyard here, and work could start on a new navy in the same season the shipyard was being built. Any facility here would be exposed to attack from the Grendel, but it would be a bold restatement of the Freeborn commitment to control their own destiny and their own waters. Given the destruction of the Shining Pillar at the hands of the Children of Wrecks, it would help to raise sentiment across the Coast.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Elos docks are currently in the control of the Grendel, and Atalya Harbour was seized by the Wreckers. The Children of Wrecks navy might be gone, but the pirates still control Free Landing, at least for now. Nothing could be done with either of them until they are back in Imperial control, and Lutomysla warns that it&#039;s impossible to know what state the docks will be in by the time the Empire does reclaim them.&lt;br /&gt;
&lt;br /&gt;
Realistically, it might be more practical to [[Corsair_of_Oran#Expansion|upgrade the wharfs at Oran]]. That would be more expensive, costing 15 wains of weirwood, 20 wains of white granite, and 105 crowns. It wouldn&#039;t make building a navy any quicker, but it would secure Oran&#039;s position as a crucial port on the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
===New Sails===&lt;br /&gt;
* &#039;&#039;&#039;Urizen has an existing opportunity that could allow them to raise a navy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Empire had a shipyard, they could use the prow of the Storm&#039;s Child to commission a new Freeborn navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assuming that the Empire had access to a shipyard, they could commission a navy, but it would cost 200 wains of weirwood. There is nobody working in the [[Appraisal#The_Prognosticators_Office|prognosticators office]] today who is capable of devising solutions that are &#039;&#039;cheaper&#039;&#039; than the standard methods. Whatever happens, raising a navy is going to be expensive.&lt;br /&gt;
&lt;br /&gt;
However, there are other limitations as well. Several Imperial nations are already supporting as many forces as they can, including every nation that adjoins the Bay of Catazar. [[Urizen]], [[The Brass Coast]] and [[Highguard]] are all supporting as many forces as their nation can supply and [[the League]] will be in a similar situation as soon as their [[Raise_Third_League_Army|new army is completed]]. There seems to be little point in building a shipyard if the Empire cannot supply a navy.&lt;br /&gt;
&lt;br /&gt;
Where there is a will, there is a way, however. The people of Urizen have an existing [[opportunity]] that would allow them to raise a navy if they were able to [[An_angry_blade#Dear_Perfection|build all the maritime infrastructure required]]. The Elos Docks are now complete, though of course they would need to be in Imperial hands to serve in that capacity. But if the Empire reclaims Elos without major damage, constructs the Cargo Cranes, and builds the Nostos Docks, then they could support a navy in addition to the [[Citadel Guard]] and the [[Argent Sword]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, another opportunity has presented itself that might be useful. The Empire could employ the mystique surrounding [[Red_skies#Game_Information|the prow of the Storm&#039;s Child]] - the flagship of the Gathered Storm, which bears the stolen figurehead which once sailed at the front of the Freeborn Storm.&lt;br /&gt;
&lt;br /&gt;
If the prow were given to the Freeborn egregores, they could use it to rally the families to support the creation of a new navy. It would need to have a new name, it is decades before anyone will be ready for the Freeborn Storm to ride the waves again. But the prow would be a symbol of the Freeborn victory over their enemies and an important link to the past. It would inspire corsairs and others to join the new flotilla and seize the opportunity to take the battle for control of the waves to the Grendel. The Empire would still need a shipyard - there&#039;s no easy way to get around that problem - but with the additional support that the prow would produce, the Brass Coast could afford to supply an additional force, provided it were a navy.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Appraisal]]&lt;br /&gt;
&lt;br /&gt;
* [[The Brass Coast]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Feroz]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mermaids_in_the_basement&amp;diff=134561</id>
		<title>Mermaids in the basement</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mermaids_in_the_basement&amp;diff=134561"/>
		<updated>2026-02-24T10:39:35Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* The Red Wind Wharfs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Albrecht von Temeschwar stared mournfully at the invader in his study. Time was a precious commodity, one he didn&#039;t have to spare since his class on buttresses was due to start in barely two hour&#039;s time and nearly a third of their papers were not yet marked. Still, it didn&#039;t do to give short shrift to one of La Salle&#039;s people; the chancellor would have his guts for garters. Best to be polite - civil even - he thought with a smile he kept off his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry Madam Lutomysla, &amp;quot; he said somewhat unsure of her correct title, &amp;quot;I hadn&#039;t realised your request was... serious.&amp;quot; He spread his hands, painfully aware of what a poor answer that was.&lt;br /&gt;
&lt;br /&gt;
The hard-faced Varushkan woman&#039;s eyes narrowed and her lips pinched. &amp;quot;I see. Well, for future reference... please understand that I am &#039;&#039;always&#039;&#039; serious.&amp;quot; He expected her to say something further, but she fell silent simply staring at him. His eyes fell on the pile of unmarked papers... surely she didn&#039;t expect him to attempt this now?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s just the costs... they would be... incalculable&amp;quot; he protested.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just so I understand you - are you saying that your knowledge of engineering is not sufficient to calculate the costs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht bristled with indignation even as he appreciated that was exactly the response his visitor had wanted. &amp;quot;Look&amp;quot; he demanded, pointing to the picture on his wall of the Spider&#039;s Tollkeep. &amp;quot;That was one of finest works of engineering proposed in the Empire! When it was damaged it needed thirty wains of mithril and ten wains of white granite &#039;&#039;just to repair it!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The prognosticator&#039;s gaze didn&#039;t waver, so he tried again. &amp;quot;The Spider&#039;s Kiss spans the Vassa - but it&#039;s barely a mile wide at that point! You&#039;re proposing a bridge, no!, a set of bridges, fifty times that size! It would take literally thousands of wains of white granite to join all those islands to the mainland! It would take decades!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it could be done? We could calculate the costs?&amp;quot; she asked in a voice that implied she was asking him to price up a baker&#039;s dozen warm rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No!&amp;quot; he said firmly, trying to keep control of his temper. &amp;quot;It most certainly could &#039;&#039;not&#039;&#039; be done, Madam Lutomysla. The Spider&#039;s Tollkeep is built to withstand the rushing waters of the Vassa. But that terrible river pales into insignificance compared to the winter storms that trouble the Brass Coast. You&#039;d need to design something capable of surviving waves as high as the walls of Holberg! You&#039;d need a way to sink the piles two hundred feet and more into the sea bed. And that&#039;s not counting for all the blood-thirsty monsters the crazy shark worshippers let loose! So no Madam, it can not be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last was said with a voice of complete finality. Or at least that was what he was aiming for. It always worked with his students. Sadly he had misjudged either his tone or his audience. Possibly both.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thousands of wains...&amp;quot; the woman&#039;s quill moved across the parchment, as she made hurried notes. &amp;quot;And you would need a design capable of withstanding the waves and the monsters.&amp;quot; She looked up at him, and smiled, &amp;quot;Now we&#039;re getting somewhere professor...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Andaman Islands at sunset.jpg|align=left|caption=Under the domination of the Children of Wrecks, the islands of Free Landing and Cazar Straits have become much harder to reach.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Autumn Equinox, the Imperial [[Senate]] approved a [[Senate motion|motion]] calling for an [[appraisal]] into the potential for constructing a bridge between the mainlands and the islands of [[the Brass Coast]] to enable [[army|armies]] to move easily between them. &#039;&#039;[[Appraisal#Lutomysla_Niegoslava|Lutomysla Niegoslava]]&#039;&#039; was selected to investigate the possibilities.&lt;br /&gt;
&lt;br /&gt;
Regrettably, Lutomysla quickly confirms that it is effectively impossible to connect the islands to the mainland with bridges in this way - the costs are astronomical and the work would require a feat of engineering greater than any the Empire has ever achieved. Rather than waste too much time pursuing this approach, the [[Appraisal#The_Prognosticators_Office|prognosticator]] has summarised the problems involved. They&#039;re not &#039;&#039;technically&#039;&#039; insurmountable - but the experienced prognosticator knows a cliff face when she sees one.&lt;br /&gt;
&lt;br /&gt;
This is not an unusual state of affairs - the prognosticator&#039;s role in an appraisal is to &#039;&#039;find&#039;&#039; a solution to a &#039;&#039;&#039;problem&#039;&#039;&#039; the Senate have identified. If it were possible to know what approach would work best before the appraisal has been carried out, then no prognosticators would be needed. The civil service guidance is clear that all prognosticators can [[Appraisal#OOC_Design|ultimately ignore a suggestion]] on &#039;&#039;how&#039;&#039; to solve the problem, if it is clear, this will only make the work more difficult. While that is rare, it definitely applies here.&lt;br /&gt;
&lt;br /&gt;
Rather than linger on what can&#039;t be achieved, Lutomysla has spent what time she has left looking at what might be achieved...&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Proposed Madruga, Seconded Kahraman&amp;quot;&amp;gt;To appraise the construction of bridges between the mainlands and islands of the Brass Coast to remove the island quality. Lutomysla Niegoslava&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Madruga_Made_Anew.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==A Bridge to Nowhere==&lt;br /&gt;
* &#039;&#039;&#039;Building bridges to join the islands of the Brass Coast to the mainland would be difficult and prohibitively expensive&#039;&#039;&#039;&lt;br /&gt;
The Empire has significant experience creating bridges - the city of [[Sarvos]] has many beautiful constructions that join the mainland to the nearby islands, albeit over shallow waters. The [[Spider&#039;s Tollkeep]] is a unique suspension bridge linking [[Madruga]] and Sarvos, designed by the talented engineer &#039;&#039;Carmen i Dehasa i Erigo&#039;&#039; to bridge a very specific river. These examples are deceptive; however, they all feature relatively small bridges, or at least small in comparison to the distances that would be needed to span the waters of the [[Feroz#Cazar_Straits|Cazaar Straits]] and [[Madruga#Free_Landing|Free Landing]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RegionsofFeroz.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The actual bridges themselves would represent a massive investment of time, resources, and labour. Even without the threat of monsters, pirates, and [[Grendel]], these bridges would be built over very deep water indeed. Connecting the six major islands of the [[Feroz#Cazar Straits|Cazar Straits]] - a [[territory#Regions|region]] that runs the length of the [[Feroz]] coastline - would require more than half a dozen miles-long bridges. [[Madruga#Free Landing|Free Landing]] is a little more feasible - by which Lutomysla means it would require &amp;quot;&#039;&#039;only&#039;&#039;&amp;quot; half a dozen bridges. Total costs for the project would end up in excess of three thousand wains of white granite.&lt;br /&gt;
&lt;br /&gt;
That is only the start of the problem - any concrete plan would require both Free Landing and Cazar Straits to be in Imperial hands. Despite  [[Red_skies#Chase_them_where_they_run|recent victories]], Free Landing remains under the control of the Children of Wrecks. In the south, the [[Iron Confederacy]] has [[Red_skies#Swords_of_the_South|taken control]] of the Cazar Straits. The threat posed by the creatures of [[Siakha]] still remains - building anything while literal seamonsters are attacking the builders would be impossible without the use of slaves. Nobody would take that job out of choice, not for all the crowns in [[Emperor Giovanni|Giovanni&#039;s]] purse.&lt;br /&gt;
&lt;br /&gt;
Creating a bridge capable of withstanding the kind of sea storms that occasionally batter the Brass Coast would require a reinforced bridge deck and need supports that reached all the way down to the seabed. The Empire lacks the engineering know-how for such a feat, but it is &#039;&#039;rumoured&#039;&#039; that the [[Commonwealth]] might know a way it could be done. Given the good relations that exist, it is likely that the Empire could find a way to acquire such knowledge if it were genuinely determined to proceed. The [[Ambassador to the Commonwealth]] might make such an enquiry, or a [[Call Winged Messenger|Winged Messenger]] dispatched to [[Patron_of_the_Beurteilung|Professor Gelberg]] might also determine if this is the case.&lt;br /&gt;
&lt;br /&gt;
Even if all the other hurdles could be overcome, the bridges would &#039;&#039;not&#039;&#039; remove the [[Region_qualities#Island|island quality]] from either region. Rather, they would provide the &#039;&#039;bridged&#039;&#039; quality, allowing armies to move between the mainland and the island regions and back again... as long as nobody destroyed any of the bridges. That might suffice, but it is important to remember that the Grendel in particular have demonstrated a talent for smashing bridges up...&lt;br /&gt;
&lt;br /&gt;
Magical alternatives to mundane methods are equally difficult. While some eternals are capable of impressive feats, Lutomysla cautions that their powers are neither boundless nor without cost. The [[Semmerholm#The_Golden_Causeway|Golden Causeway]] is a boon from [[Eleonaris]] that allowed the armies of [[Dawn]] to [[382YE_Autumn_Equinox_winds_of_war#In_The_End_.28The_Mallum.29|march across]] the massive [[the Semmerlak|Semmerlak]] to invade [[Ossium]]. But the &#039;&#039;Commander of the Golden Armies&#039;&#039; created the Causeway to enable the Empire to go to war with the [[Druj]]. The &#039;&#039;Queen of Summer&#039;&#039; always seems eager to plunge the Empire and their neighbours into conflict - and is more than ready to use her magic to help make that happen. In many ways, her &amp;quot;payment&amp;quot; was the years of warfare that followed the act. But a causeway in the Brass Coast would offer little in the way of [[glory]]. As [[Red_skies|recent events]] show, the Wreckers are a danger, but they are a pale shadow of the threat cast by the Druj. This project would require dozens of bridges and risks angering the &#039;&#039;Lion of Summer&#039;&#039; if she thinks the Empire are invoking her aid to do something which is beneath her regal demeanour.&lt;br /&gt;
&lt;br /&gt;
[[Adamant]] and [[Estavus]] are more than happy to help the Empire building things - and for &#039;&#039;the King Under the Mountain&#039;&#039; the bigger, the better, and the more white granite is involved the more enthusiastic he tends to be. Having the aid of either eternal would remove the need to ask the Commonwealth to help with the engineering. Adamant could also help protect the commission from casual destruction by the Grendel, if the Empire were prepared to meet the eternal&#039;s price to infuse the bridges with indestructible adamant. However, the &#039;&#039;Deep Dragon&#039;&#039; would be certain to require the Empire to foot the bill, so someone would still have to find at least three thousand wains of white granite. It also risks marring the Empire&#039;s good relations with the &#039;&#039;Throne of Stone&#039;&#039; if, as seems likely, thousands of &#039;&#039;koboldi&#039;&#039; are killed and eaten by the [[Mundane_beasts#Kraken|immature kraken]] and other monsters that currently dwell in the waters while the work is underway. Estavus might take a more pragmatic approach, but any construction she oversees is likely to involve at least as much [[mithril]] as white granite, and while she seems less concerned than Adamant about the wellbeing of her workers she would surely expect a premium be paid for any harm done to them.&lt;br /&gt;
&lt;br /&gt;
When the appraisal was discussed in Senate at the time, there was some debate about whether tunnels would be a better solution than bridges. League engineers are quick to scotch that idea - even the most experienced mining professors of [[Temeschwar]] have never heard of anyone attempting to dig such a massive series of tunnels. They would need to stretch for many miles, all under the seabed. The slightest mistake would mean that the entire thing would collapse and quickly flood even with the best pumps the engineers of [[Holberg]] could design. They are confident that the methods and skills needed to create tunnels under the sea do not exist anywhere in the world.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px; width: 50%; float: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
====OOC Design====&lt;br /&gt;
&amp;lt;p&amp;gt;Any appraisal involves three elements - the first is the fundamental problem that the players wish to overcome or address. The second element, is the method - the way that the problem will be addressed. The final part is the outcome - the result that will occur if the methods outlined are enacted by the Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial information needed by the plot team to write a useful appraisal response is a clear outline of the problem that the Empire wants addressed. Only if we are certain what problem the players want to deal with can we be confident that the solutions we present will address those issues. We don&#039;t want to give players possible solutions to different problems.&lt;br /&gt;
&lt;br /&gt;
It is usually better to avoid outlining a method for the appraisal, as this can lead to disappointment if it isn&#039;t possible to solve the problem that way. However, it is also better to avoid defining the outcome you want - since that outcome may not be possible. A motion that clearly states what problem the Senate would like addressed is the best way to maximise your chances that the results achieve what the Empire wants.&lt;br /&gt;
&lt;br /&gt;
 In this example, the Senate motion stated that the method should be to employ bridges. We&#039;ve ultimately ignored that element, as per the published guidance, because we considered it wouldn&#039;t be possible to construct a vast network of sea bridges in the time of the Empire. The Senate motion also stated that the outcome would be the removal of the island quality. That isn&#039;t possible at this time, so we&#039;ve had to guess at what the problem is that the appraisal was intended to address. We have &#039;&#039;inferred&#039;&#039; that the problem is most likely to be a way to allow the Empire to extend its military control to the island chains, so we&#039;ve offered ways to address that.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Adapt and Prosper==&lt;br /&gt;
* &#039;&#039;&#039;Given the challenges of meeting the terms of the assessment, Lutomysla has looked at alternatives&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She has tried to guess what the underlying goals for the Senate motion are&#039;&#039;&#039;&lt;br /&gt;
Lutomysla is frank that the prospects are dim for building enough bridges to the islands to end their current isolation. While it might technically be possible, the volume of white granite required seems prohibitive. The first limit of magic is not what you can achieve but what you can afford, as Lutomysla&#039;s grandmama was fond of saying.&lt;br /&gt;
&lt;br /&gt;
Worse, Lutomysla can see few options to achieve the specific &#039;&#039;outcome&#039;&#039; stated in the motion. Removing the island quality from the Brass Coast archipelago is [[Limits_of_magic#Changing_Qualities|beyond the limits of ritual magic]], and despite Lutomysla&#039;s best efforts, she has not been able to identify any way to achieve that outcome. Even if bridges could be built - the islands would still be islands - and the problems would immediately return if the bridges were destroyed.&lt;br /&gt;
&lt;br /&gt;
That being the case, Lutomysla has focused her remaining efforts on what problem she believes the Senate were looking to solve with this appraisal. The most likely answer is that the [[Military Council]] were looking for a way to extend military control to the islands, but even that creates more questions than it answers. Is the aim a way to quickly move armies to and from the islands, or does the Council simply need a way to secure them from attack? Or is the concern more economic? That the isolation of the islands might be injurious to the Prosperity of the Coast? It is unlikely that the Senate simply want the islands themselves gone, but even that is not unthinkable. Difficult, yes, but not unthinkable.&lt;br /&gt;
&lt;br /&gt;
Lutomysla has tried to look at each of these problems in turn, to outline possible solutions.&lt;br /&gt;
==Reaching the Islands==&lt;br /&gt;
* &#039;&#039;&#039;The cheapest way to enable any Imperial army to reach the islands is to commission a navy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are ways the Empire could allow two Freeborn armies to reach the islands without building a navy&#039;&#039;&#039;&lt;br /&gt;
The prognosticator hasn&#039;t found any way to be rid of the insular quality of the islands, but she has identified ways the Empire might enable two of the Freeborn armies to reach them. The simplest way to reach the islands is to commission a [[navy]]. That might prove challenging, and the Senate already has the ability to do so, so Lutomysla has left that option to the last.&lt;br /&gt;
===The Red Wind Wharfs===&lt;br /&gt;
* &#039;&#039;&#039;The Red Wind Corsairs could reach the islands at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creating dedicated berths at Oran would allow the Red Wind Corsairs to cross the straits without delay&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Plans for municipal docks at Calvos could be expanded to create the same potential in Madruga&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;New Berths in Oran&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Shipyard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 weirwood and 15 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Allows any army with the Forayer quality to move normally between the Cazar Straits and the mainland ignoring the island quality&lt;br /&gt;
* Increases the upkeep of the wharfs by 1 throne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[The Brass Coast]] already has an [[army]] that can reach Free Landing and Cazar Straits. The [[Army_qualities#Forayer|unique ability]] of the [[Red Wind Corsairs]] to put to sea means that they could do so relatively easily. For that matter, they could even transport an army with them if needed.&lt;br /&gt;
{{CaptionedImage|file=RedWindCorsairs_Colour.png|align=right|width=200}}&lt;br /&gt;
The problem with putting to sea - and back again - is the time and risks involved. It takes a season for the army to put to sea, and they are exposed throughout. Delays are expensive, and no general wants their army vulnerable. But the recently completed [[Send_for_me#Wharfage_of_Oran|wharfs at Oran]] offer one way around that problem. If new berths were constructed and set aside for the sole use of the Imperial military, then it would allow the Red Wind Corsairs to move normally between the [[Feroz#Cazar_Straits|Cazar Straits]] and the mainland ignoring the island quality.&lt;br /&gt;
&lt;br /&gt;
The proposals for [[Germinating_a_city#A_Spiritual_Successor|municipal docks in Madruga]] have not yet progressed, but if the Senate wished, then it would be simple to include similar dedicated berths at those docks. Once complete, they would allow the Red Wind Corsairs to move normally between [[Madruga#Free_Landing|Madruga]] and the mainland ignoring the island quality. If both sets of berths were built, then the Red Wind Corsairs could move normally between Free Landing and the Cazar Straits.&lt;br /&gt;
&lt;br /&gt;
Obviously, this outcome doesn&#039;t allow &#039;&#039;any&#039;&#039; Imperial army to reach the islands quickly - but it does have the advantage of being pleasingly cheap (at least relatively speaking). It would only take 5 wains of weirwood and 15 crowns to build the dedicated berths in Oran - though it would increase the upkeep of the facilities by one throne a season. Professor Gelbert&#039;s municipal docks have not been approved, but if they were, the Senate could easily include dedicated berths in the plans. It would increase the construction costs by an additional 5 wains of weirwood and 15 crowns and increase upkeep by a throne each season, but it would mean all the work could be done at the same time.&lt;br /&gt;
&lt;br /&gt;
===The Alcazar of Flame===&lt;br /&gt;
* &#039;&#039;&#039;Janon has maintained a great interest in the Burning Falcon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The eternal will enable the Falcon to reach the islands if the Empire builds a fane on Free Landing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fane would allow the General of the Burning Falcon to submit a special defensive order to improve natural resupply&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Fane would allow the Keeper of the Flame to exchange liao for crystal fire&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Alcazar of Flame&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fane&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Free Landing, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 white granite, 10 mithril, 10 rings of ilium and 78 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Allows the Burning Falcon to move normally between Free Landing and the Cazar Straits and between the islands and the mainland&lt;br /&gt;
* Allows the Burning Falcon to submit the fervent celebration defensive order, increasing their natural resupply by 250&lt;br /&gt;
* Creates the Freeborn national position, Keeper of the Flame of Passion&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Keeper of the Flame of Passion&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction:&#039;&#039;&#039; The Keeper can only purchase crystal fire and communicate with Janon if they are a [[Sutannir]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Voice of Janon&lt;br /&gt;
* Can purchase Crystal Fire in exchange for liao at the Fane&lt;br /&gt;
* Can send a winged messenger to the servants of Janon once per summit&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To inflame the passions of the Freeborn people to set the world ablaze&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Enflamed Passions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another Freeborn army that might be able to reach the islands... if they had the right help. There are far fewer experienced sailors in the [[Burning Falcon]], and they lack the access to the ships and support that the Red Wind Corsairs enjoy. But they do benefit from the friendship and approval of the [[Janon|Shadowed Fire]], the strange eternal of [[Realms#Night|Night]] whose remit is passion and conviction. Aided by the &#039;&#039;Muse of Fire&#039;&#039;, the army already burns with [[Army_qualities#True_Conviction|true conviction]], a fervour that drives them to treat every battle like it is their last.&lt;br /&gt;
{{CaptionedImage|file=BurningFalcon_Colour.png|align=right|width=200}}&lt;br /&gt;
Given their recent history, Lutomysla is able to track down a herald of &#039;&#039;Firebrand&#039;&#039;, a performing musician which calls itself Qraqeb. With some care, she outlines the problem to it... &#039;&#039;&amp;quot;The soldiers of the &#039;Falcon burn with desire to retake their homeland from their enemies, but their ardour is stymied by the treacherous waters. The straits are holding their passions in check... will Shadowed Fire help them unleash their fury on their enemies?&amp;quot;&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
Qraqeb soon returns with the answer that Shadowed Fire is eager to support the passionate soldiers of the Burning Falcon, but he cannot do so without a little help from the Empire. If the Coast wishes the Night eternal to aid them, they must build a temple to their passions on the islands. Qraqeb describes the ideal for this temple, a simple palace of white stone that will resound with music and become a crucible for passion. If the Empire grants Shadowed Fire [[Eternal#Dominion_in_the_Empire|dominion over the temple]], then his followers will abide there, joining the soldiers of the Burning Falcon in revelry, dancing and passion whenever they visit the isles. The alcazar will become a sanctuary for the army, reviving their spirits whenever they might flag. Crucially, once Torchbearer is able to extend their power throughout the region they will ensure that nothing prevents the Falcon from moving swiftly to or from the islands.&lt;br /&gt;
&lt;br /&gt;
After some discussion, it is clear to Lutomysla and her team that Qraqeb is proposing a [[fane]], albeit one that is particularly large and grandiose. That means it would &#039;&#039;have&#039;&#039; to be [[Powers_of_the_Imperial_Senate#Concedence|ceded]] to the eternal to function - a solution the Senate has only rarely permitted in recent times. Janon isn&#039;t asking the Empire to cede the entire region, just the palace itself, but it is clear from the discussions that such a move would permit the eternal to use their power unhindered throughout Free Landing &#039;&#039;and&#039;&#039; the Cazar Straits. &lt;br /&gt;
&lt;br /&gt;
If that happened, then the Alcazar of Flame would allow the Burning Falcon to move normally from Free Landing to the Cazar Straits and from the islands to the mainland. Qraqeb will not be drawn on what magic Shadowed Fire would employ to achieve this, but it assures the prognosticator that the soldiers - nor any local civilians - will not be harmed - all the general need do is issue the relevant orders and Qraqeb and its fellow musicians and performers will handle the rest.&lt;br /&gt;
&lt;br /&gt;
In addition, the Alcazar of Flame would allow heralds of the Night eternal to travel abroad, allowing them to join with the Burning Falcon wherever they were. Their presence would enable the general to submit the &#039;&#039;&#039;fervent celebration&#039;&#039;&#039; defensive order, causing the army to engage in wild festivities and Night-fueled revelry. Soldiers and anyone living nearby would be drawn into these uninhibited celebrations, raising the blood of all those who took part. The army would regain an &#039;&#039;additional&#039;&#039; 250 force provided they were eligible for [[Casualties#Natural_Resupply|natural resupply]], as they spread Janon&#039;s message of embracing your emotions. The order would default to [[Army_qualities#Fast|desperate reinforcement]] if the army were attacked (in terms of how it effected the armies ability to defend territory rather than movement).&lt;br /&gt;
&lt;br /&gt;
Janon would require the Freeborn National Assembly to appoint a suitable [[sutannir]] to oversee the celebrations and festivities on the island. This &#039;&#039;Keeper of the Flame&#039;&#039; would be charged by Janon to work to inflame the passions of the Freeborn people, encouraging them to throw caution to the wind and commit themselves utterly to their destiny.&lt;br /&gt;
&lt;br /&gt;
==Defending the Islands==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Song of Salt and Sand&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None required&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Quzar, Lightsea, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Free (Lashonar may demand payment for their aid)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Requires the agreement of the eternal Lashonar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Allows the Hakima of Salt and Sand to call the corsair families to defend the Brass Coast&lt;br /&gt;
* Creates a garrison of 3,000 force protected just Free Landing and the Cazar Straits for one season&lt;br /&gt;
* Creates a defensive voyage for corsair fleets to join the defence of Free Landing and the Straits&lt;br /&gt;
* Costs the Imperial treasury six thrones each season it is employed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If the Empire is concerned about defending the islands from attack, they could fortify them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lashonar could provide a way for the corsairs to defend the islands&#039;&#039;&#039;&lt;br /&gt;
Given the [[Red_skies|recent victory by Imperial fleets]], the Red Wind Corsairs should face little opposition if they attempt to take the islands back from the Children of Wrecks. However, that might not be the case in the future and with the Grendel&#039;s armada still controlling the seas, the islands could easily become a vulnerability for the Empire if their armies cannot reach them. If that is what the Senate are concerned about, then a better alternative might be to look at some way to defend the islands.&lt;br /&gt;
&lt;br /&gt;
The obvious way to do that would be to build a massive [[fortification]] at a suitable location in each territory. That would be expensive, of course, but it would still save a fortune compared to bridging all the islands together. The Empire wouldn&#039;t need an appraisal to do that, so it may be that the Senate considers even this cost too much.&lt;br /&gt;
&lt;br /&gt;
Seeking a cheaper alternative, Lutomysla explores many avenues before finally managing to secure a possibility that could help defend the islands of the Brass Coast. In her view, the best way to defend the islands would be to call on the combined might of the [[corsair]] families. If they sailed to the defence of Madruga or Feroz they would represent an effective force that would prove a powerful deterrent. The problem is how to coordinate the defences - corsair vessels would pile on sail to come to the rescue of their homes from any attacker, but they can&#039;t afford to abandon their livelihoods and commit to this full-time. The Coast would need some way to call their wayward scions home for the fight. &lt;br /&gt;
&lt;br /&gt;
After some searching, Lutomysla discovers a possible solution in the &#039;&#039;Burning Feathers&#039;&#039;, a [[The_Brass_Coast_economic_interests#Paradors|parador]] in Calvos. The establishment is run by a retired corsair who goes by the name of &#039;&#039;Sabella i Tourez i Erigo&#039;&#039; and her husband, a hakima called &#039;&#039;Ramiro i Erigo&#039;&#039;. The Tourez family have a small choir of beautiful songbirds with brilliant red and gold feathers - all of which exhibit a most peculiar talent. The birds know more than a dozen different tunes which they will sing on command, but they always sing the same song, &#039;&#039;no matter how far apart they are&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LashonarArt.jpg|caption=Lashonar is currently under the [[Alignment#Enmity|enmity]] of the [[Conclave]].|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
When pushed, Ramiro admits that the birds were a gift from the &#039;&#039;[[Lashonar|Guardian of the Southern Skies]]&#039;&#039;, though he is coy about what moved the &#039;&#039;Eater-of-Silence&#039;&#039; to make the endowment. What he will say is that they were gifted to the pair many years ago so that they could remain in touch - so he could know that his wife was safe, even while she was far away at sea. Now they are retired, the birds are little but a curio, an amusing entertainment for the guests staying at the Feathers.&lt;br /&gt;
&lt;br /&gt;
Lutomysla is confident that if &#039;&#039;Lashonar the Loquacious&#039;&#039; were approached in the right way, the eternal would be more than happy to provide more songbirds for the people of the Brass Coast. Those corsairs who wanted to help with the defence of the islands could keep one on their boat - while the [[Hakima of Salt and Sand]] could maintain a small breeding flock in a volery. If the need presented itself, the Hakima could call the birds to sing an agreed warning song, which would be immediately mimicked by the birds on the ships. It&#039;s no [[Urizen_culture_and_customs#The_Heliopticon|heliopticon]], but the prognosticator is confident it would work.&lt;br /&gt;
&lt;br /&gt;
If the eternal agreed to support the Coast in this way, then Lutomysla calculates that the Hakima of Salt and Sand could use the songbirds to call the corsair families to the defence of the islands off the coast of Madruga and Feroz. That would amount to a naval garrison with an effective military strength of three thousand that would be effective against any attack on Free Landing or the Cazar Straits. This garrison could benefit further if those corsairs who regularly attend Anvil also took up the call (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; characters with a fleet resource and the corsair archetype could choose to defend the islands).&lt;br /&gt;
&lt;br /&gt;
There are two clear drawbacks to this approach. The first and most obvious is that the eternal Lashonar is under enmity by the [[Conclave]]. It would not be illegal for the Archmage of Night to use a plenipotentiary to discuss the idea with the eternal, but unless the Conclave changed Lashonar&#039;s status, it definitely would be illegal to make any exchange. &lt;br /&gt;
&lt;br /&gt;
The other problem is the costs. The approach wouldn&#039;t require any substantial upfront investment - cages for songbirds are not dear. Lashonar would have to be convinced, however and might demand a high price. It is impossible to tell what price Lashonar they might require for their aid without asking them, but this subtle magic would be well within Lashonar&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
More importantly, calling the corsairs to fight to defend the islands, even for a single season, would mean a loss of trade. Taxes in both Madruga and Feroz would fall - reducing the money flowing to the Imperial treasury by six thrones in the season immediately following the call.&lt;br /&gt;
&lt;br /&gt;
Crucially, the corsairs themselves would lose all their income for the season, unless the guerdon were made available to them in exchange for their efforts. Corsairs who regularly attend Anvil would find themselves with nothing but their personal income the following season - all the corsairs in the Brass Coast would lose out in the same way. They would cheerfully shoulder that burden to protect their homes for a season or two, but if they were being called to defend the islands every season and there was no enemy in sight, they would soon lose patience to match their lost profits.&lt;br /&gt;
&lt;br /&gt;
==Counting the Coins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Archipelago Parador&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Cazar Straits, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 3 wains of mithril, 7 wains of white granite, 2 rings of ilium and 30 crowns &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Removes the impoverished quality from the Cazar Straits&lt;br /&gt;
* Creates the Freeborn national position, Proprietor of the Thousand Islands&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Proprieter of the Thousand Islands&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; The Proprieter receives twenty random materials each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To protect the Parador and encourage the Freeborn to embrace change&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The insular quality of Free Landing and the Cazar Straits has not damaged the Prosperity of the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Brass Coast embraces the islands, Azoth will help the people of the Cazar Straits restore their fortunes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Building the Archipelago Parador will remove the impoverished quality from the region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the most part, Lutomysla concentrates on the military problems posed by the island, but the canny Varushkan does not rule out the possibility that the Senate was concerned about any impact the isolation of the islands might have on the [[Prosperity]] of Madruga and Feroz. While bridges might conceivably have provided some economic benefits, she calculates they would not be significant, if only because sailing to the islands would be likely to remain appealing compared with a slow, dangerous journey along a vast windswept bridge. There may be monsters hunting the waters, but the Freeborn are born to the sea, so there are still plenty of smaller vessels prepared to risk sailing out to the islands to allow trade to occur. These ships aren&#039;t large enough to convey an army across the waters, but they are more than enough to allow the people who live there to get by.&lt;br /&gt;
&lt;br /&gt;
At least that is true in Free Landing. The situation in the Cazar Straits is a little more complicated. The entire territory suffered under the brutal rule of the Grendel governer Rahab. Constantly provoked by Freeborn partisans, the tyrant squeezed his holdings harder and harder with each new assault, desperate to try to replenish his dwindling coffers. He is gone now, but much of the territory, including the Straits, has been left [[Region_qualities#Impoverished|impoverished]] as a result. [[Region_qualities#Abandoned|Abandoned]] and [[Region_qualities#Underpopulated|underpopulated]], there seems to be little hope for the region to recover.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|caption=The Rebis is fascinated by transformation, and already has an interest in the Brass Coast thanks to the [[Madruga#Crucible|Crucible]] in Madruga]].|file=Crucible.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla has spent some time in discussions with the servants of [[Azoth|the Rebis]]. This esoteric serpent is fascinated by change and transformation. Rather than offering to help remove their insular quality, &#039;&#039;Crucible&#039;&#039; has instead suggested that it would aid the Freeborn to recover their wealth if they &#039;&#039;embrace&#039;&#039; the changes they have experienced, and look for the new opportunities that the islands might present. The &#039;&#039;Great Work&#039;&#039; claims that the islands are one expression of the true nature of the Freeborn. &#039;&#039;&amp;quot;What are islands, but great ships of stone? Homes afloat upon the sea, encircled by the waters that bear them up to the sky. To live on an island is to dwell upon the sea. What could be more Freeborn than that?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After discounting a not entirely serious proposal by &#039;&#039;the Azoth&#039;&#039; to find a way to tear Feroz free of the mainland in its entirety, Lutomysla works with the eternal&#039;s heralds to congeal an idea that would provide a concrete benefit to the prosperity of the islands. The Azoth&#039;s peculiar request involves the creation of a new sinecure, which the eternal calls the Archipelago Parador. The eternal&#039;s heralds describe an intriguing restaurant whose kitchens are infused with Night magic, so that every meal they produce is unique in aroma, taste or texture. The alluring prospect of a meal in such an establishment would draw people from afar, eager to sample the wares. The Parador would quickly attract other businesses to the island, helping to create Prosperity and spread it across the Cazar Straits.&lt;br /&gt;
&lt;br /&gt;
Lutomysla is at pains to stress that the Parador would &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be a fane. The [[Azoth]] has no interest in the location being ceded to the eternal; in fact, it seems to think that that would be a very bad change for reasons which remain inscrutably opaque. The Crucible would send heralds to help with work in the kitchens of the Parador, but other than that, it seems to have no designs on the place. The eternal&#039;s only requirement is that the [[Senate motion]] or similar, that is used to create the Parador, must explicitly stress the importance of embracing change and make sure that promoting such an attitude is the primary responsibility of whichever Freeborn citizen is elected to oversee the operations of the Parador.&lt;br /&gt;
&lt;br /&gt;
Once the Archipelago Parador was established, its impact would remove the impoverished quality from the Cazar Straits. This benefit would be permanent; if the Azoth were ever subject to [[Alignment|enmity]], the Parador might slowly lose its eclectic nature but the economy of the islands would have already recovered so they would not become destitute.&lt;br /&gt;
&lt;br /&gt;
==The Eye of the Storm==&lt;br /&gt;
* &#039;&#039;&#039;The Archmage  of Winter could use plenipotentiary to ask Khobel Tavah to pull the islands beneath the waves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The impact would be a small loss of life and some economic damage but the islands would be gone&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|caption=The Queen of the Vast and the King of Nowhere are relative newcomers to the Empire.|file=KhobelTavah.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla has found one way that the Empire could be rid of the islands of the Brass Coast. If the [[Archmage of Winter]] used plenipotentiary to approach the &#039;&#039;Monarchs of the Vast&#039;&#039;, Khobel Tavah, then they could implore that eternal to sink the chain of islands beneath the waves. It would need a careful approach as ever, but if the Winter Archmage made it clear that the islands were doomed and that the Empire had decided to cut its losses, then the eternal might be persuaded to help.&lt;br /&gt;
&lt;br /&gt;
Of course, the impact would be severe - some loss of life would be inevitable. The wars that have ravaged the island chains have left them mostly uninhabited, but there are still some Freeborn clinging on. The Empire could warn them of impending destruction, but there are &#039;&#039;always&#039;&#039; some people who refuse to flee.&lt;br /&gt;
&lt;br /&gt;
The permanent loss of the islands wouldn&#039;t damage the economy of Feroz and Madruga - much of what would be lost in that way was swept away by the wreckers. The loss of the islands would mean that wealth would never return, but it would create as many opportunities as it destroyed.&lt;br /&gt;
&lt;br /&gt;
What would be lost is the connection to the past. The islands are often seen as the birthplace of the Brass Coast, tied as they are with [[The_Brass_Coast_history#The_Conquest_of_the_Coast|the story of the three sisters]]. With the [[Madruga#The_Shining_Pillar_(Destroyed)|Shining Pillar]] destroyed, can the Freeborn afford to condemn the last of their heritage to the abyss?&lt;br /&gt;
&lt;br /&gt;
Even if the islands meant nothing to anybody, Lutomysla advises caution. Magic of this kind is deeply unpredictable, with far-reaching consequences that are impossible to predict. A forest fire bring news opportunities, but only at the cost of destroying everything it touches...&lt;br /&gt;
&lt;br /&gt;
==Commissioning a Navy==&lt;br /&gt;
* &#039;&#039;&#039;The Empire could commission a navy capable of transporting two armies to the islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire cannot launch a navy without building a shipyard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire&#039;s military rivals have repeatedly destroyed every Imperial shipyard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=CorsairZanterr.jpg|caption=The corsair families once held court in Free Landing and Cazar Straits, and might do so again.|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
As a result of the dreadful magic of [[Siakha|&#039;&#039;the Maelstrom&#039;&#039;]] unleashed on the Coast, the waters separating the islands from the mainland have become treacherous and dangerous to navigate. The terrible sea beasts spawning in the waters will become a threat that only grows with time, but for now, they aren&#039;t powerful enough to prevent a military force from making the crossing. As [[Red_skies#Swords_of_the_South|recent events]] demonstrate, an army or navy can make a passage if they have the means to cross the waters.&lt;br /&gt;
&lt;br /&gt;
The simplest way for the Empire to allow any army to reach the islands would be to employ a [[navy]], ideally one with [[Navy#Large_Hulls|large hulls]] capable of carrying two armies with it. Now that the Red Wind Corsairs have put to sea, they could transport an army to the islands, but a lone navy carrying a single army could be at risk if they were attacked by a large Grendel force. A second navy, could double their fighting strength or more, making any military action on the islands more secure.&lt;br /&gt;
&lt;br /&gt;
Commissioning a navy would require the Empire to maintain a suitable [[shipyard]], which has proved to be a stumbling block. Lutomysla notes that the Grendel took pains to destroy the shipyards at Atalaya, and [[Ratify_treaty_with_the_Grendel_Autumn_383YE|the short-lived peace treaty]] forbade the Empire from building any more. It is clear that the Grendel fear this outcome more than any other.&lt;br /&gt;
&lt;br /&gt;
Commissioning a new shipyard is expensive, but there are some outstanding opportunities that the Empire could take advantage of. Simply building a shipyard might not be enough however, the Empire would need to find a way to stop the Grendel targeting them. Lutomysla can imagine various possibilities, perhaps defending the shipyard with a massive fortification, or using powerful magic to hide its existence behind impenetrable mists. The prognosticator hasn&#039;t had time to look into this matter in depth, but she would be happy to do so if the Senate used a subsequent appraisal to request it.&lt;br /&gt;
&lt;br /&gt;
===Old Rope===&lt;br /&gt;
* &#039;&#039;&#039;The cheapest option would be to expand the facilities at Elos and Atalya into a shipyard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either facility would allow the Empire to commission a navy while the shipyards were being built&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The wharfs at Oran are less expansive but could still be expanded to build a shipard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only Oran is under Imperial control at this time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a set of outstanding opportunities to build new shipyards, which could cut costs and, in some cases, save precious time. It would require 10 wains of white granite, 10 wains of weirwood and 20 crowns to [[Elosian_Architect#Further_Opportunities|expand the existing facilities at Elos into a new shipyard]], and the Empire could commission a navy as soon as the work began, potentially allowing them to launch a new navy a season earlier. &lt;br /&gt;
&lt;br /&gt;
The same opportunity exists to [[The_power_behind_our_moves#Atalaya|expand the docks at Atalya]]. It would again cost 10 wains of white granite, 10 wains of weirwood and 20 crowns to create a shipyard here, and work could start on a new navy in the same season the shipyard was being built. Any facility here would be exposed to attack from the Grendel, but it would be a bold restatement of the Freeborn commitment to control their own destiny and their own waters. Given the destruction of the Shining Pillar at the hands of the Children of Wrecks, it would help to raise sentiment across the Coast.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Elos docks are currently in the control of the Grendel, and Atalya Harbour was seized by the Wreckers. The Children of Wrecks navy might be gone, but the pirates still control Free Landing, at least for now. Nothing could be done with either of them until they are back in Imperial control, and Lutomysla warns that it&#039;s impossible to know what state the docks will be in by the time the Empire does reclaim them.&lt;br /&gt;
&lt;br /&gt;
Realistically, it might be more practical to [[Corsair_of_Oran#Expansion|upgrade the wharfs at Oran]]. That would be more expensive, costing 15 wains of weirwood, 20 wains of white granite, and 105 crowns. It wouldn&#039;t make building a navy any quicker, but it would secure Oran&#039;s position as a crucial port on the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
===New Sails===&lt;br /&gt;
* &#039;&#039;&#039;Urizen has an existing opportunity that could allow them to raise a navy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Empire had a shipyard, they could use the prow of the Storm&#039;s Child to commission a new Freeborn navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assuming that the Empire had access to a shipyard, they could commission a navy, but it would cost 200 wains of weirwood. There is nobody working in the [[Appraisal#The_Prognosticators_Office|prognosticators office]] today who is capable of devising solutions that are &#039;&#039;cheaper&#039;&#039; than the standard methods. Whatever happens, raising a navy is going to be expensive.&lt;br /&gt;
&lt;br /&gt;
However, there are other limitations as well. Several Imperial nations are already supporting as many forces as they can, including every nation that adjoins the Bay of Catazar. [[Urizen]], [[The Brass Coast]] and [[Highguard]] are all supporting as many forces as their nation can supply and [[the League]] will be in a similar situation as soon as their [[Raise_Third_League_Army|new army is completed]]. There seems to be little point in building a shipyard if the Empire cannot supply a navy.&lt;br /&gt;
&lt;br /&gt;
Where there is a will, there is a way, however. The people of Urizen have an existing [[opportunity]] that would allow them to raise a navy if they were able to [[An_angry_blade#Dear_Perfection|build all the maritime infrastructure required]]. The Elos Docks are now complete, though of course they would need to be in Imperial hands to serve in that capacity. But if the Empire reclaims Elos without major damage, constructs the Cargo Cranes, and builds the Nostos Docks, then they could support a navy in addition to the [[Citadel Guard]] and the [[Argent Sword]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, another opportunity has presented itself that might be useful. The Empire could employ the mystique surrounding [[Red_skies#Game_Information|the prow of the Storm&#039;s Child]] - the flagship of the Gathered Storm, which bears the stolen figurehead which once sailed at the front of the Freeborn Storm.&lt;br /&gt;
&lt;br /&gt;
If the prow were given to the Freeborn egregores, they could use it to rally the families to support the creation of a new navy. It would need to have a new name, it is decades before anyone will be ready for the Freeborn Storm to ride the waves again. But the prow would be a symbol of the Freeborn victory over their enemies and an important link to the past. It would inspire corsairs and others to join the new flotilla and seize the opportunity to take the battle for control of the waves to the Grendel. The Empire would still need a shipyard - there&#039;s no easy way to get around that problem - but with the additional support that the prow would produce, the Brass Coast could afford to supply an additional force, provided it were a navy.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Appraisal]]&lt;br /&gt;
&lt;br /&gt;
* [[The Brass Coast]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Feroz]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mermaids_in_the_basement&amp;diff=134560</id>
		<title>Mermaids in the basement</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mermaids_in_the_basement&amp;diff=134560"/>
		<updated>2026-02-24T10:30:23Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Albrecht von Temeschwar stared mournfully at the invader in his study. Time was a precious commodity, one he didn&#039;t have to spare since his class on buttresses was due to start in barely two hour&#039;s time and nearly a third of their papers were not yet marked. Still, it didn&#039;t do to give short shrift to one of La Salle&#039;s people; the chancellor would have his guts for garters. Best to be polite - civil even - he thought with a smile he kept off his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry Madam Lutomysla, &amp;quot; he said somewhat unsure of her correct title, &amp;quot;I hadn&#039;t realised your request was... serious.&amp;quot; He spread his hands, painfully aware of what a poor answer that was.&lt;br /&gt;
&lt;br /&gt;
The hard-faced Varushkan woman&#039;s eyes narrowed and her lips pinched. &amp;quot;I see. Well, for future reference... please understand that I am &#039;&#039;always&#039;&#039; serious.&amp;quot; He expected her to say something further, but she fell silent simply staring at him. His eyes fell on the pile of unmarked papers... surely she didn&#039;t expect him to attempt this now?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s just the costs... they would be... incalculable&amp;quot; he protested.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just so I understand you - are you saying that your knowledge of engineering is not sufficient to calculate the costs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht bristled with indignation even as he appreciated that was exactly the response his visitor had wanted. &amp;quot;Look&amp;quot; he demanded, pointing to the picture on his wall of the Spider&#039;s Tollkeep. &amp;quot;That was one of finest works of engineering proposed in the Empire! When it was damaged it needed thirty wains of mithril and ten wains of white granite &#039;&#039;just to repair it!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The prognosticator&#039;s gaze didn&#039;t waver, so he tried again. &amp;quot;The Spider&#039;s Kiss spans the Vassa - but it&#039;s barely a mile wide at that point! You&#039;re proposing a bridge, no!, a set of bridges, fifty times that size! It would take literally thousands of wains of white granite to join all those islands to the mainland! It would take decades!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it could be done? We could calculate the costs?&amp;quot; she asked in a voice that implied she was asking him to price up a baker&#039;s dozen warm rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No!&amp;quot; he said firmly, trying to keep control of his temper. &amp;quot;It most certainly could &#039;&#039;not&#039;&#039; be done, Madam Lutomysla. The Spider&#039;s Tollkeep is built to withstand the rushing waters of the Vassa. But that terrible river pales into insignificance compared to the winter storms that trouble the Brass Coast. You&#039;d need to design something capable of surviving waves as high as the walls of Holberg! You&#039;d need a way to sink the piles two hundred feet and more into the sea bed. And that&#039;s not counting for all the blood-thirsty monsters the crazy shark worshippers let loose! So no Madam, it can not be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last was said with a voice of complete finality. Or at least that was what he was aiming for. It always worked with his students. Sadly he had misjudged either his tone or his audience. Possibly both.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thousands of wains...&amp;quot; the woman&#039;s quill moved across the parchment, as she made hurried notes. &amp;quot;And you would need a design capable of withstanding the waves and the monsters.&amp;quot; She looked up at him, and smiled, &amp;quot;Now we&#039;re getting somewhere professor...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Andaman Islands at sunset.jpg|align=left|caption=Under the domination of the Children of Wrecks, the islands of Free Landing and Cazar Straits have become much harder to reach.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Autumn Equinox, the Imperial [[Senate]] approved a [[Senate motion|motion]] calling for an [[appraisal]] into the potential for constructing a bridge between the mainlands and the islands of [[the Brass Coast]] to enable [[army|armies]] to move easily between them. &#039;&#039;[[Appraisal#Lutomysla_Niegoslava|Lutomysla Niegoslava]]&#039;&#039; was selected to investigate the possibilities.&lt;br /&gt;
&lt;br /&gt;
Regrettably, Lutomysla quickly confirms that it is effectively impossible to connect the islands to the mainland with bridges in this way - the costs are astronomical and the work would require a feat of engineering greater than any the Empire has ever achieved. Rather than waste too much time pursuing this approach, the [[Appraisal#The_Prognosticators_Office|prognosticator]] has summarised the problems involved. They&#039;re not &#039;&#039;technically&#039;&#039; insurmountable - but the experienced prognosticator knows a cliff face when she sees one.&lt;br /&gt;
&lt;br /&gt;
This is not an unusual state of affairs - the prognosticator&#039;s role in an appraisal is to &#039;&#039;find&#039;&#039; a solution to a &#039;&#039;&#039;problem&#039;&#039;&#039; the Senate have identified. If it were possible to know what approach would work best before the appraisal has been carried out, then no prognosticators would be needed. The civil service guidance is clear that all prognosticators can [[Appraisal#OOC_Design|ultimately ignore a suggestion]] on &#039;&#039;how&#039;&#039; to solve the problem, if it is clear, this will only make the work more difficult. While that is rare, it definitely applies here.&lt;br /&gt;
&lt;br /&gt;
Rather than linger on what can&#039;t be achieved, Lutomysla has spent what time she has left looking at what might be achieved...&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Proposed Madruga, Seconded Kahraman&amp;quot;&amp;gt;To appraise the construction of bridges between the mainlands and islands of the Brass Coast to remove the island quality. Lutomysla Niegoslava&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Madruga_Made_Anew.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==A Bridge to Nowhere==&lt;br /&gt;
* &#039;&#039;&#039;Building bridges to join the islands of the Brass Coast to the mainland would be difficult and prohibitively expensive&#039;&#039;&#039;&lt;br /&gt;
The Empire has significant experience creating bridges - the city of [[Sarvos]] has many beautiful constructions that join the mainland to the nearby islands, albeit over shallow waters. The [[Spider&#039;s Tollkeep]] is a unique suspension bridge linking [[Madruga]] and Sarvos, designed by the talented engineer &#039;&#039;Carmen i Dehasa i Erigo&#039;&#039; to bridge a very specific river. These examples are deceptive; however, they all feature relatively small bridges, or at least small in comparison to the distances that would be needed to span the waters of the [[Feroz#Cazar_Straits|Cazaar Straits]] and [[Madruga#Free_Landing|Free Landing]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RegionsofFeroz.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The actual bridges themselves would represent a massive investment of time, resources, and labour. Even without the threat of monsters, pirates, and [[Grendel]], these bridges would be built over very deep water indeed. Connecting the six major islands of the [[Feroz#Cazar Straits|Cazar Straits]] - a [[territory#Regions|region]] that runs the length of the [[Feroz]] coastline - would require more than half a dozen miles-long bridges. [[Madruga#Free Landing|Free Landing]] is a little more feasible - by which Lutomysla means it would require &amp;quot;&#039;&#039;only&#039;&#039;&amp;quot; half a dozen bridges. Total costs for the project would end up in excess of three thousand wains of white granite.&lt;br /&gt;
&lt;br /&gt;
That is only the start of the problem - any concrete plan would require both Free Landing and Cazar Straits to be in Imperial hands. Despite  [[Red_skies#Chase_them_where_they_run|recent victories]], Free Landing remains under the control of the Children of Wrecks. In the south, the [[Iron Confederacy]] has [[Red_skies#Swords_of_the_South|taken control]] of the Cazar Straits. The threat posed by the creatures of [[Siakha]] still remains - building anything while literal seamonsters are attacking the builders would be impossible without the use of slaves. Nobody would take that job out of choice, not for all the crowns in [[Emperor Giovanni|Giovanni&#039;s]] purse.&lt;br /&gt;
&lt;br /&gt;
Creating a bridge capable of withstanding the kind of sea storms that occasionally batter the Brass Coast would require a reinforced bridge deck and need supports that reached all the way down to the seabed. The Empire lacks the engineering know-how for such a feat, but it is &#039;&#039;rumoured&#039;&#039; that the [[Commonwealth]] might know a way it could be done. Given the good relations that exist, it is likely that the Empire could find a way to acquire such knowledge if it were genuinely determined to proceed. The [[Ambassador to the Commonwealth]] might make such an enquiry, or a [[Call Winged Messenger|Winged Messenger]] dispatched to [[Patron_of_the_Beurteilung|Professor Gelberg]] might also determine if this is the case.&lt;br /&gt;
&lt;br /&gt;
Even if all the other hurdles could be overcome, the bridges would &#039;&#039;not&#039;&#039; remove the [[Region_qualities#Island|island quality]] from either region. Rather, they would provide the &#039;&#039;bridged&#039;&#039; quality, allowing armies to move between the mainland and the island regions and back again... as long as nobody destroyed any of the bridges. That might suffice, but it is important to remember that the Grendel in particular have demonstrated a talent for smashing bridges up...&lt;br /&gt;
&lt;br /&gt;
Magical alternatives to mundane methods are equally difficult. While some eternals are capable of impressive feats, Lutomysla cautions that their powers are neither boundless nor without cost. The [[Semmerholm#The_Golden_Causeway|Golden Causeway]] is a boon from [[Eleonaris]] that allowed the armies of [[Dawn]] to [[382YE_Autumn_Equinox_winds_of_war#In_The_End_.28The_Mallum.29|march across]] the massive [[the Semmerlak|Semmerlak]] to invade [[Ossium]]. But the &#039;&#039;Commander of the Golden Armies&#039;&#039; created the Causeway to enable the Empire to go to war with the [[Druj]]. The &#039;&#039;Queen of Summer&#039;&#039; always seems eager to plunge the Empire and their neighbours into conflict - and is more than ready to use her magic to help make that happen. In many ways, her &amp;quot;payment&amp;quot; was the years of warfare that followed the act. But a causeway in the Brass Coast would offer little in the way of [[glory]]. As [[Red_skies|recent events]] show, the Wreckers are a danger, but they are a pale shadow of the threat cast by the Druj. This project would require dozens of bridges and risks angering the &#039;&#039;Lion of Summer&#039;&#039; if she thinks the Empire are invoking her aid to do something which is beneath her regal demeanour.&lt;br /&gt;
&lt;br /&gt;
[[Adamant]] and [[Estavus]] are more than happy to help the Empire building things - and for &#039;&#039;the King Under the Mountain&#039;&#039; the bigger, the better, and the more white granite is involved the more enthusiastic he tends to be. Having the aid of either eternal would remove the need to ask the Commonwealth to help with the engineering. Adamant could also help protect the commission from casual destruction by the Grendel, if the Empire were prepared to meet the eternal&#039;s price to infuse the bridges with indestructible adamant. However, the &#039;&#039;Deep Dragon&#039;&#039; would be certain to require the Empire to foot the bill, so someone would still have to find at least three thousand wains of white granite. It also risks marring the Empire&#039;s good relations with the &#039;&#039;Throne of Stone&#039;&#039; if, as seems likely, thousands of &#039;&#039;koboldi&#039;&#039; are killed and eaten by the [[Mundane_beasts#Kraken|immature kraken]] and other monsters that currently dwell in the waters while the work is underway. Estavus might take a more pragmatic approach, but any construction she oversees is likely to involve at least as much [[mithril]] as white granite, and while she seems less concerned than Adamant about the wellbeing of her workers she would surely expect a premium be paid for any harm done to them.&lt;br /&gt;
&lt;br /&gt;
When the appraisal was discussed in Senate at the time, there was some debate about whether tunnels would be a better solution than bridges. League engineers are quick to scotch that idea - even the most experienced mining professors of [[Temeschwar]] have never heard of anyone attempting to dig such a massive series of tunnels. They would need to stretch for many miles, all under the seabed. The slightest mistake would mean that the entire thing would collapse and quickly flood even with the best pumps the engineers of [[Holberg]] could design. They are confident that the methods and skills needed to create tunnels under the sea do not exist anywhere in the world.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px; width: 50%; float: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
====OOC Design====&lt;br /&gt;
&amp;lt;p&amp;gt;Any appraisal involves three elements - the first is the fundamental problem that the players wish to overcome or address. The second element, is the method - the way that the problem will be addressed. The final part is the outcome - the result that will occur if the methods outlined are enacted by the Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial information needed by the plot team to write a useful appraisal response is a clear outline of the problem that the Empire wants addressed. Only if we are certain what problem the players want to deal with can we be confident that the solutions we present will address those issues. We don&#039;t want to give players possible solutions to different problems.&lt;br /&gt;
&lt;br /&gt;
It is usually better to avoid outlining a method for the appraisal, as this can lead to disappointment if it isn&#039;t possible to solve the problem that way. However, it is also better to avoid defining the outcome you want - since that outcome may not be possible. A motion that clearly states what problem the Senate would like addressed is the best way to maximise your chances that the results achieve what the Empire wants.&lt;br /&gt;
&lt;br /&gt;
 In this example, the Senate motion stated that the method should be to employ bridges. We&#039;ve ultimately ignored that element, as per the published guidance, because we considered it wouldn&#039;t be possible to construct a vast network of sea bridges in the time of the Empire. The Senate motion also stated that the outcome would be the removal of the island quality. That isn&#039;t possible at this time, so we&#039;ve had to guess at what the problem is that the appraisal was intended to address. We have &#039;&#039;inferred&#039;&#039; that the problem is most likely to be a way to allow the Empire to extend its military control to the island chains, so we&#039;ve offered ways to address that.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Adapt and Prosper==&lt;br /&gt;
* &#039;&#039;&#039;Given the challenges of meeting the terms of the assessment, Lutomysla has looked at alternatives&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She has tried to guess what the underlying goals for the Senate motion are&#039;&#039;&#039;&lt;br /&gt;
Lutomysla is frank that the prospects are dim for building enough bridges to the islands to end their current isolation. While it might technically be possible, the volume of white granite required seems prohibitive. The first limit of magic is not what you can achieve but what you can afford, as Lutomysla&#039;s grandmama was fond of saying.&lt;br /&gt;
&lt;br /&gt;
Worse, Lutomysla can see few options to achieve the specific &#039;&#039;outcome&#039;&#039; stated in the motion. Removing the island quality from the Brass Coast archipelago is [[Limits_of_magic#Changing_Qualities|beyond the limits of ritual magic]], and despite Lutomysla&#039;s best efforts, she has not been able to identify any way to achieve that outcome. Even if bridges could be built - the islands would still be islands - and the problems would immediately return if the bridges were destroyed.&lt;br /&gt;
&lt;br /&gt;
That being the case, Lutomysla has focused her remaining efforts on what problem she believes the Senate were looking to solve with this appraisal. The most likely answer is that the [[Military Council]] were looking for a way to extend military control to the islands, but even that creates more questions than it answers. Is the aim a way to quickly move armies to and from the islands, or does the Council simply need a way to secure them from attack? Or is the concern more economic? That the isolation of the islands might be injurious to the Prosperity of the Coast? It is unlikely that the Senate simply want the islands themselves gone, but even that is not unthinkable. Difficult, yes, but not unthinkable.&lt;br /&gt;
&lt;br /&gt;
Lutomysla has tried to look at each of these problems in turn, to outline possible solutions.&lt;br /&gt;
==Reaching the Islands==&lt;br /&gt;
* &#039;&#039;&#039;The cheapest way to enable any Imperial army to reach the islands is to commission a navy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are ways the Empire could allow two Freeborn armies to reach the islands without building a navy&#039;&#039;&#039;&lt;br /&gt;
The prognosticator hasn&#039;t found any way to be rid of the insular quality of the islands, but she has identified ways the Empire might enable two of the Freeborn armies to reach them. The simplest way to reach the islands is to commission a [[navy]]. That might prove challenging, and the Senate already has the ability to do so, so Lutomysla has left that option to the last.&lt;br /&gt;
===The Red Wind Wharfs===&lt;br /&gt;
* &#039;&#039;&#039;The Red Wind Corsairs could reach the islands at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creating dedicated berths at Oran would allow the Red Wind Corsairs to cross the straits without delay&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Plans for municipal docks at Calvos could be expanded to create the same potential in Madruga&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;New Berths in Oran&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Shipyard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 weirwood and 15 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Allows any army with the Forayer quality to move normally between the Cazar Straits and the mainland ignoring the island quality&lt;br /&gt;
* Increases the upkeep of the wharfs by 1 throne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[The Brass Coast]] already has an [[army]] that can reach Free Landing and Cazar Straits. The [[Army_qualities#Forayer|unique ability]] of the [[Red Wind Corsairs]] to put to sea means that they could do so relatively easily. For that matter, they could even transport an army with them if needed.&lt;br /&gt;
{{CaptionedImage|file=RedWindCorsairs_Colour.png|align=right|width=200}}&lt;br /&gt;
The problem with putting to sea - and back again - is the time and risks involved. It takes a season for the army to put to sea, and they are exposed throughout. Delays are expensive, and no general wants their army vulnerable. But the recently completed [[Send_for_me#Wharfage_of_Oran|wharfs at Oran]] offer one way around that problem. If new berths were constructed and set aside for the sole use of the Imperial military, then it would allow the Red Wind Corsairs to move normally between the [[Feroz#Cazar_Straits|Cazar Straits]] and the mainland ignoring the island quality.&lt;br /&gt;
&lt;br /&gt;
The proposals for [[Germinating_a_city#A_Spiritual_Successor|municipal docks in Madruga]] have not yet progressed, but if the Senate wished, then it would be simple to include similar dedicated berths at those docks. Once complete, they would allow the Red Wind Corsairs to move normally between [[Madruga#Free_Landing]] and the mainland ignoring the island quality. If both sets of berths were built, then the Red Wind Corsairs could move normally between Free Landing and the Cazar Straits.&lt;br /&gt;
&lt;br /&gt;
Obviously, this outcome doesn&#039;t allow &#039;&#039;any&#039;&#039; Imperial army to reach the islands quickly - but it does have the advantage of being pleasingly cheap (at least relatively speaking). It would only take 5 wains of weirwood and 15 crowns to build the dedicated berths in Oran - though it would increase the upkeep of the facilities by one throne a season. Professor Gelbert&#039;s municipal docks have not been approved, but if they were, the Senate could easily include dedicated berths in the plans. It would increase the construction costs by an additional 5 wains of weirwood and 15 crowns and increase upkeep by a throne each season, but it would mean all the work could be done at the same time.&lt;br /&gt;
&lt;br /&gt;
===The Alcazar of Flame===&lt;br /&gt;
* &#039;&#039;&#039;Janon has maintained a great interest in the Burning Falcon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The eternal will enable the Falcon to reach the islands if the Empire builds a fane on Free Landing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fane would allow the General of the Burning Falcon to submit a special defensive order to improve natural resupply&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Fane would allow the Keeper of the Flame to exchange liao for crystal fire&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Alcazar of Flame&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fane&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Free Landing, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 white granite, 10 mithril, 10 rings of ilium and 78 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Allows the Burning Falcon to move normally between Free Landing and the Cazar Straits and between the islands and the mainland&lt;br /&gt;
* Allows the Burning Falcon to submit the fervent celebration defensive order, increasing their natural resupply by 250&lt;br /&gt;
* Creates the Freeborn national position, Keeper of the Flame of Passion&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Keeper of the Flame of Passion&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction:&#039;&#039;&#039; The Keeper can only purchase crystal fire and communicate with Janon if they are a [[Sutannir]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Voice of Janon&lt;br /&gt;
* Can purchase Crystal Fire in exchange for liao at the Fane&lt;br /&gt;
* Can send a winged messenger to the servants of Janon once per summit&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To inflame the passions of the Freeborn people to set the world ablaze&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Enflamed Passions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 Crystal Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another Freeborn army that might be able to reach the islands... if they had the right help. There are far fewer experienced sailors in the [[Burning Falcon]], and they lack the access to the ships and support that the Red Wind Corsairs enjoy. But they do benefit from the friendship and approval of the [[Janon|Shadowed Fire]], the strange eternal of [[Realms#Night|Night]] whose remit is passion and conviction. Aided by the &#039;&#039;Muse of Fire&#039;&#039;, the army already burns with [[Army_qualities#True_Conviction|true conviction]], a fervour that drives them to treat every battle like it is their last.&lt;br /&gt;
{{CaptionedImage|file=BurningFalcon_Colour.png|align=right|width=200}}&lt;br /&gt;
Given their recent history, Lutomysla is able to track down a herald of &#039;&#039;Firebrand&#039;&#039;, a performing musician which calls itself Qraqeb. With some care, she outlines the problem to it... &#039;&#039;&amp;quot;The soldiers of the &#039;Falcon burn with desire to retake their homeland from their enemies, but their ardour is stymied by the treacherous waters. The straits are holding their passions in check... will Shadowed Fire help them unleash their fury on their enemies?&amp;quot;&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
Qraqeb soon returns with the answer that Shadowed Fire is eager to support the passionate soldiers of the Burning Falcon, but he cannot do so without a little help from the Empire. If the Coast wishes the Night eternal to aid them, they must build a temple to their passions on the islands. Qraqeb describes the ideal for this temple, a simple palace of white stone that will resound with music and become a crucible for passion. If the Empire grants Shadowed Fire [[Eternal#Dominion_in_the_Empire|dominion over the temple]], then his followers will abide there, joining the soldiers of the Burning Falcon in revelry, dancing and passion whenever they visit the isles. The alcazar will become a sanctuary for the army, reviving their spirits whenever they might flag. Crucially, once Torchbearer is able to extend their power throughout the region they will ensure that nothing prevents the Falcon from moving swiftly to or from the islands.&lt;br /&gt;
&lt;br /&gt;
After some discussion, it is clear to Lutomysla and her team that Qraqeb is proposing a [[fane]], albeit one that is particularly large and grandiose. That means it would &#039;&#039;have&#039;&#039; to be [[Powers_of_the_Imperial_Senate#Concedence|ceded]] to the eternal to function - a solution the Senate has only rarely permitted in recent times. Janon isn&#039;t asking the Empire to cede the entire region, just the palace itself, but it is clear from the discussions that such a move would permit the eternal to use their power unhindered throughout Free Landing &#039;&#039;and&#039;&#039; the Cazar Straits. &lt;br /&gt;
&lt;br /&gt;
If that happened, then the Alcazar of Flame would allow the Burning Falcon to move normally from Free Landing to the Cazar Straits and from the islands to the mainland. Qraqeb will not be drawn on what magic Shadowed Fire would employ to achieve this, but it assures the prognosticator that the soldiers - nor any local civilians - will not be harmed - all the general need do is issue the relevant orders and Qraqeb and its fellow musicians and performers will handle the rest.&lt;br /&gt;
&lt;br /&gt;
In addition, the Alcazar of Flame would allow heralds of the Night eternal to travel abroad, allowing them to join with the Burning Falcon wherever they were. Their presence would enable the general to submit the &#039;&#039;&#039;fervent celebration&#039;&#039;&#039; defensive order, causing the army to engage in wild festivities and Night-fueled revelry. Soldiers and anyone living nearby would be drawn into these uninhibited celebrations, raising the blood of all those who took part. The army would regain an &#039;&#039;additional&#039;&#039; 250 force provided they were eligible for [[Casualties#Natural_Resupply|natural resupply]], as they spread Janon&#039;s message of embracing your emotions. The order would default to [[Army_qualities#Fast|desperate reinforcement]] if the army were attacked (in terms of how it effected the armies ability to defend territory rather than movement).&lt;br /&gt;
&lt;br /&gt;
Janon would require the Freeborn National Assembly to appoint a suitable [[sutannir]] to oversee the celebrations and festivities on the island. This &#039;&#039;Keeper of the Flame&#039;&#039; would be charged by Janon to work to inflame the passions of the Freeborn people, encouraging them to throw caution to the wind and commit themselves utterly to their destiny.&lt;br /&gt;
&lt;br /&gt;
==Defending the Islands==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Song of Salt and Sand&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None required&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Quzar, Lightsea, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Free (Lashonar may demand payment for their aid)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Requires the agreement of the eternal Lashonar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Allows the Hakima of Salt and Sand to call the corsair families to defend the Brass Coast&lt;br /&gt;
* Creates a garrison of 3,000 force protected just Free Landing and the Cazar Straits for one season&lt;br /&gt;
* Creates a defensive voyage for corsair fleets to join the defence of Free Landing and the Straits&lt;br /&gt;
* Costs the Imperial treasury six thrones each season it is employed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If the Empire is concerned about defending the islands from attack, they could fortify them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lashonar could provide a way for the corsairs to defend the islands&#039;&#039;&#039;&lt;br /&gt;
Given the [[Red_skies|recent victory by Imperial fleets]], the Red Wind Corsairs should face little opposition if they attempt to take the islands back from the Children of Wrecks. However, that might not be the case in the future and with the Grendel&#039;s armada still controlling the seas, the islands could easily become a vulnerability for the Empire if their armies cannot reach them. If that is what the Senate are concerned about, then a better alternative might be to look at some way to defend the islands.&lt;br /&gt;
&lt;br /&gt;
The obvious way to do that would be to build a massive [[fortification]] at a suitable location in each territory. That would be expensive, of course, but it would still save a fortune compared to bridging all the islands together. The Empire wouldn&#039;t need an appraisal to do that, so it may be that the Senate considers even this cost too much.&lt;br /&gt;
&lt;br /&gt;
Seeking a cheaper alternative, Lutomysla explores many avenues before finally managing to secure a possibility that could help defend the islands of the Brass Coast. In her view, the best way to defend the islands would be to call on the combined might of the [[corsair]] families. If they sailed to the defence of Madruga or Feroz they would represent an effective force that would prove a powerful deterrent. The problem is how to coordinate the defences - corsair vessels would pile on sail to come to the rescue of their homes from any attacker, but they can&#039;t afford to abandon their livelihoods and commit to this full-time. The Coast would need some way to call their wayward scions home for the fight. &lt;br /&gt;
&lt;br /&gt;
After some searching, Lutomysla discovers a possible solution in the &#039;&#039;Burning Feathers&#039;&#039;, a [[The_Brass_Coast_economic_interests#Paradors|parador]] in Calvos. The establishment is run by a retired corsair who goes by the name of &#039;&#039;Sabella i Tourez i Erigo&#039;&#039; and her husband, a hakima called &#039;&#039;Ramiro i Erigo&#039;&#039;. The Tourez family have a small choir of beautiful songbirds with brilliant red and gold feathers - all of which exhibit a most peculiar talent. The birds know more than a dozen different tunes which they will sing on command, but they always sing the same song, &#039;&#039;no matter how far apart they are&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LashonarArt.jpg|caption=Lashonar is currently under the [[Alignment#Enmity|enmity]] of the [[Conclave]].|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
When pushed, Ramiro admits that the birds were a gift from the &#039;&#039;[[Lashonar|Guardian of the Southern Skies]]&#039;&#039;, though he is coy about what moved the &#039;&#039;Eater-of-Silence&#039;&#039; to make the endowment. What he will say is that they were gifted to the pair many years ago so that they could remain in touch - so he could know that his wife was safe, even while she was far away at sea. Now they are retired, the birds are little but a curio, an amusing entertainment for the guests staying at the Feathers.&lt;br /&gt;
&lt;br /&gt;
Lutomysla is confident that if &#039;&#039;Lashonar the Loquacious&#039;&#039; were approached in the right way, the eternal would be more than happy to provide more songbirds for the people of the Brass Coast. Those corsairs who wanted to help with the defence of the islands could keep one on their boat - while the [[Hakima of Salt and Sand]] could maintain a small breeding flock in a volery. If the need presented itself, the Hakima could call the birds to sing an agreed warning song, which would be immediately mimicked by the birds on the ships. It&#039;s no [[Urizen_culture_and_customs#The_Heliopticon|heliopticon]], but the prognosticator is confident it would work.&lt;br /&gt;
&lt;br /&gt;
If the eternal agreed to support the Coast in this way, then Lutomysla calculates that the Hakima of Salt and Sand could use the songbirds to call the corsair families to the defence of the islands off the coast of Madruga and Feroz. That would amount to a naval garrison with an effective military strength of three thousand that would be effective against any attack on Free Landing or the Cazar Straits. This garrison could benefit further if those corsairs who regularly attend Anvil also took up the call (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; characters with a fleet resource and the corsair archetype could choose to defend the islands).&lt;br /&gt;
&lt;br /&gt;
There are two clear drawbacks to this approach. The first and most obvious is that the eternal Lashonar is under enmity by the [[Conclave]]. It would not be illegal for the Archmage of Night to use a plenipotentiary to discuss the idea with the eternal, but unless the Conclave changed Lashonar&#039;s status, it definitely would be illegal to make any exchange. &lt;br /&gt;
&lt;br /&gt;
The other problem is the costs. The approach wouldn&#039;t require any substantial upfront investment - cages for songbirds are not dear. Lashonar would have to be convinced, however and might demand a high price. It is impossible to tell what price Lashonar they might require for their aid without asking them, but this subtle magic would be well within Lashonar&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
More importantly, calling the corsairs to fight to defend the islands, even for a single season, would mean a loss of trade. Taxes in both Madruga and Feroz would fall - reducing the money flowing to the Imperial treasury by six thrones in the season immediately following the call.&lt;br /&gt;
&lt;br /&gt;
Crucially, the corsairs themselves would lose all their income for the season, unless the guerdon were made available to them in exchange for their efforts. Corsairs who regularly attend Anvil would find themselves with nothing but their personal income the following season - all the corsairs in the Brass Coast would lose out in the same way. They would cheerfully shoulder that burden to protect their homes for a season or two, but if they were being called to defend the islands every season and there was no enemy in sight, they would soon lose patience to match their lost profits.&lt;br /&gt;
&lt;br /&gt;
==Counting the Coins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Archipelago Parador&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Cazar Straits, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 3 wains of mithril, 7 wains of white granite, 2 rings of ilium and 30 crowns &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Removes the impoverished quality from the Cazar Straits&lt;br /&gt;
* Creates the Freeborn national position, Proprietor of the Thousand Islands&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Proprieter of the Thousand Islands&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; The Proprieter receives twenty random materials each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To protect the Parador and encourage the Freeborn to embrace change&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The insular quality of Free Landing and the Cazar Straits has not damaged the Prosperity of the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Brass Coast embraces the islands, Azoth will help the people of the Cazar Straits restore their fortunes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Building the Archipelago Parador will remove the impoverished quality from the region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the most part, Lutomysla concentrates on the military problems posed by the island, but the canny Varushkan does not rule out the possibility that the Senate was concerned about any impact the isolation of the islands might have on the [[Prosperity]] of Madruga and Feroz. While bridges might conceivably have provided some economic benefits, she calculates they would not be significant, if only because sailing to the islands would be likely to remain appealing compared with a slow, dangerous journey along a vast windswept bridge. There may be monsters hunting the waters, but the Freeborn are born to the sea, so there are still plenty of smaller vessels prepared to risk sailing out to the islands to allow trade to occur. These ships aren&#039;t large enough to convey an army across the waters, but they are more than enough to allow the people who live there to get by.&lt;br /&gt;
&lt;br /&gt;
At least that is true in Free Landing. The situation in the Cazar Straits is a little more complicated. The entire territory suffered under the brutal rule of the Grendel governer Rahab. Constantly provoked by Freeborn partisans, the tyrant squeezed his holdings harder and harder with each new assault, desperate to try to replenish his dwindling coffers. He is gone now, but much of the territory, including the Straits, has been left [[Region_qualities#Impoverished|impoverished]] as a result. [[Region_qualities#Abandoned|Abandoned]] and [[Region_qualities#Underpopulated|underpopulated]], there seems to be little hope for the region to recover.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|caption=The Rebis is fascinated by transformation, and already has an interest in the Brass Coast thanks to the [[Madruga#Crucible|Crucible]] in Madruga]].|file=Crucible.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla has spent some time in discussions with the servants of [[Azoth|the Rebis]]. This esoteric serpent is fascinated by change and transformation. Rather than offering to help remove their insular quality, &#039;&#039;Crucible&#039;&#039; has instead suggested that it would aid the Freeborn to recover their wealth if they &#039;&#039;embrace&#039;&#039; the changes they have experienced, and look for the new opportunities that the islands might present. The &#039;&#039;Great Work&#039;&#039; claims that the islands are one expression of the true nature of the Freeborn. &#039;&#039;&amp;quot;What are islands, but great ships of stone? Homes afloat upon the sea, encircled by the waters that bear them up to the sky. To live on an island is to dwell upon the sea. What could be more Freeborn than that?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After discounting a not entirely serious proposal by &#039;&#039;the Azoth&#039;&#039; to find a way to tear Feroz free of the mainland in its entirety, Lutomysla works with the eternal&#039;s heralds to congeal an idea that would provide a concrete benefit to the prosperity of the islands. The Azoth&#039;s peculiar request involves the creation of a new sinecure, which the eternal calls the Archipelago Parador. The eternal&#039;s heralds describe an intriguing restaurant whose kitchens are infused with Night magic, so that every meal they produce is unique in aroma, taste or texture. The alluring prospect of a meal in such an establishment would draw people from afar, eager to sample the wares. The Parador would quickly attract other businesses to the island, helping to create Prosperity and spread it across the Cazar Straits.&lt;br /&gt;
&lt;br /&gt;
Lutomysla is at pains to stress that the Parador would &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be a fane. The [[Azoth]] has no interest in the location being ceded to the eternal; in fact, it seems to think that that would be a very bad change for reasons which remain inscrutably opaque. The Crucible would send heralds to help with work in the kitchens of the Parador, but other than that, it seems to have no designs on the place. The eternal&#039;s only requirement is that the [[Senate motion]] or similar, that is used to create the Parador, must explicitly stress the importance of embracing change and make sure that promoting such an attitude is the primary responsibility of whichever Freeborn citizen is elected to oversee the operations of the Parador.&lt;br /&gt;
&lt;br /&gt;
Once the Archipelago Parador was established, its impact would remove the impoverished quality from the Cazar Straits. This benefit would be permanent; if the Azoth were ever subject to [[Alignment|enmity]], the Parador might slowly lose its eclectic nature but the economy of the islands would have already recovered so they would not become destitute.&lt;br /&gt;
&lt;br /&gt;
==The Eye of the Storm==&lt;br /&gt;
* &#039;&#039;&#039;The Archmage  of Winter could use plenipotentiary to ask Khobel Tavah to pull the islands beneath the waves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The impact would be a small loss of life and some economic damage but the islands would be gone&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|caption=The Queen of the Vast and the King of Nowhere are relative newcomers to the Empire.|file=KhobelTavah.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla has found one way that the Empire could be rid of the islands of the Brass Coast. If the [[Archmage of Winter]] used plenipotentiary to approach the &#039;&#039;Monarchs of the Vast&#039;&#039;, Khobel Tavah, then they could implore that eternal to sink the chain of islands beneath the waves. It would need a careful approach as ever, but if the Winter Archmage made it clear that the islands were doomed and that the Empire had decided to cut its losses, then the eternal might be persuaded to help.&lt;br /&gt;
&lt;br /&gt;
Of course, the impact would be severe - some loss of life would be inevitable. The wars that have ravaged the island chains have left them mostly uninhabited, but there are still some Freeborn clinging on. The Empire could warn them of impending destruction, but there are &#039;&#039;always&#039;&#039; some people who refuse to flee.&lt;br /&gt;
&lt;br /&gt;
The permanent loss of the islands wouldn&#039;t damage the economy of Feroz and Madruga - much of what would be lost in that way was swept away by the wreckers. The loss of the islands would mean that wealth would never return, but it would create as many opportunities as it destroyed.&lt;br /&gt;
&lt;br /&gt;
What would be lost is the connection to the past. The islands are often seen as the birthplace of the Brass Coast, tied as they are with [[The_Brass_Coast_history#The_Conquest_of_the_Coast|the story of the three sisters]]. With the [[Madruga#The_Shining_Pillar_(Destroyed)|Shining Pillar]] destroyed, can the Freeborn afford to condemn the last of their heritage to the abyss?&lt;br /&gt;
&lt;br /&gt;
Even if the islands meant nothing to anybody, Lutomysla advises caution. Magic of this kind is deeply unpredictable, with far-reaching consequences that are impossible to predict. A forest fire bring news opportunities, but only at the cost of destroying everything it touches...&lt;br /&gt;
&lt;br /&gt;
==Commissioning a Navy==&lt;br /&gt;
* &#039;&#039;&#039;The Empire could commission a navy capable of transporting two armies to the islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire cannot launch a navy without building a shipyard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire&#039;s military rivals have repeatedly destroyed every Imperial shipyard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=CorsairZanterr.jpg|caption=The corsair families once held court in Free Landing and Cazar Straits, and might do so again.|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
As a result of the dreadful magic of [[Siakha|&#039;&#039;the Maelstrom&#039;&#039;]] unleashed on the Coast, the waters separating the islands from the mainland have become treacherous and dangerous to navigate. The terrible sea beasts spawning in the waters will become a threat that only grows with time, but for now, they aren&#039;t powerful enough to prevent a military force from making the crossing. As [[Red_skies#Swords_of_the_South|recent events]] demonstrate, an army or navy can make a passage if they have the means to cross the waters.&lt;br /&gt;
&lt;br /&gt;
The simplest way for the Empire to allow any army to reach the islands would be to employ a [[navy]], ideally one with [[Navy#Large_Hulls|large hulls]] capable of carrying two armies with it. Now that the Red Wind Corsairs have put to sea, they could transport an army to the islands, but a lone navy carrying a single army could be at risk if they were attacked by a large Grendel force. A second navy, could double their fighting strength or more, making any military action on the islands more secure.&lt;br /&gt;
&lt;br /&gt;
Commissioning a navy would require the Empire to maintain a suitable [[shipyard]], which has proved to be a stumbling block. Lutomysla notes that the Grendel took pains to destroy the shipyards at Atalaya, and [[Ratify_treaty_with_the_Grendel_Autumn_383YE|the short-lived peace treaty]] forbade the Empire from building any more. It is clear that the Grendel fear this outcome more than any other.&lt;br /&gt;
&lt;br /&gt;
Commissioning a new shipyard is expensive, but there are some outstanding opportunities that the Empire could take advantage of. Simply building a shipyard might not be enough however, the Empire would need to find a way to stop the Grendel targeting them. Lutomysla can imagine various possibilities, perhaps defending the shipyard with a massive fortification, or using powerful magic to hide its existence behind impenetrable mists. The prognosticator hasn&#039;t had time to look into this matter in depth, but she would be happy to do so if the Senate used a subsequent appraisal to request it.&lt;br /&gt;
&lt;br /&gt;
===Old Rope===&lt;br /&gt;
* &#039;&#039;&#039;The cheapest option would be to expand the facilities at Elos and Atalya into a shipyard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either facility would allow the Empire to commission a navy while the shipyards were being built&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The wharfs at Oran are less expansive but could still be expanded to build a shipard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only Oran is under Imperial control at this time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a set of outstanding opportunities to build new shipyards, which could cut costs and, in some cases, save precious time. It would require 10 wains of white granite, 10 wains of weirwood and 20 crowns to [[Elosian_Architect#Further_Opportunities|expand the existing facilities at Elos into a new shipyard]], and the Empire could commission a navy as soon as the work began, potentially allowing them to launch a new navy a season earlier. &lt;br /&gt;
&lt;br /&gt;
The same opportunity exists to [[The_power_behind_our_moves#Atalaya|expand the docks at Atalya]]. It would again cost 10 wains of white granite, 10 wains of weirwood and 20 crowns to create a shipyard here, and work could start on a new navy in the same season the shipyard was being built. Any facility here would be exposed to attack from the Grendel, but it would be a bold restatement of the Freeborn commitment to control their own destiny and their own waters. Given the destruction of the Shining Pillar at the hands of the Children of Wrecks, it would help to raise sentiment across the Coast.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Elos docks are currently in the control of the Grendel, and Atalya Harbour was seized by the Wreckers. The Children of Wrecks navy might be gone, but the pirates still control Free Landing, at least for now. Nothing could be done with either of them until they are back in Imperial control, and Lutomysla warns that it&#039;s impossible to know what state the docks will be in by the time the Empire does reclaim them.&lt;br /&gt;
&lt;br /&gt;
Realistically, it might be more practical to [[Corsair_of_Oran#Expansion|upgrade the wharfs at Oran]]. That would be more expensive, costing 15 wains of weirwood, 20 wains of white granite, and 105 crowns. It wouldn&#039;t make building a navy any quicker, but it would secure Oran&#039;s position as a crucial port on the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
===New Sails===&lt;br /&gt;
* &#039;&#039;&#039;Urizen has an existing opportunity that could allow them to raise a navy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Empire had a shipyard, they could use the prow of the Storm&#039;s Child to commission a new Freeborn navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assuming that the Empire had access to a shipyard, they could commission a navy, but it would cost 200 wains of weirwood. There is nobody working in the [[Appraisal#The_Prognosticators_Office|prognosticators office]] today who is capable of devising solutions that are &#039;&#039;cheaper&#039;&#039; than the standard methods. Whatever happens, raising a navy is going to be expensive.&lt;br /&gt;
&lt;br /&gt;
However, there are other limitations as well. Several Imperial nations are already supporting as many forces as they can, including every nation that adjoins the Bay of Catazar. [[Urizen]], [[The Brass Coast]] and [[Highguard]] are all supporting as many forces as their nation can supply and [[the League]] will be in a similar situation as soon as their [[Raise_Third_League_Army|new army is completed]]. There seems to be little point in building a shipyard if the Empire cannot supply a navy.&lt;br /&gt;
&lt;br /&gt;
Where there is a will, there is a way, however. The people of Urizen have an existing [[opportunity]] that would allow them to raise a navy if they were able to [[An_angry_blade#Dear_Perfection|build all the maritime infrastructure required]]. The Elos Docks are now complete, though of course they would need to be in Imperial hands to serve in that capacity. But if the Empire reclaims Elos without major damage, constructs the Cargo Cranes, and builds the Nostos Docks, then they could support a navy in addition to the [[Citadel Guard]] and the [[Argent Sword]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, another opportunity has presented itself that might be useful. The Empire could employ the mystique surrounding [[Red_skies#Game_Information|the prow of the Storm&#039;s Child]] - the flagship of the Gathered Storm, which bears the stolen figurehead which once sailed at the front of the Freeborn Storm.&lt;br /&gt;
&lt;br /&gt;
If the prow were given to the Freeborn egregores, they could use it to rally the families to support the creation of a new navy. It would need to have a new name, it is decades before anyone will be ready for the Freeborn Storm to ride the waves again. But the prow would be a symbol of the Freeborn victory over their enemies and an important link to the past. It would inspire corsairs and others to join the new flotilla and seize the opportunity to take the battle for control of the waves to the Grendel. The Empire would still need a shipyard - there&#039;s no easy way to get around that problem - but with the additional support that the prow would produce, the Brass Coast could afford to supply an additional force, provided it were a navy.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Appraisal]]&lt;br /&gt;
&lt;br /&gt;
* [[The Brass Coast]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Feroz]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=134461</id>
		<title>Navarr look and feel</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=134461"/>
		<updated>2026-02-18T18:04:46Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* The Marches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=A collective noun of Navarri.jpg|align=left|width=600}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Wild, unsettling, otherworldly, alert, pragmatic, tattooed, fierce, primal, blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Navarr]] look draws heavily on the forests for its inspiration. The colours are primarily greens and browns with occasional splashes of dark autumnal red or yellow. Materials are practical, primarily those that come from hunting - leather and fur. Face paint, tattoos, and brands are common, especially on the face and around the eyes. Navarr mark oaths and other important commitments with brands, tattoos or scars. Most warriors only apply war paint before they go into battle, but some Navarr choose to wear it every day, a symbol of their constant readiness.&lt;br /&gt;
&lt;br /&gt;
Rather than rich materials or unusual colours the Navarr personalise their appearance by adorning their costume with embroidery, beads, feathers, fetishes, and other accessories. It is also common to weave such items into the hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also see [[Navarr Costumes]].&#039;&#039;&lt;br /&gt;
==Breakdown==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Influences&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wood elves, The Rangers from Lord of the Rings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Materials&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily leather and fur, with some layers of cotton, linen or wool. Fine fabrics such as velvet or silk are rare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Colours&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Navarr takes its colour inspiration from the forests and environments in which they live.&lt;br /&gt;
From the bright and eye-catching yellows and greens of the forest in spring, to the rich and earthy browns and reds of autumn. If it is found in nature, it is likely to have inspired Navarr in some way. The colours are primarily greens and browns with occasional splashes of autumnal reds or yellows. &lt;br /&gt;
{{CaptionedImage|file=Navarrcolours.png‎|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
Navarr clothing is layered, serviceable and well-worn, The Navarr are a practical people and their clothes reflect this. Even for civilians, it often features pieces of leather armour, though this is to protect against the environment as much as enemy weapons. Clothes are suitable for people who live their lives in the wild forests. Not just a robust construction but practical designs, for instance, hooded cloaks that give protection against the weather, but can also serve as bedding. Layered clothes are common, so that outfits be easily changed no matter the weather. Belts and straps feature quite heavily – both to secure clothing so it doesn’t snag and to hold a variety of gear securely while moving through woodland. Patched and mended fabrics are frequent, as worn and ripped clothes are mended &#039;on the go&#039;. &lt;br /&gt;
&lt;br /&gt;
Navarr style of dress varies, depending on how much contact their striding or steading has with the other nations. Those Navarr who trade with their neighbours are more likely to have access to wool and similar materials so their costume reflects their closer contact with fellow members of the Empire. These clothes are given a Navarri slant though, with fur trims, decoration in natural materials and a natural colour palette. Layers of well-worn, practical wool and leather in natural shades often serve as the foundation of Navarr costume. More [[remote Navarr]] may adopt a rougher, more practical or primitive look, primarily comprised of leather, furs and natural materials, suitable for hunters who are used to sleeping rough. In practice, most Navarr fall somewhere between these two extremes. For more formal functions many Navarr wear highly decorated leathers and their most impressive furs, but more importantly, wear their most intricate paints and markings.&lt;br /&gt;
&lt;br /&gt;
Navarr shoes can take many forms, as long as they are practical. For this reason close-fitting leather boots are most common, often coming to or even past the knee, to protect the lower legs while walking. Ankle boots in soft suede and canvas are also seen, often with the addition of puttees and wraps in cloth and leather.&lt;br /&gt;
&amp;lt;gallery heights=275 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Asymmetrical Excellence.jpg&lt;br /&gt;
Decorated Navarr Changeling.jpg&lt;br /&gt;
Hooded Navarr Cambion.jpg&lt;br /&gt;
Glowering and Glamorous.jpg&lt;br /&gt;
Patched and Repaired.jpg&lt;br /&gt;
Hooded Farren.jpg&lt;br /&gt;
Flowering and Flamorous.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewellery and Decoration===&lt;br /&gt;
Navarr favour jewellery that represents the twisting journeys of the Great Dance. Knotted metalwork in either base or precious metals; rings, bracelets, armbands, torcs and brooches are the most common types found.  When it comes to decoration, natural materials are drawn from heavily. Feathers and fur may trim clothes, and beads made from seeds, wood and stones will adorn many of their garments. Patterns may also be painted onto clothes, again using natural colours like ochre, red, black and white.&lt;br /&gt;
&amp;lt;gallery heights=250 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ravadi in Finery.jpg&lt;br /&gt;
Nim Ambling.jpg&lt;br /&gt;
Double Trouble.png&lt;br /&gt;
Hiking Harwyn.jpg&lt;br /&gt;
Embroidered Eleri.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
[[Navarr_culture_and_customs#Tattoos_and_Vows | Tattoos]] are used to memorialise significant moments in a life. They mark sworn oaths with tattoos, brands and scars, as a visible sign of the commitment they have made.  It is not unknown for Thorns and Brands to permanently tattoo their warpaint. Thorn motifs are the most common design.&lt;br /&gt;
&amp;lt;gallery heights=250 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Shocked Tattooed Changeling.jpg&lt;br /&gt;
Shining Tattooed Naga.jpg&lt;br /&gt;
Intricate Navarri Tattoo.jpg&lt;br /&gt;
Binding of Thorns tattoo.jpg&lt;br /&gt;
Twisting Thorns.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Warpaint&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Navarr use less permanent warpaint on their face or hair when preparing for conflict. It can be meticulously applied in intricate entwined patterns or simply daubed with a finger. Donning the paint helps them prepare themselves and commits them to their course. Many Navarr warriors wear warpaint every day as a sign of their readiness to fight.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Warpaint Marching.jpg&lt;br /&gt;
Warpaint Smiling.jpg&lt;br /&gt;
Warpaint Warriors.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arms and Armour==&lt;br /&gt;
===Armour===&lt;br /&gt;
Thick hardened leather is the most common form of armour for the Navarr, occasionally supplemented with light chain or scale. Navarr armour often has lines and closures that run diagonally across the body rather than vertically.  Wintermark styled runes on armour are rare and more often than not Navarri armour is decorated with intricate patterns of the Navarr thorns often tracing out their own journey through the Great Dance.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
A Thorny Issue.jpg&lt;br /&gt;
Intricate Armour.jpg&lt;br /&gt;
Phenomenal Pauldron.jpg&lt;br /&gt;
Brave Battlemage.jpg&lt;br /&gt;
Navarri Draughir in Armour.jpg&lt;br /&gt;
Scale leather over chain.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Shields are narrow and fluted, barely wider than the wielder. They are often heavily decorated with the thorn motif.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Narrow Navarr Shield.jpg&lt;br /&gt;
Many Navarr Shields.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The iconic Navarr weapon is a spear, often with a barbed shaft and decorated with thorn motifs. This echoes the spear of their legendary hero, Navarr. Navarr particularly favour [[Weapons_%26_armour#One-handed_Spear|one-handed spears]] coupled with a small shield. Otherwise, weapons are light, practical, and good for skirmishing rather than heavy combat. &lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ravadi&#039;s Final Form.jpg&lt;br /&gt;
Ambidextrous Navarri.jpg&lt;br /&gt;
Navarri Battleline.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Bows&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bows are another favoured Navarr weapon. Like the spear they are an effective tool for hunting as well as a weapon of war.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Dryn Nocking.jpg&lt;br /&gt;
Bloodamber Hauberk.jpg&lt;br /&gt;
Readying a shot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Implements===&lt;br /&gt;
Navarr Mage implements are normally simple and practical pieces of wood.  Sometimes intricate designs are carved down the implement as befits their hearth magics.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
With Vated Breath.png&lt;br /&gt;
Readied Vate.jpg&lt;br /&gt;
Vate and Embroidery.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Children==&lt;br /&gt;
Navarr children are taught the value of being prepared and ready at all times. They are encouraged to learn to fight with sword, spear and bow from an early age. Their clothing tends to be simplified versions of adult clothing - garments that are practical for play but also easy to keep clean. Older children are often given adult clothing and then belted, tied and strapped to fit.&lt;br /&gt;
{{CaptionedImage|file=kilt.jpg|align=right|caption=Modern highland kilts do not fit the setting|height=300}}&lt;br /&gt;
{{CaptionedImage|file=plaid.jpg|align=right|caption=Traditional dark age tartan wool is fine|height=300}}&lt;br /&gt;
==Less Appropriate==&lt;br /&gt;
&lt;br /&gt;
Whilst this look and feel page provides the ideal costume for the nation, it is important for players to familiarise themselves with the [[Costume|general costume rules]] for further guidelines, including those for [[Costume#Inappropriate_Costume|inappropriate costume]].&lt;br /&gt;
&lt;br /&gt;
===Celts and Native Americans===&lt;br /&gt;
As Navarr are not based on Native Americans, large quantities of turquoise beading, and leather tassels are best avoided. Similarly, Celtic style knot-work isn&#039;t suitable as decorative patterns.&lt;br /&gt;
&lt;br /&gt;
===Kilts===&lt;br /&gt;
Skirts, especially war-skirts are fine for anyone of any gender in the Navarr (and indeed elsewhere), but players should take care to avoid kilts. The classic highland kilt made of bright tartan, either short or full, is inescapably linked with the 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; century Scottish Highlands. The Navarr are not based on the Scottish clans, a kilt - or the associated items like a sporran do not fit with the Navarr brief.&lt;br /&gt;
&lt;br /&gt;
It is fine to include some plaid in your costume if you wish - fabric with a tartan pattern is found throughout the Empire and elsewhere. However the best tartans to use are overwhelmingly the patterns that use a few colours at most, usually in subdued tones. The modern tartans that have bright contrasting colours are best avoided wherever possible.&lt;br /&gt;
&lt;br /&gt;
===Similar nations===&lt;br /&gt;
====Wintermark====&lt;br /&gt;
Navarr tend to wear light leather armour and simple, earth tone clothes, much like the [[Steinr]]. Navarr decorations are more likely to come from nature, in the form of paints, feathers and beads, rather than the woven trims popular with the Steinr. Runes are a lot more common in Wintermark clothing&lt;br /&gt;
&lt;br /&gt;
[[Kallavesi]] [[Mystic|mystics]] may also be occasionally mistaken for Navarr [[Vate|vates]]; however, the Navarr do not wear animal headdresses and do not believe in evoking animal spirits.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
There are also overlaps between the Marches [[Beater|beaters]] and the Navarr. The beaters tend towards later medieval period clothing, like jacks rather than the tunics and vests popular with the Navarr. The Navarr also tend to use large amounts of furs, pieces of leather and paints that the Marchers would avoid.&lt;br /&gt;
&lt;br /&gt;
{{Navarr Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rubies_in_the_snow&amp;diff=134350</id>
		<title>Rubies in the snow</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rubies_in_the_snow&amp;diff=134350"/>
		<updated>2026-02-14T22:03:05Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:387YE Winter]] [[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Monochrome Orcs.jpg|caption=The orcs and humans of Skallahn fight as fiercly as any Imperial to defend their city.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gathering in Sermersuaq!==&lt;br /&gt;
The [[Narwhal&#039;s Spear]] is already in [[Sermersuaq]]. Following the Autumn Equinox, they are joined by five other Imperial armies. The [[Fire of the South]] have travelled the longest distance, all the way from [[the Mallum]], from [[Sarangrave]]. The [[Burning Falcon]] has come up from [[Mournwold]], making the bulk of the journey through Kallavesa alongside the [[Valiant Pegasus]] and the [[Autumn Hammers]] who had been billeted in [[Mitwold]], and the [[Green Shield]] from [[Upwold]]. Together the armies gather in [[Sermersuaq#Stark|Stark]], a sea of tents spreading out around the [[Sermersuaq#Fortress_of_Kalant|Fortress of Kalant]].&lt;br /&gt;
&lt;br /&gt;
The weather is grim; a short autumn in the north gives way to hail, sleet, and snow. At night, it is cold enough to freeze water into stone; the [[the Brass Coast|Freeborn]] in particular feel the cold, but mostly use it as an excuse to light bonfires and stay up late into the night, sharing stories and the warmth of camaraderie with their allies. For the Winterfolk and [[Imperial Orcs|Unshackled]], the cold is notable but nothing unfamiliar. They are used to the cold plains of Sermersuaq, to the snowy alpine mountains of [[Skarsind]]. They offer advice to their friends from the south; how to dress, how to keep warm in the night, how to avoid chilblains and frostbite. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Ashborn Vana, General of the Autumn Hammers&amp;quot;&amp;gt;Hammers, once again we have a Jotun Fort in our sights! We call upon the contracts with the Forgemistress to storm the walls and take Kierheim in the Jotun Heartlands of Skallahn. Strike the Hamer blow in Bjorkey, break down their gates and claim the fort. Take pride in your strength, our Empire will grow.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Aracelis I Erigo, General of the Burning Falcon&amp;quot;&amp;gt;To the Marches last season. To the North this season. The Jotun threaten the west and we respond as one Empire. The walls of Kierheim will shake  before the Falcon and crumble before the Hammer of the Imperial Orcs. We march to Victory and to show the Jotun the pride of Freeborn.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Xenia i Erigo, General of the Fire of the South&amp;quot;&amp;gt;Cousins! I have watched with pride as your flame burned across the Empire to crush the Druj. I now ask you to shine your indomintable light towards the cold, windswept north. Take a forced march onwards to Skallahn to engage the Jotun. Move with the clarity of Day in your minds and courage in your hearts. Strike hard and true, show our enemies the blazing strength of the Freeborn!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Iron Osric, General of the Green Shield&amp;quot;&amp;gt;How to Honour the fallen, friend and foe? The faithful lost, the hearts laid low? Now with sorrows, not with sighs, but with fire that lights the skies. The Host assembles! Banners bright, shining in the sun, steadfast in fight. Spears like silver, swords that sing. Drums of the march, trumpets ring. We storm the fortress. Strong and high. The walls will crumble and towers lie. Through toil and tempest, with blood and flame, we slow the north of a warriors home. For hardship faced and courage shown, turns bitter grief to honour grown. War done nightly, with heart and hand, is the greatest gift to foe and friend.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Determination of Ice Kaisa, General of the Narwhal&#039;s Spear&amp;quot;&amp;gt;Sermersuaq, I feel your pain. I feel you suffer. I have lived through all 4675 of your nightmares. In loyalty, with courage we remember the fallen. We are the ones who carry on. We are the proud flames of those now gone. Take a breath, a deep breath, our work never stops. Look to the west, to Skallahn, to Kierheim. We push to get their attention, to make them look at us. Be the beacon of Ambition, no one can ignore!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Lucifer, General of the Valiant Pegasus&amp;quot;&amp;gt;My brothers and sisters, we march to Skallahn to fight alongside our cousins in Wintermark, the freeborn and the Imperial orcs to strike the city of Kierheim, inflicting a blow to the Jotun which they shall surely feel. Look to your bands of loyalty for each other and the empire to guide your actions through virtue. Your loyal brother, Hector&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
If the Valiant Pegasus have an opinion on the weather, the [[Highguard|Highborn]] keep it to themselves. They are too busy preparing to face the Jotun to worry about what the sky is doing. The magical warriors who have pitched their tents among the stark black, white, and red of the Highguard army are perhaps also a cause for some concern. The [[Knights of Glory]] have been called from the demesne of the &#039;&#039;[[Eleonaris|Mistress of Penants]]&#039;&#039; to fight with the Pegasus. These fey hunters are garbed in gold and green, and the majority wear animal masks and fight with paired blades. They are led by &#039;&#039;Mistress Malachie&#039;&#039;, herself a relentless war-witch who once served the &#039;&#039;Peregrine Knight&#039;&#039; [[Hayaak]] but now owes fealty to the &#039;&#039;Lady of Summer&#039;&#039;. It is probably just a coincidence that this particular cohort has come from Eleonaris&#039; realm to fight with the Highborn, although a handful of [[magister|magisters]] mutter that to choose &#039;&#039;this&#039;&#039; band of knights in &#039;&#039;this&#039;&#039; place, and have them fight alongside Highguard, may be some kind of pointed comment from the Lion Queen. &lt;br /&gt;
&lt;br /&gt;
Other than the Highborn, all the other armies are woven with [[Day magic]], granted the [[Clarity of the Master Strategist]] that helps focus soldiers on their goals, to look at the wider picture, to work together seamlessly towards a common cause. It makes preparation for the trip west and for dealing with the weather significantly easier. &lt;br /&gt;
&lt;br /&gt;
Once the Fire of the South have arrived, and had a day and a night to catch their breath, the invasion of Skallahn commences on a cold, frosty morning not too long after the Autumn Equinox. Brazen horns sound as the sun rises in a clear, brittle blue sky over the tundra of northern Wintermark, and the armies begin to move.&lt;br /&gt;
&lt;br /&gt;
==Greenwall==&lt;br /&gt;
[[Skallahn#Greenwall|Greenwall]] is the southernmost region of Skallahn. Herds of short-haired cattle wander freely across the lowlands, with shaggy sheep favouring the hillsides. Between the larger farms are innumerable crofts that, in the right season, cultivate grains, and a peculiar dark, spongy, purple vegetable that forms the basis of many meals for the thralls here. Jarl Asbjørn Dalgaard once ruled here, before their [[The_current_when_it_serves#The_last_village_.28Conjunction.29|death]] at the hands of Imperial heroes. Now, Eluf Asbjørnsson holds the Jarls hall up near the northern border with Iron Stand. It is to him that the thralls turn when the Empire arrives.&lt;br /&gt;
&lt;br /&gt;
To his credit, Eluf does his best, but he is absolutely outclassed. He can&#039;t even delay the forces ranged against him in any meaningful way, and clearly sees little profit in throwing the lives of his warriors away in a futile attempt to stem the tide of Imperials. Instead, he sends swift-footed messengers north and west, warning the rest of Skallahn what is coming. Within a few days, the first soldiers from the garrison at [[Skallahn#Kierheim|Kierheim]] cross the border into Greenwall, scouting out the Empire&#039;s force and doing their best to harry their advance guard. They aren&#039;t alone - the banners of the wealthy Jarl of Aftanes are quickly spotted among their number. Indeed, the Jarl of Aftanes themselves appears to be in charge of the defence; it&#039;s not clear why the Jarl of Kierheim is not taking the lead. Jarl Ustigar is dead, but surely his successor should be at the forefront of the defence of Skallahn?&lt;br /&gt;
&lt;br /&gt;
The Jotun are on the defensive, right from the get-go. The warriors arrayed against them are massively outnumbered; even when warriors from the fort of [[Skallahn#Ulfrsborg|Ulfrsborg]] begin to arrive, they are outmatched. The Burning Falcon and the Green Shield are almost irresistible, it seems. Nothing will stand between them and [[Army_qualities#Glorious|triumph]] over the Jotun. Time and again, Winterfolk and Freeborn alike strike where the fighting is fiercest, seeking to confront the mightiest enemies and best defended positions, and rout them. Soldiers of both armies openly seek to outdo one another, boasting and goading their fellows to even greater acts of risky heroism. The Jotun, needless to say, rise to their challenge, relishing the chance to test their own strength against these valiant foes.&lt;br /&gt;
&lt;br /&gt;
The Narwhal&#039;s Spear and the Valiant Pegasus are barely a step behind them. While their attacks are more focused on strategic gains, they still drive themselves to [[Army orders#Overwhelming Assault|overwhelm]] the Jotun, to shock and awe them into inevitable retreat. The knights of &#039;&#039;Mistress Malachie&#039;&#039; cheer the Highborn in particular onward, even as they hurl themselves into the fray with their twin-blades singing through the frigid air. The soldiers of Highguard, for the most part, resist the enthusiasm of the creatures of Summer, but as the campaign draws on, it becomes just that little more difficult not to give in to their exhortations to greater and greater deeds.&lt;br /&gt;
&lt;br /&gt;
Greenwall is, at the end of the day, a land of farmers. Jarl Eluf raises his [[Jotun#Fyrd|fyrd]] and joins the soldiers from Kierheim and [[Skallahn#Ulfrsmoor|Ulfrsmoor]], but in the end, is forced to retreat just as his father was forced to retreat before him. The snow-scattered farmlands fall to the Empire, all resistance crushed. Only thralls remain - and as is so often the case, they sadly seem unable to entirely understand that they are free now. They listen, and they nod, and then they go back to their farms and wait. It is frustrating, particularly to the Freeborn, that these people seem to refuse to understand that they do not have to stay here, are not expected to turn over their meagre supplies of food to the Imperial armies, that they have been liberated and not conquered. It is a familiar problem; a people whose culture tells them that they are servants rather than masters.&lt;br /&gt;
&lt;br /&gt;
Regardless, the Imperial advance barely breaks a stride as it crosses Greenwall; the true prize awaits ahead. Rich [[Skallahn#Bjarkey|Bjarkey]] and the city of Kierheim itself.&lt;br /&gt;
&lt;br /&gt;
==Kierheim==&lt;br /&gt;
The city where Jarl Ustigar once ruled in the name of the Queen lies at one end of the [[Skallahn#The_Kongegőr|Kongegőr]]. The bridge connects Skallahn to Hordalant, and Kalsea to Narkyst. Much of the prosperity of Kierheim comes from the traders who pass back and forth across the Kongegőr, trading the mineral wealth of the north for the victuals of the south. By the time the Imperial armies press into Bjarkey, the barbarian defences are settled against them. The garrisons of both Kierheim and Ulfrsborg are arrayed against them. Warriors from all across Skallahn come to support them, come at the command not of the Jarl, but of Queen Yrsa Jansdottir herself. It seems the Jarl of Jarls, the first among equals and the ruler of the northern Jotun, is still in Kierheim.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Determination of Ice.webp|caption=&#039;&#039;&#039;Determination of Ice Kaisa&#039;&#039;&#039;, General of the Narwhal&#039;s Spear|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Her presence is explained by tales extracted from frightened thralls and captured Jotun. [[Bedight_in_veils#The_Jarl&#039;s_Death|Jarl Ustigar is dead]]; he died fighting the General of the Green Shields as a champion of his people. It should be a simple matter for his heir to take command of Kierheim. Yet there is apparently no clear successor; Ustigar asked that the Queen appoint the new Jarl partly so that they might begin their rule free of the shadow of his influence. The Jotun are not that dissimilar to the Empire, it seems. Imperial citizens rarely see their politics at work, for they keep such things far from the battlefield, but it seems the Jotun are as given to favouritism, manoeuvring, and patronage as any League or Freeborn citizen. The Queen is still here because there are three candidates with a good claim to the Jarldom, and none of them will step aside in favour of one of the others.&lt;br /&gt;
&lt;br /&gt;
Each is popular, experienced, and a hero of their people. Deciding the matter with a contest of arms might be traditional, but there is no certainty that such a contest would actually settle things. There is also the risk that it might spill out of control, perhaps split the people of Skallahn when they must be unified. Queen Yrsa has sent north, it seems, to [[Tromsa#Majastind|Mount Majastind]], for a certain &#039;&#039;ghodi&#039;&#039; who hears the voice of [[Elite_Jotun_troops#Ulvenwar|Ulven]] especially clearly. Renowned for their wisdom, they can be trusted to choose with an even hand, present an outcome that will at least quiet rival voices, and not risk the position of the Jarl of Jarls. She may be called queen, but Yrsa Jansdottir - like the King of the south - is first among equals, and while her jarls do not say as much out loud, while they swear oaths of fealty, they do not sacrifice their pride or their ambition in the name of thoughtless service.&lt;br /&gt;
{{CaptionedImage|file=Osric5853.jpg|caption=Iron Osric, General of the Green Shield|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Aracelis4339.jpg|caption=&#039;&#039;&#039;Aracelis i Erigo&#039;&#039;&#039;, General of the Burning Falcon|align=right|width=200}}&lt;br /&gt;
Regardless, the presence of the Queen simply means that the defence of Kierheim is being directed by one of the mightiest heroes of the Jotun. The bulk of the barbarian armies are in the south, fighting in the Marches. Skallahn does not have to drive the Empire&#039;s mighty armies out; it just needs to survive until the Queen can call her jarls back from the south to defend their lands. Messengers no doubt are already racing through Hordalant to Bregasland and Mitwold, but there is no chance of reinforcements until after the Winter Solstice. In the meantime, they must do everything they can to hold Bjarkey, to hold Kierheim, and to prevent the Empire from taking control of the northern end of the Kongegőr. &lt;br /&gt;
&lt;br /&gt;
(And there are signs - scraps of evidence - that the Queen has not only sent messengers south to the Marches. Rumours of a certain Jotun wizards sent to petition aid from the [[Eternal|Lords of Summer and Ladies of Autumn]] at those manses built to allow such negotiation. Unsourced gossip of a fast ship, crewed by thralls whose loyalty to the queen is without question, sailing into the teeth of the Winter gales that batter the coastline into the [[Sea of Snow]] to [[Bryadvik]] and mysterious [[Fjorknae]] to call the jarls of the west to Skallahn.)&lt;br /&gt;
&lt;br /&gt;
The Walls of Kierheim are high, and strong, but they must stand against not only the soldiers of Wintermark and Highguard and the Brass Coast but against the hammers of Autumn. The Sovereign-lords of the [[Realms#Autumn|Iron Labyrinth]] are [[Army qualities#Contracted|bound by contract]] to aid the third Imperial Orcs army when they are called upon. This season, it is the [[Estavus|Lady of Shikal]] whose servants fight alongside the Unshackled, and they bring with them the terrible siege engines of the City of Fire and Stone. Once the armies come within sight of the walls, the word is given, and the brazen heralds and minotaur engineers unleash hell against the fortification. Great mechanical catapults and trebuchets pound the walls directly, while six metal siege towers creak across the battlefield, driven by clever engines crafted in the Autumn realm. Steel siege ladders are deployed to allow Imperial soldiers to take the fight directly to the defenders atop the walls. A massive covered ram, crafted from a column of volcanic stone and bound with green iron, is deployed to breach the gates of Kierheim. There will be no prolonged siege here, not if the Autumn Hammers have their way.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Xenia i Erigo.jpg|caption=&#039;&#039;&#039;Xenia i Erigo&#039;&#039;&#039;, General of the Fire of the South|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
When the gates finally break under the relentless onslaught - in spite of the runes laid into their surface to ensure such a thing never happens -  the armies of the Empire pour into Kierheim. It must seem that the fight is over, that this is the end, but celebration proves premature. The Queen herself leads the defenders in a counter-charge, the Jarl of Aftanes and his family at her side, and all three of the contenders for the Jarldom, leading their own warbands in defiance of the Empire. Blood flows, the air rings with cries of challenge, and the hammering thunder of the siege engines. Unshackled and champion, Freeborn and yegarra, Winterfolk heroes and Jotun, Highborn and barbarian; the fighting spreads through the stone-lined streets, the thatched halls, even to the court of the fountain that lies before the palace of the Jarl of Kierheim.&lt;br /&gt;
&lt;br /&gt;
==The Walls Hold==&lt;br /&gt;
In the end, though, the Jotun defenders have the edge. The Imperial forces are pushed back through the broken runemarked gate, and the siege engines fall silent. The Queen and her Jarls hold the city - just - against the Imperial assault. Yet the walls of Kierheim, the great fortification that has proudly ringed the seat of the Jarl since before the days of Emperor Guntherm, are cracked and battered. The walls have been stormed, the gates shattered, and the garrison has paid dearly to keep the city for another day. As the Winter Solstice dawns, the Empire&#039;s armies are camped before the walls; they have most of Bjarkey under their control and the whole of Greenwall. There can be little doubt that reinforcements are on their way - the Jarls of Tromsa and Bryadvik, and perhaps even distant Fjorknae, cannot deny the call of the Queen. There has been evidence in the past that the Jarls of Skallahn have good relations with the sovereign-lords of the [[Realms#Autumn|Iron Labyrinth]], and half the armed force of the Jotun currently engaged in [[the Marches]] owe fealty to Yrsa Jansdotti. Will it be enough to hold the Empire, to reclaim Skallahn? Or will the hammer of Autumn and the brazen fires, and the shield and spear, and the spreading wings of the pegasus, take the city of Jarl Ustigar and create a fracture-line between the north and the south?&lt;br /&gt;
&lt;br /&gt;
The runes are still bouncing on the cloth; the future is not yet written.&lt;br /&gt;
&amp;lt;gallery heights=200 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
AutumnHammers colour.png&lt;br /&gt;
BurningFalcon Colour.png&lt;br /&gt;
TheFireoftheSouth Colour.png&lt;br /&gt;
GreenShields Colour.png&lt;br /&gt;
Narwhal&#039;s Spear.webp&lt;br /&gt;
ValiantPegasus Colour.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=SkallahnStrategic.png|width=300|align=right}} &lt;br /&gt;
==Game Information==&lt;br /&gt;
* &#039;&#039;&#039;The Empire has captured Greenwall and is three-quarters of the way toward seizing Bjarkey&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Control of Bjarkey will grant control of the northern end of the Kongegőr&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Walls of Kierheim still stand but have taken a serious pounding&#039;&#039;&#039;&lt;br /&gt;
The Empire took the defenders of Skallahn by surprise with their bold attack, Imperial forces have conquered Greenwall, and are three-quarters of the way toward conquering Bjarkey. The new fortification rules come into effect at the start of the Winter Solstice, which have implications for the conquest of Bjarkey, but this season has seen the [[fortification#Bastion|bastion]] take significant damage, and the [[fortification#garrison|garrison]] significantly damaged.&lt;br /&gt;
&lt;br /&gt;
Control of Bjarkey brings with it control of the northern end of the Kongegőr. As laid out by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]] by [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana]], this would present a [[A_bridge_too_far#Brute_Force|strategic opportunity]] to split the northern Jotun kingdom off from the southern kingdom.&lt;br /&gt;
&lt;br /&gt;
Finally, the Jarl of Greenwall has raised their [[Jotun#Fyrd|fyrd]] - gathered their household warriors around them - and fight now to defend Skallahn from Imperial forces. &lt;br /&gt;
===Participation : Valiant Pegasus===&lt;br /&gt;
* &#039;&#039;&#039;Characters whose military unit fought with the Valiant Pegasus alongside the Knights of Glory may receive a special benefit&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|width=300|align=right}}&lt;br /&gt;
While the Valiant Pegasus assayed an overwhelming assault against the Jotun in Skallahn, they were accompanied by [[Knights of Glory|Summer knights]] drawn from the realm of Eleonaris. Those knights enthusiastically participated in the bold action, urging the soldiers that fought alongside them to throw themselves into glorious battle against the barbarians. Any character whose military unit supported one of these three armies may choose to have embraced the experience of battling alongside the heralds of the [[Eleonaris|Lady of Pennants]]. &lt;br /&gt;
&lt;br /&gt;
* If you possess the [[heroic skills#hero|hero]] skill, you may choose to increase your number of hero points by one until the end of the Winter Solstice. &lt;br /&gt;
* If you do not have the hero skill, you gain an additional temporary hero point which, once spent, is permanently gone. It will have faded entirely by the end of the Winter Solstice, regardless.&lt;br /&gt;
