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		<title>Come together</title>
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		<updated>2026-08-18T17:56:04Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Darkwoods Wagonhouse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;Didn&#039;t you try this once already?&amp;quot; Aedan asked the dreamspeaker.&lt;br /&gt;
&lt;br /&gt;
The old woman ignored the obvious hint of pity in her apprentice&#039;s question. &amp;quot;Yes, you&#039;re quite right dear, this is an utter waste of time. What is it they teach young people in schools these days. If at first you don&#039;t succeed, give up immediately because it clearly wasn&#039;t meant to happen. Have I got it right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haha.&amp;quot; he replied to the obvious sarcasm. &amp;quot;You know what I mean,&amp;quot; he tried again, &amp;quot;people debated it. For years. Then they decided to do the Temple instead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cordelia nodded her head, her long grey braid bobbing in time. &amp;quot;No need to remind me, my memory isn&#039;t that bad you know. But the Temple is finished now is it not?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah but it&#039;s taken us &#039;&#039;years&#039;&#039;. We&#039;ll never get people to agree to another project on this scale. It&#039;s just not possible.&amp;quot; Even as he said it, Aedan knew what his teacher was going to say. The same thing she &#039;&#039;always&#039;&#039; said when someone told her something was impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything is impossible until someone does it Aedan. And nothing is impossible afterwards. It&#039;s the bit in-between the two that is tricky. Did I ever tell you about the old Wintermark...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Topi?&amp;quot; said Aedan butting in. &amp;quot;Yes, yes you did. Moved all his books to Gildenheim with the help of beavers. You&#039;ve told me that story many, many times Cords.&amp;quot; said Aedan. He smiled at her kindly to take the sting out of his words even as he stubbornly refused to let her regale him for the umpteenth time with the story of Topi&#039;s books. &amp;quot;This is different, it&#039;s not about chasing your dreams, it&#039;s a question of &#039;&#039;priorities&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The aging dreamspeaker laughed, apparently more amused than offended. &amp;quot;No, no Aedan, you&#039;re quite wrong. Priorities are literally what chasing dreams is all about...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Thornsong.png|width=300px|caption=Thornsong House was lost to the Druj, but the dream it represented still endures.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The completion of the &#039;&#039;City of Dreams&#039;&#039; - the transformation of [[Miaren#Seren|Seren]] and the construction of the [[Miaren#Temple of the Waking Dream|Temple of the Waking Dream]] - has inspired some of the [[dreamspeaker|dreamspeakers]] to present [[Dream on|visions of the future]] to be considered by the Navarr nation as a whole. At the same time however, it has reminded the Navarri of the importance of dreaming big, pursuing ambition, and preparing for the future they want to see.&lt;br /&gt;
&lt;br /&gt;
One of the terrible losses when [[Therunin]] fell to the [[Druj]] was [[Thornsinger#Thornsong_House|Thornsong House]]. Despite the valiant efforts of the Navarr and the aid of [[Ossegrahn|Lord Rain]], the college of herbmastery could not ultimately be protected from the orcs of [[the Mallum]]. Thornsong House burned, but many of those who studied there were able to escape to the safety of [[Reikos]]. Some stayed behind on [[Reikos#Chalcis Mount|Chalcis Mount]], but others chose to put as much distance between themselves and the horrors of the Druj as possible. Drawn to the Temple of the Waking Dream, some of these apothecaries and physicks have taken the path of the dreamspeaker themselves, and inspired by the City of Dreams, they have put their ambition to rebuild what was lost into words.&lt;br /&gt;
&lt;br /&gt;
==Live And Learn==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Gardens of the Heart&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Serenael, Miaren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 90 weirwood, 40 white granite, 20 mithril and 450 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 4 seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Increases investment in Miaren for herb gardens providing  2 true vervain and 1 cerulean mazzarine each season&lt;br /&gt;
* Allows the Imperial Apothecary&#039;s Guild to direct research into new potion recipes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, opportunity is lost after the end of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 10 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dreamspeakers propose an ambitious new project - the Gardens of the Heart&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would require 90 weirwood, 40 white granite, 20 mithril, and 450 crowns and a year to build&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Gardens would raise the level of investment in herb gardens in Miaren&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They would allow the Imperial Apothecaries Guild to direct research on new potions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The costs could be slashed with the support of other nations&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=Apothecaries Guild.png|title=Imperial Apothecaries&#039; Guild|align=right|width=200}}&lt;br /&gt;
The Navarr are widely acknowledged to be masters of the herbal arts in the Empire. Until recently, that expertise was focused at [[Thornsinger#Thornsong_House|Thornsong House]] in [[Therunin]], but the unique apothecarion&#039;s college was destroyed by the [[Crimson_and_green|Druj invasion]] in 387YE. Though the building could not be saved, the Navarr were able to rescue many of the [[Crimson_and_green#Under_an_Oak_(Therunin)|inhabitants]] of Peakedge Stead, some of whom have now settled in Miaren. &lt;br /&gt;
&lt;br /&gt;
Years ago, when the [[Comes a time|Temple of the Waking Dream was first proposed]], it was not the only option available. &#039;&#039;Bronwen of the Silver Falls&#039;&#039; argued for a great work that would boost the production of [[herb garden|herb gardens]] across the territory. Her proposals are defunct now, but the completion of the Temple has inspired Bronwen and her allies to consider something similar, something that would help the [[Prosperity]] of Miaren and restore the Empire&#039;s ability to create new potions. It is an ambitious proposal, but Seren is now the City of Dreams - people are eager to imagine what could be!&lt;br /&gt;
&lt;br /&gt;
The plan would require 90 wains of weirwood, 40 wains of white granite, 20 wains of mithril, and cost 450 crowns. The Gardens could only be commissioned using a [[Senate motion]], and would take a year to build. Once complete, they would raise the level of investment in herb gardens in the territory, providing each herb garden with two additional [[true vervain]] and one additional [[cerulean mazzarine]] each season.&lt;br /&gt;
&lt;br /&gt;
Seren already has a number of fine schools where students study the [[Surgical skills#Apothecary|apothecary]] arts, but the presence of the gardens would draw dedicated masters of the natural sciences from across the nation and beyond, eager to take advantage of what Seren could offer. Now that the [[Imperial Senate]] has created the [[Imperial Apothecaries Guild]] to &#039;&#039;&amp;quot;Coordinate and support the research, development, and dissemination of ingredients, potions, poisons, antidotes, and drugs&amp;quot;&#039;&#039;, that [[Imperial sodality]] could take charge of the efforts to create new potions in Seren, coming together to direct the research, exactly like the [[Thornsinger]] used to do in Therunin.&lt;br /&gt;
&lt;br /&gt;
If the great work were completed, then the Empire would be presented with three potential avenues of investigation that could be pursued. A simple vote of the Apothecaries Guild would determine which promising option to focus. The herbalists in Seren would pursue that research, using herbs provided by the &#039;&#039;Gardens of the Heart&#039;&#039;. They would need to be paid of course - research is not cheap - so the Gardens would have an upkeep of 10 thrones a season. Once the research was complete, the resulting &#039;&#039;herbal&#039;&#039; would be presented to the [[Imperial_Apothecaries_Guild#Guild_Leader|Guild Leader]].&lt;br /&gt;
&lt;br /&gt;
==Obvious Problems==&lt;br /&gt;
* &#039;&#039;&#039;The Gardens are very expensive&lt;br /&gt;
* &#039;&#039;&#039;The Apothecaries Guild is charged with overseeing potion research in the Empire&lt;br /&gt;
From the perspective of the Navarr, there are two clear problems. The first are the enormous costs. The Navarr are not a wealthy nation - it took years to fund the creation of the Temple of Waking Dreams - and the latest proposal is a commission nearly twice that size. The second is that control of the research would lie with the Apothecaries Guild rather than with the nation. &lt;br /&gt;
&lt;br /&gt;
However, Bronwen argues that the requirement to involve the Apothecaries Guild is actually a &#039;&#039;benefit&#039;&#039;. The Gardens of the Heart would provide a huge benefit to the occupants of Miaren, but they would also provide a big boost to the prestige and power of the new sodality. If the nation embraced membership of the sodality, they might be able to work with members of the guild from other nations to raise the funds needed to build the Gardens. It may be impossible for either the Navarr or the sodality to arrange the construction alone, but maybe not if they worked together?&lt;br /&gt;
&lt;br /&gt;
The Navarr [[Eight_for_a_wish#Bound_by_Thorn_(Navarr)|chose to embrace]] the [[Vallornguard]], accepting them as allies who could help fight the ancient enemy. They could take a similar approach to the Apothecaries Guild. Working with the sodality would create opportunities to collaborate with herb masters of every supportive nation. It needn&#039;t be a competition, argues Bronwen, and cooperation could allow the Navarr and the Guild to benefit together.&lt;br /&gt;
==Where It Comes==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=NBHighguard.jpg|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=NBVarushka.jpg|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=NBLeague.jpg|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=NBOrcs.jpg|align=right|width=200}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The wayhouses in Ossium, Holberg, Reikos, and Skarsind could be used to take advantage of the great works there&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the great works in the territories were reassigned to support the Gardens it would significantly reduce the costs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In the event that the proposal got the support of all four nations the college would have more options to choose from&#039;&#039;&#039;&lt;br /&gt;
The existence of Navarr wayhouses in [[Ossium]], [[Holberg]], and [[Reikos]] presents a unique opportunity for the Navarr to cooperate with those nations on the work for the Gardens. In each territory, there is a [[great work]] that provides benefits to everyone across the territory. If one or more of these great works were redirected to support the construction of the Gardens for the next year, then that would make it significantly cheaper to build the Gardens. In fact if all three were put to the task, then no wains would be needed at all!&lt;br /&gt;
&lt;br /&gt;
There are four possible great works that could be reassigned to help construct the Gardens, they are:&lt;br /&gt;
&lt;br /&gt;
* The [[Benefactor_of_High_Chalcis#Gardens_of_High_Chalcis|Gardens of High Chalcis]] could be reassigned for one year to reduce the amount of weirwood required by 50 wains&lt;br /&gt;
* [[Holberg#Holmauer_Park|Holmauer Park]] could be reassigned for a year to reduce the amount of white granite required by 40 wains&lt;br /&gt;
* [[Ossium#Kurstrozi&#039;s_Lumbermill|Krustrozi&#039;s Lumbermill]] could also be reassigned for a single year to reduce the amount of weirwood required by 40 wains&lt;br /&gt;
* [[Skarsind#The_Red_Blade_Memorial|Red Blade Memorial]] in [[Skarsind]] could be reassigned for a single year to reduce the amount of mithril required by 20 wains.&lt;br /&gt;
&lt;br /&gt;
In each case, the great work would provide no benefits for the year, but doing so would reduce the number of wains needed. Herbs from High Chalcis would enable the Gardens to be established quicker and easier; the materials from Krustrozi&#039;s Lumbermill would provide the tools needed and could be used to replace some of the materials needed; the money from Holmauer Park would be used to buy other outstanding resources; and contributions from the [[Yerende]] and Imperial Orcs bonesetters would remove the requirement for mithril in the construction.&lt;br /&gt;
&lt;br /&gt;
Reassigning all these great works would be a diplomatic challenge to put it mildly. It&#039;s not even fully clear who could authorise such work. The [[Benefactor of High Chalcis]] has the authority to reassign the benefits of the Gardens of High Chalcis - all that would be required would be for the current Benefactor, &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuary&#039;&#039;&#039;, to make an appropriate [[Benefactor_of_High_Chalcis#Redirect_the_Bounty|announcement in the Senate]]. Persuading them, and presumably the other benefactors to make that sacrifice, might be more difficult.&lt;br /&gt;
&lt;br /&gt;
Still, in the unlikely event that the plan benefitted from the support of all four nations throughout, then the college would ultimately benefit from having such a wide base of support. The assistance of the skilled apothecaries in Reikos and the [[Yerende]], coupled with the knowledgeable doctors and learned wise ones of the League and Varushka respectively, would widen the base of study for the college. That would mean it would have four potions to pick from each time a choice was needed, rather than three.&lt;br /&gt;
&lt;br /&gt;
==Take You Away==&lt;br /&gt;
* &#039;&#039;&#039;The Senate could create sinecured titles to oversee the great works in Holberg, Ossium and Skarsind&#039;&#039;&#039;&lt;br /&gt;
There is no equivalent figure who could do the same in Holberg, Ossium, or Skarsind but that is not an insurmountable obstacle. The [[Senate]] could create a sinecured Imperial title and give them authority over the great work in question, with similar powers to distribute its bounty when needed. &lt;br /&gt;
&lt;br /&gt;
In addition to specific benefits, each of these titles would be given the ability to redirect the bounty of the great work when an appropriate [[opportunity]] was identified by the Civil Service. To use this power, the title would provide an [[Senate_announcement|announcement]] to the Civil Service, who would present the decision to the [[Senate]]. There would be no voting, but the [[Synod]] may, however, choose to exercise their [[veto]] as normal. If the bounty of the great work is redirected, then they will provide no benefit to the territory, nor would the title holder receive the benefits of their sinecure for as long as the redirection is in place.&lt;br /&gt;
&lt;br /&gt;
In the view of many dreamspeakers, these titles would provide a clear benefit to the nation (and the Empire) even if the nations that build them don&#039;t want to support the Gardens of the Heart. The dreamspeakers proposal demonstrates what a great work is capable of - how it can be used to support a grand ambition. The League, Varushka, and the Imperial Orcs might not want to support this dream, but they may feel differently about some other [[opportunity]] in the future. The proposed sinecures would empower the nations in question to better pursue their dreams - and that makes them a net good in the view of most dreamspeakers even if they can&#039;t be persuaded to back the Gardens.&lt;br /&gt;
&lt;br /&gt;
===Holmauer Watchhouse===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Holmauer Watchhouse&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Holmauer, Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 white granite, and 30 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 3 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates the title of Holmauer Watchcaptain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the end of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Holmauer Watchcaptain&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment: &#039;&#039;&#039;Tally of the Votes &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 9 crystal mana each season; can redirect funds from the Gates of Holmauer great work &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To keep an eye on Holmauer Park, and ensure that any problems caused by the cursed park are dealt with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; The sinecure only provides crystal mana as long as the Gates of Holmauer great work does&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A watchhouse could be incorporated into the Gates of Holmauer Park&lt;br /&gt;
* &#039;&#039;&#039;The title of Holmauer Watchcaptain charged with overseeing the safety of visitors and the funds raised by the gates&lt;br /&gt;
The Gates of Holmauer Park allow the League to charge admission to the wonders of that Winter-cursed locale. Yet even the people of Holberg must admit that everyone would feel a little safer with some active presence of people ready to leap in in the unlikely event flesh-hungry ghouls burst out of hiding and start eating visitors. An office to oversee a small contingent of dedicated watch, given the power to reallocate the funds raised by visitors, would provide several benefits. The &#039;&#039;Holmauer Watchcaptain&#039;&#039; would look after the [[Gates of Holmauer Park]], and be responsible for ensuring that any threats arising within, or as a consequence of the [[Winter magic]] the infuses the park, are dealt with efficiently. It would make sense to ensure they had access to the crystal mana that might be needed to put down an incursion of ravenous [[Inhabitants of the realms#Boggarts|boggarts]], or confront a [[coven]] of [[Agramant]] cultists bent on turning everyone in Holberg into cannibals. For example.&lt;br /&gt;
&lt;br /&gt;
===Darkwoods Wagonhouse===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Darkwoods Wagonhouse&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Drownbark Forest, Ossium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 weirwood, and 36 crowns in labour due to being in a marsh&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 3 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates the title of Kurstrozi Lumberjack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the end of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Kurstrozi Lumberjack&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 11 crowns each season, can redirect the bounty of Kurstrozi&#039;s Lumbermill&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To look after Kurstrozi&#039;s Lumbermill and support the prosperity of the forest owners of Osium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; The title only receives money while Kurstrozi&#039;s Lumbermill great work is operating&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A wagonhouse at Kurstrozi&#039;s Lumbermill could be dedicated to transporting raw lumber and dressed wood across Ossium and beyond&lt;br /&gt;
* &#039;&#039;&#039;The title of Kurstrozi Lumberjack would support forest owners in Ossium and oversee the bounty provided by the lumbermill&lt;br /&gt;
Likewise, Kurstrozi&#039;s Lumbermill is a hive of industry and activity in Ossium. Sawblades manufactured there are spread across the territory, and it is the most likely destination for lumber in the territory. The addition of warehouses and ox-pens dedicated to transporting the bounty of Ossium&#039;s rich forests across the Empire would be obvious. The &#039;&#039;Kurstrozi Lumberjack&#039;&#039; would maintain Kurstrozi&#039;s Lumbermill, distribute its bounty on the occasions where opportunities were presented, and just as importantly support and protect the forest owners of Ossium when they needed it. There is no doubt that those who owe their livelihood to the Lumbermill would be prepared to show their appreciation for the Lumberjack.&lt;br /&gt;
&lt;br /&gt;
===House of the Lost===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House of the Lost&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Gildermark, Skarsind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 weirwood, and 30 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 3 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates the title of Rhyv&#039;s Blade&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the end of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Rhyv&#039;s Blade&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives five ingots of weltsilver, five measures of ambergelt, and three measures of beggar&#039;s lye each season, can redirect the bounty of Red Blade Memorial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Look after the Red Blade Memorial, support the warriors of the Unshackled with potions and healing herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; The title only receives materials while Red Blade Memorial great work is operating&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A school could be built at Red Blade Memorial to ensure as many young orcs as possible learn the basics of field medicine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The title of Rhyv&#039;s Blade would look after the memorial and protect the bonesetters there, and ensure that the Unshackled legions have plenty of support in the form of healing herbs and medicinal potions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Red Blade Memorial in Skarsind is a gathering place for the [[Imperial_Orcs_economic_interests#Bonesetters|bonesetters]] of the Imperial Orcs, veterans with plenty of experience of desperate last-minute medicine on the battlefield. Not only do they understand the need for plenty of herbs, they know the value of a well-placed potion. The [[Yerende]] sept in particular are excited by the potential of the Gardens of the Heart. They suggest that a hospital be combined with the memorial, one that would focus specifically on ensuring as many young orcs as possible learn the basics of field medicine; orcs have only one life to live after all and so being in a position to save those lives is a high calling. The title of &#039;&#039;Rhyv&#039;s Blade&#039;&#039; would be charged with looking after the memorial and protecting the bonesetters there, as well as working to ensure that the Unshackled legions have plenty of support in the form of healing herbs and medicinal potions. In return they would enjoy a bounty of magical metals, which could prove invaluable to creating [[:Category:Tools|magical tools]] for Imperial Orcs physicks and apothecaries.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Orinn Embracing Fold.jpg|caption=Orinn Embracing Fold was the last [[Thornsinger]]; do the Navarr still hold the ambition to see the Empire&#039;s apothecaries embrace the future?|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dream Big===&lt;br /&gt;
* &#039;&#039;&#039;The Navarr and Apothecaries Guild will likely need to work hard to convince the Senate to support the new college&lt;br /&gt;
At first glance it seems unlikely the Senate, or the people of the League and Varushka, will see the value of such costly action. Bronwen argues however that the benefits are obvious - the nation in question receives not only additional prosperity from the new title, but the ability to in the future put their Prosperity to work in supporting their own people or the people of their allied nations. She does, however, point out that if the Navarr and the Apothecaries&#039; Guild want this support, they may have to work for it - speaking to people in those nations to secure their support and bring pressure to bear on their senators. This, she says, is one of the many benefits of having a wayhouse in another nation - the Navarr who live there are in the best position to influence the politics of that nation after all.&lt;br /&gt;
&lt;br /&gt;
==Paths Not Taken==&lt;br /&gt;
* &#039;&#039;&#039;This opportunity supersedes that offered in Winter 387YE&lt;br /&gt;
* &#039;&#039;&#039;The opportunity presented by the Yerende is no longer available&lt;br /&gt;
* &#039;&#039;&#039;The only constitutional way for the college of apothecary to be appointed is via the Imperial Apothecaries Guild&lt;br /&gt;
Bronwen&#039;s proposal supersedes the [[opportunity]] that was [[Crimson_and_green#Under_an_Oak_(Therunin)|offered]] in Winter 387YE. The plans are more ambitious, but have caught the enthusiasm of the Navarr and especially those who survived the fall of Thornsong House. Likewise, the opportunity [[It%27s_what_we_do#Weeds_and_Seeds|presented by]] the [[orc|orcs]] of the [[Yerende]] sept is no longer available.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Magistrate Abraham.jpg|caption=Magistrate Abraham, a constitutional scholar and part of the [[Scrutiny#Constitutional Court|Constitutional Court]]|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
When the [[Apothecaries Guild]] was first established, the [[Scrutiny#Constitutional_Court|Constitutional Court]] offered guidance that there was no requirement for a college of the apothecary arts to fall under the purview of the Imperial Sodality. They have since offered new guidance, revising their original position. The Court are currently [[preparing a report]] on the Artisans Guild and they are strongly minded to rule that the Guild must have authority over the Empire&#039;s [[runeforge|runeforges]] if it is to meet the needs of the manifesto proposed by the Throne. The legal parallel with the Apothecary&#039;s Guild is overwhelming and demands that the two sodalities be treated the same.&lt;br /&gt;
&lt;br /&gt;
Of course, by that logic, the Imperial Conclave should be the only body able to direct the research of the Empire&#039;s colleges of magic. An exception can justified for the [[Doyen of the Spires]] on the grounds that that college is completely unique - it is utterly reliant on the distinctive magical skills of the Urizen and could never be reproduced in a similar form elsewhere. Sadly, legal consistency fails with regard to the [[Construct_Barossa_University_of_Dramaturgical_Arts|Barossa University of Dramaturgical Arts]] which is a national bourse appointment, but that can&#039;t used as legal precedent because in the words of [[Scrutiny#Constitutional_Court|&#039;&#039;Magistrate Abraham&#039;&#039;]] &#039;&#039;&amp;quot;it is a constitutional abomination which should never have been allowed to pass&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As such, as long as the Apothecaries Guild continues to exist to &#039;&#039;coordinate and support the research, development, and dissemination of ingredients, potions, poisons, antidotes, and drugs to Imperial citizens&#039;&#039; then a vote of the Guild would be the [[New_Imperial_titles#Well_Worn_Paths|well worn path]] for directing the research done by any apothecarion&#039;s college.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Apothecaries Guild]] - the [[Imperial Sodality]]&lt;br /&gt;
* [[Thornsinger#Thornsong House|Thornsong House]] - the destroyed apothecary college in Therunin&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142993</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142993"/>
		<updated>2026-08-01T19:29:49Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Judgement 74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunvich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To remove the Doctrine of the Howling Abyss: Those who refuse to defend the Bonewall Doctrines should have the courage to strike them from the doctrines of the faith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (284-1310)&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Robat Rat Waystone Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Brynn Tendfallen with 50 doses of liao to lead our people in sharing everything we have with the people of Varushka to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at the request of the raising priest (93-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  We call for the Memorial to the Silent Bell - in Broken Ride, Reikos - to be consecrated to Vigilance by Bryce the Hare. This was where the Empire first knew the Druj power of Fear, and it was the bravery of those who died for the Silent Bell&#039;s campaign to learn of Fear that inspired this monument. The sodality requires the anonymity of it&#039;s members, and to celebrate them for their deeds would compromise them. As such, they are never remembered for their Virtuous work, and in silence the sodality bears the grim burden of lives lost in the name of Virtue. No longer! This edifice stands in memorial to the Vigilance dead. Let all who visit this place contemplate what they themselves might give to protect something they truly care for,&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (224-0)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bastiano di Tassato Mestra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; By seeking to use the identity of the perpetrators of the Cold Sun crisis as leverage by holding it over their counterpart without revealing, The effort to unify an international effort to battle the forces of the End of All has been undermined. The Empire expects better of its ambassadors. We revoke Thaumiel of Steeplechase Toll, Ambassador to Jarm. Despise folly, and the fool that spreads it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn at the request of the raising priest (140-154)&lt;br /&gt;
&lt;br /&gt;
==Challenge==&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  For too long, prosperity has flowed one way along the Spider&#039;s Dream. Let us balance our accounts; on behalf of the dhomiros of the Brass Coast, let Marguerite di Serafina di Sarvos, Spider&#039;s Tollkeep be Challenged&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  The Keeper of the Iron Grove was funded and built by the people of the Mark, to support our heroes. Resources from this sinecure have not been used in the last year due to absence. This is a failing of prosperity. We are failing our heroes in this. Let us elect someone new to this position who will do better. Let us build up our heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (180-22)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142992</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142992"/>
		<updated>2026-08-01T19:26:54Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunvich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To remove the Doctrine of the Howling Abyss: Those who refuse to defend the Bonewall Doctrines should have the courage to strike them from the doctrines of the faith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (284-1310)&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  We call for the Memorial to the Silent Bell - in Broken Ride, Reikos - to be consecrated to Vigilance by Bryce the Hare. This was where the Empire first knew the Druj power of Fear, and it was the bravery of those who died for the Silent Bell&#039;s campaign to learn of Fear that inspired this monument. The sodality requires the anonymity of it&#039;s members, and to celebrate them for their deeds would compromise them. As such, they are never remembered for their Virtuous work, and in silence the sodality bears the grim burden of lives lost in the name of Virtue. No longer! This edifice stands in memorial to the Vigilance dead. Let all who visit this place contemplate what they themselves might give to protect something they truly care for,&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (224-0)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bastiano di Tassato Mestra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; By seeking to use the identity of the perpetrators of the Cold Sun crisis as leverage by holding it over their counterpart without revealing, The effort to unify an international effort to battle the forces of the End of All has been undermined. The Empire expects better of its ambassadors. We revoke Thaumiel of Steeplechase Toll, Ambassador to Jarm. Despise folly, and the fool that spreads it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This judgement was withdrawn at the request of the raising priest (140-154)&lt;br /&gt;
&lt;br /&gt;
==Challenge==&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  For too long, prosperity has flowed one way along the Spider&#039;s Dream. Let us balance our accounts; on behalf of the dhomiros of the Brass Coast, let Marguerite di Serafina di Sarvos, Spider&#039;s Tollkeep be Challenged&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  The Keeper of the Iron Grove was funded and built by the people of the Mark, to support our heroes. Resources from this sinecure have not been used in the last year due to absence. This is a failing of prosperity. We are failing our heroes in this. Let us elect someone new to this position who will do better. Let us build up our heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (180-22)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142991</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142991"/>
		<updated>2026-08-01T19:22:14Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunvich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To remove the Doctrine of the Howling Abyss: Those who refuse to defend the Bonewall Doctrines should have the courage to strike them from the doctrines of the faith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (284-1310)&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  We call for the Memorial to the Silent Bell - in Broken Ride, Reikos - to be consecrated to Vigilance by Bryce the Hare. This was where the Empire first knew the Druj power of Fear, and it was the bravery of those who died for the Silent Bell&#039;s campaign to learn of Fear that inspired this monument. The sodality requires the anonymity of it&#039;s members, and to celebrate them for their deeds would compromise them. As such, they are never remembered for their Virtuous work, and in silence the sodality bears the grim burden of lives lost in the name of Virtue. No longer! This edifice stands in memorial to the Vigilance dead. Let all who visit this place contemplate what they themselves might give to protect something they truly care for,&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (224-0)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Challenge==&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  For too long, prosperity has flowed one way along the Spider&#039;s Dream. Let us balance our accounts; on behalf of the dhomiros of the Brass Coast, let Marguerite di Serafina di Sarvos, Spider&#039;s Tollkeep be Challenged&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  The Keeper of the Iron Grove was funded and built by the people of the Mark, to support our heroes. Resources from this sinecure have not been used in the last year due to absence. This is a failing of prosperity. We are failing our heroes in this. Let us elect someone new to this position who will do better. Let us build up our heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (180-22)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142990</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142990"/>
		<updated>2026-08-01T19:20:22Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Writ of Consecration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  We call for the Memorial to the Silent Bell - in Broken Ride, Reikos - to be consecrated to Vigilance by Bryce the Hare. This was where the Empire first knew the Druj power of Fear, and it was the bravery of those who died for the Silent Bell&#039;s campaign to learn of Fear that inspired this monument. The sodality requires the anonymity of it&#039;s members, and to celebrate them for their deeds would compromise them. As such, they are never remembered for their Virtuous work, and in silence the sodality bears the grim burden of lives lost in the name of Virtue. No longer! This edifice stands in memorial to the Vigilance dead. Let all who visit this place contemplate what they themselves might give to protect something they truly care for,&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (224-0)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Challenge==&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  For too long, prosperity has flowed one way along the Spider&#039;s Dream. Let us balance our accounts; on behalf of the dhomiros of the Brass Coast, let Marguerite di Serafina di Sarvos, Spider&#039;s Tollkeep be Challenged&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  The Keeper of the Iron Grove was funded and built by the people of the Mark, to support our heroes. Resources from this sinecure have not been used in the last year due to absence. This is a failing of prosperity. We are failing our heroes in this. Let us elect someone new to this position who will do better. Let us build up our heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (180-22)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142989</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142989"/>
		<updated>2026-08-01T19:18:07Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Judgement 16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Challenge==&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  For too long, prosperity has flowed one way along the Spider&#039;s Dream. Let us balance our accounts; on behalf of the dhomiros of the Brass Coast, let Marguerite di Serafina di Sarvos, Spider&#039;s Tollkeep be Challenged&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi Hawk Heart of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  The Keeper of the Iron Grove was funded and built by the people of the Mark, to support our heroes. Resources from this sinecure have not been used in the last year due to absence. This is a failing of prosperity. We are failing our heroes in this. Let us elect someone new to this position who will do better. Let us build up our heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (180-22)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142988</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142988"/>
		<updated>2026-08-01T19:06:26Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142987</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142987"/>
		<updated>2026-08-01T19:06:09Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142986</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142986"/>
		<updated>2026-08-01T19:05:05Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Castigation==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vindication==&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142985</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142985"/>
		<updated>2026-08-01T19:04:33Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Challenge|Challenge]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Castigation==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vindication==&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142984</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142984"/>
		<updated>2026-08-01T19:03:44Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Excommunication|Writ of Excommunication]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Castigation==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vindication==&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142983</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142983"/>
		<updated>2026-08-01T19:03:34Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Appointment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Excommunication|Writ of Excommunication]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Castigation==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vindication==&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142981</id>
		<title>388YE Summer Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Synod_judgements&amp;diff=142981"/>
		<updated>2026-08-01T18:51:55Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Appointment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Excommunication|Writ of Excommunication]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ames the Amiable, of the Pilgrims Guard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way is our highest calling, and still requires vast resources to complete. The Prosperous know that there are three things that should never be made: food that goes uneaten, coin that goes unspent, and magic that goes unused. We call in and local attendants of Anvil of any unexploited resources in their regions. Whether these take the form of untended forests, mines, herb gardens, or legends and local myths of glittering stone, strange golden woods, or odd craters, nothing is too small. Every lead should be followed. Let us use the full resources of our territories to complete our highest calling, and build prosperity for future virtuous projects. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (638-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is not a solitary flame. It is a torch passed from hand to trembling hand until all may see its light. When we build up our fellows - when we safeguard their health, nourish their wellbeing, cherish their art, and celebrate their culture - we declare before the world that no soul is too small to be worthy, no life too humble to be raised. As such. WE will aid, support and uplift the persecuted, the enslaved, the broken, the downtrodden, the oppressed, the voiceless, and those who cannot yet speak for themselves. We will lift them from vanished silene into the gilded embrace of greatness. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Wintermark National Assembly recognise and embrace The Bear Pit as organised by Artorix, Pit Master Bear Keeper, as an expression of heroism and part of our national Pride. The Beat Pit gives the heroes of the mark an opportunity to display their skill and their courage and thus inspire others to find their own heroism. Therefore in loyalty we applaud The Bear Pit and support it as part of our nation. The storm cannot break us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The children of Montane fled to the forests while Jaromir Ostrovyn. Kostka and the soldiers of the Northern Eagle slaughtered their parents. It was not Courageous to turn an army of four thousand soldiers upon a few hundred Montanians who had gathered for a council. It was not glorious. This slaughter did not end the Montanian heresy: see how their orphan children now Hate the Empire more and crave Freedom more. Next time we encounter the scions of Montane, let us choose a more Courageous and more glorious path. We will answer the question of Montane with words, not swords. Dawn will spill no more Montanian blood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (354-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Destin of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Greenwatch was built following an Eternal&#039;s offer of Patronage to assist in combating the threat ofthe Vallorn and provide tools of aid and protection to those that suffer from it. That Eternal has now turned its back on the Greenwatch. But siblings, we need no external force to provide the tools needed for this fight. We have shown that by focusing on our own Virtue, we can armour ourselves in faith to provide the best protection against the Vallorn. We have seen this exemplified by the Pilgrim&#039;s Defiance in Therunin During the spring of this year. An army we built with out own hands and without the need of eternals, untouched by the taint of miasma. Therefore, we encourage all Virtuous pilgrims to visit the Greenwatch to renew their knowledge on how to best protect themselves against the Vallorn under the tutelage of the Greenwatch&#039;s new Custodian; the 1st General of the Pilgrim&#039;s Defiance, Brother Nathaniel of the Woodwych Harts. To learn how Virtue and faith can become the most effective armour against the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-16)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A banner flies in Elos where the unstoppable tempest met the immovable mountain. Where the heirs of mariika the Cunning and Guntherm the Bold faced those of Rucraic the Audacious and Dubhtraig the Ruthless in a clash of Ambitions. We send Viviane Barossa with a dose of true liao to consecrate the site of that banner - to make in Elos a beacon of Ambition whose flame shall shine all across the waters of Catazar unto the very shores of Attar itself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2197-186)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Elysium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We shall ignite the flame to illuminate the Second Age of Virtue. We send Micah of The Navigators of Virtue with 50 doses of liao to spread the word of the grand opening ceremony to take place as 388 turns to 389. Let the whole Empire know that the hour is at hand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (442-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Followers of [[Ambition]] will spread the news of the imminent completion of the Grand Inspiration across the Empire. They will ensure that everyone knows that the great project will be completed by the start of the Spring Equinox 389YE. If the Grand Inspiration is completed by the start of 389YE, then it will spread a [[A_lasting_commitment#Mean_What_You_Say|powerful confidence]] through the faithful, creating an [[opportunity]] for members of the Assembly of Ambition to see other great ambitions fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who spread salvation with the inspirational beauty and power of their voices must come forth to take up their rightful place in the Grand Inspiration. We send Kish of the Flame Beneath the Earth with 50 doses of liao to encourage the cantors of our nation to congregate and sing the songs their souls yearn to share that all may hear them and know their destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (626-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Choristers who use the numinous power of music to inspire and uplift the Virtuous will attend the Grand Inspiration in Bastion. An amendment to the Grand Inspiration - a [[A_lasting_commitment#Language_beyond_words|choristers balcony]] - will be available until the commission is completed.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; No price is too high to realise your dreams. We send Enchantress Areloe Larmallevés with 50 liao to remind the Dawnish that there is no fight more glorious than that against the vallorn. Let us raise the banner of Dawn over Brocéliande!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-152) margin of 42 votes&lt;br /&gt;
* &#039;&#039;&#039;Not Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 58|Judgement 58]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Dagon Barossa with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with the Satrapy of Ibaria. Let us meet and find common ground against the Plenum.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (262-76)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Will result in a [[Asavean_Factor#Build_Then_Up|meeting]] between the Satrapy of Ibaria and Dagon Barossa&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows. We send Lord Reynard Griffinsong with 75 liao to urge citizens of the Empire to come to Greenwood Manor to venture forth against the enemy. Let the Vallornguard lead us to glory!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-118) margin of 124 votes&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The civil service will raise an administrative motion at the Autumn Equinox to amend the [[Knight of the Greenwood]], making it appointed by the [[Vallornguard]]. If the title is amended and the mandate is enacted, then it will open up Greenwood Manor to citizens of every nation. The venture to quest against the vallorn would become available to all military units.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 49|Judgement 49]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Corey Wayfarer with 50 doses of liao to lead our people in sharing everything we have with the Highborn to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Maria i Espiri i Guerra with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ambros de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for Malice! We send Shauni di Vergo with a dose of true liao to consecrate the Great Chain of Sarvos to remind all of the importance of preparation, in the inspiring legacy of the Sentinel.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1270-126)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Any wains used for emergency resupply on the Great Chain will provide twice the normal benefit. Pilgrims and locals alike will dig deep to provide their own resources to support efforts to rebuild the bastion, while bravos and free companies will be driven to put aside their dissolute ways and sign up with the local garrison to replenish its strength.&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let none in our Empire be left without! We send Katya Vasillova Reznikov with 25 doses of liao to Feroz to ensure that all that is worthwhile is shared with those who need it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (221-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;  Pilgrims will travel to [[Feroz]] to see what can be done. The civil service will assess the efforts of those who make the pilgrimage and present a single [[opportunity]] to restore the dignity, freedom and prosperity that the [[Imperial Constitution]] guarantees them&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of Treachers Dagger and drive them back from whence they came.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (290- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Focuses the efforts of the Hunt the Suaq Wastes venture on taking the fight to the servants of [[Agramant]] at [[Warriors%27_Gate#Dangers_and_Hunters|Treachers Dagger]]. Provided at least 5,000 strength supports the venture after the Summer Solstice, the servants of Agramant there will be scattered, and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Bloodcrow Meep with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Dreamers of the Dark Forest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-50)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Bloodcrow Meep will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Dreamers of the Dark Forest]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Lia Adelaar von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (356-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The merchant-princes of the League will reach out to the Sandfishers to see what could be done to [[Any_dream_will_do#Partners_within|bring them closer]] to the League&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; 	Pio i Vega i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send Iñez i Azul-Mar i Riqueza with 50 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Calls exorcists, ghost-whisperers, and occultists to the [[The_Oran_operation#Ruins_and_Salt|Bay of Oran]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our grasp. We send Jules von Holberg with 25 doses of liao to urge the Princes of the League to reach out to the Sandfishers to find ways to persuade them of the benefits of a seat at the great game. Even the most impenetrable forest may fall one tree at a time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (264-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was a use of Eyes of Loyalty on Judgement 100&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caracalla Tarraco di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Ratibor&#039;s name, let us act! We send Caracalla Tarraco di Sarvos with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (286-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send Rosanna Vtrachenich with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (100-118)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Melchior of Adina&#039;s Charge with 150 liao to urge every Imperial citizen to forego the secret knowledge of the Druj. Wisdom is finding the right question. Let the art of creating fear die with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1457-204)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; This has closed the door on opportunities to learn the skills, the techniques, and the actual potion recipes that the Druj use to do that for all nations in the Empire, except for [[Urizen]], [[Varushka]], and [[Wintermark]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the Empire’s destiny to unite the world under the Way. We send Velko Perunovich Razoradze with 50 doses of liao to urge every citizen to contribute what resources they can spare to support the creation of a new Holy City at Bastion. The road ahead is hard, but we are walking it together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (248-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Varushkan citizens will support the Grand Inspiration of the Way for the next year&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose work inspires virtue should be exalted. Constanza i Kalamar i Guerra has inspired pride across the Empire through her artwork, Faces of the Empire, which comprises a central piece and ten accompanying portraits, each representing the culture of an Imperial nation. The central piece brings together all ten portraits, symbolising the unity, strength, and virtue of our diverse Empire. Constanza is a multidisciplinary artist whose inspiring work spans both the visual and performing arts. We exalt Constanza in recognition of her artistic achievements and her dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome: &#039;&#039;&#039;Not upheld (194-80); this judgment required a greater majority.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Amos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1056-118)&lt;br /&gt;
&lt;br /&gt;
==Castigation==&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; An Inquisitor must be held to the standard of a competent and Virtuous Inquisitor. Nothing Less. Brother Geoffrey Orchard; You have misused the powers bestowed on you, using Sanctions to advertise your books for personal gain. You have placed collective punishment on those outside your Inquisition without remorse. You have derogated Exemplars, beyond theological debate. You have offended each Tenet of Pride, demeaning others on your vengeful path and failing to strive for excellence. You have promoted the false virtue of Vengeance, choosing Inquisition targets by personal grudges and unrepentantly displaying human heads on pikes along the road of a Consecrated tomb. If you were not a titled Inquisitor, there could be room to rectify your lack of Pride. You are Heretical, a discredit to the Way, and deserving of harsher recourse than the limits Castigation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; 60 years have passed since the Leaders of the Ore Hills Rebellion, Exemplars of Pride, gave their lives for Virtue. Their names resonate across Mournwold hills; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John. As the pickaxes ring out, driving their Legacy deeper into the stone, the Great Work commemorating them stands ever taller. &#039;Rebellion&#039;s Ridge&#039; is dedicated to them, together, and their Virtuous lives. They have waited long enough. Just as the Assembly of Pride first Recognised their Exemplarhood, so too does it request a Writ of Consecration for this sacred site. Let it draw pilgrims to its sanctuary; let it remind a territory stricken by the Jotun bootheel time and time again: Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-10)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala, Grandmaster of the Sevenfold Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Night claims to home the Conscience of Kings but the Virtuous know that title is claimed by the Strategist and Worth of Wisdom. I Elagabala Grandmaster of the Sevenfold Path, call to Inquisition Brat of the Umbral Path to discuss his association with the previous Archmages of Night, his failures, their failures and Imperial failures. We shall stand in the scouring light of day at high noon in the Umbral Path camp on the Saturday of this summit. We shall cut and cut an cut until the world bleeds truth. I write this not in interrogation of Brat&#039;s Wisdom but to apply the Wisdom of this Empire to Night and its agents; to tear asunder their chests, and expose their hearts to the inexorable pain of being seen. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Modesto Bogaty to inquisition to answer questions about face peeler eggs. 9pm Saturday. Woven Roots. Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (153-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala || Brat Umbral Path || [[#Judgement 10|Judgement 10]] || Association with previous [[Archmage of Night|Archmages of Night]]&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Modesto Bogaty || [[#Judgement 20|Judgement 20]] || [[Invited_with_asperity#Caridis,_Sławomir,_and_the_Face-peelers|Face peeler]] eggs&lt;br /&gt;
|-&lt;br /&gt;
| Nerith || Nerith || [[#Judgement 35|Judgement 35]] || [[Freedom of the Soul]] and [[Malign_spiritual_presences#Anarchy|Anarchy]]&lt;br /&gt;
|-&lt;br /&gt;
| Jesper || Marcus || [[#Judgement 36|Judgement 36]] || Final actions as Warden of the Mark, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Aethelric the Grounded || Hypatia of House de Cendres || [[#Judgement 52|Judgement 52]] || Her work at the [[Anvil#The_Anvil_Hospital|Anvil Hospital]]&lt;br /&gt;
|-&lt;br /&gt;
| Bryce the Hare || Radomir || [[#Judgement 60|Judgement 60]] || Wolf Carousel and Host of the Wolf&lt;br /&gt;
|-&lt;br /&gt;
| Eldrid &amp;quot;Phoenix Flame&amp;quot; Vestadottir || Talos Fergus of the Serrated Claws || [[#Judgement 61|Judgement 61]] || Rumours of siding with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Watt Lambrook || [[#Judgement 95|Judgement 95]] || Right questions&lt;br /&gt;
|-&lt;br /&gt;
| Brightness Alys de Reynard || Earl Temperance of the Groves || [[#Judgement 101|Judgement 101]] || Their ennobling and time spent with the [[The_matter_will_be_done|Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
| Father Drakov || Sigismund || [[#Judgement 115|Judgement 115]] || The Saturday battle&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Enchantress Areloe Larmallevés || [[#Judgement 116|Judgement 116]] || Being an example to [[Glory]] and [[Ambition]]&lt;br /&gt;
|-&lt;br /&gt;
| Hazel Talbot || Mel Bleak || [[#Judgement 119|Judgement 119]] || Not talking to the [[Sun Chamber]] before creating the [[Stoat of the Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Fiorente Vicente D&#039;Apulian || [[Arcane Inquisitor]] || Moving forwards, at the Autumn summit&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Albrecht von Holberg || [[Basilisk of the Bourse]] || Virtue, economics and intelligence&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Belial de Courtenay-Wyldrose || [[Imperial Inquisitor]] || Their role as [[High Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || Wulfric Leonard Mourn || [[Virtue Inquisitor|Inquisitor of Ambition]] || His designs on cardinalship and a formal debrief of the [[All laudable qualities|Symposium of Proscriptions]]&lt;br /&gt;
|-&lt;br /&gt;
| Masha Sigeling || Aurianna du Meravon || [[Virtue Inquisitor|Inquisitor of Courage]] || Comments around the election of the General of the [[Golden Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi Hawk Heart of the Gadrai || Martin Orchard || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Vengeance cults and bonds within the Marches, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Ada Droon Drifting Bough || [[Virtue Inquisitor|Inquisitor of Pride]] || Monuments built, at the Autumn or Winter summit&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || Kevan Heartsbane || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The [[Broker]]&#039;s Council&lt;br /&gt;
|-&lt;br /&gt;
| Brother Geoffrey Orchard || Thaumiel of Steeplechase Toll || [[Virtue Inquisitor|Inquisitor of Vigilance]] || A Jarmish jam, at the Autumn summit&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Rhydian de Rondell || [[Virtue Inquisitor|Inquisitor of Wisdom]] || Communication with the Wisdom Assembly and other heroic business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vindication==&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Inquisition at the Spring Equinox I Vindicate you. How your virtue motivates you, your actions and your orders as a General was clear and I look forward to your continued virtuous journey. Thank you Cadwell. You requested some support with emotional elements of the General&#039;s role and to this end you took an Oath to speak with a Guide or Guides for an hour each season to help support you in your role as General. I will be happy to continue to guide you in this manner. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; was appointed with 134 votes; Maarit Suvidottir received 120 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; was appointed with 134 votes; Francesca of Spiral received 0 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jebediah Boon&#039;&#039;&#039; was appointed with 183 votes; Lady Ailsa Tamerleine received 54 notes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Prelate of Adelmar&#039;s Shrine]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lord Arthur de Lagriffe&#039;&#039;&#039; was appointed with 150 votes; Cyrus of Athaliah&#039;s Handiwork received 60 votes; &#039;Tongs&#039; Barossa de Tassato Regario received 118 votes; Rhyffyllann Inkblood received 66 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 60 votes; Saraniz received 58 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sister Elysium&#039;&#039;&#039; was appointed with 120 votes; Cerys de Rosier received 66 votes; Kasjay received76 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jared of the Sentinels Tower&#039;&#039;&#039; was appointed with 46 votes; Vashti of the Cenotaph received 26 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Marshal of the Faith]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mael of the Shattered Tower&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; was appointed with 123 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hildelith of Snowperch Hall&#039;&#039;&#039; was appointed with 254 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eldrid &#039;Phoenix Flame&#039; Vestardottir&#039;&#039;&#039; was appointed with 328 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Larkin Otterways&#039;&#039;&#039; was appointed with 200 votes; Jules von Holberg received 26 votes; Neri of Ebon&#039;s Hall received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Imperial Inquisitor]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archbishop of Capodomus]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; was appointed with 238 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Banner-bearer of Atkonaroq]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herald of the Throne of Glory]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Edward Watcher&#039;&#039;&#039; was appointed with 292 votes; Earl of Fools received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Herb Tender of the Cerulean Balmhouse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mont i Sawa i Erigo&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 148 votes; Ada Drifting-Bough received 72 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of Quietitude]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hilda Sirens Scream Ursan&#039;&#039;&#039; was appointed with 172 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vera&#039;&#039;&#039; was appointed with 110 votes; Maximillien Ankarien received 66 votes; Jurand Biegacz received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Friar of Honour&#039;s Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; was appointed with 132 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amaro d&#039; Apulian&#039;&#039;&#039; was appointed with 128 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Bishop of the Navigators]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, Son of Armisael&#039;&#039;&#039; was appointed with 480 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Benefactor of High Chalcis]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Enoch of Atun&#039;s Sanctuart&#039;&#039;&#039; was appointed with 210 votes; Abigail of the Shattered Tower received 34 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly: &#039;&#039;&#039;General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is ill-equipped to deal with the enemy spy networks - and the Grendel have four we know about but cannot easily destroy. The Imperial Spymaster, Rahmah i Darwisj i Erigo, strives in VIrtue and does what they can but needs our support. For Vigilance&#039;s sake, we reward the Imperial Spymaster with 12 wains of weirwood so that we can build the base required for the Empire to be able to undertake counter-espionage missions&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (943-115)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Summer Solstice 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;80 thrones, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;74 thrones, 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 1 throne, 6 crowns at the counting house of [[Temeschwar]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 12 wains of weirwood to &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; following [[#Judgement 18|Judgement 18]] being upheld (margin 825)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Melkior of Balthazar&#039;s Vineyard&#039;&#039;&#039; following [[#Judgement 31|Judgement 31]] being upheld (margin 679)&lt;br /&gt;
* 30 thrones to &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039; following [[#Judgement 39|Judgement 39]] being upheld (margin 381)&lt;br /&gt;
* 12 wains of mithril to &#039;&#039;&#039;Neri&#039;&#039;&#039; following [[#Judgement 78|Judgement 78]] being upheld (margin 338)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039; following [[#Judgement 59|Judgement 59]] being upheld (margin 167)&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Albrecht von Holberg&#039;&#039;&#039; following [[#Judgement 67|Judgement 67]] being upheld (margin 113)&lt;br /&gt;
* 25 thrones to &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 57)&lt;br /&gt;
* 5 thrones, 17 rings to &#039;&#039;&#039;Fredegar Bloodmouth&#039;&#039;&#039; following [[#Judgement 125|Judgement 125]] being upheld (margin 48)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 72 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;&lt;br /&gt;
* 1 throne from &#039;&#039;&#039;Warlord Redhand Gezzar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 13 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Relieur&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Bella D&#039;Sarvos&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Lofyn Bloodcloak&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 45 || 610 || 306&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 34 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 59 || 734 || 368&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 37 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 32 || 375 || 188&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 53 || 594 || 298&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 49 || 658 || 330&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 55 || 650 || 326&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 23 || 284 || 143&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 59 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 77 || 1000 || 501&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 8 || 86 || 44&lt;br /&gt;
|-&lt;br /&gt;
|League    || 40 || 542 || 272&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 23 || 278 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 35 || 425 || 213&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 28 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 26 || 348 || 175&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 45 || 526 || 264&lt;br /&gt;
|-&lt;br /&gt;
|General    || 364 || 4547 || 2274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142979</id>
		<title>388YE Autumn Equinox interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142979"/>
		<updated>2026-08-01T18:21:35Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Military Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All Happening in the Square.jpg|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Summer Solstice is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Summer Solstice winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Sunday the 9th of August&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice, there were a number of Senate motions, Conclave declarations, Synod judgements, Military Council orders, Sodality resolutions, and elections &#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]], [[Imperial sodality|Imperial sodalities]] decide on resolutions, and citizens are elected to Imperial titles. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Summer Solstice Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Summer Solstice Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Military Council orders|Military Council orders]]&lt;br /&gt;
* [[388YE Summer Solstice Sodality resolutions|Sodality resolutions]]&lt;br /&gt;
* [[388YE Summer Solstice Imperial elections|Imperial elections]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, orders, resolutions, and elections are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon remains at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Summer_Solstice_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies:&lt;br /&gt;
&lt;br /&gt;
* [[Burning Falcon]] in [[Bregasland]]&lt;br /&gt;
* [[Citadel Guard]] in [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Eastern Sky]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:BurningFalcon Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Burning_Falcon|Burning Falcon]]&lt;br /&gt;
File:CitadelGuard Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Citadel Guard|Citadel Guard]]&lt;br /&gt;
File:EasternSky Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Eastern Sky|Eastern Sky]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Stürmherra, General of the White Mountain Fire&amp;quot;&amp;gt;The Druj have started to remember why they fear the high peaks of Otkodov. Remind them of their weakness and show them the shade of their blood in the summer sun. We shall claim Bonewall and the Great Pit&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support White Mountain Fire===&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the White Mountain Fire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] continues to offer mana crystals to Imperial captains in the Forest of Ulnak, though this season it is in support of the White Mountain Fire. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as presented two seasons ago]]; any military unit is welcome to support the White Mountain Fire and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Rescue the Great Forest Orcs===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and Imperial orcs can take an action to rescue the Great Forest Orcs from the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units contribute their full strength to this raiding action and receive half the returns of &#039;&#039;Raid the Druj&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; lecture contribute half their strength and receive no liao, normal votes in the Synod, and remain in the same Virtue Assembly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; voyage contribute half their strength and receive half the returns of &#039;&#039;Raid the Druj&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All other resources that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; undertaking contribute half their strength and receive half normal production&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Reduced production does not affect enchantments or great works&#039;&#039;&#039;&lt;br /&gt;
The [[Druj]] have sent missives to Chief Vallack of the Great Forest Orcs threatening to murder his people if he doesn&#039;t collaborate with them. There is a chance, an opportunity, to launch a raid to [[All_I_ask_of_you#Rescue_the_Great_Forest|rescue the orcs of the Great Forest]] from the groves where they toil under the Druj. But it would require at least &#039;&#039;fifteen thousand&#039;&#039; strength to achieve simply thwart &#039;&#039;Nimon Rue&#039;&#039;, the [[Druj_lore#Buruk_Tepel|Buruk Tepel]] who rules [[Forest_of_Ulnak#Cassad_Ûln|Cassad Ûln]]. To go further, to venture into the [[Salt Flats of Sanath]] and the [[Salt_Flats_of_Sanath#Grove_of_Woe|Grove of Woe]] would require a strength of at least &#039;&#039;forty-five thousand&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
There is also the chance to go further than that, to humiliate the Druj in their own groves... that would require a vast host of more than &#039;&#039;seventy thousand&#039;&#039; strength.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to &#039;&#039;Conceal the Northern Lights&#039;&#039; will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The region of [[Warriors&#039; Gate|Warriors Gate]] has been explored! Now, at the behest of [[Imperial Spymaster]], &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, the scouts will aim northwards, towards [[Sermersuaq#Sydanjaa|Sydanjaa]] and the region described as &amp;quot;&#039;&#039;icy, covered in snow, with vicious-looking chasms&#039;&#039;&amp;quot;. It doesn&#039;t seem that Sydanjaa extends &#039;&#039;into&#039;&#039; this region, but it is one that those walking that way would pass through.&lt;br /&gt;
&lt;br /&gt;
The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, the scouting network will explore a single region each season. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has seen that &#039;&#039;[[Whisper Gallery|Masked Courtiers of Secrets]]&#039;&#039; have tried to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
===Reconquer Therunin===&lt;br /&gt;
* &#039;&#039;&#039;Navarr can send their military units to support efforts to reconquer Therunin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The efforts are led by &#039;&#039;Dochas of the Weeping Glade&#039;&#039; and heralds of Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Agramant will help military units claim heart&#039;s blood as spoils of war from those slain&#039;&#039;&#039;&lt;br /&gt;
[[The_keys_of_blood#The_Beast_Below_(Agramant)|Dochas of the Weeping Glade]], who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn, has managed to form a settlement of survivors in [[Therunin]]. The settlement wishes to take back the nominally Druj-controlled territory with Agramant&#039;s aid. Any Navarri can support this action, and as long as at least ten military units take this action, it will also be available next season, and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
Only Navarri can take this campaigning action. A starting military unit will receive two pawns of [[heart&#039;s blood]] as spoils of war; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
A list of everyone whose military unit - or enchanted resource - supported this action will be widely publicised; they will be committing the crime of [[List_of_Criminal_Offences#Crimes_of_Position|treason]], which will likely end in execution.&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture lasts for a year - but if at least 2000 strength of military units undertakes the venture on three seasons out of the four, then the venture will remain available for the foreseeable future. If that happens, then the taxation of the territory would permanently increase by 6 thrones a season, and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective last season; at least one more season of attacking the threats in Spiral will see the horrors of the {{Black Plateau}} beaten back.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
{{CaptionedImage|file=FjorknaeSymbol.png|align=right|width=200}}&lt;br /&gt;
===Depredations of the Fjorknae===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark fleets suffer a two-rank penalty to the &#039;&#039;Raid Kalsea&#039;s Coastline&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marcher fleets suffer a two-rank penalty to the &#039;&#039;Escort the Fisherfolk of Westerhal&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets from both nations suffer a two-rank penalty to trade with Caitun&#039;&#039;&#039;&lt;br /&gt;
The [[Fjorknae]] have been [[Pride_in_the_Marches#Worrisome_Gullet|roused]], and their ships are active in the Gullet. At the moment, the presence of these ships is focused in the Gullet and the northern Sea of Snow - Marcher and Wintermark ships that sail fast and don&#039;t stop for anything are able to outrun the raiders.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a two-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039;, as well as the new port of &#039;&#039;&#039;[[Foreign_ports#Murolosch|Murolosch]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Commonwealth remains wary of the Empire. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; has been closed to Imperial fleets following an embargo announced by the [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice, there are four lectures available.&lt;br /&gt;
&lt;br /&gt;
===Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right}}{{CaptionedImage|file=Assembly_Pride.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Temeschwari with a congregation can choose to preach Pride in recognition of their great city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039; action will receive no liao, but 12 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is availble until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Virtue&#039;s Respite has been remade! The [[Bloody_Custodian_of_Pride#Bloody_Massive_Pride_of_Temeschwar|Bloody Massive Pride of Temeschwar]] stands triumphant near one of the two river gates. Now is the time for all Proud citizens of Temeschwar to extol the greatness of their fine city. Temeschwar has a long and storied past, and the bishops and other leaders of congregations are encouraged to employ their oratory in speaking on its history.&lt;br /&gt;
&lt;br /&gt;
===Courage in Convalescence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Courage.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Courage and seek out stories from those who have thrown off the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Courage - Courage in Convalescence&#039;&#039; action will receive no liao, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Courage Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
When it comes to recovering from living under the malice of miasma pillars, it is the people like the Sandfishers, the Yerende, or the Ketsov who would be best able to testify on what it is like to learn how to live without the crushing weight of the Druj yoke on their shoulders. &lt;br /&gt;
&lt;br /&gt;
Priests who partake will compile a summary of various accounts in time for the Autumn Equinox (and become members of the Courage Assembly if they are not already). This report will not contain any particular action points, commissions or actions that the machinery of state might employ to dispel fear, but will instead help priests understand the dark scars in the hearts of those who suffered the cruelty of the Buruk Tepel. The hope is that it will help make them more able to provide pastoral support to those they hope to liberate.&lt;br /&gt;
&lt;br /&gt;
===Discuss Prosperity with the Adepts of Tsark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Urizen.png|align=right}}{{CaptionedImage|file=Assembly Prosperity.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Urizen with a congregation can choose to preach Prosperity and discuss the virtue with Adepts of Tsark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Prosperity - Discuss Prosperity with the Adepts of Tsark&#039;&#039; action will receive no liao, one dose of Zaboravi, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Prosperity Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Camilla is the primary representative from Tsark to the Empire on the subject of Prosperity. Camilla&#039;s parents were Urizeni who found a way to Tsark a generation ago and decided to stay, so she is a little familiar with the Empire and the Way as a result. Camilla says that she intends to stay a little while at the Garden of the Perfect World. There are other adepts and sages who intend to visit in the season that follows: she has been asked to prepare the way. The Council of Sages believes, from what it understands of Prosperity, that the Virtue may be one that fits in the perfect world that the Tsarkoi seek - in accordance with their esoteric beliefs - to bring about.&lt;br /&gt;
&lt;br /&gt;
Camilla and the other adepts chosen for this initiative would be delighted to meet with Urizen who wish to share their perspective on Prosperity. Those who make the journey to Occursion - either by themselves or with their whole congregation - will meet with Adept Camilla and her fellows, to discuss Prosperity and demonstrate the auras associated with it.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
The e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Echoes and Citadels===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on one region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || West Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadows in the Mist (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;Ossium has been enchanted with a magnitude 80 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting the Varushkan territory of [[Ossium]]. Wooded areas throughout the territory, especially areas of wilderness, become harder to navigate. Travellers easily find themselves becoming lost or turned around even in familiar woodlands. Odd creatures may be spotted or encountered in these woods. Many inhabitants of the territory will experience vivid dreams of dark forests, filled with strange foliage and dream-like creatures that seem to shift in size, shape and colour. &lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will become more common. People are more likely to encounter Night regio or find existing Night regio have increased in potency. Heralds of Night eternals and the eternals of Night themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Night magic.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Upwold)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Upwold has been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The Marches|Marcher]] [[territory]] of [[Upwold]]. The &#039;&#039;Cabal Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in the territory. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Heron&#039;s Fortune (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Dawnguard has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting Dawnguard in the Dawnish territory of [[the Barrens]]. The town of Drycastle and the region surrounding it will draw traders and wanderers.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Autumn realm will become more common. People are more likely to encounter Autumn regio or find existing Autumn regio have increased in potency. Heralds of Autumn eternals will become more active following the performance of this ritual, and more interested in the activities of citizens living in the region.&lt;br /&gt;
&lt;br /&gt;
===Aegis of the Architect (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with Hand of the Dhomiro&#039;&#039;&#039;&lt;br /&gt;
Over the coming season, those attempting to flee or traverse the territory may find themselves subtly guided towards the best path to avoid enemy patrols, their cart running unusually smooth and shrugging off potholes that might otherwise have broken axles or thrown wheels. Meanwhile, the enemy patrols may find their luck quite the opposite, or themselves arriving just too late to catch a merchant. If a wagon, business or home is being ransacked the ritual won’t stop the most obvious or largest valuables being stolen, but might subtly protect smaller valuables, purses of coin, jewellery or other trinkets from being taken.&lt;br /&gt;
&lt;br /&gt;
===Heart of the Land Regrown (Sermersuaq and Mitwold)===&lt;br /&gt;
*&#039;&#039;&#039;Mitwold and Sermersuaq have been enchanted with Regrow the Land&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
Over the next season, soft rains fall on the territory, and new life flourishes. The magic particularly focuses on areas scarred by war or natural disaster, causing new plants to grow wildly. It primarily affects the landscape, but people living in the territories might find it easier to let go of pain caused by war or calamity. As new plants grow, old scars fade. While the enchantment is in place, animals and people find it easier to conceive, and plants grow more healthily. Children born or conceived in Mitwold or Sermersuaq this season are more likely to express the [[briar]] lineage.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice 387YE, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, one ritual was added to Urizen lore, and two rituals was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Discern the Marked Allegiance]] was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Herthfire&#039;s Hospitality&#039;&#039; was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Herthfire&#039;s_Hospitality|raised]] by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;, on behalf of the [[Rod and Shield]] and is awaiting funding&lt;br /&gt;
&lt;br /&gt;
* [[Heaven&#039;s Spear Sunders the Mountain]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142978</id>
		<title>388YE Autumn Equinox interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142978"/>
		<updated>2026-08-01T17:28:19Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Scout the Tsirku Scouting Network */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All Happening in the Square.jpg|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Summer Solstice is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Summer Solstice winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Sunday the 9th of August&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice, there were a number of Senate motions, Conclave declarations, Synod judgements, Military Council orders, Sodality resolutions, and elections &#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]], [[Imperial sodality|Imperial sodalities]] decide on resolutions, and citizens are elected to Imperial titles. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Summer Solstice Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Summer Solstice Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Military Council orders|Military Council orders]]&lt;br /&gt;
* [[388YE Summer Solstice Sodality resolutions|Sodality resolutions]]&lt;br /&gt;
* [[388YE Summer Solstice Imperial elections|Imperial elections]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, orders, resolutions, and elections are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon remains at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Summer_Solstice_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies:&lt;br /&gt;
&lt;br /&gt;
* [[Burning Falcon]] in [[Bregasland]]&lt;br /&gt;
* [[Citadel Guard]] in [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Eastern Sky]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:BurningFalcon Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Burning_Falcon|Burning Falcon]]&lt;br /&gt;
File:CitadelGuard Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Citadel Guard|Citadel Guard]]&lt;br /&gt;
File:EasternSky Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Eastern Sky|Eastern Sky]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Stürmherra, General of the White Mountain Fire&amp;quot;&amp;gt;The Druj have started to remember why they fear the high peaks of Otkodov. Remind them of their weakness and show them the shade of their blood in the summer sun. We shall claim Bonewall and the Great Pit&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support White Mountain Fire===&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the White Mountain Fire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] continues to offer mana crystals to Imperial captains in the Forest of Ulnak, though this season it is in support of the White Mountain Fire. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as presented two seasons ago]]; any military unit is welcome to support the White Mountain Fire and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Rescue the Great Forest Orcs===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and Imperial orcs can take an action to rescue the Great Forest Orcs from the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units contribute their full strength to this raiding action and receive half the returns of &#039;&#039;Raid the Druj&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; lecture contribute half their strength and receive no liao, normal votes in the Synod, and remain in the same Virtue Assembly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; voyage contribute half their strength and receive half the returns of &#039;&#039;Raid the Druj&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All other resources that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; undertaking contribute half their strength and receive half normal production&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Reduced production does not affect enchantments or great works&#039;&#039;&#039;&lt;br /&gt;
The [[Druj]] have sent missives to Chief Vallack of the Great Forest Orcs threatening to murder his people if he doesn&#039;t collaborate with them. There is a chance, an opportunity, to launch a raid to [[All_I_ask_of_you#Rescue_the_Great_Forest|rescue the orcs of the Great Forest]] from the groves where they toil under the Druj. But it would require at least &#039;&#039;fifteen thousand&#039;&#039; strength to achieve simply thwart &#039;&#039;Nimon Rue&#039;&#039;, the [[Druj_lore#Buruk_Tepel|Buruk Tepel]] who rules [[Forest_of_Ulnak#Cassad_Ûln|Cassad Ûln]]. To go further, to venture into the [[Salt Flats of Sanath]] and the [[Salt_Flats_of_Sanath#Grove_of_Woe|Grove of Woe]] would require a strength of at least &#039;&#039;forty-five thousand&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
There is also the chance to go further than that, to humiliate the Druj in their own groves... that would require a vast host of more than &#039;&#039;seventy thousand&#039;&#039; strength.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to &#039;&#039;Conceal the Northern Lights&#039;&#039; will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The region of [[Warriors&#039; Gate|Warriors Gate]] has been explored! Now, at the behest of [[Imperial Spymaster]], &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039;, the scouts will aim northwards, towards [[Sermersuaq#Sydanjaa|Sydanjaa]] and the region described as &amp;quot;&#039;&#039;icy, covered in snow, with vicious-looking chasms&#039;&#039;&amp;quot;. It doesn&#039;t seem that Sydanjaa extends &#039;&#039;into&#039;&#039; this region, but it is one that those walking that way would pass through.&lt;br /&gt;
&lt;br /&gt;
The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, the scouting network will explore a single region each season. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has seen that &#039;&#039;[[Whisper Gallery|Masked Courtiers of Secrets]]&#039;&#039; have tried to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture lasts for a year - but if at least 2000 strength of military units undertakes the venture on three seasons out of the four, then the venture will remain available for the foreseeable future. If that happens, then the taxation of the territory would permanently increase by 6 thrones a season, and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective last season; at least one more season of attacking the threats in Spiral will see the horrors of the {{Black Plateau}} beaten back.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
{{CaptionedImage|file=FjorknaeSymbol.png|align=right|width=200}}&lt;br /&gt;
===Depredations of the Fjorknae===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark fleets suffer a two-rank penalty to the &#039;&#039;Raid Kalsea&#039;s Coastline&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marcher fleets suffer a two-rank penalty to the &#039;&#039;Escort the Fisherfolk of Westerhal&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets from both nations suffer a two-rank penalty to trade with Caitun&#039;&#039;&#039;&lt;br /&gt;
The [[Fjorknae]] have been [[Pride_in_the_Marches#Worrisome_Gullet|roused]], and their ships are active in the Gullet. At the moment, the presence of these ships is focused in the Gullet and the northern Sea of Snow - Marcher and Wintermark ships that sail fast and don&#039;t stop for anything are able to outrun the raiders.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a two-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039;, as well as the new port of &#039;&#039;&#039;[[Foreign_ports#Murolosch|Murolosch]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Commonwealth remains wary of the Empire. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; has been closed to Imperial fleets following an embargo announced by the [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice, there are four lectures available.&lt;br /&gt;
&lt;br /&gt;
===Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right}}{{CaptionedImage|file=Assembly_Pride.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Temeschwari with a congregation can choose to preach Pride in recognition of their great city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039; action will receive no liao, but 12 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is availble until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Virtue&#039;s Respite has been remade! The [[Bloody_Custodian_of_Pride#Bloody_Massive_Pride_of_Temeschwar|Bloody Massive Pride of Temeschwar]] stands triumphant near one of the two river gates. Now is the time for all Proud citizens of Temeschwar to extol the greatness of their fine city. Temeschwar has a long and storied past, and the bishops and other leaders of congregations are encouraged to employ their oratory in speaking on its history.&lt;br /&gt;
&lt;br /&gt;
===Courage in Convalescence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Courage.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Courage and seek out stories from those who have thrown off the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Courage - Courage in Convalescence&#039;&#039; action will receive no liao, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Courage Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
When it comes to recovering from living under the malice of miasma pillars, it is the people like the Sandfishers, the Yerende, or the Ketsov who would be best able to testify on what it is like to learn how to live without the crushing weight of the Druj yoke on their shoulders. &lt;br /&gt;
&lt;br /&gt;
Priests who partake will compile a summary of various accounts in time for the Autumn Equinox (and become members of the Courage Assembly if they are not already). This report will not contain any particular action points, commissions or actions that the machinery of state might employ to dispel fear, but will instead help priests understand the dark scars in the hearts of those who suffered the cruelty of the Buruk Tepel. The hope is that it will help make them more able to provide pastoral support to those they hope to liberate.&lt;br /&gt;
&lt;br /&gt;
===Discuss Prosperity with the Adepts of Tsark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Urizen.png|align=right}}{{CaptionedImage|file=Assembly Prosperity.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Urizen with a congregation can choose to preach Prosperity and discuss the virtue with Adepts of Tsark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Prosperity - Discuss Prosperity with the Adepts of Tsark&#039;&#039; action will receive no liao, one dose of Zaboravi, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Prosperity Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Camilla is the primary representative from Tsark to the Empire on the subject of Prosperity. Camilla&#039;s parents were Urizeni who found a way to Tsark a generation ago and decided to stay, so she is a little familiar with the Empire and the Way as a result. Camilla says that she intends to stay a little while at the Garden of the Perfect World. There are other adepts and sages who intend to visit in the season that follows: she has been asked to prepare the way. The Council of Sages believes, from what it understands of Prosperity, that the Virtue may be one that fits in the perfect world that the Tsarkoi seek - in accordance with their esoteric beliefs - to bring about.&lt;br /&gt;
&lt;br /&gt;
Camilla and the other adepts chosen for this initiative would be delighted to meet with Urizen who wish to share their perspective on Prosperity. Those who make the journey to Occursion - either by themselves or with their whole congregation - will meet with Adept Camilla and her fellows, to discuss Prosperity and demonstrate the auras associated with it.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
The e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Echoes and Citadels===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on one region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || West Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadows in the Mist (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;Ossium has been enchanted with a magnitude 80 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting the Varushkan territory of [[Ossium]]. Wooded areas throughout the territory, especially areas of wilderness, become harder to navigate. Travellers easily find themselves becoming lost or turned around even in familiar woodlands. Odd creatures may be spotted or encountered in these woods. Many inhabitants of the territory will experience vivid dreams of dark forests, filled with strange foliage and dream-like creatures that seem to shift in size, shape and colour. &lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will become more common. People are more likely to encounter Night regio or find existing Night regio have increased in potency. Heralds of Night eternals and the eternals of Night themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Night magic.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Upwold)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Upwold has been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The Marches|Marcher]] [[territory]] of [[Upwold]]. The &#039;&#039;Cabal Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in the territory. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Heron&#039;s Fortune (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Dawnguard has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting Dawnguard in the Dawnish territory of [[the Barrens]]. The town of Drycastle and the region surrounding it will draw traders and wanderers.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Autumn realm will become more common. People are more likely to encounter Autumn regio or find existing Autumn regio have increased in potency. Heralds of Autumn eternals will become more active following the performance of this ritual, and more interested in the activities of citizens living in the region.&lt;br /&gt;
&lt;br /&gt;
===Aegis of the Architect (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with Hand of the Dhomiro&#039;&#039;&#039;&lt;br /&gt;
Over the coming season, those attempting to flee or traverse the territory may find themselves subtly guided towards the best path to avoid enemy patrols, their cart running unusually smooth and shrugging off potholes that might otherwise have broken axles or thrown wheels. Meanwhile, the enemy patrols may find their luck quite the opposite, or themselves arriving just too late to catch a merchant. If a wagon, business or home is being ransacked the ritual won’t stop the most obvious or largest valuables being stolen, but might subtly protect smaller valuables, purses of coin, jewellery or other trinkets from being taken.&lt;br /&gt;
&lt;br /&gt;
===Heart of the Land Regrown (Sermersuaq and Mitwold)===&lt;br /&gt;
*&#039;&#039;&#039;Mitwold and Sermersuaq have been enchanted with Regrow the Land&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
Over the next season, soft rains fall on the territory, and new life flourishes. The magic particularly focuses on areas scarred by war or natural disaster, causing new plants to grow wildly. It primarily affects the landscape, but people living in the territories might find it easier to let go of pain caused by war or calamity. As new plants grow, old scars fade. While the enchantment is in place, animals and people find it easier to conceive, and plants grow more healthily. Children born or conceived in Mitwold or Sermersuaq this season are more likely to express the [[briar]] lineage.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice 387YE, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, one ritual was added to Urizen lore, and two rituals was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Discern the Marked Allegiance]] was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Herthfire&#039;s Hospitality&#039;&#039; was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Herthfire&#039;s_Hospitality|raised]] by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;, on behalf of the [[Rod and Shield]] and is awaiting funding&lt;br /&gt;
