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		<title>Ripples and shadows</title>
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		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]] [[Category:385YE Winter]] [[Category:Military Council]][[Category:Karass]][[Category:Rahvin]]&lt;br /&gt;
&amp;lt;box&amp;gt;We don&#039;t often put a &amp;quot;Content Warning&amp;quot; on a Wind, but this one merits it. Please bear in mind that the text includes depictions of brutal violence and feelings of helplessness. The campaign summary is out-of-character and matter-of-fact and sums up the events without going into detail. It can be found [[#Game_Information:_The_Barrens|here]].&amp;lt;/box&amp;gt;&lt;br /&gt;
{{audio|link= https://youtu.be/t2xilAaRG-w?si=kwo2jlaX_rMyD1EZ}}&lt;br /&gt;
==From the Sydathian Fens==&lt;br /&gt;
Last season, tens of thousands of western humans [[A walk in shadow|began to invade the Salt Flats of Sanath]]. Folk fled ahead of them, and the Druj sent their own armies against them. Shortly after the Autumn Equinox, the human armies withdrew before the might of the Druj.&lt;br /&gt;
&lt;br /&gt;
In their wake, terrible curses settled across the territory. The trees walked, smashing villages and settlements across the forests and marshes and laying siege to the fortifications and the distant &amp;quot;city&amp;quot; of the Mallum orcs. The weather turned, unseasonably chill and damp. A terrible rust infested the herb fields, and half the seasons produce turned to filth even as it was harvested. At first, people feared that this was some punishment from the Druj. The folk of the Salt Flats are used to leaving with fear, with the terror of offending their cruel masters.&lt;br /&gt;
&lt;br /&gt;
The Druj are quick to point out that this time they are not to blame, telling everyone that the curses are a parting gift from the invading humans. The murderous trees, and the terrible weather, and the cruel withering of the herb gardens that made it impossible to meet the masters&#039; tithes, they are all portrayed as acts of malice by the Imperial Humans. The maledictions were their attack against the people of the Mallum. Proof of what the Druj had always taught; that the humans hate all orcs and that it is far better to serve the Druj than to be slaughtered by an Empire that seeks only their lands and their deaths.&lt;br /&gt;
&lt;br /&gt;
At least the humans are gone now, back to the crucible of the Barrens, where everything is so much worse.&lt;br /&gt;
&lt;br /&gt;
==Thundering Trees==&lt;br /&gt;
When you read on, remember that the Barrens still labours under the curses of the Druj. The trees still walk, the vines and bramble bushes still pulse from time to time with unnatural life. Structures are assailed, armies attacked, settlements crushed beneath the march of bark and thorn. A blank-faced vegetable horde, a destructive force, guided by instincts no orc could hope to understand to crush and rend and break.&lt;br /&gt;
&lt;br /&gt;
Raised by the Druj, the trees are insidious. They pretend to be friendly at first, their spreading branches offering protection from the elements. Then, when their unwitting prey drops their guard, they strike without mercy, strangling and ripping and smothering and clubbing, binding in root and branch, squeezing until the blood rains down.&lt;br /&gt;
&lt;br /&gt;
The magic is fading, thank the ancestors. The trees are returning to the places they once stood – although they do not fail to smash anything in their way. By the Spring Equinox, it is believed, the curse will have run its course. The trees will be quiet, rest until they are next called to war.&lt;br /&gt;
&lt;br /&gt;
==Saltmarsh==&lt;br /&gt;
The Imperial armies that were in Sanath return the way they came, back across the Nameless River, into the lands of the Vendarri. Into Saltmarsh. By this time whispers of the Senate&#039;s decision - to name the Vendarri enemies - have begin to reach their ears. The people of Saltmarsh eye the Imperial soldiers nervously. All their desperate attempts to ingratiate themselves with the Empire appear have clearly failed, what it is not clear is what future that augurs. A few flee, fearing the worst, but where will they go? Into the Mallum, where none will hide them and the Druj will ensure that a brutal death awaits them? To the lands of the other septs, who have never liked them and who have troubles of their own?&lt;br /&gt;
&lt;br /&gt;
A few try to hide, but where is there to go that they could not be found? There is nowhere in Saltmarsh they can hide that the Empire will not be find them. Some talk of fighting, of seeking allies of Flame to aid them. But how can a sept like the Vendarri hope to stand against tens of thousands of soldiers? What magic can they work that will offer any protection against a people who can drown Saltmarsh with a wave of their hand?&lt;br /&gt;
&lt;br /&gt;
Most just wait, full of dread. They are used to dread, like all those who have laboured under the unpredictable lash of the Druj, it is a familiar burden to them. The best way to survive the Druj is to do nothing you are not ordered to. Don&#039;t catch their eye, don&#039;t single yourself out and never, never do anything to risk their ire. It is a bleak and exhausting way to live... the only thing worse is the alternative.&lt;br /&gt;
&lt;br /&gt;
The blade does not fall, though. Most of the armies that ventured into Sanath leave the Barrens entirely. The Vendarri - for the moment - are left unmolested. Despite their status, it seems that the Imperial generals have no interest in them at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Shield of the Sun.jpg|caption=Show them how we fight so that they understand us as well as possible.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Murderdale and Eastward==&lt;br /&gt;
The [[Gryphon&#039;s Pride]] – an army whose banner has a long history in the Barrens – pass west into [[Semmerholm]], and in their place come the [[Golden Sun]] fresh from their furlough in [[Astolat]]. &lt;br /&gt;
&lt;br /&gt;
Their armour shines, their shields blaze with colours of the sky in Summer, their swords are sharp, and they kill without mercy, efficiently, effectively. They annihilate the Druj, cutting the enemy down like farmers harvesting the corn.&lt;br /&gt;
&lt;br /&gt;
There is no doubt who will win in Murderdale. The Druj forces there are still reeling from the events of the Autumn Equinox, and the Imperial humans outnumber them. Cut off from the rest of the Mallum, the few stragglers who manage to escape the steel net of the Summer Sun flee south toward the [[The Barrens#Heart of Peytaht|Heart of Peytaht]]. The Dawnish know better than to give chase - confident that the enemy will find no succour there.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Zoran De Orzel , General of the Golden Sun&amp;quot;&amp;gt;Under your general the strike into Murderdale was a success, no fortress of the dead awaits us. But no doubt some Druj will remain. We shall take a Grinding Advance across the territory marching alongside the heralds of Zakalwe. Show them how we fight so that they understand us as well as possible. They are here to help appraise us to provide options for change. &amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{SOPInner|by=Bleakshield Zorra, Imperial Orc Assembly|when=385YE Autumn Equinox|vote=78-0 (Greater Majority)|statement=If we are to be liberators not conquerors, then our pride must be conveyed by actions not by words alone. We send Skywise Rykana with 75 Thrones to provide food and other vital supplies to the Rahvin in Bitter Strand. All that is worthwhile is shared with those who deserve it.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead they sweep east, through the entirety of the Barrens, seeking out any remaining Druj that are still resisting. They pass briefly near [[The_Barrens#The_Fangs|the Fangs]], and the Rahvin in their caves and camps there tighten their grip on their makeshift weapons. There are other orcs among the Rahvin, Imperial orcs from the Sunstorm sept of the far north. They have brought donations from their people, food and other vital supplies. Warm clothing against the Winter chill; healing herbs; lantern oil. Seeds. A flicker of hope. Yet they can only watch, stony faced, as the Dawnish pass by.&lt;br /&gt;
&lt;br /&gt;
Through Saltmarsh again, and again the Vendarri fear this is the end. Yet the Summer Sun does not rest here, just passes through. Down through the Plains of Teeth, resting for a time at the great castle, [[The_Barrens#Spires_of_Dusk|the Spires of Dusk]], and then back west through the lands of the Karass.&lt;br /&gt;
&lt;br /&gt;
The orcs of the Bleaks do not welcome the Dawnish knights but neither do they turn them away. If they know they are protected by their status as “foreigners”, then it appears they have decided it is better not to take this for granted. Some, given the chance, flee the army, disappear into the depths of the forests they know so well.&lt;br /&gt;
&lt;br /&gt;
The Karass are busy with matters of their own, and beyond a cursory check to ensure there are no Druj living openly among them, the Dawnish knights move on. They have a lot of territory left to cover.&lt;br /&gt;
&lt;br /&gt;
With the Dawnish are a small contingent of warriors who are not mortal. In human-like shape, they are servants of the [[Zakalwe|Weapon-Wise]], of the realm of Sky and Sea. They observe, occasionally offer counsel. Their eyes are silent, and they do not speak to the orcs of the Barrens.&lt;br /&gt;
&lt;br /&gt;
But by the time of the Winter Solstice there is no doubt that the Barrens is secure – or as secure as it can ever be. Like the Druj before them, the Dawnish must know that the great rambling borders can never be &#039;&#039;truly&#039;&#039; secured. That there are too many neighbours for this village to ever rest easy. Not until the whole of the Mallum is settled and fortified, and perhaps not until the threat of the Druj has been broken once and for all.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Arrows and Spears.jpg|caption=We invoke the Spears of the Pines, together we will claim for them their home from Druj Oppression.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eaves of Peytaht==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Vallack, First Spear of the Great Forest&amp;quot;&amp;gt;The spears are called. We are going home. The Navarr march with us as allies, but we must be the spear-point and they the shield. Strike, oh you children of the Great Forest, and let none stand between us and our ancient hearth.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Farenthar Shattersong , General of the Quiet Step&amp;quot;&amp;gt;Thorns, we march to the Heart of Peytaht in the Barrens. To aid our allies the Great Forest Orcs. We invoke the Spears of the Pines, together we will claim for them their home from Druj Oppression &amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{{SOP|statement=For too long the peoples of Navarr have struggled to claim the entirety of their homes. Let us not sit idle whilst those who have stood with us suffer a similar fate. We send Enis Rootbloom with 50 doses of liao to encourage the people of Navarr to help the Great Forest Orcs in the fight to reclaim the Heart of Peytaht.|by=Enis RootBloom, Navarr National Assembly|vote=Greater Majority 355-0|when=Autumn Equinox 385YE}}&lt;br /&gt;
While the Imperial humans of Dawn march into the Barrens from the west, another army enters from the south. The Spears of the Pines have been called. A thousand or more orcs of the Great Forest Sept, returned from exile among the humans of the south. Returned at last to claim their home, their chieftain at their head.&lt;br /&gt;
&lt;br /&gt;
With them come almost five thousand humans, an army of the Navarr. The Quiet Step fight alongside the orcs of Peytaht, as they fall on the Druj gathered beneath the eaves of the Great Forest. Those who have fled the humans of Dawn find they have run into the teeth off the gale. The surviving warriors of the Mallum fight, but they are no match for six thousand spears. They fall, and they are not mourned.&lt;br /&gt;
&lt;br /&gt;
The fiercest battle takes place at the weirwood grove, on the edges of Peytaht itself. Faced with the choice between death by spear and arrow, and the terrors of the heart of Peytaht, the Mallum Orcs choose to stand. They know there will be no mercy, not from the orcs of the Great Forest and certainly not from the humans of the Navarr. They stand, they fight, they die.&lt;br /&gt;
&lt;br /&gt;
In the end, perhaps a hundred or so Druj escape the Barrens. Those who fled west into Brocéliande will be hunted by human and orc alike and live out their lives in fear. Those who fled south will know terror like never before, and be devoured by the Silence Beneath the Trees. It is fitting.&lt;br /&gt;
&lt;br /&gt;
When the Groves are liberated, when the orcs look again on their homes, there is fierce weeping. Some weep at the devastation the Druj have caused, at trees clear-cut, at the monstrous things carved into their bark. They cut down the bodies hung on the trees, orcs slaughtered as a warning, a punishment, or on a whim. They grieve for the centuries of tending, undone in less than a decade by the locusts of the Mallum.&lt;br /&gt;
&lt;br /&gt;
But most who weep, do so not form sorrow but from joy. They are home. Their people can come home. And beneath the last leaves of late Autumn, many of them embrace their human allies, their human friends, and call them sibling of the spirit.&lt;br /&gt;
&lt;br /&gt;
It is rare that there is even a moment of joy in the Barrens. Perhaps that is changing now at last?&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Glee.jpg|caption=We are called upon to take the hardest path.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Hope&#039;s Rest== &lt;br /&gt;
A single moment of radiant triumph, but it cannot last. How could it, in the Barrens? A land scarred by three centuries of war. Three weeks before the Winter Solstice, a mere three days after the last Druj are driven from the Heart of Peytaht, news reaches the Spears of the Pine of what has happened at Dourfell Keep.&lt;br /&gt;
&lt;br /&gt;
The folk of the Keep were human, but they won themselves a place among the septs of the Barrens. Their story is well known in the Barrens Fierce, implacable enemies of the Druj, they used human magic to fight off the orcs of the Mallum. They wore the bark of the forest on their skin proudly. They went as messengers between the septs, urging them to seek their freedom from the Druj. They fought one sept or another, sometimes, but they knew the value of respect and peace. There were never many of them, but when the time came, they raised their own banners, and fought alongside the Rahvin, and the Black Wind, and the Spears of the Pines. When the Great Forest Orcs fled the Barrens, they took as many of them as would come along with them into exile in Therunin.&lt;br /&gt;
&lt;br /&gt;
When the Druj returned in force, they swept into Hope&#039;s Rest to enslave, to finally breach the walls of Dourfell, to show the world what happens to those who think they can live free. Those who chose to stay behind fought to the bitter end and when it was clear they were overwhelmed, they used the power of the [[Spring magic|Realm of Bark and Blood]] to transform the walls of their home into a storm. They sacrificed the Keep and their own bone and their breath, to create a thunderbolt that scythed through the ranks of the orcs at the very moment of their victory.&lt;br /&gt;
&lt;br /&gt;
History... is a circular thing that meanders round and round and comes back often to where it was before.&lt;br /&gt;
&lt;br /&gt;
Since a month or so before the Autumn Equinox, the bark-marked humans of Hope&#039;s Rest gathered at the ruins of Dourfell Keep for a council. A meeting with their allies in the Barrens and beyond to speak freely of the future, of what it means for the septs to be in land claimed by the Imperial humans. Not all of them attended; a few felt that they should accompany the Spears of the Pines to fight the Druj on the skirts of Peytaht. Some chose to stay behind in Therunin rather than look once more on the ruins of their home. The heirs of Montane follow their own paths.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Jaromir Ostrovyn Kostka, General of the Northern Eagle&amp;quot;&amp;gt;Proud Soldiers of the Eagle, we are called upon to take the hardest path. We go to Hope&#039;s Rest to put an end to the Dangerous blasphemies of the Montanians. Traitors Seek to shield them from us, so we move with haste so this sorry matter is brought to an end. Harm none but our chosen foe, but be relentless against these anarchists. The time has come for us to win the last battle of the freedom heresy. Vigilance guide our spirits as we do what we must. &amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Allan of Dourfell&amp;quot;&amp;gt;The fundamental right of any being is to live the life that they want in the manner that they wish..&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Fragment recovered from a fire&amp;quot;&amp;gt;... to wipe you out. I am sorry, my Empire works on conveniences rather than Virtue... They are planning to act when you have the meeting with the septs, get out of there. Get to safety.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Fragment recovered from a fire&amp;quot;&amp;gt;Flee. Tell everyone to flee. The Empire cannot be reasoned with and it is better to live running than die standing. Please.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Ursol Gwin&amp;quot;&amp;gt;Freedom is the only meal that goes further, the more mouths it feeds. None of us can call ourselves free until everyone is free.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The eagle banners of the [[Varushka|Varushkans]] come in many shapes. In one, it has two heads, facing in different directions, and in each claw it holds a golden axe. Appropriate perhaps. The human warriors beneath the eagle banner come up from the south, from the mountains they say lie beyond the forest and the marshes of Therunin. They come up through the Tarn Valley. They crossed the borders into Hope&#039;s Rest, and come through the hills to the ruins of Hope&#039;s Rest, eager to reach the Montanians before a traitors words tip their hand, allow them to flee what is coming.&lt;br /&gt;
&lt;br /&gt;
… The Montanians have not fled. Not all of then, at any rate. A few hundred humans, most of them briars but not all. A score of allies from other parts of the Empire. A handful of orcs who will not desert their friends and allies. Their armaments are an eclectic mix of Navarr, old Dawnish yeofolk, and Barrens orc, a legacy of decades of desperate resistance against the Druj in the Barrens, hastily supplemented by the bounty of their years in Therunin. Spears, bows, sharp knives. Old swords. Old shields. Old but not rusted, not dulled. Cared for, kept ready for the future that nobody wanted to see but everyone knew might eventually come.&lt;br /&gt;
&lt;br /&gt;
Arrayed against them, four and a half thousand Varushkan humans, grim-faced, cold eyed, bound in fine steel, with more than enough axes to go around. The outcome is never in doubt. No force can withstand such a tide. Nobody at Dourfell Keep, on any side, thinks that the Montanians can win. &lt;br /&gt;
&lt;br /&gt;
Even so, there is no talk of surrender.&lt;br /&gt;
&lt;br /&gt;
They fight, the people of Hope&#039;s Rest. They use every advantage they have; their knowledge of the terrain, their passion for freedom, any trick they can find to drag the battle out for one more minute. There is no rout, not a one of them loses their nerve as the fight inevitably turns against them. Their lines never break, but inexorably they shrink as one after another is cut down. Still they stand, shoulder to shoulder, faithful to their friends in the face of certain death. They burn brightly, secure in the knowledge that whatever else happens they have sold their lives as dearly as they can. Their faith, their belief, their principles have been tested and they have held. Idealists all, they fight, knowing they cannot change the inevitable, but hoping against hope that things will go differently.&lt;br /&gt;
&lt;br /&gt;
It is over within two hours. Hope dies with them.&lt;br /&gt;
&lt;br /&gt;
Every single defender of Dourfell Keep is slain by the Imperial attackers. They fight as long as they can, but the victorious Varushkans quickly tend their own fallen. Maybe fifty casualties among the attackers, if that. No particular order is given, but the bodies of the fallen are gathered together and burned in pyres.&lt;br /&gt;
&lt;br /&gt;
A sweep of the ruins finds books and scrolls that join those who penned them in the flames. Heresy, blasphemy. Just kindling for the funeral flames.&lt;br /&gt;
&lt;br /&gt;
If there is a surprise, it is how few there actually are when the bodies are counted. Mostly warriors, a few healers and physicks who met the same fate as the fighters they tended. The fate of the heretic.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late evening before the scouts report that the final stand at Dourfell Keep may have been a diversion, whatever else it was. A few hundred stragglers, the young and those too old or too sick to fight were moving west through the hills even before the Northern Eagle entered the Barrens. The army will not catch them, not in time, before they reach the safety of the Heart of Peytaht and the lands of the Great Forest Orcs.&lt;br /&gt;
&lt;br /&gt;
There is some discussion about simply pursuing then, taking the battle to Peytaht, and killing the rest of the heretics. The orders are clear – none are to be spared; but they also make clear that &#039;&#039;only&#039;&#039; the anarchists are to be slain. To attack the lands of the Great Forest risks a spiralling conflict, given their allies are with them. In the end, the humans of Varushka are content to ensure no anarchists who can carry a sword have escaped them in Hope&#039;s Rest.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Axe of the Executioner.jpg|caption=Our mission is clear and our will is iron.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Black Wind==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Alderei the Fair, General of the Iron Helms&amp;quot;&amp;gt;Our mission is clear and our will is iron. We target with merciless Onslaught the leaders of the Black Wind in the Barrens. This is an assassination not a decimation. We kill the snake by cutting off its head. The fire of our courage will illuminate these heretics and our constant vigilance rewarded. &amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
When Rahvin boasted that he would bring together “a black wind that would sweep the Druj from the Barrens,” he brought orcs from across the Barrens together under a single banner. Before, it was each band of orcs against the Druj alone. After, they were a sept, united. Strong.&lt;br /&gt;
&lt;br /&gt;
Unity did not last long. When the Empire and the Mallum agreed to split the Barrens, the Black Wind were caught in the middle, and the sept broke in two. Some followed Rahvin to their deaths; some saw that the only hope of survival was to surrender and bend the knee to the hated Druj. The Druj are never magnanimous in victory, and a tenth of their people died before they were allowed to rise to their feet. Rise, but not look up. Chained to the Druj, chained to the threat of annihilation, of a whole people fed screaming to the Howling Abyss.&lt;br /&gt;
&lt;br /&gt;
They paid heavily, but the Black Wind survived, The remaining sept kept “safe” by the Druj as surety. As long as the warriors who had once fought against them now fought &#039;&#039;for&#039;&#039; them, then their people would survive. Try to resist, try to rebel... and everyone would die.&lt;br /&gt;
&lt;br /&gt;
An army of Black Wind warriors is in the Mallum, now, with the rest of the Druj forces. The people of the sept, though - they are still in the Barrens. A few in Dawnguard and the Bitter Strand, most in the Carmine Fields and Murderdale. The Golden Sun passed over them, too busy chasing the Druj to care about scattered communities of farmers and hunters. As long as they did not look up, did not draw attention, did not raise a fist against the knights they dared to dream that they might be safe. &lt;br /&gt;
&lt;br /&gt;
Then the Iron Helms came back from the Salt Flats, from the Sydathian Fens, and even the illusion of safety was torn from them.&lt;br /&gt;
&lt;br /&gt;
Methodically, systematically, from east to west they travelled, through Saltmarsh and into the western half of the Barrens. Each Black Wind settlement they passed through, they dragged the people out of their homes. They spoke in reasonable tones, their dogs leashed. “Tell us who your leaders are,” they said. “Point to them and this can be over. Keep silent, and we will have no choice but to kill you all.”&lt;br /&gt;
&lt;br /&gt;
The Black Wind are used to such tactics, they know the price that must be paid so that the rest may live. In many settlements, the chief or the elder, or the speaker-of-spirits, or the best hunter, or the wisest healer, stepped forward. Head bowed. Trembling. In other places, people wept, and in the end someone crumbled and identified the leader, or begged them to give themselves up. Some even stayed silent, but not for long. Not once it became clear they were dealing with the Iron Helms.&lt;br /&gt;
&lt;br /&gt;
And as soon as they were sure who the leaders were, the humans killed them. Quickly, mercilessly. A sword through the heart, a head lopped off with an axe. The body sometimes left where it fell, sometimes mounted on a stake. Then the rest of the message. “If your people do not come home, you will all die. Make sure they know this.”&lt;br /&gt;
&lt;br /&gt;
Then they chose some of the sept, the youngest or the eldest, and took them. And were gone, on to the next settlement.&lt;br /&gt;
&lt;br /&gt;
Terror began to spread across the western Barrens, like the violent ripples of a boulder in a still lake. Some of the Black Wind tried to flee. Some even escaped, losing themselves in the Untrod Groves or the Bleaks. Some were pursued, caught, forced to give up their leaders. Those who escaped... it&#039;s hard to imagine they met a better fate at the hands of the Karass.&lt;br /&gt;
&lt;br /&gt;
Through Murderdale and the Carmine Fields went the Varushkan humans, and their dogs, and their raven-cloaked mystics, and their drummers and their torch-bearers. If a village tried to resist, they killed as many as it took for them to surrender. No hesitation, no mercy, no compassion. &lt;br /&gt;
&lt;br /&gt;
Everywhere they went, the same message. “If your people do not come home, you will all die. Make sure they know this.”&lt;br /&gt;
&lt;br /&gt;
Barely one village of the Black Wind remained untouched, and those that escaped the notice of the Imperial humans heard well what had happened. No effort made to keep it quiet – after all the whole &#039;&#039;point&#039;&#039; of this act is to make sure the Black Wind who fight for the Druj, who are somewhere in the Mallum, hear of it and know that their families, their children, their parents, their siblings, all those they love, all are at the mercy of the Iron Helms...&lt;br /&gt;
&lt;br /&gt;
… and the Iron Helms &#039;&#039;have&#039;&#039; no mercy.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Bloody Hands.jpg|caption=A tally of scores settled, marked in blood.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saltmarsh Redux==&lt;br /&gt;
As the Iron Helms move east, and the Golden Sun move north, the Karass also move. They have been preparing for some time, it seems. Without preamble, without any warning of any kind, the warriors of the Karass move north into Saltmarsh, into the lands of the Vendarri.&lt;br /&gt;
&lt;br /&gt;
Perhaps it is made easier because the orcs of the marshes there think themselves safe for the moment. So concerned were they that the Empire would attack them that they forgot they had older enemies in the Barrens. Old enemies with old scores.&lt;br /&gt;
&lt;br /&gt;
The Karass are utterly ruthless. They attack by stealth, slaughtering every Vendarri they can find, looting their villages, leaving the bodies for the marsh birds to feast on. By the time the Vendarri realise what is going on, it is too late. A small number of their settlements survive untouched, but hundreds of Vendarri are killed. &lt;br /&gt;
&lt;br /&gt;
Nobody lifts a hand to help them; the Senate has declared them barbarians and the Karass confirmed as friends of the Empire. By the time anyone really realises what is happening, the slaughter is well under way, the pools of the Saltmarsh choked with bodies of dead orcs. All the fire magic in the world is no match for the ruthless Karass with their envenomed spears and their barbed arrows.&lt;br /&gt;
&lt;br /&gt;
Not every settlement is hit by the Karass raids. A few of the more isolated, a few closer to Bitter Strand survive. Some of the Vendarri escape into the depths of the marshes - they know them better than the Karass even in their transformed state. But it will take generations for them to rebuild their numbers, assuming they get that long. By the time the Winter Solstice rolls round, the Vendarri have effectively ceased to exist as a sept in the Barrens, all hope of a home away from the Mallum extinguished.&lt;br /&gt;
&lt;br /&gt;
==Stillness==&lt;br /&gt;
The Barrens is in shock. There&#039;s no other way to describe it. The destruction of the Montanians, the subjugation of the Black Wind, the bloody settling-of-scores by the Karass. The surviving septs reel.&lt;br /&gt;
&lt;br /&gt;
The Rahvin look around, at their little camp huddled atop the great reserves of mithril, and they hear the sound of the future. The Great Forest Orcs stand amidst the ruins of celebratory fires, listening to the rustling leaves of the great weirwood trees, hearing their end. The orcs of the Black Wind, the survivors of treachery and tyranny, know that if their soldiers do not return they will die at the hands of the Varushkan humans and their dogs.&lt;br /&gt;
&lt;br /&gt;
Three of the remaining septs have seen what the Empire will do to those who dare to resist them, and they know that there is nothing they can do in the face of such an implacable force.&lt;br /&gt;
&lt;br /&gt;
And the Karass?&lt;br /&gt;
&lt;br /&gt;
When the first human knights come upon the Karass after they have finished with the Vendarri, when they meet some of their warriors on the verges of Saltmarsh, the leader of the orcs throws a sack full of orc heads at their feet.&lt;br /&gt;
&lt;br /&gt;
“We have dealt with the Vendarri,” she says, and spits, and shrugs. Then she smiles “If your Senate gives the word then we will deal with the Rahvin next...”&lt;br /&gt;
&lt;br /&gt;
==Game Information: The Barrens==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Not to Conquer Wind of Fortune, Montanian Military Opportunities&amp;quot;&amp;gt;Doing this would please the Karass who are known to dislike the Montanians but it would outrage every other Barrens faction bar the Black Wind. It would however send a clear message that the Empire will not be trifled with.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Not to Conquer Wind of Fortune, Black Wind Military Opportunities&amp;quot;&amp;gt;Any action in this vein would damage the Empire&#039;s standing with the Rahvin, Montanians, and Great Forest Orcs. Although the Black Wind no longer speak to their former comrades in arms, they are widely viewed as fallen allies rather than enemies by their fellow rebels. There is clear evidence that the Druj have been adept at maximising the propaganda benefits of actions of this kind by the Empire in the past.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This Wind of War is written slightly differently to others, being largely from the point of view of the orcs of the Barrens. To summarise the events and outcomes more clearly:&lt;br /&gt;
* The Golden Sun have driven the Druj out of the Barrens, and every region except the [[The_Barrens#Heart_of_Peytaht|Heart of Peytaht]] is now Imperial and part of Dawn&lt;br /&gt;
* With the help of their Navarr allies, the Great Forest Orcs have conquered the Heart of Peytaht region. They now control that region, and the [[The Barrens#Eaves of Peytaht|Eaves of Peytaht]] [[weirwood]] grove.&lt;br /&gt;
* The Montanian faction in the Barrens has been destroyed. Despite the warning they clearly received, those who could chose to stand and fight. There are survivors, who have managed to find sanctuary in the Heart of Peytaht with the Great Forest Orcs. Without the warning, every single Montanian would have been caught at Dourfell. Everyone in the Barrens knows what has happened.&lt;br /&gt;
* The Iron Helms have decapitated the leadership of the Black Wind sept, as proposed in the [[Not_to_conquer#Military_Opportunities:_The_Black_Wind|Not to Conquer]] wind of fortune. They have taken a number of prisoners whom they are questioning about the Black Wind army. More information about what they have found out will be forthcoming in a coming wind of fortune. There is no doubt that a message has been sent to the army in the Mallum, and the sept understand that the Varushkans will kill them all if they do not comply.&lt;br /&gt;
* The Vendarri sept has been slaughtered by the Karass, who launched a surprise attack against Saltmarsh. Their settlements have been destroyed, and most of the former sept is either dead or in hiding in the deep marshes. The handful of survivors are no longer a factor in Barrens politics.&lt;br /&gt;
* The Rahvin have received aid from the [[Imperial Orcs]], and remain in control of the [[The Barrens#The Fangs|Fangs]] [[mithril]] mine.&lt;br /&gt;
&lt;br /&gt;
When reading this wind of war it is important to appreciate that no crimes have been committed under Imperial Law by anyone involved. The Montanians, the Black Wind, and the Vendarri were all barbarians by decree of the Senate and the Imperial armies acted on the orders of the Military Council. While there were numerous dissenting voices in the Synod, only one of their [[statement of principle|statements of principle]] was upheld with a greater majority and that was in the Wintermark assembly. Whether it leads to anything will be a matter for Winds of Fortune&lt;br /&gt;
&lt;br /&gt;
The [[Army_qualities#Cruel|merciless onslaught]] of the Iron Helms is obvious to everyone in the territory. it will also be known in the Mallum simply by the nature of what it achieves.&lt;br /&gt;
&lt;br /&gt;
Lastly, it is important to not assume that things are &#039;&#039;worse&#039;&#039; than they are depicted. Don&#039;t invent any new atrocities in the Barrens. If we didn&#039;t say it happened here, then it didn&#039;t happen. This is especially relevant to the Northern Eagle and the Iron Helms.&lt;br /&gt;
&lt;br /&gt;
==Participation: Varushkan Armies==&lt;br /&gt;
If your [[military unit]] accompanied the Northern Eagle or the Iron Helms, you may choose to email us at [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] with your CID before the 18&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt; of April and request a [[Aura#Spontaneous_Auras|spontaneous aura]]. The aura will be an [[Aura#Item_Aura|item aura]] suitable for a weapon.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[All those moments]] - 385YE Winter Wind of Fortune about the situation in the Barrens following this wind of war&lt;br /&gt;
* [[Not to conquer]] - 385YE Autumn Wind of Fortune about the Barrens factions and opportunities&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Propensity_to_truck,_barter,_and_exchange&amp;diff=142066</id>
		<title>Propensity to truck, barter, and exchange</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Propensity_to_truck,_barter,_and_exchange&amp;diff=142066"/>
		<updated>2026-07-19T00:23:11Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* The Merchant of Rhodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Are you &#039;&#039;sure&#039;&#039; about this, Crown?&amp;quot; Patina asked, their voice laden with concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course I&#039;m sure&amp;quot; responded her ever-exuberant boss. &amp;quot;It&#039;s a brilliant idea! Provided we get the contracts right. Provided we get the auction right. And provided we get the handover right. Literally nothing can go wrong! All the risk is with the counter-party. The actuaries are delighted with the model!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, it&#039;s not that...&amp;quot; Patina tried to interject, but putting words in front of Crown was like trying to put a leaf before a gale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And we&#039;ve already chosen eight contracts already. Now we just need to let the Empire know, and then we can sit back and let the Invisible Hand go to work. It&#039;s going to be amazing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, about those contracts...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know I was surprised how quickly we secured agreement from the other desks too - but if this works this time there&#039;s no reason we can&#039;t do it again in the future. We&#039;re going to be famous Patina. We&#039;ll be the heralds that took the work out of work ethic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I &#039;&#039;like&#039;&#039; hard work...&amp;quot; said Patina quietly, her voice trailing off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And this way, you&#039;ll have even more time to work your fingers to the bone. But look, if the Imperials get mad about it, we&#039;ll just say it was all Abel the Rounder&#039;s idea!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This last was too much for Patina and she raised her voice, determined to be heard at last. &amp;quot;Abel the Rounder is one of our most valuable customers Crown. You should &#039;&#039;not&#039;&#039; be traducing his reputation by involving him in this scheme of yours...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? It&#039;s good for us. It&#039;s good for Abel. It&#039;s good for... where&#039;s he from again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Patina rolled her eyes... &amp;quot;Sarangrave. He&#039;s one of the foremost &#039;&#039;architects&#039;&#039; of Sarangrave. It&#039;s a critically important territory in the Empire, with &#039;&#039;major investment needs&#039;&#039;.&amp;quot; Patina stressed the last in the hope of pointing out the obvious. Crown was great at front of house, but his knowledge of his customer portfolio was excruciating. A mortal she&#039;d met once had had a dog they called a golden retriever, even though it very definitely was not made out of gold. More and more her boss was reminding her of that dog. Including not being made out of gold.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! So he&#039;s gonna be delighted by these new arrangements! It&#039;s bound to go well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Patina couldn&#039;t take the overbearing optimism a moment longer. She stabbed a blunt metal finger down onto the table spearing one of the pieces of paperwork. &amp;quot;This? He&#039;s going to be delighted with this is he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To be fair to Crown, he at least had the good grace to look crestfallen. For a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caveat Emptor?&amp;quot; he asked plaintively.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ephisis001.webp|align=left|width=300|caption=The lifeblood of the City of Gold and Lead and its inhabitants is &#039;&#039;trade&#039;&#039;, and not &#039;&#039;profit&#039;&#039; as many seem to believe.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Ephisis|Sovereign Lady of the City of Gold and Lead]] has become a ubiquitous sight in the Hall of Worlds in recent times, with various heralds from the city attempting to make deals with Imperial citizens who have submitted their goods for potential sale via [[Ephisis&#039; Scale]]. For the most part, trades have been largely successful and have brought Prosperity to both parties.&lt;br /&gt;
&lt;br /&gt;
At least they did until the Spring Equinox. The prices offered by the City can change rapidly, such is the nature of the market place. But a change of personnel on the trading desk compounded issues caused by the fast moving prices to howls of anguish from their Imperial counterparts. &#039;&#039;Crown&#039;&#039;, one of the more excitable heralds commonly manning the Imperial trading desks, is never happy about an unhappy customer. Determined to avoid future lost sales, he contacted one of his counterparts in the Empire, &#039;&#039;&#039;Abel the Rounder&#039;&#039;&#039;, to discuss what the brilliant Urizeni [[architect]] felt had gone wrong. Fortunately for Crown, the wealthy and experienced merchant had plenty to say on the subject.&lt;br /&gt;
&lt;br /&gt;
What passed between the two is likely to remain confidential, but it seems that it was sufficient to cause a change in the City&#039;s plans for the forthcoming summit. Regular traders and novices alike, would do well to take notice.&lt;br /&gt;
&lt;br /&gt;
==The Great Instrument of Ambition==&lt;br /&gt;
* &#039;&#039;&#039;Ephisis is making eight contracts available to the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These contracts will be auctioned off to the highest bidder in the Hall of Worlds at 10:30 on Saturday morning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each contract must be fulfilled in full and before the end of the summit, to receive payment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contracts must be redeemed by delivery to the Hall of Worlds during the balancing of scales&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Standard settlement terms with the contract holder will be three days after the conclusion of the summit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Contracts Available&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Goods Required&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Payment Offered&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;800 measures of dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 ilium &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 mithril, 20 white granite, 20 weirwood &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;400 ingots total of green iron, orichalcum, weltsilver and tempest jade in any ratio&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 mana crystals and 100 warm ashes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;500 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200 mithril&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;400 measures of ambergelt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;500 measures total of beggar&#039;s lye or iridescent gloaming in any ratio&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim%27s_Shield|Glistering]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the areas that causes the most significant problems for small and large traders is the tendency for bulk sales to flood the Autumn markets. The Invisible Hand will ultimately buy almost anything, but the Empire is one of its biggest customers and merchants who attempt to dispose of huge sums of materials can temporarily distress prices. This causes problems for large volume traders, who find the offers made for boxes fall short of what they hoped to achieve because they have unwittingly depressed the market value of whatever good they are attempting to sell hundreds of to the Empire. But it also impacts merchants offering small volume traders who discover their handful of dragonbone or whatever precious material has flooded the market is now worth considerably less than they were expecting.&lt;br /&gt;
&lt;br /&gt;
Based on an idea that Crown credits to Abel the Rounder, the solution the City is going to implement is to offer eight significant contracts. These contracts are the largest requests for purchase or sales that the City has received in other markets. Most come from the Empire&#039;s near neighbours, since that keeps shipping costs down, but the City is open about the fact that they trade all over the world, from the tiny bazaar of Pushkin City in far off Mitovoria to the great temple-market of [[Asavean_gods#Lord_Isso_Mãos_de_Ouro|Mãos de Ouro]] in the capital of [[Asavea]].&lt;br /&gt;
&lt;br /&gt;
Normally the City attempts to settle trades with the resources they have acquired from the Empire and elsewhere. It&#039;s when the Empire offers large volumes of goods they can&#039;t quickly move on because they don&#039;t have a known buyer for them, that the prices they offer drops. To avoid the problems experienced at the previous summit, the City is therefore publishing the details of the eight largest contracts that have come in. &lt;br /&gt;
&lt;br /&gt;
The contracts will be offered for auction in the Hall of Worlds at 10:30 on Saturday morning. All bids in [[Game_items#Coins|Imperial currency]], each contract will go to the highest bidder, who will need to settle the purchase there and then. The right to fulfil that contract is then their legal property (and they may do with it as they will). Anyone bearing the contract (assuming they have acquired it legally) may complete it by bringing the desired goods to the balancing of the scales in the Hall of Wolds the following day. There is no need for any additional expense of sending a box to the Autumn realm first, since the settlement value is already agreed. The City will receive the goods, mark the contract complete, and arrange for delivery of payment three days later.&lt;br /&gt;
&lt;br /&gt;
Crown warns that contracts can only be fulfilled at the summit they are purchased at. Any contract that is not fulfilled at the summit is null and void with no refunds. Merchants should be careful to bid accordingly. Contracts must be completed in full, part payment will not be accepted.&lt;br /&gt;
&lt;br /&gt;
In plain terms, turn up in the Hall of Worlds on Saturday morning, outbid any other buyer for one or more contracts, then return the next day with &#039;&#039;all&#039;&#039; the required goods to get paid.&lt;br /&gt;
&lt;br /&gt;
==The Merchant of Rhodes==&lt;br /&gt;
* &#039;&#039;&#039;The City has published more general guidance on commodities they are likely to offer good prices&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The prices offered by the City are influenced by local market prices in the Empire but not set by them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Prices offered for large volumes of goods will be lower, outside of an advertised contract&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The City is always happy to be paid in Imperial coin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When all is said and done and every grain of salt has been counted, the City of Gold and Lead will always offer a price for something, provided they can find a buyer for it. But some commodities and resources are in high demand in the City and should fetch a good price, while others are not. Some things are nearly worthless - even if the City offers a price for them, it will be a matter of a few rings. &lt;br /&gt;
&lt;br /&gt;
Crown explains that the prices offered by the City are influenced by local market prices, but they are not set by them. The City of Gold and Lead takes the goods sold to them in Ephisis boxes and sells them on elsewhere, either to other cities in the Iron Labyrinth or to other locations in the mortal world. Ultimately the price they are prepared to offer is set by what the heralds believe they can get for the resources they acquire and &#039;&#039;not&#039;&#039; by prices in Imperial markets. Offers &#039;&#039;may&#039;&#039; be influenced by the value of goods at Anvil - the heralds may lower their offer if they believe they can offer less and still make a deal. &lt;br /&gt;
&lt;br /&gt;
Some merchants are surprised to discover they are being offered a price for their goods &#039;&#039;below&#039;&#039; what they could get in Anvil, but that is to be expected. If Imperial traders are offering goods from all over the Empire, then it&#039;s perfectly normal that the heralds won&#039;t always be able to match local prices for everything. &lt;br /&gt;
&lt;br /&gt;
Perfectly normal perhaps, but definitely not desirable! Crown appears genuinely pained anytime a merchant leaves his trading desk without a sale of some kind. He believes that [https://en.wikipedia.org/wiki/Information_asymmetry ignorance of market conditions] is costing his beloved City business and so he has persuaded his fellow heralds to try publicising more information about what the city does or doesn&#039;t want to buy.&lt;br /&gt;
&lt;br /&gt;
The City has published guidance for the various resources and commodities they are commonly offered. The sale price column indicates the price a merchant might hope to get when selling the goods from Ephisis. The purchase price column indicates the level of prices the City might offer to sell goods to Imperial merchants at. There is never a guarantee of profit - these ratings are comparative to each other, not comparative to Anvil prices.&lt;br /&gt;
&lt;br /&gt;
The contracts on offer indicate the resources that Ephisis is trying to secure in order to fulfil significant deals with others merchants. They ensure that the city can afford to purchase large volumes of resources without risking a major loss. They allow Imperial merchants to aim to fulfil the contract knowing with some certainty what their profit margins will be. Prices offered for large volumes of goods will be lower, outside of an advertised contract. The City will still make a bid, but it will be a lower offer the more resources are piled into a box.&lt;br /&gt;
&lt;br /&gt;
Finally it should go without saying that the City of Gold and Lead is always happy to trade in [[Game_items#Coins|Imperial coin]]. Thrones, crowns, and rings are all &#039;&#039;very&#039;&#039; welcome in any exchange of wealth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Commodity&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Sale Price&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Purchase Price&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ingots and Measures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Food and Drink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Common Trade Goods&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unique Trade Goods&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Artifacts&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Storied Artifacts&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Variable&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Storied items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Variable&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Newly made Magic Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Exhausted Magic Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zero&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Autumn Vis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Other Vis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Common Potions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drugs and Narcotics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ingots and Measures===&lt;br /&gt;
* &#039;&#039;&#039;Ingots and measures fetch good prices in the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ingots and measures, including ingots of [[ilium]] are &#039;&#039;always&#039;&#039; valuable in the Autumn realm, because the heralds can sell them to agents of the [[Estavus|Sovereign Lord of the City of Fire and Stone]]. For that reason, it is rare for the City to offer such materials and merchants looking to acquire them from the City should expect to pay handsomely for them. &lt;br /&gt;
&lt;br /&gt;
===Wains===&lt;br /&gt;
* &#039;&#039;&#039;Wains are on offer for sale or purchase whenever the City believes it can make a profit&#039;&#039;&#039;&lt;br /&gt;
Wains of Materials, while valuable within the Empire, are harder for the autumn realm to trade to other lands, as the bourse certificates represent large amounts of materials sitting in Imperial warehouses. While the City regards bourse certificates as a wonder of the world, they only function perfectly within the Empire. The further you travel from the Empire&#039;s borders, the more value they lose. The city&#039;s heralds will buy or sell wains, but only when they believe the price favours them - which usually means they will only buy at a price below the highest sale price in Anvil. Sales are a little easier, since heralds are always looking to dispose of bourse certificates they have acquired in the Empire where they can, so citizens looking to buy wains are encouraged to try their hand.&lt;br /&gt;
&lt;br /&gt;
===Food, Drink and Services===&lt;br /&gt;
* &#039;&#039;&#039;These goods hold no value to the City&#039;&#039;&#039;&lt;br /&gt;
Food and drink spoil quickly in the Autumn realm - they cannot be placed in vaults and held until a customer is found. For this reason, they are worthless to the Autumn realm. Likewise offers of services are not currently of value, the City trades in &#039;&#039;goods&#039;&#039; - while they appreciate that an offer of services in the future has value, it is not a market they trade in. In all cases the City requests that Imperial merchants do not put these things into an Ephisis box.&lt;br /&gt;
&lt;br /&gt;
===Common Trade Goods===&lt;br /&gt;
* &#039;&#039;&#039;Goods readily available for purchase in foreign ports are in low demand in the City&#039;&#039;&#039;&lt;br /&gt;
Imperial [[fleet|fleets]] often acquire unusual goods in foreign ports, such as [[Foreign_ports#Production_Table|Oilybrag]], which can be bought in Zemeh. The City of Gold and Lead has opportunities to trade in all the major cities of the world, so they can already purchase these common trade goods at the same price Imperial merchants paid for them. As a result heralds rarely offer good prices for these goods - Imperial merchants should be better off disposing of them at Anvil rather than trying to sell them to the Autumn realm. It is only worth sending them to the City of Gold and Lead if you need to dispose of them at any price.&lt;br /&gt;
&lt;br /&gt;
===Unique Trade Goods===&lt;br /&gt;
* &#039;&#039;&#039;Unique goods produced in the Empire command a high price the first time they are sold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unusual or unique goods from difficult to access ports will fetch a good price the first time they are sold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While common trade goods are rarely value, unique trade goods are a different matter. If a trader has goods produced in a foreign port which is difficult to access, or which are unique to the Empire, then they will command a good price. The only problem is that the more of such resources the Empire sells, the less valuable the thing becomes. The first one is unique, the second one is not - so prices rapidly fall off.&lt;br /&gt;
&lt;br /&gt;
===Herbs, Potions and Consumables===&lt;br /&gt;
* &#039;&#039;&#039;The Autumn realm will buy herbs, but rarely if ever offers them for sale&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Most potions command a poor price when offered for sale to the City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unusual consumables including drugs and narcotics sell well and offer a chance for a good profit if they are put in a box by themselves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Herbs are always in demand in the Autumn realm, since they can make use of them, but they don&#039;t grow well in the realm if at all. For this reason they command a good price when offered for sale to the city, though it is expensive to buy them from the City. Surprisingly most other potions are not worth offering to the City. It is time consuming to identify them and most heralds have little interest in trading them on, so they offer only very low prices for them.&lt;br /&gt;
&lt;br /&gt;
Unusual consumables, including drugs and narcotics do sell in the Autumn realm but there are few buyers and that does depress the sale price. The Silent Market, a trading operation in the City can offer a price for them, and will also offer them for sale in the right conditions. Drugs that are illegal in the Empire are usually the most profitable for merchants trading with the City.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Silent Market&#039;&#039;, is a trading desk that &#039;&#039;only&#039;&#039; deals in unusual items, drugs, narcotics, and storied items. They handle all this trade that comes from the Empire. As a result, these things are always best put in an Ephisis box by themselves so that the Silent Market can assess them and make an offer. Including 20 ambergelt alongside a thirty doses of Bite is a recipe for disappointment, because the Silent Market will buy the Bite but they don&#039;t want the ambergelt. Their rivals in the City want the ambergelt but not the Bite. Thus the best way for Imperial citizens to get the best possible price is to put drugs, narcotics and storied items in a separate box.&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
* &#039;&#039;&#039;Permanent magical items with a storied history can fetch an excellent price when sold to the City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storied items with history but no actual magic power rarely do so&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic items with a year&#039;s duration to run have a known value, but &lt;br /&gt;
* &#039;&#039;&#039;Magic items that are close to expiring are worthless to the City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storied items need to be put in a box by themselves to get the best price&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Permanent magical items are valuable throughout the world and the City will always try to offer a good price for them based on the amount of materials needed to create one. When such items have a storied history - that &#039;&#039;can&#039;&#039; increase the price significantly, assuming the City knows of a buyer who is in the market for such a curio. Items with history but no notable magical properties are obviously less valuable - but could be worth something to the right buyer. In either case, the price offered by the heralds is highly variable, merchants are welcome to offer them for sale but should be prepared for the possibility of a low offer. Regular magic items with a year&#039;s duration to run are worth less than what their ingredients are worth as they have already lost a seasons worth of use - the Autumn realm are unlikely to offer more than this, because they can buy most magic items from [[Estavus|the Forgemistress]]. Items that are close to expiring are as worthless to the City as they are to the mortals trying to dispose of them.&lt;br /&gt;
&lt;br /&gt;
===Mana and Vis===&lt;br /&gt;
* &#039;&#039;&#039;Mana is always in demand all across the world, so crystals fetch reasonable prices in the City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Autumn vis is produced in large amounts in the Autumn realm and can be had at a good price from the City&#039;s heralds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vis from other realms often spoils if kept too long in the Autumn realm, so the City rarely offer good prices for large quantities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mana is the currency of magic, there are even some desperately primitive societies in the world that actually use it in place of money! Most of the city&#039;s heralds are currently offering to buy mana crystals for around 24 rings a crystal and to sell it at 26 rings each. [[Vis]] can spoil if kept in the Autumn realm too long, so the City has little interest in trading it, unless there is a large outstanding contract to be fulfilled, otherwise heralds will be loathe to buy or sell it. Autumn vis is the one exception - huge amounts are produced in the Autumn realm and can usually be bought for a good price from the City&#039;s heralds, but of course, they offer low prices to buy it back.&lt;br /&gt;
&lt;br /&gt;
==A Possible Patron==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Plenipotentiary&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Eternal:&#039;&#039;&#039; Ephisis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Subject:&#039;&#039;&#039; Patronage of the Golden Pyramid or their grand lodge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; What form any aid might take&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the end of the Spring Equinox 389YE &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; Cannot be included with other substantial requests&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the City of Gold and Lead were recently asked about the possibility of becoming a patron of the Golden Pyramid&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They confirm that such a thing is possible, but it would require a plenipotentiary to make the appropriate arrangements&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Terentia of Sarangrave Reforged.jpg|caption=&#039;&#039;&#039;Terentia of Sarangrave Reforged&#039;&#039;&#039;&amp;lt;br&amp;gt;Grandmaster of the Golden Pyramid|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
At a recent meeting in Anvil, Crown, one of the heralds of the City, was asked about the possibility of the City of Gold and Lead becoming a patron of the [[Golden Pyramid]], or of the Order&#039;s grand lodge. Such an arrangement would be highly unusual - a Conclave order accepting an offer by an eternal to become their patron raises questions about that order&#039;s loyalties and their impartiality on matters like [[alignment]]. Still the risks seem relatively low here, the manifesto of the order seems closely aligned with the goals of the eternal and Ephisis has never been under &#039;&#039;enmity&#039;&#039; as far as the records show.&lt;br /&gt;
&lt;br /&gt;
After lengthy discussion between the various markets and independent traders of the City, it appears there is a consensus that most are open to the idea, if there is genuine enthusiasm for it from the Order. However, while eternals of other realms might be content to agree to become a patron without a second thought, the City of Gold and Lead will not contemplate the idea without a thorough discussion of what support they could offer the Order, what support the Order might want and importantly, how the Order might further the City&#039;s agenda. Ultimately any agreement would need a contract of some kind.&lt;br /&gt;
&lt;br /&gt;
If the Order are serious about engaging the services of the &#039;&#039;Sovereign Lady of the City of Gold and Lead&#039;&#039; as patron of their order - or patron of their lodge, then they would need to arrange for the [[Archmage of Autumn]] to secure a plenipotentiary specifically for that purpose. It could include a single item of other business that was already ongoing, but the City will not seriously engage with a plenipotentiary that incorporates a list of different causes of interest to different groups. But if the Autumn Archmage is prepared to assist the Order and the [[grandmaster]] and his supporters have the backing of the Golden Pyramid to negotiate an agreement for patronage then the City are open to exploring the possibilities.&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|align=right|width=241|height=240}}&lt;br /&gt;
As with any plenipotentiary, it would be most useful if the Archmage is clear what form any aid they would request might take, then the heralds can assess how possible that would be, before the meeting. The more knowledge the City has about &#039;&#039;how&#039;&#039; they could help the Order, the better.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Ephisis]]&lt;br /&gt;
* [[Ephisis&#039; Scale]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Propensity_to_truck,_barter,_and_exchange&amp;diff=142044</id>
		<title>Propensity to truck, barter, and exchange</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Propensity_to_truck,_barter,_and_exchange&amp;diff=142044"/>
		<updated>2026-07-18T23:02:16Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Are you &#039;&#039;sure&#039;&#039; about this, Crown?&amp;quot; Patina asked, their voice laden with concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course I&#039;m sure&amp;quot; responded her ever-exuberant boss. &amp;quot;It&#039;s a brilliant idea! Provided we get the contracts right. Provided we get the auction right. And provided we get the handover right. Literally nothing can go wrong! All the risk is with the counter-party. The actuaries are delighted with the model!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, it&#039;s not that...&amp;quot; Patina tried to interject, but putting words in front of Crown was like trying to put a leaf before a gale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And we&#039;ve already chosen eight contracts already. Now we just need to let the Empire know, and then we can sit back and let the Invisible Hand go to work. It&#039;s going to be amazing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, about those contracts...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know I was surprised how quickly we secured agreement from the other desks too - but if this works this time there&#039;s no reason we can&#039;t do it again in the future. We&#039;re going to be famous Patina. We&#039;ll be the heralds that took the work out of work ethic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I &#039;&#039;like&#039;&#039; hard work...&amp;quot; said Patina quietly, her voice trailing off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And this way, you&#039;ll have even more time to work your fingers to the bone. But look, if the Imperials get mad about it, we&#039;ll just say it was all Abel the Rounder&#039;s idea!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This last was too much for Patina and she raised her voice, determined to be heard at last. &amp;quot;Abel the Rounder is one of our most valuable customers Crown. You should &#039;&#039;not&#039;&#039; be traducing his reputation by involving him in this scheme of yours...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? It&#039;s good for us. It&#039;s good for Able. It&#039;s good for... where&#039;s he from again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Patina rolled her eyes... &amp;quot;Sarangrave. He&#039;s one of the foremost &#039;&#039;architects&#039;&#039; of Sarangrave. It&#039;s a critically important territory in the Empire, with &#039;&#039;major investment needs&#039;&#039;.&amp;quot; Patina stressed the last in the hope of pointing out the obvious. Crown was great at front of house, but his knowledge of his customer portfolio was excruciating. A mortal she&#039;d met once had had a dog they called a golden retriever, even though it very definitely was not made out of gold. More and more her boss was reminding her of that dog. Including not being made out of gold.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! So he&#039;s gonna be delighted by these new arrangements! It&#039;s bound to go well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Patina couldn&#039;t take the overbearing optimism a moment longer. She stabbed a blunt metal finger down onto the table spearing one of the pieces of paperwork. &amp;quot;This? He&#039;s going to be delighted with this is he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To be fair to Crown, he at least had the good grace to look crestfallen. For a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caveat Emptor?&amp;quot; he asked plaintively.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ephisis001.webp|align=left|width=300|caption=The lifeblood of the City of Gold and Lead and its inhabitants is &#039;&#039;trade&#039;&#039;, and not &#039;&#039;profit&#039;&#039; as many seem to believe.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Ephisis|Sovereign Lady of the City of Gold and Lead]] has become a ubiquitous sight in the Hall of Worlds in recent times, with various heralds from the city attempting to make deals with Imperial citizens who have submitted their goods for potential sale via [[Ephisis&#039; Scale]]. For the most part, trades have been largely successful and have brought Prosperity to both parties.&lt;br /&gt;
&lt;br /&gt;
At least they did until the Spring Equinox. The prices offered by the City can change rapidly, such is the nature of the market place. But a change of personnel on the trading desk compounded issues caused by the fast moving prices to howls of anguish from their Imperial counterparts. &#039;&#039;Crown&#039;&#039;, one of the more excitable heralds commonly manning the Imperial trading desks, is never happy about an unhappy customer. Determined to avoid future lost sales, he contacted one of his counterparts in the Empire, &#039;&#039;&#039;Abel the Rounder&#039;&#039;&#039;, to discuss what the brilliant Urizeni [[architect]] felt had gone wrong. Fortunately for Crown, the wealthy and experienced merchant had plenty to say on the subject.&lt;br /&gt;
&lt;br /&gt;
What passed between the two is likely to remain confidential, but it seems that it was sufficient to cause a change in the City&#039;s plans for the forthcoming summit. Regular traders and novices alike, would do well to take notice.&lt;br /&gt;
&lt;br /&gt;
==The Great Instrument of Ambition==&lt;br /&gt;
* &#039;&#039;&#039;Ephisis is making eight contracts available to the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These contracts will be auctioned off to the highest bidder in the Hall of Worlds at 10:30 on Saturday morning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each contract must be fulfilled in full and before the end of the summit, to receive payment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contracts must be redeemed by delivery to the Hall of Worlds during the balancing of scales&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Standard settlement terms with the contract holder will be three days after the conclusion of the summit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Contracts Available&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Goods Required&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Payment Offered&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;800 measures of dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40 ilium &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 mithril, 20 white granite, 20 weirwood &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;400 ingots total of green iron, orichalcum, weltsilver and tempest jade in any ratio&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 mana crystals and 100 warm ashes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;500 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200 mithril&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;400 measures of ambergelt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;500 measures total of beggar&#039;s lye or iridescent gloaming in any ratio&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim%27s_Shield|Glistering]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the areas that causes the most significant problems for small and large traders is the tendency for bulk sales to flood the Autumn markets. The Invisible Hand will ultimately buy almost anything, but the Empire is one of its biggest customers and merchants who attempt to dispose of huge sums of materials can temporarily distress prices. This causes problems for large volume traders, who find the offers made for boxes fall short of what they hoped to achieve because they have unwittingly depressed the market value of whatever good they are attempting to sell hundreds of to the Empire. But it also impacts merchants offering small volume traders who discover their handful of dragonbone or whatever precious material has flooded the market is now worth considerably less than they were expecting.&lt;br /&gt;
&lt;br /&gt;
Based on an idea that Crown credits to Abel the Rounder, the solution the City is going to implement is to offer eight significant contracts. These contracts are the largest requests for purchase or sales that the City has received in other markets. Most come from the Empire&#039;s near neighbours, since that keeps shipping costs down, but the City is open about the fact that they trade all over the world, from the tiny bazaar of Pushkin City in far off Mitovoria to the great temple-market of [[Asavean_gods#Lord_Isso_Mãos_de_Ouro|Mãos de Ouro]] in the capital of [[Asavea]].&lt;br /&gt;
&lt;br /&gt;
Normally the City attempts to settle trades with the resources they have acquired from the Empire and elsewhere. It&#039;s when the Empire offers large volumes of goods they can&#039;t quickly move on because they don&#039;t have a known buyer for them, that the prices they offer drops. To avoid the problems experienced at the previous summit, the City is therefore publishing the details of the eight largest contracts that have come in. &lt;br /&gt;
&lt;br /&gt;
The contracts will be offered for auction in the Hall of Worlds at 10:30 on Saturday morning. All bids in [[Game_items#Coins|Imperial currency]], each contract will go to the highest bidder, who will need to settle the purchase there and then. The right to fulfil that contract is then their legal property (and they may do with it as they will). Anyone bearing the contract (assuming they have acquired it legally) may complete it by bringing the desired goods to the balancing of the scales in the Hall of Wolds the following day. There is no need for any additional expense of sending a box to the Autumn realm first, since the settlement value is already agreed. The City will receive the goods, mark the contract complete, and arrange for delivery of payment three days later.&lt;br /&gt;
&lt;br /&gt;
Crown warns that contracts can only be fulfilled at the summit they are purchased at. Any contract that is not fulfilled at the summit is null and void with no refunds. Merchants should be careful to bid accordingly. Contracts must be completed in full, part payment will not be accepted.&lt;br /&gt;
&lt;br /&gt;
In plain terms, turn up in the Hall of Worlds on Saturday morning, outbid any other buyer for one or more contracts, then return the next day with &#039;&#039;all&#039;&#039; the required goods to get paid.&lt;br /&gt;
&lt;br /&gt;
==The Merchant of Rhodes==&lt;br /&gt;
* &#039;&#039;&#039;The City has published more general guidance on commodities they are likely to offer good prices&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The prices offered by the City are influenced by local market prices in the Empire but not set by them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Prices offered for large volumes of goods will be lower, outside of an advertised contract&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The City is always happy to be paid in Imperial coin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When all is said and done and every grain of salt has been counted, the City of Gold and Lead will always offer a price for something, provided they can find a buyer for it. But some commodities and resources are in high demand in the City and should fetch a good price, while others are not. Some things are nearly worthless - even if the City offers a price for them, it will be a matter of a few rings. &lt;br /&gt;
&lt;br /&gt;
Crown explains that the prices offered by the City are influenced by local market prices, but they are not set by them. The City of Gold and Lead takes the goods sold to them in Ephisis boxes and sells them on elsewhere, either to other cities in the Iron Labyrinth or to other locations in the mortal world. Ultimately the price they are prepared to offer is set by what the heralds believe they can get for the resources they acquire and &#039;&#039;not&#039;&#039; by prices in Imperial markets. Offers &#039;&#039;may&#039;&#039; be influenced by the value of goods at Anvil - the heralds may lower their offer if they believe they can offer less and still make a deal. &lt;br /&gt;
&lt;br /&gt;
Some merchants are surprised to discover they are being offered a price for their goods &#039;&#039;below&#039;&#039; what they could get in Anvil, but that is to be expected. If Imperial traders are offering goods from all over the Empire, then it&#039;s perfectly normal that the heralds won&#039;t always be able to match local prices for everything. &lt;br /&gt;
&lt;br /&gt;
Perfectly normal perhaps, but definitely not desirable! Crown appears genuinely pained anytime a merchant leaves his trading desk without a sale of some kind. He believes that [https://en.wikipedia.org/wiki/Information_asymmetry ignorance of market conditions] is costing his beloved City business and so he has persuaded his fellow heralds to try publicising more information about what the city does or doesn&#039;t want to buy.&lt;br /&gt;
&lt;br /&gt;
The City has published guidance for the various resources and commodities they are commonly offered. The sale price column indicates the price a merchant might hope to get when selling the goods from Ephisis. The purchase price column indicates the level of prices the City might offer to sell goods to Imperial merchants at. There is never a guarantee of profit - these ratings are comparative to each other, not comparative to Anvil prices.&lt;br /&gt;
&lt;br /&gt;
The contracts on offer indicate the resources that Ephisis is trying to secure in order to fulfil significant deals with others merchants. They ensure that the city can afford to purchase large volumes of resources without risking a major loss. They allow Imperial merchants to aim to fulfil the contract knowing with some certainty what their profit margins will be. Prices offered for large volumes of goods will be lower, outside of an advertised contract. The City will still make a bid, but it will be a lower offer the more resources are piled into a box.&lt;br /&gt;
&lt;br /&gt;
Finally it should go without saying that the City of Gold and Lead is always happy to trade in [[Game_items#Coins|Imperial coin]]. Thrones, crowns, and rings are all &#039;&#039;very&#039;&#039; welcome in any exchange of wealth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Commodity&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Sale Price&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Purchase Price&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ingots and Measures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Food and Drink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Common Trade Goods&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unique Trade Goods&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Artifacts&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Storied Artifacts&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Variable&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Storied items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Variable&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Newly made Magic Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Exhausted Magic Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zero&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not Available&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Autumn Vis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Other Vis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Common Potions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drugs and Narcotics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ingots and Measures===&lt;br /&gt;
* &#039;&#039;&#039;Ingots and measures fetch good prices in the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ingots and measures, including ingots of [[ilium]] are &#039;&#039;always&#039;&#039; valuable in the Autumn realm, because the heralds can sell them to agents of the [[Estavus|Sovereign Lord of the City of Fire and Stone]]. For that reason, it is rare for the City to offer such materials and merchants looking to acquire them from the City should expect to pay handsomely for them. &lt;br /&gt;
&lt;br /&gt;
===Wains===&lt;br /&gt;
* &#039;&#039;&#039;Wains are on offer for sale or purchase whenever the City believes it can make a profit&#039;&#039;&#039;&lt;br /&gt;
Wains of Materials, while valuable within the Empire, are harder for the autumn realm to trade to other lands, as the bourse certificates represent large amounts of materials sitting in Imperial warehouses. While the City regards bourse certificates as a wonder of the world, they only function perfectly within the Empire. The further you travel from the Empire&#039;s borders, the more value they lose. The city&#039;s heralds will buy or sell wains, but only when they believe the price favours them - which usually means they will only buy at a price below the highest sale price in Anvil. Sales are a little easier, since heralds are always looking to dispose of bourse certificates they have acquired in the Empire where they can, so citizens looking to buy wains are encouraged to try their hand.&lt;br /&gt;
&lt;br /&gt;
===Food, Drink and Services===&lt;br /&gt;
* &#039;&#039;&#039;These goods hold no value to the City&#039;&#039;&#039;&lt;br /&gt;
Food and drink spoil quickly in the Autumn realm - they cannot be placed in vaults and held until a customer is found. For this reason, they are worthless to the Autumn realm. Likewise offers of services are not currently of value, the City trades in &#039;&#039;goods&#039;&#039; - while they appreciate that an offer of services in the future has value, it is not a market they trade in. In all cases the City requests that Imperial merchants do not put these things into an Ephisis box.&lt;br /&gt;
&lt;br /&gt;
===Common Trade Goods===&lt;br /&gt;
* &#039;&#039;&#039;Goods readily available for purchase in foreign ports are in low demand in the City&#039;&#039;&#039;&lt;br /&gt;
Imperial [[fleet|fleets]] often acquire unusual goods in foreign ports, such as [[Foreign_ports#Production_Table|Oilybrag]], which can be bought in Zemeh. The City of Gold and Lead has opportunities to trade in all the major cities of the world, so they can already purchase these common trade goods at the same price Imperial merchants paid for them. As a result heralds rarely offer good prices for these goods - Imperial merchants should be better off disposing of them at Anvil rather than trying to sell them to the Autumn realm. It is only worth sending them to the City of Gold and Lead if you need to dispose of them at any price.&lt;br /&gt;
&lt;br /&gt;
===Unique Trade Goods===&lt;br /&gt;
* &#039;&#039;&#039;Unique goods produced in the Empire command a high price the first time they are sold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unusual or unique goods from difficult to access ports will fetch a good price the first time they are sold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While common trade goods are rarely value, unique trade goods are a different matter. If a trader has goods produced in a foreign port which is difficult to access, or which are unique to the Empire, then they will command a good price. The only problem is that the more of such resources the Empire sells, the less valuable the thing becomes. The first one is unique, the second one is not - so prices rapidly fall off.&lt;br /&gt;
&lt;br /&gt;
===Herbs, Potions and Consumables===&lt;br /&gt;
* &#039;&#039;&#039;The Autumn realm will buy herbs, but rarely if ever offers them for sale&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Most potions command a poor price when offered for sale to the City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unusual consumables including drugs and narcotics sell well and offer a chance for a good profit if they are put in a box by themselves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Herbs are always in demand in the Autumn realm, since they can make use of them, but they don&#039;t grow well in the realm if at all. For this reason they command a good price when offered for sale to the city, though it is expensive to buy them from the City. Surprisingly most other potions are not worth offering to the City. It is time consuming to identify them and most heralds have little interest in trading them on, so they offer only very low prices for them.&lt;br /&gt;
&lt;br /&gt;
Unusual consumables, including drugs and narcotics do sell in the Autumn realm but there are few buyers and that does depress the sale price. The Silent Market, a trading operation in the City can offer a price for them, and will also offer them for sale in the right conditions. Drugs that are illegal in the Empire are usually the most profitable for merchants trading with the City.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Silent Market&#039;&#039;, is a trading desk that &#039;&#039;only&#039;&#039; deals in unusual items, drugs, narcotics, and storied items. They handle all this trade that comes from the Empire. As a result, these things are always best put in an Ephisis box by themselves so that the Silent Market can assess them and make an offer. Including 20 ambergelt alongside a thirty doses of Bite is a recipe for disappointment, because the Silent Market will buy the Bite but they don&#039;t want the ambergelt. Their rivals in the City want the ambergelt but not the Bite. Thus the best way for Imperial citizens to get the best possible price is to put drugs, narcotics and storied items in a separate box.&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
* &#039;&#039;&#039;Permanent magical items with a storied history can fetch an excellent price when sold to the City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storied items with history but no actual magic power rarely do so&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic items with a year&#039;s duration to run have a known value, but &lt;br /&gt;
* &#039;&#039;&#039;Magic items that are close to expiring are worthless to the City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storied items need to be put in a box by themselves to get the best price&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Permanent magical items are valuable throughout the world and the City will always try to offer a good price for them based on the amount of materials needed to create one. When such items have a storied history - that &#039;&#039;can&#039;&#039; increase the price significantly, assuming the City knows of a buyer who is in the market for such a curio. Items with history but no notable magical properties are obviously less valuable - but could be worth something to the right buyer. In either case, the price offered by the heralds is highly variable, merchants are welcome to offer them for sale but should be prepared for the possibility of a low offer. Regular magic items with a year&#039;s duration to run are worth less than what their ingredients are worth as they have already lost a seasons worth of use - the Autumn realm are unlikely to offer more than this, because they can buy most magic items from [[Estavus|the Forgemistress]]. Items that are close to expiring are as worthless to the City as they are to the mortals trying to dispose of them.&lt;br /&gt;
&lt;br /&gt;
===Mana and Vis===&lt;br /&gt;
* &#039;&#039;&#039;Mana is always in demand all across the world, so crystals fetch reasonable prices in the City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Autumn vis is produced in large amounts in the Autumn realm and can be had at a good price from the City&#039;s heralds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vis from other realms often spoils if kept too long in the Autumn realm, so the City rarely offer good prices for large quantities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mana is the currency of magic, there are even some desperately primitive societies in the world that actually use it in place of money! Most of the city&#039;s heralds are currently offering to buy mana crystals for around 24 rings a crystal and to sell it at 26 rings each. [[Vis]] can spoil if kept in the Autumn realm too long, so the City has little interest in trading it, unless there is a large outstanding contract to be fulfilled, otherwise heralds will be loathe to buy or sell it. Autumn vis is the one exception - huge amounts are produced in the Autumn realm and can usually be bought for a good price from the City&#039;s heralds, but of course, they offer low prices to buy it back.&lt;br /&gt;
==A Possible Patron==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Plenipotentiary&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Eternal:&#039;&#039;&#039; Ephisis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Subject:&#039;&#039;&#039; Patronage of the Golden Pyramid or their grand lodge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; What form any aid might take&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the end of the Spring Equinox 389YE &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Limitations:&#039;&#039;&#039; Cannot be included with other substantial requests&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the City of Gold and Lead were recently asked about the possibility of becoming a patron of the Golden Pyramid&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They confirm that such a thing is possible, but it would require a plenipotentiary to make the appropriate arrangements&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Terentia of Sarangrave Reforged.jpg|caption=&#039;&#039;&#039;Terentia of Sarangrave Reforged&#039;&#039;&#039;&amp;lt;br&amp;gt;Grandmaster of the Golden Pyramid|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
At a recent meeting in Anvil, Crown, one of the heralds of the City, was asked about the possibility of the City of Gold and Lead becoming a patron of the [[Golden Pyramid]], or of the Order&#039;s grand lodge. Such an arrangement would be highly unusual - a Conclave order accepting an offer by an eternal to become their patron raises questions about that order&#039;s loyalties and their impartiality on matters like [[alignment]]. Still the risks seem relatively low here, the manifesto of the order seems closely aligned with the goals of the eternal and Ephisis has never been under &#039;&#039;enmity&#039;&#039; as far as the records show.&lt;br /&gt;
&lt;br /&gt;
After lengthy discussion between the various markets and independent traders of the City, it appears there is a consensus that most are open to the idea, if there is genuine enthusiasm for it from the Order. However, while eternals of other realms might be content to agree to become a patron without a second thought, the City of Gold and Lead will not contemplate the idea without a thorough discussion of what support they could offer the Order, what support the Order might want and importantly, how the Order might further the City&#039;s agenda. Ultimately any agreement would need a contract of some kind.&lt;br /&gt;
&lt;br /&gt;
If the Order are serious about engaging the services of the &#039;&#039;Sovereign Lady of the City of Gold and Lead&#039;&#039; as patron of their order - or patron of their lodge, then they would need to arrange for the [[Archmage of Autumn]] to secure a plenipotentiary specifically for that purpose. It could include a single item of other business that was already ongoing, but the City will not seriously engage with a plenipotentiary that incorporates a list of different causes of interest to different groups. But if the Autumn Archmage is prepared to assist the Order and the [[grandmaster]] and his supporters have the backing of the Golden Pyramid to negotiate an agreement for patronage then the City are open to exploring the possibilities.&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|align=right|width=241|height=240}}&lt;br /&gt;
As with any plenipotentiary, it would be most useful if the Archmage is clear what form any aid they would request might take, then the heralds can assess how possible that would be, before the meeting. The more knowledge the City has about &#039;&#039;how&#039;&#039; they could help the Order, the better.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Ephisis]]&lt;br /&gt;
* [[Ephisis&#039; Scale]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=141930</id>
		<title>Ambassadors of death</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=141930"/>
		<updated>2026-07-17T19:01:13Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Light and Air (Day) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Obviously I&#039;m not saying that Archmage Bella Vicente should be above punishment, or immune to criticism, or anything like that. I&#039;d be the last one to say that wizards can&#039;t screw up, oh my yes, I could tell you stories... which I won&#039;t because who has time for that? Maybe later. Anyway they made mistakes, or they decide they want to curse enemies in a way that causes an unfortunate number of other people to suffer nightmares about sharks, or... I&#039;ve lost track of where I&#039;m going with this. Right. Yes. Bella. I&#039;m just saying that the nature of the punishment levied against any Archmage or Grandmaster - or any prominent magician if I&#039;m honest but I know, I know, you have to be realistic - any such censure should be down to the &#039;&#039;Conclave&#039;&#039; not a bunch of, no offence, a bunch of magistrates. The crime is apparently that Bella dealt with an eternal that the Conclave said shouldn&#039;t be dealt with - that&#039;s fair enough, that&#039;s a legitimate fuckup, the Conclave is being reasonably clear on all this. And it&#039;s not like anyone is sad that the bloody Mask Gang are under Conclave enmity - they&#039;re a shower of arseholes believe me I know - but because the enmity was placed by the Conclave it stands to reason that it&#039;s the &#039;&#039;Conclave&#039;&#039; that ought to decide what to do about it. Not what amounts to a shower of jumped up... sorry, no offence, a group of well-meaning people some of who aren&#039;t even &#039;&#039;magicians&#039;&#039;. Can any mundane person &#039;&#039;really&#039;&#039; understand the motivations of someone like Bella Vicente? What she thought was important enough she felt the need to deal with the Clowns in Multicoloured Hats. Basically, what I&#039;m trying to get at, is that only &#039;&#039;magicians&#039;&#039; should be in a position to investigate an archmage, and only the Conclave should be trusted to decide if there&#039;s any case to answer and if there is, what that case should be. Plus of course Bella Vicente was always very polite to me whenever we spoke, you know? Very friendly, a class act. Edited &#039;&#039;Move to Vote&#039;&#039; as well, in between all the Archmage duties, hard to imagine how she found the time to do all that &#039;&#039;and&#039;&#039; allegedly betray the Empire to the Court of Wankers. You see what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guisers looked at each other as their host shovelled another pawful of apple pie into his mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;Yes, I see exactly what you are saying. But the thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She floundered a little, and looked at Gillan for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thing is, oh Brother of Wizards, what we &#039;&#039;actually&#039;&#039; asked was &#039;Is the apple pie alright and what are the odds of getting hold of a Mask of the Seamstress?&#039;&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, former Archmage of Night|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Four have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
For the first time in a long time, only five [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages (the last time was probably [[What_did_the_deep_say%3F|Winter 381YE]]). Each archmage is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response, but &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; has resigned as [[Archmage of Night]] without sending one. Rumour surrounds the resignation, with scandalous stories suggesting one of the most prominent magical representatives of the Empire has been involved in possible treason. Other stories say that she have been the victim of a smear campaign by magicians jealous of the power of [[Night magic]]; a political assassination orchestrated in the [[Basileia|City of Locks]]; or a cunning stratagem by the former archmage themselves to entrap enemies of the Empire. Regardless of the truth, without a plenipotentiary message there will be no parley with an eternal of the Night realm during the Summer solstice.&lt;br /&gt;
&lt;br /&gt;
At least with regard to the other realms, it is otherwise business as usual. Since the end of the Spring Equinox, messengers representing five eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==In the Midnight Hour (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wolf Cloak.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Queen of Silence&#039;&#039; has received the plenipotentiary message of the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;A parley is arranged for midnight on Friday to discuss the vallorn with representatives of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the assurance on Clarion Call of Ivory and Dust to have been broken, the ritual will no longer function&lt;br /&gt;
* &#039;&#039;&#039;The current archmage of Winter is Bloodcrow Arora&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Tara, Knight of the Grim Legion, Spring 388YE&amp;quot;&amp;gt;Those unliving who the Lady of the Grim Host spares the ignominy of death are glad to receive her blessing. If the Synod no longer thinks so, my Lady-Captain will take that into careful consideration for the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Almost immediately after the Spring Equinox, two members of the Grim Legion visit [[Anvil]] on behalf of their mistress, the &#039;&#039;[[Kaela|Queen of Silence]]&#039;&#039;. They are here in response to the plenipotentiary message of the [[Archmage of Winter|Archmage]]. The &#039;&#039;Queen of the End&#039;&#039; is prepared to discuss serving as patron to an army of Navarr. &lt;br /&gt;
Archmage Arora is invited to bring the [[General]] of the [[Black Thorns]] who has most recently faced the vallorn directly; the [[Senator]] of [[Miaren]] where Kaela understands the new army [[The first shot#Miaren|will be raised]]; and up to three other Navarr citizens. The topic for discussion will be patronage of the new army, bringing about the end of the vallorn, and if time permits, how the Archmage plans to end this foolish proscription against joining the Grim Legion. There must be no misunderstanding however. Any aid she offers will certainly involve members of the Grim Legion fighting alongside them against the vallorn.&lt;br /&gt;
===A Silenced Call===&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the ritual assurance of Clarion Call of Ivory and Dust to have been breached&lt;br /&gt;
* &#039;&#039;&#039;The ritual can no longer be cast and has no effect&lt;br /&gt;
There is however a second, arguably more serious matter. &#039;&#039;End of Strength&#039;&#039; noted the Imperial decision to [[Stones_in_the_wellspring#Idolatry|forbid mortals from joining her Grim Legion]]. It does not matter that the [[proscription]] did not specifically name her or her Legion; the [[Stones_in_the_wellspring#Idolatry|legal interpretation]] as laid out by the Constitutional Court is very clear. Joining the Grim Legion is an act of [[idolatry]], and any who seek it, or help them achieve that end, will be punished. What matters is that a long time ago, the &#039;&#039;Queen of Silence&#039;&#039; agreed to bind her power to a ritual created by Imperial magicians - the [[Clarion Call of Ivory and Dust]]. The ritual calls on members of her Grim Legion to fight alongside the Empire&#039;s [[military unit|warbands]], especially those who support Imperial armies.&lt;br /&gt;
&lt;br /&gt;
Like almost all rituals that draw on the power of an eternal, it was created with an [[Clarion_Call_of_Ivory_and_Dust#Assurance|assurance]] - it would lose all power if the act of joining the Grim Legion were ever [[interdiction|interdicted]] by the Conclave. Attempts to explain that it is the [[Synod]] that has taken this step, and not the [[Conclave]] fall on deaf ears. When the ritual was codified, the Synod had no power to forbid membership of the Grim Legion; such a decision could only be made by the Conclave. The situation has changed, and as far as &#039;&#039;Dark-Between-the-Stars&#039;&#039; is concerned, the spirit of the agreement has been broken. The Empire has declared joining the Grim Legion to be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Broken Assurances and You&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Clarion Call of Ivory and Dust]] has &#039;&#039;not&#039;&#039; been removed from the rituals known by characters who had mastered it. They will need to find other means to [[Downtime#Retraining|retrain]] the ritual during or after the Summer Solstice. This change is not a rules change, being something entirely arising in play. Consequently, there&#039;s no opportunity to email and ask to unlearn the ritual out-of-character. Given the late arrival of this wind, however, any character who has not done any retraining in the downtime after the Spring Equinox can email {{plot}}  before &#039;&#039;&#039;midnight on Tuesday the 21st July&#039;&#039;&#039; and ask for the ritual to be removed, given they would have been able to do this if the wind of fortune had arrived earlier.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;End-of-Strength&#039;&#039; is not given to undue haste however, and chose to give the Conclave time to address the issue. They  broadly [[388YE_Spring_Equinox_Conclave_sessions|remained silent]] on the matter. They even [[388YE_Spring_Equinox_Conclave_sessions#Concord:_Idolatry_and_the_Assembly_of_Nine|seem to have endorsed]] their proscription. Consequently, the &#039;&#039;Sorrowful One&#039;&#039; wants the Archmage of Winter to be aware that the assurance of Clarion Call of Ivory and Dust has been broken - the ritual will no longer have any power. Things come to an end all the time, after all. The legionnaires do not rule out the idea of negotiating the aid of the Grim Legion in future, but if it happens it will be through the auspices of a different ritual. There will of course be no discussion on this matter while the Empire refuses to allow its people to accept her most potent boon. Having delivered their messages, they depart the way they came.&lt;br /&gt;
&lt;br /&gt;
As news spreads there is something of a difference of opinion about whether this ultimatum is really a bad thing. While the Clarion Call of Ivory and Dust was a useful tool, there have [[Clarion_Call_of_Ivory_and_Dust#Description|always been questions]] about the virtue - or lack thereof - of dealing with the Grim Legion. Nobody has ever been able to clarify whether the legionaries have souls or not. Are they a form of unliving that simply has the memories of the dead person? A herald made in their image? A spirit trapped forever between life and death and unable to move on? An actual human or orc forever imprisoned in the world unable to reach the Labyrinth or cross the Howling Abyss? Is the Empire really worse off, argue some priests and some members of the [[Sevenfold Path]], now the ritual is lost?&lt;br /&gt;
&lt;br /&gt;
==Over Troubled Waters (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prospero wishes to discuss the matter of favours owed&lt;br /&gt;
* &#039;&#039;&#039;A parley relating to diplomacy is offered for {{TBC}} at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;second&#039;&#039; parley is offered to the Dawnish Knight-Protector of Autumn at {{TBC}}.30 which the Archmage may attend if they wish&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Sarangrave Reforged&lt;br /&gt;
The formal emissary of the [[Prospero|City of Bridges]] to the Empire is a minotaur, resplendent in ruby and emerald robes. Rather than visit [[Anvil]] as so many other emissaries of the [[realms]] do, they appear instead at the [[Astolat#Castle of Thorns|Castle of Thorns]] to speak to the [[Civil Service]]. As usual, their message is precise and gets straight to the point. The Archmage of Autumn has requested a boon from the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; and after due consideration that boon has been granted. Archmage &#039;&#039;&#039;Vossk of Sarangrave Reforged&#039;&#039;&#039; indicated that the favour would be repaid by the Imperial [[Ambassador|Ambassadors]] and the &#039;&#039;Prince of Ties&#039;&#039; deems that more than acceptable.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; asks that the Archmage bring the [[Ambassador to Jarm]], the [[Ambassador to the Commonwealth]], and the [[Grandmaster]] of the [[Celestial Arch]] to parley at the Summer Solstice to discuss returning the favour. The meeting will take place in a chamber set aside for the purpose, at {{TBC}} in the evening on Saturday, during the Summer Solstice. The minotaur messenger is quick to offer reassurance that Prospero is aware that Imperial politics can move at a glacial pace and does not expect either favour to be completed by the end of the summit. The end of the year will be more than sufficient.&lt;br /&gt;
&lt;br /&gt;
Finally, the messenger notes that &#039;&#039;Threadweaver&#039;&#039; acknowledges the favour that Archmage Vossk has called in. As a consequence, there will also be a time set aside for magicians from Dawn to present their case as to why &#039;&#039;Subtle Spider&#039;&#039; might wish to help them create a [[college of magic]] in their nation. Prospero proposes that the [[Knight-protector|Knight-protector of Autumn]], &#039;&#039;&#039;Earl Galahad Du Besté&#039;&#039;&#039; gather up to four Dawnish [[Earl#Enchanters|enchanters]] and bring them to the [[Hall of Worlds]] at half past {{TBC}}. Dawn is a powerful and influential nation, and Prospero looks forward to speaking with them  even if no agreement on matters of colleges can be reached.&lt;br /&gt;
&lt;br /&gt;
==Apples and Oranges (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Meraud has replied to a plenipotentiary from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A meeting with several Dawnish and League citizens is planned to begin during the Summer segment of the Arcane Colloquium (15:15pm on Saturday)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud offers a way for Imperial magicians to send word of their plans and receive some of his golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Meraud|Lord of the Lake]]&#039;&#039; has had [[Secret_meeting#Fire_Mage|ups-and-downs]] in recent years but there&#039;s no sign of this in the [[Inhabitants of the realms#Herald|herald]] that turns up to the Hub in Anvil midway between the Spring Equinox and the Summer Solstice. A proud elfin battlemage in mage armour of spun silk and moonlight, with a great flowing mane of red hair, she delivers the words of the &#039;&#039;Mage of Summer&#039;&#039; to the civil servants as if she is the favoured messenger of a mighty monarch. Archmage Mirella has asked three things of Meraud, the herald says, and for each request there is an answer.&lt;br /&gt;
&lt;br /&gt;
Meraud wishes &#039;&#039;&#039;Ser Drayvana&#039;&#039;&#039; to be aware that if they truly seek the profound change that comes with the [[changeling]] [[lineage]], the test that the &#039;&#039;Tender of the Endless Orchards&#039;&#039; sets is well known. A profound act of magical power, something full of majesty. Something [[glory|glorious]]. Has Ser Drayvana achieved such a thing? With that in mind, Meraud will send one of his orchard-tenders to the Hall of Worlds during the Arcane Colloquium on Saturday to meet with Ser Drayvana, and requests that the [[Knight-protector|Knight-Protector of Summer]] be there to vouch for Drayvana&#039;s ambition. There are no promises; the boon of transformation is not one lightly sought.&lt;br /&gt;
&lt;br /&gt;
As to the matter of the Golden Chalice... the &#039;&#039;Regent of the Southern Skies&#039;&#039; was under the impression the Synod had proscribed the very idea of an eternal serving as a patron for Imperial citizens without the oversight of the Conclave. Something Meraud does not actually consider necessary of course. If the &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; has misunderstood then the Golden Chalice should come to the Arcane Colloquium as well to meet with his herald and discuss how things may progress.&lt;br /&gt;
===Speak Up A Storm===&lt;br /&gt;
* &#039;&#039;&#039;Meraud can no longer sustain the &#039;&#039;From the Mouths of Babes&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;The ritual can be cast for one final time during the Summer Solstice but only at the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;During the Solstice, the ritual will work slightly differently&lt;br /&gt;
* &#039;&#039;&#039;After the Summer Solstice the ritual will no longer function&lt;br /&gt;
The trickier request made by the Archmage, however, is to restore power to the ritual [[From the Mouths of Babes]], or to create a new communication ritual. This is by no means as easy as it might at first appear. The &#039;&#039;Lord of Summer Stars&#039;&#039; has been thinking long and hard and can find no easy way to maintain the ritual as it was, not least because the heralds who once oversaw its use are needed elsewhere. Meraud is no longer the same as he was when the ritual was made. His priorities, and his essence, have shifted since the recent changes. On the other hand, however, he does not wish to see Imperial magicians receive aid and advice only from &#039;&#039;&amp;quot;[[Sadogua|that crawling toad]]&amp;quot;&#039;&#039;. A compromise then.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, &#039;&#039;From the Mouths of Babes&#039;&#039; will be castable once more by Imperial magicians, but for one last time. The method of doing so has changed however. Instead of just reciting the message - which must be no more than fifty words in length as normal - the communication must be written on a scroll and sealed within an opaque container along with at least five ingots of [[tempest jade]]. The ritual must also be cast at the [[regio#Imperial regio|Imperial regio]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the scroll must bear a device representing the magician who penned the message, a personal image that reflects who they are and the magic they master. The message should tell Meraud of the powerful magic the magician intends to perform, and of the aid they believe they need to achieve their ambitions. &lt;br /&gt;
&lt;br /&gt;
The message will be sent to Meraud, but there is an additional twist. The ingots required will serve as a gift for the attendants in the golden orchards that belong to the &#039;&#039;Lord of the Lake&#039;&#039;. To show the message has been received, they will place one of the [[vis#Golden Apples|Golden Apples]] of the orchard in the container as a promise that the words will be read by the &#039;&#039;Fire Mage&#039;&#039;. If the ambitions of the one who penned the missive intrigue the &#039;&#039;Prince of the High Tower&#039;&#039;, then at the Autumn Equinox he will find a way to respond. Perhaps a missive in turn, perhaps send out a herald, perhaps something else.&lt;br /&gt;
&lt;br /&gt;
This opportunity is available only at the Summer Solstice but there is one other matter that may interest magicians of the Empire. The attendants at the orchard will provide one golden apple for &#039;&#039;every&#039;&#039; five ingots of tempest placed in the container with the missive up to a maximum of ten apples (meaning a maximum number of ingots equal to the maximum number of words in the message which appeals to the &#039;&#039;Wand Mage&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After the solstice, Meraud will give more consideration to the matter of communication, but cannot promise anything. As a monarch of the Summer realm, he does not really have the luxury of free time that he can spend &amp;quot;&#039;&#039;lounging around reading [[Missive for Sadogua|endless missives]] from the mortal realm in a pathetic attempt to get people to like him&#039;&#039;.&amp;quot;&lt;br /&gt;
==Light and Air (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Roshanwe.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Beachcomber&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To seek the truth&lt;br /&gt;
* To ask Roshanwe for guidance on a single matter each season&lt;br /&gt;
* To represent Roshanwe in her dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Elder Pharos&#039;&#039; has received a plenipotentiary from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;She proposes a &#039;&#039;chosen&#039;&#039; title to help represent her to the Empire&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka&lt;br /&gt;
&#039;&#039;Elder Pharos&#039;&#039; is grateful to receive the opportunity given by the plenipotentiary of the Archmage of Day after she [[Monarchs_and_outcasts#Out_in_the_Open_(Roshanwe)|spoke with some of her heralds]] at the Spring Equinox. The Archmage seems to be under some misapprehension over the &#039;&#039;Mariner&#039;s&#039;&#039; commitment to the cause, and has asked for some ceremonial oath-taking involving hot pieces of metal before things may progress. The &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; wishes to be clear - she is not some malevolent umbral snake, she says what she means and she means what she says: the [[Cold Sun]] is the ultimate enemy of mortal-kind, and she intends to steadfastly stand on the side of mortals in the war that is raging on the other side of the sea of steel, and wherever else it may appear.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Day can consider to have her word on that. The eternal is not prepared to be branded - but if the Archmage wants them to swear a public oath, then they will consider it - but will need to study the wording of the oath carefully. Oaths bind any who swear them, but as a being of magic an eternal is particularly constrained by an oath. As a result, the eternal would need time to consider the implications of the oath that the Archmage wishes her to swear.&lt;br /&gt;
&lt;br /&gt;
One thing &#039;&#039;The Weaver of Nets&#039;&#039; hoped that her Heralds would make clear was that she wanted the Archmage to detail some ways in which she might be able to help the Empire against this foe. Though the Archmage&#039;s concerns are respected, no requests being forthcoming has presented something of a quandary, yet one that can easily be resolved. The &#039;&#039;Wise Pioneer&#039;&#039; proposes that the Conclave permit her to regularly speak to a citizen of the Empire, and offer her advice on ongoing matters that concern them. This will allow the Empire to ask for her advice on matters relating to the Cold Sun, but also any other [[Roshanwe#Concerns|matters of interest]].&lt;br /&gt;
&lt;br /&gt;
Should the conclave [[Alignment#Acceptance|agree]] to this arrangement, each year the &#039;&#039;Fisherman&#039;&#039; will send a herald to the Hall of Worlds to meet with the [[Grandmaster]] of the [[Sevenfold Path]], the [[Cardinal of Wisdom]] (for &#039;&#039;Beachcomber&#039;&#039; sees herself as a lay member of their assembly) and the [[Archmage of Day]]. Each of them will have the opportunity to present a candidate of their choosing, and the Herald will select who shall take on the role for the coming year. No citizen may hold the role more than once, for it is a good idea to have a constant set of fresh ideas when following the winding path towards truth. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that this title would currently be [[Stones_in_the_wellspring#Idolatry|illegal to hold]] under the current list of [[proscription|proscriptions]], and anyone who held it would be committing the crime of [[idolatry]]. The &#039;&#039;Sun-dappled Shore&#039;&#039; considers this to be a challenge for the Conclave to resolve.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House on the Shore&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of [[white granite]], and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires the Conclave to have agreed to the creation of &#039;&#039;Beachcomber&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a small set of apartments for the title for Heralds of Roshanwe to meet with them&lt;br /&gt;
* Provides the &#039;&#039;Beachcomber&#039;&#039; with an income of three prismatic ink each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year; until the end of the Spring Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should it be desirable, there is a [[regio]] not far from the proposed location of the [[In harmony and unison|Grand Lodge of the Sevenfold Path]] near a fishing village that was abandoned during attacks by the Wreckers. If the [[Senate]] would be willing to build a small set of apartments for the &#039;&#039;Beachcomber&#039;&#039;, heralds of &#039;&#039;Path of Light&#039;&#039; would be able to more easily visit them and be able to provide a small income of [[Vis#Prismatic Ink|prismatic ink]], as well as being able to seek the counsel of the Grandmaster on occasion.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pearlescent Advisor&#039;&#039; intends to send a herald to the Hall of Worlds at 13:30 on Sunday to either select the first &#039;&#039;Beachcomber&#039;&#039;, or to have an informal discussion with the Grandmaster, Cardinal, and Archmage regarding the matter, as well as the potential wording for an oath, if the archmage desires.&lt;br /&gt;
&lt;br /&gt;
===Shining Ink===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe offers to prepare a proposal for a commission to provide prismatic ink&lt;br /&gt;
* &#039;&#039;&#039;The commission will be built at Starstep in Operus&lt;br /&gt;
* &#039;&#039;&#039;She asks the Conclave to use a declaration of acceptance to suggest how extensive the commission should be&lt;br /&gt;
* &#039;&#039;&#039;This opportunity is only available during the Summer Solstice&lt;br /&gt;
Separate to the above, &#039;&#039;Wayfinder&#039;&#039; has taken a cursory look at various locations in the Empire where she might be able to help the Empire secure more [[Vis#Prismatic ink|prismatic ink]] - a vital resource in healing the wounds inflicted by the warrior-heralds under the command of the [[Cold Sun]]. One such location is &#039;&#039;Starstep&#039;&#039; in [[Morrow#Operus|Operus]]. [[Foggy_mountain_top#Richard_of_Holberg|Previously suggested]] as a potential location by Richard of Holberg for a similar construction, those plans were made defunct due to the damage caused following the invasion of the &#039;&#039;Scions&#039;&#039;. &#039;&#039;She-Who-Walks-Beside&#039;&#039; believes she can put a proposal together for the location, however seeks guidance from the Conclave (in the form of an appropriately upheld [[Alignment#Acceptance|Declaration of Acceptance]]) on the scale of the design; a minor structure (around 20 wains), a moderate endeavour (around 50 wains) or a grand erection (around 100 wains). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Netweaver&#039;&#039; offers reassurance that whatever proposal she makes, she has no intention for it to be any kind of [[fane]], nor would she require the Senate to concede the location. This site will be by mortals, for mortals, &#039;&#039;PathPromise&#039;&#039; just intends to help things along the way as she can.&lt;br /&gt;
&lt;br /&gt;
==Among the Thousands (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IrrahHurrah002.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;He declines parley, but will apparently send heralds to meet with some of his friends in the Empire&lt;br /&gt;
* &#039;&#039;&#039;He offers a boon to Imperial magicians who wish to protect the weak, the oppressed, and the innocent&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble&lt;br /&gt;
Not long before the Summer Solstice, a slight figure arrives at Anvil and speaks to one of the civil servants there. They don&#039;t approach the Hub directly, rather simply sitting down next to &#039;&#039;Jorgen of Wintermark&#039;&#039; while they were grabbing a bite to eat at one of Anvil&#039;s many fine food vendors. The only thing that gives away that they are not just a common Imperial citizen are their bright, golden eyes and the fact they launch into a message from the &#039;&#039;Prince with a Thousand Foes&#039;&#039; without even pausing to introduce themselves. Apparently, the &#039;&#039;Bright-of-Eyes&#039;&#039; has done as the Archmage of Spring asked. They have interceded in Nesustak Forest, helping to ensure that those who had thrown off the yoke of the Druj survives the threat of the [[vallorn]]. Not that their friends would have done otherwise; they remain committed to supporting the rebels of Nesustak regardless of what the Empire wishes. But the invitation from &#039;&#039;&#039;Archmage Clearbramble&#039;&#039;&#039; gave them greater license to act in what is ostensibly an Imperial territory. The &#039;&#039;Quick-of-Foot&#039;&#039; held the [[Forge the Wooden Fastness|wards of power]] together as long as possible against the insatiable hunger of the Doom of Terunael; offered succour to soldiers of the Empire who might otherwise have been overwhelmed; and ensured that those who could not fight, or chose to heal, were able to move quickly through the violence of the vallorn. That part of the request has been discharged. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shacklebreaker&#039;&#039; did this even though he does not trust the Empire. For now, the Imperial powers are talking about dealing &amp;quot;fairly&amp;quot; with the Nesustak rebels, but Irra Harah has seen where this leads. There was a great deal of talk of &amp;quot;liberating&amp;quot; [[the Barrens]], and that ended in bloodshed not once but many times. The expedience Imperial folk love so well means that they are now pursuing closer relations with the treacherous Karass than they ever did with the Vendarri, despite the latter having aided them repeatedly against the Druj. The herald shrugs. There&#039;s no point belabouring these things. The &#039;&#039;Lord of Brambles&#039;&#039; has seen where this talk of liberty goes, and so has the Empire. Listing all the ways the Empire become the tyrants they claim to hate is not worth the breath that would be wasted in doing so.&lt;br /&gt;
&lt;br /&gt;
If the Archmage of Spring wants to help the rebels of the Mallum, then she should use whatever power she has to convince the Empire to return the Sarangrave to the people whose ancestors lived there long before there was an Empire, or a Druj, or a Terunael. Rather than forcing them to live in one forest in one corner of the marshes, return that land to the people who have called it home for centuries untold.  Stop giving parts of the Mallum away to would-be oppressors like the [[Axos|Victorious Axis]]. Stop parcelling out other peoples&#039; homes to Imperial nations as prizes. The herald sighs again, indicating that they don&#039;t expect the Empire to listen, because they have never listened before. Maybe this time they will change, but &#039;&#039;Eartwitcher&#039;&#039; finds it unlikely.&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;Run-Like-the-Wind&#039;&#039; does appreciate, however, is the commitment shown by &#039;&#039;Ser Guy&#039;&#039; and others to defending those who need protection. &#039;&#039;Murmur-in-the-Grass&#039;&#039; won&#039;t attend parley with the Archmage of Spring this season, but will instead arrange to meet with its friends at Anvil. If they want to bring the Archmage with them, so be it. This is not due to any animosity, says the herald. &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039; is an unknown quantity but the words of her plenipotentiary have set her off to a good start. As such &#039;&#039;Papa Otec&#039;&#039; offers a boon to the people of the Empire.&lt;br /&gt;
===Piper at the Gates===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Woodward quality&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Woodward&#039;&#039; quality empowers any casting of &#039;&#039;Forge the Wooden Fastness&#039;&#039; or similar defensive ritual that draws on the power of Irra Harah and targets that region. The enchanted wards will call up heralds and mortal friends of the eternal to support it meaning it would provide 6,000 rather than 4,000 strength to protect the region.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Furthermore, while the quality exists, heralds of Irra Harah will find it easier to enter the mortal world there, and support the people in that territory who have reason to fear oppression, tyranny, or violence. The exact effect will vary on the situation but it will always mean that those trying to flee an area of violence, or hide from those who wish them harm, will be helped to do so. It&#039;s worth noting however that the one thing Irra Harah &#039;&#039;can&#039;t&#039;&#039; do is stop the vallorn gaining power from potent Spring enchantments. As seen recently in [[Thorn and bone|Sarangrave]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Alignment#Enmity|Enmity]] will curtail this power, but even then it will remain possible for some powerful heralds of Irra Harah to enter and support the region with the Woodward quality, even if they cannot easily move beyond its borders.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah offers a boon relating to Forge the Wooden Fastness&lt;br /&gt;
* &#039;&#039;&#039;Performing the ritual will see Irra Harah send support to the folk of a territory&lt;br /&gt;
* &#039;&#039;&#039;If the ritual is cast with a small amount of ilium the target forest will permanently gain the woodward quality&lt;br /&gt;
This season, anywhere within the borders of the Empire that Imperial magicians cast [[Forge the Wooden Fastness]], &#039;&#039;Circle of Tall Grass&#039;&#039;, or a similar ritual, then the &#039;&#039;Voice-of-the-Voiceless&#039;&#039; will send his heralds to help the folk of that territory. The exact nature of that help will depend on the situation there, but it will focus on protecting the weak, aiding the innocent, and giving voice to the voiceless. &lt;br /&gt;
&lt;br /&gt;
If the ritual is cast with 8 rings of [[ilium]], however, the effect will be greatly pronounced. The chosen woodland will gain the &#039;&#039;Woodward&#039;&#039; quality, and any future Forge the Wooden Fastness raised there (or a similar warding ritual drawing on the power of Irra Harah)  will be empowered. Furthermore, the &#039;&#039;Woodward&#039;&#039; quality will mean that heralds and friends of the eternal will offer aid to anyone facing tyranny or oppression in that territory. &lt;br /&gt;
&lt;br /&gt;
In particular, if the quality is granted to [[Mournwold#Alderly|Alderly]] or [[Upwold#Tower March|Tower March]], Irra Harah will be ready to help the fight to protect the [[The Marches|Marcher]] orcs and [[yeoman of the Marches|yeofolk]] from murder at the hands of the [[Synod]] should that ever become necessary, in Mournwold or Upwold at least. &lt;br /&gt;
&lt;br /&gt;
Likewise, if the ritual is cast on [[The Barrens#Farweald|Farweald]], [[The Barrens#Untrod Groves|Untrod Groves]], or [[The Barrens#The Bleaks|The Bleaks]], the eternal will be ready to protect the folk of the Barrens - human and orc alike - from the violence of war with the Mallum, the Empire, or even the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Hare Protector===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah has provided information on who destroyed the boon he gave to the landskeepers during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;The assurance on Forge the Wooden Fastness is, by design, quite fragile&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; is watching&lt;br /&gt;
Finally, on the matter of the Marches, the &#039;&#039;Breaker of Bounds&#039;&#039; has apparently gotten over their [[Monarchs_and_outcasts#No_Hiding_Place_(Irra_Harah)|initial anger]] on hearing that the &#039;&#039;Protectors Stone&#039;&#039; it entrusted to the [[Landskeeper|Landskeepers]] of the Marches was destroyed. On hearing it was stolen by violence, he is saddened but not surprised. The initial hasty response has given way, apparently, to resignation. No doubt the landskeepers are already pursuing the criminals, with the aid of Imperial magistrates. The herald vouchsafes that given that &#039;&#039;Keep-a-Watch&#039;&#039; crafted the covenstone themselves they know who used [[Winter magic]] to break it. Perhaps Linley Weaver&#039;s investigations should start with &#039;&#039;&#039;Raoul&#039;&#039;&#039; of the [[Highguard_groups#The Suns of Couros|Suns of Couros]].&lt;br /&gt;
&lt;br /&gt;
The herald is at pains however to make sure the Archmage, and the landskeepers, are aware that the [[Forge_the_Wooden_Fastness#Assurance|assurance]] of &#039;&#039;Forge the Wooden Fastness&#039;&#039; was chosen with great care. Indeed, it was proposed by the Marcher [[Smith|smiths]] who convinced the eternal to bind themselves to this ritual in the first place. If the landskeepers refuse to attend a meeting at the Hare Stone, the assurance is broken. If the Hare Stone &#039;&#039;itself&#039;&#039; is destroyed, making it impossible for the landskeepers to attend a meeting there, the assurance will &#039;&#039;also&#039;&#039; be broken. A way, said the smiths, for the &#039;&#039;Prince with a Thousand Foes&#039;&#039; to be able to sever the agreement himself if ever he had good enough reason to do so. Perhaps it is time to consider such a drastic action. Perhaps.&lt;br /&gt;
&lt;br /&gt;
On that note... the final, &#039;&#039;final&#039;&#039; thing the herald mentions is that right now Irra Harah is watching the Empire and its people carefully. The Archmage says that the Empire are &amp;quot;&#039;&#039;taking good actions towards the liberation of these people whilst respecting who they are&#039;&#039;.&amp;quot; Yet the Empire has still given Sarangrave to the people of Urizen, not to the folk who actually live there. How long will it be before the refusal of the people of Sarangrave to bow their heads to the Empire will see those heads cut off? There is another chance here - the latest in a long line - for the Empire to do things differently and to step away from the yoke of four hundred years of arrogance and oppression. Perhaps &#039;&#039;this&#039;&#039; time things will go differently - but the &#039;&#039;Wise Rabbit&#039;&#039; is not holding his breath. The refrain of &amp;quot;&#039;&#039;fuck the bunny&#039;&#039;&amp;quot; is not a sentiment that inspires much hope.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00:00 || [[Kaela]] || Winter || Parley; Archmage and guests are invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC || [[Prospero]] || Autumn || Parley; two consecutive meetings in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15.15 || [[Meraud]] || Summer || An informal meeting during the Arcane Colloquium&lt;br /&gt;
|-&lt;br /&gt;
| Sunday|| 13.30 || [[Roshanwe]] || Day || An informal meeting in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Unknown|| Unknown || [[Irra Harah]] || Spring || A private meeting with some friends; no details provided&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=141929</id>
		<title>Ambassadors of death</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=141929"/>
		<updated>2026-07-17T18:56:40Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Light and Air (Day) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Obviously I&#039;m not saying that Archmage Bella Vicente should be above punishment, or immune to criticism, or anything like that. I&#039;d be the last one to say that wizards can&#039;t screw up, oh my yes, I could tell you stories... which I won&#039;t because who has time for that? Maybe later. Anyway they made mistakes, or they decide they want to curse enemies in a way that causes an unfortunate number of other people to suffer nightmares about sharks, or... I&#039;ve lost track of where I&#039;m going with this. Right. Yes. Bella. I&#039;m just saying that the nature of the punishment levied against any Archmage or Grandmaster - or any prominent magician if I&#039;m honest but I know, I know, you have to be realistic - any such censure should be down to the &#039;&#039;Conclave&#039;&#039; not a bunch of, no offence, a bunch of magistrates. The crime is apparently that Bella dealt with an eternal that the Conclave said shouldn&#039;t be dealt with - that&#039;s fair enough, that&#039;s a legitimate fuckup, the Conclave is being reasonably clear on all this. And it&#039;s not like anyone is sad that the bloody Mask Gang are under Conclave enmity - they&#039;re a shower of arseholes believe me I know - but because the enmity was placed by the Conclave it stands to reason that it&#039;s the &#039;&#039;Conclave&#039;&#039; that ought to decide what to do about it. Not what amounts to a shower of jumped up... sorry, no offence, a group of well-meaning people some of who aren&#039;t even &#039;&#039;magicians&#039;&#039;. Can any mundane person &#039;&#039;really&#039;&#039; understand the motivations of someone like Bella Vicente? What she thought was important enough she felt the need to deal with the Clowns in Multicoloured Hats. Basically, what I&#039;m trying to get at, is that only &#039;&#039;magicians&#039;&#039; should be in a position to investigate an archmage, and only the Conclave should be trusted to decide if there&#039;s any case to answer and if there is, what that case should be. Plus of course Bella Vicente was always very polite to me whenever we spoke, you know? Very friendly, a class act. Edited &#039;&#039;Move to Vote&#039;&#039; as well, in between all the Archmage duties, hard to imagine how she found the time to do all that &#039;&#039;and&#039;&#039; allegedly betray the Empire to the Court of Wankers. You see what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guisers looked at each other as their host shovelled another pawful of apple pie into his mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;Yes, I see exactly what you are saying. But the thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She floundered a little, and looked at Gillan for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thing is, oh Brother of Wizards, what we &#039;&#039;actually&#039;&#039; asked was &#039;Is the apple pie alright and what are the odds of getting hold of a Mask of the Seamstress?&#039;&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, former Archmage of Night|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Four have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
For the first time in a long time, only five [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages (the last time was probably [[What_did_the_deep_say%3F|Winter 381YE]]). Each archmage is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response, but &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; has resigned as [[Archmage of Night]] without sending one. Rumour surrounds the resignation, with scandalous stories suggesting one of the most prominent magical representatives of the Empire has been involved in possible treason. Other stories say that she have been the victim of a smear campaign by magicians jealous of the power of [[Night magic]]; a political assassination orchestrated in the [[Basileia|City of Locks]]; or a cunning stratagem by the former archmage themselves to entrap enemies of the Empire. Regardless of the truth, without a plenipotentiary message there will be no parley with an eternal of the Night realm during the Summer solstice.&lt;br /&gt;
&lt;br /&gt;
At least with regard to the other realms, it is otherwise business as usual. Since the end of the Spring Equinox, messengers representing five eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==In the Midnight Hour (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wolf Cloak.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Queen of Silence&#039;&#039; has received the plenipotentiary message of the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;A parley is arranged for midnight on Friday to discuss the vallorn with representatives of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the assurance on Clarion Call of Ivory and Dust to have been broken, the ritual will no longer function&lt;br /&gt;
* &#039;&#039;&#039;The current archmage of Winter is Bloodcrow Arora&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Tara, Knight of the Grim Legion, Spring 388YE&amp;quot;&amp;gt;Those unliving who the Lady of the Grim Host spares the ignominy of death are glad to receive her blessing. If the Synod no longer thinks so, my Lady-Captain will take that into careful consideration for the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Almost immediately after the Spring Equinox, two members of the Grim Legion visit [[Anvil]] on behalf of their mistress, the &#039;&#039;[[Kaela|Queen of Silence]]&#039;&#039;. They are here in response to the plenipotentiary message of the [[Archmage of Winter|Archmage]]. The &#039;&#039;Queen of the End&#039;&#039; is prepared to discuss serving as patron to an army of Navarr. &lt;br /&gt;
Archmage Arora is invited to bring the [[General]] of the [[Black Thorns]] who has most recently faced the vallorn directly; the [[Senator]] of [[Miaren]] where Kaela understands the new army [[The first shot#Miaren|will be raised]]; and up to three other Navarr citizens. The topic for discussion will be patronage of the new army, bringing about the end of the vallorn, and if time permits, how the Archmage plans to end this foolish proscription against joining the Grim Legion. There must be no misunderstanding however. Any aid she offers will certainly involve members of the Grim Legion fighting alongside them against the vallorn.&lt;br /&gt;
===A Silenced Call===&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the ritual assurance of Clarion Call of Ivory and Dust to have been breached&lt;br /&gt;
* &#039;&#039;&#039;The ritual can no longer be cast and has no effect&lt;br /&gt;
There is however a second, arguably more serious matter. &#039;&#039;End of Strength&#039;&#039; noted the Imperial decision to [[Stones_in_the_wellspring#Idolatry|forbid mortals from joining her Grim Legion]]. It does not matter that the [[proscription]] did not specifically name her or her Legion; the [[Stones_in_the_wellspring#Idolatry|legal interpretation]] as laid out by the Constitutional Court is very clear. Joining the Grim Legion is an act of [[idolatry]], and any who seek it, or help them achieve that end, will be punished. What matters is that a long time ago, the &#039;&#039;Queen of Silence&#039;&#039; agreed to bind her power to a ritual created by Imperial magicians - the [[Clarion Call of Ivory and Dust]]. The ritual calls on members of her Grim Legion to fight alongside the Empire&#039;s [[military unit|warbands]], especially those who support Imperial armies.&lt;br /&gt;
&lt;br /&gt;
Like almost all rituals that draw on the power of an eternal, it was created with an [[Clarion_Call_of_Ivory_and_Dust#Assurance|assurance]] - it would lose all power if the act of joining the Grim Legion were ever [[interdiction|interdicted]] by the Conclave. Attempts to explain that it is the [[Synod]] that has taken this step, and not the [[Conclave]] fall on deaf ears. When the ritual was codified, the Synod had no power to forbid membership of the Grim Legion; such a decision could only be made by the Conclave. The situation has changed, and as far as &#039;&#039;Dark-Between-the-Stars&#039;&#039; is concerned, the spirit of the agreement has been broken. The Empire has declared joining the Grim Legion to be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Broken Assurances and You&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Clarion Call of Ivory and Dust]] has &#039;&#039;not&#039;&#039; been removed from the rituals known by characters who had mastered it. They will need to find other means to [[Downtime#Retraining|retrain]] the ritual during or after the Summer Solstice. This change is not a rules change, being something entirely arising in play. Consequently, there&#039;s no opportunity to email and ask to unlearn the ritual out-of-character. Given the late arrival of this wind, however, any character who has not done any retraining in the downtime after the Spring Equinox can email {{plot}}  before &#039;&#039;&#039;midnight on Tuesday the 21st July&#039;&#039;&#039; and ask for the ritual to be removed, given they would have been able to do this if the wind of fortune had arrived earlier.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;End-of-Strength&#039;&#039; is not given to undue haste however, and chose to give the Conclave time to address the issue. They  broadly [[388YE_Spring_Equinox_Conclave_sessions|remained silent]] on the matter. They even [[388YE_Spring_Equinox_Conclave_sessions#Concord:_Idolatry_and_the_Assembly_of_Nine|seem to have endorsed]] their proscription. Consequently, the &#039;&#039;Sorrowful One&#039;&#039; wants the Archmage of Winter to be aware that the assurance of Clarion Call of Ivory and Dust has been broken - the ritual will no longer have any power. Things come to an end all the time, after all. The legionnaires do not rule out the idea of negotiating the aid of the Grim Legion in future, but if it happens it will be through the auspices of a different ritual. There will of course be no discussion on this matter while the Empire refuses to allow its people to accept her most potent boon. Having delivered their messages, they depart the way they came.&lt;br /&gt;
&lt;br /&gt;
As news spreads there is something of a difference of opinion about whether this ultimatum is really a bad thing. While the Clarion Call of Ivory and Dust was a useful tool, there have [[Clarion_Call_of_Ivory_and_Dust#Description|always been questions]] about the virtue - or lack thereof - of dealing with the Grim Legion. Nobody has ever been able to clarify whether the legionaries have souls or not. Are they a form of unliving that simply has the memories of the dead person? A herald made in their image? A spirit trapped forever between life and death and unable to move on? An actual human or orc forever imprisoned in the world unable to reach the Labyrinth or cross the Howling Abyss? Is the Empire really worse off, argue some priests and some members of the [[Sevenfold Path]], now the ritual is lost?&lt;br /&gt;
&lt;br /&gt;
==Over Troubled Waters (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prospero wishes to discuss the matter of favours owed&lt;br /&gt;
* &#039;&#039;&#039;A parley relating to diplomacy is offered for {{TBC}} at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;second&#039;&#039; parley is offered to the Dawnish Knight-Protector of Autumn at {{TBC}}.30 which the Archmage may attend if they wish&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Sarangrave Reforged&lt;br /&gt;
The formal emissary of the [[Prospero|City of Bridges]] to the Empire is a minotaur, resplendent in ruby and emerald robes. Rather than visit [[Anvil]] as so many other emissaries of the [[realms]] do, they appear instead at the [[Astolat#Castle of Thorns|Castle of Thorns]] to speak to the [[Civil Service]]. As usual, their message is precise and gets straight to the point. The Archmage of Autumn has requested a boon from the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; and after due consideration that boon has been granted. Archmage &#039;&#039;&#039;Vossk of Sarangrave Reforged&#039;&#039;&#039; indicated that the favour would be repaid by the Imperial [[Ambassador|Ambassadors]] and the &#039;&#039;Prince of Ties&#039;&#039; deems that more than acceptable.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; asks that the Archmage bring the [[Ambassador to Jarm]], the [[Ambassador to the Commonwealth]], and the [[Grandmaster]] of the [[Celestial Arch]] to parley at the Summer Solstice to discuss returning the favour. The meeting will take place in a chamber set aside for the purpose, at {{TBC}} in the evening on Saturday, during the Summer Solstice. The minotaur messenger is quick to offer reassurance that Prospero is aware that Imperial politics can move at a glacial pace and does not expect either favour to be completed by the end of the summit. The end of the year will be more than sufficient.&lt;br /&gt;
&lt;br /&gt;
Finally, the messenger notes that &#039;&#039;Threadweaver&#039;&#039; acknowledges the favour that Archmage Vossk has called in. As a consequence, there will also be a time set aside for magicians from Dawn to present their case as to why &#039;&#039;Subtle Spider&#039;&#039; might wish to help them create a [[college of magic]] in their nation. Prospero proposes that the [[Knight-protector|Knight-protector of Autumn]], &#039;&#039;&#039;Earl Galahad Du Besté&#039;&#039;&#039; gather up to four Dawnish [[Earl#Enchanters|enchanters]] and bring them to the [[Hall of Worlds]] at half past {{TBC}}. Dawn is a powerful and influential nation, and Prospero looks forward to speaking with them  even if no agreement on matters of colleges can be reached.&lt;br /&gt;
&lt;br /&gt;
==Apples and Oranges (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Meraud has replied to a plenipotentiary from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A meeting with several Dawnish and League citizens is planned to begin during the Summer segment of the Arcane Colloquium (15:15pm on Saturday)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud offers a way for Imperial magicians to send word of their plans and receive some of his golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Meraud|Lord of the Lake]]&#039;&#039; has had [[Secret_meeting#Fire_Mage|ups-and-downs]] in recent years but there&#039;s no sign of this in the [[Inhabitants of the realms#Herald|herald]] that turns up to the Hub in Anvil midway between the Spring Equinox and the Summer Solstice. A proud elfin battlemage in mage armour of spun silk and moonlight, with a great flowing mane of red hair, she delivers the words of the &#039;&#039;Mage of Summer&#039;&#039; to the civil servants as if she is the favoured messenger of a mighty monarch. Archmage Mirella has asked three things of Meraud, the herald says, and for each request there is an answer.&lt;br /&gt;
&lt;br /&gt;
Meraud wishes &#039;&#039;&#039;Ser Drayvana&#039;&#039;&#039; to be aware that if they truly seek the profound change that comes with the [[changeling]] [[lineage]], the test that the &#039;&#039;Tender of the Endless Orchards&#039;&#039; sets is well known. A profound act of magical power, something full of majesty. Something [[glory|glorious]]. Has Ser Drayvana achieved such a thing? With that in mind, Meraud will send one of his orchard-tenders to the Hall of Worlds during the Arcane Colloquium on Saturday to meet with Ser Drayvana, and requests that the [[Knight-protector|Knight-Protector of Summer]] be there to vouch for Drayvana&#039;s ambition. There are no promises; the boon of transformation is not one lightly sought.&lt;br /&gt;
&lt;br /&gt;
As to the matter of the Golden Chalice... the &#039;&#039;Regent of the Southern Skies&#039;&#039; was under the impression the Synod had proscribed the very idea of an eternal serving as a patron for Imperial citizens without the oversight of the Conclave. Something Meraud does not actually consider necessary of course. If the &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; has misunderstood then the Golden Chalice should come to the Arcane Colloquium as well to meet with his herald and discuss how things may progress.&lt;br /&gt;
===Speak Up A Storm===&lt;br /&gt;
* &#039;&#039;&#039;Meraud can no longer sustain the &#039;&#039;From the Mouths of Babes&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;The ritual can be cast for one final time during the Summer Solstice but only at the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;During the Solstice, the ritual will work slightly differently&lt;br /&gt;
* &#039;&#039;&#039;After the Summer Solstice the ritual will no longer function&lt;br /&gt;
The trickier request made by the Archmage, however, is to restore power to the ritual [[From the Mouths of Babes]], or to create a new communication ritual. This is by no means as easy as it might at first appear. The &#039;&#039;Lord of Summer Stars&#039;&#039; has been thinking long and hard and can find no easy way to maintain the ritual as it was, not least because the heralds who once oversaw its use are needed elsewhere. Meraud is no longer the same as he was when the ritual was made. His priorities, and his essence, have shifted since the recent changes. On the other hand, however, he does not wish to see Imperial magicians receive aid and advice only from &#039;&#039;&amp;quot;[[Sadogua|that crawling toad]]&amp;quot;&#039;&#039;. A compromise then.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, &#039;&#039;From the Mouths of Babes&#039;&#039; will be castable once more by Imperial magicians, but for one last time. The method of doing so has changed however. Instead of just reciting the message - which must be no more than fifty words in length as normal - the communication must be written on a scroll and sealed within an opaque container along with at least five ingots of [[tempest jade]]. The ritual must also be cast at the [[regio#Imperial regio|Imperial regio]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the scroll must bear a device representing the magician who penned the message, a personal image that reflects who they are and the magic they master. The message should tell Meraud of the powerful magic the magician intends to perform, and of the aid they believe they need to achieve their ambitions. &lt;br /&gt;
&lt;br /&gt;
The message will be sent to Meraud, but there is an additional twist. The ingots required will serve as a gift for the attendants in the golden orchards that belong to the &#039;&#039;Lord of the Lake&#039;&#039;. To show the message has been received, they will place one of the [[vis#Golden Apples|Golden Apples]] of the orchard in the container as a promise that the words will be read by the &#039;&#039;Fire Mage&#039;&#039;. If the ambitions of the one who penned the missive intrigue the &#039;&#039;Prince of the High Tower&#039;&#039;, then at the Autumn Equinox he will find a way to respond. Perhaps a missive in turn, perhaps send out a herald, perhaps something else.&lt;br /&gt;
&lt;br /&gt;
This opportunity is available only at the Summer Solstice but there is one other matter that may interest magicians of the Empire. The attendants at the orchard will provide one golden apple for &#039;&#039;every&#039;&#039; five ingots of tempest placed in the container with the missive up to a maximum of ten apples (meaning a maximum number of ingots equal to the maximum number of words in the message which appeals to the &#039;&#039;Wand Mage&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After the solstice, Meraud will give more consideration to the matter of communication, but cannot promise anything. As a monarch of the Summer realm, he does not really have the luxury of free time that he can spend &amp;quot;&#039;&#039;lounging around reading [[Missive for Sadogua|endless missives]] from the mortal realm in a pathetic attempt to get people to like him&#039;&#039;.&amp;quot;&lt;br /&gt;
==Light and Air (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Roshanwe.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Beachcomber&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To seek the truth&lt;br /&gt;
* To ask Roshanwe for guidance on a single matter each season&lt;br /&gt;
* To represent Roshanwe in her dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Elder Pharos&#039;&#039; has received a plenipotentiary from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;She proposes a &#039;&#039;chosen&#039;&#039; title to help represent her to the Empire&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka&lt;br /&gt;