Anyone who chooses to gain this benefit also experiences a [[roleplaying effect]] that lasts until the end of the Winter Solstice: &#039;&#039;You feel the urge to do great deeds that will make you the centre of attention, and take particular pleasure from approval and adulation. You feel the urge to do things that demonstrate your prowess as a powerful warrior. Being overlooked or dismissed may cause you to lose your temper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any Highborn character whose military unit supported the Valiant Pegasus may accept this boon and roleplaying effect, or they may choose to actively resist the influence of the Summer heralds. If you wish, you may email {{plot}} before the end of March, indicating that you sought out the aid of one of the priests that march with every Highborn army. Instead of the benefit above, you may instead specify that you received one of three [[anointing|anointings]] - the [[Auras_of_Pride#The_Wellspring_of_Pride|Wellspring of Pride]], the [[Auras_of_Vigilance#The_Demands_of_Vigilance|Demands of Vigilance]], or the [[Auras_of_Vigilance#The_Preparations_of_Vigilance|Preparations of Vigilance]]. You won&#039;t need to provide any [[liao]], and this anointing will have a strength of only 1 (meaning it will not replace a more powerful aura). It will persist until the start of the Spring Equinox 388YE, or until removed or replaced. If you take this option you are encouraged to express the concerns that led you to seek it out, once the game begins.&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rose_grow_the_rushes_o%27&amp;diff=134343</id>
		<title>Rose grow the rushes o&#039;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rose_grow_the_rushes_o%27&amp;diff=134343"/>
		<updated>2026-02-14T21:19:16Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:387YE Winter]] [[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Beater on the Field.jpg|caption=Beaters secure the boundaries of the Marches against all intrusion. Some times this is more challenging than others.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Loyal to the People==&lt;br /&gt;
The Strong Reeds were raised from the Bregas. To this day the bulk of their soldiers come from the Dour Fens, and they know the wetlands better than anyone else. Since the [[Only forward|Jotun returned]] to steal their homeland, they have been amid the reeds, resisting the invaders. This despite the unhappiness some of their countryfolk still feel towards the Empire - and we must not forget that many Bregas are marshfolk first, Marchers second, and Imperial citizens a distant third. Yet the &#039;Reeds have remained true to the oath of their General, fighting from the rushes and the deep fens to bamboozle the barbarian invaders wherever they can. &lt;br /&gt;
&lt;br /&gt;
They are in a perilous situation, for all their skill at [[Army_qualities#Secretive|laying low]]. The Queen of Kalsea herself, &#039;&#039;Yrsa Jansdóttir&#039;&#039;, set the Lion of the North to root out the &#039;Reeds and their sympathisers. The Bregas army has been left exposed, and those who offer them succour left in mortal danger. The Jotun are closing in on their hidden encampments, deep in the fens. It has become more and more difficult for them to move or take action without the barbarians descending on them in force.&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox, Imperial heroes used the [[Sentinel Gate]] to [[So_our_path_is_laid#Battle_Opportunity_:_How_Will_They_Rise_Up?|come to their aid]]. In [[Bregasland#Grey Fens|Grey Fens]] they intercepted the Jotun champions [[So_our_path_is_laid#Objective:_Recover_the_scouting_orders|ordered]] to hunt out the havens of the Strong Reeds. Both &#039;&#039;Ghodi Melker&#039;&#039; and the yegarra champion &#039;&#039;Eisa Winterborn&#039;&#039; were brought low - the latter success in particular being cause for muted celebration. A thorn in the Empire&#039;s side for years, Imperial heroes brought Eisa to ground at &#039;&#039;Leakey Moss&#039;&#039;, and her warband has withdrawn back to their stronghold in [[Skallahn#Mindrkyst|Skallahn]]. They will not return to fight in the Empire again until some new hero raises the walrus banner and walks the path of the rare yegarra champions.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Amberlain P. Black, General of the Strong Reeds&amp;quot;&amp;gt;This game of fox and hound is at an end. No quarter shall be given. Not any more. Rise up! Rise from the reeds and be a tidal wave of fury to wash the scum from our fields. I march with you as a soldier, as a marcher, as your friend. I march with my husband by my side for us, for land, for the Marches. And when we are done, will bring in the harvest and toast to the turning of the seasons.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, their success was not unqualified. They were unable to prevent one of the champions from rallying her warband. Barely has the equinox ended before &#039;&#039;Seeker Alma&#039;&#039; - a skilled tracker from the hills of [[Reinos]] - leads a contingent of Lasambrian Jotun into the sleepy village of &#039;&#039;Catchment&#039;&#039;, deep in the fens. Some two hundred Marcher soldiers, taken by surprise, are slain or captured before they can flee. A grievous loss - but one that could have been significantly worse had the Empire&#039;s heroes been less thorough. Alma continues to harry the Bregas across the marshes, striking without warning against sanctuaries that have been secret for generations.&lt;br /&gt;
&lt;br /&gt;
Yet despite this, the &#039;Reeds remain in Bregasland. They endure, and when the order comes, they will [[If_one_be_gone_we_carry_on#Objective:_Rouse_the_Strong_Reeds|rise]].&lt;br /&gt;
===Rise===&lt;br /&gt;
Granite-faced Derun Stonetower and the Tower of the North continues to work alongside Gjeirfund Haggarsdóttir, standing in for King Gudmundr Arasonn as general of the Fist of Ulven, ruling Bregasland with a mailed fist. Yet many of the barbarian &amp;quot;heroes&amp;quot; are champing at the bit, eager for honourable battle against the Marcher-folk and their allies. As a people, the Jotun tend to have little time for stealth and the subtle manoeuvring of spies and scouts; let others seek the Strong Reeds, the champions of Kalsea and Narkyst will build their bridge across the [[Howling Abyss]] in glorious battle! Throughout the long Summer into Autumn, [[So_our_path_is_laid#Pride_of_the_Marches|barbarian raiders]] came reaving across the border into prosperous [[Mitwold]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Mary Birchsmith, General of the Bounders&amp;quot;&amp;gt;Bounders, show me your strength and your loyalty. We bring the knights of Eleonaris with us to fight alongside our friends and siblings in Gravenmarch. We will support the strong reeds to rise up and show the Jotun what we stand for. This is marcher land and we take pride in that. We will overwhelming assault into Graven March, Bregasland. A Marcher! A Marcher!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;William Guildenstern, General of the Drakes&amp;quot;&amp;gt;Make of them a scarecrow. Make our enemy a living effigy of your will - Shrive yourselves, pour your anger and sorrow into your greatswords and poleaxes… First army be shriven of sin and malignancy drive it into the invaders. It is not Sin however to hate the Jotun. To repel the invaders virtue demands it. So Shrive yourselves in battle my Drakes. Liberate the fens and furrows of Bregasland and be born anew. Do this for me now. For fellow, our commander, our stoats and all who have suffered this evil. Should you find the fire of the Marches - send me to her, so I may love my wife amidst the chaos of the land. Our Overwhelming Assault will be the battle song of my love for this and all of you.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Tager Defender of the Fallen Tyrshalt, General of the Bloodcloaks&amp;quot;&amp;gt;Cloaks, we march to free the reeds, we march to recover the lost and aid the Marchers, we march with the Champions of Eleonaris. A good friend has just become one of their champions and I hope she can march to battle with the Winterfolk once more. Blaze Dunn! A Hero has a name!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Ice Fishers of Ldansk&#039;&#039; have been in Bregasland for a year or more, growing more restless with each season that passes. &#039;&#039;Helma Skutasdóttir&#039;&#039; plants her raven-banner in Ottery, splitting her attention between rooting out the Strong Reeds and testing the borders to the east. The Howling Bears under the standard of &#039;&#039;Yanya Uranduln&#039;&#039; have had their eyes on the wealth of Mitwold since they arrived. With the death of &#039;&#039;Eisa Winterborn&#039;&#039; it is as if grief has unhinged their champion who drives their warband to fight the Marchers wherever possible even when it is perhaps not wise to do so.&lt;br /&gt;
&lt;br /&gt;
Their desire for bloodshed is nothing, however, beside that of the traitor-yegarra who gather around the banners of &#039;&#039;Stephen of Sarcombe&#039;&#039;. While the other champion-warbands seek wealth and challenge, the yegarra of the [[Mournwold|Mourn]] look to sate their bloodlust on the [[Yeoman of the Marches|yeofolk]] of Mitwold and Bregasland alike. Rumours that other Jotun warbands will not fight alongside Stephen&#039;s yegarra for fear of dishonouring themselves and their ancestors have solidified. In desperation Gjeirfund Haggarsdóttir has loosed the choke-chain King Gudmundr used to control the furious human champion, letting him lead his troops into Mitwold in the hope, perhaps, that the Marchers will end the problem he represents before the King returns. &lt;br /&gt;
&lt;br /&gt;
And so the raids continue after the Autumn Equinox. The Imperial defenders of Mitwold are able to ensure they do reach much further east than [[Mitwold#Oddmire|Oddmire]] and occasionally [[Mitwold#Meade March|Meade March]], but their focus is elsewhere. The task of dealing with the raiders falls to the [[beater|beaters]] who [[Venture#Beating_the_Bounds|patrol the borders]], and to the garrison of [[Mitwold#Forte Fidelis|Forte Fidelis]]. The [[Valiant Pegasus]] and the [[Autumn Hammers]] have quit Mitwold leaving only the [[Drakes]] and the [[Bloodcloaks]] in Mitwold - and they are busy preparing for what is to come.&lt;br /&gt;
&lt;br /&gt;
Fortunately the absence left by the armies marching north is quickly filled for by the arrival of the [[Bounders]] from neighbouring [[Upwold]]. A fortnight after the Equinox, a grand cohort of [[Knights of Glory|elfin knights and goblin-kind infantryfolk]] emerge from an old battlefield in Meade March, drawn from the demesne of [[Eleonaris]]. Without delay they march west to join the Imperial armies, splitting into three distinct groups and setting their brightly-coloured pavilions and fluttering banners alongside the tents of the Imperial soldiers.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Amberlain7869.jpg||caption=&#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039;, General of the Strong Reeds}}&lt;br /&gt;
{{CaptionedImage|file=GenBounders.jpg|caption=&#039;&#039;&#039;Mary Birchsmith&#039;&#039;&#039;, General of the Bounders}}&lt;br /&gt;
{{CaptionedImage|file=Marcher Plate.jpg|caption=&#039;&#039;&#039;William Guildenstern&#039;&#039;&#039;, General of the Drakes}}&lt;br /&gt;
{{CaptionedImage|file=Tager Defender of the Fallen Tyrshalt.png|caption=&#039;&#039;&#039;Tager Defender of the Fallen Tyrshalt&#039;&#039;&#039;, General of the Bloodcloaks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
To aid the Drakes comes &#039;&#039;Kore&#039;&#039; the lion-maned warlord, glorious in their scarlet armour. They command only half the number of warriors brought by the others, but each of their knights is twice the size of their comrades. While their torso, head, and arms are humanlike their lower bodies are those of deadly predatory cats. These crimson knights use their lances to great effect, devastating their enemies with a thundering charge. &#039;&#039;Ser Helvennan&#039;&#039;, resplendent in gold and red chain, quietly joins the Bloodcloaks. The Stag-knight leads a mixed band of elfin spearmasters and grizzled goblin-kin with shield and javelin. &#039;&#039;Ollavan the Reeve&#039;&#039;, the sharp-eared bowmaster, comes at the head of a band of wily archers and rust-red hunting hounds. They are eager not only to face their foes, but to test their skill against the marksmen of the Bounders. The knights attract comment wherever they go, their richly coloured garb and merry voices something of a contrast with the fields of Meade March. &lt;br /&gt;
&lt;br /&gt;
The Drakes are further reinforced by nearly five thousand troops lead by Imperial captains from every Imperial nation save the [[Imperial Orcs|Unshackled]]. They have come to fight the Jotun; some offer their aid to the beaters while they wait but few can keep up with the fast-moving Marchers. Others seek the beaters for different reasons however. Perhaps as many as nine thousand more soldiers wish to sneak across the border into Bregasland to join the Strong Reeds. The expertise of the beaters is tested, but they are found equal to the challenge. Others take the riskier route along the southern shores of the Westmere with the aid of sailors from [[Voyage#Raid_Kalsea&#039;s_Coastline|Steward&#039;s Landing]], slipping into the conquered territories through [[Bregasland#Eel&#039;s_Landing|Eel&#039;s Landing]] or isolated fishing villages along the coastline.&lt;br /&gt;
&lt;br /&gt;
===Fist, Lion, Tower===&lt;br /&gt;
Once everyone is in place, on a certain day, at an appointed hour, the camps are struck. The Drakes, Bounders, and Bloodcloaks begin to move south through Meade March toward [[Bregasland#Gravenmarch|Gravenmarch]], toward battle. At the same time, the Strong Reeds rise, launching a surprise attack against the Jotun garrison at Graven. With them are two thousand delicately deadly warriors of the [[Realms#Summer|Summer realm]] attired in breath taking splendour of sky blue and sun gold; the household of &#039;&#039;Ser Alcedini&#039;&#039;, the brightly feathered Kingfisher Castellan, who leads them into battle alongside the Bregas forces. The &#039;Reeds can&#039;t know for sure that help is coming, cut off from the rest of the Marches as they are. They can only trust that if they act, their allies will be there to support them. More than a few Bregas soldiers breath a sigh of relief when the news that a major Imperial force has crossed the border into the &#039;March reaches them.&lt;br /&gt;
&lt;br /&gt;
Battle is joined. The Tower of the North, the Fist of Ulven, and the Lion of the North respond quickly, Jotun warriors surging south to intercept the Imperial forces. The rising of the Strong Reeds, however, provides a powerful element of surprise. The eyes of the barbarians were to the north, toward Ottery and Fisher&#039;s Rock rather than towards Graven. By the time they realise the attack is underway, the town has been freed from the Jotun. &lt;br /&gt;
&lt;br /&gt;
At first it seems as if the whole of Graven March will follow suit, but as the days unfold that hope begins to fade somewhat. While the initial fighting mostly involves the Tower, the Fist, and the Lion, reinforcements quickly arrive. Some six thousand Summer [[Inhabitants of the realms#Heralds|heralds]] - orc-like warriors with a distinct leonine cast to their features in crimson steel chain - join the battle. Knights of the [[Eleonaris|Lady of Summer]], they are equally enthusiastic about fighting Imperial troops as they are clashing with their kin from the Summer Realm. In particular the axe-wielding warriors lead by &#039;&#039;Ser Grumbar&#039;&#039; the Hound-knight seek out every opportunity to contend with the knights of &#039;&#039;Set Helvennan&#039;&#039; who side with the Bloodcloaks.&lt;br /&gt;
&lt;br /&gt;
Only a few days after the fighting begins, the Jotun are further bolstered by some fifteen thousand Lasambrian orcs - the entire Lasambrian Jotun force of the Hierro, the Corazón, and the Escuta. Yet even these allies are only sufficient to slow the Imperial advance, not to halt it entirely. The Drakes and the Bounders plough straight through the Jotun defenders to meet up with the Strong Reeds at Graven; three armies of Marcher soldiers fight shoulder to shoulder against the barbarians. The liveries of dozens of Marcher households flutter and dance in the wind from the west as stubborn yeofolk face the orcs who bedevil their homelands. &lt;br /&gt;
&lt;br /&gt;
The Bloodcloaks swiftly establish a presence at the town that once served as a place for the Navarr to meet with the people of the Marches to trade stories of the wider world. And to trade herbs, especially valuable [[cerulean mazzarine]] from [[the Brass Coast]] in return for the unique plants gathered in the deep fens. Indeed, while the Bloodcloaks are establishing a field hospital in the little town they come across a hidden stash of healing herbs concealed beneath the floorboards - dozens of carefully wrapped packages of [[true vervain]] and [[imperial roseweald]] and [[marrowort]]. There is a note, hastily written, wishing whoever finds the herbs well and expressing the hope that those who use them might remember the [[striding]] of &#039;&#039;Liath&#039;s Path&#039;&#039;. It&#039;s clear to the Winterfolk that this cache was left by the Navarr trapped in Graven when the Jotun came, in the hope that it would find its way into Imperial hands. Of the Navarr themselves, there is no sign. Doubtless they were among those executed by the barbarians when Graven fell. &lt;br /&gt;
&lt;br /&gt;
It proves to be a valuable find; the Winterfolk healers have their work cut out for them as they [[Army_qualities#Woundbinder|tend the wounds]] of their allies. The Jotun may have been put on the back foot by the attack into Gravenmarch, but they have rallied quickly, mounting a [[Army orders#Solid Defence|solid defence]] in the face of the Empire&#039;s furious assault. &lt;br /&gt;
&lt;br /&gt;
Tough as the going is, the Marchers and their allies from the north are equal to the challenge. They liberate several of the smaller households and villages as they expand their control of the &#039;March outward from Graven. The arrival of the Lasambrians has nudged the butter churn a little, but Imperial rally quickly to the new situation and as slow as the going is it looks as if they will ultimately win the battle, if not the war.&lt;br /&gt;
&lt;br /&gt;
Then, of course, the other shoe drops and the bad news arrives in the form of an exhausted Greywater messenger from Ottery.&lt;br /&gt;
&amp;lt;fourpicture&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=BloodCloak_Colour.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Bounders_Colour.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Drakes_Colour.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=StrongReeds_Colour.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/fourpicture&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=JotunMarch.jpg|align=left|width=500|caption=The Jotun have followed last season&#039;s raids with a full-on invasion of Mitwold.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pride of the Marches==&lt;br /&gt;
The Greywater is injured, on the verge of collapse when they reach Graven and demand to speak to the Strong Reeds. Refusing to rest until they have discharged their duty - there were four of them when they set out from Ottery and only one survived the passage through the Jotun lines - they bring a dire message. The Lasambrians are not the &#039;&#039;only&#039;&#039; force of Jotun that has come into Bregasland since the Autumn equinox.&lt;br /&gt;
&lt;br /&gt;
While the Tower, and the Fist, and the Lion, and their Lasambrian allies, have been fighting the Empire in Gravenmarch, a massive force of Jotun has gathered in Ottermire... and is sweeping east across the Otterway into Mitwold. Perhaps forty five thousand Jotun have joined the warbands raiding Oddmire, alongside several thousand crimson-and-gold clad knights of the Summer realm. Eight armies, marching up out of [[Liathaven]] and [[Hordalant]] through the western fens to Ottery. Rather than join the defence, they barely broke their march before crossing the walkway into Oddmire.&lt;br /&gt;
&lt;br /&gt;
For the first time in a century or more, there are Jotun armies in Mitwold. The news spreads through the Imperial forces like wildfire. Soldiers of the Drakes demand to be allowed to return home to protect their farms, their families, their friends. Fear that the army might make it as far as Upwold grips the Bounders. Yet in the end, there are bonds of duty and loyalty that are stronger than the fear they feel. The Empire&#039;s forces are too tightly bound up in the fight in Gravenmarch to risk trying to break free and march back north. Everything is focused here, on seizing a foothold in Bregasland. Trying to turn back now would leave the four armies between the hammer and the anvil - and risk making the situation worse. At the moment, should disaster come upon them, they can retreat into [[Mournwold#Green_March|Green March]]. If they try to turn north, there is every chance they will end up trapped in Gravenmarch at the mercy of the Jotun.&lt;br /&gt;
&lt;br /&gt;
It is a painful decision, but in the end the soldiers of the Marches and Wintermark have little choice but to trust the orders of their generals, to trust that the defenders of Mitwold will be equal to the challenge that faces them.&lt;br /&gt;
===Odd&#039;s Way===&lt;br /&gt;
Nearly fifty thousand Jotun. Two full contingents of the [[Knights of Glory]]. The Ice Fishers, and the Howling Bears, and the raven-banner of Helma Skutasdóttir. The traitors of the Mourn. They march along the Otterway into Oddmire. No simple raiding party, but a hammer blow against the Pride of the Marches. &lt;br /&gt;
&lt;br /&gt;
Normally the western barbarians invade a territory with a crushing assault, seeking to overwhelm defenders with furious might and force of numbers. Uncharacteristically though, the Jotun attacking Mitwold seem to be favouring a more [[Army orders#Cautious Assault|cautious]] strategy. Most likely last season&#039;s raids established the presence of defending armies dug-in in Oddmire. Perhaps the Jotun commanders are simply being cautious of a trap, or careful about overextending their forces. Either way, they focus more on preserving their strength than smashing the Imperial armies... which are not there. The relative slowness of the Jotun response in Bregasland makes more sense if one assumed the barbarians were expecting the Imperial armies to still be in Mitwold rather than launching an attack of their own.&lt;br /&gt;
&lt;br /&gt;
Eight armies, well-rested and well-provisioned from their stay in Liathaven and Hordalant. The Fell Hammers and the Iron Host are in the van, with the glory-hungry warriors of the Mandowla&#039;s Roar and Raging Thunder straining against the unfamiliar orders to advance cautiously rather than slam full-strength into whatever Mitwold has to offer. The knights that accompany those two armies are clearly no happier about this strategy than their orc friends, but they follow their orders. The Howling Night, the Skjaldirborn, and the Shield of the Mountain form the solid core at the heart of the Jotun expeditionary force, with the Southern Bear in the rearward position, [[Army_qualities#Resilient|grinding]] relentlessly forward even as they seek to lock down the land the advance guard claims. The army of Bjorgthorn Hammerhand  prides itself on only moving forward, and even though the Jotun come with caution, move forward they do.&lt;br /&gt;
&lt;br /&gt;
The defenders of Mitwold know about the Jotun invasion before the forces in Gravenmarch; the beaters who watch the borders immediately realise what is happening and raise the alarm. The news speeds eastward, galvanising the garrison of Forte Fidelis and sending the yeofolk and stewards to their armouries. Weapons and armour are passed out, as the folk of the Marches brace themselves for the Jotun advance. Just as with their neighbours to the east and the south, they will not cede one inch of ground save that the barbarians pry it from their clenched fists. Messengers are sent to Mournwold and Upwold, telling them of the invasion and while they do not directly ask for aid - Marchers are proud people - the implication is there. They may be rivals in peacetime, but as both Bregasland and Mournwold have shown, when war comes to the Marches, folk unite against the interloper.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Jotra.png}}&lt;br /&gt;
{{CaptionedImage|file=Verys.png}}&lt;br /&gt;
{{CaptionedImage|file=Tykonus.png}}&lt;br /&gt;
{{CaptionedImage|file=Feresh.png}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This grim pride, the courage of the yeofolk, is not in vain but it cannot hope to hold back the Jotun for long. At best, the garrison and the beaters, the households, and the walls of Oddmire can only delay what seems inevitable. Western Oddmire falls, and within a week the rest of the region follows suit. Odd&#039;s End is overwhelmed by the barbarians, forced to open its gates rather than see the entire town flattened by Jotun siege engines. Steward&#039;s Landing falls shortly afterward without any fighting at all - because &#039;&#039;Jarvey &amp;quot;Strongoar&amp;quot; Oddsboy&#039;&#039; and his entire household have loaded everyone they can onto their boats and slipped across the Gullet to [[Kallavesa#Wittal_Grove|Fisk]]. The Winterfolk who once kept a careful eye on the Marchers to the south welcome them, working with the steward and his levies to ensure that the northern shores of Mitwold can be kept supplied, should the worst come to the worst.&lt;br /&gt;
&lt;br /&gt;
Despite the relatively cautious strategy the invasion of Mitwold follows a familiar pattern. Wherever they go, the Jotun offer Imperial citizens the Choice. Take up arms alongside the Jotun; lay aside the accoutrements of war and become thralls; or be given a swift and honourable death. Nobody takes the first choice. Most take the second. Few are stubborn enough to face the third. Many families make the decision to retreat before the Jotun, staunchly certain that they will reclaim their land soon enough when the Drakes return and drive the Jotun back into the western fens. The refugees are welcomed by their neighbours to the east with open grumbling about the inconvenience - but they &#039;&#039;are&#039;&#039; welcomed and found places to stay.&lt;br /&gt;
&lt;br /&gt;
===The Walls of Meade===&lt;br /&gt;
Oddmire is quickly taken, and then the Jotun march on [[Mitwold#Meade|Meade]]. The first [[market town]] and the oldest. The largest settlement south of [[Hahnmark#Kalpaheim|Kalpaheim]], the city-port of the Marches. Revitalised by the dredging of the Westmere, by trade with the [[Faraden]], and by decades of prosperity and security, Meade stands ready to repel the Jotun just as they did the [[Harvest_of_infamy|Asavean raiders]] last Autumn.&lt;br /&gt;
&lt;br /&gt;
Of course, last Autumn the Marchers had ample warning that the attack was coming, and the garrison of Forte Fidelis was bolstered by the Drakes. This year, the defenders of Meade are on their own. The city has walls of course, but while there has been some talk of [[Three_keys#The_Walls_of_Meade|further work]] it has been over a decade since the defences were [[Fortify_Town_defences|reinforced]] by the Senate. The walls are stout, but to stand against eight armies of Jotun bent on conquest? That would be a challenge even for a true [[fortification]] - there&#039;s little doubt that if the Jotun turned south-east into the [[Mitwold#Golden_Downs|&#039;Downs]] even Forte Fidelis would be hard pressed to keep them out.&lt;br /&gt;
&lt;br /&gt;
So the Jotun come up through Meade March towards the pride of the Marches. The people turned back the Asaveans, and they fight just as valiantly against the Jotun, but they are outnumbered and ultimately outmatched. A Jotun messenger offers the people of Meade one chance to surrender, but if anything the proud refusal of the defenders both impresses and pleases the herald sent to deliver the offer. She returns to the armies, and they waste no time besieging the city. Not that it is a siege in any literal sense. The soldiers of Forte Fidelis garrison the walls as best they can, but the gates are riven to splinters by Jotun battering rams almost immediately. The warriors of the west pour into Meade, and those who fight back are swiftly overwhelmed. This is a city of prosperity, of clever merchants and wise scholars, not a city of warriors, after all.&lt;br /&gt;
&lt;br /&gt;
The remaining garrison retreats east. A great many Marchers stay behind, refusing to give up their homes. They watch sullenly as the Jotun establish a command post in Meade, from which to direct the rest of their forces. With the city fallen, there is little chance for the households of Meade March to mount more than a token defence. Yet with the aid of the beaters and the Forte Fidelis soldiers, they do their best, and their courage at least helps to slow the Jotun invasion and give time for the rest of Mitwold to prepare for what is to come. As it is, the &#039;March is conquered and the Jotun continue to press forward into the heart of the Marches. &lt;br /&gt;
&lt;br /&gt;
As the bulk of the Jotun move to back up the raiders attacking [[Mitwold#The_Meadows|the Meadows]], however, Stephen of Sarcombe moves to have the remaining [[The_Marches_economic_interests#Alder|alders]] of Meade and their families hanged, sending his yegarra also to try and capture the bailiffs of [[Bailiff of Meade|Meade]] and the [[Bailiff of the Grand Market|Grand Market]], the [[Alder of Meade]], and even the [[Master of the Root and Stem]] so they can face similar treatment. Before he can do much more than mobilise his people, they are confronted by Helma Skutasdóttir and her warband. Denouncing him as a coward and unfit to call himself Jotun, Helma herself challenges him to defend his honour. Actual fighting between the orcs of Helma&#039;s raven-banner and Stephens yegarra breaks out in the centre of Meade. Bjorgthorn Hammerhand, general of the Southern Bear, is forced to send his own warriors to separate the two warbands - but not before several fighters on both sides are slain. He does not bother to hide his utter contempt for Stephen and his clear support for Helma in this matter. According to witnesses, it looks as if the traitor-Marchers are squaring up to actually take on the Southern Bear, but in the end they back down and retreat from Meade with their tails between their legs. It becomes common knowledge that Bjorgthorn has dispatched messengers north to the King and Queen, demanding that something be done about the &amp;quot;rabid dog&amp;quot; in the midst of the Jotun before he is forced to deal with the matter himself.&lt;br /&gt;
&lt;br /&gt;
Flies like Stephen aside, though, the rest of the Jotun invasion goes off with barely a hitch. After Oddmire and Meade March, the Jotun press heavily into the Meadows. North-eastern Mitwold borders [[Kallavesa#Wittal Grove|Wittal Grove]], some of the only dry land in the whole of [[Kallavesa]], and allows easy access to [[Upwold#Stock_March|Stock March]] in Upwold. If the Jotun can secure it, and secure their lines across northern Mitwold, the threat they represent is multiplied significantly. &lt;br /&gt;
&lt;br /&gt;
Yet despite their fervour, and their sheer numbers, their invasion slows and begins to falter once they hit the Meadows. As the Winter Solstice approaches, the weather worsens significantly. Torrential rains give way to heavy snowfall in the approach to midwinter, and while the Jotun are no strangers to cold and snow they are not foolhardy enough to throw themselves into the teeth of the storm while there are defenders still fighting. Across the northern Marches, camps are established as the Jotun make the preparations needed to keep what they have taken so far - and presumably to continue to conquer Mitwold until the entire Pride of the Marches is in their hands.&lt;br /&gt;
&amp;lt;fourpicture&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=bird.jpg|width=200|align=right}}&lt;br /&gt;
{{CaptionedImage|file=aurochs.jpg|width=200|align=left}}&lt;br /&gt;
{{CaptionedImage|file=Jotunarmy.jpg|width=200|align=right}}&lt;br /&gt;
{{CaptionedImage|file=wolves.jpg|width=200|align=left}}&lt;br /&gt;
&amp;lt;/fourpicture&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Between Beats==&lt;br /&gt;
It is easy to imagine that every warrior in the Jotun lands is in the Marches; six armies in Bregasland fighting the Empire&#039;s attempt to liberate Gravenmarch. Eight armies in Mitwold. Thousands of would-be champions fighting under the banners of their warlords, even as thousands of Imperial captains fight in support of the armies of the Empire. Knights of Glory on both sides, urging their compatriots to fight boldly, to neither give nor ask for quarter, to seek to build enduring legends that will live on in the songs of the bards long after their bodies are gone to rot and treeroots.&lt;br /&gt;
&lt;br /&gt;
The fighting in Bregasland has been bloody - three thousand Imperial heroes dead or broken. The number would have been higher without the Bloodcloaks; the Jotun have suffered more grievous losses simply because they lack the medical expertise of the Winterfolk, their losses closer to four thousand. The Empire is four-fifths of the way toward taking Gravenmarch from the barbarians, but the fighting continues. Behind them, the armies of the west rampage across Mitwold, slowed by the stubborn defenders, but only a little. Oddmire and Meade March - and the city of Meade - are in their hands. They are halfway toward claiming the whole of the Meadows, and who knows where their ambition will take them after that?&lt;br /&gt;
&lt;br /&gt;
The ultimate goal of the Jotun may be unclear, but one thing &#039;&#039;is&#039;&#039; clear. The Marchers will not give up without a fight, not in Mitwold, and not anywhere else. The Jotun have been beaten before, time and again, and this time will be no different. Just as the Strong Reeds fight for the people of Bregasland, just as the Tusks battled the odds and risked everything to free their folk in Mournwold, the people of Mitwold trust that the Drakes will be back and make the Jotun pay a high price for their trespass.&lt;br /&gt;
{{CaptionedImage|file=RegionsofBregasland.png|align=right|width=300}}&lt;br /&gt;
==Game Information==&lt;br /&gt;
* &#039;&#039;&#039;The Empire is four-fifths of the way toward claiming Gravenmarch&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Jotun have conquered Oddmire and Meade March, and are halfway towards claiming the Meadows&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All titles connected to the city of Meade have lost access to their resources&#039;&#039;&#039;&lt;br /&gt;
Following the battle opportunity in Autumn, the Jotun have struck back against the Strong Reeds, causing them to take 200 casualties. They have now risen up, however, openly fighting the barbarians. As such, the information the Jotun scouts gathered about their movements and dispositions is no longer useful. If the Strong Reeds choose to start lying low again, they will not face any ongoing losses unless and until the Jotun are able to scour the territory for them once again. The &amp;quot;counter&amp;quot; on their ability to rise up would be reset at this point given they still maintain the absolute support of the Bregas people. Alternatively, they could leave the territory without difficulty either alone or with other Imperial armies.&lt;br /&gt;
&lt;br /&gt;
The Imperial forces have not taken Gravenmarch but they are four-fifths of the way there. While the route they entered Bregasland by, has been cut off - Oddmire and Meade March being in Jotun hands - there is nothing to stop them retreating into the Mournwold, or even circling round through Mournwold into Golden Downs or Maiden Downs. If they wish to return to Mitwold directly - into Oddmire or Meade March - they will have to fight the Jotun to do so.&lt;br /&gt;
{{CaptionedImage|file=RegionsofMitwold.png|align=right|width=300}}&lt;br /&gt;
The city of Meade is in Jotun hands. While they are not going out of the way to loot the place, there is still massive disruption here. As such the [[Bailiff of Meade]], [[Bailiff of the Grand Market]], [[Master of the Root and Stem]], and [[Alder of Meade]] have all lost access to their production - whether sinecure or ministry. The titles still exist, they simply can&#039;t wield their powers to secure resources. In addition, the Bounder&#039;s Hall in Meade is now in Jotun hands and unfortunately that means that it is no longer possible for beaters to [[Venture#Beating_the_Bounds|beat the bounds]] in Mitwold. There is nothing to stop characters instead [[Military_unit#Guarding|supporting Forte Fidelis]] but they won&#039;t receive any income for doing so unless that action is assigned [[Military_unit#Guerdon_Shares|Guerdon shares]]. Likewise, until Oddmire and Steward&#039;s Landing are once again in Marcher hands it is no longer possible for Marcher [[fleet|fleets]] to take the [[Voyage#Raid_Kalsea&#039;s_Coastline|Raid Kalsea&#039;s Coastline]] [[voyage]].&lt;br /&gt;
&lt;br /&gt;
==Participation : Beaters and Bloodcloaks==&lt;br /&gt;
* &#039;&#039;&#039;Characters who took the Beating the Bounds or Raid Kalsea&#039;s Coastline actions have had a busy season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The General of the Bloodcloaks retains some of the healing herbs recovered from the Navarr herb cache in Graven&#039;&#039;&#039;&lt;br /&gt;
Any character who took the [[Venture#Beating_the_Bounds|beat the bounds]] [[venture]] in Mitwold this season, or who undertook the [[Voyage#Raid_Kalsea&#039;s_Coastline|Raid Kalsea&#039;s Coastline]] [[voyage]] is encouraged to roleplay their part in the events taking place in the Marches. In particular, they may have been involved in helping [[military unit|military units]] sneak into Bregasland to join the Strong Reads, helped deliver the desperate warning of the Jotun assault to the defenders of Mitwold, or been involved in evacuating Steward&#039;s Landing. If your military unit or fleet supported one of these actions, you may have been injured engaging in risky heroism against the Jotun. Anyone who did so can email {{plot}} before the end of March and request a [[Combat#Traumatic_Wounds|lingering wound]] sustained in the campaign. A lingering wound can help support your roleplaying on the field as one of the defenders of Mitwold. Bear in mind however that, if left untreated, lingering wounds can also be fatal.&lt;br /&gt;
&lt;br /&gt;
The Navarr herb cache uncovered by the Bloodcloaks in Graven has been distributed to the healers of the Wintermark army, but a portion has also been set aside for the [[general]]. As such, &#039;&#039;&#039;Tager Defender of the Fallen Tyrshalt&#039;&#039;&#039; will find six drams of each of the five medicinal herbs in their pack, all that remains of this bounty.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=The crimson and gold pennants of Queen Eleonaris flutter over the Fields of Glory in the Summer Realm|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Participation : Knights of Glory===&lt;br /&gt;
* &#039;&#039;&#039;Characters whose military unit fought with the Drakes, the Bounders, or the Strong Reeds receive a special benefit&#039;&#039;&#039;&lt;br /&gt;
The Knights of Glory who fought alongside the Drakes, Bounders, and Strong Reeds revel in the uncompromising tactics the thre armies employed. As is their wont they communicate some of their enthusiasm to the soldiers who fight alongside them. A character whose military unit supported one of these three armies may choose to have been impacted by the experience of battling in close proximity to heralds of [[Eleonaris]]. &lt;br /&gt;
* If you possess the [[heroic skills#hero|hero]] skill, you may choose to increase your number of hero points by one until the end of the Winter Solstice. &lt;br /&gt;
* If you do not have the hero skill, you gain an additional temporary hero point which, once spent, is permanently gone. It will have faded entirely by the end of the Winter Solstice regardless.&lt;br /&gt;
Anyone who chooses to gain this benefit also experiences a [[roleplaying effect]] that lasts until the end of the Winter Solstice: &#039;&#039;You feel the urge to do great deeds that will make you the centre of attention, and take particular pleasure from approval and adulation. You feel the urge to do things that demonstrate your prowess as a powerful warrior. Being overlooked or dismissed may cause you to lose your temper.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rose_grow_the_rushes_o%27&amp;diff=134342</id>
		<title>Rose grow the rushes o&#039;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rose_grow_the_rushes_o%27&amp;diff=134342"/>
		<updated>2026-02-14T21:15:44Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:387YE Winter]] [[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Beater on the Field.jpg|caption=Beaters secure the boundaries of the Marches against all intrusion. Some times this is more challenging than others.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Loyal to the People==&lt;br /&gt;
The Strong Reeds were raised from the Bregas. To this day the bulk of their soldiers come from the Dour Fens, and they know the wetlands better than anyone else. Since the [[Only forward|Jotun returned]] to steal their homeland, they have been amid the reeds, resisting the invaders. This despite the unhappiness some of their countryfolk still feel towards the Empire - and we must not forget that many Bregas are marshfolk first, Marchers second, and Imperial citizens a distant third. Yet the &#039;Reeds have remained true to the oath of their General, fighting from the rushes and the deep fens to bamboozle the barbarian invaders wherever they can. &lt;br /&gt;
&lt;br /&gt;
They are in a perilous situation, for all their skill at [[Army_qualities#Secretive|laying low]]. The Queen of Kalsea herself, &#039;&#039;Yrsa Jansdóttir&#039;&#039;, set the Lion of the North to root out the &#039;Reeds and their sympathisers. The Bregas army has been left exposed, and those who offer them succour left in mortal danger. The Jotun are closing in on their hidden encampments, deep in the fens. It has become more and more difficult for them to move or take action without the barbarians descending on them in force.&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox, Imperial heroes used the [[Sentinel Gate]] to [[So_our_path_is_laid#Battle_Opportunity_:_How_Will_They_Rise_Up?|come to their aid]]. In [[Bregasland#Grey Fens|Grey Fens]] they intercepted the Jotun champions [[So_our_path_is_laid#Objective:_Recover_the_scouting_orders|ordered]] to hunt out the havens of the Strong Reeds. Both &#039;&#039;Ghodi Melker&#039;&#039; and the yegarra champion &#039;&#039;Eisa Winterborn&#039;&#039; were brought low - the latter success in particular being cause for muted celebration. A thorn in the Empire&#039;s side for years, Imperial heroes brought Eisa to ground at &#039;&#039;Leakey Moss&#039;&#039;, and her warband has withdrawn back to their stronghold in [[Skallahn#Mindrkyst|Skallahn]]. They will not return to fight in the Empire again until some new hero raises the walrus banner and walks the path of the rare yegarra champions.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Amberlain P. Black, General of the Strong Reeds&amp;quot;&amp;gt;This game of fox and hound is at an end. No quarter shall be given. Not any more. Rise up! Rise from the reeds and be a tidal wave of fury to wash the scum from our fields. I march with you as a soldier, as a marcher, as your friend. I march with my husband by my side for us, for land, for the Marches. And when we are done, will bring in the harvest and toast to the turning of the seasons.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, their success was not unqualified. They were unable to prevent one of the champions from rallying her warband. Barely has the equinox ended before &#039;&#039;Seeker Alma&#039;&#039; - a skilled tracker from the hills of [[Reinos]] - leads a contingent of Lasambrian Jotun into the sleepy village of &#039;&#039;Catchment&#039;&#039;, deep in the fens. Some two hundred Marcher soldiers, taken by surprise, are slain or captured before they can flee. A grievous loss - but one that could have been significantly worse had the Empire&#039;s heroes been less thorough. Alma continues to harry the Bregas across the marshes, striking without warning against sanctuaries that have been secret for generations.&lt;br /&gt;
&lt;br /&gt;
Yet despite this, the &#039;Reeds remain in Bregasland. They endure, and when the order comes, they will [[If_one_be_gone_we_carry_on#Objective:_Rouse_the_Strong_Reeds|rise]].&lt;br /&gt;
===Rise===&lt;br /&gt;
Granite-faced Derun Stonetower and the Tower of the North continues to work alongside Gjeirfund Haggarsdóttir, standing in for King Gudmundr Arasonn as general of the Fist of Ulven, ruling Bregasland with a mailed fist. Yet many of the barbarian &amp;quot;heroes&amp;quot; are champing at the bit, eager for honourable battle against the Marcher-folk and their allies. As a people, the Jotun tend to have little time for stealth and the subtle manoeuvring of spies and scouts; let others seek the Strong Reeds, the champions of Kalsea and Narkyst will build their bridge across the [[Howling Abyss]] in glorious battle! Throughout the long Summer into Autumn, [[So_our_path_is_laid#Pride_of_the_Marches|barbarian raiders]] came reaving across the border into prosperous [[Mitwold]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Mary Birchsmith, General of the Bounders&amp;quot;&amp;gt;Bounders, show me your strength and your loyalty. We bring the knights of Eleonaris with us to fight alongside our friends and siblings in Gravenmarch. We will support the strong reeds to rise up and show the Jotun what we stand for. This is marcher land and we take pride in that. We will overwhelming assault into Graven March, Bregasland. A Marcher! A Marcher!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;William Guildenstern, General of the Drakes&amp;quot;&amp;gt;Make of them a scarecrew. Make our enemy a living effigy of your will - Shrive yourselves, pour your anger and sorrow into your greatswords and poleaxes… First army be shriven of sin and malignancy drive it into the invaders. It is not Sin however to hate the Jotun. To repel the invaders virtue demands it. So Shrive yourselves in battle my Drakes. Liberate the fens and furrows of Bregasland and be born anew. Do this for me now. For fellow, our commander, our stoats and all who have suffesed this evil. Should you find the fire of hte Marches - send me to her, so I may love my wife amidst the chaos of the land. Our Overwhelming Assault will be the battle song of my love for this and all of you.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Tager Defender of the Fallen Tyrshalt, General of the Bloodcloaks&amp;quot;&amp;gt;Cloaks, we march to free the reeds, we march to recover the lost and aid the Marchers, we march with the Champions of Eleonaris. A good friend has just become one of their champions and I hope she can march to battle with the Winterfolk once more. Blaze Dunn! A Hero has a name!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Ice Fishers of Ldansk&#039;&#039; have been in Bregasland for a year or more, growing more restless with each season that passes. &#039;&#039;Helma Skutasdóttir&#039;&#039; plants her raven-banner in Ottery, splitting her attention between rooting out the Strong Reeds and testing the borders to the east. The Howling Bears under the standard of &#039;&#039;Yanya Uranduln&#039;&#039; have had their eyes on the wealth of Mitwold since they arrived. With the death of &#039;&#039;Eisa Winterborn&#039;&#039; it is as if grief has unhinged their champion who drives their warband to fight the Marchers wherever possible even when it is perhaps not wise to do so.&lt;br /&gt;
&lt;br /&gt;
Their desire for bloodshed is nothing, however, beside that of the traitor-yegarra who gather around the banners of &#039;&#039;Stephen of Sarcombe&#039;&#039;. While the other champion-warbands seek wealth and challenge, the yegarra of the [[Mournwold|Mourn]] look to sate their bloodlust on the [[Yeoman of the Marches|yeofolk]] of Mitwold and Bregasland alike. Rumours that other Jotun warbands will not fight alongside Stephen&#039;s yegarra for fear of dishonouring themselves and their ancestors have solidified. In desperation Gjeirfund Haggarsdóttir has loosed the choke-chain King Gudmundr used to control the furious human champion, letting him lead his troops into Mitwold in the hope, perhaps, that the Marchers will end the problem he represents before the King returns. &lt;br /&gt;
&lt;br /&gt;
And so the raids continue after the Autumn Equinox. The Imperial defenders of Mitwold are able to ensure they do reach much further east than [[Mitwold#Oddmire|Oddmire]] and occasionally [[Mitwold#Meade March|Meade March]], but their focus is elsewhere. The task of dealing with the raiders falls to the [[beater|beaters]] who [[Venture#Beating_the_Bounds|patrol the borders]], and to the garrison of [[Mitwold#Forte Fidelis|Forte Fidelis]]. The [[Valiant Pegasus]] and the [[Autumn Hammers]] have quit Mitwold leaving only the [[Drakes]] and the [[Bloodcloaks]] in Mitwold - and they are busy preparing for what is to come.&lt;br /&gt;
&lt;br /&gt;
Fortunately the absence left by the armies marching north is quickly filled for by the arrival of the [[Bounders]] from neighbouring [[Upwold]]. A fortnight after the Equinox, a grand cohort of [[Knights of Glory|elfin knights and goblin-kind infantryfolk]] emerge from an old battlefield in Meade March, drawn from the demense of [[Eleonaris]]. Without delay they march west to join the Imperial armies, splitting into three distinct groups and setting their brightly-coloured pavillions and fluttering banners alongside the tents of the Imperial soldiers.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Amberlain7869.jpg||caption=&#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039;, General of the Strong Reeds}}&lt;br /&gt;
{{CaptionedImage|file=GenBounders.jpg|caption=&#039;&#039;&#039;Mary Birchsmith&#039;&#039;&#039;, General of the Bounders}}&lt;br /&gt;
{{CaptionedImage|file=Marcher Plate.jpg|caption=&#039;&#039;&#039;William Guildenstern&#039;&#039;&#039;, General of the Drakes}}&lt;br /&gt;
{{CaptionedImage|file=Tager Defender of the Fallen Tyrshalt.png|caption=&#039;&#039;&#039;Tager Defender of the Fallen Tyrshalt&#039;&#039;&#039;, General of the Bloodcloaks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
To aid the Drakes comes &#039;&#039;Kore&#039;&#039; the lion-maned warlord, glorious in their scarlet armour. They command only half the number of warriors brought by the others, but each of their knights is twice the size of their comrades. While their torso, head, and arms are humanlike their lower bodies are those of deadly predatory cats. These crimson knights use their lances to great effect, devastating their enemies with a thundering charge. &#039;&#039;Ser Helvennan&#039;&#039;, resplendent in gold and red chain, quietly joins the Bloodcloaks. The Stag-knight leads a mixed band of elfin spearmasters and grizzled goblin-kin with shield and javelin. &#039;&#039;Ollavan the Reeve&#039;&#039;, the sharp-eared bowmaster, comes at the head of a band of wily archers and rust-red hunting hounds. They are eager not only to face their foes, but to test their skill against the marksmen of the Bounders. The knights attract comment wherever they go, their richly coloured garb and merry voices something of a contrast with the fields of Meade March. &lt;br /&gt;
&lt;br /&gt;
The Drakes are further reinforced by nearly five thousand troops lead by Imperial captains from every Imperial nation save the [[Imperial Orcs|Unshackled]]. They have come to fight the Jotun; some offer their aid to the beaters while they wait but few can keep up with the fast-moving Marchers. Others seek the beaters for different reasons however. Perhaps as many as nine thousand more soldiers wish to sneak across the border into Bregasland to join the Strong Reeds. The expertise of the beaters is tested, but they are found equal to the challenge. Others take the riskier route along the southern shores of the Westmere with the aid of sailors from [[Voyage#Raid_Kalsea&#039;s_Coastline|Steward&#039;s Landing]], slipping into the conquered territories through [[Bregasland#Eel&#039;s_Landing|Eel&#039;s Landing]] or isolated fishing villages along the coastline.&lt;br /&gt;
&lt;br /&gt;
===Fist, Lion, Tower===&lt;br /&gt;
Once everyone is in place, on a certain day, at an appointed hour, the camps are struck. The Drakes, Bounders, and Bloodcloaks begin to move south through Meade March toward [[Bregasland#Gravenmarch|Gravenmarch]], toward battle. At the same time, the Strong Reeds rise, launching a surprise attack against the Jotun garrison at Graven. With them are two thousand delicately deadly warriors of the [[Realms#Summer|Summer realm]] attired in breathtaking splendor of sky blue and sun gold; the household of &#039;&#039;Ser Alcedini&#039;&#039;, the brightly feathered Kingfisher Castellan, who leads them into battle alongside the Bregas forces. The &#039;Reeds can&#039;t know for sure that help is coming, cut off from the rest of the Marches as they are. They can only trust that if they act, their allies will be there to support them. More than a few Bregas soldiers breath a sigh of relief when the news that a major Imperial force has crossed the border into the &#039;March reaches them.&lt;br /&gt;
&lt;br /&gt;
Battle is joined. The Tower of the North, the Fist of Ulven, and the Lion of the North respond quickly, Jotun warriors surging south to intercept the Imperial forces. The rising of the Strong Reeds, however, provides a powerful element of surprise. The eyes of the barbarians were to the north, toward Ottery and Fisher&#039;s Rock rather than towards Graven. By the time they realise the attack is underway, the town has been freed from the Jotun. &lt;br /&gt;
&lt;br /&gt;
At first it seems as if the whole of Graven March will follow suit, but as the days unfold that hope begins to fade somewhat. While the initial fighting mostly involves the Tower, the Fist, and the Lion, reinforcements quickly arrive. Some six thousand Summer [[Inhabitants of the realms#Heralds|heralds]] - orc-like warriors with a distinct leonine cast to their features in crimson steel chain - join the battle. Knights of the [[Eleonaris|Lady of Summer]], they are equally enthusiastic about fighting Imperial troops as they are clashing with their kin from the Summer Realm. In particular the axe-wielding warriors lead by &#039;&#039;Ser Grumbar&#039;&#039; the Hound-knight seek out every opportunity to contend with the knights of &#039;&#039;Set Helvennan&#039;&#039; who side with the Bloodcloaks.&lt;br /&gt;
&lt;br /&gt;
Only a few days after the fighting begins, the Jotun are further bolstered by some fifteen thousand Lasambrian orcs - the entire Lasambrian Jotun force of the Hierro, the Corazón, and the Escuta. Yet even these allies are only sufficient to slow the Imperial advance, not to halt it entirely. The Drakes and the Bounders plough straight through the Jotun defenders to meet up with the Strong Reeds at Graven; three armies of Marcher soldiers fight shoulder to shoulder against the barbarians. The liveries of dozens of Marcher households flutter and dance in the wind from the west as stubborn yeofolk face the orcs who bedevil their homelands. &lt;br /&gt;
&lt;br /&gt;
The Bloodcloaks swiftly establish a presence at the town that once served as a place for the Navarr to meet with the people of the Marches to trade stories of the wider world. And to trade herbs, especially valuable [[cerulean mazzarine]] from [[the Brass Coast]] in return for the unique plants gathered in the deep fens. Indeed, while the Bloodcloaks are establishing a field hospital in the little town they come across a hidden stash of healing herbs concealed beneath the floorboards - dozens of carefully wrapped packages of [[true vervain]] and [[imperial roseweald]] and [[marrowort]]. There is a note, hastily written, wishing whoever finds the herbs well and expressing the hope that those who use them might remember the [[striding]] of &#039;&#039;Liath&#039;s Path&#039;&#039;. It&#039;s clear to the Winterfolk that this cache was left by the Navarr trapped in Graven when the Jotun came, in the hope that it would find its way into Imperial hands. Of the Navarr themselves, there is no sign. Doubtless they were among those executed by the barbarians when Graven fell. &lt;br /&gt;
&lt;br /&gt;
It proves to be a valuable find; the Winterfolk healers have their work cut out for them as they [[Army_qualities#Woundbinder|tend the wounds]] of their allies. The Jotun may have been put on the back foot by the attack into Gravenmarch, but they have rallied quickly, mounting a [[Army orders#Solid Defence|solid defence]] in the face of the Empire&#039;s furious assault. &lt;br /&gt;
&lt;br /&gt;
Tough as the going is, the Marchers and their allies from the north are equal to the challenge. They liberate several of the smaller households and villages as they expand their control of the &#039;March outward from Graven. The arrival of the Lasambrians has nudged the butter churn a little, but Imperial rally quickly to the new situation and as slow as the going is it looks as if they will ultimately win the battle, if not the war.&lt;br /&gt;
&lt;br /&gt;
Then, of course, the other shoe drops and the bad news arrives in the form of an exhausted Greywater messenger from Ottery.&lt;br /&gt;
&amp;lt;fourpicture&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=BloodCloak_Colour.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Bounders_Colour.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=Drakes_Colour.png|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=StrongReeds_Colour.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/fourpicture&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=JotunMarch.jpg|align=left|width=500|caption=The Jotun have followed last season&#039;s raids with a full-on invasion of Mitwold.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pride of the Marches==&lt;br /&gt;
The Greywater is injured, on the verge of collapse when they reach Graven and demand to speak to the Strong Reeds. Refusing to rest until they have discharged their duty - there were four of them when they set out from Ottery and only one survived the passage through the Jotun lines - they bring a dire message. The Lasambrians are not the &#039;&#039;only&#039;&#039; force of Jotun that has come into Bregasland since the Autumn equinox.&lt;br /&gt;
&lt;br /&gt;
While the Tower, and the Fist, and the Lion, and their Lasambrian allies, have been fighting the Empire in Gravenmarch, a massive force of Jotun has gathered in Ottermire... and is sweeping east across the Otterway into Mitwold. Perhaps forty five thousand Jotun have joined the warbands raiding Oddmire, alongside several thousand crimson-and-gold clad knights of the Summer realm. Eight armies, marching up out of [[Liathaven]] and [[Hordalant]] through the western fens to Ottery. Rather than join the defence, they barely broke their march before crossing the walkway into Oddmire.&lt;br /&gt;
&lt;br /&gt;
For the first time in a century or more, there are Jotun armies in Mitwold. The news spreads through the Imperial forces like wildfire. Soldiers of the Drakes demand to be allowed to return home to protect their farms, their families, their friends. Fear that the army might make it as far as Upwold grips the Bounders. Yet in the end, there are bonds of duty and loyalty that are stronger than the fear they feel. The Empire&#039;s forces are too tightly bound up in the fight in Gravenmarch to risk trying to break free and march back north. Everything is focused here, on seizing a foothold in Bregasland. Trying to turn back now would leave the four armies between the hammer and the anvil - and risk making the situation worse. At the moment, should disaster come upon them, they can retreat into [[Mournwold#Green_March|Green March]]. If they try to turn north, there is every chance they will end up trapped in Gravenmarch at the mercy of the Jotun.&lt;br /&gt;
&lt;br /&gt;
It is a painful decision, but in the end the soldiers of the Marches and Wintermark have little choice but to trust the orders of their generals, to trust that the defenders of Mitwold will be equal to the challenge that faces them.&lt;br /&gt;
===Odd&#039;s Way===&lt;br /&gt;
Nearly fifty thousand Jotun. Two full contingents of the [[Knights of Glory]]. The Ice Fishers, and the Howling Bears, and the raven-banner of Helma Skutasdóttir. The traitors of the Mourn. They march along the Otterway into Oddmire. No simple raiding party, but a hammer blow against the Pride of the Marches. &lt;br /&gt;
&lt;br /&gt;
Normally the western barbarians invade a territory with a crushing assault, seeking to overwhelm defenders with furious might and force of numbers. Uncharacteristically though, the Jotun attacking Mitwold seem to be favouring a more [[Army orders#Cautious Assault|cautious]] strategy. Most likely last season&#039;s raids established the presence of defending armies dug-in in Oddmire. Perhaps the Jotun commanders are simply being cautious of a trap, or careful about overextending their forces. Either way, they focus more on preserving their strength than smashing the Imperial armies... which are not there. The relative slowness of the Jotun response in Bregasland makes more sense if one assumed the barbarians were expecting the Imperial armies to still be in Mitwold rather than launching an attack of their own.&lt;br /&gt;
&lt;br /&gt;
Eight armies, well-rested and well-provisioned from their stay in Liathaven and Hordalant. The Fell Hammers and the Iron Host are in the van, with the glory-hungry warriors of the Mandowla&#039;s Roar and Raging Thunder straining against the unfamiliar orders to advance cautiously rather than slam full-strength into whatever Mitwold has to offer. The knights that accompany those two armies are clearly no happier about this strategy than their orc friends, but they follow their orders. The Howling Night, the Skjaldirborn, and the Shield of the Mountain form the solid core at the heart of the Jotun expeditionary force, with the Southern Bear in the rearward position, [[Army_qualities#Resilient|grinding]] relentlessly forward even as they seek to lock down the land the advance guard claims. The army of Bjorgthorn Hammerhand  prides itself on only moving forward, and even though the Jotun come with caution, move forward they do.&lt;br /&gt;
&lt;br /&gt;
The defenders of Mitwold know about the Jotun invasion before the forces in Gravenmarch; the beaters who watch the borders immediately realise what is happening and raise the alarm. The news speeds eastward, galvanising the garrison of Forte Fidelis and sending the yeofolk and stewards to their armouries. Weapons and armour are passed out, as the folk of the Marches brace themselves for the Jotun advance. Just as with their neighbours to the east and the south, they will not cede one inch of ground save that the barbarians pry it from their clenched fists. Messengers are sent to Mournwold and Upwold, telling them of the invasion and while they do not directly ask for aid - Marchers are proud people - the implication is there. They may be rivals in peacetime, but as both Bregasland and Mournwold have shown, when war comes to the Marches, folk unite against the interloper.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Jotra.png}}&lt;br /&gt;
{{CaptionedImage|file=Verys.png}}&lt;br /&gt;
{{CaptionedImage|file=Tykonus.png}}&lt;br /&gt;
{{CaptionedImage|file=Feresh.png}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This grim pride, the courage of the yeofolk, is not in vain but it cannot hope to hold back the Jotun for long. At best, the garrison and the beaters, the households, and the walls of Oddmire can only delay what seems inevitable. Western Oddmire falls, and within a week the rest of the region follows suit. Odd&#039;s End is overwhelmed by the barbarians, forced to open its gates rather than see the entire town flattened by Jotun siege engines. Steward&#039;s Landing falls shortly afterward without any fighting at all - because &#039;&#039;Jarvey &amp;quot;Strongoar&amp;quot; Oddsboy&#039;&#039; and his entire household have loaded everyone they can onto their boats and slipped across the Gullet to [[Kallavesa#Wittal_Grove|Fisk]]. The Winterfolk who once kept a careful eye on the Marchers to the south welcome them, working with the steward and his levies to ensure that the northern shores of Mitwold can be kept supplied, should the worst come to the worst.&lt;br /&gt;
&lt;br /&gt;
Despite the relatively cautious strategy the invasion of Mitwold follows a familiar pattern. Wherever they go, the Jotun offer Imperial citizens the Choice. Take up arms alongside the Jotun; lay aside the accouterments of war and become thralls; or be given a swift and honourable death. Nobody takes the first choice. Most take the second. Few are stubborn enough to face the third. Many families make the decision to retreat before the Jotun, staunchly certain that they will reclaim their land soon enough when the Drakes return and drive the Jotun back into the western fens. The refugees are welcomed by their neighbours to the east with open grumbling about the inconvenience - but they &#039;&#039;are&#039;&#039; welcomed and found places to stay.&lt;br /&gt;
&lt;br /&gt;
===The Walls of Meade===&lt;br /&gt;
Oddmire is quickly taken, and then the Jotun march on [[Mitwold#Meade|Meade]]. The first [[market town]] and the oldest. The largest settlement south of [[Hahnmark#Kalpaheim|Kalpaheim]], the city-port of the Marches. Revitalised by the dredging of the Westmere, by trade with the [[Faraden]], and by decades of prosperity and security, Meade stands ready to repel the Jotun just as they did the [[Harvest_of_infamy|Asavean raiders]] last Autumn.&lt;br /&gt;
&lt;br /&gt;
Of course, last Autumn the Marchers had ample warning that the attack was coming, and the garrison of Forte Fidelis was bolstered by the Drakes. This year, the defenders of Meade are on their own. The city has walls of course, but while there has been some talk of [[Three_keys#The_Walls_of_Meade|further work]] it has been over a decade since the defences were [[Fortify_Town_defences|reinforced]] by the Senate. The walls are stout, but to stand against eight armies of Jotun bent on conquest? That would be a challenge even for a true [[fortification]] - there&#039;s little doubt that if the Jotun turned south-east into the [[Mitwold#Golden_Downs|&#039;Downs]] even Forte Fidelis would be hard pressed to keep them out.&lt;br /&gt;
&lt;br /&gt;
So the Jotun come up through Meade March towards the pride of the Marches. The people turned back the Asaveans, and they fight just as valiantly against the Jotun, but they are outnumbered and ultimately outmatched. A Jotun messenger offers the people of Meade one chance to surrender, but if anything the proud refusal of the defenders both impresses and pleases the herald sent to deliver the offer. She returns to the armies, and they waste no time besieging the city. Not that it is a siege in any literal sense. The soldiers of Forte Fidelis garrison the walls as best they can, but the gates are riven to splinters by Jotun battering rams almost immediately. The warriors of the west pour into Meade, and those who fight back are swiftly overwhelmed. This is a city of prosperity, of clever merchants and wise scholars, not a city of warriors, after all.&lt;br /&gt;
&lt;br /&gt;
The remaining garrison retreats east. A great many Marchers stay behind, refusing to give up their homes. They watch sullenly as the Jotun establish a command post in Meade, from which to direct the rest of their forces. With the city fallen, there is little chance for the households of Meade March to mount more than a token defence. Yet with the aid of the beaters and the Forte Fidelis soldiers, they do their best, and their courage at least helps to slow the Jotun invasion and give time for the rest of Mitwold to prepare for what is to come. As it is, the &#039;March is conquered and the Jotun continue to press forward into the heart of the Marches. &lt;br /&gt;
&lt;br /&gt;
As the bulk of the Jotun move to back up the raiders attacking [[Mitwold#The_Meadows|the Meadows]], however, Stephen of Sarcombe moves to have the remaining [[The_Marches_economic_interests#Alder|alders]] of Meade and their families hanged, sending his yegarra also to try and capture the bailiffs of [[Bailiff of Meade|Meade]] and the [[Bailiff of the Grand Market|Grand Market]], the [[Alder of Meade]], and even the [[Master of the Root and Stem]] so they can face similar treatment. Before he can do much more than mobilise his people, they are confronted by Helma Skutasdóttir and her warband. Denouncing him as a coward and unfit to call himself Jotun, Helma herself challenges him to defend his honour. Actual fighting between the orcs of Helma&#039;s raven-banner and Stephens yegarra breaks out in the centre of Meade. Bjorgthorn Hammerhand, general of the Southern Bear, is forced to send his own warriors to separate the two warbands - but not before several fighters on both sides are slain. He does not bother to hide his utter contempt for Stephen and his clear support for Helma in this matter. According to witnesses, it looks as if the traitor-Marchers are squaring up to actually take on the Southern Bear, but in the end they back down and retreat from Meade with their tails between their legs. It becomes common knowledge that Bjorgthorn has dispatched messengers north to the King and Queen, demanding that something be done about the &amp;quot;rabid dog&amp;quot; in the midst of the Jotun before he is forced to deal with the matter himself.&lt;br /&gt;
&lt;br /&gt;
Flies like Stephen aside, though, the rest of the Jotun invasion goes off with barely a hitch. After Oddmire and Meade March, the Jotun press heavily into the Meadows. North-eastern Mitwold borders [[Kallavesa#Wittal Grove|Wittal Grove]], some of the only dry land in the whole of [[Kallavesa]], and allows easy access to [[Upwold#Stock_March|Stock March]] in Upwold. If the Jotun can secure it, and secure their lines across northern Mitwold, the threat they represent is multiplied significantly. &lt;br /&gt;
&lt;br /&gt;
Yet despite their fervour, and their sheer numbers, their invasion slows and begins to falter once they hit the Meadows. As the Winter Solstice approaches, the weather worsens significantly. Torrential rains give way to heavy snowfall in the approach to midwinter, and while the Jotun are no strangers to cold and snow they are not foolhardy enough to throw themselves into the teeth of the storm while there are defenders still fighting. Across the northern Marches, camps are established as the Jotun make the preparations needed to keep what they have taken so far - and presumably to continue to conquer Mitwold until the entire Pride of the Marches is in their hands.&lt;br /&gt;
&amp;lt;fourpicture&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=bird.jpg|width=200|align=right}}&lt;br /&gt;
{{CaptionedImage|file=aurochs.jpg|width=200|align=left}}&lt;br /&gt;
{{CaptionedImage|file=Jotunarmy.jpg|width=200|align=right}}&lt;br /&gt;
{{CaptionedImage|file=wolves.jpg|width=200|align=left}}&lt;br /&gt;
&amp;lt;/fourpicture&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Between Beats==&lt;br /&gt;
It is easy to imagine that every warrior in the Jotun lands is in the Marches; six armies in Bregasland fighting the Empire&#039;s attempt to liberate Gravenmarch. Eight armies in Mitwold. Thousands of would-be champions fighting under the banners of their warlords, even as thousands of Imperial captains fight in support of the armies of the Empire. Knights of Glory on both sides, urging their compatriots to fight boldly, to neither give nor ask for quarter, to seek to build enduring legends that will live on in the songs of the bards long after their bodies are gone to rot and treeroots.&lt;br /&gt;
&lt;br /&gt;
The fighting in Bregasland has been bloody - three thousand Imperial heroes dead or broken. The number would have been higher without the Bloodcloaks; the Jotun have suffered more grievous losses simply because they lack the medical expertise of the Winterfolk, their losses closer to four thousand. The Empire is four-fifths of the way toward taking Gravenmarch from the barbarians, but the fighting continues. Behind them, the armies of the west rampage across Mitwold, slowed by the stubborn defenders, but only a little. Oddmire and Meade March - and the city of Meade - are in their hands. They are halfway toward claiming the whole of the Meadows, and who knows where their ambition will take them after that?&lt;br /&gt;
&lt;br /&gt;
The ultimate goal of the Jotun may be unclear, but one thing &#039;&#039;is&#039;&#039; clear. The Marchers will not give up without a fight, not in Mitwold, and not anywhere else. The Jotun have been beaten before, time and again, and this time will be no different. Just as the Strong Reeds fight for the people of Bregasland, just as the Tusks battled the odds and risked everything to free their folk in Mournwold, the people of Mitwold trust that the Drakes will be back and make the Jotun pay a high price for their tresspass.&lt;br /&gt;
{{CaptionedImage|file=RegionsofBregasland.png|align=right|width=300}}&lt;br /&gt;
==Game Information==&lt;br /&gt;
* &#039;&#039;&#039;The Empire is four-fifths of the way toward claiming Gravenmarch&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Jotun have conquered Oddmire and Meade March, and are halfway towards claiming the Meadows&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All titles connected to the city of Meade have lost access to their resources&#039;&#039;&#039;&lt;br /&gt;
Following the battle opportunity in Autumn, the Jotun have struck back against the Strong Reeds, causing them to take 200 casualties. They have now risen up, however, openly fighting the barbarians. As such, the information the Jotun scouts gathered about their movements and dispositions is no longer useful. If the Strong Reeds choose to start lying low again, they will not face any ongoing losses unless and until the Jotun are able to scour the territory for them once again. The &amp;quot;counter&amp;quot; on their ability to rise up would be reset at this point given they still maintain the absolute support of the Bregas people. Alternatively, they could leave the territory without difficulty either alone or with other Imperial armies.&lt;br /&gt;
&lt;br /&gt;
The Imperial forces have not taken Gravenmarch but they are four-fifths of the way there. While the route they entered Bregasland by, has been cut off - Oddmire and Meade March being in Jotun hands - there is nothing to stop them retreating into the Mournwold, or even circling round through Mournwold into Golden Downs or Maiden Downs. If they wish to return to Mitwold directly - into Oddmire or Meade March - they will have to fight the Jotun to do so.&lt;br /&gt;
{{CaptionedImage|file=RegionsofMitwold.png|align=right|width=300}}&lt;br /&gt;
The city of Meade is in Jotun hands. While they are not going out of the way to loot the place, there is still massive disruption here. As such the [[Bailiff of Meade]], [[Bailiff of the Grand Market]], [[Master of the Root and Stem]], and [[Alder of Meade]] have all lost access to their production - whether sinecure or ministry. The titles still exist, they simply can&#039;t wield their powers to secure resources. In addition, the Bounder&#039;s Hall in Meade is now in Jotun hands and unfortunately that means that it is no longer possible for beaters to [[Venture#Beating_the_Bounds|beat the bounds]] in Mitwold. There is nothing to stop characters instead [[Military_unit#Guarding|supporting Forte Fidelis]] but they won&#039;t receive any income for doing so unless that action is assigned [[Military_unit#Guerdon_Shares|Guerdon shares]]. Likewise, until Oddmire and Steward&#039;s Landing are once again in Marcher hands it is no longer possible for Marcher [[fleet|fleets]] to take the [[Voyage#Raid_Kalsea&#039;s_Coastline|Raid Kalsea&#039;s Coastline]] [[voyage]].&lt;br /&gt;
&lt;br /&gt;
==Participation : Beaters and Bloodcloaks==&lt;br /&gt;
* &#039;&#039;&#039;Characters who took the Beating the Bounds or Raid Kalsea&#039;s Coastline actions have had a busy season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The General of the Bloodcloaks retains some of the healing herbs recovered from the Navarr herb cache in Graven&#039;&#039;&#039;&lt;br /&gt;
Any character who took the [[Venture#Beating_the_Bounds|beat the bounds]] [[venture]] in Mitwold this season, or who undertook the [[Voyage#Raid_Kalsea&#039;s_Coastline|Raid Kalsea&#039;s Coastline]] [[voyage]] is encouraged to roleplay their part in the events taking place in the Marches. In particular, they may have been involved in helping [[military unit|military units]] sneak into Bregasland to join the Strong Reads, helped deliver the desperate warning of the Jotun assault to the defenders of Mitwold, or been involved in evacuating Steward&#039;s Landing. If your military unit or fleet supported one of these actions, you may have been injured engaging in risky heroism against the Jotun. Anyone who did so can email {{plot}} before the end of March and request a [[Combat#Traumatic_Wounds|lingering wound]] sustained in the campaign. A lingering wound can help support your roleplaying on the field as one of the defenders of Mitwold. Bear in mind however that, if left untreated, lingering wounds can also be fatal.&lt;br /&gt;
&lt;br /&gt;
The Navarr herb cache uncovered by the Bloodcloaks in Graven has been distributed to the healers of the Wintermark army, but a portion has also been set aside for the [[general]]. As such, &#039;&#039;&#039;Tager Defender of the Fallen Tyrshalt&#039;&#039;&#039; will find six drams of each of the five medicinal herbs in their pack, all that remains of this bounty.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=The crimson and gold pennants of Queen Eleonaris flutter over the Fields of Glory in the Summer Realm|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Participation : Knights of Glory===&lt;br /&gt;
* &#039;&#039;&#039;Characters whose military unit fought with the Drakes, the Bounders, or the Strong Reeds receive a special benefit&#039;&#039;&#039;&lt;br /&gt;
The Knights of Glory who fought alongside the Drakes, Bounders, and Strong Reeds revel in the uncompromising tactics the thre armies employed. As is their wont they communicate some of their enthusiasm to the soldiers who fight alongside them. A character whose military unit supported one of these three armies may choose to have been impacted by the experience of battling in close proximity to heralds of [[Eleonaris]]. &lt;br /&gt;
* If you possess the [[heroic skills#hero|hero]] skill, you may choose to increase your number of hero points by one until the end of the Winter Solstice. &lt;br /&gt;
* If you do not have the hero skill, you gain an additional temporary hero point which, once spent, is permanently gone. It will have faded entirely by the end of the Winter Solstice regardless.&lt;br /&gt;
Anyone who chooses to gain this benefit also experiences a [[roleplaying effect]] that lasts until the end of the Winter Solstice: &#039;&#039;You feel the urge to do great deeds that will make you the centre of attention, and take particular pleasure from approval and adulation. You feel the urge to do things that demonstrate your prowess as a powerful warrior. Being overlooked or dismissed may cause you to lose your temper.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Blood-red_blooms&amp;diff=134267</id>
		<title>Blood-red blooms</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Blood-red_blooms&amp;diff=134267"/>
		<updated>2026-02-12T15:57:48Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:387YE Winter]] [[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Red water lily flower.jpg|caption=In Urizen, red flowers represent Courage.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==In the Footsteps of the Dead==&lt;br /&gt;
The [[Fist of the Mountains]] broke themselves to preserve the spires of Elos. Denying the Grendel a ruinous weapon of the Spring Realm looted from the fallen Temple of Tempest Jade, the orcs of the Broken Shore must adjust their strategy. Perhaps they initially intended a hit-and-run, looting Elos and leaving the port shattered to demonstrate again their arrogant belief that they are the masters of the Bay of Catazar. Perhaps they always intended to seize the coast of Redoubt; perhaps their hungry gaze is turned inland to where the [[Brilliant Star]] lies in the foothills of [[Redoubt#Tomari|Tomari]]. The [[Fake_empire#The_Salt_Lords_Council|Salt Lords]] of the Grendel have an insatiable lust for [[mithril]], after all.&lt;br /&gt;
&lt;br /&gt;
There are three armies here - the Black Eels, the Bone Nautilius, and the Hamsin. The Black Eels, as is their wont, take every opportunity to strip the valuables from the people of Urizen whose spires they breach. The other two armies are more interested in land and conquest for all that they come [[Army orders#Cautious Advance|cautiously]], carefully. Perhaps they do not wish to risk the kind of unexpected confrontation that wrecked their plans last season.&lt;br /&gt;
&lt;br /&gt;
They are [[Navy_orders#Naval_Support|supported]] by an armada of [[navy|swift-moving warships]] with red, and green, and blue, and yellow sails. The Shamal, the Simoon, the Tempest, and the Golden Winds These three armies are surely some of the best provisioned and well supported armies anywhere along the Bay of Catazar. Valuable as that support is, however, it can only do so much. It is the armies of the Broken Shore that must face the anger of the Empire, not the Grendel secure at sea on their fine warships.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
{{div col|colwidth=25em}}&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Clytemnestra of the House of the Wanderer, General of the Argent Sword&amp;quot;&amp;gt;Heralds of the Autumn Realm, now is our time! The virtue and loyalty of the Blackthorns and the Pilgrims patiance will bolster our numbers, but that is not where we shine… The grendel have taken our land and taken our riches - but we are the true masters of greed! Make callidus proud! Let the Grendel fear us like the farmer fears a plague of locusts. Rob them, starve them. Root out their supply lines, find their caches of riches - Leave nothing behind. Take back our land and take everything the Grendel have. The Grendel think war is business - How Quaint! Let us show them that war is industry.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Cadwell Waystone, General of the Black Thorns&amp;quot;&amp;gt;Blackthorns, I know your pain. To see our home in Therunin fall to the sway of the Vallorn. However, we have fought this war for 1000 years. We need allies. The people of Urizen call for aid and their calls will not fall on deaf ears, not while I still draw breath. We move to redoubt, to fight for Elos, Redoubt and the Empire. We remember the sacrifice of the fist of the mountain. A Hero has a name, and his name is Umarth. Eillian Sweetwater hides in the light house that was. I will not abandon our kin, find them.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Nathaniel of the Woodwych harts, General of the Pilgrim&#039;s Defiance&amp;quot;&amp;gt;We strive forth in Loyalty and solidarity with our siblings from Navarr and Urizen. Not to fight the Vallorn, but to lend our strength and virtue to the Urizen of Redoubt. We shall be the Bulwark that defies any Grendel advance. We shall inspire and lead with our courage and vigilance. Our virtue will stand, redoubt will stand.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;[[File:FistoftheMountains_Colour.png|link=Fist of the Mountains]]&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sword, Spear, Staff==&lt;br /&gt;
The Fist of the Mountains faced the entire Grendel onslaught alone. The shadow of their heroism hangs over Redoubt, over the Imperial armies who come now to fight the barbarians. The [[Black Thorns]] out of [[Astolat]] march to join up with two new armies; the [[Argent Sword]] fresh from their part in securing [[Even darkness must pass|victory]] against the [[Druj]] in [[Zenith]], and the untested [[Pilgrim&#039;s Defiance]] only recently mustered in Casinea. Untested - but filled with zeal and virtue as only the [[Highguard|Highborn]] are. An army of [[Grey pilgrim|Grey pilgrims]] raised to fight the [[vallorn]], eager to temper their virtue in the tempest of war.&lt;br /&gt;
&lt;br /&gt;
Highguard and Navarr come together, making the river crossing at [[Necropolis#Hedra|Hedra]] to [[Redoubt#Cargo|Cargo]]. The Navarr veterans march together with the Highborn, and while one army is new, the soldiers of both are not strangers to each other. The Grey Pilgrims have walked the [[trods]] with the Navarr for years now. On the road south existing friendships are renewed and new ones built on shared experience. Both armies are wrapped in the [[Clarity of the Master Strategist|clarity of the Day realm]], which helps them make good time to their rendezvous. At the Urizen city they meet the [[Inhabitants of the realms|exotic mercenaries]] of the [[Realms#Autumn Realm|Autumn realm]]. Siege engines and titan constructs of brass and bronze are overseen by canny engineers from the [[Estavus|Fire Mountain]]; cadres of [[Callidus|chain-armoured]] minotaurs eager for plunder; spider-kin tacticians of the [[Prospero|City of Bridges]]; brutally efficient warriors from the cities of the Iron Labyrinth.&lt;br /&gt;
&lt;br /&gt;
When they move toward Siluri to engage the Grendel, the garrison of Cargo accompanies them, swelling their numbers. They are met by the  [[Redoubt#Court of the White Fountain|White Fountain]] [[sentinel|sentinels]]. Both garrisons are bolstered by more Autumnal mercenaries; the [[Ramparts of Ashlar]] have been woven into the [[fortification|fortifications]] of Redoubt this season and their influence extends far beyond the walls of the [[Spire#Citadel|citadels]] themselves.&lt;br /&gt;
&lt;br /&gt;
The Thorns and the Pilgrims move steadily, cautiously, careful to avoid whatever trap the Grendel are preparing. The Argent Sword are less concerned about the danger, focused as they are on claiming the valuables the Grendel have seized, and the [[Magic_items#Weapons|forged weapons]], and [[Magic_items#Armour|fine armour]], and [[Magic_items#Talisman|practical talismans]] they have brought with them. They are creatures of Autumn, after all, and there are no brokers of the [[Ephisis|City of Gold and Lead]] to gainsay their raiding.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArgentSword_Colour.png|link=387YE_Autumn_Equinox_Military_Council_orders#Argent Sword]]&lt;br /&gt;
[[File:BlackThorns_Colour.png|link=387YE_Autumn_Equinox_Military_Council_orders#Black Thorns|]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As the armies begin to move, the magic of [[Spring magic|Spring]] floods through Rebout. It sparkles in the streams and pools, and in the rain that falls. It nestles in every water-bottle and skin. The [[Rivers of Life]] flow through the hills, mountains, and valleys. Only fatal injuries will not be healed by this potent magic; those who survive a battle no matter how grievous their wounds will rise again refreshed the next morning. Most of the Empire&#039;s soldiers welcome the healing power but the heralds of Autumn mutter and grumble about it among themselves. They cast suspicious glances towards the clouds, and complain that the waters spread rust and verdigris and the taint of uncreation. If there is a real downside to the magic, it is that as with all such magic it is indiscriminate;  healing the virtuous and the unvirtous alike.&lt;br /&gt;
&lt;br /&gt;
==Flowers in the Snow==&lt;br /&gt;
Imperial troops and their magical allies march south, to engage the invaders bent on claiming Siluri. The Grendel are already well on their way to seizing the region, and its wealth. There are spires aplenty on the slopes of the mountain that gives the region its name, and along the Couros to the east; rich mines of [[tempest jade]] and [[weltsilver]]; the pilgrim&#039;s way that leads to the [[Adelmar_the_Lion#The_Shrine_of_the_Armsmaster|Shrine of the Armsmaster]]; and perhaps most relevantly the central [[heliopticon]] tower for the Redoubt network. If that is captured, it has significant implications for the people of Redoubt, especially the [[Doyen of the Spires]]. And, of course, from Siluri it is barely a stone&#039;s throw to the rich city of Cargo...&lt;br /&gt;
&lt;br /&gt;
The Grendel armies are clearly expecting some response from the Empire. Scouts from both sides quickly begin assessing the other sides&#039; strength and position, and begin to manoeuvre their forces to seek advantage. On the second night after the Imperial forces enter Siluri along the road from Cargo, there is a rumbling thunderstorm during which no rain falls. The next morning, the sun rises over a [[Frozen Citadel of Cathan Canae|grand citadel of ice and blue stone]] perched on the side of Mount Siluri. From it&#039;s gates issue a cohort of one-eyed giants armed with vicious hooked polearms. Their castellan is a stout giantess in a cloak of [[Legendary_beasts#Mandowla|mandowla]] feathers who offers the hospitality of the keep to the Pilgrim&#039;s Defiance. At the same time, a bastion of white stone with high fluted towers rises in the hills near Tabulous in [[Redoubt#Tomari|Tomari]]. Warbands of squat, bandy-legged goblin-kind armoured in silver metal and pale fur with whitewood shortbows come to fight alongside the Black Thorns. The heralds of Autumn, then, are joined by the warriors of Summer. Both sides studiously ignore one another as much as possible.&lt;br /&gt;
&lt;br /&gt;
More powerful defensive magic; enough to give the Grendel pause indeed. But what do they expect? They are invading &#039;&#039;Urizen&#039;&#039;, after all, and the pre-eminent magicians in the Empire and perhaps even the Known World do not sit at home lamenting when they can wield the power of the Fist Pillar to shape the world to their will.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Beagh Seosam, General of the Black Eels&amp;quot;&amp;gt;Weltsilver and tempest jade and mithril and ilium are fine and all, but there are richer prizes yet to be found in the libraries of Siluri and Tomari. Take it all, and let the buyers decide where the value lies.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Neeve, General of the Hamsin&amp;quot;&amp;gt;The foothills of Mount Siluri represent opportunity for those audacious enough to seize it! Fight alongside our western allies, and show them what the scions of Rucraic do to the wizards of the north!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==An Argument of Blades==&lt;br /&gt;
The majority of both Grendel and Imperial forces have adopted more defensive strategies even as one strives to conquer Redoubt and the other works to drive them out. The Black Eels and the Argent Sword have very different plans. Both are focused on [[Army qualities#Foraging#plunder|plunder]] first and foremost. For the invaders, it is theft pure and simple, as they seek to divest the spires of Urizen of as much wealth as possible. The heralds of the Autumn Realm are more interested in recovering what has already been stolen (although they are not shy about keeping a portion of that recovered wealth; a finder&#039;s fee if you will). &lt;br /&gt;
&lt;br /&gt;
It is clear however that as well as more traditional wealth, the Black Eels are targeting the magical libraries of Urizen. Bands of thieves and raiders follow in the wake of the more disciplined armies, and fall on those spires that the Grendel capture. They are eager to clear the shelves - they seem to have little appreciation of what they are stealing knowing only that the magicians and scholars of Attar will pay well for these tomes and scrolls. Some are captured back by the Argent Sword; many more disappear south toward the waiting ships.  There are rumours that &#039;&#039;Faireoir, Seer of the Sky and Diviner of Ophis&#039;&#039;, the well-connected Grendel magician who helped lead the attempted looting of the Lyceum, has been &amp;quot;advising&amp;quot; some of the Black Eels thieves.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Clytemnestra.jpg|align=left|caption=&#039;&#039;&#039;Clytemnestra of the House of the Wanderer&#039;&#039;&#039;, General of the Argent Sword|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Nathaniel of the Woodwych Harts.jpg|caption=&#039;&#039;&#039;Nathaniel of the Woodwych Harts&#039;&#039;&#039;, General of the Pilgrim&#039;s Defiance|align=left|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Cadwell Waystone.png|caption=&#039;&#039;&#039;Cadwell Waystone&#039;&#039;&#039;, General of the Black Thorns|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The hills ring with the sound of steel on steel, with the roars of Summer giants, with swift-spat words of battle magic, with voices raised in victorious hymns, and with the silence of the Navarr. The sides clash and the fray is joined. The wrath of many Imperials, especially the Highborn, is heightened when they see how many of the Grendel warriors bear weapons and shields of a particularly [[Wintermark]] cast. They have looted the dead, an egregious insult to those soldiers who laid down their lives to save Elos.&lt;br /&gt;
&lt;br /&gt;
While the Empire has magical allies, drawn from Autumn and Summer, the Grendel have more mundane auxiliaries. There are warbands of [[Asavean Archipelago|Asaveans]] among them, especially with the Hamsin. These mercenary soldiers particularly seek out opportunities to engage the Highborn troops, chanting blasphemous prayers to their [[Asavean_gods#The_Red_God|Red Goddess]] when they fight. They are cruel, and brutal, but they also seem to be a little on the back-foot. More used to fighting ragtag rebels along the shores of their archipelago than facing the bold steel of the Empire, perhaps. Their presence is a matter for concern; a consequence of the great Asavean battle-ships sailing alongside the Grendel navies. &#039;&#039;Venger&#039;s Blade&#039;&#039; and &#039;&#039;Balo&#039;s Grace&#039;&#039; are both here bolstering the Grendel navies.&lt;br /&gt;
&lt;br /&gt;
The navies themselves bear powerful enchantments, according to observers high atop the walls of the White Fountain. Barely perceptible halos of [[Day magic]] flow and swirl in ordered patterns around the hundreds of ship along the coast. The ship captains and admirals oversee a smoothly oiled machine, where everyone seems to know where they are needed and where every opportunity for victory is quickly identified and exploited. This same magic washes over onto land; the Grendel are rigorously securing their positions in [[Redoubt#Naris|Naris]], bolstering the defences in anticipation of the siege they must know is coming. As their soldiers fight and die in the foothills, the marines and sailors prepare for the future.&lt;br /&gt;
&lt;br /&gt;
==In Naris==&lt;br /&gt;
Fortunately, the navies are preoccupied, dealing with the [[Quickening Cold Meat|Winter spirits]] that haunt southern Naris after the destruction of the Fist of the Mountains. Many of those [[To_ruin#Battlefield_threat:_Winter_husks|unliving horrors]] were raised in [[Tassato]], cadavers of [[the League]] buried with [[To ruin#Battlefield opportunity: Recover Tassatan Gravegoods|grave goods]] that the Grendel raiders are eager to seize. Perhaps more importantly they have carried away [[To_ruin#Battlefield_opportunity:_Recover_the_Pinnacle|the Pinnacle]], a symbol of [[Pride]] for those who fought with the Fist. Divinations suggest it has been sent south to the court of Lord Garbhan, the Salt Lord of Deinath. What plans they might have for the stone are difficult to guess, but veterans who remember the fell use to which the [[Thule|Dragons]] once put the [[Crown of Three Tears]] fear the worst.&lt;br /&gt;
&lt;br /&gt;
A greater loss, for the Urizen at least, is the [[Redoubt#Tower_of_Light_and_Shadow|Tower of Light and Shadow]], the seat of the [[Penumbral Watcher]]. The &#039;&#039;Rays of Uanán&#039;&#039; coven have torn away the shrouds that once protected the tower with a spell of [[Piercing Light of Revelation|merciless light]]. The delicate balance of [[Night magic]] that upheld the tower could not survive this rough treatment. Unravelled by &#039;&#039;Sky mage Kalleghan&#039;&#039; the secrets of the tower have been taken by the witches of the Naguerro; it remains to be seen what the former Lasambrian orcs will do with this lore. &lt;br /&gt;
&lt;br /&gt;
Worst of all, news comes from spies and scouts that the navies are using their foothold to import [[white granite]], working feverishly to fortify the walls around the port of Elos. Crude by Imperial standards, these bolstered walls will nonetheless create an additional obstacle in reclaiming the port if they are completed. Both the granite and the engineering expertise comes not from the Grendel themselves but from their western allies. The old &#039;&#039;Sempronia&#039;&#039; family has apparently seized the quarries that once belonged to the now-much-reduced Tarquinius, but continue to supply the orcs of the Broken Shore. They are not attempting to throw up a [[fortification]]; the defences they are deploying are makeshift, similar to the kind of work the [[Army_qualities#Engineer|Towerjacks might do]]. It will make retaking Naris, and Elos in particular, much more challenging.&lt;br /&gt;
&lt;br /&gt;
==Into Tomari==&lt;br /&gt;
While the bulk of the fighting takes place in Siluri, a sizable contingent of the Black Eels break off and along with Asavean mercenaries try to push east into [[Redoubt#Tomari|Tomari]]. It soon becomes clear that they cannot hope to make headway against the bastion of Cathan Canae, especially when the garrison of the Court of the White Fountain pulls back from the fighting in Siluri and comes to the defence of their neighbours. The speed and surety of the sentinel response puts the Black Eels on the back foot; they rethink their plans and ultimately fall back to rejoin the fighting in Siluri. &lt;br /&gt;
&lt;br /&gt;
A small handful continue to raid the spires of western Tomari, but they are no match for the defenders. While they have some minor successes against a few spires taken by surprise, they are ultimately foiled by Urizen magic and the strength of the [[spire#citadel|citadels]] of Redoubt. Without the conjured fortress, though, the situation would have been very different. It&#039;s likely the Black Eels would have torn through the western spires, and seized a significant portion of Tomari.&lt;br /&gt;
{{CaptionedImage|file=Freeborn_Grendel.jpg|align=right|width=500|caption=The Grendel have triumphed in Redoubt, and now threaten both Cargo and the Brilliant Star.}}&lt;br /&gt;
&lt;br /&gt;
==In the Shadow of Mount Siluri==&lt;br /&gt;
Naris and Tomari are far away from the foothills of Siluri, however, where great numbers of human and orc soldiers spill out their blood and sweat in pursuit of land. The Grendel have the advantage, in that their surprise attack has stolen a march on the Empire. It&#039;s obvious that had the Fist of the Mountain not been here, then their control of Siluri might have been completed before the Autumn Equinox and the fighting instead taken place in [[Redoubt#Limus|Limus]], threatening not only Cargo but the forges of the [[Seer_of_the_Spiral_Sword#The_Spiral_Sword|Spiral Sword]] and the western end of the [[Redoubt#Bridge_of_the_Air|Bridge of the Air]] as well for good measure.&lt;br /&gt;
&lt;br /&gt;
The clash is furious, and the sides reasonably well matched. What the Grendel lack in magic, they more than make up for with the support of their navies and their Asavean allies. In the end, the Imperial armies slow their advance, but cannot prevent them claiming Mount Siluri, and after that the entire region. The last battle takes place before the walls of the &#039;&#039;Keep of Azure Ice&#039;&#039;; the frozen citadel holds for three days but in the end the orcs of the Broken Shore and the mercenaries of the west are able to breach the gate and seize the castle. After that, the writing is on the walls. The Imperial armies are forced to retreat back into Limus, towards Cargo. &lt;br /&gt;
&lt;br /&gt;
The Imperial armies are bruised, but by no means bowed. Their retreat is orderly, controlled, disciplined. They take up positions in the hills around Cargo, bracing for another Grendel assault... which does not come. The invaders harry them as they withdraw, but do little more than probe the defences of the north-western hils. They seem content to secure their control of Siluri. They are clearly not prepared to risk beginning a siege of the well-defended walls of Cargo - built by an alliance of four nations - at least not yet. At the same time, there is a Grendel embassy in Cargo. For all that it has only a skeletal staff, it is almost inconceivable that that staff is not engaged in espionage against their hosts. Does the embassy pose a threat to the safety of Redoubt? Is the reason the Grendel are not yet pushing further north that they are waiting for some signal from the merchant-city? &lt;br /&gt;
&lt;br /&gt;
There has been loss of life on both sides  but it is a fraction of what it might have been without a combination of Spring magic and the cautious strategies employed. While Imperial and Grendel alike lost roughly the same number of troops, it is notable to the Imperial observers that the armies of the Grendel have been disproportionately weakened. The navies of the Attar offer support, but they are not at risk. The brunt of the fighting is endured by the Bone Nautilus and the Hamsin, while the Grendel admirals remain safely in the south.&lt;br /&gt;
&lt;br /&gt;
Either way; as the Winter Solstice dawns Redoubt enjoys a moment to breathe, a delicate shroud of anticipation. Soldiers on both sides must be asking themselves &amp;quot;what next?&amp;quot; Will the Grendel strike toward Cargo, or will they seek easier pickings to the east? How far does their [[Grendel_religion#Ambition|Ambition]] extend? How far will their [[Grendel_religion#Audacity|Audacity]] take them? And how far will the Empire go to secure its own [[Grendel_religion#Retribution|Retribution]] against these invaders?&lt;br /&gt;
{{CaptionedImage|file=RegionsofRedoubt.png|caption=Dangerous lowlands and fortified citadels|title=Regions of Redoubt|align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
* &#039;&#039;&#039;Siluri and Naris are both in the hands of the Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Asavean allies are building makeshift fortifications in Elos&lt;br /&gt;
* &#039;&#039;&#039;The central heliopticon tower of Redoubt is in Grendel hands, reducing codification speed for the Doyen of the Spires&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Tower of Light and Shadow has been seriously damaged&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Winter husks unleashed after the fall of the Fist of the Mountain are being contained by the Grendel&#039;&#039;&#039;&lt;br /&gt;
Grendel forces now control both Silrui and Naris. A combination of cautious tactics on the part of the Grendel, the Empire&#039;s armies, and especially Imperial [[enchantment|enchantments]] prevented them from making even more significant gains. Without the Frozen Citadel of Cathan Canae in Tomari, for example, it is entirely possible the Black Eels might have claimed a quarter of Tomari and been well on their way to capturing the [[Brilliant Star]].&lt;br /&gt;
&lt;br /&gt;
The Asavean allies of the Grendel amongthe Sempronia have provided white granite and expertise to construct makeshift defences around the port of Elos. These defences function in the same way as those that might be created by a force with the [[Army_qualities#Engineer|Engineer]] [[Army qualities|quality]] taking the &#039;&#039;Dig In&#039;&#039; order. They will be in place following the Winter Solstice, increasing the number of victory points needed to capture the Naris region by 10. This temporary fort will last until the start of the Summer Solstice, assuming that further effort is not expended to maintain or improve it... and assuming nobody interferes with the construction.&lt;br /&gt;
&lt;br /&gt;
The loss of Siluri means that Redoubt&#039;s central [[heliopticon]] tower is in the hands of the Grendel, which has significant implications for the spires of Redoubt. While communication between spires is still possible, until this tower is liberated from the Grendel the ability of the [[Doyen of the Spires]] to [[Doyen_of_the_Spires#A_People_United|codify ritual texts]] will be reduced by 5 magnitude each season.&lt;br /&gt;
&lt;br /&gt;
The delicate balance of [[Night magic]] that supported the [[Penumbral_Watcher#Tower_of_Light_and_Shadow|Tower of Light and Shadow]] - the Tilphussian Reach - has been wrecked by Grendel [[Day magic]]. The tower itself still stands, and as near as anyone can tell there is still a [[regio]] attuned to the Night realm in the vicinity, but its library has been extensively looted by the Grendel. It is feasible that if the tower is recovered, at least some of the power that once flowed here might be recovered in some form or another although that may require the aid of an [[eternal]]; the exact circumstances under which the Tilphussian Reach was harnessed are not common knowledge. Perhaps the [[Arcane Architect]] knows more?&lt;br /&gt;
&lt;br /&gt;
The Winter spirits loosed by the fall of the Fist of the Mountains appear to have been contained, but it is not clear how much they have been weakened (if at all). Urizeni agents recount that &#039;&#039;[[Bones_in_the_ocean#Under_Contract|Saltbinder Grekodh]]&#039;&#039; - a Grendel master of the [[Winter magic|lore of salt]] - has been brought in to deal with the situation in some capacity.&lt;br /&gt;
{{CaptionedImage|file=Elos Harbour.png|align=right|width=400|caption=The beautiful harbour of Elos is in the hands of the Grendel and their Asavean allies.}}&lt;br /&gt;
===Grendel Opportunities===&lt;br /&gt;
* &#039;&#039;&#039;The Grendel are looting Urizen libraries in pursuit of magical lore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Pinnacle has been claimed by the Salt Lord of Deinath &lt;br /&gt;
The Grendel continue to loot Redoubt, particularly that of the Tower of Light and Shadow and the spires of Naris and Siluri. Imperial prognosticators speculate that it is likely the orcs of the Broken Shore have enough stolen arcana to [[opportunity|feasibly create]] an [[Army_qualities#Magic|arcane army]], or perhaps attract magicians to one or more of their [[army qualities#Mercenary|mercenary armies]]. Worse, however, is the grim spectre of a magical [[Imperial navy|navy]] combining manoeuvrability with the ability to deliver deadly [[curse|curses]] or hostile [[enchantment|enchantments]] anywhere along the coast of the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
The Pinnacle, the relic of the Fist of the Mountain claimed by Salt Lord Garbhan of Deinath, is a major prize for the Grendel. This trophy represents an [[opportunity]] for one of the barbarian armies to improve their [[army qualities|army quality]], or even create a new army with a potent quality much as the Empire has done on numerous occasions.&lt;br /&gt;
&lt;br /&gt;
==Battle Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;The Civil Service have identified a major conjunction of the Sentinel Gate leading to Naris in Redoubt&#039;&#039;&#039;&lt;br /&gt;
A [[Sentinel_Gate#Major_Conjunctions|major conjunction]] of the [[Sentinel Gate]] has been identified by Imperial prognosticators that leads to the vicinity of Elos, in Naris. It&#039;s not clear at this time what opportunity the conjunction offers, but it&#039;s likely to involve Grendel efforts around the captured port.&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Autumn_Equinox_Synod_judgements&amp;diff=129139</id>
		<title>387YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Autumn_Equinox_Synod_judgements&amp;diff=129139"/>
		<updated>2025-10-02T00:15:59Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Judgement 160 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 387YE Autumn]]&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Autumn Equinox 387YE, the Imperial Synod raised two hundred and nine judgements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| 103&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 26&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 17&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
One hundred and three [[Statement of Principle|statements of principle]] were presented to the assemblies during the Autumn Equinox&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin Ivarovich Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;Pride conveyed by words alone is vain boasting; proclaim it by how you conduct every part of your life!&amp;quot; My uncle Starac Sijed Orzel embodies the finest tradition of Dawnish troubadouring. Since guiding my family to its home in Weirwater he has taken this adopted nation to his heart and pours such-love and glorious Pride each summit when he addresses our troops in the square before battle or salves our injuries in the wake of grave losses and costly victories. Starac was a virtuous general, a Wise gatekeeper, careful ambassador and diligent quartermaster; has served his Empire in many ways and things - and when he speaks of Love and Pride for our nation he is consistent in his proclamations and conduct as befits a beloved troubadour of the virtue of Pride. Generous and caring, open-minded and inspiring. Starac is the finest beacon of Pride in this proudest of nations!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (228-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pilgrims of the Granite Pillar, your Assembly, supported by your general, now speaks. You have stood in battle beside the knights of Eleonaris, and your Courage is not in question for you fight for the Ambition of the Empire. Yet do not forget: these are beings from the realms, not of the Way. Do not disrespect them, but keep your distance, and do not mistake them for creatures of Virtue. Their purposes are not ours; do not allow their influence to determine your actions. Let your hearts turn evermore towards Virtue. Seek out the priests who march beside you; and use liao ceremonies, that you may overcome the temptations of the realms. Let Vigilance be your watchword and Courage your shield. For in the Mallum, danger hides everywhere, and the gifts of the realms often come with hidden chains. Trust not in power for its own sake, but in the Way alone.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (772-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Likely relates to the influence of Eleonaris over Imperial armies as mentioned in the &#039;&#039;&#039;[[Upon_a_midnight_dreary#Splendor_and_Pennants_(Eleonaris)|Upon a midnight dreary]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sychar of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj and other foreign orc powers revere the herb known as &#039;Black Lotus&#039;, using it for their faith, rituals, and status. To bring salvation to all souls and advance the Way in the east, we must understand this substance. Highguard is uniquely positioned to take up this work. Let the archivists search the records, the unconquered uncover its sources, and our allies lend aid. Let us act with Vigilance and Wisdom to learn where the Black Lotus grows, how it is used, and why it matters so greatly to our enemies. I call upon any Highborn with knowledge of this herb to come forward, and any who feel the call to Vigilance to begin their search.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (730-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Regarding Black Lotus|Black lotus]] is a potent herb which is not found in the Empire&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The truly virtuous are loyal even through hardship and misfortune. The Loyalty Assembly took the first step to anchor the Way in Asavea and we will not falter now! We search for Loyalty sects inspired by the actions of Exemplar Alberto Acciai that we might support to help further anchor the Way in Asavea. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-116)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Known_exemplars#Alberto_Acciai|Alberto Acciai]] was recognised during the Spring Equinox 387YE. The Loyalty Assembly previously uncovered [[Asavean_factions#The_Rebellious|three]] Asavean factions willing to tear down the Plenum. Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nekoda of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In light of the new research into Ahraz, we reaffirm our recognition. While Anarchy is definitively malign, the story of Ahraz shows him cleaving to what he knew to be true, which is the evils of slavery. In the end he took the action he knew to be right, to choose the Empire over the Montanians, despite devastating personal consequences. Both Anarchy and Courage challenge authority; where Anarchy is simply sheer iconoclasm, Courage defies inaction and those who can&#039;t face the unwelcome truth. This is why the story of Ahraz is still of Courage, despite his own allegiances.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (186-36)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Emperor Ahraz]] was the fifteenth person elected to [[the Throne]]. Recent historical research, [[The Courage of Ahraz]], has been published on his life.&lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Delara of the Wanderers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Damahkans Wisdom, the blade intended for Sulemaine is reforged and her riddle solved by its wielder Clytemnestra of the House of the Wanderer. It would not have been possible without the following: Esteban of Zenith Ascendant; Athenus, Cato, and Orania Neofoti of the House of the Wanderer; Kindra Surefoot of Wintermark; Xenia of Urizen; Edmundo of Damahkan&#039;s Forge; Members of the Wise Citadel and the Magpies. Your virtuous efforts are recognised.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (264-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ioan Longshadow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We condemn the Druj creation of so called &amp;quot;Tortured Souls&amp;quot; which are becoming a more commonly used in battle against the Empire. We ask the citizens of Navarr to remain Vigilant to the actions of the Druj and share any information those that have encountered, fought, exorcised, or otherwise dealt with these blasphemous abominations of virtuous souls. Let us understand the threat as an Empire to be better able to combat it together and let these souls pass through the Labyrinth. Let the word spread to the civil service. It is better to light a candle than curse the dark! We will face this foe with Ambition to defeat it and through Vigilance let the Wisdom of how to combat the threat of tortured souls spread to the Loyal so that they may be faced with Courage and the virtuous may take victory with Pride and live in Prosperity going forward. May we go through the Sentinel Gate with a robust idea of how much strength will be required to exorcise.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (247-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Druj_lore#Tortured_souls|Tortured souls]] were first utilised against the Empire during the Reikos campaign.&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Speaker Nicodemus of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Virtuous Pilgrimage is a key practice of our faith. The Assembly of Pride calls on all nations and assemblies to work together to establish pilgrimage routes linking the Empire&#039;s holiest sites to the new Grand Inspiration, and in doing so to each other. The Holy City will be the keystone of a network that connects the diverse nations and traditions of our united faith, strengthening both the Way and the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (204-42)&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To support the Commentary alongside the Doctrine of the Seven: Our destiny is our own. The Virtue of Peace denies that. It takes away our agency and sets out its own demands of us. It forces its followers to radical empathy, compelling the user to understand an enemy of the worst kind, and denying their own self-worth. Virtue is in intent as well as in action: Decide what &amp;lt;u&amp;gt;you&amp;lt;/u&amp;gt; want, and work towards it. Peace will not let you do this. I have walked this path in Ambition and my hands are burning for it. This is not hearsay; I have tested this. Peace is not an option. It has no place in the Way of Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1938-218)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[The_Doctrines_of_the_Faith#The_Doctrine_of_Seven|The Doctrine of the Seven]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Marguerite de Courtnay-Wyldrose&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Lady of the Proferred Hand invites those who broke their chains and rose against the Druj in Sarangrave to break bread, drink wine and engage directly with your Imperial neighbours. His ladyship&#039;s doors are open to all and he is Proud of the Ambition you have already achieved. Let us not rest until all your siblings are freed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (416-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Contacting the septs who rose up against the Druj in [[Sarangrave]] would require [[Call Winged Messenger]] and an appropriate target&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Icarus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Jeroboam of the Sentinel&#039;s Tower raised a Judgement (96, Autumn 386YE) condemning Zadkiel former Cardinal of Pride, for Heresy and Blasphemy. The information in that Judgement was misleading as Zadkiel had taken measures to ensure he did not preach or spread false virtue. When asked why he had undertaken no Inquisition to establish facts, he stated that a Cardinal should be held to a higher standard in the eyes of the Law. Empire Citizens are equal in the eyes of the Law and not given favour by presence or absence of a title or position. The senior Magistrate has offered the view that a Judgement submitted that is misleading or factually incorrect could be considered an abuse of priestly powers. However, to support Mathayus in taking &amp;quot;concrete steps to resolve the rift in Highguard&amp;quot; member of the Silent Tide are not taking this issue any further.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (340-276)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[386YE_Autumn_Equinox_Synod_judgements#Judgement_96|Judgement 96]] of the Autumn Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Belial of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Navarr gave up Therunin not from weakness, but from sacrifice. They yielded their home so the Empire might strike elsewhere, so that more souls could be saved, and so that we might stand a chance of victory. This act must not be forgotten. It was loyalty to the Empire, courage in the face of despair, and wisdom in recognising that sometimes the ground must be lost so that the war may yet be won. We call upon the priests of Highguard to recognise Navarr&#039;s sacrifice and to bear witness to it in our assemblies. Let the Empire remember that Therunin was given up for the common cause - and let all know that one day, when the hour is right, the Empire will march to reclaim it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (566-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Roland de Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the three seasons since the consecration of the Capodomus Cathedral, each National Assembly has had the chance to pass special Judgements of Rewarding to citizens particularly demonstrative of the Virtue of Ambition and the Character of their Nation. Dawn has failed to take advantage of this: no candidate nominated in Winter, and only one put forward in Spring. Summer at least saw a contest between two fine Dawnish. Are there truly so few this Assembly could recognise as Ambitious and Dawnish? Nay! It demonstrates greater Glory and Ambition to overcome competition for any role, position or reward - so this summit, let the troubadours of Dawn go forth and find worthy Dawnish, let those nominated by a multitude and let the best of them receive this glorious reward.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (268-48)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on the opportunity can be found in the &#039;&#039;&#039;[[The hard way]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arsenio Sanguineo Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The loyal build each other up. The Nation of Navarr prepares to face its great enemy. The war against the vallorn will need more than their boundless courage. Before the fighting comes the battle to muster armies, a battle fought with coin and ingots. To the south of Miaren are the prosperous cities of Tassato. We invite the brokers of Miaren to seek the opportunities offered in trade with their allies to the south.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (298-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; The Noble Aly de Renard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Loyalty and Pride, we declare it our duty to reclaim the glorious artefacts of the Barrens stolen from us in the Druj invasion of our home. Ambitiously, we have already reclaimed myriad from Druj hands, now, in glory, let all Loyal Dawnish citizens come to the newly appointed Knight of Dawnguard with information on the lost Barrens artefacts, so that we may reclaim our heritage from the hands of the vile Druj!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (360-30) The greater majority threshold for this judgement was 361&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The hall of worlds obstructs what lurks within, and when the Veil of Night bares its fangs, the agency of VIGILANT IMPERIALS is neutered. Whilst these virtuous citizens scramble to gain access, the Conclave debates their doom behind closed doors. Senate, Synod, and Military matters are discussed in the open for all to see. Conclave matters however, are not. We call for this shadow to be lifted and this abusive power over the Vigilance citizens of the Empire to be extinguished.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (212-128)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Grandmaster#Veil_of_Night|veil of night]] is a power of [[Grandmaster|grandmasters]] that allows them to raise a declaration without needing to divulge details.&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Metztli i Phovas i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Watt Lambrook is a dirty liability who wilfully shattered a fellow Mage&#039;s Valuable Staff with Powerful magic. This behaviour is NOT ACCEPTABLE!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (214-834)&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clytemnestra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Urizen recognises the Virtue and the Heroism of the Fist of the Mountains. Umarth Winter’s Flame Kannask - Savior of Elos: you know the lesson of the Mountain, that things are not easy, and we honour for the sacrifice you have made. I offer this oath to you, and to the people of Wintermark: Urizen will forever remember the gift you have given us, and we will honour it with our Ambition. We will build a navy. We will not let the Grendel and Asavean scum cow us and make us afraid. You have stoked our Courage, our Ambition, and our Loyalty. You have forged a chain between our peoples. The gift of the Mountain will never be forgotten.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (264-12)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Fist of the Mountains]] disbanded as a result of [[To_ruin|protecting Elos]] following the Autumn Equinox 387YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenochka Zabotovna Vypalse&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Varushkan National Assembly recognise that we have given up what is precious to us to appease the Thule - as the prevailing wisdom of the Empire required it. We made the hard choice to renounce our land. We say &amp;lt;u&amp;gt;this far but no further&amp;lt;/u&amp;gt;. We will give over not one inch of Varushkan soil, nor one blade of grass, nor one stone of road. Our loyalty lies in our homes and sacred places and &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; defend them against further encroachment&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (134-56)&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Udoo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; “Did you welcome us into the Empire and expect us to kneel?” - Bloodcrow Fenrak - Ancestor. &amp;lt;u&amp;gt;Remove the doctrines of the Ancestors and the Howling Abyss and begin again&amp;lt;/u&amp;gt;. We make heretics of Marches, alienate those of the Great Forest and others. Do not call upon them to kneel, this harms the Empire. Let the doctrines of the Ancestors and the Howling Abyss be laid to rest, their whispers returned to the winds. Let each orc sept speak its truth beneath an open sky, and from many voices find the beating drum of an ancestors soul. Forge doctrine in what we share and not punish each other for what we do not.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (44-62)&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Knott&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As the Empire grows and more orc septs are freed, we must face a hard truth. Despite Doctrine affirming the importance of the Ancestors’ guidance in the orc soul’s journey, Synod holds no place for them. If we are truly an Empire of Liberation, an Empire that breaks chains and gives voice to the once-subjugated, we must create a new Assembly. An Assembly of Ancestors. A place where every orc within the Empire and those still hesitant to join it, can know their Ancestors’ voices will be heard. An Assembly to share guidance through those voices, led by our own spiritual leaders - those who hear the Ancestors most clearly. The Unshackled call for the creation of the Assembly of Ancestors, with the same recognition and support from the Civil Service as any Synod Assembly - this is the highest calling of our Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (60-46)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynn Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The crises of recent years have exposed a weakness in the Imperial Way. Wisdom teaches us to test what we know. We must work to build a Way that is strengthened by truth, not threatened by it. This is the highest calling of our Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Prince Bishop Jonah Yakovitch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Courage assembly, seek all those with evidence of the life of Sacharissa of Spiders Vantage to come forward, to come to Anvil and share what you have. There is no doubt she is an inspirational figure, whose legacy of recording the truth in writing and print is felt keenly to this day, but is she an exemplar of Courage? She cleaved to what she knew to be true and did not fear to act, and we, the virtuous, will face welcome and unwelcome truths as boldly as any barbarian charge. So bring evidence, bring stories, bring accusations and revelations, and we will determine what can be corroborated and cast judgement upon Sacharissa of Spiders Vantage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Sacharissa of Spider&#039;s Vantage was a [[torchbearer]] who lived before the reign of [[Emperor Nicovar]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nathair Autumngale&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The claim that the vallorn is the Greatest Spiritual Threat has been espoused across the Empire for several years. Entirely framed following the results of a single ceremony of insight, that perceived a spirit seemingly trapped within a husk. The previous Advisor on the Vallorn, Nathair Autumngale, has conducted fifty insight ceremonies themself. With further ceremonies performed by Exemplar of Vigilance, Ravadi Founder’s Dance, several citizens who attend Anvil, and those priests who ventured into the heart of Terunael. All have been unable to find any similar cases. This assembly encourages priests, pilgrims, and dedicants to consider the aura of the Challenge of Wisdom. To investigate the vallorn and its spawn for any evidence that it poses any significant threat on a spiritual level, or indeed has any capacity to directly influence or trap the spirit or the soul. We must seek out the fact, or the falsehood of the matter. This is the highest calling of our assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260-96) a margin of 164&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 100|Judgement 100]]. Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance tells us to prepare for threats to come. We didn’t and have paid a high price for renewed peace with the Thule. We’ve given more land, a permanent magical fortress will soon follow. We MUST use the next 5 years to close at least one front, build up our defences and ensure the Military Council can defend the Imperial Orcs, Wintermark, and Varushka. If we don’t, we’ll loose more land and resources, making us weaker. The Way is a direct threat to the Dragons, who will not convert. War with Otkodov is inevitable. Lets not make a future foe even stronger. Vigilance demands we act! Not a blade of grass more.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1202-268)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhubarb Ironwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bregasland is a frontier for the Empire, but home to us. Hold fast, and go forth to retake Fishers Rock, so that we may build a fort to protect stubbornly our home! Secure and build Sentinel’s Repose! This is the Marcher Assembly’s highest calling!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn (38-48)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The cruel Druj has taken our Great Forest Orc family as slaves. Now we must honour our oaths to bring them home. Do not forget. One Hearth Together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (251-20) The greater majority threshold for this judgement was 256&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fabio Costas D’Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  We, the League National assembly, seek all those with evidence of the life of Sacharissa of Spiders Vantage to come forward, to come to Anvil and share what you have. There is no doubt she is an inspirational figure, whose legacy of recording the truth in writing and print is felt keenly to this day, but is she an exemplar of Courage? Born of Tassato, she was a member of a pioneering printers guild. Unwilling to accept defeat when it came to the importance of recording the truth in print, she adapted her strategy and undertook a pilgrimage to Redoubt and founded the Spiders Vantage Press. But what of her early life, what set her on this path, what record of her survives to this day in Tassato and the League? Bring your ledgers, bring your receipts, bring her works to Anvil, and let us debate her signs of virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (336-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Sacharissa of Spider&#039;s Vantage was a [[torchbearer]] who lived before the reign of [[Emperor Nicovar]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isaia Pavone di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the League, although my judgement comes a season late, let us recognise that our reckoning with Urizen is now complete. Spiral has changed much in recent years, both the League and Urizen have strived together to create a home for all people who live there. Let us acknowledge the reckoning as complete and enjoy the fruits of both nations’ labour together, now and in years to come&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (302-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last season, I swore an oath to the Imperial Orc Assembly that I would put out this call to the nation. They passed a mandate committing the artisans of the Ethengraw to aid in the forging of our new army - at the price of a reduced ability to defend Skarsind until it is completed. We should not let our imperial siblings suffer from the loss of martial might as they build up our own. I call on Navarr, if the time ever comes, to join those in Anvil who swore to come to the defence of Skarsind whilst its artisans arm us. We see the sacrifice of the spears they put aside whilst they work, and we honour it with the promise of our spears till they are done.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (171-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lugh-Llaw Whisperleaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The courage Assembly seeks to reassure the citizens of the Empire that fear is a real spiritual threat. It is a spiritual force utilised by the cruel and petty and manifests spontaneously through suffering. Such auras should be destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A long standing and vocal member of the Highguard Council of Benefactors, Ehud helped obtain the true liao for the hallowing of four banners that inspired Highguard Citizens to contribute to the creation of a fourth army. An act that earned his chapter’s recognition by the Empress in her recent address. His Chapter fronted 80% of the cost of the new Army so that it could take the fight to our enemies two seasons faster than might otherwise have been possible. In addition to contributions towards the Grand Inspiration of the Way and the fortification of Necropolis he has struck many deals and supported many projects, both financially, materially, and as a mentor earning him the testimony “Indefatigable Philanthropist”. For his tireless work appoint Ehud to the Roll of Benefactors.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (165-52)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Ehud has been added to the [[Roll of Benefactors]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Beware the seductions of the false virtue of Anarchy (also known as Freedom). It will shatter your Glass, tempting you towards lies and dishonesty. It will scatter your Dust, eroding bonds to family, tribe and kin. It will stutter your Flame, leaving it destructive and uncontrolled, yearning to burn everything we built. We are Flame. We are Dust. We are Glass. Reject Anarchy - lest it undermine that.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (134-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Haco&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Navarr Assembly support the formation and operation of the Vallornguard in the mission to eradicate the vallorn. Our oaths are clear and we act as one nation and an Empire in our ambition to see this threat destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (201-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Vallornguard]] are a recent sodality, [[387YE_Spring_Equinox_Senate_sessions#Establish_Vallornguard_Sodality|established]] by the Senate during the Spring Equinox 387YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Treachery, infamy, and villainy beset Sarvos! Two Grendel spy networks operating in the territory. Siakha cultists masquerading as true Navarri. Siakha pirates and Suranni sorcerers assailing our shores. We exhort all citizens of the League: Be Vigilant against these myriad perils. As Vigilance exhorts the faithful to seek the poison in their neighbour’s fields, the League assembly would welcome the peerless kinship of the Highborn in draining this poison, if it were offered.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (276-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement makes reference to [[#Judgement 137|Judgement 137]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Senate (as express by Senator Holberg) has committed to an Appraisal to improve the value and resilience of the Virtue Fund, building upon the Virtuous work of Dialogos of the Isles of Spires and Saul, Exarch of the Stone Cliffs, within a year. With this Appraisal comes the promise to commission three Prosperous Counting Houses, begun already in Holberg. With pledges in hand, the Prosperity Assembly encourages the Prosperous to return to their work on Senatorial Commissions. Senators, as you stand on the floor and debate where the sweat, toil, and treasure of this Empire will go, take a moment and reflect. Reflect on your duty to the Empire, its people, and its Prosperity. Reflect on every hand that held the coins you dedicate to a cause. Reflect on what you can build that will carry over into your lives yet lived, wherever they find themselves.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (239-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039;&#039;Luca i Taziel i Riqueza&#039;&#039;&#039; enacted a [[385YE_Winter_Solstice_Synod_judgements#Judgement_127|mandate]] during the Winter Solstice 385YE that called on the faithful to withdraw labour&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenore Hearthweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The prosperous are not selfish, all that is worthwhile is shared by those who deserve it. Varaus &#039;Prosperitys Forge&#039; Korppitkotka oversees the Wintermark economic fund to enable Winterfolk who would otherwise struggle to grow their wealth to do so. As Talon of Kauppahall they set an example of how a prosperous citizen could use the position for the benefit of the whole community. As Auditor of Senatorial Accountability their shrewd economic insights have been vital in identifying the causes of Senate&#039;s financial troubles and what actions can be taken to address their problems. They battle looming fiscal disasters with the overwhelming precision of a Kallavesi marshsnake, educating all who will listen to weave them into their heroic skein. We are proud to enter them into the chronicle of heroism.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (240-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Vauraus &#039;Prosperitys Forge&#039; Korppitkotka has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 92===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mauriac of Eyrie&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our Synod has already condemned the use of cruel armies. We have established, therefore, that cruelty does not become us. We should rise above inflicting cruelty upon beasts for entertainment: this is inglorious. We particularly condem the poisoning and crippling of beasts for entertainment, for it is a sin against courage, and a sin against pride.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-34)&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Constanza i Kalamar i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It has been over a year since we called for the prideful labourers, artists and artisans of the Empire to come together and lend their talent to the construction of the Orchard of the Watch. The memorial built to honour those who died during the liberation of the Mournwold. The monument was constructed during the return of the invading Jotun, but so moved by our dedication to the fallen that they allowed for the construction to be finished. They saw Imperial pride in how we tended our dead and allowed our pilgrims and workers to return home and the priests to continue to tend the orchard. Now that Mournwold is Imperial again, the Pride assembly call for the faithful to make pilgrimage to the Orchard of the Watch. To see the peaceful beauty that has given rest to the tormented ghosts that once haunted the Mourn. To remember our history, both shameful and heroic. To pay respects to those who died before and have died since the Mournwold&#039;s liberation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (298-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aetheleric the Grounded&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Opportunities for Virtue must be seized whenever they appear. During the Summer Summit of 387, the Highborn Benefactors Council swiftly and Virtuously donated multiple doses of Liao to the Anvil Hospital when they heard there was a shortage. Within five minutes of asking, the Hospital had enough to treat all of the Imperial Heroes who were afflicted with malign spiritual auras. Acts of Virtue should be acknowledged and celebrated however big or small they are, and thus I Recognise and congratulate the aforementioned Benefactors for stepping up when given the opportunity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1628-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ardeniel of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bastion&#039;s halls have rung with the chorus of the Bells of Virtue for three months now! Their bearers have spoken to pilgrims on the inspiration imbued into them in the Grand Hallowing, but this is a small drop in the overwhelming font of inspiration that are the citizens of the wider Empire. The Bells will be sent out and spend a month travelling parts of each Nation. Their path will start in Dawn, move through Varushka before spending time with the Imperial Orcs before the next solstice. Their bearers will collect tales of Virtue from all they meet to exalt, inspire and guide us all.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1122-56)&lt;br /&gt;