&lt;br /&gt;
* [[Heaven&#039;s Spear Sunders the Mountain]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142976</id>
		<title>388YE Autumn Equinox interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142976"/>
		<updated>2026-08-01T16:37:54Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Support White Mountain Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All Happening in the Square.jpg|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Summer Solstice is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Summer Solstice winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Sunday the 9th of August&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice, there were a number of Senate motions, Conclave declarations, Synod judgements, Military Council orders, Sodality resolutions, and elections &#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]], [[Imperial sodality|Imperial sodalities]] decide on resolutions, and citizens are elected to Imperial titles. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Summer Solstice Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Summer Solstice Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Military Council orders|Military Council orders]]&lt;br /&gt;
* [[388YE Summer Solstice Sodality resolutions|Sodality resolutions]]&lt;br /&gt;
* [[388YE Summer Solstice Imperial elections|Imperial elections]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, orders, resolutions, and elections are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon remains at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Summer_Solstice_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies:&lt;br /&gt;
&lt;br /&gt;
* [[Burning Falcon]] in [[Bregasland]]&lt;br /&gt;
* [[Citadel Guard]] in [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Eastern Sky]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:BurningFalcon Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Burning_Falcon|Burning Falcon]]&lt;br /&gt;
File:CitadelGuard Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Citadel Guard|Citadel Guard]]&lt;br /&gt;
File:EasternSky Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Eastern Sky|Eastern Sky]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Stürmherra, General of the White Mountain Fire&amp;quot;&amp;gt;The Druj have started to remember why they fear the high peaks of Otkodov. Remind them of their weakness and show them the shade of their blood in the summer sun. We shall claim Bonewall and the Great Pit&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support White Mountain Fire===&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the White Mountain Fire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] continues to offer mana crystals to Imperial captains in the Forest of Ulnak, though this season it is in support of the White Mountain Fire. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as presented two seasons ago]]; any military unit is welcome to support the White Mountain Fire and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Rescue the Great Forest Orcs===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and Imperial orcs can take an action to rescue the Great Forest Orcs from the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units contribute their full strength to this raiding action and receive half the returns of &#039;&#039;Raid the Druj&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; lecture contribute half their strength and receive no liao, normal votes in the Synod, and remain in the same Virtue Assembly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; voyage contribute half their strength and receive half the returns of &#039;&#039;Raid the Druj&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All other resources that take the &#039;&#039;Rescue the Great Forest Orcs&#039;&#039; undertaking contribute half their strength and receive half normal production&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Reduced production does not affect enchantments or great works&#039;&#039;&#039;&lt;br /&gt;
The [[Druj]] have sent missives to Chief Vallack of the Great Forest Orcs threatening to murder his people if he doesn&#039;t collaborate with them. There is a chance, an opportunity, to launch a raid to [[All_I_ask_of_you#Rescue_the_Great_Forest|rescue the orcs of the Great Forest]] from the groves where they toil under the Druj. But it would require at least &#039;&#039;fifteen thousand&#039;&#039; strength to achieve simply thwart &#039;&#039;Nimon Rue&#039;&#039;, the [[Druj_lore#Buruk_Tepel|Buruk Tepel]] who rules [[Forest_of_Ulnak#Cassad_Ûln|Cassad Ûln]]. To go further, to venture into the [[Salt Flats of Sanath]] and the [[Salt_Flats_of_Sanath#Grove_of_Woe|Grove of Woe]] would require a strength of at least &#039;&#039;forty-five thousand&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
There is also the chance to go further than that, to humiliate the Druj in their own groves... that would require a vast host of more than &#039;&#039;seventy thousand&#039;&#039; strength.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to &#039;&#039;Conceal the Northern Lights&#039;&#039; will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The region of [[Warriors&#039; Gate|Warriors Gate]] has been explored! The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, the scouting network will explore a single region each season. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has seen that &#039;&#039;[[Whisper Gallery|Masked Courtiers of Secrets]]&#039;&#039; have tried to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture lasts for a year - but if at least 2000 strength of military units undertakes the venture on three seasons out of the four, then the venture will remain available for the foreseeable future. If that happens, then the taxation of the territory would permanently increase by 6 thrones a season, and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective last season; at least one more season of attacking the threats in Spiral will see the horrors of the {{Black Plateau}} beaten back.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
{{CaptionedImage|file=FjorknaeSymbol.png|align=right|width=200}}&lt;br /&gt;
===Depredations of the Fjorknae===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark fleets suffer a two-rank penalty to the &#039;&#039;Raid Kalsea&#039;s Coastline&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marcher fleets suffer a two-rank penalty to the &#039;&#039;Escort the Fisherfolk of Westerhal&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets from both nations suffer a two-rank penalty to trade with Caitun&#039;&#039;&#039;&lt;br /&gt;
The [[Fjorknae]] have been [[Pride_in_the_Marches#Worrisome_Gullet|roused]], and their ships are active in the Gullet. At the moment, the presence of these ships is focused in the Gullet and the northern Sea of Snow - Marcher and Wintermark ships that sail fast and don&#039;t stop for anything are able to outrun the raiders.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a two-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039;, as well as the new port of &#039;&#039;&#039;[[Foreign_ports#Murolosch|Murolosch]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Commonwealth remains wary of the Empire. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; has been closed to Imperial fleets following an embargo announced by the [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice, there are four lectures available.&lt;br /&gt;
&lt;br /&gt;
===Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right}}{{CaptionedImage|file=Assembly_Pride.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Temeschwari with a congregation can choose to preach Pride in recognition of their great city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039; action will receive no liao, but 12 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is availble until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Virtue&#039;s Respite has been remade! The [[Bloody_Custodian_of_Pride#Bloody_Massive_Pride_of_Temeschwar|Bloody Massive Pride of Temeschwar]] stands triumphant near one of the two river gates. Now is the time for all Proud citizens of Temeschwar to extol the greatness of their fine city. Temeschwar has a long and storied past, and the bishops and other leaders of congregations are encouraged to employ their oratory in speaking on its history.&lt;br /&gt;
&lt;br /&gt;
===Courage in Convalescence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Courage.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Courage and seek out stories from those who have thrown off the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Courage - Courage in Convalescence&#039;&#039; action will receive no liao, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Courage Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
When it comes to recovering from living under the malice of miasma pillars, it is the people like the Sandfishers, the Yerende, or the Ketsov who would be best able to testify on what it is like to learn how to live without the crushing weight of the Druj yoke on their shoulders. &lt;br /&gt;
&lt;br /&gt;
Priests who partake will compile a summary of various accounts in time for the Autumn Equinox (and become members of the Courage Assembly if they are not already). This report will not contain any particular action points, commissions or actions that the machinery of state might employ to dispel fear, but will instead help priests understand the dark scars in the hearts of those who suffered the cruelty of the Buruk Tepel. The hope is that it will help make them more able to provide pastoral support to those they hope to liberate.&lt;br /&gt;
&lt;br /&gt;
===Discuss Prosperity with the Adepts of Tsark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Urizen.png|align=right}}{{CaptionedImage|file=Assembly Prosperity.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Urizen with a congregation can choose to preach Prosperity and discuss the virtue with Adepts of Tsark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Prosperity - Discuss Prosperity with the Adepts of Tsark&#039;&#039; action will receive no liao, one dose of Zaboravi, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Prosperity Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Camilla is the primary representative from Tsark to the Empire on the subject of Prosperity. Camilla&#039;s parents were Urizeni who found a way to Tsark a generation ago and decided to stay, so she is a little familiar with the Empire and the Way as a result. Camilla says that she intends to stay a little while at the Garden of the Perfect World. There are other adepts and sages who intend to visit in the season that follows: she has been asked to prepare the way. The Council of Sages believes, from what it understands of Prosperity, that the Virtue may be one that fits in the perfect world that the Tsarkoi seek - in accordance with their esoteric beliefs - to bring about.&lt;br /&gt;
&lt;br /&gt;
Camilla and the other adepts chosen for this initiative would be delighted to meet with Urizen who wish to share their perspective on Prosperity. Those who make the journey to Occursion - either by themselves or with their whole congregation - will meet with Adept Camilla and her fellows, to discuss Prosperity and demonstrate the auras associated with it.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
The e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Echoes and Citadels===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on one region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || West Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadows in the Mist (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;Ossium has been enchanted with a magnitude 80 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting the Varushkan territory of [[Ossium]]. Wooded areas throughout the territory, especially areas of wilderness, become harder to navigate. Travellers easily find themselves becoming lost or turned around even in familiar woodlands. Odd creatures may be spotted or encountered in these woods. Many inhabitants of the territory will experience vivid dreams of dark forests, filled with strange foliage and dream-like creatures that seem to shift in size, shape and colour. &lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will become more common. People are more likely to encounter Night regio or find existing Night regio have increased in potency. Heralds of Night eternals and the eternals of Night themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Night magic.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Upwold)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Upwold has been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The Marches|Marcher]] [[territory]] of [[Upwold]]. The &#039;&#039;Cabal Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in the territory. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Heron&#039;s Fortune (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Dawnguard has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting Dawnguard in the Dawnish territory of [[the Barrens]]. The town of Drycastle and the region surrounding it will draw traders and wanderers.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Autumn realm will become more common. People are more likely to encounter Autumn regio or find existing Autumn regio have increased in potency. Heralds of Autumn eternals will become more active following the performance of this ritual, and more interested in the activities of citizens living in the region.&lt;br /&gt;
&lt;br /&gt;
===Aegis of the Architect (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with Hand of the Dhomiro&#039;&#039;&#039;&lt;br /&gt;
Over the coming season, those attempting to flee or traverse the territory may find themselves subtly guided towards the best path to avoid enemy patrols, their cart running unusually smooth and shrugging off potholes that might otherwise have broken axles or thrown wheels. Meanwhile, the enemy patrols may find their luck quite the opposite, or themselves arriving just too late to catch a merchant. If a wagon, business or home is being ransacked the ritual won’t stop the most obvious or largest valuables being stolen, but might subtly protect smaller valuables, purses of coin, jewellery or other trinkets from being taken.&lt;br /&gt;
&lt;br /&gt;
===Heart of the Land Regrown (Sermersuaq and Mitwold)===&lt;br /&gt;
*&#039;&#039;&#039;Mitwold and Sermersuaq have been enchanted with Regrow the Land&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
Over the next season, soft rains fall on the territory, and new life flourishes. The magic particularly focuses on areas scarred by war or natural disaster, causing new plants to grow wildly. It primarily affects the landscape, but people living in the territories might find it easier to let go of pain caused by war or calamity. As new plants grow, old scars fade. While the enchantment is in place, animals and people find it easier to conceive, and plants grow more healthily. Children born or conceived in Mitwold or Sermersuaq this season are more likely to express the [[briar]] lineage.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice 387YE, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, one ritual was added to Urizen lore, and two rituals was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Discern the Marked Allegiance]] was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Herthfire&#039;s Hospitality&#039;&#039; was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Herthfire&#039;s_Hospitality|raised]] by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;, on behalf of the [[Rod and Shield]] and is awaiting funding&lt;br /&gt;
&lt;br /&gt;
* [[Heaven&#039;s Spear Sunders the Mountain]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142974</id>
		<title>388YE Autumn Equinox interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142974"/>
		<updated>2026-08-01T16:05:51Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Congregations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All Happening in the Square.jpg|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Summer Solstice is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Summer Solstice winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Sunday the 9th of August&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice, there were a number of Senate motions, Conclave declarations, Synod judgements, Military Council orders, Sodality resolutions, and elections &#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]], [[Imperial sodality|Imperial sodalities]] decide on resolutions, and citizens are elected to Imperial titles. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Summer Solstice Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Summer Solstice Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Military Council orders|Military Council orders]]&lt;br /&gt;
* [[388YE Summer Solstice Sodality resolutions|Sodality resolutions]]&lt;br /&gt;
* [[388YE Summer Solstice Imperial elections|Imperial elections]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, orders, resolutions, and elections are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon remains at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Summer_Solstice_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies:&lt;br /&gt;
&lt;br /&gt;
* [[Burning Falcon]] in [[Bregasland]]&lt;br /&gt;
* [[Citadel Guard]] in [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Eastern Sky]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:BurningFalcon Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Burning_Falcon|Burning Falcon]]&lt;br /&gt;
File:CitadelGuard Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Citadel Guard|Citadel Guard]]&lt;br /&gt;
File:EasternSky Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Eastern Sky|Eastern Sky]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Stürmherra, General of the White Mountain Fire&amp;quot;&amp;gt;The Druj have started to remember why they fear the high peaks of Otkodov. Remind them of their weakness and show them the shade of their blood in the summer sun. We shall claim Bonewall and the Great Pit&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support White Mountain Fire===&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the White Mountain Fire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] continues to offer mana crystals to Imperial captains in the Forest of Ulnak, though this season it is in support of the White Mountain Fire. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as presented two seasons ago]]; any military unit is welcome to support the White Mountain Fire and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to &#039;&#039;Conceal the Northern Lights&#039;&#039; will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The region of [[Warriors&#039; Gate|Warriors Gate]] has been explored! The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, the scouting network will explore a single region each season. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has seen that &#039;&#039;[[Whisper Gallery|Masked Courtiers of Secrets]]&#039;&#039; have tried to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture lasts for a year - but if at least 2000 strength of military units undertakes the venture on three seasons out of the four, then the venture will remain available for the foreseeable future. If that happens, then the taxation of the territory would permanently increase by 6 thrones a season, and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective last season; at least one more season of attacking the threats in Spiral will see the horrors of the {{Black Plateau}} beaten back.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
{{CaptionedImage|file=FjorknaeSymbol.png|align=right|width=200}}&lt;br /&gt;
===Depredations of the Fjorknae===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark fleets suffer a two-rank penalty to the &#039;&#039;Raid Kalsea&#039;s Coastline&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marcher fleets suffer a two-rank penalty to the &#039;&#039;Escort the Fisherfolk of Westerhal&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets from both nations suffer a two-rank penalty to trade with Caitun&#039;&#039;&#039;&lt;br /&gt;
The [[Fjorknae]] have been [[Pride_in_the_Marches#Worrisome_Gullet|roused]], and their ships are active in the Gullet. At the moment, the presence of these ships is focused in the Gullet and the northern Sea of Snow - Marcher and Wintermark ships that sail fast and don&#039;t stop for anything are able to outrun the raiders.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a two-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039;, as well as the new port of &#039;&#039;&#039;[[Foreign_ports#Murolosch|Murolosch]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Commonwealth remains wary of the Empire. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; has been closed to Imperial fleets following an embargo announced by the [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice, there are four lectures available.&lt;br /&gt;
&lt;br /&gt;
===Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right}}{{CaptionedImage|file=Assembly_Pride.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Temeschwari with a congregation can choose to preach Pride in recognition of their great city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039; action will receive no liao, but 12 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is availble until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Virtue&#039;s Respite has been remade! The [[Bloody_Custodian_of_Pride#Bloody_Massive_Pride_of_Temeschwar|Bloody Massive Pride of Temeschwar]] stands triumphant near one of the two river gates. Now is the time for all Proud citizens of Temeschwar to extol the greatness of their fine city. Temeschwar has a long and storied past, and the bishops and other leaders of congregations are encouraged to employ their oratory in speaking on its history.&lt;br /&gt;
&lt;br /&gt;
===Courage in Convalescence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Courage.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Courage and seek out stories from those who have thrown off the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Courage - Courage in Convalescence&#039;&#039; action will receive no liao, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Courage Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
When it comes to recovering from living under the malice of miasma pillars, it is the people like the Sandfishers, the Yerende, or the Ketsov who would be best able to testify on what it is like to learn how to live without the crushing weight of the Druj yoke on their shoulders. &lt;br /&gt;
&lt;br /&gt;
Priests who partake will compile a summary of various accounts in time for the Autumn Equinox (and become members of the Courage Assembly if they are not already). This report will not contain any particular action points, commissions or actions that the machinery of state might employ to dispel fear, but will instead help priests understand the dark scars in the hearts of those who suffered the cruelty of the Buruk Tepel. The hope is that it will help make them more able to provide pastoral support to those they hope to liberate.&lt;br /&gt;
&lt;br /&gt;
===Discuss Prosperity with the Adepts of Tsark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Urizen.png|align=right}}{{CaptionedImage|file=Assembly Prosperity.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Urizen with a congregation can choose to preach Prosperity and discuss the virtue with Adepts of Tsark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Prosperity - Discuss Prosperity with the Adepts of Tsark&#039;&#039; action will receive no liao, one dose of Zaboravi, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Prosperity Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Camilla is the primary representative from Tsark to the Empire on the subject of Prosperity. Camilla&#039;s parents were Urizeni who found a way to Tsark a generation ago and decided to stay, so she is a little familiar with the Empire and the Way as a result. Camilla says that she intends to stay a little while at the Garden of the Perfect World. There are other adepts and sages who intend to visit in the season that follows: she has been asked to prepare the way. The Council of Sages believes, from what it understands of Prosperity, that the Virtue may be one that fits in the perfect world that the Tsarkoi seek - in accordance with their esoteric beliefs - to bring about.&lt;br /&gt;
&lt;br /&gt;
Camilla and the other adepts chosen for this initiative would be delighted to meet with Urizen who wish to share their perspective on Prosperity. Those who make the journey to Occursion - either by themselves or with their whole congregation - will meet with Adept Camilla and her fellows, to discuss Prosperity and demonstrate the auras associated with it.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
The e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Echoes and Citadels===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on one region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || West Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadows in the Mist (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;Ossium has been enchanted with a magnitude 80 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting the Varushkan territory of [[Ossium]]. Wooded areas throughout the territory, especially areas of wilderness, become harder to navigate. Travellers easily find themselves becoming lost or turned around even in familiar woodlands. Odd creatures may be spotted or encountered in these woods. Many inhabitants of the territory will experience vivid dreams of dark forests, filled with strange foliage and dream-like creatures that seem to shift in size, shape and colour. &lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will become more common. People are more likely to encounter Night regio or find existing Night regio have increased in potency. Heralds of Night eternals and the eternals of Night themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Night magic.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Upwold)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Upwold has been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The Marches|Marcher]] [[territory]] of [[Upwold]]. The &#039;&#039;Cabal Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in the territory. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Heron&#039;s Fortune (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Dawnguard has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting Dawnguard in the Dawnish territory of [[the Barrens]]. The town of Drycastle and the region surrounding it will draw traders and wanderers.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Autumn realm will become more common. People are more likely to encounter Autumn regio or find existing Autumn regio have increased in potency. Heralds of Autumn eternals will become more active following the performance of this ritual, and more interested in the activities of citizens living in the region.&lt;br /&gt;
&lt;br /&gt;
===Aegis of the Architect (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with Hand of the Dhomiro&#039;&#039;&#039;&lt;br /&gt;
Over the coming season, those attempting to flee or traverse the territory may find themselves subtly guided towards the best path to avoid enemy patrols, their cart running unusually smooth and shrugging off potholes that might otherwise have broken axles or thrown wheels. Meanwhile, the enemy patrols may find their luck quite the opposite, or themselves arriving just too late to catch a merchant. If a wagon, business or home is being ransacked the ritual won’t stop the most obvious or largest valuables being stolen, but might subtly protect smaller valuables, purses of coin, jewellery or other trinkets from being taken.&lt;br /&gt;
&lt;br /&gt;
===Heart of the Land Regrown (Sermersuaq and Mitwold)===&lt;br /&gt;
*&#039;&#039;&#039;Mitwold and Sermersuaq have been enchanted with Regrow the Land&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
Over the next season, soft rains fall on the territory, and new life flourishes. The magic particularly focuses on areas scarred by war or natural disaster, causing new plants to grow wildly. It primarily affects the landscape, but people living in the territories might find it easier to let go of pain caused by war or calamity. As new plants grow, old scars fade. While the enchantment is in place, animals and people find it easier to conceive, and plants grow more healthily. Children born or conceived in Mitwold or Sermersuaq this season are more likely to express the [[briar]] lineage.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice 387YE, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, one ritual was added to Urizen lore, and two rituals was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Discern the Marked Allegiance]] was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Herthfire&#039;s Hospitality&#039;&#039; was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Herthfire&#039;s_Hospitality|raised]] by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;, on behalf of the [[Rod and Shield]] and is awaiting funding&lt;br /&gt;
&lt;br /&gt;
* [[Heaven&#039;s Spear Sunders the Mountain]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Discern_the_Marked_Allegiance&amp;diff=142973</id>
		<title>Discern the Marked Allegiance</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Discern_the_Marked_Allegiance&amp;diff=142973"/>
		<updated>2026-08-01T16:03:53Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
===Day Magnitude 8===&lt;br /&gt;
===Performing the ritual===&lt;br /&gt;
{{Casting time|2}} {{Target Character}}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
This [[divination]] reveals how many magical marks the target possesses. This includes those created by the rituals [[Arcane Mark]], [[Mark of Fellowship]], [[Mark of Agramant]], or any similar effect. It does not provide any information about the nature or type of those marks, only the number.&lt;br /&gt;
&lt;br /&gt;
It specifically detects the kind of mark created by ritual magic that indicates someone is part of a [[Conclave order]], an [[Imperial sodality]], or a secret society. It doesn&#039;t detect the more ephemeral marks sometimes left by eternal boons, or that sometimes adhere to ritual enchantments created with such boons, nor does it detect the marks left by [[testimony]].&lt;br /&gt;
&lt;br /&gt;
Magical shrouds that conceal information can cause difficulties with this ritual. If the target is protected by a shroud of higher magnitude than that of the divination, the ritual only reveals that their marks are shrouded, even if the target actually has no magical marks. Likewise, if the target has any magical marks that are individually obfuscated, the ritual again reveals only that the marks on this person are shrouded. In either case the casters learn the realm and magnitude of the most powerful shroud they need to overcome to discern how many marks the person has. Only if the divination is cast at a sufficient magnitude to pierce all relevant shrouds is the number of arcane marks uncovered.&lt;br /&gt;
&lt;br /&gt;
The target is aware that they have been the subject of a divination, although they need not be willing participants.&lt;br /&gt;
&lt;br /&gt;
===Additional Magnitude===&lt;br /&gt;
You may increase the magnitude of the ritual in order to pierce more powerful rituals of concealment.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This ritual was codified at the [[Inkpot_gods#The_Loom_of_Spells|Loom of Spells]], while it was still under the care of the church of the [[Little Mother]] in [[Tassato]]. The original [[arcane projection]] that this ritual was codified from was the work of &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; of [[Urizen]]. Tiberius was also responsible for securing use of the Loom to formulate the ritual. Work took place between the Autumn Equinox 387YE and the Winter Solstice of that year. It became part of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]] in Summer 388YE, following a [[Imperial lore|declaration]] raised by [[Dean of the Lyceum]] &#039;&#039;&#039;Syl&#039;&#039;&#039;, and [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|supported]] by the [[Conclave]].&lt;br /&gt;
&lt;br /&gt;
The ritual text itself, codified as it was by young folk from across the League and beyond, has a certain tone to it. In summary, though, the ritual is able to identify the &#039;&#039;number&#039;&#039; of magical marks a target bears provided neither they nor any of their marks are concealed by magical shrouds. It does not seem to be possible to use ritual magic to identify the &#039;&#039;nature&#039;&#039; of a magical mark - only the traditional method of someone with the same mark deploying [[detect magic]] seems to work. As such the information revealed by this ritual may be of limited use - except that it would be very uncommon for any Imperial citizen to have more than two such marks. Beyond membership of a Conclave order (represented by [[Arcane Mark]]), or of an Imperial Sodality (with a [[Mark of Fellowship]]), further marks may be signs of associated with a secret society of some kind.&lt;br /&gt;
&lt;br /&gt;
Mind you, this alone is hardly sufficient evidence of wrongdoing, and too much reliance on the ritual risks malefactors being exonerated if they have less than three marks. After all, as some diviners point out, not everyone is a member of a conclave order or a sodality! Having only a single mark, or two marks, is not an indicator of innocence.&lt;br /&gt;
&lt;br /&gt;
==Performing the Ritual==&lt;br /&gt;
This ritual is about finding out information, so practices familiar with divinations such as studying the target with a lens or glass, reflecting their image in a mirror (items notoriously effective at reavealing truth), are all resonant. This is especially true when the perfomance takes place in an area of bright light, such as outside during a sunny day.&lt;br /&gt;
&lt;br /&gt;
The ritual works well with the [[runes]] of [[Ophis|Revelation]] or [[Sular|Discovery]], although both [[Queros|Conspiracy]] and [[Diras|Secrets]] also resonate with the magic employed. Likewise symbols of [[Vigilance]] and [[Loyalty]] might be employed, especially by practitioners of [[Aspect magic#Theurgy|Theurgy]]. &lt;br /&gt;
&lt;br /&gt;
With [[astronomancy]], [[the Phoenix]] is strongly associated with this ritual, as is [[the Web]]. A [[dramaturgy|dramaturgist]] meanwhile is likely to see good results employing [[the Doctor]], with [[the Lantern]], in [[the Library]].&lt;br /&gt;
==Original Text==&lt;br /&gt;
The original text is duplicated here, primarily for completeness sake. Obviously, as a work of young folk, the language is a little at odds with the more academic tone magicians are more familiar with.&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Where it came from&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The original arcane projection that this ritual is made out of was written by Tiberius Stormspire Cascade who is from Urizen. They are also the person who paid us to turn the magic into a ritual text. &lt;br /&gt;
&lt;br /&gt;
The work was finished just in time for the Winter Solstice in the three-hundredth and eighty-seventh year since the First Empress made our Prosperous Empire with her Ambition and virtue but it was not actually sent on until the Spring Equinox of the next year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it does&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This ritual is a bit like the Ties that Bind, or maybe like the Bright Lantern of Ophis, but really, really specific. It looks at the magic that marks someone as being part of a group. This kind of mark is usually invisible but people who have the same mark can use a cantrip to tell if someone is part of the same group as them. This ritual doesn&#039;t tell you which marks someone has, but does tell you how many they have got.&lt;br /&gt;
&lt;br /&gt;
I guess someone would want to know this because there are only two proper magical marks you can get in the Empire. The first one tells people what Conclave order you belong to. It is called Arcane Mark. It uses Autumn magic to put an invisible stamp on someone to show they are part of your order. You can only have one of them at a tie and you have to be a magician to get it.&lt;br /&gt;
&lt;br /&gt;
The other proper mark is made by the Mark of Fellowship which is also a ritual of Autumn magic. That one marks you as a member of an Imperial Sodality, like the Imperial Apothecaries Guild or the Sun Chamber. You can only have one of these as well, because you can&#039;t be a proper member of more than one Imperial Sodality.&lt;br /&gt;
&lt;br /&gt;
So maybe anyone who has three marks definitely belongs to a secret society or cult? Although that doesn&#039;t mean that someone with only two magical marks doesn&#039;t belong to a secret society or a cult. But if you know they are in a Conclave order and belong to an Imperial sodality that probably means they are part of a secret society or cult if they have three. Or even one or two if you know they aren&#039;t.&lt;br /&gt;
Mother Katerin says it isn&#039;t worth worrying about what the Urizen wants to use this ritual for. We should assume they know what they are doing and that they are going to use it in a Vigilant way to track down bad people. I don&#039;t know why someone who knows they are a bad person because they are in a secret society or cult would let you cast this kind of spell on them. But maybe that would just show up that they are hiding something without anyone having to actually spend any crystal mana?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiding Things Away&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Day magic always has problems when Night magic is involved. Night magic can make it hard to divine information by shrouding people, places, and things. Normally if there is a shroud on something it tells you how many shrouds and how powerful they are. Here though the ritual is about counting things, and so shrouds interfere with it in a different way.&lt;br /&gt;
&lt;br /&gt;
If a person has a shroud that is straightforward – you just have to pierce it to find out how many magical marks someone has. But if some of those marks are hidden, you have to overcome those shrouds as well to learn how many magical marks the person has. But at least if you overcome the strongest you also overcome all the weaker ones. Ilina says she thinks this is because Night magic doesn&#039;t hide itself, but this is a ritual about counting things, so the Night magic would be revealing the thing the Day magic is looking for if it was obvious enough to count. I don&#039;t understand this, but I guess it is some mystical thing that people from Wintermark understand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Making the ritual work&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This ritual is about finding out information using Day magic. Day magic is good at finding out information that is made of facts, rather than feelings. You could cast it by marking runes on the people casting it or on the target. Some people might say the obvious rune to use is Ophis or Sular, but actually the best rune is Queros which is about conspiracies.  Because its Day magic, its also good to use plenty of light, and maybe examine the subject with lenses and other tools to discover the magic that surrounds them.&lt;br /&gt;
&lt;br /&gt;
Symbols of Vigilance and maybe Loyablty might also be used, but you have to be careful. Its important to only use virtuous symbols to draw out the Vigilance, or encourage the Loyalty, already inside the people casting the ritual or their target. Cesaré said that it could be very helpful to do an anointing as part of the ritual, but he always says that. Maybe one day when he is Archbishop of Capodomus, and not a powerful magician, he&#039;ll be able to pay people to do all these anointings he wants to do in rituals.&lt;br /&gt;
&lt;br /&gt;
The Phoenix is probably the best star to call on with this ritual, but you need to be careful not to distract folk too much into thinking about why and how they are learning rather than what they are learning. You could also use the Web, because it is all about connections, and a magical mark is about connecting people.&lt;br /&gt;
&lt;br /&gt;
You could also ask the paragons and exemplars who are Wise and Vigilant to help you but Sister Julia says thats just as bad as idolatry.&amp;lt;/ic&amp;gt;&lt;br /&gt;
[[Category:Day Ritual]]&lt;br /&gt;
[[Category:Rituals]]&lt;br /&gt;
[[Category:Divination]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Discern_the_Marked_Allegiance&amp;diff=142972</id>
		<title>Discern the Marked Allegiance</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Discern_the_Marked_Allegiance&amp;diff=142972"/>
		<updated>2026-08-01T16:03:08Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
===Day Magnitude 8===&lt;br /&gt;
===Performing the ritual===&lt;br /&gt;
{{Casting time|2}} {{Target Character}}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
This [[divination]] reveals how many magical marks the target possesses. This includes those created by the rituals [[Arcane Mark]], [[Mark of Fellowship]], [[Mark of Agramant]], or any similar effect. It does not provide any information about the nature or type of those marks, only the number.&lt;br /&gt;
&lt;br /&gt;
It specifically detects the kind of mark created by ritual magic that indicates someone is part of a [[Conclave order]], an [[Imperial sodality]], or a secret society. It doesn&#039;t detect the more ephemeral marks sometimes left by eternal boons, or that sometimes adhere to ritual enchantments created with such boons, nor does it detect the marks left by [[testimony]].&lt;br /&gt;
&lt;br /&gt;
Magical shrouds that conceal information can cause difficulties with this ritual. If the target is protected by a shroud of higher magnitude than that of the divination, the ritual only reveals that their marks are shrouded, even if the target actually has no magical marks. Likewise, if the target has any magical marks that are individually obfuscated, the ritual again reveals only that the marks on this person are shrouded. In either case the casters learn the realm and magnitude of the most powerful shroud they need to overcome to discern how many marks the person has. Only if the divination is cast at a sufficient magnitude to pierce all relevant shrouds is the number of arcane marks uncovered.&lt;br /&gt;
&lt;br /&gt;
The target is aware that they have been the subject of a divination, although they need not be willing participants.&lt;br /&gt;
&lt;br /&gt;
===Additional Magnitude===&lt;br /&gt;
You may increase the magnitude of the ritual in order to pierce more powerful rituals of concealment.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This ritual was codified at the [[Inkpot_gods#The_Loom_of_Spells|Loom of Spells]], while it was still under the care of the church of the [[Little Mother]] in [[Tassato]]. The original [[arcane projection]] that this ritual was codified from was the work of &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; of [[Urizen]]. Tiberius was also responsible for securing use of the Loom to formulate the ritual. Work took place between the Autumn Equinox 387YE and the Winter Solstice of that year. It became part of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]] in Summer 388YE, following a [[Imperial lore|declaration]] raised by [[Dean of the Lyceum]] &#039;&#039;&#039;Syl&#039;&#039;&#039;, and [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|supported]] by the [[Conclave]].&lt;br /&gt;
&lt;br /&gt;
The ritual text itself, codified as it was by young folk from across the League and beyond, has a certain tone to it. In summary, though, the ritual is able to identify the &#039;&#039;number&#039;&#039; of magical marks a target bears provided neither they nor any of their marks are concealed by magical shrouds. It does not seem to be possible to use ritual magic to identify the &#039;&#039;nature&#039;&#039; of a magical mark - only the traditional method of someone with the same mark deploying [[detect magic]] seems to work. As such the information revealed by this ritual may be of limited use - except that it would be very uncommon for any Imperial citizen to have more than two such marks. Beyond membership of a Conclave order (represented by [[Arcane Mark]]), or of an Imperial Sodality (with a [[Mark of Fellowship]]), further marks may be signs of associated with a secret society of some kind.&lt;br /&gt;
&lt;br /&gt;
Mind you, this alone is hardly sufficient evidence of wrongdoing, and too much reliance on the ritual risks malefactors being exonerated if they have less than three marks. After all, as some diviners point out, not everyone is a member of a conclave order or a sodality! Having only a single mark, or two marks, is not an indicator of innocence.&lt;br /&gt;
&lt;br /&gt;
==Performing the Ritual==&lt;br /&gt;
This ritual is about finding out information, so practices familiar with divinations such as studying the target with a lens or glass, reflecting their image in a mirror (items notoriously effective at reavealing truth), are all resonant. This is especially true when the perfomance takes place in an area of bright light, such as outside during a sunny day.&lt;br /&gt;
&lt;br /&gt;
The ritual works well with the [[runes]] of [[Ophis|Revelation]] or [[Sular|Discovery]], although both [[Queros|Conspiracy]] and [[Diras|Secrets]] also resonate with the magic employed. Likewise symbols of [[Vigilance]] and [[Loyalty]] might be employed, especially by practitioners of [[Aspect magic#Theurgy|Theurgy]]. &lt;br /&gt;
&lt;br /&gt;
With [[astronomancy]], [[the Phoenix]] is strongly associated with this ritual, as is [[the Web]]. A [[dramaturgy|dramaturgist]] meanwhile is likely to see good results employing [[the Doctor]], with [[the Lantern]], in [[the Library]].&lt;br /&gt;
==Original Text==&lt;br /&gt;
The original text is duplicated here, primarily for completeness sake. Obviously, as a work of young folk, the language is a little at odds with the more academic tone magicians are more familiar with.&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Where it came from&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The original arcane projection that this ritual is made out of was written by Tiberius Stormspire Cascade who is from Urizen. They are also the person who paid us to turn the magic into a ritual text. &lt;br /&gt;
&lt;br /&gt;
The work was finished just in time for the Winter Solstice in the three-hundredth and eighty-seventh year since the First Empress made our Prosperous Empire with her Ambition and virtue but it was not actually sent on until the Spring Equinox of the next year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What it does&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This ritual is a bit like the Ties that Bind, or maybe like the Bright Lantern of Ophis, but really, really specific. It looks at the magic that marks someone as being part of a group. This kind of mark is usually invisible but people who have the same mark can use a cantrip to tell if someone is part of the same group as them. This ritual doesn&#039;t tell you which marks someone has, but does tell you how many they have got.&lt;br /&gt;
&lt;br /&gt;
I guess someone would want to know this because there are only two proper magical marks you can get in the Empire. The first one tells people what Conclave order you belong to. It is called Arcane Mark. It uses Autumn magic to put an invisible stamp on someone to show they are part of your order. You can only have one of them at a tie and you have to be a magician to get it.&lt;br /&gt;
&lt;br /&gt;
The other proper mark is made by the Mark of Fellowship which is also a ritual of Autumn magic. That one marks you as a member of an Imperial Sodality, like the Imperial Apothecaries Guild or the Sun Chamber. You can only have one of these as well, because you can&#039;t be a proper member of more than one Imperial Sodality.&lt;br /&gt;
&lt;br /&gt;
So maybe anyone who has three marks definitely belongs to a secret society or cult? Although that doesn&#039;t mean that someone with only two magical marks doesn&#039;t belong to a secret society or a cult. But if you know they are in a Conclave order and belong to an Imperial sodality that probably means they are part of a secret society or cult if they have three. Or even one or two if you know they aren&#039;t.&lt;br /&gt;
Mother Katerin says it isn&#039;t worth worrying about what the Urizen wants to use this ritual for. We should assume they know what they are doing and that they are going to use it in a Vigilant way to track down bad people. I don&#039;t know why someone who knows they are a bad person because they are in a secret society or cult would let you cast this kind of spell on them. But maybe that would just show up that they are hiding something without anyone having to actually spend any crystal mana?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiding Things Away&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Day magic always has problems when Night magic is involved. Night magic can make it hard to divine information by shrouding people, places, and things. Normally if there is a shroud on something it tells you how many shrouds and how powerful they are. Here though the ritual is about counting things, and so shrouds interfere with it in a different way.&lt;br /&gt;
&lt;br /&gt;
If a person has a shroud that is straightforward – you just have to pierce it to find out how many magical marks someone has. But if some of those marks are hidden, you have to overcome those shrouds as well to learn how many magical marks the person has. But at least if you overcome the strongest you also overcome all the weaker ones. Ilina says she thinks this is because Night magic doesn&#039;t hide itself, but this is a ritual about counting things, so the Night magic would be revealing the thing the Day magic is looking for if it was obvious enough to count. I don&#039;t understand this, but I guess it is some mystical thing that people from Wintermark understand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Making the ritual work&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This ritual is about finding out information using Day magic. Day magic is good at finding out information that is made of facts, rather than feelings. You could cast it by marking runes on the people casting it or on the target. Some people might say the obvious rune to use is Ophis or Sular, but actually the best rune is Queros which is about conspiracies.  Because its Day magic, its also good to use plenty of light, and maybe examine the subject with lenses and other tools to discover the magic that surrounds them.&lt;br /&gt;
&lt;br /&gt;
Symbols of Vigilance and maybe Loyablty might also be used, but you have to be careful. Its important to only use virtuous symbols to draw out the Vigilance, or encourage the Loyalty, already inside the people casting the ritual or their target. Cesaré said that it could be very helpful to do an anointing as part of the ritual, but he always says that. Maybe one day when he is Archbishop of Capodomus, and not a powerful magician, he&#039;ll be able to pay people to do all these anointings he wants to do in rituals.&lt;br /&gt;
&lt;br /&gt;
The Phoenix is probably the best star to call on with this ritual, but you need to be careful not to distract folk too much into thinking about why and how they are learning rather than what they are learning. You could also use the Web, because it is all about connections, and a magical mark is about connecting people.&lt;br /&gt;
&lt;br /&gt;
You could also ask the paragons and exemplars who are Wise and Vigilant to help you but Sister Julia says thats just as bad as idolatry.&amp;lt;/ic&amp;gt;&lt;br /&gt;
[[Category:Day Ritual]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142954</id>
		<title>388YE Autumn Equinox interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142954"/>
		<updated>2026-08-01T14:18:28Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Scout the Tsirku Scouting Network */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All Happening in the Square.jpg|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Summer Solstice is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Summer Solstice winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Sunday the 9th of August&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice, there were a number of Senate motions, Conclave declarations, Synod judgements, Military Council orders, Sodality resolutions, and elections &#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]], [[Imperial sodality|Imperial sodalities]] decide on resolutions, and citizens are elected to Imperial titles. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Summer Solstice Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Summer Solstice Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Military Council orders|Military Council orders]]&lt;br /&gt;
* [[388YE Summer Solstice Sodality resolutions|Sodality resolutions]]&lt;br /&gt;
* [[388YE Summer Solstice Imperial elections|Imperial elections]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, orders, resolutions, and elections are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon remains at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Summer_Solstice_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies:&lt;br /&gt;
&lt;br /&gt;
* [[Burning Falcon]] in [[Bregasland]]&lt;br /&gt;
* [[Citadel Guard]] in [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Eastern Sky]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:BurningFalcon Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Burning_Falcon|Burning Falcon]]&lt;br /&gt;
File:CitadelGuard Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Citadel Guard|Citadel Guard]]&lt;br /&gt;
File:EasternSky Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Eastern Sky|Eastern Sky]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Stürmherra, General of the White Mountain Fire&amp;quot;&amp;gt;The Druj have started to remember why they fear the high peaks of Otkodov. Remind them of their weakness and show them the shade of their blood in the summer sun. We shall claim Bonewall and the Great Pit&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support White Mountain Fire===&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the White Mountain Fire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] continues to offer mana crystals to Imperial captains in the Forest of Ulnak, though this season it is in support of the White Mountain Fire. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as presented two seasons ago]]; any military unit is welcome to support the White Mountain Fire and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to &#039;&#039;Conceal the Northern Lights&#039;&#039; will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The region of [[Warriors&#039; Gate|Warriors Gate]] has been explored! The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, the scouting network will explore a single region each season. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has seen that &#039;&#039;[[Whisper Gallery|Masked Courtiers of Secrets]]&#039;&#039; have tried to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture lasts for a year - but if at least 2000 strength of military units undertakes the venture on three seasons out of the four, then the venture will remain available for the foreseeable future. If that happens, then the taxation of the territory would permanently increase by 6 thrones a season, and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective last season; at least one more season of attacking the threats in Spiral will see the horrors of the {{Black Plateau}} beaten back.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
{{CaptionedImage|file=FjorknaeSymbol.png|align=right|width=200}}&lt;br /&gt;
===Depredations of the Fjorknae===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark fleets suffer a two-rank penalty to the &#039;&#039;Raid Kalsea&#039;s Coastline&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marcher fleets suffer a two-rank penalty to the &#039;&#039;Escort the Fisherfolk of Westerhal&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets from both nations suffer a two-rank penalty to trade with Caitun&#039;&#039;&#039;&lt;br /&gt;
The [[Fjorknae]] have been [[Pride_in_the_Marches#Worrisome_Gullet|roused]], and their ships are active in the Gullet. At the moment, the presence of these ships is focused in the Gullet and the northern Sea of Snow - Marcher and Wintermark ships that sail fast and don&#039;t stop for anything are able to outrun the raiders.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a two-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039;, as well as the new port of &#039;&#039;&#039;[[Foreign_ports#Murolosch|Murolosch]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Commonwealth remains wary of the Empire. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; has been closed to Imperial fleets following an embargo announced by the [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice, there are four lectures available.&lt;br /&gt;
&lt;br /&gt;
===Preach Pride - Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right}}{{CaptionedImage|file=Assembly_Pride.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Temeschwari with a congregation can choose to preach Pride in recognition of their great city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039; action will receive no liao, but 12 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is availble until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Virtue&#039;s Respite has been remade! The [[Bloody_Custodian_of_Pride#Bloody_Massive_Pride_of_Temeschwar|Bloody Massive Pride of Temeschwar]] stands triumphant near one of the two river gates. Now is the time for all Proud citizens of Temeschwar to extol the greatness of their fine city. Temeschwar has a long and storied past, and the bishops and other leaders of congregations are encouraged to employ their oratory in speaking on its history.&lt;br /&gt;
&lt;br /&gt;
===Preach Courage - Courage in Convalescence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Courage.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Courage and seek out stories from those who have thrown off the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Courage - Courage in Convalescence&#039;&#039; action will receive no liao, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Courage Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
When it comes to recovering from living under the malice of miasma pillars, it is the people like the Sandfishers, the Yerende, or the Ketsov who would be best able to testify on what it is like to learn how to live without the crushing weight of the Druj yoke on their shoulders. &lt;br /&gt;
&lt;br /&gt;
Priests who partake will compile a summary of various accounts in time for the Autumn Equinox (and become members of the Courage Assembly if they are not already). This report will not contain any particular action points, commissions or actions that the machinery of state might employ to dispel fear, but will instead help priests understand the dark scars in the hearts of those who suffered the cruelty of the Buruk Tepel. The hope is that it will help make them more able to provide pastoral support to those they hope to liberate.&lt;br /&gt;
&lt;br /&gt;
===Preach Prosperity - Discuss Prosperity with the Adepts of Tsark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Urizen.png|align=right}}{{CaptionedImage|file=Assembly Prosperity.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Urizen with a congregation can choose to preach Prosperity and discuss the virtue with Adepts of Tsark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Prosperity - Discuss Prosperity with the Adepts of Tsark&#039;&#039; action will receive no liao, one dose of Zaboravi, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Prosperity Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Camilla is the primary representative from Tsark to the Empire on the subject of Prosperity. Camilla&#039;s parents were Urizeni who found a way to Tsark a generation ago and decided to stay, so she is a little familiar with the Empire and the Way as a result. Camilla says that she intends to stay a little while at the Garden of the Perfect World. There are other adepts and sages who intend to visit in the season that follows: she has been asked to prepare the way. The Council of Sages believes, from what it understands of Prosperity, that the Virtue may be one that fits in the perfect world that the Tsarkoi seek - in accordance with their esoteric beliefs - to bring about.&lt;br /&gt;
&lt;br /&gt;
Camilla and the other adepts chosen for this initiative would be delighted to meet with Urizen who wish to share their perspective on Prosperity. Those who make the journey to Occursion - either by themselves or with their whole congregation - will meet with Adept Camilla and her fellows, to discuss Prosperity and demonstrate the auras associated with it.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
The e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Echoes and Citadels===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on one region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || West Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadows in the Mist (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;Ossium has been enchanted with a magnitude 80 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting the Varushkan territory of [[Ossium]]. Wooded areas throughout the territory, especially areas of wilderness, become harder to navigate. Travellers easily find themselves becoming lost or turned around even in familiar woodlands. Odd creatures may be spotted or encountered in these woods. Many inhabitants of the territory will experience vivid dreams of dark forests, filled with strange foliage and dream-like creatures that seem to shift in size, shape and colour. &lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will become more common. People are more likely to encounter Night regio or find existing Night regio have increased in potency. Heralds of Night eternals and the eternals of Night themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Night magic.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Upwold)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Upwold has been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The Marches|Marcher]] [[territory]] of [[Upwold]]. The &#039;&#039;Cabal Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in the territory. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Heron&#039;s Fortune (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Dawnguard has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting Dawnguard in the Dawnish territory of [[the Barrens]]. The town of Drycastle and the region surrounding it will draw traders and wanderers.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Autumn realm will become more common. People are more likely to encounter Autumn regio or find existing Autumn regio have increased in potency. Heralds of Autumn eternals will become more active following the performance of this ritual, and more interested in the activities of citizens living in the region.&lt;br /&gt;
&lt;br /&gt;
===Aegis of the Architect (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with Hand of the Dhomiro&#039;&#039;&#039;&lt;br /&gt;
Over the coming season, those attempting to flee or traverse the territory may find themselves subtly guided towards the best path to avoid enemy patrols, their cart running unusually smooth and shrugging off potholes that might otherwise have broken axles or thrown wheels. Meanwhile, the enemy patrols may find their luck quite the opposite, or themselves arriving just too late to catch a merchant. If a wagon, business or home is being ransacked the ritual won’t stop the most obvious or largest valuables being stolen, but might subtly protect smaller valuables, purses of coin, jewellery or other trinkets from being taken.&lt;br /&gt;
&lt;br /&gt;
===Heart of the Land Regrown (Sermersuaq and Mitwold)===&lt;br /&gt;
*&#039;&#039;&#039;Mitwold and Sermersuaq have been enchanted with Regrow the Land&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
Over the next season, soft rains fall on the territory, and new life flourishes. The magic particularly focuses on areas scarred by war or natural disaster, causing new plants to grow wildly. It primarily affects the landscape, but people living in the territories might find it easier to let go of pain caused by war or calamity. As new plants grow, old scars fade. While the enchantment is in place, animals and people find it easier to conceive, and plants grow more healthily. Children born or conceived in Mitwold or Sermersuaq this season are more likely to express the [[briar]] lineage.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice 387YE, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, one ritual was added to Urizen lore, and two rituals was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Discern the Marked Allegiance]] was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Herthfire&#039;s Hospitality&#039;&#039; was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Herthfire&#039;s_Hospitality|raised]] by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;, on behalf of the [[Rod and Shield]] and is awaiting funding&lt;br /&gt;
&lt;br /&gt;
* [[Heaven&#039;s Spear Sunders the Mountain]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Venture&amp;diff=142949</id>
		<title>Venture</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Venture&amp;diff=142949"/>
		<updated>2026-08-01T14:15:31Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Quest Against the Vallorn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Thorns in the Wood.jpg|caption=The Empire&#039;s military captains can tread many paths, and find many things at the end. Why do &#039;&#039;you&#039;&#039; fight? For glory, for duty, for riches, for acclaim, for the pleasure of a job well done?|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In addition to the normal actions a [[military unit]] can take, there are also &#039;&#039;ventures&#039;&#039;. These are downtime actions that have arisen through player action, often as the result of an [[opportunity]]. They are classified into one of five categories [[#Campaigning|campaigning]], [[#Guarding|guarding]], [[#Raiding|raiding]], [[#Questing|questing]], or [[#Scouting|scouting]]. This gives an idea as to the kind of activity the military unit is engaging in, as well as defining which [[ritual]] [[enchantment|enchantments]] provide bonuses. Each venture also lists the rewards a standard military unit will receive, with an [[Military unit#upgrade|upgraded]] or enchanted military unit getting proportionately more. &lt;br /&gt;
&lt;br /&gt;
Unlike the default actions, such as [[Military unit#Campaigning|supporting an Imperial army]], not every venture is available to every character equally - some are much less productive for some nations, or may be available only to characters that meet a specific criteria. Many ventures are also temporary, and only available for a set period of time. Others are permanent - or will last until a certain condition is met. For example &#039;&#039;&#039;Explore the Sarangrave&#039;&#039;&#039; remained available as long as the Feverwater Docks were in Imperial hands, and whilst the Sarangrave was hostile territory.&lt;br /&gt;
&lt;br /&gt;
In each case, you&#039;re encouraged to make up stories about your downtime actions in keeping with the details here. Profound Decisions won&#039;t provide any additional information to someone whose military unit engages in one of these ventures, but there may be updates in the Winds of Fortune depending on the nature of the venture and what is going on in the wider campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Wider Campaign&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;By default a venture has no impact on the wider, ongoing campaign unless it is explicitly called out as doing so. These actions do not impact barbarian nations or Imperial armies, influence strategies, or create opportunities by themselves. No matter how many players choose to [[#Raid the Jotun|raid the Jotun]], it will not affect the forces or campaign actions of the western orcs unless that has been specifically called out, usually in a wind of fortune or wind of war.&lt;br /&gt;
&lt;br /&gt;
==Campaigning Ventures==&lt;br /&gt;
Campaigning ventures are quite rare. They always represent disciplined support for military goals and strategies. By far the most common form of campaigning is supporting an [[Army|Imperial army]], fighting at the direction of an Imperial [[general]]. &lt;br /&gt;
&lt;br /&gt;
There are currently no campaigning ventures available. Examples of past campaigning ventures have included opportunities to support foreign armies, or to become involved in the short-lived Asavean civil war.&lt;br /&gt;
&lt;br /&gt;
==Guarding Ventures==&lt;br /&gt;
Guarding ventures involve protecting someone, something, or somewhere. It might represent protecting caravans from bandits or raiders, defending settlements threatened by sinister forces, supporting a city watch or local law enforcement, or engaging in mercenary work. The default guarding venture is either [[#Mercenary Work|mercenary work]], or supporting a [[fortification]], both of which are always available to any character. The opportunities to support the beacons in [[Kallavesa]] and [[Hahnmark]], or to beat the bounds in [[the Marches]], are also guarding actions but they are available only to [[Wintermark|Winterfolk]] and Marcher [[beater|beaters]] respectively.&lt;br /&gt;
&lt;br /&gt;
Previous guarding ventures included an opportunity to [[They_bit_the_cats#Rat_Hunt|hunt monstrous rats]] in [[Temeschwar]]. The following ventures are available to Imperial military captains at this time.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=ForwardFreeCompany.jpg|align=right|caption=There is always opportunity in the Empire for mercenaries to make a living doing jobs for wealthy patrons.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mercenary Work===&lt;br /&gt;
* &#039;&#039;&#039;This venture is always available, and can be undertaken by any Imperial character&#039;&#039;&#039;&lt;br /&gt;
A military unit can always find work in the Empire. Common tasks undertaken by those pursuing mercenary work are guarding merchant caravans; escorting pilgrims; protecting settlements threatened by barbarian raiders, unnatural forces, or wild beasts; providing security to a business endeavour; helping patrol the borders or roads; discouraging bandits and brigands from preying on travellers; or doing all sorts of &amp;quot;work for hire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit undertaking this venture receives 108 rings, and four [[Military unit#Random Resources|random resources]]. This represents a combination of payment received, bonus rewards, or loot taken from defeated raiders or criminals.&lt;br /&gt;
===Beating the Bounds===&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to Marcher characters with the beater archetype.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Introduced in the &#039;&#039;[[Kith_and_kin#Hard_Work|Kith and kin]]&#039;&#039; wind of fortune&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as the Marches control at least one Bounders Hall.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=With Vated Breath.png|align=right|caption=Roads and trods are the lifeblood of Imperial commerce and communication and must be protected.|width=400}}&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
A [[beater]] can reliably find payment from the Bounds Halls of the Marches for patrolling the borders and raising the alarm if they spot barbarians encroaching. The Halls help to organise contributions from grateful farmers in the territory, ensuring there are sufficient funds to pay those doing the hard work of defending the borders.&lt;br /&gt;
&lt;br /&gt;
Military units taking this action contribute to the defence of the territory against any attack from an invading force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit undertaking this venture receives 100 rings. This represents payment from grateful Marcher landowners in the Mourn and Mitwold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Kahraman Caravan Guards===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Time and time again.jpg|align=right|caption=The Freeborn in Kahraman face the threat of a Jotun invasion, and the depredations of bandits and raiders.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to [[The Brass Coast|Freeborn]] and [[The League|League]] characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Introduced in the &#039;&#039;[[Time_and_time_again#Short_Term_Solutions|Time and time again]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Senate continues to pay the upkeep cost.&#039;&#039;&#039;&lt;br /&gt;
The [[The Brass Coast|Freeborn]] territory of [[Kahraman]] has been beset by bandits as long as anyone can remember, and the prosperous [[dhomiro]] and parador masters are always in the market for mercenaries prepared to help defend their interests. Most of the raiders are [[Jotun]] or Lasambrian, emerging down from the western hills to launch lightning-fast attacks against the rich upland mines and the wealthy lowland farms. Things [[Time_and_time_again#Short_Term_Solutions|came to a head]] in early 385YE, with the [[Senate]] choosing to pay for guards and mercenaries to protect the people of the Cinnabar Hills from raiders, smugglers, bandits, and accidents. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit undertaking this venture earns 90 rings and five random [[Materials#Metals|metal]] ingots.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Protect the Vales of Varushka===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Tooled Up Boyar.jpg|align=right|caption=The Wolves of Varushka have grown bold, and the defenders of that wild nation must do likewise.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to [[Varushka|Varushkan]] and [[Dawn|Dawnish]] characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Introduced in the &#039;&#039;[[Mime_each_lonely_word#Venture|Mime each lonely word]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available until the rising threat of Varushkan horrors subsides; perhaps longer.&#039;&#039;&#039;&lt;br /&gt;
The [[Mime_each_lonely_word#The_Naming_of_the_Beasts|beasts of Varushka stir]], and the [[boyar|boyars]] are keen to retain [[schlacta]], [[Varushka_military_concerns#Warden_Fellowships|warden fellowships]], and [[Varushka_military_concerns#Wagon_Raiders_and_Sell_Swords|sell-swords]] to protect their vales. Travellers traversing the dark hills and darker woods know to bring sharp swords, and strong arms to wield them. Of course, where there is need, there is potential for profit. Undertaking this venture likely means facing the [[Varushkan Monster|Wolves of Varushka]] in battle - ambulatory cadavers, hungry ghouls, insidious [[Varushkan_Monster#Mora|mora]], unnatural [[Varushkan_Monster#Wolves|dubik]], vicious [[Varushkan_Monster#Rusalka|rusalka]], and maybe even a lesser [[plaguewulf]] and its damned entourage. Those who do so can expect to be reasonably well paid by the boyars, merchant-boyars, and wise ones for their services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 90 rings, and five random [[Materials#Natural_Materials|measures]] or [[Materials#Metals|ingots]] from their venture.&lt;br /&gt;
&lt;br /&gt;
===Roadwardens===&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to Navarr characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Introduced in the &#039;&#039;[[Road_out_of_nowhere#Roadwardens|Road out of nowhere]]&#039;&#039; wind of fortune&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as the Navarr remain committed to protecting Imperial roads.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=With Vated Breath.png|align=right|caption=Roads and trods are the lifeblood of Imperial commerce and communication and must be protected.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
One of the problems with roads, even roads as well built and maintained as those of the Empire, is the increase in banditry they cause. While the roads make it easier for merchants and pilgrims, they also make it easier for two-legged predators to find people to prey on. Inspired by the &#039;&#039;[[Kahraman#Roads_of_Kahraman|kamkrag]]&#039;&#039; built in [[Kahraman]], and by their tradition of establishing [[wayhouse|wayhouses]], the Navarr have stepped up their efforts to patrol the Empire&#039;s roads. Many wayhouse keepers have traditionally set aside areas for “roadwardens” to rest and resupply. A [[Road_out_of_nowhere#Roadwardens|recent appraisal]], and the [[385YE_Winter_Solstice_Synod_judgements#Judgement_60|support]] of the Navarr National Assembly, encouraged people to formalise this relationship. &lt;br /&gt;
&lt;br /&gt;
Those undertaking this venture are likely to be involved in escorting individuals and caravans along Imperial roads, hunting out bandits and natural threats, protecting roadbuilding engineers, delivering messages, occasionally popping up to Varushka to fight wolves, and otherwise being active on the Empire&#039;s roads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rewards:&#039;&#039;&#039; A standard military unit undertaking this venture receives 120 rings and four [[Military unit#Production|random resources]].&lt;br /&gt;
&lt;br /&gt;
==Questing Ventures==&lt;br /&gt;
Questing ventures cover all kinds of opportunities to head out into the wild places and explore them, engaging with the threats that are found there, and seeking loot and rewards. The default questing action is to [[#Seek Glory|seek glory]] - to undertake the kinds of actions that would be familiar to anyone who has played a tabletop roleplaying game. &lt;br /&gt;
===Seek Glory===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Phoenix Knight.jpg|caption=Whatever one&#039;s motivation there are ample opportunities to find [[glory]] or perform [[heroism|heroic deeds]] within the Empire and in nearby lands.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is always available, and can be undertaken by any Imperial character&#039;&#039;&#039;&lt;br /&gt;
Some warbands relish the opportunity to venture into dangerous areas looking for opportunities to face challenges and struggle against dangerous creatures or even nature itself. For these folk, the experience is a reward all by itself, but that doesn&#039;t mean they pass up an opportunity to pick up any loot they find lying around. Haring off into jeopardy can be a costly endeavour, and one always needs more healing potions, ritual enchantents, and ten-foot poles. Sometimes these dangerous situations are found within Imperial borders delving into the wild places of Varushka or Dawn, seeking challenges in the mountains of Urizen or Wintermark, persuading a bunch of boggarts who have taken up residence in an old mine to either come to an arrangement with nearby villagers or be driven out. Sometimes it involves travelling further afield - looking for trouble and wonder in barbarian lands or howling wilderness. It is distinct from [[#raiding Ventures|raiding]] because the focus is on challenge, excitement, and risk rather than the brute-force slaying of enemy combatants. Players who take their military unit questing are encouraged to create dramatic stories about what they did and found, appropriate to the world of Empire. Whether hiding from angry gryphons after a misunderstanding, wrestling an ogre in the foothills of Hahnmark, or helping an exorcist lay to rest the angry spectres on a haunted battlefield, all are represented by the seek glory venture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives ten [[military unit#Random Resources|random resources]]. The nature of the rewards can help inform the story you create to explain what you have been up to, representing either loot gained from defeated opponents, wrenched from the treasure chest of an unliving boyar, or given as a reward by grateful citizens freed from the threat of night-time terrors.&lt;br /&gt;
&lt;br /&gt;
===Explore the Depths===&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to characters from Dawn, Wintermark, Navarr, the League, and the Marches.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[Brightness long ago]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as Lorenzo&#039;s Deep Pockets remains open and accessible.&#039;&#039;&#039;&lt;br /&gt;
After the Summer Solstice 384YE, the [[Master of the Koboldi]] arranged an [[Brightness long ago|expedition to the depths]] to secure the magical Red Iron Door in the monster-haunted depths below [[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&#039;s Deep Pockets]] (a great sinkhole with many names located in the north-west of the Empire). They contained the worst of the [[trogoni|subterranean horrors]], but the winding passages and galleries extend for miles and miles and there are still all kinds of threats both mundane and magical to be found deep beneath the earth. The sinkhole&#039;s depths have been [[Delver_of_the_Depths#Exploration_of_the_Sinkhole|explored]] but they still represent an ideal place for the adventurous to seek personal glory and treasure. Delvers from the nations surrounding the sinkhole sometimes descent into the deep, dark tunnels to explore the ruins, fight the monsters, and seek out treasure - and given the place is a deadly maze full of pitfalls and alien beasts keeping the Dawnish away would be next to impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 3 ingots of [[weltsilver]], 3 ingots of [[tempest jade]], and 3 [[Game_items#Mana_Crystals|mana crystals]].&lt;br /&gt;
&lt;br /&gt;
===Hunt the Suaq Wastes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Heavy Steinr Shield Warriors.jpg|caption=There are terrible beasts in northern Sermersuaq and, unless they are thwarted, they will raven and despoil until there is nobody left.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to [[Wintermark]] and [[Dawn|Dawnish]] characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[Watching_my_mistakes#A_Beacon_in_the_North|Watching my mistakes]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Hall of Hunters stands, and creatures of the realms continue to threaten Sermersuaq.&#039;&#039;&#039;&lt;br /&gt;
When the Jotun conquered [[Sermersuaq]], the ability of the [[Conclave]] to [[Alignment#Enmity|protect the territory]] from the wicked influence of the [[eternal]] [[Agramant]] faltered. The Howler released all manner of [[Inhabitants_of_the_realms#Guardians|beasts and monsters]] into the wilds of the north-western territory, alongside a few of his twisted heralds. This would be bad enough but to complicate matters when the Jotun were driven out by an alliance between the [[Thule]] and the Empire, the eternal lord &#039;&#039;[[Hayaak]]&#039;&#039; [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]]. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the [[Realm#Summer Realm|Summer realm]]. Instead, they scattered across the land. And like Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
&lt;br /&gt;
Fortunately such threats are meat and drink to the heroes of Wintermark. The [[Banner-bearer_of_Atkonaroq#Hall_of_the_Hunters|Hall of the Hunters]] was established to serve as a haven for bands of heroes venturing into Sermersuaq to hunt down the beasts of &#039;&#039;Icesnap&#039;&#039; and the Griffon Prince. Inevitably some [[Dawn|Dawnish]] [[glory]] hounds turned up as well - drawn by the promise of desperate battles against terrible monsters - but the general consensus is the more heroes that come to protect Sermersuaq, the better.&lt;br /&gt;
&lt;br /&gt;
Since the start of the Winter Solstice 387YE, the creatures of Agramant and hunters of Hayaak have been almost entirely pushed out of the territory. With the rise, and subsequent fall, of the Cult of the Falconer, the focus of this venture has changed to focus on safeguarding the citizens of the territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit will receive 110 rings and a random &amp;quot;&#039;&#039;Wasteland vis&#039;&#039;&amp;quot; (either a [[Vis#Golden_Apples|golden apple]] or a vial of [[Vis#Heart.27s_Blood|heart&#039;s blood]]) from their venture.&lt;br /&gt;
&lt;br /&gt;
===Quest Against the Vallorn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Quest Against the Vallorn.jpg|caption=Much [[glory]] can be gained from journeying into the unknown depths of fecund [[Brocéliande]].|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to [[Dawn|Dawnish]] and League characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[Between_wind_and_water#In_the_Market_For_Glory|Between wind and water]]&#039;&#039; wind of fortune&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as the Knight of the Greenwood and the Reeve of Greenforest Fayre remain in good standing and committed to supporting Dawnish venturers.&#039;&#039;&#039;&lt;br /&gt;
The [[Between_wind_and_water#The_Manor_of_the_Greenwood|Manor of the Greenwood]] at [[Semmerholm#Elvette|Elvette]] in [[Semmerholm]] serves as a sanctuary for Dawnish knights and yeofolk to seek [[glory]] in the depths of vallorn-infested [[Brocéliande]], facing vallornspawn, orcs, and perhaps even stranger things (such as monsters from the [[Realms#Spring realm|Spring realm]]), as well as visiting ancient Terunael ruins. They may even find themselves following the call of glorious venture into the western [[the Barrens|Barrens]] or the edges of the [[Great Forest of Peytaht]]. This venture requires both the [[Knight of the Greenwood]] and the [[Reeve of Greenforest Fair]] to both be in good standing (with a noble and a yeofolk holding them), but will otherwise persist so long as the Manor and the Fayre still stand and remain committed to supporting the Dawnish venturers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit will receive 48 rings (representing treasure and rare finds), 6 random [[herb|herbs]], and 4 measures of random [[Materials#Natural_Materials|forest measures]] from their venture.&lt;br /&gt;
&lt;br /&gt;
==Raiding Ventures==&lt;br /&gt;
Raiding ventures involve small-scale attacks against the Empire&#039;s enemies. It may involve attacking [[Jotun]] outposts in the west, skirmishing with the [[Druj]] in the east, or launching daring assaults against [[Grendel]] interests in the south. It might also represent bringing organised criminals to justice, hunting dangerous beasts, or frustrating the schemes of cults and criminal organisations within the Empire&#039;s borders. Regardless of the details, they always involve visiting violence directly on people who are actively trying to kill you. This action is particularly appropriate for [[Varushka_military_concerns#Wagon_Raiders_and_Sell_Swords|wagon raiders]].&lt;br /&gt;
===Raid the Druj===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Triumph of the Mallum.jpg|caption=The Druj are without mercy, exulting in the slaughter of Imperial citizens.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Empire is at war with the Druj&#039;&#039;&#039;&lt;br /&gt;
Raids against the barbarians of [[the Mallum]] involve crossing the eastern borders of the Empire or hunting [[Druj]] in those Imperial territories they threaten. It is dangerous work - the Druj are experts at setting traps and laying ambushes, and are eager to make examples of any Imperial warriors that fall into their hands. Raids into the Mallum are as much about locating a suitable target, and then getting safely back to Imperial lands, as they are about actually attacking the eastern orcs. Stories about raiding the Druj are likely to be brutal, violent, and fraught with danger.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives nine random [[herb|herbs]] and four [[Military unit#Random Resources|random resources]]. These rewards represent the valuables seized from the Druj. A military unit that is enchanted or [[military unit#Upgrades|upgraded]] receives more, and may also acquire some &#039;&#039;&#039;Druj Potion&#039;&#039;&#039; as part of their loot, usually representing a captured [[potion]] or two useful to warriors.&lt;br /&gt;
&lt;br /&gt;
===Raid the Grendel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Freeborn_Grendel.jpg|caption=More than any nearby barbarian nation the Grendel engage in trade - and their caravans are ripe for the plucking.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Empire is at war with the Grendel&#039;&#039;&#039;&lt;br /&gt;
The southern barbarian nation is tricky to reach by land; the only easy route to raiding the Grendel involves travelling down through [[Mareave]]. The lands of the [[Broken Shore]] are hostile - arid, rocky, inhospitable - and the orcs are alert for signs of trespassers. For all its outward appearance of unity, though, there are many factions in the Grendel nation and a wise raider knows how to take advantage of that to reduce the number of people they need to fight at any given time. Raids into the Broken Shore involve assaulting outlying settlements or mining camps, or waylaying merchant caravans. The raider must know when to cut and run however - if they are too successful the local Grendel will dispatch mercenaries or soldiers to bring their attacks to a premature end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 72 rings and six [[Military unit#Random Resources|random resources]] representing goods seized from the Grendel. Money is usually in the form of valuables and exotic trade goods that can be sold for a profit when crossing back into the Empire as often as actual coinage. A military unit that is enchanted or upgraded may receive some &#039;&#039;&#039;Grendel Luxuries&#039;&#039;&#039; as part of their loot, usually in the form of a rip-on-use consumable representing a rare substance or drug.&lt;br /&gt;
&lt;br /&gt;
===Raid the Jotun===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Orcs of the West.jpg|caption=The Jotun are keen raiders themselves, and relish the chance to clash with their Imperial opposites.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Empire is at war with the Jotun&#039;&#039;&#039;&lt;br /&gt;
The lands of the Jotun lie west of the Empire, bordering [[the Marches]], [[Wintermark]], and [[the Brass Coast]]. They are perhaps the most enthusiastic about raiding the Empire, and relish the opportunity to match their strength against that of their Imperial counterparts. They take a very dim view, however, of attacks against their thralls and a fair portion of the wealth in their lands is extracted by those at the bottom of the social structure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives four ingots of random metals, and six [[Military unit#Random Resources|random resources]]. These rewards represent the valuables seized from the Jotun or their thralls. A military unit that is enchanted or [[military unit#Upgrades|upgraded]] might receive a &#039;&#039;&#039;Jotun Trinket&#039;&#039;&#039; as part of their loot (generally a [[magic items|magic item]] from the [[Magic_items#Talismans|talismans]] category that can be represented by a piece of appropriate jewellery).&lt;br /&gt;
&lt;br /&gt;
===Wagon Raiding===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Wagon Raiders.png|caption=When opportunity knocks...|title=You don&#039;t send anyone to get it.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to Varushkan characters with the wagon raider archetype&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Empire remains at war with at least one of its neighbours&#039;&#039;&#039;&lt;br /&gt;
The Varushkan tradition of the wagon raider sees hard-bitten, reckless bands of warriors launch forays into barbarian lands to grab the riches that can be found there. Sometimes this takes the same form as the raids launched by warriors of other nations, the wagon raiders also make a habit of seizing temporary control of a [[mine]] or [[forest]] and extracting as much wealth as possible. A successful wagon raider treads a fine line between greed, and being wise enough to read the signs and get out before the barbarians rally to exact vengeance. The latter approach has become more common recently in part due to the ruthless, [[ambition|ambitious]] inspiration of [[Ratibor of Temeschwar]]. This venture focuses on that approach - smash and grab missions into enemy territory to claim ingots and measures as often by physically gathering them themselves as taking them from miners or foresters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit who undertakes this venture receives 12 random ingots or measures.&lt;br /&gt;
&lt;br /&gt;
==Scouting Ventures==&lt;br /&gt;
Scouting ventures require a degree of subtlety. They often involve stealth, subterfuge, sabotage, espionage, and information gathering. By default any character can support an Imperial [[spy network]], but there are also ventures that require infiltration or seeking out threats within the Empire. They often require the unit to minimise their engagement with enemy forces, sneaking around them until the right moment to make a surgical strike, or avoiding them entirely and getting out of the area with none the wiser.&lt;br /&gt;
===Bounty Hunting===&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character&#039;&#039;&#039;&lt;br /&gt;
This venture may involve tracking down and capturing wanted criminals in return for a reward, but it might also entail supporting magistrates and local law-enforcement efforts within Imperial boundaries such as working with town or city guards to maintain the peace and deter criminality. Whatever else is involved, bounty hunting represents actions that rely on discretion, subtlety, and a certain degree of cunning or stealth. This action has become more prominent in recent years in part due to the influence of the [[Synod]], especially following the creation of [[Inspirational location|inspirational sites]] dedicated to [[Berechiah]], [[Pruning_shears#Benson&#039;s_Orchard|Major Benson]], and [[Ratibor of Temeschwar]] (and the [[Fade out again|death blow]] struck to the vyig criminal syndicate which followed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this action receives 72 rings, three doses of [[liao]], and four random resources. This represents rewards for captured criminals, goods recovered from outlaws, and gifts from grateful citizens or priests of Vigilance.&lt;br /&gt;
&lt;br /&gt;
===War of Whispers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=WhisperGal001.png|align=right|caption=The agents and servants of the Whisper Gallery are wily, and subtle. To catch them, you must be wilier and more cunning.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[A_long_December#Shadow_War|A long December]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Whisper Gallery remain under enmity.&#039;&#039;&#039;&lt;br /&gt;
The [[eternal|eternals]] of the [[Whisper Gallery]] have been a thorn in the side of Imperial scholarship for some time. They and their servants bedevil attempts to uncover and share secrets and hidden knowledge, sometimes resorting to murder. They have been a particular threat to the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] as well as to several [[Imperial title|Imperial titles]] associated with knowledge. &lt;br /&gt;
&lt;br /&gt;
The [[A_long_December#Shadow_War|War of Whispers]] involves directly opposing the Whisper Gallery; either by defending the scholars they threaten from assassination, or actively working to expose and unravel the schemes of their mortal allies and twisted heralds. Success relies on stealth, insight, subtlety, and cunning as much as it does bodyguarding acumen; the same skills that make one an effective scout make it easier to spot the machinations of the Whisper Gallery and stop them before they can bear fruit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 120 rings and 2 [[Game_items#Mana_Crystals|mana crystals]], representing a combination of bounties, donations from grateful citizens, and magic taken from agents of the Night eternals.&lt;br /&gt;
&lt;br /&gt;
===Explore the ruins of Terunael===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Blood for Poppies.jpg|caption=The [[vallorn]] represents a threat to the entire Empire - quiescent for now, but for how long will it slumber?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to Navarr, Highborn, or League characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[The_bones_of_what_you_believe#Today_is_Tomorrow|The bones of what you believe]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as the Hall of the Seven stands and the Spear of the Seven remains committed to supporting exploration of the vallorn.&#039;&#039;&#039;&lt;br /&gt;
The Navarr have always sought the ruins of ancient Terunael lost within the coils of the [[vallorn]], but the practice has recently seen a resurgence in popularity. In late 384YE, inspired by Dawnish efforts in Brocéliande, the [[Navarr]] undertook the creation of the [[Spear of the Seven#Hall of the Seven|Hall of the Seven]] in [[Miaren]]. Overseen by the [[Spear of the Seven]], the Hall encourages Navarr exploration of the relatively accessible ruins of [[Therunin]] and [[Hercynia]], the harder to reach ruins of [[Liathaven]] and [[Brocéliande]], and the ruins outside Imperial borders in [[Otkodov]], [[Sarangrave]], and [[Axos]]. Courageous Navarr warriors and scouts press into the depths of the vallorn, relying on stealth and cunning to avoid the dreadful abominations and unnatural threats the throng in such a place, seeking out not only relics of Terunael but also valuable substances harvested from the vallornspawn themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit receives three random [[Materials#Natural_Materials|measures]] of forest resources, four random herbs, 38 rings (representing relics and other oddities), and a single vial of [[Vis#Vital_Honey|vital honey]].&lt;br /&gt;
&lt;br /&gt;
===The Bone Pilgrimage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Orcs in the Pit.jpg|align=right|caption=There are orc bones across the Empire that would rest more easily in the great sepulchre ossuary of the Irarawm|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to Imperial Orc and Highborn characters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[Standing_in_the_sun#The_Bone_Pilgrimage|Standing in the sun]]&#039;&#039; wind of fortune&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Synod supports the pilgrimage and there are still orc remains to be recovered&#039;&#039;&#039;&lt;br /&gt;
Completion of the [[Standing_in_the_sun#The_Ossuary_Temple|Ossuary Temple]] of the [[Illarawm]] sept ignited interest in recovering and interring the bones of those [[Imperial Orcs]] ancestors whose remains might otherwise be forever lost to history. With the support of the Imperial Synod, the Bone Pilgrimage now travels across the Empire and beyond to recover the bones of Imperial Orc ancestors and return them to the temple in Skarsind. The Imperial Orcs are supported in their efforts by Highborn allies, who have a particular affinity for ensuring the dead are treated with the utmost respect.&lt;br /&gt;
&lt;br /&gt;
As well as visiting places across the Empire where the ancestors of the Sunstorm orcs may be found, it also includes dangerous trips into [[the Mallum]] seeking ancestors of the [[Ethengraw]], Illarawm, and [[Yerende]], as well as stealthy trips to [[Axos]] or [[Bay_of_Catazar#The_Broken_Shore_and_Attar|the Broken Shore]] in pursuit of bones left behind by the [[Tamazi]] and the [[Sannite]]. The [[mandate]] that [[385YE_Winter_Solstice_Synod_judgements#Judgement_160|created this venture]] did not extend to Varushka, but the Varushkan assembly upheld a mandate of their own [[385YE_Winter_Solstice_Synod_judgements#Judgement_168|encouraging their priests]] to support the Bone Pilgrimage. The only Imperial nation not covered by the Bone Pilgrimage is thus [[Urizen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 90 rings, 7 random herbs, and a dose of [[liao]].&lt;br /&gt;
&lt;br /&gt;
==Production Table==&lt;br /&gt;
{{ProductionTable|Venture}}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Military unit]]&lt;br /&gt;
* [[Rules_update_2025#Military_Units_and_Fleets|Rules update 2025]]&lt;br /&gt;
* [[Voyage]]&lt;br /&gt;
&amp;lt;!--===Explore the Sarangrave===&lt;br /&gt;
This venture is only available to [[Navarr]] characters. The [[The_Feverwater_docks|Feverwater docks]] in [[Therunin]] serve as a staging point for venturers prepared to push into the [[Sarangrave]]. The river that feeds into the Sarangrave is wide, running through the vallorn heart of [[Sarangrave#Bendol|Bendol]], and then up through [[Sarangrave#Nesustak Forest|Nesustak Forest]] and [[Sarangrave#Turan Flats|Turan Flats]]. Given their familiarity with the vallorn, Navarr [[thorn|thorns]] can take advantage of this opportunity to battle [[Druj]] [[orc|orcs]] and vallornspawn, explore the woods and marshes of Sarangrave, and perhaps even venture further afield into the deadly depths of [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
Rather than receiving random production a standard military unit will receive 8 random [[herbs]] and 6 random [[Materials#Natural_Materials|forest resources]] from their venture.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Train the Dreamers===&lt;br /&gt;
* &#039;&#039;&#039;The venture is available until the start of the Summer Solstice 386YE&#039;&#039;&#039;&lt;br /&gt;