&#039;&#039;Elder Pharos&#039;&#039; is grateful to receive the opportunity given by the plenipotentiary of the Archmage of Day after she [[Monarchs_and_outcasts#Out_in_the_Open_(Roshanwe)|spoke with some of her heralds]] at the Spring Equinox. The Archmage seems to be under some misapprehension over the &#039;&#039;Mariner&#039;s&#039;&#039; commitment to the cause, and has asked for some ceremonial oath-taking involving hot pieces of metal before things may progress. The &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; wishes to be clear - she is not some malevolent umbral snake, she says what she means and she means what she says: the [[Cold Sun]] is the ultimate enemy of mortal-kind, and she intends to steadfastly stand on the side of mortals in the war that is raging on the other side of the sea of steel, and wherever else it may appear.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Day can consider to have her word on that. The eternal is not prepared to be branded - but if the Archmage wants them to swear a public oath, then they will consider it - but will need to study the wording of the oath carefully. Oaths bind any who swear them, but as a being of magic an eternal is particularly constrained by an oath. &lt;br /&gt;
&lt;br /&gt;
One thing &#039;&#039;The Weaver of Nets&#039;&#039; hoped that her Heralds would make clear was that she wanted the Archmage to detail some ways in which she might be able to help the Empire against this foe. Though the Archmage&#039;s concerns are respected, no requests being forthcoming has presented something of a quandary, yet one that can easily be resolved. The &#039;&#039;Wise Pioneer&#039;&#039; proposes that the Conclave permit her to regularly speak to a citizen of the Empire, and offer her advice on ongoing matters that concern them. This will allow the Empire to ask for her advice on matters relating to the Cold Sun, but also any other [[Roshanwe#Concerns|matters of interest]].&lt;br /&gt;
&lt;br /&gt;
Should the conclave [[Alignment#Acceptance|agree]] to this arrangement, each year the &#039;&#039;Fisherman&#039;&#039; will send a herald to the Hall of Worlds to meet with the [[Grandmaster]] of the [[Sevenfold Path]], the [[Cardinal of Wisdom]] (for &#039;&#039;Beachcomber&#039;&#039; sees herself as a lay member of their assembly) and the [[Archmage of Day]]. Each of them will have the opportunity to present a candidate of their choosing, and the Herald will select who shall take on the role for the coming year. No citizen may hold the role more than once, for it is a good idea to have a constant set of fresh ideas when following the winding path towards truth. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that this title would currently be [[Stones_in_the_wellspring#Idolatry|illegal to hold]] under the current list of [[proscription|proscriptions]], and anyone who held it would be committing the crime of [[idolatry]]. The &#039;&#039;Sun-dappled Shore&#039;&#039; considers this to be a challenge for the Conclave to resolve.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House on the Shore&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of [[white granite]], and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires the Conclave to have agreed to the creation of &#039;&#039;Beachcomber&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a small set of apartments for the title for Heralds of Roshanwe to meet with them&lt;br /&gt;
* Provides the &#039;&#039;Beachcomber&#039;&#039; with an income of three prismatic ink each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year; until the end of the Spring Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should it be desirable, there is a [[regio]] not far from the proposed location of the [[In harmony and unison|Grand Lodge of the Sevenfold Path]] near a fishing village that was abandoned during attacks by the Wreckers. If the [[Senate]] would be willing to build a small set of apartments for the &#039;&#039;Beachcomber&#039;&#039;, heralds of &#039;&#039;Path of Light&#039;&#039; would be able to more easily visit them and be able to provide a small income of [[Vis#Prismatic Ink|prismatic ink]], as well as being able to seek the counsel of the Grandmaster on occasion.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pearlescent Advisor&#039;&#039; intends to send a herald to the Hall of Worlds at 13:30 on Sunday to either select the first &#039;&#039;Beachcomber&#039;&#039;, or to have an informal discussion with the Grandmaster, Cardinal, and Archmage regarding the matter.&lt;br /&gt;
&lt;br /&gt;
===Shining Ink===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe offers to prepare a proposal for a commission to provide prismatic ink&lt;br /&gt;
* &#039;&#039;&#039;The commission will be built at Starstep in Operus&lt;br /&gt;
* &#039;&#039;&#039;She asks the Conclave to use a declaration of acceptance to suggest how extensive the commission should be&lt;br /&gt;
* &#039;&#039;&#039;This opportunity is only available during the Summer Solstice&lt;br /&gt;
Separate to the above, &#039;&#039;Wayfinder&#039;&#039; has taken a cursory look at various locations in the Empire where she might be able to help the Empire secure more [[Vis#Prismatic ink|prismatic ink]] - a vital resource in healing the wounds inflicted by the warrior-heralds under the command of the [[Cold Sun]]. One such location is &#039;&#039;Starstep&#039;&#039; in [[Morrow#Operus|Operus]]. [[Foggy_mountain_top#Richard_of_Holberg|Previously suggested]] as a potential location by Richard of Holberg for a similar construction, those plans were made defunct due to the damage caused following the invasion of the &#039;&#039;Scions&#039;&#039;. &#039;&#039;She-Who-Walks-Beside&#039;&#039; believes she can put a proposal together for the location, however seeks guidance from the Conclave (in the form of an appropriately upheld [[Alignment#Acceptance|Declaration of Acceptance]]) on the scale of the design; a minor structure (around 20 wains), a moderate endeavour (around 50 wains) or a grand erection (around 100 wains). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Netweaver&#039;&#039; offers reassurance that whatever proposal she makes, she has no intention for it to be any kind of [[fane]], nor would she require the Senate to concede the location. This site will be by mortals, for mortals, &#039;&#039;PathPromise&#039;&#039; just intends to help things along the way as she can.&lt;br /&gt;
&lt;br /&gt;
==Among the Thousands (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IrrahHurrah002.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;He declines parley, but will apparently send heralds to meet with some of his friends in the Empire&lt;br /&gt;
* &#039;&#039;&#039;He offers a boon to Imperial magicians who wish to protect the weak, the oppressed, and the innocent&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble&lt;br /&gt;
Not long before the Summer Solstice, a slight figure arrives at Anvil and speaks to one of the civil servants there. They don&#039;t approach the Hub directly, rather simply sitting down next to &#039;&#039;Jorgen of Wintermark&#039;&#039; while they were grabbing a bite to eat at one of Anvil&#039;s many fine food vendors. The only thing that gives away that they are not just a common Imperial citizen are their bright, golden eyes and the fact they launch into a message from the &#039;&#039;Prince with a Thousand Foes&#039;&#039; without even pausing to introduce themselves. Apparently, the &#039;&#039;Bright-of-Eyes&#039;&#039; has done as the Archmage of Spring asked. They have interceded in Nesustak Forest, helping to ensure that those who had thrown off the yoke of the Druj survives the threat of the [[vallorn]]. Not that their friends would have done otherwise; they remain committed to supporting the rebels of Nesustak regardless of what the Empire wishes. But the invitation from &#039;&#039;&#039;Archmage Clearbramble&#039;&#039;&#039; gave them greater license to act in what is ostensibly an Imperial territory. The &#039;&#039;Quick-of-Foot&#039;&#039; held the [[Forge the Wooden Fastness|wards of power]] together as long as possible against the insatiable hunger of the Doom of Terunael; offered succour to soldiers of the Empire who might otherwise have been overwhelmed; and ensured that those who could not fight, or chose to heal, were able to move quickly through the violence of the vallorn. That part of the request has been discharged. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shacklebreaker&#039;&#039; did this even though he does not trust the Empire. For now, the Imperial powers are talking about dealing &amp;quot;fairly&amp;quot; with the Nesustak rebels, but Irra Harah has seen where this leads. There was a great deal of talk of &amp;quot;liberating&amp;quot; [[the Barrens]], and that ended in bloodshed not once but many times. The expedience Imperial folk love so well means that they are now pursuing closer relations with the treacherous Karass than they ever did with the Vendarri, despite the latter having aided them repeatedly against the Druj. The herald shrugs. There&#039;s no point belabouring these things. The &#039;&#039;Lord of Brambles&#039;&#039; has seen where this talk of liberty goes, and so has the Empire. Listing all the ways the Empire become the tyrants they claim to hate is not worth the breath that would be wasted in doing so.&lt;br /&gt;
&lt;br /&gt;
If the Archmage of Spring wants to help the rebels of the Mallum, then she should use whatever power she has to convince the Empire to return the Sarangrave to the people whose ancestors lived there long before there was an Empire, or a Druj, or a Terunael. Rather than forcing them to live in one forest in one corner of the marshes, return that land to the people who have called it home for centuries untold.  Stop giving parts of the Mallum away to would-be oppressors like the [[Axos|Victorious Axis]]. Stop parcelling out other peoples&#039; homes to Imperial nations as prizes. The herald sighs again, indicating that they don&#039;t expect the Empire to listen, because they have never listened before. Maybe this time they will change, but &#039;&#039;Eartwitcher&#039;&#039; finds it unlikely.&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;Run-Like-the-Wind&#039;&#039; does appreciate, however, is the commitment shown by &#039;&#039;Ser Guy&#039;&#039; and others to defending those who need protection. &#039;&#039;Murmur-in-the-Grass&#039;&#039; won&#039;t attend parley with the Archmage of Spring this season, but will instead arrange to meet with its friends at Anvil. If they want to bring the Archmage with them, so be it. This is not due to any animosity, says the herald. &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039; is an unknown quantity but the words of her plenipotentiary have set her off to a good start. As such &#039;&#039;Papa Otec&#039;&#039; offers a boon to the people of the Empire.&lt;br /&gt;
===Piper at the Gates===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Woodward quality&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Woodward&#039;&#039; quality empowers any casting of &#039;&#039;Forge the Wooden Fastness&#039;&#039; or similar defensive ritual that draws on the power of Irra Harah and targets that region. The enchanted wards will call up heralds and mortal friends of the eternal to support it meaning it would provide 6,000 rather than 4,000 strength to protect the region.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Furthermore, while the quality exists, heralds of Irra Harah will find it easier to enter the mortal world there, and support the people in that territory who have reason to fear oppression, tyranny, or violence. The exact effect will vary on the situation but it will always mean that those trying to flee an area of violence, or hide from those who wish them harm, will be helped to do so. It&#039;s worth noting however that the one thing Irra Harah &#039;&#039;can&#039;t&#039;&#039; do is stop the vallorn gaining power from potent Spring enchantments. As seen recently in [[Thorn and bone|Sarangrave]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Alignment#Enmity|Enmity]] will curtail this power, but even then it will remain possible for some powerful heralds of Irra Harah to enter and support the region with the Woodward quality, even if they cannot easily move beyond its borders.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah offers a boon relating to Forge the Wooden Fastness&lt;br /&gt;
* &#039;&#039;&#039;Performing the ritual will see Irra Harah send support to the folk of a territory&lt;br /&gt;
* &#039;&#039;&#039;If the ritual is cast with a small amount of ilium the target forest will permanently gain the woodward quality&lt;br /&gt;
This season, anywhere within the borders of the Empire that Imperial magicians cast [[Forge the Wooden Fastness]], &#039;&#039;Circle of Tall Grass&#039;&#039;, or a similar ritual, then the &#039;&#039;Voice-of-the-Voiceless&#039;&#039; will send his heralds to help the folk of that territory. The exact nature of that help will depend on the situation there, but it will focus on protecting the weak, aiding the innocent, and giving voice to the voiceless. &lt;br /&gt;
&lt;br /&gt;
If the ritual is cast with 8 rings of [[ilium]], however, the effect will be greatly pronounced. The chosen woodland will gain the &#039;&#039;Woodward&#039;&#039; quality, and any future Forge the Wooden Fastness raised there (or a similar warding ritual drawing on the power of Irra Harah)  will be empowered. Furthermore, the &#039;&#039;Woodward&#039;&#039; quality will mean that heralds and friends of the eternal will offer aid to anyone facing tyranny or oppression in that territory. &lt;br /&gt;
&lt;br /&gt;
In particular, if the quality is granted to [[Mournwold#Alderly|Alderly]] or [[Upwold#Tower March|Tower March]], Irra Harah will be ready to help the fight to protect the [[The Marches|Marcher]] orcs and [[yeoman of the Marches|yeofolk]] from murder at the hands of the [[Synod]] should that ever become necessary, in Mournwold or Upwold at least. &lt;br /&gt;
&lt;br /&gt;
Likewise, if the ritual is cast on [[The Barrens#Farweald|Farweald]], [[The Barrens#Untrod Groves|Untrod Groves]], or [[The Barrens#The Bleaks|The Bleaks]], the eternal will be ready to protect the folk of the Barrens - human and orc alike - from the violence of war with the Mallum, the Empire, or even the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Hare Protector===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah has provided information on who destroyed the boon he gave to the landskeepers during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;The assurance on Forge the Wooden Fastness is, by design, quite fragile&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; is watching&lt;br /&gt;
Finally, on the matter of the Marches, the &#039;&#039;Breaker of Bounds&#039;&#039; has apparently gotten over their [[Monarchs_and_outcasts#No_Hiding_Place_(Irra_Harah)|initial anger]] on hearing that the &#039;&#039;Protectors Stone&#039;&#039; it entrusted to the [[Landskeeper|Landskeepers]] of the Marches was destroyed. On hearing it was stolen by violence, he is saddened but not surprised. The initial hasty response has given way, apparently, to resignation. No doubt the landskeepers are already pursuing the criminals, with the aid of Imperial magistrates. The herald vouchsafes that given that &#039;&#039;Keep-a-Watch&#039;&#039; crafted the covenstone themselves they know who used [[Winter magic]] to break it. Perhaps Linley Weaver&#039;s investigations should start with &#039;&#039;&#039;Raoul&#039;&#039;&#039; of the [[Highguard_groups#The Suns of Couros|Suns of Couros]].&lt;br /&gt;
&lt;br /&gt;
The herald is at pains however to make sure the Archmage, and the landskeepers, are aware that the [[Forge_the_Wooden_Fastness#Assurance|assurance]] of &#039;&#039;Forge the Wooden Fastness&#039;&#039; was chosen with great care. Indeed, it was proposed by the Marcher [[Smith|smiths]] who convinced the eternal to bind themselves to this ritual in the first place. If the landskeepers refuse to attend a meeting at the Hare Stone, the assurance is broken. If the Hare Stone &#039;&#039;itself&#039;&#039; is destroyed, making it impossible for the landskeepers to attend a meeting there, the assurance will &#039;&#039;also&#039;&#039; be broken. A way, said the smiths, for the &#039;&#039;Prince with a Thousand Foes&#039;&#039; to be able to sever the agreement himself if ever he had good enough reason to do so. Perhaps it is time to consider such a drastic action. Perhaps.&lt;br /&gt;
&lt;br /&gt;
On that note... the final, &#039;&#039;final&#039;&#039; thing the herald mentions is that right now Irra Harah is watching the Empire and its people carefully. The Archmage says that the Empire are &amp;quot;&#039;&#039;taking good actions towards the liberation of these people whilst respecting who they are&#039;&#039;.&amp;quot; Yet the Empire has still given Sarangrave to the people of Urizen, not to the folk who actually live there. How long will it be before the refusal of the people of Sarangrave to bow their heads to the Empire will see those heads cut off? There is another chance here - the latest in a long line - for the Empire to do things differently and to step away from the yoke of four hundred years of arrogance and oppression. Perhaps &#039;&#039;this&#039;&#039; time things will go differently - but the &#039;&#039;Wise Rabbit&#039;&#039; is not holding his breath. The refrain of &amp;quot;&#039;&#039;fuck the bunny&#039;&#039;&amp;quot; is not a sentiment that inspires much hope.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00:00 || [[Kaela]] || Winter || Parley; Archmage and guests are invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC || [[Prospero]] || Autumn || Parley; two consecutive meetings in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15.15 || [[Meraud]] || Summer || An informal meeting during the Arcane Colloquium&lt;br /&gt;
|-&lt;br /&gt;
| Sunday|| 13.30 || [[Roshanwe]] || Day || An informal meeting in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Unknown|| Unknown || [[Irra Harah]] || Spring || A private meeting with some friends; no details provided&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=141928</id>
		<title>Ambassadors of death</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=141928"/>
		<updated>2026-07-17T18:55:45Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Light and Air (Day) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Obviously I&#039;m not saying that Archmage Bella Vicente should be above punishment, or immune to criticism, or anything like that. I&#039;d be the last one to say that wizards can&#039;t screw up, oh my yes, I could tell you stories... which I won&#039;t because who has time for that? Maybe later. Anyway they made mistakes, or they decide they want to curse enemies in a way that causes an unfortunate number of other people to suffer nightmares about sharks, or... I&#039;ve lost track of where I&#039;m going with this. Right. Yes. Bella. I&#039;m just saying that the nature of the punishment levied against any Archmage or Grandmaster - or any prominent magician if I&#039;m honest but I know, I know, you have to be realistic - any such censure should be down to the &#039;&#039;Conclave&#039;&#039; not a bunch of, no offence, a bunch of magistrates. The crime is apparently that Bella dealt with an eternal that the Conclave said shouldn&#039;t be dealt with - that&#039;s fair enough, that&#039;s a legitimate fuckup, the Conclave is being reasonably clear on all this. And it&#039;s not like anyone is sad that the bloody Mask Gang are under Conclave enmity - they&#039;re a shower of arseholes believe me I know - but because the enmity was placed by the Conclave it stands to reason that it&#039;s the &#039;&#039;Conclave&#039;&#039; that ought to decide what to do about it. Not what amounts to a shower of jumped up... sorry, no offence, a group of well-meaning people some of who aren&#039;t even &#039;&#039;magicians&#039;&#039;. Can any mundane person &#039;&#039;really&#039;&#039; understand the motivations of someone like Bella Vicente? What she thought was important enough she felt the need to deal with the Clowns in Multicoloured Hats. Basically, what I&#039;m trying to get at, is that only &#039;&#039;magicians&#039;&#039; should be in a position to investigate an archmage, and only the Conclave should be trusted to decide if there&#039;s any case to answer and if there is, what that case should be. Plus of course Bella Vicente was always very polite to me whenever we spoke, you know? Very friendly, a class act. Edited &#039;&#039;Move to Vote&#039;&#039; as well, in between all the Archmage duties, hard to imagine how she found the time to do all that &#039;&#039;and&#039;&#039; allegedly betray the Empire to the Court of Wankers. You see what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guisers looked at each other as their host shovelled another pawful of apple pie into his mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;Yes, I see exactly what you are saying. But the thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She floundered a little, and looked at Gillan for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thing is, oh Brother of Wizards, what we &#039;&#039;actually&#039;&#039; asked was &#039;Is the apple pie alright and what are the odds of getting hold of a Mask of the Seamstress?&#039;&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, former Archmage of Night|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Four have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
For the first time in a long time, only five [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages (the last time was probably [[What_did_the_deep_say%3F|Winter 381YE]]). Each archmage is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response, but &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; has resigned as [[Archmage of Night]] without sending one. Rumour surrounds the resignation, with scandalous stories suggesting one of the most prominent magical representatives of the Empire has been involved in possible treason. Other stories say that she have been the victim of a smear campaign by magicians jealous of the power of [[Night magic]]; a political assassination orchestrated in the [[Basileia|City of Locks]]; or a cunning stratagem by the former archmage themselves to entrap enemies of the Empire. Regardless of the truth, without a plenipotentiary message there will be no parley with an eternal of the Night realm during the Summer solstice.&lt;br /&gt;
&lt;br /&gt;
At least with regard to the other realms, it is otherwise business as usual. Since the end of the Spring Equinox, messengers representing five eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==In the Midnight Hour (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wolf Cloak.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Queen of Silence&#039;&#039; has received the plenipotentiary message of the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;A parley is arranged for midnight on Friday to discuss the vallorn with representatives of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the assurance on Clarion Call of Ivory and Dust to have been broken, the ritual will no longer function&lt;br /&gt;
* &#039;&#039;&#039;The current archmage of Winter is Bloodcrow Arora&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Tara, Knight of the Grim Legion, Spring 388YE&amp;quot;&amp;gt;Those unliving who the Lady of the Grim Host spares the ignominy of death are glad to receive her blessing. If the Synod no longer thinks so, my Lady-Captain will take that into careful consideration for the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Almost immediately after the Spring Equinox, two members of the Grim Legion visit [[Anvil]] on behalf of their mistress, the &#039;&#039;[[Kaela|Queen of Silence]]&#039;&#039;. They are here in response to the plenipotentiary message of the [[Archmage of Winter|Archmage]]. The &#039;&#039;Queen of the End&#039;&#039; is prepared to discuss serving as patron to an army of Navarr. &lt;br /&gt;
Archmage Arora is invited to bring the [[General]] of the [[Black Thorns]] who has most recently faced the vallorn directly; the [[Senator]] of [[Miaren]] where Kaela understands the new army [[The first shot#Miaren|will be raised]]; and up to three other Navarr citizens. The topic for discussion will be patronage of the new army, bringing about the end of the vallorn, and if time permits, how the Archmage plans to end this foolish proscription against joining the Grim Legion. There must be no misunderstanding however. Any aid she offers will certainly involve members of the Grim Legion fighting alongside them against the vallorn.&lt;br /&gt;
===A Silenced Call===&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the ritual assurance of Clarion Call of Ivory and Dust to have been breached&lt;br /&gt;
* &#039;&#039;&#039;The ritual can no longer be cast and has no effect&lt;br /&gt;
There is however a second, arguably more serious matter. &#039;&#039;End of Strength&#039;&#039; noted the Imperial decision to [[Stones_in_the_wellspring#Idolatry|forbid mortals from joining her Grim Legion]]. It does not matter that the [[proscription]] did not specifically name her or her Legion; the [[Stones_in_the_wellspring#Idolatry|legal interpretation]] as laid out by the Constitutional Court is very clear. Joining the Grim Legion is an act of [[idolatry]], and any who seek it, or help them achieve that end, will be punished. What matters is that a long time ago, the &#039;&#039;Queen of Silence&#039;&#039; agreed to bind her power to a ritual created by Imperial magicians - the [[Clarion Call of Ivory and Dust]]. The ritual calls on members of her Grim Legion to fight alongside the Empire&#039;s [[military unit|warbands]], especially those who support Imperial armies.&lt;br /&gt;
&lt;br /&gt;
Like almost all rituals that draw on the power of an eternal, it was created with an [[Clarion_Call_of_Ivory_and_Dust#Assurance|assurance]] - it would lose all power if the act of joining the Grim Legion were ever [[interdiction|interdicted]] by the Conclave. Attempts to explain that it is the [[Synod]] that has taken this step, and not the [[Conclave]] fall on deaf ears. When the ritual was codified, the Synod had no power to forbid membership of the Grim Legion; such a decision could only be made by the Conclave. The situation has changed, and as far as &#039;&#039;Dark-Between-the-Stars&#039;&#039; is concerned, the spirit of the agreement has been broken. The Empire has declared joining the Grim Legion to be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Broken Assurances and You&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Clarion Call of Ivory and Dust]] has &#039;&#039;not&#039;&#039; been removed from the rituals known by characters who had mastered it. They will need to find other means to [[Downtime#Retraining|retrain]] the ritual during or after the Summer Solstice. This change is not a rules change, being something entirely arising in play. Consequently, there&#039;s no opportunity to email and ask to unlearn the ritual out-of-character. Given the late arrival of this wind, however, any character who has not done any retraining in the downtime after the Spring Equinox can email {{plot}}  before &#039;&#039;&#039;midnight on Tuesday the 21st July&#039;&#039;&#039; and ask for the ritual to be removed, given they would have been able to do this if the wind of fortune had arrived earlier.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;End-of-Strength&#039;&#039; is not given to undue haste however, and chose to give the Conclave time to address the issue. They  broadly [[388YE_Spring_Equinox_Conclave_sessions|remained silent]] on the matter. They even [[388YE_Spring_Equinox_Conclave_sessions#Concord:_Idolatry_and_the_Assembly_of_Nine|seem to have endorsed]] their proscription. Consequently, the &#039;&#039;Sorrowful One&#039;&#039; wants the Archmage of Winter to be aware that the assurance of Clarion Call of Ivory and Dust has been broken - the ritual will no longer have any power. Things come to an end all the time, after all. The legionnaires do not rule out the idea of negotiating the aid of the Grim Legion in future, but if it happens it will be through the auspices of a different ritual. There will of course be no discussion on this matter while the Empire refuses to allow its people to accept her most potent boon. Having delivered their messages, they depart the way they came.&lt;br /&gt;
&lt;br /&gt;
As news spreads there is something of a difference of opinion about whether this ultimatum is really a bad thing. While the Clarion Call of Ivory and Dust was a useful tool, there have [[Clarion_Call_of_Ivory_and_Dust#Description|always been questions]] about the virtue - or lack thereof - of dealing with the Grim Legion. Nobody has ever been able to clarify whether the legionaries have souls or not. Are they a form of unliving that simply has the memories of the dead person? A herald made in their image? A spirit trapped forever between life and death and unable to move on? An actual human or orc forever imprisoned in the world unable to reach the Labyrinth or cross the Howling Abyss? Is the Empire really worse off, argue some priests and some members of the [[Sevenfold Path]], now the ritual is lost?&lt;br /&gt;
&lt;br /&gt;
==Over Troubled Waters (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prospero wishes to discuss the matter of favours owed&lt;br /&gt;
* &#039;&#039;&#039;A parley relating to diplomacy is offered for {{TBC}} at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;second&#039;&#039; parley is offered to the Dawnish Knight-Protector of Autumn at {{TBC}}.30 which the Archmage may attend if they wish&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Sarangrave Reforged&lt;br /&gt;
The formal emissary of the [[Prospero|City of Bridges]] to the Empire is a minotaur, resplendent in ruby and emerald robes. Rather than visit [[Anvil]] as so many other emissaries of the [[realms]] do, they appear instead at the [[Astolat#Castle of Thorns|Castle of Thorns]] to speak to the [[Civil Service]]. As usual, their message is precise and gets straight to the point. The Archmage of Autumn has requested a boon from the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; and after due consideration that boon has been granted. Archmage &#039;&#039;&#039;Vossk of Sarangrave Reforged&#039;&#039;&#039; indicated that the favour would be repaid by the Imperial [[Ambassador|Ambassadors]] and the &#039;&#039;Prince of Ties&#039;&#039; deems that more than acceptable.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; asks that the Archmage bring the [[Ambassador to Jarm]], the [[Ambassador to the Commonwealth]], and the [[Grandmaster]] of the [[Celestial Arch]] to parley at the Summer Solstice to discuss returning the favour. The meeting will take place in a chamber set aside for the purpose, at {{TBC}} in the evening on Saturday, during the Summer Solstice. The minotaur messenger is quick to offer reassurance that Prospero is aware that Imperial politics can move at a glacial pace and does not expect either favour to be completed by the end of the summit. The end of the year will be more than sufficient.&lt;br /&gt;
&lt;br /&gt;
Finally, the messenger notes that &#039;&#039;Threadweaver&#039;&#039; acknowledges the favour that Archmage Vossk has called in. As a consequence, there will also be a time set aside for magicians from Dawn to present their case as to why &#039;&#039;Subtle Spider&#039;&#039; might wish to help them create a [[college of magic]] in their nation. Prospero proposes that the [[Knight-protector|Knight-protector of Autumn]], &#039;&#039;&#039;Earl Galahad Du Besté&#039;&#039;&#039; gather up to four Dawnish [[Earl#Enchanters|enchanters]] and bring them to the [[Hall of Worlds]] at half past {{TBC}}. Dawn is a powerful and influential nation, and Prospero looks forward to speaking with them  even if no agreement on matters of colleges can be reached.&lt;br /&gt;
&lt;br /&gt;
==Apples and Oranges (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Meraud has replied to a plenipotentiary from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A meeting with several Dawnish and League citizens is planned to begin during the Summer segment of the Arcane Colloquium (15:15pm on Saturday)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud offers a way for Imperial magicians to send word of their plans and receive some of his golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Meraud|Lord of the Lake]]&#039;&#039; has had [[Secret_meeting#Fire_Mage|ups-and-downs]] in recent years but there&#039;s no sign of this in the [[Inhabitants of the realms#Herald|herald]] that turns up to the Hub in Anvil midway between the Spring Equinox and the Summer Solstice. A proud elfin battlemage in mage armour of spun silk and moonlight, with a great flowing mane of red hair, she delivers the words of the &#039;&#039;Mage of Summer&#039;&#039; to the civil servants as if she is the favoured messenger of a mighty monarch. Archmage Mirella has asked three things of Meraud, the herald says, and for each request there is an answer.&lt;br /&gt;
&lt;br /&gt;
Meraud wishes &#039;&#039;&#039;Ser Drayvana&#039;&#039;&#039; to be aware that if they truly seek the profound change that comes with the [[changeling]] [[lineage]], the test that the &#039;&#039;Tender of the Endless Orchards&#039;&#039; sets is well known. A profound act of magical power, something full of majesty. Something [[glory|glorious]]. Has Ser Drayvana achieved such a thing? With that in mind, Meraud will send one of his orchard-tenders to the Hall of Worlds during the Arcane Colloquium on Saturday to meet with Ser Drayvana, and requests that the [[Knight-protector|Knight-Protector of Summer]] be there to vouch for Drayvana&#039;s ambition. There are no promises; the boon of transformation is not one lightly sought.&lt;br /&gt;
&lt;br /&gt;
As to the matter of the Golden Chalice... the &#039;&#039;Regent of the Southern Skies&#039;&#039; was under the impression the Synod had proscribed the very idea of an eternal serving as a patron for Imperial citizens without the oversight of the Conclave. Something Meraud does not actually consider necessary of course. If the &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; has misunderstood then the Golden Chalice should come to the Arcane Colloquium as well to meet with his herald and discuss how things may progress.&lt;br /&gt;
===Speak Up A Storm===&lt;br /&gt;
* &#039;&#039;&#039;Meraud can no longer sustain the &#039;&#039;From the Mouths of Babes&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;The ritual can be cast for one final time during the Summer Solstice but only at the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;During the Solstice, the ritual will work slightly differently&lt;br /&gt;
* &#039;&#039;&#039;After the Summer Solstice the ritual will no longer function&lt;br /&gt;
The trickier request made by the Archmage, however, is to restore power to the ritual [[From the Mouths of Babes]], or to create a new communication ritual. This is by no means as easy as it might at first appear. The &#039;&#039;Lord of Summer Stars&#039;&#039; has been thinking long and hard and can find no easy way to maintain the ritual as it was, not least because the heralds who once oversaw its use are needed elsewhere. Meraud is no longer the same as he was when the ritual was made. His priorities, and his essence, have shifted since the recent changes. On the other hand, however, he does not wish to see Imperial magicians receive aid and advice only from &#039;&#039;&amp;quot;[[Sadogua|that crawling toad]]&amp;quot;&#039;&#039;. A compromise then.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, &#039;&#039;From the Mouths of Babes&#039;&#039; will be castable once more by Imperial magicians, but for one last time. The method of doing so has changed however. Instead of just reciting the message - which must be no more than fifty words in length as normal - the communication must be written on a scroll and sealed within an opaque container along with at least five ingots of [[tempest jade]]. The ritual must also be cast at the [[regio#Imperial regio|Imperial regio]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the scroll must bear a device representing the magician who penned the message, a personal image that reflects who they are and the magic they master. The message should tell Meraud of the powerful magic the magician intends to perform, and of the aid they believe they need to achieve their ambitions. &lt;br /&gt;
&lt;br /&gt;
The message will be sent to Meraud, but there is an additional twist. The ingots required will serve as a gift for the attendants in the golden orchards that belong to the &#039;&#039;Lord of the Lake&#039;&#039;. To show the message has been received, they will place one of the [[vis#Golden Apples|Golden Apples]] of the orchard in the container as a promise that the words will be read by the &#039;&#039;Fire Mage&#039;&#039;. If the ambitions of the one who penned the missive intrigue the &#039;&#039;Prince of the High Tower&#039;&#039;, then at the Autumn Equinox he will find a way to respond. Perhaps a missive in turn, perhaps send out a herald, perhaps something else.&lt;br /&gt;
&lt;br /&gt;
This opportunity is available only at the Summer Solstice but there is one other matter that may interest magicians of the Empire. The attendants at the orchard will provide one golden apple for &#039;&#039;every&#039;&#039; five ingots of tempest placed in the container with the missive up to a maximum of ten apples (meaning a maximum number of ingots equal to the maximum number of words in the message which appeals to the &#039;&#039;Wand Mage&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After the solstice, Meraud will give more consideration to the matter of communication, but cannot promise anything. As a monarch of the Summer realm, he does not really have the luxury of free time that he can spend &amp;quot;&#039;&#039;lounging around reading [[Missive for Sadogua|endless missives]] from the mortal realm in a pathetic attempt to get people to like him&#039;&#039;.&amp;quot;&lt;br /&gt;
==Light and Air (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Roshanwe.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Beachcomber&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To seek the truth&lt;br /&gt;
* To ask Roshanwe for guidance on a single matter each season&lt;br /&gt;
* To represent Roshanwe in her dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Elder Pharos&#039;&#039; has received a plenipotentiary from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;She proposes a &#039;&#039;chosen&#039;&#039; title to help represent her to the Empire&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka&lt;br /&gt;
&#039;&#039;Elder Pharos&#039;&#039; is grateful to receive the opportunity given by the plenipotentiary of the Archmage of Day after she [[Monarchs_and_outcasts#Out_in_the_Open_(Roshanwe)|spoke with some of her heralds]] at the Spring Equinox. The Archmage seems to be under some misapprehension over the &#039;&#039;Mariner&#039;s&#039;&#039; commitment to the cause, and has asked for some ceremonial oath-taking involving hot pieces of metal before things may progress. The &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; wishes to be clear - she is not some malevolent umbral snake, she says what she means and she means what she says: the [[Cold Sun]] is the ultimate enemy of mortal-kind, and she intends to steadfastly stand on the side of mortals in the war that is raging on the other side of the sea of steel, and wherever else it may appear.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Day can consider to have her word on that. The eternal is not prepared to be branded - but if the Archmage wants them to swear a public oath, then they will consider it - but will need to study the wording of the oath careflly. Oaths bind any who swear them, but as a being of magic an eternal is particularly cosntrained by an oath. &lt;br /&gt;
&lt;br /&gt;
One thing &#039;&#039;The Weaver of Nets&#039;&#039; hoped that her Heralds would make clear was that she wanted the Archmage to detail some ways in which she might be able to help the Empire against this foe. Though the Archmage&#039;s concerns are respected, no requests being forthcoming has presented something of a quandary, yet one that can easily be resolved. The &#039;&#039;Wise Pioneer&#039;&#039; proposes that the Conclave permit her to regularly speak to a citizen of the Empire, and offer her advice on ongoing matters that concern them. This will allow the Empire to ask for her advice on matters relating to the Cold Sun, but also any other [[Roshanwe#Concerns|matters of interest]].&lt;br /&gt;
&lt;br /&gt;
Should the conclave [[Alignment#Acceptance|agree]] to this arrangement, each year the &#039;&#039;Fisherman&#039;&#039; will send a herald to the Hall of Worlds to meet with the [[Grandmaster]] of the [[Sevenfold Path]], the [[Cardinal of Wisdom]] (for &#039;&#039;Beachcomber&#039;&#039; sees herself as a lay member of their assembly) and the [[Archmage of Day]]. Each of them will have the opportunity to present a candidate of their choosing, and the Herald will select who shall take on the role for the coming year. No citizen may hold the role more than once, for it is a good idea to have a constant set of fresh ideas when following the winding path towards truth. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that this title would currently be [[Stones_in_the_wellspring#Idolatry|illegal to hold]] under the current list of [[proscription|proscriptions]], and anyone who held it would be committing the crime of [[idolatry]]. The &#039;&#039;Sun-dappled Shore&#039;&#039; considers this to be a challenge for the Conclave to resolve.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House on the Shore&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of [[white granite]], and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires the Conclave to have agreed to the creation of &#039;&#039;Beachcomber&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a small set of apartments for the title for Heralds of Roshanwe to meet with them&lt;br /&gt;
* Provides the &#039;&#039;Beachcomber&#039;&#039; with an income of three prismatic ink each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year; until the end of the Spring Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should it be desirable, there is a [[regio]] not far from the proposed location of the [[In harmony and unison|Grand Lodge of the Sevenfold Path]] near a fishing village that was abandoned during attacks by the Wreckers. If the [[Senate]] would be willing to build a small set of apartments for the &#039;&#039;Beachcomber&#039;&#039;, heralds of &#039;&#039;Path of Light&#039;&#039; would be able to more easily visit them and be able to provide a small income of [[Vis#Prismatic Ink|prismatic ink]], as well as being able to seek the counsel of the Grandmaster on occasion.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pearlescent Advisor&#039;&#039; intends to send a herald to the Hall of Worlds at 13:30 on Sunday to either select the first &#039;&#039;Beachcomber&#039;&#039;, or to have an informal discussion with the Grandmaster, Cardinal, and Archmage regarding the matter.&lt;br /&gt;
&lt;br /&gt;
===Shining Ink===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe offers to prepare a proposal for a commission to provide prismatic ink&lt;br /&gt;
* &#039;&#039;&#039;The commission will be built at Starstep in Operus&lt;br /&gt;
* &#039;&#039;&#039;She asks the Conclave to use a declaration of acceptance to suggest how extensive the commission should be&lt;br /&gt;
* &#039;&#039;&#039;This opportunity is only available during the Summer Solstice&lt;br /&gt;
Separate to the above, &#039;&#039;Wayfinder&#039;&#039; has taken a cursory look at various locations in the Empire where she might be able to help the Empire secure more [[Vis#Prismatic ink|prismatic ink]] - a vital resource in healing the wounds inflicted by the warrior-heralds under the command of the [[Cold Sun]]. One such location is &#039;&#039;Starstep&#039;&#039; in [[Morrow#Operus|Operus]]. [[Foggy_mountain_top#Richard_of_Holberg|Previously suggested]] as a potential location by Richard of Holberg for a similar construction, those plans were made defunct due to the damage caused following the invasion of the &#039;&#039;Scions&#039;&#039;. &#039;&#039;She-Who-Walks-Beside&#039;&#039; believes she can put a proposal together for the location, however seeks guidance from the Conclave (in the form of an appropriately upheld [[Alignment#Acceptance|Declaration of Acceptance]]) on the scale of the design; a minor structure (around 20 wains), a moderate endeavour (around 50 wains) or a grand erection (around 100 wains). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Netweaver&#039;&#039; offers reassurance that whatever proposal she makes, she has no intention for it to be any kind of [[fane]], nor would she require the Senate to concede the location. This site will be by mortals, for mortals, &#039;&#039;PathPromise&#039;&#039; just intends to help things along the way as she can.&lt;br /&gt;
&lt;br /&gt;
==Among the Thousands (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IrrahHurrah002.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;He declines parley, but will apparently send heralds to meet with some of his friends in the Empire&lt;br /&gt;
* &#039;&#039;&#039;He offers a boon to Imperial magicians who wish to protect the weak, the oppressed, and the innocent&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble&lt;br /&gt;
Not long before the Summer Solstice, a slight figure arrives at Anvil and speaks to one of the civil servants there. They don&#039;t approach the Hub directly, rather simply sitting down next to &#039;&#039;Jorgen of Wintermark&#039;&#039; while they were grabbing a bite to eat at one of Anvil&#039;s many fine food vendors. The only thing that gives away that they are not just a common Imperial citizen are their bright, golden eyes and the fact they launch into a message from the &#039;&#039;Prince with a Thousand Foes&#039;&#039; without even pausing to introduce themselves. Apparently, the &#039;&#039;Bright-of-Eyes&#039;&#039; has done as the Archmage of Spring asked. They have interceded in Nesustak Forest, helping to ensure that those who had thrown off the yoke of the Druj survives the threat of the [[vallorn]]. Not that their friends would have done otherwise; they remain committed to supporting the rebels of Nesustak regardless of what the Empire wishes. But the invitation from &#039;&#039;&#039;Archmage Clearbramble&#039;&#039;&#039; gave them greater license to act in what is ostensibly an Imperial territory. The &#039;&#039;Quick-of-Foot&#039;&#039; held the [[Forge the Wooden Fastness|wards of power]] together as long as possible against the insatiable hunger of the Doom of Terunael; offered succour to soldiers of the Empire who might otherwise have been overwhelmed; and ensured that those who could not fight, or chose to heal, were able to move quickly through the violence of the vallorn. That part of the request has been discharged. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shacklebreaker&#039;&#039; did this even though he does not trust the Empire. For now, the Imperial powers are talking about dealing &amp;quot;fairly&amp;quot; with the Nesustak rebels, but Irra Harah has seen where this leads. There was a great deal of talk of &amp;quot;liberating&amp;quot; [[the Barrens]], and that ended in bloodshed not once but many times. The expedience Imperial folk love so well means that they are now pursuing closer relations with the treacherous Karass than they ever did with the Vendarri, despite the latter having aided them repeatedly against the Druj. The herald shrugs. There&#039;s no point belabouring these things. The &#039;&#039;Lord of Brambles&#039;&#039; has seen where this talk of liberty goes, and so has the Empire. Listing all the ways the Empire become the tyrants they claim to hate is not worth the breath that would be wasted in doing so.&lt;br /&gt;
&lt;br /&gt;
If the Archmage of Spring wants to help the rebels of the Mallum, then she should use whatever power she has to convince the Empire to return the Sarangrave to the people whose ancestors lived there long before there was an Empire, or a Druj, or a Terunael. Rather than forcing them to live in one forest in one corner of the marshes, return that land to the people who have called it home for centuries untold.  Stop giving parts of the Mallum away to would-be oppressors like the [[Axos|Victorious Axis]]. Stop parcelling out other peoples&#039; homes to Imperial nations as prizes. The herald sighs again, indicating that they don&#039;t expect the Empire to listen, because they have never listened before. Maybe this time they will change, but &#039;&#039;Eartwitcher&#039;&#039; finds it unlikely.&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;Run-Like-the-Wind&#039;&#039; does appreciate, however, is the commitment shown by &#039;&#039;Ser Guy&#039;&#039; and others to defending those who need protection. &#039;&#039;Murmur-in-the-Grass&#039;&#039; won&#039;t attend parley with the Archmage of Spring this season, but will instead arrange to meet with its friends at Anvil. If they want to bring the Archmage with them, so be it. This is not due to any animosity, says the herald. &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039; is an unknown quantity but the words of her plenipotentiary have set her off to a good start. As such &#039;&#039;Papa Otec&#039;&#039; offers a boon to the people of the Empire.&lt;br /&gt;
===Piper at the Gates===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Woodward quality&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Woodward&#039;&#039; quality empowers any casting of &#039;&#039;Forge the Wooden Fastness&#039;&#039; or similar defensive ritual that draws on the power of Irra Harah and targets that region. The enchanted wards will call up heralds and mortal friends of the eternal to support it meaning it would provide 6,000 rather than 4,000 strength to protect the region.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Furthermore, while the quality exists, heralds of Irra Harah will find it easier to enter the mortal world there, and support the people in that territory who have reason to fear oppression, tyranny, or violence. The exact effect will vary on the situation but it will always mean that those trying to flee an area of violence, or hide from those who wish them harm, will be helped to do so. It&#039;s worth noting however that the one thing Irra Harah &#039;&#039;can&#039;t&#039;&#039; do is stop the vallorn gaining power from potent Spring enchantments. As seen recently in [[Thorn and bone|Sarangrave]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Alignment#Enmity|Enmity]] will curtail this power, but even then it will remain possible for some powerful heralds of Irra Harah to enter and support the region with the Woodward quality, even if they cannot easily move beyond its borders.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah offers a boon relating to Forge the Wooden Fastness&lt;br /&gt;
* &#039;&#039;&#039;Performing the ritual will see Irra Harah send support to the folk of a territory&lt;br /&gt;
* &#039;&#039;&#039;If the ritual is cast with a small amount of ilium the target forest will permanently gain the woodward quality&lt;br /&gt;
This season, anywhere within the borders of the Empire that Imperial magicians cast [[Forge the Wooden Fastness]], &#039;&#039;Circle of Tall Grass&#039;&#039;, or a similar ritual, then the &#039;&#039;Voice-of-the-Voiceless&#039;&#039; will send his heralds to help the folk of that territory. The exact nature of that help will depend on the situation there, but it will focus on protecting the weak, aiding the innocent, and giving voice to the voiceless. &lt;br /&gt;
&lt;br /&gt;
If the ritual is cast with 8 rings of [[ilium]], however, the effect will be greatly pronounced. The chosen woodland will gain the &#039;&#039;Woodward&#039;&#039; quality, and any future Forge the Wooden Fastness raised there (or a similar warding ritual drawing on the power of Irra Harah)  will be empowered. Furthermore, the &#039;&#039;Woodward&#039;&#039; quality will mean that heralds and friends of the eternal will offer aid to anyone facing tyranny or oppression in that territory. &lt;br /&gt;
&lt;br /&gt;
In particular, if the quality is granted to [[Mournwold#Alderly|Alderly]] or [[Upwold#Tower March|Tower March]], Irra Harah will be ready to help the fight to protect the [[The Marches|Marcher]] orcs and [[yeoman of the Marches|yeofolk]] from murder at the hands of the [[Synod]] should that ever become necessary, in Mournwold or Upwold at least. &lt;br /&gt;
&lt;br /&gt;
Likewise, if the ritual is cast on [[The Barrens#Farweald|Farweald]], [[The Barrens#Untrod Groves|Untrod Groves]], or [[The Barrens#The Bleaks|The Bleaks]], the eternal will be ready to protect the folk of the Barrens - human and orc alike - from the violence of war with the Mallum, the Empire, or even the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Hare Protector===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah has provided information on who destroyed the boon he gave to the landskeepers during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;The assurance on Forge the Wooden Fastness is, by design, quite fragile&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; is watching&lt;br /&gt;
Finally, on the matter of the Marches, the &#039;&#039;Breaker of Bounds&#039;&#039; has apparently gotten over their [[Monarchs_and_outcasts#No_Hiding_Place_(Irra_Harah)|initial anger]] on hearing that the &#039;&#039;Protectors Stone&#039;&#039; it entrusted to the [[Landskeeper|Landskeepers]] of the Marches was destroyed. On hearing it was stolen by violence, he is saddened but not surprised. The initial hasty response has given way, apparently, to resignation. No doubt the landskeepers are already pursuing the criminals, with the aid of Imperial magistrates. The herald vouchsafes that given that &#039;&#039;Keep-a-Watch&#039;&#039; crafted the covenstone themselves they know who used [[Winter magic]] to break it. Perhaps Linley Weaver&#039;s investigations should start with &#039;&#039;&#039;Raoul&#039;&#039;&#039; of the [[Highguard_groups#The Suns of Couros|Suns of Couros]].&lt;br /&gt;
&lt;br /&gt;
The herald is at pains however to make sure the Archmage, and the landskeepers, are aware that the [[Forge_the_Wooden_Fastness#Assurance|assurance]] of &#039;&#039;Forge the Wooden Fastness&#039;&#039; was chosen with great care. Indeed, it was proposed by the Marcher [[Smith|smiths]] who convinced the eternal to bind themselves to this ritual in the first place. If the landskeepers refuse to attend a meeting at the Hare Stone, the assurance is broken. If the Hare Stone &#039;&#039;itself&#039;&#039; is destroyed, making it impossible for the landskeepers to attend a meeting there, the assurance will &#039;&#039;also&#039;&#039; be broken. A way, said the smiths, for the &#039;&#039;Prince with a Thousand Foes&#039;&#039; to be able to sever the agreement himself if ever he had good enough reason to do so. Perhaps it is time to consider such a drastic action. Perhaps.&lt;br /&gt;
&lt;br /&gt;
On that note... the final, &#039;&#039;final&#039;&#039; thing the herald mentions is that right now Irra Harah is watching the Empire and its people carefully. The Archmage says that the Empire are &amp;quot;&#039;&#039;taking good actions towards the liberation of these people whilst respecting who they are&#039;&#039;.&amp;quot; Yet the Empire has still given Sarangrave to the people of Urizen, not to the folk who actually live there. How long will it be before the refusal of the people of Sarangrave to bow their heads to the Empire will see those heads cut off? There is another chance here - the latest in a long line - for the Empire to do things differently and to step away from the yoke of four hundred years of arrogance and oppression. Perhaps &#039;&#039;this&#039;&#039; time things will go differently - but the &#039;&#039;Wise Rabbit&#039;&#039; is not holding his breath. The refrain of &amp;quot;&#039;&#039;fuck the bunny&#039;&#039;&amp;quot; is not a sentiment that inspires much hope.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00:00 || [[Kaela]] || Winter || Parley; Archmage and guests are invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC || [[Prospero]] || Autumn || Parley; two consecutive meetings in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15.15 || [[Meraud]] || Summer || An informal meeting during the Arcane Colloquium&lt;br /&gt;
|-&lt;br /&gt;
| Sunday|| 13.30 || [[Roshanwe]] || Day || An informal meeting in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Unknown|| Unknown || [[Irra Harah]] || Spring || A private meeting with some friends; no details provided&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=141798</id>
		<title>Our elaborate plans</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=141798"/>
		<updated>2026-07-15T22:41:10Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Portia stared at the magician and cursed. Normally, her line of work was engaging. Find the mark, seduce the mark, get the mark to tell you everything they know. Like taking candy from a baby. Easy &#039;&#039;and&#039;&#039; fun. The way life should be!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course Dioskoros presents some evidence that causality doesn&#039;t apply to a creature like the Night Singer. The central thrust of their thesis was that the nature of these beings is to &#039;&#039;be eternal&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was not fun. She&#039;d casually let her fingers drift across his hand when she&#039;d handed him the drink and he&#039;d flinched like she&#039;d spilled hot syrah on him. Initially she&#039;d assumed that one of her colleagues might have been a better shout, but she was starting to accept that their reputation for standoffishness was more than just a reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Dioskoros&#039; opinion, it is entirely consonant with what we know about eternals for them to take action based on events that have not yet happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius of the Deathless Cave! What a ridiculous name. Actius of the Humourless Cave more like. If this fellow was any more po-faced his features would turn to stone. Like happened to that poor actor in the performance of Death on the River at the Storyhouse. Shocking stuff. Someone needed to get to the bottom of that, Portia thought, and then sighed as she remembered that was exactly what she was being paid to do right now. She shook her thoughts away and tried to pay attention, even as the magician kept droning on and on and on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Euthalia&#039;s rebuttal shows that all of Dioskoros evidence is drawn entirely from the realms themselves. If they&#039;re correct, and after nearly seven hundred years of checking I think we can both agree that it appears they are, then that leaves no possibility at all for a violation of causality in the mortal world!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sensed from the magician&#039;s tone that this last part was meant to be important. Or interesting. Or both. It was neither. She gave him her prettiest smile anyway to encourage him to go on. Men melted for that smile. Actius did not melt. In fact, she was fairly certain he did not notice. Just tell me who is behind all this, she screamed silently. She was going to charge Nile double for making her sit through whatever this was.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Euthalia claims that that is &#039;&#039;why&#039;&#039; an eternal can never enter the mortal realm. Their nature is eternal, but in the mortal realm they would be forced to obey the rigid laws of causality. For Euthalia, it&#039;s axiomatic then, that an eternal can never be present &#039;&#039;in the present&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The magician spread his hands to demonstrate how something that was very very long - or big - or something - couldn&#039;t possibly be reduced to something that was very very small. Or something. What the ever living fuck was this guy talking about? Worst. Mime. Ever.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But of course that is entirely tautological - it&#039;s the perfect example of an unprovable hypothesis!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius spread his hands wide to emphasise that he had finished presenting the case. He&#039;d been surprised to receive this invitation for a meal at the House of Seven Suppers. It was certainly an odd place to meet for &amp;quot;an opportunity to discuss what is going on in Apulian&amp;quot;, but he never passed up a chance to discuss research with a fellow magician and actually, he was rather enjoying the evening. His host was &#039;&#039;excellent&#039;&#039; company. He was even starting to wonder if she wasn&#039;t keen on him.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow cat.jpg|caption=The cats of Apulian are beautiful.|title=Just like all cats|align=left|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The strange night magic effects that have been affecting the city of Apulian for some time now seemed to [[The_play_that_came_to_Apulian|begin in Spring 387YE]]. A year later, and there is no sign of them abating. To the contrary, the effects have only [[Nightfall_in_Apulian|grown over time]]. It would be alarming if most of the actual effects weren&#039;t so engaging. The whole thing seems to be wrapped up with [[dramaturgy]] somehow, so it is possible that the construction of the [[The_play_that_came_to_Apulian#Curiouser_and_Curiouser|University of Dramaturgical Arts]] will shed some light on what is happening.&lt;br /&gt;
&lt;br /&gt;
The eternal [[Sung]] appeared to be highly agitated by what was happening and there was some hope that the [[Construct_Chamber_of_Euphony|completion of the Chamber of Euphony]], a [[fane]] built to the &#039;&#039;Night Singer&#039;&#039; might provide relief. Those hopes have been dashed, if anything they have made matters &#039;&#039;worse&#039;&#039; not better. Well not worse exactly, but the effects are more &#039;&#039;turbulent&#039;&#039; almost as if Night magic was at war with itself in the streets of the City Below.&lt;br /&gt;
&lt;br /&gt;
At the forthcoming summit, the League Synod will have to choose who will become the Map to the City Below. Given events in the city of Apulian it would be wise to choose carefully. Not least because it appears that the fane&#039;s eternal patron already has an expedition planned for their new Map...&lt;br /&gt;
&lt;br /&gt;
==Weird Scenes Inside==&lt;br /&gt;
The night magic roiling Apulian has not abated, if anything it has grown more turbulent. One Urizeni scholar explained that the currents of magic are &#039;&#039;not&#039;&#039; getting any stronger, rather it is the &#039;&#039;vorticity&#039;&#039; of the currents that is growing. Apparently that means how spinny-roundy they are and is very serious.&lt;br /&gt;
&lt;br /&gt;
Most folk have become acclimatised to the strange nature of the City Below. The way that enjoyable, interesting, engaging things are often much closer than you expected them to be, while boring, tedious, dull things are frequently much further away than they ought to be. The city is growing apace, with residents moving there from across the Empire. Many are opening restaurants, play-houses, and opera halls - even the dullest play or the most awkward oratorio is able to break even in a city where everyone is only a footstep away from a night&#039;s thrilling entertainment.&lt;br /&gt;
&lt;br /&gt;
Even the animals are getting in on the excitement. Every city in the League has stray cats, but only in Apulian will you encounter a feline whose coat is pure brilliant red or uniform topaz blue. It&#039;s not clear where these oddly coloured creatures come from but they appear to be at war with the birds. Beautiful songbirds have appeared all over the city in recent days, producing exquisite birdsong and shedding wondrous rainbow feathers that scintillate with colour. They are a welcome sight to everyone but the cats, who appear to be incensed by their singing and seek to chase them off where-ever they can be found.&lt;br /&gt;
&lt;br /&gt;
Of more relevance is the strange things happening with [[Dramaturgy#The_Thrones|the Thrones]]. Previously people have spoken of a feeling of having encountered [[Dramaturgy#The_Personae|the personae]] while out and about in the City Below. It is certainly easier than usual to draw on the power of the personae which would explain why people keep bumping into them.&lt;br /&gt;
&lt;br /&gt;
Now those effects appear to be influencing prosperous businesses. Sutlers Theatre reports that whenever they try to put on a performance of the Fall of the House of Nicovar, which has always been set in [[the Tomb]], the performance keeps happening in [[the Library]]. This isn&#039;t simply a &#039;&#039;feeling&#039;&#039; of being at the library, the set dressing meticulously created for the production keeps changing to reflect the new throne, sometimes while the audience are actually watching the play. It has led to rave reviews from the regular audience but outrage from critics. Ricardo von Temeschwar called it &amp;quot;a violent assault on the senses, bombastic and iconoclastic in equal measures, all equally bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dramaturgy has always had a curious history with drama in the League, but it&#039;s not simply artistic performances that are being affected. League citizens who embrace the presence of the thrones in the city, are discovering any business can be affected. Morgan Halfring, a butcher originally from Meade, has seen business thrive since he painted scenes of battles on the walls of his shop. The Knights&#039; Rest, a once-bawdy alehouse on the dock-front has gained a completely new clientele since it replaced the murals of knights and their paramours who were definitely doing anything but resting with hand-painted political slogans lifted from handbills printed by some of the more earnest bravos in the city.&lt;br /&gt;
&lt;br /&gt;
==Beautiful Friend==&lt;br /&gt;
It has been a long time coming. [[The_play_that_came_to_Apulian#Writhing_Tails,_Flashing_Wing|Tears]] have been shed. There have been [[Nightfall_in_Apulian#Sung&#039;s_Scandalous_Fane|scandalous accusations]]. Its [[Construct_Chamber_of_Euphony|construction]] has taken a year. Yet finally, it is here! The one, the only, the unmistakable, mysterious, sublime, transformative Chamber of Euphony! Seat of the [[Sung|Spiral Dancer]], the Lord of Illusions and Lady of Mysteries. Opening night tickets selling fast! Come, celebrate - and lose yourself in mystery!&lt;br /&gt;
&lt;br /&gt;
Or so go the spiels, advertising to every passer-by in the city of Apulian the presence of a genuine novelty. The Chamber of Euphony is a beautiful new chamber, built by League and Urizen architects working together to create something with near perfect acoustics. A sublime stage for the performance of music. Opening night is due the week after the [[Map to the City Below]] is first appointed.&lt;br /&gt;
&lt;br /&gt;
The timing is no coincidence, for the Chamber has been [[Construct_Chamber_of_Euphony|ceded to the night eternal]] [[Sung]], to serve as a seat of her power in Spiral. There are some who expect the Whispering Wind, to become the definitive patron to the fifth League city, some welcome that, and some not so much. Any production, of course, has its opening night issues...&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rainbow Serpent&#039;&#039; provides no answers as to what is going on in Apulian, or even what their ambitions for the city are. &#039;&#039;Song Riddle&#039;&#039; is notoriously cryptic, a lover of mystery, she hates giving straight answers at the best of times. These, apparently, are not the best of times, and the eternal&#039;s responses have been particularly opaque, at least on the matter of Apulian and whatever is going on in the city. If there was some hope that granting the eternal dominion over a part of the city might shed some light on the strange confluence of dramaturgy those hopes have been dashed. The Night Singer remains even more tight lipped than normal.&lt;br /&gt;
&lt;br /&gt;
Those who treat with her often say that she is much less agitated than she was. Less agitated... but more busy. Ever since the Chamber was completed, she has grown even more reclusive and distracted than usual.&lt;br /&gt;
&lt;br /&gt;
==The End of Laughter==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Map the City Below&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; League, Dawn, Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; One crystal fire and a brightly coloured feather with no magical properties&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Sung are seeking assistance from Apulian military units in mapping the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They expect the Map to the City Below to use every tool at their disposal to encourage military units to aid them to become the Map&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They warn that the city will resist the effort&#039;&#039;&#039;&lt;br /&gt;
At the forthcoming summit, the League National Assembly are due to appoint the [[Map to the City Below]]. This obscurely named title is the official curator of Sung&#039;s fane in the city - charged by them with encouraging the spread of magic, music, and mystery in Apulian. According to the eternal, the idea is that whoever is appointed will &amp;quot;become&amp;quot; the Map to the City Below in some way. This transformation is almost certainly allegorical in nature, since the eternal is often incapable of communicating without employing hopelessly over-wrought metaphors.&lt;br /&gt;
&lt;br /&gt;
However, some part of the role appears to be deeply &#039;&#039;practical&#039;&#039;. The Rainbow Serpent is calling on Apulian citizens who have the means to help the eternal map the city below. After several painful attempts to explain what this actually entails, it appears to consist of employing soldiers, military units, to map out every sewer opening, every grate, every drain cover, and every subterranean passage in the city. Sung says a lot more than that, but it&#039;s all entirely circuitous rambling. Quite why on earth anyone would want to waste their time making a map of the sewers is beyond anyone - it&#039;s not like there isn&#039;t a perfectly good map of roughly where they run already, but when that is put to the eternal they just become increasingly agitated, almost like a child frustrated that they cannot make themselves understood.&lt;br /&gt;
&lt;br /&gt;
In fairness, Apulian&#039;s sewers are a real maze. Already well-made by the previous Urizen inhabitants, they were widened under Kaliact&#039;s rule with several new sewers dug. The Greater Doubt, flowing now more than ever before from Apstrus above since the dam&#039;s construction, runs into sluice gates at the city&#039;s walls into the dark tunnels below. This isn&#039;t inherently mysterious, of course - indeed there is something basely prosaic about the sewers. But it seems the tunnels are becoming even more tangled that the streets above. Sung&#039;s heralds seem desperate to find the heart of this maze, the twist around which this tangled warren is forming.&lt;br /&gt;
&lt;br /&gt;
In the coming season there will be a scouting venture available to League, Urizen and Dawnish military units: &#039;&#039;&#039;Map the City Below&#039;&#039;&#039;. Only the League and Urizen have actually been invited to take part, but Dawnish glory hounds can turn up anyway if the quixotic adventure feels romantic or glorious enough to sacrifice their time. Military units that take the action will receive one piece of crystal fire and a &amp;quot;rainbow feather&amp;quot; as payment for their services regardless of whether the military unit is upgraded or enchanted. Sung&#039;s heralds don&#039;t seem to be able to comprehend the logistics of paying more for a more effective unit, despite the fact that they are clearly desperate to get as many people as possible to help.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 350px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Sardonic comments struck out of the official civil service briefing&amp;quot;&amp;gt;&amp;lt;s&amp;gt;The eternal Sung requests the assistance of League military units to help recreate a map the Empire already has. They need the help of an unknown number of military units to produce an outcome they cannot articulate. It defies divination and offers meagre returns.&amp;lt;/s&amp;gt;&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Map the City Below&#039;&#039;&#039; then the operation will be a success. Sung is utterly incapable of articulating what that will mean or entail and traditional attempts at divination with day or night magic have proven essentially useless. However Sung is able to warn that &amp;quot;the city will resist the effort&amp;quot; claiming that, in effect, there will be military units abroad in the city trying to thwart the efforts. If those who are Mapping the City cannot overcome the efforts of those who are trying to thwart them, then the attempt will fail. And there is apparently no way to tell how strong that resistance might be.&lt;br /&gt;
&lt;br /&gt;
The promised rainbow feather apparently does not even have any magical powers: it is literally just one of the brightly coloured feathers from Sung&#039;s wings. When it is explained to the eternal that the payment they are offering is unlikely to prove sufficient by itself to motivate captains seeking good rewards they become very agitated. After something that best resembles an &amp;quot;expression of distress&amp;quot;, they respond by producing a large sack of crystal fire which they plead with the civil service to pass to the newly appointed Map to the City Below so that they can use it to pay for whatever is needed.&lt;br /&gt;
&lt;br /&gt;
Whoever is appointed to the position of Map to the City Below at the coming summit can collect a bag of 37 crystal fire from the civil service on request. This comes with &amp;quot;instructions&amp;quot; to be used to pay to recruit willing captains to map the city, but the eternal will have no way to know who has been paid or what, so what the Map does with it is entirely up to them.&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 350px; margin-left: 10px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;We only record what territory your resource is in - so we don&#039;t normally restrict benefits like this. In this case, however, the effects are peculiar to the city itself. If your resource is in Spiral, and you roleplay that your resource is in the city (which would be normal for most [[the League|League]] characters and some Urizen characters) then these effects apply to your character, otherwise you should ignore this effect.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any characters living in, or visiting, Apulian may have experienced one or more of the strange phenomena as ordinary locations around the city start to feel extraordinary. A florist tends their flowers, grown under glass and mithril filigree. Suddenly, the flowers erupt with growth, stems shooting through the panes and baring the florist to the chaos of the endless wail of the Plateau. A scholar pauses by their bookshelves discovers that a furiously bubbling jar of blackest ink in their pocket has turned to purest water. &lt;br /&gt;
&lt;br /&gt;
Some of these incidents are dangerous, but thus far there has been no loss of life. Two bravos bite their thumbs at each other in a narrow alleyway, friends jeering encouragement, only to find that a friendly duel between rivals has become a narrow escape from death, as what both thought a blunt blade turns out to have the strength to cleave a limb. One of the actors performing Death on the River at the Storyhouse collapsed during the performance after his face turned to stone. Doctors were able to treat the magical traumatic wound but say he may never act again. &lt;br /&gt;
&lt;br /&gt;
Any character who has visited Apulian may roleplay that they have experienced any of the strange magical effects afflicting the city, or encountered one or more of its oddly coloured denizens. Any such character can choose to show their support for the cats or the birds warring over the city. &lt;br /&gt;
&lt;br /&gt;
The second participation effect, involving the dramaturgical influence of the personae and thrones is just for characters who &#039;&#039;live&#039;&#039; in the city of Apulian. It doesn&#039;t matter what nation you are from, if your character&#039;s resource is in Spiral and you roleplay that the resource is in the city of Apulian then you can be benefit from the strange hearth magic confluence of dramaturgy embroiling the city.&lt;br /&gt;
&lt;br /&gt;
===Participation: Cats and Birds===&lt;br /&gt;
* &#039;&#039;&#039;Any character who has spent time in Apulian can choose to ally themselves with the rainbow cats of knight or the numinous songbirds of mourning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Allies of either faction can draw on the power of the allegiance to bolster their strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strange monochromatic cats that have appeared in Apulian are apparently at war with the oddly coloured songbirds. Any character can choose to ally themselves with one or other of these two warring tribes to gain a benefit. You must choose a side, no character can ally themselves with both the cats and the songbirds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songbirds:&#039;&#039;&#039; If you wish to support the numinous songbirds of mourning, then you can display your allegiance by incorporating one or more brightly coloured feathers into your costume. If you do this, then you gain the following benefit.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you burst into song or dance for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect, nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. It feels natural and heartwarming, when others sing or dance, no matter the setting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cats:&#039;&#039;&#039; If you wish to support the rainbow cats of knight, then you can display your allegiance by incorporating an image of a paw-print with five toes anywhere on your costume. It might be drawn on a fan, embroidered on a handkerchief, or painted on a mask, or with henna or make-up on the face or hands. Provided it is small and subtle you gain the following benefits.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you engage in intrigue or gossip, whether conspiring with an associate, or simply passing on tittle-tattle for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. You have sense that others around you are involved in intrigue and feel an urge to find out what they are doing so that you can pass it on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Participation: Personae and Thrones===&lt;br /&gt;
* &#039;&#039;&#039;Any character whose personal resource is in Apulian can draw on the personae as a source of spiritual strength&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any Night mage whose resource is in Apulian gains 1 rank of Night magic subject to the normal rules for effective skill&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night magic shrouds, if they employ masks of one or more of the city&#039;s five personae&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night divinations, if they employ props related to one or more of the city&#039;s five thrones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During this summit, any Apulian character (that is a character whose resource is in the city of Apulian) may once more draw on the power of one of the five personae (with the exclusion of the Mountebank) as a source of spiritual strength to resist a roleplaying effect by instead embracing the roleplaying associated with this intensification of the personae. You may do this at any time during the summit, as often as feels appropriate, but you may only use a single personae throughout the event.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Witch&#039;&#039;&#039; - You feel emboldened to meddle in the affairs of others, however much they try to keep them private&lt;br /&gt;
* &#039;&#039;&#039;The Captain&#039;&#039;&#039; - You feel driven to challenge others to act on their ambitions and to assist when their goals align with yours&lt;br /&gt;
* &#039;&#039;&#039;The Bishop&#039;&#039;&#039; - You feel confident to engage in debates on spiritual matters, especially pertaining to death and what follows&lt;br /&gt;
* &#039;&#039;&#039;The Doctor&#039;&#039;&#039; - It feels natural to answer the questions of others with further questions, encouraging people to explore new ideas curious&lt;br /&gt;
* &#039;&#039;&#039;The Prince&#039;&#039;&#039; - You feel driven to study others when they talk, you find yourself looking for lies and the ways in which they can be manipulated&lt;br /&gt;
&lt;br /&gt;
In addition, any Apulian character can make their tent or camp resonate with one of the five thrones (with the exclusion of the Chamber). To achieve this effect, just make some alteration or change to your normal set dressing, no matter how small, that you feel invokes the throne you have chosen. If your character consciously chooses to embellish their camp in a way intended to invoke a throne, then it will gain a location aura (&#039;&#039;&#039;OOC Note: &#039;&#039;&#039; let the ref know which throne you are invoking, the refs will have a standard location aura for each of the five thrones).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039; - resonant with scenes and locations of creation or destruction, or which are tied up with health of the body&lt;br /&gt;
* &#039;&#039;&#039;The Battlefield&#039;&#039;&#039; - resonant with scenes and locations of conflict and death, or which are tied up with commitment or empowerment&lt;br /&gt;
* &#039;&#039;&#039;The Counting House&#039;&#039;&#039; - resonant with scenes and locations of money and power, or which are tied up with valuable items or treasures&lt;br /&gt;
* &#039;&#039;&#039;The Tomb&#039;&#039;&#039; - resonant with scenes and locations of tragedy and transition, or which are tied up with condemnation and curses&lt;br /&gt;
* &#039;&#039;&#039;The Library&#039;&#039;&#039; - resonant with scenes and locations of learning and introspection, or which are tied up with purification of the impure.&lt;br /&gt;
&lt;br /&gt;
Any Apulian magician who possesses the Night lore skill, gains one additional effective rank to all Night rituals cast this summit. Furthermore, if you employ a mask depicting one of the five personae above during the casting of a ritual, you instead gain two effective ranks to all Night rituals that create shrouds (such as [[Drawing the Penumbral Veil]] or [[Incantation&#039;s Mystic Mask]]). If you employ props or set dressing that evokes one of the five thrones above during the casting of a ritual, you instead gain two additional effective ranks to all Night ritual divinations. These benefits are &#039;&#039;all&#039;&#039; subject to [[Magical_skills#Gaining_additional_ranks|the normal rules for effective skill]].&lt;br /&gt;
&lt;br /&gt;
Whenever you make use this additional effect, you find the memory of the personae or throne lingers in your thoughts and feelings for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
The Mountebank and the Chamber are inaccessible to these resonances. In addition, any character whose resource is in Apulian will struggle to use the either the Chamber or the Mountebank when performing a ritual using dramaturgical techniques. Both resist being &#039;&#039;in the performance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Desperately in Need==&lt;br /&gt;
* &#039;&#039;&#039;The duSesna guild are coming to Anvil to raise support to find their missing merchant prince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who chooses the venture to rescue the missing prince will undermine efforts to map the city below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;League priests have an opportunity to decry the situation in Apulian or encourage others to take Pride in it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are some citizens of Apulian who cannot stand all this. The most vocal critics of the whole affair have been the duSesna Guild of Reckoners. Their guildmaster, &#039;&#039;Teodore duSesna&#039;&#039;, decried the decision to build Sung&#039;s fane. Now - it is true that his criticisms and accusations were wide-ranging, essentially unfounded, and involved the supposition of some kind of gigantic conspiracy involving the Senator for Spiral, the holder of the Legacy, prominent members of the Synod, and several eternals of Night. He was inquisitioned by the Synod over the matter, and the League Assembly have [[387YE_Winter_Solstice_Synod_judgements#Judgement_62|demanded he apologise]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Any&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Prince duSesna has disappeared - he has not been seen for at least two months. The other members of his guild are blaming this vocally on both the Synod - for persecuting a man who was simply concerned for his city (even if perhaps some of his accusations were a little overboard) - and on Sung herself. They profess a sincere belief that the eternal has had Teodore &amp;quot;&#039;&#039;disappeared&#039;&#039;&amp;quot; for &amp;quot;&#039;&#039;knowing too much&#039;&#039;&amp;quot;. They are coming to Anvil between 18:00 and 19:00 on the Friday of the Spring Equinox, and seem to be planning to complain in person to a wide variety of people.&lt;br /&gt;
&lt;br /&gt;
While there, they hope to rally support to find their Merchant Prince. If he is still alive, they want him back. If Sung has had him murdered, they want to find the body so that they can &amp;lt;s&amp;gt;employ reckoners to take revenge&amp;lt;/s&amp;gt; report it to the proper authorities. The obvious place to look is where Sung is clearly trying to conceal the evidence of their crimes - in the sewers beneath Spiral. While they are at Anvil they intend to use the limited funds they have to try to hire citizens to support their efforts.&lt;br /&gt;
&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;, then the operation will be a success, and the merchant prince will be found, either alive or dead, as the case may be. Unfortunately, the efforts of the duSesna Guild will inevitably compromise the delicate operations planned by Sung, so any military units assigned to this venture will &#039;&#039;also&#039;&#039; subtract directly from the efforts to Map the City Below on a one-for-one basis. The guild are utterly unapologetic about this challenge and point out that they are trying to find a missing Imperial citizen who just may have been murdered by the Night equivalent of [[Agramant]], so the folks who want to idolatrously serve Sung will just have to put up with that. On the plus side, the efforts of the military units mapping the City below won&#039;t stop the duSesna efforts to find their missing prince.&lt;br /&gt;
&lt;br /&gt;
The duSesna Guild finish with an appeal to the League National Assembly. An inhuman power is stalking the streets of Apulian they say. The Chamber of Euphony is little more than a barely-concealed church to venerate this seductive serpent they claim. Imperial citizens who try to take a stand against this madness that has descended on the city have been murdered by this feathered monster. Can it really be be a coincidence that the true name of &amp;quot;Sung&amp;quot; is Whispering Wind, when &amp;quot;the Whisperer&amp;quot; is another name for [[Agramant]]?!? The Synod were quick to condemn their merchant prince for taking a stance, surely they must say &#039;&#039;something&#039;&#039; now that an entire city is in peril they demand.&lt;br /&gt;
&lt;br /&gt;
Whether or not the Assembly chooses to weigh in on the events in the city, for good or bad, one thing is certain. The loss of the duSesna merchant prince has not curtailed the guild&#039;s ability to make wildly unconvincing claims.&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_horn_blast_of_victory&amp;diff=141797</id>
		<title>A horn blast of victory</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_horn_blast_of_victory&amp;diff=141797"/>
		<updated>2026-07-15T22:18:11Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* The Manse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Imperial Address]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Cousins,&lt;br /&gt;
&lt;br /&gt;
The Manticore was a sovereign - but no king, a mere monster of the twisted woods. He sought to drag Dawn from her siblings, from the warmth of the Imperial hearth.&lt;br /&gt;
&lt;br /&gt;
He looked me in the eye, offered me his hand and said; “We could rule the ashes together.” &lt;br /&gt;
&lt;br /&gt;
There is but one thing to say to monsters.&lt;br /&gt;
&lt;br /&gt;
There is no welcome here.&lt;br /&gt;
&lt;br /&gt;
On field that day shone armour and sword, rod and staff, their numbers untold. Among them we sing the songs of De Rondell, De Coeurderfer, Du Meravon, Griffinsong, De Ordraig. D’Fauntine, Cordraco, Mortere, Castellan, du Beste, the Twisted Rose, de Lagriffe, Fools, Reynauld, Brightwing, Charlatan, Lysander, Sepulchre, de Vere, Angleburr, Meliora, de Carsenere, Gildaryn, de Courtenay Wyldrose, de Licorne, de Coeurvelant, Orzel, Tallstag, du Lac, Gandly, De Maur, du Froste, Summerstrong, de Jeunepen, and all others who stood for me on the list field. You have won your glory. And with it, mine. A horn blast of victory to shake the pillars of the earth. &lt;br /&gt;
&lt;br /&gt;
To my cousins I say, these are not just my champions but yours. Champions of the Empire all. May their heraldry be raised upon the battlements of the Castle of Thorns for all to see and envy, that it may light the fire of Ambition and Courage in all who look upon it. Here are the knights who fought for Dawn’s place in the Empire, here are the knights who fought for you. And to those who cheered and yelled, to the physicks, and to those no longer with us who laid the path for us to walk, your efforts, your words, your memory will not be forgotten.&lt;br /&gt;
&lt;br /&gt;
I also speak to the challengers. The black knights who sought to honour your nation’s tradition in Pride. Whatever your reasons may be, Virtuous and glorious the cause - your duty as challenger is done. You fought well and I commend you. I pledge to always meet the glorious standard you have held me to.&lt;br /&gt;
&lt;br /&gt;
Dawn’s Queens hold a responsibility to their people. An oath that has echoed throughout the centuries, since before the First Empress took breath. An oath that your enemies will fall and your homes will be prosperous. Your nobles will know glory and your yeofolk will know good lives.&lt;br /&gt;
&lt;br /&gt;
The Manticore promised the destruction of Dawn&#039;s foes but failed to understand what we already know. That when the Druj lie awake at night in their beds it is me whom they fear. It is our Empire.&lt;br /&gt;
&lt;br /&gt;
I am your Emperor and the Queen of Dawn, and I will fulfil this oath. We will do what the pretender, that would-be-King, never could, because we stand as one Empire, with all ten nations behind us. We are strong because we are inextricable.&lt;br /&gt;
&lt;br /&gt;
A newly affirmed Imperial Dawn has bent the knee. I implore you now, stand, Proud Dawnish. I call you to my side as we defeat our ancient enemy, to pen this final chapter in the story they have told since your predecessors drove the Ulvenkin from Semmerholm. &lt;br /&gt;
&lt;br /&gt;
This war ends with us. The Druj empire will fall. Be my sword and shield, my banner, my gleaming lance, my magician’s art and troubadour’s horn. Shine as only the Dawnish can.&lt;br /&gt;
&lt;br /&gt;
This season I would like to commend:&amp;lt;br&amp;gt;&lt;br /&gt;
Arsenio Sanguineo Rezia di Tassato for his years of exceptional service to the Conclave as Grandmaster of the Golden Pyramid.&amp;lt;br&amp;gt;&lt;br /&gt;
Andronikos of the Lighthouse-That-Was for his monumental victory in Bloodwater Marsh and ongoing contribution to the Eastern Front.&amp;lt;br&amp;gt;&lt;br /&gt;
Olyvar of Esther&#039;s Sanctum for his peerless contributions to the Imperial Synod and the pride of lineaged citizens.&amp;lt;br&amp;gt;&lt;br /&gt;
Ingrid, Talon of the Mark, Atte Arrowtongue, Iron Osric, Avisena i Kharizmi i Guerra, Eva Siivarsdottir, Velasco i Guerra, Amberlain P Black, Orrick, Stormsteel Skorr, Redhand Frith, Florina i Sol-Devorador i Erigo and Vossk for taking the first successful steps on the path to diplomacy with the Jotun.&lt;br /&gt;
&lt;br /&gt;
Inextricable. Indefatigable. Inevitable.&amp;lt;br&amp;gt;&lt;br /&gt;
Emperor Vesna&amp;lt;br&amp;gt;&lt;br /&gt;
Empress of the Hearth, Crowned in Thunder. &amp;lt;br&amp;gt;&lt;br /&gt;
Warden Queen of Dawn&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Warden Queen of Dawn.jpg|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
[[The Throne]] has the power to [[The_Throne#Address%20the%20Empire|nominate a single Imperial citizen who can deliver a message to the people of the Empire]] at each summit. [[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]], sending a message to all Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
The civil service ensure the message is heard by citizens across the Empire and beyond. Following their glorious victory and crowning as monarch of Dawn, the people of Dawn are [[The_matter_will_be_done#Victory_and_Defeat|eager to hear]] the words of their new queen. Word has spread far and wide of the extraordinary events of the Spring Equinox, the defeat and downfall of the manticore of the Untrod Groves and the grand force of black knights that took the field that day to fight for Dawn&#039;s glory. &lt;br /&gt;
&lt;br /&gt;
Troubadours will sing of these events for a hundred years. People are hungry to hear more, so when the words of the Empress of the Hearth are carried to the Dawnish they take the message to their heart. It helps that she speaks to the longing the Dawnish have for finally ending the threat of the [[Druj]] once and for all. The glorious victory of the nobles who fought for the Queen of Dawn has stoked the [[Pride]] of the nation; now they are ready to fight her and finally bring about the end of the Druj.&lt;br /&gt;
&lt;br /&gt;
==Charge!==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Call of the Queen.jpg|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All Dawnish armies can take the &#039;&#039;triumphant charge&#039;&#039; order for the next year against the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No Dawnish armies can take the &#039;&#039;steady conquest&#039;&#039; order for the next year against the Druj&#039;&#039;&#039;&lt;br /&gt;
The call of the new monarch of Dawn is clear: the Druj must be defeated, once and for all. With Ossium, the Barrens, and now Sarangrave wrested from their control, the Mallum is smaller than it has ever been. Even now, the Thule push into the [[Forest of Ulnak]] is supported by Imperial mercenaries. All that remains is the [[Salt Flats of Sanath]]. A vast territory, where the miasma lies heavy over the land and its people. Where ancient fortifications with elite garrisons rise above the muck and filth of the territory. It is a foreboding land, twisted by centuries of Druj rule. But, as any herald of [[Kaela]] would be quick to point out, &#039;&#039;everything ends&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The [[Northern Eagle]] has spent the last three months readying the territory, working to isolate [[Salt_Flats_of_Sanath#Lower_Saarnath|Lower Saarnath]] from the garrisons so that an Imperial beachhead can be claimed with little in the way of resistance. Now, with the victory of Emperor Vesna the Hearthkeeper fresh in their hearts, the soldiers of Dawn are ready to charge into the Druj.&lt;br /&gt;
&lt;br /&gt;
The soldiers of the [[Eastern Sky]], [[Golden Sun]], [[Gryphon&#039;s Pride]], and the [[Lions of Adelmar]] have been inspired by the glorious victory of those supporting the new Queen of Dawn. As a result of the epic triumph of Dawn&#039;s knights on the field of glory, Dawnish generals can all issue the order to make a [[Army_qualities#Glorious|triumphant charge]] in any region controlled by the Druj - all of the Salt Flats of Sanath; Deathsgate, The Bonewall, Ghul&#039;thak Forest, Gloomsea, Grimfen Mire, and Shifting Basin in the [[Forest of Ulnak]]; and East Ashes, Lower Tarn Valley, Peakedge Song, and Upper Tarn Valley in [[Therunin]] - until the start of the Summer Solstice 389YE. This order is only available against a region held by the Druj; if a general issues an order for a triumphant charge against another enemy, it will default to a [[Army_orders#Balanced_Attack|balanced attack]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this inspiration to bring about the final destruction of the detestable Druj has also had an adverse consequence. Dawnish armies will be unable to take a [[Army_orders#Steady_Conquest|steady conquest]] against a region held by the Druj for the coming year - Dawnish soldiers eager to win glory in the Emperor&#039;s name simply cannot be held back this way. Their soldiers will fight normally against other enemies, but if a Dawnish general issues an order for a steady conquest against a Druj region, it will default to an [[Army_orders#Overwhelming_Assault|overwhelming assault]].&lt;br /&gt;
&lt;br /&gt;
Of course, the Dawnish Assembly have made clear that the highest calling of the nation is the [[Love and monsters|fight against the vallorn]]. The idea of fighting two different foes at once is a challenging one, but for some, that only makes it more glorious.&lt;br /&gt;
&lt;br /&gt;
==The Manse==&lt;br /&gt;
* &#039;&#039;&#039;The manse of the manticore could be given to &#039;&#039;Temperance of the Groves&#039;&#039; or any single Dawnish title&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is available to be assigned by a simple majority vote of the Earl&#039;s Council at the coming summit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The great victory won by the nobles sworn to Empress Vesna has also seen the grand manse of the Earl of the Groves claimed by the Empire. The manor is an ancient pile, a sprawling, moss-clad construction that squats in the clearing at the centre of the woods. There are strong regio nearby, which certain eternals are rumoured to lay claims to - supposedly the same eternals who once held the Earl&#039;s favours. The work of the [[knight-protector|knights-protector]] saw these recovered by trials of endurance, strength, wit, and cunning. Those few yeofolk who served under the manticore have remained, tending to the manor and its extensive estate. Alyss Retainer, one of the first to pledge herself to the Earl and a loyal supporter of the vision of Dawn that he espoused, has worked hard over the last year to see that the manor was restored to some semblance of comfort. &lt;br /&gt;
&lt;br /&gt;
It isn&#039;t clear, particularly, who &#039;&#039;owns&#039;&#039; this manor. There are rumours that the manticore may have named an heir as he lay dying, one &#039;&#039;&#039;Temperance of the Groves&#039;&#039;&#039;. Now styling themselves as Earl Temperance of the Groves, they may be the manticore&#039;s heir apparent, but Imperial law does not recognise the property rights of monsters. Lacking any definitive owner, the magistrates have determined that the manor is considered to be the property of Dawn. As such, it is for the Earl&#039;s Council to vote on what to do with the Manor of the Groves and the estate surrounding it.&lt;br /&gt;
&lt;br /&gt;
There are countless options for the earls to choose from. The manor could be awarded to the [[Senator]] for the Barrens, granting them a prestigious estate in the centre of the territory. The manse is big enough to create luxurious apartments for the Senator and their guests, with rooms to spare for future [[Powers_of_the_Imperial_Senate#Assignment|expansion]].&lt;br /&gt;
&lt;br /&gt;
A [[knight-protector]] could be granted the manor to serve as a place to rest, recuperate, and ready themselves for defending the nation against the inhabitants of the realms. Or a [[general]] could make use of the estate and the accompanying buildings for the planning of grand strategy and the minutiae of warfare. In fact, any single Dawnish title could be granted the rights to dwell in the manse while they hold their position.&lt;br /&gt;
&lt;br /&gt;
The alternative would be for the Earl&#039;s Council to recognise a claim by Temperance to be the new Earl of the Groves, by granting them the ownership of the manse. It would be a [[Resource#Campaign_Resource|wealthy estate]] for an earl to take control of, but it may allow the Earl to form a powerful new noble house in the Barrens. It will be a valuable asset for the nation, whoever ends up with it.&lt;br /&gt;
&lt;br /&gt;
Of course, the choice could be made to do nothing with it. To turn away from the tale of the manticore and allow the wilds to reclaim the manse as it did in the long years of the Earl&#039;s slumber.&lt;br /&gt;
&lt;br /&gt;
==Oaths==&lt;br /&gt;
* &#039;&#039;&#039;Empress Vesna&#039;s oath of office has been inscribed on the walls of the Forge of Bonds&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, the Loyalty Assembly voted to uphold a [[388YE_Spring_Equinox_Synod_judgements#Judgement_50|judgement]] raised by &#039;&#039;&#039;Veikko Bondforger&#039;&#039;&#039;, as the [[Keeper of Oaths]], that made note of the oath given by Empress Vesna. The oath has been engraved on the high walls of the [[Keeper_of_Oaths#Forge_of_Bonds|Forge of Bonds]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Oath of Office of Emperor Vesna&amp;quot;&amp;gt;&lt;br /&gt;
I vow to stand side-by-side with my subjects and uphold what it means to be Imperial. I will recognise the virtue in struggle, service, and in hard choices made for the good of all. I will honour our oaths and treaties, act with virtue to all peoples, and extend the hand of friendship to those who would walk beside us. I will offer the hospitality of the hearth to the vulnerable, the disillusioned, and those who turn from us, and ensure that there is a place for all within the Empire. I vow to stand steadfast in the pursuit of strengthening this Empire, to place the needs of the Empire before my own, and to act with Courage, Wisdom, and Loyalty in all things so long as I am Emperor.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oaths are [[Winter_magic#Oaths_and_Wards|a powerful magic]], especially significant oaths that are sworn in front of witnesses. Misfortune and curses often follow those who break a solemn oath. Few understand this [[Varushka_hearth_magic#Oaths|better than the Varushkans]], so the Emperor will know the consequences of their action. It is a lengthy list, which is a danger in itself, but experienced magicians point out one element in particular. The oath not to break any treaties is one that could easily come back to haunt the Throne, and perhaps the whole Empire, if it were broken.&lt;br /&gt;
&lt;br /&gt;
{{Imperial Addresses}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:CTID_Swift_Sea_Rules.pdf&amp;diff=141783</id>
		<title>File:CTID Swift Sea Rules.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:CTID_Swift_Sea_Rules.pdf&amp;diff=141783"/>
		<updated>2026-07-15T13:22:59Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Guerra&amp;diff=141779</id>
		<title>Guerra</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Guerra&amp;diff=141779"/>
		<updated>2026-07-15T00:32:11Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Brass Coast]][[Category:History]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Guerra is one of the three Founders of the Brass Coast, an acknowledged master of [[day magic]] though she was the youngest of the three sisters. Some hakima claim that it was Guerra, not [[Riqueza]], who led the Freeborn to the Brass Coast, using a dowsing pendulum marked with the [[Sular|rune of discovery]]. She was known both for her quick temper and for the courage with which she spoke her mind. She was the most politically minded of the three founders, and an accomplished negotiator, responsible for creating treaties with scattered Navarr stridings as well as the merchants of the League.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Was Guerra a merrow heretic?&#039;&#039;&#039;&amp;lt;br&amp;gt;Some Highborn sources claim Guerra possessed the [[merrow]] lineage, but this theory has largely been discredited. Its roots can be traced to the writing of Ham of Valour&#039;s Peak writing several decades after Guerra&#039;s death. There is some evidence that this was part of a larger attempt to diminish the significance of the Freeborn exodus in the years following the reformation of Highborn society. It must be remembered that for many of the Highborn at that time, being a merrow would have been seen in a negative light. The overwhelming majority of Freeborn scholars agree that the three Founders were unlineaged humans.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are also attempts to brand Guerra as a heretic, a follower of the false spiritual power of anarchy. Again, these claims are largely refuted by modern historians. Parallels are often drawn with both [[Emperor Frederick]] and [[Emperor Ahraz]], both proponents of philosophies that focused on the importance of personal responsibility and personal liberty. Guerra herself is never depicted as particularly religious or spiritual, but rather being an idealistic political and social reformer. Suggestions that she might have openly embraced Anarchy can again largely be traced back to Highborn archivists writing years or centuries later and with a vested interest in securing a narrative that cast the Brass Coast exodus in a negative light.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Before the Exodus==&lt;br /&gt;
Although Guerra was the scion of one of the powerful patrician families, she was an outspoken critic of the Patrician Council from an early age. She spoke out in public about the corruption and nepotism that had become rife in that time. In particular though, she was driven to oppose the practice of slavery in Highguard which she saw as an abomination. Although slavery was not endemic in Highguard at that time, it was not uncommon, with both humans and orcs kept as slaves by some of the larger and more powerful families. There was a small group who had sought to abolish slavery for some time but it had negligible political influence or support and was relegated to the fringe of Highborn society until Guerra took up the cause.&lt;br /&gt;
&lt;br /&gt;
Guerra repeatedly brought the issue of slavery before the Patrician Council, certain of the righteousness of her cause, and confident that she could persuade her fellow patricians to pass laws to forbid it. Unfortunately a number of the patrician families were heavily invested in slavery, owning estates and mines whose profitability depended on it. All these families would be expected to vote against her with their self-interest on the line, but it was the heavy bribes they provided to other council members that ensured that Guerra&#039;s efforts were firmly rebuffed. &lt;br /&gt;
&lt;br /&gt;
Frustrated by her failure, Guerra became increasingly vocal in public, decrying the Council as venal, and accusing members of taking bribes. Although her accusations were almost certainly correct, she had no proof, and she was repeatedly censored by the Council and eventually placed under virtual house arrest. Because of her high birth, it was difficult for the Council to take punitive action against Guerra herself, but some of those fighting with her were not so fortunate. They found themselves arrested and facing charges of sedition and treason, crimes that would likely result in their death if found guilty. It was made clear to Guerra that her friends would only be released if she ceased her campaign against the Patrician Council. &lt;br /&gt;
&lt;br /&gt;
Many Highborn whose views caused them to fall foul of the Patrician Council left Pharos to join one of the chapters which were growing in power and importance as a result. Guerra refused to take that path; she had never taken much interest in the virtues seeing the issue of slavery and the way Highguard was governed as much more significant than personal morality. Moreover, she felt that the chapters had recognised the fundamental flaws in Highguard, but rather than do anything about it simply moved to the outskirts of society and attempted to pretend that they were not part of society while remaining Highborn. Guerra refused to acknowledge that this compromise enabled both parties to attempt to live as they chose without coming into conflict with the other. Instead she saw it as an abdication of responsibility, and an act of moral cowardice, either she would change Highborn laws or she would leave the nation completely, she would accept no compromise.&lt;br /&gt;
&lt;br /&gt;
The execution of a man called Rufus, either a close friend or possibly a cousin of Guerra, seems to have been the final straw. Guerra was forced to accept that the Patrician Council could not be changed and that her actions had reaped a dangerous harvest for those closest to her. After lengthy discussions with Erigo and Riqueza, and the three Founders agreed to depart Highguard together, along with any they could persuade to go with them.&lt;br /&gt;
&lt;br /&gt;
==The Exodus from Highguard==&lt;br /&gt;
Guerra&#039;s household attracted small groups of philosophers and reformers dissatisfied with the shape of Highborn society as well as three Highborn chapters to her banner. Writing in the time of [[Empress Aenea]], the Highborn historian Evangeline of Valour&#039;s Peak claims that Guerra brought to her household the newly formed chapters that dedicated themselves to the study of the false spiritual power of Anarchy, but later writers criticise her scholarship and suggest she was attempting to cast doubt on the legitimacy of the Freeborn exodus. Guerra herself held little interest in the virtues, though many of those who supported her were dedicated, however a letter from her to Erigo (who was a known devotee of [[Prosperity]]) states that her supporters were &#039;&#039;&amp;quot;followers of all the virtues and none&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is largely agreed that Guerra marched at the head of the caravan as it travelled west toward Sarvos, and it is likely that this is where the widely accepted story that Guerra led the pilgrims with her enchanted dowsing crystal. In reality the three Founders appear to have shared the burden of leadership, taking most crucial decisions together. A letter from Guerra to one of her cousins in Highguard first refers to the three Founders as sisters at this time. The romantic view that the three had blood ties likely stems from this, but it is more likely she was referring to way in which the three worked together.&lt;br /&gt;
&lt;br /&gt;
League historians agree that it was Guerra who led the negotiations with the people of Sarvos during the winter that the Freeborn caravan spent camped outside the city walls. There are a number of humorous stories about Guerra and Benedict Saravos, the powerful patrician of [[Sarvos]], in which he and his family repeatedly tried to woo her into political (and romantic) entanglements that she cleverly turns to her own advantage. Guerra was an experienced politician and a skilled public speaker with a reputation as a free-thinker. She found many kindred spirits in Sarvos, who likewise chafed under the yoke of the Patrician Council; and she encouraged everyone she spoke with to question the idea of inherited authority.&lt;br /&gt;
&lt;br /&gt;
After many weeks of negotiations, Guerra was able to secure an alliance with the rich merchants of Sarvos. These traders had long suffered the depredations of pirates attacking their shipping from the Grendel port of Trivento. Appeals for aid to Pharos in dealing with the local Naguerro orcs had gone unheeded, but Guerra was able to persuade them that by pooling their resources, they could deal with the threat together. They pooled their forces, hired mercenaries to bolster their strength and launched a successful surprise attack on Trivento, seizing the pirate fleet, and breaking their power on the northern Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
Benedict had tried and failed to persuade Guerra and her sisters to remain in Trivento, taking the town as their own. Instead they had agreed to leave the entire town and its spoils to Sarvos, but in return they took possession of the captured fleet. By this time Erigo had located Atalaya, the final destination for the caravan, but they needed the newly captured fleet to reach it safely. For perhaps as long as a year the Freeborn remained in control of Trivento, as Erigo and her fellow mariners secured Atalaya and the more northerly islands and slowly ferried the people to their new homes. Guerra split her time between Atalaya and Sarvos, and even after the Brass Coast became a reality, relations between the Freeborn and the merchant city remained excellent.&lt;br /&gt;
&lt;br /&gt;
The Spider&#039;s Dream, the elegant suspension bridge that spans the Vassa at its widest, stands partly in recognition of the importance of trade between the Coast and Sarvos, and partly as a memorial to the cooperation that had helped the Freeborn secure their destiny. Ever since the early Freeborn secured their claim on Madruga, there have always been a series of bridges crossing the Vassa. Through a combination of Freeborn enthusiasm and League engineering, Guerra and Benedict between them are said to have paid half of the money required for the initial series of projects. But the Vassa is a furious river, and particularly wide near the town of Trivento. There was no bridge there until the reign of Emperor Giovanni when the ambitious architect Carmen i Dehasa i Erigo put forward the designs she is most famous for. In recognition of the cooperation of Guerra and Benedict, the Guerra dhomiro and Sarvosi merchant princes of the day came together and emulated Guerra and Benedict, each paying half the costs of the Spider’s Dream.&lt;br /&gt;
&lt;br /&gt;
==The Founding of the Brass Coast==&lt;br /&gt;
The foundation of the Brass Coast involved a long drawn out conflict between the followers of the Founders and the Grendel orcs who dwelt on the coast. This nation kept thousands of humans and orcs as slaves, just as the Grendel do today, and Guerra was determined to take the fight to them. If she could not free the slaves of Highguard, then she would achieve something even greater, by freeing the slaves of the Brass Coast. As each Naguerro settlement fell to the Freeborn, the Guerra would liberate the slaves and offer them a chance to join the Freeborn. This strategy was not universally popular - members of both the Riqueza and the Erigo are said to have questioned the wisdom of welcoming folk of unknown provenance as equals, but Guerra would brook no argument. Guerra said time and again that &#039;&#039;all&#039;&#039; people were siblings, regardless of their bloodline. If the Freeborn were to avoid the failures of Highguard, it was vital that they remember that simple fact.&lt;br /&gt;
&lt;br /&gt;
The offer to join the Freeborn did not extend to the orc slaves kept by the Naguerro. What happened to these orcs is unclear, though it is certain that they were not taken as slaves by the Freeborn - all the histories agree that all forms of slavery have always been illegal on the Coast - but clearly they were not accepted by the Freeborn either. Some scholars theorise that they were simply killed, others point out that while Guerra and her sisters believed strongly in human rights, it is clear that they were talking about humans and did not regard orcs the same way. The Founders and their followers came from Highguard, where orcs were considered intelligent but savage beasts - clearly not animals like oxen or horses but not civilised like humans. Some Freeborn historians claim that the orcs were freed, and told to leave. There is some evidence that they were armed, and sent west to survive on their own merits and it is possible that some of the bandits that inhabit the mountains of Kahraman may descend from orcs liberated by the Freeborn and exiled from their lands. More cynical scholars suggest that the freed orcs were either simply re-enslaved by the Naguerro, or formed their own clans. A recent fanciful tale by Ludwig von Temeschwar suggests that the Naguerro orc slaves rejected by the Freeborn went on to form the core of the Hierro clan; but Ludwig is better known as a provocateur and satirist than as a historian.&lt;br /&gt;
&lt;br /&gt;
Throughout this period, Guerra continued to send emissaries to Sarvos and Tassato, and even as far east as the streets of Pharos. Her followers still spoke out against the evils of slavery, but now they carried an important new message. They talked of the Brass Coast, a land without nepotistic rulers and corrupt laws, a land where everyone was Freeborn. These messengers recruited a second wave of exiles to join the Founders, much to the dismay of the patricians who it seems had expected the Founders journey to end in disaster. Some scholars have suggested that the departure of those who disgruntled with the rule of the Council may have hastened the oncoming conflict, for those who remained increasingly supported either the Council or the chapters, making civil war increasingly inevitable.&lt;br /&gt;
&lt;br /&gt;
Guerra also negotiated treaties of recognition with the scattered [[Navarr]] [[striding|stridings]], giving them the freedom to walk the [[trods]] on the Brass Coast in return for helping the nascent Freeborn nation maintain lines of communication between scattered settlements. The Navarr further helped to bring a steady trickle of dissatisfied new citizens to the Coast, some from as far afield as Varushka and Dawn, a practice which continues to this day.&lt;br /&gt;
&lt;br /&gt;
Guerra is also recognised as the builder among the Founders. She founded the city of [[Madruga#Siroc|Siroc]], overseeing the construction of the first harbour. While Atalaya was the first major settlement of the Freeborn, it was also a hard-to-reach island surrounded by treacherous seas. Its small size, isolated location, and limited potential for expansion all made it a poor choice for the capital of the Brass Coast. Guerra was visionary enough to realise that once the Freeborn nation became established they would need a capital that was more central, and easy to reach for both ships and caravans. With the conquest of Feroz, Siroc enjoyed a central location that made it ideal as the heart of the nation.&lt;br /&gt;
&lt;br /&gt;
==Death and Legacy==&lt;br /&gt;
Guerra was the last of the three Founders to die. She passed away peacefully in her late eighties, surrounded by friends and families. A passionate politician to the last, her final words are said to have been an exhortation to her people saying that their task could only really be complete when every person was as free as they were. The Guerra were the first group to formally organise themselves as a tribe, instituting the practice of allowing their hakima to recruit those who shared their Founder&#039;s vision to join them. The Riqueza and the Erigo quickly followed suit, and the three tribes as they are known today came into being.&lt;br /&gt;
&lt;br /&gt;
Unlike Erigo and Riqueza, Guerra left comparatively few physical relics behind. An apocryphal tale says that the crystal she used as the focus of her [[Day magic|magical arts]] was infused with light with the aid of an [[eternal]] and incorporated into the [[Madruga#Free_Landing|Shining Pillar]] that watches over Free Landing and the coast of Madruga. [[Roshanwe]] is the eternal most often credited with the deed; while Guerra is remembered as a politician she was also a master of the lore of Day and according to contemporary accounts enjoyed a friendly relationship with several of the eternals of that realm especially Roshanwe and [[Leviathan]]. The only other relic associated with Guerra was a crimson sash she wore at all times that greatly enhanced the magic abilities of the wearer (in a manner similar to an [[Ashen Mantle]] or [[Glamourweave Robe]] - scholars are divided on this issue). It was passed down from i Guerra to i Guerra under the watchful eye of the [[hakima]] until it was finally lost in 300YE. The last wearer was Callia i Arkaitz i Guerra, [[general]] of the [[Fire of the South]], who fell in battle against the [[Grendel]] during the pivotal battle of [[Necropolis#Sanctuary_Sand|Sanctuary Sand]].&lt;br /&gt;
&lt;br /&gt;
Most of Guerra&#039;s legacy lies in her passionate idealism; her commitment to abolitionism; and her belief that a free society based on mutual respect was the ideal state for all human beings to aspire to. Perhaps the most famous of the Freeborn inspired by Guerra was [[Emperor Ahraz]], idealist and abolitionist who eventually ended centuries of injustice by welcoming the [[Imperial orcs]] as the tenth nation of the Empire. It is often a source of pride to the Guerra that the only Freeborn [[the Throne|Throne]] to date embraced the ideals of their Founder, and did so in a way that had such a profound impact on the Empire.&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Agramant&amp;diff=141772</id>
		<title>Agramant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Agramant&amp;diff=141772"/>
		<updated>2026-07-14T17:29:45Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Agramant.jpg|caption=Agramant encourages atrocious acts in the name of survival.|align=left|width=400}}&lt;br /&gt;
==Eternal of Winter==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Agramant - or sometimes &#039;&#039;the&#039;&#039; Agramant - goes by a number of names. It is usually identified as male, and is commonly called &#039;&#039;The Howler&#039;&#039; or &#039;&#039;The Hunter in the Wastes&#039;&#039;. He&#039;s also known as &#039;&#039;Wendigo&#039;&#039; in some places.&lt;br /&gt;
&lt;br /&gt;
Agramant is also known as the &#039;&#039;Devourer of the Fallen&#039;&#039;, and &#039;&#039;The Voice of the Pines&#039;&#039;. In [[Wintermark]] the [[Suaq]] call him &#039;&#039;Blood-on-the-Snow&#039;&#039; and the [[Kallavesi]] call him &#039;&#039;The Dream of Famine&#039;&#039;. In some old [[Varushka|Varushkan]] tales he is referred to as &#039;&#039;The Whisperer&#039;&#039; or &#039;&#039;The Wastewalker&#039;&#039;; these stories focus on the belief that he tries to encourage the hungry and the lost to atrocious acts in the name of survival, or how he lures the greedy to acts of self-debasement and madness until they finally snap and become literal or figurative monsters. &lt;br /&gt;
&lt;br /&gt;
In [[Highguard]] the [[Magister|magisters]] call him &#039;&#039;The Abominable One&#039;&#039; and many count him the worst of the [[eternal|eternals]]. In [[The Brass Coast]] and parts of [[Dawn]] he is sometimes called &#039;&#039;The Horned Manticore&#039;&#039;, and there are several stories that suggest the [[Legendary beasts#Sphinxes and Manticores|beasts of the same name]] are his children. In [[The Marches]] he is often mentioned as &#039;&#039;The Harvester of Graves&#039;&#039; or more colloquially &#039;&#039;Old Bloody Teeth&#039;&#039;, while the lower classes in [[the League]] sometimes call him &#039;&#039;Scrandaddy&#039;&#039; and only partly in jest. The superstitious spit when they mention him by any of his epithets - there are old stories that suggest that food eaten or drink drunk will cause a stomach upset while you still have the same saliva in your mouth that spoke his name.&lt;br /&gt;
&lt;br /&gt;
Agramant has his own names of course, he often refers to himself by sobriquets like &#039;&#039;Friend of the Forgotten&#039;&#039; and similar. It&#039;s rare for mortals to use such a name, and ever rarer for it to bode well when they do.&lt;br /&gt;
&lt;br /&gt;
The [[Sumaah Republic]] simply call him &#039;&#039;Traitor&#039;&#039;, but think him part of [[The Thrice-cursed Court|Satrapy of Woe]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Agramant is sometimes depicted as a massive, hairy monster with razor-sharp claws and wide, staring eyes. He is usually shown possessing a massive mouth of shark-like teeth, and is generally pale in colour and spattered with blood. In some cases he appears as a brutish and thuggish [[Orc|orc]] wielding a club made from the legbone of a great beast.&lt;br /&gt;
&lt;br /&gt;
[[Urizen magical traditions#Stargazers|Stargazers]], [[Dawn|Dawnish]] [[Earl|enchanters]] and [[Wintermark magical traditions#Icewalkers|icewalkers]] who have experience of dealing with Agramant claim that his most common form is that of a sturdy [[draughir]]-like being wrapped in flayed hides, usually those of a bear or stag, still dripping with blood and gore. He often wears the head of a great beast as a helmet, or crown. They say that his razor-sharp teeth and tearing-claws are quite real, however.&lt;br /&gt;
&lt;br /&gt;
Agramant is almost always encountered alone.&lt;br /&gt;
&lt;br /&gt;
Agramant has claimed numerous times to be the source of the [[draughir]] although there is absolutely no evidence of this claim. Those dealing with Agramant would do well to remember that he &#039;&#039;lies&#039;&#039; and he lies &#039;&#039;often&#039;&#039;.&lt;br /&gt;
{{CaptionedImage|file=AgramantArt.jpg|title=&amp;quot;Voice of the Pines&amp;quot;. Artist Unknown. An enigmatic part of the House of Leaves collection.|caption=Agramant recruits bloodthirsty cults from among the desperate and the wicked.|align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Agramant teaches that ultimately everyone is alone. That survival is all that matters - another breath is the only truly precious thing in creation. His twisted philosophy appears to include ideas such as the expendability of all those who are weak, and the need for the strong to prey on and devour the weak. He expresses the idea that only those with the will to power are truly aware of their place in the cosmos, and that those bound by rules, laws and the expectations of society or concern for others are little more than sheep, who deserve to be slaughtered by those with superior souls. &lt;br /&gt;
&lt;br /&gt;
This eternal, like [[Sorin]], is associated with hunger, but for Agramant it is the hunger that leads to unnatural acts of murder and cannibalism. He is the only Winter eternal who seems to actively approve of wanton acts and the consumption of the flesh of other thinking creatures for its own sake, rather than as a desperate act brought on by circumstance. He is known to use heralds and gifts to actively encourage cults and bands of murderers to perform cannibalistic feasts in his name, and in the name of proving their own superiority over the herd.&lt;br /&gt;
&lt;br /&gt;
Agramant has been considered an [[Alignment#Enmity|enemy]] of the Empire by the Conclave for most of its existence. Occasionally, the enmity is relaxed and then a short time later inevitably reinstated as evidence is uncovered of the eternals involvement in some form of unacceptable threat to, or corruption of, Imperial citizens. At the time of [[Empress Britta|Britta]]&#039;s death, Agramant was the only eternal considered to be an enemy of the Empire, due to an [[Alignment#Enmity|Declaration of Enmity]] in 306YE following exposure of his involvement in no less than three cannibalistic cults dedicated to blasphemy, idolatry, and heresy. The declaration was brought by the [[Varushka|Varushkan]] [[Varushka_magical_traditions#Volhov|volhov]] Beloslava Velkovitch.&lt;br /&gt;
&lt;br /&gt;
The [[Agramant&#039;s Bargain]] is a magical staff. The term also means a bargain where both parties are weakened or harmed, but one of the parties is capable of enduring or mastering the pain or debilitation to the detriment of the other party.&lt;br /&gt;
&lt;br /&gt;
Some thoughtful scholars suggest that Agramant is not entirely what he appears to be. There is wisdom in him, they claim. All he does is point out to his followers that they &#039;&#039;could&#039;&#039; do unspeakable things - he never coerces them. He encourages them to become monsters, but they could just as easily choose to ignore his inducements. Agramant, they say, drives his cults until they self-destruct, demonstrating the foolishness of his professed philosophy and reminding others that there are monsters in their midst who look &#039;&#039;just like they do&#039;&#039;. Agramant himself laughs at this, apparently, and changes the subject.&lt;br /&gt;
&lt;br /&gt;
In Winter 385YE, the [[Silent Bell (Sodality)|Silent Bell]] shared some of their understanding of Agramant and his followers which talked in some detail about the [[Hear_your_footsteps#On_The_Cults_of_Agramant|cults of Agramant]] in the Empire.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Agramant offers strength to those who undertake his &#039;&#039;Unspeakable Feast&#039;&#039; - usually a ritual involving the consumption of the fresh meat of a thinking being such as a human or [[Orc|orc]]. He is also believed to be especially keen to encourage the [[draughir]] to embrace their facility to gain sustenance from rotten flesh. He may provide powers associated with physical weakness, most often through the evocation of his terrible howl - the same howl that can send mortals stumbling away in terror. &lt;br /&gt;
&lt;br /&gt;
He is also said to be a consummate hunter; that he can hunt not only in the Winter realm, but can somehow hunt in the dreams of others, finding anyone who has ever known hunger or desperation. Agramant can deliver or empower many curses, and by hunting in the dreams of an enemy he can drive them slowly insane, twisting them until they turn against their neighbours attacking and slaughtering without warning; such unfortunates often believe that they have transformed into bloodthirsty beasts, free of the constraints their human scruples place on them.&lt;br /&gt;
&lt;br /&gt;
He rarely uses his powers or grants them as boons unless he receives some sort of tribute in return - usually a savage murder or act of cannibalism.&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with Agramant==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with Agramant. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Treacher&#039;s Quill]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Agramant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sends a message to the eternal Agramant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mark of Agramant]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Agramant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Places an enduring magical mark on a target that can only be detected with detect magic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Crimson Feast]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Agramant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Target gains three ranks of endurance for a season.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unleash the Beasts Within]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Agramant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants an additional three ranks to a military unit that takes a campaigning action.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thirst of the Devourer]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Agramant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants a target the ability to heal themselves when they successfully deliver an IMPALE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Loosen the Shackles]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Agramant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons the power of Agramant to enchant a campaign army, granting murderous hunger.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Childer of the Black Drop==&lt;br /&gt;
In 344YE or thereabouts, a cabal of magicians from [[the League]] calling themselves the &#039;&#039;Childer of the Black Drop&#039;&#039;, apparently inspired by the (possibly fictional) character &#039;&#039;Esconius of Highguard&#039;&#039; set out to learn everything they could about the hateful [[eternal]] [[Agramant]].They committed themselves to collecting every scrap of lore they could find about the eternal, apparently hoping to find some kind of weakness that could be exploited to protect the Empire completely from his depredations. At first, they were involved in numerous attempts to stamp out groups that drew on the boons of Agramant. For example. a recent investigation by the [[Silent Bell (Sodality)|Silent Bell]] brought to light their [[Hear_your_footsteps#The_Silent_Bell_and_a_Silent_Bell|potential involvement]] in destroying the &#039;&#039;Circle of the Stones&#039;&#039;, a [[coven]] of [[the Marches|Marcher]] magicians who were allegedly agents of Agramant.&lt;br /&gt;
&lt;br /&gt;
According to dusty records, all thirteen members of the cabal were - perhaps inevitably - declared [[Sorcery|sorcerers]] by the Imperial Conclave in Summer 354YE. In pursuit of their quest they had apparently used magic in very unwise ways - mastering rituals that drew on the power of &#039;&#039;Blood-on-the-Snow&#039;&#039; to &amp;quot;better understand his dark temptations&amp;quot;. They were unrepentant, and eight of their members were killed in the resulting fracas including &#039;&#039;Paulus Magen di Sarvos&#039;&#039; and &#039;&#039;Davina Inquilina di Tassato Regario&#039;&#039;. Five of them - &#039;&#039;Johann Perivale von Sarvos&#039;&#039;, &#039;&#039;Wilhelm Ecaso di Temeschwar&#039;&#039;, &#039;&#039;Padik Tarvin of Tassato Mestra&#039;&#039;, &#039;&#039;Tomazi duPain de Holberg&#039;&#039;, and &#039;&#039;Jodeya Watiker di Tassato Mestra&#039;&#039; - were unaccounted for. They were assumed to have fled the Empire.&lt;br /&gt;
&lt;br /&gt;
In Summer 384YE, the bodies of four of them were [[Out_of_the_realm#Through_the_Black_Gate|unexpectedly discovered]] in a cottage in the [[Temeschwar#Vardstein_Vale|Vardstein Vale]] by scouts exploring the area around [[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&#039;s Deep Pockets]]. They had been dead for at least a month, perhaps longer, and as near as could be ascertained Johann had been poisoned with the [[The_Assassin%27s_Gate#The_Crimson_Gate|Crimson Gate]]. Tomazi duPain had fallen out of a window, and hanged by his own splendid cloak. Padik Tarvin was discovered with five vicious daggers embedded in his back, but with no sign of a struggle. Wilhelm was found at the dinner table, a half-full glass of Dawnish wine still in one hand, with no sign of how he died - his body transformed to stone through use of [[Mark the Flesh Incorruptible]], concealing the cause of death. There were place settings for five, but only four bodies. A mystery that has baffled the magistrates. Even more mysterious is the presence in the cottage of a large trunk, inlaid with weltsilver runes of [[Aesh]], [[Sular]], and [[Ophis]]. The trunk itself was empty. Of Jodeya Watiker di Tassato Mestra there was no sign; nor was there any sign of the Childer of the Black Drop&#039;s library (assuming it still existed). &lt;br /&gt;
&lt;br /&gt;
Three days before the Autumn Equinox, a ritual [[A_yellow_star_hung#A_Gift_of_Lore|suddenly appeared]] in [[Urizen magical traditions#Urizen lore|Urizen lore]]. [[Treacher&#039;s Quill]] was apparently part of a grimoire called the &#039;&#039;Ceremonies of the Black Drop Society&#039;&#039;. Three months later, a further five rituals from that book - [[The Crimson Feast]], [[Loosen the Shackles]], [[Mark of Agramant]], [[Thirst of the Devourer]], and [[Unleash the Beasts Within]] - also entered Urizen lore. &lt;br /&gt;
&lt;br /&gt;
Apparently the attendants of the [[Phaleron|Great Library]] are deeply uncomfortable with these rituals and their presence among Urizen lore, more due to their illegal nature than any sentimental concerns about their origin. They were apparently all submitted at the same time as Treacher&#039;s Quill, but Phaleron itself intervened to delay their appearance in lore while it pondered how best to respond. In the end it decided to do the only thing it could: present the rituals to the Urizen as part of their lore as agreed when Urizen lore was created. The Celestial Library does not enjoy causing trouble for its Urizeni allies, but the [[Gift of Knowledge]] is available to every Imperial citizen; it cannot pick and choose who can contribute rituals via the ritual. If it is any consolation, there appear to be no further rituals waiting to enter Urizen lore relating to the Black Drop.&lt;br /&gt;
&lt;br /&gt;
Around the same time that the rituals appeared, news spread that the body of &#039;&#039;Jodeya Watiker di Tassato Mestra&#039;&#039; had been found in a parador in [[Kahraman#Jade Range|the Jade Range]] &amp;quot;The Gecko&#039;s Nest&amp;quot;. She had been killed during the Autumn Equinox during or immediately after a meeting with three strangers - none of them Freeborn. The night barman was present for part of the meeting but did not hear what was discussed; Jodeya dismissed him and when he returned half an hour later she was dead. He reports that the visitors were a mixed assortment - a Marcher, a Navarr, and an Urizeni, although the barman believes the Marcher left before he did. It seems the killers came via the [[Sentinel Gate]] from Anvil and left the same way. The death was reported to the magistrates at Anvil who dealt with it accordingly.&lt;br /&gt;
&lt;br /&gt;
It was hoped that with the death of Jodeya, that would be the last anyone will hear of the Childer of the Black Drop; and that no more baleful rituals from their grimoire will appear to trouble the Empire. Unfortunately, a Spring 386YE [[judgement]] in the Vigilance Assembly by &#039;&#039;&#039;Prince Bishop Jonah Yakovitch&#039;&#039;&#039; has [[386YE_Spring_Equinox_Synod_judgements#Judgement_90|raised concerns]] that one of the members presumed dead - &#039;&#039;Davina Inquilina di Tassato Regario&#039;&#039; - may have in fact survived the initial purge and remains a threat to the League, and the Empire.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[The life of Penni the White]] - Discussion of one of the more famous historical individuals known to have made deals with Agramant.&lt;br /&gt;
* [[Famine_and_feast#Founder_of_the_Feast|Famine and feast]] - 386YE Summer plenipotentiary response&lt;br /&gt;
* [[Hear your footsteps]] - 385YE Winter detailing the followers of Agramant&lt;br /&gt;
&amp;lt;quote by=&amp;quot;&#039;&#039;Beware the Agramant&#039;&#039;, Valshok Juerdann&amp;quot;&amp;gt;Beware the Agramant, my child, &amp;lt;br&amp;gt;&lt;br /&gt;
When the moon is fat and the sky is clear;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beware his grinning maw and gentle voice, &amp;lt;br&amp;gt;&lt;br /&gt;
His joysome tales of warm, red meats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beware the Agramant, my child, &amp;lt;br&amp;gt;&lt;br /&gt;
When the wind is cold and home not near;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beware his grasping claw and whisper&#039;d choice&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
His gleesome talk of soft, dark treats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beware the Agramant, my child&amp;lt;br&amp;gt;&lt;br /&gt;
When the moon is fat and the sky is clear.&amp;lt;br&amp;gt;&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fear_quickens_the_breath&amp;diff=141771</id>
		<title>Fear quickens the breath</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fear_quickens_the_breath&amp;diff=141771"/>
		<updated>2026-07-14T17:00:10Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Into the Forest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Karass]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Anka Karass pensively held a rolled cigarette in her lips, unlit. She was lent against the fence which marked the boundary of the Carmine Fields Trading Post. With her stood two other orcs: the albino greybeard Tarruk and her niece Lenna. Tarruk was old - older than Anka - and had led the Karass in his day: Anka had taken the leadership from him when she judged him unable to hold it, but left him alive. His skill with herbs was unmatched in the sept, and he was something of a botanist. The needs of &#039;&#039;karass&#039;&#039; demanded that he therefore live. She&#039;d taken the fourth finger on his dominant hand to prove the point all the same: and, to be fair, he&#039;d never troubled her since. Lenna was young. Fourteen, fifteen? Her parents had died when she was very small. Enlisted for the Druj push into Semmerholm by those fast talkers from the Bone Serpent, along with many of the finer warriors of their generation who&#039;d believed the Druj promises about reclamation. They&#039;d gone seeking history and found only death, ash to ash. The young Imperial general who&#039;d blunted the advance had died herself some years later, she understood, to the far north-west where she&#039;d been born: another young warrior killed for tomorrow&#039;s promises. So it goes. Anka had raised Lenna in their stead.&lt;br /&gt;
&lt;br /&gt;
The young orc had her grandfather&#039;s gifts. She heard the voice clearer than most people Anka&#039;d ever known. She had that look to her, the kind of focused distance only those who could hear like she could did. Anka watched, cigarette in her lips still lightless, as Lenna looked at the passing yeofolk who peered curiously, and her mouth made words only she could hear. Root to root. Blood to blood. Life, spent for this. Anka&#039;d had more of the knack in her younger days, when she&#039;d been a fighter, but her knees were too dicky for standing her ground in a brawl nowadays and she could never hear the voice properly without her blood up. She occasionally still caught words of the familiar chant; around Lenna, it felt easier to catch. She glanced at Tarruk. He was also looking at Lenna, seeing in her what Anka saw - the future.&lt;br /&gt;
&lt;br /&gt;
She glanced towards the trading post, and stashed the cigarette behind her ear. &amp;quot;About time we were heading in. We&#039;ve given these Dawnish enough to gawk at. Stick by me, Lenna. Don&#039;t say owt. Don&#039;t give me that look, young lady. You&#039;re here to learn. Good. Tarruk, you know the score. See if there&#039;s anything interesting for sale potions-wise, ask about selling off that mana - and I&#039;ll go and tell the Envoy&#039;s office our new trade proposal, and, ah, discuss the other matters. That ought to meet muster. It will.&amp;quot; She had plans for what she&#039;d do if it didn&#039;t. Always another plan. Always another way. Day to day, hour to hour, the &#039;&#039;karass&#039;&#039; demanded survival above almost all else. She wasn&#039;t about to be the one who failed. &lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Path through the trees.jpg|caption=The paths of the Bleaks are carefully maintained by the Karass.|title=Rumour has it that there are three Karass in this scene.|align=left|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Last season, Anka Karass [[Quietude#Spies_And_Traitors_(Conjunction)|made contact with Imperial authorities]], seeking to hand over two members of her sept to be executed for treachery. She claimed that they had given the Druj the location of the Last Battle Wayhouse. Unfortunately, a foreigner cannot be guilty of treason, which means that while there might theoretically have been charges for aiding the Druj assault on the Last Battle, the standard of evidence for doing so was quite high - and there was no suggestion that Anka Karass was offering any evidence at all. The [[Envoy to the Karass]] was sent to explain the situation to her: what took place seems to have advanced relations with the Karass considerably.&lt;br /&gt;
&lt;br /&gt;
==A Meeting at Twilight==&lt;br /&gt;
* &#039;&#039;&#039;The meeting with the sept appears to have gone well despite Anka Karass being attacked&#039;&#039;&#039;&lt;br /&gt;
That meeting appears to have gone quite well, to the surprise of nearly everyone - especially the Karass. Anka was personally attacked, but by all accounts she doesn&#039;t seem to have been particularly offended by this or dissuaded from engaging with the Empire. She has given Chief Magistrate &#039;&#039;Cosme i Zuhri i Guerra&#039;&#039; a statement on the alleged assault - though details of this are not widely available, as it is the subject of an active criminal investigation. Anka&#039;s scribe has sent multiple letters to the magistrates this season, asking for legal elaboration and clarification on a wide range of matters. She has withdrawn her allegations against members of her own sept - and states she now understands that should definitive evidence arise proving that contact with the Druj took place, she must let the magistracy know - and not before.&lt;br /&gt;
&lt;br /&gt;
It is widely believed that the Karass collaborated with the Druj when they ruled the Barrens, something they have done little to deny. The Karass have long expected the Druj to return at some point - and when they do the Karass believe they will be merciless to those who have broken bread with their enemies. However, Anka Karass responded positively to the Envoy&#039;s methods and general candour. They now understand that if they throw their lot in with the Druj, or fail to ensure that the Empire benefits from their relationship with the Karass, it will most certainly mean their death - and that is a threat &#039;&#039;now&#039;&#039;. This kind of language of coercion is one that is familiar - and that they can work with.&lt;br /&gt;
&lt;br /&gt;
It seems that the Empire can have a transactional relationship with the Karass, especially if it is backed by the threat of force if the sept don&#039;t comply. Anka seems to believe that if the Karass hold up their end of the bargain and ensure that the Empire gets something from the relationship, the Empire may well take action regarding the Last Battle, and indeed she has some ideas for how that could even be to the Empire&#039;s benefit. Even if this doesn&#039;t happen, it is clear that she is relieved that the Empire has finally reached the point of making demands - or, at least, demands other than asking for the Black Lotus plant that the Karass are widely believed to have but which they continue to strenuously deny. And, it seems, the Karass do have things they &#039;&#039;are&#039;&#039; willing to offer...&lt;br /&gt;
&lt;br /&gt;
==Into the Forest==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Spy on the Thule&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Announcement:&#039;&#039;&#039; [[Imperial Spymaster]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Creates a scouting venture to &#039;&#039;&#039;Survey Thule attempts to claim a Black Lotus plant&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Autumn Equinox 388YE&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Karass have been spying on the Forest of Ulnak to check rumours of Thule forces attacking the Druj there&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their scouts have discovered the existence of the spy network in the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They propose a joint venture to survey Thule attempts to claim a Black Lotus plant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karass scouts have recently returned from spying on military movements in the Forest of Ulnak. Anka Karass claims they went there to check Imperial claims of Thule armies attacking Druj lands from the north. It appears those claims have been confirmed, much to the alarm of the Karass, who seem to be convinced that the Thule must be invading to try to take one or more of the Black Lotus plants the Buruk Tepel possess.&lt;br /&gt;
&lt;br /&gt;
The Karass find the idea of the Dragons getting hold of a Black Lotus spiritually objectionable. As much as the Druj are the enemies of the Karass, so too are the Thule. She recognises that the Empire considers them allies, of a kind - but there are allies, and there are &#039;&#039;allies&#039;&#039;. Whatever their status, surely it does not benefit them at all to let them claim the Black Lotus from the Druj? &lt;br /&gt;
&lt;br /&gt;
The returning scouts have also brought reports of the Imperial spy network in the territory. They weren&#039;t able to locate it, but they know that Imperial scouts are operating there, and they are impressed with their work. Its presence presents an opportunity. The Karass have a number of skilled scouts of their own that they are prepared to place at the disposal of their new overlords. They could work with Imperial scouts to stop the Thule from seizing a Black Lotus from defeated Druj forces. &lt;br /&gt;
&lt;br /&gt;
The [[Civil Service|civil service]] note that this offer could be very short in duration. The Karass may have discovered the presence of an Imperial spy network in Ulnak but they assume it is a secret from the Thule. They are clearly utterly unaware that [[Bedight_in_veils#Forest_of_Ulnak|the Thule and the Empire have cooperated to use the spy network together in the past]]. Given the Thule know exactly where it is, they will probably destroy the network themselves once they secure control of the territory. A season, perhaps two at most?&lt;br /&gt;
&lt;br /&gt;
However, for as long as it lasts, the spy network could be employed to try to stop the Thule seizing a Black Lotus. It would require the Imperial Spymaster to authorise the Karass to take action, but if that happened it would create a new scouting [[venture]] to &#039;&#039;&#039;Survey Thule attempts to claim a Black Lotus plant&#039;&#039;&#039;. Military units assigned to the action would collaborate with Karass scouts, who would help cover their tracks while they spied on the Thule. If two thousand points of total strength were assigned to the action, then the Empire would become aware if the Thule had managed to claim a Black Lotus plant. If four thousand points were assigned to the action, then the Empire would have a chance to employ the Sentinel Gate to prevent that from happening.&lt;br /&gt;
&lt;br /&gt;
There is no possibility that the Thule will discover the presence of scouts in the Forest of Ulnak. The Thule could only get an inkling of what was going on if the Karass betrayed them, if they were informed by the [[Ambassador to Otkodov]], or if the Empire badly botched a military raid of some kind.&lt;br /&gt;
&lt;br /&gt;
==Watchful Eyes at Dusk==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede the Last Battle&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Causes [[Navarr]] resources in the Barrens to suffer the normal penalties for being in a foreign nation and lose any benefits from any great works&lt;br /&gt;
* Could provide ongoing monitoring of the [[Sarangrave#Nesustak_Forest|Nesustak Forest]] rebels, bringing warning to the Empire if there are any changes&lt;br /&gt;
* Could instead create an opportunity to remove the &#039;&#039;poisoned&#039;&#039; quality from [[Therunin#Lower_Tarn_Valley|Lower Tarn Valley]]&lt;br /&gt;
* Keep the Lower Tarn Valley &#039;&#039;under threat&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Could be vetoed by the Navarr National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Autumn Equinox 388YE&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Karass would like the Last Battle to be ceded to them by the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In return they will either provide the Empire with any news of movements by the rebels of Nesustak Forest or an opportunity to remove the poisoned quality from Lower Tarn Valley&#039;&#039;&#039;&lt;br /&gt;