&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Three years ago, Meri stated on my behalf that we knew the importance of all Marchers working the land, that the Nation must consider the plight simmering over Mourn hillsides. The Pride Assembly agreed. The miners of the Mourn have worked their land for us. They have battled the Jotun, fought off the Howling Bear. They raised rebellions against tyranny twice, were the last ones standing against recent invaders. They work tirelessly to supply our armies, to build our Great Works, braving the Singing Caves and tearing its bounty from enemy hands. They have stood with our Nation since Marcher boots first met Mourn soil. So we too stand with them - we will not turn our backs another year not take their Loyalty to the Marchers, the Pride in their work for granted. We recognise their right to a voice in the leadership of the Mournwold, where the ore runs deep and so many of us have fought together, shoulder to shoulder.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (208-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Winter magicians of the Mikanos Covenant, in Asavea, have demonstrated their Wisdom in their willingness to question and reject Asavean theology, and to test their pre-existing knowledge of the Labyrinth through true liao visions. We call on the Wise to focus the assembly in the coming year on speaking with the Mikanos and to share with them their expertise, to help them embrace the Wisdom in their practices and find the paths to the rest of the Seven Virtues. The Covenant are eager to find on the right questions - let us guide them towards the Way. This is the highest calling of our assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-68) a margin of 190&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 66|Judgement 66]]. Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Laurencio di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of Vigilance directs the Silent Bell to investigate the presence of the two Grendel spy networks in Sarvos; one of which is reported to be in the Trivento region. As a Priest of Vigilance and Senator for Sarvos, I welcome the Silent Bell to our city - especially those who have survived a season embedded in the Mallum - and in conjunction with the Archbishop of Capodomus commit to such hospitality, ministration, care and celebration as can be provided without jeopardising the Sodality&#039;s work.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (364-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Irada Von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of Vigilance REJECT the premise of a single threat or cause being &amp;quot;the most important&amp;quot;. To only focus on the poison in one neighbours&#039; field leaves us blind to the poison in another. We are all watchtowers, to build all our watchtowers in one place is the height of folly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (310-102)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We would like Hugh De Verran to research Penni the White to learn about him.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (292-70) a margin of 222&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 121|Judgement 121]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yrkja Riansson Sigeing&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Far and further went the Fist of the Mountains in the service of the Empire. Easterly, southerly, to Urizen came they: beneath other mountains they fought to the last. And against that bulwark the Grendel faltered. Behind their bodies stand spires that would have fallen. Far-seeing, vision-guided, they were where they were needed, though none knew it until the hammer fell. Cold cannot compromise. They stood, as the mountain, until the end.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (284-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emrys Fleurir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last season the nobility of Dawn came to young Rowan of House Elyan seeking aid: &amp;quot;Please help us raise money for our Frozen Citadel&amp;quot; and he rose to the challenge gloriously. Working tirelessly even past the duration he was expected and raising a prosperous one throne in 2 hours through sheer persuasion alone. Though the civil service cannot recognise his contribution, his nation can still yet recognise his efforts.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (306-14)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Suspiria i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bakar i Riqueza is a wellspring of Pride in our nation; next season, we shall seek a Judgement of Exaltation for this icon of our nation. This season, we celebrate Bakar and his tireless service. Let our support be heard!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (102-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasjay&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The essence of Judgement 42 is that the Synod should proactively and clearly declare the principles behind what is and is not a religious crime. The practice of having assemblies vote on whether an action constitutes a religious crime fails in two ways: 1) most voters are asked to make their position on insufficient information (a few words on a judgement). 2) A dedicant of on one can be accused and judged entirely be another. We would like the magistrates review to take this into account&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (734-244)&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; BEHOLD: VIRTUE! At the recommendation of the field marshals, the following heroes are commended for courage, loyalty, and vigilance displayed on the battlefield at the Summer 387. A fuller list will be posted on the Senate board. &amp;lt;u&amp;gt;BREGASLAND&amp;lt;/u&amp;gt;: The Stormborn Spears; the nation of the Marches; Tact Wellsprings Wrath; and The Wardens of the Hare. &amp;lt;u&amp;gt;ZENITH&amp;lt;/u&amp;gt;: Driftwood of Navarr; Tongs Barossa; The High Exorcist and priests exorcising tortured souls; and the apothecaries who poisoned the egg sac.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (980-36)&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who lead the Empire have an obligation to the soldiers who fight and die in our armies. The over-use of the Knights of Glory is causing our armies to lose their freedom of will, compelling them to act as the Lady of Pennants would have them act. This is a slow slide into idolatry, and it is gaining speed. We call for the restoration of free mortal will, to resist the domination of the Realms.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-90)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the ongoing situation with armies recently enchanted with [[Knights of Glory]], as per the &#039;&#039;&#039;[[Upon_a_midnight_dreary#Splendor_and_Pennants_(Eleonaris)|Upon a midnight dreary]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar John of the Mourn&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Once more in my lifetime, the Jotun have been driven from the Mournwold. Now that it is free, I welcome pilgrims to visit the Orchard of the Watch, a memorial built to honour those who died during the previous liberation of Mourn. Artists, artisans and prideful labourers of the Empire came together to lend their talents to its construction. Its peaceful beauty has already given rest to the tormented ghosts of those terrible times. The memorial is so respectful that Jotun champions were ready to fight in defence of its construction and the King of the South placed it and Honour&#039;s rest under their protection. It now marks a year since its construction and I gladly welcome its first Imperial visitors. Though constructed to honour those lost in the previous Mournwold campaign let those who make pilgrimage to the orchard take time to reflect on all those who died as we fought for Mournwold&#039;s freedom. Let it stand as a reminder that the cost we pay for land is lives and that each of these dignity and consideration.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (244-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Ailsa Tamerlaine&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Hark ye troubadours! We of the Dawnish National Assembly would call upon the Hugh de Veran to use his skills of research and delving into ancient histories, and bring forth the hidden story of Queen Igraine and her Spouses Royal. As we have recovered and dedicated to Ambition the final resting place of Ser Guineveve, let us know more of Igraine and all her spouses so we may share their stories and illuminate inspiration.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (224-12) a margin of 212&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 105|Judgement 105]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sylwen Artemis Halivara&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For seasons this assembly has hidden behind muted &#039;we will endure&#039; statements rather than calling for the action that must be done. No More! It is time for this Assembly to speak the truth our Thorns and our Nation have been screaming for seasons, and this Assembly have been willingly ignoring. We must stand with the Throne, with the Empire, and with those who have sacrificed so much for Therunin. And say loudly and with Virtue: The Druj are the enemy. We must end them. We must destroy them. Our Highest Calling is to destroy the Druj and return our Great Forest Family to their homes - to hold to our nation&#039;s oath. Our Highest Calling is to destroy the Druj and bring safety and prosperity to the East, to bring Therunin home - to honour the sacrifices of the fallen. Our Highest Calling is to destroy the Druj to ????? the vallorn - to fulfil our oldest oath. Destroying the Druj is the highest calling of our assembly!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn (96-135)&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lepidina&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Urizen National Assembly, seek all those with evidence of the life of Sacharissa of Spiders Vantage to come forward. There is no doubt she is an inspirational figure, whose legacy of recording the truth in writing and print is keenly felt to this day. The Spiders Vantage printing press is still operational and is responsible for printing copies of Echoes of the Labyrinth written by Livia of the Spire of the Celestial Cascade and Alcuin of Auric Horizon. These texts have been sent to every part of the world in an act of salvation. In order to bring to light the virtue of Sacharissa Torchbearer, we need more. We need to corroborate her deeds, we need multiple sources. So bring us your texts, your documents, and your proofs to Anvil.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (214-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Sacharissa of Spider&#039;s Vantage was a [[torchbearer]] who lived before the reign of [[Emperor Nicovar]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Finna&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have restored the Throne of Glory, and with it comes the opportunity to learn more of our history. But first we must thank those who made it possible. Lord Eamon Ashenmourn de Cordraco who had the motion passed; Houses du Maurisol, Aurelius, and Carsenere who provided funding for the white granite alongside the Castellan of Spiral Castle, Tallis Hart; and those who provided funds for the labour including: Katra Walker, House Goldvein, Thalin Elric, Caerwyn, William Arnel, Tallis Hart, Berith Martel, Alain and more. A great life leaves a legend. Let us hear more of those who came before us!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the recent effort to [[Restore the Throne Room|restore the Throne Room]] in the Castle of Thorns, as originally suggested in the &#039;&#039;&#039;[[Dog_days_are_over#The_Throne_of_Glory|Dog days are over]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starlight Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Two seasons ago I created a sect comprising a number of Urizen astronomancers called &#039;Protection by Starlight&#039;. I encourage priests in all nations to create a similar sect with Starlight in its name. The primary purpose is to attach a reliquary of which I am in the process of making a schema to stop the stars&#039; influence from preventing souls passing in the Labyrinth or across the Abyss. The second purpose is to make all astronomancers known to their peers and Starlights for the benefits of communication and cooperation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (618-248)&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Zakal Antigonus Shatterhorn&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nightmares as a result of the horrors of war are nothing new, but a tool used to ease them has been interdicted. The law&#039;s purpose is not to discourage citizens from acting virtuously. We know to judge the soul, not the tool, and we recognise the usefulness of Shadowcrow Infusion. Tools should be used wisely, throwing tools away shows a lack of Wisdom.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (91-94)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Shadowcrow Infusion]] was interdicted during the [[386YE_Winter_Solstice_Conclave_sessions#Interdiction:_Shadowcrow_Infusion|Winter Solstice 386YE]] by a declaration raised by &#039;&#039;&#039;Gaius Starfall I Riqueza&#039;&#039;&#039;, as [[Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Joran of Reikos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In support of Judgement 87 (League). I call on all of Highguard to support our cousins in peerless kinship. In particular, the League calls on our inquisitors to ferret out Grendel spies, and unmask the Siakha cultists in Sarvos, and to assist with attacks of the Siakha pirates.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (574-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement makes reference to [[#Judgement 87|Judgement 87]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Renata de Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Dawn extends the hand of invitation to the sept of the Great Forest Orcs in the Barrens. If we are to be neighbours, let us work together for mutual benefit and Prosperity. As a demonstration of our good faith, a ritual has been performed in the Barrens to increase the prosperity of all inhabitants; from which we hope your people will benefit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (250-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Contacting the [[Great Forest Orcs]] in [[the Barrens]] would require [[Call Winged Messenger]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eldrid &#039;Phoenix Flame&#039; Vestardottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In light of the discussions and lessons learned from the passing of my previous statement regarding tenured positions in Wintermark and the removal of tenure, I hereby state I will move no further with this discussion. As Champion of Ambition and a Wintermarker, I shall strive to promote, assist and help fund all new sinecures in Wintermark.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (246-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Annwyl&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We humbly invite the Great Forest Orcs to visit Anvil next summit, and any time so often as they wish. Let us speak people to people, and let your voices echo in Navarr. We deeply apologise for our inactions, let us correct our errors and plan for our future together. Let us heal through songs, stories, and dance!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (235-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galachin Garlot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Submitted on behalf of Lord Sable of the Twisted Rose. The venom of the Earl of Groves is worse than the vallorn and slavery: those hollowed out by the venom of the Earl of Groves are directly controlled by the Earl so unlike a slave they can not rise up, and unlikely vallorn husks a soul remains. They can be saved by exorcists! I ask for the Champion of Loyalty to lead a team of exorcists to save as many from this puppetry as possible. Obedience is not loyalty, slavery is abhorrent to loyalty. Direct puppetry is the biggest affront to loyalty.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (368-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Legendary_beasts#Sphinxes_and_Manticores|manticore]] known as the Earl of the Groves, more information is available in the &#039;&#039;&#039;[[Best beware my sting]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tongs Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the people of the League, welcome Axou scholars of the art of war to the Military Academy of the Five Cities and the Barossa School of Strategy with open arms to exchange knowledge. In particular, those with an interest in siege warfare, we believe a study of the walls of Holberg would be of high interest to them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (122-32)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to an offer made which required a senate motion, as per the &#039;&#039;&#039;[[Troop_of_echoes#Along_the_Ramparts|Troop of echoes]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grendel on Mora&#039;s Rock have stolen the wealth of the Brass Coast. As thieves, they are to be despised. To trade with them harms the Prosperity of the Empire. It should not happen. Let them wallow in their ill-gotten gains, shunned by the Empire. Trade instead with the Freeborn. Help the honest to earn an honest living, and build the Prosperity of the Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (137-38)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Bedight_in_veils#The_Protectorate_of_Morajasse|Protectorate of Morajasse]] are foreigners, and as such, it is legal to trade with them&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Marikos Von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The practice of Dead Reckoning is an integral part of our nation, and forms one of the pillars on which our way of life rests. However, when practiced improperly, this custom can easily become its own act of aggression. Reckonings exist to settle disputes, not escalate them, and we recognise that the recent actions of a certain group have been disproportionate to the slight they have received as part of a wider trend across the nation. I, Marikos Von Temeschwar, a priest of the Crimson Reapers, call upon the citizens of the League to recognise the importance of proportionality in their reckonings, and for our nation&#039;s reckoning guilds to exercise &amp;lt;u&amp;gt;W&amp;lt;/u&amp;gt;isdom and &amp;lt;u&amp;gt;V&amp;lt;/u&amp;gt;igilance when settling debts. We Reap What We Sow.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-58)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[The_League_culture_and_customs#Dead_Reckoning|Dead Reckoning]] is an important part of the League&#039;s history.&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tatiana Vorchova von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Great Chains of Sarvos have shielded us from attack by sea for the past two seasons. They are a testament to the towering Ambition of many citizens over many years, and a vindication of their efforts. The Great Chains of Sarvos are a great work of inspiration.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (46-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Fist of the Mountains were travelling to the eastern Druj front to support our allies the Great Forest Orcs by destroying the Druj. The Fist died a hero&#039;s death protecting Urizen before they could complete this. We must keep the flame of their ambition alive. Winterfolk, take up arms, send your military units to the east to support the Empire&#039;s armies. As our Emperor said, &amp;quot;The time has come to destroy the Druj empire&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (128-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance teaches us to seek out the poison in your neighbour&#039;s fields, let your own crops be blighted. This assembly requests the writings of the Disciples of Sulemaine are preserved so they can be studied at a later date in order to prevent similar groups forming and to aid in detecting followers of the false virtue of hate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (256-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Xandor Trodbroker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The people of Navarr welcome and embrace the multi-nation commitment to the fight against the vallorn as represented by the Vallornguard. We must all work to ensure that our skills, knowledge, and experience, all hard-won over a millennium of conflict are shared with this new ally. This is the highest calling of our assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (263-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alexei&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have given our land and our wealth for the good of the Empire many times. Do not let the fruit of our labours go unrewarded. Oksana has offered 900 thrones to the Senate in exchange for the nationalisation of the Hunt of Alderei the Fair. We call for the senators to consider this offer.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (156-80)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039;Oksana Lyava Pinavora&#039;&#039; and her allies have offered to contribute 900 thrones towards the purchase of the [[Hunt of Alderei the Fair]], as per the &#039;&#039;&#039;[[Outside_the_wall#Sweeter_Honey|Outside the wall]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sabella of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The judgement of penance for Viviane Barossa di Tassato Regario was passed late in the last summit. I did not see her before leaving Anvil to notify her. Viviane has destroyed the item hallowed to a false virtue, which she has carried for a year. She has therefore kept her oath and completed the penance set by the Assembly of Nine.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (8-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to [[387YE_Summer_Solstice_Synod_judgements#Judgement_258|Judgement 258]] from the Summer Solstice 387YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Leyna&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; On behalf of the Urizen National Assembly, and I, a sentinel of Sunshaper Citadel. We recognise the Vigilance and Courage of captains sending their military units to kill Severus&#039; Followers of Sulemaine. We recognise that military action taken against fellow Urizen is not a decision taken lightly, but that it remains a necessary one. Thanks to the recent developments in the Imperial Senate, it is now a legal one, too.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (216-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Decimus of House de Bastion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; While the ambition driving Dawn to map the eastern sea is strong and unyielding, Courage is needed urgently, to send support to the Red Wind Corsairs, to annihilate the Children of Wrecks. Once lives are saved and trade is restored, we shall return to our steadfast commitment to Dawn&#039;s ambition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (280-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The followers of Berechiah exposed a spy ring in Cargo. But the Grendel are in Elos and would seek to add another jewel to their crown. They can not be allowed to reestablish their spy network. Citizens of Redoubt: be alert to their treachery. Let us thwart their malice before they strike.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (276-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halkyon of the Myriad Stream&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The reckoning between the League and Urizen has been completed in good faith, resolving the debt between the League and Urizen as a nation. The right of the Urizen of Spiral to live and prosper in their homes has been secured by ongoing assurance. Let us enjoy the fruits of both nations&#039; labour together, now and in the years to come.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (172-66)&lt;br /&gt;
&lt;br /&gt;
===Judgement 164===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Khan i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Disconcerting reports have reached our Assembly of strange occurrences at the mana site of Ghita&#039;s Veil. Vigilance teaches us to anticipate problems before they become problems. Ghita&#039;s Veil should be investigated with all possible haste!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (144-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Ghita&#039;s Veils]] is a [[mana site]] in northern Sobral Grasses, [[Segura]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 167===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Otso Usvaling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Claw hangs in snowy skies; Ascended, dominant, yearning for blood; Falconer obelisks sing in our snow, Boundless hunger, thirsting to feed. Look not to blood for an easy path, Trust not to the Falcon, in times of need; Seek out the crows, we will help. Our armies move, and the cultists scatter, Watch for those who spill their blood; They may lurk hidden in our midst; Be vigilant, and tell us what you see.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 168===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Matteus with the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Doctrine of the Ancestors teaches that the virtues are the paramount among multiple ways to cross the Abyss. Some orcs struggle to believe that virtue has greater significance than these &amp;quot;other ways&amp;quot;. All knowledge is incomplete, but the truth holds true through investigation. The significance of the Virtues in an orc&#039;s path to becoming an ancestor warrants confirmation through directed study. It would be beneficial to these doubting orcs and thereby the wider Empire to explore this through a new &amp;quot;Assembly of the Ancestors&amp;quot; or other such institution.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (702-254)&lt;br /&gt;
&lt;br /&gt;
===Judgement 169===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Micah of the Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is long overdue for Berechiah&#039;s Basilica in Bastion to be repaired. It was hallowed with true liao in 385Y and has provided only a fraction of the benefit it might have. Now, when we need Berechiah&#039;s inspiration to fight foreign espionage rings is the perfect time to complete the work. Despise that which threatens what you watch over, whether by malice, lies, folly, or carelessness.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-12)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the efforts to [[Repair Berechiah&#039;s Basilica]], passed by the Imperial Senate at the same summit, as originally offered in the &#039;&#039;&#039;[[Knocking_on_every_door#The_Basilica_in_Bastion|Knocking on every door]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 170===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Juliette of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; After the Senate and Conclave&#039;s decision to ignore the pleas of Ossegrahn in favour of keeping dangerous rituals in Imperial lore, the Greenwatch ministry has fallen. Funded by virtuous citizens the tower stands empty. We must repurpose this building and never allow potential to be wasted. A pilgrim&#039;s rest or wayfarers may be best.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (234-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Greenwatcher|Greenwatch]], in Mareholm, [[Casinea]]. The Greenwatch was abandoned when [[Ossegrahn]] turned away from the Empire, as detailed in the &#039;&#039;&#039;[[Upon_a_midnight_dreary#A_Swift_Farewell_(Ossegrahn)|Upon a midnight dreary]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 174===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Asteria of Ocean Kites Root&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The followers of Berechiah have exposed a spy ring in Cargo, now the Grendel are in Elos and seek to take more from us. The Grendel cannot be allowed to reestablish their spy network within our borders. Citizens of Redoubt: be vigilant, be alert to treachery - Thwart Grendel malice before it may strike against us once more.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (235-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 176===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwenllian Heart&#039;s End&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Thorns of the Thornbound Steading, General Neve Agra sends the Quiet Step to resupply. We, the National Assembly and General Neve, ask you to go to the Quiet Step and work with them to adapt their current strategies to better fight the vallorn, and fulfil the dream of Isaella&#039;s Dance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (161-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Thornbound Steading are willing to support the [[Vallornguard]] in training [[Imperial army|Imperial armies]] to be better suited at fighting the [[vallorn]], if the sodality were responsible for electing the general of the third Navarr army. More information can be found in the &#039;&#039;&#039;[[Eight_for_a_wish#Bound_by_Thorn_%28Navarr%29|Eight for a wish]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 178===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Assembly&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Desdemona du Meravon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride teaches us to learn from the past. An item of significance from our past has vanished into the shadows of the past. If any in Dawn know what happened to the crown of king Penni the White, come forth. Bring us your stories, your songs, and your lore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 179===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chessia Gordost Von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As the Empire grows and more orc septs are freed, we must face a hard truth. Despite Doctrine affirming the importance of the Ancestors&#039; guidance in the orc soul&#039;s journey, Synod holds no place for them. If we are truly an Empire of Liberation, an Empire that breaks chains and gives voice to the once-subjugated, we must create a new Assembly. An Assembly of Ancestors. A place where every orc within the Empire, and those still hesitant to join it, can know their Ancestors&#039; voices will be heard. An Assembly to share guidance through those voices, led by our own spiritual leaders - those who hear the Ancestors most clearly. The Unbroken, together with the League National Assembly, call for the creation of the Assembly of Ancestors, with the same recognition and support from the Civil Service as any Synod Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (70-98)&lt;br /&gt;
&lt;br /&gt;
===Judgement 180===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodoretos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; If the Sarangrave is assigned to Urizen we commit to work with Navarr, the experts on the vallorn, towards their goal of the destruction of the vallorn. We recognise the cultural significance to the Navarr of a territory with vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (204-34)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Sarangrave]] was assigned to [[Urizen]] by the Imperial Senate in a [[387YE_Autumn_Equinox_Senate_sessions#Assign_Sarangrave|motion]] raised by &#039;&#039;&#039;Thalia of Netherwatch&#039;&#039;&#039;, [[Redoubt|Senator for Redoubt]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 181===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eurybia of the Wanderers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizen National Assembly approves the awarding of the benefice of the Golden Cascade to the nation of Highguard. Their steadfast devotion to the defence, recovery, and cleansing of Zenith proved themselves a virtuous friend and ally of Urizen. Citizens of Zenith - witness your donations in use.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (216-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 182===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Thisbe Welden&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Mine owners of Semmerholm and Weirwater: the sovereign Dho&#039;uala seeks to interfere with your mines. Do not treat with her, for she is treacherous! The eternal Jaheris may also make offers. Follow the lead of our cousins in Varushka and the League in abstaining from making unwise deals with unknown consequences.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 183===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sufyan i Zuhri i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There is much wrong in the Empire, many places where the Empire fails its constitutional promise of &amp;quot;Freedom, Dignity, and Prosperity for all&amp;quot;. Drawing upon the legacy of Guerra, of Ahraz and his Firebrands, we call upon Freeborn to rekindle the political force of the &amp;lt;u&amp;gt;Firebrands&amp;lt;/u&amp;gt;. Cleave to what we know to be true and good, ask the difficult questions and forge the Empire into a true force for good.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (74-36)&lt;br /&gt;
&lt;br /&gt;
===Judgement 184===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The loyal build each other up. The nation of Navarr prepares to face its great enemy. The war against the vallorn will need more than their boundless courage. Before the fighting comes the battle to muster armies, a battle fought with coins and ingots. To the south of Miaren are the prosperous cities of Tassato. We invite the brokers of Miaren to seek the opportunities offered in trade with their allies to the south.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (151-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 185===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunovich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Virtue is a light in the dark. While seeking signs of false virtue in Wintermark, work with our stormcrow cousins to guide the lost back onto the path.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (212-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 188===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Masha Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly, remind the pilgrims of Vigilance who follow the mandate to collaborate with the Varushkan pilgrims to: ask priests for support; stay on the road; respect hospitality and accept it; remain within the wards after dark; carefully follow Imperial law; and uphold oaths made like you would in your hall.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (212-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 191===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lord Killian Mortére&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Under the brutal rule of the Druj, the Karass have been entirely deprived of the beauty of poetry. They are free of the Druj, but scars remain. Troubadours of Dawn - let us share our glorious art with the Karass! Teach them to craft with words and emotion! What better way to form bonds with our neighbours than to forge a common understanding of glory and love?&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (194-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 192===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Highborn Assembly, recognise and celebrate the unfailing loyalty of Ehud and Asael of Reumah&#039;s Redoubt for funding the creation of Pilgrim&#039;s Defiance, the fourth army of Highguard! THEY PROVIDE!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (444-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 194===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryce the Hare&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens and mine-owners of Dawn, Varushka and Holberg are asked to be vigilant to unexpected flooding in mines; the flood waters are dangerous, as are any deals that offer boons or reward in exchange for the use of or flooding of a mine. Dho&#039;uala seeks to expand her domain, eternals vie for an opportunity to seed fury in the sovereign. Prepare for danger, call out complacency, and ring clear a warning to your neighbours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (136-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 200===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dayanara i Cabeza i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of Kahraman, word reaches your assembly of a pending attack on the Azure Chorus. Remain vigilant of threats! Hold your courage close! We are dust! We are flame! We are glass!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (142-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 202===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This season, I, a Cardinal and Clytemnestra, a General, stepped into death together and arose anew through a Past Life Vision. This is the vision I have for the Synod and the Military Council. To stand shoulder to shoulder, to strive ever forward, to discover and explore, and yes, to face death &amp;lt;u&amp;gt;together&amp;lt;/u&amp;gt;. Priests, guidance can be the gentle hand that heals. Reach out to our generals, guide them, support them, heal them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (8-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 203===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Faraden cult of the Cinders intend to attack the Empire, as they have attacked citizens at Anvil in the name of the false virtue of Vengeance. They aim to strike at the Docks of Meade, the docks of Fisk, and the Azure Chorus. Be Vigilant, do not let them strike first.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (8-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 204===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire must face an unwelcome truth. If we seek to rouse the vallorn, we must accept we will raze Axos in the process. They will not survive. That is a decision we can accept, with the responsibility it entails, or it is a catastrophe we can make plans to avert, but it is not something we can simply ignore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (8-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 205===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Edmund&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Hue and cry! Hue and cry! The cult of the Cinders is about to attack Meade. They have already infiltrated the city - now is the time for vigilance! Prepare yourselves, warn your fellows, take decisive action and scrutinise the motivations of those who refuse to act! Cleave to each other in virtue and defend against this threat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (238-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 206===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Rhaego&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our duty to the Empire is to work the land and nourish its people. To serve this purpose, we must all take part. It is time to empower the Breadbasket, starting with the Mournwold. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (228-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 209===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enfys Larksong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No armies will come to Therunin this season. The shroud on Thornsong House will FALL at the Winter Solstice, we call on the captains of Navarr to go to Therunin and find a way to RESCUE Thornsong House&#039;s Researchers and their research which would grant us a SHIELD AGAINST VALLORN MIASMA.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (330-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the pending destruction of [[Thornsinger#Thornsong House|Thornsong House]], &#039;&#039;&#039;as noted in the [[Songs_like_trees#Game_Information|Songs like trees]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
Eight [[mandate|mandates]] were presented to the assemblies during the Autumn Equinox &lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Herminius of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Mercy is weakness. Mercy shows the enemy your limits. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all Loyal Urizeni to hunt down the Disciples of Sulemaine and show them the blade. Find your enemy&#039;s limits and go beyond them&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn (66-0)&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwen Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is finding the right question. We send Gwen Tendfallen with 50 doses of liao to encourage devotees of Wisdom to carefully investigate false virtues. Test what we learn about malign spiritual auras is the highest calling of this assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (128-236)&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jaromir Ostrovyn Kostka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out the poison! We send Jaromir Ostrovyn Kostka with 75 doses of liao to urge Varushkans to move against those who would spread blasphemy and heresy. Tolerate no folly and guide the law&#039;s hand to inflict the punishment that has been earned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (360-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkans across the nation will be on the lookout for those who meddle in false Virtues, whilst expecting Varushkans who attend Anvil to be equally alert to the dangers posed by false Virtues, as per the &#039;&#039;&#039;[[Born_with_insight#With_a_Furious_Mind|Born with insight]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Solas of the Spire of the Waxing Sun&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Captains of Urizen! There is a poison in our fields. The Disciples of Sulemaine threaten by spreading the Blasphemy of Hatred, an idea long since tested and discarded as lacking. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all to go forth and excise this pestilence from our home.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (258-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Urizen [[military unit|military units]] can take the &#039;&#039;&#039;Drive out the Disciples&#039;&#039;&#039; action this season to hunt down and kill the Disciples of Sulemaine, as per the &#039;&#039;&#039;[[Climb every mountain]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cosimo Argyra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers; within and without! The Silent Manse in the Sarcophan Enclave is a spiritual threat to the wellbeing of all. The only way to avoid blasphemy and heresy is to have nothing to do with this profane temple. We send Cosimo Argyra with 25 doses of liao to urge all Imperial citizens planning to visit the estates to express only polite and civil disinterest in their unvirtuous religion.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (216-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Restricts access to the Silent Manse and the teachings of the Community of Silence will remain limited in the League, as per the &#039;&#039;&#039;[[All_the_night-tide#A_Silent_Manse|All the night-tide]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The meeting hall at Gull Island will be completed for the Winter Solstice. Yet until a meeting has taken place there it is just a hall. We send Ingrid Talon-of-the-Mark with 25 doses of liao to spread word of the Hall both in Wintermark and in the lands of the Jotun. Let the Ghodi bring their people to join with the folk of Wintermark to see what bridge may be built.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (284-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; is responsible for encouraging messengers to travel into Narkyst and Kalsea - arranging priests to deploy suitable auras to support them - and invite the Jotun to a meeting during the Winter Solstice, as per the &#039;&#039;&#039;[[Bedight_in_veils#Jotun_Diplomacy|Bedight in veils]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Torin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send Eevi of the Gadrai with 5 doses of liao to urge those who know Valdr Grieversonn well to encourage him to talk to the Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (284-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Those who know &#039;&#039;Valdr Grieversonn&#039;&#039; will encourage him to talk to the Wintermark Assembly, setting up a chance to meet with the head of the family at the Winter Solstice, as per the &#039;&#039;&#039;[[Born_with_insight#Action_Must_Be_Taken|Born with insight]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth. We send Vasilmir Radovanovna Esskivic with 25 doses of liao to urge Wintermarkers and Varushkans to work together to seek out and oppose the false Virtues at every turn. Let us seek out the poison in our neighbours fields.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (292-0)&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039; This mandate required a greater majority to have an effect&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
One [[writ of consecration]] was presented to the assemblies during the Autumn Equinox&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfredo Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the days before the Empire, the Jotun and Wintermark erected a stone, which became known simply as the Meeting Place. For many generations Jotun and Empire could meet there, be Loyal to their values and bind themselves with oaths - over time a hall grew up on the site and honour and virtue flowed from it. In recent times that hall was destroyed and the stone smashed. Ignominious death and dishonour have abounded between Jotun and Imperials since. Now at last, the Empire and Jotun have jointly rebuilt the feasting hall and wish to call it the Meeting Place once more. This is a place of Honour and Virtue, a place to be Loyal to our values, ourselves, the oaths we swear and the treaties we sign. Having sought the Jotun&#039;s agreement, I ask the Assembly for a Writ of Consecration, to dedicate part of the site to Loyalty using a dose of True Liao donated by Erland, in the hope the Jotun accept this offer in the spirit it is intended.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (412-26)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
Twenty-three [[inquisition|inquisitions]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Aster Aceae. You served as Imperial Chaplain Consular during Fintan Nighthaven’s tenure as Ambassador to Axos. We will discuss your work and what can be learned from it&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Imperial Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Daisy of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Judgement 195 of the Winter Summit we are seeking to find the causes of the rifts in Highguard so that “concrete steps” can be taken to resolve this. We therefore call Zadok, former general of the Valiant Pegasus army to inquisition at a mutually agreeable time, meeting at the Highguard chapel to find out what happened to divide the nation&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (216-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon’s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost, you have served as your Assembly and now you move to serve your Empire. I call you to inquisition so that we may judge the lessons of your time as Inquisitor of Wisdom - lessons that inform your actions as Imperial Inquisitor. 9pm Friday - Ebon’s Hall Chapel, Highguard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (186-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Luca i Taziel i Riqueza, Cardinal of Prosperity, I exalt you for taking on the difficult task of Inquisiting and Condemning Aunty Hem for being Dedicated to Anarchy, and for Dedicating others to it. I am alarmed, however, that you waited an entire season after learning about her Dedication before taking action. Let us talk about that, ponder her career, and undertake a Vigil without ourselves to track down exactly what happened here, and how we can Vigilantly and Prosperously do better. Day: Saturday. Time: 12pm. Location: The Hub.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (142-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my capacity as Grandmaster of the Sevenfold Path, I call Knight-Captain Aletheia Wooder of the Twisted Rose to inquisition. This is regarding their commissioning a casting of Treacher’s Quill to treat with Agramant, in order to expedite the acquisition of a favour of the Howlwer in the Wastes held by the manticore the Earl of Groves. We will address the Knight-Captains further intent with the Horned Manticore, and the Virtue, specifically Loyalty, inspiring their actions. We will not address the legality or morality of the matter - that is for the magistrates. It shall be at 2pm on the Saturday of the Autumn summit in the Netherwatch tent in the Urizen camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (918-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Abreya de Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At the request of the Earl of House Castellan, I call Leon of House Castellan to inquisition to question his ambition or lack thereof in regards to his disinterest in a test of mettle. To be held at &amp;lt;u&amp;gt;2pm Saturday&amp;lt;/u&amp;gt; at House de Lagriffe.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (80-78)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Cadenza i Fontanilla i Riqueza to Inquisition to discuss her prosperity and her flame, 3pm Saturday The Spilled Tea, Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (64-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Myshki Marishka Letuchaya, you are not the first to have your Virtue etched into the heavens. But I know well that to achieve such feats, you must have made great ripples on the ground. Pride uplifts. Inquisition tests. I will see you at 11am, Sunday, of this very summit, at your National Tent&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Vossk of Zenith Ascendant, Archmage of Autumn, to inquisition at Winter 387 to bring to light the virtue of their actions leading to their appointment, and their ambitions going forward. Time and place to be arranged at Zenith Ascendant camp at the start of the summit (due to the reactive commitments of their role)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1000-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Gaheris Torawyr&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Odd Twice-born of Wintermark to inquisition, to discuss and learn of their actions and use of their arcane prowess and knowledge under the eyes of Pride and Virtue. The Promise Camp, Dawn 10pm Saturday, Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (62-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emil Rook&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With mutual agreement, I summon Finna of Dawn to inquisition at 12:30pm on Sunday, at the bottom of the League high street, in light of new evidence that may alter previous judgements&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (200-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Viviane Barossa, I call you to inquisition at the summit to come to discuss the Virtue of your actions and Oath concerning the Hallowing of Peace. Much has been said, much has happened. Let us see if the consequences are worth it&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (870-92)&lt;br /&gt;
&lt;br /&gt;
===Judgement 172===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; John Carter&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Ematius, Archmage of Winter, to inquisition. The time will be 1pm, Sunday, next summit as agreed. Ematius shall answer questions in capacity of Ambassador to Winter, regarding decisions made concerning the Knights of Tharim and their activity in Upwold. The people of Upwold, while compensated, need and deserve answers. We are going to start a dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (98-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 173===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Lugh Llaw Whisperleaf to inquisition at 1:30pm Sunday, this summit, at Iniska’s Pantry to discuss his work removing heretical idols from the general population in Anvil.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 177===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alastair of Esther’s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Gaelen Embercast to inquisition. In regard to recent accusations of corruption, I seek to shine my vigilant lantern upon him to uncover the truth. Saturday, Winter Solstice 387, Hub Annex, 1pm&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 187===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon’s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;lt;u&amp;gt;GISLI, THE PROVIDER&amp;lt;/u&amp;gt; You have been found by the insight committee to have shrouded your soul from the view of our insighting priest. Face questioning at Ebon’s Hall at 1pm Sunday&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 189===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Bloodcrow Knott to inquisition at 13:00 Sunday of the Autumn summit about publications and statements they have made about the Way and virtue. Observes by appointment of them at the First Legion Tent in the Imperial Orc camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (102-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 190===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Arcane Inquisitor, I call the Shadowed Torchbearer Vanja Oddsbreaker to inquisition at the Winter solstice, a time and place to be decided&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Arcane Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 198===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Ida the River to inquisition at the Winter summit 387YE at 15:00 on Saturday at the Hospital. This is to talk of the courage in their life - engaged in care for others, advising others, and helping the Empire face to darkness&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inqusitor of Courage]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 199===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Abreya de Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the sect of &amp;lt;u&amp;gt;Sular’s Spyglass&amp;lt;/u&amp;gt; to inquisition and request the presence of &amp;lt;u&amp;gt;Oradora, Teresa and Apprendio&amp;lt;/u&amp;gt; at the next summit of Anvil. As I am to understand, Azir i Shartha i Riqueza - the predecessor of my new position as Inquisitor of Ambition - tried to offer the sect a way to conclude their investigations without inquisition which has been refused. As such, it is my duty to investigate the alleged activity of the false virtue of vengeance within this sect&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 201===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Neala Blackhawk to inquisition at winter summit at a time and place to be agreed with them. We will discuss accusations of compelled loyalty in your nation and how your actions align with the oaths you have sworn&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld as [[Virtue inquisitor|Inquisitor of Loyalty]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 207===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I shall be inquisiting Tom Appleseeder of King&#039;s Stoke, 2pm Sun, Winter Solstice, Hub Annex. The Vigilance Inquisitor will attend. All those with opinion on his vigilance, of any nation, are encouraged to attend and be given time to speak.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (228-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 208===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek, as proxy of Basilisk of the Bourse, for the inqusiiton of Juniper du Froste regarding the intentions and use their newly held and heavily politicised mithril seat in the Fangs so that all can see the virtues which guide their choices during their tenure.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld as proxy [[Basilisk of the Bourse]]&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
Twenty-six [[sanction|sanctions]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Fintan Nighthaven: you have been judged and found sorely wanting. Your blatant blasphemy has endangered not only the souls of thousands of Axou, but of the Empire. You have abused your priestly powers to pervert the sanctity of true liao in creating a true hallowing of Peace. You have confessed to being dedicated to each false virtue, save fear and hope, and have created 31 false hallowings you have not destroyed. Your vanity project ends here, wolf.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (326-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Sam Wych-Elm. You are a hypocrite, who has stood on the side of Vigilance and still fallen face first into the poison of your neighbour&#039;s field. How disappointing.  As you called for the condemnation of the Cardinals for the carrying of false hallowings so too do I call you now for willingly dedicating yourself to Vengeance to the strength of four priests. Playing the merry fool will not spare you of consequence, blasphemer.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1536-126)&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Following my inquisition of Yosephus Morningson, I have determined that the creed of the Temple of Balance, which he preaches is neither blasphemous nor does it promote the Unitarian Heresy. It is, however, avowed Excessionism. He preaches that a person can have too much Ambition compared to their Courage, and vice versa, and thus that all should seek to stymie their own excellence in pursuit of mediocrity across the board. The heretical creed of the Temple of Balance is a festering wound that must be cut out. As he is the primary preacher at Anvil, we must therefore condemn the heretic Yosephus Morningson as well.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1378-180)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Able the Taller exhibits &amp;lt;u&amp;gt;exemplary loyalty&amp;lt;/u&amp;gt; in their actions. Their loyalty to the cause of &amp;quot;Ending the Druj&amp;quot; &amp;lt;u&amp;gt;inspires others&amp;lt;/u&amp;gt; to join with their ambitions. In this instance, their ambition was to solve the supply problem in Urizen that restricts army formation. With their allies, they formed the Urizen Trading Consortium and employed their &amp;lt;u&amp;gt;mastery of the Autumn realm&amp;lt;/u&amp;gt;. to manipulate heralds into offering an army of heralds to Urizen. Once this offer was made, they leveraged their &amp;lt;u&amp;gt;personal contacts, prosperity, and sheer determination&amp;lt;/u&amp;gt; to not only build it, but built it in a single season: an &amp;lt;u&amp;gt;unprecedented accomplishment&amp;lt;/u&amp;gt;. The Synod commends this &amp;lt;u&amp;gt;AMBITIOUS achievement&amp;lt;/u&amp;gt; and encourages citizens to learn from Able&#039;s ability to take a vast ambition and break it down into steps that bring the unreachable into their grasp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1092-66)&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melkior of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; In relation to the inquisition of Sen. Ostrik Vulpe on Saturday of the Summer Solstice. It was good to talk, old friend, your virtue is on the correct path and I am pleased. Nevertheless, we all fall short of the Path. I identified two areas in which your soul can be brightened, which I charge you to address this summit. 1) While your Ambition is palpable you should take care to not only draw esteem from others. Thus I charge you to seek the anointing of the Affirmation of Pride. 2) In speaking, I saw that your soul bears a particular weakness to the malign spiritual influence of fear. Your should not fear the night. I charge you to hallow a lantern with the Hallowing of Adelmar, to banish your fear of shadow.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (684-50)&lt;br /&gt;
&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Almodis of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Vindication of Olyvar of Esther&#039;s Sanctum. Olyvar was asked by the Imperial Inquisitor to look into the issue surrounding the dedication of a then General of Highguard being dedicated to a false virtue. Olyvar was unfortunately too busy to address this, which is unfortunate, but not unvirtuous. Olyvar provided helpful information that he had been told that Achseh had been dedicated by the Exarch of the Sentinel&#039;s Tower and the contradicting version that it had been someone in a Bar. He was also told that the Exarch was executed bt the Magistrate, but we have been unable to find a record of this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (562-170)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jash&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Penance of Aemon Exarch of Suns of Couros. Sanctions following inquisition should be given when a lack of Virtue is demonstrated, that should then be clear on the Judgement of Sanction. Aemon stated at the inquisition that to ask people to vote on their feelings about a person or without the full information would &amp;quot;run the risk of Vengeance&amp;quot;. Jack Twice drowned is a controversial figure at times, but the only fault stated in Judgement 51 of the spring summit can be summarised that he was calling people names. If we are to be Vigilant against Vengeance, then we should do better. A public acknowledgement that words in a Synod Judgement matter and a commitment to do better would be a Virtuous penance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (366-146)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Talos of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Penance for Keziah of the Suns of Couros. Keziah virtuously took on the role of working with Achseh, former General of Highguard, as a guide priest to bring her back to the path of Virtue having been dedicated to a false virtue. Keziah succeeded in this role, but failed in one important area. Keziah was not Vigilant enough to identify if others in that Chapter had fallen from the path of Virtue. Keziah did not find out who dedicated Achseh to Hatred. As a penance, Keziah should work with the Highguard Insight Committee, reporting to Julius Solomon of Ebon&#039;s Hall, for at least a year to learn to be more Vigilant.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (464-214)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Archaron&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Vindication of Veikko, former Cardinal of Loyalty. Veikko&#039;s involvement in the issues in Highguard has been to support members of his Assembly and to try and resolve the rift. His actions were entirely Virtuous. Achseh, at Inquisition, stated that the then Exarch of Sentinel&#039;s Tower had dedicated her to a False Virtue, which she only agreed to as they threatened violence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (356-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Icarus&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Penance for Jared of the Sentinel&#039;s Tower - There is no clarity about how Achseh became dedicated to a false virtue. It has been stated that other member of the Sentinel&#039;s Tower have also been in this way. Jared has demonstrated a lack of Vigilance by not seeking the answers from those closest to him. His penance is to give the names of all people in his own Chapter who have been dedicated to a false virtue along with the name of the person who dedicated them on each or any occasion. Details for current members should be if they have ever been dedicated to a false virtue, for former or deceased members this should cover the last 5 years. The whereabouts of these people should be provided. This information must be raised in a judgement in the Highguard National Assembly by the end of the spring summit of 388. If it does not pass, so is not accepted as adequate by the National Assembly, then this should be escalated.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (446-258)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; There is no legal requirement for Jared of the Sentinel&#039;s Tower to use his judgement in this way.&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Coghart&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Vindication of Eliaphas of the Saker. Eliaphas under took the early inquisition of Achseh following their dedication to a false virtue. Achseh stated in that inquisition that she did not know how she became dedicated, she only became aware of it when she was insighted. Achseh&#039;s account at the inquisition is contradicted by her account at a later inquisition. Eliaphas action in trying to get to the bottom of this were not unvirtuous even if the Highguard National Assembly did not pass his judgement.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (450-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Appolos&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Penance for Nekoda of Shattered Tower. Sanctions following inquisition should be given when a lack of Virtue is demonstrated, that should then be clear on the Judgement of Sanction. Judgement 195 of the winter summit acknowledged there was a rift between chapters, but did not mention any unvirtuous action by Mathayus. This demonstrates a lack of Wisdom. In the spirit of healing rifts and protecting Highguard, an appropriate penance would be to raise a judgement in the Highguard National Assembly to affirm that being willingly dedicated to False Virtue (without other mitigation) should be prosecuted as a religious crime.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (462-142)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; There is no legal requirement for Nekoda of the Shattered Tower to use his judgement in this way.&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazelelponi of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalation of Judgement 57, Summer 387YE Jaromir Ostrovyn Kostka, I asked that you answer for your deed in the Barrens. Synod, my inquisition found that he acted in deep Loyalty for the Empire which drove him to act in Vigilance against those he would see harm it. His choice was difficult, but it was a burden he willing to bear and not have others carry for him. &amp;quot;If the choice is easy then you are the wrong person to make it, we cannot allow ourselves to be monsters.&amp;quot; No matter how difficult you find his actions, his Virtue cannot be denied. His calling as a Warden is echoed in the National Assembly, may the guidance he gives inspire others and his Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (944-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maximillian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following the inquisition of Rhubarb Ironwood, I reach the following conclusion. While I may disagree with Rhubarb about his aims, I can not gainsay the Virtue that drives him to pursue them. Indeed, if more people pursued their Virtues with half as much fervour the Empire would be better for it. Rhubarb is a Courageous Citizen.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (116-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maximillian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following the inquisition of Gwen Tendfallen, I reach the following conclusion. While Gwen freely admits to having temporarily aligned their soul to Vengeance. However given their actions surrounding this and stated reason I accept that their driving motive throughout was Wisdom and improving the knowledge of the Empire. Wisdom is asking the right question. But this has now been answered, and does not need to be asked again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (116-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Imperial Magus, Æsa Sigeling, was already known to me prior to her inquisition as a Steinr of hard work and Ambition. I heard how her work developed the Magus role as an effective liaison between Conclave and Senate; how she encouraged Conclave&#039;s investment in the Throne candidate; how she was supported into her position and seeks to support others in turn. She has been Ambitious in her role and effective in achieving those goals. I vindicate her - indeed I laud her in the highest possible terms. In the spirit of Ambition, I urge any upcoming aspirants to the Imperial Magus role to seek her out; I feel that with a capable successor she may go on to even greater things.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (256-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; Aelda Beara Iron Hammer of Ottermire; You now understand clearly that the word you printed promoted blasphemy and heresy. You raised your shield against Virtue, rather than in defence of it. I refuse to call this a &amp;quot;mistake&amp;quot; and it therefore demands Castigation without remorse. Your Inquisition showed the basis of your statements to be ignorance. As a lay-folk, you cannot be held to the standard of a priest. And the friars of our nation must accept this result beside you, for failing to teach you better - myself among them. This Castigation demands that you spend until Spring 388YE studying Virtue rigorously. You will seek out every Marcher priest at Anvil you can reach. You will decide upon your dedication - or a commitment to the Way, as I cannot steer this for you - and have your soul blessed by it. Come Spring, as the ground thaws; you will write again and put to paper what will turn others to embrace Virtue. I expect your next publication to be worthy of Exaltation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I find the Astral Arcanist, Serenus Starsong, to have shown virtue in their role. Wisdom in their sharing of knowledge and investigations of the stars. Pride in the uplifting of others to grow their own knowledge and expertise. Vigilance in their warnings of the Falconer and Wanderer tulpas. Thus I vindicate them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1086-36)&lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; As Archmage, Mirella has represented the Empire to the Realm of Might with loyalty and vigilance, ever alert to the threat of idolatry. She has been rid of the malign aura that beset her in the course of her duties, and reflects now on why it happened. But, Mirella, you neglect your own spirit, starving yourself to feed others. You are not free to do this. I charge you thus: for some substantial periods of time in coming seasons, you shall set aside the girdings of Archmage and Enchantress, and attend to &amp;lt;u&amp;gt;Mirella&amp;lt;/u&amp;gt;. (With apologies to the Sevenfold Path for this Synodal &amp;quot;interference.&amp;quot; It will happen again.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaurus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkopta&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Last season I inquisited the Master of Monuments, concerned by the number of commissions they had started but not completed. I found: Ambition - they build every season and help others ambitions; Courage - to act and then keep pushing; Pride - helping others meet their goals; Vigilance - they had seen the problem and were working on it. I vindicate and commend Dima Vasilyevna Novosad.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (860-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasmira Milankova Yerev&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Last summit, Rhydian de Rondell was inquisited regarding their time as knight-protector and to answer their question of &amp;quot;What greater can I do than what I have?&amp;quot; It is not a question of if Rhydian is driven by Ambition, but if they know where it leads them next, having achieved such heights. It is natural to feel lost on the path when you can see no greater heights than where you stand. But we must remember, it is not always the height of what one achieves that determines an Ambition, or commands that their next goal must surpass it. The strength of an Ambition is the conviction in which you feel the drive to achieve, regardless of cost. So, I vindicate Ser Rhydian with this: you are walking the same path you always have and need no title to prove it. Defeating Hayaak was but one part of the tapestry of your achievements, now keep weaving.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (276-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Kalina, you walk in the light of the lantern of wisdom, that is certain. However, there were concerns that needed ironing out. In particular, concerns about how you ward against relationships affecting your inquisitorial judgement, concerns about the ramifications of relinquishing your escalatory powers and concerns about being bare in your statement of inquisition. In each case, you have shown that where errors in judgement have been made, lessons have been learned and have/will be acted upon.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (218-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Troyan, you clearly learnt much in your time as Senator for Miekarova. You know you were not ready, so now it is time to act for your own ambitions. Your influence reaches far, but you have neglected the hearth. I task you to visit and break bread with hearths unfamiliar within Varushka so that you may build a vision with all those you once swore to represent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (208-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Sentinel&#039;s Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Having thoroughly inquisited Viviane Barossa in the light of Vigilance, we vindicate her. That she speaks out so vehemently against the dangers of her actions and helps to define the criminality of what she has done speaks to her virtuous spirit. She has become an active and valuable member of the Vigilance Assembly. She has made amends with her former assembly. She works tirelessly to support the Empire and its war effort. The best penance is one that is willingly undertaken, rather than one that is forced upon you.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (170-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 193===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; I condemn Kaisa Last-Lantern (aka Sewn Tongue) as an idolator. She admitted subsuming her will during her inquisition in Summer 387YE to the Falconer, a tulpa. She swore an oath to serve it and further its goals. She intended to help strengthen the Empire and Wintermark but has only torn us down. That is not loyalty. There could have been a way forward for her skein but she was unrepentant and would not listen to those who wanted to help guide her. She voluntarily attended the inquisition only to spread the Falconer&#039;s twisted agenda. She was arrested and executed by magistrates for her many crimes including being in the cult.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (200-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 196===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; Tong&#039;s commitment to the upkeep of Adelmar&#039;s Shrine is noted, but this does not come from her own purse. &amp;lt;u&amp;gt;However&amp;lt;/u&amp;gt; 1) the fees she charges are high (4-5T). Well beyond the realm of many ambitious citizens. 2) The &amp;quot;Challenges of Ambition&amp;quot; she sets read much closer to a series of personal favours to herself. I recommend the Assembly move to revoke her.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (124-106)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Three [[recognition|recognitions]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Edmund&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tom Drake, Exemplar of Loyalty. Inspiration - the Drakes still fight in his name! Legacy - founded the Military Council! Salvation - Fought Alderei the Fair, dying to save Varushka and the Empire! Benevolence - sacrificed his pride for the sovereignty of the Marches, and all Imperial nations! Through times of great change, Tom Drake remained always Loyal and devoted to the Marches.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1280-162)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tarquinius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; While it has not been raised since at least before Britta, the law is clear that the Synod has the option to recognise a person in this fashion if they truly deserve it. I name Fintan Nighthaven as a false Exemplar of Peace. His choices make it clear what the path of peace looks like and where it leads. The signs are not required or expected to recognise an exemplar of a false virtue, but his actions have been impactful at the level of legacy (obtaining ilium and true liao to create a peace relic) or inspiration (arranging the peace hallows for our cardinals)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (620-210)&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nisha Strascovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Starac Orzel is a living Exemplar of Pride and strong enough in mind, body and virtue to carry this weight. Liberation: Starac&#039;s selfless sacrifice, repeatedly facing death for the Empire, could be viewed as transcending mortal ties - readiness for spiritual liberation. Recognition: Starac has been repeatedly honoured in key Imperial roles, Gatekeeper, Quartermaster, General, Field Marshal, Battle Mage of Dawn and Voice of Varushka. His is success in war, diplomacy, and magic make him a shining example of Imperial Virtue. Benevolence: Starac saved the children of Dark Heart, prevented unnecessary bloodshed, made reforms as quartermaster improving military budgets, ensured equitable access to Summer ritual and funded the Statue of Eleonaris himself when Imperial funds were short benefiting the Empire. Inspiration: Starac is celebrated for inspiring troops to persevere at Holberg, earning him the Equine Rod from Barien and raising national morale. His creative efforts have enriched Imperial culture and spirit, and his influence reaches from motivating Dawn in Anvil to uplifting many others to realize their hidden potential. Miracle: The prophetic nature of his art (Malsanguino), the miraculous return of the Knights of Glory ritual, and the spontaneous founding of the Golden Causeway all border on miraculous events guided by Virtue. Pilgrimage: Starac undertook a spiritual journey walking the consecrated Maze of Zoria. His work across several Imperial nations shows his commitment to both spiritual and physical service. Legacy: He founded the first Dawn Glory Square in 378YE, nurturing it for a decade into a central hub of Dawn&#039;s culture. He helped rediscover and legitimize the Maze of Zoria through civil service channels. Starac has retrieved lost relics and ritual and created ripples where he has inspired others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn (20-0)&lt;br /&gt;
&lt;br /&gt;
==Exaltation	==&lt;br /&gt;
Six [[exaltation|exaltations]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melchior of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Corwyn Heartsbane was presented to this assembly as a potential living exemplar of Courage. Having carried out his inquisition I now call his exaltation. Whether he should be named exemplar is a future decision for this assembly but for now his tireless dedication to the path of courage should be a beacon to us all. Amongst other acts he has led the creation of the Vallornguard and the construction of the Navarri wayhouses inspiring others to follow his lead and take the first steps with him. I ask every member of the assembly to speak to him before voting and to listen to the words of his journey&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Corwyn Heartsbane has been added to the [[Exaltation|Roll of the Exalted]] &lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tyrael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Exaltation of Rinnah of the Shattered Tower. A rift in Highguard has been growing for some time, triggered initially when a general of Highguard was found to be dedicated to a false virtue. Penance has been given, but the lack of closure was a factor in the feelings of mistrust. Rinnah acted with loyalty when others chose not to. Having enlisted the support of Veikko, then the Cardinal of Loyalty, Rinnah carried out an inquisition of Achseh and raised a judgement hope to bring the issues to a close. There were factors outside of their control widening the distrust, but without Rinnah&#039;s actions Highguard would be in a much worse position today. Rinnah&#039;s Loyalty should be recognised&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (452-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise and thank Llewellyn Leafstalker for his Loyal and Virtuous service provided during his eight terms as Senator for Miaren and advise that he seek a Guide of his choosing to discuss an appropriate Testimony. We recognise he has been a true example of what a Loyal Brand should be&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (280-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rinnah&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I have inquisited Raphael Barossa about where his loyalty calls him and the bonds he holds with my brother Dagon. I exalt his loyalty and his clear devotion to his fiancée. It is clear to me his understanding of his own soul is exemplary and uphold his approach to cross national bonds as one to be followed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (244-68)&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride says we lift each other up. Loyalty says we build others up. Wisdom says all knowledge is incomplete. Silk Farkas founded the Magpies, we exalt him for this deed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (234-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great oaks from little acorns grow. One &amp;lt;u&amp;gt;very young&amp;lt;/u&amp;gt; citizen, &amp;lt;u&amp;gt;Hazel Talbot&amp;lt;/u&amp;gt;, has shown exceptional &amp;lt;u&amp;gt;courage&amp;lt;/u&amp;gt; in her first year in Anvil by: Confronting &amp;lt;u&amp;gt;Agramant cultists&amp;lt;/u&amp;gt;, raising the hue and cry when they threatened innocent citizens; Helping to establish the &amp;lt;u&amp;gt;Sun Chamber&amp;lt;/u&amp;gt;, inspiring the next generation to courageous deeds through this new sodality; Acting as a formal &amp;lt;u&amp;gt;deputy to Mitwold&#039;s senator&amp;lt;/u&amp;gt;, refusing to be intimidated by old Senate geezers, and &amp;lt;u&amp;gt;speaking truth to power&amp;lt;/u&amp;gt;, in the footsteps of the exemplar of courage, Gilda Ashwine. WE EXULT THIS COURAGEOUS YOUNG CITIZEN!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (184-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Seventeen [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Autumn Equinox&lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon of the Shattered Tower&#039;&#039;&#039; was appointed with 414 votes; Veikko Bondforger received 382 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Olyvar of Esther&#039;s Sanctum&#039;&#039;&#039; was appointed with 178 votes; Constanza i Kalamar i Guerra received 118 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Brother Geoffrey Orchard&#039;&#039;&#039; was appointed with 130 votes; Alastair of Esther&#039;s Sanctum received 98 votes; Merlof von Temeschwar received 24 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edmund Groves&#039;&#039;&#039; was appointed with 132 votes; Pontus Figures received 124 votes; Berith Martel received 24 votes; Emrys Averthorne received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Thomir, son of Astion&#039;&#039;&#039; was appointed with 194 votes; Rhisiart Heartsbane received 32 votes; Lugh-llaw Whisperleaf received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovitch Volkov&#039;&#039;&#039; was appointed with 176 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya de Lagriffe&#039;&#039;&#039; was appointed with 140 votes; Azir i Shartha i Riqueza received 108 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav	&#039;&#039;&#039; was appointed with 140 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Mordrain Sepulchre&#039;&#039;&#039; was appointed with 214 votes; Dame Elisabeth Reine received 78 votes; Ser Elio Sepulchre received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore Van Temeschwar&#039;&#039;&#039; was appointed with 138 votes; Tatiana Von Temeschwar received 78 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 246 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rhydian de Rondell&#039;&#039;&#039; was appointed with 116 votes; Shibboleth Tziporah received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 108 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nim of Ebon&#039;s Hall&#039;&#039;&#039; was appointed with 90 votes; Joran of Highguard received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael&#039;&#039;&#039; was appointed with 5 votes; Asenath received 4 votes; Doctor Emil Rook received 0 votes; Bryn Tendfallen received 0 votes; Wulfric received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 5 votes; Bryn Tendfallen received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Decimus of House de Bastion&#039;&#039;&#039; was appointed with 116 votes; Hoops received 10 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Twenty-two [[rewarding|rewardings]] were presented to the assemblies during the Autumn Equinox &lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rewarding of the [[Lepidean Librarian|Lepidean Library]] dose of [[Liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Earl of Fools&#039;&#039;&#039; was selected with 454 votes; Kaspar Yakovitch von Holberg received 206 votes; Nathair Autumngale received 182 votes; Rafael Barossa d&#039;Apulian received 170 votes; Astrid Fjellrevening Rezia di Tassato received 134 votes; Zephaniah of Felix&#039;s Watch received 116 votes; Gaelen Embercast received 94 votes; Mirella of the Twisted Rose received 60 votes; Lady Alisa Tamerlaine received 58 votes; Belial de Courtenay-Wildrose received 56 votes; Claudia Varkulova Remislav received 52 votes; Ser Purslane Artorigus received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starac Sijed Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;lt;u&amp;gt;The Inspirational Tomb of Ozren de Orzel&amp;lt;/u&amp;gt;. In 386YE the General Assembly opted to consecrate an Inspirational Tomb for the Exemplar of Pride Ozren de Orzel Establishing an Academy to inspire the Pride of the Empire and all pilgrims of the Way. I have supplied the True Liao for this consecration. Now I seek the aid of the General Assembly for this Virtuous cause and request a rewarding from the Virtue fund of 50 thrones towards purchase of white granite to build the Iinspirational Tomb. In this way we celebrate the Life and Works of Ozren an Exemplar who has so inspired many throughout the Empire. May Pride and Wisdom guide you.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (682-604)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the blessing of the Assembly of Nine (Judgement 212 Autumn 386YE) I seek 62 Thrones to reward the Empire&#039;s Ambition in sacrificing international trade as the cost of our fight to spread the Way in Asavea. Soon enough this will no longer be needed as the Asavean blockade fails, but until then we must stay the course&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (588-800)&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to improve the Congregation of Corey Wayfarer. He has demonstrated his Ambition to destroy the Vallorn by creating opportunities to create Isaella&#039;s Dance, he raised the mandate to mobilise the Navarr and is continuing to work towards the destruction of Vallorn&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (89-110)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 85|Judgement 85]] and [[#Judgement 144|Judgement 144]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eddard Warmhearth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek your aid in rewarding the one known as Valen Du Froste. During battle their Courage and Loyalty was undeniable when they saved two lives in battle that were moments from being lost; an act that was both selfless and strategic. Driven by a deep sense of Pride for there fellow Dawnish and a Vigilance that goes beyond duty, they acted with the Wisdom to make the right choice under pressure. Their Ambition was not for personal gain but for the continued Prosperity of their fellow men-at-arms. Its with great honour that I ask Valen Du Froste to be rewarded with 60 crowns from the virtue fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (466-340)&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arawyn Whisperleaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Geraint Bronwen&#039;s Rest with 8 wains of white granite to be put towards the City of Dreams. This is an investment in to the future of the Navarr and will allow us to seek new ways to use liao.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (478-276)&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price too high to achieve your dreams - Sorcha Ashwood is a broker who has a vision of a Navarr brimming with prosperity after we end the vallorn, and she pours her every action in striding towards it. She has an ability to get national projects funded through skill and hard work in her brokering, encourages other brokers to join her in seeing and reaching towards her shining vision of our future, and uses the rewards of her success to further ensure we are ready to meet the fight with the vallorn to be able to get there. The fixed point in the distance is the only thing fixed in her journey - she skillfully steps along the ever shifting path in the dance that will get her there, for she knows that Survival is Change. Be inspired by her Ambition and how she strides towards it, and reward her in kind&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (105-32)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 62|Judgement 62]] and [[#Judgement 144|Judgement 144]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Broc&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Eleri Bronwens Rest with 12 wains of mithril to be put towards the army currently mustering in Hercynia. The army will be put to use defending the Empires borders to help safeguard the spiritual centre of the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (576-268)&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Belloza Fidanza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Each summit, the Warforge project: Provides newcomers to Anvil with magical equipment to help support them as they settle into Anvil life; Ensures there is demand for the skills of Artisans and that they are Prosperously paid for their work. This project is guided by the hard work of Serafina di Sarvos who gets no reward for herself. The Synod recognises and rewards this hard work - and the promotion of Prosperity and Vigilance among Imperial citizens - with seven Thrones.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (722-228)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For their unwavering endeavour to thwart the Winter eternal Agramant, and the strides made along this path, the most impactful of which, so far, has been banning cannibalism. This was not a road without many obstacles and challenges along the way but even the mightiest forest can be felled one tree at a time. We reward Tyburn Weaver, Grandmaster of the Shuttered Lantern, 15 thrones from the Virtue Fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (352-292)&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cyrus son of Noah&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Merari, Senator for Bastion, 5 wains of white granite towards the restoration of Berechiah&#039;s Basilica in Bastion. It was hallowed with true liao in 385Y and has provided only a fraction of the benefit it might have. Now, when we need Berechiah&#039;s inspiration to fight foreign espionage rings is the perfect time to complete the work.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (570-210)&lt;br /&gt;
&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lia Adelaar van Holberg plays the great game and has, with the Sandfisher loan for the Lakesedge Highway, taught the Sandfishers well how the League competes in life and keeps count in coin. By the ring on her finger does she wear her loyalty to this cause close. We ask the citizens of the League to hasten her work in bringing the Sandfishers to the Way and the Empire by supporting her congregation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (212-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tamar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Rebekah of the Cenotaph for her work in uncovering and collating information about the &amp;quot;new&amp;quot; eternal threatening the Bay of Catazar. Her peerless pursuit of this task is a demonstration of the commitment that the Virtue of Ambition demands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (300-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Being Vigilant to the dangers of the world Paulk Thornweaver created and funded the Treji Armoury. His Ambition is to support all who take the field, so finances will never be a barrier to our people using the best equipment possible. The Treji Armoury saves lives, with his actions today having consequences for years to come. Virtue is in action and the Ambition of Paulk is worthy of recognition. Let us build him up as he has built up the people of our Nation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (90-72)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 62|Judgement 62]] and [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Meredith&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In her time as Conscience of the Senate, &amp;lt;u&amp;gt;Richard of Upwold&amp;lt;/u&amp;gt;, inspired by a desire to build her fellows up, was instrumental in the creation of the &amp;lt;u&amp;gt;Judgement of Exhaltation&amp;lt;/u&amp;gt;. This tool will enable us to better recognise deserving Imperials and virtuous Marchers. May her ambition live in our long Marcher memory! With her dogged stubbornness driving her Pride, she exemplifies the &amp;lt;u&amp;gt;Spirit of the Marches&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (122-80)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 150|Judgement 150]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewalfson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marcher Nations Assembly recognises Jedidiah Boon for his tenacity and steadfastness in representing his constituents in Anvil. We would see him rewarded with a team at the Capodomus Cathedral so he may improve and strengthen his craft as a priest, and continue striving for his ambition of a greater and more Prideful Mournwold&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (198-52)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 146|Judgement 146]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Freeborn Assembly claim the opportunity given by the Capodomus Cathedral to award Suspiria i Riqueza with an upgraded resource in recognition of their demonstrated Ambition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (140-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 171===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amris Johan Merikovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Varushkan National Assembly have heard the tale of Aunty Armand Mariyavich Remislav and seek to recognise and reward them. As Loremaster and Enchantress, now Wise One, they ensured their people knew the tales of Varushka, and taught them to respect their Elders, rather than respecting only Glory. They prepared and faced difficult choices as a Varushkan, not as a citizen of Dawn. They kept to the road, realising Dawn was no longer their home and led their house back to their ancestral home in Volodmartz. We seek to help them in reconstructing their Vale and call for the upgrade of their dragonbone forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (240-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 175===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chrysaor&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Mori of House Elyan requires the necessary ingredients to upgrade her herb garden through a judgement of rewarding. With the intent to produce Bloodharrow Philtres to be used by Dawnish fighters in combat with the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 186===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceus of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise and seek to reward the AMBITION of Callista of the Dark Shard, who has worked throughout Urizen to see the ambitions of others be brought into the light and realised. Those inspired by their work to build a better empire through precise and elegant application of effort should heed the words of Estella Lucati at the consecration of Capodomus Cathedral and the work displayed there. Let us strengthen her congregation so they may continue to help all pursue their goals, for nothing is beyond our grasp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (164-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 195===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Meep&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The words of the Ancestors grow stronger in Anvil. They thunder in Orc ears at the Sentinel Gate, they observe the power that flows from the Imperial Regio, and last summit, our Shamans, heard them speak of Legends in the pit. Once again, the Consecration of Capodomus Cathedral calls out for an Ambition, and once again, the Shamans of Anvil answer with the words of Ancestors. The third gathering of “Audience of the Ancestors” speaks, and the Unshackled National Assembly echoes their words. We name KADD and their Ambition to liberate the orcs of the broken shore to be recognised by all Imperial Orcs. Gather your strength and help them build up their resource. May their Legend carry them Across the Abyss!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (40-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 197===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Trencher Smoulder in the Cold&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To my fellow citizens, I put myself forward as an individual who has exemplified myself as a Wintermarker. Through working with those who were abandoned by the Empire and left to Blood-on-the-Snow, I was able to bring them back on the path of the Way and help them mend their skein. This showed a love for three people and one nation. Let the Capodomus Cathedral uplift my hero&#039;s home as a beacon for all who strive.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (44-0)&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Summer Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 387YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;105 thrones, 1 crown, 7 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;56 thrones, 4 crowns, 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;81 thrones, 7 crowns, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 7 thrones to &#039;&#039;&#039;Belloza Fidanza&#039;&#039;&#039; following [[#Judgement 99|Judgement 99]] being upheld (margin 494)&lt;br /&gt;
* 5 wains of white granite to &#039;&#039;&#039;Cyrus, Son of Noah&#039;&#039;&#039; following [[#Judgement 107|Judgement 107]] being upheld (margin 360)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Broc&#039;&#039;&#039; following [[#Judgement 94|Judgement 94]] being upheld (margin 308)&lt;br /&gt;
* 3 wains of white granite (out of 8 requested) to &#039;&#039;&#039;Arawyn Whisperleaf&#039;&#039;&#039; following [[#Judgement 80|Judgement 80]] being upheld (margin 202)&lt;br /&gt;
* 7 thrones, 6 crowns to &#039;&#039;&#039;Eddard Warmhearth&#039;&#039;&#039; following [[#Judgement 72|Judgement 72]] being upheld (margin 126)&lt;br /&gt;
* 50 thrones to &#039;&#039;&#039;Starac Sijed Orzel&#039;&#039;&#039; following [[#Judgement 5|Judgement 5]] being upheld (margin 78)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Elysium&#039;&#039;&#039; following [[#Judgement 102|Judgement 102]] being upheld (margin 60)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 55 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Trencher Smoulder in the Cold&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 4 crowns, 17 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 11 rings in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Seven doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to the &#039;&#039;&#039;Earl of Fools&#039;&#039;&#039; via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Trencher Smoulder in the Cold&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Moraža, Boyar of the Darkwater Vale&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Percival of the Summerstrong&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose [[Two_suns_in_the_sunset#The_Just_Rewards_of_Your_Labours|gifted]] by the [[Sumaah Republic]] to [[We_give_the_future_to_the_winds#Flames_and_Faith|&#039;&#039;&#039;Boorra Talighar&#039;&#039;&#039;]] by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Luca di Sarvos&#039;&#039;&#039; by resolution of the [[Sun_Chamber#Past_Lives|Sun Chamber]]&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 46 || 634 || 318&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 35 || 439 || 220&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 79 || 1136 || 569&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 34 || 446 || 224&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 37 || 459 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 60 || 802 || 402&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 54 || 730 || 366&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 28 || 312 || 157&lt;br /&gt;
|-&lt;br /&gt;
|General    || 373 || 4958 || 2480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 244 || 123&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 55 || 721 || 361&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 82 || 1262 || 632&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 106 || 54&lt;br /&gt;
|-&lt;br /&gt;
|League    || 33 || 478 || 240&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 26 || 306 || 154&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 43 || 511 || 256&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 30 || 370 || 186&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 38 || 512 || 257&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 448 || 225&lt;br /&gt;
|-&lt;br /&gt;
|General    || 373 || 4958 || 2480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Autumn_Equinox_Synod_judgements&amp;diff=128478</id>
		<title>387YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Autumn_Equinox_Synod_judgements&amp;diff=128478"/>
		<updated>2025-09-23T23:28:52Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Judgement 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 387YE Autumn]]&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Autumn Equinox 387YE, the Imperial Synod raised TBC judgements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| TBC&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 26&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 17&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
Eight [[mandate|mandates]] were presented to the assemblies during the Autumn Equinox &lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Herminius of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Mercy is weakness. Mercy shows the enemy your limits. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all Loyal Urizeni to hunt down the Disciples of Sulemaine and show them the blade. Find your enemy&#039;s limits and go beyond them&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwen Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is finding the right question. We send Gwen Tendfallen with 50 doses of liao to encourage devotees of Wisdom to carefully investigate false virtues. Test what we learn about malign spiritual auras is the highest calling of this assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (128-236)&lt;br /&gt;
__TOC__&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jaromir Ostrovyn Kostka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out the poison! We send Jaromir Ostrovyn Kostka with 75 doses of liao to urge Varushkans to move against those who would spread blasphemy and heresy. Tolerate no folly and guide the law&#039;s hand to inflict the punishment that has been earned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (360-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Solas of the Spire of the Waxing Sun&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Captains of Urizen! There is a poison in our fields. The Disciples of Sulemaine threaten by spreading the Blasphemy of Hatred, an idea long since tested and discarded as lacking. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all to go forth and excise this pestilence from our home.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (258-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cosimo Argyra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers; within and without! The Silent Manse in the Sarcophan Enclave is a spiritual threat to the wellbeing of all. The only way to avoid blasphemy and heresy is to have nothing to do with this profane temple. We send Cosimo Argyra with 25 doses of liao to urge all Imperial citizens planning to visit the estates to express only polite and civil disinterest in their unvirtuous religion.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (216-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The meeting hall at Gull Island will be completed for the Winter Solstice. Yet until a meeting has taken place there it is just a hall. We send Ingrid Talon-of-the-Mark with 25 doses of liao to spread word of the Hall both in Wintermark and in the lands of the Jotun. Let the Ghodi bring their people to join with the folk of Wintermark to see what bridge may be built.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (284-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Torin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send Eevi of the Gadrai with 5 doses of liao to urge those who know Valdr Grieversonn well to encourage him to talk to the Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (284-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth. We send Vasilmir Radovanovna Esskivic with 25 doses of liao to urge Wintermarkers and Varushkans to work together to seek out and oppose the false Virtues at every turn. Let us seek out the poison in our neighbours fields.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (292-0)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
One [[writ of consecration]] was presented to the assemblies during the Autumn Equinox&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfredo Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the days before the Empire, the Jotun and Wintermark erected a stone, which became known simply as the Meeting Place. For many generations Jotun and Empire could meet there, be Loyal to their values and bind themselves with oaths - over time a hall grew up on the site and honour and virtue flowed from it. In recent times that hall was destroyed and the stone smashed. Ignominious death and dishonour have abounded between Jotun and Imperials since. Now at last, the Empire and Jotun have jointly rebuilt the feasting hall and wish to call it the Meeting Place once more. This is a place of Honour and Virtue, a place to be Loyal to our values, ourselves, the oaths we swear and the treaties we sign. Having sought the Jotun&#039;s agreement, I ask the Assembly for a Writ of Consecration, to dedicate part of the site to Loyalty using a dose of True Liao donated by Erland, in the hope the Jotun accept this offer in the spirit it is intended.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (412-26)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
Twenty-three [[inquisition|inquisitions]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Aster Aceae. You served as Imperial Chaplain Consular during Fintan Nighthaven’s tenure as Ambassador to Axos. We will discuss your work and what can be learned from it&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Imperial Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Daisy of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Judgement 195 of the Winter Summit we are seeking to find the causes of the rifts in Highguard so that “concrete steps” can be taken to resolve this. We therefore call Zadok, former general of the Valiant Pegasus army to inquisition at a mutually agreeable time, meeting at the Highguard chapel to find out what happened to divide the nation&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (216-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon’s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost, you have served as your Assembly and now you move to serve your Empire. I call you to inquisition so that we may judge the lessons of your time as Inquisitor of Wisdom - lessons that inform your actions as Imperial Inquisitor. 9pm Friday - Ebon’s Hall Chapel, Highguard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (186-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Luca i Taziel i Riqueza, Cardinal of Prosperity, I exalt you for taking on the difficult task of Inquisiting and Condemning Aunty Hem for being Dedicated to Anarchy, and for Dedicating others to it. I am alarmed, however, that you waited an entire season after learning about her Dedication before taking action. Let us talk about that, ponder her career, and undertake a Vigil without ourselves to track down exactly what happened here, and how we can Vigilantly and Prosperously do better. Day: Saturday. Time: 12pm. Location: The Hub.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (142-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my capacity as Grandmaster of the Sevenfold Path, I call Knight-Captain Aletheia Wooder of the Twisted Rose to inquisition. This is regarding their commissioning a casting of Treacher’s Quill to treat with Agramant, in order to expedite the acquisition of a favour of the Howlwer in the Wastes held by the manticore the Earl of Groves. We will address the Knight-Captains further intent with the Horned Manticore, and the Virtue, specifically Loyalty, inspiring their actions. We will not address the legality or morality of the matter - that is for the magistrates. It shall be at 2pm on the Saturday of the Autumn summit in the Netherwatch tent in the Urizen camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (918-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Abreya de Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At the request of the Earl of House Castellan, I call Leon of House Castellan to inquisition to question his ambition or lack thereof in regards to his disinterest in a test of mettle. To be held at &amp;lt;u&amp;gt;2pm Saturday&amp;lt;/u&amp;gt; at House de Lagriffe.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (80-78)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Cadenza i Fontanilla i Riqueza to Inqusition to discuss her prosperity and her flame, 3pm Saturday The Spilled Tea, Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (64-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Myshki Marishka Letuchaya, you are not the first to have your Virtue etched into the heavens. But I know well that to achieve such feats, you must have made great ripples on the ground. Pride uplifts. Inquisition tests.I will see you at 11am, Sunday, of this very summit, at your National Tent&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Vossk of Zenith Ascendant, Archmage of Autumn, to inquisition at Winter 387 to bring to light the virtue of their actions leading to their appointment, and their ambitions going forward. Time and place to be arranged at Zenith Ascendant camp at the start of the summit (due to the reactive commitments of their role)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1000-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Gaheris Torawyr&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Odd Twice-born of Wintermark to inquisition, to discuss and learn of their actions and use of their arcane prowess and knowledge under the eyes of Pride and Virtue. The Promise Camp, Dawn 10pm Saturday, Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (62-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emil Rook&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With mutual agreement, I summon Finna of Dawn to inquisition at 12:30pm on Sunday, at the bottom of the League high street, in light of new evidence that may alter previous judgements&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (200-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Viviane Barossa, I call you to inquisition at the summit to come to discuss the Virtue of your actions and Oath concerning the Hallowing of Peace. Much has been said, much has happened. Let us see if the consequences are worth it&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (870-92)&lt;br /&gt;
&lt;br /&gt;
===Judgement 172===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; John Carter&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Ematius, Archmage of Winter, to inquisition. The time will be 1pm, Sunday, next summit as agreed. Ematius shall answer questions in capacity of Ambassador to Winter, regarding decisions made concerning the Knights of Tharim and their activity in Upwold. The people of Upwold, while compensated, need and deserve answers. We are going to start a dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (98-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 173===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Lugh Llaw Whisperleaf to inquisition at 1:30pm Sunday, this summit, at Iniska’s Pantry to discuss his work removing heretical idols from the general population in Anvil.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 177===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alastair of Esther’s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Gaelen Embercast to inquisition. In regard to recent accusations of corruption, I seek to shine my vigilant lantern upon him to uncover the truth. Saturday, Winter Solstice 387, Hub Annex, 1pm&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Vigilance]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 187===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon’s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;lt;u&amp;gt;GISLI, THE PROVIDER&amp;lt;/u&amp;gt; You have been found by the insight committee to have shrouded your soul from the view of our insighting priest. Face questioning at Ebon’s Hall at 1pm Sunday&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 189===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Bloodcrow Knott to inquisition at 13:00 Sunday of the Autumn summit about publications and statements they have made about the Way and virtue. Observes by appointment of them at the First Legion Tent in the Imperial Orc camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (102-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 190===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Arcane Inquisitor, I call the Shadowed Torchbearer Vanja Oddsbreaker to inquisition at the Winter solstice, a time and place to be decided&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Arcane Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 198===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Ida the River to inquisition at the Winter summit 387YE at 15:00 on Saturday at the Hospital. This is to talk of the courage in their life - engaged in care for others, advising others, and helping the Empire face to darkness&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inqusitor of Courage]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 199===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Abreya de Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call the sect of &amp;lt;u&amp;gt;Sular’s Spyglass&amp;lt;/u&amp;gt; to inquisition and request the presence of &amp;lt;u&amp;gt;Oradora, Teresa and Apprendio&amp;lt;/u&amp;gt; at the next summit of Anvil. As I am to understand, Azir i Shartha i Riqueza - the predecessor of my new position as Inquisitor of Ambition - tried to offer the sect a way to conclude their investigations without inquisition which has been refused. As such, it is my duty to investigate the alleged activity of the false virtue of vengeance within this sect&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld as [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 201===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Neala Blackhawk to inquisition at winter summit at a time and place to be agreed with them. We will discuss accusations of compelled loyalty in your nation and how your actions align with the oaths you have sworn&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld as [[Virtue inquisitor|Inquisitor of Loyalty]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 207===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I shall be inquisiting Tom Appleseeder of King&#039;s Stoke, 2pm Sun, Winter Solstice, Hub Annex. The Vigilance Inquisitor will attend. All those with opinion on his vigilance, of any nation, are encouraged to attend and be given time to speak.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (228-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 208===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek, as proxy of Basilisk of the Bourse, for the inqusiiton of Juniper du Froste regarding the intentions and use their newly held and heavily politicised mithril seat in the Fangs so that all can see the virtues which guide their choices during their tenure.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld as proxy [[Basilisk of the Bourse]]&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
Twenty-six [[sanction|sanctions]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Fintan Nighthaven: you have been judged and found sorely wanting. Your blatant blasphemy has endangered not only the souls of thousands of Axou, but of the Empire. You have abused your priestly powers to pervert the sanctity of true liao in creating a true hallowing of Peace. You have confessed to being dedicated to each false virtue, save fear and hope, and have created 31 false hallowings you have not destroyed. Your vanity project ends here, wolf.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (326-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Sam Wych-Elm. You are a hypocrite, who has stood on the side of Vigilance and still fallen face first into the poison of your neighbour&#039;s field. How disappointing.  As you called for the condemnation of the Cardinals for the carrying of false hallowings so too do I call you now for willingly dedicating yourself to Vengeance to the strength of four priests. Playing the merry fool will not spare you of consequence, blasphemer.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1536-126)&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Following my inquisition of Yosephus Morningson, I have determined that the creed of the Temple of Balance, which he preaches is neither blasphemous nor does it promote the Unitarian Heresy. It is, however, avowed Excessionism. He preaches that a person can have too much Ambition compared to their Courage, and vice versa, and thus that all should seek to stymie their own excellence in pursuit of mediocrity across the board. The heretical creed of the Temple of Balance is a festering wound that must be cut out. As he is the primary preacher at Anvil, we must therefore condemn the heretic Yosephus Morningson as well.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1378-180)&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Able the Taller exhibits &amp;lt;u&amp;gt;exemplary loyalty&amp;lt;/u&amp;gt; in their actions. Their loyalty to the cause of &amp;quot;Ending the Druj&amp;quot; &amp;lt;u&amp;gt;inspires others&amp;lt;/u&amp;gt; to join with their ambitions. In this instance, their ambition was to solve the supply problem in Urizen that restricts army formation. With their allies, they formed the Urizen Trading Consortium and employed their &amp;lt;u&amp;gt;mastery of the Autumn realm&amp;lt;/u&amp;gt;. to manipulate heralds into offering an army of heralds to Urizen. Once this offer was made, they leveraged their &amp;lt;u&amp;gt;personal contacts, prosperity, and sheer determination&amp;lt;/u&amp;gt; to not only build it, but built it in a single season: an &amp;lt;u&amp;gt;unprecedented accomplishment&amp;lt;/u&amp;gt;. The Synod commends this &amp;lt;u&amp;gt;AMBITIOUS achievement&amp;lt;/u&amp;gt; and encourages citizens to learn from Able&#039;s ability to take a vast ambition and break it down into steps that bring the unreachable into their grasp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1092-66)&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melkior of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; In relation to the inquisition of Sen. Ostrik Vulpe on Saturday of the Summer Solstice. It was good to talk, old friend, your virtue is on the correct path and I am pleased. Nevertheless, we all fall short of the Path. I identified two areas in which your soul can be brightened, which I charge you to address this summit. 1) While your Ambition is palpable you should take care to not only draw esteem from others. Thus I charge you to seek the anointing of the Affirmation of Pride. 2) In speaking, I saw that your soul bears a particular weakness to the malign spiritual influence of fear. Your should not fear the night. I charge you to hallow a lantern with the Hallowing of Adelmar, to banish your fear of shadow.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (684-50)&lt;br /&gt;
&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Almodis of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Vindication of Olyvar of Esther&#039;s Sanctum. Olyvar was asked by the Imperial Inquisitor to look into the issue surrounding the dedication of a then General of Highguard being dedicated to a false virtue. Olyvar was unfortunately too busy to address this, which is unfortunate, but not unvirtuous. Olyvar provided helpful information that he had been told that Achseh had been dedicated by the Exarch of the Sentinel&#039;s Tower and the contradicting version that it had been someone in a Bar. He was also told that the Exarch was executed bt the Magistrate, but we have been unable to find a record of this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (562-170)&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jash&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Penance of Aemon Exarch of Suns of Couros. Sanctions following inquisition should be given when a lack of Virtue is demonstrated, that should then be clear on the Judgement of Sanction. Aemon stated at the inquisition that to ask people to vote on their feelings about a person or without the full information would &amp;quot;run the risk of Vengeance&amp;quot;. Jack Twice drowned is a controversial figure at times, but the only fault stated in Judgement 51 of the spring summit can be summarised that he was calling people names. If we are to be Vigilant against Vengeance, then we should do better. A public acknowledgement that words in a Synod Judgement matter and a commitment to do better would be a Virtuous penance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (366-146)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Talos of the Silent Tide&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Penance for Keziah of the Suns of Couros. Keziah virtuously took on the role of working with Achseh, former General of Highguard, as a guide priest to bring her back to the path of Virtue having been dedicated to a false virtue. Keziah succeeded in this role, but failed in one important area. Keziah was not Vigilant enough to identify if others in that Chapter had fallen from the path of Virtue. Keziah did not find out who dedicated Achseh to Hatred. As a penance, Keziah should work with the Highguard Insight Committee, reporting to Julius Solomon of Ebon&#039;s Hall, for at least a year to learn to be more Vigilant.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (464-214)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Archaron&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Vindication of Veikko, former Cardinal of Loyalty. Veikko&#039;s involvement in the issues in Highguard has been to support members of his Assembly and to try and resolve the rift. His actions were entirely Virtuous. Achseh, at Inquisition, stated that the then Exarch of Sentinel&#039;s Tower had dedicated her to a False Virtue, which she only agreed to as they threatened violence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (356-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Icarus&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Penance for Jared of the Sentinel&#039;s Tower - There is no clarity about how Achseh became dedicated to a false virtue. It has been stated that other member of the Sentinel&#039;s Tower have also been in this way. Jared has demonstrated a lack of Vigilance by not seeking the answers from those closest to him. His penance is to give the names of all people in his own Chapter who have been dedicated to a false virtue along with the name of the person who dedicated them on each or any occasion. Details for current members should be if they have ever been dedicated to a false virtue, for former or deceased members this should cover the last 5 years. The whereabouts of these people should be provided. This information must be raised in a judgement in the Highguard National Assembly by the end of the spring summit of 388. If it does not pass, so is not accepted as adequate by the National Assembly, then this should be escalated.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (446-258)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; There is no legal requirement for Jared of the Sentinel&#039;s Tower to use his judgement in this way.&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Coghart&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Vindication of Eliaphas of the Saker. Eliaphas under took the early inquisition of Achseh following their dedication to a false virtue. Achseh stated in that inquisition that she did not know how she became dedicated, she only became aware of it when she was insighted. Achseh&#039;s account at the inquisition is contradicted by her account at a later inquisition. Eliaphas action in trying to get to the bottom of this were not unvirtuous even if the Highguard National Assembly did not pass his judgement.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (450-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Appolos&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Penance for Nekoda of Shattered Tower. Sanctions following inquisition should be given when a lack of Virtue is demonstrated, that should then be clear on the Judgement of Sanction. Judgement 195 of the winter summit acknowledged there was a rift between chapters, but did not mention any unvirtuous action by Mathayus. This demonstrates a lack of Wisdom. In the spirit of healing rifts and protecting Highguard, an appropriate penance would be to raise a judgement in the Highguard National Assembly to affirm that being willingly dedicated to False Virtue (without other mitigation) should be prosecuted as a religious crime.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (462-142)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; There is no legal requirement for Nekoda of the Shattered Tower to use his judgement in this way.&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazelelponi of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalation of Judgement 57, Summer 387YE Jaromir Ostrovyn Kostka, I asked that you answer for your deed in the Barrens. Synod, my inquisition found that he acted in deep Loyalty for the Empire which drove him to act in Vigilance against those he would see harm it. His choice was difficult, but it was a burden he willing to bear and not have others carry for him. &amp;quot;If the choice is easy then you are the wrong person to make it, we cannot allow ourselves to be monsters.&amp;quot; No matter how difficult you find his actions, his Virtue cannot be denied. His calling as a Warden is echoed in the National Assembly, may the guidance he gives inspire others and his Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (944-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maximillian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following the inquisition of Rhubarb Ironwood, I reach the following conclusion. While I may disagree with Rhubarb about his aims, I can not gainsay the Virtue that drives him to pursue them. Indeed, if more people pursued their Virtues with half as much fervour the Empire would be better for it. Rhubarb is a Courageous Citizen.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (116-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maximillian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following the inquisition of Gwen Tendfallen, I reach the following conclusion. While Gwen freely admits to having temporarily aligned their soul to Vengeance. However given their actions surrounding this and stated reason I accept that their driving motive throughout was Wisdom and improving the knowledge of the Empire. Wisdom is asking the right question. But this has now been answered, and does not need to be asked again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (116-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Imperial Magus, Æsa Sigeling, was already known to me prior to her inquisition as a Steinr of hard work and Ambition. I heard how her work developed the Magus role as an effective liaison between Conclave and Senate; how she encouraged Conclave&#039;s investment in the Throne candidate; how she was supported into her position and seeks to support others in turn. She has been Ambitious in her role and effective in achieving those goals. I vindicate her - indeed I laud her in the highest possible terms. In the spirit of Ambition, I urge any upcoming aspirants to the Imperial Magus role to seek her out; I feel that with a capable successor she may go on to even greater things.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (256-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; Aelda Beara Iron Hammer of Ottermire; You now understand clearly that the word you printed promoted blasphemy and heresy. You raised your shield against Virtue, rather than in defence of it. I refuse to call this a &amp;quot;mistake&amp;quot; and it therefore demands Castigation without remorse. Your Inquisition showed the basis of your statements to be ignorance. As a lay-folk, you cannot be held to the standard of a priest. And the friars of our nation must accept this result beside you, for failing to teach you better - myself among them. This Castigation demands that you spend until Spring 388YE studying Virtue rigorously. You will seek out every Marcher priest at Anvil you can reach. You will decide upon your dedication - or a commitment to the Way, as I cannot steer this for you - and have your soul blessed by it. Come Spring, as the ground thaws; you will write again and put to paper what will turn others to embrace Virtue. I expect your next publication to be worthy of Exaltation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I find the Astral Arcanist, Serenus Starsong, to have shown virtue in their role. Wisdom in their sharing of knowledge and investigations of the stars. Pride in the uplifting of others to grow their own knowledge and expertise. Vigilance in their warnings of the Falconer and Wanderer tulpas. Thus I vindicate them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1086-36)&lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; As Archmage, Mirella has represented the Empire to the Realm of Might with loyalty and vigilance, ever alert to the threat of idolatry. She has been rid of the malign aura that beset her in the course of her duties, and reflects now on why it happened. But, Mirella, you neglect your own spirit, starving yourself to feed others. You are not free to do this. I charge you thus: for some substantial periods of time in coming seasons, you shall set aside the girdings of Archmage and Enchantress, and attend to &amp;lt;u&amp;gt;Mirella&amp;lt;/u&amp;gt;. (With apologies to the Sevenfold Path for this Synodal &amp;quot;interference.&amp;quot; It will happen again.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaurus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkopta&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Last season I inquisited the Master of Monuments, concerned by the number of commissions they had started but not completed. I found: Ambition - they build every season and help others ambitions; Courage - to act and then keep pushing; Pride - helping others meet their goals; Vigilance - they had seen the problem and were working on it. I vindicate and commend Dima Vasilyevna Novosad.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (860-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasmira Milankova Yerev&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Last summit, Rhydian de Rondell was inquisited regarding their time as knight-protector and to answer their question of &amp;quot;What greater can I do than what I have?&amp;quot; It is not a question of if Rhydian is driven by Ambition, but if they know where it leads them next, having achieved such heights. It is natural to feel lost on the path when you can see no greater heights than where you stand. But we must remember, it is not always the height of what one achieves that determines an Ambition, or commands that their next goal must surpass it. The strength of an Ambition is the conviction in which you feel the drive to achieve, regardless of cost. So, I vindicate Ser Rhydian with this: you are walking the same path you always have and need no title to prove it. Defeating Hayaak was but one part of the tapestry of your achievements, now keep weaving.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (276-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Kalina, you walk in the light of the lantern of wisdom, that is certain. However, there were concerns that needed ironing out. In particular, concerns about how you ward against relationships affecting your inquisitorial judgement, concerns about the ramifications of relinquishing your escalatory powers and concerns about being bare in your statement of inquisition. In each case, you have shown that where errors in judgement have been made, lessons have been learned and have/will be acted upon.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (218-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Troyan, you clearly learnt much in your time as Senator for Miekarova. You know you were not ready, so now it is time to act for your own ambitions. Your influence reaches far, but you have neglected the hearth. I task you to visit and break bread with hearths unfamiliar within Varushka so that you may build a vision with all those you once swore to represent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (208-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Sentinel&#039;s Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Having thoroughly inquisited Viviane Barossa in the light of Vigilance, we vindicate her. That she speaks out so vehemently against the dangers of her actions and helps to define the criminality of what she has done speaks to her virtuous spirit. She has become an active and valuable member of the Vigilance Assembly. She has made amends with her former assembly. She works tirelessly to support the Empire and its war effort. The best penance is one that is willingly undertaken, rather than one that is forced upon you.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (170-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 193===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; I condemn Kaisa Last-Lantern (aka Sewn Tongue) as an idolator. She admitted subsuming her will during her inquisition in Summer 387YE to the Falconer, a tulpa. She swore an oath to serve it and further its goals. She intended to help strengthen the Empire and Wintermark but has only torn us down. That is not loyalty. There could have been a way forward for her skein but she was unrepentant and would not listen to those who wanted to help guide her. She voluntarily attended the inquisition only to spread the Falconer&#039;s twisted agenda. She was arrested and executed by magistrates for her many crimes including being in the cult.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (200-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 196===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; Tong&#039;s commitment to the upkeep of Adelmar&#039;s Shrine is noted, but this does not come from her own purse. &amp;lt;u&amp;gt;However&amp;lt;/u&amp;gt; 1) the fees she charges are high (4-5T). Well beyond the realm of many ambitious citizens. 2) The &amp;quot;Challenges of Ambition&amp;quot; she sets read much closer to a series of personal favours to herself. I recommend the Assembly move to revoke her.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (124-106)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Three [[recognition|recognitions]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Edmund&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tom Drake, Exemplar of Loyalty. Inspiration - the Drakes still fight in his name! Legacy - founded the Military Council! Salvation - Fought Alderei the Fair, dying to save Varushka and the Empire! Benevolence - sacrificed his pride for the sovereignty of the Marches, and all Imperial nations! Through times of great change, Tom Drake remained always Loyal and devoted to the Marches.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1280-162)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tarquinius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; While it has not been raised since at least before Britta, the law is clear that the Synod has the option to recognise a person in this fashion if they truly deserve it. I name Fintan Nighthaven as a false Exemplar of Peace. His choices make it clear what the path of peace looks like and where it leads. The signs are not required or expected to recognise an exemplar of a false virtue, but his actions have been impactful at the level of legacy (obtaining ilium and true liao to create a peace relic) or inspiration (arranging the peace hallows for our cardinals)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (620-210)&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nisha Strascovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Starac Orzel is a living Exemplar of Pride and strong enough in mind, body and virtue to carry this weight. Liberation: Starac&#039;s selfless sacrifice, repeatedly facing death for the Empire, could be viewed as transcending mortal ties - readiness for spiritual liberation. Recognition: Starac has been repeatedly honoured in key Imperial roles, Gatekeeper, Quartermaster, General, Field Marshal, Battle Mage of Dawn and Voice of Varushka. His is success in war, diplomacy, and magic make him a shining example of Imperial Virtue. Benevolence: Starac saved the children of Dark Heart, prevented unnecessary bloodshed, made reforms as quartermaster improving military budgets, ensured equitable access to Summer ritual and funded the Statue of Eleonaris himself when Imperial funds were short benefiting the Empire. Inspiration: Starac is celebrated for inspiring troops to persevere at Holberg, earning him the Equine Rod from Barien and raising national morale. His creative efforts have enriched Imperial culture and spirit, and his influence reaches from motivating Dawn in Anvil to uplifting many others to realize their hidden potential. Miracle: The prophetic nature of his art (Malsanguino), the miraculous return of the Knights of Glory ritual, and the spontaneous founding of the Golden Causeway all border on miraculous events guided by Virtue. Pilgrimage: Starac undertook a spiritual journey walking the consecrated Maze of Zoria. His work across several Imperial nations shows his commitment to both spiritual and physical service. Legacy: He founded the first Dawn Glory Square in 378YE, nurturing it for a decade into a central hub of Dawn&#039;s culture. He helped rediscover and legitimize the Maze of Zoria through civil service channels. Starac has retrieved lost relics and ritual and created ripples where he has inspired others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn (20-0)&lt;br /&gt;
&lt;br /&gt;
==Exaltation	==&lt;br /&gt;