This venture is only available to [[Highguard|Highborn]] and [[Varushka|Varushkan]] characters. The [[Culling_the_threat#The Dreamers of the Dark Forest|Dreamers of the Dark Forest]] are a sept of [[orc|orcs]] who live in [[Ossium#Echofell|Echofell]] in [[Ossium]]. Properly armed and armoured, they would fight to drive the remaining [[Druj]] out of the depths of the forest, and with the approval of the [[Senate]], remove the [[Ossium#Under_threat|under threat]] quality from the territory. &lt;br /&gt;
&lt;br /&gt;
A standard military unit will receive eight random [[herb|herbs]] and four random [[Materials#Natural_Materials|forest resources]] from the grateful Dreamers as they are provided with spare weapons and armour and the training to use them effectively.--&amp;gt;&lt;br /&gt;
&amp;lt;!--===The Grand Tour===&lt;br /&gt;
* &#039;&#039;&#039;The venture is available until the start of the Autumn Equinox 386YE&#039;&#039;&#039;&lt;br /&gt;
A series of extraordinary tourneys have been arranged across [[Astolat]], [[Semmerholm]], and [[Weirwater]] as part of the [[Dog_days_are_over|grand celebrations]] for the completion of the greatest quest in Dawn&#039;s history. Any military unit can take part in &#039;&#039;the Grand Tour&#039;&#039; [[Military unit#Venture|venture]].&lt;br /&gt;
&lt;br /&gt;
A standard military unit will earn 48 rings and six random herbs for undertaking this venture, with an upgraded or enchanted unit gaining proportionally more.--&amp;gt;&lt;br /&gt;
[[Category:Personal Resource]][[Category:Military Council]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Venture&amp;diff=142948</id>
		<title>Venture</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Venture&amp;diff=142948"/>
		<updated>2026-08-01T14:15:10Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Explore the ruins of Terunael */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Thorns in the Wood.jpg|caption=The Empire&#039;s military captains can tread many paths, and find many things at the end. Why do &#039;&#039;you&#039;&#039; fight? For glory, for duty, for riches, for acclaim, for the pleasure of a job well done?|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In addition to the normal actions a [[military unit]] can take, there are also &#039;&#039;ventures&#039;&#039;. These are downtime actions that have arisen through player action, often as the result of an [[opportunity]]. They are classified into one of five categories [[#Campaigning|campaigning]], [[#Guarding|guarding]], [[#Raiding|raiding]], [[#Questing|questing]], or [[#Scouting|scouting]]. This gives an idea as to the kind of activity the military unit is engaging in, as well as defining which [[ritual]] [[enchantment|enchantments]] provide bonuses. Each venture also lists the rewards a standard military unit will receive, with an [[Military unit#upgrade|upgraded]] or enchanted military unit getting proportionately more. &lt;br /&gt;
&lt;br /&gt;
Unlike the default actions, such as [[Military unit#Campaigning|supporting an Imperial army]], not every venture is available to every character equally - some are much less productive for some nations, or may be available only to characters that meet a specific criteria. Many ventures are also temporary, and only available for a set period of time. Others are permanent - or will last until a certain condition is met. For example &#039;&#039;&#039;Explore the Sarangrave&#039;&#039;&#039; remained available as long as the Feverwater Docks were in Imperial hands, and whilst the Sarangrave was hostile territory.&lt;br /&gt;
&lt;br /&gt;
In each case, you&#039;re encouraged to make up stories about your downtime actions in keeping with the details here. Profound Decisions won&#039;t provide any additional information to someone whose military unit engages in one of these ventures, but there may be updates in the Winds of Fortune depending on the nature of the venture and what is going on in the wider campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Wider Campaign&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;By default a venture has no impact on the wider, ongoing campaign unless it is explicitly called out as doing so. These actions do not impact barbarian nations or Imperial armies, influence strategies, or create opportunities by themselves. No matter how many players choose to [[#Raid the Jotun|raid the Jotun]], it will not affect the forces or campaign actions of the western orcs unless that has been specifically called out, usually in a wind of fortune or wind of war.&lt;br /&gt;
&lt;br /&gt;
==Campaigning Ventures==&lt;br /&gt;
Campaigning ventures are quite rare. They always represent disciplined support for military goals and strategies. By far the most common form of campaigning is supporting an [[Army|Imperial army]], fighting at the direction of an Imperial [[general]]. &lt;br /&gt;
&lt;br /&gt;
There are currently no campaigning ventures available. Examples of past campaigning ventures have included opportunities to support foreign armies, or to become involved in the short-lived Asavean civil war.&lt;br /&gt;
&lt;br /&gt;
==Guarding Ventures==&lt;br /&gt;
Guarding ventures involve protecting someone, something, or somewhere. It might represent protecting caravans from bandits or raiders, defending settlements threatened by sinister forces, supporting a city watch or local law enforcement, or engaging in mercenary work. The default guarding venture is either [[#Mercenary Work|mercenary work]], or supporting a [[fortification]], both of which are always available to any character. The opportunities to support the beacons in [[Kallavesa]] and [[Hahnmark]], or to beat the bounds in [[the Marches]], are also guarding actions but they are available only to [[Wintermark|Winterfolk]] and Marcher [[beater|beaters]] respectively.&lt;br /&gt;
&lt;br /&gt;
Previous guarding ventures included an opportunity to [[They_bit_the_cats#Rat_Hunt|hunt monstrous rats]] in [[Temeschwar]]. The following ventures are available to Imperial military captains at this time.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=ForwardFreeCompany.jpg|align=right|caption=There is always opportunity in the Empire for mercenaries to make a living doing jobs for wealthy patrons.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mercenary Work===&lt;br /&gt;
* &#039;&#039;&#039;This venture is always available, and can be undertaken by any Imperial character&#039;&#039;&#039;&lt;br /&gt;
A military unit can always find work in the Empire. Common tasks undertaken by those pursuing mercenary work are guarding merchant caravans; escorting pilgrims; protecting settlements threatened by barbarian raiders, unnatural forces, or wild beasts; providing security to a business endeavour; helping patrol the borders or roads; discouraging bandits and brigands from preying on travellers; or doing all sorts of &amp;quot;work for hire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit undertaking this venture receives 108 rings, and four [[Military unit#Random Resources|random resources]]. This represents a combination of payment received, bonus rewards, or loot taken from defeated raiders or criminals.&lt;br /&gt;
===Beating the Bounds===&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to Marcher characters with the beater archetype.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Introduced in the &#039;&#039;[[Kith_and_kin#Hard_Work|Kith and kin]]&#039;&#039; wind of fortune&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as the Marches control at least one Bounders Hall.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=With Vated Breath.png|align=right|caption=Roads and trods are the lifeblood of Imperial commerce and communication and must be protected.|width=400}}&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
A [[beater]] can reliably find payment from the Bounds Halls of the Marches for patrolling the borders and raising the alarm if they spot barbarians encroaching. The Halls help to organise contributions from grateful farmers in the territory, ensuring there are sufficient funds to pay those doing the hard work of defending the borders.&lt;br /&gt;
&lt;br /&gt;
Military units taking this action contribute to the defence of the territory against any attack from an invading force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit undertaking this venture receives 100 rings. This represents payment from grateful Marcher landowners in the Mourn and Mitwold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Kahraman Caravan Guards===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Time and time again.jpg|align=right|caption=The Freeborn in Kahraman face the threat of a Jotun invasion, and the depredations of bandits and raiders.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to [[The Brass Coast|Freeborn]] and [[The League|League]] characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Introduced in the &#039;&#039;[[Time_and_time_again#Short_Term_Solutions|Time and time again]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Senate continues to pay the upkeep cost.&#039;&#039;&#039;&lt;br /&gt;
The [[The Brass Coast|Freeborn]] territory of [[Kahraman]] has been beset by bandits as long as anyone can remember, and the prosperous [[dhomiro]] and parador masters are always in the market for mercenaries prepared to help defend their interests. Most of the raiders are [[Jotun]] or Lasambrian, emerging down from the western hills to launch lightning-fast attacks against the rich upland mines and the wealthy lowland farms. Things [[Time_and_time_again#Short_Term_Solutions|came to a head]] in early 385YE, with the [[Senate]] choosing to pay for guards and mercenaries to protect the people of the Cinnabar Hills from raiders, smugglers, bandits, and accidents. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit undertaking this venture earns 90 rings and five random [[Materials#Metals|metal]] ingots.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Protect the Vales of Varushka===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Tooled Up Boyar.jpg|align=right|caption=The Wolves of Varushka have grown bold, and the defenders of that wild nation must do likewise.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to [[Varushka|Varushkan]] and [[Dawn|Dawnish]] characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Introduced in the &#039;&#039;[[Mime_each_lonely_word#Venture|Mime each lonely word]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available until the rising threat of Varushkan horrors subsides; perhaps longer.&#039;&#039;&#039;&lt;br /&gt;
The [[Mime_each_lonely_word#The_Naming_of_the_Beasts|beasts of Varushka stir]], and the [[boyar|boyars]] are keen to retain [[schlacta]], [[Varushka_military_concerns#Warden_Fellowships|warden fellowships]], and [[Varushka_military_concerns#Wagon_Raiders_and_Sell_Swords|sell-swords]] to protect their vales. Travellers traversing the dark hills and darker woods know to bring sharp swords, and strong arms to wield them. Of course, where there is need, there is potential for profit. Undertaking this venture likely means facing the [[Varushkan Monster|Wolves of Varushka]] in battle - ambulatory cadavers, hungry ghouls, insidious [[Varushkan_Monster#Mora|mora]], unnatural [[Varushkan_Monster#Wolves|dubik]], vicious [[Varushkan_Monster#Rusalka|rusalka]], and maybe even a lesser [[plaguewulf]] and its damned entourage. Those who do so can expect to be reasonably well paid by the boyars, merchant-boyars, and wise ones for their services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 90 rings, and five random [[Materials#Natural_Materials|measures]] or [[Materials#Metals|ingots]] from their venture.&lt;br /&gt;
&lt;br /&gt;
===Roadwardens===&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to Navarr characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Introduced in the &#039;&#039;[[Road_out_of_nowhere#Roadwardens|Road out of nowhere]]&#039;&#039; wind of fortune&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as the Navarr remain committed to protecting Imperial roads.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=With Vated Breath.png|align=right|caption=Roads and trods are the lifeblood of Imperial commerce and communication and must be protected.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
One of the problems with roads, even roads as well built and maintained as those of the Empire, is the increase in banditry they cause. While the roads make it easier for merchants and pilgrims, they also make it easier for two-legged predators to find people to prey on. Inspired by the &#039;&#039;[[Kahraman#Roads_of_Kahraman|kamkrag]]&#039;&#039; built in [[Kahraman]], and by their tradition of establishing [[wayhouse|wayhouses]], the Navarr have stepped up their efforts to patrol the Empire&#039;s roads. Many wayhouse keepers have traditionally set aside areas for “roadwardens” to rest and resupply. A [[Road_out_of_nowhere#Roadwardens|recent appraisal]], and the [[385YE_Winter_Solstice_Synod_judgements#Judgement_60|support]] of the Navarr National Assembly, encouraged people to formalise this relationship. &lt;br /&gt;
&lt;br /&gt;
Those undertaking this venture are likely to be involved in escorting individuals and caravans along Imperial roads, hunting out bandits and natural threats, protecting roadbuilding engineers, delivering messages, occasionally popping up to Varushka to fight wolves, and otherwise being active on the Empire&#039;s roads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rewards:&#039;&#039;&#039; A standard military unit undertaking this venture receives 120 rings and four [[Military unit#Production|random resources]].&lt;br /&gt;
&lt;br /&gt;
==Questing Ventures==&lt;br /&gt;
Questing ventures cover all kinds of opportunities to head out into the wild places and explore them, engaging with the threats that are found there, and seeking loot and rewards. The default questing action is to [[#Seek Glory|seek glory]] - to undertake the kinds of actions that would be familiar to anyone who has played a tabletop roleplaying game. &lt;br /&gt;
===Seek Glory===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Phoenix Knight.jpg|caption=Whatever one&#039;s motivation there are ample opportunities to find [[glory]] or perform [[heroism|heroic deeds]] within the Empire and in nearby lands.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is always available, and can be undertaken by any Imperial character&#039;&#039;&#039;&lt;br /&gt;
Some warbands relish the opportunity to venture into dangerous areas looking for opportunities to face challenges and struggle against dangerous creatures or even nature itself. For these folk, the experience is a reward all by itself, but that doesn&#039;t mean they pass up an opportunity to pick up any loot they find lying around. Haring off into jeopardy can be a costly endeavour, and one always needs more healing potions, ritual enchantents, and ten-foot poles. Sometimes these dangerous situations are found within Imperial borders delving into the wild places of Varushka or Dawn, seeking challenges in the mountains of Urizen or Wintermark, persuading a bunch of boggarts who have taken up residence in an old mine to either come to an arrangement with nearby villagers or be driven out. Sometimes it involves travelling further afield - looking for trouble and wonder in barbarian lands or howling wilderness. It is distinct from [[#raiding Ventures|raiding]] because the focus is on challenge, excitement, and risk rather than the brute-force slaying of enemy combatants. Players who take their military unit questing are encouraged to create dramatic stories about what they did and found, appropriate to the world of Empire. Whether hiding from angry gryphons after a misunderstanding, wrestling an ogre in the foothills of Hahnmark, or helping an exorcist lay to rest the angry spectres on a haunted battlefield, all are represented by the seek glory venture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives ten [[military unit#Random Resources|random resources]]. The nature of the rewards can help inform the story you create to explain what you have been up to, representing either loot gained from defeated opponents, wrenched from the treasure chest of an unliving boyar, or given as a reward by grateful citizens freed from the threat of night-time terrors.&lt;br /&gt;
&lt;br /&gt;
===Explore the Depths===&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to characters from Dawn, Wintermark, Navarr, the League, and the Marches.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[Brightness long ago]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as Lorenzo&#039;s Deep Pockets remains open and accessible.&#039;&#039;&#039;&lt;br /&gt;
After the Summer Solstice 384YE, the [[Master of the Koboldi]] arranged an [[Brightness long ago|expedition to the depths]] to secure the magical Red Iron Door in the monster-haunted depths below [[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&#039;s Deep Pockets]] (a great sinkhole with many names located in the north-west of the Empire). They contained the worst of the [[trogoni|subterranean horrors]], but the winding passages and galleries extend for miles and miles and there are still all kinds of threats both mundane and magical to be found deep beneath the earth. The sinkhole&#039;s depths have been [[Delver_of_the_Depths#Exploration_of_the_Sinkhole|explored]] but they still represent an ideal place for the adventurous to seek personal glory and treasure. Delvers from the nations surrounding the sinkhole sometimes descent into the deep, dark tunnels to explore the ruins, fight the monsters, and seek out treasure - and given the place is a deadly maze full of pitfalls and alien beasts keeping the Dawnish away would be next to impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 3 ingots of [[weltsilver]], 3 ingots of [[tempest jade]], and 3 [[Game_items#Mana_Crystals|mana crystals]].&lt;br /&gt;
&lt;br /&gt;
===Hunt the Suaq Wastes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Heavy Steinr Shield Warriors.jpg|caption=There are terrible beasts in northern Sermersuaq and, unless they are thwarted, they will raven and despoil until there is nobody left.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to [[Wintermark]] and [[Dawn|Dawnish]] characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[Watching_my_mistakes#A_Beacon_in_the_North|Watching my mistakes]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Hall of Hunters stands, and creatures of the realms continue to threaten Sermersuaq.&#039;&#039;&#039;&lt;br /&gt;
When the Jotun conquered [[Sermersuaq]], the ability of the [[Conclave]] to [[Alignment#Enmity|protect the territory]] from the wicked influence of the [[eternal]] [[Agramant]] faltered. The Howler released all manner of [[Inhabitants_of_the_realms#Guardians|beasts and monsters]] into the wilds of the north-western territory, alongside a few of his twisted heralds. This would be bad enough but to complicate matters when the Jotun were driven out by an alliance between the [[Thule]] and the Empire, the eternal lord &#039;&#039;[[Hayaak]]&#039;&#039; [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]]. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the [[Realm#Summer Realm|Summer realm]]. Instead, they scattered across the land. And like Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
&lt;br /&gt;
Fortunately such threats are meat and drink to the heroes of Wintermark. The [[Banner-bearer_of_Atkonaroq#Hall_of_the_Hunters|Hall of the Hunters]] was established to serve as a haven for bands of heroes venturing into Sermersuaq to hunt down the beasts of &#039;&#039;Icesnap&#039;&#039; and the Griffon Prince. Inevitably some [[Dawn|Dawnish]] [[glory]] hounds turned up as well - drawn by the promise of desperate battles against terrible monsters - but the general consensus is the more heroes that come to protect Sermersuaq, the better.&lt;br /&gt;
&lt;br /&gt;
Since the start of the Winter Solstice 387YE, the creatures of Agramant and hunters of Hayaak have been almost entirely pushed out of the territory. With the rise, and subsequent fall, of the Cult of the Falconer, the focus of this venture has changed to focus on safeguarding the citizens of the territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit will receive 110 rings and a random &amp;quot;&#039;&#039;Wasteland vis&#039;&#039;&amp;quot; (either a [[Vis#Golden_Apples|golden apple]] or a vial of [[Vis#Heart.27s_Blood|heart&#039;s blood]]) from their venture.&lt;br /&gt;
&lt;br /&gt;
===Quest Against the Vallorn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Quest Against the Vallorn.jpg|caption=Much [[glory]] can be gained from journeying into the unknown depths of fecund [[Brocéliande]].|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to [[Dawn|Dawnish]] characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[Between_wind_and_water#In_the_Market_For_Glory|Between wind and water]]&#039;&#039; wind of fortune&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as the Knight of the Greenwood and the Reeve of Greenforest Fayre remain in good standing and committed to supporting Dawnish venturers.&#039;&#039;&#039;&lt;br /&gt;
The [[Between_wind_and_water#The_Manor_of_the_Greenwood|Manor of the Greenwood]] at [[Semmerholm#Elvette|Elvette]] in [[Semmerholm]] serves as a sanctuary for Dawnish knights and yeofolk to seek [[glory]] in the depths of vallorn-infested [[Brocéliande]], facing vallornspawn, orcs, and perhaps even stranger things (such as monsters from the [[Realms#Spring realm|Spring realm]]), as well as visiting ancient Terunael ruins. They may even find themselves following the call of glorious venture into the western [[the Barrens|Barrens]] or the edges of the [[Great Forest of Peytaht]]. This venture requires both the [[Knight of the Greenwood]] and the [[Reeve of Greenforest Fair]] to both be in good standing (with a noble and a yeofolk holding them), but will otherwise persist so long as the Manor and the Fayre still stand and remain committed to supporting the Dawnish venturers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit will receive 48 rings (representing treasure and rare finds), 6 random [[herb|herbs]], and 4 measures of random [[Materials#Natural_Materials|forest measures]] from their venture.&lt;br /&gt;
&lt;br /&gt;
==Raiding Ventures==&lt;br /&gt;
Raiding ventures involve small-scale attacks against the Empire&#039;s enemies. It may involve attacking [[Jotun]] outposts in the west, skirmishing with the [[Druj]] in the east, or launching daring assaults against [[Grendel]] interests in the south. It might also represent bringing organised criminals to justice, hunting dangerous beasts, or frustrating the schemes of cults and criminal organisations within the Empire&#039;s borders. Regardless of the details, they always involve visiting violence directly on people who are actively trying to kill you. This action is particularly appropriate for [[Varushka_military_concerns#Wagon_Raiders_and_Sell_Swords|wagon raiders]].&lt;br /&gt;
===Raid the Druj===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Triumph of the Mallum.jpg|caption=The Druj are without mercy, exulting in the slaughter of Imperial citizens.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Empire is at war with the Druj&#039;&#039;&#039;&lt;br /&gt;
Raids against the barbarians of [[the Mallum]] involve crossing the eastern borders of the Empire or hunting [[Druj]] in those Imperial territories they threaten. It is dangerous work - the Druj are experts at setting traps and laying ambushes, and are eager to make examples of any Imperial warriors that fall into their hands. Raids into the Mallum are as much about locating a suitable target, and then getting safely back to Imperial lands, as they are about actually attacking the eastern orcs. Stories about raiding the Druj are likely to be brutal, violent, and fraught with danger.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives nine random [[herb|herbs]] and four [[Military unit#Random Resources|random resources]]. These rewards represent the valuables seized from the Druj. A military unit that is enchanted or [[military unit#Upgrades|upgraded]] receives more, and may also acquire some &#039;&#039;&#039;Druj Potion&#039;&#039;&#039; as part of their loot, usually representing a captured [[potion]] or two useful to warriors.&lt;br /&gt;
&lt;br /&gt;
===Raid the Grendel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Freeborn_Grendel.jpg|caption=More than any nearby barbarian nation the Grendel engage in trade - and their caravans are ripe for the plucking.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Empire is at war with the Grendel&#039;&#039;&#039;&lt;br /&gt;
The southern barbarian nation is tricky to reach by land; the only easy route to raiding the Grendel involves travelling down through [[Mareave]]. The lands of the [[Broken Shore]] are hostile - arid, rocky, inhospitable - and the orcs are alert for signs of trespassers. For all its outward appearance of unity, though, there are many factions in the Grendel nation and a wise raider knows how to take advantage of that to reduce the number of people they need to fight at any given time. Raids into the Broken Shore involve assaulting outlying settlements or mining camps, or waylaying merchant caravans. The raider must know when to cut and run however - if they are too successful the local Grendel will dispatch mercenaries or soldiers to bring their attacks to a premature end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 72 rings and six [[Military unit#Random Resources|random resources]] representing goods seized from the Grendel. Money is usually in the form of valuables and exotic trade goods that can be sold for a profit when crossing back into the Empire as often as actual coinage. A military unit that is enchanted or upgraded may receive some &#039;&#039;&#039;Grendel Luxuries&#039;&#039;&#039; as part of their loot, usually in the form of a rip-on-use consumable representing a rare substance or drug.&lt;br /&gt;
&lt;br /&gt;
===Raid the Jotun===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Orcs of the West.jpg|caption=The Jotun are keen raiders themselves, and relish the chance to clash with their Imperial opposites.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Empire is at war with the Jotun&#039;&#039;&#039;&lt;br /&gt;
The lands of the Jotun lie west of the Empire, bordering [[the Marches]], [[Wintermark]], and [[the Brass Coast]]. They are perhaps the most enthusiastic about raiding the Empire, and relish the opportunity to match their strength against that of their Imperial counterparts. They take a very dim view, however, of attacks against their thralls and a fair portion of the wealth in their lands is extracted by those at the bottom of the social structure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives four ingots of random metals, and six [[Military unit#Random Resources|random resources]]. These rewards represent the valuables seized from the Jotun or their thralls. A military unit that is enchanted or [[military unit#Upgrades|upgraded]] might receive a &#039;&#039;&#039;Jotun Trinket&#039;&#039;&#039; as part of their loot (generally a [[magic items|magic item]] from the [[Magic_items#Talismans|talismans]] category that can be represented by a piece of appropriate jewellery).&lt;br /&gt;
&lt;br /&gt;
===Wagon Raiding===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Wagon Raiders.png|caption=When opportunity knocks...|title=You don&#039;t send anyone to get it.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to Varushkan characters with the wagon raider archetype&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Empire remains at war with at least one of its neighbours&#039;&#039;&#039;&lt;br /&gt;
The Varushkan tradition of the wagon raider sees hard-bitten, reckless bands of warriors launch forays into barbarian lands to grab the riches that can be found there. Sometimes this takes the same form as the raids launched by warriors of other nations, the wagon raiders also make a habit of seizing temporary control of a [[mine]] or [[forest]] and extracting as much wealth as possible. A successful wagon raider treads a fine line between greed, and being wise enough to read the signs and get out before the barbarians rally to exact vengeance. The latter approach has become more common recently in part due to the ruthless, [[ambition|ambitious]] inspiration of [[Ratibor of Temeschwar]]. This venture focuses on that approach - smash and grab missions into enemy territory to claim ingots and measures as often by physically gathering them themselves as taking them from miners or foresters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit who undertakes this venture receives 12 random ingots or measures.&lt;br /&gt;
&lt;br /&gt;
==Scouting Ventures==&lt;br /&gt;
Scouting ventures require a degree of subtlety. They often involve stealth, subterfuge, sabotage, espionage, and information gathering. By default any character can support an Imperial [[spy network]], but there are also ventures that require infiltration or seeking out threats within the Empire. They often require the unit to minimise their engagement with enemy forces, sneaking around them until the right moment to make a surgical strike, or avoiding them entirely and getting out of the area with none the wiser.&lt;br /&gt;
===Bounty Hunting===&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character&#039;&#039;&#039;&lt;br /&gt;
This venture may involve tracking down and capturing wanted criminals in return for a reward, but it might also entail supporting magistrates and local law-enforcement efforts within Imperial boundaries such as working with town or city guards to maintain the peace and deter criminality. Whatever else is involved, bounty hunting represents actions that rely on discretion, subtlety, and a certain degree of cunning or stealth. This action has become more prominent in recent years in part due to the influence of the [[Synod]], especially following the creation of [[Inspirational location|inspirational sites]] dedicated to [[Berechiah]], [[Pruning_shears#Benson&#039;s_Orchard|Major Benson]], and [[Ratibor of Temeschwar]] (and the [[Fade out again|death blow]] struck to the vyig criminal syndicate which followed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this action receives 72 rings, three doses of [[liao]], and four random resources. This represents rewards for captured criminals, goods recovered from outlaws, and gifts from grateful citizens or priests of Vigilance.&lt;br /&gt;
&lt;br /&gt;
===War of Whispers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=WhisperGal001.png|align=right|caption=The agents and servants of the Whisper Gallery are wily, and subtle. To catch them, you must be wilier and more cunning.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to any Imperial character.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[A_long_December#Shadow_War|A long December]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Whisper Gallery remain under enmity.&#039;&#039;&#039;&lt;br /&gt;
The [[eternal|eternals]] of the [[Whisper Gallery]] have been a thorn in the side of Imperial scholarship for some time. They and their servants bedevil attempts to uncover and share secrets and hidden knowledge, sometimes resorting to murder. They have been a particular threat to the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] as well as to several [[Imperial title|Imperial titles]] associated with knowledge. &lt;br /&gt;
&lt;br /&gt;
The [[A_long_December#Shadow_War|War of Whispers]] involves directly opposing the Whisper Gallery; either by defending the scholars they threaten from assassination, or actively working to expose and unravel the schemes of their mortal allies and twisted heralds. Success relies on stealth, insight, subtlety, and cunning as much as it does bodyguarding acumen; the same skills that make one an effective scout make it easier to spot the machinations of the Whisper Gallery and stop them before they can bear fruit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 120 rings and 2 [[Game_items#Mana_Crystals|mana crystals]], representing a combination of bounties, donations from grateful citizens, and magic taken from agents of the Night eternals.&lt;br /&gt;
&lt;br /&gt;
===Explore the ruins of Terunael===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Blood for Poppies.jpg|caption=The [[vallorn]] represents a threat to the entire Empire - quiescent for now, but for how long will it slumber?|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is only available to Navarr, Highborn, or League characters.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[The_bones_of_what_you_believe#Today_is_Tomorrow|The bones of what you believe]]&#039;&#039; wind of fortune.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available as long as the Hall of the Seven stands and the Spear of the Seven remains committed to supporting exploration of the vallorn.&#039;&#039;&#039;&lt;br /&gt;
The Navarr have always sought the ruins of ancient Terunael lost within the coils of the [[vallorn]], but the practice has recently seen a resurgence in popularity. In late 384YE, inspired by Dawnish efforts in Brocéliande, the [[Navarr]] undertook the creation of the [[Spear of the Seven#Hall of the Seven|Hall of the Seven]] in [[Miaren]]. Overseen by the [[Spear of the Seven]], the Hall encourages Navarr exploration of the relatively accessible ruins of [[Therunin]] and [[Hercynia]], the harder to reach ruins of [[Liathaven]] and [[Brocéliande]], and the ruins outside Imperial borders in [[Otkodov]], [[Sarangrave]], and [[Axos]]. Courageous Navarr warriors and scouts press into the depths of the vallorn, relying on stealth and cunning to avoid the dreadful abominations and unnatural threats the throng in such a place, seeking out not only relics of Terunael but also valuable substances harvested from the vallornspawn themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit receives three random [[Materials#Natural_Materials|measures]] of forest resources, four random herbs, 38 rings (representing relics and other oddities), and a single vial of [[Vis#Vital_Honey|vital honey]].&lt;br /&gt;
&lt;br /&gt;
===The Bone Pilgrimage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Orcs in the Pit.jpg|align=right|caption=There are orc bones across the Empire that would rest more easily in the great sepulchre ossuary of the Irarawm|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;This venture is available to Imperial Orc and Highborn characters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;First introduced in the &#039;&#039;[[Standing_in_the_sun#The_Bone_Pilgrimage|Standing in the sun]]&#039;&#039; wind of fortune&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remains available while the Synod supports the pilgrimage and there are still orc remains to be recovered&#039;&#039;&#039;&lt;br /&gt;
Completion of the [[Standing_in_the_sun#The_Ossuary_Temple|Ossuary Temple]] of the [[Illarawm]] sept ignited interest in recovering and interring the bones of those [[Imperial Orcs]] ancestors whose remains might otherwise be forever lost to history. With the support of the Imperial Synod, the Bone Pilgrimage now travels across the Empire and beyond to recover the bones of Imperial Orc ancestors and return them to the temple in Skarsind. The Imperial Orcs are supported in their efforts by Highborn allies, who have a particular affinity for ensuring the dead are treated with the utmost respect.&lt;br /&gt;
&lt;br /&gt;
As well as visiting places across the Empire where the ancestors of the Sunstorm orcs may be found, it also includes dangerous trips into [[the Mallum]] seeking ancestors of the [[Ethengraw]], Illarawm, and [[Yerende]], as well as stealthy trips to [[Axos]] or [[Bay_of_Catazar#The_Broken_Shore_and_Attar|the Broken Shore]] in pursuit of bones left behind by the [[Tamazi]] and the [[Sannite]]. The [[mandate]] that [[385YE_Winter_Solstice_Synod_judgements#Judgement_160|created this venture]] did not extend to Varushka, but the Varushkan assembly upheld a mandate of their own [[385YE_Winter_Solstice_Synod_judgements#Judgement_168|encouraging their priests]] to support the Bone Pilgrimage. The only Imperial nation not covered by the Bone Pilgrimage is thus [[Urizen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039; A standard military unit that undertakes this venture receives 90 rings, 7 random herbs, and a dose of [[liao]].&lt;br /&gt;
&lt;br /&gt;
==Production Table==&lt;br /&gt;
{{ProductionTable|Venture}}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Military unit]]&lt;br /&gt;
* [[Rules_update_2025#Military_Units_and_Fleets|Rules update 2025]]&lt;br /&gt;
* [[Voyage]]&lt;br /&gt;
&amp;lt;!--===Explore the Sarangrave===&lt;br /&gt;
This venture is only available to [[Navarr]] characters. The [[The_Feverwater_docks|Feverwater docks]] in [[Therunin]] serve as a staging point for venturers prepared to push into the [[Sarangrave]]. The river that feeds into the Sarangrave is wide, running through the vallorn heart of [[Sarangrave#Bendol|Bendol]], and then up through [[Sarangrave#Nesustak Forest|Nesustak Forest]] and [[Sarangrave#Turan Flats|Turan Flats]]. Given their familiarity with the vallorn, Navarr [[thorn|thorns]] can take advantage of this opportunity to battle [[Druj]] [[orc|orcs]] and vallornspawn, explore the woods and marshes of Sarangrave, and perhaps even venture further afield into the deadly depths of [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
Rather than receiving random production a standard military unit will receive 8 random [[herbs]] and 6 random [[Materials#Natural_Materials|forest resources]] from their venture.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Train the Dreamers===&lt;br /&gt;
* &#039;&#039;&#039;The venture is available until the start of the Summer Solstice 386YE&#039;&#039;&#039;&lt;br /&gt;
This venture is only available to [[Highguard|Highborn]] and [[Varushka|Varushkan]] characters. The [[Culling_the_threat#The Dreamers of the Dark Forest|Dreamers of the Dark Forest]] are a sept of [[orc|orcs]] who live in [[Ossium#Echofell|Echofell]] in [[Ossium]]. Properly armed and armoured, they would fight to drive the remaining [[Druj]] out of the depths of the forest, and with the approval of the [[Senate]], remove the [[Ossium#Under_threat|under threat]] quality from the territory. &lt;br /&gt;
&lt;br /&gt;
A standard military unit will receive eight random [[herb|herbs]] and four random [[Materials#Natural_Materials|forest resources]] from the grateful Dreamers as they are provided with spare weapons and armour and the training to use them effectively.--&amp;gt;&lt;br /&gt;
&amp;lt;!--===The Grand Tour===&lt;br /&gt;
* &#039;&#039;&#039;The venture is available until the start of the Autumn Equinox 386YE&#039;&#039;&#039;&lt;br /&gt;
A series of extraordinary tourneys have been arranged across [[Astolat]], [[Semmerholm]], and [[Weirwater]] as part of the [[Dog_days_are_over|grand celebrations]] for the completion of the greatest quest in Dawn&#039;s history. Any military unit can take part in &#039;&#039;the Grand Tour&#039;&#039; [[Military unit#Venture|venture]].&lt;br /&gt;
&lt;br /&gt;
A standard military unit will earn 48 rings and six random herbs for undertaking this venture, with an upgraded or enchanted unit gaining proportionally more.--&amp;gt;&lt;br /&gt;
[[Category:Personal Resource]][[Category:Military Council]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Main_Page&amp;diff=142946</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Main_Page&amp;diff=142946"/>
		<updated>2026-08-01T14:14:13Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span12&amp;gt;&lt;br /&gt;
[[File:Banner-Image.jpg|Empire]]&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Welcome to the Empire Wiki; here you will be able to find everything you need to know about Empire, the award-winning live roleplaying game from [http://www.profounddecisions.co.uk/ Profound Decisions], which began Easter 2013. We often upload new content to the site, so if you are returning after a break then check the [[Wiki Updates]] section for a list of what has changed since your last visit. For up to date in character information head to the [[recent history]] page.&lt;br /&gt;
&amp;lt;/span12&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;!--fix it--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid; grid-template-columns: 1fr 1fr 1fr; grid-gap: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[The game|The Game]]==&lt;br /&gt;
[[File:Warbeast.jpg|link=The game]]&lt;br /&gt;
Read our introduction to [[live roleplaying]] if you&#039;re new to the hobby. Then take a look at the [[game overview]] to get an idea of what Empire is all about.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[Empire rules|The Rules]]==&lt;br /&gt;
[[File:Othersideofthefence.jpg|link=Empire rules|The Rules]]&lt;br /&gt;
Empire uses a simple set of rules that are designed to be fun to play and easy to understand. The rules explain how to [[Characters|make a character]] and [[Playing the game|how the game works]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[Conduct]]==&lt;br /&gt;
[[File:Emma+Tom.jpg|link=Conduct]]&lt;br /&gt;
All participants at Empire are required to follow our conduct rules at all times. Our [[conduct]] policy lays out clear rules so that everyone who participates in Empire knows what is expected.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[Empire overview|The Empire]]==&lt;br /&gt;
[[File:Aedan_Myfanwy.jpg|link=Empire overview]]&lt;br /&gt;
Find out about the political structures of the Empire that allow players to shape the game world. Also here is information about [[The Way|the Way of Virtue]], the unique Imperial religion. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Nation overview|The Nations]]==&lt;br /&gt;
[[File:Brasscoast_Warriors.jpg|link=Nation overview]]&lt;br /&gt;
The Empire is composed of ten [[Nation overview|nations]]. Each culture is detailed on the wiki including advice on costumes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[World overview|The World]]==&lt;br /&gt;
[[File:Catrin_Splitroot.jpg|link=World overview|The World]]&lt;br /&gt;
The Empire is part of a rich and vibrant campaign setting that includes [[barbarian]] enemies, [[Foreign Nations|foreign powers]] and [[Realms|six magical realms]] as well as their [[Eternal|supernatural inhabitants]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOTITLE__&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial:LeftBar&amp;diff=142945</id>
		<title>Imperial:LeftBar</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial:LeftBar&amp;diff=142945"/>
		<updated>2026-08-01T14:14:05Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nav-list&amp;gt;&lt;br /&gt;
  &amp;lt;nav-header&amp;gt;Conduct Rules&amp;lt;/nav-header&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Conduct]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Reporting a conduct problem|Reporting]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-header&amp;gt;Crewing&amp;lt;/nav-header&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Current_crewing_opportunities|Crew Vacancies]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-header&amp;gt;The Campaign&amp;lt;/nav-header&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[388YE Autumn Equinox interlude|Interlude]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[388YE Summer Solstice winds of fortune|Winds of Fortune]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[388YE Summer Solstice winds of war|Winds of War]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Recent history|Recent History]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-header&amp;gt;Event Information&amp;lt;/nav-header&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Events|Events 2026]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Event information|General Details]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Steeplechase_LRP_Centre|Site Information]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
 &amp;lt;nav-item&amp;gt;[[Participant welfare|Participant Welfare]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
 &amp;lt;nav-item&amp;gt;[[Summer Solstice 2026|Summer Solstice 388YE]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Event schedule|Event Schedule]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-header&amp;gt;Useful Links&amp;lt;/nav-header&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Accessibility]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Photography]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Wiki Updates]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Rules update 2026|Rules Updates]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[General FAQ|FAQ]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
&amp;lt;nav-item&amp;gt;[[Special:RandomPage|Random page]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
&amp;lt;/nav-list&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 100%; clear: right;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Rules Reminder&#039;&#039;&#039;&amp;lt;br&amp;gt;Roleplaying effects are spiritual in origin, they represent a supernatural influence affecting your character&#039;s soul. See the [[Roleplaying_effects|Roleplaying effects]] page for more information.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Rules reminder|Previous rules reminders]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142944</id>
		<title>388YE Autumn Equinox interlude</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_interlude&amp;diff=142944"/>
		<updated>2026-08-01T14:13:40Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: Created page with &amp;quot;Category:Winds of FortuneCategory:388YE Autumn &amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All Happening in the Square.jpg|align=left|width=600}}&amp;lt;/div&amp;gt; ==Overview== Downtime following the Summer Solstice is now open. It allows players to process their character&amp;#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&amp;#039;ve provided information about new opportunities for congregation, fleet, and milit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=All Happening in the Square.jpg|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Downtime following the Summer Solstice is now open. It allows players to process their character&#039;s downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we&#039;ve provided information about new opportunities for [[congregation]], [[fleet]], and [[military unit]] owners in particular, as well as a reminder about existing opportunities created at earlier events. &lt;br /&gt;
&lt;br /&gt;
On this page, we&#039;ve outlined and offered some context for various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale [[enchantment|enchantments]] and [[curse|curses]]. &lt;br /&gt;
&lt;br /&gt;
In some cases, there may be further developments around the events listed here in the Summer Solstice winds of fortune. They may also be handled with a &#039;&#039;Resolution&#039;&#039; entry on the appropriate Wind, or a note in the &#039;&#039;Other Events&#039;&#039; section of next events Winds of Fortune page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deadline for Downtime submissions is midnight on Sunday the 9th of August&#039;&#039;&#039;&lt;br /&gt;
==Choices==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice, there were a number of Senate motions, Conclave declarations, Synod judgements, Military Council orders, Sodality resolutions, and elections &#039;&#039;&#039;&lt;br /&gt;
Each summit the [[Senate]] raises and votes on [[Senate motion|motions]], the [[Conclave]] debates [[declaration|declarations]], the assemblies of the [[Synod]] discuss [[judgement|judgements]], the [[general|generals]] of the [[Military Council]] issue [[Army orders|orders]] to their [[Army|armies]], [[Imperial sodality|Imperial sodalities]] decide on resolutions, and citizens are elected to Imperial titles. You can find details of these many decisions here:&lt;br /&gt;
* [[388YE Summer Solstice Senate sessions|Senate sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Synod judgements|Synod judgements]]&lt;br /&gt;
* [[388YE Summer Solstice Conclave sessions|Conclave sessions]]&lt;br /&gt;
* [[388YE Summer Solstice Military Council orders|Military Council orders]]&lt;br /&gt;
* [[388YE Summer Solstice Sodality resolutions|Sodality resolutions]]&lt;br /&gt;
* [[388YE Summer Solstice Imperial elections|Imperial elections]]&lt;br /&gt;
The Civil Service is responsible for ensuring that these motions, judgements, declarations, orders, resolutions, and elections are public knowledge. Not everything is widely distributed across the Empire, but any character who attends [[Anvil]] can easily find out details of what went on in the houses of power during the event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Guerdon==&lt;br /&gt;
The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
The Guerdon remains at &#039;&#039;&#039;350 Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This season, the [[Quartermaster General of the Imperial Armies]] has [[388YE_Summer_Solstice_Senate_sessions#Assign_the_Guerdon|announced]] that shares of the Guerdon will be shared between military units supporting the following armies:&lt;br /&gt;
&lt;br /&gt;
* [[Burning Falcon]] in [[Bregasland]]&lt;br /&gt;
* [[Citadel Guard]] in [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Eastern Sky]] in [[Mareave]]&lt;br /&gt;
&lt;br /&gt;
No other armies, or actions by military units or fleets, will receive shares of the Guerdon.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:BurningFalcon Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Burning_Falcon|Burning Falcon]]&lt;br /&gt;
File:CitadelGuard Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Citadel Guard|Citadel Guard]]&lt;br /&gt;
File:EasternSky Colour.png|[[388YE_Summer_Solstice_Military_Council_orders#Eastern Sky|Eastern Sky]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Units==&lt;br /&gt;
* &#039;&#039;&#039;Players who control military units can choose from a number of downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every military unit is eligible to participate in every venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a military unit defaults to the &#039;&#039;mercenary work&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[military unit]] can choose from several downtime options by logging into the downtime system. They may choose to [[Military_unit#Campaigning|support an army]], [[Military_unit#Guarding|defend a fortification]], or [[Military_unit#Scouting|support a spy network]]. They can also choose one of the many [[Venture|ventures]]. Left to their own devices, a military unit defaults to [[Venture#Mercenary_Work|mercenary work]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
&lt;br /&gt;
Players who want to support one of the [[Army|Imperial armies]] can also read the [[Army_orders|orders]] issued by each [[general]] before making their decision. These orders are a matter of public record within the Empire and also available on the &#039;&#039;&#039;[[388YE Spring Equinox Military Council orders]]&#039;&#039;&#039; page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It&#039;s also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).&lt;br /&gt;
&lt;br /&gt;
As per the [[Online#You_May_Not_Post_Military_Updates|the guidelines around discussing military matters]], you must not post statements encouraging people where to send their military units and fleets in downtime. &lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Stürmherra, General of the White Mountain Fire&amp;quot;&amp;gt;The Druj have started to remember why they fear the high peaks of Otkodov. Remind them of their weakness and show them the shade of their blood in the summer sun. We shall claim Bonewall and the Great Pit&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support White Mountain Fire===&lt;br /&gt;
* &#039;&#039;&#039;Imperial military units can support the White Mountain Fire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thule army is part of a larger effort to invade the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive 7 mana crystals&#039;&#039;&#039;&lt;br /&gt;
[[Thule_lore#Dragons|Tathenon the Gyre]] continues to offer mana crystals to Imperial captains in the Forest of Ulnak, though this season it is in support of the White Mountain Fire. A continued invitation has been made, with [[Voice_irresistable#Grim_Faces|the same details as presented two seasons ago]]; any military unit is welcome to support the White Mountain Fire and a standard military unit will be rewarded with 7 [[Game_items#Mana_Crystals|mana crystals]], with an [[Military unit#Upgrades|upgraded]] or [[enchantment|enchanted]] military unit receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
===Scout the Tsirku Scouting Network===&lt;br /&gt;
{{stub}}&lt;br /&gt;
* &#039;&#039;&#039;Tsirku is so large and inhospitable that only a single region can be explored each season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The venture requires at least fifteen hundred strength to gain any useful information&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units assigned to &#039;&#039;Conceal the Northern Lights&#039;&#039; will reduce the effective strength of this venture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no rewards for taking this option&#039;&#039;&#039;&lt;br /&gt;
The region of [[Warriors&#039; Gate|Warriors Gate]] has been explored! The vast territory of Tsirku, is so inhospitable that it [[Snap_rope_and_pass_foil#Scouts|represents a huge challenge to scouts]]. Rather than exploring the entire territory in one go, the scouting network will explore a single region each season. If the scouts are successful, the Imperial Spymaster will be able to choose where to explore next. Only once the entire territory has been scouted will a map suitable for scrying be created. There are no rewards publicly available for anyone taking this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tsirku Scouting Network Outcome&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An overview of the region including the names of significant features such as lakes, frozen seas, or mountain ranges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details of any significant Jotun or Thule presence in the region, along with any connections to Otkodov, Tromsa, or Skallahn, as well as information about locations with a tie to Agramant or other hostile eternals.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A thorough overview of the region, showing the locations of any significant outside presences, several points of interest located in the region, and the names and a short overview of the terrain of adjoining regions.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Empire has seen that &#039;&#039;[[Whisper Gallery|Masked Courtiers of Secrets]]&#039;&#039; have tried to hire military units to thwart efforts to scout the wastes. Every military unit that takes the venture to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; will count its military strength &#039;&#039;against&#039;&#039; the total strength of those trying to explore Tsirku.&lt;br /&gt;
&lt;br /&gt;
===Swords Against Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, League, and Dawnish military units can take a questing action to attack the threats in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If at least two thousand strength is assigned to the action for three seasons over the next year, then the venture will remain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard military unit that takes this action will receive three mana crystals and two doses of liao&#039;&#039;&#039;&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi has been able to persuade them to back an attempt to [[My_friends_are_my_estate#Swords_Against_Darkness|solve the problem]]. The solution is simple enough, and for once, Naomi&#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture lasts for a year - but if at least 2000 strength of military units undertakes the venture on three seasons out of the four, then the venture will remain available for the foreseeable future. If that happens, then the taxation of the territory would permanently increase by 6 thrones a season, and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
The efforts of Urizen, League, and Dawnish military units were effective last season; at least one more season of attacking the threats in Spiral will see the horrors of the {{Black Plateau}} beaten back.&lt;br /&gt;
&lt;br /&gt;
===Conceal the Northern Lights===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery is eager to prevent the secrets of Tsirku from being spoiled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Characters that have had contact with the eternal can take this action to reduce the effective strength of efforts to Scout Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Military units from nations other than Wintermark and Varushka suffer a one-rank penalty due to the cold&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of the eternal will provide crystal fire and luxury goods to anyone who helps to thwart the efforts to scout the territory&#039;&#039;&#039;&lt;br /&gt;
The [[Whisper Gallery]] is determined to prevent Imperial scouts from [[Snap_rope_and_pass_foil#Tsirku_is_Secret|destroying the secrets of Tsirku by exposing them to the sterile light of day]]. The &#039;&#039;Court of the Shadowed Oracle&#039;&#039; [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|have made an offer]] to those Steinr poets, offering [[crystal fire]] and luxury goods to anyone who will help them try to thwart the efforts of the scouts by creating false trails, spoiling supplies and otherwise sabotaging the efforts to discover more. Every military unit working to &#039;&#039;&#039;Conceal the Northern Lights&#039;&#039;&#039; subtracts their military strength from those attempting to scout Tsirku. &lt;br /&gt;
&lt;br /&gt;
Only characters with a military unit who have had contact with the Whisper Gallery can take this action. A starting military unit will receive two pieces of crystal fire and luxury goods worth 72 rings for their help; an upgraded military unit will gain proportionately more.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
* &#039;&#039;&#039;Players who control fleets can choose from several downtime options&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Not every fleet is eligible to participate in every voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Left to their own devices, a fleet defaults to the &#039;&#039;maritime escort&#039;&#039; option&#039;&#039;&#039;&lt;br /&gt;
Any player whose character controls a [[fleet]] can choose from several downtime options by logging into the downtime system. They may choose to [[Fleet#Trading|trade]] with a [[Foreign_ports|foreign port]], engage in [[Fleet#Raiding|raiding]] barbarians, [[Fleet#Questing|quest]] in search of glory or renown, [[Fleet#Scouting|scout]] either to support a [[smugglers cove]] or as part of another stealthy option, or commit to [[Fleet#Guarding|guarding]] a convoy of other ships.&lt;br /&gt;
&lt;br /&gt;
Left to their own devices, a fleet defaults to [[Voyage#Maritime_Escort|maritime escort]], guaranteeing an income of money along with a random chance of herbs, more money, mana crystals, ingots or measures.&lt;br /&gt;
{{CaptionedImage|file=FjorknaeSymbol.png|align=right|width=200}}&lt;br /&gt;
===Depredations of the Fjorknae===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark fleets suffer a two-rank penalty to the &#039;&#039;Raid Kalsea&#039;s Coastline&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marcher fleets suffer a two-rank penalty to the &#039;&#039;Escort the Fisherfolk of Westerhal&#039;&#039; voyage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleets from both nations suffer a two-rank penalty to trade with Caitun&#039;&#039;&#039;&lt;br /&gt;
The [[Fjorknae]] have been [[Pride_in_the_Marches#Worrisome_Gullet|roused]], and their ships are active in the Gullet. At the moment, the presence of these ships is focused in the Gullet and the northern Sea of Snow - Marcher and Wintermark ships that sail fast and don&#039;t stop for anything are able to outrun the raiders.&lt;br /&gt;
&lt;br /&gt;
===Trade Summary===&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets. Navarr fleets receive a frosty reception due to the association with the &#039;&#039;Scions of Cavan&#039;&#039; and suffer a two-rank penalty; more information can be found in the &#039;&#039;&#039;[[Wise_and_measured#Treason_and_the_Vallorn|Wise and measured]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039;, as well as the new port of &#039;&#039;&#039;[[Foreign_ports#Murolosch|Murolosch]]&#039;&#039;&#039; welcome Imperial traders. Imperial fleets suffer a one-rank penalty with both ports whilst the Commonwealth remains wary of the Empire. More information can be found in the &#039;&#039;&#039;[[Weaving_tangled_nets#Future_Good?|Weaving tangled nets]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a one-rank bonus due to close proximity. &lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The usual ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders.&lt;br /&gt;
* &#039;&#039;&#039;Zemelslo:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]]&#039;&#039;&#039; has been closed to Imperial fleets following an embargo announced by the [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
==Congregations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly General.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;In addition to the standard preaching options taken by owners of congregations, special &#039;&#039;lectures&#039;&#039; may be available&#039;&#039;&#039;&lt;br /&gt;
During downtime, the owner of a [[congregation]] can choose to take a [[Congregation#Downtime_Options|preaching]] action. Normally, these actions are used to preach one of the Imperial virtues, or the general teachings of [[the Way]], allowing a Synod member to change which of the virtue assemblies they belong to. &lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice, there are four lectures available.&lt;br /&gt;
&lt;br /&gt;
===Preach Pride - Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_League.png|align=right}}{{CaptionedImage|file=Assembly_Pride.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Temeschwari with a congregation can choose to preach Pride in recognition of their great city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039; action will receive no liao, but 12 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Pride Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is availble until the start of the Winter Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Virtue&#039;s Respite has been remade! The [[Bloody_Custodian_of_Pride#Bloody_Massive_Pride_of_Temeschwar|Bloody Massive Pride of Temeschwar]] stands triumphant near one of the two river gates. Now is the time for all Proud citizens of Temeschwar to extol the greatness of their fine city. Temeschwar has a long and storied past, and the bishops and other leaders of congregations are encouraged to employ their oratory in speaking on its history.&lt;br /&gt;
&lt;br /&gt;
===Preach Courage - Courage in Convalescence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Courage.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach Courage and seek out stories from those who have thrown off the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Courage - Courage in Convalescence&#039;&#039; action will receive no liao, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Courage Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
When it comes to recovering from living under the malice of miasma pillars, it is the people like the Sandfishers, the Yerende, or the Ketsov who would be best able to testify on what it is like to learn how to live without the crushing weight of the Druj yoke on their shoulders. &lt;br /&gt;
&lt;br /&gt;
Priests who partake will compile a summary of various accounts in time for the Autumn Equinox (and become members of the Courage Assembly if they are not already). This report will not contain any particular action points, commissions or actions that the machinery of state might employ to dispel fear, but will instead help priests understand the dark scars in the hearts of those who suffered the cruelty of the Buruk Tepel. The hope is that it will help make them more able to provide pastoral support to those they hope to liberate.&lt;br /&gt;
&lt;br /&gt;
===Preach Prosperity - Discuss Prosperity with the Adepts of Tsark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Urizen.png|align=right}}{{CaptionedImage|file=Assembly Prosperity.png|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Any Urizen with a congregation can choose to preach Prosperity and discuss the virtue with Adepts of Tsark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard congregation that takes the &#039;&#039;Preach Prosperity - Discuss Prosperity with the Adepts of Tsark&#039;&#039; action will receive no liao, one dose of Zaboravi, and 10 votes in the Synod&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Prosperity Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is only available after the Summer Solstice 388YE&#039;&#039;&#039;&lt;br /&gt;
Camilla is the primary representative from Tsark to the Empire on the subject of Prosperity. Camilla&#039;s parents were Urizeni who found a way to Tsark a generation ago and decided to stay, so she is a little familiar with the Empire and the Way as a result. Camilla says that she intends to stay a little while at the Garden of the Perfect World. There are other adepts and sages who intend to visit in the season that follows: she has been asked to prepare the way. The Council of Sages believes, from what it understands of Prosperity, that the Virtue may be one that fits in the perfect world that the Tsarkoi seek - in accordance with their esoteric beliefs - to bring about.&lt;br /&gt;
&lt;br /&gt;
Camilla and the other adepts chosen for this initiative would be delighted to meet with Urizen who wish to share their perspective on Prosperity. Those who make the journey to Occursion - either by themselves or with their whole congregation - will meet with Adept Camilla and her fellows, to discuss Prosperity and demonstrate the auras associated with it.&lt;br /&gt;
&lt;br /&gt;
===Foretell the Coming of the Second Age of Virtue===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 125px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Anyone with a congregation can choose to preach the Way by encouraging pilgrims to support the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes the &#039;&#039;Foretell the Coming of the Second Age of Virtue&#039;&#039; action will receive the normal amount of liao and Synod votes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Congregations taking this action will contribute at least seven rings to the labour costs of the Grand Inspiration of the Way&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A congregation that takes this action will be in the Way Assembly at the next summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This lecture is available until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Following on from the [[Lay the foundations|highest calling]] of the Highborn Assembly, the congregations of the Empire can preach the good news of the Second Age of Virtue. The more congregations that took part each season, the greater the benefits would be. The individual effects would be tiny, but a thousand raindrops can quickly turn into a flood. Virtuous citizens would make a pilgrimage to [[Bastion]], to volunteer to help with the work of completing the Grand Inspiration, working to raise the monument to the heavens - doing their part to support the Grand Inspiration and ushering in a new era. They may not be builders, but they believe in the dream to be given form. Children, the elderly, all united by faith to add even a single brick and know they were part of this momentous occasion in the history of mortal ascension.&lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections must be submitted before the close of downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to submit arcane projections that create personal curses&#039;&#039;&#039;&lt;br /&gt;
The deadline for submitting an [[arcane projection]] is now the close of downtime. This is a significantly shorter window than previously. We&#039;ve made this change to improve our ability to process arcane projections - an earlier deadline means that the game team have more time to consider each arcane projection, which will allow us to be more detailed and consistent in our responses.&lt;br /&gt;
&lt;br /&gt;
As detailed in the &#039;&#039;&#039;[[The_moth_for_the_star#A_Drowning_Sailor|The moth for the star]]&#039;&#039;&#039; wind of fortune, it is not currently possible to create an arcane projection that involves a [[curse]] directed at a character. &lt;br /&gt;
&lt;br /&gt;
===Colleges and Forges===&lt;br /&gt;
* &#039;&#039;&#039;We&#039;ve changed the email address for college of magic and runeforge submissions&#039;&#039;&#039;&lt;br /&gt;
It is important for characters responsible for a [[college of magic]] or [[runeforge]] to remember that the deadline for submitting rituals for codification, or instructions to the runeforge, is also the point that downtime closes. You &#039;&#039;must&#039;&#039; use let us know how you plan to use your college or forge by this point, otherwise it will not be possible to submit anything and the season will be lost.&lt;br /&gt;
&lt;br /&gt;
The e-mail address to which such instructions should be sent is now {{plot}} rather than rules. The rules decisions about an arcane projection that is being codified, or a new item, have already been made, and it is the plot team who deal with the creation of ritual texts, unique items, or schema.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* &#039;&#039;&#039;If you are creating an artefact you will need to email plot@profounddecisions.co.uk with the requested name and roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Artisans can use [[ilium]] to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful [[roleplaying effects]] over anyone bonded to them.&lt;br /&gt;
&lt;br /&gt;
Anyone wanting to create an artefact should email {{plot}} before downtime closes with their CID and what magic item they want to be an artefact. They should also include what name they want the artefact to have and the desired roleplaying effect. With roleplaying effects, it is best to avoid anything with religious themes; that is the purview of the [[hallow]] ceremony. It is best to avoid naming specific concepts: a roleplaying effect of &amp;quot;&#039;&#039;You feel an urge to protect Urizen lore&#039;&#039;&amp;quot; would be returned as &amp;quot;&#039;&#039;You feel an urge to preserve the magical secrets of your people&#039;&#039;&amp;quot;. It can be interpreted as the same for someone in [[Urizen]], but it would encourage someone in [[Wintermark]] to protect [[Runesmith&#039;s Law]], or a magician-prince of [[Jarm]] to protect their own collection of ritual texts.&lt;br /&gt;
&lt;br /&gt;
As with [[hallow#Effects|hallow]], comedic names or names which are &#039;&#039;obviously&#039;&#039; taken from existing works of fiction are not appropriate for item names in Empire and will be rejected when identified.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Effects==&lt;br /&gt;
* &#039;&#039;&#039;After every event there will be a range of special effects that have an impact on downtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each effect is automatically applied to the appropriate personal resources; this provides details of what has caused each effect&#039;&#039;&#039;&lt;br /&gt;
Every season sees large-scale effects impact individuals and nations. Some arise as the result of [[Judgement|Synod judgements]], [[Senate motion|Senate motions]] or [[Declaration|Conclave declarations]]. Others are the results of winds of fortune or war, or magical effects such as [[enchantment|enchantments]] or [[curse|curses]]. Each such effect is mentioned in your downtime if it affects your personal resource, along with a brief summary of what is going on. This list provides more detail, and is also useful for knowing what is going on in the wider Empire.&lt;br /&gt;
&lt;br /&gt;
===Rivers Run Clear (Mareave)===&lt;br /&gt;
* &#039;&#039;&#039;Rivers of Life has been cast on Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As well as reducing casualties to armies in the territory, the magic infuses all water there with life-giving Spring power&#039;&#039;&#039;&lt;br /&gt;
The Imperial territory of [[Mareave]] has had [[Rivers of Life]] woven over it. This potent magic preserves life, healing all save the most grievous wounds overnight and infusing water across the territory with restorative powers. As well as the typical effect of reducing losses to any [[Army|armies]] fighting in the territory, the magic has other, more narrative effects. Wounds heal, animals and plants are healthy and fertile, and people find it easier to start or expand their families.&lt;br /&gt;
&lt;br /&gt;
===Echoes and Citadels===&lt;br /&gt;
* &#039;&#039;&#039;Dripping Echoes of the Fen has been cast on one region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Frozen Citadel of Cathan Canae has been cast on three regions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:800px;&amp;quot;}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual !! Region !! Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Dripping Echoes of the Fen]] || West Marsh, [[Kallavesa]] || Sussivari Frost Coven&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Clisearn, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Nadir, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Citadel of Cathan Canae]] || Icarion, [[Mareave]] || 	Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadows in the Mist (Ossium)===&lt;br /&gt;
* &#039;&#039;&#039;Ossium has been enchanted with a magnitude 80 arcane projection of the Night realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting the Varushkan territory of [[Ossium]]. Wooded areas throughout the territory, especially areas of wilderness, become harder to navigate. Travellers easily find themselves becoming lost or turned around even in familiar woodlands. Odd creatures may be spotted or encountered in these woods. Many inhabitants of the territory will experience vivid dreams of dark forests, filled with strange foliage and dream-like creatures that seem to shift in size, shape and colour. &lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Night realm will become more common. People are more likely to encounter Night regio or find existing Night regio have increased in potency. Heralds of Night eternals and the eternals of Night themselves will become more active following the performance of this ritual, and more interested in the activities of citizens living in that territory. There is a chance that the territory could be permanently altered in some subtle way, more closely aligning it with Night magic.&lt;br /&gt;
&lt;br /&gt;
===Hammers of Fury (Upwold)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Estavus001a.png|align=tight|title=The City of Fire and Stone throngs with smiths and smelters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Upwold has been enchanted with the &#039;&#039;Hammers of Fury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This speeds the mustering of a new Imperial army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It also reduces the ingots produced by each mine in the territory by 2, but grants a pouch of warm ashes in their place&#039;&#039;&#039;&lt;br /&gt;
Over the coming months, the power of the [[Realm#Autumn|Autumn realm]] is focused on the [[The Marches|Marcher]] [[territory]] of [[Upwold]]. The &#039;&#039;Cabal Lyktan&#039;&#039; coven has invoked the &#039;&#039;[[Hammers of Fury]]&#039;&#039; to speed the mustering of a new [[army]] in the territory. This magical service provided by the [[Estavus|City of Fire and Stone]] [[enchantment|enchants]] the forges, foundries, and smithies throughout the territory, infusing them with the heat of Shikal&#039;s forges to help them forge arms and armour with supernatural speed. It also sends traders from the Fire Mountain to acquire more resources, meaning that [[mine|mines]] throughout the territory will see their production of metals reduced by two ingots, but in their place the mine owners each gain one pawn of [[Vis#Warm Ashes|warm ashes]] - Autumn [[vis]].&lt;br /&gt;
&lt;br /&gt;
===Heron&#039;s Fortune (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;Dawnguard has been enchanted with a magnitude 80 arcane projection of the Autumn realm&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, an [[arcane projection]] was performed targeting Dawnguard in the Dawnish territory of [[the Barrens]]. The town of Drycastle and the region surrounding it will draw traders and wanderers.&lt;br /&gt;
&lt;br /&gt;
While the enchantment persists, encounters with the Autumn realm will become more common. People are more likely to encounter Autumn regio or find existing Autumn regio have increased in potency. Heralds of Autumn eternals will become more active following the performance of this ritual, and more interested in the activities of citizens living in the region.&lt;br /&gt;
&lt;br /&gt;
===Aegis of the Architect (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Sarangrave has been enchanted with Hand of the Dhomiro&#039;&#039;&#039;&lt;br /&gt;
Over the coming season, those attempting to flee or traverse the territory may find themselves subtly guided towards the best path to avoid enemy patrols, their cart running unusually smooth and shrugging off potholes that might otherwise have broken axles or thrown wheels. Meanwhile, the enemy patrols may find their luck quite the opposite, or themselves arriving just too late to catch a merchant. If a wagon, business or home is being ransacked the ritual won’t stop the most obvious or largest valuables being stolen, but might subtly protect smaller valuables, purses of coin, jewellery or other trinkets from being taken.&lt;br /&gt;
&lt;br /&gt;
===Heart of the Land Regrown (Sermersuaq and Mitwold)===&lt;br /&gt;
*&#039;&#039;&#039;Mitwold and Sermersuaq have been enchanted with Regrow the Land&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
Over the next season, soft rains fall on the territory, and new life flourishes. The magic particularly focuses on areas scarred by war or natural disaster, causing new plants to grow wildly. It primarily affects the landscape, but people living in the territories might find it easier to let go of pain caused by war or calamity. As new plants grow, old scars fade. While the enchantment is in place, animals and people find it easier to conceive, and plants grow more healthily. Children born or conceived in Mitwold or Sermersuaq this season are more likely to express the [[briar]] lineage.&lt;br /&gt;
&lt;br /&gt;
===Stirring the Pot===&lt;br /&gt;
* &#039;&#039;&#039;Marchers with a military unit, fleet, herb garden, mine or forest can change to a farm of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marchers can upgrade their farm for one less weirwood (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers with a military unit, fleet, herb garden, mine or forest can change to a business of equivalent level in the same territory with no cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leaguers can upgrade their business for one less white granite (to a minimum of one) until the start of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice 387YE, two mandates were enacted; one in the Marcher Assembly by &#039;&#039;&#039;Richard Conscience&#039;&#039;&#039; and one in the League Assembly by &#039;&#039;&#039;Frideswide Adelaar van Holberg&#039;&#039;&#039;. These mandates encourage the people in their respective nations to [[The circle game|support efforts]] to embrace their national traditions and support the Imperial economy. They also create a groundswell of support for League and Marchers looking to improve their resources.&lt;br /&gt;
&lt;br /&gt;
==Magical Lore==&lt;br /&gt;
* &#039;&#039;&#039;Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
During the Summer Solstice, one ritual was added to Urizen lore, and two rituals was put forward for inclusion in Imperial Lore:&lt;br /&gt;
* [[Discern the Marked Allegiance]] was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Discern_the_Marked_Allegiance|raised]] by &#039;&#039;&#039;Syl&#039;&#039;&#039; the [[Dean of the Lyceum]] and funded by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Herthfire&#039;s Hospitality&#039;&#039; was [[388YE_Summer_Solstice_Conclave_sessions#Imperial_Lore:_Herthfire&#039;s_Hospitality|raised]] by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;, on behalf of the [[Rod and Shield]] and is awaiting funding&lt;br /&gt;
&lt;br /&gt;
* [[Heaven&#039;s Spear Sunders the Mountain]] was added to [[Urizen lore]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Emulsion_of_Lye_and_Lightning&amp;diff=142929</id>
		<title>Emulsion of Lye and Lightning</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Emulsion_of_Lye_and_Lightning&amp;diff=142929"/>
		<updated>2026-08-01T13:33:38Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Performing the Ritual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
{{Season|Night|60}}&lt;br /&gt;
===Performing the Ritual===&lt;br /&gt;
{{Casting time|2}} Performing this ritual requires a ring of [[ilium]], an ingot of [[tempest jade]], and a measure of [[beggar&#039;s lye]] which are placed in an opaque container.&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
When the ritual is performed, the ritualists seal a ring of ilium, an ingot of tempest jade and a measure of beggar&#039;s lye into an opaque container. Over the course of the next hour or so, the three substances combine to create a bright green viscous emulsion known as &#039;&#039;true stormlye&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The material is stable and permanent once created, at least until it is used. True stormlye may be applied to a willing character, an item, or certain other appropriate targets. It takes thirty seconds of roleplaying for a character to apply a dose of &#039;&#039;true stormlye&#039;&#039;, and they may not be currently engaged in any other task such as [[Rituals#Contributors|contributing]] to a ritual. Only one suitable target may benefit from the effects of a dose of true stormlye. It burns to the touch and must be carefully handled, and its application to a willing character is always painful, causing at least a single point of damage, though the wounds it causes rarely leave permanent scarring.&lt;br /&gt;
&lt;br /&gt;
It has a number of effects depending on the target to which it is applied; if more than one would apply they take place in order. If applied to a willing character:&lt;br /&gt;
* It removes all enduring magical marks such as those created by [[Arcane Mark]], [[Mark of Fellowship]], or [[Mark of Agramant]]. It is not entirely certain, in the latter case, if it will remove all lingering traces of the influence of [[Agramant|Blood-on-the-Pines]] upon the target, but it will remove the Mark and any substantial effects arising from it.&lt;br /&gt;
* It removes a single [[curse]] that brands the body, such as [[Scrivener&#039;s Bloodmark]] or [[Freezing Brand of Irremais]]. It will always remove the most recent such curse.&lt;br /&gt;
* It removes all ongoing standard (not [[Aura#Strong_Auras|strong]], [[Aura#Durable_Auras|durable]], or true) auras on the target, such as those created by [[Anointing]]. It also removes any words like those created by the [[Testimony]] ceremony, unless they are strong auras or were created with the use of True Liao or a similar substance. It will not remove [[dedication|Dedications]] or reverse the effects of [[Excommunication]].&lt;br /&gt;
* If applied to a willing target who has not otherwise been affected by one of the above effects, that target loses all their hits and begins [[Combat#Dying|dying]].&lt;br /&gt;
If applied to an item:&lt;br /&gt;
* It removes all ongoing auras on the target, such as those created by [[hallow|hallowing]], unless they are a [[Aura#Strong_Auras|true aura]] such as those created with the use of [[Liao#True Liao|True Liao]].&lt;br /&gt;
* It will destroy any single [[Magic_items#Artefacts|non-artefact]] item which has not otherwise been affected by one of the above effects (in particular, if applied to a hallowed item it loses its hallow but is not destroyed).&lt;br /&gt;
&lt;br /&gt;
It is not suitable to use to remove location auras, as a dose of true stormlye is insufficient to cover a location.&lt;br /&gt;
&lt;br /&gt;
Any character can recognise true stormlye for what it is, and its properties can be determined by detect magic.&lt;br /&gt;
&lt;br /&gt;
If you have mastered the ritual &#039;&#039;Proof of Lye and Lightning&#039;&#039;, when you master this ritual you may choose to simultaneously unmaster Proof of Lye and Lightning. This effectively allows you to simply change Proof of Lye and Lightning for Emulsion of Lye and Lightning.&lt;br /&gt;
{{CaptionedImage|file=HakimaSaltandSand.jpg|caption=&#039;&#039;&#039;Bakar i Riqueza&#039;&#039;&#039;, Hakima of Salt and Sand|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This ritual was created under the tutelage of the eternal [[Azoth]], based off an earlier ritual it had created with the collaboration of the [[the Brass Coast|Freeborn]] [[hakima]] &#039;&#039;&#039;Bakar i Riqueza&#039;&#039;&#039;. During the Autumn Equinox 387YE, [[Grandmaster]] of the [[Unfettered Mind]] &#039;&#039;&#039;Zlata Ruznikova Perenel&#039;&#039;&#039; [[387YE_Autumn_Equinox_Conclave_sessions#Imperial_Lore:_Emulsion_of_Lye_and_Lightning|raised the declaration]] to have it added to [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Bakar paid the monies necessary to ensure the ritual text was made available to anyone who wanted it, and has duly become a part of the collection of every Imperial alchemist worth their salt.&lt;br /&gt;
&lt;br /&gt;
The predecessor ritual, the &#039;&#039;Proof of Lye and Lightning&#039;&#039;, was a proof of concept which did not require the use of ilium, but created a substance called &#039;&#039;stormlye&#039;&#039; whose power was much more limited. That earlier ritual specifically destroyed the resilient walking corpses known as the Parched which arose from the sinister Winter blight which consumed the [[Madruga#Quiet_Grasses|Great Grasses]] of [[Madruga]] during the reign of [[Emperor Vesna]]. The development of &#039;&#039;Emulsion of Lye and Lightning&#039;&#039; was made possible with some of the dust that remained after destroying one of the winter constructs which directed the Parched, the so-called &amp;quot;Dry Patricians&amp;quot;, was given to the Azoth by Bakar i Riqueza after the successful use of the prototype ritual in the field. Subsequently, the heart of the blight itself was aligned to Night, claimed by the Azoth, and washed clean with Spring-infused river waters, again with the aid of its pupil Bakar. In so doing, the Azoth gained a fundamental understanding into the nature of the blight and its antithesis, and the alchemical resonances implied thereof. While Night is notoriously extremely poor at directly causing any form of destruction, the power of this ritual works by channelling the resonance with [[Spring magic|Spring]] and [[Winter magic|Winter]] contained within the contributing materials, unleashing the considerable ruinous potential associated with those realms without directly drawing on their power, instead using them as catalysts for the potential locked within the ilium itself.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=AzothArt.jpg|title=|caption=Azoth is fascinated by the way magical materials may be brought together to create something new.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Distil the Serpent&#039;s Stone]] attempts to create a perfected material of higher nature than the dross of the mundane world around it, and [[Amalgamation of Silver and Gold]] creates a substance specifically intended to &amp;quot;perfect&amp;quot; the body of a mortal being. &#039;&#039;Emulsion of Lye and Lightning&#039;&#039; attempts to turn this on its head, creating a substance that can dissolve nearly anything: in this sense it approaches the so-called &amp;quot;[https://en.wikipedia.org/wiki/Alkahest Alkahest]&amp;quot; sought by some alchemists. As with those rituals, it is only through the mysterious power of [[ilium|star metal]] that the creation of such a unique and potent substance is possible. The Azoth warns that it would not be possible to create another such ritual easily: only a very particular set of circumstances allowed for this one, and it would almost always require the assistance of an [[eternal]] such as the Azoth to perfect such a ritual.&lt;br /&gt;
&lt;br /&gt;
Just as with its cousin rituals, the potence of true stormlye comes from the star metal, guided by the tempest jade and beggar&#039;s lye used in its preparation. It is not entirely clear why these were the right choices for this ritual, though some scholars who have studied the ritual comment on the strong association of tempest jade with the destruction inherent in storms, and beggar&#039;s lye is certainly a powerful solvent in its own right. Some members of the [[Golden Pyramid]] have commented that the magic item known as [[Lodestone Shears]] is somehow analogous to this ritual, and it is true that such shears use similar ingredients.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that just like &#039;&#039;Amalgamation of Gold and Silver&#039;&#039; and &#039;&#039;Distil the Serpent&#039;s Stone&#039;&#039;, the ritual does not possess an assurance and does not draw on the power of the [[eternal]] who helped create it. Scholars of the Unfettered Mind speculate that these alchemical rituals benefit from the involvement of an eternal because they are capable of understanding magical materials and their transformation in a way that mortals cannot - that they can see them in a different way. So far the creation of a new alchemical ritual seems always to be a product of mortal ingenuity married to the particular perception of an eternal (almost certainly Azoth).&lt;br /&gt;
&lt;br /&gt;
==Common Elements==&lt;br /&gt;
This is an alchemical mystery, and almost always includes elements such as fire; beakers, bowls and other pieces of alchemical equipment; water and other liquids, including blood (some ritualists use a little blood from a [[naga]], a [[draughir]], and a [[briar]]); charts and diagrams; and the other trappings of this ancient magical lore. Special materials and a ring of ilium, and consequently a vessel such as a crucible or cauldron are often the central focus of the magic. Many ritualists wear masks or veils when they perform this ritual - not least because there are occasionally noxious byproducts of the transformation. &lt;br /&gt;
&lt;br /&gt;
The forces of the heavens are often referenced in alchemical rituals. If the theory that the stars represent in some way the tools of the Creator are true, then evoking the power of [[astronomancy]] seems entirely appropriate to the practice of enacting permanent transformation. The constellations of [[the Great Wyrm]] and [[the Drowned Shepherd]] in particular is likely to be evoked. The names of the [[eternal]] [[Azoth]] is often used, and it would probably also be appropriate to goetically invoke [[Kaela]], with her close association with endings, though some who have experimented with the ritual report that [[Llofir]]&#039;s name can produce a substance which is somewhat gentler in its destructive action.&lt;br /&gt;
&lt;br /&gt;
The runes of [[Xun|transformation]] and [[Yoorn|endings]] are evoked with this magic, although it is common to include [[Wyr]] as alchemy is inherently an art shrouded in mystery. There are uses for [[Mawrig]], though only the careful ritualist will invoke such a potent power. Some esoteric scholars have suggested that this ritual may be one of the rare appropriate place to invoke [[The Unnamed]], though they absolutely refuse to be drawn on why that is.&lt;br /&gt;
&lt;br /&gt;
The [[magic items|magic item]] known as the [[Mask of Gold and Lead]] can be used to make this ritual easier to perform.&lt;br /&gt;
&lt;br /&gt;
[[Category:Night Ritual]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Keeper_of_the_Breadbasket&amp;diff=142916</id>
		<title>Keeper of the Breadbasket</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Keeper_of_the_Breadbasket&amp;diff=142916"/>
		<updated>2026-08-01T12:58:58Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* A Stitch in Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CaptionedImage|file=Granary.png|caption=Granary outside [[Mitwold#Hay|Hay]] in [[Mitwold]].|align=right|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This [[Imperial title]] was [[Create_title_of_Keeper_of_the_Breadbasket|created]] by the [[Senate]] during the Autumn Equinox 381YE to oversee the function of the granaries and storehouses in [[Mitwold]] and [[Upwold]] that make up the [[The_Marches_economic_interests#Granaries_and_Storehouses_-_the_Imperial_Breadbasket|Imperial Breadbasket]]. Prior to the creation of this title, decisions about the Breadbasket were made by the [[the Marches|Marcher]] [[Senator|senators]] - now such decisions would be made by the Keeper instead.&lt;br /&gt;
&lt;br /&gt;
The Senate [[387YE_Spring_Equinox_Senate_sessions#Amend_Keeper_of_the_Breadbasket|voted]] to amend the position to be appointed by Tally of the Votes at the Spring Equinox 387YE, following a vote of the farm owners of Bregasland, Mitwold, and Upwold at the Winter Solstice 386YE. More information can be found on the &#039;&#039;&#039;[[Send for me]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Keeper is responsible for the [[great work]] known as the Imperial Breadbasket. The breadbasket on the whole requires little effort to maintain, being largely run by the civil service. If the structures that make it up were to be threatened in any way, however, it would be the responsibility of the Keeper to deal with those threats. Likewise, if any particular [[opportunity]] were to arise related to the Breadbasket, the Keeper would expect to be consulted as to how that opportunity might be resolved.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
The existence of the Breadbasket boosts the income of every farm in Bregasland, Mitwold, and Upwold. It provides an additional 36 rings to each farm in the territories, regardless of curses and other effects that impact their harvests.&lt;br /&gt;
__TOC__&lt;br /&gt;
The presence of this great work in the Empire also provides a &amp;quot;safety net&amp;quot; to the Imperial armies. If a nation of the Empire is unable to support their armies (because of a powerful curse or because they have lost a territory, for example), then the Keeper of the Breadbasket can opt to direct the bounty of the Breadbasket to support them. This natural decay of all its armies and navies is then halved. The silos can only support a single nation in this way - if a second nation were to have more armies than it could support, then the Keeper of the Breadbasket would need to choose which nation to assist. The grain stores do not allow an Imperial nation to build more armies than it can support.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Right of Address===&lt;br /&gt;
The Keeper of the Breadbasket has the right to make a [[Senate address]] once per summit. This is intended to allow them to present important information for the senators consideration. To make an address, the Keeper must inform the [[Speaker for the Senate]] of their intention, so that the Speaker can add the address to the agenda for the next [[Senate session]].&lt;br /&gt;
&lt;br /&gt;
When the title was created, an attempt was made to require that the address be used whenever the Keeper sought to exercise their power to determine how the benefits of the Imperial Breadbasket may be applied, but this was deemed unconstitutional. It is not possible for the Senate to dictate how a power such as the right of address can be used.&lt;br /&gt;
&lt;br /&gt;
===Distribution of Imperial Bounty===&lt;br /&gt;
The Imperial Breadbasket can be used to support a single Imperial nation whose armies are suffering from [[Army#Insufficient_Supply|insufficient supply]] or a single Imperial territory that was suffering from hunger, famine or crop failure. &lt;br /&gt;
&lt;br /&gt;
To use this ability, the Keeper must make an announcement in the Imperial Senate. If the Keeper announces that the Breadbasket is supporting a nation&#039;s armies, then the natural decay of all its armies and navies of that nation is halved. If the Keeper announces that the Breadbasket is supporting an Imperial territory, then the support may prompt additional effects, often resulting in an entry into the following seasons [[Recent history|Winds of Fortune]].&lt;br /&gt;
&lt;br /&gt;
If either of these are employed, then the farm owners of the Marches would receive no additional income from the Breadbasket until it is resolved. Further, the silos can only support action in this way - if a second nation were to have more armies than it could support, or a territory were to suffer a famine, then the Keeper of the Breadbasket would need to choose which to assist. The grain stores do not allow an Imperial nation to build more armies than it can support.&lt;br /&gt;
&lt;br /&gt;
No voting is possible by the Senate at this point, as the power has been delegated to the Keeper of the Breadbasket. The [[Synod]] may, however, choose to exercise its [[veto]] over the Keeper&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
This title is appointed during the Winter Solstice by citizens of the Marches who control [[farm]] [[Resource|personal resources]]. The larger the farm an individual has, the more votes they can allocate in support to a candidate. The voting is handled by the civil servants in the Bourse. &lt;br /&gt;
&lt;br /&gt;
Only a Marcher character may hold the title.  As a title in the Bourse, they cannot be [[revocation|revoked]] by the [[Synod]]&lt;br /&gt;
{{CaptionedImage|file=Orson.jpg|caption=&#039;&#039;&#039;Orson BogMyrtle&#039;&#039;&#039;, Keeper of the Breadbasket|align=left|width=300}}&lt;br /&gt;
{{RecentElections|Keeper_of_the_Breadbasket}}&lt;br /&gt;
==History==&lt;br /&gt;
The three northern territories of the Marches - [[Bregasland]], [[Mitwold]], and [[Upwold]] - are dotted with public buildings referred to as a whole as the &#039;&#039;Imperial Breadbasket&#039;&#039;. These granaries, barns, warehouses, grain silos, and storage houses are maintained by the civil service, and overseen by the [[Keeper of the Breadbasket]] who makes any important decisions regarding their bounty. They exist to ensure that the [[farm|farms]] of the Marches are prepared to meet any potentially disastrous setbacks such as poor harvests or wide-scale curses. They were completed just before the Spring Equinox 381YE. Any Marcher farm-owner can make use of their services, and at a reasonable price. The [[great work]] they represent was created as a result of the disasters that beset the nation in 379YE and 380YE.&lt;br /&gt;
&lt;br /&gt;
The [[March on their belly|disastrous failure of the Autumn harvest]] in 379YE was followed by a particularly [[March on their belly#Resolution|harsh winter]] during which the farmers of the Marches suffered significant losses in order to keep the Imperial armies marching. Then the Spring 380YE planting was hit with torrential rains and a vicious blight that devoured many of the seeds before they can be put in the ground. While the rest of the Empire was enjoying a burst of [[The prime colour of the world|vitality and fertility]], the farms of Bregasland, Upwold, and Mitwold were once again labouring under the yoke of a vicious magical [[curse]] that ruined the crops, sapped the life from the beasts in the fields, and spread sickness and hunger wherever it touched.&lt;br /&gt;
&lt;br /&gt;
Next came the [[380YE_Summer_Solstice_winds_of_war#The_Heralds_of_Mourning|catastrophic news from the Mourn]]. Across the Marches morale was low, and tempers frayed. But surrendering in the face of hardship is not really in the Marcher psyche. Rather than turn on each other, the Marchers helped their neighbours - grumbling and complaining all the while, and making it clear their aid was a loan and not a gift.&lt;br /&gt;
&lt;br /&gt;
The plan to construct the &#039;&#039;Imperial Breadbasket&#039;&#039; began in the markets of [[Mitwold#Meade|Meade]] and received immediate support from many of the [[market town|market towns]]. The call went out for the construction of a great work, a network of granaries and storage barns, coupled with the creation and cultivation of stocks of seed to be made available to all for a modest price in the face of blight, harsh weather, or similar disasters. Meade has long since grown past the point where it can feed itself. It relies on a steady influx of grain, meat, milk, and cheese not just from Mitwold, but from across the Marches. Its prosperity relies on trade routes supported by well-fed and healthy merchants selling food and metal and wood produced by labourers who are not starving to death. The rest of the market towns are in a similar situation - and recognise a simple truth. When the farmers starve, &#039;&#039;everyone&#039;&#039; starves. The alders put their hands in their pockets - but not as a gift, or as charity, but as recognition of the fact the Marches - and the Empire - prosper when the farmers prosper. It was an investment for the future, as well as an effort to &amp;quot;darn the rip&amp;quot; between the folk of the market towns, and the rest of the Marches.&lt;br /&gt;
&lt;br /&gt;
The project required the support of the [[Senate]], and it was not cheap. In the end, even with the assistance of the market towns, building granaries and seed stores for Bregasland, Mitwold, and Upwold still required 100 wains of weirwood and 40 wains of white granite, plus labour costs of 35 Thrones. In the end the project was [[commission|commissioned]] in Summer 380YE, and work completed shortly before the Spring Equinox 381YE. &lt;br /&gt;
&lt;br /&gt;
The benefits to the farm owners of Bregasland was lost when Mathilda Fisher and her Jotun allies conquered Bregasland. The granaries and storage barns went towards supporting the Jotun armies until the territory was reclaimed and the barns restocked.&lt;br /&gt;