It is clear that the Karass are deeply unhappy about the presence of [[Keeper_of_the_Last_Battle#Last_Battle_Wayhouse|the Last Battle]] in the Bleaks. Its presence has agitated the sept since it was first built - they would like nothing more than to see it gone. To that end, they have approached the Empire with a proposal.&lt;br /&gt;
&lt;br /&gt;
If the Empire cedes the Last Battle to the Karass, then they would lose the benefit it provides: projecting Imperial force into Sarangrave and Therunin. The Karass are prepared to commit to undertaking this duty on the Empire&#039;s behalf, dispatching scouts to keep an eye on what is happening on both sides of each border. This will mean that the &#039;&#039;under threat&#039;&#039; quality will remain on Lower Tarn Valley as long as the Karass continue to cooperate, but Nesustak Forest would continue being protected by the [[The_thing_with_feathers#The_Pride_of_Gryphons_(Irra_Harah)|watchtowers]] built with the support of the [[Gryphon&#039;s Pride]]. Likewise, Eastring would cease to be under threat, as the Karass refuse to enter a region claimed by the vallorn; but an Imperial army cannot currently claim that region. Even if they were to suddenly betray the Empire, the scouting reports they had provided would continue to be of use for a season or so. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; If the situation with the Karass materially changes during the course of an event, the &#039;&#039;under threat&#039;&#039; quality on Lower Tarn Valley would still be in effect for the following campaigning season).&lt;br /&gt;
&lt;br /&gt;
The Imperial Spymaster would also be able to ask the Karass to focus their scouting efforts on either Nesustak Forest or the Lower Tarn Valley, with differing benefits. This would be done via a Senate announcement, and the power would be given to them as part of the motion to cede the Last Battle Wayhouse to the Karass.&lt;br /&gt;
&lt;br /&gt;
If the Imperial Spymaster asks the Karass to focus on Nesustak Forest, the Karass will begin watching for any movement by the rebels of Nesustak Forest. If there are any new developments - if anything changes with the rebels - the Karass will be the first to know, and everything they learn will be turned over to the Empire. Of course, [[Other_monstrous_geographies#Game_Information_:_Béantal_Dol|other events]] might overtake the situation there, and there are currently efforts to try using [[Your hand in mine|diplomacy]] there rather than espionage - and the Karass know nothing of either of these factors. Nevertheless, having the eyes of the Karass on the situation, whatever happens, would surely present [[opportunity|opportunities]] that would not otherwise arise.&lt;br /&gt;
&lt;br /&gt;
The Imperial Spymaster could instead direct the efforts of the Karass into the Lower Tarn Valley. They could bring the Empire word of any Druj movements or operations in the Valley - it isn&#039;t clear how many Druj forces remain there, or what exactly they are doing, but there are [[A_bright_cerulean_flame#The_Siege_of_Mudlark’s_Haven|worrying things]] happening in Therunin, rumours of which have the Karass genuinely alarmed. Perhaps more importantly, they could examine the poison-soaked ground of the valley itself. The Lower Tarn Valley was [[Ashes#Objective:_Prevent_the_use_of_the_Sephals_Cauldron|poisoned by the Druj in Summer 386YE]] and remains [[Region_qualities#Poisoned|a threat to Imperial soldiers]].&lt;br /&gt;
&lt;br /&gt;
The Karass are familiar with the poisons employed by the Druj. Anka Karass is certain that the Karass&#039;s most skilled herbalist, &#039;&#039;Tarruk Karass&#039;&#039;, could create an antidote, but only given enough time to study the soil of the Valley to identify precisely what went into the Sephals Cauldron. Once they had that, it would create an [[opportunity]] to remove the poisoned quality from Lower Tarn Valley. While the Yerende or the Navarr could cure the poison themselves, they lack the Karass experience with Druj poisons and would need the Senate to use one of its valuable [[appraisal|appraisals]] on the problem. Of course, the [[Apothecaries Guild]] has knowledge of the antidote necessary to counter the effects of the poison, but they too would require an opportunity to deliver it. And based on the offers of the Karass, there&#039;s nothing to suggest that the sept is even aware of the sodality. Presumably, if they were made aware, the sept and the sodality could enter into negotiations on how best to pool their efforts.&lt;br /&gt;
&lt;br /&gt;
Ceding the Last Battle to the Karass would be devastating for the Navarr living in the Barrens who rely on the [[Navarr wayhouse|wayhouse]] for their steadings and stridings to remain connected to their nation. As a result, the Constitutional Court have advised that the Senate motion would be subject to veto by the Navarr Assembly.&lt;br /&gt;
&lt;br /&gt;
==Buttered Bread==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Proposed Trade&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 beggar&#039;s lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Oil of Blackthorn, 1 Maledict&#039;s Medicament, 2 Bloodharrow Philtre and 2 Elixir Vitae&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18 beggar&#039;s lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Oil of Blackthorn, 2 Maledict&#039;s Medicament, 4 Bloodharrow Philtre and 6 Elixir Vitae&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;32 beggar&#039;s lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Oil of Blackthorn, 3 Maledict&#039;s Medicament, 6 Bloodharrow Philtre and 10 Elixir Vitae&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Karass have offered to provide potions to the Envoy in place of the current herbs in the hope of currying favour&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Offers to provide [[Double-sided_Blade|illegal substances]] were ruled out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Envoy could send a winged messenger with a counter proposal&#039;&#039;&#039;&lt;br /&gt;
{{WingedMessenger|address=Communication with the Karass can be achieved by sending a [[Call Winged Messenger|Winged Messenger]] to &#039;&#039;Anka Karass, the Centipede Stone, The Bleaks, The Barrens&#039;&#039;}}&lt;br /&gt;
The Karass left the meeting with the Envoy with the clear impression that it would definitely be in their best interests to ensure the Dawnish investment in the Barrens showed a healthy profit. The sept are used to such demands, and ready to collaborate with their new regime now that they feel they understand what is demanded of them.&lt;br /&gt;
&lt;br /&gt;
The details take a little more working out. Anka Karass is not keen to simply hand over more herbs. The Karass are capable herbalists, but the five fingers of creation are always in short supply. Indeed, their apothecaries are experts at doing more with less. They&#039;re clear that they know how to make the potions of the [[Double-sided Blade]]. Indeed, some of the Karass&#039;s warriors, on instruction from Anka, surrender to a local magistrate a large number of doses of [[Double-sided_Blade#Warming_Armour|Warming Armour]] and [[Double-sided_Blade#Weakening_Sun|Weakening Sun]] that were apparently in a supply cache. They grumble about them being perfectly safe when not used by the weak-minded - but the law is clear, and Anka is now clear on the law - and the consequences of flouting it. If the law were to change here, the Karass would be happy to supply these potions.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, they do also have a few people who can make the potions of the [[Master Medicinal]] and the [[Legacy of Thorns]], and of course any [[Apothecary Potions|apothecary]] knows how to make certain preparations. After a little back and forth, an offer is settled on. If the proposal meets the approval of the Envoy, then they can leave instructions with the [[Envoy to the Karass|Wordes, Numbers, Figures and Knotes Carmine Fields Trading Post]], (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; email to {{plot}}) and the Karass will make good on their side of the deal. If they&#039;d like to negotiate something else, then that is a longer discussion and perhaps a counter-proposal would be the best start.&lt;br /&gt;
&lt;br /&gt;
==Design Note==&lt;br /&gt;
* &#039;&#039;&#039;All in-character information in Empire is carefully firewalled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The NPCs cannot read the wiki and do not know what players or Profound Decisions know&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Karass do not know about the offer made by the Rahvin&#039;&#039;&#039;&lt;br /&gt;
It is important to stress that different groups of NPCs all have access to different information in Empire. There are no NPC spies at Anvil, and most groups, especially foreigners and barbarians, have no possible way to know anything that is published on the wiki. In this wind of fortune, the Karass are making offers to the Empire based on incomplete and flawed knowledge. The wind gives a picture of the Karass&#039; intentions and motivations as well as providing insight into what they know and what they don&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Likewise, the Karass have no knowledge of [[Push_for_victory#And_We_Will|the offer made by the Rahvin]]. They will only discover that information if they are informed in person by a player character or written to by an Imperial citizen who has significant credibility. In this case, that means [[the Throne]], the [[Imperial Consul]], the [[Envoy to the Karass]] or the [[Senator]] for [[the Barrens]] - or the proxies thereof.&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bricks_and_boards&amp;diff=141769</id>
		<title>Bricks and boards</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bricks_and_boards&amp;diff=141769"/>
		<updated>2026-07-14T14:50:12Z</updated>

		<summary type="html">&lt;p&gt;Matt: Reverted edits by Matt (talk) to last revision by Hailmur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Challenge]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
The coals of the forge glowed bright, blood-red light spilling out of the open mouth to brighten the otherwise dark room. The illumination curled lazily around the smith as he worked tirelessly at the anvil, leaving him trapped in a web of shadows at its centre. Still, the near darkness couldn&#039;t slow him down despite its best efforts. The heavy hammer kept up its steady drum rhythm, climbing steadily to release, like a kingfisher hurtling towards the surface of the pond.&lt;br /&gt;
&lt;br /&gt;
In his other hand, the smith held the thin metal strip by the tang, fighting to keep it in place on the anvil, as the rise and fall of the hammer slowly carved a fine edge from the dull steel. Once the half-finished blade became too cold to work, the half-finished smith took a clumsy step towards the heat. He plunged the cooling steel into the tender embrace of the glowing coals, and held it there, heedless of the heat stealing its way up the sword to his bare hand.&lt;br /&gt;
&lt;br /&gt;
Outside, dawn was starting to break. The first rays of sun were pulling themselves over the horizon, hunting for darkness to illuminate on the ground below. The smith had been working all night, a not uncommon occurrence in these times. There would be time for feasting and revelry later. After the success of the Drottningbjotha, there was much work to do for Iron Duke to do before the next challenge could begin...&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 20%; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=left|caption=[[Barien]] exemplifies meeting, setting, and overcoming challenges.|width=3000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Each season, the [[inhabitants of the realms#Heralds|heralds]] of the [[Barien|Iron Duke]] come to Anvil to issue new [[Challenge the Iron Duke|challenges to the mortals of the Empire]]. The &#039;&#039;Lord of the Crossroads&#039;&#039; is eternally eager to test the skills and the wits of those brave enough to step forward, aiming to challenge the Courageous heroes of the Empire. &lt;br /&gt;
&lt;br /&gt;
Every person who has [[Challenge the Iron Duke]] cast upon them will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[Civil Service|civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
Challengers will need to choose a reward from one of the [[Challenge_the_Iron_Duke#Rewards_and_the_Dragonforge|items found in the Dragonforge]]. Challengers who have been victorious in the past year may not take part in another challenge until a year has passed.&lt;br /&gt;
&lt;br /&gt;
==Challenging the Duke==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Last Season&#039;s Covens&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ashen Flame&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Phoenix Rising&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Cabal of Nevezamzer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Coven of Golden Wings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Voices of the Unbound Storm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Eternal Family&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Glass Mantle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Tempest Flame&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unicorn&#039;s Glorious Charge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;To formally enter, a challenger must be the recipient of the Challenge the Iron Duke ritual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A challenger can only enter a single challenge each summit; if they win, they may not enter again for a year&#039;&#039;&#039;&lt;br /&gt;
To formally enter one of the Iron Duke&#039;s contests, a citizen must be the target of the Summer ritual [[Challenge the Iron Duke]]. The ritual is magnitude 30, and only a handful of [[coven|covens]] have it mastered. It is possible to cast the ritual without mastery, but it is harder and more expensive, so anyone who is interested in entering a challenge would be best advised to seek out a coven known to be able to cast the ritual. According to the heralds of the &#039;&#039;Traveller&#039;&#039;, four covens successfully performed the ritual last season. The heralds advise those interested in taking part to seek out these covens first. &lt;br /&gt;
&lt;br /&gt;
Even for those covens who have the ritual mastered, it is expensive. Champions who seek to prove themselves will need to find some way to convince a coven to put them forward. Just being able to pay the ritual&#039;s cost might not be enough, though it is likely the minimum price that will be asked.&lt;br /&gt;
&lt;br /&gt;
===Challenge of the Boards===&lt;br /&gt;
* &#039;&#039;&#039;Barien has arranged for a tourney of abstract strategy for the Spring summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Competitors will play four fifteen-minute rounds of a variety of two-player competitive games decided by Barien&#039;s heralds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The matchups for the first round will be determined randomly - after this, the heralds of the Iron Duke will choose pairings with the aim to match up similar records in the tournament&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Once paired up, competitors should choose the game they wish to play for the round&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Competitors must choose to play a different game each round, if possible&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At the end of the fourth round, competitors in the top half of records (rounding down) will be considered victorious in the challenge&lt;br /&gt;
* &#039;&#039;&#039;At least one herald of the Summer realm will also be competing in the challenge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paper copies of the rulesets will be available in the Hub&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A herald will be at the hub between 10:00 and 11:00 on Saturday to go through the rules if anyone has questions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The tournament will take place at 16:00 at the House of the Wanderer camp in Urizen, on the Saturday of the summit&#039;&#039;&#039;&lt;br /&gt;
{{PDFLink|align=right|link=File:Challenge of the Boards Game Rules.pdf|caption=Click for Boardgame rules}}&lt;br /&gt;
The travelling brocade pavilions of the Iron Duke and his heralds are the site of many a grand tourney across the Summer realm. At whichever crossroad they stake their tents, be it the Fields of Glory, the Forest of Arden, the foothills of the mountains or elsewhere, it is almost inevitable that some colourful battle between heralds will break out, to the amusement of all involved. While the duels of the tourney ring are most common, Barien and his heralds enjoy all sorts of challenges and competition, whatever shape or size they come.&lt;br /&gt;
&lt;br /&gt;
While the grand tourney of the Drottningbjotha was a great success, Barien has decreed a more cerebral battle for his next challenge. And so, he and his heralds invite those of the Empire who consider themselves skilled at games, strategy and quick thinking to take part in a tourney of the mind. Competitors will be pitted against each other in games of abstract strategy gathered by heralds of the Iron Duke. There will be four rounds, each fifteen minutes long, with competitors ranked on their wins, draws and losses. Those in the top half of the table will be considered victorious in the challenge; those in the bottom half earn a consolation prize only. At least one herald of the Summer realm will also be competing in the challenge.&lt;br /&gt;
&lt;br /&gt;
The first pairings will be done at random; for the second, third and fourth rounds, the heralds of Barien present will aim to pair up competitors with similar records. As time is limited, the Master of Challenges asks all players to strive to win, rather than play for a draw. The tourney is for competitors to show off their talent at a breadth of games, not just mastery of one, and so challengers must play a different game each round if possible.&lt;br /&gt;
&lt;br /&gt;
The list of games and their rules is available here, and paper copies will be available at the hub from 10:00 on the second day of the summit. One of the Iron Duke&#039;s heralds will make an appearance at the regio, between 10:00 and 11:00, in case there are questions before the tournament begins, but competitors don&#039;t need to attend if they feel comfortable with the rules. The heralds do note that there will not be time to explain rules in the tournament itself!&lt;br /&gt;
&lt;br /&gt;
For those taking up this challenge, or any who would like to watch and applaud the competitors, it will take place at the camp of the House of the Wanderer, in Urizen, at 16:00 on the Saturday, after prior arrangement by Revel.&lt;br /&gt;
&lt;br /&gt;
===Challenge of the Oaken Bricks===&lt;br /&gt;
*&#039;&#039;&#039;Barien invites willing citizens of the Empire to participate in a competitive game of skill and dexterity called Kubb&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;There will be a team of Thule and Jotun kubb players, who are playing as part of their own challenge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imperial challengers will be divided into teams by the heralds of Barien so that no more than four players are opposing the foreign team at once&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Each team of challengers will win or lose the challenge as a team&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Challengers will get a chance for some practice throws before the challenge begins&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The challenge will take place in the arena at 14:00 on the Saturday of the summit&#039;&#039;&#039;&lt;br /&gt;
{{PDFLink|align=right|link=File:Kubb_English.pdf|caption=Click for Kubb rules}}&lt;br /&gt;
The Iron Duke takes a great interest in all the corners of the mortal realm, looking for new games and contests to learn to employ at new challengers halfway across the world. Recently, the heralds have encountered one such new game in the lands of the Empire&#039;s neighbours. Called [https://en.wikipedia.org/wiki/Kubb kubb], it is played by members of both the Jotun and Thule in their winter homelands.&lt;br /&gt;
&lt;br /&gt;
The game is a team game of dexterity, skill and strategy. Two teams must throw wooden batons at wooden blocks of the other team several meters away, on a marked-out pitch - in this case, in the sands of the arena at Anvil. When a team&#039;s blocks are knocked over, they must be thrown back into the field of play, and then knocked over with the batons before the other team&#039;s blocks can be knocked over again. Once all of the opponents&#039; blocks are gone, teams can knock over the central &amp;quot;king&amp;quot; block. The first team to do this is the winner, but there is a twist - if a team accidentally knocks over the king block before knocking over all of their opponents&#039; blocks, they immediately lose.&lt;br /&gt;
&lt;br /&gt;
Barien&#039;s heralds are staging games of Kubb as the challenge for the next summit. Challengers who wish to compete will be arranged into teams of no more than four - if more than four challengers present themselves, then several games will be played. Their opponents will be challengers of the Iron Duke themselves, but not of the Empire. An assembled team from Otkodov, Kalsea, and Narkyst will be making their way to Anvil to challenge, under the escort of Barien&#039;s heralds, in the case of the Jotun. Each game will be a winner-takes-all situation; the Imperial challengers will be considered victorious if they win, the foreign challenger victorious if they win.&lt;br /&gt;
&lt;br /&gt;
For those who wish to take part or spectate, the game will take place at the Anvil Arena at 14:00 on the Saturday of the summit. All competitors will get a chance to do some practice throws before the games proper start.&lt;br /&gt;
{{Challenge Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bricks_and_boards&amp;diff=141768</id>
		<title>Bricks and boards</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bricks_and_boards&amp;diff=141768"/>
		<updated>2026-07-14T14:48:45Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Challenging the Duke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Challenge]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
The coals of the forge glowed bright, blood-red light spilling out of the open mouth to brighten the otherwise dark room. The illumination curled lazily around the smith as he worked tirelessly at the anvil, leaving him trapped in a web of shadows at its centre. Still, the near darkness couldn&#039;t slow him down despite its best efforts. The heavy hammer kept up its steady drum rhythm, climbing steadily to release, like a kingfisher hurtling towards the surface of the pond.&lt;br /&gt;
&lt;br /&gt;
In his other hand, the smith held the thin metal strip by the tang, fighting to keep it in place on the anvil, as the rise and fall of the hammer slowly carved a fine edge from the dull steel. Once the half-finished blade became too cold to work, the half-finished smith took a clumsy step towards the heat. He plunged the cooling steel into the tender embrace of the glowing coals, and held it there, heedless of the heat stealing its way up the sword to his bare hand.&lt;br /&gt;
&lt;br /&gt;
Outside, dawn was starting to break. The first rays of sun were pulling themselves over the horizon, hunting for darkness to illuminate on the ground below. The smith had been working all night, a not uncommon occurrence in these times. There would be time for feasting and revelry later. After the success of the Drottningbjotha, there was much work to do for Iron Duke to do before the next challenge could begin...&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 20%; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=left|caption=[[Barien]] exemplifies meeting, setting, and overcoming challenges.|width=3000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Each season, the [[inhabitants of the realms#Heralds|heralds]] of the [[Barien|Iron Duke]] come to Anvil to issue new [[Challenge the Iron Duke|challenges to the mortals of the Empire]]. The &#039;&#039;Lord of the Crossroads&#039;&#039; is eternally eager to test the skills and the wits of those brave enough to step forward, aiming to challenge the Courageous heroes of the Empire. &lt;br /&gt;
&lt;br /&gt;
Every person who has [[Challenge the Iron Duke]] cast upon them will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[Civil Service|civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
Challengers will need to choose a reward from one of the [[Challenge_the_Iron_Duke#Rewards_and_the_Dragonforge|items found in the Dragonforge]]. Challengers who have been victorious in the past year may not take part in another challenge until a year has passed.&lt;br /&gt;
&lt;br /&gt;
==Challenging the Duke==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Last Season&#039;s Covens&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coven of Endless Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drake&#039;s Fire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Phoenix Rising&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Cabal of Nevezamzer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Coven of Golden Wings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Eternal Family&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Glass Mantle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Golden Grove&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Tempest Flame&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Voices of the Unbound Storm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;To formally enter, a challenger must be the recipient of the Challenge the Iron Duke ritual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A challenger can only enter a single challenge each summit; if they win, they may not enter again for a year&#039;&#039;&#039;&lt;br /&gt;
To formally enter one of the Iron Duke&#039;s contests, a citizen must be the target of the Summer ritual [[Challenge the Iron Duke]]. The ritual is magnitude 30, and only a handful of [[coven|covens]] have it mastered. It is possible to cast the ritual without mastery, but it is harder and more expensive, so anyone who is interested in entering a challenge would be best advised to seek out a coven known to be able to cast the ritual. According to the heralds of the &#039;&#039;Traveller&#039;&#039;, four covens successfully performed the ritual last season. The heralds advise those interested in taking part to seek out these covens first. &lt;br /&gt;
&lt;br /&gt;
Even for those covens who have the ritual mastered, it is expensive. Champions who seek to prove themselves will need to find some way to convince a coven to put them forward. Just being able to pay the ritual&#039;s cost might not be enough, though it is likely the minimum price that will be asked.&lt;br /&gt;
&lt;br /&gt;
===Challenge of the Boards===&lt;br /&gt;
* &#039;&#039;&#039;Barien has arranged for a tourney of abstract strategy for the Spring summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Competitors will play four fifteen-minute rounds of a variety of two-player competitive games decided by Barien&#039;s heralds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The matchups for the first round will be determined randomly - after this, the heralds of the Iron Duke will choose pairings with the aim to match up similar records in the tournament&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Once paired up, competitors should choose the game they wish to play for the round&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Competitors must choose to play a different game each round, if possible&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At the end of the fourth round, competitors in the top half of records (rounding down) will be considered victorious in the challenge&lt;br /&gt;
* &#039;&#039;&#039;At least one herald of the Summer realm will also be competing in the challenge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paper copies of the rulesets will be available in the Hub&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A herald will be at the hub between 10:00 and 11:00 on Saturday to go through the rules if anyone has questions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The tournament will take place at 16:00 at the House of the Wanderer camp in Urizen, on the Saturday of the summit&#039;&#039;&#039;&lt;br /&gt;
{{PDFLink|align=right|link=File:Challenge of the Boards Game Rules.pdf|caption=Click for Boardgame rules}}&lt;br /&gt;
The travelling brocade pavilions of the Iron Duke and his heralds are the site of many a grand tourney across the Summer realm. At whichever crossroad they stake their tents, be it the Fields of Glory, the Forest of Arden, the foothills of the mountains or elsewhere, it is almost inevitable that some colourful battle between heralds will break out, to the amusement of all involved. While the duels of the tourney ring are most common, Barien and his heralds enjoy all sorts of challenges and competition, whatever shape or size they come.&lt;br /&gt;
&lt;br /&gt;
While the grand tourney of the Drottningbjotha was a great success, Barien has decreed a more cerebral battle for his next challenge. And so, he and his heralds invite those of the Empire who consider themselves skilled at games, strategy and quick thinking to take part in a tourney of the mind. Competitors will be pitted against each other in games of abstract strategy gathered by heralds of the Iron Duke. There will be four rounds, each fifteen minutes long, with competitors ranked on their wins, draws and losses. Those in the top half of the table will be considered victorious in the challenge; those in the bottom half earn a consolation prize only. At least one herald of the Summer realm will also be competing in the challenge.&lt;br /&gt;
&lt;br /&gt;
The first pairings will be done at random; for the second, third and fourth rounds, the heralds of Barien present will aim to pair up competitors with similar records. As time is limited, the Master of Challenges asks all players to strive to win, rather than play for a draw. The tourney is for competitors to show off their talent at a breadth of games, not just mastery of one, and so challengers must play a different game each round if possible.&lt;br /&gt;
&lt;br /&gt;
The list of games and their rules is available here, and paper copies will be available at the hub from 10:00 on the second day of the summit. One of the Iron Duke&#039;s heralds will make an appearance at the regio, between 10:00 and 11:00, in case there are questions before the tournament begins, but competitors don&#039;t need to attend if they feel comfortable with the rules. The heralds do note that there will not be time to explain rules in the tournament itself!&lt;br /&gt;
&lt;br /&gt;
For those taking up this challenge, or any who would like to watch and applaud the competitors, it will take place at the camp of the House of the Wanderer, in Urizen, at 16:00 on the Saturday, after prior arrangement by Revel.&lt;br /&gt;
&lt;br /&gt;
===Challenge of the Oaken Bricks===&lt;br /&gt;
*&#039;&#039;&#039;Barien invites willing citizens of the Empire to participate in a competitive game of skill and dexterity called Kubb&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;There will be a team of Thule and Jotun kubb players, who are playing as part of their own challenge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imperial challengers will be divided into teams by the heralds of Barien so that no more than four players are opposing the foreign team at once&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Each team of challengers will win or lose the challenge as a team&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Challengers will get a chance for some practice throws before the challenge begins&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The challenge will take place in the arena at 14:00 on the Saturday of the summit&#039;&#039;&#039;&lt;br /&gt;
{{PDFLink|align=right|link=File:Kubb_English.pdf|caption=Click for Kubb rules}}&lt;br /&gt;
The Iron Duke takes a great interest in all the corners of the mortal realm, looking for new games and contests to learn to employ at new challengers halfway across the world. Recently, the heralds have encountered one such new game in the lands of the Empire&#039;s neighbours. Called [https://en.wikipedia.org/wiki/Kubb kubb], it is played by members of both the Jotun and Thule in their winter homelands.&lt;br /&gt;
&lt;br /&gt;
The game is a team game of dexterity, skill and strategy. Two teams must throw wooden batons at wooden blocks of the other team several meters away, on a marked-out pitch - in this case, in the sands of the arena at Anvil. When a team&#039;s blocks are knocked over, they must be thrown back into the field of play, and then knocked over with the batons before the other team&#039;s blocks can be knocked over again. Once all of the opponents&#039; blocks are gone, teams can knock over the central &amp;quot;king&amp;quot; block. The first team to do this is the winner, but there is a twist - if a team accidentally knocks over the king block before knocking over all of their opponents&#039; blocks, they immediately lose.&lt;br /&gt;
&lt;br /&gt;
Barien&#039;s heralds are staging games of Kubb as the challenge for the next summit. Challengers who wish to compete will be arranged into teams of no more than four - if more than four challengers present themselves, then several games will be played. Their opponents will be challengers of the Iron Duke themselves, but not of the Empire. An assembled team from Otkodov, Kalsea, and Narkyst will be making their way to Anvil to challenge, under the escort of Barien&#039;s heralds, in the case of the Jotun. Each game will be a winner-takes-all situation; the Imperial challengers will be considered victorious if they win, the foreign challenger victorious if they win.&lt;br /&gt;
&lt;br /&gt;
For those who wish to take part or spectate, the game will take place at the Anvil Arena at 14:00 on the Saturday of the summit. All competitors will get a chance to do some practice throws before the games proper start.&lt;br /&gt;
{{Challenge Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bricks_and_boards&amp;diff=141767</id>
		<title>Bricks and boards</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bricks_and_boards&amp;diff=141767"/>
		<updated>2026-07-14T14:48:26Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Challenge]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
The coals of the forge glowed bright, blood-red light spilling out of the open mouth to brighten the otherwise dark room. The illumination curled lazily around the smith as he worked tirelessly at the anvil, leaving him trapped in a web of shadows at its centre. Still, the near darkness couldn&#039;t slow him down despite its best efforts. The heavy hammer kept up its steady drum rhythm, climbing steadily to release, like a kingfisher hurtling towards the surface of the pond.&lt;br /&gt;
&lt;br /&gt;
In his other hand, the smith held the thin metal strip by the tang, fighting to keep it in place on the anvil, as the rise and fall of the hammer slowly carved a fine edge from the dull steel. Once the half-finished blade became too cold to work, the half-finished smith took a clumsy step towards the heat. He plunged the cooling steel into the tender embrace of the glowing coals, and held it there, heedless of the heat stealing its way up the sword to his bare hand.&lt;br /&gt;
&lt;br /&gt;
Outside, dawn was starting to break. The first rays of sun were pulling themselves over the horizon, hunting for darkness to illuminate on the ground below. The smith had been working all night, a not uncommon occurrence in these times. There would be time for feasting and revelry later. After the success of the Drottningbjotha, there was much work to do for Iron Duke to do before the next challenge could begin...&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 20%; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=left|caption=[[Barien]] exemplifies meeting, setting, and overcoming challenges.|width=3000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Each season, the [[inhabitants of the realms#Heralds|heralds]] of the [[Barien|Iron Duke]] come to Anvil to issue new [[Challenge the Iron Duke|challenges to the mortals of the Empire]]. The &#039;&#039;Lord of the Crossroads&#039;&#039; is eternally eager to test the skills and the wits of those brave enough to step forward, aiming to challenge the Courageous heroes of the Empire. &lt;br /&gt;
&lt;br /&gt;
Every person who has [[Challenge the Iron Duke]] cast upon them will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[Civil Service|civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
Challengers will need to choose a reward from one of the [[Challenge_the_Iron_Duke#Rewards_and_the_Dragonforge|items found in the Dragonforge]]. Challengers who have been victorious in the past year may not take part in another challenge until a year has passed.&lt;br /&gt;
&lt;br /&gt;
==Challenging the Duke==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Last Season&#039;s Covens&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coven of Endless Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drake&#039;s Fire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Phoenix Rising&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Cabal of Nevezamzer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Coven of Golden Wings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Eternal Family&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Glass Mantle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Golden Grove&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Tempest Flame&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Voices of the Unbound Storm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;To formally enter, a challenger must be the recipient of the Challenge the Iron Duke ritual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A challenger can only enter a single challenge each summit; if they win, they may not enter again for a year&#039;&#039;&#039;&lt;br /&gt;
To formally enter one of the Iron Duke&#039;s contests, a citizen must be the target of the Summer ritual [[Challenge the Iron Duke]]. The ritual is magnitude 30, and only a handful of [[coven|covens]] have it mastered. It is possible to cast the ritual without mastery, but it is harder and more expensive, so anyone who is interested in entering a challenge would be best advised to seek out a coven known to be able to cast the ritual. According to the heralds of the &#039;&#039;Traveller&#039;&#039;, four covens successfully performed the ritual last season. The heralds advise those interested in taking part to seek out these covens first. &lt;br /&gt;
&lt;br /&gt;
Even for those covens who have the ritual mastered, it is expensive. Champions who seek to prove themselves will need to find some way to convince a coven to put them forward. Just being able to pay the ritual&#039;s cost might not be enough, though it is likely the minimum price that will be asked.&lt;br /&gt;
&lt;br /&gt;
===Challenge of the Boards===&lt;br /&gt;
* &#039;&#039;&#039;Barien has arranged for a tourney of abstract strategy for the Spring summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Competitors will play four fifteen-minute rounds of a variety of two-player competitive games decided by Barien&#039;s heralds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The matchups for the first round will be determined randomly - after this, the heralds of the Iron Duke will choose pairings with the aim to match up similar records in the tournament&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Once paired up, competitors should choose the game they wish to play for the round&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Competitors must choose to play a different game each round, if possible&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At the end of the fourth round, competitors in the top half of records (rounding down) will be considered victorious in the challenge&lt;br /&gt;
* &#039;&#039;&#039;At least one herald of the Summer realm will also be competing in the challenge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paper copies of the rulesets will be available in the Hub&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A herald will be at the hub between 10:00 and 11:00 on Saturday to go through the rules if anyone has questions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The tournament will take place at 16:00 at the House of the Wanderer camp in Urizen, on the Saturday of the summit&#039;&#039;&#039;&lt;br /&gt;
{{PDFLink|align=right|link=File:Challenge of the Boards Game Rules.pdf|caption=Click for Boardgame rules}}&lt;br /&gt;
The travelling brocade pavilions of the Iron Duke and his heralds are the site of many a grand tourney across the Summer realm. At whichever crossroad they stake their tents, be it the Fields of Glory, the Forest of Arden, the foothills of the mountains or elsewhere, it is almost inevitable that some colourful battle between heralds will break out, to the amusement of all involved. While the duels of the tourney ring are most common, Barien and his heralds enjoy all sorts of challenges and competition, whatever shape or size they come.&lt;br /&gt;
&lt;br /&gt;
While the grand tourney of the Drottningbjotha was a great success, Barien has decreed a more cerebral battle for his next challenge. And so, he and his heralds invite those of the Empire who consider themselves skilled at games, strategy and quick thinking to take part in a tourney of the mind. Competitors will be pitted against each other in games of abstract strategy gathered by heralds of the Iron Duke. There will be four rounds, each fifteen minutes long, with competitors ranked on their wins, draws and losses. Those in the top half of the table will be considered victorious in the challenge; those in the bottom half earn a consolation prize only. At least one herald of the Summer realm will also be competing in the challenge.&lt;br /&gt;
&lt;br /&gt;
The first pairings will be done at random; for the second, third and fourth rounds, the heralds of Barien present will aim to pair up competitors with similar records. As time is limited, the Master of Challenges asks all players to strive to win, rather than play for a draw. The tourney is for competitors to show off their talent at a breadth of games, not just mastery of one, and so challengers must play a different game each round if possible.&lt;br /&gt;
&lt;br /&gt;
The list of games and their rules is available here, and paper copies will be available at the hub from 10:00 on the second day of the summit. One of the Iron Duke&#039;s heralds will make an appearance at the regio, between 10:00 and 11:00, in case there are questions before the tournament begins, but competitors don&#039;t need to attend if they feel comfortable with the rules. The heralds do note that there will not be time to explain rules in the tournament itself!&lt;br /&gt;
&lt;br /&gt;
For those taking up this challenge, or any who would like to watch and applaud the competitors, it will take place at the camp of the House of the Wanderer, in Urizen, at 16:00 on the Saturday, after prior arrangement by Revel.&lt;br /&gt;
&lt;br /&gt;
===Challenge of the Oaken Bricks===&lt;br /&gt;
*&#039;&#039;&#039;Barien invites willing citizens of the Empire to participate in a competitive game of skill and dexterity called Kubb&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;There will be a team of Thule and Jotun kubb players, who are playing as part of their own challenge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imperial challengers will be divided into teams by the heralds of Barien so that no more than four players are opposing the foreign team at once&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Each team of challengers will win or lose the challenge as a team&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Challengers will get a chance for some practice throws before the challenge begins&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The challenge will take place in the arena at 14:00 on the Saturday of the summit&#039;&#039;&#039;&lt;br /&gt;
{{PDFLink|align=right|link=File:Kubb_English.pdf|caption=Click for Kubb rules}}&lt;br /&gt;
The Iron Duke takes a great interest in all the corners of the mortal realm, looking for new games and contests to learn to employ at new challengers halfway across the world. Recently, the heralds have encountered one such new game in the lands of the Empire&#039;s neighbours. Called [https://en.wikipedia.org/wiki/Kubb kubb], it is played by members of both the Jotun and Thule in their winter homelands.&lt;br /&gt;
&lt;br /&gt;
The game is a team game of dexterity, skill and strategy. Two teams must throw wooden batons at wooden blocks of the other team several meters away, on a marked-out pitch - in this case, in the sands of the arena at Anvil. When a team&#039;s blocks are knocked over, they must be thrown back into the field of play, and then knocked over with the batons before the other team&#039;s blocks can be knocked over again. Once all of the opponents&#039; blocks are gone, teams can knock over the central &amp;quot;king&amp;quot; block. The first team to do this is the winner, but there is a twist - if a team accidentally knocks over the king block before knocking over all of their opponents&#039; blocks, they immediately lose.&lt;br /&gt;
&lt;br /&gt;
Barien&#039;s heralds are staging games of Kubb as the challenge for the next summit. Challengers who wish to compete will be arranged into teams of no more than four - if more than four challengers present themselves, then several games will be played. Their opponents will be challengers of the Iron Duke themselves, but not of the Empire. An assembled team from Otkodov, Kalsea, and Narkyst will be making their way to Anvil to challenge, under the escort of Barien&#039;s heralds, in the case of the Jotun. Each game will be a winner-takes-all situation; the Imperial challengers will be considered victorious if they win, the foreign challenger victorious if they win.&lt;br /&gt;
&lt;br /&gt;
For those who wish to take part or spectate, the game will take place at the Anvil Arena at 14:00 on the Saturday of the summit. All competitors will get a chance to do some practice throws before the games proper start.&lt;br /&gt;
{{Challenge Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=141730</id>
		<title>Rules update 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=141730"/>
		<updated>2026-07-14T11:00:36Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Grandmaster and Candidacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Every year we carry out a review of some part of the game looking to see what we improve. This process of continuous review allows us to keep the game fresh and ensures we remain happy that we&#039;re running the very best game we can. We don&#039;t have many updates this year, but the ones we do have are important for the players who are affected. This page summarises and explains the changes so that players can identify and understand the changes easily. &lt;br /&gt;
&lt;br /&gt;
We try to include a section after each update to explain the reasoning behind the change, as well as providing an in-character rationale for what has changed where appropriate. As ever, it is important to remember that the rationale is there purely to provide a way for characters to explain any changes, it&#039;s not an actual plot development.&lt;br /&gt;
&lt;br /&gt;
==Grandmaster and Candidacy==&lt;br /&gt;
We have changed the rules for electing a [[grandmaster]] so that the election takes place as the first formal vote of [[Conclave]], if the position is vacant. We have allocated half an hour before Conclave begins for the orders to use the Hall of Worlds to carry out hustings for the positions. If a grandmaster dies at an event, then the title will be reappointed at the following Conclave session provided the [[Prefect of the Conclave]] is given sufficient notice to be able to publish the details for the Conclave agenda. We have made clear that the [[declaration|writs]] that are issued to a grandmaster are their legal possession and may be given to any member of the order, so they are still valid and can be used after the grandmaster&#039;s death. We&#039;ve also amended the rules for challenging a grandmaster to bring them into line with the new rules for replacing one if they die or step down.&lt;br /&gt;
&lt;br /&gt;
We have also amended the declaration of [[candidacy]] so that it now takes place at the start of Conclave, in the hope that magicians can take advantage of the period of hustings before Conclave begins to interrogate the candidates if they wish to do so.&lt;br /&gt;
&lt;br /&gt;
The new Grandmaster of the Rod and Shield will receive a two writs that they can use at the Saturday Conclave after they are elected at the forthcoming event.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The Grandmaster of the Rod and Shield died at the previous event, causing considerable problems for the order. At the time we ruled that the election would need to take place at the following event, inline with other Imperial positions that become vacant. That gives us time to prepare for the election and crucially gives as many players as possible a chance to discover that the election is happening so they can take part if they want to.&lt;br /&gt;
&lt;br /&gt;
Having taken the time to review that decision after the event, it is clear it is the wrong one. Firstly, it is not consistent with the rules for challenging a grandmaster, which do allow for an emergency election. Arguably the Rod and Shield would have had to challenge their slain grandmaster under the old rules, which makes little or no sense. Whenever any title is vacated, it creates in-character problems for the Empire and its citizens, but the grandmaster has a unique role to play in enabling other characters to take part in the debate, which is why challenge exists. We want players to play a full role in Conclave, so it makes sense to have the election happen quickly, even though that involves a trade-off that means more players will be unaware that the election is taking place.&lt;br /&gt;
&lt;br /&gt;
The new rules should allow a slain grandmaster to be replaced in short order, if needed. We&#039;ve put it as the first order of business of Conclave, and while that will lengthen Conclave slightly, the elections should be relatively swift and it means that anyone who has turned up to Conclave but was unaware an election was due can still take part if they are a member of the order. It also creates the IC situation in which Conclave can see and validate who is being elected as a grandmaster.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve moved candidacy forward in the running order as an experiment to see if that allows players to use the hustings period to engage in useful politics around Conclave elections. We hope it will give more opportunities for players to interact and discuss any possible candidacy.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve giving the new Grandmaster of the Rod and Shield two writs for use in the Saturday Conclave at the next event, to compensate for them losing out. This is a one-off change because we are over-turning the previous event&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The Constitutional Court have reviewed the existing rules for electing grandmasters, following a challenge submitted to the Court by a member of the Rod and Shield, and judged them to be unconstitutional. The Imperial Constitution requires Conclave to be &amp;quot;guided by fraternities of magicians&amp;quot; and the previous arrangements left the Rod and Shield unable to carry out their constitutional responsibility to provide that guidance. As a result they have issued new instructions to the office of the Overseer of Imperial Elections to conduct elections in a more timely fashion in the future.&lt;br /&gt;
&lt;br /&gt;
==Trade Envoys==&lt;br /&gt;
We&#039;ve removed the six [[trade envoy]] titles from the game.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
These titles have not been appointed in many years. They represent an insurmountable challenge for us since it requires a huge amount of work to create the plot for the foreign nations each event. We will never have the resources we would need to provide the level of response that would be needed if there were twice as many official Imperial titles whose responsibility it was to converse with all the foreign nations each event. We simply cannot support these titles and the ambassadors at the same time in Empire, without unfairly neglecting other parts of the game. If we allowed players to appoint these titles, it would be to the detriment of the rest of Empire. As such we&#039;ve taken the decision to remove them from the game.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
During the appraisal of the Court of the Far Horizons, the Constitutional Court have assessed these titles to see if there is any way they could be appointed by the new sodality. As part of that review they have identified that there are significant constitutional problems with these titles due to the overlap between these titles and the ambassadors. As they are irreparably unconstitutional, they have been struck from the rolls.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
We have updated the wiki page for sodalities, moving the content to a set of pages that splits the information up. The single page has been replaced by a set of four pages, which present updated information in a more consistent format.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Affected Title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sodality&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackroot Broker]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Exarch of Virtue&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greenwatcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper of the Last Battle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight of the Greenwood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apothecary of the Story Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master Apothecary]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master of the Clearing House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vizier of the Incarnadine Satchel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wise Arborist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Imperial sodality]]&lt;br /&gt;
** [[Powers of a sodality]]&lt;br /&gt;
** [[Appointment by sodality]] &lt;br /&gt;
** [[Member of a sodality]]&lt;br /&gt;
&lt;br /&gt;
We have made some small but very significant tweaks to the rules on how a sodality can employ any legal powers that are granted to them by the Imperial Senate. The key change is that legal powers, like building a [[commission]] or similar, are followed by a [[Senate announcement]] by the Speaker of the sodality or their proxy. As a Senate announcement, they can be vetoed by the Throne or General Assembly. We have updated the pages for existing sodalities to make clear which powers are affected by the new rules.&lt;br /&gt;
&lt;br /&gt;
In addition, there is a set of Imperial titles that &#039;&#039;ought&#039;&#039; by rights to be appointed by the most appropriate sodality. The Constitutional Court don&#039;t intend to reverse their previous ruling that these titles do not have to be changed, but they have made a public note that it would not be possible to make any legal changes to one of these titles (as the result of an [[opportunity]] or otherwise) without either addressing the issue of who appoints that title at the same time, or amending the responsibilities of the position so that it was clearly outside the remit of the sodality.&lt;br /&gt;
&lt;br /&gt;
Finally, the Constitutional Court have noted that they failed to identify that the [[Imperial_Apothecaries_Guild#Guild_Leader|speaker for the Imperial Apothecaries Guild]] cannot have the title of &#039;&#039;Guild Leader&#039;&#039;. A speaker is responsible for promoting the sodality&#039;s interests - to represent the sodality to the wider Empire - but constitutionally they cannot be its leader. The Court will not enforce any changes at this time, but as with the other titles identified, it will not be possible to make any legal changes to the [[Imperial_Apothecaries_Guild#Guild_Leader|Guild Leader]] without also changing the name of the title to put it on a sound constitutional footing.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The new rule requiring a sodality to announce any legal powers in the Senate formalises the ways that could be stopped, imposing the same checks and balances on the sodality that exist for a Senate motion. We believe that it is appropriate for the game - it is good to have many different ways in which the different parts of the Empire can interact, but we hope that their presence will make players feel more confident to grant legal powers to sodalities, as that will help enhance the game. While it is a little more onerous for the sodality, we hope it will help to reify the importance of the &amp;quot;Speaker&amp;quot; for the sodality. &lt;br /&gt;
&lt;br /&gt;
There are several titles that should be appointed by the Vallornguard and the Apothecaries Guild, respectively. Part of our job as game runners is to reinforce the natural boundaries of the game - the Vallornguard should be in charge of appointing titles that are to do with fighting the vallorn. The Apothecaries Guild should be in charge of titles that are about creating potions and spreading information about them. We have no interest in forcing players to change these titles at this late stage; that ship has sailed, but we want to make it clear that they should not be used as a model for future titles and made it clear that any legal changes to the title would &amp;quot;require the constitutional changes to be settled first&amp;quot;. We&#039;ve used similar approaches in the past where we&#039;ve identified that a title is not actually constitutional, but it&#039;s better for the game that it gets cleared up at a point that feels natural in-character rather than being forced through by Profound Decisions (acting as the Constitutional Court).&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
As part of the [[Arranging grace|appraisal of the Cat&#039;s Graces]] [[387YE_Winter_Solstice_Senate_sessions#Appraise_the_Cat&#039;s_Graces|requested by the Throne]], two members of the [[Scrutiny#Constitutional_Court|Constitutional Court]], &#039;&#039;Magistrate Abraham&#039;&#039; and the Imperial Archivist, &#039;&#039;Leontes the Scribe&#039;&#039;, have been assessing the constitutional impact of that sodality. In doing so, by necessity, they needed to also consider the constitutional issues surrounding the other extant Imperial sodalities, the [[Vallornguard]], the [[Magpies]], the [[Sun Chamber]] and the [[Imperial Apothecaries Guild]].&lt;br /&gt;
&lt;br /&gt;
In light of this, they have updated the [[Imperial sodality|guidance issued by the civil service]], notably, the use of resolutions to enact any [[powers of a sodality|legal powers granted to a sodality]], and the limitations on that. They have also reviewed the rulings provided for previous sodalities to identify any mistakes that the Court has made previously.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
We&#039;ve created a new page for [[Vallorn miasma]] and updated the original information from the [[vallorn]] page with additional information on how the vallorn affects armies on campaign.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Over the winter, we&#039;ve moved to nail down everything we could about the dangers of fighting the vallorn, with a [[#Vallorn|lengthy update]] on the reasons for that. Unfortunately, we missed the effect that the vallorn miasma had on armies that are on campaign. So, following feedback, we have finalised and published the definitive rules for how the miasma affects armies and garrisons.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The [[Pilgrim&#039;s Defiance]] attack into [[Therunin#East Ashes|East Ashes]] saw the army fight against vallorn for the first time. This, along with the continued sterling efforts of the scholars studying at the Great Library of Hacynian, has allowed the civil service to quantify the dangers faced when a force of vallorn is attempting to attack into a region, and when an army is attacking into a vallorn-controlled region.&lt;br /&gt;
&lt;br /&gt;
==Opportunities==&lt;br /&gt;
We have updated the rules for [[opportunity|opportunities]] to make clear that the benefits they offer are not available for ever. We will usually state how long the opportunity is available for - if we don&#039;t provide that information then you can email {{plot}} to check, but the default amount of time is a year from the event where it first becomes available. That means that if you don&#039;t take up the opportunity before the same event comes round next year, then it will no longer be available.&lt;br /&gt;
&lt;br /&gt;
In all cases, the availability exists while nothing substantial changes. If the situation changes and other developments overtake it, then an opportunity may cease to be available earlier than promised. For example, if there is an opportunity to build a sinecure with the help of a sept of orcs - but the Empire declares them to be barbarians and attacks them - then the opportunity will no longer be available. It is always possible to email plot@profounddecisions.co.uk to check if an outstanding opportunity is available, but it is only necessary to do so if something significant has changed regarding the particulars.&lt;br /&gt;
&lt;br /&gt;
Where possible, we will work through the wiki to update old opportunities to indicate where they are no longer available.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
As the game continues to develop an ever longer history with opportunities going back years, it becomes harder for us to maintain the game consistently. We regularly update parts of the game to keep improving Empire every year, and that can cause problems with old opportunities that no longer make sense under the new rules. Crucially, as events change it often makes no sense for an opportunity to still be available. The Empire can&#039;t benefit from a deal offered by a Jotun jarl, if the character is long since dead. A player can&#039;t tell that from reading the wiki, but it&#039;s a vast amount of work to go back and update every old opportunity each time anything happens in the game.&lt;br /&gt;
&lt;br /&gt;
The new system means that most opportunities will be available for a year by default. In the past we&#039;ve often provided less time than this. Some opportunities may still do that - but the majority will now be available for one year unless events change. That will give players more time to try and take advantage of an opportunity and a clearer sense of how long something will be around for. Of course events can move fast in the Empire, setting, there is never a guarantee that an opportunity won&#039;t be invalidated in under a year if the events supporting it have changed, but we hope that will be clearer when dealing with current events. &lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The Imperial civil service are working to provide updated guidance on opportunities that were available in the past, reassessing them and letting citizens know when something is no longer possible.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
We&#039;ve finished our review on fortifications. Specifically on the status of existing fortifications that have been damaged, the Legion Engineer, and two region qualities that affect citadels summoned in Proceris, Crucible, and Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
===Garrisons and Bastions===&lt;br /&gt;
There are four fortifications relevant to the campaign that are not at full strength. In each case, we have applied the damage sustained by the fortification to the garrison and reduced the integrity of the bastion by a further fifth of those casualties.&lt;br /&gt;
&lt;br /&gt;
* [[Mournwold#Farstrider&#039;s_Watch|Farstrider&#039;s Watch]] in Greensward, Mournwold, had suffered 2319 casualties. The garrison is at 681 strength, and the bastion&#039;s integrity is 2536.&lt;br /&gt;
* [[Feroz#Mora&#039;s_Rock|Mora&#039;s Rock]] in Morajasse, Feroz, had suffered 635 casualties. The garrison is now at 5365 strength, and the bastion&#039;s integrity is 5873.&lt;br /&gt;
* [[Sarangrave#Tower_of_the_Skink|Tower of the Skink]] in Thornfen, Sarangrave, had suffered 464 casualties. The garrison is now at 11536 strength, and the bastion&#039;s integrity is 11908.&lt;br /&gt;
* [[Skallahn#Walls_of_Kierheim|Walls of Kierheim]] in Bjarkey, Skallahn, had suffered 3233 casualties. The garrison is now at 2767 strength, and the bastion&#039;s integrity is 5353.&lt;br /&gt;
&lt;br /&gt;
Two other fortifications that were previously damaged were resupplied to full strength at the end of the season, before the rules changes were applied:&lt;br /&gt;
&lt;br /&gt;
* [[Sarvos#The_Great_Chain|The Great Chain]] in Cigno, Sarvos&lt;br /&gt;
* [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacons of Iskrid]] in Leen Iskrid, Salt Flats of Sanath&lt;br /&gt;
&lt;br /&gt;
===Legion Engineer===&lt;br /&gt;
The [[Legion Engineer]] has gained the power to instruct the [[Tamazi]] to support when they announce the construction of a new fortification. Both options increase the cost of a fortification by 20 wains of mithril and 60 crowns each.&lt;br /&gt;
&lt;br /&gt;
They can instruct the Tamazi to implement designs from Axos, with walls thick enough to conceal passages and hidden chambers within them. Some of these passages would conceal traps, others would protect hidden sally ports used to bedevil any enemy foolish enough to attempt a siege. All casualties inflicted by the garrison during an attack on the region containing the bastion would be increased by a fifth.&lt;br /&gt;
&lt;br /&gt;
Alternatively, they can instruct the Tamazi to work mithril runes into the walls. The bastion would be protected from certain kinds of malign magic. The bastion would take half the normal damage from magical attacks such as [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
===Nightwoven and Enigmatic===&lt;br /&gt;
The effects of the [[Region_qualities#Nightwoven|Nightwoven]] and [[Madruga#Enigmatic|Enigmatic]] qualities have been changed in line with the changes to magically summoned &amp;quot;citadels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* When [[Dripping Echoes of the Fen]] is cast on a Nightwoven or Enigmatic region, it increases the victory points necessary to claim the region by an additional fifteen, up from ten.&lt;br /&gt;
* When [[Forge the Wooden Fastness]] is cast on an Enigmatic region, it increases the strength of the wards by one thousand, up to five thousand.&lt;br /&gt;
* When [[The Basalt Citadel]] is cast on an Enigmatic region, it increases the strength of the battalion by one thousand, up to four thousand.&lt;br /&gt;
{{CaptionedImage|file=Bishop Oberon.jpg|caption=The Imperial Synod is a place of politics, as well as a bastion of faith.|align=left|width=450}}&lt;br /&gt;
==Synod Update==&lt;br /&gt;
We&#039;re in the process of reviewing the Synod game, with a view to reducing the time spent queueing and voting on things that individual priests are not invested in, or are not contentious. Rather than implement a single major overhaul in one go, we&#039;re looking to implement some smaller changes over time, so that we can see what impact a change has. &lt;br /&gt;
&lt;br /&gt;
The first set of changes is around the Synod judgement of [[inquisition]]. We&#039;ve changed this judgement so that it can only be submitted in a nation or Virtue assembly - it cannot be submitted to the General Assembly. As before, if the judgement is escalated to a [[sanction]], then the new judgement must also be in the same assembly.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the title pages for [[Imperial Inquisitor]], [[Arcane Inquisitor]], [[Basilisk of the Bourse]], [[Auditor of Senatorial Accountability]] and the [[Chaplain Consular]] to make clear that their &amp;quot;free&amp;quot; inquisition is escalated to the Assembly of Nine. This change enables the Assembly of Nine to hold an inquisitorial court if they wish to do so - if the Assembly of Nine wish to hold court at a given time, these titles could present their findings, request a judgement of [[sanction]] from the Assembly of Nine and have them vote on it there and then, if they have quorum and the Tribune is present. The escalation of the &amp;quot;free&amp;quot; inquisition for [[Virtue inquisitor|Virtue inquisitors]] will sit with their respective Virtue Assembly.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also amended [[statement of principle]] so that under normal circumstances it cannot be submitted to the General Assembly. We&#039;ve given each [[cardinal]] the power to elevate a single statement to the General Assembly at the point where it is submitted. We have changed the rules so that if no statement in the General Assembly achieves a greater majority, than the single statement that passes that has the highest margin in favour will take effect. Statements will only create an effect in the world if we&#039;re able to think of one to create.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also updated the guidance for statements of principle to make clear that it cannot be used to issue warnings to people outside Anvil. &lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
A judgement of inquisition is rarely contentious - they often pass with no votes against. In many cases they are most relevant to a specific Assembly. Confining them to a virtue or national assembly means less judgements in the General Assembly for all priests to view and vote on. If a priest is convinced something needs to be brought before the General Assembly, they can still do that, but someone will need to use a judgement to submit that sanction. That means that it can still be done, if players think it is worth the cost, but we expect that most sanctions will be dealt with by the other assemblies.&lt;br /&gt;
&lt;br /&gt;
Any member of the Synod can use their own judgement to submit a sanction, so in cases where a [[sanction]] is genuinely contentious, then a different member of the Synod can use their own judgement to submit a competing sanction if they disagree with a verdict. &lt;br /&gt;
&lt;br /&gt;
There are often a lot of statements of principle submitted every event, many of which have almost no chance of achieving a greater majority. Getting a greater majority is, by design, very difficult. This is important, because it is required for very powerful effects, like [[excommunication]], [[veto]], and [[change of doctrine]]. However the current design is stymying the Synod by making it unnecessarily hard for them to achieve any effect. It also leads players to perceive the system (the difficulty of getting a greater majority) as their barrier to success rather than convincing enough fellow players to support them.&lt;br /&gt;
&lt;br /&gt;
The new system ensures that the General Assembly of the Synod will almost always have some impact on the game. However it deliberately pits all the statements of principle each season against each other, making them inherently competitive - as the one that passes with the highest margin is the one guaranteed to have an effect. Our goal is to reduce the number of statements of principle that priests need to vote on, and to ensure that their votes, for or against a statement, are vital.&lt;br /&gt;
&lt;br /&gt;
It is much easier for players to get statements of principle passed in a national or virtue Assembly with a greater majority. Most of these do not have a game effect, due to the sheer number of them. It&#039;s not possible to have unlimited numbers of statements of principle have a game effect, we can&#039;t respond to that number of judgements. We may respond to a statement of principle if it looks like the potential consequences could be controversial - we&#039;ve updated the OOC guidance to try and make things as clear as we can, as we know that players are often disappointed when a statement that gets a greater majority doesn&#039;t create a response from the plot team.&lt;br /&gt;
&lt;br /&gt;
We updated the guidance for statements of principle to make clear that any warning won&#039;t arrive in time. There have been more and more warnings published though the Synod using this method in recent times and initially we took account of them in the flavour text of winds of war (although they didn&#039;t have an appreciable game effect), but on later reflection, we realised this was a mistake. These judgements simply add to the record number of judgements for priests to vote on without directly adding to the game. We&#039;ve made clear that they won&#039;t work, to discourage them, so that the focus remains on statements of principle that could be important in the game.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The changes are part of a set of administrative changes being implemented by the Tribune at the request of the Constitutional Court following the changes to the way Imperial law is implemented with regards to religious crimes.&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
There are a handful of judgements of inquisition that were submitted last event. If the priest wishes to escalate one of these judgements, they should be escalated to the same assembly the original inquisition was submitted to.&lt;br /&gt;
&lt;br /&gt;
==New Army Qualities==&lt;br /&gt;
When a new [[army]] is raised, we give the [[senator]] who raised the motion a set of [[army qualities|qualities]] to choose from for the new force. These qualities are chosen by us, based on the nation&#039;s cultural themes and any relevant plot around the new army. Up to now, we have often created brand new qualities to offer - many of which are better than the standard qualities that many armies started the campaign with.&lt;br /&gt;
&lt;br /&gt;
From this point on, the choices we offer will be drawn from the standard starting qualities listed on the wiki. It is still possible for an army to acquire a new quality - but more esoteric qualities and more powerful qualities will only be available as a result of an opportunity or in response to an appropriate [[appraisal]] or similar power. Whenever a better option is offered, it will always require a significant amount of mithril to pay for the benefit.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
As the number of Imperial armies in the game increases, it is increasingly difficult to create dozens of new qualities to offer. Worse, existing qualities have become irrelevant because so many armies have gained better qualities over time. Understandably, any time the Empire is offered a choice of a starting quality or something more powerful, they almost invariably choose the better option. Perfectly good qualities like [[Army_qualities#Physick|physick]] or similar are falling out of use, simply due to inflation in the power of the Empire&#039;s armies. The new rule will ensure that existing qualities are still relevant to the game as new armies will need to adopt one.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
As the Imperial military expands, the supply of skilled veteran soldiers has diminished. There are still many potential young recruits looking to join, but it is now harder to recruit experienced veterans into a new army. Henceforth new armies will need to gain years of experience on campaign before they the opportunity presents itself to solidify their experience to provide better strategic choices.&lt;br /&gt;
&lt;br /&gt;
==Gift of the Wily Broker==&lt;br /&gt;
We&#039;ve adjusted the production of a [[business]] [[enchantment|enchanted]] with the [[Gift of the Wily Broker]]. Instead of producing one ingot of each [[Materials#Metals|metal]], and one measure of each [[Materials#Natural_Materials|natural resource]], the ritual now provides eight ingots or measures of random metals and natural resources.&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The ritual as it previously worked was placing a fair amount of additional pressure on our volunteer packing crew. Collecting one of each ingot and measure of each resource increases the amount of time taken to put individual packs together by a surprisingly significant amount. As such, we&#039;ve kept the amount of resources the same, just changed how they are calculated.&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Market forces have meant that the deals being offered at businesses enchanted with this magic have changed.&lt;br /&gt;
&lt;br /&gt;
==Tribute to the Thrice-Cursed Court==&lt;br /&gt;
We have reduced the amount of [[Vis#Heart&#039;s Blood|Heart&#039;s Blood]] returned by this ritual. The ritual will now return the total cost of the item divided by 12 (multiplied by the remaining seasons minus one), instead of dividing by 8.&lt;br /&gt;
&lt;br /&gt;
Any character who created [[magic items]] this downtime purely for the intention of sending them to the Court, who no longer wishes to do so, can email {{plot}} and change their chosen option to a different item or to no items at all if they prefer.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The returns on this ritual were too high. They were based on a very early model for the value of [[vis]]. That model was changed a very long time ago when we changed a similar ritual, [[Before the Throne of Estavus]].&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Recently, the Empire has experienced far-reaching magical effects that appear to be caused by movements in the heavens (some astronomancers claim that the movement of the stars is cause by the tides of magic, not the other way round). As ever magic remains unpredictable - in this case the ritual appears to have fallen victim to a conjunction of [[the Three Sisters]] and [[the Mountain]].&lt;br /&gt;
==Resources==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Common Resource&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Fleet]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Congregation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Herb garden]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Business]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Farm]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mana site]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mine]] or [[Forest]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
We have updated the rules so that a character who is [[Resource#Changing_Resources|changing resources]] can avoid the two crown charge if they take the most common [[Resource#Personal_Resource|resource]] for their nation and the new resource is in the same [[territory]].&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Each nation has a single type of resource that advantages players in that nation by giving them enhanced political power - for example [[farm|farms]] in [[the Marches]]. The game encourages players to take that resource unless they have a good reason to choose something different - we want players to maximise their character&#039;s political power and influence. Charging players two crowns to swap to the resource we want to encourage them to take is contrary to that element of the game design.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The consecration of the Capodomus Cathedral saw Ambition spread across the Empire as citizens [[Golden_light#Every_Forest_Falls|were encouraged]] to acquire new resources that granted political power through [[Tally of the Votes]]. This widespread acceptance, accompanied by improvements in Imperial civil service record keeping means that it is now cheaper for citizens to take a new resource in the same territory, if they take the resource which is most common for their nation.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
We have updated the rules for war to remove the bonus to attacking armies that allowed them to gain territory 50% faster than normal when there are no defenders present (the &amp;quot;Attacking Unopposed&amp;quot; bonus). All armies will claim territory at the normal rate, even if there are no armies or fortifications present to resist their advance.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The bonus was implemented early on to compensate for some edge effects at the start of the campaign. In practice it has almost never benefitted the Empire, only cost them in rare circumstances where the barbarians are attacking an undefended territory. The bonus had a strongly distorting effect, making it possible for the barbarians to &amp;quot;rush&amp;quot; a territory if the Empire were taken by surprise, which was undesirable. It also made rituals that conjured a fortress over-powered if they were able to remove this bonus.&lt;br /&gt;
&lt;br /&gt;
We have removed the bonus as part of the review of the war rules during this winter&#039;s update to fortifications to make the rules simpler and more even in nature.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Improved Imperial and barbarian logistics now mean that local forces are able to impede the advance of enemy armies, even without the support of an army or fortification in the territory.&lt;br /&gt;
&lt;br /&gt;
==Senate Appointments==&lt;br /&gt;
We have updated the official civil service procedures for titles [[Appointment_by_the_Senate|appointed by the Senate]] which have regular scheduled elections each year. From this event onwards, at the event where the title becomes due for reelection, the incumbent will remain in position until a new appointment is made or the end of the summit, whichever comes sooner.&lt;br /&gt;
&lt;br /&gt;
This change brings Senate appointments of [[general|generals]] into line with the same approach used for [[ambassador|ambassadors]]. &lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Allowing the general to be reappointed at any time during the event allows much more time for electioneering. It was clear that players felt that they had to have their general in place for the start of the muster, so that every general could take part fully in the meeting. That meant there was precious little time for candidates to make their case to senators from the start of the event to the start of the muster.&lt;br /&gt;
&lt;br /&gt;
Changing the appointment of generals to match the same approach as ambassadors - namely the incumbent remains in post until a new general is appointed or the end of the event whichever comes sooner - should give players the option to use the entire event to choose who will occupy these important positions if they choose. It means that a single senator can hold up a general appointment for the whole event if they choose, without damaging their nation&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
While generals are the main titles affected that people will be care about, we&#039;ve applied this rule to all national positions appointed by the Senate to keep things as consistent as possible.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The civil service have updated their official election guidelines to make things easier for citizens to determine who should hold these titles.&lt;br /&gt;
&lt;br /&gt;
==Vallorn==&lt;br /&gt;
We have overhauled the page on the [[vallorn]] to provide much more information about the vallorn and the threat posed by it.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Up to now, we&#039;ve been treating each incident involving the vallorn as a separate unique piece of plot. When the vallorn has threatened adjacent regions, or when it has been vulnerable for any reason, we have written specific rules for that plot [[opportunity]]. These rules have been different each time - based on how we&#039;ve set up each piece of plot. This is the normal way that we write plot for Empire involving novel threats that aren&#039;t part of the ongoing military campaign. In most cases, this approach doesn&#039;t cause problems because each plot involves different protagonists each time, so the circumstances are unique.&lt;br /&gt;
&lt;br /&gt;
This approach has caused significant problems with the vallorn. Because it is a recurring problem for the Empire, players have been trying to identify the underlying mechanisms that determine how it operates, how it attacks and how it can be repulsed and beaten. Because we&#039;ve treated each incident involving the vallorn as a unique plot, it&#039;s been impossible to identify consistent rules for how to beat the vallorn. It&#039;s also become harder for the plot team to keep the writing consistent when each incident is treated separately rather than as a mechanical threat following codified rules - the way the [[Druj]] and other barbarians operate. &lt;br /&gt;
&lt;br /&gt;
To fix this problem, we&#039;ve brought together all the existing content for the vallorn, codified it into a single coherent set of rules and published it on the vallorn page. We&#039;ve tried to ensure that everything that is predictable about the vallorn is on that page, but if we later identify anything that we&#039;ve missed, then we&#039;ll add it to that page. We&#039;ve aimed to make this thematically consistent with everything that has gone to date, but where there are differences in how the vallorn has acted previously, those should be regarded as anomalies unique to the previous situation.&lt;br /&gt;
&lt;br /&gt;
The new rules should allow players to be confident they know about how the vallorn will fight in the Empire&#039;s ongoing military campaigns. It doesn&#039;t mean the vallorn is completely predictable - we will continue to run plot with it, just as we do now with the barbarian threats. However any deviation from the published rules will always be outlined in the winds on the run up to an event. This will make it easier for us to create plot involving the vallorn and make winds of fortune more concise and easier to write because we won&#039;t need to lay out the situation each time - we only need to describe anything that is unique to a given plot.&lt;br /&gt;
&lt;br /&gt;
We apologise to everyone who was caught out by this - particularly those Navarr players who have been unable to provide the kind of accurate information on the vallorn that their characters should have had access to. We want Navarr characters and others who have studied the vallorn to be able to speak authoritatively about this particular nemesis. The new page is intended to make it dramatically easier for that to happen.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The updated knowledge represents continuing discoveries made by the scholars studying the Great Library of Hacynian, coupled with insights and experience from relevant characters in the field like the [[Advisor on the Vallorn]]. Now that the knowledge has been tested and confirmed by the Empire&#039;s best prognosticators, it has been more widely disseminated by the civil service.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=ThatWay.jpg|caption=Sturdy castles and vigilant soldiers protect the Imperial heartlands.|align=left|width=350}}&lt;br /&gt;
&lt;br /&gt;
==Fortifications and Citadels==&lt;br /&gt;
We&#039;ve changed the rules for fortifications so that a single [[fortification]] now has a bastion which makes the region it is in harder to take, and a garrison of troops who will protect the territory. The new rules replace the old rules for fortifications, and the previous rules for citadels have been completely dropped - they no longer apply at all, as they are completely superseded by the new rules.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The simplicity of the original rules published for fortifications contained a number of problems. It was hard to create convincing narratives around the idea that a large fortification on one side of a territory would somehow protect the entire territory. Not least because it would do that without inflicting any damage on invading armies (unless they attacked the fort directly). Fortifications tended to fall down almost immediately if they were attacked, encouraging players to try and build them as far from the front lines as possible, neither of which is what we want from a game design point of view.&lt;br /&gt;
&lt;br /&gt;
Last year, we attempted to resolve those difficulties by creating citadels, originally intending them to replace fortifications. However, because it made no sense to put a citadel in the location where the forts were, that proved impossible. Having realised that error late, we opted for a partial implementation and ran the new rules alongside the old rules. That didn&#039;t work either, because citadels were simply not as good as fortifications.&lt;br /&gt;
&lt;br /&gt;
So this winter, we&#039;ve gone back and started again with a fresh set of rules for fortifications. The new rules mean that the fortification helps to make a region more difficult to take - which is one of the things we wanted forts to achieve. They are also much more resilient, meaning they are more likely to change hands and be captured rather than simply fall down when an army attacks them. Finally, having each fortification include a distinct garrison means that we can be clear in the narrative of a campaign about what is happening (the garrison is sallying forth to attack invaders) while also having the garrison take and inflict damage, reifying the fact that the garrison is fighting the invaders.&lt;br /&gt;
&lt;br /&gt;
Explicitly separating the bastion (the castle that makes the region harder to take) and the garrison (the soldiers who staff the fortification and defend the territory) allows us to reference them directly in the game, both in the narrative and with plot [[opportunity|opportunities]].&lt;br /&gt;
&lt;br /&gt;
The Imperial budgets will be adjusted so that the change in total upkeep of all the Empire&#039;s existing fortifications does not affect the money available to players at events. These rules will only affect new fortifications that are built.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
* &#039;&#039;&#039;Several recent winds of fortune have been updated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Many rituals dealing with fortifications have been updated&#039;&#039;&#039;&lt;br /&gt;
Several recent winds of fortune have been updated to bring them into line with the new rules:&lt;br /&gt;
&lt;br /&gt;
* [[Outside_the_wall#Walls_Against_Wickedness|Outside the wall]] and [[Ward Little Boyar&#039;s Welcome|the accompanying Senate motion]] - is now an opportunity to ward the walls of the fortification in Delev.&lt;br /&gt;
* [[Golden_magicians_fayre#Frozen_Strength|Golden magicians fayre]] - the Rimebound quality would now affect any mortal fortification in the region, making rituals cast on it more effective.&lt;br /&gt;
* [[Our_eyes_in_Spiral#Oblivion&#039;s_Edge|Our eyes in Spiral]] - is now an opportunity to build a fortification in Screed to protect and contain the {{Black Plateau}}.&lt;br /&gt;
* [[Eight_for_a_wish#Stone_Endures|Eight for a wish]] - has been updated to be an opportunity for the sodality to build fortifications.&lt;br /&gt;
* [[The war of thorns and flowers]] - the section introducing citadels has been removed. Attacking vallorn forces will usually target a fortification if the bastion is adjacent to a vallorn heart.&lt;br /&gt;
* [[For_those_in_peril_on_the_sea#A_Vigilant_Light|For those in peril on the sea]] - now an opportunity to build a powerful fortification in Oranseri.&lt;br /&gt;
* [[Germinating_a_city#A_Spiritual_Successor|Germinating a city]] - now an opportunity to build a powerful fortification in Calvos.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also made changes to many of the rituals that deal with fortifications, either by enchanting them, cursing them, or creating temporary defences. They include:&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections that affect fortifications are likely to be impacted by these changes&#039;&#039;&#039;&lt;br /&gt;
If you have an [[arcane projection]] that targets a fortification, its likely its effects have been impacted by these changes. An email sent to [mailto:rules@profounddecisions.co.uk rules@profounddecisions.co.uk] along with the name of the arcane projection will allow us to update the effects if necessary, and provide you with a replacement physrep at your next event. &lt;br /&gt;
{{Rules Updates}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=141718</id>
		<title>Wiki Updates</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=141718"/>
		<updated>2026-07-14T10:38:01Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This is a list of significant updates to the wiki. We try to keep it as up to date as possible, in the hope it will be a more useful reference than the [[Special:RecentChanges|recent changes]] page which lists every spelling correction and formatting change. &lt;br /&gt;
&lt;br /&gt;
By its nature, this page will be regularly updated, so when you visit the wiki try checking here first. However, please keep in mind this is a manually updated page, so it may be a little behind the actual updates. We tend to make an entry on this page once an update is finalised - so if something has changed and hasn&#039;t been mentioned here it&#039;s possible that the changes are not yet complete.&lt;br /&gt;
&lt;br /&gt;
In early 2022, we moved all entries on this page prior to 2019 to the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace as detailed in [[#Archiving Wiki Updates|Archiving wiki updates]]. We did this again in 2024, moving updates prior to 2021 to the same page.&lt;br /&gt;
&lt;br /&gt;
==Three Refrains==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve dropped the page for the Three Refrains, since there are no longer any NPC members of the group and their role has been supplanted by the [[Cat&#039;s Graces]] [[sodality]].&lt;br /&gt;
&lt;br /&gt;
==Grandmasters==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2026&#039;&#039;&#039;&lt;br /&gt;
We have made a number of changes to the rules for challenging a [[grandmaster]], or electing a new one if they die or resign. The new rules and the reasoning for the change along with an IC justification have been added to the [[Rules update 2026]].&lt;br /&gt;
&lt;br /&gt;
==Shield Shapes==&lt;br /&gt;
* &#039;&#039;&#039;12/07/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Weapons &amp;amp; armour]] to make provide better clarity on what is or is not a kite or heater shield. We&#039;ve also removed the metric measurements, as they did not match the imperial measurements (and were slightly smaller).&lt;br /&gt;
&lt;br /&gt;
==Signs and Portents==&lt;br /&gt;
* &#039;&#039;&#039;08/07/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Signs and Portents]] to make it clear that you also can&#039;t direct the ritual effect using an [[arcane projection]]. Creating &amp;quot;visionary divinations&amp;quot; is more an art than a science, but there&#039;s explicitly no way to access the big pool of Night visions in a way that controls or influences the vision you receive.&lt;br /&gt;
&lt;br /&gt;
==Military Archive of Zakalwe==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;22/06/2026&amp;lt;/s&amp;gt; 24/06/2026&#039;&#039;&#039;&lt;br /&gt;
The assurance of this ritual, which is not in Imperial lore, has not been broken. The ritual continues to work as intended.&lt;br /&gt;
&lt;br /&gt;
==Magnitude Changes During Codification==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[college of magic]] page laying out that it is possible for an arcane projection to result in a ritual of different magnitude, especially when the final ritual has more general application than the specific arcane projection.&lt;br /&gt;
&lt;br /&gt;
==Multiple Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules on arcane projections to make it clear that you can&#039;t create multiple copies of the same arcane projection in the same season. &lt;br /&gt;
&lt;br /&gt;
==Somnolent Wanderer==&lt;br /&gt;
* &#039;&#039;&#039;21/05/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the ritual &#039;&#039;Somnolent Wanderer&#039;&#039; to make clear that it is only possible to cast the ritual on the Friday or Saturday of an event. The ritual has been adjusted on the database, and we can provide a new copy of the ritual text in return for the old one.&lt;br /&gt;
&lt;br /&gt;
==Heaven&#039;s Spear Sunders the Mountain==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the base magnitude of the ritual &#039;&#039;Heaven&#039;s Spear Sunders the Mountain&#039;&#039; from 16 to 8, and the additional target magnitude from 12 to 6. The magnitude of this ritual was incorrect. It&#039;s been adjusted on the database, and we can provide a new copy of the ritual text in return for the old one.&lt;br /&gt;
&lt;br /&gt;
==Zemress Festival==&lt;br /&gt;
* &#039;&#039;&#039;22/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for the [[Zemress festival]], which is a [[The Brass Coast|Freeborn]] festival held on the Saturday of the Spring Equinox that has recently sprung up inspired by [[Zemress]], exemplar of [[Prosperity]].&lt;br /&gt;
&lt;br /&gt;
==Religious Crime==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some extensive changes to how [[religious crime]] is defined by the [[Synod]] and prosecuted by the magistrates. This included the creation of the new Synod [[judgement]] of [[proscription]], as well as changes to how [[castigation]], [[vindication]], and [[penance]] work. Further discussion can be found in the [[Figure of eight]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the text for [[rewarding]] to add that the Tribune has the discretion to dispose of the funds if the priest raising the judgement dies.&lt;br /&gt;
&lt;br /&gt;
==Salt Council==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the information from the Grendel dossier on the Salt Lords to the [[Grendel#Salt_Council|Salt Council]] section of the Grendel page. This information was originally delivered by the eternal [[Basileia]] to the [[Imperial Magus]]. More information on the origins of the dossier can be found on the &#039;&#039;&#039;[[Fake_empire#Basileia&#039;s_Dossier|Fake empire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Tribute==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Tribute to the Thrice-Cursed Court]] to adjust the calculation whereby we determine how much [[vis#Heart&#039;s Blood|Heart&#039;s Blood]] the ritual produces. You can find further discussion of this on the [[Rules_update_2026#Tribute_to_the_Thrice-Cursed_Court|Rules Update]] page. As always, anyone who has this ritual mastered and no longer wants the updated version can email admin@profounddecisions.co.uk to remove it.&lt;br /&gt;
&lt;br /&gt;
==Ruining Forts==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Limits of magic]] talking about using rituals to [[Limits_of_magic#Damaging_Fortifications|damage fortifications]]. While it may have been possible in the past to damage forts in a controlled fashion with ritual magic from a distance, that&#039;s no longer the case.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted [[Rivers of Life]] and [[Rivers Run Red]]. These [[curse|curses]] are now as effective on [[navy|navies]] and [[fortification#garrison|garrisons]] as they are on [[army|armies]].&lt;br /&gt;
&lt;br /&gt;
==Golden Voyage==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the magnitude and effect of [[Golden Voyage]] to bring it more into line with the way we approach personal resource enchantments, with particular reference to the [[Laws_of_magic#The_Law_of_Scale|Law of Scale]]. It now provides only five ranks for a fleet taking a [[Fleet#Questing|questing]] [[voyage]], but in the process, the magnitude has been significantly reduced from 18 to 10.&lt;br /&gt;
&lt;br /&gt;
==False Virtues==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to the [[malign spiritual presences]] page to add some additional clarity, especially around the concept of so-called &amp;quot;[[Malign_spiritual_presences#False_Virtues|false virtues]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Multiple Great Works==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great_work#Multiple_Great_Works|great work]] page that reflects the fact that multiple great works in a territory affecting a single resource become more expensive. It&#039;s now not possible to commission a great work that affects the same resource until an existing commission is completed, abrogated, or lapses, without a specific [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
==Litany of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added [[Voice for the dead]] to the effects that the [[Litany of the Labyrinth]] will affect.&lt;br /&gt;
&lt;br /&gt;
==Garden of Teth-Anon==&lt;br /&gt;
* &#039;&#039;&#039;03/03/2026&#039;&#039;&#039;&lt;br /&gt;
We have added an [[Ritual_theory#Agreement|assurance]] to the [[Garden of Teth-Anon]]. This follows the assurances added last year, which can be found in the [[#Assurances|Assurances]] entry.&lt;br /&gt;
&lt;br /&gt;
==Assailing Forts==&lt;br /&gt;
* &#039;&#039;&#039;04/02/2026&#039;&#039;&#039;&lt;br /&gt;
In line with our new fortification changes we&#039;ve edited the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]], and explained how the &#039;&#039;Onrushing Storm&#039;&#039; order works under the new rules. We&#039;ve also made edits to the way the [[Army qualities#Siege|Storm the Walls]] and [[Army qualities#Engineer|Dig In]] orders work.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;03/02/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some significant changes to the way [[fortification|fortifications]] work in the military campaign. The fortification page has been extensively edited; fortifications are now split into a [[fortification#bastion|bastion]] that represents the physical fortification, and a [[fortification#Garrison|garrison]] that represents the soldiers who defend it. In the process, we&#039;ve removed the citadel commission. There is a [[Rules update 2026#Fortifications and Citadels|rules update]] that discusses the changes in more detail.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made changes to several rituals that interact with fortifications. This includes:&lt;br /&gt;
* [[Hammers of the Brilliant Shore]] and [[Stalwart Stand on Solid Ground]] explicitly affects only the bastion of a fortification.&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial Lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted. We&#039;re currently still assessing existing fortifications, and outstanding opportunities and will update them as we go.&lt;br /&gt;
&lt;br /&gt;
==Dadford Road Exit Plan==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2025&#039;&#039;&#039;&lt;br /&gt;
There are new instructions for when you are [[Dadford_Road_Campsite#Departure|exiting Dadford Road campsite at the end of this final event]]. Please make sure you follow the instructions carefully to save time for you and everyone else!&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the duration of effect for [[Chimes of Annulment]] from one minute to ten minutes. The previous short duration left too little margin for error to make it an appealing option on battles. The new time is designed to be difficult - but more achievable. The recent conjunctions involving the Lock and the Key provide an IC justification for the change if one is needed.&lt;br /&gt;
&lt;br /&gt;
==Varushka Embroidery and Weaving==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Varushka_culture_and_customs#Embroidery_and_Weaving|Varushka culture and customs]] page with an entry on embroidery and weaving, following the completion of the Great Hall of Fabric Arts in Delev.&lt;br /&gt;
&lt;br /&gt;
==Sodality Limitations==&lt;br /&gt;
* &#039;&#039;&#039;05/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Imperial_sodality#Limitations|limitations on titles appointed by Imperial sodalities]]. If they elect a national position it must be revocable by the relevant national assembly. &lt;br /&gt;
&lt;br /&gt;
==Walls of Holberg==&lt;br /&gt;
* &#039;&#039;&#039;23/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve fixed an error in the database for the location of the Walls of Holberg. The city of Holberg is in the region of Holfried - which is where the walls are canonically - not neighbouring Holmauer (which was once walled, but the walls were long since destroyed by the Druj).&lt;br /&gt;
&lt;br /&gt;
==Detect Magic==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the Discern Arcane Mark effect of [[detect magic]] to instead be [[Detect_magic#Discern_Mark|Discern Mark]]. We have made clear that it also functions to identify when the casting magician shares a [[Mark of Fellowship]] with the target.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some updates to the [[judgement]] of [[Rewarding]]. It explains how the virtue fund relates to wains of mithril, weirwood, and white granite and discusses more ways the judgement can be used.&lt;br /&gt;
&lt;br /&gt;
==Rule of Risk and Reward==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, researchers at the Lyceum have discovered a way to add additional targets to this ritual.&lt;br /&gt;
&lt;br /&gt;
==Sum of the Parts==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, it is not necessary when casting [[Sum of the Parts]] for the three additional participants to take damage. Supporting the target with words of encouragement or similar roleplaying is sufficient to power the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Sun Chamber==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a new sodality - the [[Sun Chamber]] to the game. This is a powerful [[Imperial sodality]] whose membership is restricted to citizens aged 14-18. The aim is to directly address the fact that Empire can be a very inaccessible game for players before they turn twenty. The new sodality exists to help members gain positions of power and influence in the Empire and encourage members to approach existing problems in new ways.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Empty Heart==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the ritual [[Secrets of the Empty Heart]] to make it explicit that you can use the special ability granted by the [[enchantment]] even if you are under the effect of [[Calls#WEAKNESS|weakness]], [[Combat#Dying|dying]], or [[Combat#Terminal|terminal]]. This is a special case where an active ability can be used when in a state where it would normally not be possible.&lt;br /&gt;
&lt;br /&gt;
==Navarr Wayhouse==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2025&#039;&#039;&#039;&lt;br /&gt;
We have created a new page that contains all the rules for a [[Navarr wayhouse]] [[commission]]. Most of the details are based on the information we provided in the original wind of fortune, but where we have made some changes, these new rules will not affect any motions passed at the Spring Equinox or earlier. The [[387YE_Spring_Equinox_Senate_sessions#Construct_Wayhouse_in_Ossium|wayhouse in Ossium]] is fine to be built with [[mithril]] and produce [[Game_items#Mana_Crystals|mana crystals]]. Any new wayhouses will all have to follow the new rules and can only be built using a Senate motion or an Imperial title with the power to commission a wayhouse.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve stubbed the new page for the next few days, while we finalise any changes for new wayhouses. We&#039;ll remove the stub once that process is complete.&lt;br /&gt;
&lt;br /&gt;
==Historical Researchers==&lt;br /&gt;
* &#039;&#039;&#039;09/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an [[Historical_research#Ser_Eddard_d&#039;Argenteux|additional researcher]] to the list of senior historical researchers. This is to cover historical research into topics for which research into songs, stories, legends, and myth might be the most appropriate avenue of inquiry. &lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;4/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the upkeep for a [[college of magic]] and for a [[runeforge]], and introduced a new rule on the maximum number of such facilities that the Empire can support. The old rules for upkeep were somewhat incomprehensible, the new rules are much easier to understand and make it much easier for us to run plot around these important commissions. There is more detail on the update on the [[Rules_update_2025#Colleges_and_Runeforges|rules update wiki page]] explaining the changes, the impacts and the reasoning for them.&lt;br /&gt;
&lt;br /&gt;
==Senate==&lt;br /&gt;
* &#039;&#039;&#039;2/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated several pages on the running of Senate. We&#039;ve extended the description of [[Senate_session#Expert_Witness|expert witnesses]] to match how it is working in practice and included a copy of the Civil Service&#039;s guidance for expert witnesses. As part of this, there is a new rule that senators [[Senator#Limitations|can&#039;t act as expert witnesses]] themselves.&lt;br /&gt;
&lt;br /&gt;
We also updated the page on [[Senate_session#Sunday_session |Senate sessions]], introducing stricter plans on Sunday to help the session finish promptly.&lt;br /&gt;
&lt;br /&gt;
==Ritual Theory==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[ritual theory]] page. It was already huge, so we&#039;ve split some of the content up into logical chunks on new pages, creating a page for the [[limits of magic]] as well as one on the [[laws of magic]]. We&#039;ve significantly overhauled the content on [[eternals and rituals]] and created a new page for that also - there is a lot of additional information there now for players whose characters are involved with ritual magic.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a page on [[war magic]] which discusses the possibilities and potential of using the realms to enchant armies, military units and fleets. This page reflects the changes we&#039;ve made earlier this year, but brings a lot of the key information together, so that it is one place. &lt;br /&gt;
&lt;br /&gt;
==Herbal==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the details for a [[Potion#Herbal|herbal]]; something similar to a [[Magic_items#Schema|schema]], but for one or more potions. The entry shows how they are made, how they can be added to Imperial lore, and how they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Towerjacks==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the &#039;&#039;dig in&#039;&#039; order of the [[Army qualities#Engineer|engineer]] quality to exclude the mustering of [[Army|armies]] and [[navy|navies]] from their ability to speed up a [[commission]].&lt;br /&gt;
&lt;br /&gt;
==New Characters and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the system so that it is no longer possible for players to create new characters in territories that have been completely conquered - that is, territories which are receiving the [[Resource#Conquered_Territories|conquered territory]] penalty. This is partly done to ensure new players unfamiliar with the state of the campaign do not make the mistake of starting in a territory where they will face significant additional challenges. &lt;br /&gt;
&lt;br /&gt;
==Citadels==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for citadels, the new commission type from the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune. (Citadels have since been replaced with new rules for fortifications).&lt;br /&gt;
&lt;br /&gt;
==Vines and Symbols==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Vine#Costume|costume]] section of the Vine page to make clear that it is not appropriate to use a square red diamond on its own as part of costume, to avoid accidentally breaching the Geneva Convention by using a symbol of the [https://en.wikipedia.org/wiki/International_Red_Cross_and_Red_Crescent_Movement International Red Cross and Red Crescent Movement]. &lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a change to the [[Arcane_projection#Preparing_an_Arcane_Projection|deadline for submission]] of [[arcane projection|arcane projections]]. Rather than the late booking deadline, the deadline for the Spring Equinox will be the early booking deadline, and after that the deadline will permanently shift to the close of downtime. You can read more about it in the [[387YE_Spring_Equinox_interlude#Arcane_Projections|Spring Equinox interlude]].&lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the email address for players who run a [[college of magic]] or [[runeforge]] to send their submissions to. Rather than rules, they should now be sent to {{plot}}. The deadline for submissions (the end of downtime) remains unchanged.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a [[glossary]] page to the wiki with some more information on common terms used in Empire and LRP as a whole. We expect this to be updated on a semi-regular basis as more terms come to light. Any queries or suggestions can be sent to [mailto:wiki@profounddecisions.co.uk wiki@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
==Dreamcatchers==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Dreamcatcher Dreamcatchers] will be inappropriate for use in [[costume]] at Empire from event three this year onwards. We want to avoid using items that are culturally sacred in real life because it is more difficult to ignore their real world significance and we don&#039;t want to disrespect people&#039;s beliefs. We&#039;ve managed to speak to some of the players affected already, and everyone has responded very positively, but we realise we haven&#039;t been able to speak to everyone about this change - hence the reason for two events&#039; grace to allow players to make any changes needed to their costume.&lt;br /&gt;
&lt;br /&gt;
==League Look and Feel==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have rewritten [[the League look and feel]] to move beyond from the more restrictive costume options presented by the original brief. We do want the League to have a really clear visual look that defines the nation, but we want to ensure that it includes garments that everyone can feel confident wearing.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have update the combat rules for Empire to say that head hits will not be allowed at any events in 2025. We are trialling the new rules, so please see the [[Rules_update_2025#Combat|rules update page]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
* &#039;&#039;&#039;28/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a fourth option to the [[declaration]] of [[alignment]], that of [[alignment#Acceptance|Acceptance]], as a result of opportunities created by plot over the last year or so. This allows the Conclave to accept or refuse an offer from an eternal, in a manner that the Archmage of the appropriate realm can also use.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;25/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to rituals that [[enchantment|enchant]] an [[Army|Imperial army]]. Almost every army enchantment ritual has changed in some fashion. It is no longer possible to change the [[Army qualities|quality]] of an army with magic, and the resonant effects for each realm have been much more clearly defined. You can find out more about these changes in the accompanying [[rules update]].&lt;br /&gt;
* [[Swords in the Noonday Sun]] ([[Urizen lore]]; Summer 80): now fills soldiers with supernatural prowess, increasing the strength of an army by the equivalent of 1000 extra warriors. It&#039;s also gained an option for additional targets. The roleplaying associated with it has also changed, meaning it is no longer considered a ritual that uses savagery to create its effect.&lt;br /&gt;
* [[Find the Best Path]] (Autumn 80): Now grants a campaign army the ability to move through an additional territory, rather than granting the [[Army qualities#Fast|fast]] quality. The magnitude has been lowered to 80, and an option to include additional targets has been added.&lt;br /&gt;
* [[Quickening Cold Meat]] (Winter 120): We&#039;ve reduced the magnitude of the ritual and been significantly clearer about the unpredictable dangers associated with the ritual.&lt;br /&gt;
* [[Machines of Destruction]] (Autumn 135): No longer offered by [[Estavus]] and removed from the [[Mystic scrolls of Estavus]] page.&lt;br /&gt;
* [[Loosen the Shackles]] ([[Urizen lore]]) Winter 120): now gives an enchanted army the equivalent of 4,000 extra soldiers but only for purposes of inflicting casualties on an enemy. The magnitude has increased to 120. It still draws on the forbidden power of [[Agramant]].&lt;br /&gt;
* [[Why Sulemaine Walked Away From The Baker]] (Winter 80): The effects of the ritual have been increased. In addition to making the army more resistant to effects related to poison and venom, it also reduces damage suffered from other means.&lt;br /&gt;
* [[Bound by Common Cause]] (Autumn 80): has had its effect completely redesigned and now reduces the upkeep of an army while providing potential narrative bonuses.&lt;br /&gt;
* [[Fire on the Water]] and [[Eyes of the Hills]] cannot currently be cast; we are still deciding how to deal with them.&lt;br /&gt;
&lt;br /&gt;
The change has also affected some non-enchantment rituals.&lt;br /&gt;
* [[Eyes of the Sun and Moon]] (Day 14): now provides information about enchantments on armies and fortifications in the territory scried.&lt;br /&gt;
* [[Eye of the High Places]] (Day 14): now provides information about large-scale effects on a territory. &lt;br /&gt;
* [[Dreams in the Witch House]] (Night 14): has been reworked to make it better reflect the way the ritual had evolved in play and to widen the kind of information it provides. The magnitude has increased to 14, bringing it into line with similar divinations.&lt;br /&gt;
&lt;br /&gt;
==Fleet Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2025&#039;&#039;&#039;&lt;br /&gt;
In conjunction with our [[#Military Unit Enchantments|changes to military units]], we&#039;ve also updated the way a [[fleet]] acts in [[downtime]]. As with military units, we&#039;ve streamlined the actions that can be taken by a fleet captain, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any fleet captain can take, and defined others more closely. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update. The magnitudes of rituals have not changed, nor has the amount of benefit they provide; we&#039;ve just defined what action that benefit applies to more clearly.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Blood and Salt]] (supports raiding), [[Winds of Fortune]] (supports trading), [[The Lure of Distant Shores]] (supports trading), [[Sular&#039;s Promise]] (supports trading), [[Golden Voyage]] (supports questing), [[Muffled Oar]] (supports scouting), and [[Piranhas Devour the Kraken]] (supports campaigning). The ritual &#039;&#039;Shroud of Rolling Fog&#039;&#039;, which is not in Imperial lore, has likewise been adjusted to support a single category of fleet action. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a new ritual to Imperial Lore: [[Wolves of the Hungry Sea]] (Winter 12) that is used to support guarding actions.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
* &#039;&#039;&#039;18/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several significant changes to the procedures and benefits of creating an [[Imperial sodality]]. Key among them is the idea that a truly Imperial sodality is capable of wielding legal powers and appointing titles; that anyone can become a voting member of an Imperial sodality simply by receiving a ritual mark; that one can only be a voting member of a single Imperial sodality; and that their creation and upkeep are now much more clearly defined. This has also involved an addition to the powers of [[The Throne#The Great Councils|the Throne]], [[Powers of the Imperial Senate#Imperial Sodalities|Powers of the Imperial Senate]], and [[New_Imperial_titles#Well_Worn_Paths|New Imperial titles]]. There&#039;s also a new ritual in Imperial Lore - [[Mark of Fellowship]] - that supports membership of an Imperial Sodality. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also written a [[Rules update 2025#Imperial Sodalities|Rules Update]] discussing the changes.&lt;br /&gt;
&lt;br /&gt;
==Runa&#039;s Gift==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a page for [[Runa&#039;s Gift]] to the wiki and the recipe list is now available for [[Surgical_skills#Apothecary|apothecaries]] to learn. These potions come as a result of the [[Yerende]] joining the [[Imperial Orcs]] and use [[realmsroot]]. Anyone who has the necessary ingredients in their inventory and has learned the recipe list can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] before the &#039;&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of April&#039;&#039;&#039; to mix potions from this recipe list before the event.&lt;br /&gt;
&lt;br /&gt;
==Military Unit Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025 &#039;&#039;&#039;&lt;br /&gt;
We&#039;ve overhauled the way [[military unit|military units]] act in [[downtime]]. The focus has been on streamlining the actions that can be taken by a player with that resource, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any military unit can take (such as mercenary work or seeking glory) as well as a small number of adventures available to specific nations or archetypes. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports, and to remove rituals that supported multiple actions. Some magnitudes have shifted up or down as well. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Merciless Wrath of the Reaver]] (supports raiding), [[Raise the Standard of War]] (supports campaigning), [[Clarion Call of Ivory and Dust]] (supports campaigning and has also gained an [[#Assurances|assurance]]), [[Shroud of Mist and Shadow]] (supports raiding, magnitude lowered), [[Clad in Golden Raiment]] (supports campaigning and the magnitude has increased to 6), [[Sharp Eyes of the Corsair]] (supports scouting), [[Lions of Phoenix Reach]] (supports campaigning), [[Carve the Crystal Guardian]] (supports campaigning), and [[Conclave of Trees and Shadow]] (supports scouting).&lt;br /&gt;
&lt;br /&gt;
As well as rituals in Imperial Lore, there have also been changes to these [[Urizen lore]] rituals: [[Aspect of the Mountain]], [[Peregrine and Ichimos]], and [[Raise the Dragonsworn Cohort]] (all now explicitly support the guarding action), [[Unleash the Beasts Within]] (the magnitude has increased to 16, and the enchantment now supports the campaigning action). &lt;br /&gt;
&lt;br /&gt;
These changes have also affected a few rituals that are not in either Imperial lore or Urizen lore. Specifically, [[Accoutrements of War]] (supports campaigning, no longer provides green iron), and &#039;&#039;Weaver at the Web&#039;&#039; (supports scouting actions).&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also introduced a new ritual, [[Feast of Heroes]], a [[Summer magic]] enchantment that supports military units taking a [[Military unit#Questing|questing]] action.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Assurances &amp;lt;!--I--&amp;gt;==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2025&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added [[Ritual_theory#Agreement|assurances]] and [[eternal|eternals]] to the pages of a number of rituals. This is a result of the [[Unfettered Mind]] having been instructed to [[385YE_Summer_Solstice_Conclave_sessions#Concord_:_Study_Rituals|investigate]] the ritual [[Dripping Echoes of the Fen]] by the Imperial Conclave, and the continuation of the order&#039;s efforts. Any member of the order can roleplay that they were part of this research; appropriate stories might involve tracking across the Empire, careful discussion with scholars, or &amp;lt;!--staring at dusty scrolls for hours--&amp;gt;negotiations with isolated covens for snippets of information.&lt;br /&gt;
{{div col|colwidth=30em}}&lt;br /&gt;
*[[Balanced Scales of Lann]]&lt;br /&gt;
*[[Carve the Crystal Guardian]]&lt;br /&gt;
*[[Challenge the Iron Duke]]&lt;br /&gt;
*[[Clarion Call of Ivory and Dust]]&lt;br /&gt;
*[[Conclave of Trees and Shadow‎‎]]&lt;br /&gt;
*[[Crystalline Focus of Aesh]]&lt;br /&gt;
*[[Dripping Echoes of the Fen]]&lt;br /&gt;
*[[Ephisis&#039; Scale]]&lt;br /&gt;
*[[Fire in the Blood]]&lt;br /&gt;
*[[Forge the Wooden Fastness]]&lt;br /&gt;
*[[Frozen Citadel of Cathan Canae]]&lt;br /&gt;
*[[Gift of Knowledge]]&lt;br /&gt;
*[[Kimus&#039; Glaring Eye]]&lt;br /&gt;
*[[Lions of Phoenix Reach]]&lt;br /&gt;
*[[Prowess of the Golden Magician]]&lt;br /&gt;
*[[Pallid Flesh of the Dead King]]&lt;br /&gt;
*[[Quickening Cold Meat]]&lt;br /&gt;
*[[Sift the Dreamscape&#039;s Sands]]&lt;br /&gt;
*[[Sorin&#039;s Chastising Touch]]&lt;br /&gt;
*[[Sorin&#039;s Rite of Agony]]&lt;br /&gt;
*[[Swim Leviathan&#039;s Depth]]&lt;br /&gt;
*[[The Basalt Citadel]]&lt;br /&gt;
*[[Tribute to the Thrice-Cursed Court]]&lt;br /&gt;
*[[Whispering Shadow Courtiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Realms and their Inhabitants==&lt;br /&gt;
* &#039;&#039;&#039;25/01/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve done an overhaul of the [[realm]] and [[eternal]] pages adding examples and further details about each of the realms and the powers and restrictions of eternals. We have also added the [[Inhabitants of the realms]] page which goes into detail about the various creatures that live in each of the realms.&lt;br /&gt;
&lt;br /&gt;
==Links on the Tactical Map==&lt;br /&gt;
* &#039;&#039;&#039;29/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added links to each territory - and some important areas like the Semmerlak or the Bay of Catazar - to the [[Map - Coloured Territories|coloured territories]] map page. It is now possible to click on an area of the map to be taken to the specific territory&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Names of the Chain==&lt;br /&gt;
* &#039;&#039;&#039;05/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve swapped the names of star #1 and star #5 on [[the Chain]]. The writer had confused his left and right and got the anchor at the wrong end of the constellation.&lt;br /&gt;
&lt;br /&gt;
==Arcane Gambit and Ilium==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Thief&#039;s Arcane Gambit]] and the [[Ilium#Removing_a_Permanent_Effect|ilium]] page to detail how an [[enchantment]] that has been made permanent with [[ilium]] can be moved by that Night ritual. The magnitude required is based on the total amount of ilium that could/should have been used to make the enchantment permanent without any [[opportunity]] being taken into account.&lt;br /&gt;
&lt;br /&gt;
==Throne Judgement==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[the Throne]], providing them explicitly with the ability to raise a [[judgement]] [[The Throne#Member of the Assembly of Nine|in the Assembly of Nine only]] in the event they do not control a [[congregation]].&lt;br /&gt;
&lt;br /&gt;
==Assignment==&lt;br /&gt;
* &#039;&#039;&#039;10/09/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the power of [[Powers_of_the_Imperial_Senate#Assignment|assignment]] to set down that a motion to assign a territory is always raised as an administrative motion by the Speaker for the Senate. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;31/08//2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[veto]] to remove the ambiguity about when a veto held over from the previous event ends. We have put a fixed end point, 10pm on Saturday night. The [[Rules_update_2024#Veto|rules update]] page contains the OOC reasoning and the IC justification for this edit.&lt;br /&gt;
&lt;br /&gt;
==Proxies and Resigning==&lt;br /&gt;
* &#039;&#039;&#039;22/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an entry to the [[Proxy#Restrictions|restrictions]] of what a proxy can do. It is not possible for a proxy to resign on behalf of the title holder as that is not a power of a specific Imperial title. &lt;br /&gt;
&lt;br /&gt;
==Maps of Otkodov==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added a note that was missing to the [[Otkodov]] page making clear that the Empire only has a strategic map of [[Verthandi]]. When the first spy network was created the entirety of Otkodov was mapped in error. To gain access to strategic maps of the other territories of the Thule additional [[spy network|spy networks]] would need to be constructed and [[Military_unit#Scout_an_Area|supported]] in the normal fashion.&lt;br /&gt;
&lt;br /&gt;
==Senate Voting==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Senate motion]] page to remove an option for secret voting. We&#039;ve removed it because it hadn&#039;t been used in years if ever, because supporting it logistically would have been a massive hassle, but mostly because it runs contrary to the major design elements of Empire around the operation of politics within the game.&lt;br /&gt;
&lt;br /&gt;
==Audio recordings==&lt;br /&gt;
* &#039;&#039;&#039;09/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[photography]] rules to remove the option to make audio recordings at events. On further consideration we were convinced that audio recording was much closer to filming and should follow the same rules and guidelines. As a general rule of thumb we want to minimise intrusion: we permit people to take photographs, but that is the limit.&lt;br /&gt;
&lt;br /&gt;
==Black Plateau Template==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2024&#039;&#039;&#039;&lt;br /&gt;
We have changed the formatting for the Black Plateau template that we use to increase readability and in an attempt to avoid eyestrain. It has changed from black text on a grey background to white text on a black background.&lt;br /&gt;
&lt;br /&gt;
==Fleet Great Work Restrictions==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great work]] page making clear that a great work that supports [[fleet|fleets]] can only be built in a region with the coastal [[Region qualities|quality]].&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[Whispers_through_the_Black_Gate#OOC_Elements|OOC elements]] of [[Whispers through the Black Gate]] to add a little clarity to what happens if you want to summon the spirit of a dead NPC.&lt;br /&gt;
&lt;br /&gt;
==Sung and their Counsel==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a couple of tiny changes to the [[Sung]] page, to provide more context for the kind of mysteries that the eternal encourages you to probe and look into and those mysteries she prefers to stay hidden. We&#039;ve coupled this with a set of updates to the main ritual that draws on Sung&#039;s power [[Clear Counsel of the Everflowing River]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve decided to change the way we respond to queries to Sung to try and provide more useful information going forwards. We want to keep some of the enigmatic quality of the responses, which some of those players casting the ritual currently enjoy - but we want to make it easier to get more useful insight, guidance and wisdom from the ritual.&lt;br /&gt;
&lt;br /&gt;
To help us do that we&#039;ve changed the way we&#039;ll be responding to the ritual going forwards. We created a set of guidelines for the style of responses that we&#039;ll give to the different kinds of questions we&#039;ve been getting up to now. Hopefully this means that where we can provide some useful information or clues to players about a plot we&#039;ll be able to continue to do that, but where Sung can&#039;t or won&#039;t give an answer we&#039;ll be able to respond in a way that makes clear why that is the case.&lt;br /&gt;
&lt;br /&gt;
The goal with these changes is to make the ritual more useful to players but also make it easier for us to produce the responses. We want to emphasize the roleplaying interaction with Sung - but allow the eternal more freedom to give out more useful information when it exists.&lt;br /&gt;
==Martial Titles==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have added [[Captain of the Throne Guard]] to the list of martial titles because of their duties to defend the Throne. There is no requirement to pick a skilled fighter for the role - it has many other duties besides fighting - but it is acceptable for the Throne to include such considerations when picking who they want for the Throne Guard.&lt;br /&gt;
&lt;br /&gt;
==Savagery and Fire on the Water==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the declaration of [[interdiction]] from [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_%3A_Savagery_of_Armies|Autumn Equinox 385YE]] to include the ritual [[Fire on the Water]] and added a note to the page for the ritual. This was missed at the time as being a ritual that was covered by the interdiction.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[endorsement]] to make clear that you cannot use it to permit a sorcerer to carry out an act of magic that is illegal for them to do. Endorsement cannot be used to undermine Conclave itself, so it Conclave has declared someone a sorcerer, it&#039;s not possible to supersede that with endorsement.&lt;br /&gt;
&lt;br /&gt;
==Guiding an Order==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have formalised how [[Concord#Guiding_an_Order|guiding an order]] using a Declaration of [[Concord]] works. It now requires 20 mana crystals directly from the [[Conclave_vault#The_Font|Font]] and can only be used as a result of an opportunity, unless specified otherwise. It continues to require the use of one of the order&#039;s two declarations.&lt;br /&gt;
&lt;br /&gt;
==Territory Curses==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to ritual curses that work on the [[territory]] level. All such curses now explicitly have the chance to have unexpected effects depending on where and when they are cast. We&#039;ve added a section to the [[curse]] page detailing this. There have also been other changes made to several specific curses.&lt;br /&gt;
* [[Icy Maw Devours the Spark of Essence]] has increased in magnitude to 30 (previously 15), and now inflicts a fixed penalty on mana sites. We also removed the lethargy and depression [[roleplaying effect]] element.&lt;br /&gt;
* [[Naeve&#039;s Twisting Blight]] has increased in magnitude to 30 (previously 15), and now inflicts a set 72 ring penalty on a farm rather than the previous 50% penalty.&lt;br /&gt;
* [[Foam and Spittle of the Furious Sea]] places a 2 rank penalty on fleets, and no longer harms navies moving through the target territory.&lt;br /&gt;
* [[Thunderous Deluge]] reduces resource production by two ranks rather than a percentage.&lt;br /&gt;
* [[Rivers of Life]] and [[Rivers Run Red]] have remained the same but we&#039;ve added boxes discussing some of the unique peculiarities of the rituals.&lt;br /&gt;
* [[Winter&#039;s Ghosts]] affects all resources save [[congregation|congregations]], but inflicts a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Mountain Remembers Its Youth]] does not harm armies that move through the territory. Its effects apply to mines and forests as well as farms, and inflict a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Thunderous Tread of the Trees]] requires a region with the forest quality (it no longer works on marshes). It no longer affects armies passing through the territory, and reduces production of all personal resources in the territory except fleets.&lt;br /&gt;
* [[The Flower is Withered on the Stalk]] remains unchanged but we added a boxout laying out more clearly the limitations of the curse.&lt;br /&gt;
&lt;br /&gt;
==Pronunciation Guide==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have deleted the pronunciation guide page from the wiki. Anyone who has a query on how we pronounce something is welcome to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to ask.&lt;br /&gt;
&lt;br /&gt;
==Fire Safety==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Site_safety#Pyrotechnics|site safety]] page with updated rules for the limited use of small pyrotechnics at events.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;28/05/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a minor edit to the [[Dedication#Dreams|dreams]] section of the [[dedication]] skill to replace &amp;quot;priest of the Way&amp;quot; with &amp;quot;a priest who is not dedicated to a specific virtue&amp;quot;. The former wording was a holdover from the period where dedication was linked to the assembly a priest was part of. The new wording makes in explicit that the ability to pick any Virtue for oracular dreams is for priests that are not dedicated.&lt;br /&gt;
&lt;br /&gt;
==Senatorial Elections==&lt;br /&gt;
* &#039;&#039;&#039;23/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[Dawn leadership]] to add confirmation that nobles must be physically present in the Glory Square unless there are any accessibility issues that make that difficult. In that case our team will make whatever accommodations are needed to support a player.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated [[Wintermark_political_leadership|Wintermark leadership]] to change the duration of the election from one hour to half an hour. This is based on feedback that candidates were unduly having to wait around much longer than the election practically needed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[Varushka leadership]] to better describe how it works in practice and to make clear that the right of witness does apply to the part of the meeting dedicated to picking the senator.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[League leadership]] to remove the requirement not to exchange bonds before the start of the election. This was unenforceable in practice and needlessly restrictive. Empire is meant to be a deeply political game and we&#039;d like players to have the first half of the summit to engage in as much roleplaying as they want over the exchange of voting bonds.&lt;br /&gt;
&lt;br /&gt;
==Warding Rituals==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an OOC note to the rituals that ward an area to make clear that you must inform a ref about it before you pass through the [[Sentinel Gate]] and get the props you are planning on using checked. The affected rituals are :&lt;br /&gt;
* [[Hold Back Frozen Hunger]]&lt;br /&gt;
* [[Retreat to the White Caves]]&lt;br /&gt;
* [[There Is No Welcome Here]]&lt;br /&gt;
* [[Wardens of the Black Waste]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Orcs==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2024&#039;&#039;&#039; &lt;br /&gt;
We&#039;ve made extensive updates to the [[Imperial Orcs]] pages, primarily related to the introduction of [[sept|septs]]. This also touches on a number of other elements including the introduction of a new group archetype (the coterie) and changes to the way ancestors work. Many pages now have additional information on them, but the biggest changes are:&lt;br /&gt;
* Addition of the six septs: [[Ethengraw]], [[Illarawm]], [[Sannite]], [[Sunstorm]], [[Tamazi]], and [[Yerende]]&lt;br /&gt;
* Revision of the [[Imperial Orcs religious beliefs]] page&lt;br /&gt;
* Addition of [[Imperial Orcs culture and customs#Septs|septs]] to the [[Imperial Orcs culture and customs]] page.&lt;br /&gt;
* Addition of [[Imperial Orcs magical traditions#Spiritweaving|Spiritweaving]] to the [[Imperial Orcs magical traditions]] page.&lt;br /&gt;
* We&#039;ve removed the Imperial Orcs lineage and species page as the information on that page was now redundant.&lt;br /&gt;
New characters can select their sept during character creation. Existing characters can change their sept by emailing [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. You can also change sept during play by engaging in the [[Imperial Orcs religious beliefs#The Living Bridge|appropriate ceremony]] then going to GOD.&lt;br /&gt;
==League Orcs==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[the League]] brief to incorporate new material relevant to playing an [[orc]] in [[the League]], reflecting current developments. It is now possible for players creating a new character in the League to choose whether they are playing an orc or a human.&lt;br /&gt;
&lt;br /&gt;
As part of the change we&#039;ve made a number of updates to several League pages:&lt;br /&gt;
* [[The League|Introduction]]&lt;br /&gt;
* [[The League people|The people]]&lt;br /&gt;
* [[The League culture and customs|Culture and customs]]&lt;br /&gt;
* [[The League look and feel|Look and feel]]&lt;br /&gt;
* [[The League history|History]]&lt;br /&gt;
* [[The League religious beliefs|Religious beliefs]]&lt;br /&gt;
* [[The League magical traditions|Magical traditions]]&lt;br /&gt;
&lt;br /&gt;
==Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;04/03/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new wiki page for [[Cold Sun]], the cruelly impassive eternal of the Day realm whose forces are currently threatening a number of locations in the Empire. While this is mostly a campaign update, we&#039;ve included it here because we have taken the winter to tinker with some of the stats of the heralds involved to try and make them more interesting and engaging to fight against, so there are some rules changes. Also, in the past there has been some confusion over the abilities of the heralds of Cold Sun. They are very much not [[Calls#Monstrous_Creatures|monstrous creatures]] so they take the effects of all calls that hit them legitimately, including the effects of [[weakness]]. There is no indication that looting heralds of Cold Sun will result in any kind of curse, nor are they able to reflect back calls. There was some confusion early on due to the way that the brief was delivered before the first block of skirmishes at E3 2023. We have taken all steps possible to try to ensure that this doesn&#039;t happen again. Part of the reason for us presenting this information here as clearly as possible is to ensure that those going on skirmishes can have some idea of what they might be up against.&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;21/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the language around sanctioned events. Previously, &amp;quot;sanctioned event&amp;quot; included both any event taking place in the continuity of the Empire campaign world, and specifically events containing plot elements. We&#039;ve explicitly renamed the kind of event with plot, NPCs, and combat as a &amp;quot;plot event&amp;quot;, leaving &amp;quot;sanctioned event&amp;quot; to refer to all events not run by Profound Decisions that are considered part in the Empire campaign.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a section of additional guidance on [[Sanctioned_event_advice#Communication_Magic|Communication Magic]] at sanctioned events. While it can&#039;t be used to speak to off-stage NPCs in the wider world, it is possible for the creators of a plot event to use certain types of communication magic within the context of their plot.&lt;br /&gt;
==Tisanes of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Usher&#039;s Decoction]] and [[Tisanes of the Labyrinth#Waywalker&#039;s Suffusion|Waywalker&#039;s Suffusion]] to be [[Potion#Tonics|tonics]]. This means their effects cannot be stacked with each other.&lt;br /&gt;
&lt;br /&gt;
==Aspect magic==&lt;br /&gt;
* &#039;&#039;&#039;16/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the magical tradition formerly known as &#039;&#039;totem magic&#039;&#039; to [[aspect magic]] as it more accurately reflects the function of that tradition. We have also taken the opportunity to change the term for calling on aspects of mundane animals in magic to [[Aspect_magic#Beast_Magic|beast magic]] rather than &#039;&#039;spirit animals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Liao Ceremony Cooperation==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the [[Religious skills#Cooperation|cooperation]] section on the [[religious skills]] page to make it clear that it is [[dedication]] and not membership of a [[Assembly#The_Virtue_Assemblies|virtue assembly]] that determines who a character can perform a &#039;&#039;virtue ceremony&#039;&#039; in cooperation with. Now that it is possible for a character to be dedicated to one virtue, but a member of a different Virtue assembly through the use of the preaching [[Congregation#Downtime options|downtime option]], the original wording was open to misinterpretation.&lt;br /&gt;
&lt;br /&gt;
==Synod Votes and Lay Members==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the reference to &amp;quot;appropriate virtue assembly&amp;quot; from the [[Sinecure#Synod_Votes|Sinecure]] page, with regard to people who are not members of the [[Synod]] gaining votes. Since the introduction of [[Congregation#Downtime_Options|preaching]] as the method for determining Virtue assembly membership, there is no way for someone without a [[congregation]] to be part of a Virtue assembly, and someone with a congregation is already a member of the Synod. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
On the [[Senate]] page, we&#039;ve changed the word &amp;quot;exercised&amp;quot; for &amp;quot;submitted&amp;quot; and added a line making it clear the usual [[Veto#Timing|timing]] rules apply in the event the veto is being submitted following the Senate session on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Medium Armour==&lt;br /&gt;
* &#039;&#039;&#039;17/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the names of certain [[:Category:Medium Armour|medium armour]] to avoid confusion since the [[Rules_update_2022#Armour|change]] to what counts as different types of armour. This has had no effect on the mechanical effect of the magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mithril Shirt&#039;&#039; is now [[Bloodamber Hauberk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tombsteel Guardian&#039;&#039; is now [[Tombshroud Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wardensweave Scale&#039;&#039; is now [[Wardensweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Runemail&#039;&#039; is now [[Runebound Ward]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Splint Mail&#039;&#039; is now [[Cerulean Protector]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mediator&#039;s Mail&#039;&#039; is now [[Scrivener&#039;s Guard]]&lt;br /&gt;
&lt;br /&gt;
In addition we have also changed &#039;&#039;Oathkeeper&#039;&#039; to [[Vowkeeper]] and &#039;&#039;Alderman&#039;s Edge&#039;&#039; to [[Alder&#039;s Edge]]&lt;br /&gt;
&lt;br /&gt;
==Secrets of Skilful Artifice==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to [[Secrets of Skilful Artifice]]. The donor [[Crafting skills#Artisan|artisan]] now chooses what skill to share via the ritual, and may choose to share nothing. This partly resolves some inconsistencies with how the knowledge the ritual shares was determined, and better defines how it works with Runesmith&#039;s Law and similar effects.&lt;br /&gt;
&lt;br /&gt;
==Runesmith&#039;s Law==&lt;br /&gt;
* &#039;&#039;&#039;3/1/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated both [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s Law]] and [[Secrets of Skilful Artifice]] to make it clear that using magic to temporarily share knowledge of how to make a unique Wintermark magic item triggers the geas not to share this knowledge. The result is that the artisan donating the knowledge to someone outside their nation permanently loses access to Runesmith&#039;s Law.&lt;br /&gt;
&lt;br /&gt;
==Farms and Businesses==&lt;br /&gt;
* &#039;&#039;&#039;14/12/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to both [[Farm#Production|farm]] and [[Business#Production|busniess]] resources to make it clearer that the income they provide represents disposable income rather than being the sum total of their seasonal production. Expenses, lifestyle, and taxes all exist below the abstraction layer.&lt;br /&gt;
==Regalia==&lt;br /&gt;
* &#039;&#039;&#039;11/12/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a section on the [[New Imperial titles]] page which explains how the Imperial Senate can add [[New_Imperial_titles#Regalia|regalia]] to a title. &lt;br /&gt;
==Ossium Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;31/08/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight alteration to the [[Culling_the_threat#Dripping_Echoes|Culling the threat]] wind of fortune in the section about creating a permanent magical fortress in the Drownbark Forest. We&#039;ve made it clear that the &amp;quot;no upkeep&amp;quot; element of the permanent magical fortress is part of the [[opportunity]], and not a standard part of making a magical fortress permanent. The precise mechanics of creating a permanent magical fortress would be determined on case by case basis.&lt;br /&gt;
==Appraisal==&lt;br /&gt;
* &#039;&#039;&#039;08/08/2023&#039;&#039;&#039;&lt;br /&gt;
Now the [[Senate]] can perform &#039;&#039;two&#039;&#039; [[appraisal|appraisals]] each season, we&#039;ve added [[Appraisal#The_Prognosticators_Office|a note]] to the power as to how the Imperial Auditor will proceed if both name the same researcher.&lt;br /&gt;
==Recognition==&lt;br /&gt;
* &#039;&#039;&#039;25/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a new use for the judgement of [[Recognition]]; allowing the [[Assembly#General_Assembly|General Assembly]] to recognise someone as an explicitly false exemplar or paragon. A judgement of recognition used in this way can only be raised in the General Assembly and always requires a greater majority to pass.&lt;br /&gt;
&lt;br /&gt;
==Spiral Strategy==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2023&#039;&#039;&#039;&lt;br /&gt;
The [[Spiral]] page has been tweaked slightly, naming the [[Spiral#The_Passes|Apulian Way]] as the connection between the territory and the Grendel nation, and adding a [[Spiral#Strategic_Considerations|Strategic Considerations]] section that summarises the geographical complications in the territory. Apart from naming the southern pass, nothing has actually changed we&#039;ve just made it more explicit.&lt;br /&gt;
&lt;br /&gt;
==Imperial Inquisitor==&lt;br /&gt;
* &#039;&#039;&#039;0707/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight amendment to the responsibilities of the Imperial Inquisitor to make clear that they are part of the &#039;&#039;inquisitorial court&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Thief&#039;s Arcane Gambit==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Thief&#039;s Arcane Gambit]] that specifies that the &amp;quot;legitimate target&amp;quot; for the ritual is also affected by any specific restrictions around willingness in the original enchantment. If the original enchantment can only be used on a willing target, it can only be moved to a willing target.&lt;br /&gt;
&lt;br /&gt;
==Inspirational Locations==&lt;br /&gt;
* &#039;&#039;&#039;02/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have replaced the old rules for inspirational tombs with some new rules for [[inspirational location|inspirational locations]]. The new rules cover using true liao to create inspirational memorials for exemplars and paragons as well as using it to consecrate a sacred sites like the Kallavesa Marshes. The new rules provide a detailed framework that lays out how characters do this - what steps are needed in-character and what the outcome will be at each stage. We&#039;ve provided more explanation for the changes and why we&#039;ve made them in the [[rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Gate==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed references to getting a traumatic wound if you travel back too late through the sentinel gate. Implementation of this rule was always spotty at best and it violated some of our core design principles in the way it confused in-character and out-of-character objectives. We don&#039;t want players to return through the gate late, because it plays havoc with the schedule that everyone, players and ourselves, are relying on. Most participants implicitly appreciate this and make the best effort possible to return to Anvil before the gate begins to close. Traumatic wounds are intended to lead to further roleplaying for the participants who receive them, they are not meant to punish participants for taking the wrong action. Empire tries as hard as possible to avoid mixing in-character and out-of-character consequences in that way.&lt;br /&gt;