Six [[exaltation|exaltations]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melchior of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Corwyn Heartsbane was presented to this assembly as a potential living exemplar of Courage. Having carried out his inquisition I now call his exaltation. Whether he should be named exemplar is a future decision for this assembly but for now his tireless dedication to the path of courage should be a beacon to us all. Amongst other acts he has led the creation of the Vallornguard and the construction of the Navarri wayhouses inspiring others to follow his lead and take the first steps with him. I ask every member of the assembly to speak to him before voting and to listen to the words of his journey&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Corwyn Heartsbane has been added to the [[Exaltation|Roll of the Exalted]] &lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tyrael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Exaltation of Rinnah of the Shattered Tower. A rift in Highguard has been growing for some time, triggered initially when a general of Highguard was found to be dedicated to a false virtue. Penance has been given, but the lack of closure was a factor in the feelings of mistrust. Rinnah acted with loyalty when others chose not to. Having enlisted the support of Veikko, then the Cardinal of Loyalty, Rinnah carried out an inquisition of Achseh and raised a judgement hope to bring the issues to a close. There were factors outside of their control widening the distrust, but without Rinnah&#039;s actions Highguard would be in a much worse position today. Rinnah&#039;s Loyalty should be recognised&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (452-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise and thank Llewellyn Leafstalker for his Loyal and Virtuous service provided during his eight terms as Senator for Miaren and advise that he seek a Guide of his choosing to discuss an appropriate Testimony. We recognise he has been a true example of what a Loyal Brand should be&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (280-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rinnah&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I have inquisited Raphael Barossa about where his loyalty calls him and the bonds he holds with my brother Dagon. I exalt his loyalty and his clear devotion to his fiancée. It is clear to me his understanding of his own soul is exemplary and uphold his approach to cross national bonds as one to be followed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (244-68)&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride says we lift each other up. Loyalty says we build others up. Wisdom says all knowledge is incomplete. Silk Farkas founded the Magpies, we exalt him for this deed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (234-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great oaks from little acorns grow. One &amp;lt;u&amp;gt;very young&amp;lt;/u&amp;gt; citizen, &amp;lt;u&amp;gt;Hazel Talbot&amp;lt;/u&amp;gt;, has shown exceptional &amp;lt;u&amp;gt;courage&amp;lt;/u&amp;gt; in her first year in Anvil by: Confronting &amp;lt;u&amp;gt;Agramant cultists&amp;lt;/u&amp;gt;, raising the hue and cry when they threatened innocent citizens; Helping to establish the &amp;lt;u&amp;gt;Sun Chamber&amp;lt;/u&amp;gt;, inspiring the next generation to courageous deeds through this new sodality; Acting as a formal &amp;lt;u&amp;gt;deputy to Mitwold&#039;s senator&amp;lt;/u&amp;gt;, refusing to be intimidated by old Senate geezers, and &amp;lt;u&amp;gt;speaking truth to power&amp;lt;/u&amp;gt;, in the footsteps of the exemplar of courage, Gilda Ashwine. WE EXULT THIS COURAGEOUS YOUNG CITIZEN!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (184-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Seventeen [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Autumn Equinox&lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon of the Shattered Tower&#039;&#039;&#039; was appointed with 414 votes; Veikko Bondforger received 382 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Olyvar of Esther&#039;s Sanctum&#039;&#039;&#039; was appointed with 178 votes; Constanza i Kalamar i Guerra received 118 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Brother Geoffrey Orchard&#039;&#039;&#039; was appointed with 130 votes; Alastair of Esther&#039;s Sanctum received 98 votes; Merlof von Temeschwar received 24 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edmund Groves&#039;&#039;&#039; was appointed with 132 votes; Pontus Figures received 124 votes; Berith Martel received 24 votes; Emrys Averthorne received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Thomir, son of Astion&#039;&#039;&#039; was appointed with 194 votes; Rhisiart Heartsbane received 32 votes; Lugh-llaw Whisperleaf received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovitch Volkov&#039;&#039;&#039; was appointed with 176 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya de Lagriffe&#039;&#039;&#039; was appointed with 140 votes; Azir i Shartha i Riqueza received 108 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav	&#039;&#039;&#039; was appointed with 140 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Mordrain Sepulchre&#039;&#039;&#039; was appointed with 214 votes; Dame Elisabeth Reine received 78 votes; Ser Elio Sepulchre received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore Van Temeschwar&#039;&#039;&#039; was appointed with 138 votes; Tatiana Von Temeschwar received 78 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 246 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rhydian de Rondell&#039;&#039;&#039; was appointed with 116 votes; Shibboleth Tziporah received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 108 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nim of Ebon&#039;s Hall&#039;&#039;&#039; was appointed with 90 votes; Joran of Highguard received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael&#039;&#039;&#039; was appointed with 5 votes; Asenath received 4 votes; Doctor Emil Rook received 0 votes; Bryn Tendfallen received 0 votes; Woulfric received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 5 votes; Bryn Tendfallen received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Decimus of House de Bastion&#039;&#039;&#039; was appointed with 116 votes; Hoops received 10 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Twenty-two [[rewarding|rewardings]] were presented to the assemblies during the Autumn Equinox &lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rewarding of the [[Lepidean Librarian|Lepidean Library]] dose of [[Liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Earl of Fools&#039;&#039;&#039; was selected with 454 votes; Kaspar Yakovitch von Holberg received 206 votes; Nathair Autumngale received 182 votes; Rafael Barossa d&#039;Apulian received 170 votes; Astrif Fjellrevening Rezia di Tassato received 134 votes; Zephaniah of Felix&#039;s Watch received 116 votes; Gaelen Embercast received 94 votes; Mirella of the Twisted Rose received 60 votes; Lady Alisa Tamerlaine received 58 votes; Belial de Courtenay-Wildrose received 56 votes; Claudia Varkulova Remislav received 52 votes; Ser Purslane Artorigus received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Starac Sijed Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;lt;u&amp;gt;The Inspirational Tomb of Ozren de Orzel&amp;lt;/u&amp;gt;. In 386YE the General Assembly opted to consecrate an Inspirational Tomb for the Exemplar of Pride Ozren de Orzel Establishing an Academy to inspire the Pride of the Empire and all pilgrims of the Way. I have supplied the True Liao for this consecration. Now I seek the aid of the General Assembly for this Virtuous cause and request a rewarding from the Virtue fund of 50 thrones towards purchase of white granite to build the Iinspirational Tomb. In this way we celebrate the Life and Works of Ozren an Exemplar who has so inspired many throughout the Empire. May Pride and Wisdom guide you.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (682-604)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the blessing of the Assembly of Nine (Judgement 212 Autumn 386YE) I seek 62 Thrones to reward the Empire&#039;s Ambition in sacrificing international trade as the cost of our fight to spread the Way in Asavea. Soon enough this will no longer be needed as the Asavean blockade fails, but until then we must stay the course&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (588-800)&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to improve the Congregation of Corey Wayfarer. He has demonstrated his Ambition to destroy the Vallorn by creating opportunities to create Isaella&#039;s Dance, he raised the mandate to mobilise the Navarr and is continuing to work towards the destruction of Vallorn&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (89-110)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 85|Judgement 85]] and [[#Judgement 144|Judgement 144]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eddard Wormhearth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek your aid in rewarding the one known as Valen Du Froste. During battle their Courage and Loyalty was undeniable when they saved two lives in battle that were moments from being lost; an act that was both selfless and strategic. Driven by a deep sense of Pride for there fellow Dawnish and a Vigilance that goes beyond duty, they acted with the Wisdom to make the right choice under pressure. Their Ambition was not for personal gain but for the continued Prosperity of their fellow men-at-arms. Its with great honour that I ask Valen Du Froste to be rewarded with 60 crowns from the virtue fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (466-340)&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arawyn Whisperleaf&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Geraint Bronwen&#039;s Rest with 8 wains of white granite to be put towards the City of Dreams. This is an investment in to the future of the Navarr and will allow us to seek new ways to use liao.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (478-276)&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price too high to achieve your dreams - Sorcha Ashwood is a broker who has a vision of a Navarr brimming with prosperity after we end the vallorn, and she pours her every action in striding towards it. She has an ability to get national projects funded through skill and hard work in her brokering, encourages other brokers to join her in seeing and reaching towards her shining vision of our future, and uses the rewards of her success to further ensure we are ready to meet the fight with the vallorn to be able to get there. The fixed point in the distance is the only thing fixed in her journey - she skillfully steps along the ever shifting path in the dance that will get her there, for she knows that Survival is Change. Be inspired by her Ambition and how she strides towards it, and reward her in kind&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (105-32)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 62|Judgement 62]] and [[#Judgement 144|Judgement 144]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Broc&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Eleri Bronwens Rest with 12 wains of mithril to be put towards the army currently mustering in Hercynia. The army will be put to use defending the Empires borders to help safeguard the spiritual centre of the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (576-268)&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Belloza Fidanza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Each summit, the Warforge project: Provides newcomers to Anvil with magical equipment to help support them as they settle into Anvil life; Ensures there is demand for the skills of Artisans and that they are Prosperously paid for their work. This project is guided by the hard work of Serafina di Sarvos who gets no reward for herself. The Synod recognises and rewards this hard work - and the promotion of Prosperity and Vigilance among Imperial citizens - with seven Thrones.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (722-228)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For their unwavering endeavour to thwart the Winter eternal Agramant, and the strides made along this path, the most impactful of which, so far, has been banning cannibalism. This was not a road without many obstacles and challenges along the way but even the mightiest forest can be felled one tree at a time. We reward Tyburn Weaver, Grandmaster of the Shuttered Lantern, 15 thrones from the Virtue Fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (352-292)&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cyrus son of Noah&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Award Merari, Senator for Bastion, 5 wains of white granite towards the restoration of Berechiah&#039;s Basilica in Bastion. It was hallowed with true liao in 385Y and has provided only a fraction of the benefit it might have. Now, when we need Berechiah&#039;s inspiration to fight foreign espionage rings is the perfect time to complete the work.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (570-210)&lt;br /&gt;
&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Lia Adelaar van Holberg plays the great game and has, with the Sandfisher loan for the Lakesedge Highway, taught the Sandfishers well how the League competes in life and keeps count in coin. By the ring on her finger does she wear her loyalty to this cause close. We ask the citizens of the League to hasten her work in bringing the Sandfishers to the Way and the Empire by supporting her congregation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (212-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tamar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Rebekah of the Cenotaph for her work in uncovering and collating information about the &amp;quot;new&amp;quot; eternal threatening the Bay of Catazar. Her peerless pursuit of this task is a demonstration of the commitment that the Virtue of Ambition demands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (300-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Being Vigilant to the dangers of the world Paulk Thornweaver created and funded the Treji Armoury. His Ambition is to support all who take the field, so finances will never be a barrier to our people using the best equipment possible. The Treji Armoury saves lives, with his actions today having consequences for years to come. Virtue is in action and the Ambition of Paulk is worthy of recognition. Let us build him up as he has built up the people of our Nation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (90-72)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 62|Judgement 62]] and [[#Judgement 85|Judgement 85]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Meredith&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In her time as Conscience of the Senate, &amp;lt;u&amp;gt;Richard of Upwold&amp;lt;/u&amp;gt;, inspired by a desire to build her fellows up, was instrumental in the creation of the &amp;lt;u&amp;gt;Judgement of Exhaltation&amp;lt;/u&amp;gt;. This tool will enable us to better recognise deserving Imperials and virtuous Marchers. May her ambition live in our long Marcher memory! With her dogged stubbornness driving her Pride, she exemplifies the &amp;lt;u&amp;gt;Spirit of the Marches&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (122-80)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 150|Judgement 150]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfred Aewalfson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marcher Nations Assembly recognises Jedidiah Boon for his tenacity and steadfastness in representing his constituents in Anvil. We would see him rewarded with a team at the Capodomus Cathedral so he may improve and strengthen his craft as a priest, and continue striving for his ambition of a greater and more Prideful Mournwold&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (198-52)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement was in competition with [[#Judgement 146|Judgement 146]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Freeborn Assembly claim the opportunity given by the Capodomus Cathedral to award Suspiria i Riqueza with an upgraded resource in recognition of their demonstrated Ambition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (140-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 171===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amris Johan Merikovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Varushkan National Assembly have heard the tale of Aunty Armand Mariyavich Remislav and seek to recognise and reward them. As Loremaster and Enchantress, now Wise One, they ensured their people knew the tales of Varushka, and taught them to respect their Elders, rather than respecting only Glory. They prepared and faced difficult choices as a Varushkan, not as a citizen of Dawn. They kept to the road, realising Dawn was no longer their home and led their house back to their ancestral home in Volodmartz. We seek to help them in reconstructing their Vale and call for the upgrade of their dragonbone forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (240-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 175===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chrysaor&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Mori of House Elyan requires the necessary ingredients to upgrade her herb garden through a judgement of rewarding. With the intent to produce Bloodharrow Philtres to be used by Dawnish fighters in combat with the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 186===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceus of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise and seek to reward the AMBITION of Callista of the Dark Shard, who has worked throughout Urizen to see the ambitions of others be brought into the light and realised. Those inspired by their work to build a better empire through precise and elegant application of effort should heed the words of Estella Lucati at the consecration of Capodomus Cathedral and the work displayed there. Let us strengthen her congregation so they may continue to help all pursue their goals, for nothing is beyond our grasp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (164-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 195===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Meep&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The words of the Ancestors grow stronger in Anvil. They thunder in Orc ears at the Sentinel Gate, they observe the power that flows from the Imperial Regio, and last summit, our Shamans, heard them speak of Legends in the pit. Once again, the Consecration of Capodomus Cathedral calls out for an Ambition, and once again, the Shamans of Anvil answer with the words of Ancestors. The third gathering of “Audience of the Ancestors” speaks, and the Unshackled National Assembly echoes their words. We name KADD and their Ambition to liberate the orcs of the broken shore to be recognised by all Imperial Orcs. Gather your strength and help them build up their resource. May their Legend carry them Across the Abyss!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (40-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 197===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Trencher Smoulder in the Cold&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To my fellow citizens, I put myself forward as an individual who has exemplified myself as a Wintermarker. Through working with those who were abandoned by the Empire and left to Blood-on-the-Snow, I was able to bring them back on the path of the Way and help them mend their skein. This showed a love for three people and one nation. Let the Capodomus Cathedral uplift my hero&#039;s home as a beacon for all who strive.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (44-0)&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Summer Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 387YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;105 thrones, 1 crown, 7 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;56 thrones, 4 crowns, 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;81 thrones, 7 crowns, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 7 thrones to &#039;&#039;&#039;Belloza Fidanza&#039;&#039;&#039; following [[#Judgement 99|Judgement 99]] being upheld (margin 494)&lt;br /&gt;
* 5 wains of white granite to &#039;&#039;&#039;Cyrus, Son of Noah&#039;&#039;&#039; following [[#Judgement 107|Judgement 107]] being upheld (margin 360)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Broc&#039;&#039;&#039; following [[#Judgement 94|Judgement 94]] being upheld (margin 308)&lt;br /&gt;
* 3 wains of white granite (out of 8 requested) to &#039;&#039;&#039;Arawyn Whisperleaf&#039;&#039;&#039; following [[#Judgement 80|Judgement 80]] being upheld (margin 202)&lt;br /&gt;
* 7 thrones, 6 crowns to &#039;&#039;&#039;Eddard Warmhearth&#039;&#039;&#039; following [[#Judgement 72|Judgement 72]] being upheld (margin 126)&lt;br /&gt;
* 50 thrones to &#039;&#039;&#039;Starac Sijed Orzel&#039;&#039;&#039; following [[#Judgement 5|Judgement 5]] being upheld (margin 78)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Elysium&#039;&#039;&#039; following [[#Judgement 102|Judgement 102]] being upheld (margin 60)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 55 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Trencher Smoulder in the Cold&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 4 crowns, 17 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 11 rings in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Seven doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to the &#039;&#039;&#039;Earl of Fools&#039;&#039;&#039; via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Trencher Smoulder in the Cold&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Moraža, Boyar of the Darkwater Vale&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Percival of the Summerstrong&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose [[Two_suns_in_the_sunset#The_Just_Rewards_of_Your_Labours|gifted]] by the [[Sumaah Republic]] to [[We_give_the_future_to_the_winds#Flames_and_Faith|&#039;&#039;&#039;Boorra Talighar&#039;&#039;&#039;]] by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Luca di Sarvos&#039;&#039;&#039; by resolution of the [[Sun_Chamber#Past_Lives|Sun Chamber]]&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 46 || 634 || 318&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 35 || 439 || 220&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 79 || 1136 || 569&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 34 || 446 || 224&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 37 || 459 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 60 || 802 || 402&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 54 || 730 || 366&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 28 || 312 || 157&lt;br /&gt;
|-&lt;br /&gt;
|General    || 373 || 4958 || 2480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 244 || 123&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 55 || 721 || 361&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 82 || 1262 || 632&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 106 || 54&lt;br /&gt;
|-&lt;br /&gt;
|League    || 33 || 478 || 240&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 26 || 306 || 154&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 43 || 511 || 256&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 30 || 370 || 186&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 38 || 512 || 257&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 448 || 225&lt;br /&gt;
|-&lt;br /&gt;
|General    || 373 || 4958 || 2480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Autumn_Equinox_Synod_judgements&amp;diff=128418</id>
		<title>387YE Autumn Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Autumn_Equinox_Synod_judgements&amp;diff=128418"/>
		<updated>2025-09-22T10:13:00Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Judgement 50 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 387YE Autumn]]&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Autumn Equinox 387YE, the Imperial Synod raised TBC judgements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| TBC&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || TBC&lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || TBC&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || TBC&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || TBC&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 17&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || TBC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
Eight [[mandate|mandates]] were presented to the assemblies during the Autumn Equinox &lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Herminius of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Mercy is weakness. Mercy shows the enemy your limits. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all Loyal Urizeni to hunt down the Disciples of Sulemaine and show them the blade. Find your enemy&#039;s limits and go beyond them&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwen Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is finding the right question. We send Gwen Tendfallen with 50 doses of liao to encourage devotees of Wisdom to carefully investigate false virtues. Test what we learn about malign spiritual auras is the highest calling of this assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (128-236)&lt;br /&gt;
__TOC__&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jaromir Ostrovyn Kostka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out the poison! We send Jaromir Ostrovyn Kostka with 75 doses of liao to urge Varushkans to move against those who would spread blasphemy and heresy. Tolerate no folly and guide the law&#039;s hand to inflict the punishment that has been earned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (360-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Solas of the Spire of the Waxing Sun&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Captains of Urizen! There is a poison in our fields. The Disciples of Sulemaine threaten by spreading the Blasphemy of Hatred, an idea long since tested and discarded as lacking. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all to go forth and excise this pestilence from our home.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (258-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cosimo Argyra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers; within and without! The Silent Manse in the Sarcophan Enclave is a spiritual threat to the wellbeing of all. The only way to avoid blasphemy and heresy is to have nothing to do with this profane temple. We send Cosimo Argyra with 25 doses of liao to urge all Imperial citizens planning to visit the estates to express only polite and civil disinterest in their unvirtuous religion.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (216-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The meeting hall at Gull Island will be completed for the Winter Solstice. Yet until a meeting has taken place there it is just a hall. We send Ingrid Talon-of-the-Mark with 25 doses of liao to spread word of the Hall both in Wintermark and in the lands of the Jotun. Let the Ghodi bring their people to join with the folk of Wintermark to see what bridge may be built.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (284-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Torin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send Eevi of the Gadrai with 5 doses of liao to urge those who know Valdr Grieversonn well to encourage him to talk to the Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (284-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth. We send Vasilmir Radovanovna Esskivic with 25 doses of liao to urge Wintermarkers and Varushkans to work together to seek out and oppose the false Virtues at every turn. Let us seek out the poison in our neighbours fields.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (292-0)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
One [[writ of consecration]] was presented to the assemblies during the Autumn Equinox&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfredo Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the days before the Empire, the Jotun and Wintermark erected a stone, which became known simply as the Meeting Place. For many generations Jotun and Empire could meet there, be Loyal to their values and bind themselves with oaths - over time a hall grew up on the site and honour and virtue flowed from it. In recent times that hall was destroyed and the stone smashed. Ignominious death and dishonour have abounded between Jotun and Imperials since. Now at last, the Empire and Jotun have jointly rebuilt the feasting hall and wish to call it the Meeting Place once more. This is a place of Honour and Virtue, a place to be Loyal to our values, ourselves, the oaths we swear and the treaties we sign. Having sought the Jotun&#039;s agreement, I ask the Assembly for a Writ of Consecration, to dedicate part of the site to Loyalty using a dose of True Liao donated by Erland, in the hope the Jotun accept this offer in the spirit it is intended.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (412-26)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
&lt;br /&gt;
==Challenge==&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Three [[recognition|recognitions]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Father Edmund&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tom Drake, Exemplar of Loyalty. Inspiration - the Drakes still fight in his name! Legacy - founded the Military Council! Salvation - Fought Alderei the Fair, dying to save Varushka and the Empire! Benevolence - sacrificed his pride for the sovereignty of the Marches, and all Imperial nations! Through times of great change, Tom Drake remained always Loyal and devoted to the Marches.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1280-162)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tarquinius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; While it has not been raised since at least before Britta, the law is clear that the Synod has the option to recognise a person in this fashion if they truly deserve it. I name Fintan Nighthaven as a false Exemplar of Peace. His choices make it clear what the path of peace looks like and where it leads. The signs are not required or expected to recognise an exemplar of a false virtue, but his actions have been impactful at the level of legacy (obtaining ilium and true liao to create a peace relic) or inspiration (arranging the peace hallows for our cardinals)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (620-210)&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nisha Strascovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Starac Orzel is a living Exemplar of Pride and strong enough in mind, body and virtue to carry this weight. Liberation: Starac&#039;s selfless sacrifice, repeatedly facing death for the Empire, could be viewed as transcending mortal ties - readiness for spiritual liberation. Recognition: Starac has been repeatedly honoured in key Imperial roles, Gatekeeper, Quartermaster, General, Field Marshal, Battle Mage of Dawn and Voice of Varushka. His is success in war, diplomacy, and magic make him a shining example of Imperial Virtue. Benevolence: Starac saved the children of Dark Heart, prevented unnecessary bloodshed, made reforms as quartermaster improving military budgets, ensured equitable access to Summer ritual and funded the Statue of Eleonaris himself when Imperial funds were short benefiting the Empire. Inspiration: Starac is celebrated for inspiring troops to persevere at Holberg, earning him the Equine Rod from Barien and raising national morale. His creative efforts have enriched Imperial culture and spirit, and his influence reaches from motivating Dawn in Anvil to uplifting many others to realize their hidden potential. Miracle: The prophetic nature of his art (Malsanguino), the miraculous return of the Knights of Glory ritual, and the spontaneous founding of the Golden Causeway all border on miraculous events guided by Virtue. Pilgrimage: Starac undertook a spiritual journey walking the consecrated Maze of Zoria. His work across several Imperial nations shows his commitment to both spiritual and physical service. Legacy: He founded the first Dawn Glory Square in 378YE, nurturing it for a decade into a central hub of Dawn&#039;s culture. He helped rediscover and legitimize the Maze of Zoria through civil service channels. Starac has retrieved lost relics and ritual and created ripples where he has inspired others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
&lt;br /&gt;
==Exaltation	==&lt;br /&gt;
Six [[exaltation|exaltations]] were raised during the Autumn Equinox&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melchior of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Corwyn Heartsbane was presented to this assembly as a potential living exemplar of Courage. Having carried out his inquisition I now call his exaltation. Whether he should be named exemplar is a future decision for this assembly but for now his tireless dedication to the path of courage should be a beacon to us all. Amongst other acts he has led the creation of the Vallornguard and the construction of the Navarri wayhouses inspiring others to follow his lead and take the first steps with him. I ask every member of the assembly to speak to him before voting and to listen to the words of his journey&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Corwyn Heartsbane has been added to the [[Exaltation|Roll of the Exalted]] &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1280-162)&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1280-162)&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1280-162)&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1280-162)&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1280-162)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Seventeen [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Autumn Equinox&lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dagon of the Shattered Tower&#039;&#039;&#039; was appointed with 414 votes; Veikko Bondforger received 382 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Olyvar of Esther&#039;s Sanctum&#039;&#039;&#039; was appointed with 178 votes; Constanza i Kalamar i Guerra received 118 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Brother Geoffrey Orchard&#039;&#039;&#039; was appointed with 130 votes; Alastair of Esther&#039;s Sanctum received 98 votes; Merlof von Temeschwar received 24 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Reeve of Greenforest Fair]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edmund Groves&#039;&#039;&#039; was appointed with 132 votes; Pontus Figures received 124 votes; Berith Martel received 24 votes; Emrys Averthorne received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Thomir, son of Astion&#039;&#039;&#039; was appointed with 194 votes; Rhisiart Heartsbane received 32 votes; Lugh-llaw Whisperleaf received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of the Maze of Zoria]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Illya Nikovitch Volkov&#039;&#039;&#039; was appointed with 176 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lady Abreya de Lagriffe&#039;&#039;&#039; was appointed with 140 votes; Azir i Shartha i Riqueza received 108 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of the Semmerlak]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Romand Reinetova Remislav	&#039;&#039;&#039; was appointed with 140 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Knight of the Greenwood]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Mordrain Sepulchre&#039;&#039;&#039; was appointed with 214 votes; Dame Elisabeth Reine received 78 votes; Ser Elio Sepulchre received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Watcher of Ratibor&#039;s Torch]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vitore Van Temeschwar&#039;&#039;&#039; was appointed with 138 votes; Tatiana Von Temeschwar received 78 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Ceremonies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lana Valentina de Holberg&#039;&#039;&#039; was appointed with 246 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rhydian de Rondell&#039;&#039;&#039; was appointed with 116 votes; Shibboleth Tziporah received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Isaia Pavone di Sarvos&#039;&#039;&#039; was appointed with 108 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Virtue inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nim of Ebon&#039;s Hall&#039;&#039;&#039; was appointed with 90 votes; Joran of Highguard received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael&#039;&#039;&#039; was appointed with 5 votes; Asenath received 4 votes; Doctor Emil Rook received 0 votes; Bryn Tendfallen received 0 votes; Woulfric received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arcane Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Galene Netherwatch&#039;&#039;&#039; was appointed with 5 votes; Bryn Tendfallen received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Challenger in Waiting]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Decimus of House de Bastion&#039;&#039;&#039; was appointed with 116 votes; Hoops received 10 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Summer Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 387YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;105 thrones, 1 crown, 7 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;56 thrones, 4 crowns, 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;81 thrones, 7 crowns, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 7 thrones to &#039;&#039;&#039;Belloza Fidanza&#039;&#039;&#039; following [[#Judgement 99|Judgement 99]] being upheld (margin 494)&lt;br /&gt;
* 5 wains of white granite to &#039;&#039;&#039;Cyrus, Son of Noah&#039;&#039;&#039; following [[#Judgement 107|Judgement 107]] being upheld (margin 360)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Broc&#039;&#039;&#039; following [[#Judgement 94|Judgement 94]] being upheld (margin 308)&lt;br /&gt;
* 3 wains of white granite (out of 8 requested) to &#039;&#039;&#039;Arawyn Whisperleaf&#039;&#039;&#039; following [[#Judgement 80|Judgement 80]] being upheld (margin 202)&lt;br /&gt;
* 7 thrones, 6 crowns to &#039;&#039;&#039;Eddard Warmhearth&#039;&#039;&#039; following [[#Judgement 72|Judgement 72]] being upheld (margin 126)&lt;br /&gt;
* 50 thrones to &#039;&#039;&#039;Starac Sijed Orzel&#039;&#039;&#039; following [[#Judgement 5|Judgement 5]] being upheld (margin 78)&lt;br /&gt;
* 15 thrones to &#039;&#039;&#039;Elysium&#039;&#039;&#039; following [[#Judgement 102|Judgement 102]] being upheld (margin 60)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 55 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Trencher Smoulder in the Cold&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 4 crowns, 17 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 11 rings in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Seven doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to the &#039;&#039;&#039;Earl of Fools&#039;&#039;&#039; via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Trencher Smoulder in the Cold&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Moraža, Boyar of the Darkwater Vale&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Percival of the Summerstrong&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose [[Two_suns_in_the_sunset#The_Just_Rewards_of_Your_Labours|gifted]] by the [[Sumaah Republic]] to [[We_give_the_future_to_the_winds#Flames_and_Faith|&#039;&#039;&#039;Boorra Talighar&#039;&#039;&#039;]] by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Luca di Sarvos&#039;&#039;&#039; by resolution of the [[Sun_Chamber#Past_Lives|Sun Chamber]]&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 46 || 634 || 318&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 35 || 439 || 220&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 79 || 1136 || 569&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 34 || 446 || 224&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 37 || 459 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 60 || 802 || 402&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 54 || 730 || 366&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 28 || 312 || 157&lt;br /&gt;
|-&lt;br /&gt;
|General    || 373 || 4958 || 2480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 19 || 244 || 123&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 55 || 721 || 361&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 82 || 1262 || 632&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 106 || 54&lt;br /&gt;
|-&lt;br /&gt;
|League    || 33 || 478 || 240&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 26 || 306 || 154&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 43 || 511 || 256&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 30 || 370 || 186&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 38 || 512 || 257&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 39 || 448 || 225&lt;br /&gt;
|-&lt;br /&gt;
|General    || 373 || 4958 || 2480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Upon_a_midnight_dreary&amp;diff=128172</id>
		<title>Upon a midnight dreary</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Upon_a_midnight_dreary&amp;diff=128172"/>
		<updated>2025-09-10T18:22:23Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Knife Creeps Closer (Basileia) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;m Crown of the Waning Circle - I&#039;ve got a letter for Bella di Sarvos!&amp;quot; The herald beamed down at the two people manning the desk.&lt;br /&gt;
&lt;br /&gt;
Jack stared back at the excitable-looking herald, arm outstretched holding a handful of papers. It had been a long night of celebration with his fiance and while the Dawnish wine wasn&#039;t a match for a good beer, it had still left him badly in need of a hair of the dog this morning. He stared at the herald, desperately trying to work out how to get it to calm down, or at least quiet down. &amp;quot;Right.&amp;quot; he said at last. &amp;quot;What do you want me to do with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The herald&#039;s face fell, his mouth agape. Jack desperately tried not to laugh, but it reminded him too much of when his sister caught their five-year-old with his hand in the biscuit jar. He clutched his head at the pain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the desk where you take messages for the archmages?&amp;quot; asked the herald quizically, as if they didn&#039;t quite understand the question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;And is Bella di Sarvos an archmage?&amp;quot; he said, sounding each word slowly, like he was talking to his sister&#039;s offspring.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She could be!&amp;quot; responded Crown, eagerly, apparently oblivious to the sarcasm in the rhetorical question. &amp;quot;She&#039;s very smart!&amp;quot; he assured the Marcher.&lt;br /&gt;
&lt;br /&gt;
Jack bit back a sarcastic retort, just in time to avoid getting one of Sibby&#039;s infamously sharp elbows to the ribs. She was a typical bloody Dawnish yeofolk, she made it very plain on multiple occasions that she took her job very seriously, and she most definitely did not approve of any disrespect for your betters.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, just give it here,&amp;quot; he said, snatching the letter, &amp;quot;I&#039;ll make sure she gets it.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Paul Gustave Dore Raven.jpg|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet to a degree share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Imperial Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Has reared himself a throne ]]&#039;&#039;&#039; wind of fortune. &lt;br /&gt;
&lt;br /&gt;
Magical events originating closer to home are detailed in the companion wind of fortune, &#039;&#039;&#039;[[Volumes of forgotten lore]]&#039;&#039;&#039;. There is also &#039;&#039;&#039;[[The moth for the star]]&#039;&#039;&#039; wind of fortune specifically related to matters of stars, [[astronomancy]], and [[arcane projection|arcane projections]], and details of this seasons [[Challenge the Iron Duke]] options is included in the &#039;&#039;&#039;[[An iron feast]]&#039;&#039;&#039; wind of fortune. This wind also includes some discussion of things happening in [[Therunin]] and [[Sarangrave]] which were first mentioned in the &#039;&#039;&#039;[[Songs like trees]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Even darkness must pass]]&#039;&#039;&#039; winds of war.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
{{CaptionedImage|file=CallidusArt.jpg|align=right|width=240}}&lt;br /&gt;
===Relics of the Past (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039;Callidus is offering to help the Empire try to recover relics of the founders of the Brass Coast for a heavy price&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; A herald of Prince of the Argent Tontine will be arriving at the Hall of Worlds at 19:00 on Friday&#039;&#039;&#039;&lt;br /&gt;
High noon on a day when the clouds are dark and the rain pours, a gold-faced [[herald]] appears out of the regio, clad in robes made from immortalised letters written on cloth. The rain falls and weather seems to worsen in the short distance from regio to hub, but the herald seems unbothered. They arrive at the entrance to the hub, rainwater dripping off their horns, and approach a desk to deliver a message. Before leaving, they make sure to mention how personally disappointed they are to be back to neutrality when their master is being rather indulgent of the empire of late.  &lt;br /&gt;
&lt;br /&gt;
Last summit, the &#039;&#039;Keeper of the Gilded Chains&#039;&#039; sent two heralds to the [[Guildmaster_of_the_Artisans|artisans&#039; guild]] to ask about things the empire wanted. Apparently, Callidus found the list humerous; there was definitely some eye-opening items on the list. It has certainly piqued the interest of the City of chains, for the moment at least.&lt;br /&gt;
&lt;br /&gt;
This summit, &#039;&#039;Multitudo&#039;&#039;, a herald of the &#039;&#039;Golden Bargainer&#039;&#039;, comes to offer [[the Brass Coast]], the [[Magpies]] and anyone interested in the [[tribe|founders]] of the Brass Coast, an [[opportunity]]. The City of Chains is prepared to track down [[Erigo|Erigo&#039;s]] gold-and-ruby chain circlet and [[Guerra|Guerra&#039;s]] crimson sash. There is a letter for Xanthius which contains details of the City&#039;s offer, interested parties should discuss the matter with him.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Sovereign-Lord of the City of Chains&#039;&#039; has connections all over the world and the Autumn realm. He is always interested in helping people acquire items they thirst for, provided they are willing to meet the price. Relics are some of the most expensive items that could be found, but Callidus could help the Empire locate similar items or schema to make them if they wished. Of course obtaining such an item would always be more than it costs to make, since people won&#039;t part with precious items for a pittance, but such is the price of desire. The Golden Bargainer has not interested in items that don&#039;t command a high price.&lt;br /&gt;
&lt;br /&gt;
Multitudo will arrive at the Hall of Worlds at 7pm on Friday, to negotiate a price and inform citizens on how to forward the funds. If anyone is keen to do business, Multitudo is more than happy to relocate to a better location once he has met with those present.&lt;br /&gt;
{{CaptionedImage|file=City_of_Locks.png|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Knife Creeps Closer (Basileia)===&lt;br /&gt;
* &#039;&#039;&#039;The City of Locks has sent ambiguous instructions of what is needed to progress the plan to assassinate Salt Lord Seonag&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is implied that this may harm relations wtih the Sarcophan Delves in some way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Interested parties should seek out Irontide Rus for further details&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Overseer Hook has offered some intelligence about Salt Lord Seonag for reasons that remain unclear&#039;&#039;&#039;&lt;br /&gt;
Earlier this year the Guild of Accountants of the [[Basileia|City of Locks]] were contracted to seek out opportunities for the Empire to [[Fair_play_is_turnabout#Blood_On_Account|assassinate Salt Lord Seonag]], the chair of the Council of Salt Lords. An upfront payment was delivered, but it was made clear that successful fulfilment of the contract would require supplementary actions to be taken. This season, it seems, the first of those actions has come due.&lt;br /&gt;
&lt;br /&gt;
...Or at least it would, if anyone would explain what was actually needed. The Five Pillars have already established a pattern of working via a small group of untitled Imperial citizens - &#039;people who know what they did&#039;, as one wag in the civil service has taken to calling them - and this season is no exception. Mistress Alabaster of the Guild of Accountants has indicated that the details of what is required and why have been sent to one &#039;&#039;&#039;Irontide Rus&#039;&#039;&#039; of the Unshackled. When pressed for more details the messenger, a cold-eyed Herald called Mister Latch, grudgingly admits that this task will require no bloodshed - only a minor risk to the Empire&#039;s relationship with the [[Sarcophan Delves]] if people do not keep their mouths shut. He refuses to answer any of the blizzard of questions that follow, and leaves as quickly as he arrived. It is likely that the [[Ambassador to the Sarcophan Delves]], who is due to be elected at the first Senate session of this season, will want to follow up on this matter.&lt;br /&gt;
&lt;br /&gt;
One more message arrives before the summit begins. A mild-mannered Herald carrying a theodolite briefly blends in with a maintenance crew checking over Anvil&#039;s drainage ditches before discreetly passing a note to the civil service. The message from Overseer Hook offers a gift of information about Salt Lord Seonag. The [[Burning|destruction of Rachensgrab]] sent a seismic shift through the international slave trade, and has emboldened those who speak out against the practice for whatever reason. Hook&#039;s note states that a number of orcs of the [[Broken Shore]] have begun claiming that slavery is a relic of a barbaric past, more suited to shark-worshipping pirates than civilised Grendel, and that abolition is the only way to advance their Ambitions on the global stage. Salt Lord Seonag has apparently entertained representatives of these groups at one of her fortified mansions, although what was discussed remains a secret. Whatever her own views, just being in the same room as these people is a significant gesture for one so powerful. The note offers no further information, nor any notion as to why it was sent. It is for the Empire to do with this information as they please.&lt;br /&gt;
{{CaptionedImage|file=Ephisis001.webp|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Unlocked Gems (Ephisis)===&lt;br /&gt;
*&#039;&#039;&#039;Ticketed entry to a vault of the City of Gold and Lead is once again being auctioned&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Posters naming the owner of the vault will be provided at the Hub and the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The auction will take place at 8:00pm in the Hall of Worlds using crystal mana&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Purchasable slots in the vault will be between 14:20 and 15:00 on the Saturday of the Autumn Equinox.&#039;&#039;&#039;&lt;br /&gt;
Once again, flyers and posters being appearing on any surface close to an Autumn Regio in the days leading up to the Autumn Equinox. Another defaulted payment means another room in the vault to be opened up to the Empire&#039;s bidders, and another bounty of mana for the heralds of Ephisis who seem to be have a lucrative project on their hands. The posters are more cagey this time, and give little indication of who might have owned this particular vault, or what might be inside.&lt;br /&gt;
&lt;br /&gt;
As before, they will leave posters in the Hall of Worlds and the Hub announcing the name of the owner of the vault. At 20:00 on the Friday of the Summer Solstice, they will then hold an auction of crystal mana for two-minute-long slots within the vault. The auction will take place within the Hall of Worlds.&lt;br /&gt;
&lt;br /&gt;
Each slot allows four people entry into the vault. Whilst in the vault, visitors may conduct business as they wish, and will be provided with a receptacle which may be filled with items found within that the visitors wish to take home with them. Any objects which do not fit in the receptacle must be returned to the vault.&lt;br /&gt;
&lt;br /&gt;
The adverts warn that those purchasing a later slot in the vault should be aware of the risk that there is nothing of value left within for them to take. However such visitors should still enjoy witnessing a unique spot within the City of Gold and Lead. Bidders should also be aware that access to the vault requires access to the Hall of Worlds, and any appropriate arrangements to reach the space are the responsibility of the ticket-holder, and not the Lady of the Counting House or any of her intermediaries.&lt;br /&gt;
{{CaptionedImage|file=Kimus001.png|align=right|width=240}}&lt;br /&gt;
Bidders are reminded that the only accepted currency for the auction will be crystal mana. Keel also advises those interested in coming along that slots to visit the vault will only be available between 14:20 and 15:00 on the Saturday of the Summer Solstice - so bidders should be sure of their availability before committing.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
===Seeking Here and There (Kimus)===&lt;br /&gt;
* &#039;&#039;&#039;Kimus offered the Magpies the ability to work with her servants to uncover a lost item&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Magpies have confirmed with the civil service that the sodality voted to seek the &#039;&#039;Wraith King&#039;&#039;&lt;br /&gt;
The [[Kimus|Seer Clad in Gold]] offered a [[Can_you_hear_me%3F#The_Golden_Seer|boon]] to the Empire last season, one that could be claimed by the [[Magpies]]. The sodality opted to seek out the ship named &#039;&#039;The Wraith King&#039;&#039; and so the heralds of the &#039;&#039;Prismatic Sphere&#039;&#039; will support the members of the sodality in seeking out any trace of knowledge on the lost ship.&lt;br /&gt;
{{CaptionedImage|file=Magpie Sodality.png|title=Magpies|align=right|width=200}}&lt;br /&gt;
Any information that is uncovered will be collated and presented before the Winter Solstice 387YE.&lt;br /&gt;
&lt;br /&gt;
The eternal&#039;s heralds also make it clear that their mistress would welcome any [[Archmage#Plenipotentiary|plenipotentiary]] aimed specifically at finding ways she can offer aid to the Magpies going forward.&lt;br /&gt;
&lt;br /&gt;
===Let Every Word (Roshanwe)===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe invites the Empire to send entrants to showcase expressive and inspiring ceremonies of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone interested from the Sevenfold Path and the Assembly of the Way can speak to the Heralds of the Wise Pioneer at Anvil Library, 22:00 on Friday&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=RoshanweArt.jpg|align=right|width=240}}&lt;br /&gt;
The &#039;&#039;Walker on the Littoral&#039;&#039; has an excellent knowledge of the religion she professes, [[the Way]] of [[Virtue]], but rarely has opportunity to see it practiced by humans. She is no stranger to the power of rites and liturgies to incite and inspire, so is asking priests and adherants to perform their most dramatic or moving ceremonies for her edification.&lt;br /&gt;
&lt;br /&gt;
So reports the long-suffering civil servant &#039;&#039;Jorgen&#039;&#039;, who claims he found the message on an arrow fired into the frame of his front door. It did begin with an apology: apparently the messenger herald was very busy on some adventure into the unknown, and this method saved time. &lt;br /&gt;
&lt;br /&gt;
Heralds of the &#039;&#039;Finder of the Path&#039;&#039; intend to come to Anvil library, with the citizens&#039; permission, at &#039;&#039;&#039;22:00 on Friday&#039;&#039;&#039;. They would like to speak to interested members of the Assembly of the Way and the order of the [[Sevenfold Path]] to explain the proposition and choose some organisers. The [[Archmage of Day]], or someone sent by her, would also be particularly welcome.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Affection and Animosity (Janon)===&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds wish to hear stories from beloved rivals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will also bring a reward for the Shadowed Torchbearer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They intend to attend the Hall of Worlds at 11:15 on the morning of Saturday&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Janon001a.png|align=right|width=240}}&lt;br /&gt;
The [[Janon|Night Sword]] is a creature of rising and falling passions, always invested in something, but not always something that the citizens of the Empire know or care about. This season, it has made an approach to the Empire. Currently the interest of the &#039;&#039;Blazing Blade&#039;&#039; is focused on the thin line that separates love and hate, and the ways that these passions can become blurred. &#039;&#039;The Muse Of Fire&#039;&#039; intends to send a small group of her heralds to Anvil to speak with those who have personal experience of this.&lt;br /&gt;
&lt;br /&gt;
Specifically, they would like to speak with beloved rivals. Beloved rivals, of course, are people who find themselves set in implacable opposition to one another, but who recognise that through their fighting and feuding they have become closer than mere enemies. Beloved rivals raise one another up through their conflict. Beloved rivals know and care more about one another than their dearest friends. Beloved rivals may even fall in love with one another in more conventional ways - provided, of course, that they never forget the strife that must always be there between them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tempestuous Heart&#039;&#039; would be obliged if the [[Shadowed Torchbearer]] or a representative thereof would meet the Heralds at 11:15 and escort them to a place where said Rivals could be gathered to tell their tales - in fact, perhaps the Torchbearer (or their representative) could help to organise who shows up and speaks? Then they can collect their reward. Last season the &#039;&#039;Song Of Joy And Rage&#039;&#039; [[Can_you_hear_me%3F#Vicious_Little_Pearls|requested]] the gathering of awful black pearls so that they might be destroyed. That was done, and so a reward is due. It will put the gift in the hands of the heralds, and see it handed out as is appropriate.&lt;br /&gt;
{{CaptionedImage|file=LashonarArt.jpg|align=right|width=240}}&lt;br /&gt;
===A Peculiar Opportunity (Lashonar)===&lt;br /&gt;
* &#039;&#039;&#039;A conjunction is due to open to a strong Night regio in Broceliande at 22:00 on Friday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Lashonar have suggested casting a specific arcane projection which they say is in the hands of Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This conjunction is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
Some weeks before the Autumn equinox, the prognosticator&#039;s department identify a conjunction of the [[Sentinel Gate]] to [[Brocéliande]]. Specifically, the gate will open to The Singing Circle in [[Brocéliande#Vale&#039;s_Lament|Vale&#039;s Lament]], a strong Night regio, at 22:00 on Friday. The patterns of the [[Sentinel Gate]] are hard to discern, but this conjunction is especially puzzling. There seems to be little significant about this regio. &lt;br /&gt;
&lt;br /&gt;
Or at least it would if not for the [[Lashonar]] heralds. Chatty squawking bird creatures have been making occasional appearances around [[Anvil]] for much of the season since the response to the Archmage&#039;s [[Archmage#Plenipotentiary|plenipotentiary]] was delivered. They mostly do nothing but echo bits of other people&#039;s conversations and blurt out random scraps of poetry or fragments of songs. This season they appear fascinated by the Gate&#039;s schedule and after a certain amount of excited babbling, they are convinced to slow down long enough to explain themselves. This conjunction, they inform the baffled civil servant, is an amazing, wonderful, brilliant, magnificent opportunity! The Singing Circle is a place of great interest to Lashonar for reasons that are not important right now, and Lashonar would be happy to see it put to use for the casting of a most splendid ritual, An Ode To Blood And Sacrifice!&lt;br /&gt;
&lt;br /&gt;
This causes some confusion. There is not, as far as the civil service know, any such ritual in [[Imperial Lore]], nor can they find any reference to it in the civil service archives. After some hurried consultation the heralds clarify that it is not a ritual as such. Instead it is an incredible [[arcane projection]], which they believe to have been developed by &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;. It was not a gift from Lashonar either, but a product of human ingenuity and the desire to see a performance communicated to as many people as possible! The &#039;&#039;Caller Of The Chorus&#039;&#039; would be overjoyed to see this most potent work of magic cast.&lt;br /&gt;
&lt;br /&gt;
If such an arcane projection were to exist, then it could indeed be cast via this regio. There would be some minimal level of risk due to the presence of [[vallorn miasma]], which would need to be treated upon the ritualists&#039; return to Anvil, but there do not seem to be any husks or other vallornspawn in the area. So long as the ritualists and whatever entourage they bring with them don&#039;t suddenly assault one another, all should be well.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
{{CaptionedImage|file=Ossegrahn001a.webp|align=right|width=240}}&lt;br /&gt;
===A Swift Farewell (Ossegrahn)===&lt;br /&gt;
*&#039;&#039;&#039;Ossegrahn has turned away from the Empire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;An enchanted grove remains where Peakedge Stead once stood&#039;&#039;&#039;&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[Songs_like_trees#In_the_Bitter_Rain|Songs like trees]]&#039;&#039;&#039; wind of war, the eternal [[Ossegrahn]] has turned away from the Empire. Their protection of [[Therunin#Peakedge Stead|Peakedge Stead]] failed, and the ancient hospital has been destroyed by the [[Druj]]. Those who had taken sanctuary there have either taken the [[Kaela#The_Gift_of_Kaela|Gift of Kaela]] and died painlessly, or taken the boon of Ossegrahn and departed the mortal world for the [[Realms#Spring|Primal Forest]]. They will not return.&lt;br /&gt;
&lt;br /&gt;
The [[Hand_of_the_Healers#Houses_of_Healing|Houses of Healing]] have been destroyed along with Peakedge Stead, and the [[Hand of the Healers]] has lost the ability to receive [[Hand_of_the_Healers#Offerings_of_Lord_Rain|gifts]] from Lord Rain. Likewise, there will be no replacement for the [[Hand_of_the_Healers#Gift_of_Rainfather|gift of the Rainfather]]. &lt;br /&gt;
&lt;br /&gt;
Ossegrahn has withdrawn his support from Greenwatch, meaning that the [[Greenwatcher]] has likewise lost access to the [[Greenwatcher#Implements of Willowbraid|Implements of Willowbraid]] and the [[Greenwatcher#Gift of Father Tarn|Gift of Father Tarn]] will not be replaced. &lt;br /&gt;
&lt;br /&gt;
The eternal has said that he will continue to provide power to any ritual or [[arcane projection]] that bears his [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]], but no further boons will be forthcoming. He will not attend any [[Archmage#Parley|parley]] with the Empire for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
Where Peakedge Stead once stood, however, a magical ring of trees and enchanted glade now stands. This appears to be a final boon from Lord Rain. His herald claimed that it will remain untouched by the [[vallorn]], and preliminary investigation shows that it bears an effect similar to (but distinct from) the [[Ward of the Black Waste]] woven in some fashion with [[Spring magic]] rather than [[Winter magic]]. A thorough investigation of this site would require an [[appraisal]] and likely need to wait until the chaos in Therunin comes to an end.&lt;br /&gt;
{{CaptionedImage|file=IrrahHurrah002a.png|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===A Thousand Foes (Irra Harah)===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah supports the rebellious septs in the Mallum&lt;br /&gt;
* &#039;&#039;&#039;He has thrown his weight behind those who are claiming the Nesustak forest&lt;br /&gt;
* &#039;&#039;&#039;He asks the Imperial Conclave to make their position on this matter clear with a suitable Declaration&lt;br /&gt;
* &#039;&#039;&#039;If the Empire attacks the rebels, Irra Harah will turn on the Empire&lt;br /&gt;
Imperial forces continue to battle the [[Druj]] in [[Sarangrave]], but there has been an unlooked-for development in the [[Sarangrave#Nesustak Forest|Nesustak Forest]]. A recent enchantment cast by Imperial magicians has empowered [[Irra Harah]] to throw his entire weight behind rebellious slaves who have claimed the [[territory#regions|region]] for themselves. With the Druj armies cut off from the region by the Imperial invasion, [[Make_it_happen#The_Bloodwater_Spears|the Bloodwater Spears]], [[Make_it_happen#The_Water_Walkers|the Water Walkers]], and an unknown sept have taken the [[opportunity]] to [[Even darkness must pass|overthrow the Druj]], butchering the handful of remaining tepel and their guards, to seize control. They also made an effort to claim [[Sarangrave#Whisperwood|Whisperwood]], but the Druj were able to prevent them doing so. If the Druj abandon the territory completely, or are forced out of Thornfen, then it&#039;s possible the rebels could claim more of the territory.&lt;br /&gt;
&lt;br /&gt;
It is impossible to take any more of the Nesustak Forest without fighting and killing the rebel orcs. This would be illegal currently, since the Senate recently [[387YE_Summer_Solstice_Senate_sessions#Recognise_Water_Walkers_as_Foreigners|recognised one of the rebel septs, the Water Walkers, as foreigners]]. The Whisperwood is a simpler prospect - the Empire could seize control of it by driving the Druj out, if they continue as they are.&lt;br /&gt;
&lt;br /&gt;
The rebels show no signs of trusting or liking the Empire. The night before the Equinox, a lone herald approaches the hub with a message from &#039;&#039;Papa Otec&#039;&#039;. As they hopefully communicated during the [[Can_you_hear_me%3F#The_Prince_of_a_Thousand_Foes|Summer parley]], the &#039;&#039;Prince With a Thousand Foes&#039;&#039; would see the Mallum liberated from the Druj and the folk who have laboured under their tyranny freed to pursue their own destiny. Right now that means that if the Empire chooses to kill the rebel septs, or try to drive them out of the Nesustak Forest, then it will confirm all &#039;&#039;Shackle Breaker&#039;s&#039;&#039; suspicions and he will turn on the Empire. &lt;br /&gt;
&lt;br /&gt;
The herald is keen to make the civil servants understand that unlike the weak [[Ossegrahn|Lord Rain]], hamstrung by alien philosophies of altruism and cooperation, Irra Harah will simply declare war on the Empire and do everything within his power to destroy it. The herald suggests that the [[Imperial Conclave]] could save a lot of time by making their opinion of the Sarangrave rebels clear - perhaps a [[Declaration]] of [[Concord]] urging Imperial magicians to work with the slaves of the Mallum to free themselves. Or a Declaration of [[Alignment#Enmity|Enmity]] to make it obvious where they stand on the matter.&lt;br /&gt;
{{CaptionedImage|file=Centipede General.png|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Spider in the Wood (Arhallogen)===&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen offers to help the Empire sort out its Neustak Forest problem&lt;br /&gt;
* &#039;&#039;&#039;A suitably worded Declaration will encourage the Centipede General to assault the Neustak Forest rebels&lt;br /&gt;
* &#039;&#039;&#039;Doing so would impress the eternal&lt;br /&gt;
It is interesting to note that Irra Harah&#039;s messenger arrives at the Hub the day &#039;&#039;after&#039;&#039; a significantly more unsettling herald arrives bearing word from the [[Arhallogen|Centipede General]]. It&#039;s an open secret that Arhallogen supports the Druj - but it also supports the [[Navarr]]. Neustak Forest lies on the borders of [[Therunin]] as well as [[the Barrens]], and it seems the &#039;&#039;Scorpion Queen&#039;&#039; has its own interest in events unfolding there. The offer of Arhallogen is straightforward. It can remove, or at least greatly weaken, the septs in the Neustak Forest, if the Conclave wishes.&lt;br /&gt;
&lt;br /&gt;
Specifically, if the Conclave uses a Declaration of [[Alignment#Acceptance|Acceptance]] to call on the &#039;&#039;Shadow-Hunter&#039;&#039; for aid in Sarangrave, it will mobilise those loyal to it to assault the Neustak Forest and slaughter the rebels. While it&#039;s unlikely they will be wiped out - they have experience fighting the Druj after all - but they hold on the region will be weakened. The main impediments to wiping them all out are the support of &#039;&#039;[[Irra Harah|Little Prey]]&#039;&#039;, and the fact that the Imperial Senate has declared one of the septs there to have Imperial protection. If the Conclave can convince the Senate to remove that protection, and the rebel septs receive no further aid from the rival eternal, the followers of &#039;&#039;Web of Blades&#039;&#039; should be able to murder their leadership and scatter their forces leaving the Empire free to seize the region at their convenience.&lt;br /&gt;
&lt;br /&gt;
Obviously, accepting Arhallogen&#039;s offer will anger Ira Harrah, but the advantage is that the herald stresses that no Imperial citizens will be involved. The orcs of the Mallum will have no reason to link this assault to the Empire or the Conclave. The hatred the &#039;&#039;King of Spiders&#039;&#039; bears for the &#039;&#039;Wet Crunch&#039;&#039; is well known even among the subjects of the Druj. The herald refuses to be drawn on exactly how the murders will take place, apart from to reassure the civil service that no Imperial citizens will be in danger as long as they are sensible. As a parting note, the herald mentions that taking this step would significantly improve their master&#039;s opinion of the Conclave, and increase the likelihood it would be interested in dealing with them rather than just its allies among the Navarr next time a [[Archmage#Plenipotentiary|Plenipotentiary]] missive comes its way.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;[[file:CathCane001b.webp|align=right|width=200]]&amp;lt;/div&amp;gt;&lt;br /&gt;
===Don&#039;t Sit Down (Cathan Canae)===&lt;br /&gt;
* &#039;&#039;&#039;In Spring the archmage met with a lietenant of Cathan Canae to agree to new terms on the Empire ceding regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire has a year to conquer a new territory for each region ceded to prevent war&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bregasland, Liathaven, Madruga, and Therunin do not count as new territories&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Volstann, Eater of Boars&#039;&#039;, favoured lieutenant of the [[Cathan Canae|Lady of the Frost]], met with several Imperial dignitaries during the Spring Equinox. Foremost among the matters discussed during the meeting was the Empire&#039;s ongoing access to the Mistress of Blizzard&#039;s [[Frozen Citadel of Cathan Canae|frozen citadels]]. An agreement was reached with Volstann on the necessity of ceding land to focus on conquest elsewhere: the &#039;&#039;Crown of Black Ice&#039;&#039; will not limit the Empire&#039;s access to her citadels if it cedes a &#039;&#039;[[Territory#Regions|region]]&#039;&#039;, provided that the Empire proceeds to use the time gained to conquer a new &#039;&#039;[[territory]]&#039;&#039; before a year has passed. [[Bregasland]], [[Liathaven]], [[Therunin]], and the recently recovered [[Madruga]] do not count as new territories. Each of those four was once claimed by the Empire, and the &#039;&#039;Immovable One&#039;&#039; wishes to see the Empire expand.&lt;br /&gt;
&lt;br /&gt;
Following the Summer Solstice, Volstann has reached out to the Summer Archmage with a reminder. The [[Ratify Thule Treaty Spring 387YE|cession]] of [[Mierada]] to the Thule is a clear example of the kind of thing his mistress has been angered by in the past. If the Empire does not conquer a new territory by the end of the Summer Solstice 388YE, then the &#039;&#039;Queen of Ice and Darkness&#039;&#039; will make her displeasure known. On the plus side, says Volstan, the Empire is &#039;&#039;very&#039;&#039; close to claiming [[Sarangrave]] from the hated Druj so that should be alright?&lt;br /&gt;
&lt;br /&gt;
He&#039;s also able to clarify that there is no problem with recognising that others keep the land they already hold - while the &#039;&#039;Immovable One&#039;&#039; has no particular affection for [[Commander Gallum]] or the [[Grendel]] in general, recognising the &#039;&#039;Protectorate of Mareave&#039;&#039; - or indeed the city state of [[Beoraidh]] - is not a problem. Not least because the Empire can always conquer the in the future.&lt;br /&gt;
{{CaptionedImage|file=EleonarisArt.jpg|align=right|width=250}}&lt;br /&gt;
===Splendor and Pennants (Eleonaris)===&lt;br /&gt;
* &#039;&#039;&#039;Soldiers in armies enchanted with Knights of Glory this season are becoming more attuned to the Summer Realm&lt;br /&gt;
* &#039;&#039;&#039;The Sarangrave armies under this enchantment this season can no longer use the &#039;&#039;Give Ground&#039;&#039; or &#039;&#039;Cautious Advance&#039;&#039; orders&lt;br /&gt;
In the reign of [[Empress Brannan]] there was a growing problem that armies were becoming reliant on Knights of Glory, but more importantly that exposure to the glorious knights of the Summer Realm was having an unlooked for effect on Imperial soldiers. Over the last year or more the Empire has increasingly relied on Knights of Glory to empower its armies especially (but not exclusively) in their fight against the Druj.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been noted that the enchantment is starting to have a lasting effect on armies enchanted with it, most notably in [[Sarangrave]]. This may be because of the [[Druj miasma|oppressive aura of fear]] coupled with the feeling of confidence and personal power sponsored by exposure to the heralds of the [[Eleonaris|Fields of Glory]].&lt;br /&gt;
&lt;br /&gt;
As noted in the &#039;&#039;&#039;[[Even_darkness_must_pass#Game_Information|Even darkness must pass]]&#039;&#039;&#039; wind of war, any Imperial army in Sarangrave that was supported by Knights of Glory this season ([[Eastern Sky]], [[Gryphon&#039;s Pride]], [[Lions of Adelmar]], [[Granite Pillar]], [[Fire of the South]], [[Citadel Guard]], [[Golden Axe]], and [[Northern Eagle]]) cannot take the [[Army orders#Cautious Advance|Cautious Advance]] or [[Army orders#Give Ground|Give Ground]] orders. If the [[general]] issues such an order it will default to [[Army orders#Balanced Attack|Balanced Attack]] or [[Army orders#Solid Defence|Solid Defence]] instead. This effect persists until the army in question has spent an &#039;&#039;entire year&#039;&#039; without experiencing the Knights of Glory enchantment. It&#039;s come to light that the [[Burning Falcon]] over in the western theatre is &#039;&#039;also&#039;&#039; experiencing this effect but it is significantly less notable since that army cannot undertake those orders anyway thanks to the enduring passion of the soldiers and [[kohan]] who comprise the Freeborn army.&lt;br /&gt;
&lt;br /&gt;
Magicians working with the armies point out that this is not something the heralds, or their eternal mistress, are actively &#039;&#039;doing&#039;&#039;. It is rather a side effect of extended exposure to the enchantment, and to the magical warriors it summons, possibly compounded by the terrible aura of fear that hangs over the Mallum. Eleonaris is not able to &amp;quot;stop doing this&amp;quot; because she and her soldiers are not actually &#039;&#039;doing&#039;&#039; anything to make this happen.&lt;br /&gt;
&lt;br /&gt;
However it also appears that Eleonaris herself is well pleased with the Empire&#039;s progress in the Sarangrave. Like the majority of the Summer eternals she despises the Druj, and has let it be known that she looks favourably on those armies that bring her knights to fight alongside them against the forces of the Mallum. She is particularly impressed with the &#039;&#039;&#039;Voices of the Unbound Storm&#039;&#039;&#039; of [[Wintermark]] who performed the lion&#039;s share of the enchantments at the Summer Solstice. As such she has offered a boon to Imperial magicians who want to draw on her warriors.&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox, and Imperial coven performing [[Knights of Glory]] gains an additional benefit from the use of [[Vis#Golden Apple|golden apples]]. In addition to their normal effect - providing three crystal mana when performing a Summer ritual - the apple also provides one member of the coven with a bonus rank of Summer lore, subject to the normal rules for effective skill. A given magician can gain this benefit only once each time they cast a ritual, no matter how many apples are used. Even if the mana is split between multiple contributors only one of them benefits from this additional rank.&lt;br /&gt;
&lt;br /&gt;
The [[Unfettered Mind]] and the [[Rod and Shield]] express a little caution here. The impact Knights of Glory had in the time of Empress Brannan swiftly spread through the entire Military Council. It is quite possible that indiscriminate use of the ritual might see the entire Empire losing the ability to take specifically cautious orders as their soldiers increasingly fall under the influence of the Summer realm.&lt;br /&gt;
&lt;br /&gt;
It may be possible to ameliorate this effect, but it is not clear quite how this might be done. The national or virtue assemblies of the Imperial Synod may be able to assist in this matter, perhaps with a suitably worded statement of principle.&lt;br /&gt;
{{CaptionedImage|file=Hayaak001b.png|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===College of Magic (Hayaak)===&lt;br /&gt;
* &#039;&#039;&#039;Hayaak has become patron of the Icy Crag of the Eternal Sun&lt;br /&gt;
* &#039;&#039;&#039;The reward for his champions has been delayed and will be delivered in time for the Winter Solstice&lt;br /&gt;
Last season battle mages clashed to determine who would be the patron of the [[Master_of_Ice_and_Darkness#The_Icy_Crag_of_the_Eternal_Sun|Icy Crag of the Eternal Sun]]. [[Jaheris]] was displaced by [[Hayaak]], and the heralds of the former have quit the [[college of magic]] while a single ally of the latter has appeared in the woods at the bottom of the crag. The [[Inhabitants_of_the_realms#Heralds|herald]] of the &#039;&#039;Hawk Lord&#039;&#039; goes by the name of &#039;&#039;Ernreik&#039;&#039; and has the features of a toned athlete, brow surmounted by backswept antlers, and tiger-like brindling across their skin. They have made it clear that they are happy to talk with scholars, students, professors, and visiting magicians but they will not be coming up to the college proper. Anyone wanting their assistance or advice will need to come down to their camp in the woods and speak to them there.&lt;br /&gt;
&lt;br /&gt;
It soon becomes apparent that despite being something of a hermit, Ernreik has keen insight into magical matters related to strengthening and empowering individuals. As such, their presence and the influence of the &#039;&#039;Peregrine Knight&#039;&#039; himself, allow the [[Master of Ice and Darkness]] to [[Master_of_Ice_and_Darkness#Patronage_of_the_Peregrine_Knight|more swiftly]] research any [[enchantment]] that targets a character (rather than a territory, an army, or the like). As well as securing books, additional materials, and equipment the Master can use some of the money required to speed the research to provide Ernreik with good food, sturdy boots and garb, finely made arrows, and Varushkan mead which the herald seems to have a particular fondness for.&lt;br /&gt;
&lt;br /&gt;
Jaheris may have withdrawn from the college, but his departing heralds are keen to reassure the Master of Ice and Darkness that there is no ill feeling. None of the Lords and Ladies of Summer believe that they deserve uncontested patronage here and the &#039;&#039;&#039;Moonsilver King&#039;&#039;&#039; is confident that &#039;&#039;next&#039;&#039; time the patronage is contested his champions will surely be victorious.&lt;br /&gt;
{{CaptionedImage|file=BarienArt.jpg|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===A Challenging Finale (Barien)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Victors of Wintermark&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Artis Greyholm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Burnlin Drum-Heart&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of Gryphon&#039;s Watch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lightning on the Ice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Liissá Sigeing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Odelia Nelda&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tarik of Ashenhall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of The Icewalkers of Suaq&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of the Voices of the Unbound Storm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Victors of Dawn&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aldwyn Wyldrose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aletheia Wooder&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Areloe Larmallevés&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dame Aurum de Castellan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of House Aurelius&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of House Tallstag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rillian de Gauvain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Solene d&#039;Alba&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tristan du Lac&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;At the Autumn summit last year, [[Barien]] set a task to the victors of the old style of challenge in Dawn and Wintermark&lt;br /&gt;
* &#039;&#039;&#039;The Dawnish victors were given the task of committing deeds proving Glory is greater than Heroism, and Wintermark&#039;s victors proving Heroism is greater than Glory&lt;br /&gt;
* &#039;&#039;&#039;The surviving victors and their entourage are invited to the Grove of the Thousand in Axmure, Semmerholm, at 16:15 on the Saturday of the summit to meet the Iron Duke and his heralds&lt;br /&gt;
* &#039;&#039;&#039;Each victor who wishes to present a deed should have a skop or troubadour accompany them to tell the tale&lt;br /&gt;
* &#039;&#039;&#039;Each troubadour and skop will have a minute to make their case; once everyone has spoken Barien will decide the winner and award a prize&lt;br /&gt;
&lt;br /&gt;
[[A_challenging_time|One year ago]], the &#039;&#039;[[Barien|Iron Duke]]&#039;&#039; brought those from the nations of [[Dawn]] and [[Wintermark]] who had won their challenges before him. A challenge was issued; spend a year committing deeds to prove the primacy of [[heroism]] or [[glory]]. Now is the time to present those deeds to Barien and his heralds.&lt;br /&gt;
&lt;br /&gt;
At 4:15pm on the Saturday of the summit, up to 50 people may pass through the sentinel gate to a chamber in the Grove of the Thousand in [[Semmerholm#Axmure|Axmure]], [[Semmerholm]], where so many challenge celebrations have happened before. Those victors who wish to come and state the case for glory or heroism will need to bring with them a skop or troubadour, who will have a minute to present their tale to the &#039;&#039;Lord of the Crossroads&#039;&#039;. Once all those who desire to have spoken, Barien and his heralds will deliberate, and rule in favour for once and for all in favour of one side or another. Barien has not revealed the prize yet, but has been working on something from [[Challenge_the_Iron_Duke#Rewards_and_the_Dragonforge|the Dragonforge]] to deliver to whichever nation he considers worthy at the end of it.&lt;br /&gt;
{{CaptionedImage|file=JaherisArt.jpg|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Shafting Dhou&#039;oula (Jaheris)===&lt;br /&gt;
* &#039;&#039;&#039;Miners in areas of Varushka, Dawn and The League have reported strange nightmares relating to drowning.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These dreams have attracted the attention of a Jaheris herald who claims to have concocted a scheme to snatch some wealth for the affected mine owners.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Klarent, Clad in Blades, and Carnwennan, Wearing Whispers&#039;&#039;, invite mine owners from Semmerholm, Weirwater, Karsk, Ossium, The Barrens, Karov, Volodmartz and Holberg, as well as the Archmage of Summer and the Watcher of the Lake, to discuss the details at 15:45 on the Saturday of the Autumn Equinox, at the Plot and Plunder bar in the League camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vales across [[Varushka]] have been host to Storytellers weaving tales of dark powers under the earth this season. But as summer gives way to autumn, it gradually becomes clear that there is more to these stories than was immediately apparent. Miners across Varushka, and even in areas of Dawn and [[the League]], have developed superstitions around sleeping - the exact details vary by location - but they all seem to stem from strange dreams experienced by anyone who spends too much time underground.&lt;br /&gt;
&lt;br /&gt;
These rumours have attracted the attention of not just storytellers, but also academics and magicians investigating their meaning. Among them, &#039;&#039;Klarent, Clad in Blades&#039;&#039; and &#039;&#039;Carnwennan, Wearing Whispers&#039;&#039;, two heralds of [[Jaheris]] who most recently have been known for their appreciation of hospitality at the &#039;&#039;Icy Crag of the Eternal Sun&#039;&#039; (some would quietly describe it more specifically as over-appreciation). They have journeyed from [[Miekarova]] across Varushka, and claim to have identified not just the source of these subterranean night terrors, but also a scheme which could be of great financial benefit to sleepless mine owners.&lt;br /&gt;
&lt;br /&gt;
Klarent and Carnwennan invite all mine owners in [[Semmerholm]], [[Weirwater]], [[Karsk]], [[Ossium]], [[The Barrens]], [[Karov]], [[Volodmartz]] and [[Holberg]] - as well as &#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, [[Archmage of Summer]], and &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039;, [[Watcher of the Semmerlak|Watcher of the Lake]] - to meet them at the &#039;&#039;Plot and Plunder&#039;&#039; bar in [[the League]] camp at 15:45 on the Saturday of the Autumn Equinox. If someone has the generosity to buy them a drink, they will gladly share the details of their conspiracy.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
{{CaptionedImage|file=Skathe001.webp|align=right|width=240}}&lt;br /&gt;
===Smile (Skathe)===&lt;br /&gt;
* &#039;&#039;&#039;Skathe has offered to allow Catena of the Concordium of Pallas to codify a single curse of any realm and magnitude&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires the Archmage of Winter to use the power of plenipotentiary to accept the boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The curse will require one season of work for every twenty-five levels of magnitude&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The process will fail if the Conclave places Skathe under emnity at any time while the curse is being codified&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Codificication will require Catena to work with the eternal and her heralds in the Bleak Oubliette&#039;&#039;&#039;&lt;br /&gt;
{{SOP|statement=Any Vigilant citizen can tell you that the Druj cannot be permitted to exist. The horror they inflict upon their subjects and any with the misfortune to be their neighbours has no place in the utopia we build. We will not permit it. We will take their lands, we will break their armies, we will cut their poison from the world. No more tortured souls denied the Labyrinth. No more lands and lives destroyed purely for malice. One day, no more people will wake screaming, sobbing, trapped in what they saw and heard and felt at their hands. And we will stand on the eastern coast of the Empire, and watch the sun rise on a world without even a memory of the Druj.|size=small|by=Catena, Urizeni Assembly|vote=  {{GM}} 196-0|when=Summer Solstice 378YE}}&lt;br /&gt;
At the Summer Solstice, a herald of the &#039;&#039;[[Skathe|High Enchantress of Grievances]]&#039;&#039; claimed that the &#039;&#039;Lady of Laments&#039;&#039; would be paying close attention that season to the businesses of the Imperial state, and watching for those she has named. If they acted publicly in ways that committed them to the destruction of their enemies than &#039;&#039;Queen of Hags&#039;&#039; said she would offer aid.&lt;br /&gt;
&lt;br /&gt;
Catena did not disappoint the &#039;&#039;Mistress of Misery&#039;&#039;, gathering the greater majority of the Urizeni Assembly behind her vehement words pledging to not just defeat the Druj but to eradicate them from existence. To take their lands and break their armies. The obvious despite in her statement is enough to make the &#039;&#039;Painted Mirror&#039;&#039; smile. Such bitter acrimony warms the cold heart of the &#039;&#039;Giver of Gifts&#039;&#039;, and true to her name the eternal has a gift for Catena: an offer of aid.&lt;br /&gt;
&lt;br /&gt;
If the magician wishes to create a novel and unique curse, then the &#039;&#039;Friend to Foes&#039;&#039; will help her to codify it. The curse can be anything - the &#039;&#039;Looking Glass&#039;&#039; expects her to create some horrible, bitter ritual that will inflict pain and misery on her enemies, but if the Lady&#039;s apprentice wishes to thwart the &#039;&#039;Hexenkönigin&#039;&#039;&#039; expectations... well that will &#039;&#039;surely work out just fine&#039;&#039;. It doesn&#039;t matter what realm: obviously, [[Winter magic]] is the best for curses, but the High Enchantress of Grievances is a High Enchantress for a reason - she can work with any realm when the aim is to bring misery and suffering. It doesn&#039;t matter the magnitude: it could be something bringing disease, and famine to the whole land or something with a more personal touch. &lt;br /&gt;
&lt;br /&gt;
Once Catena has created or chosen the arcane projection she has chosen and is ready to accept the patronage of the High Enchantress, then the [[Archmage_of_Winter|Winter Archmage]] will need to use their plenipotentiary to request that Skathe provide the reward she has promised. If that happens, then the Mistress of Misery will allow Catena access to the Bleak Oubliette, a Winter chamber where the two might work together to codify the curse, so that that the pain and suffering it brings can grow like flowers across the lands of the Druj. It will take time, of course. Even with the help of the High Enchantress&#039;s heralds and with the Queen of Hags &#039;&#039;personally&#039;&#039; supervising, Catena will need to spend many months at the work: especially if it is a powerful curse.&lt;br /&gt;
&lt;br /&gt;
Access to the Bleak Oubliette will enable Catena to codify the curse at the rate of 25 levels of magnitude each season. The codification will fail if the Conclave places Skathe under [[Alignment#Enmity|enmity]] while the work is underway. A [[conjunction]] is preventing personal arcane projections that create personal curses at the moment, but the eternal is confident that will end soon.&lt;br /&gt;
{{CaptionedImage|file=CourtArt.jpg|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Smoulder (Surut)===&lt;br /&gt;
* &#039;&#039;&#039;Knights of Surut have appeared to defend Necropolis&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Summer Solstice, a cohort of ghastly knights appears in the [[Highguard|Highborn]] territory of [[Necropolis]]. At first there is real concern that someone has unleashed [[Quickening Cold Meat]] against the territory, or otherwise caused the dead champions of the Empire to rise from their tombs. One particularly panicky young guard runs through the streets claiming that [[Empress Varkula]] has returned. Yet calmer hearts quickly get to the bottom of the situation. These are not the dead of the Empire, but &amp;quot;living&amp;quot; [[inhabitants of the realms#heralds|heralds]] and [[inhabitants of the realms#soldiers|soldiers]] of the [[Reals#Winter|Wasteland]]. Specifically, they are the knights and warriors of the [[The_Thrice-cursed_Court#Surut|Burned Prince]].&lt;br /&gt;
&lt;br /&gt;
These entities are all clad in heavy armour, plate and chain alike scorched and warped as if by a terrible heat. Where their skin is visible, it is horribly burned. For some the burns look old, crisscrossing their flesh with keloid scars. For others, the wounds look fresh - burnt and crisped meat dripping and in some cases clearly infected. Unlike the knights of [[The_Thrice-cursed_Court#Tharim|Tharim]] who commonly adopt a sardonic, sarcastic mien, these soldiers are truly grim and vicious. They do not harm Imperial citizens, but they are not interested in conversation or indeed having anything to do with the [[Highguard|Highborn]]. Any who try to push the issue are curtly dismissed, and some who make a particular study of them fear that at any moment they might explode into destructive violence. No such violence manifests however; they take up positions in [[Necropolis#Sanctuary Sand|Sanctuary Sand]] and [[Necropolis#Coursmouth|Coursmouth]], watching the coast.&lt;br /&gt;
&lt;br /&gt;
The only one of their number who shows any interest in the mortals around them is their commander, &#039;&#039;Mistress-General Kanesta&#039;&#039;. No less burned than the soldiers at her command, she explains that they are &#039;&#039;Surut&#039;s Brand&#039;&#039; and they have been sent to protect Necropolis from any attack from the sea. She curls her lip disdainfully as she speaks, and it is easy to hear the bubbling contempt beneath her words barely kept in check. Apparently, the matter was arranged by the [[Archmage of Winter]] and the [[Senator]], brokered via the [[Tharim|Bound One]].&lt;br /&gt;
&lt;br /&gt;
Of course, no attack takes place during the months following the Summer Solstice. The soldier-knights remain, however, along the shores of Necropolis. At the assessment of those who observe them, it is estimated that they represent a military strength of around 1,000, sufficient to at least slow any shore offensive. Their contribution in the case of an attack would be comparatively minor in comparison to [[Necropolis#Reumah&#039;s_Rest|Reumah&#039;s Redoubt]], but not worthless. There is some speculation that if the knights were unleashed in battle they might cause significant additional casualties among their enemy, regardless of their comparatively small size.&lt;br /&gt;
&lt;br /&gt;
As the Autumn Equinox approaches, &#039;&#039;Mistress-General Kanesta&#039;&#039; seeks out a small group of [[magister|magisters]] who have been observing them. She bears a message from her master, the &#039;&#039;Prince in Waiting&#039;&#039;. They have protected Necropolis this past season as a favour to the Bound King which has now been repaid. However, the &#039;&#039;Knight of Ashes&#039;&#039; is prepared to continue defending Necropolis for the rest of the year if the Imperial Conclave are prepared to grant him [[alignment#Amity|amity]]. It is a simple transaction - in return for amity, &#039;&#039;Surut&#039;s Brand&#039;&#039; will remain in Necropolis until the start of the Spring Equinox 388YE. If not they will depart back to the realm of their master.&lt;br /&gt;
&lt;br /&gt;
In the event the [[Archmage of Winter]] or the people of Necropolis wish to secure their aid for a longer period... well that is what [[Archmage#plenipotentiary|plenipotentiary]] is for.&lt;br /&gt;
{{CaptionedImage|file=Tharim 001.jpg|align=right|width=240}}&lt;br /&gt;
===Scour (Tharim)===&lt;br /&gt;
* &#039;&#039;&#039;The Knights of Tharim have scoured Upwold for the killers of Obligatus and a number of Marcher magicians&lt;br /&gt;
* &#039;&#039;&#039;Their unsubtle search has left significant damage to farms and businesses across the territory&lt;br /&gt;
* &#039;&#039;&#039;At the Winter Solstice every Upwold business and farm will produce 36 fewer rings but will receive compensation&lt;br /&gt;
* &#039;&#039;&#039;The followers of Agramant in Upwold have been rooted out and destroyed&lt;br /&gt;
Following the [[Can_you_hear_me%3F#The_King_on_the_Throne_of_Chains|formal parley]] during Summer, the [[Archmage of Winter]] &#039;&#039;&#039;Ematius of the Great Library of Ankarien&#039;&#039;&#039; proposed a [[declaration]] of [[Alignment#Acceptance|acceptance]] that [[387YE_Summer_Solstice_Conclave_sessions#Alignment:_Support_Tharim&#039;s_Hunt|provided permission]] to the Knights of the [[Tharim|Bound King]] to scour Upwold. The [[Imperial Conclave]] agreed, and after the Autumn Equinox, the Knights began their search for the malefactors who had attacked the Copse of the Bone Birch. In addition to vengeance for &#039;&#039;Obligatus&#039;&#039;, the herald who died, they also sought those instrumental in the deaths of Marcher champions who fell defending the location.&lt;br /&gt;
&lt;br /&gt;
At first the Marcher magicians, supported by the [[Bounders]], cooperate with the knights, albeit a little grudgingly in some cases. Then it becomes clear just what it means for servants of the Bound King to be &amp;quot;let off the leash&amp;quot; in an Imperial territory. The Knights are absolutely implacable, merciless, unconcerned about matters of law, tradition, or propriety, and eager to shed blood. They quickly resort to intimidation and torture to get what they want and while they don&#039;t quite cross the line into indiscriminately killing Imperial citizens, they are not above torching barns. slaughtering animals, or smashing in doors. Attempts to reign them in, to resist these excesses, are only momentarily effective. As soon as a Marcher magician turns their back the Knights immediately revert to their cruel tactics. It quickly becomes the case that most Marcher magicians and magistrates are busier trying to prevent the Knights running rough-shod over the law than they are in actually aiding them on their quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Declaration of Acceptance, Imperial Conclave, Summer 387YE&amp;quot;&amp;gt;The Imperial Conclave stands steadfast as always with our members and colleagues in the Marches. We call upon the smiths, landskeepers, and threshers to render all appropriate and lawful aid to the magistrates and representatives of the Bound King in finding the sorceror-murderers responsible for the deaths of Obligatus and many a loyal Marcher, such that they face the consequences of their actions. May they be found swiftly with the unblinking eye of the scarecrow&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Perhaps, unfortunately from a certain point of view, these tactics bear bitter fruit. Over the course of the season &#039;&#039;two&#039;&#039; covens clearly working with [[Agramant]] are exposed in Upwold. Along with the remnants of the &#039;&#039;Circle of Stone&#039;&#039;, they are immediately crushed by the Knights of Tharim, who seem to have no concern about attacking allies of the &#039;&#039;Wastewalker&#039;&#039;. The fighting is bloody but pretty one-sided - the followers of Agramant are no match for the heavily armoured, deadly knights of the Thrice-cursed Court.&lt;br /&gt;
&lt;br /&gt;
By the time the Autumn Equinox comes around, it seems that Agramant&#039;s presence in Upwold at least has been entirely eradicated. In some cases the cultists throw themselves on the mercy of the Magistrates to avoid summary execution at the blades of the Knights of Tharim - which they insist on doing despite several warnings from the forces of law and order. &#039;&#039;Lord-Captain Catenatus&#039;&#039; arrogantly points out when challenged that the Imperial Conclave has mandated and by extension [[Endorsement|endorsed]] this attack, and that the followers of &#039;&#039;Feaster-of-Sorrows&#039;&#039; are criminals in the eyes of the law anyway, so what does it matter? The magistrates are run ragged trying to maintain Imperial law outnumbered as they are by the knights.&lt;br /&gt;
&lt;br /&gt;
During the raids, a number of [[magic items]] and [[ritual texts]] were uncovered. The Knights of Tharim had no interest in these items, leaving them behind. The magistrates have confiscated all these items, examined them, discovered that they are all connected to Agramant or created by the eternal or his servants, and destroyed them. There is, unfortunately, a chance that the ladle that was part of an ongoing search by [[Vigilance|Vigilant]] devotees might have been among these items. The law is clear however - while Agramant is under [[Alignment#Enmity|enmity]], these things must be destroyed.&lt;br /&gt;
&lt;br /&gt;
The remaining presence of Agramant has been rooted out, it is true, but despite all the sound and fury there is no sign of Alf Alwen or Jim Bribben. It is possible, however, that the servants of Tharim have simply cornered these villains and dragged them through the nearest Winter regio - something they have done several times with the ringleaders of the Agramant covens - to be delivered in person to the Bound King so that he may make clear his displeasure at their involvement in the murder of his servant.&lt;br /&gt;
&lt;br /&gt;
As the dust settles, there is widespread damage to the farms and businesses of Upwold - so much so that part of this Winter is going to be spent repairing, rebuilding, and restocking. Every farm and business in the territory will produce 36 fewer rings at the Winter Solstice, the money being instead spent on undoing the damage the knights have done. Offhandedly, &#039;&#039;Lord-Captain Catenatus&#039;&#039; deals with furious complaints from the Marchers by indicating that the Bound King has empowered them to offer compensation for any damage done - if the Imperial Conclave thinks it is merited. Should the Conclave pass another declaration of Acceptance, the owners of those farms and businesses that have been damaged will be able to claim a single dose of [[Vis#Heart&#039;s blood|Heart&#039;s blood]] from the Knights in a move the lieutenant presumes will quiet any complaints. Should the Conclave &#039;&#039;not&#039;&#039; wish to do so, however, Catenatus will instead deliver 25 pawns of Heart&#039;s Blood to the Imperial Conclave to [[endowment|endow]] as they see fit at the Winter Solstice in thanks for the bold stand they have taken against the folk who dared to harm an agent of the Thrice-cursed Court.&lt;br /&gt;
&lt;br /&gt;
If Agramant has an opinion on all this, he has not made it apparent.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Realm|Realms]]&lt;br /&gt;
* [[Eternal|Eternals]]&lt;br /&gt;
* [[Ritual_theory#Agreement|Eternals and rituals]]&lt;br /&gt;
* [[Inhabitants of the realms]]&lt;br /&gt;
* [[Regio]]&lt;br /&gt;
* [[Fane]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Upon_a_midnight_dreary&amp;diff=128168</id>
		<title>Upon a midnight dreary</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Upon_a_midnight_dreary&amp;diff=128168"/>
		<updated>2025-09-10T18:17:04Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Relics of the Past (Callidus) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;m Crown of the Waning Circle - I&#039;ve got a letter for Bella di Sarvos!&amp;quot; The herald beamed down at the two people manning the desk.&lt;br /&gt;
&lt;br /&gt;
Jack stared back at the excitable-looking herald, arm outstretched holding a handful of papers. It had been a long night of celebration with his fiance and while the Dawnish wine wasn&#039;t a match for a good beer, it had still left him badly in need of a hair of the dog this morning. He stared at the herald, desperately trying to work out how to get it to calm down, or at least quiet down. &amp;quot;Right.&amp;quot; he said at last. &amp;quot;What do you want me to do with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The herald&#039;s face fell, his mouth agape. Jack desperately tried not to laugh, but it reminded him too much of when his sister caught their five-year-old with his hand in the biscuit jar. He clutched his head at the pain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the desk where you take messages for the archmages?&amp;quot; asked the herald quizically, as if they didn&#039;t quite understand the question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;And is Bella di Sarvos an archmage?&amp;quot; he said, sounding each word slowly, like he was talking to his sister&#039;s offspring.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She could be!&amp;quot; responded Crown, eagerly, apparently oblivious to the sarcasm in the rhetorical question. &amp;quot;She&#039;s very smart!&amp;quot; he assured the Marcher.&lt;br /&gt;
&lt;br /&gt;
Jack bit back a sarcastic retort, just in time to avoid getting one of Sibby&#039;s infamously sharp elbows to the ribs. She was a typical bloody Dawnish yeofolk, she made it very plain on multiple occasions that she took her job very seriously, and she most definitely did not approve of any disrespect for your betters.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, just give it here,&amp;quot; he said, snatching the letter, &amp;quot;I&#039;ll make sure she gets it.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Paul Gustave Dore Raven.jpg|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet to a degree share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Imperial Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Has reared himself a throne ]]&#039;&#039;&#039; wind of fortune. &lt;br /&gt;
&lt;br /&gt;
Magical events originating closer to home are detailed in the companion wind of fortune, &#039;&#039;&#039;[[Volumes of forgotten lore]]&#039;&#039;&#039;. There is also &#039;&#039;&#039;[[The moth for the star]]&#039;&#039;&#039; wind of fortune specifically related to matters of stars, [[astronomancy]], and [[arcane projection|arcane projections]], and details of this seasons [[Challenge the Iron Duke]] options is included in the &#039;&#039;&#039;[[An iron feast]]&#039;&#039;&#039; wind of fortune. This wind also includes some discussion of things happening in [[Therunin]] and [[Sarangrave]] which were first mentioned in the &#039;&#039;&#039;[[Songs like trees]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Even darkness must pass]]&#039;&#039;&#039; winds of war.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
{{CaptionedImage|file=CallidusArt.jpg|align=right|width=240}}&lt;br /&gt;
===Relics of the Past (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039;Callidus is offering to help the Empire try to recover relics of the founders of the Brass Coast for a heavy price&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; A herald of Prince of the Argent Tontine will be arriving at the Hall of Worlds at 19:00 on Friday&#039;&#039;&#039;&lt;br /&gt;
High noon on a day when the clouds are dark and the rain pours, a gold-faced [[herald]] appears out of the regio, clad in robes made from immortalised letters written on cloth. The rain falls and weather seems to worsen in the short distance from regio to hub, but the herald seems unbothered. They arrive at the entrance to the hub, rainwater dripping off their horns, and approach a desk to deliver a message. Before leaving, they make sure to mention how personally disappointed they are to be back to neutrality when their master is being rather indulgent of the empire of late.  &lt;br /&gt;
&lt;br /&gt;
Last summit, the &#039;&#039;Keeper of the Gilded Chains&#039;&#039; sent two heralds to the [[Guildmaster_of_the_Artisans|artisans&#039; guild]] to ask about things the empire wanted. Apparently, Callidus found the list humerous; there was definitely some eye-opening items on the list. It has certainly piqued the interest of the City of chains, for the moment at least.&lt;br /&gt;
&lt;br /&gt;
This summit, &#039;&#039;Multitudo&#039;&#039;, a herald of the &#039;&#039;Golden Bargainer&#039;&#039;, comes to offer [[the Brass Coast]], the [[Magpies]] and anyone interested in the [[tribe|founders]] of the Brass Coast, an [[opportunity]]. The City of Chains is prepared to track down [[Erigo|Erigo&#039;s]] gold-and-ruby chain circlet and [[Guerra|Guerra&#039;s]] crimson sash. There is a letter for Xanthius which contains details of the City&#039;s offer, interested parties should discuss the matter with him.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Sovereign-Lord of the City of Chains&#039;&#039; has connections all over the world and the Autumn realm. He is always interested in helping people acquire items they thirst for, provided they are willing to meet the price. Relics are some of the most expensive items that could be found, but Callidus could help the Empire locate similar items or schema to make them if they wished. Of course obtaining such an item would always be more than it costs to make, since people won&#039;t part with precious items for a pittance, but such is the price of desire. The Golden Bargainer has not interested in items that don&#039;t command a high price.&lt;br /&gt;
&lt;br /&gt;
Multitudo will arrive at the Hall of Worlds at 7pm on Friday, to negotiate a price and inform citizens on how to forward the funds. If anyone is keen to do business, Multitudo is more than happy to relocate to a better location once he has met with those present.&lt;br /&gt;
{{CaptionedImage|file=City_of_Locks.png|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Knife Creeps Closer (Basileia)===&lt;br /&gt;
* &#039;&#039;&#039;The City of Locks has sent ambiguous instructions of what is needed to progress the plan to assassinate Salt Lord Seonag&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is implied that this may relations wtih the Sarcophan Delves in some way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Interested parties should seek out Irontide Rus for further details&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Overseer Hook has offered some intelligence about Salt Lord Seonag for reasons that remain unclear&#039;&#039;&#039;&lt;br /&gt;
Earlier this year the Guild of Accountants of the [[Basileia|City of Locks]] were contracted to seek out opportunities for the Empire to [[Fair_play_is_turnabout#Blood_On_Account|assassinate Salt Lord Seonag]], the chair of the Council of Salt Lords. An upfront payment was delivered, but it was made clear that successful fulfilment of the contract would require supplementary actions to be taken. This season, it seems, the first of those actions has come due.&lt;br /&gt;
&lt;br /&gt;
...Or at least it would, if anyone would explain what was actually needed. The Five Pillars have already established a pattern of working via a small group of untitled Imperial citizens - &#039;people who know what they did&#039;, as one wag in the civil service has taken to calling them - and this season is no exception. Mistress Alabaster of the Guild of Accountants has indicated that the details of what is required and why have been sent to one &#039;&#039;&#039;Irontide Rus&#039;&#039;&#039; of the Unshackled. When pressed for more details the messenger, a cold-eyed Herald called Mister Latch, grudgingly admits that this task will require no bloodshed - only a minor risk to the Empire&#039;s relationship with the [[Sarcophan Delves]] if people do not keep their mouths shut. He refuses to answer any of the blizzard of questions that follow, and leaves as quickly as he arrived. It is likely that the [[Ambassador to the Sarcophan Delves]], who is due to be elected at the first Senate session of this season, will want to follow up on this matter.&lt;br /&gt;
&lt;br /&gt;
One more message arrives before the summit begins. A mild-mannered Herald carrying a theodolite briefly blends in with a maintenance crew checking over Anvil&#039;s drainage ditches before discreetly passing a note to the civil service. The message from Overseer Hook offers a gift of information about Salt Lord Seonag. The [[Burning|destruction of Rachensgrab]] sent a seismic shift through the international slave trade, and has emboldened those who speak out against the practice for whatever reason. Hook&#039;s note states that a number of orcs of the [[Broken Shore]] have begun claiming that slavery is a relic of a barbaric past, more suited to shark-worshipping pirates than civilised Grendel, and that abolition is the only way to advance their Ambitions on the global stage. Salt Lord Seonag has apparently entertained representatives of these groups at one of her fortified mansions, although what was discussed remains a secret. Whatever her own views, just being in the same room as these people is a significant gesture for one so powerful. The note offers no further information, nor any notion as to why it was sent. It is for the Empire to do with this information as they please.&lt;br /&gt;
{{CaptionedImage|file=Ephisis001.webp|align=right|width=240}}&lt;br /&gt;
===Unlocked Gems (Ephisis)===&lt;br /&gt;
*&#039;&#039;&#039;Ticketed entry to a vault of the City of Gold and Lead is once again being auctioned&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Posters naming the owner of the vault will be provided at the Hub and the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The auction will take place at 8:00pm in the Hall of Worlds using crystal mana&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Purchasable slots in the vault will be between 14:20 and 15:00 on the Saturday of the Autumn Equinox.&#039;&#039;&#039;&lt;br /&gt;
Once again, flyers and posters being appearing on any surface close to an Autumn Regio in the days leading up to the Autumn Equinox. Another defaulted payment means another room in the vault to be opened up to the Empire&#039;s bidders, and another bounty of mana for the heralds of Ephisis who seem to be have a lucrative project on their hands. The posters are more cagey this time, and give little indication of who might have owned this particular vault, or what might be inside.&lt;br /&gt;
&lt;br /&gt;
As before, they will leave posters in the Hall of Worlds and the Hub announcing the name of the owner of the vault. At 20:00 on the Friday of the Summer Solstice, they will then hold an auction of crystal mana for two-minute-long slots within the vault. The auction will take place within the Hall of Worlds.&lt;br /&gt;
&lt;br /&gt;
Each slot allows four people entry into the vault. Whilst in the vault, visitors may conduct business as they wish, and will be provided with a receptacle which may be filled with items found within that the visitors wish to take home with them. Any objects which do not fit in the receptacle must be returned to the vault.&lt;br /&gt;
&lt;br /&gt;
The adverts warn that those purchasing a later slot in the vault should be aware of the risk that there is nothing of value left within for them to take. However such visitors should still enjoy witnessing a unique spot within the City of Gold and Lead. Bidders should also be aware that access to the vault requires access to the Hall of Worlds, and any appropriate arrangements to reach the space are the responsibility of the ticket-holder, and not the Lady of the Counting House or any of her intermediaries.&lt;br /&gt;
{{CaptionedImage|file=Kimus001.png|align=right|width=240}}&lt;br /&gt;
Bidders are reminded that the only accepted currency for the auction will be crystal mana. Keel also advises those interested in coming along that slots to visit the vault will only be available between 14:20 and 15:00 on the Saturday of the Summer Solstice - so bidders should be sure of their availability before committing.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
===Seeking Here and There (Kimus)===&lt;br /&gt;
* &#039;&#039;&#039;Kimus offered the Magpies the ability to work with her servants to uncover a lost item&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Magpies have confirmed with the civil service that the sodality voted to seek the &#039;&#039;Wraith King&#039;&#039;&lt;br /&gt;
The [[Kimus|Seer Clad in Gold]] offered a [[Can_you_hear_me%3F#The_Golden_Seer|boon]] to the Empire last season, one that could be claimed by the [[Magpies]]. The sodality opted to seek out the ship named &#039;&#039;The Wraith King&#039;&#039; and so the heralds of the &#039;&#039;Prismatic Sphere&#039;&#039; will support the members of the sodality in seeking out any trace of knowledge on the lost ship.&lt;br /&gt;
{{CaptionedImage|file=Magpie Sodality.png|title=Magpies|align=right|width=200}}&lt;br /&gt;
Any information that is uncovered will be collated and presented before the Winter Solstice 387YE.&lt;br /&gt;
&lt;br /&gt;
The eternal&#039;s heralds also make it clear that their mistress would welcome any [[Archmage#Plenipotentiary|plenipotentiary]] aimed specifically at finding ways she can offer aid to the Magpies going forward.&lt;br /&gt;
&lt;br /&gt;
===Let Every Word (Roshanwe)===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe invites the Empire to send entrants to showcase expressive and inspiring ceremonies of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone interested from the Sevenfold Path and the Assembly of the Way can speak to the Heralds of the Wise Pioneer at Anvil Library, 22:00 on Friday&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=RoshanweArt.jpg|align=right|width=240}}&lt;br /&gt;
The &#039;&#039;Walker on the Littoral&#039;&#039; has an excellent knowledge of the religion she professes, [[the Way]] of [[Virtue]], but rarely has opportunity to see it practiced by humans. She is no stranger to the power of rites and liturgies to incite and inspire, so is asking priests and adherants to perform their most dramatic or moving ceremonies for her edification.&lt;br /&gt;
&lt;br /&gt;
So reports the long-suffering civil servant &#039;&#039;Jorgen&#039;&#039;, who claims he found the message on an arrow fired into the frame of his front door. It did begin with an apology: apparently the messenger herald was very busy on some adventure into the unknown, and this method saved time. &lt;br /&gt;
&lt;br /&gt;
Heralds of the &#039;&#039;Finder of the Path&#039;&#039; intend to come to Anvil library, with the citizens&#039; permission, at &#039;&#039;&#039;22:00 on Friday&#039;&#039;&#039;. They would like to speak to interested members of the Assembly of the Way and the order of the [[Sevenfold Path]] to explain the proposition and choose some organisers. The [[Archmage of Day]], or someone sent by her, would also be particularly welcome.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Affection and Animosity (Janon)===&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds wish to hear stories from beloved rivals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will also bring a reward for the Shadowed Torchbearer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They intend to attend the Hall of Worlds at 11:15 on the morning of Saturday&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Janon001a.png|align=right|width=240}}&lt;br /&gt;
The [[Janon|Night Sword]] is a creature of rising and falling passions, always invested in something, but not always something that the citizens of the Empire know or care about. This season, it has made an approach to the Empire. Currently the interest of the &#039;&#039;Blazing Blade&#039;&#039; is focused on the thin line that separates love and hate, and the ways that these passions can become blurred. &#039;&#039;The Muse Of Fire&#039;&#039; intends to send a small group of her heralds to Anvil to speak with those who have personal experience of this.&lt;br /&gt;
&lt;br /&gt;
Specifically, they would like to speak with beloved rivals. Beloved rivals, of course, are people who find themselves set in implacable opposition to one another, but who recognise that through their fighting and feuding they have become closer than mere enemies. Beloved rivals raise one another up through their conflict. Beloved rivals know and care more about one another than their dearest friends. Beloved rivals may even fall in love with one another in more conventional ways - provided, of course, that they never forget the strife that must always be there between them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tempestuous Heart&#039;&#039; would be obliged if the [[Shadowed Torchbearer]] or a representative thereof would meet the Heralds at 11:15 and escort them to a place where said Rivals could be gathered to tell their tales - in fact, perhaps the Torchbearer (or their representative) could help to organise who shows up and speaks? Then they can collect their reward. Last season the &#039;&#039;Song Of Joy And Rage&#039;&#039; [[Can_you_hear_me%3F#Vicious_Little_Pearls|requested]] the gathering of awful black pearls so that they might be destroyed. That was done, and so a reward is due. It will put the gift in the hands of the heralds, and see it handed out as is appropriate.&lt;br /&gt;
{{CaptionedImage|file=LashonarArt.jpg|align=right|width=240}}&lt;br /&gt;
===A Peculiar Opportunity (Lashonar)===&lt;br /&gt;
* &#039;&#039;&#039;A conjunction is due to open to a strong Night regio in Broceliande at 22:00 on Friday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Lashonar have suggested casting a specific arcane projection which they say is in the hands of Nathair Autumngale&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This conjunction is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
Some weeks before the Autumn equinox, the prognosticator&#039;s department identify a conjunction of the [[Sentinel Gate]] to [[Brocéliande]]. Specifically, the gate will open to The Singing Circle in [[Brocéliande#Vale&#039;s_Lament|Vale&#039;s Lament]], a strong Night regio, at 22:00 on Friday. The patterns of the [[Sentinel Gate]] are hard to discern, but this conjunction is especially puzzling. There seems to be little significant about this regio. &lt;br /&gt;
&lt;br /&gt;
Or at least it would if not for the [[Lashonar]] heralds. Chatty squawking bird creatures have been making occasional appearances around [[Anvil]] for much of the season since the response to the Archmage&#039;s [[Archmage#Plenipotentiary|plenipotentiary]] was delivered. They mostly do nothing but echo bits of other people&#039;s conversations and blurt out random scraps of poetry or fragments of songs. This season they appear fascinated by the Gate&#039;s schedule and after a certain amount of excited babbling, they are convinced to slow down long enough to explain themselves. This conjunction, they inform the baffled civil servant, is an amazing, wonderful, brilliant, magnificent opportunity! The Singing Circle is a place of great interest to Lashonar for reasons that are not important right now, and Lashonar would be happy to see it put to use for the casting of a most splendid ritual, An Ode To Blood And Sacrifice!&lt;br /&gt;
&lt;br /&gt;
This causes some confusion. There is not, as far as the civil service know, any such ritual in [[Imperial Lore]], nor can they find any reference to it in the civil service archives. After some hurried consultation the heralds clarify that it is not a ritual as such. Instead it is an incredible [[arcane projection]], which they believe to have been developed by &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039;. It was not a gift from Lashonar either, but a product of human ingenuity and the desire to see a performance communicated to as many people as possible! The &#039;&#039;Caller Of The Chorus&#039;&#039; would be overjoyed to see this most potent work of magic cast.&lt;br /&gt;
&lt;br /&gt;
If such an arcane projection were to exist, then it could indeed be cast via this regio. There would be some minimal level of risk due to the presence of [[vallorn miasma]], which would need to be treated upon the ritualists&#039; return to Anvil, but there do not seem to be any husks or other vallornspawn in the area. So long as the ritualists and whatever entourage they bring with them don&#039;t suddenly assault one another, all should be well.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
{{CaptionedImage|file=Ossegrahn001a.webp|align=right|width=240}}&lt;br /&gt;
===A Swift Farewell (Ossegrahn)===&lt;br /&gt;
*&#039;&#039;&#039;Ossegrahn has turned away from the Empire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;An enchanted grove remains where Peakedge Stead once stood&#039;&#039;&#039;&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[Songs_like_trees#In_the_Bitter_Rain|Songs like trees]]&#039;&#039;&#039; wind of war, the eternal [[Ossegrahn]] has turned away from the Empire. Their protection of [[Therunin#Peakedge Stead|Peakedge Stead]] failed, and the ancient hospital has been destroyed by the [[Druj]]. Those who had taken sanctuary there have either taken the [[Kaela#The_Gift_of_Kaela|Gift of Kaela]] and died painlessly, or taken the boon of Ossegrahn and departed the mortal world for the [[Realms#Spring|Primal Forest]]. They will not return.&lt;br /&gt;
&lt;br /&gt;
The [[Hand_of_the_Healers#Houses_of_Healing|Houses of Healing]] have been destroyed along with Peakedge Stead, and the [[Hand of the Healers]] has lost the ability to receive [[Hand_of_the_Healers#Offerings_of_Lord_Rain|gifts]] from Lord Rain. Likewise, there will be no replacement for the [[Hand_of_the_Healers#Gift_of_Rainfather|gift of the Rainfather]]. &lt;br /&gt;
&lt;br /&gt;
Ossegrahn has withdrawn his support from Greenwatch, meaning that the [[Greenwatcher]] has likewise lost access to the [[Greenwatcher#Implements of Willowbraid|Implements of Willowbraid]] and the [[Greenwatcher#Gift of Father Tarn|Gift of Father Tarn]] will not be replaced. &lt;br /&gt;
&lt;br /&gt;
The eternal has said that he will continue to provide power to any ritual or [[arcane projection]] that bears his [[Eternals_and_rituals#Assurance_and_Stipulation|assurance]], but no further boons will be forthcoming. He will not attend any [[Archmage#Parley|parley]] with the Empire for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
Where Peakedge Stead once stood, however, a magical ring of trees and enchanted glade now stands. This appears to be a final boon from Lord Rain. His herald claimed that it will remain untouched by the [[vallorn]], and preliminary investigation shows that it bears an effect similar to (but distinct from) the [[Ward of the Black Waste]] woven in some fashion with [[Spring magic]] rather than [[Winter magic]]. A thorough investigation of this site would require an [[appraisal]] and likely need to wait until the chaos in Therunin comes to an end.&lt;br /&gt;
{{CaptionedImage|file=IrrahHurrah002a.png|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===A Thousand Foes (Irra Harah)===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah supports the rebellious septs in the Mallum&lt;br /&gt;
* &#039;&#039;&#039;He has thrown his weight behind those who are claiming the Nesustak forest&lt;br /&gt;
* &#039;&#039;&#039;He asks the Imperial Conclave to make their position on this matter clear with a suitable Declaration&lt;br /&gt;
* &#039;&#039;&#039;If the Empire attacks the rebels, Irra Harah will turn on the Empire&lt;br /&gt;
Imperial forces continue to battle the [[Druj]] in [[Sarangrave]], but there has been an unlooked-for development in the [[Sarangrave#Nesustak Forest|Nesustak Forest]]. A recent enchantment cast by Imperial magicians has empowered [[Irra Harah]] to throw his entire weight behind rebellious slaves who have claimed the [[territory#regions|region]] for themselves. With the Druj armies cut off from the region by the Imperial invasion, [[Make_it_happen#The_Bloodwater_Spears|the Bloodwater Spears]], [[Make_it_happen#The_Water_Walkers|the Water Walkers]], and an unknown sept have taken the [[opportunity]] to [[Even darkness must pass|overthrow the Druj]], butchering the handful of remaining tepel and their guards, to seize control. They also made an effort to claim [[Sarangrave#Whisperwood|Whisperwood]], but the Druj were able to prevent them doing so. If the Druj abandon the territory completely, or are forced out of Thornfen, then it&#039;s possible the rebels could claim more of the territory.&lt;br /&gt;
&lt;br /&gt;
It is impossible to take any more of the Nesustak Forest without fighting and killing the rebel orcs. This would be illegal currently, since the Senate recently [[387YE_Summer_Solstice_Senate_sessions#Recognise_Water_Walkers_as_Foreigners|recognised one of the rebel septs, the Water Walkers, as foreigners]]. The Whisperwood is a simpler prospect - the Empire could seize control of it by driving the Druj out, if they continue as they are.&lt;br /&gt;
&lt;br /&gt;
The rebels show no signs of trusting or liking the Empire. The night before the Equinox, a lone herald approaches the hub with a message from &#039;&#039;Papa Otec&#039;&#039;. As they hopefully communicated during the [[Can_you_hear_me%3F#The_Prince_of_a_Thousand_Foes|Summer parley]], the &#039;&#039;Prince With a Thousand Foes&#039;&#039; would see the Mallum liberated from the Druj and the folk who have laboured under their tyranny freed to pursue their own destiny. Right now that means that if the Empire chooses to kill the rebel septs, or try to drive them out of the Nesustak Forest, then it will confirm all &#039;&#039;Shackle Breaker&#039;s&#039;&#039; suspicions and he will turn on the Empire. &lt;br /&gt;
&lt;br /&gt;
The herald is keen to make the civil servants understand that unlike the weak [[Ossegrahn|Lord Rain]], hamstrung by alien philosophies of altruism and cooperation, Irra Harah will simply declare war on the Empire and do everything within his power to destroy it. The herald suggests that the [[Imperial Conclave]] could save a lot of time by making their opinion of the Sarangrave rebels clear - perhaps a [[Declaration]] of [[Concord]] urging Imperial magicians to work with the slaves of the Mallum to free themselves. Or a Declaration of [[Alignment#Enmity|Enmity]] to make it obvious where they stand on the matter.&lt;br /&gt;
{{CaptionedImage|file=Centipede General.png|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Spider in the Wood (Arhallogen)===&lt;br /&gt;
* &#039;&#039;&#039;Arhallogen offers to help the Empire sort out its Neustak Forest problem&lt;br /&gt;
* &#039;&#039;&#039;A suitably worded Declaration will encourage the Centipede General to assault the Neustak Forest rebels&lt;br /&gt;
* &#039;&#039;&#039;Doing so would impress the eternal&lt;br /&gt;
It is interesting to note that Ira Harrah&#039;s messenger arrives at the Hub the day &#039;&#039;after&#039;&#039; a significantly more unsettling herald arrives bearing word from the [[Arhallogen|Centipede General]]. It&#039;s an open secret that Arhallogen supports the Druj - but it also supports the [[Navarr]]. Neustak Forest lies on the borders of [[Therunin]] as well as [[the Barrens]], and it seems the &#039;&#039;Scorpion Queen&#039;&#039; has its own interest in events unfolding there. The offer of Arhallogen is straightforward. It can remove, or at least greatly weaken, the septs in the Neustak Forest, if the Conclave wishes.&lt;br /&gt;
&lt;br /&gt;
Specifically, if the Conclave uses a Declaration of [[Alignment#Acceptance|Acceptance]] to call on the &#039;&#039;Shadow-Hunter&#039;&#039; for aid in Sarangrave, it will mobilise those loyal to it to assault the Neustak Forest and slaughter the rebels. While it&#039;s unlikely they will be wiped out - they have experience fighting the Druj after all - but they hold on the region will be weakened. The main impediments to wiping them all out are the support of &#039;&#039;[[Irra Harah|Little Prey]]&#039;&#039;, and the fact that the Imperial Senate has declared one of the septs there to have Imperial protection. If the Conclave can convince the Senate to remove that protection, and the rebel septs receive no further aid from the rival eternal, the followers of &#039;&#039;Web of Blades&#039;&#039; should be able to murder their leadership and scatter their forces leaving the Empire free to seize the region at their convenience.&lt;br /&gt;
&lt;br /&gt;
Obviously, accepting Arhallogen&#039;s offer will anger Ira Harrah, but the advantage is that the herald stresses that no Imperial citizens will be involved. The orcs of the Mallum will have no reason to link this assault to the Empire or the Conclave. The hatred the &#039;&#039;King of Spiders&#039;&#039; bears for the &#039;&#039;Wet Crunch&#039;&#039; is well known even among the subjects of the Druj. The herald refuses to be drawn on exactly how the murders will take place, apart from to reassure the civil service that no Imperial citizens will be in danger as long as they are sensible. As a parting note, the herald mentions that taking this step would significantly improve their master&#039;s opinion of the Conclave, and increase the likelihood it would be interested in dealing with them rather than just its allies among the Navarr next time a [[Archmage#Plenipotentiary|Plenipotentiary]] missive comes its way.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;[[file:CathCane001b.webp|align=right|width=200]]&amp;lt;/div&amp;gt;&lt;br /&gt;
===Don&#039;t Sit Down (Cathan Canae)===&lt;br /&gt;
* &#039;&#039;&#039;In Spring the archmage met with a lietenant of Cathan Canae to agree to new terms on the Empire ceding regions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire has a year to conquer a new territory for each region ceded to prevent war&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bregasland, Liathaven, Madruga, and Therunin do not count as new territories&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Volstann, Eater of Boars&#039;&#039;, favoured lieutenant of the [[Cathan Canae|Lady of the Frost]], met with several Imperial dignitaries during the Spring Equinox. Foremost among the matters discussed during the meeting was the Empire&#039;s ongoing access to the Mistress of Blizzard&#039;s [[Frozen Citadel of Cathan Canae|frozen citadels]]. An agreement was reached with Volstann on the necessity of ceding land to focus on conquest elsewhere: the &#039;&#039;Crown of Black Ice&#039;&#039; will not limit the Empire&#039;s access to her citadels if it cedes a &#039;&#039;[[Territory#Regions|region]]&#039;&#039;, provided that the Empire proceeds to use the time gained to conquer a new &#039;&#039;[[territory]]&#039;&#039; before a year has passed. [[Bregasland]], [[Liathaven]], [[Therunin]], and the recently recovered [[Madruga]] do not count as new territories. Each of those four was once claimed by the Empire, and the &#039;&#039;Immovable One&#039;&#039; wishes to see the Empire expand.&lt;br /&gt;
&lt;br /&gt;
Following the Summer Solstice, Volstann has reached out to the Summer Archmage with a reminder. The [[Ratify Thule Treaty Spring 387YE|cession]] of [[Mierada]] to the Thule is a clear example of the kind of thing his mistress has been angered by in the past. If the Empire does not conquer a new territory by the end of the Summer Solstice 388YE, then the &#039;&#039;Queen of Ice and Darkness&#039;&#039; will make her displeasure known. On the plus side, says Volstan, the Empire is &#039;&#039;very&#039;&#039; close to claiming [[Sarangrave]] from the hated Druj so that should be alright?&lt;br /&gt;
&lt;br /&gt;
He&#039;s also able to clarify that there is no problem with recognising that others keep the land they already hold - while the &#039;&#039;Immovable One&#039;&#039; has no particular affection for [[Commander Gallum]] or the [[Grendel]] in general, recognising the &#039;&#039;Protectorate of Mareave&#039;&#039; - or indeed the city state of [[Beoraidh]] - is not a problem. Not least because the Empire can always conquer the in the future.&lt;br /&gt;
{{CaptionedImage|file=EleonarisArt.jpg|align=right|width=250}}&lt;br /&gt;
===Splendor and Pennants (Eleonaris)===&lt;br /&gt;
* &#039;&#039;&#039;Soldiers in armies enchanted with Knights of Glory this season are becoming more attuned to the Summer Realm&lt;br /&gt;
* &#039;&#039;&#039;The Sarangrave armies under this enchantment this season can no longer use the &#039;&#039;Give Ground&#039;&#039; or &#039;&#039;Cautious Advance&#039;&#039; orders&lt;br /&gt;
In the reign of [[Empress Brannan]] there was a growing problem that armies were becoming reliant on Knights of Glory, but more importantly that exposure to the glorious knights of the Summer Realm was having an unlooked for effect on Imperial soldiers. Over the last year or more the Empire has increasingly relied on Knights of Glory to empower its armies especially (but not exclusively) in their fight against the Druj.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been noted that the enchantment is starting to have a lasting effect on armies enchanted with it, most notably in [[Sarangrave]]. This may be because of the [[Druj miasma|oppressive aura of fear]] coupled with the feeling of confidence and personal power sponsored by exposure to the heralds of the [[Eleonaris|Fields of Glory]].&lt;br /&gt;
&lt;br /&gt;
As noted in the &#039;&#039;&#039;[[Even_darkness_must_pass#Game_Information|Even darkness must pass]]&#039;&#039;&#039; wind of war, any Imperial army in Sarangrave that was supported by Knights of Glory this season ([[Eastern Sky]], [[Gryphon&#039;s Pride]], [[Lions of Adelmar]], [[Granite Pillar]], [[Fire of the South]], [[Citadel Guard]], [[Golden Axe]], and [[Northern Eagle]]) cannot take the [[Army orders#Cautious Advance|Cautious Advance]] or [[Army orders#Give Ground|Give Ground]] orders. If the [[general]] issues such an order it will default to [[Army orders#Balanced Attack|Balanced Attack]] or [[Army orders#Solid Defence|Solid Defence]] instead. This effect persists until the army in question has spent an &#039;&#039;entire year&#039;&#039; without experiencing the Knights of Glory enchantment. It&#039;s come to light that the [[Burning Falcon]] over in the western theatre is &#039;&#039;also&#039;&#039; experiencing this effect but it is significantly less notable since that army cannot undertake those orders anyway thanks to the enduring passion of the soldiers and [[kohan]] who comprise the Freeborn army.&lt;br /&gt;
&lt;br /&gt;
Magicians working with the armies point out that this is not something the heralds, or their eternal mistress, are actively &#039;&#039;doing&#039;&#039;. It is rather a side effect of extended exposure to the enchantment, and to the magical warriors it summons, possibly compounded by the terrible aura of fear that hangs over the Mallum. Eleonaris is not able to &amp;quot;stop doing this&amp;quot; because she and her soldiers are not actually &#039;&#039;doing&#039;&#039; anything to make this happen.&lt;br /&gt;
&lt;br /&gt;
However it also appears that Eleonaris herself is well pleased with the Empire&#039;s progress in the Sarangrave. Like the majority of the Summer eternals she despises the Druj, and has let it be known that she looks favourably on those armies that bring her knights to fight alongside them against the forces of the Mallum. She is particularly impressed with the &#039;&#039;&#039;Voices of the Unbound Storm&#039;&#039;&#039; of [[Wintermark]] who performed the lion&#039;s share of the enchantments at the Summer Solstice. As such she has offered a boon to Imperial magicians who want to draw on her warriors.&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox, and Imperial coven performing [[Knights of Glory]] gains an additional benefit from the use of [[Vis#Golden Apple|golden apples]]. In addition to their normal effect - providing three crystal mana when performing a Summer ritual - the apple also provides one member of the coven with a bonus rank of Summer lore, subject to the normal rules for effective skill. A given magician can gain this benefit only once each time they cast a ritual, no matter how many apples are used. Even if the mana is split between multiple contributors only one of them benefits from this additional rank.&lt;br /&gt;
&lt;br /&gt;
The [[Unfettered Mind]] and the [[Rod and Shield]] express a little caution here. The impact Knights of Glory had in the time of Empress Brannan swiftly spread through the entire Military Council. It is quite possible that indiscriminate use of the ritual might see the entire Empire losing the ability to take specifically cautious orders as their soldiers increasingly fall under the influence of the Summer realm.&lt;br /&gt;
&lt;br /&gt;
It may be possible to ameliorate this effect, but it is not clear quite how this might be done. The national or virtue assemblies of the Imperial Synod may be able to assist in this matter, perhaps with a suitably worded statement of principle.&lt;br /&gt;
{{CaptionedImage|file=Hayaak001b.png|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===College of Magic (Hayaak)===&lt;br /&gt;
* &#039;&#039;&#039;Hayaak has become patron of the Icy Crag of the Eternal Sun&lt;br /&gt;
* &#039;&#039;&#039;The reward for his champions has been delayed and will be delivered in time for the Winter Solstice&lt;br /&gt;
Last season battle mages clashed to determine who would be the patron of the [[Master_of_Ice_and_Darkness#The_Icy_Crag_of_the_Eternal_Sun|Icy Crag of the Eternal Sun]]. [[Jaheris]] was displaced by [[Hayaak]], and the heralds of the former have quit the [[college of magic]] while a single ally of the latter has appeared in the woods at the bottom of the crag. The [[Inhabitants_of_the_realms#Heralds|herald]] of the &#039;&#039;Hawk Lord&#039;&#039; goes by the name of &#039;&#039;Ernreik&#039;&#039; and has the features of a toned athlete, brow surmounted by backswept antlers, and tiger-like brindling across their skin. They have made it clear that they are happy to talk with scholars, students, professors, and visiting magicians but they will not be coming up to the college proper. Anyone wanting their assistance or advice will need to come down to their camp in the woods and speak to them there.&lt;br /&gt;
&lt;br /&gt;
It soon becomes apparent that despite being something of a hermit, Ernreik has keen insight into magical matters related to strengthening and empowering individuals. As such, their presence and the influence of the &#039;&#039;Peregrine Knight&#039;&#039; himself, allow the [[Master of Ice and Darkness]] to [[Master_of_Ice_and_Darkness#Patronage_of_the_Peregrine_Knight|more swiftly]] research any [[enchantment]] that targets a character (rather than a territory, an army, or the like). As well as securing books, additional materials, and equipment the Master can use some of the money required to speed the research to provide Ernreik with good food, sturdy boots and garb, finely made arrows, and Varushkan mead which the herald seems to have a particular fondness for.&lt;br /&gt;
&lt;br /&gt;
Jaheris may have withdrawn from the college, but his departing heralds are keen to reassure the Master of Ice and Darkness that there is no ill feeling. None of the Lords and Ladies of Summer believe that they deserve uncontested patronage here and the &#039;&#039;&#039;Moonsilver King&#039;&#039;&#039; is confident that &#039;&#039;next&#039;&#039; time the patronage is contested his champions will surely be victorious.&lt;br /&gt;
{{CaptionedImage|file=BarienArt.jpg|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===A Challenging Finale (Barien)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Victors of Wintermark&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Artis Greyholm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Burnlin Drum-Heart&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of Gryphon&#039;s Watch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lightning on the Ice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Liissá Sigeing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Odelia Nelda&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tarik of Ashenhall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of The Icewalkers of Suaq&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of the Voices of the Unbound Storm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Victors of Dawn&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aldwyn Wyldrose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aletheia Wooder&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Areloe Larmallevés&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dame Aurum de Castellan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of House Aurelius&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Victors of House Tallstag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rillian de Gauvain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Solene d&#039;Alba&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tristan du Lac&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;At the Autumn summit last year, [[Barien]] set a task to the victors of the old style of challenge in Dawn and Wintermark&lt;br /&gt;
* &#039;&#039;&#039;The Dawnish victors were given the task of committing deeds proving Glory is greater than Heroism, and Wintermark&#039;s victors proving Heroism is greater than Glory&lt;br /&gt;
* &#039;&#039;&#039;The surviving victors and their entourage are invited to the Grove of the Thousand in Axmure, Semmerholm, at 16:15 on the Saturday of the summit to meet the Iron Duke and his heralds&lt;br /&gt;
* &#039;&#039;&#039;Each victor who wishes to present a deed should have a skop or troubadour accompany them to tell the tale&lt;br /&gt;
* &#039;&#039;&#039;Each troubadour and skop will have a minute to make their case; once everyone has spoken Barien will decide the winner and award a prize&lt;br /&gt;
&lt;br /&gt;
[[A_challenging_time|One year ago]], the &#039;&#039;[[Barien|Iron Duke]]&#039;&#039; brought those from the nations of [[Dawn]] and [[Wintermark]] who had won their challenges before him. A challenge was issued; spend a year committing deeds to prove the primacy of [[heroism]] or [[glory]]. Now is the time to present those deeds to Barien and his heralds.&lt;br /&gt;
&lt;br /&gt;