&lt;br /&gt;
===The Mournwold===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Mournwold Breadbasket&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Mournwold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15 white granite, 35 weirwood, and 150 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 2 seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Grant every farm in the Mournwold an additional 36 rings each season&lt;br /&gt;
* Increases the Marcher ability to support armies by one, once Bregasland is back in Marcher hands&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until another great work increasing investment in farms is commissioned in the Mournwold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As of the Winter Solstice 387YE, the network of granaries and storehouses only covers [[Bregasland]], [[Upwold]], and [[Mitwold]]. Expanding the great work so that it includes the [[Mournwold]] is certainly possible. It would require a [[commission]] as for any other great work, and would require 35 wains of weirwood, 15 wains of white granite, 150 crowns of labour, and take six months to complete (assuming [[Great_work#Multiple_Great_Works|no other great works]] were built increasing investment in farms in the interim). When finished, it would grant every farm in the Mournwold an additional 36 rings each season. It would fall under the custodianship of the [[Keeper_of_the_Breadbasket|Keeper]] by default. If Bregasland, Mitwold, Mournwold, and Upwold were all in Marcher hands when it was completed, it would also increase the Marches ability to support armies by one.&lt;br /&gt;
&lt;br /&gt;
====A Stitch in Time====&lt;br /&gt;
* &#039;&#039;&#039;These opportunities are available until the end of the Autumn Equinox 388YE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five wains of white granite will be provided by Stockwater Monastery in exchange for 90 mana crystals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five wains of weirwood will be provided by Harry the Axe if the Marcher Assembly supports the Feni&#039;s claim to Alderly&#039;&#039;&#039;&lt;br /&gt;
{{:Search high and low}}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Search high and low]] - 387YE Winter Solstice wind of fortune that laid out how the Breadbasket could be extended into Mournwold, and the construction of a cottage for the Keeper&lt;br /&gt;
* [[Send for me]] - 386YE Winter Solstice results of an appraisal that established how the title might support other nations&lt;br /&gt;
&lt;br /&gt;
{{Responsibilities Expectation}}&lt;br /&gt;
[[Category:The Marches]] [[Category:Title]][[Category:Bourse]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Military_Council_orders&amp;diff=142766</id>
		<title>388YE Summer Solstice Military Council orders</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Military_Council_orders&amp;diff=142766"/>
		<updated>2026-07-31T22:05:38Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Red Wind Corsairs */&lt;/p&gt;
&lt;hr /&gt;
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This page was last updated on Wed Jul 29 16:42:36 UTC 2026 using Military Council Orders.&lt;br /&gt;
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==Overview==&lt;br /&gt;
The Military Council is the gathering of Imperial [[general|generals]] and [[General#Admiral|admirals]]. Individually, the generals have responsibility for the [[army orders|orders]] given to the [[army]] under their command, while the admirals provide the [[navy orders|orders]] for the [[navy|navies]]. A general commands a single [[army]], drawn from volunteers from their nation. Once a general is given their command, they have sole authority to [[army orders|order]] the army to [[army orders#Movement|move]] or [[army orders#Issuing Orders|attack]] as they choose. After each summit, the Civil Service quickly circulate the orders each general has given among Imperial citizens, allowing [[military unit]] captains to decide if they wish to commit their own force to [[Military_unit#Support_Army|support an army]], and if so which army to support.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice 388YE, the following orders were submitted by Imperial generals.&lt;br /&gt;
==The Brass Coast==&lt;br /&gt;
The Brass Coast have three armies: [[Burning Falcon]], [[Fire of the South]] and [[Red Wind Corsairs]]. They can support three armies.&lt;br /&gt;
&lt;br /&gt;
===Burning Falcon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BurningFalcon Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Aracelis I Erigo&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; The Drakes turn south as we turn west. The bonds of Loyalty turn over from nation to nation and through General to General freely given in our actions to another. As an Empire we fight to show the Jotun they cannot take with Impunity and that we answer their threat with standing together whether in Mitwod reclaiming as they quit our lands, or Bregasland where we will face their armies and their Fjorknaw. We are the Burning Falcon, empowered by the might of Summer. Where we tread, Triumph blazes&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Triumphant Charge in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Ashen Flame and Sunlit Scepter enchanted the Burning Falcon with [[Knights of Glory]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will receive a share of the Guerdon.&lt;br /&gt;
&lt;br /&gt;
===Fire of the South===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=TheFireoftheSouth  Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Velasco i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; My Fire, we are to traverse this great Empire. In Loyalty once more we go to the support of the Imperial Orcs in Mareave. As we pass necropolis take heed of Exemplar Ahraz&#039;s Courage. When we stand united as an Empire little may stand in our way.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Forced March to [[Mareave]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Fountain&#039;s Whisper, Spire of the Auric Horizon and Storms End enchanted the Fire of the South with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Red Wind Corsairs===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Joaquim i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Corsairs we trade a swamp for a marsh in helping our Marcher Cousins reclaim Bregasland. The Lasambrians have stolen from our cousins so we commit to a Daring Riad to reclaim their wealth from the Jotun by Proxy. We must be especially vigilant for the stolen dolmen of Drayham Mere. For the Empire! For the Marches!&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Daring Raid on [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
==Dawn==&lt;br /&gt;
Dawn have four armies: [[Eastern Sky]], [[Golden Sun]], [[Gryphon&#039;s Pride]] and [[Lions of Adelmar]]. They can support four armies.&lt;br /&gt;
&lt;br /&gt;
===Eastern Sky===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EasternSky Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Dame Aurum De Castellan&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; My Sky, It was said that for many years when people looked east they would see only the smog and din of a ruined land. A place that couldn&#039;t be home. They said that the hearts &amp;amp; swords of the heroes willing to give their lives would not be enough. They were wrong. Now when they look, these are stars in the sky. Now it is a home once more - a Nova Aurora. It was claimed by each of you, points of light, hope inextinguishable. I&#039;m glad the Beacon sees fit to recognise us now. These are my Final orders to you, my kin, my loves. For my Nation whomst I claim my Truest Love. I will not go far from you. I will be with you til my dying day, as soldier and Captain. But like the constellations I must shift and offer a new glow to guide you. There must always be a star to guide the Sky, after all. From shining the way through Zenith to crushing Druj skulls in the Barrens, I ask you to follow me into the fray one last time. Burn the skies above Mareave so that those beasts fear the stars forevermore. Remind them always that to rear their heads is to look forward to death. For Scout of the Eastern Sky. For Gui of Vexille. Death to the Druj. Long live the Warden Queen. Long live the Eastern Sky.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Traverse the Crossroads in [[Mareave]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Coven of Barabbas enchanted the Eastern Sky with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will receive a share of the Guerdon.&lt;br /&gt;
&lt;br /&gt;
===Golden Sun===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GoldenSun Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Lord Daemon Mortére&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; The Golden Sun stands where the Empire needs it most. Every oath deserves its shield. We will grinding advance into Bregasland. Out of fields of gold, through the Rushes and Ottermire. No enemy can sever what Loyalty has forged. For family, for the Marchers. We stand for the lore of their land. For the Empire. The Golden Sun will be a glorious arrow into the heart of our enemies. Secure the objective sun. For Gui.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Grinding Advance into [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Gryphon&#039;s Pride===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GryphonPride Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Sebastián Fawnwood&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; My glorious pride. You have bided your time, but now is our opportunity for what we were made for. Conquest. The salt flats of Sanath is our destination, for this is the beginning of the end for the Druj. With our warbanner reforged, it has been named the Pride of the Gryphons. It will be raised high enough that the Druj will see who brings their end. Be Vigilant. Be Glorious. Be the pride of Dawn.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Push the Line in [[Salt Flats of Sanath]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Lions of Adelmar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LionsAdelmar Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Dame Katelyn Quinnell De Cordraco&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Lions, three years ago I first came to Anvil a woman in pain. Like so many, the Druj had taken everything from me. Like so many, they continued to take our past, our present, our future. Our Gui, our Isaac, our Scout. Their ideology of hatred thrives in the dark and they wish to make monsters of us all. They wish to teach us to be scared of the dark. Let us make them fear the light. May we be the flame the innocent are drawn to as a Beacon of Safety. May our banners show that Courage and Loyalty drives us. May the sound of our roar carry far across the Salt Flats. May the Druj know this sound heralds their end, learn those banners mean those hurt will be saved, learn that flame is Ambition to bring glory with Elodian&#039;s Hammersmiths and the majesty of the Lion of Summer. Learn the monster they tried to create, became the lioness that will bring a death to the Druj. Whatever it takes. One day, the Druj will be a bedtime story told of our glory. Let us be the authors.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Steel Roses on [[Salt Flats of Sanath]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Ashen Flame and Sunlit Scepter enchanted the Lions of Adelmar with [[Knights of Glory]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
==Highguard==&lt;br /&gt;
Highguard have four armies: [[Granite Pillar]], [[Pilgrim&#039;s Defiance]], [[Seventh Wave]] and [[Valiant Pegasus]]. They can support four armies.&lt;br /&gt;
&lt;br /&gt;
===Granite Pillar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GranitePillar Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Sychar&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Soldiers of the Pillar - A nation of pirates and reavers seek to conquer our lands. Alongside our siblings, with whom we liberated the Mournwold, the Seventh Wave, we fight once more! Plant your shields in the sands, with your courage hold the line, and with our strategic Defence we shall make the Grendel pay dearly for every mistake they make, and teach them this hard lesson: what the Empire takes, it holds! For the Empire, for Salvation! For the Imperial Orcs who bled to reclaim Reikos! For the Virtuous dead, fight with Courage!&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Strategic Defence of [[Mareave]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Fountain&#039;s Whisper, Spire of the Auric Horizon and Storms End enchanted the Granite Pillar with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Pilgrim&#039;s Defiance===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=PilgrimsDefiance Colour.webp|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Eli of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Pilgrims remember Achilles of Damakan&#039;s Forge, exemplar of Prosperity. Achilles built up others so they could stand independent of his work giving them the tools to forge their own path. This season, pilgrimage to Damakan&#039;s Forge and the crucible of fate. Reminder of how Prosperity can transform even the most despoiled land and our role in that coming to pass.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Give Ground in [[Zenith]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Concordium of Pallas enchanted the Pilgrim&#039;s Defiance with [[Brotherhood of Tian]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Seventh Wave===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=SeventhWave Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Wildfyre of Balthazar’s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Remember why we wear the bell, we can commune with the dead. I want all my front line soldiers ringing as we stand. For when they come we see the faces of the dead. My knives, I send you out, you are my unconquered the greatest scouts of the Empire. Hunt the. I want their names, I want their orders. Sharp knives save lives and we shall save Mareave.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Guard the Gates in [[Mareave]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Coven of Barabbas enchanted the Seventh Wave with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Valiant Pegasus===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=ValiantPegasus Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Zadok&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Two Years ago I ordered you to begin a crusade of liberation against the Jotun to free those labouring under barbarian yoke, starting in the Mourn. We inspired and aided the Oakleaf rebellion to free themselves. Then Bregasland fell, and our commitment to our crusade was renewed. Diversionary attacks North and South, the Reeds patience tested, a strike to one of the two hearts of their power, Keirheim, just barely thwarted. All this to make possible the conditions of this season, our return to Bregasland. We are fighting for Dominion, for the Liberty of the people of Bregasland; Accept no less than total victory. One day the Tyranny of Queens and Kings shall end and all people will be free to pursue virtue. We fell their rotten oaks one strike at a time.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Steady Conquest in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
==Imperial Orcs==&lt;br /&gt;
Imperial Orcs have three armies: [[Autumn Hammers]], [[Summer Storm]] and [[Winter Sun]]. They can support three armies.&lt;br /&gt;
&lt;br /&gt;
===Autumn Hammers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=AutumnHammers colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Ashborn Vana&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Hammers, this is the season we strike the Jotun and bind them. This is the season we invoke the contracts with the City of Lock and Bond. We have seen the Hunters walk among us and now we fight with them. Show the Jotun why the Lictors are known as the Punishers, more than that, show them why WE are The Hammers! Strike the blow, cripple them so they cannot flee from us. Have Pride in your strength.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Raise the Glass Labyrinth in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Linkforge Coven and The Eternal Family enchanted the Autumn Hammers with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Summer Storm===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=SummerStorm Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Stormsteel Skorr&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Legionnaires, we have fought well defend our territory. It is now time to rest and train away from the front. We train so that we remain one of the best fighting forces in this Empire. This is a time to celebrate the wins we have had. If Skywise Rykana comes by, give him as many drinks as he waits. Remember those we have lost and those who have helped us. Let us call on the Ancestors in the pit and share with them our Pride and what we have achieved.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Solid Defence of [[Zenith]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Concordium of Pallas enchanted the Summer Storm with [[Brotherhood of Tian]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Winter Sun===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=WinterSun Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Sand Viper Ikk&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; We return to Mareave. To fall upon the Grendel who try to take our home. Strike from the shadows and fade away. Listen to your ancestors. Wound the Grendel, weaken and make them pay. Mareave is Imperial. We are here to stay.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Hit and Run in [[Mareave]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Coven of Barabbas enchanted the Winter Sun with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
==The League==&lt;br /&gt;
The League have three armies: [[Sparrows Reckoning]], [[Towerjacks]] and [[Wolves of War]]. They can support three armies.&lt;br /&gt;
&lt;br /&gt;
===Sparrows Reckoning===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=SparrowsReckoning Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Albrecht Sanguineo&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Bravos of Tassato, soldiers of the League, heroes of the Empire we stand ready all swords sharpened, armour new and unblemished. Now we test them and ourselves against Jotun steel. We march to Bregasland at steady conquest to retake the homes of our Marcher siblings. We are named for our Empress, let your Pride in that legacy give you the strength to show the world that when the twin cities march to war no one can stand against us.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Steady Conquest in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Towerjacks===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=TowerJacks Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Gabriel Barossa&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; The magic of Autumn flows amongst us this season. Fire up your forges, repair armour, sharpen blades and restring your bows. We will be ready to march.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Solid Defence of [[Zenith]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Concordium of Pallas enchanted the Towerjacks with [[Brotherhood of Tian]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Wolves of War===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=WolvesofWar Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Jean d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Let the pale imitations try. Here, loosed, are the world&#039;s finest mercenaries to meet such folly. Tell them, tell the Salt Lords, they may cast armies like coin to the four winds. We shall weather them like the tepid waves that they are. Audacity bought is no match for loyalty given. Now, let&#039;s be having them.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Grinding Advance into [[Mareave]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Coven of Barabbas enchanted the Wolves of War with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
==The Marches==&lt;br /&gt;
The Marches have four armies: [[Bounders]], [[Drakes]], [[Strong Reeds]] and [[Tusks]]. They can support five armies.&lt;br /&gt;
&lt;br /&gt;
===Bounders===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Bounders Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Fitzwilliam Thorn&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Jacks of the Bounders. Look into yourself and find your ambition, for there is work to be done. We go back to Bregasland with our Imperial cousins with us. Even the most impenetrable forest may fall one Jotun at a time&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Steady Conquest in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Sail and Sight and The Eternal Family enchanted the Bounders with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Drakes Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Alfred Houtman Fella&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Drakes, it is my honour to command you for the first time. The folk hero, Guildenstern gives me the strength to lead you and I shall not let him down. We head to Madruga, whilst Bregasland is returned to us by our friends, so too shall we return a home to those we share Loyalty with. Velasco, Aracelis, Joaquim, the Freeborn generals, our friends in Loyalty, have warned us of the magics of this land, be wary and be wise. Alongside Logan and the Starforged we shall perform an overwhelming assault into this land and return it to the Empire. Strength to our friends, strength to the Empire, strength to the Drakes, the first.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Overwhelming Assault on [[Madruga]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Coven of Barabbas enchanted the Drakes with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Strong Reeds===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=StrongReeds Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Amberlain P. Black&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; From the Rushes we rise from the reeds. Heed not the gnashing jaws and grasping hands of the unquiet Grey walkers, we are of the fens and reeds and are as much a part of the land as they are, our risen neighbours. Seek out the Jotun, strike at them and push them back to Ottermire!&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Rise from the Reeds in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Fountain&#039;s Whisper, Spire of the Auric Horizon and Storms End enchanted the Strong Reeds with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Tusks===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Tusks Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Jack Ashton&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; War is a vicious dog on a long chain. Too fucking long has it been let loose in our lands. Our homes. The time has come to chase the beast from our bounds. I say to you what I did before. Kill the invaders. Leave no Jotun Warrior alive to contest the claim. Make Balanced attack and liberate our home. P.S. if you see Stephen he&#039;s mine!!!&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Balanced Attack on [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Fountain&#039;s Whisper, Spire of the Auric Horizon and Storms End enchanted the Tusks with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
==Navarr==&lt;br /&gt;
Navarr have three armies: [[Black Thorns]], [[Quiet Step]] and [[Star Forged]]. They can support four armies.&lt;br /&gt;
&lt;br /&gt;
===Black Thorns===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BlackThorns Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Cadwell Waystone&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Navarr will serve the Empire in Loyalty, regardless of the theatre of war. The Druj are broken, a scorpion backed into a corner, but their story is still a danger. The Buruk Tepel will fall, their armies laid low by the virtue of Imperial steel and we will free the slaves of the Mallum. Act in loyalty, fight with courage and serve with pride.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Steady Conquest in [[Salt Flats of Sanath]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Quiet Step===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=QuietStep Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Mercia Questor&#039;s View&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Navarr, now is the time to hit the Druj where it hurts. We march on Lower Sanath. I may not be who you expected in command but I will see Neve&#039;s ambition for this army fulfilled. Whatever it takes. Our cousins in Varushka will take care of our home. Let the citizens of Therunin look to this beacon and away from the arms of Agramant. For those who came before. For those who come after.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Whatever it Takes in [[Salt Flats of Sanath]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Star Forged===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=StarForged Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Logan Dusklight&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Soldiers of the Starforged, the time has come for you to take your place amongst the Proud armies of the Empire. You stand as a testament to the hard work of the brokers and artisans of our nation. as well as the support, kinship and sacrifice of the Imperial orcs, Varushka, Dawn and the Marches. Your ears must be ringing with the sounds of hammers, working day and night. But the work of making is not over yet. Parts of Madruga remain unworked, like metal drawn from a furnace. We must descend like a hammer from the heights of Hercynia to bring the wild lands into the embrace of the Empire. And it is in the crucible that we will truly be forged. As Star stood with Navarr and Thorn, so too will you stand with the Drakes, Tom Drakes ever-resourceful army. You are no stranger to the magic of Spring but beware the influence of Night. The land may shift or change or your eyes may deceive you. But if you trust in your allies and the Dance, you will not go astray. So I implore you, march forward, stand strong and show the Empire the strength you bring. Strength to the Empire. Strength to Navarr.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Overwhelming Assault on [[Madruga]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; The Amber Forge and Twilight Forge enchanted the Star Forged with [[Find the Best Path]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
==Urizen==&lt;br /&gt;
Urizen have two armies: [[Argent Sword]] and [[Citadel Guard]]. They can support a single army.&lt;br /&gt;
&lt;br /&gt;
===Argent Sword===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=ArgentSword Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Clytemnestra of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; By the grace of Conclave, this season we train our new recruits! A mortal army would rest and recover, tell the stories of their actions and their virtue, and prepare for the seasons to come. Virtue is the Ambition of the soul, the currency of the exemplar, and the eternity of the the paragon. A season of virtuous discussion would see me well fed - but children of the Autumn realm, you are not like me! This season, while we are not fighting, we will be doing something you will enjoy. Under Mount Polus, the great mountain we call Kaspoena&#039;s Reach, there are riches to be found! This season let us sniff out the value beneath the mountain, within the crevasse at its feets. My foxes, lead the way! My minotaurs bring your picks! My spiders, be ready to evaluate what we find! We are bound by common cause - to seek the unspent coin of our mountain, to rejoice in the Prosperity of our industry, to enrich our tomorrows with the work of today.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Solid Defence of [[Zenith]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Concordium of Pallas enchanted the Argent Sword with [[Bound by Common Cause]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Citadel Guard===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=CitadelGuard Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Andronikos of the Lighthouse-That-Was&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Sentinels, Consider the Drowned Man. There comes a point in some fights when you are so much better than your opponent that victory seems inevitable. Your foe does not comprehend that they have lost, for they still stand, still fight. They lack your foresight, your arete, and you must simply walk them through the dance steps of their demise. In that moment it can be tempting to show mercy, even pity your foe. Worse, one can lose focus, looking to the next conflict. The Empire has made this mistake before. This is how the Druj still blight the world. Mercy is weakness - The task is not done until it is done. We begin the end. Make for Lower Saarnath. With Spring&#039;s might and Summer knights we soften Leen, bringing ruin to the Beacon of Iskrid. We must not relent until the last of the Buruk-Tepel are marched through Anvil and relieved of the burden of their vile, poisonous heads.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Onrushing Storm in [[Salt Flats of Sanath]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Ashen Flame and Sunlit Scepter enchanted the Citadel Guard with [[Knights of Glory]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will receive a share of the Guerdon.&lt;br /&gt;
&lt;br /&gt;
==Varushka==&lt;br /&gt;
Varushka have three armies: [[Boyar&#039;s Hasta]], [[Golden Axe]] and [[Northern Eagle]]. They can support four armies.&lt;br /&gt;
&lt;br /&gt;
===Boyar&#039;s Hasta===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BoyarsHasta Colour.webp|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Serafina Semenov&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; My Hasta! Rest your boots - it&#039;s time to drink. Sit by the hearth, tell tales of your Courage. The Kracken. The Tower of the Skink. Thwarting the Druj. Enjoy the fruits of your labour. Enjoy the Boyarina&#039;s festival of Pride. But in the morning... I need your eyes sharp. This summit, Varushka lost one of the finest generals of our time. On her deathbed I told Alderei we would see out a final bequest. The Hasta will be spilling Thule blood when the time is right. We have words for those who mistake someone else&#039;s war as their opportunity. For those trying to push their boots on Varushkan land. And let it be known that when the time comes we will have spears for them too. Let us follow the footsteps left by Virtuous cousins that came before us.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Hospitality of the Boyars in [[Ossium]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Cabal Lyktan, Kaischa, The Brazen Tree and Unsettled Scales enchanted the Boyar&#039;s Hasta with [[Brotherhood of Tian]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Golden Axe===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GoldenAxe Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Vojsuli Cherenkov&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Warriors of the Axe, this season we march to Therunin. We march to where the Iron Helms &amp;amp; Isaella&#039;s Dance paid the ultimate price. To where the bonds of Loyalty between Varushka and Navarr were deepened. For too long have the people of Therunin been cut off from our Empire. The dread gaze of Blood-on-the-Snow has turned to the people of Therunin offering false hope. We reject the lies of this Eternal! We march to show the people of Therunin that they are not forgotten. To the Navarr of Therunin, look to the east. We are coming.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Overwhelming Assault on [[Therunin]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Coven of Barabbas enchanted the Golden Axe with [[Clarity of the Master Strategist]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Northern Eagle===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NorthernEagle Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Jaromir Ostrovyn Kostka&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Eagle of the North, I return to you now to guide our path to the last conquest of the Druj. We go to the Sydathian Fens, striding unseen as we hunt for our foe&#039;s weakness. To you, Surut, Schlacta of the Roaring Hearth, I present my curiosity to your bargain and welcome your wisdom in bringing bright ruin to old and rotten things. Before us stand wicked effigies and twisted monuments to a dying power, symbols of a strength that has left the heart and limbs of this sickened beast of a nation. We shall make a beacon of them, a sign to our embattled cousins and fearful foes alike that soon all here will be changed by Imperial will. Forward now, into this depthless dark, for herein we shall raise the torches that shall light the way to a better world.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Infiltrate in [[Salt Flats of Sanath]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
==Wintermark==&lt;br /&gt;
Wintermark have three armies: [[Bloodcloaks]], [[Green Shield]] and [[Narwhal&#039;s Spear]]. They can support four armies.&lt;br /&gt;
&lt;br /&gt;
===Bloodcloaks===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BloodCloak Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Tager Defender of the Fallen Tyrshalt&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; Bloodcloaks, we go to Bregasland to recover those we have lost and will lose reclaiming the homes of the Marchers. Find the trinkets on the limbs of the trees that sprung up on this blood-soaked beachhead. We collect them to return them to the families of these heroes so their stories can be told and their memories shall survive the cold of night. We are Winterborn and the cold doesn&#039;t compromise. All heroes have a name, no matter which nation.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Recover the Lost in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Green Shield===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=GreenShields Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Iron Osric&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; A red sky after battle day, Bleeds broad beyond the brae; What fields, what fallen friends are they, What fires fade o&#039;er far away? What spears stood stout in storm and shout, What banners broke and burned? What voices, valiant, call me out, To rounds from which we turned? That was the ground of gathered might, Of kin in clash and cry, The steadfast shields, a woman bright, Whose blade sang swift and high. O iron hours and embered eve, O dust and drum and flame, The hands I held, that I&#039;ve had to leave, Yet thrill to speak their name. Good battle days &#039;neath shining star, Are loath to lose their lustre, Naught after else their joy can mar, Nor break the band we muster.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Fight with Honour in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Enchantment:&#039;&#039;&#039; Ashen Flame and Sunlit Scepter enchanted the Green Shield with [[Knights of Glory]].&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
===Narwhal&#039;s Spear===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 150px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Narwhal&#039;s Spear.webp|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;General:&#039;&#039;&#039; Determination of Ice Kaisa&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039; We are to be a dance of cunning to claim what is before us. Let us weave our way through the lines carrying messages between our many allies. Be the Vigilant eyes and ears that inform every step forward. Seek the flanks and guide the Jotun&#039;s path into our Imperial victory.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Seek the Foe in [[Bregasland]]&lt;br /&gt;
* &#039;&#039;&#039;Guerdon:&#039;&#039;&#039; Military units supporting this army will not be rewarded by the Imperial Senate.&lt;br /&gt;
==Summary==&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable BourseTable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th class=&#039;headersort&#039; tabindex=&#039;0&#039; role=&#039;columnheader button&#039; title=&#039;Sort ascending&#039;&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th class=&#039;headerSort&#039; tabindex=&#039;0&#039; role=&#039;columnheader button&#039; title=&#039;Sort ascending&#039;&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th class=&#039;headerSort&#039; tabindex=&#039;0&#039; role=&#039;columnheader button&#039; title=&#039;Sort ascending&#039;&amp;gt;Start&amp;lt;/th&amp;gt;&amp;lt;th class=&#039;headerSort&#039; tabindex=&#039;0&#039; role=&#039;columnheader button&#039; title=&#039;Sort ascending&#039;&amp;gt;Destination&amp;lt;/th&amp;gt;&amp;lt;th class=&#039;headerSort&#039; tabindex=&#039;0&#039; role=&#039;columnheader button&#039; title=&#039;Sort ascending&#039;&amp;gt;Action&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Golden Sun|Golden Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mitwold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grinding Advance&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Valiant Pegasus|Valiant Pegasus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mitwold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Steady Conquest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Autumn Hammers|Autumn Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mitwold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Raise the Glass Labyrinth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Burning Falcon|Burning Falcon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Upwold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Triumphant Charge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Red Wind Corsairs|Red Wind Corsairs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Madruga&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Daring Raid&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Sparrows Reckoning|Sparrows Reckoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The League&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tassato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Steady Conquest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Bounders|Bounders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Marches&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mournwold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Steady Conquest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Strong Reeds|Strong Reeds]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Marches&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rise from the Reeds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Tusks|Tusks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Marches&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kallavesa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Balanced Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Bloodcloaks|Bloodcloaks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mitwold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover the Lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Green Shield|Green Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mitwold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fight with Honour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Narwhal&#039;s Spear|Narwhal&#039;s Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kallavesa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bregasland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Seek the Foe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Star Forged|Star Forged]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hercynia&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Madruga&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Overwhelming Assault&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Drakes|Drakes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Marches&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mitwold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Madruga&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Overwhelming Assault&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Eastern Sky|Eastern Sky]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Semmerholm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Traverse the Crossroads&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Granite Pillar|Granite Pillar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sarangrave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Strategic Defence&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Seventh Wave|Seventh Wave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zenith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Guard the Gates&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Winter Sun|Winter Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zenith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hit and Run&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Fire of the South|Fire of the South]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Brass Coast&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Madruga&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forced March&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Wolves of War|Wolves of War]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The League&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grinding Advance&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Boyar&#039;s Hasta|Boyar&#039;s Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sarangrave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ossium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hospitality of the Boyars&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Gryphon&#039;s Pride|Gryphon&#039;s Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ossium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Salt Flats of Sanath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Push the Line&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Lions of Adelmar|Lions of Adelmar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Semmerholm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Salt Flats of Sanath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Steel Roses&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Black Thorns|Black Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sarangrave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Salt Flats of Sanath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Steady Conquest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Quiet Step|Quiet Step]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zenith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Salt Flats of Sanath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whatever it Takes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Citadel Guard|Citadel Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sarangrave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Salt Flats of Sanath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Onrushing Storm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Northern Eagle|Northern Eagle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Salt Flats of Sanath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Salt Flats of Sanath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Infiltrate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Golden Axe|Golden Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sarangrave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Therunin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Overwhelming Assault&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Pilgrim&#039;s Defiance|Pilgrim&#039;s Defiance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bastion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zenith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Give Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Summer Storm|Summer Storm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zenith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Solid Defence&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Towerjacks|Towerjacks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The League&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zenith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Solid Defence&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[#Argent Sword|Argent Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Zenith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Solid Defence&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Military Council]]&lt;br /&gt;
[[Category:Recent History]]&lt;br /&gt;
[[Category:388YE Summer]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial_Consul&amp;diff=142765</id>
		<title>Imperial Consul</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial_Consul&amp;diff=142765"/>
		<updated>2026-07-31T22:00:44Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:inline-block; float: left; width: 300px; margin-right: 10px;&amp;quot;&amp;gt;{{CaptionedImage|file=KelluaItsepainen.jpg|caption=The first Imperial Consul was appointed in Summer 379YE|title=	Kellua Itsepainen|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Imperial Consul is an [[Imperial Title|Imperial title]] appointed by the [[Senate]]. It was [[Create title of High Consul|created]] by the Senate during the Summer 379YE summit, and sparked [[#Constitution|considerable controversy]] leading to a clash between the senators and the civil service over the recommendations of the [[Scrutiny#Constitutional_Court|Constitutional Court]].&lt;br /&gt;
&lt;br /&gt;
In Summer 382YE the Imperial Senate voted to [[Amend_Imperial_Consul|provide a stipend]] to the Imperial Consul. They further amended during the Spring Equinox 383YE to [[Amend_powers_of_Imperial_Consul|make them a member of the Senate]] - again with a [[Amend_powers_of_Imperial_Consul#Campaign_Outcome|certain amount of controversy]].&lt;br /&gt;
&lt;br /&gt;
In Winter 383YE the title was further modified when the Senate chose to [[Construct_Imperial_Consulate|construct]] the [[#Imperial Consulate|Imperial Consulate]] in [[Tassato]] following the [[All_the_news_from_Twin_Town#The_Imperial_Consulate|suggestion]] of the Merchant-Prince of the Featherwick Guild, granting additional benefits including briefings on the Empire&#039;s diplomatic position and equal respect as any regular ambassador.&lt;br /&gt;
&lt;br /&gt;
Prior to the Winter Solstice 387YE, the Consul was able to purchase goods from merchants and those seeking favour from the foreign nations with which the Empire had an embassy. This was changed, along with the rest of the ambassadors, when the Senate voted to [[387YE_Winter_Solstice_Senate_sessions#Amend_Imperial_Embassies|amend]] the embassies to end the practice, removing mercantile support and the upkeep costs at the same time.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Imperial Consul is expected to liaise with Imperial [[ambassador|ambassadors]] and similar positions and report back to the Senate. The Imperial Constitution is clear that authority for negotiation with foreign powers lies with the appointed ambassador- the Consul has no legal right to direct the ambassadors in their work - their role is to liaise with the Imperial ambassadors and help keep the Senate abreast of diplomatic developments.&lt;br /&gt;
&lt;br /&gt;
The Imperial Consul is however responsible for handling diplomatic relations with any foreign and barbarian power with which the Senate has not created a separate ambassador. The [[Imperial Constitution]] grants the power of authority for diplomatic relations to the Imperial Senate - by creating this title, the Senate divests itself of their remaining authority in this area to the Consul. When dealing with such a nation, their responsibilities are similar to those [[Ambassador#Responsibilities|common]] to an ambassador &lt;br /&gt;
&lt;br /&gt;
Foreign nations have agendas of their own, and may seek to draw the Empire into their intrigues. The existence of the Imperial Consul does not automatically mean that a foreign nation will engage with them - most nations are disinclined to deal extensively with the Empire while there is no [[embassy]]. The civil service and the [[Civil_Service|Secretary to the Diplomatic Corps]] will do their best to appraise such nations of the role of the Imperial Consul.&lt;br /&gt;
===Limitations===&lt;br /&gt;
The Imperial Consul can only represent the Empire in dealings with foreign or barbarian nations where there is no existing Imperial ambassador with responsibility for doing so. If an embassy for a foreign nation has been completed then the legal powers of the Consul do not cover dealings with representatives of that nation - even if the ambassador is absent or the post has not yet been filled; the existence of such a title is sufficient.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Right of Address===&lt;br /&gt;
The Imperial Consul has the right to make a [[Senate address]] once per summit. This is intended to allow them to present important information for the senators consideration. To make an address, the Consul must inform the [[Speaker for the Senate]] of their intention, so that the Speaker can add the address to the agenda for the next [[Senate session]].&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Asavean_Archipelago|Asavean]] Merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;192 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 Cerulean Mazzarine, 5 Orichalcum, 4 Iridescent Gloaming, 3 Tempest Jade&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;720 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 Cerulean Mazzarine, 15 Orichalcum, 12 Iridescent Gloaming, 9 Tempest Jade&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Axos|Axou]] Merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;160 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 beggar&#039;s lye, 4 orichalcum, 3 tempest jade, 3 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;600 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 beggar&#039;s lye, 12 orichalcum, 9 tempest jade, 9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Commonwealth]] Merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;160 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 green iron, 5 tempest jade, 4 ambergelt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;600 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 green iron, 15 tempest jade, 12 ambergelt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Faraden]] Merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;192 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 true vervain, 2 Imperial roseweald, 5 weltsilver, 3 orichalcum, 2 tempest jade, 2 green iron&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;720 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 true vervain, 6 Imperial roseweald, 15 weltsilver, 9 orichalcum, 6 tempest jade, 6 green iron&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Iron Confederacy|Suranni]] Merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;192 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 marrowort, 6 green iron, 4 ambergelt, 2 orichalcum&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;720 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 marrowort, 20 green iron, 14 ambergelt, 6 orichalcum&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Thule]] Merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;288 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;864 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Principalities of Jarm|Jarmish]] Merchants&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;192 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 Imperial Roseweald, 3 Crystal Mana, 5 Dragonbone, 3 Green Iron&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;720 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 Imperial Roseweald, 9 Crystal Mana, 15 Dragonbone, 9 Green Iron&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Sarcophan Delves|Sarcophan]] Merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;160 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 beggar&#039;s lye, 5 weltsilver, 5 marrowort, 4 Imperial roseweald&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;600 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 beggar&#039;s lye, 15 weltsilver, 15 marrowort, 12 Imperial roseweald&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;[[Sumaah Republic|Sumaash]] Merchants&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;160 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 liao, 5 orichalcum, 5 dragonbone, 3 Imperial roseweald&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;600 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 liao, 15 orichalcum, 15 dragonbone, 9 Imperial roseweald&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
===Member of the Senate===&lt;br /&gt;
The Imperial Consul is a [[Senate_session#Member_of_the_Senate|member of the Senate]]. They are entitled to enter the Senate chamber at the start of a [[Senate session]] and participate in the debates. They do not have the power to raise motions or to vote on a motion.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Foreign Merchants===&lt;br /&gt;
The Imperial Consul enjoys a unique form of [[Ambassador#Mercantile_Support|mercantile support]]. Merchants and those seeking favour from every foreign nation with which the Empire has established an Embassy send representatives to Tassato to visit the Consulate. This functions as a series of [[ministry|ministries]] which allow the Consul to purchase quantities of special materials at a set price, similar to those enjoyed by the respective Ambassadors, albeit not on the same scale.&lt;br /&gt;
&lt;br /&gt;
The Consul spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Representative of the Empire===&lt;br /&gt;
The civil service provide support to help an ambassador to represent the Empire when dealing with foreign dignitaries from any nation where there is no existing ambassador. They have all the available legal powers of an ambassador; the power to receive a [[Ambassador#Delegation|delegation]] and compose a [[Ambassador#Treaty|treaty]] when dealing with a foreign or barbarian nation.&lt;br /&gt;
&lt;br /&gt;
The Consul receives a unique [[Ambassador#Briefing|briefing]] every summit, containing information about the various barbarian and foreign nations the Empire has no existing ambassador to deal with. They also receive a broad overview of the relationship between the Empire and all nations with which it does have an Embassy. Although these briefings are not as in-depth as those received by the individual Ambassadors, they serve to assist the Consul in discharging their duties as a liaison between the ambassadors and the Senate.&lt;br /&gt;
{{CaptionedImage|file=Slawomir Rabovich Bolotstrazh.jpg|caption=&#039;&#039;&#039;Slawomir Rabovich Bolotstrazh&#039;&#039;&#039;, Imperial Consul|align=right|width=250}}&lt;br /&gt;
===Trade Terms===&lt;br /&gt;
Once per summit, the Imperial Consul may make an announcement amending the Empire&#039;s trading terms with a foreign nation, where no position of Imperial Ambassador exists for that nation.&lt;br /&gt;
&lt;br /&gt;
===Stipend===&lt;br /&gt;
The Imperial Consul receives a stipend of 5 thrones each season from the [[Imperial treasury]].&lt;br /&gt;
&lt;br /&gt;
===Vitore&#039;s Mightiest Weapon===&lt;br /&gt;
The Imperial Consul bears &#039;&#039;Vitore&#039;s Mightiest Weapon&#039;&#039;, an artefact of unknown power. It is the legal property of the title. If the Consul loses their position, then the item must be given to the new Consul with all appropriate haste. The Imperial Consul is encouraged to take all appropriate precautions to keep this item safe.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Imperial Consul is an Imperial position [[Appointments_by_the_Senate#Imperial_Position|appointed by the Senate]]. Any Imperial citizen can hold this title, and the consul serves for a year. They can be [[Revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]] and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
&lt;br /&gt;
{{RecentElections|Imperial_Consul}}&lt;br /&gt;
==Imperial Consulate==&lt;br /&gt;
Refurbished from an old four-storey building a stone&#039;s throw from the University of Tassato, the Consulate is an impressive edifice on the eastern banks of the river Vassa. The expanded private docks allow dignitaries and merchants from a wide variety of foreign powers to visit the Consul in private to discuss matters of import - or merely import their goods. The building also features fine apartments for the Consul&#039;s exclusive use, allowing them to host guests from within and without the Empire&#039;s borders and impress them with the accoutrements of state.&lt;br /&gt;
&lt;br /&gt;
Around a dozen staff also reside in the building, hand-picked by the Civil Service for their diplomatic acumen.&lt;br /&gt;
&amp;lt;!--if you edit this section make sure to edit the section on the Tassato page too--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
During [[scrutiny]] by the [[Scrutiny#Constitutional_Court|Constitutional Court]] several significant issues were raised with this title. [[Create_title_of_High_Consul#Constitution|These issues]] included concerns about the use of the [[#Right of Address|Right of Address]], the implicit authority of the title to command other Imperial citizens, and the use of the word &amp;quot;High&amp;quot; in the original title. &lt;br /&gt;
&lt;br /&gt;
The Constitutional Court returned the motion creating the title to the Senate with a series of proposed amendments, leading to extensive and energetic debate between the Senators and [[Officers_of_the_Law#Magistrate|Magistrate]] Karkovich. After spirited discussion, the [[Senate_motion#Administrative_Motions|administrative motion]] suggesting changes to the presentation of the title was accepted by the Senate.&lt;br /&gt;
{{Senate Further Reading}}&lt;br /&gt;
[[Category:Senate]][[Category:Title]][[Category:Foreign Nations]][[Category:Ambassador]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Slawomir_Rabovich_Bolotstrazh.jpg&amp;diff=142764</id>
		<title>File:Slawomir Rabovich Bolotstrazh.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Slawomir_Rabovich_Bolotstrazh.jpg&amp;diff=142764"/>
		<updated>2026-07-31T21:59:14Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: {{Beth}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Beth}}&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Imperial_Lore_Items&amp;diff=142763</id>
		<title>Archive:Imperial Lore Items</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Imperial_Lore_Items&amp;diff=142763"/>
		<updated>2026-07-31T21:57:13Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Fri Jul 31 21:56:53 UTC 2026 using Imperial Lore Items.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
&amp;lt;section begin=Dagger/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scorpion&#039;s Sting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call VENOM with this dagger. You are also affected by venom when you use this ability.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Dagger/&amp;gt;&lt;br /&gt;
==One Handed Weapon==&lt;br /&gt;
&amp;lt;section begin=One_Handed_Weapon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Biting Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Triumphant Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Duelist&#039;s Scales]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call WEAKNESS with this one-handed weapon. You are also affected by WEAKNESS.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vorpal Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thresher&#039;s Cudgel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this one-handed weapon when you strike a mage implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thundering Mace]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call STRIKEDOWN with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbound Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shieldbreaker]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this weapon when you strike a shield.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bravo&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=One_Handed_Weapon/&amp;gt;&lt;br /&gt;
==One Handed Spear==&lt;br /&gt;
&amp;lt;section begin=One_Handed_Spear/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stumbleroot Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackwillow Twist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbrand Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsteel Barb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oathsworn Spine]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call ENTANGLE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sydanjaa&#039;s Call]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winternight Lifestealer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Terunael Warlord]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This weapon can be used twice per day. Each time you use the weapon you may make one of the following calls: ENTANGLE, REPEL or CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=One_Handed_Spear/&amp;gt;&lt;br /&gt;
==Great Weapon==&lt;br /&gt;
&amp;lt;section begin=Great_Weapon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reaving Mattock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn&#039;s Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Giant&#039;s Maul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landsknecht&#039;s Zweihander]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call SHATTER with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollslayer&#039;s Crescent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollhammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call PARALYSE when you strike with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN or REPEL with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woodcutter&#039;s Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Great_Weapon/&amp;gt;&lt;br /&gt;
==Polearm==&lt;br /&gt;
&amp;lt;section begin=Polearm/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may use a hero point to call CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call either STRIKEDOWN or CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bolstering Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day while wielding this pole-arm you may use stay with me as if you knew it without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Bardiche]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blacksmith&#039;s Wage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this pole-arm by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the weapon. This ability fails if you are hit or attack another character during spellcasting, or if the weapon is hit or used to make an attack.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Barbed Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call VENOM with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magistrate&#039;s Grasp]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can use a hero point to call ENTANGLE when you hit with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fell Iron Fury]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may either call CLEAVE or STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bullroarer&#039;s Shout]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day may call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Labyrinth&#039;s Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Polearm/&amp;gt;&lt;br /&gt;
==Bow Or Crossbow==&lt;br /&gt;
&amp;lt;section begin=Bow_Or_Crossbow/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Martán&#039;s Mark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vowkeeper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Bow_Or_Crossbow/&amp;gt;&lt;br /&gt;
==Light Armour==&lt;br /&gt;
&amp;lt;section begin=Light_Armour/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soldier&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jack of Irons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winter&#039;s Breath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runemark Shirt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-sweat Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use 5 seconds of appropriate roleplaying that includes a self-inflicted cut to remove the VENOM condition from yourself. Using this power is very painful; it feels as if your blood is on fire and this roleplaying effect takes several seconds to fade.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ivory Aketon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiritskin Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Light_Armour/&amp;gt;&lt;br /&gt;
==Medium Armour==&lt;br /&gt;
&amp;lt;section begin=Medium_Armour/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodamber Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain an additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boarskin Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the Fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cerulean Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the relentless skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the unstoppable skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runebound Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wardensweave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tombshroud Guardian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Baersark&#039;s Rage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the unstoppable skill you regain up to 5 lost hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Medium_Armour/&amp;gt;&lt;br /&gt;
==Heavy Armour==&lt;br /&gt;
&amp;lt;section begin=Heavy_Armour/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enduring Breastplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may ignore the roleplaying effects of any single traumatic wound until the end of the battle.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldentide Mail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After 5 seconds appropriate roleplaying that includes a loud invocation of cleansing you may spend a hero point to remove the venom condition from yourself.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knightly Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Defiant Steel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice each day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winterborn Warmail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runeplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldenfire Scale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this armour, when you use the unstoppable skill you regain up to 5 hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gryphonsoul Aegis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this armour, you gain 2 additional ranks of endurance and an additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Heavy_Armour/&amp;gt;&lt;br /&gt;
==Magic Standard==&lt;br /&gt;
&amp;lt;section begin=Magic_Standard/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chirurgeon&#039;s Ensign]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the stay with me skill, you may use it on two characters at the same time for the cost of only one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thaneshall Banner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain three additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pennant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability if you are wearing any armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Titan&#039;s Battlemark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain five additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thorn&#039;s Dance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may engage in five seconds of appropriate roleplaying to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celestial Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain five additional personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Loyal Stanchion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may use get it together as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warsmith&#039;s Shingle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day, with five seconds of uninterrupted appropriate roleplaying, you may repair any item, such as a weapon or shield that has been broken using the SHATTER call. The roleplaying must include touching the broken item. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Magic_Standard/&amp;gt;&lt;br /&gt;
==Wand==&lt;br /&gt;
&amp;lt;section begin=Wand/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witchwood Wand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Altruist&#039;s Recompense]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast, or swift cast, the heal spell you regain one hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redsteel Chisel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the mend spell as if you know it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambergelt Baton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast heal, purify and restore limb on the target simultaneously as if you knew them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boneweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you cast the restore limb spell you can do so without spending any mana. You must be able to cast the restore limb spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodwoven Braid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the heal spell as if you know it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer&#039;s Probe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times each day you can cast detect magic or voice for the dead as if you know them and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Seal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, the create bond spell to create a bond you may do so without spending any mana. You cannot use this ability with any other function of the create bond spell (such as when breaking an existing bond).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woundbinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Four times per day you may cast the heal spell as if you know it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir&#039;s Hearthfire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast (but not swift cast) the heal spell, you also restore any and all of their limbs which have been crippled with cleave or impale.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast (but not swift cast) the heal spell on a target, you also remove the venom and/or weakness conditions from that target.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Wand/&amp;gt;&lt;br /&gt;
==Rod==&lt;br /&gt;
&amp;lt;section begin=Rod/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whelpmaster&#039;s Fang]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the weakness spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsilver Spike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can swift cast the heal spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Word]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the paralysis spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tumultuous Gyre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Neophyte&#039;s Aid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You have two additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witches&#039; Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the shatter spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-dimming Tide]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may swift cast the heal spell as if you knew it and without spending any mana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roaring Chimera Rod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the empower spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the repel spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Torrent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can swift cast the heal spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of the Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the paralysis spell, you may call IMPALE rather than PARALYSE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Rod/&amp;gt;&lt;br /&gt;
==Staff==&lt;br /&gt;
&amp;lt;section begin=Staff/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowbound Donjon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Chain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may cast the entangle spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Death&#039;s Door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the venom spell as if you knew it without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enfeebling Echo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the weakness spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Furrowed Wake]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the entangle spell, you may call STRIKEDOWN rather than ENTANGLE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Power]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast, or where appropriate swift cast, any spell you know for no mana cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ethereal Manacle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle, repel and paralysis spells as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Life]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the spells heal, purify and restore limb as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Suzerain&#039;s Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle or repel spells as if you know them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Caress of Arhallogen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the venom or paralysis spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Imperial Mastery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, and where appropriate swift cast, the spells detect magic, create bond, operate portal, heal, mend, night pouch, purify, restore limb, voice for the dead, empower, entangle, paralysis, repel, shatter, venom and weakness as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Staff/&amp;gt;&lt;br /&gt;
==Arcane Weapon==&lt;br /&gt;
&amp;lt;section begin=Arcane_Weapon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shears of Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding both the weapon and the implement, you may cast the shatter spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Fists]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may either use the weapon to call CLEAVE or instead use the rod to cast repel without spending hero points or Mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arms of the Warwitch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may either expend one hero point to regain one personal mana, or expend three personal mana to regain one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jade Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding these arcane weapons, you may spend 1 mana to call STRIKEDOWN. This ability follows all the rules for casting an offensive spell with the exception that the call can be made with either the weapon or the implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Binding Threads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call ENTANGLE when you hit with this weapon or implement. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Thunder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL when you strike with this weapon or rod. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trodwalker&#039;s Readiness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thorns of the Rose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After you successfully entangle a character, you may spend a hero point to call IMPALE when you hit the entangled character with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Arcane_Weapon/&amp;gt;&lt;br /&gt;
==Paired Weapons==&lt;br /&gt;
&amp;lt;section begin=Paired_Weapons/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rake&#039;s Progress]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, when you use CLEAVE, you may use it on two targets instead of one. You have only 10 seconds to deliver the second CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brother Blades]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can repair one or both of these weapons with ten seconds of appropriate roleplaying.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earthquake Drummers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call REPEL against a target you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bear Claws]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call SHATTER against an item you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Paired_Weapons/&amp;gt;&lt;br /&gt;
==Mage Armour==&lt;br /&gt;
&amp;lt;section begin=Mage_Armour/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Gorget]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyvernsting Spaulders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the venom spell, you may do so without spending any mana. You must be able to cast the venom spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warmage&#039;s Belt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Healer&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, heal or purify spell you regain one lost hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pectoral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana and one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfeather Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vambraces of Regeneration]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the relentless skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Pauldrons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain four additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gravedigger&#039;s Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the unstoppable skill you regain up to 5 lost hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forge of Isenbrad]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you swift cast the mend spell, you need only spend 1 mana rather than the usual 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Battlesmith&#039;s Panoply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional points of personal mana and two additional ranks of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountainfall Bracers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell for 1 mana rather than 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Mage_Armour/&amp;gt;&lt;br /&gt;
==Mage Robe==&lt;br /&gt;
&amp;lt;section begin=Mage_Robe/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volhov&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Requirement: You cannot be part of a coven while bonded to a Volhov&#039;s Robe.&lt;br /&gt;
&lt;br /&gt;
Twice per day you can take part in a ritual with a coven of the same nation. Two (or more) solo ritualists with Volhov&#039;s robes may use the robes to perform a coven ritual together. If you have contributed to a ritual as part of a coven, you cannot make use of a Volhov&#039;s Robe until the next day; likewise if you have made use of a Volhov&#039;s Robe, you cannot contribute to a ritual as part of a coven until the next day.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmergold Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Opaline Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollsweave Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Robe of Blood and Bone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast heal, purify or restore limb on another character without expending any mana. You must be able to cast the appropriate spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Glamourweave Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Four times per day when you cast the empower spell, you may do so without spending any mana. You must be able to cast the empower spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ashen Mantle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain four additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bishop&#039;s Ensemble]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Day Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Garb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Summer Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Doctor&#039;s Attire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional rank of Winter Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Guise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Spring Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prince&#039;s Raiment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Autumn Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Semblance of the Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Night Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Moonsilver Doublet]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you swift cast the heal spell, you need only spend 1 mana rather than the usual 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Mage_Robe/&amp;gt;&lt;br /&gt;
==Shield==&lt;br /&gt;
&amp;lt;section begin=Shield/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oakheart Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of both the fortitude skill and the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormguard Bulwark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warcaster&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend 2 personal mana (instead of 1 hero point) to use the unstoppable skill as if you know it. You must be able to cast spells to use this power - it will not work if you are wearing armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Rampart]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this shield by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the item. If the shield is struck with a blow while using this ability, the blow is considered to have struck your arm as usual and you must begin the appropriate roleplaying again. If you are attacked or make an attack while using this ability the attempt fails and you must begin the roleplaying again&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion&#039;s Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you spend a hero point you regain one lost hit immediately afterward.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Shield/&amp;gt;&lt;br /&gt;
==Jewellery==&lt;br /&gt;
&amp;lt;section begin=Jewellery/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bondring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to only one person at a time, and if you stop being bonded to the bond ring, this additional bond breaks. Once per day you may use either stay with me or get it together on the other person that you have bonded the ring to, without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this item your aura is concealed from the insight skill and similar effects. You cannot use any Liao ceremonies or use imperial liao while bonded to this item, and you either do not dream or do not remember your dreams.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder&#039;s Edge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the weapon master skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Bracelets]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the shield skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chrysalis Pendant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point and engage in five seconds of appropriate roleplay to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The hero point is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the stay with me skill as if you know it. Once per day you may use the stay with me skill without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pauper&#039;s Key]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice each day with thirty seconds of appropriate roleplaying you may open a portal as if you had cast the operate portal spell. You may use this power if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfire Periapt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While under the effect of VENOM, you gain three additional ranks of endurance. You lose three hits from your current total if the VENOM is cured, or you lose this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Abraxus Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When hits are restored to you by any means then you are also cured of the venom condition. This item will not work if the purify spell would fail to remove the VENOM for any reason. In addition, while wearing his talisman you are not subject to the venomous effects of the vallorn miasma. You will not contract green lung, nor will you become a vallornspawn husk if you die while wearing this talisman.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lowther&#039;s Gaze]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the marksman skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you activate the Get It Together skill, you may use it on two characters at once for the cost of 1 Hero Point. You must have one hand on each target.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Jewellery/&amp;gt;&lt;br /&gt;
==Foci==&lt;br /&gt;
&amp;lt;section begin=Foci/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Corsair&#039;s Bloody Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blood and Salt and Merciless Wrath of the Reaver rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of Gold and Lead]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for The Eight-Spoked Wheel, The Retrograde Wheel, Distil the Serpent&#039;s Stone, and Amalgamation of Silver and Gold rituals, subject to the normal rules for effective skill. In addition, for each contributor to either the Eight-Spoked Wheel or the Retrograde wheel who wears one of these masks, three additional ingots or measures of material can be transmuted without increasing the magnitude of the ritual. All measures or ingots targeted by one of these rituals must be of the same type as usual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercantilist&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Streams of Silver, Rivers of Gold, and Winds of Fortune rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for Splendid Panoply of Knighthood; and Strength of the Bull, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of the Mountebank]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the The Twilight Masquerade ritual, subject to the normal rules for effective skill. When contributing to a performance of the Twilight Masquerade ritual, you may choose to substitute iridescent gloaming for crystal mana. Every 2 measures of iridescent gloaming spent counts as 1 crystal mana, up to the normal limit determined by your effective rank of night lore.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strigine Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the Eyes of the Sun and Moon; and the Eye of the High Places rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cowl of Ashes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 3 ranks for the Whispers through the Black Gate ritual, subject to the normal rules for effective skill. If you contribute to a performance of this ritual while wearing this mask, you are invisible to any spirit or spiritual effect, as if you were not part of the coven. This effect lasts until you remove the mask, interact with, or speak to a summoned spirit. You must inform a referee that you are using this item in advance of performing the ritual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Adversity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of either Spring Lore, Winter Lore or Night Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Triumph]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of either Summer Lore, Autumn Lore or Day Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atun&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of any one ritual lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of the Rainbow Sage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use this ring to gain two additional ranks of any one ritual lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.  In addition while wearing the ring you can respond to any roleplaying effect that would make you feel weak, inferior, or doubt your magical powers with a burst of confidence, arrogance, or anger.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Foci/&amp;gt;&lt;br /&gt;
==Ritual Staff==&lt;br /&gt;
&amp;lt;section begin=Ritual_Staff/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Choleric Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Summer Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enigmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Night Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Luminous Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Day Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Melancholic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Autumn Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phlegmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Winter Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Spring Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Magi]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, the operate portal spell, or the create bond spell, or perform the discern enchantment, identify ritual performance, identify magical item functions, or discern arcane mark function of detect magic, you may do so without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Ritual_Staff/&amp;gt;&lt;br /&gt;
==Tool==&lt;br /&gt;
&amp;lt;section begin=Tool/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Escharotic Cauldron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Marrowort for one dram of Cerulean Mazzarine, or two drams of Cerulean Mazzarine for one dram of Marrowort. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyrmstone Mortar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Imperial Roseweald for one dram of Bladeroot, or two drams of Bladeroot for one dram of Imperial Roseweald. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phial of the Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you use the physick skill you can decant some of the juice from this phial and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this juice when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lodestone Shears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If you have the artisan skill, you may use these shears twice per day to cut a bond connecting to any item you can make as if you were casting the create bond spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodcloak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you use the physick skill you can draw a little of your own blood and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this blood when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Tool/&amp;gt;&lt;br /&gt;
==Regalia==&lt;br /&gt;
&amp;lt;section begin=Regalia/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guided Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of a religious skill that targets a terminal character, you may do so without spending a dose of liao. If you have an ability to add additional strength to a ceremony you may use that ability in the normal way at the normal cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficent Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the exorcism skill you may remove the WEAKNESS condition from a target rather than exorcising a spiritual effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sungold Basin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the dedication skill on a dying target you may restore them to 1 hit rather than having the normal effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blessing Wheel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the hallow skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brazier of Benediction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the consecration skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Cup]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the anointing skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fireglass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you use the anointing skill you may restore a spent hero point to your target rather than creating a personal aura.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cowl of Judgement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the excommunication skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Silent Bell]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the exorcism skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skein Bowl]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the testimony skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Virtuous Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When another character makes you the target of a spell, ritual, heroic skill, or chirurgeon that restores a number of hits you regain 2 additional hits. You do not gain additional healing from any effect you use on yourself, nor from any use of potions or herbs.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Regalia/&amp;gt;&lt;br /&gt;
==Musical Instrument==&lt;br /&gt;
&amp;lt;section begin=Musical_Instrument/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celebrant&#039;s Fiddle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Prosperity to use this item. Once per day, while you are in an area consecrated to Prosperity, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldwood Pipes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Wisdom to use this item. Once per day, while you are in an area consecrated to Wisdom, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Heroes&#039; Horn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Courage to use this item. Once per day, while you are in an area consecrated to Courage, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Horn Resounding]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Pride to use this item. Once per day, while you are in an area consecrated to Pride, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Silver Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Ambition to use this item. Once per day, while you are in an area consecrated to Ambition, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thundering Drum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Loyalty to use this item. Once per day, while you are in an area consecrated to Loyalty, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watchers&#039; Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Vigilance to use this item. Once per day, while you are in an area consecrated to Vigilance, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Musical_Instrument/&amp;gt;&lt;br /&gt;
==Icon==&lt;br /&gt;
&amp;lt;section begin=Icon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Devoted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Loyalty.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Driven]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Ambition.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Industrious]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Prosperity.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Insightful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Wisdom.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Proud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Pride.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Righteous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Courage.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Watchful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Vigilance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Icon/&amp;gt;&lt;br /&gt;
==Vestment==&lt;br /&gt;
&amp;lt;section begin=Vestment/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend an additional dose of liao to increase the strength of the ceremony by one.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alabaster Cerement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper&#039;s Habit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day while wearing this robe, you may use get it together as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Tunic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Labyrinthine Vestments]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend up to three additional doses of liao to increase the strength of the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Vestment/&amp;gt;&lt;br /&gt;
==Reliquary==&lt;br /&gt;
&amp;lt;section begin=Reliquary/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate, Voice for the Dead, or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Pyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your sect cooperates in the use of a religious skills, the final strength of the ceremony is increased by one, provided one of the participants is wielding this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bishop&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If a member of the sect with the dedication skill uses this reliquary in a consecrated area as part of a religious ceremony then after ten minutes of appropriate religious roleplaying any member of the sect who was present throughout may regain all their spent hero points. You may only gain this benefit once per day - any additional uses of a Bishop&#039;s Chalice after the first have no effect on you. This ability cannot be used on a battlefield or in a similar stressful environment. You cannot benefit from this item if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Almery of Silence]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The aura of every member of the sect is concealed from the insight ceremony. A character responding to a quick insight must respond &amp;quot;my aura is concealed&amp;quot; and provide no other information.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Reliquary/&amp;gt;&lt;br /&gt;
==Paraphernalia==&lt;br /&gt;
&amp;lt;section begin=Paraphernalia/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Spring ritual they have mastered may use ambergelt in place of crystal mana. Every two measures of ambergelt spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Summer ritual they have mastered may use orichalcum in place of crystal mana. Every two measures of orichalcum spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day members of the coven who are performing a ritual they have mastered may use dragonbone in place of crystal mana. Every two measures of dragonbone spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing an Autumn ritual they have mastered may use green iron in place of crystal mana. Every two measures of green iron spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Day ritual they have mastered may use weltsilver in place of crystal mana. Every two measures of weltsilver spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Night ritual they have mastered may use iridescent gloaming in place of crystal mana. Every two measures of iridescent gloaming spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vitriolic Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Winter ritual they have mastered may use beggar&#039;s lye in place of crystal mana. Every two measures of beggar&#039;s lye spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cartographer&#039;s Eye]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets resources in a single territory, they can also include resources from a second territory provided both are part of the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orator&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets characters who must all be members a single band, the targets can also include characters from a single second band provided both bands are from the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Barren Land]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Empty Horizon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fields of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Flickering Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Green World]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Web of Celestial Attunement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Your coven may join another coven from the same nation and perform a single ritual together. This counts as a daily ritual use by your coven as well as the target coven. While your covens may perform a ritual together, they are still treated as separate covens for all other purposes (for example, a ritual that affects an entire coven will only affect the target coven, not both covens). Your coven does not gain the benefit of the other coven&#039;s paraphernalia (if any) while performing a joint ritual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Eternal Gambit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day your coven can perform a ritual that does not count towards your daily limit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fountain of Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Key and the Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mountainous Oak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Spider&#039;s Web]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Drowned Threshold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Vagabond Wyrm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Syphon of Stars]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when the coven performs a ritual, all members of the coven who have not mastered that ritual gain an additional effective rank in the appropriate lore for purposes of performing that ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Paraphernalia/&amp;gt;&lt;br /&gt;