&lt;br /&gt;
==FIRST AID==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the MAN DOWN call to [[Calls#FIRST_AID|FIRST AID]]. We&#039;ve made this change for two reasons, one is that we and many of our players are no longer comfortable with such a clearly gendered call. The other reason is that over the years, a few players have developed a bad habit of using the call in-character when someone gets wounded. We&#039;ve replaced the call with FIRST AID - a clear call asking for the first aid team to provide assistance.&lt;br /&gt;
&lt;br /&gt;
We understand that many of participants will continue to use MAN DOWN in emergency situations, precisely because it is the instinctive thing to shout in an emergency. That is absolutely fine, and everyone should treat the call &#039;&#039;exactly&#039;&#039; as if they had called FIRST AID. We expect it to take some years to drop the old call in favour of the new one and we would much rather participants shouted either call quickly than pause to think. The hobby has been using the man down call for decades and we do not want to compromise safety while we transition away from its use at Empire.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
* &#039;&#039;&#039;29/06/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed the option in the rules to carry out a real search when searching a character. Previously it was possible to do a real search, but only if both parties agreed. We&#039;ve removed this option as it&#039;s not compatible with the wider system where we discourage this kind of physical contact.&lt;br /&gt;
&lt;br /&gt;
==Art of the Deal==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the Art of the Deal ritual to [[Winds of Fortune]]. Art of the Deal is still an alternate name for the ritual, but the main entry and all references on magic items use the new name.&lt;br /&gt;
&lt;br /&gt;
==Golden Ramparts==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Golden Ramparts]] with an [[Golden Ramparts#Assurance|assurance]], related to the Rod and Shield, that has been helpfully uncovered by a scholar at the Icy Crag of the Eternal Sun.&lt;br /&gt;
&lt;br /&gt;
==Druj Miasma==&lt;br /&gt;
* &#039;&#039;&#039;16/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Druj miasma]] page, especially with reference to miasma pillars, so that it is less focused on information gained after the liberation of Reikos.&lt;br /&gt;
&lt;br /&gt;
==Cruelty==&lt;br /&gt;
* &#039;&#039;&#039;14/06/2023&#039;&#039;&#039;&lt;br /&gt;
Building on the commentary we added to the [[Iron Helms]] army page [[Iron_Helms#Composition|on cruelty]], we added the word &amp;quot;needless&amp;quot; to the [[Varushka#What the Varushkans are not|what the Varushkans are not]] section on the [[Varushka]] page.&lt;br /&gt;
&lt;br /&gt;
==Magic Quality==&lt;br /&gt;
* &#039;&#039;&#039;04/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added a note that the ritual targeting ability of an army with the [[Army_qualities#Magic|magic quality]] can also target a region or fortification within a territory.&lt;br /&gt;
&lt;br /&gt;
==Haunted Quality==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve decided to remove the &#039;&#039;Haunted&#039;&#039; [[army qualities|army quality]]. There are no armies with this quality, and after extensive discussion we don&#039;t believe we would ever allow any future army to have it, either as a quality or an enchantment.&lt;br /&gt;
&lt;br /&gt;
==Farm Diversification==&lt;br /&gt;
* &#039;&#039;&#039;31/05/2023&#039;&#039;&#039;&lt;br /&gt;
Updated the [[Farm#Diversification|diversification]] section on the [[farm]] page to make it clearer that &amp;quot;herb&amp;quot; means one of the standard five magical herbs. Any opportunity that grants &amp;quot;herbs&amp;quot; will always mean the herbs gathered from a standard [[herb garden]] unless it explicitly says otherwise.&lt;br /&gt;
&lt;br /&gt;
==Wolves of Winter==&lt;br /&gt;
* &#039;&#039;&#039;26/05/2023&#039;&#039;&#039;&lt;br /&gt;
The magnitude of the ritual &#039;&#039;Wolves of Winter&#039;&#039; has been increased in line with our recent changes to rituals that affect the downtime campaign. The ritual is not in Imperial lore, but the database has been adjusted to reflect this change.&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;20/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Whispers_through_the_Black_Gate#Option|special liao option]] on the [[Whispers through the Black Gate]] ritual to make it explicit that the option is not available to orc casters.&lt;br /&gt;
&lt;br /&gt;
==Throne Appointment==&lt;br /&gt;
* &#039;&#039;&#039;17/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the part of the [[The_Throne#Appointment|Throne appointment]] that talks about changing support around and when the election ends inconclusively. The previous wording was a little misleading. &lt;br /&gt;
&lt;br /&gt;
==Navarr Warlocks==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the word &amp;quot;warlock&amp;quot; on the [[Navarr]] page. The word was very misleading and intended to be a synonym for &amp;quot;magician&amp;quot;, which is what we have replaced it with.&lt;br /&gt;
&lt;br /&gt;
==Commonwealth History==&lt;br /&gt;
* &#039;&#039;&#039;10/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the year of the formation of the [[Commonwealth#History|Commonwealth]] from 120YE to 105YE so that it is consistent with the background of [[Emperor Frederick]].&lt;br /&gt;
&lt;br /&gt;
==Throne Election==&lt;br /&gt;
* &#039;&#039;&#039;05/05/2023&#039;&#039;&#039;&lt;br /&gt;
Appointment of a Throne is [[Senate_motion#Constitutional_Vote|constitutional vote]]. We&#039;ve made it more explicit that the [[Assembly of the Nine]], as well as the [[General Assembly]], can [[veto]] the election of [[the Throne]]. We&#039;ve also added that one of the first things every Throne does is ratify their own appointment.&lt;br /&gt;
&lt;br /&gt;
==Marsh Commissions==&lt;br /&gt;
* &#039;&#039;&#039;19/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[commission]] page to indicate that the [[Commission#Marshes|problem of building on marshes]] has become permanent.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Dreams in the Witch House]] inviting players to e-mail us before the event with information about territories they intend to scry so that we are more likely to have a response ready.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;12/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki to make it clear that characters who are nominated by the civil service to [[Sentinel_Gate#Prognostication|oversee a conjunction]] can delegate that authority to another character and that they are not expected to go on the conjunction if they don&#039;t want to do so. Any player who doesn&#039;t want to oversee a conjunction can contact plot@profounddecisions.co.uk to have the responsibility shifted to another character.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2023&#039;&#039;&#039;&lt;br /&gt;
Clarified the limits of [[endorsement|endorsing]] deals with eternals. An endorsement cannot support a deal made with an eternal that is under [[Alignment#Enmity|enmity]] &#039;&#039;at the time the deal is made&#039;&#039;. Amity or Neutrality cannot be retroactively applied.&lt;br /&gt;
&lt;br /&gt;
==Divination Rituals==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made matching updates to [[Clear Counsel of the Everflowing River]] and [[Combing the Beach]], Both rituals now require an effigy to perform, and that the question posed be submitted the previous night. The response to the ritual now comes when it is performed, rather than some time afterwards. You can find more details about the change on the [[Rules update 2023#Divination Ritual Updates|Rules update]] page.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Service==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We have taken the decision not to charge for the [[Dadford_Road_Campsite#Banbury_Shuttle_Service|shuttle service in 2023]]. We have no plans to charge for the shuttle in the future if the costs to run the service remain similar.&lt;br /&gt;
&lt;br /&gt;
==Regio and Portals==&lt;br /&gt;
* &#039;&#039;&#039;05/04/2023&#039;&#039;&#039;&lt;br /&gt;
We made some adjustments to [[detect magic]] and [[operate portal]] to lay out their functionality when it comes to detecting and identifying [[regio]] and the portals that lie within them. We included in operate portal the mechanics of accessing the Hall of Worlds (copied from the regio page), given how commonly that spell effect is used by magicians.&lt;br /&gt;
&lt;br /&gt;
==Military Rituals==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several updates to rituals that involve [[Army|armies]] and [[fortification|fortifications]]. The [[Rules_update_2023#Military_Rituals|Rules Update 2023]] page goes through these changes in detail. The rituals affected are [[Knights of Glory]], [[Bound by Common Cause]], [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], [[The Basalt Citadel]], [[Golden Ramparts]] and [[Stone&#039;s Unyielding Defiance]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also modified [[Clarity of the Master Strategist]], [[Quickening Cold Meat]], and the non-Imperial ritual &#039;&#039;&#039;Footsteps of the Fallen&#039;&#039;&#039; to change the [[roleplaying effects]] experienced by the [[general]] targeted by the [[enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Resources and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the way [[fleet|fleets]] and [[military unit|military units]] interact with the [[Resource#Conquered_Territories|conquered territory]] rules. Previously these two resources had been exempt from the penalty for being in a conquered territory; we&#039;ve removed that exemption. You can read more about this change in the [[Rules_update_2023#Military_Units_and_Fleets|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Venom==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified the [[Calls#VENOM|VENOM]] call to make it explicit that if you are [[Combat#Dying|dying]] and have less than thirty seconds to live when you are hit by venom, then you should continue with your current count - gaining the venom condition &#039;&#039;never&#039;&#039; increases the time remaining if you were already dying.&lt;br /&gt;
&lt;br /&gt;
==Spring Rituals==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2023&#039;&#039;&#039;&lt;br /&gt;
The effects of [[Fan the Flame of New Life]] have been significantly changed, and we&#039;ve removed the &#039;&#039;&#039;Midwife&#039;s Recourse&#039;&#039;&#039; ritual from the game. Discussion of and explanation for these changes can be found on the [[Rules_update_2023#Spring_Rituals|Rules update 2023]]page. We also added a medicine section to the [[Technology#Medicine|Technology]] page, and a section on the [[Healing in Empire#Pregnancy and childbirth|healing in Empire]] page.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[entry requirements]] and the rules for [[COVID safety]] for our events in 2023.&lt;br /&gt;
&lt;br /&gt;
==Bow Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have overhauled the rules for [[bow safety]] at Empire. Please make sure you read and understand the new rules if you use a bow or crossbow at any point at the events.&lt;br /&gt;
&lt;br /&gt;
==Blood of the Hydra==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
[[Blood of the Hydra]] has been amended to make it explicit that it is intended for the treatment of limbs ruined by effects such as [[Calls#CLEAVE|CLEAVE]] or the like. It cannot be used to regrow internal or damaged organs, and is only useful for traumatic wounds when explicitly called out. Damaged internal organs are very much intended to be in the purview of the [[Surgical skills#Physick|physick]], and regenerating or replacing them magically is a much more significant use of magic than simply repairing a limb ruined by a sword. &#039;&#039;&#039;(23/03/2023)&#039;&#039;&#039; Further discussion of this change can be found [[Rules_update_2023#Reasoning:_Blood_of_the_Hydra|here]].&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time on [[Chimes of Annulment]] to be 2 minutes rather than 5, to bring it in to line with other rituals.&lt;br /&gt;
&lt;br /&gt;
==Knight-protector Declination==&lt;br /&gt;
* &#039;&#039;&#039;10/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Knight-protector#Appointment|Knight-protector]] [[Imperial title]] about what happens if someone wins the tourney but declines to take the title.&lt;br /&gt;
&lt;br /&gt;
==Vital Strength of the Earth==&lt;br /&gt;
* &#039;&#039;&#039;09/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error in [[Vital Strength of the Earth]] which had the increased magnitude for additional targets at 5, rather than 24.&lt;br /&gt;
&lt;br /&gt;
==Lineage in Play==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
We added some material about gaining (and losing) lineage after character creation. There&#039;s a section on the [[lineage#Gaining_lineage_in_play|lineage]] page, and sections on each of the individual lineage pages in the &#039;&#039;Imperial (lineage)&#039;&#039; sections.&lt;br /&gt;
&lt;br /&gt;
==Liao and PLV==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
Additional information about [[Liao#True Liao|true liao]] has been added to the [[liao]] page. We&#039;ve also added a new page laying out the procedures and mechanics involved in having a [[past life vision]].&lt;br /&gt;
&lt;br /&gt;
==Card Wording==&lt;br /&gt;
* &#039;&#039;&#039;02/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the rules about [[Game_items#Cards|cards]] pointing out that when a game item card and the rules on the wiki differ, the rules take precedence. Usually this is because a card was printed during an earlier iteration of the rules.&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few updates to the [[aura]] page. [[Aura#Durable Auras|Durable auras]] are now auras that last indefinitely unless replaced, and we&#039;ve specified [[Aura#Strong Auras|strong auras]] as being auras with a strength higher than one. We&#039;ve also explicitly called out that the [[insight]] skill does [[Aura#Virtue|not reveal]] which (if any) virtue or malign spiritual presence an aura is tied to. Finally, we&#039;ve added a section giving some information about [[Aura#Spontaneous Auras|spontaneous auras]] to the page.&lt;br /&gt;
&lt;br /&gt;
==Booking IC Spaces==&lt;br /&gt;
* &#039;&#039;&#039;28/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the facility for characters to book IC spaces at the event - the Hub, Hall of Worlds, Military Council and Senate - when not in use for official business. We&#039;ve added a section to the page on [[Anvil#Booking_Civil_Service_Spaces|Anvil]] to explain how this works and how to make a booking.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the description of the ritual effect for [[Dreams in the Witch House]] to bring it more into line with the way the ritual is actually working in the field.&lt;br /&gt;
&lt;br /&gt;
==Eye of the High Places==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the requirement for this ritual to be performed in a powerful Day [[regio]], to bring it into line with [[Eyes of the Sun and Moon]] and [[Dreams in the Witch House]].&lt;br /&gt;
&lt;br /&gt;
==Align the Celestial Net==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight tweak to [[Align the Celestial Net]] to bring it into line with [[Wind of Mundane Silence]]. Neither ritual can be performed by a coven that is drawing on the power of the target [[regio]] to allow them to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time of rituals that target Imperial Armies to 10 minutes, with the new rule about using the Imperial regio to reduce the casting time to 5 minutes. So far the affected rituals are [[Bound by Common Cause]], [[Brotherhood of Tian]], [[Why Sulemaine Walked Away From The Baker]], [[Eyes of the Hills]], and [[Mystic_scrolls_of_Estavus#Machines_of_Destruction|Machines of Destruction]].This brings them into line with the other army enchantment rituals.&lt;br /&gt;
&lt;br /&gt;
==Longer Rituals==&lt;br /&gt;
*&#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional power to the [[Regio#The Imperial Regio|Imperial Regio]]. Any ritual with a casting time of at least 10 minutes can be cast in 5 minutes instead when using the Imperial regio. We&#039;re updating existing ritual pages to include a reminder of this effect. We&#039;ve added a note to the &amp;quot;imperial enchantments&amp;quot; ([[Bright Eyes Gleam in the Depths]], [[Hallow of the Green World]], and [[Wondrous Forests of the Night]]) to indicate that they do not have their casting time reduced by the Imperial regio.&lt;br /&gt;
&lt;br /&gt;
==Phial of the Sun / Bloodcloak==&lt;br /&gt;
* &#039;&#039;&#039;22/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules text for the [[Phial of the Sun]] and [[Bloodcloak]] [[magic items]] to make it explicit that they only duplicate the effect of the five traditional magical [[herb|herbs]];  [[Bladeroot]], [[Cerulean Mazzarine]], [[Imperial Roseweald]], [[Marrowort]], and [[True Vervain]]. While other substances might be described as herbs, they are distinct from the five herbs used by [[Surgical skills#Physick|physicks]] that these magic items can replicate.&lt;br /&gt;
&lt;br /&gt;
==Navarr Are Not...==&lt;br /&gt;
* &#039;&#039;&#039;15/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new bullet point to [[Navarr#What_the_Navarr_are_not|What the Navarr are not]] making it clear that while the [[Navarr]] are merciless toward their enemies, they are just as law abiding as any other Imperial nation.&lt;br /&gt;
&lt;br /&gt;
==Conclave Changes==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made extensive changes to the [[Conclave]]. This touches on the way a [[Conclave session]] is organised, all the [[declaration|declarations]], and almost all of the [[Imperial title|titles]] associated with the Conclave, as well as [[the Throne]]. Rather than repeat them here, you can find a summary of the changes on the [[Rules_update_2023#Conclave_Changes|Rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Advisor on the Vallorn==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
As part of the updates to the [[Conclave]], we&#039;ve removed the power of the [[Advisor on the Vallorn]] to raise a free [[Declaration]] of [[Interdiction]].&lt;br /&gt;
&lt;br /&gt;
==Unstoppable and Pretending to be Dead==&lt;br /&gt;
* &#039;&#039;&#039;19/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the rules for [[Heroic_skills#Unstoppable|Unstoppable]]. We haven&#039;t change the rules, but we&#039;ve tried to make the intent behind the skill use clearer. We&#039;ve also rolled in some points from the [[Rules FAQ]] as having information about a skill in two places can be unhelpful.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made the rule about pretending to be dead or dying more prominent by moving it to the section of the rules dealing with [[Combat#Dying|dying]].&lt;br /&gt;
&lt;br /&gt;
==Operating Portals==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few minor edits to [[operate portal]] and related effects (specifically the [[Ambassadorial Gatekeeper]] ritual) to make it clearer that you can&#039;t bring along additional living creatures even if they are [[combat#Dying|dying]] or [[Combat#Terminal|terminal]]. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a note to the [[Knight-protector#Banner_of_the_Season|Banner of the Season]] power of the [[Knight-protector]] [[Imperial title]] that the Summer Banner is specifically more potent than the others, as there had been some confusion around the fact the item is notably different to the other three.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;27/09/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note to the [[Commission#Necessary_Details|necessary details]] section on the [[commission]] page making it explicit that in the absence of details about the cost of a commission, the civil service will always assume it is the minimum size allowed for such a commission.&lt;br /&gt;
&lt;br /&gt;
==Accoutrements of War==&lt;br /&gt;
* &#039;&#039;&#039;16/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a boxout to the [[Mystic_scrolls_of_Estavus#Accoutrements_of_War|Accoutrements of War]] ritual making it clearer that the special production granted by the [[enchantment]] &#039;&#039;only&#039;&#039; applies to paid work, not to every action under the independent action dropdown.&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Assemblies==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[cardinal]] page in the [[Cardinal#Appointment|appointment]] section reinforcing the idea that a cardinal must be a member of the [[Assembly#The_Virtue_Assemblies|assembly]] they lead. Changing assembly (perhaps through [[Congregation#Downtime_Options|preaching]] in downtime) means the cardinal forfeits their title. Likewise, someone without a [[congregation]] who gains membership of an assembly through the votes granted by a [[sinecure]] cannot become cardinal because as soon as they do, they lose their former [[Imperial title]] and no longer meet the criteria to be cardinal. Both are very edge cases, but are worth bearing in mind.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the three [[:Category:Imperial Enchantment|Imperial enchantments]] up from 160 to 200. In-character magical scholars believe this is due to the increasing size of the Empire, and might have been heralded by a [[A_yellow_star_hung#A_Light_that_Never_Goes_Out|subtle conjunction]] of the esoteric [[Astronomancy#Constellations|constellations]] of [[the Key]] and [[the Lock]] during the Autumn Equinox. Out-of-character this is because we want to keep these rituals challenging, and the former magnitude is no longer as difficult to achieve as it was when the game began.&lt;br /&gt;
&lt;br /&gt;
We also took the opportunity to change how [[Hallow of the Green World]] works. Previously the coven had to choose which herb the herb gardens would create. This is because when we first created these rituals we didn&#039;t have the ability to add random herbs to resources. Now that we do, we&#039;ve update the ritual to work a little bit more like [[Bright Eyes Gleam in the Depths]] and [[Wondrous Forests of the Night]] whose bonus production is set by the base resource rather than being chosen.&lt;br /&gt;
&lt;br /&gt;
==Cruel Quality==&lt;br /&gt;
* &#039;&#039;&#039;06/09/2022&#039;&#039;&#039;&lt;br /&gt;
In July, we made a change to the [[Army qualities#Cruel|Cruel]] quality which we forgot to document at the time. Rather than an army with this quality automatically revealing it to everyone in a territory, it is only noticeable when it actively takes the [[Army_qualities#Cruel|Merciless Assault]] order. This change was made to bring the description of the quality into line with how it was actually working in terms of the downtime campaign.  &lt;br /&gt;
&lt;br /&gt;
==Clear Lens and Shadowed Glass==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the line &amp;quot;&#039;&#039;A detect magic spell may occasionally reveal if there is specific, additional information in a specific location&#039;&#039;&amp;quot; from both [[Clear Lens of the Eternal River]] and [[Shadowed Glass of Sung]] because it was misleading; our intention was to allow some space for plot writers to create specific results from these rituals for their plots taking place on Anvil, but this has proved to be impractical. &lt;br /&gt;
&lt;br /&gt;
==Parliament of Owls==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updates the [[Raven_Seer#Parliament_of_Owls|Parliament of Owls]] power of the [[Raven Seer]] to make it clear there is only one copy of this ritual text and the Raven Seer is expected to hand it to their successor.&lt;br /&gt;
&lt;br /&gt;
==Briar Bark==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight update to [[Briar#Patches_of_bark|patches of bark]] on the [[briar]] page. &amp;quot;While tree bark can come in a variety of colours and textures, briar bark is rough, and predominantly brown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Shroud of Fog and Ravens==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2022&#039;&#039;&#039;&lt;br /&gt;
As noted in the &#039;&#039;&#039;[[Of_earth_and_sky#Game_Information|Of earth and sky]]&#039;&#039;&#039; wind of war, we&#039;re removing the ritual &#039;&#039;Shroud of Fog and Ravens&#039;&#039; from the game. Unfortunately, this ritual is completely incompatible with Empire&#039;s magic theory and was a remnant from the very first years of the game before we had nailed down all these elements. As a consequence we are removing this ritual. Any character who has it mastered will now have an empty &amp;quot;slot&amp;quot; for mastering new rituals. The in-character explanation is that the recent conjunction of the Lock has rendered the ritual unworkable, taking away whatever strange power it relied on. We will continue to reject attempts to create similar effects in this realm using arcane projections; it is not possible to enchant armies in this way with [[Night magic]].&lt;br /&gt;
&lt;br /&gt;
==Bright Lantern of Ophis==&lt;br /&gt;
* &#039;&#039;&#039;11/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional line to the [[Bright_Lantern_of_Ophis#Performing_the_Ritual|performing the ritual]] section of [[Bright Lantern of Ophis]] to make it more clear that the ritual cannot be used to target other territories using the Anvil regio.&lt;br /&gt;
&lt;br /&gt;
==Castellan of Spiral Castle==&lt;br /&gt;
* &#039;&#039;&#039;10/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error around the election of [[Castellan of Spiral Castle]] which suggested it would be appointed in Winter when the text indicates the appointment is (correctly) Autumn. &lt;br /&gt;
&lt;br /&gt;
==Improving Opportunities==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2022&#039;&#039;&#039;&lt;br /&gt;
We added a section to the page on [[opportunity|opportunities]] explaining that it&#039;s rarely possible to simply [[Opportunity#Amending._Improving.2C_and_Upgrading|improve a commission]] gained via an opportunity. &lt;br /&gt;
&lt;br /&gt;
==Visions==&lt;br /&gt;
* &#039;&#039;&#039;03/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it explicit that the visions received from [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]] and [[Signs and Portents]] are the same. If you experience one, you get the same vision from all other incidences of these kinds of visions for the rest of the event.&lt;br /&gt;
&lt;br /&gt;
==Concedence==&lt;br /&gt;
* &#039;&#039;&#039;29/7/2022&#039;&#039;&#039;&lt;br /&gt;
The Constitutional Court have issued new guidance on the use of [[Powers_of_the_Imperial_Senate#Concedence|concedence]] by the Imperial Senate. The new guidance grants national assemblies the right to veto a motion that cedes a region or territory assigned to that nation. This new guidance does not cover any concedence already passed by the Imperial Senate, it is not a retrospective change, it applies to any motion of Concedence passed by the Imperial Senate from Summer 384YE and onwards.&lt;br /&gt;
&lt;br /&gt;
==Raising an Army==&lt;br /&gt;
* &#039;&#039;&#039;29/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve amended the rules to make clear that you can only raise an army in a territory of that nation. Nobody has ever tried to raise an army somewhere else, but we wanted to be clear that that is not possible.&lt;br /&gt;
&lt;br /&gt;
==Consecration==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Consecration#Performance|performance]] section of the [[consecration]] skill to make it clearer that &amp;quot;letting a referee know in advance&amp;quot; means &amp;quot;during an event&amp;quot; rather than &amp;quot;prior to the event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Challenge the Iron Duke==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a paragraph to the [[Challenge_the_Iron_Duke#OOC_Elements|out-of-character section]] of [[Challenge the Iron Duke]] to help players better manage their expectation of the kind of challenge or boon the ritual might provide.&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Powers_of_the_Imperial_Senate#Abrogation|abrogation]] power of the Senate to make it clearer that when a [[commission]] is abrogated the exact effects depend on the nature of the structure affected, but generally result in the loss of any production following the summit where the motion is passed.&lt;br /&gt;
&lt;br /&gt;
==Preaching and Virtue==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
The Imperial Senate [[384YE_Spring_Equinox_Senate_sessions#Amend_membership_of_virtue_assemblies|voted]] during the Spring Equinox to change how membership of a [[Assembly#The_Virtue_Assemblies|Virtue Assembly]] was determined from relying solely on [[dedication]] to use of the new &#039;&#039;[[Congregation#Downtime Options|preach]]&#039;&#039; downtime option. We&#039;ve updated the [[congregation]] and [[Assembly]] pages appropriately, as well as adding additional information to [[Synod#History|history of the Imperial Synod]], [[Imperial_Orcs_religious_beliefs#Membership_of_the_Virtue_Assemblies|Imperial Orcs religious beliefs]] and [[preachers]] pages. There are also a number of minor edits to other pages talking about the Virtue assemblies to reflect the changes.&lt;br /&gt;
&lt;br /&gt;
==IC Tents==&lt;br /&gt;
* &#039;&#039;&#039;12/07/2022&#039;&#039;&#039;&lt;br /&gt;
We have discovered that the range of tents marketed as Oxford Canvas has grown to include a small number of tents that don&#039;t meet our minimum requirements for the in-character field because the colour and thickness of the material they are made from looks too much like plastic. We&#039;ve clarified the [[Costume|rules]] to make clear that these types of tent are not allowed because of this.&lt;br /&gt;
&lt;br /&gt;
We do understand that the tents are appealing because they are cheap and light, but we have to have a cut-off at some point otherwise we would have to allow any tent in the IC area. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve created an amnesty to allow these ultra-light sandstone bell tents to be used for the remainder of 2022 to remove any immediate need to change.&lt;br /&gt;
&lt;br /&gt;
==Naga Scales==&lt;br /&gt;
* &#039;&#039;&#039;06/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Naga#Scaled_Skin|scaled skin]] under naga reminding players to be sensitive to real-world considerations when choosing the colour scheme for their scales.&lt;br /&gt;
&lt;br /&gt;
==Artisan&#039;s Oil==&lt;br /&gt;
* &#039;&#039;&#039;05/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the time required to use [[Artisan&#039;s Oil]] to ten seconds on the wiki, to bring it in line with what the majority of the item cards say.&lt;br /&gt;
&lt;br /&gt;
==Ephisis&#039; Scale==&lt;br /&gt;
* &#039;&#039;&#039;24/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few tweaks to [[Ephisis&#039; Scale]], primarily around managing expectations and being more explicit about what will, and will not, be considered by the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Mage Armour Masks==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added &amp;quot;&#039;&#039;mask&#039;&#039;&amp;quot; to the standard pieces that count toward a suit of [[Weapons_%26_armour#Mage_Armour|mage armour]].&lt;br /&gt;
&lt;br /&gt;
==Plenipotentiary==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[archmage]] power of [[Archmage#Plenipotentiary|plenipotentiary]] to make it clearer that the more specific a message is, the more likely it is to result in [[Archmage#Parley|parley]].&lt;br /&gt;
&lt;br /&gt;
==Drawing the Penumbral Veil==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Piercing Light of Revelation]] ritual to make it explicit that the ritual does not automatically reveal the magnitude of a shroud on a territory.&lt;br /&gt;
&lt;br /&gt;
==Fane==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note that the new [[fane]] commission can currently be built only by the [[Senate]] or a title that can commission &#039;&#039;anything&#039;&#039;. This is both because it is a specific, new kind of commission, and because it uses the Senate power of [[Powers_of_the_Imperial_Senate#Concedence|concedence]].&lt;br /&gt;
&lt;br /&gt;
==Penumbral Watcher==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the [[Penumbral_Watcher#Shadow_Well|Shadow Well]] power of the [[Penumbral Watcher]] so that it is a &amp;quot;magical effect&amp;quot; that targets an allied [[spy network]] rather than a &amp;quot;territory enchantment&amp;quot; to better reflect how it actually works. If it &#039;&#039;was&#039;&#039; an enchantment on the territory, it would be obvious to the Empire&#039;s enemies, and could be removed with any territory enchantment they cared to place themselves.&lt;br /&gt;
&lt;br /&gt;
==Brass Coast Tally==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
Following on from a statement of principle in the Brass Coast National Assembly, we&#039;ve [[384YE_Spring_Equinox_winds_of_fortune#Sails_of_Fire|changed]] how the [[Tally of the Votes]] is done for Brass Coast national positions appointed through the Bourse. It&#039;s no longer required that a character engage in privateering to vote for such titles; ownership of a [[fleet]] resource is sufficient.&lt;br /&gt;
&lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve (again) updated [[anointing]]. A target does not need to be aware of what virtue they are being anointed with, but they &#039;&#039;must&#039;&#039; be aware that your ceremony is an anointing that will create a personal aura on them.&lt;br /&gt;
&lt;br /&gt;
==Vallornspawn Husk Insight==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[vallornspawn husk]] page relating to use of the [[insight]] ceremony. It talks about the [[Vallornspawn_husk#Insight|contradictory results]] received when using the ceremony on bodies animated by the vallorn.&lt;br /&gt;
&lt;br /&gt;
==Election Schedule==&lt;br /&gt;
* &#039;&#039;&#039;25/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve [[New_Imperial_titles#Term|updated the wiki]] to make clear that the civil service set what event a title is elected on, if the title is reappointed each year. In practice titles have usually worked this way anyway - for example Bourse seats are all done together and so forth, but we have made clear that new Imperial titles are subject to this rule in all cases. We&#039;ve done this because we need to be able to spread elections out through the year for the smooth running of the game.&lt;br /&gt;
&lt;br /&gt;
==Sinecure==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2022&#039;&#039;&#039;&lt;br /&gt;
Added a small section to the [[sinecure]] page explaining how [[sinecure#production|production]] of resources works.&lt;br /&gt;
&lt;br /&gt;
==Titles, Tenure, and Ownership==&lt;br /&gt;
* &#039;&#039;&#039;12/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the way [[tenure]] works for [[Imperial title|Imperial titles]], along with a short box-out explaining the reasons for the change. We&#039;ve also added a new section called [[Imperial_title#Ownership|ownership]] which is intended to help manage the expectation of players who gain Imperial titles during the game.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the overview of the [[Dedication#Overview|dedication]] page to remove an incorrect reference to only priests who are undedicated being able to remove a dedication.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;04/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[anointing]] to make it clearer that a target must be aware of what virtue they are being anointed with. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Orc Wayleave==&lt;br /&gt;
* &#039;&#039;&#039;18/04/2022&#039;&#039;&#039;&lt;br /&gt;
Fixed the error on the Imperial Orc Wayleave that had them only able to commission once a year. While the title is appointed in the Autumn Equinox it can announce one commission each season.&lt;br /&gt;
&lt;br /&gt;
==Foam and Trees==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the line &amp;quot;The civilian population of a territory will certainly be affected by this ritual&amp;quot; to both [[Foam and Spittle of the Furious Sea]] and [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
==Mountain Remembers Its Youth==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it clearer that [[Mountain Remembers Its Youth]] affects fortifications alongside Imperial armies as this wasn&#039;t clear from the effect text.&lt;br /&gt;
&lt;br /&gt;
==Rivers Run Red / Rivers of Life==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line &amp;quot;&#039;&#039;The civilian population of a territory will certainly be affected by this ritual.&#039;&#039;&amp;quot; to the [[Rivers Run Red]] and [[Rivers of Life]] rituals to make it clear that these rituals  will have an effect on the civilian population of a territory, not only the Imperial armies there.&lt;br /&gt;
&lt;br /&gt;
==Hand of the Maker and Stamps==&lt;br /&gt;
* &#039;&#039;&#039;13/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Hand of the Maker]] to make it explicit that the special message used with [[Call Winged Messenger]] can be evaluated with this ritual as it has a Profound Decisions ID number.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki with our [[COVID safety]] measures for our events this year. Our plan is to review these measures and update many of them on the run up to each event on the basis of current conditions.&lt;br /&gt;
&lt;br /&gt;
==Sinecure Production==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[sinecure]] page to make it clear that you still gain the production even if you didn&#039;t attend the event.&lt;br /&gt;
&lt;br /&gt;
==Conduct Overhaul==&lt;br /&gt;
* &#039;&#039;&#039;20/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have rewritten the Profound Decisions [[conduct]] policy. The page on [[conduct]] defines the rules that we expect all participants to follow, [[reporting a conduct problem]] provides information on the process for reporting any issue you have, and [[sanctions]] describes the steps we can take in response. We have also updated the text for the [[must-avoid policy]] to reflect the new changes. There is a description of the key changes and some of the reasoning on our [[Rules_update_2021#Conduct_Overhaul|rules update 2022]] page.&lt;br /&gt;
&lt;br /&gt;
==Sutannir==&lt;br /&gt;
* &#039;&#039;&#039;17/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have added a new wiki page devoted to the [[sutannir]], [[archetype|archetypal]] Freeborn priest who focuses on encouraging celebration and festivities. We&#039;ve also updated [[the Brass Coast religious beliefs]] page with new information to complement the updates to the sutannir page. &lt;br /&gt;
&lt;br /&gt;
==Public Auction==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve significantly reduced the scale and scope of the public auctions carried out by civil servants at events. From now on, the auction will be restricted to lots of bourse resources, the bourse seats themselves, and a dose of true liao. A more detailed explanation of the changes and reasoning are [[Rules update 2021|presented here]].&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;07/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to our [[sanctioned events]] page, splitting some of the information onto a separate [[Sanctioned event advice]] page aimed at organisers. The main changes are around the definitions of sanctioned event styles, and the rule that all sanctioned events take place in the same chronological order in-character that they do out-of-character.&lt;br /&gt;
&lt;br /&gt;
==Downtime Roleplaying and Coronavirus==&lt;br /&gt;
* &#039;&#039;&#039;27/01/2022&#039;&#039;&#039;&lt;br /&gt;
We removed the relaxed rules about online roleplaying during lockdown from the wiki, and edited references to them. The normal rules about roleplaying [[online]] and in [[downtime]] are now back in full effect.&lt;br /&gt;
&lt;br /&gt;
==Wind of Mundane Silence==&lt;br /&gt;
* &#039;&#039;&#039;26/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the idea that the [[Wind of Mundane Silence]] can only be used to affect a powerful [[regio]]. The ritual will destroy &#039;&#039;any&#039;&#039; regio it is performed at.&lt;br /&gt;
&lt;br /&gt;
==Fish People==&lt;br /&gt;
* &#039;&#039;&#039;16/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Merrow]] page under &amp;quot;[[Merrow#What they are not|what they are not]]&amp;quot; to indicate that they are not fish people.&lt;br /&gt;
&lt;br /&gt;
==Emphasising Agramant==&lt;br /&gt;
* &#039;&#039;&#039;13/01/2022&#039;&#039;&#039;&lt;br /&gt;
We’ve made a change to the setting we want to let you know about. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as [[Agramant]]. Likewise we&#039;re changing the name of the Wendigo&#039;s Bargain item to [[Agramant&#039;s Bargain]]. &lt;br /&gt;
&lt;br /&gt;
We are not changing anything else about the character or tendencies of this eternal, but we are de-emphasising the name Wendigo. Agramant has always been one of Wendigo&#039;s names - so we&#039;ve chosen to emphasise it as the &amp;quot;preferred&amp;quot; name for the eternal on the wiki from now on.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve done this for several reasons. We&#039;ve been aware for a while of some concerns about the [https://en.wikipedia.org/wiki/Wendigo origin of the name],  and what that implies for our use of the eternal. We’ve reflected on that feedback and noted that while many of the other eternals make references (at variable subtlety levels) to literary, mythological, or gaming sources, Wendigo was the only one we know of with a name that is directly featured in a real-world belief system. There are no eternals called Hades, Hel, or Balor for example.&lt;br /&gt;
&lt;br /&gt;
For the time being, the name Wendigo will remain one of Agramant’s less-widely used sobriquets. We&#039;d like people to adopt this de-emphasising approach over time rather than treating this as a retcon or sudden break - for example, we know that many characters have written a lot of material about this eternal. It isn&#039;t suddenly off brief or wrong to use the original name, and there&#039;s no need to reprint IC booklets that use the name Wendigo. The name will remain one of Agramant&#039;s less widely used soubriquets. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as Agramant. &lt;br /&gt;
&lt;br /&gt;
==Archiving Wiki Updates==&lt;br /&gt;
* &#039;&#039;&#039;12/02/2022&#039;&#039;&#039;&lt;br /&gt;
We archived wiki updates prior to 2019. The page had long since become unwieldy due to the sheer volume of entries, and in several cases the page listed updates that were out of date or superseded by later updates. Wiki updates prior to 2019 are now held on the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the [[General FAQ]], and deleted both the &#039;&#039;obscure questions&#039;&#039; and &#039;&#039;new player FAQ&#039;&#039; pages. Most of the questions covered by those pages have been folded into the remaining sections.&lt;br /&gt;
&lt;br /&gt;
==Calls and Blows==&lt;br /&gt;
* &#039;&#039;&#039;03/11/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some words to [[Calls]] to make it clear that you can only make one call with each blow you strike.&lt;br /&gt;
&lt;br /&gt;
==Iron Qanat==&lt;br /&gt;
* &#039;&#039;&#039;26/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Segura]] page to include the presence of the Iron Qanat; this has also required a note on the [[Construct Iron Qanat II]] Senate motion that the [[great work]] is in Sobral Grasses not Yellow Chase.&lt;br /&gt;
&lt;br /&gt;
==Battle Safety==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to streamline the [[Combat safety#Battle Safety|Battle Safety]] section on the [[combat safety]] page.&lt;br /&gt;
&lt;br /&gt;
==Heroic Skills==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[heroic skills]] overview reiterating that skills such as [[Heroic skills#Cleaving Strike|cleaving strike]], [[Heroic skills#Mortal Blow|mortal blow]] or [[Heroic skills#Mighty Strikedown|mighty strikedown]] cannot be used with [[Weapons_%26_armour#Implements|mage implements]].&lt;br /&gt;
&lt;br /&gt;
==Illegal Orders==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a short section to the [[general]] page about [[army orders]] that are in-character illegal and how they are handled.&lt;br /&gt;
&lt;br /&gt;
==Orders that Break the Rules==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a clarification to the [[army orders]] page about what happens if a general accidentally submits a set of orders that break the rules on war.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;13/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some adjustments to the [[:Category:Imperial Enchantment|Imperial enchantments]] - [[Wondrous Forests of the Night]], [[Hallow of the Green World]], and [[Bright Eyes Gleam in the Depths]]. The main change is to modify the &#039;&#039;effect&#039;&#039; of these rituals to better reflect how they actually operate - that they create powerful but unpredictable secondary effects as well as the more predictable effect on production of resources. We&#039;ve also expanded their history a little in the &#039;&#039;description&#039;&#039; sections in the wake of the recent [[#Finalized Urizen Update|Urizen update]].&lt;br /&gt;
&lt;br /&gt;
==Finalised Urizen Update==&lt;br /&gt;
* &#039;&#039;&#039;28/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve finalised the Urizen update. Mostly this has meant removing the stubs from the pages but we&#039;ve made a small number of changes to the content based on player feedback.&lt;br /&gt;
* The [[sword scholar]] section about [[Sword scholar#Costume|costume]] has been edited to remove unnecessary references and make it clearer what kind of weapons and armour the sword scholars favour.&lt;br /&gt;
* We modified some of the wording on the [[Urizen look and feel]] page to hopefully make it clearer&lt;br /&gt;
* We updated the [[costume]] page to make the wording around [[costume#Less Appropriate Costume|less appropriate]] and [[Costume#Inappropriate Costume|inappropriate]] costume clearer.&lt;br /&gt;
* We clarified the rules on guy ropes in the [[Costume#In-Character Tents|In-Character Tents]] section of the [[costume]] page.&lt;br /&gt;
* We modified the details of the [[Some_heavenly_music#Net_of_Gossamer_Chains|Net of Gossamer Chains]] ritual in the [[Some heavenly music]] wind of fortune&lt;br /&gt;
* We&#039;ve moved the content regarding the Urizen Spring Festival to the [[Urizen culture and customs#Spring Flower Festival|culture and customs]] page.&lt;br /&gt;
&lt;br /&gt;
==Privateering and Piracy==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have added a note to the box-out about the privateering action on the [[fleet]] page to remind players that they cannot use this action to commit piracy against people the Empire is not at war with due to the [[Employ_Civil_Service_to_observe_Fleets|Civil Service observers]].&lt;br /&gt;
&lt;br /&gt;
==Armour Coverage==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have updated the armour rules to make clear that a full breastplate that covers the front only is sufficient to be classed as &amp;quot;covering the majority of the torso&amp;quot;. This means it will provide extra hits provided your armour also covers one other location.&lt;br /&gt;
&lt;br /&gt;
==Urizen Politics Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
As part of our review of Urizen, we&#039;ve changed the way the nation appoints [[senator|senators]]. You can read about the changes [[Urizen leadership#Leading a territory|here]] and a discussion of the reasons and in-character explanation for them can be found [[Rules_update_2021#Urizen_Elections|here]].&lt;br /&gt;
&lt;br /&gt;
==Urizen Culture Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve undertaken an extensive review of the Urizen pages on the wiki. Almost all the pages that form part of the Urizen brief have been updated. You can learn more about the reasoning for this and the way the changes are being handled in the [[Rules_update_2021#Urizen_Culture|Rules Update]]. A brief summary of the changes follows here.&lt;br /&gt;
* We&#039;ve updated [[Urizen]], [[Urizen people]], [[Urizen culture and customs]], [[Urizen leadership]], [[Urizen economic interests]],  [[Urizen religious beliefs]], [[Urizen military concerns]] and [[Urizen magical traditions]] &lt;br /&gt;
* We&#039;ve greatly expanded the [[Urizen history]] page&lt;br /&gt;
* We&#039;ve added significantly to the [[spire]] page and created an [[Urizen groups]] page (which will also serve as a template for similar pages in other nations)&lt;br /&gt;
* We&#039;ve extensively overhauled [[Urizen look and feel]] in line with our new [[costume]] guidelines&lt;br /&gt;
* We&#039;ve added or updated pages for all the Urizen archetypes: [[arbiter]],  [[architect]], [[illuminate]], [[mage]], [[seer]],  [[sentinel]], [[stargazer]], [[sword scholar]], [[torchbearer]], [[questor]]&lt;br /&gt;
* We&#039;ve added the rituals placed into [[Urizen magical traditions#urizen lore|Urizen lore]]&lt;br /&gt;
* We&#039;ve added a page for the historical figure [[Sulemaine]]&lt;br /&gt;
Some tweaks have been made (or are in the process of being made) to various pages that are connected to these changes.&lt;br /&gt;
&lt;br /&gt;
==Costume==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed rewritten the [[costume]] page to lay out clearer guidelines for the various ways costume is used at Empire.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
* &#039;&#039;&#039;20/08/2021&#039;&#039;&#039;&lt;br /&gt;
Added a line of OOC explanation to the [[Vallorn#Vallorn miasma|vallorn miasma]] section of the [[vallorn]] page to make it explicit how exposure to the miasma works.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&#039;&#039;&#039;2/7/2021&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Weapons &amp;amp; armour#Armour|classification and benefits provided by armour]] and introduced the [[Combat skills#Dreadnought|dreadnought]] skill. Please see the [[Rules_update_2021|2021 rules update]] for the explanation and reasoning behind the changes.&lt;br /&gt;
&lt;br /&gt;
==Others Languages==&lt;br /&gt;
*&#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to [[languages]] giving guidance on languages other than those currently placed in the setting which you can find [[Languages#Other_Languages|here]].&lt;br /&gt;
&lt;br /&gt;
==Regio at Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Sanctioned events]] guidance about [[regio]] which you can find [[Sanctioned_events#Regio|here]].&lt;br /&gt;
&lt;br /&gt;
==Lineage Review==&lt;br /&gt;
* &#039;&#039;&#039;06/05/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed the first stage of a review of the [[lineage]] pages. This stage has been largely cosmetic, removing bullet points and replacing them with linkable headings on the [[briar]], [[cambion]], [[changeling]], [[draughir]], [[merrow]] and [[naga]] pages. &lt;br /&gt;
&lt;br /&gt;
One more significant  change is that we have moved the &amp;quot;demeanour&amp;quot; trappings from the &amp;quot;physical trappings&amp;quot; section of each of the pages to the roleplaying section. This is in line with the requirement that to have lineage you must have a physical trapping.&lt;br /&gt;
&lt;br /&gt;
In the case of merrow, we have also moved [[Merrow#Blue-green Hair|blue-green hair]] from being a minor trapping to being an &amp;quot;[[Merrow#Other_trappings|other trapping]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Distil the Serpent&#039;s Stone==&lt;br /&gt;
* &#039;&#039;&#039;21/04/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected the magnitude on the [[Distil the Serpent&#039;s Stone]] page to match the correct magnitude on the database and in the rituals list. It should have been magnitude 100 rather than magnitude 70.&lt;br /&gt;
&lt;br /&gt;
==Icons and Artistry==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the &amp;quot;Icons and Artistry&amp;quot; pages for each nation, and rolled that information into the individual Culture and Customs pages. In some cases this has meant moving some information from Look and Feel as well, or altering the layout of the page (for example we&#039;ve reordered the information about art and history on the [[Wintermark culture and customs]] page to create two new subsections of [[Wintermark culture and customs|Scops]] and [[Wintermark culture and customs|Riddles]] while moving the discussion of music to the new [[Wintermark culture and customs|Icons and Artistry]] section). &lt;br /&gt;
* [[The_Brass_Coast_culture_and_customs#Icons_and_Artistry|The Brass Coast]]&lt;br /&gt;
* [[Dawn_culture_and_customs#Icons_and_Artistry|Dawn]]&lt;br /&gt;
* [[Highguard_culture_and_customs#Icons_and_Artistry|Highguard]]&lt;br /&gt;
* [[Imperial_Orcs_culture_and_customs#Icons_and_Artistry|Imperial Orcs]]&lt;br /&gt;
* [[The_League_culture_and_customs#Icons_and_Artistry|The League]]&lt;br /&gt;
* [[The_Marches_culture_and_customs#Icons_and_Artistry|The Marches]]&lt;br /&gt;
* [[Navarr_culture_and_customs#Icons_and_Artistry|Navarr]]&lt;br /&gt;
* [[Urizen_culture_and_customs#Icons_and_Artistry|Urizen]]&lt;br /&gt;
* [[Varushka_culture_and_customs#Icons_and_Artistry|Varushka]]&lt;br /&gt;
* [[Wintermark_culture_and_customs#Icons_and_Artistry|Wintermark]]&lt;br /&gt;
&lt;br /&gt;
==Erawayugot and Skaftafell==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error with the regions of Otkodov where we&#039;d erroneously labelled both a region of [[Verthandi]] and a region of Nithoggir as &amp;quot;Erawayugot&amp;quot;. Bringing the wiki into line with the database, we&#039;ve changed the name of the Erawayugot in Verthandi to Skaftafell and will update the maps appropriately.&lt;br /&gt;
&lt;br /&gt;
==Military Units, Army Orders, and Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Military_unit#Support_Army|Military units]] to make it more obvious how their strength interacts with orders given to, and enchantments placed on, the [[Army|armies]] they support. &lt;br /&gt;
&lt;br /&gt;
==Still Waters, Running Deep==&lt;br /&gt;
* &#039;&#039;&#039;10/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the [[Still Waters, Running Deep]] ritual to be correct as near as we can tell. We have no idea why the magnitude was recorded in error.&lt;br /&gt;
&lt;br /&gt;
==Burning Falcon==&lt;br /&gt;
* &#039;&#039;&#039;05/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the date of the destruction of the [[Burning Falcon]] army from 247YE to 248YE to remove a conflict with details of the [[campaigns of Emperor Guntherm]]. In-character this correction comes as result of some research performed by [[the Brass Coast|Freeborn]] scholar Bakar i Erigo (Tomas Marchington).&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=I_remember_you&amp;diff=141717</id>
		<title>I remember you</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=I_remember_you&amp;diff=141717"/>
		<updated>2026-07-14T10:35:55Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:385YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The inn was filled with a great crowd of people - some, delegates to Anvil on their way through to the summit of the great and good; others, those who were making the pilgrimage to Bastion, or journeying down the coast to the Necropolis. There were a few soldiers, even, resting after being withdrawn wounded from the fighting with the Cold Sun’s heralds to the North. At this crossroads inn, built long ago at the dawning of the Empire, all Imperial life could be found. Not just Imperial life, either. In one corner, a figure dressed in dark, sepulchre robes held court, a grim porcelain mask slung askew around her neck. Whatever it was she was talking about, it had held the attention of more than a few curious travellers: or perhaps they were just entertained by an eccentric foreigner half-deep in her cups… or curious about the large shield of unfamiliar design that, even in her somewhat inebriated stated, she held close to her knees.&lt;br /&gt;
&lt;br /&gt;
“And another thing - why do people keep asking me about &#039;&#039;necromantia&#039;&#039;? Do they believe every Axou is born knowing the secrets of such things? Do they think we learn the secrets of bone and sinew on our wetnurses’s knee?” She took another swig of the tankard in front of her, dark lipstick slightly smearing. “I mean I want to help these people!” She pulled out a letter from within her robes. “Look at this poor man. ‘I’m interested in using True Bone Dust to help beat back a… a winter vallorn, is it, my goodness, is there anything you people… do you know anything about the potions of your people…’ I don’t! I just don’t!” She slammed her hand down on the table, slightly too hard: her drink dropped to the floor, with a crash that broke the hubbub of the inn, the crowd cheering in the universal cadence of the barfly who has seen another come to the drunkard’s misfortune. &lt;br /&gt;
&lt;br /&gt;
Embarrassed, she lent down to pick up her now-empty tankard. Rising, she continued, slightly quelled. “I’m not angry. But I’m a theologian. I can tell these people what the root of their problems is, of course - but that’s the one thing they don’t want to hear, of course. Oh, no, the Empire is beset by misfortune on all sides, but suggest that in any way that it’s because of some fundamentally wrongness in the world, some malignancy of the hands that shaped it: and I’m the heretic.” She opened her mouth again, and seemed to think better of it. “No, no, I ought not to... Poor ambassador - if I get in trouble again he will worry.” &lt;br /&gt;
&lt;br /&gt;
One of her hands reached down, touching the shield. &lt;br /&gt;
&lt;br /&gt;
“He’s a kind soul… doesn’t deserve a headache like me! Ha!” She grinned, mischievously. “Well, he has me anyway, whether he likes it or not.” &lt;br /&gt;
&lt;br /&gt;
She rose. &lt;br /&gt;
&lt;br /&gt;
“Goodnight, all. A pleasure as always.” &lt;br /&gt;
&lt;br /&gt;
She threw some crowns down onto the table. &lt;br /&gt;
&lt;br /&gt;
“Drinks are on me tonight, but I’ve to bed. Anvil awaits.”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Coming to anvil.jpg|caption=I remember you! Feels like only yesterday...|align=right|width=600}}&amp;lt;/div&amp;gt;{{audio|link= https://youtu.be/-1XuGrPYngU?si=ItWdGg3cSWQsxfb7}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Winter Solstice is nearly upon us. By road and trod, ox-cart and shank&#039;s pony, the great and the good (if you squint) make their way to [[Anvil]] for the summit that will shape the Empire for at least the next three months. As well as the usual visitors, and those coming for the first time to stake their claim to Imperial destiny, we have all the &#039;&#039;other&#039;&#039; people who make this trip, with their own agendas or something just with drugs to sell. Some of them are familiar, others quite new.&lt;br /&gt;
&lt;br /&gt;
This season there are the now-familiar traders from Axos making what might be their final trip; an Axou theologian on a mission of learning; songs seeking songsmiths; a Varushkan merchant back from their holidays with a report from the Commonwealth; a student of astronomancy with worries for everyone; a stargazer with more than enough portents of doom and sorrow to go round; &#039;&#039;Archipelago the Rising Leviathan&#039;&#039; whatever &#039;&#039;that&#039;&#039; is; Thule businesswarlocks looking for investors; and a gift for the coronation although who is carrying it is not clear and may be a cause for some alarm in some quarters.&lt;br /&gt;
&lt;br /&gt;
==Apothecaries of Axos==&lt;br /&gt;
* &#039;&#039;&#039;Evander Slak is bringing his Axou concoctions to Anvil for (probably) the final time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will trade from outside the Forge from 13:30 on the Saturday of the Winter Solstice, and will stay either until they run out or until the coronation procession is concluded.&#039;&#039;&#039;&lt;br /&gt;
A regular sight on the road to Anvil, &#039;&#039;&#039;Evander Slak of Kaban&#039;&#039;&#039; (the Axou, not the infamous former sorcerer) and his associates are &#039;&#039;of course&#039;&#039; travelling to the Empire for the summit with their usual array of exotic concoctions for uses both practical and recreational (drugs, they&#039;re selling drugs) Evander does apologise that some issues with production mean that there will be no Red Lotus available to purchase this season, but that all orders made last summit have been fulfilled. He also announces, with apologies to regular customers, that currently he foresees this as the final visit he will make to the Empire to sell his wares.&lt;br /&gt;
&lt;br /&gt;
There is a notable additional person accompanying the pharmacopeial contingent this season. The [[cambion]] draped in finery introduces themselves as &#039;&#039;&#039;Ilarch Kyther Deianeira of Kaban&#039;&#039;&#039; and they are keen to emphasise to passers-by that they have nothing to do with Evander&#039;s business dealings, and are simply travelling alongside the traders on their way to the [[A Crown in Winter|Empress&#039; coronation]]. Do they have anything of their own to sell? Such questions earn only a wry smile and a request to meet them in Anvil.&lt;br /&gt;
&lt;br /&gt;
The trader group expect to arrive at around 13:30 on the Saturday of the Winter Solstice, and will set up shop in their usual spot outside the Forge. Ilarch Deianeira presumably intends to attend the coronation, but beyond that their itinerary is not public knowledge.&lt;br /&gt;
&lt;br /&gt;
==Academic With Interests==&lt;br /&gt;
* &#039;&#039;&#039;The Axou academic Theodosia of Ipotavo intends to return to Anvil for the Winter Solstice&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She is expected to arrive around 16:00 on Saturday afternoon&#039;&#039;&#039;&lt;br /&gt;
{{WingedMessenger|address=Theodosia of Ipotavo has suggested she is open to receive [[Call Winged Messenger|Winged Messengers]] from Imperial scholars during her sabbatical in the Empire. She is staying at &#039;&#039;Myfanwy&#039;s Rest, Fishguard, Necropolis&#039;&#039; for the next year.}}&lt;br /&gt;
Evander and Kyther are not alone in planning to visit Anvil during this season of celebration. The [[Axos|Axou]] theological scholar &#039;&#039;Theodosia of Ipotavo&#039;&#039; [[Ten_travellers_tales#Theodosia_of_Ipotavo|visited]] during the Autumn and has since then split her time between various places of learning around the Empire. A relative of Grand Ilarch Adonai of the [[Axos#Gates_of_Ipotavo|Gates of Ipotavo]], she is believed to have the [[Magic_items#Artefacts|artefact]] [[Pilgrim&#039;s Shield|shield]] &#039;&#039;Bawn-watch&#039;&#039; in her possession - the missing [[Champion_of_Vigilance#Regalia_of_the_Champion_of_Vigilance|Shield of Vigilance]]. She is apparently keen to renew the acquaintance of &#039;&#039;&#039;Fintan Nightaven&#039;&#039;&#039;, and then visit some new friends in [[the League]] following her attendance of the Printers&#039; Guild Ball earlier in the year.&lt;br /&gt;
&lt;br /&gt;
When not at Anvil, she spend a certain amount of time at the small house on the outskirts of Myfanwy&#039;s Rest that she has rented, and is open to [[Call Winged Messenger|missives]] from Imperial scholars should someone wish to speak to her and miss her when she is at Anvil. It is worth noting that Theodosia is a &#039;&#039;theological&#039;&#039; scholar, and not a practitioner of the &#039;&#039;necromantia&#039;&#039;, and queries about the latter are likely to lead to disappointment.&lt;br /&gt;
&lt;br /&gt;
She is expected to arrive around four in the afternoon and will make her way to the Hub hopefully to rendezvous with Fintan.&lt;br /&gt;
&lt;br /&gt;
==Arias and Forgotten Songs==&lt;br /&gt;
* &#039;&#039;&#039;Three songs apparently written or recorded by Elayne Silverlark have been found by one of the Heirs of Lepidus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The songs consist of lyrics in the style of Highguard, Wintermark, and Dawn but there are no tunes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Copies of the lyrics have been given to the Three Refrains and the Civil Service at the Hub to allow songsmiths to create their own musical arrangements&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Heir of Lepidus involved will visit Anvil during the Summer Solstice to hear the musical arrangements&#039;&#039;&#039;&lt;br /&gt;
This season the scholars who support the [[Lepidean Librarian]] - the Heirs of Lepidus - have largely been able to pursue personal research projects. One of their number, a Highborn poet named &#039;&#039;Endric of Lepidus&#039;&#039; has made an interesting discover. Always fascinated with the life of [[Elayne Silverlark]], they found a trio of songs misfiled in an old box that they believe may have been penned by the exemplar herself. The problem is that while in each case the &#039;&#039;lyrics&#039;&#039; are recorded there is no indication as to the &#039;&#039;tune&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Endric believes, as they believe Silverlark did, that songs are meant to be sung. They are keen to hear from artists who are prepared to take on the challenge of working out arrangements for these three sets of lyrics. As near as the Heir of Lepidus can tell, the songs are adaptations of Dawnish, Wintermark, and Highborn originals - but they cannot track those original songs down despite all their efforts. Given all this, Endric has made copies of the three songs and asks that any songsmith, bard, troubadour, stzena, or scop interested in helping to make the songs live again speak to the Three Refrains at Anvil. They&#039;ve also provided a few copies of the lyrics to the civil service at the Hub, and asked them to pass the pages on to anyone who expresses and interest.&lt;br /&gt;
&lt;br /&gt;
Endric plans to visit Anvil in six months time, during the Summer Solstice, and hopes to meet with musicians at that time to hear their arrangements. Under normal circumstances, Endric would want to make copies of the arrangements and display them at Silverlark&#039;s inspirational tomb - but of course the exemplar of Loyalty famously does not &#039;&#039;have&#039;&#039; one. Instead they intend to record the most effective and inspirational tunes and publish them for the benefit of musicians - and pilgrims of Loyalty - across the Empire.&lt;br /&gt;
&lt;br /&gt;
==Aura Report==&lt;br /&gt;
* &#039;&#039;&#039;At the urging of the Assembly of the Way, a Varushkan merchant has taken it on themselves to investigate the claims of some Commonwealth paladins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They wish to meet with Caoimhe Tend-Fallen during the Winter Solstice to share what they have learned&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are expected at the Hub around 20:00 on Friday evening, intending to adjourn somewhere for the best food and drink Anvil has to offer&#039;&#039;&#039;&lt;br /&gt;
Last season, &#039;&#039;&#039;Caoimhe Tend-Fallen&#039;&#039;&#039; and the Assembly of the Way [[385YE_Autumn_Equinox_Synod_judgements#Judgement_107|declared their desire]] for further research into an allegedly blasphemous aura. Not an unusual thing to ask in itself, but made more so by its location - the aura in question being in the [[Commonwealth]], half the world away. While such requests would normally go through the [[Ambassador to the Commonwealth]], in this case the Assembly&#039;s words have found their way to some helpful ears. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Iosif Kosta&#039;&#039; is a successful Varushkan merchant with a love of travel. They took Caoimhe&#039;s words as a sign that it was time for an overseas break, and booked passage to the Commonwealth to see the sights and help out the Synod along the way. As the summit approaches, they have sent word that they wish to report their findings to Caoimhe and any other interested parties from the Assembly. According to their travel plans they will be arriving in Anvil at or around 20:00 on the Friday. From there they will proceed to the Hub to meet with any interested parties, and finally from there adjourn to somewhere with fine quality food and drink to talk things over.&lt;br /&gt;
==Astronomancer Risks==&lt;br /&gt;
* &#039;&#039;&#039;A Suaq astronomancer wishes to speak with the Empire&#039;s astronomancers, especially those conducting practical research and who have experienced the dangers involved in such work.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She has specifically named Kespoena Archsky, the members of Saque Magiaue, Serenus Starsong, and the magicians of Storms End as folk she&#039;d appreciate speaking with&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;She&#039;s also interested to meet those who participated in a &amp;quot;unique ritual experiment&amp;quot; during the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Annukka Juhaling will meet those interested at the Hub at 13:00 on the Sunday of the Winter Solstice&#039;&#039;&#039;&lt;br /&gt;
[[Suaq]] [[astronomancy|astronomancer]] &#039;&#039;Annukka Juhaling&#039;&#039; has announced that she will be journeying to [[Anvil]] for the first time to discuss some &amp;quot;urgent&amp;quot; matters of safety when practicing certain forms of astronomancy. While she is excited to see citizens pushing the limits of the art, she expresses concerns that several recent accidents have brought her to the conclusion that there should be some discussion around knowledge-sharing and best practices among masters of the tradition. She comes with her own warnings of what happens when [[The Wanderer|Things Go Awry]].&lt;br /&gt;
&lt;br /&gt;
She is keen to speak with other astronomancers - especially those who invoke [[the Wanderer]] in their rituals or research. She has also specifically named a few individuals and covens who she believes should hear what she has to say: &#039;&#039;&#039;Kespoena Archsky&#039;&#039;&#039;, the members of &#039;&#039;&#039;Saque Magique&#039;&#039;&#039;, &#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039; and the members of &#039;&#039;&#039;Storms End&#039;&#039;&#039;. She also wishes to speak to those involved with a strange and unique - and horribly fatal - ritual experiment that took place at the Anvil [[Regio#Imperial regio|regio]] during the Autumn Equinox. She trusts that those who were present will know what she means. &lt;br /&gt;
&lt;br /&gt;
She expects to arrive at the Hub at around 13:00 on Sunday afternoon - assuming nothing Goes Awry.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic Visions==&lt;br /&gt;
* &#039;&#039;&#039;An Urizen stargazer preaches doom as they travel from their homeland to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They are apparently heading to the Brass Coast encampment to do... something... and are expected to arrive around 19:00 on Friday&#039;&#039;&#039;&lt;br /&gt;
From the opposite direction to Annukka Juhaling comes a dishevelled Urizen (a rare sight surely), bringing a message of doom. They seem to be a [[stargazer]] named Cassius, formerly of the [[Zenith#Arch_of_the_Sky_(Ruins)|Arch of the Sky]]. Apparently a mild-mannered astronomer, when the [[Druj]] came they escaped the fall of their [[spire]] but the experience left them shattered in spirit, overwhelmed by grief. Shortly after the Autumn Equinox they abruptly quit the spire in [[Morrow]] where they have been given refuge, and set out on foot for Anvil, travelling by a highly circuitous route that avoided both the trods and any large concentration of people.&lt;br /&gt;
&lt;br /&gt;
As they travel along the roads from [[Redoubt#Cargo|Cargo]] they have been preaching non-specific visions of doom and sorrow. Those who have met them on the road describe someone unsettling, deeply disturbed, and bursting with the urge to communicate something they cannot put into words. By all reports the closer they get to Anvil the more galvanised they become. There&#039;s some indication they&#039;re specifically intending to visit the Brass Coast encampment, and it&#039;s anticipated they&#039;ll arrive around seven in the evening on the first night of the summit.&lt;br /&gt;
&lt;br /&gt;
==Archipelago Aches==&lt;br /&gt;
* &#039;&#039;&#039;A titanic herald of Rhianos suffering some form of sickness plans to travel to Anvil to seek the aid of mortal healers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will arrive at 17:00 on the Saturday of the Winter Solstice, and head to the Hub&#039;&#039;&#039;&lt;br /&gt;
Despite one of their common monikers, &#039;&#039;Archipelago the Rising Leviathan&#039;&#039;, also known as &#039;&#039;Vast Moving Island of the Summer Seas&#039;&#039;, is a herald of [[Rhianos]] who has apparently visited the Empire before - but not for several generations. They have recently made contact with Imperial summer mages explaining that due to an illness they have not been able to embody their usual adventurous spirit, and that they fear for what this means for the future. They have found no cure for what ails them anywhere in the Summer realm, and so since the illness doesn&#039;t seem to be passing naturally, and given it may have originated in the mortal realm, they intend to travel to Anvil to visit some of the Empire’s best healers on the off-chance they can offer some relief.&lt;br /&gt;
&lt;br /&gt;
Digging into records by various covens has uncovered that Archipelago is apparently usually described either as a network of chalky islands upon which creatures of the Summer realm are understood to live, or as a monstrous white whale whose wake causes tidal waves. There is a strong suggestion it might be one of the titanic sea-creatures that lend their power to the [[Unbreakable Behemoth&#039;s Strength]] [[enchantment]]. It has been known to visit Imperial oceans in generations gone by to challenge sailors to a wild hunt with itself as prey, and offering rewards of bountiful treasure to those who can best it. The last recorded instance of such a challenge led to the death of infamous, flamboyant [[corsair]] &#039;&#039;&#039;Flavio i Flav i Riqueza&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The massive herald intends to visit [[Anvil]] - something that causes a little consternation in some quarters for obvious reasons - and is interested in meeting any healers who may be able to help. It&#039;s a little vague about space-and-time but is expected to arrive at 17:00 on the Saturday of the Winter solstice and will be seeking directions to the Hub.&lt;br /&gt;
&lt;br /&gt;
==Attending At Last==&lt;br /&gt;
*&#039;&#039;&#039;A group of Thule businessfolk attempted to come to Anvil in Summer and Autumn but ran afoul of weather&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;They are returning this summit with a proposition for investment&lt;br /&gt;
*&#039;&#039;&#039;They expect to arrive at 10:30 on Saturday and will head first to the Imperial Orcs camp&lt;br /&gt;
In Summer, visitors to Anvil received word of a group of Thule merchants from the Five Fang Consortium making the journey to Anvil to discuss business with the Empire. Unfortunately for the past two seasons the unpredictable weather - and tremendous heat, which the Thule are not accustomed to - forced them to turn back. They are apparently looking for Imperial investment in some scheme back in [[Otkodov]] - why they are looking for investment from the Empire and not among their fellow Thule orcs is not clear. They are by all accounts pleasant enough, according to those who have met them on the road, if possessed of some odd ideas. They appear keen to make an impression, and seem determined to make it all the way to Anvil this time, estimating they will get to camp on Saturday morning.&lt;br /&gt;
&lt;br /&gt;
==And Finally... From Branoc With Love==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Charnel Lord.jpg|align=left|caption=The Charnel Lord is dual-aspected; a lord of battlefields and a lord of dark magic.|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Charnel Lord welcomes a Varushkan Throne&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They intend to send a small gift to Anvil to be delivered during the Solstice but there are no details of how or when that gift is to be delivered beyond &amp;quot;during the Winter Solstice&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
In the hills of [[Karsk#Branoc|Branoc]] sleeps a sovereign. Its resting place is well known, but well protected. It never stirs from the tunnels and chambers beneath the [[Karsk#Broken_Barrow|ancient barrow]]. Indeed, its body slumbers in the sleep of death but it is said its mind wanders where it will. It has minions, mortal and otherwise, and they are sometimes encountered in the hills of [[Karsk]]. &lt;br /&gt;
&lt;br /&gt;
The [[Charnel Lord]] has let it be known that it welcomes the [[A Crown in Winter|ascension]] of a child of [[Varushka]] to the [[the Throne|Imperial Throne]]. Last time the Empire was ruled by Varushka, its borders expanded like never before and the nation itself became stronger. In recognition of this historic event, the &#039;&#039;Boyar of Branoc&#039;&#039; intends to send a gift for &#039;&#039;&#039;Empress Vesna Borkovna Prochnost&#039;&#039;&#039;. A small token of esteem to be delivered during the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
Unfortunately what the gift is, how it is to be delivered, and when it is expected to turn up, all seem to be details the sovereign&#039;s agents have utterly neglected to provide.&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Wiki_updates_to_2018&amp;diff=141716</id>
		<title>Archive:Wiki updates to 2018</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Wiki_updates_to_2018&amp;diff=141716"/>
		<updated>2026-07-14T10:35:40Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* The Three Refrains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the [[Wiki Updates]] archive. Created in early 2022, and updated in 2024, it contains the wiki updates prior to 201`, partly to help the Wiki Updates page become less unwieldy, and partly because a number of these updates had themselves been superseded by later updates.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Characters==&lt;br /&gt;
* &#039;&#039;&#039;27/10/2020&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified the rules for having [[Characters#One_Character_at_a_Time|one character a time]], to make clear that it is not appropriate for players to create duplicates of current or retired characters. We&#039;re aware that players have done this in the past to change skills or similar - but with the new rules on [[Downtime#Retraining|skill retraining]] there is no longer any justification for this.&lt;br /&gt;
&lt;br /&gt;
==Sinecure Correction==&lt;br /&gt;
* &#039;&#039;&#039;12/08/2020&#039;&#039;&#039;&lt;br /&gt;
We have corrected the production line for the 30 wain [[sinecure]]. There was an admin error with this data and the wrong numbers had been copied to the wiki. This has now been fixed (some returns for this sinecure size have increased as a result).&lt;br /&gt;
&lt;br /&gt;
==Toilets==&lt;br /&gt;
* &#039;&#039;&#039;29/6/2020&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[conduct]] page to make clear that Profound Decisions policy is that all participants are entitled to use the toilet facilities they feel most comfortable with. This has always been our policy - but it has not been reflected on the wiki - nor communicated widely enough. That has resulted in some players being challenged on the facilities they are accessing. Challenging another player in this way is not appropriate at Profound Decisions events.&lt;br /&gt;
&lt;br /&gt;
==Anvil==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2020&#039;&#039;&#039;&lt;br /&gt;
We have added a new page to describe the layout of [[Anvil]] and what you can find there at an event.&lt;br /&gt;
&lt;br /&gt;
==Sodalities==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2020&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve overhauled the page for an [[Imperial sodality]] to make it clearer how the players can make one. We&#039;ve removed some older pages to bring existing sodalities into line with the new rules.&lt;br /&gt;
&lt;br /&gt;
==Knight-errants and Heraldry==&lt;br /&gt;
* &#039;&#039;&#039;29/04/2020&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve slightly modified the Dawnish culture and customs and hearth magic pages to reflect an inconsistency with how knight-errants are allowed to wear heraldry.&lt;br /&gt;
&lt;br /&gt;
==Hearth Magic Update==&lt;br /&gt;
* &#039;&#039;&#039;25/04/2020&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve introduced a new [[hearth magic]] page and completely overhauled each of the ten national hearth magic pages.&lt;br /&gt;
==Online Roleplaying Amnesty==&lt;br /&gt;
* &#039;&#039;&#039;20/04/2020&#039;&#039;&#039;&lt;br /&gt;
We have relaxed the rules restricting online roleplaying on our facebook groups and forums for one week only, running from the 20/04/2020 to 27/04/2020. This page describes the updated rules for [[online roleplaying]] which apply during this week only. We have taken this step so that we can encourage players and crew to create and share engaging content over the event weekend to stay enthused for Empire until we can once more be in a field together. &#039;&#039;&#039;Edit&#039;&#039;&#039; We removed the rules for roleplaying online during Coronavirus on 27/01/2022.&lt;br /&gt;
&lt;br /&gt;
==Election Elgibility and Changing Nation==&lt;br /&gt;
* &#039;&#039;&#039;10/03/2020&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified that the restrictions on [[Imperial_elections#Eligibility_to_Vote|eligibility to vote]] do not apply when a character changes nation. A character who moves from Wintermark to Navarr, for example, is eligible to vote in a Navarr senatorial election regardless of whether they were eligible to vote in a Wintermark senatorial election during the previous year.&lt;br /&gt;
&lt;br /&gt;
==Arrows and Bow Safety==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2020&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Weapon_checking#Arrowhead|requirements for arrowheads]] at all Profound Decisions events for 2020 onwards to improve the safety standards for all participants. To try and ensure the least possible impact for our players, we&#039;ll have [[Weapon_checking#2020_Arrow_Amnesty|an amnesty for any arrows]] that do not pass under the new rules but would have passed under the previously published rules. Bring them to GOD and we&#039;ll &#039;&#039;&#039;swap&#039;&#039;&#039; them for £6 of credit on your PD account, usable against any PD event.&lt;br /&gt;
&lt;br /&gt;
In addition to these changes we have brought in [[Bow_safety#Bow_Safety|additional restrictions preventing the use of bows after dusk]].&lt;br /&gt;
&lt;br /&gt;
==The Stork==&lt;br /&gt;
* &#039;&#039;&#039;03/03/2020&#039;&#039;&#039;&lt;br /&gt;
We corrected the text talking about the number of stars that make up [[the Stork]] [[Astronomancy|astronomantic]] constellation. The text claimed there were nine, but the images make it clear there are actually twelve stars in the Stork.&lt;br /&gt;
==Conscience and Proxies==&lt;br /&gt;
* &#039;&#039;&#039;23/01/2020&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some notes to the [[Conscience of the Senate]] page regarding their appointment of a [[proxy]].&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;12/12/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed how the [[Synod]] [[judgement]] of [[Rewarding]] works in the event that two or more judgements are tied and there is insufficient resources available for all successful judgements. Rather than being based on the order in which the judgements were submitted, it now uses the same rules for competing mandates (the judgement with the greatest margin between votes in favour and against takes precedence). Part of the reasoning for this is discussed [[Construct_Lepidean_University#Constitution|here]].&lt;br /&gt;
==Night Pouch==&lt;br /&gt;
* &#039;&#039;&#039;11/12/2019&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[night pouch]] spell - and by extension the [[Secrets for the Shadow Courier]] ritual - regarding what happens to items in the pouch when the spell expires. These items are lost - not destroyed - and should be handed in to the Ref desk at GOD. Such items may well come back into play again via unexpected methods.&lt;br /&gt;
==Commissions==&lt;br /&gt;
* &#039;&#039;&#039;12/10/2019&#039;&#039;&#039;&lt;br /&gt;
We have updated the mechanism for commissions - previously you needed to email PD to assign resources or money to a Senate commission. There is now an option for you to do this automatically using the website. You can access this option from your character&#039;s inventory.&lt;br /&gt;
==Adjutants==&lt;br /&gt;
* &#039;&#039;&#039;10/10/2019&#039;&#039;&#039;&lt;br /&gt;
We added a section to the discussion of how a [[general]] can [[General#Appoint_an_Adjutant|appoint an adjutant]] to more explicitly call out the benefits of having an adjutant appointed who does not go into a dangerous situation alongside their general.&lt;br /&gt;
==Treaty==&lt;br /&gt;
* &#039;&#039;&#039;08/10/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[ambassador]] power to prepare a [[Ambassador#Treaty|treaty]] to make it clear that the negotiations around such a document do not have to take place face-to-face in the field. Opportunities presented in an ambassador [[Ambassador#Briefing|briefing]], or a Wind of Fortune, can also be included as they are assumed to represent agreements that the foreign power has confirmed it is happy to make.&lt;br /&gt;
==Lineage and Twilight Masquerade==&lt;br /&gt;
* &#039;&#039;&#039;08/10/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited all six [[lineage]] pages, and the main lineage page itself, to better present the &amp;quot;boons&amp;quot; that each lineage receives. A boon is a special ability that characters with that lineage enjoy, such as the ability of a [[changeling]] to [[Changeling#Sovereign Fury|fly into a rage]] when afraid or uncertain. We&#039;ve likewise updated [[The Twilight Masquerade]] ritual to make it explicit that characters do not gain or lose boons while under the ritual [[enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Highguard Elections==&lt;br /&gt;
* &#039;&#039;&#039;26/09/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made explicit that when it comes to appointing a [[senator]] for a [[Highguard|Highborn]] [[territory]], if there is only one candidate put forward there is no [[Highguard_leadership#Leading_a_territory|election]] - as soon as it is clear there is no contest the sole candidate becomes senator.&lt;br /&gt;
&lt;br /&gt;
==Removing Lineage==&lt;br /&gt;
* &#039;&#039;&#039;25/09/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules and guidelines around [[lineage]], especially as regards removing lineage once a character has been played. It is very difficult to remove lineage in-character, and if you are unable to phys-rep your lineage you may need to retire the character.&lt;br /&gt;
==Whispers through the Black Gate Timing==&lt;br /&gt;
* &#039;&#039;&#039;23/09/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight edit to the [[Whispers_through_the_Black_Gate#OOC_Elements|timing of Whispers through the Black Gate]], indicating that you should speak to the main referee desk in GOD, and widening the margin to two hours rather than one hour.&lt;br /&gt;
==Army Orders==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules on issuing defending orders to make explicit that an Imperial general can only issue a defensive order for a region that is controlled by the Empire. This has always been the case - but it was not explicitly spelled out on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the deadline for contributing [[arcane projection|arcane projections]] to just before the late booking deadline.&lt;br /&gt;
==Member of the Senate==&lt;br /&gt;
* &#039;&#039;&#039;26/08/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;re added the ruling that giving a title the [[Senate_session#Member_of_the_Senate|member of the Senate]] power requires a constitutional majority and ratification by the Throne.&lt;br /&gt;
==Braydon&#039;s Jasse==&lt;br /&gt;
* &#039;&#039;&#039;21/08/2019&#039;&#039;&#039;&lt;br /&gt;
We noticed we&#039;d left the hills quality off [[Kahraman#Braydon.27s_Jasse|Braydon&#039;s Jasse]]. We&#039;ve now made it explicit that this [[Territory#Regions|region]] has that quality.&lt;br /&gt;
&lt;br /&gt;
==Amalgamation of Silver and Gold==&lt;br /&gt;
* &#039;&#039;&#039;19/07/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added [[Amalgamation of Silver and Gold]] to the list of rituals benefited by a [[Mask of Gold and Lead]].&lt;br /&gt;
&lt;br /&gt;
==Malign Spiritual Presences==&lt;br /&gt;
* &#039;&#039;&#039;10/07/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error on the [[Malign_spiritual_presences#Overview|malign spiritual presences]] page that said [[exorcism]] was the only skill for dealing with malign spiritual presences. This was left over from previous iteration before we changed how the ceremonial skills worked.&lt;br /&gt;
&lt;br /&gt;
==Great Works==&lt;br /&gt;
* &#039;&#039;&#039;08/07/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki to make clear that any remainder from a [[great work]] is held over to next time. &lt;br /&gt;
&lt;br /&gt;
==Feni==&lt;br /&gt;
* &#039;&#039;&#039;08/07/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the description of the [[Feni]] to make clear that they use bows where they can get them and javelins only rarely.&lt;br /&gt;
&lt;br /&gt;
==Ministry Purchase Lists==&lt;br /&gt;
* &#039;&#039;&#039;03/07/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight tweak to the default purchase prices for [[ministry|ministries]]. Some of the maths was incorrect leading to an odd diminishing returns curve. We will be adjusting existing ministries based on this progression.&lt;br /&gt;
&lt;br /&gt;
==Great Works and Fleets==&lt;br /&gt;
* &#039;&#039;&#039;26/06/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the ability to create [[great work|great works]] that benefit fleets, bringing them into line with [[military unit|military units]]. At the time the great work rules were initially written, fleets had no military implications. With the creation of the [[navy]] rules, and the changes to the way [[Fleet|privateering]] works, this is no longer the case. We have also removed the &#039;&#039;great port&#039;&#039; quality from [[shipyard|shipyards]] - they are now explicitly only for creating and protecting Imperial navies.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2019&#039;&#039;&#039;&lt;br /&gt;
We have changed the process for [[Mandate#Implementing_a_Mandate|implementing a mandate]]. Rather than e-mailing Profound Decisions to alert us to your intention to enact a mandate, you now need to ensure the liao is handed in to GOD at the end of the event. Before downtime opens we will check every mandate, remove liao if it is present, and enact the mandate. This allows us to improve our responsiveness to mandates.&lt;br /&gt;
==Military Units and Fleets==&lt;br /&gt;
* &#039;&#039;&#039;10/06/02019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the [[fleet]] and [[military unit]] pages to make the various downtime options a little clearer and more streamlined. We&#039;ve also edited [[Foam and Spittle of the Furious Sea]] to make it clear that the reduction to fleets applies to both supporting a navy and taking part in a special opportunity. We plan to make more edits to specific rituals and effects to make it clearer how they work with the new wording, replacing references to &amp;quot;effective strength&amp;quot; and similar with &amp;quot;military strength&amp;quot; wherever possible.&lt;br /&gt;
==Hand of the Maker==&lt;br /&gt;
* &#039;&#039;&#039;09/06/2019&#039;&#039;&#039;&lt;br /&gt;
We have clarified that [[Hand_of_the_Maker#Effects|Hand of the Maker]] will reveal the creator of an [[arcane projection]].&lt;br /&gt;
==Draughir==&lt;br /&gt;
* &#039;&#039;&#039;07/06/2019&#039;&#039;&#039;&lt;br /&gt;
In response to a query we added &amp;quot;[[Draughir#What_they_are_not|cannibals]]&amp;quot; to the list of things that [[draughir]] are not.&lt;br /&gt;
==The Conclave Font==&lt;br /&gt;
* &#039;&#039;&#039;30/05/2019&#039;&#039;&#039;&lt;br /&gt;
The free mana being provided to the [[Conclave_vault#Crystal_Mana|Conclave font]] is being phased out over the rest of this year. From event 4 onwards the font will consist of just the mana collected from previous Conclave sessions. There is an IC and OOC explanation for the update on the [[rules update 2019]] page.&lt;br /&gt;
&lt;br /&gt;
==Sanctions and Commissions==&lt;br /&gt;
* &#039;&#039;&#039;28/05/2019&#039;&#039;&#039;&lt;br /&gt;
Ahead of the explanatory Wind of Fortune, we&#039;ve adjusted all the commissions (ministries and great works) affected by the [[Ratify Liberty Pact|imposition]] of [[Tariffs#Sanctions|sanctions]] on the &amp;quot;slaving nations&amp;quot;. Titles affected include: [[Prime Factor of the Pallas Docks]], [[Steward of the Tassato Mana Exchange]], [[Ambassador_to_Jarm#Jarmish_Merchants|Jarmish Embassy]], [[Overseer of the Cavabianca Dock]], [[Ambassador_to_Asavea#Asavean_Merchants|Asavean Embassy]], [[Imperial_Delegate_to_the_Temple_in_Feroz|Temple of Balo and the Black Bull]], [[Liaison_to_the_Temple_in_Nemoria|Temple of the Way in Nemoria]], [[Bonesetter of Torfast Trading Post]], [[Broker of Treji Wayhouse]], [[Northbound Trademaster]], [[Overseer of the Westward Road]], [[Ambassador_to_Otkodov#Thule_Merchants|Thule Embassy]], [[Upwold#Moonwater_Hall|Moonwater Hall]], [[Segura#The_Towers_of_Anduz|Towers of Anduz]], [[Gloaming Road]], [[Ambassador_to_Faraden#Faraden_Merchants|Faraden Embassy]], [[Ambassador_to_the_Iron_Confederacy#Suranni_Merchants|Suranni Ambassador]].&lt;br /&gt;
&lt;br /&gt;
==Judgements==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some details to the [[Judgement#Majority|majority]] section, related to the way that the actual numerical outcome may have an impact on how a [[judgement]] is received.&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
* &#039;&#039;&#039;09/05/2019&#039;&#039;&#039;&lt;br /&gt;
We have (finally) updated the [[Statement_of_principle#Outcome|statement of principle]] page to reflect recent  changes to the influence of statements raised by the Assembly of the Nine.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;18/04/2019&#039;&#039;&#039;&lt;br /&gt;
We have updated the rules for targeting armies with rituals to allow the casters to use the egregore as the target of the ritual if the general is not present at Anvil. There is an [[Rules_update_2019#Army_Enchantments|explanation for the change]] on the rules update page.&lt;br /&gt;
&lt;br /&gt;
==Imperial Address==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the requirement for [[the Throne]] to make an announcement to use the [[The_Throne#Address_the_Empire|address the Empire]], and the ability of the [[Synod]] to [[veto]] it. &lt;br /&gt;
&lt;br /&gt;
==Tariffs==&lt;br /&gt;
* &#039;&#039;&#039;09/04/2019&#039;&#039;&#039;&lt;br /&gt;
We have added a new power to control [[tariffs]] to the [[powers of the Imperial Senate]]. There is more detail on the [[rules update 2019]] explaining why we&#039;ve added this new power and the IC reason why it has appeared.&lt;br /&gt;
&lt;br /&gt;
==Appraisal==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2019&#039;&#039;&#039;&lt;br /&gt;
We have added the new power of [[appraisal]] to the [[powers of the Imperial Senate]]. There is more detail on the [[rules update 2019]] explaining why we&#039;ve added this new power and the IC reason why it has appeared.&lt;br /&gt;
&lt;br /&gt;
==Conclave Procedure==&lt;br /&gt;
* &#039;&#039;&#039;05/04/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve presented a few changes to the way Conclave sessions are run, following discussions with the Grandmasters at the Autumn Equinox 382YE. Firstly we&#039;ve changed how [[Conclave_session#Speaking_before_the_Conclave|speaking in Conclave]] works to allow a magician to spend mana to discuss matters with the person who raised the address or declaration under consideration. Secondly, we&#039;ve changed the [[Conclave_session#Session_Order|session order]] so that all [[Declaration|Declarations of Candidacy]] are presented after addresses and before other declarations. This has required a slight tweak to the [[Grandmaster#Veil_of_Night|Veil of Night]] power possessed by Grandmasters.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve adjusted the language on the section about [[Conclave#Participation|participation]] in the [[Conclave]] to make it clearer, and to remove some erroneous implications about who can speak and how speaking takes place.&lt;br /&gt;
&lt;br /&gt;
Finally, we removed the prohibition that a person cannot be nominated twice on the same debate from [[Principle_of_Precedence#Speaking|Principle of Precedence]].&lt;br /&gt;
&lt;br /&gt;
==Love and Marriage in Dawn==&lt;br /&gt;
* &#039;&#039;&#039;04/04/2019&#039;&#039;&#039;&lt;br /&gt;
We have updated the page on [[marriage in Dawn]] to bring it into line with our guidelines for equality and diversity and to add an option for Dawnish characters to dissolve their marriage (albeit at great cost for the nobility). We have added an accompanying page on [[love in Dawn]] that outlines the vital role that love plays in Dawnish society.&lt;br /&gt;
&lt;br /&gt;
==Common Attitudes==&lt;br /&gt;
* &#039;&#039;&#039;04/04/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new page detailing [[common attitudes]] towards matters of age, race, sexuality and gender throughout the setting. These cultural norms are designed to reflect the rules for conduct for the game; except where noted they are not optional. (Thanks to Dark Millennium LRP for some inspiration for this page).&lt;br /&gt;
&lt;br /&gt;
==Conduct==&lt;br /&gt;
* &#039;&#039;&#039;04/04/2019&#039;&#039;&#039;&lt;br /&gt;
We have updated the guidelines on equality and diversity to make clearer that discrimination on real world characterisations is not acceptable at Empire and to be explicit about the behaviour we expect from players when roleplaying around matters of romance and love.&lt;br /&gt;
&lt;br /&gt;
We have also added a section making clear that Empire is a PvP game in which we expect PCs to come into conflict with each other - and make explicit that it is never acceptable to direct out-of-character criticism at players for choices they have made in-character.&lt;br /&gt;
&lt;br /&gt;
==General Appointments==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight alteration to the process for informing the civil service when a new [[general]] is [[General#Appointment|appointed]]. Instead of misleadingly suggesting &#039;&#039;any&#039;&#039; member of the civil service can be approached with the details, we&#039;ve made it clear that it needs to be the [[Imperial_elections|Overseer of Imperial Elections]] (currently Merlot/Paul Wilder).&lt;br /&gt;
&lt;br /&gt;
==Espionage Estimates==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a paragraph to the description of [[Eyes of the Sun and Moon]] and the [[Army qualities#Scouting|scouting]] quality explaining the meaning behind the [[army]] and [[Fortification|fortification]] fighting strength estimates.&lt;br /&gt;
==Dawn Election and the Grand Tourneys==&lt;br /&gt;
* &#039;&#039;&#039;27/02/2019&#039;&#039;&#039;&lt;br /&gt;
We have expanded on the changes to the Dawnish [[Dawn_leadership#Leading_a_territory|senatorial election]] that began last year. There is now significantly more detail about how the new system works, and the nature of the special favours involved. We&#039;ve also implemented a system whereby Dawnish characters can correctly register whether they are nobles or yeofolk as part of these changes. We&#039;ve also made a small edit to the [[Dawn_hearth_magic#Favours|hearth magic]] section to make it clear that these new favours are of a specific kind; they do not replace the ability of Dawnish nobles to create other favours as they see fit.&lt;br /&gt;
&lt;br /&gt;
In addition, we have created (or in-character, bought back to prominence) four seasonal [[Dawn_culture_and_customs#The_Grand_Tourneys|Grand Tourneys]]. These tourneys replace the Senatorial tourneys of the past with a grand melee open to any noble (and to knights-errant) who compete for the title of [[Knight-protector]] of the season.&lt;br /&gt;
&lt;br /&gt;
You can learn more about these changes, and the in-character rationale [[Rules_update_2019#Dawn_Elections_and_the_Grand_Tourneys|here]].&lt;br /&gt;
&lt;br /&gt;
==Diversification==&lt;br /&gt;
* &#039;&#039;&#039;18/02/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the cost to diversify a [[Resource#Personal_Resource|personal resource]]. Rather than requiring two wains, the cost to change some of the production of a [[business]], [[farm]], [[mine]], or [[forest]] to something different is now standardised at one throne each time it is done.&lt;br /&gt;
==Emergency Resupply and Repair==&lt;br /&gt;
* &#039;&#039;&#039;18/02/2019&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules regarding [[Casualties#Emergency_Resupply|emergency resupply]] to make it more explicit how it works. When a motion (or similar power) is used to announce resupply, any Imperial citizen can provide resources to aid that resupply. The same rules apply to the [[Fortification#Emergency_Repair|emergency repair]] of [[fortification|fortifications]]. We&#039;ve also updated the powers of the [[Quartermaster General of the Imperial Armies]] to make it explicit that their [[Quartermaster_General_of_the_Imperial_Armies#Resupply_Imperial_armies|power]] to resupply an army is governed by the same rules as the Senate motion it duplicates.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions Sodality Added==&lt;br /&gt;
* &#039;&#039;&#039;15/02/2019&#039;&#039;&#039;&lt;br /&gt;
We have added a page for [[Senate Motions]], the [[Imperial sodality]] that meets in the Senate at 11:00pm on Saturday at each summit to organize dance lessons for all attendees.&lt;br /&gt;
&lt;br /&gt;
==Brass Coast Review==&lt;br /&gt;
* &#039;&#039;&#039;17/01/2019&#039;&#039;&#039;&lt;br /&gt;
As part of our overhaul of the Brass Coast, we&#039;ve added a significant amount of information about the history of the Freeborn. We&#039;ve also removed the matrilinearity concept from the Brass Coast. You can read about the change, and the reasons for it, in this [[Rules_update_2019#Matrilineality_in_the_Brass_Coast|Rules update]]. As part of the changes, we&#039;re editing many existing Brass Coast pages on the wiki to remove references to matrilineal descent, and to foreground the philosophies of the [[tribe|three tribes]] as a core element of the Freeborn character.&lt;br /&gt;
&lt;br /&gt;
Three particular areas where we have made changes are in the area of [[The_Brass_Coast_culture_and_customs#Marriages_and_relationships|marriages and relationships]], in [[family]], and to expand slightly the information on [[The_Brass_Coast_magical_traditions|magical traditions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Potions==&lt;br /&gt;
* &#039;&#039;&#039;12/10/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added three new sets of potion recipes to the wiki following the Senate decision to [[Distribute_potion_recipes|distribute]] the potion lore contained in a captured Druj herbal. The new recipes are [[Unshackled Gift]], [[Double-sided Blade]], and [[The Last Resort]]. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a new potion to [[Legacy of Thorns]], the [[Legacy of Thorns#Legionnaire&#039;s Stare|Legionnaire&#039;s Stare]] which is a new blade venom that anyone who already knows this potion recipe will be able to prepare.&lt;br /&gt;
&lt;br /&gt;
==Weakness==&lt;br /&gt;
* &#039;&#039;&#039;26/09/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the information that [[Calls#Weakness|weakness]] does not prevent someone from delivering a [[Curse#Pronouncement_of_Doom|pronouncement of doom]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also moved some words around so that it is now clear that weakness prevents you from using &#039;&#039;activated&#039;&#039; [[enchantment|enchantments]], in the same way it stops you using &#039;&#039;activated&#039;&#039; [[magic items|magic item]] powers.&lt;br /&gt;
&lt;br /&gt;
==Cambion Children==&lt;br /&gt;
* &#039;&#039;&#039;03/09/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited some details regarding [[Cambion#The Blood|cambion children]] to remove references to them appearing to be dead at birth. We have instead drawn on imagery more appropriate to a &amp;quot;devil child&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Tangled Vine==&lt;br /&gt;
* &#039;&#039;&#039;02/09/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the wiki with the menu for our new in-character caterer - the [[Tangled Vine]]. See their page for full details of the range of dishes they offer at different meal times along with prices for the forthcoming event.&lt;br /&gt;
&lt;br /&gt;
==Bourse and Senatorial Voting==&lt;br /&gt;
* &#039;&#039;&#039;26/09/2018&#039;&#039;&#039;&lt;br /&gt;
We have simplified the methods to calculate Bourse voting rights for many nations. A number of nations had multiple different ways of calculating different voting rights for situations. We have simplified the system to try and reduce the number of different ways of calculating votes. This also impacts the Highborn Senatorial voting. We have also updated the Imperial Orc Senatorial voting inline with the recent mandate and we have completely overhauled the Dawnish Senatorial voting system to ensure fewer players are excluded by accessibility concerns.&lt;br /&gt;
&lt;br /&gt;
We have added a full description of all the changes to the [[Rules update 2018]] page along with an explanation for the changes and some in-character justifications. With the exception of the Imperial Orc Senatorial voting changes, all these changes are being made purely for out-of-character reasons, but we have provided an in-character justification so that the change happens in-character as well as out-of-character.&lt;br /&gt;
&lt;br /&gt;
==Yeofolk of Dawn==&lt;br /&gt;
* &#039;&#039;&#039;24/08/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the wiki to change most references to yeoman and yeomen to yeofolk where they can refer to a citizen of Dawn. We&#039;ve left yeomanry unchanged since there is no easily constructed equivalent word. Either word is still acceptable in use, although players should always respect people&#039;s preferred pronouns where they are aware of them. However ourselves and many of the players have been using yeofolk by preference in recent years, so we have updated the wiki to reflect that change.&lt;br /&gt;
&lt;br /&gt;
==Whispers Through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;24/08/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to [[Whispers through the Black Gate]]. We&#039;ve reduced to casting time from ten to two minutes, but made it explicit that the spirit (if one arrives) will not leave the [[regio]] where it is summoned. We&#039;ve also adjusted some of the potential outcomes including adding the option for nothing to appear - in which case the coven retains their mana and/or [[liao]] but all other things they have used (potions, once-per-day or one-shot items, coven bond daily uses) are still expended. We&#039;ve also explicitly detailed the existence of foci that can be used to more reliably call up ghosts who have been dead longer than a year.&lt;br /&gt;
&lt;br /&gt;
==Tribute to the Thrice-Cursed Court==&lt;br /&gt;
* &#039;&#039;&#039;24/08/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to [[Tribute_to_the_Thrice-Cursed_Court|the ritual]] to explain what happens if you use it to send an [[Magic_items#Artefacts|artefact]] to the [[The Thrice-cursed Court|Court]]. Specifically, you get [[Vis#Heart.27s_Blood|Heart&#039;s Blood]] as if the item were a brand new, standard [[magic items|magic item]], but the Court is not required to destroy the item.&lt;br /&gt;
&lt;br /&gt;
==Senator and Grandmaster elections==&lt;br /&gt;
* &#039;&#039;&#039;14/08/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Senator#Appointment|Senator appointments]] and [[Grandmaster#Hustings|Grandmaster appointments]] to make it clear that these elections take place on Saturday afternoon or evening as appropriate. The civil service will not run emergency elections to rush through an appointment. &lt;br /&gt;
&lt;br /&gt;
==Commissions and Setting Consistency==&lt;br /&gt;
* &#039;&#039;&#039;09/08/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[commission]] page talking about [[Commission#Setting_Consistency|setting consistency]]. A commission must at some level be consistent with the setting, or else it may incur additional costs, reduced production, or be impossible to commission. Where possible we will discuss this during scrutiny.&lt;br /&gt;
==Competing Mandates==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2018&#039;&#039;&#039;&lt;br /&gt;
We updated the rules on [[Mandate#Competing_Mandates|competing mandates]] to be highest margin not highest number of votes in favour.&lt;br /&gt;
&lt;br /&gt;
==Synod Appointment==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules on the [[appointment]] of Synod titles so that it is illegal to use the votes gained from a title in the appointment of that title, even if you are not voting for yourself.&lt;br /&gt;
&lt;br /&gt;
==Alternative Mandates==&lt;br /&gt;
* &#039;&#039;&#039;22/07/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the deadline for [[Mandate#Alternative_Mandates|alternative mandates]] from the Friday before the event to two days after the final Wind of Fortune is published.&lt;br /&gt;
&lt;br /&gt;
==Fire Restrictions==&lt;br /&gt;
* &#039;&#039;&#039;21/7/2018&#039;&#039;&#039;&lt;br /&gt;
Due to the impact of the hot dry summer we have put [[Dadford_Road_Campsite#Additional_Fire_Regulations|additional fire regulations]] in place for the remainder of the year.&lt;br /&gt;
&lt;br /&gt;
==Victory Points==&lt;br /&gt;
* &#039;&#039;&#039;11/7/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the rules [[Campaign_outcome#Victory_Points|for conquering regions in a territory]] to include the costs for conquering multiple regions in a single season.&lt;br /&gt;
&lt;br /&gt;
==Grandmaster==&lt;br /&gt;
* &#039;&#039;&#039;11/07/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the link and reference to the defunct Declaration of Balance to refer to the section on challenging a grandmaster on the order page.&lt;br /&gt;
==Inquisition==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2018&#039;&#039;&#039;&lt;br /&gt;
Noted that it is legal for a priest to raise a [[judgement]] of [[inquisition]] against themselves but it can be seen as an [[Religious_crime#Abuse_of_Powers|abuse of powers]] depending on circumstances.&lt;br /&gt;
==Robes and Vestments==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2018&#039;&#039;&#039;&lt;br /&gt;
We have changed the minimum phys-rep requirement for [[Magic_items#Armour|robes and vestments]]. Rather than requiring an amount of coverage, they must be a phys-rep of a piece of clothing such as a sash, belt, coat, jacket, or robe.&lt;br /&gt;
==Exchanging Mastered Rituals==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the ability to [[Magical_skills#Mastery|exchange a mastered ritual]] for a ritual that is not in imperial lore, provided your character has access to the ritual text.&lt;br /&gt;
==Lineage Demeanour==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the &amp;quot;demeanour&amp;quot; trapping of each of the [[lineage]] pages to make it clear that this cannot be your only trapping - you must have at least one physical trapping if you are lineaged.&lt;br /&gt;
==Writ of Excommunication and Right of Witness==&lt;br /&gt;
* &#039;&#039;&#039;02/07/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added notes about [[Writ_of_Excommunication#Overturning_a_Writ_of_Excommunication|removing a writ of excommunication]]. We&#039;ve made it explicit that a priest cannot use the right of [[Member_of_the_Synod#Witness|witness]] to observe private meetings between an [[ambassador]] and a representative of a foreign power.&lt;br /&gt;
&lt;br /&gt;
==Great Work Construction and Commissions==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the example on the [[Great_work#Costs|costs]] section of the Great Works commission to clarify that the materials required must match the resource to be affected rather than the production. We have also added a restriction that without an opportunity a [[great work]] can only provide resources appropriate to the resource in question.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a note to the [[commission]] page that they cannot be used to [[Commission#Altering_the_Setting|alter the setting]] unless there is an appropriate [[opportunity]]. That is, a [[sinecure]] or [[great work]] for example cannot be used as a way to replenish destroyed woodlands without an explicit opportunity.&lt;br /&gt;
&lt;br /&gt;
==Walls==&lt;br /&gt;
* &#039;&#039;&#039;30/06/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section on [[Playing_the_game#Walls|walls]] to the rules on playing the game to make clear that any in-character barrier is only as effective as the barrier itself. That anyone can attempt any reasonable method for getting past the barrier.&lt;br /&gt;
&lt;br /&gt;
==Empress Teleri==&lt;br /&gt;
* &#039;&#039;&#039;23/06/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve cleared up a mistake on the [[Empress Teleri]] page that talks about her instituting the role of the [[Conscience of the Senate]], which is at odds with both the title page and the page for [[Empress Varkula]]. We&#039;ve replaced it with the information that Teleri secured Senate voting rights for the Cardinals, as referenced on the later historical Throne page.&lt;br /&gt;
&lt;br /&gt;
==Site Map==&lt;br /&gt;
* &#039;&#039;&#039;8/6/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the wiki with the new site layout for [[Spring Equinox 2018]].&lt;br /&gt;
&lt;br /&gt;
==Accessibility==&lt;br /&gt;
* &#039;&#039;&#039;8/6/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[accessibility]] guidelines to include the new system that allows appropriate players to nominate a friend to handle all their GOD administration for them if needed.&lt;br /&gt;
&lt;br /&gt;
==Caterers==&lt;br /&gt;
* &#039;&#039;&#039;7/6/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Event_information#Food_and_Drink|list of caterers at the event]] - Right Wok are no longer attending our events, but we have are pleased to announce that Yuley&#039;s Bratwurst will be serving food in the OOC area.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;06/06/2018&#039;&#039;&#039;&lt;br /&gt;
The money raised by a [[judgement]] of [[Rewarding]] is provided to the priest raising the successful judgement, not the named individual.&lt;br /&gt;
&lt;br /&gt;
==Rivers and Navies==&lt;br /&gt;
* &#039;&#039;&#039;06/06/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted [[Rivers of Life]] and [[Rivers Run Red]] to explain how the [[curse|curses]] interact with [[navy|navies]] and environmental damage.&lt;br /&gt;
&lt;br /&gt;
==Adjutants==&lt;br /&gt;
* &#039;&#039;&#039;30/05/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly called out that adjutants gain the &#039;&#039;legal&#039;&#039; powers of their general, but not the magical or symbolic ones. You cannot focus a ritual through an adjutant regardless of whether the general is alive or dead.&lt;br /&gt;
&lt;br /&gt;
==Building Spy Networks==&lt;br /&gt;
* &#039;&#039;&#039;30/05/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a [[Spy_network#Limitations|limitation]] to where a [[spy network]] can be built.&lt;br /&gt;
&lt;br /&gt;
==Altering a Commission==&lt;br /&gt;
* &#039;&#039;&#039;30/05/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[commission]] page detailing how the appearance and character of an existing commission can be [[Commission#Altering_an_Existing_Commission|altered]].&lt;br /&gt;
&lt;br /&gt;
==Liao and the Civil Service==&lt;br /&gt;
* &#039;&#039;&#039;24/05/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[liao]] page to make it clear that the civil service produces all Imperial liao from vinum purchased from [[farm]] owners.&lt;br /&gt;
&lt;br /&gt;
==Hacksilver==&lt;br /&gt;
* &#039;&#039;&#039;23/05/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed hacksilver from the game, It was not fulfilling any particular purpose.&lt;br /&gt;
&lt;br /&gt;
==Realms and Chambers==&lt;br /&gt;
* &#039;&#039;&#039;19/05/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected some errors related to mortals visiting the supernatural realms on the [[Lineage#Limits_on_lineage|lineage]] and [[Wise Rangara]] pages. Mortals cannot survive in the realms; any mortal who believes they have entered the realms have in fact visited a [[Regio#Portals_and_Chambers|chamber]].&lt;br /&gt;
&lt;br /&gt;
==Filming at Events==&lt;br /&gt;
* &#039;&#039;&#039;10/05/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the page on [[photography]] with a revised set of rules for filming at events.&lt;br /&gt;
&lt;br /&gt;
==Adjutants==&lt;br /&gt;
* &#039;&#039;&#039;09/05/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a few notes to the section on [[General#Appoint_an_Adjutant|adjuants]] making it a bit clearer when an adjutant to a dead general uses their position.&lt;br /&gt;
==Penumbral Watcher==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the bonus provided by the [[Penumbral Watcher|Penumbral Watcher&#039;s]] [[Penumbral_Watcher#Shadow_Well|shadow well]] ability from a quarter bonus to a two rank bonus. Problems created at the coding level made it impossible to implement the earlier effect.&lt;br /&gt;
==Ambassador trade opportunities==&lt;br /&gt;
* &#039;&#039;&#039;24/04/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[ambassador]] page to explicitly call out the mechanism for taking advantage of  [[Ambassador#Trade_Opportunities|trade opportunities]] offered in their briefing.&lt;br /&gt;
&lt;br /&gt;
==Event Caterers Updated==&lt;br /&gt;
* &#039;&#039;&#039;20/4/2018&#039;&#039;&#039;&lt;br /&gt;
We have invited [[Flavours of Africa]] and [[Routes Coffee]] to join us at the first event. We have updated the [[event information]] to include them in our list of caterers.&lt;br /&gt;
&lt;br /&gt;
==Mandates are limited opportunities==&lt;br /&gt;
* &#039;&#039;&#039;16/04/2018&#039;&#039;&#039;&lt;br /&gt;
We have explicitly called out that [[mandate|mandates]] tend to be relevant only at the event where they are presented. &lt;br /&gt;
==Retiring and Imperial Titles==&lt;br /&gt;
* &#039;&#039;&#039;12/04/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the section on [[Characters#One_Character_at_a_Time|retiring characters]] that makes clear any character who retires is  assumed to have resigned from any Imperial title they held.&lt;br /&gt;
==The Font==&lt;br /&gt;
* &#039;&#039;&#039;12/4/2018&#039;&#039;&#039;&lt;br /&gt;
We have changed the calculation for the [[Conclave_vault#Allocation|allocation of the Conclave font]] - it is now based on the number of living characters in an order at the end of the previous summit - not the number of characters booked to attend the forthcoming event. We have made this change because it is so much easier to calculate people at the last event than people attending the next event.&lt;br /&gt;
&lt;br /&gt;
==Resupply and Damage==&lt;br /&gt;
* &#039;&#039;&#039;12/04/2018&#039;&#039;&#039;&lt;br /&gt;
Armies and navies cannot benefit from[[Casualties#Natural_Resupply| resupply]] if they are are in a territory where they would take ongoing damage from an effect such as [[Thunderous Tread of the Trees]], [[Mountain Remembers Its Youth]], or (for navies) [[Foam and Spittle of the Furious Sea]].&lt;br /&gt;
==Historical Research==&lt;br /&gt;
* &#039;&#039;&#039;05/04/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed some of the details of how [[historical research]] works. Going forward, the cost of 5 Thrones per commission has been removed, but the results of any historical research commissioned will be published on the main wiki during the downtime after they are received. You can read more about the changes [[Rules_update_2018#Historical_Research|here]].&lt;br /&gt;
&lt;br /&gt;
==Conduct==&lt;br /&gt;
* &#039;&#039;&#039;03/04/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the rules for [[conduct]] to try and clarify the remit of those rules - in terms of the online Empire community, sanctioned events and other situations.&lt;br /&gt;
==Conclave Declarations==&lt;br /&gt;
* &#039;&#039;&#039;22/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve reviewed and updated the information about the various [[declaration|declarations]] the [[Conclave]] can make. Most declarations now appear on their own pages. At the same time, we&#039;ve removed some redundant pages such as &#039;&#039;&#039;Conclave appointments&#039;&#039;&#039; and incorporated the information into the appropriate declaration page. Additional changes include:&lt;br /&gt;
* We&#039;ve removed the ability of the [[Senate]] to create national positions in the Conclave. Only mentioned on the conclave appointments page, the way the Conclave appoints titles is incompatible with the procedures surrounding a national title (where only members of a certain nation can vote).&lt;br /&gt;
* We&#039;ve updated and expanded the declaration of [[concord]] to make it clearer what the declaration actually does and who knows about it.&lt;br /&gt;
* We&#039;ve slightly changed the requirements to make a declaration of [[Imperial lore]]. It now requires that the physical ritual text be present when the declaration is brought before the Imperial Conclave.&lt;br /&gt;
* We&#039;ve clarified the position of heralds subject to [[amity and enmity#Declaration of Amity|amity]] or [[amity and enmity#Declaration of Enmity|enmity]]. If a herald is given amity or enmity the usual legal restrictions apply to them but the supernatural benefits or penalties apply as if the status had been given to the [[eternal]] they serve. This new information has been confirmed by scholars performing research at the Lyceum.&lt;br /&gt;
* We have made some changes to how [[sorcery]] works. You can read about these changes [[Rules_update_2018#Sorcery|here]].&lt;br /&gt;
&lt;br /&gt;
==Sale of Images==&lt;br /&gt;
* &#039;&#039;&#039;18/03/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the rules for photographers to explicitly rule out the sale of photographs outside the LRP community without the express permission of the people in the photo.&lt;br /&gt;
==Kallavesi, Steinr, and Suaq==&lt;br /&gt;
* &#039;&#039;&#039;17/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve heavily updated the [[Kallavesi]], [[Steinr]], and [[Suaq]] pages to contain more detailed information about the three traditions of Wintermark. We&#039;ve drawn together existing material from across the wiki and expanded on that to create a useful page for each tradition. We&#039;ve phrased it in terms of the heroic ideal for each tradition - a lot of the character traits we&#039;ve described are aspirational - they&#039;re deliberately a pretty high bar to try to live up to! The same with the Virtue sections - we&#039;re not saying that the traditions ignore the virtues that aren&#039;t mentioned, we&#039;re just using the virtues that are particularly important for each people as a way to draw out some of the themes and ideas behind the three traditions.&lt;br /&gt;
&lt;br /&gt;
==Wintermark History==&lt;br /&gt;
* &#039;&#039;&#039;16/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve overhauled the [[Wintermark history]] page, collecting some scattered information in one place and adding a section on [[Wintermark_history#Recent History|recent history]] summarizing some of the developments over the first five years of the campaign.&lt;br /&gt;
==Imperial Orcs brief==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some major edits to the Imperial Orcs brief. Not every page has been changed, but we&#039;ve made an effort to address discrepancies and anachronisms especially around the way the Orcs have changed since the acquisition of [[Skarsind]]. A short summary of the major changes:&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Orcs|Introduction]]: has been significantly edited, and we&#039;ve tweaked the [[Imperial Orcs#Five things to know about the Imperial Orcs|five things]].&lt;br /&gt;
* [[Imperial Orcs people]]:we&#039;ve changed the flow of the page and edited to reflect the fact that the Orcs have a homeland&lt;br /&gt;
* [[Imperial Orcs history]]: we&#039;ve updated with information about the Plan, the Homeland, and the Future&lt;br /&gt;
* [[Imperial Orcs economic interests]]: edits to reavers a bit to bring them into line with recent developments and changes to paid work, and some additional material about resources.&lt;br /&gt;
* [[Imperial Orcs military concerns]]: has seen several edits and movement of content&lt;br /&gt;
** Most importantly we&#039;ve added a bit about a potential future problem for the Imperial Orcs in the section titled &amp;quot;Supply&amp;quot;.&lt;br /&gt;
* [[Imperial Orcs lineage and species attitudes]]: we&#039;ve added a few lines about orcs with heritages outside enslavement in the mines and fields of the Empire&lt;br /&gt;
* [[Imperial Orcs territories]]: has been edited to include Skarsind&lt;br /&gt;
&lt;br /&gt;
==Freeborn senators==&lt;br /&gt;
* &#039;&#039;&#039;12/03/2018&#039;&#039;&#039;&lt;br /&gt;
We have changed the process by which the Freeborn [[The Brass Coast leadership|elect]] their [[senator|senators]] to be an open auction with the winning bid used by the egregore for the good of the nation. We&#039;ve also added a page exploring some of the ideas around the elections [[plutocracy|here]], and a [[Rules_update_2018#Brass_Coast_Voting|rules update]] that includes the IC explanation.&lt;br /&gt;
&lt;br /&gt;
==Tonic of Surging Flame==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the [[Tonics_of_the_Open_Sky#Tonic_of_Surging_Flame|Tonic of Surging Flame]] so that it now duplicates the [[Heroic skills#Unstoppable|Unstoppable]] skill. We&#039;ve also slightly altered the description, and increased the number of herbs required to make it. You can read about the reasons [[Rules_update_2018#Tonic_of_Surging_Flame|here]], along with an explanation of what to do if you have one of the old potion cards.&lt;br /&gt;
&lt;br /&gt;
==Druj==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completely overhauled the [[Druj]] page on the wiki, bringing it into line both with the other barbarian orc pages ([[Jotun]] and [[Grendel]]), and refining the content in line with our increased understanding of things such as elite military units and the kind of battles we will run with the Druj.&lt;br /&gt;
&lt;br /&gt;
==Clarifying Trade Envoys==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2018&#039;&#039;&#039;&lt;br /&gt;
In line with the [[#Removing Ceremonial Titles|removal of ceremonial titles]], we&#039;ve updated the [[trade envoy|trade envoys]]. They are now [[Imperial title|Imperial titles]], and we have further reinstated both their appointment mechanism as being by vote of the [[Senate]] and their lifetime tenure. Their movement to the [[Bourse]] did not have the backing of a Senate motion and was unconstitutional.&lt;br /&gt;
&lt;br /&gt;
==Bourse Titles with Tenure==&lt;br /&gt;
* &#039;&#039;&#039;04/03/2018&#039;&#039;&#039;&lt;br /&gt;
We have changed the way titles in the Bourse with tenure work. It has been ruled unconstitutional to create an Imperial position that has tenure. Titles that are auctioned through the Bourse (rather than voted by members of a nation) must be appointed annually.&lt;br /&gt;
&lt;br /&gt;
==One Second Rule==&lt;br /&gt;
* &#039;&#039;&#039;04/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the [[Combat#The_One_Second_Rule|one-second rule]] to remove references to attacking as fast as you like, and included the line: &amp;quot;attackers should avoid rapid flurries of blows (often call &#039;drum rolling&#039;) that could confuse the opponent about how many blows they have taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Making Calls==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some notes to the [[calls]] page making it clear that &#039;&#039;every&#039;&#039; call should be accompanied by [[appropriate roleplaying]].&lt;br /&gt;
&lt;br /&gt;
==Strikedown and Repel==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules on [[Calls#STRIKEDOWN|STRIKEDOWN]] and [[Calls#REPEL|REPEL]] to make it clearer how you respond to these calls. We&#039;ve also added two new FAQ for repel covering [[Rules FAQ#Can_I_hold_on_to_something_instead_of_being_repelled.3F|holding on to things]] and [[Rules FAQ#Can_I_grab_a_friend.2C_or_be_grabbed_by_a_friend.2C_to_resist_a_REPEL.3F|being grabbed]].&lt;br /&gt;
&lt;br /&gt;
==Death and the Imperial Bourse==&lt;br /&gt;
* &#039;&#039;&#039;28/02/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified that a character who dies is treated as any other character who [[Bourse#Losing_the_title|loses their bourse seat]] - a refund is made to their next of kin.&lt;br /&gt;
&lt;br /&gt;
==Curtailment and the Throne Veto==&lt;br /&gt;
* &#039;&#039;&#039;19/02/2018&#039;&#039;&#039;&lt;br /&gt;
We have updated the wiki to reflect the way the vote of curtailment is actually carried out in a [[Senate session]] (if the vote passes then the session ends, if it fails then the session continues) and made clear that [[The Throne]] has the power to veto this vote if they are present. We have clarified that the The Throne veto does not apply to powers like the right of address or to a vote to recognize a proxy.&lt;br /&gt;
&lt;br /&gt;
==Mine and Forest Production==&lt;br /&gt;
* &#039;&#039;&#039;15/02/2018&#039;&#039;&#039;&lt;br /&gt;
After a great deal of discussion we have increased the production of [[mine]] and [[forest]] [[Resource#Personal_Resource|resources]] from ten units to twelve units each downtime. You can learn more about this change [[Rules_update_2018#Mines and Forests|here]].&lt;br /&gt;
&lt;br /&gt;
==Concedence and Custodianship==&lt;br /&gt;
* &#039;&#039;&#039;13/02/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve codified a new power of the senate - [[Powers_of_the_Imperial_Senate#Concedence|concedence]]. This makes formal something the Senate had already done (giving land to a foreign power), but expands it slightly to cover ceding control of commissions as well. Along with some new notes about appointing a [[New_Imperial_titles#Custodian|custodian]] to oversee a [[great work]] or [[folly]] (among other uses), this makes it more apparent how certain types of treaty or plot will function.&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
* &#039;&#039;&#039;12/02/2018&#039;&#039;&#039;&lt;br /&gt;
We have removed the idea of &#039;&#039;authority&#039;&#039; being a quality separate from the powers of an ambassador. Instead, we&#039;ve rolled several of the concepts into the formal [[ambassador]] title. The main change was the introduction of the [[Ambassador#Treaty|treaty]] power and a clearer explanation of how the ambassador interacts with other citizens communicating with a foreign nation. There is now a clearer definition of what powers an ambassador has, and the role of the [[Imperial Consul]] has likewise been altered slightly. We&#039;ve likewise made some changes to Senate powers related to [[Powers_of_the_Imperial_Senate#Foreign_Relations|foreign relations]]. You can read more about the changes [[Rules_update_2018#Authority|here]].&lt;br /&gt;
==Removing Ceremonial Titles==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the category of &#039;&#039;ceremonial title&#039;&#039;, Any title created by the [[Senate]] is an [[Imperial title]]. You can read about the reason for the changes [[Rules_update_2018#Ceremonial_Titles|here]]. This has affected certain specific titles.&lt;br /&gt;
* [[Field Marshal]] - we&#039;ve removed the idea that the field marshal is a title.&lt;br /&gt;
* [[Captain of the Senate Guard]], [[Advisor on the Vallorn#Terunael_Lorekeeper|Terunael Lorekeeper]], and [[College_of_the_Liberated#Dean of the Liberated|Dean of the Liberated]] - These are now Imperial titles, albeit without legal powers at this time.&lt;br /&gt;
* [[Guardian of Britta&#039;s Shrine]] has been restored and is an Imperial title with no powers.&lt;br /&gt;
* The attempt to create a ceremonial title of [[Construct_Gardens_of_High_Chalcis|Master Botanist of High Chalcis]] was (finally) deemed not to be constitutional as the great work was created by a [[Civilian Commissioner]].&lt;br /&gt;
&lt;br /&gt;
==Dean of the Academy==&lt;br /&gt;
* &#039;&#039;&#039;06/02/2018&#039;&#039;&#039;&lt;br /&gt;
The [[Create_title_of_Dean_of_the_Academy|motion to create]] the [[Dean of the Academy]] had clear constitutional implications. As a title created by a motion with constitutional implications, its [[Appointments_by_the_Senate#Appointment|appointment]] requires a constitutional vote in the same manner as the appointment of the Throne. We&#039;ve updated the page to reflect this.&lt;br /&gt;
==Civil Service Participation==&lt;br /&gt;
* &#039;&#039;&#039;06/02/2015&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few minor changes to some of the pages for the Imperial Senate and Military Council making it more explicit about the role and presence of civil servants in these areas of the game. We&#039;ve also added a section to [[Senate session]] that explains the role a civil servant might play in [[Senate_session#Civil_Service|correcting factual errors]] on the floor of the Senate. Finally we corrected an error in the section about [[Senate_motion#Voting|Senate voting]] that claimed any [[Senate_session#Member_of_the_Senate|member of the Senate]] could participate in a vote rather than only the [[Senator|senators]] and [[Conscience of the Senate]] as is the case. You can read a little more about some of these changes [[Rules update 2018|Senate Session]].&lt;br /&gt;
==Ethereal Courier==&lt;br /&gt;
* &#039;&#039;&#039;05/02/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight change to the ritual &#039;&#039;&#039;Ethereal Courier&#039;&#039;&#039;, which is not in Imperial lore. The ritual can send a single [[Call_Winged_Messenger#Preparing_the_letter|properly prepared]] missive along with the contents. Attempting to send additional written material will cause the ritual to fail. The description of the ritual available to anyone who has mastered the ritual has been updated on their character page.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;01/02/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed how [[Arcane_projection|arcane projections]] work. It now takes several weeks to prepare an arcane projection. Rather than being something you can do overnight, it is something that happens between events. You can read about the reasons for the change [[Rules_update_2018#Arcane_Projections|here]].&lt;br /&gt;
==Symbols of the Virtues==&lt;br /&gt;
* &#039;&#039;&#039;01/02/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve expanded the section on each of the pages for the seven [[The_Way#The_Paths_of_Virtue|virtues]], and also updated the page [[Symbols of the Way]] to collect together many of the common symbols used in the Empire for each virtue.&lt;br /&gt;
==Circle of Trust and Traitor&#039;s Fate==&lt;br /&gt;
* &#039;&#039;&#039;Updated 25/01/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve combined the function of the two rituals Traitor&#039;s Fate and Circle of Trust into a single ritual, [[Traitor&#039;s Fate]]. Having two rituals that did the same thing in slightly different ways was unnecessary - and one of them was a [[#&amp;quot;Coven Bond&amp;quot; Rituals|coven bond ritual]] to boot. Anyone who had mastered Circle of Trust should find that they have now mastered Traitor&#039;s Fate.&lt;br /&gt;
==Crystaline Focus of Aesh==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/01/2018&#039;&#039;&#039;&lt;br /&gt;
The function of [[Crystaline Focus of Aesh]] has been completely changed. Previously, it reduced the magnitude of another ritual by 10 ranks. We have reworked it as a an empowerment ritual similar to [[Prowess of the Golden Magician]].&lt;br /&gt;
==&amp;quot;Coven Bond&amp;quot; Rituals==&lt;br /&gt;
* &#039;&#039;&#039;Updated 11/01/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve taken a close look at the &amp;quot;coven bond rituals&amp;quot; - rituals that allow an entire coven to gain a benefit, usually the ability to cast a specific spell once during a ten minute period after the ritual is complete - and decided to retire these rituals. For the most part they seem to have been very unpopular; their niche appeal complicated by the effectiveness of simply using a man crystal to cast a spell and the versatility provided by rituals such as [[Shared Mastery of the Magician&#039;s Guild]]. Rituals that effect a variable number of people (all members of a coven) are also extremely hard to cost correctly, even with the New Maths, due to their potential to scale. Finally, the ten minute duration and the fact they did not count as an [[enchantment]] created a weird rules space that we&#039;re keen to get rid of. &lt;br /&gt;
&lt;br /&gt;
Some of the rituals had further issues. Rot&#039;s Rightful Claim in particular never quite worked with the rules due to the complexity around knowing who the power it granted could be used on, and Vault of Hoarded Wisdom was poorly designed in terms of magnitude when compared to the [[magic items|magic item]] it mimicked (the [[Crystaltender&#039;s Vestment]] is a once-per-day power, while the ritual was unlimited and thus in theory should have been significantly higher magnitude - making it effectively useless).&lt;br /&gt;
&lt;br /&gt;
As a consequence, we have removed the following rituals from the game: &#039;&#039;&#039;Rot&#039;s Rightful Claim&#039;&#039;&#039;, &#039;&#039;&#039;Ensnaring Bond of Transient Stasis&#039;&#039;&#039;, &#039;&#039;&#039;Charge of the Rushing Wind&#039;&#039;&#039;, &#039;&#039;&#039;Immurement of Leaden Chains&#039;&#039;&#039;, &#039;&#039;&#039;Vault of Hoarded Wisdom&#039;&#039;&#039;, and &#039;&#039;&#039;Cold Water from the Mountain&#039;&#039;&#039;. Anyone who had mastered these rituals will now have an empty ritual slot they can use to master another ritual.&lt;br /&gt;
&lt;br /&gt;
Two rituals remain in the game: we have reimagined [[Glorious Crown of Enchantment]] and [[Hungry Grasp of Despair]] in line with [[Unending Cascade of Blood&#039;s Fire]] and [[Brazen Claws of the Lictor]]. These rituals have had their magnitude tweaked, and now provide a number of castings of the appropriate spell with the option to refresh that power through certain means. As always, if you have mastered one of these rituals and no longer want to know it, you can e-mail Profound Decisions and change the ritual for another in Imperial lore.&lt;br /&gt;
&lt;br /&gt;
==Changing Covens and Volhov&#039;s Robes==&lt;br /&gt;
* &#039;&#039;&#039;Updated 03/01/2018&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve slightly changed the rules on how moving between one [[Bands#Covens|coven]] and another works. You are now only prevented from contributing to a coven ritual with your new coven if you have already contributed to a coven ritual with your former coven. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also changed the function of a [[Volhov&#039;s Robe]] to make it clearer how this item is supposed to work.&lt;br /&gt;
==Empowerment Rituals==&lt;br /&gt;
* &#039;&#039;&#039;Updated 14/12/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the effect of five rituals specifically designed to grant additional ranks of ritual lore. The rituals affected are [[Sift the Dreamscape&#039;s Sands]], [[Prowess of the Golden Magician]], [[Balanced Scales of Lann]], [[Fire in the Blood]], and [[Sorin&#039;s Rite of Agony]]. In each case, the magnitude of the effect has become 20, and the bonuses provided by the enchantment have been modified. In some cases, additional information about the provenance of the rituals&#039; power has been provided - in character this additional information has been discovered by scholars at the Lyceum.&lt;br /&gt;
==Senate Secret Ballots==&lt;br /&gt;
* &#039;&#039;&#039;Updated 20/11/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules for [[Senate_motion#Voting|secret ballots]] in the Senate to include a requirement that a Senator wishing to announce a secret ballot needs to inform the Speaker of their intention before the session.&lt;br /&gt;
&lt;br /&gt;
==Forgery==&lt;br /&gt;
* &#039;&#039;&#039;Updated 30/10/2017&#039;&#039;&#039;&lt;br /&gt;
Added [[Spontaneous_magic#Arcane_Projection|arcane projections]] to the list of things you cannot [[Playing_the_game#Forgery|forge]].&lt;br /&gt;
&lt;br /&gt;
==Dawn Monarchy==&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/10/2017&#039;&#039;&#039;&lt;br /&gt;
Following a number of questions regarding the traditions of the [[Dawn monarchy]], the mechanisms for interacting with those traditions and what the consequences might be. Rather than answer those emails individually, we&#039;ve done a single wiki page to try and cover all the details relevant to this which you can find [[Dawn monarchy update|here]].&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
* &#039;&#039;&#039;Updated 2/10/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated the rules for [[language]] use at Empire events to make clear that deliberately misgendering players is not acceptable at our events.&lt;br /&gt;
&lt;br /&gt;
==Event Page==&lt;br /&gt;
* &#039;&#039;&#039;Updated 12/9/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated the wiki with the [[Autumn Equinox 2017]] event page.&lt;br /&gt;
&lt;br /&gt;
==Conduct==&lt;br /&gt;
* &#039;&#039;&#039;Updated 12/9/2017&#039;&#039;&#039;&lt;br /&gt;
We have changed our rules for [[conduct]] at events, with some significant changes to what is appropriate and acceptable. In addition we have put a new team in place for handling problems and overhauled the processes involved for [[Reporting discrimination or harassment]]&lt;br /&gt;
&lt;br /&gt;
==Rivers of Life==&lt;br /&gt;
* &#039;&#039;&#039;Updated 03/09/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated the ritual [[Rivers of Life]] to change it from an Enchantment to a Curse. The effects of the ritual have not been changed.&lt;br /&gt;
&lt;br /&gt;
==Call Winged Messenger and Ethereal Courier==&lt;br /&gt;
* &#039;&#039;&#039;Updated 31/08/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated the ritual [[Call Winged Messenger]] to change how the ritual functions. We&#039;ve also updated a ritual that is not in Imperial lore - The Ethereal Courier. If you have mastered this ritual the full rules text should be visible on your character page.&lt;br /&gt;
&lt;br /&gt;
==Scrivener&#039;s Guard==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/08/2017&#039;&#039;&#039;&lt;br /&gt;
We have corrected an error on the table, and in the data, that caused [[Scrivener&#039;s Guard]] to require two months to craft. The cost should now be correct.&lt;br /&gt;
&lt;br /&gt;
==New Caterers==&lt;br /&gt;
* &#039;&#039;&#039;Updated 24/07/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;re sorry to say that Whole Hog Tavern are unable to cater this event, but we have arranged for two [[Event_information#Food_and_Drink|new caterers]] to join the event in their place. Both Conspiracy Catering and Giddy Kipper will be serving food from the in-character area, alongside Mhorish Good Food and Goldbird Bistro. We&#039;ve asked Giddy Kipper in particular to focus on producing some good quality vegetarian dishes for the events as players have been asking for more vegetarian choices at events. All four caterers will be in the central market place - near the tavern.&lt;br /&gt;
&lt;br /&gt;
==Fast and Scouting qualities==&lt;br /&gt;
* &#039;&#039;&#039;Updated 24/07/2017&#039;&#039;&#039;&lt;br /&gt;
We have made significant changes to the way the [[Army qualities#Fast|fast]] and [[Army qualities#Scouting|Scouting]] army [[Army qualities|qualities]]. Both now require the general to give an appropriate order, meaning they cannot be combined with other [[army orders]].&lt;br /&gt;
&lt;br /&gt;
==Freezing Brand of Irremais==&lt;br /&gt;
* &#039;&#039;&#039;Updated 19/07/17&#039;&#039;&#039;&lt;br /&gt;
The magical effect of the curse lasts for a year. After this time the brand remains but can be restored (usually with magic).&lt;br /&gt;
&lt;br /&gt;
==Decommissioning Spy Networks==&lt;br /&gt;
* &#039;&#039;&#039;Updated 19/07/17&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Spy network]] page to include the methods whereby the Imperial Senate can decommission a spy network without alterting the owner of the territory it contains.&lt;br /&gt;
&lt;br /&gt;
==Exorcising Called Spirits==&lt;br /&gt;
* &#039;&#039;&#039;Updated 19/07/17&#039;&#039;&#039;&lt;br /&gt;
We have updated [[Whispers through the Black Gate]] to make it explicit that a spirit or spirits called using this ritual can be dismissed using the [[exorcism]] ceremony.&lt;br /&gt;
&lt;br /&gt;
==Rituals Not In Imperial Lore==&lt;br /&gt;
* &#039;&#039;&#039;Updated 13/07/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated several rituals that are not in imperial lore: &#039;&#039;&#039;The Good Green Oak&#039;&#039;&#039;, &#039;&#039;&#039;Swords in the Noonday Sun&#039;&#039;&#039;, &#039;&#039;&#039;Find the Best Path&#039;&#039;&#039;, &#039;&#039;&#039;Walls of Adamant&#039;&#039;&#039;, &#039;&#039;&#039;Eyes of the Hills&#039;&#039;&#039;, and &#039;&#039;&#039;Hook of the Hoarfrost Guardian&#039;&#039;&#039;. If you have mastered one of these rituals the full rules text should be visible on your character page.&lt;br /&gt;
&lt;br /&gt;
==Stipends==&lt;br /&gt;
* &#039;&#039;&#039;Updated 12/07/2017&#039;&#039;&#039;&lt;br /&gt;
We have adjusted the ability of the Imperial Senate to create [[Imperial_treasury#Stipends|stipends]] by placing a minimum value (1 throne each season) on such stipends. &lt;br /&gt;
&lt;br /&gt;
==Like Water Through Your Fingers==&lt;br /&gt;
* &#039;&#039;&#039;Updated 05/06/2017&#039;&#039;&#039;&lt;br /&gt;
This [[curse]] originally said that it affected the 18 rings every player character starts with. For various conceptual and mechanical reasons, it is not possible to change this basic starting cash with magic.&lt;br /&gt;
&lt;br /&gt;
==Army orders==&lt;br /&gt;
* &#039;&#039;&#039;Updated 21/06/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[General#Command_of_an_army|command of an army]] to clarify what happens if we receive multiple sets of orders for an [[army]].&lt;br /&gt;
&lt;br /&gt;
==Keeper of Aurelie&#039;s Garden==&lt;br /&gt;
* &#039;&#039;&#039;Updated 14/06/2017&#039;&#039;&#039;&lt;br /&gt;
We updated the [[Keeper of Aurelie&#039;s Garden]] to smooth over some confustion about when it is appointed.&lt;br /&gt;
&lt;br /&gt;
==Parley with an Eternal==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/06/207&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a change to the wording of [[Archmage#Parley|parley]]. The previous wording implied incorrectly that anyone wishing to speak during a parley would need to spend crystal mana to buy &amp;quot;minutes&amp;quot; in the same manner as a formal Conclave session, which was not the intention. While the archmage determines who can speak, there is no cost for doing so. &lt;br /&gt;
&lt;br /&gt;
==Divination Rituals and Detect Magic==&lt;br /&gt;
* &#039;&#039;&#039;Updated 04/06/2017&#039;&#039;&#039;&lt;br /&gt;
We are updating divination rituals - rituals that gather information about people, places, and things. Several rituals that discover information have had their magnitude adjusted, and a number have seen major  changes to how they work and what information they provide. We have also added additional function to the [[detect magic]] spell, allowing it to function as a preliminary divination tool - it now provides information about which rituals will reveal more, pertinent, information rather than leaving players to guess.&lt;br /&gt;
* [[Detect magic]] has been modified. We have differentiated between ritual enchantments and eternal boons for the [[Detect magic#Discern Enchantment|discern enchantment]] option, but the larger change is the addition of the new [[Detect magic#Divination|divination]] option which will reveal what rituals or skills can be used to gather more information about the target.&lt;br /&gt;
* [[Clear Lens of the Eternal River]] is now magnitude 8, and specifically uncovers the historical significance of an area.&lt;br /&gt;
* [[Shadowed Glass of Sung]] is now magnitude 8, and may reveal a secret, mystery, or enigma about an area.&lt;br /&gt;
* [[Ties that Bind]] is now magnitude 6, and provides significant information about the bonds connected to a character, but can &#039;&#039;only&#039;&#039; be cast on a character. The previous version of the ritual proved very difficult to implement in any consistent way, and was unnecessarily complicated. We&#039;re looking at ways we can redesign the ritual&#039;s functions that will make it work more reliably.&lt;br /&gt;
* [[Bright Lantern of Ophis]] has been significantly redesigned and is now closer to Wisdom of the Balanced Blade than detect magic in its function - it analyses unfamiliar magical effects in the same way Wisdom of the Balanced Blade analyses curses. It no longer provides any information about magic items or curses.&lt;br /&gt;
* [[Hand of the Maker]] is now magnitude 8, but it has some additional functionality - it may also reveal information about the crafter, or the circumstances of an items crafting, in a similar manner to Skein of Years.&lt;br /&gt;
* [[Wisdom of the Balanced Blade]] has remained largely unchanged - apart from to clarify in a bit more depth what it uncovers. There is now no cross-over in information gained with Bright Lantern of Ophis.&lt;br /&gt;
* [[Skein of Years]] has been tweaked slightly, and is unlikely to provide information about the creation of an item. It also explicitly no longer works on unribboned items, or items that do not have a Profound Decisions ID number.&lt;br /&gt;
* &#039;&#039;&#039;Reading the Weave&#039;&#039;&#039; has been retired. As part of a move to make the divination spells more distinct, the effect of Reading the Weave has now been transferred to Ties that Bind.&lt;br /&gt;
* A new ritual [[Hakima&#039;s Glass]] has been created to replace Reading the Weave. This is a magnitude 2 ritual that duplicates the effect of [[detect magic]]. Its primary use is that it can be cast at a higher magnitude in order to over come shrouds or obscuring effects. The conceit is that the ritual has always been in Imperial lore, but previously it has been rarely mastered. The increased number of magical shrouds in the world has lead to a mild resurgence of interest in its effects.&lt;br /&gt;