At 4:15pm on the Saturday of the summit, up to 50 people may pass through the sentinel gate to a chamber in the Grove of the Thousand in [[Semmerholm#Axmure|Axmure]], [[Semmerholm]], where so many challenge celebrations have happened before. Those victors who wish to come and state the case for glory or heroism will need to bring with them a skop or troubadour, who will have a minute to present their tale to the &#039;&#039;Lord of the Crossroads&#039;&#039;. Once all those who desire to have spoken, Barien and his heralds will deliberate, and rule in favour for once and for all in favour of one side or another. Barien has not revealed the prize yet, but has been working on something from [[Challenge_the_Iron_Duke#Rewards_and_the_Dragonforge|the Dragonforge]] to deliver to whichever nation he considers worthy at the end of it.&lt;br /&gt;
{{CaptionedImage|file=JaherisArt.jpg|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Shafting Dhou&#039;oula (Jaheris)===&lt;br /&gt;
* &#039;&#039;&#039;Miners in areas of Varushka, Dawn and The League have reported strange nightmares relating to drowning.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These dreams have attracted the attention of a Jaheris herald who claims to have concocted a scheme to snatch some wealth for the affected mine owners.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Klarent, Clad in Blades, and Carnwennan, Wearing Whispers&#039;&#039;, invite mine owners from Semmerholm, Weirwater, Karsk, Ossium, The Barrens, Karov, Volodmartz and Holberg, as well as the Archmage of Summer and the Watcher of the Lake, to discuss the details at 15:45 on the Saturday of the Autumn Equinox, at the Plot and Plunder bar in the League camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vales across [[Varushka]] have been host to Storytellers weaving tales of dark powers under the earth this season. But as summer gives way to autumn, it gradually becomes clear that there is more to these stories than was immediately apparent. Miners across Varushka, and even in areas of Dawn and [[the League]], have developed superstitions around sleeping - the exact details vary by location - but they all seem to stem from strange dreams experienced by anyone who spends too much time underground.&lt;br /&gt;
&lt;br /&gt;
These rumours have attracted the attention of not just storytellers, but also academics and magicians investigating their meaning. Among them, &#039;&#039;Klarent, Clad in Blades&#039;&#039; and &#039;&#039;Carnwennan, Wearing Whispers&#039;&#039;, two heralds of [[Jaheris]] who most recently have been known for their appreciation of hospitality at the &#039;&#039;Icy Crag of the Eternal Sun&#039;&#039; (some would quietly describe it more specifically as over-appreciation). They have journeyed from [[Miekarova]] across Varushka, and claim to have identified not just the source of these subterranean night terrors, but also a scheme which could be of great financial benefit to sleepless mine owners.&lt;br /&gt;
&lt;br /&gt;
Klarent and Carnwennan invite all mine owners in [[Semmerholm]], [[Weirwater]], [[Karsk]], [[Ossium]], [[The Barrens]], [[Karov]], [[Volodmartz]] and [[Holberg]] - as well as &#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, [[Archmage of Summer]], and &#039;&#039;&#039;Romand Reinetova Remislav&#039;&#039;&#039;, [[Watcher of the Semmerlak|Watcher of the Lake]] - to meet them at the &#039;&#039;Plot and Plunder&#039;&#039; bar in [[the League]] camp at 15:45 on the Saturday of the Autumn Equinox. If someone has the generosity to buy them a drink, they will gladly share the details of their conspiracy.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
{{CaptionedImage|file=Skathe001.webp|align=right|width=240}}&lt;br /&gt;
===Smile (Skathe)===&lt;br /&gt;
* &#039;&#039;&#039;Skathe has offered to allow Catena of the Concordium of Pallas to codify a single curse of any realm and magnitude&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The offer requires the Archmage of Winter to use the power of plenipotentiary to accept the boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The curse will require one season of work for every twenty-five levels of magnitude&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The process will fail if the Conclave places Skathe under emnity at any time while the curse is being codified&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Codificication will require Catena to work with the eternal and her heralds in the Bleak Oubliette&#039;&#039;&#039;&lt;br /&gt;
{{SOP|statement=Any Vigilant citizen can tell you that the Druj cannot be permitted to exist. The horror they inflict upon their subjects and any with the misfortune to be their neighbours has no place in the utopia we build. We will not permit it. We will take their lands, we will break their armies, we will cut their poison from the world. No more tortured souls denied the Labyrinth. No more lands and lives destroyed purely for malice. One day, no more people will wake screaming, sobbing, trapped in what they saw and heard and felt at their hands. And we will stand on the eastern coast of the Empire, and watch the sun rise on a world without even a memory of the Druj.|size=small|by=Catena, Urizeni Assembly|vote=  {{GM}} 196-0|when=Summer Solstice 378YE}}&lt;br /&gt;
At the Summer Solstice, a herald of the &#039;&#039;[[Skathe|High Enchantress of Grievances]]&#039;&#039; claimed that the &#039;&#039;Lady of Laments&#039;&#039; would be paying close attention that season to the businesses of the Imperial state, and watching for those she has named. If they acted publicly in ways that committed them to the destruction of their enemies than &#039;&#039;Queen of Hags&#039;&#039; said she would offer aid.&lt;br /&gt;
&lt;br /&gt;
Catena did not disappoint the &#039;&#039;Mistress of Misery&#039;&#039;, gathering the greater majority of the Urizeni Assembly behind her vehement words pledging to not just defeat the Druj but to eradicate them from existence. To take their lands and break their armies. The obvious despite in her statement is enough to make the &#039;&#039;Painted Mirror&#039;&#039; smile. Such bitter acrimony warms the cold heart of the &#039;&#039;Giver of Gifts&#039;&#039;, and true to her name the eternal has a gift for Catena: an offer of aid.&lt;br /&gt;
&lt;br /&gt;
If the magician wishes to create a novel and unique curse, then the &#039;&#039;Friend to Foes&#039;&#039; will help her to codify it. The curse can be anything - the &#039;&#039;Looking Glass&#039;&#039; expects her to create some horrible, bitter ritual that will inflict pain and misery on her enemies, but if the Lady&#039;s apprentice wishes to thwart the &#039;&#039;Hexenkönigin&#039;&#039;&#039; expectations... well that will &#039;&#039;surely work out just fine&#039;&#039;. It doesn&#039;t matter what realm: obviously, [[Winter magic]] is the best for curses, but the High Enchantress of Grievances is a High Enchantress for a reason - she can work with any realm when the aim is to bring misery and suffering. It doesn&#039;t matter the magnitude: it could be something bringing disease, and famine to the whole land or something with a more personal touch. &lt;br /&gt;
&lt;br /&gt;
Once Catena has created or chosen the arcane projection she has chosen and is ready to accept the patronage of the High Enchantress, then the [[Archmage_of_Winter|Winter Archmage]] will need to use their plenipotentiary to request that Skathe provide the reward she has promised. If that happens, then the Mistress of Misery will allow Catena access to the Bleak Oubliette, a Winter chamber where the two might work together to codify the curse, so that that the pain and suffering it brings can grow like flowers across the lands of the Druj. It will take time, of course. Even with the help of the High Enchantress&#039;s heralds and with the Queen of Hags &#039;&#039;personally&#039;&#039; supervising, Catena will need to spend many months at the work: especially if it is a powerful curse.&lt;br /&gt;
&lt;br /&gt;
Access to the Bleak Oubliette will enable Catena to codify the curse at the rate of 25 levels of magnitude each season. The codification will fail if the Conclave places Skathe under [[Alignment#Enmity|enmity]] while the work is underway. A [[conjunction]] is preventing personal arcane projections that create personal curses at the moment, but the eternal is confident that will end soon.&lt;br /&gt;
{{CaptionedImage|file=CourtArt.jpg|align=right|width=240}}&lt;br /&gt;
&lt;br /&gt;
===Smoulder (Surut)===&lt;br /&gt;
* &#039;&#039;&#039;Knights of Surut have appeared to defend Necropolis&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Summer Solstice, a cohort of ghastly knights appears in the [[Highguard|Highborn]] territory of [[Necropolis]]. At first there is real concern that someone has unleashed [[Quickening Cold Meat]] against the territory, or otherwise caused the dead champions of the Empire to rise from their tombs. One particularly panicky young guard runs through the streets claiming that [[Empress Varkula]] has returned. Yet calmer hearts quickly get to the bottom of the situation. These are not the dead of the Empire, but &amp;quot;living&amp;quot; [[inhabitants of the realms#heralds|heralds]] and [[inhabitants of the realms#soldiers|soldiers]] of the [[Reals#Winter|Wasteland]]. Specifically, they are the knights and warriors of the [[The_Thrice-cursed_Court#Surut|Burned Prince]].&lt;br /&gt;
&lt;br /&gt;
These entities are all clad in heavy armour, plate and chain alike scorched and warped as if by a terrible heat. Where their skin is visible, it is horribly burned. For some the burns look old, crisscrossing their flesh with keloid scars. For others, the wounds look fresh - burnt and crisped meat dripping and in some cases clearly infected. Unlike the knights of [[The_Thrice-cursed_Court#Tharim|Tharim]] who commonly adopt a sardonic, sarcastic mien, these soldiers are truly grim and vicious. They do not harm Imperial citizens, but they are not interested in conversation or indeed having anything to do with the [[Highguard|Highborn]]. Any who try to push the issue are curtly dismissed, and some who make a particular study of them fear that at any moment they might explode into destructive violence. No such violence manifests however; they take up positions in [[Necropolis#Sanctuary Sand|Sanctuary Sand]] and [[Necropolis#Coursmouth|Coursmouth]], watching the coast.&lt;br /&gt;
&lt;br /&gt;
The only one of their number who shows any interest in the mortals around them is their commander, &#039;&#039;Mistress-General Kanesta&#039;&#039;. No less burned than the soldiers at her command, she explains that they are &#039;&#039;Surut&#039;s Brand&#039;&#039; and they have been sent to protect Necropolis from any attack from the sea. She curls her lip disdainfully as she speaks, and it is easy to hear the bubbling contempt beneath her words barely kept in check. Apparently, the matter was arranged by the [[Archmage of Winter]] and the [[Senator]], brokered via the [[Tharim|Bound One]].&lt;br /&gt;
&lt;br /&gt;
Of course, no attack takes place during the months following the Summer Solstice. The soldier-knights remain, however, along the shores of Necropolis. At the assessment of those who observe them, it is estimated that they represent a military strength of around 1,000, sufficient to at least slow any shore offensive. Their contribution in the case of an attack would be comparatively minor in comparison to [[Necropolis#Reumah&#039;s_Rest|Reumah&#039;s Redoubt]], but not worthless. There is some speculation that if the knights were unleashed in battle they might cause significant additional casualties among their enemy, regardless of their comparatively small size.&lt;br /&gt;
&lt;br /&gt;
As the Autumn Equinox approaches, &#039;&#039;Mistress-General Kanesta&#039;&#039; seeks out a small group of [[magister|magisters]] who have been observing them. She bears a message from her master, the &#039;&#039;Prince in Waiting&#039;&#039;. They have protected Necropolis this past season as a favour to the Bound King which has now been repaid. However, the &#039;&#039;Knight of Ashes&#039;&#039; is prepared to continue defending Necropolis for the rest of the year if the Imperial Conclave are prepared to grant him [[alignment#Amity|amity]]. It is a simple transaction - in return for amity, &#039;&#039;Surut&#039;s Brand&#039;&#039; will remain in Necropolis until the start of the Spring Equinox 388YE. If not they will depart back to the realm of their master.&lt;br /&gt;
&lt;br /&gt;
In the event the [[Archmage of Winter]] or the people of Necropolis wish to secure their aid for a longer period... well that is what [[Archmage#plenipotentiary|plenipotentiary]] is for.&lt;br /&gt;
{{CaptionedImage|file=Tharim 001.jpg|align=right|width=240}}&lt;br /&gt;
===Scour (Tharim)===&lt;br /&gt;
* &#039;&#039;&#039;The Knights of Tharim have scoured Upwold for the killers of Obligatus and a number of Marcher magicians&lt;br /&gt;
* &#039;&#039;&#039;Their unsubtle search has left significant damage to farms and businesses across the territory&lt;br /&gt;
* &#039;&#039;&#039;At the Winter Solstice every Upwold business and farm will produce 36 fewer rings but will receive compensation&lt;br /&gt;
* &#039;&#039;&#039;The followers of Agramant in Upwold have been rooted out and destroyed&lt;br /&gt;
Following the [[Can_you_hear_me%3F#The_King_on_the_Throne_of_Chains|formal parley]] during Summer, the [[Archmage of Winter]] &#039;&#039;&#039;Ematius of the Great Library of Ankarien&#039;&#039;&#039; proposed a [[declaration]] of [[Alignment#Acceptance|acceptance]] that [[387YE_Summer_Solstice_Conclave_sessions#Alignment:_Support_Tharim&#039;s_Hunt|provided permission]] to the Knights of the [[Tharim|Bound King]] to scour Upwold. The [[Imperial Conclave]] agreed, and after the Autumn Equinox, the Knights began their search for the malefactors who had attacked the Copse of the Bone Birch. In addition to vengeance for &#039;&#039;Obligatus&#039;&#039;, the herald who died, they also sought those instrumental in the deaths of Marcher champions who fell defending the location.&lt;br /&gt;
&lt;br /&gt;
At first the Marcher magicians, supported by the [[Bounders]], cooperate with the knights, albeit a little grudgingly in some cases. Then it becomes clear just what it means for servants of the Bound King to be &amp;quot;let off the leash&amp;quot; in an Imperial territory. The Knights are absolutely implacable, merciless, unconcerned about matters of law, tradition, or propriety, and eager to shed blood. They quickly resort to intimidation and torture to get what they want and while they don&#039;t quite cross the line into indiscriminately killing Imperial citizens, they are not above torching barns. slaughtering animals, or smashing in doors. Attempts to reign them in, to resist these excesses, are only momentarily effective. As soon as a Marcher magician turns their back the Knights immediately revert to their cruel tactics. It quickly becomes the case that most Marcher magicians and magistrates are busier trying to prevent the Knights running rough-shod over the law than they are in actually aiding them on their quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Declaration of Acceptance, Imperial Conclave, Summer 387YE&amp;quot;&amp;gt;The Imperial Conclave stands steadfast as always with our members and colleagues in the Marches. We call upon the smiths, landskeepers, and threshers to render all appropriate and lawful aid to the magistrates and representatives of the Bound King in finding the sorceror-murderers responsible for the deaths of Obligatus and many a loyal Marcher, such that they face the consequences of their actions. May they be found swiftly with the unblinking eye of the scarecrow&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Perhaps, unfortunately from a certain point of view, these tactics bear bitter fruit. Over the course of the season &#039;&#039;two&#039;&#039; covens clearly working with [[Agramant]] are exposed in Upwold. Along with the remnants of the &#039;&#039;Circle of Stone&#039;&#039;, they are immediately crushed by the Knights of Tharim, who seem to have no concern about attacking allies of the &#039;&#039;Wastewalker&#039;&#039;. The fighting is bloody but pretty one-sided - the followers of Agramant are no match for the heavily armoured, deadly knights of the Thrice-cursed Court.&lt;br /&gt;
&lt;br /&gt;
By the time the Autumn Equinox comes around, it seems that Agramant&#039;s presence in Upwold at least has been entirely eradicated. In some cases the cultists throw themselves on the mercy of the Magistrates to avoid summary execution at the blades of the Knights of Tharim - which they insist on doing despite several warnings from the forces of law and order. &#039;&#039;Lord-Captain Catenatus&#039;&#039; arrogantly points out when challenged that the Imperial Conclave has mandated and by extension [[Endorsement|endorsed]] this attack, and that the followers of &#039;&#039;Feaster-of-Sorrows&#039;&#039; are criminals in the eyes of the law anyway, so what does it matter? The magistrates are run ragged trying to maintain Imperial law outnumbered as they are by the knights.&lt;br /&gt;
&lt;br /&gt;
During the raids, a number of [[magic items]] and [[ritual texts]] were uncovered. The Knights of Tharim had no interest in these items, leaving them behind. The magistrates have confiscated all these items, examined them, discovered that they are all connected to Agramant or created by the eternal or his servants, and destroyed them. There is, unfortunately, a chance that the ladle that was part of an ongoing search by [[Vigilance|Vigilant]] devotees might have been among these items. The law is clear however - while Agramant is under [[Alignment#Enmity|enmity]], these things must be destroyed.&lt;br /&gt;
&lt;br /&gt;
The remaining presence of Agramant has been rooted out, it is true, but despite all the sound and fury there is no sign of Alf Alwen or Jim Bribben. It is possible, however, that the servants of Tharim have simply cornered these villains and dragged them through the nearest Winter regio - something they have done several times with the ringleaders of the Agramant covens - to be delivered in person to the Bound King so that he may make clear his displeasure at their involvement in the murder of his servant.&lt;br /&gt;
&lt;br /&gt;
As the dust settles, there is widespread damage to the farms and businesses of Upwold - so much so that part of this Winter is going to be spent repairing, rebuilding, and restocking. Every farm and business in the territory will produce 36 fewer rings at the Winter Solstice, the money being instead spent on undoing the damage the knights have done. Offhandedly, &#039;&#039;Lord-Captain Catenatus&#039;&#039; deals with furious complaints from the Marchers by indicating that the Bound King has empowered them to offer compensation for any damage done - if the Imperial Conclave thinks it is merited. Should the Conclave pass another declaration of Acceptance, the owners of those farms and businesses that have been damaged will be able to claim a single dose of [[Vis#Heart&#039;s blood|Heart&#039;s blood]] from the Knights in a move the lieutenant presumes will quiet any complaints. Should the Conclave &#039;&#039;not&#039;&#039; wish to do so, however, Catenatus will instead deliver 25 pawns of Heart&#039;s Blood to the Imperial Conclave to [[endowment|endow]] as they see fit at the Winter Solstice in thanks for the bold stand they have taken against the folk who dared to harm an agent of the Thrice-cursed Court.&lt;br /&gt;
&lt;br /&gt;
If Agramant has an opinion on all this, he has not made it apparent.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Realm|Realms]]&lt;br /&gt;
* [[Eternal|Eternals]]&lt;br /&gt;
* [[Ritual_theory#Agreement|Eternals and rituals]]&lt;br /&gt;
* [[Inhabitants of the realms]]&lt;br /&gt;
* [[Regio]]&lt;br /&gt;
* [[Fane]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Autumn_Equinox_winds_of_fortune&amp;diff=128083</id>
		<title>387YE Autumn Equinox winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Autumn_Equinox_winds_of_fortune&amp;diff=128083"/>
		<updated>2025-09-10T10:44:15Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Best Beware My Sting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Windsandclouds.jpg|align=left|caption=Change is the law of life. And those who look only to the past or present are certain to miss the future.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[#Has Reared Himself A Throne (Plenipotentiary)|Has reared himself a throne]] || 1 || data-sort-value=&amp;quot;2025/08/16&amp;quot;| 16/08 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[#Diadem on my Brow (Imperial Address)|Diadem on my brow]] || 2 || data-sort-value=&amp;quot;2025/08/22&amp;quot;| 22/08 || Imperial address&lt;br /&gt;
|-&lt;br /&gt;
| [[#Troop of Echoes (Axos)|Troop of echoes]] || 3 || data-sort-value=&amp;quot;2025/08/23&amp;quot;| 23/08 || Axos&lt;br /&gt;
|-&lt;br /&gt;
| [[#The Highest Calling|The highest calling]] || 4 || data-sort-value=&amp;quot;2025/08/23&amp;quot;| 23/08 || Imperial Synod&lt;br /&gt;
|-&lt;br /&gt;
| [[#Any Port In A Storm (Appraisal)|Any port in a storm]] || 5 || data-sort-value=&amp;quot;2025/09/03&amp;quot;| 03/09 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[#Threats That Are To Come (Die Beurteilung)|Threats that are to come]] || 6 || data-sort-value=&amp;quot;2025/09/03&amp;quot;| 03/09 || Die Beurteilung&lt;br /&gt;
|-&lt;br /&gt;
| [[#Kingdom By The Sea|Kingdom by the sea]] || 7 || data-sort-value=&amp;quot;2025/09/05&amp;quot;| 05/09 || &lt;br /&gt;
|-&lt;br /&gt;
| [[#A Dark And Stormy Night|A dark and stormy night]] || 8 || data-sort-value=&amp;quot;2025/09/05&amp;quot;| 05/09 || &lt;br /&gt;
|-&lt;br /&gt;
| [[#An Iron Feast (Challenge the Iron Duke)|An iron feast]] || 9 || data-sort-value=&amp;quot;2025/09/05&amp;quot;| 05/09 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[#All the Night-Tide (Sarcophan)|All the night-tide]] || 10 || data-sort-value=&amp;quot;2025/09/05&amp;quot;| 05/09 || Sarcophan Delves&lt;br /&gt;
|-&lt;br /&gt;
| [[#Carved in Stone|Carved in stone]] || 11 || data-sort-value=&amp;quot;2025/09/06&amp;quot;| 06/09 || Synod&lt;br /&gt;
|-&lt;br /&gt;
| [[#We Give The Future To The Winds (Faraden)|We give the future to the winds]] || 12 || data-sort-value=&amp;quot;2025/09/06&amp;quot;| 06/09 || Faraden&lt;br /&gt;
|-&lt;br /&gt;
| [[#My Passions From A Common Spring (Jarm, Commonwealth)|My passions from a common spring]] || 13 || data-sort-value=&amp;quot;2025/09/06&amp;quot;| 06/09 || Jarm and Commonwealth&lt;br /&gt;
|-&lt;br /&gt;
| [[#Drowned in Tears (Asavea, Sumaah)|Drowned in tears]] || 14 || data-sort-value=&amp;quot;2025/09/07&amp;quot;| 07/09 || Asavea and Sumaah&lt;br /&gt;
|-&lt;br /&gt;
| [[#Climb Every Mountain (Sword Scholars)|Climb every mountain]] || 15 || data-sort-value=&amp;quot;2025/09/10&amp;quot;| 10/09 || Sword Scholars&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bedight In Veils (Diplomacy)|Bedight in veils]] || 16 || data-sort-value=&amp;quot;2025/09/09&amp;quot;| 09/09 || Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
| [[#Born With Insight|Born with insight]] || 17 || data-sort-value=&amp;quot;2025/09/08&amp;quot;| 08/09 || Synod&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stand Amid The Roar|Stand amid the roar]] || 18 || data-sort-value=&amp;quot;2025/09/09&amp;quot;| 09/09 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations, and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:400px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Asavean Archipelago]] || [[Drowned in tears#Asavea|Drowned in tears]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Troop of echoes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh City State]] || [[All_the_night-tide#Beoraidh|All the night-tide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[My passions from a common spring#Commonwealth|My passions from a common spring]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[We give the future to the winds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Bedight in veils#Grendel|Bedight in veils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Confederacy]] || [[Bedight in veils#Iron Confederacy|Bedight in veils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Bedight in veils#Jotun|Bedight in veils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Bedight in veils#Grendel|Bedight in veils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Not_to_conquer#Karass|Karass]] || [[Bedight_in_veils#The_Karass|Bedight in veils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm]] || [[My passions from a common spring#Princpalities of Jarm|My passions from a common spring]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Mora&#039;s_Rock|Protectorate of Morajasse]] || [[Bedight_in_veils#Protectorate of Morajasse|Bedight in veils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarcophan Delves]] || [[All the night-tide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic]] || [[Drowned in tears#Sumaah|Drowned in tears]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thule]] || [[Bedight in veils#Otkodov|Bedight in veils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Bedight_in_veils#The_People_of_the_Moon|Bedight in veils]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===Has Reared Himself A Throne (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Archmages; Imperial Conclave; Watcher of the Semmerlak; Imperial Military Council&#039;&#039;&#039;&lt;br /&gt;
Each season, each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to single [[eternal]] of their [[Realms|realm]]. The eternals are bound to respond, although the exact nature of that response is up to them. Following the Spring Equinox, and as the Summer Solstice approaches, &amp;lt;s&amp;gt;five&amp;lt;/s&amp;gt; six eternals have responded to what can only be presumed to be missives from the archmages. Two have agreed to some kind of meeting; four have chosen other ways to honour the missive they have received. One of those responses is... not quite like the others.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Has reared himself a throne]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Diadem on my Brow (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
[[Empress Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, calling on the Empire to commit themselves to the defeat of the [[Druj]], and to the conquest and liberation of [[Sarangrave]], as well as to uplift several Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[Diadem on my brow]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Troop of Echoes (Axos)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Axos; Imperial Senate, Imperial Military Council; Voice of Liberty; Imperial Synod; Imperial Fleet Captains; Shuttered Lantern and Imperial Conclave; Singer of the Silence&#039;&#039;&#039;&lt;br /&gt;
To the east of the Empire lies the tiny nation of [[Axos]]. Following upheaval and scandal it appears to be settling down, and undergoing a period of renewal. Both the Imperial and Axou ambassadors have changed - perhaps this presages a bold new future of good relations between the Empire and the Citadels? Either way there are matters of concern to Imperial citizens, both on the diplomatic and day-to-day level that will surely be of interest to anyone who looks beyond the Empire&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
You can learn about the situation with Axos, along with a few sticky questions to address, in the &#039;&#039;&#039;[[Troop of echoes]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=Assembly General.png|width=150|align=right}}&lt;br /&gt;
===The Highest Calling=== &lt;br /&gt;
* &#039;&#039;&#039;National assemblies (other than Wintermark, Varushka, and Urizen); Virtue assemblies&#039;&#039;&#039;&lt;br /&gt;
The [[Archbishop of Capodomus]] delivered a powerful sermon, one consequence of which was to give the General Assembly an [[opportunity]] to throw its moral weight behind a single virtuous endeavour. A [[greater majority]] in support of any one of these great causes would have united people in the service of a single goal; instead, the General Assembly demonstrated that there is [[The greatest plurality|no single cause that unites all the Empire]]. Subsequently, they enacted a [[mandate]] calling for each nation - and each Virtue - to consider what goal was most important to &#039;&#039;them&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the consequences of that mandate, not only for the virtue and national assemblies but for the General Assembly itself, in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Actuallythebest001.png|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Any Port In A Storm (Appraisal)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Senate; The League, especially citizens of Holberg; Varushka, especially the Merchant Boyar of the Bittershore and the Harbourmaster of the Semmerlak; Ambassador to the Sarcophan Delves&#039;&#039;&#039;&lt;br /&gt;
The idea of building a port in [[Holberg]] is not a new one. Long before it was near-universally acknowledged as [[the greatest city in the world]], the merchant-princes of the east dreamed of establishing a port to boost trade. Such dreams were little more than fancies while the [[Druj]] held the outlying regions and threatened to take the city. Now that the Empire is pushing east and driving the Druj back, there is a chance to seize the initiative and help make Holberg even &#039;&#039;more&#039;&#039; [[Prosperity|Prosperous]].&lt;br /&gt;
&lt;br /&gt;
You can learn about the results of the [[appraisal]], and its potential impact on various different groups, in the &#039;&#039;&#039;[[Any port in a storm]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Threats That Are To Come (Die Beurteilung)===&lt;br /&gt;
* &#039;&#039;&#039;The League, especially citizens of Holberg; Imperial Senate; The Marches potentially; Imperial Military Council; Ambassador to the Commonwealth&#039;&#039;&#039;&lt;br /&gt;
At the Summer Solstice, the &#039;&#039;&#039;Kleists&#039;&#039;&#039; and &#039;&#039;&#039;Cees van Holberg&#039;&#039;&#039;, secured the [[Patron of the Beurteilung|patronage of the Beurteilung]] at [[387YE_Summer_Solstice_Imperial_elections#Bourse_Auction|auction]]. This gave them the right to request that the visiting scholars of the [[Commonwealth]] investigate a pressing matter, much as if it were an [[appraisal]] being carried out by the Prognosticator&#039;s Office. &#039;&#039;Professor Immanuel Gelberg&#039;&#039; leads the group of adventurous [[Commonwealth]] academics whose work emphasizes the [[Commonwealth#Religion|Common Good]]. They requested a study of ways to secure the supply of food and water to [[Holberg]], with an eye both to enduring sieges and supporting large numbers of refugees should the need arise.&lt;br /&gt;
&lt;br /&gt;
You can find out about the findings of [[Beat_of_your_drum#Die_Beurteilung|Die Beurteilung]], and how it might impact the various peoples of Holberg, in the &#039;&#039;&#039;[[Threats that are to come]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=RhianosArt.jpg|align=left|width=150}}&lt;br /&gt;
===Kingdom By The Sea===&lt;br /&gt;
* &#039;&#039;&#039;Fleet captains; Imperial Military Council&#039;&#039;&#039;&lt;br /&gt;
The captains who were victorious in the Great Race [[The_last_leg#The_Sea_of_Stars|met with Rhianos and his heralds]] to discuss the expedition and hope for the future. It seems that &#039;&#039;[[Rhianos|Waverider]]&#039;&#039; was wondering what adventures might come next for the intrepid captains of the Empire&#039;s [[fleet|fleets]]. &lt;br /&gt;
&lt;br /&gt;
Following the meeting &#039;&#039;Furole&#039;&#039; has commanded his [[inhabitants of the realms#Heralds|heralds]] to find adventure for the Empire&#039;s captains; Three of his favoured servants have taken &#039;&#039;Tide Dancer&#039;s&#039;&#039; instructions to heart and prepared three possible [[voyage|expeditions]] for the fleets of the Empire to consider.&lt;br /&gt;
&lt;br /&gt;
You can learn about these three voyages, and what they entail, in the &#039;&#039;&#039;[[Kingdom by the sea]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=150}}&lt;br /&gt;
===A Dark And Stormy Night===&lt;br /&gt;
* &#039;&#039;&#039;Urizen and the League; Imperial Spymaster; Vigilance assembly; spies&#039;&#039;&#039;&lt;br /&gt;
Wreathed in [[Night]] magic, conspiracy abounds in the city of [[Spiral#Apulian|Apulian]]. Last season, the Empire were able to penetrate an outpost of the [[Grendel]] espionage ring there, after they [[Our_eyes_in_Spiral#The_Empty_Cellar_(Conjunction)|successfully rescued]] &#039;&#039;Victo von Temeschwar&#039;&#039;. At the same time, followers of [[Berechiah]] have been [[Our_eyes_in_Spiral#The_Ears_in_Redoubt|searching Redoubt]] for enemies of the Empire. This season, their search was complicated by the [[To_ruin|surprise attack of the Grendel]]. While the invaders are certainly enemies, that threat is better dealt with by armies than individuals hunting cultists, spies and saboteurs. At the very last moment they have a stroke of good luck. Fortune, it seems, favours the vigilant.&lt;br /&gt;
&lt;br /&gt;
You can find out shadowing events in the south-east, and the ongoing war of spies, in the &#039;&#039;&#039;[[A dark and stormy night]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===An Iron Feast (Challenge the Iron Duke)===&lt;br /&gt;
{{CaptionedImage|file=BarienArt.jpg|align=right|width=150}}&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
Each season the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Autumn Equinox, he has offered two challenges; a challenge of stealth and speed and a challenge of creativity. As before, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[Imperial Civil Service|Civil Service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can learn about the two challenges, and what winning will entail, in the &#039;&#039;&#039;[[An iron feast]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All the Night-Tide (Sarcophan)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to the Sarcophan Delves; Imperial Senate; Fleet captains; Highguard; Bishop of the Navigators; the League; Imperial Apothecaries&#039; Guild; Kruidenkenner Trademaster, Master of the Root and Stem; the Brass Coast; Wintermark Farmers; Imperial Consul; Minister for Historical Research; Imperial Conclave&#039;&#039;&#039;&lt;br /&gt;
Always striving for neutrality, the &#039;&#039;bedelaar huisbaas&#039;&#039; of the [[Sarcophan Delves]] balance any number of interests in the pursuit of profit and security. They gave up the practice of slavery without regret, refused to pick a side between the [[Liberty Pact]] and the Freedom Accord, but recently took steps to combat the growth in piracy on [[the seven seas]]. The stand they have taken has benefitted the Empire, ending the [[Asavean Archipelago|Asavean]]-sponsored attacks on ships trading with Imperial ports. Further to these achievements, they look for new opportunities to invest in the Empire for the mutual prosperity of all involved.&lt;br /&gt;
&lt;br /&gt;
You can learn about proposed investments, and diplomatic relations with the Sarcophan Delves, in the &#039;&#039;&#039;[[All the night-tide]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=Assembly General.png|width=150|align=right}}&lt;br /&gt;
&lt;br /&gt;
===Carved in Stone===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Synod; Wisdom, Prosperity, and Vigilance Assemblies; Loyalty Assembly and Wintermark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Last updated 06/06/2025&#039;&#039;&#039;&lt;br /&gt;
Oaths are a [[hearth magic|serious business]]. Case in point; the [[Victory_and_unity#Problematic_Priest|oaths]] sworn by four members of the Assembly of Nine to bear [[aura|auras]] of [[Malign spiritual presences#Peace|Peace]] for the coming year. Some of those oaths have been broken, and with a certain inevitability, consequences follow on the anniversary of the oath-taking, at the point where the oath should have ended. At the same time, it is perhaps apposite that just as this moment looms large, the [[Wintermark]] Assembly and the Assembly of [[Loyalty]] take their own steps to recognise the importance of oaths, and the keeping thereof.&lt;br /&gt;
&lt;br /&gt;
You can learn about unexpected consequences, and the hallowing of oaths, in the &#039;&#039;&#039;[[Carved in stone]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===We Give The Future To The Winds (Faraden)===&lt;br /&gt;
* &#039;&#039;&#039;Faraden Ambassador; Gatekeepers; Imperial Senate; Varushka, Dawn, the Marches&#039;&#039;&#039;&lt;br /&gt;
[[Faraden]] lies to the west of the Empire across the Lasambrian hills and on the other side of the [[Jotun]] domain. They are enthusiastic traders whose caravans have become increasingly common in Imperial territory over the last couple of years. In the past a cloud of resentment and frustration has hung over relations between Faraden and the Empire but recent relations have been increasingly positive. Of course there is always a nail in the haystack; in this case it is the meddling of the [[Asavean Archipelago|Asavean Plenum]] among the families of the west.&lt;br /&gt;
&lt;br /&gt;
You can learn about various opportunities, and the gentle threat of the Asaveans, in the &#039;&#039;&#039;[[We give the future to the winds]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===My Passions From A Common Spring (Jarm, Commonwealth)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial fleet captains; Voice of Liberty; Advisor on the Vallorn; Imperial Military Council&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[According_to_principle#The_Lantir_War|Lantir War]]&#039;&#039; continues to rage between the [[Commonwealth]] and the [[Principalities of Jarm]]. Diplomats from both sides appear confident that their nation has the upper hand, but reading between the lines it seems that neither is actually &#039;&#039;winning&#039;&#039; as such. The Commonwealth are allies of the Empire through the [[Liberty Pact]], while relations with the Principalities have rarely been more strained. Yet there are diplomatic opportunities with both nations, and while Jarm and the Empire may be at odds they are not at war with each other.&lt;br /&gt;
&lt;br /&gt;
You can learn about the situation in the east, and several opportunities related to it, in the &#039;&#039;&#039;[[My passions from a common spring]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Drowned in Tears (Asavea, Sumaah)===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Asavea and Sumaah; Imperial Senate; Imperial Fleet Captains; the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
[[Asavean Archipelago|Asavea]] remains at war with both the Empire and the [[Sumaah Republic]]. The latter, staunch adherents of the orthodox Way, continue to remain friendly with their Imperial allies, not only thanks to the [[Liberty Pact]] but in gratitude for recent aid offered in fighting off Asavean aggression in their home waters. For their part, Imperial priests remain committed to spreading the Way to Asavea, or to inspiring a bloody uprising against the Plenum that would see the nation fundamentally changed. The [[The_seven_seas#Sea_of_Salt|Sea of Salt]] is a place of turmoil and conflict at the moment, beset with storms that show no sign of dying down any time soon.&lt;br /&gt;
&lt;br /&gt;
You can learn about the situation in the west, and opportunities to both spread chaos and accord, in the &#039;&#039;&#039;[[Drowned in tears]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
{{CaptionedImage|file=Assembly Urizen.png|width=150|align=right}}&lt;br /&gt;
&lt;br /&gt;
===Climb Every Mountain (Sword Scholars)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen Assembly; Imperial Senate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Last updated 10/09/2025&#039;&#039;&#039;&lt;br /&gt;
More than two years ago, the tradition of the [[sword scholar|sword scholars]] in [[Urizen]] was sundered. Those who laid claim to the title of sword scholars have prospered in the intervening time. In the wider Empire, people are more sceptical of the [[Imperial Synod|Synod]] than ever before - it&#039;s power has tangibly been diminished by the success of the sword scholars. It&#039;s easy to argue that it was only when they set their blades down that the sword scholars achieved victory. Those who refused to lay down their swords apparently retreated back into the mountains. Things may seem quiet, but the Disciples are in hiding, they haven&#039;t gone away. They are still teaching the blade to those who seek them out, still preaching their blasphemous creeds to those who take them in. It is often quiet before a storm.&lt;br /&gt;
&lt;br /&gt;
You can find out about the conflict between Urizen and the Disciples of Sulemaine, and ways to address their potential threat, in the &#039;&#039;&#039;[[Climb every mountain]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Bedight In Veils (Diplomacy)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul; Ambassadors to Otkodov, Suranni, and Grendel; Varushka; Tolvoli Butcher, Night Quarry seat, Guardian of the Maze of Zoria; Master of Ice and Darkness; Minister of Historical Research; Imperial Spymaster; Wintermark, Navarr, Dawn, the Brass Coast; assorted assemblies; Imperial Conclave; Imperial Senate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Last updated 09/09/2025&#039;&#039;&#039;&lt;br /&gt;
The Empire is not alone in the world; there are nations great and small scattered across the known world. The smaller nations that cluster around Imperial borders in particular make demands of their Imperial neighbours time, and exert an influence that often belies their size. Each season there is a blizzard of letters, reports, and documents that sweeps back and forth around the embassies and the [[Imperial_Consul#Imperial_Consulate|Imperial consulate]]. Here are discussions with the [[Iron Confederacy]], the [[Thule]], the [[Jotun]] and the [[Grendel]], the orcs of [[the Barrens]], the [[Tsark|People of the Moon]], and the new Protecorate of Morajasse, all requiring the attention of Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
You can learn about the disparate events relating to nearby nations, both foreigners and barbarians, in the &#039;&#039;&#039;[[Bedight in veils]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Born With Insight===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Synod; Wintermark and Varushkan national assemblies; Wisdom and Vigilance virtue assemblies&#039;&#039;&#039;&lt;br /&gt;
Rather than encourage the faithful to engage with so-called [[Malign spiritual presences|false virtues]], the General Assembly of the Imperial Synod has moved decisively to counter the threat they pose. They have enacted a clear [[mandate]] that warns of the dangers of wicked spiritual powers and encourages everyone to be [[Vigilance|Vigilant]] against them. Some nations have taken their own steps to try to counter the influence of false virtues, and now there are opportunities to discuss how best to fight against the unvirtuous powers abroad in the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about these opportunities, and some general discussion of the fight against malign spiritual presences, in the &#039;&#039;&#039;[[Born with insight]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Stand Amid The Roar===&lt;br /&gt;
* &#039;&#039;&#039;Narwhal&#039;s Spear; the Sun Chamber; Wintermark and Highguard; Corrin Arrowsbane, Speaker of the Highborn Assembly, Counsel of the Sun Chamber&lt;br /&gt;
What started with simple animal attacks has gained momentum over the last several seasons. Representatives of a group, or perhaps of a person, called &#039;&#039;the Falconer&#039;&#039; came to Anvil, bringing words of strength, bloodshed, and a return to an imagined past. Blood began to be spilt. Citizens have taken action in the face of this creeping menace; the [[Silent Bell (Sodality)|Silent Bell]] [[Sound_and_vision#Never_Get_Old_(Falconer)|revealed the truth]]. The cult was condemned. The Senate [[387YE_Summer_Solstice_Senate_sessions#Criminalise_Cult_of_the_Falconer|declared]] the cult to be illegal. As [[the Claw]] burns balefully on the western horizon, concrete steps are being taken to put an end to this threat.&lt;br /&gt;
&lt;br /&gt;
You can learn about the cult of the Falconer, and what can be done to thwart it, in the &#039;&#039;&#039;[[Stand amid the roar]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Best Beware My Sting===&lt;br /&gt;
* &#039;&#039;&#039;Dawn; historians&#039;&#039;&#039;&lt;br /&gt;
Since their conquest of [[the Barrens]] was complete, the nobles of [[Dawn]] have had to contend with a new power there. A [[Legendary_beasts#Sphinxes_and_Manticores|manticore]]: a near-mythical beast, that dwells in the heart of the [[The_Barrens#The_Untrod_Groves|Untrod Groves]] and calls itself their &#039;&#039;Earl&#039;&#039;. Though it is not bonded to the [[egregore]], this creature claims to be Dawnish, and traces its lineage back to an ancient monarch, &#039;&#039;Penni the White&#039;&#039;. With its home now part of Dawn once more, this &amp;quot;Earl&amp;quot; seems intend on re-establishing their dominion. The Earl&#039;s Council has rejected the idea that this being might be one of them, but the Earl of the Groves does not accept the rejection and invited nobles and yeofolk alike to [[In_the_flesh|a tourney]] on its lands. Now it seems the creature has another invitation - this time to a simple banquet. What can go wrong?&lt;br /&gt;
&lt;br /&gt;
You can learn about the Earl of the Groves, and its banquet, in the &#039;&#039;&#039;[[Best beware my sting]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==the Moth For The Star==&lt;br /&gt;
* &#039;&#039;&#039;Astronomancers; magicians of all kinds; people who have spent time in Karov, Hahnmark, Holberg, Spiral, and Semmerholm&#039;&#039;&#039;&lt;br /&gt;
Most folk believe that the [[constellation|constellations]] have always existed in the night sky. Some claim that they are [[Astronomancy#Overview|the tools employed by the Creator]], when they forged all of Creation. [[Astronomancy|Astronomancers]] sometimes view themselves as the most rarified of magicians because they seek to wield the  power of the Creator. Nobody has ever found a way to prove if the constellations cause magical effects or are caused by them. [[Astronomancy#As_Above,_So_Below|As above, so below]] is the one law most astronomancers can agree on - for most practical magicians it is enough that it works. As above, so below. When the stars come into alignment, so to does the Empire...&lt;br /&gt;
&lt;br /&gt;
You can learn about matters relating to the stars, including their impact on arcane projections, in the &#039;&#039;&#039;[[The moth for the star]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
{{CaptionedImage|file=IconZemress.png|align=right|width=150}}&lt;br /&gt;
===Brass and Blood (Navies)===&lt;br /&gt;
* &#039;&#039;&#039;The scholars and shipwrights of the Zemress Naval Academy have almost completed their research&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial navies will soon be able to be raised with &#039;&#039;Swift Sails&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The next research will be decided upon at the Winter Solstice 387YE&#039;&#039;&#039;&lt;br /&gt;
A year ago, the fleet captains of the Brass Coast voted on the newest research for the [[Madruga#Zemress Naval Academy|Zemress Naval Academy]]. They chose to encourage the shipwrights and scholars of the School of Brass and Blood to research swift sails. Built for speed, such a navy will be able to put on sail and make extra speed at the cost of risking damage to shipping. It builds on techniques witnessed by the [[Grendel]] warships, some of which are designed to achieve speed at all costs.&lt;br /&gt;
&lt;br /&gt;
===The Hunt of Big Icebarn (Sermersuaq)===&lt;br /&gt;
* &#039;&#039;&#039;Big Icebarn has been hunting the monsters of Agramant in the Suaq Wastes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If Big Icebarn hadn&#039;t received enough support, it would have retreated back to Sydanjaa&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Artok was supported by more than twelve thousand strength from the military units of Wintermark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Big Icebarn will remain another season if supported by at least thirteen thousand strength from military units of Wintermark&#039;&#039;&#039;&lt;br /&gt;
Three seasons ago, then [[Banner-bearer of Atkonaroq]], &#039;&#039;&#039;Liv Tidgaring&#039;&#039;&#039;, sent Big Icebarn into the [[Sermersuaq#Suaq Wastes|Suaq Wastes]] to hunt the monsters of [[Agramant|Blood-on-the-Snow]]. Those Winterfolk who were [[Venture#Hunt_the_Suaq_Wastes|hunting the monsters]] benefited from the Artok; the monstrous creatures couldn&#039;t help but be drawn to Big Icebarn. &lt;br /&gt;
&lt;br /&gt;
There was worry that the Artok would be forced north, back into [[Sermersuaq#Sydanjaa|Sydanjaa]], if insufficient Winterfolk joined them in the hunt. It was estimated that around six thousand heroes would need to take part in the hunt to prevent Big Icebarn from being battered by the monsters of the northern wastes. Fully twice that number took to the Suaq Wastes, hunting the beasts of the &#039;&#039;Siren-of-the-Wasteland&#039;&#039; whilst, admittedly, staying clear enough away from Artok as to not get in its way. &lt;br /&gt;
&lt;br /&gt;
Big Icebarn will continue on its way, carving a path through the foul creatures of the [[Realm#Winter|Wasteland]], and if at least thirteen thousand strength in the military units of Wintermark support it, then it will draw the attention of a [[Inhabitants_of_the_realms#Guardians|guardian]] of Agramant, and with it an opportunity to slay it at the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 19:00 and ending at 20:00&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 19:55 or on quests that start after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 19:55 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 19:00 and 20:00.&lt;br /&gt;
&lt;br /&gt;
===Spring Heralds Volunteering===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;It is no longer possible to volunteer for this opportunity&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;There is an opportunity for a small number of player volunteers to help portray Spring heralds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Volunteers will need to have their own costume: robes or tunics in white, green or earth tones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The role will last around two hours, starting at 21:00 on Saturday&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The role will involve talking with player characters, some amount of walking and standing. There will be lighting but it could be dim&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If you are interested, please email plot@profounddecisions.co.uk with your PID and the subject line &amp;quot;Spring Herald Volunteer E4&amp;quot; where you will be given further information&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please email before 18:00 on Saturday 6th September if you are interested in volunteering&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It is not possible to volunteer for this encounter if you play a character in Navarr&#039;&#039;&#039;&lt;br /&gt;
This is an opportunity to portray heralds of one of the Spring eternals known to the Empire. The eternal will not be made public before the encounter. This will be an encounter where heralds will be talking to large groups of player characters: conversing and giving gifts. It is not intended to be a combat encounter; however, it is possible that the player characters could attack you, so you would have to be comfortable with this possibility.&lt;br /&gt;
&lt;br /&gt;
There will not be seating and some amount of walking and standing would be needed. The light will likely be dim but no reading is required.&lt;br /&gt;
&lt;br /&gt;
If you are interested and would like more information, please email {{plot}} with your PID and you will be given more details.&lt;br /&gt;
&lt;br /&gt;
==Trade Summary==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets, and their production has been altered. You can find out more about the changes made in the &#039;&#039;&#039;[[A_better_future#Kantor|A better future]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039; welcome Imperial traders and their production has been significantly altered. You can find out more about the new items on the &#039;&#039;&#039;[[According_to_principle#New_trade|According to principle]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a 1 rank bonus due to close proximity. The production of Caitun has shifted to no longer produce ingots of orichalcum. Instead, a starting fleet will produce a cube of mooncheese. You can find out more about the situation on the &#039;&#039;&#039;[[Wild_is_the_wind#Faraden_Luxuries|Wild is the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders. &lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders, and its production has been significantly altered. You can find out more about the changes on the &#039;&#039;&#039;[[Friend_of_mine#Inspire_Others|Friend of mine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Summer_Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Summer Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, The Rushes, &#039;&#039;Cinder Drove&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kill the Guardian&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Shovels_and_spades#Breaking_Burhfæst_(Battle_Opportunity)|Breaking Burhfæst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Eisa Ironlungs&#039;&#039;&#039; of [[Wintermark]]; The Mountain Bulwark was destroyed; the Clakes were rescued; Sammy Clake was executed in Anvil&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Liathaven|Liathaven, West Ranging, &#039;&#039;Far Steading&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroy the Mechanism&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Axe-bite_and_ploughshare#Tinker&#039;s_Tribute_(Battle_Opportunity)|Tinker&#039;s Tribute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; a fortification has been completed in West Ranging; the two injured Feni died; Forge&#039;s Aegis was lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Kroll, &#039;&#039;Palace Expanse&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Break the Enchantment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Root_and_branch#Shine_a_Light_(Battle_Opportunity)|Shine a Light]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Palace of Sleepers has escaped; Het Trakaa remains alive; Krollthorned remain a threat&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Zenith|Zenith, Proceris, &#039;&#039;Plantation of Tall Ferns&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Poison the Sac&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Root_and_branch#A_Sackful_Of_Poison_(Battle_Opportunity)|A Sackful of Poison]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;	Nicassia Avicia of Phoenix Reach&#039;&#039;&#039; of [[Urizen]]; Egg sac poisoned; &#039;&#039;Orbubus&#039; Weepers&#039;&#039; survive &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	 || 	Mournwold, Southmoor, Warthill Woods	 || 	&#039;&#039;&#039;Jedediah Boon	 || 	[[Shovels_and_spades#A_Matter_of_Property_(Mournwold)|Defeat the yegarra]]	 || Yegarra defeated and eight wains of [[mithril]] delivered to &#039;&#039;Jonah John&#039;&#039; in time for the Autumn Equinox&lt;br /&gt;
|-								&lt;br /&gt;
|	2	 || 	Hahnmark, Wood Heath, Dunfrith	 || 	[[Guardian of Dunfrith]]	 || [[387YE_Summer_Solstice_winds_of_fortune#Blades_in_the_Mark_(Hahnmark)|Investigate the source of trouble]] || Murderer identified and escorted out of village. No report of trial from local magistrate.&lt;br /&gt;
|-								&lt;br /&gt;
|	3	 || 	Mournwold, Greensward, Honour&#039;s Rest Fields	 || 	[[Friar of Honour&#039;s Rest]]	 || [[Shovels_and_spades#On_Honour&#039;s_Fields|Kill the Ulvenwar]] || Ulvenwar killed and Marcher orcs rescued&lt;br /&gt;
|-								&lt;br /&gt;
|	4	 || 	Liathaven, West Ranging, Halbera&#039;s Stockade	 || 	[[Seventh Wave|General of the Seventh Wave]]	 || [[Axe-bite_and_ploughshare#Bonds|Kill &#039;&#039;Halbera Strongarm&#039;&#039;]] || &#039;&#039;Halbera Strongarm&#039;&#039; killed&lt;br /&gt;
|-								&lt;br /&gt;
|	5	 || 	Mournwold, Greensward, Farstrider Approach	 || 	[[Bailiff of the Downs]]	 || [[Shovels_and_spades#Raindrops|Kill the Ulvenwar]] || Ulvenwar killed and Marcher orcs rescued&lt;br /&gt;
|-								&lt;br /&gt;
|	6	 || 	Therunin, Eastring, Glimmerwater	 || 	&#039;&#039;Eanna Glimmerwater	 || [[When_I_met_you#Lights_in_the_Dark|Bask in the lantern]] || Lantern basked in&lt;br /&gt;
|-								&lt;br /&gt;
|	7	 || 	Sermersuaq, Suaq Wastes, Typhawn&#039;s Pen	 || 	[[Banner-bearer of Atkonaroq]]	 || [[The_prettiest_star#Snow_(Eleonaris)_(Conjunction)|Kill &#039;&#039;Typhawn&#039;&#039;]] || &#039;&#039;Typhawn&#039;&#039; killed&lt;br /&gt;
|-								&lt;br /&gt;
|	8	 || 	Liathaven, Liath&#039;s Ring, Sigryn&#039;s Bawn	 || 	[[Champion of Ambition]]	 || [[Axe-bite_and_ploughshare#To_Surprise_Kings_and_Queens|Defeat the heralds]] || Construct and heralds of [[Eleonaris]] killed&lt;br /&gt;
|-								&lt;br /&gt;
|	9	 || 	Liathaven, Liaven&#039;s Glen, Freydi&#039;s Meadow	 || 	[[Autumn Hammers|General of the Autumn Hammers]]	 || [[Axe-bite_and_ploughshare#Another_Plan|Recover the construct]] || Heralds of Eleonaris killed and construct recovered&lt;br /&gt;
|-								&lt;br /&gt;
|	10	 || 	Miaren, Serenael, Seren Temple Building Site	 || 	[[Eternal Flame of Miaren]]	 || [[A_thousand_steps#A_Great_Dance_for_Seren_%28Conjunction%29|Ease the passing of the ghosts]] || Unclear, but &#039;&#039;&#039;Tanwen&#039;&#039;&#039;, the Eternal Flame of Miaren, should know more&lt;br /&gt;
|-								&lt;br /&gt;
|	11	 || 	Skallahn, Fareskov, The Dark Woods	 || 	&#039;&#039;&#039;Eerikki Korpi	 || [[The_prettiest_star#A_Walk_in_Dark_Woods_(Sadogua)|Enter the dark woods of Fareskov on behalf of the Toad King]] || Unclear, but &#039;&#039;&#039;Eerikki Korpi&#039;&#039;&#039; should know more&lt;br /&gt;
|-								&lt;br /&gt;
|	12	 || 	Necropolis, Coursmouth, Broken Grove	 || 	[[Champion of Pride]]	 || [[Long_grass_and_stormclouds#A_Plan_Succeeds_(Necropolis)|Kill the servants of the Red God]] || Servants of the Red God killed&lt;br /&gt;
|-								&lt;br /&gt;
|	13	 || 	Mareave, Icarion, The Courath&#039;s Hold	 || 	[[Citadel Guard|General of the Citadel Guard]]	 || 	[[Long_grass_and_stormclouds#Flags_(Mareave)|Defeat the &#039;&#039;Courath of Icarion&#039;&#039;]] || &#039;&#039;Courath of Icarion&#039;&#039; defeated and Stormcaller recovered&lt;br /&gt;
|-								&lt;br /&gt;
|	14	 || 	Kallavesa, Kallavesa Marsh, Mjod’s Glen	 || 	[[Crow Keeper of the Rest]]	 || [[Sound_and_vision#Sense_of_Doubt_(Kallavesa)|Defeat the coral husks]] || All coral husks destroyed&lt;br /&gt;
|-								&lt;br /&gt;
|	15	 || 	Mareave, Fleisardh, Halkrin&#039;s Orchard	 || 	[[Champion of Prosperity]]	 || [[Long_grass_and_stormclouds#Expectations_(Mareave)|Defeat the Grendel and claim the cache]] || Resources recovered&lt;br /&gt;
|-								&lt;br /&gt;
|	16	 || 	Bregasland, Ottermire, Picklers Marsh	 || 	[[The Academy|Cadet Commander]]	 || [[Sound_and_vision#Fascination_(Bregasland)|Rescue the magicians]] || Magician rescued and escorted back to Anvil&lt;br /&gt;
|-								&lt;br /&gt;
|	17	 || 	Therunin, Greenheart, The Untrod Wilds	 || 	[[Spear of the Seven]]	 || [[Willow_and_rain#Scent_of_Madness|Defeat the Druj]] || Druj defeated and resources recovered&lt;br /&gt;
|-								&lt;br /&gt;
|	18	 || 	Brocéliande, Dark Ranging, Darkened Glade	 || 	[[Vallornguard|Speaker of the Vallornguard]]	 || [[Eight_for_a_wish#Lose_the_Sun_(Brocéliande)|Kill the cult&#039;s leaders]] || Cult&#039;s leaders killed&lt;br /&gt;
|-								&lt;br /&gt;
|	19	 || 	Sarangrave, Bendol, Ghulai&#039;s Rest	 || 	[[Knight of the Greenwood]]	 || [[Eight_for_a_wish#Portion_of_Wisdom_(Sarangrave)|Claim &#039;&#039;Vate&#039;s Shelter&#039;&#039;]] || &#039;&#039;Vate&#039;s Shelter&#039;&#039; recovered&lt;br /&gt;
|-								&lt;br /&gt;
|	20	 || 	Zenith, Lustri, Danwyn&#039;s Path	 || 	[[Champion of Vigilance]]	 || [[Root_and_branch#Ideas_of_Importance_(Zenith)|Defeat the Druj]] || Druj defeated&lt;br /&gt;
|-								&lt;br /&gt;
|	21	 || 	Miekarova, Mieriada, Painted Clearing	 || 	[[Miekarova|Senator for Miekarova]]	 || [[Sound_and_vision#Painted_(Miekarova)|Defeat the cultists]] || Cultists killed&lt;br /&gt;
|-								&lt;br /&gt;
|	22	 || 	Therunin, Eastring, Toxic Sward	 || 	[[Champion of Wisdom]]	 || [[Willow_and_rain#A_Veil_Hides|Defeat the heralds and the Druj]] || Druj and heralds of [[Arhallogen]] defeated&lt;br /&gt;
|-								&lt;br /&gt;
|	23	 || 	Skarsind, Estermark, Mormyk Woods	 || 	[[Shepherd of the Great Herd]]	 || [[Sound_and_vision#Herding_(Skarsind)|Defeat the cultists]] || Cultists killed&lt;br /&gt;
|-								&lt;br /&gt;
|	24	 || 	The Barrens, The Bleaks, Last Battle&#039;s Field	 || 	[[Keeper of the Last Battle]]	 || [[Root_and_branch#Hummingbird&#039;s_Secret_(The_Barrens)|Kill the Druj and the heralds of Arhallogen]] || Heralds of Arhallogen and Druj killed&lt;br /&gt;
|-								&lt;br /&gt;
|	25	 || 	Hahnmark, Valasmark, Dunhall Copse	 || 	[[Hahnmark|Senator for Hahnmark]]	 || [[Sound_and_vision#Corpse_(Hahnmark)|Defeat the cultists]] || Cultists killed&lt;br /&gt;
|-								&lt;br /&gt;
|	26	 || 	Mareave, Beoraidh, Black Sand Tower	 || 	[[Ambassador to the Grendel]]	 || [[I_wish_you_would#Lord_Morath_(Conjunction)|Meet the visiting Grendel wind lord]] || Unclear, but &#039;&#039;&#039;Finna&#039;&#039;&#039;, Ambassador to the Grendel, should know more&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Stand_amid_the_roar&amp;diff=128045</id>
		<title>Stand amid the roar</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Stand_amid_the_roar&amp;diff=128045"/>
		<updated>2025-09-09T22:50:45Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Aimed Spear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;“Not long until sunset.” said Sanne in a heavy tone.&lt;br /&gt;
&lt;br /&gt;
“Not long at all.” agreed Judah. &lt;br /&gt;
&lt;br /&gt;
The pair fell silent for a while as if afraid that if one of them voiced the obvious they would make it true.&lt;br /&gt;
&lt;br /&gt;
Finally Judah could stand it no longer. “And the scouts definitely said they’d be here by then?” he queried. &lt;br /&gt;
&lt;br /&gt;
Sanne once again tested the string of her bow. “That&#039;s what they said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Judah sighed, and rolled his shoulders against the weight of his armour. “Do you think our reinforcements will get here first?”&lt;br /&gt;
&lt;br /&gt;
Sanne looked back at the farmstead behind them. “They said we would. Assuming nothing goes wrong.” She smiled, not entirely convincingly. “But we don’t need reinforcements, do we? It’s nothing to us. A pair of heroes defending civilisation from a few shitty cultists and a pattern in the stars. It’ll be like the stories. You know, like Elayne Silverlark and what-his-face.”&lt;br /&gt;
&lt;br /&gt;
Judah narrowed his eyes as he scanned the horizon. Which would arrive first, he wondered? Reinforcements, or the enemy? He rested his hand on the hilt of his sword. Somehow he doubted that anyone would tell the tale of his life if it ended here. “Things bleed, they say. I guess we’ll just have to make sure they bleed more than we do.”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=A Peregrine Falcon in Flight.jpg|caption=The cult of the Falconer adopt a philosophy inspired by a certain interpretation of the nature of [[the Claw]] constellation.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;The Narwhal&#039;s Spear, the Sun Chamber, and members of the Wintermark and Highguard assemblies have made their way to the territory to deal with the Cult of the Falconer&#039;&#039;&#039;&lt;br /&gt;
It started simply, with animal attacks. The beasts of [[Sermersuaq]] were agitated and aggressive. Strange, to be sure, but strange things happen every day. Then the aggression spread. Strange people were seen partaking in unusual rites across the northern Empire. Representatives of a group, or perhaps of a person, called the Falconer repeatedly attended Anvil, bringing with them words of strength, bloodshed, and a return to an imagined past, free from the corrupting decadence of modern life. And as they did so, blood began to be spilt. No longer was this just strange: this was dangerous.&lt;br /&gt;
&lt;br /&gt;
Citizens of the Empire sprang into action in the face of this creeping menace. The [[Silent Bell (Sodality)|Silent Bell]] were tasked with investigating the Cult of the Falconer, even as the group descended into open blood sacrifice. The Silent Bell [[Sound_and_vision#Never_Get_Old_(Falconer)|revealed the truth]]; that the Falconer was a [[tulpa]], a manifestation of the [[constellation]] of [[the Claw]], whose law states that &#039;&#039;Things Bleed&#039;&#039;. Appealing to the insecure, the disheartened, the traumatised who had found no healing in Virtue, this cult had set itself to the task of creating a world governed by nothing but brute animal strength. Without room for nuance, compassion, or introspection, those motivated by rage and suffering would never need to reckon with their pain, only turn it outwards against any who crossed their path.&lt;br /&gt;
&lt;br /&gt;
The assemblies of almost every nation affected by the cult condemned their actions in no uncertain terms, with judgements passed through the General and Highborn assemblies echoing these sentiments. The Senate [[387YE_Summer_Solstice_Senate_sessions#Criminalise_Cult_of_the_Falconer|declared]] the cult to be illegal, turning the wrath of militia and magistrate against the followers of this malign and bloodthirsty entity. Yet hardship and opposition have not deterred the cult. In a true act of defiance, they have erected obelisks of [[white granite]] across Sermersuaq.&lt;br /&gt;
&lt;br /&gt;
But it was clear that harsh words would not be enough. And so the general of the Narwhal&#039;s Spear gave orders for the army to return home to Sermersuaq to draw the poison from the wound. The Wintermark Assembly urged every hero of the Mark to root out the cult while the Highborn Assembly urged the faithful to stand shoulder to shoulder with the Wintermarkers as they faced the enemy. Finally, the reformed Sun Chamber called on Barien&#039;s patronage to let them slip unseen into Sermersuaq seeking to learn what they could about the Cult and their plans and how they might be thwarted.&lt;br /&gt;
&lt;br /&gt;
==Aimed Spear==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Determination of Ice Kaisa, General of the Narwhal&#039;s Spear&amp;quot;&amp;gt;Children of Sermersuaq, too soon we must return home. A threat is taking root beneath the snow. Scour our lands for those that follow the Falconer and the obelisks they build; remind them that we are children of snow and ice, not stars and blood. Do not kill these lost and misguided; subdue, mediate and bring them back to the hearth. Do not shed blood, do not let them bleed in the snow.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Narwhal&#039;s Spear has moved decisively against the Cult, attacking their strongholds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their actions have shattered the Cult&#039;s forces preventing them forming an army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Defeating the Cult&#039;s forces has rendered their ritual sites vulnerable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Narwhal&#039;s Spear]], moving under the effects of [[Find the Best Path]], went home to Sermersuaq. Guided by the orders of &#039;&#039;&#039;Determination of Ice Kaisa&#039;&#039;&#039;, and the clearness of communication instilled in them by the Autumn realm, the soldiers spread out across the territory. The orders are clear: save the misguided souls caught in this tulpa’s lies, and in the general’s words, “&#039;&#039;remind them that we are children of snow and ice, not stars and blood.&#039;&#039;” Their instructions are to treat these people as victims rather than villains, to bring them home and to avoid empowering their patron by further bloodshed.&lt;br /&gt;
{{CaptionedImage|file=Narwhal&#039;s Spear.webp|align=right|width=300}}&lt;br /&gt;
Some cultists break in the face of their nation’s heroes and throw themselves on the soldiers’ mercy. Arrogant youths whose dreams of [[heroism]] melted away in the face of the bloody reality. Loud-mouthed braggarts who found bloodshed far more appealing from the comfort of their tavern stools. Sad and broken souls who collapse into tears in the face of genuine compassion from their fellows, the weight of their pain becoming too much to bear.&lt;br /&gt;
&lt;br /&gt;
Sadly, most do not come quietly. Some fight like animals, snarling and enraged. Others hold onto the vicious cunning that the Narwhal’s Spear know only too well. The soldiers are not eager to slay their kin, but the cultists refuse to give them a choice in the matter. It is a law, after all: &#039;&#039;Things Bleed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The cultists are vicious and utterly lacking in mercy, but they are simply no match for an Imperial army, let alone one with the quick wits and magically-enhanced logistics of the Narwhal’s Spear. The soldiers do not commit to fights they cannot win, and when they do strike, it is with overwhelming force. Everywhere they go, the cult is thwarted. An attack on the Smokehouse of Atalaq falls into an Imperial ambush, an attempt to abduct hylje from the Rikkivesi falls in the face of a wall of spears and arrows, and a group seeking to infiltrate the small settlement of Wreck are tricked into giving up their weapons and then barricaded inside a storehouse by a group of fast-talking icewalkers.&lt;br /&gt;
&lt;br /&gt;
By the time the season is drawing to a close, the Spear have broken the strength of the Cult. Despite the intensity of the fighting, the army has taken surprisingly few casualties due to the disordered nature of their foe. It is clear that the Cult was trying to form their followers into an army - had they been given one more season to complete their efforts, then the result would have been very different. As it is, the burgeoning military strength of the Cult has been shattered - those whose skeins may yet be saved have become [[Wintermark_religious_beliefs#The_Frayed|Frayed]]. Those who were beyond such things were buried where they fell. The Cult&#039;s plans for an army of their own are gone.&lt;br /&gt;
&lt;br /&gt;
The attack has been timely; by directly attacking the cult&#039;s strongholds, the Spear have been able to draw members of the cult away from the ritual sites they have taken over. That has left these sites vulnerable and enabled the more nimble groups that accompanied the army to move quickly to investigate these locations. That is fortunate, for it soon transpires that raising an army was just part of the cult&#039;s plan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|by=Thritt, Wintermark Assembly|statement=The Cult of the Falconer’s influence must be ended. The construction of their obelisks in the Suaq wastes puts at risk the lives of not just all Winterfolk, but of the Hylje, whom Wintermark previously swore to defend. The Wintermark Assembly urges every Hero of the Mark to bring everything they have to bear, to exercise their courage and vigilance to root this cult out from the Suaq Wastes and see it destroyed. We cannot fail the Hylje.|vote={{GM}} 252-10|when=Summer Solstice 387YE}}&lt;br /&gt;
{{SOPInner|by=Corrin Arrowsbane, Wintermark Assembly|statement=The Falcon flies alone. False words have told you “Blood-on-the-Snow” walks alongside. Do not hear the Voice in the Pines whispering in every threat. Vigilance tells us to clear our fields; Wisdom tells us to test what we know. This cult follows the stars; not our foe that follows famine.|vote=290-0|when=Summer Solstice 387YE}}&lt;br /&gt;
{{SOPInner|by=Destin of the Woodwych Harts, Highborn Assembly|statement=The dangerous cultists of the Falconer threaten Imperial lives and souls - especially those of our cousins in Wintermark. In Peerless Kinship, we hear the words of judgements 168 and 180, and urge all Vigilant Wayfarers to journey northwards and offer any spiritual assistance they can, as directed by their Wintermark hosts, to seek out and confront this threat.|vote=388-10|when=Summer Solstice 387YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Sun Chamber colour.png|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Crossroads and Doorways==&lt;br /&gt;
* &#039;&#039;&#039;The Sun Chamber voted to journey to Sermersuaq, and to scout for the white granite obelisk of the Cult of the Falconer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Members of the sodality have located all four of the menhirs that the Cult has prepared&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sodality has recovered a coded message from the body of one of the Cult members&#039;&#039;&#039;&lt;br /&gt;
Last season, the recently revived [[Sun Chamber]] voted to [[387YE_Summer_Solstice_Sodality_resolutions#Door_of_the_Chamber|send members]] of the sodality to the territory to scout for the [[white granite]] obelisks of the Cult of the Falconer. Ably assisted by heralds of the [[Barien|Lord of the Crossroads]], members and former alumni, slip into the territory looking to find the root of the cult&#039;s power - the stone menhirs that they have created. &lt;br /&gt;
&lt;br /&gt;
It is daunting work, requiring them to range all over the territory. Sermersuaq is one of the largest territories in the Empire, a huge expanse of tundra that is difficult to cross and easy to hide in. Dangerous too, for the wild parts of Sermersuaq are plagued with monsters released into the world by [[Agramant|Blood on the Snow]] and [[Hayaak|the Prince-in-Exile]]. Fortunately, the Chamber have powerful allies of their own, the heralds of their patron granting them supernatural swiftness as they speed across the land. With all the vigour that youth can bring them, they throw themselves into the task of scouting for the white granite obelisks.&lt;br /&gt;
&lt;br /&gt;
The first obelisk is located almost by accident, in Tanikipari. Members of the Chamber were looking for something much bigger, based on rumours heard about the obelisks. But the cult had buried the stone menhir for some reason, either to hide it or perhaps for some more sinister reason. As a result only the very tip, barely the size of a person, protrudes above the ground, and it might have been missed were it not for the the eagle eyes of &#039;&#039;Megaris of the Empty Sword&#039;&#039;, a keen-eyed young sentinel from [[Spiral]].&lt;br /&gt;
&lt;br /&gt;
The Chamber quickly confirm that the menhir is one of the obelisks they are looking for. Once they have a better idea of what they are looking for, the sodality are able to intensify their search and members turn up two more obelisks in quick succession, one in [[Sermersuaq#Suaq_Fount|Suaq Fount]] and one in [[Sermersuaq#Suaq_Wastes|Suaq Wastes]]. According to those members of the cult who have turned back to Virtue, there are four obelisks in total, but the last one proves almost too much to find.&lt;br /&gt;
{{WingedMessenger|address=Warlock Yogurn, House of Frost, Silver Peaks, Sermersuaq}}&lt;br /&gt;
Eventually it is located, not in any part of Sermersuaq controlled by the Empire, but in the Silver Peaks, the rich mountains claimed by the Thule. Goaded on by the &#039;&#039;Master of Challenges&#039;&#039;, a handful of the current members of the Chamber slip over the border into the Thule lands and quickly locate the final obelisk, not far from the [[Stonefield Ice Caves]]. A tense stand-off with a group of warlocks nearly ends in catastrophe, until the scouts are able to convince the Thule that they are not there to steal, but rather to seek out mutual enemies of the Thule and the Empire. Together, the two groups are able to examine the final obelisk, before members of the Cult appear and both groups are forced to withdraw. Members of the sodality leave with a name, Warlock Yogurn of the House of Frost, and a promise that the matter will be reported to the Dragons, who will decide what to do with the obelisk.&lt;br /&gt;
&lt;br /&gt;
Members of the sodality try to avoid battle with the Cult where they can - those with military training understand how foolish it can be for scouts to lose sight of their mission and risk clashing swords with their enemies. Nonetheless, a handful of skirmishes prove impossible to avoid. It seems of little concern at first, a dozen fights like this have happened across the territory, but this one is different. An enciphered document is found on the body of one of the Chosen, a merchant originally from Kallevesa. It strikes everyone as a curious and auspicious matter – the Cult has no time for such sophisticated things as codes, so whatever is concealed within could be important. The note has been passed to the Civil Service, who will deliver it to the assembled Sun Chamber at their next meeting in Anvil in the hope that deciphering it may provide some useful intelligence.&lt;br /&gt;
&lt;br /&gt;
Having successfully located all four of the strange obelisks, the Chamber turns to cooperating with their allies in this quest, those stirred to action by the Wintermark and Highborn assembly, to put together a plan for dealing with them. &lt;br /&gt;
====Participation====&lt;br /&gt;
Any member of the Sun Chamber can have taken part in the investigation in Sermersuaq over the past season. Appropriate stories could involve gaining the assistance of heralds of the Lord of the Crossroads to move with unnatural quickness over the vast landscape, lucky escapes where you just managed to avoid a large band of Cultists. You may have been part of the small group who had a tense meeting with the Thule in the Silver Peaks, or one of those who found the first menhir in Tanikipari.&lt;br /&gt;
&lt;br /&gt;
Any member of the Sun Chamber who took part in this investigation, and roleplays that they were supported by a herald of Barien, starts play with an additional [[Heroic skills|hero point]]. This is expended first and is lost if not used by the end of the event.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBWintermark.jpg|align=right|width=200}}{{CaptionedImage|file=NBHighguard.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Kinship==&lt;br /&gt;
* &#039;&#039;&#039;The Winterfolk and Highborn have come together to seek out the cult&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have uncovered the cult&#039;s plan to infuse Sermersuaq with the power of the Claw&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have discovered a pillar and a Voice in Suaq Fount&#039;&#039;&#039;&lt;br /&gt;
The people of Sermersuaq are hardy. It was not so long ago that the Jotun stormed through their lands, and not too much longer than that when Thule maggots roamed across the territory. Buoyed up by the words of &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; exhorting them to despise folly and chastise the fools who spread it, and of &#039;&#039;&#039;Rafe&#039;&#039;&#039;, who told them to reject unknown or malicious auras, they are well primed for the judgements of &#039;&#039;&#039;Thritt&#039;&#039;&#039; and &#039;&#039;&#039;Corrin Arrowsbane&#039;&#039;&#039;, urging them to reject the Cult of the Falconer and confirming the source of their powers.&lt;br /&gt;
&lt;br /&gt;
This is it, the test of the Winterfolk’s resolve to stand firm in the face of malign auras and misguided cultists. Most are not fighters, but hunters bring back word from the wilderness, stormcrows dutifully collate reports from their congregations, and local icewalkers cast divinations to find what intelligence they can. The people of Sermersuaq can be Proud of their sharp eyes, and no gathering of cultists evades their sight.&lt;br /&gt;
&lt;br /&gt;
Yet even as the Winterfolk stand in defence of their land, aid comes from yet more sources. Highborn pilgrims, guided by the words of &#039;&#039;&#039;Destin of the Woodwych Harts&#039;&#039;&#039;, travel north to offer aid to their Winterfolk counterparts. Vigilant inquisitors, ruthless unconquered, and a few former grey pilgrims who walked the trods in the region, all come to offer assistance to their siblings in Virtue.&lt;br /&gt;
&lt;br /&gt;
Their aid proves pivotal; relentless questioning by the Highborn inquisitors of those who have given up the cult slowly reveals the enemy&#039;s true ambitions. Their goal is nothing less than the transformation of the land itself, by erecting four great menhirs in the shape of the [[the Claw]] and performing bloodthirsty rites on them, they hope to make all of Sermersuaq become as wild and savage as the constellation itself. In a twisted version of the Marcher traditions of [[The_Marches_hearth_magic#Chalk_Figures_and_Standing_Stones|standing stones]], the Cult seeks not to yoke the forces of nature, and subject them to mortal authority, but the very opposite. To break the yoke of civilisation and give free rein to nature&#039;s most cruel instincts. Like marking an object with a rune, they plan to mark the land with the sign of the Claw, so that it resonates with the same magical properties as the constellation itself.&lt;br /&gt;
&lt;br /&gt;
Nobody is certain if the plan will actually work. While the more followers of the Falcon are adamant that nothing can stop them, ice-walkers, mystics, and magisters who examine the plan are uncertain exactly what will happen. Attempts to exploit hearth magic on this scale are fraught with difficulty and impossible to predict. In the end, few believe it really matters what &#039;&#039;might&#039;&#039; have happened - Vigilance demands they are stopped, regardless.&lt;br /&gt;
&lt;br /&gt;
Fortunately, the actions of the Narwhal&#039;s Spear have left the cult unable to protect the obelisks, leaving them vulnerable to action by the Empire&#039;s heroes. The various leaders of the Cult, the &amp;quot;voices&amp;quot; remain with the obelisks, planning to invoke them when the moment is right, so a capable group could use the Sentinel Gate to destroy the Cult&#039;s leadership and remove the threat at the same time.&lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
Any Highborn or Winterfolk can have taken part in the efforts in Sermersuaq, focusing on Suaq Fount. Appropriate stories could involve collaborating with others, careful tracking and hunting, collating information (perhaps with a corkboard), and desperate fights against beasts or cultists. Some priests may have spent time inquisiting those who were captured or surrendered to find out what was planned, while magicians were studying the stars and looking into the cult&#039;s plans to see how feasible they really were.&lt;br /&gt;
{{CaptionedImage|file=ClawIllustrationInk.JPG|title=The Claw(Illus.)|align=right|width=300}}&lt;br /&gt;
==Stone and Stars==&lt;br /&gt;
* &#039;&#039;&#039;The pillars are huge white granite obelisks, that have been buried in the ground&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying a pillar will prevent the Cult&#039;s magic from affecting that region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If one pillar is destroyed, the Cult&#039;s plan will no longer affect the territory, only those regions containing an obelisk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If all four stone monoliths are destroyed the Cult&#039;s plan will completely fail&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying the pillars will be difficult, they require powerful magic to destroy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cult&#039;s plan requires four obelisks, spread out across Sermersuaq, in an arrangement meant to mimic the shape of the constellation of the Claw. There is one in [[Sermersuaq#Tanikipari|Tanikipari]], one in [[Sermersuaq#Suaq_Fount|Suaq Fount]], one in the [[Sermersuaq#Suaq_Wastes|Suaq Wastes]] and one in the [[Sermersuaq#Silver_Peaks|Silver Peaks]]. The Cult will need all four of these to be in place by the end of the Equinox to bring down their curse on the whole territory.&lt;br /&gt;
&lt;br /&gt;
If so much as a single obelisk is destroyed, then the rites will fall short. The Cultists will still complete the rites, but the effects will only fall on those regions that still contain an obelisk at the time. If all four are destroyed, then the rites will fail completely and there will be no effects.&lt;br /&gt;
&lt;br /&gt;
One mystery remains - how did the Cult obtain the resources for these huge obelisks? The Cult has painstakingly buried the menhirs in the ground, so that the magic they evoke will be communicated to the very soil and rock itself. By all accounts, the things are huge, each must have required at least ten wains of [[white granite]] - meaning the cult must have acquired forty wains in total. There were rumours that the Cult was recruiting at Anvil, trying to acquire white granite for their plan, but few of their supporters are wealthy or powerful. How then have they come by such enormous resources?&lt;br /&gt;
&lt;br /&gt;
Destroying the pillar would require delivering a potent ritual magic. The Highborn magisters and the Wintermark icewalkers and mystics have combined their skills to create three arcane projections, one for each of the groups attempting to destroy an obelisk. Inspired by Winter ritual [[Dreadful Ending]], the projections are Magnitude 20 and would take two minutes to cast, but if cast while close enough to touch one of the Falconer obelisks, it will be completely destroyed. They have provided one copy to each of the citizens charged with ensuring the pillars are destroyed.&lt;br /&gt;
&lt;br /&gt;
===Strengthening Storm===&lt;br /&gt;
* &#039;&#039;&#039;A band of cultists are protecting the pillar of Tanikipari&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Corrin Arrowsbane&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the pillar and killing the Voice of Tanikipari&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Killing the Voice of Tanikipari will prevent this individual from posing a threat in the future&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying the Tanikipari obelisk will ensure the region is not affected by the Cult&#039;s magic&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
A group of vigilant Winterfolk have attempted to destroy the first pillar found, the obelisk near Ittanpari in Tanikipari. Sadly, they encountered unusually strong defences and they were forced to pull back with several members of the band badly wounded. &#039;&#039;Merewalh the Fox&#039;&#039;. a Suaq mediator, has sent word back asking for help.&lt;br /&gt;
&lt;br /&gt;
Merewalh was inspired by the words of &#039;&#039;&#039;Corrin Arrowsbane&#039;&#039;&#039; to seek out this threat. As such, she asks Corrin Arrowsbane to complete the mission to destroy the pillar and kill the Voice of Tanikipari. Killing the Voice will ensure this individual cannot flee and return to pose a threat in the future. Destroying the pillar will ensure that the region is not affected by the Cult&#039;s magic. &lt;br /&gt;
&lt;br /&gt;
===Growing Threat===&lt;br /&gt;
* &#039;&#039;&#039;A band of cultists are protecting the pillar of the Suaq Wastes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Counsel of the Sun Chamber&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the pillar and killing the Voice of the Wastes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Killing the Voice of the Wastes will prevent this individual from posing a threat in the future&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying the Suaq Wastes obelisk will ensure the region is not affected by the Cult&#039;s magic&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The members of the Sun Chamber chose to focus their efforts on the western part of the territory. &#039;&#039;Megaris of the Empty Sword&#039;&#039;, the keen-eyed sentinel who found the first pillar, has been keeping an eye on the final target close to the border with [[Tromsa]]. The cultists here have rallied around the &amp;quot;&#039;&#039;Voice of Wastes&#039;&#039;&amp;quot;, from where they have carried out numerous forays into Kalsea.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;Megaris of the Empty Sword&#039;&#039; is a member of the Sun Chamber, it is the responsibility of the [[Counsel of the Sun Chamber]], &#039;&#039;&#039;Zoria&#039;&#039;&#039;, to ensure the pillar is destroyed and the Voice of Tanikipari slain. Killing the Voice will ensure this individual cannot flee and return to pose a threat in the future. Destroying the pillar will ensure that the region is not affected by the Cult&#039;s magic. &lt;br /&gt;
&lt;br /&gt;
Whilst [[Barien]] would normally require that only members of the sodality take part in any dangerous quest that had employed his help to arrange, here he has made clear that he expects the Chamber will need to call on many allies from outside the sodality if they are to achieve the impossible. Provided the will of the Consul is respected, then the eternal will not be angered no matter who she chooses to undertake the dangerous expedition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Speaker of Highborn Assembly.jpg|caption=&#039;&#039;&#039;Nicodemus of Balthazar&#039;s Vineyard&#039;&#039;&#039;, Speaker of the Highborn Assembly|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gathering Darkness===&lt;br /&gt;
* &#039;&#039;&#039;A band of cultists are protecting the pillar of Suaq Fount&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Speaker of the Highborn Assembly&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for destroying the pillar and killing the Voice of the Fount&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Killing the Voice of the Fount will prevent this individual from posing a threat in the future&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Destroying the Suaq Fount obelisk will ensure the region is not affected by the Cult&#039;s magic&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&#039;&#039;Caleb of Matthias&#039; Rest&#039;&#039;, a shrewd Highborn [[Unconquered]], was chosen to lead a group of fellow Highborn warriors to the sparse area south-east of the [[Sermersuaq#Face_of_Ikka|Face of Ikka]], hoping to destroy the Cult&#039;s power there. These cultists have rallied around the &amp;quot;&#039;&#039;Voice of the Fount&#039;&#039;&amp;quot;, and looked to disrupt the [[Pride of Ikka&#039;s Tears]] and claim the mithril for themselves. Sadly, the group never reached the Fount, they were attacked on the way by one of Hayaak&#039;s vengeful monsters and too many of the group were wounded for them to continue.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;Caleb of Matthias&#039; Rest&#039;&#039; took inspiration from the [[judgement]] of &#039;&#039;&#039;Destin of the Woodwych Harts&#039;&#039;&#039;, it would usually be their responsibility. However, the civil service have been informed that the wayfarer will not be at the coming summit, so it is down to the [[Speaker of the Highborn Assembly]], &#039;&#039;&#039;Nicodemus of Balthazar&#039;s Vineyard&#039;&#039;&#039;, to kill the Voice of the Fount and destroy the pillar. Killing the Voice will ensure this individual cannot flee and return to pose a threat in the future. Destroying the pillar will ensure that the region is not affected by the Cult&#039;s magic. &lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=thulebanner1.jpeg|title=Thule banner iconography|align=right|width=200}}&lt;br /&gt;
===The Silver Peaks===&lt;br /&gt;
* &#039;&#039;&#039;There is a fourth pillar in the Silver Peaks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule warlocks claim the Dragons will &#039;&#039;attend&#039;&#039; to the pillar&#039;&#039;&#039;&lt;br /&gt;
Members of the Sun Chamber met with a band of Thule warlocks, and the two groups examined the fourth obelisk together. The Thule were investigating reports of problems: previously tame beasts gone feral; tempers running short; and at least one instance of an escalating curse war between rival warlocks. The Chamber were forced to leave the matter with the Thule, who made clear that the Dragons would &amp;quot;attend&amp;quot; to the matter. That might mean the Thule intend to destroy the pillar themselves, but if it &#039;&#039;definitely&#039;&#039; meant that, the warlock would presumably have said as much.&lt;br /&gt;
&lt;br /&gt;
Still, the Empire will have its hands full dealing with the Cult and the three pillars that are in Imperial-controlled parts of Sermersuaq, they may have to just hope that the Thule are as good as their word.&lt;br /&gt;
&lt;br /&gt;
==What is Known==&lt;br /&gt;
The Cult of the Falconer is on the back foot, unable to stand in the face of the overwhelming forces arrayed against it. Yet… the Cult did not grow to this size without being persuasive. Their leaders are charismatic, and some find their message of a simpler world, a world without the strictures of civilisation to restrain them, a world where they can finally express their true desires and be granted the acclaim to which their strength entitles them, deeply compelling. Even as it seems like every living being in Sermersuaq is arrayed against them, some still seek out the Falconer. Perhaps there is a sense of doomed romanticism to it, the star-sworn underdogs continuing to fight against the unstoppable mass of the Empire. Perhaps there is no reason at all.&lt;br /&gt;
&lt;br /&gt;
Regardless of motivation, everyone who has joined the Cult has sworn a simple oath: to follow the Cult’s leaders, and to rise up against the Empire when the time comes. And everyone who has done so has received a warning: failing to fulfil this oath will have dire consequences. Not dire as in a loss of wealth. Not dire as in a terrible injury. Not dire as in a frayed skein. Dire as in the wrath of an entire constellation being directed at you. Things Bleed, but if they bleed hard enough, they don&#039;t bleed for long.&lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
If your character would have joined the Cult of the Falconer for any reason, you may email {{plot}} with your CID before noon on Friday the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; informing us that you have sworn the cult’s oath. You should visit GOD on Saturday morning to receive a briefing on any repercussions. As an important note, this has a very high chance of your character no longer being playable. You should not do this if you would be uncomfortable having your character die as a result of their involvement with the Cult.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[The Claw]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bedight_in_veils&amp;diff=127942</id>
		<title>Bedight in veils</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bedight_in_veils&amp;diff=127942"/>
		<updated>2025-09-08T20:10:48Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* The Karass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]][[Category:Foreign Nations]][[Category:Thule]][[Category:Iron Confederacy]][[Category:Grendel]][[Category:Jotun]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
There are six great powers in the known world, but also innumerable lesser powers. They do not have the power or influence to shake the world with a &#039;&#039;Pax Sarcophan&#039;&#039;, nor send shockwaves through the world when they go to war. Yet they are no less important to those with whom they share a border, and for some at least, their ambitions are no less relevant to the Empire. Sometimes diplomatic relations require in-depth analysis; sometimes there is an opportunity to catch one&#039;s breath and let the drama move slowly towards the next crisis point.&lt;br /&gt;
&lt;br /&gt;
There are [[ambassador|ambassadors]] to some of these nations - the Suranni, the Thule, and the Grendel in particular. Other nations are dealt with by the [[Imperial Consul]]. They handle diplomatic relations with any foreign and barbarian power with which the Senate has not created a separate ambassador. As well as those who have responded this season, this includes people as diverse as the [[Skoura|Skourans]], the [[Great Forest Orcs]], the [[Druj]] and the independent septs of the Mallum, technically the Sand Fishers, the exiles of [[Madruga#Trajadoz|Trajadoz]], and indeed any other distinct group of people that might make contact with the Empire, or be contracted by them. It can be...challenging... at the best of times.&lt;br /&gt;
&lt;br /&gt;
Here we learn about relations with five foreign nations and two groups of orcs: the [[Iron Confederacy]], [[Otkodov]], the [[Jotun]], the [[Grendel]], the people of [[Tsark]], the Karass of [[the Barrens]], and the new &#039;&#039;Protectorate of Morajasse&#039;&#039;.&lt;br /&gt;
==Otkodov==&lt;br /&gt;
{{Nation|nation=[[Thule]]|status=Foreigner|port=None|ambassador=Kindra Surefoot}}&lt;br /&gt;
===Shadow of Peace===&lt;br /&gt;
* &#039;&#039;&#039;The treaty with the Thule has been passed by the Imperial Senate&lt;br /&gt;
The [[387YE_Spring_Equinox_Senate_sessions#Ratify_Thule_Treaty|treaty with Otkodov]] that was presented and upheld by the Senate during the Spring Equinox has not been [[veto|vetoed]] and has become law. &lt;br /&gt;
&lt;br /&gt;
While the plan was originally for Rak Who-Speaks-For-The-Dragons-Undivided and a number of other Thule dignitaries to visit [[Anvil]] during the Autumn equinox to formally sign the treaty, their visit has been delayed until Winter. Rak is unwilling to give full details but is very clear that it is nothing the Empire has done or is doing - it is an internal matter. The treaty is legally in effect regardless; the formal signing is as he said previously mostly just &amp;quot;political theatre&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are five [[fortification|Thule fortifications]] that defend their land in territories controlled by the Empire. Last season, work was completed to expand and improve several of those fortifications and powerful [[enchantment|enchantments]] were played on all of them. This season, only the [[Ossium#Bonewood|Bonewood]] castle of &#039;&#039;Fljajokep&#039;&#039; bears any noticeable enchantment - again bound with brass sigils that communicate to those who see them that they are marks of power, glowing with the heat of the forge. Likewise, magic seethes in the depths of the [[Ossium#Webwood|Webwood]]. Another Thule enchantment - a ward of [[night magic]]. Do the Thule know something the Empire does not, or are they simply taking precautions against potential attacks from [[the Mallum]]?&lt;br /&gt;
&lt;br /&gt;
If the Thule are slow to sign the treaty, they are not slow to take advantage of it. Thule merchants soon appear in markets in the Marches and Navarr to buy large amounts of food and supplies, which are slowly shipped north. Herds of cattle, pigs and sheep are escorted towards the border with Otkodov, along with ox-pulled wagons containing grain, dried and cured meat, salted fish, wheels of cheese and barrels of pickles. As a result of the huge purchases, the ability of the Marches and the Navarr to support armies has both decreased, presumably the ability of the Thule to support additional armies has increased proportionally.&lt;br /&gt;
&lt;br /&gt;
A few people shake their heads and wander if the Empire isn&#039;t storing up trouble for the future, but in the meantime the benefits are being felt immediately. There is money to be made in [[Mitwold]] and [[Upwold]] and in [[Hercynia]] and [[Miaren]] as a result of the treaty, and the boom is helping to raise taxation from territories across the two nations. In addition there is there a bounty of twenty mana being provided to the font each season, along with ten mana for the [[Broker of Treji Wayhouse]] and the [[Reeve of the Happiston Mana Exchange]].&lt;br /&gt;
{{CaptionedImage|file=thulebanner1.jpeg|title=Thule banner iconography|align=right|width=250}}&lt;br /&gt;
===Laws and Levies===&lt;br /&gt;
* &#039;&#039;&#039;The Dragons are &#039;&#039;mostly&#039;&#039; amused by the Conclave&#039;s decision to outlaw hollows&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will not tolerate any attempt to prohibit the presence of hollows in the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule are prevaricating on the matter of Thule tariffs on Imperial goods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thule have been officially informed of Conclave&#039;s decision to [[387YE_Summer_Solstice_Conclave_sessions#Interdiction:_Hollowing|interdict the creation of hollows]]. For the most part they seem to be amused; the creation of hollows is a closely guarded secret, known only to the Dragons, just one of the unique magics they alone possess. The ability reflects their great age and supreme mastery of the arcane arts and they&#039;re &#039;&#039;very&#039;&#039; confident that nobody in the Empire has the slightest idea how to do it, given how many times the [[Volodny]] tried to acquire the arts from them. Every approach has always been rebuffed - dragons are adamant that they are never going to share the secret with the Empire - ever.&lt;br /&gt;
&lt;br /&gt;
They are only &#039;&#039;mostly&#039;&#039; amused however, as there is a suspicion that this could lead to some kind of prohibition on hollows entering the Empire. The Dragons are very clear on this point, the &#039;&#039;body&#039;&#039; of a hollow is the property of the Dragon that created it. Hollows are a vital embodiment and reflection of a Dragon&#039;s power. They will not find any attempt to limit where their hollows may travel funny &#039;&#039;at all&#039;&#039; - rather it will be seen as a personal insult and one intended to try and curtail the powers of the Dragons. Rak compares it to an attempt by the Dragons to limit where the Empress might travel or who they might speak with.&lt;br /&gt;
&lt;br /&gt;
Attempts to raise the issue of tariffs and levies with the Thule have not yet produced an official response. Rak Who-Speaks-For-The-Dragons-Undivided demurs when asked about the matter, but when pushed suggests that such discussions would be complex and time-consuming and might need to wait until his replacement has been agreed and put in position by the Dragons.&lt;br /&gt;
&lt;br /&gt;
The civil service suspect that the Thule are deliberately playing for time on this issue. They seem to be quite content with the current arrangements and happier &#039;&#039;not&#039;&#039; to discuss them. They suggest that the Empire might need to find a way to apply some leverage to this issue if they wish the Thule to prioritise it.&lt;br /&gt;
&lt;br /&gt;
===Mieriada===&lt;br /&gt;
* &#039;&#039;&#039;The Thule had taken control of Mieriada in Miekarova&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have claimed the Night Quarry and all other notable resources in the region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire retains access to the Maze of Zoria and half the stone produced by the Night Quarry&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule are making arrangements for the Tolvoli Slaughterhouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While magic is protecting Ossium, the orcs of Otkodov take ownership of [[Miekarova#Mieriada|Mieriada]] in [[Miekarova]]. An army comes down from the frozen heights above Wendell&#039;s Hope, and secures the borders of the formerly Varushkan region. This includes taking custody of the [[Night Quarry]], the old [[Miekarova#Heart_of_the_Tempest|Heart of the Tempest]], the [[Guardian_of_the_Maze_of_Zoria#The_Maze_of_Zoria|Maze of Zoria]], several of the more extensive of the [[Miekarova#The_Painted_Caves|Painted Caves]], and [[Tolvoli_Butcher#Tolvoli_Slaughterhouse_and_the_Heart_of_the_Tempest|the Tolvoli Slaughterhouse]]. Much more than simply land has been lost here. It is not so straightforward as simply losing these things, however.&lt;br /&gt;
&lt;br /&gt;
First of all the Thule have agreed to allow half of the seasonal production of the Night Quarry to continue to be claimed by the Imperial Bourse. The seat will continue to be [[Auction of the Seats|auctioned]] - its [[Night Quarry#Bounty of white granite|production]] simply drops from 28 wains each season to 14 wains for the foreseeable future. Operational details are still being finalised but it appears the Imperial treasury will be required to pay half the upkeep of the Quarry for this.&lt;br /&gt;
&lt;br /&gt;
Secondly they have agreed to preserve Imperial access to the Maze of Zoria - for as long as Thule warlocks are welcome at an Imperial [[college of magic]]. A number of warlocks have taken up residence at the [[Master_of_Ice_and_Darkness#The_Icy_Crag_of_the_Eternal_Sun|Icy crag of the Eternal Sun]], reducing the upkeep of the college by 5 thrones each season but allowing the Thule copies of any ritual text created at the college from the Summer Solstice onward. These first warlocks seem a little disappointed to discover [[Hayaak]] has become patron of the college, but so far there have been no unpleasant interests. One of the warlocks lets slip that they had hoped to have a chance to speak with some of the servants of [[Jaheris]] that used to operate out of the college about a [[curse]] called &#039;&#039;Terror of the Night Hags&#039;&#039; which has recently come into the possession of the Dragons - and whether the Empire has any experience of its effects. Shortly after this unfortunate breach of protocol, the warlock in question was suddenly recalled to Otkodov presumably to face a dressing down.&lt;br /&gt;
&lt;br /&gt;
Tolvoli Slaughterhouse was not covered by the treaty, but Rak Who-Speaks-For-The-Dragons-Undivided indicates that the warlocks dealing with the Heart of the Tempest are prepared to keep purchasing animals from their Varushkan neighbours in return for a portion of the magical substances harvested from the dhubik there. Practically this means that the Tolvoli Slaughterhuse continues to operate, and the Tolvoli Butcher remains able to acquire the [[Tolvoli Butcher#The Red Harvest|red harvest]] by providing the Thule with beasts. However, the amount available is reduced due to the warlocks claiming their own share of the preparations. This means that the Tolvoli Butcher loses the top rank from each of their ministries. It&#039;s possible that the Varushkans are not interested in continuing to trade with the Thule in this way. The Tolvoli Butcher is due to be [[Tolvoli_Butcher#Appointment|appointed]] this season - if no Varushkan takes the position the Dragons will take that as an indication they do not wish to participate in this arrangement and will take different steps to ensure the dhubik do not become a threat.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Forest of Ulnak regions.png|caption=The Empire has mapped the Forest of Ulnak, but parts of the territory still remain unknown.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forest of Ulnak===&lt;br /&gt;
* &#039;&#039;&#039;Hinodir of the Bright Orb has requested access to the spy network in the Forest of Ulnak&lt;br /&gt;
* &#039;&#039;&#039;The Thule are not prepared at this time to share what they know of the Vore&lt;br /&gt;
Rak Who-Speaks-For-The-Dragons-Undivided mentions that they received an interesting letter from &#039;&#039;&#039;Eli of the Cenotaph&#039;&#039;&#039; and &#039;&#039;&#039;Jaromir Ostrovyn Kostka&#039;&#039;&#039; concerning the [[Forest of Ulnak]] and especially what lies to the north through the mountains - what the Empire called &amp;quot;the Vore&amp;quot;. After taking counsel from the Dragons, Rak regretfully says that at this time he cannot share anything about this matter with Imperial citizens, not even to confirm whether the Mines of Areshan are in the Vore or not. Otkodov does not have a navigable border with the Vore and is happy for it to remain so at this time. As such, Rak concurs that the Thule would rather not see the folk of the Vore - whoever they are - gain control of Ulnak should the Druj collapse.&lt;br /&gt;
&lt;br /&gt;
However... &#039;&#039;Hinodir of the Bright Orb&#039;&#039; has indicated that there may be a path toward the Thule sharing a little of their own understanding of the situation in the north-east. The Dragon knows that the [[Imperial Spymaster]] &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039; operates a [[spy network]] in the Forest of Ulnak. The Thule would like to make use of that spy network to explore the territory in detail. As foreigners, all that is required for them to make use of the network is permission from someone empowered to do so. If that permission is forthcoming, the Thule would make use of the network following the Autumn Equinox to create a map of their own and investigate magical locations in the woodlands. There would be no requirement for other concessions - the [[Ossium#Webwood|Webwood]] borders Ulnak and as such their scouts can easily gain access to the Forest.&lt;br /&gt;
&lt;br /&gt;
Should the Empire decide otherwise, the Thule will conduct an independent action in the Forest of Ulnak. It would be a costly affair, but the orcs of Otkodov are as capable of spying on their neighbours as the Empire is - although the Civil Service note that in the absence of the Civil Service, it is likely that a spy network costs the Thule significantly more to establish than it costs the Empire.&lt;br /&gt;
&lt;br /&gt;
This concession would obviously represent a first step toward any alliance between Thule and Empire to invade the Forest of Ulnak. Rak is quick to point out that this does not mean the Dragons will definitely commit to such a course, only that if the Empire doesn&#039;t trust them to use the spy network it will make it &#039;&#039;less&#039;&#039; likely. Once the Dragons have a better understanding of exactly what is in Ulnak, they will determine if the risk of involvement there is worth the reward to Otkodov.&lt;br /&gt;
&lt;br /&gt;
Rak was recently requested by one correspondent to put a price on such aid - there was an opening offer of 50 rings of ilium for four armies for a year. In response he points out that four armies would cost the Empire two hundred thrones a season - eight hundred throes for a year - &#039;&#039;just for the running costs&#039;&#039;. The Dragons will not even contemplate helping the Empire fight the Druj unless the rewards for the Thule are considerably better than that. Ilium is very valuable, but star metal falls from the sky... land does not.&lt;br /&gt;
&lt;br /&gt;
One thing they are &#039;&#039;not&#039;&#039; asking for at this time is for the Empire to share their own maps or findings. They are welcome to do so if they want, but the Thule still want access to the spy network. The orcs of Otkodov are interested in different things to the Empire, for a start, and need to make their own observations rather than rely on potentially out of date reports from Imperial scouts.&lt;br /&gt;
&lt;br /&gt;
The request is unusual to say the last and because of its unprecedented nature, there is no long-standing constitutional basis for how the decision might be taken. There are good arguments that could be made that control and use of such structures falls under either the remit of the [[Imperial Military Council]] or the [[Imperial Senate]], both of which have heavy demands on their time. The [[Imperial Spymaster]] has responsibility for coordinating the use of Imperial spy networks and smugglers coves - but they don&#039;t currently have the legal power to decide a response to this request.&lt;br /&gt;
&lt;br /&gt;
To resolve the problem, the Civil Service will introduce two administrative motions on Friday night of the Senate. The first would give the Imperial Spymaster the legal power to grant access to Imperial spy networks and smugglers coves to foreign powers by announcement in the Military Council. The second would give the Imperial Spymaster the legal power to control all access to Imperial spy networks and smugglers coves by anyone. This power would be employed by announcement in the Military Council. If either motion is passed, the Spymaster will be able to deal with the issue, if neither motion is passed or they are vetoed, then the matter will need to be resolved by Senate motion.&lt;br /&gt;
&lt;br /&gt;
===Legacies===&lt;br /&gt;
* &#039;&#039;&#039;Rak Who-Speaks-For-The-Dragons-Undivided expresses some interest in the Legacy Accords&lt;br /&gt;
* &#039;&#039;&#039;He asks for his opposite number to provide their own assessment of the proposals&lt;br /&gt;
* &#039;&#039;&#039;A poem written by a Wintermark skop has been shared with Thule artists&lt;br /&gt;
* &#039;&#039;&#039;Rak thanks Asch Fortae Shalder for their sentiments and asks if they have any concrete proposals&lt;br /&gt;
Rak asks Kindra to offer their opinion on the &amp;quot;Legacy Accords&amp;quot; presented to him by a Navarr named &#039;&#039;&#039;Dylan Thornweaver&#039;&#039;&#039;. They appear to be the basis for a treaty to determine how any future war between the Empire and Otkodov would be undertaken with several limitations and restrictions of who can be killed and what can be destroyed. The Ambassador keeps their cards close to their chest as to their own opinion, yet its clear they are interested enough to ask their opposite number to look into the matter.&lt;br /&gt;
&lt;br /&gt;
The Thule Ambassador thanks &#039;&#039;&#039;Ragnhild Honeytongue Thrice-Passed Skaersdottir&#039;&#039;&#039; for the poem they have created, and assures them that the skuld &#039;&#039;Eiríkur&#039;&#039; is indeed aware of it. He expresses his gratitude and appreciation, and wishes to inform Ragnhild that he indeed intends to return to Anvil at some point (if he is given leave to do so) having greatly appreciated the warm welcome the skuldyr received.&lt;br /&gt;
&lt;br /&gt;
Then there is the matter of &#039;&#039;&#039;Asch Fortae Shalder&#039;&#039;&#039;, called the Wise Reviver. The Suaq Winterfolk expressed concerns that the orcs of Otkodov are still suffering starvation, and Rak wishes to reassure them that the situation is well under control. Along with the meat and other produce purchased from Sermersuaq, and the herds of cows recently bought in the Marches, the tribute of food paid by the Marches and Navarr more than addresses any shortfall the northern nation might be experiencing. It is, however, satisfying to be reminded that while there are Imperial citizens who resent the Thule, there are also those who appreciate the aid they offered in recovering Sermersuaq from the Jotun. The sentiments Asch has expressed are welcome, but they would be much more likely to secure the interest of the Dragons if they had something concrete to propose. Perhaps in a future missive, or with the help of Ambassador Kindra? Or perhaps something from the Imperial Conclave?&lt;br /&gt;
&lt;br /&gt;
Finally, as requested &#039;&#039;&#039;Slawomir Rabovich Bolotstrazh&#039;&#039;&#039; has sent a missive to the Thule Embassy providing more details about face-stealing creatures or folk that apparently operate in the woodlands of [[Ossium]]. Rak thanks the wise one for their work, and after consultation with some of the warlocks more familiar with the region than he is, confirms that they are known to the Thule. They were called &#039;&#039;face peelers&#039;&#039; by some of the human labourers who worked the forests of [[Otkodov#Sküld|Sküld]], and were also known to the slaves the Druj kept in Ossium. They prey only on humans - they will fight and kill orcs but are not drawn to them the way they are human folk. The Thule destroyed them wherever they encounter them for obvious reasons, but since they released all their slaves they have not troubled Otkodov at all. According to the folk tales the Thule learned from the humans they once kept, these creatures have a glamour that allows them to deceive others into treating their unnatural appearance as perfectly normal, and are able to breach protections and wards when the humans around them transgress even in jest in certain ways. The details are not entirely clear - with the best will in the world the Thule did not pay &#039;&#039;that&#039;&#039; much attention to their slaves. Perhaps there are still some in Ossium or Karsk who could answer questions on this matter?&lt;br /&gt;
&lt;br /&gt;
==Iron Confederacy==&lt;br /&gt;
* &#039;&#039;&#039;The Iron Confederacy remains at peace with the Empire&lt;br /&gt;
{{Nation|nation=The [[Iron Confederacy]]|port=[[Foreign_ports#Robec|Robec]]|status=Foreigner|ambassador=Tethros i Zuhri i Erigo}}&lt;br /&gt;
The Suranni lie to the south of the Empire. They are a secretive nation, bound up in tradition and suspicion. While they are currently at peace with the Empire, even accepting merchants and traders into their lands, they are certainly not &#039;&#039;friends&#039;&#039;. Recent events have seen them, like the [[Faraden]], caught between the [[Liberty Pact]] and the pro-slavery Freedom Accord. Yet where Faraden feels it must play a delicate balancing act, the Suranni Dukes are more confident in their power and prepared to play Imperial and Asavean interests off against each other.&lt;br /&gt;
&lt;br /&gt;
The Suranni ambassador to the Empire is &#039;&#039;Baroness Katerine Lavasse of Meore&#039;&#039;, who operates from the Tour Lavasse in Chaubrette, a territory unknown to Imperial citizens that apparently lies to the west of [[Bay_of_Catazar#Veroigne|Veroigne]]. A noble [[naga]], she replaced the significantly more dogmatic Jeanne de Hibernat, a High Priestess of the Suranni god [[Suranni_pantheon#Evra_the_Smith,_Maiden_of_the_Forge|Evra the Smith, Maiden of the Forge]]. She has already indicated that she is very much more pragmatic than her predecessor and more interested in compromise. She still reports to the Dukes of the Iron Confederacy, however, and so her apparent goodwill toward the Empire cannot be relied upon.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Suran.PNG|width=400}}&lt;br /&gt;
{{CaptionedImage|file=Kavol.PNG|width=400}}&lt;br /&gt;
{{CaptionedImage|file=Arav.PNG|width=400}}&lt;br /&gt;
{{CaptionedImage|file=Kobol.PNG|width=400}}&lt;br /&gt;
{{CaptionedImage|file=Evra.PNG|width=400}}&lt;br /&gt;
{{CaptionedImage|file=Farod.PNG|width=400}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Regarding Serfs===&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Ambassador to the Iron Confederacy has made further enquiries about the status of serfs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baroness Lavalle has reiterated what was said over a year ago about the difference between serfs and slaves&#039;&#039;&#039;&lt;br /&gt;
Ambassador Tethros also asked for some clarification on the status of serfs in the Suranni homelands. Baroness Katerine is clearly a little frustrated by the question, considering it to be returning to a matter that was already [[The_price_of_peace#Iron_Confederacy|settled more than a year ago]]. As was explained at the time, the former slaves of the Iron Confederacy became serfs, and the [[Imperial Senate]] consequently removed the unjust [[Tariffs#Sanctions|trade sanctions]] they had imposed.&lt;br /&gt;
&lt;br /&gt;
In answer to the Ambassadors questions, the Baroness reiterated what she said previously. Unlike slaves, serfs enjoy some protections under the law. They cannot be subjected to direct violence, and cannot be bought and sold as chattel. They work the land they belong to, and whatever they produce belongs to the noble who owns that land. They cannot leave the land they are bound to, but the landowner does have some responsibility to ensure that they are not unnecessarily abused. It is possible for a serf or the child of serfs to improve their lot through selection for priesthood or exceptional military service. &lt;br /&gt;
&lt;br /&gt;
Hopefully this will put the matter to rest once and for all. The Iron Confederacy has conceded to the Empire on the matter of slavery because it suited them to do so, but the Dukes see little profit in continuing to belabour the point.&lt;br /&gt;
===Grim Magics===&lt;br /&gt;
* &#039;&#039;&#039;The curse on the Suranni province of Arbonne appears to have abated&lt;br /&gt;
Last season the Suranni province of [[Arbonne]], which the Empire knows as Kalino, was struck by a terrible curse that blighted the fields at the height of harvest-time. Queries were directed to the Empire as to what, if anything, they might know about the situation. Ambassador Tethros i Zuhri i Erigo has apparently reiterated that although the effects of the curse were somewhat familiar - similar to [[Anathemic Call of Bug and Briar]] - there is no chance that Imperial magicians would have been involved in this calamitous magic. Rather, the Ambassador suggests that the [[Children of Wrecks]] - whose mistress is a powerful practitioner of [[Spring magic]], and who are known to include a number of former Hand of Dumon wizards among their number - may have had a hand in it. &lt;br /&gt;
&lt;br /&gt;
Baroness Katerine accepts the Ambassador&#039;s reassurance, while remaining sceptical that the Children of Wrecks may have been involved. So far, their malign magic has broadly focused around the conjuration of violent storms and unseasonable deluges. Yet the involvement of the Hand of Dumon appears to be a given. Fortunately the priests of [[Suranni pantheon#Farod the Herald, Maiden of the Dawn|Farod the Maiden]], whose gentle hands bring Spring rains and still storms, have prevailed upon the goddess to intervene and it seems the power of Dumon has been broken.&lt;br /&gt;
&lt;br /&gt;
Civil Servants suggest that this is likely an exaggeration - it&#039;s more likely that the curse has simply run its course than that the prayers of priests have brought the magic to a premature end.&lt;br /&gt;
===Days of Wine and Roses===&lt;br /&gt;
* &#039;&#039;&#039;A delegation of Suranni diplomats have accepted the Ambassador&#039;s invitation to attend the Marcher Wassail.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They plan on attending Anvil at 11:00 on Saturday, and wish to be formally received in the Senate as befits their status.&#039;&#039;&#039;&lt;br /&gt;
The Iron Confederacy are quite well-disposed to the Empire at the moment. The Hand of Dumon is illegal, the sale of narcotics to the Iron Confederacy is illegal, the Empire remains at war with the Grendel and the Jotun, and Imperial trade flocks to Robec like starlings to scattered seeds. The Grand Dukes find their borders secure and their coin purses full, and this inclines them to a positive mood. As such, they have given permission for a small group of nobles to accept the Ambassador&#039;s kind invitation to attend the Marcher camp for Wassail. They intend to arrive at 11:00 on Saturday and see what merriment is afoot after their formal reception. Baroness Katerine Lavasse is sure that they will have a good time, and is also sure that the Empire, as good hosts, will ensure that the costs of any refreshments the party may require are covered. The Empire is so &#039;&#039;very&#039;&#039; proud of their prosperity, after all - the Suranni are happy to provide them with an opportunity to demonstrate it.&lt;br /&gt;
&lt;br /&gt;
The delegation will be led by the Baronet Ser Marquette Lavasse, Baroness Katerine&#039;s cousin who attended the coronation of Emperor Vesna. He will be accompanied by his bodyguard Seigneur Ser Guillaume, his cousin the Baronet Ser Vauquelin Lavasse who acts as the Suranni Ambassador to Faraden, and doubtless a few other minor functionaries who can introduce themselves if they wish. Baroness Katerine indicates that the party would be pleased to be received in the Senate by Ambassador Tethros, as well as either the Emperor herself or a member of their household. There is no need for a grand ceremony, simply a mutual acknowledgement of two great nations with equally great destinies in this world, after which the party can be escorted to see whatever quaint pastimes the yeofolk of the Marchers have laid on.&lt;br /&gt;
&lt;br /&gt;
Of course, no business would be discussed on such a social occasion. None at all. But if there should happen to be citizens around who were interested in making polite conversation on the subject of international trade, well, Ser Marquette is known to have an interest in such matters. The Children of Wrecks, naturally a matter of great concern to any civilised society, are also of great concern to Ser Guillaume, who has been staying abreast of the possibility for action against these marauders. And surely the Ambassador to Faraden will find much in common with Ser Vauquelin. Nobody will be talking business, of course. Simply sharing a little gossip about matters of mutual interest.&lt;br /&gt;
&lt;br /&gt;
There is one more matter - a request, in fact. Baroness Katerine desires that one Ghisli &#039;the Provider&#039; Baerson, a wealthy citizen whose audacity would make a Grendel blush, attend upon the delegation so that a face may be put to the name that everybody has heard so much about. Surely there will be some &#039;&#039;fascinating&#039;&#039; discussions to be had.&lt;br /&gt;
===Letters to Robec===&lt;br /&gt;
* &#039;&#039;&#039;The Suranni are enjoying the amount of Imperial trade passing through their port of Robec&lt;br /&gt;
The steady stream of Imperial traders into the port of [[Foreign_ports#Iron_Confederacy|Robec]] continues, and the Suranni continue to take every advantage. The Winterfolk benefactor &#039;&#039;&#039;Ghisli&#039;&#039;&#039; and their collaborators are to be commended for their hard work. Regardless of how things end up with the [[Asavean Archipelago|Asaveans]] and their Freedom Accord, the Baroness is confident that the Dukes will approve plans underway to make more unique and valuable Suranni produce available to Imperial traders visiting the port.&lt;br /&gt;
===An Imperial Historian in the Baronial Court===&lt;br /&gt;
* &#039;&#039;&#039;Marko Siwarsbairn is visiting the Iron Confederacy to complete a report on Suranni military victories&lt;br /&gt;
* &#039;&#039;&#039;They are a guest of Baroness Katerine herself&lt;br /&gt;
* &#039;&#039;&#039;The work is expected to take at least six months, available at the Autumn Equinox&lt;br /&gt;
It is possible that one reason the Ambassador might be expressing concern about the precise status of serfs is the [[https://www.profounddecisions.co.uk/empire-wiki/Soldiers_of_Suran#Into_the_Iron_Confederacy|publication]] by the [[Historical research#Department of Historical Research|Department of Historical Research]] of the first part of [[Historical_research#Marko_Siwarsbairn|Marko Siwarsbairn&#039;s]] research into Suranni military history. The historian is a guest of Baroness Lavalle, staying at her estates in Chaubrette, working closely with &#039;&#039;Josse Argent&#039;&#039; and several other scholar-priests. According to the Baroness, the work is going well, but as she [[I_wish_you_would#The_Historians|mentioned last season]] it looks as if Marko will be unable to return to the Empire before the Winter Solstice. She reassures the Ambassador that she is more than happy to continue hosting the Wintermark scholar who she describes as &amp;quot;delightfully droll.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
There is however one matter that needs to be resolved; as the Ambassador is aware there were concerns when Siwarsbairn first came to the Iron Confederacy that their intention might be to engage in espionage. There is obviously no sign of that - Marko has been the soul of discretion and civility - but they are refusing to allow the Baroness or Josse Argent to read their report before it is delivered to the Empire. Katerine is concerned that the reason for this must be that it contains sensitive information. Marko claims it is because legally the report belongs to the Minister of Historical Research. As such, they are at an impasse. Can Ambassador Tethros intercede with the Imperial [[Minister of Historical Research|Minister]] to reassure Marko that it is acceptable to share their final report with their host. The scholar has already indicated they will trust the word of the Ambassador, should they pass along the Minister&#039;s instructions.&lt;br /&gt;
&lt;br /&gt;
The Baroness is at pains to dispel any potential misunderstanding; if Marko continues to refuse to share their findings they won&#039;t be prevented from leaving or anything extreme like that. But they might find the willingness of Josse and the other scholars to cooperate suffers as a consequence.&lt;br /&gt;
{{CaptionedImage|file=JotunPose.jpg|align=right|width=450}}&lt;br /&gt;
&lt;br /&gt;
==Jotun Diplomacy==&lt;br /&gt;
* &#039;&#039;&#039;The Jotun orcs of the west remain at war with the Empire&#039;&#039;&#039;&lt;br /&gt;
The Imperial Consul is responsible for diplomacy with the Jotun, although they seem to prefer dealing with the folk of Wintermark and occasionally the Brass Coast than any Senate-appointed diplomat.&lt;br /&gt;
===The Jarl&#039;s Death===&lt;br /&gt;
* &#039;&#039;&#039;The Jotun are pleased by the honour shown to Jarl Ustigar of Kierheim who died fighting General Osric at Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not yet clear who will replace Ustigar as the Jarl of Kierheim&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Igya Olgafsdottir has been recognised as the new representative to the Empire&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, &#039;&#039;Jarl Ustigar of Keirheim&#039;&#039; died in a duel of champions facing General Iron Osric. His body was carried from Anvil with all due respect, and transported back to his beloved Skallahn for the hero&#039;s burial he has earned over the decades of loyal support for the Jotun. It is not clear who his successor as Jarl of Kierheim will be, but there is rumour that both the King of the South and the Queen of the North have made pilgrimage to Kierheim to attend his funeral and to speak with those who might claim his mantle. It is likely this event that has drawn the two of them away from battle in the Marches this season, and it appears that a number of champions and heroes have likewise attended the burial. &#039;&#039;Igya Olgafsdottir&#039;&#039;, Jarl of [[Tromsa]], has been acclaimed as the representative from the Jotun to the Empire.&lt;br /&gt;
{{SOP|statement= A meeting place is being built and with it new opportunities with the Jotun. In honour of the legends, we invite the Ghodi to break bread with their counterparts in the mystics. Let them share ideas and find ways to bridge the gaps between our nations.|by=Hayrin, Wintermark Assembly|vote=Greater Majority 284-0|when=Summer Solstice 387YE|size=small}}&lt;br /&gt;
&lt;br /&gt;
===Meeting Hall===&lt;br /&gt;
* &#039;&#039;&#039;A new meeting hall is being constructed on a tidal isle, Gull Island in the Gullet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Wintermark Assembly could enact a mandate to soothe fears over the new meeting hall and invite the Jotun to join them there&#039;&#039;&#039;&lt;br /&gt;
The [[Sermersuaq#The_Meeting_Place|Meeting Place]] was for centuries a place just beyond the borders of Sermersuaq where the Jotun and the folk of Wintermark could meet in peace. It was primarily used for diplomatic purposes, allowing the two nations to discuss treaties and ceasefires, exchange prisoners, and the like. It also served this purpose when Wintermark joined the Empire - until it was apparently shattered by a Varushkan calling themselves &#039;&#039;Alderei the Fair&#039;&#039; (not the recent general of the [[Iron Helms]] - a different Varushkan using the same name). Its destruction at the time was taken as more evidence of how dishonourable the Empire had become. Empire.&lt;br /&gt;
{{CaptionedImage|file=Assembly Wintermark.png|width=150|align=right}}&lt;br /&gt;
Over the last year or so work has been afoot to try and create a new locale that can serve the same purpose. At the Spring Equinox earlier in the year, the Imperial Senate commissioned the [[Construct Meeting Place|construction of a meeting hall]] on [[Keep_talking#A_Meeting_Place|Gull Island]], in the sea off [[Kallavesa]]. The site was apparently chosen with the aid of the [[mystic|mystics]] and has certain resonances that make it an ideal place for peaceful meetings between the Empire and the orcs of Narkyst and Kallsea. Work is proceeding apace; the white granite has been delivered and all that remains is to actually build the place.&lt;br /&gt;
&lt;br /&gt;
The Jotun have a notorious fear of water and avoid sailing wherever possible. Some say they fear drowning more than anything - the one sure way to guarantee that your soul is lost to the Howling Abyss. Some Jotun even talk of the sea &#039;&#039;as&#039;&#039; the Howling Abyss. Others say it is the presence of the terrible monsters in the Sea of Snow that makes sea travel so difficult. Fortunately the island is &#039;&#039;tidal&#039;&#039;, so it is possible to walk across to it at low tides. For some reason, the Jotun seem to appreciate this - the thought of being &#039;&#039;trapped&#039;&#039; on the isle and unable to leave until the tide goes down doesn&#039;t seem to bother them, if anything quite the contrary.&lt;br /&gt;
&lt;br /&gt;
There have still been challenges to overcome of course - the peculiar coral husks that have been bedevilling the coast of the Marches and Wintermark have several times tried to attack the island. Fortunately the same Wintermark fleets that [[Voyage#Escort_the_Fisherfolk_of_Westerhal|guard the fishing fleet of Westerhal]] have been on hand to ensure the builders are not troubled. Work is expected to be completed in time for the Winter Solstice - unless something disastrous goes wrong of course.&lt;br /&gt;
&lt;br /&gt;
In anticipation of this the Wintermark Assembly supported a [[statement of principle]] raised by &#039;&#039;&#039;Hayrin&#039;&#039;&#039;, inviting the Ghodi to break bread with their counterparts in Wintermark and find a way to &amp;quot;bridge the gaps&amp;quot; between the two nations. One problem, of course, is that the Ghodi have no idea what the Imperial Synod is discussing; the other is that not all Winterfolk welcome the Jotun to their lands. The orcs conquered Sermersuaq and were only recently driven out. They have made several attempts to conquer Kallavesa. Some worry that they may try to use this new Meeting Place as springboard to renew their attacks. There are also serious questions about whether the mystics are the best people to meet with the Ghodi for the first, auspicious meeting in the first place. A formal gathering at the new meeting place cannot help but set the tenor for future meetings on the site. Should there not be [[scop|scops]] involved to tell the tales of Wintermark heroes? Are there enough mystics of Suaq and Steinr traditions to ensure that the meeting is with &#039;&#039;all&#039;&#039; the peoples of Wintermark?&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=The meeting hall at Gull Island will be completed for the Winter Solstice. Yet until a meeting has taken place there it is just a hall. We send (named individual) with 25 doses of liao to spread word of the Hall both in Wintermark, and in the lands of the Jotun. Let the Ghodi bring their people to join with the folk of Wintermark to see what bridge may be built.|assembly=Wintermark National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this [[mandate]] is enacted, the named individual will be responsible for encouraging messengers to travel into Jotun lands - a potentially risky move given the state of ongoing war - and priests to deploy suitable auras to support those messengers and reassure the folk of Kallavesa. It will not be enough to send them into Skallahn and Tromsa - they will need to travel in the south as well where the Jotun are involved in an ongoing battle with the Marchers. Assuming the Ghodi respond positively to the invitation - and it is likely they will given events to date - the named individual will be responsible for gathering a suitable contingent of folk to meet with the Jotun during the Winter Solstice. Such a momentous meeting is bound to attract the attention of the Sentinel Gate, after all.&lt;br /&gt;
&lt;br /&gt;
===Smidr Clad In Scarlet===&lt;br /&gt;
* &#039;&#039;&#039;A smidr, a Jotun smith, has written to the Consul asking for help investigating the murder of two thralls&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He intends to come to Anvil under a flag of truce at 18:30 on Friday and hopes to speak with the Consul&#039;&#039;&#039;&lt;br /&gt;
The Jotun are skilled artisans - some claim that they taught Isenbrad the runes (though many Steinr claim the opposite). Their artisans are known as &#039;&#039;smidr&#039;&#039; or simply smiths: they are known to be highly respected and are thought to occupy a somewhat independent position in Jotun society, standing somewhat outside the hierarchy of clans and jarls. The smidr have their own ways: they have thralls sworn to them (who in practice will do most of the more mundane crafting, though a Jotun warrior will always describe their weapon as crafted by the smidr themselves and not by their thralls, who are considered simply an extension of the smidr&#039;s mastery.&lt;br /&gt;
&lt;br /&gt;
In some stories, the smidr are described as belonging to fraternal organisations known as skrohn: a single skroh might contains a handful of actual smidr, many warriors who work under them and act to protect the smidr in return for being furnished with the finest weapons and armour, and many more thralls who work under the tutelage of the smidr and who, if they show skill and promise, may be invited to pick up a weapon and the smithing-hammer and begin the long journey to becoming a smidr themselves.&lt;br /&gt;
&lt;br /&gt;
The smidr are also believed to have some role in the complex diplomacy the Jotun undertake with the Eternals of the Realms. While they certainly do take the battlefield, they are considered deserving of close protection by some of the most elite Jotun warriors: it has been some generations since the Empire has confirmed a smidr killed in battle (though presumably it does happen). &lt;br /&gt;
&lt;br /&gt;
All of this would be a mere curiosity, just another part of Jotun culture that the Empire was not fully aware of, were it not for a letter to the office of the Consul some weeks before the Autumn Equinox. The letter is addressed from Harald Fourforge of the Skroh of the Locked Door of Skallahn: clearly a smidr. He explains that he is not writing on behalf of the Jarl of Jarls (to whom he scrupulously avoids assigning a gender as there are of course two claimants to that position). Rather, he is writing about a matter that he hopes will &#039;&#039;not&#039;&#039; rise to the level of official diplomatic incident. It seems that two thralls, Vigdis and Toki, were murdered in Fareskov last season: their Jarl, Jarl Alvilda Ottesen, has asked him to investigate, as it appears to be linked to some kind of eternal interest in the dark forest there.&lt;br /&gt;
&lt;br /&gt;
As it is, Harald and his colleagues of the Locked Door, had their own interest in the events that transpired: he suspects that the murders that took place may well have been ordered by the Hungry Beast, as part of a plan to slip the fetters the smidr have placed on him in Skallahn. However, he wants to try to establish all the facts before he relays any information or conclusions to Jarl Ottesen. If she then believes that this was an Imperial attack on her thralls, she will doubtless take her complaints upwards, and out of the smidr&#039;s hands. If Harald is convinced that this was the act of malefactors working against both Jotun and Imperial interests (as allegedly happened with the meeting stone), and they can be brought to justice, then he will be only too happy to tell Jarl Ottesen this and then she is unlikely to consider the matter further.&lt;br /&gt;
&lt;br /&gt;
As such, he is travelling to Anvil under a flag of peace (presumably he will not be travelling along, but he does not confirm this). He expects to arrive at 18:30 on Friday, nice and early before too much Imperial business gets underway, and he hopes to be met by the Imperial Consul. He would also like to speak to Vossk of Zenith Ascendant, Eerikki Korpi, and Aulus Warcaster, as he believes they may have some light to shed on the matter. He is sure the Consul will be able to arrange such meetings. If he cannot satisfy things to his satisfaction, with the Consul&#039;s permission he will probably return again at some point during the summit.&lt;br /&gt;
&lt;br /&gt;
He ends his letter by stressing once again that he is not speaking on behalf of any official diplomatic channels, the business of the Meeting-Place and anything that might transpire there is very much &#039;&#039;not&#039;&#039; the business of a smidr. As such he trusts that the Imperials will do the honourable thing and not try to discuss such matters with him.&lt;br /&gt;
{{CaptionedImage|file=shark.png|align=right|width=400|}}&lt;br /&gt;
==Grendel==&lt;br /&gt;
* &#039;&#039;&#039;The Grendel remain at war with the Empire&lt;br /&gt;
The orcs of the Broken Shore, the dominant power on Attar along the southern shores of the [[Bay of Catazar]], remain at war with the Empire. After several months of comparative silence, the Grendel navies and armies are on the move,. They have launched a land offensive against Mareave, where they have &amp;quot;liberated&amp;quot; the Brine Turtles and threatened the [[Mareave#Fundindelve|mithril mine]]. They have also initiated a naval attack against Redoubt, which has seen them seize the port of [[Redoubt#Elos|Elos]] and only the sacrifice of the [[Fist of the Mountains]] prevented them from destroying it and potentially reshaping that entire area of coast.&lt;br /&gt;
&lt;br /&gt;
Speaker Morna is the primary diplomat who deals with the Empire, and reports to the Salt-Lords Council directly. They are known to be cynical, arrogant, and self-indulgent, and while they obviously participate in the ongoing-knife fight that is Grendel politics, they were chosen for their fidelity as much as their diplomatic acumen. &lt;br /&gt;
&lt;br /&gt;
===Peace and Storms===&lt;br /&gt;
* &#039;&#039;&#039;Speaker Morna claims that the Grendel have dealt with the Children of Wrecks presence in their domain&lt;br /&gt;
* &#039;&#039;&#039;They request that further correspondence about diplomatic matters come from the Ambassador to the Grendel&lt;br /&gt;
Following the Summer solstice there has been a single missive from Speaker Morna. It is delivered among [[Call Winged Messenger|fluttering unseen wings]] to the office of the [[Ambassador to the Grendel]], &#039;&#039;&#039;Finna&#039;&#039;&#039; of [[Dawn]]. &lt;br /&gt;
&lt;br /&gt;
They begin by addressing &#039;&#039;&#039;Abel the Rounder&#039;&#039;&#039;, who raised the matter of the [[Children of Wrecks]]. Last season Speaker Morna touched on the fact the Salt Lords had sent their soldiers to deal with the [[Bay_of_Catazar#Temple_of_Tempest_Jade|Temple of Tempest Jade]], the unholy fane dedicated to the &#039;&#039;[[Siakha|Maelstrom]]&#039;&#039; on the shores of [[Bay_of_Catazar#Raineach|Raineach]]. The Empire needn&#039;t worry about that enclave of the Children any more, although Morna mentions that it seems a significant portion of the fanatics who once worshipped there had already shifted their attention to the more amenable islands off the Brass Coast. At this time the Salt Lords are not concerned about the Children who seem hell-bent on looting Sarvos rather than risking their ramshackle &amp;quot;navy&amp;quot; against the might of the orcs of Attar. Likewise, they are broadly unconcerned about the &#039;&#039;Pax Sarcophan&#039;&#039; - for while it may impede any nation from assaulting merchant vessels of uninvolved nations it entirely recognises the right to attack the ships of anyone one is at war with. So while the ships of the Commonwealth, Sumaah, and even Axos might be protected from any piracy sponsored by the Salt Lords, the Empire&#039;s ships very much are not.&lt;br /&gt;