==Gonfalon==&lt;br /&gt;
&amp;lt;section begin=Gonfalon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercenary Banner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A banner bonded to this gonfalon may travel to a battle that their national banner is not attending. You must invoke this banner during the Military Council Muster to make use of it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Gonfalon/&amp;gt;&lt;br /&gt;
==Magic Items==&lt;br /&gt;
&amp;lt;section begin=MagicItems/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate, Voice for the Dead, or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guided Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of a religious skill that targets a terminal character, you may do so without spending a dose of liao. If you have an ability to add additional strength to a ceremony you may use that ability in the normal way at the normal cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whelpmaster&#039;s Fang]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the weakness spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may use a hero point to call CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Biting Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodamber Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain an additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bondring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to only one person at a time, and if you stop being bonded to the bond ring, this additional bond breaks. Once per day you may use either stay with me or get it together on the other person that you have bonded the ring to, without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enduring Breastplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may ignore the roleplaying effects of any single traumatic wound until the end of the battle.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Escharotic Cauldron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Marrowort for one dram of Cerulean Mazzarine, or two drams of Cerulean Mazzarine for one dram of Marrowort. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reaving Mattock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shears of Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding both the weapon and the implement, you may cast the shatter spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witchwood Wand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyrmstone Mortar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Imperial Roseweald for one dram of Bladeroot, or two drams of Bladeroot for one dram of Imperial Roseweald. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsilver Spike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can swift cast the heal spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Word]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the paralysis spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowbound Donjon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soldier&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volhov&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Requirement: You cannot be part of a coven while bonded to a Volhov&#039;s Robe.&lt;br /&gt;
&lt;br /&gt;
Twice per day you can take part in a ritual with a coven of the same nation. Two (or more) solo ritualists with Volhov&#039;s robes may use the robes to perform a coven ritual together. If you have contributed to a ritual as part of a coven, you cannot make use of a Volhov&#039;s Robe until the next day; likewise if you have made use of a Volhov&#039;s Robe, you cannot contribute to a ritual as part of a coven until the next day.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Fists]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may either use the weapon to call CLEAVE or instead use the rod to cast repel without spending hero points or Mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Altruist&#039;s Recompense]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast, or swift cast, the heal spell you regain one hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Chain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may cast the entangle spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boarskin Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the Fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Death&#039;s Door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the venom spell as if you knew it without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enfeebling Echo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the weakness spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redsteel Chisel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the mend spell as if you know it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this item your aura is concealed from the insight skill and similar effects. You cannot use any Liao ceremonies or use imperial liao while bonded to this item, and you either do not dream or do not remember your dreams.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmergold Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Gorget]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stumbleroot Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tumultuous Gyre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyvernsting Spaulders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the venom spell, you may do so without spending any mana. You must be able to cast the venom spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficent Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the exorcism skill you may remove the WEAKNESS condition from a target rather than exorcising a spiritual effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phial of the Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you use the physick skill you can decant some of the juice from this phial and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this juice when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sungold Basin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the dedication skill on a dying target you may restore them to 1 hit rather than having the normal effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Pyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your sect cooperates in the use of a religious skills, the final strength of the ceremony is increased by one, provided one of the participants is wielding this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend an additional dose of liao to increase the strength of the ceremony by one.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call either STRIKEDOWN or CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Corsair&#039;s Bloody Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blood and Salt and Merciless Wrath of the Reaver rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jack of Irons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of Gold and Lead]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for The Eight-Spoked Wheel, The Retrograde Wheel, Distil the Serpent&#039;s Stone, and Amalgamation of Silver and Gold rituals, subject to the normal rules for effective skill. In addition, for each contributor to either the Eight-Spoked Wheel or the Retrograde wheel who wears one of these masks, three additional ingots or measures of material can be transmuted without increasing the magnitude of the ritual. All measures or ingots targeted by one of these rituals must be of the same type as usual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercantilist&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Streams of Silver, Rivers of Gold, and Winds of Fortune rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rake&#039;s Progress]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, when you use CLEAVE, you may use it on two targets instead of one. You have only 10 seconds to deliver the second CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warmage&#039;s Belt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winter&#039;s Breath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder&#039;s Edge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the weapon master skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cerulean Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the relentless skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldentide Mail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After 5 seconds appropriate roleplaying that includes a loud invocation of cleansing you may spend a hero point to remove the venom condition from yourself.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Bracelets]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the shield skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Healer&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, heal or purify spell you regain one lost hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Martán&#039;s Mark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oakheart Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of both the fortitude skill and the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scorpion&#039;s Sting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call VENOM with this dagger. You are also affected by venom when you use this ability.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the unstoppable skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackwillow Twist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lodestone Shears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If you have the artisan skill, you may use these shears twice per day to cut a bond connecting to any item you can make as if you were casting the create bond spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambergelt Baton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast heal, purify and restore limb on the target simultaneously as if you knew them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Spring ritual they have mastered may use ambergelt in place of crystal mana. Every two measures of ambergelt spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bolstering Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day while wielding this pole-arm you may use stay with me as if you knew it without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Summer ritual they have mastered may use orichalcum in place of crystal mana. Every two measures of orichalcum spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn&#039;s Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day members of the coven who are performing a ritual they have mastered may use dragonbone in place of crystal mana. Every two measures of dragonbone spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing an Autumn ritual they have mastered may use green iron in place of crystal mana. Every two measures of green iron spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbrand Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Neophyte&#039;s Aid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You have two additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Day ritual they have mastered may use weltsilver in place of crystal mana. Every two measures of weltsilver spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runebound Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runemark Shirt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Triumphant Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Night ritual they have mastered may use iridescent gloaming in place of crystal mana. Every two measures of iridescent gloaming spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vitriolic Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Winter ritual they have mastered may use beggar&#039;s lye in place of crystal mana. Every two measures of beggar&#039;s lye spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vowkeeper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Bardiche]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arms of the Warwitch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may either expend one hero point to regain one personal mana, or expend three personal mana to regain one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blacksmith&#039;s Wage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this pole-arm by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the weapon. This ability fails if you are hit or attack another character during spellcasting, or if the weapon is hit or used to make an attack.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brother Blades]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can repair one or both of these weapons with ten seconds of appropriate roleplaying.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Furrowed Wake]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the entangle spell, you may call STRIKEDOWN rather than ENTANGLE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Giant&#039;s Maul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jade Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding these arcane weapons, you may spend 1 mana to call STRIKEDOWN. This ability follows all the rules for casting an offensive spell with the exception that the call can be made with either the weapon or the implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Opaline Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Power]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast, or where appropriate swift cast, any spell you know for no mana cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alabaster Cerement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsteel Barb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-sweat Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use 5 seconds of appropriate roleplaying that includes a self-inflicted cut to remove the VENOM condition from yourself. Using this power is very painful; it feels as if your blood is on fire and this roleplaying effect takes several seconds to fade.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for Splendid Panoply of Knighthood; and Strength of the Bull, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cartographer&#039;s Eye]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets resources in a single territory, they can also include resources from a second territory provided both are part of the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chrysalis Pendant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point and engage in five seconds of appropriate roleplay to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The hero point is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Duelist&#039;s Scales]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call WEAKNESS with this one-handed weapon. You are also affected by WEAKNESS.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knightly Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landsknecht&#039;s Zweihander]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of the Mountebank]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the The Twilight Masquerade ritual, subject to the normal rules for effective skill. When contributing to a performance of the Twilight Masquerade ritual, you may choose to substitute iridescent gloaming for crystal mana. Every 2 measures of iridescent gloaming spent counts as 1 crystal mana, up to the normal limit determined by your effective rank of night lore.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orator&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets characters who must all be members a single band, the targets can also include characters from a single second band provided both bands are from the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormguard Bulwark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pectoral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana and one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the stay with me skill as if you know it. Once per day you may use the stay with me skill without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vorpal Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warcaster&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend 2 personal mana (instead of 1 hero point) to use the unstoppable skill as if you know it. You must be able to cast spells to use this power - it will not work if you are wearing armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wardensweave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witches&#039; Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the shatter spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Binding Threads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call ENTANGLE when you hit with this weapon or implement. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boneweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you cast the restore limb spell you can do so without spending any mana. You must be able to cast the restore limb spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Rampart]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this shield by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the item. If the shield is struck with a blow while using this ability, the blow is considered to have struck your arm as usual and you must begin the appropriate roleplaying again. If you are attacked or make an attack while using this ability the attempt fails and you must begin the roleplaying again&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion&#039;s Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you spend a hero point you regain one lost hit immediately afterward.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Thunder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL when you strike with this weapon or rod. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earthquake Drummers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call REPEL against a target you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oathsworn Spine]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call ENTANGLE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blessing Wheel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the hallow skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-dimming Tide]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may swift cast the heal spell as if you knew it and without spending any mana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfeather Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodwoven Braid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the heal spell as if you know it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brazier of Benediction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the consecration skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ethereal Manacle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ivory Aketon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Cup]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the anointing skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roaring Chimera Rod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the empower spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the repel spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollsweave Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Barbed Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call VENOM with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magistrate&#039;s Grasp]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can use a hero point to call ENTANGLE when you hit with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Barren Land]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Empty Horizon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fields of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Flickering Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Green World]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer&#039;s Probe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times each day you can cast detect magic or voice for the dead as if you know them and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sydanjaa&#039;s Call]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thresher&#039;s Cudgel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this one-handed weapon when you strike a mage implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bishop&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If a member of the sect with the dedication skill uses this reliquary in a consecrated area as part of a religious ceremony then after ten minutes of appropriate religious roleplaying any member of the sect who was present throughout may regain all their spent hero points. You may only gain this benefit once per day - any additional uses of a Bishop&#039;s Chalice after the first have no effect on you. This ability cannot be used on a battlefield or in a similar stressful environment. You cannot benefit from this item if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celebrant&#039;s Fiddle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Prosperity to use this item. Once per day, while you are in an area consecrated to Prosperity, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldwood Pipes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Wisdom to use this item. Once per day, while you are in an area consecrated to Wisdom, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Heroes&#039; Horn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Courage to use this item. Once per day, while you are in an area consecrated to Courage, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Horn Resounding]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Pride to use this item. Once per day, while you are in an area consecrated to Pride, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Devoted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Loyalty.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Driven]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Ambition.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Industrious]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Prosperity.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Insightful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Wisdom.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Proud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Pride.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Righteous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Courage.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Watchful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Vigilance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Silver Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Ambition to use this item. Once per day, while you are in an area consecrated to Ambition, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call SHATTER with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thundering Drum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Loyalty to use this item. Once per day, while you are in an area consecrated to Loyalty, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thundering Mace]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call STRIKEDOWN with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watchers&#039; Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Vigilance to use this item. Once per day, while you are in an area consecrated to Vigilance, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pauper&#039;s Key]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice each day with thirty seconds of appropriate roleplaying you may open a portal as if you had cast the operate portal spell. You may use this power if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Seal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, the create bond spell to create a bond you may do so without spending any mana. You cannot use this ability with any other function of the create bond spell (such as when breaking an existing bond).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle, repel and paralysis spells as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Life]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the spells heal, purify and restore limb as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strigine Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the Eyes of the Sun and Moon; and the Eye of the High Places rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Defiant Steel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice each day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiritskin Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Suzerain&#039;s Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle or repel spells as if you know them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tombshroud Guardian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trodwalker&#039;s Readiness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vambraces of Regeneration]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the relentless skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Web of Celestial Attunement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Your coven may join another coven from the same nation and perform a single ritual together. This counts as a daily ritual use by your coven as well as the target coven. While your covens may perform a ritual together, they are still treated as separate covens for all other purposes (for example, a ritual that affects an entire coven will only affect the target coven, not both covens). Your coven does not gain the benefit of the other coven&#039;s paraphernalia (if any) while performing a joint ritual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fell Iron Fury]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may either call CLEAVE or STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Robe of Blood and Bone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast heal, purify or restore limb on another character without expending any mana. You must be able to cast the appropriate spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Caress of Arhallogen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the venom or paralysis spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfire Periapt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While under the effect of VENOM, you gain three additional ranks of endurance. You lose three hits from your current total if the VENOM is cured, or you lose this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbound Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thorns of the Rose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After you successfully entangle a character, you may spend a hero point to call IMPALE when you hit the entangled character with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Abraxus Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When hits are restored to you by any means then you are also cured of the venom condition. This item will not work if the purify spell would fail to remove the VENOM for any reason. In addition, while wearing his talisman you are not subject to the venomous effects of the vallorn miasma. You will not contract green lung, nor will you become a vallornspawn husk if you die while wearing this talisman.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Almery of Silence]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The aura of every member of the sect is concealed from the insight ceremony. A character responding to a quick insight must respond &amp;quot;my aura is concealed&amp;quot; and provide no other information.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Glamourweave Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Four times per day when you cast the empower spell, you may do so without spending any mana. You must be able to cast the empower spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lowther&#039;s Gaze]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the marksman skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woundbinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Four times per day you may cast the heal spell as if you know it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ashen Mantle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain four additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bullroarer&#039;s Shout]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day may call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chirurgeon&#039;s Ensign]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the stay with me skill, you may use it on two characters at the same time for the cost of only one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cowl of Ashes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 3 ranks for the Whispers through the Black Gate ritual, subject to the normal rules for effective skill. If you contribute to a performance of this ritual while wearing this mask, you are invisible to any spirit or spiritual effect, as if you were not part of the coven. This effect lasts until you remove the mask, interact with, or speak to a summoned spirit. You must inform a referee that you are using this item in advance of performing the ritual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fireglass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you use the anointing skill you may restore a spent hero point to your target rather than creating a personal aura.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper&#039;s Habit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day while wearing this robe, you may use get it together as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollslayer&#039;s Crescent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Pauldrons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain four additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winterborn Warmail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir&#039;s Hearthfire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast (but not swift cast) the heal spell, you also restore any and all of their limbs which have been crippled with cleave or impale.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Labyrinth&#039;s Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast (but not swift cast) the heal spell on a target, you also remove the venom and/or weakness conditions from that target.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Eternal Gambit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day your coven can perform a ritual that does not count towards your daily limit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollhammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call PARALYSE when you strike with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winternight Lifestealer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Adversity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of either Spring Lore, Winter Lore or Night Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Triumph]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of either Summer Lore, Autumn Lore or Day Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN or REPEL with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runeplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Tunic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Baersark&#039;s Rage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the unstoppable skill you regain up to 5 lost hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldenfire Scale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this armour, when you use the unstoppable skill you regain up to 5 hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gravedigger&#039;s Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the unstoppable skill you regain up to 5 lost hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Torrent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can swift cast the heal spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shieldbreaker]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this weapon when you strike a shield.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bravo&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercenary Banner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A banner bonded to this gonfalon may travel to a battle that their national banner is not attending. You must invoke this banner during the Military Council Muster to make use of it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bishop&#039;s Ensemble]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Day Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Garb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Summer Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Doctor&#039;s Attire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional rank of Winter Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Guise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Spring Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prince&#039;s Raiment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Autumn Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Semblance of the Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Night Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forge of Isenbrad]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you swift cast the mend spell, you need only spend 1 mana rather than the usual 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gryphonsoul Aegis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this armour, you gain 2 additional ranks of endurance and an additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Moonsilver Doublet]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you swift cast the heal spell, you need only spend 1 mana rather than the usual 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atun&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of any one ritual lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bear Claws]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call SHATTER against an item you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you activate the Get It Together skill, you may use it on two characters at once for the cost of 1 Hero Point. You must have one hand on each target.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of the Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the paralysis spell, you may call IMPALE rather than PARALYSE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fountain of Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Key and the Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mountainous Oak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Spider&#039;s Web]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woodcutter&#039;s Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Terunael Warlord]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This weapon can be used twice per day. Each time you use the weapon you may make one of the following calls: ENTANGLE, REPEL or CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thaneshall Banner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain three additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Drowned Threshold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Vagabond Wyrm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodcloak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you use the physick skill you can draw a little of your own blood and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this blood when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cowl of Judgement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the excommunication skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Labyrinthine Vestments]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend up to three additional doses of liao to increase the strength of the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Silent Bell]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the exorcism skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skein Bowl]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the testimony skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pennant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability if you are wearing any armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Choleric Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Summer Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enigmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Night Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Luminous Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Day Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Melancholic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Autumn Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phlegmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Winter Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Spring Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Magi]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, the operate portal spell, or the create bond spell, or perform the discern enchantment, identify ritual performance, identify magical item functions, or discern arcane mark function of detect magic, you may do so without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Virtuous Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When another character makes you the target of a spell, ritual, heroic skill, or chirurgeon that restores a number of hits you regain 2 additional hits. You do not gain additional healing from any effect you use on yourself, nor from any use of potions or herbs.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Titan&#039;s Battlemark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain five additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Battlesmith&#039;s Panoply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional points of personal mana and two additional ranks of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Syphon of Stars]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when the coven performs a ritual, all members of the coven who have not mastered that ritual gain an additional effective rank in the appropriate lore for purposes of performing that ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountainfall Bracers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell for 1 mana rather than 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Imperial Mastery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, and where appropriate swift cast, the spells detect magic, create bond, operate portal, heal, mend, night pouch, purify, restore limb, voice for the dead, empower, entangle, paralysis, repel, shatter, venom and weakness as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thorn&#039;s Dance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may engage in five seconds of appropriate roleplaying to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celestial Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain five additional personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Loyal Stanchion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may use get it together as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warsmith&#039;s Shingle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day, with five seconds of uninterrupted appropriate roleplaying, you may repair any item, such as a weapon or shield that has been broken using the SHATTER call. The roleplaying must include touching the broken item. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of the Rainbow Sage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use this ring to gain two additional ranks of any one ritual lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.  In addition while wearing the ring you can respond to any roleplaying effect that would make you feel weak, inferior, or doubt your magical powers with a burst of confidence, arrogance, or anger.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=MagicItems/&amp;gt;&lt;br /&gt;
==Artisan Slot One==&lt;br /&gt;
&amp;lt;section begin=Artisan_Slot_One/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate, Voice for the Dead, or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Artisan_Slot_One/&amp;gt;&lt;br /&gt;
==Artisan Slot Two==&lt;br /&gt;
&amp;lt;section begin=Artisan_Slot_Two/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate, Voice for the Dead, or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guided Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of a religious skill that targets a terminal character, you may do so without spending a dose of liao. If you have an ability to add additional strength to a ceremony you may use that ability in the normal way at the normal cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whelpmaster&#039;s Fang]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the weakness spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may use a hero point to call CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Biting Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodamber Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain an additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bondring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to only one person at a time, and if you stop being bonded to the bond ring, this additional bond breaks. Once per day you may use either stay with me or get it together on the other person that you have bonded the ring to, without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enduring Breastplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may ignore the roleplaying effects of any single traumatic wound until the end of the battle.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Escharotic Cauldron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Marrowort for one dram of Cerulean Mazzarine, or two drams of Cerulean Mazzarine for one dram of Marrowort. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reaving Mattock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shears of Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding both the weapon and the implement, you may cast the shatter spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witchwood Wand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyrmstone Mortar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Imperial Roseweald for one dram of Bladeroot, or two drams of Bladeroot for one dram of Imperial Roseweald. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsilver Spike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can swift cast the heal spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Word]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the paralysis spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowbound Donjon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soldier&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volhov&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Requirement: You cannot be part of a coven while bonded to a Volhov&#039;s Robe.&lt;br /&gt;
&lt;br /&gt;
Twice per day you can take part in a ritual with a coven of the same nation. Two (or more) solo ritualists with Volhov&#039;s robes may use the robes to perform a coven ritual together. If you have contributed to a ritual as part of a coven, you cannot make use of a Volhov&#039;s Robe until the next day; likewise if you have made use of a Volhov&#039;s Robe, you cannot contribute to a ritual as part of a coven until the next day.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Fists]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may either use the weapon to call CLEAVE or instead use the rod to cast repel without spending hero points or Mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Altruist&#039;s Recompense]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast, or swift cast, the heal spell you regain one hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Chain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may cast the entangle spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boarskin Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the Fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Death&#039;s Door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the venom spell as if you knew it without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enfeebling Echo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the weakness spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redsteel Chisel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the mend spell as if you know it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this item your aura is concealed from the insight skill and similar effects. You cannot use any Liao ceremonies or use imperial liao while bonded to this item, and you either do not dream or do not remember your dreams.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmergold Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Gorget]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stumbleroot Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tumultuous Gyre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyvernsting Spaulders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the venom spell, you may do so without spending any mana. You must be able to cast the venom spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficent Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the exorcism skill you may remove the WEAKNESS condition from a target rather than exorcising a spiritual effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phial of the Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you use the physick skill you can decant some of the juice from this phial and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this juice when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sungold Basin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the dedication skill on a dying target you may restore them to 1 hit rather than having the normal effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Pyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your sect cooperates in the use of a religious skills, the final strength of the ceremony is increased by one, provided one of the participants is wielding this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend an additional dose of liao to increase the strength of the ceremony by one.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Artisan_Slot_Two/&amp;gt;&lt;br /&gt;
==Artisan Slot Three==&lt;br /&gt;
&amp;lt;section begin=Artisan_Slot_Three/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate, Voice for the Dead, or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guided Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of a religious skill that targets a terminal character, you may do so without spending a dose of liao. If you have an ability to add additional strength to a ceremony you may use that ability in the normal way at the normal cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whelpmaster&#039;s Fang]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the weakness spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may use a hero point to call CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Biting Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodamber Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain an additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bondring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to only one person at a time, and if you stop being bonded to the bond ring, this additional bond breaks. Once per day you may use either stay with me or get it together on the other person that you have bonded the ring to, without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enduring Breastplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may ignore the roleplaying effects of any single traumatic wound until the end of the battle.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Escharotic Cauldron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Marrowort for one dram of Cerulean Mazzarine, or two drams of Cerulean Mazzarine for one dram of Marrowort. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reaving Mattock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shears of Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding both the weapon and the implement, you may cast the shatter spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witchwood Wand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyrmstone Mortar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Imperial Roseweald for one dram of Bladeroot, or two drams of Bladeroot for one dram of Imperial Roseweald. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsilver Spike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can swift cast the heal spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Word]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the paralysis spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowbound Donjon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soldier&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volhov&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Requirement: You cannot be part of a coven while bonded to a Volhov&#039;s Robe.&lt;br /&gt;
&lt;br /&gt;
Twice per day you can take part in a ritual with a coven of the same nation. Two (or more) solo ritualists with Volhov&#039;s robes may use the robes to perform a coven ritual together. If you have contributed to a ritual as part of a coven, you cannot make use of a Volhov&#039;s Robe until the next day; likewise if you have made use of a Volhov&#039;s Robe, you cannot contribute to a ritual as part of a coven until the next day.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Fists]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may either use the weapon to call CLEAVE or instead use the rod to cast repel without spending hero points or Mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Altruist&#039;s Recompense]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast, or swift cast, the heal spell you regain one hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Chain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may cast the entangle spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boarskin Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the Fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Death&#039;s Door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the venom spell as if you knew it without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enfeebling Echo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the weakness spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redsteel Chisel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the mend spell as if you know it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this item your aura is concealed from the insight skill and similar effects. You cannot use any Liao ceremonies or use imperial liao while bonded to this item, and you either do not dream or do not remember your dreams.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmergold Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Gorget]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stumbleroot Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tumultuous Gyre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyvernsting Spaulders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the venom spell, you may do so without spending any mana. You must be able to cast the venom spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficent Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the exorcism skill you may remove the WEAKNESS condition from a target rather than exorcising a spiritual effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phial of the Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you use the physick skill you can decant some of the juice from this phial and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this juice when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sungold Basin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the dedication skill on a dying target you may restore them to 1 hit rather than having the normal effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Pyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your sect cooperates in the use of a religious skills, the final strength of the ceremony is increased by one, provided one of the participants is wielding this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend an additional dose of liao to increase the strength of the ceremony by one.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call either STRIKEDOWN or CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Corsair&#039;s Bloody Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blood and Salt and Merciless Wrath of the Reaver rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jack of Irons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of Gold and Lead]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for The Eight-Spoked Wheel, The Retrograde Wheel, Distil the Serpent&#039;s Stone, and Amalgamation of Silver and Gold rituals, subject to the normal rules for effective skill. In addition, for each contributor to either the Eight-Spoked Wheel or the Retrograde wheel who wears one of these masks, three additional ingots or measures of material can be transmuted without increasing the magnitude of the ritual. All measures or ingots targeted by one of these rituals must be of the same type as usual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercantilist&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Streams of Silver, Rivers of Gold, and Winds of Fortune rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rake&#039;s Progress]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, when you use CLEAVE, you may use it on two targets instead of one. You have only 10 seconds to deliver the second CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warmage&#039;s Belt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winter&#039;s Breath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder&#039;s Edge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the weapon master skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cerulean Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the relentless skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldentide Mail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After 5 seconds appropriate roleplaying that includes a loud invocation of cleansing you may spend a hero point to remove the venom condition from yourself.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Bracelets]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the shield skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Healer&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, heal or purify spell you regain one lost hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Martán&#039;s Mark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oakheart Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of both the fortitude skill and the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scorpion&#039;s Sting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call VENOM with this dagger. You are also affected by venom when you use this ability.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the unstoppable skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackwillow Twist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lodestone Shears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If you have the artisan skill, you may use these shears twice per day to cut a bond connecting to any item you can make as if you were casting the create bond spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambergelt Baton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast heal, purify and restore limb on the target simultaneously as if you knew them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Spring ritual they have mastered may use ambergelt in place of crystal mana. Every two measures of ambergelt spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bolstering Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day while wielding this pole-arm you may use stay with me as if you knew it without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Summer ritual they have mastered may use orichalcum in place of crystal mana. Every two measures of orichalcum spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn&#039;s Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day members of the coven who are performing a ritual they have mastered may use dragonbone in place of crystal mana. Every two measures of dragonbone spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing an Autumn ritual they have mastered may use green iron in place of crystal mana. Every two measures of green iron spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbrand Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Neophyte&#039;s Aid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You have two additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Day ritual they have mastered may use weltsilver in place of crystal mana. Every two measures of weltsilver spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runebound Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runemark Shirt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Triumphant Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Night ritual they have mastered may use iridescent gloaming in place of crystal mana. Every two measures of iridescent gloaming spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vitriolic Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Winter ritual they have mastered may use beggar&#039;s lye in place of crystal mana. Every two measures of beggar&#039;s lye spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vowkeeper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Bardiche]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arms of the Warwitch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may either expend one hero point to regain one personal mana, or expend three personal mana to regain one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blacksmith&#039;s Wage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this pole-arm by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the weapon. This ability fails if you are hit or attack another character during spellcasting, or if the weapon is hit or used to make an attack.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brother Blades]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can repair one or both of these weapons with ten seconds of appropriate roleplaying.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Furrowed Wake]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the entangle spell, you may call STRIKEDOWN rather than ENTANGLE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Giant&#039;s Maul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jade Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding these arcane weapons, you may spend 1 mana to call STRIKEDOWN. This ability follows all the rules for casting an offensive spell with the exception that the call can be made with either the weapon or the implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Opaline Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Power]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast, or where appropriate swift cast, any spell you know for no mana cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alabaster Cerement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsteel Barb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-sweat Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use 5 seconds of appropriate roleplaying that includes a self-inflicted cut to remove the VENOM condition from yourself. Using this power is very painful; it feels as if your blood is on fire and this roleplaying effect takes several seconds to fade.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for Splendid Panoply of Knighthood; and Strength of the Bull, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cartographer&#039;s Eye]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets resources in a single territory, they can also include resources from a second territory provided both are part of the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chrysalis Pendant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point and engage in five seconds of appropriate roleplay to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The hero point is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Duelist&#039;s Scales]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call WEAKNESS with this one-handed weapon. You are also affected by WEAKNESS.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knightly Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landsknecht&#039;s Zweihander]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of the Mountebank]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the The Twilight Masquerade ritual, subject to the normal rules for effective skill. When contributing to a performance of the Twilight Masquerade ritual, you may choose to substitute iridescent gloaming for crystal mana. Every 2 measures of iridescent gloaming spent counts as 1 crystal mana, up to the normal limit determined by your effective rank of night lore.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orator&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets characters who must all be members a single band, the targets can also include characters from a single second band provided both bands are from the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormguard Bulwark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pectoral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana and one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the stay with me skill as if you know it. Once per day you may use the stay with me skill without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vorpal Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warcaster&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend 2 personal mana (instead of 1 hero point) to use the unstoppable skill as if you know it. You must be able to cast spells to use this power - it will not work if you are wearing armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wardensweave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witches&#039; Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the shatter spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Binding Threads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call ENTANGLE when you hit with this weapon or implement. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boneweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you cast the restore limb spell you can do so without spending any mana. You must be able to cast the restore limb spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Rampart]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this shield by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the item. If the shield is struck with a blow while using this ability, the blow is considered to have struck your arm as usual and you must begin the appropriate roleplaying again. If you are attacked or make an attack while using this ability the attempt fails and you must begin the roleplaying again&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion&#039;s Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you spend a hero point you regain one lost hit immediately afterward.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Thunder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL when you strike with this weapon or rod. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earthquake Drummers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call REPEL against a target you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oathsworn Spine]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call ENTANGLE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blessing Wheel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the hallow skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-dimming Tide]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may swift cast the heal spell as if you knew it and without spending any mana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfeather Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodwoven Braid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the heal spell as if you know it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brazier of Benediction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the consecration skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ethereal Manacle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ivory Aketon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Cup]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the anointing skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roaring Chimera Rod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the empower spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the repel spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollsweave Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Barbed Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call VENOM with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magistrate&#039;s Grasp]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can use a hero point to call ENTANGLE when you hit with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Barren Land]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Empty Horizon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fields of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Flickering Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Green World]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer&#039;s Probe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times each day you can cast detect magic or voice for the dead as if you know them and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sydanjaa&#039;s Call]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thresher&#039;s Cudgel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this one-handed weapon when you strike a mage implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Artisan_Slot_Three/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Warden&amp;diff=142762</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Warden&amp;diff=142762"/>
		<updated>2026-07-31T21:47:12Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Varushka Changeling Warden.jpg|align=right|width=350}}&lt;br /&gt;
&amp;lt;ic&amp;gt; &amp;quot;I am ready.&amp;quot; &amp;lt;/ic&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The warden fellowships of Varushka travel the Imperial [[Varushkan Roads|roads]] across the Empire. They often have a romantic reputation, being seen as dashing and heroic figures – in stories they often turn up just in the nick of time to help a band of beleaguered schlacta protect their vale. Most wardens combine skill at arms with a knowledge of magic, creating and using amulets, talismans and other items against the threats of the Varushkan wilderness.&lt;br /&gt;
&lt;br /&gt;
The warden&#039;s motto, “&#039;&#039;I am ready&#039;&#039;” refers both to their willingness to take charge of difficult situations, and their belief in making sure they have right tool for any job. As a consequence many wardens build up broad skills with a number of weapons, adjusting their weaponry to the needs of the battlefield. &lt;br /&gt;
&lt;br /&gt;
Many wardens are champions of [[The Law|Imperial Law]] actively pursuing lawbreakers and criminals to bring them before Magistrates for judgement. Some chase criminals across national or even Imperial borders. Wardens may be hired to deal with particularly difficult supernatural threats and are sometimes seen as reckless as a result. Regardless, most are sensible enough not to needlessly arouse a [[Varushkan Monsters|sovereign]], and a warden who causes a problem and then ignores it is likely to be cast out of their fellowship. &lt;br /&gt;
&lt;br /&gt;
The group of exclusively [[changeling]] wardens known as the [[Varushka_military_concerns#Warden_Fellowships|Company of the White Stag]] are considered a liability by their peers, leaving some wardens a little leery of working with any changeling. Their group actively seeks out dangerous monsters to challenge, and often causes more trouble than they prevent.&lt;br /&gt;
&lt;br /&gt;
==Creating a Warden==&lt;br /&gt;
Wardens usually have martial skills, but they also tend to pick up crafting skills as well so that they can equip themselves and their allies with useful items such as amulets, talismans, weapons and armour.&lt;br /&gt;
&lt;br /&gt;
If you intend to play a warden, it is important to appreciate the large scale of the PD Empire events. You will have epic opportunities for battles as part of a great army fighting the orcs, but you won&#039;t be going off on a lone quest to slay a monster. It isn&#039;t possible to create that kind of experience for characters at an event where hundreds of players are attending.&lt;br /&gt;
&lt;br /&gt;
Other activities that have clear resonance with the warden characterisation might include helping the Magistrates in their investigations, especially those that seem to have a magical flavour to them; keeping abreast of and involving oneself in events on the field that concern any sort of supernatural evil, regardless of where those stories originate.&lt;br /&gt;
{{CaptionedImage|file=Warden Fellowship.png|align=right|caption=Warden fellowships help vales deal with the many dangers that beset them.|width=350}}&lt;br /&gt;
==Creating a Warden Fellowship==&lt;br /&gt;
A warden fellowship is a good way to create a Varushkan group that is more interested in plot than politics and trade. Warden fellowships concern themselves with helping the vales deal with the threats of Varushka, helping the magistrates enforce Imperial Law and keeping the nation together.&lt;br /&gt;
&lt;br /&gt;
Most characters can be part of a fellowship, there is a place in any fellowship for schlacta, wise ones and volhov. Lacking a vale to control the group will not need a boyar, most groups of wardens pick one of their own to lead the fellowship as needed, but they rarely claim the title of boyar, as doing so can make their dealings with the boyars who run the vales and outposts more difficult.&lt;br /&gt;
&lt;br /&gt;
Your fellowship may be larger than the characters portrayed by the players in the group - if members of the group wish to take small military units as their downtime resources these can represent small groups of schlacta and wardens who serve the fellowship. &lt;br /&gt;
&lt;br /&gt;
Most fellowships endure over several generations and have a history of their own. Many begin as a consequence of a conflict with a sovereign, a figure that may be long defeated or that still exists as a threat to be dealt with.&lt;br /&gt;
&lt;br /&gt;
A warden fellowship is usually based out of an old castle, ruin or similar. You&#039;ll want to pick a [[territory]] where your fellowship is based. If you&#039;re having trouble choosing, we recommend picking the territory with the fewest active groups in-game. If you are the only fellowship group in that territory you can assume a degree of responsibility for what happens there, if there are other fellowships based in the territory then it is worth trying to work with them.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Volkhov and Bran]] - Historical report on a warden active during the foundation of the Empire&lt;br /&gt;
* [[Life of Vardas]] - Historical discussion of the (fictional) warden [[Vardas]]&lt;br /&gt;
[[Category:Varushka]]&lt;br /&gt;
[[Category:Archetype]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Warden%27s_Fists&amp;diff=142761</id>
		<title>Warden&#039;s Fists</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Warden%27s_Fists&amp;diff=142761"/>
		<updated>2026-07-31T21:46:57Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
{{CaptionedImage|file=Urizen-2655.jpg|width=300|align=right|caption=An Urizen sentinel wielding warden&#039;s fists}}&lt;br /&gt;
It is said that the first pair of Warden&#039;s Fists was crafted by a [[warden]] born of both the [[Varushka_history|Vard and the Ushka]], she made and named them &#039;&#039;Brother and Sister&#039;&#039; for the siblings that she never had. However the [[Navarr]] claim that the wardens learnt the secret from their [[Navarr_magical_traditions#Vates|vates]] who claim that they were originally called &#039;&#039;[[Navarr_history|Terunael’s Fists]]&#039;&#039; and were a common weapon in their war against what came before the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
The [[Varushka_military_concerns#Warden_Fellowships|Company of the White Stag]] often refer to Warden&#039;s Fists as &#039;&#039;Antlers&#039;&#039;, and shape the [[Materials#Dragonbone|dragonbone]] component of the axe and rod into complex tangs often resembling their own, as a maker’s mark.&lt;br /&gt;
&lt;br /&gt;
In [[Urizen]] they are favourite among the [[sentinel|sentinels]] who believe that the balance between martial and magical is the best demonstration of [[Arete]], a fight that can be altered by quickly removing pivotal opponents is one that you win without wasted lives.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
{{Arcane Weapons}}&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Once per day you may either use the weapon to call [[Calls#CLEAVE|CLEAVE]] or instead use the implement to cast [[repel]] without spending [[Heroic skills#Hero Points|hero points]] or [[Magical skills|mana]].&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Crafting a set of Warden&#039;s Fists requires two measures of [[Materials#Dragonbone|dragonbone]], two ingots of [[Materials#Tempest Jade|tempest jade]], two ingots of [[Materials#Green Iron|green iron]] and two ingots of [[Materials#Orichalcum|orichalcum]]. It takes one month to make a pair of these items.&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
The Wolves circled her in the creeping darkness of the forest. The wall that was a road was out of sight now. She had been tracking them for days, and nights, without sleep. She could smell the putrid breath of the flesh-feasters, as they hissed in gloating hunger. &lt;br /&gt;
&lt;br /&gt;
Maybe three of them. No, four.&lt;br /&gt;
&lt;br /&gt;
She was alone.&lt;br /&gt;
&lt;br /&gt;
She crouched in the glade, undergrowth knotted about her feet. She was wounded, a gash in the side from a bone sharp branch. Her power was spent, and the Wolves could smell the metallic tang of blood in the air. They made a guttural noise in their throats. She tensed.&lt;br /&gt;
&lt;br /&gt;
“I am ready.” She called forth words of power, drawing not on her depleted resources but on the power of her dragonbone rod. It flared to life as her words caressed it.&lt;br /&gt;
&lt;br /&gt;
The first two charged, her Antlers flashed, their tangs finding homes in the ribs of one of the monsters. She struck it with her rod and it fled,  wheeling back into the woods. The second fell back before her, the orichalcum of her axe glowing gently in the gathering twilight. She&#039;d hardly worked up a sweat. &lt;br /&gt;
&lt;br /&gt;
The remaining couple came crashing and snarling out of the gloomy brush. &lt;br /&gt;
 &lt;br /&gt;
Two-on-one, now those were better odds. She sheathed her rod and unslung her shield.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Alignment&amp;diff=142760</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Alignment&amp;diff=142760"/>
		<updated>2026-07-31T21:29:35Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Conclave]] [[Category:Eternals]][[Category:The Law]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Amity And Enmity.jpg|caption=The Conclave has powerful tools to use when interacting with [[eternal|eternals]].|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Declaration of Alignment is a critical tool used by the [[Conclave]] to interact with the [[eternal|eternals]], the supernatural denizens that inhabit the six magical realms. It allows the Conclave to declare that a specific eternal (or a defined group of eternals) is an ally or enemy of the Empire, or remove one of those designations and restore the eternal to neutrality. These three states are often referred to as [[#Declaration of Amity|amity]], [[#Declaration of Enmity|enmity]], or [[#Declaration of Neutrality|neutrality]]. Following the Autumn Equinox 386YE, a fourth option - that of [[#Acceptance|acceptance]] - was presented by the Civil Service in response to  several opportunities presented by eternals that were dependent on using Alignment in ways it was not intended to work.&lt;br /&gt;
&lt;br /&gt;
More than just a political and legal tool, this declaration has a known magical effect. Eternals who are subject to this declaration find their ability to interact with the Empire changes to reflect the Conclave&#039;s decision. An eternal that has amity, for example, finds it easier to dispatch heralds and wield its supernatural power within the bounds of the Empire, while one that has enmity finds it significantly harder to perform these actions. Amity or enmity towards an eternal is considered to apply to all that eternal&#039;s heralds. &lt;br /&gt;
&lt;br /&gt;
Each archmage has the power to raise a single Declaration of Alignment each summit for an eternal of their realm.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;The Declaration must name a specific eternal or known group of affiliated eternals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Declaration must be clear if the Conclave is extending friendship, neutrality or hostility towards the eternal&#039;&#039;&#039;&lt;br /&gt;
A Declaration of Alignment must name a single eternal or known group of eternals (such as the [[Whisper Gallery]], the [[Lictors]], or the [[The Thrice-cursed Court|Thrice-cursed Court]]). It must be clear whether that eternal is to become an ally of the Empire, an enemy of the Empire, or neither, or if an offer is being accepted. Amity and enmity are often used in the wording of such a declaration, but synonyms such as ally, friend, associate (for amity) or enemy, opponent, threat (for enmity) are acceptable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not possible to place provisos or time limits on a Declaration of Alignment. If the Conclave wishes to give an eternal amity for a year (for example) they must use the Declaration to grant them that status, and then after a year pass another declaration to remove that status. Likewise, it&#039;s not possible to declare that amity or enmity is dependent on a specific action or situation - an eternal either has amity or enmity or it does not.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Heralds and eternals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In recent years, the Conclave has extended amity or enmity towards a specific herald rather than the patron eternal. During 381YE, a group of arcane scholars associated with the Lyceum undertook a number of experiments and investigations with the assistance of the eternal Lashonar and its herald Ut&#039;Ka. The outcome of these experiments proved something that had long been suspected; when a herald is given amity, the supernatural effects apply also to the eternal. As far as the hearth magic that underpins amity (and presumably enmity) is concerned, there is no difference between an eternal and its heralds. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;legal&#039;&#039; status of amity and enmity still differentiates between the two, but by [[379YE_Spring_Equinox_Conclave_sessions|giving amity]] to Baxshula, Uk&#039;ta and other heralds the Conclave inadvertently gave amity to the eternals Arhallogen, Irra Harah, Lashonar, and Llofir as well.&lt;br /&gt;
&lt;br /&gt;
The legal guidance was thus updated to indicate that the Declaration must name a specific eternal, to avoid any possible confusion on this issue.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Examples: &lt;br /&gt;
* The Imperial Conclave declares Irra Harah an ally of the Empire&lt;br /&gt;
* The Archmage of Winter declares that Wise Rangara has the enmity of the Conclave&lt;br /&gt;
* Neutrality for Callidus&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
If the declaration passes, the result comes into effect at the end of the Conclave session as normal. The precise effects differ depending on which of the three versions of the declaration has been passed.&lt;br /&gt;
===Amity===&lt;br /&gt;
* &#039;&#039;&#039;The eternal and their heralds are protected under Imperial law&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The eternal and their heralds can attend Conclave sessions and be nominated to speak by a grandmaster&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their heralds find it much easier to enter the Empire and it is easier for the eternal to wield their powers there&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Conclave may declare a specific [[eternal]], and any associated heralds, an ally of the Conclave. Members of the Conclave are encouraged to demonstrate courtesy and even aid these eternals, or their heralds, where it is possible for them to do so. This declaration automatically overturns a Declaration of [[#Declaration of Enmity|Enmity]]. &lt;br /&gt;
&lt;br /&gt;
An eternal (and associated heralds) under declaration of amity gains the following legal rights, enforced by the magistrates.&lt;br /&gt;
* They receive protection under [[Imperial_Law_Overview|Imperial law]]&lt;br /&gt;
* They can attend Conclave meetings&lt;br /&gt;
* They may be nominated to speak before the Conclave by a grandmaster, although they cannot vote. The usual payment of crystal mana must still be made.&lt;br /&gt;
* They can make [[Conclave_vault#Bequests|bequests]] to the [[Conclave vault|vault]] of a specific order or to the Conclave as a whole. Bequests made to the Conclave as a whole are generally dealt with using a Declaration of [[Endowment]].&lt;br /&gt;
&lt;br /&gt;
The Declaration of Amity also has a significant magical effect. Eternals and their heralds find it easier to manifest in the Hall of Worlds and to move into Anvil. Eternals with amity also find it easier to wield their powers within the Empire; in many cases eternals require amity to be able to use their most powerful abilities.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Empire has successfully attracted the attention of an eternal they wished to initiate contact with through a Declaration of Amity or a [[Concord|Declaration of Concord]]. Success is rare however, by far the most effective way to get the attention of an eternal who is not currently interacting with the Empire is through the use of an archmage&#039;s [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
* &#039;&#039;&#039;The eternal and their heralds are considered to be barbarians for legal purposes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any ritual that draws on the power of the eternal is automatically interdicted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their heralds find it much harder to enter the Empire and it is harder for the eternal to wield their powers there&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Conclave may declare a specific [[eternal]] to be an enemy of the Empire. If this declaration is made, it becomes dangerous for anyone to consort with the eternal named in this declaration, or with their heralds. It is not illegal to talk to an eternal with enmity (as is often incorrectly assumed) but the offender risks being declared a [[sorcery|sorcerer]], and can face investigation by a magistrate for [[List_of_Criminal_Offences#Crimes_of_Position|treason]]. A Declaration of Enmity automatically overturns and replaces a Declaration of [[#Declaration of Amity|Amity]].&lt;br /&gt;
&lt;br /&gt;
An eternal (and associated heralds) under a Declaration of Enmity suffers the following consequences:&lt;br /&gt;
&lt;br /&gt;
* Eternals and heralds under enmity are considered to be barbarians for [[Imperial_Law_Overview#Individuals_and_the_law|legal purposes]].&lt;br /&gt;
* Trading or dealing with an eternal under enmity is illegal and will be investigated as [[List_of_Criminal_Offences#Crimes_of_Position|treason]].&lt;br /&gt;
* Any ritual that [[Ritual_theory#Rituals_that_deal_with_Eternals|deals directly]] with an eternal subject to enmity ([[Ephisis&#039; Scale]] for [[Ephisis]], [[Clarion Call of Ivory and Dust]] for [[Kaela]] or [[Missive for Sadogua]] for [[Sadogua]], for example) is automatically considered to be [[Interdiction|interdicted]]; magistrates may seek the assistance of the [[archmage|archmages]] to clarify which rituals this affects, unless there is a separate [[Interdiction|Declaration of Interdiction]] against specific rituals.&lt;br /&gt;
* Any [[magic items|magic item]] that was created by an eternal (or their heralds) under enmity is automatically considered to be [[Interdiction|interdicted]].&lt;br /&gt;
&lt;br /&gt;
As with the Declaration of Amity, this declaration also has significant magical effects. Eternals find it much harder to enter the Hall of Worlds. Heralds cannot use the portal in the Hall of Worlds to travel to Anvil without assistance from an Imperial citizen. There is significant evidence that heralds associated with an eternal under enmity find it extremely difficult or impossible to enter the Empire through any regio without ritual assistance. They can still physically walk into the Empire if they enter the mortal world elsewhere however, so they are occasionally still encountered near the Empire&#039;s borders. &lt;br /&gt;
&lt;br /&gt;
The [[archmage]] power of [[archmage#Plenipotentiary|plenipotentiary]] circumvents the Declaration of Alignment to a small degree. An eternal formally invited to the Hall of Worlds for a parley may manifest itself or its servants regardless of its status with regard to these declarations.&lt;br /&gt;
&lt;br /&gt;
===Neutrality===&lt;br /&gt;
* &#039;&#039;&#039;Any Declaration of Amity or Enmity is automatically overturned and any benefits or penalties are removed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their heralds are no longer protected by Imperial law&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This declaration removes either amity or enmity from the named eternal, returning them to a neutral legal status. Any benefits gained from, or penalties imposed by, the previous status are lost at the end of the conclave session.&lt;br /&gt;
&lt;br /&gt;
The relationship with any eternal not listed as having either [[#amity|amity]] or [[#enmity|enmity]] is neutral.&lt;br /&gt;
&lt;br /&gt;
Heralds of neutral eternals are not protected by Imperial law - it is legal for them to be slain by Imperial citizens. They are however expected to abide by Imperial law while they are within the confines of the Empire.&lt;br /&gt;
===Acceptance===&lt;br /&gt;
* &#039;&#039;&#039;Used to accept (or reject) an opportunity offered by an eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Does not change the status of the eternal involved&#039;&#039;&#039;&lt;br /&gt;
On occasion, an eternal will make an offer to the Empire that is contingent upon the Imperial Conclave accepting the [[opportunity]] it presents. Granting an eternal amity or neutrality is a regular bargaining chip in negotiations with eternals, and it is not uncommon for boons to come with a requirement that includes a change of alignment. In recent years, some eternals have requested that the Conclave accepts a deal via a Declaration of Alignment, restating the relationship between Imperial magicians and the creature itself. Most often, this offer is made by an eternal with Amity, but there is no reason an eternal in a state of Neutrality or even Enmity might not request that the Conclave formally accept an offer or respond to an opportunity. It seems likely that one reason the eternals phrase their offer in such a way is to allow the appropriate archmage to have a role in determining if the offer is raised to the Conclave or not.&lt;br /&gt;
&lt;br /&gt;
However, the formal declarations of Amity, Enmity, and Neutrality are not intended as methods of communicating with the eternals. As such the Civil Service have presented a fourth alternative; &#039;&#039;Acceptance&#039;&#039;. A Declaration of Alignment that proposes acceptance must be clear which eternal is involved, the nature of the agreement, and that it does not change the status of the eternal. Whether it passes or fails, the status of the eternal does not change, but the Conclave has formally accepted (or rejected) the offer made. An eternal will always be aware if the Conclave has passed a Declaration of Acceptance to an offer they have made.&lt;br /&gt;
&lt;br /&gt;
It is possible for the Conclave to make a declaration of Acceptance without an opportunity from an eternal, but in most circumstances this won&#039;t have any effect. You can&#039;t formally accept an offer unless an offer has been made.&lt;br /&gt;
==Historical Roots==&lt;br /&gt;
During the Autumn Equinox 386YE, the [[Minister of Historical Research]] &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039; instructed the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] to &amp;quot;send [[Historical_research#Octavia_of_Stream&#039;s_Source_Spire|Octavia of Stream&#039;s Source Spire]] to research the nature and origin of Conclave&#039;s Amity, Enmity, and Neutrality.&amp;quot; That is, the Declaration of Alignment. Octavia undertook the investigation and delivered her findings to the Minister at the Winter Solstice. They were then made publicly available to Imperial scholars across the Empire. They can be read in the &#039;&#039;[[Regarding amity and enmity]]&#039;&#039; historical research report.&lt;br /&gt;
&lt;br /&gt;
==Status of Eternals==&lt;br /&gt;
These tables list the status of each of the eternals known to have an interest in the Empire. &lt;br /&gt;
&lt;br /&gt;
====Spring====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arhallogen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Emilia Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Spring_Equinox_Conclave_sessions#Neutrality:_Arhallogen|384YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Llofir]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ibiss Briarheart&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Llofir,_Neutrality|387YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Siakha]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ibiss Briarheart&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Summer_Solstice_Conclave_sessions#Alignment_:_Siakha|385YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Rhythm of the Tempest]]&amp;lt;br&amp;gt;[[Blood-dimmed Tide]]&amp;lt;br&amp;gt;[[Shark&#039;s Rampage]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yaw&#039;nagrah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allegra Foundhome &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[380YE_Winter_Solstice_Conclave_sessions|380YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ossegrahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fausta Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Conclave_sessions#Enmity:_Ossegrahn|388YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wellspring of the High Peak]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Irra Harah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Asenath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[383YE_Summer_Solstice_Conclave_sessions#Neutrality_.E2.80.93_Irra_Harah|383YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Adamant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Solomon of the Shattered Tower&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Spring Equinox_Conclave_sessions|382YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Barien]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corvus of Auric Horizon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rhianos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Solomon of the Shattered Tower&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[381YE Summer Solstice Conclave sessions|381YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jaheris]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eleonaris]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corvus of the Auric Horizon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;378YE Winter Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cathan Canae]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brother Luke&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Conclave_sessions#Alignment_:_Meraud|385YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hayaak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Autumn====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The [[Lictors]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ashborn Trosk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Lictors,_Amity|387YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ephisis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Estavus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Callidus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ashborn Trosk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Conclave_sessions#Amity:_Callidus|388YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prospero]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edmundo of Damakan&#039;s Forge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Conclave_sessions#Neutrality_:_Prospero|384YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basileia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Winter====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sorin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Syn Truth-Walker Returned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[383YE_Summer_Solstice_Conclave_sessions#Amity_-_Sorin|383YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kaela]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Palaphon Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Autumn_Equinox_Conclave_sessions#Amity:_Kaela|382YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Tharim|Tharim]] of the [[The Thrice-cursed Court |Thrice-cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sirus Skybreaker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[381YE Summer Solstice Conclave sessions|381YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Skathe|Skathe]] of the [[The Thrice-cursed Court |Thrice-cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Xanthippe of the Lighthouse at Nikephoros&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Conclave_sessions#Alignment:_Skathe,_Neutrality|386YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Surut|Surut]] of the [[The Thrice-cursed Court |Thrice-cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kali&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Summer_Solstice_Conclave_sessions#Neutrality_for_Surut|382YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wise Rangara]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ematius Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Conclave_sessions#Alignment:_Wise_Rangara|385YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Beloslava Velkovitch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;306YE Winter Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Crimson Feast]]&amp;lt;br&amp;gt;[[Loosen the Shackles]]&amp;lt;br&amp;gt;[[Mark of Agramant]]&amp;lt;br&amp;gt;[[Thirst of the Devourer|Thirst of the Devourer]]&amp;lt;br&amp;gt;[[Treacher&#039;s Quill]]&amp;lt;br&amp;gt;[[Unleash the Beasts Within]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Khobel Tavah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Arora&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Monarchs_of_the_Vast,_Neutrality|387YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Day====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Zakalwe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gabriel Barossa &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[381YE_Winter_Solstice_Conclave_sessions|381YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phaleron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mari Linkforge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[379YE Summer Solstice Conclave sessions|379YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roshanwe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Conclave_sessions#Alignment:_Roshanwe|385YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ylenwe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Conclave_sessions#Alignment:_Ylenwe,_Amity|387YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kimus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mord of Auric Horizon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[380YE_Spring_Equinox_Conclave_sessions|380YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sinokenon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Sinokenon,_Neutrality|387YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Leviathan]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mari Linkforge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[379YE_Summer_Solstice_Conclave_sessions|379YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cold Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Conclave_sessions#Alignment_:_Cold_Sun|385YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Night====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sadogua]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elyssian of Endsmeet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Spring Equinox_Conclave_sessions|382YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whisper Gallery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gregore&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[379YE_Autumn_Equinox_Conclave_sessions#Conclave_Declarations|379YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Whispering Shadow Courtiers]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Azoth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elyssiathain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Conclave_sessions#Alignment:_Azoth|385YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Janon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elagabala&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Conclave_sessions#Enmity:_Janon|388YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sung]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lashonar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Xanthippe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Conclave_sessions#Neutrality:_Lashonar|388YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{Conclave further reading}}&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Alignment&amp;diff=142759</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Alignment&amp;diff=142759"/>
		<updated>2026-07-31T21:28:43Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Conclave]] [[Category:Eternals]][[Category:The Law]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Amity And Enmity.jpg|caption=The Conclave has powerful tools to use when interacting with [[eternal|eternals]].|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Declaration of Alignment is a critical tool used by the [[Conclave]] to interact with the [[eternal|eternals]], the supernatural denizens that inhabit the six magical realms. It allows the Conclave to declare that a specific eternal (or a defined group of eternals) is an ally or enemy of the Empire, or remove one of those designations and restore the eternal to neutrality. These three states are often referred to as [[#Declaration of Amity|amity]], [[#Declaration of Enmity|enmity]], or [[#Declaration of Neutrality|neutrality]]. Following the Autumn Equinox 386YE, a fourth option - that of [[#Acceptance|acceptance]] - was presented by the Civil Service in response to  several opportunities presented by eternals that were dependent on using Alignment in ways it was not intended to work.&lt;br /&gt;
&lt;br /&gt;
More than just a political and legal tool, this declaration has a known magical effect. Eternals who are subject to this declaration find their ability to interact with the Empire changes to reflect the Conclave&#039;s decision. An eternal that has amity, for example, finds it easier to dispatch heralds and wield its supernatural power within the bounds of the Empire, while one that has enmity finds it significantly harder to perform these actions. Amity or enmity towards an eternal is considered to apply to all that eternal&#039;s heralds. &lt;br /&gt;
&lt;br /&gt;
Each archmage has the power to raise a single Declaration of Alignment each summit for an eternal of their realm.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;The Declaration must name a specific eternal or known group of affiliated eternals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Declaration must be clear if the Conclave is extending friendship, neutrality or hostility towards the eternal&#039;&#039;&#039;&lt;br /&gt;