* The rituals &#039;&#039;&#039;Eyes of the Soul&#039;s Past&#039;&#039;&#039; and &#039;&#039;&#039;Secrets of the Soul&#039;s Desire&#039;&#039;&#039; have also been significantly modified. These rituals are not in [[Imperial lore]], but if you have mastered one of these rituals you should be able to see the changes on your character screen. If there are any queries, please [mailto:plot@profounddecisions.co.uk email us].&lt;br /&gt;
You can learn a bit more about the reasoning for the changes [[Rules_update_2017#Ritual_Divinations|here]].&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/05/2017&#039;&#039;&#039; (superseded 12/02/2018)&lt;br /&gt;
We have updated the explanation of the powers of an ambassador - to try to make clear that they only need an agreement to be ratified by the Senate if it requires a change to Imperial law (such as a new commission or a declaration of peace). An ambassador does not need to get every agreement they make ratified by the Senate.&lt;br /&gt;
&lt;br /&gt;
==Wayfarer&#039;s Pyx==&lt;br /&gt;
* &#039;&#039;&#039;Updated 08/05/2017&#039;&#039;&#039;&lt;br /&gt;
We corrected the error that had left [[Wayfarer&#039;s Pyx]] as a two month, no materials item rather than a 10 dragonbone item as is intended.&lt;br /&gt;
&lt;br /&gt;
==Insight==&lt;br /&gt;
* &#039;&#039;&#039;Updated 05/05/2017&#039;&#039;&#039;&lt;br /&gt;
We have added the response &amp;quot;ghost&amp;quot; to the species information available through [[Insight#Performing_a_Quick_Insight|quick insight]].&lt;br /&gt;
&lt;br /&gt;
==Trods==&lt;br /&gt;
* &#039;&#039;&#039;Updated 30/04/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few updates to the [[Trod]] and [[The Dance of Navarr and Thorn]] pages to clarify the use of trods by non-Navarr, as well as to underline the fact that trods are very rarely straight lines.&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
* &#039;&#039;&#039;Updated 29/04/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Weapons_%26_armour#Bows|rules for crossbows]] to make clear that you cannot load a crossbow with more than one bolt at once in Empire - regardless of construction. A crossbow with more than one track is acceptable as a minimum phys-rep provided that you do not load more than one bolt at once.&lt;br /&gt;
&lt;br /&gt;
Bows and crossbows are powerful weapons in Empire - the rules balance the difficulty of using them - they are not play-balanced for situations involving a crossbow with two bolts or more loaded at once. We also want to encourage authentic looking crossbows with a single stock as these suit the look and feel of the game best.&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/04/2017&#039;&#039;&#039;&lt;br /&gt;
We are no longer legally allowed to let players bring their own pyrotechnics to the event. Previously it was possible to do this with prior permission from Profound Decisions - but [[Rules_update_2017#Pryotechnics|changes in the law mean that it is no longer possible]].&lt;br /&gt;
&lt;br /&gt;
==Private Auction==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/04/2017&#039;&#039;&#039;&lt;br /&gt;
We have stopped the Bourse private auction for the time being. We are diverting the plot resources that used to be allocated to the auction into other fields plots as we believe we can create more plot this way. This [[Death_of_a_salesman|wind of fortune update]] has more details about the changes and the reasoning and gives the official IC reason for it.&lt;br /&gt;
&lt;br /&gt;
==Spy Network==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/04/2017&#039;&#039;&#039;&lt;br /&gt;
We have modified the rules for a [[spy network]]. The details of the update are cover on the [[rules update 2017]] that explains the reason for the change.&lt;br /&gt;
&lt;br /&gt;
==Extra Targets==&lt;br /&gt;
* &#039;&#039;&#039;Updated 07/04/2017&#039;&#039;&#039;&lt;br /&gt;
Following feedback, we&#039;ve adjusted the extra target options on [[Tenacity of Jotra]], [[Strength of the Bull]], [[Swan&#039;s Cruel Wing]], [[Hammer of Thunder]], [[Swift Leaping Hare]], and [[Horizon&#039;s Razor Edge]] so that there is still an incentive to enchant multiple targets at the same time.&lt;br /&gt;
&lt;br /&gt;
==Ritual Changes==&lt;br /&gt;
* &#039;&#039;&#039;Updated 05/04/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated a number of rituals, especially those which were personal [[enchantment|enchantments]]. Several magnitudes have increased or lowered. In addition a number of rituals have had their effects changed either because they were no longer appropriate due to other rules changes, or to better reflect their intended purposes. Specific rituals that have changed include:&lt;br /&gt;
* Any enchantment that had a &amp;quot;day&amp;quot; duration has been changed to &amp;quot;season&amp;quot; duration.&lt;br /&gt;
* We are beginning to phase out &amp;quot;coven&amp;quot; rituals, replacing them with specific enchantments.&lt;br /&gt;
Specific rituals we have modified include:&lt;br /&gt;
* [[Unending Cascade of Blood&#039;s Fire]] and [[Brazen Claws of the Lictor]] have changed entirely. We are experimenting with a new approach to these rituals, allowing the special ability they provide to be replenished under certain circumstances.&lt;br /&gt;
* [[Whispering Shadow Courtiers]] has been updated to reflect its new use as a method for communicating with the [[Whisper Gallery]].&lt;br /&gt;
* [[Hearthfire Circle]] has changed from a coven-targetting ritual to a ritual that provides significant healing to a single target.&lt;br /&gt;
* [[Devastating Scythe of Anguish and Loss]] has been changed entirely to reflect the fact that we are not continuing with MASS SHATTER.&lt;br /&gt;
* [[Ravenous Tongue of Entropy]] now provides the ability to perform three specific destructive spells ([[shatter]], [[paralysis]], and [[weakness]]).&lt;br /&gt;
* [[Unbreakable Spirit, Unbreakable Blades]] now provides the ability to repair any one shattered item rather than a specific named item.&lt;br /&gt;
* [[Ambassadorial Gatekeeper]] has lost the requirement that it can only be used on a member of the coven&#039;s band - it can now target any character.&lt;br /&gt;
* The functionality of [[Kimus&#039; Glaring Eye]] has been significantly changed.&lt;br /&gt;
It is worth checking any ritual you have mastered to see if it has changed. If one of your rituals has been altered, you can e-mail [admin@profounddecisions.co.uk] to have it changed.&lt;br /&gt;
&lt;br /&gt;
==The Ebb and Flow of Battle==&lt;br /&gt;
* &#039;&#039;&#039;Updated 02/04/2017&#039;&#039;&#039;&lt;br /&gt;
We have removed this ritual. In practice it proved impossible to provide any actual useful information in response to this spell.&lt;br /&gt;
&lt;br /&gt;
==Thought Becomes Action==&lt;br /&gt;
* &#039;&#039;&#039;Updated 02/04/2017&#039;&#039;&#039;&lt;br /&gt;
We have removed this ritual. The ability to swift-cast any regular spell was incompatible with the recent changes to spellcasting.&lt;br /&gt;
&lt;br /&gt;
==Braying Horns of War==&lt;br /&gt;
* &#039;&#039;&#039;Updated 02/04/2017&#039;&#039;&#039;&lt;br /&gt;
We have removed this ritual. Its functionality duplicates the [[Mercenary Banner]], and we determined that adding significant restrictions to the ritual to make it work in the same way was not ideal.&lt;br /&gt;
&lt;br /&gt;
==Execute==&lt;br /&gt;
* &#039;&#039;&#039;Updated 01/04/2017&#039;&#039;&#039;&lt;br /&gt;
There were some problems with players knowing if their characters had been [[Combat#Dying|executed]] or not, especially while wearing orc masks. We have changed the rules so that if you are executing someone, you must call &amp;quot;EXECUTE&amp;quot;  at the end of the five seconds of appropriate roleplaying.&lt;br /&gt;
&lt;br /&gt;
==Playing Possum==&lt;br /&gt;
* &#039;&#039;&#039;Updated 01/04/2017&#039;&#039;&#039;&lt;br /&gt;
We have made it explicit that pretending to be dead or dying is a use of the [[Playing_the_game#Disguises|disguise]] skill.&lt;br /&gt;
&lt;br /&gt;
==Cleave and Impale==&lt;br /&gt;
* &#039;&#039;&#039;Updated 01/04/2017&#039;&#039;&#039;&lt;br /&gt;
We made the effects of suffering a [[Calls#CLEAVE|cleave]] or [[Calls#IMPALE|impale]] to the arm or leg more explicit.&lt;br /&gt;
&lt;br /&gt;
==Unstoppable==&lt;br /&gt;
* &#039;&#039;&#039;Updated 1/04/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified how the ability to use the [[Heroic skills#Unstoppable|unstoppable]] skill interacts with the [[Calls#PARALYSE|paralysis]] effect. Paralysis precludes the use of unstoppable.&lt;br /&gt;
&lt;br /&gt;
==Army Strength==&lt;br /&gt;
* &#039;&#039;&#039;Updated 31/03/2017&#039;&#039;&#039;&lt;br /&gt;
We have changed the definition of &amp;quot;fighting force&amp;quot; where it represents the strength of a [[Army|campaign army]]. The previous model did not support the campaign fiction, so we have explicitly moved to a model where one fighting strength represents one trained soldier,&lt;br /&gt;
&lt;br /&gt;
==Ritual Staff Phys Reps==&lt;br /&gt;
* &#039;&#039;&#039;Updated 30/03/2017&#039;&#039;&#039;&lt;br /&gt;
We have clarified the rules with regard to [[:Category:Ritual Staves|ritual staff]] [[magic items|magic item]] phys reps. It must be a phys-rep of a staff at least 42&amp;quot; long and no more than 84&amp;quot; long. It does not need to be a weapon-safe implement.&lt;br /&gt;
&lt;br /&gt;
==Losing a Caterer==&lt;br /&gt;
* &#039;&#039;&#039;Updated 30/03/2017&#039;&#039;&#039;&lt;br /&gt;
It is with great sadness that we have removed Appleby Coffee from our list of caterers for the event. Nicky and his coffees have been a fantastic part of our event since he stated attending and we have enjoyed working with him. We are gutted that he is no longer trading. We will be looking for a new stand to replace his service.&lt;br /&gt;
&lt;br /&gt;
==Losing a Bourse Seat==&lt;br /&gt;
* &#039;&#039;&#039;Updated 30/03/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated the procedures for characters who lose an [[Bourse]] seat. There is an explanation for this in the latest [[Rules update 2017#Losing a Bourse Seat|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Declaration of Sorcery==&lt;br /&gt;
* &#039;&#039;&#039;Updated 30/03/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Declaration#Declaration_of_Sorcery|declaration of sorcery]] to allow it to be used to name more than one individual at a time. This change means that players don&#039;t waste time and mana raising multiple declarations against groups of characters for the same offense.&lt;br /&gt;
&lt;br /&gt;
==Miracles==&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/03/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the description of the [[Signs_of_the_paragon_and_exemplar#Miracles|miracles]] sign of the paragon or exemplar to make clear that some exemplars have also shown this sign.&lt;br /&gt;
&lt;br /&gt;
==Conclave Review==&lt;br /&gt;
* &#039;&#039;&#039;Updated 24/03/2017&#039;&#039;&#039;&lt;br /&gt;
We have made significant changes to the Conclave. The changes are covered in more detail in the [[Rules_update_2017#Conclave|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Icons and Musical Instruments==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/03/2017&#039;&#039;&#039;&lt;br /&gt;
We have changed all the musical instruments that allowed a priest to use religious skills as if they were dedicated to a different virtue into [[:Category:Icons|Icons]].&lt;br /&gt;
&lt;br /&gt;
==Physrepping religious items==&lt;br /&gt;
* &#039;&#039;&#039;Updated 22/03/17&#039;&#039;&#039;&lt;br /&gt;
We updated the [[Magic_items#Weapons|minim phys rep requirements]] for musical instruments and icons to underline that they must be a phys rep of a musical instument or icon, must be wielded in at least one hand, and must be used by the character bonded to them.&lt;br /&gt;
&lt;br /&gt;
==Religious Items==&lt;br /&gt;
* &#039;&#039;&#039;Updated 19/03/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed work on religious magic items. There have been signifiant changes to [[:Category:Vestments|vestments]], [[:Category:Regalia|regalia]] and [[:Category:Reliquaries|reliquaries]] (almost a complete redesign of these categories), and we&#039;ve introduced seven new [[:Category:Musical Instruments|musical instruments]]. &lt;br /&gt;
&lt;br /&gt;
==Recovery magic items==&lt;br /&gt;
* &#039;&#039;&#039;Updated 19/03/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve done a final pass on the [[magic items]] that mimicked or affected [[Heroic skills#Relentless|relentless]] and [[Heroic skills#Unstoppable|unstoppable]]. The majority of these items were armour or mage-armour, and included some significant changes to [[Gryphonsoul Aegis]]. The costs of several items were modified.&lt;br /&gt;
&lt;br /&gt;
==Election eligibility==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/03/2017&#039;&#039;&#039;&lt;br /&gt;
We updated the page [[Imperial elections]] to expand the eligibility to vote in restricted elections to any title. The requirement that you not have been eligible to vote  in a different election for a senator is explicitly expanded to include cardinals and grandmasters.&lt;br /&gt;
&lt;br /&gt;
==Dawn Look and Feel==&lt;br /&gt;
* &#039;&#039;&#039;Updated 07/03/2017&#039;&#039;&#039;&lt;br /&gt;
We removed the word &amp;quot;heavy&amp;quot; from the [[Dawn_look_and_feel#Armour|armour]] section of the Dawnish Look and Feel page.&lt;br /&gt;
&lt;br /&gt;
==Mercenary Banner==&lt;br /&gt;
* &#039;&#039;&#039;Updated 04/03/2017&#039;&#039;&#039;&lt;br /&gt;
We have amended the rules for the [[Mercenary Banner]] to try to ensure that they do not upset the out-of-character play-balance of the battles. There is a long explanation of the reasoning behind the update on the [[Rules_update_2017#Mercenary_Banner|rules update page]].&lt;br /&gt;
&lt;br /&gt;
==Maggot&#039;s Talon==&lt;br /&gt;
* &#039;&#039;&#039;Updated 01/03/2017&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the Maggot&#039;s Talon item from the game.&lt;br /&gt;
&lt;br /&gt;
==Staff of the Magi==&lt;br /&gt;
* &#039;&#039;&#039;Updated 08/02/2017&#039;&#039;&#039;&lt;br /&gt;
We have significantly changed the [[Staff of the Magi]]. it is now a ritual staff, meaning any magician can bond to it without needing the battle mage skill. It also has significantly altered functionality.&lt;br /&gt;
&lt;br /&gt;
==Magic Standards==&lt;br /&gt;
* &#039;&#039;&#039;Updated 06/02/2017&#039;&#039;&#039;&lt;br /&gt;
Magic standards have been redefined as a type of [[magic items#Talismans|talisman]] with stringent phys-rep requirements. As a consequence, we&#039;ve retired all existing magical standards (except the [[Banner of the Bold]]) as they were obsolete, and added eight new [http://www.profounddecisions.co.uk/empire-wiki/Category:Magic_Standards magic standards].&lt;br /&gt;
&lt;br /&gt;
==Catering==&lt;br /&gt;
* &#039;&#039;&#039;Updated 6/2/2017&#039;&#039;&#039;&lt;br /&gt;
We have added menus for [[Goldbird Bistro]] and [[Beats and Bass]] pizza place to the wiki.&lt;br /&gt;
&lt;br /&gt;
==Magic Two-Handed Weapons==&lt;br /&gt;
* &#039;&#039;&#039;Updated 30/01/2017&#039;&#039;&#039; and &#039;&#039;&#039;4/12/2016&#039;&#039;&#039;&lt;br /&gt;
With two-handed weapons now using [[Heroic skills#Mortal Blow|mortal blows]] rather than shattering weapons, we&#039;ve made some changes to some two-handed weapons&lt;br /&gt;
* The [[Woodcutter&#039;s Axe]] is no longer a two-month item but an expensive two-handed weapon that allows one to spend [[Heroic skills#Hero|hero points]] to call [[Calls#SHATTER|SHATTER]].&lt;br /&gt;
* The [[Butcher&#039;s Cleaver]] is now a two-month item that allows the wielder to spend  [[Heroic skills#Hero|hero points]] to call [[Calls#IMPALE|IMPALE]].&lt;br /&gt;
* The [[Reaving Mattock]] and [[Landsknecht&#039;s_Zweihänder]] have had their costs adjusted, and allow the wielder to call IMPALE rather than SHATTER.&lt;br /&gt;
* The [[Trollhammer]] has had its cost increased, but the sympathetic quality of the paralysis has been removed.&lt;br /&gt;
We are also considering the addition of a number of new two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
==Cuckoo&#039;s Egg==&lt;br /&gt;
* &#039;&#039;&#039;Updated 29/01/2017&#039;&#039;&#039;&lt;br /&gt;
This ritual does not work on Imperial citizens. This change is intended to prevent the ritual being used as a way to take additional players through the Sentinel gate to participate in a battle.&lt;br /&gt;
&lt;br /&gt;
==Large army disbanding==&lt;br /&gt;
* &#039;&#039;&#039;Updated 18/01/2016&#039;&#039;&#039;&lt;br /&gt;
We have restored the information that large armies and navies disband when they fall to 1,500 fighting strength. This information was removed by mistake during recent work on the military pages. &lt;br /&gt;
&lt;br /&gt;
==Catering==&lt;br /&gt;
* &#039;&#039;&#039;Updated 17/1/2017&#039;&#039;&#039;&lt;br /&gt;
We have updated the list of caterers on the [[Event information|event details page]], adding some details of all the caterers we have booked for the coming year.&lt;br /&gt;
&lt;br /&gt;
==Philtres==&lt;br /&gt;
* &#039;&#039;&#039;Updated 13/1/2017&#039;&#039;&#039;&lt;br /&gt;
We have switched a number of common potions that are often used in battle to being [[Potion#Philtres|philtres]]. You can learn more about this change in the [[Rules_update_2017#Philtres|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Philtre of Heavenly Lore==&lt;br /&gt;
* &#039;&#039;&#039;Updated 05/01/2017&#039;&#039;&#039;&lt;br /&gt;
The [[Philtres_of_the_High_Peaks#The_Philtre_of_Heavenly_Lore|Philtre of Heavenly Lore]] has been increased from 5 points of personal mana restoration to 6 points of personal mana resorattion.&lt;br /&gt;
&lt;br /&gt;
==Implement Changes==&lt;br /&gt;
* &#039;&#039;&#039;Updated 12/12/2016&#039;&#039;&#039;&lt;br /&gt;
The wands [[Acolyte&#039;s Mercy]], [[Runesmith&#039;s Gavel]], [[Swanfeather Schema]], and [[Mazzarine Spindle]]; the rod [[Forlorn Hope]]; and the staffs [[Staff of Power]], [[Staff of Life]], and [[Staff of Imperial Mastery]] have all been updated to make explicit that they allow the wielder to [[Spellcasting#Swift casting|swift cast]] the appropriate spell, as long as they are prepared to spend the additional mana to do so.&lt;br /&gt;
&lt;br /&gt;
We have also updated several items affected by the changes to [[spellcasting]] including the [[Bloodsilver Spike]], the [[Blood-dimming Tide]], the [[Witches&#039; Hammer]], an the [[Radiant Torrent]].&lt;br /&gt;
&lt;br /&gt;
We also updated some of the arcane weapons - specifically the [[Children of Thunder]] and [[Binding Threads]] to make clear that they cannot be used while wearing armour.&lt;br /&gt;
&lt;br /&gt;
==Heroic Skills==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have effectively merged the &#039;&#039;Second Wind&#039;&#039; and &#039;&#039;Unstoppable&#039;&#039; skills to create a new [[Heroic skills#Unstoppable|unstoppable]] skill. The new skill allows a hero point to be spent along with [[appropriate roleplaying]] to recover three hits, but can also be used immediately a character drops to 0 hits. Instead of dying, the character receives a surge of stamina that restore their fighting spirit. It is also possible to use this ability while affected by VENOM - we have removed that restriction. You can learn more about this change in the [[Rules_update_2017#Unstoppable|rules update]]&lt;br /&gt;
&lt;br /&gt;
In the process, we have removed the old second wind skill and replaced it with the new [[Heroic skills#Relentless|relentless]] skill which allows a character to restore a crippled limb with five seconds of uninterrupted roleplaying and a hero point. You can read more about this change in the [[Rules_update_2017#Relentless|here]].&lt;br /&gt;
&lt;br /&gt;
Finally, we have placed requirements on unstoppable, stay with me, and get it together than require them to involve at least five seconds of appropriate roleplaying that is not interrupted.&lt;br /&gt;
&lt;br /&gt;
Obviously, these changes will require several magic items to change.&lt;br /&gt;
&lt;br /&gt;
==Natural Resupply==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have amended how armies receive [[Casualties#Natural_Resupply|natural resupply]]. An army must be taking a defending order to be eligible for natural resupply - they cannot receive natural resupply and capture territory at the same time, for example. &lt;br /&gt;
&lt;br /&gt;
==IC Tents==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have updated the rules so that you [[Playing_the_game#Stealing_Items|cannot enter an IC tent that has been sealed]], unless you have a ref present and there are clearly people inside roleplaying. You can read more about this change in the [[Rules_update_2017#IC_Theft|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Artisan&#039;s Oil==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
In keeping with our changes to the use of herbs and regular spellcasting, the time to use [[Artisan&#039;s Oil]] has increased to 30 seconds of appropriate roleplaying from 10 seconds, and can now be interrupted if the user or the target are involved in combat.&lt;br /&gt;
&lt;br /&gt;
==Physick and Apothecary==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have made several changes to the way a [[Surgical skills#Physick|Physick]] uses a [[herb]] to heal someone. All use of herbs now takes 30 seconds of appropriate roleplaying, and is interrupted if the patient or the physik is hit or makes an attack. If herb use is interrupted, the herb is not lost but the roleplaying to apply the herb must begin again. This change has meant that a character is always considered to be using the [[Surgical skills#Chirurgeon|chirurgeon]] skill when applying [[True Vervain]] - meaning it can now always be used to restore a character who is dying.&lt;br /&gt;
&lt;br /&gt;
We have also reduced the power of the [[Apothecary Potions#Elixir Vitae|Elixir Vitae]]. The potion now restores only 3 hits rather than restoring the person who drinks it to full hits. We have also adjusted the recipe for the [[Master Medicinal#The Sovereign Specific|Sovereign Specific]]: this potion still restores all lost hits, but the potion now requires an extra two drams of true vervain to prepare.&lt;br /&gt;
&lt;br /&gt;
This is part of the wider  changes to healing. You can read more about this change in the [[Rules_update_2017#Healing_and_Swift_Casting|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have changed the time required to cast a [[Spellcasting#Regular_Spells|regular spell]] to 30 seconds of appropriate roleplaying, up from from 10 seconds. At the same time we have added the ability to [[Spellcasting#Swift casting|swift cast]] any regular spell by spending an additional mana, allowing the spell to be cast as if it were an [[Spellcasting#Offensive spells|offensive spell]].&lt;br /&gt;
&lt;br /&gt;
As a consequence, we have removed the &#039;&#039;swift heal&#039;&#039; and &#039;&#039;purge&#039;&#039; spells, and rolled their functionality into [[heal]] and [[purify]] respectively. Several magic items will change as a consequence..&lt;br /&gt;
&lt;br /&gt;
Finally ,we made a small change to the [[create bond]] spell, specifically with regard to breaking bonds - meaning that it is not feasible to use a swift cast create bond spell to strip a target of the ability to use their magic items.&lt;br /&gt;
&lt;br /&gt;
==Paralyse, Entangle, and Repel==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have changed how the [[Calls#PARALYSE|paralyse]], [[Calls#REPEL|repel]], and [[Calls#ENTANGLE|entangle]] effects work. Repel and entangle join [[Calls#STRIKEDOWN|strikedown]] as calls that still have their special effect if they are blocked with a shield or parried with a weapon.&lt;br /&gt;
&lt;br /&gt;
Conversely, we have changed paralyse so it &#039;&#039;can&#039;&#039; explicitly be blocked with a shield or parried with a weapon, but now has full effect if it strikes heavy armour.&lt;br /&gt;
&lt;br /&gt;
==Hero points==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have changed the way hero points are bought, and a slight change to how they work. The basic skill is now called [[Heroic skills#Hero Points|hero]], costs 2 character points, and provides 2 hero points and the ability to spend them to over come roleplaying effects. We have also added a new skill [[Heroic skills#Extra Hero Points|Extra Hero Points]] that costs 1 character point, can be bought multiple times (at an increasing cost each time it is purchased), and provides 1 additional hero point each time it is bought. You can learn more about the thinking behind these changes in the [[Rules_update_2017#Hero_Points|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Empower, Shatter and Extra Mana==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have reduced the mana required to perform the [[empower]] spell from 2 to 1. We have also added the new [[shatter]] spell - a 2 mana spell that allows a magician to call [[Calls#SHATTER|SHATTER]] with their implement. This will also involve some changes to magic items.&lt;br /&gt;
In addition, the [[Magical_skills#Extra_Mana|extra mana]] skill now provides &#039;&#039;2&#039;&#039; extra personal mana each time it is bought, up from 1. You can read more about these changes to spellcasting [[Rules_update_2017#Battle_Mages|in the rules update]].&lt;br /&gt;
&lt;br /&gt;
==Shattering Blow and Mortal Blow==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have removed the shattering blow skill and replaced it with the [[Heroic skills#Mortal Blow|mortal blow]] skill. This skill allows a great weapon to be used to make [[Calls#IMPALE|IMPALE]] calls. A number of magic items and rituals will change as a consequence; we are working through those changes but final transition may take some time. You can read more about this change in the [[Rules_update_2017#Shattering_Blow|rules update]].&lt;br /&gt;
&lt;br /&gt;
As part of these changes, the one-handed weapon &#039;&#039;Sundering Axe&#039;&#039; has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Imperial treasury==&lt;br /&gt;
* &#039;&#039;&#039;New Page 10/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have added a page that explicitly states how the [[Imperial treasury]] works - including what happens if the Empire is in debt. This information has been in play for a while, but has never made it on to the wiki.&lt;br /&gt;
&lt;br /&gt;
==Magical Ritual Masks==&lt;br /&gt;
* &#039;&#039;&#039;Updated 08/12/2016&#039;&#039;&#039; and &#039;&#039;&#039;10/12/2016&#039;&#039;&#039;&lt;br /&gt;
Several ritual masks have had their costs and/or effects altered. Some such as the [[Mask of the Mountebank]] have seen significant changes to their effects beyond merely adding additional ranks to ritual lore for performing certain rituals. The masks which have been affected include:&lt;br /&gt;
* [[Mask of the Mountebank]] - no longer aids [[Masque of the Blinded Weaver]]. It provides a 2 rank bonus to perform [[the Twilight Masquerade]], and allows the wearer to substitute iridescent gloaming for crystal mana up to the normal (enhanced) limit of mana they can contribute to the ritual.&lt;br /&gt;
* [[Strigine Mask]] - no longer aids [[Reading the Weave]] or [[Piercing Light of Revelation]], and now provides a 2 rank bonus to [[Eyes of the Sun and Moon]] and [[The Eye of the High Places]].&lt;br /&gt;
* [[Straw Mask]] and [[Mercantilist&#039;s Mask]] - now empower additional rituals, and have had the materials required to make them adjusted (sometimes cheaper, sometimes more expensive).&lt;br /&gt;
* [[Corsair&#039;s Bloody Mask]] - has had its cost adjusted but otherwise unchanged&lt;br /&gt;
* [[Mask of Gold and Lead]] - has materials adjusted, and additional powers added.&lt;br /&gt;
&lt;br /&gt;
==Abraxus Stone==&lt;br /&gt;
* &#039;&#039;&#039;Updated 08/12/2016&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Abraxus Stone]] magic item to provide protection from the effects of the [[Vallorn#Vallorn_Miasma|vallorn miasma]]. Not only is a character wearing one of these talismans not subject to the deleterious effects of exposure to the miasma, they will not contract [[Vallornspawn_husk#Green_Lung|green lung]], nor will you become a [[vallornspawn husk]] if they die while wearing this talisman. All other abilities associated with the vallorn, including other area of effect powers of vallorn creatures, work on them normally.&lt;br /&gt;
&lt;br /&gt;
==Magic Item Changes==&lt;br /&gt;
* &#039;&#039;&#039;Updated 30/11/2016&#039;&#039;&#039; and &#039;&#039;&#039;10/12/2016&#039;&#039;&#039;&lt;br /&gt;
Several items have had the bonus they provide, or their number of uses per day, adjusted. In most cases this has been coupled with a change to the materials required to make them.&lt;br /&gt;
* Several items can now be used additional times each day. They include: [[Bloodwoven Braid]], [[Amberglass Chain]], [[Death&#039;s Door]], [[Enfeebling Echo]], [[Caress of Arhallogen]]; &lt;br /&gt;
* Several items that provided a bonus to personal mana have had that bonus increased: [[Neophyte&#039;s Aid]], [[Twilight Pauldrons]], [[Ashen Mantle]]&lt;br /&gt;
* Several items allowed the wielder to make two attacks when they cast an offensive spell. Since we changed offensive spells, those items have become a lot less useful. As a consequence, we have changed them to let the wielder simply cast a spell a certain number of times each day as if they knew it without spending mana. The following items have been adjusted so far: [[Tumultuous Gyre]], [[Ethereal Manacle]]&lt;br /&gt;
* Several items that allowed an effect to be created with hero point expenditure have had their time to use modified. The following items have been changed: [[Blacksmith&#039;s Wage]], [[Jack of Irons]], [[Cerulean Protector]]&lt;br /&gt;
* The [[Sceptre of the Necropolis]] has had it&#039;s 1/day limitation removed.&lt;br /&gt;
* The [[Thresher&#039;s Cudgel]] is no longer a once/day item but allows mage implements to be shattered with hero point expenditure&lt;br /&gt;
* The [[Blood-dimming Tide]] allows the wielder to cast the [[heal]] spell&lt;br /&gt;
* The [[Glamourweave Robe]] now allows a magician who know the [[empower]] spell to cast it four times each day without spending mana&lt;br /&gt;
As part of the change, a number of implements have had their wording tweaked such that they no longer require their wielder to know the spell in question.&lt;br /&gt;
&lt;br /&gt;
==Magic Item Materials==&lt;br /&gt;
* &#039;&#039;&#039;Updated 3011/2016&#039;&#039;&#039;&lt;br /&gt;
We have begun an overhaul of our [[magic items]]. The first stage involves adjusting the costs to make a significant number of magic items cheaper, especially those that allow two or more uses of a power, or provide two ranks of a bonus. A number of other items have also changed because we have removed the cost-breaks initially provided to items that needed more than one magical material to make. The following items have had the materials required to make them changed in the first pass, but have otherwise stayed the same.&lt;br /&gt;
* &#039;&#039;&#039;Daggers&#039;&#039;&#039;: [[Scorpion&#039;s Sting]]&lt;br /&gt;
* &#039;&#039;&#039;One-handed Weapons&#039;&#039;&#039;: [[Triumphant Blade]], [[Thundering Mace]], [[Vorpal Sword]], [[Shieldbreaker]]&lt;br /&gt;
* &#039;&#039;&#039;One-handed Spears&#039;&#039;&#039;: [[Ironbrand Thorn]], [[Bloodsteel Barb]], [[Terunael Warlord]]&lt;br /&gt;
* &#039;&#039;&#039;Two-handed Weapons&#039;&#039;&#039;: [[Giant&#039;s Maul]], [[Dawn&#039;s Glory]], [[Captain&#039;s Command]], [[Trollslayer&#039;s Crescent]]&lt;br /&gt;
* &#039;&#039;&#039;Pole-Arms&#039;&#039;&#039;: [[Butcher&#039;s Bill]], [[Bolstering Bill]], [[Warden&#039;s Bardiche]],[[Magistrate&#039;s Grasp]], [[Fell Iron Fury]], [[Bullroarer&#039;s Shout]], [[Barbed Spear]]&lt;br /&gt;
* &#039;&#039;&#039;Bows and Crossbows&#039;&#039;&#039;: [[Vowkeeper]], [[Wayfinder]]&lt;br /&gt;
* &#039;&#039;&#039;Light Armour&#039;&#039;&#039;: [[Winter&#039;s Breath]], [[Runemark Shirt]], [[Ivory Aketon]], [[Spiritskin Coat]]&lt;br /&gt;
* &#039;&#039;&#039;Medium Armour&#039;&#039;&#039;: [[Bloodamber Hauberk]], [[Boarskin Vest]], [[Runebound Ward]], [[Wardensweave]], [[Tombshroud Guardian]]&lt;br /&gt;
* &#039;&#039;&#039;Heavy Armour&#039;&#039;&#039;: [[Knightly Redoubt]], [[Goldenfire Scale]], [[Winterborn Warmail]], [[Runeplate]]&lt;br /&gt;
* &#039;&#039;&#039;Wands&#039;&#039;&#039;: [[Altruist&#039;s Recompense]], [[Witchwood Wand]], [[Seer&#039;s Probe]], [[Redsteel Chisel]], [[Boneweaver]], [[Woundbinder]]&lt;br /&gt;
* &#039;&#039;&#039;Rods&#039;&#039;&#039;: [[Windreaping Sickle]], [[Whelpmaster&#039;s Fang]], [[Quiet Word]], [[Stormweaver]], [[Roaring Chimera Rod]]&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039;: [[Shadowbound Donjon]], [[Suzerain&#039;s Command]]&lt;br /&gt;
* &#039;&#039;&#039;Arcane Weapons&#039;&#039;&#039;: [[Arms of the Warwitch]], [[Trodwalker&#039;s Readiness]]&lt;br /&gt;
* &#039;&#039;&#039;Paired Weapons&#039;&#039;&#039;: [[Brother Blades]], [[Earthquake Drummers]], [[Bear Claws]]&lt;br /&gt;
* &#039;&#039;&#039;Mage Armour&#039;&#039;&#039;: [[Sunfire Pectoral]], [[Bloodfeather Harness]], [[Mountainfall Bracers]], [[Battlesmith&#039;s Panoply]]. [[Splintering Gorget]], [[Wyvernsting Spaulders]]&lt;br /&gt;
* &#039;&#039;&#039;Mage Robes&#039;&#039;&#039;: [[Shimmergold Coat]], [[Opaline Coat]], [[Robe of Blood and Bone]], [[Alabaster Cerement]]&lt;br /&gt;
* &#039;&#039;&#039;Shields&#039;&#039;&#039;: [[Champion&#039;s Bastion]], [[Oakheart Shield]], [[Stormguard Bulwark]]&lt;br /&gt;
* &#039;&#039;&#039;Jewellery&#039;&#039;&#039;: [[Shackle of the Unvirtuous]], [[Alder&#039;s Edge]], [[Greensteel Bracelets]], [[Troubadour&#039;s Ring]], [[Circlet of Command]], [[Abraxus Stone]], [[Pauper&#039;s Key]]&lt;br /&gt;
*&#039;&#039;&#039;Foci&#039;&#039;&#039;: [[Ring of Adversity]], [[Ring of Triumph]], [[Atun&#039;s Ring]]&lt;br /&gt;
* &#039;&#039;&#039;Ritual Staves&#039;&#039;&#039; [[Choleric Staff]], [[Enigmatic Staff]], [[Luminous Staff]], [[Melancholic Staff]], [[Phlegmatic Staff]], [[Sanguine Staff]]&lt;br /&gt;
* &#039;&#039;&#039;Tools&#039;&#039;&#039;: [[Phial of the Sun]], [[Lodestone Shears]]&lt;br /&gt;
* &#039;&#039;&#039;Paraphernalia&#039;&#039;&#039;: [[Amberglass Orb]], [[Burnished Orb]], [[Greensteel Orb]], [[Radiant Orb]], [[Twilight Orb]], [[Vitriolic Orb]], [[Dragonbone Orb]], [[Orator&#039;s Chalice]], [[Cartographer&#039;s Eye]], [[Web of Celestial Attunement]], [[The Green World]], [[The Fields of Glory]], [[The Iron Labyrinth]], [[The Barren Land]], [[The Empty Horizon]], [[The Flickering Flame]], [[The Eternal Gambit]]. [[The Syphon of Stars]]&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/10/2016&#039;&#039;&#039;&lt;br /&gt;
[[Fortification|Fortifications]] always occupy a specific [[territory#region|region]]. A given region may have only one fortification in it, regardless of whether that fortification is mundane in nature or summoned with a ritual such as [[Frozen Citadel of Cathan Canae]].&lt;br /&gt;
&lt;br /&gt;
==Castellan==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/10/2016&#039;&#039;&#039;&lt;br /&gt;
We made some minor edits to the entry for [[Barien#Castellan|Castellan]], favoured agent of the eternal [[Barien]], primarily to make the confusion about her precise status (eternal or herald) a little more explicit.&lt;br /&gt;
&lt;br /&gt;
==Amend  Quartermaster General==&lt;br /&gt;
* &#039;&#039;&#039;Updated 08/10/2016&#039;&#039;&#039;&lt;br /&gt;
Following the [[Amend_Powers_of_the_Quartermaster_General_II|decision of the Senate]], the [[Quartermaster General of the Imperial Armies]] has been amended with the power to [[Quartermaster_General_of_the_Imperial_Armies#Apportioning_the_Guerdon|apportion]] the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]. Furthermore, the method of [[Quartermaster_General_of_the_Imperial_Armies#Selection|appointing]] the Quartermaster General has changed - it is now a majority decision of the [[Military Council]], rather than an appointment by the [[Senate]] from a shortlist provided by the [[General|Generals]]. The sections relating to the Imperial Guerdon on the [[military unit]] and [[fleet]] pages have been updated to reflect this change.&lt;br /&gt;
&lt;br /&gt;
==Further Funerary Details in the League==&lt;br /&gt;
* &#039;&#039;&#039;Updated 08/10/2016&#039;&#039;&#039;&lt;br /&gt;
Some contradictions between [[The_League_culture_and_customs#Funerals|customs surrounding funerals]] and [[The_League_culture_and_customs#Rings|customs surrounding rings]] have been smoothed out. Most League citizens are cremated - only the most wealthy can afford to purchase, build, and maintain a tomb.&lt;br /&gt;
&lt;br /&gt;
==Clarification to Polearm use==&lt;br /&gt;
* &#039;&#039;&#039;Updated 31/08/2016&#039;&#039;&#039;&lt;br /&gt;
We have made explicit that it is not legal to use a spear or similar polearm by &amp;quot;snooker-cuing&amp;quot; - sliding the pole-arm back and forth through your hands so that your hands meet. If you are using polearm, your hands must remain 18 inches apart on the haft of the weapon. The rules have not changed, but we wish to make clear that this is not acceptable [[Weapons_%26_armour#Pole-arms|under the existing rules]].&lt;br /&gt;
&lt;br /&gt;
==Changes to Varushkan Elections==&lt;br /&gt;
* &#039;&#039;&#039;Updated 24/07/2016&#039;&#039;&#039;&lt;br /&gt;
We have subtly but significantly altered the mechanism by which [[Varushka leadership|Varushka elects their senators]]. You can read the reasoning for the change and the IC explanation on the [[rules update 2016#Varushkan Election|rules update]] page.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Army Support==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/07/2016&#039;&#039;&#039;&lt;br /&gt;
We have laid out the rules for what happens if an Imperial nation has more armies and navies that it can support. Details of what happens are [[Commission#Insufficient_Supply|here]].&lt;br /&gt;
&lt;br /&gt;
==Exommunication and Orcs==&lt;br /&gt;
* &#039;&#039;&#039;Updated 20/07/2016&#039;&#039;&#039;&lt;br /&gt;
We have slightly amended [[excommunication]] to remove a contradiction with the [[orc|orcs]] page. Excommunication does not work on orcs at all.&lt;br /&gt;
&lt;br /&gt;
==Liao and Anointing==&lt;br /&gt;
* &#039;&#039;&#039;Updated 18/7/2016&#039;&#039;&#039;&lt;br /&gt;
We are going to switch to using cards for [[liao]] rather than PD provided phys-reps. Although the little PD provided bottles are great, there are significant issues in using them for self-reffing activities like performing a ceremony. We had planned to get round some of these problems using anointing oil cards for anointing but in the final analysis this half-way house solution proved ineffective. As a result we have abandoned this approach and are instead moving foward our plans to switch liao to cards taking effect immediately at the next event.&lt;br /&gt;
&lt;br /&gt;
We have added a more detailed explanation for the change - and how it will be implemented to the [[rules update 2016|rules update page]].&lt;br /&gt;
&lt;br /&gt;
==Dragonbone Symbol, Banner of the Bold==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/07/2016&#039;&#039;&#039;&lt;br /&gt;
With the change to [[hallow]], the power of the [[Dragonbone Symbol]] item was invalidated. Consequently, we have changed it to allow a character who is [[dedication|dedicated]] or [[anointing|anointed]] to recover hero points once each day by engaging in appropriate roleplaying in an appropriate [[consecration]] area. &lt;br /&gt;
&lt;br /&gt;
These same changes meant that the [[Banner of the Bold]] was now significantly more potent than when it was originally designed, in comparison to hallow. Consequently, we expanded its power to allow the bearer - and only the bearer - to overcome any roleplaying effect, as well as providing them with an additional [[heroic skills#Hero Points|hero point]]. Going forward, our intention is to change &#039;&#039;all&#039;&#039; [[Magic_items#Magic_Standards|magical standards]] such that they are of use to the bearer who is bonded to them, rather than to a [[bands#banner|band of warriors]].&lt;br /&gt;
&lt;br /&gt;
==Aura enchantments==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/07/2016&#039;&#039;&#039;&lt;br /&gt;
Several rituals have been changed in response to the changes to the religion rules, clarifying their function as [[aura|auras]] as well as [[enchantment|enchantments]].&lt;br /&gt;
* [[Chamber of Delights]], [[Solace of Chimes]], and [[Chamber of Pallas]] have all be updated. They are now magnitude 8 rituals that create location auras. The locations can be used as a source of spiritual strength to over come roleplaying effects, and it is possible for magicians who relax in these areas to recover personal mana. Their interaction with [[religious skills]] has also been brought into line with the goals of our religion update.&lt;br /&gt;
* [[The Conspirator&#039;s Cloak]] and [[Freedom of the Soul]] have been updated. They are now personal auras that explicitly provide a source of spiritual strength to overcome certain roleplaying effects. Their interaction with [[religious skills]] has also been brought into line with the goals of our religion update.&lt;br /&gt;
* [[Unfettered Anarchy]] has been clarified to explain how the inability to overcome roleplaying effects works, and its relationship with [[Crystal Clarity of the Rational Soul]].&lt;br /&gt;
* [[Dreamscape of the Endless Hunt]] has had a line added noting that it also prevents recovery of hero points with effects such as a [[Dragonbone Symbol]] or a relaxing in a magical chamber.&lt;br /&gt;
* [[Crystal Clarity of the Rational Soul]] has also been updated slightly, to clarify its relationship with roleplaying effects and remove unneccessary references to [[aura|auras]].&lt;br /&gt;
&lt;br /&gt;
==Wayfarer&#039;s Pyx and Dragonbone Reliquary==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/07/2016&#039;&#039;&#039;&lt;br /&gt;
As a consequence of the change to the way [[bands#sects|sects]] and [[hallow|hallows]] work, we have altered the properties of the [[Wayfarer&#039;s Pyx]], and retired the &#039;&#039;&#039;Dragonbone Reliquary&#039;&#039;&#039;. The Wayfarer&#039;s Pyx now provides a small bonus to the [[Religious skills#Ceremony Strength|strength]] of a [[religious skills|ceremony]] performed by a sect.&lt;br /&gt;
&lt;br /&gt;
As a consequence, every [[crafting skills#Artisan|artisan]] who knew how to make a Dragonbone Reliquary now has the recipe for Wayfarer&#039;s Pyx. A character who knew how to make both items will have an empty slot which they can fill by e-mailing admin@profounddecisions.co.uk.&lt;br /&gt;
&lt;br /&gt;
==Religious Skills and Virtue Auras==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/07/2016&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:250px; float: left; margin-left: 10px; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Religious Skill&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dedication]] †&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Anointing]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Consecration]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Exorcism]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excommunication]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hallow]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Insight]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Testimony]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;† Dedication is a prerequisite for all other religious skills.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
As part of a large scale review of [[religious skills]] and how they are used we have extensively expanded this area of the rules. We&#039;ve created new pages for each of the priest skills that talk in detail about how they are used and what they do, as well as collecting together and clarifying information from several different locations. In addition, we&#039;ve changed the function of [[Sect#Sects|sect]], allowing them to support characters from the same nation who have different dedications rather than to empower the strength of ceremonies.&lt;br /&gt;
&lt;br /&gt;
In addition we have overhauled and made extensive edits to the [[aura|auras]] that characters can create with these religious skills. We also edited several items (including [[Dragonbone Symbol]], and [[Banner of the Bold]]), as well as a number of rituals (including [[The Chamber of Delights]], [[The Chamber of Pallas]], [[Solace of Chimes]], [[The Conspirator&#039;s Cloak]], and [[Freedom of the Soul]]). For the most part these were items and rituals that no longer worked under the new rules or whose properties were &lt;br /&gt;
inconsistent.&lt;br /&gt;
&lt;br /&gt;
We have also changed the way [[Bands#Sects|sects]] work (again); a sect allows a group of people dedicated to different virtues to [[Religious skills#Cooperation|cooperate]] on a ceremony, as long as they have the skill and belong to the same nation.&lt;br /&gt;
&lt;br /&gt;
We have added a lengthy entry to the [[Rules_update_2016#Religion|2016 rules update]] to summarize the underlying ethos behind the change. Players who want to change some of their skills in response to this update should e-mail admin@profounddecisions.co.uk.&lt;br /&gt;
&lt;br /&gt;
==Foraging==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/07/2016&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve reduced the casualties inflicted and ability to capture territory of an army with the [[Army qualities#Foraging|Foraging]] quality using the &#039;&#039;Plunder&#039;&#039; order. The fact this order used to have no downside, and that it potentially generates considerable wealth, meant that it was simply too potent.&lt;br /&gt;
&lt;br /&gt;
==Ilium and Religious Skills==&lt;br /&gt;
* &#039;&#039;&#039;Updated 14/07/2016&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve tidied up the section on [[Ilium#Roleplaying_Effects|roleplaying effects]] to clarify how permanent auras interact with religious skills, and to remove reference to using exorcism to remove roleplaying effects from rituals.&lt;br /&gt;
&lt;br /&gt;
==Ritual Potions==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/06/2016&#039;&#039;&#039;&lt;br /&gt;
In addition to adding six new potions, we&#039;ve made the six existing Realm Lore boosting potions [[Potion#Tonics|tonics]]. Even though they last only ten minutes, they should not stack with other potions that provide boosts to Realm Lore.&lt;br /&gt;
&lt;br /&gt;
==Mastery==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/06/2016&#039;&#039;&#039;&lt;br /&gt;
We have implemented a new rule to [[Realm_Lore#Mastery|allow ritualists to change a single ritual they have mastered]] for another ritual chosen from Imperial lore, after each event they attend. We have added a summary of the changes to the [[Rules_update_2016#Mastery|2016 rules update page]].&lt;br /&gt;
&lt;br /&gt;
==Performing Rituals==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/06/2016&#039;&#039;&#039;&lt;br /&gt;
We have changed the rules on [[Realm_Lore#Gaining_additional_ranks|how much mana a magician may contribute to a ritual]]. We have added a summary of the changes to the [[Rules_update_2016#Rituals|2016 rules update page]]. We are in the process of updating other entries on the wiki for rituals, items, and potions to reflect the new rules.&lt;br /&gt;
&lt;br /&gt;
==Enchanted fortifications==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/06/2016&#039;&#039;&#039;&lt;br /&gt;
The three enchantments in Imperial lore that create magical fortifications - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], and [[Dripping Echoes of the Fen]] - have all had their magnitude increase to 80 from 64. When these rituals were initially designed fortifications were less effective tools; solidifying the rules on how fortifications work has made these rituals significantly more effective, so the cost has been increased accordingly.&lt;br /&gt;
&lt;br /&gt;
Any similar ritual enchantment that is not currently in [[Imperial_lore#Imperial_Lore_and_the_Ritual_List|Imperial lore]] will likewise require a higher magnitude to cast going forward - if you have a source for such a ritual you should contact empire.refs@profounddecisions.co.uk.&lt;br /&gt;
&lt;br /&gt;
==Update to The Throne==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/06/2016&#039;&#039;&#039;&lt;br /&gt;
The powers of [[The Throne]] have been clarified and amended. We have added a summary of the changes to the [[Rules_update_2016#The_Throne|2016 rules update page]].&lt;br /&gt;
&lt;br /&gt;
==Great Works==&lt;br /&gt;
* &#039;&#039;&#039;Updated 09/09/2016&#039;&#039;&#039;&lt;br /&gt;
Liao removed from top row of [[Great work|great works]], was included in error.&lt;br /&gt;
&lt;br /&gt;
==Changes to Arrows for 2017==&lt;br /&gt;
* &#039;&#039;&#039;Updated 25/05/2016&#039;&#039;&#039;&lt;br /&gt;
As the incidence of Archery related injuries is still too high at PD events, we will be [[Bow_safety#Forthcoming_Changes|making changes to the types of arrows (and bolts) allowed]] at events from 2017 onwards. Arrows that are currently legal will remain legal at all PD events in 2016. These changes will come into effect from the first PD event next year.&lt;br /&gt;
&lt;br /&gt;
==Colleges of Magic and Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/05/2016&#039;&#039;&#039;&lt;br /&gt;
We have amended the powers of [[College of Magic]], [[Dean of the Lyceum]], and [[Provost of the Halls of Knowledge]] to remove the ability to create a free [[Spontaneous_magic#Arcane_Projection|arcane projection]].&lt;br /&gt;
&lt;br /&gt;
==Commission Rules Updated==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/05/2016&#039;&#039;&#039;&lt;br /&gt;
We have amended the [[Commission#Implementing_a_Commission|rules for implementing a commission]] described on the wiki to reflect the actual rules we are using in practice. This means that any player can email PD to provide materials for a commission, you do not need to pass them to the player of the senator who raised the motion to have them email us.&lt;br /&gt;
&lt;br /&gt;
==Battle Conjunction Rules Updated==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/05/2016&#039;&#039;&#039;&lt;br /&gt;
We have amended the [[Rules_update_2016#Conjunctions|rule change for nations on battles]] using the Sentinel Gate. The new amendment makes the options for the battle as flexible as humanly possible - preserving as many IC choices as are fun - while preserving the goal of having roughly equal forces on both battles.&lt;br /&gt;
&lt;br /&gt;
==IC Camp layout==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/05/2016&#039;&#039;&#039;&lt;br /&gt;
We have updated the wiki with the [[Spring_Equinox_2016#Site_Map|layout of the camps at Anvil]] for the next event.&lt;br /&gt;
&lt;br /&gt;
==Shroud of Mist and Shadow==&lt;br /&gt;
* &#039;&#039;&#039;Updated 27/04/2016&#039;&#039;&#039;&lt;br /&gt;
After much discussion we have reverted the change to [[Shroud of Mist and Shadow]]. Our initial change was necessitated because of the way a [[military unit]] works in downtime. Rather than expand the remit of Shroud - which was a little unsatisfying - we&#039;ve agreed to look at changing the way a military unit operates on our system to allow for a bonus only to [[Military_unit#Supporting_an_Army|campaign army support]] and [[Military_unit#Paid_Work|paid work]]. &lt;br /&gt;
&lt;br /&gt;
==Gnawing, Endless Hunger==&lt;br /&gt;
* &#039;&#039;&#039;Updated from 20/04/2016&#039;&#039;&#039;&lt;br /&gt;
We have updated [[Gnawing, Endless Hunger]] to make explicit the interaction between this curse and the herbal poisons created by [[the Assassin&#039;s Gate]] and [[the Winter Moon]].&lt;br /&gt;
&lt;br /&gt;
==Frozen Citadel of Cathan Canae==&lt;br /&gt;
* &#039;&#039;&#039;Updated 19/4/2016&#039;&#039;&#039;&lt;br /&gt;
[[Frozen Citadel of Cathan Canae#Performing_the_Ritual|Targeting restrictions]] corrected.&lt;br /&gt;
&lt;br /&gt;
==Corsets==&lt;br /&gt;
* &#039;&#039;&#039;Updated 18/4/2016&#039;&#039;&#039;&lt;br /&gt;
We have rewritten the tone of the page on [[corset|corsets]] to remove editorial elements and focus on the facts and suggestions that are relevant for the Empire setting.&lt;br /&gt;
&lt;br /&gt;
==Military Unit and Fleet Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/04/2016&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve streamlined some of the ritual [[enchantment|enchantments]] that target fleets and resources. [[Clad in Golden Raiment]], [[Clarion Call of Ivory and Dust]], [[Raise the Standard of War]] works specifically when supporting campaign armies.&amp;lt;s&amp;gt; [[Shroud of Mist and Shadow]] now explicitly adds its bonus when the target [[military unit]] is supporting a [[spy network]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also discussing changing [[Conclave of Trees and Shadow]] to receive its enhancement when supporting a spy network rather than when performing paid work.&lt;br /&gt;
&lt;br /&gt;
==Labyrinth&#039;s Gate==&lt;br /&gt;
* &#039;&#039;&#039;Updated 14/04/2016&#039;&#039;&#039;&lt;br /&gt;
We have corrected the page on [[Labyrinth&#039;s Gate|Labyrinth&#039;s Gate]] so that the description matches the item&#039;s cost.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;Updated 04/04/2016&#039;&#039;&#039;&lt;br /&gt;
We have updated the pages on [[Fortification#Improvement|improving]] a [[fortification]] in line with the changes we made to the price for a basic fortification.&lt;br /&gt;
&lt;br /&gt;
==Accessibility==&lt;br /&gt;
* &#039;&#039;&#039;Updated 17/3/2016&#039;&#039;&#039;&lt;br /&gt;
We have updated the pages on [[assistance]], [[Dadford Road Campsite]] and the [[Winter Solstice 2016]] to include a section for players with disability or mobility needs.&lt;br /&gt;
&lt;br /&gt;
==The Three Refrains==&lt;br /&gt;
* &#039;&#039;&#039;Updated 17/3/2016&#039;&#039;&#039;&lt;br /&gt;
We have reformulated our former team of national bards to create a new bardic sodality - The Three Refrains. Members of the sodality are tasked with bringing performance of all kind to Empire, music, plays, dance, songs, poems, just as the bards before them did. However they now have a new remit - to help players poke the plot and bits of the setting they are interested in. If you&#039;re following up a piece of lore, looking to find out what happened to something, seeking out a mystery or anything of that kind - then The Three Refrains may be able to help you.&lt;br /&gt;
&lt;br /&gt;
==Site Details==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/3/2016&#039;&#039;&#039;&lt;br /&gt;
We have added a page to [[Assistance|explain how our mules will operate on site]] to enable players get help quickly.&lt;br /&gt;
&lt;br /&gt;
==Event Details==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/3/16&#039;&#039;&#039;&lt;br /&gt;
We have updated the wiki with more details for [[Dadford Road Campsite]] as well as the IC field layout for [[Winter Solstice 2016]].&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
* &#039;&#039;&#039;Updated 13/3/16&#039;&#039;&#039;&lt;br /&gt;
We have clarified the rules on [[Playing_the_game#Stealing_Items|stealing items]] from locked boxes and chains in Empire. These things are considered to be made of weirwood, mithril and similar resources and to have been strengthened magically to the point where they are virtually unbreakable. This means that you must have the key or another mundane way to open the lock if you are to access any of the contents. A full description of the update along with an explanation for the clarification has been added to the [[Rules_update_2016|rules update page for 2016]].&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Updated 13/3/16&#039;&#039;&#039;&lt;br /&gt;
We have made [[Rules_update_2016#Conjunctions|a significant update to the way major conjunctions work in Empire]]. This will affect the way the Military Council pick the battles they wish to fight and crucially who can fight together on them. A full description of the update along with an explanation for the change has been added to the [[Rules_update_2016|rules update page for 2016]].&lt;br /&gt;
&lt;br /&gt;
==Like Water Through Your Fingers==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/3/16&#039;&#039;&#039;&lt;br /&gt;
We have removed the erroneous reference to campaign resources and imperial titles from the effect of this curse.&lt;br /&gt;
&lt;br /&gt;
==Shatter==&lt;br /&gt;
* &#039;&#039;&#039;Updated 10/3/16&#039;&#039;&#039;&lt;br /&gt;
We have clarified that you cannot use a spear, pole-arm, or quarter-staff with the Shattering Blow skill. You can learn more about this change [[Rules update 2016|here]].&lt;br /&gt;
&lt;br /&gt;
==Shrouds==&lt;br /&gt;
* &#039;&#039;&#039;Update 10/03/2016&#039;&#039;&#039;&lt;br /&gt;
We have changed [[Drawing the Penumbral Veil]], [[Incantation&#039;s Mystic Mask]], [[Masque of the Blinded Weaver]], and [[Secrets for the Shadow Courier]] from being [[enchantment|enchantments]] or a [[curse|curses]] to being &#039;&#039;&#039;shrouds&#039;&#039;&#039;. This fits their intended purpose more closely. The only difference is that they count as neither enchantments nor curses.&lt;br /&gt;
&lt;br /&gt;
==Freeborn Matrilineality==&lt;br /&gt;
* &#039;&#039;&#039;Update 3/3/2016&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Matrilineality|Freeborn brief]] to make clear that men and women who join the nation (instead of being born into it) would not formally take a tribal name. Men or women who marry into a Freeborn family (or are adopted) are encouraged to use the family name, but any progeny always take the tribal name that their mother was born with. We have made this change to preserve the essential idea that Freeborn society is matrilineal - because it traces a line back to the three founders - but keep the experience of playing a character who joins the Freeborn nation as free of gender bias as is possible.&lt;br /&gt;
&lt;br /&gt;
==Broken Shore Bounty and Privateering==&lt;br /&gt;
* &#039;&#039;&#039;Update 1/3/2016&#039;&#039;&#039;&lt;br /&gt;
Following feedback from several players and crew we have changed the piracy action to be [[Fleet#Take_Independent_Action|privateering]] as that best reflects what is actually happening. We have also updated the [[Broken Shore Bounty]] in parallel with this, clarifying the allocation process of the seat and the benefits of committing privateering in the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
==Barbarians==&lt;br /&gt;
* &#039;&#039;&#039;Update 1/3/2016&#039;&#039;&#039;&lt;br /&gt;
We have updated the page on [[monstering]] at Empire events, including a new emphasis on players having the chance to [[playing a barbarian|play elite barbarian units on the battlefield]]. This is an idea we have been developing over winter to improve the battles for people playing and volunteering them. We have also substantially updated the [[Grendel]] pages and will hopefully update the [[Jotun]] pages at the end of the week.&lt;br /&gt;
&lt;br /&gt;
==Elections in Absentia==&lt;br /&gt;
* &#039;&#039;&#039;Update 25/02/2016&#039;&#039;&#039;&lt;br /&gt;
We have clarified that it is perfectly legal to [[Imperial elections|elect a citizen to a position in absentia]]. You must be present to vote - but you don&#039;t have to be present to be elected!&lt;br /&gt;
&lt;br /&gt;
==Artisan&#039;s Oil==&lt;br /&gt;
* &#039;&#039;&#039;Update 15/02/2016&#039;&#039;&#039;&lt;br /&gt;
From 2016 onwards, artisans can expend one month of downtime and 1 crown to make three doses of [[Artisan&#039;s Oil]].&lt;br /&gt;
&lt;br /&gt;
==Ties that Bind==&lt;br /&gt;
* &#039;&#039;&#039;Update 03/02/16&#039;&#039;&#039;&lt;br /&gt;
The ritual [[Ties that Bind]] has been updated to remove the requirement for the target to be a contributor; we also clarified some of the information the ritual may provide. This should improve the utility of the ritual, especially in terms of locating stolen items.&lt;br /&gt;
&lt;br /&gt;
==Before the Throne of Estavus==&lt;br /&gt;
* &#039;&#039;&#039;Update 03/02/16&#039;&#039;&#039;&lt;br /&gt;
The ritual [[Before the Throne of Estavus]] has been adjusted to reduce the basic magnitude, but remove the ability to trade any amount of material with the eternal. The ritual now has a base magnitude of 4 (down from 6), but this allows only one lot of ingots to be transferred. Every additional group of five ingots now increases the magnitude of the ritual by 2.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;Update 03/02/16&#039;&#039;&#039;&lt;br /&gt;
Due to an oversight, we forgot to apply the standard 2 crowns per wain labour cost to the [[Fortification#Emergency_Repair|emergency repair]] of a [[fortification]]. We have corrected this oversight and brought it into line with the resupply of armies and navies..&lt;br /&gt;
&lt;br /&gt;
==Rituals that cause MASS effects==&lt;br /&gt;
* &#039;&#039;&#039;Updates 03/02/16&#039;&#039;&#039;&lt;br /&gt;
We have changed how rituals that create a [[Calls#MASS|MASS]] call work ([[Fetid Breath of Teeming Plague]], [[Howling Despite of the Yawning Maw]], [[Inescapable Chains of Bitter Glass]], [[Revelatory Light of the Empyrean Spheres]][[The Grave&#039;s Treacherous Edge]], and [[Thundering Roar of the Lion-bound Horn]]). &lt;br /&gt;
&lt;br /&gt;
Rather than imbuing an implement, the rituals now create an [[enchantment]] on one of the [[Rituals#Contributors|contributors]], and the option for additional uses has been altered to additional targets to reflect this. In addition, we have removed the fifteen minute restriction on their use, allowing covens to perform the ritual in a safe location, or drawing on the power of the [[Regio#The_Imperial_Regio|Imperial regio]], to be unleashed at a later date. &lt;br /&gt;
&lt;br /&gt;
Several of the rituals have also had [[Roleplaying_effect|roleplaying effects]] added. We have removed the ability to reduce the magnitues of the MASS VENOM and MASS WEAKNESS rituals, replacing them with the ability to substitute [[Materials#Beggar&#039;s Lye|beggar&#039;s lye]] for crystal mana common to the other MASS effects.&lt;br /&gt;
&lt;br /&gt;
We also removed the sympathetic element from several of these rituals, and clarified the &amp;quot;backlash&amp;quot; of Revalatory Light, as well as making it clear that the character making the call must be capable of casting spells (so, they cannot be wearing armour for example). &lt;br /&gt;
&lt;br /&gt;
There is still some minor tweaking going on in relationship to some of the options the rituals provide with regard to including materials to empower the ritual.&lt;br /&gt;
&lt;br /&gt;
The only ritual that has not been edited at this time is [[Devastating Scythe of Anguish and Loss]]; we are still reviewing the changes we plan to make to this ritual.&lt;br /&gt;
&lt;br /&gt;
==Appointment of Senators==&lt;br /&gt;
* &#039;&#039;&#039;Updates 02/02/16&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added short sections in out-of-character language to the [[The League leadership#Tallying the votes|League]], [[Highguard leadership#Tallying the votes|Highguard]], [[The Marches leadership#Tallying the votes|Marcher]], and [[Urizen leadership#Tallying the votes|Urizen]] pages to make explicit how votes are calculated. Of particular note is that we think the votes for the Urizen elections have previously been calculated incorrectly, and the new section should make it clear how they will be calculated from here on in.&lt;br /&gt;
&lt;br /&gt;
==Senate Announcement==&lt;br /&gt;
* &#039;&#039;&#039;Updated 29/1/16&#039;&#039;&#039;&lt;br /&gt;
We have updated the guidelines for raising a [[senate announcement]] to emphasize that the title-holder must present the civil service with the equivalent of a senate motion paper, summarizing their plans. We have made this change to make it possible for our crew to track and record senate announcements, which is almost impossible when announcements are verbal only.&lt;br /&gt;
&lt;br /&gt;
==Pakaanan&#039;s Iron Shutters==&lt;br /&gt;
* &#039;&#039;&#039;Updated 27/1/16&#039;&#039;&#039;&lt;br /&gt;
We have clarified the use of [[Pakaanan&#039;s Iron Shutters]] ritual to close the portal at the back of the Hall of the Worlds, and explained what happens if someone is in transit when the ritual is performed.&lt;br /&gt;
&lt;br /&gt;
==Shatter==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/1/16&#039;&#039;&#039;&lt;br /&gt;
We have increased the minimum weapon length required to use the shattering blow skill from 42&amp;quot; to 48&amp;quot;. You can learn more about this change [[Rules update 2016|here]].&lt;br /&gt;
&lt;br /&gt;
==Navy Updates==&lt;br /&gt;
* &#039;&#039;&#039; Updated 15/1/16&#039;&#039;&#039;&lt;br /&gt;
We have added a page to the wiki on [[navy orders]] as well as updating the information on a [[commission]] to include a [[shipyard]]. &lt;br /&gt;
&lt;br /&gt;
==Magical Traditions==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/1/16&#039;&#039;&#039;&lt;br /&gt;
There is now some additional content on the [[magical tradition]] page, giving a broad outline of the use of traditions in Imperial magic. We also included a description of the [[blood magic]] tradition, expanding on elements in the [[navarr]] brief.&lt;br /&gt;
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==Army and Navy Resupply==&lt;br /&gt;
* &#039;&#039;&#039; Updated 22/12/15&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve streamlined the explanation of how an [[Army|Imperial army]] or [[navy]] recovers from [[casualties]]. We&#039;ve also introduced a 2 crowns per wain labour cost onto [[Casualties#Emergency Resupply|emergency resupply]] bringing it into line with other Senate [[commission|commissions]].&lt;br /&gt;
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==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Updated 20/12/15&#039;&#039;&#039; &lt;br /&gt;
We have changed the downtime options available to [[military unit]] owners. Military units no longer take the raiding action, but rather engage in [[Military unit#Paid Work|paid work]]. While mechanically the actions are similar, the game context for the paid work action is very different. You can read more about this change [[Rules update 2016|here]].&lt;br /&gt;
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We also adjusted the description of [[Merciless Wrath of the Reaver]] and [[Shroud of Mist and Shadow]] to reflect the changes.&lt;br /&gt;
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==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Updated 17/21/15&#039;&#039;&#039; and &#039;&#039;&#039;20/12/15&#039;&#039;&#039; &lt;br /&gt;
We have changed the downtime options available to [[fleet]] owners. Fleets can now be assigned to [[Fleet#Supporting_a_Navy|assist an Imperial navy]] in the same way a [[military unit]] can support a [[Army|campaign army]]. We have also made some significant changes to the way that [[Fleet#Trade|trade]] and [[Fleet#Piracy|piracy]] work.&lt;br /&gt;
&lt;br /&gt;
We later adjusted how piracy works, making it an option similar to the [[Military unit#Paid work|paid work]] option for military units. You can learn more about this change [[Rules update 2016|here]].&lt;br /&gt;
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==Army Attacks==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/12/15&#039;&#039;&#039;&lt;br /&gt;
We have amended the [[Army_orders#Attacking|rules on the wiki for armies attacking a region]] to make clear that the targetted region must be adjacent to a region which is under Imperial control - or to a region which will fall under Imperial control in the subsequent campaign.&lt;br /&gt;
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==Raising an Army==&lt;br /&gt;
* &#039;&#039;&#039;Updated 16/12/15&#039;&#039;&#039;&lt;br /&gt;
We have amended the costs to [[Army#Costs|raise an army]] to bring them into line with the standard costs for Imperial commissions.&lt;br /&gt;
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==Large Armies==&lt;br /&gt;
* &#039;&#039;&#039;Updated 15/12/15&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a labour component to the cost to enlarge an [[Army|Imperial army]], to bring it in to line with other Senate [[commission|commissions]]. We have reduced the mithril cost and removed the requirement for the army to sit out for a year while its size is increased.&lt;br /&gt;
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==Fast Casting Effects==&lt;br /&gt;
* &#039;&#039;&#039; Updated 05/12/15&#039;&#039;&#039;&lt;br /&gt;
Since the changes to spellcasting, rituals and items that allowed the fast-casting of [[Spellcasting#Regular Spells|regular spells]] were lagging behind in effectiveness. We&#039;ve now adjusted these effects to allow a magician to cast spells with a few second of appropriate roleplaying, rather than 5 seconds of roleplaying. Furthermore, this means that (as with [[Spellcasting#Offensive Spell|offensive spells]] the caster is not interrupted if they or their target are struck, or if the target is making an attack. All other restrictions of casting regular spells apply, especially the requirement that you must be capable of touching the target with your casting hand as you cast the spell. These changes effect the [[Hands of the Healer]], [[Smooth Hands Shape the World]], and [[Thought Becomes Action]] rituals, as well as the [[Forge of Isenbrad]] and [[Trollsweave Vest]].&lt;br /&gt;
===Healer&#039;s Harness===&lt;br /&gt;
* &#039;&#039;&#039; Updated 02/12/15&#039;&#039;&#039;&lt;br /&gt;
At the same time, we&#039;ve altered, the [[Healer&#039;s Harness]] ability to prevent loss of mana when interrupted while casting a healing spell. The change to spellcasting meant that &#039;&#039;nobody&#039;&#039; loses mana when a spell is interrupted; they simply have to begin the casting again, We have changed the effect, and slightly increased the cost in materials to create the item, which now provides reciprocal healing for the wearer when they use certain healing spells. &lt;br /&gt;
===Warcaster&#039;s Oath===&lt;br /&gt;
* &#039;&#039;&#039;Updated 05/12/15&#039;&#039;&#039;&lt;br /&gt;
Likewise, the [[Warcaster&#039;s Oath]] effect has also changed. This shield is thematically intended to be useful for magicians who fight on the front lines, and the new power - to gain a burst of personal emergency healing in return for personal mana - is intended to reflect that.&lt;br /&gt;
==Spy Network==&lt;br /&gt;
* &#039;&#039;&#039;Updated 04/12/15&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a labour component to the cost to create a [[spy network]], to bring it in to line with other Senate [[commission|commissions]].&lt;br /&gt;
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==Navy Resupply==&lt;br /&gt;
* &#039;&#039;&#039;Updated 04/12/15&#039;&#039;&#039; &lt;br /&gt;
We clarified how an [[navy]] [[Casualties#Navy_Resupply|resupplies]], removing the requirement for a navy to be in a friendly dockyard before it can benefit from natural resupply. Instead, the navy merely needs to be in a friendly territory that includes a region with the &#039;&#039;Coastal&#039;&#039; quality, and not engaged in a campaign.&lt;br /&gt;
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==Senate Update==&lt;br /&gt;
* &#039;&#039;&#039;Updated 3/09/15&#039;&#039;&#039;&lt;br /&gt;
We have added a page to the wiki which describes the [[scrutiny|process for the Constitutional Court to check a motion]] to ensure that it is compatible with the Constitution.&lt;br /&gt;
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==Event Updates==&lt;br /&gt;
* &#039;&#039;&#039;Updated 3/09/15&#039;&#039;&#039;&lt;br /&gt;
We have added the Imperial Roll of Honour for Summer Solstice to the wiki. We have also begun updating the wiki with the event details for the final event of the year and adding the Winds of Fortune and Winds of War details to the wiki.&lt;br /&gt;
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==The League Army Support==&lt;br /&gt;
* &#039;&#039;&#039;Updated 25/08/15&#039;&#039;&#039;&lt;br /&gt;
With the liberation and re-integration into the Empire of [[Holberg]], the League can now support two armies. In theory, the League was &#039;&#039;always&#039;&#039; supporting two armies, it&#039;s just that one of those armies (the [[the League military concerns#The Towerjacks|Towerjacks]]) was part of the defences of Holberg. The Towerjacks are in the process of being restored to full operation by the League.&lt;br /&gt;
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==Changing Territory==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/08/15&#039;&#039;&#039;&lt;br /&gt;
We clarified what happens when you [[Territory#Resources|change territory]], with particular reference to how this interacts with a [[Resource#Personal Resource|personal resource]] and with voting in elections. We added several sections to the &amp;quot;leading a territory&amp;quot; sections of the politics pages to make the situation explicit.&lt;br /&gt;
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==Honesty==&lt;br /&gt;
* &#039;&#039;&#039;Updated 21/08/15&#039;&#039;&#039;&lt;br /&gt;
We added a page on Freeborn [[honesty]] - to explain a little more about this Brass Coast ideal - in a manner similar to the pages on Dawnish [[glory]] and Wintermark [[heroism]].&lt;br /&gt;
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==Furrowed Wake==&lt;br /&gt;
* &#039;&#039;&#039;Updated 19/08/15&#039;&#039;&#039;&lt;br /&gt;
The [[Furrowed Wake]] description and flavour text have been edited to use the correct spell. All other sources rather than the page make it clear the staff works with [[entangle]] and not [[repel]].&lt;br /&gt;
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==Follies==&lt;br /&gt;
* &#039;&#039;&#039;Updated 13/08/15&#039;&#039;&#039;&lt;br /&gt;
We added a page for a new type of [[commission]], the [[folly]].&lt;br /&gt;
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==Ritual Update==&lt;br /&gt;
* &#039;&#039;&#039;Updated 17/07/15&#039;&#039;&#039;&lt;br /&gt;
We have altered the benefits for casting a more powerful version of [[Clarity of the Master Strategist]]. The Empire rituals are designed on the principle that magic is much easier to share around than to simply pile up in one place. That important principle was unfortunately missed when this ritual was originally being written. This update brings the ritual into line with the way other rituals in Empire work.&lt;br /&gt;
&lt;br /&gt;
We have also defined the effects of the Spring ritual [[Foam and Spittle of the Furious Sea]]. This ritual was created very early on, long before we had any rules for navies so the previous description of the effects was very vague. We have also altered the rules so that the ritual does impact fleets - as we are now able to define a mechanism by which that affect occurs.&lt;br /&gt;
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==Capturing a Character==&lt;br /&gt;
* &#039;&#039;&#039;Updated 17/07/15&#039;&#039;&#039;&lt;br /&gt;
We have updated the rules for [[Combat#Capturing_a_character|capturing a character]]. We have made this change to make it easier for the militia to conduct ongoing investigations into crimes in Anvil. The old rules were a hang-over from Maelstrom, our previous game, and had little relevance for Empire.&lt;br /&gt;
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==Military Keywords==&lt;br /&gt;
* &#039;&#039;&#039;Updated 17/07/15&#039;&#039;&#039;&lt;br /&gt;
We have update the rules for the [[Army_qualities#Fast|fast quality]] to improve it. The quality only applies when the army needs to move a long distance and we felt there was little benefit in placing a limit on how far it could move under those circumstances.&lt;br /&gt;
&lt;br /&gt;
We have also amended the [[Army_qualities#Magic|magic quality]]. This quality was quite overloaded with abilities and need a simpler and better balance with other abilities. We have removed the generation of an arcane scrying report as we felt this was infringing too far on the ability of players at events to generate such reports using their rituals. We have also amended their ability to create mana - making this a defensive order - but changing it so that the mana generated is based on the effectiveness of the army. The larger and more effective the army is, the more mana it can create.&lt;br /&gt;
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==Summer Solstice ==&lt;br /&gt;
* &#039;&#039;&#039;Updated 13/07/15&#039;&#039;&#039;&lt;br /&gt;
The wiki has been updated with a new page with all the details for the forthcoming [[Summer Solstice 2015]], including the site map and the monstering times. There is also a lot of information on the latest campaign developments released with the [[379YE_Summer_Solstice_winds_of_fortune|Winds of Fortune]].&lt;br /&gt;
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==Magic Armour==&lt;br /&gt;
* &#039;&#039;&#039;Updated 12/07/15&#039;&#039;&#039;&lt;br /&gt;
We have updated the rules for [[Gryphonsoul Aegis]], [[Goldenfire Scale]], and [[Gravedigger&#039;s Vest]]. In addition we have removed Soldier&#039;s Coat from the game - characters with this skill or one of these items have had it replaced with [[Baersark&#039;s Rage]]. We have updated the 2015 Rules Update page with [[Rules_update_2015#Magic_Armour|an explanation for the changes]].&lt;br /&gt;
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==Spontaneous Magic Changes==&lt;br /&gt;
* &#039;&#039;&#039;Updated 12/07/15&#039;&#039;&#039;&lt;br /&gt;
We have changed the costing for [[spontaneous magic]] to make it more expensive to request a spontaneous ritual, but easier and cheaper to cast spontaneous rituals of medium or higher magnitude. We have also updated the Rules Update 2015 sheet to [[Rules_update_2015#Spontaneous_Magic|describe the change and explain why we&#039;ve updated the rules]]. There are some minor changes to the [[Formulaic_ritual#Ritual_Texts|use of ritual texts in formulaic rituals]] to bring them into line with the new rules for spontaneous magic.&lt;br /&gt;
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==Historical Research Changes==&lt;br /&gt;
* &#039;&#039;&#039;Updated 11/07/15&#039;&#039;&#039;&lt;br /&gt;
Due to [[Bloody Murder (Summer 379YE)|the murderous events of 379YE]], the civil service ability to perform [[Historical research]] has been greatly curtailed, The number of research projects that can be commissioned has been dropped from five to two. &lt;br /&gt;
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==Ritual Changes==&lt;br /&gt;
* &#039;&#039;&#039;Updated 23/06/15&#039;&#039;&#039;&lt;br /&gt;
Some minor tweaks to rituals. &lt;br /&gt;
* We&#039;ve removed the time limit on [[Whispers through the Black Gate]] to allow it to be performed on dead people who died more recently than a day ago while stressing that the longer ago someone died the less likely it is you get them.&lt;br /&gt;
* We&#039;ve added the functionality to [[Timeless Hammer Rhythm]] that allows it to be used to &amp;quot;reforge&amp;quot; an expired ribbon, to keep continuity of character.&lt;br /&gt;
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==Declaration of Dissemination==&lt;br /&gt;
* &#039;&#039;&#039;Updated 22/06/15&#039;&#039;&#039;&lt;br /&gt;
There have been several questions about how the [[Conclave]] can share rituals with representatives of other nations. The [[Declaration#Declaration of Dissemination|Declaration of Dissemination]] has been added to address these questions.&lt;br /&gt;
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==Clarification of Imperial Inquisitor==&lt;br /&gt;
* &#039;&#039;&#039;Updated 03/06/15&#039;&#039;&#039;&lt;br /&gt;
While making the [[Chaplain Consular]] page, it became necessary to clarify how the powers of that title were used. After doing that, the [[Imperial Inquisitor]] was also adjusted to use their powers in the same way - namely, that they still place a judgement before the Synod, but that no vote is required. This is similar to the way an Imperial title operates in the Senate.&lt;br /&gt;
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==Streamlined Administration Process==&lt;br /&gt;
* &#039;&#039;&#039;Updated 31/5/5&#039;&#039;&#039;&lt;br /&gt;
We have streamlined the administration process for players handing in resources to use to pay for senate commissions or to affects Winds of Fortune. If we are already aware that you intend to pay for something (from your actions in the field) then we will take the resources from your downtime automatically rather than wait for you to email us. You should still email [mailto:plot@profounddecisions.co.uk Profound Decisions] to let us know that you want to use the materials - as this will ensure that the action is not overlooked - but we will not wait to receive an email if we believe we know what you intend to do.&lt;br /&gt;
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If a mistake occurs then you should email us as quickly as possible so that we can rectify that.&lt;br /&gt;
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==Clarify Proxy Voting Rules==&lt;br /&gt;
* &#039;&#039;&#039;Updated 19/5/5&#039;&#039;&#039;&lt;br /&gt;
Clarified the proxy rules to explain that a character cannot proxy votes for the appointment of a title in the Senate or Bourse. For example, a Navarr character could not give another character the votes that come from their herb garden during the appointment of The Thimble Bourse seat. You can learn more [[Proxy#Restrictions|here]].&lt;br /&gt;
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==Forgery==&lt;br /&gt;
We have updated the published rules for forgery to make absolutely clear that it is cheating to forge bourse notes.&lt;br /&gt;
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==Item Correction==&lt;br /&gt;
We have corrected the costs of the [[Staff of Life]] which were correct on the database but wrong on the wiki entry for this item.&lt;br /&gt;
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==Sects==&lt;br /&gt;
The rules for priestly co-operation within [[Bands#Sects|sects]] were unintentionally more restrictive than those for co-operation in the absence of a sect.  The duplication of rules has been removed, leaving priests precisely as able to co-operate within sects as without.&lt;br /&gt;
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==Winter 2015 Rules Update==&lt;br /&gt;
Over winter we carried out a review of the rules from the second year. As a result of that review we have changed a number of rules. We are in the process of updating the wiki to reflect these [[Rules update 2015|rules changes]]. We will continue to carry out reviews of rules each winter. The most recent updates are to magic, particularly spontaneous magic and battle magic.&lt;br /&gt;
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==Magic Item modifications==&lt;br /&gt;
The [[Healer&#039;s Harness]] and [[Warcaster&#039;s Oath]] were rendered useless by our change to [[spellcasting]]. We have modified the effect of both, and raised the cost of the Healer&#039;s Harness to reflect these changes.&lt;br /&gt;
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Magic standards must be carried (wording strengthened from &amp;quot;should&amp;quot;): back banners, tabards and especially flamboyant bandannas are not appropriate phys-reps for magic standards, and this was not clearly communicated by the previous wording.&lt;br /&gt;
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==Otkodov Spy Network==&lt;br /&gt;
The [[Construct Otkodov spy network|Otkodov spy network]] was initially set up before more detailed information about how they worked was available. A single spy network cannot provide information about an entire nation, only a single territory. We have clarified this, and future reports from this spy network will focus on the [[Thule]] territory of [[Verthandi]].&lt;br /&gt;
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==Ritual Theory==&lt;br /&gt;
We&#039;ve created a series of pages relating to [[ritual theory]] that provide background, setting and rules information for players. It is primarily of use to players who want to create new [[spontaneous magic]] effects, or explore the theories of how ritual magic work. This is somewhat of a work in progress - we intend to expand it to cover more setting-related information such as what crystal mana is or how it differs from personal mana (for example), but the information given here should serve as a good foundation for players who want to discuss magical theories in the field.&lt;br /&gt;
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==Brass Coast Army Support==&lt;br /&gt;
Following the re-integration of [[Segura]] into the Empire, [[the Brass Coast]] now has the ability to support three armies rather than two.&lt;br /&gt;
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==Senate Commissions==&lt;br /&gt;
We added details of three new civilian [[Commission|commissions]] available to the [[Senate]].&lt;br /&gt;
* The [[College of Magic]].&lt;br /&gt;
* The [[Runeforge]].&lt;br /&gt;
* The [[Embassy]].&lt;br /&gt;
* The [[navy]].&lt;br /&gt;
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==Remote Navarr==&lt;br /&gt;
We&#039;ve clarified a few design concepts around the [[Navarr]] on the [[Remote Navarr]] page. To accompany this, we&#039;ve made a few edits to [[Navarr_look_and_feel|look and feel]] to reflect those clarifications.&lt;br /&gt;
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==Military Council Overhaul==&lt;br /&gt;
We have done a major redesign of the way the [[Military Council]] works. This has included clarification on the events at the [[muster]] and [[Council session]], as well as expanded and clarified material regarding the role of a [[general]], the [[Field Marshal]] and the civil servant role of the [[herald of the Council]]. We&#039;ve also given the right of [[Council address]] to the [[High Exorcist]] and [[Quartermaster General of the Imperial Armies]].&lt;br /&gt;
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At the same time, we&#039;ve clarified and streamlined some of the factors to do with [[war]], including the way that generals submit their [[army orders]]. We&#039;ve also included a [[campaign outcome]] page that details the mathematics that underlie the campaign resolution system.&lt;br /&gt;
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Finally, we&#039;ve removed the idea of &#039;&#039;keywords&#039;&#039; from armies - each [[Army|Imperial army]] now has a singular [[army qualities|quality]] that reflects the way that army operates. This means that we have also overhauled all the existing armies with new abilities. The individual armies will be updated over the next day or so, but for the moment the changes are detailed on the table [[Military_Council_design#Army_Quality|here]].&lt;br /&gt;
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You can find details of some of our reasons for these changes [[Military_Council_design#A_Conjunction_did_it|here]].&lt;br /&gt;
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===Field Marshal===&lt;br /&gt;
Following discussion with our magistrates, we have removed the idea that it is a legal requirement for the [[Field Marshal]] to address the [[Senate]]. It is still a responsibility of the role, but it is up to the [[Synod]] to deal with Field Marshals who neglect to do so, rather than the Magistrates.&lt;br /&gt;
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==Clemency==&lt;br /&gt;
We removed the idea that characters with Imperial Titles were given additional weight by a magistrate. This was simply not the case in practice, and undermined the idea of virtuous defence. A virtuous argument from a priest should hold more weight than a poor speech from The Throne.&lt;br /&gt;
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==Legacy of Thorns==&lt;br /&gt;
We&#039;ve clarified that the [[Legacy_of_Thorns#Blade_Venoms|blade venoms]] (specifically [[Legacy_of_Thorns#Oil_of_Blackthorn|oil of blackthorn]] and [[Legacy_of_Thorns#Redwillow_Paste|Redwillow Paste]] cannot be applied to [[Weapons &amp;amp; armour#Implements|implements]]).&lt;br /&gt;
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==Ritual Changes==&lt;br /&gt;
Several rituals are receiving clarifications and tweaks.&lt;br /&gt;
* [[Whispering Shadow Courtiers]] no longer references the idea of providing visions of &amp;quot;nearby&amp;quot; things. It functions like [[Signs and Portents]], drawing from a pool of visions including &amp;quot;important&amp;quot; or &amp;quot;relevant&amp;quot; secrets, no matter where in the Empire it is cast.&lt;br /&gt;
* [[Wisdom of the Balanced Blade]] no longer gains a bonus to penetrate magical obscuring effects. As with [[Bright Lantern of Ophis]] it must overcome the full strength of an effect designed to obscure information about a curse.&lt;br /&gt;
* [[Eyes of the Sun and Moon]] has been tweaked to specifically provide military information about armies and fortifications. We&#039;ve also removed the &amp;quot;hour&#039;s notice&amp;quot; requirement from the ritual as the information it delivers is now prepared for each potential target territory before an event.&lt;br /&gt;
* [[The Eye of the High Places]] has been tweaked to clarify that it determines any large scale effects on the target territory, and to remove reference to detecting small-scale effects such as resource enchantments which were proving difficult to collate information about.&lt;br /&gt;
* [[Reading the Weave]] has been clarified to remove reference to information that was proving difficult to uncover in a timely fashion.&lt;br /&gt;
* [[Bright Lantern of Ophis]] has had its ability to divine large-scale effects from a distance removed - this is now the purview of [[The Eye of the High Places]].&lt;br /&gt;
* [[Wisdom of the Balanced Blade]] no longer requires a regio to analyse an area curse, but the ritualists must be in the presence of the curse in some fashion.&lt;br /&gt;
* [[Sum of the Parts]] has had its magnitude increased, correcting a significant rounding error&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Honeybourne==&lt;br /&gt;
We have updated the wiki to confirm that all events in 2015 will be held near Honeybourne in Worcestershire. After a long search lasting more than five years we believe that we have finally found a permanent home for Profound Decisions. We will upload more details about the new site soon. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brass Coast Brief==&lt;br /&gt;
We have updated the Brass Coast brief on the [[the Brass Coast magical traditions|Brass Coast magical traditions]] and the [[Hakima]] to clarify their political niche and to modify their role slightly. The Hakima are now dedicated to aiding (and meddling in the affairs of) the entire nation rather than an individual tribe. The old brief was too focused, and too limited in scope and we think these changes will help address that. We&#039;ve also made a minor change to the way [[the Brass Coast military concerns#Kohan|kohan]] are organised, primarily to remove the restriction that the members of a group belong to a single tribe.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also expanded on the material on [[corsair|corsairs]] that was originally scattered around the Brass Coast section. The new brief contains some new elements and advice on creating corsair characters and groups.&lt;br /&gt;
&lt;br /&gt;
==Marcher Brief==&lt;br /&gt;
We have updated the Marcher brief on the [[the Marches magical traditions]] and [[Landskeeper|Landskeepers]] to clarify their political niche and how they usually organize themselves. We have corrected the old text to make clear that Landskeepers make frequent use of curses against those they believe have transgressed against Marcher traditions and Marcher interests. The old brief was restricting the ability of existing Landskeepers to access the full range of magical powers at events and the previous Landskeeper political structure was too complex and fine-grained to be workable in play.&lt;br /&gt;
&lt;br /&gt;
==Wintermark Brief==&lt;br /&gt;
We have updated the Wintermark brief on the [[Wintermark_culture_and_customs#Age.2C_infirmity_and_the_good_death|good death]] to remove any mention of how Wintermark treats individuals who are maimed or crippled. Any form of discrimination on the grounds of disability is against our game rules on equality and diversity and does not fit the setting. Many of the heroes of the Empire come from hard lands - but the Wintermark brief stood out as none of the other briefs single out individuals who are disabled in anyway for special note. The people of the Empire do not discriminate on grounds of infirmity.&lt;br /&gt;
&lt;br /&gt;
==Commissions Updated==&lt;br /&gt;
We have updated the page on [[commission]] to lay out the essential details needed for any new commission.&lt;br /&gt;
&lt;br /&gt;
==New Map Viewer==&lt;br /&gt;
Racheet Dave has produced [http://empire.racheet.me/ a cool new map viewer] for the Empire. The [[maps]] page has been updated with a link to the new map viewer.&lt;br /&gt;
&lt;br /&gt;
There are also new maps showing the tactical/political features of the Empire, and two maps showing Barbarian lands (Otkodov and the Barrens).&lt;br /&gt;
&lt;br /&gt;
==Senate Update==&lt;br /&gt;
We have updated the rules for mercantile commissions, and added a page each for a [[sinecure]], [[ministry]], and [[great work]]. The costs to make new mercantile commissions has been altered and reduced for play balance reasons. We have increased the effective output of the Madruga Shipyard, but all other existing sinecures, ministries and great works are unaffected.&lt;br /&gt;
&lt;br /&gt;
==Rules Update==&lt;br /&gt;
We have removed Spider Folds the Net from the list of available rituals. The ritual had major problems and after several attempts to fix it, we have abandoned the attempt and simply deleted it. Everyone who had the ritual now has a free slot that they can fill at any time instead. If anyone requires an IC explanation for the change, it is because recent movements of the constellations have rendered the ritual unworkable.&lt;br /&gt;
&lt;br /&gt;
Rules for [[Battlefield Ritual|Battlefield Rituals]] written up.&lt;br /&gt;
&lt;br /&gt;
Regio rules changed: using a regio does not automatically make the ritual take ten minutes.  Some rituals intrinsically take ten minutes, and some rituals require a regio.  There is some overlap between these groups.&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Event Update==&lt;br /&gt;
We have added some guidelines for using [[Imperial Law at sanctioned events]].&lt;br /&gt;
&lt;br /&gt;
==Senate Pages Overhauled==&lt;br /&gt;
We have overhauled the Senate wiki pages, mostly to improve the presentation and make the processes clearer. The overhaul includes a few changes to the political rules and powers of some positions. As with other recent updates we have included some OOC design notes about the changes and this part of the game.&lt;br /&gt;
&lt;br /&gt;
Key changes or clarifications are:&lt;br /&gt;
* Procedural motions are eliminated, allocation and assignment are done by normal motions. [[Senate motion|Administrative motions]] covering minor matters by civil service remain.&lt;br /&gt;
* [[The Throne]] can talk in the Senate but cannot propose a motion or vote in the Senate.&lt;br /&gt;
* The Throne can [[Senate address|address]] the senate.&lt;br /&gt;
* The Throne gains the [[The_Throne#Custodian_of_Virtue|Custodian of Virtue]] power to change a vote in the Synod.&lt;br /&gt;
* The Throne gains the [[The_Throne#Order_of_The_Throne|Order of the Throne]] power to nominate speakers in the Conclave.&lt;br /&gt;
* We have removed the deadline for the Senate to [[Appointments_by_the_Senate#National_Position|appoint a national position]] but given the wider Senate freedom to act earlier if they choose.&lt;br /&gt;
&lt;br /&gt;
==Field Marshal==&lt;br /&gt;
A page for the [[Field Marshal]], the official name for the Field Commander chosen by the Military Council has been added to the wiki. This page expands on this position, how it works, the powers, limitations and responsibilities. It includes some OOC design notes about why the position works the way it does.&lt;br /&gt;
&lt;br /&gt;
==Nations and Territories==&lt;br /&gt;
The [[Wintermark Territories]] have been extensively expanded. A note was added to [[Wintermark history]] to make it clear that the position of king or queen of Wintermark was not a &#039;&#039;hereditary&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
(09/10/14) Extensive updates to [[Varushka Territories]]; to [[Redoubt]] in [[Urizen]]; and to [[Tassato]] and [[Sarvos]] in [[The League]] (including the creation of the [[Keeper of the Sapphire Stair]] [[sinecure]])&lt;br /&gt;
&lt;br /&gt;
==Ritual Corrections==&lt;br /&gt;
The following rituals had incorrect costs listed on the wiki. These have now been corrected.&lt;br /&gt;
* [[Blood and Salt]]&lt;br /&gt;
* [[Revelation of the Jewel%27s Sparkling Heart]]&lt;br /&gt;
* [[Unending Cascade of Blood%27s Fire]]&lt;br /&gt;
&lt;br /&gt;
The last ritual was incorrectly reduced in magnitude shortly before the last event. This error has been fixed and the original correct magnitude restored.&lt;br /&gt;
&lt;br /&gt;
The following ritual had an incorrect casting time listed on the wiki. This has now been corrected.&lt;br /&gt;
* [[Rising_Roots_that_Rend_Stone]]&lt;br /&gt;
&lt;br /&gt;
The following rituals have been overhauled to bring them into line with each other and changes to the Campaign Battles.&lt;br /&gt;
* [[Knights of Glory]]&lt;br /&gt;
* [[Quickening Cold Meat]]&lt;br /&gt;
* [[Clarity of the Master Strategist]]&lt;br /&gt;
* [[Bound by Common Cause]]&lt;br /&gt;
* [[Thunderous Tread of the Trees]]&lt;br /&gt;
* [[Forge the Wooden Fastness]]&lt;br /&gt;
* [[Dripping Echoes of the Fen]]&lt;br /&gt;
* [[Frozen Citadel of Cathan Canae]]&lt;br /&gt;
&lt;br /&gt;
==Anvil Hospital==&lt;br /&gt;
We have added information about the [[Anvil#The_Anvil_Hospital|Anvil Hospital &amp;amp; Imperial School of Medicine]] to the wiki. Thanks to all the players involved for creating this great institution.&lt;br /&gt;
&lt;br /&gt;
==Map Update==&lt;br /&gt;
There is a new strategic-and-political map of the Empire [[Gazetteer|here]], and each of the Imperial (or formerly Imperial) territories now has a territory map. Over the next few days, each territory page will be overhauled and updated to include more information about regions and points of interest.&lt;br /&gt;
&lt;br /&gt;
==Military Council Update==&lt;br /&gt;
We have updated the [[Military Council]], streamlining the processes which we will use going forwards to calculate the outcomes of military campaigns, and giving player generals more freedom and control over what happens to their armies. We have also modified the upkeep costs for fortifications to ensure that powerful fortifications remain tenable. We have overhauled the presentation of the section to bring it into line with the new pages for the Imperial Conclave and added extra [[Military Council design|design notes and an explanation for  the change]].&lt;br /&gt;
&lt;br /&gt;
==Senate Update==&lt;br /&gt;
We&#039;ve reorganised several pages, as well as creating separate pages for titles such as [[senator]]. We&#039;ve also done some work clarifying some of the powers of [[The Throne]] where their function was either unclear, or would work poorly.&lt;br /&gt;
&lt;br /&gt;
==Bourse Update==&lt;br /&gt;
Several new [[Imperial title|Imperial Bourse titles]] have been added to the wiki.&lt;br /&gt;
* [[Bailiff of the Grand Market]] (Marcher position)&lt;br /&gt;
* [[Vizier of the Incarnadine Satchel]] (Freeborn position)&lt;br /&gt;
* [[Dhomiro of the Cinnabar Hills]] (Freeborn position)&lt;br /&gt;
* [[Mistress of the Glass Parador]] (Freeborn position)&lt;br /&gt;
* [[Custodian of the Assayer&#039;s Guild]] (League position)&lt;br /&gt;
* [[Provost of the Halls of Knowledge]] (Urizen position)&lt;br /&gt;
* [[Castellan of Spiral Castle]] (Dawn position)&lt;br /&gt;
&lt;br /&gt;
The method by which national Bourse positions are assigned has been updated for the Marches and the League.&lt;br /&gt;
&lt;br /&gt;
==Monstering==&lt;br /&gt;
Information about [[monstering]] and [[playing a barbarian]] has been added to the wiki. Everyone who is keen is welcome to join us for big kit making session on Friday before the Easter event starts. Whatever you make is yours to keep! We&#039;ll hope to find time to add more detail to these pages later in the year.&lt;br /&gt;
&lt;br /&gt;
===Conclave Update===&lt;br /&gt;
Players have asked us to provide an [[Conclave_design#A_WizardCivil_Servant_Did_It| IC explanation for the change in the Conclave rules]], rather than simply retcon it, so we have done as requested.&lt;br /&gt;
&lt;br /&gt;
==Winter 2014 Rules Update==&lt;br /&gt;
Over winter we carried out a review of the rules from the first year. As a result of that review we have changed a few rules. We are in the process of updating the wiki to reflect these [[Rules changes 2014|rules changes]]. We will continue to carry out reviews of rules each winter, but do not envisage making many other significant changes in the future.&lt;br /&gt;
&lt;br /&gt;
The rules update has been updated... please note that you need to have the relevant skill to participate in a ceremony as part of a sect.&lt;br /&gt;
&lt;br /&gt;
==Updates April 2014 ==&lt;br /&gt;
Finally wrote up [[Riddle Hides the Reward]].&lt;br /&gt;
&lt;br /&gt;
Clarified power of [[The Throne]] to ratify constitutional votes.&lt;br /&gt;
&lt;br /&gt;
Added [[Highguard_culture_and_customs#Day_of_the_Dead|details of a Highborn celebration]] to the Customs and Culture section of Highguard.&lt;br /&gt;
&lt;br /&gt;
Changed [[Warmage]] again in line with constitutional note.&lt;br /&gt;
&lt;br /&gt;
Clarified ability of Senator to resupply army on [[Casualties#Emergency_Resupply|Casualties]] page&lt;br /&gt;
&lt;br /&gt;
Completed motions outstanding from [[377YE_Summer_Solstice_Senate_Session]]&lt;br /&gt;
&lt;br /&gt;
Updates and maps for [[Semmerholm]], [[Liathaven]], [[Therunin]], [[Mournwold]], [[Brocéliande]] and [[Spiral]] are up, but still stubbed until I have time to check all the backgrounds in the world.&lt;br /&gt;
&lt;br /&gt;
===Conclave Overhaul===&lt;br /&gt;
A number of pages have been changed to reflect changes to the way the [[Conclave]] will function at future events. You can read about the changes in more detail [[Conclave_design|here]]&lt;br /&gt;
* Updated the [[Conclave]] page to lay out the new Conclave in more detail&lt;br /&gt;
* Created pages for the three principles of the Conclave [[Principle of Precedence]], [[Principle of Proportions]] and [[Principle of Presence]].&lt;br /&gt;
* Updated the [[Conclave order]] page with details of joining an order and the powers of membership.&lt;br /&gt;
* Updated the &#039;&#039;Membership of the Order&#039;&#039; section of each conclave order page, and included details of the base materials that go into their [[Conclave vault]] each season. The orders are [[Celestial Arch#Membership_of_the_Order|Celestial Arch]], [[Sevenfold Path#Membership_of_the_Order|Sevenfold Path]], [[Shuttered_Lantern#Membership_of_the_Order|Shuttered Lantern]], [[Rod and Shield#Membership_of_the_Order|Rod and Shield]], [[Golden Pyramid#Membership_of_the_Order|Golden Pyramid]] and [[Unfettered Mind#Membership_of_the_Order|Unfettered Mind]].&lt;br /&gt;
* Updated [[detect magic]] with regard to Arcane Mark.&lt;br /&gt;
* Updated Imperial title pages for [[Archmage]], [[Grandmaster]], [[Dean of the Lyceum]], [[Warmage]] and created a page for the [[Bursar of the Conclave]].&lt;br /&gt;
* Updated [[Conclave session]] and created pages explaining [[Conclave address]], [[declaration]], gambit and [[amity and enmity]]&lt;br /&gt;
* Included the ritual [[Arcane Mark]]&lt;br /&gt;
* Updated [[Powers of the Senate]] to reference creation and dissolution of Conclave order and to remove references to Imperial lore.&lt;br /&gt;
&lt;br /&gt;
==Updates March 2014 ==&lt;br /&gt;
Ongoing changes to ritual text durations and targeting guidelines; most of these are just clarifications. Specific changes include:&lt;br /&gt;
* [[Rot&#039;s Rightful Claim]] is no longer an enchantment&lt;br /&gt;
* Added a section about ilium use to [[Mark of Ownership]]&lt;br /&gt;
* Added a section to [[Black Iron Blade]] allowing its magnitude to be increased when cast on a single target to allow removal of protected bonds.&lt;br /&gt;
* [[Icy Maw Devours the Spark of Essence]], [[Naeve&#039;s Twisting Blight]], [[Winter&#039;s Ghosts]] and [[Drawing the Penumbral Veil]] now target a territory rather than a region&lt;br /&gt;
* [[Clarity of the Master Strategist]] now requires a Day regio to bring it into line with other campaign army rituals&lt;br /&gt;
* [[Transmogrification of the Soul&#039;s Echo]] is now clearer on who makes the changes - it is not a brainwashing ritual&lt;br /&gt;
&lt;br /&gt;
Sanctioned event guidelines have been updated to give advice on how to apply Profound Decisions [[conduct|equality and diversity]] rules to your event.&lt;br /&gt;
&lt;br /&gt;
Tidied up information about several Bourse seats, and linked the physical locations of the seat resources to the territory sections.&lt;br /&gt;
&lt;br /&gt;
Clarified [[military unit#Downtime options|military unit]] downtime options relating to assigning to Imperial armies or special projects and the production from doing so.&lt;br /&gt;
&lt;br /&gt;
Overhauled and updated [[Skarsind]] page, with smaller updates elsewhere especially to [[Miekarova]] and [[Hercynia]] territory pages&lt;br /&gt;
&lt;br /&gt;
Overhauled and updated [[Reikos]] page, with smaller updates elsewhere&lt;br /&gt;
&lt;br /&gt;
Updated the [[Titles Autumn 377]] page to indicate who has what title as of the end of 2013&lt;br /&gt;
&lt;br /&gt;
Overhauled and updated [[Hercynia]] page, with smaller updates elsewhere&lt;br /&gt;
&lt;br /&gt;
Made some changes to the with reference to [[operate portal]] and [[detect magic]]&lt;br /&gt;
&lt;br /&gt;
Several changes to [[enchantment]] effects, as well as a slight change to the way an enchantment made permanent with [[ilium]] can be removed &lt;br /&gt;
&lt;br /&gt;
Changed duration of [[Mark of Ownership]] to &amp;quot;as long as the item lasts&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Minor updates===&lt;br /&gt;
Corrected an error where [[Enfeebling Echo]] was referred to as &#039;&#039;Hand of Time&#039;&#039; on the staffs category page, and corrected an error in the materials (it costs seven beggar&#039;s lye, not seven beggar&#039;s lye &#039;&#039;and&#039;&#039; seven green iron. Matt to change on database.&lt;br /&gt;
&lt;br /&gt;
Clarified the way that [[Witness]] works for priests in the Imperial Conclave.&lt;br /&gt;
&lt;br /&gt;
==Updates February 2014 ==&lt;br /&gt;
The senate powers to create [[new Imperial titles]] have been overhauled with additional content and clarification.&lt;br /&gt;
&lt;br /&gt;
Update about changing a [[resource]]&lt;br /&gt;
&lt;br /&gt;
LaTeX download added to [[runes]]&lt;br /&gt;
&lt;br /&gt;
Update to [[Spider&#039;s Tollkeep]] and [[Advisor on Orc Affairs]] to correct error in who can hold these titles; as National positions, they can be held only by characters from those nations.&lt;br /&gt;
&lt;br /&gt;
Slight change to [[Vallorn]] interconnectivity; Vallorn are not believed to be interconnected, allowing more plot options.&lt;br /&gt;
&lt;br /&gt;
Ongoing changes to ritual text durations and targeting guidelines; most of these are just clarifications. Specific changes include:&lt;br /&gt;
* [[Touch of Vile Humours]] has changed to bring it into line with the new rules on Day duration enchantments&lt;br /&gt;
* [[Forge the Wooden Fastness]], [[Frozen Citadel of Cathan Canae]] and similar rituals are undergoing a revision to bring them into line with out rules on [[fortifications]]. Watch this space.&lt;br /&gt;
&lt;br /&gt;
Changed the election process for [[Keeper of the Spice Gardens]] has been adjusted to bring it into line with the section on the [[New_Imperial_titles#Appointment|appointment]] of titles; added a page about the Keeper title; made some edits to the [[Feroz#The_Spice-Gardens_of_Feroz|Feroz]] section about the gardens.&lt;br /&gt;
&lt;br /&gt;
Rules about what happens with personal resources in conquered territories added [[Resource#Conquered_Territories|here]].&lt;br /&gt;
&lt;br /&gt;
Change to [[Orc#Rules|orc rules]] about liao and religious skills, to make the situation very clear&lt;br /&gt;
&lt;br /&gt;
Additional page [[Languages]] added to wiki&lt;br /&gt;
&lt;br /&gt;
Details of the Eternals [[Sung]] and [[Janon]] laid out.&lt;br /&gt;
&lt;br /&gt;
===Minor updates===&lt;br /&gt;
Recordings of songs added for Brass Coast (Lost Segura, Wagon Song, Without You) and Marches (Marcher Battle Song, Apple Wassail).&lt;br /&gt;
&lt;br /&gt;
An option to retire a character using [[Sift the Dreamscape&#039;s Sands]] added&lt;br /&gt;
&lt;br /&gt;
==Updates January 2014 ==&lt;br /&gt;
&lt;br /&gt;
More details added to the  [[Sanctioned_events|sanctioned events]] page including [[Sanctioned_event_rules|rules]]. &lt;br /&gt;
&lt;br /&gt;
The Play one, Crew one rule added to the [[Battles]] page&lt;br /&gt;
&lt;br /&gt;
[[Traders]] page updated&lt;br /&gt;
&lt;br /&gt;
[[Events]] page updated with details of 2014 events&lt;br /&gt;
&lt;br /&gt;
[[Online]] page with links for the various social media resources that exist for Empire.&lt;br /&gt;
&lt;br /&gt;
[[Profound_Decisions_management_team|PD management team ]] page updated to show Alison and Matt&#039;s current event roles.&lt;br /&gt;
&lt;br /&gt;
=== Minor additions ===&lt;br /&gt;
A new minor trapping added to the [[Naga]] page.&lt;br /&gt;
&lt;br /&gt;
New song &amp;quot;For Once I Was A Young Man&amp;quot; added to [[Highguard_music|Highguard music]]&lt;br /&gt;
&lt;br /&gt;
New costume diary added to costume advice - high status Marchers doublet.&lt;br /&gt;
&lt;br /&gt;
==Updates after Event 4, Sept 2013 ==&lt;br /&gt;
&lt;br /&gt;
[[Synod Results, Autumn Summit, 377 YE]]&lt;br /&gt;
&lt;br /&gt;
==Updates between Event 3  and Event 4 2013 ==&lt;br /&gt;
All updates up to Event 4 are grouped here under appropriate heading.&lt;br /&gt;
&lt;br /&gt;
Details of event 4 [[Autumn Equinox 2013]] &lt;br /&gt;
&lt;br /&gt;
===Ring of Triumph===&lt;br /&gt;
An error on the summary page for the Ring of Triumph has been corrected. The correct materials for this item are include six ingots of [[Materials#Green Iron|green iron]] &#039;&#039;&#039;not&#039;&#039;&#039; six ingots of [[Materials&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Autumn_Equinox_event_schedule&amp;diff=141715</id>
		<title>385YE Autumn Equinox event schedule</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Autumn_Equinox_event_schedule&amp;diff=141715"/>
		<updated>2026-07-14T10:35:17Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Timetable==&lt;br /&gt;
This timetable and much more information can be seen on the notices that get pinned up all around the Hub after time-in. &amp;lt;br /&amp;gt;&lt;br /&gt;
For any queries regarding the IC timetabling at events you can talk to the civil service staff in the Hub.&lt;br /&gt;
&lt;br /&gt;
=== Citizen Bookings ===&lt;br /&gt;
Citizens can request to book Civil Service spaces, as detailed [[Anvil#Booking_Civil_Service_Spaces|here]]. Official meetings organised by the Civil Service are listed in darker shading, whilst such citizen-organised meetings are shown in a lighter colour, as below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Official Meeting&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Official Meeting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Citizen-Organised Meeting&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Citizen-Organised Meeting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Player Schedule==&lt;br /&gt;
&lt;br /&gt;
For a list of all New Player Meetings, please see [[New player schedule|this page]].&lt;br /&gt;
&lt;br /&gt;
==Friday==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 4%;&amp;quot;&amp;gt;Friday&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Senate&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Military Council&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Conclave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Bourse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Academy&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Elections&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Parent&#039;s evening (including classes sign up)&amp;lt;br /&amp;gt;In the Academy tent&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: white; text-align: center; vertical-align: middle; border-top: 6pt solid #b48fb4;&amp;quot;&amp;gt;Generals&#039; [[General#Appointment | selection]] starts 6pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6.30pm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Liaison Meeting&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Conference on the Dry Patrician Threat&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;br /&amp;gt;Deadline for Senate motions: 8pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Winter Omnihedron Projection Selection&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia meeting&amp;lt;br /&amp;gt;In the Magistrates&#039; Tent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style= &amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Conclave [[Declaration|Declarations]]: 8pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Three Refrains: Learn an Imperial Song&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Muster]]&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Conclave]]&amp;lt;br /&amp;gt;In the Hall Of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 10pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate session]]&amp;lt;br /&amp;gt;In the Senate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Discussion on the Heart of Peytaht&amp;lt;br /&amp;gt;In the Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Field Marshal Briefing&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 midnight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.30am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Saturday&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 4%;&amp;quot;&amp;gt;Saturday&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Senate&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Military Council&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Conclave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Bourse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Academy&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Elections&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Office Hours of the [[Master of the Koboldi]] and [[Arcane Architect]]&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.30am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Battles | Battle]]&amp;lt;br /&amp;gt;Off Anvil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color: #85ae85; background-color: white; text-align: center; vertical-align: middle; border-top: 6pt solid #85ae85;&amp;quot;&amp;gt;[[Tally of the Votes|Voting for Bourse national positions]] starts: 11am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.30am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Cadets Council&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 midday&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Calling All Orphanages&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Senatorial elections&amp;lt;br /&amp;gt;In the field of Anvil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1pm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Future of the [[sword scholar]]s&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Discussions with Throne candidates&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1.30pm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: bottom; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Senate motions: 2pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Mage&#039;s Forum&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 2pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Council session]]&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Auction of the Seats|Auction for Imperial Bourse positions]]&amp;lt;br /&amp;gt;in the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia meeting&amp;lt;br /&amp;gt;In the Magistrates&#039; Tent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Arcane Colloquium]]&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate session]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4.30pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Burning Rose Meeting&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #85ae85;&amp;quot;&amp;gt;Deadline for voting for Bourse national positions: 5pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Sevenfold Path]] meeting&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5.30pm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Liaison Meeting&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style= &amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Conclave [[Declaration|Declarations]]: 6pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 6pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6pm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Symposium on Naval Magic&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Field Marshal Briefing&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Grandmaster elections&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6.30pm&amp;lt;/td&amp;gt;&amp;lt;td style= &amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Senate motions: 7pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Unofficial Generals&#039; Meeting&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Conclave]]&amp;lt;br /&amp;gt;In the Hall Of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia meeting&amp;lt;br /&amp;gt;In the Magistrates&#039; Tent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate session]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 10pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Atun#The_New_Scions_of_Atun|New Scions of Atun]] meeting&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate Motions]] dance&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 midnight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.30am&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;The Moon-Lute Society&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Sunday&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 4%;&amp;quot;&amp;gt;Sunday&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Senate&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Military Council&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Conclave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Bourse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Academy&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Elections&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.30am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Battles | Battle]]&amp;lt;br /&amp;gt;Off Anvil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.30am&amp;lt;/td&amp;gt;&amp;lt;td style= &amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Senate motions: 12pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 midday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Student Council&amp;lt;br /&amp;gt;In the Senate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Council session]]&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;The Unfettered Ledger&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Graduation&amp;lt;br /&amp;gt;In the Academy tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 2pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate session]]&amp;lt;br /&amp;gt;In the Senate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia meeting&amp;lt;br /&amp;gt;In the Magistrates&#039; Tent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Summer_Solstice_event_schedule&amp;diff=141714</id>
		<title>385YE Summer Solstice event schedule</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Summer_Solstice_event_schedule&amp;diff=141714"/>
		<updated>2026-07-14T10:34:58Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Timetable==&lt;br /&gt;
This timetable and much more information can be seen on the notices that get pinned up all around the Hub after time-in. &amp;lt;br /&amp;gt;&lt;br /&gt;
For any queries regarding the IC timetabling at events you can talk to the civil service staff in the Hub.&lt;br /&gt;
&lt;br /&gt;
=== Citizen Bookings ===&lt;br /&gt;
Citizens can request to book Civil Service spaces, as detailed [[Anvil#Booking_Civil_Service_Spaces|here]]. Official meetings organised by the Civil Service are listed in darker shading, whilst such citizen-organised meetings are shown in a lighter colour, as below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Official Meeting&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Official Meeting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Citizen-Organised Meeting&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Citizen-Organised Meeting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Player Schedule==&lt;br /&gt;
&lt;br /&gt;
For a list of all New Player Meetings, please see [[New player schedule|this page]].&lt;br /&gt;
&lt;br /&gt;
==Friday==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 4%;&amp;quot;&amp;gt;Friday&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Senate&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Military Council&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Conclave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Bourse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Academy&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Elections&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Parent&#039;s evening (including classes sign up)&amp;lt;br /&amp;gt;In the Academy tent&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: white; text-align: center; vertical-align: middle; border-top: 6pt solid #b48fb4;&amp;quot;&amp;gt;Generals&#039; [[General#Appointment | selection]] starts 6pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Three Refrains: Learn an Imperial Song&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;br /&amp;gt;Deadline for Senate motions: 8pm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Liaison Meeting&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia meeting&amp;lt;br /&amp;gt;In the Magistrates&#039; Tent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style= &amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Conclave [[Declaration|Declarations]]: 8pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Wisdom Assembly meeting&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Muster]]&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Discussion of candidates for [[Wise Rangara]] [[Archmage#Parley|Parley]]&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Conclave]]&amp;lt;br /&amp;gt;In the Hall Of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 10pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate session]]&amp;lt;br /&amp;gt;In the Senate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Field Marshal Briefing&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 midnight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.30am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Saturday&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 4%;&amp;quot;&amp;gt;Saturday&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Senate&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Military Council&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Conclave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Bourse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Academy&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Elections&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10am&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Office Hours of the [[Custodian of the Lost]]&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Office Hours of the [[Master of the Koboldi]] and [[Arcane Architect]]&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.30am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Battles | Battle]]&amp;lt;br /&amp;gt;Off Anvil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color: #85ae85; background-color: white; text-align: center; vertical-align: middle; border-top: 6pt solid #85ae85;&amp;quot;&amp;gt;[[Tally of the Votes|Voting for Bourse national positions]] starts: 11am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.30am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Cadets Council&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 midday&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Calling All Orphanages&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Senatorial elections&amp;lt;br /&amp;gt;In the field of Anvil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Symposium - &amp;quot;Love, hm, what is it good for?&amp;quot;&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1.30pm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: bottom; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Senate motions: 2pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Mage&#039;s Forum&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 2pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Council session]]&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Auction of the Seats|Auction for Imperial Bourse positions]]&amp;lt;br /&amp;gt;in the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia meeting&amp;lt;br /&amp;gt;In the Magistrates&#039; Tent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Arcane Colloquium]]&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate session]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4.30pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Tarik and Triumph Concert&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #85ae85;&amp;quot;&amp;gt;Deadline for voting for Bourse national positions: 5pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Sevenfold Path]] meeting&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5.30pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Gathering of Pilgrims&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style= &amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Conclave [[Declaration|Declarations]]: 6pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 6pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6pm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Field Marshal Briefing&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Grandmaster elections&amp;lt;br /&amp;gt;In the Hall of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6.30pm&amp;lt;/td&amp;gt;&amp;lt;td style= &amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Senate motions: 7pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Unofficial Generals&#039; Meeting&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Conclave]]&amp;lt;br /&amp;gt;In the Hall Of Worlds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia meeting&amp;lt;br /&amp;gt;In the Magistrates&#039; Tent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate session]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 10pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #aaddaa; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Atun#The_New_Scions_of_Atun|New Scions of Atun]] meeting&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate Motions]] dance&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 midnight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.30am&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d4afd4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;The Moon-Lute Society&amp;lt;br /&amp;gt;In the Senate Building&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Sunday&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 4%;&amp;quot;&amp;gt;Sunday&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Senate&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Military Council&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Conclave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Bourse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Academy&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #b48fb4; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Elections&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: #85ae85; width: 12%; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Synod open for [[Judgement]]&amp;lt;br /&amp;gt;In the Civil Service Hub&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.30am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11am&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Battles | Battle]]&amp;lt;br /&amp;gt;Off Anvil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.30am&amp;lt;/td&amp;gt;&amp;lt;td style= &amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for Senate motions: 12pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 midday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Student Council&amp;lt;br /&amp;gt;In the Senate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Council session]]&amp;lt;br /&amp;gt;In the Military Council tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Graduation&amp;lt;br /&amp;gt;In the Academy tent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle; border-bottom: 6pt solid #b48fb4;&amp;quot;&amp;gt;Deadline for voting in Synod Judgements: 2pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2pm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #b48fb4; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;[[Senate session]]&amp;lt;br /&amp;gt;In the Senate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85ae85; text-align: center; vertical-align: middle;&amp;quot;&amp;gt;Militia meeting&amp;lt;br /&amp;gt;In the Magistrates&#039; Tent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2.30pm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=With_a_flower,_with_a_flame&amp;diff=141713</id>
		<title>With a flower, with a flame</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=With_a_flower,_with_a_flame&amp;diff=141713"/>
		<updated>2026-07-14T10:34:32Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:384YE Spring]][[Category:Recent History]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GreatWyrmnowingsIllustrationInk.JPG|caption=Sometimes magic is a supremely subtle force that interpenetrates all things; sometimes it is as unsubtle as a lightning strike or an earthquake.|align=left|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{audio|link=https://www.youtube.com/watch?v=Wvxli6v-Ncs}}&lt;br /&gt;
==Mortal Magic==&lt;br /&gt;
===Castles of Ice and Mists===&lt;br /&gt;
*&#039;&#039;&#039;Magical fortifications have been raised in Hahnmark, Bregasland, and Kallavesa&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice Imperial magicians raised a total of five magical fortifications in the Empire. One of them was called from the domain of the [[Cathan Canae|The Breath of Winter]]; a great castle of [[Frozen Citadel of Cathan Canae|ice and granite]] raised in the hills of Kalpamark [[Hahnmark]] by the &#039;&#039;Voices of the Unbound Storm&#039;&#039; of [[Wintermark]].&lt;br /&gt;
&lt;br /&gt;
At the same time, the &#039;&#039;Sussivari Frost Coven&#039;&#039; of Wintermark and the &#039;&#039;Moon and Stars&#039;&#039; of [[Dawn]] raised four [[Dripping Echoes of the Fen|castles of mist]] over the fens of the Rushes and Ottermire in [[Bregasland]], and the marshes of West Marsh and Kallavesa Marsh in [[Kallavesa]].&lt;br /&gt;
&lt;br /&gt;
===Shrouds over the Brass Coast===&lt;br /&gt;
* &#039;&#039;&#039;There are shrouds over the territories of Madruga and Kahraman&#039;&#039;&#039;&lt;br /&gt;
The [[Drawing the Penumbral Veil|Penumbral Veil]] hangs over the Freeborn territories of [[Madruga]] and [[Kahraman]]. The inky black night skies that previously hung over [[Ossium]] and [[Semmerholm]] have dissipated.&lt;br /&gt;
&lt;br /&gt;
===Explosions in the Sky===&lt;br /&gt;
*&#039;&#039;&#039;A strange and magical light show happens in the sky over Bastion&#039;&#039;&#039;&lt;br /&gt;
A few days after the Winter Solstice, shortly after dusk, miraculous lights appear in the night sky of [[Bastion]]. People stream out of their chapters - many interrupting their evening meal - to watch in awe at the explosions of light above them. &lt;br /&gt;
 &lt;br /&gt;
There is an explosion across the night sky, silent, but made of a thousand stars sparkling in a technicolour riot of colour and majesty that can be seen throughout Bastion. The lights trickle down across the sky, before swirling into a mass, each moment, the mass forms into another figure, another face, each a brief moment where there might be recognition, before it transforms to another. The figures are seen in an array of actions, sermonising, preaching, casting magic, healing the sick, walking the trods, clad in armour in the depth of battle or simply sat in quiet contemplation. &lt;br /&gt;
&lt;br /&gt;
When the final figure is seen the swirling torrent of stars combine to form a grand, shining tower of massive proportions. A procession of veiled figures, shimmering in brilliant white and gold walk away from the structure, led by one with an eagle-topped staff. The Tower fades away, as a long line of veiled figures march across the night sky, leaving trails of glimmering stars in their wake. They walk with silent purpose, a strength and Pride in each step. &lt;br /&gt;
&lt;br /&gt;
The star-like lights that fall to the earth manifest themselves in golden-robed figures who follow the paths and roads and streams of Bastion in silent motion towards some unknown point. If one were to interact with these figures, they would receive no response. They are mere apparitions, formed by the grand display of magic on show. Finally, the trail of sky-walkers, and golden-apparitions seem to come to a head, their goal seemingly being the White City itself, the white granite spires illuminated by the glittering lights of the sky, upon reaching the city. &lt;br /&gt;
&lt;br /&gt;
They stop, and there is a moment of silent anticipation, the veiled ghost-like figures peering up towards the sky. The front figure, with the eagle-topped staff steps forward, and plants the staff into the sky above the White City. Suddenly, there is a momentary blinding light, another silent explosion, which seemingly obliterates the figures in the sky and upon the ground, absorbing all, leaving behind a solitary glowing star, brighter than all amongst the night sky. Over the course of the evening, the star slowly lowers itself towards the White City until it reaches the top of the tallest spire of the highest Basilica. There, the glowing beacon remains in place for the duration of the season.&lt;br /&gt;
&lt;br /&gt;
===Through the Black Gate===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox it will be possible to perform [[Whispers through the Black Gate]] between 20:50 and 21:50&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Imperial Necromancer is Enchantress Claudia Varkulova Remys&#039;&#039;&#039;&lt;br /&gt;
The [[Whispers through the Black Gate|Black Gate]] can be opened to allow masters of [[Winter magic]] to commune with the spirits of the dead. For reasons that have never adequately been explained, the Gate can only be opened at twilight when it is neither quite day nor quite night. Imperial magicians prognosticate that this means that during the Spring Equinox the ritual can be performed in the hour between nine and ten. This information is, of course, of particular relevance to the [[Imperial Necromancer]] given their powers and responsibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Covid Restrictions&#039;&#039;&#039;&amp;lt;br&amp;gt;We often have players come to the make up department for help with wounds and lineage trappings when they&#039;re being the subject of Whispers Through the Black Gate.&lt;br /&gt;
Due to covid restrictions around providing make up for players at this event we will not be able to assist with this. Players will have to do any make up themselves using their own supplies, in a space that is not our make up area.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Denizens of the Realms==&lt;br /&gt;
===Basileus Flint===&lt;br /&gt;
* &#039;&#039;&#039;The Game of Cunning Curses will be taking place at the upcoming equinox&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Those holding invites are asked to be in the Hall of Worlds for 21:00 on Saturday&#039;&#039;&#039;&lt;br /&gt;
[[The_hammer_and_the_anvil_song#An_Auction_of_Opportunity|Last season]] heralds from the City of Locks announced that the [[Basileus Flint|Prince of the Black Vault]] intended to run &amp;quot;a Game of Cunning and Curses&amp;quot; during the Spring Equinox. There are only seven places available, and the winner’s prize will include the opportunity to act as Basileus Flint’s representative to the Empire for a year. Of the seven invites three have already been made available to the people of the Empire; offered to auction houses during the Winter Solstice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazen&#039;&#039;&#039; arrived in Anvil at just a few minutes before midnight a few weeks before the summit and woke up &#039;&#039;Florian Everwatch&#039;&#039; to explain in great detail how three of the remaining invites have been offered to the [[Archmage of Autumn]], the [[Grandmaster]] of the [[Rod and Shield]], and the Grandmaster of the [[Celestial Arch]] for them to give to an agent of their choice. Brazen stated with a smirk that the final invite has been offered to Ashborn Trosk in return for eleven thrones, explaining to the harassed civil servant that Trosk will understand what that means. When Florian asked Brazen what the rules might be for this &amp;quot;game&amp;quot; Brazen only grinned and said they will be visiting Anvil at seven hours past noon on Friday to distribute keys to those who hold the invites. And that if Catellus di Tassato Regario of &amp;quot;Cat&#039;s Curiosities&amp;quot; could make themselves available at that time they would love to have a chat.&lt;br /&gt;
&lt;br /&gt;
===Lashonar game===&lt;br /&gt;
* &#039;&#039;&#039;Lashonar will be attempting to make use of the Imperial Regio from 8pm until around 10pm on Saturday evening as the stage for their &#039;Great Game&#039;.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;During this time the regio will be under a ritual of the Eternal&#039;s making and so will be unusable by other magicians.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Those chosen to participate in the game have had invites delivered by keening multi-coloured birds of night.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lashonar invites all - participants or otherwise - to attend and watch!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====The Game Itself====&lt;br /&gt;
The game shall join regio of night from across creation - through the power of Lashonar the barriers of distance and comprehension will be rendered inconsequential! Lashonar has sent a collection of heralds to facilitate the ritual to each regio: it is through these beings that players will ‘face’ each other.&lt;br /&gt;
&lt;br /&gt;
The ritual will require attunement to each participant - this will link the regio to one far distant and allow any action or speech performed in one to be copied exactly by the herald in the other - in this way communication is possible.&lt;br /&gt;
&lt;br /&gt;
Attunement requires a token of the participant’s passion: some emblem or object that captures an element of their identity. Once this item is set upon a provided altar within the regio and the participant announces how they wish to be known, the herald at the regio at which their ‘opponent’ stands will be linked - and vice versa.&lt;br /&gt;
&lt;br /&gt;
There will be ten minutes for the so joined players to speak - to argue, to espouse their loves, desires - to bare their innermost beings! Then, finally, each will be asked for their farewells and to reflect on the experience and the transformative power of speech!&lt;br /&gt;
&lt;br /&gt;
When attuned, the heralds will be unable to perceive anything within the regio. The entrance of any other being, save heralds of Lashonar themselves, will cause the attunement to falter until only the herald and the attuned participant remain.&lt;br /&gt;
&lt;br /&gt;
Come the next season, Lashonar will delight over the results of the game and choose a winner from each regio to receive their prize!&lt;br /&gt;
&lt;br /&gt;
===Surut===&lt;br /&gt;
What mood is The Charred Prince in? A strange one it seems. A pair of his Heralds recently visited the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]], declaring themselves to be Burning Ice and Biting Flame and demanding to speak to a civil servant who would pass their Knight&#039;s words to the Empire. The Ashen Knight wants attention and he demands it in a very specific form.&lt;br /&gt;
&lt;br /&gt;
Between the times of 7pm and midnight on the Friday evening of the Spring Equinox, he claims that he has bound the ritual of Tribute to the Thrice Cursed Court to his ends. Between those times alone, if a single sheet of paper about the size of a human hand, bearing a written message is added to the box during the ritual, he will receive it. The note MUST be accompanied by a magical item well known to Imperial Artisans that will be exchanged for Heart&#039;s Blood, the vis of Winter in the standard manner.&lt;br /&gt;
&lt;br /&gt;
From among those who send messages, The Charred Prince will select a number who will be invited to a Winter Chamber this very equinox. The Heralds make clear that the visit will not be an audience with Surut himself. Instead visitors will meet the same Heralds that brought the message. They warn that any who attend must become prepared to bargain without fear of pain.&lt;br /&gt;
&lt;br /&gt;
What kind of bargains might be expected? Ask those who know of the Court and of The Ashen Knight in particular. The Charred Prince can lend considerable support to armies fighting the vallorn - though the price he asks for that is well known - a region consumed in flames&lt;br /&gt;
&lt;br /&gt;
Imperial Citizens should remember that Surut, The Charred Prince is under neutrality. The visit to meet his Heralds is therefore permitted by Conclave. The casting of the Tribute to the Thrice Cursed Court is of course currently prohibited under Conclave&#039;s rules. This is because Skathe of the Thrice Cursed Court is under enmity. Whether the Conclave decides to make an exception for this specific use of the ritual will be up to them. The ritual will work, of course, whatever they decide.&lt;br /&gt;
&lt;br /&gt;
===Barien===&lt;br /&gt;
*&#039;&#039;&#039;Barien is sponsoring a tournament for the finest preachers of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Barien is preparing for an audience with the Ice Walkers of Wintermark at the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
[[Barien]], Lord of the Crossroads, wishes to test the eloquent and the articulate of the Empire. The Host of Hosts has called on each nation of the Empire to send one of their own to the Glory Square of Dawn on the Sunday of the upcoming summit. Barien has invited the [[Grandmaster]] of the [[Sevenfold Path]], the [[High Bard of the Empire]], and any single Dawnish [[Cardinal]] to attend as judge of the contest (or failing that to send a representative to judge in their stead).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revel&#039;&#039;&#039;, the capable and adroit herald of the Traveller, will be available to answer some questions on the contest on Friday.&lt;br /&gt;
&lt;br /&gt;
Barien has publicly challenge [[Conduit_to_destiny#The_Half-Handed_Lord|the Ice Walkers of Wintermark]] giving them a year to complete his task. Mindful of any delays that might be caused by the strange effects of the recent mists, Barien has indicated that he has moved the deadline for his challenge to the Summer Solstice and is making preparations to meet with the Ice Walkers then. If the Ice Walkers have already completed his challenge, then they have one more season to try to improve on what they have managed so far, if not then there is one last opportunity to triumph.&lt;br /&gt;
&lt;br /&gt;
He has also instructed his herald, Revel, to seek out folk who are currently engaged in challenges, especially those that began before the mists stole so many memories or which have been running for some time. Officially Revel is checking to see if people are ready to complete their challenge, unofficially the herald has been plain that in addition to discovering where they are up to, he is keen to know what if anything he can do to help them before the final meeting with Half Handed Lord.&lt;br /&gt;
&lt;br /&gt;
===The Forest Affray===&lt;br /&gt;
* &#039;&#039;&#039;Barien invites certain Winterfolk and the Academy cadets to quest in the Forest of Affray&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The cadets will need to form three teams with different skill sets will be required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Academy opportunity takes place at 15:45 on Saturday&#039;&#039;&#039;&lt;br /&gt;
The Forest of Affray (of which more in a moment) has been opened to Imperial citizens, and is clearly too good an opportunity for Barien to resist. Revel, one of Barien&#039;s favoured heralds,  let&#039;s it be know that there are certain Winterfolk completing a [[Challenge the Iron Duke]] who have also been invited to the Forrest of Affray, their visit is foreseen at a different time from Hayaak&#039;s challenge, and they will be contacted directly.&lt;br /&gt;
&lt;br /&gt;
In addition the Lord of the Crossroads also invites the cadets of the Academy of Heroes to come and take part in a series of special Hunts in the Forest of Affray. The Academy will need to organise three different teams to take part. One team will be hunting a team strong and obdurate warriors. One team will be hunting a group sly quick moving summer spirits. One team will be fighting a terrifying monster. They cadets should certainly seek out the Three Refrains to learn more about the possible Prey they may face. These hunts will take place at 15:45 on the Saturday of the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
==Challenge for the College==&lt;br /&gt;
* &#039;&#039;&#039;The Archmage of Summer has [[383YE_Summer_Solstice_Conclave_sessions#Concord_.E2.80.93_Announcing_a_tournament_for_patronage_of_the_Summer_college|announced a new challenge]] for the patronage of the [[Master_of_Ice_and_Darkness#The_Icy_Crag_of_the_Eternal_Sun|Icy Crag of the Eternal Sun]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;With the challenge issued, the [[college of magic]] has no special patron.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The tourney is expected to take place during the Summer Solstice 384YE&#039;&#039;&#039;&lt;br /&gt;
The [[Barien|Iron Duke]] has offered his assistance in the smooth running of the tournament; who better to account for the volatile demands and nature of the rulers of the Summer realm than one of their own? As such his trusted herald &#039;&#039;&#039;Revel&#039;&#039;&#039; visited Anvil last season to gather information from Imperials on some of the intended rules for use during the tourney. It appears that any [[eternal]] who wishes to offer patronage to the college must find three Imperial [[Magical_skills#Magician|magicians]] willing to fight on their behalf using only mage armour and implements. Some eternals have already made arrangements; others are expected to try and recruit their team during the Spring Equinox 384YE. Of the Summer eternals interested in the Empire, only [[Rhianos]], [[Eleonaris]], and [[Jaheris]] have not made preparations of some kind. It&#039;s possible the first is disinterested or hasn&#039;t noticed the opportunity. Eleonaris is currently angry with the Empire, but it&#039;s more like with Jaheris, that they are up to something.&lt;br /&gt;
&lt;br /&gt;
Not only Summer eternals are interested in patronage of the college. While the college focuses on Summer magic, there is no requirement that the patron be a Summer eternal. It would be odd to have an eternal of Autumn or Night serve as the patron, but presumably they would still be able to offer support to the magicians there in their own way - and those who have expressed and interest have certainly demonstrated their ability to do so in the past.&lt;br /&gt;
&lt;br /&gt;
Two eternals - [[Prospero]] and [[Cathan Canae]] - have already indicated that they intend to discuss this matter during their [[384YE_Spring_Equinox_winds_of_fortune#The_Bird_and_the_Child_.28Plenipotentiary.29|parley]]. As to the others...&lt;br /&gt;
===Adamant===&lt;br /&gt;
*&#039;&#039;&#039;Adamant has already put a team together&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unfortunately it appears that at least half his team may already be dead&#039;&#039;&#039;&lt;br /&gt;
Shortly before the Spring Equinox a blue-scaled &#039;&#039;koboldi&#039;&#039; delivers a message from [[Adamant]]. It seems that although the King Under the Mountain had arranged a team for the tourney in good time, rumour has reached him that some of them will no longer be able to take part. He intends to send a message to the surviving member of the trio - to &#039;&#039;&#039;Sejanus of Urizen&#039;&#039;&#039; - in the hope they will have time to find some other people to fight alongside them in the coming tourney. The koboldi are already feverishly at work crafting new mage armour for these new champions.&lt;br /&gt;
===Meraud===&lt;br /&gt;
* &#039;&#039;&#039;Meraud seeks three mighty magicians to represent him in the coming challenge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The eternal has asked the Knight-protector of Summer to help arrange a contest to find the strongest competitors&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Knight-protector of Summer is currently Lady Izett, the Mournful&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The contest will begin in the Glory Square in Dawn at 15:00 on Saturday&#039;&#039;&#039;&lt;br /&gt;
Meraud seeks three of the mightiest magicians in the empire to fight on his behalf for the summer college at the next summit. As a glorious endeavour, he requests that the Glory Square be used for this between 15:00 and 16:00 on the Saturday of the summit.  He ask that the [[Knight-protector]] of Summer or their proxy help to arrange a contest, for which they will be duly rewarded. He makes no overtures to the [[Archmage of Summer]], Grandmaster of Rod &amp;amp; Shield or master of Ice &amp;amp; Darkness other that he be would be honoured if they would come and test their mettle or sponsor champions to fight in this contest. &lt;br /&gt;
&lt;br /&gt;
To be eligible, one must only an imperial mage who believes they are capable in battle magic, and will also be available at the following summit. Use of any wondrous artefacts and potions to increase their potence is encouraged, although contestants may wish to be aware that the ever flowing magic of the Summer realm will be in abundance for them to use in this contest. Naturally, the winners will be handsomely rewarded by the Summer Magician. And should they win the Summer tournament, cementing Meraud&#039;s position as the patron of the college, he will grant them both audience and favour.&lt;br /&gt;
&lt;br /&gt;
===Hayaak===&lt;br /&gt;
* &#039;&#039;&#039;Hayaak intends to present champions for the coming challenge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He offers invitations to five people to each gather a team to compete in the Forest of Affray&#039;&#039;&#039;&lt;br /&gt;
Since Hayaak lost his hold over the Forest of Arden - and took a massive blow to his prestige - he has not been content to sit and wait. His heralds &#039;&#039;Prey&#039;&#039; and &#039;&#039;Cheyne&#039;&#039; have been a regular presence at Anvil, and well known to certain Summer magicians. With their help Hayaak retrieved a valuable Silver Acorn, and claimed stones of power sought by his bitter rival [[Jaheris]]. It now seems that the Lord of the Crossroads, the Iron Duke [[Barien]] is providing support to Hayaak&#039;s struggle, and has lent an old hunting ground and the creatures in it to the one who used to be the Hawk Lord. Hayaak invites teams of battle magicians to venture into that hunting ground, to display their power, and to win the right to represent him in the tournament.&lt;br /&gt;