&lt;br /&gt;
As to the matter of peace, Speaker Morna explains that any such discussion must take place between themselves and the Ambassador to the Grendel.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Black pearl and his shell.jpg|align=right|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Bells and Pearls===&lt;br /&gt;
* &#039;&#039;&#039;The Grendel are mostly unconcerned about the recent portents in the Bay&lt;br /&gt;
* &#039;&#039;&#039;Saltbinder Grekodh offers a deal to acquire any black pearls remaining in the Empire&lt;br /&gt;
The speaker offers commiserations to &#039;&#039;&#039;Thane Umarth Winter&#039;s Flame Klannsk&#039;&#039;&#039;, general of the Fist of the Mountains. They commend the [[Grendel_religion#Fidelity|Fidelity]], [[Grendel_religion#Audacity|Audacity]], and [[Grendel_religion#Vigilance|Vigilance]] of the warriors of Wintermark, and acknowledge that in the matter of the destruction of Elos, their actions seem to have carried the day in the Empire&#039;s favour. It is difficult to do otherwise when the price paid for victory proved to be so high.&lt;br /&gt;
&lt;br /&gt;
On the matter of a &amp;quot;Drowned Emperor&amp;quot; or &amp;quot;Queen of the Abyss&amp;quot;, the Council of Salt Lords has taken counsel with &#039;&#039;Saltbinder Grekodh&#039;&#039; a magician with intimate knowledge of the [[Winter magic|arts of Salt]]. On the strength of that counsel, the Salt Lords have made their own preparations to deal with any threat from the depths of the Bay, but are unconcerned at this time with &amp;quot;imminent doom&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The Saltbinder has, however, expressed an interest in certain &amp;quot;black pearls&amp;quot; that have appeared in the waters of the bay. Saltbinder Grekodh and their coven are prepared to offer a reward of one pawn of [[Vis#Hearts Blood|Hearts Blood]] for each pair of pearls delivered via the [[Ephisis&#039; Scale|commerce with the City of Gold and Lead]] during the Autumn Equinox. Any magician interested in making such a trade should ensure there are no more than a dozen pearls in the box, and include a piece of parchment with the rune [[Lann]] drawn on it. Obviously such a trade would be illegal in the Empire, but neither Speaker Morna nor Saltbinder Grekodh seem in any way concerned about this.&lt;br /&gt;
{{CaptionedImage|file=RegionsofTheBarrens.png|align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==The Barrens==&lt;br /&gt;
* &#039;&#039;&#039;For the most part the septs of the Barrens are largely just getting on with things&lt;br /&gt;
The Imperial Consul deals with diplomacy with the Barrens septs, at least in theory. In practice the [[Not_to_conquer#Rahvin|Rahvin]] are more likely to respond to approaches from the [[Imperial Orcs|Unshackled]], while the [[Great Forest Orcs]] have made it clear that their alliance with the [[Navarr]] takes precedence over any Imperial political concerns. The Rahvin are also considering what response, if any, they will have to the Senate&#039;s [[387YE_Summer_Solstice_Senate_sessions#Recognise_Empire&#039;s_Responsibility_in_the_Barrens|acknowledgement]] of the Empire&#039;s responsibility of what happened in the Barrens.&lt;br /&gt;
&lt;br /&gt;
The Karass are more complicated - the Karass [[Little_mercy#Trading_at_Carmine_Field|requested the Empire build a trading post]] and that whoever run it have the responsibility to handle arrangements with the Karass. This new [[Envoy to the Karass]] is due to be appointed, but the position isn&#039;t legally recognised as an ambassador which means the title holder can&#039;t raise a treaty in the Senate. Presumably, they would have to defer to the Imperial Consul for any &#039;&#039;official&#039;&#039; diplomatic business.&lt;br /&gt;
===The Karass===&lt;br /&gt;
* &#039;&#039;&#039;The Karass remain singularly focussed on removing the Last Battle Wayhouse from &amp;quot;their&amp;quot; lands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They would like the Empire to avoid building any commissions in &amp;quot;their&amp;quot; lands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Karass are further alarmed by demands for &#039;&#039;poetry&#039;&#039; that have been levelled by the Dawnish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Not_to_conquer#Karass|Karass]] are now the most numerous of the surviving septs of [[the Barrens]], along with the [[Great Forest Orcs]] and what is left of the [[Not to conquer#Rahvin|Rahvin]]. They have a presence in the [[The_Barrens#The_Untrod_Groves|Untrod Groves]] and the [[The_Barrens#Bleaks|Bleaks]] - having largely abandoned the villages that used to dot the [[The_Barrens#The_Plains_of_Teeth|Plain of Teeth]]. They have a poor reputation with the other septs, perhaps tied to their role in the early days of Imperial domination in the destruction of the [[Not_to_conquer#Vendarri|Vendaari]].&lt;br /&gt;
&lt;br /&gt;
In recent months there has been alarm among the Karass about the presence of the [[Keeper_of_the_Last_Battle#Last_Battle_Wayhouse|Last Battle Wayhouse]] in the Untrod Groves. One of the first of the new [[Navarr_wayhouse|great wayhouses]] built, it serves as a focus for the Last Battle striding of the Navarr, whose scouts are engaged in exploring the [[Sarangrave#Nesustak_Forest|Nesustak Forest]] across the border in [[Sarangrave]]. Unfortunately, the Karass are deeply concerned about [[Navarr]] &amp;quot;trespassers&amp;quot; in &amp;quot;their&amp;quot; woods. An emissary dispatched from the Untrod Groves makes their way to [[The_Barrens#Dawnguard|Dawnguard]] to deliver a missive intended for the [[Imperial Consul]], from the leader of the sept &#039;&#039;Anka Karass&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Karass do not contest that [[the Barrens]] is Dawnish now - it has been conquered and that is just the way things are. The Empire has replaced the Druj and the Karass accept that. They are content to live in the Untrod Groves and the Bleaks as foreigners; to trade with Dawnish settlers if they wish to deal with them. Perhaps in time civility will blossom into friendship and alliance. But the Druj would never have built such a threatening commission in Karass lands, unless the sept had offended them in some way.&lt;br /&gt;
&lt;br /&gt;
The Karass claim to be alarmed that the wayhouse was built without any warning. The first they knew of it was that there were Navarr all over the place poking their noses into Karass business. They thought they were free to live their lives in peace and be left alone, just as they did with the Druj, and then this happens. They say they want to see the woods of the central Barrens remain wild and just dangerous enough to allow Dawnish knights to quest in them - and Karass hunters to stalk the game they favour.&lt;br /&gt;
&lt;br /&gt;
However what Anka Karass really wants, more than anything else, is for the wayhouse to be removed - or at least moved to the [[The_Barrens#The_Plains_of_Teeth|Plains of Teeth]] or [[The_Barrens#Saltmarsh|Saltmarsh]] or... well anywhere other than the Bleaks or the Untrod Groves. They claim this is due to concern among the Karass that the presence of the wayhouse has helped to wake the Manticore Earl from its quiescence. The last time it was roused, some decades ago, Anka Karass herself personally led the attack to fend off its incursion, on the orders of the Druj. She was the only survivor of that incident and she is very wary that the Earl seeks revenge. And it is not just the Earl of the Groves: who knows what else the Navarri presence might awaken in the deep woods of the Barrens? What if they start take an interest in &#039;&#039;Peytaht&#039;&#039;? It does not bear thinking about.&lt;br /&gt;
&lt;br /&gt;
The Civil Service point out that obviously it is not possible to just &amp;quot;move&amp;quot; a wayhouse. In the event the Imperial Senate is prepared to honour the Karass request, they would need to abrogate the Last Stand Wayhouse, and commission a new wayhouse elsewhere in the Barrens. Such a [[wayhouse]] would be built using the standard rules, and provide the standard benefits. What it would &#039;&#039;not&#039;&#039; do is provide any of the special benefits currently provided by the Last Stand striding.&lt;br /&gt;
&lt;br /&gt;
They also point out that at the moment the Karass are not actually &#039;&#039;offering&#039;&#039; anything to the Empire. They are requesting changes, some of them potentially expensive, and providing nothing in return. They are however, very clearly desperate, about this issue. The presence of the Last Battle Wayhouse appears to alarm them even more than the prospect of the Druj returning.&lt;br /&gt;
&lt;br /&gt;
Finally the Karass have received a letter from a Dawnish noble demanding poetry - about love. The Karass do not know what to do with this. Demands from their rulers for things are perfectly understandable, but the Druj never required them to provide poetry. They swear they don&#039;t have any poems and they don&#039;t know how to make them. They have provided the noble with three doses of true vervain, in the hope that this tribute will suffice in place?&lt;br /&gt;
{{CaptionedImage|file=Tsark2.png|align=right|width=600}}&lt;br /&gt;
&lt;br /&gt;
==The People of the Moon==&lt;br /&gt;
* &#039;&#039;&#039;Tsark have indicated that they would like to open low-key channels of communication with the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want an embassy at this time and would like to deal with the Consul if needed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sage Kristoph is coming to Anvil at 20:15 on Friday and will head to the Zenith Ascendent camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A month before the Autumn Equinox, a visitor appears in Zenith. An elderly orc in long flowing robes, [[Write_your_own_ending#A_Border_&#039;tween_the_Mountains_and_the_Moon|Sage Apollion has visited the Empire before]]. Last time he came to discuss the construction of a new fortification in Zenith, this time he has bigger concerns and has come with an important announcement.&lt;br /&gt;
&lt;br /&gt;
On behalf of the People of the Moon, the Council of Sages have elected to reconsider their previous policy of complete isolation from the People of the Horse. Safe Apollion claims the Council are pleased that the People of the Spires have respected their wishes and built their fortification far from the Mountains of the Moon so as not to pose a threat. As the People of the Horse have also respected the Council&#039;s requirements for privacy and solitude, the Council would like to &#039;&#039;test&#039;&#039; a period of restrained diplomacy to see if the two parties might thereby benefit.&lt;br /&gt;
&lt;br /&gt;
The Sage is keen to emphasize that this new channel of communication should be moderate and sombre. They do not wish to have an embassy, which might easily be taken as a sign that this new approach was intended to be permanent. It is hardly appropriate anyway, since such arrangements are usually reciprocal, and there is no chance of any Imperial citizen being allowed to enter the Mountains of the Moon. Instead they would like permission for two sages and their staff to take up residence at the Spire of the Night Sun, a relatively small Urizen spire near the border of [[Zenith#Occursion|Occursion]] that was abandoned during the last Druj invasion and has never been reclaimed.&lt;br /&gt;
&lt;br /&gt;
From here they will be able to handle any official correspondence, presumably from the Imperial Consul, that the People of the Horse have for them. They stress that this is very much a trial period - many members of the Council remain deeply concerned about the prospect of violence spreading from the People of the Horse into the Mountains like a plague. Virtue is contagious after all - but so is vice. If that happens, then they will have to sever all links for their own safety.&lt;br /&gt;
&lt;br /&gt;
One of their number, Sage Kristoph, is planning to come to Anvil. Zenith Ascendant have agreed to host him in their tent, and he would be happy to discuss details of the Council&#039;s change of heart, which he has long argued for. In particular he would like to meet with:&lt;br /&gt;
&lt;br /&gt;
* Abel of Zenith Ascendant to sketch out possible trade.&lt;br /&gt;
* Vetti Gatherer-Peregrine to discuss Zaboravi cultivation.&lt;br /&gt;
* Sofonisba Amilcara of the City Below to discuss poetry.&lt;br /&gt;
* &amp;quot;Whoever is in charge of Vallorn&amp;quot; to discuss that matter - this would presumably need to be the Speaker for the Vallornguard or the Advisor on the Vallorn.&lt;br /&gt;
Sage Kristoph is exected to arrive around quarter-past eight in the evening on Friday during the summit.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=It seems that many of Gallum&#039;s troops are Stone Born, the most heavily armoured and arguably the most disciplined of the Grendel [[Elite_Grendel_troops#The_Moridun|Moridun]].|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Protectorate of Morajasse==&lt;br /&gt;
* &#039;&#039;&#039;A significant force of Grendel remains in Feroz with control of Mora&#039;s Rock and the region of Morajasse&lt;br /&gt;
While the majority of Feroz has been liberated, [[Feroz#Morajasse|Morajasse]] remains in the hands of the master-strategist &#039;&#039;[[Fake empire#Gallum Fiersach|Commander Gallum Fiersach]]&#039;&#039;. Ably supported by his partner, &#039;&#039;Wind Lord Saoirse&#039;&#039; - a master of the [[Autumn magic|lore of Sand]] - they are based at the fortress of [[Feroz#Mora&#039;s Rock|Mora&#039;s Rock]] along with a significant number of veteran Grendel soldiers. They have significant stocks of supplies, and they are carefully protecting the borders of Morajasse. And not just their own borders - before the Spring Equinox, Gallum and Saoirse led their troops into [[Feroz#Oranseri|Oranseri]] to [[A_circle_sewn_with_fate#The_Battle_of_Oran|fight the Children of Wrecks]]. After the fight, the Wind Lord delivered a message restating how the orcs of Mora&#039;s Rock despise the wreckers, and [[A_circle_sewn_with_fate#After_the_Rain|urging the Freeborn]] to make preparations for further attacks.&lt;br /&gt;
===Bulwark Against the Storms===&lt;br /&gt;
* &#039;&#039;&#039;The Grendel currently garrisoning Mora&#039;s Rock have been recognised as foreigners by the Senate&lt;br /&gt;
* &#039;&#039;&#039;It would be a crime for any Imperial general to issue orders to attack Morajasse&lt;br /&gt;
* &#039;&#039;&#039;Commander Gallum Fiersach and his soldiers now protect Feroz from the Children of Wrecks&lt;br /&gt;
At the Summer Solstice, the [[Imperial Senate]] chose to [[387YE_Summer_Solstice_Senate_sessions#Recognise_Protectorate_of_Gallum_Fiersach|recognise]] Morajasse as &#039;&#039;a protectorate under the command of Gallum Fiersach, who will be deemed a foreigner as long as they remain independent from the Grendel&#039;&#039;. They have not [[Powers_of_the_Imperial_Senate#Concedence|conceded]] the region - because it was not theirs to concede already being in the hands of Commander Gallum. The Senate has simply recognised its borders, and by extension dubbed the commander and his followers to be foreigners. Reassurances have also been delivered that the wily Freeborn magician &#039;&#039;&#039;Bakar i Riqueza&#039;&#039;&#039; will no longer be [[curse|cursing]] the fortification or impeding the garrison there. &lt;br /&gt;
&lt;br /&gt;
With these steps taken, as [[I_wish_you_would#At_Mora&#039;s_Rock|promised last season]], Commander Gallum commits to protect the coast of Feroz against the Children of Wrecks to the best of his ability - at least for the time being. A [[Call Winged Messenger|magical missive]] has been delivered to the [[Imperial_Consul#Imperial_Consulate|Imperial Consulate]] in [[Tassato]], sent by &#039;&#039;Wind Lord Saoirse&#039;&#039;, indicating that the protectorate and its commander are open to further negotiations. Gallum has requested that such negotiations be handled by the [[Imperial Consul]] rather than the [[Ambassador to the Grendel]]. Although no particular reason is given, the civil service speculate that it is to ensure a clear division between the protectorate and the Salt Lords&#039; council.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Assembly Freeborn.png|width=150|align=right}}&lt;br /&gt;
{{CaptionedImage|file=Assembly Prosperity.png|width=150|align=right}}&lt;br /&gt;
{{CaptionedImage|file=Assembly Vigilance.png|width=150|align=right}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
* &#039;&#039;&#039;The orc quartermasters at Mora&#039;s Rock are attempting to buy provisions and supplies from the Freeborn of Feroz and Segura&lt;br /&gt;
* &#039;&#039;&#039;They find the normally entrepreneurial Freeborn are suspicious and uncooperative&lt;br /&gt;
Mora&#039;s Rock has supplies laid in, thanks to the foresight of Commander Gallum and his quartermasters. There is sufficient preserved food and fresh water to last out a significant siege. However, Wind Lord Saorise mentions that it would be significantly better if the soldiers there were able to trade with their Freeborn neighbours. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the last several years the Grendel at Mora&#039;s Rock have been synonymous with the cruel tyranny of former Governor Rahab. They may have acted professionally and with discipline, but they were still part of the apparatus that enforced the authority of the despised ruler of the territory. The garrison is wealthy - but that wealth was mostly taken from the people of Feroz. Some was taken directly by conquest, the rest &amp;quot;earned&amp;quot; through payments made by former Governor Rahab. As such, unsurprisingly, the people of Feroz are not wild about trading their limited supplies - and neither for that matter are the folk of adjoining [[Segura#Lucksprings|Lucksprings]] or [[Segura#Anozeseri|Anozeseri]].&lt;br /&gt;
&lt;br /&gt;
At the very least it would likely be possible for the Freeborn Assembly, or the Assembly of Prosperity, or even the Vigilance assembly perhaps, to get involved here. They might use a [[statement of principle]] to offer encouragement to the people of Feroz and/or Segura, urging them to deal with the orcs. They might alternatively discourage them from doing so, and ensure the local Freeborn keep the Protectorate of Morajasse at arms length. Any influence the assemblies might wield here would be reliant on the wording of their [[statement of principle]] and of course the achievement of a [[greater majority]].&lt;br /&gt;
&lt;br /&gt;
===Glowing Ramparts===&lt;br /&gt;
* &#039;&#039;&#039;Wild Lord Saorise is prepared to enchant Mora&#039;s Rock if the Empire fears an attack from the Children of Wrecks&lt;br /&gt;
Wind Lord Saorise includes a note of potential interest to the [[Imperial Conclave]]. She and her coven are capable of performing an [[enchantment]] using the [[Autumn magic#Lore of Sand|Lore of Sand]] that will draw allied forces from the [[Realms#Autumn|Mercurial Archipelago]]. She has demonstrated this ability in the past - leading advisors to the Consul to conclude she is referring to the enchantment the Empire knows as [[Mystic_scrolls_of_Estavus#Ramparts_of_Ashlar|Ramparts of Ashlar]]. If the Imperial Conclave is prepared to [[Endowment|endow]] her with 75 crystals of mana she will ensure that enchantment is raised over Mora&#039;s Rock to significantly increase the ability of the garrison to resist the Children of Wrecks. Obviously the enchantment only lasts for a season, but Saorise says that the Protectorate will undertake the enchantment whenever the Conclave provides the mana. &lt;br /&gt;
&lt;br /&gt;
Obviously, while she has proposed the Conclave deliver the mana, it is unlikely she will turn down a donation of mana from private citizens should they be able to use a ritual such as [[Ethereal Courier]] to deliver them. Unfortunately, that ritual is a little unreliable as to how &#039;&#039;soon&#039;&#039; it reaches the recipient. As such, using Ethereal Courier will result in an enchantment in the &#039;&#039;following&#039;&#039; season, whereas the endowment of the Conclave would elicit an enchantment following following the summit where it is provided.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Ambassador]]&lt;br /&gt;
* [[Imperial Consul]]&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Soldiers_of_Suran&amp;diff=127938</id>
		<title>Soldiers of Suran</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Soldiers_of_Suran&amp;diff=127938"/>
		<updated>2025-09-08T19:43:36Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Our Destination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]][[Category:Iron Confederacy]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Suran.PNG|align=left|caption=The [[Iron Confederacy|Suranni]] take their name from their goddess [[Suranni_pantheon#Suran,_the_Queen_of_Heaven|Suran]], the &amp;quot;Queen of Heaven&amp;quot;.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Spring Equinox 387YE then [[Minister of Historical Research]], &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039;, [[387YE_Spring_Equinox_Senate_sessions#Research_Suranni_Military_History|commissioned an investigation]] into the military history of the [[Iron Confederacy]]. The research was partially inspired by an offer from visiting priests; [[Historical_research#Marko_Siwarsbairn|Mark Siwarsbairn]] would travel to the Confederacy, and stay as a quest of the &#039;&#039;Baroness Katerine Lavasse of Meore&#039;&#039; the Suranni ambassador to the Empire. The investigation is expected to take some time, given that it is being performed in a foreign nation - one that has a long history of being extremely touchy.&lt;br /&gt;
&lt;br /&gt;
Marko delivered the first part of their research to the Minister at the Summer Solstice, via [[Call Winged Messenger|magical messenger]]. Developments following the Solstice may prevent the early completion of the research as touched on in the [[Bedight_in_veils#An_Imperial_Historian_in_the_Baronial_Court|Bedight in veils]] wind of fortune. For now though the first part of the report has been published by the [[Historical_research#Department of Historical Research|Department of Historical Research]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Multiple Ministers&#039;&#039;&#039;&amp;lt;br&amp;gt;While &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039; commissioned the research, &#039;&#039;&#039;Walt Lambrook&#039;&#039;&#039; was appointed Minister at the Summer Solstice. In keeping with common practice, copies of Marko&#039;s research are delivered to both the citizen who commissioned the research &#039;&#039;and&#039;&#039; the current holder of the title.&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Into the Iron Confederacy==&lt;br /&gt;
Greetings Minister. Or perhaps that should be ministers!  I received the information that I was going to the Iron Confederacy for a sabbatical while I was in the middle of reading a fascinating treatise penned by &#039;&#039;Laskaris of the Ten-Spoked Wheel&#039;&#039;, who was as you know obsessed with &amp;quot;strange auras&amp;quot;. I&#039;d hoped it might uncover something useful to the Heirs of Lepidus who I know are busy investigating paragons and exemplars for the [[Lepidean Librarian]]. Sadly the book is far too old and fragile to survive a journey to the distant south.&lt;br /&gt;
===Southbound===&lt;br /&gt;
At the advice of my peers, I decided that we should travel by land rather than by sea given all that is in upheaval in the [[Bay of Catazar|Bay]] at this time. We passed through [[Madruga]], and crossed the river by a raft poled by a certain cheerful [[merrow]] fellow who was droll company. From there we went south through benighted [[Feroz]], spending a night in [[Feroz#Oran|Oran]] and hearing the tale of how they fought off the [[Children of Wrecks|Wreckers]] with the [[A_circle_sewn_with_fate#The_Battle_of_Oran|aid of Grendel soldiers]]. From there, along the coastal road (such as remains of it) to [[Feroz#Bramar|Bramar]] where once Suranni merchants came to trade with the Empire in great numbers. That trade is much diminished, but it is slowly growing again in strength.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kavol.PNG|align=left|caption=Kavol is named the Veiled King by the Suranni, and seeks out those who would undermine the strength of the Iron Confederacy|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There we met our guide, &#039;&#039;Josse Argent&#039;&#039;, that self-same priest who had [[Keep_talking#A_History_of_Strength|come to Anvil]] during the equinox to speak with Imperial priests on matters of history and faith. They are a priest of their [[Suranni_pantheon#Kavol,_the_Veiled_King|Veiled God]] whom mortals name Kavol, said to be the consort of their Sun Goddess Suran the founder of their nation. Before we departed, Josse spoke out a portentous blessing on our little group, calling on his god to veil us from the eyes of any foe that might seek to stay us on our passage. It made a couple of my companions uneasy, but I at least am made of sterner stuff. The Department teaches us to remain sanguine when foreign folk speak of their religions and beliefs, whatever we ourselves hold close to our hearts.&lt;br /&gt;
===Songs in Arbonne===&lt;br /&gt;
From there we went south still further, crossing out of Feroz into [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], which the Lasambrian orcs called Kalino. It is a dry place, especially with Spring fading into Summer. A hilly place that reminded me at times of [[Kahraman]] but without the great mountain ranges. It is also a place that the Iron Confederacy have stamped their indelible mark upon. Villages and towns now dot the hills, and the land has been tamed and bound up with roads and paths. The Duke rules this place with an iron hand, and it is a place of order and binding laws.&lt;br /&gt;
&lt;br /&gt;
We stayed one night as guests of the Duke. We were greeted by the Duke&#039;s court, but it was clear that our guide Josse was not quite as welcome as we were. As a personal priest to the Baroness Lavasse it was clear that the court of Arbonne saw him as a representative of a rival rather than a welcome countryman. The Duke was very attentive, and interested to learn as much as possible about how things lay in Feroz now that the [[Grendel]] had departed; whether Imperial ambitions in [[Reinos]] were to be realised any time soon; and how the Empire was dealing with the Children of Wrecks. Wherever possible I gave bland answers that provided him with little actual information – another thing I learned well at the Department!&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Arav.PNG|align=left|caption=Arav is named the Maiden of Silence, and his priests are called on to enforce the laws of the Confederacy.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
From Arbonne, we passed into and through [[Bay_of_Catazar#Shavronne|Shavronne]], the land claimed by the Druke Jaques duMoi who has earned himself the name “Iron Wolf”. He was less interested in meeting with us, and Josse Argent commented that it might be simple jealousy or bitterness. Once Jaques duMoi was responsible for diplomacy with the Empire but lost that position following the conquest of Arbonne. Not that we lacked for hospitality; there was a monastery of priests dedicated to their [[Suranni_pantheon#Arav_the_Judge,_Maiden_of_Silence|God of Judges]] (who they name Arav, Maiden of Silence). They were quite insistent that we spend time with them, and sought to engage us in conversation about the beliefs of the Way and the Virtues. It was clear they were as cautious and suspicious of our faith as we were of theirs. I used this opportunity to raise the matter of how the priests may work alongside the armies through the history of their wars. I fear both of us were disappointed in the outcome.&lt;br /&gt;
&lt;br /&gt;
We travelled mostly inland, rather than along the coast. There was still much talk of the raid on Axiom Prison, which saw a large number of political prisoners released by the Children of Wrecks. The people here credited the destruction of that place to the sinister machinations of [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon]], but that was not the first time we encountered that name the Suranni find so fell. There is hardly a misfortune that befalls a citizen that is not traced back to the malice of the God of Lies. He is widely feared and hated by the common folk.&lt;br /&gt;
&lt;br /&gt;
===Bound to the Fields===&lt;br /&gt;
On the subject of which, a matter that is a little more sensitive. We had been told that the Suranni had abandoned their practice of slavery and yet it certainly seemed to me as if they had large numbers of people who were all but enslaved. They worked tirelessly in the fields even as the sun waxed furnace-hot in the blue skies. They drove oxen, built walls, dug ditches, sweaty and dirty. They were not chained – we saw nary a hint of chains or whips – but there was nothing hopeful about them. They did not look up as we passed, keeping their eyes cast down whenever one of our guides had reason to talk to them. These “serfs” are no more free than the thralls of the [[Jotun]]. Perhaps even less so – for at least the thralls believe that if they take up arms they can become Jotun. I would not question the wisdom of those who know politics better than I. I am a simple person. But I am also askance at this acceptance of “serfdom” as materially different to “slavery”.&lt;br /&gt;
&lt;br /&gt;
Josse Argent claimed that they were free, and that serfdom was a long tradition in the Confederacy. That they had done away with their slaves, and raised all of them to the rank of serf. They have legal protections that slaves did not, but he did not deny that they were still bound to the land where they live and work and constrained to the will of the one who owns that land whether that be the duke of a territory or the various barons who rule over specific parts of it. The difference as they see it, is that serfs may not be killed out of hand as slaves can, nor bought and sold. Although on that latter point their lives are bound to the land... so if the land is sold, whoever buys the land gains their service.&lt;br /&gt;
&lt;br /&gt;
After that I did my best to keep my own counsel on this matter, but I am certain my guide was well aware of my unease.&lt;br /&gt;
===Into the West===&lt;br /&gt;
From Shavronne we travelled west into [[Bay_of_Catazar#Veroigne|Veroigne]]. By this point it was clear that we would get little done this season save travelling. It is notable that there are no [[trods]] in the Iron Confederacy – nor would they welcome them. All travel seems to take ten times as long – although I know that is foolish and that I am simply unused to having to bear each day&#039;s travails as a weary traveller without the trods to help.&lt;br /&gt;
&lt;br /&gt;
Veroigne is much flatter than Arbonne or Shavronne, and more forested. It reminded me of [[Astolat]] or perhaps [[Weirwater]], but warmer. I will own that I was ill prepared for the heat, and our guide was openly amused as each morning I wore less and less of my traditional [[Wintermark|Winterfolk]] garb. Josse Argent himself had likewise stripped down his travelling clothes, favouring an open-chested robe of light cotton with short sleeves, bound up with a thick belt. I considered adopting this more Suranni look, but in the end resisted. I compromised with a broad-brimmed Marcher hat, and my lightest tunic, and a short kilt of thin wool. Still, I sweated like an ox through the hours of the day.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly as the Summer heat intensified we started travelling in two legs each day- from the first light of morning until the heat became too great to endure. During that time, we would erect light canopies and lean-tos to rest beneath, eating lightly and talking lazily until sleep claimed us. Once the heat broke, we would continue travelling until it was too dark to see and then camp for the night. It is notable that we would camp more often than we would spend time in an inn or tavern – they existed but Josse Argent was happier under the stars. &lt;br /&gt;
&lt;br /&gt;
On several occasions I was aware that he and his companions were speaking prayers to the moon in the sky. They invited me to join them once or twice but I politely declined. It is not clear to me whether they believe that the moon is in some way &#039;&#039;physically&#039;&#039; Kavol, or whether it is simply a ceremonial way to practice their odd faith. But they were very sincere in my judgement; they genuinely believed that a god of the moon watched over them.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kobol.PNG|align=left|caption=Kobol is named the Maiden of Battles, and is said to be the most popular of the Suranni gods.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Our First Soldiers===&lt;br /&gt;
It was in Veroigne that we got our first look at the Suranni military itself; an [[Imperial army|army]] of Iron Confederacy soldiers camped out beneath banners showing a soaring white bird with its wings spread before a blazing sun. The tents entirely covered several acres of land, and reminded me a little of Anvil on the rare occasion I am able to visit during a summit. The soldiers seemed easily as disciplined as an Imperial force of similar size, and while we attracted some interest none of the soldiers spoke to us. &lt;br /&gt;
&lt;br /&gt;
A captain or commander of the force joined us for a short time during our journey along the road, asking a number of penetrating questions about who we were and where we were going and who would vouch for us. Josse Argent fielded these questions and the commander seemed impressed that we were guests of the Baroness LaVasse. The whole time they were shadowed by a priest in red and green, a warrior in heavy armour with a  full-face helm. They were apparently a servant of the [[Suranni_pantheon#Kobol_the_Warrior,_Maiden_of_Battle|Maiden of Battles]] and while they did not speak I could feel their attention focused on me with the force of a blade through the ribs.&lt;br /&gt;
===Through the Woods===&lt;br /&gt;
There is an immense forest in Veroigne, entirely encompassing some of the northern regions. Named the [[Bay of Catazar#Forest of Ylgourne|Great Forest of Ylgourne]], it has a poor reputation. The edges are tamed, and there are woodcutter settlements along them, but its depths are seen as dangerous and twisted. Somewhere among the dark trees are the ruins of the citadel of Fausseflammes, a hateful and terrible place where enemies of the gods once attempted to openly establish a temple of Dumon &lt;br /&gt;
&lt;br /&gt;
I did not approach closely to it, but from everything the folk we spoke to said I could not help but ponder about the teachings of the Great Forest Orcs who speak of an ancient forest that once covered the entire landmass of what is now the Empire. I asked Josse Argent if there was weirwood within and he looked startled, then worried, then changed the subject. I realised then that he was concerned we might be spies, which was an odd experience given how open and honest we had been with him to that point.&lt;br /&gt;
===Our Destination===&lt;br /&gt;
Out of Veroigne there is a road that leads to the Duchy of Chaubrette, and the Tour Lavasse which is home to Baroness Katerine. Josse Argent was quite keen to impress on me that the Baroness rules over the whole of Meore – another lightly wooded “barony” (a [[territory#Regions|region]] in Imperial parlance) scattered with apparently prosperous villages and a few small towns. She is technically a “vassal” of the Duke of Chaubrette, who is currently the aging Duke Sephora duSylaire who is renowned for her cleverness and insight. In practice, Baroness Katerine holds much higher status than many of her peers because she reports directly to the Dukes as a whole and advises them on matters of international diplomacy. She has some interesting degree of leeway to use limited forms of magic in pursuit of her duties – but only under the supervision of a priest of Kavol who will ensure she does not become corrupted thereby.&lt;br /&gt;
&lt;br /&gt;
The Tour Lavasse is a beautiful round tower on a low hill overlooking a town with the same name. We met with the Baroness on the first night as her guests, and  I found her a clever and entertaining host. Like many of her peers she has the blood of Night – the [[naga]] lineage – and that clearly expresses itself in the delight she takes in beautiful things and in diverting conversation. I was never doubted, though, that I was dealing with a canny politician who knew many secrets and was not averse to using either cleverness or knowledge in pursuit of her goals.  &lt;br /&gt;
&lt;br /&gt;
So here we now are, ensconced at the Tour Lavasse in Meore, in the Duchy of Chaubrette. One of the things my journey has told me is just how &#039;&#039;big&#039;&#039; the Iron Confederacy appears to be. There is no indication Chaubrette is the western-most of the Suranni territories. There is every indication that this is a nation larger than Dawn and the Marches put together but how large it is I cannot say. I&#039;m hoping that further discussion with the historical scholars Baroness Katerine has brought together to work with us might be able to show me a map of the full extent of the Confederacy although I suspect that might result in a lot of subject changes.&lt;br /&gt;
&lt;br /&gt;
The scholars we have met so far are a mixed bunch, and several of them are priests of one kind or another. They run the gamut from conservative stuffed-shirt academics who are deeply suspicious of us, and friendly faces who are almost certainly spies of some kind. All of them seem to know their business however, and our early discussions have been promising. It seems that, as befits a nation proud of its military might, they have extensive and depressingly dry histories of almost ever major fight and many minor fights they have been involved with.&lt;br /&gt;
&lt;br /&gt;
I anticipate being here until at least the Autumn Equinox but once we have something solid to report I will do my best to ensure it reaches you. I suspect that it will take the better part of a season to get back to the Empire so I wouldn&#039;t expect me to be able to do any research until Winter at the earliest. Please give my regards to the Imperial Archivist and let him know that at least it&#039;s dry this time.&lt;br /&gt;
&lt;br /&gt;
{{Suranni Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Soldiers_of_Suran&amp;diff=127937</id>
		<title>Soldiers of Suran</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Soldiers_of_Suran&amp;diff=127937"/>
		<updated>2025-09-08T19:41:40Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Into the West */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]][[Category:Iron Confederacy]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Suran.PNG|align=left|caption=The [[Iron Confederacy|Suranni]] take their name from their goddess [[Suranni_pantheon#Suran,_the_Queen_of_Heaven|Suran]], the &amp;quot;Queen of Heaven&amp;quot;.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Spring Equinox 387YE then [[Minister of Historical Research]], &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039;, [[387YE_Spring_Equinox_Senate_sessions#Research_Suranni_Military_History|commissioned an investigation]] into the military history of the [[Iron Confederacy]]. The research was partially inspired by an offer from visiting priests; [[Historical_research#Marko_Siwarsbairn|Mark Siwarsbairn]] would travel to the Confederacy, and stay as a quest of the &#039;&#039;Baroness Katerine Lavasse of Meore&#039;&#039; the Suranni ambassador to the Empire. The investigation is expected to take some time, given that it is being performed in a foreign nation - one that has a long history of being extremely touchy.&lt;br /&gt;
&lt;br /&gt;
Marko delivered the first part of their research to the Minister at the Summer Solstice, via [[Call Winged Messenger|magical messenger]]. Developments following the Solstice may prevent the early completion of the research as touched on in the [[Bedight_in_veils#An_Imperial_Historian_in_the_Baronial_Court|Bedight in veils]] wind of fortune. For now though the first part of the report has been published by the [[Historical_research#Department of Historical Research|Department of Historical Research]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Multiple Ministers&#039;&#039;&#039;&amp;lt;br&amp;gt;While &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039; commissioned the research, &#039;&#039;&#039;Walt Lambrook&#039;&#039;&#039; was appointed Minister at the Summer Solstice. In keeping with common practice, copies of Marko&#039;s research are delivered to both the citizen who commissioned the research &#039;&#039;and&#039;&#039; the current holder of the title.&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Into the Iron Confederacy==&lt;br /&gt;
Greetings Minister. Or perhaps that should be ministers!  I received the information that I was going to the Iron Confederacy for a sabbatical while I was in the middle of reading a fascinating treatise penned by &#039;&#039;Laskaris of the Ten-Spoked Wheel&#039;&#039;, who was as you know obsessed with &amp;quot;strange auras&amp;quot;. I&#039;d hoped it might uncover something useful to the Heirs of Lepidus who I know are busy investigating paragons and exemplars for the [[Lepidean Librarian]]. Sadly the book is far too old and fragile to survive a journey to the distant south.&lt;br /&gt;
===Southbound===&lt;br /&gt;
At the advice of my peers, I decided that we should travel by land rather than by sea given all that is in upheaval in the [[Bay of Catazar|Bay]] at this time. We passed through [[Madruga]], and crossed the river by a raft poled by a certain cheerful [[merrow]] fellow who was droll company. From there we went south through benighted [[Feroz]], spending a night in [[Feroz#Oran|Oran]] and hearing the tale of how they fought off the [[Children of Wrecks|Wreckers]] with the [[A_circle_sewn_with_fate#The_Battle_of_Oran|aid of Grendel soldiers]]. From there, along the coastal road (such as remains of it) to [[Feroz#Bramar|Bramar]] where once Suranni merchants came to trade with the Empire in great numbers. That trade is much diminished, but it is slowly growing again in strength.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kavol.PNG|align=left|caption=Kavol is named the Veiled King by the Suranni, and seeks out those who would undermine the strength of the Iron Confederacy|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There we met our guide, &#039;&#039;Josse Argent&#039;&#039;, that self-same priest who had [[Keep_talking#A_History_of_Strength|come to Anvil]] during the equinox to speak with Imperial priests on matters of history and faith. They are a priest of their [[Suranni_pantheon#Kavol,_the_Veiled_King|Veiled God]] whom mortals name Kavol, said to be the consort of their Sun Goddess Suran the founder of their nation. Before we departed, Josse spoke out a portentous blessing on our little group, calling on his god to veil us from the eyes of any foe that might seek to stay us on our passage. It made a couple of my companions uneasy, but I at least am made of sterner stuff. The Department teaches us to remain sanguine when foreign folk speak of their religions and beliefs, whatever we ourselves hold close to our hearts.&lt;br /&gt;
===Songs in Arbonne===&lt;br /&gt;
From there we went south still further, crossing out of Feroz into [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], which the Lasambrian orcs called Kalino. It is a dry place, especially with Spring fading into Summer. A hilly place that reminded me at times of [[Kahraman]] but without the great mountain ranges. It is also a place that the Iron Confederacy have stamped their indelible mark upon. Villages and towns now dot the hills, and the land has been tamed and bound up with roads and paths. The Duke rules this place with an iron hand, and it is a place of order and binding laws.&lt;br /&gt;
&lt;br /&gt;
We stayed one night as guests of the Duke. We were greeted by the Duke&#039;s court, but it was clear that our guide Josse was not quite as welcome as we were. As a personal priest to the Baroness Lavasse it was clear that the court of Arbonne saw him as a representative of a rival rather than a welcome countryman. The Duke was very attentive, and interested to learn as much as possible about how things lay in Feroz now that the [[Grendel]] had departed; whether Imperial ambitions in [[Reinos]] were to be realised any time soon; and how the Empire was dealing with the Children of Wrecks. Wherever possible I gave bland answers that provided him with little actual information – another thing I learned well at the Department!&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Arav.PNG|align=left|caption=Arav is named the Maiden of Silence, and his priests are called on to enforce the laws of the Confederacy.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
From Arbonne, we passed into and through [[Bay_of_Catazar#Shavronne|Shavronne]], the land claimed by the Druke Jaques duMoi who has earned himself the name “Iron Wolf”. He was less interested in meeting with us, and Josse Argent commented that it might be simple jealousy or bitterness. Once Jaques duMoi was responsible for diplomacy with the Empire but lost that position following the conquest of Arbonne. Not that we lacked for hospitality; there was a monastery of priests dedicated to their [[Suranni_pantheon#Arav_the_Judge,_Maiden_of_Silence|God of Judges]] (who they name Arav, Maiden of Silence). They were quite insistent that we spend time with them, and sought to engage us in conversation about the beliefs of the Way and the Virtues. It was clear they were as cautious and suspicious of our faith as we were of theirs. I used this opportunity to raise the matter of how the priests may work alongside the armies through the history of their wars. I fear both of us were disappointed in the outcome.&lt;br /&gt;
&lt;br /&gt;
We travelled mostly inland, rather than along the coast. There was still much talk of the raid on Axiom Prison, which saw a large number of political prisoners released by the Children of Wrecks. The people here credited the destruction of that place to the sinister machinations of [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon]], but that was not the first time we encountered that name the Suranni find so fell. There is hardly a misfortune that befalls a citizen that is not traced back to the malice of the God of Lies. He is widely feared and hated by the common folk.&lt;br /&gt;
&lt;br /&gt;
===Bound to the Fields===&lt;br /&gt;
On the subject of which, a matter that is a little more sensitive. We had been told that the Suranni had abandoned their practice of slavery and yet it certainly seemed to me as if they had large numbers of people who were all but enslaved. They worked tirelessly in the fields even as the sun waxed furnace-hot in the blue skies. They drove oxen, built walls, dug ditches, sweaty and dirty. They were not chained – we saw nary a hint of chains or whips – but there was nothing hopeful about them. They did not look up as we passed, keeping their eyes cast down whenever one of our guides had reason to talk to them. These “serfs” are no more free than the thralls of the [[Jotun]]. Perhaps even less so – for at least the thralls believe that if they take up arms they can become Jotun. I would not question the wisdom of those who know politics better than I. I am a simple person. But I am also askance at this acceptance of “serfdom” as materially different to “slavery”.&lt;br /&gt;
&lt;br /&gt;
Josse Argent claimed that they were free, and that serfdom was a long tradition in the Confederacy. That they had done away with their slaves, and raised all of them to the rank of serf. They have legal protections that slaves did not, but he did not deny that they were still bound to the land where they live and work and constrained to the will of the one who owns that land whether that be the duke of a territory or the various barons who rule over specific parts of it. The difference as they see it, is that serfs may not be killed out of hand as slaves can, nor bought and sold. Although on that latter point their lives are bound to the land... so if the land is sold, whoever buys the land gains their service.&lt;br /&gt;
&lt;br /&gt;
After that I did my best to keep my own counsel on this matter, but I am certain my guide was well aware of my unease.&lt;br /&gt;
===Into the West===&lt;br /&gt;
From Shavronne we travelled west into [[Bay_of_Catazar#Veroigne|Veroigne]]. By this point it was clear that we would get little done this season save travelling. It is notable that there are no [[trods]] in the Iron Confederacy – nor would they welcome them. All travel seems to take ten times as long – although I know that is foolish and that I am simply unused to having to bear each day&#039;s travails as a weary traveller without the trods to help.&lt;br /&gt;
&lt;br /&gt;
Veroigne is much flatter than Arbonne or Shavronne, and more forested. It reminded me of [[Astolat]] or perhaps [[Weirwater]], but warmer. I will own that I was ill prepared for the heat, and our guide was openly amused as each morning I wore less and less of my traditional [[Wintermark|Winterfolk]] garb. Josse Argent himself had likewise stripped down his travelling clothes, favouring an open-chested robe of light cotton with short sleeves, bound up with a thick belt. I considered adopting this more Suranni look, but in the end resisted. I compromised with a broad-brimmed Marcher hat, and my lightest tunic, and a short kilt of thin wool. Still, I sweated like an ox through the hours of the day.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly as the Summer heat intensified we started travelling in two legs each day- from the first light of morning until the heat became too great to endure. During that time, we would erect light canopies and lean-tos to rest beneath, eating lightly and talking lazily until sleep claimed us. Once the heat broke, we would continue travelling until it was too dark to see and then camp for the night. It is notable that we would camp more often than we would spend time in an inn or tavern – they existed but Josse Argent was happier under the stars. &lt;br /&gt;
&lt;br /&gt;
On several occasions I was aware that he and his companions were speaking prayers to the moon in the sky. They invited me to join them once or twice but I politely declined. It is not clear to me whether they believe that the moon is in some way &#039;&#039;physically&#039;&#039; Kavol, or whether it is simply a ceremonial way to practice their odd faith. But they were very sincere in my judgement; they genuinely believed that a god of the moon watched over them.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kobol.PNG|align=left|caption=Kobol is named the Maiden of Battles, and is said to be the most popular of the Suranni gods.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Our First Soldiers===&lt;br /&gt;
It was in Veroigne that we got our first look at the Suranni military itself; an [[Imperial army|army]] of Iron Confederacy soldiers camped out beneath banners showing a soaring white bird with its wings spread before a blazing sun. The tents entirely covered several acres of land, and reminded me a little of Anvil on the rare occasion I am able to visit during a summit. The soldiers seemed easily as disciplined as an Imperial force of similar size, and while we attracted some interest none of the soldiers spoke to us. &lt;br /&gt;
&lt;br /&gt;
A captain or commander of the force joined us for a short time during our journey along the road, asking a number of penetrating questions about who we were and where we were going and who would vouch for us. Josse Argent fielded these questions and the commander seemed impressed that we were guests of the Baroness LaVasse. The whole time they were shadowed by a priest in red and green, a warrior in heavy armour with a  full-face helm. They were apparently a servant of the [[Suranni_pantheon#Kobol_the_Warrior,_Maiden_of_Battle|Maiden of Battles]] and while they did not speak I could feel their attention focused on me with the force of a blade through the ribs.&lt;br /&gt;
===Through the Woods===&lt;br /&gt;
There is an immense forest in Veroigne, entirely encompassing some of the northern regions. Named the [[Bay of Catazar#Forest of Ylgourne|Great Forest of Ylgourne]], it has a poor reputation. The edges are tamed, and there are woodcutter settlements along them, but its depths are seen as dangerous and twisted. Somewhere among the dark trees are the ruins of the citadel of Fausseflammes, a hateful and terrible place where enemies of the gods once attempted to openly establish a temple of Dumon &lt;br /&gt;
&lt;br /&gt;
I did not approach closely to it, but from everything the folk we spoke to said I could not help but ponder about the teachings of the Great Forest Orcs who speak of an ancient forest that once covered the entire landmass of what is now the Empire. I asked Josse Argent if there was weirwood within and he looked startled, then worried, then changed the subject. I realised then that he was concerned we might be spies, which was an odd experience given how open and honest we had been with him to that point.&lt;br /&gt;
===Our Destination===&lt;br /&gt;
Out of Veroigne there is a road that leads to the Duchy of Chaubrette, and the Tour Lavasse which is home to Baroness Katerine. Josse Argent was quite keen to impress on me that the Baroness rules over the whole of Meore – another lightly wooded “barony” (a [[territory#Regions|region]] in Imperial parlance) scattered with apparently prosperous villages and a few small towns. She is technically a “vassal” of the Duke of Chaubrette, who is currently the aging Duke Sephora duSylaire who is renowned for her cleverness and insight. In practice, Baroness Katerine holds much higher status than many of her peers because she reports directly to the Dukes as a whole and advises them on matters of international diplomacy. She has some interesting degree of leeway to use limited forms of magic in pursuit of her duties – but only under the supervision of a priest of Koval who will ensure she does not become corrupted thereby.&lt;br /&gt;
&lt;br /&gt;
The Tour Lavasse is a beautiful round tower on a low hill overlooking a town with the same name. We met with the Baroness on the first night as her guests, and  I found her a clever and entertaining host. Like many of her peers she has the blood of Night – the [[naga]] lineage – and that clearly expresses itself in the delight she takes in beautiful things and in diverting conversation. I was never doubted, though, that I was dealing with a canny politician who knew many secrets and was not averse to using either cleverness or knowledge in pursuit of her goals.  &lt;br /&gt;
&lt;br /&gt;
So here we now are, ensconced at the Tour Lavasse in Meore, in the Duchy of Chaubrette. One of the things my journey has told me is just how &#039;&#039;big&#039;&#039; the Iron Confederacy appears to be. There is no indication Chaubrette is the western-most of the Suranni territories. There is every indication that this is a nation larger than Dawn and the Marches put together but how large it is I cannot say. I&#039;m hoping that further discussion with the historical scholars Baroness Katerine has brought together to work with us might be able to show me a map of the full extent of the Confederacy although I suspect that might result in a lot of subject changes.&lt;br /&gt;
&lt;br /&gt;
The scholars we have met so far are a mixed bunch, and several of them are priests of one kind or another. They run the gamut from conservative stuffed-shirt academics who are deeply suspicious of us, and friendly faces who are almost certainly spies of some kind. All of them seem to know their business however, and our early discussions have been promising. It seems that, as befits a nation proud of its military might, they have extensive and depressingly dry histories of almost ever major fight and many minor fights they have been involved with.&lt;br /&gt;
&lt;br /&gt;
I anticipate being here until at least the Autumn Equinox but once we have something solid to report I will do my best to ensure it reaches you. I suspect that it will take the better part of a season to get back to the Empire so I wouldn&#039;t expect me to be able to do any research until Winter at the earliest. Please give my regards to the Imperial Archivist and let him know that at least it&#039;s dry this time.&lt;br /&gt;
&lt;br /&gt;
{{Suranni Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Born_with_insight&amp;diff=127933</id>
		<title>Born with insight</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Born_with_insight&amp;diff=127933"/>
		<updated>2025-09-08T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* With a Furious Mind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Emma jerked her hand back as if scalded. The short dagger was not hot, but as soon as she&#039;d touched it, she&#039;d felt the powerful aura surrounding it. Thoughts of everyone who had ever wronged her had flashed through her mind like lightning, filling her with the desire to see them get their just deserts for the things they&#039;d done.&lt;br /&gt;
&lt;br /&gt;
It was an innocuous thing, for all that it was a weapon of war. The shopkeeper had seemed to know its worth, when she&#039;d told him she was looking for something special for the earl of her house, he&#039;d led her straight to this. She hadn&#039;t understand what could possibly justify the price until, encouraged by her host, she&#039;d put her hand on the hilt. That&#039;s when the power of the hallowed aura had flowed over her.&lt;br /&gt;
&lt;br /&gt;
She&#039;d promised her earl, she would find some rare item in Caitun, but she&#039;d never imagined something like this. She pondered the matter for a moment, trying to consider all the logistics. It&#039;s not like she could leave the thing lying around... that would be... ill-advised. She had nowhere to stow it - so the only practical choice would be to keep it on her person. She could thread the scabbard loop through her belt easily enough and nobody would think twice.&lt;br /&gt;
&lt;br /&gt;
The thought of bearing that aura all the way back to Laroc made her nervous. What would that do to her? Was it safe? But then the Cardinals of the Assembly of Nine had managed it... it couldn&#039;t be &#039;&#039;that&#039;&#039; dangerous... whatever they now said. Her feelings warred with each other as she wrestled with her desire to know more about the dagger and its strange aura and the nagging voice that reminded her that the Synod had urged everyone to turn their back on such items. Was the possibility to learn more really worth the risk?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How much did you say it was again?&amp;quot; she asked her host.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=CardWisdom.jpg|caption=Silas of the Cenotaph has been a central figure in the discussion of false virtue in the Empire.|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Rather than encourage the faithful to engage with false virtues to try to learn more about them, the General Assembly has moved decisively to counter the threat they pose, enacting a clear mandate that warns people of the dangers of false virtues and encouraging everyone to be Vigilant against them. The decision was far from unanimous however, with nearly five hundred votes lodged against. Many of these votes may have been from the Assembly of Wisdom which has consistently supported their Cardinal, &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; throughout, arguing that his approach was grounded in Virtue and has delivered valuable insight into the nature of the false Virtue of Peace.&lt;br /&gt;
&lt;br /&gt;
The effects of that opposition important however - failing to get a greater majority in support of their mandate undermines the authority of the Synod, so their words have less effect in those nations that are most prone to question the leadership of the Synod, [[Urizen]], [[Varushka]], and most recently [[Wintermark]].&lt;br /&gt;
&lt;br /&gt;
Wintermark had already taken steps to try to counter the influence of false Virtues, indeed their rejection of the moral leadership of the Synod was in part &#039;&#039;based&#039;&#039; on the way it was openly experimenting with malign spiritual auras. Now an important statement has been passed in the Varushkan Assembly, one that goes much further than other assemblies and reminds Varushkans of their history fighting the perfidious influence of the false Virtues.&lt;br /&gt;
&lt;br /&gt;
Both have options to follow up their position, and the Vigilance Assembly could try to encourage them to cooperate. Working together would likely be more effective than working apart.&lt;br /&gt;
{{CaptionedImage|file=Assembly Varushkan.png|width=150|align=left}}&lt;br /&gt;
==With a Furious Mind==&lt;br /&gt;
* &#039;&#039;&#039;The Varushkan Assembly could use a mandate to encourage the nation to confront those who meddle with false virtues&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The mandate will give Varushkans opportunities to confront the spread of false virtues head on before it can take root&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If they enact the mandate, Varushkan people will expect their leaders to show no tolerance either&#039;&#039;&#039;&lt;br /&gt;
{{SOP|statement=We Varushkans know well the value of the wisdom of those who walked our roads before us. Those forebears knew the peril of welcoming false virtue into their homes and hearts, and Vigilance they showed then should be an example to us now. As the Heirs of Vardas strove tirelessly to crush the anarchist Firestarters wherever they arose, so too must we move against those who would bring blasphemy and heresy to our motherland. Tolerate no folly nor malice, and guide the law’s hand to inflict the punishment that has been earned upon those who would risk the spirits of our people.|by=Jaromir Ostrovyn Kostka, Varushkan Assembly|vote={{GM}} 276-10|when=Summer Solstice 378YE}}&lt;br /&gt;
The statement by &#039;&#039;&#039;Jaromir Ostrovyn Kostka&#039;&#039;&#039; does not pull any punches. It reminds everyone of the efforts of the so-called [[Volkhov and Bran|Heirs of Vardas]] (who probably need a better name) to defeat the wicked Firestarters and urges people to &#039;&#039;move against&#039;&#039; those who would bring blasphemy and heresy to Varushka. These are fighting words, and coming from a renowned [[warden]], someone sworn to hunt down those who break the law and to battle supernatural threats. This is not a simple call to eschew the dangers of false virtues, rather it is a rallying cry to take up arms and actively oppose them.&lt;br /&gt;
&lt;br /&gt;
The call resonates strongly with fundamental Varushkan beliefs. Varushkans know that danger is always present and they have little time for fools who meddle with powers that invariably bring ruin down on everyone. Every Varushkan child is taught to &#039;&#039;keep to the road&#039;&#039; - you don&#039;t just wander off in the woods to see where it takes you. That way lies terrible danger for you and potentially for your whole family. Critics of Varushka often accuse them of bargaining with the dark powers, but what outsiders often fail to appreciate is that such deals are a last resort - something to fall back on, only when the steel axes of the schlacta have failed to split the danger in two. Iron is the thing most Varushkans use to defeat the fell creatures of the night.&lt;br /&gt;
&lt;br /&gt;
With the greater majority of the Assembly backing the Wise warden&#039;s words, they could enact a mandate to spread this fighting talk across Varushka.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Seek out the poison! We send {named priest} with 75 doses of liao to urge Varushkans to move against those who would spread blasphemy and heresy. Tolerate no folly and guide the law’s hand to inflict the punishment that has been earned.|assembly=Varushkan National Assembly}}&lt;br /&gt;
&lt;br /&gt;
This mandate won&#039;t stop Varushkans experimenting with false Virtues - that ship has sailed. There will always be those who are intrigued by such things and those individuals will look to the example set by the Assembly of Nine and be inspired to emulate them. However if this mandate is passed with a greater majority then most Varushkans will be alerted to the danger and they will be eager to take up their axes and fight. They won&#039;t break the law, Varushkans are notoriously law-abiding people, but they won&#039;t shirk from danger as they guide the law to bring the uncompromising hand of justice down on those who would meddle with false Virtues. Schlacta will keep an eye out for the danger and will be ready to answer the call when the horn blows for battle. Warden fellowships will actively confront the threat, seeking to directly oppose those who meddle with malign spiritual auras.&lt;br /&gt;
&lt;br /&gt;
The result will be that any time there are significant problems arising in Varushka caused by the malign influence of the false Virtues, the Varushkan nation will be much more likely to have opportunities to confront the problem head-on. It will be much harder for these malign threats to take root, as the Varushkans will seek every chance to confront the menace at an early stage. The mandate won&#039;t keep false Virtues out of Varushka, but it will put everyone on the alert ready to fight them wherever they appear.&lt;br /&gt;
&lt;br /&gt;
Of course, the mandate will need to be passed with a greater majority to have an effect, otherwise people will question it&#039;s legitimacy and it will fail.&lt;br /&gt;
&lt;br /&gt;
The mandate will also create an expectation that Varushkans at Anvil will be equally alert to the dangers posed by false Virtue and just as ready to fight them when they appear. So far, no Varushkans have been corrupted by false Virtues, that anyone is aware of - those who embraced the false auras were Highborn, Navarr and Dawnish (though one later moved to the League). If any prominent Varushkan were to openly dabble with false Virtues, people would expect swift action to deal with it. After-all why should they be ready to take up the axe and risk their own lives fighting false Virtues if their leaders aren&#039;t willing to do the same. They will expect their Assembly and their leaders at Anvil to show no tolerance for the presence of false Virtues in Varushka or the Empire.&lt;br /&gt;
{{CaptionedImage|file=Assembly Wintermark.png|width=150|align=left}}&lt;br /&gt;
&lt;br /&gt;
==Action Must Be Taken==&lt;br /&gt;
* &#039;&#039;&#039;There are rumours of false Virtues on a farmstead in Hahnmark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Wintermark Assembly could directly confront those involved and arrest anyone who is breaking the law&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Assembly could try and talk to those involved, but they will flee if those talks go badly&#039;&#039;&#039;&lt;br /&gt;
{{SOP|statement=Cold cannot compromise. We send Rafe with 75 doses of liao to urge anyone who encounters an aura of malign or unknown providence to speak with the Crows. They will help you mend your skein.|vote={{GM}} 330-0|when=Summer Solstice 387YE|by=Rafe, Wintermark Assembly}}&lt;br /&gt;
The Varushkans are not the only ones to question the authority of the Synod. Mindful that their people will not accept the leadership of the Synod except where it is backed by a greater majority, the Wintermark Assembly took it upon themselves to urge those who discover a malign spiritual aura to warn the stormcrows of what they have found. The mandate they have enacted ensures that people will let the stormcrows know if there is any sign of false virtues.&lt;br /&gt;
&lt;br /&gt;
And sure enough, it seems there just might be. To be fair, it could be something and nothing, but Reet Thaneson happens to mention to a passing stormcrow that one of the farmsteads near his fathers hall might be up to no good. The Grieversonns always seem pleasant enough, but they keep strange company and all of it from outside the Mark. Valdr Grieversonn, the head of the family, used to attend Anvil with his wife decades ago, but the old man came home alone one year and he never returned. The rumour at the time was that his wife had been executed for some terrible crime, but that was years ago.&lt;br /&gt;
&lt;br /&gt;
Reet says he went out to the Grieverson farm a decade ago, to take the news of Britta&#039;s death and while he was there he noticed there was a strange aura on the house. He didn&#039;t go in, but even standing on the threshold he could feel the power of it and it wasn&#039;t like any other aura he&#039;d ever experienced. As best he can remember it, it made him think how important it was that the three people of the Mark all respected each other. It seemed pretty innocuous &#039;&#039;at the time&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By itself, none of that would amount to much. A man is entitled to some peace after his wife dies, and being private and having odd friends isn&#039;t exactly a crime. But what just might be, is that recently Valdr Grieverson has taken more than a passing interest in the Sungate - the terrible legacy of the invasion of Cold Sun, two pillars that burn with the light of the sun any who come to close. The Sungate is the best part of ten miles from Valdr Grieversonn&#039;s farmstead, and yet he&#039;s been seen poking his nose round it half a dozen times in the last six months.&lt;br /&gt;
&lt;br /&gt;
It could all be something and nothing. Doubtless there will be more like this in the coming seasons, someone will overhear another Wintermarker cursing after hitting their thumb with a hammer and go running to the Crows, telling tales of how their neighbour is about to unleash pure hatred on their hall. Still it bears looking into, it&#039;s just a question of how:&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=We send {named priest} with 5 doses of liao to urge local magistrates to confront Valdr Grieversonn.|assembly=Wintermark Assembly}}&lt;br /&gt;
&lt;br /&gt;
The Wintermark Assembly could use a simple mandate to authorise a Stormcrow to go down there and work with local magistrates to confront Valdr Grieversonn. If he&#039;s not going anything to hide, then there won&#039;t be a problem, but if he is up to no good that will likely turn into a confrontation. If it does turn violent, and Grieversonn puts up any kind of resistance, then the local militia will try to contain it until the reinforcements from Anvil can arrive to defeat him and his kin in battle. If he is involved with false virtues, this option will put an end to it, but the Assembly would lose the chance to find out what it was.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=We send {named priest} with 5 doses of liao to urge those who know Valdr Grieversonn well to encourage him to talk to the Assembly.|assembly=Wintermark Assembly}}&lt;br /&gt;
&lt;br /&gt;
The alternative would be to try and approach him to talk to him about what he&#039;s up to. There might be an innocent explanation for it all, he might feel what he is doing is justified. If the Assembly choose this mandate then it will set up an opportunity to talk to Valdr at the next summit. There would be a chance to find out if the Grieversonns are involved with false virtues and try to help Valdr mend his skein.&lt;br /&gt;
&lt;br /&gt;
The problem with this approach is that if those discussions go badly, then Valdr and his family are likely to flee, making it much harder to stop them carrying out whatever plan they have. Given it &#039;&#039;may&#039;&#039; involve the incredibly dangerous Sungate, that could be too big a risk to take. If that is the case, it might be better to get the [[Unfettered Mind]] to use a [[Declaration]] of [[Concord]] to ask members to investigate what is going on at the Sungate.&lt;br /&gt;
{{CaptionedImage|file=Assembly Vigilance.png|width=150|align=left}}&lt;br /&gt;
==Sick of Complacence==&lt;br /&gt;
* &#039;&#039;&#039;The Vigilance Assembly could use a mandate to encourage Wintermark and Varushka to combine efforts to fight the influence of false Virtues&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Vigilance Assembly could declare the fight against false Virtues to be their highest calling&#039;&#039;&#039;&lt;br /&gt;
The Wintermark Assembly and the Varushkan Assembly have both rejected the leadership of the Synod at different times. Both have adopted a hard line on orthodoxy insisting that there can be no truck with false Virtues. The Wisdom Assembly appears to believe it is Virtuous for important priests to embrace malign auras to learn more about them, but there seems to be precious little support for that view in the North of the Empire. Varushka has long been an orthodox nation, insisting on strict adherence to the rules, but that has not always been mirrored by the people of the Mark. Could that now be changing?&lt;br /&gt;
&lt;br /&gt;
Working together, the two nations might be better placed to form a bulwark against the malign influence of false Virtues. They don&#039;t share a common border, not anymore, but they could still cooperate to push for a hard line stance in the Imperial Synod. That would allow members of both nations to work together. The Firestarters were most active in Varushka, but they didn&#039;t confine their attacks to Karov and the other territories. If people do dabble with false virtues, then the problems are unlikely to stop at any one nation&#039;s borders. Varushka and Wintermark could try to pool their efforts to fight the influence of false Virtues in the Empire, but it is hard for any one national assembly to encourage that kind of cooperation.&lt;br /&gt;
&lt;br /&gt;
The solution could be for the Vigilance Assembly to try to get both nations to work together. There are likely to be members of the Vigilance Assembly in both nations, they would be best placed to talk to their colleagues in their national assembly. Any cooperation is unlikely to be successful without the support of the nations in question - but if they are amenable to the effort the Vigilance Assembly could use a single mandate to encourage wider collaboration.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Seek out falsehood and expose the truth. We send {named priest} with 25 doses of liao to urge Wintermarkers and Varushkans to work together to seek out and oppose the false Virtues at every turn. Let us seek out the poison in our neighbours fields.|assembly=Vigilance Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate were enacted with a greater majority, then there would be [[opportunity|opportunities]] for Wintermark and Varushka to cooperate to oppose the influence of false Virtues when they arise. Of course, the two nations might discover that trying to work together causes more problems than it solves. Doubtless there would need to be much discussion between the various assemblies before making a final decision whether to proceed.&lt;br /&gt;
&lt;br /&gt;
The Vigilance Assembly has been tireless in defence of the Empire against the effects of malign spiritual auras, so they may well believe that this approach does not go far enough. It&#039;s one thing to try and get Wintermark and Varushka to join forces against the influence of false Virtues but the Assembly could go much further. To do so effectively, they would need to focus on the issue, and declare the problem to be [[the highest calling]] of the assembly.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Be alert to all dangers; within and without. We send {named priest} with 50 doses of liao to urge followers of Vigilance to be alert for any sign of false Virtues. To thwart this malice before it strikes is the highest calling of our Assembly.|assembly=Vigilance Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted with a greater majority then followers of Vigilance all over the Empire will prioritise the fight against false Virtues above all other threats. They will be alert to the dangers and report any sign of it they find, and they will be ready to take action, legal or not, to thwart this malice before it can act.&lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|width=150|align=left}}&lt;br /&gt;
==Rip the System==&lt;br /&gt;
* &#039;&#039;&#039;The Wisdom Assembly could defy the General Assembly and reiterate their position&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;That would allow the Assembly to continue investigating false auras&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Doing so would help spread malign auras in the Empire and could spark a crisis of faith&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assembly of Wisdom has stood solidly behind their cardinal throughout, issuing repeated statements demonstrating their support and explicitly vindicating his actions as Wise. The General Assembly may believe it is too dangerous to meddle with false Virtues, but the Wisdom Assembly appears to think otherwise.&lt;br /&gt;
&lt;br /&gt;
It&#039;s clear that the Cardinal was able to learn a lot from the study he made of the hallowed item. The tenets teach that Wisdom knows all knowledge is incomplete - if false Virtues are as dangerous as the General Assembly claims, doesn&#039;t that make it more important to find out about them, not less? Can &#039;&#039;anyone&#039;&#039; imagine the Military Council meekly accepting orders from the Senate not to use scouts to find out what was on the battlefield because it was too dangerous for the scouts?&lt;br /&gt;
&lt;br /&gt;
The Wisdom Assembly could refuse to accept the judgement of the General Assembly to turn aside from the investigation of false Virtues. Openly opposing the General Assembly would inevitably lead to a huge confrontation - it could risk turning into a full-blown crisis of faith in the Empire. Given how high the stakes are, devotees of Wisdom would only contemplate it if the Assembly are prepared to stake everything on it&#039;s importance by clearly identifying it as their highest calling.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Wisdom is finding the right question. We send {named priest} with 50 doses of liao to encourage devotees of Wisdom to carefully investigate false virtues. Test what we learn about malign spiritual auras is the highest calling of this assembly|assembly=Wisdom Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted with a greater majority then followers of Wisdom all over the Empire will be inspired by the actions of their Cardinal. They will embrace false Virtues in an effort to learn more about them and share what they learn with the Empire. This will lead to more opportunities for the Wisdom Assembly to experience and explore false virtues and to increase their understanding by personally engaging with them in the coming year. &lt;br /&gt;
&lt;br /&gt;
However it will fan the flames of false virtue in the Empire, making it easier for advocates of malign spiritual auras to convert others to their beliefs. That could bring the Assembly into direct conflict with the Vigilance Assembly and indeed the General Assembly - at worst it would be a crisis of faith.&lt;br /&gt;
{{CaptionedImage|file=Assembly Nine.png|width=150|align=left}}&lt;br /&gt;
==Something Must be Done==&lt;br /&gt;
* &#039;&#039;&#039;Judgements by the Assembly of the Nine have gained little traction outside Anvil&lt;br /&gt;
{{SOP|statement=It is the considered view of the Assembly of Nine that engaging with False Virtue is a religious crime if it does not meet all the requirements of Judgement 42, Winter 386YE. Allowing yourself to fall under the influence of a False Virtue, without the listed mitigation, should result in a trial for the crimes of Blasphemy and/or Heresy as appropriate. In this we reaffirm the judgement made by the general assembly.|by=Yosephus Morningson, Assembly of Nine|vote=Greater Majority 7-0|when=Summer Solstice 387YE|size = small}}&lt;br /&gt;
{{SOP|statement=We in the Assembly of Nine move that the general standard we expect from synod priests is that an inquisition must be conducted before a condemnation is raised. It is an abuse of priestly powers to do otherwise; if you feel you must do so and there is a good reason for it, do so in the full knowledge of the above and prepare your virtue defence.|by=Nekoda, Assembly of Nine|vote=Greater Majority 7-1|when=Summer Solstice 387YE|size = small}}&lt;br /&gt;
The Assembly of Nine has also weighted in on the matter of false virtues. &#039;&#039;&#039;Yosephus Morningson&#039;&#039;&#039; reiterated support for [[386YE_Winter_Solstice_Synod_judgements#Judgement_42|Judgement 42 in the General Assembly at the Winter Solstice 386YE]] on behalf of the [[Cardinal of the Way]], while &#039;&#039;&#039;Nekoda&#039;&#039;&#039; expressed the opinion that [[Sanction#Condemnation|condemnation]] should only follow on from [[inquisition]] on behalf of the [[Cardinal of Courage]]. Current events, the embrace of false Virtues by the cardinals, has tarnished the reputation of the Assembly of Nine, however, and so for the most part these statements gain limited traction beyond Anvil at this time.&lt;br /&gt;
&lt;br /&gt;
In either case, it may be difficult to convince a suspicious population that [[386YE_Winter_Solstice_Synod_judgements#Judgement_42|Judgement 42]] can form a sound basis for engagement with false Virtues, since it appears to restrict such activities to those who attend Anvil (&amp;quot;clause 2 - The action was taken in full view of the synod&amp;quot;). As has [[Know_your_enemy#Take_the_Power_Back|been previously identified]], the one position that nobody will accept is the idea that cardinals and the priests who attend Anvil should be free to investigate false Virtues while the common people of the Empire must not. The followers of the Way look to the cardinals for inspiration - they expect the leaders of the Synod to exemplify the true Virtues. If the Synod ultimately decides there is a basis for engaging with false Virtues, then people will follow that lead and ignore any element that tells that it is not safe to do so. They will do as the people at Anvil do, not as they say.&lt;br /&gt;
&lt;br /&gt;
Chief Magistrate Karkovitch reiterates the request to the Imperial Senate; that they [[The_final_cut#Questions_for_the_Magistrates|not make any changes]] to [[Imperial law]] on the matter of [[religious crime|religious crimes]] until the review of religious law is complete. The guidance of the Assembly of Nine will be borne in mind, but the situation is not straightforward. For the moment the magistrates will still limit their role in cases of religious law to ensuring that no miscarriage of justice is being enacted. As long as a condemnation shows why the actions the suspects are accused of are broadly compatible with the legal definition of blasphemy or heresy, magistrates will not try to assess whether actions constitute a religious crime or not. That determination has already been made by the Synod and they will restrict their judgement to assessing whether or not the individual committed the actions they are accused of. &lt;br /&gt;
&lt;br /&gt;
This means that the proposal by Nekoda that condemnation only follow an inquisition will &#039;&#039;not&#039;&#039; be taken into account by the magistrates, and neither will any of the guidelines put forward in Judgement 42. If an assembly condemns someone in accordance with current practices, the magistrates will treat the matter as a religious crime and prosecute accordingly regardless of how the condemnation is raised or whether it took place &amp;quot;in full view of the Synod.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Malign spiritual presences]]&lt;br /&gt;
* [[Volkhov and Bran]] - Historical research regarding the so-called &amp;quot;Heirs of Vardas&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[Know your enemy]] - 387YE Summer wind of fortune about false virtue&lt;br /&gt;
* [[The final cut]] - 387YE Spring wind of fortune about the peaceful debate&lt;br /&gt;
* [[A little understanding]] - 386YE Winter wind of fortune about Cardinals and peace&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Climb_every_mountain&amp;diff=127798</id>
		<title>Climb every mountain</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Climb_every_mountain&amp;diff=127798"/>
		<updated>2025-09-07T15:14:23Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Do Not Question, Only Cut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;The Synod&#039;s lackeys have called on us to throw you out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The obvious contempt in Minias&#039; voice made clear what she thought of the idea, but he pretended to take it seriously just in case. &amp;quot;I will be gone by the morning, as always.&amp;quot; he replied evenly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll do no such thing.&amp;quot; she exploded. &amp;quot;I&#039;ll be damned if I&#039;ll let some bloody Synod tell me what to do. Herminus has made his decision, now let him enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Severus smiled sadly at the woman&#039;s anger. It was good to see his old student&#039;s passions roused, but poise demanded she kept them mastered. &amp;quot;How can I be an itinerant scholar Minias if I don&#039;t have an itinerary? Will you make me &#039;&#039;your&#039;&#039; prisoner?&amp;quot; The gibe was gentle but firm - it would be all too easy to stay but they both knew it would be a mistake.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t be ridiculous, of course you&#039;re not. But I &#039;&#039;want&#039;&#039; you to stay. You&#039;re safe here.&amp;quot; Even as she said it, she knew the words were a lie.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nowhere is safe anymore. Our enemies will see to that. I can&#039;t stay in one place too long... even now, my presence here is a danger.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Minias looked round as if expecting to see Silent Bell assassins in the training room with them, but of course they were alone. She sighed as she turned back to face her old teacher, feeling her anger turn to sadness that he was right and would soon have to depart. &amp;quot;Why do they hate us so much?&amp;quot; she whispered.&lt;br /&gt;
&lt;br /&gt;
Severus smiled again, but kindly this time. He placed his hand on her shoulder, light as a feather. &amp;quot;Tolerance is the crack in the foundation of a strong society,&amp;quot; he whispered back. &amp;quot;They hate us because we represent a truth they cannot accept. That Virtue comes from within, not from without. We deny their authority and that makes us a threat to them. They are &#039;&#039;right&#039;&#039; to act. We are not like them, we will never kneel to their Synod. We will never accept their mandates. If they tolerate us - their society will crack. The only way they can follow the teachings of Sulemaine is to deny them. The only way they can embrace Sulemaine is to kill those who revere her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minias stared at the old sword scholar. &amp;quot;That&#039;s all well and good, but they&#039;re trying to &#039;&#039;kill&#039;&#039; you. I don&#039;t understand why you&#039;re not &#039;&#039;seething&#039;&#039; about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Severus of the Blinding Sun stared down at her, surprised by such an obvious error from his former pupil. His hand dropped to the comforting hilt of the blade strapped to his side. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poise&amp;quot;, was all he said, as he turned to go.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sword.jpg|align=left|caption=The Disciples of Sulemaine refuse to accept the judgement of the Urizen Assembly, which rejects the teachings of their &amp;quot;Paragon of Blades&amp;quot;.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
More than two years ago, the tradition of the [[sword scholar|sword scholars]] in [[Urizen]] was sundered by &#039;&#039;&#039;[[Broken_sword#Resolution|Herminius and Clymenestra]]&#039;&#039;&#039; of the House of the Wanderer and other leaders of the movement at [[Anvil]]. Those who clung to the antiquated views of [[Sulemaine]] - that the influence of the Synod must be resisted at every turn and were not afraid to use violence to achieve their goals - were cast out by those who had long since made their peace with the Empire.&lt;br /&gt;
&lt;br /&gt;
Those who laid claim to the title of sword scholars have prospered in the intervening time. &#039;&#039;&#039;Herminius&#039;&#039;&#039; is the [[Senator]] for his home of [[Zenith]]; &#039;&#039;&#039;Clymenestra&#039;&#039;&#039; now [[general|commands]] the [[Argent Sword]]; &#039;&#039;&#039;Aspar&#039;&#039;&#039; is now the [[Conscience of the Senate]]; &#039;&#039;&#039;Elagabala&#039;&#039;&#039; now guides the [[Sevenfold Path]]. In the wider Empire, people are more sceptical of the [[Imperial Synod|Synod]] than ever before - its power has tangibly been diminished by the success of the sword scholars. It&#039;s easy to argue that it was only when they set their blades down that the sword scholars achieved victory.&lt;br /&gt;
&lt;br /&gt;
To many at Anvil, those who were cast out appear to have all but disappeared. Calling themselves the &#039;&#039;Disciples of Sulemaine&#039;&#039;, they apparently retreated into the mountains of Zenith. A few vowed revenge on the rest of the sword scholars, claiming that the leaders at Anvil had betrayed Sulemaine&#039;s teachings. Most cut a more sorry figure, withdrawing to the shadows more in sadness for their obvious loss than in anger at others. Since then they have been a silent presence in Urizen. Confined to the highest peaks of [[Morrow#Operus|Operus]], in [[Morrow]], and [[Zenith#Clypion|Clypion]] and [[Zenith#Proceris|Proceris]] in Zenith, they dwell in [[spire|spires]] sympathetic to their philosophies who are willing, at least, to give them safe harbour.&lt;br /&gt;
&lt;br /&gt;
Things may seem quiet, but the Disciples are in hiding, they haven&#039;t gone away. They are still teaching the blade to those who seek them out, still preaching their blasphemous creeds to those who take them in. It is often quiet before a storm.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Clytemnestra.jpg|align=left|caption=Clytemnestra of the House of the Wanderer, General of the Argent Sword|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Herminius of the House of the Wanderer.png|align=left|caption=Herminius of the House of the Wanderer, Senator for Zenith|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Conscience.jpg|align=left|caption=Aspar, Conscience of the Senate|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Elagabala.jpg|align=left|caption=Elagabala, Grandmaster of the Sevenfold Path|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Mercy is Weakness==&lt;br /&gt;
* &#039;&#039;&#039;Herminius&#039; words are supported by many who are keen to see the threat of the Disciples of Sulemaine permanently ended&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their words do &#039;&#039;not&#039;&#039; move the Urizeni with whom the Disciples are sheltering&#039;&#039;&#039;&lt;br /&gt;
Herminius&#039; words, supported by a greater majority of the Urizen Assembly, have echoed round the mountains of Urizen, amplified by the flickering lights of the [[Urizen_culture_and_customs#The_Heliopticon|Heliopticon]], shattering the quiet detente that had sheltered the Disciples of Sulemaine. The call to turn out the cowards that hide from the light of reason is welcomed by those who have always rejected the followers of Sulemaine. Those spires that have always supported the [[sentinel|sentinels]] and the belief that Urizen is strengthened by being part of the Empire are eager to drive out the last remnants of their ancient enemies.&lt;br /&gt;
&lt;br /&gt;
The problem is, that that is not where the sword scholars are to be found. They&#039;re not training with the sentinels in their [[Spire#Citadels|citadels]] or sheltering in spires that believe strongly in the Empire. They&#039;re in heterodox [[Spire#Temples|temples]] in Zenith that have long questioned the authority of the Synod. They&#039;re in rebellious citadels in [[Spiral#Cinion|Cinion]] where people blame the Empire for the theft of the territory by the League. They&#039;re in the iconoclastic spires in [[Morrow#Operus|Operus]] where followers of [[Abraxus]] have long searched for ways to breach the walls of the Labyrinth.&lt;br /&gt;
{{SOP|statement=Severus of the Blinding Sun creeps from Temple to Spire to Citadel fearful of the light of reason. A true Sword Scholar knows to question the world with their mind and their blade accepting the answers no matter the cost. Virtuous people of Urizen do not fear the truth, nor retreat to the shadows, twisted by hatred for those who proved them wrong. They embrace the light and knowledge gained. Clytemnestra said “Burn it down and build it back better” so we did, and now Sword Scholars prosper more than ever. The Disciples of Sulemaine preach “If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it”, yet do not practice what they teach. Turn out the cowards who will not face us, the cowards that hide from the light of reason. With Wisdom and the Pride of Urizen reject them.|by=Herminius of the House of the Wanderer, Urizen Assembly|vote={{GM}} (234-20)|when=Summer Solstice 387YE|size=small}}&lt;br /&gt;
It could be argued that the success of the sword scholars at Anvil in weakening the influence of the Imperial Synod has strengthened the hand of those who would see it torn down. The sword scholars encouraged the Urizeni and the Empire to question &#039;&#039;everything&#039;&#039;, and that makes it harder for anyone to speak with moral authority. But ultimately the real reason that a call from the Synod to turn them out &#039;&#039;cannot&#039;&#039; succeed, is because the disciples are sheltering in the spires most likely to reject the authority of the Synod.&lt;br /&gt;
&lt;br /&gt;
That need not be the end of the matter however. If the spires where they are hiding will not turn them out... Urizen could &#039;&#039;drive&#039;&#039; them out.&lt;br /&gt;
&lt;br /&gt;
==Do Not Question, Only Cut==&lt;br /&gt;
* &#039;&#039;&#039;The Urizeni assembly could pass a mandate urging citizens to hunt down and kill the remaining Disciples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would be illegal for people to follow this mandate&#039;&#039;&#039;&lt;br /&gt;
The Disciples of Sulemaine are sheltering with those spires least inclined to accept the leadership of the Synod and the Empire. Itinerant scholars like &#039;&#039;Severus of the Blinding Sun&#039;&#039; wander from one spire to another, selling their skills as a teacher with the blade and offering advice and guidance, but they&#039;re generally shrewd enough to go where they are welcome. If Urizen wants to turn them out, they will have to gather in force and drive them out.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Mercy is weakness. Mercy shows the enemy your limits. We send {named priest} with 50 doses of liao to urge all Loyal Urizeni to hunt down the Disciples of Sulemaine and show them the blade.  Find your enemy’s limits and go beyond them.|assembly=Urizen Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this [[mandate]] is enacted, it will create a unique [[Military_unit#Raiding|raiding]] [[Venture#Raiding_Ventures|venture]] for Urizeni [[military unit|military units]] to &#039;&#039;&#039;Drive out the Disciples&#039;&#039;&#039; for the season following the Autumn Equinox. Military units that take this action will engage in lightning attacks on the traitorous spires, citadels, and temples, looking to draw out the Disciples of Sulemaine, engage them in battle, and kill them. Some will wring their hands at the thought or Urizeni killing Urizeni, but it will receive broad support from many [[sentinel|sentinels]] whose feud with the followers of Sulemaine is legendary. It is not the first time in Urizen&#039;s history that force of arms has been brought to bear against the sword scholars after all.&lt;br /&gt;
&lt;br /&gt;
Each standard military unit assigned to the &#039;&#039;&#039;Drive out the Disciples&#039;&#039;&#039; action adds 100 points toward successful resolution of the opportunity. Each additional rank for an [[Military_unit#Upgrades|upgraded]] or [[enchantment|enchanted]] Military unit adds another 20 points. Rituals and other effects that increase the ranks of a raiding military unit (such as [[Merciless Wrath of the Reaver]]) increase the effective strength for purposes of this special action.&lt;br /&gt;
&lt;br /&gt;
If support for the action achieves a combined military strength of at least two thousand, then it will force the Disciples onto the back foot. Dozens of them will be killed, and they will be faced with being driven out or wiped out if they do not find some way to respond. They don&#039;t have the military strength to fight back directly - but they won&#039;t go willingly into the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
The biggest problem with this approach is that it would be blatantly illegal. It would be carried out in full public view of the magistrates who would quickly compile a list of everyone who committed their military unit to this course of action. They would then face the full force of the law, next time they encountered a magistrate.&lt;br /&gt;
&lt;br /&gt;
However the law does provide a way to avoid such chaos.&lt;br /&gt;
&lt;br /&gt;
==Strength Against Weakness==&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could criminalize membership of the Disciples of Sulemaine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Such an action would make it legal for the Urizeni to hunt them down&#039;&#039;&#039;&lt;br /&gt;
{{SOP|statement=&#039;&#039;&#039;Excommunication:&#039;&#039;&#039; Hate is a restrictive, pernicious force that stymies Virtue. Hate does not seek questions, wrongly assuming that those in your circle are infallible, and those without are irredeemable. Severus of the Blinding Sun is a fool, his folly infects him and those around him and I will not countenance their reductive view of the world. I will bring them the challenge of Wisdom, if they fail, their soul will be forfeit. I seek a Writ of Excommunication against Severus of the Blinding Sun, to show them and the Empire the worth of Wisdom, and the folly of Hate.|by=Aspar, General Assembly|vote=1488-195 (Not Upheld)|when=Summer Solstice 385YE}}&lt;br /&gt;
The Disciples are those who formed the hardcore supporters of the original teachings of Sulemaine. Two years ago, the Synod came within [[385YE_Summer_Solstice_Synod_judgements#Judgement_87|a hair&#039;s breath of excommunicating]] one of their group&#039;s figureheads, Severus of the Blinding Sun, despite the fact that nobody who attends Anvil has ever met them - an extraordinary feat that demonstrates the depths of feeling the Disciples inflame and the crimes they have committed. They have never accepted [[the Way]] and there is no meaningful sense in which they can be said to accept the authority of the Empire. Some do still follow the virtues - [[Courage]], [[Ambition]], and [[Wisdom]] have always been popular amongst those that look to Sulemaine&#039;s example. Many, like Severus of the Blinding Sun, also adhere to [[Malign spiritual presences#Anarchy|other]], [[Malign spiritual presences#Hatred|darker]] powers.&lt;br /&gt;
&lt;br /&gt;
It is not hard to argue that they represent a clear threat to the Empire and their fraternity should be criminalized, just as [[Create_law_outlawing_the_Vyig|the Vyig]] and [[Criminalize_Hand_of_Dumon|the Hand of Dumon]] were.&lt;br /&gt;
&lt;br /&gt;
It would require a [[Senate motion]] to declare it illegal to be a member of the Disciples of Sulemaine and to order the arrest and trial of suspected members. It wouldn&#039;t change the need for Urizeni military units to attack those spires that were harbouring the Disciples - but instead of clandestine raids, any Urizeni who pledged their military unit to the cause would be led by magistrates looking to arrest them. The outcome would be the same, there is &#039;&#039;no possible way&#039;&#039; that the Disciples will cooperate with the magistrates and they will go down fighting. But it would at least ensure that everything that was done was legal.&lt;br /&gt;
&lt;br /&gt;
Normally such actions are costly, the magistrates must recruit militia and pay them to help enforce the law. In this case, there would be no cost to the Senate, there aren&#039;t enough sellswords in Urizen to enable the magistrates to carry out the action without the help of loyal Urizeni citadels and spires - so the success or failure of the action would depend only on the military strength committed to the venture.&lt;br /&gt;
{{Sword Scholar Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=We_give_the_future_to_the_winds&amp;diff=127728</id>
		<title>We give the future to the winds</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=We_give_the_future_to_the_winds&amp;diff=127728"/>
		<updated>2025-09-06T18:34:22Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* The Richest Wines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Summer]][[Category:Recent History]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Makra lifted the cloth that covered the little statuette, and braced herself. She had no idea how her teacher might react. As it happened they reacted by leaning forward slightly and squinting at the sculpture, then rocking back into the seated position.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is this meant to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is a statue of... Lord Isso Mouse de Uwu... I think.&amp;quot; She replied. &amp;quot;I&#039;m not sure I&#039;m pronouncing that correctly mind you. It&#039;s the Golden Handed God of merchants and traders. The Asavean god, I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her teacher nodded, and continued to peer at the figure. It was carved of yellow stone, inlaid here and there with orichalcum details. It depicted a broadly smiling baldheaded man wearing a fine coat and trousers in the Faraden style, richly detailed. It&#039;s hands were outstretched before it, slightly off balance from each other, palms turned upwards. On each palm glittered a deep topaz lightstone, carefully carved into the shape of a leaping flame.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The flames are a clever touch,&amp;quot; mused their teacher. They reached out and prodded the statuette. First its stomach, and then its face. &amp;quot;Where did it come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was given to Ongata Khumtragoni by one of the Asavean merchants.&amp;quot; Makra had expected her teacher to be angry, and wasn&#039;t sure what to make of their present calm demeanour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course it was.&amp;quot; The old priest chewed his lips thoughtfully.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He - Ongata - was worried that it was blasphemous or offensive or something. The Asavean said it was to show that Lord Mouse was Prosperous, and knew the value of the Five Flames, or something. Ongata said he couldn&#039;t really say no without risking the gloaming deal, so he took it and now he wants me to tell him what to do about it. I don&#039;t know what to do about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s clear what they are trying to do.&amp;quot; Boora looked off into the distance, ignoring the statue and gazing out of the window into the garden. &amp;quot;It&#039;s not quite an insult, but it also makes me uneasy. I&#039;m put in mind of the stories of Keshiri; the slow and gentle eroding of ones pride by pleasant smiles and apparent humility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sighed heavily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would be better in a way if they were more objectionable. If they tried to come at us straight-on with Courage rather than this... this corrosive civility. This eating away at our future, with gifts and pleasantries. If Ongata has one of these then it is likely there are more out there. It&#039;s only a matter of time until large versions start showing up, or depictions of some of their other gods with flames and winds and the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do we do about it?&amp;quot; Makra asked. For the first time, her mentor showed some surprise as if he had not been expecting so obvious a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do?&amp;quot; said the High Priest of the Silver Tree. &amp;quot;Why, we fight them of course. What &#039;&#039;else&#039;&#039; would we do?&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Blue Silk Printing.jpg|caption=The Faraden adore fine clothing, rich cloth, clever printing, and beautiful embroidery.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Each season the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Imperial Senate|Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
The lifeblood of [[Faraden]] is trade, but it is also a country of canny wizards, courageous warriors, and proud (albeit heretical) priests. They currently do not share a border with the Empire, lying beyond the [[Jotun]] and the [[Iron Confederacy]], but that does not stop them sending their caravans to Imperial markets despite the high tariffs they must pay to pass through the lands between. Diplomatic relations between the Court of the Five Winds and the Imperial Senate are changeable - warm one moment cool the next - but it has never come to open warfare. Right now Faraden is squeezed between two competing interests - the Empire on one side and the angry Plenum of the [[Asavean Archipelago]] on the other - and they must walk a knife-edge between the two powerful nations.&lt;br /&gt;
{{Nation|nation=[[Faraden]]|port=[[Sea_of_Snow#Pelabuhan|Caitun]]|ambassador=Ebenezer of [[the Marches]]|status=Foreigner}}&lt;br /&gt;
The Faraden ambassador to the Empire is &#039;&#039;Mistress Singua Karadragha&#039;&#039;. Mistress Singua advises the Court of the Five Winds on all diplomatic matters, and speaks on their behalf to foreign ambassadors. Her attitude to the Empire appears to be cool but professional, and heavily informed by the wishes of the Liege and their court, who seek more opportunities to trade with the Empire.&lt;br /&gt;
==Flames and Faith==&lt;br /&gt;
* &#039;&#039;&#039;The Asavean priesthood continues to make inroads in Faraden despite assistance from the Imperial Synod&lt;br /&gt;
* &#039;&#039;&#039;A plan has been proposed to create a site of spiritual power dedicated to the Five Flames&lt;br /&gt;
* &#039;&#039;&#039;The Faraden priests involved ask the Gatekeepers for a dose of precious true liao&lt;br /&gt;
{{CaptionedImage|file=Assembly_General.png|caption=The General Assembly|align=right}}&lt;br /&gt;
Following the Spring Equinox, a quiet coalition of Faraden priestly families [[A_pillow_of_winds#A_Matter_Of_Faith|made a covert approach]] to the [[Imperial Synod]]. Concerned about Asavean efforts to syncretise their gods with the [[On Faraden faith|Five Flames]] - roughly analagous to the Imperial understanding of [[Courage]], [[Malign spiritual presences#Vengeance|Vengeance]], [[Loyalty]], [[Pride]], and [[Prosperity]] - they asked their opposite numbers in the Virtue assemblies to offer their aid. The Synod response was positive, but the attempt [[Wild_is_the_wind#Flame_and_Virtue|ultimately failed]].&lt;br /&gt;
&lt;br /&gt;
Despite Ambassador Ebeneezer&#039;s positivity, the families believe the situation is worsening. Slower than it might have without Imperial involvement, but the Asaveans are still gaining ground. Their proselytisers remain civil and polite on the surface, but their efforts are insidious. Those who deal with Asavean merchants are encouraged to participate in religious ceremonies or visit the small number of shrines that have grown up around the nation. There are obvious advantages to Faraden merchants in paying lip service to their “Golden Handed God” of trade - and it is unfortunately a short step from lip service to viewing [[Asavean_gods#Lord_Isso_Mãos_de_Ouro|Lord Isso Mãos de Ouro]] and the [[Prosperity|Flame of Prosperity]] as being interchangeable. The longer it goes on, the more the Asavean priests dig their claws into Faraden society.&lt;br /&gt;
{{WingedMessenger|address=Messages sent to &#039;&#039;Boorra Talighar of the Silver Tree, at the Temple of the High Flames, Court of the Five Winds, Faraden&#039;&#039; will be received by the priest following the Autumn Equinox. After that, they will have returned to their own temple and such messages will not reach them.}}&lt;br /&gt;
Now Mistress Karadragha passes on another message from the priestly families - again with an element of the covert about it. A very well respected Priest of the Five Flames named &#039;&#039;Boorra Talighar of the Silver Tree&#039;&#039; has considered the matter at length and has another request for the Imperial Synod. They are aware that the [[Gatekeeper|Gatekeepers]] of the Empire are responsible for distributing the precious [[liao#True Liao|True Liao]], a substance that can be used to enact miracles of spiritual power. Faraden itself has no access to this substance; its capabilities are somewhat legendary among the faithful of the Five Flames. Almost all [[Aura#Durable_Auras|durable]] [[Aura|auras]] in the nation are the result of [[Aura#Spontaneous_Auras|spontaneous manifestations]]. &lt;br /&gt;
&lt;br /&gt;
The Asavean priests, however, have nothing approaching the spiritual ceremonies that followers of the Five Flames - and the Way - can create. Boorra Talighar proposes to create a [[Consecration#True Liao|true consecration]] at the &#039;&#039;Temple of the High Flames&#039;&#039; - the most prestigious seat of the Faraden faith - using the ceremony of the [[Auras_of_Pride#Partner_of_Greatness|Flame of Honour]]. The other priestly families broadly agree that this will draw pilgrims from across Faraden, and provide a potent anchor to their beliefs against the attack of the Asaveans.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;List of Criminal Offences 387YE&amp;quot;&amp;gt;It is illegal to trade true liao to anyone who is not an Imperial citizen. However, the distribution of true liao by the gatekeepers of virtue, for no payment, does not constitute &amp;quot;Trade&amp;quot; for this purpose.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unfortunately, none of the priests have true liao... unless someone is prepared to give it to them. Another major stumbling block - over and above the problem of persuading the Empire to part with a dose of this precious substance - is that it is illegal for Imperial citizens to trade true liao to anyone who is not an Imperial citizen. As such, they literally cannot offer anything in return for this gift, and they can &#039;&#039;only&#039;&#039; accept it from the Gatekeepers (who could simply indicate they intend to distribute it to Boorra Talighar, and the Civil Service would arrange for it to be delivered on their behalf).&lt;br /&gt;
&lt;br /&gt;
Or rather, they can only accept it &#039;&#039;legally&#039;&#039; from the Gatekeepers. If a private individual were to acquire a dose and use a ritual such as &#039;&#039;[[Ethereal Courier]]&#039;&#039; to dispatch it to Boorra, they would be able to use it for the consecration regardless of Imperial law. The civil service are quick to point out that this would be serious crime, if any Imperial citizen were to consider doing so. It would be quite hard to conceal that the crime had taken place - given that the whole point of the consecration is that it become common knowledge - and even thought Boorra and their compatriots would of course refuse to give up the name of a mysterious benefactor, there are only so many doses of true liao in the Empire and it is unlikely that one would be provided by anyone else with access.&lt;br /&gt;
&lt;br /&gt;
The window of opportunity for this plan is quite narrow; Boorra believes that it would be most effective as part of the grand celebrations that take place each year at the end of the year in Faraden. If the dose has not reached them before the start of the Winter Solstice, it will be too late to have a meaningful impact. The consecration will still go ahead but its effects will be significantly reduced.&lt;br /&gt;
&lt;br /&gt;
==The Hills of Reinos==&lt;br /&gt;
* &#039;&#039;&#039;The Faraden have a peace treaty with the Jotun that is due to be renegotiated during the Summer Solstice 388YE&lt;br /&gt;
* &#039;&#039;&#039;Unless the situation changes significantly the Faraden will seek to maintain the peace treaty with the Jotun&lt;br /&gt;
The Faraden have a tumultuous realtionship with several of their other immediate neighbours, especially the [[Jotun]]. Parts of their territory are under the control of that barbarian nation, and without the historic aid of the Empire it could have been much worse. They have maintained a state of peace with the Jotun for nearly ten years now, through a series of treaties that allow them to trade with the Empire but at the cost of punitive &amp;quot;tithes&amp;quot; given to the Jotun and Lasambrian Jotun jarls of [[Reinos]]. There was [[A_pillow_of_winds#War_in_Reinos|significant excitement]] when news reached the Court of Five Winds that the Empire had [[Follow_me_my_friend|invaded the Lasambrian Hills]] but sadly this [[Wild_is_the_wind#War_in_Reinos|came to nothing]] when the [[Imperial Military Council]] withdrew its [[Imperial army|armies]] following the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
Ambassador Ebeneezer has suggested that the &amp;quot;&#039;&#039;military situation in Reinos wasn&#039;t favorable&#039;&#039;&amp;quot; and urged Mistress Karadragha to &amp;quot;&#039;&#039;consider what would it take to form a better treaty between our virtuous peoples&#039;&#039;.&amp;quot; In response the Faraden Ambassador has laid out the reality of the situation. Talk of a &amp;quot;&#039;&#039;Prosperity pact&#039;&#039;&amp;quot; is all very well but Faraden cannot afford to go to war with the Jotun, and the Jotun would prefer to focus their efforts on fighting the Empire at this time. Next year, in Summer 388YE, the existing treaty between Faraden and the Jotun is due to be renegotiated - and the Liege of Five Winds has instructed their diplomats to ensure that the peace continues especially given the growing turbulence within the nation caused by the twin-pressures of Asavea and the Empire.&lt;br /&gt;
&lt;br /&gt;
It is Mistress Karadragha&#039;s opinion that the given current circumstances it seems likely the peace treaty will continue for at least another two years. As long as it is in place the Faraden cannot offer direct military support to the Empire in fighting the Jotun. If it fails, then the Faraden likewise woduld not be able to spare any martial support for the Empire as they would be fighting the Jotun - indeed it is likely they would ask the Empire for aid in securing their borders. She does let slip however that there is another possibility on the table. Representatives of the [[Iron Confederacy]] have been in touch with Mistress Karadragha to discuss, in theoretical terms, the possibility of a Suranni invasion of Reinos. They are apparently itching to wipe out the Lasambrian septs once and for all regardless of who their allies are. They&#039;ve already offered quite favourable deals to the Faraden if they offer covert support to their efforts, and in the candid opinion of Mistress Karadragha this might present a much more favourable outcome to her people than waiting on the Empire.&lt;br /&gt;
&lt;br /&gt;
The civil service note again in the wake of the Faraden Ambassadors words that one of the few things allowing Faraden to maintain their strained peace with the Jotun is that the western barbarians are focusing their attention on the Empire the treaty the High Liege of the Five Winds relies on will not last long if the Empire achieves peace with the orcs.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=A Yak.jpg|align=right|caption=The yak of western Faraden are like very hairy oxen but adapted to live at high altitudes and in cold weather. Their wool, milk, and meat is much prized.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Yaks and Cheese==&lt;br /&gt;
* &#039;&#039;&#039;A statment of principle in the Marcher assembly has been enthusiastically received by the Hakhandra family&lt;br /&gt;
* &#039;&#039;&#039;They have proposed to pay some of the white granite cost should Yakholme Grange be commissioned&lt;br /&gt;
* &#039;&#039;&#039;The statement has allayed fears of further disruption and attracted interest from some Faraden priests&lt;br /&gt;
Following the visit of [[Wild_is_the_wind#Gratitude_and_Grain|visit of the Hakhandra]] to [[the Marches]] last season, enthusiasm for [[Wild_is_the_wind#Yakholme_Grange|Yakholme Grange]] remains high among that family and their allies. &#039;&#039;Khutulun Hakhandra&#039;&#039; has sent personal thanks to Ambassador Ebeneezer for speaking on behalf of his family to the Marcher Assembly, and to &#039;&#039;&#039;Sister Meredith&#039;&#039;&#039; for her kind words and winning the friars and monks of her nation around.&lt;br /&gt;
{{SOP|statement=The Marcher Assembly wishes to welcome our Faraden neighbours to break ground together for the creation of Yakholme Grange, in the spirit of shared Prosperity. We offer as Marchers, and expect from the Faraden that theological discussion (where we differ) be limited to Priests, to maintain a convivial marketplace. Sensible heads that obey these rules are welcome. Chattering loudmouths can take their trade elsewhere. See you there for cheese &amp;amp; ale!|by=Sister Meredith, Marcher Assembly|vote=Greater Majority 176-10|when=Summer Solstice 387YE|size=small}}&lt;br /&gt;
As intimated last season, the [[statement of principle]] upheld by the Marcher assembly has gone some way towards mollifying those in the Marches concerned about a repeat of the [[Upwold#Moonwater_Hall_(ruins)|Moonwater Hall]] fiasco. News of it has also encouraged the Hakhandra that any lingering animosity truly has been buried. &lt;br /&gt;
&lt;br /&gt;
As such the Hakhandra family has put it&#039;s hands in its pockets and proposes to provide 15 wains of [[white granite]] and 45 crowns towards the labour costs of Yakholme Grange should it be [[commission|commissioned]]. Khutulun Hakhandra also sends a basket of &#039;&#039;mooncheese&#039;&#039; to the Ambassador, asking them to pass the goods along to Sister Meredith and her fellow friars and monks as a sincere sign of thanks for their work in this matter. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; A small amount of mooncheese has been left with the Civil Service at the Hub for collection by the Ambassador, to distribute as appropriate to those involved).&lt;br /&gt;
{{CaptionedImage|file=Assembly Marcher.png|width=150|align=right}}&lt;br /&gt;
The statement has more immediate effects, reducing the likelihood of problems while the Grange is being built. The Hakhandra also respond enthusiastically to Ambassador Ebenezer&#039;s suggestion that if any problems &#039;&#039;do&#039;&#039; occurr they can be talked out by a combination of Marchers and Faraden representatives - presumably rather than one side or the other simply burnng everything down. If there is a downside to this &#039;&#039;detente&#039;&#039; it is that if any trouble &#039;&#039;does&#039;&#039; erupt between the Faraden and the Marcher farmers, and it proves insurmountable, people on both sides are likely to end up pointing the finger at the Assembly for saying everything would be fine.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Marcher Proverb&amp;quot;&amp;gt;There&#039;s more than one way to bury a hatchet.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
On a final note, apparently the possibility presented by the Assembly that there may be chances to discuss matters of faith with Marcher priests has caused some interest in Faraden. There are a few among those who dedicate themselves to the Five Flames who have an interest in visiting the Marches one Yakholme Grange is completed - especially among those who particularly follow the teachings of the flames analogous to Imperial Prosperity, Pride, and Loyalty - with an intention of enjoying Marcher ale and cheese and seeing if it is all it is cracked up to be.&lt;br /&gt;
&lt;br /&gt;
==Great Hall of Fabric Arts==&lt;br /&gt;
* &#039;&#039;&#039;There is interest in Faraden relating to the Great Hall of Fabric Arts in Delev&lt;br /&gt;
While discussing plans for [[Wild_is_the_wind#Firewind_Market|Firewind Market]] in Holberg, some of the Faraden expressed an interest in trading with the people of the &amp;quot;evil forests of [[Varushka]]&amp;quot; with an eye towards both the wealth of [[Materials#Natural_Materials|natural materials]] that grow there but also their fine cloth and embroidery. With news of the completion of the [[The_Deer_in_the_Sun#Warp and Weft|Great Hall of Fabric Arts]] in [[Karov#Delev|Delev]] that interest has solidified further. An invitation passed along from the [[Overseer of the Westward Road]], &#039;&#039;&#039;Alexandrina Ivanova Cherenkov&#039;&#039;&#039;, to Faraden merchants has been eagerly received in some quarters. Not long after the Summer Solstice, a caravan of Faraden arrive in Delev to take a proper look both at the city and the Hall of Fabric Arts.&lt;br /&gt;
&lt;br /&gt;
The contingent represents the Nekmelchida family - who make their money from trade in fine cloth and clothing - and a small contingent from the &#039;&#039;Guild of the Blue Silk Scarf&#039;&#039; - a wizard family who specialise in fine magical garb who have had [[All_the_wind#Blue_Silk_Scarves|some dealings]] with the Empire before albeit at one remove. While the main focus of the Faraden approach remains on Holberg, the Nekmelchida and the Blue Scarf feel they likely have more in common with the weavers of Varsuhka - and the merchants of Delev. Especially after they have an opportunity to tour the Great Hall and speak to the weavers.&lt;br /&gt;
&lt;br /&gt;
Initial responses are very positive, but there are some concerns about the danger of Varushka and its &amp;quot;carnivorous geography&amp;quot; as one Nekmelchida puts it. There is also the question of whether the city has sufficient draw for the merchants the two Faraden groups would want to deal with. Some discussion of the plans to build a [[Outside_the_wall#A_Great_Market|Great Market]] at Delev, put together as the result of the [[appraisal]] from [[Outside the wall|earlier in the year]], mollify these concerns to an agree. The idea of having a quarter as part of this ambitious trading hub appeals - but without the Great Market there is concern about the viability of establishing such an enclave. In the end the Nekmelchida regretfully indicate that until the Great Market or something similar is built they will not seek an opportunity to establish close ties with Delev. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Coloured cloth.jpg|align=right|caption=The artisans and wizards who work with the Blue Silk Scarf guild are masters of creating magical garb.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arts of the Loom===&lt;br /&gt;
* &#039;&#039;&#039;The Blue Silk Scarf guild are interested in establishing a presence in Delev&lt;br /&gt;
The Guild of the Blue Silk Scarf however are significantly more interested. They are aware that Varushka has a strong magical tradition - and that their wares might well be of interest to both [[volhov]] and [[cabalists]]. They also tend to deal in small numbers of valuable goods rather than the kind of bulk transportation of cloth and vestments the Nekmelchida specialise in. As such, their representatives make a separate approach to the Great Hall of Fabric Arts.&lt;br /&gt;
&lt;br /&gt;
They propose securing a small base of operations within the walls of Delev, staffed by members of the Guild. They can [[Crafting skills#Artisan|work their craft]] in Varushka as easily as they can back home - and indeed access to cheap materials such as [[dragonbone]], [[iridescent gloaming]], [[beggar&#039;s lye]], and both [[orichalcum]] and [[weltsilver]] are very appealing. A permanent address would also allow them to both bring in and remove valuable goods without the risks of transporting materials through the Lasambrian Hills using a ritual they call the &#039;&#039;Celestial Caravan&#039;&#039; (which on the surface at least appears similar to the ritual known in [[Urizen lore]] as [[Ethereal Courier]]).&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Blue Scarf Guildhouse&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Karov#Delev|Delev]], Karov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 [[weirwood]] and 8 [[mithril]], 60 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; The Blue Silk Scarf Guild will provide 8 mithril toward completion of the ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a ministry and the title of &#039;&#039;Blue Silk Weaver&#039;&#039; (unless a title that oversees the Great Hall of Fabric Arts has been created&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Blue Silk Weaver&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Varushkan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Can acquire magical clothing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To serve as a liaison between the Faraden Blue Silk Scarf guild and the people of Varushka; to encourage Faraden merchants to trade with the city; to smooth over any disputes; to make decisions based on any opportunities related to Blue Scarf Guildhouse&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; Establishing the Blue Scarf Guildhouse will result in Faraden wizards meeting Thule merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Blue Scarf Artisans&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 iridescent gloaming, 5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Moonmoth Coat&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 iridescent gloaming, 5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Windwing Cowl&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 iridescent gloaming, 8 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Nightfire Sash&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;45 iridescent gloaming 10 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Wildwind Coat&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Such a base will require some work, and a [[commission]] to ensure all the appropriate permissions are secured. The entire thing would cost around 20 wains, but the Blue Silk Scarf are enthusiastic enough to pay part of the costs themselves - specifically the [[mithril]] their proposal requires. The Varushkans would need to pay the 12 wains of weirwood their plan requires, while the Faraden provide the 8 wains of mithril needed to create looms, artisans tools, and assorted secure vaults in which to store their materials. It would create a title &#039;&#039;Blue Silk Weaer&#039;&#039; who would be responsible for smoothing over any problems that might arise between the Faraden wizard-artisans and Imperial citizens, and in return could purchase up to three pieces of magical garb each season.&lt;br /&gt;
&lt;br /&gt;
The commission would create a new title &#039;&#039;unless&#039;&#039; the Senate chose to create a title with responsibility for overseeing the Great Hall of Fabric Arts specifically - in this case the Faraden wizards would deal with them directly. Indeed, if the Senate later created such a title the Faraden would expect the &#039;&#039;Blue Silk Weaver&#039;&#039; to be rolled in to that title.&lt;br /&gt;
&lt;br /&gt;
There is one caveat the Civil Service have identified. A Faraden presence in Delev, especially the presence of members of a wizard family who explicitly make clothing of interest to magicians, would certainly lead to interest from the Thule. Mistress Karadragha has expressed interest in securing contact with the Thule and such contact could not help but be facilitated in Delev given the presence of Delev Market and it&#039;s regular visitors from [[Otkodov]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blue Scarf Merchandise&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The Blue Silk Scarf Guild makes several articles of magical clothing that were [[All_the_wind#Blue_Silk_Scarves|previously]] only available via [[Ephisis&#039; Scale|commerce]] with the [[Ephisis|City of Gold and Lead]]. The items they offered in the past, and are offering for sale now in Delev, are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Moonmoth Coat&#039;&#039;&#039;, a deep blue jacket with moonsilver embroidery that can be invoked once each day by a magician to allow them to increase their ranks of [[Night magic|Night lore]] by one (subject to the usual limits) for the performance of one ritual.&lt;br /&gt;
* &#039;&#039;&#039;Windwing Cowl&#039;&#039;&#039;, a bright yellow hood with sungold embroidery. It can be invoked once each day by a magician to allow them to increase their ranks of [[Day magic|Day lore]] by one (subject to the usual limits) for the performance of one ritual.&lt;br /&gt;
* &#039;&#039;&#039;Nightfire Sash&#039;&#039;&#039;, a multicoloured silken sash that absorbs and stores magical energies (much like an [[Ashen Mantle]]) that also imbues the wearer with a particular appreciation for music, fire, and dancing.&lt;br /&gt;
* &#039;&#039;&#039;Wildwind Coat&#039;&#039;&#039;, a potent padded coat decorated with fragments of tempest jade and weltsilver thread that allows a wearer versed in its use to swift cast the [[purify]] spell at the cost of only a single mana rather than two, and also provides a source of spiritual strength for overcoming any roleplaying effect that relies on fear and despair.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a summary of the items that the artisans of the Blue Scarf Guild propose to make available in Delev.&lt;br /&gt;
{{CaptionedImage|file=NationBannerDawn.jpg|width=300|align=right}}&lt;br /&gt;
&lt;br /&gt;
==The Richest Wines==&lt;br /&gt;
* &#039;&#039;&#039;The Faraden have an interest in trading in Dawn&lt;br /&gt;
* &#039;&#039;&#039;There is some interest in a proposal that a market in The Barrens might be profitable but also questions to be answered&lt;br /&gt;
After the Summer Solstice Mistress Karadragha received interesting missives from &#039;&#039;&#039;Earl Seraphine de Sarroi&#039;&#039;&#039; and &#039;&#039;&#039;Lady Cassandra du Creed&#039;&#039;&#039; encouraging Faraden interest in Dawnish markets. A particularly compelling case was made by Earl Seraphine for establishing a trading enclave in [[the Barrens]]. In particular the idea that &amp;quot;&#039;&#039;Any Faraden market here would not be a guest among many&#039;&#039;&amp;quot; but rather &amp;quot;&#039;&#039;would be the first, with space to shape your own trade without opposition or interference&#039;&#039;&amp;quot; is intriguing. The proposal suggested that [[The Barrens#Saltmarsh|Saltmarsh]] might be ideal due to the Dawnish intention to establish a port there, but Mistress Karadragha finds that quality makes it &#039;&#039;less&#039;&#039; appealing to that sea-fearing nation. Rather, they would be more interested in the opportunities presented in the west of the territory - ideally in [[The Barrens#Dawnguard|Dawnguard]], [[The Barrens#Murderdale|Murderdale]], and the [[The Barrens#Carmine Fields|Carmine Fields]].&lt;br /&gt;
&lt;br /&gt;
Faraden interest in Dawnish wine is well known, as is their appetite for other luxuries produced by the nation. The offer of &#039;&#039;barrensberry wine&#039;&#039; is especially appealing. An invitation for Mistress Karadragha to send a representative to join Seraphine and Lady Gwendoloena de Sarroi, Senator of the Barrens, at Anvil to discuss matters further leads to nothing but the Faraden Ambassador has an alternate proposal at this stage.&lt;br /&gt;
&lt;br /&gt;
[[Wild is the wind#Further Markets|As previously discussed]], Faraden merchants are keen to establish a market in Dawn dedicated to the purchase and perhaps sale of fine wines and luxury goods. However, the merchants of the nation are already [[Wild_is_the_wind#Firewind_Market|in negotiation]] with the burghers of [[Holberg]] to establish a major enclave there. Presuming that this is successful, Faraden merchants would pass through [[Astolat]] and [[Semmerholm]] where they would be able to trade for the goods they want. &lt;br /&gt;
&lt;br /&gt;
As Mistress Karadragha understands it, the Barrens is still something of a wild frontier - and while there are clearly opportunities for profit in that kind of environment they are a little different to those available in more established areas. Surely it would make more sense for Faraden and Dawn to cooperate on the establishment of a market in prosperous Astolat or Semmerholm, along the planned “Faraden trail” than extend their journey into the wild Barrens?&lt;br /&gt;
&lt;br /&gt;
Not all the Faraden merchant families are so conservative, however. Mistress Karadragha informs the Ambassador that a small contingent of Sansar family explorer-merchants intend to visit Anvil during the Autumn Equinox to speak with the people of the Barrens about potential trade connections.&lt;br /&gt;
===Winds Blow Eastward===&lt;br /&gt;
* &#039;&#039;&#039;Three merchants of the Sansar family will be attending Anvil at 10:15 on Sunday.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They intend to visit the people of Dawn to discuss opportunities for economic cooperation.&#039;&#039;&#039;&lt;br /&gt;
There is a saying in Faraden: the truest friendships are built on a foundation of gold. Diplomats, warriors, priests and wizards live among them, but at their heart the people of Faraden are merchants. As such, a pair of unexpected offers from Lady Cassandra du Creed and Earl Seraphine de Sarroi to discuss trade enclaves in the distant nation of Dawn are received with a great deal of cheer. Most people in Faraden think of the Dawnish as a nation of knights and witches, more concerned with great battles and epic stories than with sound economics. They are not entirely surprised, however. As many point out, it takes a lot of very sober and sensible merchants to feed and clothe so many glory-seekers. Whatever the case, money talks, and can be heard over surprisingly long distances by those willing to listen.&lt;br /&gt;
&lt;br /&gt;
The Sansar family are known for being more tolerant of risk than many amongst their people. A distant enclave on the opposite side of the Empire is no small investment of time and resources, but there are already those seeking to profit from the vast metropolis of Holberg, and other merchants are keen not to fall behind. As such, the Sansar have assembled a small consortium of mercantile families to potentially go in with them on a venture to Dawn. Any such partnership will need some more details to begin with. What do the people of Dawn have to sell to their friends in Faraden? Mention has been made of the unique Barrensberries - are they medicinal, recreational, magical? Some combination of the above? What would the people of Dawn be most interested in purchasing in return? Where would any potential trading enclaves be built? These matters could be hashed out by Winged Messengers, but there is no substitute for looking a potential business partner in the eye. As such, three cousins of the Sansar family will be attending Anvil at 10:15 on Sunday, whence they intend to go to the Dawnish camp to receive hospitality and hash out potential details. Everything will need to be confirmed with each nation&#039;s respective civil service to get the exact numbers straight, but if all goes well, the outline of a deal could be drawn right there in Anvil.&lt;br /&gt;
&lt;br /&gt;
The Sansar are, of course, primarily there to speak with the people of Dawn, and will not disrespect their hosts by turning their eyes away to other projects. However, if members of other nations were to express a polite interest in future cooperation... well, opportunity is a dish that curdles quickly. It would be foolish &#039;&#039;not&#039;&#039; to at least hear anyone else out, even if no final decision would be made.&lt;br /&gt;
&lt;br /&gt;
==Ashes On The Breeze==&lt;br /&gt;
* &#039;&#039;&#039;The religious extremists known as the Cinders are suspiciously quiet.&#039;&#039;&#039;&lt;br /&gt;
Last season, the Liege of the Five Winds publicly condemned the violent ultra-orthodox sect known as the Cinders for making an attempt on the live of an Imperial citizen who had done them no wrong. Many across the nation rightly joined in such a condemnation, and the Cinders were, as predicted, driven underground. Some arrests were made, but ultimately the result was... silence. Eerie silence. There have been no retaliatory strikes, no defiant public statements. Nothing. Gossip around the Court of the Five Winds paints the Liege&#039;s mood around this issue as fretful - &amp;quot;If there is a wasp in the room,&amp;quot; they are quoted as saying, &amp;quot;I would rather be able to see where it is before it stings me.&amp;quot; Perhaps the wasp has quietly died somewhere out of sight, or perhaps it simply waits for the opportune moment to strike. For now, nobody knows.&lt;br /&gt;
&lt;br /&gt;
{{Faraden Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=We_give_the_future_to_the_winds&amp;diff=127724</id>
		<title>We give the future to the winds</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=We_give_the_future_to_the_winds&amp;diff=127724"/>
		<updated>2025-09-06T18:21:55Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Flames and Faith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Summer]][[Category:Recent History]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Makra lifted the cloth that covered the little statuette, and braced herself. She had no idea how her teacher might react. As it happened they reacted by leaning forward slightly and squinting at the sculpture, then rocking back into the seated position.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is this meant to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is a statue of... Lord Isso Mouse de Uwu... I think.&amp;quot; She replied. &amp;quot;I&#039;m not sure I&#039;m pronouncing that correctly mind you. It&#039;s the Golden Handed God of merchants and traders. The Asavean god, I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her teacher nodded, and continued to peer at the figure. It was carved of yellow stone, inlaid here and there with orichalcum details. It depicted a broadly smiling baldheaded man wearing a fine coat and trousers in the Faraden style, richly detailed. It&#039;s hands were outstretched before it, slightly off balance from each other, palms turned upwards. On each palm glittered a deep topaz lightstone, carefully carved into the shape of a leaping flame.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The flames are a clever touch,&amp;quot; mused their teacher. They reached out and prodded the statuette. First its stomach, and then its face. &amp;quot;Where did it come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was given to Ongata Khumtragoni by one of the Asavean merchants.&amp;quot; Makra had expected her teacher to be angry, and wasn&#039;t sure what to make of their present calm demeanour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course it was.&amp;quot; The old priest chewed his lips thoughtfully.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He - Ongata - was worried that it was blasphemous or offensive or something. The Asavean said it was to show that Lord Mouse was Prosperous, and knew the value of the Five Flames, or something. Ongata said he couldn&#039;t really say no without risking the gloaming deal, so he took it and now he wants me to tell him what to do about it. I don&#039;t know what to do about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s clear what they are trying to do.&amp;quot; Boora looked off into the distance, ignoring the statue and gazing out of the window into the garden. &amp;quot;It&#039;s not quite an insult, but it also makes me uneasy. I&#039;m put in mind of the stories of Keshiri; the slow and gentle eroding of ones pride by pleasant smiles and apparent humility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sighed heavily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would be better in a way if they were more objectionable. If they tried to come at us straight-on with Courage rather than this... this corrosive civility. This eating away at our future, with gifts and pleasantries. If Ongata has one of these then it is likely there are more out there. It&#039;s only a matter of time until large versions start showing up, or depictions of some of their other gods with flames and winds and the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do we do about it?&amp;quot; Makra asked. For the first time, her mentor showed some surprise as if he had not been expecting so obvious a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do?&amp;quot; said the High Priest of the Silver Tree. &amp;quot;Why, we fight them of course. What &#039;&#039;else&#039;&#039; would we do?&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Blue Silk Printing.jpg|caption=The Faraden adore fine clothing, rich cloth, clever printing, and beautiful embroidery.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Each season the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Imperial Senate|Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
The lifeblood of [[Faraden]] is trade, but it is also a country of canny wizards, courageous warriors, and proud (albeit heretical) priests. They currently do not share a border with the Empire, lying beyond the [[Jotun]] and the [[Iron Confederacy]], but that does not stop them sending their caravans to Imperial markets despite the high tariffs they must pay to pass through the lands between. Diplomatic relations between the Court of the Five Winds and the Imperial Senate are changeable - warm one moment cool the next - but it has never come to open warfare. Right now Faraden is squeezed between two competing interests - the Empire on one side and the angry Plenum of the [[Asavean Archipelago]] on the other - and they must walk a knife-edge between the two powerful nations.&lt;br /&gt;
{{Nation|nation=[[Faraden]]|port=[[Sea_of_Snow#Pelabuhan|Caitun]]|ambassador=Ebenezer of [[the Marches]]|status=Foreigner}}&lt;br /&gt;
The Faraden ambassador to the Empire is &#039;&#039;Mistress Singua Karadragha&#039;&#039;. Mistress Singua advises the Court of the Five Winds on all diplomatic matters, and speaks on their behalf to foreign ambassadors. Her attitude to the Empire appears to be cool but professional, and heavily informed by the wishes of the Liege and their court, who seek more opportunities to trade with the Empire.&lt;br /&gt;
==Flames and Faith==&lt;br /&gt;
* &#039;&#039;&#039;The Asavean priesthood continues to make inroads in Faraden despite assistance from the Imperial Synod&lt;br /&gt;
* &#039;&#039;&#039;A plan has been proposed to create a site of spiritual power dedicated to the Five Flames&lt;br /&gt;