A Declaration of Alignment must name a single eternal or known group of eternals (such as the [[Whisper Gallery]], the [[Lictors]], or the [[The Thrice-cursed Court|Thrice-cursed Court]]). It must be clear whether that eternal is to become an ally of the Empire, an enemy of the Empire, or neither, or if an offer is being accepted. Amity and enmity are often used in the wording of such a declaration, but synonyms such as ally, friend, associate (for amity) or enemy, opponent, threat (for enmity) are acceptable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not possible to place provisos or time limits on a Declaration of Alignment. If the Conclave wishes to give an eternal amity for a year (for example) they must use the Declaration to grant them that status, and then after a year pass another declaration to remove that status. Likewise, it&#039;s not possible to declare that amity or enmity is dependent on a specific action or situation - an eternal either has amity or enmity or it does not.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Heralds and eternals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In recent years, the Conclave has extended amity or enmity towards a specific herald rather than the patron eternal. During 381YE, a group of arcane scholars associated with the Lyceum undertook a number of experiments and investigations with the assistance of the eternal Lashonar and its herald Ut&#039;Ka. The outcome of these experiments proved something that had long been suspected; when a herald is given amity, the supernatural effects apply also to the eternal. As far as the hearth magic that underpins amity (and presumably enmity) is concerned, there is no difference between an eternal and its heralds. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;legal&#039;&#039; status of amity and enmity still differentiates between the two, but by [[379YE_Spring_Equinox_Conclave_sessions|giving amity]] to Baxshula, Uk&#039;ta and other heralds the Conclave inadvertently gave amity to the eternals Arhallogen, Irra Harah, Lashonar, and Llofir as well.&lt;br /&gt;
&lt;br /&gt;
The legal guidance was thus updated to indicate that the Declaration must name a specific eternal, to avoid any possible confusion on this issue.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Examples: &lt;br /&gt;
* The Imperial Conclave declares Irra Harah an ally of the Empire&lt;br /&gt;
* The Archmage of Winter declares that Wise Rangara has the enmity of the Conclave&lt;br /&gt;
* Neutrality for Callidus&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
If the declaration passes, the result comes into effect at the end of the Conclave session as normal. The precise effects differ depending on which of the three versions of the declaration has been passed.&lt;br /&gt;
===Amity===&lt;br /&gt;
* &#039;&#039;&#039;The eternal and their heralds are protected under Imperial law&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The eternal and their heralds can attend Conclave sessions and be nominated to speak by a grandmaster&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their heralds find it much easier to enter the Empire and it is easier for the eternal to wield their powers there&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Conclave may declare a specific [[eternal]], and any associated heralds, an ally of the Conclave. Members of the Conclave are encouraged to demonstrate courtesy and even aid these eternals, or their heralds, where it is possible for them to do so. This declaration automatically overturns a Declaration of [[#Declaration of Enmity|Enmity]]. &lt;br /&gt;
&lt;br /&gt;
An eternal (and associated heralds) under declaration of amity gains the following legal rights, enforced by the magistrates.&lt;br /&gt;
* They receive protection under [[Imperial_Law_Overview|Imperial law]]&lt;br /&gt;
* They can attend Conclave meetings&lt;br /&gt;
* They may be nominated to speak before the Conclave by a grandmaster, although they cannot vote. The usual payment of crystal mana must still be made.&lt;br /&gt;
* They can make [[Conclave_vault#Bequests|bequests]] to the [[Conclave vault|vault]] of a specific order or to the Conclave as a whole. Bequests made to the Conclave as a whole are generally dealt with using a Declaration of [[Endowment]].&lt;br /&gt;
&lt;br /&gt;
The Declaration of Amity also has a significant magical effect. Eternals and their heralds find it easier to manifest in the Hall of Worlds and to move into Anvil. Eternals with amity also find it easier to wield their powers within the Empire; in many cases eternals require amity to be able to use their most powerful abilities.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Empire has successfully attracted the attention of an eternal they wished to initiate contact with through a Declaration of Amity or a [[Concord|Declaration of Concord]]. Success is rare however, by far the most effective way to get the attention of an eternal who is not currently interacting with the Empire is through the use of an archmage&#039;s [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
* &#039;&#039;&#039;The eternal and their heralds are considered to be barbarians for legal purposes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any ritual that draws on the power of the eternal is automatically interdicted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their heralds find it much harder to enter the Empire and it is harder for the eternal to wield their powers there&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Conclave may declare a specific [[eternal]] to be an enemy of the Empire. If this declaration is made, it becomes dangerous for anyone to consort with the eternal named in this declaration, or with their heralds. It is not illegal to talk to an eternal with enmity (as is often incorrectly assumed) but the offender risks being declared a [[sorcery|sorcerer]], and can face investigation by a magistrate for [[List_of_Criminal_Offences#Crimes_of_Position|treason]]. A Declaration of Enmity automatically overturns and replaces a Declaration of [[#Declaration of Amity|Amity]].&lt;br /&gt;
&lt;br /&gt;
An eternal (and associated heralds) under a Declaration of Enmity suffers the following consequences:&lt;br /&gt;
&lt;br /&gt;
* Eternals and heralds under enmity are considered to be barbarians for [[Imperial_Law_Overview#Individuals_and_the_law|legal purposes]].&lt;br /&gt;
* Trading or dealing with an eternal under enmity is illegal and will be investigated as [[List_of_Criminal_Offences#Crimes_of_Position|treason]].&lt;br /&gt;
* Any ritual that [[Ritual_theory#Rituals_that_deal_with_Eternals|deals directly]] with an eternal subject to enmity ([[Ephisis&#039; Scale]] for [[Ephisis]], [[Clarion Call of Ivory and Dust]] for [[Kaela]] or [[Missive for Sadogua]] for [[Sadogua]], for example) is automatically considered to be [[Interdiction|interdicted]]; magistrates may seek the assistance of the [[archmage|archmages]] to clarify which rituals this affects, unless there is a separate [[Interdiction|Declaration of Interdiction]] against specific rituals.&lt;br /&gt;
* Any [[magic items|magic item]] that was created by an eternal (or their heralds) under enmity is automatically considered to be [[Interdiction|interdicted]].&lt;br /&gt;
&lt;br /&gt;
As with the Declaration of Amity, this declaration also has significant magical effects. Eternals find it much harder to enter the Hall of Worlds. Heralds cannot use the portal in the Hall of Worlds to travel to Anvil without assistance from an Imperial citizen. There is significant evidence that heralds associated with an eternal under enmity find it extremely difficult or impossible to enter the Empire through any regio without ritual assistance. They can still physically walk into the Empire if they enter the mortal world elsewhere however, so they are occasionally still encountered near the Empire&#039;s borders. &lt;br /&gt;
&lt;br /&gt;
The [[archmage]] power of [[archmage#Plenipotentiary|plenipotentiary]] circumvents the Declaration of Alignment to a small degree. An eternal formally invited to the Hall of Worlds for a parley may manifest itself or its servants regardless of its status with regard to these declarations.&lt;br /&gt;
&lt;br /&gt;
===Neutrality===&lt;br /&gt;
* &#039;&#039;&#039;Any Declaration of Amity or Enmity is automatically overturned and any benefits or penalties are removed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their heralds are no longer protected by Imperial law&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This declaration removes either amity or enmity from the named eternal, returning them to a neutral legal status. Any benefits gained from, or penalties imposed by, the previous status are lost at the end of the conclave session.&lt;br /&gt;
&lt;br /&gt;
The relationship with any eternal not listed as having either [[#amity|amity]] or [[#enmity|enmity]] is neutral.&lt;br /&gt;
&lt;br /&gt;
Heralds of neutral eternals are not protected by Imperial law - it is legal for them to be slain by Imperial citizens. They are however expected to abide by Imperial law while they are within the confines of the Empire.&lt;br /&gt;
===Acceptance===&lt;br /&gt;
* &#039;&#039;&#039;Used to accept (or reject) an opportunity offered by an eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Does not change the status of the eternal involved&#039;&#039;&#039;&lt;br /&gt;
On occasion, an eternal will make an offer to the Empire that is contingent upon the Imperial Conclave accepting the [[opportunity]] it presents. Granting an eternal amity or neutrality is a regular bargaining chip in negotiations with eternals, and it is not uncommon for boons to come with a requirement that includes a change of alignment. In recent years, some eternals have requested that the Conclave accepts a deal via a Declaration of Alignment, restating the relationship between Imperial magicians and the creature itself. Most often, this offer is made by an eternal with Amity, but there is no reason an eternal in a state of Neutrality or even Enmity might not request that the Conclave formally accept an offer or respond to an opportunity. It seems likely that one reason the eternals phrase their offer in such a way is to allow the appropriate archmage to have a role in determining if the offer is raised to the Conclave or not.&lt;br /&gt;
&lt;br /&gt;
However, the formal declarations of Amity, Enmity, and Neutrality are not intended as methods of communicating with the eternals. As such the Civil Service have presented a fourth alternative; &#039;&#039;Acceptance&#039;&#039;. A Declaration of Alignment that proposes acceptance must be clear which eternal is involved, the nature of the agreement, and that it does not change the status of the eternal. Whether it passes or fails, the status of the eternal does not change, but the Conclave has formally accepted (or rejected) the offer made. An eternal will always be aware if the Conclave has passed a Declaration of Acceptance to an offer they have made.&lt;br /&gt;
&lt;br /&gt;
It is possible for the Conclave to make a declaration of Acceptance without an opportunity from an eternal, but in most circumstances this won&#039;t have any effect. You can&#039;t formally accept an offer unless an offer has been made.&lt;br /&gt;
==Historical Roots==&lt;br /&gt;
During the Autumn Equinox 386YE, the [[Minister of Historical Research]] &#039;&#039;&#039;Silk Farkas&#039;&#039;&#039; instructed the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] to &amp;quot;send [[Historical_research#Octavia_of_Stream&#039;s_Source_Spire|Octavia of Stream&#039;s Source Spire]] to research the nature and origin of Conclave&#039;s Amity, Enmity, and Neutrality.&amp;quot; That is, the Declaration of Alignment. Octavia undertook the investigation and delivered her findings to the Minister at the Winter Solstice. They were then made publicly available to Imperial scholars across the Empire. They can be read in the &#039;&#039;[[Regarding amity and enmity]]&#039;&#039; historical research report.&lt;br /&gt;
&lt;br /&gt;
==Status of Eternals==&lt;br /&gt;
These tables list the status of each of the eternals known to have an interest in the Empire. &lt;br /&gt;
&lt;br /&gt;
====Spring====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arhallogen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Emilia Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Spring_Equinox_Conclave_sessions#Neutrality:_Arhallogen|384YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Llofir]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ibiss Briarheart&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Llofir,_Neutrality|387YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Siakha]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ibiss Briarheart&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Summer_Solstice_Conclave_sessions#Alignment_:_Siakha|385YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Rhythm of the Tempest]]&amp;lt;br&amp;gt;[[Blood-dimmed Tide]]&amp;lt;br&amp;gt;[[Shark&#039;s Rampage]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yaw&#039;nagrah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allegra Foundhome &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[380YE_Winter_Solstice_Conclave_sessions|380YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ossegrahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fausta Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Conclave_sessions#Enmity:_Ossegrahn|388YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wellspring of the High Peak]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Irra Harah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Asenath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[383YE_Summer_Solstice_Conclave_sessions#Neutrality_.E2.80.93_Irra_Harah|383YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Adamant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Solomon of the Shattered Tower&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Spring Equinox_Conclave_sessions|382YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Barien]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corvus of Auric Horizon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rhianos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Solomon of the Shattered Tower&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[381YE Summer Solstice Conclave sessions|381YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jaheris]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eleonaris]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corvus of the Auric Horizon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;378YE Winter Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cathan Canae]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brother Luke&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Conclave_sessions#Alignment_:_Meraud|385YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hayaak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Autumn====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The [[Lictors]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ashborn Trosk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Lictors,_Amity|387YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ephisis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Estavus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Callidus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ashborn Trosk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Conclave_sessions#Alignment:_Callidus,_Neutrality|387YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prospero]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edmundo of Damakan&#039;s Forge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Conclave_sessions#Neutrality_:_Prospero|384YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basileia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Winter====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sorin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Syn Truth-Walker Returned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[383YE_Summer_Solstice_Conclave_sessions#Amity_-_Sorin|383YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kaela]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Palaphon Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Autumn_Equinox_Conclave_sessions#Amity:_Kaela|382YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Tharim|Tharim]] of the [[The Thrice-cursed Court |Thrice-cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sirus Skybreaker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[381YE Summer Solstice Conclave sessions|381YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Skathe|Skathe]] of the [[The Thrice-cursed Court |Thrice-cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Xanthippe of the Lighthouse at Nikephoros&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Conclave_sessions#Alignment:_Skathe,_Neutrality|386YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Surut|Surut]] of the [[The Thrice-cursed Court |Thrice-cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kali&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Summer_Solstice_Conclave_sessions#Neutrality_for_Surut|382YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wise Rangara]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ematius Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Conclave_sessions#Alignment:_Wise_Rangara|385YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Beloslava Velkovitch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;306YE Winter Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Crimson Feast]]&amp;lt;br&amp;gt;[[Loosen the Shackles]]&amp;lt;br&amp;gt;[[Mark of Agramant]]&amp;lt;br&amp;gt;[[Thirst of the Devourer|Thirst of the Devourer]]&amp;lt;br&amp;gt;[[Treacher&#039;s Quill]]&amp;lt;br&amp;gt;[[Unleash the Beasts Within]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Khobel Tavah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Arora&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Monarchs_of_the_Vast,_Neutrality|387YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Day====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Zakalwe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gabriel Barossa &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[381YE_Winter_Solstice_Conclave_sessions|381YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phaleron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mari Linkforge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[379YE Summer Solstice Conclave sessions|379YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roshanwe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Conclave_sessions#Alignment:_Roshanwe|385YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ylenwe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Conclave_sessions#Alignment:_Ylenwe,_Amity|387YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kimus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mord of Auric Horizon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[380YE_Spring_Equinox_Conclave_sessions|380YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sinokenon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Sinokenon,_Neutrality|387YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Leviathan]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mari Linkforge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[379YE_Summer_Solstice_Conclave_sessions|379YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cold Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Conclave_sessions#Alignment_:_Cold_Sun|385YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Night====&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declared by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prohibited Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sadogua]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elyssian of Endsmeet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Spring Equinox_Conclave_sessions|382YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whisper Gallery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gregore&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[379YE_Autumn_Equinox_Conclave_sessions#Conclave_Declarations|379YE Autumn Equinox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Whispering Shadow Courtiers]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Azoth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Amity|Amity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elyssiathain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Winter_Solstice_Conclave_sessions#Alignment:_Azoth|385YE Winter Solstice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Janon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Enmity|Enmity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elagabala&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Spring_Equinox_Conclave_sessions#Enmity:_Janon|388YE Spring Equinox]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sung]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lashonar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[#Neutrality|Neutral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Xanthippe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Conclave_sessions#Neutrality:_Lashonar|388YE Summer Solstice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{Conclave further reading}}&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142758</id>
		<title>388YE Summer Solstice Conclave sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142758"/>
		<updated>2026-07-31T21:28:03Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Disseminate: Dreadful Ending to Agoksa of the Waterwalkers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Conclave]] [[Category: Conclave Sessions]] [[Category: 388YE Summer]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Fri Jul 17 23:59:10 UTC 2026 using Conclave Precedence.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Precedence and the Font==&lt;br /&gt;
*&#039;&#039;&#039;The mana sent for distribution to the grandmasters following 388YE Spring was 64 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana remaining after distribution was 3 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana collected via the Principle of Proportions at 388YE Spring Conclave was 265 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana used to purchase the Rogue Declaration at 388YE Spring Conclave was 11 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twenty mana was provided by Thule warlocks as part of their treaty obligations with the Empire.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fifteen mana was provided by the grand lodge of the Golden Pryamid.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana available in the font for Conclave at 388YE Summer is 314 mana.&#039;&#039;&#039;&lt;br /&gt;
The members of each order in attendance at the end of the previous summit determine precedence for the following summit according to the [[Principle of Precedence]]. There was 64 mana in the font after the final Conclave session of the 388YE Spring Equinox. This was distributed to the grand masters of the Conclave according to the Principle of Precedence as per the table below.&lt;br /&gt;
&lt;br /&gt;
This left 3 mana, which is added to the 265 mana collected at Conclave, the 15 mana from the Grand Lodge of the Golden Pyramid, the 20 mana from the agreement with the Thule, and the 11 mana from the [[Arbiter_of_the_Rogue_Declaration|rogue declaration]] at the previous event to form the font for the coming summit. The Conclave has access to a font of 314 mana at the 388YE Summer Solstice&amp;lt;table class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Order&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Precedence&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Members&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ilium&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Golden Pyramid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Rod and Shield&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;119&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Shuttered Lantern&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Unfettered Mind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Sevenfold Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Silver Chalice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;77&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Celestial Arch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Friday==&lt;br /&gt;
===Candidacy: Witness of Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Dick Pike, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We, the Conclave, thank Duncan for his years of service. With the order of the Shuttered Lantern behind me I raise this candidacy&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Zlata Ruznikova Perenel, The Dread Auntie&#039;&#039;&#039; was elected as the [[Witness of Conclave]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Heliodoro and Bella Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Heliodoro Vicente d&#039;Apulian and Bella Vicente d&#039;Apulian : Conclave condemns invites enmitied eternals into our Empire in secret; they are under enmity for a reason.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Heliodoro Vicente d&#039;Apulian&#039;&#039;&#039; and &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Disseminate: Dreadful Ending to Agoksa of the Waterwalkers===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The people of Urizen know that all that&#039;s worth having is worth sharing. We &amp;lt;u&amp;gt;disseminate&amp;lt;/u&amp;gt; the magnitude twenty Winter ritual Dreadful Ending to deal with the miasma pillar in Nesustak Forest to Agoska of the Waterwalkers of Sarangrave.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Terentia of Sarangrave Reforged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Endowment: Rashid i Hayim i Riqueza===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rashid i Hayim i Riqueza, as [[Bursar of the Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I, Rashid i Hayim i Riqueza, will endow 150 mana to myself, to be used for the purchase of wains for grand lodges and other projects, and for the funding of a fortress to defend the grand lodge of the sevenfold path&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. 150 mana crystals delivered to &#039;&#039;&#039;Rashid i Hayim i Riqueza&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enmity: Sinokenon===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Gralka, as [[Archmage of Day]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; As it has been promised to the grandmaster of the sevenfold path, I as archmage bring the question of enmity for the Turning Mirror before the Conclave. As we fetch members of our Conclave here to debate their actions so does does this Conclave debate Sinokenon&#039;s promotion of &amp;quot;fidelity&amp;quot; by raising this.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed. [[Sinokenon]] remains [[Alignment#Neutrality|neutral]]&lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Autumn===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Zlata Ruznikova Perenel, The Dread Auntie, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To elect the Archmage of Autumn&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; was elected as the [[Archmage of Autumn]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Sevenfold Path and the Convocation of Virtue===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Elagabala, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I send the Sevenfold Path to Jarm to meet once more with the Convocation of Virtue to discuss the following matter: Do you use magic to further your understanding of and connection to virtue? If so, what and how? If not, why not?&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; References the [[Full_circles#Blossoms_of_Virtue|oppportunity]] available to the Sevenfold Path to discuss religious matters with the Convocation of Virtue, a Jarmish sect of Wayist priests&lt;br /&gt;
&lt;br /&gt;
===Neutrality: Lashonar===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Xanthippe, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Celestial arch and the Conclave apologise for allowing falsehoods about Lashonar to be spread. Let this declaration lay the first stone of the bridge between us&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Lashonar]] has been moved to neutrality&lt;br /&gt;
&lt;br /&gt;
==Saturday==&lt;br /&gt;
===Dissemination: Blessing of New Spring to Tribune of the Silver Flame===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Callista of the Dark Shard, on behalf of the [[Voice of the Horizons]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate Blessing of New Spring to the Tribune of the Silver Flame in thanks for sending military aid to Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Discern the Marked Allegiance===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Syl, as [[Dean of the Lyceum]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To add the Discern the Marked Allegiance to Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dissemination: Muffled Oar to Rafael Barossa d&#039;Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rafael Barossa D&#039;Apulian, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate the Muffled Oar to Rafael Barossa d&#039;Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===License: Savage Army Enchants===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We are beset by enemies and their armies on all sides. The Conclave wish to license casualties increasing army enchantments&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. The interdiction has been removed and several rituals are now legal to perform&lt;br /&gt;
&lt;br /&gt;
===Concord: Condemn Adumbral Volution===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Fiorente Vicente D&#039;Apulian, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Conclave condemns the conspiracy known as the Connivance of Adumbral Volution. This voids the assurance on the &amp;quot;Mark of Adumbral Volution&amp;quot; (the mark of the Whisper Gallery)&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Night===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vesna Borkovna Prochnost, as [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To appoint an Archmage of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Brat Umbral Path was appointed as [[Archmage of Night]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Amalia, Alexio, and Francisco Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; The Dread Auntie, as [[Witness of Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave condemns Amalia Vicente d&#039;Apulian, Alexio Vicente d&#039;Apulian, and Francisco Vicente d&#039;Apulian as sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Amalia Vicente d&#039;Apulian&#039;&#039;&#039;, &#039;&#039;&#039;Alexio Vicente d&#039;Apulian&#039;&#039;&#039;, and &#039;&#039;&#039;Francisco Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Interdiction: Last Vallornheart===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Silk Farkas, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave interdicts the magical practice of connecting &amp;lt;u&amp;gt;the last&amp;lt;/u&amp;gt; vallornheart to the trods, completing the network. Until the day the Empire is prepared to face the consequence of this action.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Performing Dance of Navarr and Thorn on a territory that would connect the last vallornheart to the trods has been added to the list of [[Interdiction|interdictions]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Herthfire&#039;s Hospitality===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Rod and Shield wish to add the ritual text &#039;Herthfire&#039;s Hospitality&#039; into Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Acceptance: City of Locks===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave accepts the City of Locks offer on behalf of the ambassadors of the Empire. We thank them for their offer, and appreciate the prosperous trade it will bring to the Empire&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]. Pertains to the recent offer by the [[Basileia|City of Locks]] regarding a [[War_games#Brazen_Enthusiasm|smuggler&#039;s port on the Sea of Steel]].&lt;br /&gt;
&lt;br /&gt;
===Amity: Callidus===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Ashborn Trosk, as [[Archmage of Autumn]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To make Callidus to amity&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Callidus]] has been moved to [[Alignment#Amity|amity]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Shuttered Lantern to Sumaah===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Tyburn Natkysset, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Shuttered Lantern will [[Satraps_of_the_Abyss#Wisdom_of_the_Conclave|travel to Sumaah]] to study the theory and philosophy behind the Sumaah methods for protecting its citizens from hostile eternals and heralds.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endowment: Vossk of Sarangrave Reforged===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vossk of Sarangrave Reforged, as the [[Arbiter of the Rogue Declaration]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We ask for 60 mana crystals to be granted to Vossk of Sarangrave Reforged to cover half the cost of the ritual to align the regio, other half paid.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Concord: Thanks to the Prefects===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Casimir Pakkanovic Mislova, as [[Imperial Magus]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave thanks the civil service and the Prefect of Conclave for their hard work, loyalty, and support to Imperial magicians&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endorsement: Performance of Fortune Favours the Bold ===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Jezia i Radah i Guerra, as [[Arcane Envoy]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave endorses the casting of &amp;quot;Fortune Favours the Bold&amp;quot; - a magnitude 120 Autumn arcane projection in an attempt to align the 19th constellation and fix the regio&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Enmity: Aperion the Sixth Eye===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Aperion the Sixth Eye colloquially known as the &#039;Memory Spider&amp;quot; from the realm of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142757</id>
		<title>388YE Summer Solstice Conclave sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142757"/>
		<updated>2026-07-31T21:18:05Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Dissemination: Muffled Oar to Rafael Barossa d&amp;#039;Apulian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Conclave]] [[Category: Conclave Sessions]] [[Category: 388YE Summer]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Precedence and the Font==&lt;br /&gt;
*&#039;&#039;&#039;The mana sent for distribution to the grandmasters following 388YE Spring was 64 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana remaining after distribution was 3 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana collected via the Principle of Proportions at 388YE Spring Conclave was 265 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana used to purchase the Rogue Declaration at 388YE Spring Conclave was 11 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twenty mana was provided by Thule warlocks as part of their treaty obligations with the Empire.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fifteen mana was provided by the grand lodge of the Golden Pryamid.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana available in the font for Conclave at 388YE Summer is 314 mana.&#039;&#039;&#039;&lt;br /&gt;
The members of each order in attendance at the end of the previous summit determine precedence for the following summit according to the [[Principle of Precedence]]. There was 64 mana in the font after the final Conclave session of the 388YE Spring Equinox. This was distributed to the grand masters of the Conclave according to the Principle of Precedence as per the table below.&lt;br /&gt;
&lt;br /&gt;
This left 3 mana, which is added to the 265 mana collected at Conclave, the 15 mana from the Grand Lodge of the Golden Pyramid, the 20 mana from the agreement with the Thule, and the 11 mana from the [[Arbiter_of_the_Rogue_Declaration|rogue declaration]] at the previous event to form the font for the coming summit. The Conclave has access to a font of 314 mana at the 388YE Summer Solstice&amp;lt;table class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Order&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Precedence&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Members&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ilium&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Golden Pyramid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Rod and Shield&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;119&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Shuttered Lantern&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Unfettered Mind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Sevenfold Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Silver Chalice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;77&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Celestial Arch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Friday==&lt;br /&gt;
===Candidacy: Witness of Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Dick Pike, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We, the Conclave, thank Duncan for his years of service. With the order of the Shuttered Lantern behind me I raise this candidacy&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Zlata Ruznikova Perenel, The Dread Auntie&#039;&#039;&#039; was elected as the [[Witness of Conclave]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Heliodoro and Bella Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Heliodoro Vicente d&#039;Apulian and Bella Vicente d&#039;Apulian : Conclave condemns invites enmitied eternals into our Empire in secret; they are under enmity for a reason.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Heliodoro Vicente d&#039;Apulian&#039;&#039;&#039; and &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Disseminate: Dreadful Ending to Agoksa of the Waterwalkers===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The people of Urizen know that all that&#039;s worth having is worth sharing. We &amp;lt;u&amp;gt;disseminate&amp;lt;/u&amp;gt; the magnitude twenty Winter ritual Dreadful Ending to deal with the miasma pillar in Nesustak Forest to Agoska of the Waterwalkers of Sarangrave.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Endowment: Rashid i Hayim i Riqueza===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rashid i Hayim i Riqueza, as [[Bursar of the Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I, Rashid i Hayim i Riqueza, will endow 150 mana to myself, to be used for the purchase of wains for grand lodges and other projects, and for the funding of a fortress to defend the grand lodge of the sevenfold path&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. 150 mana crystals delivered to &#039;&#039;&#039;Rashid i Hayim i Riqueza&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enmity: Sinokenon===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Gralka, as [[Archmage of Day]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; As it has been promised to the grandmaster of the sevenfold path, I as archmage bring the question of enmity for the Turning Mirror before the Conclave. As we fetch members of our Conclave here to debate their actions so does does this Conclave debate Sinokenon&#039;s promotion of &amp;quot;fidelity&amp;quot; by raising this.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed. [[Sinokenon]] remains [[Alignment#Neutrality|neutral]]&lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Autumn===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Zlata Ruznikova Perenel, The Dread Auntie, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To elect the Archmage of Autumn&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; was elected as the [[Archmage of Autumn]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Sevenfold Path and the Convocation of Virtue===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Elagabala, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I send the Sevenfold Path to Jarm to meet once more with the Convocation of Virtue to discuss the following matter: Do you use magic to further your understanding of and connection to virtue? If so, what and how? If not, why not?&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; References the [[Full_circles#Blossoms_of_Virtue|oppportunity]] available to the Sevenfold Path to discuss religious matters with the Convocation of Virtue, a Jarmish sect of Wayist priests&lt;br /&gt;
&lt;br /&gt;
===Neutrality: Lashonar===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Xanthippe, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Celestial arch and the Conclave apologise for allowing falsehoods about Lashonar to be spread. Let this declaration lay the first stone of the bridge between us&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Lashonar]] has been moved to neutrality&lt;br /&gt;
&lt;br /&gt;
==Saturday==&lt;br /&gt;
===Dissemination: Blessing of New Spring to Tribune of the Silver Flame===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Callista of the Dark Shard, on behalf of the [[Voice of the Horizons]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate Blessing of New Spring to the Tribune of the Silver Flame in thanks for sending military aid to Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Discern the Marked Allegiance===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Syl, as [[Dean of the Lyceum]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To add the Discern the Marked Allegiance to Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dissemination: Muffled Oar to Rafael Barossa d&#039;Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rafael Barossa D&#039;Apulian, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate the Muffled Oar to Rafael Barossa d&#039;Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===License: Savage Army Enchants===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We are beset by enemies and their armies on all sides. The Conclave wish to license casualties increasing army enchantments&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. The interdiction has been removed and several rituals are now legal to perform&lt;br /&gt;
&lt;br /&gt;
===Concord: Condemn Adumbral Volution===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Fiorente Vicente D&#039;Apulian, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Conclave condemns the conspiracy known as the Connivance of Adumbral Volution. This voids the assurance on the &amp;quot;Mark of Adumbral Volution&amp;quot; (the mark of the Whisper Gallery)&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Night===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vesna Borkovna Prochnost, as [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To appoint an Archmage of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Brat Umbral Path was appointed as [[Archmage of Night]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Amalia, Alexio, and Francisco Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; The Dread Auntie, as [[Witness of Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave condemns Amalia Vicente d&#039;Apulian, Alexio Vicente d&#039;Apulian, and Francisco Vicente d&#039;Apulian as sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Amalia Vicente d&#039;Apulian&#039;&#039;&#039;, &#039;&#039;&#039;Alexio Vicente d&#039;Apulian&#039;&#039;&#039;, and &#039;&#039;&#039;Francisco Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Interdiction: Last Vallornheart===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Silk Farkas, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave interdicts the magical practice of connecting &amp;lt;u&amp;gt;the last&amp;lt;/u&amp;gt; vallornheart to the trods, completing the network. Until the day the Empire is prepared to face the consequence of this action.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Performing Dance of Navarr and Thorn on a territory that would connect the last vallornheart to the trods has been added to the list of [[Interdiction|interdictions]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Herthfire&#039;s Hospitality===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Rod and Shield wish to add the ritual text &#039;Herthfire&#039;s Hospitality&#039; into Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Acceptance: City of Locks===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave accepts the City of Locks offer on behalf of the ambassadors of the Empire. We thank them for their offer, and appreciate the prosperous trade it will bring to the Empire&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]. Pertains to the recent offer by the [[Basileia|City of Locks]] regarding a [[War_games#Brazen_Enthusiasm|smuggler&#039;s port on the Sea of Steel]].&lt;br /&gt;
&lt;br /&gt;
===Amity: Callidus===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Ashborn Trosk, as [[Archmage of Autumn]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To make Callidus to amity&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Callidus]] has been moved to [[Alignment#Amity|amity]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Shuttered Lantern to Sumaah===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Tyburn Natkysset, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Shuttered Lantern will [[Satraps_of_the_Abyss#Wisdom_of_the_Conclave|travel to Sumaah]] to study the theory and philosophy behind the Sumaah methods for protecting its citizens from hostile eternals and heralds.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endowment: Vossk of Sarangrave Reforged===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vossk of Sarangrave Reforged, as the [[Arbiter of the Rogue Declaration]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We ask for 60 mana crystals to be granted to Vossk of Sarangrave Reforged to cover half the cost of the ritual to align the regio, other half paid.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Concord: Thanks to the Prefects===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Casimir Pakkanovic Mislova, as [[Imperial Magus]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave thanks the civil service and the Prefect of Conclave for their hard work, loyalty, and support to Imperial magicians&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endorsement: Performance of Fortune Favours the Bold ===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Jezia i Radah i Guerra, as [[Arcane Envoy]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave endorses the casting of &amp;quot;Fortune Favours the Bold&amp;quot; - a magnitude 120 Autumn arcane projection in an attempt to align the 19th constellation and fix the regio&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Enmity: Aperion the Sixth Eye===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Aperion the Sixth Eye colloquially known as the &#039;Memory Spider&amp;quot; from the realm of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142756</id>
		<title>388YE Summer Solstice Conclave sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142756"/>
		<updated>2026-07-31T21:17:50Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Dissemination: Blessing of New Spring to Tribune of the Silver Flame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Conclave]] [[Category: Conclave Sessions]] [[Category: 388YE Summer]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Fri Jul 17 23:59:10 UTC 2026 using Conclave Precedence.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Precedence and the Font==&lt;br /&gt;
*&#039;&#039;&#039;The mana sent for distribution to the grandmasters following 388YE Spring was 64 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana remaining after distribution was 3 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana collected via the Principle of Proportions at 388YE Spring Conclave was 265 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana used to purchase the Rogue Declaration at 388YE Spring Conclave was 11 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twenty mana was provided by Thule warlocks as part of their treaty obligations with the Empire.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fifteen mana was provided by the grand lodge of the Golden Pryamid.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana available in the font for Conclave at 388YE Summer is 314 mana.&#039;&#039;&#039;&lt;br /&gt;
The members of each order in attendance at the end of the previous summit determine precedence for the following summit according to the [[Principle of Precedence]]. There was 64 mana in the font after the final Conclave session of the 388YE Spring Equinox. This was distributed to the grand masters of the Conclave according to the Principle of Precedence as per the table below.&lt;br /&gt;
&lt;br /&gt;
This left 3 mana, which is added to the 265 mana collected at Conclave, the 15 mana from the Grand Lodge of the Golden Pyramid, the 20 mana from the agreement with the Thule, and the 11 mana from the [[Arbiter_of_the_Rogue_Declaration|rogue declaration]] at the previous event to form the font for the coming summit. The Conclave has access to a font of 314 mana at the 388YE Summer Solstice&amp;lt;table class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Order&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Precedence&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Members&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ilium&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Golden Pyramid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Rod and Shield&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;119&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Shuttered Lantern&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Unfettered Mind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Sevenfold Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Silver Chalice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;77&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Celestial Arch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Friday==&lt;br /&gt;
===Candidacy: Witness of Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Dick Pike, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We, the Conclave, thank Duncan for his years of service. With the order of the Shuttered Lantern behind me I raise this candidacy&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Zlata Ruznikova Perenel, The Dread Auntie&#039;&#039;&#039; was elected as the [[Witness of Conclave]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Heliodoro and Bella Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Heliodoro Vicente d&#039;Apulian and Bella Vicente d&#039;Apulian : Conclave condemns invites enmitied eternals into our Empire in secret; they are under enmity for a reason.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Heliodoro Vicente d&#039;Apulian&#039;&#039;&#039; and &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Disseminate: Dreadful Ending to Agoksa of the Waterwalkers===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The people of Urizen know that all that&#039;s worth having is worth sharing. We &amp;lt;u&amp;gt;disseminate&amp;lt;/u&amp;gt; the magnitude twenty Winter ritual Dreadful Ending to deal with the miasma pillar in Nesustak Forest to Agoska of the Waterwalkers of Sarangrave.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Endowment: Rashid i Hayim i Riqueza===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rashid i Hayim i Riqueza, as [[Bursar of the Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I, Rashid i Hayim i Riqueza, will endow 150 mana to myself, to be used for the purchase of wains for grand lodges and other projects, and for the funding of a fortress to defend the grand lodge of the sevenfold path&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. 150 mana crystals delivered to &#039;&#039;&#039;Rashid i Hayim i Riqueza&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enmity: Sinokenon===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Gralka, as [[Archmage of Day]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; As it has been promised to the grandmaster of the sevenfold path, I as archmage bring the question of enmity for the Turning Mirror before the Conclave. As we fetch members of our Conclave here to debate their actions so does does this Conclave debate Sinokenon&#039;s promotion of &amp;quot;fidelity&amp;quot; by raising this.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed. [[Sinokenon]] remains [[Alignment#Neutrality|neutral]]&lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Autumn===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Zlata Ruznikova Perenel, The Dread Auntie, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To elect the Archmage of Autumn&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; was elected as the [[Archmage of Autumn]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Sevenfold Path and the Convocation of Virtue===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Elagabala, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I send the Sevenfold Path to Jarm to meet once more with the Convocation of Virtue to discuss the following matter: Do you use magic to further your understanding of and connection to virtue? If so, what and how? If not, why not?&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; References the [[Full_circles#Blossoms_of_Virtue|oppportunity]] available to the Sevenfold Path to discuss religious matters with the Convocation of Virtue, a Jarmish sect of Wayist priests&lt;br /&gt;
&lt;br /&gt;
===Neutrality: Lashonar===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Xanthippe, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Celestial arch and the Conclave apologise for allowing falsehoods about Lashonar to be spread. Let this declaration lay the first stone of the bridge between us&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Lashonar]] has been moved to neutrality&lt;br /&gt;
&lt;br /&gt;
==Saturday==&lt;br /&gt;
===Dissemination: Blessing of New Spring to Tribune of the Silver Flame===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Callista of the Dark Shard, on behalf of the [[Voice of the Horizons]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate Blessing of New Spring to the Tribune of the Silver Flame in thanks for sending military aid to Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Discern the Marked Allegiance===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Syl, as [[Dean of the Lyceum]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To add the Discern the Marked Allegiance to Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dissemination: Muffled Oar to Rafael Barossa d&#039;Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rafael Barossa D&#039;Apulian, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate the Muffled Oar to Rafael Barossa d&#039;Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===License: Savage Army Enchants===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We are beset by enemies and their armies on all sides. The Conclave wish to license casualties increasing army enchantments&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. The interdiction has been removed and several rituals are now legal to perform&lt;br /&gt;
&lt;br /&gt;
===Concord: Condemn Adumbral Volution===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Fiorente Vicente D&#039;Apulian, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Conclave condemns the conspiracy known as the Connivance of Adumbral Volution. This voids the assurance on the &amp;quot;Mark of Adumbral Volution&amp;quot; (the mark of the Whisper Gallery)&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Night===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vesna Borkovna Prochnost, as [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To appoint an Archmage of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Brat Umbral Path was appointed as [[Archmage of Night]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Amalia, Alexio, and Francisco Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; The Dread Auntie, as [[Witness of Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave condemns Amalia Vicente d&#039;Apulian, Alexio Vicente d&#039;Apulian, and Francisco Vicente d&#039;Apulian as sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Amalia Vicente d&#039;Apulian&#039;&#039;&#039;, &#039;&#039;&#039;Alexio Vicente d&#039;Apulian&#039;&#039;&#039;, and &#039;&#039;&#039;Francisco Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Interdiction: Last Vallornheart===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Silk Farkas, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave interdicts the magical practice of connecting &amp;lt;u&amp;gt;the last&amp;lt;/u&amp;gt; vallornheart to the trods, completing the network. Until the day the Empire is prepared to face the consequence of this action.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Performing Dance of Navarr and Thorn on a territory that would connect the last vallornheart to the trods has been added to the list of [[Interdiction|interdictions]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Herthfire&#039;s Hospitality===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Rod and Shield wish to add the ritual text &#039;Herthfire&#039;s Hospitality&#039; into Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Acceptance: City of Locks===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave accepts the City of Locks offer on behalf of the ambassadors of the Empire. We thank them for their offer, and appreciate the prosperous trade it will bring to the Empire&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]. Pertains to the recent offer by the [[Basileia|City of Locks]] regarding a [[War_games#Brazen_Enthusiasm|smuggler&#039;s port on the Sea of Steel]].&lt;br /&gt;
&lt;br /&gt;
===Amity: Callidus===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Ashborn Trosk, as [[Archmage of Autumn]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To make Callidus to amity&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Callidus]] has been moved to [[Alignment#Amity|amity]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Shuttered Lantern to Sumaah===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Tyburn Natkysset, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Shuttered Lantern will [[Satraps_of_the_Abyss#Wisdom_of_the_Conclave|travel to Sumaah]] to study the theory and philosophy behind the Sumaah methods for protecting its citizens from hostile eternals and heralds.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endowment: Vossk of Sarangrave Reforged===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vossk of Sarangrave Reforged, as the [[Arbiter of the Rogue Declaration]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We ask for 60 mana crystals to be granted to Vossk of Sarangrave Reforged to cover half the cost of the ritual to align the regio, other half paid.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Concord: Thanks to the Prefects===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Casimir Pakkanovic Mislova, as [[Imperial Magus]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave thanks the civil service and the Prefect of Conclave for their hard work, loyalty, and support to Imperial magicians&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endorsement: Performance of Fortune Favours the Bold ===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Jezia i Radah i Guerra, as [[Arcane Envoy]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave endorses the casting of &amp;quot;Fortune Favours the Bold&amp;quot; - a magnitude 120 Autumn arcane projection in an attempt to align the 19th constellation and fix the regio&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Enmity: Aperion the Sixth Eye===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Aperion the Sixth Eye colloquially known as the &#039;Memory Spider&amp;quot; from the realm of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142755</id>
		<title>388YE Summer Solstice Conclave sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142755"/>
		<updated>2026-07-31T21:17:02Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Dissemination: Blessing of New Spring to Tribune of the Silver Flame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Conclave]] [[Category: Conclave Sessions]] [[Category: 388YE Summer]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Fri Jul 17 23:59:10 UTC 2026 using Conclave Precedence.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Precedence and the Font==&lt;br /&gt;
*&#039;&#039;&#039;The mana sent for distribution to the grandmasters following 388YE Spring was 64 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana remaining after distribution was 3 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana collected via the Principle of Proportions at 388YE Spring Conclave was 265 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana used to purchase the Rogue Declaration at 388YE Spring Conclave was 11 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twenty mana was provided by Thule warlocks as part of their treaty obligations with the Empire.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fifteen mana was provided by the grand lodge of the Golden Pryamid.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana available in the font for Conclave at 388YE Summer is 314 mana.&#039;&#039;&#039;&lt;br /&gt;
The members of each order in attendance at the end of the previous summit determine precedence for the following summit according to the [[Principle of Precedence]]. There was 64 mana in the font after the final Conclave session of the 388YE Spring Equinox. This was distributed to the grand masters of the Conclave according to the Principle of Precedence as per the table below.&lt;br /&gt;
&lt;br /&gt;
This left 3 mana, which is added to the 265 mana collected at Conclave, the 15 mana from the Grand Lodge of the Golden Pyramid, the 20 mana from the agreement with the Thule, and the 11 mana from the [[Arbiter_of_the_Rogue_Declaration|rogue declaration]] at the previous event to form the font for the coming summit. The Conclave has access to a font of 314 mana at the 388YE Summer Solstice&amp;lt;table class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Order&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Precedence&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Members&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ilium&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Golden Pyramid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Rod and Shield&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;119&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Shuttered Lantern&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Unfettered Mind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Sevenfold Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Silver Chalice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;77&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Celestial Arch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Friday==&lt;br /&gt;
===Candidacy: Witness of Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Dick Pike, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We, the Conclave, thank Duncan for his years of service. With the order of the Shuttered Lantern behind me I raise this candidacy&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Zlata Ruznikova Perenel, The Dread Auntie&#039;&#039;&#039; was elected as the [[Witness of Conclave]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Heliodoro and Bella Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Heliodoro Vicente d&#039;Apulian and Bella Vicente d&#039;Apulian : Conclave condemns invites enmitied eternals into our Empire in secret; they are under enmity for a reason.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Heliodoro Vicente d&#039;Apulian&#039;&#039;&#039; and &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Disseminate: Dreadful Ending to Agoksa of the Waterwalkers===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The people of Urizen know that all that&#039;s worth having is worth sharing. We &amp;lt;u&amp;gt;disseminate&amp;lt;/u&amp;gt; the magnitude twenty Winter ritual Dreadful Ending to deal with the miasma pillar in Nesustak Forest to Agoska of the Waterwalkers of Sarangrave.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Endowment: Rashid i Hayim i Riqueza===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rashid i Hayim i Riqueza, as [[Bursar of the Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I, Rashid i Hayim i Riqueza, will endow 150 mana to myself, to be used for the purchase of wains for grand lodges and other projects, and for the funding of a fortress to defend the grand lodge of the sevenfold path&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. 150 mana crystals delivered to &#039;&#039;&#039;Rashid i Hayim i Riqueza&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enmity: Sinokenon===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Gralka, as [[Archmage of Day]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; As it has been promised to the grandmaster of the sevenfold path, I as archmage bring the question of enmity for the Turning Mirror before the Conclave. As we fetch members of our Conclave here to debate their actions so does does this Conclave debate Sinokenon&#039;s promotion of &amp;quot;fidelity&amp;quot; by raising this.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed. [[Sinokenon]] remains [[Alignment#Neutrality|neutral]]&lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Autumn===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Zlata Ruznikova Perenel, The Dread Auntie, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To elect the Archmage of Autumn&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; was elected as the [[Archmage of Autumn]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Sevenfold Path and the Convocation of Virtue===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Elagabala, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I send the Sevenfold Path to Jarm to meet once more with the Convocation of Virtue to discuss the following matter: Do you use magic to further your understanding of and connection to virtue? If so, what and how? If not, why not?&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; References the [[Full_circles#Blossoms_of_Virtue|oppportunity]] available to the Sevenfold Path to discuss religious matters with the Convocation of Virtue, a Jarmish sect of Wayist priests&lt;br /&gt;
&lt;br /&gt;
===Neutrality: Lashonar===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Xanthippe, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Celestial arch and the Conclave apologise for allowing falsehoods about Lashonar to be spread. Let this declaration lay the first stone of the bridge between us&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Lashonar]] has been moved to neutrality&lt;br /&gt;
&lt;br /&gt;
==Saturday==&lt;br /&gt;
===Dissemination: Blessing of New Spring to Tribune of the Silver Flame===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Callista of the Dark Shard, on behalf of the [[Voice of the Horizons]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate Blessing of New Spring to the Tribune of the Silver Flame in thanks for sending military aid to Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Funding provided by &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Discern the Marked Allegiance===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Syl, as [[Dean of the Lyceum]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To add the Discern the Marked Allegiance to Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dissemination: Muffled Oar to Rafael Barossa d&#039;Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rafael Barossa D&#039;Apulian, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate the Muffled Oar to Rafael Barossa d&#039;Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===License: Savage Army Enchants===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We are beset by enemies and their armies on all sides. The Conclave wish to license casualties increasing army enchantments&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. The interdiction has been removed and several rituals are now legal to perform&lt;br /&gt;
&lt;br /&gt;
===Concord: Condemn Adumbral Volution===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Fiorente Vicente D&#039;Apulian, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Conclave condemns the conspiracy known as the Connivance of Adumbral Volution. This voids the assurance on the &amp;quot;Mark of Adumbral Volution&amp;quot; (the mark of the Whisper Gallery)&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Night===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vesna Borkovna Prochnost, as [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To appoint an Archmage of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Brat Umbral Path was appointed as [[Archmage of Night]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Amalia, Alexio, and Francisco Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; The Dread Auntie, as [[Witness of Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave condemns Amalia Vicente d&#039;Apulian, Alexio Vicente d&#039;Apulian, and Francisco Vicente d&#039;Apulian as sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Amalia Vicente d&#039;Apulian&#039;&#039;&#039;, &#039;&#039;&#039;Alexio Vicente d&#039;Apulian&#039;&#039;&#039;, and &#039;&#039;&#039;Francisco Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Interdiction: Last Vallornheart===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Silk Farkas, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave interdicts the magical practice of connecting &amp;lt;u&amp;gt;the last&amp;lt;/u&amp;gt; vallornheart to the trods, completing the network. Until the day the Empire is prepared to face the consequence of this action.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Performing Dance of Navarr and Thorn on a territory that would connect the last vallornheart to the trods has been added to the list of [[Interdiction|interdictions]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Herthfire&#039;s Hospitality===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Rod and Shield wish to add the ritual text &#039;Herthfire&#039;s Hospitality&#039; into Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Acceptance: City of Locks===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave accepts the City of Locks offer on behalf of the ambassadors of the Empire. We thank them for their offer, and appreciate the prosperous trade it will bring to the Empire&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]. Pertains to the recent offer by the [[Basileia|City of Locks]] regarding a [[War_games#Brazen_Enthusiasm|smuggler&#039;s port on the Sea of Steel]].&lt;br /&gt;
&lt;br /&gt;
===Amity: Callidus===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Ashborn Trosk, as [[Archmage of Autumn]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To make Callidus to amity&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Callidus]] has been moved to [[Alignment#Amity|amity]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Shuttered Lantern to Sumaah===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Tyburn Natkysset, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Shuttered Lantern will [[Satraps_of_the_Abyss#Wisdom_of_the_Conclave|travel to Sumaah]] to study the theory and philosophy behind the Sumaah methods for protecting its citizens from hostile eternals and heralds.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endowment: Vossk of Sarangrave Reforged===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vossk of Sarangrave Reforged, as the [[Arbiter of the Rogue Declaration]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We ask for 60 mana crystals to be granted to Vossk of Sarangrave Reforged to cover half the cost of the ritual to align the regio, other half paid.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Concord: Thanks to the Prefects===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Casimir Pakkanovic Mislova, as [[Imperial Magus]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave thanks the civil service and the Prefect of Conclave for their hard work, loyalty, and support to Imperial magicians&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endorsement: Performance of Fortune Favours the Bold ===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Jezia i Radah i Guerra, as [[Arcane Envoy]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave endorses the casting of &amp;quot;Fortune Favours the Bold&amp;quot; - a magnitude 120 Autumn arcane projection in an attempt to align the 19th constellation and fix the regio&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Enmity: Aperion the Sixth Eye===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Aperion the Sixth Eye colloquially known as the &#039;Memory Spider&amp;quot; from the realm of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142754</id>
		<title>388YE Summer Solstice Conclave sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=142754"/>
		<updated>2026-07-31T21:06:35Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Imperial Lore: Discern the Marked Allegiance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Conclave]] [[Category: Conclave Sessions]] [[Category: 388YE Summer]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Fri Jul 17 23:59:10 UTC 2026 using Conclave Precedence.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Precedence and the Font==&lt;br /&gt;
*&#039;&#039;&#039;The mana sent for distribution to the grandmasters following 388YE Spring was 64 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana remaining after distribution was 3 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana collected via the Principle of Proportions at 388YE Spring Conclave was 265 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana used to purchase the Rogue Declaration at 388YE Spring Conclave was 11 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twenty mana was provided by Thule warlocks as part of their treaty obligations with the Empire.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fifteen mana was provided by the grand lodge of the Golden Pryamid.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana available in the font for Conclave at 388YE Summer is 314 mana.&#039;&#039;&#039;&lt;br /&gt;
The members of each order in attendance at the end of the previous summit determine precedence for the following summit according to the [[Principle of Precedence]]. There was 64 mana in the font after the final Conclave session of the 388YE Spring Equinox. This was distributed to the grand masters of the Conclave according to the Principle of Precedence as per the table below.&lt;br /&gt;
&lt;br /&gt;
This left 3 mana, which is added to the 265 mana collected at Conclave, the 15 mana from the Grand Lodge of the Golden Pyramid, the 20 mana from the agreement with the Thule, and the 11 mana from the [[Arbiter_of_the_Rogue_Declaration|rogue declaration]] at the previous event to form the font for the coming summit. The Conclave has access to a font of 314 mana at the 388YE Summer Solstice&amp;lt;table class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Order&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Precedence&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Members&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ilium&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Golden Pyramid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Rod and Shield&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;119&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Shuttered Lantern&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Unfettered Mind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Sevenfold Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Silver Chalice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;77&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Celestial Arch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Friday==&lt;br /&gt;
===Candidacy: Witness of Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Dick Pike, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We, the Conclave, thank Duncan for his years of service. With the order of the Shuttered Lantern behind me I raise this candidacy&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Zlata Ruznikova Perenel, The Dread Auntie&#039;&#039;&#039; was elected as the [[Witness of Conclave]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Heliodoro and Bella Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Heliodoro Vicente d&#039;Apulian and Bella Vicente d&#039;Apulian : Conclave condemns invites enmitied eternals into our Empire in secret; they are under enmity for a reason.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Heliodoro Vicente d&#039;Apulian&#039;&#039;&#039; and &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Disseminate: Dreadful Ending to Agoksa of the Waterwalkers===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The people of Urizen know that all that&#039;s worth having is worth sharing. We &amp;lt;u&amp;gt;disseminate&amp;lt;/u&amp;gt; the magnitude twenty Winter ritual Dreadful Ending to deal with the miasma pillar in Nesustak Forest to Agoska of the Waterwalkers of Sarangrave.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Endowment: Rashid i Hayim i Riqueza===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rashid i Hayim i Riqueza, as [[Bursar of the Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I, Rashid i Hayim i Riqueza, will endow 150 mana to myself, to be used for the purchase of wains for grand lodges and other projects, and for the funding of a fortress to defend the grand lodge of the sevenfold path&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. 150 mana crystals delivered to &#039;&#039;&#039;Rashid i Hayim i Riqueza&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enmity: Sinokenon===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Gralka, as [[Archmage of Day]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; As it has been promised to the grandmaster of the sevenfold path, I as archmage bring the question of enmity for the Turning Mirror before the Conclave. As we fetch members of our Conclave here to debate their actions so does does this Conclave debate Sinokenon&#039;s promotion of &amp;quot;fidelity&amp;quot; by raising this.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed. [[Sinokenon]] remains [[Alignment#Neutrality|neutral]]&lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Autumn===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Zlata Ruznikova Perenel, The Dread Auntie, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To elect the Archmage of Autumn&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; was elected as the [[Archmage of Autumn]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Sevenfold Path and the Convocation of Virtue===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Elagabala, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I send the Sevenfold Path to Jarm to meet once more with the Convocation of Virtue to discuss the following matter: Do you use magic to further your understanding of and connection to virtue? If so, what and how? If not, why not?&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; References the [[Full_circles#Blossoms_of_Virtue|oppportunity]] available to the Sevenfold Path to discuss religious matters with the Convocation of Virtue, a Jarmish sect of Wayist priests&lt;br /&gt;
&lt;br /&gt;
===Neutrality: Lashonar===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Xanthippe, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Celestial arch and the Conclave apologise for allowing falsehoods about Lashonar to be spread. Let this declaration lay the first stone of the bridge between us&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Lashonar]] has been moved to neutrality&lt;br /&gt;
&lt;br /&gt;
==Saturday==&lt;br /&gt;
===Dissemination: Blessing of New Spring to Tribune of the Silver Flame===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Callista of the Dark Shard, on behalf of the [[Voice of the Horizons]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate Blessing of New Spring to the Tribune of the Silver Flame in thanks for sending military aid to Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Discern the Marked Allegiance===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Syl, as [[Dean of the Lyceum]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To add the Discern the Marked Allegiance to Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dissemination: Muffled Oar to Rafael Barossa d&#039;Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rafael Barossa D&#039;Apulian, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate the Muffled Oar to Rafael Barossa d&#039;Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===License: Savage Army Enchants===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We are beset by enemies and their armies on all sides. The Conclave wish to license casualties increasing army enchantments&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. The interdiction has been removed and several rituals are now legal to perform&lt;br /&gt;
&lt;br /&gt;
===Concord: Condemn Adumbral Volution===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Fiorente Vicente D&#039;Apulian, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Conclave condemns the conspiracy known as the Connivance of Adumbral Volution. This voids the assurance on the &amp;quot;Mark of Adumbral Volution&amp;quot; (the mark of the Whisper Gallery)&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Night===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vesna Borkovna Prochnost, as [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To appoint an Archmage of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Brat Umbral Path was appointed as [[Archmage of Night]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Amalia, Alexio, and Francisco Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; The Dread Auntie, as [[Witness of Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave condemns Amalia Vicente d&#039;Apulian, Alexio Vicente d&#039;Apulian, and Francisco Vicente d&#039;Apulian as sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Amalia Vicente d&#039;Apulian&#039;&#039;&#039;, &#039;&#039;&#039;Alexio Vicente d&#039;Apulian&#039;&#039;&#039;, and &#039;&#039;&#039;Francisco Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Interdiction: Last Vallornheart===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Silk Farkas, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave interdicts the magical practice of connecting &amp;lt;u&amp;gt;the last&amp;lt;/u&amp;gt; vallornheart to the trods, completing the network. Until the day the Empire is prepared to face the consequence of this action.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Performing Dance of Navarr and Thorn on a territory that would connect the last vallornheart to the trods has been added to the list of [[Interdiction|interdictions]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Herthfire&#039;s Hospitality===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Rod and Shield wish to add the ritual text &#039;Herthfire&#039;s Hospitality&#039; into Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. This declaration is awaiting funding&lt;br /&gt;
&lt;br /&gt;
===Acceptance: City of Locks===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave accepts the City of Locks offer on behalf of the ambassadors of the Empire. We thank them for their offer, and appreciate the prosperous trade it will bring to the Empire&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]. Pertains to the recent offer by the [[Basileia|City of Locks]] regarding a [[War_games#Brazen_Enthusiasm|smuggler&#039;s port on the Sea of Steel]].&lt;br /&gt;
&lt;br /&gt;
===Amity: Callidus===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Ashborn Trosk, as [[Archmage of Autumn]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To make Callidus to amity&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Callidus]] has been moved to [[Alignment#Amity|amity]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Shuttered Lantern to Sumaah===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Tyburn Natkysset, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Shuttered Lantern will [[Satraps_of_the_Abyss#Wisdom_of_the_Conclave|travel to Sumaah]] to study the theory and philosophy behind the Sumaah methods for protecting its citizens from hostile eternals and heralds.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endowment: Vossk of Sarangrave Reforged===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vossk of Sarangrave Reforged, as the [[Arbiter of the Rogue Declaration]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We ask for 60 mana crystals to be granted to Vossk of Sarangrave Reforged to cover half the cost of the ritual to align the regio, other half paid.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Concord: Thanks to the Prefects===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Casimir Pakkanovic Mislova, as [[Imperial Magus]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave thanks the civil service and the Prefect of Conclave for their hard work, loyalty, and support to Imperial magicians&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endorsement: Performance of Fortune Favours the Bold ===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Jezia i Radah i Guerra, as [[Arcane Envoy]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave endorses the casting of &amp;quot;Fortune Favours the Bold&amp;quot; - a magnitude 120 Autumn arcane projection in an attempt to align the 19th constellation and fix the regio&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Enmity: Aperion the Sixth Eye===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Aperion the Sixth Eye colloquially known as the &#039;Memory Spider&amp;quot; from the realm of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:All_Happening_in_the_Square.jpg&amp;diff=142752</id>
		<title>File:All Happening in the Square.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:All_Happening_in_the_Square.jpg&amp;diff=142752"/>
		<updated>2026-07-31T16:20:53Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: {{Tom}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Tom}}&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=My_friends_are_my_estate&amp;diff=142750</id>
		<title>My friends are my estate</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=My_friends_are_my_estate&amp;diff=142750"/>
		<updated>2026-07-31T16:04:44Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Northern Way */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;Arius didn&#039;t roll their eyes, but focused on making last minute adjustments to the plans laid out across the table. Their appointment with the prognosticator was in barely an hour and the architect still wasn&#039;t entirely happy with some of the details. Also, the Leaguers were arguing again, something which had become a theme every time they came together to discuss the plan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry,&amp;quot; said Karolin, trying to keep her patience. &amp;quot;But I do not see why this proposal requires a big statue in the middle of it. How does that promote the shipwright&#039;s arts exactly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rafe shook his head, grin fixed, hands dancing as he talked as usual. &amp;quot;No, see, it makes perfect sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it&#039;s the &#039;&#039;mountebank&#039;&#039;. They may be dressed up as the sailor, but in many ways that makes things worse given some of the resonances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh for sure,&amp;quot; agreed Rafe in a way that made it clear he did not, in fact, agree with his colleague. &amp;quot;But also, think about it. As a mascot for Apulian it&#039;s ideal! Let me explain!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I doubt we can stop you,&amp;quot; interjected Hyame d&#039;Apulian. The orc was leant back in his chair, boots on the table, dividing his time between the conversation and a large box of chocolate-covered cherries balanced on his stomach. Rafe ignored him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone talks about Apulian as the fifth city of the League,&amp;quot; explained Rafe. &amp;quot;We&#039;ll always be the newest city, until the nation incorporates somewhere else, and even then we&#039;ll be listed &#039;&#039;after&#039;&#039; the other four. Tassato, Temeschwar, Sarvos, Holberg. They all have centuries of history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Apulian has centuries of history,&amp;quot; interrupted Arius. The Urizen architect didn&#039;t look up from the plans scattered across the table between them. They leant forward as they spoke and made a slight adjustment to one of the diagrams. &amp;quot;Indeed, it could be argued that the city has &#039;&#039;more&#039;&#039; history than some of the League given my people were here before yours arrived on these shores.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t disagree,&amp;quot; said Rafe. &amp;quot;But also no. That was, without offence, Urizen history and that doesn&#039;t entirely count. You see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m not sure I do...&amp;quot; began Arius, but Rafe continued speaking as if they had not spoken. The robed merrow closed their eyes momentarily, drawing their poise around them like a cloak, and continued tweaking the plans. Karolin noted their lips were quite thin, however, and suspected they were not used to being talked over.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For hundreds of years it was a glorified town - no offence Arius - and then it was Grendel - and now it&#039;s League and I&#039;m sorry but that counts for a great deal. But we&#039;re the newest child on the street, here. We&#039;ve not really claimed our place. We&#039;re &amp;quot;the place the orcs came from&amp;quot; - no offence Hyame - and the &amp;quot;city below&amp;quot; where all the night magicians are dicking about - no offence Karolin - and that&#039;s about all the rest of the League thinks of us. The Mountebank is &#039;&#039;exactly&#039;&#039; the iconic presence we need. The upstart, the clever rascal, the spirit of transformation and... and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unleashed primal forces and destruction?&amp;quot; said Hyame, even more amused. The League orc dropped his feet from the table and leant forward. &amp;quot;Disguise and concealment? Dangerous emotions? Or given you&#039;ve chosen the Sailor, a short-lived period of lavish entertainment that leaves you with a sword with no hilt? A blowhard and a braggart?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rafe coloured a little, but soldiered on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, I&#039;m just saying. This is only part of it. I hear people saying we can&#039;t compete with Sarvos, or Holberg. We were barely in the great competition for paragons&#039; sake! But I say where&#039;s your &#039;&#039;ambition&#039;&#039;? What are we even &#039;&#039;here&#039;&#039; for if we &#039;&#039;don&#039;t&#039;&#039; compete with the other cities? If we don&#039;t nail our sails to the mast and show them that we are &#039;&#039;here&#039;&#039; and we are &#039;&#039;League&#039;&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And a statue of the Sailor says all that does it?&amp;quot; Karolin asked quietly. Rafe fell silent, and huffed a great sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, only a bit. Unless... unless...&amp;quot; His eyes flared with light again, and he became animated again. &amp;quot;Unless we build the biggest goddam statue of the Sailor the world has ever seen and stick two fingers up to il Volpe and Sarvos! Then we&#039;d &#039;&#039;really&#039;&#039; be sending a message to the rest of the League that we&#039;re coming after their crowns!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As he&#039;d spoken, Rafe had jumped up onto the table and posed dramatically, one foot in a plate of rice and the other on the plans for the new boatyard, two fingers raised in a traditional gesture of defiance. Hyame applauded, only slightly sarcastically. Karolin shook her head, face clouded with doubt. &lt;br /&gt;
&lt;br /&gt;
Arius didn&#039;t roll their eyes, and held their peace, and not for the first time wondered why the League was like this, and why they were so drawn to their often misplaced enthusiasms. Not for the first time they promised themselves that when &#039;&#039;this&#039;&#039; project was done they would head back up into the mountains for a little peace and quiet... knowing as they did so they were fooling nobody least of all themselves.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SenatorSpiral.jpg|caption=&#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039;, Senator for Spiral|align=left|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Spiral]], for centuries [[Urizen]] heartland, now part of [[the League]]. The transition has not been entirely trouble-free, but [[386YE_Spring_Equinox_Senate_sessions#Ratify_Treaty_with_Urizen_of_the_Silver_Flame|the treaty with the Silver Flame]], the non-Imperial Urizen has tamped down the risk of open conflict. Members of the Synod have been attempting to heal the rift, with more positive sentiments emerging from both sides. The League Assembly endorsed [[387YE_Autumn_Equinox_Synod_judgements#Judgement_71|Isaia Pavone di Sarvos&#039; statement of principle]] calling for people to &#039;&#039;&amp;quot;enjoy the fruits of both nations’ labour together, now and in years to come&amp;quot;&#039;&#039; with a greater majority. If the Urizen Assembly were a little less enthusiastic about [[387YE_Autumn_Equinox_Synod_judgements#Judgement_163|Halkyon of the Myriad Stream&#039;s complimentary statement]] that is perhaps understandable given the circumstances.&lt;br /&gt;
&lt;br /&gt;
Where the two sides have managed to cooperate, the results have been impressive. Projects like [[We_all_stand#Trade_Routes|Curstag&#039;s Way]] and [[Damming the Doubt]] demonstrate what can be achieved for both nations when they work together. During the Autumn Equinox, &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039; the [[Senator]] for Spiral, proposed a timely [[appraisal]] to build on these successes by looking &amp;quot;for ways to draw on the best of League innovation and Urizen wisdom to bolster Spiral&#039;s prosperity.&amp;quot; The Senate agreed, and as requested [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi of Virtue&#039;s Rest]] was dispatched to explore [[opportunity|opportunities]] in the south-eastern Empire.&lt;br /&gt;
&lt;br /&gt;
As is ever the case in Spiral, the work is made more difficult by the omnipresent yoke of the {{Black Plateau}}. The malignant force that squats at the centre of the [[territory]] exacerbates every bad feeling, every doubt, and if not checked seeps into the spirit of anyone who spends time in the territory. Urizen ingenuity in the form of [[Spiral#The Block|the Block]] has helped blunt its effects, at least in the remaining [[spire|spires]] and in the settlements of the League, but the rocky land between settlements remains difficult and dangerous.&lt;br /&gt;
{{CaptionedImage|file=NBLeague.jpg|align=right|width=300}}&lt;br /&gt;
Fleets, businesses, military units and farms are all suffering particularly badly from the effects of the {{Black Plateau}}. There&#039;s precious little point in trying to help farms, since there are so few of them, but it is clear that one of the simplest ways to boost the Prosperity of Spiral might be to find an approach that could mitigate the problems that the other resources are suffering.&lt;br /&gt;
&lt;br /&gt;
==Situation in Spiral==&lt;br /&gt;
* &#039;&#039;&#039;Relations between the League citizens, and remaining Urizen citizens, are becoming easier&lt;br /&gt;
Some have compared the city of Apulian with [[Temeschwar]] - a League city with a similar past in that it combines [[Varushka|Varushkan]] [[Wisdom]] with League [[Ambition]]. While the Plateau remains a problem, recent developments have gone some way towards helping bolster the prosperity of Spiral. The creation of the [[Road_out_of_nowhere#Southern_Skyways|Bridge of the Air]] has seen several smaller &amp;quot;skyways&amp;quot; link isolated spires and settlements, ease passage through more difficult areas, and greatly improve trade between and through the mountains. The completion of [[We_all_stand#Trade_Routes|Curstag&#039;s Way]], the grand highway that runs through southern Spiral and links [[Mareave]] to the rest of the Empire, has likewise done wonders for the wealth of the city of [[Spiral#Apulian|Apulian]] in particular.&lt;br /&gt;
&lt;br /&gt;
Naomi is the ideal choice to try to bring League and Urizen minds together to work on the problem. She always focuses on finding the most diplomatic possible solution to the problems she is dispatched to examine. She is known to be adroit at identifying options that are best placed to satisfy the concerns of the people affected though she tends to concentrate on the best possible solution to a problem rather than the cheapest or the most efficient.&lt;br /&gt;
{{CaptionedImage|file=NBUrizen.jpg|align=right|width=200}}&lt;br /&gt;
The timing is also apposite - work on the [[Construct_Barossa_University_of_Dramaturgical_Arts|new College of the Dramaturgical Arts]] is underway, but the high costs involved have meant progress is slow. The College should prove a valuable boon for the territory, especially for those interested in the arts of [[Dramaturgy]], provided some way can be found to fund the development.&lt;br /&gt;
&lt;br /&gt;
There are several areas, then, that Naomi has explored. The independent city-state of [[Mareave#Beoraidh|Beoraidh]] lies just to the south of Spiral and has recently become a &amp;quot;protectorate&amp;quot; of the [[Sarcophan Delves]] - a people known for their love of trade and enthusiasm for wealth who are already invested in the Empire. The city of Apulian is expanding and growing in leaps and bounds, clearly benefitting from the fusion of Urizen and League magical lore. The spires of the highlands are rich in magical understanding, crystal mana, and magical metals.&lt;br /&gt;
&lt;br /&gt;
==Night Sailing==&lt;br /&gt;
* &#039;&#039;&#039;Building a specialised dock in Apulian would remove the penalties suffered by Imperial fleets in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would also provide benefits to Spiral fleets engaged in espionage, scouting, and smuggling&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It could serve as a refuge for an Imperial navy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would bring more maritime trade into Apulian and increase taxation by 2 thrones a season&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Apulian is a bustling port with an eclectic feel. It grew slowly over the years, but the infusion of settlers, first the Grendel and then the League have ushered in two major waves of expansion. Now the docks are extensive, but syncretised, merging many different styles of architecture, Imperial and otherwise. Trade has grown with it, with more ships from foreign ports as well as vessels from Highguard and the Brass Coast seen entering the harbour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Obsidian Shipyard&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type: &#039;&#039;&#039;Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulus, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 35 wains of weirwood, 25 wains of mithril, 200 ingots of weltsilver, 180 crowns, six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Removes the penalty suffered by fleets in Spiral due to the presence of the {{Black Plateau}}&lt;br /&gt;
* Raises the level of investment in Spiral for fleets taking a [[Fleet#Scouting|scouting]] action&lt;br /&gt;
* Raises the level of investment in Spiral for fleets trading with any Sarcophan port&lt;br /&gt;
* Lowers the level of investment in Spiral for fleets trading with any Sumaah or Commonwealth port&lt;br /&gt;
* Provides [[Shipyard#Refuge|refuge]] to Imperial navies&lt;br /&gt;
* Increases taxation by two thrones a season&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Increasing the costs to 85 weirwood, 50 mithril, 200 ingots of weltsilver and 405 crowns would increase the &#039;&#039;benefits&#039;&#039; to fleets to two ranks rather than one and increase the taxation by five thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;Ambitious Statuary&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;p&amp;gt;While the statue of the Sailor is integrated into the Obsidian Shipyards, it is not a rival to the Colossus of Sarvos. On the other hand, Ambition is a virtue and there&#039;s no reason it &#039;&#039;couldn&#039;t&#039;&#039; be a rival to the Colossus of Sarvos... All it would need is a little vision, some engineering know-how to scale it up a little, and a large amount of white granite.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whoever commissions the Obsidian Shipwrights could choose to increase the costs by 50 white granite, 25 mithril, and 225 crowns, and add an extra six months to the construction. The Sailor would then be a massive figure, gazing indulgently down on the docks and towering over the city of Apulian. Another wonder of the world! This would increase the level of investment in Spiral&#039;s fleets by another rank, fleets engaged in trade with Sarcophan or [[Fleet#Scouting|scouting]] actions would gain a total of two ranks. It would also increase the taxation by five thrones rather than two and further cement Apulian as a rival to Sarvos, as well as a centre of dramaturgical excellence.&lt;br /&gt;
&lt;br /&gt;