&lt;br /&gt;
This competition will take place in the Forest of Affray, which can be reached through a regio in Axmure, in Semmerholm. The Sentinel Gate will allow access from Anvil starting at 2:45 on the Saturday afternoon of the Solstice. Yet it will do no good to go through the Sentinel Gate without a certain token. The Forest of Affray is reached via a Summer regio, and while Barien has opened the borders of that regio, they can only be crossed by someone with Hayaak&#039;s blessing. On Friday evening, a herald of Hayaak will visit Anvil and give tokens to the five people Hayaak invites to create teams to face his competition.&lt;br /&gt;
&lt;br /&gt;
These candidates for the favour of Hayaak are &#039;&#039;&#039;Morien&#039;&#039;&#039; who has made himself indispensable; the &#039;&#039;&#039;Eternal Family&#039;&#039;&#039; of Navarr, who have aided greatly; the &#039;&#039;&#039;Guild of Hunters&#039;&#039;&#039; whose love of the hunt is known to the Hawk Lord; &#039;&#039;&#039;Archmage Luke&#039;&#039;&#039; (or an associate should Luke wish to remain neutral in this matter); the &#039;&#039;&#039;Voices of the Unbound Storm&#039;&#039;&#039; who have attracted Barien&#039;s attention and are included by his will as part-payment for allowing Hayaak to use the Forest of Affray in this way.&lt;br /&gt;
&lt;br /&gt;
Each team should consist of three battle magicians who are willing to fight in the Grand Magical Melee for the Summer College, and two others who will support them. Those who fight should expect challenges with heralds and guardians of the Summer realm in order to earn feathers that proclaim their skill. Some will be fast moving, others at a slower pace. They should fight the same way they would in the tourney - with mage armour and implement - to show the Hawk Lord their skill. Those who accompany them will not fight, and will instead be in a safe area in the woodland. It is some distance to reach it, but they will have no need to move once there and seating will be available. Their challenges will be of a different nature.&lt;br /&gt;
&lt;br /&gt;
All who will take part are recommended to seek out stories of the Forest of Affray, and to leave word on the poster board at the Hub of where they can be found before and after Conclave (the Herald will not arrive during the session).&lt;br /&gt;
&lt;br /&gt;
===Sadogua===&lt;br /&gt;
*&#039;&#039;&#039;The Brother of Wizards requests that a Highborn magister, Ahzrukhal son of Night, recruit two others to form a team to represent him&#039;&#039;&#039;&lt;br /&gt;
In a somewhat surprising move, Sadogua has named a single champion: &#039;&#039;&#039;Ahzrukhal son of Night&#039;&#039;&#039;, a [[Highguard|Highborn]] [[magister]]. According to the herald that delivered the message, the Brother of Wizards asks Ahzrukhal to put together a team of battle magicians, and asks only that the team &#039;&#039;not&#039;&#039; involve any members of the chapter of &#039;&#039;&#039;Felix&#039;s Watch&#039;&#039;&#039; for reasons he has no intention of explaining. It appears that the Globbersnotch had intended to arrange some sort of party this season to recruit a team of champions but apparently Ahzrukhal has so impressed him he feels no need to do so. Either that, or his feelings have been hurt by a [[383YE_Winter_Solstice_Conclave_sessions#Enmity:_Sadogua|certain failed declaration]] before the Conclave, and the mighty Father of Bats is sulking. Again.&lt;br /&gt;
&lt;br /&gt;
===Agramant===&lt;br /&gt;
* &#039;&#039;&#039;Blood-on-the-Snow invites anyone who thinks they can get away with it to represent him in the Summer Tourney&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He offers boons to anyone prepared to risk it, and his favour to anyone who actually manages to win&#039;&#039;&#039;&lt;br /&gt;
Because of course [[Agramant]] wants to stir up trouble. Blood-on-the-Snow has let it be known that if any trio of battle magicians is prepared to take up his banner - ideally an actual physical banner marked with the run [[Naeve]] - and fight for him in the Summer Tourney, he will grant personal boons to any who survive the tourney and the resulting legal complications. If they actually win, by whatever means, and secure him the patronage of the college he will provide them a personal audience and the benefits of his enthusiastic favour. In theory, there is no reason Agramant cannot become patron of the Icy Crag - while legally it would be impossible it is likely that the nature of the tourney means that whoever wins, wins.&lt;br /&gt;
&amp;lt;box&amp;gt;Given the long gap between E4-2019 and E2-2022, there is the possibility that some of our plot has become inconsistent. If you think your character has already agreed to represent an eternal in the tourney, and isn&#039;t mentioned here, please email plot@ to confirm&amp;lt;/box&amp;gt;&lt;br /&gt;
{{Conjunction Boilerplate|[[Some kind of trouble]]}}&lt;br /&gt;
&lt;br /&gt;
==Out Of the Frying Pan (Conjunction)==&lt;br /&gt;
* &#039;&#039;&#039;Meraud has asked the Grandmaster of the Celestial Arch to help rescue fleeing magicians from the Iron Confederacy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Summer Mage will be sending a herald to the Sentinel Gate at around 7:45 on Saturday&#039;&#039;&#039;&lt;br /&gt;
The Iron Confederacy is by all accounts [[On_the_outside_looking_inside#Dumon_and_Arav|experiencing a period of unrest]]. The depredations of the Hand of Dumon have led the priesthood of Arav the Silent Judge to crack down on magicians - and not everyone who comes to their attention considers themselves a servant of that dark Suranni god. Mere hours before the Spring Equinox summit is due to begin, a herald of Meraud appears at the Imperial Regio with an urgent message for the Grandmaster of the Celestial Arch. Meraud would very much like their assistance in rescuing a small group of renegade magicians attempting to get across the border from Arbonne into the sanctuary of southern Segura. Unfortunately, their efforts to flee have brought them to the attention of the priesthood of Arav, who are even now closing in on their position.&lt;br /&gt;
&lt;br /&gt;
The herald knows that one of these magicians is a friend of Meraud, and the others are equally innocent of any involvement with Dumon. They are just in the wrong place at the wrong time. Meraud considers the Celestial Arch are the Conclave Order with the most experience in negotiation and compromise. He asks that the Grandmaster gather a group - and to be on the safe side include battle magicians as well as negotiators - and meet  his herald at the [[Sentinel Gate]] at around quarter to eight on Friday evening for a trip to &#039;&#039;&#039;Kalino Tower&#039;&#039;&#039; - a watchtower right on the southern border of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
Diplomacy will be key, but the Grandmaster may need to fight. If the magicians can be freed from their captors and brought back to the watchtower, then Meraud&#039;s friends among the Freeborn will be able to help them back across the border to safety - the Iron Confederacy will not pursue. His herald will be able to give more details when they meet the Grandmaster and their allies at the Gate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success and Failure:&#039;&#039;&#039; The herald will presumably explain the consequences of success (rescuing the Suranni magicians) and failure (leaving them in the hands of Arav).&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_mystic,_the_willful&amp;diff=141712</id>
		<title>The mystic, the willful</title>
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		<updated>2026-07-14T10:34:21Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:382YE Winter]][[Category:Recent History]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Glaucus peered deep into the steams, before lowering himself into the water, inhaling the mix of eucalyptus and sandalwood that the Chapter favoured.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey sib, are you in here somewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The answer came in a parting of steam, and a hand waving from one of the alcoves where the heated stones were surrounded by buckets of crushed shell scrub and rose petal oil. It was followed by an undecorous groan. &amp;quot;Look at this. I&#039;ll never get these ink stains out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glaucus chuckled&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh Orrin, but you chose the life of a scribe, no one to blame but yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s not the scribing that&#039;s the problem. When Jorgen told me I could be involved in more than just the plenipotentiaries working with Eternals I thought he meant I&#039;d get to work with the prognosticators and understand the most unusual effects of rituals, and watch over the Empire for undue influence and and... instead I&#039;m working the printing press making poster for Eternals. Posters!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glaucus paused before answering, it wasn&#039;t the first time he&#039;d heard this rant since his sibling had been home on leave from the Castle of Thorns.&lt;br /&gt;
&lt;br /&gt;
&amp;quot; You are right at the centre of everything&amp;quot; He said soothingly &amp;quot;As far as I can tell from your accounts, there isn&#039;t an agent, messenger or Herald of any Eternal comes to the Empire that you don&#039;t get to hear about&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I get to shape their messages a little as I pass them on. Yes, I know, I have little to complain about&amp;quot; Orrin ran their hands through their hair, then shook their head vigorously to remove the forgotten shards of shell now clinging to their curls.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But, do you ever recall a time when so many of the Eternals decided to communicate so publicly? I must have copied enough posters for The Forge, The Hub and ten times the number of taverns and teahouses in each camp in Anvil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better that than the alternative. Aren&#039;t you still getting queries about how the Loquacious One got inside people&#039;s dreams last summer?&amp;quot; Glaucus waited, knowing he&#039;d brought up yet another topic that was inclined to make Orrin shrill and defensive.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They call it the Speaker in Dreams for a reason, you know. I&#039;ve never understood why people were surprised. They seemed to expect us at the Castle to be able to work out exactly why each person was chosen, but the Gibbering just isn&#039;t comprehensible in that way. The best I was able to get out of Meliflee, one of its chattering Heralds, was that the dreams touched those who had been deeply touched by love, and had no particular purpose at all - and no one seems to think that&#039;s good enough as an answer, but as far as I can tell they were harmless enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glaucus let Orrin chatter on for a while. Not an easy life, being a Highborn representative in the halls of the Castle of Thorns dedicated to working with Eternals, but Orrin&#039;s Vigilance could matter to them all one day. When his sibling fell silent, Glaucus plunged under the water and  rose up into the steam in a single fluid movement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keep at it sib. And remember - be glad you didn&#039;t work there in the days when folk from the Castle would be charged with postering every road across the Empire with messages, at least you only have Anvil itself to worry about&amp;quot; &amp;lt;/ic&amp;gt;&lt;br /&gt;
==Mortal Magic==&lt;br /&gt;
===Black Velvet Skies===&lt;br /&gt;
* &#039;&#039;&#039;The stars are missing in [[the Barrens]], [[Zenith]], and [[Holberg]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Drawing the Penumbral Veil|penumbral veil]] has been drawn over Otkodov, and over the Imperial territories of [[Sarvos]], [[Madruga]], [[Feroz]], [[Temeschwar]], and [[Morrow]] &#039;&#039;&#039; &lt;br /&gt;
For the past year, the night skies over [[Semmerholm]] and [[the Barrens]] have been empty - not a single star has been visible. As the Winter Solstice draws near however, the stars over Semmerholm at least become visible again - a handful at first then more and more until the entire night sky is restored. The same cannot be said for [[the Barrens]] and [[Zenith]]; the night skies are as empty there as it has been for quite some time.  and [[Semmerholm]]. Shortly before the Spring Equinox, the stars over [[Zenith]] likewise disappeared from the night sky. &lt;br /&gt;
&lt;br /&gt;
Shortly after the Autumn Equinox, however, the stars over [[Holberg]] began to wink out one at a time. Within a week of the Equinox, the entire night sky was empty save for the moon. Another potent shroud, infused with hungry darkness.&lt;br /&gt;
&lt;br /&gt;
Rituals such as [[Eyes of the Sun and Moon]], [[Eye of the High Places]], and [[Dreams in the Witch House]] performed on one of these territories are impeded. The strength of the shrouds over the Barrens, and Zenith are &#039;&#039;assumed&#039;&#039; to be around the fiftieth magnitude, but there is no widespread information about whether that is the case. Given that magical scholars predict that the shroud over the Barrens should have faded at the same time as that over Semmerholm, it is likely that one at least has been recast, potentially at a higher magnitude. The shroud over Zenith is expected to fade at the start of the Spring Equinox 383YE, but it seems likely the Druj - if they are indeed the source of this magic - will likewise lay their blanket of shadows over that stolen territory again.&lt;br /&gt;
====Naga influence==== &lt;br /&gt;
Any [[naga]] who has spent significant time in any of the three remaining territories where the stars are still hidden experiences the following roleplaying effect; &#039;&#039;your [[Naga#Naga#Roleplaying_naga|natural urge]] toward subtlety and secretiveness is greatly strengthened. Naga in general relish being mysterious and secretive, but while experiencing this potent roleplaying effect you may need to make a significant effort of will to answer direct questions or be honest about your intentions.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The roleplaying effect is significantly lessened at Anvil - indeed the longer one stays out of a territory where it applies the less pressing the urge to secrecy and subtlety becomes - but a naga with a strong lineage who has spent time in the Barrens, Zenith, or Holberg will still experience the roleplaying effect at least until Saturday morning.&lt;br /&gt;
===Penumbral Veils===&lt;br /&gt;
More familiar shrouds - the [[Drawing the Penumbral Veil|Penumbral Veils]] - hang over several places [[Otkodov#Urdur|Urdur]] in [[Otkodov]]. It is still not clear at this time if the same veil lies over [[Otkodov#Nithoggir|Nithoggir]], [[Otkodov#Sk.C3.BCld|Sküld]], or [[Verthandi]] and difficult to determine without using scrying magic to examine the territories in question.&lt;br /&gt;
&lt;br /&gt;
Within the Empire, Penumbral Veils still shroud [[Sarvos]], and [[Madruga]] - although those are expected to fade shortly before the Spring Equinox. Likewise [[Feroz]], [[Temeschwar]], and [[Morrow]] are hidden - the magic here will fade shortly before the Summer Solstice. In each of these territories, the stars are warped into a shroud that interferes with magical scrying. In each case, these shrouds have a particular resonance to them that means both territories are also prone to heavy, dark fog, and the altered stars are often hidden behind inky black clouds.&lt;br /&gt;
&lt;br /&gt;
The shrouds that previously hung over [[Necropolis]] and [[Redoubt]] have now faded away.&lt;br /&gt;
===Castles in the Mist===&lt;br /&gt;
* Magical citadels have been raised in the hills of [[Hahnmark]] and [[Kahraman]]; in the marshes of [[Kallavesa]]; and around the [[Morrow#Canterspire|Canterspire]] in [[Morrow]].&lt;br /&gt;
There are three potent [[enchantment|enchantments]] known to Imperial magicians that draw magic from the eternal realms to create powerful [[fortification|fortifications]] in the mortal realm. This season the [[Imperial Orcs|Imperial Orc]] [[coven]] of the &#039;&#039;Ancestor&#039;s Heralds&#039;&#039; called forth one of [[Cathan Canae|Cathan Canae&#039;s]] [[Frozen Citadel of Cathan Canae|frozen castles of stone and ice]] in the [[Hahnmark#Northspires|Northspires]] of [[Hahnmark]]. At the same time the &#039;&#039;Eternal Family&#039;&#039; of [[Navarr]] placed a similar citadel to stand guard over [[Kahraman#Serra Damata|Serra Damata]] in [[Kahraman]] - sentinel against the possible return of the [[Jotun]] invaders. Between the two, in the damp lowlands of [[Kallavesa]], the &#039;&#039;Sussivari Frost Coven&#039;&#039; raised a [[Dripping Echoes of the Fen|castle of fog-and-shadows]], deftly woven from subtle [[Night magic]]. The citadels fade with the coming of the Winter Solstice, but while they stand they protect the lands where they are summoned and provide safe haven for defenders and travellers alike.&lt;br /&gt;
&lt;br /&gt;
At the same time, the magicians of Urizen, led by the &#039;&#039;Spire of the Auric Horizon&#039;&#039; work a potent ritual of [[Day magic]] to bring the power of [[Phaleron]] to bear in [[Morrow]], transforming the [[Morrow#Canterspire|Canterspire]] into a shining fortress of crystal guarded by terrible sentinels. Its magic likewise beings to fade as the Winter Solstice approaches, but Phaleron has apparently suggested that it will offer its aid to the Urizen once more - given there are still Druj in the territory.&lt;br /&gt;
&lt;br /&gt;
These enchantments have been a great aid to the Empire in recent years. It is surprising it has taken quite so long for certain questions to be asked, however. While the connection between the Queen of Ice and Darkness and her frigid fortifications are well know, it is not so clear which eternal provides the defences conjured from the dripping fen, or [[Forge the Wooden Fastness|forged from the forest]]. Some magicians seem keen to find out, others caution that perhaps this information is kept hidden for a reason.&lt;br /&gt;
===Winter Hounds===&lt;br /&gt;
A week before the Winter Solstice, reports begin to emerge from [[Morrow#Altis|Altis]] in [[Morrow]] of great wolf-like creatures larger than two oxen stood one atop the other. Pale as driven snow, with eyes darker than the night, they emerge from the Winter [[regio]] &#039;&#039;The Regio of the Hound&#039;&#039; on the first night of the waxing moon. The wolves are no rampaging beasts; rather they appear to be possessed of human-like intellect. They protect the regio and begin to range out across the entire territory, seemingly able to move at terrible speed once the sun sets. &lt;br /&gt;
&lt;br /&gt;
Their presence has an unexpected effect on [[draughir]] across the territory. Their howls drift out of the waking world and echo in the dreams of those who possess the blood of winter, stirring in them a desire to band together and making them extremely protective of family and friends.&lt;br /&gt;
====Participation====&lt;br /&gt;
If you have thee [[draughir]] lineage and have spent the last season in Morrow you experience a powerful [[roleplaying effect]]: your innate pack mentality is greatly strengthened, making you extremely protective and jealously possessive to family and friends, but with a strong tendency to view strangers and acquaintances as immediate threats, rivals, and even enemies. You feel an urge to exert dominance over those you view as “owing fealty” to yourself, and you find it very easy to assume that those you protect will treat you with reverence.&lt;br /&gt;
&lt;br /&gt;
The roleplaying effect is even more pronounced after nightfall, especially if you can see the moon. The effect will fade slowly - the stronger your lineage the more it will linger and the very strongest lineage will find the roleplaying effect lingers at least until the end of the event.&lt;br /&gt;
&lt;br /&gt;
===Immaculate Architects===&lt;br /&gt;
After the Autumn Equinox powerful enchantments settle over two partially-completed [[fortification|fortifications]], the [[Construct_the_Salt_Guard|Salt Guard]] in [[Madruga#Siroc|Siroc]] and the [[Fortify_Coursmouth|new castle]] being built at [[Necropolis#Coursmouth|Coursmouth]] in [[Necropolis]]. This powerful [[Autumn magic]] - a gift from the [[Principalities of Jarm]] - greatly speeds the construction, allowing the labourers to achieve as much in three months as would normally have taken them six months. The enchantment fades, of course, but both castles are now well on their way toward being completed. Both these potent enchantments were placed by the Urizen coven &#039;&#039;The Concordium of Pallas&#039;&#039;.&lt;br /&gt;
===Miracles in Lightsea===&lt;br /&gt;
During the Grendel invasion of the Brass Coast, after they conquered [[Madruga#Atalaya|Atalaya]] and burned the Freeborn Storm, their forces pressed on to the eastern shores of the Brass Coast. They raided the [[Madruga#Lightsea|port of Quzar]], looting and causing extensive damage. Much of the damage has been repaired by mundane means in the months since, but since the Autumn Equinox is it clear that further steps have been taken to ensure the lingering effects of the Grendel invasion are wiped away. Powerful [[Autumn magic]] raised by the [[Urizen|Urizeni]] &#039;&#039;Concordium of Pallas&#039;&#039; infuses the area of the port, enhancing every mundane act of repair or maintenance; serendipitous accidents result in just the right tools and materials being available; a low-key urge to repair and fix anything broken overcomes many of the citizens. By the start of the Winter solstice, all signs that the Grendel were ever there are wiped away.&lt;br /&gt;
&lt;br /&gt;
==In-Between Magic==&lt;br /&gt;
===Krampus and Kallavesi===&lt;br /&gt;
Midwinter approaches, and Krampus stirs from its cold house of bones in western [[Skarsind]]. This season, news has reached Anvil that the beast of misfortune will be visiting Anvil on &#039;&#039;Friday&#039;&#039; night rather than the more traditional Saturday night. There is no particular explanation given as to why this is the case - unsurprisingly given the nature of Krampus.&lt;br /&gt;
&lt;br /&gt;
It may be something in the air - there has been a little buzz among the [[mystic|mystics]] of [[Wintermark]] that the coming first evening of the summit is an especially propitious time to engage in their traditional visionary gathering. Perhaps nothing will come of it, but several [[Kallavesi]] are apparently making plans to imbibe [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]] on Friday evening rather than Saturday afternoon.&lt;br /&gt;
==Eternal Magic==&lt;br /&gt;
===The Gift of Kaela===&lt;br /&gt;
During the Autumn Equinox, the [[eternal]] [[Kaela]] was [[382YE_Autumn_Equinox_Conclave_sessions#Amity:_Kaela|granted]] [[amity and enmity|amity]] by the [[Conclave]]. This allowed her to reach out her cold hand to the Empire and offer them her gift - a gift she has also offered to Imperial citizens outside Imperial borders.&lt;br /&gt;
&lt;br /&gt;
Secured through a bargain with the Winter Archmage, the gift allows any Imperial citizen in the hands of the [[Druj]] to choose to die painlessly. No corpse remains for the Druj to defile, to impale, or to use to taunt the living - the body turns to dust and ashes. This gift extends across the entire eastern Empire, and into the Mallum, [[Zenith]], and [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Using the gift requires thirty seconds of appropriate roleplaying. This ability may be used by player characters capture by the Druj during an event; if you do so you should ensure that you mark your character as dead as soon as you can so that your egregore is aware of your death. There is however one drawback to this as Imperial magicians may soon discover; anyone who takes advantage of this ability cannot be contacted with Whispers through the Black Gate. &lt;br /&gt;
&lt;br /&gt;
===The Favour of Eleonaris===&lt;br /&gt;
The power of the [[Knights of Glory]] is one the Empire has made use of in the past, but over the last six months it has called forth more of [[Eleonaris|Eleonaris&#039;]] knights than had been summoned in the entire six &#039;&#039;years&#039;&#039; prior. This season alone, they have fought the Jotun in Sermersuaq, and the Druj in both Morrow and Ossium. The power of the glorious elfin knights and their fae yeofolk has surely helped the Empire achieve victories that might otherwise have eluded them. There is only one place the knights will not fight - since they were exposed to the horror that lurks at the heart of [[Spiral#Screed|Screed]] they will not fight in [[Spiral]].&lt;br /&gt;
&lt;br /&gt;
Eleonaris has an emissary to the Empire - the Leonine Child - of whom more anon. In the last month, however, she has sent another of her heralds to the Empire - a gruff and bombastic herald in the literal sense - a messenger who speaks with her voice. She is gladdened that the Empire embraces the glory of her knights. This herald, named &#039;&#039;Nezha&#039;&#039;, indicates that the &#039;&#039;Sovereign in Scarlet and Gold&#039;&#039; would be greatly pleased in the Empire were to show its gratitude for her aid by building her a monument celebrating the shared triumphs of the knights of the Fields of Glory and the heroic warriors of the Empire.&lt;br /&gt;
&lt;br /&gt;
Nezha describes a [[folly]], representing a statue of some sort with an inscription or poem celebrating the alliance between Empire and eternal. He suggests it would ideally be built with at least 25 wains of mithril (and 50 crowns of labour), and placed somewhere prominent and symbolic - perhaps along the shores of [[the Semmerlak]] or on a mountain peak overlooking the Canterspire, or somewhere in northern [[Hahnmark]].&lt;br /&gt;
&lt;br /&gt;
Nezha plans to return to the Empire after the Spring Equinox to see what progress if any has been made in this regard, on behalf of his mistress.&lt;br /&gt;
===The Grumblings of Sadogua===&lt;br /&gt;
The Brother of Wizards has already offered his [[The_path_that_winds#Brother_of_Wizards|aid to Imperial magicians]], in the form of a magical boon and the offer of some valuable rings. There are other things on his mind at the moment, and he is by all accounts feeling remarkably surly for some reason - beyond his general annoyance at the Druj for destroying the Halls of Knowledge, and in spite of the completion of the recent extension to the [[Madruga#The_Lyceum|Lyceum]] that he has allegedly sponsored.&lt;br /&gt;
&lt;br /&gt;
His heralds - very unofficially - report that his main concern at the moment seems to be the insistence of the [[Faraden]] magician families that he share with them the secret of defeating the iridescent gloaming blight that has devastated their nation. They apparently know that he has some knowledge of how to do so, or access to a cure, and are increasingly concerned that he will not share it with them. The problem is that the cure is not entirely Sadogua&#039;s to share - having been achieved as a joint effort between himself and Imperial magicians. If the blight is cured in Faraden, then the western nation will quickly be able to replenish its supplies of the valuable material - meaning more will be available to be offered to Sadogua for his aid obviously - but that will likely have a deleterious effect on the [[Gloaming Road]] among other tings.&lt;br /&gt;
&lt;br /&gt;
Never one to exert himself when there is a lazy solution, he has placed responsibility for deciding how to proceed on the [[Conclave]]. Sadogua will not share the grubs he has harvested that will produce a strain of Iridescent butterfly that is immune to the blight unless the Conclave gives him explicit permission to do so via the medium of a [[Concord|Declaration of Concord]]. He won&#039;t even tell the Faraden for sure that the grubs exist and he is waiting on the Empire to give him permission to share them. Not unless the Faraden get really insistent.&lt;br /&gt;
&lt;br /&gt;
(Which, entirely off the record, the heralds suggest won&#039;t be until at least the Summer Solstice as the Father of Bats&#039; time is mostly taken up at the moment with the rapidly deteriorating health of his friend Richard of Holberg).&lt;br /&gt;
===Praise of Tontines===&lt;br /&gt;
* Callidus is so pleased with the take up of his Tontine at the Autumn Equinox that he has expanded the number of tokens available&lt;br /&gt;
* An opportunity that may appeal to those seeking to enhance their prosperity&lt;br /&gt;
&lt;br /&gt;
At the Autumn Equinox, at the Autumn Market in the Hall of Worlds, The [[Callidus|Prince of the Argent Tontine]] sold entries into two Tontine competitions. He has not commented on the High Tontine - rumour has it that numbers of entries were lower than he had hoped - but he has asked the civil service to notify the Empire of his plans in relation to the Low Tontine.&lt;br /&gt;
&lt;br /&gt;
The Low Tontine sold all hundred single crown entries. Callidus commented favourably on the ingenuity of the purchasers who were reportedly selling the tokens on at inflated price outside the Hall of Worlds. The total value of the Low Tontine, including The Argent Prize, at the end of the Autumn Market was two hundred crowns. The Tontine completes at the Autumn Equinox when the prize will be shared between entrants based on the share of tokens held.&lt;br /&gt;
&lt;br /&gt;
Tontine tokens are a small silver fleur de lys and/or a small silver ledger on a loop of ribbon.&lt;br /&gt;
&lt;br /&gt;
The new announcement from the Sovereign Lord of the City of Chains is that between now and the Autumn Equinox he intends to introduce additional tokens into the competition. For each new token released the total value of the Prize will increase by 2 crowns.&lt;br /&gt;
&lt;br /&gt;
He has notified the Civil Service that the tokens being introduced this solstice will enter the Empire by unusual means, his Heralds having taken an unorthodox approach to their distribution. The clerks in the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] seem to believe that this may include placing tokens in the hands of foreigners or even enemies of the Empire. &lt;br /&gt;
&lt;br /&gt;
Aside from those sent far afield, they have some specific notifications. Firstly, a group of [[the League|League]] [[Bravo|bravos]] known as the &#039;&#039;Cuore di Pietra&#039;&#039;, appear to have been favoured because - the word goes - Callidus feels they have been &amp;quot;unnecessarily punished in recent times for whims of the past&amp;quot;. Secondly, a large quantity of the tokens have apparently been sent to &amp;quot;one known across the Empire for their Prosperity&amp;quot;  - it seems the Prince is interested in how they will respond.&lt;br /&gt;
&lt;br /&gt;
The message concludes with a reminder that both Noisy Play (competing with others to gain tokens and thus amass wealth) and Quiet Play (hiding ones purchased tokens and hoping for them to appreciate in value over time) are both valid. &lt;br /&gt;
&lt;br /&gt;
There is some minor concern from a handful of priests of [[Prosperity]] have expressed concern that whilst the Tontine may be seen by many as an opportunity for wealth, the Prince of the Argent Tontine is well known for attempting to ensnare unsuspecting people into the thralls of greed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Tokens are not ribboned, but are distinctive IC items. [[Playing_the_game#Forgery|Forgery]] of these items (eg by OOC purchasing or acquiring duplicates) is cheating.&lt;br /&gt;
&lt;br /&gt;
===The Champion of Brianna&#039;s Chamber===&lt;br /&gt;
* Barien announces that the Champion of Brianna&#039;s Chamber has awoken and that several Summer Eternals are likely to have keys to their Chamber to distribute to Imperial Citizens&lt;br /&gt;
* There is an opportunity for small bands of fighters to take part in a legendary challenge&lt;br /&gt;
* An invitation to those captains of Military Units who fought alongside the Knights of Glory in the past season from Eleonaris&lt;br /&gt;
The Herald who brought the message wore dark armour, and delivered their words curtly and with small fanfare though loud voice. They told that all the portents have been unfurling across the Summer realm foretell that a much storied fortress that lies between the Forest of Arden and the mortal realm is opening. Known as the Fort on the Edge of the Forest, it is accessed by unique keys that can be used in conjunction with any Summer [[regio]]. These keys have begun surfacing, and it is known that each will open the portal to the fort at one time, and one time only. &lt;br /&gt;
&lt;br /&gt;
The Herald advises all who would win such a Key to seek out Summer [[eternal|eternals]], or those who know them well, and to seek also the troubadours and storytellers who can share with them the story of the Fort and its chamber. &lt;br /&gt;
&lt;br /&gt;
The [[Historical research#The Department of Historical Research|Department of Historical Research]] has been prevailed upon to investigate some of their records, and report that there are quite a collection of tales relating to the Fort on the Edge of the Forest, stretching back several centuries at least. A few themes seem to thread their way through most of these tales. &lt;br /&gt;
&lt;br /&gt;
* There is riddling involved, to gain the right to fight the Champion&lt;br /&gt;
* There are choices to be made, to fight the Champion alone in single combat or in a group&lt;br /&gt;
* There is benevolence in the Champion, for all its appearance is sometimes fearsome&lt;br /&gt;
&lt;br /&gt;
The rest of the details vary, and so the busy scholars of the Department advise those seeking further information to approach the Three Refrains and other storytellers of note. &lt;br /&gt;
====A Key and a Leonine Child====&lt;br /&gt;
The Iron Duke&#039;s messenger was also charged with delivering a message from the [[Eleonaris|Lion of Summer]].&lt;br /&gt;
&lt;br /&gt;
The message states that The Leonine Child and favoured courtiers of the Fields of Glory will return to Anvil following their visit during the Autumn Equinox.  Between the hours of eight and nine on Friday they will be in The Forge. They will await greeting from those [[military unit|military captains]] shown on the [[Imperial_Roll_of_Honour|Roll of Honour]] to have fought alongside the [[Knights of Glory]] with the [[Citadel Guard]], Blood Cloaks, or the Fist of the Mountains. From among these fine folk, one will be chosen to hold a key to the Fort on the Edge of the Forest.&lt;br /&gt;
&lt;br /&gt;
The message also offers some guidance as to how to impress the Leonine Child - suggesting that those who understand the nature of the Fields of Glory and the preferences of [[Eleonaris|the Lady of Pennants]] are most like to impress, along with those who see truly the alignment between the nobility and civility of the Queen&#039;s court and rule and the importance of [[Pride]] in forging a path. &lt;br /&gt;
&lt;br /&gt;
Finally the message notes that whilst the stories of Summer turn and twist on clashes and feuds, the Heralds would prefer not to be troubled by the infighting of the warriors and courtiers of Anvil. Where invited military captains represent the same hall or family they are expected to have resolved among themselves who should present their case and forge their path in the eyes of the Queen.&lt;br /&gt;
&lt;br /&gt;
===In Darkness, What is Sound===&lt;br /&gt;
* Kimus has invited a number of Imperial citizens to perform and listen within a special chamber as part of an exploration of how music or speech conveys emotion&lt;br /&gt;
* Citizens who claimed their place at the Autumn Equinox should look forward to the opportunity on Saturday afternoon of the Solstice&lt;br /&gt;
* Additional places will be made available to further performers and audience, who can sign up just before Conclave on Friday afternoon&lt;br /&gt;
&lt;br /&gt;
It was a human agent who came to the [[Astolat#Castle of Thorns|Castle of Thorns]] to leave a message on behalf of the [[Kimus|Thousand Eyes of the Sun and the Moon]]. They were courteous, but clearly a little displeased - an opportunity offered at the Autumn Equinox was not taken up with perhaps as much enthusiasm as the agents of Kimus might have hoped. They formally asked Civil Servants to note that Kimus believes the &#039;&#039;Seer Clad in Veils of Light&#039;&#039; deserves better support from Anvil when offering such a generous opportunity of an experience that could only take place in one of their chambers. They seem disappointed that there seems to be lingering mistrust either as a result of the situation regarding the &#039;&#039;Lantern of Ophis&#039;&#039; or that the Unblinking Eye is being blamed for the machinations of the [[Ylenrith|Swan]].  However the important part of their missive focused on arrangements for the sessions offered on the Saturday of the Solstice.&lt;br /&gt;
&lt;br /&gt;
This exploration of how emotion is conveyed is regarded as an honour offered to the Empire.  Participants will be conveyed from the Hall of Worlds to the chamber, and agents of Kimus will arrange payment for performance of [[the Ambassadorial Gatekeeper]] where necessary for those who cannot make the journey alone.&lt;br /&gt;
&lt;br /&gt;
There are three times of entry into the Chamber.&lt;br /&gt;
&lt;br /&gt;
The first entry at half past two on the Saturday of the Equinox is complete&lt;br /&gt;
* Performers: Xenia of Ephemeris Spire; Lady Claudia Varkulova Remys; Skywise Gralka; Ser Thomas Aurelius&lt;br /&gt;
* Audience: Synne; Torunn Volcarona; Tristan Lothbrok; Eomer Theoring&lt;br /&gt;
&lt;br /&gt;
The second entry at half past three of the Saturday of the Equinox has one space for each of performer and audience member.&lt;br /&gt;
* Performers: Sieben Alensson, Erasmo di Tassato, Bushka, Odii and Taliesin (group), one place remains&lt;br /&gt;
* Audience: Eleri of Bronwen&#039;s Rest, Irina Akulinova Kotor, Gancius, one place remains&lt;br /&gt;
&lt;br /&gt;
The third entry at half past four has space for  four performers and four audience members.&lt;br /&gt;
&lt;br /&gt;
Those who missed the [[Oh_so_intricate#An_Unusual_Spotlight|detailed information]] offered at the Autumn Equinox may meet with agents of Kimus from around half an hour before Conclave begins on the Friday evening of the Solstice. The important thing to understand is that this is an unusual sensory experience. Performers will be operating in total darkness. Audience members may be exposed to unusual temperatures, textures, lights and scents.&lt;br /&gt;
&lt;br /&gt;
In response to questions raised by a Navarr vate during the Sunday of the Equinox we note the following:&lt;br /&gt;
* If any Navarri performing or in the audience is in need of being accompanied by a vate, that vate may travel with them to the outer chamber which is adjacent to the individual performing and listening spaces.&lt;br /&gt;
* There is to be no question of payment for the performances. The Seer has no interest in &#039;&#039;hiring&#039;&#039; entertainers, but in sharing experience with those who share an interest in how emotion is conveyed.&lt;br /&gt;
&lt;br /&gt;
===Revels and Challenges===&lt;br /&gt;
* There is an opportunity for anyone with an existing Challenge the Iron Duke to check in with the Lord of the Crossroads&#039; Herald, Revel&lt;br /&gt;
For a year or so the only Herald the [[Barien|Lord of the Crossroads]] sent to Anvil in relation to the unusual ritual Challenge the Iron Duke seemed to be the famed [[Barien#Castellan|Castellan]]. In recent seasons that has changed, and a new figure is regularly representing the Reeve of the Summer Lands. On the surface, Revel seems to share the calmer demeanour of the Keeper of Challenges. He is polite, he is soberly - though exquisitely - dressed in robes of grey and blue. They are a Herald who very much represents the hosting and hospitality that the Iron Duke is famed for. This may reflect the fact that over the past seasons a number of challenges have been set where the challenger was tasked to provide - or commission - accounts of their deeds over a duration of time to the Keeper of Revels himself.&lt;br /&gt;
&lt;br /&gt;
Whatever the reason, Revel is formal in his use of the civil servants at the Castle of Thorns. He asks them to note that he intends to visit Anvil at around ten on the Friday evening of the Solstice, and return again at around half past one in the afternoon on the Sunday. In both instances, he notes that he intends to seek out hospitality among those who have most recently called for [[Challenge the Iron Duke|Challenges]] - The Eternal Family of Navarr. If they are unavailable he will seek shelter at the famed Bitterbark Teahouse of the same nation. Should any who need to meet with him not be able to seek him there, they could  leave messages with the Navarr.&lt;br /&gt;
&lt;br /&gt;
In order not to waste anyone&#039;s time, Revel asks the Civil Service to note that he does not have any keys to Brianna&#039;s Chamber in his possession, the only key his master held has been sent, in advance, to the [[The Academy|Imperial Academy]] for the use of their Cadets.&lt;br /&gt;
&lt;br /&gt;
===The Unicorn Prince Moves===&lt;br /&gt;
The [[Jaheris|Lord of the Forest of Arden]], after some time to right some wrongs within his noble court, has turned his attention back to the Empire. A message is received by Civil Servants associated with the Conclave that Jaheris is sending one of his heralds, &#039;&#039;Garrett the Advocate&#039;&#039;, to the Empire to discuss matters with allies and would-be friends.&lt;br /&gt;
&lt;br /&gt;
Garrett the Advocate, herald of the &#039;&#039;Moonsilver Prince&#039;&#039; wishes to make clear their intent to arrive in Anvil at six hours past noon on the first day of the summit. Garrett will wish to speak with the Archmage of Summer before leaving to visit with other attendees of the summit. One matter he is particularly keen to learn more of regards the events recently taking place at the [[Sermersuaq#The_Meeting_Place|Meeting Place]]. Jaheris is interested in what happened, and has offered a boon to the one who comes forward to make themselves known as having smashed the [[382YE_Winter_Solstice_winds_of_war#Echoes_of_Thunder|stone]]. Garett the Advocate appreciates the need for discretion, and looks forward to seeing what precautions the perpetrator can take to avoid exposing themselves unnecessarily.&lt;br /&gt;
==Resolution==&lt;br /&gt;
The [[Senate]] chose not to engage with [[Eleonaris|Eleonaris&#039;]] [[#The_Favour_of_Eleonaris|request]]. The [[Conclave]] discussed the [[The_mystic,_the_willful#The_Grumblings_of_Sadogua|deal offered by Sadogua]] and [[382YE_Winter_Solstice_Conclave_sessions#Concord_:_Sadogua_and_Terunael|declined]] his offer of magic rings. They also chose [[382YE_Winter_Solstice_Conclave_sessions#Concord_:_Saddogua_and_Iridescent_Butterflies|not to instruct him]] to provide a cure for the Iridescent Blight to the [[Faraden]].&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=379YE_Winter_Solstice_winds_of_fortune&amp;diff=141711</id>
		<title>379YE Winter Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=379YE_Winter_Solstice_winds_of_fortune&amp;diff=141711"/>
		<updated>2026-07-14T10:33:57Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recent History]][[Category:379YE Winter]][[Category:Winds of Fortune]]&lt;br /&gt;
==Overview==&lt;br /&gt;
{{CaptionedImage|file=Windsandclouds.jpg|align=left|caption=Change is the law of life. And those who look only to the past or present are certain to&amp;lt;br/&amp;gt; miss the future.|width=400}}&lt;br /&gt;
Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire&#039;s military campaigns [[379YE Winter Solstice winds of war|here]].&lt;br /&gt;
===Audio File===&lt;br /&gt;
A tongue-in-cheek summary of these Winds of Fortune, in the form of a news bulletin recorded by Ian Horne, can be found [https://soundcloud.com/winds-of-war-fortune/winds-of-fortune-379-winter here] with an extra special bulletin [https://soundcloud.com/winds-of-war-fortune/winter-379ye-wof-addendum here]. Listen carefully and you may be able to detect a little editorial bias!&lt;br /&gt;
&lt;br /&gt;
===A Fine and Private Place===&lt;br /&gt;
There are reports from [[Casinea#Anvil|Anvil]] of irregularities involving [[regio]], tied in some way to the [[The Thrice-cursed Court#Tharim|bound king]] of [[the Thrice-cursed Court]]. You can learn more about this event [[A fine and private place|here]].&lt;br /&gt;
&lt;br /&gt;
===A Heap of Broken Images===&lt;br /&gt;
In the south-west, the [[orc|orcs]] of the Hierro clan camp a stones throw from the walls of [[Segura#Anduz|Anduz]] in [[Segura]]. Tensions rise and fall, and the [[Synod]] faces difficult choices. You can learn more about this event [[A heap of broken images|here]].&lt;br /&gt;
&lt;br /&gt;
===A Job Worth Doing===&lt;br /&gt;
After the [[Rose of Astolat|difficulties]] experienced by the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] in the lead up to the Autumn Equinox, some very peculiar stonemasons indeed have turned up to lend a hand. You can learn more about this event [[A job worth doing|here]].&lt;br /&gt;
&lt;br /&gt;
===A Long Good-Bye===&lt;br /&gt;
The [[Synod]] assembly of [[Vigilance]] has launched a crusade against the [[vyig]] criminal organisation in [[Temeschwar]], [[Tassato]], and [[Holberg]]. You can learn more about the outcome of this event [[A long good-bye|here]].&lt;br /&gt;
&lt;br /&gt;
===Black and White===&lt;br /&gt;
In [[Wintermark]], the [[Wintermark_culture_and_customs#Birds_and_feathers|magpie]] symbolises [[Prosperity]]. The penguin... not so much. But it is the penguins that have stood dour witness to a discovery that could have far-reaching consequences for the Empire, far out on the [[Sermersuaq|very northern edge]] of the Empire, at the roof of the world. You can learn more about this opportunity [[Black and white|here]].&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
In [[Reikos]] a firebrand preacher named Golan is calling for the Empire to acknowledge that the virtue of the First Empress - the virtue of [[Courage]] - is the most fundamental of all the virtues. Following a vision gained in the slave camps of the [[Druj]], Golan claims that the [[Synod]] has finally admitted that Courage is HER virtue, and that SHE will return when the Empire has rekindled their faith in their own bravery. You can learn more about this burgeoning religious movement [[Conviction|here]].&lt;br /&gt;
&lt;br /&gt;
===Crusade===&lt;br /&gt;
A fourth army in [[Dawn]], and a major assault against [[The Barrens#Dawnguard|Dawnguard]] and the [[The Barrens#Towers of the Dawn|Towers of the Dawn]]. The time is ripe, the [[troubadour|troubadours]] say, for Dawn to seize its destiny and conquer [[the Barrens]] once and for all! You can learn more about this opportunity [[Crusade|here]].&lt;br /&gt;
&lt;br /&gt;
===Dying Light===&lt;br /&gt;
Over the last three months an insidious [[curse]] has lain over the [[Highguard|Highborn]] territory of [[Bastion]]. Vicious hail and gloomy sleet combine with a malign aura that encourages people to doubt their faith, striking at the very soul of the Highborn people. You can learn more about this curse [[Dying light|here]].&lt;br /&gt;
&lt;br /&gt;
===Cuttings===&lt;br /&gt;
In the vicinity of the [[Upwold]] town of [[Upwold#Tower_March|King&#039;s Stoke]] in Tower March there have been half-a-dozen very peculiar births. You can learn more about these events [[Cuttings|here]].&lt;br /&gt;
&lt;br /&gt;
===Falcon in winter===&lt;br /&gt;
Thane Dogri Thulebane has declared that [[Skarsind#Crow.E2.80.99s_Ridge|Crow&#039;s Ridge]] in [[Skarsind]] is part of [[Wintermark]], and not part of the [[Imperial Orcs]] homeland. His followers have claimed the tower and beacon of Crow&#039;s Keep as their base of operation, and are attracting other disgruntled Winterfolk to their banner. You can learn more about this event [[Falcon in winter|here]].&lt;br /&gt;
&lt;br /&gt;
===Golden Trumpets===&lt;br /&gt;
Magical golden trumpets have been sounding across the Empire in locations that are, or have been, associated with Summer magic. The eternal [[Meraud]] has a challenge for the magicians of the Empire. You can learn more about this event [[Golden Trumpets|here]].&lt;br /&gt;
&lt;br /&gt;
===Land Fit for Heroes===&lt;br /&gt;
The decision to [[relinquish Skarsind]] has been [[The_Throne#Ratification|ratified]]; the [[Senate]] has chosen to [[assign Skarsind]] to the [[Imperial Orcs]]. You can learn more about the implications of this momentous decision [[Land fit for heroes|here]]; further significant information about opportunities and consequences for the Imperial Orcs can be found [[The worth of a life|here]].&lt;br /&gt;
&lt;br /&gt;
===Long Roads to Ruin===&lt;br /&gt;
Four barbarian [[orc]] delegations are on their way to [[Casinea#Anvil|Anvil]] for the Winter Solstice. Delegates of the [[Druj]], the [[Thule]], the [[Grendel]], and the independent nations of [[the Barrens]] are coming either under flag of truce, or as foreign dignitaries depending on their status. You can learn more about this event [[Long roads to ruin|here]].&lt;br /&gt;
&lt;br /&gt;
===March on their Belly===&lt;br /&gt;
Serious curses bedevil [[the Marches]], devastating the Autumn harvest and seriously impacting the [[farm|farms]] of [[Upwold]], [[Mitwold]], and [[Bregasland]]. This attack on the breadbasket of the Empire has significant implications for the Empire as a whole, especially with regard to military supplies and the price of food. You can learn all about this event [[March on their belly|here]].&lt;br /&gt;
&lt;br /&gt;
===Price of Prosperity (Trade Winds)===&lt;br /&gt;
The trade winds blow, bringing with them news of the foreign nations with which Imperial [[fleet|fleets]] trade. You can learn a little about the war with the [[Sumaah Republic]] - and about the international situation in general - [[Price of prosperity|here]].&lt;br /&gt;
&lt;br /&gt;
===Red Star===&lt;br /&gt;
[[The Wanderer]] and [[the Phoenix]] are a dangerous combination. [[Astronomancy|Astronomancers]] across the Empire agree that there is something awry in the night skies, while an unsettling curtain of mania and aberration descends gently on the Empire. You can learn more about these eerie events [[Red star|here]].&lt;br /&gt;
&lt;br /&gt;
===Road to Bramar===&lt;br /&gt;
The [[Iron Confederacy]] have begun repatriating slaves with Imperial backgrounds as apart of an agreement with the [[Ambassador to the Iron Confederacy]]. They are interested in talking to the [[Senate]] about a treaty - especially now that they have apparently finished conquering the Lasambrian [[territory]] of Kalino and have a land border with the Empire for the first time. You can learn about these events [[Road to Bramar|here]].&lt;br /&gt;
&lt;br /&gt;
===The Stars Aren&#039;t Right===&lt;br /&gt;
Several eerie magical effects appear to be in place across the Empire and its borders, a fair proportion of them drawn from [[Night magic]]. You can learn a little bit more about them [[The stars aren&#039;t right|here]].&lt;br /&gt;
&lt;br /&gt;
===Summer in Winter===&lt;br /&gt;
It is shaping up to be a harsh winter across the entire Empire, but nowhere moreso than in [[Varushka]]. A powerful [[enchantment]] has settled over the entire nation, bringing with it the potent influence of [[summer magic]]. You can learn more about this event [[Summer in Winter|here]].&lt;br /&gt;
&lt;br /&gt;
===Swans will sing===&lt;br /&gt;
It is one thing to [[relinquish Skarsind]], but to surrender the [[Sermersuaq#Silver Peaks|Silver Peaks]] to the [[Thule]] has wounded the [[pride]] of [[Wintermark]]. As the winter drags on that wound has continued to fester. You can learn more about this event [[Swans will sing|here]].&lt;br /&gt;
===Tears in the rain===&lt;br /&gt;
[[Reikos]] [[379YE_Winter_Solstice_winds_of_war#The_Rains_of_Reikos|has been liberated]], and while some barbarian [[orc|orcs]] remain it is now Imperial [[territory]] once again. This brings with it several opportunities which you can learn about [[Tears in the rain|here]].&lt;br /&gt;
&lt;br /&gt;
===To Sleep in Kallavesa===&lt;br /&gt;
The regalia of [[Empress Britta]] has been removed from the [[Necropolis#The_Shrine_of_Britta|Shrine of Britta]] in the [[Necropolis#The Necropolis|Necropolis]], and interred alongside her body in the marshes of [[Kallavesa]]. You can learn more about this event [[To sleep in Kallavesa|here]].&lt;br /&gt;
&lt;br /&gt;
===The Three Refrains===&lt;br /&gt;
The bardic [[Imperial sodality|sodality]] of the Three Refrains has re-emerged from obscurity to offer aid to the future heroes of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Trove Remade===&lt;br /&gt;
The discover of a trove of mage weapons and armour in a chamber beneath the [[Redoubt#Tomari|Unmade Spire]] in [[Redoubt]] presented a unique [[opportunity]] to the people of [[Urizen]]. They have made their decision about how to use this windfall, and you can learn more about it [[Trove remade|here]].&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
The [[Druj]] have been driven out of [[Holberg]], but their legacy still remains, in the ruins of [[Holberg#Holmauer|Holmauer]], in the [[Holberg#The Morass|spreading marshes]] ... and in the [[Thunderous Tread of the Trees|killer trees]]. You can learn more about the events slowly unfolding in Holberg [[Vermin|here]].&lt;br /&gt;
&lt;br /&gt;
===Whispering Wind===&lt;br /&gt;
A magical wind has gone out across [[Madruga]], [[Feroz]], [[Segura]], and [[Kahraman]] calling the [[hakima]] and the [[The_Brass_Coast_military_concerns#Kohan|Kohan]] to a council. You can learn more about this [[the Brass Coast|Freeborn]] event [[Whispering wind|here]].&lt;br /&gt;
&lt;br /&gt;
===The Worth of a Life===&lt;br /&gt;
The Imperial Orc nation is together in [[Skarsind|one place]] for the first time since the days of their formation. The presence of several groups of ambitious [[Imperial_Orcs_economic_interests#Bonesetters|bonesetters]] in particular present intiguing [[opportunity|opportunities]] to the orcs. You can learn about these opportunities [[The worth of a life|here]].&lt;br /&gt;
&lt;br /&gt;
==Ongoing Events==&lt;br /&gt;
===Hearth Tithe===&lt;br /&gt;
During the Autumn Equinox, both the [[Wintermark]] and [[The Marches|Marcher]] assemblies threw their support behind the reintroduction of the [[Hearth Tithe]]. The Wintermark assembly named  Ealstan of Stormspire to encourage the reintroduction of the practice, while the Marcher Assembly named James Appleseeder of [[Upwold]]. As a consequence, for the next year. every farm in [[the Marches]] and Wintermark will set aside a plot of land to grow medicinal herbs to help the war against the [[Jotun]]. Every farm produces a little less money, but provides the owner with useful herbs. You can learn more about the effects of the Hearth Tithe [[Hearth Tithe#Significance|here]].&lt;br /&gt;
&lt;br /&gt;
===Crows and Colleges===&lt;br /&gt;
As agreed by the [[Accept Thule peace treaty|peace treaty]] the Empire has negotiated with the [[Thule]], the orcs have withdrawn the forces deployed in [[Karsk]] to the northern-eastern hills of [[Karsk#Krevsaty|Krevstay]]. Over the last three months the [[Varushka military concerns#Golden Axe|Golden Axe]] have swept through [[Karsk#Crowslook|Crowslook]] and [[Karsk#Branoc|Branoc]], reassuring the Varushkan people living in these [[territory#regions|regions]] that the [[orc|orcs]] are gone. Despite the severe [[Summer in Winter|winter]], there have also been several construction projects [[commission|commissioned]] in [[Varushka]].&lt;br /&gt;
&lt;br /&gt;
Following the [[Crow on the cradle|opportunities]] last season, the [[Senate]] has agreed not only to [[rebuild the roads of Karsk]], but also to [[Raise_Varushkan_army|restore the Iron Helm]]. Work has begun on the new road construction, and if it continues at this rate should be completed by the Spring Equinox. However, so far &#039;&#039;no&#039;&#039; progress has been made towards mustering the Iron Helm despite the aid offered by the miners of [[Karsk#Moresvah|Moresvah]] and the ability to pursue both projects at the same time.&lt;br /&gt;
&lt;br /&gt;
Progress has begun on [[Construct_College_of_Summer_Magic|The Icy Crag of the Eternal Sun]] in [[Miekarova#Volchitrava|Volchitrava]]. There are reports that with the patronage of [[Cathan Canae]] a Summer [[regio]] has been somehow raised, or perhaps aligned, which will serve as the heart of the [[College of Magic|college]].&lt;br /&gt;
&lt;br /&gt;
Furthermore, construction has also begun in [[Miekarova#Mieriada|Mieriada]] on [[Construct_the_Hearth_of_the_Tempest|the Hearth of the Tempest]], which will apparently aid in the exploration of [[Spring magic]] - although details are obscure at this time.&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Plot_crew&amp;diff=141710</id>
		<title>Plot crew</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Plot_crew&amp;diff=141710"/>
		<updated>2026-07-14T10:33:33Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Plot is the biggest department in Empire, as it incorporates all our NPCs, our plot writers and runners as well as characters like the nation bards, egregores, civil servants and magistrates and back room operations crew who work in costume and make-up. We need lots of people to help us fill out all these roles, so if you&#039;re interested in getting involved in the IC side of Empire then we&#039;re keen to talk to you.&lt;br /&gt;
&lt;br /&gt;
People sometimes assume that the plot crew is a good way for a brand new player to try Empire, but the truth is that everyone who works in the plot department is expected to have a good familiarity with the campaign setting. They need to know much more about the game than an average player and some basic experience with live roleplaying is usually valuable. Ultimately though the most important thing is enthusiasm so the plot crew welcome anyone who is keen to try out crewing.&lt;br /&gt;
&lt;br /&gt;
==Why Get Involved?==&lt;br /&gt;
Being part of the right team on the plot crew can give you the opportunity to do the parts of LRP you like most. If you really enjoy fighting, then the skirmish team is perfect for you, if you like to play lots of different roles then the plot NPC team will suit you best. If you enjoy writing or running plot, making props or costume, or creating prosthetics of applying make-up then the plot crew includes specialized teams who do just that.&lt;br /&gt;
&lt;br /&gt;
As one of the plot crew you&#039;ll be part of a great team that helps to create the event, but if you&#039;re playing an NPC then you also have a chance to roleplay and interact with the other characters in the game. Or as part of the back-room staff who run the monster tent and keep everything going you&#039;ll get a chance to be part of the plot being put together and sent out. If you enjoy creating plot, then writing for Empire gives you a chance to do work with some incredibly talented people and create plot on an epic scale.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot crew is pretty non-stop throughout the event. We&#039;ll try to give you a few hours off each event, so you can relax and socialise with friends, but it&#039;s not something you can easily combine with playing. It is hard work and you&#039;ll be challenged to constantly push yourself to try new things, but it&#039;s a fantastic team to be part of and a lot of fun.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
There are many different teams in the plot crew, all of whom operate out of the monster tent - a massive tent full of people, costume and kit. It&#039;s a great environment to work in, there is always something going on as crew get briefed, dressed and made-up for their next part. At the end of the event all the plot crew come together to get the tent cleared quickly under guidance from the costume and props team.&lt;br /&gt;
&lt;br /&gt;
===Plot Team===&lt;br /&gt;
The plot writers create the plot lines that help make Empire such an exciting game to play. Writers at Empire are encouraged to brief and run their own plot, though we are on hand to help at every stage. Running plot includes briefing and debriefing NPCs and helping to get encounters ready by liaising with costume and make-up. Some plot writers choose to play plot NPC roles or perform other responsibilities during the weekend when they are not briefing their plot.&lt;br /&gt;
&lt;br /&gt;
Being an Empire plot writer is a great role if you enjoy creating plot and enjoy seeing players enjoy the game you have helped create. A little experience in writing is always useful, but is not essential. What is often more important is to have some experience playing a large fest LRP game, so that you understand and enjoy the kind of political game that we run. If you have ever wanted to create plot for a big game with over fifteen hundred players, this is your chance!&lt;br /&gt;
&lt;br /&gt;
The plot writing team is run by Andy Rafferty. Andy has decades of plot writing experience, creating plot for fest systems like Maelstrom, Odyssey, and Empire. As the lead writer for the Empire setting he knows the campaign better than anyone and works closely with the writers to help them create plot that will bring that setting to life.&lt;br /&gt;
{{CaptionedImage|file=Beth-HeadofPlotNPCs.jpg|align=right|width=135|caption=Beth Charlton}}&lt;br /&gt;
===Plot NPC Team===&lt;br /&gt;
Our plot NPC team play the roles that have been created and written by the plot writers that happen on the field and in the Hall of Worlds. Members of the team portray minor Imperial NPCs, [[eternal|eternals]] and their heralds and representatives of other foreign powers. It is a great role for anyone who enjoys working with writers to create enjoyable plot for players.&lt;br /&gt;
&lt;br /&gt;
The team is run by Beth Charlton who also handles all requests to join the plot crew, talking to people to make sure they know what is involved. Beth works with the NPCs to try and ensure that they get a chance to play the kind of roles that they enjoy.&lt;br /&gt;
&lt;br /&gt;
===Skirmish===&lt;br /&gt;
Our skirmish team are the dedicated crew whose responsibility is to bring to life the battles, skirmishes and quests that the players choose to fight. There is a great team spirit amongst those who enjoy being part of what is effectively our monster faction. We aim to run all our fights using IC leadership and commands, so there are a range of roles for people.&lt;br /&gt;
&lt;br /&gt;
The skirmish team is a great role for anyone who enjoys fighting and roleplaying a warrior or similar character on a battlefield. It is run by Chira Roberts, Faith Lilley and Matt Moya.&lt;br /&gt;
{{CaptionedImage|file=Clare-PDStaff.jpg |align=right|width=135|caption=Clare Evans}}&lt;br /&gt;
===Field NPC Team===&lt;br /&gt;
We have a number of crew who play a single recurring role based in Anvil throughout the weekend. These roles are highly specialized with a clear focus on providing support and assistance to the game and the players. The [[Civil Service|civil servants]] support the main political structures of the Empire, providing logistical support to the players to run the Empire. The [[Imperial_law|magistrates]] operate the Empire&#039;s legal system directing the player militia as they follow up crimes that have taken place. Our [[egregores]] are based in the nations themselves with a remit to support the feel of the nation and encourage the roleplaying in the camp. Finally our [[The Academy|Academy]] team look after the interests of our younger players. The Head of the Field NPC team is Clare Evans and the Head of the Civil Service team is Jonathan Kidger.&lt;br /&gt;
&lt;br /&gt;
===Plot Production===&lt;br /&gt;
The Plot Production department consists of several smaller teams: Costume, Makeup, Props, Encounter Tents, SFX, and Workshop. Together, these teams are responsible for bringing the ideas of our plot writers to life and ensuring that the game world accurately reflects the design briefs, both creatively and logistically. Additionally, all plot production teams are required to set up and take down their respective areas, as well as manage them during the event.&lt;br /&gt;
{{CaptionedImage|file=Phil-HeadofPlotProduction.jpg |align=right|width=135|caption=Phil D&#039;Souza}}&lt;br /&gt;
The Costume and Makeup teams work closely with the NPC team to ensure that they are appropriately dressed for their various roles during each event. &lt;br /&gt;
During events the costume team keep the kit rails tidy, accessible &amp;amp; organised, and are responsible for maintaining the consistency of kit briefs entering the player field. They are also in charge of creating, acquiring and repairing kit, typically during the downtime between events. The makeup team is responsible for transforming our NPCs into a wide range of characters, from colourful heralds from magical realms to lineage prosthetics and realistic wound makeup. They maintain a catalogue of previous designs to reference and replicate, ensuring aesthetic continuity between events.&lt;br /&gt;
&lt;br /&gt;
The Props department is responsible for organizing and maintaining PD&#039;s props and fulfilling prop requests from the running plots of each event. They also distribute props that have been returned from plots back to their relevant labelled storage crates.&lt;br /&gt;
&lt;br /&gt;
The Encounter Tent team is in charge of set dressing and creating spaces that represent different parts of the game world outside of Anvil. This allows multiple plots to run simultaneously for small groups of players, including Past Life Visions (PLVs) and Plenipotentiaries. Each tent usually has a predetermined theme for each event to support the needs of the plots, and these sets are changed multiple times during each event, whether it&#039;s changing colour schemes and decorations or creating major rebuilds, such as a collapsed mineshaft obstacle course.&lt;br /&gt;
{{CaptionedImage|file=Dhia-HeadofCostume.jpg  |align=right|width=135|caption=Dhiamara Coulson}}&lt;br /&gt;
The SFX team is in charge of lighting, sound, projection, atmospheric effects, and pyrotechnics. They primarily operate in the Encounter Tents, the Regio, the Hall of Worlds, and the Skirmish Woods, setting up, operating, and taking down all equipment in these areas. They are also responsible for operating gas-powered portable smoke machines and any smoke grenades used on-site.&lt;br /&gt;
&lt;br /&gt;
The Workshop consists of members from other Plot Production teams who utilize a wide range of skills to create bespoke props and set pieces. They work on various tasks such as creating banners, sculptures, wood carving, pyrography, and even creepy dolls used in rituals.&lt;br /&gt;
&lt;br /&gt;
The heads of the Plot Production and SFX department is Jessica Simpson. Dhiamara Coulson is the head of the Costume team, Vicki Stephenson heads the Makeup team, Paul Cope is in charge of Props, and Jessica Simpson leads the Encounter Tent team.&lt;br /&gt;
&lt;br /&gt;
==Time-off==&lt;br /&gt;
Plot crew are generally busy throughout the event, so it is not a role that you can combine with playing the game. All crew are able to take a few hours off during the event, so you will have a chance to socialise with friends at the event. &lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Music&amp;diff=141709</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Music&amp;diff=141709"/>
		<updated>2026-07-14T10:33:11Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Live music adds a huge amount of atmosphere to a game. Not only that, it can be used as a device to inject information for both plot and immersion purposes, and finally, music and storytelling provides a way to immortalise characters and to increase their lasting impact on the game world. The purpose of this section of the wiki is to encourage live performances of appropriate music and stories and to provide guidance and resources to create a different style of music for each nation. No IC music is &#039;&#039;discouraged&#039;&#039;, these resources are just suggestions. We hope it will help musicians and performers to bring alive their camps and add a great deal to the immersion of the game as a whole.&lt;br /&gt;
&lt;br /&gt;
==Contributing music==&lt;br /&gt;
&#039;&#039;&#039;Please note, we are being very careful to credit all tunes and lyrics here. Please do not upload copyrighted material without the explicit permission of the authors/performers.&#039;&#039;&#039; Want to submit music to this resource? Here is a [[music template page]] to help you.&lt;br /&gt;
&lt;br /&gt;
==Songs popular throughout the Empire==&lt;br /&gt;
&lt;br /&gt;
===Imperial Battle Songs===&lt;br /&gt;
* A [[Battle Anthem]] - known across the Empire and popular in martial nations such as Highguard, The Marches, Dawn and Varushka, though sung in different styles, easy.&lt;br /&gt;
* [[Always a Hero Comes Home]] - Song about what it means to be a hero, easy.&lt;br /&gt;
&lt;br /&gt;
===Songs about The Way===&lt;br /&gt;
* [[The Good Old Way]] - hymn about [[The Way]], medium&lt;br /&gt;
&lt;br /&gt;
===Academy Songs===&lt;br /&gt;
* [[The Faculty Song]] - Song about staff of [[The Academy]] and also teaches virtues, easy.&lt;br /&gt;
* [[Useful Rhymes]] - rhymes to help children (and adults) remember Virtues, herbs, etc.&lt;br /&gt;
&lt;br /&gt;
===Tavern Songs===&lt;br /&gt;
* [[Here&#039;s A Health to the Company]] - easy drinking song.&lt;br /&gt;
* [[The Parting Glass]] - farewell song, medium.&lt;br /&gt;
* [[Daddy Fox]] - folk song about a cunning fox, easy.&lt;br /&gt;
* [[Three Ravens/Twa Corbies]] - song about a dead knight, medium.&lt;br /&gt;
* [[His Banner&#039;s Not Mine]] Versatile love song&lt;br /&gt;
&lt;br /&gt;
===Music of the Empire nations===&lt;br /&gt;
Generic folk is sung throughout the Empire and no music is &#039;wrong&#039; to sing or play unless it has OOC references. However it would be great to hear a different sound in each camp and the pages for each nation (below) will help you to adapt your existing repertoire to a national style, and learn new material.&lt;br /&gt;
&lt;br /&gt;
* [[The Brass Coast music]]&lt;br /&gt;
* [[Dawn music]]&lt;br /&gt;
* [[Highguard music]]&lt;br /&gt;
* [[League music]]&lt;br /&gt;
* [[The Marches music]]&lt;br /&gt;
* [[Navarr music]]&lt;br /&gt;
* [[Urizen music]]&lt;br /&gt;
* [[Varushka music]]&lt;br /&gt;
* [[Wintermark music]]&lt;br /&gt;
* [[Imperial Orc music]]&lt;br /&gt;
&lt;br /&gt;
===Music in battle===&lt;br /&gt;
Most of the Imperial nations will use music or noise to inspire courage on the battlefield, or to terrify their enemies. Styles vary from nation to nation and group to group, however here are some overall tendencies:&lt;br /&gt;
* &#039;&#039;&#039;Brass Coast&#039;&#039;&#039; - favour wild shouting and shrieking, along with taunts and challenges or structured &#039;marching music&#039; on pipes/recorders with light drumming. They build up courage by typically starting in a very slow beat that gets faster and faster until it dissolves into chaos, then starting again.&lt;br /&gt;
* &#039;&#039;&#039;Dawn &#039;&#039;&#039; - a Dawnish shield wall may be accompanied by formal fanfare, or pipe and drum. Individual units are often accompanied by a [[troubadour]], who maintains the morale of the soldiers through story and song, and who is also responsible for immortalising their deeds at the battle&#039;s end.&lt;br /&gt;
* &#039;&#039;&#039;Highguard &#039;&#039;&#039; - Highguard has a tradition of [[Highguard Music#A musical tradition|battle choirs]], or unstructured bugles/trumpets/horns at the charge. When marching Highguard soldiers either sing or follow a rhythmical bell rung by a priest. Some units tie tiny bells to their shields or armour which ring during the fighting and if they fall in battle, the priests collect the bells and add them to the group&#039;s standard.&lt;br /&gt;
* &#039;&#039;&#039;The League &#039;&#039;&#039; - League soldiers love to taunt their enemies and often chant simple rhyming jeers at opposing soldiers. The League also make use of high or snare drums to build morale before a battle.&lt;br /&gt;
* &#039;&#039;&#039;The Marches &#039;&#039;&#039; - in a similar fashion to [[Marches Culture and Customs#Rough Music|Rough Music]], Marchers will shout, chant, bang shields, staves or anything else to create noise before a battle. When marching to the battlefield, drinking songs may also help to keep spirits up!&lt;br /&gt;
* &#039;&#039;&#039;Navarr &#039;&#039;&#039; - in order to distract foes from potential flanking ambushes, the Navarr may shout and chant, and use small horns and drums to create unstructured noise. At night or in dim forests, bullroarers or &#039;twirlies&#039;/&#039;whirlers&#039; are sometimes used to scare and disorient their enemies.&lt;br /&gt;
* &#039;&#039;&#039;Urizen &#039;&#039;&#039; - gongs, bells and drums are sometimes used to provide a steady repeating rhythm which keeps the group of [[Urizen Military Concerns#Sentinels|Sentinels]] moving forwards, gongs are also used to signal to other nations when Urizen reinforcements are close at hand.&lt;br /&gt;
* &#039;&#039;&#039;Varushka &#039;&#039;&#039; - Varushkans often sing morale-boosting [[Marching song]]s, and can be accompanied on the battlefield by drums but typically forget about any kind of structured music once the fighting starts.&lt;br /&gt;
* &#039;&#039;&#039;Wintermark &#039;&#039;&#039; - A Wintermark battle line will have orators, drummers, singers, or pipers gathered around the Banner of each group and they play a large role in keeping morale up. See [[Wintermark Military Concerns]] for more detail.&lt;br /&gt;
* &#039;&#039;&#039;Orcs&#039;&#039;&#039; - big drums, chanting, horns&lt;br /&gt;
===Barbarian music===&lt;br /&gt;
These songs have been written or adapted by members of our Skirmish Team to be sung during skirmishes and battles as the fearsome enemies of the Empire!&lt;br /&gt;
* Jotun - [[When the Ancestors Call]] - sung on the march to battle&lt;br /&gt;
* Jotun - [[Song for the Kirkja]] - a rallying call for heroes&lt;br /&gt;
* Jotun - [[March On]] - a common marching song&lt;br /&gt;
* Druj - [[You Can Hear Them Screaming]] - sung the day before a battle&lt;br /&gt;
* Druj - [[We Can Smell Your Fear]] - used to taunt the Druj&#039;s foes&lt;br /&gt;
* Grendel - [[From the Broken Shore]] - sang as a ship closes on its prey&lt;br /&gt;
* Grendel - [[South Catazar]] - commonly heard on Grendel vessels&lt;br /&gt;
* Grendel - [[Sarrett&#039;s Privateers]] - a tale of woe and sadness from the high seas&lt;br /&gt;
* Grendel - [[Blood and Salt (song)| Blood and Salt]] - recounting the life of a Grendel mariner&lt;br /&gt;
&lt;br /&gt;
===Songs about notable people or entities known across the Empire===&lt;br /&gt;
* [[Britta&#039;s song]] - Song about [[Empress Britta]] &lt;br /&gt;
* [[Harvest Time]] - Song about [[Empress Britta]]&lt;br /&gt;
* [[The Lion and the Unicorn]] - Song about [[Jaheris]] and [[Eleonaris]] becoming well known, especially by those associated with the Summer realm&lt;br /&gt;
* [[Riqueza&#039;s Dream]] - Telling one version of the tale of the [[The Brass Coast history|founding of the Brass Coast]] this song is popular in taverns and Alcazars. It has sparked off several diplomatic incidents by &#039;accidentally&#039; offending Highborn visitors.&lt;br /&gt;
&lt;br /&gt;
===General music resources===&lt;br /&gt;
* For song lyrics: [http://www.mudcat.org Mudcat], [http://www.traditionalmusic.co.uk/ traditionalmusic.co.uk]&lt;br /&gt;
* For tunes: [http://www.thesession.org TheSession]&lt;br /&gt;
* To find vaguely religious lyrics about the virtues, try using the word search at http://fasola.org/indexes/1991/?l=a You can search by words e.g. Ambition or &amp;quot;The Way&amp;quot;  and then click through to the whole song. To find the tune, try googling the song title as many shape note songs are on youtube, or find a friendly shape note singer who can look up the tune in the book. See also http://www.shapenote.net/ - a great resource for learning shapenote music.&lt;br /&gt;
* Shakespeare sonnets are suitable for a few cultures, especially Dawn, or for filking. http://www.shakespeares-sonnets.com/all.php&lt;br /&gt;
* A great podcast for discovering new folk music: http://www.folkcast.co.uk/&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=141706</id>
		<title>Wiki Updates</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=141706"/>
		<updated>2026-07-14T10:22:43Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This is a list of significant updates to the wiki. We try to keep it as up to date as possible, in the hope it will be a more useful reference than the [[Special:RecentChanges|recent changes]] page which lists every spelling correction and formatting change. &lt;br /&gt;
&lt;br /&gt;
By its nature, this page will be regularly updated, so when you visit the wiki try checking here first. However, please keep in mind this is a manually updated page, so it may be a little behind the actual updates. We tend to make an entry on this page once an update is finalised - so if something has changed and hasn&#039;t been mentioned here it&#039;s possible that the changes are not yet complete.&lt;br /&gt;
&lt;br /&gt;
In early 2022, we moved all entries on this page prior to 2019 to the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace as detailed in [[#Archiving Wiki Updates|Archiving wiki updates]]. We did this again in 2024, moving updates prior to 2021 to the same page.&lt;br /&gt;
&lt;br /&gt;
==Grandmasters==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2026&#039;&#039;&#039;&lt;br /&gt;
We have made a number of changes to the rules for challenging a [[grandmaster]], or electing a new one if they die or resign. The new rules and the reasoning for the change along with an IC justification have been added to the [[Rules update 2026]].&lt;br /&gt;
&lt;br /&gt;
==Shield Shapes==&lt;br /&gt;
* &#039;&#039;&#039;12/07/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Weapons &amp;amp; armour]] to make provide better clarity on what is or is not a kite or heater shield. We&#039;ve also removed the metric measurements, as they did not match the imperial measurements (and were slightly smaller).&lt;br /&gt;
&lt;br /&gt;
==Signs and Portents==&lt;br /&gt;
* &#039;&#039;&#039;08/07/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Signs and Portents]] to make it clear that you also can&#039;t direct the ritual effect using an [[arcane projection]]. Creating &amp;quot;visionary divinations&amp;quot; is more an art than a science, but there&#039;s explicitly no way to access the big pool of Night visions in a way that controls or influences the vision you receive.&lt;br /&gt;
&lt;br /&gt;
==Military Archive of Zakalwe==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;22/06/2026&amp;lt;/s&amp;gt; 24/06/2026&#039;&#039;&#039;&lt;br /&gt;
The assurance of this ritual, which is not in Imperial lore, has not been broken. The ritual continues to work as intended.&lt;br /&gt;
&lt;br /&gt;
==Magnitude Changes During Codification==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[college of magic]] page laying out that it is possible for an arcane projection to result in a ritual of different magnitude, especially when the final ritual has more general application than the specific arcane projection.&lt;br /&gt;
&lt;br /&gt;
==Multiple Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules on arcane projections to make it clear that you can&#039;t create multiple copies of the same arcane projection in the same season. &lt;br /&gt;
&lt;br /&gt;
==Somnolent Wanderer==&lt;br /&gt;
* &#039;&#039;&#039;21/05/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the ritual &#039;&#039;Somnolent Wanderer&#039;&#039; to make clear that it is only possible to cast the ritual on the Friday or Saturday of an event. The ritual has been adjusted on the database, and we can provide a new copy of the ritual text in return for the old one.&lt;br /&gt;
&lt;br /&gt;
==Heaven&#039;s Spear Sunders the Mountain==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the base magnitude of the ritual &#039;&#039;Heaven&#039;s Spear Sunders the Mountain&#039;&#039; from 16 to 8, and the additional target magnitude from 12 to 6. The magnitude of this ritual was incorrect. It&#039;s been adjusted on the database, and we can provide a new copy of the ritual text in return for the old one.&lt;br /&gt;
&lt;br /&gt;
==Zemress Festival==&lt;br /&gt;
* &#039;&#039;&#039;22/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for the [[Zemress festival]], which is a [[The Brass Coast|Freeborn]] festival held on the Saturday of the Spring Equinox that has recently sprung up inspired by [[Zemress]], exemplar of [[Prosperity]].&lt;br /&gt;
&lt;br /&gt;
==Religious Crime==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some extensive changes to how [[religious crime]] is defined by the [[Synod]] and prosecuted by the magistrates. This included the creation of the new Synod [[judgement]] of [[proscription]], as well as changes to how [[castigation]], [[vindication]], and [[penance]] work. Further discussion can be found in the [[Figure of eight]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the text for [[rewarding]] to add that the Tribune has the discretion to dispose of the funds if the priest raising the judgement dies.&lt;br /&gt;
&lt;br /&gt;
==Salt Council==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the information from the Grendel dossier on the Salt Lords to the [[Grendel#Salt_Council|Salt Council]] section of the Grendel page. This information was originally delivered by the eternal [[Basileia]] to the [[Imperial Magus]]. More information on the origins of the dossier can be found on the &#039;&#039;&#039;[[Fake_empire#Basileia&#039;s_Dossier|Fake empire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Tribute==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Tribute to the Thrice-Cursed Court]] to adjust the calculation whereby we determine how much [[vis#Heart&#039;s Blood|Heart&#039;s Blood]] the ritual produces. You can find further discussion of this on the [[Rules_update_2026#Tribute_to_the_Thrice-Cursed_Court|Rules Update]] page. As always, anyone who has this ritual mastered and no longer wants the updated version can email admin@profounddecisions.co.uk to remove it.&lt;br /&gt;
&lt;br /&gt;
==Ruining Forts==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Limits of magic]] talking about using rituals to [[Limits_of_magic#Damaging_Fortifications|damage fortifications]]. While it may have been possible in the past to damage forts in a controlled fashion with ritual magic from a distance, that&#039;s no longer the case.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted [[Rivers of Life]] and [[Rivers Run Red]]. These [[curse|curses]] are now as effective on [[navy|navies]] and [[fortification#garrison|garrisons]] as they are on [[army|armies]].&lt;br /&gt;
&lt;br /&gt;
==Golden Voyage==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the magnitude and effect of [[Golden Voyage]] to bring it more into line with the way we approach personal resource enchantments, with particular reference to the [[Laws_of_magic#The_Law_of_Scale|Law of Scale]]. It now provides only five ranks for a fleet taking a [[Fleet#Questing|questing]] [[voyage]], but in the process, the magnitude has been significantly reduced from 18 to 10.&lt;br /&gt;
&lt;br /&gt;
==False Virtues==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to the [[malign spiritual presences]] page to add some additional clarity, especially around the concept of so-called &amp;quot;[[Malign_spiritual_presences#False_Virtues|false virtues]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Multiple Great Works==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great_work#Multiple_Great_Works|great work]] page that reflects the fact that multiple great works in a territory affecting a single resource become more expensive. It&#039;s now not possible to commission a great work that affects the same resource until an existing commission is completed, abrogated, or lapses, without a specific [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
==Litany of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added [[Voice for the dead]] to the effects that the [[Litany of the Labyrinth]] will affect.&lt;br /&gt;
&lt;br /&gt;
==Garden of Teth-Anon==&lt;br /&gt;
* &#039;&#039;&#039;03/03/2026&#039;&#039;&#039;&lt;br /&gt;
We have added an [[Ritual_theory#Agreement|assurance]] to the [[Garden of Teth-Anon]]. This follows the assurances added last year, which can be found in the [[#Assurances|Assurances]] entry.&lt;br /&gt;
&lt;br /&gt;
==Assailing Forts==&lt;br /&gt;
* &#039;&#039;&#039;04/02/2026&#039;&#039;&#039;&lt;br /&gt;
In line with our new fortification changes we&#039;ve edited the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]], and explained how the &#039;&#039;Onrushing Storm&#039;&#039; order works under the new rules. We&#039;ve also made edits to the way the [[Army qualities#Siege|Storm the Walls]] and [[Army qualities#Engineer|Dig In]] orders work.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;03/02/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some significant changes to the way [[fortification|fortifications]] work in the military campaign. The fortification page has been extensively edited; fortifications are now split into a [[fortification#bastion|bastion]] that represents the physical fortification, and a [[fortification#Garrison|garrison]] that represents the soldiers who defend it. In the process, we&#039;ve removed the citadel commission. There is a [[Rules update 2026#Fortifications and Citadels|rules update]] that discusses the changes in more detail.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made changes to several rituals that interact with fortifications. This includes:&lt;br /&gt;
* [[Hammers of the Brilliant Shore]] and [[Stalwart Stand on Solid Ground]] explicitly affects only the bastion of a fortification.&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial Lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted. We&#039;re currently still assessing existing fortifications, and outstanding opportunities and will update them as we go.&lt;br /&gt;
&lt;br /&gt;
==Dadford Road Exit Plan==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2025&#039;&#039;&#039;&lt;br /&gt;
There are new instructions for when you are [[Dadford_Road_Campsite#Departure|exiting Dadford Road campsite at the end of this final event]]. Please make sure you follow the instructions carefully to save time for you and everyone else!&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the duration of effect for [[Chimes of Annulment]] from one minute to ten minutes. The previous short duration left too little margin for error to make it an appealing option on battles. The new time is designed to be difficult - but more achievable. The recent conjunctions involving the Lock and the Key provide an IC justification for the change if one is needed.&lt;br /&gt;
&lt;br /&gt;
==Varushka Embroidery and Weaving==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Varushka_culture_and_customs#Embroidery_and_Weaving|Varushka culture and customs]] page with an entry on embroidery and weaving, following the completion of the Great Hall of Fabric Arts in Delev.&lt;br /&gt;
&lt;br /&gt;
==Sodality Limitations==&lt;br /&gt;
* &#039;&#039;&#039;05/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Imperial_sodality#Limitations|limitations on titles appointed by Imperial sodalities]]. If they elect a national position it must be revocable by the relevant national assembly. &lt;br /&gt;
&lt;br /&gt;
==Walls of Holberg==&lt;br /&gt;
* &#039;&#039;&#039;23/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve fixed an error in the database for the location of the Walls of Holberg. The city of Holberg is in the region of Holfried - which is where the walls are canonically - not neighbouring Holmauer (which was once walled, but the walls were long since destroyed by the Druj).&lt;br /&gt;
&lt;br /&gt;
==Detect Magic==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the Discern Arcane Mark effect of [[detect magic]] to instead be [[Detect_magic#Discern_Mark|Discern Mark]]. We have made clear that it also functions to identify when the casting magician shares a [[Mark of Fellowship]] with the target.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some updates to the [[judgement]] of [[Rewarding]]. It explains how the virtue fund relates to wains of mithril, weirwood, and white granite and discusses more ways the judgement can be used.&lt;br /&gt;
&lt;br /&gt;
==Rule of Risk and Reward==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, researchers at the Lyceum have discovered a way to add additional targets to this ritual.&lt;br /&gt;
&lt;br /&gt;
==Sum of the Parts==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, it is not necessary when casting [[Sum of the Parts]] for the three additional participants to take damage. Supporting the target with words of encouragement or similar roleplaying is sufficient to power the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Sun Chamber==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a new sodality - the [[Sun Chamber]] to the game. This is a powerful [[Imperial sodality]] whose membership is restricted to citizens aged 14-18. The aim is to directly address the fact that Empire can be a very inaccessible game for players before they turn twenty. The new sodality exists to help members gain positions of power and influence in the Empire and encourage members to approach existing problems in new ways.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Empty Heart==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the ritual [[Secrets of the Empty Heart]] to make it explicit that you can use the special ability granted by the [[enchantment]] even if you are under the effect of [[Calls#WEAKNESS|weakness]], [[Combat#Dying|dying]], or [[Combat#Terminal|terminal]]. This is a special case where an active ability can be used when in a state where it would normally not be possible.&lt;br /&gt;
&lt;br /&gt;
==Navarr Wayhouse==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2025&#039;&#039;&#039;&lt;br /&gt;
We have created a new page that contains all the rules for a [[Navarr wayhouse]] [[commission]]. Most of the details are based on the information we provided in the original wind of fortune, but where we have made some changes, these new rules will not affect any motions passed at the Spring Equinox or earlier. The [[387YE_Spring_Equinox_Senate_sessions#Construct_Wayhouse_in_Ossium|wayhouse in Ossium]] is fine to be built with [[mithril]] and produce [[Game_items#Mana_Crystals|mana crystals]]. Any new wayhouses will all have to follow the new rules and can only be built using a Senate motion or an Imperial title with the power to commission a wayhouse.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve stubbed the new page for the next few days, while we finalise any changes for new wayhouses. We&#039;ll remove the stub once that process is complete.&lt;br /&gt;
&lt;br /&gt;
==Historical Researchers==&lt;br /&gt;
* &#039;&#039;&#039;09/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an [[Historical_research#Ser_Eddard_d&#039;Argenteux|additional researcher]] to the list of senior historical researchers. This is to cover historical research into topics for which research into songs, stories, legends, and myth might be the most appropriate avenue of inquiry. &lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;4/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the upkeep for a [[college of magic]] and for a [[runeforge]], and introduced a new rule on the maximum number of such facilities that the Empire can support. The old rules for upkeep were somewhat incomprehensible, the new rules are much easier to understand and make it much easier for us to run plot around these important commissions. There is more detail on the update on the [[Rules_update_2025#Colleges_and_Runeforges|rules update wiki page]] explaining the changes, the impacts and the reasoning for them.&lt;br /&gt;
&lt;br /&gt;
==Senate==&lt;br /&gt;
* &#039;&#039;&#039;2/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated several pages on the running of Senate. We&#039;ve extended the description of [[Senate_session#Expert_Witness|expert witnesses]] to match how it is working in practice and included a copy of the Civil Service&#039;s guidance for expert witnesses. As part of this, there is a new rule that senators [[Senator#Limitations|can&#039;t act as expert witnesses]] themselves.&lt;br /&gt;
&lt;br /&gt;
We also updated the page on [[Senate_session#Sunday_session |Senate sessions]], introducing stricter plans on Sunday to help the session finish promptly.&lt;br /&gt;
&lt;br /&gt;
==Ritual Theory==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[ritual theory]] page. It was already huge, so we&#039;ve split some of the content up into logical chunks on new pages, creating a page for the [[limits of magic]] as well as one on the [[laws of magic]]. We&#039;ve significantly overhauled the content on [[eternals and rituals]] and created a new page for that also - there is a lot of additional information there now for players whose characters are involved with ritual magic.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a page on [[war magic]] which discusses the possibilities and potential of using the realms to enchant armies, military units and fleets. This page reflects the changes we&#039;ve made earlier this year, but brings a lot of the key information together, so that it is one place. &lt;br /&gt;
&lt;br /&gt;
==Herbal==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the details for a [[Potion#Herbal|herbal]]; something similar to a [[Magic_items#Schema|schema]], but for one or more potions. The entry shows how they are made, how they can be added to Imperial lore, and how they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Towerjacks==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the &#039;&#039;dig in&#039;&#039; order of the [[Army qualities#Engineer|engineer]] quality to exclude the mustering of [[Army|armies]] and [[navy|navies]] from their ability to speed up a [[commission]].&lt;br /&gt;
&lt;br /&gt;
==New Characters and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the system so that it is no longer possible for players to create new characters in territories that have been completely conquered - that is, territories which are receiving the [[Resource#Conquered_Territories|conquered territory]] penalty. This is partly done to ensure new players unfamiliar with the state of the campaign do not make the mistake of starting in a territory where they will face significant additional challenges. &lt;br /&gt;
&lt;br /&gt;
==Citadels==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for citadels, the new commission type from the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune. (Citadels have since been replaced with new rules for fortifications).&lt;br /&gt;
&lt;br /&gt;
==Vines and Symbols==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Vine#Costume|costume]] section of the Vine page to make clear that it is not appropriate to use a square red diamond on its own as part of costume, to avoid accidentally breaching the Geneva Convention by using a symbol of the [https://en.wikipedia.org/wiki/International_Red_Cross_and_Red_Crescent_Movement International Red Cross and Red Crescent Movement]. &lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a change to the [[Arcane_projection#Preparing_an_Arcane_Projection|deadline for submission]] of [[arcane projection|arcane projections]]. Rather than the late booking deadline, the deadline for the Spring Equinox will be the early booking deadline, and after that the deadline will permanently shift to the close of downtime. You can read more about it in the [[387YE_Spring_Equinox_interlude#Arcane_Projections|Spring Equinox interlude]].&lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the email address for players who run a [[college of magic]] or [[runeforge]] to send their submissions to. Rather than rules, they should now be sent to {{plot}}. The deadline for submissions (the end of downtime) remains unchanged.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a [[glossary]] page to the wiki with some more information on common terms used in Empire and LRP as a whole. We expect this to be updated on a semi-regular basis as more terms come to light. Any queries or suggestions can be sent to [mailto:wiki@profounddecisions.co.uk wiki@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
==Dreamcatchers==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Dreamcatcher Dreamcatchers] will be inappropriate for use in [[costume]] at Empire from event three this year onwards. We want to avoid using items that are culturally sacred in real life because it is more difficult to ignore their real world significance and we don&#039;t want to disrespect people&#039;s beliefs. We&#039;ve managed to speak to some of the players affected already, and everyone has responded very positively, but we realise we haven&#039;t been able to speak to everyone about this change - hence the reason for two events&#039; grace to allow players to make any changes needed to their costume.&lt;br /&gt;
&lt;br /&gt;
==League Look and Feel==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have rewritten [[the League look and feel]] to move beyond from the more restrictive costume options presented by the original brief. We do want the League to have a really clear visual look that defines the nation, but we want to ensure that it includes garments that everyone can feel confident wearing.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have update the combat rules for Empire to say that head hits will not be allowed at any events in 2025. We are trialling the new rules, so please see the [[Rules_update_2025#Combat|rules update page]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
* &#039;&#039;&#039;28/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a fourth option to the [[declaration]] of [[alignment]], that of [[alignment#Acceptance|Acceptance]], as a result of opportunities created by plot over the last year or so. This allows the Conclave to accept or refuse an offer from an eternal, in a manner that the Archmage of the appropriate realm can also use.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;25/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to rituals that [[enchantment|enchant]] an [[Army|Imperial army]]. Almost every army enchantment ritual has changed in some fashion. It is no longer possible to change the [[Army qualities|quality]] of an army with magic, and the resonant effects for each realm have been much more clearly defined. You can find out more about these changes in the accompanying [[rules update]].&lt;br /&gt;
* [[Swords in the Noonday Sun]] ([[Urizen lore]]; Summer 80): now fills soldiers with supernatural prowess, increasing the strength of an army by the equivalent of 1000 extra warriors. It&#039;s also gained an option for additional targets. The roleplaying associated with it has also changed, meaning it is no longer considered a ritual that uses savagery to create its effect.&lt;br /&gt;
* [[Find the Best Path]] (Autumn 80): Now grants a campaign army the ability to move through an additional territory, rather than granting the [[Army qualities#Fast|fast]] quality. The magnitude has been lowered to 80, and an option to include additional targets has been added.&lt;br /&gt;
* [[Quickening Cold Meat]] (Winter 120): We&#039;ve reduced the magnitude of the ritual and been significantly clearer about the unpredictable dangers associated with the ritual.&lt;br /&gt;
* [[Machines of Destruction]] (Autumn 135): No longer offered by [[Estavus]] and removed from the [[Mystic scrolls of Estavus]] page.&lt;br /&gt;
* [[Loosen the Shackles]] ([[Urizen lore]]) Winter 120): now gives an enchanted army the equivalent of 4,000 extra soldiers but only for purposes of inflicting casualties on an enemy. The magnitude has increased to 120. It still draws on the forbidden power of [[Agramant]].&lt;br /&gt;
* [[Why Sulemaine Walked Away From The Baker]] (Winter 80): The effects of the ritual have been increased. In addition to making the army more resistant to effects related to poison and venom, it also reduces damage suffered from other means.&lt;br /&gt;
* [[Bound by Common Cause]] (Autumn 80): has had its effect completely redesigned and now reduces the upkeep of an army while providing potential narrative bonuses.&lt;br /&gt;
* [[Fire on the Water]] and [[Eyes of the Hills]] cannot currently be cast; we are still deciding how to deal with them.&lt;br /&gt;
&lt;br /&gt;
The change has also affected some non-enchantment rituals.&lt;br /&gt;
* [[Eyes of the Sun and Moon]] (Day 14): now provides information about enchantments on armies and fortifications in the territory scried.&lt;br /&gt;
* [[Eye of the High Places]] (Day 14): now provides information about large-scale effects on a territory. &lt;br /&gt;
* [[Dreams in the Witch House]] (Night 14): has been reworked to make it better reflect the way the ritual had evolved in play and to widen the kind of information it provides. The magnitude has increased to 14, bringing it into line with similar divinations.&lt;br /&gt;
&lt;br /&gt;
==Fleet Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2025&#039;&#039;&#039;&lt;br /&gt;
In conjunction with our [[#Military Unit Enchantments|changes to military units]], we&#039;ve also updated the way a [[fleet]] acts in [[downtime]]. As with military units, we&#039;ve streamlined the actions that can be taken by a fleet captain, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any fleet captain can take, and defined others more closely. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update. The magnitudes of rituals have not changed, nor has the amount of benefit they provide; we&#039;ve just defined what action that benefit applies to more clearly.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Blood and Salt]] (supports raiding), [[Winds of Fortune]] (supports trading), [[The Lure of Distant Shores]] (supports trading), [[Sular&#039;s Promise]] (supports trading), [[Golden Voyage]] (supports questing), [[Muffled Oar]] (supports scouting), and [[Piranhas Devour the Kraken]] (supports campaigning). The ritual &#039;&#039;Shroud of Rolling Fog&#039;&#039;, which is not in Imperial lore, has likewise been adjusted to support a single category of fleet action. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a new ritual to Imperial Lore: [[Wolves of the Hungry Sea]] (Winter 12) that is used to support guarding actions.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
* &#039;&#039;&#039;18/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several significant changes to the procedures and benefits of creating an [[Imperial sodality]]. Key among them is the idea that a truly Imperial sodality is capable of wielding legal powers and appointing titles; that anyone can become a voting member of an Imperial sodality simply by receiving a ritual mark; that one can only be a voting member of a single Imperial sodality; and that their creation and upkeep are now much more clearly defined. This has also involved an addition to the powers of [[The Throne#The Great Councils|the Throne]], [[Powers of the Imperial Senate#Imperial Sodalities|Powers of the Imperial Senate]], and [[New_Imperial_titles#Well_Worn_Paths|New Imperial titles]]. There&#039;s also a new ritual in Imperial Lore - [[Mark of Fellowship]] - that supports membership of an Imperial Sodality. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also written a [[Rules update 2025#Imperial Sodalities|Rules Update]] discussing the changes.&lt;br /&gt;
&lt;br /&gt;
==Runa&#039;s Gift==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a page for [[Runa&#039;s Gift]] to the wiki and the recipe list is now available for [[Surgical_skills#Apothecary|apothecaries]] to learn. These potions come as a result of the [[Yerende]] joining the [[Imperial Orcs]] and use [[realmsroot]]. Anyone who has the necessary ingredients in their inventory and has learned the recipe list can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] before the &#039;&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of April&#039;&#039;&#039; to mix potions from this recipe list before the event.&lt;br /&gt;
&lt;br /&gt;
==Military Unit Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025 &#039;&#039;&#039;&lt;br /&gt;
We&#039;ve overhauled the way [[military unit|military units]] act in [[downtime]]. The focus has been on streamlining the actions that can be taken by a player with that resource, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any military unit can take (such as mercenary work or seeking glory) as well as a small number of adventures available to specific nations or archetypes. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports, and to remove rituals that supported multiple actions. Some magnitudes have shifted up or down as well. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Merciless Wrath of the Reaver]] (supports raiding), [[Raise the Standard of War]] (supports campaigning), [[Clarion Call of Ivory and Dust]] (supports campaigning and has also gained an [[#Assurances|assurance]]), [[Shroud of Mist and Shadow]] (supports raiding, magnitude lowered), [[Clad in Golden Raiment]] (supports campaigning and the magnitude has increased to 6), [[Sharp Eyes of the Corsair]] (supports scouting), [[Lions of Phoenix Reach]] (supports campaigning), [[Carve the Crystal Guardian]] (supports campaigning), and [[Conclave of Trees and Shadow]] (supports scouting).&lt;br /&gt;
&lt;br /&gt;
As well as rituals in Imperial Lore, there have also been changes to these [[Urizen lore]] rituals: [[Aspect of the Mountain]], [[Peregrine and Ichimos]], and [[Raise the Dragonsworn Cohort]] (all now explicitly support the guarding action), [[Unleash the Beasts Within]] (the magnitude has increased to 16, and the enchantment now supports the campaigning action). &lt;br /&gt;
&lt;br /&gt;
These changes have also affected a few rituals that are not in either Imperial lore or Urizen lore. Specifically, [[Accoutrements of War]] (supports campaigning, no longer provides green iron), and &#039;&#039;Weaver at the Web&#039;&#039; (supports scouting actions).&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also introduced a new ritual, [[Feast of Heroes]], a [[Summer magic]] enchantment that supports military units taking a [[Military unit#Questing|questing]] action.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Assurances &amp;lt;!--I--&amp;gt;==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2025&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added [[Ritual_theory#Agreement|assurances]] and [[eternal|eternals]] to the pages of a number of rituals. This is a result of the [[Unfettered Mind]] having been instructed to [[385YE_Summer_Solstice_Conclave_sessions#Concord_:_Study_Rituals|investigate]] the ritual [[Dripping Echoes of the Fen]] by the Imperial Conclave, and the continuation of the order&#039;s efforts. Any member of the order can roleplay that they were part of this research; appropriate stories might involve tracking across the Empire, careful discussion with scholars, or &amp;lt;!--staring at dusty scrolls for hours--&amp;gt;negotiations with isolated covens for snippets of information.&lt;br /&gt;
{{div col|colwidth=30em}}&lt;br /&gt;
*[[Balanced Scales of Lann]]&lt;br /&gt;
*[[Carve the Crystal Guardian]]&lt;br /&gt;
*[[Challenge the Iron Duke]]&lt;br /&gt;
*[[Clarion Call of Ivory and Dust]]&lt;br /&gt;
*[[Conclave of Trees and Shadow‎‎]]&lt;br /&gt;
*[[Crystalline Focus of Aesh]]&lt;br /&gt;
*[[Dripping Echoes of the Fen]]&lt;br /&gt;
*[[Ephisis&#039; Scale]]&lt;br /&gt;
*[[Fire in the Blood]]&lt;br /&gt;
*[[Forge the Wooden Fastness]]&lt;br /&gt;
*[[Frozen Citadel of Cathan Canae]]&lt;br /&gt;
*[[Gift of Knowledge]]&lt;br /&gt;
*[[Kimus&#039; Glaring Eye]]&lt;br /&gt;
*[[Lions of Phoenix Reach]]&lt;br /&gt;
*[[Prowess of the Golden Magician]]&lt;br /&gt;
*[[Pallid Flesh of the Dead King]]&lt;br /&gt;
*[[Quickening Cold Meat]]&lt;br /&gt;
*[[Sift the Dreamscape&#039;s Sands]]&lt;br /&gt;
*[[Sorin&#039;s Chastising Touch]]&lt;br /&gt;
*[[Sorin&#039;s Rite of Agony]]&lt;br /&gt;
*[[Swim Leviathan&#039;s Depth]]&lt;br /&gt;
*[[The Basalt Citadel]]&lt;br /&gt;
*[[Tribute to the Thrice-Cursed Court]]&lt;br /&gt;
*[[Whispering Shadow Courtiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Realms and their Inhabitants==&lt;br /&gt;
* &#039;&#039;&#039;25/01/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve done an overhaul of the [[realm]] and [[eternal]] pages adding examples and further details about each of the realms and the powers and restrictions of eternals. We have also added the [[Inhabitants of the realms]] page which goes into detail about the various creatures that live in each of the realms.&lt;br /&gt;
&lt;br /&gt;
==Links on the Tactical Map==&lt;br /&gt;
* &#039;&#039;&#039;29/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added links to each territory - and some important areas like the Semmerlak or the Bay of Catazar - to the [[Map - Coloured Territories|coloured territories]] map page. It is now possible to click on an area of the map to be taken to the specific territory&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Names of the Chain==&lt;br /&gt;
* &#039;&#039;&#039;05/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve swapped the names of star #1 and star #5 on [[the Chain]]. The writer had confused his left and right and got the anchor at the wrong end of the constellation.&lt;br /&gt;
&lt;br /&gt;
==Arcane Gambit and Ilium==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Thief&#039;s Arcane Gambit]] and the [[Ilium#Removing_a_Permanent_Effect|ilium]] page to detail how an [[enchantment]] that has been made permanent with [[ilium]] can be moved by that Night ritual. The magnitude required is based on the total amount of ilium that could/should have been used to make the enchantment permanent without any [[opportunity]] being taken into account.&lt;br /&gt;
&lt;br /&gt;
==Throne Judgement==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[the Throne]], providing them explicitly with the ability to raise a [[judgement]] [[The Throne#Member of the Assembly of Nine|in the Assembly of Nine only]] in the event they do not control a [[congregation]].&lt;br /&gt;
&lt;br /&gt;
==Assignment==&lt;br /&gt;
* &#039;&#039;&#039;10/09/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the power of [[Powers_of_the_Imperial_Senate#Assignment|assignment]] to set down that a motion to assign a territory is always raised as an administrative motion by the Speaker for the Senate. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;31/08//2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[veto]] to remove the ambiguity about when a veto held over from the previous event ends. We have put a fixed end point, 10pm on Saturday night. The [[Rules_update_2024#Veto|rules update]] page contains the OOC reasoning and the IC justification for this edit.&lt;br /&gt;
&lt;br /&gt;
==Proxies and Resigning==&lt;br /&gt;
* &#039;&#039;&#039;22/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an entry to the [[Proxy#Restrictions|restrictions]] of what a proxy can do. It is not possible for a proxy to resign on behalf of the title holder as that is not a power of a specific Imperial title. &lt;br /&gt;
&lt;br /&gt;
==Maps of Otkodov==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added a note that was missing to the [[Otkodov]] page making clear that the Empire only has a strategic map of [[Verthandi]]. When the first spy network was created the entirety of Otkodov was mapped in error. To gain access to strategic maps of the other territories of the Thule additional [[spy network|spy networks]] would need to be constructed and [[Military_unit#Scout_an_Area|supported]] in the normal fashion.&lt;br /&gt;
&lt;br /&gt;
==Senate Voting==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Senate motion]] page to remove an option for secret voting. We&#039;ve removed it because it hadn&#039;t been used in years if ever, because supporting it logistically would have been a massive hassle, but mostly because it runs contrary to the major design elements of Empire around the operation of politics within the game.&lt;br /&gt;
&lt;br /&gt;
==Audio recordings==&lt;br /&gt;
* &#039;&#039;&#039;09/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[photography]] rules to remove the option to make audio recordings at events. On further consideration we were convinced that audio recording was much closer to filming and should follow the same rules and guidelines. As a general rule of thumb we want to minimise intrusion: we permit people to take photographs, but that is the limit.&lt;br /&gt;
&lt;br /&gt;
==Black Plateau Template==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2024&#039;&#039;&#039;&lt;br /&gt;
We have changed the formatting for the Black Plateau template that we use to increase readability and in an attempt to avoid eyestrain. It has changed from black text on a grey background to white text on a black background.&lt;br /&gt;
&lt;br /&gt;
==Fleet Great Work Restrictions==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great work]] page making clear that a great work that supports [[fleet|fleets]] can only be built in a region with the coastal [[Region qualities|quality]].&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[Whispers_through_the_Black_Gate#OOC_Elements|OOC elements]] of [[Whispers through the Black Gate]] to add a little clarity to what happens if you want to summon the spirit of a dead NPC.&lt;br /&gt;
&lt;br /&gt;
==Sung and their Counsel==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a couple of tiny changes to the [[Sung]] page, to provide more context for the kind of mysteries that the eternal encourages you to probe and look into and those mysteries she prefers to stay hidden. We&#039;ve coupled this with a set of updates to the main ritual that draws on Sung&#039;s power [[Clear Counsel of the Everflowing River]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve decided to change the way we respond to queries to Sung to try and provide more useful information going forwards. We want to keep some of the enigmatic quality of the responses, which some of those players casting the ritual currently enjoy - but we want to make it easier to get more useful insight, guidance and wisdom from the ritual.&lt;br /&gt;
&lt;br /&gt;
To help us do that we&#039;ve changed the way we&#039;ll be responding to the ritual going forwards. We created a set of guidelines for the style of responses that we&#039;ll give to the different kinds of questions we&#039;ve been getting up to now. Hopefully this means that where we can provide some useful information or clues to players about a plot we&#039;ll be able to continue to do that, but where Sung can&#039;t or won&#039;t give an answer we&#039;ll be able to respond in a way that makes clear why that is the case.&lt;br /&gt;
&lt;br /&gt;
The goal with these changes is to make the ritual more useful to players but also make it easier for us to produce the responses. We want to emphasize the roleplaying interaction with Sung - but allow the eternal more freedom to give out more useful information when it exists.&lt;br /&gt;
==Martial Titles==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have added [[Captain of the Throne Guard]] to the list of martial titles because of their duties to defend the Throne. There is no requirement to pick a skilled fighter for the role - it has many other duties besides fighting - but it is acceptable for the Throne to include such considerations when picking who they want for the Throne Guard.&lt;br /&gt;
&lt;br /&gt;
==Savagery and Fire on the Water==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the declaration of [[interdiction]] from [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_%3A_Savagery_of_Armies|Autumn Equinox 385YE]] to include the ritual [[Fire on the Water]] and added a note to the page for the ritual. This was missed at the time as being a ritual that was covered by the interdiction.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[endorsement]] to make clear that you cannot use it to permit a sorcerer to carry out an act of magic that is illegal for them to do. Endorsement cannot be used to undermine Conclave itself, so it Conclave has declared someone a sorcerer, it&#039;s not possible to supersede that with endorsement.&lt;br /&gt;
&lt;br /&gt;
==Guiding an Order==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have formalised how [[Concord#Guiding_an_Order|guiding an order]] using a Declaration of [[Concord]] works. It now requires 20 mana crystals directly from the [[Conclave_vault#The_Font|Font]] and can only be used as a result of an opportunity, unless specified otherwise. It continues to require the use of one of the order&#039;s two declarations.&lt;br /&gt;
&lt;br /&gt;
==Territory Curses==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to ritual curses that work on the [[territory]] level. All such curses now explicitly have the chance to have unexpected effects depending on where and when they are cast. We&#039;ve added a section to the [[curse]] page detailing this. There have also been other changes made to several specific curses.&lt;br /&gt;
* [[Icy Maw Devours the Spark of Essence]] has increased in magnitude to 30 (previously 15), and now inflicts a fixed penalty on mana sites. We also removed the lethargy and depression [[roleplaying effect]] element.&lt;br /&gt;
* [[Naeve&#039;s Twisting Blight]] has increased in magnitude to 30 (previously 15), and now inflicts a set 72 ring penalty on a farm rather than the previous 50% penalty.&lt;br /&gt;
* [[Foam and Spittle of the Furious Sea]] places a 2 rank penalty on fleets, and no longer harms navies moving through the target territory.&lt;br /&gt;
* [[Thunderous Deluge]] reduces resource production by two ranks rather than a percentage.&lt;br /&gt;
* [[Rivers of Life]] and [[Rivers Run Red]] have remained the same but we&#039;ve added boxes discussing some of the unique peculiarities of the rituals.&lt;br /&gt;
* [[Winter&#039;s Ghosts]] affects all resources save [[congregation|congregations]], but inflicts a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Mountain Remembers Its Youth]] does not harm armies that move through the territory. Its effects apply to mines and forests as well as farms, and inflict a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Thunderous Tread of the Trees]] requires a region with the forest quality (it no longer works on marshes). It no longer affects armies passing through the territory, and reduces production of all personal resources in the territory except fleets.&lt;br /&gt;
* [[The Flower is Withered on the Stalk]] remains unchanged but we added a boxout laying out more clearly the limitations of the curse.&lt;br /&gt;
&lt;br /&gt;
==Pronunciation Guide==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have deleted the pronunciation guide page from the wiki. Anyone who has a query on how we pronounce something is welcome to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to ask.&lt;br /&gt;
&lt;br /&gt;
==Fire Safety==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Site_safety#Pyrotechnics|site safety]] page with updated rules for the limited use of small pyrotechnics at events.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;28/05/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a minor edit to the [[Dedication#Dreams|dreams]] section of the [[dedication]] skill to replace &amp;quot;priest of the Way&amp;quot; with &amp;quot;a priest who is not dedicated to a specific virtue&amp;quot;. The former wording was a holdover from the period where dedication was linked to the assembly a priest was part of. The new wording makes in explicit that the ability to pick any Virtue for oracular dreams is for priests that are not dedicated.&lt;br /&gt;
&lt;br /&gt;
==Senatorial Elections==&lt;br /&gt;
* &#039;&#039;&#039;23/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[Dawn leadership]] to add confirmation that nobles must be physically present in the Glory Square unless there are any accessibility issues that make that difficult. In that case our team will make whatever accommodations are needed to support a player.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated [[Wintermark_political_leadership|Wintermark leadership]] to change the duration of the election from one hour to half an hour. This is based on feedback that candidates were unduly having to wait around much longer than the election practically needed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[Varushka leadership]] to better describe how it works in practice and to make clear that the right of witness does apply to the part of the meeting dedicated to picking the senator.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[League leadership]] to remove the requirement not to exchange bonds before the start of the election. This was unenforceable in practice and needlessly restrictive. Empire is meant to be a deeply political game and we&#039;d like players to have the first half of the summit to engage in as much roleplaying as they want over the exchange of voting bonds.&lt;br /&gt;
&lt;br /&gt;
==Warding Rituals==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an OOC note to the rituals that ward an area to make clear that you must inform a ref about it before you pass through the [[Sentinel Gate]] and get the props you are planning on using checked. The affected rituals are :&lt;br /&gt;
* [[Hold Back Frozen Hunger]]&lt;br /&gt;
* [[Retreat to the White Caves]]&lt;br /&gt;
* [[There Is No Welcome Here]]&lt;br /&gt;
* [[Wardens of the Black Waste]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Orcs==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2024&#039;&#039;&#039; &lt;br /&gt;
We&#039;ve made extensive updates to the [[Imperial Orcs]] pages, primarily related to the introduction of [[sept|septs]]. This also touches on a number of other elements including the introduction of a new group archetype (the coterie) and changes to the way ancestors work. Many pages now have additional information on them, but the biggest changes are:&lt;br /&gt;
* Addition of the six septs: [[Ethengraw]], [[Illarawm]], [[Sannite]], [[Sunstorm]], [[Tamazi]], and [[Yerende]]&lt;br /&gt;
* Revision of the [[Imperial Orcs religious beliefs]] page&lt;br /&gt;
* Addition of [[Imperial Orcs culture and customs#Septs|septs]] to the [[Imperial Orcs culture and customs]] page.&lt;br /&gt;
* Addition of [[Imperial Orcs magical traditions#Spiritweaving|Spiritweaving]] to the [[Imperial Orcs magical traditions]] page.&lt;br /&gt;
* We&#039;ve removed the Imperial Orcs lineage and species page as the information on that page was now redundant.&lt;br /&gt;
New characters can select their sept during character creation. Existing characters can change their sept by emailing [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. You can also change sept during play by engaging in the [[Imperial Orcs religious beliefs#The Living Bridge|appropriate ceremony]] then going to GOD.&lt;br /&gt;
==League Orcs==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[the League]] brief to incorporate new material relevant to playing an [[orc]] in [[the League]], reflecting current developments. It is now possible for players creating a new character in the League to choose whether they are playing an orc or a human.&lt;br /&gt;
&lt;br /&gt;
As part of the change we&#039;ve made a number of updates to several League pages:&lt;br /&gt;
* [[The League|Introduction]]&lt;br /&gt;
* [[The League people|The people]]&lt;br /&gt;
* [[The League culture and customs|Culture and customs]]&lt;br /&gt;
* [[The League look and feel|Look and feel]]&lt;br /&gt;
* [[The League history|History]]&lt;br /&gt;
* [[The League religious beliefs|Religious beliefs]]&lt;br /&gt;
* [[The League magical traditions|Magical traditions]]&lt;br /&gt;
&lt;br /&gt;
==Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;04/03/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new wiki page for [[Cold Sun]], the cruelly impassive eternal of the Day realm whose forces are currently threatening a number of locations in the Empire. While this is mostly a campaign update, we&#039;ve included it here because we have taken the winter to tinker with some of the stats of the heralds involved to try and make them more interesting and engaging to fight against, so there are some rules changes. Also, in the past there has been some confusion over the abilities of the heralds of Cold Sun. They are very much not [[Calls#Monstrous_Creatures|monstrous creatures]] so they take the effects of all calls that hit them legitimately, including the effects of [[weakness]]. There is no indication that looting heralds of Cold Sun will result in any kind of curse, nor are they able to reflect back calls. There was some confusion early on due to the way that the brief was delivered before the first block of skirmishes at E3 2023. We have taken all steps possible to try to ensure that this doesn&#039;t happen again. Part of the reason for us presenting this information here as clearly as possible is to ensure that those going on skirmishes can have some idea of what they might be up against.&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;21/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the language around sanctioned events. Previously, &amp;quot;sanctioned event&amp;quot; included both any event taking place in the continuity of the Empire campaign world, and specifically events containing plot elements. We&#039;ve explicitly renamed the kind of event with plot, NPCs, and combat as a &amp;quot;plot event&amp;quot;, leaving &amp;quot;sanctioned event&amp;quot; to refer to all events not run by Profound Decisions that are considered part in the Empire campaign.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a section of additional guidance on [[Sanctioned_event_advice#Communication_Magic|Communication Magic]] at sanctioned events. While it can&#039;t be used to speak to off-stage NPCs in the wider world, it is possible for the creators of a plot event to use certain types of communication magic within the context of their plot.&lt;br /&gt;
==Tisanes of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Usher&#039;s Decoction]] and [[Tisanes of the Labyrinth#Waywalker&#039;s Suffusion|Waywalker&#039;s Suffusion]] to be [[Potion#Tonics|tonics]]. This means their effects cannot be stacked with each other.&lt;br /&gt;
&lt;br /&gt;
==Aspect magic==&lt;br /&gt;
* &#039;&#039;&#039;16/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the magical tradition formerly known as &#039;&#039;totem magic&#039;&#039; to [[aspect magic]] as it more accurately reflects the function of that tradition. We have also taken the opportunity to change the term for calling on aspects of mundane animals in magic to [[Aspect_magic#Beast_Magic|beast magic]] rather than &#039;&#039;spirit animals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Liao Ceremony Cooperation==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the [[Religious skills#Cooperation|cooperation]] section on the [[religious skills]] page to make it clear that it is [[dedication]] and not membership of a [[Assembly#The_Virtue_Assemblies|virtue assembly]] that determines who a character can perform a &#039;&#039;virtue ceremony&#039;&#039; in cooperation with. Now that it is possible for a character to be dedicated to one virtue, but a member of a different Virtue assembly through the use of the preaching [[Congregation#Downtime options|downtime option]], the original wording was open to misinterpretation.&lt;br /&gt;
&lt;br /&gt;
==Synod Votes and Lay Members==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the reference to &amp;quot;appropriate virtue assembly&amp;quot; from the [[Sinecure#Synod_Votes|Sinecure]] page, with regard to people who are not members of the [[Synod]] gaining votes. Since the introduction of [[Congregation#Downtime_Options|preaching]] as the method for determining Virtue assembly membership, there is no way for someone without a [[congregation]] to be part of a Virtue assembly, and someone with a congregation is already a member of the Synod. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
On the [[Senate]] page, we&#039;ve changed the word &amp;quot;exercised&amp;quot; for &amp;quot;submitted&amp;quot; and added a line making it clear the usual [[Veto#Timing|timing]] rules apply in the event the veto is being submitted following the Senate session on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Medium Armour==&lt;br /&gt;
* &#039;&#039;&#039;17/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the names of certain [[:Category:Medium Armour|medium armour]] to avoid confusion since the [[Rules_update_2022#Armour|change]] to what counts as different types of armour. This has had no effect on the mechanical effect of the magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mithril Shirt&#039;&#039; is now [[Bloodamber Hauberk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tombsteel Guardian&#039;&#039; is now [[Tombshroud Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wardensweave Scale&#039;&#039; is now [[Wardensweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Runemail&#039;&#039; is now [[Runebound Ward]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Splint Mail&#039;&#039; is now [[Cerulean Protector]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mediator&#039;s Mail&#039;&#039; is now [[Scrivener&#039;s Guard]]&lt;br /&gt;
&lt;br /&gt;
In addition we have also changed &#039;&#039;Oathkeeper&#039;&#039; to [[Vowkeeper]] and &#039;&#039;Alderman&#039;s Edge&#039;&#039; to [[Alder&#039;s Edge]]&lt;br /&gt;
&lt;br /&gt;
==Secrets of Skilful Artifice==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to [[Secrets of Skilful Artifice]]. The donor [[Crafting skills#Artisan|artisan]] now chooses what skill to share via the ritual, and may choose to share nothing. This partly resolves some inconsistencies with how the knowledge the ritual shares was determined, and better defines how it works with Runesmith&#039;s Law and similar effects.&lt;br /&gt;
&lt;br /&gt;
==Runesmith&#039;s Law==&lt;br /&gt;
* &#039;&#039;&#039;3/1/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated both [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s Law]] and [[Secrets of Skilful Artifice]] to make it clear that using magic to temporarily share knowledge of how to make a unique Wintermark magic item triggers the geas not to share this knowledge. The result is that the artisan donating the knowledge to someone outside their nation permanently loses access to Runesmith&#039;s Law.&lt;br /&gt;
&lt;br /&gt;
==Farms and Businesses==&lt;br /&gt;
* &#039;&#039;&#039;14/12/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to both [[Farm#Production|farm]] and [[Business#Production|busniess]] resources to make it clearer that the income they provide represents disposable income rather than being the sum total of their seasonal production. Expenses, lifestyle, and taxes all exist below the abstraction layer.&lt;br /&gt;
==Regalia==&lt;br /&gt;
* &#039;&#039;&#039;11/12/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a section on the [[New Imperial titles]] page which explains how the Imperial Senate can add [[New_Imperial_titles#Regalia|regalia]] to a title. &lt;br /&gt;
==Ossium Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;31/08/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight alteration to the [[Culling_the_threat#Dripping_Echoes|Culling the threat]] wind of fortune in the section about creating a permanent magical fortress in the Drownbark Forest. We&#039;ve made it clear that the &amp;quot;no upkeep&amp;quot; element of the permanent magical fortress is part of the [[opportunity]], and not a standard part of making a magical fortress permanent. The precise mechanics of creating a permanent magical fortress would be determined on case by case basis.&lt;br /&gt;
==Appraisal==&lt;br /&gt;
* &#039;&#039;&#039;08/08/2023&#039;&#039;&#039;&lt;br /&gt;
Now the [[Senate]] can perform &#039;&#039;two&#039;&#039; [[appraisal|appraisals]] each season, we&#039;ve added [[Appraisal#The_Prognosticators_Office|a note]] to the power as to how the Imperial Auditor will proceed if both name the same researcher.&lt;br /&gt;
==Recognition==&lt;br /&gt;
* &#039;&#039;&#039;25/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a new use for the judgement of [[Recognition]]; allowing the [[Assembly#General_Assembly|General Assembly]] to recognise someone as an explicitly false exemplar or paragon. A judgement of recognition used in this way can only be raised in the General Assembly and always requires a greater majority to pass.&lt;br /&gt;
&lt;br /&gt;
==Spiral Strategy==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2023&#039;&#039;&#039;&lt;br /&gt;
The [[Spiral]] page has been tweaked slightly, naming the [[Spiral#The_Passes|Apulian Way]] as the connection between the territory and the Grendel nation, and adding a [[Spiral#Strategic_Considerations|Strategic Considerations]] section that summarises the geographical complications in the territory. Apart from naming the southern pass, nothing has actually changed we&#039;ve just made it more explicit.&lt;br /&gt;
&lt;br /&gt;
==Imperial Inquisitor==&lt;br /&gt;
* &#039;&#039;&#039;0707/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight amendment to the responsibilities of the Imperial Inquisitor to make clear that they are part of the &#039;&#039;inquisitorial court&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Thief&#039;s Arcane Gambit==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Thief&#039;s Arcane Gambit]] that specifies that the &amp;quot;legitimate target&amp;quot; for the ritual is also affected by any specific restrictions around willingness in the original enchantment. If the original enchantment can only be used on a willing target, it can only be moved to a willing target.&lt;br /&gt;
&lt;br /&gt;
==Inspirational Locations==&lt;br /&gt;
* &#039;&#039;&#039;02/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have replaced the old rules for inspirational tombs with some new rules for [[inspirational location|inspirational locations]]. The new rules cover using true liao to create inspirational memorials for exemplars and paragons as well as using it to consecrate a sacred sites like the Kallavesa Marshes. The new rules provide a detailed framework that lays out how characters do this - what steps are needed in-character and what the outcome will be at each stage. We&#039;ve provided more explanation for the changes and why we&#039;ve made them in the [[rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Gate==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed references to getting a traumatic wound if you travel back too late through the sentinel gate. Implementation of this rule was always spotty at best and it violated some of our core design principles in the way it confused in-character and out-of-character objectives. We don&#039;t want players to return through the gate late, because it plays havoc with the schedule that everyone, players and ourselves, are relying on. Most participants implicitly appreciate this and make the best effort possible to return to Anvil before the gate begins to close. Traumatic wounds are intended to lead to further roleplaying for the participants who receive them, they are not meant to punish participants for taking the wrong action. Empire tries as hard as possible to avoid mixing in-character and out-of-character consequences in that way.&lt;br /&gt;
&lt;br /&gt;
==FIRST AID==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the MAN DOWN call to [[Calls#FIRST_AID|FIRST AID]]. We&#039;ve made this change for two reasons, one is that we and many of our players are no longer comfortable with such a clearly gendered call. The other reason is that over the years, a few players have developed a bad habit of using the call in-character when someone gets wounded. We&#039;ve replaced the call with FIRST AID - a clear call asking for the first aid team to provide assistance.&lt;br /&gt;
&lt;br /&gt;
We understand that many of participants will continue to use MAN DOWN in emergency situations, precisely because it is the instinctive thing to shout in an emergency. That is absolutely fine, and everyone should treat the call &#039;&#039;exactly&#039;&#039; as if they had called FIRST AID. We expect it to take some years to drop the old call in favour of the new one and we would much rather participants shouted either call quickly than pause to think. The hobby has been using the man down call for decades and we do not want to compromise safety while we transition away from its use at Empire.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
* &#039;&#039;&#039;29/06/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed the option in the rules to carry out a real search when searching a character. Previously it was possible to do a real search, but only if both parties agreed. We&#039;ve removed this option as it&#039;s not compatible with the wider system where we discourage this kind of physical contact.&lt;br /&gt;
&lt;br /&gt;
==Art of the Deal==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the Art of the Deal ritual to [[Winds of Fortune]]. Art of the Deal is still an alternate name for the ritual, but the main entry and all references on magic items use the new name.&lt;br /&gt;
&lt;br /&gt;
==Golden Ramparts==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Golden Ramparts]] with an [[Golden Ramparts#Assurance|assurance]], related to the Rod and Shield, that has been helpfully uncovered by a scholar at the Icy Crag of the Eternal Sun.&lt;br /&gt;
&lt;br /&gt;
==Druj Miasma==&lt;br /&gt;
* &#039;&#039;&#039;16/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Druj miasma]] page, especially with reference to miasma pillars, so that it is less focused on information gained after the liberation of Reikos.&lt;br /&gt;
&lt;br /&gt;
==Cruelty==&lt;br /&gt;
* &#039;&#039;&#039;14/06/2023&#039;&#039;&#039;&lt;br /&gt;
Building on the commentary we added to the [[Iron Helms]] army page [[Iron_Helms#Composition|on cruelty]], we added the word &amp;quot;needless&amp;quot; to the [[Varushka#What the Varushkans are not|what the Varushkans are not]] section on the [[Varushka]] page.&lt;br /&gt;
&lt;br /&gt;
==Magic Quality==&lt;br /&gt;
* &#039;&#039;&#039;04/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added a note that the ritual targeting ability of an army with the [[Army_qualities#Magic|magic quality]] can also target a region or fortification within a territory.&lt;br /&gt;
&lt;br /&gt;
==Haunted Quality==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve decided to remove the &#039;&#039;Haunted&#039;&#039; [[army qualities|army quality]]. There are no armies with this quality, and after extensive discussion we don&#039;t believe we would ever allow any future army to have it, either as a quality or an enchantment.&lt;br /&gt;
&lt;br /&gt;
==Farm Diversification==&lt;br /&gt;
* &#039;&#039;&#039;31/05/2023&#039;&#039;&#039;&lt;br /&gt;
Updated the [[Farm#Diversification|diversification]] section on the [[farm]] page to make it clearer that &amp;quot;herb&amp;quot; means one of the standard five magical herbs. Any opportunity that grants &amp;quot;herbs&amp;quot; will always mean the herbs gathered from a standard [[herb garden]] unless it explicitly says otherwise.&lt;br /&gt;
&lt;br /&gt;
==Wolves of Winter==&lt;br /&gt;
* &#039;&#039;&#039;26/05/2023&#039;&#039;&#039;&lt;br /&gt;
The magnitude of the ritual &#039;&#039;Wolves of Winter&#039;&#039; has been increased in line with our recent changes to rituals that affect the downtime campaign. The ritual is not in Imperial lore, but the database has been adjusted to reflect this change.&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;20/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Whispers_through_the_Black_Gate#Option|special liao option]] on the [[Whispers through the Black Gate]] ritual to make it explicit that the option is not available to orc casters.&lt;br /&gt;
&lt;br /&gt;
==Throne Appointment==&lt;br /&gt;
* &#039;&#039;&#039;17/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the part of the [[The_Throne#Appointment|Throne appointment]] that talks about changing support around and when the election ends inconclusively. The previous wording was a little misleading. &lt;br /&gt;
&lt;br /&gt;
==Navarr Warlocks==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the word &amp;quot;warlock&amp;quot; on the [[Navarr]] page. The word was very misleading and intended to be a synonym for &amp;quot;magician&amp;quot;, which is what we have replaced it with.&lt;br /&gt;
&lt;br /&gt;
==Commonwealth History==&lt;br /&gt;
* &#039;&#039;&#039;10/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the year of the formation of the [[Commonwealth#History|Commonwealth]] from 120YE to 105YE so that it is consistent with the background of [[Emperor Frederick]].&lt;br /&gt;
&lt;br /&gt;
==Throne Election==&lt;br /&gt;
* &#039;&#039;&#039;05/05/2023&#039;&#039;&#039;&lt;br /&gt;
Appointment of a Throne is [[Senate_motion#Constitutional_Vote|constitutional vote]]. We&#039;ve made it more explicit that the [[Assembly of the Nine]], as well as the [[General Assembly]], can [[veto]] the election of [[the Throne]]. We&#039;ve also added that one of the first things every Throne does is ratify their own appointment.&lt;br /&gt;
&lt;br /&gt;
==Marsh Commissions==&lt;br /&gt;
* &#039;&#039;&#039;19/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[commission]] page to indicate that the [[Commission#Marshes|problem of building on marshes]] has become permanent.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Dreams in the Witch House]] inviting players to e-mail us before the event with information about territories they intend to scry so that we are more likely to have a response ready.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;12/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki to make it clear that characters who are nominated by the civil service to [[Sentinel_Gate#Prognostication|oversee a conjunction]] can delegate that authority to another character and that they are not expected to go on the conjunction if they don&#039;t want to do so. Any player who doesn&#039;t want to oversee a conjunction can contact plot@profounddecisions.co.uk to have the responsibility shifted to another character.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2023&#039;&#039;&#039;&lt;br /&gt;
Clarified the limits of [[endorsement|endorsing]] deals with eternals. An endorsement cannot support a deal made with an eternal that is under [[Alignment#Enmity|enmity]] &#039;&#039;at the time the deal is made&#039;&#039;. Amity or Neutrality cannot be retroactively applied.&lt;br /&gt;
&lt;br /&gt;
==Divination Rituals==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made matching updates to [[Clear Counsel of the Everflowing River]] and [[Combing the Beach]], Both rituals now require an effigy to perform, and that the question posed be submitted the previous night. The response to the ritual now comes when it is performed, rather than some time afterwards. You can find more details about the change on the [[Rules update 2023#Divination Ritual Updates|Rules update]] page.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Service==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We have taken the decision not to charge for the [[Dadford_Road_Campsite#Banbury_Shuttle_Service|shuttle service in 2023]]. We have no plans to charge for the shuttle in the future if the costs to run the service remain similar.&lt;br /&gt;
&lt;br /&gt;
==Regio and Portals==&lt;br /&gt;
* &#039;&#039;&#039;05/04/2023&#039;&#039;&#039;&lt;br /&gt;
We made some adjustments to [[detect magic]] and [[operate portal]] to lay out their functionality when it comes to detecting and identifying [[regio]] and the portals that lie within them. We included in operate portal the mechanics of accessing the Hall of Worlds (copied from the regio page), given how commonly that spell effect is used by magicians.&lt;br /&gt;
&lt;br /&gt;
==Military Rituals==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several updates to rituals that involve [[Army|armies]] and [[fortification|fortifications]]. The [[Rules_update_2023#Military_Rituals|Rules Update 2023]] page goes through these changes in detail. The rituals affected are [[Knights of Glory]], [[Bound by Common Cause]], [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], [[The Basalt Citadel]], [[Golden Ramparts]] and [[Stone&#039;s Unyielding Defiance]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also modified [[Clarity of the Master Strategist]], [[Quickening Cold Meat]], and the non-Imperial ritual &#039;&#039;&#039;Footsteps of the Fallen&#039;&#039;&#039; to change the [[roleplaying effects]] experienced by the [[general]] targeted by the [[enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Resources and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the way [[fleet|fleets]] and [[military unit|military units]] interact with the [[Resource#Conquered_Territories|conquered territory]] rules. Previously these two resources had been exempt from the penalty for being in a conquered territory; we&#039;ve removed that exemption. You can read more about this change in the [[Rules_update_2023#Military_Units_and_Fleets|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Venom==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified the [[Calls#VENOM|VENOM]] call to make it explicit that if you are [[Combat#Dying|dying]] and have less than thirty seconds to live when you are hit by venom, then you should continue with your current count - gaining the venom condition &#039;&#039;never&#039;&#039; increases the time remaining if you were already dying.&lt;br /&gt;
&lt;br /&gt;
==Spring Rituals==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2023&#039;&#039;&#039;&lt;br /&gt;
The effects of [[Fan the Flame of New Life]] have been significantly changed, and we&#039;ve removed the &#039;&#039;&#039;Midwife&#039;s Recourse&#039;&#039;&#039; ritual from the game. Discussion of and explanation for these changes can be found on the [[Rules_update_2023#Spring_Rituals|Rules update 2023]]page. We also added a medicine section to the [[Technology#Medicine|Technology]] page, and a section on the [[Healing in Empire#Pregnancy and childbirth|healing in Empire]] page.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[entry requirements]] and the rules for [[COVID safety]] for our events in 2023.&lt;br /&gt;
&lt;br /&gt;
==Bow Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have overhauled the rules for [[bow safety]] at Empire. Please make sure you read and understand the new rules if you use a bow or crossbow at any point at the events.&lt;br /&gt;
&lt;br /&gt;
==Blood of the Hydra==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
[[Blood of the Hydra]] has been amended to make it explicit that it is intended for the treatment of limbs ruined by effects such as [[Calls#CLEAVE|CLEAVE]] or the like. It cannot be used to regrow internal or damaged organs, and is only useful for traumatic wounds when explicitly called out. Damaged internal organs are very much intended to be in the purview of the [[Surgical skills#Physick|physick]], and regenerating or replacing them magically is a much more significant use of magic than simply repairing a limb ruined by a sword. &#039;&#039;&#039;(23/03/2023)&#039;&#039;&#039; Further discussion of this change can be found [[Rules_update_2023#Reasoning:_Blood_of_the_Hydra|here]].&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time on [[Chimes of Annulment]] to be 2 minutes rather than 5, to bring it in to line with other rituals.&lt;br /&gt;
&lt;br /&gt;
==Knight-protector Declination==&lt;br /&gt;
* &#039;&#039;&#039;10/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Knight-protector#Appointment|Knight-protector]] [[Imperial title]] about what happens if someone wins the tourney but declines to take the title.&lt;br /&gt;
&lt;br /&gt;
==Vital Strength of the Earth==&lt;br /&gt;
* &#039;&#039;&#039;09/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error in [[Vital Strength of the Earth]] which had the increased magnitude for additional targets at 5, rather than 24.&lt;br /&gt;
&lt;br /&gt;
==Lineage in Play==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
We added some material about gaining (and losing) lineage after character creation. There&#039;s a section on the [[lineage#Gaining_lineage_in_play|lineage]] page, and sections on each of the individual lineage pages in the &#039;&#039;Imperial (lineage)&#039;&#039; sections.&lt;br /&gt;
&lt;br /&gt;
==Liao and PLV==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
Additional information about [[Liao#True Liao|true liao]] has been added to the [[liao]] page. We&#039;ve also added a new page laying out the procedures and mechanics involved in having a [[past life vision]].&lt;br /&gt;
&lt;br /&gt;
==Card Wording==&lt;br /&gt;
* &#039;&#039;&#039;02/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the rules about [[Game_items#Cards|cards]] pointing out that when a game item card and the rules on the wiki differ, the rules take precedence. Usually this is because a card was printed during an earlier iteration of the rules.&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few updates to the [[aura]] page. [[Aura#Durable Auras|Durable auras]] are now auras that last indefinitely unless replaced, and we&#039;ve specified [[Aura#Strong Auras|strong auras]] as being auras with a strength higher than one. We&#039;ve also explicitly called out that the [[insight]] skill does [[Aura#Virtue|not reveal]] which (if any) virtue or malign spiritual presence an aura is tied to. Finally, we&#039;ve added a section giving some information about [[Aura#Spontaneous Auras|spontaneous auras]] to the page.&lt;br /&gt;
&lt;br /&gt;
==Booking IC Spaces==&lt;br /&gt;
* &#039;&#039;&#039;28/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the facility for characters to book IC spaces at the event - the Hub, Hall of Worlds, Military Council and Senate - when not in use for official business. We&#039;ve added a section to the page on [[Anvil#Booking_Civil_Service_Spaces|Anvil]] to explain how this works and how to make a booking.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the description of the ritual effect for [[Dreams in the Witch House]] to bring it more into line with the way the ritual is actually working in the field.&lt;br /&gt;
&lt;br /&gt;
==Eye of the High Places==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the requirement for this ritual to be performed in a powerful Day [[regio]], to bring it into line with [[Eyes of the Sun and Moon]] and [[Dreams in the Witch House]].&lt;br /&gt;
&lt;br /&gt;
==Align the Celestial Net==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight tweak to [[Align the Celestial Net]] to bring it into line with [[Wind of Mundane Silence]]. Neither ritual can be performed by a coven that is drawing on the power of the target [[regio]] to allow them to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time of rituals that target Imperial Armies to 10 minutes, with the new rule about using the Imperial regio to reduce the casting time to 5 minutes. So far the affected rituals are [[Bound by Common Cause]], [[Brotherhood of Tian]], [[Why Sulemaine Walked Away From The Baker]], [[Eyes of the Hills]], and [[Mystic_scrolls_of_Estavus#Machines_of_Destruction|Machines of Destruction]].This brings them into line with the other army enchantment rituals.&lt;br /&gt;
&lt;br /&gt;
==Longer Rituals==&lt;br /&gt;