* &#039;&#039;&#039;The Faraden priests involved ask the Gatekeepers for a dose of precious true liao&lt;br /&gt;
{{CaptionedImage|file=Assembly_General.png|caption=The General Assembly|align=right}}&lt;br /&gt;
Following the Spring Equinox, a quiet coalition of Faraden priestly families [[A_pillow_of_winds#A_Matter_Of_Faith|made a covert approach]] to the [[Imperial Synod]]. Concerned about Asavean efforts to syncretise their gods with the [[On Faraden faith|Five Flames]] - roughly analagous to the Imperial understanding of [[Courage]], [[Malign spiritual presences#Vengeance|Vengeance]], [[Loyalty]], [[Pride]], and [[Prosperity]] - they asked their opposite numbers in the Virtue assemblies to offer their aid. The Synod response was positive, but the attempt [[Wild_is_the_wind#Flame_and_Virtue|ultimately failed]].&lt;br /&gt;
&lt;br /&gt;
Despite Ambassador Ebeneezer&#039;s positivity, the families believe the situation is worsening. Slower than it might have without Imperial involvement, but the Asaveans are still gaining ground. Their proselytisers remain civil and polite on the surface, but their efforts are insidious. Those who deal with Asavean merchants are encouraged to participate in religious ceremonies or visit the small number of shrines that have grown up around the nation. There are obvious advantages to Faraden merchants in paying lip service to their “Golden Handed God” of trade - and it is unfortunately a short step from lip service to viewing [[Asavean_gods#Lord_Isso_Mãos_de_Ouro|Lord Isso Mãos de Ouro]] and the [[Prosperity|Flame of Prosperity]] as being interchangeable. The longer it goes on, the more the Asavean priests dig their claws into Faraden society.&lt;br /&gt;
{{WingedMessenger|address=Messages sent to &#039;&#039;Boorra Talighar of the Silver Tree, at the Temple of the High Flames, Court of the Five Winds, Faraden&#039;&#039; will be received by the priest following the Autumn Equinox. After that, they will have returned to their own temple and such messages will not reach them.}}&lt;br /&gt;
Now Mistress Karadragha passes on another message from the priestly families - again with an element of the covert about it. A very well respected Priest of the Five Flames named &#039;&#039;Boorra Talighar of the Silver Tree&#039;&#039; has considered the matter at length and has another request for the Imperial Synod. They are aware that the [[Gatekeeper|Gatekeepers]] of the Empire are responsible for distributing the precious [[liao#True Liao|True Liao]], a substance that can be used to enact miracles of spiritual power. Faraden itself has no access to this substance; its capabilities are somewhat legendary among the faithful of the Five Flames. Almost all [[Aura#Durable_Auras|durable]] [[Aura|auras]] in the nation are the result of [[Aura#Spontaneous_Auras|spontaneous manifestations]]. &lt;br /&gt;
&lt;br /&gt;
The Asavean priests, however, have nothing approaching the spiritual ceremonies that followers of the Five Flames - and the Way - can create. Boorra Talighar proposes to create a [[Consecration#True Liao|true consecration]] at the &#039;&#039;Temple of the High Flames&#039;&#039; - the most prestigious seat of the Faraden faith - using the ceremony of the [[Auras_of_Pride#Partner_of_Greatness|Flame of Honour]]. The other priestly families broadly agree that this will draw pilgrims from across Faraden, and provide a potent anchor to their beliefs against the attack of the Asaveans.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;List of Criminal Offences 387YE&amp;quot;&amp;gt;It is illegal to trade true liao to anyone who is not an Imperial citizen. However, the distribution of true liao by the gatekeepers of virtue, for no payment, does not constitute &amp;quot;Trade&amp;quot; for this purpose.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unfortunately, none of the priests have true liao... unless someone is prepared to give it to them. Another major stumbling block - over and above the problem of persuading the Empire to part with a dose of this precious substance - is that it is illegal for Imperial citizens to trade true liao to anyone who is not an Imperial citizen. As such, they literally cannot offer anything in return for this gift, and they can &#039;&#039;only&#039;&#039; accept it from the Gatekeepers (who could simply indicate they intend to distribute it to Boorra Talighar, and the Civil Service would arrange for it to be delivered on their behalf).&lt;br /&gt;
&lt;br /&gt;
Or rather, they can only accept it &#039;&#039;legally&#039;&#039; from the Gatekeepers. If a private individual were to acquire a dose and use a ritual such as &#039;&#039;[[Ethereal Courier]]&#039;&#039; to dispatch it to Boorra, they would be able to use it for the consecration regardless of Imperial law. The civil service are quick to point out that this would be serious crime, if any Imperial citizen were to consider doing so. It would be quite hard to conceal that the crime had taken place - given that the whole point of the consecration is that it become common knowledge - and even thought Boorra and their compatriots would of course refuse to give up the name of a mysterious benefactor, there are only so many doses of true liao in the Empire and it is unlikely that one would be provided by anyone else with access.&lt;br /&gt;
&lt;br /&gt;
The window of opportunity for this plan is quite narrow; Boorra believes that it would be most effective as part of the grand celebrations that take place each year at the end of the year in Faraden. If the dose has not reached them before the start of the Winter Solstice, it will be too late to have a meaningful impact. The consecration will still go ahead but its effects will be significantly reduced.&lt;br /&gt;
&lt;br /&gt;
==The Hills of Reinos==&lt;br /&gt;
* &#039;&#039;&#039;The Faraden have a peace treaty with the Jotun that is due to be renegotiated during the Summer Solstice 388YE&lt;br /&gt;
* &#039;&#039;&#039;Unless the situation changes significantly the Faraden will seek to maintain the peace treaty with the Jotun&lt;br /&gt;
The Faraden have a tumultuous realtionship with several of their other immediate neighbours, especially the [[Jotun]]. Parts of their territory are under the control of that barbarian nation, and without the historic aid of the Empire it could have been much worse. They have maintained a state of peace with the Jotun for nearly ten years now, through a series of treaties that allow them to trade with the Empire but at the cost of punitive &amp;quot;tithes&amp;quot; given to the Jotun and Lasambrian Jotun jarls of [[Reinos]]. There was [[A_pillow_of_winds#War_in_Reinos|significant excitement]] when news reached the Court of Five Winds that the Empire had [[Follow_me_my_friend|invaded the Lasambrian Hills]] but sadly this [[Wild_is_the_wind#War_in_Reinos|came to nothing]] when the [[Imperial Military Council]] withdrew its [[Imperial army|armies]] following the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
Ambassador Ebeneezer has suggested that the &amp;quot;&#039;&#039;military situation in Reinos wasn&#039;t favorable&#039;&#039;&amp;quot; and urged Mistress Karadragha to &amp;quot;&#039;&#039;consider what would it take to form a better treaty between our virtuous peoples&#039;&#039;.&amp;quot; In response the Faraden Ambassador has laid out the reality of the situation. Talk of a &amp;quot;&#039;&#039;Prosperity pact&#039;&#039;&amp;quot; is all very well but Faraden cannot afford to go to war with the Jotun, and the Jotun would prefer to focus their efforts on fighting the Empire at this time. Next year, in Summer 388YE, the existing treaty between Faraden and the Jotun is due to be renegotiated - and the Liege of Five Winds has instructed their diplomats to ensure that the peace continues especially given the growing turbulence within the nation caused by the twin-pressures of Asavea and the Empire.&lt;br /&gt;
&lt;br /&gt;
It is Mistress Karadragha&#039;s opinion that the given current circumstances it seems likely the peace treaty will continue for at least another two years. As long as it is in place the Faraden cannot offer direct military support to the Empire in fighting the Jotun. If it fails, then the Faraden likewise woduld not be able to spare any martial support for the Empire as they would be fighting the Jotun - indeed it is likely they would ask the Empire for aid in securing their borders. She does let slip however that there is another possibility on the table. Representatives of the [[Iron Confederacy]] have been in touch with Mistress Karadragha to discuss, in theoretical terms, the possibility of a Suranni invasion of Reinos. They are apparently itching to wipe out the Lasambrian septs once and for all regardless of who their allies are. They&#039;ve already offered quite favourable deals to the Faraden if they offer covert support to their efforts, and in the candid opinion of Mistress Karadragha this might present a much more favourable outcome to her people than waiting on the Empire.&lt;br /&gt;
&lt;br /&gt;
The civil service note again in the wake of the Faraden Ambassadors words that one of the few things allowing Faraden to maintain their strained peace with the Jotun is that the western barbarians are focusing their attention on the Empire the treaty the High Liege of the Five Winds relies on will not last long if the Empire achieves peace with the orcs.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=A Yak.jpg|align=right|caption=The yak of western Faraden are like very hairy oxen but adapted to live at high altitudes and in cold weather. Their wool, milk, and meat is much prized.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Yaks and Cheese==&lt;br /&gt;
* &#039;&#039;&#039;A statment of principle in the Marcher assembly has been enthusiastically received by the Hakhandra family&lt;br /&gt;
* &#039;&#039;&#039;They have proposed to pay some of the white granite cost should Yakholme Grange be commissioned&lt;br /&gt;
* &#039;&#039;&#039;The statement has allayed fears of further disruption and attracted interest from some Faraden priests&lt;br /&gt;
Following the visit of [[Wild_is_the_wind#Gratitude_and_Grain|visit of the Hakhandra]] to [[the Marches]] last season, enthusiasm for [[Wild_is_the_wind#Yakholme_Grange|Yakholme Grange]] remains high among that family and their allies. &#039;&#039;Khutulun Hakhandra&#039;&#039; has sent personal thanks to Ambassador Ebeneezer for speaking on behalf of his family to the Marcher Assembly, and to &#039;&#039;&#039;Sister Meredith&#039;&#039;&#039; for her kind words and winning the friars and monks of her nation around.&lt;br /&gt;
{{SOP|statement=The Marcher Assembly wishes to welcome our Faraden neighbours to break ground together for the creation of Yakholme Grange, in the spirit of shared Prosperity. We offer as Marchers, and expect from the Faraden that theological discussion (where we differ) be limited to Priests, to maintain a convivial marketplace. Sensible heads that obey these rules are welcome. Chattering loudmouths can take their trade elsewhere. See you there for cheese &amp;amp; ale!|by=Sister Meredith, Marcher Assembly|vote=Greater Majority 176-10|when=Summer Solstice 387YE|size=small}}&lt;br /&gt;
As intimated last season, the [[statement of principle]] upheld by the Marcher assembly has gone some way towards mollifying those in the Marches concerned about a repeat of the [[Upwold#Moonwater_Hall_(ruins)|Moonwater Hall]] fiasco. News of it has also encouraged the Hakhandra that any lingering animosity truly has been buried. &lt;br /&gt;
&lt;br /&gt;
As such the Hakhandra family has put it&#039;s hands in its pockets and proposes to provide 15 wains of [[white granite]] and 45 crowns towards the labour costs of Yakholme Grange should it be [[commission|commissioned]]. Khutulun Hakhandra also sends a basket of &#039;&#039;mooncheese&#039;&#039; to the Ambassador, asking them to pass the goods along to Sister Meredith and her fellow friars and monks as a sincere sign of thanks for their work in this matter. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; A small amount of mooncheese has been left with the Civil Service at the Hub for collection by the Ambassador, to distribute as appropriate to those involved).&lt;br /&gt;
{{CaptionedImage|file=Assembly Marcher.png|width=150|align=right}}&lt;br /&gt;
The statement has more immediate effects, reducing the likelihood of problems while the Grange is being built. The Hakhandra also respond enthusiastically to Ambassador Ebenezer&#039;s suggestion that if any problems &#039;&#039;do&#039;&#039; occurr they can be talked out by a combination of Marchers and Faraden representatives - presumably rather than one side or the other simply burnng everything down. If there is a downside to this &#039;&#039;detente&#039;&#039; it is that if any trouble &#039;&#039;does&#039;&#039; erupt between the Faraden and the Marcher farmers, and it proves insurmountable, people on both sides are likely to end up pointing the finger at the Assembly for saying everything would be fine.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Marcher Proverb&amp;quot;&amp;gt;There&#039;s more than one way to bury a hatchet.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
On a final note, apparently the possibility presented by the Assembly that there may be chances to discuss matters of faith with Marcher priests has caused some interest in Faraden. There are a few among those who dedicate themselves to the Five Flames who have an interest in visiting the Marches one Yakholme Grange is completed - especially among those who particularly follow the teachings of the flames analogous to Imperial Prosperity, Pride, and Loyalty - with an intention of enjoying Marcher ale and cheese and seeing if it is all it is cracked up to be.&lt;br /&gt;
&lt;br /&gt;
==Great Hall of Fabric Arts==&lt;br /&gt;
* &#039;&#039;&#039;There is interest in Faraden relating to the Great Hall of Fabric Arts in Delev&lt;br /&gt;
While discussing plans for [[Wild_is_the_wind#Firewind_Market|Firewind Market]] in Holberg, some of the Faraden expressed an interest in trading with the people of the &amp;quot;evil forests of [[Varushka]]&amp;quot; with an eye towards both the wealth of [[Materials#Natural_Materials|natural materials]] that grow there but also their fine cloth and embroidery. With news of the completion of the [[The_Deer_in_the_Sun#Warp and Weft|Great Hall of Fabric Arts]] in [[Karov#Delev|Delev]] that interest has solidified further. An invitation passed along from the [[Overseer of the Westward Road]], &#039;&#039;&#039;Alexandrina Ivanova Cherenkov&#039;&#039;&#039;, to Faraden merchants has been eagerly received in some quarters. Not long after the Summer Solstice, a caravan of Faraden arrive in Delev to take a proper look both at the city and the Hall of Fabric Arts.&lt;br /&gt;
&lt;br /&gt;
The contingent represents the Nekmelchida family - who make their money from trade in fine cloth and clothing - and a small contingent from the &#039;&#039;Guild of the Blue Silk Scarf&#039;&#039; - a wizard family who specialise in fine magical garb who have had [[All_the_wind#Blue_Silk_Scarves|some dealings]] with the Empire before albeit at one remove. While the main focus of the Faraden approach remains on Holberg, the Nekmelchida and the Blue Scarf feel they likely have more in common with the weavers of Varsuhka - and the merchants of Delev. Especially after they have an opportunity to tour the Great Hall and speak to the weavers.&lt;br /&gt;
&lt;br /&gt;
Initial responses are very positive, but there are some concerns about the danger of Varushka and its &amp;quot;carnivorous geography&amp;quot; as one Nekmelchida puts it. There is also the question of whether the city has sufficient draw for the merchants the two Faraden groups would want to deal with. Some discussion of the plans to build a [[Outside_the_wall#A_Great_Market|Great Market]] at Delev, put together as the result of the [[appraisal]] from [[Outside the wall|earlier in the year]], mollify these concerns to an agree. The idea of having a quarter as part of this ambitious trading hub appeals - but without the Great Market there is concern about the viability of establishing such an enclave. In the end the Nekmelchida regretfully indicate that until the Great Market or something similar is built they will not seek an opportunity to establish close ties with Delev. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Coloured cloth.jpg|align=right|caption=The artisans and wizards who work with the Blue Silk Scarf guild are masters of creating magical garb.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arts of the Loom===&lt;br /&gt;
* &#039;&#039;&#039;The Blue Silk Scarf guild are interested in establishing a presence in Delev&lt;br /&gt;
The Guild of the Blue Silk Scarf however are significantly more interested. They are aware that Varushka has a strong magical tradition - and that their wares might well be of interest to both [[volhov]] and [[cabalists]]. They also tend to deal in small numbers of valuable goods rather than the kind of bulk transportation of cloth and vestments the Nekmelchida specialise in. As such, their representatives make a separate approach to the Great Hall of Fabric Arts.&lt;br /&gt;
&lt;br /&gt;
They propose securing a small base of operations within the walls of Delev, staffed by members of the Guild. They can [[Crafting skills#Artisan|work their craft]] in Varushka as easily as they can back home - and indeed access to cheap materials such as [[dragonbone]], [[iridescent gloaming]], [[beggar&#039;s lye]], and both [[orichalcum]] and [[weltsilver]] are very appealing. A permanent address would also allow them to both bring in and remove valuable goods without the risks of transporting materials through the Lasambrian Hills using a ritual they call the &#039;&#039;Celestial Caravan&#039;&#039; (which on the surface at least appears similar to the ritual known in [[Urizen lore]] as [[Ethereal Courier]]).&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Blue Scarf Guildhouse&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Karov#Delev|Delev]], Karov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 [[weirwood]] and 8 [[mithril]], 60 crowns labour costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; The Blue Silk Scarf Guild will provide 8 mithril toward completion of the ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a ministry and the title of &#039;&#039;Blue Silk Weaver&#039;&#039; (unless a title that oversees the Great Hall of Fabric Arts has been created&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Blue Silk Weaver&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Varushkan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Can acquire magical clothing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To serve as a liaison between the Faraden Blue Silk Scarf guild and the people of Varushka; to encourage Faraden merchants to trade with the city; to smooth over any disputes; to make decisions based on any opportunities related to Blue Scarf Guildhouse&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; Establishing the Blue Scarf Guildhouse will result in Faraden wizards meeting Thule merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Blue Scarf Artisans&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 iridescent gloaming, 5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Moonmoth Coat&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 iridescent gloaming, 5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Windwing Cowl&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 iridescent gloaming, 8 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Nightfire Sash&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;45 iridescent gloaming 10 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Wildwind Coat&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Such a base will require some work, and a [[commission]] to ensure all the appropriate permissions are secured. The entire thing would cost around 20 wains, but the Blue Silk Scarf are enthusiastic enough to pay part of the costs themselves - specifically the [[mithril]] their proposal requires. The Varushkans would need to pay the 12 wains of weirwood their plan requires, while the Faraden provide the 8 wains of mithril needed to create looms, artisans tools, and assorted secure vaults in which to store their materials. It would create a title &#039;&#039;Blue Silk Weaer&#039;&#039; who would be responsible for smoothing over any problems that might arise between the Faraden wizard-artisans and Imperial citizens, and in return could purchase up to three pieces of magical garb each season.&lt;br /&gt;
&lt;br /&gt;
The commission would create a new title &#039;&#039;unless&#039;&#039; the Senate chose to create a title with responsibility for overseeing the Great Hall of Fabric Arts specifically - in this case the Faraden wizards would deal with them directly. Indeed, if the Senate later created such a title the Faraden would expect the &#039;&#039;Blue Silk Weaver&#039;&#039; to be rolled in to that title.&lt;br /&gt;
&lt;br /&gt;
There is one caveat the Civil Service have identified. A Faraden presence in Delev, especially the presence of members of a wizard family who explicitly make clothing of interest to magicians, would certainly lead to interest from the Thule. Mistress Karadragha has expressed interest in securing contact with the Thule and such contact could not help but be facilitated in Delev given the presence of Delev Market and it&#039;s regular visitors from [[Otkodov]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blue Scarf Merchandise&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The Blue Silk Scarf Guild makes several articles of magical clothing that were [[All_the_wind#Blue_Silk_Scarves|previously]] only available via [[Ephisis&#039; Scale|commerce]] with the [[Ephisis|City of Gold and Lead]]. The items they offered in the past, and are offering for sale now in Delev, are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Moonmoth Coat&#039;&#039;&#039;, a deep blue jacket with moonsilver embroidery that can be invoked once each day by a magician to allow them to increase their ranks of [[Night magic|Night lore]] by one (subject to the usual limits) for the performance of one ritual.&lt;br /&gt;
* &#039;&#039;&#039;Windwing Cowl&#039;&#039;&#039;, a bright yellow hood with sungold embroidery. It can be invoked once each day by a magician to allow them to increase their ranks of [[Day magic|Day lore]] by one (subject to the usual limits) for the performance of one ritual.&lt;br /&gt;
* &#039;&#039;&#039;Nightfire Sash&#039;&#039;&#039;, a multicoloured silken sash that absorbs and stores magical energies (much like an [[Ashen Mantle]]) that also imbues the wearer with a particular appreciation for music, fire, and dancing.&lt;br /&gt;
* &#039;&#039;&#039;Wildwind Coat&#039;&#039;&#039;, a potent padded coat decorated with fragments of tempest jade and weltsilver thread that allows a wearer versed in its use to swift cast the [[purify]] spell at the cost of only a single mana rather than two, and also provides a source of spiritual strength for overcoming any roleplaying effect that relies on fear and despair.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a summary of the items that the artisans of the Blue Scarf Guild propose to make available in Delev.&lt;br /&gt;
{{CaptionedImage|file=NationBannerDawn.jpg|width=300|align=right}}&lt;br /&gt;
&lt;br /&gt;
==The Richest Wines==&lt;br /&gt;
* &#039;&#039;&#039;The Faraden have an interest in trading in Dawn&lt;br /&gt;
* &#039;&#039;&#039;There is some interest in a proposal that a market in The Barrens might be profitable but also questions to be answered&lt;br /&gt;
After the Summer Solstice Mistress Karadragha received interesting missives from &#039;&#039;&#039;Earl Seraphine de Sarroi&#039;&#039;&#039; and &#039;&#039;&#039;Lady Cassandra du Creed&#039;&#039;&#039; encouraging Faraden interest in Dawnish markets. A particularly compelling case was made by Earl Seraphine for establishing a trading enclave in [[the Barrens]]. In particular the idea that &amp;quot;&#039;&#039;Any Faraden market here would not be a guest among many&#039;&#039;&amp;quot; but rather &amp;quot;&#039;&#039;would be the first, with space to shape your own trade without opposition or interference&#039;&#039;&amp;quot; is intriguing. The proposal suggested that [[The Barrens#Saltmarsh|Saltmarsh]] might be ideal due to the Dawnish intention to establish a port there, but Mistress Karadragha finds that quality makes it &#039;&#039;less&#039;&#039; appealing to that sea-fearing nation. Rather, they would be more interested in the opportunities presented in the west of the territory - ideally in [[The Barrens#Dawnguard|Dawnguard]], [[The Barrens#Murderdale|Murderdale]], and the [[The Barrens#Carmine Fields|Carmine Fields]].&lt;br /&gt;
&lt;br /&gt;
Faraden interest in Dawnish wine is well known, as is their appetite for other luxuries produced by the nation. The offer of &#039;&#039;barrensberry wine&#039;&#039; is especially appealing. An invitation for Mistress Karadragha to send a representative to join Seraphine and Lady Gwendoloena de Sarroi, Senator of the Barrens, at Anvil to discuss matters further leads to nothing but the Faraden Ambassador has an alternate proposal at this stage.&lt;br /&gt;
&lt;br /&gt;
[[Wild is the wind#Further Markets|As previously discussed]], Faraden merchants are keen to establish a market in Dawn dedicated to the purchase and perhaps sale of fine wines and luxury goods. Howeer, the merchants of the nation are already [[Wild_is_the_wind#Firewind_Market|in negotiation]] with the burghers of [[Holberg]] to establish a major enclave there. Presuming that this is successful, Faraden merchants would pass through [[Astolat]] and [[Semmerholm]] where they would be able to trade for the goods they want. &lt;br /&gt;
&lt;br /&gt;
As Mistress Karadragha understands it, the Barrens is still something of a wild frontier - and while there are clearly opportunities for profit in that kind of environment they are a little different to those available in more established areas. Surely it would make more sense for Faraden and Dawn to cooperate on the establishment of a market in prosperous Astolat or Semmerholm, along the planned “Faraden trail” than extend their journey into the wild Barrens?&lt;br /&gt;
&lt;br /&gt;
Not all the Faraden merchant families are so conservative, however. Mistress Karadragha informs the Ambassador that a small contingent of Sansar family explorer-merchants intend to visit Anvil during the Autumn Equinox to speak with the people of the Barrens about potential trade connections.&lt;br /&gt;
===Winds Blow Eastward===&lt;br /&gt;
* &#039;&#039;&#039;Three merchants of the Sansar family will be attending Anvil at 10:15 on Sunday.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They intend to visit the people of Dawn to discuss opportunities for economic cooperation.&#039;&#039;&#039;&lt;br /&gt;
There is a saying in Faraden: the truest friendships are built on a foundation of gold. Diplomats, warriors, priests and wizards live among them, but at their heart the people of Faraden are merchants. As such, a pair of unexpected offers from Lady Cassandra du Creed and Earl Seraphine de Sarroi to discuss trade enclaves in the distant nation of Dawn are received with a great deal of cheer. Most people in Faraden think of the Dawnish as a nation of knights and witches, more concerned with great battles and epic stories than with sound economics. They are not entirely surprised, however. As many point out, it takes a lot of very sober and sensible merchants to feed and clothe so many glory-seekers. Whatever the case, money talks, and can be heard over surprisingly long distances by those willing to listen.&lt;br /&gt;
&lt;br /&gt;
The Sansar family are known for being more tolerant of risk than many amongst their people. A distant enclave on the opposite side of the Empire is no small investment of time and resources, but there are already those seeking to profit from the vast metropolis of Holberg, and other merchants are keen not to fall behind. As such, the Sansar have assembled a small consortium of mercantile families to potentially go in with them on a venture to Dawn. Any such partnership will need some more details to begin with. What do the people of Dawn have to sell to their friends in Faraden? Mention has been made of the unique Barrensberries - are they medicinal, recreational, magical? Some combination of the above? What would the people of Dawn be most interested in purchasing in return? Where would any potential trading enclaves be built? These matters could be hashed out by Winged Messengers, but there is no substitute for looking a potential business partner in the eye. As such, three cousins of the Sansar family will be attending Anvil at 10:15 on Sunday, whence they intend to go to the Dawnish camp to receive hospitality and hash out potential details. Everything will need to be confirmed with each nation&#039;s respective civil service to get the exact numbers straight, but if all goes well, the outline of a deal could be drawn right there in Anvil.&lt;br /&gt;
&lt;br /&gt;
The Sansar are, of course, primarily there to speak with the people of Dawn, and will not disrespect their hosts by turning their eyes away to other projects. However, if members of other nations were to express a polite interest in future cooperation... well, opportunity is a dish that curdles quickly. It would be foolish &#039;&#039;not&#039;&#039; to at least hear anyone else out, even if no final decision would be made.&lt;br /&gt;
&lt;br /&gt;
==Ashes On The Breeze==&lt;br /&gt;
* &#039;&#039;&#039;The religious extremists known as the Cinders are suspiciously quiet.&#039;&#039;&#039;&lt;br /&gt;
Last season, the Liege of the Five Winds publicly condemned the violent ultra-orthodox sect known as the Cinders for making an attempt on the live of an Imperial citizen who had done them no wrong. Many across the nation rightly joined in such a condemnation, and the Cinders were, as predicted, driven underground. Some arrests were made, but ultimately the result was... silence. Eerie silence. There have been no retaliatory strikes, no defiant public statements. Nothing. Gossip around the Court of the Five Winds paints the Liege&#039;s mood around this issue as fretful - &amp;quot;If there is a wasp in the room,&amp;quot; they are quoted as saying, &amp;quot;I would rather be able to see where it is before it stings me.&amp;quot; Perhaps the wasp has quietly died somewhere out of sight, or perhaps it simply waits for the opportune moment to strike. For now, nobody knows.&lt;br /&gt;
&lt;br /&gt;
{{Faraden Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=So_our_path_is_laid&amp;diff=127713</id>
		<title>So our path is laid</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=So_our_path_is_laid&amp;diff=127713"/>
		<updated>2025-09-06T17:36:28Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Battle Opportunity : How Will They Rise Up? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:387YE Autumn]] [[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=if you dare.jpg|caption=&amp;quot;Cross us if you dare...&amp;quot;|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Paths and Errands==&lt;br /&gt;
{{audio|link=https://www.youtube.com/watch?v=ECmje2WJsz4}}&lt;br /&gt;
The [[Jotun]] have conquered [[Bregasland]]. They hold the marshes and fens, and they have made the people who remain their thralls. A number of Bregas have fled east to [[Mitwold]], but many more have stayed behind. They will not abandon their land, not to the orcs of the west. While some bow their heads to the Jotun yoke, there is no Mathilda Fisher here and no question of collaboration with the invaders. Others actively resist them, taking inspiration from the [[Strong Reeds]] and the Graywaters. Even those who seem to have surrendered remain as uncooperative as they can be without bringing the wrath of the Jotun on their heads.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, Imperial heroes used the [[Sentinel Gate]] in a [[Shovels_and_spades#Breaking_Burhfæst_(Battle_Opportunity)|risky attack]] against forces attempting to maintain the mighty enchanted fortification anchored to [[Bregasland#Graven_Rock|Graven Rock]]. Had those heroes not been victorious - defeating the powerful [[inhabitants of the realms#Guardian|guardian]] from the court of the [[Adamant|King under the Mountain]] that would have anchored the magical citadel for another year - the Jotun hold over Bregasland would have been further secured. As it is, the Burhfæst was dismissed and the Ice Fishers&#039; bastion in Graven March has returned to the [[Realms#Summer|Summer Realm]] from whence it came. If they wish to carve out a fortress for themselves, they will now have to do it the old fashioned way. Which sources in Graven suggest they might very well be preparing to do.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Amberlain P. Black, General  of the Strong Reeds&amp;quot;&amp;gt;Strong Reeds. Those Jotun hounds sniff at our heels and dig at our hiding places. But as they close in we will not bend, we will not break and we will not flee, for our loyalty is not so easily shaken. We Lay Low for one more season, to allow our friends to Resupply and build their strength. And then how we will rise up. The Jotun Queen calls for my head and I say let her come herself! I stand with you. I stand with Bregasland and if those Jotun dogs wish to find us... Make them work for it. Bregasland Stands!&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Gjeirfund Haggarsdóttir, General of the Fist of Ulven&amp;quot;&amp;gt;Under the gaze of the king we once more guard the dour fens, the lands of our ancestors. While the Queen of the North seeks out the thorn in our heel, we will bind these lands with steel and stone, a girdle of strength to make Ulven herself proud of her children.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Derun Stonetower, General of the Tower of the North&amp;quot;&amp;gt;We stand ready to let our hammers sing, to ring out a toll on Marcher steel. If they do not come, we will mark the boundaries, and do whatever is needful to make these grim marshes ours.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Iduna Yrsasdóttir, General of the Tower of the North&amp;quot;&amp;gt;The Strong Reeds hide among the bulrushes, gathering their strength. Do not underestimate the threat they pose, nor the power of their oaths. Like the hawk they bide their time, and when they strike it will be with the full force of the wind. Yet no-one can hide forever. The cunning eyes of Raðljóst will reveal them to us, and we shall bring them at last to battle amid the dripping fens. So says the Queen, and none shall gainsay her.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Johnathan Piper “The Cockscroft Lad”, Statement of Principle, Marcher Assembly, Upheld with a Greater Majority (206-0), Summer Solstice 387YE&amp;quot;&amp;gt;Hew and cry, hew and cry! Marchers of Bregasland I call to you now. Our Strong Reeds lie low to protect our land, but our enemies have learned of ways to find them. We the Marcher Assembly urge the Virtuous Marchers of Bregasland to help our heroes hide. Offer them your barns. Set fires. Dam rivers. Intrigue and distract. Anything to thwart our invaders. Look out for your neighbours. Look after yourselves, and show the Jotun that Marchers one and all, will not let our land be taken!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The majority of the Jotun, though, seem more concerned with rooting out the Strong Reeds and their sympathisers than actively oppressing the Bregas. The Marcher army is wily, and avoids obvious traps with ease. Yet for all their fixation on honour, glory, heroism, and a good death the Jotun are not fools. The ‘‘Lion of the North’’ - Queen Jansdóttir’s personal army - is on a quest to drive the Reeds from their holdfasts and hiding places and force them to engage in open battle. The Queen herself is not present in Bregasland; her eldest child &#039;&#039;Idun Yrsasdóttir&#039;&#039; serves as general this season for some reason. On the orders of her mother, she has [[Army qualities#Mercenary|called to her banner]]  seasoned hunters from [[Tromsa]] and veteran [[Elite_Jotun_troops#Raðljóst|Raðljóst]] from [[Skallahn]]. As the season wears on their [[Army qualities#Scouting|expertise]] proves invaluable, and the Strong Reeds are again and again forced to abandon their positions and fall back deeper into the marshes.&lt;br /&gt;
&lt;br /&gt;
==Pride of the Marches==&lt;br /&gt;
While the Lion of the North focuses on finding the Marcher army, two other generals keep control of the Dour Fens. The stoic Tower of the North, under the banners of the granite-faced Derun Stonetower, work alongside the Fist of Ulven to strengthen the borders here. It is Gjeirfund Haggarsdóttir who  leads the Fist, rather than King Gudmundr Arasonn, Jarl-of-Jarls, ruler over the southern territories of the Jotun. It is just as rare for King Gudmundr not to be at the forefront of his army as it is for Queen Yrsa not to lead her own. What could have drawn the attention of the Jarls-of-Jarls elsewhere?&lt;br /&gt;
&lt;br /&gt;
One of the challenges facing Gjeirfund Haggarsdóttir comes from an unexpected source; keeping the yegarra champion Stephen of Sarcombe on a short leash. The traitor of the Mourn has always been angry, but it seems that since the death of Jarl Haakon and the loss of the ‘Wold his temper has worsened. His dressing down by King Gudmundr cannot help but rankle, and accordingly his cruelty towards the Marchers has become more and more acute. Whispers are beginning to do the rounds that other Jotun champions will not fight alongside him, or with the yegarra under his banner, for fear that they will bring dishonour on themselves. For his part, Stephen takes a vicious pleasure in striking against anyone shown to be part of the network of resistance fighters that spans the fens; he seems to be staying just on one side of the line but it is surely only a matter of time before he crosses it.&lt;br /&gt;
&lt;br /&gt;
There are other champions in Bregasland, other warbands. The Ice Fishers of Ldansk have been here for the last year, and they show no signs of departing. They are joined by &#039;&#039;Helma Skutasdóttir&#039;&#039; and her raven-banner, turning her clever gaze on the matter of the Strong Reeds while her warband explores the marshes seeking to root out its secrets. &#039;&#039;Eisa Winterborn&#039;&#039; and her walrus banner are here also, as are the howling bears under the standard of &#039;&#039;Yanya Uranduln&#039;&#039; but their eyes lie to the east. They launch several raids across the border into Mitwold, into [[Mitwold#Oddmire|Oddmire]] and southern [[Mitwold#Meade March|Meade March]]. While they never approach the city of [[Mitwold#Meade|Meade]] itself, they keep the [[Valiant Pegasus]], the [[Autumn Hammers]], the [[Drakes]], the [[Bloodcloaks]] and the garrison of [[Mitwold#Forte_Fidelis|Forte Fidelis]] busy. Indeed, were it not for the presence of the armies, it&#039;s not impossible that the two warbands together might have seriously threatened the people of Odd&#039;s End. It stands as a sobering reminder just how close the Jotun are to the heart of the Marches.&lt;br /&gt;
&lt;br /&gt;
==Flip of a Coin==&lt;br /&gt;
Back in Bregasland, the Strong Reeds may be on the back foot, but they continue to foment resistance and gather support. Some twenty Imperial captains have brought their warbands west to support the Marcher army, to do what it takes to try and keep them hidden. Most are Marchers but there are a significant number of soldiers from [[the League]] alongside them. Several of the latter are from [[Holberg]], and are no strangers to fighting in marshes. Together they ambush Jotun patrols, move supplies, rescue Marchers who might otherwise fall into the hands of Stephen of Sarcombe, and lay the groundwork for the eventual uprising against the Jotun. The unconditional support of the Marcher assembly has gone some way to ensuring that the people of Bregasland, whatever they may think about the Empire as a whole, are eager to support &#039;&#039;their&#039;&#039; army regardless of the risks.&lt;br /&gt;
&lt;br /&gt;
Yet there’s only so much that can be done. The Lion of the North have experience dealing with Imperial spies and scouts - they tore apart the old [[spy network]] in [[Hordalant]] for example - and the veterans they have brought in to spearhead their campaign are near a match for even the most quick witted of the Strong Reeds captains. It comes clear only a little too late that part of the reason for the raid into Mitwold is to identify the smuggling routes used to keep the Strong Reeds supplied. In the end, though, it is partly simple bad luck, a roll of the dice, that sees things start to become unstuck. A conversation overheard, an over-zealous would-be champion hoping to impress Eisa Winterborn, an early Autumn raid against a tavern along the shores of the Westmere, and three Ottery smugglers fall into the hands of the Jotun. They keep their mouths closed as long as they can but in the end, faced with watching their sibling and father die, one of them talks. That is all it takes to start the dominos falling.&lt;br /&gt;
&lt;br /&gt;
After that initial raid, the Lion of the North have the first thread they need to pick at to start unravelling the resistance, and they attack it with gusto. While the ravens of Helma Skutasdóttir seek out the safe houses in the west, Eisa and her yegarra begin to systematically arrest and question travellers across the east. The Strong Reeds are spread out across the territory. The bravest Bregas among them as often as not hide in plain sight, but many more must hide in a more conventional way. In part it is the close, fierce ties of family that prove to be the undoing of the Bregas - when family and friends are threatened it is only those with a heart of stone who can keep their silence, keep their nerve. The hidden pattern begins to be exposed; supply drops identified and raided, holdfasts attacked, sympathisers isolated or carefully watched, messengers intercepted. &lt;br /&gt;
&lt;br /&gt;
The situation is grim, but all is not lost. The Jotun have not &amp;quot;found&amp;quot; the Strong Reeds as such. They cannot force an army that has disappeared into the reeds and marshes to fight them. But they can make it increasingly untenable to remain hidden, to continue to fight piecemeal against the invaders, by cutting away all the ways that the people of the Marches can support them. Yet there&#039;s many a slip between cup and lip, as the old proverb goes. The Jotun would be wise not to celebrate their &amp;quot;victory&amp;quot; prematurely. The Marchers have a long history of surprising their enemies, after all.&lt;br /&gt;
{{CaptionedImage|file=RegionsofBregasland.png|caption=Bregasland is currently under occupation by the Jotun.|align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
* &#039;&#039;&#039;The Strong Reeds are vulnerable to the Jotun&lt;br /&gt;
* &#039;&#039;&#039;Escaping the territory will be costly; remaining may also prove costly&lt;br /&gt;
The Jotun remain in control of Bregasland. The magical fortification anchored to Graven Rock has not been renewed, although there are signs the Ice Fishers of Ldansk may be preparing to build a more mundane [[fortification]] in &amp;quot;the only bit of dry land in Bregasland&amp;quot;. The presence of four armies supporting the fortification in Mitwold has meant that raids by Jotun champions have been unsuccessful in causing any significant damage or seizing any wealth from the territory.&lt;br /&gt;
&lt;br /&gt;
The Lion of the North, thanks to the [[Army_qualities#Scouting|scouting expertise]] of those champions who have come from Skallahn and Tromsa, have exposed vulnerabilities in the Strong Reeds. At the moment, they are still mostly hidden, but the Jotun have begun to exploit their weaknesses, and the situation could become dire - the orders the General issues after the Autumn Equinox will be crucial.&lt;br /&gt;
&lt;br /&gt;
If the General orders the army to leave the territory, then they will struggle to do so without alerting the Jotun as to what is happening. The western barbarians will not be able to prevent them leaving, but in the process the Strong Reeds will suffer 1,000 casualties at the hands of the Jotun, provided at least one barbarian army is still in the territory. This represents not only pitched fighting along the eastern regions of Bregasland, but also the risk of small groups being lost or trapped in the territory, unable to get out. These casualties cannot be mitigated by [[Rivers of Life]], nor by army orders. However, [[Night magic]] such as the &#039;&#039;Host of Shadows&#039;&#039; (a non-Imperial ritual) may prove effective in helping the army avoid these casualties. If a ritual of that nature is cast on the army, it will suffer only 500 casualties as it leaves Bregasland. &lt;br /&gt;
&lt;br /&gt;
Should the General issue an attacking order, then the usual rules for the military campaign apply. &lt;br /&gt;
&lt;br /&gt;
Finally. The General could choose to order the Strong Reeds to continue to Lay Low in Bregasland. This would follow the rules for that order with one exception. Rather than suffering no casualties, as long as any Jotun armies remain in the territory, the army will suffer 500 casualties each downtime. Again, magical effects such as &#039;&#039;Rivers of Life&#039;&#039; won&#039;t change this - many of the casualties are &#039;&#039;captured&#039;&#039; rather than killed in battle for example. But again, there may be ways to ameliorate these losses. Likewise, without additional effort, no more seasons of Lay Low will count for the Rise Up order (unless the heroes of Anvil intervene one way or another).&lt;br /&gt;
&lt;br /&gt;
This situation will persist until something significant changes in Bregasland, and as long as the Jotun remain in control of the territory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;[[File:StrongReeds Colour.png|link=387YE_Summer_Solstice_Military_Council_orders#Strong Reeds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
* &#039;&#039;&#039;Characters whose military unit supported the Strong Reeds may partake of a form of spiritual inspiration&lt;br /&gt;
* &#039;&#039;&#039;Accessing this inspiration requires an anointing of either Loyalty or Pride&lt;br /&gt;
* &#039;&#039;&#039;The inspiration is stronger for Marcher characters but people from other nations still receive a benefit&lt;br /&gt;
Military units who supported the Strong Reeds as they upheld their oath toward the people of the Dour Fens may receive a special benefit. The Empire has taken steps on several battles to bolster the [[Pride]] and [[Loyalty]] of the Marcher armies, and the Bregas people. The inspiration these acts provide should not be underestimated. &lt;br /&gt;
&lt;br /&gt;
Any Marcher character whose [[military unit]] supported the Strong Reeds this season may experience that inspiration if it suits their characterisation. If they receive an [[anointing]] of [[Auras_of_Loyalty#Anointing|Loyalty]] or [[Auras_of_Pride#Anointing|Pride]], from a fellow Marcher, they receive a bonus [[heroic skills#Hero|hero point]] during the Autumn Equinox. This bonus increases their maximum number of hero points for the duration of the summit.&lt;br /&gt;
&lt;br /&gt;
Any character who is not a Marcher may also receive a benefit, &#039;&#039;provided&#039;&#039; it is a [[the Marches|Marcher]] priest who leads the ceremony, but it is less intense. Instead of an increase to their maximum hero points for the summit, they receive a single temporary hero point which is lost once it is used - provided they have an appropriate anointing.&lt;br /&gt;
&lt;br /&gt;
In the event that a character loses or changes their anointing of Pride or Loyalty, the bonus hero point is lost and can&#039;t be regained again.&lt;br /&gt;
&lt;br /&gt;
==Battle Opportunity : How Will They Rise Up?==&lt;br /&gt;
The Strong Reeds are in a perilous situation. Through the actions of the Lion of the North, the Queen of Kalsea&#039;s personal army, and with assistance from skilled trackers, elite Ulfur kirkja, and fadir-guided shaman, the army of Bregasland is increasingly vulnerable to the Jotun. The orcs know that they are not a single fighting force, but a dedicated force of partisans and guerrilla fighters spread though the territory that will be able to sow havoc among the barbarian warbands. The current methods employed by the Strong Reeds are diametrically opposed to how the Jotun practice warcraft and view combat as a clash of champions. It cuts at the very heart of the western barbarian&#039;s culture, and their annoyance is easy to see.&lt;br /&gt;
&lt;br /&gt;
Aware that a sizeable Imperial force is operating beneath their very noses, the Jotun have laid plans to locate and eliminate the Marchers hiding in their midst. The elite scouts of the Lions of the North have been going house to house, searching for any sign of the partisans. Every conceivable hiding place is being ransacked, every barn and store searched to deny the enemy any possible hiding place. Finally the search has paid off.&lt;br /&gt;
&lt;br /&gt;
There is a muster at &#039;&#039;Leakey Moss&#039;&#039; in the Grey Fens during the equinox. A force of Jotun warriors, meeting with several notable jarls and packs of elite kirkja Ulfur hunters, all preparing to strike against the Strong Reeds soon. From the intelligence gathered by the Lions&#039; scouts, the general has distributed three sets of orders sending forces to strike against disparate pockets of the Marcher army. While some will get away, death will surely follow and as many as six hundred soldiers will be die without further action.&lt;br /&gt;
&lt;br /&gt;
The orders also put the barbarians across the territory on high alert for any potential strike, halving the benefits should the army rise from the reeds this season and go on the offensive. &lt;br /&gt;
&lt;br /&gt;
The Sentinel Gate can be used to undertake an opportunity to strike against the Jotun forces mustering at &#039;&#039;Leaky Moss&#039;&#039; on either day of the equinox. Just taking the battle will help to keep the element of surprise, but if the Empire can be victorious they can wipe out the Jotun&#039;s gains this season.&lt;br /&gt;
&lt;br /&gt;
===Objective: Recover the scouting orders===&lt;br /&gt;
* &#039;&#039;&#039;Three Jotun leaders have orders directing them to suspected hideouts of the Strong Reeds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;With access to the orders Marcher soldiers can evade the Jotun this season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Taking the battle means that the benefits of Rise from the Reeds are cut by 30% not 50%&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each set of orders recovered will ensure 150 soldiers escape the Jotun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each set of orders that are captured will cut the penalty by a further 10%, down to zero if all three are regained&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key to the Jotun&#039;s counter actions against the Strong Reeds are the three sets of orders issued by &#039;&#039;Idun Yrsasdóttir&#039;&#039; - daughter of the Queen of Kalsea. These are not army orders for the coming season, they are tactical directives to tackle specific targets in the coming weeks. They will guide the Jotun to key hideouts of the Reeds. Capturing the orders is essential to safeguard vital hideouts and allow the forces to remain hidden and preserve the element of surprise if they rise from the reeds in the coming season.&lt;br /&gt;
&lt;br /&gt;
As things stand currently the army stands to lose 500 soldiers and see the benefits of taking rise from the reeds halved. Simply taking the battle will preserve some of that advantage - the penalty will be reduced to 30%. Each set of orders captured and passed to the Herald of the Military Council will reduce the penalty by a further 10% and will also save the lives of a hundred and fifty soldiers this season as it enables them to evade the advancing Jotun and slip away to new hiding places.&lt;br /&gt;
&lt;br /&gt;
If all three orders can be recovered, then the Jotun will be hamstrung in their efforts to keep watch for the Strong Reeds, enabling the army to spring from their hideaways and rise from the reeds to full effect this season.&lt;br /&gt;
&lt;br /&gt;
The leaders carrying the orders are:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ghodi Melker&#039;&#039;&#039;&#039;&#039; - a shaman of Raðljóst well practiced in the casting of the runes of prescience&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Seeker Alma&#039;&#039;&#039;&#039;&#039; - a skilled tracker from the plains of Reinos who leads a band of fleet-footed raiders&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Eisa Winterborn&#039;&#039;&#039;&#039;&#039; - a prominent yegarra warband leader from Skallahn and her personal oathsworn retinue&lt;br /&gt;
&lt;br /&gt;
===Alternative objective: Stand at the stones===&lt;br /&gt;
* &#039;&#039;&#039;The Jotun are moving to cut off routes out of Bregasland&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial forces would need to defend the stones for 75 minutes until the Jotun withdraw &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Holding at the stones will prevent any casualties to the Strong Reeds if they quit Bregasland&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to legends, there have been three standing stones at &#039;&#039;Leakey Moss&#039;&#039; since the first [[Yeoman of the Marches|yeofolk]] marched here from [[Dawn]]. One local fable claims that the stones will rise up to defend the area from invasion, while another story says the stones will sink into the mire should Bregasland ever truly fall. Neither outcome has happened yet, but the three stones are still an important landmark in the centre of the otherwise unremarkable Grey Fens.&lt;br /&gt;
&lt;br /&gt;
With the massing of Jotun forces in the area, the field surrounding the stones offers a chance to bring the Jotun to battle and stand fast against all that they can throw against the Empire. A prolonged conflict during the equinox, lasting a full 75 minutes, would draw in sufficient barbarian warriors and force jarls to commit their warbands to overcoming those who stand against them. This would disrupt existing plans for rooting out the Strong Reeds and interdicting the army&#039;s escape from the territory. By bringing the Jotun to battle in a protracted engagement, the Empire could force the barbarian&#039;s hands and disrupt their plans in the region. A lengthy battle here would create a distraction and give the &#039;Reeds the cover they need to slip away past Jotun patrols and blockades. If successful, this would allow the army to slip out of Bregasland without notable losses of life.&lt;br /&gt;
&lt;br /&gt;
===Battlefield opportunity: Defeat Eisa Winterborn===&lt;br /&gt;
* &#039;&#039;&#039;Eisa&#039;s Shields have come to root out the Strong Reeds in the area&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is a chance to confront Eisa and kill her oathsworn warriors in battle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If killed, Eisa&#039;s warband will withdraw for four seasons&#039;&#039;&#039;&lt;br /&gt;
Eisa Winterborn has engaged the Empire at pivotal moments over the last four years: during the campaign in Sermersuaq, during the Fisher uprising, and in raids against the League and Freeborn alongside Stephen of Sarcombe. She has now brought her great warband of northern yegarra to Bregasland at the request of the Jotun queen. Whereas the other jarls and heroes among the western barbarians are adept hunters, trackers, and scouts, Eisa leads solid and stoic warriors, capable of grinding advances that will crush any resistance offered by the scattered soldiers of the Strong Reeds. The engagement at &#039;&#039;Leakey Moss&#039;&#039; offers an opportunity to defeat Eisa Winterborn and end her story as a human champion of Kalsea. If killed, her death will be a significant event that would see the warband formerly under her command withdraw from active campaigning for four seasons. The yegarra that fought under her walrus banner would return to their homeland and await a new champion to step forward and lead them into battle once more.&lt;br /&gt;
{{CaptionedImage|file=wolves.jpg|width=250|align=right}}&lt;br /&gt;
===Battlefield threat: Ulfur packs===&lt;br /&gt;
* &#039;&#039;&#039;Several bands of Ulfur warriors stalk the area&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are hunting the Strong Reeds but will execute any Imperials they defeat&#039;&#039;&#039;&lt;br /&gt;
The followers of [[Elite_Jotun_troops#Ulfur|Ulfur]] - the faðir known as the patient hunter - are the least encountered group of kirkja warriors on the Empire&#039;s battlefields. They are commonly deployed as scouts and hunters. They are gathering here to hunt the Strong Reeds and have orders to kill any Imperial soldiers they defeat. Most Jotun won&#039;t execute a downed foe; they fight for the thrill of battle, not butchery, but the Ulfur have no such scruples.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
&lt;br /&gt;
* [[Shovels and spades]] - Summer 387YE Wind of War about the fighting in Bregasland&lt;br /&gt;
* [[If one be gone we carry on]] - Spring 387YE Wind of War about the fighting in Bregasland&lt;br /&gt;
* [[Over western hills]] - Winter 386YE Wind of fortune about fighting in the western Marches&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=All_the_night-tide&amp;diff=127663</id>
		<title>All the night-tide</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=All_the_night-tide&amp;diff=127663"/>
		<updated>2025-09-05T13:49:16Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Under the Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;My grandfather began his life selling the fruits of the sea on the docks at Betovering, yet even from an early age he knew he was destined for great things. But unlike many people who dream of being rich and powerful, he pulled his finger out and went to work making it happen. Now he was not always an angel, as I&#039;m sure some of you can attest first hand-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An uneasy murmur of awkward laughter ran through the select crowd. Aart let it pass before continuing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... but he was a man of his word. If he said you would prosper under his leadership, then he would move the Teeth Themselves to make that true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And burn your stall out if you didn&#039;t,&amp;quot; interrupted his &amp;quot;Uncle&amp;quot; Daan. The ripple of uneasy laughter returned. Aart acknowledged his words with a rueful smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And while his methods may have started out a little questionably - and he would be first to admit this - he made sure that those who were loyal to him had a place on the ladder behind him. And so here we are. The legacy that Sem van Visboer built is this family, and our guild, and while we may not sit on the high table yet, we are close enough that we can clean the cutlery.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get on with it,&amp;quot; muttered his &amp;quot;Uncle&amp;quot; Daan. Aart did not hold his garrulousness against him - he had been very close to the old man and had been drinking pretty much solidly since the news of his death reached the house.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From fishmonger to diplomat,&amp;quot; Aart continued getting ready to wrap up. &amp;quot;He was as you know one of those who negotiated the Steel Fist Bounty with the Empire of Catazar, and remained a regular visitor to their shores both for business and pleasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this he raised his glass to the cowled and veiled figure who stood on the edge of the gathering. The Highborn was known to most of those present but the mourning traditions of the Imperials were not the same as those of Sarcophan. Everyone else was in their finest clothing, bright and rich, as befitted the act of respect they were about to engage in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whilst there he viewed a gorgeous tapestry that hung in one of the chapterhouses. A piece of art depicting a number of important historical events, the colours of which entranced and delighted him. He spoke of it several times in his letters, and even offered a quite eye-watering sum of money to purchase it. His offer was rebuffed. Thank goodness, or we might all not be standing here today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laughter again, a little less awkward. Those in the know were aware of just how much Sem had proposed to spend on what Daan called &amp;quot;a nice wall rug&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knowing that, I thought there was only one way to honour him and to remind us all of how much we owe to his ambition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nodded, and the curtains fell away from the wall revealing an absolutely stunning stone fresco. Ships, and the sea, and storms, and a dozen other details, with a lion-headed man front and centre. There were approving gasps and a scattered round of applause. The sculpture was exquisite, and plainly not Sarcophan in style. The artist had used the lines of the marble to remarkable effect, capturing a sense of motion and wonder. Aart nodded again, and several of the guests came forward to lay fingers on the piece; his Aunt Yara pressed her cheek against the cold stone, her naga eyes glittering in pleasure. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who&#039;s that lion-head fellow?&amp;quot; Asked his &amp;quot;Uncle&amp;quot; Daan, squinting a little drunkenly. &amp;quot;Is it meant to be an eternal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aart shrugged. &amp;quot;I think it&#039;s one of their holy figures,&amp;quot; he said. &amp;quot;I&#039;m sure my grandfather knew, but all I know is that it&#039;s beautiful. And that it was &#039;&#039;very&#039;&#039; expensive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Daan nodded approvingly. He continued to stare at the lionman, brow creased as he tried to work out exactly what it was meant to be. Aart let the moment linger a little then tapped one of his rings against his glass to get their attention.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you&#039;d like to follow me through to the dining room,&amp;quot; he said, &amp;quot;it&#039;s time to pay our final respects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the party filed through to the great hall, Aart glanced back at the fresco. It was very pretty, and the price made it a perfect way to show his respect and affection for the terrible old man. Then the sweet smells of the feast that was to come pulled his attention back to the real reason they were all gathered here today, and he closed the door behind him.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Leonid Meteor Storm.jpg|caption=The Sarcophan Delves would rather see everyone enjoy prosperity and wealth than fighting... although there is of course profit to be made in war as well.|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Each season the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the Senate and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
The merchant-princes of the [[Sarcophan Delves]] - the &#039;&#039;bedelaar huisbaas&#039;&#039; - strive for neutrality. They are enthusiastic about trade with the Empire, but their neutrality is precious to them. They hold it a mark of pride that they will deal with anyone who has goods, services, or money. While they have given up the practice of slavery without regret, they refuse to pick a side between the [[Liberty Pact]] and the Freedom Accord. Their primary goal is to ensure the ports of the world remain open to their ships, ideally with [[Tariffs#Free_Trade|free trade]] agreements that allow their merchants to operate without onerous [[tariffs]]. They have recently declared the &#039;&#039;Pax Sarcophan&#039;&#039; - a commitment to combat piracy and ensure that independent traders are free to sail [[the seven seas]] regardless of the politics of the great powers.&lt;br /&gt;
&lt;br /&gt;
The Sarcophan ambassador to the Empire is &#039;&#039;Bedelaar Huisbaas Annike&#039;&#039;, of the Tower of Crows. She reports to the beggar-landlords of Sarcophan, and is known to be a wily and subtle diplomat. No stranger to the murkier waters of espionage and intelligence-gathering, she constantly seeks opportunities to expand the influence of the Sarcophan mercantile Empire across the Known World. She has no particular loyalty to any one faction; her main concern appears to be the prosperity of the nation as a whole.&lt;br /&gt;
{{Nation|nation=[[Sarcophan Delves]]|status=Foreigner|port=[[Sarcophan_Delves_ports#Sarcophan|Sarcophan]] and [[Sarcophan_Delves_ports#Betovering|Betovering]]|ambassador= Dino i Riqueza of [[the Brass Coast]]}}&lt;br /&gt;
==The Pax Sarcophan==&lt;br /&gt;
* &#039;&#039;&#039;The Pax Sarcophan appears to be holding - the Sarophan will not tolerate attempts to blockade or attack their ships&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan have informed the Grendel that they require them to cease attacks on vessels trading with the Empire&#039;&#039;&#039;&lt;br /&gt;
Last season the Sarcophan Delves announced the institution of the &#039;&#039;Pax Sarcophan&#039;&#039;, a commitment to keeping the sea lanes open to traders in the face of open warfare between multiple great powers. The Pax is straightforward; while nations have every right to sink each other&#039;s ships if they are at war, piracy will not be tolerated. Attempts to force uninvolved nations to stop trading with an enemy will be met with swift retribution from Sarcophan. They will cut off trade ties, encourage their allies to do the same, and send their own battle ships and privateers to harass the offending nation.&lt;br /&gt;
&lt;br /&gt;
Ambassador Dino has acknowledged the Pax, and reassured the Bedelaar Huisbaas that the Senate will bear it in mind before engaging in future blockades or creating new laws about maritime matters. Bedelaar Huisbaas Annike has thanked the ambassador for their reply, and offered reassurances that it will have nothing to fear as long as it continues to respect the right of third-party nations to trade with whomever they wish. &lt;br /&gt;
&lt;br /&gt;
One of the first targets of the Pas Sarcophan will be the Grendel; the Salt Lord&#039;s Council&#039;s open support for indiscriminate piracy in the Bay of Catazar is unacceptable. Bedelaar Huisbaas Annike has instructed the ambassadorial staff in Dubhtraig to make it clear to the Salt Lords that if they continue to endanger independent vessels in the Bay, the Sarcophan will take action. She is still waiting for a reply, but cautiously expects the Salt Lords to see sense. This won&#039;t help Imperial ships of course - the Grendel and the Empire are at war and Sarcophan has no interest in getting caught between the two - but it will be good news for anyone else whose ships visit Imperial ports.&lt;br /&gt;
&lt;br /&gt;
===Beoraidh===&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan are negotiating a treaty with Beoraidh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The treaty would see the Delves gain a port on the Bay in return for support for Beoraidh&#039;s neutrality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could try to influence or oppose the treaty&#039;&#039;&#039;&lt;br /&gt;
On a somewhat related matter, Bedelaar Huisbaas Annike wishes to inform the Empire that the Sarcophan Delves are engaging in negotiations with the sovereign city-state of Beoraidh with regards to supporting its neutrality and ambitions to become a trading hub on the Bay of Catazar. The finer details of the treaty are still being worked out, but the Delves are looking to secure a trading enclave similar to the [[Houses_of_Silence#The_Alivetti_Enclave|enclave in Sarvos]], with an eye towards easy access to Grendel and Imperial goods and services. While the Bedelaar Huisbaas is aware of Grendel aggression in Mareave, should the &#039;&#039;[[Imperial Orcs|Unshackled]]&#039;&#039; prove victorious then the improved prosperity in Beoraidh, and a more open and accessible set of docks there, may well prove to be a significant boost to the fortunes of the territory.&lt;br /&gt;
&lt;br /&gt;
The Civil Service caution that this interest in Beoraidh may prove to be a two-edged sword. If the Sarcophan treaty with former-Salt Lord Ehsan comes to fruition it will be harder for the Empire to move against the nascent city-state without diplomatic repercussions. While it will likely go some way to protecting Beoraidh and [[Mareave#Sinfoyard|Sinfoyard]] from the [[Grendel]], it will mean that for either side control of the territory will require control of four of the remaining regions - meaning conflict in the territory will quickly leave &#039;&#039;neither&#039;&#039; side in control. Also, while there may be economic benefits for Mareave, regardless of who has overall control, the benefits to Beoraidh and Ehsan will be significantly greater - and reduce opportunities for Imperial investment in the city. It would also make it harder for the Empire to exert diplomatic pressure on Ehsan and his faction.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not entirely clear what the Empire can do at this time, but the fact that Bedelaar Huisbaas Annike has let the Empire know before the treaty is finalised shows they don&#039;t want to risk presenting this as a fait accompli. It might be possible for the Ambassador and the [[Imperial Consul]] to influence the outcome. A strongly worded disapproval of Sarcophan involvement in Beoraidh might at least see some concessions from the Delves, while threats or firm offers from the Consul might in theory persuade Ehsan to accept limits on Sarcophan investment in the city-state (although obviously the more closely Beoraidh aligns with the Empire the greater the risk that the Grendel will move against it). At the worst the Empire could demand the Sarcophan drop the treaty entirely, though that would come at significant cost to their relationship with the Delves.&lt;br /&gt;
{{CaptionedImage|file=Oran_by_the_Sea.jpg|caption=The Celesti Lighthouse sits high on the headland overlooking Oran.|align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Investment in the Brass Coast==&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan Delves have offered to provide cheap white granite to support the construction of the Celesti Lighthouse in return for a Sarcophan enclave in Oran&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alternatively, the Sarcophan can sell white granite directly to the Freeborn to help fund the construction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan will help to defend the site against attack by the Children of Wrecks or the Grendel&#039;&#039;&#039;&lt;br /&gt;
The Sarcophan have been asked if they would be interested in investing in the project to restore the [[Celesti_Lighthouse_Keeper#The_Celesti_Lighthouse|Celesti Lighthouse]] in [[Feroz]]. Candidly, Bedelaar Huisbaas Annike is concerned that building a lighthouse on the shores of the Brass Coast while the Children of Wrecks are still a threat to the Empire is a bold move. Yet those fears are somewhat allayed when it becomes apparent the plan would include fortifying [[Feroz#Oran|Oran]]. Given it&#039;s position, Annike enquires as to whether Oran will be the successor to Siroc - a major trade hub in the western Bay?&lt;br /&gt;
&lt;br /&gt;
There is certainly interest in getting in on the &amp;quot;ground floor&amp;quot; as it were but there are also concerns. With hostile and supernaturally strengthened forces in control of both the [[Feroz#Cazar_Straits|Cazar Straits]] and [[Madruga#Free_Landing|Free Landing]] access by sea to Oran would be challenging indeed, even for the expert mariners of the Delves. Which is not to say that there is not a route to collaboration on this matter. With the DeBruin family [[Prime_Factor_of_the_deBruin_Docks#deBruin_Docks|active in the Bay]] Sarcophan captains are much more inclined to take risks knowing that there is a ready supply of mercenaries available to protect their ships from the murderous acolytes of &#039;&#039;[[Siakha|Hullbreaker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Details of the [[For_those_in_peril_on_the_sea#A_Vigilant_Light|lighthouse-citadel]] in Oran are intriguing. They have been extensively discussed at the Beggar&#039;s Feast, and Annike has been empowered to make an offer. Provided the [[Imperial Senate]] commissions the fortified citadel as presented by the Ambassador, the Sarcophan Delves are interested in an investment opportunity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sarcophan Investment&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Amendment (Citadel)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 [[white granite]] and 30 [[mithril]], 200 thrones in labour and material costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Cede a strip of land in Oran to Sarcophan to allow them to create a trade enclave like the Alivetti Estates&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects: &#039;&#039;&#039; Creates a combined [[Venture]] and [[Voyage]] that allows Freeborn military units and fleets to defend Oranseri against attack until the work is complete.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They propose a treaty. They will supply white granite at discount rates, if the Senate is prepared to [[Powers_of_the_Imperial_Senate#Concedence|cede]] a parcel of land within the citadel, along the docks, in a similar manner to the Alvetti Estates. The land will be considered Sarcophan soil, allowing their traders may live and work without fear of harassment by the magistrates. In return they will provide a total of sixty wains of white granite over the year following the commission beginning at a little under two and a half thrones a wain. It accepted, this would amend the total costs for the fortified light house reducing the white granite required to 60 wains but increasing the labour and material costs to 200 thrones. &lt;br /&gt;
&lt;br /&gt;
Bedelaar Huisbaas Annike is aware that the Imperial Senate may be too busy to consider such arrangements. If the Brass Coast would rather handle the matter directly themselves, then the Sarcophan could arrange that. Of course the Freeborn families can&#039;t cede the land for the Enclave, so such a deal wouldn&#039;t be anywhere near as attractive, but it would mean the construction could be expedited without wasting the Senate&#039;s time (the Sarcophan appear to be unaware that the new Lighthouse has not been commissioned).&lt;br /&gt;
&lt;br /&gt;
In that case then the Sarcophan would make up to 15 wains of white granite available for purchase by the Brass Coast. The obvious title for the Sarcophan to liaise with would be the [[Celesti Lighthouse Keeper]], but that title has lapsed following the [[For_those_in_peril_on_the_sea#The_Celesti_Lighthouse|looting of the lighthouse by Rahab]]. Since the title won&#039;t be reappointed until the new commission is complete, the Ambassador suggests that the Sarcophan deal with &#039;&#039;&#039;Bakar i Riqueza i Erigo&#039;&#039;&#039;, the previous holder of the position. The white granite would cost three thrones a wain, but Bakar could buy up to 15 wains a season at three thrones a wain for one year after the Senate commissioned the construction of the new fortification.&lt;br /&gt;
&lt;br /&gt;
In either case, as part of the arrangement the DeBruin are prepared to help defend the site against attack. They propose to dispatch several of their warships to help the Freeborn protect the construction site from attacks by the Children of Wrecks - and even the Grendel should they attempt to threaten Sarcophan investment in Feroz. They caution however, that these vessels will not be sufficient by themselves to protect Oranseri if it is attacked by the Children of Wrecks. Their navy will easily overcome the Sarcophan defenders if they are fighting alone.&lt;br /&gt;
&lt;br /&gt;
However the DeBruin could coordinate their efforts with local corsair families to create a new [[Voyage#Guarding_Voyages|defensive venture and voyage]], &#039;&#039;&#039;Protect the Celesti Lighthouse&#039;&#039;&#039; which would allow Freeborn military units and fleets to come together against any attackers. Provided there were enough of them, they could give the Children of Wrecks a bloody nose. Someone might have to arrange payment for the Freeborn defenders, but presumably the dhomiro could arrange that?&lt;br /&gt;
==Regarding new Imperial Laws==&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate has criminalized the consumption and trade in sapient flesh&lt;br /&gt;
* &#039;&#039;&#039;This has implications both for Sarcophan funerals and the drug visivlees&lt;br /&gt;
Last season the Imperial Senate enacted a change to the law to explicitly “&#039;&#039;outlaw the disbursement, trade, sale, and consumption of the flesh of the sapient denizens of the mortal realm&#039;&#039;”. As part of their duties, Ambassador Dino has informed the Sarcophan Delves, rightly identifying that they would be impacted by the decision. Funerary rites in the Delves include a ritualised cannibalistic feast during which the family and friends of the deceased take part in a ceremonial meal that involves consuming the cadaver - cooked and prepared by specialised chefs. There is also a popular drug found only in Sarcophan called &#039;&#039;visivlees&#039;&#039; that is apparently made from specially treated flesh taken from corpses. Neither practice entirely matches the traditional view of cannibalism as a practice rooted in desperation or absolute wickedness, but it is nonetheless clear that the new law criminalizes both the traditional Sarcophan funeral and the consumption or trade of visivlees.&lt;br /&gt;
&lt;br /&gt;
Bedelaar Huisbaas Annike is, however, broadly unconcerned. Few Sarcophan would host a funerary feast in the Empire anyway - and if they did they would almost certainly do so in the confines of the Alvetti Estates where Imperial law is not a consideration. There might be considerations relating to the harassment of any Imperial citizen invited by a Sarcophan friend or business partner to take part in their funerary rites, but the Ambassador of the Delves suggests that such incidents become a source of concern only when they arise. Hopefully even the &amp;quot;over zealous&amp;quot; Imperial magistrates will not feel the need to punish grieving folk returning from a funeral.&lt;br /&gt;
&lt;br /&gt;
The trade in visivlees might be impacted, but frankly it is rarely sold to Imperial citizens. There is a general squeamishness about consuming something made from the meat of sapient creatures and the drug is a premium product even in Sarcophan. Even there, muses Bedelaar Huisbaas Annike, it is not uncommon for folk to eschew the drug due to its source. If any visivlees is being sold in the Empire it will be with the recommendation that the purchaser consume it before leaving the Sarcophan enclave, and if Imperial citizens choose to do otherwise it is not a concern for the merchants of the Delves.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, any perception of the Delves as a lawless haven of enthusiastic cannibals is little more than a smear campaign by those they have bested in trade. The idea that a citizen of the Delves might casually eat a stranger is very far from the truth indeed; it is no more likely that a Sarcophan will eat someone they do not know than it is that the average citizen of the League would do so. If she has a criticism of all this it is a personal one; in her opinion this kind of law is arguably more evidence that the Senate does not trust its citizens. Murder is already illegal, after all, regardless of whether the intent is to eat your victim. Presumably it is still illegal to steal from the dead - digging them up to consume them. Specifically calling out consumption of dead flesh feels like overstretch to the notoriously liberal Sarcophan. Indeed recent efforts to control what Imperial citizens can do, especially with regards to how they can entertain themselves, are a little disappointing to the &#039;&#039;Seat of the Crow&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Money for Art&#039;s Sake==&lt;br /&gt;
* &#039;&#039;&#039;Artists and businessfolk continue to prosper from a fashion for Highborn sculpture and stone&lt;br /&gt;
* &#039;&#039;&#039;The sale has caused concern among Sarcophan followers of the Way in the Delves&lt;br /&gt;
And on the subject of funerary traditions... During the Spring Equinox &#039;&#039;Senna van Ijzer&#039;&#039;, an art dealer associated with a small [[sect]] of the Sarcophan religion called &#039;&#039;De Verzamelaars van Beeltenissen &#039;&#039; (but usually referred to as &amp;quot;the Collectors&amp;quot;) [[Waiting_for_the_worms#Tombs_and_Tribulations|spoke with the Council of Benefactors]] of [[Highguard]]. The Collectors hold beliefs that are considered a little peculiar even by Sarcophan standards. Among them is a teaching that valuable objects depicting a deceased person&#039;s face hold immense value for buying a place in the Houses of Silence. It seems that Imperial iconography and funerary monuments are now extremely fashionable among Collectors, and even gaining some popularity with Sarcophan folk of more traditional beliefs.&lt;br /&gt;
&lt;br /&gt;
Senna signed a year-long exclusive deal for Highguard [[white granite]] and stonemasonry with the benefactors. This has seen all Highborn [[business|businesses]] and [[mine|mines]] receive an extra 18 rings production per season. He apparently hopes that this trade might build the reputation of Highguard stonemasons internationally, with an eye toward a better deal to be brokered in 388YE. &lt;br /&gt;
{{SOP|statement=Sarcophan funerary traditions are a potent - if unknowing - expression of Pride and Prosperity. We call upon the artists of Highguard to embrace this moment of cultural exchange with the Sarcovans: let our art inspire virtue in Sarcophan so that they might be brought to the Way. Let us seize this opportunity to evangelise!|by=Keziah, Bishop of the Navigators, Highborn Assembly|vote=390-10|when=Summer Solstice 387YE|size=small}}&lt;br /&gt;
This arrangement has proved controversial. A priest of the Way from the Delves named &#039;&#039;Mischa van de Libel&#039;&#039;, a [[dedication|dedicant]] of [[Prosperity]], has condemned the Collectors&#039; fascination with Highborn art and the iconography of the Way. The sect has never shown interest in the Way itself, only the beauty of its imagery and its fashionable nature. Mischa warns that Senna&#039;s deal devalues the Way, and makes it easy for critics to denigrate its followers as valuing wealth over virtue. Mischa&#039;s pronouncements have been supported by concerned pilgrims of the Way in Sarcophan, and even from some worried Highborn citizens. The [[Sumaah Republic|Sumaah]] &#039;&#039;präster&#039;&#039; have also pointed  out that this trade represents, in their opinion, a failure of [[Pride]] - trading the beauty and splendor of the Way for coin. &lt;br /&gt;
&lt;br /&gt;
The Highborn assembly discussed the matter during the Summer Solstice. While &#039;&#039;&#039;Dagon of the Shattered Tower&#039;&#039;&#039; raised a [[mandate]] condemning the practice, the Highborn Assembly chose not to enact it. Instead, they supported the words of &#039;&#039;&#039;Keziah&#039;&#039;&#039;, the [[Bishop of the Navigators]] themselves. They called on artists of Highguard to embrace the moment of cultural exchange, urging that the art of the Way might inspire true virtue in Sarcophan. Unfortunately, it appears that those critical of the move in the Delves and Highguard are correct; the sale of Highborn art is not inspiring anyone in Sarcophan to embrace the Way or the true virtues. Quite the contrary.&lt;br /&gt;
&lt;br /&gt;
The prestige of both the Bishop of the Navigators and the [[Bishop_of_the_Navigators#Cathedral_of_the_Navigators|cathedral]] itself have experienced some of the backlash arising from this decision. The [[Bishop_of_the_Navigators#Merchant_Ministry|merchant ministry]] and the [[Bishop_of_the_Navigators#Low Ministry|Low Ministry]] have permanently lost their top level of production as followers of the Way in Sarcophan react poorly to the decision of the Highborn. Many of those who might otherwise have been drawn to the Cathedral of the Navigators instead look to the Sumaah cathedral in the Sarcophan Delves for inspiration, the &#039;&#039;präster&#039;&#039; have not been slow to embrace them and continue to preach openly that the Highborn are devaluing their shared faith by treating virtue as a commodity to be bought and sold. However unfair these words may appear, the loss of prestige for the Cathedral and the Bishop will continue, causing the Low Ministry to disappear entirely after the Winter Solstice, and the Merchant Ministry be reduced to a single level. &lt;br /&gt;
&lt;br /&gt;
Ambassador Dino has ensured that there will be no diplomatic fallout whatever happens, reassuring their opposite number that any problems that arise will be between the Empire and the Collectors&#039; sect specifically. For her part, Bedelaar Huisbaas Annike appears broadly untroubled. As long as there is no disruption in the &#039;&#039;Buitenlandsewijk&#039;&#039; involving the followers of the Way - either with each other or with the Collectors - the Bedelaar Huisbaas have no concerns. The Sarcophan are not an especially religious people, after all, and as such have minimal interests in the doings of priests except as they impact profitable trade ventures. However she absolutely appreciates the Ambassador&#039;s reminder to the Synod that the Collectors are not representative of the Sarcophan people as a whole regardless of faith, and that any responses to them should remaing cognisant of that reality.&lt;br /&gt;
&lt;br /&gt;
For their part, report the staff at the Sarcophan Embassy, the Collectors are doing very well out of this deal. While it is not proving especially useful at spreading their particular take on the Sarcophan faith, they are doing business hand over fist and sales of Highborn art are doing very well. Not just in a funerary context either; a nicely sculpted statue of an exemplar or fresco depicting the seven virtues has become something of a status symbol among the more artistically inclined Sarcophan families. Yet there is little doubt they are appreciated overwhelmingly as works of art, rather than as anything with a strong spiritual dimension.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Silent Manse==&lt;br /&gt;
* &#039;&#039;&#039;Work on the Silent Manse being built in the Alivetti Estates enclave is complete&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are concerns that the Community of Silence might spread their heretical faith in the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The League may enact a mandate to restrict access to the Silent Manse by Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Poortwachter Lenart Farber is keen to work with the artist who offered their services in the coming season&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;De Verzamelaars van Beeltenissen&#039;&#039; are not the only sect of Sarcophan priesthood with an interest in the Empire. A year ago, representatives of the &#039;&#039;Community of Silence&#039;&#039; (the &#039;&#039;Gemeenschap van Stilte&#039;&#039;) [[Houses_of_Silence#Loud_Silence|announced their interest]] in establishing a &#039;&#039;house of silence&#039;&#039; in the [[Sarvos#Sarcophan Enclave|Alvetti estates enclave]] in Sarvos. Unlike the Collectors - who they apparently hold in very low esteem - the Community of Silence is a moderately influential sect that specialises in supporting the spiritual (and in many cases medical) needs of Sarcophan enclaves in other nations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poortwachter Lenart Farber&#039;&#039; is the spokesperson for the gathering at the estates, and secured a portion of land upon which his sect intended to establish a &#039;&#039;Silent Manse&#039;&#039; – a religious site dedicated to the Sarcophan faith. The work [[Waiting_for_the_worms#Silent_Temple|ran into some problems]] sourcing the [[white granite]] they needed to complete the construction, but it appears that despite these setbacks the Manse is now complete.&lt;br /&gt;
===Momento Mori===&lt;br /&gt;
* &#039;&#039;&#039;Poortwachter Farber is keen to hear from the Dawnish artist who previously offered their services&#039;&#039;&#039;&lt;br /&gt;
One area they &#039;&#039;have&#039;&#039; been successful is in [[Houses_of_Silence#Fine_Art_and_Dark_Spirits|securing an artist]] to help give the Manse an appropriate atmosphere - traditionally the Community of Silence makes a point of employing local sculptors, painters, and glasssmiths when building their temples and shrines. Last Winter Poortachter Farber [[Theory_of_the_crows#House_of_Silence|declared that]] they had been offered the services of a renowned [[Dawn|Dawnish]] artist from [[Astolat]], whose services they intend to retain until the construction of the Manse was complete. That work, despite delays caused by the need to import most of the material needed to build the structure, is now complete and Lenart looks forward to seeing what the artist will create.&lt;br /&gt;
&lt;br /&gt;
Knowing that artists of such renown obviously have many calls on their time, the Poortwachter has dispatched a missive confirming the agreement and offering them an opportunity to remain anonymous if they wish - at least until the obvious genius of their art gives away their identity, of course.&lt;br /&gt;
===Blasphemy and Heresy===&lt;br /&gt;
{{SOP|statement=The Sarcophan are building a Cathedral in the Alivetti Estates, in Sarvos, to their foreign faith. The estates are their lands - leave them to their ways and do not enter, thereby avoiding falling under their sway when it opens. We the Bishops of the League exhort you to polite and civil disinterest!|by=Paulus Adelaar van Holberg, League Assembly|vote=Greater Majority 248-0|when=Summer Solstice 387YE|size=small}}&lt;br /&gt;
* &#039;&#039;&#039;The League Assembly can urge citizens to avoid the Silent Manse and its unwholesome teachings&#039;&#039;&#039;&lt;br /&gt;
Obviously the presence of an actual temple of a foreign religion in Sarvos has been a matter for some concern (for all that the land where it is built is equally technically part of the Sarcophan Delves). The Manse allows an unparalleled opportunity for the Poortwachter and their Community to proselytise the Sarcophan religion to those visiting the Alivetti Enclave.&lt;br /&gt;
&lt;br /&gt;
The League Assembly has provided some guidance to citizens of the City of Masks, wholeheartedly supporting a [[statement of principle]] raised by &#039;&#039;&#039;Paulus Adelaar van Holberg&#039;&#039;&#039;. It urges the people of the League to &amp;quot;leave them to their ways&amp;quot; and thus avoid &amp;quot;falling under their sway&amp;quot;. It exhorts citizens to &amp;quot;polite and civil disinterest&amp;quot;. Given the General Assembly stance on false virtues, heresy, and blasphemy, this statement makes a great deal of sense to many of the bishops of the League. Weighed against that, the people of Sarvos would not be themselves if there wasn&#039;t at least a little interest in seeing what all the fuss is about - secure in the knowledge that their faith in [[the Way]] will shield them from any devilish influence that Poortwachter Lenart may bring to bear.&lt;br /&gt;
&lt;br /&gt;
If the League wants to ensure that their people take this matter seriously, a mandate has been proposed to directly dissuade folk from having anything to do with the Silent Manse and its priesthood.&lt;br /&gt;
{{Mandate|mandate=Be alert to all dangers; within and without! The Silent Manse in the Sarcophan Enclave is a spiritual threat to the wellbeing of all. The only way to avoid blasphemy and heresy is to have nothing to do with this profane temple. We send (named priest) with 25 doses of liao to urge all Imperial citizens planning to visit the estates to express only polite and civil disinterest in their unvirtuous religion.|assembly=League National Assembly}}&lt;br /&gt;
If this mandate is enacted it will ensure that interest in the Silent Manse and the teachings of the Community of Silence remains limited in the League. It will also mean that citizens of other nations who might consider visiting the Silent Manse will be dissuaded from doing so by the bishops of Sarvos. This won&#039;t affect the Community of Silence particularly - their focus is very much on serving the needs of the Sarcophan citizens and visitors to the enclave rather than proselytising explicitly. It will ensure that their beliefs do not spread outside the enclave, and that whatever blasphemy or heresy beliefs they might hold do not corrupt Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
It will, however, mean that there is no opportunity for cordial relations between followers of the Way and the Community of Silence. This means that opportunities to learn more about their beliefs, or their knowledge of ghosts and the like, will be lost. It is a price, but not an especially steep one given that the alternative risks seeing these unwholesome beliefs about the nature of death and the Labyrinth spread within the Empire.&lt;br /&gt;
&lt;br /&gt;
Obviously an [[Mandate#Alternative_Mandates|alternative mandate]] might be offered by the League assembly but it is worth noting that it is not possible to propose a mandate that increases interest in the faith of the Delves without an entirely new statement of principle. An alternative mandate can change the wording, but cannot reverse the entire thrust of the statement that inspired it.&lt;br /&gt;
&lt;br /&gt;
==Under the Waves==&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan Delves are happy to host a delegation from the Department of Historical Research to discuss supernatural powers associated with the sea&lt;br /&gt;
* &#039;&#039;&#039;Commissioning this historical research will incur costs of 10 Thrones to the Imperial Senate and take six months&lt;br /&gt;
* &#039;&#039;&#039;The researcher sent to the Delves will not be available during this time but it counts as only a single commission of historical research&lt;br /&gt;
According to the Imperial Ambassador, the new [[Minister_of_Historical_Research|Minister for Historical Research]] &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; intends to take advantage of the offer [[Can%27t_give_everything_away#Beneath_the_Bay|made last season]] to explore Sarcophan understanding of [[eternal|eternals]] and similar powers related to the sea. As mentioned, there will be a cost of 10 Thrones to the Imperial Senate (who maintain the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]]), and the work will take six months to complete. The chosen researcher will not be available until they complete the work, but it would count as only a single commission of [[historical research]]. There is some interest among the &#039;&#039;[[Sarcophan_Delves#Magic|zielweven]]&#039;&#039; covens to meet a delegation from the Empire and pool their respective knowledge on the matter of supernatual powers of the sea. Annike wrly suggests that part of this enthusiasm has no doubt been inspired by the suggestion that the researchers will bring with them a supply of [[the Marches|Marcher]] booze provided by the Minister.&lt;br /&gt;
&lt;br /&gt;
==Jackals and Buidelrats==&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan have enthusiastically embraced the trading advice offered by the Ambassador&lt;br /&gt;
* &#039;&#039;&#039;Opportunities to gain access to two different markets have been made available&lt;br /&gt;
Last season the Sarcophan Ambassador [[Can%27t_give_everything_away#Speaking_of_Trade...|asked her opposite number]] to provide an assessment of what goods most interest [[Fleet|Imperial traders]] visiting the Delves. She identified eight discreet areas of trade, and requested that the Ambassador rank them in order of interest. Annike thanks Ambassador Dino for their prompt response, and indicates that the result is very interesting indeed. She&#039;s had a report prepared and circulated among interested parties in the city, with an eye to perhaps tailoring the opportunities available to Imperial captains visiting the ports and markets of the Delves more effectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Buidelrats.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Moeraskriden===&lt;br /&gt;
* &#039;&#039;&#039;The House of the Buidelrat is interested in acquiring newly created Imperial rituals dealing with herbs&lt;br /&gt;
* &#039;&#039;&#039;They want the Imperial Conclave to disseminate two rituals to them&lt;br /&gt;
* &#039;&#039;&#039;In return they will secure access to the port of Moeraskriden for Imperial fleet captains&lt;br /&gt;
If Imperial traders are interested in purchasing large amounts of [[herbs]], incidentally, then Bedelaar Huisbaas Annike draws attention to the opportunities presented by swampy &#039;&#039;Moeraskriden&#039;&#039;. These docks, which lie along the coast west of the Delves themselves, represent the ideal location for merchants to purchase herbs and potions, especially elixirs of a medicinal nature. Access to the port was offered once before, as [[384YE_Winter_Solstice_Senate_sessions#Amend_tariffs_of_Sarcophan_Delves|part of an agreement]] that secured Sarcophan merchants the right to [[Tariffs#Free_Trade|free trade]] with the Empire. In the end the Senate preferred the luxuries of [[Foreign_ports#Betovering|Betovering]] but Moeraskriden has not gone away in the meantime. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A standard fleet with at least five levels of upgrades and enchantments will receive an additional potion drawn from a wider list of medicinal preparations some of which are not common in the Empire. The rituals [[Lure of Distant Shores]] and [[Sular&#039;s Promise]] are both sufficient to allow a captain to acquire such an item. A massively enhanced fleet, one with an effective rank of twenty, would receive two such potions. Some will be potions familiar to the Empire such as those detailed under [[Master Medicinal]] while there may be a chance to pick up a real bargain - a potion brewed by Sarcophan master apothecaries or bought from distant herbalists unfamiliar to the Empire.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
A faction lead by the [[Founders_of_the_Delves#The_Buidelrat|House of the Buidelrat]] sees a clear opportunity for profit here, and has put forward a proposal that the Empire may consider. A number of Sarcophan herbalists and covens of mercantile magicians are interested in two new rituals - [[Madyn&#039;s Gift]] and [[Gardener&#039;s Wheel]] which have apparently been mentioned by something or someone called the &#039;&#039;Vrolijke Zwartedraak&#039;&#039;. For all their economic power, the Delves do not have anything that rivals the magical scholarship of the Empire - or even the Commonwealth or the Sumaah Republic. The interests of those magicians who are in a position to codify new magics are generally focused directly on money - which means ships as often as not. These two rituals represent potentially very valuable commodity to the Sarcophan primarily due to the immediacy of their effects - something that makes them much more valuable than traditional [[enchantment|enchantments]] on a [[herb garden]].&lt;br /&gt;
&lt;br /&gt;
If the [[Imperial Conclave]] is prepared to uphold [[Declaration|Declarations]] of [[Dissemination]] for these two rituals, granting them to the House of the Buidelrat, then in return the House will arrange access to Moeraskriden for Imperial fleet captains. At the moment this would allow a standard fleet to acquire six doses of marrowort, five doses of cerulean mazzarine, and two random potions of a medicinal nature (these will be drawn primarily from the [[Apothecary Potions|Apothecary potions]] familiar to Imperial apothecaries, but fleets with significant levels of upgrade may receive something a little spicier).&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Canis aureus syriacus.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jakhalsmarkt===&lt;br /&gt;
* &#039;&#039;&#039;Annabel de Gouden of the House of the Jackal has opened the Jakhalsmarkt to Imperial captains&lt;br /&gt;
* &#039;&#039;&#039;This market near the Betovering docks offers vis, tempest jade, jewellery, and potential magical items&lt;br /&gt;
* &#039;&#039;&#039;It is available only after the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;The goods it provides are largely sourced in the Principalities of Jarm&lt;br /&gt;
Somewhat to her surprise there has been a swift response from the [[Founders_of_the_Delves#The_Jackal|House of the Jackal]]. The Jackal are masters of the jewel-trade in the Delves, and their various families have unparalleled expertise in acquiring, evaluating, and securing markets for precious materials and ornaments. One of their leading lights, &#039;&#039;Annabel de Gouden&#039;&#039;, has seized a potentially lucrative opportunity on learning that top of the list of things Imperial traders are interested in are luxury goods and substances of use to ritual magicians, especially mana crystals. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Jakhalsmarkt&#039;&#039; is a part of [[Foreign_ports#Betovering|Betovering]], and the House of the Jackal already benefits from Imperial captains eager to do business there. Following a frankly inspiring flurry of activity, the House has secured significant shipments of valuable magical goods at short notice which they intend to offer to Imperial fleet captains. They&#039;re not asking for anything in return - the captains will pay for their goods like any other. Yet, regretfully, they can only offer these amazing deals for a single season. &lt;br /&gt;
&lt;br /&gt;
Following the Autumn Equinox, however, any Imperial fleet captain will be able to select the &#039;&#039;Jakhalsmarkt&#039;&#039; as a [[Fleet#Trading|trading]] option. A standard fleet that takes advantage of this opportunity will secure two random pawns of [[vis]] chosen from [[Vis#Golden_Apples|golden apples]], [[Vis#Warm Ashes|warm ashes]], and [[Vis#Prismatic Ink|prismatic ink]] (&amp;quot;Triumph Vis&amp;quot; in the parlance of some Urizen traders). They will also receive three ingots of [[tempest jade]] and a smattering of valuable jewelled goods equivalent to 30 rings.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; To gain a piece of star jewellery a fleet must be at least level ten - meaning a standard fleet (which is level five) would need a combination of five levels of upgrades and enchantments. The rituals [[Lure of Distant Shores]] and [[Sular&#039;s Promise]] are both sufficient to allow a captain to acquire such an item. A truly outrageous fleet, one with an effective rank of twenty, would receive two pieces of star jewellery. They are ribboned items, for which the player would need to provide a suitable phys-rep. Most take the form of necklaces or medallion inlaid with small jewels or crystals, but any object representing a piece of jewellery would be adequate.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
More prosperous fleets (fleets that have been significantly [[Fleet#Upgrades|upgraded]] or [[enchantment|enchanted]]) will also receive a random piece of &amp;quot;Star Jewellery&amp;quot;. These are hard-to-get-hold-of [[magic items]], [[Magic_items#Talismans|talismans]] that empower a magician versed in [[spellcasting]] to perform a specific spell many more times each day provided they already know it.&lt;br /&gt;
&lt;br /&gt;
Bedelaar Huisbaas Annike confides in the Ambassador that while &#039;&#039;Annabel de Gouden&#039;&#039; claims the &#039;&#039;Jakhalsmarkt&#039;&#039; will only cater to Imperial captains for a single season following the Autumn equinox, it is her opinion that this is simply salespersonship. If the profit is there, the Jackals will follow it until such time as the profit goes away at which point they will drop it like a hot stone. To put it another way, if lots of Imperial captains are keen to buy from the &#039;&#039;Jakhalsmarkt&#039;&#039; then it will likely remain open as long as the demand is there.&lt;br /&gt;
&lt;br /&gt;
Obviously, a good deal like this comes with a catch however. &#039;&#039;Annabel de Gouden&#039;&#039; is a former Sarcophan emissary to the [[Principalities of Jarm]] and her family maintains good relations with the traders of that nation. She has leveraged these times in order to acquire so much &#039;&#039;vis&#039;&#039; on such short notice, and the &amp;quot;Star Jewellery&amp;quot; she is offering is exclusively made by Jarmish [[Crafting skills#Artisan|artisans]] - the secrets of which they jealously guard. There is currently an Imperial [[Tariffs#Embargo|embargo]] on trade with the Principalities, meaning that Jarmish merchants are not welcome at Imperial ports. While technically merchants visiting the &#039;&#039;Jakhalsmarkt&#039;&#039; are dealing with Sarcophan merchants, and not with the Principalities directly, the fact remains that a portion of any profits raised here will go straight into the pockets of the Jarmish. While it is a drop in the ocean compared to the costs of running a war it will benefit that nation in a way that, in theory, might prove a bone of contention with the Commonwealth in particular and perhaps even the Summah Republic as signatories to the Liberty Pact which outlaws trade with Jarm.&lt;br /&gt;
&lt;br /&gt;
There is a reason that in the Delves to call someone &amp;quot;jakhal&amp;quot; in the Delves as a term of endearment is to call them a “cheeky fucker” with a smile on one&#039;s face. It remains to be seen whether that smile is contagious or not.&lt;br /&gt;
&lt;br /&gt;
Annabel de Gouden and her faction of the Jackal are not asking for anything - the &#039;&#039;Jakhalsmarkt&#039;&#039; is open regardless. However if they wished the Imperial Senate could make it illegal for Imperial captains to visit the port of Betovering while the market is open. This would prevent anyone visiting the market and acquiring explicitly Jarmish goods, but it would also come at the cost of preventing access to the lucrative luxuries of that wealthy port. Simply criminalizing access to the Jakhalsmarkt would not be sufficient - once a captain docks at Betovering there is no way for anyone to know what they are doing, where they are going, or what they are buying.&lt;br /&gt;
&lt;br /&gt;
Another possibility would be for the Imperial Conclave to [[interdiction|Interdict]] &#039;&#039;Star Jewellery&#039;&#039;. While these talismans are not common in the Empire their basic properties are somewhat known by magicians of the League and Urizen who have had reason in the past to trade with Jarmish artisans. Unfortunately, it would not be possible to interdict only those talismans that originate in Jarm. If such an interdiction is enacted then any talisman that follows the same pattern will also be interdicted (that is, any talisman that allows a magician to cast a spell they know additional times each day). The Senate could make possession and trade of Jarmish Star Jewels illegal, but then the onus would be on the magistrates to identify whether such an item originated with a Jarmish artisan which creates headaches of its own in achieving a conviction.&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|title=Imperial Apothecaries&#039; Guild|align=right|width=200}}&lt;br /&gt;
==Apothecary Allies==&lt;br /&gt;
* &#039;&#039;&#039;Esme i Estrico i Erigo, Speaker for the Imperial Apothecaries Guild, has contacted the Kruidenkenner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Kruidenkenner have suggested shifting existing sinecures and ministries to be appointed by the Apothecaries Guild&#039;&#039;&#039;&lt;br /&gt;
The Sarcophan Delves are masters of the arts of the herbalist, [[Surgical skills#Physick|physick]], and especially the [[Surgical skills#Apothecary|apothecary]]. Among some of the most enthusiastic merchants to invest in the Empire in recent times came from the Delves, specifically the wealthy and influential &#039;&#039;Kruidenkenner&#039;&#039;. This guild is at the forefront of the trade in herbs, and medicinal products of all kinds, and so it is perhaps no surprise that they have shown excited interest in the newly created [[Imperial sodality]] of the [[Apothecaries Guild]]. The leaders of the guild [[Can%27t_give_everything_away#The_Apothecaries_Guild|requested]] that the [[Imperial_Apothecaries_Guild#Guild_Leader|Speaker for the Guild]], &#039;&#039;&#039;Esmé i Estrico i Erigo&#039;&#039;&#039; make contact with them to discuss their shared interests.&lt;br /&gt;
&lt;br /&gt;
It seems that the Speaker has made a very positive impression on the sodalities&#039; opposite numbers if the Sarcophan Delves. They are especially keen on the belief that &#039;&#039;our expertise should be valued and fairly compensated&#039;&#039;, unsurprisingly. They are confident that they can do business together and thus have two initial proposals.&lt;br /&gt;
===Magazijn===&lt;br /&gt;
* &#039;&#039;&#039;The Kruidenkenner are keen to do business directly with the Imperial Apothecaries&#039; Guild&lt;br /&gt;
* &#039;&#039;&#039;They propose changing the appointment methods of the Master of the Root and Stem and the Kruidenkenner Trademaster&lt;br /&gt;
* &#039;&#039;&#039;If this is done the two titles will receive additional opportunities to purchase herbs from the Delves&lt;br /&gt;
There are two major points of contact for the Kruidenkenner in the Empire at the moment, two Kruidenkenner Magazijn warehouses. The [[Kruidenkenner_Trademaster#The_Kruidenkenner_Magazijn|first]] was built at [[Necropolis#Longbeach|Crown&#039;s Quay]] in [[Necropolis]] and is overseen by the [[Kruidenkenner Trademaster]]. The [[Master_of_the_Root_and_Stem#The_Kruidenkenner_Magazijn|second]] in [[Mitwold#Meade|Meade]] in the territory of [[Mitwold]] and overseen by the [[Master of the Root and Stem]]. The position of Kruidenkenner Trademaster is [[Auction of the Seats|auctioned]] at the Spring Equinox each year, and as a Marcher position the Master of Root and Stem is appointed by [[Tally of the Votes]] during the Autumn Equinox. The Kruidenkenner propose changing this arrangement and ask the Imperial Senate to agree to the changes. They would like to see both titles appointed by the Apothecaries&#039; Guild. Bedelaar Huisbaas Annike has confirmed that the Delves are broadly in favour of this and that the changes could be presented as a [[Ambassador#Treaty|treaty]] by Ambassador Dino. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:400px; float: right; margin-left:10px;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Medicinal Herbs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;260 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 marrowort, 6 true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;490 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 marrowort, 12 true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;710 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 marrowort, 18 true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This change won&#039;t affect any of the positions that benefit from the existence of the ruidenkenner Magazijn - they would continue to receive their benefits. But it would improve confidence from the Kruidenkenner merchants dealing with the Empire even further. The [[High Herbalist of Sybella]] and the [[Master of the Clearing House]] would continue to receive their full benefits. The Kruidenkenner themselves would foot the bill to expand their operationg in the western Empire to match those in the east, providing the [[Master of the Root and Stem]] with an additional ability to purchase random herbs identically to that of the Kruidenkenner Trademaster. For their part the Kruidenkenner Trademaster would gain the ability to buy [[true vervain]] and [[marrowort]] - herbs vital to the medicinal arts.&lt;br /&gt;
&lt;br /&gt;
The Civil Service note that in amending the titles, the Imperial Senate could choose to further amend the Master of the Root and Stem to make it an Imperial position that could be held by any citizen. There is no requirement to do so however - an Imperial Sodality can appoint a national position. In this case, all potential candidates would need to be Marchers but everyone in the sodality would have a say in who held the title.&lt;br /&gt;
===Herbal Lore===&lt;br /&gt;
* &#039;&#039;&#039;The Kruidenkenner are keen to learn the secrets of the Unshackled Blade&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They offer to exchange the recipes with two of their own with the Apothecaries Guild&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not currently legally possible for the Apothecaries Guild to accept this offer&#039;&#039;&#039;&lt;br /&gt;
The Kruidenkenner are understandably jealous of their herbal arts - they are the basis of their prosperity and influence after all. For the most part they make use of the same [[potion|potions]] their Imperial counterparts do but it cannot be denied that they know how to brew some things the Empire&#039; apothecaries do not. It seems they are well aware of [[Thornsinger#Thornsong_House|Thornsong House] and interested to learn more about its research - but also painfully aware that it is currently out of action due to the invasion of the Druj and the expanding vallorn. There is one set of potions they know the Empire knows that they do not know and that they are very interested in gaining access to: the [[Unshackled Gift]]. A few years ago there were some discussions with the then-Ambassador about acquiring these potions, fronted by a consortium of Sarcophan herbalists. &lt;br /&gt;
&lt;br /&gt;
The most recent offer, according to Bedelaar Huisbaas Annike, was that Sarcophan apothecaries would be prepared to pay 175 thrones for the recipe, provided that it was an exclusive deal. That is, one in which both parties sign contracts guaranteeing that the knowledge will not be shared with residents of any other nation. The Delves have magicians who can arrange for such contracts to be lodged with the [[Lictors|Brass Magistrates]] of the [[Realms#Autumn|Autumn Realm]] to ensure that both parties face punitive penalties for breaking the contract. The assumption was that having a duopoly on the recipe would allow the merchants of the Delves to recoup the large investment in less than a decade by selling the potions all over the world. Without a convincing contract of exclusivity the potions would be worth only a fraction of their price. Without such an agreement the Empire could sell the recipe to the Sarcophan and then sell it to every &#039;&#039;other&#039;&#039; nation as well thus ensuring that the Delves were left with potions that nobody would pay a premium to buy. They were prepared to pay 15 thrones for non-exclusive access to the recipe.&lt;br /&gt;
&lt;br /&gt;
The discussions came to nothing, unfortunately. Or perhaps fortunately - because it allows the Kruidenkenner the opportunity to acquire this lore for their guild rather than sharing it with the rest of the Delves. As such the Kruidenkenner have a proposal of their own for the Apothecaries&#039; Guild. If the sodality will commit to trade the recipes to them, and agree to an exclusive contract, they will provide the sodality with two recipes of their own, as long as that exclusivity were maintained for at least the next five years. After that, they would be prepared to negotiate further to maintain exclusivity. The &#039;&#039;Brass Magistrates&#039;&#039; would oversee the agreement, ensuring neither side sold the &#039;&#039;recipes&#039;&#039; further afield (obviously both the Empire&#039;s apothecaries and the Kruidenkenner would be able to profit from sellng the potions made with the recipes). The money would be paid directly to the Speaker of the Apothecaries&#039; Guild, who could do with it as they wished.&lt;br /&gt;
&lt;br /&gt;
In exchange the Kruidenkenner are prepared to share two of their own potions with the Apothecaries&#039; Guild. They would provide the guild with a herbal detailing the two potions, and the Guild could keep the knowledge to their members or put them into Imperial lore. Either would be fine provided they were not shared with non-Imperial magicians while the Kruidenkenner enjoy their own exclusivity. The potions they intend to offer are both built using the principles of the [[Master Medicinal]] - a &#039;&#039;salve&#039;&#039; that ameliorates ruined limbs and suppresses the pain of major injuries in a similar fashion to which the [[Master Medicinal#Maledict&#039;s Medicament|Maledict&#039;s Medicament]] removes both poisons and curses; and a more potent version of the [[Apothecary_Potions#Elixir_Vitae|Elixir Vitae]] the Empire is familiar with that restores an injured warrior to full strength after a short period of inaction.&lt;br /&gt;
&lt;br /&gt;
There is however a niggle with all this. The Apothecaries&#039; Guild do not have the legal power to do this. While the Senate has [[387YE_Spring_Equinox_Senate_sessions#Amend_Imperial_Apothecaries_Guild|confirmed]] that the power and authority to disseminate knowledge of potions across the Empire lies with the sodality, they do not have the legal ability to disseminate a herbal from Imperial lore. Their [[Imperial Apothecaries Guild#The Manifesto|manifesto]] indicates that they are responsible for the &amp;quot;&#039;&#039;dissemination of ingredients, potions, and antidotes&#039;&#039;&amp;quot; and that they &amp;quot;&#039;&#039;represent and support the economic, political, and magical interests of apothecaries and herbalists within the Empire.&#039;&#039;&amp;quot; The Senate has approved the Apothecary Guild manifesto but has not formally given them these abilities.&lt;br /&gt;
&lt;br /&gt;
One way to resolve this contradiction would be to give the Apothecary Guild the power to disseminate herbals from Imperial Lore, in the same way that the Conclave can use a declaration of [[dissemination]] to create a ritual text that can then be traded. The other would to be to further amend the manifesto of the Apothecaries Guild to water down their remit. Either would require a [[Constitutional vote]].&lt;br /&gt;
{{WingedMessenger|address=Missives from the Speaker of the Apothecaries Guild, the Kruidenkenner Trademaster, or the Master of Root and Stem may be sent to &#039;&#039;Engel van Luwte, Hal van de Vijzel en Stamper, Sarcophan Delves&#039;&#039;. They have made clear that missives from other individuals will not receive replies.}}&lt;br /&gt;
===Further Communication===&lt;br /&gt;
* &#039;&#039;&#039;The Speaker of the Apothecaries Guild is invited to engage in further communication&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regardless of what happens in the short term, as mentioned the Kruidenkenner are keen to further their relationship with the Imperial Apothecaries Guild. As such, they propose that the Speaker for the Guild should feel free to send a [[Call Winged Messenger|winged messenger]] directly to one of their council - &#039;&#039;Engel van Luwte&#039;&#039; - who is empowered to communicate with the Guild on behalf of the Kruidenkenner. They regretfully point out however that Engel van Luwte is a busy person, and will have little time to reply to random correspondence - as such he will only reply to messages from the Speaker, the Kruidenkenner Trademaster, and the Master of the Root and Stem (the latter two are expected to oversee the trade of herbs between the Sarcophan guild and the Empire after all). Anyone else is cordially invited to do their business via the [[Ambassador to the Sarcophan Delves]].&lt;br /&gt;
&lt;br /&gt;
==Blooming Farmers==&lt;br /&gt;
* &#039;&#039;&#039;Strange flowers continue to grow among the vlinderbloem Hahnmark farmers are cultivating for Sarcophan merchants&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Florian Kraft wishes to meet with Hahnmark farmers to discuss the situation at the Winteemark Tree of Names at 11:45 on the Sunday of the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A Sarcophan vintner who has attempted to brew Viezesmaak using the odd flowers also wishes to meet with farmers. They plan to arrive at TBC&#039;&#039;&#039;&lt;br /&gt;
The fields of Hahnmark are a sea of pinks and purples as summer fades to Autumn. Among flowers with petals like butterfly wings, canny pickers continue to spot the distinctive spiral bloom of the mysterious draaikolkbloem.&lt;br /&gt;
&lt;br /&gt;
The Kraft brothers, self-professed Sarcophan specialists in both wheeling and dealing, say the viezesmaak brewed with the harvest is selling well - but they have a particular interest in the strange spiral flowers growing among the yields of vlinderbloem. Florian Kraft has made the long journey from the Delves to investigate the phenomenon more closely, and wishes to speak to Hahnmark farmers about their experiences with the plant and any potentially valuable properties. Florian aims to arrive at the Tree of Names in the Wintermark camp at 11:45 on the Sunday of the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
But the Kraft brothers’ enterprise has also attracted other interest. Over the past season, renowned vintner Renaten Zuredruiven has experimented with the potential to use draaikolkbloem rather than vlinderbloem to produce Viezesmaak, and how this might affect the narcotic. His experiments concluded, he wishes to speak to farmers about the results at TBC.&lt;br /&gt;
{{WingedMessenger|address=Missives pertinent to the business of the Gold Leaf Gardeners in the Empire can be sent to &#039;&#039;Luca Beekhof, The Bladgoud Tuiniers Handelsschool, Sarvos&#039;&#039;. The Bladgoud Tuiniers caution that they will reply only to missives directly related to their business.}}&lt;br /&gt;
==Goldleaf Gardeners==&lt;br /&gt;
* &#039;&#039;&#039;The Goldleaf Gardeners continue to invest in their establishment in the Alvetti estates&lt;br /&gt;
* &#039;&#039;&#039;Aaven Beekhof has returned to the Delve leaving his nephew Luca in charge of the guild presence&lt;br /&gt;
The &#039;&#039;Bladgoud Tuiniers&#039;&#039; - perhaps better known as the [[Waiting_for_the_worms#Gold_Leaf_Gardeners|Gold Leaf Gardeners]] - have been investing in the Sarcophan enclave in Sarvos for a year or so. Early attempts to arrange a deal with the Chamber of Commerce of the city to sell their [[Houses_of_Silence#Chamber_of_Commerce|narcotics]] proved unappealing. Rather than admit defeat however, the enthusiatic &#039;&#039;Aaven Beekhof&#039;&#039; offered the services of the &amp;quot;herbalists&amp;quot; [[Theory_of_the_crows#Everything_Must_Go|more widely]]. It&#039;s not clear if anyone actually took up the offer, but the fact remains that the Bladgoud Tuiniers have maintained their presence at the Alvetti Estates. Aaven himself has apparently returned to the Delves, but the Gardeners are apparently doing reasonable business with visitors to the estates interested in experiencing the delights they offer. He has left his nephew Luca Beekhof behind to oversee the Gardeners&#039; business in the Empire. The news is that a [[Call Winged Messenger|winged messenger]] might be dispatched to Luca, but that the Bladgoud Tuiniers will only answer if the missive relates directly to their business - and that they are not currently looking to sell anything outside of the enclave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Missives can no longer be sent to Aaven Beekhof; missives sent to Luca Beekhof will only receive a response if they specifically relate to business matters, and the guild is not selling drugs to private citizens at this time.&lt;br /&gt;
{{Sarcophan Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=All_the_night-tide&amp;diff=127661</id>
		<title>All the night-tide</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=All_the_night-tide&amp;diff=127661"/>
		<updated>2025-09-05T13:48:08Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Blasphemy and Heresy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]][[Category:Foreign Nations]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;My grandfather began his life selling the fruits of the sea on the docks at Betovering, yet even from an early age he knew he was destined for great things. But unlike many people who dream of being rich and powerful, he pulled his finger out and went to work making it happen. Now he was not always an angel, as I&#039;m sure some of you can attest first hand-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An uneasy murmur of awkward laughter ran through the select crowd. Aart let it pass before continuing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... but he was a man of his word. If he said you would prosper under his leadership, then he would move the Teeth Themselves to make that true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And burn your stall out if you didn&#039;t,&amp;quot; interrupted his &amp;quot;Uncle&amp;quot; Daan. The ripple of uneasy laughter returned. Aart acknowledged his words with a rueful smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And while his methods may have started out a little questionably - and he would be first to admit this - he made sure that those who were loyal to him had a place on the ladder behind him. And so here we are. The legacy that Sem van Visboer built is this family, and our guild, and while we may not sit on the high table yet, we are close enough that we can clean the cutlery.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get on with it,&amp;quot; muttered his &amp;quot;Uncle&amp;quot; Daan. Aart did not hold his garrulousness against him - he had been very close to the old man and had been drinking pretty much solidly since the news of his death reached the house.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From fishmonger to diplomat,&amp;quot; Aart continued getting ready to wrap up. &amp;quot;He was as you know one of those who negotiated the Steel Fist Bounty with the Empire of Catazar, and remained a regular visitor to their shores both for business and pleasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this he raised his glass to the cowled and veiled figure who stood on the edge of the gathering. The Highborn was known to most of those present but the mourning traditions of the Imperials were not the same as those of Sarcophan. Everyone else was in their finest clothing, bright and rich, as befitted the act of respect they were about to engage in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whilst there he viewed a gorgeous tapestry that hung in one of the chapterhouses. A piece of art depicting a number of important historical events, the colours of which entranced and delighted him. He spoke of it several times in his letters, and even offered a quite eye-watering sum of money to purchase it. His offer was rebuffed. Thank goodness, or we might all not be standing here today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laughter again, a little less awkward. Those in the know were aware of just how much Sem had proposed to spend on what Daan called &amp;quot;a nice wall rug&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knowing that, I thought there was only one way to honour him and to remind us all of how much we owe to his ambition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nodded, and the curtains fell away from the wall revealing an absolutely stunning stone fresco. Ships, and the sea, and storms, and a dozen other details, with a lion-headed man front and centre. There were approving gasps and a scattered round of applause. The sculpture was exquisite, and plainly not Sarcophan in style. The artist had used the lines of the marble to remarkable effect, capturing a sense of motion and wonder. Aart nodded again, and several of the guests came forward to lay fingers on the piece; his Aunt Yara pressed her cheek against the cold stone, her naga eyes glittering in pleasure. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who&#039;s that lion-head fellow?&amp;quot; Asked his &amp;quot;Uncle&amp;quot; Daan, squinting a little drunkenly. &amp;quot;Is it meant to be an eternal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aart shrugged. &amp;quot;I think it&#039;s one of their holy figures,&amp;quot; he said. &amp;quot;I&#039;m sure my grandfather knew, but all I know is that it&#039;s beautiful. And that it was &#039;&#039;very&#039;&#039; expensive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Daan nodded approvingly. He continued to stare at the lionman, brow creased as he tried to work out exactly what it was meant to be. Aart let the moment linger a little then tapped one of his rings against his glass to get their attention.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you&#039;d like to follow me through to the dining room,&amp;quot; he said, &amp;quot;it&#039;s time to pay our final respects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the party filed through to the great hall, Aart glanced back at the fresco. It was very pretty, and the price made it a perfect way to show his respect and affection for the terrible old man. Then the sweet smells of the feast that was to come pulled his attention back to the real reason they were all gathered here today, and he closed the door behind him.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Leonid Meteor Storm.jpg|caption=The Sarcophan Delves would rather see everyone enjoy prosperity and wealth than fighting... although there is of course profit to be made in war as well.|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Each season the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the Senate and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
The merchant-princes of the [[Sarcophan Delves]] - the &#039;&#039;bedelaar huisbaas&#039;&#039; - strive for neutrality. They are enthusiastic about trade with the Empire, but their neutrality is precious to them. They hold it a mark of pride that they will deal with anyone who has goods, services, or money. While they have given up the practice of slavery without regret, they refuse to pick a side between the [[Liberty Pact]] and the Freedom Accord. Their primary goal is to ensure the ports of the world remain open to their ships, ideally with [[Tariffs#Free_Trade|free trade]] agreements that allow their merchants to operate without onerous [[tariffs]]. They have recently declared the &#039;&#039;Pax Sarcophan&#039;&#039; - a commitment to combat piracy and ensure that independent traders are free to sail [[the seven seas]] regardless of the politics of the great powers.&lt;br /&gt;
&lt;br /&gt;
The Sarcophan ambassador to the Empire is &#039;&#039;Bedelaar Huisbaas Annike&#039;&#039;, of the Tower of Crows. She reports to the beggar-landlords of Sarcophan, and is known to be a wily and subtle diplomat. No stranger to the murkier waters of espionage and intelligence-gathering, she constantly seeks opportunities to expand the influence of the Sarcophan mercantile Empire across the Known World. She has no particular loyalty to any one faction; her main concern appears to be the prosperity of the nation as a whole.&lt;br /&gt;
{{Nation|nation=[[Sarcophan Delves]]|status=Foreigner|port=[[Sarcophan_Delves_ports#Sarcophan|Sarcophan]] and [[Sarcophan_Delves_ports#Betovering|Betovering]]|ambassador= Dino i Riqueza of [[the Brass Coast]]}}&lt;br /&gt;
==The Pax Sarcophan==&lt;br /&gt;
* &#039;&#039;&#039;The Pax Sarcophan appears to be holding - the Sarophan will not tolerate attempts to blockade or attack their ships&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan have informed the Grendel that they require them to cease attacks on vessels trading with the Empire&#039;&#039;&#039;&lt;br /&gt;
Last season the Sarcophan Delves announced the institution of the &#039;&#039;Pax Sarcophan&#039;&#039;, a commitment to keeping the sea lanes open to traders in the face of open warfare between multiple great powers. The Pax is straightforward; while nations have every right to sink each other&#039;s ships if they are at war, piracy will not be tolerated. Attempts to force uninvolved nations to stop trading with an enemy will be met with swift retribution from Sarcophan. They will cut off trade ties, encourage their allies to do the same, and send their own battle ships and privateers to harass the offending nation.&lt;br /&gt;
&lt;br /&gt;
Ambassador Dino has acknowledged the Pax, and reassured the Bedelaar Huisbaas that the Senate will bear it in mind before engaging in future blockades or creating new laws about maritime matters. Bedelaar Huisbaas Annike has thanked the ambassador for their reply, and offered reassurances that it will have nothing to fear as long as it continues to respect the right of third-party nations to trade with whomever they wish. &lt;br /&gt;
&lt;br /&gt;
One of the first targets of the Pas Sarcophan will be the Grendel; the Salt Lord&#039;s Council&#039;s open support for indiscriminate piracy in the Bay of Catazar is unacceptable. Bedelaar Huisbaas Annike has instructed the ambassadorial staff in Dubhtraig to make it clear to the Salt Lords that if they continue to endanger independent vessels in the Bay, the Sarcophan will take action. She is still waiting for a reply, but cautiously expects the Salt Lords to see sense. This won&#039;t help Imperial ships of course - the Grendel and the Empire are at war and Sarcophan has no interest in getting caught between the two - but it will be good news for anyone else whose ships visit Imperial ports.&lt;br /&gt;
&lt;br /&gt;
===Beoraidh===&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan are negotiating a treaty with Beoraidh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The treaty would see the Delves gain a port on the Bay in return for support for Beoraidh&#039;s neutrality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could try to influence or oppose the treaty&#039;&#039;&#039;&lt;br /&gt;
On a somewhat related matter, Bedelaar Huisbaas Annike wishes to inform the Empire that the Sarcophan Delves are engaging in negotiations with the sovereign city-state of Beoraidh with regards to supporting its neutrality and ambitions to become a trading hub on the Bay of Catazar. The finer details of the treaty are still being worked out, but the Delves are looking to secure a trading enclave similar to the [[Houses_of_Silence#The_Alivetti_Enclave|enclave in Sarvos]], with an eye towards easy access to Grendel and Imperial goods and services. While the Bedelaar Huisbaas is aware of Grendel aggression in Mareave, should the &#039;&#039;[[Imperial Orcs|Unshackled]]&#039;&#039; prove victorious then the improved prosperity in Beoraidh, and a more open and accessible set of docks there, may well prove to be a significant boost to the fortunes of the territory.&lt;br /&gt;
&lt;br /&gt;
The Civil Service caution that this interest in Beoraidh may prove to be a two-edged sword. If the Sarcophan treaty with former-Salt Lord Ehsan comes to fruition it will be harder for the Empire to move against the nascent city-state without diplomatic repercussions. While it will likely go some way to protecting Beoraidh and [[Mareave#Sinfoyard|Sinfoyard]] from the [[Grendel]], it will mean that for either side control of the territory will require control of four of the remaining regions - meaning conflict in the territory will quickly leave &#039;&#039;neither&#039;&#039; side in control. Also, while there may be economic benefits for Mareave, regardless of who has overall control, the benefits to Beoraidh and Ehsan will be significantly greater - and reduce opportunities for Imperial investment in the city. It would also make it harder for the Empire to exert diplomatic pressure on Ehsan and his faction.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not entirely clear what the Empire can do at this time, but the fact that Bedelaar Huisbaas Annike has let the Empire know before the treaty is finalised shows they don&#039;t want to risk presenting this as a fait accompli. It might be possible for the Ambassador and the [[Imperial Consul]] to influence the outcome. A strongly worded disapproval of Sarcophan involvement in Beoraidh might at least see some concessions from the Delves, while threats or firm offers from the Consul might in theory persuade Ehsan to accept limits on Sarcophan investment in the city-state (although obviously the more closely Beoraidh aligns with the Empire the greater the risk that the Grendel will move against it). At the worst the Empire could demand the Sarcophan drop the treaty entirely, though that would come at significant cost to their relationship with the Delves.&lt;br /&gt;
{{CaptionedImage|file=Oran_by_the_Sea.jpg|caption=The Celesti Lighthouse sits high on the headland overlooking Oran.|align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Investment in the Brass Coast==&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan Delves have offered to provide cheap white granite to support the construction of the Celesti Lighthouse in return for a Sarcophan enclave in Oran&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alternatively, the Sarcophan can sell white granite directly to the Freeborn to help fund the construction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan will help to defend the site against attack by the Children of Wrecks or the Grendel&#039;&#039;&#039;&lt;br /&gt;
The Sarcophan have been asked if they would be interested in investing in the project to restore the [[Celesti_Lighthouse_Keeper#The_Celesti_Lighthouse|Celesti Lighthouse]] in [[Feroz]]. Candidly, Bedelaar Huisbaas Annike is concerned that building a lighthouse on the shores of the Brass Coast while the Children of Wrecks are still a threat to the Empire is a bold move. Yet those fears are somewhat allayed when it becomes apparent the plan would include fortifying [[Feroz#Oran|Oran]]. Given it&#039;s position, Annike enquires as to whether Oran will be the successor to Siroc - a major trade hub in the western Bay?&lt;br /&gt;
&lt;br /&gt;
There is certainly interest in getting in on the &amp;quot;ground floor&amp;quot; as it were but there are also concerns. With hostile and supernaturally strengthened forces in control of both the [[Feroz#Cazar_Straits|Cazar Straits]] and [[Madruga#Free_Landing|Free Landing]] access by sea to Oran would be challenging indeed, even for the expert mariners of the Delves. Which is not to say that there is not a route to collaboration on this matter. With the DeBruin family [[Prime_Factor_of_the_deBruin_Docks#deBruin_Docks|active in the Bay]] Sarcophan captains are much more inclined to take risks knowing that there is a ready supply of mercenaries available to protect their ships from the murderous acolytes of &#039;&#039;[[Siakha|Hullbreaker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Details of the [[For_those_in_peril_on_the_sea#A_Vigilant_Light|lighthouse-citadel]] in Oran are intriguing. They have been extensively discussed at the Beggar&#039;s Feast, and Annike has been empowered to make an offer. Provided the [[Imperial Senate]] commissions the fortified citadel as presented by the Ambassador, the Sarcophan Delves are interested in an investment opportunity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sarcophan Investment&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Amendment (Citadel)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 [[white granite]] and 30 [[mithril]], 200 thrones in labour and material costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Cede a strip of land in Oran to Sarcophan to allow them to create a trade enclave like the Alivetti Estates&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects: &#039;&#039;&#039; Creates a combined [[Venture]] and [[Voyage]] that allows Freeborn military units and fleets to defend Oranseri against attack until the work is complete.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They propose a treaty. They will supply white granite at discount rates, if the Senate is prepared to [[Powers_of_the_Imperial_Senate#Concedence|cede]] a parcel of land within the citadel, along the docks, in a similar manner to the Alvetti Estates. The land will be considered Sarcophan soil, allowing their traders may live and work without fear of harassment by the magistrates. In return they will provide a total of sixty wains of white granite over the year following the commission beginning at a little under two and a half thrones a wain. It accepted, this would amend the total costs for the fortified light house reducing the white granite required to 60 wains but increasing the labour and material costs to 200 thrones. &lt;br /&gt;
&lt;br /&gt;
Bedelaar Huisbaas Annike is aware that the Imperial Senate may be too busy to consider such arrangements. If the Brass Coast would rather handle the matter directly themselves, then the Sarcophan could arrange that. Of course the Freeborn families can&#039;t cede the land for the Enclave, so such a deal wouldn&#039;t be anywhere near as attractive, but it would mean the construction could be expedited without wasting the Senate&#039;s time (the Sarcophan appear to be unaware that the new Lighthouse has not been commissioned).&lt;br /&gt;
&lt;br /&gt;
In that case then the Sarcophan would make up to 15 wains of white granite available for purchase by the Brass Coast. The obvious title for the Sarcophan to liaise with would be the [[Celesti Lighthouse Keeper]], but that title has lapsed following the [[For_those_in_peril_on_the_sea#The_Celesti_Lighthouse|looting of the lighthouse by Rahab]]. Since the title won&#039;t be reappointed until the new commission is complete, the Ambassador suggests that the Sarcophan deal with &#039;&#039;&#039;Bakar i Riqueza i Erigo&#039;&#039;&#039;, the previous holder of the position. The white granite would cost three thrones a wain, but Bakar could buy up to 15 wains a season at three thrones a wain for one year after the Senate commissioned the construction of the new fortification.&lt;br /&gt;
&lt;br /&gt;
In either case, as part of the arrangement the DeBruin are prepared to help defend the site against attack. They propose to dispatch several of their warships to help the Freeborn protect the construction site from attacks by the Children of Wrecks - and even the Grendel should they attempt to threaten Sarcophan investment in Feroz. They caution however, that these vessels will not be sufficient by themselves to protect Oranseri if it is attacked by the Children of Wrecks. Their navy will easily overcome the Sarcophan defenders if they are fighting alone.&lt;br /&gt;
&lt;br /&gt;
However the DeBruin could coordinate their efforts with local corsair families to create a new [[Voyage#Guarding_Voyages|defensive venture and voyage]], &#039;&#039;&#039;Protect the Celesti Lighthouse&#039;&#039;&#039; which would allow Freeborn military units and fleets to come together against any attackers. Provided there were enough of them, they could give the Children of Wrecks a bloody nose. Someone might have to arrange payment for the Freeborn defenders, but presumably the dhomiro could arrange that?&lt;br /&gt;
==Regarding new Imperial Laws==&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate has criminalized the consumption and trade in sapient flesh&lt;br /&gt;