One of the Urizen dramaturgists, incidentally, points out that whether a giant statue is built or not is besides the point because they argue that instead of the Sailor, the best choice for a statue on the Obsidian Shipwrights is [[the Witch]] who represents mysteries, common sense, and [[Prosperity]]. There&#039;s no reason that whoever commissions the construction couldn&#039;t specify that the statue should be of the Witch instead of the Sailor - either would work fine (other personae would be too dissonant with obfuscation to complement the work).&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The looming presence of {{Black Plateau}} remains the biggest impediment to further expansion of the trade. Until recently, moving goods and passengers across the Bay of Catazar by sail was preferable to travel under the Plateau&#039;s sinister gaze. The creation of Curstag&#039;s Way, complete with rest stops infused with mithril, made it easier to move goods by land in the territory. Could a similar solution benefit the Apulian docks?&lt;br /&gt;
&lt;br /&gt;
While [[Spiral#The Block|the Block]] protects any structure properly infused with [[mithril]], that&#039;s little comfort to ship&#039;s crews. Among some of the first people to arrange an appointment with Naomi when she arrived in Apulian were a loose association of ship owners and merchant traders supported by members of the Purple Sail &#039;&#039;sodality&#039;&#039;. While most were League citizens, there were a handful of Urizen interests represented as well as some [[Sarcophan Delves|Sarcophan]] and a merchant from [[Mareave#Beoraidh|Beoraidh]]. All were keen to find a way to ameliorate the effects of the Plateau on shipping.&lt;br /&gt;
&lt;br /&gt;
Much discussion between various experts ensues, but in the end, it is the seagoing expertise of Danilo di Tassato, a former gondolier and reckoner, and an Urizen [[seer]], Procopius of the Shadow Moon that provides the answer. Between them they have developed a way to infuse [[mithril]] and [[weltsilver]] into the hulls and sails of ships to protect them from the {{Black Plateau}} by wrapping the vessel in whispers of shadow pulled from the Night realm. According to Procopius, it works because the enchantments woven into the ship make it harder for the {{Black Plateau}} to &amp;quot;see&amp;quot; the vessel, which has some rather disturbing implications. Regardless of how the magic works, a nighttime trip across the bay in Danilo&#039;s converted [https://en.wikipedia.org/wiki/Bumboat Sarcophan Bumboat] is enough to prove to Naomi and her team that the approach is undeniably effective.&lt;br /&gt;
&lt;br /&gt;
The demonstration draws interest from many, including the Sarcophan &#039;&#039;College of Silent Voices&#039;&#039; and the League orcs of the [[Pebbles_drawn_from_a_heap#The_Circle_of_Black_Sand|Circle of Black Sand]]. Working together produces an ambitious proposal that might see Apulian eventually rival [[Sarvos]] as a seat of trade. The Obsidian Shipwrights would be an area of the docks dedicated both to building trading vessels and refitting existing vessels with mithril traceries to protect them from the {{Black Plateau}}. A centrepiece of the construction would be a large mithril inlaid statue of the [[The_Mountebank#The_Sailor|Sailor]]. This raises a few eyebrows - the Sailor is a specific version of [[the Mountebank]] in [[dramaturgy]] associated with suspicious gifts, good times, and trouble. Yet they are also an excellent fit for magic that hides folk from unfriendly eyes. It would in no way rival the [[Sarvos#The_Colossus_of_Sarvos|Colossus of Sarvos]]... but it might send a message about the Ambitions of the people of Apulian.&lt;br /&gt;
&lt;br /&gt;
The shipyards would remove the penalty suffered by fleets in Spiral due to the presence of the {{Black Plateau}}. However, the benefits go further than that. The Night magic would suffuse fleets based in the territory, allowing them to move quickly and quietly, making them excellent spies and smugglers. Every [[fleet]] based in Spiral, both League and Urizen, would receive a one rank bonus whenever they undertake a [[Fleet#Scouting|scouting]] action. Such vessels would also be well received in the Sarcophan Delves, providing the same bonus to any [[Fleet#Trading|trading]] action with the Delves - both the [[Foreign_ports#Sarcophan|city itself]], the [[Foreign ports#Betovering|Betovering docks]] but also the less accessible, satellite ports allowing improved access to the medicines of  &#039;&#039;Moeraskriden&#039;&#039; or the contraband of &#039;&#039;Schedalhaven&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sadly, the approach is not completely without drawbacks - the obfuscation provided by the lingering Night magics would inevitably cause consternation in Sumaash and Commonwealth ports. Both nations are sticklers for the rule of law, with little time for smugglers. The suspicion that such a vessel would be sure to arouse means every [[fleet]] based in Spiral, both League and Urizen, would receive a one rank penalty whenever they undertake any trading action with a port controlled by either nation. &lt;br /&gt;
&lt;br /&gt;
This focus on swift, subtle vessels with low draughts means the Shipwrights would be unsuitable for creating an [[Imperial navy]]. Built in harmony with the magics coursing through Apulian, however, the Obsidian Shipwrights would provide a safe haven for warships - it would provide the [[Shipyard#Refuge|refuge]] benefit to a navy that docked in Apulian, where the [[Spiral#Apulian|Palace of Apulian]] provided further protection.&lt;br /&gt;
&lt;br /&gt;
On which subject...&lt;br /&gt;
&lt;br /&gt;
==Mellow Mists==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Palace of Mists&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification Upgrade&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulus, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 80 wains of white granite, 240 crowns, a year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Improves the fortification at Apulian to rank two&lt;br /&gt;
* Forces attacking the region from the sea (such as [[Navy_orders#Shore_Offensive|shore offensive]] or the equivalent) suffer a 20% penalty to VPs&lt;br /&gt;
* Improves taxation by 5 thrones a season&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Naomi&#039;s proposal would upgrade the fortification at Apulian to rank two&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Forces using shore offensive or equivalent orders would suffer a twenty percent penalty to VPs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bolstering the defences would increase taxation by five thrones a season, offsetting some of the increased upkeep&#039;&#039;&#039;&lt;br /&gt;
The sea is the lifeblood of Apulian, but it brings with it additional threats. The [[Grendel]] have demonstrated their ruthless capacity to seize Imperial ports with their recent [[To ruin|attack on Elos]]. The [[Children of Wrecks]] have been [[Red_skies|defeated but not destroyed]]. The [[Asavean Archipelago|Asavean]] warships that [[A beacon of smoke|burnt Siroc]] are still out there. Apulian is protected by the [[Spiral#Apulian|Palace of Apulian]] but there is a limit to what it can achieve, especially against a maritime threat.&lt;br /&gt;
&lt;br /&gt;
League engineers and Urizen architects have worked together to address the problem that is the flip-side of a lot of Apulian&#039;s prosperity. Their proposal is to build on the foundation laid by Salt Lord Kaliact. The beautiful, well-fortified palace takes pride of place near the docks but there is more to expanding it&#039;s defences than simply building its walls up. Part of their inspiration comes, unsurprisingly, from the [[Sarvos#The_Great_Chain|Great Chain of Sarvos]], a mighty series of walls, towers, and barracks, coupled with great iron chains attached to blocks of white granite that can be raised or lowered to provide a serious obstacle to naval forces attempting a shore offensive aimed at capturing [[Sarvos#Cigno|Cigno]]. Part of the defence incorporates a similar set of obstacles, but thanks to the ingenuity of both Urizen and the League there is more to their plan. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sadogua001d.webp|caption=Heralds of [[Sadogua]] have offered advice on ways to weave Night magic around Apulian.|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Dripping Echoes of the Fen]] is a useful [[ritual]] that weaves wards of obfuscation and misdirection through an area of [[Region_qualities#Marsh|marshes]]. While [[Night magic]] is generally of [[War_magic#Night_Magic|limited usefulness]] in a war, the [[Night magic#Resonance|resonance]] of [[Night_magic#Obfuscation|obfuscation]] presents several opportunities to protect against assault. Urizen Seers calculate that it would be possible to permanently tap into some of the rich veins of Night magic that now permeate the city, and focus it across the coast of Apulian.&lt;br /&gt;
&lt;br /&gt;
Keen eyes study the effectiveness of the walls of mist that surround [[Dean_of_the_Lyceum#The_Lyceum|the Lyceum]], and the involvement of the eternal [[Sadogua]] in protecting that place. Heralds of the &#039;&#039;Black Sloth&#039;&#039; have been sought out - some Urizen make the long trek to the Marches to put some of those celebrating the [[The_Marches_culture_and_customs#Wassail|wassail]] there on the spot - and it seems that the &#039;&#039;Globbersnotch&#039;&#039; has provided some advice on ways to make the most of the magic in Apulian. While being a little shifty about Night magic and its relationship to the sea (recent [[historical research]] into the nature of eternals associated with the sea might provide some insight here).&lt;br /&gt;
&lt;br /&gt;
Under the proposal, the Palace of Apulian would become the Palace of Mists, capable of calling up confusing fogs to misdirect invading ships and even armies attempting to attack Apulus. It would become a fully effective level two fortification, and in addition, any force attacking the region from the sea - any navy and armies using shore offensive - would suffer a 20% penalty to VPs.&lt;br /&gt;
&lt;br /&gt;
The palace would require 80 wains of white granite and 30 thrones in labour costs, take a year to complete. It would increase the upkeep of the Palace by an additional 10 thrones each season, however, the presence of such a powerful defence protecting the port and the ships using it would boost trade in Spiral. As a result the taxation of the territory would increase by five thrones a season, offsetting half of the increased upkeep.&lt;br /&gt;
==Swords Against Darkness==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Swords Against Darkness&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Requires a statement of principle in support of raising swords against the darkness to pass the League and the Urizen Assembly at the Winter Solstice 387YE&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates the Venture - &#039;&#039;&#039;Swords Against Darkness&#039;&#039;&#039; - available to League, Urizen military and Dawnish military units&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Swords Against Darkness&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Questing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; The League, Urizen and Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; One year&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&lt;br /&gt;
* A standard military unit would receive 3 mana crystals and 2 liao&lt;br /&gt;
* A military unit that is enchanted or upgraded will receive proportionately more&lt;br /&gt;
* A rank 6 or higher military unit (from upgrades or rituals) will receive a Circlet of Fallen Snow as part of the rewards&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Duration becomes open-ended if supported by military units with a total effective strength of 2000 for at least three of the four seasons&lt;br /&gt;
* If that happens, the taxation of Spiral will increase by 6 thrones, and the penalty of military units from the {{Black Plateau}} will be removed&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The League and Urizen national assemblies could use a statement of principle to create a new questing venture in Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If enough military units undertake the venture over the next year, then it will increase taxation by 6 thrones a season and remove the penalty on Spiral military units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the challenges in Urizen is that after three decades of war, and the chaos that followed, and the influence of the {{Black Plateau}}, the places between spires and outside the walls of Apulian and [[Spiral#Ballaghadruh|Ballaghadruh]], are filled with unknown dangers. Of course, there are dangers in many of the less-travelled parts of the Empire, but Spiral is particularly afflicted.&lt;br /&gt;
&lt;br /&gt;
[[Our_eyes_in_Spiral#The_Lost|The Lost]] is the common term for those folk whose minds and spirits have been undone by the baleful glare of the plateau. They are not the only threat however - there are still remnants of the [[Druj]] insurgents and [[Grendel]] invaders, small groups of orcs belonging to neither nation hiding out in the wilds. There are also rumours of disciples of [[sword scholar|Sulemaine i Taziel]] hiding in the nooks and crannies of Spiral. These former sword scholars have decisively split with the Empire and represent a real threat to those who remain loyal. All in addition to the usual threats posed by dangerous creatures from the realms, unliving horrors, bandits and outlaws, and allegedly even some rogue ushabti. &lt;br /&gt;
&lt;br /&gt;
Most [[spire|spires]] are sufficiently well-defended to be protect them against incursions and the city of Apulian is far too large to be threatened. As a result, many inhabitants of Spiral have been able to ignore these threats - the League can go about their business in Apulian, while the spires communicate via the heliopticon, and keep to the most well-trod routes when travelling. As a result, thus far, it has not been a pressing problem.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[file:Assembly_League.png]]&lt;br /&gt;
[[file:Assembly_Urizen.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Just because the threat is not urgent does not mean it is not important however. The Urizen are having to employ extra sentinels to keep their spires safe - and can only travel abroad in large well-protected groups. League merchants moving cargo down the Great Apulian Way are struggling to hire enough guards to protect the caravans. Everywhere you look, there is a need for competent warriors to keep loyal Imperial citizens safe. To many that&#039;s just life in Spiral - but to Naomi, it&#039;s a subtle but pervasive tax on the Prosperity of everyone who lives here.&lt;br /&gt;
&lt;br /&gt;
After a lot of work persuading some of the wealthier Apulian merchants and key [[arbiter|arbiters]], Naomi is able to persuade them to back an attempt to solve the problem. The solution is simple enough, and for once, Naomi &#039;s idea requires relatively little upfront investment. If the Empire can muster enough military units to directly attack the threats in Spiral, then that the inhabitants of the territory would be able to get on top of the problem. If that could be achieved, it would only need a little support on an ongoing basis to keep the threats under control. Naomi likens it to weeding an overgrown garden - it requires a lot more effort to get the weeds under control than it does to keep it that way.&lt;br /&gt;
&lt;br /&gt;
If her proposal is successful, then it wouldn&#039;t just help to make Spiral safer, it would boost Prosperity and taxation in the territory and free up numerous [[sentinel|sentinels]], and [[bravo|bravos]] to find work elsewhere, which would make efforts by military units based in the territory more profitable. The challenge is logistics - getting enough volunteers for the dangerous work won&#039;t be easy.&lt;br /&gt;
&lt;br /&gt;
For that to happen, will require a suitably worded Statement of Principle in support of the [[venture]] in both the League and the Urizen Assembly. If both passed in the same season, the proposal would draw enough support from both League and Urizen backers to be viable. That would create a new questing venture, Swords Against Darkness, which would be available to League and Urizen military units (and Dawn since it&#039;s more trouble than it&#039;s worth to keep their glory hunters away from a quest). With the backing of wealthy patrons, the venture would provide 3 mana crystals and two liao to any standard military unit taking part. A military unit with at least 200 effective strength (from upgrades or rituals) would receive a [[Circlet of Falling Snow]] as part of their rewards. The potential returns aren&#039;t great - but of course the Senate could always apply the Guerdon to the expedition.&lt;br /&gt;
&lt;br /&gt;
The venture would last for a year - but if at least 2000 strength of military units undertook the venture on three seasons out of the four, then the venture would remain available for the foreseeable future. If that happened, then the taxation of the territory would permanently increase by 6 thrones a season and the current penalty to military units from the {{Black Plateau}} would be permanently removed.&lt;br /&gt;
&lt;br /&gt;
Given the plan needs the support of enough military units over the coming year, there&#039;s a brief discussion of whether it would be easier to just send an army to do it. It wouldn&#039;t be a cheap option - armies operating in Spiral suffer badly, but the idea is abandoned when the real cost becomes clear. Sending in an army to attack hundreds or more enemies is almost certain to rouse the {{Black Plateau}} still further. Dozens of small scale operations to hunt down dangerous individuals will be fine - an attempt to have thousands of soldiers comb the mountain side would not...&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LeagueDrawing.jpg|align=right|caption=The people of the League are adept at finding ingenious solutions to seemingly insurmountable problems.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spiral and Zenith==&lt;br /&gt;
* &#039;&#039;&#039;Building a road to connect southern Spiral with Zenith could bring significant benefits&lt;br /&gt;
* &#039;&#039;&#039;The special ushabti created at the Crucible of Fate would work well in the Legacy&lt;br /&gt;
Since it was recovered from the [[Druj]], the Urizen territory of Zenith has seen significant investment in its prosperity. Between the restoration of the [[Zenith#Proceris|Golden Cascade]] and the establishment of the [[Zenith#Crucible of Fate|Crucible of Fate]], great wealth has accrued to the spires north of Spiral. Some of that wealth has filtered through to the spires of Spiral - via the [[Zenith#Bridge_of_the_Air|Bridge of the Air]] in particular - but Naomi believes that more could be done. She is very interested in fostering more communication between the arcanists and [[Crafting skills#Artisan|artisans]] of Zenith and their opposite numbers in the city of Apulian.&lt;br /&gt;
&lt;br /&gt;
At the moment, while the Bridge of the Air provides benefits to the people of Spiral, the &#039;&#039;skyway&#039;&#039; is mostly restricted to the northern and western mountains. However, the success of [[Spiral#Curstag&#039;s_Way|Curstag&#039;s Way]] presents obvious opportunities. The highway is already proving to be a success, both for its ease of use and the well-protected hostelries along its length. After consulting with [[We_all_stand#Trade_Routes|Lucia, Sheeva, Tressida and Croilus]], Naomi proposes to build on that success - much as the they intimated might be the case when [[We_all_stand#Trade_Routes|the four first proposed the new road]].&lt;br /&gt;
&lt;br /&gt;
The Grendel have laid in cursory highways between Apulian and the [[Legacy]]; Naomi suggests that it would be possible to expand those roads, and most importantly the stopping points along their length, up through the [[Spiral#The_Passes|Twilight Gate]] into [[Zenith#Proceris|Proceris]], there to connect with a major artery of the Bridge of the Sky connecting the farms around the Golden Cascade to the Crucible of Fate. Running through Apstrus and Ossuary, the route would give [[Spiral#Screed|Screed]] a wide berth but would provide a useful trade connection not only for Apulian, but for the spires both in Spiral and Zenith, and potentially to the Imperial orcs in Mareave as well.&lt;br /&gt;
&lt;br /&gt;
===Northern Way===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Northern Way&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 wains of white granite, 30 wains of mithril, 240 Crowns, six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until another great work that increases investment in businesses is commissioned in Zenith&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; If the Master of Rings commissions the road 6 wains of white granite will be provided by League citizens&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; If the Urizen Assembly supports the road with a suitably worded statement of principle, 4 wains of mithril will be provided by Urizen spires&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Raises the level of investment in Zenith by one providing 36 rings for each business in the territory&lt;br /&gt;
* Removes the penalty to businesses in Spiral from the {{Black Plateau}}&lt;br /&gt;
* Enables the Crucible of Fate to boost the output of the Legacy and upgrade personal resources&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A great work investing in roads between Apulian and Zenith would boost businesses in Zenith&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would also remove the penalty imposed on businesses by the {{Black Plateau}}&#039;&#039;&#039;&lt;br /&gt;
Naomi isn&#039;t worried about what the road is called, apart from to note with amusement that the chances it will be called the &#039;&#039;Northern Calumo-Sheeva-Nightshadow Highway&#039;&#039; are vanishingly low. Whoever commissions it will determine how it is referred to in official documents. It builds on the success of Curstag&#039;s Way, providing not only a safe and reliable route through the lowlands but plenty of specifically established stopping places for caravans and travellers protected by the power of [[Spiral#The_Block|the block]].&lt;br /&gt;
&lt;br /&gt;
The costs will be greater than those associated with Curstag&#039;s Way, as it must pass through much more difficult terrain. The immediate benefits will accrue not in Spiral, but in Zenith. Easing trade between Urizen and the League allows the benefits of cargos brought into Apulian to be felt in Zenith, and creates new markets for Urizen goods - especially books and magic items. This would represent another level of investment in Zenith, over and above that provided by the Bridge of the Sky.&lt;br /&gt;
&lt;br /&gt;
Securing a second - and arguably more lucrative - trade route through Spiral to Apulian would also provide significant benefits to businesses and farms in the territory. The impact of the {{Black Plateau}} is particularly acute on those moving cargoes overland through the territory. With regular stopping places, and a road to speed travel, this impact would be almost entirely mitigated. The penalty to businesses from the plateau would be cancelled as long as the roads were operable.&lt;br /&gt;
&lt;br /&gt;
The project is expensive, but the costs could be cut slightly if the project has the clear backing of prominent citizens of Urizen and the League. If the Master of Rings commissions the road, 6 wains of white granite will be provided by enthusiastic League citizens. If the Urizen Assembly passes a suitably worded statement of principle in support of the new road then 4 wains of mithril will be provided by Urizen spires.&lt;br /&gt;
&lt;br /&gt;
===Dark Depths=== &lt;br /&gt;
* &#039;&#039;&#039;Completing the Northern Way could enable the Architect of the Crucible to employ members of League artisan guilds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Employing more artisans would enable the Architect to boost production of the Legacy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would also restore and extend the ability to upgrade personal resources&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Urizen.jpg|align=right|caption=The people of Urizen have rebuilt Zenith in the wake of the [[Druj]] occupation. Their mastery of the form and function of the &#039;&#039;ushabti&#039;&#039; goes from strength to strength.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The road would obviously run past the Legacy; while the raw mithril here shelters the miners from the dank miasma of the plateau while they are working it still requires the Senate to pay a significant dividend to attract those workers to the location. With an easy route between Zenith and Spiral, however, another opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
At the moment, the [[Architect of the Crucible]] is providing [[Architect_of_the_Crucible#Miracle_And_Wonder|specialist ushabti]] to the [[Brilliant Star]] in Redoubt. These ushabti are designed to operate in the deadly light that infuses the mines, a legacy of [[Cold Sun]]. Rather than support the Brilliant Star, the Architect of the Crucible could instead create a workforce of ushabti infused with weirwood and mithril to help operate the Legacy. That would boost the output of the Legacy by three wains of mithril at the cost, but production at the Star would drop by the same amount.&lt;br /&gt;
&lt;br /&gt;
What is really needed is a way to expand the output of the Crucible of Fate. As is common with Urizen structures, the facility is large and spacious; the problem is getting enough skilled artisans to work the forges. Urizen has never been a very populous nation, and there simply aren&#039;t enough artisans available to make it worthwhile running the forges night and day.&lt;br /&gt;
&lt;br /&gt;
However there are more than enough League artisans in the various guilds that have moved to Apulian who are eagerly looking for work. If the Architect of the Crucible invited them to travel to the Crucible of Fate, then they could quickly learn how to make ushabti and once they had mastered the arts it would significantly improve the Architect&#039;s capacity to create ushabti.&lt;br /&gt;
&lt;br /&gt;
If the Northern Way is completed, then at any time the Architect of the Crucible could email {{plot}} and indicate that they are overseeing the creation of ushabti for the Legacy rather than the Brilliant Star. That would reduce the output of the Star by 3 wains and increase the output of the Legacy by 3 wains. &lt;br /&gt;
&lt;br /&gt;
Alternatively the Architect could email {{plot}} to indicate that they are inviting League artisans to come to the Crucible to learn how to make ushabti. With the benefit of so many additional artisans, the output of the Crucible would double - the Architect could support the Legacy and the Brilliant Star, increasing the output of both bourse resources.&lt;br /&gt;
&lt;br /&gt;
In addition, the extra workforce would restore the ability of the Architect of the Crucible to upgrade personal resources. With Spiral back in Imperial control and League magicians receiving training in the creation, use and maintenance of ushabti, it would be possible for the Architect of the Crucible to upgrade League or Urizen personal resources in Spiral.&lt;br /&gt;
&lt;br /&gt;
Once each season during [[downtime]], the Architect of the Crucible could select a single Urizen or League character with a mine, forest, herb garden, farm, or business in [[Morrow]], [[Redoubt]], [[Spiral]] or [[Zenith]], and commission the artisans at the Crucible to create bespoke ushabti for them. This would upgrade their personal resource by one level at a cost of three thrones for each level it is being upgraded to (so to upgrade a standard resource costs six thrones, while a level three resource would require twelve thrones to upgrade to level four). This is in place of all other costs - no [[mithril]], [[white granite]], or [[weirwood]] is required.&lt;br /&gt;
&lt;br /&gt;
Of course the Architect of the Crucible might not want to share the secrets of ushabti with members of the League. That would be a decision that was down to them. But in either case, nothing could happen until the proposed Northern Way was completed.&lt;br /&gt;
&lt;br /&gt;
==The Dark Mesa==&lt;br /&gt;
* &#039;&#039;&#039;The opportunity to build a fortification designed to enclose the {{Black Plateau}} is still viable&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The proposal for Oblivion&#039;s Edge would mitigate the impact of fighting in the territory for a season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;As long as the Block remains in tact it would also reduce the impact of the Plateau on life in inhabited areas of Spiral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This proposal completely replaces the previous details for the creation of Oblivion&#039;s Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oblivion&#039;s Edge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; The {{Black Plateau}}, Screed, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 80 white granite, 20 mithril and 300 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 4 seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 10 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a level one fortification in Screed&lt;br /&gt;
* Removes the threat from naifs in the territory&lt;br /&gt;
* Would help to defend against any direct attack on the {{Black Plateau}}&lt;br /&gt;
* Provides spartan accommodation for the Oblivion Sentinel&lt;br /&gt;
* Would prevent the {{Black Plateau}} being roused by a single season of fighting in the territory&lt;br /&gt;
* Raises taxation by 4 thrones a season&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* If the Imperial Senate build the fortification and change the position to a League and Urizen national appointment then the title would gain donations worth 5 crystal fire each year and 20 crowns per season&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As part of their work to assess the threats present in Spiral and suggest ways to counter them, members of the [[Vigilance]] Assembly suggested the [[Our_eyes_in_Spiral#Oblivion&#039;s_Edge|construction of a fortification to enclose the {{Black Plateau}}]]. Their goal was to wall off access to the area, to prevent people blindly wandering into the most dangerous part of the territory, but also to prevent any opportunity for malicious actors - such as the Druj or the Grendel - from deliberately rousing it to violence by directly attacking it, as [[382YE_Spring_Equinox_winds_of_war#Leviathan_Wakes_(Spiral)|the Iron Helms did so dramatically five years ago]].&lt;br /&gt;
&lt;br /&gt;
Of most interest to Naomi is the idea that the fortification might include mithril laced into the walls to try and contain some of the fell energies seeping out of the mesa. She has been charged with finding ways to improve the Prosperity of Spiral, but one of the first tenets of the Virtue enjoins people to &amp;quot;enjoy the fruits of your labour&amp;quot;. It is harder than it should be to enjoy life in Spiral with the fearful shadow of the {{Black Plateau}} hanging over the territory. The more that can be done to contain it - the better people&#039;s lives will be.&lt;br /&gt;
&lt;br /&gt;
Thus she is interested in the proposal to fortify Screed, because of the potential it offers to contain some of the fell energies leaching from the heights. The effects are small, but combined with the protections provided by [[Spiral#The_Block|the Block]] it would make life in Apulian and the lofty spires in the mountains much more liveable. At least it will for as long as the great mithril structure remains in good working order, which should be fine provided relations with the Cinion rebels who control the Block remain stable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ylenwe001.webp|caption=[[Ylenwe]], the Dove of the Morning, offers some protection from the malign influence that fills the air in Spiral.|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Thus, Naomi has spent time revising the original proposals to bring them up to date with the latest techniques. The fortification would not be cheap - it would require 80 wains of white granite and 20 mithril and take a year to build, but now that the Empire has given [[Ylenwe]] amity, zie is prepared to shield the workers from the Dark Eye&#039;s baleful glare so the labour costs would be no higher than normal&lt;br /&gt;
&lt;br /&gt;
The fortification would offer a number of benefits; it turns out the area is not as defensible as first assumed, but the bastion would make the region much harder to take (the region would require 20VPs to capture) and provide a base for a garrison to patrol Urizen. That would be enough to dissuade the Druj or the Grendel staging a lightning raid on the {{Black Plateau}} to try and trigger it.&lt;br /&gt;
&lt;br /&gt;
The mithril spines incorporated into the structure would slow the flow of energy to and from the Plateau, That wouldn&#039;t completely remove the risks involved in fighting in the territory, it wouldn&#039;t even reduce the losses inflicted on armies, but it would mean that the plateau would not be triggered by a single season of campaigning in the territory - and it would mean there might be an [[opportunity]] to prevent an eruption if the fighting went on longer than a season. Far from ideal maybe, but still a lot safer than the current situation.&lt;br /&gt;
&lt;br /&gt;
When the fortification was first put forward, there was a suggestion that building it would help to reassure League and Urizen citizens in Spiral that the Empire was not ignoring the dangers posed by the {{Black Plateau}}. Interest in the work of the [[Oblivion Sentinel]] has only grown since then and after some effort Naomi is able to convince various League guilds to offer 20 crowns in support of the position - to match the five crystal fire provided by the Deathless Caves - but on the proviso that the title becomes a League and Urizen national appointment - (like the [[Spider%27s_Tollkeep|Spider&#039;s Tollkeep]]). It&#039;s not these League businesses particularly want to control the title, but they want to know their senators have a say in who holds the position.&lt;br /&gt;
&lt;br /&gt;
The real gains though are the improvements in quality of life for the folks living Apulian as well as the spires, citadels and temples that dot the mountains. Most of these structures are now protected by mithril filigree that shields people from the worst of the {{Black Plateau}} while they are indoors. Crucially as the density of buildings in Apulian continues to rise, people have noticed that some of the narrower streets are now benefitting in the same way.&lt;br /&gt;
&lt;br /&gt;
If the fortification were built - then it wouldn&#039;t just protect Screed, it would ameliorate the impacts of the {{Black Plateau}} on anyone who is protected by the novel architectural techniques developed by Urizen magicians. It would do nothing for the wilderness - that would remain a treacherous and dangerous landscape, one only the hardy or the foolhardy might contemplate - there is [[Damming_the_Doubt#The_Aid_of_the_Dove|a complimentary offer from Ylenwe]] that &#039;&#039;might&#039;&#039; be able help with that problem. But the fortification would mean that most citizens living in Spiral could go about their business without having to endure the constant pressure the Plateau creates while they were indoors.&lt;br /&gt;
&lt;br /&gt;
That would be invaluable. Naomi calculates that taxation from the territory would rise by four thrones a season, but the real benefits would be to the everyday life of the people who live in Spiral. Their capacity to enjoy the fruits of their labours would be much improved.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Ylenwe]]&lt;br /&gt;
&lt;br /&gt;
* [[The moth for the star]] - 387YE Autumn wind of fortune, relating to dramaturgical eccentricities in Spiral&lt;br /&gt;
* [[Daybreak in Spiral]] - 387YE Summer wind of fortune, discussing events in Spiral as a whole&lt;br /&gt;
* [[Nightfall in Apulian]]- 387YE Summer wind of fortune discussing events in the city of Apulian&lt;br /&gt;
* [[Damming the Doubt]] - 387YE Spring wind of fortune discussing options and concerns related to Solen&#039;s Doubt&lt;br /&gt;
* [[Our eyes in Spiral]] - 387YE Spring wind of fortune summarising the situation in Spiral&lt;br /&gt;
* [[Million_miles_of_water#The_Way_Less_Taken|Million miles of water]] - 386YE Winter wind of fortune introducing the opportunity to flood the Doubt&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tariffs&amp;diff=142748</id>
		<title>Tariffs</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tariffs&amp;diff=142748"/>
		<updated>2026-07-31T15:55:03Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Senate]]&lt;br /&gt;
==Overview==&lt;br /&gt;
At present the civil service operate a complex tariff system using a set of controls developed during the reign of [[Emperor Giovanni]] and which has continued largely unchanged since that day. Merchants bringing goods to the Empire pay tariffs that can vary based on the nature of the cargo involved, the port where the ship is docked, the size of the vessel, and even the time of the year in the case of some goods. The situation is made more complex by a wide range of associated costs, including trading permits, docking fees, unloading fees, and warehousing fees. There are also factors that vary by nationality of the captain and the crew - for example many Imperial captains obtain favoured rates with local stevedores who work the docks, due to their shared national bonds.&lt;br /&gt;
&lt;br /&gt;
As a result of the bewildering complexity of this patchwork of overlapping fees, tariffs and charges, the civil service operate the system on behalf of the Empire inline with the guidelines laid down by Giovanni. To do this, they employ Autumn magic rituals cast by members of the prognosticators office to calculate the most efficient possible levels for the charges that will produce the outcome the Senate has requested.&lt;br /&gt;
&lt;br /&gt;
Giovanni was of the firm conviction that tariffs should be set at whatever level produced the highest taxes for the [[Senate]] - and while there have been countless adjustments to the many different charges since his day - the guiding principles have rarely changed. Periodically the Senate will identify some foreign power or other to whom they wish to apply favourable or punitive rates - but in the past they have always returned to Giovanni&#039;s [[#mercantilist|mercantilist]] status quo eventually - usually when the Senate has run short of money. As a result the Senate there are four possible options that the Senate can apply to trade.&lt;br /&gt;
&lt;br /&gt;
Before the Winter Solstice 382YE the rates had not been changed in decades - nobody alive is certain what the actual quantitative outcome will be as they are changed. Crucially the actual impact would be partly determined by any equivalent response from the other nation - in practice, most other nations or powers will retaliate in kind - but that is not always a given.&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Imperial Tariffs&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Last changed&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Axos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Free Trade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Senate_sessions#Amend_Liberty_Pact|Summer 384YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Faraden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mercantilist&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Autumn_Equinox_Senate_sessions#Ratify_Faraden_Treaty|Autumn 384YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Iron Confederacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Free Trade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Senate_sessions#Ratify_treaty_with_the_Iron_Confederacy|Autumn 386YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Free Trade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Autumn_Equinox_Senate_sessions#Amend_Trade_with_the_Thule_II|Autumn 384YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grendel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sanctions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ratify treaty with the Grendel Autumn 383YE|Autumn 383YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Asavean Archipelago]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sanctions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ratify_Liberty_Pact|Winter 382YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarcophan Delves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mercantilist&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Amend_tariffs_of_Sarcophan_Delves|Summer 388YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Principalities of Jarm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Embargo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Senate_sessions#Amend_Liberty_Pact|Summer 384YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Commonwealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Free Trade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Senate_sessions#Amend_Liberty_Pact|Summer 384YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sumaah Republic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mercantilist&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[388YE_Summer_Solstice_Senate_sessions#Amend_tariffs_of_the_Sumaah_Republic|Summer 388YE]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Senate Motion==&lt;br /&gt;
The Imperial system of government does not support senators making individual decisions about the charge to unload a cargo of Sumaash offal pies from a Sarcophan vessel tied up at the anterior docks at Sarvos on a given Tuesday in June. There have not been enough Senate motions since the Empire began to control Imperial tariffs in this way. What the Senate can do is use a [[Senate motion]] to issue fresh guidance to the civil service who administer the Imperial ports - causing them to change the whole system of charges in line with the Senate&#039;s wishes.&lt;br /&gt;
&lt;br /&gt;
To ensure that the civil service are correctly identifying what the Senate want them to achieve, there are four different trading positions that the Empire can take vis-a-vis other nations. To changing the trading relations with a nation requires either a Senate motion or treaty ratification.&lt;br /&gt;
&lt;br /&gt;
===Embargo===&lt;br /&gt;
Embargo represents the most serious step that the Empire can take against another nation or foreign power. It prevents vessels of that nation docking at Imperial ports and completely prevents captains and merchants of that nation unloading and selling their goods at Imperial ports. An embargo is automatically applied in the event that the Senate declares war on a foreign nation - but it is possible for the Senate to impose it without declaring war by using a Senate motion.&lt;br /&gt;
&lt;br /&gt;
Reciprocity is an important factor in determining the impact of such arrangements. During the recent disagreements, the Sumaah declared war on the Empire, closing their ports to Imperial ships. The Empire refused to dignify the declaration of war with a response, which meant that Sumaah ships were still free to dock at Imperial ports during this time. This was unusual - traditionally a foreign power that is subject to an embargo will respond in kind.&lt;br /&gt;
&lt;br /&gt;
An embargo produces the most severe decline in taxation for the Empire - the immediate loss of trade between the two nations causes a decline in the strength of the Imperial economy accompanied by the loss of all tariff revenue. If the other nation responds in kind, the losses are increased even further, as all trade between the two nations ends.&lt;br /&gt;
The Empire&#039;s prudent decision to ignore Sumaah&#039;s declaration of war shielded the Imperial economy from some of the adverse impact of their embargo.&lt;br /&gt;
&lt;br /&gt;
The diplomatic impact is dramatic; an embargo goes hand-in-hand with a declaration of war because it is the trade equivalent. It is one of the most hostile gestures that the Empire can make towards another state short of a physical invasion - and is treated accordingly.&lt;br /&gt;
&lt;br /&gt;
===Sanctions===&lt;br /&gt;
The practical alternative to an outright ban on all trade is for the Senate to instruct the civil service to impose punitive sanctions. This can take a wide variety of forms, the civil service can increase tariffs on key goods originating from a nation, they can impose lengthy delays in issuing permits to dock, to unload, to trade. They can seize vessels that dock at Imperial ports to carry out summary inspections of the contents to check for smuggling.&lt;br /&gt;
&lt;br /&gt;
The purpose of imposing sanctions is to harm trade between the two nations, but to stop short of declaring all out economic war. In practice the gains provided by increased taxation are partially offset by the overall reduction in ships docking at Imperial ports. There is a decrease in overall taxation, though it is smaller than the losses incurred by imposing an embargo. Again, if the other nation responds with sanctions of their own then there is a loss of overall taxation by both sides, as trade between the two nations is cut in half.&lt;br /&gt;
&lt;br /&gt;
Imposing sanctions has significant diplomatic repercussions, but they are usually limited in nature. Inevitably the diplomatic ramifications of such a move are linked to the impact on trade and taxation experienced by the other nation - usually around half what would be felt if an embargo were put in place.&lt;br /&gt;
&lt;br /&gt;
===Mercantilist===&lt;br /&gt;
Emperor Giovanni was a strong believer in the benefits of efficient traditional relations between nations, provided that they were directed to support the wealth and prosperity of the Empire. His [https://en.wikipedia.org/wiki/Mercantilism mercantilist] ideas were enshrined in civil service practice as a set of guidelines intended to produce the most efficient possible trade for the Empire. Tariffs, fees, and charges are all adjusted in such a way as to maximise the taxation raised by the Empire. The mercantilist position does not suit every Imperial citizen, there are always merchants seeking protection for their own trade, but it does produce the highest possible taxation for the Imperial Senate.&lt;br /&gt;
&lt;br /&gt;
The Empire currently enjoys mercantilist trading relations with several foreign powers, including local foreigners such as Axos, the Thule, Faraden and the Iron Confederacy, all of which employ large numbers of slaves. Any change to any of these trading relations will mean a decline in taxation flowing into the Imperial treasury.&lt;br /&gt;
&lt;br /&gt;
The efficient trading relations involved produce no diplomatic outcomes by themselves. Tariffs and fees exist - and hurt the trade of foreign merchants - but there is a clear understanding that the Empire has not singled a nation out for punitive action. Instead, they have simply adjusted their tariffs to the rate that serves them best. Other nations might want or seek more beneficial trading relations, but they don&#039;t expect to get them for nothing.&lt;br /&gt;
&lt;br /&gt;
===Free Trade===&lt;br /&gt;
It is within the power of the Senate to instruct the civil service to apply highly advantageous trading conditions towards another nation. This will usually involve a significant reduction in tariffs, but it can also mean expedited checks of cargo, the removal of the need for docking and unloading permits and so forth. There are a wide range of benefits that civil servants can apply to reduce the effective cost of doing business with the Empire.&lt;br /&gt;
&lt;br /&gt;
Doing so will cause a rise in the level of trade coming from that nation to Imperial ports. This enhanced trade will help stem some of the losses incurred by reducing individual tariffs, but the trade will also harm some Imperial businesses, so the net effect overall is a noticeable loss of taxation by the treasury. Half of this loss will be mitigated up by an increased flow of trade to the foreign nation, &#039;&#039;provided that they reciprocate in kind&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The diplomatic benefits of free trade with a nation are significant. The improved trading conditions are clearly visible to everyone involved in trade between the two countries and produces a steady flow of positive support for the other nation amongst merchants and traders affected.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Trading Condition&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Impact on Trade&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Impact on Taxation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Diplomatic Impact&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Embargo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All incoming trade ceases&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Significant loss of taxation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extremely damaging&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sanctions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Incoming trade is halved&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small loss of taxation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Damaging&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mercantilist&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Trade remains stable&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Taxation is maximised&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No adverse impact&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Free Trade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Incoming trade increases&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small loss of taxation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Positive impact&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fiscal Consequences==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:350px; float: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sarcophan Delves&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jarm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Asavea&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Faraden&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Commonwealth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Axos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Thule&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sumaah&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Iron Confederacy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The civil service do not have the capacity to carry out a rigorous analysis to predict the quantitative impact of imposing different trading relations on the various different foreign powers. The only way the civil service could provide figures to accompany the options above is if they were instructed to carry out a full [[appraisal]] of the situation. This would be time-consuming and expensive - but a single appraisal could identify the costs involved in changes to the trading status for up to five different nations.&lt;br /&gt;
&lt;br /&gt;
What is known is the effects will vary by nation - the more trade the Empire does with a foreign nation, the larger the impact on taxation of any change will be.&lt;br /&gt;
&lt;br /&gt;
However it will also depend crucially on the response if any - that the other nation takes. The most likely outcome is that a foreign nation retaliates in kind - but as the recent incident with Sumaah showed, that is not guaranteed. They may do nothing - or they may opt for more severe retaliation depending on the diplomatic overtures that accompany the decision.&lt;br /&gt;
&lt;br /&gt;
The civil service had been able to rank foreign nations in order based on how much taxation trade with that nation creates, starting with the most important. These estimates were produced for the Winter Solstice 382YE.&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate notes that the Iron Confederacy&#039;s trading status with the Empire could best be described as the equivalent of punitive sanctions. They have relaxed their embargo, but Imperial shipping still faces numerous hurdles in trading there. The Empire&#039;s own status towards the Confederacy remains mercantilist.&lt;br /&gt;
{{Senate Further Reading}}&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Senate_sessions&amp;diff=142747</id>
		<title>388YE Summer Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Senate_sessions&amp;diff=142747"/>
		<updated>2026-07-31T15:42:23Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:388YE Summer]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit, the civil service enacts those motions and ensures a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarised, including the wording, who proposed and seconded it, whether it passed or not, whether any funds were disbursed to support it, and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season announced by the civil service at 748 thrones and two crowns &lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
&lt;br /&gt;
===Amend Master of Works===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Master of Works to be able to commission one fortification and separately to upgrade one fortification each season&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; The [[388YE_Spring_Equinox_Senate_sessions#Amend_Master_of_Works|amendment last season]] was unclear about whether Master of Works could make two separate commission announcements in a single season. If this motion is passed, they will be able to build a new fort and upgrade a fort, using two of the Senate&#039;s limited commissions. If it fails, the Master of Works will be able to either build a new fort or upgrade an existing one, but not both.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Raise Fourth Navarr Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Navarr army mustering in Oakways, Miaren. This will be army built to fight the vallorn with the support of an eternal such as Llofir, Kaela, or other options being pursued.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fourth Navarr Army]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Grand Inspiration of the Way I===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Grand Inspiration of the Way heralds the dawn of the second age of virtue. We amend the Grand Inspiration to incorporate seven serene gardens for the voices of virtue. We disburse funds to complete the Grand Inspiration&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Solomon, Senator for Reikos at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Asael, Senator for Casinea&lt;br /&gt;
*&#039;&#039;&#039;Passed at 50 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 Thrones disbursed to the Senator for Reikos. The [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]] has been amended.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This draws on an [[A_lasting_commitment#Voices_of_Virtue|opportunity]] presented as a result of the Highborn Assembly&#039;s highest calling&lt;br /&gt;
&lt;br /&gt;
===Raise Fourth Varushkan Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Varushkan army. Varushka seeks Senate funding for this army. To be raised in Karsk &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronimir, Senator for Ossium at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Tristan duLac, Senator for Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fourth Varushkan Army]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion was originally raised at the Saturday afternoon session, but was curtailed.&lt;br /&gt;
&lt;br /&gt;
===Create Crime of Moral Injury===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We of the Imperial Senate recognise the Assembly of Nines request to add a law protecting a citizens soul in Imperial law as per judgement 177 Spring 388YE. To add the following to religious crimes of the Empire. Moral Injury: An act via physical, spiritual, or magical that directly harms, corrupts or defiles the soul of an Imperial citizen&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Belakov Zakharovich Prochnost, Senator for Karsk at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Aurianna du Meravon, Senator for Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Emperor &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. This motion is undergoing extended scrutiny.&lt;br /&gt;
&lt;br /&gt;
===Raise Fourth Wintermark Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Wintermark army in Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronn Dunwolf, Senator for Hahnmark at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Raise Fifth Marcher Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fifth Marcher army, to be raised in Upwold&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Henry Birchsmith, Senator for Upwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Mary Birchsmith, Senator for Mitwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fifth Marcher Army]]&lt;br /&gt;
&lt;br /&gt;
===Permit Axos Movement in Sarangrave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To grant Axos permission for military access in Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Genoveva Barossa d&#039;Apulian, Senator for Spiral&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This follows a [[Seeds_of_discord#Armies_of_the_Dead|request]] from the Axou&lt;br /&gt;
&lt;br /&gt;
===Amend Judgement of Proscription===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the statement of Proscription such that it may only be raised in the General Assembly when permitted by the elevation power of a Cardinal&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Delara of the House of the Wanderer, Senator for Zenith&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Empress &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. This motion is undergoing extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Amend Manifesto of the Magpies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the manifesto of the Magpies sodality in order to enable publication across the Empire (an opportunity provided by the civil service). The amended manifesto should read &amp;quot;with respect to line 2) &amp;quot;Support the promulgation and preservation of history, knowledge, and antiquities. No cost to Senate budget.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Sejanus of the Scarlet Guard, Senator for Morrow at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rhisiart Dancewalker, Senator for Miaren&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Redefine Crime of Idolatry===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To redefine the crime of Idolatry as follows: &amp;quot;Submitting mortal will to any force or sapient being not otherwise defined as a person in law. This includes worship, exaltation, or devotion towards any such being or force.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian, Citizens&#039; Voice at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[religious crime]] of idolatry has been changed&lt;br /&gt;
&lt;br /&gt;
===Criminalise Foreigners Aiding Barbarians===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Criminalise foreigners aiding barbarians against the Empire&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Tristan duLac, Senator for Weirwater at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Henry Birchsmith, Senator for Upwold&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion would have seen extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Assign Stipend to Legate of Imperial Auxillaries===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Assign stipend to the Legate of the Imperial Auxillaries&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat&lt;br /&gt;
*&#039;&#039;&#039;Passed at four thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Legate of the Imperial Auxiliaries]] will receive a stipend of four thrones a season&lt;br /&gt;
&lt;br /&gt;
===Cede Laroc Tourney Grounds to Rhianos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Cede Laroc Tourney Grounds in Astolat, Withy, to Rhianos for their patronage for the Eastern Sky and the boost to military units&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Merari Navigators of Virtue, Senator for Bastion&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Tournament Grounds of Laroc have claimed by [[Rhianos]]. The [[Eastern Sky]] has gained their favour. [[Military unit|military units]] in the territory taking a questing or raiding venture will receive an additional 36 rings. [[Business|Businesses]] in the territory will no longer receive additional production.&lt;br /&gt;
&lt;br /&gt;
===Amend Bursar of the Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Bursar of the Conclave&#039;s ministry by accepting the offer of the Halls of Maykop to allow the exchange of crystal mana instead of coin, for the resources for constructing magical items&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Asael, Senator for Casinea at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Kish of the Flame Beneath the Earth, Senator for Necropolis&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Bursar of the Conclave]] can now exchange measures for mana crystals&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This offer was originally [[The_circle_game#Axos_and_the_Bursars|proposed]] as part of an appraisal presented by [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]]&lt;br /&gt;
&lt;br /&gt;
===Abrogate Spark of Ignition===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the mana sinecure in the Bloodwater Marsh in Sarangrave, commissioned Saturday evening, Summer 388&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Genoveva Barossa d&#039;Apulian, Senator for Spiral at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Cesare Sanguineo Rezia Di Tassato, Senator for Tassato&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[#Construct Spark of Ignition|announcement]] has been abrogated&lt;br /&gt;
&lt;br /&gt;
===Amend Grand Inspiration of the Way II===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the designs for the Grand Inspiration of the Way to incorporate a grand balcony for the choir called the &amp;quot;Choristers Balcony&amp;quot;. Costs 20 thrones. Encourages Highborn cantors to attend the Grand Inspiration. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Genoveva Barossa d&#039;Apulian, Senator for Spiral at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Cesare Sanguineo Rezia Di Tassato, Senator for Tassato&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039;The [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]] has been amended.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; Once the Grand Inspiration of the Way is complete, &#039;&#039;&#039;cantors&#039;&#039;&#039; will be available as a Highborn archetype.&lt;br /&gt;
&lt;br /&gt;
===Amend tariffs of Sarcophan Delves===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Set the trade relations with the Sarcophan Delves to mercantile. They are aware this is coming, as per the civil service records after the Spring Equinox 387YE. The Consul and I have written to them as a courtesy. This will generate an additional 35 thrones each season. This will cost them 14 thrones each season because it equalises our trade relations &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Giuseppe Sanguineo von Temeschwar, Senator for Temeschwar at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Laurencio Lemmini di Sarvos, Senator for Sarvos&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Tariffs]] on ships and goods from the Sarcophan Delves have been amended to mercantlist&lt;br /&gt;
&lt;br /&gt;
===Amend tariffs of the Sumaah Republic===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To change the trading status of the Sumaah Republic to mercantile&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Aurianna du Meravon, Senator for Semmerholm at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Belakov Zakharovich Prochnost, Senator for Karsk&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Tariffs]] on ships and goods from the Sumaah Republic have been amended to mercantlist&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Appoint Minister of Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appoint the Minister for Historical Research&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; of [[the Marches]] was appointed as [[Minister of Historical Research]] &lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Minister_of_Historical_Research|Spring 388YE]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Asavea&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Herminius&#039;&#039;&#039; of [[Urizen]] was appointed as [[Ambassador to Asavea]] &lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Ambassador_to_Asavea|Spring 388YE]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Imperial Consul&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039; of [[Varushka]] was appointed as [[Imperial Consul]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Imperial_Consul|Spring 388YE]].&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Axos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to Axos&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Kaspar Yakovich von Holberg, Senator for Holberg at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Ana i Taziel i Riqueza, Senator for Segura&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Ambassador to Axos]] will be appointed at the first Senate session of the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Grendel===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to the Grendel&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic, Senator for Miekaorva at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Morana Vesnayevich, Senator for Karov&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Ambassador to the Grendel]] will be appointed at the first Senate session of the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Sarcophan Delves===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to the Sarcophan Delves&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Laurencio Lemmini di Sarvos, Senator for Sarvos at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Giuseppe Sanguineo von Temeschwar, Senator for Temschwar&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Ambassador to the Sarcophan Delves]] will be appointed at the first Senate session of the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
===Appraise Suranni Armies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Mladen Escovitch, the Senate accepts your offer to use an appraisal to gain a comprehensive understanding of the Iron Confederacy&#039;s military might. Take six months. Be careful.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Kaspar Yakovich von Holberg, Senator for Holberg&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The findings of Mladen Escovitch will be presented before the Winter Solstice 388YE&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This appraisal was [[To_seek_enlightenment#Every_Word_You_Speak|offered]] by Mladen Escovitch&lt;br /&gt;
&lt;br /&gt;
===Appraise Support from Ylenwe to Silver Chalice===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise how the eternal Ylenwe can assist in the Order of the Silver Chalice in their work.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Imperial Support for Beoraidh Colosseum===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Rosemary Stockland to find ways for Imperial citizens to invest in Beoraidh Colosseum and the Gladiatorial Games&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Spreading Way to Non-Wayist Cultures===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We send Lisane de Terresford to appraise how non-Wayist cultures and communities residing within the Empire can be brought into the Way of Virtue.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lisane de Terresford remains [[Satraps of the Abyss|engaged]] in Sumaah until the start of the Winter Solstice 388YE. Gerard la Salle has selected Naomi of Virtue&#039;s Rest as lead prognosticator on this task. Her findings will be presented before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Appraise the Artisans Guild===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Throne uses her power of appraisal to set the civil service to appraise the consequences of the Imperial Sodality &amp;quot;Imperial Artisans Guild&amp;quot; sodality manifesto. It holds the following to be true: Imperial artisans are the finest in the world, deserving commensurate respect, recompense and pride; Artisans and the magic items they create are valuable strategic resources for the Empire; The voice of the Empire&#039;s artisans should be preeminent in all matters relating to artisanry. The sodality therefore exists to: Guide, aid, and provide consultation to the Empire&#039;s artisans, bodies of state and wider citizenry on the matter of artisanry; Support and coordinate artisans in the study, innovation, and creation of magic items; Represent the Empire&#039;s artisans, seeking and supporting opportunities within the Empire&#039;s borders and beyond.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Emperor Vesna Borkovna Prochnost, [[the Throne]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Invest in Beoraidh Docks===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To invest in the docks of Beoraidh (commission an edifice) so that the fleet owners of the Empire can engage in Prosperous trade with the port and raise 10 thrones a season in tariffs and tax. Seeking a disbursement of funds for 75 thrones&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Passed at 75 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Invest in Beoraidh Docks]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the third use of a commission. 75 Thrones disbursed to Senator for Skarsind. This draws on an [[Each_age_a_lens#Investment_of_Sea|offer]] made by Ehsan, Lord of Sand&lt;br /&gt;
&lt;br /&gt;
===Construct Wayhouse in the Barrens===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a wayhouse for Navarr in Murderdale, the Barrens&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Lady Gwendoloena de Ordraig, Senator for the Barrens at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Wayhouse in the Barrens]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fourth use of a commission. There are certain [[Commission#Necessary_Details|necessary details]] about this motion. The titleholder should email {{plot}}&lt;br /&gt;
&lt;br /&gt;
===Construct Archives of the Advisor===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Archives of the Advisor, to be built in Solvihill, Skarsind. This sinecure will produce 12 iridescent gloaming a season. This sinecure will be attached to the already existing title of Advisor on Orc Affairs&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Merari Navigators of Virtue, Senator for the Bastion at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Archives of the Advisor]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fifth use of a commission. &lt;br /&gt;
&lt;br /&gt;
===Construct Red Wind Wharfs===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To add the Red Wind Wharfs to the Municipal Docks at Calvos&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for the Madruga at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Red Wind Wharfs]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the sixth use of a commission. This drew on [[Mermaids_in_the_basement#The_Red_Wind_Wharfs|plans]] for a similar set of wharfs in Oran&lt;br /&gt;
&lt;br /&gt;
===Construct Martim de Tassato&#039;s Clattering Curtain Theatre===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That the Senate authorise the construction of &amp;quot;Martim de Tassato&#039;s Clattering Curtain Theatre&amp;quot; in Mestra. This is a money producing sinecure. This will create the Imperial title &amp;quot;Martim de Tassato&#039;s Clattering Curtain Theatre Champion&amp;quot;. This position would have tenure. This will be appointed by unanimous vote of the League. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cesare Sanguineo Rezia Di Tassato, Senator for Tassato at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic, Senator for Miekarova&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Clattering Curtain Theatre]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the seventh use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Nightingale Chorus Wayhouse===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Nightingale Chorus wayhouse in Astolat. The wayhouse acts as a sinecure and increases tax in Astolat of one throne per season, and acts as a great work for three Dawnish territories. Election to be by Cat&#039;s Graces. With the title of Conductor of the Nightingale Chorus. Self funded by the Vallornguard.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rhisiart Dancewalker, Senator for Miaren at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia &lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct Wrangler&#039;s Market===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the Wrangler&#039;s Market in Arbonne. Seeks disbursement of 14 weirwood or equivalent (64 thrones)&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Ana i Taziel i Riqueza, Senator for Segura at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for Madruga&lt;br /&gt;
*&#039;&#039;&#039;Passed at 54 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Wrangler&#039;s Market]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the &amp;lt;s&amp;gt;ninth&amp;lt;/s&amp;gt; eighth use of a commission. 54 Thrones disbursed to Senator for Segura. This [[spy network]] will allow [[Imperial orcs]] to spy on Arbonne as [[No_Matter_What#Break_the_chains|presented]] by the [[Sunstorm]]. &lt;br /&gt;
&lt;br /&gt;
===Construct Smugglers Cove in Tromsa===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a smugglers&#039; cove in Tromsa&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Ramos I Inigo I Raqueza, Senator for Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Smugglers Cove in Tromsa Summer 388YE|Construct Smugglers Cove in Tromsa]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the &amp;lt;s&amp;gt;tenth&amp;lt;/s&amp;gt; ninth use of a commission&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct the Northern Way===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To construct the Northern Way, a great work building a safe passage between the city of Apulian and the territory of Zenith. This is funded by the Crimson Reapers. &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Laughlan Vi Temeschwar, [[Master of Rings]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Northern Way]]&lt;br /&gt;
&lt;br /&gt;
===Upgrade Palace of Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Imperial Master of Works announces the commencement of the upgrade of the fortification called the Palace of Apulian in Spiral, which will become the Palace of Mists at a cost of 80 white granite and 240 crowns. As well as improving the fortification, it will additionally make an attack from the sea significantly more difficult and increase the taxation from the territory by five thrones a season&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ehud, [[Imperial Master of Works|Master of Works]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Upgrade Palace of Apulian]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the first use of a commission. It draws on an [[My_friends_are_my_estate#Mellow_Mists|opportunity]] presented as part of an appraisal on the prosperity of [[Spiral]]&lt;br /&gt;
&lt;br /&gt;
===Support Investigation of Zemeh===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; We look after our people, and those who try to harm us will not escape the touch of our long grass. I the Imperial Spymaster commission the investigation into agent Vassa of the Regario Dossier &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Rahmah i Darwisj i Erigo, [[Imperial Spymaster]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the second use of a commission. This draws on an [[Keys_of_Enlightenment#Spies_and_Agents|opportunity]] presented as a result of the loss of contact with Agent Vassa&#039;s network&lt;br /&gt;
&lt;br /&gt;
===Construct Publishing Clearing House===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Chair of the Wolf I invite the inestimable Holberg College of Engineering to bring Katarzyna von Carstein&#039;s designs to life as the Great Publishers&#039; Clearing House. Thanks to funding from the six great guilds of Tassato: the Camorra Barossa, the Gilded Horn, Jolly Jackdaws, Oathwright Press, the Silver Rivers Casino, and my own carta, the Printers&#039; Guild. This great work in Tassato Mestra shall assure the illuminated city of Tassato as the printing capital of the world. Its custodian, Printmaster of the Publishers&#039; Exchange, shall be appointed by League Bourse Auction&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Taddea Ginori, [[Chair of the Wolf]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Publishing Clearing House]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This commission draws on an [[The_truth_but_tell_it_slant#The_Publishing_Clearing_House|opportunity]] presented as part of an appraisal to expand the printing empire of the Printers&#039; Guild. This announcement is seeing extended scrutiny due to the election method of the associated title&lt;br /&gt;
&lt;br /&gt;
===Construct Statue of Murdered Researchers===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Mistress of Monuments, I announce the building of an edifice in Apulian to honour the researchers killed by the Whisper Gallery in the search for the truth. This will be fully funded by Ignacio i Zuhri i Erigo. The Senator for Apulian has consented&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ada Droon Drifting Bough, [[Mistress of Monuments]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Apulus, Spiral.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Statue Murdered Researchers]]&lt;br /&gt;
&lt;br /&gt;
===Construct Spark of Ignition===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Construct a mana sinecure in Bloodwater Marsh, Sarangrave. Building name - The Spark of Ignition. Title - Lighter of the Forge. Appointed by Urizen senators. Costs ten wains of mithril&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Berrak of The Phoenix Reach, [[Crystal Architect of the Spires]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was originally marked as the eighth use of a commission. This announcement was later abrogated&lt;br /&gt;
&lt;br /&gt;
===Construct Sakari&#039;s Legacy===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I call on Adamant&#039;s Aid in constructing Sakari&#039;s Legacy, a fortification in Anduzjasse, Segura. With this boon, the fortification will be of rank two, take only four seasons to construct, and will be unbreakable. Costing 180 white granite and labour costs.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Dima Vasilyevna Novosad, [[Master of the Koboldi]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[fortification]] in Anduzjasse, Segura.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Sakari&#039;s Legacy]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This offer was originally [[Seven_locks#King_Under_the_Mountain|presented]] by [[Adamant]] in his response to a plenipotentiary&lt;br /&gt;
&lt;br /&gt;
===Construct Bears Rest===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Legion Engineer will construct Bears Rest, a mana sinecure in Northspires, Hahnmark for ten wains of mithril and 30 crowns of labour. The title of Steward of Bears Rest will be chosen by unanimous decision of the Wintermark senators and be responsible for collecting the mana that flows down the river from the melting glacier upstream.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Firesong Arachas, [[Legion Engineer]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Northspires, Hahnmark.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Bears Rest]]&lt;br /&gt;
&lt;br /&gt;
===Construct Nightinggale Chorus===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To construct the Nightingale Chorus wayhouse in Astolat. The wayhouse acts as a sinecure and increases tax in Astolat of one throne per season, and acts as a great work for Astolat, Weirwater, and Semmerholm. It boosts military units against the Vallorn. Election will be by Cat&#039;s Graces with the title of Conductor of the Nightingale Chorus.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Mharen Splitroot, [[Bearer of an Imperial Wayleave]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[Navarr wayhouse|wayhouse]] in Grovesyard, Astolat.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Nightinggale Chorus]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Ripple_of_echoes#Can&#039;t_Stop_The_Music|Nightingale Chorus]] has a long history, having been originally founded by songbirds of [[Empress Richilde]]&lt;br /&gt;
&lt;br /&gt;
===Construct Wayward House===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To commission the &amp;lt;u&amp;gt;WAYWARD HOUSE&amp;lt;/u&amp;gt; in the city of Apulian, Apulus, Spiral. A block of apartments constructed with twelve wains of white granite, to provide hospitality to Jarmish pilgrims of the Way visiting the Empire. Constructed by the Edificer&#039;s Guild of Apulian, with funding from Damian i Martan i Erigo.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Paris of Apulus, [[Bearer of an Imperial Wayleave]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Apulus, Spiral.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Wayward House]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The Convocation of Virtue [[Full_circles#Path_of_the_Spirits|proposed]] the edifice following support from the [[Sevenfold Path]]&lt;br /&gt;
&lt;br /&gt;
===Construct Wyrding Tower===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I commission the Wyrding Tower, a volhov tower proposed in an appraisal by Graciana i Lopez i Guerra. The Vale of the Verdant Promise will bring prosperity to the ruins left by the Cold Sun and will fund this ministry&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Borys Vardovich Straskovich, [[Boyar of the Iron Roads]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[ministry]] in Livardz, Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Wyrding Tower]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The Wyrding Tower was [[Sunrise_over_Livardz#The_Wyrding_Pond|proposed]] as part of a larger appraisal by Graciana i Lopez i Guerra into finding ways to bring Prosperity to the ruins of Volodmartz left by the &#039;&#039;scions&#039;&#039; of [[Cold Sun]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Research Life of Sjördeyr===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Assembly of Loyalty have made their Highest Calling the transformation of Asavea. Our sibling in virtue is the Sumaah Republic are willing to discuss a figure of their past involved in their own liberation. A recruit, an inspiration, a builder. Virtuous action leads to further Virtue and we can learn from the example of Sjördeyr. I invite the High House of Prosperity to work alongside my librarians and share in Virtue.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hazelelponi, [[Lepidean Librarian]] at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Lepidean Librarian at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; Use of Hand of the Chancellor&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Vesna Borkovna Prochnost, [[The Throne]] at the Friday evening session &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 249 thrones disbursed to Emperor Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Assign the Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Burning Falcon, the Citadel Guard, and the Eastern Sky to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Natalia &#039;The Falcon&#039; Barossa, [[Quartermaster General of the Imperial Armies]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the three armies will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;br /&gt;
&lt;br /&gt;
===Assign Regalia to Keeper of the Study===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; To assign the artefact The Mask of the Mourn to the title of the Keeper of the Study. The mask&#039;s purpose is to support landskeepers in ritual casting on farms in the Marches - the same responsibility as the Keeper holds. The mask bears a true, spontaneous, Prosperity aura.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Cilicia of Athiliah&#039;s Handiwork, [[Benefactor of Regalia]] at the Saturday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Keeper of the Study]] has been amended&lt;br /&gt;
&lt;br /&gt;
===Refine Dancer&#039;s Rest===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We ask the Songbirds to improve the &amp;lt;u&amp;gt;Dancer&#039;s Rest&amp;lt;/u&amp;gt; in Miaren. We request that the artists cover the walls and surrounding environment of Dancer&#039;s Rest with inspirational art which may be added to and developed by anyone who visits. The art should depict Virtuous symbols, inspirational figures, as well as allotting space for those who visit Dancer&#039;s Rest to share their experience. Ideally, the artworks begun this season will continue to develop and grow. Art should educate, inspire, and heal.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ralphine, [[Maestro of the Cat&#039;s Graces]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Cat%27s_Graces#Refine_Commission|Refines]] the [[Hand to the Dance|Dancer&#039;s Rest]] in Serenael, Miaren.&lt;br /&gt;
&lt;br /&gt;
===Research Dauntless Light Chapter===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Department sends Octavia to research into Rebekah and Abishek of the Dauntless Light chapter and their conflict with the Child of Faithless Grief in the post-patrician era of Highguard&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Watt of Lambrook, [[Minister of Historical Research]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Minister at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Assess Arch of the Sky===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Architect of the Hammers, I invite the &amp;quot;Architects of Iron and Stone&amp;quot; to assess the Arch of the Sky in how it may be improved&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Edmundo of Damakan&#039;s forge, [[Architect of Hammers]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Reappraise Blades of the Semmerlak===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I request that the prognosticators review the opportunity to build the Blades of the Semmerlak, originally offered in Spring 386&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Tristan Ramson von Holberg, [[Master of the Mint]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Embargo Zemelslo===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Change the trade status of Zemelslo to embargo&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Slawomir Rabovich Bolotstrazh, [[Imperial Consul]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An embargo on goods from Zemelslo has been put in place. Zemelslo has responded in kind, and the port of Radosmo is no longer available to Imperial fleets&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Commission&amp;diff=142746</id>
		<title>Commission</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Commission&amp;diff=142746"/>
		<updated>2026-07-31T15:42:20Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Maximum Commissions Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The [[Senate]] has the power to commission important projects or great works of construction that will benefit the Empire. Any Imperial citizen can make use of mithril, weirwood or white granite they have purchased to improve a resource they own. But regardless of how much wealth they possess, no citizen can recruit their own [[Army|army]] or simply order the construction of a [[Great work|great work]] unless they have been granted the authority to do so by a Senate motion or by a title such as [[Bearer of an Imperial Wayleave]], [[Legion Engineer]] or [[Arcane Architect]].&lt;br /&gt;
&lt;br /&gt;
Most commissions automatically result in the creation of a new [[Imperial title]], for example raising a new army causes the creation of a new Imperial [[general]]. Creating this title is an integral part of the commission and does not require a second motion to be considered by the Senate.&lt;br /&gt;
&lt;br /&gt;
==Creating a New Commission==&lt;br /&gt;
The following pages describe the current library of known commissions distilled from the ledgers maintained by the Imperial civil service. We will maintain this list with any new forms of commissions that develop in play.&lt;br /&gt;
&lt;br /&gt;
===Military Commissions===&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Fortification]]&lt;br /&gt;
* [[Navy]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Smugglers cove]]&lt;br /&gt;
* [[Spy network]]&lt;br /&gt;
&lt;br /&gt;
===Civilian Commissions===&lt;br /&gt;
* [[College of magic]]&lt;br /&gt;
* [[Edifice]]&lt;br /&gt;
* [[Embassy]]&lt;br /&gt;
* [[Fane]]&lt;br /&gt;
* [[Great work]]&lt;br /&gt;
* [[Ministry]]&lt;br /&gt;
* [[Runeforge]]&lt;br /&gt;
* [[Sinecure]]&lt;br /&gt;
* [[Navarr wayhouse|Wayhouse]]&lt;br /&gt;
&lt;br /&gt;
==Costing==&lt;br /&gt;
Any commission that is [[Senate_motion#Proposal|proposed]] by a [[senator]] will be costed by the civil service so that the Senate can make an informed decision on whether to pass the motion. The civil service use extensive ledgers of known costs based on the desired outcome - so they can cost any request for something that has been built before - or a variation thereof - &#039;&#039;provided the citizen makes clear what they want the commission to do&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Most costs are defined in terms of the number of wains of mithril, weirwood and white granite which are required to complete the construction. Costings will also state any ongoing upkeep costs as well as the time and money required to complete the construction. Civil servants are present during the construction of the commission, so it is not possible to construct anything other than the commission approved by the Senate.&lt;br /&gt;
&lt;br /&gt;
The civil service try to provide costings to any citizen who requests them, but if they are unusually busy then they will prioritise requests for costs which are linked to a motion that has actually been proposed.&lt;br /&gt;
&lt;br /&gt;
===Upkeep===&lt;br /&gt;
Some commissions have a set upkeep, a fixed outgoing that must be paid each season or the commission will fail in some way. For example, an Imperial army has an upkeep of fifty thrones each season. If this sum is not paid, then the army will disband.&lt;br /&gt;
&lt;br /&gt;
Some commissions do not have a fixed upkeep. However it is possible for any commission to be damaged, by magic, by saboteurs, by attacking forces or simply as a result of current events. In this case it may require further materials or money to restore its grandeur or prevent its complete collapse.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
&lt;br /&gt;
Whenever a new commission is being created several important details need to be communicated to the Civil Service. We will provide help or advice on creating these details on request. In particular, players are welcome to [mailto:plot@profounddecisions.co.uk email plot@profounddecisions.co.uk] to discuss new commissions they are seeking to create. If any details are omitted, then we will either try to contact the player whose character proposed the motion to create the commission to get details from them, or else we will make up the missing facts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial Title&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The commission itself will need a &#039;&#039;&#039;name&#039;&#039;&#039;, so that it can be clearly identified in Imperial Records.&lt;br /&gt;
&lt;br /&gt;
The [[Motion_wording#Necessary_Details|necessary details]] include the rough &#039;&#039;&#039;location&#039;&#039;&#039; where the commission is to be raised or built - usually the [[territory]] and region are sufficient.&lt;br /&gt;
&lt;br /&gt;
Most commissions have a standard &#039;&#039;&#039;cost&#039;&#039;&#039; for mithril, weirwood and white granite, for example a new Imperial army requires 200 wains of mithril and 75 thrones, so this detail is fixed. If the commission can be of variable size, then the necessary details include what materials will be used to complete the commission to the size desired by the citizen overseeing the project. If the costs for the commission have not been defined in the motion, then the civil service assume it is of the minimum size for such a commission.&lt;br /&gt;
&lt;br /&gt;
Commissions that result in the creation of a new &#039;&#039;&#039;Imperial title&#039;&#039;&#039; also require the necessary details for the [[new Imperial titles|new title]]. The position will need a name. If the Imperial title bears any particular duties or responsibilities then this is particularly important information.&lt;br /&gt;
&lt;br /&gt;
The civil service need to have a clear idea of the &#039;&#039;&#039;nature&#039;&#039;&#039; of any commission that is being built, where that is not clear. A [[sinecure]], for example, is a very general term, only marginally more specific than a word like &amp;quot;building&amp;quot; or &amp;quot;construction&amp;quot;. It is used by the Empire to describe any construction designed to produce a fixed income. A concise overview on the nature and purpose of a commission may be relevant to the Senate&#039;s decision to pass a motion; a more detailed description can be provided to the civil service later. Sinecures, ministries, great works etc. are all effectively &#039;&#039;classifications&#039;&#039; for different types of structure that the Senate can commission. It is very helpful to provide as much flavour and detail on how an individual commission works as possible. While these in-character details do not affect the rules, they are important for the campaign and can influence plot developments involving the commission.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
===Marshes===&lt;br /&gt;
The [[Light upon the water|supernatural storms]] of 384YE turned [[Light_upon_the_water#Price_of_the_Marshes|large sections of the Empire&#039;s marshes into boggy swamps]]. Any commission built in a region with the &#039;&#039;marsh&#039;&#039; quality will see an additional fifth added to the labour cost to construct it. At first there were optimistic projections that the problem would persist only until the start of Winter 384YE, but all the indications are that the change will be permanent. &lt;br /&gt;
&lt;br /&gt;
While the conjunction meant that the rituals used didn&#039;t directly affect territories outside the Empire, the additional water has broadly ignored territorial boundaries. As such, this change to the labour costs of commissions in marshy areas &#039;&#039;does&#039;&#039; apply to [[Bregasland]], [[Zenith]], [[Liathaven]], [[Brocéliande]], and [[the Barrens]], [[Sarangrave]], as well as regions such as [[Ossium#Drownbark_Forest|Drownbark Forest]] in Ossium.&lt;br /&gt;
&lt;br /&gt;
===Imperial Titles===&lt;br /&gt;
The approval of the [[Senate]] is required to approve the [[commission]] of any significant project. Because of the great costs involved in creating a structure using mithril, weirwood, or white granite, most commissions are built to provide important practical benefits. If these benefits require administration or oversight by a citizen then the [[Imperial Constitution|constitution]] mandates that a suitable Imperial title be created and a citizen with no other Imperial title be appointed to the position.&lt;br /&gt;
&lt;br /&gt;
As a result of these rules laid down at the dawn of the Empire the Constitutional Court does not allow the Senate to authorise a commission that would provide tangible benefits to an individual citizen without creating an [[Imperial title]] to be responsible for the commission and any benefits or powers it provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;Citizens shall not hold more than one high office at a time and must exercise their powers in person; those whose virtue causes them to be offered numerous Imperial titles must choose between them. In this way no citizen shall accumulate so much responsibility that they consider themselves better than their fellows.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some Imperial commissions - most notably fortifications, follies, and great works do not provide practical benefits that an individual could gain from. The Imperial Senate may still create an Imperial title with responsibility for the commission if they wish, by including explicit instructions to this effect in the wording of the motion.&lt;br /&gt;
&lt;br /&gt;
There can only ever be a single Imperial title with responsibility for a commission. Whoever is appointed to the title becomes the legal custodian of the commission; if it were to be threatened in any way, it would be their responsibility to deal with those threats. Likewise, if any [[opportunity]] relating to the commission presented itself, they would make any decisions needed to take advantage of it.&lt;br /&gt;
&lt;br /&gt;
===Setting Consistency===&lt;br /&gt;
The various commissions are designed to allow players a great deal of flexibility when adding new things to the game. There are some areas, however, where the consistency and believability of the setting may make a given commission difficult or sub-optimal. Some commissions are already restricted - a [[shipyard]] for example can only be built in a [[territory#Regions|region]] with the &#039;&#039;coastal&#039;&#039; quality. In other cases, the game team may increase the cost of a commission (such as the references to building a [[fortification]] in the marshy territories of [[Bregasland]] and [[Kallavesa]] being more difficult outside of certain regions), or reduce its effectiveness (such as with [[herbs|herb]] commissions in the cold northern territories which are less effective at producing tropical herbs such as [[Cerulean Mazzarine|cerulean mazzarine]]).&lt;br /&gt;
&lt;br /&gt;
In general, the main consideration is that the commission must make a certain amount of in-game sense both in terms of the setting, and the effect it will have in the game world. For example, a [[great work]] that enhances the production of [[fleet|fleets]] could be built in a coastal region easily, or on a major river such as the Vassa or Gancio, but might encounter difficulties or be impossible to build in an area such as the completely land-locked [[Segura#Anduzjasse|Anduzjasse]] in [[Segura]].&lt;br /&gt;
&lt;br /&gt;
===Altering an Existing Commission===&lt;br /&gt;
The appearance and character of an existing commission can be altered after it is completed. Doing so requires a new commission, following all the normal rules, and requires the same labour costs as the original commission. Alterations take a minimum of three months. You cannot use a [[Bearer_of_an_Imperial_Wayleave|wayleave]] to alter an existing commission, only create a new one.&lt;br /&gt;
&lt;br /&gt;
It is also possible to amend a commission in progress as a result of an [[opportunity]]. The costs, potential time taken and whether it counts as requiring a commission are all dependent on the opportunity.&lt;br /&gt;
&lt;br /&gt;
===Domestic Affairs===&lt;br /&gt;
Most commissions can only be constructed in a region controlled by the Empire. Spy networks and smugglers coves are an example of a current exception.&lt;br /&gt;
&lt;br /&gt;
===Foreign Powers===&lt;br /&gt;
Some commissions rely on the Empire&#039;s diplomatic relationship with an NPC power such as a [[Foreign nations|foreign nation]] or an [[eternal]]. Depending on the relationship, these powers might be altered, added to, or even removed entirely. An obvious example is the [[Ambassador#Mercantile_Support|ministries]] available to ambassadors.&lt;br /&gt;
&lt;br /&gt;
===Maximum Commissions Available===&lt;br /&gt;
The Empire has limited capabilities to oversee new commissions. In a given season, the civil service is able to deal with only &#039;&#039;&#039;twelve&#039;&#039;&#039; new commissions. Attempts to commission more than twelve projects in a single summit beyond this will fail - they will not be actioned. This includes commissions from the senate and from both the [[Bearer of an Imperial Wayleave|Bearers of an Imperial Wayleave]] and the [[Legion Engineer]], which have been given the ability to commission via an announcement. &lt;br /&gt;
&lt;br /&gt;
For a period of two years after the Winter Solstice 385YE, the maximum number of commissions available was reduced by one following a mandate [[385YE_Winter_Solstice_Synod_judgements#Judgement_127|enacted]] by &#039;&#039;&#039;Luca i Taziel i Riqueza&#039;&#039;&#039; urging prosperous citizens to withdraw their labour until the Senate assigned the proceeds of fines to the [[Rewarding#Virtue Fund|Virtue Fund]]. This continued until after the Autumn Equinox 387YE, when the Prosperity Assembly upheld a [[387YE_Autumn_Equinox_Synod_judgements#Judgement_88|judgement]] raised by Luca calling on the faithful to return to work - with a [[387YE_Winter_Solstice_winds_of_fortune#Prosperity&#039;s_Reward|suggestion]] that the Senate might make a commission available via donation to the Virtue Fund in the [[Auction of the Seats|Bourse Auction]]. More information can be found in the &#039;&#039;&#039;[[Forwards_and_Rewards#Fines_and_Funds|Forwards and Rewards]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
Some titles can announce commissions that do not count towards the limit, such as the [[Chair of the Wolf]], the [[Master of Rings]], the [[Master of the Koboldi]], and the [[Mistress of Monuments]], but they each have their own limitations.&lt;br /&gt;
&lt;br /&gt;
The only exception to this rule is for Imperial armies and navies, which do not count against the limit of the number of commissions available.&lt;br /&gt;