*&#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional power to the [[Regio#The Imperial Regio|Imperial Regio]]. Any ritual with a casting time of at least 10 minutes can be cast in 5 minutes instead when using the Imperial regio. We&#039;re updating existing ritual pages to include a reminder of this effect. We&#039;ve added a note to the &amp;quot;imperial enchantments&amp;quot; ([[Bright Eyes Gleam in the Depths]], [[Hallow of the Green World]], and [[Wondrous Forests of the Night]]) to indicate that they do not have their casting time reduced by the Imperial regio.&lt;br /&gt;
&lt;br /&gt;
==Phial of the Sun / Bloodcloak==&lt;br /&gt;
* &#039;&#039;&#039;22/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules text for the [[Phial of the Sun]] and [[Bloodcloak]] [[magic items]] to make it explicit that they only duplicate the effect of the five traditional magical [[herb|herbs]];  [[Bladeroot]], [[Cerulean Mazzarine]], [[Imperial Roseweald]], [[Marrowort]], and [[True Vervain]]. While other substances might be described as herbs, they are distinct from the five herbs used by [[Surgical skills#Physick|physicks]] that these magic items can replicate.&lt;br /&gt;
&lt;br /&gt;
==Navarr Are Not...==&lt;br /&gt;
* &#039;&#039;&#039;15/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new bullet point to [[Navarr#What_the_Navarr_are_not|What the Navarr are not]] making it clear that while the [[Navarr]] are merciless toward their enemies, they are just as law abiding as any other Imperial nation.&lt;br /&gt;
&lt;br /&gt;
==Conclave Changes==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made extensive changes to the [[Conclave]]. This touches on the way a [[Conclave session]] is organised, all the [[declaration|declarations]], and almost all of the [[Imperial title|titles]] associated with the Conclave, as well as [[the Throne]]. Rather than repeat them here, you can find a summary of the changes on the [[Rules_update_2023#Conclave_Changes|Rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Advisor on the Vallorn==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
As part of the updates to the [[Conclave]], we&#039;ve removed the power of the [[Advisor on the Vallorn]] to raise a free [[Declaration]] of [[Interdiction]].&lt;br /&gt;
&lt;br /&gt;
==Unstoppable and Pretending to be Dead==&lt;br /&gt;
* &#039;&#039;&#039;19/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the rules for [[Heroic_skills#Unstoppable|Unstoppable]]. We haven&#039;t change the rules, but we&#039;ve tried to make the intent behind the skill use clearer. We&#039;ve also rolled in some points from the [[Rules FAQ]] as having information about a skill in two places can be unhelpful.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made the rule about pretending to be dead or dying more prominent by moving it to the section of the rules dealing with [[Combat#Dying|dying]].&lt;br /&gt;
&lt;br /&gt;
==Operating Portals==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few minor edits to [[operate portal]] and related effects (specifically the [[Ambassadorial Gatekeeper]] ritual) to make it clearer that you can&#039;t bring along additional living creatures even if they are [[combat#Dying|dying]] or [[Combat#Terminal|terminal]]. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a note to the [[Knight-protector#Banner_of_the_Season|Banner of the Season]] power of the [[Knight-protector]] [[Imperial title]] that the Summer Banner is specifically more potent than the others, as there had been some confusion around the fact the item is notably different to the other three.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;27/09/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note to the [[Commission#Necessary_Details|necessary details]] section on the [[commission]] page making it explicit that in the absence of details about the cost of a commission, the civil service will always assume it is the minimum size allowed for such a commission.&lt;br /&gt;
&lt;br /&gt;
==Accoutrements of War==&lt;br /&gt;
* &#039;&#039;&#039;16/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a boxout to the [[Mystic_scrolls_of_Estavus#Accoutrements_of_War|Accoutrements of War]] ritual making it clearer that the special production granted by the [[enchantment]] &#039;&#039;only&#039;&#039; applies to paid work, not to every action under the independent action dropdown.&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Assemblies==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[cardinal]] page in the [[Cardinal#Appointment|appointment]] section reinforcing the idea that a cardinal must be a member of the [[Assembly#The_Virtue_Assemblies|assembly]] they lead. Changing assembly (perhaps through [[Congregation#Downtime_Options|preaching]] in downtime) means the cardinal forfeits their title. Likewise, someone without a [[congregation]] who gains membership of an assembly through the votes granted by a [[sinecure]] cannot become cardinal because as soon as they do, they lose their former [[Imperial title]] and no longer meet the criteria to be cardinal. Both are very edge cases, but are worth bearing in mind.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the three [[:Category:Imperial Enchantment|Imperial enchantments]] up from 160 to 200. In-character magical scholars believe this is due to the increasing size of the Empire, and might have been heralded by a [[A_yellow_star_hung#A_Light_that_Never_Goes_Out|subtle conjunction]] of the esoteric [[Astronomancy#Constellations|constellations]] of [[the Key]] and [[the Lock]] during the Autumn Equinox. Out-of-character this is because we want to keep these rituals challenging, and the former magnitude is no longer as difficult to achieve as it was when the game began.&lt;br /&gt;
&lt;br /&gt;
We also took the opportunity to change how [[Hallow of the Green World]] works. Previously the coven had to choose which herb the herb gardens would create. This is because when we first created these rituals we didn&#039;t have the ability to add random herbs to resources. Now that we do, we&#039;ve update the ritual to work a little bit more like [[Bright Eyes Gleam in the Depths]] and [[Wondrous Forests of the Night]] whose bonus production is set by the base resource rather than being chosen.&lt;br /&gt;
&lt;br /&gt;
==Cruel Quality==&lt;br /&gt;
* &#039;&#039;&#039;06/09/2022&#039;&#039;&#039;&lt;br /&gt;
In July, we made a change to the [[Army qualities#Cruel|Cruel]] quality which we forgot to document at the time. Rather than an army with this quality automatically revealing it to everyone in a territory, it is only noticeable when it actively takes the [[Army_qualities#Cruel|Merciless Assault]] order. This change was made to bring the description of the quality into line with how it was actually working in terms of the downtime campaign.  &lt;br /&gt;
&lt;br /&gt;
==Clear Lens and Shadowed Glass==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the line &amp;quot;&#039;&#039;A detect magic spell may occasionally reveal if there is specific, additional information in a specific location&#039;&#039;&amp;quot; from both [[Clear Lens of the Eternal River]] and [[Shadowed Glass of Sung]] because it was misleading; our intention was to allow some space for plot writers to create specific results from these rituals for their plots taking place on Anvil, but this has proved to be impractical. &lt;br /&gt;
&lt;br /&gt;
==Parliament of Owls==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updates the [[Raven_Seer#Parliament_of_Owls|Parliament of Owls]] power of the [[Raven Seer]] to make it clear there is only one copy of this ritual text and the Raven Seer is expected to hand it to their successor.&lt;br /&gt;
&lt;br /&gt;
==Briar Bark==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight update to [[Briar#Patches_of_bark|patches of bark]] on the [[briar]] page. &amp;quot;While tree bark can come in a variety of colours and textures, briar bark is rough, and predominantly brown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Shroud of Fog and Ravens==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2022&#039;&#039;&#039;&lt;br /&gt;
As noted in the &#039;&#039;&#039;[[Of_earth_and_sky#Game_Information|Of earth and sky]]&#039;&#039;&#039; wind of war, we&#039;re removing the ritual &#039;&#039;Shroud of Fog and Ravens&#039;&#039; from the game. Unfortunately, this ritual is completely incompatible with Empire&#039;s magic theory and was a remnant from the very first years of the game before we had nailed down all these elements. As a consequence we are removing this ritual. Any character who has it mastered will now have an empty &amp;quot;slot&amp;quot; for mastering new rituals. The in-character explanation is that the recent conjunction of the Lock has rendered the ritual unworkable, taking away whatever strange power it relied on. We will continue to reject attempts to create similar effects in this realm using arcane projections; it is not possible to enchant armies in this way with [[Night magic]].&lt;br /&gt;
&lt;br /&gt;
==Bright Lantern of Ophis==&lt;br /&gt;
* &#039;&#039;&#039;11/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional line to the [[Bright_Lantern_of_Ophis#Performing_the_Ritual|performing the ritual]] section of [[Bright Lantern of Ophis]] to make it more clear that the ritual cannot be used to target other territories using the Anvil regio.&lt;br /&gt;
&lt;br /&gt;
==Castellan of Spiral Castle==&lt;br /&gt;
* &#039;&#039;&#039;10/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error around the election of [[Castellan of Spiral Castle]] which suggested it would be appointed in Winter when the text indicates the appointment is (correctly) Autumn. &lt;br /&gt;
&lt;br /&gt;
==Improving Opportunities==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2022&#039;&#039;&#039;&lt;br /&gt;
We added a section to the page on [[opportunity|opportunities]] explaining that it&#039;s rarely possible to simply [[Opportunity#Amending._Improving.2C_and_Upgrading|improve a commission]] gained via an opportunity. &lt;br /&gt;
&lt;br /&gt;
==Visions==&lt;br /&gt;
* &#039;&#039;&#039;03/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it explicit that the visions received from [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]] and [[Signs and Portents]] are the same. If you experience one, you get the same vision from all other incidences of these kinds of visions for the rest of the event.&lt;br /&gt;
&lt;br /&gt;
==Concedence==&lt;br /&gt;
* &#039;&#039;&#039;29/7/2022&#039;&#039;&#039;&lt;br /&gt;
The Constitutional Court have issued new guidance on the use of [[Powers_of_the_Imperial_Senate#Concedence|concedence]] by the Imperial Senate. The new guidance grants national assemblies the right to veto a motion that cedes a region or territory assigned to that nation. This new guidance does not cover any concedence already passed by the Imperial Senate, it is not a retrospective change, it applies to any motion of Concedence passed by the Imperial Senate from Summer 384YE and onwards.&lt;br /&gt;
&lt;br /&gt;
==Raising an Army==&lt;br /&gt;
* &#039;&#039;&#039;29/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve amended the rules to make clear that you can only raise an army in a territory of that nation. Nobody has ever tried to raise an army somewhere else, but we wanted to be clear that that is not possible.&lt;br /&gt;
&lt;br /&gt;
==Consecration==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Consecration#Performance|performance]] section of the [[consecration]] skill to make it clearer that &amp;quot;letting a referee know in advance&amp;quot; means &amp;quot;during an event&amp;quot; rather than &amp;quot;prior to the event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Challenge the Iron Duke==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a paragraph to the [[Challenge_the_Iron_Duke#OOC_Elements|out-of-character section]] of [[Challenge the Iron Duke]] to help players better manage their expectation of the kind of challenge or boon the ritual might provide.&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Powers_of_the_Imperial_Senate#Abrogation|abrogation]] power of the Senate to make it clearer that when a [[commission]] is abrogated the exact effects depend on the nature of the structure affected, but generally result in the loss of any production following the summit where the motion is passed.&lt;br /&gt;
&lt;br /&gt;
==Preaching and Virtue==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
The Imperial Senate [[384YE_Spring_Equinox_Senate_sessions#Amend_membership_of_virtue_assemblies|voted]] during the Spring Equinox to change how membership of a [[Assembly#The_Virtue_Assemblies|Virtue Assembly]] was determined from relying solely on [[dedication]] to use of the new &#039;&#039;[[Congregation#Downtime Options|preach]]&#039;&#039; downtime option. We&#039;ve updated the [[congregation]] and [[Assembly]] pages appropriately, as well as adding additional information to [[Synod#History|history of the Imperial Synod]], [[Imperial_Orcs_religious_beliefs#Membership_of_the_Virtue_Assemblies|Imperial Orcs religious beliefs]] and [[preachers]] pages. There are also a number of minor edits to other pages talking about the Virtue assemblies to reflect the changes.&lt;br /&gt;
&lt;br /&gt;
==IC Tents==&lt;br /&gt;
* &#039;&#039;&#039;12/07/2022&#039;&#039;&#039;&lt;br /&gt;
We have discovered that the range of tents marketed as Oxford Canvas has grown to include a small number of tents that don&#039;t meet our minimum requirements for the in-character field because the colour and thickness of the material they are made from looks too much like plastic. We&#039;ve clarified the [[Costume|rules]] to make clear that these types of tent are not allowed because of this.&lt;br /&gt;
&lt;br /&gt;
We do understand that the tents are appealing because they are cheap and light, but we have to have a cut-off at some point otherwise we would have to allow any tent in the IC area. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve created an amnesty to allow these ultra-light sandstone bell tents to be used for the remainder of 2022 to remove any immediate need to change.&lt;br /&gt;
&lt;br /&gt;
==Naga Scales==&lt;br /&gt;
* &#039;&#039;&#039;06/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Naga#Scaled_Skin|scaled skin]] under naga reminding players to be sensitive to real-world considerations when choosing the colour scheme for their scales.&lt;br /&gt;
&lt;br /&gt;
==Artisan&#039;s Oil==&lt;br /&gt;
* &#039;&#039;&#039;05/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the time required to use [[Artisan&#039;s Oil]] to ten seconds on the wiki, to bring it in line with what the majority of the item cards say.&lt;br /&gt;
&lt;br /&gt;
==Ephisis&#039; Scale==&lt;br /&gt;
* &#039;&#039;&#039;24/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few tweaks to [[Ephisis&#039; Scale]], primarily around managing expectations and being more explicit about what will, and will not, be considered by the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Mage Armour Masks==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added &amp;quot;&#039;&#039;mask&#039;&#039;&amp;quot; to the standard pieces that count toward a suit of [[Weapons_%26_armour#Mage_Armour|mage armour]].&lt;br /&gt;
&lt;br /&gt;
==Plenipotentiary==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[archmage]] power of [[Archmage#Plenipotentiary|plenipotentiary]] to make it clearer that the more specific a message is, the more likely it is to result in [[Archmage#Parley|parley]].&lt;br /&gt;
&lt;br /&gt;
==Drawing the Penumbral Veil==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Piercing Light of Revelation]] ritual to make it explicit that the ritual does not automatically reveal the magnitude of a shroud on a territory.&lt;br /&gt;
&lt;br /&gt;
==Fane==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note that the new [[fane]] commission can currently be built only by the [[Senate]] or a title that can commission &#039;&#039;anything&#039;&#039;. This is both because it is a specific, new kind of commission, and because it uses the Senate power of [[Powers_of_the_Imperial_Senate#Concedence|concedence]].&lt;br /&gt;
&lt;br /&gt;
==Penumbral Watcher==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the [[Penumbral_Watcher#Shadow_Well|Shadow Well]] power of the [[Penumbral Watcher]] so that it is a &amp;quot;magical effect&amp;quot; that targets an allied [[spy network]] rather than a &amp;quot;territory enchantment&amp;quot; to better reflect how it actually works. If it &#039;&#039;was&#039;&#039; an enchantment on the territory, it would be obvious to the Empire&#039;s enemies, and could be removed with any territory enchantment they cared to place themselves.&lt;br /&gt;
&lt;br /&gt;
==Brass Coast Tally==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
Following on from a statement of principle in the Brass Coast National Assembly, we&#039;ve [[384YE_Spring_Equinox_winds_of_fortune#Sails_of_Fire|changed]] how the [[Tally of the Votes]] is done for Brass Coast national positions appointed through the Bourse. It&#039;s no longer required that a character engage in privateering to vote for such titles; ownership of a [[fleet]] resource is sufficient.&lt;br /&gt;
&lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve (again) updated [[anointing]]. A target does not need to be aware of what virtue they are being anointed with, but they &#039;&#039;must&#039;&#039; be aware that your ceremony is an anointing that will create a personal aura on them.&lt;br /&gt;
&lt;br /&gt;
==Vallornspawn Husk Insight==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[vallornspawn husk]] page relating to use of the [[insight]] ceremony. It talks about the [[Vallornspawn_husk#Insight|contradictory results]] received when using the ceremony on bodies animated by the vallorn.&lt;br /&gt;
&lt;br /&gt;
==Election Schedule==&lt;br /&gt;
* &#039;&#039;&#039;25/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve [[New_Imperial_titles#Term|updated the wiki]] to make clear that the civil service set what event a title is elected on, if the title is reappointed each year. In practice titles have usually worked this way anyway - for example Bourse seats are all done together and so forth, but we have made clear that new Imperial titles are subject to this rule in all cases. We&#039;ve done this because we need to be able to spread elections out through the year for the smooth running of the game.&lt;br /&gt;
&lt;br /&gt;
==Sinecure==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2022&#039;&#039;&#039;&lt;br /&gt;
Added a small section to the [[sinecure]] page explaining how [[sinecure#production|production]] of resources works.&lt;br /&gt;
&lt;br /&gt;
==Titles, Tenure, and Ownership==&lt;br /&gt;
* &#039;&#039;&#039;12/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the way [[tenure]] works for [[Imperial title|Imperial titles]], along with a short box-out explaining the reasons for the change. We&#039;ve also added a new section called [[Imperial_title#Ownership|ownership]] which is intended to help manage the expectation of players who gain Imperial titles during the game.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the overview of the [[Dedication#Overview|dedication]] page to remove an incorrect reference to only priests who are undedicated being able to remove a dedication.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;04/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[anointing]] to make it clearer that a target must be aware of what virtue they are being anointed with. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Orc Wayleave==&lt;br /&gt;
* &#039;&#039;&#039;18/04/2022&#039;&#039;&#039;&lt;br /&gt;
Fixed the error on the Imperial Orc Wayleave that had them only able to commission once a year. While the title is appointed in the Autumn Equinox it can announce one commission each season.&lt;br /&gt;
&lt;br /&gt;
==Foam and Trees==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the line &amp;quot;The civilian population of a territory will certainly be affected by this ritual&amp;quot; to both [[Foam and Spittle of the Furious Sea]] and [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
==Mountain Remembers Its Youth==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it clearer that [[Mountain Remembers Its Youth]] affects fortifications alongside Imperial armies as this wasn&#039;t clear from the effect text.&lt;br /&gt;
&lt;br /&gt;
==Rivers Run Red / Rivers of Life==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line &amp;quot;&#039;&#039;The civilian population of a territory will certainly be affected by this ritual.&#039;&#039;&amp;quot; to the [[Rivers Run Red]] and [[Rivers of Life]] rituals to make it clear that these rituals  will have an effect on the civilian population of a territory, not only the Imperial armies there.&lt;br /&gt;
&lt;br /&gt;
==Hand of the Maker and Stamps==&lt;br /&gt;
* &#039;&#039;&#039;13/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Hand of the Maker]] to make it explicit that the special message used with [[Call Winged Messenger]] can be evaluated with this ritual as it has a Profound Decisions ID number.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki with our [[COVID safety]] measures for our events this year. Our plan is to review these measures and update many of them on the run up to each event on the basis of current conditions.&lt;br /&gt;
&lt;br /&gt;
==Sinecure Production==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[sinecure]] page to make it clear that you still gain the production even if you didn&#039;t attend the event.&lt;br /&gt;
&lt;br /&gt;
==Conduct Overhaul==&lt;br /&gt;
* &#039;&#039;&#039;20/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have rewritten the Profound Decisions [[conduct]] policy. The page on [[conduct]] defines the rules that we expect all participants to follow, [[reporting a conduct problem]] provides information on the process for reporting any issue you have, and [[sanctions]] describes the steps we can take in response. We have also updated the text for the [[must-avoid policy]] to reflect the new changes. There is a description of the key changes and some of the reasoning on our [[Rules_update_2021#Conduct_Overhaul|rules update 2022]] page.&lt;br /&gt;
&lt;br /&gt;
==Sutannir==&lt;br /&gt;
* &#039;&#039;&#039;17/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have added a new wiki page devoted to the [[sutannir]], [[archetype|archetypal]] Freeborn priest who focuses on encouraging celebration and festivities. We&#039;ve also updated [[the Brass Coast religious beliefs]] page with new information to complement the updates to the sutannir page. &lt;br /&gt;
&lt;br /&gt;
==Public Auction==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve significantly reduced the scale and scope of the public auctions carried out by civil servants at events. From now on, the auction will be restricted to lots of bourse resources, the bourse seats themselves, and a dose of true liao. A more detailed explanation of the changes and reasoning are [[Rules update 2021|presented here]].&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;07/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to our [[sanctioned events]] page, splitting some of the information onto a separate [[Sanctioned event advice]] page aimed at organisers. The main changes are around the definitions of sanctioned event styles, and the rule that all sanctioned events take place in the same chronological order in-character that they do out-of-character.&lt;br /&gt;
&lt;br /&gt;
==Downtime Roleplaying and Coronavirus==&lt;br /&gt;
* &#039;&#039;&#039;27/01/2022&#039;&#039;&#039;&lt;br /&gt;
We removed the relaxed rules about online roleplaying during lockdown from the wiki, and edited references to them. The normal rules about roleplaying [[online]] and in [[downtime]] are now back in full effect.&lt;br /&gt;
&lt;br /&gt;
==Wind of Mundane Silence==&lt;br /&gt;
* &#039;&#039;&#039;26/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the idea that the [[Wind of Mundane Silence]] can only be used to affect a powerful [[regio]]. The ritual will destroy &#039;&#039;any&#039;&#039; regio it is performed at.&lt;br /&gt;
&lt;br /&gt;
==Fish People==&lt;br /&gt;
* &#039;&#039;&#039;16/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Merrow]] page under &amp;quot;[[Merrow#What they are not|what they are not]]&amp;quot; to indicate that they are not fish people.&lt;br /&gt;
&lt;br /&gt;
==Emphasising Agramant==&lt;br /&gt;
* &#039;&#039;&#039;13/01/2022&#039;&#039;&#039;&lt;br /&gt;
We’ve made a change to the setting we want to let you know about. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as [[Agramant]]. Likewise we&#039;re changing the name of the Wendigo&#039;s Bargain item to [[Agramant&#039;s Bargain]]. &lt;br /&gt;
&lt;br /&gt;
We are not changing anything else about the character or tendencies of this eternal, but we are de-emphasising the name Wendigo. Agramant has always been one of Wendigo&#039;s names - so we&#039;ve chosen to emphasise it as the &amp;quot;preferred&amp;quot; name for the eternal on the wiki from now on.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve done this for several reasons. We&#039;ve been aware for a while of some concerns about the [https://en.wikipedia.org/wiki/Wendigo origin of the name],  and what that implies for our use of the eternal. We’ve reflected on that feedback and noted that while many of the other eternals make references (at variable subtlety levels) to literary, mythological, or gaming sources, Wendigo was the only one we know of with a name that is directly featured in a real-world belief system. There are no eternals called Hades, Hel, or Balor for example.&lt;br /&gt;
&lt;br /&gt;
For the time being, the name Wendigo will remain one of Agramant’s less-widely used sobriquets. We&#039;d like people to adopt this de-emphasising approach over time rather than treating this as a retcon or sudden break - for example, we know that many characters have written a lot of material about this eternal. It isn&#039;t suddenly off brief or wrong to use the original name, and there&#039;s no need to reprint IC booklets that use the name Wendigo. The name will remain one of Agramant&#039;s less widely used soubriquets. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as Agramant. &lt;br /&gt;
&lt;br /&gt;
==Archiving Wiki Updates==&lt;br /&gt;
* &#039;&#039;&#039;12/02/2022&#039;&#039;&#039;&lt;br /&gt;
We archived wiki updates prior to 2019. The page had long since become unwieldy due to the sheer volume of entries, and in several cases the page listed updates that were out of date or superseded by later updates. Wiki updates prior to 2019 are now held on the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the [[General FAQ]], and deleted both the &#039;&#039;obscure questions&#039;&#039; and &#039;&#039;new player FAQ&#039;&#039; pages. Most of the questions covered by those pages have been folded into the remaining sections.&lt;br /&gt;
&lt;br /&gt;
==Calls and Blows==&lt;br /&gt;
* &#039;&#039;&#039;03/11/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some words to [[Calls]] to make it clear that you can only make one call with each blow you strike.&lt;br /&gt;
&lt;br /&gt;
==Iron Qanat==&lt;br /&gt;
* &#039;&#039;&#039;26/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Segura]] page to include the presence of the Iron Qanat; this has also required a note on the [[Construct Iron Qanat II]] Senate motion that the [[great work]] is in Sobral Grasses not Yellow Chase.&lt;br /&gt;
&lt;br /&gt;
==Battle Safety==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to streamline the [[Combat safety#Battle Safety|Battle Safety]] section on the [[combat safety]] page.&lt;br /&gt;
&lt;br /&gt;
==Heroic Skills==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[heroic skills]] overview reiterating that skills such as [[Heroic skills#Cleaving Strike|cleaving strike]], [[Heroic skills#Mortal Blow|mortal blow]] or [[Heroic skills#Mighty Strikedown|mighty strikedown]] cannot be used with [[Weapons_%26_armour#Implements|mage implements]].&lt;br /&gt;
&lt;br /&gt;
==Illegal Orders==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a short section to the [[general]] page about [[army orders]] that are in-character illegal and how they are handled.&lt;br /&gt;
&lt;br /&gt;
==Orders that Break the Rules==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a clarification to the [[army orders]] page about what happens if a general accidentally submits a set of orders that break the rules on war.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;13/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some adjustments to the [[:Category:Imperial Enchantment|Imperial enchantments]] - [[Wondrous Forests of the Night]], [[Hallow of the Green World]], and [[Bright Eyes Gleam in the Depths]]. The main change is to modify the &#039;&#039;effect&#039;&#039; of these rituals to better reflect how they actually operate - that they create powerful but unpredictable secondary effects as well as the more predictable effect on production of resources. We&#039;ve also expanded their history a little in the &#039;&#039;description&#039;&#039; sections in the wake of the recent [[#Finalized Urizen Update|Urizen update]].&lt;br /&gt;
&lt;br /&gt;
==Finalised Urizen Update==&lt;br /&gt;
* &#039;&#039;&#039;28/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve finalised the Urizen update. Mostly this has meant removing the stubs from the pages but we&#039;ve made a small number of changes to the content based on player feedback.&lt;br /&gt;
* The [[sword scholar]] section about [[Sword scholar#Costume|costume]] has been edited to remove unnecessary references and make it clearer what kind of weapons and armour the sword scholars favour.&lt;br /&gt;
* We modified some of the wording on the [[Urizen look and feel]] page to hopefully make it clearer&lt;br /&gt;
* We updated the [[costume]] page to make the wording around [[costume#Less Appropriate Costume|less appropriate]] and [[Costume#Inappropriate Costume|inappropriate]] costume clearer.&lt;br /&gt;
* We clarified the rules on guy ropes in the [[Costume#In-Character Tents|In-Character Tents]] section of the [[costume]] page.&lt;br /&gt;
* We modified the details of the [[Some_heavenly_music#Net_of_Gossamer_Chains|Net of Gossamer Chains]] ritual in the [[Some heavenly music]] wind of fortune&lt;br /&gt;
* We&#039;ve moved the content regarding the Urizen Spring Festival to the [[Urizen culture and customs#Spring Flower Festival|culture and customs]] page.&lt;br /&gt;
&lt;br /&gt;
==Privateering and Piracy==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have added a note to the box-out about the privateering action on the [[fleet]] page to remind players that they cannot use this action to commit piracy against people the Empire is not at war with due to the [[Employ_Civil_Service_to_observe_Fleets|Civil Service observers]].&lt;br /&gt;
&lt;br /&gt;
==Armour Coverage==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have updated the armour rules to make clear that a full breastplate that covers the front only is sufficient to be classed as &amp;quot;covering the majority of the torso&amp;quot;. This means it will provide extra hits provided your armour also covers one other location.&lt;br /&gt;
&lt;br /&gt;
==Urizen Politics Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
As part of our review of Urizen, we&#039;ve changed the way the nation appoints [[senator|senators]]. You can read about the changes [[Urizen leadership#Leading a territory|here]] and a discussion of the reasons and in-character explanation for them can be found [[Rules_update_2021#Urizen_Elections|here]].&lt;br /&gt;
&lt;br /&gt;
==Urizen Culture Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve undertaken an extensive review of the Urizen pages on the wiki. Almost all the pages that form part of the Urizen brief have been updated. You can learn more about the reasoning for this and the way the changes are being handled in the [[Rules_update_2021#Urizen_Culture|Rules Update]]. A brief summary of the changes follows here.&lt;br /&gt;
* We&#039;ve updated [[Urizen]], [[Urizen people]], [[Urizen culture and customs]], [[Urizen leadership]], [[Urizen economic interests]],  [[Urizen religious beliefs]], [[Urizen military concerns]] and [[Urizen magical traditions]] &lt;br /&gt;
* We&#039;ve greatly expanded the [[Urizen history]] page&lt;br /&gt;
* We&#039;ve added significantly to the [[spire]] page and created an [[Urizen groups]] page (which will also serve as a template for similar pages in other nations)&lt;br /&gt;
* We&#039;ve extensively overhauled [[Urizen look and feel]] in line with our new [[costume]] guidelines&lt;br /&gt;
* We&#039;ve added or updated pages for all the Urizen archetypes: [[arbiter]],  [[architect]], [[illuminate]], [[mage]], [[seer]],  [[sentinel]], [[stargazer]], [[sword scholar]], [[torchbearer]], [[questor]]&lt;br /&gt;
* We&#039;ve added the rituals placed into [[Urizen magical traditions#urizen lore|Urizen lore]]&lt;br /&gt;
* We&#039;ve added a page for the historical figure [[Sulemaine]]&lt;br /&gt;
Some tweaks have been made (or are in the process of being made) to various pages that are connected to these changes.&lt;br /&gt;
&lt;br /&gt;
==Costume==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed rewritten the [[costume]] page to lay out clearer guidelines for the various ways costume is used at Empire.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
* &#039;&#039;&#039;20/08/2021&#039;&#039;&#039;&lt;br /&gt;
Added a line of OOC explanation to the [[Vallorn#Vallorn miasma|vallorn miasma]] section of the [[vallorn]] page to make it explicit how exposure to the miasma works.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&#039;&#039;&#039;2/7/2021&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Weapons &amp;amp; armour#Armour|classification and benefits provided by armour]] and introduced the [[Combat skills#Dreadnought|dreadnought]] skill. Please see the [[Rules_update_2021|2021 rules update]] for the explanation and reasoning behind the changes.&lt;br /&gt;
&lt;br /&gt;
==Others Languages==&lt;br /&gt;
*&#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to [[languages]] giving guidance on languages other than those currently placed in the setting which you can find [[Languages#Other_Languages|here]].&lt;br /&gt;
&lt;br /&gt;
==Regio at Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Sanctioned events]] guidance about [[regio]] which you can find [[Sanctioned_events#Regio|here]].&lt;br /&gt;
&lt;br /&gt;
==Lineage Review==&lt;br /&gt;
* &#039;&#039;&#039;06/05/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed the first stage of a review of the [[lineage]] pages. This stage has been largely cosmetic, removing bullet points and replacing them with linkable headings on the [[briar]], [[cambion]], [[changeling]], [[draughir]], [[merrow]] and [[naga]] pages. &lt;br /&gt;
&lt;br /&gt;
One more significant  change is that we have moved the &amp;quot;demeanour&amp;quot; trappings from the &amp;quot;physical trappings&amp;quot; section of each of the pages to the roleplaying section. This is in line with the requirement that to have lineage you must have a physical trapping.&lt;br /&gt;
&lt;br /&gt;
In the case of merrow, we have also moved [[Merrow#Blue-green Hair|blue-green hair]] from being a minor trapping to being an &amp;quot;[[Merrow#Other_trappings|other trapping]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Distil the Serpent&#039;s Stone==&lt;br /&gt;
* &#039;&#039;&#039;21/04/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected the magnitude on the [[Distil the Serpent&#039;s Stone]] page to match the correct magnitude on the database and in the rituals list. It should have been magnitude 100 rather than magnitude 70.&lt;br /&gt;
&lt;br /&gt;
==Icons and Artistry==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the &amp;quot;Icons and Artistry&amp;quot; pages for each nation, and rolled that information into the individual Culture and Customs pages. In some cases this has meant moving some information from Look and Feel as well, or altering the layout of the page (for example we&#039;ve reordered the information about art and history on the [[Wintermark culture and customs]] page to create two new subsections of [[Wintermark culture and customs|Scops]] and [[Wintermark culture and customs|Riddles]] while moving the discussion of music to the new [[Wintermark culture and customs|Icons and Artistry]] section). &lt;br /&gt;
* [[The_Brass_Coast_culture_and_customs#Icons_and_Artistry|The Brass Coast]]&lt;br /&gt;
* [[Dawn_culture_and_customs#Icons_and_Artistry|Dawn]]&lt;br /&gt;
* [[Highguard_culture_and_customs#Icons_and_Artistry|Highguard]]&lt;br /&gt;
* [[Imperial_Orcs_culture_and_customs#Icons_and_Artistry|Imperial Orcs]]&lt;br /&gt;
* [[The_League_culture_and_customs#Icons_and_Artistry|The League]]&lt;br /&gt;
* [[The_Marches_culture_and_customs#Icons_and_Artistry|The Marches]]&lt;br /&gt;
* [[Navarr_culture_and_customs#Icons_and_Artistry|Navarr]]&lt;br /&gt;
* [[Urizen_culture_and_customs#Icons_and_Artistry|Urizen]]&lt;br /&gt;
* [[Varushka_culture_and_customs#Icons_and_Artistry|Varushka]]&lt;br /&gt;
* [[Wintermark_culture_and_customs#Icons_and_Artistry|Wintermark]]&lt;br /&gt;
&lt;br /&gt;
==Erawayugot and Skaftafell==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error with the regions of Otkodov where we&#039;d erroneously labelled both a region of [[Verthandi]] and a region of Nithoggir as &amp;quot;Erawayugot&amp;quot;. Bringing the wiki into line with the database, we&#039;ve changed the name of the Erawayugot in Verthandi to Skaftafell and will update the maps appropriately.&lt;br /&gt;
&lt;br /&gt;
==Military Units, Army Orders, and Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Military_unit#Support_Army|Military units]] to make it more obvious how their strength interacts with orders given to, and enchantments placed on, the [[Army|armies]] they support. &lt;br /&gt;
&lt;br /&gt;
==Still Waters, Running Deep==&lt;br /&gt;
* &#039;&#039;&#039;10/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the [[Still Waters, Running Deep]] ritual to be correct as near as we can tell. We have no idea why the magnitude was recorded in error.&lt;br /&gt;
&lt;br /&gt;
==Burning Falcon==&lt;br /&gt;
* &#039;&#039;&#039;05/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the date of the destruction of the [[Burning Falcon]] army from 247YE to 248YE to remove a conflict with details of the [[campaigns of Emperor Guntherm]]. In-character this correction comes as result of some research performed by [[the Brass Coast|Freeborn]] scholar Bakar i Erigo (Tomas Marchington).&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=141703</id>
		<title>Rules update 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=141703"/>
		<updated>2026-07-14T10:18:44Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Every year we carry out a review of some part of the game looking to see what we improve. This process of continuous review allows us to keep the game fresh and ensures we remain happy that we&#039;re running the very best game we can. We don&#039;t have many updates this year, but the ones we do have are important for the players who are affected. This page summarises and explains the changes so that players can identify and understand the changes easily. &lt;br /&gt;
&lt;br /&gt;
We try to include a section after each update to explain the reasoning behind the change, as well as providing an in-character rationale for what has changed where appropriate. As ever, it is important to remember that the rationale is there purely to provide a way for characters to explain any changes, it&#039;s not an actual plot development.&lt;br /&gt;
&lt;br /&gt;
==Grandmaster and Candidacy==&lt;br /&gt;
We have changed the rules for electing a [[grandmaster]] so that the election takes place as the first formal vote of [[Conclave]], if the position is vacant. We have allocated half an hour before Conclave begins for the orders to use the Hall of Worlds to carry out hustings for the positions. If a grandmaster dies at an event, then the title will be reappointed at the following Conclave session provided the [[Prefect of the Conclave]] is given sufficient notice to be able to publish the details for the Conclave agenda. We have made clear that the [[declaration|writs]] that are issued to a grandmaster are their legal possession and may be given to any member of the order, so they are still valid and can be used after the grandmaster&#039;s death. We&#039;ve also amended the rules for challenging a grandmaster to bring them into line with the new rules for replacing one if they die or step down.&lt;br /&gt;
&lt;br /&gt;
We have also amended the declaration of [[candidacy]] so that it now takes place at the start of Conclave, in the hope that magicians can take advantage of the period of hustings before Conclave begins to interrogate the candidates if they wish to do so.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The Grandmaster of the Rod and Shield died at the previous event, causing considerable problems for the order. At the time we ruled that the election would need to take place at the following event, inline with other Imperial positions that become vacant. That gives us time to prepare for the election and crucially gives as many players as possible a chance to discover that the election is happening so they can take part if they want to.&lt;br /&gt;
&lt;br /&gt;
Having taken the time to review that decision after the event, it is clear it is the wrong one. Firstly, it is not consistent with the rules for challenging a grandmaster, which do allow for an emergency election. Arguably the Rod and Shield would have had to challenge their slain grandmaster under the old rules, which makes little or no sense. Whenver any title is vacated, it creates in-character problems for the Empire and its citizens, but the grandmaster has a unique role to play in enabling other characters to take part in the debate, which is why challenge exists. We want players to play a full role in Conclave, so it makes sense to have the election happen quickly, even though that involves a trade-off that means more players will be unaware that the election is taking place.&lt;br /&gt;
&lt;br /&gt;
The new rules should allow a slain grandmaster to be replaced in short order, if needed. We&#039;ve put it as the first order of business of Conclave, and while that will lengthen Conclave slightly, the elections should be relatively swift and it means that anyone who has turned up to Conclave but was unaware an election was due can still part if they are a member of the order. It also creates the IC situation in which Conclave can see and validate who is being elected as a grandmaster.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve moved candidacy forward in the running order as an experiment to see if that allows players to use the hustings period to engage in useful politics around Conclave elections. We hope it will give more opportunities for players to interact and discuss any possible candidacy.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The Constitutional Court have reviewed the existing rules for electing grandmasters, following a challenge submitted to the Court by a member of the Rod and Shield, and judged them to be unconstitutional. The Imperial Constitution requires Conclave to be &amp;quot;guided by fraternities of magicians&amp;quot; and the previous arrangements left the Rod and Shield unable to carry out their constitutional responsibility to provide that guidance. As a result they have issued new instructions to the office of the Overseer of Imperial Elections to conduct elections in a more timely fashion in the future.&lt;br /&gt;
&lt;br /&gt;
==Trade Envoys==&lt;br /&gt;
We&#039;ve removed the six [[trade envoy]] titles from the game.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
These titles have not been appointed in many years. They represent an insurmountable challenge for us since it requires a huge amount of work to create the plot for the foreign nations each event. We will never have the resources we would need to provide the level of response that would be needed if there were twice as many official Imperial titles whose responsibility it was to converse with all the foreign nations each event. We simply cannot support these titles and the ambassadors at the same time in Empire, without unfairly neglecting other parts of the game. If we allowed players to appoint these titles, it would be to the detriment of the rest of Empire. As such we&#039;ve taken the decision to remove them from the game.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
During the appraisal of the Court of the Far Horizons, the Constitutional Court have assessed these titles to see if there is any way they could be appointed by the new sodality. As part of that review they have identified that there are significant constitutional problems with these titles due to the overlap between these titles and the ambassadors. As they are irreparably unconstitutional, they have been struck from the rolls.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
We have updated the wiki page for sodalities, moving the content to a set of pages that splits the information up. The single page has been replaced by a set of four pages, which present updated information in a more consistent format.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Affected Title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sodality&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackroot Broker]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Exarch of Virtue&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greenwatcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper of the Last Battle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight of the Greenwood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apothecary of the Story Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master Apothecary]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master of the Clearing House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vizier of the Incarnadine Satchel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wise Arborist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Imperial sodality]]&lt;br /&gt;
** [[Powers of a sodality]]&lt;br /&gt;
** [[Appointment by sodality]] &lt;br /&gt;
** [[Member of a sodality]]&lt;br /&gt;
&lt;br /&gt;
We have made some small but very significant tweaks to the rules on how a sodality can employ any legal powers that are granted to them by the Imperial Senate. The key change is that legal powers, like building a [[commission]] or similar, are followed by a [[Senate announcement]] by the Speaker of the sodality or their proxy. As a Senate announcement, they can be vetoed by the Throne or General Assembly. We have updated the pages for existing sodalities to make clear which powers are affected by the new rules.&lt;br /&gt;
&lt;br /&gt;
In addition, there is a set of Imperial titles that &#039;&#039;ought&#039;&#039; by rights to be appointed by the most appropriate sodality. The Constitutional Court don&#039;t intend to reverse their previous ruling that these titles do not have to be changed, but they have made a public note that it would not be possible to make any legal changes to one of these titles (as the result of an [[opportunity]] or otherwise) without either addressing the issue of who appoints that title at the same time, or amending the responsibilities of the position so that it was clearly outside the remit of the sodality.&lt;br /&gt;
&lt;br /&gt;
Finally, the Constitutional Court have noted that they failed to identify that the [[Imperial_Apothecaries_Guild#Guild_Leader|speaker for the Imperial Apothecaries Guild]] cannot have the title of &#039;&#039;Guild Leader&#039;&#039;. A speaker is responsible for promoting the sodality&#039;s interests - to represent the sodality to the wider Empire - but constitutionally they cannot be its leader. The Court will not enforce any changes at this time, but as with the other titles identified, it will not be possible to make any legal changes to the [[Imperial_Apothecaries_Guild#Guild_Leader|Guild Leader]] without also changing the name of the title to put it on a sound constitutional footing.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The new rule requiring a sodality to announce any legal powers in the Senate formalises the ways that could be stopped, imposing the same checks and balances on the sodality that exist for a Senate motion. We believe that it is appropriate for the game - it is good to have many different ways in which the different parts of the Empire can interact, but we hope that their presence will make players feel more confident to grant legal powers to sodalities, as that will help enhance the game. While it is a little more onerous for the sodality, we hope it will help to reify the importance of the &amp;quot;Speaker&amp;quot; for the sodality. &lt;br /&gt;
&lt;br /&gt;
There are several titles that should be appointed by the Vallornguard and the Apothecaries Guild, respectively. Part of our job as game runners is to reinforce the natural boundaries of the game - the Vallornguard should be in charge of appointing titles that are to do with fighting the vallorn. The Apothecaries Guild should be in charge of titles that are about creating potions and spreading information about them. We have no interest in forcing players to change these titles at this late stage; that ship has sailed, but we want to make it clear that they should not be used as a model for future titles and made it clear that any legal changes to the title would &amp;quot;require the constitutional changes to be settled first&amp;quot;. We&#039;ve used similar approaches in the past where we&#039;ve identified that a title is not actually constitutional, but it&#039;s better for the game that it gets cleared up at a point that feels natural in-character rather than being forced through by Profound Decisions (acting as the Constitutional Court).&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
As part of the [[Arranging grace|appraisal of the Cat&#039;s Graces]] [[387YE_Winter_Solstice_Senate_sessions#Appraise_the_Cat&#039;s_Graces|requested by the Throne]], two members of the [[Scrutiny#Constitutional_Court|Constitutional Court]], &#039;&#039;Magistrate Abraham&#039;&#039; and the Imperial Archivist, &#039;&#039;Leontes the Scribe&#039;&#039;, have been assessing the constitutional impact of that sodality. In doing so, by necessity, they needed to also consider the constitutional issues surrounding the other extant Imperial sodalities, the [[Vallornguard]], the [[Magpies]], the [[Sun Chamber]] and the [[Imperial Apothecaries Guild]].&lt;br /&gt;
&lt;br /&gt;
In light of this, they have updated the [[Imperial sodality|guidance issued by the civil service]], notably, the use of resolutions to enact any [[powers of a sodality|legal powers granted to a sodality]], and the limitations on that. They have also reviewed the rulings provided for previous sodalities to identify any mistakes that the Court has made previously.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
We&#039;ve created a new page for [[Vallorn miasma]] and updated the original information from the [[vallorn]] page with additional information on how the vallorn affects armies on campaign.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Over the winter, we&#039;ve moved to nail down everything we could about the dangers of fighting the vallorn, with a [[#Vallorn|lengthy update]] on the reasons for that. Unfortunately, we missed the effect that the vallorn miasma had on armies that are on campaign. So, following feedback, we have finalised and published the definitive rules for how the miasma affects armies and garrisons.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The [[Pilgrim&#039;s Defiance]] attack into [[Therunin#East Ashes|East Ashes]] saw the army fight against vallorn for the first time. This, along with the continued sterling efforts of the scholars studying at the Great Library of Hacynian, has allowed the civil service to quantify the dangers faced when a force of vallorn is attempting to attack into a region, and when an army is attacking into a vallorn-controlled region.&lt;br /&gt;
&lt;br /&gt;
==Opportunities==&lt;br /&gt;
We have updated the rules for [[opportunity|opportunities]] to make clear that the benefits they offer are not available for ever. We will usually state how long the opportunity is available for - if we don&#039;t provide that information then you can email {{plot}} to check, but the default amount of time is a year from the event where it first becomes available. That means that if you don&#039;t take up the opportunity before the same event comes round next year, then it will no longer be available.&lt;br /&gt;
&lt;br /&gt;
In all cases, the availability exists while nothing substantial changes. If the situation changes and other developments overtake it, then an opportunity may cease to be available earlier than promised. For example, if there is an opportunity to build a sinecure with the help of a sept of orcs - but the Empire declares them to be barbarians and attacks them - then the opportunity will no longer be available. It is always possible to email plot@profounddecisions.co.uk to check if an outstanding opportunity is available, but it is only necessary to do so if something significant has changed regarding the particulars.&lt;br /&gt;
&lt;br /&gt;
Where possible, we will work through the wiki to update old opportunities to indicate where they are no longer available.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
As the game continues to develop an ever longer history with opportunities going back years, it becomes harder for us to maintain the game consistently. We regularly update parts of the game to keep improving Empire every year, and that can cause problems with old opportunities that no longer make sense under the new rules. Crucially, as events change it often makes no sense for an opportunity to still be available. The Empire can&#039;t benefit from a deal offered by a Jotun jarl, if the character is long since dead. A player can&#039;t tell that from reading the wiki, but it&#039;s a vast amount of work to go back and update every old opportunity each time anything happens in the game.&lt;br /&gt;
&lt;br /&gt;
The new system means that most opportunities will be available for a year by default. In the past we&#039;ve often provided less time than this. Some opportunities may still do that - but the majority will now be available for one year unless events change. That will give players more time to try and take advantage of an opportunity and a clearer sense of how long something will be around for. Of course events can move fast in the Empire, setting, there is never a guarantee that an opportunity won&#039;t be invalidated in under a year if the events supporting it have changed, but we hope that will be clearer when dealing with current events. &lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The Imperial civil service are working to provide updated guidance on opportunities that were available in the past, reassessing them and letting citizens know when something is no longer possible.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
We&#039;ve finished our review on fortifications. Specifically on the status of existing fortifications that have been damaged, the Legion Engineer, and two region qualities that affect citadels summoned in Proceris, Crucible, and Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
===Garrisons and Bastions===&lt;br /&gt;
There are four fortifications relevant to the campaign that are not at full strength. In each case, we have applied the damage sustained by the fortification to the garrison and reduced the integrity of the bastion by a further fifth of those casualties.&lt;br /&gt;
&lt;br /&gt;
* [[Mournwold#Farstrider&#039;s_Watch|Farstrider&#039;s Watch]] in Greensward, Mournwold, had suffered 2319 casualties. The garrison is at 681 strength, and the bastion&#039;s integrity is 2536.&lt;br /&gt;
* [[Feroz#Mora&#039;s_Rock|Mora&#039;s Rock]] in Morajasse, Feroz, had suffered 635 casualties. The garrison is now at 5365 strength, and the bastion&#039;s integrity is 5873.&lt;br /&gt;
* [[Sarangrave#Tower_of_the_Skink|Tower of the Skink]] in Thornfen, Sarangrave, had suffered 464 casualties. The garrison is now at 11536 strength, and the bastion&#039;s integrity is 11908.&lt;br /&gt;
* [[Skallahn#Walls_of_Kierheim|Walls of Kierheim]] in Bjarkey, Skallahn, had suffered 3233 casualties. The garrison is now at 2767 strength, and the bastion&#039;s integrity is 5353.&lt;br /&gt;
&lt;br /&gt;
Two other fortifications that were previously damaged were resupplied to full strength at the end of the season, before the rules changes were applied:&lt;br /&gt;
&lt;br /&gt;
* [[Sarvos#The_Great_Chain|The Great Chain]] in Cigno, Sarvos&lt;br /&gt;
* [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacons of Iskrid]] in Leen Iskrid, Salt Flats of Sanath&lt;br /&gt;
&lt;br /&gt;
===Legion Engineer===&lt;br /&gt;
The [[Legion Engineer]] has gained the power to instruct the [[Tamazi]] to support when they announce the construction of a new fortification. Both options increase the cost of a fortification by 20 wains of mithril and 60 crowns each.&lt;br /&gt;
&lt;br /&gt;
They can instruct the Tamazi to implement designs from Axos, with walls thick enough to conceal passages and hidden chambers within them. Some of these passages would conceal traps, others would protect hidden sally ports used to bedevil any enemy foolish enough to attempt a siege. All casualties inflicted by the garrison during an attack on the region containing the bastion would be increased by a fifth.&lt;br /&gt;
&lt;br /&gt;
Alternatively, they can instruct the Tamazi to work mithril runes into the walls. The bastion would be protected from certain kinds of malign magic. The bastion would take half the normal damage from magical attacks such as [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
===Nightwoven and Enigmatic===&lt;br /&gt;
The effects of the [[Region_qualities#Nightwoven|Nightwoven]] and [[Madruga#Enigmatic|Enigmatic]] qualities have been changed in line with the changes to magically summoned &amp;quot;citadels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* When [[Dripping Echoes of the Fen]] is cast on a Nightwoven or Enigmatic region, it increases the victory points necessary to claim the region by an additional fifteen, up from ten.&lt;br /&gt;
* When [[Forge the Wooden Fastness]] is cast on an Enigmatic region, it increases the strength of the wards by one thousand, up to five thousand.&lt;br /&gt;
* When [[The Basalt Citadel]] is cast on an Enigmatic region, it increases the strength of the battalion by one thousand, up to four thousand.&lt;br /&gt;
{{CaptionedImage|file=Bishop Oberon.jpg|caption=The Imperial Synod is a place of politics, as well as a bastion of faith.|align=left|width=450}}&lt;br /&gt;
==Synod Update==&lt;br /&gt;
We&#039;re in the process of reviewing the Synod game, with a view to reducing the time spent queueing and voting on things that individual priests are not invested in, or are not contentious. Rather than implement a single major overhaul in one go, we&#039;re looking to implement some smaller changes over time, so that we can see what impact a change has. &lt;br /&gt;
&lt;br /&gt;
The first set of changes is around the Synod judgement of [[inquisition]]. We&#039;ve changed this judgement so that it can only be submitted in a nation or Virtue assembly - it cannot be submitted to the General Assembly. As before, if the judgement is escalated to a [[sanction]], then the new judgement must also be in the same assembly.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the title pages for [[Imperial Inquisitor]], [[Arcane Inquisitor]], [[Basilisk of the Bourse]], [[Auditor of Senatorial Accountability]] and the [[Chaplain Consular]] to make clear that their &amp;quot;free&amp;quot; inquisition is escalated to the Assembly of Nine. This change enables the Assembly of Nine to hold an inquisitorial court if they wish to do so - if the Assembly of Nine wish to hold court at a given time, these titles could present their findings, request a judgement of [[sanction]] from the Assembly of Nine and have them vote on it there and then, if they have quorum and the Tribune is present. The escalation of the &amp;quot;free&amp;quot; inquisition for [[Virtue inquisitor|Virtue inquisitors]] will sit with their respective Virtue Assembly.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also amended [[statement of principle]] so that under normal circumstances it cannot be submitted to the General Assembly. We&#039;ve given each [[cardinal]] the power to elevate a single statement to the General Assembly at the point where it is submitted. We have changed the rules so that if no statement in the General Assembly achieves a greater majority, than the single statement that passes that has the highest margin in favour will take effect. Statements will only create an effect in the world if we&#039;re able to think of one to create.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also updated the guidance for statements of principle to make clear that it cannot be used to issue warnings to people outside Anvil. &lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
A judgement of inquisition is rarely contentious - they often pass with no votes against. In many cases they are most relevant to a specific Assembly. Confining them to a virtue or national assembly means less judgements in the General Assembly for all priests to view and vote on. If a priest is convinced something needs to be brought before the General Assembly, they can still do that, but someone will need to use a judgement to submit that sanction. That means that it can still be done, if players think it is worth the cost, but we expect that most sanctions will be dealt with by the other assemblies.&lt;br /&gt;
&lt;br /&gt;
Any member of the Synod can use their own judgement to submit a sanction, so in cases where a [[sanction]] is genuinely contentious, then a different member of the Synod can use their own judgement to submit a competing sanction if they disagree with a verdict. &lt;br /&gt;
&lt;br /&gt;
There are often a lot of statements of principle submitted every event, many of which have almost no chance of achieving a greater majority. Getting a greater majority is, by design, very difficult. This is important, because it is required for very powerful effects, like [[excommunication]], [[veto]], and [[change of doctrine]]. However the current design is stymying the Synod by making it unnecessarily hard for them to achieve any effect. It also leads players to perceive the system (the difficulty of getting a greater majority) as their barrier to success rather than convincing enough fellow players to support them.&lt;br /&gt;
&lt;br /&gt;
The new system ensures that the General Assembly of the Synod will almost always have some impact on the game. However it deliberately pits all the statements of principle each season against each other, making them inherently competitive - as the one that passes with the highest margin is the one guaranteed to have an effect. Our goal is to reduce the number of statements of principle that priests need to vote on, and to ensure that their votes, for or against a statement, are vital.&lt;br /&gt;
&lt;br /&gt;
It is much easier for players to get statements of principle passed in a national or virtue Assembly with a greater majority. Most of these do not have a game effect, due to the sheer number of them. It&#039;s not possible to have unlimited numbers of statements of principle have a game effect, we can&#039;t respond to that number of judgements. We may respond to a statement of principle if it looks like the potential consequences could be controversial - we&#039;ve updated the OOC guidance to try and make things as clear as we can, as we know that players are often disappointed when a statement that gets a greater majority doesn&#039;t create a response from the plot team.&lt;br /&gt;
&lt;br /&gt;
We updated the guidance for statements of principle to make clear that any warning won&#039;t arrive in time. There have been more and more warnings published though the Synod using this method in recent times and initially we took account of them in the flavour text of winds of war (although they didn&#039;t have an appreciable game effect), but on later reflection, we realised this was a mistake. These judgements simply add to the record number of judgements for priests to vote on without directly adding to the game. We&#039;ve made clear that they won&#039;t work, to discourage them, so that the focus remains on statements of principle that could be important in the game.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The changes are part of a set of administrative changes being implemented by the Tribune at the request of the Constitutional Court following the changes to the way Imperial law is implemented with regards to religious crimes.&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
There are a handful of judgements of inquisition that were submitted last event. If the priest wishes to escalate one of these judgements, they should be escalated to the same assembly the original inquisition was submitted to.&lt;br /&gt;
&lt;br /&gt;
==New Army Qualities==&lt;br /&gt;
When a new [[army]] is raised, we give the [[senator]] who raised the motion a set of [[army qualities|qualities]] to choose from for the new force. These qualities are chosen by us, based on the nation&#039;s cultural themes and any relevant plot around the new army. Up to now, we have often created brand new qualities to offer - many of which are better than the standard qualities that many armies started the campaign with.&lt;br /&gt;
&lt;br /&gt;
From this point on, the choices we offer will be drawn from the standard starting qualities listed on the wiki. It is still possible for an army to acquire a new quality - but more esoteric qualities and more powerful qualities will only be available as a result of an opportunity or in response to an appropriate [[appraisal]] or similar power. Whenever a better option is offered, it will always require a significant amount of mithril to pay for the benefit.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
As the number of Imperial armies in the game increases, it is increasingly difficult to create dozens of new qualities to offer. Worse, existing qualities have become irrelevant because so many armies have gained better qualities over time. Understandably, any time the Empire is offered a choice of a starting quality or something more powerful, they almost invariably choose the better option. Perfectly good qualities like [[Army_qualities#Physick|physick]] or similar are falling out of use, simply due to inflation in the power of the Empire&#039;s armies. The new rule will ensure that existing qualities are still relevant to the game as new armies will need to adopt one.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
As the Imperial military expands, the supply of skilled veteran soldiers has diminished. There are still many potential young recruits looking to join, but it is now harder to recruit experienced veterans into a new army. Henceforth new armies will need to gain years of experience on campaign before they the opportunity presents itself to solidify their experience to provide better strategic choices.&lt;br /&gt;
&lt;br /&gt;
==Gift of the Wily Broker==&lt;br /&gt;
We&#039;ve adjusted the production of a [[business]] [[enchantment|enchanted]] with the [[Gift of the Wily Broker]]. Instead of producing one ingot of each [[Materials#Metals|metal]], and one measure of each [[Materials#Natural_Materials|natural resource]], the ritual now provides eight ingots or measures of random metals and natural resources.&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The ritual as it previously worked was placing a fair amount of additional pressure on our volunteer packing crew. Collecting one of each ingot and measure of each resource increases the amount of time taken to put individual packs together by a surprisingly significant amount. As such, we&#039;ve kept the amount of resources the same, just changed how they are calculated.&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Market forces have meant that the deals being offered at businesses enchanted with this magic have changed.&lt;br /&gt;
&lt;br /&gt;
==Tribute to the Thrice-Cursed Court==&lt;br /&gt;
We have reduced the amount of [[Vis#Heart&#039;s Blood|Heart&#039;s Blood]] returned by this ritual. The ritual will now return the total cost of the item divided by 12 (multiplied by the remaining seasons minus one), instead of dividing by 8.&lt;br /&gt;
&lt;br /&gt;
Any character who created [[magic items]] this downtime purely for the intention of sending them to the Court, who no longer wishes to do so, can email {{plot}} and change their chosen option to a different item or to no items at all if they prefer.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The returns on this ritual were too high. They were based on a very early model for the value of [[vis]]. That model was changed a very long time ago when we changed a similar ritual, [[Before the Throne of Estavus]].&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Recently, the Empire has experienced far-reaching magical effects that appear to be caused by movements in the heavens (some astronomancers claim that the movement of the stars is cause by the tides of magic, not the other way round). As ever magic remains unpredictable - in this case the ritual appears to have fallen victim to a conjunction of [[the Three Sisters]] and [[the Mountain]].&lt;br /&gt;
==Resources==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Common Resource&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Fleet]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Congregation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Herb garden]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Business]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Farm]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mana site]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mine]] or [[Forest]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
We have updated the rules so that a character who is [[Resource#Changing_Resources|changing resources]] can avoid the two crown charge if they take the most common [[Resource#Personal_Resource|resource]] for their nation and the new resource is in the same [[territory]].&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Each nation has a single type of resource that advantages players in that nation by giving them enhanced political power - for example [[farm|farms]] in [[the Marches]]. The game encourages players to take that resource unless they have a good reason to choose something different - we want players to maximise their character&#039;s political power and influence. Charging players two crowns to swap to the resource we want to encourage them to take is contrary to that element of the game design.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The consecration of the Capodomus Cathedral saw Ambition spread across the Empire as citizens [[Golden_light#Every_Forest_Falls|were encouraged]] to acquire new resources that granted political power through [[Tally of the Votes]]. This widespread acceptance, accompanied by improvements in Imperial civil service record keeping means that it is now cheaper for citizens to take a new resource in the same territory, if they take the resource which is most common for their nation.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
We have updated the rules for war to remove the bonus to attacking armies that allowed them to gain territory 50% faster than normal when there are no defenders present (the &amp;quot;Attacking Unopposed&amp;quot; bonus). All armies will claim territory at the normal rate, even if there are no armies or fortifications present to resist their advance.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The bonus was implemented early on to compensate for some edge effects at the start of the campaign. In practice it has almost never benefitted the Empire, only cost them in rare circumstances where the barbarians are attacking an undefended territory. The bonus had a strongly distorting effect, making it possible for the barbarians to &amp;quot;rush&amp;quot; a territory if the Empire were taken by surprise, which was undesirable. It also made rituals that conjured a fortress over-powered if they were able to remove this bonus.&lt;br /&gt;
&lt;br /&gt;
We have removed the bonus as part of the review of the war rules during this winter&#039;s update to fortifications to make the rules simpler and more even in nature.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Improved Imperial and barbarian logistics now mean that local forces are able to impede the advance of enemy armies, even without the support of an army or fortification in the territory.&lt;br /&gt;
&lt;br /&gt;
==Senate Appointments==&lt;br /&gt;
We have updated the official civil service procedures for titles [[Appointment_by_the_Senate|appointed by the Senate]] which have regular scheduled elections each year. From this event onwards, at the event where the title becomes due for reelection, the incumbent will remain in position until a new appointment is made or the end of the summit, whichever comes sooner.&lt;br /&gt;
&lt;br /&gt;
This change brings Senate appointments of [[general|generals]] into line with the same approach used for [[ambassador|ambassadors]]. &lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Allowing the general to be reappointed at any time during the event allows much more time for electioneering. It was clear that players felt that they had to have their general in place for the start of the muster, so that every general could take part fully in the meeting. That meant there was precious little time for candidates to make their case to senators from the start of the event to the start of the muster.&lt;br /&gt;
&lt;br /&gt;
Changing the appointment of generals to match the same approach as ambassadors - namely the incumbent remains in post until a new general is appointed or the end of the event whichever comes sooner - should give players the option to use the entire event to choose who will occupy these important positions if they choose. It means that a single senator can hold up a general appointment for the whole event if they choose, without damaging their nation&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
While generals are the main titles affected that people will be care about, we&#039;ve applied this rule to all national positions appointed by the Senate to keep things as consistent as possible.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The civil service have updated their official election guidelines to make things easier for citizens to determine who should hold these titles.&lt;br /&gt;
&lt;br /&gt;
==Vallorn==&lt;br /&gt;
We have overhauled the page on the [[vallorn]] to provide much more information about the vallorn and the threat posed by it.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Up to now, we&#039;ve been treating each incident involving the vallorn as a separate unique piece of plot. When the vallorn has threatened adjacent regions, or when it has been vulnerable for any reason, we have written specific rules for that plot [[opportunity]]. These rules have been different each time - based on how we&#039;ve set up each piece of plot. This is the normal way that we write plot for Empire involving novel threats that aren&#039;t part of the ongoing military campaign. In most cases, this approach doesn&#039;t cause problems because each plot involves different protagonists each time, so the circumstances are unique.&lt;br /&gt;
&lt;br /&gt;
This approach has caused significant problems with the vallorn. Because it is a recurring problem for the Empire, players have been trying to identify the underlying mechanisms that determine how it operates, how it attacks and how it can be repulsed and beaten. Because we&#039;ve treated each incident involving the vallorn as a unique plot, it&#039;s been impossible to identify consistent rules for how to beat the vallorn. It&#039;s also become harder for the plot team to keep the writing consistent when each incident is treated separately rather than as a mechanical threat following codified rules - the way the [[Druj]] and other barbarians operate. &lt;br /&gt;
&lt;br /&gt;
To fix this problem, we&#039;ve brought together all the existing content for the vallorn, codified it into a single coherent set of rules and published it on the vallorn page. We&#039;ve tried to ensure that everything that is predictable about the vallorn is on that page, but if we later identify anything that we&#039;ve missed, then we&#039;ll add it to that page. We&#039;ve aimed to make this thematically consistent with everything that has gone to date, but where there are differences in how the vallorn has acted previously, those should be regarded as anomalies unique to the previous situation.&lt;br /&gt;
&lt;br /&gt;
The new rules should allow players to be confident they know about how the vallorn will fight in the Empire&#039;s ongoing military campaigns. It doesn&#039;t mean the vallorn is completely predictable - we will continue to run plot with it, just as we do now with the barbarian threats. However any deviation from the published rules will always be outlined in the winds on the run up to an event. This will make it easier for us to create plot involving the vallorn and make winds of fortune more concise and easier to write because we won&#039;t need to lay out the situation each time - we only need to describe anything that is unique to a given plot.&lt;br /&gt;
&lt;br /&gt;
We apologise to everyone who was caught out by this - particularly those Navarr players who have been unable to provide the kind of accurate information on the vallorn that their characters should have had access to. We want Navarr characters and others who have studied the vallorn to be able to speak authoritatively about this particular nemesis. The new page is intended to make it dramatically easier for that to happen.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The updated knowledge represents continuing discoveries made by the scholars studying the Great Library of Hacynian, coupled with insights and experience from relevant characters in the field like the [[Advisor on the Vallorn]]. Now that the knowledge has been tested and confirmed by the Empire&#039;s best prognosticators, it has been more widely disseminated by the civil service.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=ThatWay.jpg|caption=Sturdy castles and vigilant soldiers protect the Imperial heartlands.|align=left|width=350}}&lt;br /&gt;
&lt;br /&gt;
==Fortifications and Citadels==&lt;br /&gt;
We&#039;ve changed the rules for fortifications so that a single [[fortification]] now has a bastion which makes the region it is in harder to take, and a garrison of troops who will protect the territory. The new rules replace the old rules for fortifications, and the previous rules for citadels have been completely dropped - they no longer apply at all, as they are completely superseded by the new rules.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The simplicity of the original rules published for fortifications contained a number of problems. It was hard to create convincing narratives around the idea that a large fortification on one side of a territory would somehow protect the entire territory. Not least because it would do that without inflicting any damage on invading armies (unless they attacked the fort directly). Fortifications tended to fall down almost immediately if they were attacked, encouraging players to try and build them as far from the front lines as possible, neither of which is what we want from a game design point of view.&lt;br /&gt;
&lt;br /&gt;
Last year, we attempted to resolve those difficulties by creating citadels, originally intending them to replace fortifications. However, because it made no sense to put a citadel in the location where the forts were, that proved impossible. Having realised that error late, we opted for a partial implementation and ran the new rules alongside the old rules. That didn&#039;t work either, because citadels were simply not as good as fortifications.&lt;br /&gt;
&lt;br /&gt;
So this winter, we&#039;ve gone back and started again with a fresh set of rules for fortifications. The new rules mean that the fortification helps to make a region more difficult to take - which is one of the things we wanted forts to achieve. They are also much more resilient, meaning they are more likely to change hands and be captured rather than simply fall down when an army attacks them. Finally, having each fortification include a distinct garrison means that we can be clear in the narrative of a campaign about what is happening (the garrison is sallying forth to attack invaders) while also having the garrison take and inflict damage, reifying the fact that the garrison is fighting the invaders.&lt;br /&gt;
&lt;br /&gt;
Explicitly separating the bastion (the castle that makes the region harder to take) and the garrison (the soldiers who staff the fortification and defend the territory) allows us to reference them directly in the game, both in the narrative and with plot [[opportunity|opportunities]].&lt;br /&gt;
&lt;br /&gt;
The Imperial budgets will be adjusted so that the change in total upkeep of all the Empire&#039;s existing fortifications does not affect the money available to players at events. These rules will only affect new fortifications that are built.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
* &#039;&#039;&#039;Several recent winds of fortune have been updated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Many rituals dealing with fortifications have been updated&#039;&#039;&#039;&lt;br /&gt;
Several recent winds of fortune have been updated to bring them into line with the new rules:&lt;br /&gt;
&lt;br /&gt;
* [[Outside_the_wall#Walls_Against_Wickedness|Outside the wall]] and [[Ward Little Boyar&#039;s Welcome|the accompanying Senate motion]] - is now an opportunity to ward the walls of the fortification in Delev.&lt;br /&gt;
* [[Golden_magicians_fayre#Frozen_Strength|Golden magicians fayre]] - the Rimebound quality would now affect any mortal fortification in the region, making rituals cast on it more effective.&lt;br /&gt;
* [[Our_eyes_in_Spiral#Oblivion&#039;s_Edge|Our eyes in Spiral]] - is now an opportunity to build a fortification in Screed to protect and contain the {{Black Plateau}}.&lt;br /&gt;
* [[Eight_for_a_wish#Stone_Endures|Eight for a wish]] - has been updated to be an opportunity for the sodality to build fortifications.&lt;br /&gt;
* [[The war of thorns and flowers]] - the section introducing citadels has been removed. Attacking vallorn forces will usually target a fortification if the bastion is adjacent to a vallorn heart.&lt;br /&gt;
* [[For_those_in_peril_on_the_sea#A_Vigilant_Light|For those in peril on the sea]] - now an opportunity to build a powerful fortification in Oranseri.&lt;br /&gt;
* [[Germinating_a_city#A_Spiritual_Successor|Germinating a city]] - now an opportunity to build a powerful fortification in Calvos.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also made changes to many of the rituals that deal with fortifications, either by enchanting them, cursing them, or creating temporary defences. They include:&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections that affect fortifications are likely to be impacted by these changes&#039;&#039;&#039;&lt;br /&gt;
If you have an [[arcane projection]] that targets a fortification, its likely its effects have been impacted by these changes. An email sent to [mailto:rules@profounddecisions.co.uk rules@profounddecisions.co.uk] along with the name of the arcane projection will allow us to update the effects if necessary, and provide you with a replacement physrep at your next event. &lt;br /&gt;
{{Rules Updates}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial_elections&amp;diff=141702</id>
		<title>Imperial elections</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial_elections&amp;diff=141702"/>
		<updated>2026-07-14T10:17:36Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Extraordinary Elections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Merlot.jpg|title=Merlot oversees and records the results of elections in all five political houses of the Empire.|caption=Merlot of the Civil Service, Overseer of Imperial Elections|align=right|width=450}}&lt;br /&gt;
All [[Imperial title|Imperial titles]] are elected or appointed at one of the quarterly gatherings at Anvil. These take place at the Summer and Winter Solstices and the Spring and Autumn Equinoxes. This is also when the Imperial Institutions meet and exercise their legal powers.&lt;br /&gt;
&lt;br /&gt;
Some titles have tenure, the citizen may hold the title until it is revoked, they die or they relinquish the position. Most titles are either re-appointed each year following the Imperial [[election schedule]] or after the citizen has held the title for a year if one of the [[appointments by the Senate]]. Titles in the Conclave can be reappointed at any time by successful [[declaration]].&lt;br /&gt;
&lt;br /&gt;
Elections are held by various different means (for example each nation uses their own traditional voting method to appoint their [[senator|senators]] whilst [[general|generals]] are usually appointed by unanimous agreement of a nations senators and [[sinecure|sinecures]] vary) and are observed to ensure there are no election irregularities by Merlot, the Civil Service Overseer of Imperial Elections. For example, with a few exceptions, an imperial citizen can only vote once per year on a particular matter. This is most commonly an issue with citizens of [[Navarr]] who as wanderers, often change the territory they are in, but are not then allowed to vote in their new territory until a full year has passed since they last had the opportunity to vote in their previous location&#039;s [[senator]] elections. &lt;br /&gt;
&lt;br /&gt;
For a list of who currently holds every Imperial title see [[current Imperial titles]].&lt;br /&gt;
&lt;br /&gt;
==Extraordinary Elections==&lt;br /&gt;
* &#039;&#039;&#039;If a scheduled title falls vacant early for any reason, then the Imperial civil service will arrange for an extraordinary election&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the title becomes vacant at a summit, then the election takes place at the following summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any citizen elected in an extraordinary election will hold the title until the date of the next election according to the regular schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a title that is elected annually with a regular scheduled election date falls vacant for any reason, then the civil service will arrange an extraordinary election. This is an extra election which takes place to give the Empire an opportunity to fill the vacant title before the regular scheduled date. Any citizen elected to a position in an extraordinary election will hold the position until the title becomes due to be re-elected at the normal scheduled date.&lt;br /&gt;
&lt;br /&gt;
This usually means they will hold the position for a reduced term - for example the Senator for Zenith is elected each year at the Winter Solstice summit. If the title falls vacant on the run up to the Summer Solstice, then the civil service will arrange an extraordinary election to appoint a new senator for Zenith at the Summer Solstice. The elected citizen will hold the position for two seasons - with a new election held at the regular date at the next Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
If a scheduled title becomes vacant on the run-up to a summit, then an extraordinary election will take place at the forthcoming summit. If a title becomes vacant during a summit, then an extraordinary election is normally held at the following summit. &lt;br /&gt;
&lt;br /&gt;
The civil service have the power to arrange an extraordinary election where it is necessary to move a scheduled election date to ensure the smooth running of the Imperial government.&lt;br /&gt;
&lt;br /&gt;
==Eligibility to Vote==&lt;br /&gt;
* &#039;&#039;&#039;Where relevant, the Empire identifies where your character lives based on the location of their resource&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;To change territory, you must obtain a new resource in a new territory&#039;&#039;&#039;&lt;br /&gt;
In nations such as the Marches, the League and Navarr, your eligibility to vote in a senatorial election is based on your territory. Imperial citizens (especially the Navarr) may move freely around the Empire as they choose, however a resource &#039;&#039;cannot&#039;&#039; move. Because of this, the civil service use the location of your personal resource to determine your &amp;quot;territory&amp;quot; for determining eligibility for voting in senatorial elections. If you are a member of a nation that votes by territory and you wish to vote in a different territory then you must [[Resource#Changing_Territories|get a new personal resource in the new territory]].&lt;br /&gt;
&lt;br /&gt;
The need to change resource still applies if you own a military unit or a fleet. Both these resources include the active service and involvement of a large number of Imperial citizens. These citizens have homes, families and roots in the territory they are based in - and they do not wish to change territory even though you do.&lt;br /&gt;
&lt;br /&gt;
The laws for Imperial elections state that, if eligibility to vote in an election is restricted in some way, then you cannot vote if you were eligible to vote in an equivalent but different election in the last twelve months. For example, if you were eligible to vote for the [[Cardinal]] of Prosperity at the Winter Solstice - and you change faith to be part of the Ambition [[assembly]] - you cannot legally vote for the election of the Cardinal of Ambition until twelve months have passed from the date of the first election. To be eligible to vote you merely need to be present in Anvil at the summit where the election takes place (it does not matter if you did not actually vote). You must abstain from voting in an election if it occurs less than four events after the previous election. If you are in any doubt about your eligibility then you should consult Merlot, the civil service overseer of elections who can advise you.&lt;br /&gt;
&lt;br /&gt;
Some nations do not restrict eligibility to vote in this way - for example, Highborn citizens with a congregation may vote in every Highborn senatorial election, regardless of their territory.&lt;br /&gt;
&lt;br /&gt;
This restriction does not apply to eligibility to vote for a national title when a citizen changes nation. &lt;br /&gt;
&lt;br /&gt;
Any Imperial citizen who believes that another citizen is committing electoral fraud by voting in an election they are not eligible for should bring the matter to the attention of the election overseer and the magistrates.&lt;br /&gt;
&lt;br /&gt;
==Eligibility to Stand==&lt;br /&gt;
* &#039;&#039;&#039;You must be an Imperial citizen to be eligible for an Imperial position or for a virtue position&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;You must be a member of the appropriate nation to be eligible for a national position.&lt;br /&gt;
* &#039;&#039;&#039;You do not need to be present to be granted an Imperial title&#039;&#039;&#039;&lt;br /&gt;
Only Imperial citizens may hold an Imperial title which is an Imperial or virtue position. If the title is a national position, then only a member of the appropriate nation is eligible to hold the title. In all cases, the rules for eligibility may restrict who can vote in the election for the title, but they do not restrict who is eligible to hold the position. For example, only League citizens who possess a business in Sarvos may vote in the Sarvos senatorial elections - but they may choose to vote for any citizen of the League.&lt;br /&gt;
&lt;br /&gt;
It is not necessary for a citizen to be present to be granted an Imperial title, it is perfectly legal for citizens to elect a proxy or support a candidate who is absent for any reason.&lt;br /&gt;
&lt;br /&gt;
==Multiple Titles==&lt;br /&gt;
* &#039;&#039;&#039;It is not legal for a citizen to accept two Imperial titles&#039;&#039;&#039;&lt;br /&gt;
The constitution mandates that no Imperial citizen may wield the power of two Imperial titles at the same time. If a citizen who holds an Imperial title is granted a second Imperial title, then they must either renounce their current title or turn down the new position. To avoid any risk of being prosecuted for subverting Imperial law, a citizen should not wield any powers of their new Imperial title until they have had a chance to inform the civil servants in charge of elections which title they intend to renounce.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Empire]]&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:Elections]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=141700</id>
		<title>Rules update 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=141700"/>
		<updated>2026-07-14T10:11:36Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Every year we carry out a review of some part of the game looking to see what we improve. This process of continuous review allows us to keep the game fresh and ensures we remain happy that we&#039;re running the very best game we can. We don&#039;t have many updates this year, but the ones we do have are important for the players who are affected. This page summarises and explains the changes so that players can identify and understand the changes easily. &lt;br /&gt;
&lt;br /&gt;
We try to include a section after each update to explain the reasoning behind the change, as well as providing an in-character rationale for what has changed where appropriate. As ever, it is important to remember that the rationale is there purely to provide a way for characters to explain any changes, it&#039;s not an actual plot development.&lt;br /&gt;
&lt;br /&gt;
==Grandmaster and Candidacy==&lt;br /&gt;
We have changed the rules for electing a [[grandmaster]] so that the election takes place as the first formal vote of Conclave, if the position is vacant. We have allocated half an hour before Conclave begins for the orders to use the Hall of Worlds to carry out hustings for the positions. If a grandmaster dies at an event, then the title will be reappointed at the following Conclave session provided the Prefect is given sufficient notice to be able to publish the details for the Conclave agenda. We have made clear that the writs that are issued to a grandmaster are their legal possession and may be given to any member of the order, so they are still valid and can be used after the grandmaster&#039;s death. We&#039;ve also amended the rules for challenging a grandmaster to bring them into line with the new rules for replacing one if they die or step down.&lt;br /&gt;
&lt;br /&gt;
We have also amended the declaration of [[candidacy]] so that it now takes place at the start of Conclave, in the hope that magicians can take advantage of the period of hustings before Conclave begins to interrogate the candidates if they wish to do so.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The Grandmaster of the Rod and Shield died at the previous event, causing considerable problems for the order. At the time we ruled that the election would need to take place at the following event, inline with other Imperial positions that become vacant. That gives us time to prepare for the election and crucially gives as many players as possible a chance to discover that the election is happening so they can take part if they want to.&lt;br /&gt;
&lt;br /&gt;
Having taken the time to review that decision after the event, it is clear it is the wrong one. Firstly, it is not consistent with the rules for challenging a grandmaster, which do allow for an emergency election. Arguably the Rod and Shield would have had to challenge their slain grandmaster under the old rules, which makes little or no sense. Whenver any title is vacated, it creates in-character problems for the Empire and its citizens, but the grandmaster has a unique role to play in enabling other characters to take part in the debate, which is why challenge exists. We want players to play a full role in Conclave, so it makes sense to have the election happen quickly, even though that involves a trade-off that means more players will be unaware that the election is taking place.&lt;br /&gt;
&lt;br /&gt;
The new rules should allow a slain grandmaster to be replaced in short order, if needed. We&#039;ve put it as the first order of business of Conclave, and while that will lengthen Conclave slightly, the elections should be relatively swift and it means that anyone who has turned up to Conclave but was unaware an election was due can still part if they are a member of the order. It also creates the IC situation in which Conclave can see and validate who is being elected as a grandmaster.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve moved candidacy forward in the running order as an experiment to see if that allows players to use the hustings period to engage in useful politics around Conclave elections. We hope it will give more opportunities for players to interact and discuss any possible candidacy.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The Constitutional Court have reviewed the existing rules for electing grandmasters, following a challenge submitted to the Court by a member of the Rod and Shield, and judged them to be unconstitutional. The Imperial Constitution requires Conclave to be &amp;quot;guided by fraternities of magicians&amp;quot; and the previous arrangements left the Rod and Shield unable to carry out their constitutional responsibility to provide that guidance. As a result they have issued new instructions to the office of the Overseer of Imperial Elections to conduct elections in a more timely fashion in the future.&lt;br /&gt;
&lt;br /&gt;
==Trade Envoys==&lt;br /&gt;
We&#039;ve removed the six [[trade envoy]] titles from the game.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
These titles have not been appointed in many years. They represent an insurmountable challenge for us since it requires a huge amount of work to create the plot for the foreign nations each event. We will never have the resources we would need to provide the level of response that would be needed if there were twice as many official Imperial titles whose responsibility it was to converse with all the foreign nations each event. We simply cannot support these titles and the ambassadors at the same time in Empire, without unfairly neglecting other parts of the game. If we allowed players to appoint these titles, it would be to the detriment of the rest of Empire. As such we&#039;ve taken the decision to remove them from the game.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
During the appraisal of the Court of the Far Horizons, the Constitutional Court have assessed these titles to see if there is any way they could be appointed by the new sodality. As part of that review they have identified that there are significant constitutional problems with these titles due to the overlap between these titles and the ambassadors. As they are irreparably unconstitutional, they have been struck from the rolls.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
We have updated the wiki page for sodalities, moving the content to a set of pages that splits the information up. The single page has been replaced by a set of four pages, which present updated information in a more consistent format.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Affected Title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sodality&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackroot Broker]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Exarch of Virtue&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greenwatcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper of the Last Battle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight of the Greenwood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vallornguard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apothecary of the Story Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master Apothecary]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master of the Clearing House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vizier of the Incarnadine Satchel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wise Arborist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Apothecaries Guild|Apothecaries Guild]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Imperial sodality]]&lt;br /&gt;
** [[Powers of a sodality]]&lt;br /&gt;
** [[Appointment by sodality]] &lt;br /&gt;
** [[Member of a sodality]]&lt;br /&gt;
&lt;br /&gt;
We have made some small but very significant tweaks to the rules on how a sodality can employ any legal powers that are granted to them by the Imperial Senate. The key change is that legal powers, like building a [[commission]] or similar, are followed by a [[Senate announcement]] by the Speaker of the sodality or their proxy. As a Senate announcement, they can be vetoed by the Throne or General Assembly. We have updated the pages for existing sodalities to make clear which powers are affected by the new rules.&lt;br /&gt;
&lt;br /&gt;
In addition, there is a set of Imperial titles that &#039;&#039;ought&#039;&#039; by rights to be appointed by the most appropriate sodality. The Constitutional Court don&#039;t intend to reverse their previous ruling that these titles do not have to be changed, but they have made a public note that it would not be possible to make any legal changes to one of these titles (as the result of an [[opportunity]] or otherwise) without either addressing the issue of who appoints that title at the same time, or amending the responsibilities of the position so that it was clearly outside the remit of the sodality.&lt;br /&gt;
&lt;br /&gt;
Finally, the Constitutional Court have noted that they failed to identify that the [[Imperial_Apothecaries_Guild#Guild_Leader|speaker for the Imperial Apothecaries Guild]] cannot have the title of &#039;&#039;Guild Leader&#039;&#039;. A speaker is responsible for promoting the sodality&#039;s interests - to represent the sodality to the wider Empire - but constitutionally they cannot be its leader. The Court will not enforce any changes at this time, but as with the other titles identified, it will not be possible to make any legal changes to the [[Imperial_Apothecaries_Guild#Guild_Leader|Guild Leader]] without also changing the name of the title to put it on a sound constitutional footing.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The new rule requiring a sodality to announce any legal powers in the Senate formalises the ways that could be stopped, imposing the same checks and balances on the sodality that exist for a Senate motion. We believe that it is appropriate for the game - it is good to have many different ways in which the different parts of the Empire can interact, but we hope that their presence will make players feel more confident to grant legal powers to sodalities, as that will help enhance the game. While it is a little more onerous for the sodality, we hope it will help to reify the importance of the &amp;quot;Speaker&amp;quot; for the sodality. &lt;br /&gt;
&lt;br /&gt;
There are several titles that should be appointed by the Vallornguard and the Apothecaries Guild, respectively. Part of our job as game runners is to reinforce the natural boundaries of the game - the Vallornguard should be in charge of appointing titles that are to do with fighting the vallorn. The Apothecaries Guild should be in charge of titles that are about creating potions and spreading information about them. We have no interest in forcing players to change these titles at this late stage; that ship has sailed, but we want to make it clear that they should not be used as a model for future titles and made it clear that any legal changes to the title would &amp;quot;require the constitutional changes to be settled first&amp;quot;. We&#039;ve used similar approaches in the past where we&#039;ve identified that a title is not actually constitutional, but it&#039;s better for the game that it gets cleared up at a point that feels natural in-character rather than being forced through by Profound Decisions (acting as the Constitutional Court).&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
As part of the [[Arranging grace|appraisal of the Cat&#039;s Graces]] [[387YE_Winter_Solstice_Senate_sessions#Appraise_the_Cat&#039;s_Graces|requested by the Throne]], two members of the [[Scrutiny#Constitutional_Court|Constitutional Court]], &#039;&#039;Magistrate Abraham&#039;&#039; and the Imperial Archivist, &#039;&#039;Leontes the Scribe&#039;&#039;, have been assessing the constitutional impact of that sodality. In doing so, by necessity, they needed to also consider the constitutional issues surrounding the other extant Imperial sodalities, the [[Vallornguard]], the [[Magpies]], the [[Sun Chamber]] and the [[Imperial Apothecaries Guild]].&lt;br /&gt;
&lt;br /&gt;
In light of this, they have updated the [[Imperial sodality|guidance issued by the civil service]], notably, the use of resolutions to enact any [[powers of a sodality|legal powers granted to a sodality]], and the limitations on that. They have also reviewed the rulings provided for previous sodalities to identify any mistakes that the Court has made previously.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
We&#039;ve created a new page for [[Vallorn miasma]] and updated the original information from the [[vallorn]] page with additional information on how the vallorn affects armies on campaign.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Over the winter, we&#039;ve moved to nail down everything we could about the dangers of fighting the vallorn, with a [[#Vallorn|lengthy update]] on the reasons for that. Unfortunately, we missed the effect that the vallorn miasma had on armies that are on campaign. So, following feedback, we have finalised and published the definitive rules for how the miasma affects armies and garrisons.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The [[Pilgrim&#039;s Defiance]] attack into [[Therunin#East Ashes|East Ashes]] saw the army fight against vallorn for the first time. This, along with the continued sterling efforts of the scholars studying at the Great Library of Hacynian, has allowed the civil service to quantify the dangers faced when a force of vallorn is attempting to attack into a region, and when an army is attacking into a vallorn-controlled region.&lt;br /&gt;
&lt;br /&gt;
==Opportunities==&lt;br /&gt;
We have updated the rules for [[opportunity|opportunities]] to make clear that the benefits they offer are not available for ever. We will usually state how long the opportunity is available for - if we don&#039;t provide that information then you can email {{plot}} to check, but the default amount of time is a year from the event where it first becomes available. That means that if you don&#039;t take up the opportunity before the same event comes round next year, then it will no longer be available.&lt;br /&gt;
&lt;br /&gt;
In all cases, the availability exists while nothing substantial changes. If the situation changes and other developments overtake it, then an opportunity may cease to be available earlier than promised. For example, if there is an opportunity to build a sinecure with the help of a sept of orcs - but the Empire declares them to be barbarians and attacks them - then the opportunity will no longer be available. It is always possible to email plot@profounddecisions.co.uk to check if an outstanding opportunity is available, but it is only necessary to do so if something significant has changed regarding the particulars.&lt;br /&gt;
&lt;br /&gt;
Where possible, we will work through the wiki to update old opportunities to indicate where they are no longer available.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
As the game continues to develop an ever longer history with opportunities going back years, it becomes harder for us to maintain the game consistently. We regularly update parts of the game to keep improving Empire every year, and that can cause problems with old opportunities that no longer make sense under the new rules. Crucially, as events change it often makes no sense for an opportunity to still be available. The Empire can&#039;t benefit from a deal offered by a Jotun jarl, if the character is long since dead. A player can&#039;t tell that from reading the wiki, but it&#039;s a vast amount of work to go back and update every old opportunity each time anything happens in the game.&lt;br /&gt;
&lt;br /&gt;
The new system means that most opportunities will be available for a year by default. In the past we&#039;ve often provided less time than this. Some opportunities may still do that - but the majority will now be available for one year unless events change. That will give players more time to try and take advantage of an opportunity and a clearer sense of how long something will be around for. Of course events can move fast in the Empire, setting, there is never a guarantee that an opportunity won&#039;t be invalidated in under a year if the events supporting it have changed, but we hope that will be clearer when dealing with current events. &lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The Imperial civil service are working to provide updated guidance on opportunities that were available in the past, reassessing them and letting citizens know when something is no longer possible.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
We&#039;ve finished our review on fortifications. Specifically on the status of existing fortifications that have been damaged, the Legion Engineer, and two region qualities that affect citadels summoned in Proceris, Crucible, and Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
===Garrisons and Bastions===&lt;br /&gt;
There are four fortifications relevant to the campaign that are not at full strength. In each case, we have applied the damage sustained by the fortification to the garrison and reduced the integrity of the bastion by a further fifth of those casualties.&lt;br /&gt;
&lt;br /&gt;
* [[Mournwold#Farstrider&#039;s_Watch|Farstrider&#039;s Watch]] in Greensward, Mournwold, had suffered 2319 casualties. The garrison is at 681 strength, and the bastion&#039;s integrity is 2536.&lt;br /&gt;
* [[Feroz#Mora&#039;s_Rock|Mora&#039;s Rock]] in Morajasse, Feroz, had suffered 635 casualties. The garrison is now at 5365 strength, and the bastion&#039;s integrity is 5873.&lt;br /&gt;
* [[Sarangrave#Tower_of_the_Skink|Tower of the Skink]] in Thornfen, Sarangrave, had suffered 464 casualties. The garrison is now at 11536 strength, and the bastion&#039;s integrity is 11908.&lt;br /&gt;
* [[Skallahn#Walls_of_Kierheim|Walls of Kierheim]] in Bjarkey, Skallahn, had suffered 3233 casualties. The garrison is now at 2767 strength, and the bastion&#039;s integrity is 5353.&lt;br /&gt;
&lt;br /&gt;
Two other fortifications that were previously damaged were resupplied to full strength at the end of the season, before the rules changes were applied:&lt;br /&gt;
&lt;br /&gt;
* [[Sarvos#The_Great_Chain|The Great Chain]] in Cigno, Sarvos&lt;br /&gt;
* [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacons of Iskrid]] in Leen Iskrid, Salt Flats of Sanath&lt;br /&gt;
&lt;br /&gt;
===Legion Engineer===&lt;br /&gt;
The [[Legion Engineer]] has gained the power to instruct the [[Tamazi]] to support when they announce the construction of a new fortification. Both options increase the cost of a fortification by 20 wains of mithril and 60 crowns each.&lt;br /&gt;
&lt;br /&gt;
They can instruct the Tamazi to implement designs from Axos, with walls thick enough to conceal passages and hidden chambers within them. Some of these passages would conceal traps, others would protect hidden sally ports used to bedevil any enemy foolish enough to attempt a siege. All casualties inflicted by the garrison during an attack on the region containing the bastion would be increased by a fifth.&lt;br /&gt;
&lt;br /&gt;
Alternatively, they can instruct the Tamazi to work mithril runes into the walls. The bastion would be protected from certain kinds of malign magic. The bastion would take half the normal damage from magical attacks such as [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
===Nightwoven and Enigmatic===&lt;br /&gt;
The effects of the [[Region_qualities#Nightwoven|Nightwoven]] and [[Madruga#Enigmatic|Enigmatic]] qualities have been changed in line with the changes to magically summoned &amp;quot;citadels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* When [[Dripping Echoes of the Fen]] is cast on a Nightwoven or Enigmatic region, it increases the victory points necessary to claim the region by an additional fifteen, up from ten.&lt;br /&gt;
* When [[Forge the Wooden Fastness]] is cast on an Enigmatic region, it increases the strength of the wards by one thousand, up to five thousand.&lt;br /&gt;
* When [[The Basalt Citadel]] is cast on an Enigmatic region, it increases the strength of the battalion by one thousand, up to four thousand.&lt;br /&gt;
{{CaptionedImage|file=Bishop Oberon.jpg|caption=The Imperial Synod is a place of politics, as well as a bastion of faith.|align=left|width=450}}&lt;br /&gt;
==Synod Update==&lt;br /&gt;
We&#039;re in the process of reviewing the Synod game, with a view to reducing the time spent queueing and voting on things that individual priests are not invested in, or are not contentious. Rather than implement a single major overhaul in one go, we&#039;re looking to implement some smaller changes over time, so that we can see what impact a change has. &lt;br /&gt;
&lt;br /&gt;
The first set of changes is around the Synod judgement of [[inquisition]]. We&#039;ve changed this judgement so that it can only be submitted in a nation or Virtue assembly - it cannot be submitted to the General Assembly. As before, if the judgement is escalated to a [[sanction]], then the new judgement must also be in the same assembly.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the title pages for [[Imperial Inquisitor]], [[Arcane Inquisitor]], [[Basilisk of the Bourse]], [[Auditor of Senatorial Accountability]] and the [[Chaplain Consular]] to make clear that their &amp;quot;free&amp;quot; inquisition is escalated to the Assembly of Nine. This change enables the Assembly of Nine to hold an inquisitorial court if they wish to do so - if the Assembly of Nine wish to hold court at a given time, these titles could present their findings, request a judgement of [[sanction]] from the Assembly of Nine and have them vote on it there and then, if they have quorum and the Tribune is present. The escalation of the &amp;quot;free&amp;quot; inquisition for [[Virtue inquisitor|Virtue inquisitors]] will sit with their respective Virtue Assembly.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also amended [[statement of principle]] so that under normal circumstances it cannot be submitted to the General Assembly. We&#039;ve given each [[cardinal]] the power to elevate a single statement to the General Assembly at the point where it is submitted. We have changed the rules so that if no statement in the General Assembly achieves a greater majority, than the single statement that passes that has the highest margin in favour will take effect. Statements will only create an effect in the world if we&#039;re able to think of one to create.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also updated the guidance for statements of principle to make clear that it cannot be used to issue warnings to people outside Anvil. &lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
A judgement of inquisition is rarely contentious - they often pass with no votes against. In many cases they are most relevant to a specific Assembly. Confining them to a virtue or national assembly means less judgements in the General Assembly for all priests to view and vote on. If a priest is convinced something needs to be brought before the General Assembly, they can still do that, but someone will need to use a judgement to submit that sanction. That means that it can still be done, if players think it is worth the cost, but we expect that most sanctions will be dealt with by the other assemblies.&lt;br /&gt;
&lt;br /&gt;
Any member of the Synod can use their own judgement to submit a sanction, so in cases where a [[sanction]] is genuinely contentious, then a different member of the Synod can use their own judgement to submit a competing sanction if they disagree with a verdict. &lt;br /&gt;
&lt;br /&gt;
There are often a lot of statements of principle submitted every event, many of which have almost no chance of achieving a greater majority. Getting a greater majority is, by design, very difficult. This is important, because it is required for very powerful effects, like [[excommunication]], [[veto]], and [[change of doctrine]]. However the current design is stymying the Synod by making it unnecessarily hard for them to achieve any effect. It also leads players to perceive the system (the difficulty of getting a greater majority) as their barrier to success rather than convincing enough fellow players to support them.&lt;br /&gt;
&lt;br /&gt;
The new system ensures that the General Assembly of the Synod will almost always have some impact on the game. However it deliberately pits all the statements of principle each season against each other, making them inherently competitive - as the one that passes with the highest margin is the one guaranteed to have an effect. Our goal is to reduce the number of statements of principle that priests need to vote on, and to ensure that their votes, for or against a statement, are vital.&lt;br /&gt;
&lt;br /&gt;
It is much easier for players to get statements of principle passed in a national or virtue Assembly with a greater majority. Most of these do not have a game effect, due to the sheer number of them. It&#039;s not possible to have unlimited numbers of statements of principle have a game effect, we can&#039;t respond to that number of judgements. We may respond to a statement of principle if it looks like the potential consequences could be controversial - we&#039;ve updated the OOC guidance to try and make things as clear as we can, as we know that players are often disappointed when a statement that gets a greater majority doesn&#039;t create a response from the plot team.&lt;br /&gt;
&lt;br /&gt;
We updated the guidance for statements of principle to make clear that any warning won&#039;t arrive in time. There have been more and more warnings published though the Synod using this method in recent times and initially we took account of them in the flavour text of winds of war (although they didn&#039;t have an appreciable game effect), but on later reflection, we realised this was a mistake. These judgements simply add to the record number of judgements for priests to vote on without directly adding to the game. We&#039;ve made clear that they won&#039;t work, to discourage them, so that the focus remains on statements of principle that could be important in the game.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The changes are part of a set of administrative changes being implemented by the Tribune at the request of the Constitutional Court following the changes to the way Imperial law is implemented with regards to religious crimes.&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
There are a handful of judgements of inquisition that were submitted last event. If the priest wishes to escalate one of these judgements, they should be escalated to the same assembly the original inquisition was submitted to.&lt;br /&gt;
&lt;br /&gt;
==New Army Qualities==&lt;br /&gt;
When a new [[army]] is raised, we give the [[senator]] who raised the motion a set of [[army qualities|qualities]] to choose from for the new force. These qualities are chosen by us, based on the nation&#039;s cultural themes and any relevant plot around the new army. Up to now, we have often created brand new qualities to offer - many of which are better than the standard qualities that many armies started the campaign with.&lt;br /&gt;
&lt;br /&gt;
From this point on, the choices we offer will be drawn from the standard starting qualities listed on the wiki. It is still possible for an army to acquire a new quality - but more esoteric qualities and more powerful qualities will only be available as a result of an opportunity or in response to an appropriate [[appraisal]] or similar power. Whenever a better option is offered, it will always require a significant amount of mithril to pay for the benefit.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
As the number of Imperial armies in the game increases, it is increasingly difficult to create dozens of new qualities to offer. Worse, existing qualities have become irrelevant because so many armies have gained better qualities over time. Understandably, any time the Empire is offered a choice of a starting quality or something more powerful, they almost invariably choose the better option. Perfectly good qualities like [[Army_qualities#Physick|physick]] or similar are falling out of use, simply due to inflation in the power of the Empire&#039;s armies. The new rule will ensure that existing qualities are still relevant to the game as new armies will need to adopt one.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
As the Imperial military expands, the supply of skilled veteran soldiers has diminished. There are still many potential young recruits looking to join, but it is now harder to recruit experienced veterans into a new army. Henceforth new armies will need to gain years of experience on campaign before they the opportunity presents itself to solidify their experience to provide better strategic choices.&lt;br /&gt;
&lt;br /&gt;
==Gift of the Wily Broker==&lt;br /&gt;
We&#039;ve adjusted the production of a [[business]] [[enchantment|enchanted]] with the [[Gift of the Wily Broker]]. Instead of producing one ingot of each [[Materials#Metals|metal]], and one measure of each [[Materials#Natural_Materials|natural resource]], the ritual now provides eight ingots or measures of random metals and natural resources.&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The ritual as it previously worked was placing a fair amount of additional pressure on our volunteer packing crew. Collecting one of each ingot and measure of each resource increases the amount of time taken to put individual packs together by a surprisingly significant amount. As such, we&#039;ve kept the amount of resources the same, just changed how they are calculated.&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Market forces have meant that the deals being offered at businesses enchanted with this magic have changed.&lt;br /&gt;
&lt;br /&gt;
==Tribute to the Thrice-Cursed Court==&lt;br /&gt;
We have reduced the amount of [[Vis#Heart&#039;s Blood|Heart&#039;s Blood]] returned by this ritual. The ritual will now return the total cost of the item divided by 12 (multiplied by the remaining seasons minus one), instead of dividing by 8.&lt;br /&gt;
&lt;br /&gt;
Any character who created [[magic items]] this downtime purely for the intention of sending them to the Court, who no longer wishes to do so, can email {{plot}} and change their chosen option to a different item or to no items at all if they prefer.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The returns on this ritual were too high. They were based on a very early model for the value of [[vis]]. That model was changed a very long time ago when we changed a similar ritual, [[Before the Throne of Estavus]].&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Recently, the Empire has experienced far-reaching magical effects that appear to be caused by movements in the heavens (some astronomancers claim that the movement of the stars is cause by the tides of magic, not the other way round). As ever magic remains unpredictable - in this case the ritual appears to have fallen victim to a conjunction of [[the Three Sisters]] and [[the Mountain]].&lt;br /&gt;
==Resources==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Common Resource&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Fleet]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Congregation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Herb garden]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Business]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Farm]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mana site]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mine]] or [[Forest]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Military unit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
We have updated the rules so that a character who is [[Resource#Changing_Resources|changing resources]] can avoid the two crown charge if they take the most common [[Resource#Personal_Resource|resource]] for their nation and the new resource is in the same [[territory]].&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Each nation has a single type of resource that advantages players in that nation by giving them enhanced political power - for example [[farm|farms]] in [[the Marches]]. The game encourages players to take that resource unless they have a good reason to choose something different - we want players to maximise their character&#039;s political power and influence. Charging players two crowns to swap to the resource we want to encourage them to take is contrary to that element of the game design.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The consecration of the Capodomus Cathedral saw Ambition spread across the Empire as citizens [[Golden_light#Every_Forest_Falls|were encouraged]] to acquire new resources that granted political power through [[Tally of the Votes]]. This widespread acceptance, accompanied by improvements in Imperial civil service record keeping means that it is now cheaper for citizens to take a new resource in the same territory, if they take the resource which is most common for their nation.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
We have updated the rules for war to remove the bonus to attacking armies that allowed them to gain territory 50% faster than normal when there are no defenders present (the &amp;quot;Attacking Unopposed&amp;quot; bonus). All armies will claim territory at the normal rate, even if there are no armies or fortifications present to resist their advance.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The bonus was implemented early on to compensate for some edge effects at the start of the campaign. In practice it has almost never benefitted the Empire, only cost them in rare circumstances where the barbarians are attacking an undefended territory. The bonus had a strongly distorting effect, making it possible for the barbarians to &amp;quot;rush&amp;quot; a territory if the Empire were taken by surprise, which was undesirable. It also made rituals that conjured a fortress over-powered if they were able to remove this bonus.&lt;br /&gt;
&lt;br /&gt;
We have removed the bonus as part of the review of the war rules during this winter&#039;s update to fortifications to make the rules simpler and more even in nature.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
Improved Imperial and barbarian logistics now mean that local forces are able to impede the advance of enemy armies, even without the support of an army or fortification in the territory.&lt;br /&gt;
&lt;br /&gt;
==Senate Appointments==&lt;br /&gt;
We have updated the official civil service procedures for titles [[Appointment_by_the_Senate|appointed by the Senate]] which have regular scheduled elections each year. From this event onwards, at the event where the title becomes due for reelection, the incumbent will remain in position until a new appointment is made or the end of the summit, whichever comes sooner.&lt;br /&gt;
&lt;br /&gt;
This change brings Senate appointments of [[general|generals]] into line with the same approach used for [[ambassador|ambassadors]]. &lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Allowing the general to be reappointed at any time during the event allows much more time for electioneering. It was clear that players felt that they had to have their general in place for the start of the muster, so that every general could take part fully in the meeting. That meant there was precious little time for candidates to make their case to senators from the start of the event to the start of the muster.&lt;br /&gt;
&lt;br /&gt;
Changing the appointment of generals to match the same approach as ambassadors - namely the incumbent remains in post until a new general is appointed or the end of the event whichever comes sooner - should give players the option to use the entire event to choose who will occupy these important positions if they choose. It means that a single senator can hold up a general appointment for the whole event if they choose, without damaging their nation&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
While generals are the main titles affected that people will be care about, we&#039;ve applied this rule to all national positions appointed by the Senate to keep things as consistent as possible.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The civil service have updated their official election guidelines to make things easier for citizens to determine who should hold these titles.&lt;br /&gt;
&lt;br /&gt;
==Vallorn==&lt;br /&gt;
We have overhauled the page on the [[vallorn]] to provide much more information about the vallorn and the threat posed by it.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Up to now, we&#039;ve been treating each incident involving the vallorn as a separate unique piece of plot. When the vallorn has threatened adjacent regions, or when it has been vulnerable for any reason, we have written specific rules for that plot [[opportunity]]. These rules have been different each time - based on how we&#039;ve set up each piece of plot. This is the normal way that we write plot for Empire involving novel threats that aren&#039;t part of the ongoing military campaign. In most cases, this approach doesn&#039;t cause problems because each plot involves different protagonists each time, so the circumstances are unique.&lt;br /&gt;
&lt;br /&gt;
This approach has caused significant problems with the vallorn. Because it is a recurring problem for the Empire, players have been trying to identify the underlying mechanisms that determine how it operates, how it attacks and how it can be repulsed and beaten. Because we&#039;ve treated each incident involving the vallorn as a unique plot, it&#039;s been impossible to identify consistent rules for how to beat the vallorn. It&#039;s also become harder for the plot team to keep the writing consistent when each incident is treated separately rather than as a mechanical threat following codified rules - the way the [[Druj]] and other barbarians operate. &lt;br /&gt;
&lt;br /&gt;
To fix this problem, we&#039;ve brought together all the existing content for the vallorn, codified it into a single coherent set of rules and published it on the vallorn page. We&#039;ve tried to ensure that everything that is predictable about the vallorn is on that page, but if we later identify anything that we&#039;ve missed, then we&#039;ll add it to that page. We&#039;ve aimed to make this thematically consistent with everything that has gone to date, but where there are differences in how the vallorn has acted previously, those should be regarded as anomalies unique to the previous situation.&lt;br /&gt;
&lt;br /&gt;
The new rules should allow players to be confident they know about how the vallorn will fight in the Empire&#039;s ongoing military campaigns. It doesn&#039;t mean the vallorn is completely predictable - we will continue to run plot with it, just as we do now with the barbarian threats. However any deviation from the published rules will always be outlined in the winds on the run up to an event. This will make it easier for us to create plot involving the vallorn and make winds of fortune more concise and easier to write because we won&#039;t need to lay out the situation each time - we only need to describe anything that is unique to a given plot.&lt;br /&gt;
&lt;br /&gt;
We apologise to everyone who was caught out by this - particularly those Navarr players who have been unable to provide the kind of accurate information on the vallorn that their characters should have had access to. We want Navarr characters and others who have studied the vallorn to be able to speak authoritatively about this particular nemesis. The new page is intended to make it dramatically easier for that to happen.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The updated knowledge represents continuing discoveries made by the scholars studying the Great Library of Hacynian, coupled with insights and experience from relevant characters in the field like the [[Advisor on the Vallorn]]. Now that the knowledge has been tested and confirmed by the Empire&#039;s best prognosticators, it has been more widely disseminated by the civil service.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=ThatWay.jpg|caption=Sturdy castles and vigilant soldiers protect the Imperial heartlands.|align=left|width=350}}&lt;br /&gt;
&lt;br /&gt;
==Fortifications and Citadels==&lt;br /&gt;
We&#039;ve changed the rules for fortifications so that a single [[fortification]] now has a bastion which makes the region it is in harder to take, and a garrison of troops who will protect the territory. The new rules replace the old rules for fortifications, and the previous rules for citadels have been completely dropped - they no longer apply at all, as they are completely superseded by the new rules.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The simplicity of the original rules published for fortifications contained a number of problems. It was hard to create convincing narratives around the idea that a large fortification on one side of a territory would somehow protect the entire territory. Not least because it would do that without inflicting any damage on invading armies (unless they attacked the fort directly). Fortifications tended to fall down almost immediately if they were attacked, encouraging players to try and build them as far from the front lines as possible, neither of which is what we want from a game design point of view.&lt;br /&gt;
&lt;br /&gt;
Last year, we attempted to resolve those difficulties by creating citadels, originally intending them to replace fortifications. However, because it made no sense to put a citadel in the location where the forts were, that proved impossible. Having realised that error late, we opted for a partial implementation and ran the new rules alongside the old rules. That didn&#039;t work either, because citadels were simply not as good as fortifications.&lt;br /&gt;
&lt;br /&gt;
So this winter, we&#039;ve gone back and started again with a fresh set of rules for fortifications. The new rules mean that the fortification helps to make a region more difficult to take - which is one of the things we wanted forts to achieve. They are also much more resilient, meaning they are more likely to change hands and be captured rather than simply fall down when an army attacks them. Finally, having each fortification include a distinct garrison means that we can be clear in the narrative of a campaign about what is happening (the garrison is sallying forth to attack invaders) while also having the garrison take and inflict damage, reifying the fact that the garrison is fighting the invaders.&lt;br /&gt;
&lt;br /&gt;
Explicitly separating the bastion (the castle that makes the region harder to take) and the garrison (the soldiers who staff the fortification and defend the territory) allows us to reference them directly in the game, both in the narrative and with plot [[opportunity|opportunities]].&lt;br /&gt;
&lt;br /&gt;
The Imperial budgets will be adjusted so that the change in total upkeep of all the Empire&#039;s existing fortifications does not affect the money available to players at events. These rules will only affect new fortifications that are built.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
* &#039;&#039;&#039;Several recent winds of fortune have been updated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Many rituals dealing with fortifications have been updated&#039;&#039;&#039;&lt;br /&gt;
Several recent winds of fortune have been updated to bring them into line with the new rules:&lt;br /&gt;
&lt;br /&gt;
* [[Outside_the_wall#Walls_Against_Wickedness|Outside the wall]] and [[Ward Little Boyar&#039;s Welcome|the accompanying Senate motion]] - is now an opportunity to ward the walls of the fortification in Delev.&lt;br /&gt;
* [[Golden_magicians_fayre#Frozen_Strength|Golden magicians fayre]] - the Rimebound quality would now affect any mortal fortification in the region, making rituals cast on it more effective.&lt;br /&gt;
* [[Our_eyes_in_Spiral#Oblivion&#039;s_Edge|Our eyes in Spiral]] - is now an opportunity to build a fortification in Screed to protect and contain the {{Black Plateau}}.&lt;br /&gt;
* [[Eight_for_a_wish#Stone_Endures|Eight for a wish]] - has been updated to be an opportunity for the sodality to build fortifications.&lt;br /&gt;
* [[The war of thorns and flowers]] - the section introducing citadels has been removed. Attacking vallorn forces will usually target a fortification if the bastion is adjacent to a vallorn heart.&lt;br /&gt;
* [[For_those_in_peril_on_the_sea#A_Vigilant_Light|For those in peril on the sea]] - now an opportunity to build a powerful fortification in Oranseri.&lt;br /&gt;
* [[Germinating_a_city#A_Spiritual_Successor|Germinating a city]] - now an opportunity to build a powerful fortification in Calvos.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also made changes to many of the rituals that deal with fortifications, either by enchanting them, cursing them, or creating temporary defences. They include:&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections that affect fortifications are likely to be impacted by these changes&#039;&#039;&#039;&lt;br /&gt;
If you have an [[arcane projection]] that targets a fortification, its likely its effects have been impacted by these changes. An email sent to [mailto:rules@profounddecisions.co.uk rules@profounddecisions.co.uk] along with the name of the arcane projection will allow us to update the effects if necessary, and provide you with a replacement physrep at your next event. &lt;br /&gt;
{{Rules Updates}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Candidacy&amp;diff=141678</id>
		<title>Candidacy</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Candidacy&amp;diff=141678"/>
		<updated>2026-07-14T09:44:58Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Conclave]]&lt;br /&gt;
{{CaptionedImage|file=Serious Business.jpg|align=right|caption=&#039;&#039;Candidacy&#039;&#039; determines who holds power in the Conclave - and for how long.|width=600}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Unlike most [[Imperial title|Imperial titles]], there are no regular election dates for any Imperial titles appointed by the Conclave. However a new election can be called for any position at any Conclave session using a Declaration of Candidacy. If a declaration is raised, there is no debate; rather the civil service invites candidates for the position to put themselves forward and then each is given an opportunity to present their case to the Conclave.&lt;br /&gt;
&lt;br /&gt;
Those present are able to vote for the incumbent or any candidates who put themselves forward. Magicians can also vote for &amp;quot;none of the above&amp;quot; if they wish the title to become or remain vacant.&lt;br /&gt;
&lt;br /&gt;
[[The Throne]] has the power to raise a Declaration of Candidacy each summit.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;The Declaration must name one position that is elected by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No candidate is needed, the Declaration of Candidacy asks the Conclave to consider candidates for the position&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Prefect will publish details of any public Declaration of Candidacy after it is submitted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Citizens who are interested are encouraged to use the hustings to discuss a candidacy before Conclave begins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Declaration of Candidacy must explicitly name a single Imperial title that the Conclave should consider. Rather than stating that a specific person should hold the title, the declaration is usually phrased as &amp;quot;The Conclave should consider candidates for the Imperial position of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Conclave has a period of half an hour set aside before each session begins for any hustings that are required to elect a grandmaster. Citizens who are interested in a candidacy are encouraged to make use of this period to discuss the position with members of the orders before the Conclave begins.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Declaration==&lt;br /&gt;
* &#039;&#039;&#039;Declaration of candidacy is the first business to be voted on by Conclave, immediately after any grandmaster elections&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;After the Declaration is announced, the orders have a minute to discuss the matter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;During this time, any citizen who wishes to be a candidate must present themselves to the Civil Service to be considered by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every candidate has an opportunity to address the Conclave to make their case, but they must pay mana to speak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Conclave moves to vote after each candidate has had one chance to speak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magicians present can vote for the incumbent, any of the candidates, or for the position to remain vacant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Declaration of Candidacy takes place before all other declarations at the start of the Conclave agenda, and immediately after the [[grandmaster]] elections have been completed. After the presentation is made, there is a minute for the orders to discuss the matter. During this time, any member of the Conclave who wishes to be a candidate may inform the Civil Service of their intention to stand.&lt;br /&gt;
&lt;br /&gt;
The [[civil service]] make a list of the names of the candidates. Once they have everyone, they will announce each name in turn. The candidate can then choose to address Conclave to explain why they should take the position, but they must pay mana to do so in accordance with the [[Conclave#Principle_of_Proportions|Principle of Proportions]] - one mana for the first minute and so on.&lt;br /&gt;
&lt;br /&gt;
There is no additional debate. Once the last candidate has spoken, the orders have a minute to discuss the matter among themselves, before voting commences. Every magician present may vote for one of the candidates. The incumbent is always an option (even if they are not present), unless they have specifically stepped aside. There will also be an option for &amp;quot;none of the above&amp;quot;, meaning that the title falls vacant.&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
* &#039;&#039;&#039;The winning candidate has the option to accept the Imperial title at the end of the Conclave session&#039;&#039;&#039;&lt;br /&gt;
If the vote results in a new title holder, the chosen candidate assumes all the responsibilities and powers of the title at the end of the Conclave session. It is the responsibility of the previous holder of the title to ensure that all regalia passes to the new title holder speedily and with the minimum of fuss.&lt;br /&gt;
&lt;br /&gt;
Every Imperial title appointed by Declaration of Candidacy has [[Imperial_title#Term_of_office|tenure]]; they remain in position until they die, resign the title, or are replaced by a new declaration. The Constitution states that the Conclave &amp;quot;shall be guided by fraternities of magicians under the general aegis of the Senate, and without interference from the Synod.&amp;quot; As a result it is not possible for the [[Synod]] to [[revocation|revoke]] an Imperial title appointed by the Conclave.&lt;br /&gt;
&lt;br /&gt;
==Titles appointed by Candidacy==&lt;br /&gt;
* [[Arcane Architect]] - can [[commission]] [[sinecure|sinecures]] and other structures that produce crystal mana or [[vis]]&lt;br /&gt;
* [[Arcane Envoy]] - responsible for ensuring that acts endorsed by Conclave are properly considered and protected&lt;br /&gt;
* [[Archmage]] - one for each realm; deals with the magic and entities of that realm&lt;br /&gt;
* [[Astral Arcanist]] - support the [[Astronomancy|astronomancers]] of the Empire&lt;br /&gt;
* [[Bursar of the Conclave]] - helps the Conclave acquire resources; can purchase crystal mana&lt;br /&gt;
* [[Custodian of the Lost]] - receives 108 rings each season&lt;br /&gt;
* [[Dean of the Lyceum]] - oversees the Empire&#039;s premiere [[college of magic]]&lt;br /&gt;
* [[Gloaming Sentinel]] - receives a bounty of [[iridescent gloaming]] each season&lt;br /&gt;
* [[Imperial Censor]] - responsible for safeguarding the Empire from malign magic&lt;br /&gt;
* [[Imperial Magus]] - advises the Senate on matters of Conclave and vice versa&lt;br /&gt;
* [[Imperial Necromancer]] - responsible for the use of the Imperial regio for the casting of [[Whispers through the Black Gate]]&lt;br /&gt;
* [[Imperial Seer]] - coordinates the use of divination magic&lt;br /&gt;
* [[Keeper of the Cox]] - receives a bounty of [[Vis#Golden Apples|golden apples]] each season&lt;br /&gt;
* [[Master of Ice and Darkness]] - oversees the Empire&#039;s premiere [[college of magic|college of Summer magic]]&lt;br /&gt;
* [[Master of the Koboldi]] - guides the &#039;&#039;koboldi&#039;&#039; of [[Adamant]] and represents the eternal to the Empire&lt;br /&gt;
* [[Penumbral Watcher]] - receives several unique items related to [[Night magic]] and espionage&lt;br /&gt;
* [[Scholar of Kragg&#039;s Hollow]] - receives a bounty of mana crystals each season&lt;br /&gt;
* [[Shadowed Torchbearer]] -  responsible for fanning the flames of passion in the Empire through whatever means are available (but especially magic)&lt;br /&gt;
* [[Tender of the Phoenix Flame]] - receives a bounty of mana crystals each season, and if held by Dawnish enchanter has access to a ministry&lt;br /&gt;
* [[Voice of the Horizons]] - advises the Conclave and [[ambassador|ambassadors]] on disseminating ritual texts&lt;br /&gt;
* [[Watcher of the Wheel]] - receives a bounty of [[vis]] each season&lt;br /&gt;
* [[Witness of Conclave]] - responsible for identifying sorcerers, and those who should no longer be sorcerers&lt;br /&gt;
{{Conclave further reading}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Conclave_order&amp;diff=141677</id>
		<title>Conclave order</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Conclave_order&amp;diff=141677"/>
		<updated>2026-07-14T09:44:29Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Conclave]][[Category:Conclave order]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Lebannon of Haros Water&amp;quot;&amp;gt;The surest way to corrupt a youth is to instruct her to hold in higher esteem those who think alike than those who think differently.&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The orders are political bodies with clear philosophies about how magic should be used. They are made up of like-minded individuals and exist to bring together magicians who share a common vision for how magic should be used in the Empire. There is no requirement for a magician to join an order, and many magicians involve themselves in the discussions of multiple orders. &lt;br /&gt;
&lt;br /&gt;
Any individual present who is not a member of an order can only play a limited role in Conclave business. They can participate in all votes but can only speak during debates if they have the support of a [[grandmaster]].&lt;br /&gt;
&lt;br /&gt;
Each order also controls their own [[Conclave vault]]. The vault contains mana crystals and materials that are distributed by the Conclave to the order for their use. As the property of the order, responsibility for their distribution lies with the grandmaster of the order.&lt;br /&gt;
&lt;br /&gt;
==Joining an Order==&lt;br /&gt;
* &#039;&#039;&#039;Any Imperial magician may join an order at any time using the Arcane Mark ritual&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magicians may use the ritual to change order at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters with the magician skill can choose an order to start in without paying any mana cost to join&#039;&#039;&#039;&lt;br /&gt;
Any Imperial magician may join any order. To become a member requires the use of a simple [[Arcane Mark|magic ritual]]. Several civil servants associated with the Conclave have mastered this ritual and can perform it on an Imperial citizen at no additional cost beyond the crystal mana required. The ritual places an invisible mark on the target which can be revealed with [[detect magic]] and several rituals.&lt;br /&gt;
&lt;br /&gt;
Citizens may change order at any time, but a magician who changes order cannot vote in the election for a new grandmaster, if they were a member of another order when that order voted for a grandmaster in the last year. In effect you cannot participate in the election for a new grandmaster if you were previously &#039;&#039;eligible&#039;&#039; to vote when a grandmaster was elected at any of the previous three summits. Attempting to influence the election of a grandmaster without due authority is electoral fraud and can carry harsh penalties.&lt;br /&gt;
&lt;br /&gt;
During character creation, a character with the [[Magical skills#Magician|magician]] skill can join an order without needing to expend any crystal mana. A character who chooses not to take this option will need to join an order in play at the usual cost.&lt;br /&gt;
{{CaptionedImage|file=Mage-Group-0398.JPG|title=A discussion between orders|caption=Costume by [http://costumemercenary.blogspot.co.uk/p/costumes-for-empire.html Costume Mercenary]|align=right|width=480}}&lt;br /&gt;
==Powers of membership in an order==&lt;br /&gt;
===Electing a Grandmaster===&lt;br /&gt;
* &#039;&#039;&#039;Every member of the order receives a single vote when electing a grandmaster&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only members of a Conclave order may stand to be grandmaster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each member of an order can cast one vote during elections to determine who the [[grandmaster]] of the order will be. The grandmaster must be a member of the order to be eligible to stand.&lt;br /&gt;
&lt;br /&gt;
===Establishing Precedence===&lt;br /&gt;
* &#039;&#039;&#039;Orders receive precedence to speak and access to Conclave resources based on the size of their order&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The number of members of an order attending Anvil determines [[Conclave#Principle_of_Precedence|precedence]]. The precedence of an order determines when they speak during a Conclave session, and what share of the Conclave resources they receive. Only members of the order who bear the order&#039;s Arcane Mark count for precedence. Precedence is determined by the Civil Service by performing a census of the [[Arcane Mark|arcane mark]] possessed by each magician attending the summit shortly before it begins.&lt;br /&gt;