* &#039;&#039;&#039;This has implications both for Sarcophan funerals and the drug visivlees&lt;br /&gt;
Last season the Imperial Senate enacted a change to the law to explicitly “&#039;&#039;outlaw the disbursement, trade, sale, and consumption of the flesh of the sapient denizens of the mortal realm&#039;&#039;”. As part of their duties, Ambassador Dino has informed the Sarcophan Delves, rightly identifying that they would be impacted by the decision. Funerary rites in the Delves include a ritualised cannibalistic feast during which the family and friends of the deceased take part in a ceremonial meal that involves consuming the cadaver - cooked and prepared by specialised chefs. There is also a popular drug found only in Sarcophan called &#039;&#039;visivlees&#039;&#039; that is apparently made from specially treated flesh taken from corpses. Neither practice entirely matches the traditional view of cannibalism as a practice rooted in desperation or absolute wickedness, but it is nonetheless clear that the new law criminalizes both the traditional Sarcophan funeral and the consumption or trade of visivlees.&lt;br /&gt;
&lt;br /&gt;
Bedelaar Huisbaas Annike is, however, broadly unconcerned. Few Sarcophan would host a funerary feast in the Empire anyway - and if they did they would almost certainly do so in the confines of the Alvetti Estates where Imperial law is not a consideration. There might be considerations relating to the harassment of any Imperial citizen invited by a Sarcophan friend or business partner to take part in their funerary rites, but the Ambassador of the Delves suggests that such incidents become a source of concern only when they arise. Hopefully even the &amp;quot;over zealous&amp;quot; Imperial magistrates will not feel the need to punish grieving folk returning from a funeral.&lt;br /&gt;
&lt;br /&gt;
The trade in visivlees might be impacted, but frankly it is rarely sold to Imperial citizens. There is a general squeamishness about consuming something made from the meat of sapient creatures and the drug is a premium product even in Sarcophan. Even there, muses Bedelaar Huisbaas Annike, it is not uncommon for folk to eschew the drug due to its source. If any visivlees is being sold in the Empire it will be with the recommendation that the purchaser consume it before leaving the Sarcophan enclave, and if Imperial citizens choose to do otherwise it is not a concern for the merchants of the Delves.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, any perception of the Delves as a lawless haven of enthusiastic cannibals is little more than a smear campaign by those they have bested in trade. The idea that a citizen of the Delves might casually eat a stranger is very far from the truth indeed; it is no more likely that a Sarcophan will eat someone they do not know than it is that the average citizen of the League would do so. If she has a criticism of all this it is a personal one; in her opinion this kind of law is arguably more evidence that the Senate does not trust its citizens. Murder is already illegal, after all, regardless of whether the intent is to eat your victim. Presumably it is still illegal to steal from the dead - digging them up to consume them. Specifically calling out consumption of dead flesh feels like overstretch to the notoriously liberal Sarcophan. Indeed recent efforts to control what Imperial citizens can do, especially with regards to how they can entertain themselves, are a little disappointing to the &#039;&#039;Seat of the Crow&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Money for Art&#039;s Sake==&lt;br /&gt;
* &#039;&#039;&#039;Artists and businessfolk continue to prosper from a fashion for Highborn sculpture and stone&lt;br /&gt;
* &#039;&#039;&#039;The sale has caused concern among Sarcophan followers of the Way in the Delves&lt;br /&gt;
And on the subject of funerary traditions... During the Spring Equinox &#039;&#039;Senna van Ijzer&#039;&#039;, an art dealer associated with a small [[sect]] of the Sarcophan religion called &#039;&#039;De Verzamelaars van Beeltenissen &#039;&#039; (but usually referred to as &amp;quot;the Collectors&amp;quot;) [[Waiting_for_the_worms#Tombs_and_Tribulations|spoke with the Council of Benefactors]] of [[Highguard]]. The Collectors hold beliefs that are considered a little peculiar even by Sarcophan standards. Among them is a teaching that valuable objects depicting a deceased person&#039;s face hold immense value for buying a place in the Houses of Silence. It seems that Imperial iconography and funerary monuments are now extremely fashionable among Collectors, and even gaining some popularity with Sarcophan folk of more traditional beliefs.&lt;br /&gt;
&lt;br /&gt;
Senna signed a year-long exclusive deal for Highguard [[white granite]] and stonemasonry with the benefactors. This has seen all Highborn [[business|businesses]] and [[mine|mines]] receive an extra 18 rings production per season. He apparently hopes that this trade might build the reputation of Highguard stonemasons internationally, with an eye toward a better deal to be brokered in 388YE. &lt;br /&gt;
{{SOP|statement=Sarcophan funerary traditions are a potent - if unknowing - expression of Pride and Prosperity. We call upon the artists of Highguard to embrace this moment of cultural exchange with the Sarcovans: let our art inspire virtue in Sarcophan so that they might be brought to the Way. Let us seize this opportunity to evangelise!|by=Keziah, Bishop of the Navigators, Highborn Assembly|vote=390-10|when=Summer Solstice 387YE|size=small}}&lt;br /&gt;
This arrangement has proved controversial. A priest of the Way from the Delves named &#039;&#039;Mischa van de Libel&#039;&#039;, a [[dedication|dedicant]] of [[Prosperity]], has condemned the Collectors&#039; fascination with Highborn art and the iconography of the Way. The sect has never shown interest in the Way itself, only the beauty of its imagery and its fashionable nature. Mischa warns that Senna&#039;s deal devalues the Way, and makes it easy for critics to denigrate its followers as valuing wealth over virtue. Mischa&#039;s pronouncements have been supported by concerned pilgrims of the Way in Sarcophan, and even from some worried Highborn citizens. The [[Sumaah Republic|Sumaah]] &#039;&#039;präster&#039;&#039; have also pointed  out that this trade represents, in their opinion, a failure of [[Pride]] - trading the beauty and splendor of the Way for coin. &lt;br /&gt;
&lt;br /&gt;
The Highborn assembly discussed the matter during the Summer Solstice. While &#039;&#039;&#039;Dagon of the Shattered Tower&#039;&#039;&#039; raised a [[mandate]] condemning the practice, the Highborn Assembly chose not to enact it. Instead, they supported the words of &#039;&#039;&#039;Keziah&#039;&#039;&#039;, the [[Bishop of the Navigators]] themselves. They called on artists of Highguard to embrace the moment of cultural exchange, urging that the art of the Way might inspire true virtue in Sarcophan. Unfortunately, it appears that those critical of the move in the Delves and Highguard are correct; the sale of Highborn art is not inspiring anyone in Sarcophan to embrace the Way or the true virtues. Quite the contrary.&lt;br /&gt;
&lt;br /&gt;
The prestige of both the Bishop of the Navigators and the [[Bishop_of_the_Navigators#Cathedral_of_the_Navigators|cathedral]] itself have experienced some of the backlash arising from this decision. The [[Bishop_of_the_Navigators#Merchant_Ministry|merchant ministry]] and the [[Bishop_of_the_Navigators#Low Ministry|Low Ministry]] have permanently lost their top level of production as followers of the Way in Sarcophan react poorly to the decision of the Highborn. Many of those who might otherwise have been drawn to the Cathedral of the Navigators instead look to the Sumaah cathedral in the Sarcophan Delves for inspiration, the &#039;&#039;präster&#039;&#039; have not been slow to embrace them and continue to preach openly that the Highborn are devaluing their shared faith by treating virtue as a commodity to be bought and sold. However unfair these words may appear, the loss of prestige for the Cathedral and the Bishop will continue, causing the Low Ministry to disappear entirely after the Winter Solstice, and the Merchant Ministry be reduced to a single level. &lt;br /&gt;
&lt;br /&gt;
Ambassador Dino has ensured that there will be no diplomatic fallout whatever happens, reassuring their opposite number that any problems that arise will be between the Empire and the Collectors&#039; sect specifically. For her part, Bedelaar Huisbaas Annike appears broadly untroubled. As long as there is no disruption in the &#039;&#039;Buitenlandsewijk&#039;&#039; involving the followers of the Way - either with each other or with the Collectors - the Bedelaar Huisbaas have no concerns. The Sarcophan are not an especially religious people, after all, and as such have minimal interests in the doings of priests except as they impact profitable trade ventures. However she absolutely appreciates the Ambassador&#039;s reminder to the Synod that the Collectors are not representative of the Sarcophan people as a whole regardless of faith, and that any responses to them should remaing cognisant of that reality.&lt;br /&gt;
&lt;br /&gt;
For their part, report the staff at the Sarcophan Embassy, the Collectors are doing very well out of this deal. While it is not proving especially useful at spreading their particular take on the Sarcophan faith, they are doing business hand over fist and sales of Highborn art are doing very well. Not just in a funerary context either; a nicely sculpted statue of an exemplar or fresco depicting the seven virtues has become something of a status symbol among the more artistically inclined Sarcophan families. Yet there is little doubt they are appreciated overwhelmingly as works of art, rather than as anything with a strong spiritual dimension.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Silent Manse==&lt;br /&gt;
* &#039;&#039;&#039;Work on the Silent Manse being built in the Alivetti Estates enclave is complete&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are concerns that the Community of Silence might spread their heretical faith in the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The League may enact a mandate to restrict access to the Silent Manse by Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Poortwachter Lenart Farber is keen to work with the artist who offered their services in the coming season&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;De Verzamelaars van Beeltenissen&#039;&#039; are not the only sect of Sarcophan priesthood with an interest in the Empire. A year ago, representatives of the &#039;&#039;Community of Silence&#039;&#039; (the &#039;&#039;Gemeenschap van Stilte&#039;&#039;) [[Houses_of_Silence#Loud_Silence|announced their interest]] in establishing a &#039;&#039;house of silence&#039;&#039; in the [[Sarvos#Sarcophan Enclave|Alvetti estates enclave]] in Sarvos. Unlike the Collectors - who they apparently hold in very low esteem - the Community of Silence is a moderately influential sect that specialises in supporting the spiritual (and in many cases medical) needs of Sarcophan enclaves in other nations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poortwachter Lenart Farber&#039;&#039; is the spokesperson for the gathering at the estates, and secured a portion of land upon which his sect intended to establish a &#039;&#039;Silent Manse&#039;&#039; – a religious site dedicated to the Sarcophan faith. The work [[Waiting_for_the_worms#Silent_Temple|ran into some problems]] sourcing the [[white granite]] they needed to complete the construction, but it appears that despite these setbacks the Manse is now complete.&lt;br /&gt;
===Momento Mori===&lt;br /&gt;
* &#039;&#039;&#039;Poortwachter Farber is keen to hear from the Dawnish artist who previously offered their services&#039;&#039;&#039;&lt;br /&gt;
One area they &#039;&#039;have&#039;&#039; been successful is in [[Houses_of_Silence#Fine_Art_and_Dark_Spirits|securing an artist]] to help give the Manse an appropriate atmosphere - traditionally the Community of Silence makes a point of employing local sculptors, painters, and glasssmiths when building their temples and shrines. Last Winter Poortachter Farber [[Theory_of_the_crows#House_of_Silence|declared that]] they had been offered the services of a renowned [[Dawn|Dawnish]] artist from [[Astolat]], whose services they intend to retain until the construction of the Manse was complete. That work, despite delays caused by the need to import most of the material needed to build the structure, is now complete and Lenart looks forward to seeing what the artist will create.&lt;br /&gt;
&lt;br /&gt;
Knowing that artists of such renown obviously have many calls on their time, the Poortwachter has dispatched a missive confirming the agreement and offering them an opportunity to remain anonymous if they wish - at least until the obvious genius of their art gives away their identity, of course.&lt;br /&gt;
===Blasphemy and Heresy===&lt;br /&gt;
{{SOP|statement=The Sarcophan are building a Cathedral in the Alivetti Estates, in Sarvos, to their foreign faith. The estates are their lands - leave them to their ways and do not enter, thereby avoiding falling under their sway when it opens. We the Bishops of the League exhort you to polite and civil disinterest!|by=Paulus Adelaar van Holberg, League Assembly|vote=Greater Majority 248-0|when=Summer Solstice 387YE|size=small}}&lt;br /&gt;
* &#039;&#039;&#039;The League Assembly can urge citizens to avoid the Silent Manse and its unwholesome teachings&#039;&#039;&#039;&lt;br /&gt;
Obviously the presence of an actual temple of a foreign religion in Sarvos has been a matter for some concern (for all that the land where it is built is equally technically part of the Sarcophan Delves). The Manse allows an unparalleled opportunity for the Poortwachter and their Community to proselytise the Sarcophan religion to those visiting the Alivetti Enclave.&lt;br /&gt;
&lt;br /&gt;
The League Assembly has provided some guidance to citizens of the City of Masks, wholeheartedly supporting a [[statement of principle]] raised by &#039;&#039;&#039;Paulus Adelaar van Holberg&#039;&#039;&#039;. It urges the people of the League to &amp;quot;leave them to their ways&amp;quot; and thus avoid &amp;quot;falling under their sway&amp;quot;. It exhorts citizens to &amp;quot;polite and civil disinterest&amp;quot;. Given the General Assembly stance on false virtues, heresy, and blasphemy, this statement makes a great deal of sense to many of the bishops of the League. Weighed against that, the people of Sarvos would not be themselves if there wasn&#039;t at least a little interest in seeing what all the fuss is about - secure in the knowledge that their faith in [[the Way]] will shield them from any devilish influence that Poortwachter Lenart may bring to bear.&lt;br /&gt;
&lt;br /&gt;
If the League wants to ensure that their people take this matter seriously, a mandate has been proposed to directly dissuade folk from having anything to do with the Silent Manse and its priesthood.&lt;br /&gt;
{{Mandate|mandate=Be alert to all dangers; within and without! The Silent Manse in the Sarcophan Enclave is a spiritual threat to the wellbeing of all. The only way to avoid blasphemy and heresy is to have nothing to do with this profane temple. We send (named priest) with 25 doses of liao to urge all Imperial citizens planning to visit the estates to express only polite and civil disinterest in their unvirtuous religion.|assembly=League National Assembly}}&lt;br /&gt;
If this mandate is enacted it will ensure that interest in the Silent Manse and the teachings of the Community of Silence remains limited in the League. It will also mean that citizens of other nations who might consider visiting the Silent Manse will be dissuaded from doing so by the bishops of Sarvos. This won&#039;t affect the Community of Silence particularly - their focus is very much on serving the needs of the Sarcophan citizens and visitors to the enclave rather than proselytising explicitly. It will ensure that their beliefs do not spread outside the enclave, and that whatever blasphemy or heresy beliefs they might hold do not corrupt Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
It will, however, mean that there is no opportunity for cordial relations between followers of the Way and the Community of Silence. This means that opportunities to learn more about their beliefs, or their knowledge of ghosts and the like, will be lost. It is a price, but not an especially steep one given that the alternative risks seeing these unwholesome beliefs about the nature of death and the Labyrinth spread within the Empire.&lt;br /&gt;
&lt;br /&gt;
Obviously an [[Mandate#Alternative_Mandates|alternative mandate]] might be offered by the League assembly but it is worth noting that it is not possible to propose a mandate that increases interest in the faith of the Delves without an entirely new statement of principle. An alternative mandate can change the wording, but cannot reverse the entire thrust of the statement that inspired it.&lt;br /&gt;
&lt;br /&gt;
==Under the Waves==&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan Delves are happy to host a delegation from the Department of Historical Research to discuss supernatural powers associated with the sea&lt;br /&gt;
* &#039;&#039;&#039;Commissioning this historical research will incur costs of 10 Thrones to the Imperial Senate and take six months&lt;br /&gt;
* &#039;&#039;&#039;The researcher sent to the Delves will not be available during this time but it counts as only a single commission of historical research&lt;br /&gt;
According to the Imperial Ambassador, the new [[Minister for Historical Research]] &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; intends to take advantage of the offer [[Can%27t_give_everything_away#Beneath_the_Bay|made last season]] to explore Sarcophan understanding of [[eternal|eternals]] and similar powers related to the sea. As mentioned, there will be a cost of 10 Thrones to the Imperial Senate (who maintain the [[Department of Historical Research]]), and the work will take six months to complete. The chosen researcher will not be available until they complete the work, but it would count as only a single commission of [[historical research]]. There is some interest among the &#039;&#039;[[Sarcophan_Delves#Magic|zielweven]]&#039;&#039; covens to meet a delegation from the Empire and pool their respective knowledge on the matter of supernatual powers of the sea. Annike wrly suggests that part of this enthusiasm has no doubt been inspired by the suggestion that the researchers will bring with them a supply of [[the Marches|Marcher]] booze provided by the Minister.&lt;br /&gt;
==Jackals and Buidelrats==&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan have enthusiastically embraced the trading advice offered by the Ambassador&lt;br /&gt;
* &#039;&#039;&#039;Opportunities to gain access to two different markets have been made available&lt;br /&gt;
Last season the Sarcophan Ambassador [[Can%27t_give_everything_away#Speaking_of_Trade...|asked her opposite number]] to provide an assessment of what goods most interest [[Fleet|Imperial traders]] visiting the Delves. She identified eight discreet areas of trade, and requested that the Ambassador rank them in order of interest. Annike thanks Ambassador Dino for their prompt response, and indicates that the result is very interesting indeed. She&#039;s had a report prepared and circulated among interested parties in the city, with an eye to perhaps tailoring the opportunities available to Imperial captains visiting the ports and markets of the Delves more effectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Buidelrats.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Moeraskriden===&lt;br /&gt;
* &#039;&#039;&#039;The House of the Buidelrat is interested in acquiring newly created Imperial rituals dealing with herbs&lt;br /&gt;
* &#039;&#039;&#039;They want the Imperial Conclave to disseminate two rituals to them&lt;br /&gt;
* &#039;&#039;&#039;In return they will secure access to the port of Moeraskriden for Imperial fleet captains&lt;br /&gt;
If Imperial traders are interested in purchasing large amounts of [[herbs]], incidentally, then Bedelaar Huisbaas Annike draws attention to the opportunities presented by swampy &#039;&#039;Moeraskriden&#039;&#039;. These docks, which lie along the coast west of the Delves themselves, represent the ideal location for merchants to purchase herbs and potions, especially elixirs of a medicinal nature. Access to the port was offered once before, as [[384YE_Winter_Solstice_Senate_sessions#Amend_tariffs_of_Sarcophan_Delves|part of an agreement]] that secured Sarcophan merchants the right to [[Tariffs#Free_Trade|free trade]] with the Empire. In the end the Senate preferred the luxuries of [[Foreign_ports#Betovering|Betovering]] but Moeraskriden has not gone away in the meantime. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A standard fleet with at least five levels of upgrades and enchantments will receive an additional potion drawn from a wider list of medicinal preparations some of which are not common in the Empire. The rituals [[Lure of Distant Shores]] and [[Sular&#039;s Promise]] are both sufficient to allow a captain to acquire such an item. A massively enhanced fleet, one with an effective rank of twenty, would receive two such potions. Some will be potions familiar to the Empire such as those detailed under [[Master Medicinal]] while there may be a chance to pick up a real bargain - a potion brewed by Sarcophan master apothecaries or bought from distant herbalists unfamiliar to the Empire.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
A faction lead by the [[Founders_of_the_Delves#The_Buidelrat|House of the Buidelrat]] sees a clear opportunity for profit here, and has put forward a proposal that the Empire may consider. A number of Sarcophan herbalists and covens of mercantile magicians are interested in two new rituals - [[Madyn&#039;s Gift]] and [[Gardener&#039;s Wheel]] which have apparently been mentioned by something or someone called the &#039;&#039;Vrolijke Zwartedraak&#039;&#039;. For all their economic power, the Delves do not have anything that rivals the magical scholarship of the Empire - or even the Commonwealth or the Sumaah Republic. The interests of those magicians who are in a position to codify new magics are generally focused directly on money - which means ships as often as not. These two rituals represent potentially very valuable commodity to the Sarcophan primarily due to the immediacy of their effects - something that makes them much more valuable than traditional [[enchantment|enchantments]] on a [[herb garden]].&lt;br /&gt;
&lt;br /&gt;
If the [[Imperial Conclave]] is prepared to uphold [[Declaration|Declarations]] of [[Dissemination]] for these two rituals, granting them to the House of the Buidelrat, then in return the House will arrange access to Moeraskriden for Imperial fleet captains. At the moment this would allow a standard fleet to acquire six doses of marrowort, five doses of cerulean mazzarine, and two random potions of a medicinal nature (these will be drawn primarily from the [[Apothecary Potions|Apothecary potions]] familiar to Imperial apothecaries, but fleets with significant levels of upgrade may receive something a little spicier).&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Canis aureus syriacus.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jakhalsmarkt===&lt;br /&gt;
* &#039;&#039;&#039;Annabel de Gouden of the House of the Jackal has opened the Jakhalsmarkt to Imperial captains&lt;br /&gt;
* &#039;&#039;&#039;This market near the Betovering docks offers vis, tempest jade, jewellery, and potential magical items&lt;br /&gt;
* &#039;&#039;&#039;It is available only after the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;The goods it provides are largely sourced in the Principalities of Jarm&lt;br /&gt;
Somewhat to her surprise there has been a swift response from the [[Founders_of_the_Delves#The_Jackal|House of the Jackal]]. The Jackal are masters of the jewel-trade in the Delves, and their various families have unparalleled expertise in acquiring, evaluating, and securing markets for precious materials and ornaments. One of their leading lights, &#039;&#039;Annabel de Gouden&#039;&#039;, has seized a potentially lucrative opportunity on learning that top of the list of things Imperial traders are interested in are luxury goods and substances of use to ritual magicians, especially mana crystals. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Jakhalsmarkt&#039;&#039; is a part of [[Foreign_ports#Betovering|Betovering]], and the House of the Jackal already benefits from Imperial captains eager to do business there. Following a frankly inspiring flurry of activity, the House has secured significant shipments of valuable magical goods at short notice which they intend to offer to Imperial fleet captains. They&#039;re not asking for anything in return - the captains will pay for their goods like any other. Yet, regretfully, they can only offer these amazing deals for a single season. &lt;br /&gt;
&lt;br /&gt;
Following the Autumn Equinox, however, any Imperial fleet captain will be able to select the &#039;&#039;Jakhalsmarkt&#039;&#039; as a [[Fleet#Trading|trading]] option. A standard fleet that takes advantage of this opportunity will secure two random pawns of [[vis]] chosen from [[Vis#Golden_Apples|golden apples]], [[Vis#Warm Ashes|warm ashes]], and [[Vis#Prismatic Ink|prismatic ink]] (&amp;quot;Triumph Vis&amp;quot; in the parlance of some Urizen traders). They will also receive three ingots of [[tempest jade]] and a smattering of valuable jewelled goods equivalent to 30 rings.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; To gain a piece of star jewellery a fleet must be at least level ten - meaning a standard fleet (which is level five) would need a combination of five levels of upgrades and enchantments. The rituals [[Lure of Distant Shores]] and [[Sular&#039;s Promise]] are both sufficient to allow a captain to acquire such an item. A truly outrageous fleet, one with an effective rank of twenty, would receive two pieces of star jewellery. They are ribboned items, for which the player would need to provide a suitable phys-rep. Most take the form of necklaces or medallion inlaid with small jewels or crystals, but any object representing a piece of jewellery would be adequate.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
More prosperous fleets (fleets that have been significantly [[Fleet#Upgrades|upgraded]] or [[enchantment|enchanted]]) will also receive a random piece of &amp;quot;Star Jewellery&amp;quot;. These are hard-to-get-hold-of [[magic items]], [[Magic_items#Talismans|talismans]] that empower a magician versed in [[spellcasting]] to perform a specific spell many more times each day provided they already know it.&lt;br /&gt;
&lt;br /&gt;
Bedelaar Huisbaas Annike confides in the Ambassador that while &#039;&#039;Annabel de Gouden&#039;&#039; claims the &#039;&#039;Jakhalsmarkt&#039;&#039; will only cater to Imperial captains for a single season following the Autumn equinox, it is her opinion that this is simply salespersonship. If the profit is there, the Jackals will follow it until such time as the profit goes away at which point they will drop it like a hot stone. To put it another way, if lots of Imperial captains are keen to buy from the &#039;&#039;Jakhalsmarkt&#039;&#039; then it will likely remain open as long as the demand is there.&lt;br /&gt;
&lt;br /&gt;
Obviously, a good deal like this comes with a catch however. &#039;&#039;Annabel de Gouden&#039;&#039; is a former Sarcophan emissary to the [[Principalities of Jarm]] and her family maintains good relations with the traders of that nation. She has leveraged these times in order to acquire so much &#039;&#039;vis&#039;&#039; on such short notice, and the &amp;quot;Star Jewellery&amp;quot; she is offering is exclusively made by Jarmish [[Crafting skills#Artisan|artisans]] - the secrets of which they jealously guard. There is currently an Imperial [[Tariffs#Embargo|embargo]] on trade with the Principalities, meaning that Jarmish merchants are not welcome at Imperial ports. While technically merchants visiting the &#039;&#039;Jakhalsmarkt&#039;&#039; are dealing with Sarcophan merchants, and not with the Principalities directly, the fact remains that a portion of any profits raised here will go straight into the pockets of the Jarmish. While it is a drop in the ocean compared to the costs of running a war it will benefit that nation in a way that, in theory, might prove a bone of contention with the Commonwealth in particular and perhaps even the Summah Republic as signatories to the Liberty Pact which outlaws trade with Jarm.&lt;br /&gt;
&lt;br /&gt;
There is a reason that in the Delves to call someone &amp;quot;jakhal&amp;quot; in the Delves as a term of endearment is to call them a “cheeky fucker” with a smile on one&#039;s face. It remains to be seen whether that smile is contagious or not.&lt;br /&gt;
&lt;br /&gt;
Annabel de Gouden and her faction of the Jackal are not asking for anything - the &#039;&#039;Jakhalsmarkt&#039;&#039; is open regardless. However if they wished the Imperial Senate could make it illegal for Imperial captains to visit the port of Betovering while the market is open. This would prevent anyone visiting the market and acquiring explicitly Jarmish goods, but it would also come at the cost of preventing access to the lucrative luxuries of that wealthy port. Simply criminalizing access to the Jakhalsmarkt would not be sufficient - once a captain docks at Betovering there is no way for anyone to know what they are doing, where they are going, or what they are buying.&lt;br /&gt;
&lt;br /&gt;
Another possibility would be for the Imperial Conclave to [[interdiction|Interdict]] &#039;&#039;Star Jewellery&#039;&#039;. While these talismans are not common in the Empire their basic properties are somewhat known by magicians of the League and Urizen who have had reason in the past to trade with Jarmish artisans. Unfortunately, it would not be possible to interdict only those talismans that originate in Jarm. If such an interdiction is enacted then any talisman that follows the same pattern will also be interdicted (that is, any talisman that allows a magician to cast a spell they know additional times each day). The Senate could make possession and trade of Jarmish Star Jewels illegal, but then the onus would be on the magistrates to identify whether such an item originated with a Jarmish artisan which creates headaches of its own in achieving a conviction.&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|title=Imperial Apothecaries&#039; Guild|align=right|width=200}}&lt;br /&gt;
==Apothecary Allies==&lt;br /&gt;
* &#039;&#039;&#039;Esme i Estrico i Erigo, Speaker for the Imperial Apothecaries Guild, has contacted the Kruidenkenner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Kruidenkenner have suggested shifting existing sinecures and ministries to be appointed by the Apothecaries Guild&#039;&#039;&#039;&lt;br /&gt;
The Sarcophan Delves are masters of the arts of the herbalist, [[Surgical skills#Physick|physick]], and especially the [[Surgical skills#Apothecary|apothecary]]. Among some of the most enthusiastic merchants to invest in the Empire in recent times came from the Delves, specifically the wealthy and influential &#039;&#039;Kruidenkenner&#039;&#039;. This guild is at the forefront of the trade in herbs, and medicinal products of all kinds, and so it is perhaps no surprise that they have shown excited interest in the newly created [[Imperial sodality]] of the [[Apothecaries Guild]]. The leaders of the guild [[Can%27t_give_everything_away#The_Apothecaries_Guild|requested]] that the [[Imperial_Apothecaries_Guild#Guild_Leader|Speaker for the Guild]], &#039;&#039;&#039;Esmé i Estrico i Erigo&#039;&#039;&#039; make contact with them to discuss their shared interests.&lt;br /&gt;
&lt;br /&gt;
It seems that the Speaker has made a very positive impression on the sodalities&#039; opposite numbers if the Sarcophan Delves. They are especially keen on the belief that &#039;&#039;our expertise should be valued and fairly compensated&#039;&#039;, unsurprisingly. They are confident that they can do business together and thus have two initial proposals.&lt;br /&gt;
===Magazijn===&lt;br /&gt;
* &#039;&#039;&#039;The Kruidenkenner are keen to do business directly with the Imperial Apothecaries&#039; Guild&lt;br /&gt;
* &#039;&#039;&#039;They propose changing the appointment methods of the Master of the Root and Stem and the Kruidenkenner Trademaster&lt;br /&gt;
* &#039;&#039;&#039;If this is done the two titles will receive additional opportunities to purchase herbs from the Delves&lt;br /&gt;
There are two major points of contact for the Kruidenkenner in the Empire at the moment, two Kruidenkenner Magazijn warehouses. The [[Kruidenkenner_Trademaster#The_Kruidenkenner_Magazijn|first]] was built at [[Necropolis#Longbeach|Crown&#039;s Quay]] in [[Necropolis]] and is overseen by the [[Kruidenkenner Trademaster]]. The [[Master_of_the_Root_and_Stem#The_Kruidenkenner_Magazijn|second]] in [[Mitwold#Meade|Meade]] in the territory of [[Mitwold]] and overseen by the [[Master of the Root and Stem]]. The position of Kruidenkenner Trademaster is [[Auction of the Seats|auctioned]] at the Spring Equinox each year, and as a Marcher position the Master of Root and Stem is appointed by [[Tally of the Votes]] during the Autumn Equinox. The Kruidenkenner propose changing this arrangement and ask the Imperial Senate to agree to the changes. They would like to see both titles appointed by the Apothecaries&#039; Guild. Bedelaar Huisbaas Annike has confirmed that the Delves are broadly in favour of this and that the changes could be presented as a [[Ambassador#Treaty|treaty]] by Ambassador Dino. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:400px; float: right; margin-left:10px;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Medicinal Herbs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;260 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 marrowort, 6 true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;490 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 marrowort, 12 true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;710 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 marrowort, 18 true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This change won&#039;t affect any of the positions that benefit from the existence of the ruidenkenner Magazijn - they would continue to receive their benefits. But it would improve confidence from the Kruidenkenner merchants dealing with the Empire even further. The [[High Herbalist of Sybella]] and the [[Master of the Clearing House]] would continue to receive their full benefits. The Kruidenkenner themselves would foot the bill to expand their operationg in the western Empire to match those in the east, providing the [[Master of the Root and Stem]] with an additional ability to purchase random herbs identically to that of the Kruidenkenner Trademaster. For their part the Kruidenkenner Trademaster would gain the ability to buy [[true vervain]] and [[marrowort]] - herbs vital to the medicinal arts.&lt;br /&gt;
&lt;br /&gt;
The Civil Service note that in amending the titles, the Imperial Senate could choose to further amend the Master of the Root and Stem to make it an Imperial position that could be held by any citizen. There is no requirement to do so however - an Imperial Sodality can appoint a national position. In this case, all potential candidates would need to be Marchers but everyone in the sodality would have a say in who held the title.&lt;br /&gt;
===Herbal Lore===&lt;br /&gt;
* &#039;&#039;&#039;The Kruidenkenner are keen to learn the secrets of the Unshackled Blade&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They offer to exchange the recipes with two of their own with the Apothecaries Guild&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not currently legally possible for the Apothecaries Guild to accept this offer&#039;&#039;&#039;&lt;br /&gt;
The Kruidenkenner are understandably jealous of their herbal arts - they are the basis of their prosperity and influence after all. For the most part they make use of the same [[potion|potions]] their Imperial counterparts do but it cannot be denied that they know how to brew some things the Empire&#039; apothecaries do not. It seems they are well aware of [[Thornsinger#Thornsong_House|Thornsong House] and interested to learn more about its research - but also painfully aware that it is currently out of action due to the invasion of the Druj and the expanding vallorn. There is one set of potions they know the Empire knows that they do not know and that they are very interested in gaining access to: the [[Unshackled Gift]]. A few years ago there were some discussions with the then-Ambassador about acquiring these potions, fronted by a consortium of Sarcophan herbalists. &lt;br /&gt;
&lt;br /&gt;
The most recent offer, according to Bedelaar Huisbaas Annike, was that Sarcophan apothecaries would be prepared to pay 175 thrones for the recipe, provided that it was an exclusive deal. That is, one in which both parties sign contracts guaranteeing that the knowledge will not be shared with residents of any other nation. The Delves have magicians who can arrange for such contracts to be lodged with the [[Lictors|Brass Magistrates]] of the [[Realms#Autumn|Autumn Realm]] to ensure that both parties face punitive penalties for breaking the contract. The assumption was that having a duopoly on the recipe would allow the merchants of the Delves to recoup the large investment in less than a decade by selling the potions all over the world. Without a convincing contract of exclusivity the potions would be worth only a fraction of their price. Without such an agreement the Empire could sell the recipe to the Sarcophan and then sell it to every &#039;&#039;other&#039;&#039; nation as well thus ensuring that the Delves were left with potions that nobody would pay a premium to buy. They were prepared to pay 15 thrones for non-exclusive access to the recipe.&lt;br /&gt;
&lt;br /&gt;
The discussions came to nothing, unfortunately. Or perhaps fortunately - because it allows the Kruidenkenner the opportunity to acquire this lore for their guild rather than sharing it with the rest of the Delves. As such the Kruidenkenner have a proposal of their own for the Apothecaries&#039; Guild. If the sodality will commit to trade the recipes to them, and agree to an exclusive contract, they will provide the sodality with two recipes of their own, as long as that exclusivity were maintained for at least the next five years. After that, they would be prepared to negotiate further to maintain exclusivity. The &#039;&#039;Brass Magistrates&#039;&#039; would oversee the agreement, ensuring neither side sold the &#039;&#039;recipes&#039;&#039; further afield (obviously both the Empire&#039;s apothecaries and the Kruidenkenner would be able to profit from sellng the potions made with the recipes). The money would be paid directly to the Speaker of the Apothecaries&#039; Guild, who could do with it as they wished.&lt;br /&gt;
&lt;br /&gt;
In exchange the Kruidenkenner are prepared to share two of their own potions with the Apothecaries&#039; Guild. They would provide the guild with a herbal detailing the two potions, and the Guild could keep the knowledge to their members or put them into Imperial lore. Either would be fine provided they were not shared with non-Imperial magicians while the Kruidenkenner enjoy their own exclusivity. The potions they intend to offer are both built using the principles of the [[Master Medicinal]] - a &#039;&#039;salve&#039;&#039; that ameliorates ruined limbs and suppresses the pain of major injuries in a similar fashion to which the [[Master Medicinal#Maledict&#039;s Medicament|Maledict&#039;s Medicament]] removes both poisons and curses; and a more potent version of the [[Apothecary_Potions#Elixir_Vitae|Elixir Vitae]] the Empire is familiar with that restores an injured warrior to full strength after a short period of inaction.&lt;br /&gt;
&lt;br /&gt;
There is however a niggle with all this. The Apothecaries&#039; Guild do not have the legal power to do this. While the Senate has [[387YE_Spring_Equinox_Senate_sessions#Amend_Imperial_Apothecaries_Guild|confirmed]] that the power and authority to disseminate knowledge of potions across the Empire lies with the sodality, they do not have the legal ability to disseminate a herbal from Imperial lore. Their [[Imperial Apothecaries Guild#The Manifesto|manifesto]] indicates that they are responsible for the &amp;quot;&#039;&#039;dissemination of ingredients, potions, and antidotes&#039;&#039;&amp;quot; and that they &amp;quot;&#039;&#039;represent and support the economic, political, and magical interests of apothecaries and herbalists within the Empire.&#039;&#039;&amp;quot; The Senate has approved the Apothecary Guild manifesto but has not formally given them these abilities.&lt;br /&gt;
&lt;br /&gt;
One way to resolve this contradiction would be to give the Apothecary Guild the power to disseminate herbals from Imperial Lore, in the same way that the Conclave can use a declaration of [[dissemination]] to create a ritual text that can then be traded. The other would to be to further amend the manifesto of the Apothecaries Guild to water down their remit. Either would require a [[Constitutional vote]].&lt;br /&gt;
{{WingedMessenger|address=Missives from the Speaker of the Apothecaries Guild, the Kruidenkenner Trademaster, or the Master of Root and Stem may be sent to &#039;&#039;Engel van Luwte, Hal van de Vijzel en Stamper, Sarcophan Delves&#039;&#039;. They have made clear that missives from other individuals will not receive replies.}}&lt;br /&gt;
===Further Communication===&lt;br /&gt;
* &#039;&#039;&#039;The Speaker of the Apothecaries Guild is invited to engage in further communication&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regardless of what happens in the short term, as mentioned the Kruidenkenner are keen to further their relationship with the Imperial Apothecaries Guild. As such, they propose that the Speaker for the Guild should feel free to send a [[Call Winged Messenger|winged messenger]] directly to one of their council - &#039;&#039;Engel van Luwte&#039;&#039; - who is empowered to communicate with the Guild on behalf of the Kruidenkenner. They regretfully point out however that Engel van Luwte is a busy person, and will have little time to reply to random correspondence - as such he will only reply to messages from the Speaker, the Kruidenkenner Trademaster, and the Master of the Root and Stem (the latter two are expected to oversee the trade of herbs between the Sarcophan guild and the Empire after all). Anyone else is cordially invited to do their business via the [[Ambassador to the Sarcophan Delves]].&lt;br /&gt;
&lt;br /&gt;
==Blooming Farmers==&lt;br /&gt;
* &#039;&#039;&#039;Strange flowers continue to grow among the vlinderbloem Hahnmark farmers are cultivating for Sarcophan merchants&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Florian Kraft wishes to meet with Hahnmark farmers to discuss the situation at the Winteemark Tree of Names at 11:45 on the Sunday of the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A Sarcophan vintner who has attempted to brew Viezesmaak using the odd flowers also wishes to meet with farmers. They plan to arrive at TBC&#039;&#039;&#039;&lt;br /&gt;
The fields of Hahnmark are a sea of pinks and purples as summer fades to Autumn. Among flowers with petals like butterfly wings, canny pickers continue to spot the distinctive spiral bloom of the mysterious draaikolkbloem.&lt;br /&gt;
&lt;br /&gt;
The Kraft brothers, self-professed Sarcophan specialists in both wheeling and dealing, say the viezesmaak brewed with the harvest is selling well - but they have a particular interest in the strange spiral flowers growing among the yields of vlinderbloem. Florian Kraft has made the long journey from the Delves to investigate the phenomenon more closely, and wishes to speak to Hahnmark farmers about their experiences with the plant and any potentially valuable properties. Florian aims to arrive at the Tree of Names in the Wintermark camp at 11:45 on the Sunday of the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
But the Kraft brothers’ enterprise has also attracted other interest. Over the past season, renowned vintner Renaten Zuredruiven has experimented with the potential to use draaikolkbloem rather than vlinderbloem to produce Viezesmaak, and how this might affect the narcotic. His experiments concluded, he wishes to speak to farmers about the results at TBC.&lt;br /&gt;
{{WingedMessenger|address=Missives pertinent to the business of the Gold Leaf Gardeners in the Empire can be sent to &#039;&#039;Luca Beekhof, The Bladgoud Tuiniers Handelsschool, Sarvos&#039;&#039;. The Bladgoud Tuiniers caution that they will reply only to missives directly related to their business.}}&lt;br /&gt;
==Goldleaf Gardeners==&lt;br /&gt;
* &#039;&#039;&#039;The Goldleaf Gardeners continue to invest in their establishment in the Alvetti estates&lt;br /&gt;
* &#039;&#039;&#039;Aaven Beekhof has returned to the Delve leaving his nephew Luca in charge of the guild presence&lt;br /&gt;
The &#039;&#039;Bladgoud Tuiniers&#039;&#039; - perhaps better known as the [[Waiting_for_the_worms#Gold_Leaf_Gardeners|Gold Leaf Gardeners]] - have been investing in the Sarcophan enclave in Sarvos for a year or so. Early attempts to arrange a deal with the Chamber of Commerce of the city to sell their [[Houses_of_Silence#Chamber_of_Commerce|narcotics]] proved unappealing. Rather than admit defeat however, the enthusiatic &#039;&#039;Aaven Beekhof&#039;&#039; offered the services of the &amp;quot;herbalists&amp;quot; [[Theory_of_the_crows#Everything_Must_Go|more widely]]. It&#039;s not clear if anyone actually took up the offer, but the fact remains that the Bladgoud Tuiniers have maintained their presence at the Alvetti Estates. Aaven himself has apparently returned to the Delves, but the Gardeners are apparently doing reasonable business with visitors to the estates interested in experiencing the delights they offer. He has left his nephew Luca Beekhof behind to oversee the Gardeners&#039; business in the Empire. The news is that a [[Call Winged Messenger|winged messenger]] might be dispatched to Luca, but that the Bladgoud Tuiniers will only answer if the missive relates directly to their business - and that they are not currently looking to sell anything outside of the enclave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Missives can no longer be sent to Aaven Beekhof; missives sent to Luca Beekhof will only receive a response if they specifically relate to business matters, and the guild is not selling drugs to private citizens at this time.&lt;br /&gt;
{{Sarcophan Links}}&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_dark_and_stormy_night&amp;diff=127641</id>
		<title>A dark and stormy night</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_dark_and_stormy_night&amp;diff=127641"/>
		<updated>2025-09-05T12:55:30Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Cartographer&amp;#039;s Eye */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;...we have noted and understand the need to change your staff in Redoubt but I personally found the increase in numbers perplexing since you will be reducing the staff over the coming season prior to the embassy being shuttered for the duration of the conflict...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Malachi&#039;s voice trailed off as he finished reading aloud from the dusty scroll. He handed the letter to his colleague so that it could be placed with the others. &amp;quot;It&#039;s signed Abel of Zenith Ascendant, Ambassador to the Grendel, he&#039;s telling them they have to get out&amp;quot; he said, by way of explanation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cheeky fuckers.&amp;quot; said Naomi shaking her head. &amp;quot;Hard to believe they were under our noses this whole time. We invite them in - and the first thing they do is start spying on us. First thing and the last thing too, it seems. Virtueless little shits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hm... maybe&amp;quot; Malachi cocked his head to one side considering Naoms&#039; statement. &amp;quot;Would you do as you&#039;re told if it were Grendel giving the orders?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Naomi grinned at the rebuke. &amp;quot;I guess not. What is it Myfanwey says? &#039;&#039;You can&#039;t betray your enemies...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right.&amp;quot; said Malachi grimly. &amp;quot;And what this little episode so neatly demonstrates is that the Grendel will always be our enemies...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Berechiah.jpg|align=left|caption=[[Berechiah]] taught the importance of being prepared to get one&#039;s hands dirty when pursuing threats to the safety of one&#039;s people.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Wreathed in [[Night]] magic, conspiracy abounds in the city of [[Spiral#Apulian|Apulian]]. Last season, the Empire were able to pentrate an outpost of the [[Grendel]] espionage ring, after they [[Our_eyes_in_Spiral#The_Empty_Cellar_(Conjunction)|successfully rescued &#039;&#039;Victo von Temeschwar&#039;&#039;]] and helped him regain his senses after he managed to successfully infiltrate the [[Grendel]] operation in the territory. Once he was fully debriefed, the Empire were in a position to either shut down the outpost in Apulian, or attempt to subvert the network at the risk of letting the spies get away.&lt;br /&gt;
&lt;br /&gt;
While this has been happening, followers of [[Berechiah]] have been [[Our_eyes_in_Spiral#The_Ears_in_Redoubt|searching Redoubt for enemies of the Empire]]. This season, their search was complicated by the [[To_ruin|surprise attack of the Grendel]]. While the invaders are certainly enemies, that threat is better dealt with by armies than individuals hunting cultists, spies and saboteurs. Thus far their work had been largely unsuccessful - which is to say that they were all set to report back that there were very few, if any, real threats in the territory beyond the obvious.&lt;br /&gt;
&lt;br /&gt;
Then, at the very last moment they have a stroke of good luck. Fortune, it seems, favours the vigilant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBLeague.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Black Iron Blade==&lt;br /&gt;
* &#039;&#039;&#039;The Military Council have shut down the outpost of the Grendel espionage ring in Spiral&#039;&#039;&#039;&lt;br /&gt;
After due consideration, the [[Imperial Military Council]] opted to shut down the Grendel operations in Spiral. Perhaps the benefits of trying to subvert the network were too intangible, perhaps the risks of letting the spies get away were simply too great. Only those who were present for the discussion will know for sure what was discussed, but the decision is not in any doubt. Orders go out to the Imperial magistrates, who gather together groups of League bravos, hastily recruited as militia and supplemented with a handful of sentinels and magicians from the spires outside the city. They move decisively to arrest the ringleaders - with a series of dawn raids the perpetrators are quickly taken into custody.&lt;br /&gt;
&lt;br /&gt;
Those involved are a motley collection. Around half are Apulian orcs, most of whom never become League citizens when the territory switched sides under the leadership of Salt Lord Kaliact. A third are League citizens, whose loyalties have been bought with coin and promises of more. The remainder are a sorry mix of malcontents and ne&#039;er do wells, mostly disgruntled Urizeni unhappy with the new regieme.&lt;br /&gt;
&lt;br /&gt;
Their arrest marks the end of Grendel operations in Spiral. There&#039;s no doubt some informants will have got away, you never catch everyone, but under questioning it is clear that the hard-headed choice of the Council has ensured that all the key people have been caught. The ones that refuse to cooperate are swiftly tried and executed, the handful that wisely chose to spill their guts and tell everything they now get off &amp;quot;lightly&amp;quot; - allowed to board ship and set sail never to return to the Empire. A chance to escape with their lives is too much for some of them to resist and the magistrates are able to gather a trove of invaluable information.&lt;br /&gt;
&lt;br /&gt;
The first thing they discover is that the Grendel are operating &amp;quot;jewels&amp;quot; in [[Sarvos]] and &#039;&#039;another&#039;&#039; in [[Sarvos#Bocche|Trivento]] as well, despite the [[The_cities_and_the_city#Sarvos:_Agents|work done to root them out from here two years ago]]. There were apparently plans to establish a new outpost in [[Necropolis#The_Necropolis|the Black City in Necropolis]] after the last one was [[Rings_and_crowns#Eyes_of_the_Basilisk|rooted out by the Empire]], but thus far the Grendel were unable to spare the resources needed. However, there is one in [[Redoubt#Cargo|Cargo]] in [[Redoubt]] - based out of the old embassy building.&lt;br /&gt;
&lt;br /&gt;
These spies have no information on other territories, but it&#039;s likely that there are jewels in [[Madruga]] and [[Feroz]]. Certainly the actions of [[Fake_empire#Gallum_Fiersach|Commander Gallum Fiersach]] in response to [[A circle sewn with fate|the Wrecker attack on Feroz]] strongly suggest that must be the case in that territory.&lt;br /&gt;
&lt;br /&gt;
However, the Empire can be confident that the Grendel espionage ring does not extend beyond this. The interrogation of the captured Grendel agents reveals that the Grendel use their navies to set up these espionage rings. A single navy is all it takes, and any of the forces can accomplish it. All it takes is for the navy to spend a season in the waters off the coast and the scouts and spies go to work infilitrating the coast and suborning those whose loyalties are for sale. It&#039;s not cheap, it costs the Grendel a heavy purse to set a new jewel in their ring and crucially the navy can&#039;t do anything else that season. Worse, if the navy is driven off or intercepted by another navy then the efforts are wasted. &lt;br /&gt;
&lt;br /&gt;
The only other way they can set up an espionage ring is if they control the territory itself. Based on that information, the only places the Grendel could have outpouts of their espionage ring is in Feroz, Madruga, Sarvos, Necropolis, Redoubt, Spiral and Maraeve. Of those, the Empire can be certain they are not in Spiral or Necropolis, but the others are all suspect, and Sarvos and Redoubt are a certainty. &lt;br /&gt;
&lt;br /&gt;
And that it turns out, was all the followers of Berechiah needed to spring into action.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBUrizen.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Watchers&#039; Flute==&lt;br /&gt;
* &#039;&#039;&#039;The Grendel were using the embassy building in Cargo to spy on the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The followers of Berechiah have used the information from Spiral to shut this operation down&#039;&#039;&#039;&lt;br /&gt;
With a tip-off from the ongoing investigations in Spiral, the followers of Berechiah searching Redoubt for spies leap into action. It&#039;s one thing to search a whole territory, it&#039;s another to know that the thing you&#039;re looking for is in one city. If Cargo were a city of the League that might still leave a lot of rocks to look under, but [[Redoubt#Cargo|Cargo]] is much smaller than even Apulian, the smallest of the five League cities. Moreover, the open planning preferred by the Urizen leaves fewer hiding places for cockroches than the Grendel might have liked.&lt;br /&gt;
&lt;br /&gt;
The information provided by the informants the magistrates have captured isn&#039;t enough to pin down the location of the Grendel operations - here or elsewhere, but it&#039;s enough to get them started. Spurred on the need to act quickly, before the information becomes stale, the Vigilant run down every lead and to their astonishment discover the Grendel have been hiding in plain sight.&lt;br /&gt;
&lt;br /&gt;
The old [[Construct_Grendel_Embassy|Grendel embassy building]] was commissioned by the Senate in Redoubt in Spring 384YE and the work was completed two seasons later. The Grendel quickly settled into the new building but when the treaty came to an end, it seems that not &#039;&#039;all&#039;&#039; of them moved out. There had been clear signs of trouble - odd reports of Grendel activity in and around the embassy as the end of the treaty grew closer. The Ambassador to the Grendel at the time wrote to them reminding their counterpart that they would need to depart the embassy if war began. The Grendel protested the issue - claiming that as civilised people they should keep the channels of communication open - even during the war. However there were no instructions to the contrary by the Senate and so the ambassador&#039;s instructions were carried out and the embassy was closed and the occupants offered free passage out of the territory.&lt;br /&gt;
&lt;br /&gt;
Now it seems that not all of them may have left. In fact, it transpires that the Grendel were using the embassy building to spy on the Empire at the time, with spies coming and going at all hours of the day. The diplomatic staff duly left when the embassy was closed, sadly the spies did not, it appears. Rather than get on a boat with their colleagues they chose to hide in the city and have been operating clandestinely ever since. Incredibly, the spies have actually been hiding out in the old embassy building itself, using a secret tunnel to come and go unobserved.&lt;br /&gt;
&lt;br /&gt;
The Vigilant place the embassy building under close scrutiny, being careful not to tip off the enemy. Once they&#039;ve gathered enough information, they call in the magistrates who move swiftly to arrest and execute the spies. A handful of corrupt merchants are rounded up with them, it seems that more than a few Urizeni captains have been paid handsomly for reports of what they&#039;ve learned while sailing the Bay. Sadly there&#039;s no new information beyond what had already been discovered in Apulian, but the magistrates are able to confirm what those in Spiral discovered. Each espionage ring requires a navy taking special orders to sit in the waters off a territory for a season to set one up. They&#039;re expensive, not just to set up but to run. Paying informants is costly business it seems.  &lt;br /&gt;
&lt;br /&gt;
All-in-all it has been a surprisingly effective process - for all that it has been mostly good luck. If the followers of Berechiah hadn&#039;t been here at just the right moment, then it&#039;s likely that the Grendel spies would have got away with it. As it is, they&#039;ve been able to capitalise on the success in Spiral to clear Redoubt - and in doing so clear the entire Eastern half of the Bay.&lt;br /&gt;
&lt;br /&gt;
That just leaves Sarvos, Feroz, and Madruga to deal with...&lt;br /&gt;
&lt;br /&gt;
==Countering the Grendel==&lt;br /&gt;
* &#039;&#039;&#039;The Grendel espionage ring has offices in Sarvos and Madruga and is suspected of having offices in Feroz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Spymaster and the Shuttered Lantern could be empowered to go after these operations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Grendel Espionage&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Feroz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Suspected&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Madruga&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Confirmed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sarvos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Two Confirmed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Necropolis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Clear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Redoubt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Clear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spiral&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Clear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maraeve&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Clear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Removing the remaining &amp;quot;jewels&amp;quot; of the Grendel espionage ring will not be easy. The Vigilant might favour the use of the [[Silent Bell]], it&#039;s certainly within their remit, but their focus is currently in the east on the Druj where they are suffering heavy losses. Much more of that and there won&#039;t be a Silent Bell to send.&lt;br /&gt;
&lt;br /&gt;
There are three options that the Empire could employ, all of which would work. The first is to empower the [[Imperial Spymaster]], [[387YE_Summer_Solstice_Senate_sessions#Amend_Imperial_Spymaster|recently granted responsibilties for counter-espionage]], the power to set up and coordinate counter-espionage efforts. An alternative would be to empower the [[Shuttered Lantern]] by building them a [[The_shape_of_things_to_come#Each_in_Order|Grand Lodge]]. Finally, the Empire could ask one or Imperial generals with scouting armies, the Seventh Wave or potentially the Wolves of War to [[Army_qualities#Scouting|scout the territory]]. The last requires the least upfront investment, but it does mean having an entire Imperial army unable to fight that season.&lt;br /&gt;
&lt;br /&gt;
===Lowther&#039;s Gaze===&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could commission offices for the Imperial Spymaster to give them the power to set up a counter-espionage operation in a territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each operation would cost 10 thrones and require the support of military units with a combined strength of two thousand to be successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spymasters Offices&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Any Imperial controlled region with the city quality&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 white granite, 10 weirwood, and 90 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Amends the title of Imperial Spymaster to give them the power to announce a counter-espionage operation in one territory each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Unlimited&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Counter Espionage&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Use:&#039;&#039;&#039; Announcement in the Military Council&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Once per season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates a [[Venture#Scouting_Ventures|scouting venture]] to conduct counter-espionage in the territory in the coming season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; &lt;br /&gt;
* Gains information on the existence of espionage operations in the territory if supported by military units with a strength of 1000 or more&lt;br /&gt;
* Gains opportunity to counter espionage operations in the territory if supported by military units with a strength of 2000 or more&lt;br /&gt;
* Only military units from the nation in question could help with counter-espionage efforts in their nation&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Veto:&#039;&#039;&#039; Can be vetoed by the General Assembly, the Assembly of Nine or the national assembly of the nation the territory is in&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate could use a Senate motion to build substantial offices for the Imperial Spymaster. The best place for such offices would be in one of the great cities of the Empire, it wouldn&#039;t have to be one of the League cities but it would need to be a large settlement.&lt;br /&gt;
&lt;br /&gt;
Once the offices were complete, the Spymaster could use them to coordinate counter-espionage efforts in the Empire. These efforts wouldn&#039;t be cheap, but they would be flexible, the Spymaster could choose any Imperial territory (that is a territory eligible to elect a [[senator]]). All they would need to do is use an announcement in a Military Council session to issue the orders. It wouldn&#039;t be cheap - each use of this power would cost the Imperial treasury 10 thrones that season, reflecting the expenses of setting up and coordinating scores of independent scouts.&lt;br /&gt;
&lt;br /&gt;
That latter part is crucial - the Spymaster would need significant support from Imperial military units. The announcement would create a scouting venture that military units &#039;&#039;from the nation in question&#039;&#039; could choose to support the venture. If the venture had the support of military units with a combined strength of a thousand or more, then the Spymaster would get a full report on any covert activities by spies in the area and &#039;&#039;might&#039;&#039; discover illicit activities by cults or similar. With a strength of two thousand or more, the Empire would gain an opportunity to shut down any covert activity, if there was any.&lt;br /&gt;
&lt;br /&gt;
One drawback of this approach is that the military units would need to be drawn from the nation where the action was taking place. Marcher bounders would be highly effective in counter-espionage efforts in Mitwold or similar - but they couldn&#039;t help in the League or the Brass Coast, or other nations.&lt;br /&gt;
&lt;br /&gt;
===Cartographer&#039;s Eye===&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Conclave could use a declaration of concord to look into establishing a grand lodge for the Shuttered Lantern in one of the afflicted territories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The presence of the Shuttered Lantern grand lodge in a territory would make it impossible for an enemy to establish a spy network or an espionage ring there&#039;&#039;&#039;&lt;br /&gt;
With the [[Lit_up#Golden_Opportunity|grand lodge]] of the [[Golden Pyramid]] in [[Mareave]] completed, the Conclave could use a declaration of concord to identify which order ought to benefit from such prestigious quarters next. There is considerable competition for this honour, but if the Conclave chose to honour the Shuttered Lantern it would give them an opportunity to base themselves in a territory. Any grand lodge is bound to provide an array of benefits - assessing those options is part of what the declaration is for. It&#039;s not possible to know what the exact benefits might be.&lt;br /&gt;
&lt;br /&gt;
However, one thing is clear - once a grand lodge of the [[Shuttered Lantern]] was complete in a territory, it would not be possible for the Grendel to set up a new office of an espionage ring there, nor for any enemy power to build a spy network there. With so many wizards dedicated to the detection and monitoring of threats in the territory, it would be impossible for a &#039;&#039;new&#039;&#039; network to be created.&lt;br /&gt;
&lt;br /&gt;
The obvious drawback is the costs - a grand lodge is a huge edifice that require a massive investment of time and resources from the Empire. And if it did provide opportunities for the order to engage in counter-espionage, there is no reason to think they would be any cheaper than those potentially available to the Imperial Spymaster. As such it is impossible to tell at this time which route would be the best, although given he scale of the problem, there is no reason the Empire couldn&#039;t pursue both avenues.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Radiant Orb==&lt;br /&gt;
* &#039;&#039;&#039;Spies have not been able to locate the missing prognosticator Eilian Sweetwater&lt;br /&gt;
One matter that comes to light not long before the Autumn Equinox is that of [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]], the [[Navarr]] Imperial Prognosticator. It seems that the prognosticator left [[Redoubt#Elos|Elos]] literally a day before the Grendel armada swept into [[Redoubt#Naris|Naris]] and laid siege to the town. Unfortunately, he left on a boat chartered to bring him and his fellows to the site of the old Lighthouse of Nikopheros. There has been no further news of either the well-loved Navarr researcher, nor those who travelled with him, and fears are growing that he has fallen into the hands of the Grendel. There is some concern that Eilian is well-acquainted with any number of Imperial projects and plans, and has a wealth of knowledge about the history of the Empire to boot. If he is in the hands of Grendel spymasters... well they are unlikely to be gentle in trying to pry open the lid of his knowledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Participation&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Any character who was involved in Eilian&#039;s work - he was on sabbatical exploring historic lighthouses - is welcome to create a story as to why they were not with the prognosticator when he set sail. These stories might involve unlikely coincidences, the intervention of odd and enigmatic strangers, weird presentiments of doom, or just a plan to follow on later once some pressing business was concluded. They might also involve a desperate flight from the island on the chartered boat, moments ahead of the Grendel attackers, and the discovery once it was too late that the prognosticator is not aboard. In the end, it appears to be only Eilian and &#039;&#039;[[For_those_in_peril_on_the_sea#A_Surprise_Guest|Fotismos]]&#039;&#039; who are unaccounted for.&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Any_port_in_a_storm&amp;diff=127499</id>
		<title>Any port in a storm</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Any_port_in_a_storm&amp;diff=127499"/>
		<updated>2025-09-03T10:43:40Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* Back At The Office */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The group of academics leaned back on the bog chairs their hosts had provided. The evening meal, a mixed sea food grill had been delicious. Served on a bed of rice and artfully presented on thick green leaves that also added a subtle flavour to the meal. It had made a pleasant change from the spiced and cured sausage that was the mainstay of many Holberg meals. What was needed now was a few tankards of the city&#039;s finest ale, but sadly that was in very short supply way out here in Misericorde.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t think I&#039;ve ever been spied on before! Well not by such charming hosts.&amp;quot; Gelberg grinned at his colleagues. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hardly think the girl&#039;s a spy!&amp;quot; said Heinrich openly laughing at the suggestion. &amp;quot;She&#039;s a guide - and a damn good one too. I would have trod in that bog up to my waist if she hadn&#039;t been there to point it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You haven&#039;t spent enough time with her yet. She pestered me with questions all day. All day! How does this work in the Commonwealth. How do you build a cantilevered crane lift? What&#039;s the best diameter for a borehole well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So she&#039;s inquisitive! There&#039;s nothing wrong with that surely?&amp;quot; protested Heinrich.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Inquisitive? I think not. Have you noticed that she occasionally sneaks off? You said she was off playing with the other kids. Well she wasn&#039;t - I caught her. She was writing everything I said down... She was making notes! She could be working for the Jarmish!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gelberg&#039;s tone was one of outrage, but Heinrich still couldn&#039;t quite tell if his boss was being being serious or whether it was just mock indignation. &amp;quot;You&#039;re not... actually worried about her... are you Immy? She&#039;s our host&#039;s niece, she seems lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t be fooled by that!&amp;quot; said Gelberg and spread his hands wide as if to encapsulate some terrible danger before unveiling the punch line. &amp;quot;I know a student searching for extra-credit when I see one!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Heinrich rolled his eyes and groaned at his supervisor&#039;s terrible joke. The cost of not having thought to bring any ale with them suddenly seemed a lot higher.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=GreatestCity5.png|caption=Holberg is regarded as the greatest city in the League - and perhaps even the world.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The idea of building a port in [[Holberg]] is not a new one. Long before it was near-universally acknowledged as [[the greatest city in the world]], the merchant-princes of the east dreamed of establishing a port to boost trade. Such dreams were little more than fancies while the [[Druj]] held the outlying regions and threatened to take the city. Now that the Empire is pushing east and driving the Druj back, there is a chance to seize the initiative and help make Holberg even more Prosperous.&lt;br /&gt;
&lt;br /&gt;
There was [[Thousands_or_more#A_New_Port|talk of more ports]] on [[the Semmerlak]] when [[Ossium]] was conquered. The [[Karov#Malimorzi|docks of Korotny]] were eventually expanded, but ideas to expand [[Semmerholm#Lacuve|Lacre]] in [[Dawn]] and to build a new port in the north of Holberg never emerged. Now, the timing seems apposite - the Sand Fisher [[orc|orcs]] are eager to support any investment in the north of the territory and one of the powerful [[Sarcophan Delves|Sarcophan]] families, the [[Founders_of_the_Delves#The_Lijkkever|The Lijkkever]], have likewise [[Can&#039;t_give_everything_away#Schuyler_and_Holberg|expressed an interest]] in the prospect of trade with the greatest city in the world. At the Summer Solstice, the [[Imperial Senate|Senate]] instructed the civil service to send [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi of Virtue&#039;s Rest]] to [[appraisal|look into the matter]], to see what such plans might cost and what the benefits would be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by =&amp;quot;Senate motion, Proposed Holberg, Seconded Casinea&amp;quot;&amp;gt;To instruct the Prognosticator&#039;s Office to send Naomi of Virtue&#039;s Rest to appraise constructing a port in Utterlund, in Holberg, as laid out in the suggestion from the Lijkkever families of the Sarcophan Delves. We ask Naomi to negotiate with the Lijkkever and the Sand Fisher Orcs of Misericorde for their assistance in constructing the port and associated necessary infrastructure.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A New Port==&lt;br /&gt;
* &#039;&#039;&#039;The Senate could commission a large port in Utterlund to improve trade for Holberg and surrounding territories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The port would provide an array of benefits and slowly establish a new town at the location&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Building the new port will harm trade at Varushkan ports on the Semmerlak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Increases purchase prices at Korotny Docks and Kostjya&#039;s Respite in Varushka by a tenth&#039;&#039;&#039;&lt;br /&gt;
The Senate can&#039;t create a new town from nothing, but nobody is in any doubt that if the Empire builds a decent-sized port on Holberg&#039;s coast, then it will quickly grow into a thriving conurbation that might one day rival [[Sarvos#Trivento|Trivento]]. With ships bringing in valuable trade goods, there will be a constant need for stevedores to work the docks; there will be a demand for inns and hostelries to entertain landbound sailors and warehouses to hold the goods; and if the port is big enough it will draw people to it like flies to honey, and within two years a new town will have sprung up.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Imperatrix Docks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Utterlund, Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75 white granite, 50 weirwood, and 375 Crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment in businesses in Holberg&lt;br /&gt;
* Raises the level of investment in fleets in Holberg engaging in trade&lt;br /&gt;
* Boosts taxation from the territories bordering the Semmerlak by a total of 15 thrones a season&lt;br /&gt;
* Establishes a new town on the Holberg coast&lt;br /&gt;
* Establishes a ferry across the Nameless River allowing easy travel from Holberg to Ossium boosting trade between the two territories&lt;br /&gt;
* Reduces the cost for Holberg characters to upgrade businesses by one white granite for a year after completion&lt;br /&gt;
* Creates the League position Prince of the Imperatrix Docks&lt;br /&gt;
* Allows Holberg businesses access to purchase up to two wains of one type of bourse resource set by the Merchant-Prince of the Docks each season&lt;br /&gt;
* Increases purchase prices for the [[Merchant Boyar of the Bittershore]] and the [[Harbourmaster of the Semmerlak]] by one tenth (rounded down)&lt;br /&gt;
* Includes extensive offices for the Prince and their staff&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Merchant-Prince of the Imperatrix Docks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; League&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes or Auction of the Seats&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Can purchase goods from visiting merchants&lt;br /&gt;
* Can set the type of wains available to buy from the docks by winged messenger with one seasons delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversee the Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Trade Purchases&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;100 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port will need to be sizable, however. Too small and it will fail - incoming ships will prefer to sail on to Lacre, [[Karsk#Korotny|Korotny]], or the [[Ossium#Bittershore|Bittershore]]. Without that trade, there wouldn&#039;t be a reason for people to go there. Without enough ships docking there, Holberg merchants will be better served by sending their goods to other markets. There is no middle ground - all the [[Appraisal#The_Prognosticators_Office|Prognosticators Office&#039;s]] calculations agree that an [[Ambition|Ambitious]] program of works to establish a large set of docks will be a seed that grows into a mighty oak - but if the plan is too parsimonious, it will achieve nothing and end up being little more than a vanity project.&lt;br /&gt;
&lt;br /&gt;
The plans themselves are not Naomi&#039;s area of speciality, but the Lijkkever have a great deal of experience with such matters and they are eager to help. In other circumstances, they might demand payment for the work done for the Empire by their skilled architects and engineers, but Naomi adroitly persuades them to provide their assistance as a sign of good faith and support for the project. She also recruits some of the most capable professionals from Holberg to work on the plans by slyly suggesting that they might not want to be outdone by their Sarcophan rivals. Together, the two groups are able to meet the brief - to create an Ambitious set of plans for a set of docks that would draw ships, businesses, and people to the shores of Holberg.&lt;br /&gt;
&lt;br /&gt;
The port would be operational as soon as it was complete, enabling trade to flow to and from Holberg to the port. The [[385YE_Autumn_Equinox_Senate_sessions#Construct_the_Lakesedge_Highway|recently completed Lakesedge Highway]] that runs from [[Holberg#Holmauer_Park|Holmauer Gate]] to [[Holberg#Misericorde|Misericorde]] would need to be extended to reach the new port on Utterlund&#039;s coast, but that work is small and the costs included in the proposed [[commission]]. Once established the port the bustling trade would cause a port town to spring up and would establish an office to oversee operations. The Docks have been provisionally titled the &#039;&#039;Imperatrix Docks&#039;&#039; in honour of the most famous scion of Holberg in living memory, the [[Empress Lisabetta]].&lt;br /&gt;
&lt;br /&gt;
The Merchant-Prince of the Imperatrix Docks would be responsible for the docks and the trade, ensuring that things ran smoothly. They would have the opportunity to purchase some of the wains being sold in the port - and could use their influence with the Sarcophan to set what resources were brought to the port to sell. If they sent a [[Call Winged Messenger|winged messenger]] to Ambassador Bedelaar Huisbaas Annike at a summit, then they could determine whether it was [[mithril]], [[white granite]] or [[weirwood]] that arrived at the docks for sale. There would be a significant delay for any changes; manifests take time to be arranged so the type of wains available would change in the trade season after the following summit (that is three to six months later), so it would be prudent for [[the League]] to select a far-sighted candidate to the position.&lt;br /&gt;
&lt;br /&gt;
The Merchant-Prince would not be the only one able to benefit from the arrangements. Each Holberg business would be able to purchase a small shipment of wains from the docks, with the type dependent on whatever the Merchant-Prince had ordered. For the first year of operation, it would cost three thrones for a wain or seven for two wains, but prices &#039;&#039;could&#039;&#039; vary after that point, driven by demand and circumstance.&lt;br /&gt;
&lt;br /&gt;
The one drawback of the new port is that it would reduce trade to the more northern ports in the Varushka - the Docks at Korotny and [[Merchant_Boyar_of_the_Bittershore#Kostjyas_Respite|Kostjyas Respite]]. As a result, the [[Merchant Boyar of the Bittershore]] and the [[Harbourmaster of the Semmerlak]] would see all the prices for their ministries increase by one tenth (rounded down) reflecting the increased prices needed to be paid to attract merchants to these more distant ports.&lt;br /&gt;
&lt;br /&gt;
==The Lijkkever Connection==&lt;br /&gt;
* &#039;&#039;&#039;The motion to commission the docks could grant the Lijkkever exclusivity among the Sarcophan to use the docks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would reduce the costs by 20 wains of white granite and 60 crowns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would remove the penalty for building a commission in a marsh in Holberg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The increase in taxation for the docks would drop from 15 thrones to 10 thrones&#039;&#039;&#039;&lt;br /&gt;
The Lijkkever are eager to embrace the opportunities provided by trade with Holberg and their help could be pivotal. Years ago, a proposal by the Sand Fishers identified Misericorde as the only part of the Holberg coast that might be suitable for a substantial port, but that was based on the assumption that nobody would be mad enough to want to build a port in a marsh. With the creeping waters of [[Holberg#The Morass|the Morass]] expanding to claim [[Holberg#Ennerlund|Ennerlund]], [[Holberg#Utterlund|Utterlund]] and [[Holberg#Rebeshof|Rebeshof]], it seemed like a safe bet that the only practical choice would be Misericorde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Lijkkever Exclusivity&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Amendment to Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Utterlund, Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Reduces the cost of the docks by 20 white granite and 60 Crowns&lt;br /&gt;
* Removes the penalty to build any commissions in the marshes of Holberg&lt;br /&gt;
* Reduces the increase in taxation in adjoining territories from 15 to 10 thrones&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normally, any [[commission]] that is built in [[Region_qualities#Marsh|a marsh]] will see labour costs increase by twenty percent, reflecting the [[Commission#Marshes|difficulties involved]] in working in such wet conditions where groundworks easily flood. However, the Lijkkever are experts at such work and whatever happens, they are prepared to lend their expertise to the project for free as a show of their good will. As a result, the normal penalty for constructing a port in a marsh does not apply to the Imperatrix Port.&lt;br /&gt;
&lt;br /&gt;
However, the Lijkkever are seeking something more - they would like a fifteen year contract for exclusive access to the docks. Their ideal is that only Sarcophan vessels registered with the Lijkkever would be allowed to put to port in Holberg during that time. In return they would provide twenty wains of white granite and sixty crowns towards the cost of constructing the docks. In addition, they would establish a small Lijkkever community in the new port who would provide their skills and experience towards any commissions built in Holberg, removing the penalty for &#039;&#039;any&#039;&#039; commission built in the marshy regions.&lt;br /&gt;
&lt;br /&gt;
Sadly, there is a downside to granting the Lijkkever such rights. There would still be trade from other nations around the world coming to the port and the Lijkkever are a prosperous and wealthy family, but preventing other Sarcophan from competing with them would mean less overall trade and less wealth generated for Holberg and the surrounding territories. As a result, taxes in adjoining territories would rise by a total of ten thrones a season, rather than fifteen.&lt;br /&gt;
&lt;br /&gt;
Any exclusivity would need the legal agreement of the Imperial Senate, so it would &#039;&#039;have&#039;&#039; to be included in the [[Senate motion]] or [[Senate announcement|announcement]] for the commission - it could not be included later, without a separate Senate motion.&lt;br /&gt;
&lt;br /&gt;
==The Sandfisher Contribution==&lt;br /&gt;
The Sandfishers are a little nonplussed that the Empire is now looking at building at port in Utterlund rather than [[Holberg#Misericorde|Misericorde]] as [[Schools_and_sawmills#The_Lakesedge_Highway|originally proposed by &#039;&#039;&#039;Lia Adelaar van Holberg&#039;&#039;&#039;]]. The Empire had built a fine road that now runs all the way from Holmauer Gate to the Misericorde coast with the stated intention of building a port at the end of it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sandfisher &#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Amendment to Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Grant the Sandfishers their own trade enclave in the new port&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Reduces the cost of the docks by 20 weirwood and 60 crowns&lt;br /&gt;
* Prevents the Empire selling weirwood to Sarcophan traders through the port&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
However, they are not slow to grasp that with the help of the Lijkkever, the Empire won&#039;t have to worry about the costs of building in the wet marshes of Utterlund. The orcs are shrewd enough to understand that the Lijkkever have very effectively undercut their offer. If they are disappointed they hide it well. They cheerfully concede that while they won&#039;t do half as well from a port built in Utterlund, as Misericorde, they&#039;re still much better off than with no port at all. And once the town develops there will be growing demand for the foodstuffs produced by the Sandfishers with a market that is right on their doorstep.&lt;br /&gt;
&lt;br /&gt;
Crucially, it appears that the sept have been painstakingly preparing for something like this project for years. In Winter 383YE, [[Across_the_Abyss#Prosperity|members of the sept asked what they might do to repay the League]] for the generous gifts they had been given, the lands of Misericorde and so forth. They insisted this was important - that [[Prosperity]] demanded that they despise those who take without giving (a phrase that some Sandfishers increasingly use as a reference to the Druj). In response, the League Assembly endorsed a [[statement of principle]] by &#039;&#039;&#039;Lia Adelaar van Holberg&#039;&#039;&#039; which suggested one way the sept could help would be to support investments in the wealth of the territory.&lt;br /&gt;
&lt;br /&gt;
Inspired by that goal, the sept acquired the materials to build their own [[Schools_and_sawmills#Holberg:_The_Sand_Fisher_Port|sawmills]] and have been busy preparing large stocks of timber. Kiln-dried hard wood ready for construction and surprisingly substantial stocks of [[weirwood]] have been carefully hoarded for just this moment.&lt;br /&gt;
&lt;br /&gt;
Their original plan, when they expected the port to be built in Misericorde, was to contribute 20 wains of weirwood to the commission of the new port. However, since the port is now being planned for Utterlund, they have a request to make. They have apparently been speaking with the Sarcophan and have discovered the existence of the [[Houses_of_Silence#The_Alivetti_Enclave|The Alivetti Enclave]] in Sarvos. In return for their weirwood and help with the labour building the port, they would like their own enclave.&lt;br /&gt;
&lt;br /&gt;
Their plan is a modest building that will include a small storehouse where they can keep goods to sell to visiting traders. They understand the League might not object to them bringing goods to the port to sell anyway, but the sept believe that having their own enclave would give them some credibility with merchants which will increase the prices they can get for them. Technically it would mean that Sandfisher law was relevant inside the building but the sept don&#039;t seem to care about that; they&#039;re more concerned about the impression the enclave will give the Sarcophan and other visitors.&lt;br /&gt;
&lt;br /&gt;
There don&#039;t seem to be many &#039;&#039;obvious&#039;&#039; drawbacks to the plan, but there may be political issues that make it impossible. The lone economic flaw is that if the Empire found a way to sell weirwood through its ports, they wouldn&#039;t be able to sell weirwood at the new port, since the Sandfishers would meet any demand in that regard, from their share of the [[Holberg#The_Flaxen_Pillars|Flaxen Pillars]].&lt;br /&gt;
&lt;br /&gt;
===Good Neighbours===&lt;br /&gt;
* &#039;&#039;&#039;A companion appraisal is being performed by Commonwealth Professor Gelberg that may have bearing on the matter of the port&lt;br /&gt;
At the same time that Naomi is engaged in her appraisal, the [[Commonwealth]] academics led by Professor Gelberg are also talking to the Sand Fishers. While Naomi&#039;s efforts are focussed on what support the sept would be able to provide for the new port, Professor Gelberg is exploring [[Threats_that_are_to_come#The_Common_Good|the possibility of the Sandfishers acquiring farms in Utterlund and Rebeshof]].&lt;br /&gt;
&lt;br /&gt;
==Back At The Office==&lt;br /&gt;
* &#039;&#039;&#039;Graciana is not available to perform an appraisal during the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;Mladen Escovitch continues to enjoy his retirement&lt;br /&gt;
* &#039;&#039;&#039;Eilian Sweetwater is on sabbatical and also missing&lt;br /&gt;
While Naomi is busy in Holberg, there are a few developments at the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]] that the Imperial Senate should keep in mind during the Autumn Equinox. The number of appraisals remains the same, but there are slightly fewer appraisers to actually &#039;&#039;perform&#039;&#039; them.&lt;br /&gt;
&lt;br /&gt;
At the Summer Solstice the Senate [[387YE_Summer_Solstice_Senate_sessions#Appraise_Ministries|instructed]] the Prognosticators to look into ways to provide new options to some of the Empire&#039;s [[ministry|ministries]]. In the absence of specific guidance from the Senate, the Auditor of the Imperial Treasury, &#039;&#039;Gerard La Salle&#039;&#039;, assigned [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] to oversee the matter. This appraisal is quite challenging, and will take another three months to complete - it will not be finished until the Winter Solstice 387YE. As such, Graciana is not available to perform any other appraisals until that time.&lt;br /&gt;
&lt;br /&gt;
The Senate also [[387YE_Summer_Solstice_Senate_sessions#Grant_Sabbatical_to_Eilian_Sweetwater|approved]] a request by [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]] to take a sabbatical from the Prognosticator&#039;s Office to perform a [[For_those_in_peril_on_the_sea#An_Extensive_Prospect|thorough investigation]] of the Empire&#039;s historic lighthouses. Unfortunately, his first such investigation into the destroyed Lighthouse of Nikophoros in [[Redoubt]] coincided with a [[To ruin|major offensive]] by the [[Grendel]]. Eilian&#039;s whereabouts are [[To_ruin#And_Finally...|currently unknown]], although hopefully wherever he is he and his companions are safe and well.&lt;br /&gt;
&lt;br /&gt;
Finally, during the Summer Solstice, there was [[Hope_and_fear#Further_Appraisal|an opportunity]] to encourage the retired [[Appraisal#Retired_Prognosticators|Mladen Escovitch]] to return to work at the Prognosticators&#039; Office. After giving the matter due consideration, the [[Assembly of the Nine]] and the Senate decided to leave the former [[general]] to enjoy his retirement.&lt;br /&gt;
&lt;br /&gt;
As such, there are only two members of the Prognosticator&#039;s Office available to perform appraisals at the Autumn Equinox - Naomi, and [[Appraisal#Lutomysla_Niegoslava|Lutomysla Niegoslava]]. They both have particular areas of expertise - Naomi is adept at finding diplomatic solutions to problems, and Lutomysla is an experienced magician with a flair for dealing with magical problems or finding magical answers to thorny questions. As always, if the Senate do not specify which of the Imperial prognosticators will undertake an appraisal that decision will be made by the Auditor of the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Appraisal]]&lt;br /&gt;
* [[Sarcophan Delves]]&lt;br /&gt;
&lt;br /&gt;
* [[Threats that are to come]] - 387YE Autumn wind of fortune detailing an appraisal by Commonwealth academics also taking place in Holberg&lt;br /&gt;
* [[Can%27t_give_everything_away#Schuyler_and_Holberg|Can&#039;t give everything away]] - 387YE Summer wind of fortune relating to Sarcophan enthusiasm for a port in Holberg&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Any_port_in_a_storm&amp;diff=127498</id>
		<title>Any port in a storm</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Any_port_in_a_storm&amp;diff=127498"/>
		<updated>2025-09-03T10:43:04Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* The Sandfisher Contribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The group of academics leaned back on the bog chairs their hosts had provided. The evening meal, a mixed sea food grill had been delicious. Served on a bed of rice and artfully presented on thick green leaves that also added a subtle flavour to the meal. It had made a pleasant change from the spiced and cured sausage that was the mainstay of many Holberg meals. What was needed now was a few tankards of the city&#039;s finest ale, but sadly that was in very short supply way out here in Misericorde.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t think I&#039;ve ever been spied on before! Well not by such charming hosts.&amp;quot; Gelberg grinned at his colleagues. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hardly think the girl&#039;s a spy!&amp;quot; said Heinrich openly laughing at the suggestion. &amp;quot;She&#039;s a guide - and a damn good one too. I would have trod in that bog up to my waist if she hadn&#039;t been there to point it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You haven&#039;t spent enough time with her yet. She pestered me with questions all day. All day! How does this work in the Commonwealth. How do you build a cantilevered crane lift? What&#039;s the best diameter for a borehole well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So she&#039;s inquisitive! There&#039;s nothing wrong with that surely?&amp;quot; protested Heinrich.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Inquisitive? I think not. Have you noticed that she occasionally sneaks off? You said she was off playing with the other kids. Well she wasn&#039;t - I caught her. She was writing everything I said down... She was making notes! She could be working for the Jarmish!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gelberg&#039;s tone was one of outrage, but Heinrich still couldn&#039;t quite tell if his boss was being being serious or whether it was just mock indignation. &amp;quot;You&#039;re not... actually worried about her... are you Immy? She&#039;s our host&#039;s niece, she seems lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t be fooled by that!&amp;quot; said Gelberg and spread his hands wide as if to encapsulate some terrible danger before unveiling the punch line. &amp;quot;I know a student searching for extra-credit when I see one!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Heinrich rolled his eyes and groaned at his supervisor&#039;s terrible joke. The cost of not having thought to bring any ale with them suddenly seemed a lot higher.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=GreatestCity5.png|caption=Holberg is regarded as the greatest city in the League - and perhaps even the world.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The idea of building a port in [[Holberg]] is not a new one. Long before it was near-universally acknowledged as [[the greatest city in the world]], the merchant-princes of the east dreamed of establishing a port to boost trade. Such dreams were little more than fancies while the [[Druj]] held the outlying regions and threatened to take the city. Now that the Empire is pushing east and driving the Druj back, there is a chance to seize the initiative and help make Holberg even more Prosperous.&lt;br /&gt;
&lt;br /&gt;
There was [[Thousands_or_more#A_New_Port|talk of more ports]] on [[the Semmerlak]] when [[Ossium]] was conquered. The [[Karov#Malimorzi|docks of Korotny]] were eventually expanded, but ideas to expand [[Semmerholm#Lacuve|Lacre]] in [[Dawn]] and to build a new port in the north of Holberg never emerged. Now, the timing seems apposite - the Sand Fisher [[orc|orcs]] are eager to support any investment in the north of the territory and one of the powerful [[Sarcophan Delves|Sarcophan]] families, the [[Founders_of_the_Delves#The_Lijkkever|The Lijkkever]], have likewise [[Can&#039;t_give_everything_away#Schuyler_and_Holberg|expressed an interest]] in the prospect of trade with the greatest city in the world. At the Summer Solstice, the [[Imperial Senate|Senate]] instructed the civil service to send [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi of Virtue&#039;s Rest]] to [[appraisal|look into the matter]], to see what such plans might cost and what the benefits would be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by =&amp;quot;Senate motion, Proposed Holberg, Seconded Casinea&amp;quot;&amp;gt;To instruct the Prognosticator&#039;s Office to send Naomi of Virtue&#039;s Rest to appraise constructing a port in Utterlund, in Holberg, as laid out in the suggestion from the Lijkkever families of the Sarcophan Delves. We ask Naomi to negotiate with the Lijkkever and the Sand Fisher Orcs of Misericorde for their assistance in constructing the port and associated necessary infrastructure.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A New Port==&lt;br /&gt;
* &#039;&#039;&#039;The Senate could commission a large port in Utterlund to improve trade for Holberg and surrounding territories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The port would provide an array of benefits and slowly establish a new town at the location&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Building the new port will harm trade at Varushkan ports on the Semmerlak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Increases purchase prices at Korotny Docks and Kostjya&#039;s Respite in Varushka by a tenth&#039;&#039;&#039;&lt;br /&gt;
The Senate can&#039;t create a new town from nothing, but nobody is in any doubt that if the Empire builds a decent-sized port on Holberg&#039;s coast, then it will quickly grow into a thriving conurbation that might one day rival [[Sarvos#Trivento|Trivento]]. With ships bringing in valuable trade goods, there will be a constant need for stevedores to work the docks; there will be a demand for inns and hostelries to entertain landbound sailors and warehouses to hold the goods; and if the port is big enough it will draw people to it like flies to honey, and within two years a new town will have sprung up.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Imperatrix Docks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Utterlund, Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75 white granite, 50 weirwood, and 375 Crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment in businesses in Holberg&lt;br /&gt;
* Raises the level of investment in fleets in Holberg engaging in trade&lt;br /&gt;
* Boosts taxation from the territories bordering the Semmerlak by a total of 15 thrones a season&lt;br /&gt;
* Establishes a new town on the Holberg coast&lt;br /&gt;
* Establishes a ferry across the Nameless River allowing easy travel from Holberg to Ossium boosting trade between the two territories&lt;br /&gt;
* Reduces the cost for Holberg characters to upgrade businesses by one white granite for a year after completion&lt;br /&gt;
* Creates the League position Prince of the Imperatrix Docks&lt;br /&gt;
* Allows Holberg businesses access to purchase up to two wains of one type of bourse resource set by the Merchant-Prince of the Docks each season&lt;br /&gt;
* Increases purchase prices for the [[Merchant Boyar of the Bittershore]] and the [[Harbourmaster of the Semmerlak]] by one tenth (rounded down)&lt;br /&gt;
* Includes extensive offices for the Prince and their staff&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Merchant-Prince of the Imperatrix Docks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; League&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes or Auction of the Seats&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Can purchase goods from visiting merchants&lt;br /&gt;
* Can set the type of wains available to buy from the docks by winged messenger with one seasons delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversee the Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Trade Purchases&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;100 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port will need to be sizable, however. Too small and it will fail - incoming ships will prefer to sail on to Lacre, [[Karsk#Korotny|Korotny]], or the [[Ossium#Bittershore|Bittershore]]. Without that trade, there wouldn&#039;t be a reason for people to go there. Without enough ships docking there, Holberg merchants will be better served by sending their goods to other markets. There is no middle ground - all the [[Appraisal#The_Prognosticators_Office|Prognosticators Office&#039;s]] calculations agree that an [[Ambition|Ambitious]] program of works to establish a large set of docks will be a seed that grows into a mighty oak - but if the plan is too parsimonious, it will achieve nothing and end up being little more than a vanity project.&lt;br /&gt;
&lt;br /&gt;
The plans themselves are not Naomi&#039;s area of speciality, but the Lijkkever have a great deal of experience with such matters and they are eager to help. In other circumstances, they might demand payment for the work done for the Empire by their skilled architects and engineers, but Naomi adroitly persuades them to provide their assistance as a sign of good faith and support for the project. She also recruits some of the most capable professionals from Holberg to work on the plans by slyly suggesting that they might not want to be outdone by their Sarcophan rivals. Together, the two groups are able to meet the brief - to create an Ambitious set of plans for a set of docks that would draw ships, businesses, and people to the shores of Holberg.&lt;br /&gt;
&lt;br /&gt;
The port would be operational as soon as it was complete, enabling trade to flow to and from Holberg to the port. The [[385YE_Autumn_Equinox_Senate_sessions#Construct_the_Lakesedge_Highway|recently completed Lakesedge Highway]] that runs from [[Holberg#Holmauer_Park|Holmauer Gate]] to [[Holberg#Misericorde|Misericorde]] would need to be extended to reach the new port on Utterlund&#039;s coast, but that work is small and the costs included in the proposed [[commission]]. Once established the port the bustling trade would cause a port town to spring up and would establish an office to oversee operations. The Docks have been provisionally titled the &#039;&#039;Imperatrix Docks&#039;&#039; in honour of the most famous scion of Holberg in living memory, the [[Empress Lisabetta]].&lt;br /&gt;
&lt;br /&gt;
The Merchant-Prince of the Imperatrix Docks would be responsible for the docks and the trade, ensuring that things ran smoothly. They would have the opportunity to purchase some of the wains being sold in the port - and could use their influence with the Sarcophan to set what resources were brought to the port to sell. If they sent a [[Call Winged Messenger|winged messenger]] to Ambassador Bedelaar Huisbaas Annike at a summit, then they could determine whether it was [[mithril]], [[white granite]] or [[weirwood]] that arrived at the docks for sale. There would be a significant delay for any changes; manifests take time to be arranged so the type of wains available would change in the trade season after the following summit (that is three to six months later), so it would be prudent for [[the League]] to select a far-sighted candidate to the position.&lt;br /&gt;
&lt;br /&gt;
The Merchant-Prince would not be the only one able to benefit from the arrangements. Each Holberg business would be able to purchase a small shipment of wains from the docks, with the type dependent on whatever the Merchant-Prince had ordered. For the first year of operation, it would cost three thrones for a wain or seven for two wains, but prices &#039;&#039;could&#039;&#039; vary after that point, driven by demand and circumstance.&lt;br /&gt;
&lt;br /&gt;
The one drawback of the new port is that it would reduce trade to the more northern ports in the Varushka - the Docks at Korotny and [[Merchant_Boyar_of_the_Bittershore#Kostjyas_Respite|Kostjyas Respite]]. As a result, the [[Merchant Boyar of the Bittershore]] and the [[Harbourmaster of the Semmerlak]] would see all the prices for their ministries increase by one tenth (rounded down) reflecting the increased prices needed to be paid to attract merchants to these more distant ports.&lt;br /&gt;
&lt;br /&gt;
==The Lijkkever Connection==&lt;br /&gt;
* &#039;&#039;&#039;The motion to commission the docks could grant the Lijkkever exclusivity among the Sarcophan to use the docks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would reduce the costs by 20 wains of white granite and 60 crowns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would remove the penalty for building a commission in a marsh in Holberg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The increase in taxation for the docks would drop from 15 thrones to 10 thrones&#039;&#039;&#039;&lt;br /&gt;
The Lijkkever are eager to embrace the opportunities provided by trade with Holberg and their help could be pivotal. Years ago, a proposal by the Sand Fishers identified Misericorde as the only part of the Holberg coast that might be suitable for a substantial port, but that was based on the assumption that nobody would be mad enough to want to build a port in a marsh. With the creeping waters of [[Holberg#The Morass|the Morass]] expanding to claim [[Holberg#Ennerlund|Ennerlund]], [[Holberg#Utterlund|Utterlund]] and [[Holberg#Rebeshof|Rebeshof]], it seemed like a safe bet that the only practical choice would be Misericorde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Lijkkever Exclusivity&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Amendment to Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Utterlund, Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Reduces the cost of the docks by 20 white granite and 60 Crowns&lt;br /&gt;
* Removes the penalty to build any commissions in the marshes of Holberg&lt;br /&gt;
* Reduces the increase in taxation in adjoining territories from 15 to 10 thrones&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normally, any [[commission]] that is built in [[Region_qualities#Marsh|a marsh]] will see labour costs increase by twenty percent, reflecting the [[Commission#Marshes|difficulties involved]] in working in such wet conditions where groundworks easily flood. However, the Lijkkever are experts at such work and whatever happens, they are prepared to lend their expertise to the project for free as a show of their good will. As a result, the normal penalty for constructing a port in a marsh does not apply to the Imperatrix Port.&lt;br /&gt;
&lt;br /&gt;
However, the Lijkkever are seeking something more - they would like a fifteen year contract for exclusive access to the docks. Their ideal is that only Sarcophan vessels registered with the Lijkkever would be allowed to put to port in Holberg during that time. In return they would provide twenty wains of white granite and sixty crowns towards the cost of constructing the docks. In addition, they would establish a small Lijkkever community in the new port who would provide their skills and experience towards any commissions built in Holberg, removing the penalty for &#039;&#039;any&#039;&#039; commission built in the marshy regions.&lt;br /&gt;
&lt;br /&gt;
Sadly, there is a downside to granting the Lijkkever such rights. There would still be trade from other nations around the world coming to the port and the Lijkkever are a prosperous and wealthy family, but preventing other Sarcophan from competing with them would mean less overall trade and less wealth generated for Holberg and the surrounding territories. As a result, taxes in adjoining territories would rise by a total of ten thrones a season, rather than fifteen.&lt;br /&gt;
&lt;br /&gt;
Any exclusivity would need the legal agreement of the Imperial Senate, so it would &#039;&#039;have&#039;&#039; to be included in the [[Senate motion]] or [[Senate announcement|announcement]] for the commission - it could not be included later, without a separate Senate motion.&lt;br /&gt;
&lt;br /&gt;
==The Sandfisher Contribution==&lt;br /&gt;
The Sandfishers are a little nonplussed that the Empire is now looking at building at port in Utterlund rather than [[Holberg#Misericorde|Misericorde]] as [[Schools_and_sawmills#The_Lakesedge_Highway|originally proposed by &#039;&#039;&#039;Lia Adelaar van Holberg&#039;&#039;&#039;]]. The Empire had built a fine road that now runs all the way from Holmauer Gate to the Misericorde coast with the stated intention of building a port at the end of it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sandfisher &#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Amendment to Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Grant the Sandfishers their own trade enclave in the new port&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Reduces the cost of the docks by 20 weirwood and 60 crowns&lt;br /&gt;
* Prevents the Empire selling weirwood to Sarcophan traders through the port&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
However, they are not slow to grasp that with the help of the Lijkkever, the Empire won&#039;t have to worry about the costs of building in the wet marshes of Utterlund. The orcs are shrewd enough to understand that the Lijkkever have very effectively undercut their offer. If they are disappointed they hide it well. They cheerfully concede that while they won&#039;t do half as well from a port built in Utterlund, as Misericorde, they&#039;re still much better off than with no port at all. And once the town develops there will be growing demand for the foodstuffs produced by the Sandfishers with a market that is right on their doorstep.&lt;br /&gt;
&lt;br /&gt;
Crucially, it appears that the sept have been painstakingly preparing for something like this project for years. In Winter 383YE, [[Across_the_Abyss#Prosperity|members of the sept asked what they might do to repay the League]] for the generous gifts they had been given, the lands of Misericorde and so forth. They insisted this was important - that [[Prosperity]] demanded that they despise those who take without giving (a phrase that some Sandfishers increasingly use as a reference to the Druj). In response, the League Assembly endorsed a [[statement of principle]] by &#039;&#039;&#039;Lia Adelaar van Holberg&#039;&#039;&#039; which suggested one way the sept could help would be to support investments in the wealth of the territory.&lt;br /&gt;
&lt;br /&gt;
Inspired by that goal, the sept acquired the materials to build their own [[Schools_and_sawmills#Holberg:_The_Sand_Fisher_Port|sawmills]] and have been busy preparing large stocks of timber. Kiln-dried hard wood ready for construction and surprisingly substantial stocks of [[weirwood]] have been carefully hoarded for just this moment.&lt;br /&gt;
&lt;br /&gt;
Their original plan, when they expected the port to be built in Misericorde, was to contribute 20 wains of weirwood to the commission of the new port. However, since the port is now being planned for Utterlund, they have a request to make. They have apparently been speaking with the Sarcophan and have discovered the existence of the [[Houses_of_Silence#The_Alivetti_Enclave|The Alivetti Enclave]] in Sarvos. In return for their weirwood and help with the labour building the port, they would like their own enclave.&lt;br /&gt;
&lt;br /&gt;
Their plan is a modest building that will include a small storehouse where they can keep goods to sell to visiting traders. They understand the League might not object to them bringing goods to the port to sell anyway, but the sept believe that having their own enclave would give them some credibility with merchants which will increase the prices they can get for them. Technically it would mean that Sandfisher law was relevant inside the building but the sept don&#039;t seem to care about that; they&#039;re more concerned about the impression the enclave will give the Sarcophan and other visitors.&lt;br /&gt;
&lt;br /&gt;
There don&#039;t seem to be many &#039;&#039;obvious&#039;&#039; drawbacks to the plan, but there may be political issues that make it impossible. The lone economic flaw is that if the Empire found a way to sell weirwood through its ports, they wouldn&#039;t be able to sell weirwood at the new port, since the Sandfishers would meet any demand in that regard, from their share of the [[Holberg#The_Flaxen_Pillars|Flaxen Pillars]].&lt;br /&gt;
&lt;br /&gt;
===Good Neighbours===&lt;br /&gt;
* &#039;&#039;&#039;A companion appraisal is being performed by Commonwealth Professor Gelberg that may have bearing on the matter of the port&lt;br /&gt;
At the same time that Naomi is engaged in her appraisal, the [[Commonwealth]] academics led by Professor Gelberg are also talking to the Sand Fishers. While Naomi&#039;s efforts are focussed on what support the sept would be able to provide for the new port, Professor Gelberg is exploring [[Threats_that_are_to_come#The_Common_Good|the possibility of the Sandfishers acquiring farms in Utterlund and Rebeshof]].&lt;br /&gt;
&lt;br /&gt;
==Back At The Office==&lt;br /&gt;
* &#039;&#039;&#039;Graciana is not available to perform an appraisal during the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;Mladen Escovitch continues to enjoy his retirement&lt;br /&gt;
* &#039;&#039;&#039;Eilian Sweetwater is on sabbatical and also missing&lt;br /&gt;
While Naomi is busy in Holberg, there are a few developments at the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]] that the Imperial Senate should keep in mind during the Autumn Equinox. The number of appraisals remains the same, but there are slightly fewer appraisers to actually &#039;&#039;perform&#039;&#039; them.&lt;br /&gt;
&lt;br /&gt;
At the Summer Solstice the Senate [[387YE_Summer_Solstice_Senate_sessions#Appraise_Ministries|instructed]] the Prognosticators to look into ways to provide new options to some of the Empire&#039;s [[ministry|ministries]]. In the absence of specific guidance from the Senate, the Auditor of the Imperial Treasury, &#039;&#039;Gerard La Salle&#039;&#039;, assigned [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] to oversee the matter. This appraisal is quite challenging, and will take another three months to complete - it will not be finished until the Winter Solstice 387YE. As such, Graciana is not available to perform any other appraisals until that time.&lt;br /&gt;
&lt;br /&gt;
The Senate also [[387YE_Summer_Solstice_Senate_sessions#Grant_Sabbatical_to_Eilian_Sweetwater|approved]] a request by [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]] to take a sabbatical from the Prognosticator&#039;s Office to perform a [[For_those_in_peril_on_the_sea#An_Extensive_Prospect|thorough investigation]] of the Empire&#039;s historic lighthouses. Unfortunately, his first such investigation into the destroyed Lighthouse of Nikophoros in [[Redoubt]] coincided with a [[To ruin|major offensive]] by the [[Grendel]]. Eilian&#039;s whereabouts are [[To_ruin#And_Finally...|currently unknown]], although hopefully wherever he is he and his companions are safe and well.&lt;br /&gt;
&lt;br /&gt;
Finally, during the Summer Solstice, there was [[Hope_and_fear#Further_Appraisal|an opportunity]] to encourage the retired[[Appraisal#Retired_Prognosticators|Mladen Escovitch]] to return to work at the Prognosticators&#039; Office. After giving the matter due consideration, the [[Assembly of the Nine]] and the Senate decided to leave the former [[general]] to enjoy his retirement.&lt;br /&gt;
&lt;br /&gt;
As such, there are only two members of the Prognosticator&#039;s Office available to perform appraisals at the Autumn Equinox - Naomi, and [[Appraisal#Lutomysla_Niegoslava|Lutomysla Niegoslava]]. They both have particular areas of expertise - Naomi is adept at finding diplomatic solutions to problems, and Lutomysla is an experienced magician with a flair for dealing with magical problems or finding magical answers to thorny questions. As always, if the Senate do not specify which of the Imperial prognosticators will undertake an appraisal that decision will be made by the Auditor of the Imperial Treasury.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Appraisal]]&lt;br /&gt;
* [[Sarcophan Delves]]&lt;br /&gt;
&lt;br /&gt;
* [[Threats that are to come]] - 387YE Autumn wind of fortune detailing an appraisal by Commonwealth academics also taking place in Holberg&lt;br /&gt;
* [[Can%27t_give_everything_away#Schuyler_and_Holberg|Can&#039;t give everything away]] - 387YE Summer wind of fortune relating to Sarcophan enthusiasm for a port in Holberg&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Any_port_in_a_storm&amp;diff=127497</id>
		<title>Any port in a storm</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Any_port_in_a_storm&amp;diff=127497"/>
		<updated>2025-09-03T10:42:25Z</updated>

		<summary type="html">&lt;p&gt;Noserenda: /* A New Port */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The group of academics leaned back on the bog chairs their hosts had provided. The evening meal, a mixed sea food grill had been delicious. Served on a bed of rice and artfully presented on thick green leaves that also added a subtle flavour to the meal. It had made a pleasant change from the spiced and cured sausage that was the mainstay of many Holberg meals. What was needed now was a few tankards of the city&#039;s finest ale, but sadly that was in very short supply way out here in Misericorde.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t think I&#039;ve ever been spied on before! Well not by such charming hosts.&amp;quot; Gelberg grinned at his colleagues. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hardly think the girl&#039;s a spy!&amp;quot; said Heinrich openly laughing at the suggestion. &amp;quot;She&#039;s a guide - and a damn good one too. I would have trod in that bog up to my waist if she hadn&#039;t been there to point it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You haven&#039;t spent enough time with her yet. She pestered me with questions all day. All day! How does this work in the Commonwealth. How do you build a cantilevered crane lift? What&#039;s the best diameter for a borehole well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So she&#039;s inquisitive! There&#039;s nothing wrong with that surely?&amp;quot; protested Heinrich.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Inquisitive? I think not. Have you noticed that she occasionally sneaks off? You said she was off playing with the other kids. Well she wasn&#039;t - I caught her. She was writing everything I said down... She was making notes! She could be working for the Jarmish!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gelberg&#039;s tone was one of outrage, but Heinrich still couldn&#039;t quite tell if his boss was being being serious or whether it was just mock indignation. &amp;quot;You&#039;re not... actually worried about her... are you Immy? She&#039;s our host&#039;s niece, she seems lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t be fooled by that!&amp;quot; said Gelberg and spread his hands wide as if to encapsulate some terrible danger before unveiling the punch line. &amp;quot;I know a student searching for extra-credit when I see one!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Heinrich rolled his eyes and groaned at his supervisor&#039;s terrible joke. The cost of not having thought to bring any ale with them suddenly seemed a lot higher.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=GreatestCity5.png|caption=Holberg is regarded as the greatest city in the League - and perhaps even the world.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The idea of building a port in [[Holberg]] is not a new one. Long before it was near-universally acknowledged as [[the greatest city in the world]], the merchant-princes of the east dreamed of establishing a port to boost trade. Such dreams were little more than fancies while the [[Druj]] held the outlying regions and threatened to take the city. Now that the Empire is pushing east and driving the Druj back, there is a chance to seize the initiative and help make Holberg even more Prosperous.&lt;br /&gt;
&lt;br /&gt;
There was [[Thousands_or_more#A_New_Port|talk of more ports]] on [[the Semmerlak]] when [[Ossium]] was conquered. The [[Karov#Malimorzi|docks of Korotny]] were eventually expanded, but ideas to expand [[Semmerholm#Lacuve|Lacre]] in [[Dawn]] and to build a new port in the north of Holberg never emerged. Now, the timing seems apposite - the Sand Fisher [[orc|orcs]] are eager to support any investment in the north of the territory and one of the powerful [[Sarcophan Delves|Sarcophan]] families, the [[Founders_of_the_Delves#The_Lijkkever|The Lijkkever]], have likewise [[Can&#039;t_give_everything_away#Schuyler_and_Holberg|expressed an interest]] in the prospect of trade with the greatest city in the world. At the Summer Solstice, the [[Imperial Senate|Senate]] instructed the civil service to send [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi of Virtue&#039;s Rest]] to [[appraisal|look into the matter]], to see what such plans might cost and what the benefits would be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by =&amp;quot;Senate motion, Proposed Holberg, Seconded Casinea&amp;quot;&amp;gt;To instruct the Prognosticator&#039;s Office to send Naomi of Virtue&#039;s Rest to appraise constructing a port in Utterlund, in Holberg, as laid out in the suggestion from the Lijkkever families of the Sarcophan Delves. We ask Naomi to negotiate with the Lijkkever and the Sand Fisher Orcs of Misericorde for their assistance in constructing the port and associated necessary infrastructure.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A New Port==&lt;br /&gt;
* &#039;&#039;&#039;The Senate could commission a large port in Utterlund to improve trade for Holberg and surrounding territories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The port would provide an array of benefits and slowly establish a new town at the location&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Building the new port will harm trade at Varushkan ports on the Semmerlak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Increases purchase prices at Korotny Docks and Kostjya&#039;s Respite in Varushka by a tenth&#039;&#039;&#039;&lt;br /&gt;
The Senate can&#039;t create a new town from nothing, but nobody is in any doubt that if the Empire builds a decent-sized port on Holberg&#039;s coast, then it will quickly grow into a thriving conurbation that might one day rival [[Sarvos#Trivento|Trivento]]. With ships bringing in valuable trade goods, there will be a constant need for stevedores to work the docks; there will be a demand for inns and hostelries to entertain landbound sailors and warehouses to hold the goods; and if the port is big enough it will draw people to it like flies to honey, and within two years a new town will have sprung up.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Imperatrix Docks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Utterlund, Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75 white granite, 50 weirwood, and 375 Crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Raises the level of investment in businesses in Holberg&lt;br /&gt;
* Raises the level of investment in fleets in Holberg engaging in trade&lt;br /&gt;
* Boosts taxation from the territories bordering the Semmerlak by a total of 15 thrones a season&lt;br /&gt;
* Establishes a new town on the Holberg coast&lt;br /&gt;
* Establishes a ferry across the Nameless River allowing easy travel from Holberg to Ossium boosting trade between the two territories&lt;br /&gt;
* Reduces the cost for Holberg characters to upgrade businesses by one white granite for a year after completion&lt;br /&gt;
* Creates the League position Prince of the Imperatrix Docks&lt;br /&gt;
* Allows Holberg businesses access to purchase up to two wains of one type of bourse resource set by the Merchant-Prince of the Docks each season&lt;br /&gt;
* Increases purchase prices for the [[Merchant Boyar of the Bittershore]] and the [[Harbourmaster of the Semmerlak]] by one tenth (rounded down)&lt;br /&gt;
* Includes extensive offices for the Prince and their staff&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Merchant-Prince of the Imperatrix Docks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; League&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes or Auction of the Seats&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Can purchase goods from visiting merchants&lt;br /&gt;
* Can set the type of wains available to buy from the docks by winged messenger with one seasons delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversee the Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Trade Purchases&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;100 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port will need to be sizable, however. Too small and it will fail - incoming ships will prefer to sail on to Lacre, [[Karsk#Korotny|Korotny]], or the [[Ossium#Bittershore|Bittershore]]. Without that trade, there wouldn&#039;t be a reason for people to go there. Without enough ships docking there, Holberg merchants will be better served by sending their goods to other markets. There is no middle ground - all the [[Appraisal#The_Prognosticators_Office|Prognosticators Office&#039;s]] calculations agree that an [[Ambition|Ambitious]] program of works to establish a large set of docks will be a seed that grows into a mighty oak - but if the plan is too parsimonious, it will achieve nothing and end up being little more than a vanity project.&lt;br /&gt;
&lt;br /&gt;
The plans themselves are not Naomi&#039;s area of speciality, but the Lijkkever have a great deal of experience with such matters and they are eager to help. In other circumstances, they might demand payment for the work done for the Empire by their skilled architects and engineers, but Naomi adroitly persuades them to provide their assistance as a sign of good faith and support for the project. She also recruits some of the most capable professionals from Holberg to work on the plans by slyly suggesting that they might not want to be outdone by their Sarcophan rivals. Together, the two groups are able to meet the brief - to create an Ambitious set of plans for a set of docks that would draw ships, businesses, and people to the shores of Holberg.&lt;br /&gt;
&lt;br /&gt;
The port would be operational as soon as it was complete, enabling trade to flow to and from Holberg to the port. The [[385YE_Autumn_Equinox_Senate_sessions#Construct_the_Lakesedge_Highway|recently completed Lakesedge Highway]] that runs from [[Holberg#Holmauer_Park|Holmauer Gate]] to [[Holberg#Misericorde|Misericorde]] would need to be extended to reach the new port on Utterlund&#039;s coast, but that work is small and the costs included in the proposed [[commission]]. Once established the port the bustling trade would cause a port town to spring up and would establish an office to oversee operations. The Docks have been provisionally titled the &#039;&#039;Imperatrix Docks&#039;&#039; in honour of the most famous scion of Holberg in living memory, the [[Empress Lisabetta]].&lt;br /&gt;
&lt;br /&gt;
The Merchant-Prince of the Imperatrix Docks would be responsible for the docks and the trade, ensuring that things ran smoothly. They would have the opportunity to purchase some of the wains being sold in the port - and could use their influence with the Sarcophan to set what resources were brought to the port to sell. If they sent a [[Call Winged Messenger|winged messenger]] to Ambassador Bedelaar Huisbaas Annike at a summit, then they could determine whether it was [[mithril]], [[white granite]] or [[weirwood]] that arrived at the docks for sale. There would be a significant delay for any changes; manifests take time to be arranged so the type of wains available would change in the trade season after the following summit (that is three to six months later), so it would be prudent for [[the League]] to select a far-sighted candidate to the position.&lt;br /&gt;
&lt;br /&gt;
The Merchant-Prince would not be the only one able to benefit from the arrangements. Each Holberg business would be able to purchase a small shipment of wains from the docks, with the type dependent on whatever the Merchant-Prince had ordered. For the first year of operation, it would cost three thrones for a wain or seven for two wains, but prices &#039;&#039;could&#039;&#039; vary after that point, driven by demand and circumstance.&lt;br /&gt;
&lt;br /&gt;
The one drawback of the new port is that it would reduce trade to the more northern ports in the Varushka - the Docks at Korotny and [[Merchant_Boyar_of_the_Bittershore#Kostjyas_Respite|Kostjyas Respite]]. As a result, the [[Merchant Boyar of the Bittershore]] and the [[Harbourmaster of the Semmerlak]] would see all the prices for their ministries increase by one tenth (rounded down) reflecting the increased prices needed to be paid to attract merchants to these more distant ports.&lt;br /&gt;
&lt;br /&gt;
==The Lijkkever Connection==&lt;br /&gt;
* &#039;&#039;&#039;The motion to commission the docks could grant the Lijkkever exclusivity among the Sarcophan to use the docks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would reduce the costs by 20 wains of white granite and 60 crowns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would remove the penalty for building a commission in a marsh in Holberg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The increase in taxation for the docks would drop from 15 thrones to 10 thrones&#039;&#039;&#039;&lt;br /&gt;
The Lijkkever are eager to embrace the opportunities provided by trade with Holberg and their help could be pivotal. Years ago, a proposal by the Sand Fishers identified Misericorde as the only part of the Holberg coast that might be suitable for a substantial port, but that was based on the assumption that nobody would be mad enough to want to build a port in a marsh. With the creeping waters of [[Holberg#The Morass|the Morass]] expanding to claim [[Holberg#Ennerlund|Ennerlund]], [[Holberg#Utterlund|Utterlund]] and [[Holberg#Rebeshof|Rebeshof]], it seemed like a safe bet that the only practical choice would be Misericorde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Lijkkever Exclusivity&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Amendment to Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Utterlund, Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Reduces the cost of the docks by 20 white granite and 60 Crowns&lt;br /&gt;
* Removes the penalty to build any commissions in the marshes of Holberg&lt;br /&gt;
* Reduces the increase in taxation in adjoining territories from 15 to 10 thrones&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normally, any [[commission]] that is built in [[Region_qualities#Marsh|a marsh]] will see labour costs increase by twenty percent, reflecting the [[Commission#Marshes|difficulties involved]] in working in such wet conditions where groundworks easily flood. However, the Lijkkever are experts at such work and whatever happens, they are prepared to lend their expertise to the project for free as a show of their good will. As a result, the normal penalty for constructing a port in a marsh does not apply to the Imperatrix Port.&lt;br /&gt;
&lt;br /&gt;
However, the Lijkkever are seeking something more - they would like a fifteen year contract for exclusive access to the docks. Their ideal is that only Sarcophan vessels registered with the Lijkkever would be allowed to put to port in Holberg during that time. In return they would provide twenty wains of white granite and sixty crowns towards the cost of constructing the docks. In addition, they would establish a small Lijkkever community in the new port who would provide their skills and experience towards any commissions built in Holberg, removing the penalty for &#039;&#039;any&#039;&#039; commission built in the marshy regions.&lt;br /&gt;
&lt;br /&gt;
Sadly, there is a downside to granting the Lijkkever such rights. There would still be trade from other nations around the world coming to the port and the Lijkkever are a prosperous and wealthy family, but preventing other Sarcophan from competing with them would mean less overall trade and less wealth generated for Holberg and the surrounding territories. As a result, taxes in adjoining territories would rise by a total of ten thrones a season, rather than fifteen.&lt;br /&gt;
&lt;br /&gt;
Any exclusivity would need the legal agreement of the Imperial Senate, so it would &#039;&#039;have&#039;&#039; to be included in the [[Senate motion]] or [[Senate announcement|announcement]] for the commission - it could not be included later, without a separate Senate motion.&lt;br /&gt;
&lt;br /&gt;
==The Sandfisher Contribution==&lt;br /&gt;
The Sandfishers are a little nonplussed that the Empire is now looking at building at port in Utterlund rather than [[Holberg#Misericorde|Misericorde]] as [[Schools_and_sawmills#The_Lakesedge_Highway|originally proposed by &#039;&#039;&#039;Lia Adelaar van Holberg&#039;&#039;&#039;]]. The Empire had built a fine road that now runs all the way from Holmauer Gate to the Misericorde coast with the stated intention of building a port at the end of it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sandfisher &#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Amendment to Imperatrix Docks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Grant the Sandfishers their own trade enclave in the new port&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Reduces the cost of the docks by 20 weirwood and 60 crowns&lt;br /&gt;
* Prevents the Empire selling weirwood to Sarcophan traders through the port&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
However, they are not slow to grasp that with the help of the Lijkkever, the Empire won&#039;t have to worry about the costs of building in the wet marshes of Utterlund. The orcs are shrewd enough to understand that the Lijkkever have very effectively undercut their offer. If they are disappointed they hide it well. They cheerfully concede that while they won&#039;t do half as well from a port built in Utterlund, as Misericorde, they&#039;re still much better off than with no port at all. And once the town develops there will be growing demand for the foodstuffs produced by the Sandfishers with a market that is right on their doorstep.&lt;br /&gt;
&lt;br /&gt;
Crucially, it appears that the sept have been painstakingly preparing for something like this project for years. In Winter 383YE, [[Across_the_Abyss#Prosperity|members of the sept asked what they might do to repay the League]] for the generous gifts they had been given, the lands of Misericorde and so forth. They insisted this was important - that [[Prosperity]] demanded that they despise those who take without giving (a phrase that some Sandfishers increasingly use as a reference to the Druj). In response, the League Assembly endorsed a [[statement of principle]] by &#039;&#039;&#039;Lia Adelaar van Holberg&#039;&#039;&#039; which suggested one way the sept could help would be to support investments in the wealth of the territory.&lt;br /&gt;
&lt;br /&gt;
Inspired by that goal, the sept acquired the materials to build their own [[Schools_and_sawmills#Holberg:_The_Sand_Fisher_Port|sawmills]] and have been busy preparing large stocks of timber. Kiln-dried hard wood ready for construction and surprisingly substantial stocks of [[weirwood]] have been carefully hoarded for just this moment.&lt;br /&gt;
&lt;br /&gt;
Their original plan, when they expected the port to be built in Misericorde, was to contribute 20 wains of weirwood to the commission of the new port. However, since the port is now being planned for Utterlund, they have a request to make. They have apparently been speaking with the Sarcophan and have discovered the existence of the [[Houses_of_Silence#The_Alivetti_Enclave|The_Alivetti_Enclave]] in Sarvos. In return for their weirwood and help with the labour building the port, they would like their own enclave.&lt;br /&gt;
&lt;br /&gt;
Their plan is a modest building that will include a small storehouse where they can keep goods to sell to visiting traders. They understand the League might not object to them bringing goods to the port to sell anyway, but the sept believe that having their own enclave would give them some credibility with merchants which will increase the prices they can get for them. Technically it would mean that Sandfisher law was relevant inside the building but the sept don&#039;t seem to care about that; they&#039;re more concerned about the impression the enclave will give the Sarcophan and other visitors.&lt;br /&gt;
&lt;br /&gt;
There don&#039;t seem to be many &#039;&#039;obvious&#039;&#039; drawbacks to the plan, but there may be political issues that make it impossible. The lone economic flaw is that if the Empire found a way to sell weirwood through its ports, they wouldn&#039;t be able to sell weirwood at the new port, since the Sandfishers would meet any demand in that regard, from their share of the [[Holberg#The_Flaxen_Pillars|Flaxen Pillars]].&lt;br /&gt;
&lt;br /&gt;
===Good Neighbours===&lt;br /&gt;
* &#039;&#039;&#039;A companion appraisal is being performed by Commonwealth Professor Gelberg that may have bearing on the matter of the port&lt;br /&gt;
At the same time that Naomi is engaged in her appraisal, the [[Commonwealth]] academics led by Professor Gelberg are also talking to the Sand Fishers. While Naomi&#039;s efforts are focussed on what support the sept would be able to provide for the new port, Professor Gelberg is exploring [[Threats_that_are_to_come#The_Common_Good|the possibility of the Sandfishers acquiring farms in Utterlund and Rebeshof]].&lt;br /&gt;
==Back At The Office==&lt;br /&gt;
* &#039;&#039;&#039;Graciana is not available to perform an appraisal during the Autumn Equinox&lt;br /&gt;
* &#039;&#039;&#039;Mladen Escovitch continues to enjoy his retirement&lt;br /&gt;
* &#039;&#039;&#039;Eilian Sweetwater is on sabbatical and also missing&lt;br /&gt;
While Naomi is busy in Holberg, there are a few developments at the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]] that the Imperial Senate should keep in mind during the Autumn Equinox. The number of appraisals remains the same, but there are slightly fewer appraisers to actually &#039;&#039;perform&#039;&#039; them.&lt;br /&gt;
&lt;br /&gt;
At the Summer Solstice the Senate [[387YE_Summer_Solstice_Senate_sessions#Appraise_Ministries|instructed]] the Prognosticators to look into ways to provide new options to some of the Empire&#039;s [[ministry|ministries]]. In the absence of specific guidance from the Senate, the Auditor of the Imperial Treasury, &#039;&#039;Gerard La Salle&#039;&#039;, assigned [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] to oversee the matter. This appraisal is quite challenging, and will take another three months to complete - it will not be finished until the Winter Solstice 387YE. As such, Graciana is not available to perform any other appraisals until that time.&lt;br /&gt;
&lt;br /&gt;
The Senate also [[387YE_Summer_Solstice_Senate_sessions#Grant_Sabbatical_to_Eilian_Sweetwater|approved]] a request by [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]] to take a sabbatical from the Prognosticator&#039;s Office to perform a [[For_those_in_peril_on_the_sea#An_Extensive_Prospect|thorough investigation]] of the Empire&#039;s historic lighthouses. Unfortunately, his first such investigation into the destroyed Lighthouse of Nikophoros in [[Redoubt]] coincided with a [[To ruin|major offensive]] by the [[Grendel]]. Eilian&#039;s whereabouts are [[To_ruin#And_Finally...|currently unknown]], although hopefully wherever he is he and his companions are safe and well.&lt;br /&gt;
&lt;br /&gt;
Finally, during the Summer Solstice, there was [[Hope_and_fear#Further_Appraisal|an opportunity]] to encourage the retired[[Appraisal#Retired_Prognosticators|Mladen Escovitch]] to return to work at the Prognosticators&#039; Office. After giving the matter due consideration, the [[Assembly of the Nine]] and the Senate decided to leave the former [[general]] to enjoy his retirement.&lt;br /&gt;
&lt;br /&gt;
As such, there are only two members of the Prognosticator&#039;s Office available to perform appraisals at the Autumn Equinox - Naomi, and [[Appraisal#Lutomysla_Niegoslava|Lutomysla Niegoslava]]. They both have particular areas of expertise - Naomi is adept at finding diplomatic solutions to problems, and Lutomysla is an experienced magician with a flair for dealing with magical problems or finding magical answers to thorny questions. As always, if the Senate do not specify which of the Imperial prognosticators will undertake an appraisal that decision will be made by the Auditor of the Imperial Treasury.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Appraisal]]&lt;br /&gt;
* [[Sarcophan Delves]]&lt;br /&gt;
&lt;br /&gt;
* [[Threats that are to come]] - 387YE Autumn wind of fortune detailing an appraisal by Commonwealth academics also taking place in Holberg&lt;br /&gt;
* [[Can%27t_give_everything_away#Schuyler_and_Holberg|Can&#039;t give everything away]] - 387YE Summer wind of fortune relating to Sarcophan enthusiasm for a port in Holberg&lt;/div&gt;</summary>
		<author><name>Noserenda</name></author>
	</entry>
</feed>