&lt;br /&gt;
===Altering the Setting===&lt;br /&gt;
You cannot use a commission to change a key detail about the setting or to resolve a known problem. For example, if the cleansing fire of Surut is used to purge the vile taint of the vallorn from a region, then we will update the wiki to reflect the damage done by Surut&#039;s fire. That damage cannot be restored by building a sinecure, ministry, or great work - the effects of a normal commission are limited to the rules defined for that commission - so it cannot undo the effects of the fires of Surut as well.&lt;br /&gt;
&lt;br /&gt;
The only exception to this rule is when an appropriate plot [[opportunity]] explicitly states that building a specific commission will change a key detail in the setting or resolve a known problem.&lt;br /&gt;
&lt;br /&gt;
==Opportunities==&lt;br /&gt;
[[Opportunity|Opportunities]] are seeded into the game from plot. Opportunities are usually commissions; often they will circumvent or exceed the regular play balanced rules for determining the outcome of a commission. &lt;br /&gt;
&lt;br /&gt;
A commission opportunity must be proposed by a senator to be voted on as any normal commission, but it may provide the ability to do something at a reduced cost, or in a way that could not normally be achieved. The nature of the plot will normally dictate what benefits the opportunity provides, as well as what information is available on those benefits.&lt;br /&gt;
&lt;br /&gt;
==Improvements and Repairs==&lt;br /&gt;
In addition to new commissions, the Senate may also pass motions to upgrade or improve existing commissions. In the case of armies and fortifications they can also pass motions to expend the resources needed to [[Casualties#Emergency resupply|return the army to full strength]] or [[Fortification#Emergency_Repair|repair the fortification]]. These motions follow the same processes used for new commissions.&lt;br /&gt;
&lt;br /&gt;
==Implementing a Commission==&lt;br /&gt;
Any player whose character is providing wains or money for a commission, should put the coins or the bourse notes representing the wains of mithril, weirwood and white granite that they are committing to their project [[Downtime#Hand-in_Baggies|in the bag that they hand in at the end of the event]]. When downtime opens, you will be able to access the materials by selecting the &amp;quot;inventory&amp;quot; button on the downtime website. This will show you all the materials you handed in and give you options to transfer them to other characters or provide them towards a commission. The cut-off for providing funds for a commission is the end of downtime after that event; any wains or money provided after that will not count towards that season&#039;s funding.&lt;br /&gt;
&lt;br /&gt;
A commission needs a set amount of funding each season to progress. This is usually the total amount of wains and money in the commission divided by the number of seasons required; a fortification costs 80 white granite and 240 crowns, and takes four seasons, so a minimum of 20 white granite and 60 crowns needs to be provided each season for progress to be made. It is possible to fund everything as soon as the commission is available, at which point it is just a matter of waiting. The limit on what can be used in a single season is 50 wains and 150 crowns.&lt;br /&gt;
&lt;br /&gt;
The responsibility for implementing a motion lies with the senator who passed the motion. They are considered to be in charge of the work, and the civil service will liaise with them to obtain any necessary details which have not been included in the wording of the motion. However, once the Senate has passed a motion, the legal authority to create the commission has been granted, so any character can provide the resources needed to build the commission.&lt;br /&gt;
&lt;br /&gt;
Please do not include a note when you hand in your wains as it is impossible to process these notes at the point where your bag is processed.&lt;br /&gt;
&lt;br /&gt;
===Lapsed Commissions===&lt;br /&gt;
A Senate commission has a year to &#039;&#039;&#039;begin&#039;&#039;&#039; construction from the date it passes.&lt;br /&gt;
&lt;br /&gt;
In the event that no payments have been made against a construction for a period of one year, the motion will lapse and will no longer be considered under construction. A payment is considered to be at least one season&#039;s worth of the required materials. It requires fresh authorisation by the Imperial Senate to restart a lapsed commission and may require a fresh costing from the civil service.&lt;br /&gt;
&lt;br /&gt;
At this time, there are the following lapsed commissions.&lt;br /&gt;
&lt;br /&gt;
* [[Construct college of magic in Morrow|College of magic in Morrow]] passed in Winter 378YE&lt;br /&gt;
*[[Construct_Reckoners_Reward|Reckoners Reward]] passed in Autumn 379YE&lt;br /&gt;
*[[Construct_General_Estana&#039;s_Repository|General Estana&#039;s Repository]] passed in Summer 380YE&lt;br /&gt;
*[[Construct the Hanging Fruit Gardens of Gerondi|Hanging Fruit Gardens of Gerondi]] passed in Autumn 380YE&lt;br /&gt;
*[[Construct_mana_ministry_in_Astolat|Mana ministry in Astolat]] passed in Autumn 380YE&lt;br /&gt;
* [[Construct_Runeforge| Runeforge]] passed in Spring 380YE&lt;br /&gt;
* [[Fortify_Lower_Tarn_Valley|Holt of the Oak]] passed in Autumn 381YE - later [[Fortify_Lower_Tarn_Valley_II|successfully completed]]&lt;br /&gt;
* [[Construct_Seren%27s_Whispering_Garden|Seren’s Whispering Garden]] passed in Winter 381YE&lt;br /&gt;
* [[Construct_Iron_Qanat|Iron Qanat]] passed in Spring 382YE-  later [[Construct_Iron_Qanat_II|successfully completed]]&lt;br /&gt;
* [[Construct_Legacy_of_Wisdom|Legacy of Wisdom]] passed in Summer 382YE&lt;br /&gt;
* [[Construct_expansion_to_Halls_of_Knowledge|Expansion to the Halls of Knowledge]] passed in Summer 382YE&lt;br /&gt;
* [[Construct Bounders Hall in Bregasland|Bounders Hall in Bregasland]] passed in Summer 386YE&lt;br /&gt;
&lt;br /&gt;
===Oversight===&lt;br /&gt;
If the Senate passes a commission, then the member of the Senate who proposed the motion is responsible for overseeing the project. Any funds allocated from the treasury are given directly to the proposer to use for the completion of the commission. The citizen remains responsible for the commission and is legally empowered to authorise it, even if they lose their position in the Senate during that time. The only way a commission overseer can be changed is if the citizen dies or is excommunicated; only then is the Senate legally permitted to pass a motion to assign one of their number to complete the project.&lt;br /&gt;
&lt;br /&gt;
A character can go about spending their funds as they see fit, and can delegate some or all of the responsibility to others, but they are ultimately considered to be responsible for ensuring the project is completed.&lt;br /&gt;
&lt;br /&gt;
{{Senate Further Reading}}&lt;br /&gt;
[[Category: Senate]]&lt;br /&gt;
[[Category:Commission]]&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bursar_of_the_Conclave&amp;diff=142744</id>
		<title>Bursar of the Conclave</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bursar_of_the_Conclave&amp;diff=142744"/>
		<updated>2026-07-31T15:27:03Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Funding the Conclave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Title]] [[Category:Conclave]]&lt;br /&gt;
{{CaptionedImage|file=Iago Melfizzi.jpg|caption=Iago Melfizzi, first Bursar of the Conclave|align=left|width=250}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Bursar of the Conclave is an [[Imperial title]] bestowed on a [[Magical skills#Magician|magician]]. It is appointed through the [[Conclave]].&lt;br /&gt;
&lt;br /&gt;
The position was [[Create_title_of_Bursar|established]] by unanimous vote of the [[Senate]] in Summer 377YE. The vote followed extensive political manoeuvring within the Conclave, and a [[Concord|Declaration of Concord]] laying out the responsibilities and powers the magicians wished the Bursar to possess. During Autumn 380YE, the Bursar&#039;s ability to participate in the gambits of the Conclave was rendered moot when [[Rules_update_2017#IC_Explanation_5|certain errors]] that had crept into the Conclave procedures were corrected. &lt;br /&gt;
&lt;br /&gt;
At the same time as the previous errors were being corrected, new opportunities to acquire crystal mana from magicians who did not attend Anvil were presented, offering the Bursar an alternative way to increase the supply of mana crystals for Imperial magicians who attend Anvil. During the Winter Solstice 385YE &#039;&#039;&#039;Aleksandr Zoravich Novosad&#039;&#039;&#039;, the [[Arcane Architect]], announced a new commission, a [[Construct Ministry for Bursar of the Conclave|market for mana]] in [[Karsk]] that would decrease the cost to the Bursar for purchasing mana crystals - though reducing the overall amount available. This was completed shortly following the Winter Solstice 386YE.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The purpose of the Bursar is to help the Conclave raise money to acquire resources for Conclave members and to arrange the purchase of materials and items that the Conclave wishes to acquire. They are expected to liaise closely with the [[archmage|archmages]] and the [[grandmaster|grandmasters]] of the [[Conclave order|orders]] to identify what is available and what is required.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Assayer of the Font===&lt;br /&gt;
{{Power of Declaration|Bursar of the Conclave|Endowment}}&lt;br /&gt;
&lt;br /&gt;
In theory this declaration is intended to allow the Bursar to distribute mana from the Font, but in practice can be used in any way they wish.&lt;br /&gt;
&lt;br /&gt;
===Funding the Conclave===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Market for Mana&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 Dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone&amp;lt;br&amp;gt;6 Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone&amp;lt;br&amp;gt;10 Beggar&#039;s Lye&amp;lt;br&amp;gt;7 Ambergelt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone&amp;lt;br&amp;gt;10 Beggar&#039;s Lye&amp;lt;br&amp;gt;10 Ambergelt&amp;lt;br&amp;gt;10 Iridescent Gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 Dragonbone&amp;lt;br&amp;gt;15 Beggar&#039;s Lye&amp;lt;br&amp;gt;10 Ambergelt&amp;lt;br&amp;gt;10 Iridescent Gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Bursar has the ability to exchange measures for mana crystals. They can provude measures each season as if they controlled a [[ministry]]. Measures used in this manner are used to buy from the Halls of Maykop who have access to crystal mana, with the assistance of several civil servants. The mana is provided to the Bursar at the start of the next summit. &lt;br /&gt;
&lt;br /&gt;
The Bursar is the sole arbiter of how this mana is to be used, within the remit of their [[#responsibilities|responsibilities]]. &lt;br /&gt;
{{CaptionedImage|file=Rashid i Hayim i Riqueza.webp|caption=&#039;&#039;&#039;Rashid i Hayim i Riqueza&#039;&#039;&#039;, Bursar of the Conclave|align=left|width=250}}&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The appointment, replacement, or removal of the Bursar is made by the [[Candidacy|Declaration of Candidacy]] as part of a [[Conclave session]]. A candidate can be presented for the post of Bursar only once a season.&lt;br /&gt;
&lt;br /&gt;
The Bursar serves until they are replaced by another magician using the Declaration of Candidacy. As a title in the Conclave, the Bursar cannot be [[Revocation|revoked]].&lt;br /&gt;
{{RecentElections|Bursar_of_the_Conclave}}&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bursar_of_the_Conclave&amp;diff=142743</id>
		<title>Bursar of the Conclave</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bursar_of_the_Conclave&amp;diff=142743"/>
		<updated>2026-07-31T15:26:46Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Funding the Conclave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Title]] [[Category:Conclave]]&lt;br /&gt;
{{CaptionedImage|file=Iago Melfizzi.jpg|caption=Iago Melfizzi, first Bursar of the Conclave|align=left|width=250}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Bursar of the Conclave is an [[Imperial title]] bestowed on a [[Magical skills#Magician|magician]]. It is appointed through the [[Conclave]].&lt;br /&gt;
&lt;br /&gt;
The position was [[Create_title_of_Bursar|established]] by unanimous vote of the [[Senate]] in Summer 377YE. The vote followed extensive political manoeuvring within the Conclave, and a [[Concord|Declaration of Concord]] laying out the responsibilities and powers the magicians wished the Bursar to possess. During Autumn 380YE, the Bursar&#039;s ability to participate in the gambits of the Conclave was rendered moot when [[Rules_update_2017#IC_Explanation_5|certain errors]] that had crept into the Conclave procedures were corrected. &lt;br /&gt;
&lt;br /&gt;
At the same time as the previous errors were being corrected, new opportunities to acquire crystal mana from magicians who did not attend Anvil were presented, offering the Bursar an alternative way to increase the supply of mana crystals for Imperial magicians who attend Anvil. During the Winter Solstice 385YE &#039;&#039;&#039;Aleksandr Zoravich Novosad&#039;&#039;&#039;, the [[Arcane Architect]], announced a new commission, a [[Construct Ministry for Bursar of the Conclave|market for mana]] in [[Karsk]] that would decrease the cost to the Bursar for purchasing mana crystals - though reducing the overall amount available. This was completed shortly following the Winter Solstice 386YE.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The purpose of the Bursar is to help the Conclave raise money to acquire resources for Conclave members and to arrange the purchase of materials and items that the Conclave wishes to acquire. They are expected to liaise closely with the [[archmage|archmages]] and the [[grandmaster|grandmasters]] of the [[Conclave order|orders]] to identify what is available and what is required.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Assayer of the Font===&lt;br /&gt;
{{Power of Declaration|Bursar of the Conclave|Endowment}}&lt;br /&gt;
&lt;br /&gt;
In theory this declaration is intended to allow the Bursar to distribute mana from the Font, but in practice can be used in any way they wish.&lt;br /&gt;
&lt;br /&gt;
===Funding the Conclave===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Market for Mana&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 Dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone&amp;lt;br&amp;gt;6 Beggar&#039;s Lye&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone&amp;lt;br&amp;gt;10 Beggar&#039;s Lye&amp;lt;br&amp;gt;7 Ambergelt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 Dragonbone&amp;lt;br&amp;gt;10 Beggar&#039;s Lye&amp;lt;br&amp;gt;10 Ambergelt&amp;lt;br&amp;gt;10 Iridescent Gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 Dragonbone&amp;lt;br&amp;gt;15 Beggar&#039;s Lye&amp;lt;br&amp;gt;10 Ambergelt&amp;lt;br&amp;gt;10 Iridescent Gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Bursar has the ability to exchange measures for mana crystals. They can provude measures each season as if they controlled a [[ministry]]. Measures used in this manner are used to buy from the Halls of Maykop who have access to crystal mana, with the assistance of several civil servants. The mana is provided to the Bursar at the start of the next summit. &lt;br /&gt;
&lt;br /&gt;
The Bursar is the sole arbiter of how this mana is to be used, within the remit of their [[#responsibilities|responsibilities]]. &lt;br /&gt;
{{CaptionedImage|file=Rashid i Hayim i Riqueza.webp|caption=&#039;&#039;&#039;Rashid i Hayim i Riqueza&#039;&#039;&#039;, Bursar of the Conclave|align=left|width=250}}&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The appointment, replacement, or removal of the Bursar is made by the [[Candidacy|Declaration of Candidacy]] as part of a [[Conclave session]]. A candidate can be presented for the post of Bursar only once a season.&lt;br /&gt;
&lt;br /&gt;
The Bursar serves until they are replaced by another magician using the Declaration of Candidacy. As a title in the Conclave, the Bursar cannot be [[Revocation|revoked]].&lt;br /&gt;
{{RecentElections|Bursar_of_the_Conclave}}&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Senate_sessions&amp;diff=142742</id>
		<title>388YE Summer Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Senate_sessions&amp;diff=142742"/>
		<updated>2026-07-31T15:24:58Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: /* Amend Bursar of the Conclave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:388YE Summer]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit, the civil service enacts those motions and ensures a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarised, including the wording, who proposed and seconded it, whether it passed or not, whether any funds were disbursed to support it, and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season announced by the civil service at 748 thrones and two crowns &lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
&lt;br /&gt;
===Amend Master of Works===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Master of Works to be able to commission one fortification and separately to upgrade one fortification each season&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; The [[388YE_Spring_Equinox_Senate_sessions#Amend_Master_of_Works|amendment last season]] was unclear about whether Master of Works could make two separate commission announcements in a single season. If this motion is passed, they will be able to build a new fort and upgrade a fort, using two of the Senate&#039;s limited commissions. If it fails, the Master of Works will be able to either build a new fort or upgrade an existing one, but not both.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Raise Fourth Navarr Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Navarr army mustering in Oakways, Miaren. This will be army built to fight the vallorn with the support of an eternal such as Llofir, Kaela, or other options being pursued.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fourth Navarr Army]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Grand Inspiration of the Way===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Grand Inspiration of the Way heralds the dawn of the second age of virtue. We amend the Grand Inspiration to incorporate seven serene gardens for the voices of virtue. We disburse funds to complete the Grand Inspiration&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Solomon, Senator for Reikos at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Asael, Senator for Casinea&lt;br /&gt;
*&#039;&#039;&#039;Passed at 50 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 Thrones disbursed to the Senator for Reikos. The [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]] has been amended.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This draws on an [[A_lasting_commitment#Voices_of_Virtue|opportunity]] presented as a result of the Highborn Assembly&#039;s highest calling&lt;br /&gt;
&lt;br /&gt;
===Raise Fourth Varushkan Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Varushkan army. Varushka seeks Senate funding for this army. To be raised in Karsk &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronimir, Senator for Ossium at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Tristan duLac, Senator for Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fourth Varushkan Army]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion was originally raised at the Saturday afternoon session, but was curtailed.&lt;br /&gt;
&lt;br /&gt;
===Create Crime of Moral Injury===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We of the Imperial Senate recognise the Assembly of Nines request to add a law protecting a citizens soul in Imperial law as per judgement 177 Spring 388YE. To add the following to religious crimes of the Empire. Moral Injury: An act via physical, spiritual, or magical that directly harms, corrupts or defiles the soul of an Imperial citizen&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Belakov Zakharovich Prochnost, Senator for Karsk at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Aurianna du Meravon, Senator for Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Emperor &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. This motion is undergoing extended scrutiny.&lt;br /&gt;
&lt;br /&gt;
===Raise Fourth Wintermark Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Wintermark army in Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronn Dunwolf, Senator for Hahnmark at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Raise Fifth Marcher Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fifth Marcher army, to be raised in Upwold&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Henry Birchsmith, Senator for Upwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Mary Birchsmith, Senator for Mitwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fifth Marcher Army]]&lt;br /&gt;
&lt;br /&gt;
===Permit Axos Movement in Sarangrave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To grant Axos permission for military access in Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Genoveva Barossa d&#039;Apulian, Senator for Spiral&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This follows a [[Seeds_of_discord#Armies_of_the_Dead|request]] from the Axou&lt;br /&gt;
&lt;br /&gt;
===Amend Judgement of Proscription===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the statement of Proscription such that it may only be raised in the General Assembly when permitted by the elevation power of a Cardinal&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Delara of the House of the Wanderer, Senator for Zenith&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Empress &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. This motion is undergoing extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Amend Manifesto of the Magpies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the manifesto of the Magpies sodality in order to enable publication across the Empire (an opportunity provided by the civil service). The amended manifesto should read &amp;quot;with respect to line 2) &amp;quot;Support the promulgation and preservation of history, knowledge, and antiquities. No cost to Senate budget.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Sejanus of the Scarlet Guard, Senator for Morrow at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rhisiart Dancewalker, Senator for Miaren&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Redefine Crime of Idolatry===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To redefine the crime of Idolatry as follows: &amp;quot;Submitting mortal will to any force or sapient being not otherwise defined as a person in law. This includes worship, exaltation, or devotion towards any such being or force.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian, Citizens&#039; Voice at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[religious crime]] of idolatry has been changed&lt;br /&gt;
&lt;br /&gt;
===Criminalise Foreigners Aiding Barbarians===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Criminalise foreigners aiding barbarians against the Empire&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Tristan duLac, Senator for Weirwater at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Henry Birchsmith, Senator for Upwold&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion would have seen extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Assign Stipend to Legate of Imperial Auxillaries===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Assign stipend to the Legate of the Imperial Auxillaries&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat&lt;br /&gt;
*&#039;&#039;&#039;Passed at four thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Legate of the Imperial Auxiliaries]] will receive a stipend of four thrones a season&lt;br /&gt;
&lt;br /&gt;
===Cede Laroc Tourney Grounds to Rhianos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Cede Laroc Tourney Grounds in Astolat, Withy, to Rhianos for their patronage for the Eastern Sky and the boost to military units&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Merari Navigators of Virtue, Senator for Bastion&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Tournament Grounds of Laroc have claimed by [[Rhianos]]. The [[Eastern Sky]] has gained their favour. [[Military unit|military units]] in the territory taking a questing or raiding venture will receive an additional 36 rings. [[Business|Businesses]] in the territory will no longer receive additional production.&lt;br /&gt;
&lt;br /&gt;
===Amend Bursar of the Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Bursar of the Conclave&#039;s ministry by accepting the offer of the Halls of Maykop to allow the exchange of crystal mana instead of coin, for the resources for constructing magical items&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Asael, Senator for Casinea at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Kish of the Flame Beneath the Earth, Senator for Necropolis&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Bursar of the Conclave]] can now exchange measures for mana crystals&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This offer was originally [[The_circle_game#Axos_and_the_Bursars|proposed]] as part of an appraisal presented by [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]]&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Appoint Minister of Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appoint the Minister for Historical Research&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; of [[the Marches]] was appointed as [[Minister of Historical Research]] &lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Minister_of_Historical_Research|Spring 388YE]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Asavea&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Herminius&#039;&#039;&#039; of [[Urizen]] was appointed as [[Ambassador to Asavea]] &lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Ambassador_to_Asavea|Spring 388YE]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Imperial Consul&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039; of [[Varushka]] was appointed as [[Imperial Consul]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Imperial_Consul|Spring 388YE]].&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
===Appraise Suranni Armies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Mladen Escovitch, the Senate accepts your offer to use an appraisal to gain a comprehensive understanding of the Iron Confederacy&#039;s military might. Take six months. Be careful.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Kaspar Yakovich von Holberg, Senator for Holberg&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The findings of Mladen Escovitch will be presented before the Winter Solstice 388YE&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This appraisal was [[To_seek_enlightenment#Every_Word_You_Speak|offered]] by Mladen Escovitch&lt;br /&gt;
&lt;br /&gt;
===Appraise Support from Ylenwe to Silver Chalice===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise how the eternal Ylenwe can assist in the Order of the Silver Chalice in their work.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Imperial Support for Beoraidh Colosseum===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Rosemary Stockland to find ways for Imperial citizens to invest in Beoraidh Colosseum and the Gladiatorial Games&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Spreading Way to Non-Wayist Cultures===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We send Lisane de Terresford to appraise how non-Wayist cultures and communities residing within the Empire can be brought into the Way of Virtue.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lisane de Terresford remains [[Satraps of the Abyss|engaged]] in Sumaah until the start of the Winter Solstice 388YE. Gerard la Salle has selected Naomi of Virtue&#039;s Rest as lead prognosticator on this task. Her findings will be presented before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Appraise the Artisans Guild===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Throne uses her power of appraisal to set the civil service to appraise the consequences of the Imperial Sodality &amp;quot;Imperial Artisans Guild&amp;quot; sodality manifesto. It holds the following to be true: Imperial artisans are the finest in the world, deserving commensurate respect, recompense and pride; Artisans and the magic items they create are valuable strategic resources for the Empire; The voice of the Empire&#039;s artisans should be preeminent in all matters relating to artisanry. The sodality therefore exists to: Guide, aid, and provide consultation to the Empire&#039;s artisans, bodies of state and wider citizenry on the matter of artisanry; Support and coordinate artisans in the study, innovation, and creation of magic items; Represent the Empire&#039;s artisans, seeking and supporting opportunities within the Empire&#039;s borders and beyond.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Emperor Vesna Borkovna Prochnost, [[the Throne]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Invest in Beoraidh Docks===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To invest in the docks of Beoraidh (commission an edifice) so that the fleet owners of the Empire can engage in Prosperous trade with the port and raise 10 thrones a season in tariffs and tax. Seeking a disbursement of funds for 75 thrones&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Passed at 75 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Invest in Beoraidh Docks]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the third use of a commission. 75 Thrones disbursed to Senator for Skarsind. This draws on an [[Each_age_a_lens#Investment_of_Sea|offer]] made by Ehsan, Lord of Sand&lt;br /&gt;
&lt;br /&gt;
===Construct Wayhouse in the Barrens===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a wayhouse for Navarr in Murderdale, the Barrens&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Lady Gwendoloena de Ordraig, Senator for the Barrens at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Wayhouse in the Barrens]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fourth use of a commission. There are certain [[Commission#Necessary_Details|necessary details]] about this motion. The titleholder should email {{plot}}&lt;br /&gt;
&lt;br /&gt;
===Construct Archives of the Advisor===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Archives of the Advisor, to be built in Solvihill, Skarsind. This sinecure will produce 12 iridescent gloaming a season. This sinecure will be attached to the already existing title of Advisor on Orc Affairs&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Merari Navigators of Virtue, Senator for the Bastion at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Archives of the Advisor]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fifth use of a commission. &lt;br /&gt;
&lt;br /&gt;
===Construct Red Wind Wharfs===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To add the Red Wind Wharfs to the Municipal Docks at Calvos&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for the Madruga at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Red Wind Wharfs]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the sixth use of a commission. This drew on [[Mermaids_in_the_basement#The_Red_Wind_Wharfs|plans]] for a similar set of wharfs in Oran&lt;br /&gt;
&lt;br /&gt;
===Construct Martim de Tassato&#039;s Clattering Curtain Theatre===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That the Senate authorise the construction of &amp;quot;Martim de Tassato&#039;s Clattering Curtain Theatre&amp;quot; in Mestra. This is a money producing sinecure. This will create the Imperial title &amp;quot;Martim de Tassato&#039;s Clattering Curtain Theatre Champion&amp;quot;. This position would have tenure. This will be appointed by unanimous vote of the League. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cesare Sanguineo Rezia Di Tassato, Senator for Tassato at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic, Senator for Miekarova&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Clattering Curtain Theatre]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the seventh use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Nightingale Chorus Wayhouse===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Nightingale Chorus wayhouse in Astolat. The wayhouse acts as a sinecure and increases tax in Astolat of one throne per season, and acts as a great work for three Dawnish territories. Election to be by Cat&#039;s Graces. With the title of Conductor of the Nightingale Chorus. Self funded by the Vallornguard.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rhisiart Dancewalker, Senator for Miaren at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia &lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct Wrangler&#039;s Market===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the Wrangler&#039;s Market in Arbonne. Seeks disbursement of 14 weirwood or equivalent (64 thrones)&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Ana i Taziel i Riqueza, Senator for Segura at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for Madruga&lt;br /&gt;
*&#039;&#039;&#039;Passed at 54 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Wrangler&#039;s Market]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the &amp;lt;s&amp;gt;ninth&amp;lt;/s&amp;gt; eighth use of a commission. 54 Thrones disbursed to Senator for Segura. This [[spy network]] will allow [[Imperial orcs]] to spy on Arbonne as [[No_Matter_What#Break_the_chains|presented]] by the [[Sunstorm]]. &lt;br /&gt;
&lt;br /&gt;
===Construct Smugglers Cove in Tromsa===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a smugglers&#039; cove in Tromsa&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Ramos I Inigo I Raqueza, Senator for Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Smugglers Cove in Tromsa Summer 388YE|Construct Smugglers Cove in Tromsa]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the &amp;lt;s&amp;gt;tenth&amp;lt;/s&amp;gt; ninth use of a commission&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct the Northern Way===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To construct the Northern Way, a great work building a safe passage between the city of Apulian and the territory of Zenith. This is funded by the Crimson Reapers. &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Laughlan Vi Temeschwar, [[Master of Rings]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Northern Way]]&lt;br /&gt;
&lt;br /&gt;
===Upgrade Palace of Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Imperial Master of Works announces the commencement of the upgrade of the fortification called the Palace of Apulian in Spiral, which will become the Palace of Mists at a cost of 80 white granite and 240 crowns. As well as improving the fortification, it will additionally make an attack from the sea significantly more difficult and increase the taxation from the territory by five thrones a season&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ehud, [[Imperial Master of Works|Master of Works]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Upgrade Palace of Apulian]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the first use of a commission. It draws on an [[My_friends_are_my_estate#Mellow_Mists|opportunity]] presented as part of an appraisal on the prosperity of [[Spiral]]&lt;br /&gt;
&lt;br /&gt;
===Support Investigation of Zemeh===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; We look after our people, and those who try to harm us will not escape the touch of our long grass. I the Imperial Spymaster commission the investigation into agent Vassa of the Regario Dossier &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Rahmah i Darwisj i Erigo, [[Imperial Spymaster]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the second use of a commission. This draws on an [[Keys_of_Enlightenment#Spies_and_Agents|opportunity]] presented as a result of the loss of contact with Agent Vassa&#039;s network&lt;br /&gt;
&lt;br /&gt;
===Construct Publishing Clearing House===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Chair of the Wolf I invite the inestimable Holberg College of Engineering to bring Katarzyna von Carstein&#039;s designs to life as the Great Publishers&#039; Clearing House. Thanks to funding from the six great guilds of Tassato: the Camorra Barossa, the Gilded Horn, Jolly Jackdaws, Oathwright Press, the Silver Rivers Casino, and my own carta, the Printers&#039; Guild. This great work in Tassato Mestra shall assure the illuminated city of Tassato as the printing capital of the world. Its custodian, Printmaster of the Publishers&#039; Exchange, shall be appointed by League Bourse Auction&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Taddea Ginori, [[Chair of the Wolf]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Publishing Clearing House]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This commission draws on an [[The_truth_but_tell_it_slant#The_Publishing_Clearing_House|opportunity]] presented as part of an appraisal to expand the printing empire of the Printers&#039; Guild. This announcement is seeing extended scrutiny due to the election method of the associated title&lt;br /&gt;
&lt;br /&gt;
===Construct Statue of Murdered Researchers===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Mistress of Monuments, I announce the building of an edifice in Apulian to honour the researchers killed by the Whisper Gallery in the search for the truth. This will be fully funded by Ignacio i Zuhri i Erigo. The Senator for Apulian has consented&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ada Droon Drifting Bough, [[Mistress of Monuments]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Apulus, Spiral.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Statue Murdered Researchers]]&lt;br /&gt;
&lt;br /&gt;
===Construct Spark of Ignition===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Construct a mana sinecure in Bloodwater Marsh, Sarangrave. Building name - The Spark of Ignition. Title - Lighter of the Forge. Appointed by Urizen senators. Costs ten wains of mithril&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Berrak of The Phoenix Reach, [[Crystal Architect of the Spires]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was originally marked as the eighth use of a commission. This announcement was later abrogated&lt;br /&gt;
&lt;br /&gt;
===Construct Sakari&#039;s Legacy===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I call on Adamant&#039;s Aid in constructing Sakari&#039;s Legacy, a fortification in Anduzjasse, Segura. With this boon, the fortification will be of rank two, take only four seasons to construct, and will be unbreakable. Costing 180 white granite and labour costs.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Dima Vasilyevna Novosad, [[Master of the Koboldi]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[fortification]] in Anduzjasse, Segura.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Sakari&#039;s Legacy]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This offer was originally [[Seven_locks#King_Under_the_Mountain|presented]] by [[Adamant]] in his response to a plenipotentiary&lt;br /&gt;
&lt;br /&gt;
===Construct Bears Rest===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Legion Engineer will construct Bears Rest, a mana sinecure in Northspires, Hahnmark for ten wains of mithril and 30 crowns of labour. The title of Steward of Bears Rest will be chosen by unanimous decision of the Wintermark senators and be responsible for collecting the mana that flows down the river from the melting glacier upstream.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Firesong Arachas, [[Legion Engineer]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Northspires, Hahnmark.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Bears Rest]]&lt;br /&gt;
&lt;br /&gt;
===Construct Nightinggale Chorus===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To construct the Nightingale Chorus wayhouse in Astolat. The wayhouse acts as a sinecure and increases tax in Astolat of one throne per season, and acts as a great work for Astolat, Weirwater, and Semmerholm. It boosts military units against the Vallorn. Election will be by Cat&#039;s Graces with the title of Conductor of the Nightingale Chorus.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Mharen Splitroot, [[Bearer of an Imperial Wayleave]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[Navarr wayhouse|wayhouse]] in Grovesyard, Astolat.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Nightinggale Chorus]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Ripple_of_echoes#Can&#039;t_Stop_The_Music|Nightingale Chorus]] has a long history, having been originally founded by songbirds of [[Empress Richilde]]&lt;br /&gt;
&lt;br /&gt;
===Construct Wayward House===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To commission the &amp;lt;u&amp;gt;WAYWARD HOUSE&amp;lt;/u&amp;gt; in the city of Apulian, Apulus, Spiral. A block of apartments constructed with twelve wains of white granite, to provide hospitality to Jarmish pilgrims of the Way visiting the Empire. Constructed by the Edificer&#039;s Guild of Apulian, with funding from Damian i Martan i Erigo.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Paris of Apulus, [[Bearer of an Imperial Wayleave]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Apulus, Spiral.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Wayward House]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The Convocation of Virtue [[Full_circles#Path_of_the_Spirits|proposed]] the edifice following support from the [[Sevenfold Path]]&lt;br /&gt;
&lt;br /&gt;
===Construct Wyrding Tower===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I commission the Wyrding Tower, a volhov tower proposed in an appraisal by Graciana i Lopez i Guerra. The Vale of the Verdant Promise will bring prosperity to the ruins left by the Cold Sun and will fund this ministry&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Borys Vardovich Straskovich, [[Boyar of the Iron Roads]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[ministry]] in Livardz, Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Wyrding Tower]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The Wyrding Tower was [[Sunrise_over_Livardz#The_Wyrding_Pond|proposed]] as part of a larger appraisal by Graciana i Lopez i Guerra into finding ways to bring Prosperity to the ruins of Volodmartz left by the &#039;&#039;scions&#039;&#039; of [[Cold Sun]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Research Life of Sjördeyr===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Assembly of Loyalty have made their Highest Calling the transformation of Asavea. Our sibling in virtue is the Sumaah Republic are willing to discuss a figure of their past involved in their own liberation. A recruit, an inspiration, a builder. Virtuous action leads to further Virtue and we can learn from the example of Sjördeyr. I invite the High House of Prosperity to work alongside my librarians and share in Virtue.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hazelelponi, [[Lepidean Librarian]] at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Lepidean Librarian at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; Use of Hand of the Chancellor&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Vesna Borkovna Prochnost, [[The Throne]] at the Friday evening session &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 249 thrones disbursed to Emperor Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Assign the Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Burning Falcon, the Citadel Guard, and the Eastern Sky to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Natalia &#039;The Falcon&#039; Barossa, [[Quartermaster General of the Imperial Armies]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the three armies will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;br /&gt;
&lt;br /&gt;
===Assign Regalia to Keeper of the Study===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; To assign the artefact The Mask of the Mourn to the title of the Keeper of the Study. The mask&#039;s purpose is to support landskeepers in ritual casting on farms in the Marches - the same responsibility as the Keeper holds. The mask bears a true, spontaneous, Prosperity aura.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Cilicia of Athiliah&#039;s Handiwork, [[Benefactor of Regalia]] at the Saturday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Keeper of the Study]] has been amended&lt;br /&gt;
&lt;br /&gt;
===Refine Dancer&#039;s Rest===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We ask the Songbirds to improve the &amp;lt;u&amp;gt;Dancer&#039;s Rest&amp;lt;/u&amp;gt; in Miaren. We request that the artists cover the walls and surrounding environment of Dancer&#039;s Rest with inspirational art which may be added to and developed by anyone who visits. The art should depict Virtuous symbols, inspirational figures, as well as allotting space for those who visit Dancer&#039;s Rest to share their experience. Ideally, the artworks begun this season will continue to develop and grow. Art should educate, inspire, and heal.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ralphine, [[Maestro of the Cat&#039;s Graces]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Cat%27s_Graces#Refine_Commission|Refines]] the [[Hand to the Dance|Dancer&#039;s Rest]] in Serenael, Miaren.&lt;br /&gt;
&lt;br /&gt;
===Research Dauntless Light Chapter===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Department sends Octavia to research into Rebekah and Abishek of the Dauntless Light chapter and their conflict with the Child of Faithless Grief in the post-patrician era of Highguard&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Watt of Lambrook, [[Minister of Historical Research]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Minister at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Assess Arch of the Sky===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Architect of the Hammers, I invite the &amp;quot;Architects of Iron and Stone&amp;quot; to assess the Arch of the Sky in how it may be improved&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Edmundo of Damakan&#039;s forge, [[Architect of Hammers]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Reappraise Blades of the Semmerlak===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I request that the prognosticators review the opportunity to build the Blades of the Semmerlak, originally offered in Spring 386&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Tristan Ramson von Holberg, [[Master of the Mint]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Embargo Zemelslo===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Change the trade status of Zemelslo to embargo&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Slawomir Rabovich Bolotstrazh, [[Imperial Consul]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An embargo on goods from Zemelslo has been put in place. Zemelslo has responded in kind, and the port of Radosmo is no longer available to Imperial fleets&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Senate_sessions&amp;diff=142741</id>
		<title>388YE Summer Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Senate_sessions&amp;diff=142741"/>
		<updated>2026-07-31T15:20:31Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:388YE Summer]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit, the civil service enacts those motions and ensures a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarised, including the wording, who proposed and seconded it, whether it passed or not, whether any funds were disbursed to support it, and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season announced by the civil service at 748 thrones and two crowns &lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
&lt;br /&gt;
===Amend Master of Works===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Master of Works to be able to commission one fortification and separately to upgrade one fortification each season&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; The [[388YE_Spring_Equinox_Senate_sessions#Amend_Master_of_Works|amendment last season]] was unclear about whether Master of Works could make two separate commission announcements in a single season. If this motion is passed, they will be able to build a new fort and upgrade a fort, using two of the Senate&#039;s limited commissions. If it fails, the Master of Works will be able to either build a new fort or upgrade an existing one, but not both.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Raise Fourth Navarr Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Navarr army mustering in Oakways, Miaren. This will be army built to fight the vallorn with the support of an eternal such as Llofir, Kaela, or other options being pursued.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fourth Navarr Army]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Grand Inspiration of the Way===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Grand Inspiration of the Way heralds the dawn of the second age of virtue. We amend the Grand Inspiration to incorporate seven serene gardens for the voices of virtue. We disburse funds to complete the Grand Inspiration&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Solomon, Senator for Reikos at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Asael, Senator for Casinea&lt;br /&gt;
*&#039;&#039;&#039;Passed at 50 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 Thrones disbursed to the Senator for Reikos. The [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]] has been amended.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This draws on an [[A_lasting_commitment#Voices_of_Virtue|opportunity]] presented as a result of the Highborn Assembly&#039;s highest calling&lt;br /&gt;
&lt;br /&gt;
===Raise Fourth Varushkan Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Varushkan army. Varushka seeks Senate funding for this army. To be raised in Karsk &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronimir, Senator for Ossium at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Tristan duLac, Senator for Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fourth Varushkan Army]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion was originally raised at the Saturday afternoon session, but was curtailed.&lt;br /&gt;
&lt;br /&gt;
===Create Crime of Moral Injury===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We of the Imperial Senate recognise the Assembly of Nines request to add a law protecting a citizens soul in Imperial law as per judgement 177 Spring 388YE. To add the following to religious crimes of the Empire. Moral Injury: An act via physical, spiritual, or magical that directly harms, corrupts or defiles the soul of an Imperial citizen&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Belakov Zakharovich Prochnost, Senator for Karsk at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Aurianna du Meravon, Senator for Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Emperor &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. This motion is undergoing extended scrutiny.&lt;br /&gt;
&lt;br /&gt;
===Raise Fourth Wintermark Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Wintermark army in Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronn Dunwolf, Senator for Hahnmark at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Raise Fifth Marcher Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fifth Marcher army, to be raised in Upwold&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Henry Birchsmith, Senator for Upwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Mary Birchsmith, Senator for Mitwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fifth Marcher Army]]&lt;br /&gt;
&lt;br /&gt;
===Permit Axos Movement in Sarangrave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To grant Axos permission for military access in Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Genoveva Barossa d&#039;Apulian, Senator for Spiral&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This follows a [[Seeds_of_discord#Armies_of_the_Dead|request]] from the Axou&lt;br /&gt;
&lt;br /&gt;
===Amend Judgement of Proscription===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the statement of Proscription such that it may only be raised in the General Assembly when permitted by the elevation power of a Cardinal&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Delara of the House of the Wanderer, Senator for Zenith&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Empress &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. This motion is undergoing extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Amend Manifesto of the Magpies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the manifesto of the Magpies sodality in order to enable publication across the Empire (an opportunity provided by the civil service). The amended manifesto should read &amp;quot;with respect to line 2) &amp;quot;Support the promulgation and preservation of history, knowledge, and antiquities. No cost to Senate budget.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Sejanus of the Scarlet Guard, Senator for Morrow at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rhisiart Dancewalker, Senator for Miaren&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Redefine Crime of Idolatry===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To redefine the crime of Idolatry as follows: &amp;quot;Submitting mortal will to any force or sapient being not otherwise defined as a person in law. This includes worship, exaltation, or devotion towards any such being or force.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian, Citizens&#039; Voice at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[religious crime]] of idolatry has been changed&lt;br /&gt;
&lt;br /&gt;
===Criminalise Foreigners Aiding Barbarians===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Criminalise foreigners aiding barbarians against the Empire&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Tristan duLac, Senator for Weirwater at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Henry Birchsmith, Senator for Upwold&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion would have seen extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Assign Stipend to Legate of Imperial Auxillaries===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Assign stipend to the Legate of the Imperial Auxillaries&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat&lt;br /&gt;
*&#039;&#039;&#039;Passed at four thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Legate of the Imperial Auxiliaries]] will receive a stipend of four thrones a season&lt;br /&gt;
&lt;br /&gt;
===Cede Laroc Tourney Grounds to Rhianos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Cede Laroc Tourney Grounds in Astolat, Withy, to Rhianos for their patronage for the Eastern Sky and the boost to military units&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Merari Navigators of Virtue, Senator for Bastion&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Tournament Grounds of Laroc have claimed by [[Rhianos]]. The [[Eastern Sky]] has gained their favour. [[Military unit|military units]] in the territory taking a questing or raiding venture will receive an additional 36 rings. [[Business|Businesses]] in the territory will no longer receive additional production.&lt;br /&gt;
&lt;br /&gt;
===Amend Bursar of the Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Bursar of the Conclave&#039;s ministry by accepting the &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Éamon Ashenmourn de Cordraco, Senator for Astolat at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Merari Navigators of Virtue, Senator for Bastion&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Appoint Minister of Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appoint the Minister for Historical Research&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; of [[the Marches]] was appointed as [[Minister of Historical Research]] &lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Minister_of_Historical_Research|Spring 388YE]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Asavea&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Herminius&#039;&#039;&#039; of [[Urizen]] was appointed as [[Ambassador to Asavea]] &lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Ambassador_to_Asavea|Spring 388YE]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Imperial Consul&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039; of [[Varushka]] was appointed as [[Imperial Consul]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Imperial_Consul|Spring 388YE]].&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
===Appraise Suranni Armies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Mladen Escovitch, the Senate accepts your offer to use an appraisal to gain a comprehensive understanding of the Iron Confederacy&#039;s military might. Take six months. Be careful.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Kaspar Yakovich von Holberg, Senator for Holberg&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The findings of Mladen Escovitch will be presented before the Winter Solstice 388YE&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This appraisal was [[To_seek_enlightenment#Every_Word_You_Speak|offered]] by Mladen Escovitch&lt;br /&gt;
&lt;br /&gt;
===Appraise Support from Ylenwe to Silver Chalice===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise how the eternal Ylenwe can assist in the Order of the Silver Chalice in their work.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Imperial Support for Beoraidh Colosseum===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Rosemary Stockland to find ways for Imperial citizens to invest in Beoraidh Colosseum and the Gladiatorial Games&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Spreading Way to Non-Wayist Cultures===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We send Lisane de Terresford to appraise how non-Wayist cultures and communities residing within the Empire can be brought into the Way of Virtue.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lisane de Terresford remains [[Satraps of the Abyss|engaged]] in Sumaah until the start of the Winter Solstice 388YE. Gerard la Salle has selected Naomi of Virtue&#039;s Rest as lead prognosticator on this task. Her findings will be presented before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Appraise the Artisans Guild===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Throne uses her power of appraisal to set the civil service to appraise the consequences of the Imperial Sodality &amp;quot;Imperial Artisans Guild&amp;quot; sodality manifesto. It holds the following to be true: Imperial artisans are the finest in the world, deserving commensurate respect, recompense and pride; Artisans and the magic items they create are valuable strategic resources for the Empire; The voice of the Empire&#039;s artisans should be preeminent in all matters relating to artisanry. The sodality therefore exists to: Guide, aid, and provide consultation to the Empire&#039;s artisans, bodies of state and wider citizenry on the matter of artisanry; Support and coordinate artisans in the study, innovation, and creation of magic items; Represent the Empire&#039;s artisans, seeking and supporting opportunities within the Empire&#039;s borders and beyond.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Emperor Vesna Borkovna Prochnost, [[the Throne]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Invest in Beoraidh Docks===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To invest in the docks of Beoraidh (commission an edifice) so that the fleet owners of the Empire can engage in Prosperous trade with the port and raise 10 thrones a season in tariffs and tax. Seeking a disbursement of funds for 75 thrones&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Passed at 75 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Invest in Beoraidh Docks]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the third use of a commission. 75 Thrones disbursed to Senator for Skarsind. This draws on an [[Each_age_a_lens#Investment_of_Sea|offer]] made by Ehsan, Lord of Sand&lt;br /&gt;
&lt;br /&gt;
===Construct Wayhouse in the Barrens===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a wayhouse for Navarr in Murderdale, the Barrens&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Lady Gwendoloena de Ordraig, Senator for the Barrens at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Wayhouse in the Barrens]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fourth use of a commission. There are certain [[Commission#Necessary_Details|necessary details]] about this motion. The titleholder should email {{plot}}&lt;br /&gt;
&lt;br /&gt;
===Construct Archives of the Advisor===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Archives of the Advisor, to be built in Solvihill, Skarsind. This sinecure will produce 12 iridescent gloaming a season. This sinecure will be attached to the already existing title of Advisor on Orc Affairs&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Merari Navigators of Virtue, Senator for the Bastion at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Archives of the Advisor]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fifth use of a commission. &lt;br /&gt;
&lt;br /&gt;
===Construct Red Wind Wharfs===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To add the Red Wind Wharfs to the Municipal Docks at Calvos&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for the Madruga at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Red Wind Wharfs]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the sixth use of a commission. This drew on [[Mermaids_in_the_basement#The_Red_Wind_Wharfs|plans]] for a similar set of wharfs in Oran&lt;br /&gt;
&lt;br /&gt;
===Construct Martim de Tassato&#039;s Clattering Curtain Theatre===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That the Senate authorise the construction of &amp;quot;Martim de Tassato&#039;s Clattering Curtain Theatre&amp;quot; in Mestra. This is a money producing sinecure. This will create the Imperial title &amp;quot;Martim de Tassato&#039;s Clattering Curtain Theatre Champion&amp;quot;. This position would have tenure. This will be appointed by unanimous vote of the League. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cesare Sanguineo Rezia Di Tassato, Senator for Tassato at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic, Senator for Miekarova&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Clattering Curtain Theatre]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the seventh use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Nightingale Chorus Wayhouse===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Nightingale Chorus wayhouse in Astolat. The wayhouse acts as a sinecure and increases tax in Astolat of one throne per season, and acts as a great work for three Dawnish territories. Election to be by Cat&#039;s Graces. With the title of Conductor of the Nightingale Chorus. Self funded by the Vallornguard.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rhisiart Dancewalker, Senator for Miaren at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia &lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct Wrangler&#039;s Market===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the Wrangler&#039;s Market in Arbonne. Seeks disbursement of 14 weirwood or equivalent (64 thrones)&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Ana i Taziel i Riqueza, Senator for Segura at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for Madruga&lt;br /&gt;
*&#039;&#039;&#039;Passed at 54 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Wrangler&#039;s Market]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the &amp;lt;s&amp;gt;ninth&amp;lt;/s&amp;gt; eighth use of a commission. 54 Thrones disbursed to Senator for Segura. This [[spy network]] will allow [[Imperial orcs]] to spy on Arbonne as [[No_Matter_What#Break_the_chains|presented]] by the [[Sunstorm]]. &lt;br /&gt;
&lt;br /&gt;
===Construct Smugglers Cove in Tromsa===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a smugglers&#039; cove in Tromsa&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Ramos I Inigo I Raqueza, Senator for Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Smugglers Cove in Tromsa Summer 388YE|Construct Smugglers Cove in Tromsa]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the &amp;lt;s&amp;gt;tenth&amp;lt;/s&amp;gt; ninth use of a commission&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct the Northern Way===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To construct the Northern Way, a great work building a safe passage between the city of Apulian and the territory of Zenith. This is funded by the Crimson Reapers. &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Laughlan Vi Temeschwar, [[Master of Rings]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Northern Way]]&lt;br /&gt;
&lt;br /&gt;
===Upgrade Palace of Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Imperial Master of Works announces the commencement of the upgrade of the fortification called the Palace of Apulian in Spiral, which will become the Palace of Mists at a cost of 80 white granite and 240 crowns. As well as improving the fortification, it will additionally make an attack from the sea significantly more difficult and increase the taxation from the territory by five thrones a season&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ehud, [[Imperial Master of Works|Master of Works]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Upgrade Palace of Apulian]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the first use of a commission. It draws on an [[My_friends_are_my_estate#Mellow_Mists|opportunity]] presented as part of an appraisal on the prosperity of [[Spiral]]&lt;br /&gt;
&lt;br /&gt;
===Support Investigation of Zemeh===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; We look after our people, and those who try to harm us will not escape the touch of our long grass. I the Imperial Spymaster commission the investigation into agent Vassa of the Regario Dossier &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Rahmah i Darwisj i Erigo, [[Imperial Spymaster]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the second use of a commission. This draws on an [[Keys_of_Enlightenment#Spies_and_Agents|opportunity]] presented as a result of the loss of contact with Agent Vassa&#039;s network&lt;br /&gt;
&lt;br /&gt;
===Construct Publishing Clearing House===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Chair of the Wolf I invite the inestimable Holberg College of Engineering to bring Katarzyna von Carstein&#039;s designs to life as the Great Publishers&#039; Clearing House. Thanks to funding from the six great guilds of Tassato: the Camorra Barossa, the Gilded Horn, Jolly Jackdaws, Oathwright Press, the Silver Rivers Casino, and my own carta, the Printers&#039; Guild. This great work in Tassato Mestra shall assure the illuminated city of Tassato as the printing capital of the world. Its custodian, Printmaster of the Publishers&#039; Exchange, shall be appointed by League Bourse Auction&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Taddea Ginori, [[Chair of the Wolf]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Publishing Clearing House]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This commission draws on an [[The_truth_but_tell_it_slant#The_Publishing_Clearing_House|opportunity]] presented as part of an appraisal to expand the printing empire of the Printers&#039; Guild. This announcement is seeing extended scrutiny due to the election method of the associated title&lt;br /&gt;
&lt;br /&gt;
===Construct Statue of Murdered Researchers===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Mistress of Monuments, I announce the building of an edifice in Apulian to honour the researchers killed by the Whisper Gallery in the search for the truth. This will be fully funded by Ignacio i Zuhri i Erigo. The Senator for Apulian has consented&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ada Droon Drifting Bough, [[Mistress of Monuments]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Apulus, Spiral.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Statue Murdered Researchers]]&lt;br /&gt;
&lt;br /&gt;
===Construct Spark of Ignition===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Construct a mana sinecure in Bloodwater Marsh, Sarangrave. Building name - The Spark of Ignition. Title - Lighter of the Forge. Appointed by Urizen senators. Costs ten wains of mithril&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Berrak of The Phoenix Reach, [[Crystal Architect of the Spires]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was originally marked as the eighth use of a commission. This announcement was later abrogated&lt;br /&gt;
&lt;br /&gt;
===Construct Sakari&#039;s Legacy===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I call on Adamant&#039;s Aid in constructing Sakari&#039;s Legacy, a fortification in Anduzjasse, Segura. With this boon, the fortification will be of rank two, take only four seasons to construct, and will be unbreakable. Costing 180 white granite and labour costs.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Dima Vasilyevna Novosad, [[Master of the Koboldi]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[fortification]] in Anduzjasse, Segura.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Sakari&#039;s Legacy]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This offer was originally [[Seven_locks#King_Under_the_Mountain|presented]] by [[Adamant]] in his response to a plenipotentiary&lt;br /&gt;
&lt;br /&gt;
===Construct Bears Rest===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Legion Engineer will construct Bears Rest, a mana sinecure in Northspires, Hahnmark for ten wains of mithril and 30 crowns of labour. The title of Steward of Bears Rest will be chosen by unanimous decision of the Wintermark senators and be responsible for collecting the mana that flows down the river from the melting glacier upstream.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Firesong Arachas, [[Legion Engineer]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Northspires, Hahnmark.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Bears Rest]]&lt;br /&gt;
&lt;br /&gt;
===Construct Nightinggale Chorus===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To construct the Nightingale Chorus wayhouse in Astolat. The wayhouse acts as a sinecure and increases tax in Astolat of one throne per season, and acts as a great work for Astolat, Weirwater, and Semmerholm. It boosts military units against the Vallorn. Election will be by Cat&#039;s Graces with the title of Conductor of the Nightingale Chorus.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Mharen Splitroot, [[Bearer of an Imperial Wayleave]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[Navarr wayhouse|wayhouse]] in Grovesyard, Astolat.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Nightinggale Chorus]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The [[Ripple_of_echoes#Can&#039;t_Stop_The_Music|Nightingale Chorus]] has a long history, having been originally founded by songbirds of [[Empress Richilde]]&lt;br /&gt;
&lt;br /&gt;
===Construct Wayward House===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To commission the &amp;lt;u&amp;gt;WAYWARD HOUSE&amp;lt;/u&amp;gt; in the city of Apulian, Apulus, Spiral. A block of apartments constructed with twelve wains of white granite, to provide hospitality to Jarmish pilgrims of the Way visiting the Empire. Constructed by the Edificer&#039;s Guild of Apulian, with funding from Damian i Martan i Erigo.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Paris of Apulus, [[Bearer of an Imperial Wayleave]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Apulus, Spiral.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Wayward House]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The Convocation of Virtue [[Full_circles#Path_of_the_Spirits|proposed]] the edifice following support from the [[Sevenfold Path]]&lt;br /&gt;
&lt;br /&gt;
===Construct Wyrding Tower===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I commission the Wyrding Tower, a volhov tower proposed in an appraisal by Graciana i Lopez i Guerra. The Vale of the Verdant Promise will bring prosperity to the ruins left by the Cold Sun and will fund this ministry&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Borys Vardovich Straskovich, [[Boyar of the Iron Roads]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[ministry]] in Livardz, Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Wyrding Tower]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The Wyrding Tower was [[Sunrise_over_Livardz#The_Wyrding_Pond|proposed]] as part of a larger appraisal by Graciana i Lopez i Guerra into finding ways to bring Prosperity to the ruins of Volodmartz left by the &#039;&#039;scions&#039;&#039; of [[Cold Sun]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Research Life of Sjördeyr===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Assembly of Loyalty have made their Highest Calling the transformation of Asavea. Our sibling in virtue is the Sumaah Republic are willing to discuss a figure of their past involved in their own liberation. A recruit, an inspiration, a builder. Virtuous action leads to further Virtue and we can learn from the example of Sjördeyr. I invite the High House of Prosperity to work alongside my librarians and share in Virtue.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hazelelponi, [[Lepidean Librarian]] at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Lepidean Librarian at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; Use of Hand of the Chancellor&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Vesna Borkovna Prochnost, [[The Throne]] at the Friday evening session &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 249 thrones disbursed to Emperor Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Assign the Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Burning Falcon, the Citadel Guard, and the Eastern Sky to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Natalia &#039;The Falcon&#039; Barossa, [[Quartermaster General of the Imperial Armies]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the three armies will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;br /&gt;
&lt;br /&gt;
===Assign Regalia to Keeper of the Study===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; To assign the artefact The Mask of the Mourn to the title of the Keeper of the Study. The mask&#039;s purpose is to support landskeepers in ritual casting on farms in the Marches - the same responsibility as the Keeper holds. The mask bears a true, spontaneous, Prosperity aura.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Cilicia of Athiliah&#039;s Handiwork, [[Benefactor of Regalia]] at the Saturday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Keeper of the Study]] has been amended&lt;br /&gt;
&lt;br /&gt;
===Refine Dancer&#039;s Rest===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We ask the Songbirds to improve the &amp;lt;u&amp;gt;Dancer&#039;s Rest&amp;lt;/u&amp;gt; in Miaren. We request that the artists cover the walls and surrounding environment of Dancer&#039;s Rest with inspirational art which may be added to and developed by anyone who visits. The art should depict Virtuous symbols, inspirational figures, as well as allotting space for those who visit Dancer&#039;s Rest to share their experience. Ideally, the artworks begun this season will continue to develop and grow. Art should educate, inspire, and heal.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ralphine, [[Maestro of the Cat&#039;s Graces]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Cat%27s_Graces#Refine_Commission|Refines]] the [[Hand to the Dance|Dancer&#039;s Rest]] in Serenael, Miaren.&lt;br /&gt;
&lt;br /&gt;
===Research Dauntless Light Chapter===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Department sends Octavia to research into Rebekah and Abishek of the Dauntless Light chapter and their conflict with the Child of Faithless Grief in the post-patrician era of Highguard&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Watt of Lambrook, [[Minister of Historical Research]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Minister at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Assess Arch of the Sky===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Architect of the Hammers, I invite the &amp;quot;Architects of Iron and Stone&amp;quot; to assess the Arch of the Sky in how it may be improved&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Edmundo of Damakan&#039;s forge, [[Architect of Hammers]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Reappraise Blades of the Semmerlak===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; I request that the prognosticators review the opportunity to build the Blades of the Semmerlak, originally offered in Spring 386&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Tristan Ramson von Holberg, [[Master of the Mint]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Embargo Zemelslo===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Change the trade status of Zemelslo to embargo&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Slawomir Rabovich Bolotstrazh, [[Imperial Consul]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An embargo on goods from Zemelslo has been put in place. Zemelslo has responded in kind, and the port of Radosmo is no longer available to Imperial fleets&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Senate_sessions&amp;diff=142740</id>
		<title>388YE Summer Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Senate_sessions&amp;diff=142740"/>
		<updated>2026-07-31T15:20:07Z</updated>

		<summary type="html">&lt;p&gt;Kirkbride: Undo revision 142738 by Emmanovi (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:388YE Summer]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit, the civil service enacts those motions and ensures a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarised, including the wording, who proposed and seconded it, whether it passed or not, whether any funds were disbursed to support it, and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season announced by the civil service at 748 thrones and two crowns &lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
&lt;br /&gt;
===Amend Master of Works===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Master of Works to be able to commission one fortification and separately to upgrade one fortification each season&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; The [[388YE_Spring_Equinox_Senate_sessions#Amend_Master_of_Works|amendment last season]] was unclear about whether Master of Works could make two separate commission announcements in a single season. If this motion is passed, they will be able to build a new fort and upgrade a fort, using two of the Senate&#039;s limited commissions. If it fails, the Master of Works will be able to either build a new fort or upgrade an existing one, but not both.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Raise Fourth Navarr Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Navarr army mustering in Oakways, Miaren. This will be army built to fight the vallorn with the support of an eternal such as Llofir, Kaela, or other options being pursued.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fourth Navarr Army]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Grand Inspiration of the Way===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Grand Inspiration of the Way heralds the dawn of the second age of virtue. We amend the Grand Inspiration to incorporate seven serene gardens for the voices of virtue. We disburse funds to complete the Grand Inspiration&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Solomon, Senator for Reikos at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Asael, Senator for Casinea&lt;br /&gt;
*&#039;&#039;&#039;Passed at 50 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 Thrones disbursed to the Senator for Reikos. The [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]] has been amended.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This draws on an [[A_lasting_commitment#Voices_of_Virtue|opportunity]] presented as a result of the Highborn Assembly&#039;s highest calling&lt;br /&gt;
&lt;br /&gt;
===Raise Fourth Varushkan Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Varushkan army. Varushka seeks Senate funding for this army. To be raised in Karsk &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronimir, Senator for Ossium at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Tristan duLac, Senator for Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fourth Varushkan Army]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion was originally raised at the Saturday afternoon session, but was curtailed.&lt;br /&gt;
&lt;br /&gt;
===Create Crime of Moral Injury===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We of the Imperial Senate recognise the Assembly of Nines request to add a law protecting a citizens soul in Imperial law as per judgement 77 Spring 388YE. To add the following to religious crimes of the Empire. Moral Injury: An act via physical, spiritual, or magical that directly harms, corrupts or defiles the soul of an Imperial citizen&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Belakov Zakharovich Prochnost, Senator for Karsk at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Aurianna du Meravon, Senator for Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Emperor &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. This motion is undergoing extended scrutiny.&lt;br /&gt;
&lt;br /&gt;
===Raise Fourth Wintermark Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fourth Wintermark army in Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bronn Dunwolf, Senator for Hahnmark at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Raise Fifth Marcher Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the fifth Marcher army, to be raised in Upwold&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Henry Birchsmith, Senator for Upwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; 	Mary Birchsmith, Senator for Mitwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Fifth Marcher Army]]&lt;br /&gt;
&lt;br /&gt;
===Permit Axos Movement in Sarangrave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To grant Axos permission for military access in Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Genoveva Barossa d&#039;Apulian, Senator for Spiral&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This follows a [[Seeds_of_discord#Armies_of_the_Dead|request]] from the Axou&lt;br /&gt;
&lt;br /&gt;
===Amend Judgement of Proscription===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the statement of Proscription such that it may only be raised in the General Assembly when permitted by the elevation power of a Cardinal&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Thalia of Netherwatch, Senator for Redoubt at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Delara of the House of the Wanderer, Senator for Zenith&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of Empress &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. This motion is undergoing extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Amend Manifesto of the Magpies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the manifesto of the Magpies sodality in order to enable publication across the Empire (an opportunity provided by the civil service). The amended manifesto should read &amp;quot;with respect to line 2) &amp;quot;Support the promulgation and preservation of history, knowledge, and antiquities. No cost to Senate budget.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Sejanus of the Scarlet Guard, Senator for Morrow at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rhisiart Dancewalker, Senator for Miaren&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Appoint Minister of Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appoint the Minister for Historical Research&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Watt Lambrook&#039;&#039;&#039; of [[the Marches]] was appointed as [[Minister of Historical Research]] &lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Minister_of_Historical_Research|Spring 388YE]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Asavea&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Herminius&#039;&#039;&#039; of [[Urizen]] was appointed as [[Ambassador to Asavea]] &lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Ambassador_to_Asavea|Spring 388YE]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Imperial Consul&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039; of [[Varushka]] was appointed as [[Imperial Consul]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was raised at the final session of [[388YE_Spring_Equinox_Senate_sessions#Appoint_Imperial_Consul|Spring 388YE]].&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
===Appraise Suranni Armies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Mladen Escovitch, the Senate accepts your offer to use an appraisal to gain a comprehensive understanding of the Iron Confederacy&#039;s military might. Take six months. Be careful.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Fedelmidd Sydanjaa&#039;s Heart Floer, Senator for Sermersuaq at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Kaspar Yakovich von Holberg, Senator for Holberg&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The findings of Mladen Escovitch will be presented before the Winter Solstice 388YE&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This appraisal was [[To_seek_enlightenment#Every_Word_You_Speak|offered]] by Mladen Escovitch&lt;br /&gt;
&lt;br /&gt;
===Appraise Support from Ylenwe to Silver Chalice===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise how the eternal Ylenwe can assist in the Order of the Silver Chalice in their work.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bartimaeus, Senator for Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Imperial Support for Beoraidh Colosseum===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Rosemary Stockland to find ways for Imperial citizens to invest in Beoraidh Colosseum and the Gladiatorial Games&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Cassia Apulian Silkweaver, Conscience of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Spreading Way to Non-Wayist Cultures===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We send Lisane de Terresford to appraise how non-Wayist cultures and communities residing within the Empire can be brought into the Way of Virtue.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lisane de Terresford remains [[Satraps of the Abyss|engaged]] in Sumaah until the start of the Winter Solstice 388YE. Gerard la Salle has selected Naomi of Virtue&#039;s Rest as lead prognosticator on this task. Her findings will be presented before the Autumn Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Invest in Beoraidh Docks===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To invest in the docks of Beoraidh (commission an edifice) so that the fleet owners of the Empire can engage in Prosperous trade with the port and raise 10 thrones a season in tariffs and tax. Seeking a disbursement of funds for 75 thrones&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Bloodcrow Rasp, Senator for Skarsind at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rane Shardbearer, Senator for Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Passed at 75 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Invest in Beoraidh Docks]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the third use of a commission. 75 Thrones disbursed to Senator for Skarsind. This draws on an [[Each_age_a_lens#Investment_of_Sea|offer]] made by Ehsan, Lord of Sand&lt;br /&gt;
&lt;br /&gt;
===Construct Wayhouse in the Barrens===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a wayhouse for Navarr in Murderdale, the Barrens&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Lady Gwendoloena de Ordraig, Senator for the Barrens at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Wayhouse in the Barrens]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fourth use of a commission. There are certain [[Commission#Necessary_Details|necessary details]] about this motion. The titleholder should email {{plot}}&lt;br /&gt;
&lt;br /&gt;
===Construct Archives of the Advisor===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Archives of the Advisor, to be built in Solvihill, Skarsind. This sinecure will produce 12 iridescent gloaming a season. This sinecure will be attached to the already existing title of Advisor on Orc Affairs&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Merari Navigators of Virtue, Senator for the Bastion at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Pathfinder Gaddak, Senator for Mareave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Archives of the Advisor]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fifth use of a commission. &lt;br /&gt;
&lt;br /&gt;
===Construct Red Wind Wharfs===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To add the Red Wind Wharfs to the Municipal Docks at Calvos&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for the Madruga at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Garviel i Abrira i Erigo, Senator for Feroz&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Red Wind Wharfs]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the sixth use of a commission. This drew on [[Mermaids_in_the_basement#The_Red_Wind_Wharfs|plans]] for a similar set of wharfs in Oran&lt;br /&gt;
&lt;br /&gt;
===Construct Martim de Tassato&#039;s Clattering Curtain Theatre===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That the Senate authorise the construction of &amp;quot;Martim de Tassato&#039;s Clattering Curtain Theatre&amp;quot; in Mestra. This is a money producing sinecure. This will create the Imperial title &amp;quot;Martim de Tassato&#039;s Clattering Curtain Theatre Champion&amp;quot;. This position would have tenure. This will be appointed by unanimous vote of the League. &lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Cesare Sanguineo Rezia Di Tassato, Senator for Tassato at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Vasilmir Radovanovna Esskivic, Senator for Miekarova&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Clattering Curtain Theatre]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the seventh use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Nightingale Chorus Wayhouse===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Nightingale Chorus wayhouse in Astolat. The wayhouse acts as a sinecure and increases tax in Astolat of one throne per season, and acts as a great work for three Dawnish territories. Election to be by Cat&#039;s Graces. With the title of Conductor of the Nightingale Chorus. Self funded by the Vallornguard.&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Rhisiart Dancewalker, Senator for Miaren at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Rowyn of the Waystone Path, Senator for Hercynia &lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct Wrangler&#039;s Market===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the Wrangler&#039;s Market in Arbonne. Seeks disbursement of 14 weirwood or equivalent (64 thrones)&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Ana i Taziel i Riqueza, Senator for Segura at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Eulàlia i Phovas i Riqueza, Senator for Madruga&lt;br /&gt;
*&#039;&#039;&#039;Passed at 54 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Wrangler&#039;s Market]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the &amp;lt;s&amp;gt;ninth&amp;lt;/s&amp;gt; eighth use of a commission. 54 Thrones disbursed to Senator for Segura. This [[spy network]] will allow [[Imperial orcs]] to spy on Arbonne as [[No_Matter_What#Break_the_chains|presented]] by the [[Sunstorm]]. &lt;br /&gt;
&lt;br /&gt;
===Construct Smugglers Cove in Tromsa===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a smugglers&#039; cove in Tromsa&lt;br /&gt;
*&#039;&#039;&#039;Proposed by:&#039;&#039;&#039; Mel Bleak, Senator for Mournwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded by:&#039;&#039;&#039; Ramos I Inigo I Raqueza, Senator for Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Smugglers Cove in Tromsa Summer 388YE|Construct Smugglers Cove in Tromsa]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the &amp;lt;s&amp;gt;tenth&amp;lt;/s&amp;gt; ninth use of a commission&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct the Northern Way===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; To construct the Northern Way, a great work building a safe passage between the city of Apulian and the territory of Zenith. This is funded by the Crimson Reapers. &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Laughlan Vi Temeschwar, [[Master of Rings]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Northern Way]]&lt;br /&gt;
&lt;br /&gt;
===Upgrade Palace of Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Imperial Master of Works announces the commencement of the upgrade of the fortification called the Palace of Apulian in Spiral, which will become the Palace of Mists at a cost of 80 white granite and 240 crowns. As well as improving the fortification, it will additionally make an attack from the sea significantly more difficult and increase the taxation from the territory by five thrones a season&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ehud, [[Imperial Master of Works|Master of Works]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Upgrade Palace of Apulian]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the first use of a commission. It draws on an [[My_friends_are_my_estate#Mellow_Mists|opportunity]] presented as part of an appraisal on the prosperity of [[Spiral]]&lt;br /&gt;
&lt;br /&gt;
===Support Investigation of Zemeh===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; We look after our people, and those who try to harm us will not escape the touch of our long grass. I the Imperial Spymaster commission the investigation into agent Vassa of the Regario Dossier &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Rahmah i Darwisj i Erigo, [[Imperial Spymaster]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the second use of a commission. This draws on an [[Keys_of_Enlightenment#Spies_and_Agents|opportunity]] presented as a result of the loss of contact with Agent Vassa&#039;s network&lt;br /&gt;
&lt;br /&gt;
===Construct Publishing Clearing House===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Chair of the Wolf I invite the inestimable Holberg College of Engineering to bring Katarzyna von Carstein&#039;s designs to life as the Great Publishers&#039; Clearing House. Thanks to funding from the six great guilds of Tassato: the Camorra Barossa, the Gilded Horn, Jolly Jackdaws, Oathwright Press, the Silver Rivers Casino, and my own carta, the Printers&#039; Guild. This great work in Tassato Mestra shall assure the illuminated city of Tassato as the printing capital of the world. Its custodian, Printmaster of the Publishers&#039; Exchange, shall be appointed by League Bourse Auction&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Taddea Ginori, [[Chair of the Wolf]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Publishing Clearing House]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This commission draws on an [[The_truth_but_tell_it_slant#The_Publishing_Clearing_House|opportunity]] presented as part of an appraisal to expand the printing empire of the Printers&#039; Guild. This announcement is seeing extended scrutiny due to the election method of the associated title&lt;br /&gt;
&lt;br /&gt;
===Construct Statue of Murdered Researchers===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; As Mistress of Monuments, I announce the building of an edifice in Apulian to honour the researchers killed by the Whisper Gallery in the search for the truth. This will be fully funded by Ignacio i Zuhri i Erigo. The Senator for Apulian has consented&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ada Droon Drifting Bough, [[Mistress of Monuments]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Apulus, Spiral.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Statue Murdered Researchers]]&lt;br /&gt;
&lt;br /&gt;
===Construct Spark of Ignition===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; Construct a mana sinecure in Bloodwater Marsh, Sarangrave. Building name - The Spark of Ignition. Title - Lighter of the Forge. Appointed by Urizen senators. Costs ten wains of mithril&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Berrak of The Phoenix Reach, [[Crystal Architect of the Spires]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was originally marked as the eighth use of a commission. This announcement was later abrogated&lt;br /&gt;
&lt;br /&gt;
===Construct Sakari&#039;s Legacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I call on Adamant&#039;s Aid in constructing Sakari&#039;s Legacy, a fortification in Anduzjasse, Segura. With this boon, the fortification will be of rank two, take only four seasons to construct, and will be unbreakable. Costing 180 white granite and labour costs.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Dima Vasilyevna Novosad, [[Master of the Koboldi]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[fortification]] in Anduzjasse, Segura.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Sakari&#039;s Legacy]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This offer was originally [[Seven_locks#King_Under_the_Mountain|presented]] by [[Adamant]] in his response to a plenipotentiary&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Research Life of Sjördeyr===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Assembly of Loyalty have made their Highest Calling the transformation of Asavea. Our sibling in virtue is the Sumaah Republic are willing to discuss a figure of their past involved in their own liberation. A recruit, an inspiration, a builder. Virtuous action leads to further Virtue and we can learn from the example of Sjördeyr. I invite the High House of Prosperity to work alongside my librarians and share in Virtue.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hazelelponi, [[Lepidean Librarian]] at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Lepidean Librarian at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; Use of Hand of the Chancellor&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Vesna Borkovna Prochnost, [[The Throne]] at the Friday evening session &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 249 thrones disbursed to Emperor Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Assign the Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Burning Falcon, the Citadel Guard, and the Eastern Sky to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Natalia &#039;The Falcon&#039; Barossa, [[Quartermaster General of the Imperial Armies]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the three armies will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;br /&gt;
&lt;br /&gt;
===Assign Regalia to Keeper of the Study===&lt;br /&gt;
* &#039;&#039;&#039;Announcement:&#039;&#039;&#039; To assign the artefact The Mask of the Mourn to the title of the Keeper of the Study. The mask&#039;s purpose is to support landskeepers in ritual casting on farms in the Marches - the same responsibility as the Keeper holds. The mask bears a true, spontaneous, Prosperity aura.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Cilicia of Athiliah&#039;s Handiwork, [[Benefactor of Regalia]] at the Saturday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Keeper of the Study]] has been amended&lt;br /&gt;
&lt;br /&gt;
===Refine Dancer&#039;s Rest===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We ask the Songbirds to improve the &amp;lt;u&amp;gt;Dancer&#039;s Rest&amp;lt;/u&amp;gt; in Miaren. We request that the artists cover the walls and surrounding environment of Dancer&#039;s Rest with inspirational art which may be added to and developed by anyone who visits. The art should depict Virtuous symbols, inspirational figures, as well as allotting space for those who visit Dancer&#039;s Rest to share their experience. Ideally, the artworks begun this season will continue to develop and grow. Art should educate, inspire, and heal.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ralphine, [[Maestro of the Cat&#039;s Graces]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Cat%27s_Graces#Refine_Commission|Refines]] the [[Hand to the Dance|Dancer&#039;s Rest]] in Serenael, Miaren.&lt;br /&gt;
&lt;br /&gt;
===Research Dauntless Light Chapter===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; The Department sends Octavia to research into Rebekah and Abishek of the Dauntless Light chapter and their conflict with the Child of Faithless Grief in the post-patrician era of Highguard&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Watt of Lambrook, [[Minister of Historical Research]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Minister at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Assess Arch of the Sky===&lt;br /&gt;
*&#039;&#039;&#039;Announcement:&#039;&#039;&#039; As Architect of the Hammers, I invite the &amp;quot;Architects of Iron and Stone&amp;quot; to assess the Arch of the Sky in how it may be improved&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Edmundo of Damakan&#039;s forge, [[Architect of Hammers]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Autumn Equinox 388YE&lt;/div&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
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