&lt;br /&gt;
===Right of Challenge===&lt;br /&gt;
* &#039;&#039;&#039;Members of an order may challenge another magician to confirm membership&#039;&#039;&#039;&lt;br /&gt;
Claiming to be in an order one is not a member of is considered electoral fraud. Any member of an order may request that another member prove their membership in the presence of a magistrate; in this case the onus is always on the challenger to examine the target&#039;s Arcane Mark using the detect magic spell. If the outcome is disputed then the [[Prefect of the Conclave]] will repeat the spell.&lt;br /&gt;
&lt;br /&gt;
===Challenging the Grandmaster===&lt;br /&gt;
* &#039;&#039;&#039;Any member of an order may call for a vote to replace their grandmaster at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Members of the order can register their support for or opposition to the grandmaster in the Hub at any time while the vote is running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The vote ends immediately if more than half of the members vote in support or against the grandmaster, otherwise the vote fails&#039;&#039;&#039;&lt;br /&gt;
At any time during the summit, a member of an order may challenge the grandmaster to try to remove them from their position. To do so, they must request a vote of no confidence with the [[Prefect of the Conclave]] (usually found in the Hub). An announcement of the challenge will be publicly displayed in the Hub and regularly updated with votes for and against the current grandmaster, as well as the current size of the order.&lt;br /&gt;
&lt;br /&gt;
The challenge continues until the end of the summit (in which case it has failed) or until a majority of the order present at the summit cast either a vote of no confidence or a vote in support of the current grandmaster. The threshold for a successful challenge is set by the precedence determined before the summit. A grandmaster can only be challenged once during each summit. A magician may change their vote at any time by informing the Prefect, however the vote ends immediately if the threshold of votes in support or against the incumbent is reached.&lt;br /&gt;
&lt;br /&gt;
If the challenge is successful, then the Prefect will advertise for hustings to take place half an hour before the start of the next [[Conclave session]] and at that moment the grandmaster loses their title. An election for a new grandmaster occurs as the first order of business at the next Conclave, following all the normal rules for the appointment of a grandmaster. &lt;br /&gt;
&lt;br /&gt;
As with other elections, it is not legal to vote against a grandmaster if you were [[Imperial elections#Eligibility to Vote|eligible]] to vote in a different order&#039;s grandmaster election within the last year.&lt;br /&gt;
&lt;br /&gt;
==Existing orders==&lt;br /&gt;
In the modern era, the following Orders are legally recognised as part of the Conclave:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Celestial Arch:&#039;&#039;&#039; The [[Celestial Arch]] maintain that the skill and knowledge required to master magic mean that magicians are naturally better leaders and statesmen. They champion the cause of magicians and magic in choosing the Empire&#039;s course.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Sevenfold Path:&#039;&#039;&#039; The [[Sevenfold Path]] manifesto centres on the belief that magic serves the Empire best when it is used virtuously, and that the virtuous should not fear magic. It often serves as a bridge between the Conclave and the [[Synod]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Rod and Shield:&#039;&#039;&#039; The most martial of the orders, the manifesto of the [[Rod and Shield]] centres on the role of magic in defending the Empire and expanding its borders. The Rod and Shield is a popular order with battlemages and healers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Golden Pyramid:&#039;&#039;&#039; The manifesto of the [[Golden Pyramid]] centres on the role of magic in generating wealth across the Empire. This Order also champions the causes of [[Crafting skills#Artisan|artisans]], and the right of all magicians not to be treated as servants or slaves.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Shuttered Lantern:&#039;&#039;&#039; The [[Shuttered Lantern]] focuses on the protection of the Empire and the accumulation of knowledge about allies and enemies alike. They are known to favour scrying, espionage and other subtle uses of magic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Unfettered Mind:&#039;&#039;&#039; The [[Unfettered Mind]] believe that the study and use of magic are ends in their own right. They work to expand the Empire&#039;s arcane knowledge and power, and oppose measures to curtail or constrain Imperial magic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Silver Chalice:&#039;&#039;&#039; The [[Silver Chalice]] focuses on the health and wellbeing of the Empire and its citizens, wielding magic that nurtures life, mends what is broken, and brings what is torn apart back together. They are the newest Conclave order, formed officially during the Autumn Equinox 381YE.&lt;br /&gt;
&lt;br /&gt;
==Creation and Dissolution of an Order==&lt;br /&gt;
* &#039;&#039;&#039;The Empire can dissolve existing orders or create new ones with a constitutional vote of the Senate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Senate is permitted to authorise the existence of up to seven distinct Conclave orders at any one time&#039;&#039;&#039;&lt;br /&gt;
Conclave is limited to a maximum of seven distinct Orders at any one time. According to legend, this limit exists to ensure nobody ever tries to create one order for each realm of magic, a proposal the founders of the Conclave firmly rejected. Provided this limit is observed, existing orders can be dissolved and new ones created by a constitutional [[Powers_of_the_Imperial_Senate#Conclave_Orders|vote of the Senate]].&lt;br /&gt;
&lt;br /&gt;
A newly created order must have a clear statement as to its purpose and attitudes to magic, and a symbol, similar to those possessed by existing orders, that is used with the [[Arcane Mark]] ritual. When an order is dissolved, the contents of its vault are redistributed among the remaining orders.&lt;br /&gt;
{{Conclave further reading}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Grandmaster&amp;diff=141676</id>
		<title>Grandmaster</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Grandmaster&amp;diff=141676"/>
		<updated>2026-07-14T09:44:00Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Conclave]] [[Category:Title]] [[Category:Conclave order]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Grandmaster is an Imperial title bestowed upon a [[Magical skills#Magician|magician]] who is a member of a [[Conclave order]]. Each order is represented by a single grandmaster, which means that at this time there are seven grandmasters.&lt;br /&gt;
&lt;br /&gt;
Grandmaster is a political title closely involved with the running of the Conclave. Grandmasters encourage members of their order to participate in Conclave affairs, and represent their order during a Conclave session. Most grandmasters also work to maintain cohesion within their order and to encourage members to pursue and advance the manifesto of the order. A strong grandmaster can organise the magicians that are part of their order and help them wield political and magical power throughout the Empire.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
Each grandmaster is responsible for supporting the manifesto, advancing the goals, and representing the members of their [[Conclave order]]. They receive numerous political powers to allow them to do so. Their responsibility is to their order first, to the [[Conclave]] second, and to the Empire as a whole third.&lt;br /&gt;
&lt;br /&gt;
The grandmaster is also responsible for overseeing the distribution and use of the resources made available to their order. Each order receives a share of the mana from the font, and it is the responsibility of the grandmaster to ensure that the mana they receive on behalf of their order is used in pursuit of their order&#039;s goals. Grandmasters have been removed, and in extreme cases [[Writ of Excommunication|excommunicated]] for engaging in too much brazen corruption at the expense of their order.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Each grandmaster position is an [[Imperial title]] in the [[Conclave]].&lt;br /&gt;
&lt;br /&gt;
===Guiding the Conclave===&lt;br /&gt;
Each Conclave order is entitled to submit a single [[declaration]] of any kind to the agenda for &#039;&#039;each&#039;&#039; [[Conclave session]]. An order&#039;s declaration must be submitted by a member of the order, but it can be anyone chosen by the grandmaster, including themselves. To support the orders, the Civil Service provide two writs that allow the bearer to submit a declaration, one for each Conclave session. &lt;br /&gt;
&lt;br /&gt;
Although the grandmaster is empowered to choose how to employ their order&#039;s declaration, it remains uniquely tied to the order. The Imperial titles with the power to raise a declaration may have their proxy speak instead of them in Conclave, but since you legally cannot proxy your status as a member of a Conclave order, it is not possible to have a proxy present an order declaration on your behalf. This means whoever the grandmaster chooses to submit the declaration to the [[Prefect of the Conclave]] is the only person who can be legally recognised as the person presenting the declaration. Whoever signs the writ, must present the declaration to Conclave (the only exception will be where OOC reasons make this impossible).&lt;br /&gt;
&lt;br /&gt;
A writ can be used by any member of an order who has a valid legal claim to own it. If a grandmaster dies, any writs in their possession at the time pass to their legal heirs.&lt;br /&gt;
&lt;br /&gt;
===Guiding an Order===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A grandmaster can direct their order using a declaration of concord&lt;br /&gt;
* &#039;&#039;&#039;An order can only support a single situation each season&lt;br /&gt;
* &#039;&#039;&#039;It is currently only possible to direct an order as part of an opportunity&lt;br /&gt;
* &#039;&#039;&#039;Sending an order costs 20 mana crystals from the Conclave font&lt;br /&gt;
One of the potential uses of a [[Declaration]] of [[Concord]] is to direct one of the [[Conclave order|Conclave orders]] to support or investigate an ongoing situation. It is only possible to direct an order using one of that order&#039;s declarations; it is not possible for any other declaration to call an order to action. A declaration guiding an order in this way must clearly state which ongoing situation the order is to support. If the declaration is passed then at the end of the Conclave session twenty [[Game_items#Mana_Crystals|mana crystals]] are removed from the font to fund the members of the order in supporting whichever situation they have been called to action over.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Veil of Night===&lt;br /&gt;
Once per summit, if a grandmaster choses to submit their order [[declaration]] to the Conclave agenda personally (rather than allowing another member of their order to submit it), then they can choose to invoke the Veil of Night. If they do so, they are not required to reveal any detail of a declaration: it is added to the agenda simply as &amp;quot;The Grandmaster of (Order) presents a declaration under the Veil of Night.&amp;quot; The grandmaster must still provide the wording of the declaration to the Civil Service when the matter is raised to the agenda and as normal it is the precise wording presented that will be discussed and voted on. After the summit, the details become public knowledge as with any other declaration.&lt;br /&gt;
&lt;br /&gt;
===Power of Precedence===&lt;br /&gt;
During a Conclave session the ability to speak before the Conclave - to [[Conclave_session#Debating_a_Declaration|take part in the debate]] - is controlled by the grandmasters. After the presentation of an [[Conclave_session#Setting_the_Agenda|agenda item]] is complete, the grandmaster may nominate volunteers to speak on the topic being discussed, in order determined by the [[Conclave#Principle of Precedence|Principle of Precedence]].&lt;br /&gt;
&lt;br /&gt;
Rather than nominate a speaker, the grandmaster may choose to pass (sitting out that round of the debate but allowing them to nominate someone in future rounds) or move to vote. If they move to vote the grandmaster cannot nominate any new speakers, but the debate finishes at the end of the current round once more than half of the grandmasters have moved to vote.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:350px; float: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Total Money Spent&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 crystal mana&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;35 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 crystal mana&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;60 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42 crystal mana&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;90 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54 crystal mana&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;125 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 crystal mana&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Share of the Font===&lt;br /&gt;
At the start of each summit, any [[Conclave_vault#The_Font|mana that was left in the Font]] at the end of the previous summit is divided up between the orders according to the [[Principle of Precedence]], along with a share of [[ilium]] and any bequests made to their order (such as [[materials]] or [[vis]]). The grandmaster is the sole arbiter of how these resources are used, within the remit of their [[#responsibilities|responsibilities]].&lt;br /&gt;
&lt;br /&gt;
===Funding the Order===&lt;br /&gt;
The grandmaster has the ability to spend money to buy crystal mana for their order&#039;s vault. A grandmaster can spend money each season as if they controlled a [[ministry]]. The civil service uses the money spent in this manner to buy directly from other Imperial citizens who have access to crystal mana, and provides it to the grandmaster along with their share of the font at the start of the next summit.&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox 384YE, the Imperial Senate chose to [[Expand Mana Ministries|take advantage]] of an opportunity to [[Honey_and_vinegar#Old_Stones|improve]] the ability of the grandmasters to purchase mana. Expansions to the mana exchanges in [[Steward of the Tassato Mana Exchange|Tassato]], [[Magic Butcher|Temeschwar]], and [[Steward_of_the_Sarvos_Mana_Exchange|Sarvos]] allow the civil service to purchase more mana without increasing the cost to the grandmaster.&lt;br /&gt;
&lt;br /&gt;
===Stipend===&lt;br /&gt;
During the Winter Solstice 380YE, the Imperial Senate [[Amend_powers_of_Grandmasters|voted]] to grant the grandmasters a [[New_Imperial_titles#Stipend|stipend]] to assist in the purchase of crystal mana. The amount of the stipend was, however, set to 0 crowns. A motion to [[Increase_Grandmasters_stipend|increase the stipend]] during the Spring Equinox 382YE was defeated. Each grandmaster technically receives a stipend from the treasury, but gets no money for it.&lt;br /&gt;
&lt;br /&gt;
==Appointment== &lt;br /&gt;
* &#039;&#039;&#039;The Hall of Worlds is ceded to the orders who need to elect a grandmaster for thirty minutes before Conclave when an election is due to allow them to hold hustings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election takes place as the first items of business for the Conclave once the session begins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If a grandmaster retires, dies or is challenged, then an election is held at the start of the next Conclave session, provided the Prefect is given sufficient notice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[civil service]] arrange for hustings to take place half an hour before each Conclave session on Saturday evening. The Hall of Worlds is ceded to the orders in question to allow members of the Order to gather and discuss who will be appointed. While members of other orders (and priests of the Imperial Synod exercising the right of [[Member_of_the_Synod#Witness|witness]]) can attend the meeting they cannot speak, and the civil service will exclude anyone who attempts to interrupt the proceedings.&lt;br /&gt;
&lt;br /&gt;
If a grandmaster position is up for regular election, or is vacant, a formal vote takes place as the first item of Conclave. There is no opportunity for anyone to speak at this point, members of the orders are expected to use the hustings to make their decision and then to vote once Conclave begins. If there are two or more grandmasters to appoint, the order with the highest [[Conclave#Principle_of_Precedence|precedence]] is elected first. &lt;br /&gt;
&lt;br /&gt;
Each grandmaster is selected by members of their Conclave order. Only a member of the order can present themselves for the title, and only a member of the order can vote in a grandmaster election. Once a magician has been eligible to vote in a grandmaster election they cannot vote in the election of the grandmaster of a different order until a year has passed.&lt;br /&gt;
&lt;br /&gt;
A grandmaster &#039;&#039;cannot&#039;&#039; be [[Revocation|revoked]] by any chamber of the [[Synod]]. However, the members of an order may [[Conclave order#Challenging the Grandmaster|challenge]] the grandmaster and trigger a new election. &lt;br /&gt;
&lt;br /&gt;
The schedule for annual appointment is:&lt;br /&gt;
* Winter - [[Celestial Arch]] and [[Rod and Shield]]&lt;br /&gt;
* Spring - [[Golden Pyramid]] and [[Sevenfold Path]]&lt;br /&gt;
* Summer - [[Unfettered Mind]] &lt;br /&gt;
* Autumn -  [[Shuttered Lantern]] and [[Silver Chalice]]&lt;br /&gt;
&lt;br /&gt;
A grandmaster serves for a year, until a [[Conclave_order#Challenging_the_Grandmaster|challenge]] forces their re-election, until they die or step down, or until the start of the next election.  If a grandmaster becomes vacant unexpectedly, the [[civil service]] will arrange an election to choose a replacement at the start of the next Conclave session, provided the [[Prefect of the Conclave]] is informed at least one hour before the hustings is due to begin. If a grandmaster title become vacant and there is less than an hour before hustings, then the election takes place at the start of the following Conclave session.&lt;br /&gt;
&lt;br /&gt;
==Incumbent==&lt;br /&gt;
The current grandmasters are listed below - see the individual order pages for a full election history for each position.&lt;br /&gt;
* [[Celestial Arch]] - {{#lst:Archive:All_Election_Results|Grandmaster_of_the_Order_of_the_Celestial_Arch_occupant}}&lt;br /&gt;
* [[Golden Pyramid]] - {{#lst:Archive:All_Election_Results|Grandmaster_of_the_Order_of_the_Golden_Pyramid_occupant}}&lt;br /&gt;
* [[Rod and Shield]] - {{#lst:Archive:All_Election_Results|Grandmaster_of_the_Order_of_the_Rod_and_Shield_occupant}}&lt;br /&gt;
* [[Sevenfold Path]] - {{#lst:Archive:All_Election_Results|Grandmaster_of_the_Order_of_the_Sevenfold_Path_occupant}}&lt;br /&gt;
* [[Shuttered Lantern]] - {{#lst:Archive:All_Election_Results|Grandmaster_of_the_Order_of_the_Shuttered_Lantern_occupant}} &lt;br /&gt;
* [[Silver Chalice]] - {{#lst:Archive:All_Election_Results|Grandmaster_of_the_Order_of_the_Silver_Chalice_occupant}} &lt;br /&gt;
* [[Unfettered Mind]] - {{#lst:Archive:All_Election_Results|Grandmaster_of_the_Order_of_the_Unfettered_Mind_occupant}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Army&amp;diff=141619</id>
		<title>Army</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Army&amp;diff=141619"/>
		<updated>2026-07-13T12:00:49Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Enlargement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Shoulder to shoulder.jpg|caption=A well drilled fighting force is a fearsome sight|align=left|width=575}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Empire is defended by its armies. Each army is a large force, capable of acting independently and supported by their own logistics with baggage trains, siege engines, and foragers. They are therefore able to venture beyond the boundaries of the Empire and, so long as their casualties are low, remain fully capable despite being engaged in prolonged campaigns.&lt;br /&gt;
&lt;br /&gt;
The typical member of an Imperial army is fed and billeted by the civil service but is not paid in coin. These volunteers have signed up for two years Imperial Service - they are trained and equipped and then assigned to an Imperial army. If they choose to leave the army at the end of that period they receive payment in land from the Empire (equivalent to a level one farm).&lt;br /&gt;
&lt;br /&gt;
Although the lure of land is what draws most citizens to Imperial Service, the training and equipment received can be valuable. Most members of the many independent [[military unit|military units]] spread across the empire are former soldiers.&lt;br /&gt;
&lt;br /&gt;
Each Imperial army is commanded by a [[general]]. While generals are chosen by [[Senator|senators]], once appointed, the general has sole authority to [[army orders|order]] the army to move or attack as they choose. Traditionally the generals of one nation will cooperate but it is not a requirement and a general is within their rights to give orders as they see fit.&lt;br /&gt;
&lt;br /&gt;
==Army Size==&lt;br /&gt;
A fully rested and supplied Imperial Army consists of around 5,000 trained soldiers. The civil service monitors the fighting force of each Imperial army using Day magic, providing this IC information to the Imperial generals, so that they can make effective strategic decisions. The military strength of a full strength army is measured at 5,000 strength - roughly one point of military strength for each soldier.&lt;br /&gt;
&lt;br /&gt;
Barbarian armies tend to be much larger - though most have a similar military strength. Day magic rituals such as [[Eyes of the Sun and Moon]], or the intelligence reports received by [[Army_qualities#Scouting|scouting]] armies provide good estimations of the military strength of a barbarian army using the same scale used for the Imperial armies.&lt;br /&gt;
{{CaptionedImage|file=Shoulder to Shoulder.jpg|caption=The soldiers of the Marches make terrible foes when they fight [[The_Marches_military_concerns#Army_Orders|shoulder to shoulder]].|align=right|width=650}}&lt;br /&gt;
The majority of campaign armies have a maximum strength of 5,000 fighting force. A &#039;&#039;large&#039;&#039; army, however, has a maximum fighting strength of 7,500 but still counts as a single campaign army. As an army takes [[casualties]] its fighting strength drops. An army whose fighting strength falls below 1,000 will immediately disband (or, if they are a large army, if their fighting strength falls below 1,500).&lt;br /&gt;
&lt;br /&gt;
==Special Quality==&lt;br /&gt;
Each Imperial army has a unique [[army qualities|quality]] that is permanently fixed at the time the army is created and which reflects the character and flavour of the army.&lt;br /&gt;
&lt;br /&gt;
When a new army is being created it will automatically develop a quality dependent on the nation raising the army. In many cases the quality will depend on events at the time and be influenced by decisions taken by the characters involved in raising the army.&lt;br /&gt;
&lt;br /&gt;
Some nations have special orders that only their generals can issue (such as the Marchers&#039; [[The_Marches_military_concerns#Army_Orders|Shoulder to Shoulder]]) or have special rules that apply to them (such as the [[Wintermark_military_concerns#Army_Orders|special rules]] that apply when [[Wintermark]] is fighting the [[Jotun]]). These are generally detailed on the &#039;&#039;military concerns&#039;&#039; page for each nation.&lt;br /&gt;
&lt;br /&gt;
==Senate Commissions==&lt;br /&gt;
The [[Senate]] can pass a [[Senate motion|motion]] of [[commission]] to [[Army#Recruitment|recruit]] a new Imperial army, or to [[Army#Resupply|resupply]], or [[Army#Enlargement|enlarge]] an existing army.&lt;br /&gt;
&lt;br /&gt;
===Recruitment===&lt;br /&gt;
* Materials: 200 wains of [[mithril]] and 75 thrones&lt;br /&gt;
* Time: 1 year to raise&lt;br /&gt;
{{CaptionedImage|file=CullachMarching.jpg|caption=The Cullach march.|align=right|width=500}}&lt;br /&gt;
When the army is complete a new [[Imperial title]] of [[general]] is created in the [[Military Council]]. Appointment follows the normal constitutional process (generals are selected by the senators of the nation) and re-appointed each year after that.&lt;br /&gt;
&lt;br /&gt;
A newly created Imperial army is at its maximum strength of 5,000. It begins play mustered in one of the Imperial controlled territories belonging to the nation where it was raised.&lt;br /&gt;
&lt;br /&gt;
All Imperial armies must use recruits drawn from a single nation, and the army must be raised in a territory within that nation. Each nation can only physically support a [[#Maximum_numbers_of_Imperial_Forces|limited number of forces]] at one time; this number cannot be exceeded.&lt;br /&gt;
&lt;br /&gt;
===Enlargement===&lt;br /&gt;
The Senate can contribute resources to increase the strength of an existing army, making it large. It takes three seasons and costs 150 wains of mithril and 450 crowns. The army can continue to operate, moving and fighting as normal, while it is upgraded. The additional fighting strength is added to the army when the enlargement is complete.&lt;br /&gt;
&lt;br /&gt;
===Resupply===&lt;br /&gt;
The strength of an Imperial army declines as it suffers casualties. While an army will slowly resupply and reinforce itself over time, the Senate can pass a motion to provide the army with additional resupply. The army to be resupplied must be in a friendly territory, and may not be engaged with any enemies. &lt;br /&gt;
&lt;br /&gt;
Further details of how an Imperial army can be resupplied by the Senate can be found [[Casualties#Emergency_Resupply|here]].&lt;br /&gt;
&lt;br /&gt;
==Upkeep==&lt;br /&gt;
Although the soldiers in an Imperial army are not paid for their service, an army still costs a huge amount of money to operate. Each Imperial army costs 50 thrones per season, paid for from the [[Senate]] budget. Each large army costs 75 thrones per season.&lt;br /&gt;
&lt;br /&gt;
===Maximum numbers of Imperial Forces===&lt;br /&gt;
The Empire cannot sustain an unlimited number of [[Army|armies]] and [[navy|navies]]. In addition to the significant drain on the treasury of the [[Senate]], each individual nation can only provide so many soldiers. The &#039;&#039;supply&#039;&#039; number for each nation represents the maximum number of Imperial forces (armies and navies) that a nation can sustain at any given time. The Senate cannot raise a new Imperial army or navy from that nation if it would take the nation over its supply number.&lt;br /&gt;
&lt;br /&gt;
As of the start of the Summer Solstice 387YE, the maximum number of forces a nation can support are as follows:&lt;br /&gt;
&lt;br /&gt;
* The [[The Marches|Marches]]: 5 forces&lt;br /&gt;
* [[Dawn]] (with the consecration of [[The Barrens#Houndsgate|Houndsgate]])&amp;lt;sup&amp;gt;[[#T|(T)]]&amp;lt;/sup&amp;gt;, [[Navarr]] &amp;lt;sup&amp;gt;[[#T|(T)]]&amp;lt;/sup&amp;gt;, [[Varushka]], [[Highguard]], and [[Wintermark]] (with the [[Kallavesa#Kallavesa_Marsh|Kallavesa Marsh]]): 4 forces each&lt;br /&gt;
* [[Imperial Orcs]] (if raised from the [[Ethengraw]] sept), the [[The Brass Coast|Brass Coast]] (with the [[Segura#Iron Qanat|Iron Qanat]]), and [[the League]] (with the [[Tassato#Five_Cities_Military_Academy|Five Cities Military Academy]]): 3 forces each&lt;br /&gt;
* [[Urizen]]: 1 force&lt;br /&gt;
&lt;br /&gt;
A nation cannot contribute its support to maintain a force from another nation. The only way to increase the number of armies and navies a nation can support is to conquer additional territory. Likewise, the loss of territory to the barbarians may reduce the supply number for that nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;{{anchor|T}} This nation is providing support to the [[Thule]] as per the [[Ratify Thule Treaty Spring 387YE|treaty]] ratified during the Spring Equinox 387YE. Further amended with a [[387YE Winter Solstice Senate sessions#Replace Food to Thule|motion]] during the Winter Solstice 387YE.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Out of Supply===&lt;br /&gt;
* &#039;&#039;&#039;If a nation has more armies and navies than it can support, then all of that nation&#039;s forces are out of supply&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Out of supply forces lose a minimum of 500 force every season and cannot benefit from natural resupply&#039;&#039;&#039;&lt;br /&gt;
If a nation ever has more armies and navies than it can support, all of that nation&#039;s forces suffer significant penalties until this imbalance is rectified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each&#039;&#039; army and [[navy|navy]] controlled by that nation suffers automatic losses of 500 force (or 750 force for a large army) each season. In addition, no army or navy controlled by that nation gets [[Casualties#Natural_Resupply|natural resupply]], nor benefit from rituals that rely on natural supply such as [[Brotherhood of Tian]]. They can gain benefits from [[Casualties#Emergency_Resupply|emergency resupply]], provided that they are not engaged in a campaign.&lt;br /&gt;
&lt;br /&gt;
===Supply Lines===&lt;br /&gt;
* &#039;&#039;&#039;If an Imperial army cannot trace a supply route back to Imperial held territory then they go out of supply&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The breadbasket cannot help an army whose supply lines are cut in this way&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Empire must be able to transfer supplies to an army by tracing a route through territory controlled by the Empire. The civil service arrange all the logistics of supplying Imperial armies, but they cannot move supplies through enemy territory.&lt;br /&gt;
&lt;br /&gt;
If an army cannot trace a supply route back to territory controlled by the Empire then they go out of supply - they suffer automatic losses of 500 force (or 750 force for a large army) each season and cannot benefit from any natural resupply. The breadbasket cannot help if this happens - because it is not possible to get supplies to the army.&lt;br /&gt;
&lt;br /&gt;
===Disbanding===&lt;br /&gt;
The Senate may pass a [[Senate motion|motion]] to disband an army, which immediately disbands the army as if it had dropped below 1,000 strength.&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
Some wealthy or powerful citizens maintain their own independent [[military unit]]. These units can be attached to an army to increase its effective fighting strength. This is done by the orders of the military unit’s commander (submitted using the personal resource downtime system).&lt;br /&gt;
&lt;br /&gt;
The experienced and capable troops in a starting military unit provide an advantage out of proportion to their numbers, adding the equivalent of 100 soldiers to the strength of the army they support.&lt;br /&gt;
{{#lst:Archive:All_Commissions|armies}}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
L.{{anchor|L}} This army is [[#Enlargement|large]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
==Rituals==&lt;br /&gt;
The table below shows a list of the rituals in both Imperial lore and Urizen lore which can affect an Imperial army.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ritual&lt;br /&gt;
! Effect&lt;br /&gt;
! Realm&lt;br /&gt;
! Magnitude&lt;br /&gt;
|-&lt;br /&gt;
|[[Bound by Common Cause]] || If the general issues a defensive order and the army ends its movement in an Imperial territory, then army&#039;s upkeep for that season is reduced by 20 thrones. || Autumn || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Tian]] || If the army benefits from [[Casualties#Natural_Resupply|natural resupply]] over the next season it recovers an additional 250 strength || Autumn || 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Clarity of the Master Strategist]] || The army&#039;s effective strength is increased by 2,000 for the purpose of determining victory for the next season || Day || 80&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--|[[Eyes of the Hills]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; || Replaces the army&#039;s quality with &#039;&#039;[[Eyes_of_the_Hills#Effects|Hillwise]]&#039;&#039; for the next season || Autumn || 80&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[Find the Best Path]] || Enchants an army letting them move an additional territory || Autumn || 80&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|[[Fire on the Water]]&amp;lt;sup&amp;gt;[[#3|(3)]]&amp;lt;/sup&amp;gt; || Replaces the army&#039;s quality with &#039;&#039;Seawatch&#039;&#039; for the next season || Autumn || 120--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Knights of Glory]] || The army&#039;s effective strength is increased by 2,000 || Summer || 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Quickening Cold Meat]] || The army&#039;s effective strength is increased by 1,000 for the next year || Winter || 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords in the Noonday Sun]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; || The army&#039;s effective strength is increased by 1,000 || Summer || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Why Sulemaine Walked Away From The Baker]] || Reduces casualties suffered by the army provided it does not take an order that increases casualties amongst other benefits.  || Winter || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Loosen the Shackles]]&amp;lt;sup&amp;gt;[[#1|(1)]][[#2|(2)]]&amp;lt;/sup&amp;gt; || The army&#039;s effective strength is increased by 4,000 for the purpose of inflicting casualties for the next season || Winter || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#{{anchor|1}} This ritual is in [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]]&lt;br /&gt;
#{{anchor|2}} This ritual is [[interdiction|interdicted]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
{{War Further Reading}}&lt;br /&gt;
[[Category: Senate]]&lt;br /&gt;
[[Category:Commission]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lay_the_foundations&amp;diff=141564</id>
		<title>Lay the foundations</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lay_the_foundations&amp;diff=141564"/>
		<updated>2026-07-12T00:41:06Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;586... 587... 588...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zaccai stopped to draw breath. The burning sensation in his calves was getting steadily worse. It felt like there was a hot fire in the muscle in his left leg and his right was not much better. 588 he reminded himself. It was important to keep count. Someone had told him there were meant to be seven hundred and seventy-seven steps. It wasn&#039;t finished yet, so he couldn&#039;t check, but still it was important to keep count.&lt;br /&gt;
&lt;br /&gt;
He took a deep breath and then set off again. &amp;quot;589... 590... 591...&amp;quot; Every other step brought him a foot closer to the top.&lt;br /&gt;
&lt;br /&gt;
He glanced over the side, and the drop made his head spin. Far below, the people looked like dots. One of them was waving at him. It looked like Ezra but it was hard to be sure. &amp;quot;592... 593... 594...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his family had already been to the top &#039;&#039;and&#039;&#039; back down again. They&#039;d be at the bottom somewhere, waiting for him. Probably cursing him for doing this. &amp;quot;595... 596... 597...&amp;quot; They&#039;d taken the easy route, hitching a lift on the loading platform used to raise stone to the top. Like regular visitors. The way proper visitors would get to the top when it was all finished. &amp;quot;598... 599... 600...&amp;quot; Zaccai didn&#039;t care for the idea of being a proper visitor. One hundred and seventy-seven to go.&lt;br /&gt;
&lt;br /&gt;
He&#039;d passed several stonecutters on the way, carving beautiful depictions of the symbols of Ambition into the hard stone. &amp;quot;601... 602... 603...&amp;quot; They&#039;d stared at him like he was a rampaging barbarian. What in Virtue&#039;s name was he doing? &amp;quot;604... 605... 606...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As soon as he&#039;d set eyes on it he knew what he had to do. &amp;quot;607... 608... 609...&amp;quot; He decided it was the tallest of the seven towers, but the guide said they were all going to be exactly the same height. &amp;quot;610... 611... 612... &amp;quot; They wouldn&#039;t be the same height if he was working on it. He&#039;d make this one taller than the rest. After all, it was the most important Virtue. &amp;quot;613... 614... 615...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He stopped again. He was breathing heavily, but he was determined to make it. His Ambition today was to climb all the way to the top of the tallest tower in the whole world. And nothing, not burning legs, not burning lungs, was going to stop him.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Laying the foundations.jpg|align=left|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Overview===&lt;br /&gt;
The Highborn National Assembly have declared the completion of the Grand Inspiration of the Way to be their [[The_highest_calling#The_Highest_Calling|highest calling]]. The judgement, raised by &#039;&#039;&#039;Eli of the Cenotaph&#039;&#039;&#039;, comfortably won the support of the greater majority of the assembly - there can be no doubt about how important this is to the nation.&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of all the cynics and pessimists, the greatest building project in the Empire - likely in the whole world - is almost on schedule. The original plans assumed that the work would take a minimum of three years to complete, but it could easily take longer. Barely more than two years have passed, and already slightly more than two-thirds of the thousand wains has been contributed. There was a lull in donations after the first year, but the flow of wains has never stopped - if anything, it has increased lately. There is a lot still to be done, but nobody can doubt the commitment to the Way.&lt;br /&gt;
&lt;br /&gt;
The results are already stunning. Visitors to Bastion are awestruck by the sheer enormity of the structure, and it isn&#039;t even complete yet. The main focus, the seven great towers arranged around the central structure, seem to rise up to meet the clouds. One Dawnish troubadour was inspired to write that the Grand Inspiration appears to &#039;&#039;hold up the sky&#039;&#039;. A little romantic perhaps, but it captures some of the awe-inspiring majesty of the structure. Even with scaffolding everywhere, it is possible to sense how sublimely beautiful it will be when it is done. Great pillars of perfect white granite, stretching to span the divide between the earth and the heavens.&lt;br /&gt;
&lt;br /&gt;
There is a great deal of work still to do; a little over 281 wains of [[white granite]] are needed, and a lot of money to find to finish it. But the Grand Inspiration &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; lay the foundations necessary to inspire pilgrims across the world to visit Bastion and be truly inspired. An astonishing legacy that will endure far beyond the lives of any now living. But first, it must actually be finished. The nation of Highguard has been straining every sinew to support this Ambition for two years now, but the statement by &#039;&#039;Eli of the Cenotaph&#039;&#039; causes passions to resurge, and enthusiasm to reach new peaks. People are starting to sense what could be...&lt;br /&gt;
{{SOPInner|statement=The completion of the Grand Inspiration of the Way is the highest calling of the nation of Highguard. Through its completion we will lay the foundations necessary to inspire pilgrims to spread the Way across the known world. It will be the greatest tool we will leave our future lives and a legacy that will endure.|by=Eli of the Cenotaph, Highguard National Assembly|vote={{GM}} 750-0|when=Winter 387YE}}&lt;br /&gt;
&lt;br /&gt;
==The Possible Dream==&lt;br /&gt;
* &#039;&#039;&#039;The Cinderpath Exchange has gained the ability to purchase additional white granite for the next year&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;72 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;144 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;216 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;288 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;360 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;435 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;516 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;603 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
With the commitment of the founding people of the Empire reaching new peaks, there is an inevitable surge in citizens looking to help any way they can. People are already selling their [[white granite]] on the [[Cinderpath Custodian|Cinderpath Exchange]], but in chapters all over the nation people look for whatever they can find to contribute. A handful of herbs might not amount to much, but when the goods are sold and the money pooled with others, they can raise enough to buy from [[the League|League merchants]], arrange a shipment with [[Sumaah Republic|Sumaah]] traders or order a consignment from the [[Sarcophan Delves]]. Any way at all that people can employ to obtain more white granite - and every wain earmarked for the Exchange as soon as it arrives.&lt;br /&gt;
&lt;br /&gt;
The effects are immediate, with more white granite available than ever before. Prices are high and rising, but that is inevitable given how much white granite people are trying to procure. There are still costs to be paid, for shipping and to reimburse those citizens who could never afford to just donate the white granite. But citizens are doing everything they can to support the Exchange, in the belief that that is the best possible way to enable the nation to complete the Grand Inspiration.&lt;br /&gt;
&lt;br /&gt;
As a result of the increased support, the Cinderpath Exchange has gained four additional ranks, allowing the Cinderpath Custodian to purchase more white granite. The effects will last for at least a year, and maybe longer with the right encouragement, provided citizens can see the benefits of their support are going to the Grand Inspiration.&lt;br /&gt;
&lt;br /&gt;
==Let the Bells Ring Out==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Approve Seven Great Bells&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Commission#Altering_an_Existing_Commission|Amend commission]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; Amend the designs for the Grand Inspiration of the Way to incorporate seven great bells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Reduces the cost of the Grand Inspiration of the Way by 49 white granite and increases the cost by 49 mithril.&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Adds seven enormous mithril bells to the final design of the Grand Inspiration of the Way&lt;br /&gt;
* Does not require any funds or consume a Senate commission&lt;br /&gt;
* Would add 30 crowns a season to the Virtue fund once the Grand Inspiration is complete&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
* Until the end of the Spring Equinox 388YE&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate could vote to substitute 49 wains of mithril for 49 wains of white granite this season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The bells will increase donations to the Virtue fund by 30 crowns a season once the Grand Inspiration is complete&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bells have always played a crucial role in Highborn life and they are foremost in the minds of many citizens at the moment due to the [[387YE_Winter_Solstice_Synod_judgements#Judgement_16|the current pilgrimage of the hallowed bells of Virtue]] around the Empire. The centrepiece of the designs for the Grand Inspiration focus on seven great towers, one for each of the virtues, but to date there has been no planning for the bells that might be installed atop them.&lt;br /&gt;
&lt;br /&gt;
If the existing designs were adapted, arrangements could be made for seven great bells to be installed, one in each tower. Each bell would be forged from seven wains of mithril, for a grand total of forty-nine wains in total. Various plans are proposed for how the effect of these new bells could be paired with the Hallowed Bells of Virtue, but nobody can agree on how to do that, so the matter is left for the Assembly to decide.&lt;br /&gt;
&lt;br /&gt;
While the proposal would require mithril to complete the Grand Inspiration, the new designs would require less white granite, as the towers would then be open on all sides to allow the bells to swing freely and be heard for miles around. If the idea were adopted, then it would reduce the amount of white granite needed to complete the grand inspiration &#039;&#039;almost&#039;&#039; on a one-for-one basis. &lt;br /&gt;
&lt;br /&gt;
Despite the small inrease in costs, The plan &#039;&#039;could &#039;&#039; make it easier for the Highborn to finish the work by providing an alternative way to complete the construction. Either way, the benefits would be significant, the inspirational effects of the great bells would lead to substantial donations to the Virtue fund by awestruck visitors to Bastion. As a result, the Virtue fund would receive 30 crowns a season, once the Grand Inspiration was complete.&lt;br /&gt;
&lt;br /&gt;
The change would require a Senate motion to adapt the designs. That would have to be enacted this summit, before any more work is done on the Grand Inspiration, but the mithril could be provided later. Fortunately, the change to design is small so the change itself would not cost anything or need another commission.&lt;br /&gt;
&lt;br /&gt;
==The Family Silver==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px;&amp;quot;&amp;gt;{{CaptionedImage|file=Ephisis001.webp|caption=The Lady of the Counting House will trade in almost anything.|align=left|width=3000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Following inquiries, the City of Gold and Lead has agreed they will make an offer to purchase a single existing Highborn commission each season for the coming year&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This summit, the Senator for Necropolis can use the ritual Ephisis&#039; Scale to put a single commission up for sale to discover the best offer the City will make for it&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The herald will attempt to agree a price with the senator or their proxy in the Hall of Worlds on the final day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any deal will need the approval of the Imperial Senate at the following summit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following the [[Monarchs_and_outcasts#How_to_Succeed_in_Business_(Ephisis)|other approach]] of the [[Ephisis|City of Gold and Lead]] to buy an Imperial commission, &#039;&#039;Magister Joanna&#039;&#039; has approached the heralds of the &#039;&#039;Lady of the Counting House&#039;&#039; to ask whether City might be willing to make offers to buy one or more Highborn commissions that are no longer needed &lt;br /&gt;
&lt;br /&gt;
The City has wains to spend, of course - many of which they&#039;ve bought from the Empire in recent times. Selling off the family silver is not the most appealing of prospects, but could it be worth it, if it provided the wains the nation needed? It might be painful to dispose of something in this way, but the more sacrifices people are willing to make, the quicker the Grand Inspiration can be completed.&lt;br /&gt;
&lt;br /&gt;
The heralds of the City of Gold and Lead confirm they could definitely make enquiries... To that end, they will provide each of the Senators of Highguard &#039;&#039;in turn&#039;&#039;, with a single chit each season for the coming year; Necropolis at this summit, Reikos in Summer 388YE, Bastion in Autumn 388YE and finally Casinea in Winter 388YE.&lt;br /&gt;
&lt;br /&gt;
If the chit is placed in an [[Ephisis&#039; Scale|Ephisis box]] along with a note naming a single extant structure or other defined feature (the &#039;&#039;Invisible Hand&#039;&#039; will trade in almost anything, remember) within their territory, and what the Senator might be interested in trading for it (assumedly, [[white granite]]), then agents of the &#039;&#039;Hidden Prince&#039;&#039; will make an offer for it to the Senator or their agent in the Hall of Worlds on the final day of the summit.&lt;br /&gt;
&lt;br /&gt;
The city cautions that the senator will not receive as good a deal as the one they recently offered, given that they&#039;re going to the market rather than the market coming to them. Nonetheless, the negotiation would proceed in the normal fashion so that [https://en.wikipedia.org/wiki/Price_discovery price discovery] can take place. Should an agreement be made, the City would put the sale to the Senate at the start of the following summit to see if the deal can be finalised. If it is, then expert heralds will, stone by stone, and brick by brick, disassemble the structure and transport it to the autumn realm, to be rebuilt for their buyer, exactly as it was, whoever that might be.&lt;br /&gt;
&lt;br /&gt;
==The Second Age==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px;&amp;quot;&amp;gt;{{CaptionedImage|file=Grand Endeavours.png|caption=The art provided by &#039;&#039;&#039;Millward Cowley&#039;&#039;&#039; and &#039;&#039;&#039;Skywise Gralka&#039;&#039;&#039; has served as its own inspiration.|align=left|width=3000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Congregations can preach the coming of the Second Age of the Virtue&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each congregation that takes the action will reduce the labour costs needed to complete the Grand Inspiration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is foolish to get lost in the trees and fail to see the forest. The Grand Inspiration of the Way is not simply a grand pile of wains, but the statement that Highguard and the Empire are the centre of the faith. The indisputable founding place of [[the Way]] that undeniably marks the heirs of the First Empress as the ultimate authority on the doctrines of the Way. As it stands, the only &#039;rival&#039; to that title is [[Sumaah_Republic#Timoj|Timoj]] in [[Sumaah Republic|Sumaah]]. [[Blood_will_thicken#A_Question_of_Scale|The completion of the Grand Inspiration]] will secure the dominant position of the Empire as the definitive source of inspiration and guidance for everyone who follows the Way.&lt;br /&gt;
&lt;br /&gt;
The timing is apposite; there is something in the stars at the moment, people can &#039;&#039;feel&#039;&#039; it. A sense that history is being written, that the age is turning. If the First Age of Virtue began with the revelation of the first Empress, might not the completion of the Grand Inspiration herald the dawn of the Second Age of Virtue? A bold statement certainly, but one that seems to chime with the times.&lt;br /&gt;
&lt;br /&gt;
In the coming year, congregations can take the lecture to &#039;&#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039;&#039;, to preach the good news of the coming epoch. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to Bastion, to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
Any congregation that chooses to &amp;quot;Foretell the Coming of the Second Age of Virtue&amp;quot; would become part of the Way Assembly and receive votes and liao as normal, but the more congregations that take the option, the more volunteers there will be in Bastion, helping with the construction work and reducing the labour costs accordingly. A starting congregation taking the lecture will effectively contribute seven rings to the outstanding costs to build the Grand Inspiration; upgraded or enchanted resources will provide proportionately more.&lt;br /&gt;
&lt;br /&gt;
==A Lasting Legacy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Empower the Speaker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; Amend title&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; Amend the title of Speaker for the Highborn Assembly to give them the power to announce a single commission or improvement for an appropriate shrine, church or inspirational location each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Allows the Speaker to announce a single commission that uses more white granite than all other resources combined each season without requiring a Senate commission&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Requires the Grand Inspiration of the Way to be complete before the start of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Autumn Equinox 389YE&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If the Grand Inspiration can be completed in a year, the Custodes Clavium are offering to empower the Speaker for the Highborn Assembly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Senate granted permission that would enable the Speaker to arrange a white granite commission each season to build on the legacy of the Grand Inspiration&#039;&#039;&#039;&lt;br /&gt;
The [[Recognition#Outcome|Custodes Clavium]] are a Highborn chapter in Bastion, dedicated to recording the lives of exemplars and paragons as well as those who have sat on the Throne. Their exarch is a passionate supporter of the Grand Inspiration, and is eager to see it completed. The chapter asks that the nation strive to finish the work before another year has passed, believing that only by setting themselves such a demanding target will they achieve the impossible. &lt;br /&gt;
&lt;br /&gt;
If the Grand Inspiration can be completed before the beginning of the Spring Equinox 389YE, a little more than three years after it was first proposed, then it would demonstrate the towering accomplishments that are made possible when people pursue the Way. It is a demanding schedule; there is still a great deal to be done, but what harm could it do to try?&lt;br /&gt;
&lt;br /&gt;
If the Empire are able to meet that Ambition within a year, then the Custodes Clavium would commit to place all the resources of their chapter at the disposal of the [[Speaker of the Highborn Assembly]]. The chapter are experts at the construction of shrines, churches and inspirational memorials to exemplars and paragons. In the past they have tried to support the use of [[recognition]] by the Synod, but that practice has fallen away for various reasons. Instead they propose to place their skills at the disposal of the Highborn Speaker. Who better to decide what the nation should build?&lt;br /&gt;
&lt;br /&gt;
Their proposal would require the Imperial Senate to approve new legal powers for the Speaker, but with little direct cost to the Empire, that seems achievable. If that happened, then the Speaker would be able to announce a single commission for a new site, or an improvement to an extant one to make it bigger and more impressive. This construction would not require a Senate commission - the Custodes Clavium would provide all the skills needed.&lt;br /&gt;
&lt;br /&gt;
==Choices==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Prioritise the Titles&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Judgement Type: &#039;&#039;&#039; [[Statement of Principle]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Assembly: &#039;&#039;&#039; Highborn National Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Wording:&#039;&#039;&#039; A clearly written statement identifying which one of the five sets of Virtue positions should be given offices in the Grand Inspiration of the Way next&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Highguard will consider what benefits could be had by granting those positions offices in the Grand Inspiration of the Way as part of their ongoing highest calling&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the beginning of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Highborn have declared the Grand Inspiration of the Way to be their highest calling&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Over the next year there will be many decisions to make regarding the nature of the holy site and how it will be used&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Assembly must decide which question to consider next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;For the next year, the architects will take special note of any Highborn Assembly statement of principle regarding the construction or use of the Grand Inspiration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the Highborn Assembly have declared the Grand Inspiration of the Way to be their highest calling, the focus on the nation will remain firmly on the great commission for the year ahead. There will be fewer opportunities to attend to other matters, but if an opportunity does arise to help fund or amend the project, then it will not be overlooked.&lt;br /&gt;
&lt;br /&gt;
However, now that minds are focused on the Grand Inspiration, people are already starting to post questions about how best to employ this numinous wonder. Those issues are best addressed before the Grand Inspiration is complete, so the coming year is the perfect time to consider them. The commission is enormous, a huge edifice on an almost incomprehensible scale, but all the work thus far has been on the actual construction. There is still a great deal to be done on how the interiors will be laid out, to determine how people will actually &#039;&#039;use&#039;&#039; the Grand Inspiration. The architects are looking to the Highborn Assembly to provide that direction and will pay particular attention to any statement of principle in the Highborn Assembly concerning the construction or use of the Grand Inspiration.&lt;br /&gt;
&lt;br /&gt;
One obvious matter is who could be housed in the Grand Inspiration of the Way and what could be done to support them. The new structure will have seven inspirational towers, with many rooms in them.... There are eight [[cardinal|cardinals]], a dozen [[virtue inquisitor|inquisitors]], seven [[gatekeeper|gatekeepers]], seven [[Current_Imperial_titles#The_Champions_of_Virtue|champions]], seven [[voice of Virtue|voices]]...&lt;br /&gt;
&lt;br /&gt;
All of them would benefit from having resplendent offices in Bastion - it would increase the prestige of the title and provide other benefits that made it easier for them to carry out their appointed role. To ensure the work is not rushed, it would be best to consider each one in turn, rather than try to do them all. But the order in which they are assessed will be important. Currently the Grand Inspiration is empty - but that won&#039;t be true once rooms in the towers start being allocated. As a result, the earlier a set of titles are considered, the greater the benefits on offer are &#039;&#039;likely&#039;&#039; to be.&lt;br /&gt;
&lt;br /&gt;
Now that the Highborn have declared the Grand Inspiration to be their highest calling, the work is just beginning.&lt;br /&gt;
&lt;br /&gt;
==Let the Call Ring Out==&lt;br /&gt;
* &#039;&#039;&#039;The Virtue Assemblies and the three remaining National Assemblies have at least two more seasons and maybe longer to decide their highest calling&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provided one assembly names their highest calling each season, then the opportunity will not expire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the initial findings of the [[Civil Service|civil service]], there is no reduction on fervour from priests and layfolk of the Empire to find the true calling of their assemblies. People are eager to be engaged, but pleased that their assembly has demonstrated their great Wisdom by refusing to rush such a weighty decision.&lt;br /&gt;
&lt;br /&gt;
As such, people are happy to remain patient, provided it is clear the matter has not simply been forgotten. As long as at least one highest calling is passed each season, the opportunity to raise any of the remaining highest callings will still be available at the following event.&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Template:Float&amp;diff=141475</id>
		<title>Template:Float</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Template:Float&amp;diff=141475"/>
		<updated>2026-07-09T12:56:03Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;style=&amp;quot;float: right; margin-left: 10px; max-width: {{{max-width|500}}}px; min-width: {{{min-width|350}}}px; clear: right;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial:LeftBar&amp;diff=141426</id>
		<title>Imperial:LeftBar</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial:LeftBar&amp;diff=141426"/>
		<updated>2026-07-08T12:11:20Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nav-list&amp;gt;&lt;br /&gt;
  &amp;lt;nav-header&amp;gt;Conduct Rules&amp;lt;/nav-header&amp;gt;&lt;br /&gt;
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&amp;lt;box&amp;gt;&#039;&#039;&#039;Rules Reminder&#039;&#039;&#039;&amp;lt;br&amp;gt;Roleplaying effects are spiritual in origin, they represent a supernatural influence affecting your character&#039;s soul. See the [[Roleplaying_effects|Roleplaying effects]] page for more information.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Rules reminder|Previous rules reminders]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141422</id>
		<title>Limits of magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141422"/>
		<updated>2026-07-08T09:42:49Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Magic has many fundamental limits that restrict what can be achieved. In the setting these limitations are well known - magicians have striven for centuries to find ways to overcome them. Some people have devoted their entire lives to researching these limits, but no-one has ever found a reliable way to overcome them. Having a good working knowledge of these limitations is one way you can represent your character being a skilled practitioner of ritual magic.&lt;br /&gt;
&lt;br /&gt;
In the game, these are most of the absolute limits of magic that is possible within the rules for the game. While you might play a character that is striving to overcome one or more of these limitations, it is important to appreciate that that is not possible in the Empire game. Any arcane projection that attempts will automatically fail. For that reason, it is a good idea to check any arcane projection against these limits before you submit it.&lt;br /&gt;
&lt;br /&gt;
==Restore Life==&lt;br /&gt;
The Spring realm is powerfully resonant with healing magic, but no Imperial magician has ever been able to create a ritual that restores life to the dead. Some Winter magics allow a magician to contact the recently departed, or even summon back a shade that can be questioned, but like the Spring realm it appears to be powerless to help those who have passed on. In Empire, once a person dies, they are dead for good.&lt;br /&gt;
&lt;br /&gt;
Many magicians have spent their entire lifetime searching for ways to cheat death. None have ever found a way to restore the dead to life, but a few have found ways to cheat death, or at least postpone it for a while. Although there are no rituals of this kind in Imperial lore at this time, anything like this would definitely need to be cast on the target while they were still alive.&lt;br /&gt;
&lt;br /&gt;
There are rituals that allow a magician to give a semblance of life to a corpse, the most famous of which is [[Quickening Cold Meat]]. However these rituals work by conjuring creatures from the realms, usually drudges, to inhabit the corpse and cause it to move. The Winter realm has a strong affinity for magic involving dead bodies, but rituals of this kind make use of the body to house a spirit of the realm, they do not restore the body to life in any way.&lt;br /&gt;
&lt;br /&gt;
==Resist Effects==&lt;br /&gt;
It is possible to use the Winter realm to create wards that harm those who cross them, and Night magic can hide the true nature of something, but beyond this there are few if any rituals that can offer protection to a subject. No magician has ever been able to create a ritual that allows the subject to &#039;&#039;&#039;resist&#039;&#039;&#039; a magical effect such as that caused by the [[repel]] spell. Nor is it possible to use ritual magic to make a subject immune to the blows of swords, bows, or other weapons. There are many rituals that make a subject stronger, allowing them to suffer more such blows before they are defeated, but none that make it so that the subject can resist or otherwise ignore the effect.&lt;br /&gt;
&lt;br /&gt;
==Mind Control and Silence==&lt;br /&gt;
Many rituals create powerful emotions, feelings, or sensations in those that experience the effects, either as a side effect of the magic or as the main purpose such as with the [[Chamber of Pallas]]. These rituals can have a powerful effect on those that encounter them, but all serious magicians agree that the nature of the target&#039;s response is fundamentally set by them, not by the magician who performed the ritual. Magic is simply not powerful enough to control the mind of another living being, forcing it to act as the ritualist desires.&lt;br /&gt;
&lt;br /&gt;
Of course there are ways to use magic to control your enemies, using it to threaten, cajole, and coerce people. However these methods are not intrinsically more reliable or powerful than a threat of violence. Skilled magicians can use ritual magic very effectively to &#039;&#039;&#039;influence&#039;&#039;&#039; others, but they cannot control them.&lt;br /&gt;
&lt;br /&gt;
In the same way, magic cannot compel someone to speak the truth, and it cannot read minds. This means that there is no effective &amp;quot;truth detection&amp;quot; magic in the Empire. It is possible to create an urge to be forthright or plain speaking, but it is not even possible to create a roleplaying effect that makes a character want to speak the truth. Nor is possible to remove the ability to speak from a person using ritual magic.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Conjured Coastal Citadels&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One topic that comes up regularly with the Day eternals is that of magically summoned fortifications similar to [[Frozen Citadel of Cathan Canae]] but created in regions with the &#039;&#039;coastal&#039;&#039; quality. This matter is raised with some of [[Phaleron|Phaleron&#039;s]] heralds, and they provide the following explanation as to why it is not possible for magic to create such a thing. By its essential nature, a coastline is partway between one thing and another. It is a liminal space, neither land nor sea, and defies classification. A fortification or castle, by contrast, has an essential nature of resisting, standing strong, and being immovable and impregnable, which is absolutely at odds with the mutable nature of a coastal area. Ritual magic runs afoul of the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]], and so it will never be possible to create a ritual that conjures a magical fortification using the &#039;&#039;coastal&#039;&#039; quality.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;From [[Hierarchs_of_sea_and_sky#The_Only_True_Treasure|Hierarchs of sea and sky]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjuring and Summoning==&lt;br /&gt;
It is not possible to use ritual magic to force another being to appear before you, either a mortal or an inhabitant of the realms. There are Autumn rituals that allow you to send communications to another being, such as [[Call Winged Messenger]], but the target is free to respond as they choose. They are under no compulsion to respond and they would need to use methods of their own to appear if they were far distant at the time.&lt;br /&gt;
&lt;br /&gt;
Likewise, there are rituals that allow you to contact certain named eternals, such as [[Swim Leviathan&#039;s Depth]]. Some of these rituals create an opportunity to meet with the being at a regio later. Almost always, the eternal will appear as requested, but it is well understood that the ritual itself does not compel the being to appear, rather it is the nature of the eternal that causes them to act in this way. Having long ago agreed to respond if called, they are bound to do so for all time by their nature, not by the ritual itself.&lt;br /&gt;
&lt;br /&gt;
It is possible to create rituals that request or invite inhabitants of a realm to enter the mortal world - albeit only with their agreement - but it is not possible to summon them. Rituals like [[Knights of Glory]] work because Eleonaris has agreed to release her knights into the mortal world when called. Likewise, rituals that attempt to create, conjure, or summon fortifications, citadels, or other structures from another realm will not work without the agreement of an appropriate eternal. [[Frozen Citadel of Cathan Canae]] works because Cathan Canae has many frozen citadels - which she sends to the mortal world in response to the ritual.&lt;br /&gt;
&lt;br /&gt;
There are rituals that appear to breach these limits, such as [[Forge the Wooden Fastness]] or [[Dripping Echoes of the Fen]] where the eternal in question was not recorded for many years. Knowledgeable magicians knew that there must be an eternal in question - such a ritual cannot work without the assistance or involvement of one - but for whatever inscrutable reasons their identity had remained secret. In recent history, the eternals sponsoring those two particular rituals were uncovered by [[Various_storms_and_saints#Fen_and_Fastness|scholars of the Unfettered Mind]].&lt;br /&gt;
==Damaging Fortifications==&lt;br /&gt;
It&#039;s not possible to damage a single [[fortification]] with focused magic from a distance. There are rituals such as [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] that can cause damage to a fortification, but only as part of indiscriminately-unleashed [[Spring magic]] that also damages [[army|armies]] and [[fortification#garrison|garrisons]] across an entire territory. This effect was possible in the past, but in-character that was the result of a particularly long-lived conjunction of [[the Claw]] and [[the Drowned Shepherd]]. It&#039;s no longer an effect that can be created by ritual magic. Ritual magic &#039;&#039;can&#039;&#039; inflict damage on the battlefield with rituals such as [[Rising Roots that Rend Stone]] or [[Inevitable Collapse into Ruin]] but these effects cannot be targeted remotely, or on a larger scale.&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
It is possible for magicians and others to move from the mortal world to a [[Regio#Portals_and_Chambers|chamber]], but they cannot travel on from there: they must return to the mortal world through the same door they entered by. It is not possible to move onwards from a chamber, nor to re-enter the mortal world in a different location. This limitation is a fundamental restriction of the magic of the realms - it cannot convey a magician from one place to another.&lt;br /&gt;
&lt;br /&gt;
A ritual like Call Winged Messenger will convey a message to a target, but this ritual works by literally summoning a winged messenger from the Autumn realm to carry the message. It takes time for the message to reach the target; it does not travel instantly.&lt;br /&gt;
&lt;br /&gt;
Likewise, resources and commissions cannot be moved from one place to another using ritual magic. An eternal might be able to create such an effect, but mortal magic cannot.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this limitation &#039;&#039;is&#039;&#039; violated by the power of the Sentinel Gate. The Gate is a magical item, and as such it is a thing of the mortal world only and does not draw on the power of the realms. Whether it is this that allows it to exceed the limits of ritual magic is unknown, but certainly all attempts to reproduce the power of the Gate using ritual magic have always failed.&lt;br /&gt;
&lt;br /&gt;
==Invisibility==&lt;br /&gt;
Although Varushkan folklore is replete with stories of wolves that are invisible, undetectable to the mortal eye, most magicians consider these tales fit only for a child. There have been countless attempts to use Night magic to render an individual invisible, but none have ever succeeded. The Night realm can mask a thing, change its shape or appearance, but it always leaves something in its place. There is no realm that can be used to make something invisible.&lt;br /&gt;
&lt;br /&gt;
Although Night magic resonates with glamours that change the physical appearance of something, as well as rituals designed to baffle divinations, it cannot hide itself. If an army is enchanted with a Night ritual to conceal it then a divination like [[the Eye of the High Places]] that is lower magnitude than the shroud will still reveal that there is a Night enchantment in place. Similarly, it is not possible to use Night magic to baffle a ritual divination so completely that it returns the wrong answer.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Bourse Resources==&lt;br /&gt;
Mithril, white granite, weirwood, and ilium are the most precious resources found anywhere in the Empire, so valuable that control of known deposits is closely regulated by the [[Bourse]]. Countless attempts have been made over the centuries to develop ritual magic that can increase the production of these resources, but all have failed. Even attempts to scry for unworked deposits have proved unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Urizen magicians who have studied the problem for many years have concluded that materials of this kind have a degree of raw magical power inherent in them. This power appears to be a fundamental part of the mortal world, rather than having any connection with the realms. When the materials are in their unworked state waiting to be harvested, they create an interference that confounds any attempts to use the magic of the realms to locate or gather it. Sadly this natural resistance to magic is largely lost when the materials are removed and refined or processed.&lt;br /&gt;
&lt;br /&gt;
So potent is this natural effect, that it has on occasion proved useful. The deposits of white granite in the Brilliant Shore were discovered centuries ago by a young [[Wintermark_magical_traditions#Icewalkers|icewalker]] who took shelter in the area while the region was assailed by a magical storm conjured by the Thule. When the magician noticed that the storm passed over the cave where they were sheltering, they realised that something in the area must be weakening the curse. Further investigation of the cave discovered the white granite deposits, and provided the Wintermark people with a valuable resource.&lt;br /&gt;
&lt;br /&gt;
==Supernatural Effects==&lt;br /&gt;
Magicians can use the magic of the realms to change the mortal world, but it has an inherent tendency to resist this change. The more unnatural the change, the greater the resistance. One way that a magician can create a completely unnatural effect is to bring some force or object from the realms into the mortal world. Powerful rituals like Quickening Cold Meat summon Winter spirits to inhabit corpses so that they follow the magicians&#039; will. The fortress &amp;quot;created&amp;quot; by [[Frozen Citadel of Cathan Canae]] is in fact one of the many that exists in the Summer realm and the ritual brings it into the mortal realm for a season.&lt;br /&gt;
&lt;br /&gt;
Experienced magicians appreciate that the best approach is to create magical effects that work with the essential nature of the target rather than trying to create something unnatural. If a magician wishes to burn a forest down, it is infinitely easier to create a forest fire than it is to create a rain of fire.&lt;br /&gt;
&lt;br /&gt;
==Armies and Battles==&lt;br /&gt;
It is possible to use magic that enhances the effectiveness of an army - either by requesting magical warriors from the realms to fight alongside them or by enhancing their strength, insight, or bonds. Cursing armies is possible, but is difficult and crucially requires a powerful arcane connection to the army in question - usually the general of the army or a similar figure.&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;not&#039;&#039;&#039; possible to curse an area or an army so as to impede army or navy movement in any way. Ritual magic cannot, for example, stop an army or navy moving into, out, or through a territory, nor restrict how far armies can move if they start in or move through that territory. It is not possible to use ritual magic to pin an army in place.&lt;br /&gt;
&lt;br /&gt;
It is possible to use magic to affect a territory to increase or decrease the number of casualties that result in from any fighting. Rituals like [[Rivers Run Red]] and [[Rivers of Life]] affect everyone in the territory in a way that makes them more or less likely to die. What is not possible is to use magic &#039;&#039;on a territory&#039;&#039; to directly affect the outcome of a three month long campaign in that territory. Strategic outcomes are too complex and too unpredictable to be influenced by magic in this way. &lt;br /&gt;
&lt;br /&gt;
You can create magic that influences the fighting - you might fill an area with storms for a season - but that does not affect the outcome of the campaign, i.e. it does not affect the victory points assigned to either side. No matter how potent the magic on the territory, it will be indiscriminate, and that means it will create effects that both sides are able to take advantage of based on whatever actions they take.&lt;br /&gt;
&lt;br /&gt;
You can create rituals that enchant or curse armies - to make them more or less effective. But any ritual that attempts to enchant or curse a territory with the goal of positively or negatively influencing the outcome of a military campaign that takes place there will fail.&lt;br /&gt;
&lt;br /&gt;
==Economic Territory Effects==&lt;br /&gt;
It is not possible to use ritual magic to duplicate the effect of a [[great work]] - that is, to increase the production of all resources of a specific type in a territory.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Stacking==&lt;br /&gt;
The ritual enchantments [[Blessing of New Spring]], [[Strong Ox, Golden Sun]], and [[Gathering the Harvest]] have a unique synergy that allows each to build on the other. It has proved impossible to duplicate this synergy with rituals intended to be cast on resources other than [[farm|farms]] - the rituals remain peculiar anomalies.&lt;br /&gt;
&lt;br /&gt;
==Transmutation==&lt;br /&gt;
It is not possible to turn most personal resources into a military unit using magic without the direct aid of an eternal. To be transformed, a resource must have some kind of innate magical power, either a [[mana site]], a [[forest]], or a [[mine]]. You cannot transform businesses, congregations, farms, herb gardens, military units, or fleets.&lt;br /&gt;
&lt;br /&gt;
==Imperial Citizenship==&lt;br /&gt;
It is not possible to use ritual magic to sever the connection between a person and an [[egregores|egregore]]. The connection seems to be protected by the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]]. A person can voluntarily choose to give up their connection to an egregore, but this choice cannot be forced using magic.&lt;br /&gt;
&lt;br /&gt;
==Sharing Ritual Lore==&lt;br /&gt;
While rituals such as [[Shared Mastery of the Magician&#039;s Guild]] allow a [[coven]] to share [[spellcasting]] knowledge between its members, it is not possible to do the same with [[Magical_skills#Mastery|ritual mastery]]. While ritual magic can remove mastery (as seen with [[Infant Starts with a Blank Slate]]), it can never grant someone mastery of a ritual.&lt;br /&gt;
&lt;br /&gt;
==Meta Magic==&lt;br /&gt;
It is not possible to use ritual magic to affect other rituals. There is one ritual in Imperial lore, [[Sign of Aesh]], that can be used to reduce the magnitude of a later ritual, but that is deliberately restrictive and not something possible to replicate on a larger scale. It is also not possible to use a ritual to affect the casting time of a different ritual.&lt;br /&gt;
&lt;br /&gt;
==Changing Qualities==&lt;br /&gt;
It is not possible to use ritual magic to intentionally change the qualities of something - whether that be the special quality of an army - or the unusual qualities of a region or territory. You can&#039;t use magic to make a region [[Region_qualities#Coastal|coastal]], or remove the [[Region_qualities#Haunted|haunted]] quality, or make an army [[Army_qualities#Cruel|cruel]]. Powerful magic may have unusual side-effects in unique circumstances which result in these kind of unexpected changes - but it is not possible to design a ritual to achieve that outcome.&lt;br /&gt;
==Targeting Commissions==&lt;br /&gt;
It is not possible to use ritual magic to directly enchant a sinecure, ministry, or great work. Commissions might be affected by magic particularly on the territory level but they cannot be the target of an enchantment or curse.&lt;br /&gt;
&lt;br /&gt;
==Inter-Nation Cooperation==&lt;br /&gt;
It is never possible to use ritual magic to enable members of different nations to work together to perform a ritual. Covens are powerful tools to allow magicians to work together to perform rituals, and a [[Volhov&#039;s Robe]] can help individuals work together, but in every case it can only ever be done in the same nation. &lt;br /&gt;
==Magic Items==&lt;br /&gt;
Ritual magic can create effects similar to many magic items but by no means all of them. Some effects are unique to magic items. One example of this is the [[Volhov&#039;s Robe]]; the ability for an individual to contribute to a ritual can&#039;t be provided with ritual magic. Similarly, while the effect of some [[:Category:Paraphernalia|paraphernalia]] can be created with ritual magic (such as [[Garden of Teth-Anon]]), others simply don&#039;t work as enchantments (notably the [[Web of Celestial Attunement]]).&lt;br /&gt;
&lt;br /&gt;
==Sacrifice and Limitations==&lt;br /&gt;
You cannot make a ritual better, either more powerful or more efficient, by sacrificing something during the casting. Characters cannot sacrifice their body hits, hero points, or similar to empower another character. Ritual magic can make a character stronger in many different ways, but it cannot do so by drawing the strength from another character, it gains that power from the mana used to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
Likewise, some rituals only work in specific situations, but you cannot usually make a ritual better, either more powerful or more efficient by putting limitations on the way it can be used. Magic isn&#039;t made more effective or more potent by circumscribing the conditions under which it can be used.&lt;br /&gt;
==Learning Recipes==&lt;br /&gt;
Ritual magic can&#039;t be used to learn how [[magic items]], [[potion|potions]], consumables, trade goods, or similar things are made. Some rituals can divine information about items, such as [[Hand of the Maker]], but even if a divination provides a vision of how something was made, or determine the herbs that went into a potion (such as through [[Distillation of Diverse Parts]]) this will never translate into any ability to actually make an unfamiliar item, potion, or the like. Without access to a [[schema]], [[Potion#Herbal|herbal]], or specific [[opportunity]] there is no way to learn how to make something by examining that item or taking it apart.&lt;br /&gt;
&lt;br /&gt;
{{Magic Links}}&lt;br /&gt;
[[Category:Magic Theory]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141388</id>
		<title>Limits of magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141388"/>
		<updated>2026-07-07T09:49:39Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Sacrifices and Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Magic has many fundamental limits that restrict what can be achieved. In the setting these limitations are well known - magicians have striven for centuries to find ways to overcome them. Some people have devoted their entire lives to researching these limits, but no-one has ever found a reliable way to overcome them. Having a good working knowledge of these limitations is one way you can represent your character being a skilled practitioner of ritual magic.&lt;br /&gt;
&lt;br /&gt;
In the game, these are most of the absolute limits of magic that is possible within the rules for the game. While you might play a character that is striving to overcome one or more of these limitations, it is important to appreciate that that is not possible in the Empire game. Any arcane projection that attempts will automatically fail. For that reason, it is a good idea to check any arcane projection against these limits before you submit it.&lt;br /&gt;
&lt;br /&gt;
==Restore Life==&lt;br /&gt;
The Spring realm is powerfully resonant with healing magic, but no Imperial magician has ever been able to create a ritual that restores life to the dead. Some Winter magics allow a magician to contact the recently departed, or even summon back a shade that can be questioned, but like the Spring realm it appears to be powerless to help those who have passed on. In Empire, once a person dies, they are dead for good.&lt;br /&gt;
&lt;br /&gt;
Many magicians have spent their entire lifetime searching for ways to cheat death. None have ever found a way to restore the dead to life, but a few have found ways to cheat death, or at least postpone it for a while. Although there are no rituals of this kind in Imperial lore at this time, anything like this would definitely need to be cast on the target while they were still alive.&lt;br /&gt;
&lt;br /&gt;
There are rituals that allow a magician to give a semblance of life to a corpse, the most famous of which is [[Quickening Cold Meat]]. However these rituals work by conjuring creatures from the realms, usually drudges, to inhabit the corpse and cause it to move. The Winter realm has a strong affinity for magic involving dead bodies, but rituals of this kind make use of the body to house a spirit of the realm, they do not restore the body to life in any way.&lt;br /&gt;
&lt;br /&gt;
==Resist Effects==&lt;br /&gt;
It is possible to use the Winter realm to create wards that harm those who cross them, and Night magic can hide the true nature of something, but beyond this there are few if any rituals that can offer protection to a subject. No magician has ever been able to create a ritual that allows the subject to &#039;&#039;&#039;resist&#039;&#039;&#039; a magical effect such as that caused by the [[repel]] spell. Nor is it possible to use ritual magic to make a subject immune to the blows of swords, bows, or other weapons. There are many rituals that make a subject stronger, allowing them to suffer more such blows before they are defeated, but none that make it so that the subject can resist or otherwise ignore the effect.&lt;br /&gt;
&lt;br /&gt;
==Mind Control and Silence==&lt;br /&gt;
Many rituals create powerful emotions, feelings, or sensations in those that experience the effects, either as a side effect of the magic or as the main purpose such as with the [[Chamber of Pallas]]. These rituals can have a powerful effect on those that encounter them, but all serious magicians agree that the nature of the target&#039;s response is fundamentally set by them, not by the magician who performed the ritual. Magic is simply not powerful enough to control the mind of another living being, forcing it to act as the ritualist desires.&lt;br /&gt;
&lt;br /&gt;
Of course there are ways to use magic to control your enemies, using it to threaten, cajole, and coerce people. However these methods are not intrinsically more reliable or powerful than a threat of violence. Skilled magicians can use ritual magic very effectively to &#039;&#039;&#039;influence&#039;&#039;&#039; others, but they cannot control them.&lt;br /&gt;
&lt;br /&gt;
In the same way, magic cannot compel someone to speak the truth, and it cannot read minds. This means that there is no effective &amp;quot;truth detection&amp;quot; magic in the Empire. It is possible to create an urge to be forthright or plain speaking, but it is not even possible to create a roleplaying effect that makes a character want to speak the truth. Nor is possible to remove the ability to speak from a person using ritual magic.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Conjured Coastal Citadels&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One topic that comes up regularly with the Day eternals is that of magically summoned fortifications similar to [[Frozen Citadel of Cathan Canae]] but created in regions with the &#039;&#039;coastal&#039;&#039; quality. This matter is raised with some of [[Phaleron|Phaleron&#039;s]] heralds, and they provide the following explanation as to why it is not possible for magic to create such a thing. By its essential nature, a coastline is partway between one thing and another. It is a liminal space, neither land nor sea, and defies classification. A fortification or castle, by contrast, has an essential nature of resisting, standing strong, and being immovable and impregnable, which is absolutely at odds with the mutable nature of a coastal area. Ritual magic runs afoul of the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]], and so it will never be possible to create a ritual that conjures a magical fortification using the &#039;&#039;coastal&#039;&#039; quality.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;From [[Hierarchs_of_sea_and_sky#The_Only_True_Treasure|Hierarchs of sea and sky]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjuring and Summoning==&lt;br /&gt;
It is not possible to use ritual magic to force another being to appear before you, either a mortal or an inhabitant of the realms. There are Autumn rituals that allow you to send communications to another being, such as [[Call Winged Messenger]], but the target is free to respond as they choose. They are under no compulsion to respond and they would need to use methods of their own to appear if they were far distant at the time.&lt;br /&gt;
&lt;br /&gt;
Likewise, there are rituals that allow you to contact certain named eternals, such as [[Swim Leviathan&#039;s Depth]]. Some of these rituals create an opportunity to meet with the being at a regio later. Almost always, the eternal will appear as requested, but it is well understood that the ritual itself does not compel the being to appear, rather it is the nature of the eternal that causes them to act in this way. Having long ago agreed to respond if called, they are bound to do so for all time by their nature, not by the ritual itself.&lt;br /&gt;
&lt;br /&gt;
It is possible to create rituals that request or invite inhabitants of a realm to enter the mortal world - albeit only with their agreement - but it is not possible to summon them. Rituals like [[Knights of Glory]] work because Eleonaris has agreed to release her knights into the mortal world when called. Likewise, rituals that attempt to create, conjure, or summon fortifications, citadels, or other structures from another realm will not work without the agreement of an appropriate eternal. [[Frozen Citadel of Cathan Canae]] works because Cathan Canae has many frozen citadels - which she sends to the mortal world in response to the ritual.&lt;br /&gt;
&lt;br /&gt;
There are rituals that appear to breach these limits, such as [[Forge the Wooden Fastness]] or [[Dripping Echoes of the Fen]] where the eternal in question was not recorded for many years. Knowledgeable magicians knew that there must be an eternal in question - such a ritual cannot work without the assistance or involvement of one - but for whatever inscrutable reasons their identity had remained secret. In recent history, the eternals sponsoring those two particular rituals were uncovered by [[Various_storms_and_saints#Fen_and_Fastness|scholars of the Unfettered Mind]].&lt;br /&gt;
==Damaging Fortifications==&lt;br /&gt;
It&#039;s not possible to damage a single [[fortification]] with focused magic from a distance. There are rituals such as [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] that can cause damage to a fortification, but only as part of indiscriminately-unleashed [[Spring magic]] that also damages [[army|armies]] and [[fortification#garrison|garrisons]] across an entire territory. This effect was possible in the past, but in-character that was the result of a particularly long-lived conjunction of [[the Claw]] and [[the Drowned Shepherd]]. It&#039;s no longer an effect that can be created by ritual magic. Ritual magic &#039;&#039;can&#039;&#039; inflict damage on the battlefield with rituals such as [[Rising Roots that Rend Stone]] or [[Inevitable Collapse into Ruin]] but these effects cannot be targeted remotely, or on a larger scale.&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
It is possible for magicians and others to move from the mortal world to a [[Regio#Portals_and_Chambers|chamber]], but they cannot travel on from there: they must return to the mortal world through the same door they entered by. It is not possible to move onwards from a chamber, nor to re-enter the mortal world in a different location. This limitation is a fundamental restriction of the magic of the realms - it cannot convey a magician from one place to another.&lt;br /&gt;
&lt;br /&gt;
A ritual like Call Winged Messenger will convey a message to a target, but this ritual works by literally summoning a winged messenger from the Autumn realm to carry the message. It takes time for the message to reach the target; it does not travel instantly.&lt;br /&gt;
&lt;br /&gt;
Likewise, resources and commissions cannot be moved from one place to another using ritual magic. An eternal might be able to create such an effect, but mortal magic cannot.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this limitation &#039;&#039;is&#039;&#039; violated by the power of the Sentinel Gate. The Gate is a magical item, and as such it is a thing of the mortal world only and does not draw on the power of the realms. Whether it is this that allows it to exceed the limits of ritual magic is unknown, but certainly all attempts to reproduce the power of the Gate using ritual magic have always failed.&lt;br /&gt;
&lt;br /&gt;
==Invisibility==&lt;br /&gt;
Although Varushkan folklore is replete with stories of wolves that are invisible, undetectable to the mortal eye, most magicians consider these tales fit only for a child. There have been countless attempts to use Night magic to render an individual invisible, but none have ever succeeded. The Night realm can mask a thing, change its shape or appearance, but it always leaves something in its place. There is no realm that can be used to make something invisible.&lt;br /&gt;
&lt;br /&gt;
Although Night magic resonates with glamours that change the physical appearance of something, as well as rituals designed to baffle divinations, it cannot hide itself. If an army is enchanted with a Night ritual to conceal it then a divination like [[the Eye of the High Places]] that is lower magnitude than the shroud will still reveal that there is a Night enchantment in place. Similarly, it is not possible to use Night magic to baffle a ritual divination so completely that it returns the wrong answer.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Bourse Resources==&lt;br /&gt;
Mithril, white granite, weirwood, and ilium are the most precious resources found anywhere in the Empire, so valuable that control of known deposits is closely regulated by the [[Bourse]]. Countless attempts have been made over the centuries to develop ritual magic that can increase the production of these resources, but all have failed. Even attempts to scry for unworked deposits have proved unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Urizen magicians who have studied the problem for many years have concluded that materials of this kind have a degree of raw magical power inherent in them. This power appears to be a fundamental part of the mortal world, rather than having any connection with the realms. When the materials are in their unworked state waiting to be harvested, they create an interference that confounds any attempts to use the magic of the realms to locate or gather it. Sadly this natural resistance to magic is largely lost when the materials are removed and refined or processed.&lt;br /&gt;
&lt;br /&gt;
So potent is this natural effect, that it has on occasion proved useful. The deposits of white granite in the Brilliant Shore were discovered centuries ago by a young [[Wintermark_magical_traditions#Icewalkers|icewalker]] who took shelter in the area while the region was assailed by a magical storm conjured by the Thule. When the magician noticed that the storm passed over the cave where they were sheltering, they realised that something in the area must be weakening the curse. Further investigation of the cave discovered the white granite deposits, and provided the Wintermark people with a valuable resource.&lt;br /&gt;
&lt;br /&gt;
==Supernatural Effects==&lt;br /&gt;
Magicians can use the magic of the realms to change the mortal world, but it has an inherent tendency to resist this change. The more unnatural the change, the greater the resistance. One way that a magician can create a completely unnatural effect is to bring some force or object from the realms into the mortal world. Powerful rituals like Quickening Cold Meat summon Winter spirits to inhabit corpses so that they follow the magicians&#039; will. The fortress &amp;quot;created&amp;quot; by [[Frozen Citadel of Cathan Canae]] is in fact one of the many that exists in the Summer realm and the ritual brings it into the mortal realm for a season.&lt;br /&gt;
&lt;br /&gt;
Experienced magicians appreciate that the best approach is to create magical effects that work with the essential nature of the target rather than trying to create something unnatural. If a magician wishes to burn a forest down, it is infinitely easier to create a forest fire than it is to create a rain of fire.&lt;br /&gt;
&lt;br /&gt;
==Armies and Battles==&lt;br /&gt;
It is possible to use magic that enhances the effectiveness of an army - either by requesting magical warriors from the realms to fight alongside them or by enhancing their strength, insight, or bonds. Cursing armies is possible, but is difficult and crucially requires a powerful arcane connection to the army in question - usually the general of the army or a similar figure.&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;not&#039;&#039;&#039; possible to curse an area or an army so as to impede army or navy movement in any way. Ritual magic cannot, for example, stop an army or navy moving into, out, or through a territory, nor restrict how far armies can move if they start in or move through that territory. It is not possible to use ritual magic to pin an army in place.&lt;br /&gt;
&lt;br /&gt;
It is possible to use magic to affect a territory to increase or decrease the number of casualties that result in from any fighting. Rituals like [[Rivers Run Red]] and [[Rivers of Life]] affect everyone in the territory in a way that makes them more or less likely to die. What is not possible is to use magic &#039;&#039;on a territory&#039;&#039; to directly affect the outcome of a three month long campaign in that territory. Strategic outcomes are too complex and too unpredictable to be influenced by magic in this way. &lt;br /&gt;
&lt;br /&gt;
You can create magic that influences the fighting - you might fill an area with storms for a season - but that does not affect the outcome of the campaign, i.e. it does not affect the victory points assigned to either side. No matter how potent the magic on the territory, it will be indiscriminate, and that means it will create effects that both sides are able to take advantage of based on whatever actions they take.&lt;br /&gt;
&lt;br /&gt;
You can create rituals that enchant or curse armies - to make them more or less effective. But any ritual that attempts to enchant or curse a territory with the goal of positively or negatively influencing the outcome of a military campaign that takes place there will fail.&lt;br /&gt;
&lt;br /&gt;
==Economic Territory Effects==&lt;br /&gt;
It is not possible to use ritual magic to duplicate the effect of a [[great work]] - that is, to increase the production of all resources of a specific type in a territory.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Stacking==&lt;br /&gt;
The ritual enchantments [[Blessing of New Spring]], [[Strong Ox, Golden Sun]], and [[Gathering the Harvest]] have a unique synergy that allows each to build on the other. It has proved impossible to duplicate this synergy with rituals intended to be cast on resources other than [[farm|farms]] - the rituals remain peculiar anomalies.&lt;br /&gt;
&lt;br /&gt;
==Transmutation==&lt;br /&gt;
It is not possible to turn most personal resources into a military unit using magic without the direct aid of an eternal. To be transformed, a resource must have some kind of innate magical power, either a [[mana site]], a [[forest]], or a [[mine]]. You cannot transform businesses, congregations, farms, herb gardens, military units, or fleets.&lt;br /&gt;
&lt;br /&gt;
==Imperial Citizenship==&lt;br /&gt;
It is not possible to use ritual magic to sever the connection between a person and an [[egregores|egregore]]. The connection seems to be protected by the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]]. A person can voluntarily choose to give up their connection to an egregore, but this choice cannot be forced using magic.&lt;br /&gt;
&lt;br /&gt;
==Sharing Ritual Lore==&lt;br /&gt;
While rituals such as [[Shared Mastery of the Magician&#039;s Guild]] allow a [[coven]] to share [[spellcasting]] knowledge between its members, it is not possible to do the same with [[Magical_skills#Mastery|ritual mastery]]. While ritual magic can remove mastery (as seen with [[Infant Starts with a Blank Slate]]), it can never grant someone mastery of a ritual.&lt;br /&gt;
&lt;br /&gt;
==Meta Magic==&lt;br /&gt;
It is not possible to use ritual magic to affect other rituals. There is one ritual in Imperial lore, [[Sign of Aesh]], that can be used to reduce the magnitude of a later ritual, but that is deliberately restrictive and not something possible to replicate on a larger scale. It is also not possible to use a ritual to affect the casting time of a different ritual.&lt;br /&gt;
&lt;br /&gt;
==Changing Qualities==&lt;br /&gt;
It is not possible to use ritual magic to intentionally change the qualities of something - whether that be the special quality of an army - or the unusual qualities of a region or territory. You can&#039;t use magic to make a region [[Region_qualities#Coastal|coastal]], or remove the [[Region_qualities#Haunted|haunted]] quality, or make an army [[Army_qualities#Cruel|cruel]]. Powerful magic may have unusual side-effects in unique circumstances which result in these kind of unexpected changes - but it is not possible to design a ritual to achieve that outcome.&lt;br /&gt;
==Targeting Commissions==&lt;br /&gt;
It is not possible to use ritual magic to directly enchant a sinecure, ministry, or great work. Commissions might be affected by magic particularly on the territory level but they cannot be the target of an enchantment or curse.&lt;br /&gt;
&lt;br /&gt;
==Inter-Nation Cooperation==&lt;br /&gt;
It is never possible to use ritual magic to enable members of different nations to work together to perform a ritual. Covens are powerful tools to allow magicians to work together to perform rituals, and a [[Volhov&#039;s Robe]] can help individuals work together, but in every case it can only ever be done in the same nation. &lt;br /&gt;
==Magic Items==&lt;br /&gt;
Ritual magic can create effects similar to many magic items but by no means all of them. Some effects are unique to magic items. One example of this is the [[Volhov&#039;s Robe]]; the ability for an individual to contribute to a ritual can&#039;t be provided with ritual magic.&lt;br /&gt;
&lt;br /&gt;
==Sacrifice and Limitations==&lt;br /&gt;
You cannot make a ritual better, either more powerful or more efficient, by sacrificing something during the casting. Characters cannot sacrifice their body hits, hero points, or similar to empower another character. Ritual magic can make a character stronger in many different ways, but it cannot do so by drawing the strength from another character, it gains that power from the mana used to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
Likewise, some rituals only work in specific situations, but you cannot usually make a ritual better, either more powerful or more efficient by putting limitations on the way it can be used. Magic isn&#039;t made more effective or more potent by circumscribing the conditions under which it can be used.&lt;br /&gt;
&lt;br /&gt;
{{Magic Links}}&lt;br /&gt;
[[Category:Magic Theory]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141387</id>
		<title>Limits of magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141387"/>
		<updated>2026-07-07T09:49:30Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Magic Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Magic has many fundamental limits that restrict what can be achieved. In the setting these limitations are well known - magicians have striven for centuries to find ways to overcome them. Some people have devoted their entire lives to researching these limits, but no-one has ever found a reliable way to overcome them. Having a good working knowledge of these limitations is one way you can represent your character being a skilled practitioner of ritual magic.&lt;br /&gt;
&lt;br /&gt;
In the game, these are most of the absolute limits of magic that is possible within the rules for the game. While you might play a character that is striving to overcome one or more of these limitations, it is important to appreciate that that is not possible in the Empire game. Any arcane projection that attempts will automatically fail. For that reason, it is a good idea to check any arcane projection against these limits before you submit it.&lt;br /&gt;
&lt;br /&gt;
==Restore Life==&lt;br /&gt;
The Spring realm is powerfully resonant with healing magic, but no Imperial magician has ever been able to create a ritual that restores life to the dead. Some Winter magics allow a magician to contact the recently departed, or even summon back a shade that can be questioned, but like the Spring realm it appears to be powerless to help those who have passed on. In Empire, once a person dies, they are dead for good.&lt;br /&gt;
&lt;br /&gt;
Many magicians have spent their entire lifetime searching for ways to cheat death. None have ever found a way to restore the dead to life, but a few have found ways to cheat death, or at least postpone it for a while. Although there are no rituals of this kind in Imperial lore at this time, anything like this would definitely need to be cast on the target while they were still alive.&lt;br /&gt;
&lt;br /&gt;
There are rituals that allow a magician to give a semblance of life to a corpse, the most famous of which is [[Quickening Cold Meat]]. However these rituals work by conjuring creatures from the realms, usually drudges, to inhabit the corpse and cause it to move. The Winter realm has a strong affinity for magic involving dead bodies, but rituals of this kind make use of the body to house a spirit of the realm, they do not restore the body to life in any way.&lt;br /&gt;
&lt;br /&gt;
==Resist Effects==&lt;br /&gt;
It is possible to use the Winter realm to create wards that harm those who cross them, and Night magic can hide the true nature of something, but beyond this there are few if any rituals that can offer protection to a subject. No magician has ever been able to create a ritual that allows the subject to &#039;&#039;&#039;resist&#039;&#039;&#039; a magical effect such as that caused by the [[repel]] spell. Nor is it possible to use ritual magic to make a subject immune to the blows of swords, bows, or other weapons. There are many rituals that make a subject stronger, allowing them to suffer more such blows before they are defeated, but none that make it so that the subject can resist or otherwise ignore the effect.&lt;br /&gt;
&lt;br /&gt;
==Mind Control and Silence==&lt;br /&gt;
Many rituals create powerful emotions, feelings, or sensations in those that experience the effects, either as a side effect of the magic or as the main purpose such as with the [[Chamber of Pallas]]. These rituals can have a powerful effect on those that encounter them, but all serious magicians agree that the nature of the target&#039;s response is fundamentally set by them, not by the magician who performed the ritual. Magic is simply not powerful enough to control the mind of another living being, forcing it to act as the ritualist desires.&lt;br /&gt;
&lt;br /&gt;
Of course there are ways to use magic to control your enemies, using it to threaten, cajole, and coerce people. However these methods are not intrinsically more reliable or powerful than a threat of violence. Skilled magicians can use ritual magic very effectively to &#039;&#039;&#039;influence&#039;&#039;&#039; others, but they cannot control them.&lt;br /&gt;
&lt;br /&gt;
In the same way, magic cannot compel someone to speak the truth, and it cannot read minds. This means that there is no effective &amp;quot;truth detection&amp;quot; magic in the Empire. It is possible to create an urge to be forthright or plain speaking, but it is not even possible to create a roleplaying effect that makes a character want to speak the truth. Nor is possible to remove the ability to speak from a person using ritual magic.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Conjured Coastal Citadels&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One topic that comes up regularly with the Day eternals is that of magically summoned fortifications similar to [[Frozen Citadel of Cathan Canae]] but created in regions with the &#039;&#039;coastal&#039;&#039; quality. This matter is raised with some of [[Phaleron|Phaleron&#039;s]] heralds, and they provide the following explanation as to why it is not possible for magic to create such a thing. By its essential nature, a coastline is partway between one thing and another. It is a liminal space, neither land nor sea, and defies classification. A fortification or castle, by contrast, has an essential nature of resisting, standing strong, and being immovable and impregnable, which is absolutely at odds with the mutable nature of a coastal area. Ritual magic runs afoul of the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]], and so it will never be possible to create a ritual that conjures a magical fortification using the &#039;&#039;coastal&#039;&#039; quality.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;From [[Hierarchs_of_sea_and_sky#The_Only_True_Treasure|Hierarchs of sea and sky]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjuring and Summoning==&lt;br /&gt;
It is not possible to use ritual magic to force another being to appear before you, either a mortal or an inhabitant of the realms. There are Autumn rituals that allow you to send communications to another being, such as [[Call Winged Messenger]], but the target is free to respond as they choose. They are under no compulsion to respond and they would need to use methods of their own to appear if they were far distant at the time.&lt;br /&gt;
&lt;br /&gt;
Likewise, there are rituals that allow you to contact certain named eternals, such as [[Swim Leviathan&#039;s Depth]]. Some of these rituals create an opportunity to meet with the being at a regio later. Almost always, the eternal will appear as requested, but it is well understood that the ritual itself does not compel the being to appear, rather it is the nature of the eternal that causes them to act in this way. Having long ago agreed to respond if called, they are bound to do so for all time by their nature, not by the ritual itself.&lt;br /&gt;
&lt;br /&gt;
It is possible to create rituals that request or invite inhabitants of a realm to enter the mortal world - albeit only with their agreement - but it is not possible to summon them. Rituals like [[Knights of Glory]] work because Eleonaris has agreed to release her knights into the mortal world when called. Likewise, rituals that attempt to create, conjure, or summon fortifications, citadels, or other structures from another realm will not work without the agreement of an appropriate eternal. [[Frozen Citadel of Cathan Canae]] works because Cathan Canae has many frozen citadels - which she sends to the mortal world in response to the ritual.&lt;br /&gt;
&lt;br /&gt;
There are rituals that appear to breach these limits, such as [[Forge the Wooden Fastness]] or [[Dripping Echoes of the Fen]] where the eternal in question was not recorded for many years. Knowledgeable magicians knew that there must be an eternal in question - such a ritual cannot work without the assistance or involvement of one - but for whatever inscrutable reasons their identity had remained secret. In recent history, the eternals sponsoring those two particular rituals were uncovered by [[Various_storms_and_saints#Fen_and_Fastness|scholars of the Unfettered Mind]].&lt;br /&gt;
==Damaging Fortifications==&lt;br /&gt;
It&#039;s not possible to damage a single [[fortification]] with focused magic from a distance. There are rituals such as [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] that can cause damage to a fortification, but only as part of indiscriminately-unleashed [[Spring magic]] that also damages [[army|armies]] and [[fortification#garrison|garrisons]] across an entire territory. This effect was possible in the past, but in-character that was the result of a particularly long-lived conjunction of [[the Claw]] and [[the Drowned Shepherd]]. It&#039;s no longer an effect that can be created by ritual magic. Ritual magic &#039;&#039;can&#039;&#039; inflict damage on the battlefield with rituals such as [[Rising Roots that Rend Stone]] or [[Inevitable Collapse into Ruin]] but these effects cannot be targeted remotely, or on a larger scale.&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
It is possible for magicians and others to move from the mortal world to a [[Regio#Portals_and_Chambers|chamber]], but they cannot travel on from there: they must return to the mortal world through the same door they entered by. It is not possible to move onwards from a chamber, nor to re-enter the mortal world in a different location. This limitation is a fundamental restriction of the magic of the realms - it cannot convey a magician from one place to another.&lt;br /&gt;
&lt;br /&gt;
A ritual like Call Winged Messenger will convey a message to a target, but this ritual works by literally summoning a winged messenger from the Autumn realm to carry the message. It takes time for the message to reach the target; it does not travel instantly.&lt;br /&gt;
&lt;br /&gt;
Likewise, resources and commissions cannot be moved from one place to another using ritual magic. An eternal might be able to create such an effect, but mortal magic cannot.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this limitation &#039;&#039;is&#039;&#039; violated by the power of the Sentinel Gate. The Gate is a magical item, and as such it is a thing of the mortal world only and does not draw on the power of the realms. Whether it is this that allows it to exceed the limits of ritual magic is unknown, but certainly all attempts to reproduce the power of the Gate using ritual magic have always failed.&lt;br /&gt;
&lt;br /&gt;
==Invisibility==&lt;br /&gt;
Although Varushkan folklore is replete with stories of wolves that are invisible, undetectable to the mortal eye, most magicians consider these tales fit only for a child. There have been countless attempts to use Night magic to render an individual invisible, but none have ever succeeded. The Night realm can mask a thing, change its shape or appearance, but it always leaves something in its place. There is no realm that can be used to make something invisible.&lt;br /&gt;
&lt;br /&gt;
Although Night magic resonates with glamours that change the physical appearance of something, as well as rituals designed to baffle divinations, it cannot hide itself. If an army is enchanted with a Night ritual to conceal it then a divination like [[the Eye of the High Places]] that is lower magnitude than the shroud will still reveal that there is a Night enchantment in place. Similarly, it is not possible to use Night magic to baffle a ritual divination so completely that it returns the wrong answer.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Bourse Resources==&lt;br /&gt;
Mithril, white granite, weirwood, and ilium are the most precious resources found anywhere in the Empire, so valuable that control of known deposits is closely regulated by the [[Bourse]]. Countless attempts have been made over the centuries to develop ritual magic that can increase the production of these resources, but all have failed. Even attempts to scry for unworked deposits have proved unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Urizen magicians who have studied the problem for many years have concluded that materials of this kind have a degree of raw magical power inherent in them. This power appears to be a fundamental part of the mortal world, rather than having any connection with the realms. When the materials are in their unworked state waiting to be harvested, they create an interference that confounds any attempts to use the magic of the realms to locate or gather it. Sadly this natural resistance to magic is largely lost when the materials are removed and refined or processed.&lt;br /&gt;
&lt;br /&gt;
So potent is this natural effect, that it has on occasion proved useful. The deposits of white granite in the Brilliant Shore were discovered centuries ago by a young [[Wintermark_magical_traditions#Icewalkers|icewalker]] who took shelter in the area while the region was assailed by a magical storm conjured by the Thule. When the magician noticed that the storm passed over the cave where they were sheltering, they realised that something in the area must be weakening the curse. Further investigation of the cave discovered the white granite deposits, and provided the Wintermark people with a valuable resource.&lt;br /&gt;
&lt;br /&gt;
==Supernatural Effects==&lt;br /&gt;
Magicians can use the magic of the realms to change the mortal world, but it has an inherent tendency to resist this change. The more unnatural the change, the greater the resistance. One way that a magician can create a completely unnatural effect is to bring some force or object from the realms into the mortal world. Powerful rituals like Quickening Cold Meat summon Winter spirits to inhabit corpses so that they follow the magicians&#039; will. The fortress &amp;quot;created&amp;quot; by [[Frozen Citadel of Cathan Canae]] is in fact one of the many that exists in the Summer realm and the ritual brings it into the mortal realm for a season.&lt;br /&gt;
&lt;br /&gt;
Experienced magicians appreciate that the best approach is to create magical effects that work with the essential nature of the target rather than trying to create something unnatural. If a magician wishes to burn a forest down, it is infinitely easier to create a forest fire than it is to create a rain of fire.&lt;br /&gt;
&lt;br /&gt;
==Armies and Battles==&lt;br /&gt;
It is possible to use magic that enhances the effectiveness of an army - either by requesting magical warriors from the realms to fight alongside them or by enhancing their strength, insight, or bonds. Cursing armies is possible, but is difficult and crucially requires a powerful arcane connection to the army in question - usually the general of the army or a similar figure.&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;not&#039;&#039;&#039; possible to curse an area or an army so as to impede army or navy movement in any way. Ritual magic cannot, for example, stop an army or navy moving into, out, or through a territory, nor restrict how far armies can move if they start in or move through that territory. It is not possible to use ritual magic to pin an army in place.&lt;br /&gt;
&lt;br /&gt;
It is possible to use magic to affect a territory to increase or decrease the number of casualties that result in from any fighting. Rituals like [[Rivers Run Red]] and [[Rivers of Life]] affect everyone in the territory in a way that makes them more or less likely to die. What is not possible is to use magic &#039;&#039;on a territory&#039;&#039; to directly affect the outcome of a three month long campaign in that territory. Strategic outcomes are too complex and too unpredictable to be influenced by magic in this way. &lt;br /&gt;
&lt;br /&gt;
You can create magic that influences the fighting - you might fill an area with storms for a season - but that does not affect the outcome of the campaign, i.e. it does not affect the victory points assigned to either side. No matter how potent the magic on the territory, it will be indiscriminate, and that means it will create effects that both sides are able to take advantage of based on whatever actions they take.&lt;br /&gt;
&lt;br /&gt;
You can create rituals that enchant or curse armies - to make them more or less effective. But any ritual that attempts to enchant or curse a territory with the goal of positively or negatively influencing the outcome of a military campaign that takes place there will fail.&lt;br /&gt;
&lt;br /&gt;
==Economic Territory Effects==&lt;br /&gt;
It is not possible to use ritual magic to duplicate the effect of a [[great work]] - that is, to increase the production of all resources of a specific type in a territory.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Stacking==&lt;br /&gt;
The ritual enchantments [[Blessing of New Spring]], [[Strong Ox, Golden Sun]], and [[Gathering the Harvest]] have a unique synergy that allows each to build on the other. It has proved impossible to duplicate this synergy with rituals intended to be cast on resources other than [[farm|farms]] - the rituals remain peculiar anomalies.&lt;br /&gt;
&lt;br /&gt;
==Transmutation==&lt;br /&gt;
It is not possible to turn most personal resources into a military unit using magic without the direct aid of an eternal. To be transformed, a resource must have some kind of innate magical power, either a [[mana site]], a [[forest]], or a [[mine]]. You cannot transform businesses, congregations, farms, herb gardens, military units, or fleets.&lt;br /&gt;
&lt;br /&gt;
==Imperial Citizenship==&lt;br /&gt;
It is not possible to use ritual magic to sever the connection between a person and an [[egregores|egregore]]. The connection seems to be protected by the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]]. A person can voluntarily choose to give up their connection to an egregore, but this choice cannot be forced using magic.&lt;br /&gt;
&lt;br /&gt;
==Sharing Ritual Lore==&lt;br /&gt;
While rituals such as [[Shared Mastery of the Magician&#039;s Guild]] allow a [[coven]] to share [[spellcasting]] knowledge between its members, it is not possible to do the same with [[Magical_skills#Mastery|ritual mastery]]. While ritual magic can remove mastery (as seen with [[Infant Starts with a Blank Slate]]), it can never grant someone mastery of a ritual.&lt;br /&gt;
&lt;br /&gt;
==Meta Magic==&lt;br /&gt;
It is not possible to use ritual magic to affect other rituals. There is one ritual in Imperial lore, [[Sign of Aesh]], that can be used to reduce the magnitude of a later ritual, but that is deliberately restrictive and not something possible to replicate on a larger scale. It is also not possible to use a ritual to affect the casting time of a different ritual.&lt;br /&gt;
&lt;br /&gt;
==Changing Qualities==&lt;br /&gt;
It is not possible to use ritual magic to intentionally change the qualities of something - whether that be the special quality of an army - or the unusual qualities of a region or territory. You can&#039;t use magic to make a region [[Region_qualities#Coastal|coastal]], or remove the [[Region_qualities#Haunted|haunted]] quality, or make an army [[Army_qualities#Cruel|cruel]]. Powerful magic may have unusual side-effects in unique circumstances which result in these kind of unexpected changes - but it is not possible to design a ritual to achieve that outcome.&lt;br /&gt;
==Targeting Commissions==&lt;br /&gt;
It is not possible to use ritual magic to directly enchant a sinecure, ministry, or great work. Commissions might be affected by magic particularly on the territory level but they cannot be the target of an enchantment or curse.&lt;br /&gt;
&lt;br /&gt;
==Inter-Nation Cooperation==&lt;br /&gt;
It is never possible to use ritual magic to enable members of different nations to work together to perform a ritual. Covens are powerful tools to allow magicians to work together to perform rituals, and a [[Volhov&#039;s Robe]] can help individuals work together, but in every case it can only ever be done in the same nation. &lt;br /&gt;
==Magic Items==&lt;br /&gt;
Ritual magic can create effects similar to many magic items but by no means all of them. Some effects are unique to magic items. One example of this is the [[Volhov&#039;s Robe]]; the ability for an individual to contribute to a ritual can&#039;t be provided with ritual magic.&lt;br /&gt;
&lt;br /&gt;
==Sacrifices and Limitations==&lt;br /&gt;
You cannot make a ritual better, either more powerful or more efficient, by sacrificing something during the casting. Characters cannot sacrifice their body hits, hero points, or similar to empower another character. Ritual magic can make a character stronger in many different ways, but it cannot do so by drawing the strength from another character, it gains that power from the mana used to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
Likewise, some rituals only work in specific situations, but you cannot usually make a ritual better, either more powerful or more efficient by putting limitations on the way it can be used. Magic isn&#039;t made more effective or more potent by circumscribing the conditions under which it can be used.&lt;br /&gt;
&lt;br /&gt;
{{Magic Links}}&lt;br /&gt;
[[Category:Magic Theory]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141385</id>
		<title>Profound Decisions management team</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141385"/>
		<updated>2026-07-07T09:10:36Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions is a professional live roleplaying company dedicated to producing high quality events. However the majority of crew that you encounter at an event are volunteers who have freely given up their time to make the event more enjoyable for everyone. Please respect their generosity and do not ask them to receive complaints. Please remember that this is their hobby too. We require our players to be civil towards all members of the volunteer crew at all times.&lt;br /&gt;
&lt;br /&gt;
If you have a problem that needs resolving, then one of our volunteers will usually be able to help. If you need help getting something resolved then our volunteer team are there to help you. If you have unhappy and wish to make a complaint, then you need to speak to an appropriate member of the Profound Decisions management team. Any member of the crew who has a radio can also help direct you to a member of the management team. If you aren&#039;t sure who to speak to, then GOD will be able to help advise.&lt;br /&gt;
&lt;br /&gt;
The management team are all employees of Profound Decisions whose job it is to deal with any serious problems that you have. If an issue is serious or distressing then we would urge you to bring it to our attention as early as possible.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr 1fr 1fr; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Alison.jpg|align=right|caption=Alison Pennington}}&lt;br /&gt;
{{CaptionedImage|file=Clare.jpg|align=left|caption=Clave Evans}}&lt;br /&gt;
{{CaptionedImage|file=Graeme.jpg|align=right|caption=Graeme Jamieson}}&lt;br /&gt;
{{CaptionedImage|file=Steve.jpg|align=right|caption=Steve Kirkbride}}&lt;br /&gt;
{{CaptionedImage|file=Matt.jpg|align=left|caption=Matt Pennington}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alison Pennington==&lt;br /&gt;
Alison is responsible for all issues to do with the site and security. If you have a problem with the toilets or showers or other site facilities then please ask to speak to Alison. If you have any concerns about the event security then you should bring them to Alison&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
==Clare Evans==&lt;br /&gt;
Clare is responsible for the player experience of the game at Empire, including event administration. If you have any issues with your pack or booking or with any aspect of the game itself, then please ask to speak to Clare. Clare is a member of our [[conduct]] team and is responsible for crew. If you have any concerns about the behaviour of a member of crew then you should bring them Clare&#039;s attention.  If you&#039;re not at an event then you can email [mailto:clare@profounddecisions.co.uk clare@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Graeme Jamieson==&lt;br /&gt;
Graeme is responsible for bookings and payments. If you have any issues with your payment for your tickets, then please ask to speak to Graeme. If you&#039;re not at an event then you can email [mailto:accounts@profounddecisions.co.uk accounts@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Steve Kirkbride==&lt;br /&gt;
Steve is responsible for plot at Empire, including skirmishes and battles. If you have any issues with a plot, if something in-character appears to have gone wrong or not happened as PD said it would, then please ask to speak to Steve. If you&#039;re not at an event then you can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Matt Pennington==&lt;br /&gt;
Matt is the final point of contact if a problem cannot be resolved. If the member of the management team you are dealing with is not able to resolve your problem to your satisfaction, then please ask to speak to Matt. If you&#039;re not at an event then you can email [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk] at any time.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141384</id>
		<title>Profound Decisions management team</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141384"/>
		<updated>2026-07-07T09:08:05Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions is a professional live roleplaying company dedicated to producing high quality events. However the majority of crew that you encounter at an event are volunteers who have freely given up their time to make the event more enjoyable for everyone. Please respect their generosity and do not ask them to receive complaints. Please remember that this is their hobby too. We require our players to be civil towards all members of the volunteer crew at all times.&lt;br /&gt;
&lt;br /&gt;
If you do have a complaint or a concern then please go to GOD and ask to speak to the appropriate member of the Profound Decisions management team. Any member of the crew who has a radio can also help direct you to a member of the management team. If you aren&#039;t sure who to speak to, then GOD will be able to help advise.&lt;br /&gt;
&lt;br /&gt;
The management team are all employees of Profound Decisions whose job it is to deal with any serious problems that you have. If an issue is serious or distressing then we would urge you to bring it to our attention as early as possible. We will try to promptly resolve any problems that arise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr 1fr 1fr; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Alison.jpg|align=right|caption=Alison Pennington}}&lt;br /&gt;
{{CaptionedImage|file=Clare.jpg|align=left|caption=Clave Evans}}&lt;br /&gt;
{{CaptionedImage|file=Graeme.jpg|align=right|caption=Graeme Jamieson}}&lt;br /&gt;
{{CaptionedImage|file=Steve.jpg|align=right|caption=Steve Kirkbride}}&lt;br /&gt;
{{CaptionedImage|file=Matt.jpg|align=left|caption=Matt Pennington}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alison Pennington==&lt;br /&gt;
Alison is responsible for all issues to do with the site and security. If you have a problem with the toilets or showers or other site facilities then please ask to speak to Alison. If you have any concerns about the event security then you should bring them to Alison&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
==Clare Evans==&lt;br /&gt;
Clare is responsible for the player experience of the game at Empire, including event administration. If you have any issues with your pack or booking or with any aspect of the game itself, then please ask to speak to Clare. Clare is a member of our [[conduct]] team and is responsible for crew. If you have any concerns about the behaviour of a member of crew then you should bring them Clare&#039;s attention.  If you&#039;re not at an event then you can email [mailto:clare@profounddecisions.co.uk clare@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Graeme Jamieson==&lt;br /&gt;
Graeme is responsible for bookings and payments. If you have any issues with your payment for your tickets, then please ask to speak to Graeme. If you&#039;re not at an event then you can email [mailto:accounts@profounddecisions.co.uk accounts@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Steve Kirkbride==&lt;br /&gt;
Steve is responsible for plot at Empire, including skirmishes and battles. If you have any issues with a plot, if something in-character appears to have gone wrong or not happened as PD said it would, then please ask to speak to Steve. If you&#039;re not at an event then you can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Matt Pennington==&lt;br /&gt;
Matt is the final point of contact if a problem cannot be resolved. If the member of the management team you are dealing with is not able to resolve your problem to your satisfaction, then please ask to speak to Matt. If you&#039;re not at an event then you can email [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk] at any time.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141383</id>
		<title>Profound Decisions management team</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141383"/>
		<updated>2026-07-07T09:06:57Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions is a professional live roleplaying company dedicated to producing high quality events. However the majority of crew that you encounter at an event are volunteers who have freely given up their time to make the event more enjoyable for everyone. Please respect their generosity and do not ask them to receive complaints. Please remember that this is their hobby too. We require our players to be civil towards all members of the volunteer crew at all times.&lt;br /&gt;
&lt;br /&gt;
If you do have a complaint or a concern then please go to GOD and ask to speak to the appropriate member of the Profound Decisions management team. Any member of the crew who has a radio can also help direct you to a member of the management team. If you aren&#039;t sure who to speak to, then GOD will be able to help advise.&lt;br /&gt;
&lt;br /&gt;
The management team are all employees of Profound Decisions whose job it is to deal with any serious problems that you have. If an issue is serious or distressing then we would urge you to bring it to our attention as early as possible. We will try to promptly resolve any problems that arise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr 1fr 1fr; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Alison.jpg|align=right|caption=Alison Pennington}}&lt;br /&gt;
{{CaptionedImage|file=Clare.jpg|align=left|caption=Clave Evans}}&lt;br /&gt;
{{CaptionedImage|file=Graeme.jpg|align=right|caption=Graeme Jamieson}}&lt;br /&gt;
{{CaptionedImage|file=Steve.jpg|align=right|caption=Steve Kirkbride}}&lt;br /&gt;
{{CaptionedImage|file=Matt.jpg|align=left|caption=Matt Pennington}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alison Pennington==&lt;br /&gt;
Alison is responsible for all issues to do with the site and security. If you have a problem with the toilets or showers or other site facilities then please ask to speak to Alison. If you have any concerns about the event security then you should bring them to Alison&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
==Clare Evans==&lt;br /&gt;
Clare is responsible for the player experience of the game at Empire, including event administration. If you have any issues with your pack or booking or with any aspect of the game itself, then please ask to speak to Clare. Clare is a member of our [[conduct]] team and is responsible for crew. If you have any concerns about the behaviour of a member of crew then you should bring them Clare&#039;s attention.  If you&#039;re not at an event then you can email [mailto:clare@profounddecisions.co.uk clare@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Steve Kirkbride==&lt;br /&gt;
Steve is responsible for plot at Empire, including skirmishes and battles. If you have any issues with a plot, if something in-character appears to have gone wrong or not happened as PD said it would, then please ask to speak to Steve. If you&#039;re not at an event then you can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Matt Pennington==&lt;br /&gt;
Matt is the final point of contact if a problem cannot be resolved. If the member of the management team you are dealing with is not able to resolve your problem to your satisfaction, then please ask to speak to Matt. If you&#039;re not at an event then you can email [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk] at any time.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141382</id>
		<title>Profound Decisions management team</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141382"/>
		<updated>2026-07-07T09:06:44Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions is a professional live roleplaying company dedicated to producing high quality events. However the majority of crew that you encounter at an event are volunteers who have freely given up their time to make the event more enjoyable for everyone. Please respect their generosity and do not ask them to receive complaints. Please remember that this is their hobby too. We require our players to be civil towards all members of the volunteer crew at all times.&lt;br /&gt;
&lt;br /&gt;
If you do have a complaint or a concern then please go to GOD and ask to speak to the appropriate member of the Profound Decisions management team. Any member of the crew who has a radio can also help direct you to a member of the management team. If you aren&#039;t sure who to speak to, then GOD will be able to help advise.&lt;br /&gt;
&lt;br /&gt;
The management team are all employees of Profound Decisions whose job it is to deal with any serious problems that you have. If an issue is serious or distressing then we would urge you to bring it to our attention as early as possible. We will try to promptly resolve any problems that arise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr 1fr 1fr; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Alison.jpg|align=right|caption=Alison Pennington}}&lt;br /&gt;
{{CaptionedImage|file=Clare.jpg|align=left|caption=Clave Evans}}&lt;br /&gt;
{{CaptionedImage|file=Graemejpg|align=right|caption=Graeme Jamieson}}&lt;br /&gt;
{{CaptionedImage|file=Steve.jpg|align=right|caption=Steve Kirkbride}}&lt;br /&gt;
{{CaptionedImage|file=Matt.jpg|align=left|caption=Matt Pennington}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alison Pennington==&lt;br /&gt;
Alison is responsible for all issues to do with the site and security. If you have a problem with the toilets or showers or other site facilities then please ask to speak to Alison. If you have any concerns about the event security then you should bring them to Alison&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
==Clare Evans==&lt;br /&gt;
Clare is responsible for the player experience of the game at Empire, including event administration. If you have any issues with your pack or booking or with any aspect of the game itself, then please ask to speak to Clare. Clare is a member of our [[conduct]] team and is responsible for crew. If you have any concerns about the behaviour of a member of crew then you should bring them Clare&#039;s attention.  If you&#039;re not at an event then you can email [mailto:clare@profounddecisions.co.uk clare@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Steve Kirkbride==&lt;br /&gt;
Steve is responsible for plot at Empire, including skirmishes and battles. If you have any issues with a plot, if something in-character appears to have gone wrong or not happened as PD said it would, then please ask to speak to Steve. If you&#039;re not at an event then you can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Matt Pennington==&lt;br /&gt;
Matt is the final point of contact if a problem cannot be resolved. If the member of the management team you are dealing with is not able to resolve your problem to your satisfaction, then please ask to speak to Matt. If you&#039;re not at an event then you can email [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk] at any time.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Graeme.jpg&amp;diff=141381</id>
		<title>File:Graeme.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Graeme.jpg&amp;diff=141381"/>
		<updated>2026-07-07T09:03:40Z</updated>

		<summary type="html">&lt;p&gt;Matt: Matt uploaded a new version of File:Graeme.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141380</id>
		<title>Profound Decisions management team</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141380"/>
		<updated>2026-07-07T09:02:44Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions is a professional live roleplaying company dedicated to producing high quality events. However the majority of crew that you encounter at an event are volunteers who have freely given up their time to make the event more enjoyable for everyone. Please respect their generosity and do not ask them to receive complaints. Please remember that this is their hobby too. We require our players to be civil towards all members of the volunteer crew at all times.&lt;br /&gt;
&lt;br /&gt;
If you do have a complaint or a concern then please go to GOD and ask to speak to the appropriate member of the Profound Decisions management team. Any member of the crew who has a radio can also help direct you to a member of the management team. If you aren&#039;t sure who to speak to, then GOD will be able to help advise.&lt;br /&gt;
&lt;br /&gt;
The management team are all employees of Profound Decisions whose job it is to deal with any serious problems that you have. If an issue is serious or distressing then we would urge you to bring it to our attention as early as possible. We will try to promptly resolve any problems that arise.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Alison Pennington==&lt;br /&gt;
{{CaptionedImage|file=Alison.jpg|align=right|caption=Alison Pennington}}&lt;br /&gt;
Alison is responsible for all issues to do with the site and security. If you have a problem with the toilets or showers or other site facilities then please ask to speak to Alison. If you have any concerns about the event security then you should bring them to Alison&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
==Clare Evans==&lt;br /&gt;
{{CaptionedImage|file=Clare.jpg|align=left|caption=Clave Evans}}&lt;br /&gt;
Clare is responsible for the player experience of the game at Empire, including event administration. If you have any issues with your pack or booking or with any aspect of the game itself, then please ask to speak to Clare. Clare is a member of our [[conduct]] team and is responsible for crew. If you have any concerns about the behaviour of a member of crew then you should bring them Clare&#039;s attention.  If you&#039;re not at an event then you can email [mailto:clare@profounddecisions.co.uk clare@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Steve Kirkbride==&lt;br /&gt;
{{CaptionedImage|file=Steve.jpg|align=right|caption=Steve Kirkbride}}&lt;br /&gt;
Steve is responsible for plot at Empire, including skirmishes and battles. If you have any issues with a plot, if something in-character appears to have gone wrong or not happened as PD said it would, then please ask to speak to Steve. If you&#039;re not at an event then you can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Matt Pennington==&lt;br /&gt;
{{CaptionedImage|file=Matt.jpg|align=left|caption=Matt Pennington}}&lt;br /&gt;
Matt is the final point of contact if a problem cannot be resolved. If the member of the management team you are dealing with is not able to resolve your problem to your satisfaction, then please ask to speak to Matt. If you&#039;re not at an event then you can email [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk] at any time.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141379</id>
		<title>Profound Decisions management team</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141379"/>
		<updated>2026-07-07T09:02:08Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions is a professional live roleplaying company dedicated to producing high quality events. However the majority of crew that you encounter at an event are volunteers who have freely given up their time to make the event more enjoyable for everyone. Please respect their generosity and do not ask them to receive complaints. Please remember that this is their hobby too. We require our players to be civil towards all members of the volunteer crew at all times.&lt;br /&gt;
&lt;br /&gt;
If you do have a complaint or a concern then please go to GOD and ask to speak to the appropriate member of the Profound Decisions management team. Any member of the crew who has a radio can also help direct you to a member of the management team. If you aren&#039;t sure who to speak to, then GOD will be able to help advise.&lt;br /&gt;
&lt;br /&gt;
The management team are all employees of Profound Decisions whose job it is to deal with any serious problems that you have. If an issue is serious or distressing then we would urge you to bring it to our attention as early as possible. We will try to promptly resolve any problems that arise.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Alison Pennington==&lt;br /&gt;
{{CaptionedImage|file=Alison.jpg|align=right|caption=Alison Pennington}}&lt;br /&gt;
Alison is responsible for all issues to do with the site and security. If you have a problem with the toilets or showers or other site facilities then please ask to speak to Alison. If you have any concerns about the event security then you should bring them to Alison&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
==Clare Evans==&lt;br /&gt;
{{CaptionedImage|file=Clare.jpg|align=right|caption=Clave Evans}}&lt;br /&gt;
Clare is responsible for the player experience of the game at Empire, including event administration. If you have any issues with your pack or booking or with any aspect of the game itself, then please ask to speak to Clare. Clare is a member of our [[conduct]] team and is responsible for crew. If you have any concerns about the behaviour of a member of crew then you should bring them Clare&#039;s attention.  If you&#039;re not at an event then you can email [mailto:clare@profounddecisions.co.uk clare@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Steve Kirkbride==&lt;br /&gt;
{{CaptionedImage|file=Clare.jpg|align=right|caption=Steve Kirkbridge}}&lt;br /&gt;
Steve is responsible for plot at Empire, including skirmishes and battles. If you have any issues with a plot, if something in-character appears to have gone wrong or not happened as PD said it would, then please ask to speak to Steve. If you&#039;re not at an event then you can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] at any time.&lt;br /&gt;
&lt;br /&gt;
==Matt Pennington==&lt;br /&gt;
{{CaptionedImage|file=Matt.jpg|align=right|caption=Matt Pennington}}&lt;br /&gt;
Matt is the final point of contact if a problem cannot be resolved. If the member of the management team you are dealing with is not able to resolve your problem to your satisfaction, then please ask to speak to Matt. If you&#039;re not at an event then you can email [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk] at any time.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Steve.jpg&amp;diff=141377</id>
		<title>File:Steve.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Steve.jpg&amp;diff=141377"/>
		<updated>2026-07-07T08:41:21Z</updated>

		<summary type="html">&lt;p&gt;Matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141376</id>
		<title>Profound Decisions management team</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Profound_Decisions_management_team&amp;diff=141376"/>
		<updated>2026-07-07T08:32:58Z</updated>

		<summary type="html">&lt;p&gt;Matt: /* Alison Pennington */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Matt.jpg|align=right|caption=Matt Pennington}}{{CaptionedImage|file=Alison.jpg|align=right|caption=Alison Pennington}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Profound Decisions is a professional live roleplaying company dedicated to producing high quality events. However the majority of crew that you encounter at an event are volunteers who have freely given up their time to make the event more enjoyable for everyone. Please respect their generosity and do not ask them to receive complaints. Please remember that this is their hobby too. We require our players to be civil towards all members of the volunteer crew at all times.&lt;br /&gt;
&lt;br /&gt;
If you do have a complaint or a concern then please go to GOD and ask to speak to the appropriate member of the Profound Decisions management team. If you aren&#039;t sure who to speak to, then please ask to speak to Matt Pennington. The management team are all employees of Profound Decisions whose job it is to deal with any serious problems that you have. If an issue is serious or distressing then we would urge you to bring it to our attention as early as possible. We will try to promptly resolve any problems that arise.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Alison Pennington==&lt;br /&gt;
Alison is responsible for all issues to do with the site and security. If you have a problem with the toilets or showers or other site facilities then please ask to speak to Alison. If you have any concerns about the event security then you should bring them to Alison&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Any member of the crew who has a radio can help direct you to Alison if you wish to speak to her.&lt;br /&gt;
&lt;br /&gt;
==Matt Pennington==&lt;br /&gt;
Matt is responsible for all elements of the game itself, including event administration. If you have any issues with your pack or booking or with any aspect of the game, then please ask to speak to Matt. Matt is also the person to speak to if you have a problem with a member of crew - unless you would prefer to speak to a woman, in which case please ask for Alison. Matt is also the other safeguarding officer for the event.&lt;br /&gt;
&lt;br /&gt;
Matt is usually found in a portakabin known as the &#039;Matt Cave&#039; which is located next to the monster tent. Any member of the crew who has a radio can get hold of Matt if you wish to speak with him. If you&#039;re not at an event then you can email [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk] at any time.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Matt.jpg&amp;diff=141375</id>
		<title>File:Matt.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Matt.jpg&amp;diff=141375"/>
		<updated>2026-07-07T08:31:21Z</updated>

		<summary type="html">&lt;p&gt;Matt: Matt uploaded a new version of File:Matt.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Photos:Unknown]] [[:Category:Photos:Unknown|Author Unknown]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
</feed>